Ardalkhayal (5e Campaign Setting)

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Ardalkhayal Campaign Setting
This page is part of the Ardalkhayal campaign setting. Please refrain from making major edits to this page. If you wish to change something on this page, or you see an error, bring it up on the talk page or contact JayeLovee. Minor edits such as fixing spelling or grammar are encouraged.

All pages in the Ardalkhayal campaign setting
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This D&Dwiki article is currently under construction by JayeLovee. This contributor is currently creating the setting. Please refrain from editing.
Ardalkhayal Campaign Setting
Player's Guide
Equipment
Gnomish Inventions
Gnomish Firearms
Armor
Weapons
Adventuring Gear
Tools and Vehicles
Potions and Poisons
Mounts and Animals
Other Goods and Services
Characters
The Ardalkhayan setting uses all the standard race options within the PHB, MM, and DMG, with the addition of the following: (WIP)
The Ardalkhayan setting uses all the standard class options within the PHB, DMG, and MM, with the addition of the following: Death Knight, 2nd Variant (5e Class), (WIP)
Planes of Ardal
Geography
Ardal
Ardalkhayal
Korinn Archipelago
Cahnema
Attura
Daksina
Palorna
Purva
Ardalfven
Ardalnum


Religion
Gods of Ardalkhayal, their worship, and how they influence the world
History
History of the Ardalkhayal setting as known by its inhabitants
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples might be littered with various hazards


Optional Rules


Tables
Tables for random generation of dungeons, encounters, treasure, etc.

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