https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Sir+Milo+Teabag&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T14:32:00ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Talk:Bonus_Feat_(3.5e_Feat)&diff=282872Talk:Bonus Feat (3.5e Feat)2008-09-27T19:40:15Z<p>Sir Milo Teabag: /* Exploits */</p>
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<div>== Commentary ==<br />
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Oh please. This is the second oldest D&D joke feat ever. (The oldest is called "Involuntary Kitten Death" and if you can imagine what it says you have a very dirty mind. --[[User:Mkill|Mkill]] 10:28, 12 June 2007 (MDT)<br />
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:Then it was only inevitable that the feat end up here. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:48, 13 June 2007 (MDT)<br />
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::I'd never heard it before... It's a giggle! --[[User:Sam Kay|Sam Kay]] 10:06, 30 September 2007 (MDT)<br />
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== Exploits ==<br />
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If a class had a bonus per feat (example: +1 hp per feat).. they could use this as an infinite loop....<br />
It would be really funny in a feats list.. --[[User:Sabre070|Sabre070]] 02:30, 28 May 2008 (MDT)<br />
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== It's actually broken...==<br />
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"You may gain bonus feat as a bonus feat." Maybe I'm taking a joke too seriously, but doesn't that mean bonus feats from fighters or VOP characters can be expanded to any type of feat, rather than just exalted or fighter? Potentially dangerous...--[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:40, 27 September 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)&diff=278861Equinox Mountain Kingdoms (3.5e Campaign Setting)2008-09-01T00:52:51Z<p>Sir Milo Teabag: /* History */</p>
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<div>{{Campaign Setting Rating}}<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=September 26, 2007<br />
|status=Not Rated<br />
}}<br />
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= Equinox Mountain Kingdoms =<br />
<br />
<!-- This Campaign will probably be crudely done, but I wanted to give it a shot. Here goes --><br />
<br />
Equinox Mountain Kingdoms is a Campaign designed crudely, with no experience, on a Wiki that allows amateurs among its ranks. If you like one element without another, just take it out. Have fun with it and feel free to edit anything you like. <br />
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==Introduction==<br />
<br />
The Equinox region is a mere continent on one planet of one plane in the planescape, but somehow has grasped a cosmic significance. The era draws near when the world will be plunged into war, turmoil and despair, and Equinox is where it will start-unless you stop it.<br />
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==Races & Classes==<br />
<br />
The Base races are essentially identical to the standard races. Classes have no changes, although house rules are encouraged.<br />
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Some template creatures such as the vortexians and cartoons exist. Vortexians are those who enter the central Vortex of mount Equinox. <br />
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Eberron Races are also present in Equinox, except for the Kalashtar (no psionics in this setting.) The Shifters live in a Hunter-Gatherer/agricultural society, while the Warforgde are subscribers to an industrial age and the changelings the information age. <br />
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The Elves and Dwarves are considered to embody Chaos and Law, while humans are the spawn of dwarf-elf relationships. Other Races are considered the results of genetic experimentation concocted by evil dragons, but are primarily derived from human DNA and are thus not evil. Dwarves cannot be chaotic and elves cannot be lawful, but otherwise everything goes. <br />
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Magical Classes are altered according to the Religion section.<br />
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=== Vortexions ===<br />
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At the core of Mount Equinox lies The Vortex, a Maelstrom of Lawful and Chaotic energy which dematerializes any creature that enters it. Although most inhabitants are destroyed by the Vortex, the creatures that survive emerge enormously powerful. They are called Vortexions. <br />
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A Vortexion may, within 10 rounds, dematerialize and reform themselves as different beings. They become any creature of half their original ECL, and their original items are consumed as well, being replaced by objects equal in worth to half the original gp. (''original'' values apply to the first time they used this power) The vortexions may also reform their alignment, and are typically extreme in their alignments. They change alignments often, and only the Good and Evil (or Lawful and Chaotic) characters feel strongly enough about their alignent not to change it. <br />
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Needless to say, PCs cannot be Vortexions. this group is primarily for BBEGs. The most notable is the Duke of Pearl, who accelerates his transformation with the use of his soul-binded enemies. (He uses his knowledge of their abilities to help him copy them. They are kept in a string of pearls in his possesion, thus his nickname.<br />
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==Iconomasters==<br />
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Found in DnD Other, these are the most powerful NPCs in the universe. Often they represent an assortment of various powers that cannot be represented by sheer class, and make use of various oddities. The Class Iconomasters rule the 12 continents on the planet, and often can be found in various wars. Other iconomasters in positions of power may be moer secretive, controling entire planes. A list of major Iconomasters can be found under [[Iconomaster (DnD Other)]]<br />
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==Geography==<br />
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The Equinox region is centered around Mount Equinox <!--duh--> a giant mountain forged by the damage of an [[Epic Living Spell]]. The region was transformed into a giant volcano, but was then flash-frozen as it erupted. Thus, polar opposites of Fire and Ice decorate the land. The Northern land (and peak of Equinox) is extremely cold land, under the command of Tundra-dwelling blue dragons. The hot south and volcanic depths of the mountain are haunted by the red Dragons. However, these are at totally opposite ends of the island, and along an equator band, civilization thrives. The heat below the ice caps melts some of the snow, creating the Babblybrook River. The river cools some of the Magma, forming large caverns of Igneous rock. And from East to West along the Island is a Lush green region where most of the Fertile Band goes: the region that serves as home to the civilizations of the Equinox region.<br />
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==Alignment and Religion==<br />
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Religion is standard for this setting, with the exception of a small monotheistic order similar to Christianity. Although unpopular in Golduria, the Cleric calling himself Percival follows this religion, and the Deity it follows is certainly good. Sumism, the worship of the deity Egosum, only has 0.5% of the world's population. <br />
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Although creatures may vary from their given alignment like in Eberron, The forces of Good and Evil are still undeniably present within the world. LE creatures often reside in the frozen North, while the hot southern region is populated by CE monstrosities.<br />
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A common theme for alignment is that Good and Evil precede Law and Chaos. The other great theme is that no one stays Neutral Forever. <br />
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Although Devourers may seem to consume the soul of their subjects, the soul is never actually destroyed. <!--see Petitioners on Wikipedia--> Ultimately, we are never given final rest until we decide to be good or evil. All druids, slaadi, and Formians must eventually give out. <br />
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Also, Demons and Devils are fallen angels.<br />
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As this is the philosophy of the founding DM, you may decide not to adopt these ideas. However, Equinox was partially designed as a Campaign for players who wanted these ideas in their Campaign.<br />
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===Specfics: Class Changes of Religion===<br />
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This new semi-Christian religion is known as Sumism, the worship of the god Egosum. It's semi-Christian theme makes it hard to play normal DnD characters who are sumists, since some classes (particularly divine ones) are designed to follow different, corrupted spiritual paths. Thus, the Classes are altered slightly in the explanation of how they work. <br />
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====Barbarians====<br />
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The Barbarian can continue to be savage, but must also follow the ethical code set out for it, usually dependant on their conscience, and as much of Sumist law as they know (not much). They are of a foreign tradition to Sumism, and the Sumist barbarians that exist usually have been visited by missionaries. <br />
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====Bards====<br />
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The bards are exactly the same. Egosum has nothing against beautiful music. Why should he? He invented it. <br />
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====Clerics====<br />
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Naturally, Clerics are the most heavily altered class under this system. Although they follow their God as the pagan clerics follow theirs, they do so not out of any desire for power like the others. They accept that sometimes Egosum will not grant their prayers, and approach him not as a tool but as a master. For domains, Egosum has none, allowing Clerics to choose at will from the list. (Though they may not choose Death or any evil domains like that. Egosum may be broad, but he is also purely good.) <br />
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====Druids====<br />
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They also recieve an overhaul, similar to that of clerics. Since druids must worship nature or nature deities, it is impossible for normal druids to be Sumist. However, Sumist characters have a class available called the Steward with exactly the same class features as the druid. The stewards do not worship nature, but recognize they have a duty to Egosum to protect his creation. They too base their spells on wisdom, for their control over the natural world around them comes from a strong inner peace. <br />
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====Fighters====<br />
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Pretty much the same. <br />
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====Monks====<br />
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Although the tradition of the ascetic has existed a long time outside Sumism, it too has been integrated in. Often their discipline is motivated by the need for redemption and purity in the monk, and thus their asceticism is motivated by humility. Although Lawful alignments are still typical, one out of hundreds may be neutral good. This works particularly well for those who multiclass as stewards. <br />
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====Paladins====<br />
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Paladins convert to Sumism far easier than any other class, and Sumist adventuring parties often come to exist when the paladin evangelizes them. Paladins may not used forced conversion, nor may they persecute good non-Smuists, although the temptation is often over-powering. Instead, they rely on typical forms of casual persuasion to bring people to the faith. <br />
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====Rangers====<br />
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No problem here. <br />
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====Rouges====<br />
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Since traditional Sumist law has a ban on stealing, rouges are an unlikely addition to the religion. Often, though, more skilled ones find themselves still useful to adventuring parties even if they can't steal stuff. <br />
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====Sorcerors====<br />
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Sorceror power comes from within, like superpowers. They do not tap into mystical forces, and often form fierce rivalries with the pagan sorcerors who do. Egosum forbids the use of mystical forces, as often they come from dark and evil sources. <br />
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====Wizards====<br />
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Having no powers of their own, they are drawn into the use of mysticism more easily than sorcerors. To stay consistant with their sumist belief, they often take the Gandalf approach, or use sources of magical energy which they are already familiar with. An example would be the matrix embedded at the Earth's core.<br />
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===False Religions and False Gods===<br />
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Although these are not true gods (there is only one real one) they are tremendously powerful mortals with divine powers who have been brought into powerful positions by fiends. The religions of the world are combinations of worship of good outsiders (which the good outsiders reject but fiends encourage, answering prayers in place of celestials) fiends, or 3 powerful mortals: Pun-Pun, Cassia, and Mammon. <br />
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Pun-Pun is the NE false god of power. He was the secret member of the other two cultists, and is the deity of those who prefer strength to goodness or development (like munchkins). He has been toppled by Lord Gary of Gygax, but seeks ever to return. With a League of Dark Optimizers, his ex-familiar the tarrasque, and his servants the dalkyr at his command, he will stop at nothing to conquer and demolish all of creation. He corresponds to the devil. (not Satan, per se, but in the sense of one of mankind's 3 great temptations). <br />
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Cassia (CE) is exactly as her entry on the Wiki shows, except that she was briefly a disciple of Pun-Pun. She represents the flesh. <br />
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Mammon is the LE dwarf god of corrupted authority. He was a follower of Pun-Pun and briefly Cassia's opposite and partner in the Yin-Yan war. The ruler of society, money, conformity, bureacracy, and other Lawful evils, he treats individual worshippers as cogs in a constantly growing machine of power. His worshippers are usually evil bureaucrats. He corresponds to the world.<br />
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==Cool Areas==<br />
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Mount Equinox itself is the greatest landmark on the Continent. It is a swirling swath of fire and ice. Half of the mountain is covered in Glacier, while the other is a firey, magma-filled volcano. At the core lies the most mysterious location in the world: The Vortex. An endless swirl of positive energy and negative energy forming a tight tornado, the vortex flows like a whirlpool into its sphere of annihilation center. Every villian on the planet has tried to harness this energy at one point, but to no avail. The most enormous and succesful attempt produced a polar flash of hot and cold, forming the ground around into Mount Equinox. Some foolish people have tried to enter the vortex, only to be destroyed in the next second. The few survivors of this became vortexians or half-vortexians. It's radius is approximately 100 miles, and it can be seen from anywhere on the continent. <br />
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The continent is shaped roughly like a diamond (parallelogram) with the mountain in the center. It is approximately 2000 miles wide and 1500 miles up and down. At the two "points" of the parellelogram are Silvaria and Golduria, while Raneheim is built on Mount Equinox itself. <br />
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The area between Silvaria and Golduria, about 2000 miles wide and 1000 miles across, is known as the fertile band. Several rivers run off of Mount Equinox into this large area, bringing the same agricultural benefits that the Nile River brings to Egypt. It is thought that these rivers consist of melted ice, a common commodity on a mountain as polarized as Equinox. <br />
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The areas to the North and South of the fertile band are known respectively as the fire and ice zones. Most creatures in the fire zone are CE, while LE monsters are based in the north zone (including a variant ice breathing blue dragon). They frequently invade the Fertile band from both ends, trying to expand their territories into new areas to conquer. The southernmost tip of the fire zone (and therefore the continent) is the cape of Trogdor. Although Trogdor has long been defeated, Lord Ludicrous has made it his base in an effort to establish his (weak) rule over all CE creatures. The Northernmost tip is the Grey Hall, a palace supposedly carved from a gigantic icicle. The villianous General Grey lives there. <br />
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Other continents are unknown to the typical Equinox dweller, but can usually be infered from the nature of their iconomaster rulers. If a druid rules a continent, you can assume it will be covered in forest.<br />
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==History==<br />
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Although this is skeletal and the wording is awkward, it may serve to aid the DM in establishing the ground rules. It also establishes the answers to some never-answered questions like:<br />
<br />
:Why are some races usually evil?<br />
:How come spiritual outsiders seem to have physical bodies?<br />
:What is magic made of?<br />
:How did Cassia, Pun-Pun and Mammon come to be worshipped?<br />
:What created Equinox?<br />
:Who is this "trogdor" guy anyway?<br />
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You may not care about these questions at all, but if you do, here they are waiting to be answered.<br />
<br />
=== Timeline ===<br />
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:0-the world and outsiders are created<br />
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:1-the first fall, fiends form. <br />
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:30- dragons created, evolve from dominant erptilian species. Instantly master form of technology known to them as '''machina'''. After designing a '''machina''' powered civilization, including a machina hard drive at the planet's core,<br />
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:40-2nd fall, in which the above sentence is finished and the dragons collapse into evil. Evil dragons tattoo themselves chromatic colors, and use complex machina powered constructs to provide physical forms for the evil outsiders. Although less than their normal spiritual existance, these forms are powerful enough to conquer the central machina hard drive and establish a factory around it as the earth's core. <br />
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:50-1st war. Good Dragons, realizing that it is an abomination to create constructs for the outsiders, cannot bring celestials of their own. When hope is nearly lost, celestials manifest of their own power. The war creates a stable zone in which fiends are barred from outright conquering world. Dragons, however, do to loss of their central machina hardrive, fall into chaos and nearly become extinct. Minor Machina drives implanted in the Earth's crust form a weaker machina matrix than previously existed. As civilization progresses, wizard's find way to access known machina drives and sorcerors find that some of the power has imprinted itse;f into their bloodstreams. Machina is later retermed '''magic'''. <br />
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:60-Dragons nearly extinct. Retreat into hiding. <br />
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:100-Elves and Dwarves emerge. Found urban and wilderness societies. The Dragons teach them rudmentary machina, and guide them to form strongest creatures on the planet. <br />
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:150-Humans emerge from a crossbreeding of elves and dwarves. Evil Dragons exploit the genetic oddities of humans to clone tiny dragonmen. The Kobold Race forms. <br />
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:200-Pun-Pun rises to power. By expermienting on his own DNA, creates the Dalkyr, Tarrasque, and Land of Nonsense. As Cult of Pun-Pun is founded, the human Lord Gary of Gygax uses an ancient machina weapon to chemically imbalance Pun-Pun's already unstable DNA. As fiends and dragons try to kill him for his great weapon, he flees into alternate plane where machina does not exist, and he cannot be detected. <br />
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:300-Pun-Pun's dalkyr worshippers create Xoriat, and found Cult of Pun-Pun on Earth. Kobolds end expermientation on themselves, but not before forming the goblinoids. Goblinoids later form orcs, halflings, and gnomes. <br />
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:Yin-Yan war. Dwarves abandon true god to worship Mammon, While Elves begin to worship Cassia. As Law and Chaos become pawns in the servitude of evil, the human and gnome missionaries attempt to return them to true faith. <br />
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:360-Great decimation. Last good Dwarves and Elves unite, using their respective strengths and powers of Law and Chaos to destroy High priest of Pun-Pun. As cults of Cassia and Mammon Crumble, the two races finally return to the good side. The Law/Chaos vortex they generate, forms Mount Equinox, and eventually the continent of Equinox. <br />
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:500-Great temptation. Draconic Demilich Trogdor turns the kobolds, orcs, and goblinoids to evil. <br />
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:600-Vortexion Rise. The Duke of Pearl uses his new powers to found the Dark Optimizers, an offshoot of the cult of Pun-Pun. He tries to indoctrinate every adventurer in the world, but is stopped by the great Dashing Swordsman Ilghiehera Ligriv. He later bonds with Trogdor to start the Trogdor War, temporarily becoming a hybrid Dragon-Man who incinerates all continents except Equinox before they destroy him. <br />
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:700-The overuse of the vortex starts the great collision, as the plane of Eberron crashes into the plane of Equinox, causing new continents and races to instantly appear in the middle of the ocean. Trade opens immediately, and the races spread throughout the world. <br />
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:1000-The Age of Iconomasters begins and the Iconomasters divide the world into different nations and economic regions for them to rule. 12th fighter iconomaster leaves to form his own crime syndicate.<br />
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Present Age. <br />
<br />
After the destruction wrought which forged Equinox, the Gold and Silver dragons established a pact with Humanity by building the cities of Golduria and Silvaria for the colonists coming to the continent, in exchange for obedience to the Silverian and Goldurian Laws. The ''Pax Dracona'' lasted for 7 centuries, during which dwarven explorers founded Raneheim in the caverns around Equinox itself. In addition, the Drusicilian forest grew between Equinox and Raneheim. By now, however, the Southern inhabitants of Equinox live in a land ravaged by Barbarism, and themselves become propagators of it. Meanwhile, the Court of Needles has appeared in Silvaria. A deadly assassin's guild, they establish smuggling through the Silvarian port and through the Drusicilian Forest. The sudden emergence of new warlords in the North crushed the hopes and dreams of millions, turning them into the slaves in a new heartless Empire. Today, the land has been carved up into these various good, evil, and still to be determined factions.<br />
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===Nations===<br />
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The regions of the land in between the city-states are generally untamed wilderness, but some outposts and loose government does exist in the wild. <br />
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====Drucilia====<br />
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The largest of these is the Drucilian forest, the most populated region in all of Equinox. A giant forest, it houses not only beings such as elves, halflings and raptorans, but also forest gnomes, humans, and even a few fey villages. Originally created after the primal eruption which forged the island, The fey were the first beings to inhabit it. Although it was under their domain for the first few thousand years of its existence, the conflict with the green dragons invading destroyed their Empire and the were forced to rely on humanoid allies to repel the threat. Thus, the first pioneers began. Among them were a group of forest gnomes, the descendants of whom would one day forge an alliance with the cleric Percival to overthrow the green dragon Empire. About 100 years before the current time, the Utopian forest kingdom was destroyed after the druidic order in the forest was corrupted by Humphrey Lintymann. They welcomed the green dragons back into the forest, convinced that they were required by nature to destroy the Utopian environment. Taking neutrality to the extremes to this very day, they attempt to act as evilly as possible to balance out the goodness of its inhabitants. After the green dragons were fully instated however, they were not willing to reverse the principle to aid the side of good. Humphrey Lintymann was one of the founders of The Court of Needles. To this very day, the forest is a major smuggling network for the court. Yet some good exists in the forest. See the NPC section (currently under construction)<br />
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====Golduria====<br />
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An Ancient City of Lawful Good People.<br />
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Specifically, Golduria was the capital of the Ancient Goldurian Empire. It once ruled the entire continent of Golduria, and was destroyed by the terrible War of [[Trogdor (DnD NPC)|Trogdor]]. The city was founded by the gold dragon [[Guardian (DnD NPC)|Guardian]] when he was a young wyrmling, as a refugee from the Gold dragon poachers attacking from the bluebobble sea. He came to care for a community of peasants there, as they came to him for protection. After years, as new generations grew there, he faded into the twilight, interfering less directly in Goldurian politics. Eventually, by the time he was mature, the city had become a small kingdom under King Boris the Bumbler. <br />
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<p>At this point in time, Guardian began instructing promising Goldurians in the ways of paladinhood. This proved useful, for it was at this point that the first skirmishes of Trogdor occured as the malevolent dragon unleashed a legion of his hobgoblin fighters on the East. As they pilaged and burned the land, Guardian's paladins swept into battle. Eventually, they unravelled his army by defeating the most Charismatic leaders. The Chaotic hordes soon disbanded, and the Paladin Emperors replaced the Kings of older Golduria. The greatest paladin in the land would become the Emperor at the death of the previous one. With Golduria the world's first Lawful Good nation, they naturally became very powerful as more and more smaller countries joined for protection. Eventually, the Goldurian Empire covered Half of the continent of Equinox, stretching from Golduria in the East to Raneheim in the West. Then, of course, the War of Trogdor nearly destroyed them. Today, Golduria has been reduced to its original capital city, but is still ruled by the strongest paladin in the land. In this case, the Paladin Iconomaster.<br />
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====Silvaria====<br />
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Guardian's Silver Dragon cousin later established a city of his own, placing it on top of a semifrozen crystaline lake called Babble Bay. Using trade with other continents, Silvaria becomes a global economic powerhouse. Its powerful navy and artistic charm keeps rouge nations from attacking it. Due to close location to the Drucicilian forest, it becomes heavily inhabitde by elves, and is widely known as the city of beauty. Most inhabitants are CG, including the original Silver Dragon, living secretly in a giant ice bubble in the bay beneith Silvaria. The Silvarian Dragons, essentially CG Silver ones, shortly hold rule, until they migrate to pursue artistic endeavors and the city is left in the hands of the most brilliant artist. In structure it is similar to Venice.<br />
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====Raneheim====<br />
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Raneheim was influenced partially by bronze dragons, but also by the cult of mammon in its rise. Thus, the Dwarven metropolis spends less time policing the world and moer time making money as mercenaries. Located at the base of Mount Equinox, they are in an ideal position for this.<br />
<br />
==Organizations/Villians==<br />
<br />
Many corrupt groups dot the landscape. The generic villains sometimes work together, each with those who resemble him on the Law/Chaos axis, but few actually plan for anyone to profit but themselves. Here are the lists of baddies.<br />
*The Grey Lords: Led by the Gruesome General Grey, these villains systematically decimate lands, forests, lives...all to attain the goal of Dominian over the Earth. Some of their plots have included Dominating the Tarrasque, Gaining possession of time-travel devices, and corrupting those under their influence through Programmed Amnesia spells (see the Spell Compendium). All the Grey Lords are Lawful Evil.<br />
**[[General Grey (DnD NPC)]], the leader of the Grey Lords, is a fallen Paladin. However, he posseses one trait no other Paladin has: Lawyer Power. After a shock wave of negative energy stripped him of his powerful paladin levels, he turned evil and became a Blackguard. However, he also became a Lawyer (Politico Character Optimization). He currently has a great deal of administrative power. Extremely lawful, he enjoys using his job as a person of prominence in Golduria to exploit people throughout Equinox. He currently has alliances with thousands of mind-flayers, vampires, devils... and is the leader of the Grey Lords. For some reason, his mind is extremely good at plotting, and he has generated thousands of evil schemes for his henchmen. This includes Dominating the Tarrasque, becoming Emperor, assassinating the High priests of rival religions, and bringing about the formation of a second mind flayer Empire. Still, throughout his corruption, he still perceives himself as the epitome of good. Everyone else is evil. His greatest vice-an incredible ego. weak by himself, but invincible in a social setting.<br />
**Purple Swan, a top Monk, frequently clashes with Gadgety Gilbert. She uses only an amulet of Mighty fists, and assorted miscellaneous wondrous items. However, things have changed of late. While assassinating a wealthy gnome to help Grey attain an artifact in his possession, she fell into a trap and contracted a horrible disease. At the time of the Campaign, she is forced to use Gadgety's aid to survive, transplanting her consciousness into a Warforged body. Naturally she is upset with her loss of independence on items and Machinery, but there is a consolation: Grey has hired a group of artificers to build an adamantine clockwork horror into her new body.<br />
**Macro-Tigey, a Rakshasa lich, works as the sorcerer for the Grey Lords. As yet, however, his only real role in the group is that of ambassador to the Nine Hells. He often aids Gadgety Gilbert.<br />
**Gadgety Gilbert, the team artificer, spends his time designing clever devices for use in the complicated schemes of General Grey or Slitheria. He often has some role in just about every plot the grey Lords have, and is currently trying to turn Purple Swan into the Ultimate Weapon.<br />
*The Court of Needles: A Silvarian thieves' guild. NE. founded by Hans Ombvil, but 2nd oldest member is Humphrey Lintymann.<br />
**Hans Ombvil, a villainous Fighter (Evil fighter, not actually Villainous Fighter Class) is the founder and head of Venomia. Wielder of the Sword of Kas (Dm guide) he also has proficiency with several exotic weapons developed by Venomia alone, or mundane weaponry from planes that have no magic but futuristic technology. (He has Proficiency with all Futuristic Weapons, in addition to other stuff.) Powerful, Cruel, and never smiling, he is currently heading a Court project to break into the Ranehiem National Vault, stealing all the lesser orbs. Few know his mysterious background, and he enjoys a certain amount of anonymity. Corrupted through a Programmed Amnesia Spell, he first came under the influence of evil when he obtained the Sword of Kas. He is the forgotten iconomaster.<br />
**The Armpit of Vecna used to work for the king of Silvaria, but turned away to serve Ombvil and turn his great magical skill to evil. You don't wanna mess with this guy. He's a gray elf, and is highly bigoted towards all non-elves, even half elves. His horrible bullying may be the very thing that drove The Hunter of Races insane. <br />
**Humphrey Lintymann is the most powerful druid on the continent of Equinox. He runs a large smuggling operation in the Drucilian forest, and has corrupted the druid order there. The Court currently has him involved in a plot to obtain the Green Orb of Dragonkind. He has a large number of corrupt druids working for him, and is widely believed to be the head of the Court.<br />
**The Unseen is a 15-year old halfling rogue who has already killed half of the Court's Enemies worldwide. The bodyguard of Ombvil, she is the most anonymous character of all. And to date, she is still one of the most vile.<br />
*The Blood Squad are just a bunch of Chaotic Evil Serial Killers who work together only in the loosest possible sense of the word. However, they can be considered allies. Although they cannot come up with any evil plots of their own, Ludicrous has been known to Hijack the Evil Plots of others, and often comes up with sinister gimmicks on the spot. <br />
**Lord Ludicrous is a psycho bard with a penchant for Otto's Irresistible dance. His favorite type of performance is rap music. He also carries a large clock around his neck which he has stolen from the Duke of Pearl. Last seen trying to unleash [[Trogdor (DnD NPC)|Trogdor]], a draconic demilich, he has since moved on to taking advantage of the Duke of Pearl's plan. He enjoys using mind control to send people into self-destructive frenzies, and makes frequent use of Song of Discord. He once used a Rulership Artifact to level a Dwarven City to the ground by forcing the city militia to butcher the civilians.<br />
**Mr. R, a half-orc barbarian, has spent a good deal of his life smashing everything that makes him upset. Ludicrous has currently entrusted him with a powerful ruler ship artifact, and has set him on a Campaign of terror to south Equinox. The goal: unleash Annihilatrix.<br />
**A serial killer, ranger, and avenging executioner, the Hunter of Races is best known for his variety. A half-elf, he has made it his hobby to kill as many sentient beings as possible- and often makes taxidermy from any particularly fierce victims. His favorite is the head of a halfling paladin that he keeps mounted on his wall. He attended the same private school as the Armpit of Vecna, whose constant bullying gave him a powerful hatred of purebred elves. Last seen convincing a group of aboleths to attack Silvaria, he remains a seriously nasty dude. <br />
*The Duke of Pearl is the most mysterious villain of all. Rumored to have several evil templates (mind-flayer lich vampire half-fiend) he is of an indiscernible alignment. The only things known about him is that he likes to collect his victims' souls in pearls...that he somehow absorbs the power of each person he entraps...that he is an even better schemer than Gray...that he has many allies...and that he owns a portrait of himself that he has never allowed anyone else to see. Perhaps it is his phylactery.<br />
<br />
== Planes ==<br />
<br />
[[Land of Nonsense (Equinox Mountain Kingdoms Supplement)|Land of Nonsense]]<br />
<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=Equinox Mountain Kingdoms Setting}}</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)&diff=278859Equinox Mountain Kingdoms (3.5e Campaign Setting)2008-09-01T00:46:48Z<p>Sir Milo Teabag: /* Races & Classes */</p>
<hr />
<div>{{Campaign Setting Rating}}<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=September 26, 2007<br />
|status=Not Rated<br />
}}<br />
<br />
= Equinox Mountain Kingdoms =<br />
<br />
<!-- This Campaign will probably be crudely done, but I wanted to give it a shot. Here goes --><br />
<br />
Equinox Mountain Kingdoms is a Campaign designed crudely, with no experience, on a Wiki that allows amateurs among its ranks. If you like one element without another, just take it out. Have fun with it and feel free to edit anything you like. <br />
<br />
==Introduction==<br />
<br />
The Equinox region is a mere continent on one planet of one plane in the planescape, but somehow has grasped a cosmic significance. The era draws near when the world will be plunged into war, turmoil and despair, and Equinox is where it will start-unless you stop it.<br />
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==Races & Classes==<br />
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The Base races are essentially identical to the standard races. Classes have no changes, although house rules are encouraged.<br />
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Some template creatures such as the vortexians and cartoons exist. Vortexians are those who enter the central Vortex of mount Equinox. <br />
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Eberron Races are also present in Equinox, except for the Kalashtar (no psionics in this setting.) The Shifters live in a Hunter-Gatherer/agricultural society, while the Warforgde are subscribers to an industrial age and the changelings the information age. <br />
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The Elves and Dwarves are considered to embody Chaos and Law, while humans are the spawn of dwarf-elf relationships. Other Races are considered the results of genetic experimentation concocted by evil dragons, but are primarily derived from human DNA and are thus not evil. Dwarves cannot be chaotic and elves cannot be lawful, but otherwise everything goes. <br />
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Magical Classes are altered according to the Religion section.<br />
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=== Vortexions ===<br />
<br />
At the core of Mount Equinox lies The Vortex, a Maelstrom of Lawful and Chaotic energy which dematerializes any creature that enters it. Although most inhabitants are destroyed by the Vortex, the creatures that survive emerge enormously powerful. They are called Vortexions. <br />
<br />
A Vortexion may, within 10 rounds, dematerialize and reform themselves as different beings. They become any creature of half their original ECL, and their original items are consumed as well, being replaced by objects equal in worth to half the original gp. (''original'' values apply to the first time they used this power) The vortexions may also reform their alignment, and are typically extreme in their alignments. They change alignments often, and only the Good and Evil (or Lawful and Chaotic) characters feel strongly enough about their alignent not to change it. <br />
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Needless to say, PCs cannot be Vortexions. this group is primarily for BBEGs. The most notable is the Duke of Pearl, who accelerates his transformation with the use of his soul-binded enemies. (He uses his knowledge of their abilities to help him copy them. They are kept in a string of pearls in his possesion, thus his nickname.<br />
<br />
==Iconomasters==<br />
<br />
Found in DnD Other, these are the most powerful NPCs in the universe. Often they represent an assortment of various powers that cannot be represented by sheer class, and make use of various oddities. The Class Iconomasters rule the 12 continents on the planet, and often can be found in various wars. Other iconomasters in positions of power may be moer secretive, controling entire planes. A list of major Iconomasters can be found under [[Iconomaster (DnD Other)]]<br />
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==Geography==<br />
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The Equinox region is centered around Mount Equinox <!--duh--> a giant mountain forged by the damage of an [[Epic Living Spell]]. The region was transformed into a giant volcano, but was then flash-frozen as it erupted. Thus, polar opposites of Fire and Ice decorate the land. The Northern land (and peak of Equinox) is extremely cold land, under the command of Tundra-dwelling blue dragons. The hot south and volcanic depths of the mountain are haunted by the red Dragons. However, these are at totally opposite ends of the island, and along an equator band, civilization thrives. The heat below the ice caps melts some of the snow, creating the Babblybrook River. The river cools some of the Magma, forming large caverns of Igneous rock. And from East to West along the Island is a Lush green region where most of the Fertile Band goes: the region that serves as home to the civilizations of the Equinox region.<br />
<br />
==Alignment and Religion==<br />
<br />
Religion is standard for this setting, with the exception of a small monotheistic order similar to Christianity. Although unpopular in Golduria, the Cleric calling himself Percival follows this religion, and the Deity it follows is certainly good. Sumism, the worship of the deity Egosum, only has 0.5% of the world's population. <br />
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Although creatures may vary from their given alignment like in Eberron, The forces of Good and Evil are still undeniably present within the world. LE creatures often reside in the frozen North, while the hot southern region is populated by CE monstrosities.<br />
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A common theme for alignment is that Good and Evil precede Law and Chaos. The other great theme is that no one stays Neutral Forever. <br />
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Although Devourers may seem to consume the soul of their subjects, the soul is never actually destroyed. <!--see Petitioners on Wikipedia--> Ultimately, we are never given final rest until we decide to be good or evil. All druids, slaadi, and Formians must eventually give out. <br />
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Also, Demons and Devils are fallen angels.<br />
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As this is the philosophy of the founding DM, you may decide not to adopt these ideas. However, Equinox was partially designed as a Campaign for players who wanted these ideas in their Campaign.<br />
<br />
===Specfics: Class Changes of Religion===<br />
<br />
This new semi-Christian religion is known as Sumism, the worship of the god Egosum. It's semi-Christian theme makes it hard to play normal DnD characters who are sumists, since some classes (particularly divine ones) are designed to follow different, corrupted spiritual paths. Thus, the Classes are altered slightly in the explanation of how they work. <br />
<br />
====Barbarians====<br />
<br />
The Barbarian can continue to be savage, but must also follow the ethical code set out for it, usually dependant on their conscience, and as much of Sumist law as they know (not much). They are of a foreign tradition to Sumism, and the Sumist barbarians that exist usually have been visited by missionaries. <br />
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====Bards====<br />
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The bards are exactly the same. Egosum has nothing against beautiful music. Why should he? He invented it. <br />
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====Clerics====<br />
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Naturally, Clerics are the most heavily altered class under this system. Although they follow their God as the pagan clerics follow theirs, they do so not out of any desire for power like the others. They accept that sometimes Egosum will not grant their prayers, and approach him not as a tool but as a master. For domains, Egosum has none, allowing Clerics to choose at will from the list. (Though they may not choose Death or any evil domains like that. Egosum may be broad, but he is also purely good.) <br />
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====Druids====<br />
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They also recieve an overhaul, similar to that of clerics. Since druids must worship nature or nature deities, it is impossible for normal druids to be Sumist. However, Sumist characters have a class available called the Steward with exactly the same class features as the druid. The stewards do not worship nature, but recognize they have a duty to Egosum to protect his creation. They too base their spells on wisdom, for their control over the natural world around them comes from a strong inner peace. <br />
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====Fighters====<br />
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Pretty much the same. <br />
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====Monks====<br />
<br />
Although the tradition of the ascetic has existed a long time outside Sumism, it too has been integrated in. Often their discipline is motivated by the need for redemption and purity in the monk, and thus their asceticism is motivated by humility. Although Lawful alignments are still typical, one out of hundreds may be neutral good. This works particularly well for those who multiclass as stewards. <br />
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====Paladins====<br />
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Paladins convert to Sumism far easier than any other class, and Sumist adventuring parties often come to exist when the paladin evangelizes them. Paladins may not used forced conversion, nor may they persecute good non-Smuists, although the temptation is often over-powering. Instead, they rely on typical forms of casual persuasion to bring people to the faith. <br />
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====Rangers====<br />
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No problem here. <br />
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====Rouges====<br />
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Since traditional Sumist law has a ban on stealing, rouges are an unlikely addition to the religion. Often, though, more skilled ones find themselves still useful to adventuring parties even if they can't steal stuff. <br />
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====Sorcerors====<br />
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Sorceror power comes from within, like superpowers. They do not tap into mystical forces, and often form fierce rivalries with the pagan sorcerors who do. Egosum forbids the use of mystical forces, as often they come from dark and evil sources. <br />
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====Wizards====<br />
<br />
Having no powers of their own, they are drawn into the use of mysticism more easily than sorcerors. To stay consistant with their sumist belief, they often take the Gandalf approach, or use sources of magical energy which they are already familiar with. An example would be the matrix embedded at the Earth's core.<br />
<br />
===False Religions and False Gods===<br />
<br />
Although these are not true gods (there is only one real one) they are tremendously powerful mortals with divine powers who have been brought into powerful positions by fiends. The religions of the world are combinations of worship of good outsiders (which the good outsiders reject but fiends encourage, answering prayers in place of celestials) fiends, or 3 powerful mortals: Pun-Pun, Cassia, and Mammon. <br />
<br />
Pun-Pun is the NE false god of power. He was the secret member of the other two cultists, and is the deity of those who prefer strength to goodness or development (like munchkins). He has been toppled by Lord Gary of Gygax, but seeks ever to return. With a League of Dark Optimizers, his ex-familiar the tarrasque, and his servants the dalkyr at his command, he will stop at nothing to conquer and demolish all of creation. He corresponds to the devil. (not Satan, per se, but in the sense of one of mankind's 3 great temptations). <br />
<br />
Cassia (CE) is exactly as her entry on the Wiki shows, except that she was briefly a disciple of Pun-Pun. She represents the flesh. <br />
<br />
Mammon is the LE dwarf god of corrupted authority. He was a follower of Pun-Pun and briefly Cassia's opposite and partner in the Yin-Yan war. The ruler of society, money, conformity, bureacracy, and other Lawful evils, he treats individual worshippers as cogs in a constantly growing machine of power. His worshippers are usually evil bureaucrats. He corresponds to the world.<br />
<br />
==Cool Areas==<br />
<br />
Mount Equinox itself is the greatest landmark on the Continent. It is a swirling swath of fire and ice. Half of the mountain is covered in Glacier, while the other is a firey, magma-filled volcano. At the core lies the most mysterious location in the world: The Vortex. An endless swirl of positive energy and negative energy forming a tight tornado, the vortex flows like a whirlpool into its sphere of annihilation center. Every villian on the planet has tried to harness this energy at one point, but to no avail. The most enormous and succesful attempt produced a polar flash of hot and cold, forming the ground around into Mount Equinox. Some foolish people have tried to enter the vortex, only to be destroyed in the next second. The few survivors of this became vortexians or half-vortexians. It's radius is approximately 100 miles, and it can be seen from anywhere on the continent. <br />
<br />
The continent is shaped roughly like a diamond (parallelogram) with the mountain in the center. It is approximately 2000 miles wide and 1500 miles up and down. At the two "points" of the parellelogram are Silvaria and Golduria, while Raneheim is built on Mount Equinox itself. <br />
<br />
The area between Silvaria and Golduria, about 2000 miles wide and 1000 miles across, is known as the fertile band. Several rivers run off of Mount Equinox into this large area, bringing the same agricultural benefits that the Nile River brings to Egypt. It is thought that these rivers consist of melted ice, a common commodity on a mountain as polarized as Equinox. <br />
<br />
The areas to the North and South of the fertile band are known respectively as the fire and ice zones. Most creatures in the fire zone are CE, while LE monsters are based in the north zone (including a variant ice breathing blue dragon). They frequently invade the Fertile band from both ends, trying to expand their territories into new areas to conquer. The southernmost tip of the fire zone (and therefore the continent) is the cape of Trogdor. Although Trogdor has long been defeated, Lord Ludicrous has made it his base in an effort to establish his (weak) rule over all CE creatures. The Northernmost tip is the Grey Hall, a palace supposedly carved from a gigantic icicle. The villianous General Grey lives there. <br />
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Other continents are unknown to the typical Equinox dweller, but can usually be infered from the nature of their iconomaster rulers. If a druid rules a continent, you can assume it will be covered in forest.<br />
<br />
==History==<br />
<br />
:0-the world and outsiders are created<br />
<br />
:1-the first fall, fiends form. <br />
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:30- dragons created, evolve from dominant erptilian species. Instantly master form of technology known to them as '''machina'''. After designing a '''machina''' powered civilization, including a machina hard drive at the planet's core,<br />
<br />
:40-2nd fall, in which the above sentence is finished and the dragons collapse into evil. Evil dragons tattoo themselves chromatic colors, and use complex machina powered constructs to provide physical forms for the evil outsiders. Although less than their normal spiritual existance, these forms are powerful enough to conquer the central machina hard drive and establish a factory around it as the earth's core. <br />
<br />
:50-1st war. Good Dragons, realizing that it is an abomination to create constructs for the outsiders, cannot bring celestials of their own. When hope is nearly lost, celestials manifest of their own power. The war creates a stable zone in which fiends are barred from outright conquering world. Dragons, however, do to loss of their central machina hardrive, fall into chaos and nearly become extinct. Minor Machina drives implanted in the Earth's crust form a weaker machina matrix than previously existed. As civilization progresses, wizard's find way to access known machina drives and sorcerors find that some of the power has imprinted itse;f into their bloodstreams. Machina is later retermed '''magic'''. <br />
<br />
:60-Dragons nearly extinct. Retreat into hiding. <br />
<br />
:100-Elves and Dwarves emerge. Found urban and wilderness societies. The Dragons teach them rudmentary machina, and guide them to form strongest creatures on the planet. <br />
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:150-Humans emerge from a crossbreeding of elves and dwarves. Evil Dragons exploit the genetic oddities of humans to clone tiny dragonmen. The Kobold Race forms. <br />
<br />
:200-Pun-Pun rises to power. By expermienting on his own DNA, creates the Dalkyr, Tarrasque, and Land of Nonsense. As Cult of Pun-Pun is founded, the human Lord Gary of Gygax uses an ancient machina weapon to chemically imbalance Pun-Pun's already unstable DNA. As fiends and dragons try to kill him for his great weapon, he flees into alternate plane where machina does not exist, and he cannot be detected. <br />
<br />
:300-Pun-Pun's dalkyr worshippers create Xoriat, and found Cult of Pun-Pun on Earth. Kobolds end expermientation on themselves, but not before forming the goblinoids. Goblinoids later form orcs, halflings, and gnomes. <br />
<br />
:Yin-Yan war. Dwarves abandon true god to worship Mammon, While Elves begin to worship Cassia. As Law and Chaos become pawns in the servitude of evil, the human and gnome missionaries attempt to return them to true faith. <br />
<br />
:360-Great decimation. Last good Dwarves and Elves unite, using their respective strengths and powers of Law and Chaos to destroy High priest of Pun-Pun. As cults of Cassia and Mammon Crumble, the two races finally return to the good side. The Law/Chaos vortex they generate, forms Mount Equinox, and eventually the continent of Equinox. <br />
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:500-Great temptation. Draconic Demilich Trogdor turns the kobolds, orcs, and goblinoids to evil. <br />
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:600-Vortexion Rise. The Duke of Pearl uses his new powers to found the Dark Optimizers, an offshoot of the cult of Pun-Pun. He tries to indoctrinate every adventurer in the world, but is stopped by the great Dashing Swordsman Ilghiehera Ligriv. He later bonds with Trogdor to start the Trogdor War, temporarily becoming a hybrid Dragon-Man who incinerates all continents except Equinox before they destroy him. <br />
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:700-The overuse of the vortex starts the great collision, as the plane of Eberron crashes into the plane of Equinox, causing new continents and races to instantly appear in the middle of the ocean. Trade opens immediately, and the races spread throughout the world. <br />
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:1000-The Age of Iconomasters begins and the Iconomasters divide the world into different nations and economic regions for them to rule. 12th fighter iconomaster leaves to form his own crime syndicate.<br />
<br />
Present Age. <br />
<br />
After the destruction wrought which forged Equinox, the Gold and Silver dragons established a pact with Humanity by building the cities of Golduria and Silvaria for the colonists coming to the continent, in exchange for obedience to the Silverian and Goldurian Laws. The ''Pax Dracona'' lasted for 7 centuries, during which dwarven explorers founded Raneheim in the caverns around Equinox itself. In addition, the Drusicilian forest grew between Equinox and Raneheim. Then, the sudden appearance of an ancient weapon in the hands of a sadistic bard turned back civilization by 3,000 years. The Southern inhabitants of Equinox lived in a land ravaged by Barbarism, and themselves became propagators of it. Meanwhile, the Court of Needles appeared in Silvaria. A deadly assassin's guild, they established smuggling through the Silvarian port and through the Drusicilian Forest. The sudden emergence of new warlords in the North crushed the hopes and dreams of millions, turning them into the slaves in a new heartless Empire. Today, the land has been carved up into these various good, evil, and still to be determined factions.<br />
<br />
===Nations===<br />
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The regions of the land in between the city-states are generally untamed wilderness, but some outposts and loose government does exist in the wild. <br />
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====Drucilia====<br />
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The largest of these is the Drucilian forest, the most populated region in all of Equinox. A giant forest, it houses not only beings such as elves, halflings and raptorans, but also forest gnomes, humans, and even a few fey villages. Originally created after the primal eruption which forged the island, The fey were the first beings to inhabit it. Although it was under their domain for the first few thousand years of its existence, the conflict with the green dragons invading destroyed their Empire and the were forced to rely on humanoid allies to repel the threat. Thus, the first pioneers began. Among them were a group of forest gnomes, the descendants of whom would one day forge an alliance with the cleric Percival to overthrow the green dragon Empire. About 100 years before the current time, the Utopian forest kingdom was destroyed after the druidic order in the forest was corrupted by Humphrey Lintymann. They welcomed the green dragons back into the forest, convinced that they were required by nature to destroy the Utopian environment. Taking neutrality to the extremes to this very day, they attempt to act as evilly as possible to balance out the goodness of its inhabitants. After the green dragons were fully instated however, they were not willing to reverse the principle to aid the side of good. Humphrey Lintymann was one of the founders of The Court of Needles. To this very day, the forest is a major smuggling network for the court. Yet some good exists in the forest. See the NPC section (currently under construction)<br />
<br />
====Golduria====<br />
<br />
An Ancient City of Lawful Good People.<br />
<br />
Specifically, Golduria was the capital of the Ancient Goldurian Empire. It once ruled the entire continent of Golduria, and was destroyed by the terrible War of [[Trogdor (DnD NPC)|Trogdor]]. The city was founded by the gold dragon [[Guardian (DnD NPC)|Guardian]] when he was a young wyrmling, as a refugee from the Gold dragon poachers attacking from the bluebobble sea. He came to care for a community of peasants there, as they came to him for protection. After years, as new generations grew there, he faded into the twilight, interfering less directly in Goldurian politics. Eventually, by the time he was mature, the city had become a small kingdom under King Boris the Bumbler. <br />
<br />
<p>At this point in time, Guardian began instructing promising Goldurians in the ways of paladinhood. This proved useful, for it was at this point that the first skirmishes of Trogdor occured as the malevolent dragon unleashed a legion of his hobgoblin fighters on the East. As they pilaged and burned the land, Guardian's paladins swept into battle. Eventually, they unravelled his army by defeating the most Charismatic leaders. The Chaotic hordes soon disbanded, and the Paladin Emperors replaced the Kings of older Golduria. The greatest paladin in the land would become the Emperor at the death of the previous one. With Golduria the world's first Lawful Good nation, they naturally became very powerful as more and more smaller countries joined for protection. Eventually, the Goldurian Empire covered Half of the continent of Equinox, stretching from Golduria in the East to Raneheim in the West. Then, of course, the War of Trogdor nearly destroyed them. Today, Golduria has been reduced to its original capital city, but is still ruled by the strongest paladin in the land. In this case, the Paladin Iconomaster.<br />
<br />
====Silvaria====<br />
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Guardian's Silver Dragon cousin later established a city of his own, placing it on top of a semifrozen crystaline lake called Babble Bay. Using trade with other continents, Silvaria becomes a global economic powerhouse. Its powerful navy and artistic charm keeps rouge nations from attacking it. Due to close location to the Drucicilian forest, it becomes heavily inhabitde by elves, and is widely known as the city of beauty. Most inhabitants are CG, including the original Silver Dragon, living secretly in a giant ice bubble in the bay beneith Silvaria. The Silvarian Dragons, essentially CG Silver ones, shortly hold rule, until they migrate to pursue artistic endeavors and the city is left in the hands of the most brilliant artist. In structure it is similar to Venice.<br />
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====Raneheim====<br />
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Raneheim was influenced partially by bronze dragons, but also by the cult of mammon in its rise. Thus, the Dwarven metropolis spends less time policing the world and moer time making money as mercenaries. Located at the base of Mount Equinox, they are in an ideal position for this.<br />
<br />
==Organizations/Villians==<br />
<br />
Many corrupt groups dot the landscape. The generic villains sometimes work together, each with those who resemble him on the Law/Chaos axis, but few actually plan for anyone to profit but themselves. Here are the lists of baddies.<br />
*The Grey Lords: Led by the Gruesome General Grey, these villains systematically decimate lands, forests, lives...all to attain the goal of Dominian over the Earth. Some of their plots have included Dominating the Tarrasque, Gaining possession of time-travel devices, and corrupting those under their influence through Programmed Amnesia spells (see the Spell Compendium). All the Grey Lords are Lawful Evil.<br />
**[[General Grey (DnD NPC)]], the leader of the Grey Lords, is a fallen Paladin. However, he posseses one trait no other Paladin has: Lawyer Power. After a shock wave of negative energy stripped him of his powerful paladin levels, he turned evil and became a Blackguard. However, he also became a Lawyer (Politico Character Optimization). He currently has a great deal of administrative power. Extremely lawful, he enjoys using his job as a person of prominence in Golduria to exploit people throughout Equinox. He currently has alliances with thousands of mind-flayers, vampires, devils... and is the leader of the Grey Lords. For some reason, his mind is extremely good at plotting, and he has generated thousands of evil schemes for his henchmen. This includes Dominating the Tarrasque, becoming Emperor, assassinating the High priests of rival religions, and bringing about the formation of a second mind flayer Empire. Still, throughout his corruption, he still perceives himself as the epitome of good. Everyone else is evil. His greatest vice-an incredible ego. weak by himself, but invincible in a social setting.<br />
**Purple Swan, a top Monk, frequently clashes with Gadgety Gilbert. She uses only an amulet of Mighty fists, and assorted miscellaneous wondrous items. However, things have changed of late. While assassinating a wealthy gnome to help Grey attain an artifact in his possession, she fell into a trap and contracted a horrible disease. At the time of the Campaign, she is forced to use Gadgety's aid to survive, transplanting her consciousness into a Warforged body. Naturally she is upset with her loss of independence on items and Machinery, but there is a consolation: Grey has hired a group of artificers to build an adamantine clockwork horror into her new body.<br />
**Macro-Tigey, a Rakshasa lich, works as the sorcerer for the Grey Lords. As yet, however, his only real role in the group is that of ambassador to the Nine Hells. He often aids Gadgety Gilbert.<br />
**Gadgety Gilbert, the team artificer, spends his time designing clever devices for use in the complicated schemes of General Grey or Slitheria. He often has some role in just about every plot the grey Lords have, and is currently trying to turn Purple Swan into the Ultimate Weapon.<br />
*The Court of Needles: A Silvarian thieves' guild. NE. founded by Hans Ombvil, but 2nd oldest member is Humphrey Lintymann.<br />
**Hans Ombvil, a villainous Fighter (Evil fighter, not actually Villainous Fighter Class) is the founder and head of Venomia. Wielder of the Sword of Kas (Dm guide) he also has proficiency with several exotic weapons developed by Venomia alone, or mundane weaponry from planes that have no magic but futuristic technology. (He has Proficiency with all Futuristic Weapons, in addition to other stuff.) Powerful, Cruel, and never smiling, he is currently heading a Court project to break into the Ranehiem National Vault, stealing all the lesser orbs. Few know his mysterious background, and he enjoys a certain amount of anonymity. Corrupted through a Programmed Amnesia Spell, he first came under the influence of evil when he obtained the Sword of Kas. He is the forgotten iconomaster.<br />
**The Armpit of Vecna used to work for the king of Silvaria, but turned away to serve Ombvil and turn his great magical skill to evil. You don't wanna mess with this guy. He's a gray elf, and is highly bigoted towards all non-elves, even half elves. His horrible bullying may be the very thing that drove The Hunter of Races insane. <br />
**Humphrey Lintymann is the most powerful druid on the continent of Equinox. He runs a large smuggling operation in the Drucilian forest, and has corrupted the druid order there. The Court currently has him involved in a plot to obtain the Green Orb of Dragonkind. He has a large number of corrupt druids working for him, and is widely believed to be the head of the Court.<br />
**The Unseen is a 15-year old halfling rogue who has already killed half of the Court's Enemies worldwide. The bodyguard of Ombvil, she is the most anonymous character of all. And to date, she is still one of the most vile.<br />
*The Blood Squad are just a bunch of Chaotic Evil Serial Killers who work together only in the loosest possible sense of the word. However, they can be considered allies. Although they cannot come up with any evil plots of their own, Ludicrous has been known to Hijack the Evil Plots of others, and often comes up with sinister gimmicks on the spot. <br />
**Lord Ludicrous is a psycho bard with a penchant for Otto's Irresistible dance. His favorite type of performance is rap music. He also carries a large clock around his neck which he has stolen from the Duke of Pearl. Last seen trying to unleash [[Trogdor (DnD NPC)|Trogdor]], a draconic demilich, he has since moved on to taking advantage of the Duke of Pearl's plan. He enjoys using mind control to send people into self-destructive frenzies, and makes frequent use of Song of Discord. He once used a Rulership Artifact to level a Dwarven City to the ground by forcing the city militia to butcher the civilians.<br />
**Mr. R, a half-orc barbarian, has spent a good deal of his life smashing everything that makes him upset. Ludicrous has currently entrusted him with a powerful ruler ship artifact, and has set him on a Campaign of terror to south Equinox. The goal: unleash Annihilatrix.<br />
**A serial killer, ranger, and avenging executioner, the Hunter of Races is best known for his variety. A half-elf, he has made it his hobby to kill as many sentient beings as possible- and often makes taxidermy from any particularly fierce victims. His favorite is the head of a halfling paladin that he keeps mounted on his wall. He attended the same private school as the Armpit of Vecna, whose constant bullying gave him a powerful hatred of purebred elves. Last seen convincing a group of aboleths to attack Silvaria, he remains a seriously nasty dude. <br />
*The Duke of Pearl is the most mysterious villain of all. Rumored to have several evil templates (mind-flayer lich vampire half-fiend) he is of an indiscernible alignment. The only things known about him is that he likes to collect his victims' souls in pearls...that he somehow absorbs the power of each person he entraps...that he is an even better schemer than Gray...that he has many allies...and that he owns a portrait of himself that he has never allowed anyone else to see. Perhaps it is his phylactery.<br />
<br />
== Planes ==<br />
<br />
[[Land of Nonsense (Equinox Mountain Kingdoms Supplement)|Land of Nonsense]]<br />
<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=Equinox Mountain Kingdoms Setting}}</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:Monk_Ease_Use_(3.5e_Optimized_Character_Build)&diff=275768Talk:Monk Ease Use (3.5e Optimized Character Build)2008-08-17T23:29:56Z<p>Sir Milo Teabag: /* +5 Fist */</p>
<hr />
<div>== +5 Fist ==<br />
<br />
That +5 fist can be dispelled, though, and it probably will be at some point. --[[User:128.42.152.121|128.42.152.121]] 14:23, 5 August 2008 (MDT)<br />
<br />
<br />
:Don't dispelled permaant things come back after an hour or two? Besides, nothing's perfect. And dispelling does take an action.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:29, 17 August 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Discussion:Can_a_Lycanthrope_overcome_its_alignment_restriction%3F&diff=275585Discussion:Can a Lycanthrope overcome its alignment restriction?2008-08-16T21:51:38Z<p>Sir Milo Teabag: /* Ganteka&nbsp;<small><small>16:48, 14 August 2008 (MDT)</small></small> */</p>
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<div>== Can a Lycanthrope overcome its alignment restriction? == <br />
<br />
=== [[User:Ganteka|Ganteka]]&nbsp;<small><small>16:48, 14 August 2008 (MDT)</small></small> ===<br />
<br />
So, I got to thinkin'... and it occurred to me that pretty much everything in DnD always has an exception to the rule. Not all members of an evil race are evil. Not all members of a church share the alignment of their deity. So, why oh why is it that [[SRD:Lycanthrope|lycanthropes]] are always of a certain alignment (based on their [[SRD:Lycanthrope|lycanthropic]] animal type)? They aren't mindless, though they are cursed. It simply seems strange that there isn't a way to overcome the alignment restriction of the curse, for reasons of character development. So, can [[SRD:Lycanthrope|lycanthropes]] get around being ever only a single alignment?<br />
<br />
<br />
=== [[User:Sir Milo Teabag|Sir Milo Teabag]]&nbsp;<small><small>15:51, 16 August 2008 (MDT)</small></small> ===<br />
<br />
I don't think so, but any reasonable DM would houserule that they could. Alignment is the essence of how you want to play your character. Allowing a failed save to change that is like having your class or race changed. Perhaps you could invent some kind of wolfsbane potion thing that changes the alignment. <br />
<br />
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=== ~~~&nbsp;<small><small>~~~~~</small></small> ===<br />
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{{Forumfooter|Discussion}}<br />
__NOTOC__</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:3.5e_Other&diff=271421Talk:3.5e Other2008-07-31T22:51:59Z<p>Sir Milo Teabag: /* New Category */</p>
<hr />
<div>== Linked? ==<br />
<br />
Where should this be linked from? Somewhere on [[Dungeons and Dragons]] or is someone planning on removing all these items soon? --[[User:Green Dragon|Green Dragon]] 22:55, 14 May 2007 (MDT)<br />
<br />
== New Category==<br />
<br />
We need a new category for all the long articles which try and fix dnd, like to tomb of fiends and dungeonomicon. --[[User:T G Geko|T G Geko]] 14:38, 16 May 2008 (MDT)<br />
<br />
== Wow! ==<br />
<br />
How many of these things have been added in the last month? There used to be nothing on this page!--[[User:Sir Milo Teabag|Sir Milo Teabag]] 16:51, 31 July 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)&diff=271418Equinox Mountain Kingdoms (3.5e Campaign Setting)2008-07-31T22:33:51Z<p>Sir Milo Teabag: /* Silvaria */</p>
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<div>{{Campaign Setting Rating}}<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=September 26, 2007<br />
|status=Not Rated<br />
}}<br />
<br />
= Equinox Mountain Kingdoms =<br />
<br />
<!-- This Campaign will probably be crudely done, but I wanted to give it a shot. Here goes --><br />
<br />
Equinox Mountain Kingdoms is a Campaign designed crudely, with no experience, on a Wiki that allows amateurs among its ranks. If you like one element without another, just take it out. Have fun with it and feel free to edit anything you like. <br />
<br />
==Introduction==<br />
<br />
The Equinox region is a mere continent on one planet of one plane in the planescape, but somehow has grasped a cosmic significance. The era draws near when the world will be plunged into war, turmoil and despair, and Equinox is where it will start-unless you stop it.<br />
<br />
==Races & Classes==<br />
<br />
The Base races are essentially identical to the standard races. Classes have no changes, although house rules are encouraged.<br />
<br />
Some template creatures such as the vortexians and cartoons exist. Vortexians are those who enter the central Vortex of mount Equinox. <br />
<br />
Eberron Races are also present in Equinox, except for the Kalashtar (no psionics in this setting.) The Shifters live in a Hunter-Gatherer/agricultural society, while the Warforgde are subscribers to an industrial age and the changelings the information age. <br />
<br />
The Elves and Dwarves are considered to embody Chaos and Law, while humans are the spawn of dwarf-elf relationships. Other Races are considered the results of genetic experimentation concocted by evil dragons, but are primarily derived from human DNA and are thus not evil. Dwarves cannot be chaotic and elves cannot be lawful, but otherwise everything goes. <br />
<br />
Magical Classes are altered according to the Religion section.<br />
<br />
==Iconomasters==<br />
<br />
Found in DnD Other, these are the most powerful NPCs in the universe. Often they represent an assortment of various powers that cannot be represented by sheer class, and make use of various oddities. The Class Iconomasters rule the 12 continents on the planet, and often can be found in various wars. Other iconomasters in positions of power may be moer secretive, controling entire planes. A list of major Iconomasters can be found under [[Iconomaster (DnD Other)]]<br />
<br />
==Geography==<br />
<br />
The Equinox region is centered around Mount Equinox <!--duh--> a giant mountain forged by the damage of an [[Epic Living Spell]]. The region was transformed into a giant volcano, but was then flash-frozen as it erupted. Thus, polar opposites of Fire and Ice decorate the land. The Northern land (and peak of Equinox) is extremely cold land, under the command of Tundra-dwelling blue dragons. The hot south and volcanic depths of the mountain are haunted by the red Dragons. However, these are at totally opposite ends of the island, and along an equator band, civilization thrives. The heat below the ice caps melts some of the snow, creating the Babblybrook River. The river cools some of the Magma, forming large caverns of Igneous rock. And from East to West along the Island is a Lush green region where most of the Fertile Band goes: the region that serves as home to the civilizations of the Equinox region.<br />
<br />
==Alignment and Religion==<br />
<br />
Religion is standard for this setting, with the exception of a small monotheistic order similar to Christianity. Although unpopular in Golduria, the Cleric calling himself Percival follows this religion, and the Deity it follows is certainly good. Sumism, the worship of the deity Egosum, only has 0.5% of the world's population. <br />
<br />
Although creatures may vary from their given alignment like in Eberron, The forces of Good and Evil are still undeniably present within the world. LE creatures often reside in the frozen North, while the hot southern region is populated by CE monstrosities.<br />
<br />
A common theme for alignment is that Good and Evil precede Law and Chaos. The other great theme is that no one stays Neutral Forever. <br />
<br />
Although Devourers may seem to consume the soul of their subjects, the soul is never actually destroyed. <!--see Petitioners on Wikipedia--> Ultimately, we are never given final rest until we decide to be good or evil. All druids, slaadi, and Formians must eventually give out. <br />
<br />
Also, Demons and Devils are fallen angels.<br />
<br />
As this is the philosophy of the founding DM, you may decide not to adopt these ideas. However, Equinox was partially designed as a Campaign for players who wanted these ideas in their Campaign.<br />
<br />
===Specfics: Class Changes of Religion===<br />
<br />
This new semi-Christian religion is known as Sumism, the worship of the god Egosum. It's semi-Christian theme makes it hard to play normal DnD characters who are sumists, since some classes (particularly divine ones) are designed to follow different, corrupted spiritual paths. Thus, the Classes are altered slightly in the explanation of how they work. <br />
<br />
====Barbarians====<br />
<br />
The Barbarian can continue to be savage, but must also follow the ethical code set out for it, usually dependant on their conscience, and as much of Sumist law as they know (not much). They are of a foreign tradition to Sumism, and the Sumist barbarians that exist usually have been visited by missionaries. <br />
<br />
====Bards====<br />
<br />
The bards are exactly the same. Egosum has nothing against beautiful music. Why should he? He invented it. <br />
<br />
====Clerics====<br />
<br />
Naturally, Clerics are the most heavily altered class under this system. Although they follow their God as the pagan clerics follow theirs, they do so not out of any desire for power like the others. They accept that sometimes Egosum will not grant their prayers, and approach him not as a tool but as a master. For domains, Egosum has none, allowing Clerics to choose at will from the list. (Though they may not choose Death or any evil domains like that. Egosum may be broad, but he is also purely good.) <br />
<br />
====Druids====<br />
<br />
They also recieve an overhaul, similar to that of clerics. Since druids must worship nature or nature deities, it is impossible for normal druids to be Sumist. However, Sumist characters have a class available called the Steward with exactly the same class features as the druid. The stewards do not worship nature, but recognize they have a duty to Egosum to protect his creation. They too base their spells on wisdom, for their control over the natural world around them comes from a strong inner peace. <br />
<br />
====Fighters====<br />
<br />
Pretty much the same. <br />
<br />
====Monks====<br />
<br />
Although the tradition of the ascetic has existed a long time outside Sumism, it too has been integrated in. Often their discipline is motivated by the need for redemption and purity in the monk, and thus their asceticism is motivated by humility. Although Lawful alignments are still typical, one out of hundreds may be neutral good. This works particularly well for those who multiclass as stewards. <br />
<br />
====Paladins====<br />
<br />
Paladins convert to Sumism far easier than any other class, and Sumist adventuring parties often come to exist when the paladin evangelizes them. Paladins may not used forced conversion, nor may they persecute good non-Smuists, although the temptation is often over-powering. Instead, they rely on typical forms of casual persuasion to bring people to the faith. <br />
<br />
====Rangers====<br />
<br />
No problem here. <br />
<br />
====Rouges====<br />
<br />
Since traditional Sumist law has a ban on stealing, rouges are an unlikely addition to the religion. Often, though, more skilled ones find themselves still useful to adventuring parties even if they can't steal stuff. <br />
<br />
====Sorcerors====<br />
<br />
Sorceror power comes from within, like superpowers. They do not tap into mystical forces, and often form fierce rivalries with the pagan sorcerors who do. Egosum forbids the use of mystical forces, as often they come from dark and evil sources. <br />
<br />
====Wizards====<br />
<br />
Having no powers of their own, they are drawn into the use of mysticism more easily than sorcerors. To stay consistant with their sumist belief, they often take the Gandalf approach, or use sources of magical energy which they are already familiar with. An example would be the matrix embedded at the Earth's core.<br />
<br />
===False Religions and False Gods===<br />
<br />
Although these are not true gods (there is only one real one) they are tremendously powerful mortals with divine powers who have been brought into powerful positions by fiends. The religions of the world are combinations of worship of good outsiders (which the good outsiders reject but fiends encourage, answering prayers in place of celestials) fiends, or 3 powerful mortals: Pun-Pun, Cassia, and Mammon. <br />
<br />
Pun-Pun is the NE false god of power. He was the secret member of the other two cultists, and is the deity of those who prefer strength to goodness or development (like munchkins). He has been toppled by Lord Gary of Gygax, but seeks ever to return. With a League of Dark Optimizers, his ex-familiar the tarrasque, and his servants the dalkyr at his command, he will stop at nothing to conquer and demolish all of creation. He corresponds to the devil. (not Satan, per se, but in the sense of one of mankind's 3 great temptations). <br />
<br />
Cassia (CE) is exactly as her entry on the Wiki shows, except that she was briefly a disciple of Pun-Pun. She represents the flesh. <br />
<br />
Mammon is the LE dwarf god of corrupted authority. He was a follower of Pun-Pun and briefly Cassia's opposite and partner in the Yin-Yan war. The ruler of society, money, conformity, bureacracy, and other Lawful evils, he treats individual worshippers as cogs in a constantly growing machine of power. His worshippers are usually evil bureaucrats. He corresponds to the world.<br />
<br />
==Cool Areas==<br />
<br />
Mount Equinox itself is the greatest landmark on the Continent. It is a swirling swath of fire and ice. Half of the mountain is covered in Glacier, while the other is a firey, magma-filled volcano. At the core lies the most mysterious location in the world: The Vortex. An endless swirl of positive energy and negative energy forming a tight tornado, the vortex flows like a whirlpool into its sphere of annihilation center. Every villian on the planet has tried to harness this energy at one point, but to no avail. The most enormous and succesful attempt produced a polar flash of hot and cold, forming the ground around into Mount Equinox. Some foolish people have tried to enter the vortex, only to be destroyed in the next second. The few survivors of this became vortexians or half-vortexians. It's radius is approximately 100 miles, and it can be seen from anywhere on the continent. <br />
<br />
The continent is shaped roughly like a diamond (parallelogram) with the mountain in the center. It is approximately 2000 miles wide and 1500 miles up and down. At the two "points" of the parellelogram are Silvaria and Golduria, while Raneheim is built on Mount Equinox itself. <br />
<br />
The area between Silvaria and Golduria, about 2000 miles wide and 1000 miles across, is known as the fertile band. Several rivers run off of Mount Equinox into this large area, bringing the same agricultural benefits that the Nile River brings to Egypt. It is thought that these rivers consist of melted ice, a common commodity on a mountain as polarized as Equinox. <br />
<br />
The areas to the North and South of the fertile band are known respectively as the fire and ice zones. Most creatures in the fire zone are CE, while LE monsters are based in the north zone (including a variant ice breathing blue dragon). They frequently invade the Fertile band from both ends, trying to expand their territories into new areas to conquer. The southernmost tip of the fire zone (and therefore the continent) is the cape of Trogdor. Although Trogdor has long been defeated, Lord Ludicrous has made it his base in an effort to establish his (weak) rule over all CE creatures. The Northernmost tip is the Grey Hall, a palace supposedly carved from a gigantic icicle. The villianous General Grey lives there. <br />
<br />
Other continents are unknown to the typical Equinox dweller, but can usually be infered from the nature of their iconomaster rulers. If a druid rules a continent, you can assume it will be covered in forest.<br />
<br />
==History==<br />
<br />
:0-the world and outsiders are created<br />
<br />
:1-the first fall, fiends form. <br />
<br />
:30- dragons created, evolve from dominant erptilian species. Instantly master form of technology known to them as '''machina'''. After designing a '''machina''' powered civilization, including a machina hard drive at the planet's core,<br />
<br />
:40-2nd fall, in which the above sentence is finished and the dragons collapse into evil. Evil dragons tattoo themselves chromatic colors, and use complex machina powered constructs to provide physical forms for the evil outsiders. Although less than their normal spiritual existance, these forms are powerful enough to conquer the central machina hard drive and establish a factory around it as the earth's core. <br />
<br />
:50-1st war. Good Dragons, realizing that it is an abomination to create constructs for the outsiders, cannot bring celestials of their own. When hope is nearly lost, celestials manifest of their own power. The war creates a stable zone in which fiends are barred from outright conquering world. Dragons, however, do to loss of their central machina hardrive, fall into chaos and nearly become extinct. Minor Machina drives implanted in the Earth's crust form a weaker machina matrix than previously existed. As civilization progresses, wizard's find way to access known machina drives and sorcerors find that some of the power has imprinted itse;f into their bloodstreams. Machina is later retermed '''magic'''. <br />
<br />
:60-Dragons nearly extinct. Retreat into hiding. <br />
<br />
:100-Elves and Dwarves emerge. Found urban and wilderness societies. The Dragons teach them rudmentary machina, and guide them to form strongest creatures on the planet. <br />
<br />
:150-Humans emerge from a crossbreeding of elves and dwarves. Evil Dragons exploit the genetic oddities of humans to clone tiny dragonmen. The Kobold Race forms. <br />
<br />
:200-Pun-Pun rises to power. By expermienting on his own DNA, creates the Dalkyr, Tarrasque, and Land of Nonsense. As Cult of Pun-Pun is founded, the human Lord Gary of Gygax uses an ancient machina weapon to chemically imbalance Pun-Pun's already unstable DNA. As fiends and dragons try to kill him for his great weapon, he flees into alternate plane where machina does not exist, and he cannot be detected. <br />
<br />
:300-Pun-Pun's dalkyr worshippers create Xoriat, and found Cult of Pun-Pun on Earth. Kobolds end expermientation on themselves, but not before forming the goblinoids. Goblinoids later form orcs, halflings, and gnomes. <br />
<br />
:Yin-Yan war. Dwarves abandon true god to worship Mammon, While Elves begin to worship Cassia. As Law and Chaos become pawns in the servitude of evil, the human and gnome missionaries attempt to return them to true faith. <br />
<br />
:360-Great decimation. Last good Dwarves and Elves unite, using their respective strengths and powers of Law and Chaos to destroy High priest of Pun-Pun. As cults of Cassia and Mammon Crumble, the two races finally return to the good side. The Law/Chaos vortex they generate, forms Mount Equinox, and eventually the continent of Equinox. <br />
<br />
:500-Great temptation. Draconic Demilich Trogdor turns the kobolds, orcs, and goblinoids to evil. <br />
<br />
:600-Vortexion Rise. The Duke of Pearl uses his new powers to found the Dark Optimizers, an offshoot of the cult of Pun-Pun. He tries to indoctrinate every adventurer in the world, but is stopped by the great Dashing Swordsman Ilghiehera Ligriv. He later bonds with Trogdor to start the Trogdor War, temporarily becoming a hybrid Dragon-Man who incinerates all continents except Equinox before they destroy him. <br />
<br />
:700-The overuse of the vortex starts the great collision, as the plane of Eberron crashes into the plane of Equinox, causing new continents and races to instantly appear in the middle of the ocean. Trade opens immediately, and the races spread throughout the world. <br />
<br />
:1000-The Age of Iconomasters begins and the Iconomasters divide the world into different nations and economic regions for them to rule. 12th fighter iconomaster leaves to form his own crime syndicate.<br />
<br />
Present Age. <br />
<br />
After the destruction wrought which forged Equinox, the Gold and Silver dragons established a pact with Humanity by building the cities of Golduria and Silvaria for the colonists coming to the continent, in exchange for obedience to the Silverian and Goldurian Laws. The ''Pax Dracona'' lasted for 7 centuries, during which dwarven explorers founded Raneheim in the caverns around Equinox itself. In addition, the Drusicilian forest grew between Equinox and Raneheim. Then, the sudden appearance of an ancient weapon in the hands of a sadistic bard turned back civilization by 3,000 years. The Southern inhabitants of Equinox lived in a land ravaged by Barbarism, and themselves became propagators of it. Meanwhile, the Court of Needles appeared in Silvaria. A deadly assassin's guild, they established smuggling through the Silvarian port and through the Drusicilian Forest. The sudden emergence of new warlords in the North crushed the hopes and dreams of millions, turning them into the slaves in a new heartless Empire. Today, the land has been carved up into these various good, evil, and still to be determined factions.<br />
<br />
===Nations===<br />
<br />
The regions of the land in between the city-states are generally untamed wilderness, but some outposts and loose government does exist in the wild. <br />
<br />
====Drucilia====<br />
<br />
The largest of these is the Drucilian forest, the most populated region in all of Equinox. A giant forest, it houses not only beings such as elves, halflings and raptorans, but also forest gnomes, humans, and even a few fey villages. Originally created after the primal eruption which forged the island, The fey were the first beings to inhabit it. Although it was under their domain for the first few thousand years of its existence, the conflict with the green dragons invading destroyed their Empire and the were forced to rely on humanoid allies to repel the threat. Thus, the first pioneers began. Among them were a group of forest gnomes, the descendants of whom would one day forge an alliance with the cleric Percival to overthrow the green dragon Empire. About 100 years before the current time, the Utopian forest kingdom was destroyed after the druidic order in the forest was corrupted by Humphrey Lintymann. They welcomed the green dragons back into the forest, convinced that they were required by nature to destroy the Utopian environment. Taking neutrality to the extremes to this very day, they attempt to act as evilly as possible to balance out the goodness of its inhabitants. After the green dragons were fully instated however, they were not willing to reverse the principle to aid the side of good. Humphrey Lintymann was one of the founders of The Court of Needles. To this very day, the forest is a major smuggling network for the court. Yet some good exists in the forest. See the NPC section (currently under construction)<br />
<br />
====Golduria====<br />
<br />
An Ancient City of Lawful Good People.<br />
<br />
Specifically, Golduria was the capital of the Ancient Goldurian Empire. It once ruled the entire continent of Golduria, and was destroyed by the terrible War of [[Trogdor (DnD NPC)|Trogdor]]. The city was founded by the gold dragon [[Guardian (DnD NPC)|Guardian]] when he was a young wyrmling, as a refugee from the Gold dragon poachers attacking from the bluebobble sea. He came to care for a community of peasants there, as they came to him for protection. After years, as new generations grew there, he faded into the twilight, interfering less directly in Goldurian politics. Eventually, by the time he was mature, the city had become a small kingdom under King Boris the Bumbler. <br />
<br />
<p>At this point in time, Guardian began instructing promising Goldurians in the ways of paladinhood. This proved useful, for it was at this point that the first skirmishes of Trogdor occured as the malevolent dragon unleashed a legion of his hobgoblin fighters on the East. As they pilaged and burned the land, Guardian's paladins swept into battle. Eventually, they unravelled his army by defeating the most Charismatic leaders. The Chaotic hordes soon disbanded, and the Paladin Emperors replaced the Kings of older Golduria. The greatest paladin in the land would become the Emperor at the death of the previous one. With Golduria the world's first Lawful Good nation, they naturally became very powerful as more and more smaller countries joined for protection. Eventually, the Goldurian Empire covered Half of the continent of Equinox, stretching from Golduria in the East to Raneheim in the West. Then, of course, the War of Trogdor nearly destroyed them. Today, Golduria has been reduced to its original capital city, but is still ruled by the strongest paladin in the land. In this case, the Paladin Iconomaster.<br />
<br />
====Silvaria====<br />
<br />
Guardian's Silver Dragon cousin later established a city of his own, placing it on top of a semifrozen crystaline lake called Babble Bay. Using trade with other continents, Silvaria becomes a global economic powerhouse. Its powerful navy and artistic charm keeps rouge nations from attacking it. Due to close location to the Drucicilian forest, it becomes heavily inhabitde by elves, and is widely known as the city of beauty. Most inhabitants are CG, including the original Silver Dragon, living secretly in a giant ice bubble in the bay beneith Silvaria. The Silvarian Dragons, essentially CG Silver ones, shortly hold rule, until they migrate to pursue artistic endeavors and the city is left in the hands of the most brilliant artist. In structure it is similar to Venice.<br />
<br />
====Raneheim====<br />
<br />
Raneheim was influenced partially by bronze dragons, but also by the cult of mammon in its rise. Thus, the Dwarven metropolis spends less time policing the world and moer time making money as mercenaries. Located at the base of Mount Equinox, they are in an ideal position for this.<br />
<br />
==Organizations/Villians==<br />
<br />
Many corrupt groups dot the landscape. The generic villains sometimes work together, each with those who resemble him on the Law/Chaos axis, but few actually plan for anyone to profit but themselves. Here are the lists of baddies.<br />
*The Grey Lords: Led by the Gruesome General Grey, these villains systematically decimate lands, forests, lives...all to attain the goal of Dominian over the Earth. Some of their plots have included Dominating the Tarrasque, Gaining possession of time-travel devices, and corrupting those under their influence through Programmed Amnesia spells (see the Spell Compendium). All the Grey Lords are Lawful Evil.<br />
**[[General Grey (DnD NPC)]], the leader of the Grey Lords, is a fallen Paladin. However, he posseses one trait no other Paladin has: Lawyer Power. After a shock wave of negative energy stripped him of his powerful paladin levels, he turned evil and became a Blackguard. However, he also became a Lawyer (Politico Character Optimization). He currently has a great deal of administrative power. Extremely lawful, he enjoys using his job as a person of prominence in Golduria to exploit people throughout Equinox. He currently has alliances with thousands of mind-flayers, vampires, devils... and is the leader of the Grey Lords. For some reason, his mind is extremely good at plotting, and he has generated thousands of evil schemes for his henchmen. This includes Dominating the Tarrasque, becoming Emperor, assassinating the High priests of rival religions, and bringing about the formation of a second mind flayer Empire. Still, throughout his corruption, he still perceives himself as the epitome of good. Everyone else is evil. His greatest vice-an incredible ego. weak by himself, but invincible in a social setting.<br />
**Purple Swan, a top Monk, frequently clashes with Gadgety Gilbert. She uses only an amulet of Mighty fists, and assorted miscellaneous wondrous items. However, things have changed of late. While assassinating a wealthy gnome to help Grey attain an artifact in his possession, she fell into a trap and contracted a horrible disease. At the time of the Campaign, she is forced to use Gadgety's aid to survive, transplanting her consciousness into a Warforged body. Naturally she is upset with her loss of independence on items and Machinery, but there is a consolation: Grey has hired a group of artificers to build an adamantine clockwork horror into her new body.<br />
**Macro-Tigey, a Rakshasa lich, works as the sorcerer for the Grey Lords. As yet, however, his only real role in the group is that of ambassador to the Nine Hells. He often aids Gadgety Gilbert.<br />
**Gadgety Gilbert, the team artificer, spends his time designing clever devices for use in the complicated schemes of General Grey or Slitheria. He often has some role in just about every plot the grey Lords have, and is currently trying to turn Purple Swan into the Ultimate Weapon.<br />
*The Court of Needles: A Silvarian thieves' guild. NE. founded by Hans Ombvil, but 2nd oldest member is Humphrey Lintymann.<br />
**Hans Ombvil, a villainous Fighter (Evil fighter, not actually Villainous Fighter Class) is the founder and head of Venomia. Wielder of the Sword of Kas (Dm guide) he also has proficiency with several exotic weapons developed by Venomia alone, or mundane weaponry from planes that have no magic but futuristic technology. (He has Proficiency with all Futuristic Weapons, in addition to other stuff.) Powerful, Cruel, and never smiling, he is currently heading a Court project to break into the Ranehiem National Vault, stealing all the lesser orbs. Few know his mysterious background, and he enjoys a certain amount of anonymity. Corrupted through a Programmed Amnesia Spell, he first came under the influence of evil when he obtained the Sword of Kas. He is the forgotten iconomaster.<br />
**The Armpit of Vecna used to work for the king of Silvaria, but turned away to serve Ombvil and turn his great magical skill to evil. You don't wanna mess with this guy. He's a gray elf, and is highly bigoted towards all non-elves, even half elves. His horrible bullying may be the very thing that drove The Hunter of Races insane. <br />
**Humphrey Lintymann is the most powerful druid on the continent of Equinox. He runs a large smuggling operation in the Drucilian forest, and has corrupted the druid order there. The Court currently has him involved in a plot to obtain the Green Orb of Dragonkind. He has a large number of corrupt druids working for him, and is widely believed to be the head of the Court.<br />
**The Unseen is a 15-year old halfling rogue who has already killed half of the Court's Enemies worldwide. The bodyguard of Ombvil, she is the most anonymous character of all. And to date, she is still one of the most vile.<br />
*The Blood Squad are just a bunch of Chaotic Evil Serial Killers who work together only in the loosest possible sense of the word. However, they can be considered allies. Although they cannot come up with any evil plots of their own, Ludicrous has been known to Hijack the Evil Plots of others, and often comes up with sinister gimmicks on the spot. <br />
**Lord Ludicrous is a psycho bard with a penchant for Otto's Irresistible dance. His favorite type of performance is rap music. He also carries a large clock around his neck which he has stolen from the Duke of Pearl. Last seen trying to unleash [[Trogdor (DnD NPC)|Trogdor]], a draconic demilich, he has since moved on to taking advantage of the Duke of Pearl's plan. He enjoys using mind control to send people into self-destructive frenzies, and makes frequent use of Song of Discord. He once used a Rulership Artifact to level a Dwarven City to the ground by forcing the city militia to butcher the civilians.<br />
**Mr. R, a half-orc barbarian, has spent a good deal of his life smashing everything that makes him upset. Ludicrous has currently entrusted him with a powerful ruler ship artifact, and has set him on a Campaign of terror to south Equinox. The goal: unleash Annihilatrix.<br />
**A serial killer, ranger, and avenging executioner, the Hunter of Races is best known for his variety. A half-elf, he has made it his hobby to kill as many sentient beings as possible- and often makes taxidermy from any particularly fierce victims. His favorite is the head of a halfling paladin that he keeps mounted on his wall. He attended the same private school as the Armpit of Vecna, whose constant bullying gave him a powerful hatred of purebred elves. Last seen convincing a group of aboleths to attack Silvaria, he remains a seriously nasty dude. <br />
*The Duke of Pearl is the most mysterious villain of all. Rumored to have several evil templates (mind-flayer lich vampire half-fiend) he is of an indiscernible alignment. The only things known about him is that he likes to collect his victims' souls in pearls...that he somehow absorbs the power of each person he entraps...that he is an even better schemer than Gray...that he has many allies...and that he owns a portrait of himself that he has never allowed anyone else to see. Perhaps it is his phylactery.<br />
<br />
== Planes ==<br />
<br />
[[Land of Nonsense (Equinox Mountain Kingdoms Supplement)|Land of Nonsense]]<br />
<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=Equinox Mountain Kingdoms Setting}}</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:Dashing_Swordsman_(3.5e_Class)&diff=263155Talk:Dashing Swordsman (3.5e Class)2008-06-23T02:27:17Z<p>Sir Milo Teabag: New page: Does this have anything to do with the Prestige Class of the same name? --~~~~</p>
<hr />
<div>Does this have anything to do with the Prestige Class of the same name? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 20:27, 22 June 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Discussion:Alignment_Exemplars&diff=262074Discussion:Alignment Exemplars2008-06-17T19:39:18Z<p>Sir Milo Teabag: New page: == What characters in pop culture or common literature best represent the various alignments? == === ~~~&nbsp;<small><small>~~~~~</small></small> === Sorry it's kinda long, but here's a...</p>
<hr />
<div>== What characters in pop culture or common literature best represent the various alignments? == <br />
<br />
=== [[User:Sir Milo Teabag|Sir Milo Teabag]]&nbsp;<small><small>13:39, 17 June 2008 (MDT)</small></small> ===<br />
<br />
Sorry it's kinda long, but here's a good way to sum it up: <br />
<br />
The most LG character in pop culture is Superman, <br />
The Joker is the most CE, <br />
Azula (Avatar the last airbender) is the mots LE, <br />
Robin hood is CG<br />
<br />
but neutral alignments are harder to decide. Pirates of the Caribbean has a lot of good CN characters, and Isaac Asimov's writings have a lot of good LN characters, but there is a challenge here...<br />
<br />
Have fun with this!<br />
<br />
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__NOTOC__</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Discussion:What_alignment_are_the_classic_elements%3F&diff=262068Discussion:What alignment are the classic elements?2008-06-17T19:35:00Z<p>Sir Milo Teabag: /* Eiji&nbsp;<small><small>12:43, 17 June 2008 (MDT)</small></small> */</p>
<hr />
<div>== What Alignment are the classic elements? ==<br />
<br />
=[[User:Summerscythe|Summerscythe]] 21:57, 16 June 2008 (MDT)=<br />
In your opinion, what alignment is fire, water, wind, and earth? If you could give each of them one of the extreme alignments, where would you place them? I'm making a PrC that utilizes this, your opinions are greatfully appreciated. <br />
<br />
=== [[User:Ganteka|Ganteka]]&nbsp;<small><small>22:39, 16 June 2008 (MDT)</small></small> ===<br />
<br />
I'd go with: (assuming only the extreme alignments)<br />
* Fire: [[SRD: Chaotic Evil|Chaotic Evil]]<br />
* Earth: [[SRD: Lawful Good|Lawful Good]]<br />
* Air: [[SRD: Chaotic Good|Chaotic Good]]<br />
* Water: [[SRD: Lawful Evil|Lawful Evil]]<br />
<br />
=== [[User:Pwsnafu|Pwsnafu]]&nbsp;<small><small>22:43, 16 June 2008 (MDT)</small></small> ===<br />
<br />
Sounds like the [http://en.wikipedia.org/wiki/Humorism four humours] to me.<br />
<br />
{|<br />
| air || spring || blood || courage || CG || chaos<br />
|- class="even"<br />
| fire || summer || yellow bile || anger || CE || evil<br />
|-<br />
| earth || autumn || black bile || despondent || LE || good?<br />
|- class="even"<br />
| water || winter || phlegm || unemotional || LG || lawful<br />
|}<br />
<br />
Or something like that.<br />
<br />
=== [[User:Eiji|Eiji]]&nbsp;<small><small>12:43, 17 June 2008 (MDT)</small></small> ===<br />
<br />
Ditto on Ganteka's approach.<br />
<br />
=== [[User:Sir Milo Teabag|Sir Milo Teabag]]&nbsp;<small><small>13:35, 17 June 2008 (MDT)</small></small> ===<br />
<br />
I think the four humors thing works better, actually. (You find a '''lot''' of cool DND related things when you learn medieval history). <br />
<br />
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__NOTOC__</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:Races_of_War_(3.5e_Sourcebook)&diff=262067Talk:Races of War (3.5e Sourcebook)2008-06-17T19:32:20Z<p>Sir Milo Teabag: /* Featured Article Nomination */</p>
<hr />
<div>{{Featured Article Nominee}}<br />
<br />
This is the last of the Tomes. Sadly, it's incomplete (this is most noticeable in the Armor section), but I'm sure the reader could adapt or invent what he needs to. There's more that could be done--like making the appropriate charts and there's a section I left out--about a mass combat mini-game--because I didn't want to deal with the formatting just yet. That being said, I'm taking a break until I stop thinking in terms of wiki formatting. [[User:Genowhirl|Genowhirl]] 21:50, 12 May 2008 (MDT)<br />
<br />
==Feats kinda unfair==<br />
For example<br />
Murderous Intent: with this, All I need to do is be a monk and have you fail a fort save (stunning fist) and then you just die. <br />
<br />
And according to how I interpreted this, if I have a BAB of 16, all I have to do is just say I want a feat and then instantly I have full knowledge of how to do it amazingly? <br />
<br />
How about when you get the feat you start off with the first benefit. Then the next level if you meet the first BAB req, then you get that ability, then the next level, you get the next ability and so on and ect. So, if you meet the highest req, like 16 BAB, then you gain one ability from the feat each level. --[[User:T G Geko|T G Geko]] 15:09, 16 May 2008 (MDT)<br />
<br />
:Yep, that's the way they work. The Murderous Intent thing isn't as bad as you'd think. If we're talking about a PHB monk, he gets the ability to coup de gras a stunned enemy at level 15. And how many times have you seen a character actively try to sun someone else?<br />
:I realize that the full version of scaling feats can make people blink, because it seems such a huge step up in power (as well it is). But I think it's covered in the Failure of Feats section about how having feat chains pretty much reams any chance of diversifying your character and remaining level-appropriate, so all the feats were designed to provide options and bonuses that you'd actually care about at the level you get them.<br />
:I understand Frank and K designed their classes so that one alone is able to go, on average, 50/50 with monsters with CR equal to their level. That's not "easily win," that's "be able to win at all about half the time against level-appropriate monsters". And at high levels, monsters have some pretty crazy abilities, so if a character's going to be stay on the level-appropriate train, at high levels characters have to get abilities that are likewise a little crazy. It's not unreasonable, but it does require that you decide for yourself and your games what a character should be able to do at level 15.<br />
:To get an idea...Look up a Marut. It's in the SRD. It's got Dimension Door at will, so a combat person can't stay back and used ranged, it can cast Earthquake to turn you into an instant fossil and it can cast Plane Shift so if it wanted, it could actually ''send you to Hell'' and its melee abilities can either blind or stun you, as well as do 2d6 + 12 + 3d6....<br />
:...and at level 15, your character is supposed to be able to usefully contribute to the party being able to beat it while expending only 20% of their useable resources. If you're a PHB fighter or monk, good luck with that.<br />
<br />
::I don't know about what he said, but the rules for Special Combat-whatever say Coup de Grace should be a critical hit. So I guess that would keep a Monk from doing the Stun-and-Slay option of Murderous Intent.<br />
<br />
<br />
<br />
:Use the stuff here with whatever caveats you're comfortable with. Just understand that there are some basic assumptions underlying what's gone in here, and you might be surprised if you tried it as written.[[User:Genowhirl|Genowhirl]] 22:24, 16 May 2008 (MDT)<br />
::Monks get abundant step at level 11, the marut is cr 15<br />
::Couldn't we just use the old feats but make them available at every level? That would seem a lot simpler. Furthermore, it would allow characters to become more diversified without having this newer system.<br />
:::Are you really suggesting that the ability to Dimension Door once per day helps you keep up with a critter than can Dimension Door every round?<br />
:::The old feats are awful. Compare Whirlwind Attack to the Fireball spell. At 7th level, a wizard can cast 3-4 Fireballs a day for 22 damage at range as a standard. A fighter can attack 8-15 enemies (if they all happen to surround him) with a Full Round action. These are not even remotely equivalent, and it only gets worse from there. {{Unsigned|163.181.251.115|10:17, 9 June 2008 (MDT)}}<br />
<br />
==Featured Article Nomination==<br />
<br />
Frank and K stuff was always gold, I read this before and it's still tasty now. So I figured, why not? Give them a little bit in the spotlight, FA, here we go. -- [[User:Eiji|Eiji]] 21:04, 7 June 2008 (MDT)<br />
<br />
:Support This article is well thought out and over-all well done. It is the type of article others should strive for.--[[User:Ramses IV|Ramses IV]] 21:07, 7 June 2008 (MDT)<br />
<br />
::I support this article, if you wanna know why, just read it.-[[User:Risek|Risek]] 21:48, 7 June 2008 (MDT)<br />
<br />
:::Sure, only...what is it? A campaign Setting or something?--[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:32, 17 June 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=User_talk:Sir_Milo_Teabag&diff=262066User talk:Sir Milo Teabag2008-06-17T19:31:28Z<p>Sir Milo Teabag: /* Look at This (Dashing Swordsman) */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=User_talk:Sir_Milo_Teabag<br />
|section=Look at This (Dashing Swordsman)<br />
|notifier=Lord Dhazriel<br />
|date_time=10:54, 15 June 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Prestidigitator_(DnD_Prestige_Class)<br />
|section=New Rating<br />
|notifier=Calidore Chase<br />
|date_time=07:28, 17 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Races_(A&euml;n&aacute;l;_Soul_of_the_Blade_supplement)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=08:51, 14 April 2008 (MDT)<br />
}}<br />
}}== Welcome to D&D Wiki! == <br />
<br />
;Welcome!<br />
Hello {{PAGENAME}} and welcome to D&D Wiki. I hope you have been enjoying this site, and I hope you have been finding the information here on D&D Wiki useful. I am an admin (and, actually, the owner as well) here on D&D Wiki along with a couple other people who make up "The Face" of D&D Wiki. An entire list of admins can be found [[D&D Wiki:Administrators|here]].<br />
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;Formatting<br />
Formatting on D&D Wiki (or any wiki for that matter) can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page). This will explain the basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting. Again, if you have any questions about formatting on D&D Wiki please ask them as, I imagine, anybody will be more than happy to help you get them answered.<br />
;Community<br />
A strong and welcoming community exists on D&D Wiki, and I am sure you will find it rather nice. Most discussions take place on content talk pages, however please feel free to walk into [[Special:TheTavern|The Tavern]] (our local chat room) and talk to some fellow D&D Wikians. Anyway, on D&D Wiki, possibly since discussions are never deleted, people try to be nice. This means please follow Wikipedia's guidlines on [http://en.wikipedia.org/wiki/Wikipedia:Civility Civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette Etiquette] when discussing anything. And, if an argument does arise, please use Wikipedia's [http://en.wikipedia.org/wiki/Wikipedia:Dispute_resolution Dispute Resolution] to make sure everyone comes out happy. Also, on a pretty different note, to ensure people know who posted what, please sign your name after a post with four tildes (<nowiki>~~~~</nowiki>) or by clicking on the signature icon. [[Image:Signature_icon.png]] This will automatically produce your name and the date (by the way, is't kinda a pet peeve of mine when people don't sign posts... arrg...). Anyway, I hope you come to love the close-knit D&D Wiki community and welcome again, you are now a D&D Wikian. --[[User:Green Dragon|Green Dragon]] 14:11, 7 October 2007 (MDT)<br />
<br />
== Happy Birthday! ==<br />
<br />
Happy Birthday! Hope you have a great birthday, and don't eat too much cake ''':P'''. --[[User:Green Dragon|Green Dragon]] 09:25, 4 February 2008 (MST)<br />
<br />
:Thanks.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:53, 5 February 2008 (MST)<br />
<br />
== Bowelbuster ==<br />
<br />
I love your Bowelbuster liquid, thats classic, I am gonna use that in my campaign somehow --[[User:Zombiecow|Zombiecow]] 07:35, 14 February 2008<br />
<br />
:Thanks--[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:28, 21 March 2008 (MDT)<br />
<br />
== Land of Nonsense ==<br />
<br />
I can't wait to see more work on this plane/inhabitants/etc.[[User:Mystrich|Mystrich]] 17:45, 2 April 2008 (MDT)<br />
<br />
:May come slow for a while. essentially, it is the world of Alice and Wonderland and Alice and the Looking Glass. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:56, 7 April 2008 (MDT)<br />
<br />
::I know, which is why I really want to see more of it done.<br />
<br />
== Look at This (Dashing Swordsman) ==<br />
<br />
I don't know if you know but [http://www.giantitp.com/comics/oots0390.html], awesome! --[[User:Lord Dhazriel|Lord Dhazriel]] 10:54, 15 June 2008 (MDT)<br />
<br />
:As a matter of fact, that's where I first got the idea! I wonder if there should be a Dark Optimizer class for Nale...--[[User:Sir Milo Teabag|Sir Milo Teabag]] 13:31, 17 June 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=D%26D_Wiki_talk:Featured_Articles&diff=253575D&D Wiki talk:Featured Articles2008-05-08T12:21:46Z<p>Sir Milo Teabag: /* Time Limits? */</p>
<hr />
<div>==Criteria Suggestion==<br />
<br />
1. It is well written, comprehensive and stable.<br />
:a. "Well Written" means that the prose is engaging, even brilliant, and of professional standard.<br />
:b. "Comprehensive" means that the article does not neglect major facts and details.<br />
:c. "Stable" means that the article is not the subject of ongoing edit wars and that its content does not change significantly from day to day, except for edits made in response to the featured article process.<br />
<br />
2. It follows the formatting guidelines, including:<br />
<br />
3. It has images and other media where they are appropriate to the subject, with succinct captions and acceptable copyright status.<br />
<br />
4. Where appropriate it adheres to the d20 SRD or the d20 Modern SRD.<br />
<br />
5. Variant rules should be beneficial, understandable and not overly encumberant.<br />
:a. "Beneficial" means that the variant rule should be useful to player's or DM's <br />
:b. "Understandable" means that the variant rule is written in such a way that it can be comprehended by the average player<br />
:c. "Not overly encumberant" means that the variant rule should not be more complected than is necessary. It should enhance game play not slow it down.<br />
<br />
--[[User:Hawk|Hawk]] 19:49, 4 March 2008 (MST)<br />
<br />
:I added it then changed it a bit (http://www.dandwiki.com/w/index.php?title=Featured_Articles&diff=236146&oldid=236144). Let me know what you think. --[[User:Green Dragon|Green Dragon]] 01:36, 5 March 2008 (MST)<br />
<br />
::I saw good work your words are much more eloquent --[[User:Hawk|Hawk]] 02:00, 5 March 2008 (MST)<br />
<br />
:::Thanks ''':)'''. --[[User:Green Dragon|Green Dragon]] 20:44, 13 March 2008 (MDT)<br />
<br />
==Suggestions==<br />
I suggest adding a section:<br />
<br />
<nowiki><br />
=== Featured Articles Under Review ===<br />
</nowiki><br />
<br />
These are all the featured articles that have been nominated for review. Sometimes articles may change dramatically or the criteria for featured status may be changed, articles that may no longer meet the criteria should be listed for review.<br />
<br />
<nowiki><br />
<dpl><br />
</nowiki><br />
<br />
<nowiki><br />
debug=1<br />
</nowiki><br />
<br />
<nowiki><br />
category=Featured Articles Under Review<br />
</nowiki><br />
<br />
<nowiki><br />
order=ascending<br />
</nowiki><br />
<br />
<nowiki><br />
</dpl><br />
</nowiki><br />
<br />
--[[User:Hawk|Hawk]] 23:31, 4 March 2008 (MST)<br />
<br />
:Go for it. Also, you should make a template to go along with it. --[[User:Green Dragon|Green Dragon]] 01:37, 5 March 2008 (MST)<br />
<br />
::By template do you mean category? --[[User:Hawk|Hawk]] 02:01, 5 March 2008 (MST)<br />
<br />
:::Oh you mean Template for the talk page like the other one I pretty much stole from wikipedia. Sorry a bit slow tonight. --[[User:Hawk|Hawk]] 02:04, 5 March 2008 (MST)<br />
<br />
::::You're fine. Thanks for doing all that. Also, I changed the image on the template (I thought it looked a little silly (it almost appeared as an arrow, and especially at first glance it did)) and truncated the wording. --[[User:Green Dragon|Green Dragon]] 02:37, 5 March 2008 (MST)<br />
<br />
:::::You're like my own personal editor ''':)'''... or perhaps more of a janitor cleaning up my mess ''':-p''' --[[User:Hawk|Hawk]] 02:40, 5 March 2008 (MST)<br />
<br />
::::::I still think the template:featured article looks weird on the right above the author box but thats just me. I also think we should find a 'director' for this section unless you honestly want more work to do GD? but that can wait until things get busier here... they will I tell you even if I have to pull out my +3 poking stick of motivation. --[[User:Hawk|Hawk]] 02:50, 5 March 2008 (MST)<br />
<br />
:::::::I agree, a director can wait until things get more busy here. Although I would like to see this poking stick of motivation ''';)'''. --[[User:Green Dragon|Green Dragon]] 22:08, 5 March 2008 (MST)<br />
<br />
::::::::I try not to use it too often as it is a cursed item there is a 30% chance the target will attack the wielder out of annoyance. the chance goes up by 5% every time it is used on the same target. Perhaps you should update that news item about all this so it says something along the lines of polish up your work children and submit it for review your community needs you. lol--[[User:Hawk|Hawk]] 22:48, 5 March 2008 (MST)<br />
<br />
:::::::::Done. --[[User:Green Dragon|Green Dragon]] 00:15, 6 March 2008 (MST)<br />
<br />
::::::::::It's amusing how many news items I have instigated in the month I've been here lol. *Ponders more changes ''':P'''*. --[[User:Hawk|Hawk]] 05:53, 6 March 2008 (MST)<br />
<br />
== Give it a Try ==<br />
<br />
Someone should nominate an article so we can give this a try. --[[User:Green Dragon|Green Dragon]] 02:38, 5 March 2008 (MST)<br />
<br />
== Democracy ==<br />
<br />
I do not think nominations should be a democracy. I think the opposes and the supports should we weighed on their merits and a final decision based on that be decided. Thoughts? Who would make the final call, or can anyone think of a way to make the community make the final call? --[[User:Green Dragon|Green Dragon]] 02:50, 5 March 2008 (MST)<br />
<br />
:see above ^^^ --[[User:Hawk|Hawk]] 02:51, 5 March 2008 (MST)<br />
<br />
::Democratically elect a director (s)he makes the final call --[[User:Hawk|Hawk]] 02:52, 5 March 2008 (MST)<br />
<br />
:::God I thieve a lot of ideas from wikipedia someone stop me *slaps self* --[[User:Hawk|Hawk]] 02:55, 5 March 2008 (MST)<br />
<br />
::::Lol. --[[User:Green Dragon|Green Dragon]] 22:08, 5 March 2008 (MST)<br />
<br />
:::::GD: as a general rule of thumb how long do you think a nomination should be left open and just to be clear soon as we don't have a director yet you'll be making the final call on article nominations right? --[[User:Hawk|Hawk]] 22:37, 6 March 2008 (MST)<br />
<br />
::::::I will make the final call right now. Also, I think we can leave them open until the person with the final say in the nomination calls it good. Currently, for example, the Spider Rider is almost done whereas Chuck Norris is slowly dying. That one will soon be a failed nomination (most likely) and once the Spider Rider is finished with an example NPC, encounter, and a few other things, it will be a passed nomination. If those things never materialize, it will be a failed nomination. I guess I am trying to say that they should each be taken on their own merits. --[[User:Green Dragon|Green Dragon]] 21:18, 9 March 2008 (MDT)<br />
<br />
:::::::Fair enough ''':)''' --[[User:Hawk|Hawk]] 21:41, 9 March 2008 (MDT)<br />
<br />
::::::::The spider rider has an example NPC ect. now. --[[User:Sam Kay|Sam Kay]] 10:41, 12 March 2008 (MDT)<br />
<br />
:::::::::Please only post comments here that pertain to this discussion. This is not an MoI system. Thanks. --[[User:Green Dragon|Green Dragon]] 20:22, 12 March 2008 (MDT)<br />
<br />
==Time Limits?==<br />
<br />
I have been frequently analyzing my Dashing Swordsman (which is in a slump right now) and as I did so, I decided to take a look at the other nominees. Apparently, none of the nominees have been looked at in a while. While this makes me feel slightly better about my own nominee being covered in dust, I am curious (and anxious). Is it possible for nominees to be removed or deleted or anything if they get ignored for a long enough period of time? It could be a while before ''any'' of these make much progress. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 21:18, 4 May 2008 (MDT)<br />
<br />
:I agree, articles that are not improving should stop being nominated. --[[User:Green Dragon|Green Dragon]] 23:47, 4 May 2008 (MDT)<br />
<br />
::In that case, how long do you think I could safely postpone editing my class? I want to keep it around, but I still haven't figured out how to work the preload. If it is removed, could I re-nominate it again in the future after I finally get around to making those changes? I also want to know what criteria we use to determine if something is too old or not. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:21, 8 May 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=D%26D_Wiki_talk:Featured_Articles&diff=252476D&D Wiki talk:Featured Articles2008-05-05T03:18:07Z<p>Sir Milo Teabag: /* Democracy */</p>
<hr />
<div>==Criteria Suggestion==<br />
<br />
1. It is well written, comprehensive and stable.<br />
:a. "Well Written" means that the prose is engaging, even brilliant, and of professional standard.<br />
:b. "Comprehensive" means that the article does not neglect major facts and details.<br />
:c. "Stable" means that the article is not the subject of ongoing edit wars and that its content does not change significantly from day to day, except for edits made in response to the featured article process.<br />
<br />
2. It follows the formatting guidelines, including:<br />
<br />
3. It has images and other media where they are appropriate to the subject, with succinct captions and acceptable copyright status.<br />
<br />
4. Where appropriate it adheres to the d20 SRD or the d20 Modern SRD.<br />
<br />
5. Variant rules should be beneficial, understandable and not overly encumberant.<br />
:a. "Beneficial" means that the variant rule should be useful to player's or DM's <br />
:b. "Understandable" means that the variant rule is written in such a way that it can be comprehended by the average player<br />
:c. "Not overly encumberant" means that the variant rule should not be more complected than is necessary. It should enhance game play not slow it down.<br />
<br />
--[[User:Hawk|Hawk]] 19:49, 4 March 2008 (MST)<br />
<br />
:I added it then changed it a bit (http://www.dandwiki.com/w/index.php?title=Featured_Articles&diff=236146&oldid=236144). Let me know what you think. --[[User:Green Dragon|Green Dragon]] 01:36, 5 March 2008 (MST)<br />
<br />
::I saw good work your words are much more eloquent --[[User:Hawk|Hawk]] 02:00, 5 March 2008 (MST)<br />
<br />
:::Thanks ''':)'''. --[[User:Green Dragon|Green Dragon]] 20:44, 13 March 2008 (MDT)<br />
<br />
==Suggestions==<br />
I suggest adding a section:<br />
<br />
<nowiki><br />
=== Featured Articles Under Review ===<br />
</nowiki><br />
<br />
These are all the featured articles that have been nominated for review. Sometimes articles may change dramatically or the criteria for featured status may be changed, articles that may no longer meet the criteria should be listed for review.<br />
<br />
<nowiki><br />
<dpl><br />
</nowiki><br />
<br />
<nowiki><br />
debug=1<br />
</nowiki><br />
<br />
<nowiki><br />
category=Featured Articles Under Review<br />
</nowiki><br />
<br />
<nowiki><br />
order=ascending<br />
</nowiki><br />
<br />
<nowiki><br />
</dpl><br />
</nowiki><br />
<br />
--[[User:Hawk|Hawk]] 23:31, 4 March 2008 (MST)<br />
<br />
:Go for it. Also, you should make a template to go along with it. --[[User:Green Dragon|Green Dragon]] 01:37, 5 March 2008 (MST)<br />
<br />
::By template do you mean category? --[[User:Hawk|Hawk]] 02:01, 5 March 2008 (MST)<br />
<br />
:::Oh you mean Template for the talk page like the other one I pretty much stole from wikipedia. Sorry a bit slow tonight. --[[User:Hawk|Hawk]] 02:04, 5 March 2008 (MST)<br />
<br />
::::You're fine. Thanks for doing all that. Also, I changed the image on the template (I thought it looked a little silly (it almost appeared as an arrow, and especially at first glance it did)) and truncated the wording. --[[User:Green Dragon|Green Dragon]] 02:37, 5 March 2008 (MST)<br />
<br />
:::::You're like my own personal editor ''':)'''... or perhaps more of a janitor cleaning up my mess ''':-p''' --[[User:Hawk|Hawk]] 02:40, 5 March 2008 (MST)<br />
<br />
::::::I still think the template:featured article looks weird on the right above the author box but thats just me. I also think we should find a 'director' for this section unless you honestly want more work to do GD? but that can wait until things get busier here... they will I tell you even if I have to pull out my +3 poking stick of motivation. --[[User:Hawk|Hawk]] 02:50, 5 March 2008 (MST)<br />
<br />
:::::::I agree, a director can wait until things get more busy here. Although I would like to see this poking stick of motivation ''';)'''. --[[User:Green Dragon|Green Dragon]] 22:08, 5 March 2008 (MST)<br />
<br />
::::::::I try not to use it too often as it is a cursed item there is a 30% chance the target will attack the wielder out of annoyance. the chance goes up by 5% every time it is used on the same target. Perhaps you should update that news item about all this so it says something along the lines of polish up your work children and submit it for review your community needs you. lol--[[User:Hawk|Hawk]] 22:48, 5 March 2008 (MST)<br />
<br />
:::::::::Done. --[[User:Green Dragon|Green Dragon]] 00:15, 6 March 2008 (MST)<br />
<br />
::::::::::It's amusing how many news items I have instigated in the month I've been here lol. *Ponders more changes ''':P'''*. --[[User:Hawk|Hawk]] 05:53, 6 March 2008 (MST)<br />
<br />
== Give it a Try ==<br />
<br />
Someone should nominate an article so we can give this a try. --[[User:Green Dragon|Green Dragon]] 02:38, 5 March 2008 (MST)<br />
<br />
== Democracy ==<br />
<br />
I do not think nominations should be a democracy. I think the opposes and the supports should we weighed on their merits and a final decision based on that be decided. Thoughts? Who would make the final call, or can anyone think of a way to make the community make the final call? --[[User:Green Dragon|Green Dragon]] 02:50, 5 March 2008 (MST)<br />
<br />
:see above ^^^ --[[User:Hawk|Hawk]] 02:51, 5 March 2008 (MST)<br />
<br />
::Democratically elect a director (s)he makes the final call --[[User:Hawk|Hawk]] 02:52, 5 March 2008 (MST)<br />
<br />
:::God I thieve a lot of ideas from wikipedia someone stop me *slaps self* --[[User:Hawk|Hawk]] 02:55, 5 March 2008 (MST)<br />
<br />
::::Lol. --[[User:Green Dragon|Green Dragon]] 22:08, 5 March 2008 (MST)<br />
<br />
:::::GD: as a general rule of thumb how long do you think a nomination should be left open and just to be clear soon as we don't have a director yet you'll be making the final call on article nominations right? --[[User:Hawk|Hawk]] 22:37, 6 March 2008 (MST)<br />
<br />
::::::I will make the final call right now. Also, I think we can leave them open until the person with the final say in the nomination calls it good. Currently, for example, the Spider Rider is almost done whereas Chuck Norris is slowly dying. That one will soon be a failed nomination (most likely) and once the Spider Rider is finished with an example NPC, encounter, and a few other things, it will be a passed nomination. If those things never materialize, it will be a failed nomination. I guess I am trying to say that they should each be taken on their own merits. --[[User:Green Dragon|Green Dragon]] 21:18, 9 March 2008 (MDT)<br />
<br />
:::::::Fair enough ''':)''' --[[User:Hawk|Hawk]] 21:41, 9 March 2008 (MDT)<br />
<br />
::::::::The spider rider has an example NPC ect. now. --[[User:Sam Kay|Sam Kay]] 10:41, 12 March 2008 (MDT)<br />
<br />
:::::::::Please only post comments here that pertain to this discussion. This is not an MoI system. Thanks. --[[User:Green Dragon|Green Dragon]] 20:22, 12 March 2008 (MDT)<br />
<br />
==Time Limits?==<br />
<br />
I have been frequently analyzing my Dashing Swordsman (which is in a slump right now) and as I did so, I decided to take a look at the other nominees. Apparently, none of the nominees have been looked at in a while. While this makes me feel slightly better about my own nominee being covered in dust, I am curious (and anxious). Is it possible for nominees to be removed or deleted or anything if they get ignored for a long enough period of time? It could be a while before ''any'' of these make much progress.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 21:18, 4 May 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:Gestalt_Knifefighter_(3.5e_Optimized_Character_Build)&diff=252474Talk:Gestalt Knifefighter (3.5e Optimized Character Build)2008-05-05T03:09:45Z<p>Sir Milo Teabag: </p>
<hr />
<div>Well, here it is, this is the first Gestalt Optimization posted here, and my first contribution to the Wiki. I have linked everything SRD, and i think i followed the formatting guidelines. If anyone has anything to add to this, please discuss it first, unless it is a minor edit for grammar or formating. Thanks for reading my first contribution!<br />
<br />
:Ummm.... I like this, but it's not pure gestalt. The gestalt stops at 9th level. Don't any more rouge levels get added on? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 21:09, 4 May 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:Prestidigitator_(3.5e_Prestige_Class)&diff=251409Talk:Prestidigitator (3.5e Prestige Class)2008-04-30T01:26:47Z<p>Sir Milo Teabag: /* New Rating */</p>
<hr />
<div>== Balanced? ==<br />
<br />
As a general rule, and especially in this case, it is bad to give a 5 level long PrC 5 feats, and tons of very good abilities. I would recommend making this PrC 10 levels long, and adding no more benefits to make it more balanced. Your ideas? --[[User:Green Dragon|Green Dragon]] 10:22, 23 November 2006 (MST)<br />
<br />
:The loss of one level of spellcasting was supposed to help balance out the additions of the abilities. I mean Parlour Tricks, Cantrip Mastery, Silent Prestidigitation, Still Prestidigitation, and Improved Prestidigitation are not what you could call really good abilities. Amusing and fun for a player that likes to fool around with the spellcaster classes, but not really powerful. So this leaves the Bonus magic related feat, Master Prestidigitator, and Sublime Prestidigitator as the only really 'powerful' things in the class. Basically you lose a level of spellcasting to get some minor improvements to the spells you already know. I think 10 levels would make this PRC very undesirable. --[[User:Calidore Chase|Calidore Chase]] 07:51, 29 November 2006 (MST)<br />
<br />
::I have to disagree, I think this is overpowered. For example at level 2 he gets "Bonus Feat, Silent and Still Prestidigitation", three abilities that are all good. All the abilities this PrC gets are good, and I don't think it is acceptable to have this a 5-level PrC. Also, you messed up on your weak saves. Anyway, my idea of a relatively balanced version of this PrC follows. Please tell me what you think, I hope you like it. --[[User:Green Dragon|Green Dragon]] 17:03, 29 November 2006 (MST)<br />
<br />
::{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Prestidigitator</div> Hit Die: d4<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base Attack<br/>Bonus]]<br />
! Fort<br/>Save<br />
! Ref<br/>Save<br />
! Will<br/>Save<br />
! style="text-align: left;" | Special<br />
! style="text-align: left; white-space: nowrap;" | Spells per Day/Spells Known<br />
|- <br />
| 1 || +0 || 0 || 0 || 2 || style="text-align: left;" | Parlour Tricks || style="text-align: left;" | - <br />
|- class="even"<br />
| 2 || +1 || 0 || 0 || 3 || style="text-align: left;" | Cantrip Mastery || style="text-align: left;" | +1 levels of Existing Class<br />
|-<br />
| 3 || +1 || 1 || 1 || 3 || style="text-align: left;" | Bonus Feat || style="text-align: left;" | +1 levels of Existing Class<br />
|- class="even"<br />
| 4 || +2 || 1 || 1 || 4 || style="text-align: left;" | Silent Prestidigitation || style="text-align: left;" | +1 levels of Existing Class<br />
|-<br />
| 5 || +2 || 1 || 1 || 4 || style="text-align: left;" | Still Prestidigitation || style="text-align: left;" | +1 levels of Existing Class<br />
|- class="even"<br />
| 6 || +3 || 2 || 2 || 5 || style="text-align: left;" | Improved Prestidigitation || style="text-align: left;" | +1 levels of Existing Class<br />
|-<br />
| 7 || +3 || 2 || 2 || 5 || style="text-align: left;" | &nbsp; || style="text-align: left;" | +1 levels of Existing Class<br />
|- class="even"<br />
| 8 || +4 || 2 || 2 || 6 || style="text-align: left;" | Master Prestidigitator || style="text-align: left;" | +1 levels of Existing Class<br />
|-<br />
| 9 || +4 || 3 || 3 || 6 || style="text-align: left;" | &nbsp; || style="text-align: left;" | +1 levels of Existing Class<br />
|- class="even"<br />
| 10 || +5 || 3 || 3 || 7 || style="text-align: left;" | Sublime Prestidigitator || style="text-align: left;" | +1 levels of Existing Class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Class Skills (4 + Int modifier per level)'''<br/>[[Appraise (SRD Skill)|Appraise]] [[Intelligence|(Int)]], [[Balance (SRD Skill)|Balance]] [[Dexterity|(Dex)]], [[Bluff (SRD Skill)|Bluff]] [[Charisma|(Cha)]], [[Climb (SRD Skill)|Climb]] [[Strength|(Str)]], [[Concentration (SRD Skill)|Concentration]] [[Constitution|(Con)]], [[Craft (SRD Skill)|Craft]] [[Intelligence|(Int)]], [[Decipher Script (SRD Skill)|Decipher Script]] [[Intelligence|(Int)]], [[Diplomacy (SRD Skill)|Diplomacy]] [[Charisma|(Cha)]], [[Disguise (SRD Skill)|Disguise]] [[Charisma|(Cha)]], [[Escape Artist (SRD Skill)|Escape Artist]] [[Dexterity|(Dex)]], [[Gather Information (SRD Skill)|Gather Information]] [[Charisma|(Cha)]], [[Hide (SRD Skill)|Hide]] [[Dexterity|(Dex)]], [[Jump (SRD Skill)|Jump]] [[Strength|(Str)]], [[Knowledge (SRD Skill)|Knowledge]] (all skills, taken individually) [[Intelligence|(Int)]], [[Listen (SRD Skill)|Listen]] [[Wisdom|(Wis)]], [[Move Silently (SRD Skill)|Move Silently]] [[Dexterity|(Dex)]], [[Perform (SRD Skill)|Perform]] [[Charisma|(Cha)]], [[Profession (SRD Skill)|Profession]] [[Wisdom|(Wis)]], [[Sense Motive (SRD Skill)|Sense Motive]] [[Wisdom|(Wis)]], [[Sleight of Hand (SRD Skill)|Sleight of Hand]] [[Dexterity|(Dex)]], [[Speak Language (SRD Skill)|Speak Language]] (n/a), [[Spellcraft (SRD Skill)|Spellcraft]] [[Intelligence|(Int)]], [[Swim (SRD Skill)|Swim]] [[Strength|(Str)]], [[Tumble (SRD Skill)|Tumble]] [[Dexterity|(Dex)]], and [[Use Magic Device (SRD Skill)|Use Magic Device]] [[Charisma|(Cha)]].<br />
|}<br />
<br />
:::Doh, Can't believe I messed up the saves. Thanks for fixing that. 10 level for the PRC.... It just seems to lack in abilities compared to some of the other PRC's out there. I guess since you can start it at such a low level it kinda balances that out as it would become your main track for the arcane caster. I'll make the change. --[[User:Calidore Chase|Calidore Chase]] 02:43, 30 November 2006 (MST)<br />
<br />
::::Looks better. --[[User:Green Dragon|Green Dragon]] 16:58, 30 November 2006 (MST)<br />
<br />
== User Prestige Classes with Description ==<br />
<br />
This PrC needs to be added to [[DnD Prestige Classes]]. Thanks. --[[User:Green Dragon|Green Dragon]] 10:22, 23 November 2006 (MST)<br />
<br />
:Added --[[User:Calidore Chase|Calidore Chase]] 07:46, 29 November 2006 (MST)<br />
<br />
::I changed the wording a bit, do you like it more? --[[User:Green Dragon|Green Dragon]] 17:04, 29 November 2006 (MST)<br />
<br />
:::Yes, the one I had put in was a quick, on-the-fly entry. Thank you. --[[User:Calidore Chase|Calidore Chase]] 22:35, 29 November 2006 (MST)<br />
<br />
::::No problem, except that I did a bad job with the wording... It did not make sense, and it still does not. However, you just helped make it better, and I will quickly finish fixing it. Is it better now? --[[User:Green Dragon|Green Dragon]] 22:54, 29 November 2006 (MST)<br />
<br />
==Balance - 9/10==<br />
'''On a scale of 1 to 10, where 1 is abysmal, 5 is adequate, and 10 is damned inspired and well implemented, I rate this entry:''' 9. The criticism behind this class helped to improve it. The class is well written and well presented. (Excuse me, this class is a POSTER CHILD for well written and well presented.) The class is well focused to its purpose. The class provides good RP value and flavor. The class is not unreasonably better than another casting class. I look forward to seeing any playtesting commentary. --[[User:Dmilewski|Dmilewski]] 08:55, 8 December 2006 (MST)<br />
<br />
:Any suggestions on how to get this to a ten? Not that I'm a perfectionist or anything... --[[User:Calidore Chase|Calidore Chase]] 07:50, 15 December 2006 (MST)<br />
<br />
::I MoI'ed (Messaged of Interested) Dmilewski and Sledged, we can see what they have to say... --[[User:Green Dragon|Green Dragon]] 02:12, 16 December 2006 (MST)<br />
<br />
:::I agree with dmilewski that this class should get a 9/10 (for the reasons mentioned above). This class does not warrant a ten, since basically all it does is give the prestidigitator feats slightly faster than they could be gotten any other way. The feats are wonderful (and I love them), but it has no other significant "wow" type abilities besides these feats. Thus, while it is a well-balanced, useful, and imaginative class, it lacks the true gut-level creative innovation necessary for a ten. (To clarify, I would give the feats 10s; they are extraordinary for the purpose they fulfill, and they branch out in great new directions. The class, however, is basically only a means to the feats, and so cannot be as inherently spectacular as the feats are). Does this help clear up your confusion? (Also, this is just my opinion. Others very well might disagree.) --[[User:EldritchNumen|EldritchNumen]] 21:09, 16 December 2006 (MST)<br />
<br />
::::Sorry for the long wait. THank you for the explanation, it helped significantly. UNfortunately I can't think of anything to add in that would make it a ten, mores the pity. I guess I'll just have to settle for a nine. :) --[[User:Calidore Chase|Calidore Chase]] 15:51, 21 July 2007 (MDT)<br />
<br />
:::::I like this class, and hope it will work well for my bard. (He's on his way to sublime chord, and I need every cool caster trick I can get.) If you would make the class a little more bard-friendly, I would appreciate it. Bards use cantrips more than any other class, so I think you owe it to them. If you think it would mess up the Prestidigitator, though, you can leave it alone. Incidentally, my [[Dashing Swordsman (DnD Prestige Class)|Dashing Swordsman]] is the 2nd 10/10 to exist on the Wiki. If it inspires you at all, good. Your Prestidigitator is a beautiful class, and I hope it reaches its peak soon. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:54, 27 January 2008 (MST)<br />
<br />
== Rating == <br />
<br />
<s>'''Power - 3/5'''</s> I give this class a 3 out of 5 because The features, though cool, have little prcatical application and are nothing compared to that given by certain other Prestige Classes. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:01, 22 March 2008 (MDT)<br />
<br />
:This rating has been nullified since this class has been changed since it was given. Please feel free to re-rate this class. --[[User:Green Dragon|Green Dragon]] 12:43, 17 April 2008 (MDT)<br />
<br />
<s>'''Wording - 5/5'''</s> I give this class a 5 out of 5 because the concepts of the prestige class are given with perfect clarity. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:01, 22 March 2008 (MDT)<br />
<br />
:This rating has been nullified since this class has been changed since it was given. Please feel free to re-rate this class. --[[User:Green Dragon|Green Dragon]] 12:43, 17 April 2008 (MDT)<br />
<br />
<s>'''Flavor - 5/5'''</s> I give this class a 5 out of 5 because it gives us a caster who can do fantastic and interesting things with only minimal effort. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 17:01, 22 March 2008 (MDT)<br />
<br />
:This rating has been nullified since this class has been changed since it was given. Please feel free to re-rate this class. --[[User:Green Dragon|Green Dragon]] 12:43, 17 April 2008 (MDT)<br />
<br />
== New Rating ==<br />
<br />
I just went through and did a few updates to this class. Bear in mind that I have not finished the NPC for the encounter listed at the bottom. Please let me know what ya'all think.--[[User:Calidore Chase|Calidore Chase]] 07:28, 17 April 2008 (MDT)<br />
<br />
:Formatting still is not right, but other than that it is looking close to FA status. --[[User:Green Dragon|Green Dragon]] 12:50, 17 April 2008 (MDT)<br />
<br />
::What is wrong with the formatting? --[[User:Calidore Chase|Calidore Chase]] 13:04, 17 April 2008 (MDT)<br />
<br />
:::The first quote does not use [[Template:Quote]], the class features are not linked to from the table, more links to the SRD could be present, and no image is present. Hope this helps! --[[User:Green Dragon|Green Dragon]] 14:22, 17 April 2008 (MDT)<br />
<br />
::::Fixed most of it I think. Been looking for a good picture for quite some time. No luck though. --[[User:Calidore Chase|Calidore Chase]] 21:41, 17 April 2008 (MDT)<br />
<br />
:::::To have classes rerated is a difficult thing. My own prestige class, the Dashing Swordsman, has been under the knife for quite some time by now. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:26, 29 April 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Land_of_Nonsense_(3.5e_Environment)&diff=250304Land of Nonsense (3.5e Environment)2008-04-23T20:54:37Z<p>Sir Milo Teabag: /* Plane Links */</p>
<hr />
<div>{{author<br />
|author_name= Sir Milo Teabag<br />
|date_created= 10/18/07<br />
|status= Just starting<br />
|isnotuser=<br />
}}<br />
<br />
==Land of Nonsense==<br />
<br />
A Plane of the [[Equinox Mountain Kingdoms (DnD Campaign Setting)]] setting, the region consists of many bizarre creatures, and is the place where [[Jabberwock (DnD Creature)|Jabberwock]]s are said to originate. Although [[Alice the Prim]] journeyed to this bizarre land and lived, few others have managed such a feat. Although many creatures-especially in the Seuss Zone-are friendly, reality and the laws of physics become highly unstable, and travelers often cease to exist altogether. The only ones who can go and return with their sanity intanct are those who are already incapable of logical thought, or those so logical they can discern the logic that the Land of Nonsense runs on, and thus predict its sudden shifts.<br />
<br />
==History==<br />
<br />
Created by dreaded [[Paradox Mage (DnD Prestige Class)]] Alexis Liepzig (a.k.a. the [[Duke of Pearl]]), the Land has been suspected to have some link to the artifacts created by [[Namfoodle]], due to their ridiculous and insane nature.<br />
<br />
== Plane Traits ==<br />
=== Physical Traits ===<br />
*'''Gravity:''' Normal, except for some regions<br />
<br />
*'''Time:''' messy. <br />
<br />
*'''Size:''' Who knows? Most adventurers die or go mad after a week of adventuring there. <br />
<br />
*'''Morphic:''' Highly<br />
<br />
=== Magic, Alignment, and Energy/Elemental Traits ===<br />
*'''Elemental Dominance:''' none<br />
<br />
*'''Energy Dominance:''' none<br />
<br />
*'''Alignment Trait:''' Strongly chaotic<br />
<br />
*'''Magic Trait:''' Wild Magic. In addition to its Wild Magic trait, the plane assigns random spell-like abilities to random locations and creatures once every hour. Every hour, there is a 10% chance you will gain a spell-life ability. Sometimes this magical endowment is permanent, creating awakened enlarged animated chess pieces, or forests where each inhabitant is subjected to a programmed amnesia spell.<br />
<br />
== Plane Links ==<br />
The land of nonsense is bound to the plane of Equinox. Mortals to it exist as mirrors, which are nearly impenetrable unless the specific enchantment of the mirror is defeated. <br />
<br />
All mirrors leading in and out of the Land of Nonsense create duplicates within the mirror of exactly what happens to be before them. Thus, anythnig trying to enter the mirror wil reach its counterpart, collide, and both counterpart and original will be prevented form entering the other's plane. Thus, travel from Equinox is difficult. Returning to Equinox usually happens during moments where a temporary weakness in the fabric of reality, causing the Land of Nonsense to temporarily cease to exist. All extraplanar creatures are sent back to their home plane on the mipression that they have woken from a dream.<br />
<br />
== Plane Inhabitants ==<br />
Fey, Twisted Creatures, ''Awakened'' Animated Objects, ''Awakened'' animals, Jabberwocks, Brilligs, and Swarthy Toves.<br />
<br />
== Movement and Combat ==<br />
On checkered landscape, PCs can only move like Chess pieces, and thus only certain methods of movement are allowed. All characters act like pawns unless otherwise specified. If they encounter a native monster of 15 or more HD, they may be promoted to the rank of knight or bishop, and may becmoe queens in the end. Sometimes, chessboard "squares" are not the 5 foot combat squares, but are simply large plots of land, in which case only overland movement is affected. (a chess turn can be a day, hour, or minute)<br />
<br />
Some areas require characters to run extremely fast to aviod being swept away. If a creature wnids up on one of these plots of land, only chess pieces higher than pawns are immune to their effect. Otherwise, the character must run for 5 minutes at a speed of at least 60 feet or fall off the plane (they are teleported randomly to a Lower Plane).<br />
<br />
== Features of the Plane ==<br />
-Suess Zone<br />
<br />
A Land of Fey in which buildings look like haphazardly drawn cartoons.<br />
<br />
== Plane Links ==<br />
Info<br />
<br />
== Plane Encounters ==<br />
Info<br />
<br />
== Alternate Variances ==<br />
Info<br />
<br />
=== Tables ===<br />
Info<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Environments|Environments]]<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Equinox Mountain Kingdoms (DnD Campaign Setting)|Equinox Mountain Kingdoms]]<br />
{{stub}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Equinox Mountain Kingdoms Setting]]<br />
[[Category:Environment]]<br />
[[Category:Supplement]]</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Land_of_Nonsense_(3.5e_Environment)&diff=250303Land of Nonsense (3.5e Environment)2008-04-23T20:50:00Z<p>Sir Milo Teabag: /* Movement and Combat */</p>
<hr />
<div>{{author<br />
|author_name= Sir Milo Teabag<br />
|date_created= 10/18/07<br />
|status= Just starting<br />
|isnotuser=<br />
}}<br />
<br />
==Land of Nonsense==<br />
<br />
A Plane of the [[Equinox Mountain Kingdoms (DnD Campaign Setting)]] setting, the region consists of many bizarre creatures, and is the place where [[Jabberwock (DnD Creature)|Jabberwock]]s are said to originate. Although [[Alice the Prim]] journeyed to this bizarre land and lived, few others have managed such a feat. Although many creatures-especially in the Seuss Zone-are friendly, reality and the laws of physics become highly unstable, and travelers often cease to exist altogether. The only ones who can go and return with their sanity intanct are those who are already incapable of logical thought, or those so logical they can discern the logic that the Land of Nonsense runs on, and thus predict its sudden shifts.<br />
<br />
==History==<br />
<br />
Created by dreaded [[Paradox Mage (DnD Prestige Class)]] Alexis Liepzig (a.k.a. the [[Duke of Pearl]]), the Land has been suspected to have some link to the artifacts created by [[Namfoodle]], due to their ridiculous and insane nature.<br />
<br />
== Plane Traits ==<br />
=== Physical Traits ===<br />
*'''Gravity:''' Normal, except for some regions<br />
<br />
*'''Time:''' messy. <br />
<br />
*'''Size:''' Who knows? Most adventurers die or go mad after a week of adventuring there. <br />
<br />
*'''Morphic:''' Highly<br />
<br />
=== Magic, Alignment, and Energy/Elemental Traits ===<br />
*'''Elemental Dominance:''' none<br />
<br />
*'''Energy Dominance:''' none<br />
<br />
*'''Alignment Trait:''' Strongly chaotic<br />
<br />
*'''Magic Trait:''' Wild Magic. In addition to its Wild Magic trait, the plane assigns random spell-like abilities to random locations and creatures once every hour. Every hour, there is a 10% chance you will gain a spell-life ability. Sometimes this magical endowment is permanent, creating awakened enlarged animated chess pieces, or forests where each inhabitant is subjected to a programmed amnesia spell.<br />
<br />
== Plane Links ==<br />
Info<br />
<br />
== Plane Inhabitants ==<br />
Fey, Twisted Creatures, ''Awakened'' Animated Objects, ''Awakened'' animals, Jabberwocks, Brilligs, and Swarthy Toves.<br />
<br />
== Movement and Combat ==<br />
On checkered landscape, PCs can only move like Chess pieces, and thus only certain methods of movement are allowed. All characters act like pawns unless otherwise specified. If they encounter a native monster of 15 or more HD, they may be promoted to the rank of knight or bishop, and may becmoe queens in the end. Sometimes, chessboard "squares" are not the 5 foot combat squares, but are simply large plots of land, in which case only overland movement is affected. (a chess turn can be a day, hour, or minute)<br />
<br />
Some areas require characters to run extremely fast to aviod being swept away. If a creature wnids up on one of these plots of land, only chess pieces higher than pawns are immune to their effect. Otherwise, the character must run for 5 minutes at a speed of at least 60 feet or fall off the plane (they are teleported randomly to a Lower Plane).<br />
<br />
== Features of the Plane ==<br />
-Suess Zone<br />
<br />
A Land of Fey in which buildings look like haphazardly drawn cartoons.<br />
<br />
== Plane Links ==<br />
Info<br />
<br />
== Plane Encounters ==<br />
Info<br />
<br />
== Alternate Variances ==<br />
Info<br />
<br />
=== Tables ===<br />
Info<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Environments|Environments]]<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Equinox Mountain Kingdoms (DnD Campaign Setting)|Equinox Mountain Kingdoms]]<br />
{{stub}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Equinox Mountain Kingdoms Setting]]<br />
[[Category:Environment]]<br />
[[Category:Supplement]]</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Land_of_Nonsense_(3.5e_Environment)&diff=250302Land of Nonsense (3.5e Environment)2008-04-23T20:42:04Z<p>Sir Milo Teabag: /* Magic, Alignment, and Energy/Elemental Traits */</p>
<hr />
<div>{{author<br />
|author_name= Sir Milo Teabag<br />
|date_created= 10/18/07<br />
|status= Just starting<br />
|isnotuser=<br />
}}<br />
<br />
==Land of Nonsense==<br />
<br />
A Plane of the [[Equinox Mountain Kingdoms (DnD Campaign Setting)]] setting, the region consists of many bizarre creatures, and is the place where [[Jabberwock (DnD Creature)|Jabberwock]]s are said to originate. Although [[Alice the Prim]] journeyed to this bizarre land and lived, few others have managed such a feat. Although many creatures-especially in the Seuss Zone-are friendly, reality and the laws of physics become highly unstable, and travelers often cease to exist altogether. The only ones who can go and return with their sanity intanct are those who are already incapable of logical thought, or those so logical they can discern the logic that the Land of Nonsense runs on, and thus predict its sudden shifts.<br />
<br />
==History==<br />
<br />
Created by dreaded [[Paradox Mage (DnD Prestige Class)]] Alexis Liepzig (a.k.a. the [[Duke of Pearl]]), the Land has been suspected to have some link to the artifacts created by [[Namfoodle]], due to their ridiculous and insane nature.<br />
<br />
== Plane Traits ==<br />
=== Physical Traits ===<br />
*'''Gravity:''' Normal, except for some regions<br />
<br />
*'''Time:''' messy. <br />
<br />
*'''Size:''' Who knows? Most adventurers die or go mad after a week of adventuring there. <br />
<br />
*'''Morphic:''' Highly<br />
<br />
=== Magic, Alignment, and Energy/Elemental Traits ===<br />
*'''Elemental Dominance:''' none<br />
<br />
*'''Energy Dominance:''' none<br />
<br />
*'''Alignment Trait:''' Strongly chaotic<br />
<br />
*'''Magic Trait:''' Wild Magic. In addition to its Wild Magic trait, the plane assigns random spell-like abilities to random locations and creatures once every hour. Every hour, there is a 10% chance you will gain a spell-life ability. Sometimes this magical endowment is permanent, creating awakened enlarged animated chess pieces, or forests where each inhabitant is subjected to a programmed amnesia spell.<br />
<br />
== Plane Links ==<br />
Info<br />
<br />
== Plane Inhabitants ==<br />
Fey, Twisted Creatures, ''Awakened'' Animated Objects, ''Awakened'' animals, Jabberwocks, Brilligs, and Swarthy Toves.<br />
<br />
== Movement and Combat ==<br />
Info<br />
<br />
== Features of the Plane ==<br />
-Suess Zone<br />
<br />
A Land of Fey in which buildings look like haphazardly drawn cartoons.<br />
<br />
== Plane Links ==<br />
Info<br />
<br />
== Plane Encounters ==<br />
Info<br />
<br />
== Alternate Variances ==<br />
Info<br />
<br />
=== Tables ===<br />
Info<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Environments|Environments]]<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Equinox Mountain Kingdoms (DnD Campaign Setting)|Equinox Mountain Kingdoms]]<br />
{{stub}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Equinox Mountain Kingdoms Setting]]<br />
[[Category:Environment]]<br />
[[Category:Supplement]]</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)&diff=250239Equinox Mountain Kingdoms (3.5e Campaign Setting)2008-04-23T12:45:30Z<p>Sir Milo Teabag: /* Cool Areas */</p>
<hr />
<div>{{Campaign Setting Rating}}<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=September 26, 2007<br />
|status=Not Rated<br />
}}<br />
<br />
= Equinox Mountain Kingdoms =<br />
<br />
<!-- This Campaign will probably be crudely done, but I wanted to give it a shot. Here goes --><br />
<br />
Equinox Mountain Kingdoms is a Campaign designed crudely, with no experience, on a Wiki that allows amateurs among its ranks. If you like one element without another, just take it out. Have fun with it and feel free to edit anything you like. <br />
<br />
==Introduction==<br />
<br />
The Equinox region is a mere continent on one planet of one plane in the planescape, but somehow has grasped a cosmic significance. The era draws near when the world will be plunged into war, turmoil and despair, and Equinox is where it will start-unless you stop it.<br />
<br />
==Races & Classes==<br />
<br />
The Base races are essentially identical to the standard races. Classes have no changes, although house rules are encouraged.<br />
<br />
Some template creatures such as the vortexians and cartoons exist. Vortexians are those who enter the central Vortex of mount Equinox. <br />
<br />
Eberron Races are also present in Equinox, except for the Kalashtar (no psionics in this setting.) The Shifters live in a Hunter-Gatherer/agricultural society, while the Warforgde are subscribers to an industrial age and the changelings the information age. <br />
<br />
The Elves and Dwarves are considered to embody Chaos and Law, while humans are the spawn of dwarf-elf relationships. Other Races are considered the results of genetic experimentation concocted by evil dragons, but are primarily derived from human DNA and are thus not evil. Dwarves cannot be chaotic and elves cannot be lawful, but otherwise everything goes. <br />
<br />
Magical Classes are altered according to the Religion section.<br />
<br />
==Iconomasters==<br />
<br />
Found in DnD Other, these are the most powerful NPCs in the universe. Often they represent an assortment of various powers that cannot be represented by sheer class, and make use of various oddities. The Class Iconomasters rule the 12 continents on the planet, and often can be found in various wars. Other iconomasters in positions of power may be moer secretive, controling entire planes. A list of major Iconomasters can be found under [[Iconomaster (DnD Other)]]<br />
<br />
==Geography==<br />
<br />
The Equinox region is centered around Mount Equinox <!--duh--> a giant mountain forged by the damage of an [[Epic Living Spell]]. The region was transformed into a giant volcano, but was then flash-frozen as it erupted. Thus, polar opposites of Fire and Ice decorate the land. The Northern land (and peak of Equinox) is extremely cold land, under the command of Tundra-dwelling blue dragons. The hot south and volcanic depths of the mountain are haunted by the red Dragons. However, these are at totally opposite ends of the island, and along an equator band, civilization thrives. The heat below the ice caps melts some of the snow, creating the Babblybrook River. The river cools some of the Magma, forming large caverns of Igneous rock. And from East to West along the Island is a Lush green region where most of the Fertile Band goes: the region that serves as home to the civilizations of the Equinox region.<br />
<br />
==Alignment and Religion==<br />
<br />
Religion is standard for this setting, with the exception of a small monotheistic order similar to Christianity. Although unpopular in Golduria, the Cleric calling himself Percival follows this religion, and the Deity it follows is certainly good. Sumism, the worship of the deity Egosum, only has 0.5% of the world's population. <br />
<br />
Although creatures may vary from their given alignment like in Eberron, The forces of Good and Evil are still undeniably present within the world. LE creatures often reside in the frozen North, while the hot southern region is populated by CE monstrosities.<br />
<br />
A common theme for alignment is that Good and Evil precede Law and Chaos. The other great theme is that no one stays Neutral Forever. <br />
<br />
Although Devourers may seem to consume the soul of their subjects, the soul is never actually destroyed. <!--see Petitioners on Wikipedia--> Ultimately, we are never given final rest until we decide to be good or evil. All druids, slaadi, and Formians must eventually give out. <br />
<br />
Also, Demons and Devils are fallen angels.<br />
<br />
As this is the philosophy of the founding DM, you may decide not to adopt these ideas. However, Equinox was partially designed as a Campaign for players who wanted these ideas in their Campaign.<br />
<br />
===Specfics: Class Changes of Religion===<br />
<br />
This new semi-Christian religion is known as Sumism, the worship of the god Egosum. It's semi-Christian theme makes it hard to play normal DnD characters who are sumists, since some classes (particularly divine ones) are designed to follow different, corrupted spiritual paths. Thus, the Classes are altered slightly in the explanation of how they work. <br />
<br />
====Barbarians====<br />
<br />
The Barbarian can continue to be savage, but must also follow the ethical code set out for it, usually dependant on their conscience, and as much of Sumist law as they know (not much). They are of a foreign tradition to Sumism, and the Sumist barbarians that exist usually have been visited by missionaries. <br />
<br />
====Bards====<br />
<br />
The bards are exactly the same. Egosum has nothing against beautiful music. Why should he? He invented it. <br />
<br />
====Clerics====<br />
<br />
Naturally, Clerics are the most heavily altered class under this system. Although they follow their God as the pagan clerics follow theirs, they do so not out of any desire for power like the others. They accept that sometimes Egosum will not grant their prayers, and approach him not as a tool but as a master. For domains, Egosum has none, allowing Clerics to choose at will from the list. (Though they may not choose Death or any evil domains like that. Egosum may be broad, but he is also purely good.) <br />
<br />
====Druids====<br />
<br />
They also recieve an overhaul, similar to that of clerics. Since druids must worship nature or nature deities, it is impossible for normal druids to be Sumist. However, Sumist characters have a class available called the Steward with exactly the same class features as the druid. The stewards do not worship nature, but recognize they have a duty to Egosum to protect his creation. They too base their spells on wisdom, for their control over the natural world around them comes from a strong inner peace. <br />
<br />
====Fighters====<br />
<br />
Pretty much the same. <br />
<br />
====Monks====<br />
<br />
Although the tradition of the ascetic has existed a long time outside Sumism, it too has been integrated in. Often their discipline is motivated by the need for redemption and purity in the monk, and thus their asceticism is motivated by humility. Although Lawful alignments are still typical, one out of hundreds may be neutral good. This works particularly well for those who multiclass as stewards. <br />
<br />
====Paladins====<br />
<br />
Paladins convert to Sumism far easier than any other class, and Sumist adventuring parties often come to exist when the paladin evangelizes them. Paladins may not used forced conversion, nor may they persecute good non-Smuists, although the temptation is often over-powering. Instead, they rely on typical forms of casual persuasion to bring people to the faith. <br />
<br />
====Rangers====<br />
<br />
No problem here. <br />
<br />
====Rouges====<br />
<br />
Since traditional Sumist law has a ban on stealing, rouges are an unlikely addition to the religion. Often, though, more skilled ones find themselves still useful to adventuring parties even if they can't steal stuff. <br />
<br />
====Sorcerors====<br />
<br />
Sorceror power comes from within, like superpowers. They do not tap into mystical forces, and often form fierce rivalries with the pagan sorcerors who do. Egosum forbids the use of mystical forces, as often they come from dark and evil sources. <br />
<br />
====Wizards====<br />
<br />
Having no powers of their own, they are drawn into the use of mysticism more easily than sorcerors. To stay consistant with their sumist belief, they often take the Gandalf approach, or use sources of magical energy which they are already familiar with. An example would be the matrix embedded at the Earth's core.<br />
<br />
===False Religions and False Gods===<br />
<br />
Although these are not true gods (there is only one real one) they are tremendously powerful mortals with divine powers who have been brought into powerful positions by fiends. The religions of the world are combinations of worship of good outsiders (which the good outsiders reject but fiends encourage, answering prayers in place of celestials) fiends, or 3 powerful mortals: Pun-Pun, Cassia, and Mammon. <br />
<br />
Pun-Pun is the NE false god of power. He was the secret member of the other two cultists, and is the deity of those who prefer strength to goodness or development (like munchkins). He has been toppled by Lord Gary of Gygax, but seeks ever to return. With a League of Dark Optimizers, his ex-familiar the tarrasque, and his servants the dalkyr at his command, he will stop at nothing to conquer and demolish all of creation. He corresponds to the devil. (not Satan, per se, but in the sense of one of mankind's 3 great temptations). <br />
<br />
Cassia (CE) is exactly as her entry on the Wiki shows, except that she was briefly a disciple of Pun-Pun. She represents the flesh. <br />
<br />
Mammon is the LE dwarf god of corrupted authority. He was a follower of Pun-Pun and briefly Cassia's opposite and partner in the Yin-Yan war. The ruler of society, money, conformity, bureacracy, and other Lawful evils, he treats individual worshippers as cogs in a constantly growing machine of power. His worshippers are usually evil bureaucrats. He corresponds to the world.<br />
<br />
==Cool Areas==<br />
<br />
Mount Equinox itself is the greatest landmark on the Continent. It is a swirling swath of fire and ice. Half of the mountain is covered in Glacier, while the other is a firey, magma-filled volcano. At the core lies the most mysterious location in the world: The Vortex. An endless swirl of positive energy and negative energy forming a tight tornado, the vortex flows like a whirlpool into its sphere of annihilation center. Every villian on the planet has tried to harness this energy at one point, but to no avail. The most enormous and succesful attempt produced a polar flash of hot and cold, forming the ground around into Mount Equinox. Some foolish people have tried to enter the vortex, only to be destroyed in the next second. The few survivors of this became vortexians or half-vortexians. It's radius is approximately 100 miles, and it can be seen from anywhere on the continent. <br />
<br />
The continent is shaped roughly like a diamond (parallelogram) with the mountain in the center. It is approximately 2000 miles wide and 1500 miles up and down. At the two "points" of the parellelogram are Silvaria and Golduria, while Raneheim is built on Mount Equinox itself. <br />
<br />
The area between Silvaria and Golduria, about 2000 miles wide and 1000 miles across, is known as the fertile band. Several rivers run off of Mount Equinox into this large area, bringing the same agricultural benefits that the Nile River brings to Egypt. It is thought that these rivers consist of melted ice, a common commodity on a mountain as polarized as Equinox. <br />
<br />
The areas to the North and South of the fertile band are known respectively as the fire and ice zones. Most creatures in the fire zone are CE, while LE monsters are based in the north zone (including a variant ice breathing blue dragon). They frequently invade the Fertile band from both ends, trying to expand their territories into new areas to conquer. The southernmost tip of the fire zone (and therefore the continent) is the cape of Trogdor. Although Trogdor has long been defeated, Lord Ludicrous has made it his base in an effort to establish his (weak) rule over all CE creatures. The Northernmost tip is the Grey Hall, a palace supposedly carved from a gigantic icicle. The villianous General Grey lives there. <br />
<br />
Other continents are unknown to the typical Equinox dweller, but can usually be infered from the nature of their iconomaster rulers. If a druid rules a continent, you can assume it will be covered in forest.<br />
<br />
==History==<br />
<br />
:0-the world and outsiders are created<br />
<br />
:1-the first fall, fiends form. <br />
<br />
:30- dragons created, evolve from dominant erptilian species. Instantly master form of technology known to them as '''machina'''. After designing a '''machina''' powered civilization, including a machina hard drive at the planet's core,<br />
<br />
:40-2nd fall, in which the above sentence is finished and the dragons collapse into evil. Evil dragons tattoo themselves chromatic colors, and use complex machina powered constructs to provide physical forms for the evil outsiders. Although less than their normal spiritual existance, these forms are powerful enough to conquer the central machina hard drive and establish a factory around it as the earth's core. <br />
<br />
:50-1st war. Good Dragons, realizing that it is an abomination to create constructs for the outsiders, cannot bring celestials of their own. When hope is nearly lost, celestials manifest of their own power. The war creates a stable zone in which fiends are barred from outright conquering world. Dragons, however, do to loss of their central machina hardrive, fall into chaos and nearly become extinct. Minor Machina drives implanted in the Earth's crust form a weaker machina matrix than previously existed. As civilization progresses, wizard's find way to access known machina drives and sorcerors find that some of the power has imprinted itse;f into their bloodstreams. Machina is later retermed '''magic'''. <br />
<br />
:60-Dragons nearly extinct. Retreat into hiding. <br />
<br />
:100-Elves and Dwarves emerge. Found urban and wilderness societies. The Dragons teach them rudmentary machina, and guide them to form strongest creatures on the planet. <br />
<br />
:150-Humans emerge from a crossbreeding of elves and dwarves. Evil Dragons exploit the genetic oddities of humans to clone tiny dragonmen. The Kobold Race forms. <br />
<br />
:200-Pun-Pun rises to power. By expermienting on his own DNA, creates the Dalkyr, Tarrasque, and Land of Nonsense. As Cult of Pun-Pun is founded, the human Lord Gary of Gygax uses an ancient machina weapon to chemically imbalance Pun-Pun's already unstable DNA. As fiends and dragons try to kill him for his great weapon, he flees into alternate plane where machina does not exist, and he cannot be detected. <br />
<br />
:300-Pun-Pun's dalkyr worshippers create Xoriat, and found Cult of Pun-Pun on Earth. Kobolds end expermientation on themselves, but not before forming the goblinoids. Goblinoids later form orcs, halflings, and gnomes. <br />
<br />
:Yin-Yan war. Dwarves abandon true god to worship Mammon, While Elves begin to worship Cassia. As Law and Chaos become pawns in the servitude of evil, the human and gnome missionaries attempt to return them to true faith. <br />
<br />
:360-Great decimation. Last good Dwarves and Elves unite, using their respective strengths and powers of Law and Chaos to destroy High priest of Pun-Pun. As cults of Cassia and Mammon Crumble, the two races finally return to the good side. The Law/Chaos vortex they generate, forms Mount Equinox, and eventually the continent of Equinox. <br />
<br />
:500-Great temptation. Draconic Demilich Trogdor turns the kobolds, orcs, and goblinoids to evil. <br />
<br />
:600-Vortexion Rise. The Duke of Pearl uses his new powers to found the Dark Optimizers, an offshoot of the cult of Pun-Pun. He tries to indoctrinate every adventurer in the world, but is stopped by the great Dashing Swordsman Ilghiehera Ligriv. He later bonds with Trogdor to start the Trogdor War, temporarily becoming a hybrid Dragon-Man who incinerates all continents except Equinox before they destroy him. <br />
<br />
:700-The overuse of the vortex starts the great collision, as the plane of Eberron crashes into the plane of Equinox, causing new continents and races to instantly appear in the middle of the ocean. Trade opens immediately, and the races spread throughout the world. <br />
<br />
:1000-The Age of Iconomasters begins and the Iconomasters divide the world into different nations and economic regions for them to rule. 12th fighter iconomaster leaves to form his own crime syndicate.<br />
<br />
Present Age. <br />
<br />
After the destruction wrought which forged Equinox, the Gold and Silver dragons established a pact with Humanity by building the cities of Golduria and Silvaria for the colonists coming to the continent, in exchange for obedience to the Silverian and Goldurian Laws. The ''Pax Dracona'' lasted for 7 centuries, during which dwarven explorers founded Raneheim in the caverns around Equinox itself. In addition, the Drusicilian forest grew between Equinox and Raneheim. Then, the sudden appearance of an ancient weapon in the hands of a sadistic bard turned back civilization by 3,000 years. The Southern inhabitants of Equinox lived in a land ravaged by Barbarism, and themselves became propagators of it. Meanwhile, the Court of Needles appeared in Silvaria. A deadly assassin's guild, they established smuggling through the Silvarian port and through the Drusicilian Forest. The sudden emergence of new warlords in the North crushed the hopes and dreams of millions, turning them into the slaves in a new heartless Empire. Today, the land has been carved up into these various good, evil, and still to be determined factions.<br />
<br />
===Nations===<br />
<br />
The regions of the land in between the city-states are generally untamed wilderness, but some outposts and loose government does exist in the wild. <br />
<br />
====Drucilia====<br />
<br />
The largest of these is the Drucilian forest, the most populated region in all of Equinox. A giant forest, it houses not only beings such as elves, halflings and raptorans, but also forest gnomes, humans, and even a few fey villages. Originally created after the primal eruption which forged the island, The fey were the first beings to inhabit it. Although it was under their domain for the first few thousand years of its existence, the conflict with the green dragons invading destroyed their Empire and the were forced to rely on humanoid allies to repel the threat. Thus, the first pioneers began. Among them were a group of forest gnomes, the descendants of whom would one day forge an alliance with the cleric Percival to overthrow the green dragon Empire. About 100 years before the current time, the Utopian forest kingdom was destroyed after the druidic order in the forest was corrupted by Humphrey Lintymann. They welcomed the green dragons back into the forest, convinced that they were required by nature to destroy the Utopian environment. Taking neutrality to the extremes to this very day, they attempt to act as evilly as possible to balance out the goodness of its inhabitants. After the green dragons were fully instated however, they were not willing to reverse the principle to aid the side of good. Humphrey Lintymann was one of the founders of The Court of Needles. To this very day, the forest is a major smuggling network for the court. Yet some good exists in the forest. See the NPC section (currently under construction)<br />
<br />
====Golduria====<br />
<br />
An Ancient City of Lawful Good People.<br />
<br />
Specifically, Golduria was the capital of the Ancient Goldurian Empire. It once ruled the entire continent of Golduria, and was destroyed by the terrible War of [[Trogdor (DnD NPC)|Trogdor]]. The city was founded by the gold dragon [[Guardian (DnD NPC)|Guardian]] when he was a young wyrmling, as a refugee from the Gold dragon poachers attacking from the bluebobble sea. He came to care for a community of peasants there, as they came to him for protection. After years, as new generations grew there, he faded into the twilight, interfering less directly in Goldurian politics. Eventually, by the time he was mature, the city had become a small kingdom under King Boris the Bumbler. <br />
<br />
<p>At this point in time, Guardian began instructing promising Goldurians in the ways of paladinhood. This proved useful, for it was at this point that the first skirmishes of Trogdor occured as the malevolent dragon unleashed a legion of his hobgoblin fighters on the East. As they pilaged and burned the land, Guardian's paladins swept into battle. Eventually, they unravelled his army by defeating the most Charismatic leaders. The Chaotic hordes soon disbanded, and the Paladin Emperors replaced the Kings of older Golduria. The greatest paladin in the land would become the Emperor at the death of the previous one. With Golduria the world's first Lawful Good nation, they naturally became very powerful as more and more smaller countries joined for protection. Eventually, the Goldurian Empire covered Half of the continent of Equinox, stretching from Golduria in the East to Raneheim in the West. Then, of course, the War of Trogdor nearly destroyed them. Today, Golduria has been reduced to its original capital city, but is still ruled by the strongest paladin in the land. In this case, the Paladin Iconomaster.<br />
<br />
====Silvaria====<br />
<br />
Guardian's Silver Dragon cousin later established a city of his own, placing it on top of a semifrozen crystaline lake called Babble Bay. Using trade with other continents, Silvaria becomes a global economic powerhouse. Its powerful navy and artistic charm keeps rouge nations from attacking it. Due to close location to the Drucicilian forest, it becomes heavily inhabitde by elves, and is widely known as the city of beauty. Most inhabitants are CG, including the original Silver Dragon, living secretly in a giant ice bubble in the bay beneith Silvaria. The Silvarian Dragons, essentially CG Silver ones, shortly hold rule, until they migrate to pursue artistic endeavors and the city is left in the hands of the most brilliant artist. <br />
<br />
====Raneheim====<br />
<br />
Raneheim was influenced partially by bronze dragons, but also by the cult of mammon in its rise. Thus, the Dwarven metropolis spends less time policing the world and moer time making money as mercenaries. Located at the base of Mount Equinox, they are in an ideal position for this.<br />
<br />
==Organizations/Villians==<br />
<br />
Many corrupt groups dot the landscape. The generic villains sometimes work together, each with those who resemble him on the Law/Chaos axis, but few actually plan for anyone to profit but themselves. Here are the lists of baddies.<br />
*The Grey Lords: Led by the Gruesome General Grey, these villains systematically decimate lands, forests, lives...all to attain the goal of Dominian over the Earth. Some of their plots have included Dominating the Tarrasque, Gaining possession of time-travel devices, and corrupting those under their influence through Programmed Amnesia spells (see the Spell Compendium). All the Grey Lords are Lawful Evil.<br />
**[[General Grey (DnD NPC)]], the leader of the Grey Lords, is a fallen Paladin. However, he posseses one trait no other Paladin has: Lawyer Power. After a shock wave of negative energy stripped him of his powerful paladin levels, he turned evil and became a Blackguard. However, he also became a Lawyer (Politico Character Optimization). He currently has a great deal of administrative power. Extremely lawful, he enjoys using his job as a person of prominence in Golduria to exploit people throughout Equinox. He currently has alliances with thousands of mind-flayers, vampires, devils... and is the leader of the Grey Lords. For some reason, his mind is extremely good at plotting, and he has generated thousands of evil schemes for his henchmen. This includes Dominating the Tarrasque, becoming Emperor, assassinating the High priests of rival religions, and bringing about the formation of a second mind flayer Empire. Still, throughout his corruption, he still perceives himself as the epitome of good. Everyone else is evil. His greatest vice-an incredible ego. weak by himself, but invincible in a social setting.<br />
**Purple Swan, a top Monk, frequently clashes with Gadgety Gilbert. She uses only an amulet of Mighty fists, and assorted miscellaneous wondrous items. However, things have changed of late. While assassinating a wealthy gnome to help Grey attain an artifact in his possession, she fell into a trap and contracted a horrible disease. At the time of the Campaign, she is forced to use Gadgety's aid to survive, transplanting her consciousness into a Warforged body. Naturally she is upset with her loss of independence on items and Machinery, but there is a consolation: Grey has hired a group of artificers to build an adamantine clockwork horror into her new body.<br />
**Macro-Tigey, a Rakshasa lich, works as the sorcerer for the Grey Lords. As yet, however, his only real role in the group is that of ambassador to the Nine Hells. He often aids Gadgety Gilbert.<br />
**Gadgety Gilbert, the team artificer, spends his time designing clever devices for use in the complicated schemes of General Grey or Slitheria. He often has some role in just about every plot the grey Lords have, and is currently trying to turn Purple Swan into the Ultimate Weapon.<br />
*The Court of Needles: A Silvarian thieves' guild. NE. founded by Hans Ombvil, but 2nd oldest member is Humphrey Lintymann.<br />
**Hans Ombvil, a villainous Fighter (Evil fighter, not actually Villainous Fighter Class) is the founder and head of Venomia. Wielder of the Sword of Kas (Dm guide) he also has proficiency with several exotic weapons developed by Venomia alone, or mundane weaponry from planes that have no magic but futuristic technology. (He has Proficiency with all Futuristic Weapons, in addition to other stuff.) Powerful, Cruel, and never smiling, he is currently heading a Court project to break into the Ranehiem National Vault, stealing all the lesser orbs. Few know his mysterious background, and he enjoys a certain amount of anonymity. Corrupted through a Programmed Amnesia Spell, he first came under the influence of evil when he obtained the Sword of Kas. He is the forgotten iconomaster.<br />
**The Armpit of Vecna used to work for the king of Silvaria, but turned away to serve Ombvil and turn his great magical skill to evil. You don't wanna mess with this guy. He's a gray elf, and is highly bigoted towards all non-elves, even half elves. His horrible bullying may be the very thing that drove The Hunter of Races insane. <br />
**Humphrey Lintymann is the most powerful druid on the continent of Equinox. He runs a large smuggling operation in the Drucilian forest, and has corrupted the druid order there. The Court currently has him involved in a plot to obtain the Green Orb of Dragonkind. He has a large number of corrupt druids working for him, and is widely believed to be the head of the Court.<br />
**The Unseen is a 15-year old halfling rogue who has already killed half of the Court's Enemies worldwide. The bodyguard of Ombvil, she is the most anonymous character of all. And to date, she is still one of the most vile.<br />
*The Blood Squad are just a bunch of Chaotic Evil Serial Killers who work together only in the loosest possible sense of the word. However, they can be considered allies. Although they cannot come up with any evil plots of their own, Ludicrous has been known to Hijack the Evil Plots of others, and often comes up with sinister gimmicks on the spot. <br />
**Lord Ludicrous is a psycho bard with a penchant for Otto's Irresistible dance. His favorite type of performance is rap music. He also carries a large clock around his neck which he has stolen from the Duke of Pearl. Last seen trying to unleash [[Trogdor (DnD NPC)|Trogdor]], a draconic demilich, he has since moved on to taking advantage of the Duke of Pearl's plan. He enjoys using mind control to send people into self-destructive frenzies, and makes frequent use of Song of Discord. He once used a Rulership Artifact to level a Dwarven City to the ground by forcing the city militia to butcher the civilians.<br />
**Mr. R, a half-orc barbarian, has spent a good deal of his life smashing everything that makes him upset. Ludicrous has currently entrusted him with a powerful ruler ship artifact, and has set him on a Campaign of terror to south Equinox. The goal: unleash Annihilatrix.<br />
**A serial killer, ranger, and avenging executioner, the Hunter of Races is best known for his variety. A half-elf, he has made it his hobby to kill as many sentient beings as possible- and often makes taxidermy from any particularly fierce victims. His favorite is the head of a halfling paladin that he keeps mounted on his wall. He attended the same private school as the Armpit of Vecna, whose constant bullying gave him a powerful hatred of purebred elves. Last seen convincing a group of aboleths to attack Silvaria, he remains a seriously nasty dude. <br />
*The Duke of Pearl is the most mysterious villain of all. Rumored to have several evil templates (mind-flayer lich vampire half-fiend) he is of an indiscernible alignment. The only things known about him is that he likes to collect his victims' souls in pearls...that he somehow absorbs the power of each person he entraps...that he is an even better schemer than Gray...that he has many allies...and that he owns a portrait of himself that he has never allowed anyone else to see. Perhaps it is his phylactery.<br />
<br />
== Planes ==<br />
<br />
[[Land of Nonsense (Equinox Mountain Kingdoms Supplement)|Land of Nonsense]]<br />
<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=Equinox Mountain Kingdoms Setting}}</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Ilighiera_Ligriv_(3.5e_NPC)&diff=249867Ilighiera Ligriv (3.5e NPC)2008-04-21T13:56:01Z<p>Sir Milo Teabag: </p>
<hr />
<div><dplc><br />
|{{NPC Description}}<br />
</dplc><br />
{{Stat Block 2<br />
|name=Ilighiera Ligriv |cr= 13<br />
|sex=M |race=[[Catfolk]] |clvl=[[Bard)]] 6<br />
|al=[[CG|Srd: Chaotic Good]] |size=[[M]] |type=[[Monstrous Humanoid]] ([[SRD:(Monstrous Humanoid)|(Monstrous Humanoid)]])<br />
|init= +5 |sens=[[low-light vision]] |listen= +8|spot= +6<br />
|lang= Common, Feline, Halfling, Sylvan<br />
|ac= 25|touch=17 |flat=18 |othac= |acmods=+7 (+3 mithral shirt), +1 deflection, +1 natural armor, +5 Dex, +1 Dodge<br />
|hp=66 |hd= 6d6 + 7d8 + 13 <br />
|fort=11 |ref=18 |will=10 <br />
|spd=50 ft. (10 squares)<br />
|melee1= + 17 +1 shock rapier<br />
|melee2= + 17 +1 frost short sword<br />
|bab=+11 |grp=+12<br />
|atkop= |sa= Flair, spells, catfolk pounce |prgrsns={{<br />
Stat Block 2/Spells Known}}<br />
|str= 12|dex= 20|con= 12|int= 14|wis= 10|cha=22<br />
|sq= Low-light vision, Wild Empathy, Dashing Swordsman stuff, bardic knowledge<br />
|feats=[[Dodge, Mobility, Spring Attack, Weapon Finesse, Catfolk Pounce, Two-Weapon Fighting, Track]]<br />
|skills= Bluff + 25, Perform (eyes) + 25, Perform (poetry) + 25, Diplomacy + 25, Tumble + 21, Balance + 13, Jump +9, Climb + 9, Hide + 11, Move Silently + 13<br />
|poss= +3 mithral shirt, boots of striding and springing, ring of protection +1, 5 potions of cure light wounds, +1 shock rapier, +1 frost short sword, Cloak of Charisma +2, 20 gp, circlet of persuasion<br />
|deity=Egosum}}<br />
<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=April 20<br />
|status=a jot or a tittle<br />
}}<br />
<br />
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[[Category:Good Alignment]]</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Ilighiera_Ligriv_(3.5e_NPC)&diff=249866Ilighiera Ligriv (3.5e NPC)2008-04-21T13:54:07Z<p>Sir Milo Teabag: </p>
<hr />
<div><dplc><br />
|{{NPC Description}}<br />
</dplc><br />
{{Stat Block 2<br />
|name=Ilighiera Ligriv |cr= 13<br />
|sex=M |race=[[Catfolk]] |clvl=[[Bard)]] 6<br />
|al=[[CG|Srd: Chaotic Good]] |size=[[M]] |type=[[Monstrous Humanoid]] ([[SRD:(Monstrous Humanoid)|(Monstrous Humanoid)]])<br />
|init= +5 |sens=[[low-light vision]] |listen= +8|spot= +6<br />
|lang= Common, Feline, Halfling, Sylvan<br />
|ac= 25|touch=17 |flat=18 |othac= |acmods=+7 (+3 mithral shirt), +1 deflection, +1 natural armor, +5 Dex, +1 Dodge<br />
|hp=66 |hd= 6d6 + 7d8 + 13 <br />
|fort=11 |ref=18 |will=10 <br />
|spd=50 ft. (10 squares)<br />
|melee1= + 17 +1 shock rapier<br />
|melee2= + 17 +1 frost short sword<br />
|bab=+11 |grp=+12<br />
|atkop= |sa= Flair, spells, catfolk pounce |prgrsns={{<br />
Stat Block 2/Spells Known}}<br />
|str= 12|dex= 20|con= 12|int= 14|wis= 10|cha=22<br />
|sq= Low-light vision, Wild Empathy, Dashing Swordsman stuff, bardic knowledge<br />
|feats=[[Dodge, Mobility, Spring Attack, Weapon Finesse, Catfolk Pounce, Two-Weapon Fighting, Track]]<br />
|skills= Bluff + 25, Perform (eyes) + 25, Perform (poetry) + 25, Diplomacy + 25, Tumble + 21, Balance + 13, Jump +9, Climb + 9, Hide + 11, Move Silently + 13<br />
|poss= +3 mithral shirt, boots of striding and springing, ring of protection +1, 5 potions of cure light wounds, +1 shock rapier, +1 frost short sword, Cloak of Charisma +2, 20 gp, circlet of persuasion<br />
|deity=Egosum}}<br />
<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=April 20<br />
|status=a jot or a tittle<br />
}}<br />
<br />
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[[Category:Good Alignment]]</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Ilighiera_Ligriv_(3.5e_NPC)&diff=249864Ilighiera Ligriv (3.5e NPC)2008-04-21T13:25:39Z<p>Sir Milo Teabag: </p>
<hr />
<div><dplc><br />
|{{NPC Description}}<br />
</dplc><br />
{{Stat Block 2<br />
|name=Ilighiera Ligriv |cr= 13<br />
|sex=M |race=[[Catfolk]] |clvl=[[Bard)]] 6<br />
|al=[[CG|Srd: Chaotic Good]] |size=[[M]] |type=[[Monstrous Humanoid]] ([[SRD:(Monstrous Humanoid)|(Monstrous Humanoid)]])<br />
|init= +5 |sens=[[]] |listen= |spot=<br />
|lang= Common, Feline, Halfling, Sylvan<br />
|ac= 25|touch=17 |flat=18 |othac= |acmods=+7 (+3 mithral shirt), +1 deflection, +1 natural armor, +5 Dex, +1 Dodge<br />
|hp=66 |hd= 6d6 + 7d8 + 13 <br />
|fort=11 |ref=18 |will=10 <br />
|spd=50 ft. (10 squares)<br />
|melee1= + 17 +1 shock rapier<br />
|melee2= + 17 +1 frost short sword<br />
|bab=+11 |grp=+12<br />
|atkop= |sa= Flair, spells, catfolk pounce |prgrsns={{<br />
Stat Block 2/Spells Known}}<br />
|str= 12|dex= 20|con= 12|int= 14|wis= 10|cha=22<br />
|sq= Low-light vision, Wild Empathy, Dashing Swordsman stuff, bardic knowledge<br />
|feats=[[Dodge, Mobility, Spring Attack, Weapon Finesse, Catfolk Pounce, Two-Weapon Fighting, Track]]<br />
|skills= Bluff + 25, Perform (eyes) + 25, Perform (poetry) + 25, Diplomacy + 25, Tumble + 21, <br />
|poss= +3 mithral shirt, boots of striding and springing, ring of protection +1, 5 potions of cure light wounds, +1 shock rapier, +1 frost short sword, Cloak of Charisma +2, 20 gp, circlet of persuasion<br />
|deity=Egosum}}<br />
<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=April 20<br />
|status=a jot or a tittle<br />
}}<br />
<br />
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[[Category:Good Alignment]]</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Ilighiera_Ligriv_(3.5e_NPC)&diff=249863Ilighiera Ligriv (3.5e NPC)2008-04-21T13:24:37Z<p>Sir Milo Teabag: </p>
<hr />
<div><dplc><br />
|{{NPC Description}}<br />
</dplc><br />
{{Stat Block 2<br />
|name=Ilighiera Ligriv |cr= 13<br />
|sex=M |race=[[Catfolk]] |clvl=[[SRD:Bard (DnD Class)]] 6<br />
|al=[[CG|Srd: Chaotic Good]] |size=[[M]] |type=[[Monstrous Humanoid]] ([[SRD:(Monstrous Humanoid)|(Monstrous Humanoid)]])<br />
|init= +5 |sens=[[]] |listen= |spot=<br />
|lang= Common, Feline, Halfling, Sylvan<br />
|ac= 25|touch=17 |flat=18 |othac= |acmods=+7 (+3 mithral shirt), +1 deflection, +1 natural armor, +5 Dex, +1 Dodge<br />
|hp=66 |hd= 6d6 + 7d8 + 13 <br />
|fort=11 |ref=18 |will=10 <br />
|spd=50 ft. (10 squares)<br />
|melee1= + 17 +1 shock rapier<br />
|melee2= + 17 +1 frost short sword<br />
|bab=+11 |grp=+12<br />
|atkop= |sa= Flair, spells, catfolk pounce |prgrsns={{<br />
Stat Block 2/Spells Known}}<br />
|str= 12|dex= 20|con= 12|int= 14|wis= 10|cha=22<br />
|sq= Low-light vision, Wild Empathy, Dashing Swordsman stuff, bardic knowledge<br />
|feats=[[Dodge, Mobility, Spring Attack, Weapon Finesse, Catfolk Pounce, Two-Weapon Fighting, Track]]<br />
|skills= Bluff + 25, Perform (eyes) + 25, Perform (poetry) + 25, Diplomacy + 25, Tumble + 21, <br />
|poss= +3 mithral shirt, boots of striding and springing, ring of protection +1, 5 potions of cure light wounds, +1 shock rapier, +1 frost short sword, Cloak of Charisma +2, 20 gp, circlet of persuasion<br />
|deity=Egosum}}<br />
<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=April 20<br />
|status=a jot or a tittle<br />
}}<br />
<br />
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[[Category:CR 13]]<br />
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[[Category:Good Alignment]]</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Ilighiera_Ligriv_(3.5e_NPC)&diff=249862Ilighiera Ligriv (3.5e NPC)2008-04-21T13:23:05Z<p>Sir Milo Teabag: </p>
<hr />
<div><dplc><br />
|{{NPC Description}}<br />
</dplc><br />
{{Stat Block 2<br />
|name=Ilighiera Ligriv |cr= 13<br />
|sex=M |race=[[Catfolk]] |clvl=[[]] <br />
|al=[[CG|Srd: Chaotic Good]] |size=[[M]] |type=[[Monstrous Humanoid]] ([[SRD:(Monstrous Humanoid)|(Monstrous Humanoid)]])<br />
|init= +5 |sens=[[]] |listen= |spot=<br />
|lang= Common, Feline, Halfling, Sylvan<br />
|ac= 25|touch=17 |flat=18 |othac= |acmods=+7 (+3 mithral shirt), +1 deflection, +1 natural armor, +5 Dex, +1 Dodge<br />
|hp=66 |hd= 6d6 + 7d8 + 13 <br />
|fort=11 |ref=18 |will=10 <br />
|spd=50 ft. (10 squares)<br />
|melee1= + 17 +1 shock rapier<br />
|melee2= + 17 +1 frost short sword<br />
|bab=+11 |grp=+12<br />
|atkop= |sa= Flair, spells, catfolk pounce |prgrsns={{<br />
Stat Block 2/Spells Known}}<br />
|str= 12|dex= 20|con= 12|int= 14|wis= 10|cha=22<br />
|sq= Low-light vision, Wild Empathy, Dashing Swordsman stuff, bardic knowledge<br />
|feats=[[Dodge, Mobility, Spring Attack, Weapon Finesse, Catfolk Pounce, Two-Weapon Fighting, Track]]<br />
|skills= Bluff + 25, Perform (eyes) + 25, Perform (poetry) + 25, Diplomacy + 25, Tumble + 21, <br />
|poss= +3 mithral shirt, boots of striding and springing, ring of protection +1, 5 potions of cure light wounds, +1 shock rapier, +1 frost short sword, Cloak of Charisma +2, 20 gp, circlet of persuasion<br />
|deity=Egosum}}<br />
<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=April 20<br />
|status=a jot or a tittle<br />
}}<br />
<br />
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[[Category:Chaotic Alignment]]<br />
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[[Category:Good Alignment]]</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Ilighiera_Ligriv_(3.5e_NPC)&diff=249736Ilighiera Ligriv (3.5e NPC)2008-04-20T22:51:48Z<p>Sir Milo Teabag: New page: <dplc> |{{NPC Description |name=Ilighiera Ligriv |cr= 13 |sex=M |race=Catfolk |clvl=[[]] |al=Srd: Chaotic Good |size=M |type=Monstrous Humanoid ([[SRD:(Monstrous Humano...</p>
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<div><dplc><br />
|{{NPC Description<br />
|name=Ilighiera Ligriv |cr= 13<br />
|sex=M |race=[[Catfolk]] |clvl=[[]] <br />
|al=[[CG|Srd: Chaotic Good]] |size=[[M]] |type=[[Monstrous Humanoid]] ([[SRD:(Monstrous Humanoid)|]])<br />
|init= +5 |sens=[[]] |listen= |spot=<br />
|lang= Common, Feline, Halfling, Sylvan<br />
|ac= 25|touch=17 |flat=18 |othac= |acmods=+7 (+3 mithral shirt), +1 deflection, +1 natural armor, +5 Dex, +1 Dodge<br />
|hp=66 |hd= 6d6 + 7d8 + 13 <br />
|fort=11 |ref=18 |will=10 <br />
|spd=50 ft. (10 squares)<br />
|melee1= + 17 +1 shock rapier<br />
|melee2= + 17 +1 frost short sword<br />
|bab=+11 |grp=+12<br />
|atkop= |sa= Flair, spells, catfolk pounce |prgrsns={{<br />
Stat Block 2/Spells Known<br />
|str= 12|dex= 20|con= 12|int= 14|wis= 10|cha=22<br />
|sq= Low-light vision, Wild Empathy, Dashing Swordsman stuff, bardic knowledge<br />
|feats=[[Dodge, Mobility, Spring Attack, Weapon Finesse, Catfolk Pounce, Two-Weapon Fighting, Track]]<br />
|skills=|poss= +3 mithral shirt, boots of striding and springing, ring of <br />
|deity=Egosum<br />
<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=April 20<br />
|status=a jot or a tittle<br />
}}<br />
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[[Category:Good Alignment]]</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Discussion:Multi-classing_Druid&diff=248879Discussion:Multi-classing Druid2008-04-17T01:51:44Z<p>Sir Milo Teabag: /* Kelly&nbsp;<small><small>19:39, 16 April 2008 (MDT)</small></small> */</p>
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<div>==Multi-classing a Druid==<br />
Anyone ever played a Druid, and multi'ed to another class, I would love to get some ideas for what I should multi-class to!<br />
<br />
Thanks,--[[User:Kisame93|User:Kisame93 &#124; Ryan B.]] 17:37, 15 April 2008 (MDT) <br />
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=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>17:44, 15 April 2008 (MDT)</small></small> ===<br />
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Depends on what you want, really. If you want more spellcasting and abilities that tie in with your own animal companion and wildshaping, take Wizard and then go Arcane Hierophant (Races of the Wild). This grants you dual spellcasting progression, an Animal Companion that acts as a Familiar and increased Wildshape, I think. If you want to focus on hitting things hard? Barbarian or Fighter (for the feats). Rage while Wildshaping with Barbarian. How about a Tome of Blood class? Like Warblade, in order to devestate your opponents in combat or whatever with manuevers. It all depends on what you want, but Druid / Wizard/ Arcane Hierophant is a good way to go. Also taking Mystic Theurge after AH 10 will net you a Caster Level in each of about 17, if you go Druid 3 / Wizard 3 / Arcane Hierophant 10 / Mystic Theurge 4.<br />
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=== --[[User:Kisame93|User:Kisame93 &#124; Ryan B.]] 17:58, 15 April 2008 (MDT) ===<br />
The arcane Heirophant sounds pretty cool, but I dont own the book and me not having a job(not old enough...lol [14]), i have to mow lawns to buy the books, does WoTC let DnD wiki post the material on this site?<br />
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=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>03:47, 16 April 2008 (MDT)</small></small> ===<br />
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No, OGL states you're not allowed to post it. Sorry.<br />
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=== [[User:Kelly|Kelly]]&nbsp;<small><small>19:39, 16 April 2008 (MDT)</small></small> ===<br />
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I'm actually running a game now that has a druid/monk character. Many of the supplements - Complete This, Complete That, Complete Theotherthing - have feats that get around the "monks can't mulitclass" rule, so I created my own: Nature's Ascetic. This feat allows charcters to stack their druid and monk levels when determining monk AC bonus and open hand damage, and druid wild shape ability and animal companion bonuses (and of course allows characters to continue gaining monk levels after taking druid levels). My campaign world had a particular niche for a druid/monk combination, so I thought I'd give players the option and see how it works out. The character is still a low level, so we'll see how balanced it is as time goes on.<br />
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=== [[User:Sir Milo Teabag|Sir Milo Teabag]]&nbsp;<small><small>19:51, 16 April 2008 (MDT)</small></small> ===<br />
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I've heard and thought a lot of good things about Monk/Druid. It seems like the sort of thing that would work best with gestalt rules, though... I think FotF is a good prestige class for stuff like that. Incidentally, do you find Vow of Poverty works with this ascetic druid of yours? I think this line of character sounds interesting. <br />
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__NOTOC__</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:Cassia_(3.5e_Deity)&diff=248594Talk:Cassia (3.5e Deity)2008-04-16T12:38:37Z<p>Sir Milo Teabag: /* Featured Article */</p>
<hr />
<div>== Amazon ==<br />
Did you make reference to my [[Amazon (DnD Prestige Class)|Amazon]] class or is it just a funny coincidence. If you did have no problem with that, i can even if you want put Cassia reference on the [[Amazon (DnD Prestige Class)#Divina|Divina Table]]. By the way nice deity you created (she recall me [[Ghanadel (Ascyria Supplement)|Ghanadel]] even thought they are very different from each other upon closer examination). --[[User:Lord Dhazriel|Lord Dhazriel]] 13:58, 4 April 2008 (MDT)<br />
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:Coincidence; the amazon are also in various d20 books, or at least, a "slayer's guide to amazons." If you want to put her on the table, you may. [[User:Noname|Noname]] 14:02, 4 April 2008 (MDT)<br />
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:: I really think she deserve a place on the divina table, Do you have any suggestion for the bonus she grant (see the original divina table (link above) if you want a hint.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:09, 4 April 2008 (MDT)<br />
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::: Yes, +2 to Charisma and may cast enslave once a day. Or, +2 Charisma and the ability to use vampiric touch a certain number of times a day. Cassia will also show up in Praemium Terra, but will get in trouble with the archmages, who are already busy exploiting that land. [[User:Noname|Noname]] 22:19, 4 April 2008 (MDT)<br />
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:::: Praemium Terra, a nice campaign, i really like the 500 archmages idea.--[[User:Lord Dhazriel|Lord Dhazriel]] 22:21, 4 April 2008 (MDT)<br />
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::::: Are there any powers only available to deities in d&d? I thought I'd heard something about that. [[User:Noname|Noname]] 22:24, 4 April 2008 (MDT)<br />
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:::::: Yes in a crappy book, brought it (half useless) 50$.--[[User:Lord Dhazriel|Lord Dhazriel]] 22:27, 4 April 2008 (MDT)<br />
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== Origin ==<br />
There is some VERY indirect references to the marvel comics character "the goddess" from the mini-series "the infinity crusade" in which the universe nearly came to an end. The goddess powered her universe-ending weapon by fooling people into worshiping her and using their "universal will" to override what could have stopped her from ending the universe. The picture is from deviantart:http://ken1171.deviantart.com/art/Serenity-Wind-78689019 [[User:Noname|Noname]] 23:02, 4 April 2008 (MDT)<br />
<br />
:Cassia's character comes from many of the things in life that corrupt and eat away at morality and society: the seven sins, a too great sense of entitlement, false feelings of being oppressed when asked to do the right thing, making decisions based on passion instead of reason, illiteracy, excessiveness, and idolatry. [[User:Noname|Noname]] 17:28, 4 April 2008 (MDT)<br />
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::Did I make this too long? I will also say that part of my inspiration for this came from the game Populous: The Beginning, in which a female shaman absorbs power from her followers (the more she has, the more mana she possesses) and has the goal of becoming a god. If all of her followers die, she dies as well. EDIT: And when I say "this", I mean the article, not the long discussion page. And one more thing, the cocoon was taken from the cocoon in Power Rangers Lost Galaxy, when the female arch-villain Trakeena goes into a cocoon to gain new powers and emerges as a half-woman half-praying mantis creature.[[User:Noname|Noname]] 23:00, 4 April 2008 (MDT)<br />
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::: No article can be too long--[[User:Lord Dhazriel|Lord Dhazriel]] 10:04, 5 April 2008 (MDT) <br />
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:::: Thank you for telling me that. And whatever happened to the divine rating system for ''all''of the website? Also, one other note; it says that your Amazons have to remain virgins (a good choice for that kind of class), and yet worshiping Cassia would make them eventually degenerate into a...significantly less than virginal... state over time. I have no problem with Cassia being on the Divina list, though. Ascyria is a great Campaign Setting! [[User:Noname|Noname]] 10:12, 5 April 2008 (MDT)<br />
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::::: Maybe Cassia make an exception, the prerequise can change depending on the deity, or she can just want them to have a clear mind. She could require, Must not be Virgin.--[[User:Lord Dhazriel|Lord Dhazriel]] 10:19, 5 April 2008 (MDT)<br />
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:::::: All Cassia wants is their power; it doesn't matter too much to her whether they are virginal or not, so there isn't any conflict with the virgin requirement. I suppose Cassia simply wouldn't pass up a chance for more power, even if it means having virginal followers. The amazons can always be corrupted and fall from grace; you even set rules for what happens that comes to pass... [[User:Noname|Noname]] 10:25, 5 April 2008 (MDT)<br />
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::::::: I think she is (Cassia) very developed and interesting. Would you mind (or like) if i put her in the [[Deities and Pantheons (Ascyria Supplement)#Independent Deities|independent deity]] section. You could also add a adaptation section by example many book use this feature. ex: (Cassia in Eberron), (Cassia in Forgotten Realm), (Cassia in in Praemium Terra) etc. This is the last requirement that I need to nominate a Featured Article<br />
<br />
:::::::'''Lord Dhazriel Featured Article Nomination Criteria'''<br />
:::::::* Have a large history or background<br />
:::::::* Be Original <br />
:::::::* Adaptation (deity, race and class only)<br />
:::::::* Have link in the page (if necessary)<br />
<br />
::::::: That everything, you are free to judge, if you want any help i would gladly assist.--[[User:Lord Dhazriel|Lord Dhazriel]] 11:08, 5 April 2008 (MDT)<br />
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:::::::: If you want to put her in the independent deities section, go ahead. A featured article. Wow. If that is so, I'll need to polish this up. Is there anything that could use refining here? I'll work on adaptation... I wonder what makes this goddess so interesting... [[User:Noname|Noname]] 13:02, 5 April 2008 (MDT)<br />
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:::::::::This could be improved with an image of this deities symbol. --[[User:Green Dragon|Green Dragon]] 13:23, 5 April 2008 (MDT)<br />
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::::::::::Also, more links to the SRD could be added. --[[User:Green Dragon|Green Dragon]] 13:31, 5 April 2008 (MDT)<br />
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::::::::::: Done. The image is added, as are the links. [[User:Noname|Noname]] 13:43, 5 April 2008 (MDT)<br />
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:::::::::::: And thank you, both of you, for all of your help. [[User:Noname|Noname]] 14:01, 5 April 2008 (MDT)<br />
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{{Discussion Indentation Revert}}<br />
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: How would one adapt a deity for a setting, anyway? [[User:Noname|Noname]] 14:26, 5 April 2008 (MDT)<br />
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:: You need a good knowledge of the campaign, by example her relationship with other deities, other races and how she react to the difference (races that do(esn't) exist or with anything else in a campaign. If you want I can help you here or you can ask other campaign maker to help.--[[User:Lord Dhazriel|Lord Dhazriel]] 16:28, 5 April 2008 (MDT)<br />
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::: Do you think Cassia would fit well in Eberron? I'm planning on placing her there and in Praemium Terra. [[User:Noname|Noname]] 16:32, 5 April 2008 (MDT)<br />
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:::: Yes, but i know nothing about Ebberon.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:15, 5 April 2008 (MDT)<br />
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::::: I can also do a Cassia in Ascyria if you want, more there better it is.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:53, 5 April 2008 (MDT)<br />
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::::::Okay, that would be good. [[User:Noname|Noname]] 19:15, 5 April 2008 (MDT)<br />
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:::::::I just realized that Sarah Kerrigan from the Starcraft series of computer games might be another influence, albeit one that I wasn't consciously aware of. Having played that game series, I know that Kerrigan spends time in a Chrysalis before emerging as the powerful "queen of blades", a half-human, half-zerg monstrosity. [[User:Noname|Noname]] 01:04, 6 April 2008 (MDT)<br />
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:::::::: Rogue from the X-Men of marvel comics is probably the inspiration for Cassia's energy-draining powers; Rogue is another woman with the ability to drain life (and power) with contact made by her hands (or other body parts.) [[User:Noname|Noname]] 15:17, 7 April 2008 (MDT)<br />
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== Embedding ==<br />
How does one imbed an image to this site? [[User:Noname|Noname]] 14:14, 4 April 2008 (MDT)<br />
<br />
:<tt><nowiki>[[Image:Example.jpg]]</nowiki></tt><br />
:* Import Image and Sound [[Special:Upload|With this link.]]<br />
:* You must log yourself in again<br />
:* The image must be in your computer (preferably)<br />
:* Use JPG (BMP are too spacious)<br />
:Hope i helped.--[[User:Lord Dhazriel|Lord Dhazriel]] 14:28, 4 April 2008 (MDT)<br />
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:: It says uploads are disabled.[[User:Noname|Noname]] 14:29, 4 April 2008 (MDT)<br />
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::: Try again if it really do no work you have 2 choice:<br />
:::* Contact an Administrator<br />
:::* I may Upload the image for you but... i must have the image<br />
:::Your choice--[[User:Lord Dhazriel|Lord Dhazriel]] 14:33, 4 April 2008 (MDT)<br />
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::::This site doesn't accept .swf files on the upload page, does it? Is there another way to get it on the site? [[User:Noname|Noname]] 14:38, 4 April 2008 (MDT)<br />
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::::: In theory, you could change the file type with a save as with paint, and i doubt their is another solution. Is your image animated or something special?<br />
::::: I stop Molling (sending message) you now or your page will be full. --[[User:Lord Dhazriel|Lord Dhazriel]] 14:43, 4 April 2008 (MDT)<br />
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:::::: It is a piece of work that I received direct permission to use from the artist. [[User:Noname|Noname]] 14:47, 4 April 2008 (MDT)<br />
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::::::: Okay try to change the format to jpg and you should be alright, if you have any problem contact me. If you are still having problem after changing the format, contact an administrator or sent me the picture so i may try to import it myself.--[[User:Lord Dhazriel|Lord Dhazriel]] 14:55, 4 April 2008 (MDT)<br />
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:::::::: Meet me at the [[Special:TheTavern|Tavern]].--[[User:Lord Dhazriel|Lord Dhazriel]] 15:04, 4 April 2008 (MDT)<br />
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::::::::: <tt><nowiki>[[Image:NonameIMG.jpg]]</nowiki></tt> place it were you want. --[[User:Lord Dhazriel|Lord Dhazriel]] 15:28, 4 April 2008 (MDT)<br />
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::::::::::How? And please don't type in all caps... [[User:Noname|Noname]] 15:30, 4 April 2008 (MDT)<br />
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::::::::::: I didn't meant any offence, simply modify the text. By the way when it would be complete do you want me rate it.--[[User:Lord Dhazriel|Lord Dhazriel]] 15:40, 4 April 2008 (MDT)<br />
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:::::::::::: Okay. What is the criteria for rating? [[User:Noname|Noname]] 15:45, 4 April 2008 (MDT)<br />
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{{Discussion Indentation Revert}}<br />
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: Strange the rating system seem to be missing on deity, I'm going to tell that to green Dragon.--[[User:Lord Dhazriel|Lord Dhazriel]] 15:48, 4 April 2008 (MDT)<br />
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::Okay. Images are not uploaded on D&D Wiki, they are uploaded on [[dndmedia:Main Page|D&D Wiki Media]]. Hope this helps. Also I have explained what happened to the rating system on [[Talk:DnD Deities#Rating System]]. --[[User:Green Dragon|Green Dragon]] 11:45, 5 April 2008 (MDT)<br />
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== Suggestion ==<br />
<br />
Perhaps you should give her divine minion do to her biding (Could be Succubus, Succubus seem to fit her.) and maybe an artifact related to her. This could add more depth to the deity.--[[User:Lord Dhazriel|Lord Dhazriel]] 16:46, 4 April 2008 (MDT)<br />
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:Good idea. I'll create a plane and an artifact and link them to her... I've already added an explanation about minions. [[User:Noname|Noname]] 17:47, 4 April 2008 (MDT)<br />
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::Have I made her too powerful? [[User:Noname|Noname]] 19:20, 4 April 2008 (MDT)<br />
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::: For words, she is a deity. In my campaign the Demiurge (Overdeity) Necroxis impaled the planet with his sword when the gods rebelled against him. You could create a stats block for her, if you really feel her overpowered than add a weakness. She may have a flawed godhood due to the way she make herself a god(dess). By reading how she ascended i think she could have a power that allow her to retreat to her dream (the Dreamrealm). Maybe she is still mortal here. But don,t worry if we compare her ability to "''Necroxis's Plane Breaker''" she is pretty balanced. Intermediate deity clearly win against a group of epic adventurer. Her true power clearly reside in her ability to control the mass, i don't think she is overpowered, she is balanced for a Intermediate deity.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:05, 4 April 2008 (MDT)<br />
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::::She doesn't have a dream-realm, but maybe she could hide in another cocoon until every mortal who knows of her has died and return to an unsuspecting world. [[User:Noname|Noname]] 22:02, 4 April 2008 (MDT)<br />
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:::::Do you think I should create a spell (on another page which links to the Cassia article) to explain how Cassia makes her chrysalis? [[User:Noname|Noname]] 17:22, 7 April 2008 (MDT)<br />
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:::::: If you master epic spell, why not!--[[User:Lord Dhazriel|Lord Dhazriel]] 17:45, 7 April 2008 (MDT)<br />
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::::::: You should build her a domain, like i did with Ghanadel.--[[User:Lord Dhazriel|Lord Dhazriel]] 22:44, 11 April 2008 (MDT)<br />
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:::::::: There's no need; all of the spells that I would have included already exist. Any others... are unsuitable for this site; I don't want to post x-rated content. This isn't the crappy "Book of Erotic Fantasy." [[User:Noname|Noname]] 23:22, 11 April 2008 (MDT)<br />
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== Added Link ==<br />
<br />
I added some link, to the domain and favoured weapon (to accelerate spell research and formatting). Continue your good work ''':)'''. --[[User:Lord Dhazriel|Lord Dhazriel]] 20:47, 4 April 2008 (MDT)<br />
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== Sociopath ==<br />
<br />
Do you think that Cassia's evil behavior is enough to classify her as a sociopath? I'm trying to add something unique to this entry in hopes of getting it as a featured article. [[User:Noname|Noname]] 17:03, 5 April 2008 (MDT)<br />
<br />
:On another note, is this the longest DnD Deity article there is? [[User:Noname|Noname]] 21:11, 5 April 2008 (MDT)<br />
<br />
::Okay, save for the Eberron entry, this is essentially finished. Unless there is some other suggestion, I'm going to call this complete after Eberron's adaptation is entered. [[User:Noname|Noname]] 22:20, 5 April 2008 (MDT)<br />
<br />
== Finished ==<br />
Save for adding suggestions or minor edits, this page is finished. Any comments or suggestions? [[User:Noname|Noname]] 09:58, 6 April 2008 (MDT)<br />
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:The only thing you could do more is putting a stat block for those who want to fight her, but this is not really useful and is time consuming.--[[User:Lord Dhazriel|Lord Dhazriel]] 15:31, 6 April 2008 (MDT)<br />
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::It isn't really useful for a deity, especially this one; considering that this Cassia's exact stats changes depending on where she is and how many followers she has... I'm going to leave this part up to the DMs. [[User:Noname|Noname]] 16:03, 6 April 2008 (MDT)<br />
<br />
:::Okay, it appears that I may need something more to put this over the top and make it worthy of a featured article... I have an idea that I don't believe has been tried before on this wiki, or even in all of D&D. A deity with the ability to progress. The idea is to add a subsection entailing what would happen IF Cassia could gain enough power to become a greater deity. The subsection would have additional powers (she can enthrall nature itself with her beauty at greater deity level!), but would NOT cancel out anything that she already has. This will give the goddess more flexibility and will enable her to appear even in the very highest level Campaigns. Ever heard of a goddess so charismatic that even water, wind, fire, and rocks are charmed? [[User:Noname|Noname]] 14:07, 10 April 2008 (MDT)<br />
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::::I'm excited ''':)'''. --[[User:Green Dragon|Green Dragon]] 14:45, 10 April 2008 (MDT)<br />
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::::: 500 + views! [[User:Noname|Noname]] 16:29, 10 April 2008 (MDT)<br />
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:::::: So, how has her "seduction of the elements" worked out, in your opinion? [[User:Noname|Noname]] 19:49, 11 April 2008 (MDT)<br />
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::::::: It worked fine, but the risk of conflict with other deities power are many. By example how do you think a Greater Cassia would react to Ghanadel's Solar Wrath. The powers are very original and reflect the deity well. On a side note, beware before including Overdeity in a text, remember they are the supreme deity, by example The progression in Ascyria from 20 to 21 is about 10 time as long as the progression 0-20.--[[User:Lord Dhazriel|Lord Dhazriel]] 19:53, 11 April 2008 (MDT)<br />
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:::::::: I don't know if I will or can make Cassia an overdeity; that would mean she has EVERYONE enslaved to her will. Maybe as a hypothetical scenario... and there probably would be a clash between two evil goddesses in the case you mentioned... [[User:Noname|Noname]] 21:03, 11 April 2008 (MDT)<br />
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::::::::: I think it difficult to have everyone enslaved when you only accept women (50%) to be part of your cult (priesthood). I wouldn't worship that deity (nor that i would worship Ghanadel or any other evil deities) and seeing the organization of the cult.... I doubt that they manage to raise themselves against great religions. More you cause mess more people want to rip your throat, well basically it an extreme emotion to want to rip someone throat so maybe cassia will grow in power. If she was near overdeityhood, she could except troubles from the power in place, i don't know about your overdeity(ies) but my demiurges (two) both have 100 Divine Ranks (I know it uselessly high, more symbolic than anything else).--[[User:Lord Dhazriel|Lord Dhazriel]] 21:23, 11 April 2008 (MDT)<br />
<br />
:::::::::: Keep in mind that Cassia is unlikely to ever advance beyond intermediate deity level. The very fact that she only has a great appeal to 50% of the population holds her back... of course, her magic operates on emotion, not reason, and her very presence can fool the weak-minded. In some lands where female deities are already respected by men and women, she can gain followers from the men. What can also work is if she manages to convert the king (or queen) of a country and make worshiping her the official religion. --[[User:Noname|Noname]] 21:38, 11 April 2008 (MDT)<br />
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::::::::::: I don't know for but if i was the king or the queen of a country she would be the last deity i want as official religion: After all all kings (even goods kings) oppress the people in some way. It like Egyptian theocracy adopting Jesus ;) --[[User:Lord Dhazriel|Lord Dhazriel]] 21:42, 11 April 2008 (MDT)<br />
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:::::::::::: By the way do you think Cassia in Ascyria is good enough ?--[[User:Lord Dhazriel|Lord Dhazriel]] 21:47, 11 April 2008 (MDT)<br />
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::::::::::::: Yes, it is fine. And the king or queen can be tempted or enslaved to accept her as the patron deity. [[User:Noname|Noname]] 21:56, 11 April 2008 (MDT)<br />
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== Featured Article ==<br />
<br />
{{Succeeded Featured Article Nominee|--[[User:Green Dragon|Green Dragon]] 14:26, 15 April 2008 (MDT)}}<br />
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I nominated this article because I think it of high quality. The descriptions are advanced and the concept is interesting and unique.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:53, 6 April 2008 (MDT)<br />
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:Thank you! The concept isn't too dissimilar to yours for Galadriel, though. What is the appeal of the concept, though? This wiki is full of attractive goddesses... [[User:Noname|Noname]] 19:11, 6 April 2008 (MDT)<br />
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::Isn't there supposed to be a lengthly conversation with the admins when discussing whether or not to make an entry into a featured article? [[User:Noname|Noname]] 20:43, 6 April 2008 (MDT)<br />
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::: Yes i nominate it, but im sure the other will agreed. For the first question the base concept is pretty simple, but As i said ''it with a grain of sand we make pearls''.--[[User:Lord Dhazriel|Lord Dhazriel]] 21:24, 6 April 2008 (MDT)<br />
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:::: Ghanadel, Galadriel is a character from Lord of the Ring, they really doesn't are the same ''';)''' --[[User:Lord Dhazriel|Lord Dhazriel]] 21:53, 11 April 2008 (MDT)<br />
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<s>'''Comment'''</s> &mdash; I feel the image could be improved. First off, at least in my eyes, it comes off as very fake&mdash; although maybe that's because it is a computer animation ''';)'''. Also I am not sure if it is graphically appropriate... --[[User:Green Dragon|Green Dragon]] 21:51, 6 April 2008 (MDT)<br />
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:Also, getting permission to use the picture was difficult enough. And it IS well-made by the artist. [[User:Noname|Noname]] 22:32, 6 April 2008 (MDT)<br />
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::The pictures seem almost pornographic, and I hope to keep the Wiki at least PG 10 or something. I know it's not my job to be the Wiki's conscience, but my little 10 year old brother plays DnD, and I don't think these images of "Cassia" are very wholesome. Sorry, given the difficulties of putting it on there, but still... I feel like it ruins an otherwise excellent entry. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:48, 8 April 2008 (MDT)<br />
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:::I made sure to get pictures which had the certain parts covered. There are far worse things on this site that I have nothing to do with. As it is, some of the pictures in the monster manual (dryad, nymph, succubus) are far more explicit. I put nothing in that wouldn't be acceptable in the general core rulebooks. Here is the picture of the succubus (click on the eye near the name) :http://www.d20srd.org/srd/monsters/demon.htm This was taken by another site from the monster manual. The stuff on my entry isn't as bad as that, and that is a Core Book. Therefore, if it is acceptable there, it ought to be on a wiki about the same topic as that Core Book. I actually agree with you on the moral points of your statement...but that is WHY Cassia is an EVIL goddess. There's no such thing as a goddess anyway... [[User:Noname|Noname]] 16:10, 8 April 2008 (MDT)<br />
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::::What are your thoughts on [[:Image:Cassia.jpg]]? --[[User:Green Dragon|Green Dragon]] 01:46, 9 April 2008 (MDT)<br />
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:::::Not great. It looks like something out of Final Fantasy. Not quite the right effect. Did my point about how the media was the same level as the Monster Manual just get forgotten? That picture looks like it would fit Ghanadel, the goddess Lord Dhazriel made. Maybe you should ask him if he wants to use it. [[User:Noname|Noname]] 15:02, 9 April 2008 (MDT)<br />
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::::::You are completely right. --[[User:Green Dragon|Green Dragon]] 14:22, 15 April 2008 (MDT)<br />
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<s>'''Comment'''</s> &mdash; Links need to be worked on, especially ones that externally link to other parts of D&D Wiki. Also I feel more links to the SRD could be added. --[[User:Green Dragon|Green Dragon]] 21:53, 6 April 2008 (MDT)<br />
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:How many more SRD links are needed? [[User:Noname|Noname]] 22:32, 6 April 2008 (MDT)<br />
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::You could link the Chaotic Evil in her description to the alignment page.--[[User:Lord Dhazriel|Lord Dhazriel]] 06:46, 7 April 2008 (MDT)<br />
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:::The amount of links looks good. The main reason I was saying that was because entire sections, like "Dogma", "Clergy and Temples", as well as some campaign specific areas, have no links to the SRD present. However, after reading through this with links in my mind, I felt a good job with the amount of links has been done. --[[User:Green Dragon|Green Dragon]] 01:38, 9 April 2008 (MDT)<br />
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'''Support''' &mdash; It was animated (I imported the image and used a apecial program to change the format), i corrected the the web link it was a matter of seconds. If the red link in Cassia in Ascyria cause problem then it my fault. Guess im going to do the Mandea now.--[[User:Lord Dhazriel|Lord Dhazriel]] 22:01, 6 April 2008 (MDT)<br />
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<s>'''Comment'''</s> &mdash; I do not think this should be an intermediate deity. I think, because of the way this deities followers do not particularly last too long, it would be better described as a lesser or hero deity. I also feel this way because this deity seems shockingly down to earth. --[[User:Green Dragon|Green Dragon]] 21:56, 6 April 2008 (MDT)<br />
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:As it is, Cassia is at least as powerful as many other intermediate deities on this wiki. And her "down-to-earthness" is part of what makes her unique. And in a large country, it can take many years for society to collapse, especially if it takes her decades to become the most important deity. [[User:Noname|Noname]] 22:32, 6 April 2008 (MDT)<br />
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:: Actually from what i understand from the article, Cassia deity level depend on where she is and how many worship her. So intermediate is the middle, she could be a greater deity in somewhere and be mortal in another country.--[[User:Lord Dhazriel|Lord Dhazriel]] 06:43, 7 April 2008 (MDT)<br />
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::: The average level of her power is intermediate, though. I hesitated to make her any more powerful than intermediate because a goddess of sloth and indulgence does not fit the bill for a deity who reigns over other deities. I also didn't want to make her a demigod or minor deity; she can ruin whole countries with her powers! [[User:Noname|Noname]] 13:22, 7 April 2008 (MDT)<br />
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::::I guess it should stay as an intermediate. The reason I brought this up was because I was visualizing how I would implement this into a campaign and for some reason I thought of it on a town-scale, not a kingdom-scale. Intermediate is right. --[[User:Green Dragon|Green Dragon]] 01:18, 9 April 2008 (MDT) <br />
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<s>'''Comment'''</s> &mdash; I feel the headers should all be one level deeper. --[[User:Green Dragon|Green Dragon]] 22:00, 6 April 2008 (MDT)<br />
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:I got it. For some reason the first header was a L1 header, the rest were L3 or L4 headers. Damn preload ''';P'''. --[[User:Green Dragon|Green Dragon]] 01:15, 9 April 2008 (MDT)<br />
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<s>'''Comment'''</s> &mdash; What are everyones thoughts on including a stat block for the deity, as described in [[Deities and Demigods]]? --[[User:Green Dragon|Green Dragon]] 22:06, 6 April 2008 (MDT)<br />
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:These are complicated and require much time, as cited above it better to leave it to the DM.--[[User:Lord Dhazriel|Lord Dhazriel]] 22:15, 6 April 2008 (MDT)<br />
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::Same. Epic-level NPCs (which almost every deity is) are a pain to throw together, and are almost never used. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:03, 11 April 2008 (MDT)<br />
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:::As I said, the DM can best handle that... [[User:Noname|Noname]] 21:54, 11 April 2008 (MDT)<br />
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<s>'''Comment'''</s> &mdash; Thank you very much for all of your help, Lord Dhazriel. And I thank everyone who helped me to make this a featured article. [[User:Noname|Noname]] 19:40, 15 April 2008 (MDT)<br />
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: No problem, it was natural.--[[User:Lord Dhazriel|Lord Dhazriel]] 21:02, 15 April 2008 (MDT)<br />
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::Congrats! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:38, 16 April 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:Destructive_Gift_(3.5e_Epic_Spell)&diff=248529Talk:Destructive Gift (3.5e Epic Spell)2008-04-16T02:35:43Z<p>Sir Milo Teabag: New page: This is more like multiple epic spells with the same basic function than simply one. Cam anyone help me with the DCs? Or perhaps you want to help make a contagious version of this, in whic...</p>
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<div>This is more like multiple epic spells with the same basic function than simply one. Cam anyone help me with the DCs? Or perhaps you want to help make a contagious version of this, in which hte spell "gives" itself to the victim as a spell-like ability that forces itself to be used? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 20:35, 15 April 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)&diff=248416Equinox Mountain Kingdoms (3.5e Campaign Setting)2008-04-15T21:00:40Z<p>Sir Milo Teabag: /* History */</p>
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<div>{{Campaign Setting Rating}}<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=September 26, 2007<br />
|status=Not Rated<br />
}}<br />
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= Equinox Mountain Kingdoms =<br />
<br />
<!-- This Campaign will probably be crudely done, but I wanted to give it a shot. Here goes --><br />
<br />
Equinox Mountain Kingdoms is a Campaign designed crudely, with no experience, on a Wiki that allows amateurs among its ranks. If you like one element without another, just take it out. Have fun with it and feel free to edit anything you like. <br />
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==Introduction==<br />
<br />
The Equinox region is a mere continent on one planet of one plane in the planescape, but somehow has grasped a cosmic significance. The era draws near when the world will be plunged into war, turmoil and despair, and Equinox is where it will start-unless you stop it.<br />
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==Races & Classes==<br />
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The Base races are essentially identical to the standard races. Classes have no changes, although house rules are encouraged.<br />
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Some template creatures such as the vortexians and cartoons exist. Vortexians are those who enter the central Vortex of mount Equinox. <br />
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Eberron Races are also present in Equinox, except for the Kalashtar (no psionics in this setting.) The Shifters live in a Hunter-Gatherer/agricultural society, while the Warforgde are subscribers to an industrial age and the changelings the information age. <br />
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The Elves and Dwarves are considered to embody Chaos and Law, while humans are the spawn of dwarf-elf relationships. Other Races are considered the results of genetic experimentation concocted by evil dragons, but are primarily derived from human DNA and are thus not evil. Dwarves cannot be chaotic and elves cannot be lawful, but otherwise everything goes. <br />
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Magical Classes are altered according to the Religion section.<br />
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==Iconomasters==<br />
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Found in DnD Other, these are the most powerful NPCs in the universe. Often they represent an assortment of various powers that cannot be represented by sheer class, and make use of various oddities. The Class Iconomasters rule the 12 continents on the planet, and often can be found in various wars. Other iconomasters in positions of power may be moer secretive, controling entire planes. A list of major Iconomasters can be found under [[Iconomaster (DnD Other)]]<br />
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==Geography==<br />
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The Equinox region is centered around Mount Equinox <!--duh--> a giant mountain forged by the damage of an [[Epic Living Spell]]. The region was transformed into a giant volcano, but was then flash-frozen as it erupted. Thus, polar opposites of Fire and Ice decorate the land. The Northern land (and peak of Equinox) is extremely cold land, under the command of Tundra-dwelling blue dragons. The hot south and volcanic depths of the mountain are haunted by the red Dragons. However, these are at totally opposite ends of the island, and along an equator band, civilization thrives. The heat below the ice caps melts some of the snow, creating the Babblybrook River. The river cools some of the Magma, forming large caverns of Igneous rock. And from East to West along the Island is a Lush green region where most of the Fertile Band goes: the region that serves as home to the civilizations of the Equinox region.<br />
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==Alignment and Religion==<br />
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Religion is standard for this setting, with the exception of a small monotheistic order similar to Christianity. Although unpopular in Golduria, the Cleric calling himself Percival follows this religion, and the Deity it follows is certainly good. Sumism, the worship of the deity Egosum, only has 0.5% of the world's population. <br />
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Although creatures may vary from their given alignment like in Eberron, The forces of Good and Evil are still undeniably present within the world. LE creatures often reside in the frozen North, while the hot southern region is populated by CE monstrosities.<br />
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A common theme for alignment is that Good and Evil precede Law and Chaos. The other great theme is that no one stays Neutral Forever. <br />
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Although Devourers may seem to consume the soul of their subjects, the soul is never actually destroyed. <!--see Petitioners on Wikipedia--> Ultimately, we are never given final rest until we decide to be good or evil. All druids, slaadi, and Formians must eventually give out. <br />
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Also, Demons and Devils are fallen angels.<br />
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As this is the philosophy of the founding DM, you may decide not to adopt these ideas. However, Equinox was partially designed as a Campaign for players who wanted these ideas in their Campaign.<br />
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===Specfics: Class Changes of Religion===<br />
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This new semi-Christian religion is known as Sumism, the worship of the god Egosum. It's semi-Christian theme makes it hard to play normal DnD characters who are sumists, since some classes (particularly divine ones) are designed to follow different, corrupted spiritual paths. Thus, the Classes are altered slightly in the explanation of how they work. <br />
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====Barbarians====<br />
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The Barbarian can continue to be savage, but must also follow the ethical code set out for it, usually dependant on their conscience, and as much of Sumist law as they know (not much). They are of a foreign tradition to Sumism, and the Sumist barbarians that exist usually have been visited by missionaries. <br />
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====Bards====<br />
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The bards are exactly the same. Egosum has nothing against beautiful music. Why should he? He invented it. <br />
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====Clerics====<br />
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Naturally, Clerics are the most heavily altered class under this system. Although they follow their God as the pagan clerics follow theirs, they do so not out of any desire for power like the others. They accept that sometimes Egosum will not grant their prayers, and approach him not as a tool but as a master. For domains, Egosum has none, allowing Clerics to choose at will from the list. (Though they may not choose Death or any evil domains like that. Egosum may be broad, but he is also purely good.) <br />
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====Druids====<br />
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They also recieve an overhaul, similar to that of clerics. Since druids must worship nature or nature deities, it is impossible for normal druids to be Sumist. However, Sumist characters have a class available called the Steward with exactly the same class features as the druid. The stewards do not worship nature, but recognize they have a duty to Egosum to protect his creation. They too base their spells on wisdom, for their control over the natural world around them comes from a strong inner peace. <br />
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====Fighters====<br />
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Pretty much the same. <br />
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====Monks====<br />
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Although the tradition of the ascetic has existed a long time outside Sumism, it too has been integrated in. Often their discipline is motivated by the need for redemption and purity in the monk, and thus their asceticism is motivated by humility. Although Lawful alignments are still typical, one out of hundreds may be neutral good. This works particularly well for those who multiclass as stewards. <br />
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====Paladins====<br />
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Paladins convert to Sumism far easier than any other class, and Sumist adventuring parties often come to exist when the paladin evangelizes them. Paladins may not used forced conversion, nor may they persecute good non-Smuists, although the temptation is often over-powering. Instead, they rely on typical forms of casual persuasion to bring people to the faith. <br />
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====Rangers====<br />
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No problem here. <br />
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====Rouges====<br />
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Since traditional Sumist law has a ban on stealing, rouges are an unlikely addition to the religion. Often, though, more skilled ones find themselves still useful to adventuring parties even if they can't steal stuff. <br />
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====Sorcerors====<br />
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Sorceror power comes from within, like superpowers. They do not tap into mystical forces, and often form fierce rivalries with the pagan sorcerors who do. Egosum forbids the use of mystical forces, as often they come from dark and evil sources. <br />
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====Wizards====<br />
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Having no powers of their own, they are drawn into the use of mysticism more easily than sorcerors. To stay consistant with their sumist belief, they often take the Gandalf approach, or use sources of magical energy which they are already familiar with. An example would be the matrix embedded at the Earth's core.<br />
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===False Religions and False Gods===<br />
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Although these are not true gods (there is only one real one) they are tremendously powerful mortals with divine powers who have been brought into powerful positions by fiends. The religions of the world are combinations of worship of good outsiders (which the good outsiders reject but fiends encourage, answering prayers in place of celestials) fiends, or 3 powerful mortals: Pun-Pun, Cassia, and Mammon. <br />
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Pun-Pun is the NE false god of power. He was the secret member of the other two cultists, and is the deity of those who prefer strength to goodness or development (like munchkins). He has been toppled by Lord Gary of Gygax, but seeks ever to return. With a League of Dark Optimizers, his ex-familiar the tarrasque, and his servants the dalkyr at his command, he will stop at nothing to conquer and demolish all of creation. He corresponds to the devil. (not Satan, per se, but in the sense of one of mankind's 3 great temptations). <br />
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Cassia (CE) is exactly as her entry on the Wiki shows, except that she was briefly a disciple of Pun-Pun. She represents the flesh. <br />
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Mammon is the LE dwarf god of corrupted authority. He was a follower of Pun-Pun and briefly Cassia's opposite and partner in the Yin-Yan war. The ruler of society, money, conformity, bureacracy, and other Lawful evils, he treats individual worshippers as cogs in a constantly growing machine of power. His worshippers are usually evil bureaucrats. He corresponds to the world.<br />
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==Cool Areas==<br />
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Mount Equinox itself is the greatest landmark on the Continent. It is a swirling swath of fire and ice. Half of the mountain is covered in Glacier, while the other is a firey, magma-filled volcano. At the core lies the most mysterious location in the world: The Vortex. An endless swirl of positive energy and negative energy forming a tight tornado, the vortex flows like a whirlpool into its sphere of annihilation center. Every villian on the planet has tried to harness this energy at one point, but to no avail. The most enormous and succesful attempt produced a polar flash of hot and cold, forming the ground around into Mount Equinox. Some foolish people have tried to enter the vortex, only to be destroyed in the next second. The few survivors of this became vortexians or half-vortexians.<br />
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==History==<br />
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:0-the world and outsiders are created<br />
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:1-the first fall, fiends form. <br />
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:30- dragons created, evolve from dominant erptilian species. Instantly master form of technology known to them as '''machina'''. After designing a '''machina''' powered civilization, including a machina hard drive at the planet's core,<br />
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:40-2nd fall, in which the above sentence is finished and the dragons collapse into evil. Evil dragons tattoo themselves chromatic colors, and use complex machina powered constructs to provide physical forms for the evil outsiders. Although less than their normal spiritual existance, these forms are powerful enough to conquer the central machina hard drive and establish a factory around it as the earth's core. <br />
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:50-1st war. Good Dragons, realizing that it is an abomination to create constructs for the outsiders, cannot bring celestials of their own. When hope is nearly lost, celestials manifest of their own power. The war creates a stable zone in which fiends are barred from outright conquering world. Dragons, however, do to loss of their central machina hardrive, fall into chaos and nearly become extinct. Minor Machina drives implanted in the Earth's crust form a weaker machina matrix than previously existed. As civilization progresses, wizard's find way to access known machina drives and sorcerors find that some of the power has imprinted itse;f into their bloodstreams. Machina is later retermed '''magic'''. <br />
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:60-Dragons nearly extinct. Retreat into hiding. <br />
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:100-Elves and Dwarves emerge. Found urban and wilderness societies. The Dragons teach them rudmentary machina, and guide them to form strongest creatures on the planet. <br />
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:150-Humans emerge from a crossbreeding of elves and dwarves. Evil Dragons exploit the genetic oddities of humans to clone tiny dragonmen. The Kobold Race forms. <br />
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:200-Pun-Pun rises to power. By expermienting on his own DNA, creates the Dalkyr, Tarrasque, and Land of Nonsense. As Cult of Pun-Pun is founded, the human Lord Gary of Gygax uses an ancient machina weapon to chemically imbalance Pun-Pun's already unstable DNA. As fiends and dragons try to kill him for his great weapon, he flees into alternate plane where machina does not exist, and he cannot be detected. <br />
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:300-Pun-Pun's dalkyr worshippers create Xoriat, and found Cult of Pun-Pun on Earth. Kobolds end expermientation on themselves, but not before forming the goblinoids. Goblinoids later form orcs, halflings, and gnomes. <br />
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:Yin-Yan war. Dwarves abandon true god to worship Mammon, While Elves begin to worship Cassia. As Law and Chaos become pawns in the servitude of evil, the human and gnome missionaries attempt to return them to true faith. <br />
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:360-Great decimation. Last good Dwarves and Elves unite, using their respective strengths and powers of Law and Chaos to destroy High priest of Pun-Pun. As cults of Cassia and Mammon Crumble, the two races finally return to the good side. The Law/Chaos vortex they generate, forms Mount Equinox, and eventually the continent of Equinox. <br />
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:500-Great temptation. Draconic Demilich Trogdor turns the kobolds, orcs, and goblinoids to evil. <br />
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:600-Vortexion Rise. The Duke of Pearl uses his new powers to found the Dark Optimizers, an offshoot of the cult of Pun-Pun. He tries to indoctrinate every adventurer in the world, but is stopped by the great Dashing Swordsman Ilghiehera Ligriv. He later bonds with Trogdor to start the Trogdor War, temporarily becoming a hybrid Dragon-Man who incinerates all continents except Equinox before they destroy him. <br />
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:700-The overuse of the vortex starts the great collision, as the plane of Eberron crashes into the plane of Equinox, causing new continents and races to instantly appear in the middle of the ocean. Trade opens immediately, and the races spread throughout the world. <br />
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:1000-The Age of Iconomasters begins and the Iconomasters divide the world into different nations and economic regions for them to rule. 12th fighter iconomaster leaves to form his own crime syndicate.<br />
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Present Age. <br />
<br />
After the destruction wrought which forged Equinox, the Gold and Silver dragons established a pact with Humanity by building the cities of Golduria and Silvaria for the colonists coming to the continent, in exchange for obedience to the Silverian and Goldurian Laws. The ''Pax Dracona'' lasted for 7 centuries, during which dwarven explorers founded Raneheim in the caverns around Equinox itself. In addition, the Drusicilian forest grew between Equinox and Raneheim. Then, the sudden appearance of an ancient weapon in the hands of a sadistic bard turned back civilization by 3,000 years. The Southern inhabitants of Equinox lived in a land ravaged by Barbarism, and themselves became propagators of it. Meanwhile, the Court of Needles appeared in Silvaria. A deadly assassin's guild, they established smuggling through the Silvarian port and through the Drusicilian Forest. The sudden emergence of new warlords in the North crushed the hopes and dreams of millions, turning them into the slaves in a new heartless Empire. Today, the land has been carved up into these various good, evil, and still to be determined factions.<br />
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===Nations===<br />
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The regions of the land in between the city-states are generally untamed wilderness, but some outposts and loose government does exist in the wild. <br />
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====Drucilia====<br />
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The largest of these is the Drucilian forest, the most populated region in all of Equinox. A giant forest, it houses not only beings such as elves, halflings and raptorans, but also forest gnomes, humans, and even a few fey villages. Originally created after the primal eruption which forged the island, The fey were the first beings to inhabit it. Although it was under their domain for the first few thousand years of its existence, the conflict with the green dragons invading destroyed their Empire and the were forced to rely on humanoid allies to repel the threat. Thus, the first pioneers began. Among them were a group of forest gnomes, the descendants of whom would one day forge an alliance with the cleric Percival to overthrow the green dragon Empire. About 100 years before the current time, the Utopian forest kingdom was destroyed after the druidic order in the forest was corrupted by Humphrey Lintymann. They welcomed the green dragons back into the forest, convinced that they were required by nature to destroy the Utopian environment. Taking neutrality to the extremes to this very day, they attempt to act as evilly as possible to balance out the goodness of its inhabitants. After the green dragons were fully instated however, they were not willing to reverse the principle to aid the side of good. Humphrey Lintymann was one of the founders of The Court of Needles. To this very day, the forest is a major smuggling network for the court. Yet some good exists in the forest. See the NPC section (currently under construction)<br />
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====Golduria====<br />
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An Ancient City of Lawful Good People.<br />
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Specifically, Golduria was the capital of the Ancient Goldurian Empire. It once ruled the entire continent of Golduria, and was destroyed by the terrible War of [[Trogdor (DnD NPC)|Trogdor]]. The city was founded by the gold dragon [[Guardian (DnD NPC)|Guardian]] when he was a young wyrmling, as a refugee from the Gold dragon poachers attacking from the bluebobble sea. He came to care for a community of peasants there, as they came to him for protection. After years, as new generations grew there, he faded into the twilight, interfering less directly in Goldurian politics. Eventually, by the time he was mature, the city had become a small kingdom under King Boris the Bumbler. <br />
<br />
<p>At this point in time, Guardian began instructing promising Goldurians in the ways of paladinhood. This proved useful, for it was at this point that the first skirmishes of Trogdor occured as the malevolent dragon unleashed a legion of his hobgoblin fighters on the East. As they pilaged and burned the land, Guardian's paladins swept into battle. Eventually, they unravelled his army by defeating the most Charismatic leaders. The Chaotic hordes soon disbanded, and the Paladin Emperors replaced the Kings of older Golduria. The greatest paladin in the land would become the Emperor at the death of the previous one. With Golduria the world's first Lawful Good nation, they naturally became very powerful as more and more smaller countries joined for protection. Eventually, the Goldurian Empire covered Half of the continent of Equinox, stretching from Golduria in the East to Raneheim in the West. Then, of course, the War of Trogdor nearly destroyed them. Today, Golduria has been reduced to its original capital city, but is still ruled by the strongest paladin in the land. In this case, the Paladin Iconomaster.<br />
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====Silvaria====<br />
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Guardian's Silver Dragon cousin later established a city of his own, placing it on top of a semifrozen crystaline lake called Babble Bay. Using trade with other continents, Silvaria becomes a global economic powerhouse. Its powerful navy and artistic charm keeps rouge nations from attacking it. Due to close location to the Drucicilian forest, it becomes heavily inhabitde by elves, and is widely known as the city of beauty. Most inhabitants are CG, including the original Silver Dragon, living secretly in a giant ice bubble in the bay beneith Silvaria. The Silvarian Dragons, essentially CG Silver ones, shortly hold rule, until they migrate to pursue artistic endeavors and the city is left in the hands of the most brilliant artist. <br />
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====Raneheim====<br />
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Raneheim was influenced partially by bronze dragons, but also by the cult of mammon in its rise. Thus, the Dwarven metropolis spends less time policing the world and moer time making money as mercenaries. Located at the base of Mount Equinox, they are in an ideal position for this.<br />
<br />
==Organizations/Villians==<br />
<br />
Many corrupt groups dot the landscape. The generic villains sometimes work together, each with those who resemble him on the Law/Chaos axis, but few actually plan for anyone to profit but themselves. Here are the lists of baddies.<br />
*The Grey Lords: Led by the Gruesome General Grey, these villains systematically decimate lands, forests, lives...all to attain the goal of Dominian over the Earth. Some of their plots have included Dominating the Tarrasque, Gaining possession of time-travel devices, and corrupting those under their influence through Programmed Amnesia spells (see the Spell Compendium). All the Grey Lords are Lawful Evil.<br />
**[[General Grey (DnD NPC)]], the leader of the Grey Lords, is a fallen Paladin. However, he posseses one trait no other Paladin has: Lawyer Power. After a shock wave of negative energy stripped him of his powerful paladin levels, he turned evil and became a Blackguard. However, he also became a Lawyer (Politico Character Optimization). He currently has a great deal of administrative power. Extremely lawful, he enjoys using his job as a person of prominence in Golduria to exploit people throughout Equinox. He currently has alliances with thousands of mind-flayers, vampires, devils... and is the leader of the Grey Lords. For some reason, his mind is extremely good at plotting, and he has generated thousands of evil schemes for his henchmen. This includes Dominating the Tarrasque, becoming Emperor, assassinating the High priests of rival religions, and bringing about the formation of a second mind flayer Empire. Still, throughout his corruption, he still perceives himself as the epitome of good. Everyone else is evil. His greatest vice-an incredible ego. weak by himself, but invincible in a social setting.<br />
**Purple Swan, a top Monk, frequently clashes with Gadgety Gilbert. She uses only an amulet of Mighty fists, and assorted miscellaneous wondrous items. However, things have changed of late. While assassinating a wealthy gnome to help Grey attain an artifact in his possession, she fell into a trap and contracted a horrible disease. At the time of the Campaign, she is forced to use Gadgety's aid to survive, transplanting her consciousness into a Warforged body. Naturally she is upset with her loss of independence on items and Machinery, but there is a consolation: Grey has hired a group of artificers to build an adamantine clockwork horror into her new body.<br />
**Macro-Tigey, a Rakshasa lich, works as the sorcerer for the Grey Lords. As yet, however, his only real role in the group is that of ambassador to the Nine Hells. He often aids Gadgety Gilbert.<br />
**Gadgety Gilbert, the team artificer, spends his time designing clever devices for use in the complicated schemes of General Grey or Slitheria. He often has some role in just about every plot the grey Lords have, and is currently trying to turn Purple Swan into the Ultimate Weapon.<br />
*The Court of Needles: A Silvarian thieves' guild. NE. founded by Hans Ombvil, but 2nd oldest member is Humphrey Lintymann.<br />
**Hans Ombvil, a villainous Fighter (Evil fighter, not actually Villainous Fighter Class) is the founder and head of Venomia. Wielder of the Sword of Kas (Dm guide) he also has proficiency with several exotic weapons developed by Venomia alone, or mundane weaponry from planes that have no magic but futuristic technology. (He has Proficiency with all Futuristic Weapons, in addition to other stuff.) Powerful, Cruel, and never smiling, he is currently heading a Court project to break into the Ranehiem National Vault, stealing all the lesser orbs. Few know his mysterious background, and he enjoys a certain amount of anonymity. Corrupted through a Programmed Amnesia Spell, he first came under the influence of evil when he obtained the Sword of Kas. He is the forgotten iconomaster.<br />
**The Armpit of Vecna used to work for the king of Silvaria, but turned away to serve Ombvil and turn his great magical skill to evil. You don't wanna mess with this guy. He's a gray elf, and is highly bigoted towards all non-elves, even half elves. His horrible bullying may be the very thing that drove The Hunter of Races insane. <br />
**Humphrey Lintymann is the most powerful druid on the continent of Equinox. He runs a large smuggling operation in the Drucilian forest, and has corrupted the druid order there. The Court currently has him involved in a plot to obtain the Green Orb of Dragonkind. He has a large number of corrupt druids working for him, and is widely believed to be the head of the Court.<br />
**The Unseen is a 15-year old halfling rogue who has already killed half of the Court's Enemies worldwide. The bodyguard of Ombvil, she is the most anonymous character of all. And to date, she is still one of the most vile.<br />
*The Blood Squad are just a bunch of Chaotic Evil Serial Killers who work together only in the loosest possible sense of the word. However, they can be considered allies. Although they cannot come up with any evil plots of their own, Ludicrous has been known to Hijack the Evil Plots of others, and often comes up with sinister gimmicks on the spot. <br />
**Lord Ludicrous is a psycho bard with a penchant for Otto's Irresistible dance. His favorite type of performance is rap music. He also carries a large clock around his neck which he has stolen from the Duke of Pearl. Last seen trying to unleash [[Trogdor (DnD NPC)|Trogdor]], a draconic demilich, he has since moved on to taking advantage of the Duke of Pearl's plan. He enjoys using mind control to send people into self-destructive frenzies, and makes frequent use of Song of Discord. He once used a Rulership Artifact to level a Dwarven City to the ground by forcing the city militia to butcher the civilians.<br />
**Mr. R, a half-orc barbarian, has spent a good deal of his life smashing everything that makes him upset. Ludicrous has currently entrusted him with a powerful ruler ship artifact, and has set him on a Campaign of terror to south Equinox. The goal: unleash Annihilatrix.<br />
**A serial killer, ranger, and avenging executioner, the Hunter of Races is best known for his variety. A half-elf, he has made it his hobby to kill as many sentient beings as possible- and often makes taxidermy from any particularly fierce victims. His favorite is the head of a halfling paladin that he keeps mounted on his wall. He attended the same private school as the Armpit of Vecna, whose constant bullying gave him a powerful hatred of purebred elves. Last seen convincing a group of aboleths to attack Silvaria, he remains a seriously nasty dude. <br />
*The Duke of Pearl is the most mysterious villain of all. Rumored to have several evil templates (mind-flayer lich vampire half-fiend) he is of an indiscernible alignment. The only things known about him is that he likes to collect his victims' souls in pearls...that he somehow absorbs the power of each person he entraps...that he is an even better schemer than Gray...that he has many allies...and that he owns a portrait of himself that he has never allowed anyone else to see. Perhaps it is his phylactery.<br />
<br />
== Planes ==<br />
<br />
[[Land of Nonsense (Equinox Mountain Kingdoms Supplement)|Land of Nonsense]]<br />
<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=Equinox Mountain Kingdoms Setting}}</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)&diff=248410Equinox Mountain Kingdoms (3.5e Campaign Setting)2008-04-15T20:54:04Z<p>Sir Milo Teabag: /* Alignment and Religion */</p>
<hr />
<div>{{Campaign Setting Rating}}<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=September 26, 2007<br />
|status=Not Rated<br />
}}<br />
<br />
= Equinox Mountain Kingdoms =<br />
<br />
<!-- This Campaign will probably be crudely done, but I wanted to give it a shot. Here goes --><br />
<br />
Equinox Mountain Kingdoms is a Campaign designed crudely, with no experience, on a Wiki that allows amateurs among its ranks. If you like one element without another, just take it out. Have fun with it and feel free to edit anything you like. <br />
<br />
==Introduction==<br />
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The Equinox region is a mere continent on one planet of one plane in the planescape, but somehow has grasped a cosmic significance. The era draws near when the world will be plunged into war, turmoil and despair, and Equinox is where it will start-unless you stop it.<br />
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==Races & Classes==<br />
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The Base races are essentially identical to the standard races. Classes have no changes, although house rules are encouraged.<br />
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Some template creatures such as the vortexians and cartoons exist. Vortexians are those who enter the central Vortex of mount Equinox. <br />
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Eberron Races are also present in Equinox, except for the Kalashtar (no psionics in this setting.) The Shifters live in a Hunter-Gatherer/agricultural society, while the Warforgde are subscribers to an industrial age and the changelings the information age. <br />
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The Elves and Dwarves are considered to embody Chaos and Law, while humans are the spawn of dwarf-elf relationships. Other Races are considered the results of genetic experimentation concocted by evil dragons, but are primarily derived from human DNA and are thus not evil. Dwarves cannot be chaotic and elves cannot be lawful, but otherwise everything goes. <br />
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Magical Classes are altered according to the Religion section.<br />
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==Iconomasters==<br />
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Found in DnD Other, these are the most powerful NPCs in the universe. Often they represent an assortment of various powers that cannot be represented by sheer class, and make use of various oddities. The Class Iconomasters rule the 12 continents on the planet, and often can be found in various wars. Other iconomasters in positions of power may be moer secretive, controling entire planes. A list of major Iconomasters can be found under [[Iconomaster (DnD Other)]]<br />
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==Geography==<br />
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The Equinox region is centered around Mount Equinox <!--duh--> a giant mountain forged by the damage of an [[Epic Living Spell]]. The region was transformed into a giant volcano, but was then flash-frozen as it erupted. Thus, polar opposites of Fire and Ice decorate the land. The Northern land (and peak of Equinox) is extremely cold land, under the command of Tundra-dwelling blue dragons. The hot south and volcanic depths of the mountain are haunted by the red Dragons. However, these are at totally opposite ends of the island, and along an equator band, civilization thrives. The heat below the ice caps melts some of the snow, creating the Babblybrook River. The river cools some of the Magma, forming large caverns of Igneous rock. And from East to West along the Island is a Lush green region where most of the Fertile Band goes: the region that serves as home to the civilizations of the Equinox region.<br />
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==Alignment and Religion==<br />
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Religion is standard for this setting, with the exception of a small monotheistic order similar to Christianity. Although unpopular in Golduria, the Cleric calling himself Percival follows this religion, and the Deity it follows is certainly good. Sumism, the worship of the deity Egosum, only has 0.5% of the world's population. <br />
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Although creatures may vary from their given alignment like in Eberron, The forces of Good and Evil are still undeniably present within the world. LE creatures often reside in the frozen North, while the hot southern region is populated by CE monstrosities.<br />
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A common theme for alignment is that Good and Evil precede Law and Chaos. The other great theme is that no one stays Neutral Forever. <br />
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Although Devourers may seem to consume the soul of their subjects, the soul is never actually destroyed. <!--see Petitioners on Wikipedia--> Ultimately, we are never given final rest until we decide to be good or evil. All druids, slaadi, and Formians must eventually give out. <br />
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Also, Demons and Devils are fallen angels.<br />
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As this is the philosophy of the founding DM, you may decide not to adopt these ideas. However, Equinox was partially designed as a Campaign for players who wanted these ideas in their Campaign.<br />
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===Specfics: Class Changes of Religion===<br />
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This new semi-Christian religion is known as Sumism, the worship of the god Egosum. It's semi-Christian theme makes it hard to play normal DnD characters who are sumists, since some classes (particularly divine ones) are designed to follow different, corrupted spiritual paths. Thus, the Classes are altered slightly in the explanation of how they work. <br />
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====Barbarians====<br />
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The Barbarian can continue to be savage, but must also follow the ethical code set out for it, usually dependant on their conscience, and as much of Sumist law as they know (not much). They are of a foreign tradition to Sumism, and the Sumist barbarians that exist usually have been visited by missionaries. <br />
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====Bards====<br />
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The bards are exactly the same. Egosum has nothing against beautiful music. Why should he? He invented it. <br />
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====Clerics====<br />
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Naturally, Clerics are the most heavily altered class under this system. Although they follow their God as the pagan clerics follow theirs, they do so not out of any desire for power like the others. They accept that sometimes Egosum will not grant their prayers, and approach him not as a tool but as a master. For domains, Egosum has none, allowing Clerics to choose at will from the list. (Though they may not choose Death or any evil domains like that. Egosum may be broad, but he is also purely good.) <br />
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====Druids====<br />
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They also recieve an overhaul, similar to that of clerics. Since druids must worship nature or nature deities, it is impossible for normal druids to be Sumist. However, Sumist characters have a class available called the Steward with exactly the same class features as the druid. The stewards do not worship nature, but recognize they have a duty to Egosum to protect his creation. They too base their spells on wisdom, for their control over the natural world around them comes from a strong inner peace. <br />
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====Fighters====<br />
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Pretty much the same. <br />
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====Monks====<br />
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Although the tradition of the ascetic has existed a long time outside Sumism, it too has been integrated in. Often their discipline is motivated by the need for redemption and purity in the monk, and thus their asceticism is motivated by humility. Although Lawful alignments are still typical, one out of hundreds may be neutral good. This works particularly well for those who multiclass as stewards. <br />
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====Paladins====<br />
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Paladins convert to Sumism far easier than any other class, and Sumist adventuring parties often come to exist when the paladin evangelizes them. Paladins may not used forced conversion, nor may they persecute good non-Smuists, although the temptation is often over-powering. Instead, they rely on typical forms of casual persuasion to bring people to the faith. <br />
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====Rangers====<br />
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No problem here. <br />
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====Rouges====<br />
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Since traditional Sumist law has a ban on stealing, rouges are an unlikely addition to the religion. Often, though, more skilled ones find themselves still useful to adventuring parties even if they can't steal stuff. <br />
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====Sorcerors====<br />
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Sorceror power comes from within, like superpowers. They do not tap into mystical forces, and often form fierce rivalries with the pagan sorcerors who do. Egosum forbids the use of mystical forces, as often they come from dark and evil sources. <br />
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====Wizards====<br />
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Having no powers of their own, they are drawn into the use of mysticism more easily than sorcerors. To stay consistant with their sumist belief, they often take the Gandalf approach, or use sources of magical energy which they are already familiar with. An example would be the matrix embedded at the Earth's core.<br />
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===False Religions and False Gods===<br />
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Although these are not true gods (there is only one real one) they are tremendously powerful mortals with divine powers who have been brought into powerful positions by fiends. The religions of the world are combinations of worship of good outsiders (which the good outsiders reject but fiends encourage, answering prayers in place of celestials) fiends, or 3 powerful mortals: Pun-Pun, Cassia, and Mammon. <br />
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Pun-Pun is the NE false god of power. He was the secret member of the other two cultists, and is the deity of those who prefer strength to goodness or development (like munchkins). He has been toppled by Lord Gary of Gygax, but seeks ever to return. With a League of Dark Optimizers, his ex-familiar the tarrasque, and his servants the dalkyr at his command, he will stop at nothing to conquer and demolish all of creation. He corresponds to the devil. (not Satan, per se, but in the sense of one of mankind's 3 great temptations). <br />
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Cassia (CE) is exactly as her entry on the Wiki shows, except that she was briefly a disciple of Pun-Pun. She represents the flesh. <br />
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Mammon is the LE dwarf god of corrupted authority. He was a follower of Pun-Pun and briefly Cassia's opposite and partner in the Yin-Yan war. The ruler of society, money, conformity, bureacracy, and other Lawful evils, he treats individual worshippers as cogs in a constantly growing machine of power. His worshippers are usually evil bureaucrats. He corresponds to the world.<br />
<br />
==Cool Areas==<br />
<br />
Mount Equinox itself is the greatest landmark on the Continent. It is a swirling swath of fire and ice. Half of the mountain is covered in Glacier, while the other is a firey, magma-filled volcano. At the core lies the most mysterious location in the world: The Vortex. An endless swirl of positive energy and negative energy forming a tight tornado, the vortex flows like a whirlpool into its sphere of annihilation center. Every villian on the planet has tried to harness this energy at one point, but to no avail. The most enormous and succesful attempt produced a polar flash of hot and cold, forming the ground around into Mount Equinox. Some foolish people have tried to enter the vortex, only to be destroyed in the next second. The few survivors of this became vortexians or half-vortexians.<br />
<br />
==History==<br />
<br />
:0-the world and outsiders are created<br />
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:1-the first fall, fiends form. <br />
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:30- dragons created, evolve from dominant erptilian species. Instantly master form of technology known to them as '''machina'''. After designing a '''machina''' powered civilization, including a machina hard drive at the planet's core,<br />
<br />
:40-2nd fall, in which the above sentence is finished and the dragons collapse into evil. Evil dragons tattoo themselves chromatic colors, and use complex machina powered constructs to provide physical forms for the evil outsiders. Although less than their normal spiritual existance, these forms are powerful enough to conquer the central machina hard drive and establish a factory around it as the earth's core. <br />
<br />
:50-1st war. Good Dragons, realizing that it is an abomination to create constructs for the outsiders, cannot bring celestials of their own. When hope is nearly lost, celestials manifest of their own power. The war creates a stable zone in which fiends are barred from outright conquering world. Dragons, however, do to loss of their central machina hardrive, fall into chaos and nearly become extinct. Minor Machina drives implanted in the Earth's crust form a weaker machina matrix than previously existed. As civilization progresses, wizard's find way to access known machina drives and sorcerors find that some of the power has imprinted itse;f into their bloodstreams. Machina is later retermed '''magic'''. <br />
<br />
:60-Dragons nearly extinct. Retreat into hiding. <br />
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:100-Elves and Dwarves emerge. Found urban and wilderness societies. The Dragons teach them rudmentary machina, and guide them to form strongest creatures on the planet. <br />
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:150-Humans emerge from a crossbreeding of elves and dwarves. Evil Dragons exploit the genetic oddities of humans to clone tiny dragonmen. The Kobold Race forms. <br />
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:200-Pun-Pun rises to power. By expermienting on his own DNA, creates the Dalkyr, Tarrasque, and Land of Nonsense. As Cult of Pun-Pun is founded, the human Lord Gary of Gygax uses an ancient machina weapon to chemically imbalance Pun-Pun's already unstable DNA. As fiends and dragons try to kill him for his great weapon, he flees into alternate plane where machina does not exist, and he cannot be detected. <br />
<br />
:300-Pun-Pun's dalkyr worshippers create Xoriat, and found Cult of Pun-Pun on Earth. Kobolds end expermientation on themselves, but not before forming the goblinoids. Goblinoids later form orcs, halflings, and gnomes. <br />
<br />
:Yin-Yan war. Dwarves abandon true god to worship Mammon, While Elves begin to worship Cassia. As Law and Chaos become pawns in the servitude of evil, the human and gnome missionaries attempt to return them to true faith. <br />
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:360-Great decimation. Last good Dwarves and Elves unite, using their respective strengths and powers of Law and Chaos to destroy High priest of Pun-Pun. As cults of Cassia and Mammon Crumble, the two races finally return to the good side. The Law/Chaos vortex they generate, forms Mount Equinox, and eventually the continent of Equinox. <br />
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:500-Great temptation. Draconic Demilich Trogdor turns the kobolds, orcs, and goblinoids to evil. <br />
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:600-Vortexion Rise. <br />
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After the destruction wrought which forged Equinox, the Gold and Silver dragons established a pact with Humanity by building the cities of Golduria and Silvaria for the colonists coming to the continent, in exchange for obedience to the Silverian and Goldurian Laws. The ''Pax Dracona'' lasted for 7 centuries, during which dwarven explorers founded Raneheim in the caverns around Equinox itself. In addition, the Drusicilian forest grew between Equinox and Raneheim. Then, the sudden appearance of an ancient weapon in the hands of a sadistic bard turned back civilization by 3,000 years. The Southern inhabitants of Equinox lived in a land ravaged by Barbarism, and themselves became propagators of it. Meanwhile, the Court of Needles appeared in Silvaria. A deadly assassin's guild, they established smuggling through the Silvarian port and through the Drusicilian Forest. The sudden emergence of new warlords in the North crushed the hopes and dreams of millions, turning them into the slaves in a new heartless Empire. Today, the land has been carved up into these various good, evil, and still to be determined factions.<br />
<br />
===Nations===<br />
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The regions of the land in between the city-states are generally untamed wilderness, but some outposts and loose government does exist in the wild. <br />
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====Drucilia====<br />
<br />
The largest of these is the Drucilian forest, the most populated region in all of Equinox. A giant forest, it houses not only beings such as elves, halflings and raptorans, but also forest gnomes, humans, and even a few fey villages. Originally created after the primal eruption which forged the island, The fey were the first beings to inhabit it. Although it was under their domain for the first few thousand years of its existence, the conflict with the green dragons invading destroyed their Empire and the were forced to rely on humanoid allies to repel the threat. Thus, the first pioneers began. Among them were a group of forest gnomes, the descendants of whom would one day forge an alliance with the cleric Percival to overthrow the green dragon Empire. About 100 years before the current time, the Utopian forest kingdom was destroyed after the druidic order in the forest was corrupted by Humphrey Lintymann. They welcomed the green dragons back into the forest, convinced that they were required by nature to destroy the Utopian environment. Taking neutrality to the extremes to this very day, they attempt to act as evilly as possible to balance out the goodness of its inhabitants. After the green dragons were fully instated however, they were not willing to reverse the principle to aid the side of good. Humphrey Lintymann was one of the founders of The Court of Needles. To this very day, the forest is a major smuggling network for the court. Yet some good exists in the forest. See the NPC section (currently under construction)<br />
<br />
====Golduria====<br />
<br />
An Ancient City of Lawful Good People.<br />
<br />
Specifically, Golduria was the capital of the Ancient Goldurian Empire. It once ruled the entire continent of Golduria, and was destroyed by the terrible War of [[Trogdor (DnD NPC)|Trogdor]]. The city was founded by the gold dragon [[Guardian (DnD NPC)|Guardian]] when he was a young wyrmling, as a refugee from the Gold dragon poachers attacking from the bluebobble sea. He came to care for a community of peasants there, as they came to him for protection. After years, as new generations grew there, he faded into the twilight, interfering less directly in Goldurian politics. Eventually, by the time he was mature, the city had become a small kingdom under King Boris the Bumbler. <br />
<br />
<p>At this point in time, Guardian began instructing promising Goldurians in the ways of paladinhood. This proved useful, for it was at this point that the first skirmishes of Trogdor occured as the malevolent dragon unleashed a legion of his hobgoblin fighters on the East. As they pilaged and burned the land, Guardian's paladins swept into battle. Eventually, they unravelled his army by defeating the most Charismatic leaders. The Chaotic hordes soon disbanded, and the Paladin Emperors replaced the Kings of older Golduria. The greatest paladin in the land would become the Emperor at the death of the previous one. With Golduria the world's first Lawful Good nation, they naturally became very powerful as more and more smaller countries joined for protection. Eventually, the Goldurian Empire covered Half of the continent of Equinox, stretching from Golduria in the East to Raneheim in the West. Then, of course, the War of Trogdor nearly destroyed them. Today, Golduria has been reduced to its original capital city, but is still ruled by the strongest paladin in the land. In this case, the Paladin Iconomaster.<br />
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====Silvaria====<br />
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Guardian's Silver Dragon cousin later established a city of his own, placing it on top of a semifrozen crystaline lake called Babble Bay. Using trade with other continents, Silvaria becomes a global economic powerhouse. Its powerful navy and artistic charm keeps rouge nations from attacking it. Due to close location to the Drucicilian forest, it becomes heavily inhabitde by elves, and is widely known as the city of beauty. Most inhabitants are CG, including the original Silver Dragon, living secretly in a giant ice bubble in the bay beneith Silvaria. The Silvarian Dragons, essentially CG Silver ones, shortly hold rule, until they migrate to pursue artistic endeavors and the city is left in the hands of the most brilliant artist. <br />
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====Raneheim====<br />
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Raneheim was influenced partially by bronze dragons, but also by the cult of mammon in its rise. Thus, the Dwarven metropolis spends less time policing the world and moer time making money as mercenaries. Located at the base of Mount Equinox, they are in an ideal position for this.<br />
<br />
==Organizations/Villians==<br />
<br />
Many corrupt groups dot the landscape. The generic villains sometimes work together, each with those who resemble him on the Law/Chaos axis, but few actually plan for anyone to profit but themselves. Here are the lists of baddies.<br />
*The Grey Lords: Led by the Gruesome General Grey, these villains systematically decimate lands, forests, lives...all to attain the goal of Dominian over the Earth. Some of their plots have included Dominating the Tarrasque, Gaining possession of time-travel devices, and corrupting those under their influence through Programmed Amnesia spells (see the Spell Compendium). All the Grey Lords are Lawful Evil.<br />
**[[General Grey (DnD NPC)]], the leader of the Grey Lords, is a fallen Paladin. However, he posseses one trait no other Paladin has: Lawyer Power. After a shock wave of negative energy stripped him of his powerful paladin levels, he turned evil and became a Blackguard. However, he also became a Lawyer (Politico Character Optimization). He currently has a great deal of administrative power. Extremely lawful, he enjoys using his job as a person of prominence in Golduria to exploit people throughout Equinox. He currently has alliances with thousands of mind-flayers, vampires, devils... and is the leader of the Grey Lords. For some reason, his mind is extremely good at plotting, and he has generated thousands of evil schemes for his henchmen. This includes Dominating the Tarrasque, becoming Emperor, assassinating the High priests of rival religions, and bringing about the formation of a second mind flayer Empire. Still, throughout his corruption, he still perceives himself as the epitome of good. Everyone else is evil. His greatest vice-an incredible ego. weak by himself, but invincible in a social setting.<br />
**Purple Swan, a top Monk, frequently clashes with Gadgety Gilbert. She uses only an amulet of Mighty fists, and assorted miscellaneous wondrous items. However, things have changed of late. While assassinating a wealthy gnome to help Grey attain an artifact in his possession, she fell into a trap and contracted a horrible disease. At the time of the Campaign, she is forced to use Gadgety's aid to survive, transplanting her consciousness into a Warforged body. Naturally she is upset with her loss of independence on items and Machinery, but there is a consolation: Grey has hired a group of artificers to build an adamantine clockwork horror into her new body.<br />
**Macro-Tigey, a Rakshasa lich, works as the sorcerer for the Grey Lords. As yet, however, his only real role in the group is that of ambassador to the Nine Hells. He often aids Gadgety Gilbert.<br />
**Gadgety Gilbert, the team artificer, spends his time designing clever devices for use in the complicated schemes of General Grey or Slitheria. He often has some role in just about every plot the grey Lords have, and is currently trying to turn Purple Swan into the Ultimate Weapon.<br />
*The Court of Needles: A Silvarian thieves' guild. NE. founded by Hans Ombvil, but 2nd oldest member is Humphrey Lintymann.<br />
**Hans Ombvil, a villainous Fighter (Evil fighter, not actually Villainous Fighter Class) is the founder and head of Venomia. Wielder of the Sword of Kas (Dm guide) he also has proficiency with several exotic weapons developed by Venomia alone, or mundane weaponry from planes that have no magic but futuristic technology. (He has Proficiency with all Futuristic Weapons, in addition to other stuff.) Powerful, Cruel, and never smiling, he is currently heading a Court project to break into the Ranehiem National Vault, stealing all the lesser orbs. Few know his mysterious background, and he enjoys a certain amount of anonymity. Corrupted through a Programmed Amnesia Spell, he first came under the influence of evil when he obtained the Sword of Kas. He is the forgotten iconomaster.<br />
**The Armpit of Vecna used to work for the king of Silvaria, but turned away to serve Ombvil and turn his great magical skill to evil. You don't wanna mess with this guy. He's a gray elf, and is highly bigoted towards all non-elves, even half elves. His horrible bullying may be the very thing that drove The Hunter of Races insane. <br />
**Humphrey Lintymann is the most powerful druid on the continent of Equinox. He runs a large smuggling operation in the Drucilian forest, and has corrupted the druid order there. The Court currently has him involved in a plot to obtain the Green Orb of Dragonkind. He has a large number of corrupt druids working for him, and is widely believed to be the head of the Court.<br />
**The Unseen is a 15-year old halfling rogue who has already killed half of the Court's Enemies worldwide. The bodyguard of Ombvil, she is the most anonymous character of all. And to date, she is still one of the most vile.<br />
*The Blood Squad are just a bunch of Chaotic Evil Serial Killers who work together only in the loosest possible sense of the word. However, they can be considered allies. Although they cannot come up with any evil plots of their own, Ludicrous has been known to Hijack the Evil Plots of others, and often comes up with sinister gimmicks on the spot. <br />
**Lord Ludicrous is a psycho bard with a penchant for Otto's Irresistible dance. His favorite type of performance is rap music. He also carries a large clock around his neck which he has stolen from the Duke of Pearl. Last seen trying to unleash [[Trogdor (DnD NPC)|Trogdor]], a draconic demilich, he has since moved on to taking advantage of the Duke of Pearl's plan. He enjoys using mind control to send people into self-destructive frenzies, and makes frequent use of Song of Discord. He once used a Rulership Artifact to level a Dwarven City to the ground by forcing the city militia to butcher the civilians.<br />
**Mr. R, a half-orc barbarian, has spent a good deal of his life smashing everything that makes him upset. Ludicrous has currently entrusted him with a powerful ruler ship artifact, and has set him on a Campaign of terror to south Equinox. The goal: unleash Annihilatrix.<br />
**A serial killer, ranger, and avenging executioner, the Hunter of Races is best known for his variety. A half-elf, he has made it his hobby to kill as many sentient beings as possible- and often makes taxidermy from any particularly fierce victims. His favorite is the head of a halfling paladin that he keeps mounted on his wall. He attended the same private school as the Armpit of Vecna, whose constant bullying gave him a powerful hatred of purebred elves. Last seen convincing a group of aboleths to attack Silvaria, he remains a seriously nasty dude. <br />
*The Duke of Pearl is the most mysterious villain of all. Rumored to have several evil templates (mind-flayer lich vampire half-fiend) he is of an indiscernible alignment. The only things known about him is that he likes to collect his victims' souls in pearls...that he somehow absorbs the power of each person he entraps...that he is an even better schemer than Gray...that he has many allies...and that he owns a portrait of himself that he has never allowed anyone else to see. Perhaps it is his phylactery.<br />
<br />
== Planes ==<br />
<br />
[[Land of Nonsense (Equinox Mountain Kingdoms Supplement)|Land of Nonsense]]<br />
<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=Equinox Mountain Kingdoms Setting}}</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)&diff=248393Equinox Mountain Kingdoms (3.5e Campaign Setting)2008-04-15T20:42:23Z<p>Sir Milo Teabag: /* Races & Classes */</p>
<hr />
<div>{{Campaign Setting Rating}}<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=September 26, 2007<br />
|status=Not Rated<br />
}}<br />
<br />
= Equinox Mountain Kingdoms =<br />
<br />
<!-- This Campaign will probably be crudely done, but I wanted to give it a shot. Here goes --><br />
<br />
Equinox Mountain Kingdoms is a Campaign designed crudely, with no experience, on a Wiki that allows amateurs among its ranks. If you like one element without another, just take it out. Have fun with it and feel free to edit anything you like. <br />
<br />
==Introduction==<br />
<br />
The Equinox region is a mere continent on one planet of one plane in the planescape, but somehow has grasped a cosmic significance. The era draws near when the world will be plunged into war, turmoil and despair, and Equinox is where it will start-unless you stop it.<br />
<br />
==Races & Classes==<br />
<br />
The Base races are essentially identical to the standard races. Classes have no changes, although house rules are encouraged.<br />
<br />
Some template creatures such as the vortexians and cartoons exist. Vortexians are those who enter the central Vortex of mount Equinox. <br />
<br />
Eberron Races are also present in Equinox, except for the Kalashtar (no psionics in this setting.) The Shifters live in a Hunter-Gatherer/agricultural society, while the Warforgde are subscribers to an industrial age and the changelings the information age. <br />
<br />
The Elves and Dwarves are considered to embody Chaos and Law, while humans are the spawn of dwarf-elf relationships. Other Races are considered the results of genetic experimentation concocted by evil dragons, but are primarily derived from human DNA and are thus not evil. Dwarves cannot be chaotic and elves cannot be lawful, but otherwise everything goes. <br />
<br />
Magical Classes are altered according to the Religion section.<br />
<br />
==Iconomasters==<br />
<br />
Found in DnD Other, these are the most powerful NPCs in the universe. Often they represent an assortment of various powers that cannot be represented by sheer class, and make use of various oddities. The Class Iconomasters rule the 12 continents on the planet, and often can be found in various wars. Other iconomasters in positions of power may be moer secretive, controling entire planes. A list of major Iconomasters can be found under [[Iconomaster (DnD Other)]]<br />
<br />
==Geography==<br />
<br />
The Equinox region is centered around Mount Equinox <!--duh--> a giant mountain forged by the damage of an [[Epic Living Spell]]. The region was transformed into a giant volcano, but was then flash-frozen as it erupted. Thus, polar opposites of Fire and Ice decorate the land. The Northern land (and peak of Equinox) is extremely cold land, under the command of Tundra-dwelling blue dragons. The hot south and volcanic depths of the mountain are haunted by the red Dragons. However, these are at totally opposite ends of the island, and along an equator band, civilization thrives. The heat below the ice caps melts some of the snow, creating the Babblybrook River. The river cools some of the Magma, forming large caverns of Igneous rock. And from East to West along the Island is a Lush green region where most of the Fertile Band goes: the region that serves as home to the civilizations of the Equinox region.<br />
<br />
==Alignment and Religion==<br />
<br />
Religion is standard for this setting, with the exception of a small monotheistic order similar to Christianity. Although unpopular in Golduria, the Cleric calling himself Percival follows this religion, and the Deity it follows is certainly good. Sumism, the worship of the deity Egosum, only has 0.5% of the world's population. <br />
<br />
Although creatures may vary from their given alignment like in Eberron, The forces of Good and Evil are still undeniably present within the world. LE creatures often reside in the frozen North, while the hot southern region is populated by CE monstrosities.<br />
<br />
A common theme for alignment is that Good and Evil precede Law and Chaos. The other great theme is that no one stays Neutral Forever. <br />
<br />
Although Devourers may seem to consume the soul of their subjects, the soul is never actually destroyed. <!--see Petitioners on Wikipedia--> Ultimately, we are never given final rest until we decide to be good or evil. All druids, slaadi, and Formians must eventually give out. <br />
<br />
Also, Demons and Devils are fallen angels.<br />
<br />
As this is the philosophy of the founding DM, you may decide not to adopt these ideas. However, Equinox was partially designed as a Campaign for players who wanted these ideas in their Campaign.<br />
<br />
===Specfics: Class Changes of Religion===<br />
<br />
This new semi-Christian religion is known as Sumism, the worship of the god Egosum. It's semi-Christian theme makes it hard to play normal DnD characters who are sumists, since some classes (particularly divine ones) are designed to follow different, corrupted spiritual paths. Thus, the Classes are altered slightly in the explanation of how they work. <br />
<br />
====Barbarians====<br />
<br />
The Barbarian can continue to be savage, but must also follow the ethical code set out for it, usually dependant on their conscience, and as much of Sumist law as they know (not much). They are of a foreign tradition to Sumism, and the Sumist barbarians that exist usually have been visited by missionaries. <br />
<br />
====Bards====<br />
<br />
The bards are exactly the same. Egosum has nothing against beautiful music. Why should he? He invented it. <br />
<br />
====Clerics====<br />
<br />
Naturally, Clerics are the most heavily altered class under this system. Although they follow their God as the pagan clerics follow theirs, they do so not out of any desire for power like the others. They accept that sometimes Egosum will not grant their prayers, and approach him not as a tool but as a master. For domains, Egosum has none, allowing Clerics to choose at will from the list. (Though they may not choose Death or any evil domains like that. Egosum may be broad, but he is also purely good.) <br />
<br />
====Druids====<br />
<br />
They also recieve an overhaul, similar to that of clerics. Since druids must worship nature or nature deities, it is impossible for normal druids to be Sumist. However, Sumist characters have a class available called the Steward with exactly the same class features as the druid. The stewards do not worship nature, but recognize they have a duty to Egosum to protect his creation. They too base their spells on wisdom, for their control over the natural world around them comes from a strong inner peace. <br />
<br />
====Fighters====<br />
<br />
Pretty much the same. <br />
<br />
====Monks====<br />
<br />
Although the tradition of the ascetic has existed a long time outside Sumism, it too has been integrated in. Often their discipline is motivated by the need for redemption and purity in the monk, and thus their asceticism is motivated by humility. Although Lawful alignments are still typical, one out of hundreds may be neutral good. This works particularly well for those who multiclass as stewards. <br />
<br />
====Paladins====<br />
<br />
Paladins convert to Sumism far easier than any other class, and Sumist adventuring parties often come to exist when the paladin evangelizes them. Paladins may not used forced conversion, nor may they persecute good non-Smuists, although the temptation is often over-powering. Instead, they rely on typical forms of casual persuasion to bring people to the faith. <br />
<br />
====Rangers====<br />
<br />
No problem here. <br />
<br />
====Rouges====<br />
<br />
Since traditional Sumist law has a ban on stealing, rouges are an unlikely addition to the religion. Often, though, more skilled ones find themselves still useful to adventuring parties even if they can't steal stuff. <br />
<br />
====Sorcerors====<br />
<br />
Sorceror power comes from within, like superpowers. They do not tap into mystical forces, and often form fierce rivalries with the pagan sorcerors who do. Egosum forbids the use of mystical forces, as often they come from dark and evil sources. <br />
<br />
====Wizards====<br />
<br />
Having no powers of their own, they are drawn into the use of mysticism more easily than sorcerors. To stay consistant with their sumist belief, they often take the Gandalf approach, or use sources of magical energy which they are already familiar with. An example would be the matrix embedded at the Earth's core.<br />
<br />
==Cool Areas==<br />
<br />
Mount Equinox itself is the greatest landmark on the Continent. It is a swirling swath of fire and ice. Half of the mountain is covered in Glacier, while the other is a firey, magma-filled volcano. At the core lies the most mysterious location in the world: The Vortex. An endless swirl of positive energy and negative energy forming a tight tornado, the vortex flows like a whirlpool into its sphere of annihilation center. Every villian on the planet has tried to harness this energy at one point, but to no avail. The most enormous and succesful attempt produced a polar flash of hot and cold, forming the ground around into Mount Equinox. Some foolish people have tried to enter the vortex, only to be destroyed in the next second. The few survivors of this became vortexians or half-vortexians.<br />
<br />
==History==<br />
<br />
:0-the world and outsiders are created<br />
<br />
:1-the first fall, fiends form. <br />
<br />
:30- dragons created, evolve from dominant erptilian species. Instantly master form of technology known to them as '''machina'''. After designing a '''machina''' powered civilization, including a machina hard drive at the planet's core,<br />
<br />
:40-2nd fall, in which the above sentence is finished and the dragons collapse into evil. Evil dragons tattoo themselves chromatic colors, and use complex machina powered constructs to provide physical forms for the evil outsiders. Although less than their normal spiritual existance, these forms are powerful enough to conquer the central machina hard drive and establish a factory around it as the earth's core. <br />
<br />
:50-1st war. Good Dragons, realizing that it is an abomination to create constructs for the outsiders, cannot bring celestials of their own. When hope is nearly lost, celestials manifest of their own power. The war creates a stable zone in which fiends are barred from outright conquering world. Dragons, however, do to loss of their central machina hardrive, fall into chaos and nearly become extinct. Minor Machina drives implanted in the Earth's crust form a weaker machina matrix than previously existed. As civilization progresses, wizard's find way to access known machina drives and sorcerors find that some of the power has imprinted itse;f into their bloodstreams. Machina is later retermed '''magic'''. <br />
<br />
:60-Dragons nearly extinct. Retreat into hiding. <br />
<br />
:100-Elves and Dwarves emerge. Found urban and wilderness societies. The Dragons teach them rudmentary machina, and guide them to form strongest creatures on the planet. <br />
<br />
:150-Humans emerge from a crossbreeding of elves and dwarves. Evil Dragons exploit the genetic oddities of humans to clone tiny dragonmen. The Kobold Race forms. <br />
<br />
:200-Pun-Pun rises to power. By expermienting on his own DNA, creates the Dalkyr, Tarrasque, and Land of Nonsense. As Cult of Pun-Pun is founded, the human Lord Gary of Gygax uses an ancient machina weapon to chemically imbalance Pun-Pun's already unstable DNA. As fiends and dragons try to kill him for his great weapon, he flees into alternate plane where machina does not exist, and he cannot be detected. <br />
<br />
:300-Pun-Pun's dalkyr worshippers create Xoriat, and found Cult of Pun-Pun on Earth. Kobolds end expermientation on themselves, but not before forming the goblinoids. Goblinoids later form orcs, halflings, and gnomes. <br />
<br />
:Yin-Yan war. Dwarves abandon true god to worship Mammon, While Elves begin to worship Cassia. As Law and Chaos become pawns in the servitude of evil, the human and gnome missionaries attempt to return them to true faith. <br />
<br />
:360-Great decimation. Last good Dwarves and Elves unite, using their respective strengths and powers of Law and Chaos to destroy High priest of Pun-Pun. As cults of Cassia and Mammon Crumble, the two races finally return to the good side. The Law/Chaos vortex they generate, forms Mount Equinox, and eventually the continent of Equinox. <br />
<br />
:500-Great temptation. Draconic Demilich Trogdor turns the kobolds, orcs, and goblinoids to evil. <br />
<br />
:600-Vortexion Rise. <br />
<br />
After the destruction wrought which forged Equinox, the Gold and Silver dragons established a pact with Humanity by building the cities of Golduria and Silvaria for the colonists coming to the continent, in exchange for obedience to the Silverian and Goldurian Laws. The ''Pax Dracona'' lasted for 7 centuries, during which dwarven explorers founded Raneheim in the caverns around Equinox itself. In addition, the Drusicilian forest grew between Equinox and Raneheim. Then, the sudden appearance of an ancient weapon in the hands of a sadistic bard turned back civilization by 3,000 years. The Southern inhabitants of Equinox lived in a land ravaged by Barbarism, and themselves became propagators of it. Meanwhile, the Court of Needles appeared in Silvaria. A deadly assassin's guild, they established smuggling through the Silvarian port and through the Drusicilian Forest. The sudden emergence of new warlords in the North crushed the hopes and dreams of millions, turning them into the slaves in a new heartless Empire. Today, the land has been carved up into these various good, evil, and still to be determined factions.<br />
<br />
===Nations===<br />
<br />
The regions of the land in between the city-states are generally untamed wilderness, but some outposts and loose government does exist in the wild. <br />
<br />
====Drucilia====<br />
<br />
The largest of these is the Drucilian forest, the most populated region in all of Equinox. A giant forest, it houses not only beings such as elves, halflings and raptorans, but also forest gnomes, humans, and even a few fey villages. Originally created after the primal eruption which forged the island, The fey were the first beings to inhabit it. Although it was under their domain for the first few thousand years of its existence, the conflict with the green dragons invading destroyed their Empire and the were forced to rely on humanoid allies to repel the threat. Thus, the first pioneers began. Among them were a group of forest gnomes, the descendants of whom would one day forge an alliance with the cleric Percival to overthrow the green dragon Empire. About 100 years before the current time, the Utopian forest kingdom was destroyed after the druidic order in the forest was corrupted by Humphrey Lintymann. They welcomed the green dragons back into the forest, convinced that they were required by nature to destroy the Utopian environment. Taking neutrality to the extremes to this very day, they attempt to act as evilly as possible to balance out the goodness of its inhabitants. After the green dragons were fully instated however, they were not willing to reverse the principle to aid the side of good. Humphrey Lintymann was one of the founders of The Court of Needles. To this very day, the forest is a major smuggling network for the court. Yet some good exists in the forest. See the NPC section (currently under construction)<br />
<br />
====Golduria====<br />
<br />
An Ancient City of Lawful Good People.<br />
<br />
Specifically, Golduria was the capital of the Ancient Goldurian Empire. It once ruled the entire continent of Golduria, and was destroyed by the terrible War of [[Trogdor (DnD NPC)|Trogdor]]. The city was founded by the gold dragon [[Guardian (DnD NPC)|Guardian]] when he was a young wyrmling, as a refugee from the Gold dragon poachers attacking from the bluebobble sea. He came to care for a community of peasants there, as they came to him for protection. After years, as new generations grew there, he faded into the twilight, interfering less directly in Goldurian politics. Eventually, by the time he was mature, the city had become a small kingdom under King Boris the Bumbler. <br />
<br />
<p>At this point in time, Guardian began instructing promising Goldurians in the ways of paladinhood. This proved useful, for it was at this point that the first skirmishes of Trogdor occured as the malevolent dragon unleashed a legion of his hobgoblin fighters on the East. As they pilaged and burned the land, Guardian's paladins swept into battle. Eventually, they unravelled his army by defeating the most Charismatic leaders. The Chaotic hordes soon disbanded, and the Paladin Emperors replaced the Kings of older Golduria. The greatest paladin in the land would become the Emperor at the death of the previous one. With Golduria the world's first Lawful Good nation, they naturally became very powerful as more and more smaller countries joined for protection. Eventually, the Goldurian Empire covered Half of the continent of Equinox, stretching from Golduria in the East to Raneheim in the West. Then, of course, the War of Trogdor nearly destroyed them. Today, Golduria has been reduced to its original capital city, but is still ruled by the strongest paladin in the land. In this case, the Paladin Iconomaster.<br />
<br />
====Silvaria====<br />
<br />
Guardian's Silver Dragon cousin later established a city of his own, placing it on top of a semifrozen crystaline lake called Babble Bay. Using trade with other continents, Silvaria becomes a global economic powerhouse. Its powerful navy and artistic charm keeps rouge nations from attacking it. Due to close location to the Drucicilian forest, it becomes heavily inhabitde by elves, and is widely known as the city of beauty. Most inhabitants are CG, including the original Silver Dragon, living secretly in a giant ice bubble in the bay beneith Silvaria. The Silvarian Dragons, essentially CG Silver ones, shortly hold rule, until they migrate to pursue artistic endeavors and the city is left in the hands of the most brilliant artist. <br />
<br />
====Raneheim====<br />
<br />
Raneheim was influenced partially by bronze dragons, but also by the cult of mammon in its rise. Thus, the Dwarven metropolis spends less time policing the world and moer time making money as mercenaries. Located at the base of Mount Equinox, they are in an ideal position for this.<br />
<br />
==Organizations/Villians==<br />
<br />
Many corrupt groups dot the landscape. The generic villains sometimes work together, each with those who resemble him on the Law/Chaos axis, but few actually plan for anyone to profit but themselves. Here are the lists of baddies.<br />
*The Grey Lords: Led by the Gruesome General Grey, these villains systematically decimate lands, forests, lives...all to attain the goal of Dominian over the Earth. Some of their plots have included Dominating the Tarrasque, Gaining possession of time-travel devices, and corrupting those under their influence through Programmed Amnesia spells (see the Spell Compendium). All the Grey Lords are Lawful Evil.<br />
**[[General Grey (DnD NPC)]], the leader of the Grey Lords, is a fallen Paladin. However, he posseses one trait no other Paladin has: Lawyer Power. After a shock wave of negative energy stripped him of his powerful paladin levels, he turned evil and became a Blackguard. However, he also became a Lawyer (Politico Character Optimization). He currently has a great deal of administrative power. Extremely lawful, he enjoys using his job as a person of prominence in Golduria to exploit people throughout Equinox. He currently has alliances with thousands of mind-flayers, vampires, devils... and is the leader of the Grey Lords. For some reason, his mind is extremely good at plotting, and he has generated thousands of evil schemes for his henchmen. This includes Dominating the Tarrasque, becoming Emperor, assassinating the High priests of rival religions, and bringing about the formation of a second mind flayer Empire. Still, throughout his corruption, he still perceives himself as the epitome of good. Everyone else is evil. His greatest vice-an incredible ego. weak by himself, but invincible in a social setting.<br />
**Purple Swan, a top Monk, frequently clashes with Gadgety Gilbert. She uses only an amulet of Mighty fists, and assorted miscellaneous wondrous items. However, things have changed of late. While assassinating a wealthy gnome to help Grey attain an artifact in his possession, she fell into a trap and contracted a horrible disease. At the time of the Campaign, she is forced to use Gadgety's aid to survive, transplanting her consciousness into a Warforged body. Naturally she is upset with her loss of independence on items and Machinery, but there is a consolation: Grey has hired a group of artificers to build an adamantine clockwork horror into her new body.<br />
**Macro-Tigey, a Rakshasa lich, works as the sorcerer for the Grey Lords. As yet, however, his only real role in the group is that of ambassador to the Nine Hells. He often aids Gadgety Gilbert.<br />
**Gadgety Gilbert, the team artificer, spends his time designing clever devices for use in the complicated schemes of General Grey or Slitheria. He often has some role in just about every plot the grey Lords have, and is currently trying to turn Purple Swan into the Ultimate Weapon.<br />
*The Court of Needles: A Silvarian thieves' guild. NE. founded by Hans Ombvil, but 2nd oldest member is Humphrey Lintymann.<br />
**Hans Ombvil, a villainous Fighter (Evil fighter, not actually Villainous Fighter Class) is the founder and head of Venomia. Wielder of the Sword of Kas (Dm guide) he also has proficiency with several exotic weapons developed by Venomia alone, or mundane weaponry from planes that have no magic but futuristic technology. (He has Proficiency with all Futuristic Weapons, in addition to other stuff.) Powerful, Cruel, and never smiling, he is currently heading a Court project to break into the Ranehiem National Vault, stealing all the lesser orbs. Few know his mysterious background, and he enjoys a certain amount of anonymity. Corrupted through a Programmed Amnesia Spell, he first came under the influence of evil when he obtained the Sword of Kas. He is the forgotten iconomaster.<br />
**The Armpit of Vecna used to work for the king of Silvaria, but turned away to serve Ombvil and turn his great magical skill to evil. You don't wanna mess with this guy. He's a gray elf, and is highly bigoted towards all non-elves, even half elves. His horrible bullying may be the very thing that drove The Hunter of Races insane. <br />
**Humphrey Lintymann is the most powerful druid on the continent of Equinox. He runs a large smuggling operation in the Drucilian forest, and has corrupted the druid order there. The Court currently has him involved in a plot to obtain the Green Orb of Dragonkind. He has a large number of corrupt druids working for him, and is widely believed to be the head of the Court.<br />
**The Unseen is a 15-year old halfling rogue who has already killed half of the Court's Enemies worldwide. The bodyguard of Ombvil, she is the most anonymous character of all. And to date, she is still one of the most vile.<br />
*The Blood Squad are just a bunch of Chaotic Evil Serial Killers who work together only in the loosest possible sense of the word. However, they can be considered allies. Although they cannot come up with any evil plots of their own, Ludicrous has been known to Hijack the Evil Plots of others, and often comes up with sinister gimmicks on the spot. <br />
**Lord Ludicrous is a psycho bard with a penchant for Otto's Irresistible dance. His favorite type of performance is rap music. He also carries a large clock around his neck which he has stolen from the Duke of Pearl. Last seen trying to unleash [[Trogdor (DnD NPC)|Trogdor]], a draconic demilich, he has since moved on to taking advantage of the Duke of Pearl's plan. He enjoys using mind control to send people into self-destructive frenzies, and makes frequent use of Song of Discord. He once used a Rulership Artifact to level a Dwarven City to the ground by forcing the city militia to butcher the civilians.<br />
**Mr. R, a half-orc barbarian, has spent a good deal of his life smashing everything that makes him upset. Ludicrous has currently entrusted him with a powerful ruler ship artifact, and has set him on a Campaign of terror to south Equinox. The goal: unleash Annihilatrix.<br />
**A serial killer, ranger, and avenging executioner, the Hunter of Races is best known for his variety. A half-elf, he has made it his hobby to kill as many sentient beings as possible- and often makes taxidermy from any particularly fierce victims. His favorite is the head of a halfling paladin that he keeps mounted on his wall. He attended the same private school as the Armpit of Vecna, whose constant bullying gave him a powerful hatred of purebred elves. Last seen convincing a group of aboleths to attack Silvaria, he remains a seriously nasty dude. <br />
*The Duke of Pearl is the most mysterious villain of all. Rumored to have several evil templates (mind-flayer lich vampire half-fiend) he is of an indiscernible alignment. The only things known about him is that he likes to collect his victims' souls in pearls...that he somehow absorbs the power of each person he entraps...that he is an even better schemer than Gray...that he has many allies...and that he owns a portrait of himself that he has never allowed anyone else to see. Perhaps it is his phylactery.<br />
<br />
== Planes ==<br />
<br />
[[Land of Nonsense (Equinox Mountain Kingdoms Supplement)|Land of Nonsense]]<br />
<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=Equinox Mountain Kingdoms Setting}}</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)&diff=248384Equinox Mountain Kingdoms (3.5e Campaign Setting)2008-04-15T20:30:53Z<p>Sir Milo Teabag: /* History */</p>
<hr />
<div>{{Campaign Setting Rating}}<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=September 26, 2007<br />
|status=Not Rated<br />
}}<br />
<br />
= Equinox Mountain Kingdoms =<br />
<br />
<!-- This Campaign will probably be crudely done, but I wanted to give it a shot. Here goes --><br />
<br />
Equinox Mountain Kingdoms is a Campaign designed crudely, with no experience, on a Wiki that allows amateurs among its ranks. If you like one element without another, just take it out. Have fun with it and feel free to edit anything you like. <br />
<br />
==Introduction==<br />
<br />
The Equinox region is a mere continent on one planet of one plane in the planescape, but somehow has grasped a cosmic significance. The era draws near when the world will be plunged into war, turmoil and despair, and Equinox is where it will start-unless you stop it.<br />
<br />
==Races & Classes==<br />
<br />
The Base races are essentially identical to the standard races. Classes have no changes, although house rules are encouraged.<br />
<br />
Some template creatures such as the vortexians and cartoons exist. Vortexians are those who enter the<br />
<br />
==Iconomasters==<br />
<br />
Found in DnD Other, these are the most powerful NPCs in the universe. Often they represent an assortment of various powers that cannot be represented by sheer class, and make use of various oddities. The Class Iconomasters rule the 12 continents on the planet, and often can be found in various wars. Other iconomasters in positions of power may be moer secretive, controling entire planes. A list of major Iconomasters can be found under [[Iconomaster (DnD Other)]]<br />
<br />
==Geography==<br />
<br />
The Equinox region is centered around Mount Equinox <!--duh--> a giant mountain forged by the damage of an [[Epic Living Spell]]. The region was transformed into a giant volcano, but was then flash-frozen as it erupted. Thus, polar opposites of Fire and Ice decorate the land. The Northern land (and peak of Equinox) is extremely cold land, under the command of Tundra-dwelling blue dragons. The hot south and volcanic depths of the mountain are haunted by the red Dragons. However, these are at totally opposite ends of the island, and along an equator band, civilization thrives. The heat below the ice caps melts some of the snow, creating the Babblybrook River. The river cools some of the Magma, forming large caverns of Igneous rock. And from East to West along the Island is a Lush green region where most of the Fertile Band goes: the region that serves as home to the civilizations of the Equinox region.<br />
<br />
==Alignment and Religion==<br />
<br />
Religion is standard for this setting, with the exception of a small monotheistic order similar to Christianity. Although unpopular in Golduria, the Cleric calling himself Percival follows this religion, and the Deity it follows is certainly good. Sumism, the worship of the deity Egosum, only has 0.5% of the world's population. <br />
<br />
Although creatures may vary from their given alignment like in Eberron, The forces of Good and Evil are still undeniably present within the world. LE creatures often reside in the frozen North, while the hot southern region is populated by CE monstrosities.<br />
<br />
A common theme for alignment is that Good and Evil precede Law and Chaos. The other great theme is that no one stays Neutral Forever. <br />
<br />
Although Devourers may seem to consume the soul of their subjects, the soul is never actually destroyed. <!--see Petitioners on Wikipedia--> Ultimately, we are never given final rest until we decide to be good or evil. All druids, slaadi, and Formians must eventually give out. <br />
<br />
Also, Demons and Devils are fallen angels.<br />
<br />
As this is the philosophy of the founding DM, you may decide not to adopt these ideas. However, Equinox was partially designed as a Campaign for players who wanted these ideas in their Campaign.<br />
<br />
===Specfics: Class Changes of Religion===<br />
<br />
This new semi-Christian religion is known as Sumism, the worship of the god Egosum. It's semi-Christian theme makes it hard to play normal DnD characters who are sumists, since some classes (particularly divine ones) are designed to follow different, corrupted spiritual paths. Thus, the Classes are altered slightly in the explanation of how they work. <br />
<br />
====Barbarians====<br />
<br />
The Barbarian can continue to be savage, but must also follow the ethical code set out for it, usually dependant on their conscience, and as much of Sumist law as they know (not much). They are of a foreign tradition to Sumism, and the Sumist barbarians that exist usually have been visited by missionaries. <br />
<br />
====Bards====<br />
<br />
The bards are exactly the same. Egosum has nothing against beautiful music. Why should he? He invented it. <br />
<br />
====Clerics====<br />
<br />
Naturally, Clerics are the most heavily altered class under this system. Although they follow their God as the pagan clerics follow theirs, they do so not out of any desire for power like the others. They accept that sometimes Egosum will not grant their prayers, and approach him not as a tool but as a master. For domains, Egosum has none, allowing Clerics to choose at will from the list. (Though they may not choose Death or any evil domains like that. Egosum may be broad, but he is also purely good.) <br />
<br />
====Druids====<br />
<br />
They also recieve an overhaul, similar to that of clerics. Since druids must worship nature or nature deities, it is impossible for normal druids to be Sumist. However, Sumist characters have a class available called the Steward with exactly the same class features as the druid. The stewards do not worship nature, but recognize they have a duty to Egosum to protect his creation. They too base their spells on wisdom, for their control over the natural world around them comes from a strong inner peace. <br />
<br />
====Fighters====<br />
<br />
Pretty much the same. <br />
<br />
====Monks====<br />
<br />
Although the tradition of the ascetic has existed a long time outside Sumism, it too has been integrated in. Often their discipline is motivated by the need for redemption and purity in the monk, and thus their asceticism is motivated by humility. Although Lawful alignments are still typical, one out of hundreds may be neutral good. This works particularly well for those who multiclass as stewards. <br />
<br />
====Paladins====<br />
<br />
Paladins convert to Sumism far easier than any other class, and Sumist adventuring parties often come to exist when the paladin evangelizes them. Paladins may not used forced conversion, nor may they persecute good non-Smuists, although the temptation is often over-powering. Instead, they rely on typical forms of casual persuasion to bring people to the faith. <br />
<br />
====Rangers====<br />
<br />
No problem here. <br />
<br />
====Rouges====<br />
<br />
Since traditional Sumist law has a ban on stealing, rouges are an unlikely addition to the religion. Often, though, more skilled ones find themselves still useful to adventuring parties even if they can't steal stuff. <br />
<br />
====Sorcerors====<br />
<br />
Sorceror power comes from within, like superpowers. They do not tap into mystical forces, and often form fierce rivalries with the pagan sorcerors who do. Egosum forbids the use of mystical forces, as often they come from dark and evil sources. <br />
<br />
====Wizards====<br />
<br />
Having no powers of their own, they are drawn into the use of mysticism more easily than sorcerors. To stay consistant with their sumist belief, they often take the Gandalf approach, or use sources of magical energy which they are already familiar with. An example would be the matrix embedded at the Earth's core.<br />
<br />
==Cool Areas==<br />
<br />
Mount Equinox itself is the greatest landmark on the Continent. It is a swirling swath of fire and ice. Half of the mountain is covered in Glacier, while the other is a firey, magma-filled volcano. At the core lies the most mysterious location in the world: The Vortex. An endless swirl of positive energy and negative energy forming a tight tornado, the vortex flows like a whirlpool into its sphere of annihilation center. Every villian on the planet has tried to harness this energy at one point, but to no avail. The most enormous and succesful attempt produced a polar flash of hot and cold, forming the ground around into Mount Equinox. Some foolish people have tried to enter the vortex, only to be destroyed in the next second. The few survivors of this became vortexians or half-vortexians.<br />
<br />
==History==<br />
<br />
:0-the world and outsiders are created<br />
<br />
:1-the first fall, fiends form. <br />
<br />
:30- dragons created, evolve from dominant erptilian species. Instantly master form of technology known to them as '''machina'''. After designing a '''machina''' powered civilization, including a machina hard drive at the planet's core,<br />
<br />
:40-2nd fall, in which the above sentence is finished and the dragons collapse into evil. Evil dragons tattoo themselves chromatic colors, and use complex machina powered constructs to provide physical forms for the evil outsiders. Although less than their normal spiritual existance, these forms are powerful enough to conquer the central machina hard drive and establish a factory around it as the earth's core. <br />
<br />
:50-1st war. Good Dragons, realizing that it is an abomination to create constructs for the outsiders, cannot bring celestials of their own. When hope is nearly lost, celestials manifest of their own power. The war creates a stable zone in which fiends are barred from outright conquering world. Dragons, however, do to loss of their central machina hardrive, fall into chaos and nearly become extinct. Minor Machina drives implanted in the Earth's crust form a weaker machina matrix than previously existed. As civilization progresses, wizard's find way to access known machina drives and sorcerors find that some of the power has imprinted itse;f into their bloodstreams. Machina is later retermed '''magic'''. <br />
<br />
:60-Dragons nearly extinct. Retreat into hiding. <br />
<br />
:100-Elves and Dwarves emerge. Found urban and wilderness societies. The Dragons teach them rudmentary machina, and guide them to form strongest creatures on the planet. <br />
<br />
:150-Humans emerge from a crossbreeding of elves and dwarves. Evil Dragons exploit the genetic oddities of humans to clone tiny dragonmen. The Kobold Race forms. <br />
<br />
:200-Pun-Pun rises to power. By expermienting on his own DNA, creates the Dalkyr, Tarrasque, and Land of Nonsense. As Cult of Pun-Pun is founded, the human Lord Gary of Gygax uses an ancient machina weapon to chemically imbalance Pun-Pun's already unstable DNA. As fiends and dragons try to kill him for his great weapon, he flees into alternate plane where machina does not exist, and he cannot be detected. <br />
<br />
:300-Pun-Pun's dalkyr worshippers create Xoriat, and found Cult of Pun-Pun on Earth. Kobolds end expermientation on themselves, but not before forming the goblinoids. Goblinoids later form orcs, halflings, and gnomes. <br />
<br />
:Yin-Yan war. Dwarves abandon true god to worship Mammon, While Elves begin to worship Cassia. As Law and Chaos become pawns in the servitude of evil, the human and gnome missionaries attempt to return them to true faith. <br />
<br />
:360-Great decimation. Last good Dwarves and Elves unite, using their respective strengths and powers of Law and Chaos to destroy High priest of Pun-Pun. As cults of Cassia and Mammon Crumble, the two races finally return to the good side. The Law/Chaos vortex they generate, forms Mount Equinox, and eventually the continent of Equinox. <br />
<br />
:500-Great temptation. Draconic Demilich Trogdor turns the kobolds, orcs, and goblinoids to evil. <br />
<br />
:600-Vortexion Rise. <br />
<br />
After the destruction wrought which forged Equinox, the Gold and Silver dragons established a pact with Humanity by building the cities of Golduria and Silvaria for the colonists coming to the continent, in exchange for obedience to the Silverian and Goldurian Laws. The ''Pax Dracona'' lasted for 7 centuries, during which dwarven explorers founded Raneheim in the caverns around Equinox itself. In addition, the Drusicilian forest grew between Equinox and Raneheim. Then, the sudden appearance of an ancient weapon in the hands of a sadistic bard turned back civilization by 3,000 years. The Southern inhabitants of Equinox lived in a land ravaged by Barbarism, and themselves became propagators of it. Meanwhile, the Court of Needles appeared in Silvaria. A deadly assassin's guild, they established smuggling through the Silvarian port and through the Drusicilian Forest. The sudden emergence of new warlords in the North crushed the hopes and dreams of millions, turning them into the slaves in a new heartless Empire. Today, the land has been carved up into these various good, evil, and still to be determined factions.<br />
<br />
===Nations===<br />
<br />
The regions of the land in between the city-states are generally untamed wilderness, but some outposts and loose government does exist in the wild. <br />
<br />
====Drucilia====<br />
<br />
The largest of these is the Drucilian forest, the most populated region in all of Equinox. A giant forest, it houses not only beings such as elves, halflings and raptorans, but also forest gnomes, humans, and even a few fey villages. Originally created after the primal eruption which forged the island, The fey were the first beings to inhabit it. Although it was under their domain for the first few thousand years of its existence, the conflict with the green dragons invading destroyed their Empire and the were forced to rely on humanoid allies to repel the threat. Thus, the first pioneers began. Among them were a group of forest gnomes, the descendants of whom would one day forge an alliance with the cleric Percival to overthrow the green dragon Empire. About 100 years before the current time, the Utopian forest kingdom was destroyed after the druidic order in the forest was corrupted by Humphrey Lintymann. They welcomed the green dragons back into the forest, convinced that they were required by nature to destroy the Utopian environment. Taking neutrality to the extremes to this very day, they attempt to act as evilly as possible to balance out the goodness of its inhabitants. After the green dragons were fully instated however, they were not willing to reverse the principle to aid the side of good. Humphrey Lintymann was one of the founders of The Court of Needles. To this very day, the forest is a major smuggling network for the court. Yet some good exists in the forest. See the NPC section (currently under construction)<br />
<br />
====Golduria====<br />
<br />
An Ancient City of Lawful Good People.<br />
<br />
Specifically, Golduria was the capital of the Ancient Goldurian Empire. It once ruled the entire continent of Golduria, and was destroyed by the terrible War of [[Trogdor (DnD NPC)|Trogdor]]. The city was founded by the gold dragon [[Guardian (DnD NPC)|Guardian]] when he was a young wyrmling, as a refugee from the Gold dragon poachers attacking from the bluebobble sea. He came to care for a community of peasants there, as they came to him for protection. After years, as new generations grew there, he faded into the twilight, interfering less directly in Goldurian politics. Eventually, by the time he was mature, the city had become a small kingdom under King Boris the Bumbler. <br />
<br />
<p>At this point in time, Guardian began instructing promising Goldurians in the ways of paladinhood. This proved useful, for it was at this point that the first skirmishes of Trogdor occured as the malevolent dragon unleashed a legion of his hobgoblin fighters on the East. As they pilaged and burned the land, Guardian's paladins swept into battle. Eventually, they unravelled his army by defeating the most Charismatic leaders. The Chaotic hordes soon disbanded, and the Paladin Emperors replaced the Kings of older Golduria. The greatest paladin in the land would become the Emperor at the death of the previous one. With Golduria the world's first Lawful Good nation, they naturally became very powerful as more and more smaller countries joined for protection. Eventually, the Goldurian Empire covered Half of the continent of Equinox, stretching from Golduria in the East to Raneheim in the West. Then, of course, the War of Trogdor nearly destroyed them. Today, Golduria has been reduced to its original capital city, but is still ruled by the strongest paladin in the land. In this case, the Paladin Iconomaster.<br />
<br />
====Silvaria====<br />
<br />
Guardian's Silver Dragon cousin later established a city of his own, placing it on top of a semifrozen crystaline lake called Babble Bay. Using trade with other continents, Silvaria becomes a global economic powerhouse. Its powerful navy and artistic charm keeps rouge nations from attacking it. Due to close location to the Drucicilian forest, it becomes heavily inhabitde by elves, and is widely known as the city of beauty. Most inhabitants are CG, including the original Silver Dragon, living secretly in a giant ice bubble in the bay beneith Silvaria. The Silvarian Dragons, essentially CG Silver ones, shortly hold rule, until they migrate to pursue artistic endeavors and the city is left in the hands of the most brilliant artist. <br />
<br />
====Raneheim====<br />
<br />
Raneheim was influenced partially by bronze dragons, but also by the cult of mammon in its rise. Thus, the Dwarven metropolis spends less time policing the world and moer time making money as mercenaries. Located at the base of Mount Equinox, they are in an ideal position for this.<br />
<br />
==Organizations/Villians==<br />
<br />
Many corrupt groups dot the landscape. The generic villains sometimes work together, each with those who resemble him on the Law/Chaos axis, but few actually plan for anyone to profit but themselves. Here are the lists of baddies.<br />
*The Grey Lords: Led by the Gruesome General Grey, these villains systematically decimate lands, forests, lives...all to attain the goal of Dominian over the Earth. Some of their plots have included Dominating the Tarrasque, Gaining possession of time-travel devices, and corrupting those under their influence through Programmed Amnesia spells (see the Spell Compendium). All the Grey Lords are Lawful Evil.<br />
**[[General Grey (DnD NPC)]], the leader of the Grey Lords, is a fallen Paladin. However, he posseses one trait no other Paladin has: Lawyer Power. After a shock wave of negative energy stripped him of his powerful paladin levels, he turned evil and became a Blackguard. However, he also became a Lawyer (Politico Character Optimization). He currently has a great deal of administrative power. Extremely lawful, he enjoys using his job as a person of prominence in Golduria to exploit people throughout Equinox. He currently has alliances with thousands of mind-flayers, vampires, devils... and is the leader of the Grey Lords. For some reason, his mind is extremely good at plotting, and he has generated thousands of evil schemes for his henchmen. This includes Dominating the Tarrasque, becoming Emperor, assassinating the High priests of rival religions, and bringing about the formation of a second mind flayer Empire. Still, throughout his corruption, he still perceives himself as the epitome of good. Everyone else is evil. His greatest vice-an incredible ego. weak by himself, but invincible in a social setting.<br />
**Purple Swan, a top Monk, frequently clashes with Gadgety Gilbert. She uses only an amulet of Mighty fists, and assorted miscellaneous wondrous items. However, things have changed of late. While assassinating a wealthy gnome to help Grey attain an artifact in his possession, she fell into a trap and contracted a horrible disease. At the time of the Campaign, she is forced to use Gadgety's aid to survive, transplanting her consciousness into a Warforged body. Naturally she is upset with her loss of independence on items and Machinery, but there is a consolation: Grey has hired a group of artificers to build an adamantine clockwork horror into her new body.<br />
**Macro-Tigey, a Rakshasa lich, works as the sorcerer for the Grey Lords. As yet, however, his only real role in the group is that of ambassador to the Nine Hells. He often aids Gadgety Gilbert.<br />
**Gadgety Gilbert, the team artificer, spends his time designing clever devices for use in the complicated schemes of General Grey or Slitheria. He often has some role in just about every plot the grey Lords have, and is currently trying to turn Purple Swan into the Ultimate Weapon.<br />
*The Court of Needles: A Silvarian thieves' guild. NE. founded by Hans Ombvil, but 2nd oldest member is Humphrey Lintymann.<br />
**Hans Ombvil, a villainous Fighter (Evil fighter, not actually Villainous Fighter Class) is the founder and head of Venomia. Wielder of the Sword of Kas (Dm guide) he also has proficiency with several exotic weapons developed by Venomia alone, or mundane weaponry from planes that have no magic but futuristic technology. (He has Proficiency with all Futuristic Weapons, in addition to other stuff.) Powerful, Cruel, and never smiling, he is currently heading a Court project to break into the Ranehiem National Vault, stealing all the lesser orbs. Few know his mysterious background, and he enjoys a certain amount of anonymity. Corrupted through a Programmed Amnesia Spell, he first came under the influence of evil when he obtained the Sword of Kas. He is the forgotten iconomaster.<br />
**The Armpit of Vecna used to work for the king of Silvaria, but turned away to serve Ombvil and turn his great magical skill to evil. You don't wanna mess with this guy. He's a gray elf, and is highly bigoted towards all non-elves, even half elves. His horrible bullying may be the very thing that drove The Hunter of Races insane. <br />
**Humphrey Lintymann is the most powerful druid on the continent of Equinox. He runs a large smuggling operation in the Drucilian forest, and has corrupted the druid order there. The Court currently has him involved in a plot to obtain the Green Orb of Dragonkind. He has a large number of corrupt druids working for him, and is widely believed to be the head of the Court.<br />
**The Unseen is a 15-year old halfling rogue who has already killed half of the Court's Enemies worldwide. The bodyguard of Ombvil, she is the most anonymous character of all. And to date, she is still one of the most vile.<br />
*The Blood Squad are just a bunch of Chaotic Evil Serial Killers who work together only in the loosest possible sense of the word. However, they can be considered allies. Although they cannot come up with any evil plots of their own, Ludicrous has been known to Hijack the Evil Plots of others, and often comes up with sinister gimmicks on the spot. <br />
**Lord Ludicrous is a psycho bard with a penchant for Otto's Irresistible dance. His favorite type of performance is rap music. He also carries a large clock around his neck which he has stolen from the Duke of Pearl. Last seen trying to unleash [[Trogdor (DnD NPC)|Trogdor]], a draconic demilich, he has since moved on to taking advantage of the Duke of Pearl's plan. He enjoys using mind control to send people into self-destructive frenzies, and makes frequent use of Song of Discord. He once used a Rulership Artifact to level a Dwarven City to the ground by forcing the city militia to butcher the civilians.<br />
**Mr. R, a half-orc barbarian, has spent a good deal of his life smashing everything that makes him upset. Ludicrous has currently entrusted him with a powerful ruler ship artifact, and has set him on a Campaign of terror to south Equinox. The goal: unleash Annihilatrix.<br />
**A serial killer, ranger, and avenging executioner, the Hunter of Races is best known for his variety. A half-elf, he has made it his hobby to kill as many sentient beings as possible- and often makes taxidermy from any particularly fierce victims. His favorite is the head of a halfling paladin that he keeps mounted on his wall. He attended the same private school as the Armpit of Vecna, whose constant bullying gave him a powerful hatred of purebred elves. Last seen convincing a group of aboleths to attack Silvaria, he remains a seriously nasty dude. <br />
*The Duke of Pearl is the most mysterious villain of all. Rumored to have several evil templates (mind-flayer lich vampire half-fiend) he is of an indiscernible alignment. The only things known about him is that he likes to collect his victims' souls in pearls...that he somehow absorbs the power of each person he entraps...that he is an even better schemer than Gray...that he has many allies...and that he owns a portrait of himself that he has never allowed anyone else to see. Perhaps it is his phylactery.<br />
<br />
== Planes ==<br />
<br />
[[Land of Nonsense (Equinox Mountain Kingdoms Supplement)|Land of Nonsense]]<br />
<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=Equinox Mountain Kingdoms Setting}}</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Destructive_Gift_(3.5e_Epic_Spell)&diff=248225Destructive Gift (3.5e Epic Spell)2008-04-15T12:43:31Z<p>Sir Milo Teabag: New page: <div class="supplement">{{author |author_name= Sir Milo Teabag |date_created= 4-14-08 |status= pathetic, but start of something good }} {{Epic Spell |seed=The buffening seed and the curse...</p>
<hr />
<div><div class="supplement">{{author<br />
|author_name= Sir Milo Teabag<br />
|date_created= 4-14-08<br />
|status= pathetic, but start of something good<br />
}}<br />
<br />
{{Epic Spell<br />
|seed=The buffening seed and the curse seed. For Role-playing, possibly compel as well. <br />
|name=Destructive Gift<br />
|school=probably enchantment<br />
|desc=<!-- spell descriptors --><br />
|sdc=<!-- spellcraft DC --><br />
|comp=none<br />
|casttime=full round action<br />
|range=touch<br />
|dur=permanent<br />
|tsea=target (t), <br />
|subj=usually unwilling target. <br />
|save=Will<br />
|sr=Yes<br />
|todev=<!-- gp cost, XP cost, seeds and factors used to develop this spell. This is ignored if this is a seed (as specified by the "seed" parameter above. --><br />
}}<br />
<br />
The subject, upon failing its save, has one of its stats altered to match yours. You may force it to gain a number of negative levels, as long as they are given a number of levels in whatever class you belong to equal to the amount they lose. You may delete their feats, and replace them with your own. You may even swap their ability score in a certain respect for your own. In this way, you are able to give your oponent the same weaknesses you have, but none of the strengths. <br />
<br />
For example, Mumford the Mage is facing the paladni of Tyranny, Mordred Villianarious. Mordred has incredible Blackguard powers via a Charisma of 88, but Mumford only has a Charisma of 6. By casting this spell, Mumford reduces Mordred's Charisma to 6 as well, crippling his special class features. Or again, suppose he faces a powerful CE orc barbarian at a level equal to his own, with an intelligence of 10. By casting this, Mumford turns the barbarian into a wizard of Mumford's level. Since the barbarian's intelligence is so freakishly low, he finds that he can cast nothing but cantrips, and the fantastic abilities of the wizard are utterly useless. <br />
<br />
Finally, suppose A druid faces a fighter with full plate armor who runs through the woods killing smal animals for sport. The druid cannot fight the fighter outright, since he has taken Vow of Nonviolence. Instead, he casts this spell. He can therefore give the fighter the same anathema to metal armor and the same reverence for nature that he normally has. He could even take it one step further, and force the fighter to take a vow of peace! Although this last use is fairly questionable, it comes in handy for PCs who prefer to convert than to kill. Warning: you cannot transfer alignments. If the fighter destroyed the forest because of psychological trauma, this can cure him. If he destroys because he is chaotic evil, he will still try to destroy things to the fullest extent that he is able with this new psychological burden. (For this application, use the compel seed instead of imbue.) <br />
<br />
As you can see, the nature of the spell varies a good deal, and so the spellcraft DC is hard to calculate. For purposes of development, the PC is considered to learn all uses of the spell immediately after he passes a DC of 10 higher than what he noramlly would for development, counting the highest of the spell's uses. <br />
<br />
Archmages enjoy making this one a spell-like ability.<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Spells/Powers|Spells/Powers]] &rarr; [[DnD Epic Spells]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Epic]]<br />
[[Category:Enchantment]]<br />
</div></div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=User_talk:Sir_Milo_Teabag&diff=246874User talk:Sir Milo Teabag2008-04-10T12:27:28Z<p>Sir Milo Teabag: </p>
<hr />
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== Happy Birthday! ==<br />
<br />
Happy Birthday! Hope you have a great birthday, and don't eat too much cake ''':P'''. --[[User:Green Dragon|Green Dragon]] 09:25, 4 February 2008 (MST)<br />
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:Thanks.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:53, 5 February 2008 (MST)<br />
<br />
== Bowelbuster ==<br />
<br />
I love your Bowelbuster liquid, thats classic, I am gonna use that in my campaign somehow --[[User:Zombiecow|Zombiecow]] 07:35, 14 February 2008<br />
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:Thanks--[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:28, 21 March 2008 (MDT)<br />
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== Land of Nonsense ==<br />
<br />
I can't wait to see more work on this plane/inhabitants/etc.[[User:Mystrich|Mystrich]] 17:45, 2 April 2008 (MDT)<br />
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:May come slow for a while. essentially, it is the world of Alice and Wonderland and Alice and the Looking Glass. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:56, 7 April 2008 (MDT)<br />
<br />
::I know, which is why I really want to see more of it done.</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:Cassia_(3.5e_Deity)&diff=245976Talk:Cassia (3.5e Deity)2008-04-08T20:48:09Z<p>Sir Milo Teabag: /* Featured Article */</p>
<hr />
<div>{{Featured Article Nominee}}<br />
<br />
== Amazon ==<br />
Did you make reference to my [[Amazon (DnD Prestige Class)|Amazon]] class or is it just a funny coincidence. If you did have no problem with that, i can even if you want put Cassia reference on the [[Amazon (DnD Prestige Class)#Divina|Divina Table]]. By the way nice deity you created (she recall me [[Ghanadel (Ascyria Supplement)|Ghanadel]] even thought they are very different from each other upon closer examination). --[[User:Lord Dhazriel|Lord Dhazriel]] 13:58, 4 April 2008 (MDT)<br />
<br />
:Coincidence; the amazon are also in various d20 books, or at least, a "slayer's guide to amazons." If you want to put her on the table, you may. [[User:Noname|Noname]] 14:02, 4 April 2008 (MDT)<br />
<br />
:: I really think she deserve a place on the divina table, Do you have any suggestion for the bonus she grant (see the original divina table (link above) if you want a hint.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:09, 4 April 2008 (MDT)<br />
<br />
::: Yes, +2 to Charisma and may cast enslave once a day. Or, +2 Charisma and the ability to use vampiric touch a certain number of times a day. Cassia will also show up in Praemium Terra, but will get in trouble with the archmages, who are already busy exploiting that land. [[User:Noname|Noname]] 22:19, 4 April 2008 (MDT)<br />
<br />
:::: Praemium Terra, a nice campaign, i really like the 500 archmages idea.--[[User:Lord Dhazriel|Lord Dhazriel]] 22:21, 4 April 2008 (MDT)<br />
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::::: Are there any powers only available to deities in d&d? I thought I'd heard something about that. [[User:Noname|Noname]] 22:24, 4 April 2008 (MDT)<br />
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:::::: Yes in a crappy book, brought it (half useless) 50$.--[[User:Lord Dhazriel|Lord Dhazriel]] 22:27, 4 April 2008 (MDT)<br />
<br />
== Origin ==<br />
There is some VERY indirect references to the marvel comics character "the goddess" from the mini-series "the infinity crusade" in which the universe nearly came to an end. The goddess powered her universe-ending weapon by fooling people into worshiping her and using their "universal will" to override what could have stopped her from ending the universe. The picture is from deviantart:http://ken1171.deviantart.com/art/Serenity-Wind-78689019 [[User:Noname|Noname]] 23:02, 4 April 2008 (MDT)<br />
<br />
:Cassia's character comes from many of the things in life that corrupt and eat away at morality and society: the seven sins, a too great sense of entitlement, false feelings of being oppressed when asked to do the right thing, making decisions based on passion instead of reason, illiteracy, excessiveness, and idolatry. [[User:Noname|Noname]] 17:28, 4 April 2008 (MDT)<br />
<br />
::Did I make this too long? I will also say that part of my inspiration for this came from the game Populous: The Beginning, in which a female shaman absorbs power from her followers (the more she has, the more mana she possesses) and has the goal of becoming a god. If all of her followers die, she dies as well. EDIT: And when I say "this", I mean the article, not the long discussion page. And one more thing, the cocoon was taken from the cocoon in Power Rangers Lost Galaxy, when the female arch-villain Trakeena goes into a cocoon to gain new powers and emerges as a half-woman half-praying mantis creature.[[User:Noname|Noname]] 23:00, 4 April 2008 (MDT)<br />
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::: No article can be too long--[[User:Lord Dhazriel|Lord Dhazriel]] 10:04, 5 April 2008 (MDT) <br />
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:::: Thank you for telling me that. And whatever happened to the divine rating system for ''all''of the website? Also, one other note; it says that your Amazons have to remain virgins (a good choice for that kind of class), and yet worshiping Cassia would make them eventually degenerate into a...significantly less than virginal... state over time. I have no problem with Cassia being on the Divina list, though. Ascyria is a great Campaign Setting! [[User:Noname|Noname]] 10:12, 5 April 2008 (MDT)<br />
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::::: Maybe Cassia make an exception, the prerequise can change depending on the deity, or she can just want them to have a clear mind. She could require, Must not be Virgin.--[[User:Lord Dhazriel|Lord Dhazriel]] 10:19, 5 April 2008 (MDT)<br />
<br />
:::::: All Cassia wants is their power; it doesn't matter too much to her whether they are virginal or not, so there isn't any conflict with the virgin requirement. I suppose Cassia simply wouldn't pass up a chance for more power, even if it means having virginal followers. The amazons can always be corrupted and fall from grace; you even set rules for what happens that comes to pass... [[User:Noname|Noname]] 10:25, 5 April 2008 (MDT)<br />
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::::::: I think she is (Cassia) very developed and interesting. Would you mind (or like) if i put her in the [[Deities and Pantheons (Ascyria Supplement)#Independent Deities|independent deity]] section. You could also add a adaptation section by example many book use this feature. ex: (Cassia in Eberron), (Cassia in Forgotten Realm), (Cassia in in Praemium Terra) etc. This is the last requirement that I need to nominate a Featured Article<br />
<br />
:::::::'''Lord Dhazriel Featured Article Nomination Criteria'''<br />
:::::::* Have a large history or background<br />
:::::::* Be Original <br />
:::::::* Adaptation (deity, race and class only)<br />
:::::::* Have link in the page (if necessary)<br />
<br />
::::::: That everything, you are free to judge, if you want any help i would gladly assist.--[[User:Lord Dhazriel|Lord Dhazriel]] 11:08, 5 April 2008 (MDT)<br />
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:::::::: If you want to put her in the independent deities section, go ahead. A featured article. Wow. If that is so, I'll need to polish this up. Is there anything that could use refining here? I'll work on adaptation... I wonder what makes this goddess so interesting... [[User:Noname|Noname]] 13:02, 5 April 2008 (MDT)<br />
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:::::::::This could be improved with an image of this deities symbol. --[[User:Green Dragon|Green Dragon]] 13:23, 5 April 2008 (MDT)<br />
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::::::::::Also, more links to the SRD could be added. --[[User:Green Dragon|Green Dragon]] 13:31, 5 April 2008 (MDT)<br />
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::::::::::: Done. The image is added, as are the links. [[User:Noname|Noname]] 13:43, 5 April 2008 (MDT)<br />
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:::::::::::: And thank you, both of you, for all of your help. [[User:Noname|Noname]] 14:01, 5 April 2008 (MDT)<br />
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{{Discussion Indentation Revert}}<br />
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: How would one adapt a deity for a setting, anyway? [[User:Noname|Noname]] 14:26, 5 April 2008 (MDT)<br />
<br />
:: You need a good knowledge of the campaign, by example her relationship with other deities, other races and how she react to the difference (races that do(esn't) exist or with anything else in a campaign. If you want I can help you here or you can ask other campaign maker to help.--[[User:Lord Dhazriel|Lord Dhazriel]] 16:28, 5 April 2008 (MDT)<br />
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::: Do you think Cassia would fit well in Eberron? I'm planning on placing her there and in Praemium Terra. [[User:Noname|Noname]] 16:32, 5 April 2008 (MDT)<br />
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:::: Yes, but i know nothing about Ebberon.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:15, 5 April 2008 (MDT)<br />
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::::: I can also do a Cassia in Ascyria if you want, more there better it is.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:53, 5 April 2008 (MDT)<br />
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::::::Okay, that would be good. [[User:Noname|Noname]] 19:15, 5 April 2008 (MDT)<br />
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:::::::I just realized that Sarah Kerrigan from the Starcraft series of computer games might be another influence, albeit one that I wasn't consciously aware of. Having played that game series, I know that Kerrigan spends time in a Chrysalis before emerging as the powerful "queen of blades", a half-human, half-zerg monstrosity. [[User:Noname|Noname]] 01:04, 6 April 2008 (MDT)<br />
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:::::::: Rogue from the X-Men of marvel comics is probably the inspiration for Cassia's energy-draining powers; Rogue is another woman with the ability to drain life (and power) with contact made by her hands (or other body parts.) [[User:Noname|Noname]] 15:17, 7 April 2008 (MDT)<br />
<br />
== Embedding ==<br />
How does one imbed an image to this site? [[User:Noname|Noname]] 14:14, 4 April 2008 (MDT)<br />
<br />
:<tt><nowiki>[[Image:Example.jpg]]</nowiki></tt><br />
:* Import Image and Sound [[Special:Upload|With this link.]]<br />
:* You must log yourself in again<br />
:* The image must be in your computer (preferably)<br />
:* Use JPG (BMP are too spacious)<br />
:Hope i helped.--[[User:Lord Dhazriel|Lord Dhazriel]] 14:28, 4 April 2008 (MDT)<br />
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:: It says uploads are disabled.[[User:Noname|Noname]] 14:29, 4 April 2008 (MDT)<br />
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::: Try again if it really do no work you have 2 choice:<br />
:::* Contact an Administrator<br />
:::* I may Upload the image for you but... i must have the image<br />
:::Your choice--[[User:Lord Dhazriel|Lord Dhazriel]] 14:33, 4 April 2008 (MDT)<br />
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::::This site doesn't accept .swf files on the upload page, does it? Is there another way to get it on the site? [[User:Noname|Noname]] 14:38, 4 April 2008 (MDT)<br />
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::::: In theory, you could change the file type with a save as with paint, and i doubt their is another solution. Is your image animated or something special?<br />
::::: I stop Molling (sending message) you now or your page will be full. --[[User:Lord Dhazriel|Lord Dhazriel]] 14:43, 4 April 2008 (MDT)<br />
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:::::: It is a piece of work that I received direct permission to use from the artist. [[User:Noname|Noname]] 14:47, 4 April 2008 (MDT)<br />
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::::::: Okay try to change the format to jpg and you should be alright, if you have any problem contact me. If you are still having problem after changing the format, contact an administrator or sent me the picture so i may try to import it myself.--[[User:Lord Dhazriel|Lord Dhazriel]] 14:55, 4 April 2008 (MDT)<br />
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:::::::: Meet me at the [[Special:TheTavern|Tavern]].--[[User:Lord Dhazriel|Lord Dhazriel]] 15:04, 4 April 2008 (MDT)<br />
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::::::::: <tt><nowiki>[[Image:NonameIMG.jpg]]</nowiki></tt> place it were you want. --[[User:Lord Dhazriel|Lord Dhazriel]] 15:28, 4 April 2008 (MDT)<br />
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::::::::::How? And please don't type in all caps... [[User:Noname|Noname]] 15:30, 4 April 2008 (MDT)<br />
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::::::::::: I didn't meant any offence, simply modify the text. By the way when it would be complete do you want me rate it.--[[User:Lord Dhazriel|Lord Dhazriel]] 15:40, 4 April 2008 (MDT)<br />
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:::::::::::: Okay. What is the criteria for rating? [[User:Noname|Noname]] 15:45, 4 April 2008 (MDT)<br />
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{{Discussion Indentation Revert}}<br />
<br />
: Strange the rating system seem to be missing on deity, I'm going to tell that to green Dragon.--[[User:Lord Dhazriel|Lord Dhazriel]] 15:48, 4 April 2008 (MDT)<br />
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::Okay. Images are not uploaded on D&D Wiki, they are uploaded on [[dndmedia:Main Page|D&D Wiki Media]]. Hope this helps. Also I have explained what happened to the rating system on [[Talk:DnD Deities#Rating System]]. --[[User:Green Dragon|Green Dragon]] 11:45, 5 April 2008 (MDT)<br />
<br />
== Suggestion ==<br />
<br />
Perhaps you should give her divine minion do to her biding (Could be Succubus, Succubus seem to fit her.) and maybe an artifact related to her. This could add more depth to the deity.--[[User:Lord Dhazriel|Lord Dhazriel]] 16:46, 4 April 2008 (MDT)<br />
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:Good idea. I'll create a plane and an artifact and link them to her... I've already added an explanation about minions. [[User:Noname|Noname]] 17:47, 4 April 2008 (MDT)<br />
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::Have I made her too powerful? [[User:Noname|Noname]] 19:20, 4 April 2008 (MDT)<br />
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::: For words, she is a deity. In my campaign the Demiurge (Overdeity) Necroxis impaled the planet with his sword when the gods rebelled against him. You could create a stats block for her, if you really feel her overpowered than add a weakness. She may have a flawed godhood due to the way she make herself a god(dess). By reading how she ascended i think she could have a power that allow her to retreat to her dream (the Dreamrealm). Maybe she is still mortal here. But don,t worry if we compare her ability to "''Necroxis's Plane Breaker''" she is pretty balanced. Intermediate deity clearly win against a group of epic adventurer. Her true power clearly reside in her ability to control the mass, i don't think she is overpowered, she is balanced for a Intermediate deity.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:05, 4 April 2008 (MDT)<br />
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::::She doesn't have a dream-realm, but maybe she could hide in another cocoon until every mortal who knows of her has died and return to an unsuspecting world. [[User:Noname|Noname]] 22:02, 4 April 2008 (MDT)<br />
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:::::Do you think I should create a spell (on another page which links to the Cassia article) to explain how Cassia makes her chrysalis? [[User:Noname|Noname]] 17:22, 7 April 2008 (MDT)<br />
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:::::: If you master epic spell, why not!--[[User:Lord Dhazriel|Lord Dhazriel]] 17:45, 7 April 2008 (MDT)<br />
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== Added Link ==<br />
<br />
I added some link, to the domain and favoured weapon (to accelerate spell research and formatting). Continue your good work ''':)'''. --[[User:Lord Dhazriel|Lord Dhazriel]] 20:47, 4 April 2008 (MDT)<br />
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== Sociopath ==<br />
<br />
Do you think that Cassia's evil behavior is enough to classify her as a sociopath? I'm trying to add something unique to this entry in hopes of getting it as a featured article. [[User:Noname|Noname]] 17:03, 5 April 2008 (MDT)<br />
<br />
:On another note, is this the longest DnD Deity article there is? [[User:Noname|Noname]] 21:11, 5 April 2008 (MDT)<br />
<br />
::Okay, save for the Eberron entry, this is essentially finished. Unless there is some other suggestion, I'm going to call this complete after Eberron's adaptation is entered. [[User:Noname|Noname]] 22:20, 5 April 2008 (MDT)<br />
<br />
== Finished ==<br />
Save for adding suggestions or minor edits, this page is finished. Any comments or suggestions? [[User:Noname|Noname]] 09:58, 6 April 2008 (MDT)<br />
<br />
:The only thing you could do more is putting a stat block for those who want to fight her, but this is not really useful and is time consuming.--[[User:Lord Dhazriel|Lord Dhazriel]] 15:31, 6 April 2008 (MDT)<br />
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::It isn't really useful for a deity, especially this one; considering that this Cassia's exact stats changes depending on where she is and how many followers she has... I'm going to leave this part up to the DMs. [[User:Noname|Noname]] 16:03, 6 April 2008 (MDT)<br />
<br />
== Featured Article ==<br />
<br />
I nominated this article because I think it of high quality. The descriptions are advanced and the concept is interesting and unique.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:53, 6 April 2008 (MDT)<br />
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:Thank you! The concept isn't too dissimilar to yours for Galadriel, though. What is the appeal of the concept, though? This wiki is full of attractive goddesses... [[User:Noname|Noname]] 19:11, 6 April 2008 (MDT)<br />
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::Isn't there supposed to be a lengthly conversation with the admins when discussing whether or not to make an entry into a featured article? [[User:Noname|Noname]] 20:43, 6 April 2008 (MDT)<br />
<br />
::: Yes i nominate it, but im sure the other will agreed. For the first question the base concept is pretty simple, but As i said ''it with a grain of sand we make pearls''.--[[User:Lord Dhazriel|Lord Dhazriel]] 21:24, 6 April 2008 (MDT)<br />
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'''Comment''' &mdash; I feel the image could be improved. First off, at least in my eyes, it comes off as very fake&mdash; although maybe that's because it is a computer animation ''';)'''. Also I am not sure if it is graphically appropriate... --[[User:Green Dragon|Green Dragon]] 21:51, 6 April 2008 (MDT)<br />
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:Also, getting permission to use the picture was difficult enough. And it IS well-made by the artist. [[User:Noname|Noname]] 22:32, 6 April 2008 (MDT)<br />
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'''Comment''' &mdash; Links need to be worked on, especially ones that externally link to other parts of D&D Wiki. Also I feel more links to the SRD could be added. --[[User:Green Dragon|Green Dragon]] 21:53, 6 April 2008 (MDT)<br />
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:How many more SRD links are needed? [[User:Noname|Noname]] 22:32, 6 April 2008 (MDT)<br />
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::You could link the Chaotic Evil in her description to the alignment page.--[[User:Lord Dhazriel|Lord Dhazriel]] 06:46, 7 April 2008 (MDT)<br />
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'''Support''' &mdash; It was animated (I imported the image and used a apecial program to change the format), i corrected the the web link it was a matter of seconds. If the red link in Cassia in Ascyria cause problem then it my fault. Guess im going to do the Mandea now.--[[User:Lord Dhazriel|Lord Dhazriel]] 22:01, 6 April 2008 (MDT)<br />
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'''Comment''' &mdash; I do not think this should be an intermediate deity. I think, because of the way this deities followers do not particularly last too long, it would be better described as a lesser or hero deity. I also feel this way because this deity seems shockingly down to earth. --[[User:Green Dragon|Green Dragon]] 21:56, 6 April 2008 (MDT)<br />
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:As it is, Cassia is at least as powerful as many other intermediate deities on this wiki. And her "down-to-earthness" is part of what makes her unique. And in a large country, it can take many years for society to collapse, especially if it takes her decades to become the most important deity. [[User:Noname|Noname]] 22:32, 6 April 2008 (MDT)<br />
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:: Actually from what i understand from the article, Cassia deity level depend on where she is and how many worship her. So intermediate is the middle, she could be a greater deity in somewhere and be mortal in another country.--[[User:Lord Dhazriel|Lord Dhazriel]] 06:43, 7 April 2008 (MDT)<br />
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::: The average level of her power is intermediate, though. I hesitated to make her any more powerful than intermediate because a goddess of sloth and indulgence does not fit the bill for a deity who reigns over other deities. I also didn't want to make her a demigod or minor deity; she can ruin whole countries with her powers! [[User:Noname|Noname]] 13:22, 7 April 2008 (MDT)<br />
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'''Comment''' &mdash; I feel the headers should all be one level deeper. --[[User:Green Dragon|Green Dragon]] 22:00, 6 April 2008 (MDT)<br />
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'''Comment''' &mdash; What are everyones thoughts on including a stat block for the deity, as described in [[Deities and Demigods]]? --[[User:Green Dragon|Green Dragon]] 22:06, 6 April 2008 (MDT)<br />
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:These are complicated and require much time, as cited above it better to leave it to the DM.--[[User:Lord Dhazriel|Lord Dhazriel]] 22:15, 6 April 2008 (MDT)<br />
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'''Comment''' &mdash; The pictures seem almost pornographic, and I hope to keep the Wiki at least PG 10 or something. I know it's not my job to be the Wiki's conscience, but my little 10 year old brother plays DnD, and I don't think these images of "Cassia" are very wholesome. Sorry, given the difficulties of putting it on there, but still... I feel like it ruins an otherwise excellent entry. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:48, 8 April 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:Hork-Bajir_(3.5e_Race)&diff=245973Talk:Hork-Bajir (3.5e Race)2008-04-08T20:42:15Z<p>Sir Milo Teabag: /* Origin */</p>
<hr />
<div>==Origin==<br />
This creature isn't mine; it comes from K.A. Applegate's Animorphs book series. I asked if I could use such creatures (copyrighted ones being translated into d&d format), and I was told that I could. I still have a good deal of editing to do before this creature is usable [[User:Noname|Noname]] 12:53, 18 March 2008 (MDT)<br />
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:I may have to make a monster entry for this as well... [[User:Noname|Noname]] 16:56, 18 March 2008 (MDT)<br />
<br />
::Unless there is some sort of Animorphs D20 game out there, you really don't have to ask permission. Just add the copyright disclaimer to the bottom. Fair use allows this sort of thing. Especially since we are not selling anything here ''':)'''. --[[User:Aarnott|Aarnott]] 17:10, 18 March 2008 (MDT)<br />
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:::I know the series well... I wonder if yeerks could be in here too at some point. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:42, 8 April 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)&diff=245972Equinox Mountain Kingdoms (3.5e Campaign Setting)2008-04-08T20:33:12Z<p>Sir Milo Teabag: /* History */</p>
<hr />
<div>{{Campaign Setting Rating|2}}<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=September 26, 2007<br />
|status=Not Rated<br />
}}<br />
<br />
= Equinox Mountain Kingdoms =<br />
<br />
<!-- This Campaign will probably be crudely done, but I wanted to give it a shot. Here goes --><br />
<br />
Equinox Mountain Kingdoms is a Campaign designed crudely, with no experience, on a Wiki that allows amateurs among its ranks. If you like one element without another, just take it out. Have fun with it and feel free to edit anything you like. <br />
<br />
==Introduction==<br />
<br />
The Equinox region is a mere continent on one planet of one plane in the planescape, but somehow has grasped a cosmic significance. The era draws near when the world will be plunged into war, turmoil and despair, and Equinox is where it will start-unless you stop it.<br />
<br />
==Races & Classes==<br />
<br />
The Base races are essentially identical to the standard races. Classes have no changes, although house rules are encouraged.<br />
<br />
Some template creatures such as the vortexians and cartoons exist. Vortexians are those who enter the<br />
<br />
==Iconomasters==<br />
<br />
Found in DnD Other, these are the most powerful NPCs in the universe. Often they represent an assortment of various powers that cannot be represented by sheer class, and make use of various oddities. The Class Iconomasters rule the 12 continents on the planet, and often can be found in various wars. Other iconomasters in positions of power may be moer secretive, controling entire planes. A list of major Iconomasters can be found under [[Iconomaster (DnD Other)]]<br />
<br />
==Geography==<br />
<br />
The Equinox region is centered around Mount Equinox <!--duh--> a giant mountain forged by the damage of an [[Epic Living Spell]]. The region was transformed into a giant volcano, but was then flash-frozen as it erupted. Thus, polar opposites of Fire and Ice decorate the land. The Northern land (and peak of Equinox) is extremely cold land, under the command of Tundra-dwelling blue dragons. The hot south and volcanic depths of the mountain are haunted by the red Dragons. However, these are at totally opposite ends of the island, and along an equator band, civilization thrives. The heat below the ice caps melts some of the snow, creating the Babblybrook River. The river cools some of the Magma, forming large caverns of Igneous rock. And from East to West along the Island is a Lush green region where most of the Fertile Band goes: the region that serves as home to the civilizations of the Equinox region.<br />
<br />
==Alignment and Religion==<br />
<br />
Religion is standard for this setting, with the exception of a small monotheistic order similar to Christianity. Although unpopular in Golduria, the Cleric calling himself Percival follows this religion, and the Deity it follows is certainly good. Sumism, the worship of the deity Egosum, only has 0.5% of the world's population. <br />
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Although creatures may vary from their given alignment like in Eberron, The forces of Good and Evil are still undeniably present within the world. LE creatures often reside in the frozen North, while the hot southern region is populated by CE monstrosities.<br />
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A common theme for alignment is that Good and Evil precede Law and Chaos. The other great theme is that no one stays Neutral Forever. <br />
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Although Devourers may seem to consume the soul of their subjects, the soul is never actually destroyed. <!--see Petitioners on Wikipedia--> Ultimately, we are never given final rest until we decide to be good or evil. All druids, slaadi, and Formians must eventually give out. <br />
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Also, Demons and Devils are fallen angels.<br />
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As this is the philosophy of the founding DM, you may decide not to adopt these ideas. However, Equinox was partially designed as a Campaign for players who wanted these ideas in their Campaign.<br />
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===Specfics: Class Changes of Religion===<br />
<br />
This new semi-Christian religion is known as Sumism, the worship of the god Egosum. It's semi-Christian theme makes it hard to play normal DnD characters who are sumists, since some classes (particularly divine ones) are designed to follow different, corrupted spiritual paths. Thus, the Classes are altered slightly in the explanation of how they work. <br />
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====Barbarians====<br />
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The Barbarian can continue to be savage, but must also follow the ethical code set out for it, usually dependant on their conscience, and as much of Sumist law as they know (not much). They are of a foreign tradition to Sumism, and the Sumist barbarians that exist usually have been visited by missionaries. <br />
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====Bards====<br />
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The bards are exactly the same. Egosum has nothing against beautiful music. Why should he? He invented it. <br />
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====Clerics====<br />
<br />
Naturally, Clerics are the most heavily altered class under this system. Although they follow their God as the pagan clerics follow theirs, they do so not out of any desire for power like the others. They accept that sometimes Egosum will not grant their prayers, and approach him not as a tool but as a master. For domains, Egosum has none, allowing Clerics to choose at will from the list. (Though they may not choose Death or any evil domains like that. Egosum may be broad, but he is also purely good.) <br />
<br />
====Druids====<br />
<br />
They also recieve an overhaul, similar to that of clerics. Since druids must worship nature or nature deities, it is impossible for normal druids to be Sumist. However, Sumist characters have a class available called the Steward with exactly the same class features as the druid. The stewards do not worship nature, but recognize they have a duty to Egosum to protect his creation. They too base their spells on wisdom, for their control over the natural world around them comes from a strong inner peace. <br />
<br />
====Fighters====<br />
<br />
Pretty much the same. <br />
<br />
====Monks====<br />
<br />
Although the tradition of the ascetic has existed a long time outside Sumism, it too has been integrated in. Often their discipline is motivated by the need for redemption and purity in the monk, and thus their asceticism is motivated by humility. Although Lawful alignments are still typical, one out of hundreds may be neutral good. This works particularly well for those who multiclass as stewards. <br />
<br />
====Paladins====<br />
<br />
Paladins convert to Sumism far easier than any other class, and Sumist adventuring parties often come to exist when the paladin evangelizes them. Paladins may not used forced conversion, nor may they persecute good non-Smuists, although the temptation is often over-powering. Instead, they rely on typical forms of casual persuasion to bring people to the faith. <br />
<br />
====Rangers====<br />
<br />
No problem here. <br />
<br />
====Rouges====<br />
<br />
Since traditional Sumist law has a ban on stealing, rouges are an unlikely addition to the religion. Often, though, more skilled ones find themselves still useful to adventuring parties even if they can't steal stuff. <br />
<br />
====Sorcerors====<br />
<br />
Sorceror power comes from within, like superpowers. They do not tap into mystical forces, and often form fierce rivalries with the pagan sorcerors who do. Egosum forbids the use of mystical forces, as often they come from dark and evil sources. <br />
<br />
====Wizards====<br />
<br />
Having no powers of their own, they are drawn into the use of mysticism more easily than sorcerors. To stay consistant with their sumist belief, they often take the Gandalf approach, or use sources of magical energy which they are already familiar with. An example would be the matrix embedded at the Earth's core.<br />
<br />
==Cool Areas==<br />
<br />
Mount Equinox itself is the greatest landmark on the Continent. It is a swirling swath of fire and ice. Half of the mountain is covered in Glacier, while the other is a firey, magma-filled volcano. At the core lies the most mysterious location in the world: The Vortex. An endless swirl of positive energy and negative energy forming a tight tornado, the vortex flows like a whirlpool into its sphere of annihilation center. Every villian on the planet has tried to harness this energy at one point, but to no avail. The most enormous and succesful attempt produced a polar flash of hot and cold, forming the ground around into Mount Equinox. Some foolish people have tried to enter the vortex, only to be destroyed in the next second. The few survivors of this became vortexians or half-vortexians.<br />
<br />
==History==<br />
<br />
:0-the world and outsiders are created<br />
<br />
:1-the first fall, fiends form. <br />
<br />
:30- dragons created, evolve from dominant erptilian species. Instantly master form of technology known to them as '''machina'''. After designing a '''machina''' powered civilization, including a machina hard drive at the planet's core,<br />
<br />
:40-2nd fall, in which the above sentence is finished and the dragons collapse into evil. Evil dragons tattoo themselves chromatic colors, and use complex machina powered constructs to provide physical forms for the evil outsiders. Although less than their normal spiritual existance, these forms are powerful enough to conquer the central machina hard drive and establish a factory around it as the earth's core. <br />
<br />
:50-1st war. Good Dragons, realizing that it is an abomination to create constructs for the outsiders, cannot bring celestials of their own. When hope is nearly lost, celestials manifest of their own power. The war creates a stable zone in which fiends are barred from outright conquering world. Dragons, however, do to loss of their central machina hardrive, fall into chaos and nearly become extinct. Minor Machina drives implanted in the Earth's crust form a weaker machina matrix than previously existed. As civilization progresses, wizard's find way to access known machina drives and sorcerors find that some of the power has imprinted itse;f into their bloodstreams. Machina is later retermed '''magic'''. <br />
<br />
After the destruction wrought which forged Equinox, the Gold and Silver dragons established a pact with Humanity by building the cities of Golduria and Silvaria for the colonists coming to the continent, in exchange for obedience to the Silverian and Goldurian Laws. The ''Pax Dracona'' lasted for 7 centuries, during which dwarven explorers founded Raneheim in the caverns around Equinox itself. In addition, the Drusicilian forest grew between Equinox and Raneheim. Then, the sudden appearance of an ancient weapon in the hands of a sadistic bard turned back civilization by 3,000 years. The Southern inhabitants of Equinox lived in a land ravaged by Barbarism, and themselves became propagators of it. Meanwhile, the Court of Needles appeared in Silvaria. A deadly assassin's guild, they established smuggling through the Silvarian port and through the Drusicilian Forest. The sudden emergence of new warlords in the North crushed the hopes and dreams of millions, turning them into the slaves in a new heartless Empire. Today, the land has been carved up into these various good, evil, and still to be determined factions.<br />
<br />
===Nations===<br />
<br />
The regions of the land in between the city-states are generally untamed wilderness, but some outposts and loose government does exist in the wild. <br />
<br />
====Drucilia====<br />
<br />
The largest of these is the Drucilian forest, the most populated region in all of Equinox. A giant forest, it houses not only beings such as elves, halflings and raptorans, but also forest gnomes, humans, and even a few fey villages. Originally created after the primal eruption which forged the island, The fey were the first beings to inhabit it. Although it was under their domain for the first few thousand years of its existence, the conflict with the green dragons invading destroyed their Empire and the were forced to rely on humanoid allies to repel the threat. Thus, the first pioneers began. Among them were a group of forest gnomes, the descendants of whom would one day forge an alliance with the cleric Percival to overthrow the green dragon Empire. About 100 years before the current time, the Utopian forest kingdom was destroyed after the druidic order in the forest was corrupted by Humphrey Lintymann. They welcomed the green dragons back into the forest, convinced that they were required by nature to destroy the Utopian environment. Taking neutrality to the extremes to this very day, they attempt to act as evilly as possible to balance out the goodness of its inhabitants. After the green dragons were fully instated however, they were not willing to reverse the principle to aid the side of good. Humphrey Lintymann was one of the founders of The Court of Needles. To this very day, the forest is a major smuggling network for the court. Yet some good exists in the forest. See the NPC section (currently under construction)<br />
<br />
====Golduria====<br />
<br />
An Ancient City of Lawful Good People.<br />
<br />
Specifically, Golduria was the capital of the Ancient Goldurian Empire. It once ruled the entire continent of Golduria, and was destroyed by the terrible War of [[Trogdor (DnD NPC)|Trogdor]]. The city was founded by the gold dragon [[Guardian (DnD NPC)|Guardian]] when he was a young wyrmling, as a refugee from the Gold dragon poachers attacking from the bluebobble sea. He came to care for a community of peasants there, as they came to him for protection. After years, as new generations grew there, he faded into the twilight, interfering less directly in Goldurian politics. Eventually, by the time he was mature, the city had become a small kingdom under King Boris the Bumbler. <br />
<br />
<p>At this point in time, Guardian began instructing promising Goldurians in the ways of paladinhood. This proved useful, for it was at this point that the first skirmishes of Trogdor occured as the malevolent dragon unleashed a legion of his hobgoblin fighters on the East. As they pilaged and burned the land, Guardian's paladins swept into battle. Eventually, they unravelled his army by defeating the most Charismatic leaders. The Chaotic hordes soon disbanded, and the Paladin Emperors replaced the Kings of older Golduria. The greatest paladin in the land would become the Emperor at the death of the previous one. With Golduria the world's first Lawful Good nation, they naturally became very powerful as more and more smaller countries joined for protection. Eventually, the Goldurian Empire covered Half of the continent of Equinox, stretching from Golduria in the East to Raneheim in the West. Then, of course, the War of Trogdor nearly destroyed them. Today, Golduria has been reduced to its original capital city, but is still ruled by the strongest paladin in the land. In this case, the Paladin Iconomaster.<br />
<br />
====Silvaria====<br />
<br />
Guardian's Silver Dragon cousin later established a city of his own, placing it on top of a semifrozen crystaline lake called Babble Bay. Using trade with other continents, Silvaria becomes a global economic powerhouse. Its powerful navy and artistic charm keeps rouge nations from attacking it. Due to close location to the Drucicilian forest, it becomes heavily inhabitde by elves, and is widely known as the city of beauty. Most inhabitants are CG, including the original Silver Dragon, living secretly in a giant ice bubble in the bay beneith Silvaria. The Silvarian Dragons, essentially CG Silver ones, shortly hold rule, until they migrate to pursue artistic endeavors and the city is left in the hands of the most brilliant artist. <br />
<br />
====Raneheim====<br />
<br />
Raneheim was influenced partially by bronze dragons, but also by the cult of mammon in its rise. Thus, the Dwarven metropolis spends less time policing the world and moer time making money as mercenaries. Located at the base of Mount Equinox, they are in an ideal position for this.<br />
<br />
==Organizations/Villians==<br />
<br />
Many corrupt groups dot the landscape. The generic villains sometimes work together, each with those who resemble him on the Law/Chaos axis, but few actually plan for anyone to profit but themselves. Here are the lists of baddies.<br />
*The Grey Lords: Led by the Gruesome General Grey, these villains systematically decimate lands, forests, lives...all to attain the goal of Dominian over the Earth. Some of their plots have included Dominating the Tarrasque, Gaining possession of time-travel devices, and corrupting those under their influence through Programmed Amnesia spells (see the Spell Compendium). All the Grey Lords are Lawful Evil.<br />
**[[General Grey (DnD NPC)]], the leader of the Grey Lords, is a fallen Paladin. However, he posseses one trait no other Paladin has: Lawyer Power. After a shock wave of negative energy stripped him of his powerful paladin levels, he turned evil and became a Blackguard. However, he also became a Lawyer (Politico Character Optimization). He currently has a great deal of administrative power. Extremely lawful, he enjoys using his job as a person of prominence in Golduria to exploit people throughout Equinox. He currently has alliances with thousands of mind-flayers, vampires, devils... and is the leader of the Grey Lords. For some reason, his mind is extremely good at plotting, and he has generated thousands of evil schemes for his henchmen. This includes Dominating the Tarrasque, becoming Emperor, assassinating the High priests of rival religions, and bringing about the formation of a second mind flayer Empire. Still, throughout his corruption, he still perceives himself as the epitome of good. Everyone else is evil. His greatest vice-an incredible ego. weak by himself, but invincible in a social setting.<br />
**Purple Swan, a top Monk, frequently clashes with Gadgety Gilbert. She uses only an amulet of Mighty fists, and assorted miscellaneous wondrous items. However, things have changed of late. While assassinating a wealthy gnome to help Grey attain an artifact in his possession, she fell into a trap and contracted a horrible disease. At the time of the Campaign, she is forced to use Gadgety's aid to survive, transplanting her consciousness into a Warforged body. Naturally she is upset with her loss of independence on items and Machinery, but there is a consolation: Grey has hired a group of artificers to build an adamantine clockwork horror into her new body.<br />
**Macro-Tigey, a Rakshasa lich, works as the sorcerer for the Grey Lords. As yet, however, his only real role in the group is that of ambassador to the Nine Hells. He often aids Gadgety Gilbert.<br />
**Gadgety Gilbert, the team artificer, spends his time designing clever devices for use in the complicated schemes of General Grey or Slitheria. He often has some role in just about every plot the grey Lords have, and is currently trying to turn Purple Swan into the Ultimate Weapon.<br />
*The Court of Needles: A Silvarian thieves' guild. NE. founded by Hans Ombvil, but 2nd oldest member is Humphrey Lintymann.<br />
**Hans Ombvil, a villainous Fighter (Evil fighter, not actually Villainous Fighter Class) is the founder and head of Venomia. Wielder of the Sword of Kas (Dm guide) he also has proficiency with several exotic weapons developed by Venomia alone, or mundane weaponry from planes that have no magic but futuristic technology. (He has Proficiency with all Futuristic Weapons, in addition to other stuff.) Powerful, Cruel, and never smiling, he is currently heading a Court project to break into the Ranehiem National Vault, stealing all the lesser orbs. Few know his mysterious background, and he enjoys a certain amount of anonymity. Corrupted through a Programmed Amnesia Spell, he first came under the influence of evil when he obtained the Sword of Kas. He is the forgotten iconomaster.<br />
**The Armpit of Vecna used to work for the king of Silvaria, but turned away to serve Ombvil and turn his great magical skill to evil. You don't wanna mess with this guy. He's a gray elf, and is highly bigoted towards all non-elves, even half elves. His horrible bullying may be the very thing that drove The Hunter of Races insane. <br />
**Humphrey Lintymann is the most powerful druid on the continent of Equinox. He runs a large smuggling operation in the Drucilian forest, and has corrupted the druid order there. The Court currently has him involved in a plot to obtain the Green Orb of Dragonkind. He has a large number of corrupt druids working for him, and is widely believed to be the head of the Court.<br />
**The Unseen is a 15-year old halfling rogue who has already killed half of the Court's Enemies worldwide. The bodyguard of Ombvil, she is the most anonymous character of all. And to date, she is still one of the most vile.<br />
*The Blood Squad are just a bunch of Chaotic Evil Serial Killers who work together only in the loosest possible sense of the word. However, they can be considered allies. Although they cannot come up with any evil plots of their own, Ludicrous has been known to Hijack the Evil Plots of others, and often comes up with sinister gimmicks on the spot. <br />
**Lord Ludicrous is a psycho bard with a penchant for Otto's Irresistible dance. His favorite type of performance is rap music. He also carries a large clock around his neck which he has stolen from the Duke of Pearl. Last seen trying to unleash [[Trogdor (DnD NPC)|Trogdor]], a draconic demilich, he has since moved on to taking advantage of the Duke of Pearl's plan. He enjoys using mind control to send people into self-destructive frenzies, and makes frequent use of Song of Discord. He once used a Rulership Artifact to level a Dwarven City to the ground by forcing the city militia to butcher the civilians.<br />
**Mr. R, a half-orc barbarian, has spent a good deal of his life smashing everything that makes him upset. Ludicrous has currently entrusted him with a powerful ruler ship artifact, and has set him on a Campaign of terror to south Equinox. The goal: unleash Annihilatrix.<br />
**A serial killer, ranger, and avenging executioner, the Hunter of Races is best known for his variety. A half-elf, he has made it his hobby to kill as many sentient beings as possible- and often makes taxidermy from any particularly fierce victims. His favorite is the head of a halfling paladin that he keeps mounted on his wall. He attended the same private school as the Armpit of Vecna, whose constant bullying gave him a powerful hatred of purebred elves. Last seen convincing a group of aboleths to attack Silvaria, he remains a seriously nasty dude. <br />
*The Duke of Pearl is the most mysterious villain of all. Rumored to have several evil templates (mind-flayer lich vampire half-fiend) he is of an indiscernible alignment. The only things known about him is that he likes to collect his victims' souls in pearls...that he somehow absorbs the power of each person he entraps...that he is an even better schemer than Gray...that he has many allies...and that he owns a portrait of himself that he has never allowed anyone else to see. Perhaps it is his phylactery.<br />
<br />
== Planes ==<br />
<br />
[[Land of Nonsense (Equinox Mountain Kingdoms Supplement)|Land of Nonsense]]<br />
<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=Equinox Mountain Kingdoms Setting}}</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)&diff=245967Equinox Mountain Kingdoms (3.5e Campaign Setting)2008-04-08T20:16:36Z<p>Sir Milo Teabag: /* Wizards */</p>
<hr />
<div>{{Campaign Setting Rating|2}}<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=September 26, 2007<br />
|status=Not Rated<br />
}}<br />
<br />
= Equinox Mountain Kingdoms =<br />
<br />
<!-- This Campaign will probably be crudely done, but I wanted to give it a shot. Here goes --><br />
<br />
Equinox Mountain Kingdoms is a Campaign designed crudely, with no experience, on a Wiki that allows amateurs among its ranks. If you like one element without another, just take it out. Have fun with it and feel free to edit anything you like. <br />
<br />
==Introduction==<br />
<br />
The Equinox region is a mere continent on one planet of one plane in the planescape, but somehow has grasped a cosmic significance. The era draws near when the world will be plunged into war, turmoil and despair, and Equinox is where it will start-unless you stop it.<br />
<br />
==Races & Classes==<br />
<br />
The Base races are essentially identical to the standard races. Classes have no changes, although house rules are encouraged.<br />
<br />
Some template creatures such as the vortexians and cartoons exist. Vortexians are those who enter the<br />
<br />
==Iconomasters==<br />
<br />
Found in DnD Other, these are the most powerful NPCs in the universe. Often they represent an assortment of various powers that cannot be represented by sheer class, and make use of various oddities. The Class Iconomasters rule the 12 continents on the planet, and often can be found in various wars. Other iconomasters in positions of power may be moer secretive, controling entire planes. A list of major Iconomasters can be found under [[Iconomaster (DnD Other)]]<br />
<br />
==Geography==<br />
<br />
The Equinox region is centered around Mount Equinox <!--duh--> a giant mountain forged by the damage of an [[Epic Living Spell]]. The region was transformed into a giant volcano, but was then flash-frozen as it erupted. Thus, polar opposites of Fire and Ice decorate the land. The Northern land (and peak of Equinox) is extremely cold land, under the command of Tundra-dwelling blue dragons. The hot south and volcanic depths of the mountain are haunted by the red Dragons. However, these are at totally opposite ends of the island, and along an equator band, civilization thrives. The heat below the ice caps melts some of the snow, creating the Babblybrook River. The river cools some of the Magma, forming large caverns of Igneous rock. And from East to West along the Island is a Lush green region where most of the Fertile Band goes: the region that serves as home to the civilizations of the Equinox region.<br />
<br />
==Alignment and Religion==<br />
<br />
Religion is standard for this setting, with the exception of a small monotheistic order similar to Christianity. Although unpopular in Golduria, the Cleric calling himself Percival follows this religion, and the Deity it follows is certainly good. Sumism, the worship of the deity Egosum, only has 0.5% of the world's population. <br />
<br />
Although creatures may vary from their given alignment like in Eberron, The forces of Good and Evil are still undeniably present within the world. LE creatures often reside in the frozen North, while the hot southern region is populated by CE monstrosities.<br />
<br />
A common theme for alignment is that Good and Evil precede Law and Chaos. The other great theme is that no one stays Neutral Forever. <br />
<br />
Although Devourers may seem to consume the soul of their subjects, the soul is never actually destroyed. <!--see Petitioners on Wikipedia--> Ultimately, we are never given final rest until we decide to be good or evil. All druids, slaadi, and Formians must eventually give out. <br />
<br />
Also, Demons and Devils are fallen angels.<br />
<br />
As this is the philosophy of the founding DM, you may decide not to adopt these ideas. However, Equinox was partially designed as a Campaign for players who wanted these ideas in their Campaign.<br />
<br />
===Specfics: Class Changes of Religion===<br />
<br />
This new semi-Christian religion is known as Sumism, the worship of the god Egosum. It's semi-Christian theme makes it hard to play normal DnD characters who are sumists, since some classes (particularly divine ones) are designed to follow different, corrupted spiritual paths. Thus, the Classes are altered slightly in the explanation of how they work. <br />
<br />
====Barbarians====<br />
<br />
The Barbarian can continue to be savage, but must also follow the ethical code set out for it, usually dependant on their conscience, and as much of Sumist law as they know (not much). They are of a foreign tradition to Sumism, and the Sumist barbarians that exist usually have been visited by missionaries. <br />
<br />
====Bards====<br />
<br />
The bards are exactly the same. Egosum has nothing against beautiful music. Why should he? He invented it. <br />
<br />
====Clerics====<br />
<br />
Naturally, Clerics are the most heavily altered class under this system. Although they follow their God as the pagan clerics follow theirs, they do so not out of any desire for power like the others. They accept that sometimes Egosum will not grant their prayers, and approach him not as a tool but as a master. For domains, Egosum has none, allowing Clerics to choose at will from the list. (Though they may not choose Death or any evil domains like that. Egosum may be broad, but he is also purely good.) <br />
<br />
====Druids====<br />
<br />
They also recieve an overhaul, similar to that of clerics. Since druids must worship nature or nature deities, it is impossible for normal druids to be Sumist. However, Sumist characters have a class available called the Steward with exactly the same class features as the druid. The stewards do not worship nature, but recognize they have a duty to Egosum to protect his creation. They too base their spells on wisdom, for their control over the natural world around them comes from a strong inner peace. <br />
<br />
====Fighters====<br />
<br />
Pretty much the same. <br />
<br />
====Monks====<br />
<br />
Although the tradition of the ascetic has existed a long time outside Sumism, it too has been integrated in. Often their discipline is motivated by the need for redemption and purity in the monk, and thus their asceticism is motivated by humility. Although Lawful alignments are still typical, one out of hundreds may be neutral good. This works particularly well for those who multiclass as stewards. <br />
<br />
====Paladins====<br />
<br />
Paladins convert to Sumism far easier than any other class, and Sumist adventuring parties often come to exist when the paladin evangelizes them. Paladins may not used forced conversion, nor may they persecute good non-Smuists, although the temptation is often over-powering. Instead, they rely on typical forms of casual persuasion to bring people to the faith. <br />
<br />
====Rangers====<br />
<br />
No problem here. <br />
<br />
====Rouges====<br />
<br />
Since traditional Sumist law has a ban on stealing, rouges are an unlikely addition to the religion. Often, though, more skilled ones find themselves still useful to adventuring parties even if they can't steal stuff. <br />
<br />
====Sorcerors====<br />
<br />
Sorceror power comes from within, like superpowers. They do not tap into mystical forces, and often form fierce rivalries with the pagan sorcerors who do. Egosum forbids the use of mystical forces, as often they come from dark and evil sources. <br />
<br />
====Wizards====<br />
<br />
Having no powers of their own, they are drawn into the use of mysticism more easily than sorcerors. To stay consistant with their sumist belief, they often take the Gandalf approach, or use sources of magical energy which they are already familiar with. An example would be the matrix embedded at the Earth's core.<br />
<br />
==Cool Areas==<br />
<br />
Mount Equinox itself is the greatest landmark on the Continent. It is a swirling swath of fire and ice. Half of the mountain is covered in Glacier, while the other is a firey, magma-filled volcano. At the core lies the most mysterious location in the world: The Vortex. An endless swirl of positive energy and negative energy forming a tight tornado, the vortex flows like a whirlpool into its sphere of annihilation center. Every villian on the planet has tried to harness this energy at one point, but to no avail. The most enormous and succesful attempt produced a polar flash of hot and cold, forming the ground around into Mount Equinox. Some foolish people have tried to enter the vortex, only to be destroyed in the next second. The few survivors of this became vortexians or half-vortexians.<br />
<br />
==History==<br />
After the destruction wrought which forged Equinox, the Gold and Silver dragons established a pact with Humanity by building the cities of Golduria and Silvaria for the colonists coming to the continent, in exchange for obedience to the Silverian and Goldurian Laws. The ''Pax Dracona'' lasted for 7 centuries, during which dwarven explorers founded Raneheim in the caverns around Equinox itself. In addition, the Drusicilian forest grew between Equinox and Raneheim. Then, the sudden appearance of an ancient weapon in the hands of a sadistic bard turned back civilization by 3,000 years. The Southern inhabitants of Equinox lived in a land ravaged by Barbarism, and themselves became propagators of it. Meanwhile, the Court of Needles appeared in Silvaria. A deadly assassin's guild, they established smuggling through the Silvarian port and through the Drusicilian Forest. The sudden emergence of new warlords in the North crushed the hopes and dreams of millions, turning them into the slaves in a new heartless Empire. Today, the land has been carved up into these various good, evil, and still to be determined factions.<br />
<br />
===Nations===<br />
<br />
The regions of the land in between the city-states are generally untamed wilderness, but some outposts and loose government does exist in the wild. <br />
<br />
====Drucilia====<br />
<br />
The largest of these is the Drucilian forest, the most populated region in all of Equinox. A giant forest, it houses not only beings such as elves, halflings and raptorans, but also forest gnomes, humans, and even a few fey villages. Originally created after the primal eruption which forged the island, The fey were the first beings to inhabit it. Although it was under their domain for the first few thousand years of its existence, the conflict with the green dragons invading destroyed their Empire and the were forced to rely on humanoid allies to repel the threat. Thus, the first pioneers began. Among them were a group of forest gnomes, the descendants of whom would one day forge an alliance with the cleric Percival to overthrow the green dragon Empire. About 100 years before the current time, the Utopian forest kingdom was destroyed after the druidic order in the forest was corrupted by Humphrey Lintymann. They welcomed the green dragons back into the forest, convinced that they were required by nature to destroy the Utopian environment. Taking neutrality to the extremes to this very day, they attempt to act as evilly as possible to balance out the goodness of its inhabitants. After the green dragons were fully instated however, they were not willing to reverse the principle to aid the side of good. Humphrey Lintymann was one of the founders of The Court of Needles. To this very day, the forest is a major smuggling network for the court. Yet some good exists in the forest. See the NPC section (currently under construction)<br />
<br />
====Golduria====<br />
<br />
An Ancient City of Lawful Good People.<br />
<br />
Specifically, Golduria was the capital of the Ancient Goldurian Empire. It once ruled the entire continent of Golduria, and was destroyed by the terrible War of [[Trogdor (DnD NPC)|Trogdor]]. The city was founded by the gold dragon [[Guardian (DnD NPC)|Guardian]] when he was a young wyrmling, as a refugee from the Gold dragon poachers attacking from the bluebobble sea. He came to care for a community of peasants there, as they came to him for protection. After years, as new generations grew there, he faded into the twilight, interfering less directly in Goldurian politics. Eventually, by the time he was mature, the city had become a small kingdom under King Boris the Bumbler. <br />
<br />
<p>At this point in time, Guardian began instructing promising Goldurians in the ways of paladinhood. This proved useful, for it was at this point that the first skirmishes of Trogdor occured as the malevolent dragon unleashed a legion of his hobgoblin fighters on the East. As they pilaged and burned the land, Guardian's paladins swept into battle. Eventually, they unravelled his army by defeating the most Charismatic leaders. The Chaotic hordes soon disbanded, and the Paladin Emperors replaced the Kings of older Golduria. The greatest paladin in the land would become the Emperor at the death of the previous one. With Golduria the world's first Lawful Good nation, they naturally became very powerful as more and more smaller countries joined for protection. Eventually, the Goldurian Empire covered Half of the continent of Equinox, stretching from Golduria in the East to Raneheim in the West. Then, of course, the War of Trogdor nearly destroyed them. Today, Golduria has been reduced to its original capital city, but is still ruled by the strongest paladin in the land. In this case, the Paladin Iconomaster.<br />
<br />
====Silvaria====<br />
<br />
The Venetian city of Chaotic Good people. <br />
<br />
====Raneheim====<br />
<br />
A Dwarven city at the base of Mount Equinox.<br />
<br />
==Organizations/Villians==<br />
<br />
Many corrupt groups dot the landscape. The generic villains sometimes work together, each with those who resemble him on the Law/Chaos axis, but few actually plan for anyone to profit but themselves. Here are the lists of baddies.<br />
*The Grey Lords: Led by the Gruesome General Grey, these villains systematically decimate lands, forests, lives...all to attain the goal of Dominian over the Earth. Some of their plots have included Dominating the Tarrasque, Gaining possession of time-travel devices, and corrupting those under their influence through Programmed Amnesia spells (see the Spell Compendium). All the Grey Lords are Lawful Evil.<br />
**[[General Grey (DnD NPC)]], the leader of the Grey Lords, is a fallen Paladin. However, he posseses one trait no other Paladin has: Lawyer Power. After a shock wave of negative energy stripped him of his powerful paladin levels, he turned evil and became a Blackguard. However, he also became a Lawyer (Politico Character Optimization). He currently has a great deal of administrative power. Extremely lawful, he enjoys using his job as a person of prominence in Golduria to exploit people throughout Equinox. He currently has alliances with thousands of mind-flayers, vampires, devils... and is the leader of the Grey Lords. For some reason, his mind is extremely good at plotting, and he has generated thousands of evil schemes for his henchmen. This includes Dominating the Tarrasque, becoming Emperor, assassinating the High priests of rival religions, and bringing about the formation of a second mind flayer Empire. Still, throughout his corruption, he still perceives himself as the epitome of good. Everyone else is evil. His greatest vice-an incredible ego. weak by himself, but invincible in a social setting.<br />
**Purple Swan, a top Monk, frequently clashes with Gadgety Gilbert. She uses only an amulet of Mighty fists, and assorted miscellaneous wondrous items. However, things have changed of late. While assassinating a wealthy gnome to help Grey attain an artifact in his possession, she fell into a trap and contracted a horrible disease. At the time of the Campaign, she is forced to use Gadgety's aid to survive, transplanting her consciousness into a Warforged body. Naturally she is upset with her loss of independence on items and Machinery, but there is a consolation: Grey has hired a group of artificers to build an adamantine clockwork horror into her new body.<br />
**Macro-Tigey, a Rakshasa lich, works as the sorcerer for the Grey Lords. As yet, however, his only real role in the group is that of ambassador to the Nine Hells. He often aids Gadgety Gilbert.<br />
**Gadgety Gilbert, the team artificer, spends his time designing clever devices for use in the complicated schemes of General Grey or Slitheria. He often has some role in just about every plot the grey Lords have, and is currently trying to turn Purple Swan into the Ultimate Weapon.<br />
*The Court of Needles: A Silvarian thieves' guild. NE. founded by Hans Ombvil, but 2nd oldest member is Humphrey Lintymann.<br />
**Hans Ombvil, a villainous Fighter (Evil fighter, not actually Villainous Fighter Class) is the founder and head of Venomia. Wielder of the Sword of Kas (Dm guide) he also has proficiency with several exotic weapons developed by Venomia alone, or mundane weaponry from planes that have no magic but futuristic technology. (He has Proficiency with all Futuristic Weapons, in addition to other stuff.) Powerful, Cruel, and never smiling, he is currently heading a Court project to break into the Ranehiem National Vault, stealing all the lesser orbs. Few know his mysterious background, and he enjoys a certain amount of anonymity. Corrupted through a Programmed Amnesia Spell, he first came under the influence of evil when he obtained the Sword of Kas. He is the forgotten iconomaster.<br />
**The Armpit of Vecna used to work for the king of Silvaria, but turned away to serve Ombvil and turn his great magical skill to evil. You don't wanna mess with this guy. He's a gray elf, and is highly bigoted towards all non-elves, even half elves. His horrible bullying may be the very thing that drove The Hunter of Races insane. <br />
**Humphrey Lintymann is the most powerful druid on the continent of Equinox. He runs a large smuggling operation in the Drucilian forest, and has corrupted the druid order there. The Court currently has him involved in a plot to obtain the Green Orb of Dragonkind. He has a large number of corrupt druids working for him, and is widely believed to be the head of the Court.<br />
**The Unseen is a 15-year old halfling rogue who has already killed half of the Court's Enemies worldwide. The bodyguard of Ombvil, she is the most anonymous character of all. And to date, she is still one of the most vile.<br />
*The Blood Squad are just a bunch of Chaotic Evil Serial Killers who work together only in the loosest possible sense of the word. However, they can be considered allies. Although they cannot come up with any evil plots of their own, Ludicrous has been known to Hijack the Evil Plots of others, and often comes up with sinister gimmicks on the spot. <br />
**Lord Ludicrous is a psycho bard with a penchant for Otto's Irresistible dance. His favorite type of performance is rap music. He also carries a large clock around his neck which he has stolen from the Duke of Pearl. Last seen trying to unleash [[Trogdor (DnD NPC)|Trogdor]], a draconic demilich, he has since moved on to taking advantage of the Duke of Pearl's plan. He enjoys using mind control to send people into self-destructive frenzies, and makes frequent use of Song of Discord. He once used a Rulership Artifact to level a Dwarven City to the ground by forcing the city militia to butcher the civilians.<br />
**Mr. R, a half-orc barbarian, has spent a good deal of his life smashing everything that makes him upset. Ludicrous has currently entrusted him with a powerful ruler ship artifact, and has set him on a Campaign of terror to south Equinox. The goal: unleash Annihilatrix.<br />
**A serial killer, ranger, and avenging executioner, the Hunter of Races is best known for his variety. A half-elf, he has made it his hobby to kill as many sentient beings as possible- and often makes taxidermy from any particularly fierce victims. His favorite is the head of a halfling paladin that he keeps mounted on his wall. He attended the same private school as the Armpit of Vecna, whose constant bullying gave him a powerful hatred of purebred elves. Last seen convincing a group of aboleths to attack Silvaria, he remains a seriously nasty dude. <br />
*The Duke of Pearl is the most mysterious villain of all. Rumored to have several evil templates (mind-flayer lich vampire half-fiend) he is of an indiscernible alignment. The only things known about him is that he likes to collect his victims' souls in pearls...that he somehow absorbs the power of each person he entraps...that he is an even better schemer than Gray...that he has many allies...and that he owns a portrait of himself that he has never allowed anyone else to see. Perhaps it is his phylactery.<br />
<br />
== Planes ==<br />
<br />
[[Land of Nonsense (Equinox Mountain Kingdoms Supplement)|Land of Nonsense]]<br />
<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=Equinox Mountain Kingdoms Setting}}</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)&diff=245764Talk:Equinox Mountain Kingdoms (3.5e Campaign Setting)2008-04-08T12:44:52Z<p>Sir Milo Teabag: /* Help */</p>
<hr />
<div>== Help ==<br />
<br />
I need help. Please edit mine if you can. Please. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 12:41, 21 November 2007 (MST)<br />
<br />
:Your what? --[[User:Sam Kay|Sam Kay]] 13:18, 21 November 2007 (MST)<br />
<br />
::My campaign. Guess this is a late response...--[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:24, 23 March 2008 (MDT)<br />
<br />
:::What do you need help with? --[[User:Sam Kay|Sam Kay]] 10:16, 24 March 2008 (MDT)<br />
<br />
::::I suppose this is late as well. I am trying to construct a Campaign Setting bit-by-bit, and need all the Races and Classes and stuf junk done. But I guess that right now the big problem is the History, and I'm the only one who knows it all. So never mind. The reason I put the help thing on the discussion so long ago was that I had just created the setting and didn't know how to format it correctly. Incidentally, do you mind me making King Aelas an Iconomaster?--[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:53, 7 April 2008 (MDT)<br />
<br />
:::::There is one thing, though. I'm trying to make some variation of Christianity the main PC religion of my Campaign. This brings a complication about how to work Wizards. I'd appreciate anything you can give me on this front. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:44, 8 April 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)&diff=245763Equinox Mountain Kingdoms (3.5e Campaign Setting)2008-04-08T12:42:16Z<p>Sir Milo Teabag: /* Alignment and Religion */</p>
<hr />
<div>{{Campaign Setting Rating|2}}<br />
{{Author<br />
|author_name=Sir Milo Teabag<br />
|date_created=September 26, 2007<br />
|status=Not Rated<br />
}}<br />
<br />
= Equinox Mountain Kingdoms =<br />
<br />
<!-- This Campaign will probably be crudely done, but I wanted to give it a shot. Here goes --><br />
<br />
Equinox Mountain Kingdoms is a Campaign designed crudely, with no experience, on a Wiki that allows amateurs among its ranks. If you like one element without another, just take it out. Have fun with it and feel free to edit anything you like. <br />
<br />
==Introduction==<br />
<br />
The Equinox region is a mere continent on one planet of one plane in the planescape, but somehow has grasped a cosmic significance. The era draws near when the world will be plunged into war, turmoil and despair, and Equinox is where it will start-unless you stop it.<br />
<br />
==Races & Classes==<br />
<br />
The Base races are essentially identical to the standard races. Classes have no changes, although house rules are encouraged.<br />
<br />
Some template creatures such as the vortexians and cartoons exist. Vortexians are those who enter the<br />
<br />
==Iconomasters==<br />
<br />
Found in DnD Other, these are the most powerful NPCs in the universe. Often they represent an assortment of various powers that cannot be represented by sheer class, and make use of various oddities. The Class Iconomasters rule the 12 continents on the planet, and often can be found in various wars. Other iconomasters in positions of power may be moer secretive, controling entire planes. A list of major Iconomasters can be found under [[Iconomaster (DnD Other)]]<br />
<br />
==Geography==<br />
<br />
The Equinox region is centered around Mount Equinox <!--duh--> a giant mountain forged by the damage of an [[Epic Living Spell]]. The region was transformed into a giant volcano, but was then flash-frozen as it erupted. Thus, polar opposites of Fire and Ice decorate the land. The Northern land (and peak of Equinox) is extremely cold land, under the command of Tundra-dwelling blue dragons. The hot south and volcanic depths of the mountain are haunted by the red Dragons. However, these are at totally opposite ends of the island, and along an equator band, civilization thrives. The heat below the ice caps melts some of the snow, creating the Babblybrook River. The river cools some of the Magma, forming large caverns of Igneous rock. And from East to West along the Island is a Lush green region where most of the Fertile Band goes: the region that serves as home to the civilizations of the Equinox region.<br />
<br />
==Alignment and Religion==<br />
<br />
Religion is standard for this setting, with the exception of a small monotheistic order similar to Christianity. Although unpopular in Golduria, the Cleric calling himself Percival follows this religion, and the Deity it follows is certainly good. Sumism, the worship of the deity Egosum, only has 0.5% of the world's population. <br />
<br />
Although creatures may vary from their given alignment like in Eberron, The forces of Good and Evil are still undeniably present within the world. LE creatures often reside in the frozen North, while the hot southern region is populated by CE monstrosities.<br />
<br />
A common theme for alignment is that Good and Evil precede Law and Chaos. The other great theme is that no one stays Neutral Forever. <br />
<br />
Although Devourers may seem to consume the soul of their subjects, the soul is never actually destroyed. <!--see Petitioners on Wikipedia--> Ultimately, we are never given final rest until we decide to be good or evil. All druids, slaadi, and Formians must eventually give out. <br />
<br />
Also, Demons and Devils are fallen angels.<br />
<br />
As this is the philosophy of the founding DM, you may decide not to adopt these ideas. However, Equinox was partially designed as a Campaign for players who wanted these ideas in their Campaign.<br />
<br />
===Specfics: Class Changes of Religion===<br />
<br />
This new semi-Christian religion is known as Sumism, the worship of the god Egosum. It's semi-Christian theme makes it hard to play normal DnD characters who are sumists, since some classes (particularly divine ones) are designed to follow different, corrupted spiritual paths. Thus, the Classes are altered slightly in the explanation of how they work. <br />
<br />
====Barbarians====<br />
<br />
The Barbarian can continue to be savage, but must also follow the ethical code set out for it, usually dependant on their conscience, and as much of Sumist law as they know (not much). They are of a foreign tradition to Sumism, and the Sumist barbarians that exist usually have been visited by missionaries. <br />
<br />
====Bards====<br />
<br />
The bards are exactly the same. Egosum has nothing against beautiful music. Why should he? He invented it. <br />
<br />
====Clerics====<br />
<br />
Naturally, Clerics are the most heavily altered class under this system. Although they follow their God as the pagan clerics follow theirs, they do so not out of any desire for power like the others. They accept that sometimes Egosum will not grant their prayers, and approach him not as a tool but as a master. For domains, Egosum has none, allowing Clerics to choose at will from the list. (Though they may not choose Death or any evil domains like that. Egosum may be broad, but he is also purely good.) <br />
<br />
====Druids====<br />
<br />
They also recieve an overhaul, similar to that of clerics. Since druids must worship nature or nature deities, it is impossible for normal druids to be Sumist. However, Sumist characters have a class available called the Steward with exactly the same class features as the druid. The stewards do not worship nature, but recognize they have a duty to Egosum to protect his creation. They too base their spells on wisdom, for their control over the natural world around them comes from a strong inner peace. <br />
<br />
====Fighters====<br />
<br />
Pretty much the same. <br />
<br />
====Monks====<br />
<br />
Although the tradition of the ascetic has existed a long time outside Sumism, it too has been integrated in. Often their discipline is motivated by the need for redemption and purity in the monk, and thus their asceticism is motivated by humility. Although Lawful alignments are still typical, one out of hundreds may be neutral good. This works particularly well for those who multiclass as stewards. <br />
<br />
====Paladins====<br />
<br />
Paladins convert to Sumism far easier than any other class, and Sumist adventuring parties often come to exist when the paladin evangelizes them. Paladins may not used forced conversion, nor may they persecute good non-Smuists, although the temptation is often over-powering. Instead, they rely on typical forms of casual persuasion to bring people to the faith. <br />
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====Rangers====<br />
<br />
No problem here. <br />
<br />
====Rouges====<br />
<br />
Since traditional Sumist law has a ban on stealing, rouges are an unlikely addition to the religion. Often, though, more skilled ones find themselves still useful to adventuring parties even if they can't steal stuff. <br />
<br />
====Sorcerors====<br />
<br />
Sorceror power comes from within, like superpowers. They do not tap into mystical forces, and often form fierce rivalries with the pagan sorcerors who do. Egosum forbids the use of mystical forces, as often they come from dark and evil sources. <br />
<br />
====Wizards====<br />
<br />
Having no powers of their own, they are drawn into the use of mysticism more easily than sorcerors. To stay consistant with their sumist belief, they often take the Gandalf approach.<br />
<br />
==Cool Areas==<br />
<br />
Mount Equinox itself is the greatest landmark on the Continent. It is a swirling swath of fire and ice. Half of the mountain is covered in Glacier, while the other is a firey, magma-filled volcano. At the core lies the most mysterious location in the world: The Vortex. An endless swirl of positive energy and negative energy forming a tight tornado, the vortex flows like a whirlpool into its sphere of annihilation center. Every villian on the planet has tried to harness this energy at one point, but to no avail. The most enormous and succesful attempt produced a polar flash of hot and cold, forming the ground around into Mount Equinox. Some foolish people have tried to enter the vortex, only to be destroyed in the next second. The few survivors of this became vortexians or half-vortexians.<br />
<br />
==History==<br />
After the destruction wrought which forged Equinox, the Gold and Silver dragons established a pact with Humanity by building the cities of Golduria and Silvaria for the colonists coming to the continent, in exchange for obedience to the Silverian and Goldurian Laws. The ''Pax Dracona'' lasted for 7 centuries, during which dwarven explorers founded Raneheim in the caverns around Equinox itself. In addition, the Drusicilian forest grew between Equinox and Raneheim. Then, the sudden appearance of an ancient weapon in the hands of a sadistic bard turned back civilization by 3,000 years. The Southern inhabitants of Equinox lived in a land ravaged by Barbarism, and themselves became propagators of it. Meanwhile, the Court of Needles appeared in Silvaria. A deadly assassin's guild, they established smuggling through the Silvarian port and through the Drusicilian Forest. The sudden emergence of new warlords in the North crushed the hopes and dreams of millions, turning them into the slaves in a new heartless Empire. Today, the land has been carved up into these various good, evil, and still to be determined factions.<br />
<br />
===Nations===<br />
<br />
The regions of the land in between the city-states are generally untamed wilderness, but some outposts and loose government does exist in the wild. <br />
<br />
====Drucilia====<br />
<br />
The largest of these is the Drucilian forest, the most populated region in all of Equinox. A giant forest, it houses not only beings such as elves, halflings and raptorans, but also forest gnomes, humans, and even a few fey villages. Originally created after the primal eruption which forged the island, The fey were the first beings to inhabit it. Although it was under their domain for the first few thousand years of its existence, the conflict with the green dragons invading destroyed their Empire and the were forced to rely on humanoid allies to repel the threat. Thus, the first pioneers began. Among them were a group of forest gnomes, the descendants of whom would one day forge an alliance with the cleric Percival to overthrow the green dragon Empire. About 100 years before the current time, the Utopian forest kingdom was destroyed after the druidic order in the forest was corrupted by Humphrey Lintymann. They welcomed the green dragons back into the forest, convinced that they were required by nature to destroy the Utopian environment. Taking neutrality to the extremes to this very day, they attempt to act as evilly as possible to balance out the goodness of its inhabitants. After the green dragons were fully instated however, they were not willing to reverse the principle to aid the side of good. Humphrey Lintymann was one of the founders of The Court of Needles. To this very day, the forest is a major smuggling network for the court. Yet some good exists in the forest. See the NPC section (currently under construction)<br />
<br />
====Golduria====<br />
<br />
An Ancient City of Lawful Good People.<br />
<br />
Specifically, Golduria was the capital of the Ancient Goldurian Empire. It once ruled the entire continent of Golduria, and was destroyed by the terrible War of [[Trogdor (DnD NPC)|Trogdor]]. The city was founded by the gold dragon [[Guardian (DnD NPC)|Guardian]] when he was a young wyrmling, as a refugee from the Gold dragon poachers attacking from the bluebobble sea. He came to care for a community of peasants there, as they came to him for protection. After years, as new generations grew there, he faded into the twilight, interfering less directly in Goldurian politics. Eventually, by the time he was mature, the city had become a small kingdom under King Boris the Bumbler. <br />
<br />
<p>At this point in time, Guardian began instructing promising Goldurians in the ways of paladinhood. This proved useful, for it was at this point that the first skirmishes of Trogdor occured as the malevolent dragon unleashed a legion of his hobgoblin fighters on the East. As they pilaged and burned the land, Guardian's paladins swept into battle. Eventually, they unravelled his army by defeating the most Charismatic leaders. The Chaotic hordes soon disbanded, and the Paladin Emperors replaced the Kings of older Golduria. The greatest paladin in the land would become the Emperor at the death of the previous one. With Golduria the world's first Lawful Good nation, they naturally became very powerful as more and more smaller countries joined for protection. Eventually, the Goldurian Empire covered Half of the continent of Equinox, stretching from Golduria in the East to Raneheim in the West. Then, of course, the War of Trogdor nearly destroyed them. Today, Golduria has been reduced to its original capital city, but is still ruled by the strongest paladin in the land. In this case, the Paladin Iconomaster.<br />
<br />
====Silvaria====<br />
<br />
The Venetian city of Chaotic Good people. <br />
<br />
====Raneheim====<br />
<br />
A Dwarven city at the base of Mount Equinox.<br />
<br />
==Organizations/Villians==<br />
<br />
Many corrupt groups dot the landscape. The generic villains sometimes work together, each with those who resemble him on the Law/Chaos axis, but few actually plan for anyone to profit but themselves. Here are the lists of baddies.<br />
*The Grey Lords: Led by the Gruesome General Grey, these villains systematically decimate lands, forests, lives...all to attain the goal of Dominian over the Earth. Some of their plots have included Dominating the Tarrasque, Gaining possession of time-travel devices, and corrupting those under their influence through Programmed Amnesia spells (see the Spell Compendium). All the Grey Lords are Lawful Evil.<br />
**[[General Grey (DnD NPC)]], the leader of the Grey Lords, is a fallen Paladin. However, he posseses one trait no other Paladin has: Lawyer Power. After a shock wave of negative energy stripped him of his powerful paladin levels, he turned evil and became a Blackguard. However, he also became a Lawyer (Politico Character Optimization). He currently has a great deal of administrative power. Extremely lawful, he enjoys using his job as a person of prominence in Golduria to exploit people throughout Equinox. He currently has alliances with thousands of mind-flayers, vampires, devils... and is the leader of the Grey Lords. For some reason, his mind is extremely good at plotting, and he has generated thousands of evil schemes for his henchmen. This includes Dominating the Tarrasque, becoming Emperor, assassinating the High priests of rival religions, and bringing about the formation of a second mind flayer Empire. Still, throughout his corruption, he still perceives himself as the epitome of good. Everyone else is evil. His greatest vice-an incredible ego. weak by himself, but invincible in a social setting.<br />
**Purple Swan, a top Monk, frequently clashes with Gadgety Gilbert. She uses only an amulet of Mighty fists, and assorted miscellaneous wondrous items. However, things have changed of late. While assassinating a wealthy gnome to help Grey attain an artifact in his possession, she fell into a trap and contracted a horrible disease. At the time of the Campaign, she is forced to use Gadgety's aid to survive, transplanting her consciousness into a Warforged body. Naturally she is upset with her loss of independence on items and Machinery, but there is a consolation: Grey has hired a group of artificers to build an adamantine clockwork horror into her new body.<br />
**Macro-Tigey, a Rakshasa lich, works as the sorcerer for the Grey Lords. As yet, however, his only real role in the group is that of ambassador to the Nine Hells. He often aids Gadgety Gilbert.<br />
**Gadgety Gilbert, the team artificer, spends his time designing clever devices for use in the complicated schemes of General Grey or Slitheria. He often has some role in just about every plot the grey Lords have, and is currently trying to turn Purple Swan into the Ultimate Weapon.<br />
*The Court of Needles: A Silvarian thieves' guild. NE. founded by Hans Ombvil, but 2nd oldest member is Humphrey Lintymann.<br />
**Hans Ombvil, a villainous Fighter (Evil fighter, not actually Villainous Fighter Class) is the founder and head of Venomia. Wielder of the Sword of Kas (Dm guide) he also has proficiency with several exotic weapons developed by Venomia alone, or mundane weaponry from planes that have no magic but futuristic technology. (He has Proficiency with all Futuristic Weapons, in addition to other stuff.) Powerful, Cruel, and never smiling, he is currently heading a Court project to break into the Ranehiem National Vault, stealing all the lesser orbs. Few know his mysterious background, and he enjoys a certain amount of anonymity. Corrupted through a Programmed Amnesia Spell, he first came under the influence of evil when he obtained the Sword of Kas. He is the forgotten iconomaster.<br />
**The Armpit of Vecna used to work for the king of Silvaria, but turned away to serve Ombvil and turn his great magical skill to evil. You don't wanna mess with this guy. He's a gray elf, and is highly bigoted towards all non-elves, even half elves. His horrible bullying may be the very thing that drove The Hunter of Races insane. <br />
**Humphrey Lintymann is the most powerful druid on the continent of Equinox. He runs a large smuggling operation in the Drucilian forest, and has corrupted the druid order there. The Court currently has him involved in a plot to obtain the Green Orb of Dragonkind. He has a large number of corrupt druids working for him, and is widely believed to be the head of the Court.<br />
**The Unseen is a 15-year old halfling rogue who has already killed half of the Court's Enemies worldwide. The bodyguard of Ombvil, she is the most anonymous character of all. And to date, she is still one of the most vile.<br />
*The Blood Squad are just a bunch of Chaotic Evil Serial Killers who work together only in the loosest possible sense of the word. However, they can be considered allies. Although they cannot come up with any evil plots of their own, Ludicrous has been known to Hijack the Evil Plots of others, and often comes up with sinister gimmicks on the spot. <br />
**Lord Ludicrous is a psycho bard with a penchant for Otto's Irresistible dance. His favorite type of performance is rap music. He also carries a large clock around his neck which he has stolen from the Duke of Pearl. Last seen trying to unleash [[Trogdor (DnD NPC)|Trogdor]], a draconic demilich, he has since moved on to taking advantage of the Duke of Pearl's plan. He enjoys using mind control to send people into self-destructive frenzies, and makes frequent use of Song of Discord. He once used a Rulership Artifact to level a Dwarven City to the ground by forcing the city militia to butcher the civilians.<br />
**Mr. R, a half-orc barbarian, has spent a good deal of his life smashing everything that makes him upset. Ludicrous has currently entrusted him with a powerful ruler ship artifact, and has set him on a Campaign of terror to south Equinox. The goal: unleash Annihilatrix.<br />
**A serial killer, ranger, and avenging executioner, the Hunter of Races is best known for his variety. A half-elf, he has made it his hobby to kill as many sentient beings as possible- and often makes taxidermy from any particularly fierce victims. His favorite is the head of a halfling paladin that he keeps mounted on his wall. He attended the same private school as the Armpit of Vecna, whose constant bullying gave him a powerful hatred of purebred elves. Last seen convincing a group of aboleths to attack Silvaria, he remains a seriously nasty dude. <br />
*The Duke of Pearl is the most mysterious villain of all. Rumored to have several evil templates (mind-flayer lich vampire half-fiend) he is of an indiscernible alignment. The only things known about him is that he likes to collect his victims' souls in pearls...that he somehow absorbs the power of each person he entraps...that he is an even better schemer than Gray...that he has many allies...and that he owns a portrait of himself that he has never allowed anyone else to see. Perhaps it is his phylactery.<br />
<br />
== Planes ==<br />
<br />
[[Land of Nonsense (Equinox Mountain Kingdoms Supplement)|Land of Nonsense]]<br />
<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=Equinox Mountain Kingdoms Setting}}</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Land_of_Nonsense_(3.5e_Environment)&diff=245622Land of Nonsense (3.5e Environment)2008-04-07T20:59:25Z<p>Sir Milo Teabag: /* Features of the Plane */</p>
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<div>{{author<br />
|author_name= Sir Milo Teabag<br />
|date_created= 10/18/07<br />
|status= Just starting<br />
|isnotuser=<br />
}}<br />
<br />
==Land of Nonsense==<br />
<br />
A Plane of the [[Equinox Mountain Kingdoms (DnD Campaign Setting)]] setting, the region consists of many bizarre creatures, and is the place where [[Jabberwock (DnD Creature)|Jabberwock]]s are said to originate. Although [[Alice the Prim]] journeyed to this bizarre land and lived, few others have managed such a feat. Although many creatures-especially in the Seuss Zone-are friendly, reality and the laws of physics become highly unstable, and travelers often cease to exist altogether. The only ones who can go and return with their sanity intanct are those who are already incapable of logical thought, or those so logical they can discern the logic that the Land of Nonsense runs on, and thus predict its sudden shifts.<br />
<br />
==History==<br />
<br />
Created by dreaded [[Paradox Mage (DnD Prestige Class)]] Alexis Liepzig (a.k.a. the [[Duke of Pearl]]), the Land has been suspected to have some link to the artifacts created by [[Namfoodle]], due to their ridiculous and insane nature.<br />
<br />
== Plane Traits ==<br />
=== Physical Traits ===<br />
*'''Gravity:''' Normal, except for some regions<br />
<br />
*'''Time:''' messy. <br />
<br />
*'''Size:''' Who knows? Most adventurers die or go mad after a week of adventuring there. <br />
<br />
*'''Morphic:''' Highly<br />
<br />
=== Magic, Alignment, and Energy/Elemental Traits ===<br />
*'''Elemental Dominance:''' Info<br />
<br />
*'''Energy Dominance:''' Info<br />
<br />
*'''Alignment Trait:''' Info<br />
<br />
*'''Magic Trait:''' Info<br />
<br />
== Plane Links ==<br />
Info<br />
<br />
== Plane Inhabitants ==<br />
Fey, Twisted Creatures, ''Awakened'' Animated Objects, ''Awakened'' animals, Jabberwocks, Brilligs, and Swarthy Toves.<br />
<br />
== Movement and Combat ==<br />
Info<br />
<br />
== Features of the Plane ==<br />
-Suess Zone<br />
<br />
A Land of Fey in which buildings look like haphazardly drawn cartoons.<br />
<br />
== Plane Links ==<br />
Info<br />
<br />
== Plane Encounters ==<br />
Info<br />
<br />
== Alternate Variances ==<br />
Info<br />
<br />
=== Tables ===<br />
Info<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Environments|Environments]]<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Equinox Mountain Kingdoms (DnD Campaign Setting)|Equinox Mountain Kingdoms]]<br />
{{stub}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Equinox Mountain Kingdoms Setting]]<br />
[[Category:Environment]]<br />
[[Category:Supplement]]</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Land_of_Nonsense_(3.5e_Environment)&diff=245621Land of Nonsense (3.5e Environment)2008-04-07T20:58:35Z<p>Sir Milo Teabag: /* Plane Inhabitants */</p>
<hr />
<div>{{author<br />
|author_name= Sir Milo Teabag<br />
|date_created= 10/18/07<br />
|status= Just starting<br />
|isnotuser=<br />
}}<br />
<br />
==Land of Nonsense==<br />
<br />
A Plane of the [[Equinox Mountain Kingdoms (DnD Campaign Setting)]] setting, the region consists of many bizarre creatures, and is the place where [[Jabberwock (DnD Creature)|Jabberwock]]s are said to originate. Although [[Alice the Prim]] journeyed to this bizarre land and lived, few others have managed such a feat. Although many creatures-especially in the Seuss Zone-are friendly, reality and the laws of physics become highly unstable, and travelers often cease to exist altogether. The only ones who can go and return with their sanity intanct are those who are already incapable of logical thought, or those so logical they can discern the logic that the Land of Nonsense runs on, and thus predict its sudden shifts.<br />
<br />
==History==<br />
<br />
Created by dreaded [[Paradox Mage (DnD Prestige Class)]] Alexis Liepzig (a.k.a. the [[Duke of Pearl]]), the Land has been suspected to have some link to the artifacts created by [[Namfoodle]], due to their ridiculous and insane nature.<br />
<br />
== Plane Traits ==<br />
=== Physical Traits ===<br />
*'''Gravity:''' Normal, except for some regions<br />
<br />
*'''Time:''' messy. <br />
<br />
*'''Size:''' Who knows? Most adventurers die or go mad after a week of adventuring there. <br />
<br />
*'''Morphic:''' Highly<br />
<br />
=== Magic, Alignment, and Energy/Elemental Traits ===<br />
*'''Elemental Dominance:''' Info<br />
<br />
*'''Energy Dominance:''' Info<br />
<br />
*'''Alignment Trait:''' Info<br />
<br />
*'''Magic Trait:''' Info<br />
<br />
== Plane Links ==<br />
Info<br />
<br />
== Plane Inhabitants ==<br />
Fey, Twisted Creatures, ''Awakened'' Animated Objects, ''Awakened'' animals, Jabberwocks, Brilligs, and Swarthy Toves.<br />
<br />
== Movement and Combat ==<br />
Info<br />
<br />
== Features of the Plane ==<br />
Info<br />
<br />
== Plane Links ==<br />
Info<br />
<br />
== Plane Encounters ==<br />
Info<br />
<br />
== Alternate Variances ==<br />
Info<br />
<br />
=== Tables ===<br />
Info<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Environments|Environments]]<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Equinox Mountain Kingdoms (DnD Campaign Setting)|Equinox Mountain Kingdoms]]<br />
{{stub}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Equinox Mountain Kingdoms Setting]]<br />
[[Category:Environment]]<br />
[[Category:Supplement]]</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=User_talk:Sir_Milo_Teabag&diff=245620User talk:Sir Milo Teabag2008-04-07T20:56:14Z<p>Sir Milo Teabag: /* Land of Nonsense */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Talk:Elfking_A&euml;l&aacute;s_(DnD_NPC)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=07:13, 31 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dashing_Swordsman_(DnD_Prestige_Class)<br />
|section=Flair Confusion<br />
|notifier=Daniel Draco<br />
|date_time=05:37, 31 March 2008 (MDT)<br />
}}<br />
}}== Welcome to D&D Wiki! == <br />
<br />
;Welcome!<br />
Hello {{PAGENAME}} and welcome to D&D Wiki. I hope you have been enjoying this site, and I hope you have been finding the information here on D&D Wiki useful. I am an admin (and, actually, the owner as well) here on D&D Wiki along with a couple other people who make up "The Face" of D&D Wiki. An entire list of admins can be found [[D&D Wiki:Administrators|here]].<br />
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Formatting on D&D Wiki (or any wiki for that matter) can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page). This will explain the basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting. Again, if you have any questions about formatting on D&D Wiki please ask them as, I imagine, anybody will be more than happy to help you get them answered.<br />
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A strong and welcoming community exists on D&D Wiki, and I am sure you will find it rather nice. Most discussions take place on content talk pages, however please feel free to walk into [[Special:TheTavern|The Tavern]] (our local chat room) and talk to some fellow D&D Wikians. Anyway, on D&D Wiki, possibly since discussions are never deleted, people try to be nice. This means please follow Wikipedia's guidlines on [http://en.wikipedia.org/wiki/Wikipedia:Civility Civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette Etiquette] when discussing anything. And, if an argument does arise, please use Wikipedia's [http://en.wikipedia.org/wiki/Wikipedia:Dispute_resolution Dispute Resolution] to make sure everyone comes out happy. Also, on a pretty different note, to ensure people know who posted what, please sign your name after a post with four tildes (<nowiki>~~~~</nowiki>) or by clicking on the signature icon. [[Image:Signature_icon.png]] This will automatically produce your name and the date (by the way, is't kinda a pet peeve of mine when people don't sign posts... arrg...). Anyway, I hope you come to love the close-knit D&D Wiki community and welcome again, you are now a D&D Wikian. --[[User:Green Dragon|Green Dragon]] 14:11, 7 October 2007 (MDT)<br />
<br />
== Happy Birthday! ==<br />
<br />
Happy Birthday! Hope you have a great birthday, and don't eat too much cake ''':P'''. --[[User:Green Dragon|Green Dragon]] 09:25, 4 February 2008 (MST)<br />
<br />
:Thanks.--[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:53, 5 February 2008 (MST)<br />
<br />
== Bowelbuster ==<br />
<br />
I love your Bowelbuster liquid, thats classic, I am gonna use that in my campaign somehow --[[User:Zombiecow|Zombiecow]] 07:35, 14 February 2008<br />
<br />
:Thanks--[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:28, 21 March 2008 (MDT)<br />
<br />
== Land of Nonsense ==<br />
<br />
I can't wait to see more work on this plane/inhabitants/etc.[[User:Mystrich|Mystrich]] 17:45, 2 April 2008 (MDT)<br />
<br />
:May come slow for a while. essentially, it is the world of Alice and Wonderland and Alice and the Looking Glass. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:56, 7 April 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)&diff=245619Talk:Equinox Mountain Kingdoms (3.5e Campaign Setting)2008-04-07T20:53:56Z<p>Sir Milo Teabag: /* Help */</p>
<hr />
<div>== Help ==<br />
<br />
I need help. Please edit mine if you can. Please. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 12:41, 21 November 2007 (MST)<br />
<br />
:Your what? --[[User:Sam Kay|Sam Kay]] 13:18, 21 November 2007 (MST)<br />
<br />
::My campaign. Guess this is a late response...--[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:24, 23 March 2008 (MDT)<br />
<br />
:::What do you need help with? --[[User:Sam Kay|Sam Kay]] 10:16, 24 March 2008 (MDT)<br />
<br />
::::I suppose this is late as well. I am trying to construct a Campaign Setting bit-by-bit, and need all the Races and Classes and stuf junk done. But I guess that right now the big problem is the History, and I'm the only one who knows it all. So never mind. The reason I put the help thing on the discussion so long ago was that I had just created the setting and didn't know how to format it correctly. Incidentally, do you mind me making King Aelas an Iconomaster?--[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:53, 7 April 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:Equinox_Mountain_Kingdoms_(3.5e_Campaign_Setting)&diff=245618Talk:Equinox Mountain Kingdoms (3.5e Campaign Setting)2008-04-07T20:53:47Z<p>Sir Milo Teabag: /* Help */</p>
<hr />
<div>== Help ==<br />
<br />
I need help. Please edit mine if you can. Please. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 12:41, 21 November 2007 (MST)<br />
<br />
:Your what? --[[User:Sam Kay|Sam Kay]] 13:18, 21 November 2007 (MST)<br />
<br />
::My campaign. Guess this is a late response...--[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:24, 23 March 2008 (MDT)<br />
<br />
:::What do you need help with? --[[User:Sam Kay|Sam Kay]] 10:16, 24 March 2008 (MDT)<br />
<br />
::::I suppose this is late as well. I am trying to construct a Campaign Setting bit-by-bit, and need all the Races and Classes and stuf junk done. But I guess that right now the big problem is the History, and I'm the only one who knows it all. So never mind. The reason I put the help thing on the discussion so long ago was that I had just created the setting and didn't know how to format it correctly. Incidentally, do you mind me making King Aelas an Iconomaster?</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:Geography_(A%C3%83%C6%92%C3%82%C2%ABth%C3%83%C6%92%C3%82%C2%A1r;_Soul_of_the_Blade_supplement)&diff=245615Talk:Geography (Aëthár; Soul of the Blade supplement)2008-04-07T20:26:27Z<p>Sir Milo Teabag: /* Ten Billion??? */</p>
<hr />
<div>== Ten Billion??? ==<br />
<br />
Your population for the Lord of the Dead's temple is ten billion (I remember reading this is called a "thousand million" where you come from -- correct me if I'm wrong). Just for reference, the population of Earth right now is estimated to be around 8 billion. Ten billion seems overly much for a metropolis. Where do they all live? Even if they are zombies, that many would likely flood the streets so high that it would just be a big mountain... Ten million? Maybe. That is more like the population of New York City. --[[User:Aarnott|Aarnott]] 05:53, 5 April 2008 (MDT)<br />
<br />
:Oops... I just put a random number of zeros on the end... --[[User:Sam Kay|Sam Kay]] 06:22, 5 April 2008 (MDT)<br />
<br />
==Also...==<br />
<br />
I noticed in the Orc capital city the adult population is only half of the non-adult population, and you put a reference in to a drow city you did not describe. <br />
<br />
On everything else, I complement you on your hard work. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:26, 7 April 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:Lots_and_Lots_of_Spells_(DnD_Optimized_Character_Build)&diff=244704Talk:Lots and Lots of Spells (DnD Optimized Character Build)2008-04-04T12:45:15Z<p>Sir Milo Teabag: /* Rules... */</p>
<hr />
<div>== Rules... ==<br />
I don't believe that you can advance the spellcasting of a class that doesn't have its own spell list. Good thought, though. -- [[User:OptimizationFanatic|OptimizationFanatic]] 18:22, 18 March 2008 (MDT)<br />
<br />
: However, you could go wizard 3/druid 3/arcane heirophant 10/mystic theurge 4 and cast spells as 17th-level druid and a 17th-level wizard. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 18:11, 20 March 2008 (MDT)<br />
<br />
::That was my first thought when I saw this "hey you can't do that" but does it actually say somewhere? --[[User:Hawk|Hawk]] 20:40, 20 March 2008 (MDT)<br />
<br />
:::I looked and it doesn't say anywhere that you can't. It only says that you advance the spells per day of the existing class. It doesn't say anything about the existing class needing a spell list. If someone can tell me where they found that I can't, then I will be glad to accept that.<br />
<br />
:::: But it does say that you can only advance the spells-per-day of a "spellcasting class". Mystic Theurge isn't a spellcasting class since it doesn't in itself have the ability to cast spells. It can only advance the spells of another class. To be a "spellcasting class", something has to be able to cast spells on its own (like warlock, sorcerer, wizard, bard, etc). --[[User:Othtim|Othtim]] 19:09, 24 March 2008 (MDT)<br />
<br />
::::: Ultimately, the question is "How will the DM see it?" —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:52, 24 March 2008 (MDT)<br />
<br />
:::::: I think it's setting a bad example to disregard the rules of DnD and have this page without a disclaimer. 99% of people would agree that "this doesn't work like this", but here we have it. A note or somesuch to denote this page is using variant rules is necessary. --[[User:Othtim|Othtim]] 16:52, 26 March 2008 (MDT)<br />
<br />
::::::: I just realized that even under this exploitive interpretation of the rules, this build's spellcasting abilities will be the same as a wizard 5/cleric 5/mystic theurge 10. Once you take that 9th level of loremaster, you're spellcasting increases as though you gained the 11th level of MT, and the [[SRD:Mystic Theurge#EPIC MYSTIC THEURGE|epic MT]]'s spell progression says:<br />
<br />
::::::::''When an odd-numbered mystic theurge level above 10th is gained she gains new spells per day (and spells known, if applicable), as if she had gained a level in an arcane spellcasting class she belonged to previously, up to the maximum spells per day and spells known by that class. Her caster level in that class also increases by +1. When an even-numbered mystic theurge level above 10th is gained she gains new spells per day (and spells known, if applicable), as if she had gained a level in a divine spellcasting class she belonged to previously, up to the maximum spells per day and spells known by that class. Her caster level in that class also increases by +1.''<br />
<br />
::::::: —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 01:27, 27 March 2008 (MDT)<br />
<br />
::::::::And, deleted. --[[User:Green Dragon|Green Dragon]] 00:07, 28 March 2008 (MDT)<br />
<br />
:::::::::The decision is up to your individual DM in the end. Mine could not find anything in any of his books that would not allow this so he let me use it. If you or your DM don't think it should be used, simply don't use it. That doesn't mean you should delete it and not allow anyone to see it. That is outright censorship and is un-American. There, I said it.<br />
<br />
::::::::::I Once thought of the same idea myself, but it was shot down first. See the [[Discussion: Thaumateurge of Charisma]]. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:45, 4 April 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:Champion_of_the_Forest_(3.5e_Optimized_Character_Build)&diff=243059Talk:Champion of the Forest (3.5e Optimized Character Build)2008-03-29T17:31:26Z<p>Sir Milo Teabag: /* Monk's Belt */</p>
<hr />
<div>== Comment ==<br />
<br />
Nice! I love the general idea. -- [[User:OptimizationFanatic|OptimizationFanatic]] 18:27, 18 March 2008 (MDT)<br />
<br />
== Monk's Belt ==<br />
<br />
How about adding a Monk's Belt? From what I remember, it stacks with SUS, so you get additional monk abilities. --[[User:TK-Squared|TK-Squared]] 11:45, 24 March 2008 (MDT)<br />
<br />
: The only benefit a ''[[SRD:Monk's Belt|monk's belt]]'' would grant is an extra +1 to AC and one more use of [[SRD:Stunning Fist|Stunning Fist]] because:<br />
:* By the wording of both, it's questionable whether or not it stacks with SUS. On the WotC and ENWorld boards the general consensus is "no."<br />
:* Even if it does stack, this build only has one monk level, so before the fist of the forest increases, the damage would be that of a 10-level monk (1d10), which is less than the damage SUS does at 16th-level (2d6).<br />
:* Also, damage by monk level caps at 20th level (2d10 for a Medium character; epic monks do not get increased damage) which this build eventually hits.<br />
<br />
:I'd rather have the ''[[SRD:Belt of Giant Strength|belt of giant strength]] +6''. The higher strength helps off-set the attack penalties for TWF, FoB, and Snap Kick. The only reason the level of monk is there, is for flurry of blows and so that the unarmed strikes can be enhanced as natural attacks (Improved Natural Attack and the warshaper's morphic weapons). —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:21, 24 March 2008 (MDT)<br />
<br />
==I notice a similarity..==<br />
<br />
This is a little like the [[Yet another Monk Build]], isn't it? I noticed you used FotF on both of these! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 11:31, 29 March 2008 (MDT)</div>Sir Milo Teabaghttps://www.dandwiki.com/w/index.php?title=Talk:Yet_Another_Monk_Build_(3.5e_Optimized_Character_Build)&diff=242659Talk:Yet Another Monk Build (3.5e Optimized Character Build)2008-03-27T12:37:19Z<p>Sir Milo Teabag: /* Comment */</p>
<hr />
<div>==Illegal Build==<br />
I am compelled to point out a fatal flaw in your build...<br />
From the [[SRD:Monk#Ex-Monks|Monk]] class: "A monk who gains a new class or (if already multiclass) '''raises another class by a level''' may never again raise her monk level, though she retains all her monk abilities."<br />
Unfortunately, that means what you do at level 6 (that is, raise your monk level after raising another class level) is impossible, unless you have some ability that changes that. --[[User:Rakankou|Rakankou]] 15:30, 13 March 2008 (MDT)<br />
<br />
: Read the [[Yet Another Monk Build (DnD Optimized Character Build)#Highlights|Highlights]] section. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:41, 13 March 2008 (MDT)<br />
<br />
::Ah, didn't see that when I read through it, sorry. --[[User:Rakankou|Rakankou]] 19:53, 13 March 2008 (MDT)<br />
<br />
==Comment==<br />
<br />
Nice job! -- [[User:OptimizationFanatic|OptimizationFanatic]] 09:27, 19 March 2008 (MDT)<br />
<br />
==Improving a Masterpiece==<br />
<br />
Having only discovered Fist of the Forest 3 days ago (I was walking through a Barnes & Noble) I thought that it was a good prestige class and there was probably a good way to optimize it. But over the past few days, I couldn't come up with much. You did come up with something. You got everything in a FotF build I could have thought of, except one thing. Wouldn't Shifter be a better choice than Changeling? In addition to being Shapeshifters (which I'm guessing is the main perk of being a Changeling) they also have Ranger as a favored class, Dexterity bonuses, and their Shifting might work well with the build. <br />
<br />
Just a thought. <br />
<br />
The Eberron Races make good monks, don't they? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:37, 27 March 2008 (MDT)</div>Sir Milo Teabag