Akura`m Soldier (5e Creature)

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Akura`m Soldier

Medium humanoid (akura`m), lawful evil


Armor Class 17 (breast plate)
Hit Points 38 (7d8 + 7)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 13 (+1) 12 (+1) 11 (+0) 14 (+2)

Saving Throws Str +5, Con +3, Int +3, Wis +2
Skills History +3, Survival +4
Senses passive Perception 10
Languages Akura`m, Common
Challenge 3 (700 XP)


Courageous. The soldier has advantage on saving throws against being frightened or petrified.

Elite. All allies of the soldier within 35 feet of the soldier have advantage on attack rolls and saving throws.

Innate Spellcasting. The soldier's innate spellcasting ability is Charisma (spell save DC 12). The soldier can innately cast the following spells, requiring no material components:

At will: heat metal, magic missile
1/day each: conjure elemental

ACTIONS

Multiattack: The soldier makes two melee attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Bomb. The soldier throws a bomb onto a space it can see within 30 feet of it. The bomb detonates, and each creature within 10 feet of it must make a DC 12 Dexterity saving throw or take 18 (4d8) radiant damage.


The Akura'm live in packs and rage around the grasslands.
Advanced. The Akura`m wield bombs that are futuristic.


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