Animationist (3.5e Class)

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Animationist[edit]

<-general description->.

Making an Animationist[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: Wisdom is one of the most important ability scores followed by Intelligence due to the relevance of skill checks to build the constructs and the cores that are associated with this class.

Races: Gnomes and Dwarves are the most likely to take levels of Animationist.

Alignment: Any.

Table: The Animationist

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st 0 0 2 0 It Lives!
2nd 1 0 3 0 Linked at the Core
3rd 2 1 3 1 Elemental Core
4th 3 1 4 1
5th 3 1 4 1
6th 4 2 5 2
7th 5 2 5 2 Essence Draining Core
8th 6/1 2 6 2
9th 6/1 3 6 3 Mental Connection
10th 7/2 3 7 3
11th 8/3 3 7 3 Ubiquitous Intelligence
12th 9/4 4 8 4
13th 9/4 4 8 4 Enhanced Core
14th 10/5 4 9 4
15th 11/6/1 5 9 5 Advanced Materials
16th 12/7/2 5 10 5
17th 12/7/2 5 10 5 Superior Reinforcement
18th 13/8/3 6 11 6 <-any class features gained at this level->
19th 14/9/4 6 11 6 <-any class features gained at this level->
20th 15/10/5 6 12 6 <-any class features gained at this level->

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Climb (Str), Craft (Int), Jump(Str), Knowledge (Arcana) (Int), Profession (Wis), Ride (Dex), Search (Int), Spellcraft (Int), Spot (Wis), UMD (Cha).

Class Features[edit]

Weapon and Armor Proficiency: Animationists are proficient with all simple weapons and all light and medium armor and with shields (except tower shields). In addition Animationists are proficient with any weapons and armor they craft.

It Lives!: An Animationist is known for not wanting to fight their own battles. Some see this as cowardice but they know it is just strategy. Animationists have developed a temporary way to fabricate golem servants that differ slightly from the usual types. For starters the golems created by an Animationist aren't permanent. Instead the Animationist creates "cores" based on what type of golem they need at the time. Each core looks like a small figurine that resembles a specific golem. By expending a number of spell slots determined by the the table labeled Golems, and expanding the corresponding core, he can summon that golem for a set amount of time. Expending additional spell slots may increase the duration by a number of minutes equalto double the spell slot level. Constructs you craft have Weapon Focus (Natural Weapon) and are proficient with all armor, weapons, and shields.

Linked at the Core: At 2nd level the Animationist becomes so linked with her Construct(s) that they use whichever saving throw is higher and share base attack bonus.

Elemental Core: At 3rd level you have advanced in the creation of Construct cores. You can now imbue them with an element. At the time of creating a core you may choose Fire, Cold, Electric, or Acid and imbue the core with that type of energy.

Essence Draining Core: At 7th level an Animationist is so devoted to her craft that she lowers her ability scores temporarily to empower the cores she makes. (Maximum of -4 to any score.) This ability score cannot be restored by magical healing. If it is, the core loses the bonus. Your ability score is restored by 1 every 2 days. Golems now have doubled hit dice.

Mental Connection: 9th level Animationists are exceedingly close with their constructs, allowing them to give commands to their constructs telepathically.

Ubiquitous Intelligence: An 11th level Animationist can implant their golems with a brain. The brain must be from an intelligent creature (Minimum 6 INT) OR crafted by a spellcaster. The Golem becomes self aware and will not follow any command that would put it in obvious danger, the golem also has the same alignment as the implanted brain’s base creature. The core costs 10,000 GP to create.

Enhanced Core: At 13th Level, you may craft Improved Cores. These Cores give your Constructs increased stats.

Advanced Materials: At 15th level you’ve mastered the art of making Constructs. You may now use rare and advanced materials to make Cores.

Superior Reinforcement: At level 17 you’ve become an adept Animationist. Because of your experience, all armor you make has DR 5/ Adamantine, you may also double the threat range of all weapons you create, or give them the same effect as the Vorpal enchantment. Neither of these bonuses count as an enchantment neither do they stack with the enchantments. The doubled threat range can only be affected by the Animationist’s own crit modifiers. (AKA Cannot be enchanted with Vorpal or Keen nor will the feat Improved Critical apply to these weapons)

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.


Golems[edit]


Back to Main Page3.5e HomebrewClassesBase Classes

Table: Golem Stats

Material Hit Dice Speed AC/Touch/Flat Footed Attacks
Base Attack Bonus/Grapple Strength Dexterity Initiative Special Cost Natural Armor
Wood 1d10+20 30 13/10/13 Slam (1d6+2) 1/3 14 10 0 None 75lbs of Material, 1 Construct Core 3
Darkwood 1d10+20 40 15/12/13 Slam (1d6+2) 1/3 14 14 2 Faster, more nimble 75lbs of Material, 1 Construct Core 3
Iron 3d10+20 25 18/9/18 Slam (1d8+3) 3/6 16 8 -1 Slower, stronger 75lbs of Material, 1 Construct Core 8
Cold Iron 3d10+20 25 18/9/18 Slam (1d8+3) 3/6 16 8 -1 Slower, stronger, double damage against fey 75lbs of Material, 1 Construct Core 8
Steel 4d10+20 25 19/9/19 Slam (1d8+4) 4/8 18 8 -1 Slower, stronger 75lbs of Material, 1 Construct Core 8
Alchemical Silver 2d10+20 30 16/9/16 Slam (1d6+1) 2/3 12 8 -1 Slower, stronger, ignores DR of lycanthropes 75lbs of Material, 1 Construct Core 6
Deep Crystal 2d10+20 30 16/10/16 Slam (1d6+1) 1/2 12 10 0 Can be imbued with Psionics 75lbs of Material, 1 Construct Core 6
Crystal 2d10+20 30 16/10/16 Slam (1d6+1) 1/2 12 10 0 None 75lbs of Material, 1 Construct Core 6
Flesh 2d10+20 30 16/11/15 Slam (1d6+1) 2/4 14 12 1 Viscerally horrifying, slightly stronger 75lbs of Material, 1 Construct Core 5
Dragonhide 6d10+20 30 22/12/20 Slam (1d10+3) 4/8 16 14 2 Much stronger, more nimble 75lbs of Material, 1 Construct Core 10
Mithral 10d10+20 40 23/13/20 Slam (1d10+5) 5/10 20 16 3 Much stronger, more nimble 75lbs of Material, 1 Construct Core 10
Adamantine 10d10+20 40 23/13/20 Slam (1d12+5) 5/10 20 16 3 Much stronger, more nimble 75lbs of Material, 1 Construct Core 10
Redsteel 6d10+20 25 19/9/19 Slam (1d8+4) 4/8 18 8 -1 Slower, stronger 75lbs of Material, 1 Construct Core 10
Substeel 6d10+20 25 19/9/19 Slam (1d8+4) 4/8 18 8 -1 Slower, stronger 75lbs of Material, 1 Construct Core 10
Springsteel 6d10+20 45 21/15/14 Slam (1d8+4) 4/8 18 14 3 Faster, stronger, shapeshifter 75lbs of Material, 1 Construct Core 10
Godsblood 6d10+20 30 16/10/16 Slam (1d8+4) 4/8 18 8 -1 Slower, stronger, more fragile 75lbs of Material, 1 Construct Core 10
Bloodsteel 10d10+20 30 25/10/25 Slam (1d8+4) 4/8 18 12 3 Faster, stronger, shapeshifter 75lbs of Material, 1 Construct Core 10
Shadesteel 8d10+20 60 20/10/20 Slam (1d8+4) 4/8 18 8 -1 Slower, stronger, immaterial 75lbs of Material, 1 Construct Core 10
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