Badly Drawn (3.5e Flaw)
From D&D Wiki
You are badly drawn; that's what you get for getting involved in that Cult when you were younger. Your proportions change from day to day, with various penalties.
Effect: At the start of the day, roll on the Badly Drawn Penalties Chart below, gaining a random body distortion which affects you for the next 24 hours. You also take a −2 penalty on Diplomacy and Intimidate due to triggering many people's disgust at your proportions.
|1||Covered in Pouches||Your pockets have pockets; drawing items take one step longer to complete (free becomes move, move becomes standard, standard becomes full-round, full-round becomes 1 round, and so forth).|
|2||Distorted Neck||Your neck practically fuses into your body seamlessly, and you can't turn your head correctly. Flanking creatures gain a +4 bonus to attack against you instead of +2, and you take a −4 penalty on Spot checks.|
|3||Extreme Costume||your clothes were ripped right out of the 90s, all grimdark and spiky and absurd. All the absurd belts and zippers increase your armor check penalty by 6 and arcane spell failure by 15%.|
|4||Gritted Teeth||You can't stop making grimacing faces. You suffer a 20% chance each round whenever you attempt to speak or use vocal components, or your words are muffled. If you fail, the penalties last for 1 round.|
|5||Teeny Tiny Feet||Your feet are far too small for your massive legs. You take a −10 penalty on Balance checks, and your speed is reduced as if wearing heavy armor.|
|6||T-Rex Arms||Your reach is reduced as a creature one size smaller, and your weapon damage becomes as a weapon one size smaller.|
|7||Youngblood's Disease||Your eyes are squinted and you are half blind. Everyone has 20% concealment to you.|
|8||Bad Luck||Roll twice, ignore 8s|