https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Noname&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T12:40:12ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Talk:Goblin_Culture_(4e_Other)&diff=759283Talk:Goblin Culture (4e Other)2016-04-09T04:09:33Z<p>Noname: </p>
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<div>''None of this is real'''<br />
<br />
Well, of course not. It's all a fantasy. What wiki did you think this was? -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 22:09, 8 April 2016 (MDT)</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Talk:Dracon_(5e_Race)&diff=759099Talk:Dracon (5e Race)2016-04-08T03:38:33Z<p>Noname: Nice Job</p>
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<div>== Nice Job ==<br />
<br />
Looks at least as good as the dracons I had, which are a distinct race. -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 21:38, 7 April 2016 (MDT)</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Lombax_(5e_Race)&diff=759089Lombax (5e Race)2016-04-08T02:10:02Z<p>Noname: added a minor detail from the games</p>
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<div><br />
{{stub|Incomplete}}<!--Remove this line when the race is finished--><br />
==Lombax==<br />
<br />
Banished from their original plane, Lombaxes are a race of humanoids with slight cat-like features. They tend towards intelligence and curiosity. <br />
<br />
===Physical Description===<br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
Lombaxes are Medium humanoids, 3'6" at the shortest and 5' at the tallest for adults. They feature large eyes, feline noses, large ears without visible openings, and a tail with a lion-like tuft at the end. They are fully coverved in fur sans their noses, and can come in anywhere between pale cream to medium brown, with lighter stomachs, and darker stripes appearing on the ears, tails, and backs of all but the darkest individuals. They have large, triangular feet with three toes per foot, and five fingers on each hand. <br />
===History===<br />
Lombaxes were originally from a plane known as Solana, but were banished to the material plane after a great war with an opposing race. They have endured hardship beyond most races. Their original plane was a place of incredible technology, but such tech is very difficult to recreate in the mortal planes.<br />
===Society===<br />
Lombaxes live in familial groups led by a Patriarch, who takes many wives and bears children. Females are expected to contribute to society and mate with the males of other families, while males besides the patriarch are expected to rear children born of the Patriarch, who are actually their own younger brothers. Lombaxes have a history of building fantastic technology, favoring metal, rubber, oil, electricity, and magic as components. Males are usually quieter and subdued, females are generally more involved in society and craftsmanship. Odd males will occasionally show more interest in their surroundings, compelling them to interact with other races, possibly leaving their home behind for good. Monogamy is uncommon, few males outside the patriarch are allowed a mate, and females believe bearing children for their patriarch is secondary to their job or role in society. Males are about 1/7 as common as females. A male becomes a patriarch of he owns land and has mated with at least 3 females. Females make up the governing bodies. <br />
===Lombax Names===<br />
Lombaxes Patriarchs pass their name unto the females with whom they mate. Males have a single name. Females have their given name and the name of the patriarch with whom they have mated. Female names always end in an "A", male names always end in a consonant.<br />
<br />
'''Male:''' Rachat, Teth, Clun, Dorsek, Metjez, Harzet<br />
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'''Female:''' Sersa, Zorema, Gekka, Hetza<br />
<br />
===Lombax Traits===<br />
{{5e Racial Traits<br />
|summary= A feline race, good with technology, and very intelligent. <br />
|abilities= You gain +2 to intelligence. <br />
|age= Lombaxes reach maturity at age 16, and live to be 90-130 (usually longer for males)<br />
|alignment= Females are almost invariably Lawful Good. Males are generally LG, but occasionally can be any other given alignment, due to their oppressed position. <br />
|size= Between 3 and a half and 5 feet tall, your size is medium. <br />
|speed=Your base walking speed is 30 feet. You have a base climbing speed of 20. <br />
|trait1= High Tech Inventor<br />
|description1= You may build one of the following items for its given time and gp cost (require a DC19 Intelligence check for all races besides Lombaxes, even if taught by one, to operate):<br />
Jet pack= AC 12, HP 15. Cost: 500GP of metal and other supplies, 3 days. Requires 1 gallon of oil for 1 hour of use; max 3 gallons. Gives a flying speed of 30.<br />
Grapple: AC 16, HP 7. Cost: 200GP of supplies, 2 days. Fires a grapple hook from the top of the wrist which can be used to scale cliffs or swing over pits, or to pull objects towards yourself. Operates like a ranged attack. +3 to hit, range 60/200. Retracting the line can be used as a bonus action or reaction.<br />
Charge boots: AC 10, HP17. Cost: 300GP, 3 days. Doubles walking speed (only on the ground, not on walls) and jumping ability by allowing the user to float slightly above the ground on cushions of antigravity.<br />
Laser Pistol: AC 11, HP 13. Cost: 200GP, 1 day. One handed martial ranged weapon. Range 100/200. Damage 1d10 force.<br />
Speeder: AC 21, HP 200. Cost: 1900GP, 5 days. Vehicle. Speed 90ft, or 60 Miles/Hour. Disallows actions. Can carry 4 medium creatures, up to 1200 Pounds. Ignores difficult terrain thanks to antigravity. <br />
|languages= You can speak, read, and write Common and any language which utilizes a dwarven script.<br />
|subrace= Choose either Female or Male Lombax<br />
}}<br />
<br />
====Female Lombax====<br />
{{5e Subrace Traits<br />
|abilities= You gain +1 to wisdom and +1 to charisma<br />
|trait1= Tool User<br />
|description1= You have proficiency with any 3 Artisan's tools you choose.<br />
|trait2= Range fighter<br />
|description2= You have proficiency in all ranged weapons. <br />
}}<br />
====Male Lombax====<br />
{{5e Subrace Traits<br />
|abilities= You gain +1 to dexterity<br />
|trait1= Strong will<br />
|description1= You have advantage in intelligence saving throws<br />
|trait2= Pilot<br />
|description2= You have proficiency in all nonliving transports<br />
|trait3= head basher<br />
|description3= You have proficiency with any melee weapon which deals bludgeoning damage.<br />
}}<br />
===Random Height and Weight===<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Lombax Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | 3′ 4″ || +2D12 || 50 lb. || &times; (1D4) lb.<br />
|}<br />
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<!--The following section is optional, delete any or all of the tables as appropriate--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!-Size-> Size]]<br />
[[Category:<!-Type-> Type]]<br />
[[Category:<!-Tag-> Tag]]</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Dracon_Civilization_(4e_Other)&diff=688438Dracon Civilization (4e Other)2015-01-17T22:58:14Z<p>Noname: Changing some things. This is the original author of this page. Please do not undo these revisions.</p>
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<div>==Overview==<br />
<br />
[[Image:Wiz8dracon.jpg|thumb|A typical Dracon soldier.]]<br />
<br />
This page is intended to cover what was intended to be a Campaign Setting, but was abandoned. Rather than let all of the material go to waste, this page was created to give the 4e custom race, the [[Dracon (4e Race)|Dracons]], a place in the 4e world. The Dracon lands are not enough by themselves to constitute a whole setting, but they can make for a significant part of a pre-existing setting.<br />
<br />
==Introduction==<br />
The Dracon race lives in a desert, worships many deities, and is amoral at best. The majority of the population lives in the countryside as herders, oasis farmers, merchants, adventurers, or warriors. Sometimes, Dracons living in the harsh environment take to more than one vocation, being a herder most of the time, but going off to war when a rival group threatens. A large minority of Dracons live in the cities, which are places of great wealth and poverty alike. In addition, there are also some Dracons who live in fishing villages near lakes and the coast, large mining camps and fortresses in the countryside, sizable isolated religious communities in the desert, and a surprisingly large population of sailors, most of whom hail from coastal cities.<br />
<br />
==History==<br />
Unlike the Dragonborn, Dracons are an artificial, not natural race, having been created out of a mix of humanoid and dragon blood. The Dracons know this and are not in the least bit lessened by it. A relatively young race, the Dracons only have about 10,000 years of existence, but have made the most of them. While the Dragonborn and Tieflings have lost their empires, the Dracons never built one to begin with, and instead live in the desert as herders, and at oases, along rivers and in fertile plains as farmers, as well as a collection of city-states. <br />
<br />
The Dracons were created by a council of Dragon mages who were obsessed with restoring the Dragons' position as the supreme beings in the world. While the Dragons themselves knew that humanity's success was due to human activity, productivity, and a future-focused mindset, the Dragons were themselves loathe to adopt the mindsets of the humans themselves. Unwilling to admit that humankind was, in many respects, superior to them, and unable to match humanity's growth and power with their might alone, a large assembly of Dragons mixed human and dragons genetics (with an 80% draconic, 20% human mix), and placed them on fertile plains, with preset strengths, weaknesses, and a likely path of social development. Male Dracons were given strength and toughness to be hunters, females were given the ability to climb trees well in order to gather the fruit.<br />
<br />
As centuries passed, the Dracons came into contact with humanity, and within seven generations, humans had evicted the Dracons from their original homelands, and pushed many of them onto more marginal soil. Humanity had learned to master the art of civilization while the Dracons were still a group of herders and subsistence farmers, and thus, the Dracons seemed to be a failure.<br />
<br />
This "failure" became even more apparent when the land the Dracons lived on dried up and desertified, and many Dracons were forced to migrate across the desert to oases. To add insult to injury, the last of the Dracons were evicted from the plains, thus forcing the entire race into the desert. Ironically, this led to their future growth, as it placed them out of the reach of humanity for a while, and gave them time to develop. Further, it gave them the impetus to gather together and form settlements of their own in areas with the resources needed to sustain settled life; fresh water and fertile soil. Eventually, a number of Dracon cities formed, and when humanity was next encountered, the Dracons were far more prepared.<br />
<br />
==Biology==<br />
The Dracons were a race that was created, not begotten. In other words, they were created artificially, out of human and dragon blood, but without any direct mixing. Hence, they are neither half-dragons, nor Dragonborn. The race was specifically crafted to be able to mix the best of Dragon power and human adaptability. The differences between the males and females were heightened in order to force a social order that was, in the eyes of the race's creators, more conducive to warfare (the male's side), and multiplication (the female's side.)<br />
<br />
Dracons have horns on their head and claws on their fingers and toes. A Dracon's feet have three forward facing, weight-bearing, clawed toes plus a single claw near the rear of the foot. These claws give them good traction and make climbing an easier task than it would be for most humans. The teeth are very sharp by human standards, and the fangs of a Dracon are well-suited for a primarily carnivorous diet. The Dracon's tongue is not forked like that of a snake, but rather, is like that of a Dragon.<br />
<br />
All Dracons have excellent eyesight and an exception sense of smell. Their hearing is roughly on par with that of humanity, and their sense of taste is about the same. Male Dracons are made to be tough and warlike, and have considerably more strength and durability than the females. By contrast, the females themselves have very soft skin and significantly weaker bones, but have a much stronger sense of tactile feeling than the males, as well as greater flexibility and better balance. Such differences did not evolve naturally, but were engineered that way.<br />
<br />
Dracons lay eggs, and the females nurse the children for the first years of the hatchlings' life. Usually, no more than a single egg is laid at any one time, but exceptions have been known to exist. Twins are quite rare, and triplets are almost unheard of; if more than one egg is laid at a time, it is unlikely that all of them will hatch.<br />
<br />
==Basic Elements of Society== <br />
The Dracons are not so much an immoral race as they are amoral. While many Dracons are definitely immoral (almost certainly outnumbering the good Dracons by a great margin in most settlements), the society is not set up around evil ideas as its primary focus. Dracons are more inclined to chaos and are not known for keeping their word. While strength and skill is respected, it is valued less than result. Most Dracons are consequentialists; they care about the ends, not the means.<br />
<br />
This has created a power-based society which very few of its members question. The setup is relatively simple; he who has the most power makes the rules. This crude idea is the basis for the Dracon kings and chiefs. Below him are those with less power, but still enough to be a force in their own right. These include warlords in the countryside, landowners in the cities, and religious and magical institutions and entities all around. Still lower are those the ruler must take care of for his own sake; the soldiers. Any prudent monarch knows that without military force to back up his rule, he will soon fall. One more level down are the merchants, artisans, craftsmen, scribes and other subjects who possess useful (and taxable) skills and knowledge. It is in this class that the most positive things about the Dracons can be found; their fine goods. Dracon scroll-makers often have access to knowledge normally only available to dragons, Dracon smiths have experience working with a wide variety of rare and exotic materials, and Dracon alchemists have knowledge stretching back to the beginning of their race (which is young, but having 10,000 years of alchemical history is more than many nations), which is fitting, as the Dracons were, in a sense, the product of alchemy. <br />
<br />
Below the skilled workers are the masses of unskilled laborers, farmers, herders, fishers, sailors, and peddlers which make up the largest class. This group is large and unruly, and often has to be paid off with food and entertainment. The next class down are the poor and destitute, which make up a frighteningly large percentage of the population. The lowest class includes slaves, prisoners, and others who are forced to work against their will for no payment, often in mines and quarries out in the desert, or else in the cities, sometimes as gladiators.<br />
<br />
The family structure of the Dracons is difficult to grasp; a huge variety of families exist, ranging from the nuclear family (which is a minority, but not at all uncommon), the extended family (common in the countryside), a single parent (usually a single mother who was either never married to the father, or the father died in a war), or adoptions (quite rare.) The few generalities which can be made are that when the father is present, he is always the head of the family, and that sons are considered an asset, daughters are considered a burden.<br />
<br />
Dracons mate for a wide variety of purposes, but they generally marry for love. While the law provides advantages for the male in any such relationship, he is expected to provide for the female(s) he marries. Polygamy, while rampant among the rich, is rare for the middle class and very rare for the poor. Some Dracon cities and regions prevent a male who cannot prove he can support a family with more than one wife from being polygamous. Dracons have a very sensual culture, and making his wife(s) feel physically good is an expectation in marriage for the husband, although by no means a legal requirement.<br />
<br />
==Roles and Expectations of Different Groups==<br />
The Dracons who set up the class system were the strongest, most influential males on the top of society. Much of what Dracon culture has become is due to the fact that it was crafted in their mold. As such, the culture tends to be elitist, harsh, and favorable to the rich and powerful.<br />
<br />
While the Dracons are not set in their classes as if it were caste system, there is relatively little social mobility for most; the poor tend to stay poor, and the rich usually die before they can fall from their positions of wealth, in the event that they would fall at all. Usually, the only group that has any chance of rising are young males entering the military, who can always hope for a successful campaign and plentiful spoils. The old, the sick, females, and those who did not enjoy a great amount of success in war are generally left in a bad position. The poor are expected to simply survive, and will do so by any means. <br />
<br />
Above them, the unskilled workers know they have a similar situation, but are not as poor and since they are more numerous, know that they have a considerable amount of influence based on the fact of what they can do if angered. This class generally enjoys an occasional feeding during a game, as well as the chance that there will be a lot of work, should the city require a large amount of workers for construction projects. <br />
<br />
The artisans and merchants know that they can do well if there is much traffic coming into their city, or else can be part of that traffic. The upper ranks of the military (officers, elite soldiers, etc) know that they have power, and the king or leader of their city or tribe will respect that and make sure to pay them well; lower ranking soldiers are not so fortunate.<br />
<br />
The expectation in society is that the strong will be willing and able to take advantage of the weak. This is seen as natural, and neither the laws nor the traditions of the Dracons oppose this state in any way. The old and sick are often left to die, unless they have relatives who are willing to take care of them, and those who have been crippled in a war or accident have little place to go. Females are weaker and more vulernable than the males in every way, and this fact is easily taken advantage of. A female Dracon's best bet is to be married to a rich, strong male who will treat her well. This way, she will live a life of comfort and not be treated badly by other males. If her husband should die, she will be in serious trouble, as she will need protection from the hostile world of the Dracons.<br />
<br />
Dracon relationships inherently favor the males, with a male being able to wed multiple females, but not the other way around. The justification for this is that a single male is the definite father of children from many females, but the father would be unknown if there were several males married to one female, and since everything is patrilineal in Dracon society, knowing who the father is carries heavy weight; of course, with so many Dracons born out of wedlock, the father often is unknown anyway. A wealthy Dracon (all rich, independently wealthy Dracons in their lands are male) will usually have as many wives as he can comfortably support and has the time to find. There is no serious imbalance in the distribution of males to females in the society as a whole because many Dracons never truly marry; they mate unofficially or else reproduce as a result of mating with Hierodules or other females. <br />
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If there is a capable father present (who has money and/or power), the child will usually grow up in safe environment, as long as the father is able to protect and provide for the mother and children. If the father is absent, the mother and child may have a hard time surviving. Few males will marry a female who already has children, leaving a divorced/widowed mother and her children with few means of support. <br />
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The rich are expected to be above the poor, and the upper classes will only ever aid the poor if they want a mob at their disposal. It isn't uncommon for the richest 5% of the population to control well over half of the wealth in a city. The wealth tends to be somewhat more equally distributed in the countryside, but the landlords which control much of the fertile soil are still far richer than their tenants.<br />
<br />
==Clothing and Appearance== <br />
<br />
[[Image:Dracon.JPG|thumb|right|A Dracon female.]]<br />
<br />
The main difference between male and female Dracon's clothing is its purpose: for males, it is utilitarian; for females, it is ornamental. Additionally, female Dracon clothing is often minimal in the heat of the desert, and is usually reduced for purposes such as dancing. Neither males nor females use footwear, as their claws would wreck any shoes they put on. Tattoos are common among females who are part of a powerful household or temple, and this marks them as under the protection of that association. Males rarely have tattoos unless they are the head of a powerful organization or house; their mark can be found on the females who are beneath them.<br />
<br />
Dracon children are given treatment that is proportional to how likely they are to survive and how much value they have as potential workers. This is reflected in the amount of clothing they are given. When the child can walk, he or she is given some simple loinclothes. Dracon boys who survive to age seven are given a pair of pants, and when the young male turns 14, he is given a shirt and the ability to wear whatever extra clothing he is given or can afford on his own. Young females get a top when their breasts begin to develop.<br />
<br />
==Religion==<br />
The Dracons are polytheistic, and although each major settlement has its own patron deity, no one god is truly revered more than others. Craftsmen, warriors, merchants, and others have their own patron deities as well. Dracon temples in the cities are major places of commerce as well as worship. Temples sell religious items and divine magical services (such as healing) for a fee. In addition, every major Dracon temple in a Dracon city (some of which are as large as human cathedrals) employ females in a variety of positions. While each temple is run by males, and most of the important priests are male, priestesses fulfill certain roles on the side by praying to goddesses and performing ritual dances. Every temple charges a small fee from those who enter it (measured in copper coins), as a way of collecting a nominal amount of cash to be symbolically sacrificed to the gods. The income of the temples are taxed by the kings of the cities (no more than a 10% tax on the temple) and make up a fairly important secondary source of revenue. <br />
<br />
The use of hierodules prevents the possibility certain crimes from taking place on the city's streets; unlike many other societies, those sort of actions are unheard of, as it is something to be done in a temple in a city or a shrine in smaller settlements; all shrines in small Dracon villages have at least one hierodule working there, and almost all Dracon villages have at least one shrine. While considered immoral by most human standards, use of heirodules is said to be a sacred ritual for the Dracons, and has far more importance to them than its face value would suggest. The females who become heirodules are highly respected, as long as they stay true to their religion. Most of them highly enjoy what they do, and live very comfortably. Being a legal part of the temple itself, the hierodules have no independence, and own no private property nor possess any money. They cannot marry and they are not allowed to leave the temple under almost any circumstances. In spite of this, they are expected to bear many children from the males they meet, in order to help keep the temple staffed, and to keep a minimum amount of population growth going in the Dracon lands. Male priests also serve female parishioners; any of their children who are begat by them are guaranteed a place at the temple, thus ensuring that the female's offspring will have a secure future. Hierodules stay on their duties for 15-20 years, after which they become servants or can train to become priestesses. Priests can stay in their position for life, although their duties change as they age and rise through the ranks. <br />
<br />
Instead of faith, the Dracons believe that worshiping idols, burning incense, dancing for the gods, and conducting animal sacrifices correctly will grant them favor in the eyes of the divine. Worship is highly ritualized, and it is believed that the gods care more about exactly how one performs an action for them rather than what real intentions lie within oneself. Statues, ornaments, and lights (generated by candles and by magical sources) adorn the interior of the temples, as the appearance is considered to be more important than any other element of the structure.<br />
<br />
==Morals and Ethics==<br />
The idea of an abstract good is unknown to the Dracons. The Dracons revere power, and have a constant desire for it. In Dracon lands, there are few prohibitions on magic, and their cities are known for having extreme magical diversity. Sadly, this means that Dracon cities are home to demon and necromantic cults as well as standard forms of magic; Dracon magic is known for having a heavy elemental factor to it, and is weakest when it comes to highly sophisticated spells which manipulate pure arcane forces (such as astral and ethereal magic.) <br />
<br />
The idea of rights is unknown, and the pursuit of moral improvement is perplexing to the Dracons. For them, concepts and objects worth pursuing include power, wealth, gratification (in all senses of the term), revenge, security, and health. Religion among the Dracons has nothing to do with love, and is simply seen as a way to appease the deities of the universe, and use their power to further the causes that the Dracons pursue. In addition, there are a few cults (popular among females and the poor) which exist solely as an opiate to numb them from the harshness of their society; these cults espouse odd, weird, or unusual things, most of which are centered around a niche item, often from nature, which becomes the main focus of their worship.<br />
<br />
Dracons tend to be present-focused, that is, they tend to think about what is in their immediate surroundings and what affects them today, and don't care too much for the past or the future. While this makes for excellent parties and wild celebrations, this lack of caring for tomorrow and "living for today" has made them unmindful of the harmful consequences of their actions, and their disregard for yesterday ensures that they are sorely lacking on time-tested moral principles. Regardless of their focus on the present, the Dracons ''do'' have some conception of an ideal state of being. These ideals are based on Dracon culture and traditions.<br />
<br />
For the males, the ideal state is to be able to control others, to take from them what they cannot keep for themselves, and to be able to have what you want. For the females, the best thing is to be protected from the harsh world, and to live a life of comfort, pleasure, and ease. In other words, the male Dracon's dream is to be a powerful ruler, and it is the female's dream to be associated with that powerful ruler. While the idea of being a warlord is the most obvious, some Dracon males are intelligent enough to recognize that there are different kinds of power; a rich merchant, an archmage, or the leader of a powerful guild can have just as much power as a mighty warlord, albeit a different kind of power. <br />
<br />
There is a fairly sharp division between the public and private spheres in the Dracon lands; males take the public sphere, females take the private one. Females rarely do well in the public sphere without protection from males; females are weaker, slower, softer, tire more easily, and generally have less logical and inferior spatial reasoning and the males do. Furthermore, the females lack the competitive drive that the males do, and are often unable to defend themselves if confronted by a physical attack. The males rarely feel guilty if a lone female who attempts to be a merchant is attacked by a male and has her wares stolen from her, as she was not strong enough to defend herself. The city guards will almost never attempt to defend a female who is attacked for defying the social order, and may, in fact, be the ones who are attacking her. Married Dracons often go into a business together, with the male owning the operation, but the labor being shared between both husband and wife. <br />
<br />
There is also another ethical division between the genders, that of risk vs rewards. The Dracon males will take great risks for gold, as long as the ratio between risk and reward isn't astronomically high. The females, by contrast, will rarely take such chances, and would prefer to be in poverty than risk being killed. Of course, a few rare Dracon females find this setup to be oppressive and stifling; these females often end up as adventurers, or else as criminals in the slums of Dracon cities. Of course, even the most rebellious Dracon female will have at least some desire for a male who can protect her, comfort her, and provide for her, even if she has difficulty admitting it. This sort of desire was made as an instinctual part of the species by the mages who created the Dracons.<br />
<br />
==Major Cities==<br />
'''Taoulmuansi:''' Taoulmuansi is the oldest of the Draconic city-states, and the original great settlement of theirs. It is known for being a major port, and is one of the three least-isolated cities in all of the Draconic lands. Products from the city include handicrafts (especially wooden and silver goods), textiles, and grain grown on lands under the city's rule. Major landmarks include a human temple (mainly used by human merchants living in the city) and a newly-built arena.<br />
<br />
'''Hekaga:''' Known for its many temples, its great tower, and its great mausoleum, and its legendary founding. Hekaga was founded by a tremendously powerful red dragon, who ruled over the region in which the present city is in and extorted a great amount of cash from its inhabitants. After his death, his many children began fighting each other over control of the city. Each of the potential successors worshiped a different deity, and each one who managed to gain control of the city used his wealth to build an appropriate temple (in hopes of gaining favor with the deity.) Eventually, Only one of the heirs survived the fight, and ruled over the city. After over-taxing the population, he was overthrown and killed in an uprising. The great Dracon hero who led the revolt died, but the Dragon's confiscated wealth was used to construct a grand mausoleum for him. In later years, a tower made of red sandstone was built by the most powerful archmage in the city, who still inhabits his tower today. A neighboring city, Charirinik (Draconic for "red sand") occupies the same general area (the two cities are contingeous except for the fact that Charirinik is outside of the Hekaga city walls and has no walls of its own), and is extremely poor. Major products include textiles, magical and religious items, and various foodstuffs farmed from the surrounding oasis. <br />
<br />
'''Hewaniar:''' Founded by a great ruler of a collection of villages and oases, this city was created to be a center of education. Placed along a river and surrounded by relatively well-watered terrain, this is one of the richest areas in all of the Dracon lands. The university in the center makes it the most civilized area as well, to an extent... the poor who live in the city are treated just as badly as anywhere else, and the gap between the rich and the poor in the city is very, very large. It must also be remembered that the city is still in a desert, and ten kilometers from the limits of the city will put one in the uninhabited desert. <br />
<br />
'''Naushindcalgoa:''' The richest city in the Draconic lands, Naushindcalgoa leads in export of many items, such as fruit, fish, glass, metals and many other items known for giving the Draconic territories their reputation for exotic goods. It's main temple is the second-largest in the Draconic world, known to have a very tall tower attached to it. It is also the largest port for most goods. <br />
<br />
'''Minbenthac:''' The city is known for its gigantic marketplace and the fact that many exotic goods can be found here. Located at the base of a great mountain range, Minbenthac boasts several large palaces belonging to nobles in the city. Each of the nobles controls at least one major resource producer (mines, quarries, fertile land, etc), and is given authority by the king of the city to have independent control over that resource. In exchange, the noble has to pay taxes to the king and base his operations in the city. This creates a flow of goods from the desert into the city. Minbenthac also has a large arena, many temples, and a series of subterranean tombs.<br />
<br />
'''Hurthihes:''' Hurthihes is known for being founded as a fortress by a Dracon warlord who came out of the desert. He built his fort on the site of the convergence of several rivers. In time, the fertile land around the city came under the plow, and today is a major exporter of food in a mostly dry land. <br />
<br />
'''Qumadoras:'' A major port city. Qumadoras is known for three things; pearls, pirates, and the slave trade. The city is known to send privateers based in its ports to steal from the shipping lines of other races, and to use the stolen treasures and captive crews to enrich the city. The waters off the shore of Qumadoras are known to be rich in fish and pearls, and these also strengthen the economy. The city is well-known for its marble temple.<br />
<br />
'''Perionigo:''' The smallest of the major Draconic cities, Perionigo is nevertheless an important port and a major center for the production of carpets. The ruins of an ancient Dracon city are not far away, and adventurers often explore these ruins.<br />
<br />
==Economics and Law==<br />
A majority of the population depends on agriculture and livestock for a livelihood, even though many of the nomads and many subsistence farmers were forced into the cities by recent, recurrent droughts. The coastal waters are among the richest fishing areas in the world, but over exploitation threatens this key source of food for the coastal areas. The Dracon lands have extensive deposits of various metal ores, which account for a great deal of their exports. <br />
<br />
The Dracons measure wealth in different ways, depending on their exact setting. Herders usually measure their wealth in terms of animals owned, farmers measure it by the amount of land possessed, and merchants and craftsmen measure it by the amount of money (in gold) they have. Some very powerful Dracons measure wealth by non-conventional means; powerful mages determine their wealth by means of valuable gems and powerful artifacts, for example. The only similarity between all measurements of wealth is that all of them are material. Standard wealth is usually reflected in coinage. Dracon coins are made of gold, silver, and copper, with platinum pieces rarely used. Each coin has a face (usually of the king) on one side and a picture of a city, temple, symbol, or other culturally significant image on the other side. <br />
<br />
The legal side of economics reflects the general mindset of the Dracons; the stronger party has the advantage and "justice" is the rule of the stronger. Hence, individuals who control a large amount of large are given the advantage in any case over individuals who don't own as much. Furthermore, property inheritance rights only extend to males; if a male dies with no male relatives, the government gets the land, and will sell it to other males. The vast majority of organizations (most craft guilds, all governments, most mage councils) prohibit females from joining their ranks. One exception to this are temples, but even here, females and males are given vastly different roles. The laws of all Dracon governments enshrine these divisions.<br />
<br />
Professions and crafts open to males include, but are not limited to: Warrior, smith, cooper, fletcher, bowyer, construction worker, scribe, potter, carpenter, merchant, miner, herder, farmer, politician, brewer, fisher, bakers, chandler, butcher, tanner, vintner, miller, glass-blower, jeweler, shipwright, cartwright, mason, laborer, alchemist, doctor, hunter, engraver, mage, judges, sailor, bookbinder, architects, and cartographer. Dracon cities which have workers who are known to produce quality goods or provide excellent services typically have a guild representing that particular craft or service. The majority of guilds are run for the mutual benefit of all of the craftsmen involved; all craftsmen pay dues to the guild, and in return, the guild attempts to fix prices in the city, as well as regularly meeting to discuss matters of the quality and quantity of goods produced. Every guild makes sure to hire at least some mercenaries, partly for protection, but also to wreck the competition by removing any member of a certain craft who is NOT part of the guild that the craft represents. So far, there have only been as much as one guild per craft per city at most in the Dracon lands. Dracon kings appreciate the income a guild's goods can bring, and give them freedom to "regulate" competition, as long as it does not prove to be too destructive. <br />
<br />
<br />
Female Dracons have far more limits on what they are allowed to do. If they possess natural magical skills, they can be sorceresses, but such natural power is quite rare. In the countryside, many female Dracons work beside their husbands on the farm or with the herd, but in these cases, it is still the male who does most of the work, and the male who owns the farm. There is but one major craft dominated by females: weaving. Females also serve as nurses, herbalists, cooks, maids, waitresses, and dancers, among other things, and every major Dracon city is full of the latter two; most Dracon inns employ at least one dancer, and every wealthy Dracon male has at least a small staff of maids. Females are also allowed to serve as Hierodules in temples, and as priestesses in certain religious organizations. Females generally hold jobs in the cities, and it is rare for an urban female of working age to not either have or to seek employment. Several Dracon cities and towns have a weaver's guild, but unlike other guilds, this guild operates for the benefit of cloth merchants, who control the guild. The workers are typically young females, many of whom would be destitute otherwise. The wages are kept very low and the hours are kept very long so as to increase the quantity of goods made and increase the sale of products by means of low prices, and abuse of the workers is very common. If any female complains, she can be beaten or thrown out without question.<br />
<br />
Most farming is on the subsistence level, with most of the good land being owned by rich landlords who use serfs, tenant farmers or slaves to do the hard work. Female workers are never independent, and if they are left alone on the farm if their husband or the other male present leaves for an extended period of time, it is possible for the land to be taken away from her due to "lapsed ownership." If she is lucky, she will end up as a menial worker on the estate of a larger farm; if she is unlucky, she will be dispossessed entirely and be dislocated.<br />
<br />
==Art, Entertainment and Culture==<br />
Much of the Dracon's culture revolves around three large pillars; shows, celebrations, and religion. In the city, shows can be anything from street performers to gigantic arena fights. Females have a monopoly and dance, and also make up a majority of musicians. In the countryside, shows can be limited to a traveling group of performers, or can be held on certain holidays. Rich Dracons usually keep at least one dancer around for entertainment purposes, and some may hire musicians as well. Big celebrations are held in major cities, and usually occur if there has been a major victory for the city or if it is a certain holiday. <br />
<br />
A major component of all Dracon culture is dance, and it is by far the largest thing that females bring to the Dracon culture. Dancers can be found in great abundance in every sizable Dracon settlement, to the point that these females often outnumber all other working Dracon females combined in that specific town. Females have a penchant for dancing for several reasons; first they are naturally flexible and light on their feet, second, Dracon females are generally emotional and sensual and dance helps them express themselves, and third, Dracon males are willing to hire them for their dancing skills, so they can make at least some money off of it. The only problem is, that with so many dancers, there is fierce competition, and with that, lower wages for each dancer. There are also some female acrobats who perform with some traveling bands.<br />
<br />
==Architecture==<br />
The Dracons tend to extremes in many things; this attitude extends to their buildings. Most often, their architecture is shoddy and substandard, but in a few cases (temples, palaces, etc) it is among the most elaborate and intricate in the entire world. Dracon palaces are especially complex, as they are designed to be self-contained, and thus have all of the amenities that one would normally expect to find in a whole town. A (possibly ruined) Dracon palace makes for an excellent dungeon, as a powerful nobles or ruler is likely to have, or have had hundreds of rooms for himself and his retinue, a sanctum for his court mage, a shrine, storerooms, long hallways, a library, craft shops, a throne room, a kitchen and feast hall, a network of pipes/plumbing, a treasury, tunnels connecting parts of the palace complex, and possibly a series of tombs for himself and his ancestors.<br />
<br />
On the other hands, most Dracons live in structures of no more than three rooms, often built out of cheap materials in a simple, rectangular shape. The few buildings which fall in between either extremes of construction generally belong to merchants or skilled craftsmen. <br />
<br />
==Knowledge of the Dracons==<br />
To summarize Dracons in a nutshell, DC checks for knowledge of the following can be made. Below, the minimum a character will likely need to know can be found.<br />
<br />
'''Arcana'''<br />
<br />
DC 15: Dracons are an artificial race, created by means of mixing human and draconic elements. This was done in order to capture the essence of human adaptability and merge it with draconic power.<br />
<br />
DC 20: The exact mix of Dragon and human blood is 80% draconic, 20% human. In spite of this, the Dracons are still human-sized, bipedal creatures; it is what the magic created on the inside which counts. It is also fair to say that the 20% is "humanoid" rather than "human", as the traits that humans and dracons share are also shared with other humanoids, such as elves and dwarves. <br />
<br />
DC 25+: Information on how the Dracons were created, and by which magical process can one mix the blood of humans and dragons.<br />
<br />
'''Dungeoneering'''<br />
<br />
DC 15: Powerful Dracon kings like to build monuments, more often for egotism than necessity. Some of these structures have multiple uses, despite being publicly intended for only one function. <br />
<br />
DC 20: Dracon cities are often filled with secret passages, sewers, caches, and hidden chambers. While these are generally inaccessible from the street, they can be found if one looks hard enough in certain temples, fortresses, and palaces. Expect these dungeons to be heavily trapped and well guarded, or, at the very least, to be hard to find, enter, and leave.<br />
<br />
DC 25+: Detailed information about specific Dracon fortresses, temples, palaces, and other structures. <br />
<br />
'''History'''<br />
<br />
DC 15: The Dracons possess several major cities and control over a vast desert, but have no unified empire to speak of, and never had one to begin with. Instead, a variety of kings and chiefs control their civilization instead of a single emperor. <br />
<br />
DC 20: Unlike the Dragonborn's past empire of Arkhosia, the Dracons rule themselves, and are independent of dragons. While many Dragons live in their lands, no Dracon city is currently under the rule of one. <br />
<br />
DC 25+: Fine details about Dracon history.<br />
<br />
'''Nature'''<br />
<br />
DC 15: Dracons are egg-laying creatures with reptilian and mammalian characteristics. While the Dracons have scales and horns, they are not truly reptiles, and while the females nurse their young, they are not really mammals.<br />
<br />
DC 20: Dracons are a mix of humanoid and dragon blood, with select qualities from each side being hand-picked to make what their creators thought was a "superior being" in relation to humanity. <br />
<br />
DC 25+: Specific knowledge of Dracons and their anatomy and biology. <br />
<br />
'''Religion'''<br />
<br />
DC 15: The Dracons have ties to Draconic deities, but are willing to worship other divinities as well. The Dracons make extensive use of lavish ritual and exotic ceremony in their temples.<br />
<br />
DC 20: The Dracons consider their religion to be a way of maintaining good relations with the gods in order to reap physical benefits; they don't worship out of love or piety. <br />
<br />
DC 25+: Creation myths, specific ceremonial procedures, and other fine details. <br />
<br />
'''Nobility and royalty'''<br />
<br />
DC 15: Nobility depends on more than land ownership; rich merchants, mages, and generals can derive their wealth from sources other than estates, although all wealthy Dracons are part of a household which owns some land.<br />
<br />
DC 20: Dracon kings possess despotic power in the cities that they rule in. In the countryside, chiefs and warlords have varying degrees of control over their people. Queens are kept as consorts and are used to produce heirs; they never wield power. <br />
<br />
DC 25+: Specific knowledge of lineages, royal families, and minor rulers. <br />
<br />
'''Geography'''<br />
<br />
DC 15: The Dracon lands lie in the middle of a vast desert. Some cities are near the coast, others are near a river or an oasis. Water is a precious resource for most Dracons.<br />
<br />
DC 20: Dracon city-states make use of local resources, but have to trade for many needed goods; no parts of the desert have all the commodities that a developed city needs. <br />
<br />
DC 25+: Specific knowledge of the Dracon lands, such as routes, directions, and obscure areas. <br />
<br />
'''Local'''<br />
<br />
DC 15: Dracon cities have relatively little order and the strong can prey on the weak. The rich can afford to hire private protectors; these hired arms are often as well or better armed than most city patrols. <br />
<br />
DC 20: Dracon customs and traditions separate gender roles greatly; males are expected to be workers and fighters, females are valued for appearance and fertility. Additionally, most crafts are controlled by the Dracon males. Females still work in a variety of jobs, however.<br />
<br />
DC 25+: Detailed information about Dracon customs, laws, personalities, and traditions.<br />
<br />
==Dracon Adventure Hooks==<br />
#A war between two Dracon city-states has led the kings of both of them to issue a call-to-arms for adventurers to supplement his forces. <br />
#A once-prosperous Dracon city has been taken over by a tyrant with the help of an evil archmage.<br />
#A Dracon village needs help defending itself against deadly nomadic desert raiders.<br />
#Elementals stalk a rich Dracon city.<br />
#A caravan needs guards to escort it through hostile, brigand-infested territory.<br />
#An ancient Draconic temple has been found on the border between the territory of two rival kings and both of them want its secrets.<br />
#One of the daughters of a Dracon chief has been kidnapped by a rival tribe.<br />
#The arena of a major Dracon city is sending out calls for adventurers to capture animals for contests to be held on a major holiday.<br />
#A thief has stolen valuable items from a palace.<br />
#One of the daughters of a Dracon king is trying to escape a forced marriage to the ruthless captain of the king's guards.<br />
#Merchants have begun to disappear at an alarming rate from a major marketplace with no sign of what happened to them.<br />
#The poor are on the verge of rioting in a major Dracon city.<br />
#A Dracon sorcerer is trying to summon and bind a mighty primordial. <br />
#The ruins of an ancient city founded before the Dracon race existed have been discovered.<br />
#Extraplanar creatures threaten valuable trade routes.<br />
<br />
==Dracon NPCs==<br />
<br />
'''Adykon''': Hailing from the wilderness, Adykon was raised as a goat herder for most of his youth. When he was old enough to fight, he was conscripted into the army of a local lord and sent to fight against the forces of a neighboring region. Having distinguished himself in war, Adykon quickly rose through the ranks to become an officer, but after the war ended, cutbacks were made to the army, and Adykon found himself having to hire his services out as a mercenary. He is a skilled warlord, and has experience both fighting alone and as part of a unit.<br />
<br />
'''Rhiga''': Born in the Dracon city of Hekaga, Rhiga's early life was one of poverty, having been raised by her mother alone, as neither she nor her mother knew who her father was. Her mother was a dancer, and taught this skill to her daughter. Even with steady work, Rhiga was often unable to make both ends meet due to her low wages and the fact that few other occupations are open to females in Dracon lands. Her brother was a thief who taught her how to steal if she needed to get more than she was being paid. For a couple of years, Rhiga was able to steal from rich Dracons who hired her to perform for their feasts. Because many guests arrive at such events, it would be difficult to pin the blame on any one individual if the host discovered that some of his valuables were stolen. Unfortunately, Rhiga's luck ran out when she attempted to steal from the prince of Hekaga. While she managed to escape, she cannot safely return to the city, and is currently on the road. Rhiga is a mid-level rogue who is currently on the run from the law of her home city.<br />
<br />
'''Acerrast''': A high-ranking mage with a great tower in the desert, Acerrast is a well-known power to be reckoned with. A powerful wizard, Acerrast hires his services out to the highest-paying lord he can find. He isn't an evil power, but he is unconcerned with morality one way or another. Like all powerful Dracon mages, he has a tendency to fall victim to excess; he and his 27 wives have expensive tastes.<br />
<br />
==Dracons Abroad==<br />
Dracons are frequent travelers as merchants, adventurers, and explorers. On occasion, a neighborhood of Dracons may be set up in a foreign city, especially if trade between that city and Dracon lands is strong. Every "Dracon Quarter" has a significant population of merchants and adventurers, plus several inns and taverns. Additionally, every such district has at least one Dracon temple or shrine.<br />
<br />
Dracon shipping and merchants always make sure to provide for their religious considerations on a journey; every merchant expedition, naval vessel, and caravan has at least one priest and at least a couple of hierodules accompanying it. <br />
<br />
Mercenaries from the Dracon lands are relatively inexpensive to hire, but provide high-quality military services. If a band of Dracon sell-swords makes even a modest fortune by human standards, the Dracons in that band can expect to be able to live well when they return to their home, due to low prices, which in turn come from the low cost of labor in Dracon lands. <br />
<br />
<br />
----<br />
{{4e Others Breadcrumb}}<br />
[[Category:User]]<br />
[[Category:4e]]<br />
[[Category:Other]]</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Talk:Massage_(3.5e_Variant_Rule)&diff=665273Talk:Massage (3.5e Variant Rule)2014-05-23T23:08:58Z<p>Noname: questions answered.</p>
<hr />
<div>== Sexist ==<br />
<br />
Not to open a can of worms, but...<br />
<br />
''Attract Subject: If the party giving the massage is the opposite sex from the one receiving it, a successful check for attract subject will have the effect of an attraction spell.''<br />
<br />
I don't feel only the ''opposite'' sex should fall to this. I mean, come on. It's 2013 for crying out loud.<br />
<br />
: I suppose "preferred sex" might work too. I didn't intend for anyone to read sexism into it, of course. [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 17:11, 30 October 2013 (MDT)<br />
<br />
:: I can edit that, if you insist. Any other suggestions? -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 17:44, 20 November 2013 (MST)<br />
<br />
::: The Attraction spell does not default to sexual attraction, at least not as I read it. It is simply the desire to be near someone or something. This might simply be a kind of fascination with something visual or audible, or in this case touch-based (sensual, not sexual). Further, if you watch craftsmen or corporate-types, a desire to learn from someone else's abilities is also a strongly attractive force. [[User:Reddir|reddir]] ([[User talk:Reddir|talk]]) 12:08, 5 February 2014 (MST)<br />
<br />
Attraction does not equal sex and it does not make you a sexist to naturally default to the social norm of the last hundreds of years. Attraction really does not mean sex though so it would apply to companions, like druids can draw followers or companions that will aid them in their travels. The spell attraction subjects the target to taking additional damage from melee and range attacks, unless you are referring to a different Attraction spell than the one in Oriental Adventures. --[[User:Honorlord|Honorlord]] ([[User talk:Honorlord|talk]]) 20:37, 20 November 2013 (MST)<br />
<br />
: I never intended to offend anyone by limiting attraction to the opposite sex. Yes, I know there are those interested in same-sex behavior, and I am not condemning it here. Again, standards may have changed in the last couple of decades, but 98% of all people would read that as "the opposite sex" when "the preferred" sex is seen. I had intended for that last one to be useful for getting a character to cooperate with another. And I do not know about the Oriental Adventures spell. -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 20:58, 20 November 2013 (MST)<br />
<br />
== Details ==<br />
<br />
How much massage (time) is necessary for the effects to happen?<br />
How long does the pain relief last?<br />
I'll assume the change in attitude is semi-permanent, until events change it as usual. [[User:Reddir|reddir]] ([[User talk:Reddir|talk]]) 12:01, 5 February 2014 (MST)<br />
:Going by real life, I would say 30 minutes per 5 DC of the task. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:32, 5 February 2014 (MST)<br />
::Hmm, I think 15 minutes per 5 DC might better fit real-world experience.<br />
::However, do you think that might be too long in an in-game use? I thought the author might suggest 1, 5, or 10 minutes per application. [[User:Reddir|reddir]] ([[User talk:Reddir|talk]]) 14:51, 5 February 2014 (MST)<br />
:::Sorry for the delay. To answer the questions, the change is just as permanent as a bard's song or a similar act which modifies attitude. As for the time it takes, I'd say 10 minutes per application, for game purposes. I never considered the time table. As for how long the pain relief lasts, I simply thought of it as removing a pain-causing effect, with no return to said effect unless something causes it to return. -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 17:08, 23 May 2014 (MDT)</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Talk:Main_Page&diff=660154Talk:Main Page2014-03-28T23:20:45Z<p>Noname: </p>
<hr />
<div>{{Archives<br />
|label1=Discussions 1&ndash;30<br />
|label2=Discussions 31&ndash;60<br />
|label3=Discussions 61&ndash;90<br />
|label4=Discussions 91&ndash;120<br />
}}<br />
<br />
== Rating system ==<br />
<br />
Another random question (yes I know shocker) but if we performed an overhaul on a class to complete it (I have done this with a few classes) and the previously constructed setup had a few ratings should I just line through them as an old rating pre change or leave them? [[User:Tivanir|Tivanir]] 10:12, 23 April 2012 (MDT)<br />
<br />
:Strike them out on the talk page and remove them from the class. Whenever a rating is no longer applicable this should be done. --[[User:Green Dragon|Green Dragon]] 09:59, 25 April 2012 (MDT)<br />
<br />
== Featured Article ==<br />
<br />
I vote it's time to rotate out the featured article. I am tired of seeing the Graveborn. We have a nice list of nominees ready to take its place. Who's with me? --[[User:Irykyl| Irykyl]] 07:36, 1 May 2012 (MDT)<br />
<br />
:I fully agree, this site needs new Featured Articles.--[[User:Milo v3|Milo High-Hill]] 17:45, 1 May 2012 (MDT)<br />
<br />
::We've had two 4e articles in a row, shall we pick a 3.5e this time? I like [[Magic Missile Stormer (3.5e Optimized Character Build)]] although I think it needs a more appropriate image. [[User:Marasmusine|Marasmusine]] 09:20, 3 May 2012 (MDT)<br />
<br />
:::Have any articles been reviewed lately? [[User:Tivanir|Tivanir]] 09:50, 3 May 2012 (MDT)<br />
<br />
::::Not that many. I am going to take a look for a better minigun picture.--[[User:Irykyl| Irykyl]] 09:53, 3 May 2012 (MDT)<br />
<br />
:::::Minor note, but there is a typo in the featured article page. I tried to change it, but it won't let me. It is spelled "oligarchy." As the original writer of that page. -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 17:20, 28 March 2014 (MDT) <br />
<br />
== Tome [combat] and [Skill] feats ==<br />
<br />
For the past day or so the categories for Tome [[Tome Combat Feats|Combat]] and [[Tome Skill Feats|Skill] feats have been inaccessible for the past couple of days. Both myself and several of my friends have been unable to view them at all so I'm fairly certain it's not just me or my browser. Not sure what the problem is though, I'm not particularly savvy when it comes to computers. [[User:Starless Knight|Starless Knight]] 23:37, 4 May 2012 (MDT)<br />
<br />
:Not sure why you wouldn't be able to pull them up. Those particular links seem to work fine, for me. [[User:Jwguy|Jwguy]] ([[User talk:Jwguy|talk]]) 08:16, 22 May 2012 (MDT)<br />
<br />
== Why, test my templates! ==<br />
<br />
I've made some new templates for 4e creatures and traps, but I'm getting an odd formatting issue. I invite people to try them out (through the preloads at [[4e Traps and Hazards]] and [[4e Creatures]]), see what happens to the wiki menu to the left. For me, the text size shrinks and the formatting goes odd. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 08:03, 22 May 2012 (MDT)<br />
:Ah, fixed it, forgot to close a div tag. Have fun. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 12:11, 22 May 2012 (MDT)<br />
<br />
::Ya, that's normally that problem. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:54, 22 May 2012 (MDT)<br />
<br />
== Slight problem with formatting ==<br />
<br />
For anyone that is interested I am observing the epic levels table now for some reason are placing the hit dice and the table name underneath the table. Any info on how to fix this issue? [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 07:16, 23 May 2012 (MDT)<br />
<br />
:Keeping them on the same line does not seem possible anymore from the CSS. The code, from [[MediaWiki:Common.css]] is <br />
:<tt><code><nowiki>table.d20 caption.epic p</nowiki></code></tt><br />
:<tt><code><nowiki>{</nowiki></code></tt><br />
:<tt><code><nowiki> float: left;</nowiki></code></tt><br />
:<tt><code><nowiki> clear: left;</nowiki></code></tt><br />
:<tt><code><nowiki> text-align: left;</nowiki></code></tt><br />
:<tt><code><nowiki>}</nowiki></code></tt><br />
:Do you know how? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:40, 11 June 2012 (MDT)<br />
<br />
== equipment categories ==<br />
<br />
There are two equipment categories: "Outfits" and "Specific Clothing", which seems overly, well, specific, and apparently confusing: [[:Druid's Robes (3.5e Equipment)|Druid's Robes]] is in both categories, whilst [[:Rain Hat (3.5e Equipment)|Rain Hat]] is in Outfits but not Clothing. Let's just stick them all in an "Apparel" category - I'll do the grunt work if we agree on this. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 03:08, 18 June 2012 (MDT)<br />
:Since no-one objects I'll go ahead and do this (at some point). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:59, 2 July 2012 (MDT)<br />
<br />
== Armored flurry of blows feat ==<br />
hi, tell me what do you think about this feat, is it balanced or not?<br />
will you as DM allow it for a monk ? <br />
thanks<br />
<br />
http://www.dandwiki.com/wiki/Armored_flurry_of_blows_(3.5e_Feat)<br />
<br />
--[[User:Dean iper|Dean iper]] ([[User talk:Dean iper|talk]]) 09:35, 2 July 2012 (MDT)<br />
<br />
== How You Can Help ==<br />
<br />
I'd like to have some kind of high-visibility section on the main page that links to a couple of select meta-pages. I'm thinking of [[:Category:Needs Review]], for example: things that anyone can help with without getting too technical. At the moment, these tasks are hidden away in the To Do page which no-one but the admins really look at. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 09:50, 18 July 2012 (MDT)<br />
<br />
:Like a few select pages under the link? Or do you mean to change the description to provide a few select links for each of them in their respective descriptions? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 20:07, 18 July 2012 (MDT)<br />
<br />
::I'm imagining it as either a small section just underneath where it says "Welcome to D&D Wiki", or a section further down, underneath Administration, with it's own brown-background header. The section would have 2 or 3 links (and no more than that) to tasks we feel need attention that anyone can help with. As an example, in this section we can link directly to the "Needs Review" category (although we do need to provide some basic guidelines/instructions at that page.) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:38, 21 July 2012 (MDT)<br />
<br />
:::If you provide an example of what you are talking about we can look over it and decide what action, if any, would make the most sense. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 15:28, 27 August 2012 (MDT)<br />
::::Okay, at some point I'll draft an alternative Main Page and see what everyone thinks. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:03, 11 September 2012 (MDT)<br />
<br />
== Naruto to DnD conversion help, Akatsuki class ==<br />
<br />
Hi i would like to create some classes inspired by the famous manga/anime Naruto, but i have some problems converting this ritual:<br />
http://naruto.wikia.com/wiki/Curse_Technique:_Death_Controlling_Possessed_Blood<br />
<br />
how can i make the conversion to dnd 3.5 ? like some special ability or spell ?<br />
<br />
Thanks for every contribution!<br />
--[[User:Dean iper|Dean iper]] ([[User talk:Dean iper|talk]]) 13:37, 1 August 2012 (MDT)<br />
<br />
:I would make it a [[SRD:Special Abilities Overview|special ability]] that takes a few rounds to do. There may be other possibilities though. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 17:18, 1 August 2012 (MDT)<br />
<br />
::for example if you hit the enemy with the sword you automatically take the blood, with it you draw the symbol on the floor, <br />
::you after can inflict yourself damage and to the enemy, like two rounds to complete the ritual will be enough ?<br />
::and how much damage would the enemy take and how much you ?<br />
<br />
:: -[[Special:Contributions/173.245.53.173|173.245.53.173]] 08:01, 5 August 2012 (MDT)<br />
<br />
:::From the description, it sounds like the enemy takes as much damage as you do. Seems like whatever you can inflict upon yourself (though a spell or attack) is how much he would take. To me this sounds more like a high level spell than a special ability. Really, you could probably make it into a halfway decent prestige class. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 13:25, 5 August 2012 (MDT)<br />
<br />
::::yeah, but the problem is that in the anime/manga he is not taking damage, because he is in a way immortal. so how to counter this problem ? --[[Special:Contributions/173.245.53.173|173.245.53.173]] 07:59, 8 August 2012 (MDT)<br />
<br />
:::::Obviously you have to have some way to avoid damage then. The way I read it, the reason he doesn't take damage is because he's immortal, not because the ritual doesn't deal him damage. There aren't a whole lot of ways to be immortal within D&D, so if that's critical you can pretty much give up on writing rules and just make it work however you want to work. Otherwise he sounds pretty much like a lich, but again, you can't just cast a spell and *POOF* lich. <br />
<br />
:::::On the other hand if you just want a spell that deals someone damage, then make a spell that deals someone damage. Make blood a material component and boom you're done. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 18:43, 9 August 2012 (MDT)<br />
<br />
== Request for semi protect and ban ==<br />
<br />
First the request for semi protect. In recent weeks the page for [[Saiyans_(3.5e_Race)|Saiyans]] has been vandalized repeatedly, and while I don't particularly like the class vandalism is never the answer. The second request is an IP ban on [[Special:Contributions/108.162.219.113|108.162.219.113]] as this users total contributions include four major vandalisms and one spelling correction [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 10:11, 23 August 2012 (MDT)<br />
<br />
:Looks like GD got them. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 07:32, 25 August 2012 (MDT)<br />
<br />
== Question ==<br />
hi, i am new to dnd wiki and i see that the last post on here is a few months ago, is this site no longer used? {{unsigned|137.118.252.144}}<br />
<br />
:The last post on this page was two weeks ago, not a few months ago, and the last edit to the site before you posted was about 15 minutes before yours. We aren't Wikipedia, but I don't know where you got the few months figure from. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 07:29, 25 August 2012 (MDT)<br />
<br />
== New featured article ==<br />
<br />
We've had the Magic Missile <s>Minigunner</s> Stormer up for a few months now. It could be that the idea is to alternate between 3.5e and 4e, but I'm not that enthusiastic about the [[Featured Articles|current 4e proposals]]. With due arrogance I've submitted [[Water Weird (4e Creature)|one of my own]]. Or perhaps we could consider a type of article we've not had before (i.e. we've had creatures, races, classes - how about a piece of equipment or something from the "other" folder?) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:05, 8 September 2012 (MDT)<br />
<br />
:Well that's me all embarrassed, I see now that a page was already being groomed for the new FA. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:06, 13 September 2012 (MDT)<br />
<br />
::It's not arrogance, please submit your work for FAs. Normally, depending on how much work a page requires will determine how long it will take for it to become a FA. I imagine that yours is pretty good (I have not looked at it), but I think that we should at least wait a few weeks before switching the FA. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:50, 13 September 2012 (MDT)<br />
<br />
== How does Experience Points work for Prestige Classes. ==<br />
<br />
Recently my friends and i are all thinking about doing a prestige class but we were unable to figure out how the level system worked for them. We did not know if we started over for the exp or if we continued from what level we prestige at.<br />
<br />
:You continue along. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 08:54, 16 October 2012 (MDT)<br />
:Yes, just that. You carry on adding XP to your total XP and when you gain enough to level up, you gain a level in a class or prestige class. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 05:04, 17 October 2012 (MDT)<br />
<br />
== How to add pics to articles ==<br />
<br />
It's on the can. But yeah, what's the wikicode for adding pictures? I don't know where to find this information, either. Sadface. If it's something obvious I missed/forgot, I'm sorry, but I'm really confused. I looked at another class, and saw a not-really-link-thing in img=. Help please!<br />
:Here's the code I use to embed images from Flickr:<br />
<pre><br />
{| style="float:right" border=1 cellpadding=2 cellspacing=2<br />
!http://farm6.staticflickr.com/blah/blah.jpg<br />
|-<br />
|[http://www.flickr.com/photos/blah/blah/ Title and Attribution]<br />
|}<br />
</pre><br />
<br />
:Alternatively, you can upload an image to the wiki (if it has a compatible license), see [[Special:Upload]]. Further information at http://www.mediawiki.org/wiki/Help:Images<br />
:[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 05:02, 17 October 2012 (MDT)<br />
::Thank you! ([[User talk:R2d2go|Talk]]) 0:508, 17 October 2012 (PDT)<br />
<br />
== Making a bugbear need help cyz hes LA+1 ==<br />
<br />
Im starting off at level 1 so i know i need the xp of level 3 to get to level 2 but then how do i continue to level after that?<br />
:Continue in the same vein. You level up to 3 when you have enough XP for what would normally be level 4. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 11:42, 23 October 2012 (MDT)<br />
<br />
== New Index Tool for 4e ==<br />
<br />
I've made a new index that I've called the [[4e DM Toolbox]]. It collates various things of a specific level which might be helpful for DMs designing an adventure. Let me know if you have suggestions for improvements. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 11:42, 23 October 2012 (MDT)<br />
<br />
:I would add information from [[4e Environments]] and [[4e Quests]]. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 13:43, 25 October 2012 (MDT)<br />
<br />
== Help with NPC stats ==<br />
<br />
OK, i am a DM for a 3.5 edition world were the characters can adventur to their hearts content, but their is a story behind it. anyways i like to incorporate alot of NPCs from the past editions into my own world and right now i am having troubles locating stats for Tenser, Drawmjim, Otiluke, Melf, Nystul, Otto, kelgore, and leomund for a circle of mages within a magical school known as a citadel. i have found spells with these character's names, and read a little about them and wanted them to be teachers that can teach their signature spells to magical PCs. anyone have their stats? official or good homebrew is welcome, i would like them to have every spell with their name also...would love the help and be willing to help with anything in return.<br />
Aganazzar, Rary, Larloch, and Khelben are being sought for now too.<br />
<br />
I would be willing to help you. Have you looked on google for stats for everyone? And do you need Mordenkainen or Bigby?<br />
<br />
== Alchemic Substances ==<br />
<br />
I just made my account so I'm new to the site. Is there any place with a complete list of alchemic substances and equipment? I would like a complete refrence guide for my alchemist.<br />
:Hi, welcome to D&D Wiki. Which edition are you playing with? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 16:09, 1 February 2013 (MST)<br />
I'm playing with 3.5<br />
:Okay, we've got [[SRD:Special Substances and Items|the official stuff]] and some [[3.5e Mundane Alchemical Items|homebrew stuff]]. I haven't checked through the latter, so confirm with your DM before you use any from there.[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:11, 2 February 2013 (MST)<br />
Thanks. A sugestion for someone who is better at putting stuff up on the website than me: you may want to post the special substances from the arms and equipment guide. I used a friend's copy for a while. It would be nice if they were up here.<br />
<br />
== April Fools Entries ==<br />
<br />
Can we nominate these for deletion? In most cases they aren't really usable (I don't mind when people toss them up on 1 April but leaving them up doesn't exactly enact confidence when people come here for references and ideas.) [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 11:43, 18 March 2013 (MDT) As an aside I am going to hold off until after april 1st for the deletion nominations as doing it two weeks prior is counter productive.<br />
<br />
:I'm not fond of a lot of these. Sometimes it seems to be the case of slapping the April Fools tag on something that just doesn't work in the game, but is vaguely humorous, in order to save it from deletion. In other cases they are D&Difying an internet meme just for the sake of it. For me, an April Fools has to be a) Written to be funny in the first place, b) well written, c) have usable mechanics ''or'' parody the mechanics (think of the Witchalok). Seriously, I'm sick of coming across the Chuck Norris's and the Falcon Punches and god knows what else.<br />
:If we don't want to purge them, we can at least segregate them so they don't pop up in the lists (by adding a notcategory in all the dpls). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 00:48, 28 March 2013 (MDT)<br />
<br />
::If they do not fit into the D&D universe or are imbalanced, etc please add {{tl|delete}} to them (I hate reading that when its junk). --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 08:17, 29 August 2013 (MDT)<br />
<br />
== Over deities mess ==<br />
<br />
Well I decided I wanted to take a stroll through the home brew deities and unshockingly most people have no clue how over deities work. Would it be possible for me to either create a template and help guide that can be added so people get an idea on how they work? Far too many people are assuming over deity is just a higher form of god that still cares about a single planet or even group of planets. I can create an FAQ if people think it might be utilized, but in the current form almost all of the over deities either need rebuilt or purged because it either makes no sense but there is enough to work with or there isn't enough there to even try to correct and reuse. Thoughts? [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 16:56, 20 March 2013 (MDT)<br />
<br />
:While I am at it I was considering moving all of the old TG cid classes to reflect that in their name and just hit them all with an unbalanced template saying they need to be used in high power campaigns, since to fix all of them would take monumental work. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 20:09, 27 March 2013 (MDT)<br />
<br />
::Yes, feel free to change [[3.5e Deities Instructions]] so it also guides users through the process of creating a deity. For deities with a balance problem, I would recommend adding {{tl|needsbalance}} to alert users about the deity and hopefully get the problem resolved. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 20:12, 5 April 2013 (MDT)<br />
<br />
== Need Nullsteel unlocked ==<br />
<br />
Null steel is locked but it is missing a ton of material necessary for it to be complete (like a cost table.) Request unlock. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 09:32, 3 April 2013 (MDT)<br />
<br />
:Can we also unlock Enduring ammunition quality? There is the never ending quiver (that can be enchanted to feed arrows with a magical bonus) that covers ammunition recovery. Also this is more a passive wonderous item bonus not a weapon bonus, a weapon bonus would be if it created a munition out of magic energy instead. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 13:50, 5 April 2013 (MDT)<br />
::You should be able to change the protection on pages yourself now :) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:48, 6 April 2013 (MDT)<br />
<br />
== copyrighted material and pictures ==<br />
<br />
there appears to be a lot of material from Video games and other places not about D&D. if someone could make a page linking all of these pages, it would help distinguish from the material made specifically for the game and material made purely from fans.<br />
<br />
also, there is an extreme lack of pictures in the site. pages for species, creatures, deities, items, objects, and places need to have at least one picture each. also, add a page that includes all pictures on the site.<br />
:If you see material based on a video game, add [[:Category:Translation]] to it (personally I would have chosen the term "Adaptation" but it's a bit late to rename it.) We then have the option of filtering those out from the indexes and/or making separate lists for them. Such pages will also need the <nowiki>{{Copyright Disclaimer}}</nowiki> template adding, with the owner and franchise fields filled in. This is extremely laborious but any help is appreciated.<br />
:As for the lack of pictures, what can I say? This is a wiki, if you can find a good image, link to it or upload it. The difficulty comes in complying with copyright, or finding obscure stuff (believe me I searched for hours for a [[Mantrap Golem (4e Creature)|Mantrap Golem]] without success.) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:41, 6 April 2013 (MDT)<br />
<br />
it's not just video games. the 3.5e homebrew race Andalite is from A.K. Applegate's Animorphs book Series, and so far i've caught two star wars referances. i've even seen someone add autobots/decepticons to the list of races. (for whoever created the page, the collective race is called protoforms.)<br />
<br />
Also, a race I found in the abandoned pages is called Half-Zoroark. i added in the discussion of the page an excerpt from the zoroark Article in Bulbapedia, the pokemon wiki.<br />
<br />
== User:Dragonwinged (My pages) ==<br />
<br />
I heard about this game from a cousin of mine, and after hearing about it, it sounds like fun. and i'm a writer by nature, so it's easy for me to come up with stuff. i have three pages so far of added material in 4e. my problem is, none of them include stat values for gameplay. i've written them with real-world conditions in mind (not that any of these might ever show up in the real world.) so i need someone to review the material i have and add in the stat values. if there is a page with a sentence refering to the discussion tab, please go there for information.<br />
:I would say that [[Keian Cross-Blood (4e Race)]] is already in the game as the Longtooth and Razorclaw Shifters. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:15, 7 April 2013 (MDT)<br />
:[[Morph Weapon (4e weapons template)]] is already in the game as the Dynamic weapon enhancement, sorry :/ [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:19, 7 April 2013 (MDT)<br />
:[[Morph armor (4e clothing template)]] - A character's armor is already assumed to accommodate shapechanging in some fashion. Also, what you are describing as "armor templates" and "weapon templates" are handled in the game through magic items (both of your examples function through magical means), and we already have categories for [[:Category:Weapon]]s and so on! Sorry to be so negative for your first edits... [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:27, 7 April 2013 (MDT)<br />
<br />
i have read over the articles you have described, and it appears to me that several factors included in my Keian Cross-Bloods are not factors in shifters. a Keian Cross-Blood can be any animal. the Keian Cross-Bloods are partially based on real life therianthropy, however the Keian Cross-Blood is not controlled by their animal forms like the stereotypical werewolf (See Wikipedia Page) they are not blood-thirsty ravenous monsters as the stereotypes are displayed. see the wikipedia page on therianthropy for details and common animal forms. check the discussion tab in Keian Cross-Bloods to learn more about their real-world Apliccations.--[[User:Dragonwinged|Dragonwinged]] ([[User talk:Dragonwinged|talk]]) 01:40, 7 April 2013 (MDT)<br />
<br />
just asking anyone who knows, i'm trying to get links to my pages into my user page, but it doesn't seem to be working. does anyone know how to do this?--[[User:Dragonwinged|Dragonwinged]] ([[User talk:Dragonwinged|talk]]) 01:41, 7 April 2013 (MDT)<br />
<br />
:Look at my user page for reference. --[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span>]] [[User talk:Salasay|<span style="color: #003300;">&Delta;</span>]] 16:44, 8 April 2013 (MDT)<br />
<br />
== Artificer FA nomination ==<br />
<br />
When people get a chance can we start featured article review for the artificer class? It is overall complete (needs some delinking and questionable balance but I figure we will work through that as time goes on) so I want to actually start contributing material again since the last few weeks have primarily involved clean up. That way I can get my head back into this and start bringing more classes to completion and more articles to FA status. [[User:Tivanir|Tivanir]] ([[User talk:Tivanir|talk]]) 16:03, 11 April 2013 (MDT)<br />
<br />
:Yeah, there seems to have been no activity on FA's. My own Illusionary Weapons Master has been nominated for a while, but no one has said anything on the talk page. As for the artificer, I will look at it for you. --[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span>]] [[User talk:Salasay|<span style="color: #003300;">&Delta;</span>]] 16:28, 19 April 2013 (MDT)<br />
<br />
::By all means please give support to the FA process. Its difficult to make sure there are virtually no problems with articles, and to make sure that they meet the FA criteria&ndash; and any support is appreciated. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 08:13, 29 August 2013 (MDT)<br />
<br />
== Unused Images ==<br />
<br />
I'm thinking of performing an indiscriminate deletion of all [[Special:UnusedFiles]], because they are just languising there. I'll give two weeks for anyone to claim what images they want to use. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 05:48, 23 April 2013 (MDT)<br />
<br />
:Since there are no objections, I will commence. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:31, 30 April 2013 (MDT)<br />
<br />
::Instead of that, just delete the icons and screenshot-like images. Many of these images are useable, but we may not know where (yet) they fit best into the D&D universe, and many of them are good images. Also, there is nothing wrong with an image repository. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 08:11, 29 August 2013 (MDT)<br />
<br />
== New 3.5e Feats List ==<br />
<br />
Please enjoy the new [[3.5e Skill Feats]] list, now organized into lists for specific skills. I do need to set the table column widths for neatness. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:49, 13 May 2013 (MDT)<br />
<br />
Dozens of feat lists that were manually created or were broken ([[3.5e Domain Feats]], [[3.5e Wild Feats]], etc) now use dynamic lists. Again, sorry about the column widths, but now at least all the available feats are listed. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 08:22, 28 May 2013 (MDT)<br />
<br />
Okay, I'm overhauling [[3.5e Racial Feats]] next. If anyone is good with DPLs, can they take a look? I now have a unified list with all the SRD race feats in it, and I want it sorted by race. I've made race the 2nd column, but adding |tablesortcol=2 just seems to randomize it. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 03:23, 30 May 2013 (MDT)<br />
<br />
== 4e Skill Challenges ==<br />
<br />
I've added a template and preload for making Skill Challenges in 4e, at [[4e Skill Challenges]]. It can be used to make non-combat encounters, or even mini-quests, but assumes that the user is familiar with the relevant sections in the DMG or DMB. I have added one example. Have fun! [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 09:59, 14 June 2013 (MDT)<br />
<br />
:Good catch, thanks for adding those. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 08:02, 29 August 2013 (MDT)<br />
<br />
== 4e Diseases ==<br />
<br />
I've updated [[:Template: 4e Disease]] and made a [[:4e Disease Preload]], and [[:4e Diseases|"make new" button]]. It uses the newer Essentials vertical format that I think is easier to read than the old cram-it-into-one-row format. By the way, are these updates the kind of update that people would like to see in the News section? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:53, 15 August 2013 (MDT)<br />
<br />
:I think so, lets do that from now on. Thanks. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 08:00, 29 August 2013 (MDT)<br />
<br />
== Legacy Weapons and Armor; Added or no? ==<br />
<br />
I've played Dungeons and Dragons for a few years now, stopped for college, and recently got back into it. I was reading through the old manuals and happened across "Weapons of Legacy", one I had not previously known about. I must say I am quite surprised at the absolute lack of "Legacy" weapons and armor content on this site, no offence. Is there any way we could build pages for 3.5, possibly even 4e to allow users and players the option of building Homebrew Legacy Weapons and Armor? I feel that could be a nice addition to the website, instead of the mildly enchanted equipment that becomes obsolete after just a few short levels. -(No username; C.Haugen)<br />
:I haven't read that book, can you give a summary? Perhaps you could create a page with an example (one of your own, not copied from the book)? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 16:47, 5 September 2013 (MDT)<br />
<br />
:''Discussion moved to [[Talk:3.5e Legacy Equipment]]''. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 00:02, 8 September 2013 (MDT)<br />
<br />
== Shop locations ? ==<br />
<br />
Hello every one. I want to ask, since i am in Amsterdam right now I would like to ask if any one knows a site and address of a dnd shop, and also I would like to suggest that we make a list of dnd shops in each country and city ?<br />
Jokeboy ( forgot which symbol was used to tag automatically<br />
:There's a thread [http://forum.rpg.net/showthread.php?490346-Gaming-Shops-in-Amsterdam here] with answers for that very question, although it is 5 years old now.<br />
:I can also tell you that there are no shops that sell D&D products in Doncaster, UK (I have to travel to Patriot Games in Sheffield). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:46, 25 March 2014 (MDT)</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Talk:Venalicium_(3.5e_Environment)&diff=651832Talk:Venalicium (3.5e Environment)2014-01-24T16:57:05Z<p>Noname: </p>
<hr />
<div>== Origins ==<br />
<br />
This city is modeled after Venice, minus the canals. [[User:Noname|Noname]] 19:55, 18 December 2007 (MST)<br />
<br />
:Hmm. Where to put this? Where does it fit in history? I think this city will work best in the Cydean cluster, near Koetel and Wolcnum. Koetel is currently ruled by a necromancer, and Wolcnum ruled by a cleric determined to raise a dead god. The city is wary of its neighbors, who may move on them. They have continuing issues with the Savage Sea pirates. They have a long-standing friendship with Pacifica. See [[Near Planes (Endhaven)]]. They have a long-standing trading relationship with Charystos, and a bad relationship with Kasa Tora. They are the only sea power able to reach the northerly lands cut off by the Feral Nation. The Border League does not trust them, yet also wants them to join the League as their fleet would be a tremendous asset to the league. <br />
:History proposal: Venalicium began as a town. During the Wars of Law and Chaos, it became an early staging area for the forces of Law. When the Dragon Empire collapsed, Venalicium retained its loyalty to the Dragon Emperor along with a large percentage of the Dragon Empire's navy. They defeated the Malachite Empire fleet in the battle of Thalamos. The Malachite Emperor ceded the island. Trading has returned to normalcy. Politically, the Malachite Emperor continues to undermine Venalicium where he can in the hopes of retaking their strategic economic and military resource.<br />
:Put the canals back in. :)--[[User:Dmilewski|Dmilewski]] 07:21, 19 December 2007 (MST)<br />
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::Okay. I'll put them back in, as well as implement these other things in as you say. [[User:Noname|Noname]] 09:45, 19 December 2007 (MST)<br />
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:::Your suggestions would also explain why law-and-order would be so important, if pirates and a necromancer king are nearby, and in reality, Venice WAS a staging area for the crusades. [[User:Noname|Noname]] 09:49, 19 December 2007 (MST)<br />
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::::In Wikiworld, the most recent conflict was between Law and Chaos. It is a BIG THING to know where someone stood in this long series of war. The present world was shaped by that conflict. Every land was once part of a great empire, and every land has a story about how it broke away. --[[User:Dmilewski|Dmilewski]] 12:24, 19 December 2007 (MST)<br />
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:::::Avoid absolute numbers in Wikiworld. "350k" people means nothing. All that is important is that this is a certain sized city. I would judge it a medium or large sized city. The important of V. is not that it is a large city, but that its trading and financial networks have a large impact. --[[User:Dmilewski|Dmilewski]] 12:49, 19 December 2007 (MST)<br />
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::::::When you say that the navy is the "de facto" navy of the Malachite Empire, do you mean that the city hires its navy out to the Malachites, or that the city is part of the Malachite Empire? This would seem to conflict with the idea that the city is part of the Dragon Empire, as it appears to be serving two empire at once. It also seems a bit odd that a city which hires mercenaries should hire its own forces out. Still, this is NOT my campaign setting; I'm only a guest here, with no more proportional status than a visiting professor would have next to a tenured one. Whoever runs this campaign setting has the final say in what goes in, and that's not me. [[User:Noname|Noname]] 15:44, 19 December 2007 (MST)<br />
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:::::::Are you sure that one-eyed Jack is a good patron God for the city? [[User:Noname|Noname]] 19:30, 20 December 2007 (MST)<br />
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:::::::You really need to read up on this campaign setting. There are primary themes of this setting: Everything has a relationship to the history that came before it, the recent Wars of Law and Chaos were protracted and pointless, and every place traces its history back to one of the great empires. <br />
:::::::The Dragon Empire is an empire in name only. The Captain of the Palace Guard lead a coup against the Dragon Emperor. Civil war ensued. Venicium broke away, following the Dragon Emperor. Being torn apart by a multi-front war and the insurrections of other generals, the self-proclaimed Malachite Emperor reached a peace with the Dragon Emperor. The Malachite Emperor had no real chance of winning the sea war, and it had become evident to the Dragon Emperor that he had no reasonable chance of winning the civil war, so they reached a compromise. The Malachite Emperor would recognize Venelium as separate, home-ruled state, and in return, pay the city and the Dragon Emperor a considerable sum to maintain that navy. In return, the navy would secure the seaways, trade, and possession of the Malachite Emperor. This freed up the Malachite Emperor to consolidate power of the bulk of the old Dragon Empire. <br />
:::::::One-Eye Jack is the Charystan god of commerce. [[Dauphin (DnD Deity)]] may also work.<br />
:::::::See: [[Charystos (Wikiworld)]], [[Dragon Empire (Wikiworld)]], [[History (Wikiworld)]].<br />
:::::::--[[User:Dmilewski|Dmilewski]] 20:27, 20 December 2007 (MST)<br />
<br />
== Why Adventure Here ==<br />
<br />
In Wikiworld, few places are all-good or all-bad. With that idea:<br />
<br />
* Why should an adventuring party come to this city?<br />
* In what ways has the the lust for money blinded the city to injustice?<br />
* Where is the city going wrong? Abuses? Mismanagement? Bribery and scandal?<br />
* Is there any bad politics happening? <br />
--[[User:Dmilewski|Dmilewski]] 13:08, 19 December 2007 (MST)<br />
<br />
== Featured Article Nomination ==<br />
<br />
{{Succeeded Featured Article Nominee|--[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 07:58, 24 January 2014 (MST)}}<br />
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I think with just a little work this would be a great featured article. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 04:22, 11 December 2013 (MST)<br />
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* '''Comment''' &mdash; The above comments need to be addressed, as well as links and some additional small city information from the DMG. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 04:22, 11 December 2013 (MST)<br />
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:Looks good! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 07:58, 24 January 2014 (MST)<br />
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:: Wow, I walk away from it for a while, and look what happens. :D You really fixed it up! I guess that's one and a half featured articles I have now. Thanks! -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 09:57, 24 January 2014 (MST)</div>Nonamehttps://www.dandwiki.com/w/index.php?title=User:Noname&diff=648953User:Noname2013-12-22T21:50:21Z<p>Noname: Replaced content with "Sorry for not being more active here. I've been busy. -- ~~~~"</p>
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<div>Sorry for not being more active here. I've been busy. -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 14:50, 22 December 2013 (MST)</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Talk:Cassia_(3.5e_Deity)&diff=648290Talk:Cassia (3.5e Deity)2013-12-16T16:26:07Z<p>Noname: </p>
<hr />
<div>== Amazon ==<br />
Did you make reference to my [[Amazon (DnD Prestige Class)|Amazon]] class or is it just a funny coincidence. If you did have no problem with that, i can even if you want put Cassia reference on the [[Amazon (DnD Prestige Class)#Divina|Divina Table]]. By the way nice deity you created (she recall me [[Ghanadel (Ascyria Supplement)|Ghanadel]] even thought they are very different from each other upon closer examination). --[[User:Lord Dhazriel|Lord Dhazriel]] 13:58, 4 April 2008 (MDT)<br />
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:Coincidence; the amazon are also in various d20 books, or at least, a "slayer's guide to amazons." If you want to put her on the table, you may. [[User:Noname|Noname]] 14:02, 4 April 2008 (MDT)<br />
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:: I really think she deserve a place on the divina table, Do you have any suggestion for the bonus she grant (see the original divina table (link above) if you want a hint.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:09, 4 April 2008 (MDT)<br />
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::: Yes, +2 to Charisma and may cast enslave once a day. Or, +2 Charisma and the ability to use vampiric touch a certain number of times a day. Cassia will also show up in Praemium Terra, but will get in trouble with the archmages, who are already busy exploiting that land. [[User:Noname|Noname]] 22:19, 4 April 2008 (MDT)<br />
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:::: Praemium Terra, a nice campaign, i really like the 500 archmages idea.--[[User:Lord Dhazriel|Lord Dhazriel]] 22:21, 4 April 2008 (MDT)<br />
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::::: Are there any powers only available to deities in d&d? I thought I'd heard something about that. [[User:Noname|Noname]] 22:24, 4 April 2008 (MDT)<br />
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:::::: Yes in a crappy book, brought it (half useless) 50$.--[[User:Lord Dhazriel|Lord Dhazriel]] 22:27, 4 April 2008 (MDT)<br />
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== Origin ==<br />
There is some VERY indirect references to the marvel comics character "the goddess" from the mini-series "the infinity crusade" in which the universe nearly came to an end. The goddess powered her universe-ending weapon by fooling people into worshiping her and using their "universal will" to override what could have stopped her from ending the universe. The picture is from deviantart:http://ken1171.deviantart.com/art/Serenity-Wind-78689019 [[User:Noname|Noname]] 23:02, 4 April 2008 (MDT)<br />
<br />
:Cassia's character comes from many of the things in life that corrupt and eat away at morality and society: the seven sins, a too great sense of entitlement, false feelings of being oppressed when asked to do the right thing, making decisions based on passion instead of reason, illiteracy, excessiveness, and idolatry. [[User:Noname|Noname]] 17:28, 4 April 2008 (MDT)<br />
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::Did I make this too long? I will also say that part of my inspiration for this came from the game Populous: The Beginning, in which a female shaman absorbs power from her followers (the more she has, the more mana she possesses) and has the goal of becoming a god. If all of her followers die, she dies as well. EDIT: And when I say "this", I mean the article, not the long discussion page. And one more thing, the cocoon was taken from the cocoon in Power Rangers Lost Galaxy, when the female arch-villain Trakeena goes into a cocoon to gain new powers and emerges as a half-woman half-praying mantis creature.[[User:Noname|Noname]] 23:00, 4 April 2008 (MDT)<br />
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::: No article can be too long--[[User:Lord Dhazriel|Lord Dhazriel]] 10:04, 5 April 2008 (MDT) <br />
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:::: Thank you for telling me that. And whatever happened to the divine rating system for ''all''of the website? Also, one other note; it says that your Amazons have to remain virgins (a good choice for that kind of class), and yet worshiping Cassia would make them eventually degenerate into a...significantly less than virginal... state over time. I have no problem with Cassia being on the Divina list, though. Ascyria is a great Campaign Setting! [[User:Noname|Noname]] 10:12, 5 April 2008 (MDT)<br />
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::::: Maybe Cassia make an exception, the prerequise can change depending on the deity, or she can just want them to have a clear mind. She could require, Must not be Virgin.--[[User:Lord Dhazriel|Lord Dhazriel]] 10:19, 5 April 2008 (MDT)<br />
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:::::: All Cassia wants is their power; it doesn't matter too much to her whether they are virginal or not, so there isn't any conflict with the virgin requirement. I suppose Cassia simply wouldn't pass up a chance for more power, even if it means having virginal followers. The amazons can always be corrupted and fall from grace; you even set rules for what happens that comes to pass... [[User:Noname|Noname]] 10:25, 5 April 2008 (MDT)<br />
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::::::: I think she is (Cassia) very developed and interesting. Would you mind (or like) if i put her in the [[Deities and Pantheons (Ascyria Supplement)#Independent Deities|independent deity]] section. You could also add a adaptation section by example many book use this feature. ex: (Cassia in Eberron), (Cassia in Forgotten Realm), (Cassia in in Praemium Terra) etc. This is the last requirement that I need to nominate a Featured Article<br />
<br />
:::::::'''Lord Dhazriel Featured Article Nomination Criteria'''<br />
:::::::* Have a large history or background<br />
:::::::* Be Original <br />
:::::::* Adaptation (deity, race and class only)<br />
:::::::* Have link in the page (if necessary)<br />
<br />
::::::: That everything, you are free to judge, if you want any help i would gladly assist.--[[User:Lord Dhazriel|Lord Dhazriel]] 11:08, 5 April 2008 (MDT)<br />
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:::::::: If you want to put her in the independent deities section, go ahead. A featured article. Wow. If that is so, I'll need to polish this up. Is there anything that could use refining here? I'll work on adaptation... I wonder what makes this goddess so interesting... [[User:Noname|Noname]] 13:02, 5 April 2008 (MDT)<br />
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:::::::::This could be improved with an image of this deities symbol. --[[User:Green Dragon|Green Dragon]] 13:23, 5 April 2008 (MDT)<br />
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::::::::::Also, more links to the SRD could be added. --[[User:Green Dragon|Green Dragon]] 13:31, 5 April 2008 (MDT)<br />
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::::::::::: Done. The image is added, as are the links. [[User:Noname|Noname]] 13:43, 5 April 2008 (MDT)<br />
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:::::::::::: And thank you, both of you, for all of your help. [[User:Noname|Noname]] 14:01, 5 April 2008 (MDT)<br />
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{{Discussion Indentation Revert}}<br />
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: How would one adapt a deity for a setting, anyway? [[User:Noname|Noname]] 14:26, 5 April 2008 (MDT)<br />
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:: You need a good knowledge of the campaign, by example her relationship with other deities, other races and how she react to the difference (races that do(esn't) exist or with anything else in a campaign. If you want I can help you here or you can ask other campaign maker to help.--[[User:Lord Dhazriel|Lord Dhazriel]] 16:28, 5 April 2008 (MDT)<br />
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::: Do you think Cassia would fit well in Eberron? I'm planning on placing her there and in Praemium Terra. [[User:Noname|Noname]] 16:32, 5 April 2008 (MDT)<br />
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:::: Yes, but i know nothing about Ebberon.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:15, 5 April 2008 (MDT)<br />
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::::: I can also do a Cassia in Ascyria if you want, more there better it is.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:53, 5 April 2008 (MDT)<br />
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::::::Okay, that would be good. [[User:Noname|Noname]] 19:15, 5 April 2008 (MDT)<br />
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:::::::I just realized that Sarah Kerrigan from the Starcraft series of computer games might be another influence, albeit one that I wasn't consciously aware of. Having played that game series, I know that Kerrigan spends time in a Chrysalis before emerging as the powerful "queen of blades", a half-human, half-zerg monstrosity. [[User:Noname|Noname]] 01:04, 6 April 2008 (MDT)<br />
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:::::::: Rogue from the X-Men of marvel comics is probably the inspiration for Cassia's energy-draining powers; Rogue is another woman with the ability to drain life (and power) with contact made by her hands (or other body parts.) [[User:Noname|Noname]] 15:17, 7 April 2008 (MDT)<br />
<br />
== Embedding ==<br />
How does one imbed an image to this site? [[User:Noname|Noname]] 14:14, 4 April 2008 (MDT)<br />
<br />
:<tt><nowiki>[[Image:Example.jpg]]</nowiki></tt><br />
:* Import Image and Sound [[Special:Upload|With this link.]]<br />
:* You must log yourself in again<br />
:* The image must be in your computer (preferably)<br />
:* Use JPG (BMP are too spacious)<br />
:Hope i helped.--[[User:Lord Dhazriel|Lord Dhazriel]] 14:28, 4 April 2008 (MDT)<br />
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:: It says uploads are disabled.[[User:Noname|Noname]] 14:29, 4 April 2008 (MDT)<br />
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::: Try again if it really do no work you have 2 choice:<br />
:::* Contact an Administrator<br />
:::* I may Upload the image for you but... i must have the image<br />
:::Your choice--[[User:Lord Dhazriel|Lord Dhazriel]] 14:33, 4 April 2008 (MDT)<br />
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::::This site doesn't accept .swf files on the upload page, does it? Is there another way to get it on the site? [[User:Noname|Noname]] 14:38, 4 April 2008 (MDT)<br />
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::::: In theory, you could change the file type with a save as with paint, and i doubt their is another solution. Is your image animated or something special?<br />
::::: I stop Molling (sending message) you now or your page will be full. --[[User:Lord Dhazriel|Lord Dhazriel]] 14:43, 4 April 2008 (MDT)<br />
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:::::: It is a piece of work that I received direct permission to use from the artist. [[User:Noname|Noname]] 14:47, 4 April 2008 (MDT)<br />
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::::::: Okay try to change the format to jpg and you should be alright, if you have any problem contact me. If you are still having problem after changing the format, contact an administrator or sent me the picture so i may try to import it myself.--[[User:Lord Dhazriel|Lord Dhazriel]] 14:55, 4 April 2008 (MDT)<br />
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:::::::: Meet me at the [[Special:TheTavern|Tavern]].--[[User:Lord Dhazriel|Lord Dhazriel]] 15:04, 4 April 2008 (MDT)<br />
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::::::::: <tt><nowiki>[[Image:NonameIMG.jpg]]</nowiki></tt> place it were you want. --[[User:Lord Dhazriel|Lord Dhazriel]] 15:28, 4 April 2008 (MDT)<br />
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::::::::::How? And please don't type in all caps... [[User:Noname|Noname]] 15:30, 4 April 2008 (MDT)<br />
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::::::::::: I didn't meant any offence, simply modify the text. By the way when it would be complete do you want me rate it.--[[User:Lord Dhazriel|Lord Dhazriel]] 15:40, 4 April 2008 (MDT)<br />
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:::::::::::: Okay. What is the criteria for rating? [[User:Noname|Noname]] 15:45, 4 April 2008 (MDT)<br />
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{{Discussion Indentation Revert}}<br />
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: Strange the rating system seem to be missing on deity, I'm going to tell that to green Dragon.--[[User:Lord Dhazriel|Lord Dhazriel]] 15:48, 4 April 2008 (MDT)<br />
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::Okay. Images are not uploaded on D&D Wiki, they are uploaded on [[dndmedia:Main Page|D&D Wiki Media]]. Hope this helps. Also I have explained what happened to the rating system on [[Talk:DnD Deities#Rating System]]. --[[User:Green Dragon|Green Dragon]] 11:45, 5 April 2008 (MDT)<br />
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== Suggestion ==<br />
<br />
Perhaps you should give her divine minion do to her biding (Could be Succubus, Succubus seem to fit her.) and maybe an artifact related to her. This could add more depth to the deity.--[[User:Lord Dhazriel|Lord Dhazriel]] 16:46, 4 April 2008 (MDT)<br />
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:Good idea. I'll create a plane and an artifact and link them to her... I've already added an explanation about minions. [[User:Noname|Noname]] 17:47, 4 April 2008 (MDT)<br />
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::Have I made her too powerful? [[User:Noname|Noname]] 19:20, 4 April 2008 (MDT)<br />
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::: For words, she is a deity. In my campaign the Demiurge (Overdeity) Necroxis impaled the planet with his sword when the gods rebelled against him. You could create a stats block for her, if you really feel her overpowered than add a weakness. She may have a flawed godhood due to the way she make herself a god(dess). By reading how she ascended i think she could have a power that allow her to retreat to her dream (the Dreamrealm). Maybe she is still mortal here. But don,t worry if we compare her ability to "''Necroxis's Plane Breaker''" she is pretty balanced. Intermediate deity clearly win against a group of epic adventurer. Her true power clearly reside in her ability to control the mass, i don't think she is overpowered, she is balanced for a Intermediate deity.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:05, 4 April 2008 (MDT)<br />
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::::She doesn't have a dream-realm, but maybe she could hide in another cocoon until every mortal who knows of her has died and return to an unsuspecting world. [[User:Noname|Noname]] 22:02, 4 April 2008 (MDT)<br />
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:::::Do you think I should create a spell (on another page which links to the Cassia article) to explain how Cassia makes her chrysalis? [[User:Noname|Noname]] 17:22, 7 April 2008 (MDT)<br />
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:::::: If you master epic spell, why not!--[[User:Lord Dhazriel|Lord Dhazriel]] 17:45, 7 April 2008 (MDT)<br />
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::::::: You should build her a domain, like i did with Ghanadel.--[[User:Lord Dhazriel|Lord Dhazriel]] 22:44, 11 April 2008 (MDT)<br />
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:::::::: There's no need; all of the spells that I would have included already exist. Any others... are unsuitable for this site; I don't want to post x-rated content. This isn't the crappy "Book of Erotic Fantasy." [[User:Noname|Noname]] 23:22, 11 April 2008 (MDT)<br />
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Does anyone else see how absolutely ridiculous that image looks? I mean, geez--the translucent ribbon? Come on.<br />
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== Added Link ==<br />
<br />
I added some link, to the domain and favoured weapon (to accelerate spell research and formatting). Continue your good work ''':)'''. --[[User:Lord Dhazriel|Lord Dhazriel]] 20:47, 4 April 2008 (MDT)<br />
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== Sociopath ==<br />
<br />
Do you think that Cassia's evil behavior is enough to classify her as a sociopath? I'm trying to add something unique to this entry in hopes of getting it as a featured article. [[User:Noname|Noname]] 17:03, 5 April 2008 (MDT)<br />
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:On another note, is this the longest DnD Deity article there is? [[User:Noname|Noname]] 21:11, 5 April 2008 (MDT)<br />
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::Okay, save for the Eberron entry, this is essentially finished. Unless there is some other suggestion, I'm going to call this complete after Eberron's adaptation is entered. [[User:Noname|Noname]] 22:20, 5 April 2008 (MDT)<br />
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== Finished ==<br />
Save for adding suggestions or minor edits, this page is finished. Any comments or suggestions? [[User:Noname|Noname]] 09:58, 6 April 2008 (MDT)<br />
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:The only thing you could do more is putting a stat block for those who want to fight her, but this is not really useful and is time consuming.--[[User:Lord Dhazriel|Lord Dhazriel]] 15:31, 6 April 2008 (MDT)<br />
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::It isn't really useful for a deity, especially this one; considering that this Cassia's exact stats changes depending on where she is and how many followers she has... I'm going to leave this part up to the DMs. [[User:Noname|Noname]] 16:03, 6 April 2008 (MDT)<br />
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:::Okay, it appears that I may need something more to put this over the top and make it worthy of a featured article... I have an idea that I don't believe has been tried before on this wiki, or even in all of D&D. A deity with the ability to progress. The idea is to add a subsection entailing what would happen IF Cassia could gain enough power to become a greater deity. The subsection would have additional powers (she can enthrall nature itself with her beauty at greater deity level!), but would NOT cancel out anything that she already has. This will give the goddess more flexibility and will enable her to appear even in the very highest level Campaigns. Ever heard of a goddess so charismatic that even water, wind, fire, and rocks are charmed? [[User:Noname|Noname]] 14:07, 10 April 2008 (MDT)<br />
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::::I'm excited ''':)'''. --[[User:Green Dragon|Green Dragon]] 14:45, 10 April 2008 (MDT)<br />
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::::: 500 + views! [[User:Noname|Noname]] 16:29, 10 April 2008 (MDT)<br />
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:::::: So, how has her "seduction of the elements" worked out, in your opinion? [[User:Noname|Noname]] 19:49, 11 April 2008 (MDT)<br />
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::::::: It worked fine, but the risk of conflict with other deities power are many. By example how do you think a Greater Cassia would react to Ghanadel's Solar Wrath. The powers are very original and reflect the deity well. On a side note, beware before including Overdeity in a text, remember they are the supreme deity, by example The progression in Ascyria from 20 to 21 is about 10 time as long as the progression 0-20.--[[User:Lord Dhazriel|Lord Dhazriel]] 19:53, 11 April 2008 (MDT)<br />
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:::::::: I don't know if I will or can make Cassia an overdeity; that would mean she has EVERYONE enslaved to her will. Maybe as a hypothetical scenario... and there probably would be a clash between two evil goddesses in the case you mentioned... [[User:Noname|Noname]] 21:03, 11 April 2008 (MDT)<br />
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::::::::: I think it difficult to have everyone enslaved when you only accept women (50%) to be part of your cult (priesthood). I wouldn't worship that deity (nor that i would worship Ghanadel or any other evil deities) and seeing the organization of the cult.... I doubt that they manage to raise themselves against great religions. More you cause mess more people want to rip your throat, well basically it an extreme emotion to want to rip someone throat so maybe cassia will grow in power. If she was near overdeityhood, she could except troubles from the power in place, i don't know about your overdeity(ies) but my demiurges (two) both have 100 Divine Ranks (I know it uselessly high, more symbolic than anything else).--[[User:Lord Dhazriel|Lord Dhazriel]] 21:23, 11 April 2008 (MDT)<br />
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:::::::::: Keep in mind that Cassia is unlikely to ever advance beyond intermediate deity level. The very fact that she only has a great appeal to 50% of the population holds her back... of course, her magic operates on emotion, not reason, and her very presence can fool the weak-minded. In some lands where female deities are already respected by men and women, she can gain followers from the men. What can also work is if she manages to convert the king (or queen) of a country and make worshiping her the official religion. --[[User:Noname|Noname]] 21:38, 11 April 2008 (MDT)<br />
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::::::::::: I don't know for but if i was the king or the queen of a country she would be the last deity i want as official religion: After all all kings (even goods kings) oppress the people in some way. It like Egyptian theocracy adopting Jesus ;) --[[User:Lord Dhazriel|Lord Dhazriel]] 21:42, 11 April 2008 (MDT)<br />
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:::::::::::: By the way do you think Cassia in Ascyria is good enough ?--[[User:Lord Dhazriel|Lord Dhazriel]] 21:47, 11 April 2008 (MDT)<br />
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::::::::::::: Yes, it is fine. And the king or queen can be tempted or enslaved to accept her as the patron deity. [[User:Noname|Noname]] 21:56, 11 April 2008 (MDT)<br />
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== Featured Article ==<br />
<br />
{{Succeeded Featured Article Nominee|--[[User:Green Dragon|Green Dragon]] 14:26, 15 April 2008 (MDT)}}<br />
<br />
I nominated this article because I think it of high quality. The descriptions are advanced and the concept is interesting and unique.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:53, 6 April 2008 (MDT)<br />
<br />
:Thank you! The concept isn't too dissimilar to yours for Galadriel, though. What is the appeal of the concept, though? This wiki is full of attractive goddesses... [[User:Noname|Noname]] 19:11, 6 April 2008 (MDT)<br />
<br />
::Isn't there supposed to be a lengthly conversation with the admins when discussing whether or not to make an entry into a featured article? [[User:Noname|Noname]] 20:43, 6 April 2008 (MDT)<br />
<br />
::: Yes i nominate it, but im sure the other will agreed. For the first question the base concept is pretty simple, but As i said ''it with a grain of sand we make pearls''.--[[User:Lord Dhazriel|Lord Dhazriel]] 21:24, 6 April 2008 (MDT)<br />
<br />
:::: Ghanadel, Galadriel is a character from Lord of the Ring, they really doesn't are the same ''';)''' --[[User:Lord Dhazriel|Lord Dhazriel]] 21:53, 11 April 2008 (MDT)<br />
<br />
<s>'''Comment'''</s> &mdash; I feel the image could be improved. First off, at least in my eyes, it comes off as very fake&mdash; although maybe that's because it is a computer animation ''';)'''. Also I am not sure if it is graphically appropriate... --[[User:Green Dragon|Green Dragon]] 21:51, 6 April 2008 (MDT)<br />
<br />
:Also, getting permission to use the picture was difficult enough. And it IS well-made by the artist. [[User:Noname|Noname]] 22:32, 6 April 2008 (MDT)<br />
<br />
::The pictures seem almost pornographic, and I hope to keep the Wiki at least PG 10 or something. I know it's not my job to be the Wiki's conscience, but my little 10 year old brother plays DnD, and I don't think these images of "Cassia" are very wholesome. Sorry, given the difficulties of putting it on there, but still... I feel like it ruins an otherwise excellent entry. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 14:48, 8 April 2008 (MDT)<br />
<br />
:::I made sure to get pictures which had the certain parts covered. There are far worse things on this site that I have nothing to do with. As it is, some of the pictures in the monster manual (dryad, nymph, succubus) are far more explicit. I put nothing in that wouldn't be acceptable in the general core rulebooks. Here is the picture of the succubus (click on the eye near the name) :http://www.d20srd.org/srd/monsters/demon.htm This was taken by another site from the monster manual. The stuff on my entry isn't as bad as that, and that is a Core Book. Therefore, if it is acceptable there, it ought to be on a wiki about the same topic as that Core Book. I actually agree with you on the moral points of your statement...but that is WHY Cassia is an EVIL goddess. There's no such thing as a goddess anyway... [[User:Noname|Noname]] 16:10, 8 April 2008 (MDT)<br />
<br />
::::What are your thoughts on [[:Image:Cassia.jpg]]? --[[User:Green Dragon|Green Dragon]] 01:46, 9 April 2008 (MDT)<br />
<br />
:::::Not great. It looks like something out of Final Fantasy. Not quite the right effect. Did my point about how the media was the same level as the Monster Manual just get forgotten? That picture looks like it would fit Ghanadel, the goddess Lord Dhazriel made. Maybe you should ask him if he wants to use it. [[User:Noname|Noname]] 15:02, 9 April 2008 (MDT)<br />
<br />
::::::You are completely right. --[[User:Green Dragon|Green Dragon]] 14:22, 15 April 2008 (MDT)<br />
<br />
<s>'''Comment'''</s> &mdash; Links need to be worked on, especially ones that externally link to other parts of D&D Wiki. Also I feel more links to the SRD could be added. --[[User:Green Dragon|Green Dragon]] 21:53, 6 April 2008 (MDT)<br />
<br />
:How many more SRD links are needed? [[User:Noname|Noname]] 22:32, 6 April 2008 (MDT)<br />
<br />
::You could link the Chaotic Evil in her description to the alignment page.--[[User:Lord Dhazriel|Lord Dhazriel]] 06:46, 7 April 2008 (MDT)<br />
<br />
:::The amount of links looks good. The main reason I was saying that was because entire sections, like "Dogma", "Clergy and Temples", as well as some campaign specific areas, have no links to the SRD present. However, after reading through this with links in my mind, I felt a good job with the amount of links has been done. --[[User:Green Dragon|Green Dragon]] 01:38, 9 April 2008 (MDT)<br />
<br />
'''Support''' &mdash; It was animated (I imported the image and used a apecial program to change the format), i corrected the the web link it was a matter of seconds. If the red link in Cassia in Ascyria cause problem then it my fault. Guess im going to do the Mandea now.--[[User:Lord Dhazriel|Lord Dhazriel]] 22:01, 6 April 2008 (MDT)<br />
<br />
<s>'''Comment'''</s> &mdash; I do not think this should be an intermediate deity. I think, because of the way this deities followers do not particularly last too long, it would be better described as a lesser or hero deity. I also feel this way because this deity seems shockingly down to earth. --[[User:Green Dragon|Green Dragon]] 21:56, 6 April 2008 (MDT)<br />
<br />
:As it is, Cassia is at least as powerful as many other intermediate deities on this wiki. And her "down-to-earthness" is part of what makes her unique. And in a large country, it can take many years for society to collapse, especially if it takes her decades to become the most important deity. [[User:Noname|Noname]] 22:32, 6 April 2008 (MDT)<br />
<br />
:: Actually from what i understand from the article, Cassia deity level depend on where she is and how many worship her. So intermediate is the middle, she could be a greater deity in somewhere and be mortal in another country.--[[User:Lord Dhazriel|Lord Dhazriel]] 06:43, 7 April 2008 (MDT)<br />
<br />
::: The average level of her power is intermediate, though. I hesitated to make her any more powerful than intermediate because a goddess of sloth and indulgence does not fit the bill for a deity who reigns over other deities. I also didn't want to make her a demigod or minor deity; she can ruin whole countries with her powers! [[User:Noname|Noname]] 13:22, 7 April 2008 (MDT)<br />
<br />
::::I guess it should stay as an intermediate. The reason I brought this up was because I was visualizing how I would implement this into a campaign and for some reason I thought of it on a town-scale, not a kingdom-scale. Intermediate is right. --[[User:Green Dragon|Green Dragon]] 01:18, 9 April 2008 (MDT) <br />
<br />
<s>'''Comment'''</s> &mdash; I feel the headers should all be one level deeper. --[[User:Green Dragon|Green Dragon]] 22:00, 6 April 2008 (MDT)<br />
<br />
:I got it. For some reason the first header was a L1 header, the rest were L3 or L4 headers. Damn preload ''';P'''. --[[User:Green Dragon|Green Dragon]] 01:15, 9 April 2008 (MDT)<br />
<br />
<s>'''Comment'''</s> &mdash; What are everyones thoughts on including a stat block for the deity, as described in [[Deities and Demigods]]? --[[User:Green Dragon|Green Dragon]] 22:06, 6 April 2008 (MDT)<br />
<br />
:These are complicated and require much time, as cited above it better to leave it to the DM.--[[User:Lord Dhazriel|Lord Dhazriel]] 22:15, 6 April 2008 (MDT)<br />
<br />
::Same. Epic-level NPCs (which almost every deity is) are a pain to throw together, and are almost never used. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:03, 11 April 2008 (MDT)<br />
<br />
:::As I said, the DM can best handle that... [[User:Noname|Noname]] 21:54, 11 April 2008 (MDT)<br />
<br />
<s>'''Comment'''</s> &mdash; Thank you very much for all of your help, Lord Dhazriel. And I thank everyone who helped me to make this a featured article. [[User:Noname|Noname]] 19:40, 15 April 2008 (MDT)<br />
<br />
: No problem, it was natural.--[[User:Lord Dhazriel|Lord Dhazriel]] 21:02, 15 April 2008 (MDT)<br />
<br />
::Congrats! --[[User:Sir Milo Teabag|Sir Milo Teabag]] 06:38, 16 April 2008 (MDT)<br />
<br />
==Interesting==<br />
Am I allowed to call shenanigans on this one? I'm finding all sorts of elements borrowed from other places. The practices Cassia encourages seems to be based in medieval rumors of what witches did and why women were more likely to become witches. The stuff about the restricted language is pure 1984, and apart from her trait of worsening the lot of people for her own self-serving amusement and the black widow mating habits, I'd peg her as Chaotic Neutral. [[User:Genowhirl|Genowhirl]] 22:00, 11 May 2008 (MDT)<br />
<br />
:She's still very evil. A partial list of inspirations include (see the origins section for even more):<br />
Sarah Kerrigan from the Starcraft games (that is where the Chrysalis comes from), The Whore of Babylon, Jean Gray ("The Pheonix" from X-Men, which is a being of passion and power, and is inevitably corrupted by its inability to control that power), 1984, Rogue (another girl from the X-men, who drains energy from those she touches), the succubus, the nymph, the wicked Medea (an EVIL witch from Greek mythology who killed her two sons... and her young brother!), Delilah from the old testament story of Samson, the cult of Wicca, and various religious practices in the ancient middle east. Technically, most of the content from D&D itself comes from a few major sources: Greco-Roman myths (Gorgons, Nymphs, Satyrs, Centaurs, Pegasi, etc), Judeo-Christian writings, Celtic-Germanic myths (Elves, Drow, Trolls, Dwarves, etc) H.P. Lovecraft (anything with tentacles, plus the aberration class in general), Dante Aligheri's The Divine Comedy (where do you think that planes come from?), Three Hearts and Three Lions (By Poul Anderson, which in turn uses primarily Gallo-Romance French sources rather than his native Danish ones), and a few pieces from various non-western mythologies (Aztec, Chinese, Indian, Arabian, Japanese, etc.) Little of what we post is totally original. What makes it okay is that we take various elements of pre-existing myths, legends, and other cultural aspects and combine them into a new whole. [[User:Noname|Noname]] 00:54, 12 May 2008 (MDT)<br />
<br />
==1000 Views!==<br />
Thank you so much! [[User:Noname|Noname]] 17:35, 12 May 2008 (MDT)<br />
<br />
==Prestige Class based on Cassia==<br />
I've been thinking about making a prestige class of Cassia-worshiping females... sort of like the Dispassionate watchers of Chronepsis in that it is a class based on a divinity (totally differet stats and features!) Any suggestions [[User:Noname|Noname]] 19:09, 20 May 2008 (MDT)<br />
<br />
: Good idea, I would suggest something that put a lot of social mess instead of raw power (focusing more on charm and other enchantment). This remember me of my Courtesan, well I hope you be able to come with something better than a suggestion after sleeping with a person ''';)'''--[[User:Lord Dhazriel|Lord Dhazriel]] 22:18, 20 May 2008 (MDT)<br />
<br />
==Domains==<br />
<br />
Just a side note perhaps, but I believe every deity grants a minimum of three domains (plus occasional extra domains bestowed by instances of the Extra Domain Salient Divine Ability, which is available to rank 6 and over). --[[User:Sulacu|Sulacu]] 04:37, 22 May 2008 (MDT)<br />
<br />
==Use in the game?==<br />
Has anyone used Cassia in any way? [[User:Noname|Noname]] 18:12, 7 July 2008 (MDT)<br />
<br />
: yeah, often as a evil deity or idol, cult that need to be terminated by the PC, she also have a slight importance in my pantheon.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:13, 7 July 2008 (MDT)<br />
<br />
==2000 + Views!==<br />
Once again, thank you very much. [[User:Noname|Noname]] 16:46, 18 July 2008 (MDT)<br />
<br />
==Sexist?==<br />
Some people at the D&D forums think that this is somehow sexist. I was asking on the craziest part of that site, so it might be just their overreaction.--[[User:Noname|Noname]] 21:47, 27 February 2009 (MST)<br />
<br />
== OVER 9000! ==<br />
<br />
How many views does the scouter say it has? It's over 9000! lol. I've always wanted to say that. --[[User:Noname|Noname]] 00:25, 2 March 2009 (MST)<br />
<br />
==Adult Content==<br />
<br />
I believe some of the pictures here warrant a Mature Content Warning.<br />
[[User:Palantini|Palantini]] 20:09, 1 June 2009 (MDT)<br />
<br />
:Unless one of the admins says so, I don't believe it does. None of them claimed that it did before. I'll remove the warning, but an admin says you are correct, it will be put back on in an instant. Thanks -- [[User:Noname|Noname]] 10:51, 30 June 2009 (MDT)<br />
<br />
::There is nothing inherently "adult-only" about the pictures (or content for that matter). I'm not a big fan of the first picture in general, however. I think there is a lot of better art out there. --[[User:Aarnott|Aarnott]] 11:01, 30 June 2009 (MDT)<br />
<br />
==Youtube==<br />
Interesting [http://www.youtube.com/watch?v=1tCuiDKk4i0&feature=PlayList&p=E0B87ED73CF3A55C&index=2]. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 20:42, 2 September 2009 (MDT)<br />
<br />
:Yes... very. O.o --[[User:Noname|Aristocles]] 01:16, 12 November 2009 (MST)<br />
<br />
== Political/Social? ==<br />
<br />
Does it strike anyone else that this seems like a sociopolitical rant against liberals in general and feminists in particular? It reads like something Ayn Rand would write if she was a white Christian male from the 50's. {{Unsigned|64.131.114.17|08:46, 25 June 2013 (MST)}}<br />
<br />
:Why not compare it to a succubus as a deity in its own right? I find it interesting because of its multi-sided interpretations. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 06:18, 29 August 2013 (MDT)<br />
<br />
:: It was meant to be a warped, hopelessly exaggerated thing in the first place. D&D has quite a bit of things that are hopelessly obsolete in a modern society. I mean, its a game in which people kill monsters, who are often the equal of primitive "barbarians" who come from other, frequently non-western cultures, often killed at the order of a hereditary monarch in exchange for gold currency. It's just a game. No rant was intended, only an exaggeration. And if it helps, I used many of the features of a nymph and a succubus as my starting point for this one. -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 09:26, 16 December 2013 (MST)</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Surface_Kobold_(3.5e_Creature)&diff=647558Surface Kobold (3.5e Creature)2013-12-09T22:05:18Z<p>Noname: </p>
<hr />
<div>==Surface Kobold==<br />
<br />
{{3.5e Creature<br />
|size=Small |type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Reptilian Subtype|Reptilian]])<br />
|hd=1d8 |hp=4<br />
|init=+1<br />
|speed=30 ft<br />
|ac=13 (+1 size, +1 dex, +1 natural) |touch=13 |flat=11<br />
|bab=+1 |grapple=-4<br />
|at=[[SRD:Spear|Spear]] +1 melee (1d6–1/x3) or [[SRD:Sling|sling]] +3 ranged (1d3) or [[SRD:Shortbow|shortbow]] +2 ranged (1d4)<br />
|full_at=[[SRD:Spear|Spear]] +1 melee (1d6–1/x3) or [[SRD:Sling|sling]] +3 ranged (1d3) or [[SRD:Shortbow|shortbow]] +2 ranged (1d4)<br />
|space=5 ft |reach=5 ft<br />
|sa=-<br />
|sq=[[Darkvision]] 30 ft.<br />
|fort=+2 |ref=+1 |will=-1<br />
|str=10| dex=12| con=10| int=10| wis=9 | cha=8<br />
|skills=[[SRD:Hide Skill|Hide]] +3, [[SRD:Listen Skill|Listen]] +2, [[SRD:Move Silently Skill|Move Silently]] +2, [[SRD:Profession Skill|Profession]] (miner) +2, [[SRD:Profession Skill|Profession]] (farmer) +2 [[SRD:Search Skill|Search]] +2, [[SRD:Spot Skill|Spot]] +2<br />
|feats=[[SRD:Alertness|Alertness]]<br />
|env=Temperate Plains<br />
|org=Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband (10–24), tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level)<br />
|cr=1/4<br />
|treas=Standard<br />
|align=Usually [[Neutral]]<br />
|adv=By [[SRD:Classes|character class]]<br />
|la=+0<br />
}}<br />
{{ImageNeeded}}<br />
<br />
While most Kobolds live in caves, a few have migrated to the surface, mostly settling on flat, fertile plains. Once there, they faced a totally different environment. New foods, new threats, new predators, and new enemies. Older traditions were challenged, and the same traits that made the Kobolds so adaptable to life underground have sometimes been less than useful above ground. Fortunately for them, the Kobolds are nothing if not adaptable. This adaptability, coupled with their high rate of multiplication has ensured rapid evolution, both cultural and biological. Although still technically the same species as their cave-dwelling cousins, these surface Kobolds are now as well adapted for life above ground as they are below it.<br />
<br />
Among the changes to the Kobolds living on the surface are a greater tolerance for sunlight, slightly greater strength and less dexterity, and while they still have good mining skills, farming has become their most important activity. Their diet has become richer in protein and calories, so Surface Kobolds tend to grow larger than normal ones. Instead of warrens or tunnels, these Kobolds live in villages made of wood, mud, sod, or whatever material they can find on the surface, typically built in a circle surrounding the chief's hut, a water source, or a shrine. More developed settlements have a crude wooden wall surrounding them, although very few surface kobold settlements have more than a few hundred inhabitants at most. They rarely use coinage among each other, preferring to barter. Wealth is generally measured in crops and livestock, a major change from the gold and silver mines of their predecessors. <br />
<br />
Perhaps the largest change to their nature is their psychology. In order to survive, these Kobolds have had to get along better with creatures native to the surface of the world. They cannot claim they are defending lands that were theirs since time immemorial, and they know that their survival depends on their ability to make alliances, come to peaceful arrangements, and to trade for what they cannot make themselves. Nevertheless, it would be a mistake to call them friendly. Their more peaceful nature is a pragmatic adaptation, nothing more. If given the chance to attack a weakened enemy, or if they have to raid another settlement for a needed resource, they would not hesitate to do so. They have since abandoned most of their ancestor's tendencies towards needless violence, due to the greater threat of repercussions on the surface.<br />
<br />
A surface kobold’s scaly skin ranges from dark rusty brown to a rusty black color, although other brown tones have emerged. They have glowing red eyes, although Surface Kobolds have begun to show eyes of yellow, orange, green, and even blue color as well. Their tails are nonprehensile. Surface Kobolds wear different clothing from their cave-dwelling ancestors, favoring brown, earthen colors. Typically, they dress according to their wealth; a poor Surface Kobold might only be clad in a loincloth, while a richer one might have short pants and maybe a vest, while a leader of a tribe may be dressed in fine robes or even a suit of armor. In colder seasons, they wear cloaks and may even wrap their limbs in cloth. A Surface Kobold is 2 to 2-3/4 feet tall and weighs 40 to 50 pounds, being heavier than their ancestors. Surface Kobolds speak Draconic.<br />
<br />
===Combat===<br />
<br />
Surface Kobolds fight with traps and ambushes when the terrain allows for it. Living on wide, open plains has posed severe challenges to the older Kobold way of warfare. Instead of having cave walls and boulders to hide behind, these Kobolds often fight in formation, with spear fighters arranging themselves into a line or a block, usually to keep the enemies away from the missile troops or mages positioned behind them. Casualties are often very high, but they are easily replaced, thanks to their rapid breeding rate. <br />
<br />
<br />
===Surface Kobolds as Characters===<br />
<br />
Surface Kobolds . <br />
<br />
*+2 [[Dexterity]], -4 [[Strength]], -2 [[Constitution]]<br />
*Small humanoid (reptilian): +1 bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks, –4 penalty on [[SRD:Grapple|grapple check]]s, lifting and carrying limits 3/4 those of Medium characters.<br />
*Base land speed is 30 ft.<br />
*+2 racial bonus on move silently, listen, and hide checks.<br />
*Darkvision 30 ft.<br />
*+1 natural armor bonus.<br />
*Automatic Languages: Draconic. Bonus Languages: Common<br />
*Racial [[SRD:Skills (Creature Statistic)|Skills:]] A surface kobold character has a +2 racial bonus on [[SRD:Profession Skill|Profession]] (farmer), [[SRD:Profession Skill|Profession]] (miner), and [[SRD:Search Skill|Search]] checks.<br />
*Racial Feats: A surface kobold character gains feats according to his or her character class. <br />
*Favored class: [[Sorcerer]].<br />
*Level adjustment: +0<br />
<br />
<br />
----<br />
{{3.5e Creatures CR 1/4 Breadcrumb}}<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR1/4]]<br />
[[Category:Humanoid Type]]</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Surface_Kobold_(3.5e_Creature)&diff=647557Surface Kobold (3.5e Creature)2013-12-09T22:02:11Z<p>Noname: </p>
<hr />
<div>==Surface Kobold==<br />
<br />
{{3.5e Creature<br />
|size=Small |type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Reptilian Subtype|Reptilian]])<br />
|hd=1d8 |hp=4<br />
|init=+1<br />
|speed=30 ft<br />
|ac=13 (+1 size, +1 dex, +1 natural) |touch=13 |flat=11<br />
|bab=+1 |grapple=-4<br />
|at=[[SRD:Spear|Spear]] +1 melee (1d6–1/x3) or [[SRD:Sling|sling]] +3 ranged (1d3) or [[SRD:Shortbow|shortbow]] +2 ranged (1d4)<br />
|full_at=[[SRD:Spear|Spear]] +1 melee (1d6–1/x3) or [[SRD:Sling|sling]] +3 ranged (1d3) or [[SRD:Shortbow|shortbow]] +2 ranged (1d4)<br />
|space=5 ft |reach=5 ft<br />
|sa=-<br />
|sq=[[Darkvision]] 30 ft.<br />
|fort=+2 |ref=+1 |will=-1<br />
|str=10| dex=12| con=10| int=10| wis=9 | cha=8<br />
|skills=[[SRD:Hide Skill|Hide]] +3, [[SRD:Listen Skill|Listen]] +2, [[SRD:Move Silently Skill|Move Silently]] +2, [[SRD:Profession Skill|Profession]] (miner) +2, [[SRD:Profession Skill|Profession]] (farmer) +2 [[SRD:Search Skill|Search]] +2, [[SRD:Spot Skill|Spot]] +2<br />
|feats=[[SRD:Alertness|Alertness]]<br />
|env=Temperate Plains<br />
|org=Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband (10–24), tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level)<br />
|cr=1/4<br />
|treas=Standard<br />
|align=Usually [[Neutral]]<br />
|adv=By [[SRD:Classes|character class]]<br />
|la=+0<br />
}}<br />
{{ImageNeeded}}<br />
<br />
While most Kobolds live in caves, a few have migrated to the surface, mostly settling on flat, fertile plains. Once there, they faced a totally different environment. New foods, new threats, new predators, and new enemies. Older traditions were challenged, and the same traits that made the Kobolds so adaptable to life underground have sometimes been less than useful above ground. Fortunately for them, the Kobolds are nothing if not adaptable. This adaptability, coupled with their high rate of multiplication has ensured rapid evolution, both cultural and biological. Although still technically the same species as their cave-dwelling cousins, these surface Kobolds are now as well adapted for life above ground as they are below it.<br />
<br />
Among the changes to the Kobolds living on the surface are a greater tolerance for sunlight, slightly greater strength and less dexterity, and while they still have good mining skills, farming has become their most important activity. Their diet has become richer in protein and calories, so Surface Kobolds tend to grow larger than normal ones. Instead of warrens or tunnels, these Kobolds live in villages made of wood, mud, sod, or whatever material they can find on the surface, typically built in a circle surrounding the chief's hut, a water source, or a shrine. More developed settlements have a crude wooden wall surrounding them, although very few surface kobold settlements have more than a few hundred inhabitants at most. They rarely use coinage among each other, preferring to barter. Wealth is generally measured in crops and livestock, a major change from the gold and silver mines of their predecessors. <br />
<br />
Perhaps the largest change to their nature is their psychology. In order to survive, these Kobolds have had to get along better with creatures native to the surface of the world. They cannot claim they are defending lands that were theirs since time immemorial, and they know that their survival depends on their ability to make alliances, come to peaceful arrangements, and to trade for what they cannot make themselves. Nevertheless, it would be a mistake to call them friendly. Their more peaceful nature is a pragmatic adaptation, nothing more. If given the chance to attack a weakened enemy, or if they have to raid another settlement for a needed resource, they would not hesitate to do so. They have since abandoned most of their ancestor's tendencies towards needless violence, due to the greater threat of repercussions on the surface.<br />
<br />
A surface kobold’s scaly skin ranges from dark rusty brown to a rusty black color, although other brown tones have emerged. They have glowing red eyes, although Surface Kobolds have begun to show eyes of yellow, orange, green, and even blue color as well. Their tails are nonprehensile. Surface Kobolds wear different clothing from their cave-dwelling ancestors, favoring brown, earthen colors. Typically, they dress according to their wealth; a poor Surface Kobold might only be clad in a loincloth, while a richer one might have short pants and maybe a vest, while a leader of a tribe may be dressed in fine robes or even a suit of armor. In colder seasons, they wear cloaks and may even wrap their limbs in cloth. A Surface Kobold is 2 to 2-3/4 feet tall and weighs 40 to 50 pounds, being heavier than their ancestors. Surface Kobolds speak Draconic.<br />
<br />
===Combat===<br />
<br />
Surface Kobolds fight with traps and ambushes when the terrain allows for it. Living on wide, open plains has posed severe challenges to the older Kobold way of warfare. Instead of having cave walls and boulders to hide behind, these Kobolds often fight in formation, with spear fighters arranging themselves into a line or a block, usually to keep the enemies away from the missile troops or mages positioned behind them. Casualties are often very high, but they are easily replaced, thanks to their rapid breeding rate. <br />
<br />
<br />
===Surface Kobolds as Characters===<br />
<br />
Surface Kobolds . <br />
<br />
*+2 [[Dexterity]], -4 [[Strength]], -2 [[Constitution]]<br />
*Small humanoid (reptilian): +1 bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks, –4 penalty on [[SRD:Grapple|grapple check]]s, lifting and carrying limits 3/4 those of Medium characters.<br />
*Base land speed is 30 ft.<br />
*+2 racial bonus on move silently, listen, and hide checks.<br />
*Darkvision 30 ft.<br />
*+1 natural armor bonus.<br />
*Automatic Languages: Draconic. Bonus Languages: Common<br />
*Racial [[SRD:Skills (Creature Statistic)|Skills:]] A surface kobold character has a +2 racial bonus on [[SRD:Profession Skill|Profession]] (farmer), [[SRD:Profession Skill|Profession]] (miner), and [[SRD:Search Skill|Search]] checks.<br />
*Racial Feats: A kobold character gains feats according to its character class. <br />
*Favored class: [[Sorcerer]].<br />
*Level adjustment: +0<br />
<br />
<br />
----<br />
{{3.5e Creatures CR 1/4 Breadcrumb}}<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
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[[Category:Creature]]<br />
[[Category:CR1/4]]<br />
[[Category:Humanoid Type]]</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Surface_Kobold_(3.5e_Creature)&diff=647556Surface Kobold (3.5e Creature)2013-12-09T22:01:12Z<p>Noname: </p>
<hr />
<div>==Surface Kobold==<br />
<br />
{{3.5e Creature<br />
|size=Small |type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Reptilian Subtype|Reptilian]])<br />
|hd=1d8 |hp=4<br />
|init=+1<br />
|speed=30 ft<br />
|ac=13 (+1 size, +2 dex) |touch=13 |flat=11<br />
|bab=+1 |grapple=-4<br />
|at=[[SRD:Spear|Spear]] +1 melee (1d6–1/x3) or [[SRD:Sling|sling]] +3 ranged (1d3) or [[SRD:Shortbow|shortbow]] +2 ranged (1d4)<br />
|full_at=[[SRD:Spear|Spear]] +1 melee (1d6–1/x3) or [[SRD:Sling|sling]] +3 ranged (1d3) or [[SRD:Shortbow|shortbow]] +2 ranged (1d4)<br />
|space=5 ft |reach=5 ft<br />
|sa=-<br />
|sq=[[Darkvision]] 30 ft.<br />
|fort=+2 |ref=+1 |will=-1<br />
|str=10| dex=12| con=10| int=10| wis=9 | cha=8<br />
|skills=[[SRD:Hide Skill|Hide]] +3, [[SRD:Listen Skill|Listen]] +2, [[SRD:Move Silently Skill|Move Silently]] +2, [[SRD:Profession Skill|Profession]] (miner) +2, [[SRD:Profession Skill|Profession]] (farmer) +2 [[SRD:Search Skill|Search]] +2, [[SRD:Spot Skill|Spot]] +2<br />
|feats=[[SRD:Alertness|Alertness]]<br />
|env=Temperate Plains<br />
|org=Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband (10–24), tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level)<br />
|cr=1/4<br />
|treas=Standard<br />
|align=Usually [[Neutral]]<br />
|adv=By [[SRD:Classes|character class]]<br />
|la=+0<br />
}}<br />
{{ImageNeeded}}<br />
<br />
While most Kobolds live in caves, a few have migrated to the surface, mostly settling on flat, fertile plains. Once there, they faced a totally different environment. New foods, new threats, new predators, and new enemies. Older traditions were challenged, and the same traits that made the Kobolds so adaptable to life underground have sometimes been less than useful above ground. Fortunately for them, the Kobolds are nothing if not adaptable. This adaptability, coupled with their high rate of multiplication has ensured rapid evolution, both cultural and biological. Although still technically the same species as their cave-dwelling cousins, these surface Kobolds are now as well adapted for life above ground as they are below it.<br />
<br />
Among the changes to the Kobolds living on the surface are a greater tolerance for sunlight, slightly greater strength and less dexterity, and while they still have good mining skills, farming has become their most important activity. Their diet has become richer in protein and calories, so Surface Kobolds tend to grow larger than normal ones. Instead of warrens or tunnels, these Kobolds live in villages made of wood, mud, sod, or whatever material they can find on the surface, typically built in a circle surrounding the chief's hut, a water source, or a shrine. More developed settlements have a crude wooden wall surrounding them, although very few surface kobold settlements have more than a few hundred inhabitants at most. They rarely use coinage among each other, preferring to barter. Wealth is generally measured in crops and livestock, a major change from the gold and silver mines of their predecessors. <br />
<br />
Perhaps the largest change to their nature is their psychology. In order to survive, these Kobolds have had to get along better with creatures native to the surface of the world. They cannot claim they are defending lands that were theirs since time immemorial, and they know that their survival depends on their ability to make alliances, come to peaceful arrangements, and to trade for what they cannot make themselves. Nevertheless, it would be a mistake to call them friendly. Their more peaceful nature is a pragmatic adaptation, nothing more. If given the chance to attack a weakened enemy, or if they have to raid another settlement for a needed resource, they would not hesitate to do so. They have since abandoned most of their ancestor's tendencies towards needless violence, due to the greater threat of repercussions on the surface.<br />
<br />
A surface kobold’s scaly skin ranges from dark rusty brown to a rusty black color, although other brown tones have emerged. They have glowing red eyes, although Surface Kobolds have begun to show eyes of yellow, orange, green, and even blue color as well. Their tails are nonprehensile. Surface Kobolds wear different clothing from their cave-dwelling ancestors, favoring brown, earthen colors. Typically, they dress according to their wealth; a poor Surface Kobold might only be clad in a loincloth, while a richer one might have short pants and maybe a vest, while a leader of a tribe may be dressed in fine robes or even a suit of armor. In colder seasons, they wear cloaks and may even wrap their limbs in cloth. A Surface Kobold is 2 to 2-3/4 feet tall and weighs 40 to 50 pounds, being heavier than their ancestors. Surface Kobolds speak Draconic.<br />
<br />
===Combat===<br />
<br />
Surface Kobolds fight with traps and ambushes when the terrain allows for it. Living on wide, open plains has posed severe challenges to the older Kobold way of warfare. Instead of having cave walls and boulders to hide behind, these Kobolds often fight in formation, with spear fighters arranging themselves into a line or a block, usually to keep the enemies away from the missile troops or mages positioned behind them. Casualties are often very high, but they are easily replaced, thanks to their rapid breeding rate. <br />
<br />
<br />
===Surface Kobolds as Characters===<br />
<br />
Surface Kobolds . <br />
<br />
*+2 [[Dexterity]], -4 [[Strength]], -2 [[Constitution]]<br />
*Small humanoid (reptilian): +1 bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks, –4 penalty on [[SRD:Grapple|grapple check]]s, lifting and carrying limits 3/4 those of Medium characters.<br />
*Base land speed is 30 ft.<br />
*+2 racial bonus on move silently, listen, and hide checks.<br />
*Darkvision 30 ft.<br />
*+1 natural armor bonus.<br />
*Automatic Languages: Draconic. Bonus Languages: Common<br />
*Racial [[SRD:Skills (Creature Statistic)|Skills:]] A surface kobold character has a +2 racial bonus on [[SRD:Profession Skill|Profession]] (farmer), [[SRD:Profession Skill|Profession]] (miner), and [[SRD:Search Skill|Search]] checks.<br />
*Racial Feats: A kobold character gains feats according to its character class. <br />
*Favored class: [[Sorcerer]].<br />
*Level adjustment: +0<br />
<br />
<br />
----<br />
{{3.5e Creatures CR 1/4 Breadcrumb}}<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR1/4]]<br />
[[Category:Humanoid Type]]</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Surface_Kobold_(3.5e_Creature)&diff=647555Surface Kobold (3.5e Creature)2013-12-09T21:57:41Z<p>Noname: </p>
<hr />
<div>==Surface Kobold==<br />
<br />
{{3.5e Creature<br />
|size=Small |type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Reptilian Subtype|Reptilian]])<br />
|hd=1d8 |hp=4<br />
|init=+1<br />
|speed=30 ft<br />
|ac=13 (+1 size, +2 dex) |touch=13 |flat=11<br />
|bab=+1 |grapple=-4<br />
|at=[[SRD:Spear|Spear]] +1 melee (1d6–1/x3) or [[SRD:Sling|sling]] +3 ranged (1d3) or [[SRD:Shortbow|shortbow]] +2 ranged (1d4)<br />
|full_at=[[SRD:Spear|Spear]] +1 melee (1d6–1/x3) or [[SRD:Sling|sling]] +3 ranged (1d3) or [[SRD:Shortbow|shortbow]] +2 ranged (1d4)<br />
|space=5 ft |reach=5 ft<br />
|sa=-<br />
|sq=[[Darkvision]] 30 ft.<br />
|fort=+2 |ref=+1 |will=-1<br />
|str=10| dex=12| con=10| int=10| wis=9 | cha=8<br />
|skills=[[SRD:Hide Skill|Hide]] +3, [[SRD:Listen Skill|Listen]] +2, [[SRD:Move Silently Skill|Move Silently]] +2, [[SRD:Profession Skill|Profession]] (miner) +2, [[SRD:Profession Skill|Profession]] (farmer) +2 [[SRD:Search Skill|Search]] +2, [[SRD:Spot Skill|Spot]] +2<br />
|feats=[[SRD:Alertness|Alertness]]<br />
|env=Temperate Plains<br />
|org=Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband (10–24), tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level)<br />
|cr=1/4<br />
|treas=Standard<br />
|align=Usually [[Neutral]]<br />
|adv=By [[SRD:Classes|character class]]<br />
|la=+0<br />
}}<br />
{{ImageNeeded}}<br />
<br />
While most Kobolds live in caves, a few have migrated to the surface, mostly settling on flat, fertile plains. Once there, they faced a totally different environment. New foods, new threats, new predators, and new enemies. Older traditions were challenged, and the same traits that made the Kobolds so adaptable to life underground have sometimes been less than useful above ground. Fortunately for them, the Kobolds are nothing if not adaptable. This adaptability, coupled with their high rate of multiplication has ensured rapid evolution, both cultural and biological. Although still technically the same species as their cave-dwelling cousins, these surface Kobolds are now as well adapted for life above ground as they are below it.<br />
<br />
Among the changes to the Kobolds living on the surface are a greater tolerance for sunlight, slightly greater strength and less dexterity, and while they still have good mining skills, farming has become their most important activity. Their diet has become richer in protein and calories, so Surface Kobolds tend to grow larger than normal ones. Instead of warrens or tunnels, these Kobolds live in villages made of wood, mud, sod, or whatever material they can find on the surface, typically built in a circle surrounding the chief's hut, a water source, or a shrine. More developed settlements have a crude wooden wall surrounding them, although very few surface kobold settlements have more than a few hundred inhabitants at most. They rarely use coinage among each other, preferring to barter. Wealth is generally measured in crops and livestock, a major change from the gold and silver mines of their predecessors. <br />
<br />
Perhaps the largest change to their nature is their psychology. In order to survive, these Kobolds have had to get along better with creatures native to the surface of the world. They cannot claim they are defending lands that were theirs since time immemorial, and they know that their survival depends on their ability to make alliances, come to peaceful arrangements, and to trade for what they cannot make themselves. Nevertheless, it would be a mistake to call them friendly. Their more peaceful nature is a pragmatic adaptation, nothing more. If given the chance to attack a weakened enemy, or if they have to raid another settlement for a needed resource, they would not hesitate to do so. They have since abandoned most of their ancestor's tendencies towards needless violence, due to the greater threat of repercussions on the surface.<br />
<br />
A surface kobold’s scaly skin ranges from dark rusty brown to a rusty black color, although other brown tones have emerged. They have glowing red eyes, although Surface Kobolds have begun to show eyes of yellow, orange, green, and even blue color as well. Their tails are nonprehensile. Surface Kobolds wear different clothing from their cave-dwelling ancestors, favoring brown, earthen colors. Typically, they dress according to their wealth; a poor Surface Kobold might only be clad in a loincloth, while a richer one might have short pants and maybe a vest, while a leader of a tribe may be dressed in fine robes or even a suit of armor. In colder seasons, they wear cloaks and may even wrap their limbs in cloth. A Surface Kobold is 2 to 2-3/4 feet tall and weighs 40 to 50 pounds, being heavier than their ancestors. Surface Kobolds speak Draconic.<br />
<br />
===Combat===<br />
<br />
Surface Kobolds fight with traps and ambushes when the terrain allows for it. Living on wide, open plains has posed severe challenges to the older Kobold way of warfare. Instead of having cave walls and boulders to hide behind, these Kobolds often fight in formation, with spear fighters arranging themselves into a line or a block, usually to keep the enemies away from the missile troops or mages positioned behind them. Casualties are often very high, but they are easily replaced, thanks to their rapid breeding rate. <br />
<br />
<br />
===Surface Kobolds as Characters===<br />
<br />
Surface Kobolds . <br />
<br />
*+2 [[Dexterity]], -4 [[Strength]], -2 [[Constitution]]<br />
*Small humanoid (reptilian): +1 bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks, –4 penalty on [[SRD:Grapple|grapple check]]s, lifting and carrying limits 3/4 those of Medium characters.<br />
*Base land speed is 30 ft.<br />
*+2 racial bonus on move silently, listen, and hide checks.<br />
*Darkvision 30 ft.<br />
*Racial [[SRD:Skills (Creature Statistic)|Skills:]] A surface kobold character has a +2 racial bonus on [[SRD:Profession Skill|Profession]] (farmer), [[SRD:Profession Skill|Profession]] (miner), and [[SRD:Search Skill|Search]] checks.<br />
*Favored class: [[Sorcerer]].<br />
*Level adjustment: +0<br />
<br />
<br />
----<br />
{{3.5e Creatures CR 1/4 Breadcrumb}}<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR1/4]]<br />
[[Category:Humanoid Type]]</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Surface_Kobold_(3.5e_Creature)&diff=647554Surface Kobold (3.5e Creature)2013-12-09T21:48:25Z<p>Noname: </p>
<hr />
<div>==Surface Kobold==<br />
<br />
{{3.5e Creature<br />
|size=Small |type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Reptilian Subtype|Reptilian]])<br />
|hd=1d8 |hp=4<br />
|init=+1<br />
|speed=30 ft<br />
|ac=13 (+1 size, +2 dex) |touch=13 |flat=11<br />
|bab=+1 |grapple=-4<br />
|at=[[SRD:Spear|Spear]] +1 melee (1d6–1/x3) or [[SRD:Sling|sling]] +3 ranged (1d3) or [[SRD:Shortbow|shortbow]] +2 ranged (1d4)<br />
|full_at=[[SRD:Spear|Spear]] +1 melee (1d6–1/x3) or [[SRD:Sling|sling]] +3 ranged (1d3) or [[SRD:Shortbow|shortbow]] +2 ranged (1d4)<br />
|space=5 ft |reach=5 ft<br />
|sa=-<br />
|sq=[[Darkvision]] 30 ft.<br />
|fort=+2 |ref=+1 |will=-1<br />
|str=10| dex=12| con=10| int=10| wis=9 | cha=8<br />
|skills=[[SRD:Hide Skill|Hide]] +3, [[SRD:Listen Skill|Listen]] +2, [[SRD:Move Silently Skill|Move Silently]] +2, [[SRD:Profession Skill|Profession]] (miner) +2, [[SRD:Profession Skill|Profession]] (farmer) +2 [[SRD:Search Skill|Search]] +2, [[SRD:Spot Skill|Spot]] +2<br />
|feats=[[SRD:Alertness|Alertness]]<br />
|env=Temperate Plains<br />
|org=Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband (10–24), tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level)<br />
|cr=1/4<br />
|treas=Standard<br />
|align=Usually [[Neutral]]<br />
|adv=By [[SRD:Classes|character class]]<br />
|la=+0<br />
}}<br />
{{ImageNeeded}}<br />
<br />
While most Kobolds live in caves, a few have migrated to the surface, mostly settling on flat, fertile plains. Once there, they faced a totally different environment. New foods, new threats, new predators, and new enemies. Older traditions were challenged, and the same traits that made the Kobolds so adaptable to life underground have sometimes been less than useful above ground. Fortunately for them, the Kobolds are nothing if not adaptable. This adaptability, coupled with their high rate of multiplication has ensured rapid evolution, both cultural and biological. Although still technically the same species as their cave-dwelling cousins, these surface Kobolds are now as well adapted for life above ground as they are below it.<br />
<br />
Among the changes to the Kobolds living on the surface are a greater tolerance for sunlight, slightly greater strength and less dexterity, and while they still have good mining skills, farming has become their most important activity. Their diet has become richer in protein and calories, so Surface Kobolds tend to grow larger than normal ones. Instead of warrens or tunnels, these Kobolds live in villages made of wood, sod, or whatever material they can find on the surface, typically built in a circle surrounding the chief's hut, a water source, or a shrine. More developed settlements have a crude wooden wall surrounding them, although very few surface kobold settlements have more than a few hundred inhabitants at most. <br />
<br />
Perhaps the largest change to their nature is their psychology. In order to survive, these Kobolds have had to get along better with creatures native to the surface of the world. They cannot claim they are defending lands that were theirs since time immemorial, and they know that their survival depends on their ability to make alliances, come to peaceful arrangements, and to trade for what they cannot make themselves. Nevertheless, it would be a mistake to call them friendly. Their more peaceful nature is a pragmatic adaptation, nothing more. If given the chance to attack a weakened enemy, or if they had to raid another settlement for a needed resource, they would not hesitate to do so. They have since abandoned most of their ancestor's tendencies towards needless violence, due to the greater threat of repercussions on the surface.<br />
<br />
A kobold’s scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes, although Surface Kobolds have begun to show eyes of yellow, orange, green, and even blue color as well. Its tail is nonprehensile. Surface Kobolds wear different clothing from their cave-dwelling ancestors, favoring brown, earthen colors. Typically, they dress according to their wealth; a poor Surface Kobold might only be clad in a loincloth, while a richer one might have short pants and maybe a vest, while a leader of a tribe may be dressed in fine robes or even a suit of armor. In colder seasons, they wear cloaks and may even wrap their limbs in cloth. A Surface Kobold is 2 to 2-3/4 feet tall and weighs 40 to 50 pounds, being heavier than their ancestors. Surface Kobolds speak Draconic.<br />
<br />
===Combat===<br />
<br />
Surface Kobolds fight with traps and ambushes when the terrain allows for it. Living on wide, open plains has posed severe challenges to the older Kobold way of warfare. Instead of having cave walls and boulders to hide behind, these Kobolds often fight in formation, with spear fighters arranging themselves into a line or a block, usually to keep the enemies away from the missile troops or mages positioned behind them. Casualties are often very high, but they are easily replaced, thanks to their rapid breeding rate. <br />
<br />
<br />
===Surface Kobolds as Characters===<br />
<br />
Surface Kobolds . <br />
<br />
*+2 [[Dexterity]], -4 [[Strength]], -2 [[Constitution]]<br />
*Small humanoid (reptilian): +1 bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks, –4 penalty on [[SRD:Grapple|grapple check]]s, lifting and carrying limits 3/4 those of Medium characters.<br />
*Base land speed is 30 ft.<br />
*+2 racial bonus on move silently, listen, and hide checks.<br />
*Darkvision 30 ft.<br />
*Racial [[SRD:Skills (Creature Statistic)|Skills:]] A surface kobold character has a +2 racial bonus on [[SRD:Profession Skill|Profession]] (farmer), [[SRD:Profession Skill|Profession]] (miner), and [[SRD:Search Skill|Search]] checks.<br />
*Favored class: [[Sorcerer]].<br />
*Level adjustment: +0<br />
<br />
<br />
----<br />
{{3.5e Creatures CR 1/4 Breadcrumb}}<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR1/4]]<br />
[[Category:Humanoid Type]]</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Surface_Kobold_(3.5e_Creature)&diff=647553Surface Kobold (3.5e Creature)2013-12-09T21:46:58Z<p>Noname: </p>
<hr />
<div>==Surface Kobold==<br />
<br />
{{3.5e Creature<br />
|size=Small |type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Reptilian Subtype|Reptilian]])<br />
|hd=1d8 |hp=4<br />
|init=+1<br />
|speed=30 ft<br />
|ac=13 (+1 size, +2 dex) |touch=13 |flat=11<br />
|bab=+1 |grapple=-4<br />
|at=[[SRD:Spear|Spear]] +1 melee (1d6–1/x3) or [[SRD:Sling|sling]] +3 ranged (1d3) or [[SRD:Shortbow|shortbow]] +2 ranged (1d4)<br />
|full_at=[[SRD:Spear|Spear]] +1 melee (1d6–1/x3) or [[SRD:Sling|sling]] +3 ranged (1d3) or [[SRD:Shortbow|shortbow]] +2 ranged (1d4)<br />
|space=5 ft |reach=5 ft<br />
|sa=-<br />
|sq=[[Darkvision]] 30 ft.<br />
|fort=+2 |ref=+1 |will=-1<br />
|str=10| dex=12| con=10| int=10| wis=9 | cha=8<br />
|skills=[[SRD:Hide Skill|Hide]] +3, [[SRD:Listen Skill|Listen]] +2, [[SRD:Move Silently Skill|Move Silently]] +2, [[SRD:Profession Skill|Profession]] (miner) +2, [[SRD:Profession Skill|Profession]] (farmer) +2 [[SRD:Search Skill|Search]] +2, [[SRD:Spot Skill|Spot]] +2<br />
|feats=[[SRD:Alertness|Alertness]]<br />
|env=Temperate Plains<br />
|org=Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband (10–24), tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level)<br />
|cr=1/4<br />
|treas=Standard<br />
|align=Usually [[Neutral]]<br />
|adv=By [[SRD:Classes|character class]]<br />
|la=+0<br />
}}<br />
{{ImageNeeded}}<br />
<br />
While most Kobolds live in caves, a few have migrated to the surface, mostly settling on flat, fertile plains. Once there, they faced a totally different environment. New foods, new threats, new predators, and new enemies. Older traditions were challenged, and the same traits that made the Kobolds so adaptable to life underground have sometimes been less than useful above ground. Fortunately for them, the Kobolds are nothing if not adaptable. This adaptability, coupled with their high rate of multiplication has ensured rapid evolution, both cultural and biological. Although still technically the same species as their cave-dwelling cousins, these surface Kobolds are now as well adapted for life above ground as they are below it.<br />
<br />
Among the changes to the Kobolds living on the surface are a greater tolerance for sunlight, slightly greater strength and less dexterity, and while they still have good mining skills, farming has become their most important activity. Their diet has become richer in protein and calories, so Surface Kobolds tend to grow larger than normal ones. Instead of warrens or tunnels, these Kobolds live in villages made of wood, sod, or whatever material they can find on the surface, typically built in a circle surrounding the chief's hut, a water source, or a shrine. More developed settlements have a crude wooden wall surrounding them, although very few surface kobold settlements have more than a few hundred inhabitants at most. <br />
<br />
Perhaps the largest change to their nature is their psychology. In order to survive, these Kobolds have had to get along better with creatures native to the surface of the world. They cannot claim they are defending lands that were theirs since time immemorial, and they know that their survival depends on their ability to make alliances, come to peaceful arrangements, and to trade for what they cannot make themselves. Nevertheless, it would be a mistake to call them friendly. Their more peaceful nature is a pragmatic adaptation, nothing more. If given the chance to attack a weakened enemy, or if they had to raid another settlement for a needed resource, they would not hesitate to do so. They have since abandoned most of their ancestor's tendencies towards needless violence, due to the greater threat of repercussions on the surface.<br />
<br />
A kobold’s scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes, although Surface Kobolds have begun to show eyes of yellow, orange, green, and even blue color as well. Its tail is nonprehensile. Surface Kobolds wear different clothing from their cave-dwelling ancestors, favoring brown, earthen colors. Typically, they dress according to their wealth; a poor Surface Kobold might only be clad in a loincloth, while a richer one might have short pants and maybe a vest, while a leader of a tribe may be dressed in fine robes or even a suit of armor. In colder seasons, they wear cloaks and may even wrap their limbs in cloth. A Surface Kobold is 2 to 2-3/4 feet tall and weighs 40 to 50 pounds, being heavier than their ancestors. Surface Kobolds speak Draconic.<br />
<br />
===Combat===<br />
<br />
Surface Kobolds fight with traps and ambushes when the terrain allows for it. Living on wide, open plains has posed severe challenges to the older Kobold way of warfare. Instead of having cave walls and boulders to hide behind, these Kobolds often fight in formation, with spear fighters arranging themselves into a line or a block, usually to keep the enemies away from the missile troops or mages positioned behind them. Casualties are often very high, but they are easily replaced, thanks to their rapid breeding rate. <br />
<br />
<br />
===Surface Kobolds as Characters===<br />
<br />
Surface Kobolds . <br />
<br />
*+2 dexterity, -4 strength, -2 constitution.<br />
*Small humanoid (reptilian): +1 bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks, –4 penalty on [[SRD:Grapple|grapple check]]s, lifting and carrying limits 3/4 those of Medium characters.<br />
*Base land speed is 30 ft.<br />
*+2 racial bonus on move silently, listen, and hide checks.<br />
*Darkvision 30 ft.<br />
*Racial [[SRD:Skills (Creature Statistic)|Skills:]] A surface kobold character has a +2 racial bonus on [[SRD:Profession Skill|Profession]] (farmer), [[SRD:Profession Skill|Profession]] (miner), and [[SRD:Search Skill|Search]] checks.<br />
*Favored class: [[Sorcerer]].<br />
*Level adjustment: +0<br />
<br />
<br />
----<br />
{{3.5e Creatures CR 1/4 Breadcrumb}}<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
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[[Category:Creature]]<br />
[[Category:CR1/4]]<br />
[[Category:Humanoid Type]]</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Surface_Kobold_(3.5e_Creature)&diff=647552Surface Kobold (3.5e Creature)2013-12-09T21:45:38Z<p>Noname: </p>
<hr />
<div>==Surface Kobold==<br />
<br />
{{3.5e Creature<br />
|size=Small |type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Reptilian Subtype|Reptilian]])<br />
|hd=1d8 |hp=4<br />
|init=+1<br />
|speed=30 ft<br />
|ac=13 (+1 size, +2 dex) |touch=13 |flat=11<br />
|bab=+1 |grapple=-5<br />
|at=[[SRD:Spear|Spear]] +1 melee (1d6–1/x3) or [[SRD:Sling|sling]] +3 ranged (1d3) or [[SRD:Shortbow|shortbow]] +2 ranged (1d4)<br />
|full_at=[[SRD:Spear|Spear]] +1 melee (1d6–1/x3) or [[SRD:Sling|sling]] +3 ranged (1d3) or [[SRD:Shortbow|shortbow]] +2 ranged (1d4)<br />
|space=5 ft |reach=5 ft<br />
|sa=-<br />
|sq=[[Darkvision]] 30 ft.<br />
|fort=+2 |ref=+1 |will=-1<br />
|str=10| dex=12| con=10| int=10| wis=9 | cha=8<br />
|skills=[[SRD:Hide Skill|Hide]] +3, [[SRD:Listen Skill|Listen]] +2, [[SRD:Move Silently Skill|Move Silently]] +2, [[SRD:Profession Skill|Profession]] (miner) +2, [[SRD:Profession Skill|Profession]] (farmer) +2 [[SRD:Search Skill|Search]] +2, [[SRD:Spot Skill|Spot]] +2<br />
|feats=[[SRD:Alertness|Alertness]]<br />
|env=Temperate Plains<br />
|org=Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband (10–24), tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level)<br />
|cr=1/4<br />
|treas=Standard<br />
|align=Usually [[Neutral]]<br />
|adv=By [[SRD:Classes|character class]]<br />
|la=+0<br />
}}<br />
{{ImageNeeded}}<br />
<br />
While most Kobolds live in caves, a few have migrated to the surface, mostly settling on flat, fertile plains. Once there, they faced a totally different environment. New foods, new threats, new predators, and new enemies. Older traditions were challenged, and the same traits that made the Kobolds so adaptable to life underground have sometimes been less than useful above ground. Fortunately for them, the Kobolds are nothing if not adaptable. This adaptability, coupled with their high rate of multiplication has ensured rapid evolution, both cultural and biological. Although still technically the same species as their cave-dwelling cousins, these surface Kobolds are now as well adapted for life above ground as they are below it.<br />
<br />
Among the changes to the Kobolds living on the surface are a greater tolerance for sunlight, slightly greater strength and less dexterity, and while they still have good mining skills, farming has become their most important activity. Their diet has become richer in protein and calories, so Surface Kobolds tend to grow larger than normal ones. Instead of warrens or tunnels, these Kobolds live in villages made of wood, sod, or whatever material they can find on the surface, typically built in a circle surrounding the chief's hut, a water source, or a shrine. More developed settlements have a simple wooden wall surrounding them, although very few surface kobold settlements have more than a few hundred inhabitants at most. <br />
<br />
Perhaps the largest change to their nature is their psychology. In order to survive, these Kobolds have had to get along better with creatures native to the surface of the world. They cannot claim they are defending lands that were theirs since time immemorial, and they know that their survival depends on their ability to make alliances, come to peaceful arrangements, and to trade for what they cannot make themselves. Nevertheless, it would be a mistake to call them friendly. Their more peaceful nature is a pragmatic adaptation, nothing more. If given the chance to attack a weakened enemy, or if they had to raid another settlement for a needed resource, they would not hesitate to do so. They have since abandoned most of their ancestor's tendencies towards needless violence, due to the greater threat of repercussions on the surface.<br />
<br />
A kobold’s scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes, although Surface Kobolds have begun to show eyes of yellow, orange, green, and even blue color as well. Its tail is nonprehensile. Surface Kobolds wear different clothing from their cave-dwelling ancestors, favoring brown, earthen colors. Typically, they dress according to their wealth; a poor Surface Kobold might only be clad in a loincloth, while a richer one might have short pants and maybe a vest, while a leader of a tribe may be dressed in fine robes or even a suit of armor. In colder seasons, they wear cloaks and may even wrap their limbs in cloth. A Surface Kobold is 2 to 2-3/4 feet tall and weighs 40 to 50 pounds, being heavier than their ancestors. Surface Kobolds speak Draconic.<br />
<br />
===Combat===<br />
<br />
Surface Kobolds fight with traps and ambushes when the terrain allows for it. Living on wide, open plains has posed severe challenges to the older Kobold way of warfare. Instead of having cave walls and boulders to hide behind, these Kobolds often fight in formation, with spear fighters arranging themselves into a line or a block, usually to keep the enemies away from the missile troops or mages positioned behind them. Casualties are often very high, but they are easily replaced, thanks to their rapid breeding rate. <br />
<br />
<br />
===Surface Kobolds as Characters===<br />
<br />
Surface Kobolds . <br />
<br />
*+2 dexterity, -4 strength, -2 constitution.<br />
*Small humanoid (reptilian): +1 bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks, –4 penalty on [[SRD:Grapple|grapple check]]s, lifting and carrying limits 3/4 those of Medium characters.<br />
*Base land speed is 30 ft.<br />
*+2 racial bonus on move silently, listen, and hide checks.<br />
*Darkvision 30 ft.<br />
*Racial [[SRD:Skills (Creature Statistic)|Skills:]] A surface kobold character has a +2 racial bonus on [[SRD:Profession Skill|Profession]] (farmer), [[SRD:Profession Skill|Profession]] (miner), and [[SRD:Search Skill|Search]] checks.<br />
*Favored class: [[Sorcerer]].<br />
*Level adjustment: +0<br />
<br />
<br />
----<br />
{{3.5e Creatures CR 1/4 Breadcrumb}}<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR1/4]]<br />
[[Category:Humanoid Type]]</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Surface_Kobold_(3.5e_Creature)&diff=647551Surface Kobold (3.5e Creature)2013-12-09T21:44:30Z<p>Noname: Created page with "==Surface Kobold== {{3.5e Creature |size=Small |type=Humanoid (Reptilian) |hd=1d8 |hp=4 |init=+1 |speed=30 ft |ac=13 (+1 size,..."</p>
<hr />
<div>==Surface Kobold==<br />
<br />
{{3.5e Creature<br />
|size=Small |type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Reptilian Subtype|Reptilian]])<br />
|hd=1d8 |hp=4<br />
|init=+1<br />
|speed=30 ft<br />
|ac=13 (+1 size, +2 dex) |touch=13 |flat=11<br />
|bab=+1 |grapple=-5<br />
|at=[[SRD:Spear|Spear]] +1 melee (1d6–1/x3) or [[SRD:Sling|sling]] +3 ranged (1d3) or [[SRD:Shortbow|shortbow]] +2 ranged (1d4)<br />
|full_at=[[SRD:Spear|Spear]] +1 melee (1d6–1/x3) or [[SRD:Sling|sling]] +3 ranged (1d3) or [[SRD:Shortbow|shortbow]] +2 ranged (1d4)<br />
|space=5 ft |reach=5 ft<br />
|sa=-<br />
|sq=[[Darkvision]] 30 ft.<br />
|fort=+2 |ref=+1 |will=-1<br />
|str=10| dex=12| con=10| int=10| wis=9 | cha=8<br />
|skills=[[SRD:Hide Skill|Hide]] +3, [[SRD:Listen Skill|Listen]] +2, [[SRD:Move Silently Skill|Move Silently]] +2, [[SRD:Profession Skill|Profession]] (miner) +2, [SRD:Profession Skill|Profession]] (farmer) +2 [[SRD:Search Skill|Search]] +2, [[SRD:Spot Skill|Spot]] +2<br />
|feats=[[SRD:Alertness|Alertness]]<br />
|env=Temperate Plains<br />
|org=Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband (10–24), tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level)<br />
|cr=1/4<br />
|treas=Standard<br />
|align=Usually [[Neutral]]<br />
|adv=By [[SRD:Classes|character class]]<br />
|la=+0<br />
}}<br />
{{ImageNeeded}}<br />
<br />
While most Kobolds live in caves, a few have migrated to the surface, mostly settling on flat, fertile plains. Once there, they faced a totally different environment. New foods, new threats, new predators, and new enemies. Older traditions were challenged, and the same traits that made the Kobolds so adaptable to life underground have sometimes been less than useful above ground. Fortunately for them, the Kobolds are nothing if not adaptable. This adaptability, coupled with their high rate of multiplication has ensured rapid evolution, both cultural and biological. Although still technically the same species as their cave-dwelling cousins, these surface Kobolds are now as well adapted for life above ground as they are below it.<br />
<br />
Among the changes to the Kobolds living on the surface are a greater tolerance for sunlight, slightly greater strength and less dexterity, and while they still have good mining skills, farming has become their most important activity. Their diet has become richer in protein and calories, so Surface Kobolds tend to grow larger than normal ones. Instead of warrens or tunnels, these Kobolds live in villages made of wood, sod, or whatever material they can find on the surface, typically built in a circle surrounding the chief's hut, a water source, or a shrine. More developed settlements have a simple wooden wall surrounding them, although very few surface kobold settlements have more than a few hundred inhabitants at most. <br />
<br />
Perhaps the largest change to their nature is their psychology. In order to survive, these Kobolds have had to get along better with creatures native to the surface of the world. They cannot claim they are defending lands that were theirs since time immemorial, and they know that their survival depends on their ability to make alliances, come to peaceful arrangements, and to trade for what they cannot make themselves. Nevertheless, it would be a mistake to call them friendly. Their more peaceful nature is a pragmatic adaptation, nothing more. If given the chance to attack a weakened enemy, or if they had to raid another settlement for a needed resource, they would not hesitate to do so. They have since abandoned most of their ancestor's tendencies towards needless violence, due to the greater threat of repercussions on the surface.<br />
<br />
A kobold’s scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes, although Surface Kobolds have begun to show eyes of yellow, orange, green, and even blue color as well. Its tail is nonprehensile. Surface Kobolds wear different clothing from their cave-dwelling ancestors, favoring brown, earthen colors. Typically, they dress according to their wealth; a poor Surface Kobold might only be clad in a loincloth, while a richer one might have short pants and maybe a vest, while a leader of a tribe may be dressed in fine robes or even a suit of armor. In colder seasons, they wear cloaks and may even wrap their limbs in cloth. A Surface Kobold is 2 to 2-3/4 feet tall and weighs 40 to 50 pounds, being heavier than their ancestors. Surface Kobolds speak Draconic.<br />
<br />
===Combat===<br />
<br />
Surface Kobolds fight with traps and ambushes when the terrain allows for it. Living on wide, open plains has posed severe challenges to the older Kobold way of warfare. Instead of having cave walls and boulders to hide behind, these Kobolds often fight in formation, with spear fighters arranging themselves into a line or a block, usually to keep the enemies away from the missile troops or mages positioned behind them. Casualties are often very high, but they are easily replaced, thanks to their rapid breeding rate. <br />
<br />
<br />
===Surface Kobolds as Characters===<br />
<br />
Surface Kobolds . <br />
<br />
*+2 dexterity, -4 strength, -2 constitution.<br />
*Small humanoid (reptilian): +1 bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks, –4 penalty on [[SRD:Grapple|grapple check]]s, lifting and carrying limits 3/4 those of Medium characters.<br />
*Base land speed is 30 ft.<br />
*+2 racial bonus on move silently, listen, and hide checks.<br />
*Darkvision 30 ft.<br />
*Racial [[SRD:Skills (Creature Statistic)|Skills:]] A surface kobold character has a +2 racial bonus on [[SRD:Profession Skill|Profession]] (farmer), [[SRD:Profession Skill|Profession]] (miner), and [[SRD:Search Skill|Search]] checks.<br />
*Favored class: [[Sorcerer]].<br />
*Level adjustment: +0<br />
<br />
<br />
----<br />
{{3.5e Creatures CR 1/4 Breadcrumb}}<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
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[[Category:Creature]]<br />
[[Category:CR1/4]]<br />
[[Category:Humanoid Type]]</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Talk:Massage_(3.5e_Variant_Rule)&diff=645647Talk:Massage (3.5e Variant Rule)2013-11-21T03:58:29Z<p>Noname: </p>
<hr />
<div>== Sexist ==<br />
<br />
Not to open a can of worms, but...<br />
<br />
''Attract Subject: If the party giving the massage is the opposite sex from the one receiving it, a successful check for attract subject will have the effect of an attraction spell.''<br />
<br />
I don't feel only the ''opposite'' sex should fall to this. I mean, come on. It's 2013 for crying out loud.<br />
<br />
: I suppose "preferred sex" might work too. I didn't intend for anyone to read sexism into it, of course. [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 17:11, 30 October 2013 (MDT)<br />
<br />
:: I can edit that, if you insist. Any other suggestions? -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 17:44, 20 November 2013 (MST)<br />
<br />
<br />
Attraction does not equal sex and it does not make you a sexist to naturally default to the social norm of the last hundreds of years. Attraction really does not mean sex though so it would apply to companions, like druids can draw followers or companions that will aid them in their travels. The spell attraction subjects the target to taking additional damage from melee and range attacks, unless you are referring to a different Attraction spell than the one in Oriental Adventures. --[[User:Honorlord|Honorlord]] ([[User talk:Honorlord|talk]]) 20:37, 20 November 2013 (MST)<br />
<br />
: I never intended to offend anyone by limiting attraction to the opposite sex. Yes, I know there are those interested in same-sex behavior, and I am not condemning it here. Again, standards may have changed in the last couple of decades, but 98% of all people would read that as "the opposite sex" when "the preferred" sex is seen. I had intended for that last one to be useful for getting a character to cooperate with another. And I do not know about the Oriental Adventures spell. -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 20:58, 20 November 2013 (MST)</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Talk:Massage_(3.5e_Variant_Rule)&diff=645630Talk:Massage (3.5e Variant Rule)2013-11-21T00:44:50Z<p>Noname: </p>
<hr />
<div>== Sexist ==<br />
<br />
Not to open a can of worms, but...<br />
<br />
''Attract Subject: If the party giving the massage is the opposite sex from the one receiving it, a successful check for attract subject will have the effect of an attraction spell.''<br />
<br />
I don't feel only the ''opposite'' sex should fall to this. I mean, come on. It's 2013 for crying out loud.<br />
<br />
: I suppose "preferred sex" might work too. I didn't intend for anyone to read sexism into it, of course. [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 17:11, 30 October 2013 (MDT)<br />
<br />
:: I can edit that, if you insist. Any other suggestions? -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 17:44, 20 November 2013 (MST)</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Talk:Massage_(3.5e_Variant_Rule)&diff=642321Talk:Massage (3.5e Variant Rule)2013-10-30T23:11:33Z<p>Noname: </p>
<hr />
<div>== Sexist ==<br />
<br />
Not to open a can of worms, but...<br />
<br />
''Attract Subject: If the party giving the massage is the opposite sex from the one receiving it, a successful check for attract subject will have the effect of an attraction spell.''<br />
<br />
I don't feel only the ''opposite'' sex should fall to this. I mean, come on. It's 2013 for crying out loud.<br />
<br />
: I suppose "preferred sex" might work too. I didn't intend for anyone to read sexism into it, of course. [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 17:11, 30 October 2013 (MDT)</div>Nonamehttps://www.dandwiki.com/w/index.php?title=User:Noname&diff=636658User:Noname2013-09-27T09:11:56Z<p>Noname: /* My site */</p>
<hr />
<div>So far, I have made progress on one campaign setting, Paludia.<br />
<br />
Contributions<br />
<br />
*The [[Paludia (DnD Campaign Setting)|Paludia]] setting and most things associated with it.<br />
*[[Venalicium (Wikiworld)|Venalicium]], a component of [[Endhaven (DnD Campaign Setting)|Endhaven]].<br />
* Items: [[Helm of Hades]], [[Ring of Gyges (DnD Equipment)|Ring of Gyges]], [[Orb of Cassia (DnD Equipment)|Orb of Cassia]].<br />
*[[Praemium Terra (DnD Campaign Setting)|Praemium Terra]]<br />
*[[Cassia (DnD Deity)]] (Made into a featured article!)<br />
*Races: [[Higardi (DnD Race)|Higardi]], [[Hork-Bajir (DnD Race)|Hork-Bajir]]<br />
*Creatures: [[Trynnie (3.5e Creature)|Trynnie]], [[Eleionomae (3.5e Creature)|Eleionomae]]<br />
*Classes: [[Sauromancer (3.5e Class)|Sauromancer]]<br />
<br />
<br />
As of May 29th, I am ''gradually'' switching to 4E type formats for new creatures and classes. I shall complete what I started in the format that I began it. When information from 4E becomes available, it shall be put in. This will mean that some of my pages will look like a bizarre mix of editions 3.5 and 4. Over time, 3.5 edition information will be replaced or simply discontinued.<br />
<br />
:Yikes. It has been a while since I was here. I am currently busy with school, a job, and religion... so my postings will be limited for some time. When I ''do'' have time, I will work on my pre-existing material, although this will not likely happen until the summer... --[[User:Noname|Noname]] 21:12, 31 March 2009 (MDT)<br />
<br />
::Yes, it is well into summer, and my postings are still slow/nonexistent... turns out that I have classes, a summer job, and more real-life responsibilities (family, friends, more church stuff), so... I'm not sure when things will pick up... probably not until... winter! I know, that's a long time... --[[User:Noname|Noname]] 23:56, 25 July 2009 (MDT)</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Goblin_Culture_(4e_Other)&diff=584911Goblin Culture (4e Other)2012-08-16T21:27:35Z<p>Noname: /* Military */ finally continuing this!</p>
<hr />
<div>==Introduction==<br />
<br />
===Preface===<br />
<br />
Goblins are a staple creature in D&D. They have been shown in every edition, and appear in more adventures than most other creatures. Used as fodder for low-level characters, these creatures are nevertheless portrayed as cunning, violent, and warlike. This article gives explanation to them according to one of many possible interpretations. <br />
<br />
===Overview===<br />
<br />
Goblins exist on a tribal level. A tribe is a social group that exists outside of or before the development of states. The governmental systems are rudimentary and the rules are usually simple. Goblins typically are led by chiefs, whose tribes occupy a certain territory, but they do not have borders and control land in the same way a state would. Tribes arise out of common bonds of related or united families, which in turn coalesce to form an identity with a common history. This has the potential to make a tribe a very tight-knit social structure, if a very exclusionary one.<br />
<br />
The main disadvantage to a tribal existence is the lack of sophisticated social mechanisms needed to developed advanced technology. The only driver of innovation in goblin tribes is that of survival, rather than creativity, scientific curiosity, or profit motive. Hence, a tribe's customs, weapons, tools, religion, and magic are heavily tied to the environment around them. This, combined with the goblins' small size, makes them a very backward enemy to deal with, and they are rightfully considered targets for less experienced adventurers.<br />
<br />
==Cultural Influences== <br />
<br />
===Biology===<br />
<br />
Of all the forces that can impact or change the behavior of a species, its biology is the prime one among them, for it determines the diet, relative power, need for space, and environmental impact of a species, as well as highly influencing its intelligence. All these things determine what the limits of a culture are, and can shape what the culture is. A purely carnivorous species would not introduce a cult dedicated to vegetarianism, for instance, as doing so would result in its starvation. On the same note, a purely herbivorous species would not develop an enthusiasm for meat. It is similar in goblins; their small size, omnivorous diet, and high multiplication rate play a role in shaping their culture as much as anything else.<br />
<br />
The most powerful aspect of biology which impacts goblin society is their small size. A small size means they are less dominant in their environment than larger creatures in a one-on-one battle. This has created the necessity of fighting in groups, and necessitating the use of stealth, traps, ambushes, and other equalizing factors in a fight. Adventurers who fight goblins ought to know that the traps and tricks used against them were not necessarily devised with the sole purpose of stopping them; they developed for a reason beforehand. Another implication of small size is that each individual goblins uses up fewer resources in a given area; a section of forest which could sustain 100 humans could sustain at least twice as many goblins. This plays into the other factor of biology for goblins... numbers.<br />
<br />
Due to their small size, short lifespan, ability to live off of relatively little, and their high mortality rate, goblins have had to multiply more in order to survive as a species. While the specifics differ from tribe to tribe, goblins generally set up their society in such a way as to maximize the reproductive potential of their females, and to keep the females out of combat unless necessary; females with magical skills or superb combat abilities are not typically barred from combat, although it is a rare tribe that would be foolish enough to risk the beings who are responsible for replenishing their numbers; like all males, goblin males can beget more children over a given period than a female can bear over the same time, so losing male warriors is typically not as painful as losing child-bearing females.<br />
<br />
===Traditions===<br />
<br />
A tradition is a belief or custom taught by one generation to the next. In tribal societies such as those of the goblins, tradition is as binding as a code of laws is to a civilization. With few goblins able to write anything and a literary culture next to nonexistent, goblins have been unable to write down their laws, record precedent, or even keep track of their population in a written census. Thus, they fall back on a set of beliefs and practices which develop organically, that is, they go with what practices work, dump the ones which fail them, and elevate the working practices and beliefs to the level of custom. The problem with this is that over time, traditions can become rigid and inflexible, especially if a tribe is used to a set of circumstances for a very long time. If conditions should suddenly change, the tribe might be unable to adapt to it, dragged down by obsolete customs. <br />
<br />
These traditions vary from tribe to tribe and include, but are not limited to, manhood rituals, fertility rites, holidays, offerings, religious ceremonies, art, music, stories, methods of warfare, food acquisition and preparation, clothing, and cultural taboos. <br />
<br />
===Outside Influences===<br />
<br />
Few cultures exist in complete isolation, and it is all but inevitable that a society will be impacted by other groups, either by trade, religious missions, conquest, or some other form of communication. Some goblin tribes have assimilated aspects of other, more advanced groups, while some have clung stubbornly to old traditions. Generally, the tribes who adopt new technologies are the ones who survive the best, while the ones who shun those technologies specifically because they didn't invent them are less likely to survive and prosper over the long run. Some examples of technology available to other races that goblins have had to import include crossbows, cast iron, plate armor (a great rarity among goblins for sure!), paper and parchment (another great rarity), many garments, and map-making skills. <br />
<br />
In addition to technologies, other cultures can impose their will over goblins by means of enslavement or coercion. Dragons are well-known to do this, and those huge beasts that employ goblins usurp or overtake a position of great power in the tribe, either by placing themselves where the chief would otherwise be, or by establishing himself as a power above the chief. This can lead to worship otherwise reserved for goblins deities being directed towards the dragon or other power that controls the goblins. Adventurers can also influence the development of a goblin culture, especially if the goblins in a certain land have a long history of being preyed upon by adventuring parties. This development can lead to tribes coming up with newer and more fiendish traps, as well as higher-powered magic and more skilled warriors than a tribe normally would have. <br />
<br />
==Socioeconomics== <br />
<br />
===Economy===<br />
<br />
Goblins have only the most rudimentary of economic systems. Barter is the most common means of exchange, with money only being used in areas where goblins have come into contact with more advanced races. Goblins generally produce enough food and clothing for themselves, and they are loathe to trade for more, even if this means they have to eat wild grain and wear rags, they would rather do that than surrender their independence. When trade does occur between goblins and other groups, it tends to be for items that goblins cannot furnish for themselves, such as glass vessels or metal alloys.<br />
<br />
Besides foods, weapons, clothing, and basic tools, goblins also produce religious items, materials needed for making huts, simple utensils (knives and the like), basic jewelry and sometimes, very simple musical instruments. The quantity and quality of such items varies greatly from tribe to tribe, although the main determinant of what gets made is the resources that are available to the tribe at a given time.<br />
<br />
===Politics=== <br />
<br />
As stated earlier, goblin tribes are run by chiefs. The specifics of how this rule is administered varies from tribe to tribe, but it is generally a form of primitive monarchy, with checks or balances on the chief's power being quite rare. When such counterbalance does exist, it is usually in the form of a warrior council or a powerful mage or cleric. Frequently, the chief ''is'' a powerful mage or cleric. <br />
<br />
Since each tribe is its own political unit, goblins have no unified nation-states, no centralized empires, nor feudal kingdoms. The closest thing to a central authority is a "high chief" who may appear to unite a group of tribes when great danger arises. This event is quite rare, as it requires the appearance of a powerful and highly charismatic chief to appear at such a time that the tribes CAN be united, which usually necessitates a threat great enough that the goblin tribes in a certain region come to the conclusion that they must band together or be collectively destroyed by the approaching threat. When a high chief emerges, the first thing he does is to form a horde out of tribal levies, use his new army to eliminate dissent from the ranks, force recalcitrant goblin tribes to join up, and then, once his power is consolidated, use his forces to deal with whatever opponent or threat that the horde was formed to oppose.<br />
<br />
Such a status as "high chief" rarely outlives the first one in a line, as it would take a very capable heir and the continuation of the conditions under which the horde formed in the first place in order to maintain it. Furthermore, most goblin tribes are very independent, and will break often try to break off from the horde if the great leader who formed it had died. <br />
<br />
<br />
==Military==<br />
Goblins generally use their entire adult and adolescent male population to fight. This contrasts greatly with many civilized realms, which often restrict access to weapons to a small class of fighters, such as a standing army, mercenary groups, or feudal retainers loyal to specific lords. In a sense, the goblins use a militia to fight with, as there is generally little distinction between a farmer and a warrior, or someone who works and someone who fights. Female Goblins fight when they have to, but are generally left at home to raise more young; this is not necessarily done out of sexism, but necessity, as Goblins always have to replenish their numbers given their high mortality rates and lack of individual strength relative to most other sentient species. <br />
<br />
===Forces===<br />
<br />
----<br />
{{4e Others Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Other]]</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Massage_(3.5e_Variant_Rule)&diff=583302Massage (3.5e Variant Rule)2012-08-02T03:56:30Z<p>Noname: </p>
<hr />
<div>==== Massage (Dex) ====<br />
<br />
A massage is the manipulation of flesh and muscle by means of rubbing, kneading, caressing, or otherwise comforting the subject receiving the massage. This skill has many uses, which can be used for the benefit of the giver and the recipient. <br />
<br />
'''Requirements:''' Dexterity of at least 14. The subject must be willing to receive a massage. Also, for the skill to work, the subject must be suitably uncovered, depending on the situation. The DM has discretion, but it is obvious that a massage would not work while the subject is covered in a full suit of armor. <br />
<br />
'''Check:''' You can make a massage check for a number of different tasks, described below.<br />
<br />
{| class="{{d20}}"<br />
! Task || DC<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Comfort Subject || 5<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Improve Subject's Attitude || 10<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Put subject to sleep || 20<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Attract Subject|| 20<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
''Comfort Subject'': Removes the penalties of a [[SRD:Inflict Pain|pain]] causing spell or effect.<br />
<br />
''Improve Subject's Attitude'': The subject's attitude will improve by one category, having a similar effect to a [[SRD:Perform Skill|perform]] or [[SRD:Diplomacy Skill|diplomacy]] check. Note that this only can improve a subject's attitude to helpful at most. <br />
<br />
''Put Subject to Sleep'': A successful check will have the effect of a [[SRD:Sleep|sleep]] spell.<br />
<br />
''Attract Subject'': If the party giving the massage is the opposite sex from the one receiving it, a successful check for attract subject will have the effect of an [[SRD:Attraction|attraction]] spell.<br />
<br />
<br />
{{DnD Skills Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Skill]]<br />
[[Category:Variant Rule]]<br />
[[Category:Supplemental Variant Rule]]</div>Nonamehttps://www.dandwiki.com/w/index.php?title=File:Dracon_high_priestess_submit.jpg&diff=582735File:Dracon high priestess submit.jpg2012-07-26T08:03:42Z<p>Noname: The high priestess of a minor temple.
This pic used a polymorphed dragon image as its model, with considerable differences in dress, color, shading, details, and lighting added by me. If this causes copyright issues, it shall be removed.</p>
<hr />
<div>The high priestess of a minor temple. <br />
<br />
This pic used a polymorphed dragon image as its model, with considerable differences in dress, color, shading, details, and lighting added by me. If this causes copyright issues, it shall be removed.</div>Nonamehttps://www.dandwiki.com/w/index.php?title=User_talk:Noname&diff=582186User talk:Noname2012-07-21T02:27:57Z<p>Noname: /* File:Trynnie Male (commission, use this for upload).jpg */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Trynnie_(4e_Race)<br />
|section=Are you still working on this? If so please edit so the delete template can get removed.<br />
|notifier=Green Dragon<br />
|date_time=12:36, 27 October 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Higardi_(DnD_Race)<br />
|section=Genders<br />
|notifier=Green Dragon<br />
|date_time=02:57, 28 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dracon_(4e_Creature)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=04:49, 4 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Andalites_(DnD_Race)<br />
|section=<br />
|notifier=Lord Dhazriel<br />
|date_time=23:48, 28 December 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Creatures<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=08:20, 31 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Legacy_of_Darkness_(DnD_Campaign_Setting)<br />
|section=Suggestions<br />
|notifier=Lord Dhazriel<br />
|date_time=18:37, 20 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Fiendish_Crocodile_(DnD_Creature)<br />
|section=Image<br />
|notifier=Green Dragon<br />
|date_time=23:35, 5 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Paludia_(DnD_Campaign_Setting)<br />
|section=Media<br />
|notifier=Lord Dhazriel<br />
|date_time=20:24, 2 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Games_in_Paludia_(Paludia_Supplement)<br />
|section= Games in Paludia<br />
|notifier=Lord Dhazriel<br />
|date_time=20:27, 29 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Noname<br />
|section=Cassia a Featured Article!<br />
|notifier=Lord Dhazriel<br />
|date_time=15:18, 15 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Template:Featured_Article_Synopsis<br />
|section=Please replace the &quot;Spider Rider&quot; option with yours - write it well! It&#39;s going on the Main Page ;).<br />
|notifier=Green Dragon<br />
|date_time=14:42, 15 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Cassia_(DnD_Deity)<br />
|section=Embedding<br />
|notifier=Lord Dhazriel<br />
|date_time=15:28, 4 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Cassia_(DnD_Deity)<br />
|section=Embedding<br />
|notifier=Lord Dhazriel<br />
|date_time=15:04, 4 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Cassia_(DnD_Deity)<br />
|section=Embedding<br />
|notifier=Lord Dhazriel<br />
|date_time=14:43, 4 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Cassia_(DnD_Deity)<br />
|section=Embedding<br />
|notifier=Lord Dhazriel<br />
|date_time=14:37, 4 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Cassia_(DnD_Deity)<br />
|section=Embedding<br />
|notifier=Lord Dhazriel<br />
|date_time=14:28, 4 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Cassia_(DnD_Deity)<br />
|section=Amazon<br />
|notifier=Lord Dhazriel<br />
|date_time=13:58, 4 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Classes<br />
|section=New Infobox for Base Classes<br />
|notifier=Sledged<br />
|date_time=16:49, 22 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Runaway_Bride_(DnD_Quest)<br />
|section=Quality<br />
|notifier=Ramses IV<br />
|date_time=18:28, 2 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Sauromancer_(3.5e_Class)<br />
|section=This needs a description in Template:x0<br />
|notifier=Green Dragon<br />
|date_time=12:24, 1 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Deities_of_Paludia_(Paludia_supplement)<br />
|section=Origins<br />
|notifier=Green Dragon<br />
|date_time=16:45, 23 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Requests_for_Adminship/Pz.Az.04Maus<br />
|section=<br />
|notifier=Blue Dragon<br />
|date_time=20:29, 5 June 2007 (MDT)<br />
}}<br />
}}<br />
<br />
<br />
<br />
==Welcome to D&D Wiki== <br />
<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki! Thank you for your contributions. I hope you like D&D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&D Wiki through talk pages please sign your name using four tildes <nowiki>(~~~~)</nowiki>; this will automatically produce your name and the date. Also, if you want to help D&D Wiki but just don't know how [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new drop me a note] and I'll see what I can do. However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&D. I hope you enjoy editing here and being a D&D Wikian! If you need help ask me on my talk page, or just right here. Again, welcome! --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)<br />
<br />
==Why is Paludia setting popular?==<br />
I would like to know what am I doing right. I hope that I can use the good elements in the design of the CS in other ones later on [[User:Noname|Noname]] 14:11, 16 February 2008 (MST)<br />
<br />
== Cassia a Featured Article! ==<br />
<br />
Congratulation! You did a good job, hope i have a featured article too someday ''':)''' --[[User:Lord Dhazriel|Lord Dhazriel]] 15:18, 15 April 2008 (MDT)<br />
<br />
== Statted out? ==<br />
<br />
Can you stat out cassia with her ability scores and such? {{Unsigned|75.14.222.8|03:17, 7 July 2008 (MDT)}}<br />
<br />
:I'm leaving that up to the DMs, who know their campaign better, and can thus fit her into their game without difficulty. They are also better suited to do this because of the recent change to 4e. [[User:Noname|Noname]] 16:31, 7 July 2008 (MDT)<br />
<br />
::Something that may interest you is [[Talk:Cassia (DnD Deity)#Finished|this]]. --[[User:Green Dragon|Green Dragon]] 17:42, 7 July 2008 (MDT)<br />
<br />
== Question ==<br />
<br />
I saw [[A Four-Race Kingdom (DnD Other)]] and I wondered if you wanted to help with the [[Five Factions (DnD Campaign Setting)]]. It is a 5 faction kingdom. They are all warring and if you wanted you could take one faction and build it or you could.. do.. whatever. :) --[[User:Sabre070|Sabre070]] 04:03, 5 December 2008 (MST)<br />
<br />
: Thanks for the offer, but I don't have a lot of time to devote to this wiki at the moment, as my finals are coming up and I have some college projects which need to be done. That said, if I have a bit of spare time, I might be able to help you out with the Alliance section. [[User:Noname|Noname]] 14:49, 5 December 2008 (MST)<br />
<br />
== Will be able to return to making more content ==<br />
<br />
Soon, I will be on Christmas break, and will have more time to work on my content on this wiki. A lot of half-done items should be completed as a result. [[User:Noname|Noname]] 17:15, 8 December 2008 (MST)<br />
<br />
== [[:File:Trynnie Male (commission, use this for upload).jpg]] ==<br />
<br />
Hi Noname, I just would like to clarify, did you get Titanosaur's permission to use this image? The [http://titanosaur.deviantart.com/gallery/#/d574re0 source] says it's under copyright. Thanks, [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:20, 18 July 2012 (MDT)<br />
<br />
:Yes. I was given explicit permission to use it, and he even told me how to credit him for it. -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 00:12, 19 July 2012 (MDT)<br />
::Thanks. I see you have a name now! :) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:28, 19 July 2012 (MDT)<br />
<br />
:::lol. No. I got his permission for it. I'm not "TITANOSAUR." -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 20:27, 20 July 2012 (MDT)</div>Nonamehttps://www.dandwiki.com/w/index.php?title=User_talk:Noname&diff=581954User talk:Noname2012-07-19T06:12:10Z<p>Noname: /* File:Trynnie Male (commission, use this for upload).jpg */</p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Trynnie_(4e_Race)<br />
|section=Are you still working on this? If so please edit so the delete template can get removed.<br />
|notifier=Green Dragon<br />
|date_time=12:36, 27 October 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Higardi_(DnD_Race)<br />
|section=Genders<br />
|notifier=Green Dragon<br />
|date_time=02:57, 28 March 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dracon_(4e_Creature)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=04:49, 4 January 2009 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Andalites_(DnD_Race)<br />
|section=<br />
|notifier=Lord Dhazriel<br />
|date_time=23:48, 28 December 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_User_Creatures<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=08:20, 31 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Legacy_of_Darkness_(DnD_Campaign_Setting)<br />
|section=Suggestions<br />
|notifier=Lord Dhazriel<br />
|date_time=18:37, 20 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Fiendish_Crocodile_(DnD_Creature)<br />
|section=Image<br />
|notifier=Green Dragon<br />
|date_time=23:35, 5 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Paludia_(DnD_Campaign_Setting)<br />
|section=Media<br />
|notifier=Lord Dhazriel<br />
|date_time=20:24, 2 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Games_in_Paludia_(Paludia_Supplement)<br />
|section= Games in Paludia<br />
|notifier=Lord Dhazriel<br />
|date_time=20:27, 29 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Noname<br />
|section=Cassia a Featured Article!<br />
|notifier=Lord Dhazriel<br />
|date_time=15:18, 15 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Template:Featured_Article_Synopsis<br />
|section=Please replace the &quot;Spider Rider&quot; option with yours - write it well! It&#39;s going on the Main Page ;).<br />
|notifier=Green Dragon<br />
|date_time=14:42, 15 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Cassia_(DnD_Deity)<br />
|section=Embedding<br />
|notifier=Lord Dhazriel<br />
|date_time=15:28, 4 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Cassia_(DnD_Deity)<br />
|section=Embedding<br />
|notifier=Lord Dhazriel<br />
|date_time=15:04, 4 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Cassia_(DnD_Deity)<br />
|section=Embedding<br />
|notifier=Lord Dhazriel<br />
|date_time=14:43, 4 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Cassia_(DnD_Deity)<br />
|section=Embedding<br />
|notifier=Lord Dhazriel<br />
|date_time=14:37, 4 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Cassia_(DnD_Deity)<br />
|section=Embedding<br />
|notifier=Lord Dhazriel<br />
|date_time=14:28, 4 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Cassia_(DnD_Deity)<br />
|section=Amazon<br />
|notifier=Lord Dhazriel<br />
|date_time=13:58, 4 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Classes<br />
|section=New Infobox for Base Classes<br />
|notifier=Sledged<br />
|date_time=16:49, 22 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Runaway_Bride_(DnD_Quest)<br />
|section=Quality<br />
|notifier=Ramses IV<br />
|date_time=18:28, 2 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Sauromancer_(3.5e_Class)<br />
|section=This needs a description in Template:x0<br />
|notifier=Green Dragon<br />
|date_time=12:24, 1 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Deities_of_Paludia_(Paludia_supplement)<br />
|section=Origins<br />
|notifier=Green Dragon<br />
|date_time=16:45, 23 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Requests_for_Adminship/Pz.Az.04Maus<br />
|section=<br />
|notifier=Blue Dragon<br />
|date_time=20:29, 5 June 2007 (MDT)<br />
}}<br />
}}<br />
<br />
<br />
<br />
==Welcome to D&D Wiki== <br />
<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki! Thank you for your contributions. I hope you like D&D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&D Wiki through talk pages please sign your name using four tildes <nowiki>(~~~~)</nowiki>; this will automatically produce your name and the date. Also, if you want to help D&D Wiki but just don't know how [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new drop me a note] and I'll see what I can do. However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&D. I hope you enjoy editing here and being a D&D Wikian! If you need help ask me on my talk page, or just right here. Again, welcome! --[[User:Green Dragon|Green Dragon]] 11:34, 5 June 2007 (MDT)<br />
<br />
==Why is Paludia setting popular?==<br />
I would like to know what am I doing right. I hope that I can use the good elements in the design of the CS in other ones later on [[User:Noname|Noname]] 14:11, 16 February 2008 (MST)<br />
<br />
== Cassia a Featured Article! ==<br />
<br />
Congratulation! You did a good job, hope i have a featured article too someday ''':)''' --[[User:Lord Dhazriel|Lord Dhazriel]] 15:18, 15 April 2008 (MDT)<br />
<br />
== Statted out? ==<br />
<br />
Can you stat out cassia with her ability scores and such? {{Unsigned|75.14.222.8|03:17, 7 July 2008 (MDT)}}<br />
<br />
:I'm leaving that up to the DMs, who know their campaign better, and can thus fit her into their game without difficulty. They are also better suited to do this because of the recent change to 4e. [[User:Noname|Noname]] 16:31, 7 July 2008 (MDT)<br />
<br />
::Something that may interest you is [[Talk:Cassia (DnD Deity)#Finished|this]]. --[[User:Green Dragon|Green Dragon]] 17:42, 7 July 2008 (MDT)<br />
<br />
== Question ==<br />
<br />
I saw [[A Four-Race Kingdom (DnD Other)]] and I wondered if you wanted to help with the [[Five Factions (DnD Campaign Setting)]]. It is a 5 faction kingdom. They are all warring and if you wanted you could take one faction and build it or you could.. do.. whatever. :) --[[User:Sabre070|Sabre070]] 04:03, 5 December 2008 (MST)<br />
<br />
: Thanks for the offer, but I don't have a lot of time to devote to this wiki at the moment, as my finals are coming up and I have some college projects which need to be done. That said, if I have a bit of spare time, I might be able to help you out with the Alliance section. [[User:Noname|Noname]] 14:49, 5 December 2008 (MST)<br />
<br />
== Will be able to return to making more content ==<br />
<br />
Soon, I will be on Christmas break, and will have more time to work on my content on this wiki. A lot of half-done items should be completed as a result. [[User:Noname|Noname]] 17:15, 8 December 2008 (MST)<br />
<br />
== [[:File:Trynnie Male (commission, use this for upload).jpg]] ==<br />
<br />
Hi Noname, I just would like to clarify, did you get Titanosaur's permission to use this image? The [http://titanosaur.deviantart.com/gallery/#/d574re0 source] says it's under copyright. Thanks, [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:20, 18 July 2012 (MDT)<br />
<br />
:Yes. I was given explicit permission to use it, and he even told me how to credit him for it. -- [[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 00:12, 19 July 2012 (MDT)</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Trynnie_(4e_Race)&diff=581155Trynnie (4e Race)2012-07-12T21:27:51Z<p>Noname: </p>
<hr />
<div>==Trynnies==<br />
<br />
'''''Small, rodent-like humanoids who live in the forest, the Trynnies have a city in a series of giant trees, and are known for being excellent hunters and alchemists. They are known for their penchant for petty theft as well as their fascination for bright, shiny objects. Led by a chief and guided by a great shaman, the Trynnies await the day in which nature will destroy evil and leave them to inherit the world.'''''<br />
<br />
[[Image:Trynnie Male (commission, use this for upload).jpg|thumb|A Trynnie male.]]<br />
<br />
{{4e Racial Traits<br />
|height=4'0" - 4'5" <br />
|weight=65 - 80 lbs<br />
|abilities=+2 Dexterity, +2 Wisdom <br />
|size=Small<br />
|speed=5<br />
|vision=Normal<br />
|languages=Common<br />
|skills=+2 Nature, +2 Thievery<br />
|trait1=Group Naturalism<br />
|description1=You grant Non-Trynnie allies within 5 squares of you +1 racial bonus to Nature checks.<br />
|trait2=Retreating Recovery<br />
|description2=When you take a second wind action you can shift 3 squares.<br />
|trait3=Chosen Ones<br />
|description3=At 1st level, you choose a 1st level at-will attack power with the Primal keyword, from a class different to yours. You can use that power as an encounter power.<br />
}}<br />
<br />
<br />
The Trynnie race has existed in a great forest since time beyond memory. Long content to be hunters and to live in relative peace and worship nature deities without interference from the outside world, the encroachment of outside races has shattered the old ways of life. While most Trynnies still live in the woods, they now live in perpetual fear of invasion from the outside, and have constructed a city, Trynton, in the great trees<br />
<br />
Play a Trynnie if you want...<br />
* To have extra agility. <br />
* To be part of a race that worships nature.<br />
* To be a member of a race that favors the ranger, rogue or shaman classes.<br />
<br />
===Physical Qualities===<br />
<br />
Trynnies are bipedal, white-furred rodents with large eyes and good balance. They have three toes per foot and four fingers per hand. While they have weak muscles and little durability, the Trynnie race has an excellent sense of smell. <br />
<br />
===Playing a Trynnie===<br />
<br />
Trynnies are an unusual sort of race. On one hand, they are sneaky little creatures with a penchant for thievery and skill at hunting, and on the other, they are generally considered to be good creatures who value life and will generally only fight in self-defense. While they are considered to be chaotic, they are usually good at heart. While the Trynnies lack a sizable set of moral principles or respect for private property, they do have a belief in kind of goodness which is often difficult for outsiders to grasp.<br />
<br />
The center of the Trynnies' world is nature. As they have worshiped nature spirits from the very beginning of their sentient history, the Trynnie have a quiet belief in being the "chosen ones"; that is, the ones who will inherit the Earth when nature finally wipes out fully civilized, sentient races in a flood, destroys all unnatural creations, and restores the world to a pristine shape. At that time, all will be set right, the dead will be returned to life, and all that the Trynnie have lost will be returned to them. This belief results in a sort of strange respect for the natural law, but still leaves the Trynnie as chaotic due to the fact that it is very vague, open, permissible law which makes few moral judgments outside of basic actions with respect to nature, life, and biological behaviors. <br />
<br />
As a consequence, the Trynnie beleive that human-created positive law is really not worth following if one can escape from the consequences of breaking it. While certain behaviors such as murder or torture are unnatural and thus immoral in the eyes of the Trynnie, acts like petty theft and trespassing are not considered wrong; the idea is that all land and matter inevitably belongs to nature and thus, should be held in common. The Trynnie ''do'' have some very limited property rights, but these rights only extend in as far as one is currently ''using'' an item; a Trynnie may want to keep his spear while in the service, but when he no longer needs to use it, he won't complain if it is taken. <br />
<br />
The city of Trynton is a fairly large place, and exists in three dimensions, as one has to go up and down as much as one has to go back and forth or left or right. In Trynton, one will encounter wooden structures everywhere, including temples and other religious edifices, various shops, many houses, and narrow bridges. The city has seven boughs; six physical, and one where only one's mind can travel.<br />
<br />
'''Trynnie Characteristics:''' Sneaky, crafty, natural, agile. <br />
<br />
'''Male Names:''' Madras, Gari, Das, Burz, Fuzzfas, Caro, Shantillo. <br />
<br />
'''Female Names:''' Sparkle, Thorn, <br />
<br />
===Trynnie Adventurers===<br />
<br />
'''Madras:''' A Trynnie alchemist and weaponsmith, Madras is perhaps the most "humanized" of all Trynnies. While he still has a Trynnie's mindset, he uses Trynnie and human technology and magic to advance the ends of his people. So far, this has worked out wonderfully, as combining human sophistication with the Trynnies' penchant for nature magic has enabled Madras to make many valuable potions, weapons, and tools. <br />
<br />
'''Sparkle:''' A Trynnie scout sent by the chief to find help when a hostile invasion threatened the most holy part of Trynton, this female has been hired to provide recon services by a powerful military in exchange for the possibility of help for her people. <br />
<br />
'''Amit:''' A Trynnie shaman gone bad, Amit was caught trying to bind dark spirits to his command so that he could overthrow the chief and great shaman. His intent was to bring about the predicted deluge which would flood out all unnatural races and civilizations, and to restore the land to its pristine shape. His means, however, were far too dark, radical, and violent to be tolerated, and he was kicked out of Trynton. Amit has currently bound a dark nature spirit into the body of a gigantic rock golem, and is considered to be a major threat to all he encounters. <br />
<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Natural Origin]]<br />
[[Category:Anthropomorphic]]</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Trynnie_(4e_Race)&diff=581154Trynnie (4e Race)2012-07-12T21:27:26Z<p>Noname: </p>
<hr />
<div>==Trynnies==<br />
<br />
'''''Small, rodent-like humanoids who live in the forest, the Trynnies have a city in a series of giant trees, and are known for being excellent hunters and alchemists. They are known for their penchant for petty theft as well as their fascination for bright, shiny objects. Led by a chief and guided by a great shaman, the Trynnies await the day in which nature will destroy evil and leave them to inherit the world.'''''<br />
<br />
[[Image:Trynnie Male (commission, use this for upload).jpg|A Trynnie male.]]<br />
<br />
{{4e Racial Traits<br />
|height=4'0" - 4'5" <br />
|weight=65 - 80 lbs<br />
|abilities=+2 Dexterity, +2 Wisdom <br />
|size=Small<br />
|speed=5<br />
|vision=Normal<br />
|languages=Common<br />
|skills=+2 Nature, +2 Thievery<br />
|trait1=Group Naturalism<br />
|description1=You grant Non-Trynnie allies within 5 squares of you +1 racial bonus to Nature checks.<br />
|trait2=Retreating Recovery<br />
|description2=When you take a second wind action you can shift 3 squares.<br />
|trait3=Chosen Ones<br />
|description3=At 1st level, you choose a 1st level at-will attack power with the Primal keyword, from a class different to yours. You can use that power as an encounter power.<br />
}}<br />
<br />
<br />
The Trynnie race has existed in a great forest since time beyond memory. Long content to be hunters and to live in relative peace and worship nature deities without interference from the outside world, the encroachment of outside races has shattered the old ways of life. While most Trynnies still live in the woods, they now live in perpetual fear of invasion from the outside, and have constructed a city, Trynton, in the great trees<br />
<br />
Play a Trynnie if you want...<br />
* To have extra agility. <br />
* To be part of a race that worships nature.<br />
* To be a member of a race that favors the ranger, rogue or shaman classes.<br />
<br />
===Physical Qualities===<br />
<br />
Trynnies are bipedal, white-furred rodents with large eyes and good balance. They have three toes per foot and four fingers per hand. While they have weak muscles and little durability, the Trynnie race has an excellent sense of smell. <br />
<br />
===Playing a Trynnie===<br />
<br />
Trynnies are an unusual sort of race. On one hand, they are sneaky little creatures with a penchant for thievery and skill at hunting, and on the other, they are generally considered to be good creatures who value life and will generally only fight in self-defense. While they are considered to be chaotic, they are usually good at heart. While the Trynnies lack a sizable set of moral principles or respect for private property, they do have a belief in kind of goodness which is often difficult for outsiders to grasp.<br />
<br />
The center of the Trynnies' world is nature. As they have worshiped nature spirits from the very beginning of their sentient history, the Trynnie have a quiet belief in being the "chosen ones"; that is, the ones who will inherit the Earth when nature finally wipes out fully civilized, sentient races in a flood, destroys all unnatural creations, and restores the world to a pristine shape. At that time, all will be set right, the dead will be returned to life, and all that the Trynnie have lost will be returned to them. This belief results in a sort of strange respect for the natural law, but still leaves the Trynnie as chaotic due to the fact that it is very vague, open, permissible law which makes few moral judgments outside of basic actions with respect to nature, life, and biological behaviors. <br />
<br />
As a consequence, the Trynnie beleive that human-created positive law is really not worth following if one can escape from the consequences of breaking it. While certain behaviors such as murder or torture are unnatural and thus immoral in the eyes of the Trynnie, acts like petty theft and trespassing are not considered wrong; the idea is that all land and matter inevitably belongs to nature and thus, should be held in common. The Trynnie ''do'' have some very limited property rights, but these rights only extend in as far as one is currently ''using'' an item; a Trynnie may want to keep his spear while in the service, but when he no longer needs to use it, he won't complain if it is taken. <br />
<br />
The city of Trynton is a fairly large place, and exists in three dimensions, as one has to go up and down as much as one has to go back and forth or left or right. In Trynton, one will encounter wooden structures everywhere, including temples and other religious edifices, various shops, many houses, and narrow bridges. The city has seven boughs; six physical, and one where only one's mind can travel.<br />
<br />
'''Trynnie Characteristics:''' Sneaky, crafty, natural, agile. <br />
<br />
'''Male Names:''' Madras, Gari, Das, Burz, Fuzzfas, Caro, Shantillo. <br />
<br />
'''Female Names:''' Sparkle, Thorn, <br />
<br />
===Trynnie Adventurers===<br />
<br />
'''Madras:''' A Trynnie alchemist and weaponsmith, Madras is perhaps the most "humanized" of all Trynnies. While he still has a Trynnie's mindset, he uses Trynnie and human technology and magic to advance the ends of his people. So far, this has worked out wonderfully, as combining human sophistication with the Trynnies' penchant for nature magic has enabled Madras to make many valuable potions, weapons, and tools. <br />
<br />
'''Sparkle:''' A Trynnie scout sent by the chief to find help when a hostile invasion threatened the most holy part of Trynton, this female has been hired to provide recon services by a powerful military in exchange for the possibility of help for her people. <br />
<br />
'''Amit:''' A Trynnie shaman gone bad, Amit was caught trying to bind dark spirits to his command so that he could overthrow the chief and great shaman. His intent was to bring about the predicted deluge which would flood out all unnatural races and civilizations, and to restore the land to its pristine shape. His means, however, were far too dark, radical, and violent to be tolerated, and he was kicked out of Trynton. Amit has currently bound a dark nature spirit into the body of a gigantic rock golem, and is considered to be a major threat to all he encounters. <br />
<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Natural Origin]]<br />
[[Category:Anthropomorphic]]</div>Nonamehttps://www.dandwiki.com/w/index.php?title=File:Trynnie_Male_(commission,_use_this_for_upload).jpg&diff=581150File:Trynnie Male (commission, use this for upload).jpg2012-07-12T21:22:02Z<p>Noname: Fan Intepretation of a Trynnie male. artwork by TITANOSAUR of DeviantArt.com</p>
<hr />
<div>Fan Intepretation of a Trynnie male. artwork by TITANOSAUR of DeviantArt.com</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580814Alicia (3.5e NPC)2012-07-10T08:15:20Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=[[SRD:Agile|Agile]], [[SRD:Acrobatic|Acrobatic]]<br />
|skills= [[Balance]] +3 [[Jump]] +2, [[Listen]] +2, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear and is particularly [[SRD:Agile|agile]]. Additionally, she is very good at climbing trees, and can swing from them well, given her years of practice and she is fairly [[SRD:Acrobatic|acrobatic]], and she rarely loses her balance. <br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. Alicia enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town. PCs wanting to gain her confidence can offer her a massage, particularly her feet, back, and shoulders; Alicia is far easier to talk to when she is relaxed. <br />
<br />
'''Character Options'''<br />
<br />
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: <br />
<br />
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]<br />
<br />
<br />
<br />
<br />
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.<br />
<br />
<br />
[[Image:Fire mage woman.jpg|thumb|left|Alicia, with her sorcerous powers awakened.]]<br />
<br />
<br />
<br />
<br />
<br />
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers. <br />
<br />
[[Image:Ice mage woman.jpg|thumb|Alicia, after years of learning how to use magic.]]<br />
<br />
<br />
<br />
<br />
Ice Witch: After a day spent in town, Alicia comes home to discover that her father is seeing a strange man in a light blue cloak. This man is a wizard, and after some explaining, her father turns out to be a wizard as well, fully aware that the order he is a part of demanded that he replace himself with his offspring upon his retirement. Since Alicia is clearly of age, she is given the option to study magic. Thinking that it is a short and easy process, she accepts, only to learn that it will take years of study and commitment. She considers giving up, but sticks with her studies after learning that she can create ice with ease, and that she has a talent for casting certain cryogenic spells. In time, she casts spells on herself so that she can be adapted to the cold, even without heavy clothes, although her appearance is somewhat changed. <br />
<br />
[[Image:Demon woman.jpg|thumb|left|Alicia, her demonic powers awakened.]]<br />
<br />
<br />
<br />
Demonness: One night, Alicia woke to hear the sound of fighting coming from her father's room. When she got there, she was shocked to find a purple-skinned Demoness with a bloody sword in her hand, and her father lying dead on the ground. The demoness introduced herself as her mother, even though her form was so twisted, Alicia could not recognize her. The demoness explained that she was a pawn in a great plan to bring a great evil to the world, and that the time to play her part had come. The demoness cast a spell, and Alicia's form mutated into the demoness's likeness. Now, what will become of her? Will Alicia play the part that she was allegedly born to play, or will she find a way to resist? <br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580812Alicia (3.5e NPC)2012-07-10T08:07:20Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=[[SRD:Agile|Agile]], [[SRD:Acrobatic|Acrobatic]]<br />
|skills= [[Balance]] +3 [[Jump]] +2, [[Listen]] +2, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear and is particularly [[SRD:Agile|agile]]. Additionally, she is very good at climbing trees, and can swing from them well, given her years of practice and she is fairly [[SRD:Acrobatic|acrobatic]], and she rarely loses her balance. <br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. Alicia enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town. <br />
<br />
'''Character Options'''<br />
<br />
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: <br />
<br />
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]<br />
<br />
<br />
<br />
<br />
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.<br />
<br />
<br />
[[Image:Fire mage woman.jpg|thumb|left|Alicia, with her sorcerous powers awakened.]]<br />
<br />
<br />
<br />
<br />
<br />
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers. <br />
<br />
[[Image:Ice mage woman.jpg|thumb|Alicia, after years of learning how to use magic.]]<br />
<br />
<br />
<br />
<br />
Ice Witch: After a day spent in town, Alicia comes home to discover that her father is seeing a strange man in a light blue cloak. This man is a wizard, and after some explaining, her father turns out to be a wizard as well, fully aware that the order he is a part of demanded that he replace himself with his offspring upon his retirement. Since Alicia is clearly of age, she is given the option to study magic. Thinking that it is a short and easy process, she accepts, only to learn that it will take years of study and commitment. She considers giving up, but sticks with her studies after learning that she can create ice with ease, and that she has a talent for casting certain cryogenic spells. In time, she casts spells on herself so that she can be adapted to the cold, even without heavy clothes, although her appearance is somewhat changed. <br />
<br />
[[Image:Demon woman.jpg|thumb|left|Alicia, her demonic powers awakened.]]<br />
<br />
<br />
<br />
Demonness: One night, Alicia woke to hear the sound of fighting coming from her father's room. When she got there, she was shocked to find a purple-skinned Demoness with a bloody sword in her hand, and her father lying dead on the ground. The demoness introduced herself as her mother, even though her form was so twisted, Alicia could not recognize her. The demoness explained that she was a pawn in a great plan to bring a great evil to the world, and that the time to play her part had come. Casting a spell, Alicia's form mutated into the demoness's likeness. Now, what will become of her? Will Alicia play the part that she was allegedly born to play, or will she find a way to resist? <br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580811Alicia (3.5e NPC)2012-07-10T08:05:48Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=[[SRD:Agile|Agile]], [[SRD:Acrobatic|Acrobatic]]<br />
|skills= [[Balance]] +3 [[Jump]] +2, [[Listen]] +2, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].<br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. Alicia enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town. <br />
<br />
'''Character Options'''<br />
<br />
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: <br />
<br />
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]<br />
<br />
<br />
<br />
<br />
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.<br />
<br />
<br />
[[Image:Fire mage woman.jpg|thumb|left|Alicia, with her sorcerous powers awakened.]]<br />
<br />
<br />
<br />
<br />
<br />
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers. <br />
<br />
[[Image:Ice mage woman.jpg|thumb|Alicia, after years of learning how to use magic.]]<br />
<br />
<br />
<br />
<br />
Ice Witch: After a day spent in town, Alicia comes home to discover that her father is seeing a strange man in a light blue cloak. This man is a wizard, and after some explaining, her father turns out to be a wizard as well, fully aware that the order he is a part of demanded that he replace himself with his offspring upon his retirement. Since Alicia is clearly of age, she is given the option to study magic. Thinking that it is a short and easy process, she accepts, only to learn that it will take years of study and commitment. She considers giving up, but sticks with her studies after learning that she can create ice with ease, and that she has a talent for casting certain cryogenic spells. In time, she casts spells on herself so that she can be adapted to the cold, even without heavy clothes, although her appearance is somewhat changed. <br />
<br />
[[Image:Demon woman.jpg|thumb|left|Alicia, her demonic powers awakened.]]<br />
<br />
<br />
<br />
Demonness: One night, Alicia woke to hear the sound of fighting coming from her father's room. When she got there, she was shocked to find a purple-skinned Demoness with a bloody sword in her hand, and her father lying dead on the ground. The demoness introduced herself as her mother, even though her form was so twisted, Alicia could not recognize her. The demoness explained that she was a pawn in a great plan to bring a great evil to the world, and that the time to play her part had come. Casting a spell, Alicia's form mutated into the demoness's likeness. Now, what will become of her? Will Alicia play the part that she was allegedly born to play, or will she find a way to resist? <br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580809Alicia (3.5e NPC)2012-07-10T08:02:48Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=[[SRD:Agile|Agile]]<br />
|skills= [[Balance]] +3 [[Jump]] +2, [[Listen]] +2, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].<br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. Alicia enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town. <br />
<br />
'''Character Options'''<br />
<br />
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: <br />
<br />
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]<br />
<br />
<br />
<br />
<br />
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.<br />
<br />
<br />
[[Image:Fire mage woman.jpg|thumb|left|Alicia, with her sorcerous powers awakened.]]<br />
<br />
<br />
<br />
<br />
<br />
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers. <br />
<br />
[[Image:Ice mage woman.jpg|thumb|Alicia, after years of learning how to use magic.]]<br />
<br />
<br />
<br />
<br />
Ice Witch: After a day spent in town, Alicia comes home to discover that her father is seeing a strange man in a light blue cloak. This man is a wizard, and after some explaining, her father turns out to be a wizard as well, fully aware that the order he is a part of demanded that he replace himself with his offspring upon his retirement. Since Alicia is clearly of age, she is given the option to study magic. Thinking that it is a short and easy process, she accepts, only to learn that it will take years of study and commitment. She considers giving up, but sticks with her studies after learning that she can create ice with ease, and that she has a talent for casting certain cryogenic spells. In time, she casts spells on herself so that she can be adapted to the cold, even without heavy clothes, although her appearance is somewhat changed. <br />
<br />
[[Image:Demon woman.jpg|thumb|left|Alicia, her demonic powers awakened.]]<br />
<br />
<br />
<br />
Demonness: One night, Alicia woke to hear the sound of fighting coming from her father's room. When she got there, she was shocked to find a purple-skinned Demoness with a bloody sword in her hand, and her father lying dead on the ground. The demoness introduced herself as her mother, even though her form was so twisted, Alicia could not recognize her. The demoness explained that she was a pawn in a great plan to bring a great evil to the world, and that the time to play her part had come. Casting a spell, Alicia's form mutated into the demoness's likeness. Now, what will become of her? Will Alicia play the part that she was allegedly born to play, or will she find a way to resist? <br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Nonamehttps://www.dandwiki.com/w/index.php?title=Talk:Alicia_(3.5e_NPC)&diff=580807Talk:Alicia (3.5e NPC)2012-07-10T07:54:54Z<p>Noname: Created page with "== Character Stats== Am I missing anything important? --~~~~"</p>
<hr />
<div>== Character Stats==<br />
<br />
Am I missing anything important? --[[User:Noname|Aristocles]] ([[User talk:Noname|talk]]) 01:54, 10 July 2012 (MDT)</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580806Alicia (3.5e NPC)2012-07-10T07:49:11Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=[[SRD:Agile|Agile]]<br />
|skills= [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].<br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. Alicia enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town. <br />
<br />
'''Character Options'''<br />
<br />
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: <br />
<br />
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]<br />
<br />
<br />
<br />
<br />
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.<br />
<br />
<br />
[[Image:Fire mage woman.jpg|thumb|left|Alicia, with her sorcerous powers awakened.]]<br />
<br />
<br />
<br />
<br />
<br />
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers. <br />
<br />
[[Image:Ice mage woman.jpg|thumb|Alicia, after years of learning how to use magic.]]<br />
<br />
<br />
<br />
<br />
Ice Witch: After a day spent in town, Alicia comes home to discover that her father is seeing a strange man in a light blue cloak. This man is a wizard, and after some explaining, her father turns out to be a wizard as well, fully aware that the order he is a part of demanded that he replace himself with his offspring upon his retirement. Since Alicia is clearly of age, she is given the option to study magic. Thinking that it is a short and easy process, she accepts, only to learn that it will take years of study and commitment. She considers giving up, but sticks with her studies after learning that she can create ice with ease, and that she has a talent for casting certain cryogenic spells. In time, she casts spells on herself so that she can be adapted to the cold, even without heavy clothes, although her appearance is somewhat changed. <br />
<br />
[[Image:Demon woman.jpg|thumb|left|Alicia, her demonic powers awakened.]]<br />
<br />
<br />
<br />
Demonness: One night, Alicia woke to hear the sound of fighting coming from her father's room. When she got there, she was shocked to find a purple-skinned Demoness with a bloody sword in her hand, and her father lying dead on the ground. The demoness introduced herself as her mother, even though her form was so twisted, Alicia could not recognize her. The demoness explained that she was a pawn in a great plan to bring a great evil to the world, and that the time to play her part had come. Casting a spell, Alicia's form mutated into the demoness's likeness. Now, what will become of her? Will Alicia play the part that she was allegedly born to play, or will she find a way to resist? <br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580805Alicia (3.5e NPC)2012-07-10T07:44:14Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=[[SRD:Agile|Agile]]<br />
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].<br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. <br />
<br />
'''Character Options'''<br />
<br />
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: <br />
<br />
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]<br />
<br />
<br />
<br />
<br />
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.<br />
<br />
<br />
[[Image:Fire mage woman.jpg|thumb|left|Alicia, with her sorcerous powers awakened.]]<br />
<br />
<br />
<br />
<br />
<br />
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers. <br />
<br />
[[Image:Ice mage woman.jpg|thumb|Alicia, after years of learning how to use magic.]]<br />
<br />
<br />
<br />
<br />
Ice Witch: After a day spent in town, Alicia comes home to discover that her father is seeing a strange man in a light blue cloak. This man is a wizard, and after some explaining, her father turns out to be a wizard as well, fully aware that the order he is a part of demanded that he replace himself with his offspring upon his retirement. Since Alicia is clearly of age, she is given the option to study magic. Thinking that it is a short and easy process, she accepts, only to learn that it will take years of study and commitment. She considers giving up, but sticks with her studies after learning that she can create ice with ease, and that she has a talent for casting certain cryogenic spells. In time, she casts spells on herself so that she can be adapted to the cold, even without heavy clothes, although her appearance is somewhat changed. <br />
<br />
[[Image:Demon woman.jpg|thumb|left|Alicia, her demonic powers awakened.]]<br />
<br />
<br />
<br />
Demonness: One night, Alicia woke to hear the sound of fighting coming from her father's room. When she got there, she was shocked to find a purple-skinned Demoness with a bloody sword in her hand, and her father lying dead on the ground. The demoness introduced herself as her mother, even though her form was so twisted, Alicia could not recognize her. The demoness explained that she was a pawn in a great plan to bring a great evil to the world, and that the time to play her part had come. Casting a spell, Alicia's form mutated into the demoness's likeness. Now, what will become of her? Will Alicia play the part that she was allegedly born to play, or will she find a way to resist? <br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580804Alicia (3.5e NPC)2012-07-10T07:39:22Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=[[SRD:Agile|Agile]]<br />
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].<br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. <br />
<br />
'''Character Options'''<br />
<br />
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: <br />
<br />
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]<br />
<br />
<br />
<br />
<br />
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.<br />
<br />
<br />
[[Image:Fire mage woman.jpg|thumb|left|Alicia, with her sorcerous powers awakened.]]<br />
<br />
<br />
<br />
<br />
<br />
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers. <br />
<br />
[[Image:Ice mage woman.jpg|thumb|Alicia, after years of learning how to use magic.]]<br />
<br />
<br />
<br />
<br />
Ice Witch: After a day spent in town, Alicia comes home to discover that her father is seeing a strange man in a light blue cloak. This man is a wizard, and after some explaining, her father turns out to be a wizard as well, fully aware that the order he is a part of demanded that he replace himself with his offspring upon his retirement. Since Alicia is clearly of age, she is given the option to study magic. Thinking that it is a short and easy process, she accepts, only to learn that it will take years of study and commitment. She considers giving up, but sticks with her studies after learning that she can create ice with ease, and that she has a talent for casting certain cryogenic spells. In time, she casts spells on herself so that she can be adapted to the cold, even without heavy clothes, although her appearance is somewhat changed. <br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580803Alicia (3.5e NPC)2012-07-10T07:38:10Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=[[SRD:Agile|Agile]]<br />
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].<br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. <br />
<br />
'''Character Options'''<br />
<br />
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: <br />
<br />
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]<br />
<br />
<br />
<br />
<br />
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.<br />
<br />
<br />
[[Image:Fire mage woman.jpg|thumb|Alicia, with her sorcerous powers awakened.]]<br />
<br />
<br />
<br />
<br />
<br />
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers. <br />
<br />
[[Image:Ice mage woman.jpg|thumb|Alicia, after years of learning how to use magic.]]<br />
<br />
<br />
<br />
<br />
Ice Witch: After a day spent in town, Alicia comes home to discover that her father is seeing a strange man in a light blue cloak. This man is a wizard, and after some explaining, her father turns out to be a wizard as well, fully aware that the order he is a part of demanded that he replace himself with his offspring upon his retirement. Since Alicia is clearly of age, she is given the option to study magic. Thinking that it is a short and easy process, she accepts, only to learn that it will take years of study and commitment. She considers giving up, but sticks with her studies after learning that she can create ice with ease, and that she has a talent for casting certain cryogenic spells. In time, she casts spells on herself so that she can be adapted to the cold, even without heavy clothes, although her appearance is somewhat changed. <br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580801Alicia (3.5e NPC)2012-07-10T07:32:11Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=[[SRD:Agile|Agile]]<br />
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].<br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. <br />
<br />
'''Character Options'''<br />
<br />
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: <br />
<br />
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]<br />
<br />
<br />
<br />
<br />
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.<br />
<br />
<br />
[[Image:Fire mage woman.jpg|thumb|Alicia, with her sorcerous powers awakened.]]<br />
<br />
<br />
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers. <br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580800Alicia (3.5e NPC)2012-07-10T07:31:43Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=[[SRD:Agile|Agile]]<br />
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].<br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. <br />
<br />
'''Character Options'''<br />
<br />
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: <br />
<br />
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]<br />
<br />
<br />
<br />
<br />
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.<br />
<br />
<br />
[[Image:Fire Mage Woman.jpg|thumb|Alicia, with her sorcerous powers awakened.]]<br />
<br />
<br />
Fire Sorceress: During one of her frequent bouts of lovemaking, Alicia discovered that she was emitting flames from her body, much to the painful (but non-lethal) shock of her lover. After seeing to his mild burns, Alicia learned that she had sorcerous blood in her veins, and her powers manifested, albeit later in life than many sorceresses. Her appearance was somewhat altered, but she didn't mind, and now she seeks to master her new powers. <br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580799Alicia (3.5e NPC)2012-07-10T07:28:09Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=[[SRD:Agile|Agile]]<br />
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].<br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. <br />
<br />
'''Character Options'''<br />
<br />
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: <br />
<br />
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]<br />
<br />
<br />
<br />
<br />
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.<br />
<br />
<br />
<br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580798Alicia (3.5e NPC)2012-07-10T07:27:36Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=[[SRD:Agile|Agile]]<br />
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].<br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. <br />
<br />
'''Character Options'''<br />
<br />
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: <br />
<br />
<br />
[[Image:Nymph woman.jpg|thumb|Alicia, having embraced the call of the wild.]]<br />
Nymph: While going on one of her trips in the woods Alica discovers a set of nymphs frolicking in the forest, one of which she recognizes as her mother. Without denying it, her mother reveals that she had stayed with her father only for as long as he held her interest, and left not long after Alicia was born, explaining that Alicia had inherited the same inclinations for promiscuity and love of nature. Alicia was then given the choice to have her nymph heritage awoken in her, which she accepted, and with just a touch, she became like the nymphs, who she later joined.<br />
<br />
<br />
<br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Nonamehttps://www.dandwiki.com/w/index.php?title=File:Ice_mage_woman.jpg&diff=580797File:Ice mage woman.jpg2012-07-10T07:22:56Z<p>Noname: Still another Alicia option pic.</p>
<hr />
<div>Still another Alicia option pic.</div>Nonamehttps://www.dandwiki.com/w/index.php?title=File:Nymph_woman.jpg&diff=580796File:Nymph woman.jpg2012-07-10T07:22:13Z<p>Noname: Yet another Alicia option.</p>
<hr />
<div>Yet another Alicia option.</div>Nonamehttps://www.dandwiki.com/w/index.php?title=File:Fire_mage_woman.jpg&diff=580795File:Fire mage woman.jpg2012-07-10T07:21:16Z<p>Noname: Another Alicia model.</p>
<hr />
<div>Another Alicia model.</div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580794Alicia (3.5e NPC)2012-07-10T07:20:18Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=[[SRD:Agile|Agile]]<br />
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].<br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. <br />
<br />
'''Character Options'''<br />
<br />
If the DM wants, some answers to Alicia's past can be answered. Who was her mother? Why did she die? Did she die at all? What accounts for Alicia's odd attitudes and unusual beauty? While a mundane answer can be given, some interesting options may be explored as well. Here are a few possibilities: <br />
<br />
<br />
<br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580792Alicia (3.5e NPC)2012-07-10T07:11:02Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=[[SRD:Agile|Agile]]<br />
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|agile]].<br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. <br />
<br />
<br />
<br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580791Alicia (3.5e NPC)2012-07-10T07:09:37Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=[[SRD:Agile|Agile]]<br />
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear. She has few problems moving through the woods without footwear, and is particularly [[SRD:Agile|Agile]].<br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. <br />
<br />
<br />
<br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580789Alicia (3.5e NPC)2012-07-10T07:08:30Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=[[SRD:Agile|Agile]]<br />
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear.<br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. <br />
<br />
<br />
<br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Nonamehttps://www.dandwiki.com/w/index.php?title=Alicia_(3.5e_NPC)&diff=580788Alicia (3.5e NPC)2012-07-10T07:07:03Z<p>Noname: </p>
<hr />
<div>{{x0<br />
|name=Alicia<br />
|race=[[Human]]<br />
|level(s)=[[SRD:Commoner|Commoner]] 2<br />
|description= A radiant woman, Alicia lives on her father's farm, and she is notorious for her loose ways with men. <br />
}}<br />
[[Image:Yet another woman.jpg|thumb|Alicia, a woman of questionable virtue.]]<br />
{{Stat Block 2<br />
|name=Alicia |cr=2<br />
|sex=Female |race=[[human]] |clvl=[[Commoner|Commoner]] 2<br />
|al= |size=[[Medium]] |type=[[humanoid]]<br />
|init= |listen=+2 |spot=+2<br />
|ac=10 |touch=16 |flat=14<br />
|hp=9 |hd=1<br />
|fort=+1 |ref=+3 |will=+0<br />
|spd=35 feet <br />
|bab=+0 |grp=+0<br />
|melee1=Unarmed Strike<br />
|str=9 |dex=15 |con=9 |int=8 |wis=10 |cha=12<br />
|feats=<br />
|skills=[[Diplomacy]] +2, [[Jump]] +3, [[Listen]] +2, [[Perform]] (dance) +4, [[Climb]] +4, [[Search]] +2, [[Sense Motive]] +2, [[Spot]] +2,<br />
}}<br />
<br />
<br />
Alicia lives on a farm with her father, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town, a notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unfortunately, this is one of the only positive things about her, as she is lazy, selfish, vain, and jealous. While she is well-known for her fickle ways with men, her father refuses to believe that she could possibly be that way. She is not an evil woman, and she has not killed or seriously harmed anyone in any of her 24 years, nor does she generally wish harm to others; she simply thinks the world revolves around her. <br />
<br />
While she is not generally fit for combat, Alicia has some experience that is conducive to adventuring. She has spent a lot of time outdoors on the farm, and while she is not fond of farm work, she does have some skill in it. Alicia also liked to wander the woods near her home as a girl, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. This style of clothing sometimes gets her in trouble in town, and she reluctantly wears a dress when she has to, although she never uses footwear.<br />
<br />
In a fight, Alicia is not particularly useful, having no significant proficiency with weapons or skill in unarmed combat, but she is not afraid to punch or kick when she is attacked, although she is not particularly large or strong for a human woman. Her relations with men have always been quick affairs; her attractiveness is by far the greatest in the region, but her selfish attitude and lack of commitment make her unwilling to stay in a relationship for very long. <br />
<br />
<br />
<br />
<br />
----<br />
Back to [[Dungeons and Dragons]] -> [[DnD NPCs|NPCs]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
--></div>Noname