Barbaric Folk Hero (5e Background)

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Barbaric Folk Hero[edit]

We all know the folk hero. Low class but crammed with a destiny to be great. You're sort of like this but you come not from a fuedal society where kings stay in castles and peasants toil in fields, but from a tribalistic society where everyone must work together (to some degree) to survive. What did you do to be honored amongst your people? Were you the best warrior, hunter, healer, or something else? What does your community value that you embody in some way? Why did you leave your community to go on adventures?

Skill Proficiencies: Athletics, Survival

Tool Proficiencies: One type of tool that your tribal profession would need, Otherwise, nothing

Languages: Common, and a racial language if you have one

Equipment: primitive tools to start a fire, traveler's clothes, three days worth of rations, a set of tools you're profiencent in, and a pouch containing 10 gp.


There are different ways to be barbaric, shocking I know. Most immediately imagine a warrior from the icy north but you can be so much more. You could be from a civilization that survived a futuristic apocalypse and has became stuck in a dark age of tribalism. You could be from an unknown tribe deep in a tropical rainforest or mountain range. Or you could even be a victim of time travel displacement from the neolithic era.

d6 Specialization
1 Classic medieval barbarian
2 futuristic civilization stuck in a dark age
3 Unknown and untouched tribe in extreme climate
4 time traveled caveman (elf, dwarf, whatever you want)

Feature: supernatural helping hand[edit]

Whether from being in a tight knit tribe or years of experience helping other hunters and tribesmen in their activities. You always seem to know when someone may need help doing a simple or moderately complex task. Even when you have no clue how to help, you always sense when someone who helps you or you care about needs your help. An example would be you and a friend going down two separate corridors in a dungeon at the same time. Your friend may get trapped in a hidden pit or they see an enemy and start sneaking up on them; you would sense that your friend either needs help getting out of the trap or that they are "hunting" an enemy. This feature does not work across great distances and only with people who you would actually want to help.

Alternate Feature: tribal hospitality[edit]

When facing a tribe or tribal person who is not outright hostile to you, they may be inclined to offer you and your companions shelter and food. They sense that you are someone to be respected and honored even if they have not heard of you or your deeds.

Suggested Characteristics[edit]

d8 Personality Trait
1 I would never tarnish nature when I have the choice
2 I'm very compassionate and hate to hurt animals
3 I never realize when I'm doing something uncivilized or taboo
4 I can never refuse a challenge. The harder, the better.
5 Clothes and armor are for the weak, I only wear loincloths/ am nudist
6 I talk only when absolutely necessary. I let my skill in combat speak for me.
7 metal weapons fascinate me and spells are incomprehensible to me
8 I have many superstitions relating to the use of magic and otherworldly beings
d6 Ideal
1 Mastery - I left my tribe to become the best at what I do (Neutral)
2 Exploration - I want to experience the wide world (Chaotic)
3 Knowledge - there must be more to life than banging rocks together (Neutral)
4 Power - I must adopt new foreign weapons to destory my enemies (Evil)
5 Companionship - my tribe was destroyed by natural disaster and I don't know what to do when I'm not helping someone (Good)
6 Revenge a rival tribe or organization destroyed my family, I will have my vengeance (Neutral/Good)
d6 Bond
d6 Flaw

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