Aryth (Dominaria Supplement)

From D&D Wiki

Jump to: navigation, search
[[Image:|200px|center]]
Capital
XXXX
Language(s)
Imperial
Government
Kingdom
Leader
XXXX
Population
XXXX
Races
Human, Elven, Dwarven, Halfling
Main Menu
Westlands Menu
Human
Elves
Dwarves
Other

Return to Geography


BLUF


The seaside kingdom known as the Summer Realm is home to some of the most consistent gold and silver mines in the West. Aryth is a place of old beauty and older power, and her capital of Resonae hasn’t fallen to an enemy force in 650 years. The Arythi Vale is easily defended despite the open plains of the interior, and her rulers have always erred on the side of monetary-based diplomacy. Humans and elves live here in harmony, and the cities are small. It is a very expensive country, and most of the working population is employed in farming, mining, or shipping concerns. There are no dwarves in the Summer Crags, and have not been since the first human armies swept through the area in the First Age.

History


Country


Government:

Military:

Judicial:

Locations


  • Major Cities
  • Other Locations
  • Sites of Interest


Houses


  • High Seats
  • Low Seats
  • Other



Back to Main Page3.5e HomebrewCampaign SettingsDominaria (3.5e Campaign Setting)Geography

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors