Ascended Denieran (5e Class)

From D&D Wiki

Jump to: navigation, search

[edit]

NOT FINISHED STILL WORKING

Prestige Class:[edit]

Prerequisites[edit]

To qualify for multiclassing into the Ascended Denieran class, you must meet these prerequisites: An Intelligence score of 18 or higher and a dexterity score of 15 or higher, At least one denieran eye transplanted in place of an existing eye, (This eye has to come another denieran if you are playing the race denieran) And be level 5 upon chooseing this class.

Class Features[edit]

As a Ascended Denieran you gain the following class features.

Hit Points[edit]

Hit Dice: 1d8 per Ascended Denieran level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Ascended Denieran level after 1st

Proficiencies[edit]

Armor: none
Weapons: none
Tools: none
Saving Throws: Intelligence, Dexterity
Skills: Insight, Arcana

Level Proficiency
Bonus
Features
1st +2
2nd +2 <!-Class Feature2->
3rd +2
4th +2
5th +3

Gods eye[edit]

At 1st level, A ascended denieran gains the mind type of the eye they transplanted in addition to any mind type they previously had. At will your eyes shine bright white light, Creatures in a 30 foot cone in front of you have disadvantage on all attacks made during thier next turn. And they must make a saving throw DC 15 wis saving throw, On a fail they take 2d8 radiant damage, on a save they take half as much. Activating this Ability more than 4 times each day cause you take a level of exhaustion for each time past the 4th, and 1d6 necrotic damage plus the number of times you have used this ability minus 4.

At 3rd level you may take a level of exhaustion to increase the range by 10 feet and increase the hit dice


At 10 level you may take a level of exhaustion to change it from a cone to a single target, If the target is under 100 hitpoints it is killed and burnt to ash, if the target is above 100 hitpoints they Take 8d10 radiant damage and must make a dc17 constitution saving throw, on a fail they come under your control and take actions in combat to defeat your enemies. On each of its turns the creature rerolls this save until they succeed the save or 1 hour has gone by whichever comes first. This ability can only be used twice per short rest

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Devils eye[edit]

At will you can target one creature within 60 feet and with a challenge rating less than your total level to a maximum of 10. That creature has its shadow manifest into an exact copy of itself except it has half its hitpoints and can not use any attacks the creature has except for mellee attacks. This shadow of the creature only attacks the creature it is a shadow of, and disapears after the creature has died or 1 hour has gone by whichever has come first. If the shadow is to move it always moves in the direction of the creature it was manifested from.

At 3rd level you can Transport yourself to an adjacent square next to a creature you can see you take 1d6 radiant damage each time you do this

Balance eye[edit]

Manifest a weapon of your choice,you must be proficient with the weapon. its name is Truth and lies The weapon is a plus 1 magic item. It deals 1d8 raidiant damage and 1d8 necrotic damage. you gain the extra attack feature when this weapon is equipped. you can only have one weapon of this type active. you can dismiss this weapon and manifest upon it as a bonus action on your turns.

At 3rd level you gain the extra attack2 feature when this weapon is equipped.

At level 7 this weapon becomes a plus 2 magic item

at level 9 this weapon becomes a plus 3 magic item

At level 15 it becomes a plus 4 magic item

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors