Balasar's Titan (5e Creature)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 17:22, 10 May 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Balasar's Titan[edit]

Large construct, chaotic good

Armor Class 18
Hit Points 100 (2D8)
Speed 40

15 (+2) 7 (-2) 30 (+10) 12 (+1) 12 (+1) 1 (-5)

Saving Throws Strength
Skills None
Senses passive Perception X10
Languages None
Challenge 8 (200 XP)

Disease Immunity Immunity to poison and paralysis

Jump The Balasar's Titan can jump 30ft into the air and not lose any hitpoints when landing.

Blindsight Blindsight up to 10ft

Spellcaster Balasar's Titan is a lv. 5 spellcaster and has 4 cantrips 2 spells


Extendable Blades Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 2) Slashing Damage.


When a creature melee attacks Balasar's Titan the creature gets flinged 5 ft after dealing the damage to the Titan.


The Balasar's Titan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Balasar's Titan regains spent legendary actions at the start of its turn.

Stomp of power Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 5) Bludgeoning Damage.

Gifting Power +7 to hit, reach 5 ft., one target. Hit: 3 (2d8 + 7) Radiant Damage.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!