https://www.dandwiki.com/w/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=Category%3AMarvel_Universe_franchise&action=feedrecentchanges&feedformat=atomD&D Wiki - Changes related to "Category:Marvel Universe franchise" [en]2024-03-28T16:57:25ZRelated changesMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Reverse_Klyntar_(5e_Class)&diff=1825472&oldid=1818443Reverse Klyntar (5e Class)2024-03-25T16:26:06Z<p><span dir="auto"><span class="autocomment">Symbiotic transformation</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:26, 25 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(8 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l53" >Line 53:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|classfeatures12= </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|classfeatures12= </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|classfeatures13={{inpage|Immutable}}, {{inpage|Let There Be Carnage}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|classfeatures13={{inpage|Immutable}}, {{inpage|Let There Be Carnage}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|classfeatures14={{inpage|<del class="diffchange diffchange-inline">Son of </del>Knull}} </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|classfeatures14={{inpage|Knull <ins class="diffchange diffchange-inline">White Knight</ins>}} </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|classfeatures15={{inpage|Ravenous Hunger}} </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|classfeatures15={{inpage|Ravenous Hunger}} </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|classfeatures16= </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|classfeatures16= </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|classfeatures17={{inpage|<del class="diffchange diffchange-inline">Dark Resistance</del>}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|classfeatures17={{inpage|<ins class="diffchange diffchange-inline">The Light Born In The Darkness</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|classfeatures18={{inpage|Ascendant Symbiote Dragon}}, {{inpage|Extra Attack}}(3) </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|classfeatures18={{inpage|Ascendant Symbiote Dragon}}, {{inpage|Extra Attack}}(3) </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|classfeatures19= </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|classfeatures19= </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l137" >Line 137:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Reverse Klyntar DC= 8 + your proficiency bonus + your {{5a|Con}} modifier.'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Reverse Klyntar DC= 8 + your proficiency bonus + your {{5a|Con}} modifier.'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== Superior <del class="diffchange diffchange-inline">genetics </del>====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== Superior <ins class="diffchange diffchange-inline">Genetics </ins>====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>also at 1st level Your Reverse Klyntar has a birth mutation that sets him apart from the rest of his race. Unlike others of your species, you have resistance to fire damage and thunder damage.This same mutation gives you the following characteristics:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>also at 1st level Your Reverse Klyntar has a birth mutation that sets him apart from the rest of his race. Unlike others of your species, you have resistance to fire damage and thunder damage.This same mutation gives you the following characteristics:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l152" >Line 152:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''''Improved physical dexterity:''''' your swimming and climbing speed is the same as walking speed and you gain the ability to move up, down and across vertical surfaces and upside down along ceilings, leaving your hands free, without the need to perform a skill test, you gain proficiency with athletics and acrobatics. you also gain 5 feet of extra movement, it will increase with the level as shown in the table below. You also have an advantage in any physical test and your jump distance triples.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''''Improved physical dexterity:''''' your swimming and climbing speed is the same as walking speed and you gain the ability to move up, down and across vertical surfaces and upside down along ceilings, leaving your hands free, without the need to perform a skill test, you gain proficiency with athletics and acrobatics. you also gain 5 feet of extra movement, it will increase with the level as shown in the table below. You also have an advantage in any physical test and your jump distance triples.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== <del class="diffchange diffchange-inline">anatomical restructuring </del>====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== <ins class="diffchange diffchange-inline">Anatomical Restructuring </ins>====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Bonding with the symbiote has also given users a strong regenerative ability, capable of healing and repairing major injuries, such as broken bones, and returning limbs to their place while healing fractures, fatal wounds, and stopping internal and external bleeding. At level 2 Regenerate life equal to your proficiency modifier multiplied by your level. This ability can also affect you.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Bonding with the symbiote has also given users a strong regenerative ability, capable of healing and repairing major injuries, such as broken bones, and returning limbs to their place while healing fractures, fatal wounds, and stopping internal and external bleeding. At level 2 Regenerate life equal to your proficiency modifier multiplied by your level. This ability can also affect you.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Also as an action, additional action or reaction you can heal yourself and recover life points equivalent to half of your maximum life points; You can use this ability a number of times equal to your Constitution bonus.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Also as an action, additional action or reaction you can heal yourself and recover life points equivalent to half of your maximum life points; You can use this ability a number of times equal to your Constitution bonus <ins class="diffchange diffchange-inline">+ your Profiency Modifier</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Reverse Klyntar also gives you better health and metabolism, you are immune to diseases and poison along with the intoxicated state. At level 6 this regeneration improves, now add your Constitution Modifier multiplied by 2 as additional healing and you will be able to reattach a limb that you have lost, by bringing the limb closer, Klyntar will regenerate the lost limbs and make the limb functional again. Due to the unique genetics obtained by the Link, you cannot die of old age.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Reverse Klyntar also gives you better health and metabolism, you are immune to diseases and poison along with the intoxicated state. At level 6 this regeneration improves, now add your Constitution Modifier multiplied by 2 as additional healing and you will be able to reattach a limb that you have lost, by bringing the limb closer, Klyntar will regenerate the lost limbs and make the limb functional again. Due to the unique genetics obtained by the Link, you cannot die of old age.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== <del class="diffchange diffchange-inline">cell purification </del>====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== <ins class="diffchange diffchange-inline">Cell Purification </ins>====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At level 2 you can touch and purify any creature of poisons, diseases, and even curses. If you touch a Klyntar Host, it must make a Constitution saving throw with disadvantage or get rid of the symbiote.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At level 2 you can touch and purify any creature of poisons, diseases, and even curses. If you touch a Klyntar Host, it must make a Constitution saving throw with disadvantage or get rid of the symbiote.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Additionally, you can grant a creature an amount of life equal to your anatomical restructuring. You can use this ability a number of times equal to your Constitution bonus + Your level.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Additionally, you can grant a creature an amount of life equal to your anatomical restructuring. You can use this ability a number of times equal to your Constitution bonus + Your level.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== <del class="diffchange diffchange-inline">keep control </del>====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== <ins class="diffchange diffchange-inline">Keep Control </ins>====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At level 2, the symbiote is able to avoid negative effects on its user, you can not be bewitched or frightened, no one that the klyntar can control his host, upon detecting an external control the Klyntar will send a shock of pain to the host for a few seconds or will cut off the external signal that invades the host, if the host's emotions turn against it, the Klyntar will suppress the emotions so that it can focus on its target, it can do a calming of emotions as well. The user cannot be petrified either, the klyntar will take control of the body and manage to negate this effect.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At level 2, the symbiote is able to avoid negative effects on its user, you can not be bewitched or frightened, no one that the klyntar can control his host, upon detecting an external control the Klyntar will send a shock of pain to the host for a few seconds or will cut off the external signal that invades the host, if the host's emotions turn against it, the Klyntar will suppress the emotions so that it can focus on its target, it can do a calming of emotions as well. The user cannot be petrified either, the klyntar will take control of the body and manage to negate this effect.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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<td colspan="2" class="diff-lineno">Line 171:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*You have advantage on Strength and Constitution checks and saving throws, you also have a +1 bonus to melee attacks and damage rolls. This bonus increases to +2 at 6th level, +3 at 9th level, and +4 at 12th level.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*You have advantage on Strength and Constitution checks and saving throws, you also have a +1 bonus to melee attacks and damage rolls. This bonus increases to +2 at 6th level, +3 at 9th level, and +4 at 12th level.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*You inflict 2d6 extra radiant damage against Undead, aberrations and Klyntar hosts. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*You have resistance to bludgeoning, piercing, and magical and nonmagical slashing damage.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*You have resistance to bludgeoning, piercing, and magical and nonmagical slashing damage.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l191" >Line 191:</td>
<td colspan="2" class="diff-lineno">Line 193:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Skill Score Improvement ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Skill Score Improvement ====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When you reach level 4, and again at levels 8, 12, 16, and 19, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cannot Increase an ability score above 20 using this feature.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When you reach level 4, and again at levels 8, 12, 16, and 19, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cannot Increase an ability score above 20 using this feature.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l221" >Line 221:</td>
<td colspan="2" class="diff-lineno">Line 222:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The alien strength and lethality of a Klyntar is unmatched. At level 6, your weapons created from your cellular mod and your unarmed attacks count as magical for the purposes of overcoming resistances and immunity to nonmagical damage. In addition, its load capacity is doubled</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The alien strength and lethality of a Klyntar is unmatched. At level 6, your weapons created from your cellular mod and your unarmed attacks count as magical for the purposes of overcoming resistances and immunity to nonmagical damage. In addition, its load capacity is doubled</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== <del class="diffchange diffchange-inline">sense </del>of <del class="diffchange diffchange-inline">impurity </del>====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== <ins class="diffchange diffchange-inline">Sense </ins>of <ins class="diffchange diffchange-inline">Impurity </ins>====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At 6th level, you gain an eerie sense of when things nearby aren't as they should be, giving you an advantage when avoiding danger. You have advantage on Dexterity saving throws against effects even if you can't see them, such as traps, spells, and surprise attacks; this feeling also helps you locate which direction danger is coming from. You gain proficiency with saving throws and dexterity checks and 15 feet of blindsight. Additionally, you add your Dexterity modifier to your AC.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At 6th level, you gain an eerie sense of when things nearby aren't as they should be, giving you an advantage when avoiding danger. You have advantage on Dexterity saving throws against effects even if you can't see them, such as traps, spells, and surprise attacks; this feeling also helps you locate which direction danger is coming from. You gain proficiency with saving throws and dexterity checks and 15 feet of blindsight. Additionally, you add your Dexterity modifier to your AC.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This also allows you to detect other Klyntars.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This also allows you to detect other Klyntars<ins class="diffchange diffchange-inline">, including undead and aberrations</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You can no longer be surprised, the planet of the Klyntar is succumbed to darkness, that is why the Klyntar have developed advantages to guide themselves in the sea of darkness that is their planet, they send vibrations to know what is around them, these vibrations also warn <del class="diffchange diffchange-inline">. </del>of danger even if you don't see it. You also gain 60 feet of darkvision if you didn't already have it, if you already had it add 60 more feet of vision and you can now distinguish colors, plus you gain advantages on perception rolls.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You can no longer be surprised, the planet of the Klyntar is succumbed to darkness, that is why the Klyntar have developed advantages to guide themselves in the sea of darkness that is their planet, they send vibrations to know what is around them, these vibrations also warn of danger even if you don't see it. You also gain 60 feet of darkvision if you didn't already have it, if you already had it add 60 more feet of vision and you can now distinguish colors, plus you gain advantages on perception rolls.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Absorb ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Absorb ====</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l271" >Line 271:</td>
<td colspan="2" class="diff-lineno">Line 272:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As an additional action, you can shoot multiple Symbiotic Needles loaded with your poison, creatures within 60 feet must again make a Constitution saving throw against your Dc, in case of failure they receive 3d12 + your Strength modifier and suffer the poisoned condition, in case of success they only receive half the damage and are not poisoned.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As an additional action, you can shoot multiple Symbiotic Needles loaded with your poison, creatures within 60 feet must again make a Constitution saving throw against your Dc, in case of failure they receive 3d12 + your Strength modifier and suffer the poisoned condition, in case of success they only receive half the damage and are not poisoned.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== Knull White <del class="diffchange diffchange-inline">knight </del>====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== Knull White <ins class="diffchange diffchange-inline">Knight </ins>====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Union is complete, they are a perfect specimen, they have reached the state that every Klyntar wishes to have... but upon reaching this state something else is unlocked, as the son of the lord of the void, and god of darkness the Klyntar in their complete state is able to access the remnant power that Knull left in them when he created them, this power causes a more cruel attitude to develop from the afitrion and the Klyntar being the warrior that Knull always expected from his sons. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Union is complete, they are a perfect specimen, they have reached the state that every Klyntar wishes to have... but upon reaching this state something else is unlocked, as the son of the lord of the void, and god of darkness the Klyntar in their complete state is able to access the remnant power that Knull left in them when he created them, this power causes a more cruel attitude to develop from the afitrion and the Klyntar being the warrior that Knull always expected from his sons. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l280" >Line 280:</td>
<td colspan="2" class="diff-lineno">Line 281:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*You add a d10 of damage by poison and d12 of necrotic damage to your unarmed strikes, your lethality just increased, also add this damage to your weapons created by your cell modification.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*You add a d10 of damage by poison and d12 of necrotic damage to your unarmed strikes, your lethality just increased, also add this damage to your weapons created by your cell modification.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Your strength gets a powerful boost, you add your Constitution modifier to your attack and damage roll, and you gain a chance on critical <del class="diffchange diffchange-inline">17</del>-20. You do triple damage on a critical hit instead of double.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Your strength gets a powerful boost, you add your Constitution modifier to your attack and damage roll, and you gain a chance on critical <ins class="diffchange diffchange-inline">18</ins>-20. You do triple damage on a critical hit instead of double.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Whenever you are forced to make any saving throw, you can add your Constitution modifier to this roll. (This function does not apply when you need to make the Wisdom saving throw to maintain control in this form).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Whenever you are forced to make any saving throw, you can add your Constitution modifier to this roll. (This function does not apply when you need to make the Wisdom saving throw to maintain control in this form).</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l303" >Line 303:</td>
<td colspan="2" class="diff-lineno">Line 304:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the level 18, In your transformed state, you and the Klyntar sink your hands into the ground, forming an area surrounded by biomass within 60 feet to trap the creatures, then sink in, and a giant Dragon Symbiote head pops out of the ground, giving a deadly bite to all creatures. As an action, you force creatures within 60 feet to make a dexterity saving throw with disadvantage, take 15d20 piercing damage and 12d20 damage from your poison + your Strength Modifier on a miss, and must make the Constitution roll with disadvantage and if they fail they are in the poisoned state even though they are immune, on a success they only take half damage and do not need to make the Constitution roll. You can't use this ability again until after a long rest.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the level 18, In your transformed state, you and the Klyntar sink your hands into the ground, forming an area surrounded by biomass within 60 feet to trap the creatures, then sink in, and a giant Dragon Symbiote head pops out of the ground, giving a deadly bite to all creatures. As an action, you force creatures within 60 feet to make a dexterity saving throw with disadvantage, take 15d20 piercing damage and 12d20 damage from your poison + your Strength Modifier on a miss, and must make the Constitution roll with disadvantage and if they fail they are in the poisoned state even though they are immune, on a success they only take half damage and do not need to make the Constitution roll. You can't use this ability again until after a long rest.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== King in <del class="diffchange diffchange-inline">white</del>====</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== King in <ins class="diffchange diffchange-inline">White </ins>====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the level 20,They have reached the epitome of the power of a Klyntar host, reaching the power that the Kings of Knull possessed in their times of war, becoming a King in Black, those who opposed their god's cruel reign, so that the species would have freedom...</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the level 20,They have reached the epitome of the power of a Klyntar host, reaching the power that the Kings of Knull possessed in their times of war, becoming a King in Black, those who opposed their god's cruel reign, so that the species would have freedom...</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Your Strength and Constitution scores are increased by 4. Your maximum for those scores is now 24. Your strength is at the pinnacle of Knull warriors in the past, the remaining power of the god of darkness has been fully assimilated, all creatures they are considered mortals against your attacks, not even divinity can save them from your attacks now. When you use your Son of Knull form, you no longer need to use the Wisdom roll to control yourself, you are in full control of your aggression.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Your Strength and Constitution scores are increased by 4. Your maximum for those scores is now 24. Your strength is at the pinnacle of Knull warriors in the past, the remaining power of the god of darkness has been fully assimilated, all creatures they are considered mortals against your attacks, not even divinity can save them from your attacks now. When you use your Son of Knull form, you no longer need to use the Wisdom roll to control yourself, you are in full control of your aggression.</div></td></tr>
</table>Mr. Knighthttps://www.dandwiki.com/w/index.php?title=Klyntar_Host,_Variant_(5e_Class)&diff=1825270&oldid=1822315Klyntar Host, Variant (5e Class)2024-03-25T03:59:16Z<p><span dir="auto"><span class="autocomment">Symbiosis</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:59, 25 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l132" >Line 132:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Klyntar also can be your outfit, without causing a transformation, the Klyntar can transform into any article of clothing you want, so you can dress fashionably without any problem.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Klyntar also can be your outfit, without causing a transformation, the Klyntar can transform into any article of clothing you want, so you can dress fashionably without any problem.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Some of your Klyntar Host features require the target to make a saving throw, the DC is calculated as it follows:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''Klyntar Host DC= 8 + your proficiency bonus + your {{5a|Con}} modifier.'''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div class="externalimage-holder" style="width:30%"></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div class="externalimage-holder" style="width:30%"></div></td></tr>
</table>Mr. Knighthttps://www.dandwiki.com/w/index.php?title=Fanmade_Innate_Techniques_(Jujutsu_Kaisen_Supplement)&diff=1824451&oldid=1824374Fanmade Innate Techniques (Jujutsu Kaisen Supplement)2024-03-23T03:37:58Z<p><span dir="auto"><span class="autocomment">Disaster Winds Technique</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:37, 23 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l87" >Line 87:</td>
<td colspan="2" class="diff-lineno">Line 87:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Lapse Technique''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Lapse Technique''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>At 1st level, you’ve learned how to use the disastrous nature of this technique in its simplest form. As an action, you can expend 1 cursed energy <del class="diffchange diffchange-inline">once per turn </del>to force every creature in a 20 ft. cone to make a Strength saving throw. On failure, they are pushed back an amount of feet equal to (your proficiency bonus x 15) and take 2d6 slashing, bludgeoning or thunder damage, if they succeed they don’t get pushed back and they take half damage. You can also do this once per turn after you land a melee attack against a creature. Your damage dice increases to 4d6 at 5th level, 8d6 at 11th level, 12d6 at 17th level, and to 16d6 at 20th level.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>At 1st level, you’ve learned how to use the disastrous nature of this technique in its simplest form. As an action, you can expend 1 cursed energy to force every creature in a 20 ft. cone to make a Strength saving throw. On failure, they are pushed back an amount of feet equal to (your proficiency bonus x 15) and take 2d6 slashing, bludgeoning or thunder damage, if they succeed they don’t get pushed back and they take half damage. You can also do this once per turn after you land a melee attack against a creature. Your damage dice increases to 4d6 at 5th level, 8d6 at 11th level, 12d6 at 17th level, and to 16d6 at 20th level.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Combative Currents}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Combative Currents}}</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You’ve learned how to use your technique to quickly trap your enemies before they can react. At 6th level, as a free action, bonus action, or action, you can use 3 cursed energy to summon a 10 ft. x 10 ft. tornado anywhere within 50 ft. of you. You can have an amount of tornadoes at once equal to your Charisma modifier, and you can move these tornadoes as a free action, bonus action, action, or reaction. When an enemy moves into the tornado or starts their turn inside of the tornado they need to make a Strength saving throw to resist being grappled and taking 3d12 slashing, bludgeoning, or thunder damage. On success they will take half damage and will not be grappled. This damage die increases to 6d12 at 11th level, 8d12 at 17th level, and 10d12 at 20th level.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You’ve learned how to use your technique to quickly trap your enemies before they can react. At 6th level, as a free action, bonus action, or action, you can use 3 cursed energy to summon a 10 ft. x 10 ft. tornado anywhere within 50 ft. of you. You can have an amount of tornadoes at once equal to your Charisma modifier, and you can move these tornadoes as a free action, bonus action, action, or reaction. When an enemy moves into the tornado or starts their turn inside of the tornado they need to make a Strength saving throw to resist being grappled and taking 3d12 slashing, bludgeoning, or thunder damage. On success they will take half damage and will not be grappled. This damage die increases to 6d12 at 11th level, 8d12 at 17th level, and 10d12 at 20th level.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Additionally, add another damage die to your techniques.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Ashen Hurricane}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Ashen Hurricane}}</div></td></tr>
</table>2605:A601:AFB6:1B00:F8EC:3BA9:69F:3FDhttps://www.dandwiki.com/w/index.php?title=Fanmade_Innate_Techniques_(Jujutsu_Kaisen_Supplement)&diff=1824374&oldid=1823760Fanmade Innate Techniques (Jujutsu Kaisen Supplement)2024-03-22T22:56:57Z<p><span dir="auto"><span class="autocomment">Disaster Winds Technique</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:56, 22 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(2 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l87" >Line 87:</td>
<td colspan="2" class="diff-lineno">Line 87:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Lapse Technique''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Lapse Technique''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>At 1st level, you’ve learned how to use the disastrous nature of this technique in its simplest form. As an action, you can expend 1 cursed energy once per turn to force every creature <del class="diffchange diffchange-inline">of your choice within </del>a <del class="diffchange diffchange-inline">30 </del>ft. cone to make a Strength saving throw. On failure, they are pushed back an amount of feet equal to (your proficiency bonus x 15) and take <del class="diffchange diffchange-inline">4d4 </del>slashing, bludgeoning or <del class="diffchange diffchange-inline">cold </del>damage, if they succeed they don’t get pushed back and they take half damage. You can also do this once per turn after you land a melee attack against a creature. Your damage dice increases to <del class="diffchange diffchange-inline">6d6 </del>at 5th level, <del class="diffchange diffchange-inline">8d8 </del>at 11th level, <del class="diffchange diffchange-inline">10d10 </del>at 17th level, and to <del class="diffchange diffchange-inline">12d12 </del>at 20th level.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>At 1st level, you’ve learned how to use the disastrous nature of this technique in its simplest form. As an action, you can expend 1 cursed energy once per turn to force every creature <ins class="diffchange diffchange-inline">in </ins>a <ins class="diffchange diffchange-inline">20 </ins>ft. cone to make a Strength saving throw. On failure, they are pushed back an amount of feet equal to (your proficiency bonus x 15) and take <ins class="diffchange diffchange-inline">2d6 </ins>slashing, bludgeoning or <ins class="diffchange diffchange-inline">thunder </ins>damage, if they succeed they don’t get pushed back and they take half damage. You can also do this once per turn after you land a melee attack against a creature. Your damage dice increases to <ins class="diffchange diffchange-inline">4d6 </ins>at 5th level, <ins class="diffchange diffchange-inline">8d6 </ins>at 11th level, <ins class="diffchange diffchange-inline">12d6 </ins>at 17th level, and to <ins class="diffchange diffchange-inline">16d6 </ins>at 20th level.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Combative Currents}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Combative Currents}}</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l93" >Line 93:</td>
<td colspan="2" class="diff-lineno">Line 93:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At 3rd level, you’ve discovered multiple ways you can utilize your cursed technique in different combat encounters. You gain the following techniques:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At 3rd level, you’ve discovered multiple ways you can utilize your cursed technique in different combat encounters. You gain the following techniques:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Updraft. As a bonus action, you can expend an amount of cursed energy up to your proficiency bonus to imbue <del class="diffchange diffchange-inline">an equal amount of creatures within 50 ft. (including </del>yourself<del class="diffchange diffchange-inline">) </del>with your technique for <del class="diffchange diffchange-inline">1 minute</del>. You will act as if you’re concentrating on this <del class="diffchange diffchange-inline">ability </del>like a spell. <del class="diffchange diffchange-inline">Anyone under the effects of updraft gain </del>the following <del class="diffchange diffchange-inline">features</del>:</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Updraft. As a bonus action, you can expend an amount of cursed energy up to your proficiency bonus to imbue yourself with your technique for <ins class="diffchange diffchange-inline">an amount of turns equal to the cursed energy expended</ins>. You will act as if you’re concentrating on this like a spell. <ins class="diffchange diffchange-inline">Updraft provides </ins>the following <ins class="diffchange diffchange-inline">benefits</ins>:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* +<del class="diffchange diffchange-inline">30ft</del>. speed</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">You gain </ins>+<ins class="diffchange diffchange-inline">30 ft</ins>. <ins class="diffchange diffchange-inline">walking </ins>speed<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">1 additional reaction</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">You gain </ins>Advantage on all Dexterity <ins class="diffchange diffchange-inline">saving throws.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* </del>Advantage on all Dexterity <del class="diffchange diffchange-inline">rolls</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Your </ins>jump distance <ins class="diffchange diffchange-inline">is multiplied by 2.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">3x </del>jump <del class="diffchange diffchange-inline">height and </del>distance</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">You can </ins>dash as a bonus action<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Can </del>dash as a bonus action</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">At 11th level, you can touch one creature and imbue them with updraft, you both will gain the benefits.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Gust. As an action, you can use up to your Charisma modifier in cursed energy to make every creature in a 15 ft. wide x 100 ft. long line to make a Strength saving throw. On failure, they will be pushed back an amount of feet equal to (cursed energy used x 30) and will be knocked prone. If they succeed, they will only be pushed half the distance and will not be knocked prone.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''<del class="diffchange diffchange-inline">Gust</del>'''. As <del class="diffchange diffchange-inline">an action</del>, you can use <del class="diffchange diffchange-inline">up to your Charisma modifier in </del>cursed energy to <del class="diffchange diffchange-inline">make every creature in a 15 ft. wide </del>x <del class="diffchange diffchange-inline">100 ft. long line to make a Strength saving throw. On failure</del>, <del class="diffchange diffchange-inline">they will be pushed back an amount of feet equal </del>to <del class="diffchange diffchange-inline">(cursed energy used x 30) and will be knocked prone. If they succeed</del>, <del class="diffchange diffchange-inline">they will only be pushed half </del>the <del class="diffchange diffchange-inline">distance and will not be knocked prone</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''<ins class="diffchange diffchange-inline">Headwind.</ins>'''. As <ins class="diffchange diffchange-inline">a reaction to a projectile attack</ins>, you can use <ins class="diffchange diffchange-inline">2 </ins>cursed energy to <ins class="diffchange diffchange-inline">reduce the damage by xd6 (</ins>x <ins class="diffchange diffchange-inline">being your level)</ins>, <ins class="diffchange diffchange-inline">if the damage is reduced </ins>to <ins class="diffchange diffchange-inline">0</ins>, the <ins class="diffchange diffchange-inline">attack is sent in a direction of your choice</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''<del class="diffchange diffchange-inline">Headwind</del>'''. <del class="diffchange diffchange-inline">As a reaction </del>to <del class="diffchange diffchange-inline">a projectile attack, you can use 2 cursed energy to reduce the damage by xd6 (x being your level), if the damage is reduced to 0, the attack is sent in a direction of </del>your <del class="diffchange diffchange-inline">choice</del>. <del class="diffchange diffchange-inline"> </del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''<ins class="diffchange diffchange-inline">Flight</ins>'''. <ins class="diffchange diffchange-inline">You gain flying speed equal </ins>to your <ins class="diffchange diffchange-inline">walking speed</ins>. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Ambush Tornadoes}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Ambush Tornadoes}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Extension Technique''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Extension Technique''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You’ve learned how to use your technique to quickly trap your enemies before they can react. At 6th level, as a free action, bonus action, or action, you can use 3 cursed energy to summon a 10 ft. x 10 ft. tornado anywhere within 50 ft. of you. You can have an amount of tornadoes at once equal to your Charisma modifier, and you can move these tornadoes as a free action, bonus action, action, or reaction. When an enemy moves <del class="diffchange diffchange-inline">in </del>the tornado or starts their turn inside of the tornado they need to make a Strength saving throw to resist being grappled and taking <del class="diffchange diffchange-inline"> </del>3d12 slashing, bludgeoning, or <del class="diffchange diffchange-inline">cold </del>damage. On success they will take half damage and will not be grappled. This damage die increases to 6d12 at 11th level, 8d12 at 17th level, and 10d12 at 20th level</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You’ve learned how to use your technique to quickly trap your enemies before they can react. At 6th level, as a free action, bonus action, or action, you can use 3 cursed energy to summon a 10 ft. x 10 ft. tornado anywhere within 50 ft. of you. You can have an amount of tornadoes at once equal to your Charisma modifier, and you can move these tornadoes as a free action, bonus action, action, or reaction. When an enemy moves <ins class="diffchange diffchange-inline">into </ins>the tornado or starts their turn inside of the tornado they need to make a Strength saving throw to resist being grappled and taking 3d12 slashing, bludgeoning, or <ins class="diffchange diffchange-inline">thunder </ins>damage. On success they will take half damage and will not be grappled. This damage die increases to 6d12 at 11th level, 8d12 at 17th level, and 10d12 at 20th level<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Ashen Hurricane}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Ashen Hurricane}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Maximum Technique''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Maximum Technique''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>At 10th level, you’ve learned the strongest way of outputting your technique in terms of raw destructive power. As an action for 10 cursed energy, you can create a hurricane <del class="diffchange diffchange-inline">straight from the ground for 1 minute that is </del>shrouded in ash. Anything caught in the hurricane has to make a Constitution save to avoid being blinded and deafened, anyone inside the hurricane takes <del class="diffchange diffchange-inline">8d12 </del>slashing, <del class="diffchange diffchange-inline">8d12 </del>bludgeoning, and <del class="diffchange diffchange-inline">8d12 </del>thunder damage, constructs take double damage. You can adjust the size of the hurricane as a free action, ranging from 20 ft. x 20 ft. to <del class="diffchange diffchange-inline">100 </del>ft. x <del class="diffchange diffchange-inline">100 </del>ft., you can also move the hurricane as a bonus action up to <del class="diffchange diffchange-inline">50 </del>ft. each turn. The inside of the hurricane is considered difficult terrain. This damage die increases to <del class="diffchange diffchange-inline">10d12 </del>at 11th level, <del class="diffchange diffchange-inline">12d12 </del>at 17th level, and <del class="diffchange diffchange-inline">15d12 </del>at 20th level.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>At 10th level, you’ve learned the strongest way of outputting your technique in terms of raw destructive power. As an action for 10 cursed energy, you can create a hurricane shrouded in ash <ins class="diffchange diffchange-inline">within 30 ft. of you for an amount of turns equal to your proficiency bonus</ins>. Anything caught in the hurricane has to make a <ins class="diffchange diffchange-inline">DC 15 </ins>Constitution save to avoid being blinded and deafened, anyone inside the hurricane takes <ins class="diffchange diffchange-inline">3d8 </ins>slashing, <ins class="diffchange diffchange-inline">3d8 </ins>bludgeoning, and <ins class="diffchange diffchange-inline">3d8 </ins>thunder damage, constructs take double damage. You can adjust the size of the hurricane as a free action, ranging from 20 ft. x 20 ft. to <ins class="diffchange diffchange-inline">50 </ins>ft. x <ins class="diffchange diffchange-inline">50 </ins>ft., you can also move the hurricane as a bonus action up to <ins class="diffchange diffchange-inline">20 </ins>ft. each turn. The inside of the hurricane is considered difficult terrain. This damage die increases to <ins class="diffchange diffchange-inline">4d8 </ins>at 11th level, <ins class="diffchange diffchange-inline">5d8 </ins>at 17th level, and <ins class="diffchange diffchange-inline">6d8 </ins>at 20th level.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Tokyo School Feature: Gale Winds}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Tokyo School Feature: Gale Winds}}</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l119" >Line 119:</td>
<td colspan="2" class="diff-lineno">Line 120:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You’ve been refining your technique for so long that you found out how to produce more force behind your wind, increasing its maximum range and efficiency. At 14th level, you gain the following benefits from your innate technique:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You’ve been refining your technique for so long that you found out how to produce more force behind your wind, increasing its maximum range and efficiency. At 14th level, you gain the following benefits from your innate technique:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The range for your techniques are doubled.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The range for your techniques are doubled.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* You can use Disaster Winds as a reaction after an enemy gets within <del class="diffchange diffchange-inline">melee range</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* You can use Disaster Winds as a reaction after an enemy gets within <ins class="diffchange diffchange-inline">5 ft. of you</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You can command all your Ambush Tornadoes at once.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You can command all your Ambush Tornadoes at once.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">You gain </del>flying speed <del class="diffchange diffchange-inline">equal to your walking speed</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Your </ins>flying speed <ins class="diffchange diffchange-inline">increases by 30 ft</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Domain Expansion: Tailwind of The World Serpent}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Domain Expansion: Tailwind of The World Serpent}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Domain Expansion''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Domain Expansion''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Finally at 20th level, you’ve mastered the art of your cursed technique, and you’ve gained your domain. Your domain is a foggy abyss over an unending ocean that harbors a mythological beast of unfathomably large size. The World Serpent—Jörumngandr—quickly erupts from the ocean depths and it bites the end of its tail, causing a massive gust of wind to follow as he moves endlessly. All hostile creatures inside the domain have to make a Strength saving throw at the end of their turns. On failure, they will take <del class="diffchange diffchange-inline">10d20 </del>thunder, <del class="diffchange diffchange-inline">10d20 </del>cold, and <del class="diffchange diffchange-inline">10d20 </del>bludgeoning damage and will be <del class="diffchange diffchange-inline">paralyzed </del>until they successfully make the save, in which case they would take half damage and not be <del class="diffchange diffchange-inline">paralyzed</del>. The entire domain is considered difficult terrain<del class="diffchange diffchange-inline">. You and your allies are not affected by the domain so long as they are touching you</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Finally at 20th level, you’ve mastered the art of your cursed technique, and you’ve gained your domain. Your domain is a foggy abyss over an unending ocean that harbors a mythological beast of unfathomably large size. The World Serpent—Jörumngandr—quickly erupts from the ocean depths and it bites the end of its tail, causing a massive gust of wind to follow as he moves endlessly. All hostile creatures inside the domain have to make a Strength saving throw at the end of their turns. On failure, they will take <ins class="diffchange diffchange-inline">10d12 </ins>thunder, <ins class="diffchange diffchange-inline">10d12 </ins>cold, and <ins class="diffchange diffchange-inline">10d12 </ins>bludgeoning damage and will be <ins class="diffchange diffchange-inline">stunned </ins>until they successfully make the save, in which case they would take half damage and not be <ins class="diffchange diffchange-inline">stunned</ins>. The entire domain is considered difficult terrain.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Support Techniques ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Support Techniques ===</div></td></tr>
</table>136.35.22.134