Aikido, Variant (5e Feat)
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Prerequisites: Dexterity 13 or higher
You have mastered dodging individual blows of your opponents while in combat. You have the following benefits:
- You gain proficiency in Acrobatics checks.
- When a melee attack is made against you from a creature that is no more than one size larger than you, you can use your reaction to throw your attacker. Make a Dexterity (Acrobatics) check, where the DC equals the attack roll. On a success, the attack misses, and you can move the creature to any open space within 10 feet of you.