Annihilation (5e Creature)

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April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
Like the name says, this creature is designed to annihilate. This experiment is not intended to be played in a D&D campaign.


Colossal outsider, neutral*

Armor Class 35 (Natural armour)
Hit Points 2,500 (100d50)
Speed 1240' fly

30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10)

Damage Immunities All nonmagical damage
Condition Immunities All conditions
Senses passive Perception 100
Languages All creatures understand this beings intention, no matter what language it speaks
Challenge 50 (1,500,000 XP)

Permanence of Being The nature of this being is such that it is immune to aging, whether magical or otherwise, and when it is reduced to 0 hitpoints it wakes up after 24 hours with full hitpoints. The only way to get rid of Annihilation is to cast Wish on it every day for a year to bind it to a far plane of existence and to a specific deity, which will lose all of it's power until Annihilation returns 100,000 years later. Casting wish on Annhilation for this reason causes the 24 hour countdown to reset.

Undeniable Power This creature ignores invulnerability to damage, and treats resistance as vulnerability.


Purge Melee Weapon Attack: +∞ to hit, reach 30 ft., one target. Hit: 325 (20d12 + 250) Necrotic damage.

Remove Ranged Weapon Attack: +∞ to hit, reach ∞ ft., one target. Hit: 305 (20d12 + 200) Necrotic damage.

Annihilate The DM chooses one plane of existence. Annihilation makes a DC 30 Charisma check. On a fail Annihilation's turn ends and on its next turn it makes the same check, except the DC is reduced by 1. On a success the plane of existence, everything on it, and all deities tied to the plane of existence are destroyed, and cannot be brought back by even the means of a wish spell.


When attacked, the attacker must make a DC 20 charisma save or be teleported to a random area on a random plane of existence.

When the time comes for the multiverse to end, this being knows. When the time comes for it to wake from its endless slumber, this being knows. And it is ready and waiting for the day when the gods power to keep it back fails, and it will destroy every last one of them. There will be a slaughter like none recorded in the history books, and the multiverse will cease to exist. But even then, Annihilation will not stop. For it will create another multiverse and go into a 100,000 year slumber, until the time has come for that multiverse as well to be destroyed.

  • Annihilation has no allegiance to any particular being or association and its only purpose is to destroy and create.
  • "...For when the creator finished creating it rested. And it dreamed. It dreamed of a being greater than itself, and so Annihilation was born. In its first seconds it reached up a mighty fist and slew the creator. And so a dark shadow fell over the universe, for the creator was the only one with the power to create, and the spark of creation was extinguished from the multiverse..." -The Forgotten Texts

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