Arkin (5e Race)

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There are two classes of people in the world, the destroyers and the builders. You need to ask yourself who you are going to be.
—Tamora Pierce

Physical Description[edit]

Behind the Scenes shot from the shooting of Prometheus (2012)


The arkin were the first race of humanoid beings birthed into the world of Eberron by the goddess Sreah. They are immortal beings that do not experience the aging of time and thus do not understand the concept of time very well, or at all. Arkin built their cities into mountains and hills, much like dwarves, but their craft is perfectly isometric and flawless. They do, however, ignore the time it takes to create such art and could take centuries before they can finish what would seem like a simple or mundane task.


Social: Arkin do not hold any special endearment for relatives, as they consider themselves all siblings, so words like mother, father or cousin do not exist. Although there is positions of power, all Arkin consider each other equal. They are respectful of all life, for in their time, death did not exist until Varos descended upon the Union Star (a place where all plains existed as one) and caused the Great Divide (Aaros hit the worlds in separate dimensions to protect them from Varos). All Arkin were world builders until the Great Divide, which forged a warrior class from their ranks. Arkin were primarily herbivores, but later became omnivores some time after the Great Divide. This event also changed the Arkins social structure, from a hive mind set to a more individual mind set. The last few centuries of the Arkins was filled with war, crime, philosophy, division and inner-city governance.

Cultural: Arkin are systematic beings, and are hard focused on arts and crafts based on symmetry and religion. Their language is a combination of Fey and Arcane, from which the two originated, and is extremely hard to comprehend, it is considered the language of the gods. Arkin primarily worship Sreah, but some world builders prefer Aarose. Other gods became more wide spread after the Divide.

Economic: Arkin lived in a more communist-hive minded government until the Divide, so trading was not needed or necessary. Everything was shared evenly and only on a need basis, after the Divide, cities separated themselves from one another and began a very primitive system for trading, raw goods for raw goods.

Arkin Names[edit]

Arkin names are defined by their birth name and later by their exact title and rank within their society. There is no difference between male and female names.

Juvenile Names: Vot, Jost, Kran, Ulic, Cros, Ven, Jas, Hur

Adult Names: Jost Temple Scribe, Hur Pillar Carver, Cros Village Guardian

Arkin Traits[edit]

Arkin are intellectual beings who favor mind and body. Wisdom and charisma are newer concepts to them, as such things were not needed before.
Ability Score Increase. Your Strength score increases by 2.
Age. Any, most Arkin do not pay attention to time.
Alignment. Arkin are lawful neutral, but the last generations of Arkin can very.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Trance. Arkin don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Skill Proficiency. Due to the Arkins primal knowledge in the arcane arts, you gain proficiency in the Arcana skill.
Languages. You can speak, read, and write Common and Arkin.
Subrace. World Builders, Warriors

World Builders[edit]

Ability Score Increase. Your Intelligence score increases by 1.
Mind Over Matter. You gain proficiency with one set of Tools of your choice: Carpenter's, Cobbler's, Mason's, Smith's, or Woodcarver's.
Cantrip. You learn the mending cantrip.


Ability Score Increase. Your Constitution score increases by 1.
Brave. You have advantage on saving throws against being frightened.
Juggernaught. Your speed is not reduced by wearing heavy armor.

Random Height and Weight[edit]

7′ 0'' +1d12 250 lb. × (1d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

(one vote)

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