Ascended Denieran (5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Scales.png This page is of questionable balance. Reason: Some of the listed features have increases at levels not obtainable by this prestige class.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Recycle.png This page was marked as abandoned on 23:16, 11 January 2020 (MST) because: This class seems like it has seemingly been abandoned as no major contributions to this class have been made in over 2 years. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

[edit]

NOT FINISHED STILL WORKING

Prestige Class:[edit]

Prerequisites[edit]

To qualify for multiclassing into the Ascended Denieran class, you must meet these prerequisites: An Intelligence score of 18 or higher and a dexterity score of 15 or higher, At least one denieran eye transplanted in place of an existing eye, (This eye has to come another denieran if you are playing the race denieran) And be level 5 upon chooseing this class.

Class Features[edit]

As a Ascended Denieran you gain the following class features.

Hit Points[edit]

Hit Dice: 1d8 per Ascended Denieran level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Ascended Denieran level after 1st

Proficiencies[edit]

Armor: none
Weapons: none
Tools: none
Saving Throws: Intelligence, Dexterity
Skills: Insight, Arcana

Level Proficiency
Bonus
Features
1st +2
2nd +2 <!-Class Feature2->
3rd +2
4th +2
5th +3

Gods eye[edit]

At 1st level, A ascended denieran gains the mind type of the eye they transplanted in addition to any mind type they previously had. At will your eyes shine bright white light, Creatures in a 30 foot cone in front of you have disadvantage on all attacks made during thier next turn. And they must make a saving throw DC 15 wis saving throw, On a fail they take 2d8 radiant damage, on a save they take half as much. Activating this Ability more than 4 times each day cause you take a level of exhaustion for each time past the 4th, and 1d6 necrotic damage plus the number of times you have used this ability minus 4.

At 3rd level you may take a level of exhaustion to increase the range by 10 feet and increase the hit dice


At 10 level you may take a level of exhaustion to change it from a cone to a single target, If the target is under 100 hitpoints it is killed and burnt to ash, if the target is above 100 hitpoints they Take 8d10 radiant damage and must make a dc17 constitution saving throw, on a fail they come under your control and take actions in combat to defeat your enemies. On each of its turns the creature rerolls this save until they succeed the save or 1 hour has gone by whichever comes first. This ability can only be used twice per short rest

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Devils eye[edit]

At will you can target one creature within 60 feet and with a challenge rating less than your total level to a maximum of 10. That creature has its shadow manifest into an exact copy of itself except it has half its hitpoints and can not use any attacks the creature has except for mellee attacks. This shadow of the creature only attacks the creature it is a shadow of, and disapears after the creature has died or 1 hour has gone by whichever has come first. If the shadow is to move it always moves in the direction of the creature it was manifested from.

At 3rd level you can Transport yourself to an adjacent square next to a creature you can see you take 1d6 radiant damage each time you do this

Balance eye[edit]

Manifest a weapon of your choice,you must be proficient with the weapon. its name is Truth and lies The weapon is a plus 1 magic item. It deals 1d8 raidiant damage and 1d8 necrotic damage. you gain the extra attack feature when this weapon is equipped. you can only have one weapon of this type active. you can dismiss this weapon and manifest upon it as a bonus action on your turns.

At 3rd level you gain the extra attack2 feature when this weapon is equipped.

At level 7 this weapon becomes a plus 2 magic item

at level 9 this weapon becomes a plus 3 magic item

At level 15 it becomes a plus 4 magic item


Back to Main Page5e HomebrewClassesSpecial Classes

Home of user-generated,
homebrew pages!