Avatar of Karkruas (5e Creature)

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Avatar of Karkruas[edit]

Medium elemental, neutral evil


Armor Class 9
Hit Points 59 (13d8)
Speed 0 ft., hover 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 8 (-1) 10 (+0) 21 (+5) 20 (+5) 13 (+1)

Damage Immunities Bludgeoning, piercing, and slashing damage from nonmagical attacks, thunder, necrotic, poison, psychic
Condition Immunities charmed, poisoned, frightened, prone
Senses passive Perception 15
Languages Primordial,Common,Abyssal
Challenge 2 (450 XP)


Living Wind. The avatar of Karkruas can fit through any opening or seal that is not airtight.

Mind Steal. If the avatar damages a humanoid creature, that creature must succeed on a DC 12 Intelligence saving throw or have their Charisma score reduced by 2 for 5 (1d6+3) hours.

ACTIONS

Slam. Melee Weapon Attack: +5 to hit, reach 6 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage + 4 (1d4) psychic damage


An avatar of Karkruas is an incorporeal living gust of wind, similar to an invisible stalker. Anyone who is touched by an avatar of Karkruas feels a sudden chill as their mind is ripped out of their body. Although in the case of Good aligned creatures, this effect wears off, to evil or neutral aligned creatures the effect permanently destroys their free will, putting them under the control of Karkruas.



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