Anti-Mage Warrior (3.5e Class)

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AnitMage Warrior[edit]

An Anti- is someone that cannot stand the flow or use of magic, they believe it is against the very nature itself that magic exits and it taints the best of people. They tend to ne mage or magic hunters, and artifact hunters with the sole purpose of riding the world of their dangers.

People that go into the Anti- tend to have had something happen to them by magic that has made this view, or they were simply born without any magic in them at all. Then there are some that simply dispise magic for no other reason than it's magic.

Making an AntiMage Warrior[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: Wisdom helps with the Anti-'s anti-magic abilities, conituation helps with heath and strength with over all damage.

Races: Typically a race that doesn't have a magical means or abilities. If the race does have magical or spell like abilities or natural spells, they loose them when going into this class.

Alignment: Any.

Starting Gold: 6d6×10 gp (210). They also start off with the armor and weapon they choose to be proficient in.

Starting Age: As fighter

Table: The AntiMage Warrior

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Mage Bane, Spell Immunity level 0, Spell Resistance 11+CL
2nd +2 +3 +0 +3 Bonus Feat, Spell Immunity Level 1, Ability Increase +2, Magic Sense 30ft,
3rd +3 +3 +1 +3 AC Bonus +2, Attack Bonus +2, Evasion
4th +4 +4 +1 +4 Bonus Feat, Ability Increase +2, Spell Immunity Level 2, Resistance +1
5th +5 +4 +1 +4 Sustenance, Attack bonus +1, Damage Boost +1
6th +6/1 +5 +2 +5 Bonus Feat, Ability Increase +2, Resistance +1, Spell Immunity Level 3
7th +7/2 +5 +2 +5 AC Bonus +2, Anti-Magic Aura 10ft
8th +8/3 +6 +2 +6 Bonus Feat, True Seeing, Spell Immunity Level 4
9th +9/4 +6 +3 +6 Attack Bonus +2, Ability Increase +2, Resistance +1, Damage boost +1
10th +10/5 +7 +3 +7 Bonus Feat, Burn, Spell Immunity Level 5, Improved Evasion
11th +11/6/1 +7 +3 +7 AC Bonus +2, Ability Increase +2, Resistance +1
12th +12/7/2 +8 +4 +8 Bonus Feat, Spell Immunity Level 6
13th +13/8/3 +8 +4 +8 Attack Bonus +1, Suppression, Resistance +1, Damage Boost +1
14th +14/9/4 +9 +4 +9 Bonus Feat, Spell Immunity Level 7, Anti-magic Aura 60ft
15th +15/10/5 +9 +5 +9 Ability Increase +4, AC Bonus +1, Resistance +1
16th +16/11/6/1 +10 +5 +10 Bonus Feat, Spell Immunity Level 8
17th +17/12/7/2 +10 +5 +10 Attack Bonus +3, Damage Boost +2
18th +18/13/8/3 +11 +6 +11 Bonus Feat, Spell Immunity Level 9
19th +19/14/9/4 +11 +6 +11 Ability Increase +4, AC Bonus +2, Attack Bonus +2, Resistance +1, Damage Boost +2
20th +20/15/10/5 +12 +6 +12 Bonus Feat, Nullifiy, Anti-magic Aura 60 ft

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (int), Craft (alchemy) (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Listen (Wis), Open Lock (dex), Sense Motive (Wis), Spellcraft (Int), Survival (wis)

Class Features[edit]

All of the following are class features of the Anti-.

Weapon and Armor Proficiency: Choose 1 set of armor and 1 weapon to be proficient in. AntiMage's tend to stick with what they know isn't magical. They gain bonuses when they wear and use this set of armor.

Magic Bane The AnitMage's cannot gain any classes that cast spells or use pisonics. They despise magic so much that they cannot even use magical items.

Immunity The AntiMage gains immunity to magic of spells of cretin levels. This means spells of this level have no effect on the AntiMage, Wisdom Modifier spells/day.

Magic Sense The AntiMage gains the ability to feel magic around him. This is similar to Detect Magic that the AntiMage can detect magical items and auras.

AC Bonus The AntiMage gains natural armor as long as they only wear the armor they chosen or no armor.

Attack Bonus The AntiMage gains natural attack bonuses as long as they only use the weapon they choose.

Damage Boost The AntiMage gains additional damage with his chosen weapon.

Spell Resistance The AntiMage gains Spell Resistance equal to 11+AntiMage level

Bonus Feats The AntiMage gains bonus feats at these levels.

Resistance The AntiMage Warrior hones his body and mind in his travels and hunt for magic that he gets better at resisting them.

Ability Increase Because the AntiMage cannot benefit from magical items, he gains bonuses naturally a bit faster. Every level that he gains an ability point he gains an additional ability point. In addition you will get bonuses to abilities as the Anti- advances in level.

Sustenance The AntiMage through their hunt for magic has learned to live on less, using the body's natural abilities to sustain itself for longer. They need only eat once a week, and can sustain themselves on 4 hours of sleep a day.

True Seeing The AntiMage gets better at seeing things of magic and what things really are.

Anti Magic Aura The AntiMage gains an anti-magic aura around itself. All magic is suppressed while with zone is up. This is a controllable effect and requires no activation.

Burn The AntiMage can cause magic burn to any spell caster targeting him with magic. As a reaction, (AoO) the AntiMage can attempt to cause backlash damage. The Anti-mage must make a spellcraft check, DC 20+spell level, if succeeded the spell is lost and it does a 1d6 per spell level to the caster.

Suppression The AntiMage makes a melee touch attack against a magic user, if it succeeds the spellcaster's magic is Suppressed, they can no longer cast any magic, benefit from magical items, or abilities. The Anti-Mage Warrior can only have his Character Level + is Wisdom Modifier of people under this effect at any time.

Nullify The strongest ability the AntiMage can have, they can strip a person or ability of their magical ability permanently. This ability can be used 1/day, Will Save DC = 10+AntiMage level+wisdom bonus. Wish cannot restore this loss of magic.

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

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