Avion (Half-Harpy) (5e Race)
From D&D Wiki
Avion are a recent race, they have been around for but a mere 100 years. Avion have been looked down upon as unnatural and have even got their human parent cast out or even executed for creating such an abomination. Avion do not look for peoples opinions though and usually do as they please usually being quite chaotic.
Avion are usually raised in the wild by their Harpy parent not giving them the realization of Society. But on rare occasion, Avion would be raised by their human parent. Avion are either treated as monstrosities like their Harpy parent or like any other odd race like the Tiefling, but if given time Avion can prove quite useful and can become a beloved person in the community.
Most Avion are named by their Harpy parent due to their Human parent usually not having the kid.
Male: Thylane, Aeroris, Sylasis.
Female: Ariala, Stella, Ollaria.
Avion are a freak's creation, usually made by mistake by a charmed victim. Avion have small feathered wings that can be used to fly but only for a certain amount of time before getting tired. Usually carrying the traits of their mother having feathers along their hands, wrists and calves aswell as talons on their feet and hands.
Avion are very agile half Harpy half Man creatures usually made by mistake.
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.
Age. Avion reach full maturity at age 10 but live up to 600 years old.
Alignment. Most Avion are Chaotic, some are Neutral or both. But on rare cases where the Avion is raised by the human counterpart instead of the Harpy, the Avion can be Chaotic Good, Neutral Good or Even Lawful Good.
Size. Avion normally are around 5 ft. tall and weigh around 100 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet. Your flying speed is 30 feet.
Harpy's Flight. Avion have wings as a harpy would. An Avion's wings are smaller than a normal harpy only letting them fly for 10 minutes before they must land. Avion have a flying speed of 30 feet. When you take damage while flying, make a Constitution save with a DC equal to 10 or half the damage is taken, whichever is higher. If you fail the saving throw, you fall to the ground. If you are wearing armor you are not proficient in or any Medium or Heavy armor, you may not fly.
Talons. Avion have talons like their harpy parent, however, due to your human counter part your hands look normal. As a bonus action you can cause talons to grow out from your hands. When these are out you are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.
Lesser Luring Song. As an action you sing a magical melody. Every humanoid and giant withing 90 feet of you, that can hear the song has to make a Wisdom saving throw or be charmed until the song ends. You must take a bonus action to continue the song on your subsequent turns. You can stop singing at any time. The song ends if you are incapacitated. If the charmed target is more than 5 feet away from you, the target must move on its turn toward you by the most direct route. It doesn't avoid opportunity attacks, although it will not go through damaging terrains, such as lava or a pit, and whenever it takes damage from a source other than you, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. The DC for this save is equal to 8 + your Charisma modifier + your proficiency bonus. A target that successfully saves is immune to your Luring Song for the next 24 hours.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|5′ 3″||+2d10||100 lb.||× (2d4) lb.|
*Height = base height + height modifier