Abandoners (3.5e Race)
From D&D Wiki
Abandoners were once angels or very divine followers, but either lost faith in their deity or were exiled. They now roam the earth, looking for revenge or redemption to their dieity.
Abandoners are much attuned to the beliefs and morals of their past deity, and tend to follow their moral compass on almost all things, wiithout using reason or logic. Abandoners also tend to try to avoid their past deity's creations, and are fairly quiet and outspoken. Abandoners also strongly disapprove of palidins or clerics of their past deity, good centered abandoners tending to shy away from them, and evil ones killing or harassing them.
Abandoners were once molded to their gods approval, but the exposure to the material plane has shifted them closer to human form. Most abandoners have varying weights and heights, and tend to look human with just a little something that tells people of their origin. Abandoners of vecna can have their mouth's sown shut or be blind in one eye, while abandoner's of moradin have the appearance of somewhat of a dwarf human hybrid. So, all abandoners appearances vary based on their deity.
Abandoners commonly tend to have almost no friendships or relations with races of their own, due to the fact that they feel as if they are never welcomed. They are commonly found on the edges of small villages, occasionally being requested for a healing purpose. They tend to stray from any races their deity might have created, and dislike or hate paladins or clerics of their deity.
Abandoners tend to lean toward their past deity's alignment, although some left their deity simply because they had opposing alignments, or we're exiled and then completely changed their alignment to oppose their past deity.
Abandoner lands can be anywhere, but they tend to avoid places where their former deity's influence is great or where the deity's race commonly lives.
Most abandoner's pay tribute to all the gods except the one they were exiled from, but do not specifically worship one deity in particular, except for the accassional abandoner who actively worships their previous deity's enemy, if they still feel anger at them.
Common, and they commonly know languages that their past deity was associated with EX: an abandoner of moradin knows dwarven
The Abandoners commonly pick names associated with great heroes or villains, depending on their own, as they do not have one of their own.
- +4 Charisma, -2 Dexterity: Abandoners are quite personable and charming, but they are no longer as graceful as they may have once been.
- Outsider (Chaotic, Native): No longer pure angels, they gain the native outsider subtype and the chaotic subtype.
- Abandoners base land speed is 30 ft.
- Animal Companion (Ex): The abandoner commonly has an animal companion associated with their past deity, of small or medium size.
- Fast Healing (Su): Abandoners gain fast healing 5.
- Favored Class: Any
- Level Adjustment: +4
- Do not need to eat, breathe or sleep. Rather than sleep, you enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Abandoners run purely on divine energy, and after a certain amount of time the abandoner runs out of it, ceasing to exist. This can be determined by a roll from the DM, or from the PC themself.