Ancient Undead (3.5e Race)

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Scales.png This page is of questionable balance. Reason: At low levels their basically immortal, the ability score adjustments ahould be even numbers, way too many minions, "three weeks" isn't a time in-game, and with the racial progression there is no way this is LA 1.

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Ancient Undead have forgotten all memories of their past lives, considering they won't even remember anything that happened after a few hours. They have lost all but a sliver of common sense and logic. Unlike the common undead who hunger the flesh of the living, Ancient Undead for some reason do not require to eat flesh like normal undead do, in order to survive explaining their longevity and their non-hostile demeanor. With an attention span of a toddler, they usually chase their own shadows at days and stand still for hours at night. Though they understand speech, they themselves cannot speak as clearly as most people. With no real intentions themselves, they often fall prey to other's whims as servants.

Physical Description[edit]

Ancient Undead can be any of these races; Humans, Elves, Gnomes, Dwarves and Orcs. They can have all sorts of physical impurities from deteriorated skin to a missing limb.


Most races kill or destroy Ancient Undead on sight because they look like regular undead. Though, some are under the employment of people while most are just blindly following what they are told with no rewards or expectation.


Ancient Undead are purely Neutral Chaotic for having no long term goals or intentions.


Ancient Undead seem to obliviously creep on to whatever lands they find themselves into.


Whatever religion they worshiped when they were still alive are all forgotten now.


Ancient Undead are lucky to even know Common. They can also still know their racial language.


Whatever names they had when they were still alive are again, long forgotten now. They are usually given their own names by other people, for example, "Bucket".

Racial Traits[edit]

  • +4 Wisdom, +4 Constitution, −4 Charisma, −4 Intelligence and choose from −2 Dexterity and −4 Strength or −2 Strength and −4 Dexterity. (The 2 Choices are to adjust if you want a rogue type or warrior type.)
  • Humanoid (Undead)
  • Receives an extra +6 damage to Fire and Divine/Holy Damage.
  • Small to Medium: (Your Ancient Undead will only be small if you chose to be a Gnome.) +1 Hiding if Small.
  • Ancient Undead base land speed is 25 feet: +5 feet per missing limb.
  • Which Undead?: Depending on which type of Ancient Undead you chose, you gain +2 Intelligence and −4 Constitution if Gnome, +2 Strength and −4 Wisdom if Human, +2 Dexterity and −4 Strength if Elf, +2 Constitution and −4 Dexterity if Dwarf and +2 Strength and −4 Intelligence if Orc.
  • Decayed Nerves (Ex): While out of battle, whenever Ancient Undead are to receive any physical damage, they roll for Constitution Check, if they roll higher than the damage. You ignore the damage received. When in battle, if AC fails on a ranged physical attack, reduce the damage taken by (Character Level)*1D4/2.
  • No Light Upstairs (Ex): Ancient Undead get 2 chances on Willpower Saves with the second having a slight disadvantage.
  • Detach/Attach Limbs (Ex): Ancient Undead are able to detach any of their limbs at will and reattach them. They can even attach other decapitated limbs and use them as their own.
  • Rotting Reflexes: Ancient Undead can NEVER be 1st placers in initiatives. If The Ancient Undead rolls the highest on initiative, switch places with the runner up.
  • A Friend In You (Su): At level 3 or higher, If an Ancient Undead were to kill any living thing, they unconsciously mark the corpse with "A Friend In You" and steal the life essence of the killed target and heal (Character Level)*1D4. (Character Level)/2(round down) Maximum Marked Corpses. Corpses that are marked by the Ancient Undead give a 10 feet radius of vision to the Ancient Undead as well as immunity to spells that to do not belong to the Ancient Undead. Ancient Undead get to choose if they leave the mark or not.
  • Call a "Friend" (Sp): Only usable 4 times per day. At level 4 or higher, Roll Wisdom Check for one corpse marked with "A Friend In You" DM will roll for resist. If Ancient Undead is successful, re-animate that marked corpse as an ally for the remainder of the battle or until death. Re-animated corpses have a health of (Character Level)*1d8. Ancient Undead can only reanimate Small to Medium Sized corpses . If Ancient Undead is level 10, They can reanimate 1 Large Sized corpse. If Ancient Undead is Level 15, they can reanimate 1 Huge Sized Corpse. If Ancient Undead is Level 20, 1 re-animated corpse gets all of it's ability. Failed attempts count for maximum uses per day.
  • Death Calls (Ex): At Level 20, if an Ancient Undead would be killed and if at least it's head is still fully in tact, it will go into an unresponsive state and eventually attract a suitable replacement for it's destroyed body parts. While this happens, the Ancient Undead cannot do anything for 2 in-game weeks or until your party members would be kind enough to attach your head in a body of the same race and gender and rest for a day.
  • Automatic Languages: Common. Bonus Languages: Choose one: Dwarven, Orcish, Gnomish or Elven.
  • Favored Class: Any.
  • Level Adjustment:+2 Ancient Undead gain +2 Constitution and Wisdom every 2 Levels

Vital Statistics[edit]

Table: Random Starting Ages
Adulthood Simple Moderate Complex
800 years +10D20 +15D20 +30D20
Table: Ancient Undead Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
? years ? years ? years +? years
  1. Ancient Undead have no perception over time.
  2. They have already "lived" for centuries. Adding a few more would not even mean anything to them.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male ' " + lb. × () lb.
Female ' " + lb. × () lb.

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