Atropos Scissors (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: The mechanics and terminology need improving ("break the opponent's AC"), introduces an unexplained mechanic ("bleeding"), isn't clear on what creatures should and shouldn't be effected ("some undead"? which? Shouldn't creatures immune to critical hits also be immune to this?). It's also classed as a simple weapon which must be an oversight.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Atropos Scissors
Critical: Slashing - 20/x3, Piercing - 20/x3
Range Increment:
Type:
Hardness:
Size Cost1 Damage Weight1 hp
Fine * 1d2 * 1
Diminutive * 1d3 * 1
Tiny * d14 * 1
Small 115G 1d6 2.5 2
Medium 115G 1d8 5 5
Large 230G 2d6 10 10
Huge * 3d6 * 20
Gargantuan * 4d6 * 40
Colossal * 6d6 * 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The Atropos Scissors (or Executioner's Scissors) are a gauntlet fitted with two large, razor-sharp blades that extend in a 'V' formation. These blades are held apart through a series of tightly-wound pulleys and gears. This weapon is functionally very similar to a Katar and can be used as such; however, a small switch on these blades allows the pulleys to be released, instantly snapping the blades shut in a lethal guillotine. The Atropos Scissors have two modes, open and shut. If they are open, you may shut them at any time, but if they are shut, you must perform a full round action to open them again. You can dual-wield Atropos Scissors, but you cannot open the Scissors again unless you have a free hand.

You can use the Atropos Scissors's unique attacks in the following situations:

If you have held the opponent in a grapple for 1 round OR if the opponent is flat-footed and unaware of your presence AND if your Scissors are open, you may then attempt to make an attack roll and declare that you are using the Scissors as a guillotine. If you break the opponent's AC, you may instantly sever their head, provided they are no more than 1 size category larger than the size category of your weapon. This is considered a coup de grace on living beings (constructs and some Undead are unaffected). If they survive this attack, they are considered to be Bleeding. You may alternately choose to target a limb with this attack, in which case they are still considered to be Bleeding and lose the use of that limb.



Back to Main Page3.5e HomebrewEquipment

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors