Awakened Beast (5e Race)

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Awakened Beast[edit]

As an awakened beast, you were once a wild animal roaming the land and tending to yourself. Through some incredible set of circumstances, you have become awakened; be it magic, the will of the Gods, or a fluke of nature.

Physical Description[edit]

To all outward appearances, you seem to be just like any other member of your species, although your eyes betray your unnatural intelligence.

History[edit]

Awakened Beasts have existed for as long as beasts have. In a twist of fate, they are thrown headlong into a world previously beyond their understanding. Most wander the land, searching for a purpose - while others seek to restore the ignorance they once had, content with living a natural life.

Society[edit]

Awakened Beasts tend to keep to themselves, occasionally forming small packs. Due to their general lack of opposable thumbs, however, settlements will seldom be found - although they have been rumored to exist.

Awakened Beast Traits[edit]

Ability Score Increase. Your constitution score increases by 1.
Age. Awakened Beasts typically reach maturity by age 5, but live much longer than their typical animal counterparts - for as long as 80 years.
Alignment. Still driven by the beast within, most Awakened Beasts are Chaotic in nature.
Size. Awakened Beasts vary widely in height and build, from barely 5 feet to well over 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Keen Senses. You have advantage Wisdom (Perception) checks made involving sight, sound, or smell.
Naturally Armored. You gain a +2 bonus to your Armor Class while you aren't wielding a shield.
Powerful Build. You count as one size larger when determining your carrying capacity, whether or not a creature can mount you, and the weight you can push, drag, or lift.
Languages. You can speak, read, and write Common and one other language of your choice. You also know the Beast language, a strange combination of sounds and empathic transfers, which allows you to communicate with any beast.
Subrace. Below are the Dire Wolf, Giant Owl, Dire Ape, Giant Toad, Dire Bear, and Giant Eagle awakened beasts, although this does not represent every awakened beast that may exist. At your DM's option, you may choose an animal not listed here.

Dire Wolf[edit]

Ability Score Increase. Your Strength score increases by 2.
Bite. Your bite is a natural melee weapon, with which you are proficient. When you hit a creature with your Bite attack, the target takes piercing damage equal to 2d4 + your Strength modifier.
Flanking Strike. You gain a +2 bonus to hit on an Attack roll against a creature if at least one of your allies is within 5 ft. of the creature and that ally isn't incapacitated.
Tenacious. Your walking speed increases by 10 feet.

Giant Owl[edit]

Ability Score Increase. Your Wisdom score increases by 2.
Talons. Your talons are natural melee weapons, with which you are proficient. When you hit a creature with your talons, the target takes slashing damage equal to 1d6 + your Strength modifier.
To The Skies. You gain a flying speed equal to your walking speed.
Hard to Hit. You can use a bonus action to take the Disengage action.

Dire Ape[edit]

Ability Score Increase. Your Intelligence score increases by 2.
Fist. Your fist is a natural melee weapon with the finesse property, with which you are proficient. When you hit a creature with your fist, the target takes bludgeoning damage equal to 1d6 + your Strength or Dexterity modifier(whichever is higher).
Monkeying Around. You gain a climbing speed equal to your walking speed.
Hominid Proficiency. You gain proficiency with the Athletics skill, and one other skill of your choice.

Giant Toad[edit]

Ability Score Increase. Your Dexterity score increases by 2.
Bite. Your bite is a natural melee weapon, with which you are proficient. When you hit a creature with your bite, the target takes piercing damage equal to 1d4 + your Strength modifier, plus 1d4 poison damage.
Amphibian. You can breathe air and water. Additionally, you gain a swimming speed equal to your walking speed.
Standing Leap. Your long jump is up to 20 feet and your high jump is up to 10 feet, with or without a running start.

Dire Bear[edit]

Ability Score Increase. Your Strength and Constitution scores increase by 1.
Bite. Your bite is a natural melee weapon, with which you are proficient. When you hit a creature with your bite, the target takes piercing damage equal to 1d8 + your Strength modifier.
Fearless. You have advantage on saving throws against being frightened.
Durable. At 1st level, your hit point maximum increases by 1, and increases by 1 again each time you gain a level in any class.

Giant Eagle[edit]

Ability Score Increase. Your Charisma score increases by 2.
Talons. Your talons are natural melee weapons, with which you are proficient. When you hit a creature with your talons, the target takes slashing damage equal to 1d6 + your Strength modifier.
Free Bird. You gain a flying speed equal to your walking speed.
Eagle Eyes. You gain proficiency with the Perception skill, and in conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.



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