Anomalies (5e Race)
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|“||But you were dead...! How... how do you still have the breath and life of the living?!||”|
Anomalies are humanoid, almost identical to humans in appearance. However, they sport unnatural looking red eyes that can glow or dim with their emotions. In addition, their pallor is known to darken when they are enraged, such that their entire complexion may resemble darkness.
Anomalies are deviations from the normal way of life and death. It is unknown what is the exact cause but sometimes, a soul removed will return to its body without use of any magic. Wizarding and magic circles have theorized these souls have a strong bond that keeps them attracted to their body, making them different from undead, as anomalies contain an actual life essence undead lack. As such, anomalies must eat and drink like ordinary people. However, they return with eyes that burnish with the fires of the Hells. They are known to live until their bodies wear down in an accelerated rate as they age.
Necromancers have wanted to control these oddities for millennia. However, as mentioned, they are different from magically conjured or raised corpses, being something more akin to divinity. Many skirmishes popped up due to the efforts of the necromancers, resulting in severe distrust of undead magic among anomalies.
Anomalies are loyal to each other, opting to seek comfort in groups. Together, they possess enough power to stay in touch with the magical world and survive in the Material Plane. They will form groupings amongst themselves upon discovery, usually living like a nomadic family with no set location. If possible, they do often live quietly within human towns. However, they may face a witch hunt if discovered. They often talk about things like experiences beyond death and odd subjects. They have a relationship that is platonic, but deeper than any normal friendship. They are nearly family in their bonds. They are often hunted by other undead, like wraiths, and, of course, necromancers. Holy entities or religious bodies have often shunned them.
Anomalies take names often from latin. Female names have the 'a' at the end.
Male: Arcturus, Claudio, Pero
Female: Hypatia, Rena, Dominia
Soul returned to bodies
Ability Score Increase. Your Charisma score increases by 2, and your Constitution score increases by 1.
Age. Anomalies live to only about 50 years of age due to their accelerated aging causing them to mature at 8.
Alignment. They tend to be neutral to best survive and keep out of business that isn't theirs.
Size. Anomalies share roughly the same height and weight ranges as humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Re-Living. You may not be undead but you have been touched with death's kiss. You are resistant to necrotic damage.
Menacing Glare. Using your red eyes, you can scare people. When you make a Charisma (Intimidation) check you can cause your eyes to glimmer with rage granting you advantage on the check. You must finish a short or long rest to use this trait again.
Languages. You can speak, read, and write Common and two other languages of your choice.
Random Height and Weight
|5′ 0″||+4d6||120 lb.||× (2d4) lb.|
*Height = base height + height modifier