Axolotlfolk (aka Axies (5e Race)

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Axolotlfolk (aka Axies (5e Race)[edit]

Hunted and few, we slither in the shadows... waiting... -Aloxiskil, Nightwalker Archpriest

Physical Description[edit]

Basically, Axies are big (ish), mutant, axolotls. occasionally they have black skin, and the so called "nightwalkers" are considered a bad omen. their moist skin is otherwise white with pink freckles, and covered in mucus that allows them to squeeze through tight cave passages. Their external gills allow them to breathe underwater, and each one has special, unique gills that they use to recognize each other and sometimes communicate under water. they use minimal resources and use leaves from a type of kelp for clothing and most other gear. they are prone to mutations, and this makes them often strange to behold, sporting extra eyes and arms. They have large blue, green, or purple eyes that let them see better in the caves that they dwell in.

History[edit]

Although most theories on Axie origins are mere speculation, they seem to have been created by a substance called F.L.U.I.D.(Fundamental Lifeblood Untested Intellect Drops). This substance caused them to become sentient and grow larger (essentially, evolve faster.) the project was quickly abandoned, after a group of Axies broke into the research facility, stole what was left of the F.L.U.I.D.,and essentially ascended to godhood. The Axies, due to their constant and often counter-beneficial mutations, are an endangered species. They have been forced out of their habitats, and although they are usually peaceful, they are stirring for war. They are slowly being captured by S.E.R.U.M. (Scientific Exobiologists Researching Universal Metabiology), The group that created the F.L.U.I.D.

Society[edit]

The Axies are largely nomadic creatures that operate on a caste system of Gods, Priests, warriors, Then Farmers, and finally Nightwalkers. Due to their small numbers, they hate violence and can't afford to go to war with themselves because of their dwindling numbers. They revere the godlike Axolotlfolk that got the largest dose of F.L.U.I.D. (The Amoxel triomes). Hexus, lord of Axies, Emzix, The mutant Triome, and Viviqu, the lord of night. Of these 3, Emzix is believed to be their savior due to his quest to replicate the F.L.U.I.D. Then, they believe, he will give them the same power that he commands, and overthrow S.E.R.U.M. The truth is that he will likely keep the F.L.U.I.D. for himself. Hexus, however is their main deity. Despite this, more and more are beginning tho follow Emzix. Viviq is the least revered but most influential, as he can twist dreams to his will. Though Axies despise Violence, there is a rumor that they have marshaled a force of thousands of nightwalkers, skilled enough to rival humanities greatest armies...

Axie Names[edit]

Axies name themselves through life, starting with a single letter followed by "il" or "x". They add more through life, choosing letters that have special significance to them.

Male: Hlksguierix, Huaefiltil, Mxohflakx, Hlizfdil, Awkherwakx

Female: Amolderfotil, Alowskiejx, Aloxiskil, Qazxswedil, Amalgch

Clan Amphinix, Lotrill, Axalglom, Mexicaigomil, Crortoila, Ambiostrona, Emnsomnite

Axie Traits[edit]

Sentient mutant axolotls created by a substance called F.L.U.I.D.
Ability Score Increase. Your Intelligence score increases by 2 and your Constitution score increases by 1.
Age. The age of maturity for Axies varies widely due to mutations, and the standard lifespan is often short.
Alignment. Axies are typically good aligned and chaotic, but Nightwalkers innately tend towards fierce loyalty and malicious behavior, making them lawful neutral at best.
Size. Axies vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet. Also, you have a swimming speed equal to your walking speed, and can breathe underwater
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Mucus coat. You can move through cracks that a small creature could fit through, have advantage on saves against being grappled, and may treat fire damage as though you had resistance to it once per day.
Mutation prone. Choose one; You have an extra arm. this lets you wield an extra weapon or shield, and lets you make an extra attack (recharge2, this arm isn't very fast).

You have psychic abilities while in contact with water. you can communicate a plan of action or simple idea to any creature touching the same body of water. you can also locate creatures in the water without difficulty.

You are a nightwalker, and your jet black skin allows you to meld seamlessly with the shadows. you may hide as a bonus action while in dim light or darkness. your Dexterity score increases by 1 or your walking speed increases by 5 feet.

Your Constitution score increases by one, and you have resistance to fire damage and acid damage

Languages. common and axie (underwater language)
Languages. {{{languages}}}

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6
0.00
(0 votes)

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