Arcane tank, real tank (3.5e Optimized Character Build)
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I saw an 'optimization' that failed miserably (http://www.dandwiki.com/wiki/Arcane_Tank_%28DnD_Optimized_Character_Build%29), and felt the need to see if I could make something like it that would actually work.
Then i created this page: http://www.dandwiki.com/wiki/The_Arcane_Tank_that_actually_works_%283.5e_Optimized_Character_Build%29 but some1 didn't find it to fancy and well described, so he changed it into... well i won't use that word but... This is not what I created, and that's not a tank, idea is good so i won't edit page that was orginaly my, but created new same one, and if you want, better described. P.S. Could you email me, before deleting my work, please? P.S.S. Second link, mage failed as tank also, simply because he goes too late for full plate, making him easy pray at low levels. Also, alot of multiclasin and prestiege clases, keep build simple, mostly of GM would consider your build munchkin.
PHB1, Compleate warrior
Game Rule Components
Spells, Powers, Soulmelds, Stances, etc...
Mithril full plate, no matter what price is, just get it.
32 point build character
This can be lv7 AC for this class 20(70%) spell fail chances (not too high, and it will drop soon) don't cast with tower shield, cost only move action to sheat him back, or free action drop if you are in rush, play him smart:)) mithril +1, tower shield +1, Shield (lv. 1 spell, provides deflection bonus to AC),+1 dex, shield spec. AC= 9 + 5 + 4 +1 + 1 +10 = 30 (buff dex to gain aditional +2 to AC) Average HP 45 - 55, with dwarf template 55 - 65
Starting Ability Scores (Before Racial Adjustments): STR 14, DEX 12, CON 16, WIS 10, INT 16, CHA 8
Race (Templates): Any (dwarf for munchkins)
Starting Racial Traits:
|1st||Wizard 1||+0||+0||+0||+2||weapon focus||1th lv spellcaster||if human, take and quick draw|
|2nd||Wizard 2||+1||+0||+0||+3||2th lv spellcaster|
|3rd||Wizard 3||+1||+1||+1||+3||shield specialization,||3th lv spellcaster|
|4th||Wizard 4||+2||+1||+1||+4||4th lv spellcaster|
|5th||Wizard 4/Fighter 1||+3||+3||+1||+4||shield proficiency||proficiency with all weapons and armors|
|6th||Wizard 4/Fighter 2||+4||+4||+1||+4||quick draw, shield ward|
|7th||Wizard 4/Fighter 2/Spellsword 1||+5||+6||+1||+6||-10% arcane spell fail chance||+1 of spellcasting level|
Class now on build itself, go for spellsword and max him, after that take some good mage prestiege, or go on with standard mage.
Alot benefits, you can be in full palate and act like tank, use some stackable buffs, and have like 30AC at early levels with very low chances of arcane spell failure, few more levels of spellsword and you ignore spell failure from full mithril plate. Your caster level is a bit dumb, but you can be extream good buffer, utility,and (with well prepared spells) range DPS.
Get all stats high, since this build use most of them, and you will be awesome. You also may find out that spiked chain is funny, just add it to build instead quick draw.
Go for tower shield and bastard sword. If caught by suprise use him two-handed and retreat. Othervise follow those steps: any kind of stackable magic protection (mage armor etc), buff your con/str/dex or (if enemyes are far away) unleash hell on them, last before entering combant should be draging your tower shield and go melee, with good TH bonus and strenght you will be a decent melee fighter able to sustain alot of hits, and dodge even more of them. One you have netered melee forget about spellcasting, use your spell only for range target, it's risky to remove tower shield.
You may not be able to afford full Mythril Plate Armor, nor get hold of any even if you can afford it.
Don't allow dwarf (to keep hp low). Poor reflex saves makes him vournable to fireball, but he also can sustain few of them.
<- Any other side notes that don't fit in the above sections. ->