Anti-Personnel Grenade (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search

Anti-Personnel Grenade: This one pound item, when thrown, explodes on impact, creating a sphere (20-foot radius) of shrapnel doing 5d6 physical damage (DC 14, Reflex Save for half). Creatures with DR count their DR against each die of this effect. The character must throw the item and hit the space that they are aiming for (AC 5). If they miss the target, roll 1d8. This determines the misdirection of the throw, with 1 being straight back at you and 2 through 8 counting clockwise around the target space. Then, count a number of squares in the indicated direction equal to the range increment of the throw. These grenades have a range increment of 10-feet.

Faint; (DC 18) Evocation;CL 5th; Craft Magic Arms and Armor, Craft Wonderous Item, Energy Substitution, fireball; Cost 375 gp, 30 XP, 1 Day; Activation: Standard; Weight: 1 lb.; Market Price: 750 gp

Back to Main Page3.5e HomebrewEquipmentMagical Wondrous Items

Home of user-generated,
homebrew pages!