Avatar of Karkruas (5e Creature)

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Avatar of Karkruas[edit]

Medium elemental, neutral evil


Armor Class 5
Hit Points 60 ((3d20+20))
Speed 0 ft., hover 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 8 (-1) 10 (+0) 21 (+5) 20 (+5) 13 (+1)

Damage Immunities Bludgeoning,piercing, and slashing damage from nonmagical attacks, thunder,necrotic,poison, psychic
Condition Immunities charmed, poisoned, frightened, prone
Senses passive Perception 15
Languages Primordial,Common,Abyssal
Challenge 4 (1,100 XP)


Living wind The Avatar of Karkruas can fit through any opening or seal that is not airtight.

Mind steal If the Avatar does damage to a humanoid creature with an intelligence score over 12 the target must compete roll a DC25 intelligence saving throw or have it's Charisma score reduced to 0 for 5(1d6+3) hours. If the target is of a Neutral or Evil alignment it is under the control of the Avatar as if under the effect of a Geas spell.

ACTIONS

Slam. Melee Weapon Attack: +5 to hit, reach 6 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage + 4 (1d4) psychic damage


The Avatar of Karkruas is an incorporeal living gust of wind, similar to an invisible stalker. Any touched by the Avatar of Karkruas feels a sudden chill as their mind is ripped out of their body. Although in the case of Good aligned creatures, this effect wears off, to evil or neutral aligned creatures the effect permanently destroys their free will, putting them under the control of Karkruas.



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