Aetherlin, Crystal (3.5e Prestige Class)

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Amberite Aetherlin[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->
This section is not complete, and needs to be finished. Edit this Page

<-fluff about this prestige class->

Becoming an Amberite Aetherlin[edit]

<-why characters pursue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Alignment: None.
Base Attack Bonus: None.
Race: Humanoid.
Skills: None.
Feats: None.
Spellcasting: None>.
Patron: None.
Domains: None.
Special: Must be in possession of a Sliver of Amberite, also called an Aether.

Table: The <-class name->

Hit Die: d<-die size->

Level Base
Attack Bonus
Saving Throws Special Spellcasting or Manifesting Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st + + + + Amberite Coating, Amberite Dagger <-effects of existing spellcasting at this level->
2nd + + + + Amberite Blade, Amberite Shield <-effects of existing spellcasting at this level->
3rd + + + + Greater Amberite Blade <-effects of existing spellcasting at this level->
4th + + + + Lesser Amberite Armor <-effects of existing spellcasting at this level->
5th + + + + Quick Amberite, Greater Amberite Coating <-effects of existing spellcasting at this level->
6th + + + + Greater Amberite Armor <-effects of existing spellcasting at this level->
7th + + + + Amberite Functionality <-effects of existing spellcasting at this level->
8th + + + + Massive Amberite Armor <-effects of existing spellcasting at this level->
9th + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->
10th + + + + <-class features gained at this level-> <-effects of existing spellcasting at this level->

Class Skills (2 + Int modifier per level)
Craft, Knowledge(nobility),


Class Features[edit]

The Aetherlin gains the ability to create weapons and armor out of Amberite. Amberite is a material which is not fully understood, but forms from an Amberite Sliver, embedded in some humanoid. A Amberite Aetherlin at the peak of their ability can encase themselves in a massive suit of fully-functioning power armor, wielding massive weapons with ease, they are a terror on the battlefield. Amberite crumbles to dust when removed from touching the Aetherlin, or when willed to by the Aetherlin.

Amberite Coating: The Aetherlin can coat any melee weapon or armor with Amberite, adding a +1 enhancement bonus to the weapon, and increasing the object's hardness by 10 while coated. The Aetherlin can apply magical or psionic benefits or enhancements to their Amberite as they progress.

Amberite Dagger: The Aetherlin can create a dagger out of pure Amberite. The weapon's statistics are the same as a normal dagger with Amberite Coating.

Amberite Blade: The Aetherlin can create any simple or martial single handed melee weapon out of pure Amberite. The weapon's statistics are the same as the normal weapon's statistics with Amberite Coating.

Greater Amberite Blade: The Aetherlin can create any two handed melee weapon out of pure Amberite. The weapon's statistics are the same as the normal weapon's statistics with Amberite Coating.

Lesser Amberite Armor: The Aetherlin can create a full suit of armor out of pure Amberite. This suit is treated as equivalent to regular armor coated with Amberite.



Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-<-pluralized class name->[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

Campaign Information[edit]

Playing a <-class name->[edit]

This section is not complete, and needs to be finished. Edit this Page

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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