Atlantean, Variant (5e Race)
From D&D Wiki
Atlanteans appear as humans with dark skin, white hair and blue eyes. Adults typically have blue geometric tattoos, and all Atlanteans possess a blue crystal, typically worn on a necklace, that links them to the Heart of Atlantis.
Atlantis was once the capital of a great empire, ever expanding through the power of the Heart of Atlantis. However, the Heart resented being used as a weapon of war, and it turned on its emperor, sinking the city of Atlantis beneath the sea. For nearly 9,000 years, the city lay dying in an air pocket beneath the waves. Recently, though, the city was discovered, and Atlanteans are now reemerging into the world.
9,000 years ago, Atlantis was the capital of an empire bent on conquest. However, when it was sunk beneath the sea, the city was effectively frozen in time. For 9,000 years, Atlanteans clung to their crumbling civilisation, cut off from the rest of the world. Though they are again free, tradition and heritage are still vitally important to most Atlanteans. Despite the actions of their emperor submerging their city, Atlanteans typically support kings and emperors.
Ability Score Increase. Your Wisdom score increases by 2 and your Strength increases by 1.
Age. Normally, Atlanteans would only live as long as humans, however their crystals grant them extreme longevity; they may live for over 10,000 years.
Alignment. Due to their monarchistic society, Atlanteans tend towards lawful alignments.
Size. Atlanteans average between 5 and 6 feet tall, similar to humans. Your size is medium.
Speed. Your base walking speed is 30 feet.
Heart of Atlantis. All Atlanteans own a small shard of crystal, worn around the neck. This crystal links them to the Heart of Atlantis, a massive crystal under Atlantis. This crystal grants the wearer extreme longevity and the Healing Heart feature. Should you lose your crystal, you lose access to the Healing Heart feature and begin to age normally.
Healing Heart. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your level. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
Root Language. If you spend at least 1 minute listening to a language you don't already understand, you gain the ability to speak it until your next long rest. You can only use this feature once between long rests.
Natural Swimmer. You gain a swim speed equal to your normal speed.
Languages. You can speak, read, and write Common and Atlantean. If your campaign setting doesn't have the Atlantean language, you know Primordial, using the Aquan dialect.
Random Height and Weight
|′ ″||+||lb.||× () lb.|
*Height = base height + height modifier
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
|1||My leader is always right.|
|2||Atlantis will rebuild its empire.|