Animationist (3.5e Class)
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Making an Animationist
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: Wisdom is one of the most important ability scores followed by Intelligence due to the relevance of skill checks to build the constructs and the cores that are associated with this class.
Races: Gnomes and Dwarves are the most likely to take levels of Animationist.
|2nd||1||0||3||0||Linked at the Core|
|7th||5||2||5||2||Essence Draining Core|
|18th||13/8/3||6||11||6||<-any class features gained at this level->|
|19th||14/9/4||6||11||6||<-any class features gained at this level->|
|20th||15/10/5||6||12||6||<-any class features gained at this level->|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
Weapon and Armor Proficiency: Animationists are proficient with all simple weapons and all light and medium armor and with shields (except tower shields). In addition Animationists are proficient with any weapons and armor they craft.
It Lives!: An Animationist is known for not wanting to fight their own battles. Some see this as cowardice but they know it is just strategy. Animationists have developed a temporary way to fabricate golem servants that differ slightly from the usual types. For starters the golems created by an Animationist aren't permanent. Instead the Animationist creates "cores" based on what type of golem they need at the time. Each core looks like a small figurine that resembles a specific golem. By expending a number of spell slots determined by the the table labeled Golems, and expanding the corresponding core, he can summon that golem for a set amount of time. Expending additional spell slots may increase the duration by a number of minutes equalto double the spell slot level. Constructs you craft have Weapon Focus (Natural Weapon) and are proficient with all armor, weapons, and shields.
Linked at the Core: At 2nd level the Animationist becomes so linked with her Construct(s) that they use whichever saving throw is higher and share base attack bonus.
Elemental Core: At 3rd level you have advanced in the creation of Construct cores. You can now imbue them with an element. At the time of creating a core you may choose Fire, Cold, Electric, or Acid and imbue the core with that type of energy.
Essence Draining Core: At 7th level an Animationist is so devoted to her craft that she lowers her ability scores temporarily to empower the cores she makes. (Maximum of -4 to any score.) This ability score cannot be restored by magical healing. If it is, the core loses the bonus. Your ability score is restored by 1 every 2 days. Golems now have doubled hit dice.
Mental Connection: 9th level Animationists are exceedingly close with their constructs, allowing them to give commands to their constructs telepathically.
Ubiquitous Intelligence: An 11th level Animationist can implant their golems with a brain. The brain must be from an intelligent creature (Minimum 6 INT) OR crafted by a spellcaster. The Golem becomes self aware and will not follow any command that would put it in obvious danger, the golem also has the same alignment as the implanted brain’s base creature. The core costs 10,000 GP to create.
Enhanced Core: At 13th Level, you may craft Improved Cores. These Cores give your Constructs increased stats.
Advanced Materials: At 15th level you’ve mastered the art of making Constructs. You may now use rare and advanced materials to make Cores.
Superior Reinforcement: At level 17 you’ve become an adept Animationist. Because of your experience, all armor you make has DR 5/ Adamantine, you may also double the threat range of all weapons you create, or give them the same effect as the Vorpal enchantment. Neither of these bonuses count as an enchantment neither do they stack with the enchantments. The doubled threat range can only be affected by the Animationist’s own crit modifiers. (AKA Cannot be enchanted with Vorpal or Keen nor will the feat Improved Critical apply to these weapons)
Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
|Material||Hit Dice||Speed||AC/Touch/Flat Footed||Attacks|
|Base Attack Bonus/Grapple||Strength||Dexterity||Initiative||Special||Cost||Natural Armor|
|Wood||1d10+20||30||13/10/13||Slam (1d6+2)||1/3||14||10||0||None||75lbs of Material, 1 Construct Core||3|
|Darkwood||1d10+20||40||15/12/13||Slam (1d6+2)||1/3||14||14||2||Faster, more nimble||75lbs of Material, 1 Construct Core||3|
|Iron||3d10+20||25||18/9/18||Slam (1d8+3)||3/6||16||8||-1||Slower, stronger||75lbs of Material, 1 Construct Core||8|
|Cold Iron||3d10+20||25||18/9/18||Slam (1d8+3)||3/6||16||8||-1||Slower, stronger, double damage against fey||75lbs of Material, 1 Construct Core||8|
|Steel||4d10+20||25||19/9/19||Slam (1d8+4)||4/8||18||8||-1||Slower, stronger||75lbs of Material, 1 Construct Core||8|
|Alchemical Silver||2d10+20||30||16/9/16||Slam (1d6+1)||2/3||12||8||-1||Slower, stronger, ignores DR of lycanthropes||75lbs of Material, 1 Construct Core||6|
|Deep Crystal||2d10+20||30||16/10/16||Slam (1d6+1)||1/2||12||10||0||Can be imbued with Psionics||75lbs of Material, 1 Construct Core||6|
|Crystal||2d10+20||30||16/10/16||Slam (1d6+1)||1/2||12||10||0||None||75lbs of Material, 1 Construct Core||6|
|Flesh||2d10+20||30||16/11/15||Slam (1d6+1)||2/4||14||12||1||Viscerally horrifying, slightly stronger||75lbs of Material, 1 Construct Core||5|
|Dragonhide||6d10+20||30||22/12/20||Slam (1d10+3)||4/8||16||14||2||Much stronger, more nimble||75lbs of Material, 1 Construct Core||10|
|Mithral||10d10+20||40||23/13/20||Slam (1d10+5)||5/10||20||16||3||Much stronger, more nimble||75lbs of Material, 1 Construct Core||10|
|Adamantine||10d10+20||40||23/13/20||Slam (1d12+5)||5/10||20||16||3||Much stronger, more nimble||75lbs of Material, 1 Construct Core||10|
|Redsteel||6d10+20||25||19/9/19||Slam (1d8+4)||4/8||18||8||-1||Slower, stronger||75lbs of Material, 1 Construct Core||10|
|Substeel||6d10+20||25||19/9/19||Slam (1d8+4)||4/8||18||8||-1||Slower, stronger||75lbs of Material, 1 Construct Core||10|
|Springsteel||6d10+20||45||21/15/14||Slam (1d8+4)||4/8||18||14||3||Faster, stronger, shapeshifter||75lbs of Material, 1 Construct Core||10|
|Godsblood||6d10+20||30||16/10/16||Slam (1d8+4)||4/8||18||8||-1||Slower, stronger, more fragile||75lbs of Material, 1 Construct Core||10|
|Bloodsteel||10d10+20||30||25/10/25||Slam (1d8+4)||4/8||18||12||3||Faster, stronger, shapeshifter||75lbs of Material, 1 Construct Core||10|
|Shadesteel||8d10+20||60||20/10/20||Slam (1d8+4)||4/8||18||8||-1||Slower, stronger, immaterial||75lbs of Material, 1 Construct Core||10|