Arcanist, Variant (3.5e Class)
From D&D Wiki
Making an Arcanist
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: <-description of most important attributes for this class->.
Races: <-description of relative likelihood of various races to join this class->.
Alignment: <-alignments allowed for this class, or write "Any"->.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).
|Saving Throws||Special||Spells per Day||Power
|1st||+0||+1||+0||+2||Gem Magic +1|
|2nd||+1||+1||+0||+3||Improved Learning, Gem Magic +2|
|3rd||+1||+2||+1||+3||Gem Magic +3|
|4th||+2||+2||+1||+4||SpellWeave 2, Gem Magic +4|
|5th||+2||+3||+1||+4||Gem Specialization , Gem Magic +5|
|6th||+3||+3||+2||+5||Ease of Casting, Gem Magic +6|
|7th||+3||+3||+2||+5||Gem Magic +7|
|8th||+4||+4||+2||+6||Gem Magic +8|
|9th||+4||+4||+3||+6||SpellWeave 3, Gem Magic +9|
|10th||+5||+5||+3||+7||Improved Learning, Gem Specialization , Gem Magic +10|
|11th||+5||+5||+3||+7||Gem Magic +11|
|12th||+6/+1||+6||+4||+8||Ease of Casting, Gem Magic +12|
|13th||+6/+1||+6||+4||+8||Gem Magic +13|
|14th||+7/+2||+6||+4||+9||SpellWeave 4, Gem Magic +14|
|15th||+7/+2||+7||+5||+9||Gem Specialization , Gem Magic +15|
|16th||+8/+3||+7||+5||+10||Gem Magic +16|
|17th||+8/+3||+8||+5||+10||Gem Magic +17|
|18th||+9/+4||+8||+6||+11||Improved Learning, Ease of Casting, Gem Magic +18|
|19th||+9/+4||+8||+6||+11||SpellWeave 5, Gem Magic +19|
|20th||+10/+5||+9||+6||+12||Gem Specialization , Gem Magic +20|
Hit Die: 1d4
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->||<-armor check penalty based on starting armor. If inapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->||<-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Playing a Arcanist
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
<-pluralized class name-> in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.