Adept Rogue (5e Class)

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This page was proposed for deletion on 3/5/2019 because: (original creator): I'm working on this outside of the homebrew site. At first it was a test to make sure i had the format down correctly. I might reupload it later if it is completed.

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Adept Rogue[edit]

"A Jack of All Trades, Master of None, but better than the Master of One." - Unknown

Arsenal of All[edit]

In his hands he had twin blades, striking enemies like lightning before bringing down a greatsword atop the ring-leader's head. With the flick of his wrist, he pulled a scythe from the wind and cut down the rest. He was clad in black armor that reflected no light, except from the glistening blood of death upon his visage. The Adept Rogue was known to the masses as "The Terror of Death"

Creating an Adept Rogue[edit]


Quick Build

Let's be honest, there's no real quick way to make an Adept Rogue. You have to have a plan. A path you want to follow and allocate accordingly. If you know what you want to do? Good. Get to it. If not? Take a look at your options and think real hard and pick what makes sense to you.

Class Features

As a Adept Rogue you gain the following class features.

Hit Points

Hit Dice: 1d8 per Adept Rogue level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Adept Rogue level after 1st

Proficiencies

Armor: Choose one from Light, Medium or Heavy Armor.
Weapons: Simple Weapons
Tools: None
Saving Throws: Choose two.
Skills: Skills: Choose four from All Skills.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • A Dagger
  • Explorer's Pack
  • If you are using starting wealth, you have 4d4 × 10 gp in funds.

Table: The Adept Rogue

Level Proficiency
Bonus
Features
1st +2 Job ExtendFirst Class(1)
2nd +2 <!-Class Feature2->
3rd +2 Second Class(1)First Class(2)
4th +2 Ability Score Improvement
5th +3 Third Class(1)Second Class(2)First Class(3)
6th +3
7th +3 Third Class(2)Second Class(3)First Class(4)
8th +3 Ability Score Improvement
9th +4 Third Class(3)Second Class(4)First Class(5)
10th +4
11th +4 Third Class(4)Second Class(5)
12th +4 Ability Score Improvement
13th +5 Third Class(5)
14th +5
15th +5 Xth Form
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Job Extend[edit]

At the time of creation, the user picks 2 to 3 classes using a point-buy system, which restricts certain "unbalanced" combinations, such as Shadow Warlock and Harvest Cleric. They also pick freely from one of the 3 armor types. The Adept Rogue starts out in the game with their first chosen class, and must unlock the remainder through Job Extend. An Adept Rogue is given 4 points to use to choose from the following job options:

Blade Brandier - 1 Point
Edge Punisher - 1 Point
Twin Blade - 1 Point
Flick Reaper - 2 Points
Lord Partizan - 2 Points
Tribal Grappler - 2 Points
Macabre Dancer - 3 Points
Harvest Cleric - 3 Points
Shadow Warlock - 3 Points
Steam Gunner - 3 Points
<!-Use semi-colons for subheaders->

Job Extend: First Class[edit]

Upon deciding your first class, you gain access to it's first abilities.

<!-Class Feature->[edit]

<!-Class feature game rule information->

Jack of All Trades[edit]

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

<!-Class Feature->[edit]

<!-Class feature game rule information->

Job Extend: Second Class[edit]

At 3rd Level, your Second Chosen Class comes into play and you gain access to it's first abilities. Take your First Class's second ability.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


Blade Brandier[edit]

The Blade Brandier is a Master of Single Handed Blades.

Proficiencies

Gain Profiency in Longswords, Rapiers, and Scimitars.

Fighting Style

If you chose this Class at First Level, You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take the same Fighting Style option more than once, even if you get to choose again. If this was your Second, or Third class, choose this at 3rd or 5th level respectively.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Edge Punisher[edit]

The Edge Punisher wields Massive Weapons to clear crowds and punish even larger foes.

Proficiencies

Gain Profiency in Greatswords, Greataxes, Warhammers, and Greatclubs.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Twin Blade[edit]

The

Proficiencies

Gain Proficiency in Shortswords.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Flick Reaper[edit]

The

Proficiencies

Gain Proficiency in Scythes. You may add your Dex or Str bonus to your attack roll.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Lord Partizan[edit]

The

Proficiencies

Gain Proficiency in Glaives, Halberds, Lances, Tridents and Pikes.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Tribal Grappler[edit]

The

Proficiencies

Your Unarmed combat increases to a 1d4 + Dex or Str. You may add your Dex or Str bonus to your attack roll.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Macabre Dancer[edit]

The

Proficiencies

Gain Proficiency in Performance, Whips, Bladed Ribbons, and Bladed Fans.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Harvest Cleric[edit]

The

Proficiencies

Gain Access to Magic Casting with Wisdom Bonus.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Shadow Warlock[edit]

The

Proficiencies

Gain Access to Magic Casting with Charisma Bonus.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Steam Gunner[edit]

The

Proficiencies

Gain Proficiency in Firearms.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Harvest Cleric Spell List[edit]

You know all of the spells on the basic Cleric spell list.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Shadow Warlock Spell List[edit]

You know all of the spells on the basic Warlock spell list.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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