Aragami (5e Race)

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Aragami[edit]

I will fulfill my duty...as always.
—Ryon, the wandering soul

Physical Description[edit]

Aragami is a generic term for spirits, shades of the lost who inhabit the border between worlds. Aragami usually take the form of a dark humanoid, typically male. This form has black skin and is partially translucent, apart from a pair of glowing white eyes which are permanently glowering. Their faces are flat and featureless, tapering down to smooth skin where their mouth would be, and having only a bump in place of a nose. While humanoid, they appear athletic and somewhat muscular. Most aragami will wear long strips of cloth, woven together to form a garment like the robes of an assassin or ninja.

History[edit]

An aragami is a vengeful spirit, mostly they are summoned to help someone in a pickle, but the can also leave their body in their final moments to seek revenge or fulfill something to be able to find their last rest. Aragamis are made out of magic and shadows, which means they are extremly vulnerable to light and detectable with magic. Some of them may be vengeful spirits and harm, destroy and kill everything in their path while other just operate unseen or ignore you completly, it based completly on their old life and goals.

Society[edit]

Aragamis have no real society because most of them fade away when they did what they had to do, but still some of them refuse to leave this world no matter what it takes. Those individuals travel across the lands and help their kind to find their last rest or just to life or just life their lives... if you want to call this a life. There a some hotspots and outposts where Aragamis meet regulary.

Aragami Names[edit]

Aragmis who left their body while dying often use their old name, but those who were summoned get a new name either on their own or by their summoner.

The summoned one only remember their past hardly.

Male: Aragami, Hector, Graves, Geralt, Wraith

Female: Aragami, Shadow, Yuli, Loree

Aragami Traits[edit]

You are a vengeful spirit who uses and is made out of shadows

Ability Score Increase. All ability score increases are determined by your subrace.
Age. Aragamis do not physically age.
Alignment. Aragamis are mostly true neutral but the can tend to neutral good or neutral evil depending on circumstances
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Shadow embodiment. If you are exposed to bright daylight or other bright lightsources you recieve a -1 penalty on all rolls.
Languages. The languages you can speak, read and write depend on your subrace.
Subrace. Summoned, Bodyloss, Returned


Summoned[edit]

These Aragamis were summoned by mages, wizards or shady creatures using ancient rituals.

Ability Score Increase. Your Dexterity score increases by 1. Increase any other ability score 1.
Living Shadow. As long as you are in dim light you gain a +1 bonus on Stealth and Sleight of Hand rolls, this bonus increases to +2 if you are within darkness. But if you are in bright daylight you are unable to use all other Aragami features.
Shadow Dash. You can use your bonus action to blink to a shadow or darkness up to 35ft. (The shadow has to be from a non-living object)
Create Darkness. You create magical darkness in a 5ft by 5ft wide area for 2 minutes. You can use this feature X time where X is equal to your proficiency modifier after performing a long rest.
Magical Distortion. If you are exposed to bright magical light you have to make a Constitution saving throw against DC 14 every 3 minutes as long as you stand in there. If you would be about to enter an area illuminated that way the DC changes to 17. On a failed save you take 1d4 radiant damage and will be pushed 10ft away from the source.
Languages. You speak all languages which your summoner is able to speak, same goes for reading.

Bodyloss[edit]

These Aragamis left their body while they died.

Ability Score Increase. Your Constitution and Wisdom ability score increases by 1.
Shadow Body. You recieve 1 less damage from physical attack (Like piercing or slashing) as long as they are not enchanted.
Shadow Dash. You can use your bonus action to blink to a shadow or darkness up to 35ft. (The shadow has to be from a non-living object).
Approaching Darkness. During the night your movement speed increases by 5ft as long as you are not involved in combat. While you are chasing after someone/something the bonus is 10ft instead.
Languages. You speak all languages which you spoke before you died.

Returned[edit]

These Aragamis returned from their graves for various reasons. The often take the form a human with the age between 20-30 years.

Ability Score Increase. Your Strength ability score increases by 2.
Shroud Dagger. You can use your action to fling an dagger created out of darkness at a creature within your direct line of sight up to 40ft. The dagger deals 1d6 necrotic damage and heals you by half of the damage dealt (rounded up). You can use this feature again after performing a short rest.
Shadow Dash. You can use your bonus action to blink to a shadow or darkness up to 35ft. (The shadow has to be from a non-living object)
Wraith Form. You can use you bonus action to partially take on the form of a black mist cloud. As long as your are in this form you receive half damage rounded down from non-magical attacks. This effect ends after you have been hit by a non-magical attack or after 1 minute. During wraith form you can not attack.
Siphon. You can absorb corpses by touching them, which takes up to 3 minutes and heals you by 1d4. The corpses dissolve into black mist.
Languages. You speak all languages which your summoner is able to speak, same goes for reading.

Height and Weight[edit]

You have the same height and 3/4 of your weight you had before you died. If you are not sure which race you had before (If you creating a new character for example) use the random sizes and weights of a human.

Suggested Characteristics[edit]

When creating a Aragami character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these table in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I always carry something that reminds me of my past
2 I keep asking people if they know something about me, my past or Aragamis
3 I like popping out of shadows to scare people.
4 I counter pressure with humour.
5 I don't like people talking about my appearance.
6 I'm always up for a game of rock paper scissors.
7 I always spend too much money on trinkets.
8 I'm always hungry.


0.00
(0 votes)

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