Aura of Fate (5e Spell)

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Aura of Fate
4th-level Abjuration
Casting time: 1 action
Range: Self (10-foot cube)
Components: V, S
Duration: 3 rounds

Uttering the Astral words for Fate and Heal you slam your Astral Weapon into the ground and a light-blue aura radiates from the ground. The Astral Energy within the sphere flies to the open wounds of any friendly creatures near by.

Roll a d8 a number of times equal to your level, all friendly creatures, other than yourself, within the radius of the spell gain hit points equal to your roll each of your turns for the duration of the spell.

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