Baby of Wonder (3.5e Equipment)

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April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.

Babies are well known and loved by many people. They are less well known and less well loved by adventurers. In fact, they are well feared comedic devices inflicted upon unsuspecting adventurers by tyrannical DMs. Many consider them cursed items, while others consider them treasures.

Any adventuring party possessing a Baby of Wonder does not sleep well. The baby's inconsolable cries keep everyone up at night. The party begins every day fatigued and arcane casters do not rest well enough to regain spells.

In addition to giving a party sleepless nights, the baby produces random effects each round during combat and social encounters.

On a d10:

  1. Nothing
  2. Stinking cloud
  3. Sound burst
  4. Touch of idiocy
  5. Glossolalia
  6. Confusion
  7. Hypnotic pattern
  8. Daze monster
  9. Enthrall
  10. Roll twice (rerolling this result)

All results effect random targets or directions. Area of Effects are always centered on the Baby of Wonder. All effects are considered to have a caster level of six, and the effects have a save DC of Spell Level + 14. These effects are not actually magical.

The party can rest for eight hours by use of the lullaby cantrip, which places the baby into a deep slumber. The baby can be "disabled" for one minute per level by use of the calm emotions spell.

Cost: Priceless

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