Avatar of Rage (3.5e Prestige Class)
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Avatar of Rage
|“||When he was seen on the battlefield, his enemies could do nothing but run from his presence, while we all have the burning desire to run our enemies down.||”|
|—4th Calvary Soldiers' journal entry|
Becoming a Avatar of Rage
Your rage manifest itself into a living being.
|Base Attack Bonus:||+20.|
|Feats:||minimum of 5 Rage feats.|
|Special:||Level 20 character or higher, and ability to rage or frenzy.|
|Saving Throws||Special||Movement speed|
|2nd||+3||+1||+2||+2||Aura of Fear, Master of War||+10|
|4th||+5||+2||+2||+3||Aura of Rage, Wake of Rage||+20|
|5th||+6/+1||+2||+3||+3||Avatar Manifestation, Raging War||+25|
Class Skills (4 + Int modifier per level)
All of the following are class features of the Avatar of Rage. All abilities are only active, and are only able to be used, when raging.
Fire Skin: The skin of an Avatar of Rage burns so hot that it can melt the spirit of anyone who touches him. Any attacker that makes a melee attack to an Avatar of Rage must make a Fort save or take 2d6 per Avatar of Rage fire damage. If the attacker is dealt 24 or more damage from this attack, they burst into flames, taking 1d6 damage every round until they put themselves out. The DC for this ability is 10 + character level.
Aura of Fear: Your mere presence invokes fear in all. Works like the Fear spell (DC save equal is your total character level plus d20 roll). This aura extends 10ft plus 5ft per level in Avatar of Rage, affects all within the area of the aura (allies included). All characters within the aura must continually make a save checks if they succeeded the first one. Lasts until the rage ends.
Master of War: An Avatar of Rage gains the knowledge of past battles, learning the ways of war with all weapons. An Avatar of Rage may add his intelligence modifier to his to hit attacks (ex. BAB+ Str mod+ Int mod)
Burning Rage: The Avatar of Rage's attacks with all the rage he can must, it burns all it touches. Any enemy that is hit by the Avatar of Rage attacks take an additional 4d6 fire damage. This damage can not be reduced or resisted because it is not magical or natural fire. When you get a 1 on a d20 you attack the nearest target.
Aura of Rage: Your mere presence inspires the primal rage in allies. This aura is like the Aura of Fear with size, except it affects all allies instead of enemies. All allies must make a Will save (Same as Aura of Fear) or gain the temporary ability to rage like a barbarian.
Wake of Rage: As the Avatar of Rage moves through enemy lines, he is able to manifest their souls to fight along side him. enemies that have been killed by an Avatar of Rage must make a Fort save against the Avatar of Rage's character level plus their Will save. If they fail, their soul is manifested and fights along side the Avatar of Rage. Manifested souls HD is equal to the Avatar of Rages Level but everything else is the same. Manifestations last until rage ends or are killed.
Raging War: As an Avatar of Rage moves across the battlefield, the movement of his weapon becomes blurred in the carnage. At the expenditure of 1 rage per day, an Avatar of Rage may make an additional attack at their highest BAB, but after all previous attacks have been made (ex. first attack +25, second attack+15, third attack +10, fourth attack +5 and then +25). Misses with this attack will put the character at flat-footed until their next turn. Player must announce the use of this ability before attacking.
Avatar Manifestation: The soul of the Avatar of Rage burst forth, walking and fighting on the battlefield. Once per day, The Avatar of Rage's character increases their size to Colossal size. They manifest the weapon they currently hold to the same size category. This ability last a number of rounds equal to the Avatar of Rage level. All types of damage dealt to an Avatar of Rage when using Avatar Manifestation is reduced by a number equal to the Avatar of Rage's new Constitution modifier.
Avatar Resurrection: The Avatar of Rage become a legendary icon and undying, bursting back to life upon death. At the expense of one fifth of the characters experience points, if an Avatar of Rage is killed, they may resurrect themselves. in a 50ft radius around the resurrecting Avatar they deal 1d10 damage per Avatar of Rage Level + the Avatar of Rage CON modifier in positive/fire damage. They come back to life with one fourth of their full HP, and are paralyzed for 1d4 rounds. All affects that have a continuous effect (Rage, buff spells) will immediately stop and must be re-applied.
Ex-Avatar of Rage
If the character becomes Lawful in any sense, they lose all abilities of this class. In order to gain back all abilities, they must fulfill all requirements for this class.
Playing a Avatar of Rage
Combat: You are a front line fighter. You deal lethal damage to almost every hit.
Advancement: Barbarian or anything with the ability to rage or frenzy.
Avatar of Rage Lore
Characters with ranks in Knowledge Nature can research Avatar of Rage to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|11||A spirit of the an unknown realm.|
|16||The burning rage of an Avatar of Rage has seared skin from the bone.|
|21||Only one Avatar of Rage can exist at a time.|
|26||An Avatar of Rage has been know to topple kingdoms by themselves.|
Avatars of Rage in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->