https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Klas&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T06:18:41ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Classes_of_Teoryran_(Teoryran_World_Supplement)&diff=984688Classes of Teoryran (Teoryran World Supplement)2017-12-10T18:32:25Z<p>Klas: </p>
<hr />
<div>These classes are the classes existing in [[Teoryran World (3.5e Campaign Setting)|Teoryran]].<br />
<br />
==Introduction==<br />
<br />
==Caste Racial Classes==<br />
<br />
<br />
===Carrier Classes===<br />
<br />
<br />
<br />
==Kored==<br />
<br />
<br />
===={{#anc:Knights}}===<br />
<br />
:In Korad, a knight is a member of the saintly warrior class <br />
:who followed a code of law called "chivalry".<br />
:A Knights assigned worth is an evaluation of the gentlemans' trustworthiness and social status based on that : individual's espousals and actions. <br />
:The Koradite legend of King Kored was important in defining the ideal of chivalry <br />
:which is essential to the Koradite traditon of the knight as an elite warrior <br />
:sworn to uphold the values of faith, loyalty, courage, and honour. <br />
:In such spirit they are "chivalrous", heroic champions,<br />
:whom often of super-human ability, who often goes on a quest.<br />
<br />
<br />
:The priesthood profession was originally created with the purpose of trying and convicting heretics<br />
:but evolved into a office with authority over rights to administer religious rites<br />
:and the duty to teach true and pure belief and honorable behavior based on uncritical zeal! <br />
:Priests often lead processions are going house to house in an attempt to convert everyone and are using <br />
:whatever means necessary.<br />
:Pegan nearby villages must be to be destroyed completely, <br />
:If they are not, they will corrupt the Korad with their religion <br />
:and detestable practices and will cause Korad to fall away from the Gods.<br />
:The church is the remains of an older government in which a god or deity is recognized as the state's <br />
:supreme civil ruler and the preists enforce these powers.<br />
:Priests preach the Divine Right of Kings, a political and religious doctrine of royal absolutism. It asserts <br />
:that a monarch is subject to no earthly authority, deriving his right to rule directly from the will of God.<br />
:Priests of mankind are cruel, intolerant and fanatical.<br />
:They seek the denial or at least the systematic ignorance of <br />
:all that is favorable and beautiful in the various manifestations of culture and art.<br />
:There are much cruelty in the proceedings undertaken by priest to implant the their Faith or defend it..<br />
:They are mad with superstition, in their iron clad opposition to all spiritual progress and any intellectual activity.<br />
:They go hand in hand with every forces of repression, brutality, religious and political intolerance, and intellectual and artistic backwardness <br />
:Priests put primary emphasis on the authority and perfection of the holy scriptures, and cultural conservatism as an important aspect of a moral life.<br />
<br />
<br />
<br />
===={{#anc:Peasants}}====<br />
<br />
:Serfdom is the lot of the common citizen in Korad.<br />
:It is a condition of bondage or modified slavery which was created by the Gods. <br />
:Serfdom is the enforced labour of serfs on the fields of landowners, <br />
:in return for protection and the right to work on their leased fields.<br />
:Serfs are people in whose labour landowners holds property rights!<br />
:Serfdom involved not only work in fields, but also various other activities,<br />
:like forestry, mining, transportation (both land and river-based), and crafts. <br />
:Manors are the the basic unit of society, and the lord and his serfs are bound legally, <br />
:economically and socially. <br />
:Serfs were labourers who were bound to the land;<br />
:they formed the lowest social class of the feudal society. <br />
:The class of peasant is broken down into smaller categories.<br />
:There were two common types of peasants - freemen and villeins.<br />
<br />
<br />
<br />
===The Classes Table===<br />
<br />
{| class="sortable d20" style="text-align: left;"<br />
!Class<br />
!Role<br />
!Features<br />
|-<br />
| || ||<br />
|-<br />
| [[Paladin (3.5e Class)|Paladin of Honor]] ||any ||<br />
|-<br />
| [[Paladin (3.5e Class)|Paladin of Slaughter]] ||noble ||<br />
|-<br />
| [[Paladin (3.5e Class)|Paladin of Tyranny]] ||noble ||<br />
|-<br />
| [[Paladin (3.5e Class)|Paladin of Freedrom]] ||noble ||<br />
|-<br />
| [[Paladin (3.5e Class)|Paladin]] ||Human ||<br />
|-<br />
| [[ Monk,Scribe (3.5e Class)|Scribe]] || Human ||<br />
|-<br />
| Scout (''Complete Adventurer'')|| Human ||<br />
|-<br />
| [[Aztec Priest (3.5e Class)]] || Lizardmen ||<br />
|-<br />
| [[Aztec Warrior (3.5e Class)]] || Lizardmen||<br />
|-<br />
| [[ Ranger (Variant Without Spells) (3.5e Class)]] || human ||<br />
|-<br />
| [[Rogue Researcher (3.5e Class) (Teoryran World Supplement)|Rogue Researcher (3.5e Class)]] || human ||<br />
|}<br />
<br />
<br />
'''Bourgeoisie'''<br />
*[[Scholar(Teoryran) (3.5e Class)]]<br />
*[[SRD:Rogue]]<br />
*[[SRD:Fighter]]<br />
<br />
==The Red Shogunate==<br />
<br />
<br />
===Shogunate Gentry===<br />
<br />
;{{#anc:Samurai}}<br />
<br />
;Description<br />
<br />
:Samurai, the military nobility <br />
:The samurai follow a set of rules known as Bushidō.<br />
:Not all samurai are warriors many are courtiers, bureaucrats, and administrators,<br />
:that is the mandarin rather than the warrior.<br />
:Samurai officers are educated masters of political structure, bureaucracy, culture, religion, and philosophy.<br />
:All together they make the Shogunate, a generals dictatorship without Kings. <br />
:The Shogunate Administration excell in the fields of organization and war tactics, heavily used arquebuses<br />
:Their governours and artisans have developed commerce and industry and treasured innovation beyond<br />
:the dreams of the western kindom.<br />
<br />
*[[Samurai History (World Supplement)]]<br />
*[[Guide to Making a Samurai (Teoryran World Supplement)]]<br />
*[[Samurai Resources (Teoryran World Supplement)]] <br />
*[[Samurai in Combat (Teoryran World Supplement)]]<br />
*[[Samurai and Other Classess(Teoryran World Supplement)]]<br />
*[[Samurai Religion (Teoryran World Supplement)]]<br />
<br />
<br />
Samurai Classes<br />
{| class="sortable d20" style="text-align: left;"<br />
!Class<br />
!Role<br />
!Features<br />
|-<br />
| Samurai (oriental adventures)||<br />
|-<br />
|}<br />
<br />
==={{#anc:Monks and Priests}}===<br />
<br />
{| class="sortable d20" style="text-align: left;"<br />
!Class<br />
!Role<br />
!Features<br />
|-<br />
|}<br />
<br />
==={{#anc:The Peasants Castes}}===<br />
:The peasants are divided onto a series of classes;<br />
:farmers being the highest class and merchants being the lowest.<br />
:Farmers may rent land from the owner and pay them <br />
:by giving the owner a share of the crops.<br />
:Farmers were divided into those who owned their land (more important) <br />
:and tenant farmers (less important).<br />
:The craftsman are the second highest rank of peasant.<br />
<br />
<br />
{| class="sortable d20" style="text-align: left;"<br />
!Class<br />
!Role<br />
!Features<br />
<br />
|-<br />
| [[Ashigaru (3.5e Class)]] || ||<br />
|-<br />
| [[ Yakuza (Oriental Adventures)]] || ||<br />
|-<br />
| [[ Scoundrel (3.5e Class)]] || ||<br />
|-<br />
|}<br />
;<br />
<br />
===burakumin===<br />
The effectively outcasts, because they work in occupations relating to death, such as executioners, undertakers or leather workers.<br />
Such occupations are "tainted".<br />
<br />
Fundamental Shinto beliefs equates goodness and godliness with purity and cleanliness, and they further held that impurities could cling to things and persons, making them evil or sinful. But a person could become seriously contaminated by habitually killing animals or committing some hideous misdeed that ripped at the fabric of the community, such as engaging in incest or bestiality. Such persons, custom decreed, had to be cast out from the rest of society, condemned to wander from place to place, surviving as best they could by begging or by earning a few coins as itinerant singers, dancers, mimes, and acrobats<br />
{|class="sortable d20" style="text-align: left;"<br />
!Class<br />
!Role<br />
!Features<br />
|-<br />
| [[ Ninja (3.5e Class)]] || ||<br />
|-<br />
|}<br />
<br />
==Mazakeen==<br />
<br />
<br />
<br />
<br />
<br />
</div><br />
----<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Teoryran_Humans_(3.5e_Race)&diff=984685Teoryran Humans (3.5e Race)2017-12-10T18:24:04Z<p>Klas: /* Burgler */</p>
<hr />
<div>==Nobleborn==<br />
<br />
Also see the [[SRD:Human|human]] creature listing.<br />
<br />
</noinclude>* ''[[SRD:Humanoid Type|Humanoid]] (Human)''<br />
* ''[[SRD:Medium|Medium]]'': As [[SRD:Medium|Medium]] creatures, humans have no special bonuses or penalties due to their size.<br />
* Human [[SRD:Base Land Speed|base land speed]] is 30 feet.<br />
* Nobleborn humans and only noble-born humans can take paladin variant classes, other humans can only take default paladins.<br />
* Weapon and Armor Proficiency: Nobles are born proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).<br />
* Special. Any nobleborn may take fighter and Paladin without training.<br />
* 1 extra [[SRD:Fighter Bonus Feats|Fighter Bonus Feats]] at 1st level.<br />
* 4 extra [[SRD:Skill Points|skill points]] at 1st level and 1 extra skill point at each additional level.<br />
* ''[[SRD:Automatic Language|Automatic Language]]'': Common. ''[[SRD:Bonus Language|Bonus Languages]]:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language]] skill.<br />
* ''[[SRD:Favored Class|Favored Class]]'': Any. When determining whether a [[SRD:Multiclass Characters|multiclass]] human takes an experience point penalty, his or her highest-level [[SRD:Class|class]] does not count.<noinclude><br />
<br />
<br />
==Commoner==<br />
<br />
Also see the [[SRD:Human|human]] creature listing.<br />
<br />
</noinclude>* ''[[SRD:Humanoid Type|Humanoid]] (Human)''<br />
* ''[[SRD:Medium|Medium]]'': As [[SRD:Medium|Medium]] creatures, humans have no special bonuses or penalties due to their size.<br />
*+2[[Wisdom]],-2[[Intelligence]]<br />
<br />
* Human [[SRD:Base Land Speed|base land speed]] is 30 feet.<br />
* Illiteracy (as barbarians)<br />
* Commonborn can take variant classes based on Barbarians and Rangers.<br />
* 1 extra [[SRD:Feats|feat]] at 1st level.<br />
* +1 [[SRD:Proffession Skill|Proffession]] serf,farmer,hunter.<br />
* [[SRD:Craft Skill|Survival]] 4,[[SRD:Craft Skill|Proffession]] rank 4 at level 1, and max rank for every level after.<br />
* ''[[SRD:Automatic Language|Automatic Language]]'': Common. ''[[SRD:Bonus Language|Bonus Languages]]:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language]] skill.<br />
* ''[[SRD:Favored Class|Favored Class]]'': Any. When determining whether a [[SRD:Multiclass Characters|multiclass]] human takes an experience point penalty, his or her highest-level [[SRD:Class|class]] does not count.<noinclude><br />
<br />
<br />
==Burgler==<br />
<br />
Any noble or peasant may become a Burgler but a small minority are born into old families<br />
descending from the founders or just rich people merchants. Burglars are usually rogues, bards, wizards.<br />
They are rarely monks or clerics because the family wants to marry wealth with wealth.<br />
<br />
Also see the [[SRD:Human|human]] creature listing.<br />
<br />
</noinclude>* ''[[SRD:Humanoid Type|Humanoid]] (Human)''<br />
* ''[[SRD:Medium|Medium]]'': As [[SRD:Medium|Medium]] creatures, humans have no special bonuses or penalties due to their size.<br />
* Human [[SRD:Base Land Speed|base land speed]] is 30 feet.<br />
* special. Parents qualify as training from Wizard school, families are also permanently connected to dieties so a burgler can be born cleric without education.<br />
* starting feat [[SRD:Polyglot|Polyglot]]<br />
* [[Wisdom]]+2,[[Charisma]]-2,[[Intelligence]]+4<br />
* ''[[SRD:Automatic Language|Automatic Language]]'': Common. ''at least five[[SRD:Bonus Language|Bonus Languages]]:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). <br />
See the [[SRD:Speak Language Skill|Speak Language]] skill.<br />
* ''[[SRD:Favored Class|Favored Class]]'': wizard.<br />
* ''[[SRD:Level Adjustment|Level Adjustment]]:'' +1<br />
<br />
{{Random Starting Ages<br />
|race=Human<br />
|base=15<br />
|simp=1d4<br />
|moder=1d6<br />
|comp=2d6<br />
}}<br />
<br />
{{Aging Effects<br />
|race=Human<br />
|mid=35<br />
|old=53<br />
|vene=70<br />
|max=2d20<br />
}}<br />
<br />
{{Random Heights and Weights<br />
|race=Human<br />
|mbaseft=4<br />
|mbasein=10<br />
|mmodin=2d10<br />
|mbaselb=120<br />
|mmodlb=2d4<br />
|fbaseft=4<br />
|fbasein=5<br />
|fmodin=2d10<br />
|fbaselb=85<br />
|fmodlb=2d4<br />
}}<br />
<br />
<br />
{|class="pathfinder"<br />
|+<br />
<div>{{#anc:Table: Caste Rules}}</div><br />
|-<br />
!Ability Score<br />
!Nobleborn<br />
!Commonborn<br />
!Burgler Family<br />
|-<br />
|banned class||barbarian||wizard||<br />
|-<br />
|favored class||any warrior||ranger,barbarian,druid||<br />
|-<br />
|always qualify||paladin||nature class||<br />
|-<br />
|human bonus skill||yes||no||<br />
|-<br />
|colspan="8" | Nobles can play evil paladins, farmers can play lawfull barbarians or the favored class etc. This means the variant classes.<br />
<br />
|} <br />
<br />
<br />
<br />
{{3.5e Creature<br />
| creature=(Teoryran) Peasant, 1st-Level [[SRD:Commone|Commoner]]<br />
| size=Medium | type=[[SRD:Humanoid Type|Humanoid]] (Human)<br />
| hd=1d4+2 | hp=6 <br />
| init=+0<br />
| speed=20 ft. in [[SRD:Scale Mail|scale mail]] (4 squares); base speed 30 ft.<br />
| ac=16 (+4 [[SRD:Scale Mail|Padded Armor]] | touch=10 | flat=16 <br />
| bab=+1 | grapple=+2<br />
| at=[[SRD:club|club]] +3 melee (1d8+1/19-20)<br />
| full_at=[[SRD:club|club]] +3 melee (1d8+1/19-20)<br />
| space=5 ft. | reach=5 ft.<br />
| sa=Human traits<br />
| sq=None<br />
| fort=+3* | ref=+0* | will=–1*<br />
| str=12| dex=10| con=10| int=8| wis=14 | cha=6<br />
| skills=[[SRD:Handle Animal Skill|Handle Animal]] +4, [[SRD:Ride Skill|Ride +4]]<br />
| feats=[[SRD:Weapon Focus|Weapon Focus]] (club) plus Human Extra [[SRD:Feats|Feat]]<br />
| env=Any<br />
| org=family (2–4), mob (11–20 plus ), or village (30–100 plus 30% noncombatants, 1 elder of 3rd–6th level)<br />
| cr=1/2<br />
| treas= standard goods; tools<br />
| align=chaotic evil<br />
| adv=By [[SRD:Classes|commoner]]<br />
| la=+0<br />
}}<br />
===Combat===<br />
<br />
Teoryan country life is extremely tough. Farmers are used to chasing away wolves, bully their neighbors and murdering their kinfolk.<br />
After going through combat training their weapon training is beating their children they attacking blindly without thinking about weapons.<br />
<br />
<br />
'''Human Traits ([[SRD:Ex|Ex]]):''' Humans posses the following racial traits.<br />
<br />
* ''Medium'': As Medium creatures, humans have no special bonuses or penalties due to their size.<br />
* Human base land speed is 30 feet.<br />
* 1 extra [[SRD:Feats|feat]] at 1st level.<br />
* 4 extra [[SRD:Skill Points|skill points]] at 1st level and 1 extra skill point at each additional level.<br />
* ''Automatic Language'': Common. ''Bonus Languages:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language skill]].<br />
* ''Favored [[SRD:Class|Class]]'': Any. When determining whether a [[SRD:Multiclass Characters|multiclass]] human takes an experience point penalty, his or her highest-level [[SRD:Class|class]] does not count.<br />
<br />
<br />
<br />
{{SRD Creature Footer}}<br />
[[Category:CR1/2|{{BASEPAGENAME}}]]<br />
[[Category:Human Subtype|{{BASEPAGENAME}}]]<br />
[[Category:Any Environment|{{BASEPAGENAME}}]]<br />
[[Category:Humanoid Type|{{BASEPAGENAME}}]]<br />
[[Category:LA0|{{BASEPAGENAME}}]]</div>Klashttps://www.dandwiki.com/w/index.php?title=Teoryran_Humans_(3.5e_Race)&diff=984682Teoryran Humans (3.5e Race)2017-12-10T18:20:37Z<p>Klas: </p>
<hr />
<div>==Nobleborn==<br />
<br />
Also see the [[SRD:Human|human]] creature listing.<br />
<br />
</noinclude>* ''[[SRD:Humanoid Type|Humanoid]] (Human)''<br />
* ''[[SRD:Medium|Medium]]'': As [[SRD:Medium|Medium]] creatures, humans have no special bonuses or penalties due to their size.<br />
* Human [[SRD:Base Land Speed|base land speed]] is 30 feet.<br />
* Nobleborn humans and only noble-born humans can take paladin variant classes, other humans can only take default paladins.<br />
* Weapon and Armor Proficiency: Nobles are born proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).<br />
* Special. Any nobleborn may take fighter and Paladin without training.<br />
* 1 extra [[SRD:Fighter Bonus Feats|Fighter Bonus Feats]] at 1st level.<br />
* 4 extra [[SRD:Skill Points|skill points]] at 1st level and 1 extra skill point at each additional level.<br />
* ''[[SRD:Automatic Language|Automatic Language]]'': Common. ''[[SRD:Bonus Language|Bonus Languages]]:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language]] skill.<br />
* ''[[SRD:Favored Class|Favored Class]]'': Any. When determining whether a [[SRD:Multiclass Characters|multiclass]] human takes an experience point penalty, his or her highest-level [[SRD:Class|class]] does not count.<noinclude><br />
<br />
<br />
==Commoner==<br />
<br />
Also see the [[SRD:Human|human]] creature listing.<br />
<br />
</noinclude>* ''[[SRD:Humanoid Type|Humanoid]] (Human)''<br />
* ''[[SRD:Medium|Medium]]'': As [[SRD:Medium|Medium]] creatures, humans have no special bonuses or penalties due to their size.<br />
*+2[[Wisdom]],-2[[Intelligence]]<br />
<br />
* Human [[SRD:Base Land Speed|base land speed]] is 30 feet.<br />
* Illiteracy (as barbarians)<br />
* Commonborn can take variant classes based on Barbarians and Rangers.<br />
* 1 extra [[SRD:Feats|feat]] at 1st level.<br />
* +1 [[SRD:Proffession Skill|Proffession]] serf,farmer,hunter.<br />
* [[SRD:Craft Skill|Survival]] 4,[[SRD:Craft Skill|Proffession]] rank 4 at level 1, and max rank for every level after.<br />
* ''[[SRD:Automatic Language|Automatic Language]]'': Common. ''[[SRD:Bonus Language|Bonus Languages]]:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language]] skill.<br />
* ''[[SRD:Favored Class|Favored Class]]'': Any. When determining whether a [[SRD:Multiclass Characters|multiclass]] human takes an experience point penalty, his or her highest-level [[SRD:Class|class]] does not count.<noinclude><br />
<br />
<br />
==Burgler==<br />
<br />
Any noble or peasant may become a Burgler but a small minority are born into old families<br />
descending from the founders or just rich people merchants. Burglars are usually rogues, bards, wizards.<br />
They are rarely monks or clerics because the family wants to marry wealth with wealth.<br />
<br />
Also see the [[SRD:Human|human]] creature listing.<br />
<br />
</noinclude>* ''[[SRD:Humanoid Type|Humanoid]] (Human)''<br />
* ''[[SRD:Medium|Medium]]'': As [[SRD:Medium|Medium]] creatures, humans have no special bonuses or penalties due to their size.<br />
* Human [[SRD:Base Land Speed|base land speed]] is 30 feet.<br />
* special. Parents qualify as training from Wizard school, families are also permanently connected to dieties so a burgler can be born cleric without education.<br />
* starting feat [[SRD:Polyglot|Polyglot]]<br />
* +2[[Wisdom]],-2[[Charisma]],+4[[Intelligence]]<br />
* ''[[SRD:Automatic Language|Automatic Language]]'': Common. ''[[SRD:Bonus Language|Bonus Languages]]:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language]] skill.<br />
* ''[[SRD:Favored Class|Favored Class]]'': wizard.<br />
* ''[[SRD:Level Adjustment|Level Adjustment]]:'' +1<br />
<br />
{{Random Starting Ages<br />
|race=Human<br />
|base=15<br />
|simp=1d4<br />
|moder=1d6<br />
|comp=2d6<br />
}}<br />
<br />
{{Aging Effects<br />
|race=Human<br />
|mid=35<br />
|old=53<br />
|vene=70<br />
|max=2d20<br />
}}<br />
<br />
{{Random Heights and Weights<br />
|race=Human<br />
|mbaseft=4<br />
|mbasein=10<br />
|mmodin=2d10<br />
|mbaselb=120<br />
|mmodlb=2d4<br />
|fbaseft=4<br />
|fbasein=5<br />
|fmodin=2d10<br />
|fbaselb=85<br />
|fmodlb=2d4<br />
}}<br />
<br />
<br />
{|class="pathfinder"<br />
|+<br />
<div>{{#anc:Table: Caste Rules}}</div><br />
|-<br />
!Ability Score<br />
!Nobleborn<br />
!Commonborn<br />
!Burgler Family<br />
|-<br />
|banned class||barbarian||wizard||<br />
|-<br />
|favored class||any warrior||ranger,barbarian,druid||<br />
|-<br />
|always qualify||paladin||nature class||<br />
|-<br />
|human bonus skill||yes||no||<br />
|-<br />
|colspan="8" | Nobles can play evil paladins, farmers can play lawfull barbarians or the favored class etc. This means the variant classes.<br />
<br />
|} <br />
<br />
<br />
<br />
{{3.5e Creature<br />
| creature=(Teoryran) Peasant, 1st-Level [[SRD:Commone|Commoner]]<br />
| size=Medium | type=[[SRD:Humanoid Type|Humanoid]] (Human)<br />
| hd=1d4+2 | hp=6 <br />
| init=+0<br />
| speed=20 ft. in [[SRD:Scale Mail|scale mail]] (4 squares); base speed 30 ft.<br />
| ac=16 (+4 [[SRD:Scale Mail|Padded Armor]] | touch=10 | flat=16 <br />
| bab=+1 | grapple=+2<br />
| at=[[SRD:club|club]] +3 melee (1d8+1/19-20)<br />
| full_at=[[SRD:club|club]] +3 melee (1d8+1/19-20)<br />
| space=5 ft. | reach=5 ft.<br />
| sa=Human traits<br />
| sq=None<br />
| fort=+3* | ref=+0* | will=–1*<br />
| str=12| dex=10| con=10| int=8| wis=14 | cha=6<br />
| skills=[[SRD:Handle Animal Skill|Handle Animal]] +4, [[SRD:Ride Skill|Ride +4]]<br />
| feats=[[SRD:Weapon Focus|Weapon Focus]] (club) plus Human Extra [[SRD:Feats|Feat]]<br />
| env=Any<br />
| org=family (2–4), mob (11–20 plus ), or village (30–100 plus 30% noncombatants, 1 elder of 3rd–6th level)<br />
| cr=1/2<br />
| treas= standard goods; tools<br />
| align=chaotic evil<br />
| adv=By [[SRD:Classes|commoner]]<br />
| la=+0<br />
}}<br />
===Combat===<br />
<br />
Teoryan country life is extremely tough. Farmers are used to chasing away wolves, bully their neighbors and murdering their kinfolk.<br />
After going through combat training their weapon training is beating their children they attacking blindly without thinking about weapons.<br />
<br />
<br />
'''Human Traits ([[SRD:Ex|Ex]]):''' Humans posses the following racial traits.<br />
<br />
* ''Medium'': As Medium creatures, humans have no special bonuses or penalties due to their size.<br />
* Human base land speed is 30 feet.<br />
* 1 extra [[SRD:Feats|feat]] at 1st level.<br />
* 4 extra [[SRD:Skill Points|skill points]] at 1st level and 1 extra skill point at each additional level.<br />
* ''Automatic Language'': Common. ''Bonus Languages:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language skill]].<br />
* ''Favored [[SRD:Class|Class]]'': Any. When determining whether a [[SRD:Multiclass Characters|multiclass]] human takes an experience point penalty, his or her highest-level [[SRD:Class|class]] does not count.<br />
<br />
<br />
<br />
{{SRD Creature Footer}}<br />
[[Category:CR1/2|{{BASEPAGENAME}}]]<br />
[[Category:Human Subtype|{{BASEPAGENAME}}]]<br />
[[Category:Any Environment|{{BASEPAGENAME}}]]<br />
[[Category:Humanoid Type|{{BASEPAGENAME}}]]<br />
[[Category:LA0|{{BASEPAGENAME}}]]</div>Klashttps://www.dandwiki.com/w/index.php?title=Teoryran_Humans_(3.5e_Race)&diff=984680Teoryran Humans (3.5e Race)2017-12-10T18:18:42Z<p>Klas: </p>
<hr />
<div>==Nobleborn==<br />
<br />
Also see the [[SRD:Human|human]] creature listing.<br />
<br />
</noinclude>* ''[[SRD:Humanoid Type|Humanoid]] (Human)''<br />
* ''[[SRD:Medium|Medium]]'': As [[SRD:Medium|Medium]] creatures, humans have no special bonuses or penalties due to their size.<br />
* Human [[SRD:Base Land Speed|base land speed]] is 30 feet.<br />
* Nobleborn humans and only noble-born humans can take paladin variant classes, other humans can only take default paladins.<br />
* Weapon and Armor Proficiency: Nobles are born proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).<br />
* Special. Any nobleborn may take fighter and Paladin without training.<br />
* 1 extra [[SRD:Fighter Bonus Feats|Fighter Bonus Feats]] at 1st level.<br />
* 4 extra [[SRD:Skill Points|skill points]] at 1st level and 1 extra skill point at each additional level.<br />
* ''[[SRD:Automatic Language|Automatic Language]]'': Common. ''[[SRD:Bonus Language|Bonus Languages]]:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language]] skill.<br />
* ''[[SRD:Favored Class|Favored Class]]'': Any. When determining whether a [[SRD:Multiclass Characters|multiclass]] human takes an experience point penalty, his or her highest-level [[SRD:Class|class]] does not count.<noinclude><br />
<br />
<br />
==Commoner==<br />
<br />
Also see the [[SRD:Human|human]] creature listing.<br />
<br />
</noinclude>* ''[[SRD:Humanoid Type|Humanoid]] (Human)''<br />
* ''[[SRD:Medium|Medium]]'': As [[SRD:Medium|Medium]] creatures, humans have no special bonuses or penalties due to their size.<br />
*+2[[Wisdom]],-2[[Intelligence]]<br />
<br />
* Human [[SRD:Base Land Speed|base land speed]] is 30 feet.<br />
* Illiteracy (as barbarians)<br />
* Commonborn can take variant classes based on Barbarians and Rangers.<br />
* 1 extra [[SRD:Feats|feat]] at 1st level.<br />
* +1 [[SRD:Proffession Skill|Proffession]] serf,farmer,hunter.<br />
* [[SRD:Craft Skill|Survival]] 4,[[SRD:Craft Skill|Proffession]] rank 4 at level 1, and max rank for every level after.<br />
* ''[[SRD:Automatic Language|Automatic Language]]'': Common. ''[[SRD:Bonus Language|Bonus Languages]]:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language]] skill.<br />
* ''[[SRD:Favored Class|Favored Class]]'': Any. When determining whether a [[SRD:Multiclass Characters|multiclass]] human takes an experience point penalty, his or her highest-level [[SRD:Class|class]] does not count.<noinclude><br />
<br />
<br />
==Burgler==<br />
<br />
Any noble or peasant may become a Burgler but a small minority are born into old families<br />
descending from the founders or just rich people merchants. Burglars are usually rogues, bards, wizards.<br />
They are rarely monks or clerics because the family wants to marry wealth with wealth.<br />
<br />
Also see the [[SRD:Human|human]] creature listing.<br />
<br />
</noinclude>* ''[[SRD:Humanoid Type|Humanoid]] (Human)''<br />
* ''[[SRD:Medium|Medium]]'': As [[SRD:Medium|Medium]] creatures, humans have no special bonuses or penalties due to their size.<br />
* Human [[SRD:Base Land Speed|base land speed]] is 30 feet.<br />
* special. Parents qualify as training from Wizard school, families are also permanently connected to dieties so a burgler can be born cleric without education.<br />
* starting feat [[SRD:Polyglot|Polyglot]]<br />
* +2[[Wisdom]],-2[[Charisma]],+4[[Intelligence]]<br />
* ''[[SRD:Automatic Language|Automatic Language]]'': Common. ''[[SRD:Bonus Language|Bonus Languages]]:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language]] skill.<br />
* ''[[SRD:Favored Class|Favored Class]]'': wizard.<br />
* ''[[SRD:Level Adjustment|Level Adjustment]]:'' +1<noinclude><br />
<br />
{{Random Starting Ages<br />
|race=Human<br />
|base=15<br />
|simp=1d4<br />
|moder=1d6<br />
|comp=2d6<br />
}}<br />
<br />
{{Aging Effects<br />
|race=Human<br />
|mid=35<br />
|old=53<br />
|vene=70<br />
|max=2d20<br />
}}<br />
<br />
{{Random Heights and Weights<br />
|race=Human<br />
|mbaseft=4<br />
|mbasein=10<br />
|mmodin=2d10<br />
|mbaselb=120<br />
|mmodlb=2d4<br />
|fbaseft=4<br />
|fbasein=5<br />
|fmodin=2d10<br />
|fbaselb=85<br />
|fmodlb=2d4<br />
}}<br />
<br />
<br />
{|class="pathfinder"<br />
|+<br />
<div>{{#anc:Table: Caste Rules}}</div><br />
|-<br />
!Ability Score<br />
!Nobleborn<br />
!Commonborn<br />
!Burgler Family<br />
|-<br />
|banned class||barbarian||wizard||<br />
|-<br />
|favored class||any warrior||ranger,barbarian,druid||<br />
|-<br />
|always qualify||paladin||nature class||<br />
|-<br />
|human bonus skill||yes||no||<br />
|-<br />
|colspan="8" | Nobles can play evil paladins, farmers can play lawfull barbarians or the favored class etc. This means the variant classes.<br />
<br />
|} <br />
<br />
<br />
<br />
{{3.5e Creature<br />
| creature=(Teoryran) Peasant, 1st-Level [[SRD:Commone|Commoner]]<br />
| size=Medium | type=[[SRD:Humanoid Type|Humanoid]] (Human)<br />
| hd=1d4+2 | hp=6 <br />
| init=+0<br />
| speed=20 ft. in [[SRD:Scale Mail|scale mail]] (4 squares); base speed 30 ft.<br />
| ac=16 (+4 [[SRD:Scale Mail|Padded Armor]] | touch=10 | flat=16 <br />
| bab=+1 | grapple=+2<br />
| at=[[SRD:club|club]] +3 melee (1d8+1/19-20)<br />
| full_at=[[SRD:club|club]] +3 melee (1d8+1/19-20)<br />
| space=5 ft. | reach=5 ft.<br />
| sa=Human traits<br />
| sq=None<br />
| fort=+3* | ref=+0* | will=–1*<br />
| str=12| dex=10| con=10| int=8| wis=14 | cha=6<br />
| skills=[[SRD:Handle Animal Skill|Handle Animal]] +4, [[SRD:Ride Skill|Ride +4]]<br />
| feats=[[SRD:Weapon Focus|Weapon Focus]] (club) plus Human Extra [[SRD:Feats|Feat]]<br />
| env=Any<br />
| org=family (2–4), mob (11–20 plus ), or village (30–100 plus 30% noncombatants, 1 elder of 3rd–6th level)<br />
| cr=1/2<br />
| treas= standard goods; tools<br />
| align=chaotic evil<br />
| adv=By [[SRD:Classes|commoner]]<br />
| la=+0<br />
}}<br />
===Combat===<br />
<br />
Teoryan country life is extremely tough. Farmers are used to chasing away wolves, bully their neighbors and murdering their kinfolk.<br />
After going through combat training their weapon training is beating their children they attacking blindly without thinking about weapons.<br />
<br />
<br />
'''Human Traits ([[SRD:Ex|Ex]]):''' Humans posses the following racial traits.<br />
<br />
* ''Medium'': As Medium creatures, humans have no special bonuses or penalties due to their size.<br />
* Human base land speed is 30 feet.<br />
* 1 extra [[SRD:Feats|feat]] at 1st level.<br />
* 4 extra [[SRD:Skill Points|skill points]] at 1st level and 1 extra skill point at each additional level.<br />
* ''Automatic Language'': Common. ''Bonus Languages:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language skill]].<br />
* ''Favored [[SRD:Class|Class]]'': Any. When determining whether a [[SRD:Multiclass Characters|multiclass]] human takes an experience point penalty, his or her highest-level [[SRD:Class|class]] does not count.<br />
<br />
<br />
<br />
{{SRD Creature Footer}}<br />
[[Category:CR1/2|{{BASEPAGENAME}}]]<br />
[[Category:Human Subtype|{{BASEPAGENAME}}]]<br />
[[Category:Any Environment|{{BASEPAGENAME}}]]<br />
[[Category:Humanoid Type|{{BASEPAGENAME}}]]<br />
[[Category:LA0|{{BASEPAGENAME}}]]</div>Klashttps://www.dandwiki.com/w/index.php?title=Teoryran_Humans_(3.5e_Race)&diff=984657Teoryran Humans (3.5e Race)2017-12-10T16:51:48Z<p>Klas: </p>
<hr />
<div><br />
{|class="pathfinder"<br />
|+<br />
<div>{{#anc:Table: Racial Ability Adjustments}}</div><br />
|-<br />
!Ability Score<br />
!Nobleborn<br />
!Commonborn<br />
!Burgler<br />
!Clergy<br />
!city lowborn <br />
!born barbarian<br />
!royality<br />
|-<br />
|banned class||barbarian||wizard||paladin||fighter||cleric||<br />
|-<br />
|favored class||any warrior||ranger,barbarian,druid||any spellcaster||any non-warrior||<br />
|-<br />
|auto qualify||paladin||nature class||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;<br />
|-<br />
|class skill||&mdash;||+2||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;<br />
|-<br />
|colspan="8" | Nobles can play evil paladins, farmers can play lawfull barbarians or the favored class etc. This means the variant classes.<br />
<br />
|} <br />
<br />
<br />
<br />
{{3.5e Creature<br />
| creature=(Teoryran) Peasant, 1st-Level [[SRD:Commone|Commoner]]<br />
| size=Medium | type=[[SRD:Humanoid Type|Humanoid]] (Human)<br />
| hd=1d4+2 | hp=6 <br />
| init=+0<br />
| speed=20 ft. in [[SRD:Scale Mail|scale mail]] (4 squares); base speed 30 ft.<br />
| ac=16 (+4 [[SRD:Scale Mail|Padded Armor]] | touch=10 | flat=16 <br />
| bab=+1 | grapple=+2<br />
| at=[[SRD:club|club]] +3 melee (1d8+1/19-20)<br />
| full_at=[[SRD:club|club]] +3 melee (1d8+1/19-20)<br />
| space=5 ft. | reach=5 ft.<br />
| sa=Human traits<br />
| sq=None<br />
| fort=+3* | ref=+0* | will=–1*<br />
| str=12| dex=10| con=10| int=8| wis=14 | cha=6<br />
| skills=[[SRD:Handle Animal Skill|Handle Animal]] +4, [[SRD:Ride Skill|Ride +4]]<br />
| feats=[[SRD:Weapon Focus|Weapon Focus]] (club) plus Human Extra [[SRD:Feats|Feat]]<br />
| env=Any<br />
| org=family (2–4), mob (11–20 plus ), or village (30–100 plus 30% noncombatants, 1 elder of 3rd–6th level)<br />
| cr=1/2<br />
| treas= standard goods; tools<br />
| align=chaotic evil<br />
| adv=By [[SRD:Classes|commoner]]<br />
| la=+0<br />
}}<br />
===Combat===<br />
<br />
Teoryan country life is extremely tough. Farmers are used to chasing away wolves, bully their neighbors and murdering their kinfolk.<br />
After going through combat training their weapon training is beating their children they attacking blindly without thinking about weapons.<br />
<br />
<br />
'''Human Traits ([[SRD:Ex|Ex]]):''' Humans posses the following racial traits.<br />
<br />
* ''Medium'': As Medium creatures, humans have no special bonuses or penalties due to their size.<br />
* Human base land speed is 30 feet.<br />
* 1 extra [[SRD:Feats|feat]] at 1st level.<br />
* 4 extra [[SRD:Skill Points|skill points]] at 1st level and 1 extra skill point at each additional level.<br />
* ''Automatic Language'': Common. ''Bonus Languages:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language skill]].<br />
* ''Favored [[SRD:Class|Class]]'': Any. When determining whether a [[SRD:Multiclass Characters|multiclass]] human takes an experience point penalty, his or her highest-level [[SRD:Class|class]] does not count.<br />
<br />
<br />
<br />
<br />
{{SRD Creature Footer}}<br />
[[Category:CR1/2|{{BASEPAGENAME}}]]<br />
[[Category:Human Subtype|{{BASEPAGENAME}}]]<br />
[[Category:Chaotic Alignment|{{BASEPAGENAME}}]]<br />
[[Category:Evil Alignment|{{BASEPAGENAME}}]]<br />
[[Category:Any Environment|{{BASEPAGENAME}}]]<br />
[[Category:Humanoid Type|{{BASEPAGENAME}}]]<br />
[[Category:LA0|{{BASEPAGENAME}}]]</div>Klashttps://www.dandwiki.com/w/index.php?title=Teoryran_Humans_(3.5e_Race)&diff=984655Teoryran Humans (3.5e Race)2017-12-10T16:50:22Z<p>Klas: </p>
<hr />
<div><br />
{|class="pathfinder"<br />
|+<br />
<div>{{#anc:Table: Racial Ability Adjustments}}</div><br />
|-<br />
!Ability Score<br />
!Nobleborn<br />
!Commonborn<br />
!Burgler<br />
!Clergy<br />
!city lowborn <br />
!born barbarian<br />
!royality<br />
|-<br />
|banned class||barbarian||wizard||paladin||fighter||cleric||<br />
|-<br />
|favored class||any warrior||ranger,barbarian,druid||any spellcaster||any non-warrior||<br />
|-<br />
|auto qualify||paladin||naturebased class||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;<br />
|-<br />
|class skill||&mdash;||+2||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;<br />
|-<br />
|colspan="8" | Nobles can play evil paladins, farmers can play lawfull barbarians or the favored class etc. This means the variant classes.<br />
<br />
|} <br />
<br />
<br />
<br />
{{3.5e Creature<br />
| creature=(Teoryran) Peasant, 1st-Level [[SRD:Commone|Commoner]]<br />
| size=Medium | type=[[SRD:Humanoid Type|Humanoid]] (Human)<br />
| hd=1d4+2 | hp=6 <br />
| init=+0<br />
| speed=20 ft. in [[SRD:Scale Mail|scale mail]] (4 squares); base speed 30 ft.<br />
| ac=16 (+4 [[SRD:Scale Mail|Padded Armor]] | touch=10 | flat=16 <br />
| bab=+1 | grapple=+2<br />
| at=[[SRD:club|club]] +3 melee (1d8+1/19-20)<br />
| full_at=[[SRD:club|club]] +3 melee (1d8+1/19-20)<br />
| space=5 ft. | reach=5 ft.<br />
| sa=Human traits<br />
| sq=None<br />
| fort=+3* | ref=+0* | will=–1*<br />
| str=12| dex=10| con=10| int=8| wis=14 | cha=6<br />
| skills=[[SRD:Handle Animal Skill|Handle Animal]] +4, [[SRD:Ride Skill|Ride +4]]<br />
| feats=[[SRD:Weapon Focus|Weapon Focus]] (club) plus Human Extra [[SRD:Feats|Feat]]<br />
| env=Any<br />
| org=family (2–4), mob (11–20 plus ), or village (30–100 plus 30% noncombatants, 1 elder of 3rd–6th level)<br />
| cr=1/2<br />
| treas= standard goods; tools<br />
| align=chaotic evil<br />
| adv=By [[SRD:Classes|commoner]]<br />
| la=+0<br />
}}<br />
===Combat===<br />
<br />
Teoryan country life is extremely tough. Farmers are used to chasing away wolves, bully their neighbors and murdering their kinfolk.<br />
After going through combat training their weapon training is beating their children they attacking blindly without thinking about weapons.<br />
<br />
<br />
'''Human Traits ([[SRD:Ex|Ex]]):''' Humans posses the following racial traits.<br />
<br />
* ''Medium'': As Medium creatures, humans have no special bonuses or penalties due to their size.<br />
* Human base land speed is 30 feet.<br />
* 1 extra [[SRD:Feats|feat]] at 1st level.<br />
* 4 extra [[SRD:Skill Points|skill points]] at 1st level and 1 extra skill point at each additional level.<br />
* ''Automatic Language'': Common. ''Bonus Languages:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language skill]].<br />
* ''Favored [[SRD:Class|Class]]'': Any. When determining whether a [[SRD:Multiclass Characters|multiclass]] human takes an experience point penalty, his or her highest-level [[SRD:Class|class]] does not count.<br />
<br />
<br />
<br />
<br />
{{SRD Creature Footer}}<br />
[[Category:CR1/2|{{BASEPAGENAME}}]]<br />
[[Category:Human Subtype|{{BASEPAGENAME}}]]<br />
[[Category:Chaotic Alignment|{{BASEPAGENAME}}]]<br />
[[Category:Evil Alignment|{{BASEPAGENAME}}]]<br />
[[Category:Any Environment|{{BASEPAGENAME}}]]<br />
[[Category:Humanoid Type|{{BASEPAGENAME}}]]<br />
[[Category:LA0|{{BASEPAGENAME}}]]</div>Klashttps://www.dandwiki.com/w/index.php?title=Teoryran_Humans_(3.5e_Race)&diff=984652Teoryran Humans (3.5e Race)2017-12-10T16:42:34Z<p>Klas: Created page with " {|class="pathfinder" |+ <div>{{#anc:Table: Racial Ability Adjustments}}</div> |- !Ability Score !Nobleborn !Commonborn !Burgler !Clergy !city lowborn !born barbarian !royali..."</p>
<hr />
<div><br />
{|class="pathfinder"<br />
|+<br />
<div>{{#anc:Table: Racial Ability Adjustments}}</div><br />
|-<br />
!Ability Score<br />
!Nobleborn<br />
!Commonborn<br />
!Burgler<br />
!Clergy<br />
!city lowborn <br />
!born barbarian<br />
!royality<br />
|-<br />
|banned class||barbarian||wizard||paladin||fighter||cleric||<br />
|-<br />
|favored class||any warrior||ranger,barbarian,druid||any spellcaster||any non-warrior||<br />
|-<br />
|Constitution||+2||&ndash;2||+2||&mdash;||&mdash;||&mdash;||&mdash;<br />
|-<br />
|class skill||&mdash;||+2||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;<br />
|-<br />
|colspan="8" | Teoryran humans are breed for different character classes, breed replace alignment requirements.<br />
<br />
|} <br />
<br />
<br />
<br />
{{3.5e Creature<br />
| creature=(Teoryran) Peasant, 1st-Level [[SRD:Commone|Commoner]]<br />
| size=Medium | type=[[SRD:Humanoid Type|Humanoid]] (Human)<br />
| hd=1d4+2 | hp=6 <br />
| init=+0<br />
| speed=20 ft. in [[SRD:Scale Mail|scale mail]] (4 squares); base speed 30 ft.<br />
| ac=16 (+4 [[SRD:Scale Mail|Padded Armor]] | touch=10 | flat=16 <br />
| bab=+1 | grapple=+2<br />
| at=[[SRD:club|club]] +3 melee (1d8+1/19-20)<br />
| full_at=[[SRD:club|club]] +3 melee (1d8+1/19-20)<br />
| space=5 ft. | reach=5 ft.<br />
| sa=Human traits<br />
| sq=None<br />
| fort=+3* | ref=+0* | will=–1*<br />
| str=12| dex=10| con=10| int=8| wis=14 | cha=6<br />
| skills=[[SRD:Handle Animal Skill|Handle Animal]] +4, [[SRD:Ride Skill|Ride +4]]<br />
| feats=[[SRD:Weapon Focus|Weapon Focus]] (club) plus Human Extra [[SRD:Feats|Feat]]<br />
| env=Any<br />
| org=family (2–4), mob (11–20 plus ), or village (30–100 plus 30% noncombatants, 1 elder of 3rd–6th level)<br />
| cr=1/2<br />
| treas= standard goods; tools<br />
| align=chaotic evil<br />
| adv=By [[SRD:Classes|commoner]]<br />
| la=+0<br />
}}<br />
===Combat===<br />
<br />
Teoryan country life is extremely tough. Farmers are used to chasing away wolves, bully their neighbors and murdering their kinfolk.<br />
After going through combat training their weapon training is beating their children they attacking blindly without thinking about weapons.<br />
<br />
<br />
'''Human Traits ([[SRD:Ex|Ex]]):''' Humans posses the following racial traits.<br />
<br />
* ''Medium'': As Medium creatures, humans have no special bonuses or penalties due to their size.<br />
* Human base land speed is 30 feet.<br />
* 1 extra [[SRD:Feats|feat]] at 1st level.<br />
* 4 extra [[SRD:Skill Points|skill points]] at 1st level and 1 extra skill point at each additional level.<br />
* ''Automatic Language'': Common. ''Bonus Languages:'' Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language skill]].<br />
* ''Favored [[SRD:Class|Class]]'': Any. When determining whether a [[SRD:Multiclass Characters|multiclass]] human takes an experience point penalty, his or her highest-level [[SRD:Class|class]] does not count.<br />
<br />
<br />
<br />
<br />
{{SRD Creature Footer}}<br />
[[Category:CR1/2|{{BASEPAGENAME}}]]<br />
[[Category:Human Subtype|{{BASEPAGENAME}}]]<br />
[[Category:Chaotic Alignment|{{BASEPAGENAME}}]]<br />
[[Category:Evil Alignment|{{BASEPAGENAME}}]]<br />
[[Category:Any Environment|{{BASEPAGENAME}}]]<br />
[[Category:Humanoid Type|{{BASEPAGENAME}}]]<br />
[[Category:LA0|{{BASEPAGENAME}}]]</div>Klashttps://www.dandwiki.com/w/index.php?title=Teoryran_World_(3.5e_Campaign_Setting)&diff=984640Teoryran World (3.5e Campaign Setting)2017-12-10T15:06:43Z<p>Klas: </p>
<hr />
<div>{{Campaign Setting Rating|3}}<br />
(Teoryran World Supplement)<br />
=Teoryran=<br />
<blockquote><br />
''This is a grim world filled with endless oceans.''<br />
''The three mightiest races now flee from extinction''<br />
''to populate a dark and savage universe.''<br />
''It is a universe of cruel warriors, brooding priests,<br />
''and cruel and distant Gods that see humanoids as play things.<br />
''In the past, there were two collossal Pangeas long hidden from each other:<br />
''One for all civilized species and one for all the savage and monstrous species.<br />
''So the Gods destroyed the homes of mankind and the other races<br />
''and let them flee to build new homes in these terrible lands.<br />
''A dark age ruled by swords had begun.''<br />
</blockquote><br />
<br />
:''Long ago golden civilisations ruled the continent of Aeoryran,''<br />
:''a largue continent containing all civilized or sentient species,''<br />
:''but then Aeoryran was sunk into the sea and attacked by thousands ills.''<br />
<br />
==Dark Fantasy==<br />
This is the raise of medieval society, ancient civilizations have been destroyed and now<br />
all races go to war over the remains of a post-apocalyptic world,<br />
filled with monstrous predators that no one has seen before. The now barbaric and primitive races<br />
must face each other's civilizations and armies for the first times.<br />
Teoryran is a dark fantasy setting and your character is already dead.<br />
The civilizations are so oppressive that murderous rogues look like heroes, religion is grim and maintained by cruel gods that would have preferred if the races never left their caves. Good and evil both leads to evil consequences whatever you do. From all this violence and deceit each race has grown strong enough<br />
to ascend with their own culture and society. <br />
The world is both suffering with a cataclysm of the destruction of half of all life on the planet<br />
and the raise of a terrible medieval age for all races.<br />
This dark world is full with wars between races, intrigues between races and adventures<br />
for those that somehow don’t take side.<br />
Each race have their own impressive but primitive civilization with equal advantages and disadvantages,<br />
no one has portrayed as morally superior not even demons or drow civilizations.<br />
All sides have both self-destructive ulterior motives and genuine idealistic intentions.<br />
For all races good intentions will lead to evil consequences and their ideas are equally relative,<br />
their ulterior motives can be equally short-sighted and greedy leading to collective suicide.<br />
Each race usually have little contact with anyone outside their society<br />
and are locked into several castes and social roles that have nothing to do with adventure<br />
or killing. Someone has to play the servitor even though he doesn’t have any desirable skills.<br />
<br />
==Magic and Science==<br />
<br />
<br />
Magic is everywhere in the world though it is more often a weapon of enemies than a tool for heroes.<br />
Magical training is only available in very urban places that have culminated scientific knowledge through centuries of experiments.<br />
Such orders exists in the shadow of society, and there is no academicals instructions or benevolent rules<br />
that tolerate nor provide for such shady activates.<br />
The bourgeoisie guilds have gathered secrets behind their fortresses, since the first market places where founded,<br />
The Church have some extremely heretical and hidden groups. There are separate orders for Scholastic priests and other cloistered orders for monks and such orders lose a lot of magical power due to religious superstitions.<br />
Noble Knights and barons forms their own knightly orders with their own churches and priests,<br />
some even have little to do with religious activates and instead<br />
are Chivalric orders of scholars and librarians.<br />
<br />
==The Powers of the Devine==<br />
With some rare exceptions the gods are to distant and monstrous to grant spells, blessing mortal creatures would boost their sense of individual importance and thus be a blasphemy against the Gods.<br />
There are no clerics and paladins in Teoryran.<br />
Only Gods that are Speciesist -Racists such as Zarus grant spells or actually care about any sort of religion.<br />
Most Gods are bound to races or they don’t want inspire mortal religion at all,<br />
instead, most Gods creates monsters to teach the races humility or make sure that sentient creatures accept their meaningless short lives so the Gods can enjoy an unchanging world.<br />
The Gods preferred the universe as it was without sentient creatures, but other gods accept sentient creatures<br />
as long as they don’t try to build anything, others are more extreme and think the universe was more pleasant<br />
when there where no life at all. It is important that no deity is good, evil nor even neutral. They just are "and" they<br />
bound to the way the universe is but they have not always been.<br />
They have long Gods watched the creation of this universe and they moved in, they do not make the universe function<br />
rather they adopt some aspects of the universe, personify it and occasionally manipulate it.<br />
Only the most humanoid seeming gods create religions, the others are to alien to think anything that humanoids could comprehend as ”religion”. <br />
Instead the gods only inspire humanoid religion, creatures invent their own religions and believe something similar to any existing God then that religion falls under the gods category.<br />
Such religion strengthen that god who usually isn’t impressed anyway.<br />
Most priests and holy warriors are just wasting a lot of time on religion without necessarily<br />
gaining any specific perks from it. There are a few proxies, religious agents of their gods<br />
that are granted spells from their gods but they are not the same as the village preacher, the monk nor even<br />
the Bishop.<br />
<br />
==''The World as worlds are discovered''== <br />
<br />
;'''Teoryran'''<br />
:Teoryran is a brave, virgin continent in the middle of a conflict between races<br />
:and cultures who all want to dominate the world.<br />
:Teoryran is the largest of the two pangean continents <br />
:and is mostly uninhabited because of the monsters that live there.<br />
* [[Teoryran Geography (Teoryran World Supplement)]]<br />
* [[Map of Teoryran|Map]]<br />
<br />
<br />
;'''Aeoryran'''<br />
:Aeoryran, is the only other continent. It is the smallest of the two continents.<br />
:It its collapsing into the sea.<br />
:From here came all the great civilizations of this world.<br />
<br />
* [[Aeoryran Geography (Teoryran World Supplement)]]<br />
<br />
<br />
;'''The Underdark'''<br />
* [[Underworld Teoryran(Teoryran World Supplement)|Underworld]]<br />
<br />
==The Races Born by Power==<br />
<br />
These are the most dominat races in Teoryran but not the only ones.<br />
<br />
;'''the race of men'''<br />
:Black forest filled with mutated freaks flocking to cannibal monasteries for protection against the night.<br />
:Dark Knights attend blasphemies in their corpse adorned castles.<br />
:The Barons leads war of pillage and scorching in the name of blood and divine crusade.<br />
:Cities are risen from diseased pits infected by greed and black magic.<br />
:The Church teach madness of eternal paradoxes and eternal infighting.<br />
:Rogue priests whip deformed peasants into frenzy in their rebellion against civilisation!<br />
:Inquisitors descend from the cities paying huntsmen to hunt peasants like animals.<br />
:Dirty and ill smelling countries are overpopulated with half naked cattle tribes<br />
:going to war only with tribal knifes against farmers with pitchfork over blood feuds and honour.<br />
:The monsters still screams in the shade of acid dripping shadows of the dread forest.<br />
:Theologians preaching balancing faith with knowledge and barbarian priests preaching blind faith kills each other for the.<br />
<br />
;'''the race of ork'''<br />
:The Exotic threefold isles are filled with excellence of radiant mornings,<br />
:casting burning shadows over abstract looking maintains.<br />
:The night living civilisation dot the land in colourful orderly blocks of markets and houses. <br />
:The colourful clothes of the populace and their paper lanterns<br />
:adore the night cities. The orderly houses filling district after district in harmony of gigantic fields of forests :and ”naturally :arranged” :parks. Bridges and roads adore the wilderness isolating the districts making<br />
:ports and guards gently presents with diligent passport control.<br />
:Detectives patrol the cities seeking truth and justice.<br />
:Plotters walks the street and samurai walks the wild escorting ministers and fighting barbarians.<br />
:Ranks after ranks of samurai fills battlefields between rivalling dynamos<br />
:in a dynamic conflict between distinct and district.<br />
<br />
<br />
{| class="column" style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|-<br />
| style="width: 33%;" |<br />
<br />
==<BIG>Player Info :A Saga of Dire Times and Tragic Heroes</BIG>==<br />
*[[Wars of Teoryran (Teoryran World Supplement)]]<br />
<br />
===[[Races of Teoryran|Races]]===<br />
*[[Races of Teoryran#Humans|Humans]]<br />
*[[Species of Humanity]]<br />
*[[Noble Houses]]<br />
*[[Highmen]]<br />
*[[Lowmen]]<br />
*[[Regional races]]<br />
*[[Villages]]<br />
*[[Peasant folks]]<br />
*[[Tribes]]<br />
*[[Region racers]]<br />
*[[Royal Houses]]<br />
*[[Monastric Houses]]<br />
*[[Mercurian Families]]<br />
<br />
<br />
*[[Races of Teoryran#Orks|Orks]]<br />
*[[Races of Teoryran#Species of Orks]]<br />
<br />
*[[Races of Teoryran#Species of Sarrukk]]<br />
*[[Races of Teoryran#Lizardmen|Lizardmen]]<br />
*[[Races of Teoryran#Lizard Kings]]<br />
<br />
*[[Races of Teoryran#Yuan Ti|Yuan Ti]]<br />
*[[Races of Teoryran#Naga|Naga]]<br />
<br />
*[[Races of Teoryran#Elfs|Elfs]]<br />
*[[Species of Elves]]<br />
*[[Races of Teoryran#Dark Elfs|Dark Elfs]]<br />
*[[Races of Teoryran#Fey'ri|Fey'ri]]<br />
*[[Drow(Teoryran World Supplement)|Drow]]<br />
*[[species of Drow]]<br />
<br />
===;''[[Classes of Teoryran(Teoryran World Supplement)|Classes]]''===<br />
<br />
;Classes of the western race, called humanity.<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Priests|Knights]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Priests|Priests]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Peasants|Peasants]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Monks|Monks]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Bourgeoisie |Bourgeoisie ]]<br />
<br />
===:''[[Alignments of Teoryran (Teoryran Supplement)#|Alignments]]===<br />
*[[Alignments of Teoryran (Teoryran Supplement)#Lawfull Good|Lawfull Good]]<br />
*[[Alignments of Teoryran (Teoryran Supplement)#Neutral Good|Neutral Good]]<br />
*[[Alignments of Teoryran (Teoryran Supplement)#Chaotic Good|Chaotic Good]]<br />
<br />
| style="width: 33%;" |<br />
<br />
==''<big>Teoryran World Reference</big>''==<br />
<br />
===[[Kingdoms of Teoryran (Teoryran World Supplement)|Religion and Society]]=== <br />
<br />
<blockquote>'' a dull work in regards to Societies and religions of the lands''<br />
Avertar, Teologican.<br />
</blockquote><br />
<br />
* [[Kingdoms of Teoryran#The Kingdom of Kared| Kared]].<br />
* [[Kingdoms of Teoryran#The Red Shogunate|The Red Shogunate]]<br />
* [[Kingdoms of Teoryran#Mazakeen Empire|Mazakeen Empire]]<br />
* [[Kingdoms of Teoryran#Barony Of Icondri|Barony Icondri]]<br />
<br />
===[[Gods of Teoryran|Introduction to the Gods]]===<br />
*[[Gods of Humanity (Teoryran World Supplement)]]<br />
*[[Gods of Drow (Teoryran World Supplement)]]<br />
*[[Gods of Monsterkind (Teoryran World Supplement)]]<br />
*[[Gods Of Dwarfkind (Teoryran World Supplement)]]<br />
*[[Gods of Mazakeen (Teoryran World Supplement)]]<br />
<br />
===;''Geography''===<br />
* [[Map of Teoryran|Map]]<br />
* [[Aeoryran Geography (Teoryran World Supplement)]]<br />
* [[Teoryran Geography (Teoryran World Supplement)]]<br />
* [[Underworld Teoryran(Teoryran World Supplement)|Underworld]]<br />
* [[Monster by Geography (Teoryran World Setting)]]<br />
===''Cosmology''===<br />
* [[The Solar System (Teoryran World Supplement)]]<br />
* [[Hells of Teoryran|Hells]]<br />
* [[Heavens of Teoryran(Teoryran World Supplement)|Heavens]]<br />
* [[Cosmology (Teoryran World Setting)]]<br />
<br />
| style="width: 34%;" |<br />
<br />
=='''<BIG>DM Info</BIG>==<br />
*[[How to Contribute to the Setting (Teoryran World Supplement)]]<br />
<br />
===;''History''===<br />
*[[Evolution (Teoryran World Supplement)]]<br />
*[[History of Mankind (Teoryran World Supplement)]]<br />
*[[History of the Skaven (Teoryran World Supplement)]]<br />
*[[History of Korad(Teoryran World Setting)]]<br />
<br />
===;''Design Notes''===<br />
*[[Racial Design Philosophy (Teoryran World Supplement)]]<br />
*[[Class Design Philosophy (Teoryran World Supplement)]]<br />
*[[Planned Races By List (Teoryran World Supplement)]]<br />
<br />
|}<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=Teoryran World}}<br />
{{:Teoryran World (DnD Campaign Setting)/Menu}}<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:Setting]]<br />
[[Category:User]]<br />
[[Category:Teoryran World]]</div>Klashttps://www.dandwiki.com/w/index.php?title=File:Letter_Red_Gold_and_Living_Flame.jpg&diff=576652File:Letter Red Gold and Living Flame.jpg2012-06-08T13:58:45Z<p>Klas: </p>
<hr />
<div></div>Klashttps://www.dandwiki.com/w/index.php?title=File:Small_Letter_Setting_Red_Gold_%26_Living_Flame.jpg&diff=576649File:Small Letter Setting Red Gold & Living Flame.jpg2012-06-08T13:05:18Z<p>Klas: </p>
<hr />
<div></div>Klashttps://www.dandwiki.com/w/index.php?title=Discussion:Could_species_other_than_elves,_humans,_and_orcs_interbreed%3F&diff=576566Discussion:Could species other than elves, humans, and orcs interbreed?2012-06-07T20:20:43Z<p>Klas: /* Half-races. */ new section</p>
<hr />
<div>== Could most races interbreed? == <br />
<br />
=== [[User:Wackymynd|Wackymynd]]&nbsp;<small><small>15:12, 31 December 2007 (MST)</small></small> ===<br />
There are human-elves and human-orcs in D&D, but could other characters, or at least other humanoids interbreed? Like a gnome and a human, or a dwarf and a halfling? I don't see any reason why not. If so, what would the offspring's stats be like? For example, a dwarf/gnome might cross the dwarf's skill with stone and the gnome's skill with alchemy.<br />
<br />
=== [[User:Eiji|Eiji]]&nbsp;<small><small>15:45, 31 December 2007 (MST)</small></small> ===<br />
<br />
I say yes, I presume they are just not popular or common enough to make note, otherwise they need half-this half-that etcs. Though I did make a Pandwarf for a Pangoloid/Dwarf halfbreed, because of the closeness those two races are involved flavorwise.<br />
<br />
Stats, I try to figure half and half. Gnomish spell like abilities with an elf's searching skills. Probably take the elf stats of -Str, +Dex.<br />
<br />
A dwarf gnome of course is a dome, or a gnorf. Don't get dwarf orcs though, they're dorcs.<br />
<br />
=== [[User:Sam Kay|Sam Kay]]&nbsp;<small><small>06:09, 1 January 2008 (MST)</small></small> ===<br />
<br />
Scientifically, half-breeds are impossible.<br />
<br />
I think they have covered all the possible (or likely) ones, although I am not sure I get half-orcs...<br />
<br />
=== [[User:Aarnott|Aarnott]]&nbsp;<small><small>07:14, 1 January 2008 (MST)</small></small> ===<br />
<br />
Scientifically Elves are also impossible... I think it is a fair assumption that Humanoid is the base creature. Much like you can breed a poodle with a bull dog (bull poo hehehe) because they come from a common ancestor, I think it is fair to assume Humanoids come from a common ancestor. We could also assume that certain Goblinoids come from the same ancestor (Half-Orcs are possible this way). I think a whole interesting set of races could be created from this idea. The general rule I would use is that the size category should be the same (perhaps with the exception of Dwarves whom are very short). Here are some ideas...<br />
<br />
*Gnorf (Gnome-Dwarf)<br />
*Gnoblin (Gnome-Goblin)<br />
*Half-Goblin (Halfling-Goblin)<br />
*Elfling (Halfling-Elf --> not my idea, someone told me about them from some book and they sound cool)<br />
*Gnomeling (Halfling-Gnome)<br />
*Strongheart Halfling (Halfling-Human --> already exists)<br />
<br />
One of the generals in the enemy army in a game I'm DMing is a Bugbear-Orc mix (Orcbear --> name pending ''':P'''). I gave it lower stat bonuses, but also only one level in Humanoid (rather than the 3 bugbears take). You get the idea though. I think race mixes are cool if used sparingly. Don't make every enemy a half-dragon Gnoblin or a fiendish psudonatural Orcbear. Otherwise the uniqueness factor wears off.<br />
<br />
=== [[User:MorkaisChosen|MorkaisChosen]]&nbsp;<small><small>11:09, 1 January 2008 (MST)</small></small> ===<br />
You'd expect some... let's say "mechanical difficulties" with a big size difference (and before anyone mentions half-dragons, they usually shapeshift).<br />
There are the Eberron Changelings, which aren't exactly a half-breed, but they're still descended from two types (doppelgangers and Humans).<br />
<br />
=== [[User:Sir Milo Teabag|Sir Milo Teabag]]&nbsp;<small><small>11:15, 1 January 2008 (MST)</small></small> ===<br />
<br />
Shifters as well... but warforged would not work. There's little common anatomy. <br />
<br />
I wonder if halfling mixes should be called quarterlings... I'm playing a quarterling bard in my Campaign right now. racial modifiers are -2 Str, +1 dex and Con.<br />
<br />
<h3 style="height: 0px; border-bottom: 1px solid; overflow: hidden; padding: 0; margin: 0;">Sledged-20080101130610</h3><br />
{| class="d20" style="padding: 0; margin: 0; text-align: left; width: 100%; border: none;" cellspacing="0"<br />
|- class="even"<br />
| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 January 1 13:06 (MDT)</span></span><br />
|-<br />
| style="border: none;" |<br />
There have been a few cross-breeds published outside the standard races. Darksun has muls which are human-dwarf crossbreeds and half-giants (from which the XPH version is far cry). Dragonlance has gully dwarves&mdash;gnome-dwarf crossbreeds&mdash;half-kender, and I think there was also an instance of an elf-ogre. Under 2E, orogs were orc-ogre crossbreeds as were ogrillons (the difference what which parent was of which race). Under 2E, elves were incompatible with orcs, and human-halfing pairing always produced one or the other, never a mix.<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
=== [[User:Wackymynd|Wackymynd]]&nbsp;<small><small>18:01, 1 January 2008 (MST)</small></small> ===<br />
Well, I was thinking that they would be in the same size catagory. So no orc-halflings. Although that is sort of ridiculous for many other reasons.<br />
<br />
=== [[User:Eiji|Eiji]]&nbsp;<small><small>18:30, 1 January 2008 (MST)</small></small> ===<br />
<br />
I make that problem easier by having two differing size categories drift to medium as a rule. If you have orc and halfling, the child will be medium with a slight frame inside of small and beefy. If you do that the problem is less of an issue as you have something to go with, and medium is good game mechanic-wise. Exception to dwarves... a dwarf/small race may still be small. Dwarflings.<br />
<br />
The half breeding process is much houseruling. It is best to think of what the kid looks like (is he big and green with thin frame, or small and normal skinned with a thick frame), and apply appropriate racial abilities from the two races according to what appearance you have. For the Orcling example, I'd say the Str issues cancel out (+0 Str), +2 Dex is good, -2 Int and -2 Cha remain but they get a bunch of halfling traits (saving throws, racial skill bonuses, save vs fear) and a weakened Darkvision (turn to Low Light).<br />
<br />
=== <small><small>[[Special:Contributions/120.154.38.148|120.154.38.148]]</small></small> ===<br />
<br />
Possible Cross Species<br />
<br />
'''Plague Elf''': (Elf-Human); Human and Elven Diseases often jump species via this cross species. Consequently many Elf Clans have been descimated by something as simple as the Flu.<br />
<br />
'''Bog Elf''': (Elf-Troll); Born of some terrible act, These usually wind up as eight foot tall elves with leathery green skin and an ability to heal wounds. They may be a hated subspecies, uglier than the average elf, but they have incredible survival ability.<br />
<br />
'''Midden Elf''': (Elf-Orc); The Elves will always attempt to dispose of the offspring of this union (hence the name). They wind up looking like Deformed Humans with Pointed Ears and Jutting Teeth.<br />
<br />
=== [[User:Grim914|Grim914]]&nbsp;<small><small>23:45, 2 June 2011 (MDT)</small></small> ===<br />
<br />
Has no one ever heard of the Bastards and Bloodlines book by Green Ronin?<br />
<br />
=== [[User:Taiyo liadon|Taiyo liadon]]&nbsp;<small><small>00:51, 29 April 2012 (MDT)</small></small> ===<br />
there is actually another book that will help with this the book is a little adult but the book of erotic fantasy actually has a list in it of who they think can cross breed though i don't follow it because they say that dwarves can't breed with anything, and i made the dwelf race. :)<br />
<br />
=== [[User:Marasmusine|Marasmusine]]&nbsp;<small><small>02:35, 29 April 2012 (MDT)</small></small> ===<br />
We're talking about fantasy here, with made-up creatures across multiple different story worlds. Really the only answer to the question is "Whatever you think is right for your campaign." I almost face-palmed at the "scientifically impossible" comment above. Fun fact: Originally, gnolls were crosses between gnomes and trolls. [[User:Marasmusine|Marasmusine]] 02:35, 29 April 2012 (MDT)<br />
<br />
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{{Forumfooter|Discussion}}<br />
__NOTOC__<br />
<br />
Yeah, someone published a player's companion. Pretty much all of the 1st section is all the possible half-breeds using the player's handbook (and orcs). You could probably extrapolate other combos from it, and homebrew. I wanted a perfect thief race, so I created Greylings. They're half Kalamaran Grey Elf, and half Lightfoot Halfling. Say hello to +2 Dex, +2 Int, +2 Cha. (Of course there's still that bit about the -2 Str, -2 Con. Hmmm...)<br />
<br />
== Half-races. ==<br />
<br />
<br />
<br />
:In fantasy, all races and creatures can interbreed.<br />
:Two non-human races that interbeed are not suitable for level 1 player characers<br />
:and usually have templates with high level adjustment.<br />
<br />
:Most races that kind of look the same are similar enought to breed,<br />
:meaning Orks and Minotaurs and anything called monstrous humanoid<br />
:or humanoid can breed without problems.<br />
:Some races like Orks are supernaturally fertile<br />
:and can breed with animals and plants.<br />
:Elves uses magic to breed with animals and plants.<br />
<br />
:Either from two humanoids breeding or<br />
:becouse Dragons, Gods and Demons transform<br />
:into humans or the race to breed with<br />
:and the offspring of such two parents<br />
:of the same race still inherits traits from<br />
:the race that any parent belonged to before<br />
:its fransformation.<br />
:See planetouched.<br />
:All possibilites already exist, they are just hard to find<br />
:in some obscure book.</div>Klashttps://www.dandwiki.com/w/index.php?title=Classes_of_Teoryran_(Teoryran_World_Supplement)&diff=563641Classes of Teoryran (Teoryran World Supplement)2012-05-13T23:54:31Z<p>Klas: /* The Classes Table */</p>
<hr />
<div>These classes are the classes existing in [[Teoryran World (3.5e Campaign Setting)|Teoryran]].<br />
<br />
==Introduction==<br />
Each race have their own version of some of classes<br />
and some classes have their own subclass.<br />
Some clases are based on social status and others on religion.<br />
<br />
<br />
==Caste Racial Classes==<br />
<br />
Teoryran uses an own system for classes.<br />
Each group of classes, has its own starter class.<br />
There are five starter classes for all races.<br />
The starter class decides social status,<br />
and your inborn caste and subrace and racial traits.<br />
This is a combined racial class.<br />
There are five caste classes for each race.<br />
<br />
*Caste levels decides racial traits.<br />
*Caste levels decide how many HD you will have have.<br />
*each caste level gives saves.<br />
*cast levels can give bonus feats and bonuses.<br />
*each caste level provide level adjustment for your race.<br />
<br />
===Carrier Classes===<br />
Carrier classes replace the normal classes in Teoryran<br />
A character can only take the carrier classes<br />
that are allowed by his caste.<br />
Carrier classes are totally dependend<br />
on a characters race.<br />
A character can never take levels in another caste.<br />
Carrier classes provides no Hit Dice.<br />
<br />
<br />
<br />
==Kored==<br />
<br />
<br />
<br />
====Nobility of Kored====<br />
<br />
;{{#anc:Knights}}<br />
<br />
:In Korad, a knight is a member of the saintly warrior class <br />
:who followed a code of law called "chivalry".<br />
:A Knights assigned worth is evaluation of the gentlemans's trustworthiness and social status based on that :individual's espousals and actions. <br />
:The Koradite legend of King Kored was important in defining the ideal of chivalry <br />
:which is essential to the Koradite traditon of the knight as an elite warrior <br />
:sworn to uphold the values of faith, loyalty, courage, and honour. <br />
:In such spirit they are "chivalrous", heroic champions,<br />
:whom often of super-human ability, who often goes on a quest.<br />
<br />
<br />
<br />
:The priesthod proffession was orginally created with the purpose of trying and convicting heretics<br />
:but evolved into a office with authority over rights to administer religious rites<br />
:and the duty to teach true and pure belief and honorable behavior based on uncritical zeal! <br />
:Priests often lead processions are going house to house in an attempt to convert everyone and are using <br />
:whatever means necessary.<br />
:Pegan nearby villages must be to be destroyed completely, <br />
:If they are not, they will corrupt the Korad with their religion <br />
:and detestable practices and will cause Korad to fall away from the Gods.<br />
:The church is the remains of an older government in which a god or deity is recognized as the state's <br />
:supreme civil ruler and the preists enforce these powers.<br />
:Priests preach the Divine Right of Kings, a political and religious doctrine of royal absolutism. It asserts <br />
:that a monarch is subject to no earthly authority, deriving his right to rule directly from the will of God.<br />
:Priests of mankind are cruel, intolerant and fanatical.<br />
:They seek the denial or at least the systematic ignorance of <br />
:all that is favorable and beautiful in the various manifestations of culture and art.<br />
:There are much cruelty in the proceedings undertaken by priest to implant the their Faith or defend it..<br />
:They are mad with superstition, in their iron clad opposition to all spiritual progress and any intellectual activity.<br />
:They go hand in hand with every forces of repression, brutality, religious and political intolerance, and intellectual and artistic backwardness <br />
:Priests put primary emphasis on the authority and perfection of the holy scriptures, and cultural conservatism as an important aspect of a moral life.<br />
<br />
<br />
<br />
===={{#anc:Peasants}}====<br />
<br />
:Serfdom is the lot of the common citizen in Korad.<br />
:It is a condition of bondage or modified slavery which was created by the Gods. <br />
:Serfdom is the enforced labour of serfs on the fields of landowners, <br />
:in return for protection and the right to work on their leased fields.<br />
:Serfs are people in whose labour landowners holds property rights!<br />
:Serfdom involved not only work in fields, but also various other activities,<br />
:like forestry, mining, transportation (both land and river-based), and crafts. <br />
:Manors are the the basic unit of society, and the lord and his serfs are bound legally, <br />
:economically and socially. <br />
:Serfs were labourers who were bound to the land;<br />
:they formed the lowest social class of the feudal society. <br />
:The class of peasant is broken down into smaller categories.<br />
:There were two common types of peasants - freemen and villeins.<br />
<br />
<br />
<br />
<br />
<br />
===The Classes Table===<br />
<br />
{| class="sortable d20" style="text-align: left;"<br />
!Class<br />
!Role<br />
!Features<br />
|-<br />
| || ||<br />
|-<br />
| [[Templar (3.5e Class)|Templar]] ||Human ||<br />
|-<br />
| [[Knight, Teoryran(3.5e Class)|Knight]]||Human ||<br />
|-<br />
| [[Scholar(Teoryran) (3.5e Class)|Scholar]] || Human ||<br />
<br />
|-<br />
| [[Tribal(Teoryran)(3.5e Class)|Tribal]] || Human ||<br />
|-<br />
| [[Inquisitor, Teoryran (3.5e Class)|Inquisitor]] || Human ||<br />
|-<br />
| [[ Monk,Scribe (3.5e Class)|Scribe]] || Human ||<br />
|-<br />
| [[Sergeant-At-Arms,Teoryran (3.5e Class)]] ||Human ||<br />
|-<br />
| Scout (''Complete Adventurer'')|| Human ||<br />
|-<br />
| [[Aztec Priest (3.5e Class)]] || Lizardmen ||<br />
|-<br />
| [[Aztec Warrior (3.5e Class)]] || Lizardmen||<br />
|-<br />
| [[ Ranger (Variant Without Spells) (3.5e Class)]] || human ||<br />
|-<br />
| [[Rogue Researcher (3.5e Class) (Teoryran World Supplement)|Rogue Researcher (3.5e Class)]] || human ||<br />
|}<br />
<br />
<br />
'''Bourgeoisie'''<br />
*[[Scholar(Teoryran) (3.5e Class)]]<br />
*[[SRD:Rogue]]<br />
*[[SRD:Fighter]]<br />
<br />
==The Red Shogunate==<br />
<br />
<br />
===Shogunate Gentry===<br />
<br />
;{{#anc:Samurai}}<br />
<br />
;Description<br />
<br />
:Samurai, the military nobility <br />
:The samurai follow a set of rules known as Bushidō.<br />
:Not all samurai are warriors many are courtiers, bureaucrats, and administrators,<br />
:that is the mandarin rather than the warrior.<br />
:Samurai officers are educated masters of political structure, bureaucracy, culture, religion, and philosophy.<br />
:All together they make the Shogunate, a generals dictatorship without Kings. <br />
:The Shogunate Administration excell in the fields of organization and war tactics, heavily used arquebuses<br />
:Their governours and artisans have developed commerce and industry and treasured innovation beyond<br />
:the dreams of the western kindom.<br />
<br />
*[[Samurai History (World Supplement)]]<br />
*[[Guide to Making a Samurai (Teoryran World Supplement)]]<br />
*[[Samurai Resources (Teoryran World Supplement)]] <br />
*[[Samurai in Combat (Teoryran World Supplement)]]<br />
*[[Samurai and Other Classess(Teoryran World Supplement)]]<br />
*[[Samurai Religion (Teoryran World Supplement)]]<br />
<br />
<br />
Samurai Classes<br />
{| class="sortable d20" style="text-align: left;"<br />
!Class<br />
!Role<br />
!Features<br />
|-<br />
| Samurai (oriental adventures)||<br />
|-<br />
|}<br />
<br />
==={{#anc:Monks and Priests}}===<br />
<br />
{| class="sortable d20" style="text-align: left;"<br />
!Class<br />
!Role<br />
!Features<br />
|-<br />
|}<br />
<br />
==={{#anc:The Peasants Castes}}===<br />
:The peasants are divided onto a series of classes;<br />
:farmers being the highest class and merchants being the lowest.<br />
:Farmers may rent land from the owner and pay them <br />
:by giving the owner a share of the crops.<br />
:Farmers were divided into those who owned their land (more important) <br />
:and tenant farmers (less important).<br />
:The craftsman are the second highest rank of peasant.<br />
<br />
<br />
{| class="sortable d20" style="text-align: left;"<br />
!Class<br />
!Role<br />
!Features<br />
<br />
|-<br />
| [[Ashigaru (3.5e Class)]] || ||<br />
|-<br />
| [[ Yakuza (Oriental Adventures)]] || ||<br />
|-<br />
| [[ Scoundrel (3.5e Class)]] || ||<br />
|-<br />
|}<br />
;<br />
<br />
===burakumin===<br />
The effectively outcasts, because they work in occupations relating to death, such as executioners, undertakers or leather workers.<br />
Such occupations are "tainted".<br />
<br />
Fundamental Shinto beliefs equates goodness and godliness with purity and cleanliness, and they further held that impurities could cling to things and persons, making them evil or sinful. But a person could become seriously contaminated by habitually killing animals or committing some hideous misdeed that ripped at the fabric of the community, such as engaging in incest or bestiality. Such persons, custom decreed, had to be cast out from the rest of society, condemned to wander from place to place, surviving as best they could by begging or by earning a few coins as itinerant singers, dancers, mimes, and acrobats<br />
{|class="sortable d20" style="text-align: left;"<br />
!Class<br />
!Role<br />
!Features<br />
|-<br />
| [[ Ninja (3.5e Class)]] || ||<br />
|-<br />
|}<br />
<br />
==Mazakeen==<br />
<br />
<br />
<br />
<br />
<br />
</div><br />
----<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Spell-less_Ranger_(3.5e_Class)&diff=563640Spell-less Ranger (3.5e Class)2012-05-13T23:45:18Z<p>Klas: Created page with "'''Alignment:''' Any. '''Starting Age:''' Moderate. {| class="d20" |+ <div>{{#anc:Table: The Ranger}}</div> Hit Die: ..."</p>
<hr />
<div>'''Alignment:''' Any.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="d20"<br />
|+<br />
<div>{{#anc:Table: The Ranger}}</div><br />
[[SRD:Hit Dice|Hit Die]]: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|- {{#vardefine:odd|0}}<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0<br />
| class="left" | 1st [[#Favored Enemy|Favored Enemy]], [[#Track|Track]], [[#Wild Empathy|Wild Empathy]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | [[#Combat Style|Combat Style]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +1<br />
| class="left" | [[#Endurance|Endurance]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +4 || +1<br />
| class="left" | [[#Animal Companion|Animal Companion]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | 2nd [[#Favored Enemy|Favored Enemy]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +2<br />
| class="left" | [[#Improved Combat Style|Improved Combat Style]], [[#Fast Movement|Fast Movement]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +5 || +2<br />
| class="left" | [[#Woodland Stride|Woodland Stride]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +6 || +2<br />
| class="left" | [[#Swift Tracker|Swift Tracker]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +6 || +3<br />
| class="left" | [[#Evasion|Evasion]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +7 || +3<br />
| class="left" | 3rd [[#Favored Enemy|Favored Enemy]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3<br />
| class="left" | [[#Combat Style Mastery|Combat Style Mastery]],[[#Natures Blessing|Natures Blessing]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4<br />
| class="left" | [[#Camouflage|Camouflage]],[[#Healing Touch|Healing Touch]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5<br />
| class="left" |4th [[#Favored Enemy|Favored Enemy]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5<br />
| class="left" |[[#Freedrom of Movement|Freedrom of Movement]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5<br />
| class="left" | [[#Hide in Plain Sight|Hide in Plain Sight]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6<br />
| class="left" | 5th [[#Favored Enemy|Favored Enemy]]<br />
|-<br />
| colspan="42" class="skill" |<br />
'''[[SRD:Class|Class]] Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (dungeoneering) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (geography) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are [[SRD:Class|class]] features of the ranger.<br />
<br />
'''Weapon and Armor Proficiency:''' A ranger is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]], and with [[SRD:Armor Proficiency (Light)|light armor]] and [[SRD:Shield Proficiency|shields]] (except [[SRD:Tower Shield Proficiency|tower shields]]).<br />
<br />
'''{{#anc:Favored Enemy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a ranger may select a type of creature from among those given on [[#Table: Ranger Favored Enemies|Table: Ranger Favored Enemies]]. The ranger gains a +2 bonus on [[SRD:Bluff Skill|Bluff]], [[SRD:Listen Skill|Listen]], [[SRD:Sense Motive Skill|Sense Motive]], [[SRD:Spot Skill|Spot]], and [[SRD:Survival Skill|Survival]] checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon [[SRD:Attack Damage|damage rolls]] against such creatures.<br />
<br />
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.<br />
<br />
If the ranger chooses [[SRD:Humanoid Type|humanoids]] or [[SRD:Outsider Type|outsiders]] as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.<br />
<br />
{| class="d20"<br />
|-<br />
|+{{#anc:Table: Ranger Favored Enemies}}<br />
|-<br />
!'''Type (Subtype)'''||'''Type (Subtype)'''<br />
|-<br />
|[[SRD:Aberration Type|Aberration]]||[[SRD:Humanoid (reptilian)|Humanoid (reptilian)]]<br />
|- class="even"<br />
|[[SRD:Animal Type|Animal]]||[[SRD:Magical Beast Type|Magical beast]] <br />
|-<br />
|[[SRD:Construct Type|Construct]]||[[SRD:Monstrous Humanoid Type|Monstrous humanoid]]<br />
|- class="even"<br />
|[[SRD:Dragon Type|Dragon]] ||[[SRD:Ooze Type|Ooze]] <br />
|-<br />
|[[SRD:Elemental Type|Elemental]]||[[SRD:Outsider (air)|Outsider (air)]] <br />
|- class="even"<br />
|[[SRD:Fey Type|Fey]]||[[SRD:Outsider (chaotic)|Outsider (chaotic)]] <br />
|-<br />
|[[SRD:Giant Type|Giant]]||[[SRD:Outsider (earth)|Outsider (earth)]] <br />
|- class="even"<br />
|[[SRD:Humanoid (aquatic)|Humanoid (aquatic)]]||[[SRD:Outsider (evil)|Outsider (evil)]]<br />
|-<br />
|[[SRD:Humanoid (dwarf)|Humanoid (dwarf)]] ||[[SRD:Outsider (fire)|Outsider (fire)]] <br />
|- class="even"<br />
|[[SRD:Humanoid (elf)|Humanoid (elf)]] ||[[SRD:Outsider (good)|Outsider (good)]]<br />
|-<br />
|[[SRD:Humanoid (goblinoid)|Humanoid (goblinoid)]] ||[[SRD:Outsider (lawful)|Outsider (lawful)]]<br />
|- class="even"<br />
|[[SRD:Humanoid (gnoll)|Humanoid (gnoll)]] ||[[SRD:Outsider (native)|Outsider (native)]]<br />
|-<br />
|[[SRD:Humanoid (gnome)|Humanoid (gnome)]]||[[SRD:Outsider (water)|Outsider (water)]]<br />
|- class="even"<br />
|[[SRD:Humanoid (halfling)|Humanoid (halfling)]]||[[SRD:Plant Type|Plant]] <br />
|-<br />
|[[SRD:Humanoid (human)|Humanoid (human)]]||[[SRD:Undead Type|Undead]] <br />
|- class="even"<br />
|[[SRD:Humanoid (orc)|Humanoid (orc)]] ||[[SRD:Vermin Type|Vermin]] <br />
|-<br />
|} <br />
<br />
'''{{#anc:[[SRD:Track|Track]]}}:''' A ranger gains [[SRD:Track|Track]] as a bonus [[SRD:Feats|feat]].<br />
<br />
'''{{#anc:Wild Empathy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A ranger can improve the attitude of an [[SRD:Animal Type|animal]]. This ability functions just like a [[SRD:Diplomacy Skill|Diplomacy]] check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his [[SRD:Charisma|Charisma]] bonus to determine the wild empathy check result. The typical domestic [[SRD:Animal Type|animal]] has a starting attitude of indifferent, while wild [[SRD:Animal Type|animals]] are usually unfriendly.<br />
<br />
To use wild empathy, the ranger and the [[SRD:Animal Type|animal]] must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an [[SRD:Animal Type|animal]] in this way takes 1 minute, but, as with influencing people, it might take more or less time.<br />
<br />
The ranger can also use this ability to influence a magical beast with an [[SRD:Intelligence|Intelligence]] score of 1 or 2, but he takes a –4 penalty on the check.<br />
<br />
'''{{#anc:Combat Style}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s [[SRD:Class|class]] features but does not restrict his selection of [[SRD:Feats|feats]] or special abilities in any way.<br />
<br />
If the ranger selects archery, he is treated as having the [[SRD:Rapid Shot|Rapid Shot]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].<br />
<br />
If the ranger selects two-weapon combat, he is treated as having the [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].<br />
<br />
The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.<br />
<br />
'''{{#anc:[[SRD:Endurance|Endurance]]}}:''' A ranger gains [[SRD:Endurance|Endurance]] as a bonus [[SRD:Feats|feat]] at 3rd level.<br />
<br />
'''{{#anc:Animal Companion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a ranger gains an [[SRD:Animal Type|animal]] companion selected from the following list: [[SRD:Badger|badger]], [[SRD:Camel|camel]], [[SRD:Dire Rat|dire rat]], [[SRD:Dog|dog]], [[SRD:Riding Dog|riding dog]], [[SRD:Eagle|eagle]], [[SRD:Hawk|hawk]], [[SRD:Horse|horse (light or heavy)]], [[SRD:Owl|owl]], [[SRD:Pony|pony]], [[SRD:Snake|snake (Small or Medium viper)]], or [[SRD:Wolf|wolf]]. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: [[SRD:Crocodile|crocodile]], [[SRD:Porpoise|porpoise]], [[SRD:Shark|medium shark]], and [[SRD:Squid|squid]]. This [[SRD:Animal Type|animal]] is a loyal companion that accompanies the ranger on her adventures as appropriate for its kind.<br />
<br />
This ability functions like the [[SRD:Druid|druid]] ability of the same name, except that the ranger’s effective [[SRD:Druid|druid]] level is one-half his ranger level. A ranger may select from the [[SRD:Druid#Alternate Animal Companions|alternative lists of animal companions]] just as a [[SRD:Druid|druid]] can, though again his effective [[SRD:Druid|druid]] level is half his ranger level. Like a [[SRD:Druid|druid]], a ranger cannot select an alternative [[SRD:Animal Type|animal]] if the choice would reduce his effective [[SRD:Druid|druid]] level below 1st.<br />
<br />
'''{{#anc:Freedrom of Movement}}:'''<br />
:spelllike ability, rangers caster level.<br />
<br />
'''{{#anc:Frast Move Movement}}:'''<br />
:A rangers land speed is faster than the norm for his race by +10 feet.<br />
:This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. <br />
:Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.<br />
<br />
'''{{#anc:Healing Touch}}:'''<br />
::spelllike ability, rangers caster level.<br />
'''{{#anc:Natures Blessing}}:'''<br />
::spelllike ability, rangers caster level.<br />
<br />
<br />
'''{{#anc:Improved Combat Style}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <br />
:At 6th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves.<br />
:If he selected archery at 2nd level, he is treated as having the [[SRD:Manyshot|Manyshot]] [[SRD:Feats|feat]],<br />
:even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].<br />
<br />
If the ranger selected two-weapon combat at 2nd level, he is treated as having the [[SRD:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].<br />
<br />
As before, the benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.<br />
<br />
'''{{#anc:Woodland Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.<br />
<br />
However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.<br />
<br />
'''{{#anc:Swift Tracker}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <br />
:Beginning at 8th level, a ranger can move at his normal speed while following tracks without taking the normal –5 penalty. <br />
:He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.<br />
<br />
'''{{#anc:Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <br />
:At 9th level, a ranger can avoid even magical and unusual attacks with great agility.<br />
:If he makes a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against an attack <br />
:that normally deals half damage on a successful save, <br />
:he instead takes no damage. Evasion can be used only if the ranger is wearing light armor or no armor.<br />
:A [[SRD:Helpless|helpless]] ranger does not gain the benefit of evasion.<br />
<br />
'''{{#anc:Combat Style Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <br />
:At 11th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves again. <br />
:If he selected archery at 2nd level, he is treated as having the [[SRD:Improved Precise Shot|Improved Precise Shot]] [[SRD:Feats|feat]], <br />
:even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].<br />
<br />
If the ranger selected two-weapon combat at 2nd level, he is treated as having the [[SRD:Greater Two-Weapon Fighting|Greater Two-Weapon Fighting]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].<br />
<br />
As before, the benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.<br />
<br />
'''{{#anc:Camouflage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <br />
:A ranger of 13th level or higher can use the [[SRD:Hide Skill|Hide]] skill in any sort of natural terrain, even if the terrain doesn’t grant [[SRD:Cover|cover]] or [[SRD:Concealment|concealment]].<br />
<br />
'''{{#anc:Hide in Plain Sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <br />
:While in any sort of natural terrain, a ranger of 17th level or higher can use the [[SRD:Hide Skill|Hide]] skill even while being observed.<br />
<br />
{{:SRD:Druid's Animal Companion}}<br />
<br />
====Epic Ranger====<br />
<br />
{| class="d20"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Ranger}}</div><br />
[[SRD:Hit Dice|Hit Die]]: d8<br />
|- {{#vardefine:odd|0}}<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | 6th [[#Favored Enemy|Favored Enemy]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | 7th [[#Favored Enemy|Favored Enemy]]<br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier [[SRD:Skill Points|skill points]] per level.<br />
|}<br />
<br />
'''[[SRD:Spells|Spells]]:''' <br />
:The ranger’s [[SRD:Caster Level|caster level]] is equal to one-half his or her [[SRD:Class|class]] level,<br />
: as normal. The ranger’s number of [[SRD:Spells|spells]] per day does not increase after 20th level. <br />
<br />
'''[[#Favored Enemy|Favored Enemy]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <br />
:The epic ranger gains one additional favored enemy, and his or her bonuses against <br />
:one category of favored enemies goes up by +2, every five levels higher than 20th. <br />
<br />
'''[[#Animal Companion|Animal Companion]]:''' <br />
:The epic ranger’s [[SRD:Druid's Animal Companion|animal companion]] continues to increase in power <span class="errata">as normal</span>. <br />
:The ranger’s effective [[SRD:Druid|druid]] level is half his or her ranger level. <br />
:<span class="errata">For rangers above 41st level, consult the [[SRD:Druid#Epic Druid|epic druid]] <br />
:for details on how an [[SRD:Animal Type|animal]] companion’s power level increases.</span><br />
<br />
'''{{#anc:Bonus Feats}}:''' The epic ranger gains a bonus [[SRD:Feats|feat]] (selected from the list of epic ranger [[SRD:Feats|feats]]) every three levels after 20th. <br />
<br />
''Epic Ranger Bonus [[SRD:Feats|Feat]] List:'' [[SRD:Bane of Enemies|Bane of Enemies]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Combat Archery|Combat Archery]], [[SRD:Death of Enemies|Death of Enemies]], [[SRD:Distant Shot|Distant Shot]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Favored Enemy|Improved Favored Enemy]], [[SRD:Improved Manyshot|Improved Manyshot]], [[SRD:Improved Spell Capacity|Improved Spell Capacity]], [[SRD:Legendary Climber|Legendary Climber]], [[SRD:Legendary Rider|Legendary Rider]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Perfect Two-Weapon Fighting|Perfect Two-Weapon Fighting]], [[SRD:Permanent Emanation|Permanent Emanation]], [[SRD:Spontaneous Spell|Spontaneous Spell]], [[SRD:Storm of Throws|Storm of Throws]], [[SRD:Swarm of Arrows|Swarm of Arrows]], [[SRD:Two-Weapon Rend|Two-Weapon Rend]], [[SRD:Uncanny Accuracy|Uncanny Accuracy]].<br />
<br />
{{SRD Class Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Classes_of_Teoryran_(Teoryran_World_Supplement)&diff=563409Classes of Teoryran (Teoryran World Supplement)2012-05-10T20:25:22Z<p>Klas: /* The Classes Table */</p>
<hr />
<div>These classes are the classes existing in [[Teoryran World (3.5e Campaign Setting)|Teoryran]].<br />
<br />
==Introduction==<br />
Each race have their own version of some of classes<br />
and some classes have their own subclass.<br />
Some clases are based on social status and others on religion.<br />
<br />
<br />
==Caste Racial Classes==<br />
<br />
Teoryran uses an own system for classes.<br />
Each group of classes, has its own starter class.<br />
There are five starter classes for all races.<br />
The starter class decides social status,<br />
and your inborn caste and subrace and racial traits.<br />
This is a combined racial class.<br />
There are five caste classes for each race.<br />
<br />
*Caste levels decides racial traits.<br />
*Caste levels decide how many HD you will have have.<br />
*each caste level gives saves.<br />
*cast levels can give bonus feats and bonuses.<br />
*each caste level provide level adjustment for your race.<br />
<br />
===Carrier Classes===<br />
Carrier classes replace the normal classes in Teoryran<br />
A character can only take the carrier classes<br />
that are allowed by his caste.<br />
Carrier classes are totally dependend<br />
on a characters race.<br />
A character can never take levels in another caste.<br />
Carrier classes provides no Hit Dice.<br />
<br />
<br />
<br />
==Kored==<br />
<br />
<br />
<br />
====Nobility of Kored====<br />
<br />
;{{#anc:Knights}}<br />
<br />
:In Korad, a knight is a member of the saintly warrior class <br />
:who followed a code of law called "chivalry".<br />
:A Knights assigned worth is evaluation of the gentlemans's trustworthiness and social status based on that :individual's espousals and actions. <br />
:The Koradite legend of King Kored was important in defining the ideal of chivalry <br />
:which is essential to the Koradite traditon of the knight as an elite warrior <br />
:sworn to uphold the values of faith, loyalty, courage, and honour. <br />
:In such spirit they are "chivalrous", heroic champions,<br />
:whom often of super-human ability, who often goes on a quest.<br />
<br />
<br />
<br />
:The priesthod proffession was orginally created with the purpose of trying and convicting heretics<br />
:but evolved into a office with authority over rights to administer religious rites<br />
:and the duty to teach true and pure belief and honorable behavior based on uncritical zeal! <br />
:Priests often lead processions are going house to house in an attempt to convert everyone and are using <br />
:whatever means necessary.<br />
:Pegan nearby villages must be to be destroyed completely, <br />
:If they are not, they will corrupt the Korad with their religion <br />
:and detestable practices and will cause Korad to fall away from the Gods.<br />
:The church is the remains of an older government in which a god or deity is recognized as the state's <br />
:supreme civil ruler and the preists enforce these powers.<br />
:Priests preach the Divine Right of Kings, a political and religious doctrine of royal absolutism. It asserts <br />
:that a monarch is subject to no earthly authority, deriving his right to rule directly from the will of God.<br />
:Priests of mankind are cruel, intolerant and fanatical.<br />
:They seek the denial or at least the systematic ignorance of <br />
:all that is favorable and beautiful in the various manifestations of culture and art.<br />
:There are much cruelty in the proceedings undertaken by priest to implant the their Faith or defend it..<br />
:They are mad with superstition, in their iron clad opposition to all spiritual progress and any intellectual activity.<br />
:They go hand in hand with every forces of repression, brutality, religious and political intolerance, and intellectual and artistic backwardness <br />
:Priests put primary emphasis on the authority and perfection of the holy scriptures, and cultural conservatism as an important aspect of a moral life.<br />
<br />
<br />
<br />
===={{#anc:Peasants}}====<br />
<br />
:Serfdom is the lot of the common citizen in Korad.<br />
:It is a condition of bondage or modified slavery which was created by the Gods. <br />
:Serfdom is the enforced labour of serfs on the fields of landowners, <br />
:in return for protection and the right to work on their leased fields.<br />
:Serfs are people in whose labour landowners holds property rights!<br />
:Serfdom involved not only work in fields, but also various other activities,<br />
:like forestry, mining, transportation (both land and river-based), and crafts. <br />
:Manors are the the basic unit of society, and the lord and his serfs are bound legally, <br />
:economically and socially. <br />
:Serfs were labourers who were bound to the land;<br />
:they formed the lowest social class of the feudal society. <br />
:The class of peasant is broken down into smaller categories.<br />
:There were two common types of peasants - freemen and villeins.<br />
<br />
<br />
<br />
<br />
<br />
===The Classes Table===<br />
<br />
{| class="sortable d20" style="text-align: left;"<br />
!Class<br />
!Role<br />
!Features<br />
|-<br />
| || ||<br />
|-<br />
| [[Templar (3.5e Class)|Templar]] ||Human ||<br />
|-<br />
| [[Knight, Teoryran(3.5e Class)|Knight]]||Human ||<br />
|-<br />
| [[Scholar(Teoryran) (3.5e Class)|Scholar]] || Human ||<br />
<br />
|-<br />
| [[Tribal(Teoryran)(3.5e Class)|Tribal]] || Human ||<br />
|-<br />
| [[Inquisitor, Teoryran (3.5e Class)|Inquisitor]] || Human ||<br />
|-<br />
| [[ Monk,Scribe (3.5e Class)|Scribe]] || Human ||<br />
|-<br />
| [[Sergeant-At-Arms,Teoryran (3.5e Class)]] ||Human ||<br />
|-<br />
| Scout (''Complete Adventurer'')|| Human ||<br />
|-<br />
| [[Aztec Priest (3.5e Class)]] || Lizardmen ||<br />
|-<br />
| [[Aztec Warrior (3.5e Class)]] || Lizardmen||<br />
|-<br />
|}<br />
<br />
<br />
'''Bourgeoisie'''<br />
*[[Scholar(Teoryran) (3.5e Class)]]<br />
*[[SRD:Rogue]]<br />
*[[SRD:Fighter]]<br />
<br />
==The Red Shogunate==<br />
<br />
<br />
===Shogunate Gentry===<br />
<br />
;{{#anc:Samurai}}<br />
<br />
;Description<br />
<br />
:Samurai, the military nobility <br />
:The samurai follow a set of rules known as Bushidō.<br />
:Not all samurai are warriors many are courtiers, bureaucrats, and administrators,<br />
:that is the mandarin rather than the warrior.<br />
:Samurai officers are educated masters of political structure, bureaucracy, culture, religion, and philosophy.<br />
:All together they make the Shogunate, a generals dictatorship without Kings. <br />
:The Shogunate Administration excell in the fields of organization and war tactics, heavily used arquebuses<br />
:Their governours and artisans have developed commerce and industry and treasured innovation beyond<br />
:the dreams of the western kindom.<br />
<br />
*[[Samurai History (World Supplement)]]<br />
*[[Guide to Making a Samurai (Teoryran World Supplement)]]<br />
*[[Samurai Resources (Teoryran World Supplement)]] <br />
*[[Samurai in Combat (Teoryran World Supplement)]]<br />
*[[Samurai and Other Classess(Teoryran World Supplement)]]<br />
*[[Samurai Religion (Teoryran World Supplement)]]<br />
<br />
<br />
Samurai Classes<br />
{| class="sortable d20" style="text-align: left;"<br />
!Class<br />
!Role<br />
!Features<br />
|-<br />
| Samurai (oriental adventures)||<br />
|-<br />
|}<br />
<br />
==={{#anc:Monks and Priests}}===<br />
<br />
{| class="sortable d20" style="text-align: left;"<br />
!Class<br />
!Role<br />
!Features<br />
|-<br />
|}<br />
<br />
==={{#anc:The Peasants Castes}}===<br />
:The peasants are divided onto a series of classes;<br />
:farmers being the highest class and merchants being the lowest.<br />
:Farmers may rent land from the owner and pay them <br />
:by giving the owner a share of the crops.<br />
:Farmers were divided into those who owned their land (more important) <br />
:and tenant farmers (less important).<br />
:The craftsman are the second highest rank of peasant.<br />
<br />
<br />
{| class="sortable d20" style="text-align: left;"<br />
!Class<br />
!Role<br />
!Features<br />
<br />
|-<br />
| [[Ashigaru (3.5e Class)]] || ||<br />
|-<br />
| [[ Yakuza (Oriental Adventures)]] || ||<br />
|-<br />
| [[ Scoundrel (3.5e Class)]] || ||<br />
|-<br />
|}<br />
;<br />
<br />
===burakumin===<br />
The effectively outcasts, because they work in occupations relating to death, such as executioners, undertakers or leather workers.<br />
Such occupations are "tainted".<br />
<br />
Fundamental Shinto beliefs equates goodness and godliness with purity and cleanliness, and they further held that impurities could cling to things and persons, making them evil or sinful. But a person could become seriously contaminated by habitually killing animals or committing some hideous misdeed that ripped at the fabric of the community, such as engaging in incest or bestiality. Such persons, custom decreed, had to be cast out from the rest of society, condemned to wander from place to place, surviving as best they could by begging or by earning a few coins as itinerant singers, dancers, mimes, and acrobats<br />
{|class="sortable d20" style="text-align: left;"<br />
!Class<br />
!Role<br />
!Features<br />
|-<br />
| [[ Ninja (3.5e Class)]] || ||<br />
|-<br />
|}<br />
<br />
==Mazakeen==<br />
<br />
<br />
<br />
<br />
<br />
</div><br />
----<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=563404User talk:Green Dragon2012-05-10T19:56:19Z<p>Klas: /* Klas Wullt and his Settings */ new section</p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
__TOC__<br />
{{Messages of Interest|messages=<br />
{{MoI-Row<br />
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|notifier=Jazzman831<br />
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|page=Talk:Detect_Disease_(3.5e_Spell)<br />
|section=Author Template<br />
|notifier=Daniel Draco<br />
|date_time=13:55, 6 October 2009 (MDT)<br />
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|page=Talk:Detect_Disease_(3.5e_Spell)<br />
|section=Author Template<br />
|notifier=Daniel Draco<br />
|date_time=03:15, 4 October 2009 (MDT)<br />
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{{MoI-Row<br />
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|section=Basic Character Classes<br />
|notifier=Hooper<br />
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|notifier=Lord Dhazriel<br />
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{{MoI-Row<br />
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|date_time=07:23, 28 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Regiment_(DnD_Template)<br />
|section=Call out for help!<br />
|notifier=Aarnott<br />
|date_time=16:58, 17 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Template_talk:Main_Page_FA<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=13:21, 16 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Publishers_of_d20_and_D&amp;D_Products<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=11:15, 16 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Mesoamerican_Gods_and_Goddessess_(DnD_Pantheon)<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=09:59, 16 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Marksman_(DnD_Class)<br />
|section=<br />
|notifier=Eiji<br />
|date_time=02:30, 15 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Form_talk:DnD_Equipment/Preload<br />
|section=Problems<br />
|notifier=Hawk<br />
|date_time=22:03, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Equipment<br />
|section=Cost and Weight<br />
|notifier=Hawk<br />
|date_time=20:06, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Form_talk:DnD_Equipment<br />
|section=Date<br />
|notifier=Hawk<br />
|date_time=19:42, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)<br />
|section=Dogs<br />
|notifier=Xdeletedx<br />
|date_time=16:28, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Brawling_(DnD_Variant_Rule)<br />
|section=Sooo tired...<br />
|notifier=Eiji<br />
|date_time=00:04, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Marksman_(DnD_Class)<br />
|section=<br />
|notifier=Eiji<br />
|date_time=13:11, 24 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:User_Base_Classes<br />
|section=<br />
|notifier=Sledged<br />
|date_time=14:27, 19 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)<br />
|section=<br />
|notifier=Cronocke<br />
|date_time=05:17, 18 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Pedistal_of_Truth_(DnD_Equipment)<br />
|section=Format Format<br />
|notifier=Green Dragon<br />
|date_time=09:40, 16 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Performer_(DnD_Prestige_Class)<br />
|section=<br />
|notifier=Cerin616<br />
|date_time=18:22, 11 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=07:20, 5 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=09:35, 4 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Myrmidon_(DnD_Class)<br />
|section=all of it<br />
|notifier=Tetsurga<br />
|date_time=17:54, 31 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Chromatic_Dwarf_(DnD_Creature)<br />
|section=Race<br />
|notifier=Green Dragon<br />
|date_time=23:45, 1 June 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Combat_School_(3.5e_Variant_Rule)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:57, 21 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=MediaWiki:Sharedupload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:01, 14 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:11, 11 May 2007 (MDT)<br />
}}<br />
}}<br />
<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
|label9= Archive 9 (Discussions 241 &ndash; 270)<br />
|label10= Archive 10 (Discussions 271 &ndash; 300)<br />
|label11= Archive 11 (Discussions 301 &ndash; 330)<br />
|label12= Archive 12 (Discussions 331 &ndash; 360)<br />
|label13= Archive 13 (Discussions 361 &ndash; 390)<br />
|label14= Archive 14 (Discussions 391 &ndash; 420)<br />
|label15= Archive 15 (Discussions 421 &ndash; 450)<br />
|label16= Archive 16 (Discussions 451 &ndash; 480)<br />
|label17= Archive 17 (Discussions 481 &ndash; 510)<br />
|label18= Archive 18 (Discussions 511 &ndash; 540)<br />
|label19= Archive 19 (Discussions 541 &ndash; 570)<br />
|label20= Archive 20 (Discussions 571 &ndash; 600)<br />
|label21= Archive 21 (Discussions 601 &ndash; 630)<br />
|label22= Archive 22 (Discussions 631 &ndash; 660)<br />
}}<br />
<br />
== Rating Please ==<br />
<br />
I have created a few classes, and I would very much appreciate if you could rate them for me. The classes are Mime (3.5e Class) and Soldier (3.5e Class), and Dragoon (by RDC) (3.5 PrC). <br />
<br><br><br />
Thank you for your time, [[User:Rogue The Demonchild|Rogue The Demonchild]] 21:27, 12 January 2011 (MST)<br />
<br />
== 4 Edition Summaries ==<br />
<br />
Long time no see. I was wondering if I am allowed to put small summaries of the 4 edition races in my Campaign's races page. It would be name, size, stat bonus and racial features.<br />
<br />
I am asking because the races I want to put in are rather small, and it seems strange to just have a couple of things on one page. The official 4 edition races would be for comparison. [[Celen Joad]] 11:05, 13 January 2011 (UTC)<br />
<br />
:Of course. The official races, however, you can't add. --[[User:Green Dragon|Green Dragon]] 17:21, 28 January 2011 (MST)<br />
<br />
== 4e Campaign Settings ==<br />
<br />
:''Discussion moved to [[Talk:4e Campaign Settings#Organizational Structure]].'' <small>--[[User:Green Dragon|Green Dragon]] 11:21, 14 January 2011 (MST)</small><br />
<br />
== 4e Giants, Devils, and Demons ==<br />
<br />
Does anyone think that giants could become a race? --[[User:Axl|Axl]] 17:23, 26 January 2011 (MST)<br />
<br />
:Does [[SRD:Giants, Hill (Race)|this]] & [[SRD:Giants, Stone (Race)|this]] help? --[[User:Milo v3|Milo High-Hill]] 18:57, 26 January 2011 (MST)<br />
<br />
::Er, I mean for D&D 4e. Not 3.5e. Sorry. Do you think that even Devils and Demons could become races in 4e? --[[User:Axl|Axl]] 16:47, 28 January 2011 (MST)<br />
<br />
:::I don't see why not. Some things may give you direction, ideas, and so forth. The [[Horned Devil (4e Race)|horned devil]] you created, the [[Cambion (4e Race)|cambion]], [[Infernal Blooded (4e Race)|infernal blooded]] relate to name a few. With regard to giants, [[Half-Giant (4e Race)|half-giant]], [[Hill Giant (4e Race)|hill giant]] may give you direction, ideas, and so forth to name a few. Does this help at all? --[[User:Green Dragon|Green Dragon]] 17:18, 28 January 2011 (MST)<br />
<br />
::::Do you think that the horned devil is too powerful? --[[User:Axl|Axl]] 21:02, 28 January 2011 (MST)<br />
<br />
:::::I took a look at it, and modified [[Template:Needsbalance]]'s reason. --[[User:Green Dragon|Green Dragon]] 21:39, 28 January 2011 (MST)<br />
<br />
::::::Okay, I looked at it. Maybe, instead, I could make a paragon path that allows wings (I looked in the Player's Handbook 2 and it allows the dragonborn to have an overland flight speed of 12)? --[[User:Axl|Axl]] 21:49, 28 January 2011 (MST)<br />
<br />
:::::::Is that a power though? If you make it something like a power, I imagine that would balance it. A paragon path with the same goal could give you flying results too. --[[User:Green Dragon|Green Dragon]] 22:02, 28 January 2011 (MST)<br />
<br />
::::::::Well, at level 12, it allows you to make a brief flight. But at level 16, you gain the overland flight. But this is only if you choose that paragon path. --[[User:Axl|Axl]] 21:46, 29 January 2011 (MST)<br />
<br />
:::::::::If you supply me a link I could take a look at it. --[[User:Green Dragon|Green Dragon]] 23:12, 6 April 2011 (MDT)<br />
<br />
== Magician ==<br />
<br />
I like the idea for the Magician class-is there a way to contact the author? {{Unsigned|Wonderer|17:12, 29 January 2011 (UTC)}}<br />
<br />
:You'll have to give me more information. Which [[Magician|magician]] related content? --[[User:Green Dragon|Green Dragon]] 22:52, 6 April 2011 (MDT)<br />
<br />
== Warning Policy Input ==<br />
<br />
Hey Green Dragon. I was looking at [[Talk:Hill Giant (4e Race)|Talk:Hill Giant]]. Thank you for trying to keep profanity down, even name calling. --[[User:Axl|Axl]] 21:44, 29 January 2011 (MST)<br />
<br />
:No problem. Do you think the revision history link is superfluous (and counter-productive)? Should the text be condensed? Thoughts? --[[User:Green Dragon|Green Dragon]] 22:44, 6 April 2011 (MDT)<br />
<br />
::The history link... What do you mean by if it's superfluous? I don't think the text should be condensed. Well, lets see... Do you think that giants are really that bad? Can Giants wield Medium weapons? Also, Giants aren't readly accepted into society (they kinda have a bad reputation). Also, weapons cost more (if you get them from a non-giant source, and that's if they even '''want''' to make one for a giant that they know nothing about). --[[User:Axl|Axl]] 14:40, 9 April 2011 (MDT)<br />
<br />
== Giants ==<br />
<br />
Hey Green Dragon. I talked with my brother, and he said that bursts weren't that bad. Do you think that giants should be practically normal, but the user chooses whether to pick a power or a feature (you can only have one or the other; not both)? --[[User:Axl|Axl]] 15:07, 1 February 2011 (MST)<br />
<br />
:I've never seen that used before, and it could make for confusion. I'd recommend just toning down the burst and the class feature, but bursts are interesting, I agree. --[[User:Green Dragon|Green Dragon]] 23:15, 6 April 2011 (MDT)<br />
<br />
== 4e Sourcebook Pumped Up ==<br />
<br />
:''Discussion moved to [[Talk:Pumped Up (4e Sourcebook)#Balance]].'' <small>--[[User:Green Dragon|Green Dragon]] 23:20, 6 April 2011 (MDT)</small><br />
<br />
== Meaning of Meaningful Gestures? ==<br />
<br />
Was reading [[Catgirl,_Domestic_(3.5e_Race)|Catgirls]], and was a tad jarred by the "Meaningful gesture" section under [[Catgirl,_Domestic_(3.5e_Race)#Names|Names]]. Without any explanations given for these gestures, is this meant to be presented as a "Interpret as you will" type listing, or was this something that was going to be expanded upon further? Using known data about real-life felines and fictional Japanese catgirls as a starting point, I have compiled a very extensive list of different Body Language messages which we use for a local Catgirl character, which you are more than welcome to use if you wish. I'll be watching this page for a response. {{Unsigned|96.229.186.168|07:39, 8 February 2011 (UTC)}}<br />
<br />
:That is fine to add that to [[:Category:Catgirl|those pages]]. --[[User:Green Dragon|Green Dragon]] 17:02, 9 February 2011 (MST)<br />
<br />
::Looks good! I added them to other related catgirl pages and moved it into the Relations section. --[[User:Green Dragon|Green Dragon]] 23:06, 6 April 2011 (MDT)<br />
<br />
== Just another new guy asking around... ==<br />
<br />
SO I've been told about the treasure trove of optional ideas that have been continuing the sprit of 3.5 by my newest D&D group and after a (strangely lucid) dream I came up with the following:<br />
<br />
Spell Slayer<br />
<br />
This +3 crystalline Mage Bane Longsword when wielded by a spell caster on impact allows the caster to make a DC 30 Spellcraft check.<br />
On a successful check the sword ether casts vampiric touch (as caster level 6, max 3 times per combat) OR, if the target is a spellcaster it <br />
steals one (1) random spell. Spells stolen this way are stored until the end of combat and are dispelled afterwards. A caster with the Arcane<br />
Strike feat may sacrifice spells stolen in this manner for the bonuses provided by the feat. (For cost see Holy Avenger)<br />
<br />
<br />
Crystalline Weapon property<br />
<br />
This material is primarily used to make weapons for and against spellcasters. It provides an additional (stacks with magical bonuses) equipment <br />
bonus +1 to hit and damage versus targets with magical abilities or properties (supernatural abilities or uncast spells are examples of this). <br />
In addition it provides a +1 to caster level for all spellcasters wielding or possessing such a weapon, hafted weapons do not confer the caster level bonus. All weapons crafted from Crystalline are considered master work. (For cost see Adamantine)<br />
<br />
Now I don't want to post anything retardedly over powered up on the site (like some of the things I have seen/heard) and would like some advice before I throw it up on the site since I haven't seen a forum section (yet).<br />
<br />
<br />
:The best way to get things looked at is to just take the plunge and create the page. If it is retardedly over-powered, people will tell you. Most people here will offer constructive criticism and will genuinely want to help you improve/complete/flesh out your 'fill in the blank'. Spelling and grammar checks are also staples of the site. PS. always remember to sign your comments by typing in two - followed by four ~. --[[User:Calidore Chase|Calidore Chase]] 03:29, 21 February 2011 (MST)<br />
<br />
== Hello ==<br />
<br />
Hey. Umm I'm just joined your site; I'm wondering if there is anything i should know (like guidelines for what and what not to post). I'm kind of wondering how to make classes. P.S.: I'm guessing those little #s in red and green are reputation points. --[[User:Knave67|Knave 67]] 00:19, 22 February 2011 (UTC)<br />
<br />
:Classes for which edition? Any of the "create" boxes will use the correct preload if you use them, giving direction for the class. The preloads (some are listed [[Help:Standards and Formatting (DnD Guideline)#Preloads|here]]) should tell you what the class is. As everything is different in nature, telling you how something should be created is not possible. Of course guidelines exist, and [[DnD Guidelines]] may help you. Most things are balanced off similar things and, as mentioned above, if something is retardedly overpowered people will tell you. Does this help? Also what do you mean by the post scriptum you mentioned above? --[[User:Green Dragon|Green Dragon]] 18:18, 21 February 2011 (MST)<br />
<br />
::He's probably talking about the recent changes log. If that's the case, the red and green numbers represent how many characters were subtracted or added during a page edit. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 19:15, 21 February 2011 (MST)<br />
<br />
Oh okay I thought it was like a karma system or something along those lines. Also thank you Mr.Chartreuse Wyvern I wanted to make a class but it looks more complicated than a pictureless jigsaw puzzle so right now i'm just browsing the cite looking for boffo nuggets.<br />
<br />
== new type of creature ==<br />
<br />
Hello I'm working on a hybrid type. half giant red dragon. created by a crazy wizard, for would domination basically. however the creatures have morals and are therefore useless to him, so he abandons them. the creatures themselves would be fairly tall I'm think 7 - 8 an a half feet, strength and con bonuses with hits to car a level adjustment. any advice or an opinion on it would be greatly appreciated. {{Unsigned|Wytewulf|22:18, 24 February 2011 (UTC)}}<br />
<br />
:As a [[3.5e Creature Templates|template]] (like the [[SRD:Half-Dragon]]), [[User Creature Glossary|new type]], or [[3.5e Races|race]]? Or what were you intending? --[[User:Green Dragon|Green Dragon]] 22:12, 1 March 2011 (MST)<br />
<br />
== Can you create your own monster and how? ==<br />
<br />
How do you make your own monster? Beacause I've always wanted to make my own "dragon-dillo" (armadillo & dragon combine). --[[User:Ja-Snake|Ja-Snake]] 19:56, 6 March 2011 (MST)<br />
<br />
:See also "[[3.5e Creatures|Create new creature]]". Things like [[CR Estimation Table (DnD Guideline)]] may help. Does this answer your question? --[[User:Green Dragon|Green Dragon]] 20:18, 6 March 2011 (MST)<br />
<br />
== Classes ==<br />
<br />
Green Dragon, I am new to the d and d wiki community and i cant figure out how to create my own class. I know how to edit and change other classes if they ask for revising, but i want to be able to create my own. I would appreciate it a lot if you could either tell me how or if you could send me a link or something showing how.<br />
<br />
Thank you for your time and consideration<br />
Playerdb<br />
<br />
:Does [[Add New 3.5e Class]] cover your question? --[[User:Green Dragon|Green Dragon]] 22:42, 13 March 2011 (MDT)<br />
<br />
== Deleting images ==<br />
<br />
Can you delete a couple images for me? [http://www.dandwiki.com/wiki/File:Pyromancer.jpg this image] is copyrighted and [http://www.dandwiki.com/wiki/File:Imageremoved.jpg this image] was created instead to tell us that the first image was copyrighted. I don't seem to be able to delete them. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 06:53, 18 March 2011 (MDT)<br />
<br />
:I can (and will later), however if you want to you can too. You can't do it on the page you supplied, you have to do it on media. So go to the file description page, [[dndmedia:File:Pyromancer.jpg]], (make sure your logged in) and delete it. --[[User:Green Dragon|Green Dragon]] 10:33, 18 March 2011 (MDT)<br />
<br />
::Actually the only listed admins for media are you and Blue Dragon. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 12:08, 18 March 2011 (MDT)<br />
<br />
:::Oh ya, huh. I'll try to get that dealt with sometime. And I deleted them by the way. --[[User:Green Dragon|Green Dragon]] 21:23, 18 March 2011 (MDT)<br />
<br />
== update ==<br />
<br />
Hey Green Dragon, you know the "create new equipment" in the D&D 4e equipment section? I think we should change it so that way it follows the 4e format. --[[User:Axl|Axl]] 21:05, 18 March 2011 (MDT)<br />
<br />
:I agree. Do you have a specific idea for implementation? If so I would be more then willing to help you with it. --[[User:Green Dragon|Green Dragon]] 21:24, 18 March 2011 (MDT)<br />
<br />
::[[User: Badger|Badger]] actually has a preload set up (it's how I've been posting 4e stuff on my sourcebook). The link is [[User:Badger/sandbox6|here]] --[[User:Axl|Axl]] 11:57, 26 March 2011 (MDT)<br />
<br />
== Featured Article Nomination? ==<br />
<br />
What do I have to do in order to get an article nominated? --[[User:Axl|Axl]] 12:33, 26 March 2011 (MDT)<br />
<br />
:Um, never mind. --[[User:Axl|Axl]] 12:34, 26 March 2011 (MDT)<br />
<br />
:See also [[Featured Articles#Featured Article Nominees]]. --[[User:Green Dragon|Green Dragon]] 15:39, 26 March 2011 (MDT)<br />
<br />
== Not updating ==<br />
<br />
Hey Green Dragon,<br />
:I tried to update the {{File:Marino.jpg}} picture, but it's not updating. It instead stays in it's previous form. --[[User:Axl|Axl]] 15:40, 28 March 2011 (MDT)<br />
<br />
:okay. It seems that if I make the picture too big, it doesn't revert. --[[User:Axl|Axl]] 15:59, 28 March 2011 (MDT)<br />
<br />
:Still. Could this be fixed? --[[User:Axl|Axl]] 16:09, 28 March 2011 (MDT)<br />
<br />
== Deities secion ==<br />
<br />
I was browsing through the 3.5e Deities section and I encountered multiple entries that were meant only as jokes. Thas is not suitable. This is the first time I use this Wiki, and all those prank articles didn't leave a very good impression. I wish to request an immediate clean-up in the Deities section and remove all fake deities. I understand it may be fun to add Ceiling Cat as a Deity but this kind of humor is not appropriate here.<br />
<br />
:Did they have the April Fool Category? If so I think their ment to be their.--[[User:Milo v3|Milo High-Hill]] 06:10, 11 April 2011 (MDT)<br />
<br />
:The 'Not Appropriate' part made me snicker a bit, honestly, as I had to consider whether D&D was serious business, for a moment. That said, it's just as easy to pass by the joke deities and move onto a real one. Until the number becomes far greater than the number of real deities, I say it is alright to leave it as it is. [[User:Jwguy|Jwguy]] 05:15, 10 July 2011 (MDT)<br />
<br />
== Reploids ==<br />
<br />
Hey Green Dragon,<br />
:Do you think that maybe I could add a feat to the [[Reploid (4e Race)|Reploid]] race that gives them automatic plate (I call it total armor) proficiency (even if they don't have proficiency with preceeding armors)? You might also want a look at the link I have up there to see if a fit would even be possible without taking anything out. --[[User:Axl|Axl]] 22:44, 13 April 2011 (MDT)<br />
<br />
::Or do you think that there should just be metalized versions of the armors already set up in regular 4e? Thin metal for cloth armor, thicker armor for leather, etc. --[[User:Axl|Axl]] 23:08, 13 April 2011 (MDT)<br />
<br />
== [[SRD:Bless Water]] ==<br />
<br />
I think holy water in the spell text should be wikilinked. - [[User:BalthCat|BalthCat]] 04:29, 17 April 2011 (MDT)<br />
<br />
== Adding Content ==<br />
<br />
Hi I wanted to know if I could add on the magic items sections some of the info from more of the core books? and if I could how? {{Unsigned|Jaybird|20:50, 18 April 2011 (UTC)}}<br />
<br />
:It depends on the license. Do you know the license? --[[User:Green Dragon|Green Dragon]] 20:03, 18 April 2011 (MDT)<br />
<br />
== help looking ==<br />
<br />
i need help looking for the d20 modern specs for a "big rig 10 to 14 wheeler" if you could send me specs or a site that gives this i would be very greatful.<br />
<br />
:Is [[MSRD:Vehicles#Peterbilt 379]] what you are looking for (see the table above for statistics)? --[[User:Green Dragon|Green Dragon]] 00:32, 25 April 2011 (MDT)<br />
<br />
== Was just wondering... ==<br />
<br />
Just curious as to whether or not I could get my hands on a downloadable export of the mysql db for this site. I was hoping to use it for my own private notes. I play at a few people's places that don't have wifi (one of the doesnt even have internet) It would be helpful to have an SRD and such that I could put my own notes into. Either way, I completely dig the site. Keep up the good work man! -- [[User:Theoneandtruebane|Theoneandtruebane]] 17:10, 29 April 2011 (MDT)<br />
<br />
:Well, as per the GNU FDL, you can use [[Special:Export]] which should help you. You can, of course, convert the XML to different formats such as pdf. --[[User:Green Dragon|Green Dragon]] 21:55, 29 April 2011 (MDT)<br />
<br />
::Many thanx good sir! -- [[User:Theoneandtruebane|Theoneandtruebane]] 10:35, 30 April 2011 (MDT)<br />
<br />
== Question??? ==<br />
<br />
Hey Green Dragon.. This is Dj00345... i have a question for the 2.5e Homebrew that you are letting me create for the wiki.... How can i create a Template for some of the pages????? i notice when i create a new creature that there is already typing on the white screen when you create a creature... i know that is a template... but how do i create my own template myself???? i need to make some of the templates for the other links, like: Deities, Equipment, Spells, Races, Class, and the others, so that when people create a page, then the right information will already be on the screen and all they have to do is create the page.... do you understand what i am saying???? please reply back on my user talk page... thx!!! [[User:Dj00345|Dj00345]] 13:53, 2 May 2011 (MDT)<br />
<br />
:Just create the page. When creating it the formatting guidelines to use can be found [[Add Instructions|here]]. After it is created you use a inputbox and put it on preload=. Does this answer your question? --[[User:Green Dragon|Green Dragon]] 18:59, 5 May 2011 (MDT)<br />
<br />
::yes. [[User:Dj00345|Dj00345]] 20:08, 5 May 2011 (MDT)<br />
<br />
== 3.5e Campaign Setting Teoryran ==<br />
<br />
How can improve my Teoryran Setting. How can I create classes for Teoryran with the same name but different from existing classes of the same name? I am making a new system. Where all base classes are racial and status based on:<br />
<br />
* Each race have four subraces for peasants, nobles, priests and a variable fourth.<br />
* Each subrace have a class<br />
* Each social caste have classes based on them.<br />
<br />
Noble orcs can be samurai and noble humans can be knights. Human and orc serfs can be scoundrels, thiefs or conscriped soldiers. There will be different classes for priests and monks than for nobility. "Big changes" include:<br />
<br />
* only racial classes gives hp<br />
* carrier classes doesn't give HP<br />
* gold is removed<br />
<br />
--[[User:Klas|Klas Wullt]], 01:42 13 May 2011 (MST)<br />
<br />
:For the pages with the same name you include ", Teoryran". For example "Orc, Teoryran (3.5e Race)". For the subraces you include their subrace after the comma (much like the SRD elves). For example "Orc, Teoryran Peasant (3.5e Race)". The classes can then, of course, be their favored class. If it is the fighter, for example, it would be "Fighter, Teoryran (3.5e Class)" and/or "Fighter, Teoryran Peasant (3.5e Class)". For the game mechanic changes you may have to make a [[3.5e Rules|rule]] or include it some way. When you have them made I can take a look at them and see if it makes sense. --[[User:Green Dragon|Green Dragon]] 20:08, 22 May 2011 (MDT)<br />
<br />
== 3.5e Campaign Setting Teoryran ==<br />
<br />
Hello. I need some help for my setting. Teoryran World. How do I sort the pages correctly? {{User:Klas Wullt|Klas|01:16, 23 May 2011 (UTC)}}<br />
<br />
:What do you mean by sorting the pages? By category? By name? --[[User:Green Dragon|Green Dragon]] 20:09, 22 May 2011 (MDT)<br />
<br />
Thanks for the Offer.<br />
Here, I just made on class.<br />
Please take a took at it.<br />
[[Knight, Teoryran(3.5e Class)]].<br />
<br />
:Sorry for taking your time, I want two things!<br />
:I am writing lots of notes on my computer how to make the setting better<br />
:so I need to ask somethings.<br />
<br />
:*About Categories<br />
:First, Sorry if I ask this, but I sort the pages by category?<br />
<br />
:*About the Setting Points.<br />
:Second, what does it take to make my Setting improve from 3/5 where it is now to the 4/5 rating that I want?<br />
:Detailed starting adventures?, detailed city maps?<br />
<br />
::Yes, you should add [[:Category:Teoryran Setting]] to the things which relate to Teoryran. To improve it, a discussion for its talk page, you should probably format Teoryran so one can find their way back, one can find all the pages about Teoryran, etc. Also deities, pantheons, character options, quests, encounters, and maybe more, and missing. --[[User:Green Dragon|Green Dragon]] 12:47, 13 June 2011 (MDT)<br />
<br />
===Requests 4/5 points===<br />
I have added pantheons, gods and someother things.<br />
I dont have much game mechanical information yet.<br />
Please take a look after the updates. Thanks for your time.<br />
<br />
====Questions====<br />
Will finnishing all the classess for all the races?, raise the setting rating?<br />
<br />
== 3.5e Equipment List - new category (Page editing locked) ==<br />
<br />
Hi Green,<br />
<br />
I'm a new user to Wiki & would appreciate some helpful advice :-)<br />
<br />
Going to start a new D&D campaign this year with a Pirate theme. When people think of Pirates, thier main thoughts are Pirate Ships, Cannons, Flintlock Pistols & Cutlasses.<br />
<br />
Flintlock's can easily be replaced with Hand Crossbow's, Cannons needed some more thought.<br />
<br />
I do not want to introduce gunpowder into the campaign so as an alternative i've decided to go with Gnomish Engineering and introduce some clockwork & steampowered machinery (Steampunk) resulting in Steam Cannon's aboard ships<br />
<br />
Decided the 3.5e equipment list therefore needs a new category of Gnome Engineering, a place for all things clockwork, steampowered or basic engineering (i.e. Piston Water Pumps)<br />
<br />
I don't think this technolgy would change game balance as there are many ancient technologies that have been rediscovered such as the Baghdad Battery & Eygptian Piston Ballista<br />
<br />
Created the Gnome Engineering category but can not link this category to the 3.5e Equipment list, as this page is locked for editing (for very good reasons, looks complicated)<br />
<br />
Are you able to help?<br />
<br />
Thanks<br />
<br />
--[[User:Mufasa|Mufasa]] 10:19, 23 May 2011 (MDT)<br />
<br />
<br />
== Blades Of Keran ==<br />
I was wondering if someone could rate my campaign setting, [[Blades Of Keran (3.5e Campaign Setting)|Blades Of Keran]]. Also I agree with the above request about Gnomish Engineering as my campaign uses Gnomish Devices as well. --[[User:Milo v3|Milo High-Hill]] 17:08, 24 May 2011 (MDT)<br />
<br />
== Economist talk page ==<br />
<br />
So, I was browsing through the recent talk page (as I often do), and I was confused by your recent actions on the talk page of the Economist. Care to elaborate? It seemed like someone asked a question on the discussion, and Jota responded with an answer to the question. You deleted the reply, and gave no reason as to why. Someone (a random IP) then went and undid you revert, presumably because you removed helpful and useful content without a reason. You blocked him for 3 months for edit warring, despite him only having a single contribution to the wiki. What happened to warnings? What happened to the increasing block length? Effectively, you banned someone from the wiki for 3 months because they undid one of your edits, which you made without any reason at all. What's going on? --[[User:Badger|Badger]] 21:05, 24 May 2011 (MDT)<br />
<br />
:This whole "other wiki" kerfuffle is getting out of hand. There's no reason this has to be a zero-sum game. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 21:30, 24 May 2011 (MDT)<br />
<br />
::The [[Warning Policy]] is only for when one does not edit with civility and etiquette. This is unrelated. Edit warring is a block reason on WIkipedia's policies and therefore effective on D&D Wiki. I don't mean it to be a zero-sum game, but when someone answers with (shortened) "this answer is irrelevant, look elsewhere" it's a obscuration of spamming to external sites. Another common block reason. --[[User:Green Dragon|Green Dragon]] 21:47, 24 May 2011 (MDT)<br />
<br />
:::The zero-sum part is black-holing any mention, however remote of another site*. It's either us or them. If they win, we lose (zero-sum). But there's no reason it has to be that way. Neither wiki is exactly crawling with people, and if we worked together instead of against each other (and looking rather silly while doing it, I might add), we would both be better off. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 22:12, 24 May 2011 (MDT) *Note, however, that it's only one site that gets people insta-blocked for a quarter. Other sites get mentioned without such severe penalties. In one case, I can think of a site that's mentioned multiple times that nobody seems to have any problem with...<br />
<br />
::::Interesting, but D&D Wiki is not going to have a committee of people who are a self-appointed oligarchy who serve the same function as the [[Meta Pages#Improving, Reviewing, and Removing Articles|improving, reviewing, and removing articles templates]] present. Additionally things on D&D Wiki cannot be stagnant, and things should improve when they can (e.g. user categories being replaced by [[Special:NewPages]], [[Template:Author]] being superseded by history, etc). For example. --[[User:Green Dragon|Green Dragon]] 22:26, 24 May 2011 (MDT)<br />
<br />
:::::GD, no one is telling you to change policy about reviewing content, or anything else of that ilk. Jazzman merely said, and I agree, that we should be allowed to say things exist. We have countless links to other forums and sites that host homebrew content, it seems foolish to block people for mentioning one in particular, no matter the history. We can all act like adults and just let it be. --[[User:Badger|Badger]] 22:40, 24 May 2011 (MDT)<br />
<br />
::::::Links are supposed to do though [[DnD Links]]. All other links are incorrect. However, as I see it, on userpages is okay as long as when one notices it they move it to DnD Links, because to me that seems more like the user is unaware or unknowing. However spamming of external links, yes, does get one banned. Does this kind of answer your question? --[[User:Green Dragon|Green Dragon]] 23:59, 24 May 2011 (MDT)<br />
<br />
:::::::So, by your own admission, Jota and everyone else can post links to their other wikis on their user page, but not in the main namespace? Seems fair to me. I'll go ahead and add links to [[DnD Links]]. I'll assume users can still write something like "If you have any other questions, leave a message on my talk page", where they can post links to other sites (as you said yourself, user pages are fine for external links). Alright, sounds good. I'm glad we've finally come to some sort of agreement on this. --[[User:Badger|Badger]] 01:05, 25 May 2011 (MDT)<br />
<br />
::::::::No, that's taking it out of context. "on userpages is okay as long as when one notices it they move it to DnD Links" should be read as a full statement. Otherwise it's still a violation of policy. --[[User:Green Dragon|Green Dragon]] 11:24, 25 May 2011 (MDT)<br />
<br />
:::::::::You're telling me that there shouldn't be any external links on User Pages then? I was under the impression that if they were also listed on DnD Links, that would be fine. Sometimes you'd want to give a more specific link, like say one to a particular article. The way you've phrased it, it seems like there should be no external links anywhere but on that DnD Links page. That doesn't make any sense at all. --[[User:Badger|Badger]] 13:50, 25 May 2011 (MDT)<br />
<br />
::::::::::Well, maybe something like the w: could be made (as a template) for each link. Really, however, one should just direct one to [[DnD Links]] (that's why they are <tt><nowiki>{{#anc:}}</nowiki></tt>'ed). --[[User:Green Dragon|Green Dragon]] 13:41, 25 May 2011 (MDT)<br />
<br />
:::::::::::I understand what you're saying. I'm saying why make someone go to DnD Links, and then search the other site, when you could just as easily link to the exact page in the first place? DnD Links is certainly a good page, and designed for ease of reference, but I think it works best as a general tool, and for specific purposes one might as well link directly from one page to another, without using DnD Links. --[[User:Badger|Badger]] 13:50, 25 May 2011 (MDT)<br />
<br />
<-- Again, why? Can someone give me a reason why we are never allowed to link to other sites? I'm just not seeing the reasoning here other than to annex The Site Which Shall Not Be Named, and even that I can't see any good reasoning for. [[User:Hooper|Hooper]] is allowed to link to [[O.G.R.E.]] (which has it's own wiki page, btw; we aren't even allowed to ''mention'' the Other Wiki) with no repercussions, but an anon who undid an outright deletion of a post that vaguely mentions That Other Wiki was banned, without warning, for 3 months. Did they murder your favorite pet or something? Will the site really blow up if I decide to link to some innocent site that doesn't happen to me mentioned on DnD Links (which, judging by the traffic on that page, nobody looks at anyway)?<br />
<br />
Sadly, I've seen this exact same scenario on wikis before: site 1 does something that subset of the site doesn't like. Said subset creates their own wiki. Wiki 1 bans mentions of Wiki 2. Wiki 2 uses this as reasoning to orchestrate more and bigger attacks against Wiki 1. As the bickering continues both sites end up looking silly and losing who would otherwise be valuable members. The more we block them the more they will do things like [[Special:Contributions/Bird|Bird]] did, which are ultimately more harmful to the site than anything the users would do if we just played nice with them. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 15:40, 25 May 2011 (MDT)<br />
<br />
:So, should we do something like w: then? Currently, [[User:Hooper|Hooper]] should not be linking to any site not by way of [[DnD Links]]. I'm just following policy, be it fledgling or not. --[[User:Green Dragon|Green Dragon]] 16:00, 25 May 2011 (MDT)<br />
<br />
::I don't know what w: means. What I want to do is allow people to link to other sites without having to go through DND links first. If that's what w: is then yes, we should do that.<br />
<br />
::If Hooper's not allowed to link to these sites, then do you want to clean out his userpage and delete [[O.G.R.E.]]? Because I can't see the reason for it. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 17:03, 25 May 2011 (MDT)<br />
<br />
:Ironically, the best description I know of for the events that transpired is on the other wiki. A bunch of people decided to make a "rating committee". GD didn't like it. There was a bunch of silly squabbling, and the other wiki left, taking a ton of content and users with them. GD and everyone else were upset about who took what content, and the legality of that. Honestly, in my mind, this is the sort of thing that, after a week, could have blown over. Clearly we just need to share a beer, play some D&D, and realize how silly this fight is. Also, start allowing each other to link to each other's wikis. I can't speak with any certainty, but I am pretty sure they allow links to this wiki. --[[User:Badger|Badger]] 15:58, 25 May 2011 (MDT)<br />
<br />
::Go for it. I don't really want to do any cleaning out of userpages right now&ndash; I'm working on [[4e Deities]] as it is. I agree this is silly, however if links really are needed then someone (again, I don't care to do this) should make something like how [[Template:Background Information (Halo Supplement)]] treats links for each link. --[[User:Green Dragon|Green Dragon]] 17:11, 25 May 2011 (MDT)<br />
<br />
:::I'm not going to delete [[O.G.R.E.]] because it doesn't bother me and I don't understand why it's not allowed. I don't want to go angering Hooper, who's contributions are numerous and high-quality, if I don't have to. If you have time to block people for mentioning one site, I'm not sure why you are too busy to block people for mentioning another site. So how about instead we just allow everyone to link to sites?<br />
<br />
:::And if all we have to do in order to link to D&D wiki (err, the *other* one, anyway) is to create a template, then that's a piece of cake. Heck, I can make one that works even ''better'' than the one you linked to. Now everyone's happy! [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 17:45, 25 May 2011 (MDT) (BTW Green Dragon, I think you are having problems with your browser. For some reason when you edit it deletes parts of the page on accident).<br />
<br />
::::I'm not entirely sure why we need a template, especially one that would go at the bottom of the page like you linked. Maybe one at the top of the talk page? But, what would the template say, "This page contains external links. DanDWiki does not have any affiliation with any externally linked sites. Links do no necessarily reflect the views of DanDWiki and its owners"? --[[User:Badger|Badger]] 20:06, 25 May 2011 (MDT)<br />
<br />
:::::That's a good idea. And it could incorporate the switch extension. I just meant "like how [[Template:Background Information (Halo Supplement)]] treats links". --[[User:Green Dragon|Green Dragon]] 20:29, 25 May 2011 (MDT)<br />
<br />
::::::How about this:<br />
<br />
{| align=center border=1 cellpadding=2 cellspacing=2 style="text-align: center; background:#F4F0EC; color:black"<br />
! style= "background:#71A6D2" | <big><big>Attention!</big></big><br />
|-<br />
| '''This page contains external links.'''<br/><small>D&D Wiki does not have any affiliation with any externally linked sites. <br> Links do no necessarily reflect the views of D&D Wiki</small><br />
|}<br />
<br />
::::::It makes no sense to have a template for individual sites, or even as a way to include the link in the template. If it pleases the wiki, we can just make a <nowiki>{{template:external_link}}</nowiki> and go from there. Throw this up on a page, and we can have external links anywhere we want. Problem solved. --[[User:Badger|Badger]] 20:56, 25 May 2011 (MDT)<br />
<br />
:::::::I don't like how obtrusive that is. I would prefer something much less obtrusive, comparable to an expansion of the MW external link symbol. For example: <nowiki>[www.address.{{{1}}}] ([[DnD Links#site|link information]]</nowiki> [[File:Externallink.png|12px]] this external link does not have any affiliation with D&D Wiki) And, I would prefer having a hard list of sites because as the internet is full of sites with varying degrees of quality it is good to have some quality control over how it effects D&D Wiki. --[[User:Green Dragon|Green Dragon]] 11:35, 26 May 2011 (MDT)<br />
<br />
::::::::Ok, well, considering that external links already have an associated image (or at least a symbol), why don't you just include a line of text below the edit window (by which I mean below the line "You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!") that says something to the effect of "Links to external sites must be deemed appropriate; inappropriate links subject to removal. See [[DnD Links]] for list of appropriate links." and we'll just say any page or subpage of a link on the DnD Links page can be freely linked to. I think the problem with including a template in this process is that we already have a ton of templates that we don't use because they are confusing or hard to find. Considering there is already a button for external links, we might as well use that. --[[User:Badger|Badger]] 12:18, 26 May 2011 (MDT)<br />
<br />
:::::::::What are your thoughts on just making a [[Meta Pages#Policies|policy]] which covers it and then adding text on [[DnD Links]] explaining it's function. --[[User:Green Dragon|Green Dragon]] 17:27, 26 May 2011 (MDT)<br />
<br />
::::::::::That sounds like the best possible plan. We allow external links, add a line in the policy about external links, and a brief summary about what should and should not be linked on the DnD links page. I'm glad we've finally come to some sort of agreement, and don't require the use of templates or other things that may be confusing to new users. --[[User:Badger|Badger]] 19:35, 26 May 2011 (MDT)<br />
<br />
:::::::::::I just wanted to comment on something said much earlier. It was ''"Note, however, that it's only one site that gets people insta-blocked for a quarter. Other sites get mentioned without such severe penalties. In one case, I can think of a site that's mentioned multiple times that nobody seems to have any problem with..."''. Not true. I literally was blocked on [http://dungeons.wikia.com/index.php?title=Special%3ALog&type=block&user=&page=&year=&month=-1 September 20th, 2009] after making four edits to that wiki - one redirecting a talk page to me, and three asking for a diff in a respectful manner. The block summary even stated some harsh thing. Don't pretend that one wiki is a white knight in this issue. I still don't understand why people won't just stay at their chosen wiki home, and ignore the other. ''(also, I only added the actual link because I'm understanding its now okay on talk pages? If thats not so delete it. I'm honestly having a hard time following.)''<br />
:::::::::::Now, as far as O.G.R.E.s is concerned. It is my understanding, and perhaps I am wrong in this understanding, that long ago it was decided not to link to "competing sites". OGREs may be another wiki ''(for now, but when our webmaster isn't paid, things take time)'' but it isn't a competing site. We're not looking for the same kind of content. Now maybe I'm wrong, and if so, delete it. But in my opinion, the D&D Other section is perfect for articles discussing the different gaming organizations and may be very pertinent to the common D&D Wiki browser's interest. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 21:35, 29 May 2011 (MDT)<br />
<br />
::::::::::::Even if they did block you, that's not really a good reason to insta-block ''them''. Simply linking to that site isn't, in and of itself, a legitimate reason in my mind to block someone for ''3 months'', especially considering the specific case we were talking about. (Let's face it, were it anyone but GD, we might have thought the original reversion was vandalism; it is only because we saw his name beside it that we know it wasn't).<br />
<br />
::::::::::::As for O.G.R.E, I don't actually think it should be deleted, just as I don't think links to the other wiki should be deleted. But as far as I can tell, there's no differentiation between what links we are allowed to link to. Under the current rules as written, if we insta-ban people for mentioning one, it's completely hypocritical to pretend links to the other don't even exist. I'm not actually arguing that we enforce the rules against all sites, I think we need to change the rule entirely. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 22:05, 29 May 2011 (MDT)<br />
<br />
:::::::::::::What's an instablock? The block was for edit warring, see also [http://www.dandwiki.com/w/index.php?title=Special:Log&type=block&page=User%3A63.23.72.173]. It's unrelated. I have no idea about O.G.R.E.. Is it on [[DnD Links]]? Has it been looked over? If it's anything like your video channel (which I have seen) then i'd be fine. Of course this discussion is for elsewhere. --[[User:Green Dragon|Green Dragon]] 22:11, 29 May 2011 (MDT)<br />
<br />
::::::::::::::[http://www.dandwiki.com/wiki/Special:Contributions/216.66.140.248 This] is an insta-block. A user's very first ever edit was a reversion of unexplained deletion of Jota's response. The guy can't be accused of edit warring when there were (liberally) only 2 reverts, only one of which was this guy a participant. If we go by [http://en.wikipedia.org/wiki/Wikipedia:3RR#The_three-revert_rule WP:3RR], it's not a revert war until one editor does ''three'' reverts in a 24-hour period. That editor hadn't even had three ''edits''. (The IP you linked to, by the way, only had 2 reverts, and was never even given a warning before he was blocked for 3 months.) Not only that, but had an IP or a new user deleted Jota's comment without explanation, the reversion of said deletion would probably be given exception from the 3RR, because to all appearances, deleting someone else's talk page comments is usually itself vandalism. Adding them back almost never is. At worst, the two IPs should have been given an explanation of how what they were doing was not allowed, a warning to discontinue their actions, and ''maybe'' blocked for a day to cool down. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 08:34, 30 May 2011 (MDT) [http://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=next&oldid=520281]<br />
<br />
== Hi ==<br />
I need help with footers and links.<br />
<br />
:Could you be a little more specific? I've been working on a new user guide for some time now. It's not nearly complete, but it may be able to help you with some of your questions. You can find that [[User:Badger/sandbox3|here]].If you show me what you are trying to do, I can probably help. Drop a message on [[User_talk:Badger|my talk page]], and I'll see if I can help you work through your problems. --[[User:Badger|Badger]] 14:54, 25 May 2011 (MDT)<br />
<br />
== hello ==<br />
<br />
I have almost finnished 3/8 planned racial caste races.<br />
Please have a look at the Human noble and human peasant <br />
and Ork noble races.<br />
Links are found at Teoryran info about Races.<br />
<br />
The race pages are to big, <br />
any suggestions of how to cut them up and<br />
sort them in different sections?<br />
<br />
== hi ==<br />
<br />
Mmm, well I needed the pages sorted after supplement.<br />
I needed to put lots of class and race descriptions of personality, the world<br />
and their lands somewhere else.<br />
<br />
== hi ==<br />
<br />
Mmm, well I needed the pages sorted after supplement.<br />
I needed to put lots of class and race descriptions of personality, the world<br />
and their lands somewhere else.<br />
<br />
:What do you mean? [[Races of Teoryran (Teoryran World Supplement)]] is understandable. It is missing its footer though. Is that what you mean? --[[User:Green Dragon|Green Dragon]] 19:52, 26 May 2011 (MDT)<br />
<br />
Yes; sorry for being unclear.<br />
I Lack footers and I am unsure where to put my classes<br />
if they are not exactly base classes either?<br />
Variant rules?<br />
Should I greate a new page for racial classes?<br />
Or are they paragon classes?<br />
I am worried that some of the pages about info for the setting<br />
lack addresses and take up extra memory.<br />
<br />
<br />
Hello.<br />
We need a racial class category like that from Savage Species.<br />
Savage Species offers levels all the way up<br />
and they don’t just raise abilities at level 3.<br />
Can I make a suppliment page<br />
where I have my own classess,<br />
I might do it, you can delete if its improper.<br />
I would like some criticism for my classes.<br />
<br />
:I imagine what you are talking about should work as a [[3.5e Racial Paragon Classes|racial paragon class]] with a specific [[3.5e Races|race]] made for it. Though you may want to mention that you are using the monster class rules from [[Savage Species]]. If they are not racial paragon classes then yes, you should make a [[3.5e Rules|rule]] about them and link them from there. Don't worry about taking up space. It's of no concern. Does this help? --[[User:Green Dragon|Green Dragon]] 12:29, 13 June 2011 (MDT)<br />
<br />
:It does help alot, I think I prefere the combo Savage Species+ Paragon. and have started to work on it.Now my problem lies with what features to distribute.But aren't there any category where you can submit Savage Species Monster classes? Paragon classes, mostly allows you to reduce the weaknesses of a race, as I see it anyway, while monster classes sort of build the race from zero and up.The attempt to create different "races" for aristocrats and commoners,end up making them very similar except that commoners gets penalties the nobles don't.I have a dozen ideas, and edit back and forth.Still, if you took a look at these I made,you can se specific balancing is a problem.<br />
--[[User:Klas]] 10:46,08 Juli 2011 (?)<br />
<br />
== Edit Revert? ==<br />
<br />
Why did you revert my edit on [[Talk:DnD Links]]? I didn't break any of your rules and, furthermore, I contributed to the discussion. You shouldn't just censor things because you don't agree with them... --[[User:Aarnott|Aarnott]] 13:44, 30 May 2011 (MDT)<br />
<br />
:Because it's not adding anything new to the discussion. It's not pertinent, see also the reason. --[[User:Green Dragon|Green Dragon]] 13:49, 30 May 2011 (MDT)<br />
<br />
::"Because it's not adding anything new to the discussion."<br />
::False. I gave an illustration of how GNU (and similarly GPL) actually works in practice and showed that the emphasis on the licenses was initially for code libraries/projects. That emphasis is a very important distinction because it provides more basis for the argument I'm making. This also provides some historical context for my argument.<br />
::I brought up how MySQL's licensing can be seen as a parallel example (actually I could have brought up Wikipedia too -- how do you think they transitioned from GPL 1.2 to GPL 1.3? Relicensing.).<br />
<br />
::"It's not pertinent, see also the reason."<br />
::Your reason is a complete strawman argument. ie. You are attacking an argument I didn't even make. Let's examine the exact "reason" you gave:<br />
::"wrong - there is no section 11 clause to the GNU FDL v1.2 (that's the whole -i think- MSQL legal dilema)"<br />
::Now go back to what I wrote. Did I write ''anything'' about section 11? No. In fact, earlier I already explained that section 11 does not apply in this case because this wiki is under GNU FDL 1.2 (the exact thing I said was "Anon, you are actually incorrect, unfortunately. This wiki uses GNU FDL 1.2 and no licenses can just suddenly retroactively patch a previous license.", see the context).<br />
::Also, you "think" that is the whole "MSQL legal dilema", but I never even said that this has anything to do at all with MySQL's legal dilemma. I was strictly comparing the fact that MySQL was able to transition to a dual license to authorship as a concept.<br />
::And, just to be a bit cheeky: you censored a well-written post meant to explain in detail my stance in a discussion. The whole point of that post was because you clearly were not responding intelligibly to what I had written earlier, so it seemed necessary to go into more detail. That's a pretty standard thing in a discussion. Elaborating on a point when the other party doesn't seem to understand.<br />
::What I'd like to hear is how you think authorship and licensing actually works. All you've done is say that others are wrong, but you have yet to provide any evidence to back up your claims. --[[User:Aarnott|Aarnott]] 14:10, 30 May 2011 (MDT)<br />
<br />
:::It may not even be MySQL I am referring to. There is a conglomerate of companies which has a problem with previous GNU FDL licensing and now it is uncertain who owns their things. Since they used section 11 and did some version changing and things, they now have this problem. Last I saw one had to give over some billion worth in rights to the other or something along those lines. <br />
:::It just doesn't matter how people use the GNU FDL v1.2. Who cares? We go by the license and law, and that is the discussion (mostly). What the GNU FDL has been used for is not.<br />
:::I have said repeatedly that like Wikipedia's terms of use, law is. Of course things like licenses are interchangeable. What's not to read? --[[User:Green Dragon|Green Dragon]] 14:28, 30 May 2011 (MDT)<br />
<br />
::::"There is a conglomerate of companies..."<br />
::::How does this point have anything to do with your website? Your website is not a company and you and it have no ownership over the material others put on it. You have ownership of the database and the webserver (or at least the rental agreement if you rent).<br />
::::"We go by the license and law, and that is the discussion (mostly)"<br />
::::What law? The one I showed was clearly false? Again, I ask very simply: explain how you actually think authorship and licensing works (with regard to this wiki). It seems you are either unwilling or unable to back up your claims, which isn't surprising considering that they hold no weight whatsoever.<br />
::::"I have said repeatedly that like Wikipedia's terms of use, law is."<br />
::::Since the following sentences probably hinge on that one, I'm just going to have to ask you to rephrase it. From the way I read it: "I have said repeatedly that, similar to Wikipedia's terms of use, law is an entity that exists". Which is true... But it doesn't really say anything worthwhile. I could say something similar and it would have just as much meaning to me: I have said repeatedly that like Wikipedia's terms of use, bacon is. --[[User:Aarnott|Aarnott]] 14:57, 30 May 2011 (MDT)<br />
::::PS. If you really do follow wikipedia's rules, then you broke them by reverting my edit. See [[w:Wikipedia:TPO]].<br />
<br />
:::::I know. It's just an interesting story. That, though, is the only way whatever you are talking about is possible. D&D Wiki licenses content, like Wikipedia (see their Terms of Use). What's not to understand? --[[User:Green Dragon|Green Dragon]] 15:04, 30 May 2011 (MDT)<br />
<br />
::::::"D&D Wiki licenses content"<br />
::::::From whom? Licenses need to be granted by some entity by definition... Yes. You just argued my point for me. You still haven't explained how you think it actually works though (yes, this is my third time asking on this page alone). --[[User:Aarnott|Aarnott]] 15:12, 30 May 2011 (MDT)<br />
<br />
:::::::No, your not thinking about this. How does Wikipedia do it? They are only reserved. --[[User:Green Dragon|Green Dragon]] 15:14, 30 May 2011 (MDT)<br />
<br />
::::::::I will entertain your questions even though you won't answer mine. I'm not sure which terms of use you want to to explain (the old one that uses GNU FDL 1.2 or the new one that uses GNU FDL 1.3. I'll explain the one that matters<br />
<br />
::::::::'''GNU FDL 1.2 (last revision found at [[w:Wikipedia:Terms_of_use&oldid=30325726]]):'''<br />
::::::::After all the boring text telling us that every page is protected under US copyright laws, you are bound to the terms even if you don't read them, that pages are licensed under GNU FDL 1.2, and that page histories meet the terms of the GNU FDL, there is a wonderful gem of bolded text (which I'm going to bold the important part in my quote below).<br />
::::::::"you are hereby being given notice under Title 17 USC that it is your responsibility to comply with the copyright laws in regards to this archival material and your copying it may be considered infringement ('''specifically if any of the materials being stored in those prior versions are copyrighted materials that were submitted to Wikipedia without the author/authors or copyright holder's/holders' permission(s)''')."<br />
::::::::Huh? The author has to give permission to have it put on Wikipedia? It's almost as if the author has rights to their own work! You know, like the right to license their work as they see fit. Note also that the terms of use do not have any such mention of forgoing the author's right to relicense their own work. It just talks about the fact that you can't take materials that have a copyright and add the GNU FDL license without having the author's consent.<br />
<br />
::::::::Now for the GNU FDL 1.3, there is little point in explaining because we have already determined that this wiki does not use that license anyways, but if it did, a CC-by-SA license can be added to ''other author's'' work. Yeah, if this site was GNU FDL 1.3 that would just mean that moving content and relicensing would not require the author's consent.<br />
<br />
::::::::Attempt #4: Care to explain how you think it works (and maybe throw in some specific quotes to support your argument this time)? --[[User:Aarnott|Aarnott]] 15:37, 30 May 2011 (MDT)<br />
<br />
:::::::::'''Do not submit copyrighted work without permission!''' &mdash; what's not to understand? The adherence to the license? "you are bound to the terms even if you don't read them, that pages are licensed under GNU FDL 1.2" --[[User:Green Dragon|Green Dragon]] 15:41, 30 May 2011 (MDT)<br />
<br />
::::::::::You aren't getting it. Whose permission is required for copyrighted work? All you are pointing out is exactly what I just said: you can't submit the copyrighted work of others'. You can totally submit your own copyrighted work because you obviously have your own permission. --[[User:Aarnott|Aarnott]] 15:47, 30 May 2011 (MDT)<br />
<br />
:::::::::::Your not getting it. "you are bound to the terms even if you don't read them", meaning that you are bound to the terms. With regard to copyrighting through the USA Copyright Office, a different scenario, was it done? And I think Wikipedia's Terms of Use cover that to some extend now. --[[User:Green Dragon|Green Dragon]] 16:19, 30 May 2011 (MDT)<br />
<br />
::::::::::::Can I link to an external site (the US Copyright Office site)? On their FAQ, you will clearly see the following text:<br />
::::::::::::"Do I have to register with your office to be protected? No. In general, registration is voluntary. Copyright exists from the moment the work is created. You will have to register, however, if you wish to bring a lawsuit for infringement of a U.S. work."<br />
::::::::::::So, I don't see what the copyright office has to do with anything.<br />
::::::::::::I totally agree that Terms of Use function in a way that makes them binding even if they are not read. But the fact of the matter is, anything I write is copyrighted (by me), and I can license that work as I see fit. You agree that the GNU FDL is a license, not a contract, right (this is a VERY important distinction)? --[[User:Aarnott|Aarnott]] 16:46, 30 May 2011 (MDT)<br />
<br />
:::::::::::::I mean previously copyrighted work. And, no, submitting it here licenses it. For example: "Therefore, for any text you hold the copyright to, by submitting it, you agree to license it under the". --[[User:Green Dragon|Green Dragon]] 16:50, 30 May 2011 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:Previously copyrighted work is not a big deal either because none of the content that was moved was copyrighted by someone who didn't hold the copyright.<br />
:Just to be perfectly clear: you agree the GNU FDL is a license, not a contract, yes or no? --[[User:Aarnott|Aarnott]] 17:02, 30 May 2011 (MDT)<br />
<br />
::I think the problem is GD thinks licensing content here grants DandWiki ''exclusive'' license to the content. It doesn't. --[[User:Badger|Badger]] 17:06, 30 May 2011 (MDT)<br />
<br />
:::Indeed. Exclusive licenses require a contract, which this website does not have. That's what I was getting to ''';)'''. --[[User:Aarnott|Aarnott]] 17:12, 30 May 2011 (MDT)<br />
<br />
::::It doesn't. See also the [[Coin Golem (3.5e Creature)]]. All I am saying is there is a licensing problem (as it ''is'' the GNU FDL v1.2) which undermines D&D Wiki in various ways if it is not that license. --[[User:Green Dragon|Green Dragon]] 17:45, 30 May 2011 (MDT)<br />
<br />
:::::Right. But the point of the GNU FDL is not for authors, it is for collaborators. The author is licensing a ''copy'' of their work (whatever it may be) under the GNU FDL. It is not an exclusive license. That ''copy'' must follow all the rules and regulations of the GNU FDL. If the same user decides they want to license their work under a different license, they don't have to pay any attention to the GNU FDL because they are licensing a completely separate ''copy'' -- even if the content is exactly the same. --[[User:Aarnott|Aarnott]] 17:56, 30 May 2011 (MDT)<br />
<br />
::::::No. For example "Therefore, for any text you hold the copyright to, by submitting it, you agree to license it under the" --[[User:Green Dragon|Green Dragon]] 19:42, 30 May 2011 (MDT)<br />
<br />
:::::::You are correct. When you submit content you are agreeing to license it under the GNU FDL v1.2. However, you are ''not'' agreeing to ''exclusively'' license it under the GNU FDL v1.2, ''nor are you giving up your copyright''. You are free to release it under other licenses (which may have other conditions), to other people, whenever you want. --[[User:Badger|Badger]] 12:56, 31 May 2011 (MDT)<br />
<br />
::::::::Not if what it is licensed under forbids it. For example "no other conditions whatsoever" means just that. --[[User:Green Dragon|Green Dragon]] 12:54, 1 June 2011 (MDT)<br />
<br />
== Campaign Setting ==<br />
<br />
My campaign setting is no longer showing up on the 3.5e Homebrew for campaign settings. I don't really know much about moving pages and such so I actually need help with this. --[[User:Grim914|Grim914]] 00:02, 31 May 2011 (MDT)<br />
<br />
I fixed it.--[[User:Milo v3|Milo High-Hill]] 01:30, 31 May 2011 (MDT)<br />
<br />
I need help with balancing my classes.<br />
<br />
I also have a question.<br />
<br />
Can I write off, feats from books and put under the class?<br />
I found some cannon feats I wanted to use?<br />
<br />
-------<br />
<br />
Thanks, I don't know who that is. --[[User:Grim914|Grim914]] 22:39, 31 May 2011 (MDT)<br />
<br />
:If you supply me with a link I can help you balance the classes. Yes, you can use feats. Reference books with <tt><nowiki><sup>'s</nowiki></tt>. --[[User:Green Dragon|Green Dragon]] 12:19, 13 June 2011 (MDT)<br />
<br />
== Race Posts ==<br />
<br />
I recently posted a race, but cannot find it when I go through the Homebrew races for 3.5e. Did I not post it correctly? The name of the race is Kyree (plural).<br />
<br />
== Race Posts ==<br />
<br />
I recently posted a race, but cannot find it when I go through the Homebrew races for 3.5e. Did I not post it correctly? The name of the race is Kyree (plural).<br />
[[User:Grimli93|Grimli93]] 10:31, 1 June 2011 (MDT)<br />
<br />
:I'm pretty sure I fixed it. You left the <!- and -!> on in the category sections. I also fixed a few other problems on the page without changing any of your work.--[[User:Milo v3|Milo High-Hill]] 02:21, 2 June 2011 (MDT)<br />
<br />
== Keran (3.5e Races) ==<br />
<br />
Why have you recently edited the names of many of my races from "Race Name (Keran Race)" to "Race Name, Keran (3.5e Race)"? In my opinion it was unnecessary and I am confused to why you did it?--[[User:Milo v3|Milo High-Hill]] 01:06, 4 June 2011 (MDT)<br />
<br />
:Races should be labeled as "Race". I added "Keran" to some to distinguish them as part of [[Blades Of Keran (3.5e Campaign Setting)|Blades Of Keran]] where their was already something of the same name. How they used to be named made a problem on the dynamic race pages. --[[User:Green Dragon|Green Dragon]] 01:09, 4 June 2011 (MDT)<br />
<br />
::Didn't notice the problems. And if thats so then why not rename all of them? Also some of what you renamed doesn't have Keran in the title. --[[User:Milo v3|Milo High-Hill]] 01:18, 4 June 2011 (MDT)<br />
<br />
:::I guess I can. Some don't have "Keran" because I was not certain if you want it there or not. It doesn't need to be (the reason for the some was that it makes sense to not have variant attached to the page), but they all can have "Keran" present. I am uncertain. I'm actually working on the disambiguation page [[Elf]] and didn't do the others as such. --[[User:Green Dragon|Green Dragon]] 01:21, 4 June 2011 (MDT)<br />
<br />
::::So why did they need to say 3.5e? I didn't think they required it to be 3.5e.--[[User:Milo v3|Milo High-Hill]] 01:36, 4 June 2011 (MDT)<br />
<br />
:::::I put that there because they use 3.5e rules. I think I am confused. --[[User:Green Dragon|Green Dragon]] 01:39, 4 June 2011 (MDT)<br />
<br />
::::::You didn't do that for other Disambiguations. For example [[Fighter|Fighter]].--[[User:Milo v3|Milo High-Hill]] 01:43, 4 June 2011 (MDT)<br />
<br />
:::::::I'm not understanding what your saying. I have not yet saved [[Elf]], if that helps at all. I was actually talking about the Keran races I moved above. --[[User:Green Dragon|Green Dragon]] 01:45, 4 June 2011 (MDT)<br />
<br />
::::::::I was more asking why do they need to be (3.5e Race) for disambiguation. Also if it is just because of it is 3.5 material then shouldn't Cora races also be changed?.--[[User:Milo v3|Milo High-Hill]] 01:55, 4 June 2011 (MDT)<br />
<br />
:::::::::Yes, it is because it is 3.5e material. I am doing it because disambiguation pages require alphabetization and moving them now makes it much smoother. --[[User:Green Dragon|Green Dragon]] 01:57, 4 June 2011 (MDT)<br />
<br />
::::::::::Okay. But how come the elves now don't have Keran as part of the page title? Not that thats a problem just wondering. Because you changed the name for the Lizardfolk as well (I'm guessing for the same reasons as the Elves) but they still have the Keran as part of there title.--[[User:Milo v3|Milo High-Hill]] 02:13, 4 June 2011 (MDT)<br />
<br />
:::::::::::I did that because the lizardfolk had other lizardfolk races with the same name present. I can do that for the elves, which were the only elves with that name, if you want. It's your call. --[[User:Green Dragon|Green Dragon]] 18:36, 4 June 2011 (MDT)<br />
<br />
:::::::::::It's fine now I was just confused before.--[[User:Milo v3|Milo High-Hill]] 22:23, 4 June 2011 (MDT)<br />
<br />
== Prestige Base Classes ==<br />
<br />
In Blades Of Keran I was going to create new prestige classes. The only problem is that I want my prestige classes to like a Base Class with slight requirements. And as I wanted to make them full base classes, I was hoping to give them a full 1-20 level progression without having to use Epic Level Rules. So would they be still classed as Prestige Classes?--[[User:Milo v3|Milo High-Hill]] 23:10, 24 June 2011 (MDT)<br />
<br />
:No. They would not work with [[SRD:Multiclass Characters]]. Making a [[3.5e Rules|rule]] about them and linking them from that page would be appropriate. --[[User:Green Dragon|Green Dragon]] 17:19, 25 June 2011 (MDT)<br />
<br />
== Creating an Infrastructure Category for SRD Pages ==<br />
<br />
I was working on a sortable DPL for 3.5e SRD Creatures (as an example for what we could do for 3e Monsters), and I came across a problem. It seems that we have pages like "Evil Creatures" marked as "Creatures", which naturally creates a problem when making a DPL of all creatures. My solution to this would be one of two options: Remove "Creatures" category from pages like "Evil Creatures", or create a new category like "SRD Infrastructure", which we could add to all pages like "Evil Creatures" that are labeled "Creature" but aren't actually creatures. We already have a category by that name, so we'd need to name it something else, but the idea stands. What are your thoughts? --[[User:Badger|Badger]] 22:51, 26 June 2011 (MDT)<br />
<br />
:Or just remove [[:Category:Creature]] from that page and replace it with [[:Category:Creature List]]? If it's a widespread problem an infrastructure category may make more sense though. --[[User:Green Dragon|Green Dragon]] 23:04, 26 June 2011 (MDT)<br />
<br />
::Ehh, I've just figured out a way to do what I wanted to do without having to change anything. I'm not sure if it is a better solution (efficiency-wise), but it's less work in the present, so I like it well enough. Do you know much about DPL tables? I'm trying to figure out how to insert text into a cell that with an empty parameter (similar to how we have NFR or NR for classes that aren't fully rated on the 3.5e Class Homebrew table). Do you know how to do that, or better yet, do you know of a website that would be able to teach me how? --[[User:Badger|Badger]] 23:39, 26 June 2011 (MDT)<br />
<br />
:::I know some about dpl's. An empty parameter? You could just do something like <tt><code><nowiki>|include={<!-template->}:noneparam:<!-include1->, etc</nowiki></code></tt>. --[[User:Green Dragon|Green Dragon]] 23:53, 26 June 2011 (MDT)<br />
<br />
::::I don't think that's quite what I'm trying to do. If you check out [[User:Badger/sandbox12|my attempt]], you'll notice that entries like "Air Elemental" have blank spaces in the table. That is because they have multiple copies of the template I am querying on the page, so it won't return anything. My plan was to make it so if the box for "CR" was empty, the table would put in some line of text like "Varies". That way there would be no empty cells in the table. I'm still trying to get the hang of DPLs, so I'm not sure what code does what. --[[User:Badger|Badger]] 00:03, 27 June 2011 (MDT)<br />
<br />
:::::Nevermind, I don't need to do that for this list anymore, but if you know of a useful resource I'd love to get it. My google searches aren't as helpful as I'd like them to be. --[[User:Badger|Badger]] 00:20, 27 June 2011 (MDT)<br />
<br />
::::::[http://www.mediawiki.org/wiki/MediaWiki Mediawiki.org] has things about extensions. Sorry, I do not know how to default dpl results. --[[User:Green Dragon|Green Dragon]] 01:11, 27 June 2011 (MDT)<br />
<br />
== Vacation ==<br />
<br />
I will be going away for the next few weeks. If everyone could keep up on vandalism and spam that would be very appreciated. --[[User:Green Dragon|Green Dragon]] 21:07, 27 June 2011 (MDT)<br />
<br />
== goofed on a new class ==<br />
<br />
I created a new class, Cantrip Master, but my logon expired so it went online but did not show as I started it. Is there some way to rectify that?<br />
<br />
Thank you for your help<br />
<br />
Dan {{unsigned|Ubergeek63}}<br />
<br />
:Hey [[User:Ubergeek63|Dan]], GD is on vacation. I can try to help, but I don't think I truly understand what you're trying to say above. Can you give a link to the [http://www.dandwiki.com/wiki/Special:Contributions/Ubergeek63 diff] or [http://www.dandwiki.com/wiki/Special:Contributions/Ubergeek63 diffs] in question to help us see what problem you're having? Or explain in a little more detail? Also, remember to sign your posts by the use of four tildes (i.e. <nowiki>~~~~</nowiki>). {{User:Hooper/autosig2}} 17:16, 29 June 2011 (MDT)<br />
<br />
== Any Suggestions for a Discussion? ==<br />
<br />
Mm any suggestions for what to put at my talk page?<br />
Is it possible to allow for others to expand or edit my setting?<br />
I would like to try to engage others to contribute.<br />
<br />
:That would more be something for the campaign settings discussion page. Your talk is where other users will talk to you. If you mean your userpage, you may want to look at other user's userpages to get some ideas. --[[User:Green Dragon|Green Dragon]] 12:25, 29 July 2011 (MDT)<br />
<br />
== Just curious. ==<br />
<br />
Why is there no Ambidexterity in the 3.0 edition feat list? {{unsigned|Dorkmuncher}}<br />
<br />
:The feats in that list are SRD only - meaning they are the officially released feats that we are legally allowed to have. If something is not listed there, and it was an official feat, then it was not released in such a way to allow us to host it. {{User:Hooper/autosig2}} 06:03, 9 July 2011 (MDT)<br />
<br />
== Marroar and his torrent of unbalancing ==<br />
<br />
You'll probably have already noticed and what not, but it's beginning to bug me. I noticed a guy named [[User:Marroar|Marroar]] with edits all over the place, mostly tiny ones, but hundreds of them. It seems like everything he touches becomes unbalanced as anything, particularly with some changes he tried to make to a race of my original creation, and even seen more so at [[Dragon Rider (3.5e Class)|Dragon Rider]], in which the nearly the entire history is tiny, horrible alterations to an already sketchy class, including some that go completely against the fundamental functions of the class page, like giving out ability adjustments just for taking the class. You'll see what I mean, if you look at it. Not sure if he's just a spammer or just really bad at this stuff, or just trying to con his DM or something. It's just bothersome to have some guy scurrying about waving broken-ness all over the place. [[User:Jwguy|Jwguy]] 05:07, 10 July 2011 (MDT)<br />
<br />
:When you see this happening the correct procedure is to undo the edit and explain why it was a non-constructive edit. I did this where it was appropriate. --[[User:Green Dragon|Green Dragon]] 12:23, 29 July 2011 (MDT)<br />
<br />
::Noted. I'm going to continue disliking him, though, and this other IP who keeps breaking loadouts. [[User:Jwguy|Jwguy]] 19:43, 30 July 2011 (MDT)<br />
<br />
:::If he's doing it to a number of articles, I recommend you give a more detailed explanation on his/her talk page. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:17, 30 July 2011 (MDT)<br />
<br />
::::Well, it was about 20 days ago that I posted this, initially, and I've not seen him around. He seemed to target any page with the word "Dragon" in it, though, as he kept doing it to Dragon Rider, Dragonkin, and so on. That said, I'll get back to him if he shows up, again. The IP, however, does not have a talk page, I don't think, and has not registered, that I've seen. [[User:Jwguy|Jwguy]] 06:39, 31 July 2011 (MDT)<br />
<br />
:::::IP's do have talk pages, they just aren't all that useful unless the person has the same IP the next time they log in. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 15:01, 1 August 2011 (MDT)<br />
<br />
== Pathfinder Spells ==<br />
<br />
Would I be allowed to add spells from PathFinders SRD to this site and put it in the Homebrew section. I will make sure each page says that is from the Pathfinder SRD so that the creator's get there credit. --[[User:Milo v3|Milo High-Hill]] 06:24, 19 July 2011 (MDT)<br />
<br />
:Which license are they released under? If it is OGC then by all means, yes. You would want to do it with the same format as something like [[Crime and Punishment - The Players Sourcebook of the Law]]. --[[User:Green Dragon|Green Dragon]] 11:35, 29 July 2011 (MDT)<br />
<br />
::Its OGL. But that means its should be fine then doesn't it. --[[User:Milo v3|Milo High-Hill]] 17:39, 29 July 2011 (MDT)<br />
<br />
:::Yup. If you need any help let me know. --[[User:Green Dragon|Green Dragon]] 17:42, 29 July 2011 (MDT)<br />
<br />
== How else can I help? ==<br />
<br />
I have been making a few pages and have a lot of free time on my hands so I was wonder how else I could be of service. I know wiki formatting enough to piece things together and I can end up doing a pretty good job. [[User:Dsnake1|Dsnake1]] 21:44, 24 July 2011 (MDT)<br />
<br />
:There are many places where you could be of service. For example all [[:Category:Base Class|base classes]] need to be gone through with the [[Meta Pages#Improving, Reviewing, and Removing Articles|Improving, Reviewing, and Removing Articles]] templates. Is this something you may be interested in doing? --[[User:Green Dragon|Green Dragon]] 11:33, 29 July 2011 (MDT)<br />
<br />
== Nomination ==<br />
<br />
Hey Green Dragon,<br />
:Is this a good place to announce a nomination? --[[User:Axl|Axl]] 13:50, 26 July 2011 (MDT)<br />
<br />
::For an article to become a featured article? Just follow the [[Featured Articles#Featured Article Nominees|Featured Article Nominee]] method. An RfA? You should mention it on their talk (if it is you then just make it and it will be posted). --[[User:Green Dragon|Green Dragon]] 11:30, 29 July 2011 (MDT)<br />
<br />
== Geostase ==<br />
<br />
It appears that you are using the name "geostase" as the name of one of your game creatures. Please be advised that geostase is a registered trademark (United States Patent and Trademark Office Registration No. 4,000,187) for our slope stability analysis engineering software. Thank you for your cooperation in not using this name. Best Regards, Dr. Garry H. Gregory, Ph.D., P.E., D.GE Principal Consultant GREGORY GEOTECHNICAL 2001 West 44th Avenue Stillwater, Oklahoma ggregory@gregeo.com {{Unsigned|173.245.50.176|22:10, 30 July 2011 (UTC)}}<br />
<br />
:It can be changed, yes. And feel free to change it. I don't think it applies to us since "A legal presumption of your ownership of the mark and your exclusive right to use the mark nationwide on or in connection with the goods/services listed in the registration; " ([http://www.uspto.gov/faq/trademarks.jsp#_Toc275426681 source]) and it is registered for "Computer programs for stability analysis of soil slopes in the field of engineering." Please correct me if I am wrong. --[[User:Green Dragon|Green Dragon]] 16:31, 30 July 2011 (MDT)<br />
<br />
::Sounds fine, to me. I highly doubt that a small, homebrew'd creature with the same name will interfere with their company operations or deployment, nor does it really fit either of those two items, especially since the first states the trademark only extends as far as connection to those goods and services are concerned, and a D&D creature is certainly not connected to it. [[User:Jwguy|Jwguy]] 19:39, 30 July 2011 (MDT)<br />
<br />
<br />
== Question ==<br />
<br />
Greetings, is there a place I can ask questions on here for specific things? As in help on characer creation or ideas for part of a campaign world I am creating? The only place I can think of for stuff like this is the sandbox but.. I highly doubt anyone will actually comment on anything I say or ask. That aside, do you know of any place I can chat with people about these things in real time? I am joining a gestalt campaign here in a few days and have questions regarding item creation, but due to the time between now and actual play, I would like to get feedback instantly versus a few hours to days. Otherwise this wouldnt bother me. Thanks for your time in reading this and even more so if you reply. [[User:Lyrad8791|Lyrad8791]] 23:11, 3 August 2011 (MDT)<br />
<br />
== Greetings. ==<br />
<br />
Greetings, Green Dragon. I really enjoy your site. You have the most fantastic pages. I just wish to Ask how you are holding up? Are the working Spirit Strong? Becourse i hope it is :) It would be sad to see this wonder go inactive. So, i have never tried to Edit anything, but i wish to add a class. Archpriest of Wee Jas. So i hope to contribute. Even if just a little. My most heartfelt thanks for all the great work on this site.<br />
<br />
-Narf- [From twcenter.net]<br />
<br />
== Site nominated for an Award ==<br />
*See: [[Talk:Main_Page#Site_nominated_for_an_Award]] {{User:Hooper/autosig2}} 18:54, 14 August 2011 (MDT)<br />
<br />
== New User Accounts and Spam ==<br />
<br />
As I know you have noticed, we've gotten a recent wave of spammers making accounts, and then posting trash on their user pages that oughtn't be there. Is there a captcha involved with creating a new user account? If not, can there be? If there is, can we check to make sure it's working? Thanks. --[[User:Badger|Badger]] 21:33, 17 August 2011 (MDT)<br />
<br />
:According to [http://www.mediawiki.org/wiki/ConfirmEdit_Test_Plan ConfirmEdit's Test Plan] number 4 both number one and two work for me. The ReCaptcha is there and a "Login error Incorrect or missing confirmation code." message shows up with an incorrect confirmation. Maybe automated networks are better then ReCaptcha's is or they are done by humans. --[[User:Green Dragon|Green Dragon]] 22:52, 17 August 2011 (MDT)<br />
<br />
<br />
== Foreclosing a Class ==<br />
<br />
This spring I created the [[Enlightened Soul]] prestige class for 3.5. I've been meant to finish it up over the summer, but life, and my limited knowledge of wiki magic, continually got in the way, and I'm sad to say I don't see that changing. I do however still like the idea of the class, and would love to see it finished. My request then, is that you, or someone more interested in it, simply apply the finishing touches. I am absolutely available for any questions you may have. Thanks for your time. --[[User:Lefthandroger|Lefthandroger]] 20:38, 21 August 2011 (MDT)<br />
:Ignore the above. Until my books get in, I have a lot of free time, and have actually more or less finished the Enlightened Soul. Check it out if you'd like.--[[User:Lefthandroger|Lefthandroger]] 07:08, 4 September 2011 (MDT)<br />
<br />
== Requests 5/5 points ==<br />
<br />
I ask to get 5/5.<br />
<br />
I have profoundly coverer,geography,monsters, races, societies, gods<br />
and background stories.<br />
I don't have any adventures thought.<br />
<br />
== A question about deletion ==<br />
<br />
So, I was just wondering, what are our policies on deleting "completed" material? Is there a minimum rating a "finished" class must have, or face deletion? If the general consensus on the discussion page is "make it go away", and it's been at least two weeks, can I delete it without hesitation? --[[User:Badger|Badger]] 15:50, 23 August 2011 (MDT)<br />
<br />
:Not if there is enough content to be playable. Can one play with a few class features for the starting levels? Probably (and then they could improve the class from that stage).<br />
:Anyone can add {{tl|delete}} so criteria is present for the deletion of that content. If you did delete content which was playable you should go back and restore it. --[[User:Green Dragon|Green Dragon]] 19:03, 30 August 2011 (MDT)<br />
<br />
::I'm just looking at classes, like [[Anti-Christ_(3.5e_Class)|this one]], that have been marked for deletion for months. It is marked as a base class, but should be moved to prestige class if we intend to keep it. Anyway, it has class features all spelled out, but it's a mess of formatting, there is virtually no fluff, and the vast majority of the ratings (at least, the ones I trust) have said horrible things about the class. I see no reason why we should bother to keep this class, especially since it has had no productive edits since 2009. However, if you feel this is the type of content you want to keep around, I can just move it to prestige class and swap out <nowiki> {{delete}} for {{wikify}}</nowiki>. In my opinion we should have some sort of "this isn't going to get better and it is terrible now, we might as well trash it" policy. --[[User:Badger|Badger]] 19:41, 30 August 2011 (MDT)<br />
<br />
:::Yes, there is enough content there to keep it. Is it correct? No, it needs work. Things should (if you have enough time please help) work more correctly with the [[Meta Pages#Improving, Reviewing, and Removing Articles|improving, reviewing, and removing articles]] templates. This means that those which do not work should be moved to a separate section (like [[DnD Base Classes]]) and those that do are to be more easily accessible. This removes problems such as [[Anti-Christ_(3.5e_Class)|Anti-Christ]] however leaves it enough room for it to be improved upon. If you have deleted others which are playable (I have found a few, however I have not looked well) please restore those pages. --[[User:Green Dragon|Green Dragon]] 20:00, 30 August 2011 (MDT)<br />
<br />
::::I think I've been pretty careful about deleting content that wasn't up to snuff. I know we disagree on that Taco article, but that may be because it was an April fool's class, and I figured that no one but the original creator would bother to write more fluff for it (it is my opinion that one joke doesn't make a joke page, and that page had very few). I can't think of any pages that I've deleted that were questionable. --[[User:Badger|Badger]] 20:09, 30 August 2011 (MDT)<br />
<br />
:::::I may look more, however you could be rather correct. That was one I found, as well as one with a history earlier then the deletion template was added then was removed to make for the delete template. That was probably just a oversight problem on your part though. --[[User:Green Dragon|Green Dragon]] 21:34, 30 August 2011 (MDT)<br />
<br />
==Jedi base class, prestige class, d20, consolidation==<br />
I stumbled upon the Jedi class here, and although certain aspects of Star Wars should remain out of D&D, I still think the philosophy and characterization is a good thing for roleplaying in the D&D universe, even if the flashy too powerful lightsaber doesn't belong in the hands of a starting character. <br/>I see this class as a fusion of a Paladin and a Monk and a Psion. I don't normally edit here, but I wanted to get started something that cleared up the problem of a start class Jedi. I think that is very wrong, it should take a longer time than than to get there, but I don't think a Padawan class makes sense either as it requires a Master Jedi. Then again, training characters is common, from level to level and for skills and skill improvement, so a Padawan Class might also work. <br/>I started this and hopefully you know of people who are interested in developing it: '''[[Jedi (3.5e Prestige Class)]]'''<br/><br />
I would like to eventually see these base class Jedi removed in favor of Prestige classes.<br />
<br />
[[Jedi Knight (3.5e Class)]]<br/><br />
[[Jedi Sentinel (3.5e Class)]]<br/><br />
[[Jedi Knight (DnD Class)]]<br/><br />
[[Jedi, Alternitive (3.5e Class)]]<br/><br />
[[Jedi Alternatives (3.5e Class)]]<br />
<br />
From the following website:<br />
http://starwars.wikia.com/wiki/Jedi#Specialization<br />
<br />
'''''JEDI RANKS'''''<br/><br />
# Jedi Initiate <br/><br />
# Jedi Padawan <br/><br />
# Jedi Knight <br/><br />
# Jedi Master <br/><br />
# Jedi Councilor<br/><br />
# Master of the Order <br/><br />
# Grand Master <br/><br/><br />
'''''SPECIALIZATION'''''<br/><br />
Jedi Guardian<br/><br />
# Jedi Ace <br/><br />
# Lightsaber Instructor<br/><br />
# Jedi Peacekeeper <br/><br />
# Jedi Weapon Master <br/><br />
Jedi Consular<br/><br />
# Jedi Ambassador <br/><br />
# Jedi Diplomat <br/><br />
# Jedi Healer <br/><br />
# Jedi Lore Keeper <br/> <br />
# Jedi Researcher <br/><br />
# Jedi Seer <br/><br />
Jedi Sentinel <br/><br />
# Jedi investigator <br/><br />
# Jedi Shadow <br/><br />
# Jedi Watchman <br/><br />
Army of Light ranks<br />
# Jedi Commander <br/><br />
# Jedi General <br/><br />
# Jedi Lord<br/><br />
<br />
None of this necessarily has to do with anything Sci-fi related, I remember reading a copy of the Priest's Handbook and it had a system for creating Religions that included Philosophies instead of Deities. I'll see if I can find another copy and maybe download it. [[Special:Contributions/173.245.55.62|173.245.55.62]] 10:01, 30 August 2011 (MDT)<br />
<br />
== Omissions ==<br />
<br />
The NoBF is missing the Practiced Spellcaster feat.<br />
This feat (and Practiced Turning, probably others) could benefit from a better description of the limitation (such as saying it is mostly to benefit multiclassed characters).<br />
<br />
Searching for edits to the NoBF was totally screwed. I'm not sure about other things listed here, nothing else showed an option to search for edits (I'm busy with other stuff too, so I gave up quick though).<br />
<br />
Show new changes starting from [Todays's Date]<br />
There was no way to change the start date. I don't know if changing the range to 30 days mattered or not, since it still started with "Today".<br />
I think I can safely assume that no changes have been made in the last 16 hours, so the fact that it didn't list any changes means nothing.<br />
<br />
Keep up the good work. :)<br />
<br />
P.S. Don't be seduced by the Dark Side. Stay with D&D and avoid v4.<br />
<br />
EricFranklin@Mail.com<br />
<br />
== Warning policy rework ==<br />
<br />
I'm working on an official warning policy that should more clearly illustrate the purposes of the system. The new policy can be found [[User:Badger/sandbox13|here]]. If you would contribute thoughts on the talk page, that would be most helpful. Thanks. --[[User:Badger|Badger]] 15:58, 4 September 2011 (MDT)<br />
<br />
== 2.5e Homebrew What Links Here ==<br />
<br />
:''Discussion moved to [[Talk:2.5e Homebrew#What Links Here]].'' <small>--[[User:Green Dragon|Green Dragon]] 20:53, 5 September 2011 (MDT)</small><br />
<br />
== Enlightened Soul BAB and save issues ==<br />
<br />
You placed a notice on the [[#enlightened soul (3.5e prestige class)|enlightened soul]] stating that it did not adhere to wiki formatting, as the table does not have BAB and saves listed. While this is accurate, it is also an epic prestige class, and as such adheres to epic rules in this regard. I felt uncomfortable taking down the notice myself, but would highly appreciate it if you would, or leave a fuller explanation why it would be necessary in the talk section. Thanks for your time and your hard work. --[[User:Lefthandroger|Lefthandroger]] 15:31, 6 September 2011 (MDT)<br />
<br />
:Ah, I didn't notice that. Sorry, I forgot to look at the prerequisites. Feel free to remove and add templates as appropriate as that is why they are there. --[[User:Green Dragon|Green Dragon]] 19:36, 6 September 2011 (MDT)<br />
<br />
::Thanks much; I've put a lot of time into that class and am rather proud of it. Is there any chance that it might be featured article material, or, barring that, at least high enough quality to warrant a proper review? Granted, I have no doubt that that requires quite a bit of time from you, but I've rather run into a brick wall in terms of improving the class on my own ideas. As always, thanks for your time and effort. --[[User:Lefthandroger|Lefthandroger]] 15:49, 7 September 2011 (MDT)<br />
<br />
== Help ==<br />
<br />
I can't replace my Vilethrone map.<br />
The old map always appears,.<br />
<br />
:On the [http://media.dandwiki.com media repository] did you use the "''Upload a new version of this file''" option? --[[User:Green Dragon|Green Dragon]] 21:09, 9 September 2011 (MDT)<br />
<br />
::It may also be that the setting of your pixels on your new map image is too small. Put it in without any pixel limit, and then make it smaller as you need it. When it returns to the old map, use the last setting that used your new map. --[[User:Axl|Axl]] 16:12, 29 September 2011 (MDT)<br />
<br />
:::Additionally logging in was not working with Firefox at the time and you may have initially uploaded it with Internet Explorer and then not have seen any options, such as "''Upload a new version of this file''", present. If you see this again please let someone know. --[[User:Green Dragon|Green Dragon]] 12:47, 1 October 2011 (MDT)<br />
<br />
== Spam (again/still) ==<br />
<br />
As I'm sure you've noticed, the spamming is getting a little out of hand. Is something not working right? I thought CAPTCHA was supposed to stop this. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 08:48, 17 September 2011 (MDT)<br />
<br />
:Any updates here? [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 14:36, 4 October 2011 (MDT)<br />
<br />
::The default CloudFlare threat challenge page settings have now been changed to "high" so more suspicious traffic will be challenged with Captchas. Does this help? --[[User:Green Dragon|Green Dragon]] 16:46, 8 October 2011 (MDT)<br />
<br />
:::Hopefully that'll do the trick without catching too many "real" editors. I guess we will have to wait and see. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 22:57, 8 October 2011 (MDT)<br />
<br />
::::Hard to say...but, i think spam is hurting the wiki, and if these are our counter measures, we have to use them. However, maybe we could implement them to only hit someone on log on, not every time they visit the front page. --[[User:Ganre|Ganre]] 21:10, 9 January 2012 (MST)<br />
<br />
:::::[https://www.cloudflare.com/plans Here] are their options. --[[User:Green Dragon|Green Dragon]] 11:38, 10 January 2012 (MST)<br />
<br />
== 2e Management ==<br />
<br />
I was actually wondering if I could help edit the many articles that could come into 2e Homebrew (e.g making guidelines, telling people if thier customs break rules ETC.)<br />
<br />
:Please do. [[2.5e Homebrew]] as well as [[:Category:2.5e]] provide direction as to where 2.5e pages can be found. --[[User:Green Dragon|Green Dragon]] 14:11, 1 October 2011 (MDT)<br />
<br />
== 2e Management ==<br />
<br />
I was actually wondering if I could help edit the many articles that could come into 2e Homebrew (e.g making guidelines, telling people if thier customs break rules ETC.)<br />
<br />
== Can Spammers be a 4e Race? ==<br />
<br />
I'm tired of the non-paid advertising put on this site. I was wondering, therefore, if it would be okay if I create a race out of these 'spammers', a.k.a. those whose only purpose on this site is to make it their own free commercial. Or would that be against the warning policy? I wouldn't say or write anything threatening or offensive, although the people sending spam should be criticized for a lack of decency. It's a shame that such a good site is being infiltrated by these advertisements, and it's also a shame to all companies who rightfully ''pay'' to have a product advertised instead of taking advantage of the internet. Anyways, I just wanted to know whether or not I could create a scathing "Spammer (4e Race)" If not, then that's okay. (Also note, I won't be able to be on the site for the next two days, but after that I would have all the time in the world to create the race, if it's acceptable.) --[[User:Obake|Obake]] 20:04, 30 September 2011 (MDT)<br />
<br />
:Don't include any swear words, external links, or advertisements. Do include the template <nowiki>{{April_Fools}}</nowiki>. Have fun. --[[User:Badger|Badger]] 23:24, 30 September 2011 (MDT)<br />
<br />
== Just wanted to let you know ==<br />
<br />
Hey green dragon. It's me, Dj00345. Since I created the 2.5e Homebrew, I have been watching the recent changes log to see if anyone creates anything for the 2.5e Homebrew. I just fixed one page created by someone, they forgot the categories that would link it to a certain page, I was wondering if I can do that for any 2.5e page that doesn't make it to the right places??? Apparently when I created the Homebrew, something happened that screwed things up. Just wanted to let you know. [[User:Dj00345|Dj00345]] 17:08, 7 October 2011 (MDT)<br />
<br />
:Yes, if someone creates a page in the wrong place or forgets to add the correct categories, feel free to fix it if you know the correct place it should be. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 19:21, 7 October 2011 (MDT)<br />
<br />
::You can feel free to do this for any page in the wrong place, not just ones in 2.5e. It's one of those jobs that admins tend to do, but anyone can move a page if they want. --[[User:Badger|Badger]] 20:00, 7 October 2011 (MDT)<br />
<br />
::: ok was just making sure! Thanks! [[User:Dj00345|Dj00345]] 20:11, 7 October 2011 (MDT)<br />
<br />
== New 4e Deity Template ==<br />
<br />
Hey Green Dragon,<br />
:I created a new Deity Template that follows the 4e Player's Handbook. It's [[User:Axl/My Sandbox/4e Deity Template|here.]] I am also going to do a Racial Hybrid system like the Class Hybrid system. If there's any ideas for that, I'm open for suggestions. I'll create a draft of it in my sandbox.<br />
<br />
--[[User:Axl|Axl]] 17:06, 14 October 2011 (MDT)<br />
<br />
::I'm finished with my Racial Hybrid system, if you want to check [[User:Axl/My Sandbox/Racial Hybrid System|it]]. --[[User:Axl|Axl]] 11:39, 5 November 2011 (MDT)<br />
<br />
== Welcome Message ==<br />
<br />
I'm not really sure what your system is, but you could probably save yourself some time if you only welcomed the people who were still around. I counted about 30 people in this most recent batch that I have blocked for being spammers. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 20:23, 30 October 2011 (MDT)<br />
<br />
:It would probably save time, true, but in any case I just go up the user creation log so I click them in any case. --[[User:Green Dragon|Green Dragon]] 20:28, 30 October 2011 (MDT)<br />
<br />
== Cloud flare ==<br />
<br />
The new ip protection tool you are using is stop ping me from accessing at work<br />
<br />
:What is the error message you are getting exactly? Does it prompt for a captcha? Was this the case a month ago (before the protection settings were increased based off levels of vandalism)? --[[User:Green Dragon|Green Dragon]] 18:03, 2 November 2011 (MDT)<br />
<br />
::Mind if I pop in here? Are you sure that it's the ip protection tool, or if it's your work place blocking it? --[[User:Axl|Axl]] 21:43, 4 November 2011 (MDT)<br />
<br />
== 4e Race Preload ==<br />
<br />
:''Discussion moved to [[Talk:4e Race Preload#Racial Options]].'' <small>--[[User:Green Dragon|Green Dragon]] 12:15, 21 December 2011 (MST)</small><br />
<br />
== Restarting the Warmage ==<br />
<br />
Hey Green Dragon. I appreciate the effort on your part on keeping my idea from being deleted over the past couple of years. I've seriously neglected completing it, but to be honest I was in the process of creating powers as I posted the first information on the class over two years ago. I've recently happened upon my old notebooks and have been revising old powers I'd written there (but not posted here) and have reformed my approach to the class. I'm currently in school for Game Art and Design, so this is a wonderful outlet for my Systems Design work. As such, I'll be completing this class over the next few months.<br />
<br />
Again, I thank you for your unexpected patience in this matter.<br />
<br />
--[[User:Biral|Biral]] 18:22, 28 November 2011 (MST)<br />
<br />
== Help and review ==<br />
== Greetings Green Dragon ==<br><br />
I am but a humble servant of fantasy world and seek to enlighten my self.<br><br />
I have contributed a few things to this wiki and have used a lot more for my own campaigns.<br><br />
But so fare I haven't seen much user activity on this mighty site other then new things being added from time to time.<br><br />
I know there is a discussion page for literally every thing in her, but they don't seam to be used that much (or am I just browsing the wrong subjects?).<br><br />
<br><br />
There fore I write to you as the first administrator I have detected and humbly ask if there is a place where I can ask people so go over my additions?<br><br />
Also I would like to use this opportunity to applaud you for you work as I know that it can sometimes be frustrating being an admin.<br><br />
<br><br />
Sincerely<br><br />
[[http://www.dandwiki.com/wiki/User:ElvenKingSlave Elven King Slave]]<br />
<br />
:Which pages in particular? --[[User:Green Dragon|Green Dragon]] 21:43, 28 November 2011 (MST)<br />
<br />
:: If you go to my user page they are all linked under "my submissions", but her they are for quick reference.<br />
::[[http://www.dandwiki.com/wiki/Weapon_Summoner_(3.5e_Class)#Class_Features Weapon Summoner(3.5 class)]][[http://www.dandwiki.com/wiki/Boltgun_(3.5e_Equipment) Boltgun(3.5 Equipment)]][[http://www.dandwiki.com/wiki/Lasgun_(3.5e_Equipment) Lasgun(3.5 Equipment)]][[http://www.dandwiki.com/wiki/Shield_Knight_(3.5e_Prestige_Class) Shield_Knight_(3.5e_Prestige_Class)]]<br><br />
::--<span style="font-family:albertus mt; font-variant:small-caps; margin-left:4px; border:2px solid #501010;"><span style="background:#CA2020; border:3px solid #7B0E0E; padding:0px 5px 0px 5px;">'''[[User:ElvenKingSlave|<span style="color:gold; font-size:75%;">ElvenKingSlave</span>]]'''&nbsp;<font color="white">&middot;</font>&nbsp;[[Exalted Wiki:Human|<span style="color:gold; font-size:75%;" title="I will drown you in daggers!">Weapons Summoner</span>]]&nbsp;<font color="white">&middot;</font>&nbsp;[[User talk:ElvenKingSlave|<span style="color:gold; font-size:75%;" title="Contact me">Talk</span></span>]]</span> 02:09, 29 November 2011 (MST)<br />
<br />
:::I took a look at them. --[[User:Green Dragon|Green Dragon]] 13:09, 1 December 2011 (MST)<br />
<br />
::::Thanks ill find time to adjust them. --<span style="font-family:albertus mt; font-variant:small-caps; margin-left:4px; border:2px solid #501010;"><span style="background:#CA2020; border:3px solid #7B0E0E; padding:0px 5px 0px 5px;">'''[[User:ElvenKingSlave|<span style="color:gold; font-size:75%;">ElvenKingSlave</span>]]'''&nbsp;<font color="white">&middot;</font>&nbsp;[[Exalted Wiki:Human|<span style="color:gold; font-size:75%;" title="I will drown you in daggers!">Weapons Summoner</span>]]&nbsp;<font color="white">&middot;</font>&nbsp;[[User talk:ElvenKingSlave|<span style="color:gold; font-size:75%;" title="Contact me">Talk</span></span>]]</span> 15:23, 1 December 2011 (MST)<br />
<br />
:::::No problem. If you need any help let me know. --[[User:Green Dragon|Green Dragon]] 16:42, 1 December 2011 (MST)<br />
<br />
::::::I have done some changes as you suggested and since none of my friends come with any constructive suggestions I would like you to look at it again when you have time and tell me if its still underpowered (If I understood your balance issue correct) --<span style="font-family:albertus mt; font-variant:small-caps; margin-left:4px; border:2px solid #501010;"><span style="background:#CA2020; border:3px solid #7B0E0E; padding:0px 5px 0px 5px;">'''[[User:ElvenKingSlave|<span style="color:gold; font-size:75%;">ElvenKingSlave</span>]]'''&nbsp;<font color="white">&middot;</font>&nbsp;[[Exalted Wiki:Human|<span style="color:gold; font-size:75%;" title="I will drown you in daggers!">Weapons Summoner</span>]]&nbsp;<font color="white">&middot;</font>&nbsp;[[User talk:ElvenKingSlave|<span style="color:gold; font-size:75%;" title="Contact me">Talk</span></span>]]</span> 08:08, 2 December 2011 (MST)<br />
<br />
:::::::I took a look at it again. If you need any help let me know. --[[User:Green Dragon|Green Dragon]] 11:31, 2 December 2011 (MST)<br />
<br />
::::::::I have redone most of the features and would like an opinion when you have time. --<span style="font-family:albertus mt; font-variant:small-caps; margin-left:4px; border:2px solid #501010;"><span style="background:#CA2020; border:3px solid #7B0E0E; padding:0px 5px 0px 5px;">'''[[User:ElvenKingSlave|<span style="color:gold; font-size:75%;">ElvenKingSlave</span>]]'''&nbsp;<font color="white">&middot;</font>&nbsp;[[Exalted Wiki:Human|<span style="color:gold; font-size:75%;" title="I will drown you in daggers!">Weapons Summoner</span>]]&nbsp;<font color="white">&middot;</font>&nbsp;[[User talk:ElvenKingSlave|<span style="color:gold; font-size:75%;" title="Contact me">Talk</span></span>]]</span> 04:46, 5 December 2011 (MST)<br />
<br />
== Sourcebook/Campaign ==<br />
<br />
Hi Green Dragon, I wonder if it is possible to put a Campaign in the sourcebook section. I think this would make reading and understanding the Campaign easier. --[[User:Warkan|Warkan]] 18:03, 28 November 2011 (MST)<br />
<br />
:Of course. It may make sense to link to the campaign as appropriate. --[[User:Green Dragon|Green Dragon]] 21:42, 28 November 2011 (MST)<br />
<br />
::I don't understand your answer. <br />
::I think this might be because I didn't explain myself enough. I want to contribute an adventure but find that the source book template would make it way simpler to understand. So can I put an adventure in the sourcebook section? --[[User:Warkan|Warkan]] 08:25, 29 November 2011 (MST)<br />
<br />
:::I worded it to be vague ''';)'''. I did this because you should link to it or transclude it. If your wiki syntax has not reached this level of understanding I intended my answer to imply that you could supply a link (and I would fix it). Of course neither must be the case as eventually it would be corrected one way or the other&ndash; no matter how you went about it. --[[User:Green Dragon|Green Dragon]] 22:36, 29 November 2011 (MST)<br />
<br />
Thanks for clarifying. I have not actually put the campaign up yet, but when I do, I will link it here. --[[User:Warkan|Warkan]] 19:53, 30 November 2011 (MST)<br />
<br />
== Formatting and licensing for transcriptions ==<br />
<br />
Greetings-<br />
I've been working on and off on transcribing one of Mongoose Publishing's books in the Quintessential series ([[The Quintessential Monk]]). I'm pretty sure I've been getting the formatting in acceptable shape, but would love someone with an experienced eye to take a look. However, the main question I have is about the OGL. I've been taking the "please help transcribe" tags on [[3.5e_Open_Game_Content|this]] page at face value, and have basically been doing just that: a word-for-word transcription. Are there exceptions or limitations to what can and can't be legally duplicated on the internet? I'm not very clear on how the OGL works. Any help would be greatly appreciated. Thank you. --[[User:Klichka|Klichka]] 17:21, 6 December 2011 (MST)<br />
<br />
:The formatting works. The ideal is like [[Crime and Punishment - The Players Sourcebook of the Law]] with the links but if you don't do it like that someone will come along eventually and format it like that.<br />
:You can post every word. The exceptions are Product Identity which basically can only be used by Wizards anyway. --[[User:Green Dragon|Green Dragon]] 11:58, 10 January 2012 (MST)<br />
<br />
== Looking for advice... and help. ==<br />
<br />
I have built a few things here on the D&DWiki page, all under the 3.5 sections; (Jachyrines, Matter Shifter, Velloreans, SoulChain Warrior, Slithzirkhai and a few others).<br />
<br />
I am trying to find someone who can look these over and tell me if I have over-powered them or made the Level Adjustment on the races right.<br />
<br />
Also, I am looking at building two "mirror" 3.5 classes, the Lunarian and Solarian... Basically mages that draw their power from the Moon and Sun, respectively. I am wanting to do it up like the psion with "Spell Points" vs a set number of spells per day, so they have like a set amoung of "Lunar Power" or "Solar Power" to cast spells with. Its just I want to make sure I go about it right, so if you know of anyone who can give me advice on how to go about this without overpowering it, but not making it completely weak and useless, that'd be great. And yes, they'd each have powers they gain on certain levels related to their source of power.<br />
<br />
Also, is there any word on getting the small book "Secret College of Necromancy" transcribed into the site? I used to own it, my ex lost it, and now I can't find a new one. Just curious.<br />
<br />
Many Thanks for any help;<br />
Tom.<br />
<br />
== Redirect ==<br />
<br />
Um, the redirect isn't working properly. I want to move my <s>User: Axl/My Sandbox/4e Future Power</s> to [[User: Axl/My Sandbox/4e Future Power Preload]], but it already has that name as a redirect. While I was trying to move it, I clicked the cancel button on my browser so that I could change it to the latter link, but it instead goes to the former when I click on the link. Can this be fixed, and when is the 4e Power creator going to be fixed? The reason why I created the 4e Future Power Preload was so that I would not have to type out the links that say <!-[[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr;-> etc. What I'll do is I'll create a breadcrumb that I'll just type into the power while I'm creating it, but could you fix the redirect? Thanks. --[[User:Axl|Axl]] 17:30, 24 December 2011 (MST)<br />
<br />
:Are those pages now how you wanted them to be?<br />
:Also, [[Add New 4e Power]] is working&ndash; or what do you mean is not? --[[User:Green Dragon|Green Dragon]] 12:46, 27 December 2011 (MST)<br />
<br />
::When I tried it in my D&D 4.0 Future sourcebook, it didn't work. I thought that the add power in my sourcebook and the homebrew was the same. I have since changed it. I'll try it again, this time in the homebrew. Thanks. --[[User:Axl|Axl]] 22:30, 30 December 2011 (MST)<br />
<br />
::Oh, did you fix the redirector? I said it wrong. I said "could you fix the redirect?" when I should have said "could you fix the redirector?". Sorry about that. I'm deleting the 4e Future Power Preload. Sorry for the hassle. --[[User:Axl|Axl]] 22:31, 30 December 2011 (MST)<br />
<br />
== 4e race design guideline ==<br />
<br />
Hi Green Dragon, just a quick question about my article [[4e Race Design (DnD Guideline)]]. I see it's been copied to [[4e Race Add Instructions]] - If make further updates (and I do have some planned), will this need to be copied over manually? I was also hoping someone else familiar with 4e mechanics could check through this before it's used "officially", what do you think? ''':)''' [[User:Marasmusine|Marasmusine]] 07:20, 4 January 2012 (MST)<br />
<br />
:I read through it and it seemed to cover the design bases well. And no, when you change it will automatically change (it is transcluded). --[[User:Green Dragon|Green Dragon]] 14:25, 4 January 2012 (MST)<br />
::Great, thanks. [[User:Marasmusine|Marasmusine]] 15:50, 4 January 2012 (MST)<br />
<br />
== Stub tag removal ==<br />
<br />
I recently created a new prestige class, [[Badass (3.5e Prestige Class)]]. It isn't rated yet or anything, but for the most part it is complete. How do I go about getting the stub tag removed? -[[User:Silverkin|Silverkin]] 15:01, 4 January 2012 (MST)<br />
<br />
:Does the wording on [[Template:Stub]] make more sense now? --[[User:Green Dragon|Green Dragon]] 15:45, 4 January 2012 (MST)<br />
<br />
== Fixing double redirects ==<br />
<br />
There are quite a few double redirects to be cleaned up manually, and they have been accumulating far faster than they have been fixed manually. Due to this, I was wondering if it would be worth it to have a programming adept wiki user, or hire somebody in your area to design a program to automatically fix the problem by cleaning up double redirects. I'm fairly certain Wikipedia has a [http://en.wikipedia.org/wiki/Wikipedia:Computer_help_desk/double_redirect_study form of this]. Would it be possible to base the program off a similar idea? With the number of double redirects growing it may be worth investing the time. On a similar note, if a program like this is made, would it be possible to alter it slightly to perform other menial tasks around the wiki such as moving (DnD) pages to their respective edition? I realize many of them have already been moved, however some are still in the wrong places. --[[Special:Contributions/173.245.55.116|173.245.55.116]] 22:05, 8 January 2012 (MST)<br />
<br />
:Does the following python code help you?<br />
<pre>#!/usr/bin/python3.0<br />
<br />
# This program is free software: you can redistribute it and/or modify<br />
# it under the terms of the GNU General Public License as published by<br />
# the Free Software Foundation, either version 3 of the License, or<br />
# (at your option) any later version.<br />
#<br />
# This program is distributed in the hope that it will be useful,<br />
# but WITHOUT ANY WARRANTY; without even the implied warranty of<br />
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the<br />
# GNU General Public License for more details.<br />
#<br />
# You should have received a copy of the GNU General Public License<br />
# along with this program. If not, see <http://www.gnu.org/licenses/>.<br />
<br />
# We need to use the urllib library to access MediaWiki's API<br />
import urllib.request<br />
from urllib.parse import quote_plus, urlencode<br />
from urllib.error import URLError, HTTPError<br />
from http.cookiejar import CookieJar<br />
<br />
# Also, to parse the output data we need to handle XML<br />
import xml.dom.minidom as minidom<br />
<br />
# We need to handle HTML parsing<br />
from html.parser import HTMLParser<br />
import re<br />
<br />
# We need to be able to handle temporary download files<br />
from uuid import uuid4<br />
import os<br />
<br />
# Here, we are going to build an HTML parser for editing pages<br />
class EditPageParser(HTMLParser):<br />
# We are looking for:<br />
wpStarttime = ''<br />
wpEdittime = ''<br />
wpEditToken = ''<br />
wpSave = ''<br />
wpAutoSummary = ''<br />
<br />
def handle_starttag(self, tag, attrs):<br />
# Determine if this is a tag we are interested in<br />
if tag == "input":<br />
name = ""<br />
value = ""<br />
for attr in attrs:<br />
if str(attr[0]) == "value":<br />
value = str(attr[1])<br />
elif str(attr[0]) == "name":<br />
name = str(attr[1])<br />
<br />
# Now, we can save the value to the given vars<br />
if name == "wpStarttime":<br />
self.wpStarttime = value<br />
elif name == "wpEdittime":<br />
self.wpEdittime = value<br />
elif name == "wpEditToken":<br />
self.wpEditToken = value<br />
elif name == "wpSave":<br />
self.wpSave = value<br />
elif name == "wpAutoSummary":<br />
self.wpAutoSummary = value<br />
<br />
class MWBot:<br />
"""This is the most basic structure for a simple MediaWiki bot.<br />
<br />
It supports the following functions:<br />
"""<br />
<br />
def __init__(self, wikiurl):<br />
"""This will set the URL for this instance to the provided URL<br />
<br />
Parameters:<br />
The arguments should look something like the following:<br />
wikiurl = "http://www.WIKINAME.com/w/"<br />
"""<br />
<br />
self.url = wikiurl<br />
self.cookiejar = CookieJar()<br />
<br />
# We need a regular expression to parse the content from a textarea<br />
self.wpTextbox1_sub = re.compile(<br />
r"""^.*<textarea.*?name="wpTextbox1".*?>(.*?)</textarea>.*$""", \<br />
re.I | re.M | re.S)<br />
<br />
def _retrieve_page(self, url, headers=None, post=None):<br />
"""This function will retrieve and return the given URL"""<br />
<br />
opener = urllib.request.build_opener(urllib.request.HTTPCookieProcessor(self.cookiejar))<br />
data = None<br />
if post:<br />
data = urlencode(post)<br />
try:<br />
request = opener.open(url, data=data)<br />
except HTTPError as e:<br />
print('Request failed with HTTP error code: %s' % e.code)<br />
return (None, None)<br />
except URLError as e:<br />
print('Request to URL failed: %s' % e.reason)<br />
return (None, None)<br />
<br />
# Now, save the file [hack]<br />
filename = "/tmp/MWBot.download-%s" % uuid4()<br />
with open(filename, 'wb') as fh:<br />
fh.write(request.read())<br />
headers = request.headers<br />
<br />
# We need to read in and load the file<br />
with open(filename, 'r') as fh:<br />
result = fh.read()<br />
<br />
# Now remove the temporary file<br />
os.remove(filename)<br />
<br />
# Now, we should have the appropriate response page<br />
return (result,headers)<br />
<br />
def _list_request(self, args, keep, keepchildren=None, cont=None):<br />
"""This function will perform a basic request to the API for lists<br />
<br />
Parameters:<br />
The arguments for the request should be a dict in args, structured<br />
in the following manner: {'action': 'query', 'prop': '...} etc.<br />
<br />
The XML args desired should be stored in the list keep.<br />
<br />
If keepchildren is specified, then any child nodes in keepchildren<br />
will be have their first child's content saved<br />
<br />
If cont is true, then the query-continue field will be returned<br />
<br />
Returns:<br />
A list of all XML items found in keep. This will be a list of<br />
args in a dict.<br />
"""<br />
<br />
# First, we need to build the query URL<br />
# TODO: Sanitize inputs!<br />
url = self.url + "api.php"<br />
url += "?format=xml"<br />
for arg in args:<br />
url += "&%s=%s" % (quote_plus(arg), quote_plus(args[arg]))<br />
<br />
# Perform the actual request<br />
(result,headers) = self._retrieve_page(url)<br />
if not result:<br />
return False<br />
<br />
# Now, we need to parse the XML response<br />
# We are only going to keep the XML args specified in keep<br />
dom = minidom.parseString(result)<br />
<br />
# We want to keep stuff in the query<br />
query = dom.getElementsByTagName("api")[0]\<br />
.getElementsByTagName("query")[0]<br />
<br />
main_query = query.lastChild<br />
<br />
# We can look through all items to main_query,<br />
# saving items in keep<br />
list = []<br />
for item in main_query.childNodes:<br />
temp = {}<br />
# Grab all of the items<br />
for wanted in keep:<br />
temp[wanted] = item.getAttribute(wanted)<br />
if keepchildren:<br />
for child in keepchildren:<br />
content = item.getElementsByTagName(child)[0].firstChild.\<br />
firstChild.data<br />
temp[child] = content<br />
# Now, add this result to the global list<br />
list.append(temp)<br />
<br />
# Determine if we want to keep the continue<br />
new_cont = None<br />
if cont:<br />
try:<br />
query_continue = dom.getElementsByTagName("api")[0]\<br />
.getElementsByTagName("query-continue")[0]<br />
child = query_continue.firstChild<br />
new_cont = child.getAttribute(cont)<br />
except:<br />
new_cont = None<br />
<br />
if cont:<br />
return list, new_cont<br />
else:<br />
return cont<br />
<br />
def start_edit_page(self, title):<br />
"""Return the content of a page about to be edited"""<br />
<br />
# First, we need to get:<br />
# wpStarttime<br />
# wpEdittime<br />
# wpEditToken<br />
# wpSave<br />
# wpAutoSummary<br />
<br />
# We are going to need to request the "action=edit" page<br />
url = self.url + "index.php"<br />
url += "?title=" + quote_plus(title)<br />
url += "&action=edit"<br />
(editpage,editpage_headers) = self._retrieve_page(url)<br />
if not editpage:<br />
return False<br />
<br />
# Then, we can pass this page through our parser<br />
self.editparser = EditPageParser()<br />
self.editparser.feed(editpage)<br />
<br />
# Unfortunately, we cannot use the parser to grab the page content<br />
# (it breaks on brackets)<br />
# Thus, we will use regular expressions<br />
content = re.sub(self.wpTextbox1_sub, r"\g<1>", editpage)<br />
<br />
# We need to unescape this<br />
content = content.replace("&gt;", ">").replace("&lt;", "<")<br />
content = content.replace("&quot;", "\"").replace("&amp;", "&")<br />
content = content.rstrip()<br />
<br />
# We can now return the content to be modified<br />
return content<br />
<br />
def finish_edit_page(self, title, newcontent, summary):<br />
"""This will complete editing a given page"""<br />
<br />
# First, we need to construct the POST fields<br />
data = []<br />
data.append(("wpStarttime", self.editparser.wpStarttime))<br />
data.append(("wpEdittime", self.editparser.wpEdittime))<br />
data.append(("wpEditToken", self.editparser.wpEditToken))<br />
data.append(("wpSave", self.editparser.wpSave))<br />
data.append(("wpMinoredit", "1"))<br />
data.append(("wpAutoSummary", self.editparser.wpAutoSummary))<br />
<br />
# We need to include the new page contents as well as the edit summary<br />
data.append(("wpTextbox1", newcontent))<br />
data.append(("wpSummary", summary))<br />
<br />
# Now, we need to perform the actual request<br />
url = self.url + "index.php"<br />
url += "?title=" + quote_plus(title)<br />
url += "&action=submit"<br />
(editpage,editpage_headers) = self._retrieve_page(url, post=data)<br />
<br />
if not editpage:<br />
return False<br />
<br />
# We are done with the given editparser<br />
del self.editparser<br />
<br />
return True<br />
<br />
def edit_page(self, title, newcontent, summary):<br />
"""This will edit the give page"""<br />
<br />
# Load the page to be editted<br />
self.start_edit_page(title)<br />
<br />
# Then, finish the page and return the result<br />
return self.finish_edit_page(title, newcontent, summary)<br />
<br />
def get_embeddedin_pagetitles(self, pagetitle, cont=None):<br />
"""This will return a list of all page ids of pages embedded in<br />
<br />
Parameters:<br />
The title of the page being queried must be specified<br />
The title to continue at<br />
<br />
Returns:<br />
A list of the pageids of embedded pages<br />
The title to continue with<br />
<br />
Note: This will return the first 50 results.<br />
"""<br />
<br />
# First, we need to construct the query<br />
args = {}<br />
args["action"] = "query"<br />
args["list"] = "embeddedin"<br />
args["eititle"] = pagetitle<br />
args["eilimit"] = "50"<br />
if cont:<br />
args["eicontinue"] = cont<br />
<br />
# Now, we can query for the page<br />
keep = []<br />
keep.append("title")<br />
<br />
result, new_cont = self._list_request(args, keep, None, "eicontinue")<br />
if result == False:<br />
return False<br />
<br />
# To just return the page ids, we need to <br />
# move all of the data out of dictionaries<br />
titles = []<br />
for item in result:<br />
titles.append(item["title"])<br />
<br />
return titles, new_cont<br />
<br />
def get_page_contents(self, pageid=None, pagetitle=None):<br />
"""This will return the contents of a page<br />
<br />
Parameters:<br />
You can query for the particular page by either page id or page<br />
title. If pageid is set, then pagetitle will be ignored.<br />
<br />
Returns:<br />
The contents of the page<br />
"""<br />
<br />
# First, we need to construct the appropriate query<br />
args = {}<br />
args["action"] = "query"<br />
args["prop"] = "revisions"<br />
args["rvprop"] = "content"<br />
# Determine whether to use pageid or pagetitle<br />
if pageid:<br />
args["pageids"] = pageid<br />
else:<br />
args["titles"] = pagetitle<br />
<br />
# Now, we can query for the page<br />
keep = []<br />
keep.append("title")<br />
keepchildren = []<br />
keepchildren.append("revisions")<br />
<br />
result = self._list_request(args, keep, keepchildren)<br />
if result == False:<br />
return false<br />
<br />
return result[0]['revisions']<br />
<br />
def login(self, username, password):<br />
"""This will log in a given user<br />
<br />
Parameters:<br />
username - a string containing the username to log in as<br />
password - a string containing the password to use to login<br />
"""<br />
<br />
# We need to construct the login URL<br />
url = self.url + "api.php?format=xml"<br />
<br />
data = []<br />
data.append(("action", "login"))<br />
data.append(("lgname", username))<br />
data.append(("lgpassword", password))<br />
<br />
# Now, carry out the login request<br />
(page, headers) = self._retrieve_page(url, post=data)<br />
<br />
# Now, we need to parse and send the request again, but this time<br />
# with the login token as well<br />
dom = minidom.parseString(page)<br />
<br />
# We want to get the login token<br />
token = dom.getElementsByTagName("api")[0]\<br />
.getElementsByTagName("login")[0].getAttribute("token")<br />
data.append(("lgtoken", token))<br />
<br />
# Now, we want carry out the login request again<br />
(page, headers) = self._retrieve_page(url, post=data)<br />
<br />
# TODO: Carry out a "is this success" procedure<br />
if not page:<br />
return False<br />
<br />
return True</pre><br />
:The following shows how to use the above code.<br />
<pre>#!/usr/bin/python3.0<br />
<br />
# This program is free software: you can redistribute it and/or modify<br />
# it under the terms of the GNU General Public License as published by<br />
# the Free Software Foundation, either version 3 of the License, or<br />
# (at your option) any later version.<br />
#<br />
# This program is distributed in the hope that it will be useful,<br />
# but WITHOUT ANY WARRANTY; without even the implied warranty of<br />
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the<br />
# GNU General Public License for more details.<br />
#<br />
# You should have received a copy of the GNU General Public License<br />
# along with this program. If not, see <http://www.gnu.org/licenses/>.<br />
<br />
# We need to use the MWBot<br />
from mwbot import MWBot<br />
<br />
# We need to use regular expressions<br />
import re<br />
<br />
# Also, we want to flush output<br />
import sys<br />
<br />
# Load the bot specifically for D&D wiki<br />
bot = MWBot("http://www.dandwiki.com/w/")<br />
<br />
# First, login as Green Dragon<br />
bot.login("USERNAME", "PASSWORD")<br />
<br />
# We need some regular expressions to match<br />
authors_match = re.compile(r"""\|authors=.*?\n""", re.I | re.M | re.S)<br />
datecreated_match = re.compile(r"""\|datecreated=.*?\n""", re.I | re.M | re.S)<br />
adopters_match = re.compile(r"""\|adopters=.*?\n""", re.I | re.M | re.S)<br />
dateadopted_match = re.compile(r"""\|dateadopted=.*?\n""", re.I | re.M | re.S)<br />
<br />
# Retrieve the list of pages embedding Template:Author<br />
cont = None<br />
pages, cont = bot.get_embeddedin_pagetitles("Template:DnD Racial Paragon Class Infobox", cont=cont)<br />
while pages:<br />
<br />
print("Found pages: ")<br />
print(pages)<br />
print("\nWorking:")<br />
<br />
for page in pages:<br />
# Work on each page found<br />
print("\t> %s" % page, end="")<br />
sys.stdout.flush()<br />
<br />
# If this page contains a colon, warn it<br />
if page.find(":") != -1:<br />
with open('infobox_author_removal.badlist.txt', 'a') as fh:<br />
fh.write("WW\tPage name has a colon: %s\n" % page)<br />
<br />
# If the page is a talk page, don't touch it<br />
if page.find("talk:") != -1:<br />
print(" ! Will not edit talk page.")<br />
with open('infobox_author_removal.badlist.txt', 'a') as fh:<br />
fh.write("EE\tTried to modify talk page: %s\n" % page)<br />
continue<br />
<br />
# Grab the content from the page<br />
contents = bot.start_edit_page(page)<br />
contents_old = contents<br />
<br />
# Find and remove the |authors= part<br />
contents = re.sub(authors_match, "", contents)<br />
<br />
# Find and remove the |datecreated= part<br />
contents = re.sub(datecreated_match, "", contents)<br />
<br />
# Find and remove the |adopters= part<br />
contents = re.sub(adopters_match, "", contents)<br />
<br />
# Find and remove the |dateadopted= part<br />
contents = re.sub(dateadopted_match, "", contents)<br />
<br />
# Check and see if there was no change here<br />
if contents == contents_old:<br />
print(" ! ERROR: No change made")<br />
with open('infobox_author_removal.badlist.txt', 'a') as fh:<br />
fh.write("EE\tDid not make any change: %s\n" % page)<br />
continue<br />
<br />
# Save the new contents back<br />
success = bot.finish_edit_page(page, contents, r"""Removed history related parameters -- If necessary please use the "Watch this page" checkbox for authorship. Keep in mind "my preferences" -> "E-mail me when a page I'm watching is changed".""")<br />
if success == False:<br />
print(" ! unable to save changes.")<br />
with open('infobox_author_removal.badlist.txt', 'a') as fh:<br />
fh.write("EE\tUnable to save changes: %s\n" % page)<br />
else:<br />
print(" corrected.")<br />
<br />
print("")<br />
<br />
if cont == None:<br />
print("")<br />
print("No more continuation")<br />
sys.exit(0)<br />
<br />
# Load the next set of pages <br />
pages, cont = bot.get_embeddedin_pagetitles("Template:DnD Base Class Infobox", cont)<br />
<br />
print("Continue at:")<br />
print(cont)</pre><br />
:--[[User:Green Dragon|Green Dragon]] 20:48, 9 January 2012 (MST)<br />
<br />
::It's also worth mentioning that this particular user has been blanking pages outside of the rules and guidelines of dandwiki. Please do not do that. Propose deletion instead, or make a discussion about it. Never just blank a page, as that can and often is seen as vandalism. [[User:Jwguy|Jwguy]] 14:35, 23 February 2012 (MST)<br />
<br />
== Deity Ranks ==<br />
<br />
For some reason their is an error with the deity pages. In the Divine Rank field, when you enter in an applicable information it comes up as {{{DR}}} on the actual page. --[[User:Milo v3|Milo High-Hill]] 05:55, 12 January 2012 (MST)<br />
<br />
:I made the divine rank parameter only show up when text is present in that parameter. --[[User:Green Dragon|Green Dragon]] 09:55, 8 March 2012 (MST)<br />
<br />
== Forging your own items ==<br />
<br />
Hey! if you reach certain level, are you able to forge, or even create your own weapons, armor, ect. Cuz i wanna make "shell armor" (armor resembling the shell of an armadillo.) --[[User:Ja-Snake|Ja-Snake]] 22:38, 9 January 2012 (MST)<br />
<br />
:In which edition? In 4e they removed it because it did not fit the heroic intents of the game. Feel free to make the [[4e Equipment|armor]] and buy it though or make a [[4e Rules|variant rule]] about crafting in 4e. In 3.5e I would recommend making the item and then all you have to do is use [[SRD:Craft (Skill)|Craft]] (Armorsmithing) to make it in-game. --[[User:Green Dragon|Green Dragon]] 11:51, 10 January 2012 (MST)<br />
<br />
== Flaw submission problem ==<br />
<br />
Hi Green Dragon,<br />
Just signed up for D&D Wiki, though I've been here before.<br />
I'm trying to submit a character flaw, and the only thing that shows up on the character flaws page is the title, but none of the description and whatnot. Am I doing something wrong, or do the submissions have to be reviewed first? I'll paste the flaw here so maybe you can tell me if the coding is wrong or something... Thanks! =edit= Pasted it in and only that one line shows up.. Argh..<br />
<br />
{{3.5e Flaw <br />
|name= Large Breasts <br />
|types= General <br />
|summary= Generally, your large breasts tend to get in the way. <br />
|drawback= For whatever reason, your character has been quite well -ahem- endowed. As a result, ever since coming of age your character has noticed a few drawbacks. For one, any Acrobatic checks the character makes take a -5 penalty. The penalty is increased by 1 for each cup size the female has above D.<br />
Additionally, any time the character needs to squeeze through a tight spot, her breasts will get in the way again. Any time she has to squeeze through a small tunnel, doorway, escape through a small window, or even push her way through a group of people, she must make an Escape artist check equal to 10 + 1/2 her character level rounded down. The same rule of 1 added to the DC for each size larger than D cup size applies here as well. <br />
|roleplay= Generally this can be used for humor's sake, or for misfortune's sake that is up to your DM and how good of a sense of humor he has. I was a very humorous DM with a gentleman who had a curvy female Ninja, and invariably he would mess up the acrobatics roll, so we started joking about her breasts getting in the way, hence this flaw's creation; "Well Dustin, because you chose to build such a well rounded character... Would you care to roll your acrobatics check to jump from that rooftop to the next? A 19. Well normally that jump's DC would be 15. However, since you built such a 'well rounded' character, your DC was 21 because of her DD size chest you keep bragging about. Well luckily you did make the jump, but because of the unequal weight distribution, your character takes a bit of a tumble upon landing, and doesn't land on her feet but rather her stomach and face. She isn't hurt, well, maybe her pride is". <br />
<!-- Delete any of the following if they are not used --><br />
|prereqs= Must be FEMALE, Must have breasts of D size or greater <br />
|benefit= This flaw gives two benefits: 1 extra feat, and a +2 on Diplomacy checks with any male or female who is attracted to your character<br />
|normal=<br />
|special= The +2 to Diplomacy only works if your character has 16 Charisma or higher!<br />
}}<br />
<br />
---- <br />
<br />
:Green Dragon,<br />
::I would like to see this flaw removed. It is immoral. Please, remove it. --[[User:Axl|Axl]] 17:12, 9 February 2012 (MST)<br />
<br />
:::And pages like [[Juvenile Hypertrophy (3.5e Trait)]] and [[Elves, Fey (3.5e Race)]]. Feel free to add [[Template:Delete]] or [[Template:Wording]] to them and see what happens. --[[User:Green Dragon|Green Dragon]] 08:54, 29 March 2012 (MDT)<br />
<br />
::::I am unaware of a policy that requires removal of content based on Axl's morality. If this becomes a real debate, expect strong push-back from me. --[[User:Ganre|Ganre]] 13:36, 29 March 2012 (MDT)<br />
<br />
:::::I understand the policy situation, however if Axl could give a convincing reason for the disregarding of that policy it would get done. This is coming from "''[[Meta Pages#Policies|[i]f a rule prevents you from improving or maintaining D&D Wiki, ignore it]]''". --[[User:Green Dragon|Green Dragon]] 14:33, 29 March 2012 (MDT)<br />
<br />
::::::I could understand if the feat was blatantly offensive to a reasonable person(happens to be the definition of pornography in the US, as far as the law is concerned), but if a feat is of an adult theme, and well written, I see no way that removing it would improve the wiki. In the above mentioned feat, I feel it is poorly written, but maintains good taste, if a little tongue in cheek. Also, if someone were to desire to make an anime themed character, such traits would really help flesh it out(pun intended). --[[User:Ganre|Ganre]] 15:06, 29 March 2012 (MDT)<br />
<br />
:::::::I agree that it could be hard, but one could argue that it is picking an audience while disregarding other audiences (what if someone is not attracted to large breasts, for example). --[[User:Green Dragon|Green Dragon]] 17:43, 29 March 2012 (MDT)<br />
<br />
::::::::It is my understanding that we do not yield to moral, ethical, or social quandaries of any single user, with the content on this site, in regards to the subject matter of the content. Slap an adult disclaimer on the page to fulfill our obligations towards younger or inappropriate audiences, and if Axl wants to propose deletion, let him be met by the community. Otherwise, it'd stay as it is, I believe. [[User:Jwguy|Jwguy]] 19:53, 29 March 2012 (MDT)<br />
<br />
==Review Request System==<br />
<br />
I've noticed that it can be somewhat difficult to get reviews on user content, usually requiring contacting individual reviewers to ask for a review. Now, this system does work, but it is far from optimal, especially for newer users on the wiki. What I propose is a new template, say, <nowiki>{{requestreview}}</nowiki>, that would effectively generate a list of completed pages that the author would like feedback on. I don't know a lot about templates, but I don't think it should be especially difficult to start this up. It is my opinion that we'll end up with higher-quality pages overall if we do this. What do you think? -[[User:Silverkin|Silverkin]] 13:20, 24 January 2012 (MST)<br />
<br />
:That's not a bad idea (and it'd be really easy to implement -- just have the template add pages to [[:Category:NeedsReview]] or whatever). I see two flaws with it though. 1) a lot of people who post content... don't exactly stick around. We'd need some sort of criteria for removing pages from the category. This shouldn't be a big issue, really. 2) as I've argued [[Discussion:I think it's time to change the rating system|here]], the rating system is very much messed up and in need of a fix. We really should fix that before we ask people to use it. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 14:00, 24 January 2012 (MST)<br />
<br />
::The first issue could be fixed fairly easily, with a bot that removes the template if it was added over two weeks ago, although I don't know it that is feasible. Thus abandoned pages, or pages that have been rated, would drop off the list in two weeks.<br />
<br />
::I agree with you about the rating system being messed up, but it does provide a way to get feedback on pages. That is to say, it may not work well, but it's better than nothing. -[[User:Silverkin|Silverkin]] 14:43, 24 January 2012 (MST)<br />
<br />
:::I changed the protection for [[Template:Reviewing Template]]. Feel free to add a requestreview template and then I will lock it up again. --[[User:Green Dragon|Green Dragon]] 15:08, 24 January 2012 (MST)<br />
<br />
::::Okay, I think I did it right, but I'm not sure. I used the others as a guide for formatting, so it should work okay, but I'm notoriously bad at coding. My apologies if I broke the page. -[[User:Silverkin|Silverkin]] 16:21, 24 January 2012 (MST)<br />
<br />
:::::I locked [[Template:Reviewing Template]] back up. It looks good, and I think that after someone reviews the page the template can get removed. I don't think that we need a time frame. --[[User:Green Dragon|Green Dragon]] 17:13, 24 January 2012 (MST)<br />
<br />
::::::I'm not sure you understood the meaning behind the template. The idea was to provide a way for users to request feedback on a page through the rating system. I should have been more clear about that; looking back, I realize now that I wasn't at all clear about what I meant. -[[User:Silverkin|Silverkin]] 08:40, 25 January 2012 (MST)<br />
<br />
:::::::Well the rating system is not wiki-wide (since [[Meta Pages#Improving, Reviewing, and Removing Articles]] is a much better option). --[[User:Green Dragon|Green Dragon]] 09:54, 25 January 2012 (MST)<br />
<br />
== Trying to do this right. ==<br />
<br />
So I recently created an optimized character build, a melee oriented Dread Necromancer, and I was wondering if you could help me clean it up a bit (with formatting and such). I would like it too look professional, and I simply lack the wiki know how to do so.<br />
<br />
Please and thank you, <br />
Eonir<br />
<br />
<br />
Link: http://www.dandwiki.com/wiki/Melee_Specialized_Dread_Necromancer_(3.5e_Optimized_Character_Build)<br />
<br />
:I took a look at it. --[[User:Green Dragon|Green Dragon]] 15:58, 31 January 2012 (MST)<br />
<br />
== Adding an SRD Class ==<br />
<br />
I would like to add the Favored Soul class to the wiki. How would I go about doing so?<br />
<br />
:The Favored Soul from [[Complete Divine]] is not licensed under the [[Open Game License v1.0a|OGL]] so it cannot be posted here. If you want to, however, you can make more [[Publication List|publications]] look like Complete Divine therefore being more useable. --[[User:Green Dragon|Green Dragon]] 10:26, 1 February 2012 (MST)<br />
<br />
::I assume you mean going into books like [[Magic of Incarnum|Magic of Incarnum]] and updating some of the pertinent information there?--[[User:Irykyl| Irykyl]] 10:32, 1 February 2012 (MST)<br />
<br />
:::Right. That is the closest we can get to letting people know about classes such as the Favored Soul. --[[User:Green Dragon|Green Dragon]] 10:39, 1 February 2012 (MST)<br />
<br />
:::: Got it. I will start on that one. Thanks! --[[User:Irykyl| Irykyl]] 10:40, 1 February 2012 (MST)<br />
<br />
:::::Could you do me a favor and check the [[Publication List|publications]] I have updated, please. I want to make sure I am doing the right thing before I continue with any others. The list of what I have worked on is on my user page. --[[User:Irykyl| Irykyl]] 09:57, 6 March 2012 (MST)<br />
<br />
::::::The publications that you improved are much better. You are definitely doing the right thing. --[[User:Green Dragon|Green Dragon]] 09:53, 8 March 2012 (MST)<br />
<br />
:::::::Thanks for checking them out.--[[User:Irykyl| Irykyl]] 09:57, 8 March 2012 (MST)<br />
<br />
== Changing the Feat Section ==<br />
<br />
I have a suggestion GD. I noticed while adding 3.5e feats they don't instantly add to the tables, I checked the code and noticed that each feat has to placed into the table. Wouldn't it be faster and more efficent for adding new feats if it worked like the Spell List section?--[[User:Milo v3|Milo High-Hill]] 07:01, 9 February 2012 (MST)<br />
<br />
:Yes. Some of those pages are very old and are not dynamic. Others, however, are. For example [[DnD Heritage Feats]] is the most useful version, but problems still exist (why are there those "&mdash;"'s at the end). Yes, they should all be updated to the DnD Heritage Feats. Also [[Template:3e Feat Table Row Test L2]] needs to be corrected (that is where the problem is coming from). --[[User:Green Dragon|Green Dragon]] 10:54, 9 February 2012 (MST)<br />
<br />
::GD, while we are on the subject of feats, is there a way we can add feats from the other published items, i.e. [[Complete Divine]] to the Feat tables, or are we going to keep those seperate? --[[User:Irykyl| Irykyl]] 11:07, 9 February 2012 (MST)<br />
<br />
:::Since they cannot be used in a game (the mechanics are not present) we will not. Feats from [[3.5e Open Game Content]] are supposed to be added, though. --[[User:Green Dragon|Green Dragon]] 11:40, 9 February 2012 (MST)<br />
<br />
::::What if we added the mechanics? Or can we? Maybe I am just confused. --[[User:Irykyl| Irykyl]] 11:47, 9 February 2012 (MST)<br />
<br />
:::::We cannot add the mechanics. They are not licensed under an appropriate license, notably the [[Open Game License v1.0a|OGL]]. --[[User:Green Dragon|Green Dragon]] 11:50, 9 February 2012 (MST)<br />
<br />
::::::OK, I will stick with the brief summaries. --[[User:Irykyl| Irykyl]] 11:52, 9 February 2012 (MST)<br />
<br />
:::::::Brief quotes (research papers do this) or summaries (think about movie summaries for example) should be fine. --[[User:Green Dragon|Green Dragon]] 14:00, 9 February 2012 (MST)<br />
<br />
== Race creation ==<br />
<br />
Hey, I'm sorry for writing on your little guied line page. I'm a bit confused on where I'm soupose to start the creation. You see, the setting isint the same as I last visited. Whenever I type in a name for my race I'm sent to the guide line page. I'm not sure where to start my race page. After being sent to guide lines page where do I go?<br />
<br />
:After using the inputbox on [[4e Races]] can you scroll to the bottom of that page and is there then an edit box? --[[User:Green Dragon|Green Dragon]] 17:53, 12 February 2012 (MST)<br />
<br />
== Campaign dieties ==<br />
<br />
GD, I know yo have been adding dieties, but I was wondering if there is a particular place where dieties such as Reorx from Dragonlance, Dol Darn from Eberron, or even Lolth from the Realms be listed? Would I create a "pantheon" on your handy-dandy dieties page and specify "Dragonlance Dieties" and list them or do yo have a better suggestion? --[[User:Irykyl| Irykyl]] 10:09, 22 February 2012 (MST)<br />
<br />
:You can make a pantheon for them. Please, however, do not add the deities since they are not OGC. Take a look at [[Outer Planes (3.5e Environment)]] for inspiration on completing such a task while keeping it within the licensing situation. --[[User:Green Dragon|Green Dragon]] 10:16, 22 February 2012 (MST)<br />
<br />
::I am sorry, but I am going to need some clarification. I can make the pantheon and list their names and a brief summary, or don't even mention their names? If I can submit the pantheon, would it look a bit like what Wikipedia has if you typed in "Dragonlance Dieties?" --[[User:Irykyl| Irykyl]] 10:49, 22 February 2012 (MST)<br />
<br />
:::You can mention their names. Yes, "Dragonlance Deities" is great information, but I don't think that is a pantheon. Start with a pantheon and then we can talk about the individual deities.<br />
:::The wording does not need to be just a "brief summary". As long as you wrote it (or it is licensed appropriately) you can write it, like [[Outer Planes (3.5e Environment)]], explaining the situation to the unknowing reader. Using this wording you will be able to cover the topic well enough, I think. --[[User:Green Dragon|Green Dragon]] 11:01, 22 February 2012 (MST)<br />
<br />
::::Well, for Dragonlance there are twenty-five dieties for most ages, and that number drops by one during the Age of Mortals. Dwarves don't believe in one set, elves another etc. It really is one pantheon. I will create a page as an example, and if it doesn't work, we can delete it, and my feelings won't be hurt. That work for you? --[[User:Irykyl| Irykyl]] 11:17, 22 February 2012 (MST)<br />
<br />
:::::That's fine, and if it is a pantheon then I am wrong&ndash; but that does not mean your page will be wrong. --[[User:Green Dragon|Green Dragon]] 11:19, 22 February 2012 (MST)<br />
<br />
== Deletions ==<br />
<br />
Hi Green Dragon, if I can just get a clarification on what I've been calling "only author requests deletion" (which has mostly been cases where a contributor realizes they've made some fundamental mistake, and no other contributors have been involved). If I understand correctly 1) This is okay as long as it's gone through the normal minimum 2 weeks of being tagged for deletion without being contested, and 2) "only contributor requests deletion" ''itself'' isn't a deletion rationale - the article must be considered on its own merits. Correct?<br />
<br />
Thanks again for your support and advice. [[User:Marasmusine|Marasmusine]] 13:41, 29 February 2012 (MST)<br />
<br />
Also... ''so much spam removed!'' I feel like I'm doing spring cleaning. Still a lot to do though. If you get chance, I advise looking into an alternative to reCaptcha, as apparently the spambot writers have found an exploit in it. This is why so many forums and wikis that use reCaptcha have been hit hard by spam from January onwards. [[User:Marasmusine|Marasmusine]] 13:46, 29 February 2012 (MST)<br />
<br />
:I already mentioned this on Marasmusine's [[User_Talk:Marasmusine|talk]] page, but there's a reCapcha alternative that uses a different system. Perhaps if we used both systems that would help. -[[User:Silverkin|Silverkin]] 14:24, 29 February 2012 (MST)<br />
<br />
::The page must be considered on its own merits. Keep in mind "I want this done", "it should be so", etc are not legitimate reasons. Deletion is about the page&ndash; we don't care what people think (it would make for too many situations where subjectivity rules). For example please see [[Blackstone Knight (3.5e Class)]].<br />
::I'll see what is a good route for this spam problem. --[[User:Green Dragon|Green Dragon]] 08:56, 2 March 2012 (MST)<br />
:::Oki doki. I've been at Wikipedia so long that their [http://en.wikipedia.org/wiki/Wikipedia:Criteria_for_speedy_deletion speedy deletion] process is ingrained in me (in this case, their criteria G7). Clearly some of these criteria we do have (G11 for spam, and I would hope G10 and G12. Also G9 would effectively be your right as site owner) but I will otherwise adjust my thinking :)<br />
:::On a related note, at Wikipedia an admin wouldn't delete an article that they themselves proposed for deletion. That way at least two users have reviewed an article before it's removed. Similarly, I don't intend to delete anything at [[:Category:Candidates for Deletion]] that I've personally tagged (unless you think that's OK). [[User:Marasmusine|Marasmusine]] 01:53, 3 March 2012 (MST)<br />
<br />
::::Ya, all those speedy deletion reasons seem pretty good.<br />
::::I would wait and see what happens to the pages you make candidates. If their reason is a speedy deletion reason then I would encourage the opposite behavior of waiting, but in other instances it makes sense. Use precedents when possible and if there are no precedents then use your judgement I guess. --[[User:Green Dragon|Green Dragon]] 05:27, 3 March 2012 (MST)<br />
<br />
:::::Honestly, if we kept by a policy that you can't delete anything that you've tagged, the category would never get cleaned up. For instance, a while back I went through a bunch of the d20 Modern stuff to add deletion tags; there's not really anyone else on the wiki who's into d20 Modern, so nobody commented on the deletion tags. I just waited significantly longer than the traditional 2 weeks before deleting anything. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 08:02, 10 March 2012 (MST)<br />
<br />
::Silverkin, what reCaptcha alternative are you talking about? I'd be happy to implement whatever will help. &mdash; <span style="color:#002137;">[[User:Blue Dragon|Blue Dragon]] <small> ([[User_talk:Blue Dragon|talk]])</small></span> 14:43, 18 March 2012 (MDT)<br />
<br />
== What am I doing wrong with starting discussions? ==<br />
<br />
GD, I know I had this issue before, and thought I fixed it. Why aren't my discussions showing up in the table? I follow all instructions as far as creating them, but for some reason it will not show up in the table. Here's what I tried to put in today: [[Discussion:Has anyone played the Dragonheart Mage Prestige?]]. Thanks. --[[User:Irykyl| Irykyl]] 09:54, 6 March 2012 (MST)<br />
<br />
:You needed the page to be in the discussion namespace. If that was the only one, then it is now showing up. --[[User:Green Dragon|Green Dragon]] 09:33, 8 March 2012 (MST)<br />
<br />
== Unblock an IP ==<br />
<br />
Hi GD, [[User:Geomax]] contacted me saying his IP is blocked. His actual account isn't blocked but I don't think I have the permissions to check is IP. Can you look into this? Thanks. [[User:Marasmusine|Marasmusine]] 00:49, 7 March 2012 (MST)<br />
<br />
:Having said that, he appears to be able to edit pages. [[User:Marasmusine|Marasmusine]] 07:59, 7 March 2012 (MST)<br />
<br />
::I just checked and yes, none of [[User:Geomax]]'s IPs are blocked. --[[User:Green Dragon|Green Dragon]] 10:15, 7 March 2012 (MST)<br />
<br />
== Tirr Campaign ==<br />
<br />
The Tirr Campaign is a work in progress. Please stop vandalizing and removing its campaign specific pages. [[User:Jwguy|Jwguy]] 17:33, 21 March 2012 (MDT)<br />
<br />
:No pages have removed. They have been moved. I should have dealt with the links. See also [[3.5e Environments]]. --[[User:Green Dragon|Green Dragon]] 01:08, 26 March 2012 (MDT)<br />
<br />
::Those are campaign specific pages, and you're moving them to generic environment and deity categories, as well as changing names of pages to names that are incorrect and do not reflect the nature of the pages (Such as the Pantheon of Tirr), and you have not followed through on every conversion, as some links remain unchanged, even if you seemed to have reason for what you're doing. As I've seen, there have been no rules or guideline changes that support your actions, and you've only targeted the Tirr Campaign, and only few categories of pages, so any claim to otherwise is not supported by your actions. As such, your actions should be considered vandalism. [[User:Jwguy|Jwguy]] 02:10, 26 March 2012 (MDT)<br />
<br />
:::You are claiming to be the sole author of pages that I have created and maintained in your reasons for deleting and moving them. [[User:Jwguy|Jwguy]] 02:14, 26 March 2012 (MDT)<br />
<br />
::::Is that what their history shows? --[[User:Green Dragon|Green Dragon]] 02:21, 26 March 2012 (MDT)<br />
<br />
:::::Since you have deleted said pages, I cannot see their history; Before the unnecessary moving and deleting, and after it, I was essentially the only contributor with the exception of your supposed corrections. Why are you vandalizing my campaign pages? Again, there's no policy defending your actions, and you've only targeted the Tirr Setting. [[User:Jwguy|Jwguy]] 02:26, 26 March 2012 (MDT)<br />
<br />
::::::I've taken this discussion primarily to the [[Talk:Main Page|Main Page]] to gain perspective and forum, as well as to make suggestion in order to achieve clarification regarding this matter. I reserve further discussion for that. [[User:Jwguy|Jwguy]] 07:27, 26 March 2012 (MDT)<br />
<br />
:::::::1) check the history before stating such things. 2) Do not bring discussions to the main page about a certain campaign setting (how do those relate?). --[[User:Green Dragon|Green Dragon]] 13:24, 26 March 2012 (MDT)<br />
<br />
::::::::Your edits on the recent changes page, regarding the deleted pages, are a part of the history, I assume. I cannot check the articles history when it has been deleted, but your statement as reason for a deletion is what I was referring to. Secondly, the discussion on the main pages is regarding the policies of campaign settings in general, though you know that, now. [[User:Jwguy|Jwguy]] 14:56, 26 March 2012 (MDT)<br />
<br />
:::::::::What deleted article's history do you need checked? I can look at them if you give me a link to the original title. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 14:57, 26 March 2012 (MDT)<br />
<br />
::::::::::It is largely irrelevant, now, though I appreciate the offer. When this was still an issue and the actions were still questionable, it appeared that he was moving my articles and deleting the old ones, saying he was the sole author in his editing reasons, which show up on the recent changes page. Now that I understand his actions, it is unnecessary. [[User:Jwguy|Jwguy]] 15:04, 26 March 2012 (MDT)<br />
<br />
:::::::::::Ok. The only thing I could find that he deleted were the redirect pages that were created when he moved pages. In this case the "and the only contributor was Green Dragon" text that comes up is automatic from the system, not something GD would have added himself. Moving and removing pages can get a little weird sometimes. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 15:12, 26 March 2012 (MDT)<br />
<br />
::::::::::::Thank you. I will keep that in mind, in the future. [[User:Jwguy|Jwguy]] 15:21, 26 March 2012 (MDT)<br />
<br />
:::::::::::::Histories are moved with the pages. Try it sometime. Look at a page's history, move it, and see what happens to the history. It will all go to the new location, the moving history will be added, and the old page will get a new history (the moved history). So removing one's edits are done in an entirely different manner. --[[User:Green Dragon|Green Dragon]] 16:44, 26 March 2012 (MDT)<br />
<br />
== Policies ==<br />
<br />
I thought I had made it clear I no longer wish for anything I've posted here to remain. "Not a good enough reason?" Must I copyright everything I've written or something?! --<span style="font-size:90%;">[[User:ScryersEve|<span title="User page of Scryer's Eve"><span style="color:#006565;">Scryer's</span> <span style="color:#db6700;">Eve</span></span>]] <sup>([[User_talk:ScryersEve|<span style="color:#0053BF!important;" title="Talk page of Scryer's Eve">talk</span>]] | <span title="Contributions of Scryer's Eve">[[Special:Contributions/ScryersEve|<span style="small-caps;color:#0053BF!important;" title="Contributions of Scryer's Eve">contribs</span>]])</span></sup> 14:40, 22 March 2012 (MDT)<br />
<br />
:This happens periodically and it's always the same: by posting to this website you are giving up full control of your work. It is not a depository of copyrighted information, it is a collaborative work environment. Every time you edit you agree to the disclaimer "If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here." There's been legal arguments back and forth, but short of a real copyright lawyer sending cease and desist letters the outcome will be the same as it always has been: "not wanting something" is not a good enough reason to delete any page on the wiki. If it can be deleted for any reason listed in our deletion policy, then and only then can it be a candidate for deletion. (Note that even when you delete something it is still accessible. Admins can read every edit of every deleted page ever put on the wiki. Even if you ''did'' have copyright over the things you submit the software won't allow us to permanently delete something so we still are in violation of copyright.) Note that IANAL, but the policy's been this way from the get-go, and I really don't anticipate Green Dragon changing it any time soon. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 21:15, 22 March 2012 (MDT)<br />
<br />
::I believe there was a clause in the v1.2 legislation that stated this only applied when "not the sole contributor of" the content; basically meaning that if you were the only editor of that specific page, it belonged to you. That said, I am not sure if that remains or of the status of the pages mentioned. Either way, given the unique nature of wiki machinations, copyright in regards to unpublished DnD content has an incredibly bleak level of enforceability, if there is such a word, and as above, nothing short of a legally binding cease and desist order will be effective if the administrator is in opposition to the removal. Whether we believe your content should be removed or not is irrelevant, in this case, I'm afraid, so I cannot offer help. It's either Green Dragon's Consent or getting a legal document to enforce the claim. [[User:Jwguy|Jwguy]] 00:05, 23 March 2012 (MDT)<br />
<br />
:::Nope. --[[User:Green Dragon|Green Dragon]] 01:07, 26 March 2012 (MDT)<br />
<br />
::::{{Warning/Text}} [[User:Jwguy|Jwguy]] 02:28, 26 March 2012 (MDT)<br />
<br />
:::{{warning|comparedselectedrevisions=http://www.dandwiki.com/w/index.php?title=User_talk%3AGreen_Dragon&action=historysubmit&diff=556727&oldid=556725|brokenpolicy=direct rudeness: ill-considered accusations of impropriety, belittling, other uncivil behaviors: lying|warningnumber=1|warningbannumber=1|issuedate=Issued on 13:31, 26 March 2012 (MDT)|signature=--[[User:Green Dragon|Green Dragon]] 13:31, 26 March 2012 (MDT)}}<br />
<br />
:::::What about that was lying, direct rudeness or ill-considered accusations? You cannot dictate what I think, after all. I know my thoughts quite well, and what I've thought in the past, and present. And we do have a problem with IPs and bots. And he can take his articles elsewhere, if he wants, leaving the ones he has here, well, here. You appear to be warning me out of anger for other concurrent discussions, as this hardly qualifies as what you've labelled it. [[User:Jwguy|Jwguy]] 15:01, 26 March 2012 (MDT)<br />
<br />
== Anti-Christ ==<br />
<br />
Hi GD, just want to confer with you on this one. I see [[Anti-Christ (3.5e Class)]] was briefly discussed above as an example of an article that is "complete" but universally derided. As it has now been tagged for deletion for over a year now without improvement, and no-one has contested the deletion proposal, I've gone ahead and removed it (and good riddance in my opinion). <br />
<br />
I'd like your opinion on that - I'll restore it if you think it needs to remain. Thanks, [[User:Marasmusine|Marasmusine]] 03:05, 3 April 2012 (MDT)<br />
<br />
:Ya. If that page had been improved I may say don't, but it looks to me like someone just made it to but a lot of overpowered "dark" class features together to become a "critique on religion". Not only did it seem ineffective, it did not make use of D&D well and deletion seems warranted to me. --[[User:Green Dragon|Green Dragon]] 08:15, 3 April 2012 (MDT)<br />
<br />
::Hah, yes, I've ''have'' been checking "what links here" but sometimes when there's a complete clusterflap of redirects I end up missing some. For example, <s>Talk:Trolls, LotR (DnD Race)</s> was listed for deletion and that led me on a merry chase to get <s>Talk:Trolls â€â€LotR (DnD Race)</s>, <s>Trolls, LotR (DnD Race)</s>, <s>Trolls (LotR Race)</s>, <s>Talk:Trolls (LotR Race)</s>, <s>Talk:Trolls (DnD Race)</s>, <s>Trolls (DnD Race)</s> and <s>Trolls â€â€LotR (DnD Race)</s>! Thanks for catching the ones I missed.<br />
<br />
::I can also regularly check [[Special:BrokenRedirects]]. And, oh my goodness, have you seen [[Special:DoubleRedirects]]? [[User:Marasmusine|Marasmusine]] 09:58, 3 April 2012 (MDT)<br />
<br />
:::I should have looked closer as many of the deleted pages related to the same page (I now see that). When that happens I make mistakes sometimes too, since keeping track of the tabs can be lost in the process. I understand where you are coming from.<br />
:::You can regularly check [[Special:BrokenRedirects]]. I keep thinking that sometime someone will make a bot (a kinda smart one) that will deal with those pages. --[[User:Green Dragon|Green Dragon]] 11:04, 3 April 2012 (MDT)<br />
<br />
== Help - IP confusion ==<br />
<br />
My brother(who I live with) is having some trouble registering an account.<br />
<br />
He wrote a message to you that I am passing on, since he is unable to send it himself.<br />
<br />
I hope you are able to help fix the problem.<br />
<br />
That said, here is my brother's message:<br />
<br />
<br />
<br />
<br />
Hello<br />
<br />
When trying to create an account on the site, I got the first error, then when trying to contact you, I got the second error.<br />
However, my IP is not even close to the one that is supposed to be blocked.<br />
I used whatismyipaddress.com to double check, and with this message, I include a link to a screen shot, showing the results of that site.<br />
<br />
<br />
First error: <br />
<br />
Cannot create account<br />
<br />
Account creation from this IP address (173.245.53.168) has been blocked by Green Dragon.<br />
<br />
The reason given by Green Dragon is Spamming links to external sites <br />
<br />
Second error: <br />
<br />
Permission error<br />
<br />
You do not have permission to edit this page, for the following reason:<br />
<br />
Your username or IP address has been blocked.<br />
<br />
The block was made by Green Dragon. The reason given is Spamming links to external sites.<br />
<br />
Start of block: 15:05, 29 March 2012<br />
Expiry of block: indefinite<br />
Intended blockee: 173.245.53.168 <br />
<br />
You can contact Green Dragon or another administrator to discuss the block. You cannot use the 'e-mail this user' feature unless a valid e-mail address is specified in your account preferences and you have not been blocked from using it. Your current IP address is 173.245.53.168, and the block ID is #2309. Please include all above details in any queries you make.<br />
<br />
<br />
http://imageshack.us/photo/my-images/441/69592454.jpg/<br />
{{unsigned|Sirmethos}}<br />
<br />
:I have unblocked the IP. Let me know if this helps! [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 19:44, 3 April 2012 (MDT)<br />
<br />
== IP unblock works ==<br />
<br />
Hey<br />
<br />
This is the aforementioned brother, who has now been able to create an account, so the unblocking of the IP works.<br />
Many thanks :) {{unsigned|Kainboa}}<br />
<br />
:No Problem. Welcome! [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 15:29, 4 April 2012 (MDT)<br />
<br />
== Wrongfully IP Blocked ==<br />
<br />
Hello friend, I attempted to make an account several days ago and was unable to until 4/5/2012, as apparently my IP specifically was blocked for 'spamming links' to outside sites. Unfortunately, I had no account to begin with until this moment here. So i'm unsure if someone was just using my IP to spam the D&D Wiki itself given I had no account at the time.<br />
<br />
As such, I was unable to communicate with any of the personnel (admins) until 4/5/2012+, I think it might be in the best interest to provide emails on the admin user pages that do not require me to go to user only pages should this arise for other individuals, when one doesn't have an account in the first place. I've been fairly patient and merely want to let you know about this. <br />
<br />
Thanks, Lord Valarath Ti'nirion<br />
<br />
You may reach me at valarath@hotmail.com, or my talk page here [[LValarath]] Thanks again for your time.<br />
<br />
:I'm pretty sure that if you try to edit a page a message should come up with a link for you to email the blocker. --[[User:Green Dragon|Green Dragon]] 13:55, 11 April 2012 (MDT)<br />
<br />
== Ursanare vital stats ==<br />
<br />
I found the Ursanare page and have decided to create a campaign that involves them. My problem for this is that the page dosen't include the ageing effects and random age/weight/height systems. I like to develop my NPCs based on these stats. If you could add that(or if you could let me do it), I would be grateful.<br />
<br />
Thanks for your time,<br />
Rick Keller<br />
--JhessianZ<br />
<br />
:Feel free to add vital statistics. --[[User:Green Dragon|Green Dragon]] 13:53, 11 April 2012 (MDT)<br />
<br />
== IP continues to randomly boost articles ==<br />
<br />
As the title states, we've been having a number of anonymous edits lately, boosting attributes of various races, classes, and even some flaws and feats. They're also removing templates from articles, such as balance concerns and April Fools' Disclaimers. The IP in question is 71.217.38.58. I know you've banned similar IPs, possibly the same person refreshing his addresses or something, but is there a way to take care of him, and if so, please do, if you've no qualms with doing so. [[User:Jwguy|Jwguy]] 06:07, 12 April 2012 (MDT)<br />
<br />
== Homebrew Disclaimer ==<br />
<br />
On a forum I frequent, there was a common complaint about this site, this complaint being that most new players get confused thinking that the homebrew material is WotC material. Would there be a way to place a disclaimer or similar on the homebrew pages. If so then I would assist in placing the disclaimer on the pages. <br />
<br />
This would likely increase the credibility of this site. --[[User:Milo v3|Milo High-Hill]] 02:30, 16 April 2012 (MDT)<br />
<br />
:So, at the moment, we have things the other way round, with the SRD pages having the disclaimer. "Homebrew" is mentioned in the breadcrumb at the bottom of homebrew pages, but do you think it would be better to have some kind of disclaimer at the top? [[User:Marasmusine|Marasmusine]] 03:28, 16 April 2012 (MDT)<br />
<br />
::I am aware of the SRD in the Titles, the OGL templates, and the information at the bottom of every page. But it seems that isn't enough for others (not 100% sure why). I think it would be best for a disclaimer to be placed at the top of the homebrew pages.--[[User:Milo v3|Milo High-Hill]] 03:42, 16 April 2012 (MDT)<br />
<br />
:::Homebrew, is part of the name. Part of the category. Part of the very definition of the word, for Pete's sake. 'Homebrew' in and of itself means, 'Not WotC material'. Break it down. Just look at the word. 'Home' and 'Brew'. Combined. Or? "Made at home." Thus, 'Homebrew' ...Now? Your saying you already know this? Good. Thats good. (But!) ...Some people don't. And 'we', the community, need to post a disclaimer to help these stray puppies out. Right? Som because they don't understand the meaning of the word 'Homebrew', which is everywhere! You click on it. ...We need to do more work?! NO WAY. That's nuts! Let em' rot! If you are not educated enough to understand the meaning of the word 'Homebrew', you are not educated enough to be playing this game. Let alone participating in the building and development of this website. This community does not pander to mobs. (All yours GD. Take it away.) --[[User:Jay Freedman|Jay Freedman]] 03:45, 16 April 2012 (MDT)<br />
::::I know where Milo is coming from though. I recently spoke to a player new to the game, interested in using one of our 3.5e classes, and I ''think'' she was under the impression that it was "offical". In this case the class was rather complicated and undefined in areas and she was disappointed when I suggested it would need an experienced player and DM to run. Still, I'm not sure how any amount of disclaimerage would help. [[User:Marasmusine|Marasmusine]] 04:04, 16 April 2012 (MDT)<br />
<br />
:::::Jay, while we understand the difference perfectly and see it as clear as day, it seems this is a huge problem in the eyes of the D&D Community. So if you don't want to help make this wiki a better site you shouldn't be the type of person allowed to participating in the building and development of this website.--[[User:Milo v3|Milo High-Hill]] 04:10, 16 April 2012 (MDT)<br />
<br />
::::::Milo. Your words wound me, my friend. Lets stay objective here. Your 'Forum Community' has a problem with this site. Not the D&D Community as a whole. Naughty naughty. Thus, you requested a massive change in size and scope. Come on. Let's be real here. If your 'Forum Community' can't understand the meaning of the word 'Homebrew'. Then no 'Disclaimer' this-side-of-Kansas is going to help them. I'm not insulting your friends. Just trying to avoid pasteing the words ''(Homebrew: Not WotC: Not SRD: 3.5e: Which is not 4e: Or 5e either:)'' ...above every article on the site. I have standards for intelligence. And my standard score for this website is +0 for rolled stats. Anything lower? And we shouldn't be pandering. --[[User:Jay Freedman|Jay Freedman]] 04:33, 16 April 2012 (MDT)<br />
<br />
:::::::Jay, you don't seem to actually grasp the reason behind my suggestion. As it isn't intelligence that is the problem with the individuals. It is actually ignorance. People who have only recently started to play likely wouldn't notice the fact that the page doesn't have SRD in the title and might not have even heard of SRD, also they likely wouldn't read the footer of the page. <br />
<br />
:::::::As for this sites reputation, it is commonly known in the D&D community as being horrible. The reason I mention the forum I frequent is because it was a Thread on that forum that raised this suggestion. My forum community does understand the word Homebrew (which is evident as it has a Homebrew section), but the problem lies in the friends of them who are new to play the game and end up asking to use the homebrew material. --[[User:Milo v3|Milo High-Hill]] 04:46, 16 April 2012 (MDT)<br />
<br />
::::::::Alright man. I can't convince you. I get it. But is it really our communities job as a DnD Wiki to educate every single new gamer in the universe? Edit every article again and again until the world 'gets it'. ...I'll let you pick your battles. Go ahead and fight the good fight. But I've been there man. ...And your walking a long and lonely road. No good dead goes unpunished eh? Good luck. --[[User:Jay Freedman|Jay Freedman]] 04:53, 16 April 2012 (MDT)<br />
<br />
:::::::::I agree with Jay on this. This wiki has a very short learning curve. If you come here, and read the help file, you will know these are not "Official". I don't think having a template, or even making the whole page bright red will educate them. Also, a template at the top of just about every article would be hideous. --[[User:Ganre|Ganre]] 07:01, 16 April 2012 (MDT)<br />
<br />
:::::::::Strangely I have been on this site for 4 years and has never been on any of the help pages. And this wiki's learning curve is rather flat, it expects everyone to already understand what SRD and Homebrew. While that is generally fine, most people outside of this site see this as a serious problem. As for the look, it wouldn't be like a Deletion Template, I was thinking more the OGL Top template. I suggest it says something such as ''The following content is unofficial content and is not endorsed by Wizards of the Coast.'' that at the top of the page would likely suffice.<br />
<br />
:::::::::This whole problem comes from new players who come to this site, they don't seem to come from the main page, instead coming from an article. This means they likely will not notice the page is part of the homebrew section. If one of the first things they notice is this disclaimer I believe it will help stop misunderstandings. I aim for this suggestion to help the reputation of this site.--[[User:Milo v3|Milo High-Hill]] 07:27, 16 April 2012 (MDT)<br />
<br />
::::::::::I think that it is unimportant whether any of us believe we should, or should not, teach people things we believe they should already know. We, as editors, and possibly the core of the community as it stands, only have one duty: To maintain this site, a '''wiki''', in a way that leads to the greatest possible level of accessibility and communicates the greatest possible level of understanding of its content. If this change, a top-level policy change, can be considered ultimately beneficial with little to no change in the function of our little encyclopedia, then we should do it.<br />
<br />
::::::::::Simply put, its not a whole lot of work to just stick a new template into any page we see lacking it, and we are better for it. Whether we should have to, or not, is largely irrelevant to our duty as editors. [[User:Jwguy|Jwguy]] 08:27, 16 April 2012 (MDT)<br />
<br />
:::::::::::I am definately in agreement with JW. People just need to pay attention to all details they read and apply some common sense rules. To me "Homebrew" means created by other players. Also, on the [[3.5e Open Game Content]] page, it lists what SRD is. There shouldn't be any confusion. Isn't to me, and I know I am not the brightest bulb in the fixture.--[[User:Irykyl| Irykyl]] 09:23, 16 April 2012 (MDT)<br />
<br />
::::::::::::Can you change the background by namespace? Then we could just watermark such a message on the SRD namespace and a different one in the Main namespace (for example). Templateing all the pages with such a template is pointless. Working within the namespaces is the only real option. --[[User:Green Dragon|Green Dragon]] 09:47, 16 April 2012 (MDT)<br />
<br />
:::::::::::::I always asked Blue Dragon and Tarkis about stuff like that. Somebody who knew more about Wiki Coding and shortcuts. I don't have an answer for you GD. Sorry man. Maybe one of these other guys is familiar with namespaces. --[[User:Jay Freedman|Jay Freedman]] 19:26, 16 April 2012 (MDT)<br />
<br />
== Images for OGC pages ==<br />
<br />
I have talked to a lot of fellow D&D players located here in Saskatchewan, Canada and they seem to all have a similar request. They would love to see the Open Game Content pages to contain picture of the weapons/armor/items/creatures since most do not have descriptions. I know it is a big request with the massive amount of pages, but most of them feel that if the Homebrew pages are required to have pictures, so should the OGC pages.<br />
<br />
I am a big fan of this site and use it all the time. I just wanted to say thank you for all the work you do here.<br />
<br />
--[[User:Korminor|Korminor]] 11:54, 22 April 2012 (MDT)<br />
<br />
:I think that is a great idea. Do you have some images to put on those pages? I can give you permissions to do that if you have some images. --[[User:Green Dragon|Green Dragon]] 09:58, 25 April 2012 (MDT)<br />
<br />
== Redirect deleting and Captcha ==<br />
<br />
Hi GD, two quickies:<br />
#Is it necessary for deletion proposals for "unneeded redirects" and "double redirects" to go through the two-week incubation period for deletions, or can I treat them as "speedy deletions"? I'm weary about having to add a delete template to every page in [[Special:DoubleRedirects]] rather than dealing with them straight away.<br />
#Regarding an alternative to Captcha, [http://www.mediawiki.org/wiki/Anti-spam_features#CAPTCHAs MediaWiki] suggests " Asirra CAPTCHA" as an alternative (which asks users to distinguish between cats and dogs), might be worth looking into. [[User:Marasmusine|Marasmusine]] 14:00, 24 April 2012 (MDT)<br />
<br />
Do people have to pass CAPTCHA to create an account? if so, it isn't working. --[[User:Ganre|Ganre]] 16:33, 24 April 2012 (MDT)<br />
::It works generally, but there are tools go get past it ("decaptcha"). If it works 99.99% of the time, a modest 10000 daily spambot hits can still create 10 registered accounts per day. [[User:Marasmusine|Marasmusine]] 10:10, 25 April 2012 (MDT)<br />
:I'd think it should be considered "delete at-will" or speedy deletion worthy in respect to content; In regards to Unneeded Redirects, there usually is ''no'' content on the page to be deleted, and therefore seems like a justified deletion. That said, still Green Dragon's call. Just making commentary in favor. [[User:Jwguy|Jwguy]] 07:15, 25 April 2012 (MDT)<br />
<br />
::As normal, [http://en.wikipedia.org/wiki/Wikipedia:Criteria_for_speedy_deletion Wikipedia:Criteria for Speedy Deletion] is applicable. With regard to G7 the non-criteria below, "''Author deletion requests made in bad faith''", affirms that G7 is not a problem with its multi-sided nature. --[[User:Green Dragon|Green Dragon]] 09:57, 25 April 2012 (MDT)<br />
:::I hadn't noticed that caveat before... good call. [[User:Marasmusine|Marasmusine]] 10:17, 25 April 2012 (MDT)<br />
<br />
:For some reason it is making me go through CAPTCHA and because of the blocks on my computer I can't click the request access button would there be some way for me to bypass it or something.----[[User:Milo v3|Milo High-Hill]] 21:23, 25 April 2012 (MDT)<br />
<br />
::Nevermind, for some reason it is gone. And I can access the site again.--[[User:Milo v3|Milo High-Hill]] 22:14, 25 April 2012 (MDT)<br />
<br />
:We had stuck with ReCaptcha for so long because I really appreciate the digitizing books aspect of it. It's a pity that it's not working so well anymore! I've moved over to FancyCaptcha now. Please let me know if it keeps on letting such large amounts of spam through. Thanks, &mdash; <span style="color:#002137;">[[User:Blue Dragon|Blue Dragon]] <small> ([[User_talk:Blue Dragon|talk]])</small></span> 18:11, 8 May 2012 (MDT)<br />
<br />
::Thanks BD, I hope it works, as tagging all those articles is getting old. --[[User:Ganre|Ganre]] ([[User talk:Ganre|talk]]) 07:08, 9 May 2012 (MDT)<br />
<br />
== d&d wiki media ==<br />
<br />
Hi GD, there are a large number of [http://media.dandwiki.com/wiki/Category:Deletion_candidate deletion candidates] at our media wiki. Some are copyright infringements, some are unused images (I assume that D&D Wiki is the only site that uses D&D Wiki Media). I don't have admin privileges over there so I don't know if you want to handle it or can allow me to go through them. [[User:Marasmusine|Marasmusine]] 03:02, 26 April 2012 (MDT)<br />
:Bump! [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 03:45, 10 May 2012 (MDT)<br />
<br />
== Page of traits and flaws malfunctioning ==<br />
<br />
Hi Peter. So the page of traits and flaws has some problem. It has something with the database. Could you, or send some one, to see what's he problem?<br />
I would, but I'm new with the wiki technology.<br />
Thx for the atention.<br />
<br />
== Formatting Issues affecting a large portion of the site have appeared recently; Needs attention ==<br />
<br />
So, here's hoping this isn't just my browser, but for some reason, I'm seeing a lot of strange formatting issues on most pages: Balance Templates are aligned left, and Category boxes are now vertical. I looked through recent changes, but couldn't find anything that would have been relevant. Anyone see the same things, and if so, got any ideas on how to rectify it? [[User:Jwguy|Jwguy]] ([[User talk:Jwguy|talk]]) 08:28, 9 May 2012 (MDT)<br />
<br />
:Its the upgrade. I think the alignment is a problem with [[MediaWiki:Common.css]] (the part about alignment options) and the categories we are still unsure about. Not positive how to fix the first problem though. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 11:41, 9 May 2012 (MDT)<br />
<br />
::The last update, as far as the wiki's history says, was on the seventh of April, though. I don't the problem has been around for a month, at least, not that I've noticed. It literally just seemed to appear within the last week or two. Did you mean an upgrade in the webshell/backend? [[User:Jwguy|Jwguy]] ([[User talk:Jwguy|talk]]) 10:46, 10 May 2012 (MDT)<br />
<br />
== Klas Wullt and his Settings ==<br />
<br />
<br />
Hello. <br />
I wonder if I can talk to someone generally about my setting.<br />
I have been working hard to add some of the features I was suggested to, in order to raise it<br />
to closer to 5/5 setting.<br />
It might seem pretentious.<br />
I have been off line a long time but now I am motivated again.<br />
<br />
In particular I wonder about style advice.</div>Klashttps://www.dandwiki.com/w/index.php?title=Teoryran_World_(3.5e_Campaign_Setting)&diff=534763Teoryran World (3.5e Campaign Setting)2011-09-11T02:47:59Z<p>Klas: /* Introduction to the Gods */</p>
<hr />
<div>{{Campaign Setting Rating|4}}<br />
(Teoryran World Supplement)<br />
=Teoryran=<br />
<blockquote><br />
''This is a grim world filled with endless oceans.''<br />
''The three mightiest races now flee from extinction''<br />
''to populate a dark and savage universe.''<br />
''It is a universe of cruel warriors, brooding priests,<br />
''and cruel and distant Gods that see humanoids as play things.<br />
''In the past, there were two collossal Pangeas long hidden from each other:<br />
''One for all civilized species and one for all the savage and monstrous species.<br />
''So the Gods destroyed the homes of mankind and the other races<br />
''and let them flee to build new homes in these terrible lands.<br />
''A dark age ruled by swords had begun.''<br />
</blockquote><br />
<br />
:''Long ago golden civilisations ruled the continent of Aeoryran,''<br />
:''a largue continent containing all civilized or sentient species,''<br />
:''but then Aeoryran was sunk into the sea and attacked by thousands ills.''<br />
<br />
==Dark Fantasy==<br />
This is the raise of medieval society, ancient optimistic civilisations have been tragically destroyed and now<br />
all races rally under new leaders to go to war over the remains of a post apocalyptic world,<br />
filled with monstrous predators that no one have seen before. The now barbaric and primitive races<br />
must face each others civilisations and armies for the first times.<br />
Teoryran is a dark fantasy setting, where primitive totalitarian societies without magic or science to protect the individuals from a sudden death or slow life under unjust rule. Morality relative, or your character is already dead<br />
The civilisations are so oppressive that murderous rouges looks like heroes, religion is grim and maintained by cruel gods that would have preferred if the races never left their caves. Good and evil both leads to evil consequences whatever you do. From all this violence and deceit each race have grown strong enough<br />
to ascend with their own culture and society. <br />
The world is both suffering with a cataclysm of the destruction of half of all life on the planet<br />
and the raise of a terrible mediaeval age for all races.<br />
This dark world is full with wars between races, intrigues between races and adventures<br />
for those that somehow don’t take side.<br />
Each race have their own impressive but primitive civilisation with equal advantages and disadvantages,<br />
no one is portrayed as morally superior not even demons or drow civilisations.<br />
All sides have both self-destructive ulterior motives and genuine idealistic intentions.<br />
For all races good intentions will lead to evil consequences and their ideals are equally relative,<br />
their ulterior motives can be equally short sighted and greedy leading to collective suicide.<br />
Each race usually have little contact with anyone outside their society<br />
and are locked into several castes and social roles that have nothing to do with adventure<br />
or killing. Someone has to play the servitor even though he doesn’t have any desirable skills.<br />
<br />
<br />
<br />
==Magic and Science==<br />
Teoryran is an magically realistic setting.<br />
Magic exist in the world, it is a scientific and measurable fact though no current society,<br />
have a technological progress level to have any magic users except the casters of the most primitive spells.<br />
There are magical phenomena everywhere, no matter if people believe in it and independent on if people think it<br />
is fun or boring. Magic is not bound to aesthetics nor symbolic meanings, though it is definitively mysterious<br />
for those that do not understand it.<br />
The reason the reader think it is absurd, is that in our reality scientists have explored and tested the rumours<br />
and discovered that these theories where false, in Teoryran scientists would discover that magic indeed exists.<br />
Primitive shamans and barbarians that teach folk lore and believe in magical powers are just superstitious, <br />
magical spells are only available to very urban experimenters that have culminated scientific knowledge through centuries of experiments and neutral dispassionate rationality.<br />
Such orders exists in the shadow of society, and there is no academicals instructions or benevolent rules<br />
that tolerate nor provide for such shady activates.<br />
The bourgeoisie guilds have gathered secrets behind their fortresses, since the first market places where founded,<br />
The Church have some extremely heretical and hidden groups. There are separate orders for Scholastic priests and other cloistered orders for monks and such orders loose a lot of magical power due to religious superstitions.<br />
Noble Knights and barons forms their own knightly orders with their own churches and priests,<br />
some even have little to do with religious activates and instead<br />
are Chivalric orders of scholars and librarians.<br />
<br />
==The Powers of the Devine==<br />
With some rare exceptions the gods are to distant and monstrous to grant spells, blessing mortal creatures would boost their sense of individual importance and thus be a blasphemy against the Gods.<br />
There are no clerics and paladins in Teoryran.<br />
Only Gods that are Speciesist -Racists such as Zarus grant spells or actually care about any sort of religion.<br />
Most Gods are bound to races or they don’t want inspire mortal religion at all,<br />
instead most Gods creates monsters to teach the races humility or make sure that sentient creatures accept their meaningless short lives so the Gods can enjoy an unchanging world.<br />
The Gods preferred the universe as it was without sentient creatures,but other gods accept sentient creatures<br />
as long as they don’t try to build anything, others are more extreme and think the universe was more pleasant<br />
when there where no life at all. It is important that no deity is good, evil nor even neutral. They just are "and" they<br />
bound to the way the universe is but they have not always been.<br />
The have long Gods watched the creation of this universe and they moved in, they do not make the universe function<br />
rather they adopt some aspects of the universe, personify it and occasionally manipulate it.<br />
Onlly the most humanoid seeming gods create religions, the others are to alien to think anything that humanoids could comprehend as ”religion”. <br />
Instead the gods only inspire humanoid religion, creatures invent their own religions and believe something similar to any existing God then that religion falls under the gods category.<br />
Such religion strengthen that god who usually isn’t impressed anyway.<br />
Most priests and holy warriors are just wasting a lot of time on religion without necessary<br />
gaining any specific perks from it. There are a few proxies, religious agents of their gods<br />
that are granted spells from their gods but they are not the same as the village preacher, the monk nor even<br />
the Bishop.<br />
<br />
==''The World as worlds are discovered''== <br />
<br />
;'''Teoryran'''<br />
:Teoryran is a brave, virgin continent in the middle of a conflict between races<br />
:and cultures who all want to dominate the world.<br />
:Teoryran is the largest of the two pangean continents <br />
:and is mostly uninhabited because of the monsters that live there.<br />
* [[Teoryran Geography (Teoryran World Supplement)]]<br />
* [[Map of Teoryran|Map]]<br />
<br />
<br />
;'''Aeoryran'''<br />
:Aeoryran, is the only other continent. It is the smallest of the two continents.<br />
:It its collapsing into the sea.<br />
:From here came all the great civilizations of this world.<br />
<br />
* [[Aeoryran Geography (Teoryran World Supplement)]]<br />
<br />
<br />
;'''The Underdark'''<br />
* [[Underworld Teoryran(Teoryran World Supplement)|Underworld]]<br />
<br />
==The Races Born by Power==<br />
<br />
These are the most dominat races in Teoryran but not the only ones.<br />
<br />
;'''the race of men'''<br />
:Black forest filled with mutated freaks flocking to cannibal monasteries for protection against the night.<br />
:Dark Knights attend blasphemies in their corpse adorned castles.<br />
:The Barons leads war of pillage and scorching in the name of blood and divine crusade.<br />
:Cities are risen from diseased pits infected by greed and black magic.<br />
:The Church teach madness of eternal paradoxes and eternal infighting.<br />
:Rouge priests whip deformed peasants into frenzy in their rebellion against civilisation!<br />
:Inquisitors descend from the cities paying huntsmen to hunt peasants like animals.<br />
:Dirty and ill smelling countries are overpopulated with half naked cattle tribes<br />
:going to war only with tribal knifes against farmers with pitchfork over blood feuds and honour.<br />
:The monsters still screams in the shade of acid dripping shadows of the dread forest.<br />
:Theologians preaching balancing faith with knowledge and barbarian priests preaching blind faith kills each other for the.<br />
<br />
;'''the race of ork'''<br />
:The Exotic threefold isles are filled with excellence of radiant mornings,<br />
:casting burning shadows over abstract looking maintains.<br />
:The night living civilisation dot the land in colourful orderly blocks of markets and houses. <br />
:The colourful clothes of the populace and their paper lanterns<br />
:adore the night cities. The orderly houses filling district after district in harmony of gigantic fields of forests :and ”naturally :arranged” :parks. Bridges and roads adore the wilderness isolating the districts making<br />
:ports and guards gently presents with diligent passport control.<br />
:Detectives patrol the cities seeking truth and justice.<br />
:Plotters walks the street and samurai walks the wild escorting ministers and fighting barbarians.<br />
:Ranks after ranks of samurai fills battlefields between rivalling dynamos<br />
:in a dynamic conflict between distinct and district.<br />
<br />
<br />
{| class="column" style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|-<br />
| style="width: 33%;" |<br />
<br />
==<BIG>Player Info :A Saga of Dire Times and Tragic Heroes</BIG>==<br />
*[[Wars of Teoryran (Teoryran World Supplement)]]<br />
<br />
===[[Races of Teoryran|Races]]===<br />
*[[Races of Teoryran#Humans|Humans]]<br />
*[[Species of Humanity]]<br />
*[[Noble Houses]]<br />
*[[Highmen]]<br />
*[[Lowmen]]<br />
*[[Regional races]]<br />
*[[Villages]]<br />
*[[Peasant folks]]<br />
*[[Tribes]]<br />
*[[Region racers]]<br />
*[[Royal Houses]]<br />
*[[Monastric Houses]]<br />
*[[Mercurian Families]]<br />
*[[Commoner Races]]<br />
<br />
*[[Races of Teoryran#Orks|Orks]]<br />
*[[Races of Teoryran#Species of Orks]]<br />
<br />
*[[Races of Teoryran#Species of Sarrukk]]<br />
*[[Races of Teoryran#Lizardmen|Lizardmen]]<br />
*[[Races of Teoryran#Lizard Kings]]<br />
<br />
*[[Races of Teoryran#Yuan Ti|Yuan Ti]]<br />
*[[Races of Teoryran#Naga|Naga]]<br />
<br />
*[[Races of Teoryran#Elfs|Elfs]]<br />
*[[Species of Elves]]<br />
*[[Races of Teoryran#Dark Elfs|Dark Elfs]]<br />
*[[Races of Teoryran#Fey'ri|Fey'ri]]<br />
*[[Drow(Teoryran World Supplement)|Drow]]<br />
*[[species of Drow]]<br />
<br />
===;''[[Classes of Teoryran(Teoryran World Supplement)|Classes]]''===<br />
<br />
;Classes of the western race, called humanity.<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Priests|Knights]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Priests|Priests]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Peasants|Peasants]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Monks|Monks]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Bourgeoisie |Bourgeoisie ]]<br />
<br />
===:''[[Alignments of Teoryran#|Alignments]]===<br />
*[[Alignments of Teoryran#Lawfull Good|Lawfull Good]]<br />
*[[Alignments of Teoryran#Neutral Good|Neutral Good]]<br />
*[[Alignments of Teoryran#Chaotic Good|Chaotic Good]]<br />
<br />
| style="width: 33%;" |<br />
<br />
==''<big>Teoryran World Reference</big>''==<br />
<br />
===[[Kingdoms of Teoryran (Teoryran World Supplement)|Religion and Society]]=== <br />
<br />
<blockquote>'' a dull work in regards to Societies and religions of the lands''<br />
Avertar, Teologican.<br />
</blockquote><br />
<br />
* [[Kingdoms of Teoryran#The Kingdom of Kared| Kared]].<br />
* [[Kingdoms of Teoryran#The Red Shogunate|The Red Shogunate]]<br />
* [[Kingdoms of Teoryran#Mazakeen Empire|Mazakeen Empire]]<br />
* [[Kingdoms of Teoryran#Barony Of Icondri|Barony Icondri]]<br />
<br />
===[[Gods of Teoryran|Introduction to the Gods]]===<br />
*[[Gods of Humanity (Teoryran World Supplement)]]<br />
*[[Gods of Drow (Teoryran World Supplement)]]<br />
*[[Gods of Monsterkind (Teoryran World Supplement)]]<br />
*[[Gods Of Dwarfkind (Teoryran World Supplement)]]<br />
*[[Gods of Mazakeen (Teoryran World Supplement)]]<br />
<br />
===;''Geography''===<br />
* [[Map of Teoryran|Map]]<br />
* [[Aeoryran Geography (Teoryran World Supplement)]]<br />
* [[Teoryran Geography (Teoryran World Supplement)]]<br />
* [[Underworld Teoryran(Teoryran World Supplement)|Underworld]]<br />
<br />
===''Cosmology''===<br />
* [[The Solar System (Teoryran World Supplement)]]<br />
* [[Hells of Teoryran|Hells]]<br />
* [[Heavens of Teoryran(Teoryran World Supplement)|Heavens]]<br />
* [[Cosmology (Teoryran World Setting)]]<br />
<br />
| style="width: 34%;" |<br />
<br />
=='''<BIG>DM Info</BIG>==<br />
*[[How to Contribute to the Setting (Teoryran World Supplement)]]<br />
<br />
===;''History''===<br />
*[[Evolution (Teoryran World Supplement)]]<br />
*[[History of Mankind (Teoryran World Supplement)]]<br />
*[[History of the Skaven (Teoryran World Supplement)]]<br />
*[[History of Korad(Teoryran World Setting)]]<br />
<br />
===;''Design Notes''===<br />
*[[Racial Design Philosophy (Teoryran World Supplement)]]<br />
*[[Class Design Philosophy (Teoryran World Supplement)]]<br />
*[[Planned Races By List (Teoryran World Supplement)]]<br />
<br />
|}<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=Teoryran World}}<br />
{{:Teoryran World (DnD Campaign Setting)/Menu}}<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:Setting]]<br />
[[Category:User]]<br />
[[Category:Teoryran World]]</div>Klashttps://www.dandwiki.com/w/index.php?title=The_Kingdom_of_Kared_(Teoryran_World_Supplement)&diff=534758The Kingdom of Kared (Teoryran World Supplement)2011-09-11T01:57:17Z<p>Klas: </p>
<hr />
<div>[[Kingdoms of Teoryran|Kingdoms]]<br />
===Introduction===<br />
<br />
Korad is a kingdom build of elevated happiness and distant ideals.<br />
Society is unstable and inconstant change because all the Barons, dukes and Rulers<br />
Are non-conformist to their own society because of anti-realism religion or petty reasons.<br />
Its their way or no way and compromises are distained.<br />
This makes the ideals more distant and makes faith powerful and Korad strive on faith.<br />
<br />
It’s built by the religious elite of theocratic leaning clergy and the not so religious<br />
Elites chosen by Gods.<br />
The rest are faceless and brainwashed broken serfs<br />
Harsh laws and sexist-racist ethnocentric culture.<br />
<br />
<br />
<br />
===[[Human society (Teoryran World Supplement)]]===<br />
<br />
:The society of the Kingdom, is a fractioned and hierarchial one.<br />
:More than 80% are forced into or born into serfdom, living in regions full<br />
:with dozens of grey and isolated farmer communities.<br />
:Society is devided into four castes, the Royal Family is considered above the castes.<br />
:They are nobles, priests and commoners. There are free peasants, vileins and there are serfs.<br />
:Advanced technology or smithiest and trade are forbidden to a great degree<br />
:becouse expertice and trade could eleviate the peasants and take away power from<br />
:the nobles and the Church doesn't like prosperity, it wants the people to be desperate<br />
:and thus faithfull.<br />
<br />
===[[Cities (Teoryran World Supplement)| Human Cities]]===<br />
<br />
Cities are big, towers and spires honours heaven And keeps the streets humble.<br />
In Korad cities are something of a no-mans land, some are owned by the King oppressed by heavy restrictions,<br />
other cities rule themselves in secret or belong to a union of City states.<br />
Korad have build only a few hundred cities including lesser towns since arriving in Teoryran.<br />
Many have been burned and pillaged for "tax" by their own goverment or becouse the idea of a city-based society is dangerous to the conservative King and his closest priests. <br />
These that live in cities are considered outcasts and scum, by the villagers and their priests and nobles.<br />
Those that live in the cities are the people of the "Wall", they consider all the rurals to be witches and heretics.<br />
<br />
===[[Gods of Humanity (Teoryran World Supplement)]]===<br />
<br />
:Humanity have many gods,but do not know it.<br />
:They worship them all under one monotheistic god.<br />
:Most who know the names and few do, <br />
:believe there is only Zarus and other gods masquerade as Saints.<br />
<br />
<br />
<br />
===[[Human Organizations (Teoryran World Setting)|Human Organizations]]===<br />
<br />
Korad have many rouge and uncontrolled organizations, becouse it is a feudual Kingdom with many layers of puppet rulers and conflicting vasal contract.<br />
There are little correspondence about citizen registration or how details of the laws are carried out <br />
in distant regions, so in practice anyone who have power is a double agent and distant regions tend to be autocratic and lawless except.<br />
The Royality for example, the goverment itself is only one faction, Barons are another,<br />
the many chivalric orders are others. The Church contains many disloyal heretical factions pretending to be monastries<br />
and of course the list only start here.<br />
<br />
<br />
<br />
===[[Orders of Teoryran Knights(Teoryran World Supplement)|Orders of Knights]]===<br />
The Knights in Kored, have usually sworn to serve the Kingdom, but the Templars<br />
and some Knights swear to only serve their order.<br />
It is often the order that select, train, knightens a squire and<br />
many of these Chivalric orders are secret societies that serve themselves<br />
first and the Kindom second.<br />
The Chivalric Orders have often own religions and more often see themselves are crusaders<br />
to war against all others. Especially true for the Templars who see all Kored as an never ending<br />
crusade against its own people to and their weak or diviant faiths( even though the templars are<br />
often heretics themselves but that doesn't change their minds).<br />
===City Markets===<br />
The city markets are the only legal market places in Korad.<br />
<br />
The main currency is tithes, money pay as labour or selling serfs.<br />
Second most common currency is natural recourse.<br />
<br />
Export and import recourses usually specialised have different market values.<br />
Import recourses are recourses only valuable for selling, not for buying.<br />
Instead they hope to exchange import recourses for something<br />
that is more valuable for them. <br />
This refers to what the city import and export.<br />
<br />
<br />
<br />
;Import recourses.<br />
Ships sell surplus wheat, peasants with chicken, barrels of ale<br />
and other food that must be consumed within a period. <br />
The townsfolk doesn’t grow or raise their own food<br />
but their values are arbitrary. “I don’t want to see another chicken! ”<br />
For example nobody sells cows for cows<br />
but your can if you have any luck trade cows for chickens.<br />
<br />
<br />
;Export recourses <br />
Export recourses are things that only are produced at the city<br />
Or that the city have collected.<br />
Peasants are allowed to buy simple clothes, blankets, chairs, tables, furs, pottery, horseshoes.<br />
Fine Horses are considered export recourses coming from professional breeders,<br />
<br />
Tithes, title are money on paper that exists in the serfs feudal lords contract.<br />
Serfs are not allowed to own gold or money instead<br />
They indirectly own money thought their tithes.<br />
Their lord decided in what way the are allowed to spend their money.<br />
If the serf is not lazy and trusted most Lords can be persuaded<br />
To buy something for serfs. Usually for the entire village and not for individuals.<br />
<br />
Only select free peasants can bough equipment<br />
such as axes, boats, knives, picks.<br />
<br />
Gold, fine clothes, perfumes, arts and jewellery are export recourses but<br />
can only be sold to the nobles<br />
and there is no black market in the cities. <br />
<br />
<br />
And the third is money, usually consisting of pure gold pieces measured<br />
With value per its weight and are therefore also a natural resource.<br />
<br />
<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Teoryran_World_(3.5e_Campaign_Setting)&diff=534757Teoryran World (3.5e Campaign Setting)2011-09-11T01:53:00Z<p>Klas: /* Cosmology */</p>
<hr />
<div>{{Campaign Setting Rating|4}}<br />
(Teoryran World Supplement)<br />
=Teoryran=<br />
<blockquote><br />
''This is a grim world filled with endless oceans.''<br />
''The three mightiest races now flee from extinction''<br />
''to populate a dark and savage universe.''<br />
''It is a universe of cruel warriors, brooding priests,<br />
''and cruel and distant Gods that see humanoids as play things.<br />
''In the past, there were two collossal Pangeas long hidden from each other:<br />
''One for all civilized species and one for all the savage and monstrous species.<br />
''So the Gods destroyed the homes of mankind and the other races<br />
''and let them flee to build new homes in these terrible lands.<br />
''A dark age ruled by swords had begun.''<br />
</blockquote><br />
<br />
:''Long ago golden civilisations ruled the continent of Aeoryran,''<br />
:''a largue continent containing all civilized or sentient species,''<br />
:''but then Aeoryran was sunk into the sea and attacked by thousands ills.''<br />
<br />
==Dark Fantasy==<br />
This is the raise of medieval society, ancient optimistic civilisations have been tragically destroyed and now<br />
all races rally under new leaders to go to war over the remains of a post apocalyptic world,<br />
filled with monstrous predators that no one have seen before. The now barbaric and primitive races<br />
must face each others civilisations and armies for the first times.<br />
Teoryran is a dark fantasy setting, where primitive totalitarian societies without magic or science to protect the individuals from a sudden death or slow life under unjust rule. Morality relative, or your character is already dead<br />
The civilisations are so oppressive that murderous rouges looks like heroes, religion is grim and maintained by cruel gods that would have preferred if the races never left their caves. Good and evil both leads to evil consequences whatever you do. From all this violence and deceit each race have grown strong enough<br />
to ascend with their own culture and society. <br />
The world is both suffering with a cataclysm of the destruction of half of all life on the planet<br />
and the raise of a terrible mediaeval age for all races.<br />
This dark world is full with wars between races, intrigues between races and adventures<br />
for those that somehow don’t take side.<br />
Each race have their own impressive but primitive civilisation with equal advantages and disadvantages,<br />
no one is portrayed as morally superior not even demons or drow civilisations.<br />
All sides have both self-destructive ulterior motives and genuine idealistic intentions.<br />
For all races good intentions will lead to evil consequences and their ideals are equally relative,<br />
their ulterior motives can be equally short sighted and greedy leading to collective suicide.<br />
Each race usually have little contact with anyone outside their society<br />
and are locked into several castes and social roles that have nothing to do with adventure<br />
or killing. Someone has to play the servitor even though he doesn’t have any desirable skills.<br />
<br />
<br />
<br />
==Magic and Science==<br />
Teoryran is an magically realistic setting.<br />
Magic exist in the world, it is a scientific and measurable fact though no current society,<br />
have a technological progress level to have any magic users except the casters of the most primitive spells.<br />
There are magical phenomena everywhere, no matter if people believe in it and independent on if people think it<br />
is fun or boring. Magic is not bound to aesthetics nor symbolic meanings, though it is definitively mysterious<br />
for those that do not understand it.<br />
The reason the reader think it is absurd, is that in our reality scientists have explored and tested the rumours<br />
and discovered that these theories where false, in Teoryran scientists would discover that magic indeed exists.<br />
Primitive shamans and barbarians that teach folk lore and believe in magical powers are just superstitious, <br />
magical spells are only available to very urban experimenters that have culminated scientific knowledge through centuries of experiments and neutral dispassionate rationality.<br />
Such orders exists in the shadow of society, and there is no academicals instructions or benevolent rules<br />
that tolerate nor provide for such shady activates.<br />
The bourgeoisie guilds have gathered secrets behind their fortresses, since the first market places where founded,<br />
The Church have some extremely heretical and hidden groups. There are separate orders for Scholastic priests and other cloistered orders for monks and such orders loose a lot of magical power due to religious superstitions.<br />
Noble Knights and barons forms their own knightly orders with their own churches and priests,<br />
some even have little to do with religious activates and instead<br />
are Chivalric orders of scholars and librarians.<br />
<br />
==The Powers of the Devine==<br />
With some rare exceptions the gods are to distant and monstrous to grant spells, blessing mortal creatures would boost their sense of individual importance and thus be a blasphemy against the Gods.<br />
There are no clerics and paladins in Teoryran.<br />
Only Gods that are Speciesist -Racists such as Zarus grant spells or actually care about any sort of religion.<br />
Most Gods are bound to races or they don’t want inspire mortal religion at all,<br />
instead most Gods creates monsters to teach the races humility or make sure that sentient creatures accept their meaningless short lives so the Gods can enjoy an unchanging world.<br />
The Gods preferred the universe as it was without sentient creatures,but other gods accept sentient creatures<br />
as long as they don’t try to build anything, others are more extreme and think the universe was more pleasant<br />
when there where no life at all. It is important that no deity is good, evil nor even neutral. They just are "and" they<br />
bound to the way the universe is but they have not always been.<br />
The have long Gods watched the creation of this universe and they moved in, they do not make the universe function<br />
rather they adopt some aspects of the universe, personify it and occasionally manipulate it.<br />
Onlly the most humanoid seeming gods create religions, the others are to alien to think anything that humanoids could comprehend as ”religion”. <br />
Instead the gods only inspire humanoid religion, creatures invent their own religions and believe something similar to any existing God then that religion falls under the gods category.<br />
Such religion strengthen that god who usually isn’t impressed anyway.<br />
Most priests and holy warriors are just wasting a lot of time on religion without necessary<br />
gaining any specific perks from it. There are a few proxies, religious agents of their gods<br />
that are granted spells from their gods but they are not the same as the village preacher, the monk nor even<br />
the Bishop.<br />
<br />
==''The World as worlds are discovered''== <br />
<br />
;'''Teoryran'''<br />
:Teoryran is a brave, virgin continent in the middle of a conflict between races<br />
:and cultures who all want to dominate the world.<br />
:Teoryran is the largest of the two pangean continents <br />
:and is mostly uninhabited because of the monsters that live there.<br />
* [[Teoryran Geography (Teoryran World Supplement)]]<br />
* [[Map of Teoryran|Map]]<br />
<br />
<br />
;'''Aeoryran'''<br />
:Aeoryran, is the only other continent. It is the smallest of the two continents.<br />
:It its collapsing into the sea.<br />
:From here came all the great civilizations of this world.<br />
<br />
* [[Aeoryran Geography (Teoryran World Supplement)]]<br />
<br />
<br />
;'''The Underdark'''<br />
* [[Underworld Teoryran(Teoryran World Supplement)|Underworld]]<br />
<br />
==The Races Born by Power==<br />
<br />
These are the most dominat races in Teoryran but not the only ones.<br />
<br />
;'''the race of men'''<br />
:Black forest filled with mutated freaks flocking to cannibal monasteries for protection against the night.<br />
:Dark Knights attend blasphemies in their corpse adorned castles.<br />
:The Barons leads war of pillage and scorching in the name of blood and divine crusade.<br />
:Cities are risen from diseased pits infected by greed and black magic.<br />
:The Church teach madness of eternal paradoxes and eternal infighting.<br />
:Rouge priests whip deformed peasants into frenzy in their rebellion against civilisation!<br />
:Inquisitors descend from the cities paying huntsmen to hunt peasants like animals.<br />
:Dirty and ill smelling countries are overpopulated with half naked cattle tribes<br />
:going to war only with tribal knifes against farmers with pitchfork over blood feuds and honour.<br />
:The monsters still screams in the shade of acid dripping shadows of the dread forest.<br />
:Theologians preaching balancing faith with knowledge and barbarian priests preaching blind faith kills each other for the.<br />
<br />
;'''the race of ork'''<br />
:The Exotic threefold isles are filled with excellence of radiant mornings,<br />
:casting burning shadows over abstract looking maintains.<br />
:The night living civilisation dot the land in colourful orderly blocks of markets and houses. <br />
:The colourful clothes of the populace and their paper lanterns<br />
:adore the night cities. The orderly houses filling district after district in harmony of gigantic fields of forests :and ”naturally :arranged” :parks. Bridges and roads adore the wilderness isolating the districts making<br />
:ports and guards gently presents with diligent passport control.<br />
:Detectives patrol the cities seeking truth and justice.<br />
:Plotters walks the street and samurai walks the wild escorting ministers and fighting barbarians.<br />
:Ranks after ranks of samurai fills battlefields between rivalling dynamos<br />
:in a dynamic conflict between distinct and district.<br />
<br />
<br />
{| class="column" style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|-<br />
| style="width: 33%;" |<br />
<br />
==<BIG>Player Info :A Saga of Dire Times and Tragic Heroes</BIG>==<br />
*[[Wars of Teoryran (Teoryran World Supplement)]]<br />
<br />
===[[Races of Teoryran|Races]]===<br />
*[[Races of Teoryran#Humans|Humans]]<br />
*[[Species of Humanity]]<br />
*[[Noble Houses]]<br />
*[[Highmen]]<br />
*[[Lowmen]]<br />
*[[Regional races]]<br />
*[[Villages]]<br />
*[[Peasant folks]]<br />
*[[Tribes]]<br />
*[[Region racers]]<br />
*[[Royal Houses]]<br />
*[[Monastric Houses]]<br />
*[[Mercurian Families]]<br />
*[[Commoner Races]]<br />
<br />
*[[Races of Teoryran#Orks|Orks]]<br />
*[[Races of Teoryran#Species of Orks]]<br />
<br />
*[[Races of Teoryran#Species of Sarrukk]]<br />
*[[Races of Teoryran#Lizardmen|Lizardmen]]<br />
*[[Races of Teoryran#Lizard Kings]]<br />
<br />
*[[Races of Teoryran#Yuan Ti|Yuan Ti]]<br />
*[[Races of Teoryran#Naga|Naga]]<br />
<br />
*[[Races of Teoryran#Elfs|Elfs]]<br />
*[[Species of Elves]]<br />
*[[Races of Teoryran#Dark Elfs|Dark Elfs]]<br />
*[[Races of Teoryran#Fey'ri|Fey'ri]]<br />
*[[Drow(Teoryran World Supplement)|Drow]]<br />
*[[species of Drow]]<br />
<br />
===;''[[Classes of Teoryran(Teoryran World Supplement)|Classes]]''===<br />
<br />
;Classes of the western race, called humanity.<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Priests|Knights]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Priests|Priests]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Peasants|Peasants]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Monks|Monks]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Bourgeoisie |Bourgeoisie ]]<br />
<br />
===:''[[Alignments of Teoryran#|Alignments]]===<br />
*[[Alignments of Teoryran#Lawfull Good|Lawfull Good]]<br />
*[[Alignments of Teoryran#Neutral Good|Neutral Good]]<br />
*[[Alignments of Teoryran#Chaotic Good|Chaotic Good]]<br />
<br />
| style="width: 33%;" |<br />
<br />
==''<big>Teoryran World Reference</big>''==<br />
<br />
===[[Kingdoms of Teoryran (Teoryran World Supplement)|Religion and Society]]=== <br />
<br />
<blockquote>'' a dull work in regards to Societies and religions of the lands''<br />
Avertar, Teologican.<br />
</blockquote><br />
<br />
* [[Kingdoms of Teoryran#The Kingdom of Kared| Kared]].<br />
* [[Kingdoms of Teoryran#The Red Shogunate|The Red Shogunate]]<br />
* [[Kingdoms of Teoryran#Mazakeen Empire|Mazakeen Empire]]<br />
* [[Kingdoms of Teoryran#Barony Of Icondri|Barony Icondri]]<br />
<br />
===[[Gods of Teoryran|Introduction to the Gods]]===<br />
*[[Gods of Humanity (Teoryran World Supplement)]]<br />
*[[Gods of Drow (Teoryran World Supplement)]]<br />
*[[Gods of Monsterkind (Teoryran World Supplement)]]<br />
*[[Gods Of Dwarfkind (Teoryran World Supplement)]]<br />
*[[Gods of Mazakeen (Teoryran World Supplement)]]<br />
===;''Geography''===<br />
* [[Map of Teoryran|Map]]<br />
* [[Aeoryran Geography (Teoryran World Supplement)]]<br />
* [[Teoryran Geography (Teoryran World Supplement)]]<br />
* [[Underworld Teoryran(Teoryran World Supplement)|Underworld]]<br />
<br />
===''Cosmology''===<br />
* [[The Solar System (Teoryran World Supplement)]]<br />
* [[Hells of Teoryran|Hells]]<br />
* [[Heavens of Teoryran(Teoryran World Supplement)|Heavens]]<br />
* [[Cosmology (Teoryran World Setting)]]<br />
<br />
| style="width: 34%;" |<br />
<br />
=='''<BIG>DM Info</BIG>==<br />
*[[How to Contribute to the Setting (Teoryran World Supplement)]]<br />
<br />
===;''History''===<br />
*[[Evolution (Teoryran World Supplement)]]<br />
*[[History of Mankind (Teoryran World Supplement)]]<br />
*[[History of the Skaven (Teoryran World Supplement)]]<br />
*[[History of Korad(Teoryran World Setting)]]<br />
<br />
===;''Design Notes''===<br />
*[[Racial Design Philosophy (Teoryran World Supplement)]]<br />
*[[Class Design Philosophy (Teoryran World Supplement)]]<br />
*[[Planned Races By List (Teoryran World Supplement)]]<br />
<br />
|}<br />
<br />
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<noinclude>[[Category:Teoryran World]]</noinclude></div>Klashttps://www.dandwiki.com/w/index.php?title=Cosmology_(Teoryran_World_Setting)&diff=534755Cosmology (Teoryran World Setting)2011-09-11T01:49:37Z<p>Klas: /* Underdark */</p>
<hr />
<div>===The Metaphysical Plane.===<br />
The reality of reality, knowledge of knowledge.<br />
This plane is smaller than the Abyss and can be considered a micro universe.<br />
It is artificial pocked universe within the brain of powerful psionic gods.<br />
The plane exist in other dimensions but its presence in this universe<br />
and the form is artificially shaped.<br />
This is where some creatures, dieted to some and demons to others<br />
come from. In either when you fall asleep, know that all your nightmares can<br />
be very well be true. <br />
The metaphysical Plane is much like the Abyss, except that that is more isolated from<br />
the material world, while the Abyss is a part of the material plane.<br />
The metaphysical plane, can best be described as storage of knowledge and<br />
its inhabitants are the librarians. These librarians however tend<br />
to be personifications of the particular items they study.<br />
*<br />
Inhabitants are both celestial and infernal creatures of chaos<br />
and law.<br />
<br />
<br />
===The Abyss===<br />
Refers the void in the material plane, that we think of as space.<br />
In the outer space, time and space fall gradually apart and you approach the plane beyond.<br />
Abyss-the abyss is begins in the middle of intergalactic universe.<br />
Somewhere here is the center of the universe where Azathoth and his court dwells.<br />
It's the endless vacuum where the celestial spheres proceeds through<br />
their mystic alignment.<br />
*Inhabitants are the greater gods,Azathoth, Yog-Sothoth and others.<br />
<br />
===Shadar'dun===<br />
the plane of Shadows, a portal plane to a dying universe<br />
where Kashur was the earth world that that the Leshay and drows imigrated from.<br />
All that remains now is the plane of shadow.<br />
All gods are dead, and all starts and many planets are gone.<br />
The deities that went insane instead of dying have invaded other universes.<br />
*Inhabitants are Shadar Kai.<br />
<br />
<br />
===The material plane===<br />
The material plane contains all the elemental creatures and it is roughly divided into matter and energi.<br />
It consists of a universe with galaxies and solar systems with or without planets.<br />
So it is much like our scientifically explained reality.<br />
The different planets have just as they have gravity or as starts project light and radiation<br />
their own planar traits.<br />
Each planet have their own planar traits.<br />
Orbiting around each planet there are secret, invisible and overlapping <br />
dimensions and planes. There are doubles morbid of the planets and the formless rifts between the dimensions.<br />
* Inhabitants are elemental, races and monsters.<br />
<br />
<br />
===Aberration===<br />
Serving as the Portal between these planes is<br />
the Aberration plane.<br />
The Aberration plane includes both the planets and the alternative dimensions.<br />
It it actually, the true material reality and what sentient humanoid' small, visionless and unimportant nature, it does not perceive nor understand.<br />
<br />
===Asteroid Worlds===<br />
The homes of some gods, these worlds are star ships orbiting Teoryran and their huge stalactites sometimes scratches the tops of that worlds mountains. <br />
<br />
<br />
===Underdark===<br />
The dark underworld is the lower layers of the planet of the setting.<br />
Upper layers are much more mundane,sub terrain continents where Chthonic creatures and civilizations live.<br />
Some layers contains a hell where devils and the dead, both good and evil humans are gathered<br />
in pocket universes by demons and other collectors.<br />
It is an artificial afterlife, humans do not have souls but instead go to these hells with a special ressurection spell that all humans recievet as a blessing by their course.<br />
All humans who believe in a benevolent afterlives goes to a malevolent hell, because their religious practices siphons a fraction of the power of some gods<br />
These souls are tortured in elemental hells, according to what personality type they have by demons.Burning in acid suits elusive souls, burning suits passionate souls and freezing suits dull and temperate souls.<br />
Hades is the place in hell, where souls have a chance to break free if they win battle against a demon.<br />
<br />
<br />
<br />
----<br />
{{3.5e Campaign Settings Breadcrumb}} &rarr; [[Teoryran World (3.5e Campaign Setting)|Teoryan World]]<br />
[[Category:DnD]]<br />
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[[Category:Supplement]]</div>Klashttps://www.dandwiki.com/w/index.php?title=Cosmology_(Teoryran_World_Setting)&diff=534754Cosmology (Teoryran World Setting)2011-09-11T01:49:05Z<p>Klas: /* Underdark */</p>
<hr />
<div>===The Metaphysical Plane.===<br />
The reality of reality, knowledge of knowledge.<br />
This plane is smaller than the Abyss and can be considered a micro universe.<br />
It is artificial pocked universe within the brain of powerful psionic gods.<br />
The plane exist in other dimensions but its presence in this universe<br />
and the form is artificially shaped.<br />
This is where some creatures, dieted to some and demons to others<br />
come from. In either when you fall asleep, know that all your nightmares can<br />
be very well be true. <br />
The metaphysical Plane is much like the Abyss, except that that is more isolated from<br />
the material world, while the Abyss is a part of the material plane.<br />
The metaphysical plane, can best be described as storage of knowledge and<br />
its inhabitants are the librarians. These librarians however tend<br />
to be personifications of the particular items they study.<br />
*<br />
Inhabitants are both celestial and infernal creatures of chaos<br />
and law.<br />
<br />
<br />
===The Abyss===<br />
Refers the void in the material plane, that we think of as space.<br />
In the outer space, time and space fall gradually apart and you approach the plane beyond.<br />
Abyss-the abyss is begins in the middle of intergalactic universe.<br />
Somewhere here is the center of the universe where Azathoth and his court dwells.<br />
It's the endless vacuum where the celestial spheres proceeds through<br />
their mystic alignment.<br />
*Inhabitants are the greater gods,Azathoth, Yog-Sothoth and others.<br />
<br />
===Shadar'dun===<br />
the plane of Shadows, a portal plane to a dying universe<br />
where Kashur was the earth world that that the Leshay and drows imigrated from.<br />
All that remains now is the plane of shadow.<br />
All gods are dead, and all starts and many planets are gone.<br />
The deities that went insane instead of dying have invaded other universes.<br />
*Inhabitants are Shadar Kai.<br />
<br />
<br />
===The material plane===<br />
The material plane contains all the elemental creatures and it is roughly divided into matter and energi.<br />
It consists of a universe with galaxies and solar systems with or without planets.<br />
So it is much like our scientifically explained reality.<br />
The different planets have just as they have gravity or as starts project light and radiation<br />
their own planar traits.<br />
Each planet have their own planar traits.<br />
Orbiting around each planet there are secret, invisible and overlapping <br />
dimensions and planes. There are doubles morbid of the planets and the formless rifts between the dimensions.<br />
* Inhabitants are elemental, races and monsters.<br />
<br />
<br />
===Aberration===<br />
Serving as the Portal between these planes is<br />
the Aberration plane.<br />
The Aberration plane includes both the planets and the alternative dimensions.<br />
It it actually, the true material reality and what sentient humanoid' small, visionless and unimportant nature, it does not perceive nor understand.<br />
<br />
===Asteroid Worlds===<br />
The homes of some gods, these worlds are star ships orbiting Teoryran and their huge stalactites sometimes scratches the tops of that worlds mountains. <br />
<br />
<br />
===Underdark===<br />
The dark underworld is the lower layers of the planet of the setting.<br />
Upper layers are much more mundane,sub terrain continents where Chthonic creatures and civilizations live.<br />
Some layers contains a hell where devils and the dead, both good and evil humans are gathered<br />
in pocket universes by demons and other collectors.<br />
It is an artificial afterlife, humans do not have souls but instead go to these hells with a special ressurection spell that all humans recievet as a blessing by their course.<br />
All humans who believe in a benevolent afterlives goes to a malevolent hell, because their religious practices siphons a fraction of the power of some gods<br />
These souls are tortured in elemental hells, according to what personality type they have by demons.Burning in acid suits elusive souls, burning suits passionate souls and freezing suits dull and temperate souls.<br />
Hades is the place in hell, where souls have a chance to break free if they win battle against a demon.<br />
<br />
<br />
<br />
----<br />
{{3.5e Campaign Settings Breadcrumb}} &rarr; [[Teoryran World (3.5e Campaign Setting)|Teoryan World]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
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[[Category:Teoryran World Setting]]<br />
[[Category:Supplement]]</div>Klashttps://www.dandwiki.com/w/index.php?title=Cosmology_(Teoryran_World_Setting)&diff=534753Cosmology (Teoryran World Setting)2011-09-11T01:48:28Z<p>Klas: </p>
<hr />
<div>===The Metaphysical Plane.===<br />
The reality of reality, knowledge of knowledge.<br />
This plane is smaller than the Abyss and can be considered a micro universe.<br />
It is artificial pocked universe within the brain of powerful psionic gods.<br />
The plane exist in other dimensions but its presence in this universe<br />
and the form is artificially shaped.<br />
This is where some creatures, dieted to some and demons to others<br />
come from. In either when you fall asleep, know that all your nightmares can<br />
be very well be true. <br />
The metaphysical Plane is much like the Abyss, except that that is more isolated from<br />
the material world, while the Abyss is a part of the material plane.<br />
The metaphysical plane, can best be described as storage of knowledge and<br />
its inhabitants are the librarians. These librarians however tend<br />
to be personifications of the particular items they study.<br />
*<br />
Inhabitants are both celestial and infernal creatures of chaos<br />
and law.<br />
<br />
<br />
===The Abyss===<br />
Refers the void in the material plane, that we think of as space.<br />
In the outer space, time and space fall gradually apart and you approach the plane beyond.<br />
Abyss-the abyss is begins in the middle of intergalactic universe.<br />
Somewhere here is the center of the universe where Azathoth and his court dwells.<br />
It's the endless vacuum where the celestial spheres proceeds through<br />
their mystic alignment.<br />
*Inhabitants are the greater gods,Azathoth, Yog-Sothoth and others.<br />
<br />
===Shadar'dun===<br />
the plane of Shadows, a portal plane to a dying universe<br />
where Kashur was the earth world that that the Leshay and drows imigrated from.<br />
All that remains now is the plane of shadow.<br />
All gods are dead, and all starts and many planets are gone.<br />
The deities that went insane instead of dying have invaded other universes.<br />
*Inhabitants are Shadar Kai.<br />
<br />
<br />
===The material plane===<br />
The material plane contains all the elemental creatures and it is roughly divided into matter and energi.<br />
It consists of a universe with galaxies and solar systems with or without planets.<br />
So it is much like our scientifically explained reality.<br />
The different planets have just as they have gravity or as starts project light and radiation<br />
their own planar traits.<br />
Each planet have their own planar traits.<br />
Orbiting around each planet there are secret, invisible and overlapping <br />
dimensions and planes. There are doubles morbid of the planets and the formless rifts between the dimensions.<br />
* Inhabitants are elemental, races and monsters.<br />
<br />
<br />
===Aberration===<br />
Serving as the Portal between these planes is<br />
the Aberration plane.<br />
The Aberration plane includes both the planets and the alternative dimensions.<br />
It it actually, the true material reality and what sentient humanoid' small, visionless and unimportant nature, it does not perceive nor understand.<br />
<br />
===Asteroid Worlds===<br />
The homes of some gods, these worlds are star ships orbiting Teoryran and their huge stalactites sometimes scratches the tops of that worlds mountains. <br />
<br />
<br />
===Underdark===<br />
The dark underworld is the lower layers of the planet of the setting.<br />
Upper layers are much more mundane,sub terrain continents where Chthonic creatures and civilizations live.<br />
Some layers contains a hell where devils and the dead, both good and evil humans are gathered<br />
in pocket universes by demons and other collectors.<br />
It is an artificial afterlife, humans do not have souls but instead go to these hells with a special ressurection spell that all humans recievet as a blessing by their course.<br />
All humans who believe in a benevolent afterlives goes to a malevolent hell, because their religious practices siphons a fraction of the power of some gods<br />
These souls are tortured in elemental hells, according to what personality type they have by demons.Burning in acid suits elusive souls, burning suits passionate souls and freezing suits dull and temperate souls.<br />
Hades is the place in hell, where souls have a chance to break free if they win battle against a demon.<br />
<br />
<br />
<br />
----<br />
{{3.5e Campaign Settings Breadcrumb}} &rarr; [[Teoryran World (3.5e Campaign Setting)|Teoryan World]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:<!-Setting-> Setting]]<br />
[[Category:Supplement]]</div>Klashttps://www.dandwiki.com/w/index.php?title=Teoryran_World_(3.5e_Campaign_Setting)&diff=534697Teoryran World (3.5e Campaign Setting)2011-09-10T20:57:05Z<p>Klas: /* Religion and Society */</p>
<hr />
<div>{{Campaign Setting Rating|4}}<br />
(Teoryran World Supplement)<br />
=Teoryran=<br />
<blockquote><br />
''This is a grim world filled with endless oceans.''<br />
''The three mightiest races now flee from extinction''<br />
''to populate a dark and savage universe.''<br />
''It is a universe of cruel warriors, brooding priests,<br />
''and cruel and distant Gods that see humanoids as play things.<br />
''In the past, there were two collossal Pangeas long hidden from each other:<br />
''One for all civilized species and one for all the savage and monstrous species.<br />
''So the Gods destroyed the homes of mankind and the other races<br />
''and let them flee to build new homes in these terrible lands.<br />
''A dark age ruled by swords had begun.''<br />
</blockquote><br />
<br />
:''Long ago golden civilisations ruled the continent of Aeoryran,''<br />
:''a largue continent containing all civilized or sentient species,''<br />
:''but then Aeoryran was sunk into the sea and attacked by thousands ills.''<br />
<br />
==Dark Fantasy==<br />
This is the raise of medieval society, ancient optimistic civilisations have been tragically destroyed and now<br />
all races rally under new leaders to go to war over the remains of a post apocalyptic world,<br />
filled with monstrous predators that no one have seen before. The now barbaric and primitive races<br />
must face each others civilisations and armies for the first times.<br />
Teoryran is a dark fantasy setting, where primitive totalitarian societies without magic or science to protect the individuals from a sudden death or slow life under unjust rule. Morality relative, or your character is already dead<br />
The civilisations are so oppressive that murderous rouges looks like heroes, religion is grim and maintained by cruel gods that would have preferred if the races never left their caves. Good and evil both leads to evil consequences whatever you do. From all this violence and deceit each race have grown strong enough<br />
to ascend with their own culture and society. <br />
The world is both suffering with a cataclysm of the destruction of half of all life on the planet<br />
and the raise of a terrible mediaeval age for all races.<br />
This dark world is full with wars between races, intrigues between races and adventures<br />
for those that somehow don’t take side.<br />
Each race have their own impressive but primitive civilisation with equal advantages and disadvantages,<br />
no one is portrayed as morally superior not even demons or drow civilisations.<br />
All sides have both self-destructive ulterior motives and genuine idealistic intentions.<br />
For all races good intentions will lead to evil consequences and their ideals are equally relative,<br />
their ulterior motives can be equally short sighted and greedy leading to collective suicide.<br />
Each race usually have little contact with anyone outside their society<br />
and are locked into several castes and social roles that have nothing to do with adventure<br />
or killing. Someone has to play the servitor even though he doesn’t have any desirable skills.<br />
<br />
<br />
<br />
==Magic and Science==<br />
Teoryran is an magically realistic setting.<br />
Magic exist in the world, it is a scientific and measurable fact though no current society,<br />
have a technological progress level to have any magic users except the casters of the most primitive spells.<br />
There are magical phenomena everywhere, no matter if people believe in it and independent on if people think it<br />
is fun or boring. Magic is not bound to aesthetics nor symbolic meanings, though it is definitively mysterious<br />
for those that do not understand it.<br />
The reason the reader think it is absurd, is that in our reality scientists have explored and tested the rumours<br />
and discovered that these theories where false, in Teoryran scientists would discover that magic indeed exists.<br />
Primitive shamans and barbarians that teach folk lore and believe in magical powers are just superstitious, <br />
magical spells are only available to very urban experimenters that have culminated scientific knowledge through centuries of experiments and neutral dispassionate rationality.<br />
Such orders exists in the shadow of society, and there is no academicals instructions or benevolent rules<br />
that tolerate nor provide for such shady activates.<br />
The bourgeoisie guilds have gathered secrets behind their fortresses, since the first market places where founded,<br />
The Church have some extremely heretical and hidden groups. There are separate orders for Scholastic priests and other cloistered orders for monks and such orders loose a lot of magical power due to religious superstitions.<br />
Noble Knights and barons forms their own knightly orders with their own churches and priests,<br />
some even have little to do with religious activates and instead<br />
are Chivalric orders of scholars and librarians.<br />
<br />
==The Powers of the Devine==<br />
With some rare exceptions the gods are to distant and monstrous to grant spells, blessing mortal creatures would boost their sense of individual importance and thus be a blasphemy against the Gods.<br />
There are no clerics and paladins in Teoryran.<br />
Only Gods that are Speciesist -Racists such as Zarus grant spells or actually care about any sort of religion.<br />
Most Gods are bound to races or they don’t want inspire mortal religion at all,<br />
instead most Gods creates monsters to teach the races humility or make sure that sentient creatures accept their meaningless short lives so the Gods can enjoy an unchanging world.<br />
The Gods preferred the universe as it was without sentient creatures,but other gods accept sentient creatures<br />
as long as they don’t try to build anything, others are more extreme and think the universe was more pleasant<br />
when there where no life at all. It is important that no deity is good, evil nor even neutral. They just are "and" they<br />
bound to the way the universe is but they have not always been.<br />
The have long Gods watched the creation of this universe and they moved in, they do not make the universe function<br />
rather they adopt some aspects of the universe, personify it and occasionally manipulate it.<br />
Onlly the most humanoid seeming gods create religions, the others are to alien to think anything that humanoids could comprehend as ”religion”. <br />
Instead the gods only inspire humanoid religion, creatures invent their own religions and believe something similar to any existing God then that religion falls under the gods category.<br />
Such religion strengthen that god who usually isn’t impressed anyway.<br />
Most priests and holy warriors are just wasting a lot of time on religion without necessary<br />
gaining any specific perks from it. There are a few proxies, religious agents of their gods<br />
that are granted spells from their gods but they are not the same as the village preacher, the monk nor even<br />
the Bishop.<br />
<br />
==''The World as worlds are discovered''== <br />
<br />
;'''Teoryran'''<br />
:Teoryran is a brave, virgin continent in the middle of a conflict between races<br />
:and cultures who all want to dominate the world.<br />
:Teoryran is the largest of the two pangean continents <br />
:and is mostly uninhabited because of the monsters that live there.<br />
* [[Teoryran Geography (Teoryran World Supplement)]]<br />
* [[Map of Teoryran|Map]]<br />
<br />
<br />
;'''Aeoryran'''<br />
:Aeoryran, is the only other continent. It is the smallest of the two continents.<br />
:It its collapsing into the sea.<br />
:From here came all the great civilizations of this world.<br />
<br />
* [[Aeoryran Geography (Teoryran World Supplement)]]<br />
<br />
<br />
;'''The Underdark'''<br />
* [[Underworld Teoryran(Teoryran World Supplement)|Underworld]]<br />
<br />
==The Races Born by Power==<br />
<br />
These are the most dominat races in Teoryran but not the only ones.<br />
<br />
;'''the race of men'''<br />
:Black forest filled with mutated freaks flocking to cannibal monasteries for protection against the night.<br />
:Dark Knights attend blasphemies in their corpse adorned castles.<br />
:The Barons leads war of pillage and scorching in the name of blood and divine crusade.<br />
:Cities are risen from diseased pits infected by greed and black magic.<br />
:The Church teach madness of eternal paradoxes and eternal infighting.<br />
:Rouge priests whip deformed peasants into frenzy in their rebellion against civilisation!<br />
:Inquisitors descend from the cities paying huntsmen to hunt peasants like animals.<br />
:Dirty and ill smelling countries are overpopulated with half naked cattle tribes<br />
:going to war only with tribal knifes against farmers with pitchfork over blood feuds and honour.<br />
:The monsters still screams in the shade of acid dripping shadows of the dread forest.<br />
:Theologians preaching balancing faith with knowledge and barbarian priests preaching blind faith kills each other for the.<br />
<br />
;'''the race of ork'''<br />
:The Exotic threefold isles are filled with excellence of radiant mornings,<br />
:casting burning shadows over abstract looking maintains.<br />
:The night living civilisation dot the land in colourful orderly blocks of markets and houses. <br />
:The colourful clothes of the populace and their paper lanterns<br />
:adore the night cities. The orderly houses filling district after district in harmony of gigantic fields of forests :and ”naturally :arranged” :parks. Bridges and roads adore the wilderness isolating the districts making<br />
:ports and guards gently presents with diligent passport control.<br />
:Detectives patrol the cities seeking truth and justice.<br />
:Plotters walks the street and samurai walks the wild escorting ministers and fighting barbarians.<br />
:Ranks after ranks of samurai fills battlefields between rivalling dynamos<br />
:in a dynamic conflict between distinct and district.<br />
<br />
<br />
{| class="column" style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|-<br />
| style="width: 33%;" |<br />
<br />
==<BIG>Player Info :A Saga of Dire Times and Tragic Heroes</BIG>==<br />
*[[Wars of Teoryran (Teoryran World Supplement)]]<br />
<br />
===[[Races of Teoryran|Races]]===<br />
*[[Races of Teoryran#Humans|Humans]]<br />
*[[Species of Humanity]]<br />
*[[Noble Houses]]<br />
*[[Highmen]]<br />
*[[Lowmen]]<br />
*[[Regional races]]<br />
*[[Villages]]<br />
*[[Peasant folks]]<br />
*[[Tribes]]<br />
*[[Region racers]]<br />
*[[Royal Houses]]<br />
*[[Monastric Houses]]<br />
*[[Mercurian Families]]<br />
*[[Commoner Races]]<br />
<br />
*[[Races of Teoryran#Orks|Orks]]<br />
*[[Races of Teoryran#Species of Orks]]<br />
<br />
*[[Races of Teoryran#Species of Sarrukk]]<br />
*[[Races of Teoryran#Lizardmen|Lizardmen]]<br />
*[[Races of Teoryran#Lizard Kings]]<br />
<br />
*[[Races of Teoryran#Yuan Ti|Yuan Ti]]<br />
*[[Races of Teoryran#Naga|Naga]]<br />
<br />
*[[Races of Teoryran#Elfs|Elfs]]<br />
*[[Species of Elves]]<br />
*[[Races of Teoryran#Dark Elfs|Dark Elfs]]<br />
*[[Races of Teoryran#Fey'ri|Fey'ri]]<br />
*[[Drow(Teoryran World Supplement)|Drow]]<br />
*[[species of Drow]]<br />
<br />
===;''[[Classes of Teoryran(Teoryran World Supplement)|Classes]]''===<br />
<br />
;Classes of the western race, called humanity.<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Priests|Knights]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Priests|Priests]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Peasants|Peasants]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Monks|Monks]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Bourgeoisie |Bourgeoisie ]]<br />
<br />
===:''[[Alignments of Teoryran#|Alignments]]===<br />
*[[Alignments of Teoryran#Lawfull Good|Lawfull Good]]<br />
*[[Alignments of Teoryran#Neutral Good|Neutral Good]]<br />
*[[Alignments of Teoryran#Chaotic Good|Chaotic Good]]<br />
<br />
| style="width: 33%;" |<br />
<br />
==''<big>Teoryran World Reference</big>''==<br />
<br />
===[[Kingdoms of Teoryran (Teoryran World Supplement)|Religion and Society]]=== <br />
<br />
<blockquote>'' a dull work in regards to Societies and religions of the lands''<br />
Avertar, Teologican.<br />
</blockquote><br />
<br />
* [[Kingdoms of Teoryran#The Kingdom of Kared| Kared]].<br />
* [[Kingdoms of Teoryran#The Red Shogunate|The Red Shogunate]]<br />
* [[Kingdoms of Teoryran#Mazakeen Empire|Mazakeen Empire]]<br />
* [[Kingdoms of Teoryran#Barony Of Icondri|Barony Icondri]]<br />
<br />
===[[Gods of Teoryran|Introduction to the Gods]]===<br />
*[[Gods of Humanity (Teoryran World Supplement)]]<br />
*[[Gods of Drow (Teoryran World Supplement)]]<br />
*[[Gods of Monsterkind (Teoryran World Supplement)]]<br />
*[[Gods Of Dwarfkind (Teoryran World Supplement)]]<br />
*[[Gods of Mazakeen (Teoryran World Supplement)]]<br />
===;''Geography''===<br />
* [[Map of Teoryran|Map]]<br />
* [[Aeoryran Geography (Teoryran World Supplement)]]<br />
* [[Teoryran Geography (Teoryran World Supplement)]]<br />
* [[Underworld Teoryran(Teoryran World Supplement)|Underworld]]<br />
<br />
===''Cosmology''===<br />
* [[The Solar System (Teoryran World Supplement)]]<br />
* [[Hells of Teoryran|Hells]]<br />
* [[Heavens of Teoryran(Teoryran World Supplement)|Heavens]]<br />
| style="width: 34%;" |<br />
<br />
=='''<BIG>DM Info</BIG>==<br />
*[[How to Contribute to the Setting (Teoryran World Supplement)]]<br />
<br />
===;''History''===<br />
*[[Evolution (Teoryran World Supplement)]]<br />
*[[History of Mankind (Teoryran World Supplement)]]<br />
*[[History of the Skaven (Teoryran World Supplement)]]<br />
*[[History of Korad(Teoryran World Setting)]]<br />
<br />
===;''Design Notes''===<br />
*[[Racial Design Philosophy (Teoryran World Supplement)]]<br />
*[[Class Design Philosophy (Teoryran World Supplement)]]<br />
*[[Planned Races By List (Teoryran World Supplement)]]<br />
<br />
|}<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=Teoryran World}}<br />
{{:Teoryran World (DnD Campaign Setting)/Menu}}<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:Setting]]<br />
[[Category:User]]<br />
[[Category:Teoryran World]]</div>Klashttps://www.dandwiki.com/w/index.php?title=The_Kingdom_of_Kared_(Teoryran_World_Supplement)&diff=534696The Kingdom of Kared (Teoryran World Supplement)2011-09-10T20:55:34Z<p>Klas: </p>
<hr />
<div>[[Kingdoms of Teoryran|Kingdoms]]<br />
===Introduction===<br />
<br />
Korad is a kingdom build of elevated happiness and distant ideals.<br />
Society is unstable and inconstant change because all the Barons, dukes and Rulers<br />
Are non-conformist to their own society because of anti-realism religion or petty reasons.<br />
Its their way or no way and compromises are distained.<br />
This makes the ideals more distant and makes faith powerful and Korad strive on faith.<br />
<br />
It’s built by the religious elite of theocratic leaning clergy and the not so religious<br />
Elites chosen by Gods.<br />
The rest are faceless and brainwashed broken serfs<br />
Harsh laws and sexist-racist ethnocentric culture.<br />
<br />
<br />
<br />
===[[Human society (Teoryran World Supplement)]]===<br />
<br />
:The society of the Kingdom, is a fractioned and hierarchial one.<br />
:More than 80% are forced into or born into serfdom, living in regions full<br />
:with dozens of grey and isolated farmer communities.<br />
:Society is devided into four castes, the Royal Family is considered above the castes.<br />
:They are nobles, priests and commoners. There are free peasants, vileins and there are serfs.<br />
:Advanced technology or smithiest and trade are forbidden to a great degree<br />
:becouse expertice and trade could eleviate the peasants and take away power from<br />
:the nobles and the Church doesn't like prosperity, it wants the people to be desperate<br />
:and thus faithfull.<br />
<br />
===[[Cities (Teoryran World Supplement)| Human Cities]]===<br />
<br />
Cities are big, towers and spires honours heaven And keeps the streets humble.<br />
In Korad cities are something of a no-mans land, some are owned by the King oppressed by heavy restrictions,<br />
other cities rule themselves in secret or belong to a union of City states.<br />
Korad have build only a few hundred cities including lesser towns since arriving in Teoryran.<br />
Many have been burned and pillaged for "tax" by their own goverment or becouse the idea of a city-based society is dangerous to the conservative King and his closest priests. <br />
These that live in cities are considered outcasts and scum, by the villagers and their priests and nobles.<br />
Those that live in the cities are the people of the "Wall", they consider all the rurals to be witches and heretics.<br />
<br />
<br />
===[[Human Organizations (Teoryran World Setting)|Human Organizations]]===<br />
<br />
Korad have many rouge and uncontrolled organizations, becouse it is a feudual Kingdom with many layers of puppet rulers and conflicting vasal contract.<br />
There are little correspondence about citizen registration or how details of the laws are carried out <br />
in distant regions, so in practice anyone who have power is a double agent and distant regions tend to be autocratic and lawless except.<br />
The Royality for example, the goverment itself is only one faction, Barons are another,<br />
the many chivalric orders are others. The Church contains many disloyal heretical factions pretending to be monastries<br />
and of course the list only start here.<br />
<br />
<br />
<br />
===[[Orders of Teoryran Knights(Teoryran World Supplement)|Orders of Knights]]===<br />
The Knights in Kored, have usually sworn to serve the Kingdom, but the Templars<br />
and some Knights swear to only serve their order.<br />
It is often the order that select, train, knightens a squire and<br />
many of these Chivalric orders are secret societies that serve themselves<br />
first and the Kindom second.<br />
The Chivalric Orders have often own religions and more often see themselves are crusaders<br />
to war against all others. Especially true for the Templars who see all Kored as an never ending<br />
crusade against its own people to and their weak or diviant faiths( even though the templars are<br />
often heretics themselves but that doesn't change their minds).<br />
===City Markets===<br />
The city markets are the only legal market places in Korad.<br />
<br />
The main currency is tithes, money pay as labour or selling serfs.<br />
Second most common currency is natural recourse.<br />
<br />
Export and import recourses usually specialised have different market values.<br />
Import recourses are recourses only valuable for selling, not for buying.<br />
Instead they hope to exchange import recourses for something<br />
that is more valuable for them. <br />
This refers to what the city import and export.<br />
<br />
<br />
<br />
;Import recourses.<br />
Ships sell surplus wheat, peasants with chicken, barrels of ale<br />
and other food that must be consumed within a period. <br />
The townsfolk doesn’t grow or raise their own food<br />
but their values are arbitrary. “I don’t want to see another chicken! ”<br />
For example nobody sells cows for cows<br />
but your can if you have any luck trade cows for chickens.<br />
<br />
<br />
;Export recourses <br />
Export recourses are things that only are produced at the city<br />
Or that the city have collected.<br />
Peasants are allowed to buy simple clothes, blankets, chairs, tables, furs, pottery, horseshoes.<br />
Fine Horses are considered export recourses coming from professional breeders,<br />
<br />
Tithes, title are money on paper that exists in the serfs feudal lords contract.<br />
Serfs are not allowed to own gold or money instead<br />
They indirectly own money thought their tithes.<br />
Their lord decided in what way the are allowed to spend their money.<br />
If the serf is not lazy and trusted most Lords can be persuaded<br />
To buy something for serfs. Usually for the entire village and not for individuals.<br />
<br />
Only select free peasants can bough equipment<br />
such as axes, boats, knives, picks.<br />
<br />
Gold, fine clothes, perfumes, arts and jewellery are export recourses but<br />
can only be sold to the nobles<br />
and there is no black market in the cities. <br />
<br />
<br />
And the third is money, usually consisting of pure gold pieces measured<br />
With value per its weight and are therefore also a natural resource.<br />
<br />
<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=The_Kingdom_of_Kared_(Teoryran_World_Supplement)&diff=534668The Kingdom of Kared (Teoryran World Supplement)2011-09-10T14:49:54Z<p>Klas: /* Introduction */</p>
<hr />
<div>[[Kingdoms of Teoryran|Kingdoms]]<br />
===Introduction===<br />
<br />
Korad is a kingdom build of elevated happiness and distant ideals.<br />
Society is unstable and inconstant change because all the Barons, dukes and Rulers<br />
Are non-conformist to their own society because of anti-realism religion or petty reasons.<br />
Its their way or no way and compromises are distained.<br />
This makes the ideals more distant and makes faith powerful and Korad strive on faith.<br />
<br />
It’s built by the religious elite of theocratic leaning clergy and the not so religious<br />
Elites chosen by Gods.<br />
The rest are faceless and brainwashed broken serfs<br />
Harsh laws and sexist-racist ethnocentric culture.<br />
<br />
<br />
<br />
===[[Human society (Teoryran World Supplement)]]===<br />
<br />
:The society of the Kingdom, is a fractioned and hierarchial one.<br />
:More than 80% are forced into or born into serfdom, living in regions full<br />
:with dozens of grey and isolated farmer communities.<br />
:Society is devided into four castes, the Royal Family is considered above the castes.<br />
:They are nobles, priests and commoners. There are free peasants, vileins and there are serfs.<br />
:Advanced technology or smithiest and trade are forbidden to a great degree<br />
:becouse expertice and trade could eleviate the peasants and take away power from<br />
:the nobles and the Church doesn't like prosperity, it wants the people to be desperate<br />
:and thus faithfull.<br />
<br />
===[[Cities (Teoryran World Supplement)| Human Cities]]===<br />
<br />
Cities are big, towers and spires honours heaven And keeps the streets humble.<br />
In Korad cities are something of a no-mans land, some are owned by the King oppressed by heavy restrictions,<br />
other cities rule themselves in secret or belong to a union of City states.<br />
Korad have build only a few hundred cities including lesser towns since arriving in Teoryran.<br />
Many have been burned and pillaged for "tax" by their own goverment or becouse the idea of a city-based society is dangerous to the conservative King and his closest priests. <br />
These that live in cities are considered outcasts and scum, by the villagers and their priests and nobles.<br />
Those that live in the cities are the people of the "Wall", they consider all the rurals to be witches and heretics.<br />
<br />
<br />
===[[Human Organizations (Teoryran World Setting)|Human Organizations]]===<br />
<br />
Korad have many rouge and uncontrolled organizations, becouse it is a feudual Kingdom with many layers of puppet rulers and conflicting vasal contract.<br />
There are little correspondence about citizen registration or how details of the laws are carried out <br />
in distant regions, so in practice anyone who have power is a double agent and distant regions tend to be autocratic and lawless except.<br />
The Royality for example, the goverment itself is only one faction, Barons are another,<br />
the many chivalric orders are others. The Church contains many disloyal heretical factions pretending to be monastries<br />
and of course the list only start here.<br />
<br />
<br />
<br />
===[[Orders of Teoryran Knights(Teoryran World Supplement)|Orders of Knights]]===<br />
The Knights in Kored, have usually sworn to serve the Kingdom, but the Templars<br />
and some Knights swear to only serve their order.<br />
It is often the order that select, train, knightens a squire and<br />
many of these Chivalric orders are secret societies that serve themselves<br />
first and the Kindom second.<br />
The Chivalric Orders have often own religions and more often see themselves are crusaders<br />
to war against all others. Especially true for the Templars who see all Kored as an never ending<br />
crusade against its own people to and their weak or diviant faiths( even though the templars are<br />
often heretics themselves but that doesn't change their minds).<br />
<br />
<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=The_Kingdom_of_Kared_(Teoryran_World_Supplement)&diff=534667The Kingdom of Kared (Teoryran World Supplement)2011-09-10T14:41:21Z<p>Klas: </p>
<hr />
<div>[[Kingdoms of Teoryran|Kingdoms]]<br />
===Introduction===<br />
<br />
Korad is a kingdom build of elevated happiness and distant ideals.<br />
Society is unstable and inconstant change because all the Barons, dukes and Rulers<br />
Are non-conformist to their own society because of anti-realism religion or petty reasons.<br />
Its their way or no way and compromises are distained.<br />
This makes the ideals more distant and makes faith powerful and Korad strive on faith.<br />
<br />
It’s built by the religious elite of theocratic leaning clergy and the not so religious<br />
Elites chosen by Gods.<br />
The rest are faceless and brainwashed broken serfs<br />
Harsh laws and sexist-racist ethnocentric culture.<br />
<br />
<br />
<br />
<br />
<br />
* [[Human society (Teoryran World Supplement)]]<br />
<br />
<br />
<br />
===[[Cities (Teoryran World Supplement)| Human Cities]]===<br />
<br />
Cities are big, towers and spires honours heaven And keeps the streets humble.<br />
In Korad cities are something of a no-mans land, some are owned by the King oppressed by heavy restrictions,<br />
other cities rule themselves in secret or belong to a union of City states.<br />
Korad have build only a few hundred cities including lesser towns since arriving in Teoryran.<br />
Many have been burned and pillaged for "tax" by their own goverment or becouse the idea of a city-based society is dangerous to the conservative King and his closest priests. <br />
These that live in cities are considered outcasts and scum, by the villagers and their priests and nobles.<br />
Those that live in the cities are the people of the "Wall", they consider all the rurals to be witches and heretics.<br />
<br />
<br />
===[[Human Organizations (Teoryran World Setting)|Human Organizations]]===<br />
<br />
Korad have many rouge and uncontrolled organizations, becouse it is a feudual Kingdom with many layers of puppet rulers and conflicting vasal contract.<br />
There are little correspondence about citizen registration or how details of the laws are carried out <br />
in distant regions, so in practice anyone who have power is a double agent and distant regions tend to be autocratic and lawless except.<br />
The Royality for example, the goverment itself is only one faction, Barons are another,<br />
the many chivalric orders are others. The Church contains many disloyal heretical factions pretending to be monastries<br />
and of course the list only start here.<br />
<br />
<br />
<br />
===[[Orders of Teoryran Knights(Teoryran World Supplement)|Orders of Knights]]===<br />
The Knights in Kored, have usually sworn to serve the Kingdom, but the Templars<br />
and some Knights swear to only serve their order.<br />
It is often the order that select, train, knightens a squire and<br />
many of these Chivalric orders are secret societies that serve themselves<br />
first and the Kindom second.<br />
The Chivalric Orders have often own religions and more often see themselves are crusaders<br />
to war against all others. Especially true for the Templars who see all Kored as an never ending<br />
crusade against its own people to and their weak or diviant faiths( even though the templars are<br />
often heretics themselves but that doesn't change their minds).<br />
<br />
<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Kingdoms_of_Teoryran_(Teoryran_World_Supplement)&diff=534666Kingdoms of Teoryran (Teoryran World Supplement)2011-09-10T14:15:25Z<p>Klas: /* The Kingdom of Kared */</p>
<hr />
<div>The terrors and perils of [[Teoryran World (3.5e Campaign Setting)|Teoryran]]<br />
are no less severe to the Kingdoms than they are to parties of brave adventurers.<br />
From all directions are all shorelines taken<br />
by greedy Dukes and swords playing with iron and gold.<br />
<br />
==={{#anc:The Red Shogunate}}===<br />
<br />
The Shogunate where once vassal states of Kared<br />
but they rebelled at the triple Isle of Yazami<br />
and imprisoned a living god possessing Kared XV.<br />
The gods of the skies removed the Sun for the rebels and tried<br />
to starve them.<br />
The mortal rebels gained a ransom for freeing the God.<br />
The Gods created created a series isles called the Eight Plains of Lotus Buds<br />
and the kingdom called itself The Red Shogunate.<br />
To protect their lands the Samurai where created<br />
and imbued with divine powers.<br />
In return the Shogunate should rule<br />
in the name of the gods<br />
and the will of the Shogun shall be the voice of the gods.<br />
<br />
Recently the gods have become more active in the Red Shogunate<br />
and convinced the Shogun to start a war against<br />
the Kingdom of Kared.<br />
<br />
The Shogunate is mostly populated by Orcs, then by elves and humans.<br />
The Shogunate have no kings,<br />
instead a government consisting of experienced generals<br />
rules the state.<br />
The Shogun is the ultimate General, ruler<br />
and arch priest.<br />
The present Shogun is an orc.<br />
<br />
Read More about [[The Red Shogunate|The Red Shogunate]].<br />
<br />
===The Kingdom of Kared===<br />
:The Kingdom of Kared is a Kindom, founded by the Kared Dynasty<br />
:with the magical Crown of Wisdom which enhance the Kings wisdom<br />
:and link him to the gods.<br />
:The last Kared, Kared XXV has died by Mazekene evil founder the lizard witch king Ma-Ra-kai.<br />
:The Kingdom is now dying and the capital city<br />
:Kared is overwhelmed by the terrible Lizardmen killing everything in their way.<br />
:The Crown of Wisdom was lost under the battle <br />
:so now The Dukes of Kared have fled to Teoryran.<br />
:Kareds new capital is Rebirth, build in a river delta at Vilethrone Isle.<br />
:A few castles and harbour remain on Aeoryran.<br />
:Aeoryran baronies are not yet lost but the earthquakes and flood makes trade and crops impossible<br />
:Disloyal serfs are killed by the thousandths for trying to<br />
:leave Aeoryran.<br />
<br />
<br />
* [[The Kingdom of Kared]].<br />
:(contains all previus information)<br />
<br />
===Mazakeen Empire===<br />
<br />
M. is a great civilisation on Aeoryran that is collapsing<br />
into oblivion with everything else.<br />
The Mazakeen pyramid cities is located on the mountain tops and secret dales of the tropical forests<br />
of the land. <br />
Mazakeen is Teocracy and Monarchy under a Priest King.<br />
All royalties or noble families are descendants from<br />
the original Mazakeen tribe that is retroactive considered divine. <br />
They worship the Sun god Golden Frog<br />
who protect them from their hell called<br />
The Swarm of the Smoked Hive.<br />
The empire practice ritual sacrifice on a massive scale<br />
to hold off the Smoked Hive.<br />
They have a strong tradition of accepted<br />
religious cannibalism.<br />
They build stairway Pyramids<br />
to their gods and practice mummification.<br />
They also create countless guardian Mummies<br />
and leches.<br />
<br />
This also provide the Mazakeen Empire with spells.<br />
Mazakeen lizardmen are very educated<br />
but a have an religious taboo against iron technology.<br />
They only use stone based technology.<br />
The The Golden Frog, the mazakeen Sun god<br />
and told them that the gods had selected them to protect the world<br />
from the Swarm of the Smooked Hive and to teach morality and religion to all other races.<br />
Too Mazakeen gave them a egg from which a lizardman was hatched.<br />
Ma-Ra-kai, the great Priest-King grew up<br />
and so the Mazakeen Imperium was hatched.<br />
The Imperium has many humans and elves<br />
but orcs are the next numerous race second<br />
to Lizardmen.<br />
<br />
===Barony of Icondri===<br />
The Barony of Icondry is a small isle<br />
where everyone are vampires.<br />
Humanoids are bought from tradors.<br />
There is no sun in Icondri and nothing grows there.<br />
The only thing the living knows is that it is a crime to be alive in Icondri<br />
and murder is legal.<br />
<br />
[[Icondri (Teoryran World Supplement)|read more about Icondri]]<br />
<br />
===The Legacy of Emerald Snow and Red Shadow===<br />
<br />
The land of Emerald Snow and Red Shadow<br />
is an kingdom populated by Nietzschean.<br />
Its devided between thausands of clans,tribes<br />
that makes up larger prides<br />
and the prides makes up the Legacy.<br />
The Land of Emerald Snow and Red Shadow<br />
amounts sixteen Legacies.<br />
No other races are accepted<br />
and few join any other society.<br />
<br />
===Barony of Gutsnatcher===<br />
Gutsnatcher is an underground cave realm<br />
around Aeoryran.<br />
Shaven are the elite <br />
and Ratfolk are their slaves.<br />
<br />
===The Horde of the Golden Bull===<br />
The Empire of Han Tanaar.<br />
Han Tanaar is an genocidial nomad war lord.<br />
He was a rouge traitor samurai who was cursed by the sun<br />
to fear a burned face for kidnapping the Korad God.<br />
When the gods forgave all other rebels Han tanaar<br />
was still left with his curse<br />
and so he chose the path of evil.<br />
<br />
Now he wears a golden horned helmet<br />
in which he has preserved a fraction of the sun gods<br />
power.<br />
<br />
His Horde worship chaos, life and death.<br />
Han tanar is human but most of his horde are Minotaur, Centaur, Beastmen,<br />
humans and orc.<br />
Han Tanaar is a master of the art of war<br />
and his wars are so brutal and are of such a sort<br />
that Teoryan never have seen the like before.<br />
Even the weaker of the gods must bow to him.<br />
The psycic energy of his total wars and genocidial sacrifices has created <br />
a god of war that adore him.<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Kingdoms_of_Teoryran_(Teoryran_World_Supplement)&diff=534665Kingdoms of Teoryran (Teoryran World Supplement)2011-09-10T14:14:21Z<p>Klas: /* The Kingdom of Kared */</p>
<hr />
<div>The terrors and perils of [[Teoryran World (3.5e Campaign Setting)|Teoryran]]<br />
are no less severe to the Kingdoms than they are to parties of brave adventurers.<br />
From all directions are all shorelines taken<br />
by greedy Dukes and swords playing with iron and gold.<br />
<br />
==={{#anc:The Red Shogunate}}===<br />
<br />
The Shogunate where once vassal states of Kared<br />
but they rebelled at the triple Isle of Yazami<br />
and imprisoned a living god possessing Kared XV.<br />
The gods of the skies removed the Sun for the rebels and tried<br />
to starve them.<br />
The mortal rebels gained a ransom for freeing the God.<br />
The Gods created created a series isles called the Eight Plains of Lotus Buds<br />
and the kingdom called itself The Red Shogunate.<br />
To protect their lands the Samurai where created<br />
and imbued with divine powers.<br />
In return the Shogunate should rule<br />
in the name of the gods<br />
and the will of the Shogun shall be the voice of the gods.<br />
<br />
Recently the gods have become more active in the Red Shogunate<br />
and convinced the Shogun to start a war against<br />
the Kingdom of Kared.<br />
<br />
The Shogunate is mostly populated by Orcs, then by elves and humans.<br />
The Shogunate have no kings,<br />
instead a government consisting of experienced generals<br />
rules the state.<br />
The Shogun is the ultimate General, ruler<br />
and arch priest.<br />
The present Shogun is an orc.<br />
<br />
Read More about [[The Red Shogunate|The Red Shogunate]].<br />
<br />
===The Kingdom of Kared===<br />
:The Kingdom of Kared is a Kindom, founded by the Kared Dynasty<br />
:with the magical Crown of Wisdom which enhance the Kings wisdom<br />
:and link him to the gods.<br />
:The last Kared, Kared XXV has died by Mazekene evil founder the lizard witch king Ma-Ra-kai.<br />
:The Kingdom is now dying and the capital city<br />
:Kared is overwhelmed by the terrible Lizardmen killing everything in their way.<br />
:The Crown of Wisdom was lost under the battle <br />
:so now The Dukes of Kared have fled to Teoryran.<br />
:Kareds new capital is Rebirth, build in a river delta at Vilethrone Isle.<br />
:A few castles and harbour remain on Aeoryran.<br />
:Aeoryran baronies are not yet lost but the earthquakes and flood makes trade and crops impossible<br />
:Disloyal serfs are killed by the thousandths for trying to<br />
:leave Aeoryran.<br />
<br />
===Mazakeen Empire===<br />
<br />
M. is a great civilisation on Aeoryran that is collapsing<br />
into oblivion with everything else.<br />
The Mazakeen pyramid cities is located on the mountain tops and secret dales of the tropical forests<br />
of the land. <br />
Mazakeen is Teocracy and Monarchy under a Priest King.<br />
All royalties or noble families are descendants from<br />
the original Mazakeen tribe that is retroactive considered divine. <br />
They worship the Sun god Golden Frog<br />
who protect them from their hell called<br />
The Swarm of the Smoked Hive.<br />
The empire practice ritual sacrifice on a massive scale<br />
to hold off the Smoked Hive.<br />
They have a strong tradition of accepted<br />
religious cannibalism.<br />
They build stairway Pyramids<br />
to their gods and practice mummification.<br />
They also create countless guardian Mummies<br />
and leches.<br />
<br />
This also provide the Mazakeen Empire with spells.<br />
Mazakeen lizardmen are very educated<br />
but a have an religious taboo against iron technology.<br />
They only use stone based technology.<br />
The The Golden Frog, the mazakeen Sun god<br />
and told them that the gods had selected them to protect the world<br />
from the Swarm of the Smooked Hive and to teach morality and religion to all other races.<br />
Too Mazakeen gave them a egg from which a lizardman was hatched.<br />
Ma-Ra-kai, the great Priest-King grew up<br />
and so the Mazakeen Imperium was hatched.<br />
The Imperium has many humans and elves<br />
but orcs are the next numerous race second<br />
to Lizardmen.<br />
<br />
===Barony of Icondri===<br />
The Barony of Icondry is a small isle<br />
where everyone are vampires.<br />
Humanoids are bought from tradors.<br />
There is no sun in Icondri and nothing grows there.<br />
The only thing the living knows is that it is a crime to be alive in Icondri<br />
and murder is legal.<br />
<br />
[[Icondri (Teoryran World Supplement)|read more about Icondri]]<br />
<br />
===The Legacy of Emerald Snow and Red Shadow===<br />
<br />
The land of Emerald Snow and Red Shadow<br />
is an kingdom populated by Nietzschean.<br />
Its devided between thausands of clans,tribes<br />
that makes up larger prides<br />
and the prides makes up the Legacy.<br />
The Land of Emerald Snow and Red Shadow<br />
amounts sixteen Legacies.<br />
No other races are accepted<br />
and few join any other society.<br />
<br />
===Barony of Gutsnatcher===<br />
Gutsnatcher is an underground cave realm<br />
around Aeoryran.<br />
Shaven are the elite <br />
and Ratfolk are their slaves.<br />
<br />
===The Horde of the Golden Bull===<br />
The Empire of Han Tanaar.<br />
Han Tanaar is an genocidial nomad war lord.<br />
He was a rouge traitor samurai who was cursed by the sun<br />
to fear a burned face for kidnapping the Korad God.<br />
When the gods forgave all other rebels Han tanaar<br />
was still left with his curse<br />
and so he chose the path of evil.<br />
<br />
Now he wears a golden horned helmet<br />
in which he has preserved a fraction of the sun gods<br />
power.<br />
<br />
His Horde worship chaos, life and death.<br />
Han tanar is human but most of his horde are Minotaur, Centaur, Beastmen,<br />
humans and orc.<br />
Han Tanaar is a master of the art of war<br />
and his wars are so brutal and are of such a sort<br />
that Teoryan never have seen the like before.<br />
Even the weaker of the gods must bow to him.<br />
The psycic energy of his total wars and genocidial sacrifices has created <br />
a god of war that adore him.<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Kingdoms_of_Teoryran_(Teoryran_World_Supplement)&diff=534663Kingdoms of Teoryran (Teoryran World Supplement)2011-09-10T11:11:14Z<p>Klas: /* The Kingdom of Kared */</p>
<hr />
<div>The terrors and perils of [[Teoryran World (3.5e Campaign Setting)|Teoryran]]<br />
are no less severe to the Kingdoms than they are to parties of brave adventurers.<br />
From all directions are all shorelines taken<br />
by greedy Dukes and swords playing with iron and gold.<br />
<br />
==={{#anc:The Red Shogunate}}===<br />
<br />
The Shogunate where once vassal states of Kared<br />
but they rebelled at the triple Isle of Yazami<br />
and imprisoned a living god possessing Kared XV.<br />
The gods of the skies removed the Sun for the rebels and tried<br />
to starve them.<br />
The mortal rebels gained a ransom for freeing the God.<br />
The Gods created created a series isles called the Eight Plains of Lotus Buds<br />
and the kingdom called itself The Red Shogunate.<br />
To protect their lands the Samurai where created<br />
and imbued with divine powers.<br />
In return the Shogunate should rule<br />
in the name of the gods<br />
and the will of the Shogun shall be the voice of the gods.<br />
<br />
Recently the gods have become more active in the Red Shogunate<br />
and convinced the Shogun to start a war against<br />
the Kingdom of Kared.<br />
<br />
The Shogunate is mostly populated by Orcs, then by elves and humans.<br />
The Shogunate have no kings,<br />
instead a government consisting of experienced generals<br />
rules the state.<br />
The Shogun is the ultimate General, ruler<br />
and arch priest.<br />
The present Shogun is an orc.<br />
<br />
Read More about [[The Red Shogunate|The Red Shogunate]].<br />
<br />
===The Kingdom of Kared===<br />
:The Kingdom of Kared is a Kindom, founded by the Kared Dynasty<br />
:with the magical Crown of Wisdom which enhance the Kings wisdom<br />
:and link him to the gods.<br />
:The last Kared, Kared XXV has died by Mazekene evil founder the lizard witch king Ma-Ra-kai.<br />
:The Kingdom is now dying and the capital city<br />
:Kared is overwhelmed by the terrible Lizardmen killing everything in their way.<br />
:The Crown of Wisdom was lost under the battle <br />
:so now The Dukes of Kared have fled to Teoryran.<br />
:Kareds new capital is Rebirth, build in a river delta at Vilethrone Isle.<br />
:A few castles and harbour remain on Aeoryran.<br />
:Aeoryran baronies are not yet lost but the earthquakes and flood makes trade and crops impossible<br />
:Disloyal serfs are killed by the thousandths for trying to<br />
:leave Aeoryran.<br />
<br />
* [[The Kingdom of Kared|General Kared]].<br />
* [[Orders of Teoryran Knights(Teoryran World Supplement)|Orders of Knights]].<br />
* [[Human Organizations (Teoryran World Setting)|Human Organizations]]<br />
* [[Human society (Teoryran World Supplement)]]<br />
* [[Cities (Teoryran World Supplement)| Human Cities]]<br />
<br />
===Mazakeen Empire===<br />
<br />
M. is a great civilisation on Aeoryran that is collapsing<br />
into oblivion with everything else.<br />
The Mazakeen pyramid cities is located on the mountain tops and secret dales of the tropical forests<br />
of the land. <br />
Mazakeen is Teocracy and Monarchy under a Priest King.<br />
All royalties or noble families are descendants from<br />
the original Mazakeen tribe that is retroactive considered divine. <br />
They worship the Sun god Golden Frog<br />
who protect them from their hell called<br />
The Swarm of the Smoked Hive.<br />
The empire practice ritual sacrifice on a massive scale<br />
to hold off the Smoked Hive.<br />
They have a strong tradition of accepted<br />
religious cannibalism.<br />
They build stairway Pyramids<br />
to their gods and practice mummification.<br />
They also create countless guardian Mummies<br />
and leches.<br />
<br />
This also provide the Mazakeen Empire with spells.<br />
Mazakeen lizardmen are very educated<br />
but a have an religious taboo against iron technology.<br />
They only use stone based technology.<br />
The The Golden Frog, the mazakeen Sun god<br />
and told them that the gods had selected them to protect the world<br />
from the Swarm of the Smooked Hive and to teach morality and religion to all other races.<br />
Too Mazakeen gave them a egg from which a lizardman was hatched.<br />
Ma-Ra-kai, the great Priest-King grew up<br />
and so the Mazakeen Imperium was hatched.<br />
The Imperium has many humans and elves<br />
but orcs are the next numerous race second<br />
to Lizardmen.<br />
<br />
===Barony of Icondri===<br />
The Barony of Icondry is a small isle<br />
where everyone are vampires.<br />
Humanoids are bought from tradors.<br />
There is no sun in Icondri and nothing grows there.<br />
The only thing the living knows is that it is a crime to be alive in Icondri<br />
and murder is legal.<br />
<br />
[[Icondri (Teoryran World Supplement)|read more about Icondri]]<br />
<br />
===The Legacy of Emerald Snow and Red Shadow===<br />
<br />
The land of Emerald Snow and Red Shadow<br />
is an kingdom populated by Nietzschean.<br />
Its devided between thausands of clans,tribes<br />
that makes up larger prides<br />
and the prides makes up the Legacy.<br />
The Land of Emerald Snow and Red Shadow<br />
amounts sixteen Legacies.<br />
No other races are accepted<br />
and few join any other society.<br />
<br />
===Barony of Gutsnatcher===<br />
Gutsnatcher is an underground cave realm<br />
around Aeoryran.<br />
Shaven are the elite <br />
and Ratfolk are their slaves.<br />
<br />
===The Horde of the Golden Bull===<br />
The Empire of Han Tanaar.<br />
Han Tanaar is an genocidial nomad war lord.<br />
He was a rouge traitor samurai who was cursed by the sun<br />
to fear a burned face for kidnapping the Korad God.<br />
When the gods forgave all other rebels Han tanaar<br />
was still left with his curse<br />
and so he chose the path of evil.<br />
<br />
Now he wears a golden horned helmet<br />
in which he has preserved a fraction of the sun gods<br />
power.<br />
<br />
His Horde worship chaos, life and death.<br />
Han tanar is human but most of his horde are Minotaur, Centaur, Beastmen,<br />
humans and orc.<br />
Han Tanaar is a master of the art of war<br />
and his wars are so brutal and are of such a sort<br />
that Teoryan never have seen the like before.<br />
Even the weaker of the gods must bow to him.<br />
The psycic energy of his total wars and genocidial sacrifices has created <br />
a god of war that adore him.<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Kingdoms_of_Teoryran_(Teoryran_World_Supplement)&diff=534662Kingdoms of Teoryran (Teoryran World Supplement)2011-09-10T11:10:05Z<p>Klas: /* The Kingdom of Kared */</p>
<hr />
<div>The terrors and perils of [[Teoryran World (3.5e Campaign Setting)|Teoryran]]<br />
are no less severe to the Kingdoms than they are to parties of brave adventurers.<br />
From all directions are all shorelines taken<br />
by greedy Dukes and swords playing with iron and gold.<br />
<br />
==={{#anc:The Red Shogunate}}===<br />
<br />
The Shogunate where once vassal states of Kared<br />
but they rebelled at the triple Isle of Yazami<br />
and imprisoned a living god possessing Kared XV.<br />
The gods of the skies removed the Sun for the rebels and tried<br />
to starve them.<br />
The mortal rebels gained a ransom for freeing the God.<br />
The Gods created created a series isles called the Eight Plains of Lotus Buds<br />
and the kingdom called itself The Red Shogunate.<br />
To protect their lands the Samurai where created<br />
and imbued with divine powers.<br />
In return the Shogunate should rule<br />
in the name of the gods<br />
and the will of the Shogun shall be the voice of the gods.<br />
<br />
Recently the gods have become more active in the Red Shogunate<br />
and convinced the Shogun to start a war against<br />
the Kingdom of Kared.<br />
<br />
The Shogunate is mostly populated by Orcs, then by elves and humans.<br />
The Shogunate have no kings,<br />
instead a government consisting of experienced generals<br />
rules the state.<br />
The Shogun is the ultimate General, ruler<br />
and arch priest.<br />
The present Shogun is an orc.<br />
<br />
Read More about [[The Red Shogunate|The Red Shogunate]].<br />
<br />
===The Kingdom of Kared===<br />
:The Kingdom of Kared is a Kindom, founded by the Kared Dynasty<br />
:with the magical Crown of Wisdom which enhance the Kings wisdom<br />
:and link him to the gods.<br />
:The last Kared, Kared XXV has died by Mazekene evil founder the lizard witch king Ma-Ra-kai.<br />
:The Kingdom is now dying and the capital city<br />
:Kared is overwhelmed by the terrible Lizardmen killing everything in their way.<br />
:The Crown of Wisdom was lost under the battle and now The Dukes of Kared have<br />
fled to Teoryran.<br />
:Kareds new capital is Rebirth, build in a river delta at Vilethrone Isle.<br />
:A few castles and harbour remain on Aeoryran.<br />
:Aeoryran baronies are not yet lost but the earthquakes and flood makes trade and crops impossible<br />
:Disloyal serfs are killed by the thousandths for trying to<br />
:leave Aeryran.<br />
<br />
* [[The Kingdom of Kared|General Kared]].<br />
* [[Orders of Teoryran Knights(Teoryran World Supplement)|Orders of Knights]].<br />
* [[Human Organizations (Teoryran World Setting)|Human Organizations]]<br />
* [[Human society (Teoryran World Supplement)]]<br />
* [[Cities (Teoryran World Supplement)| Human Cities]]<br />
<br />
===Mazakeen Empire===<br />
<br />
M. is a great civilisation on Aeoryran that is collapsing<br />
into oblivion with everything else.<br />
The Mazakeen pyramid cities is located on the mountain tops and secret dales of the tropical forests<br />
of the land. <br />
Mazakeen is Teocracy and Monarchy under a Priest King.<br />
All royalties or noble families are descendants from<br />
the original Mazakeen tribe that is retroactive considered divine. <br />
They worship the Sun god Golden Frog<br />
who protect them from their hell called<br />
The Swarm of the Smoked Hive.<br />
The empire practice ritual sacrifice on a massive scale<br />
to hold off the Smoked Hive.<br />
They have a strong tradition of accepted<br />
religious cannibalism.<br />
They build stairway Pyramids<br />
to their gods and practice mummification.<br />
They also create countless guardian Mummies<br />
and leches.<br />
<br />
This also provide the Mazakeen Empire with spells.<br />
Mazakeen lizardmen are very educated<br />
but a have an religious taboo against iron technology.<br />
They only use stone based technology.<br />
The The Golden Frog, the mazakeen Sun god<br />
and told them that the gods had selected them to protect the world<br />
from the Swarm of the Smooked Hive and to teach morality and religion to all other races.<br />
Too Mazakeen gave them a egg from which a lizardman was hatched.<br />
Ma-Ra-kai, the great Priest-King grew up<br />
and so the Mazakeen Imperium was hatched.<br />
The Imperium has many humans and elves<br />
but orcs are the next numerous race second<br />
to Lizardmen.<br />
<br />
===Barony of Icondri===<br />
The Barony of Icondry is a small isle<br />
where everyone are vampires.<br />
Humanoids are bought from tradors.<br />
There is no sun in Icondri and nothing grows there.<br />
The only thing the living knows is that it is a crime to be alive in Icondri<br />
and murder is legal.<br />
<br />
[[Icondri (Teoryran World Supplement)|read more about Icondri]]<br />
<br />
===The Legacy of Emerald Snow and Red Shadow===<br />
<br />
The land of Emerald Snow and Red Shadow<br />
is an kingdom populated by Nietzschean.<br />
Its devided between thausands of clans,tribes<br />
that makes up larger prides<br />
and the prides makes up the Legacy.<br />
The Land of Emerald Snow and Red Shadow<br />
amounts sixteen Legacies.<br />
No other races are accepted<br />
and few join any other society.<br />
<br />
===Barony of Gutsnatcher===<br />
Gutsnatcher is an underground cave realm<br />
around Aeoryran.<br />
Shaven are the elite <br />
and Ratfolk are their slaves.<br />
<br />
===The Horde of the Golden Bull===<br />
The Empire of Han Tanaar.<br />
Han Tanaar is an genocidial nomad war lord.<br />
He was a rouge traitor samurai who was cursed by the sun<br />
to fear a burned face for kidnapping the Korad God.<br />
When the gods forgave all other rebels Han tanaar<br />
was still left with his curse<br />
and so he chose the path of evil.<br />
<br />
Now he wears a golden horned helmet<br />
in which he has preserved a fraction of the sun gods<br />
power.<br />
<br />
His Horde worship chaos, life and death.<br />
Han tanar is human but most of his horde are Minotaur, Centaur, Beastmen,<br />
humans and orc.<br />
Han Tanaar is a master of the art of war<br />
and his wars are so brutal and are of such a sort<br />
that Teoryan never have seen the like before.<br />
Even the weaker of the gods must bow to him.<br />
The psycic energy of his total wars and genocidial sacrifices has created <br />
a god of war that adore him.<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Kingdoms_of_Teoryran_(Teoryran_World_Supplement)&diff=534661Kingdoms of Teoryran (Teoryran World Supplement)2011-09-10T11:06:09Z<p>Klas: /* The Kingdom of Kared */</p>
<hr />
<div>The terrors and perils of [[Teoryran World (3.5e Campaign Setting)|Teoryran]]<br />
are no less severe to the Kingdoms than they are to parties of brave adventurers.<br />
From all directions are all shorelines taken<br />
by greedy Dukes and swords playing with iron and gold.<br />
<br />
==={{#anc:The Red Shogunate}}===<br />
<br />
The Shogunate where once vassal states of Kared<br />
but they rebelled at the triple Isle of Yazami<br />
and imprisoned a living god possessing Kared XV.<br />
The gods of the skies removed the Sun for the rebels and tried<br />
to starve them.<br />
The mortal rebels gained a ransom for freeing the God.<br />
The Gods created created a series isles called the Eight Plains of Lotus Buds<br />
and the kingdom called itself The Red Shogunate.<br />
To protect their lands the Samurai where created<br />
and imbued with divine powers.<br />
In return the Shogunate should rule<br />
in the name of the gods<br />
and the will of the Shogun shall be the voice of the gods.<br />
<br />
Recently the gods have become more active in the Red Shogunate<br />
and convinced the Shogun to start a war against<br />
the Kingdom of Kared.<br />
<br />
The Shogunate is mostly populated by Orcs, then by elves and humans.<br />
The Shogunate have no kings,<br />
instead a government consisting of experienced generals<br />
rules the state.<br />
The Shogun is the ultimate General, ruler<br />
and arch priest.<br />
The present Shogun is an orc.<br />
<br />
Read More about [[The Red Shogunate|The Red Shogunate]].<br />
<br />
===The Kingdom of Kared===<br />
The Kingdom of Kared is a Kindom equally populated by<br />
Elves and Humans.<br />
Its founded by the Kared Dynasty<br />
with the magical Crown of Wisdom<br />
that enhance the Kings wisdom<br />
and link him to the gods.<br />
The last Kared, Kared XXV<br />
has died by Mazekene evil founder the lizard witch king Ma-Ra-kai.<br />
The Kingdom is now dying and the capital city<br />
Kared is overwhelmed by the terrible Lizardmen<br />
killing everything in their way.<br />
The Crown of Wisdom was lost under the battle<br />
and now The Dukes of Kared have<br />
fled to Teoryran.<br />
<br />
Kareds new capital is Rebirth, build in a river delta at the southwest coast of Teoryran.<br />
A few castles and harbour remain on Aeoryran.<br />
Aeryran baronies are not yet lost but the earthquakes and flood makes trade and crops impossible<br />
Disloyal serfs are killed by the thousandths for trying to<br />
leave Aeryran.<br />
<br />
* [[The Kingdom of Kared|General Kared]].<br />
* [[Orders of Teoryran Knights(Teoryran World Supplement)|Orders of Knights]].<br />
* [[Human Organizations (Teoryran World Setting)|Human Organizations]]<br />
* [[Human society (Teoryran World Supplement)]]<br />
* [[Cities (Teoryran World Supplement)| Human Cities]]<br />
<br />
===Mazakeen Empire===<br />
<br />
M. is a great civilisation on Aeoryran that is collapsing<br />
into oblivion with everything else.<br />
The Mazakeen pyramid cities is located on the mountain tops and secret dales of the tropical forests<br />
of the land. <br />
Mazakeen is Teocracy and Monarchy under a Priest King.<br />
All royalties or noble families are descendants from<br />
the original Mazakeen tribe that is retroactive considered divine. <br />
They worship the Sun god Golden Frog<br />
who protect them from their hell called<br />
The Swarm of the Smoked Hive.<br />
The empire practice ritual sacrifice on a massive scale<br />
to hold off the Smoked Hive.<br />
They have a strong tradition of accepted<br />
religious cannibalism.<br />
They build stairway Pyramids<br />
to their gods and practice mummification.<br />
They also create countless guardian Mummies<br />
and leches.<br />
<br />
This also provide the Mazakeen Empire with spells.<br />
Mazakeen lizardmen are very educated<br />
but a have an religious taboo against iron technology.<br />
They only use stone based technology.<br />
The The Golden Frog, the mazakeen Sun god<br />
and told them that the gods had selected them to protect the world<br />
from the Swarm of the Smooked Hive and to teach morality and religion to all other races.<br />
Too Mazakeen gave them a egg from which a lizardman was hatched.<br />
Ma-Ra-kai, the great Priest-King grew up<br />
and so the Mazakeen Imperium was hatched.<br />
The Imperium has many humans and elves<br />
but orcs are the next numerous race second<br />
to Lizardmen.<br />
<br />
===Barony of Icondri===<br />
The Barony of Icondry is a small isle<br />
where everyone are vampires.<br />
Humanoids are bought from tradors.<br />
There is no sun in Icondri and nothing grows there.<br />
The only thing the living knows is that it is a crime to be alive in Icondri<br />
and murder is legal.<br />
<br />
[[Icondri (Teoryran World Supplement)|read more about Icondri]]<br />
<br />
===The Legacy of Emerald Snow and Red Shadow===<br />
<br />
The land of Emerald Snow and Red Shadow<br />
is an kingdom populated by Nietzschean.<br />
Its devided between thausands of clans,tribes<br />
that makes up larger prides<br />
and the prides makes up the Legacy.<br />
The Land of Emerald Snow and Red Shadow<br />
amounts sixteen Legacies.<br />
No other races are accepted<br />
and few join any other society.<br />
<br />
===Barony of Gutsnatcher===<br />
Gutsnatcher is an underground cave realm<br />
around Aeoryran.<br />
Shaven are the elite <br />
and Ratfolk are their slaves.<br />
<br />
===The Horde of the Golden Bull===<br />
The Empire of Han Tanaar.<br />
Han Tanaar is an genocidial nomad war lord.<br />
He was a rouge traitor samurai who was cursed by the sun<br />
to fear a burned face for kidnapping the Korad God.<br />
When the gods forgave all other rebels Han tanaar<br />
was still left with his curse<br />
and so he chose the path of evil.<br />
<br />
Now he wears a golden horned helmet<br />
in which he has preserved a fraction of the sun gods<br />
power.<br />
<br />
His Horde worship chaos, life and death.<br />
Han tanar is human but most of his horde are Minotaur, Centaur, Beastmen,<br />
humans and orc.<br />
Han Tanaar is a master of the art of war<br />
and his wars are so brutal and are of such a sort<br />
that Teoryan never have seen the like before.<br />
Even the weaker of the gods must bow to him.<br />
The psycic energy of his total wars and genocidial sacrifices has created <br />
a god of war that adore him.<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=The_Kingdom_of_Kared_(Teoryran_World_Supplement)&diff=534660The Kingdom of Kared (Teoryran World Supplement)2011-09-10T11:01:49Z<p>Klas: /* Churches */</p>
<hr />
<div>[[Kingdoms of Teoryran|Kingdoms]]<br />
===Introduction===<br />
Korad is a kingdom build of elevated happiness and distant ideals.<br />
Society is unstable and inconstant change because all the Barons, dukes and Rulers<br />
Are non-conformist to their own society because of anti-realism religion or petty reasons.<br />
Its their way or no way and compromises are distained.<br />
This makes the ideals more distant and makes faith powerful and Korad strive on faith.<br />
.<br />
It’s built by the religious elite of theocratic leaning clergy and the not so religious<br />
Elites chosen by Gods.<br />
The rest are faceless and brainwashed broken serfs<br />
Harsh laws and sexist-racist ethnocentric culture.<br />
<br />
===The Law===<br />
The does and don’t in Korad.<br />
The laws; are These sins all punishable by death but that punishment is arbitrary.<br />
*Hedonism(sex, drinking, games),<br />
*whoring(as being raped or having many children) ,<br />
*Rape ( stealing women from fathers, marry a fathers daughter against his will,) <br />
*Atheism( all other opinions counts)<br />
*Heresy(science, research, reading the bible)<br />
*Reading and Writing anything ( its not healthy)<br />
*Gambling ( counts as heresy)<br />
*Usury ( money lending) <br />
*Vanity(clothes, jewellery, perfume, combs, bath, women without a hood) <br />
<br />
<br />
===Churches===<br />
<br />
Despite monotheism and the state-religion Korad is the home<br />
of many churches with different religions and the<br />
Heretical religions of Korad are to many to mention.<br />
Most churches generally share the same ideas about how<br />
the serfs should leave their lives and generally its<br />
easier to preach for the ones that are small than you are.<br />
<br />
<br />
*family values<br />
The churches celibate opposes family values<br />
Out of fear that powerful families could threaten the church or they King( they tell the King).<br />
*the Korad ban certain weapons that they consider are immoral.<br />
New weapon technology is therefore made impossible.<br />
Serfs are forbidden to have weapons.<br />
Knights must fight against knights with sword and lance.<br />
Raged weapons are forbidden to kill a noble or King<br />
But can be used by guards.<br />
This allows the nobles to easily detect and kill rebels, by killing<br />
Everyone with an illegal weapon or every serf with a weapon.<br />
<br />
<br />
*Art<br />
The clergy monopolize and ban art. Art is meant to celebrate<br />
the gods or god only and artists must conform to eternal traditional styles.<br />
The clergy creates a lot of religious art, music etc that usually makes the serfs happy, content and controlled. <br />
The church hunts and kills all other profane artists, those who make arts to please humans. <br />
<br />
*War<br />
The warriors are but the Gods hands and the enemy have chosen<br />
heir own destruction. The Killings are sacrifices to clean the original sin.<br />
A soldiers duty is an minor and necessary sin against Gods for the greater good.<br />
As long as it is done for a good cause that repents the sin and its forgiven.<br />
But it is also a duty to Gods to wage crusade against all unbelievers.<br />
If two believers wage war the right side is the side with purest faith.<br />
<br />
*Knowledge,<br />
The clergy banned reading and all knowledge’s. <br />
Clergy monopolise knowledge. <br />
All books are considered sacred scriptures and<br />
Therefore they have to be protected from profane and worldly readers.<br />
Controlled readers are trainee to read it according to tradition.<br />
All truth is delivered from theological argument from an bureaucracy. <br />
Experimenters and researchers are killed. for their pride.<br />
<br />
*Architecture<br />
The world cannot change as the gods created it.<br />
The church are therefore extremely afraid of cities<br />
And castles being build and changing the landscape.<br />
The solution is to build massive cathedrals<br />
And religious statues and other religious building.<br />
Surprisingly churches favours great and impressive<br />
buildings<br />
<br />
<br />
*Medicine<br />
The clergy studies herbs and salves which common people mistake for<br />
Witches expertise. The churches<br />
Teach that usually that sound morality and faith of lack thereof<br />
Cause sickness and health.<br />
The world cannot change as the gods created it.<br />
Accidents and diseases are therefore seen moral cookies.<br />
Curing too much would make<br />
People stop caring for their health<br />
But to much diseases makes people doubt in the God.<br />
<br />
Medicine is only sold through “repentance with money”<br />
Which makes the offer only available to a select group<br />
of friend to the medicine seller that are judged<br />
For their repentance and religious qualities.<br />
Other than that the less judgemental universal treatment <br />
is rest, and good food for a bed in a monastery.<br />
The same applies to potions and healing spells.<br />
<br />
*Sexuality <br />
Lust is an evil thing that makes humanity depressed and <br />
Is only caused by unhappiness. Its also totally<br />
Opposed to what makes humans human beings.<br />
The only thing man needs is faith.<br />
All lust is rape and incest which leads to premature<br />
death.<br />
Lust is not needed to make children, good people<br />
make children without giving in to lust.<br />
<br />
===Cites===<br />
Cities are big, towers and spires honours heaven<br />
And keeps the streets humble.<br />
<br />
<br />
The king own the cities, not the nobles. <br />
The cities sole purposes are to be legal marketplaces and tax collector<br />
Machines. The guilds are own by the king and controlled by tax collectors.<br />
All cities consist of central square for the market below a cathedral,.<br />
Surrounded by town hall, guildhall, and different craftsmen’s buildings.<br />
The residential houses surrounds all that.<br />
All Houses have as high as half base floors of wood<br />
and brick floors up to the top.<br />
Several generations of families lives in one such household<br />
with the lowest classes living in the lowest floors.<br />
The streets are public toilets with open latrines<br />
sinking down streets and flushed with rain.<br />
Nobles don’t walk in the streets, period.<br />
But occasional shaven spy and their Ratkin fellows<br />
Have no troubles in the human streets. The backstreets<br />
Hoard many agents from Gutsnatcher who come and go as their please<br />
without anyone seeing them.<br />
<br />
<br />
For fancy people there is a main road all the way in to the town halls and palaces.<br />
These spires of civilisation are supported<br />
by the many serfdoms of seemingly endless marshlands and seemingly dead fields. <br />
<br />
<br />
<br />
===City Markets===<br />
The city markets are the only legal market places in Korad.<br />
<br />
The main currency is tithes, money pay as labour or selling serfs.<br />
Second most common currency is natural recourse.<br />
<br />
Export and import recourses usually specialised have different market values.<br />
Import recourses are recourses only valuable for selling, not for buying.<br />
Instead they hope to exchange import recourses for something<br />
that is more valuable for them. <br />
This refers to what the city import and export.<br />
<br />
<br />
<br />
;Import recourses.<br />
Ships sell surplus wheat, peasants with chicken, barrels of ale<br />
and other food that must be consumed within a period. <br />
The townsfolk doesn’t grow or raise their own food<br />
but their values are arbitrary. “I don’t want to see another chicken! ”<br />
For example nobody sells cows for cows<br />
but your can if you have any luck trade cows for chickens.<br />
<br />
<br />
;Export recourses <br />
Export recourses are things that only are produced at the city<br />
Or that the city have collected.<br />
Peasants are allowed to buy simple clothes, blankets, chairs, tables, furs, pottery, horseshoes.<br />
Fine Horses are considered export recourses coming from professional breeders,<br />
<br />
Tithes, title are money on paper that exists in the serfs feudal lords contract.<br />
Serfs are not allowed to own gold or money instead<br />
They indirectly own money thought their tithes.<br />
Their lord decided in what way the are allowed to spend their money.<br />
If the serf is not lazy and trusted most Lords can be persuaded<br />
To buy something for serfs. Usually for the entire village and not for individuals.<br />
<br />
Only select free peasants can bough equipment<br />
such as axes, boats, knives, picks.<br />
<br />
Gold, fine clothes, perfumes, arts and jewellery are export recourses but<br />
can only be sold to the nobles<br />
and there is no black market in the cities. <br />
<br />
<br />
And the third is money, usually consisting of pure gold pieces measured<br />
With value per its weight and are therefore also a natural resource.</div>Klashttps://www.dandwiki.com/w/index.php?title=Teoryran_World_(3.5e_Campaign_Setting)&diff=534659Teoryran World (3.5e Campaign Setting)2011-09-10T11:01:03Z<p>Klas: /* The World as worlds are discovered */</p>
<hr />
<div>{{Campaign Setting Rating|4}}<br />
(Teoryran World Supplement)<br />
=Teoryran=<br />
<blockquote><br />
''This is a grim world filled with endless oceans.''<br />
''The three mightiest races now flee from extinction''<br />
''to populate a dark and savage universe.''<br />
''It is a universe of cruel warriors, brooding priests,<br />
''and cruel and distant Gods that see humanoids as play things.<br />
''In the past, there were two collossal Pangeas long hidden from each other:<br />
''One for all civilized species and one for all the savage and monstrous species.<br />
''So the Gods destroyed the homes of mankind and the other races<br />
''and let them flee to build new homes in these terrible lands.<br />
''A dark age ruled by swords had begun.''<br />
</blockquote><br />
<br />
:''Long ago golden civilisations ruled the continent of Aeoryran,''<br />
:''a largue continent containing all civilized or sentient species,''<br />
:''but then Aeoryran was sunk into the sea and attacked by thousands ills.''<br />
<br />
==Dark Fantasy==<br />
This is the raise of medieval society, ancient optimistic civilisations have been tragically destroyed and now<br />
all races rally under new leaders to go to war over the remains of a post apocalyptic world,<br />
filled with monstrous predators that no one have seen before. The now barbaric and primitive races<br />
must face each others civilisations and armies for the first times.<br />
Teoryran is a dark fantasy setting, where primitive totalitarian societies without magic or science to protect the individuals from a sudden death or slow life under unjust rule. Morality relative, or your character is already dead<br />
The civilisations are so oppressive that murderous rouges looks like heroes, religion is grim and maintained by cruel gods that would have preferred if the races never left their caves. Good and evil both leads to evil consequences whatever you do. From all this violence and deceit each race have grown strong enough<br />
to ascend with their own culture and society. <br />
The world is both suffering with a cataclysm of the destruction of half of all life on the planet<br />
and the raise of a terrible mediaeval age for all races.<br />
This dark world is full with wars between races, intrigues between races and adventures<br />
for those that somehow don’t take side.<br />
Each race have their own impressive but primitive civilisation with equal advantages and disadvantages,<br />
no one is portrayed as morally superior not even demons or drow civilisations.<br />
All sides have both self-destructive ulterior motives and genuine idealistic intentions.<br />
For all races good intentions will lead to evil consequences and their ideals are equally relative,<br />
their ulterior motives can be equally short sighted and greedy leading to collective suicide.<br />
Each race usually have little contact with anyone outside their society<br />
and are locked into several castes and social roles that have nothing to do with adventure<br />
or killing. Someone has to play the servitor even though he doesn’t have any desirable skills.<br />
<br />
<br />
<br />
==Magic and Science==<br />
Teoryran is an magically realistic setting.<br />
Magic exist in the world, it is a scientific and measurable fact though no current society,<br />
have a technological progress level to have any magic users except the casters of the most primitive spells.<br />
There are magical phenomena everywhere, no matter if people believe in it and independent on if people think it<br />
is fun or boring. Magic is not bound to aesthetics nor symbolic meanings, though it is definitively mysterious<br />
for those that do not understand it.<br />
The reason the reader think it is absurd, is that in our reality scientists have explored and tested the rumours<br />
and discovered that these theories where false, in Teoryran scientists would discover that magic indeed exists.<br />
Primitive shamans and barbarians that teach folk lore and believe in magical powers are just superstitious, <br />
magical spells are only available to very urban experimenters that have culminated scientific knowledge through centuries of experiments and neutral dispassionate rationality.<br />
Such orders exists in the shadow of society, and there is no academicals instructions or benevolent rules<br />
that tolerate nor provide for such shady activates.<br />
The bourgeoisie guilds have gathered secrets behind their fortresses, since the first market places where founded,<br />
The Church have some extremely heretical and hidden groups. There are separate orders for Scholastic priests and other cloistered orders for monks and such orders loose a lot of magical power due to religious superstitions.<br />
Noble Knights and barons forms their own knightly orders with their own churches and priests,<br />
some even have little to do with religious activates and instead<br />
are Chivalric orders of scholars and librarians.<br />
<br />
==The Powers of the Devine==<br />
With some rare exceptions the gods are to distant and monstrous to grant spells, blessing mortal creatures would boost their sense of individual importance and thus be a blasphemy against the Gods.<br />
There are no clerics and paladins in Teoryran.<br />
Only Gods that are Speciesist -Racists such as Zarus grant spells or actually care about any sort of religion.<br />
Most Gods are bound to races or they don’t want inspire mortal religion at all,<br />
instead most Gods creates monsters to teach the races humility or make sure that sentient creatures accept their meaningless short lives so the Gods can enjoy an unchanging world.<br />
The Gods preferred the universe as it was without sentient creatures,but other gods accept sentient creatures<br />
as long as they don’t try to build anything, others are more extreme and think the universe was more pleasant<br />
when there where no life at all. It is important that no deity is good, evil nor even neutral. They just are "and" they<br />
bound to the way the universe is but they have not always been.<br />
The have long Gods watched the creation of this universe and they moved in, they do not make the universe function<br />
rather they adopt some aspects of the universe, personify it and occasionally manipulate it.<br />
Onlly the most humanoid seeming gods create religions, the others are to alien to think anything that humanoids could comprehend as ”religion”. <br />
Instead the gods only inspire humanoid religion, creatures invent their own religions and believe something similar to any existing God then that religion falls under the gods category.<br />
Such religion strengthen that god who usually isn’t impressed anyway.<br />
Most priests and holy warriors are just wasting a lot of time on religion without necessary<br />
gaining any specific perks from it. There are a few proxies, religious agents of their gods<br />
that are granted spells from their gods but they are not the same as the village preacher, the monk nor even<br />
the Bishop.<br />
<br />
==''The World as worlds are discovered''== <br />
<br />
;'''Teoryran'''<br />
:Teoryran is a brave, virgin continent in the middle of a conflict between races<br />
:and cultures who all want to dominate the world.<br />
:Teoryran is the largest of the two pangean continents <br />
:and is mostly uninhabited because of the monsters that live there.<br />
* [[Teoryran Geography (Teoryran World Supplement)]]<br />
* [[Map of Teoryran|Map]]<br />
<br />
<br />
;'''Aeoryran'''<br />
:Aeoryran, is the only other continent. It is the smallest of the two continents.<br />
:It its collapsing into the sea.<br />
:From here came all the great civilizations of this world.<br />
<br />
* [[Aeoryran Geography (Teoryran World Supplement)]]<br />
<br />
<br />
;'''The Underdark'''<br />
* [[Underworld Teoryran(Teoryran World Supplement)|Underworld]]<br />
<br />
==The Races Born by Power==<br />
<br />
These are the most dominat races in Teoryran but not the only ones.<br />
<br />
;'''the race of men'''<br />
:Black forest filled with mutated freaks flocking to cannibal monasteries for protection against the night.<br />
:Dark Knights attend blasphemies in their corpse adorned castles.<br />
:The Barons leads war of pillage and scorching in the name of blood and divine crusade.<br />
:Cities are risen from diseased pits infected by greed and black magic.<br />
:The Church teach madness of eternal paradoxes and eternal infighting.<br />
:Rouge priests whip deformed peasants into frenzy in their rebellion against civilisation!<br />
:Inquisitors descend from the cities paying huntsmen to hunt peasants like animals.<br />
:Dirty and ill smelling countries are overpopulated with half naked cattle tribes<br />
:going to war only with tribal knifes against farmers with pitchfork over blood feuds and honour.<br />
:The monsters still screams in the shade of acid dripping shadows of the dread forest.<br />
:Theologians preaching balancing faith with knowledge and barbarian priests preaching blind faith kills each other for the.<br />
<br />
;'''the race of ork'''<br />
:The Exotic threefold isles are filled with excellence of radiant mornings,<br />
:casting burning shadows over abstract looking maintains.<br />
:The night living civilisation dot the land in colourful orderly blocks of markets and houses. <br />
:The colourful clothes of the populace and their paper lanterns<br />
:adore the night cities. The orderly houses filling district after district in harmony of gigantic fields of forests :and ”naturally :arranged” :parks. Bridges and roads adore the wilderness isolating the districts making<br />
:ports and guards gently presents with diligent passport control.<br />
:Detectives patrol the cities seeking truth and justice.<br />
:Plotters walks the street and samurai walks the wild escorting ministers and fighting barbarians.<br />
:Ranks after ranks of samurai fills battlefields between rivalling dynamos<br />
:in a dynamic conflict between distinct and district.<br />
<br />
<br />
{| class="column" style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|-<br />
| style="width: 33%;" |<br />
<br />
==<BIG>Player Info :A Saga of Dire Times and Tragic Heroes</BIG>==<br />
*[[Wars of Teoryran (Teoryran World Supplement)]]<br />
<br />
===[[Races of Teoryran|Races]]===<br />
*[[Races of Teoryran#Humans|Humans]]<br />
*[[Species of Humanity]]<br />
*[[Noble Houses]]<br />
*[[Highmen]]<br />
*[[Lowmen]]<br />
*[[Regional races]]<br />
*[[Villages]]<br />
*[[Peasant folks]]<br />
*[[Tribes]]<br />
*[[Region racers]]<br />
*[[Royal Houses]]<br />
*[[Monastric Houses]]<br />
*[[Mercurian Families]]<br />
*[[Commoner Races]]<br />
<br />
*[[Races of Teoryran#Orks|Orks]]<br />
*[[Races of Teoryran#Species of Orks]]<br />
<br />
*[[Races of Teoryran#Species of Sarrukk]]<br />
*[[Races of Teoryran#Lizardmen|Lizardmen]]<br />
*[[Races of Teoryran#Lizard Kings]]<br />
<br />
*[[Races of Teoryran#Yuan Ti|Yuan Ti]]<br />
*[[Races of Teoryran#Naga|Naga]]<br />
<br />
*[[Races of Teoryran#Elfs|Elfs]]<br />
*[[Species of Elves]]<br />
*[[Races of Teoryran#Dark Elfs|Dark Elfs]]<br />
*[[Races of Teoryran#Fey'ri|Fey'ri]]<br />
*[[Drow(Teoryran World Supplement)|Drow]]<br />
*[[species of Drow]]<br />
<br />
===;''[[Classes of Teoryran(Teoryran World Supplement)|Classes]]''===<br />
<br />
;Classes of the western race, called humanity.<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Priests|Knights]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Priests|Priests]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Peasants|Peasants]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Monks|Monks]]<br />
*[[Classes of Teoryran(Teoryran World Supplement)#Bourgeoisie |Bourgeoisie ]]<br />
<br />
===:''[[Alignments of Teoryran#|Alignments]]===<br />
*[[Alignments of Teoryran#Lawfull Good|Lawfull Good]]<br />
*[[Alignments of Teoryran#Neutral Good|Neutral Good]]<br />
*[[Alignments of Teoryran#Chaotic Good|Chaotic Good]]<br />
<br />
| style="width: 33%;" |<br />
<br />
==''<big>Teoryran World Reference</big>''==<br />
<br />
===[[Kingdoms of Teoryran (Teoryran World Supplement)|Religion and Society]]=== <br />
<br />
<blockquote>'' a dull work in regards to Societies and religions of the lands''<br />
Avertar, Teologican.<br />
</blockquote><br />
<br />
* [[Kingdoms of Teoryran#The Kingdom of Kared| Kared]].<br />
* [[Kingdoms of Teoryran#The Red Shogunate|The Red Shogunate]]<br />
* [[Kingdoms of Teoryran#Mazakeen Empire|Mazakeen Empire]]<br />
* [[Kingdoms of Teoryran#Barony Of Icondri|Barony Icondri]]<br />
* [[Human Organizations (Teoryran World Setting)|Human Organizations]]<br />
*[[Human society (Teoryran World Supplement)]]<br />
*[[Cities (Teoryran World Supplement)| Human Cities]]<br />
<br />
===[[Gods of Teoryran|Introduction to the Gods]]===<br />
*[[Gods of Humanity (Teoryran World Supplement)]]<br />
*[[Gods of Drow (Teoryran World Supplement)]]<br />
*[[Gods of Monsterkind (Teoryran World Supplement)]]<br />
*[[Gods Of Dwarfkind (Teoryran World Supplement)]]<br />
*[[Gods of Mazakeen (Teoryran World Supplement)]]<br />
===;''Geography''===<br />
* [[Map of Teoryran|Map]]<br />
* [[Aeoryran Geography (Teoryran World Supplement)]]<br />
* [[Teoryran Geography (Teoryran World Supplement)]]<br />
* [[Underworld Teoryran(Teoryran World Supplement)|Underworld]]<br />
<br />
===''Cosmology''===<br />
* [[The Solar System (Teoryran World Supplement)]]<br />
* [[Hells of Teoryran|Hells]]<br />
* [[Heavens of Teoryran(Teoryran World Supplement)|Heavens]]<br />
| style="width: 34%;" |<br />
<br />
=='''<BIG>DM Info</BIG>==<br />
*[[How to Contribute to the Setting (Teoryran World Supplement)]]<br />
<br />
===;''History''===<br />
*[[Evolution (Teoryran World Supplement)]]<br />
*[[History of Mankind (Teoryran World Supplement)]]<br />
*[[History of the Skaven (Teoryran World Supplement)]]<br />
*[[History of Korad(Teoryran World Setting)]]<br />
<br />
===;''Design Notes''===<br />
*[[Racial Design Philosophy (Teoryran World Supplement)]]<br />
*[[Class Design Philosophy (Teoryran World Supplement)]]<br />
*[[Planned Races By List (Teoryran World Supplement)]]<br />
<br />
|}<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=Teoryran World}}<br />
{{:Teoryran World (DnD Campaign Setting)/Menu}}<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:Setting]]<br />
[[Category:User]]<br />
[[Category:Teoryran World]]</div>Klashttps://www.dandwiki.com/w/index.php?title=The_Kingdom_of_Kared_(Teoryran_World_Supplement)&diff=534658The Kingdom of Kared (Teoryran World Supplement)2011-09-10T10:58:29Z<p>Klas: /* Churches */</p>
<hr />
<div>[[Kingdoms of Teoryran|Kingdoms]]<br />
===Introduction===<br />
Korad is a kingdom build of elevated happiness and distant ideals.<br />
Society is unstable and inconstant change because all the Barons, dukes and Rulers<br />
Are non-conformist to their own society because of anti-realism religion or petty reasons.<br />
Its their way or no way and compromises are distained.<br />
This makes the ideals more distant and makes faith powerful and Korad strive on faith.<br />
.<br />
It’s built by the religious elite of theocratic leaning clergy and the not so religious<br />
Elites chosen by Gods.<br />
The rest are faceless and brainwashed broken serfs<br />
Harsh laws and sexist-racist ethnocentric culture.<br />
<br />
===The Law===<br />
The does and don’t in Korad.<br />
The laws; are These sins all punishable by death but that punishment is arbitrary.<br />
*Hedonism(sex, drinking, games),<br />
*whoring(as being raped or having many children) ,<br />
*Rape ( stealing women from fathers, marry a fathers daughter against his will,) <br />
*Atheism( all other opinions counts)<br />
*Heresy(science, research, reading the bible)<br />
*Reading and Writing anything ( its not healthy)<br />
*Gambling ( counts as heresy)<br />
*Usury ( money lending) <br />
*Vanity(clothes, jewellery, perfume, combs, bath, women without a hood) <br />
<br />
<br />
===Churches===<br />
<br />
Despite monotheism and the state-religion Korad is the home<br />
of many churches with different religions and the<br />
Heretical religions of Korad are to many to mention.<br />
Most churches generally share the same ideas about how<br />
the serfs should leave their lives and generally its<br />
easier to preach for the ones that are small than you are.<br />
<br />
<br />
*family values<br />
The churches celibate opposes family values<br />
Out of fear that powerful families could threaten the church or they King( they tell the King).<br />
*the Korad ban certain weapons that they consider are immoral.<br />
New weapon technology is therefore made impossible.<br />
Serfs are forbidden to have weapons.<br />
Knights must fight against knights with sword and lance.<br />
Raged weapons are forbidden to kill a noble or King<br />
But can be used by guards.<br />
This allows the nobles to easily detect and kill rebels, by killing<br />
Everyone with an illegal weapon or every serf with a weapon.<br />
<br />
<br />
*Art<br />
The clergy monopolize and ban art. Art is meant to celebrate<br />
the gods or god only and artists must conform to eternal traditional styles.<br />
The clergy creates a lot of religious art, music etc that usually makes the serfs happy, content and controlled. <br />
The church hunts and kills all other profane artists, those who make arts to please humans. <br />
<br />
*War<br />
The warriors are but the Gods hands and the enemy have chosen<br />
heir own destruction. The Killings are sacrifices to clean the original sin.<br />
A soldiers duty is an minor and necessary sin against Gods for the greater good.<br />
As long as it is done for a good cause that repents the sin and its forgiven.<br />
But it is also a duty to Gods to wage crusade against all unbelievers.<br />
If two believers wage war the right side is the side with purest faith.<br />
<br />
*Knowledge,<br />
The clergy banned reading and all knowledge’s. <br />
Clergy monopolise knowledge. <br />
All books are considered sacred scriptures and<br />
Therefore they have to be protected from profane and worldly readers.<br />
Controlled readers are trainee to read it according to tradition.<br />
All truth is delivered from theological argument from an bureaucracy. <br />
Experimenters and researchers are killed. for their pride.<br />
<br />
*Architecture<br />
The world cannot change as the gods created it.<br />
The church are therefore extremely afraid of cities<br />
And castles being build and changing the landscape.<br />
The solution is to build massive cathedrals<br />
And religious statues and other religious building.<br />
Surprisingly churches favours great and impressive<br />
buildings<br />
<br />
<br />
*Medicine<br />
The clergy studies herbs and salves which common people mistake for<br />
Witches expertise. The churches<br />
Teach that usually that sound morality and faith of lack thereof<br />
Cause sickness and health.<br />
The world cannot change as the gods created it.<br />
Accidents and diseases are therefore seen moral cookies.<br />
Curing too much would make<br />
People stop caring for their health<br />
But to much diseases makes people doubt in the God.<br />
<br />
Medicine is only sold through “repentance with money”<br />
Which makes the offer only available to a select group<br />
of friend to the medicine seller that are judged<br />
For their repentance and religious qualities.<br />
Other than that the less judgemental universal treatment <br />
is rest, and good food for a bed in a monastery.<br />
The same applies to potions and healing spells.<br />
<br />
*Sexuality <br />
Lust is an evil thing that makes humanity depressed and <br />
Is only caused by unhappiness. Its also totally<br />
Opposed to what makes humans human beings.<br />
The only thing man needs is faith.<br />
All lust is rape and incest which leads to premature<br />
death.<br />
Lust is not needed to make children, good people<br />
make children without giving in to lust.<br />
<br />
===Cites===<br />
Cities are big, towers and spires honours heaven<br />
And keeps the streets humble.<br />
<br />
<br />
The king own the cities, not the nobles. <br />
The cities sole purposes are to be legal marketplaces and tax collector<br />
Machines. The guilds are own by the king and controlled by tax collectors.<br />
All cities consist of central square for the market below a cathedral,.<br />
Surrounded by town hall, guildhall, and different craftsmen’s buildings.<br />
The residential houses surrounds all that.<br />
All Houses have as high as half base floors of wood<br />
and brick floors up to the top.<br />
Several generations of families lives in one such household<br />
with the lowest classes living in the lowest floors.<br />
The streets are public toilets with open latrines<br />
sinking down streets and flushed with rain.<br />
Nobles don’t walk in the streets, period.<br />
But occasional shaven spy and their Ratkin fellows<br />
Have no troubles in the human streets. The backstreets<br />
Hoard many agents from Gutsnatcher who come and go as their please<br />
without anyone seeing them.<br />
<br />
<br />
For fancy people there is a main road all the way in to the town halls and palaces.<br />
These spires of civilisation are supported<br />
by the many serfdoms of seemingly endless marshlands and seemingly dead fields. <br />
<br />
<br />
<br />
===City Markets===<br />
The city markets are the only legal market places in Korad.<br />
<br />
The main currency is tithes, money pay as labour or selling serfs.<br />
Second most common currency is natural recourse.<br />
<br />
Export and import recourses usually specialised have different market values.<br />
Import recourses are recourses only valuable for selling, not for buying.<br />
Instead they hope to exchange import recourses for something<br />
that is more valuable for them. <br />
This refers to what the city import and export.<br />
<br />
<br />
<br />
;Import recourses.<br />
Ships sell surplus wheat, peasants with chicken, barrels of ale<br />
and other food that must be consumed within a period. <br />
The townsfolk doesn’t grow or raise their own food<br />
but their values are arbitrary. “I don’t want to see another chicken! ”<br />
For example nobody sells cows for cows<br />
but your can if you have any luck trade cows for chickens.<br />
<br />
<br />
;Export recourses <br />
Export recourses are things that only are produced at the city<br />
Or that the city have collected.<br />
Peasants are allowed to buy simple clothes, blankets, chairs, tables, furs, pottery, horseshoes.<br />
Fine Horses are considered export recourses coming from professional breeders,<br />
<br />
Tithes, title are money on paper that exists in the serfs feudal lords contract.<br />
Serfs are not allowed to own gold or money instead<br />
They indirectly own money thought their tithes.<br />
Their lord decided in what way the are allowed to spend their money.<br />
If the serf is not lazy and trusted most Lords can be persuaded<br />
To buy something for serfs. Usually for the entire village and not for individuals.<br />
<br />
Only select free peasants can bough equipment<br />
such as axes, boats, knives, picks.<br />
<br />
Gold, fine clothes, perfumes, arts and jewellery are export recourses but<br />
can only be sold to the nobles<br />
and there is no black market in the cities. <br />
<br />
<br />
And the third is money, usually consisting of pure gold pieces measured<br />
With value per its weight and are therefore also a natural resource.</div>Klashttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=534501User talk:Green Dragon2011-09-09T01:45:42Z<p>Klas: /* Help */ new section</p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
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{{Archives<br />
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== Rating Please ==<br />
<br />
I have created a few classes, and I would very much appreciate if you could rate them for me. The classes are Mime (3.5e Class) and Soldier (3.5e Class), and Dragoon (by RDC) (3.5 PrC). <br />
<br><br><br />
Thank you for your time, [[User:Rogue The Demonchild|Rogue The Demonchild]] 21:27, 12 January 2011 (MST)<br />
<br />
== 4 Edition Summaries ==<br />
<br />
Long time no see. I was wondering if I am allowed to put small summaries of the 4 edition races in my Campaign's races page. It would be name, size, stat bonus and racial features.<br />
<br />
I am asking because the races I want to put in are rather small, and it seems strange to just have a couple of things on one page. The official 4 edition races would be for comparison. [[Celen Joad]] 11:05, 13 January 2011 (UTC)<br />
<br />
:Of course. The official races, however, you can't add. --[[User:Green Dragon|Green Dragon]] 17:21, 28 January 2011 (MST)<br />
<br />
== 4e Campaign Settings ==<br />
<br />
:''Discussion moved to [[Talk:4e Campaign Settings#Organizational Structure]].'' <small>--[[User:Green Dragon|Green Dragon]] 11:21, 14 January 2011 (MST)</small><br />
<br />
== 4e Giants, Devils, and Demons ==<br />
<br />
Does anyone think that giants could become a race? --[[User:Axl|Axl]] 17:23, 26 January 2011 (MST)<br />
<br />
:Does [[SRD:Giants, Hill (Race)|this]] & [[SRD:Giants, Stone (Race)|this]] help? --[[User:Milo v3|Milo High-Hill]] 18:57, 26 January 2011 (MST)<br />
<br />
::Er, I mean for D&D 4e. Not 3.5e. Sorry. Do you think that even Devils and Demons could become races in 4e? --[[User:Axl|Axl]] 16:47, 28 January 2011 (MST)<br />
<br />
:::I don't see why not. Some things may give you direction, ideas, and so forth. The [[Horned Devil (4e Race)|horned devil]] you created, the [[Cambion (4e Race)|cambion]], [[Infernal Blooded (4e Race)|infernal blooded]] relate to name a few. With regard to giants, [[Half-Giant (4e Race)|half-giant]], [[Hill Giant (4e Race)|hill giant]] may give you direction, ideas, and so forth to name a few. Does this help at all? --[[User:Green Dragon|Green Dragon]] 17:18, 28 January 2011 (MST)<br />
<br />
::::Do you think that the horned devil is too powerful? --[[User:Axl|Axl]] 21:02, 28 January 2011 (MST)<br />
<br />
:::::I took a look at it, and modified [[Template:Needsbalance]]'s reason. --[[User:Green Dragon|Green Dragon]] 21:39, 28 January 2011 (MST)<br />
<br />
::::::Okay, I looked at it. Maybe, instead, I could make a paragon path that allows wings (I looked in the Player's Handbook 2 and it allows the dragonborn to have an overland flight speed of 12)? --[[User:Axl|Axl]] 21:49, 28 January 2011 (MST)<br />
<br />
:::::::Is that a power though? If you make it something like a power, I imagine that would balance it. A paragon path with the same goal could give you flying results too. --[[User:Green Dragon|Green Dragon]] 22:02, 28 January 2011 (MST)<br />
<br />
::::::::Well, at level 12, it allows you to make a brief flight. But at level 16, you gain the overland flight. But this is only if you choose that paragon path. --[[User:Axl|Axl]] 21:46, 29 January 2011 (MST)<br />
<br />
:::::::::If you supply me a link I could take a look at it. --[[User:Green Dragon|Green Dragon]] 23:12, 6 April 2011 (MDT)<br />
<br />
== Magician ==<br />
<br />
I like the idea for the Magician class-is there a way to contact the author? {{Unsigned|Wonderer|17:12, 29 January 2011 (UTC)}}<br />
<br />
:You'll have to give me more information. Which [[Magician|magician]] related content? --[[User:Green Dragon|Green Dragon]] 22:52, 6 April 2011 (MDT)<br />
<br />
== Warning Policy Input ==<br />
<br />
Hey Green Dragon. I was looking at [[Talk:Hill Giant (4e Race)|Talk:Hill Giant]]. Thank you for trying to keep profanity down, even name calling. --[[User:Axl|Axl]] 21:44, 29 January 2011 (MST)<br />
<br />
:No problem. Do you think the revision history link is superfluous (and counter-productive)? Should the text be condensed? Thoughts? --[[User:Green Dragon|Green Dragon]] 22:44, 6 April 2011 (MDT)<br />
<br />
::The history link... What do you mean by if it's superfluous? I don't think the text should be condensed. Well, lets see... Do you think that giants are really that bad? Can Giants wield Medium weapons? Also, Giants aren't readly accepted into society (they kinda have a bad reputation). Also, weapons cost more (if you get them from a non-giant source, and that's if they even '''want''' to make one for a giant that they know nothing about). --[[User:Axl|Axl]] 14:40, 9 April 2011 (MDT)<br />
<br />
== Giants ==<br />
<br />
Hey Green Dragon. I talked with my brother, and he said that bursts weren't that bad. Do you think that giants should be practically normal, but the user chooses whether to pick a power or a feature (you can only have one or the other; not both)? --[[User:Axl|Axl]] 15:07, 1 February 2011 (MST)<br />
<br />
:I've never seen that used before, and it could make for confusion. I'd recommend just toning down the burst and the class feature, but bursts are interesting, I agree. --[[User:Green Dragon|Green Dragon]] 23:15, 6 April 2011 (MDT)<br />
<br />
== 4e Sourcebook Pumped Up ==<br />
<br />
:''Discussion moved to [[Talk:Pumped Up (4e Sourcebook)#Balance]].'' <small>--[[User:Green Dragon|Green Dragon]] 23:20, 6 April 2011 (MDT)</small><br />
<br />
== Meaning of Meaningful Gestures? ==<br />
<br />
Was reading [[Catgirl,_Domestic_(3.5e_Race)|Catgirls]], and was a tad jarred by the "Meaningful gesture" section under [[Catgirl,_Domestic_(3.5e_Race)#Names|Names]]. Without any explanations given for these gestures, is this meant to be presented as a "Interpret as you will" type listing, or was this something that was going to be expanded upon further? Using known data about real-life felines and fictional Japanese catgirls as a starting point, I have compiled a very extensive list of different Body Language messages which we use for a local Catgirl character, which you are more than welcome to use if you wish. I'll be watching this page for a response. {{Unsigned|96.229.186.168|07:39, 8 February 2011 (UTC)}}<br />
<br />
:That is fine to add that to [[:Category:Catgirl|those pages]]. --[[User:Green Dragon|Green Dragon]] 17:02, 9 February 2011 (MST)<br />
<br />
::Looks good! I added them to other related catgirl pages and moved it into the Relations section. --[[User:Green Dragon|Green Dragon]] 23:06, 6 April 2011 (MDT)<br />
<br />
== Just another new guy asking around... ==<br />
<br />
SO I've been told about the treasure trove of optional ideas that have been continuing the sprit of 3.5 by my newest D&D group and after a (strangely lucid) dream I came up with the following:<br />
<br />
Spell Slayer<br />
<br />
This +3 crystalline Mage Bane Longsword when wielded by a spell caster on impact allows the caster to make a DC 30 Spellcraft check.<br />
On a successful check the sword ether casts vampiric touch (as caster level 6, max 3 times per combat) OR, if the target is a spellcaster it <br />
steals one (1) random spell. Spells stolen this way are stored until the end of combat and are dispelled afterwards. A caster with the Arcane<br />
Strike feat may sacrifice spells stolen in this manner for the bonuses provided by the feat. (For cost see Holy Avenger)<br />
<br />
<br />
Crystalline Weapon property<br />
<br />
This material is primarily used to make weapons for and against spellcasters. It provides an additional (stacks with magical bonuses) equipment <br />
bonus +1 to hit and damage versus targets with magical abilities or properties (supernatural abilities or uncast spells are examples of this). <br />
In addition it provides a +1 to caster level for all spellcasters wielding or possessing such a weapon, hafted weapons do not confer the caster level bonus. All weapons crafted from Crystalline are considered master work. (For cost see Adamantine)<br />
<br />
Now I don't want to post anything retardedly over powered up on the site (like some of the things I have seen/heard) and would like some advice before I throw it up on the site since I haven't seen a forum section (yet).<br />
<br />
<br />
:The best way to get things looked at is to just take the plunge and create the page. If it is retardedly over-powered, people will tell you. Most people here will offer constructive criticism and will genuinely want to help you improve/complete/flesh out your 'fill in the blank'. Spelling and grammar checks are also staples of the site. PS. always remember to sign your comments by typing in two - followed by four ~. --[[User:Calidore Chase|Calidore Chase]] 03:29, 21 February 2011 (MST)<br />
<br />
== Hello ==<br />
<br />
Hey. Umm I'm just joined your site; I'm wondering if there is anything i should know (like guidelines for what and what not to post). I'm kind of wondering how to make classes. P.S.: I'm guessing those little #s in red and green are reputation points. --[[User:Knave67|Knave 67]] 00:19, 22 February 2011 (UTC)<br />
<br />
:Classes for which edition? Any of the "create" boxes will use the correct preload if you use them, giving direction for the class. The preloads (some are listed [[Help:Standards and Formatting (DnD Guideline)#Preloads|here]]) should tell you what the class is. As everything is different in nature, telling you how something should be created is not possible. Of course guidelines exist, and [[DnD Guidelines]] may help you. Most things are balanced off similar things and, as mentioned above, if something is retardedly overpowered people will tell you. Does this help? Also what do you mean by the post scriptum you mentioned above? --[[User:Green Dragon|Green Dragon]] 18:18, 21 February 2011 (MST)<br />
<br />
::He's probably talking about the recent changes log. If that's the case, the red and green numbers represent how many characters were subtracted or added during a page edit. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 19:15, 21 February 2011 (MST)<br />
<br />
Oh okay I thought it was like a karma system or something along those lines. Also thank you Mr.Chartreuse Wyvern I wanted to make a class but it looks more complicated than a pictureless jigsaw puzzle so right now i'm just browsing the cite looking for boffo nuggets.<br />
<br />
== new type of creature ==<br />
<br />
Hello I'm working on a hybrid type. half giant red dragon. created by a crazy wizard, for would domination basically. however the creatures have morals and are therefore useless to him, so he abandons them. the creatures themselves would be fairly tall I'm think 7 - 8 an a half feet, strength and con bonuses with hits to car a level adjustment. any advice or an opinion on it would be greatly appreciated. {{Unsigned|Wytewulf|22:18, 24 February 2011 (UTC)}}<br />
<br />
:As a [[3.5e Creature Templates|template]] (like the [[SRD:Half-Dragon]]), [[User Creature Glossary|new type]], or [[3.5e Races|race]]? Or what were you intending? --[[User:Green Dragon|Green Dragon]] 22:12, 1 March 2011 (MST)<br />
<br />
== Can you create your own monster and how? ==<br />
<br />
How do you make your own monster? Beacause I've always wanted to make my own "dragon-dillo" (armadillo & dragon combine). --[[User:Ja-Snake|Ja-Snake]] 19:56, 6 March 2011 (MST)<br />
<br />
:See also [[Add a New DnD Creature]]. Things like [[CR Estimation Table (DnD Guideline)]] may help. Does this answer your question? --[[User:Green Dragon|Green Dragon]] 20:18, 6 March 2011 (MST)<br />
<br />
== Classes ==<br />
<br />
Green Dragon, I am new to the d and d wiki community and i cant figure out how to create my own class. I know how to edit and change other classes if they ask for revising, but i want to be able to create my own. I would appreciate it a lot if you could either tell me how or if you could send me a link or something showing how.<br />
<br />
Thank you for your time and consideration<br />
Playerdb<br />
<br />
:Does [[Add New 3.5e Class]] cover your question? --[[User:Green Dragon|Green Dragon]] 22:42, 13 March 2011 (MDT)<br />
<br />
== Deleting images ==<br />
<br />
Can you delete a couple images for me? [http://www.dandwiki.com/wiki/File:Pyromancer.jpg this image] is copyrighted and [http://www.dandwiki.com/wiki/File:Imageremoved.jpg this image] was created instead to tell us that the first image was copyrighted. I don't seem to be able to delete them. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 06:53, 18 March 2011 (MDT)<br />
<br />
:I can (and will later), however if you want to you can too. You can't do it on the page you supplied, you have to do it on media. So go to the file description page, [[dndmedia:File:Pyromancer.jpg]], (make sure your logged in) and delete it. --[[User:Green Dragon|Green Dragon]] 10:33, 18 March 2011 (MDT)<br />
<br />
::Actually the only listed admins for media are you and Blue Dragon. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 12:08, 18 March 2011 (MDT)<br />
<br />
:::Oh ya, huh. I'll try to get that dealt with sometime. And I deleted them by the way. --[[User:Green Dragon|Green Dragon]] 21:23, 18 March 2011 (MDT)<br />
<br />
== update ==<br />
<br />
Hey Green Dragon, you know the "create new equipment" in the D&D 4e equipment section? I think we should change it so that way it follows the 4e format. --[[User:Axl|Axl]] 21:05, 18 March 2011 (MDT)<br />
<br />
:I agree. Do you have a specific idea for implementation? If so I would be more then willing to help you with it. --[[User:Green Dragon|Green Dragon]] 21:24, 18 March 2011 (MDT)<br />
<br />
::[[User: Badger|Badger]] actually has a preload set up (it's how I've been posting 4e stuff on my sourcebook). The link is [[User:Badger/sandbox6|here]] --[[User:Axl|Axl]] 11:57, 26 March 2011 (MDT)<br />
<br />
== Featured Article Nomination? ==<br />
<br />
What do I have to do in order to get an article nominated? --[[User:Axl|Axl]] 12:33, 26 March 2011 (MDT)<br />
<br />
:Um, never mind. --[[User:Axl|Axl]] 12:34, 26 March 2011 (MDT)<br />
<br />
:See also [[Featured Articles#Featured Article Nominees]]. --[[User:Green Dragon|Green Dragon]] 15:39, 26 March 2011 (MDT)<br />
<br />
== Not updating ==<br />
<br />
Hey Green Dragon,<br />
:I tried to update the {{File:Marino.jpg}} picture, but it's not updating. It instead stays in it's previous form. --[[User:Axl|Axl]] 15:40, 28 March 2011 (MDT)<br />
<br />
:okay. It seems that if I make the picture too big, it doesn't revert. --[[User:Axl|Axl]] 15:59, 28 March 2011 (MDT)<br />
<br />
:Still. Could this be fixed? --[[User:Axl|Axl]] 16:09, 28 March 2011 (MDT)<br />
<br />
== Deities secion ==<br />
<br />
I was browsing through the 3.5e Deities section and I encountered multiple entries that were meant only as jokes. Thas is not suitable. This is the first time I use this Wiki, and all those prank articles didn't leave a very good impression. I wish to request an immediate clean-up in the Deities section and remove all fake deities. I understand it may be fun to add Ceiling Cat as a Deity but this kind of humor is not appropriate here.<br />
<br />
:Did they have the April Fool Category? If so I think their ment to be their.--[[User:Milo v3|Milo High-Hill]] 06:10, 11 April 2011 (MDT)<br />
<br />
:The 'Not Appropriate' part made me snicker a bit, honestly, as I had to consider whether D&D was serious business, for a moment. That said, it's just as easy to pass by the joke deities and move onto a real one. Until the number becomes far greater than the number of real deities, I say it is alright to leave it as it is. [[User:Jwguy|Jwguy]] 05:15, 10 July 2011 (MDT)<br />
<br />
== Reploids ==<br />
<br />
Hey Green Dragon,<br />
:Do you think that maybe I could add a feat to the [[Reploid (4e Race)|Reploid]] race that gives them automatic plate (I call it total armor) proficiency (even if they don't have proficiency with preceeding armors)? You might also want a look at the link I have up there to see if a fit would even be possible without taking anything out. --[[User:Axl|Axl]] 22:44, 13 April 2011 (MDT)<br />
<br />
::Or do you think that there should just be metalized versions of the armors already set up in regular 4e? Thin metal for cloth armor, thicker armor for leather, etc. --[[User:Axl|Axl]] 23:08, 13 April 2011 (MDT)<br />
<br />
== [[SRD:Bless Water]] ==<br />
<br />
I think holy water in the spell text should be wikilinked. - [[User:BalthCat|BalthCat]] 04:29, 17 April 2011 (MDT)<br />
<br />
== Adding Content ==<br />
<br />
Hi I wanted to know if I could add on the magic items sections some of the info from more of the core books? and if I could how? {{Unsigned|Jaybird|20:50, 18 April 2011 (UTC)}}<br />
<br />
:It depends on the license. Do you know the license? --[[User:Green Dragon|Green Dragon]] 20:03, 18 April 2011 (MDT)<br />
<br />
== help looking ==<br />
<br />
i need help looking for the d20 modern specs for a "big rig 10 to 14 wheeler" if you could send me specs or a site that gives this i would be very greatful.<br />
<br />
:Is [[MSRD:Vehicles#Peterbilt 379]] what you are looking for (see the table above for statistics)? --[[User:Green Dragon|Green Dragon]] 00:32, 25 April 2011 (MDT)<br />
<br />
== Was just wondering... ==<br />
<br />
Just curious as to whether or not I could get my hands on a downloadable export of the mysql db for this site. I was hoping to use it for my own private notes. I play at a few people's places that don't have wifi (one of the doesnt even have internet) It would be helpful to have an SRD and such that I could put my own notes into. Either way, I completely dig the site. Keep up the good work man! -- [[User:Theoneandtruebane|Theoneandtruebane]] 17:10, 29 April 2011 (MDT)<br />
<br />
:Well, as per the GNU FDL, you can use [[Special:Export]] which should help you. You can, of course, convert the XML to different formats such as pdf. --[[User:Green Dragon|Green Dragon]] 21:55, 29 April 2011 (MDT)<br />
<br />
::Many thanx good sir! -- [[User:Theoneandtruebane|Theoneandtruebane]] 10:35, 30 April 2011 (MDT)<br />
<br />
== Question??? ==<br />
<br />
Hey Green Dragon.. This is Dj00345... i have a question for the 2.5e Homebrew that you are letting me create for the wiki.... How can i create a Template for some of the pages????? i notice when i create a new creature that there is already typing on the white screen when you create a creature... i know that is a template... but how do i create my own template myself???? i need to make some of the templates for the other links, like: Deities, Equipment, Spells, Races, Class, and the others, so that when people create a page, then the right information will already be on the screen and all they have to do is create the page.... do you understand what i am saying???? please reply back on my user talk page... thx!!! [[User:Dj00345|Dj00345]] 13:53, 2 May 2011 (MDT)<br />
<br />
:Just create the page. When creating it the formatting guidelines to use can be found [[Add Instructions|here]]. After it is created you use a inputbox and put it on preload=. Does this answer your question? --[[User:Green Dragon|Green Dragon]] 18:59, 5 May 2011 (MDT)<br />
<br />
::yes. [[User:Dj00345|Dj00345]] 20:08, 5 May 2011 (MDT)<br />
<br />
== 3.5e Campaign Setting Teoryran ==<br />
<br />
How can improve my Teoryran Setting. How can I create classes for Teoryran with the same name but different from existing classes of the same name? I am making a new system. Where all base classes are racial and status based on:<br />
<br />
* Each race have four subraces for peasants, nobles, priests and a variable fourth.<br />
* Each subrace have a class<br />
* Each social caste have classes based on them.<br />
<br />
Noble orcs can be samurai and noble humans can be knights. Human and orc serfs can be scoundrels, thiefs or conscriped soldiers. There will be different classes for priests and monks than for nobility. "Big changes" include:<br />
<br />
* only racial classes gives hp<br />
* carrier classes doesn't give HP<br />
* gold is removed<br />
<br />
--[[User:Klas|Klas Wullt]], 01:42 13 May 2011 (MST)<br />
<br />
:For the pages with the same name you include ", Teoryran". For example "Orc, Teoryran (3.5e Race)". For the subraces you include their subrace after the comma (much like the SRD elves). For example "Orc, Teoryran Peasant (3.5e Race)". The classes can then, of course, be their favored class. If it is the fighter, for example, it would be "Fighter, Teoryran (3.5e Class)" and/or "Fighter, Teoryran Peasant (3.5e Class)". For the game mechanic changes you may have to make a [[3.5e Rules|rule]] or include it some way. When you have them made I can take a look at them and see if it makes sense. --[[User:Green Dragon|Green Dragon]] 20:08, 22 May 2011 (MDT)<br />
<br />
== 3.5e Campaign Setting Teoryran ==<br />
<br />
Hello. I need some help for my setting. Teoryran World. How do I sort the pages correctly? {{User:Klas Wullt|Klas|01:16, 23 May 2011 (UTC)}}<br />
<br />
:What do you mean by sorting the pages? By category? By name? --[[User:Green Dragon|Green Dragon]] 20:09, 22 May 2011 (MDT)<br />
<br />
Thanks for the Offer.<br />
Here, I just made on class.<br />
Please take a took at it.<br />
[[Knight, Teoryran(3.5e Class)]].<br />
<br />
:Sorry for taking your time, I want two things!<br />
:I am writing lots of notes on my computer how to make the setting better<br />
:so I need to ask somethings.<br />
<br />
:*About Categories<br />
:First, Sorry if I ask this, but I sort the pages by category?<br />
<br />
:*About the Setting Points.<br />
:Second, what does it take to make my Setting improve from 3/5 where it is now to the 4/5 rating that I want?<br />
:Detailed starting adventures?, detailed city maps?<br />
<br />
::Yes, you should add [[:Category:Teoryran Setting]] to the things which relate to Teoryran. To improve it, a discussion for its talk page, you should probably format Teoryran so one can find their way back, one can find all the pages about Teoryran, etc. Also deities, pantheons, character options, quests, encounters, and maybe more, and missing. --[[User:Green Dragon|Green Dragon]] 12:47, 13 June 2011 (MDT)<br />
<br />
===Requests 4/5 points===<br />
I have added pantheons, gods and someother things.<br />
I dont have much game mechanical information yet.<br />
Please take a look after the updates. Thanks for your time.<br />
<br />
====Questions====<br />
Will finnishing all the classess for all the races?, raise the setting rating?<br />
<br />
== 3.5e Equipment List - new category (Page editing locked) ==<br />
<br />
Hi Green,<br />
<br />
I'm a new user to Wiki & would appreciate some helpful advice :-)<br />
<br />
Going to start a new D&D campaign this year with a Pirate theme. When people think of Pirates, thier main thoughts are Pirate Ships, Cannons, Flintlock Pistols & Cutlasses.<br />
<br />
Flintlock's can easily be replaced with Hand Crossbow's, Cannons needed some more thought.<br />
<br />
I do not want to introduce gunpowder into the campaign so as an alternative i've decided to go with Gnomish Engineering and introduce some clockwork & steampowered machinery (Steampunk) resulting in Steam Cannon's aboard ships<br />
<br />
Decided the 3.5e equipment list therefore needs a new category of Gnome Engineering, a place for all things clockwork, steampowered or basic engineering (i.e. Piston Water Pumps)<br />
<br />
I don't think this technolgy would change game balance as there are many ancient technologies that have been rediscovered such as the Baghdad Battery & Eygptian Piston Ballista<br />
<br />
Created the Gnome Engineering category but can not link this category to the 3.5e Equipment list, as this page is locked for editing (for very good reasons, looks complicated)<br />
<br />
Are you able to help?<br />
<br />
Thanks<br />
<br />
--[[User:Mufasa|Mufasa]] 10:19, 23 May 2011 (MDT)<br />
<br />
<br />
== Blades Of Keran ==<br />
I was wondering if someone could rate my campaign setting, [[Blades Of Keran (3.5e Campaign Setting)|Blades Of Keran]]. Also I agree with the above request about Gnomish Engineering as my campaign uses Gnomish Devices as well. --[[User:Milo v3|Milo High-Hill]] 17:08, 24 May 2011 (MDT)<br />
<br />
== Economist talk page ==<br />
<br />
So, I was browsing through the recent talk page (as I often do), and I was confused by your recent actions on the talk page of the Economist. Care to elaborate? It seemed like someone asked a question on the discussion, and Jota responded with an answer to the question. You deleted the reply, and gave no reason as to why. Someone (a random IP) then went and undid you revert, presumably because you removed helpful and useful content without a reason. You blocked him for 3 months for edit warring, despite him only having a single contribution to the wiki. What happened to warnings? What happened to the increasing block length? Effectively, you banned someone from the wiki for 3 months because they undid one of your edits, which you made without any reason at all. What's going on? --[[User:Badger|Badger]] 21:05, 24 May 2011 (MDT)<br />
<br />
:This whole "other wiki" kerfuffle is getting out of hand. There's no reason this has to be a zero-sum game. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 21:30, 24 May 2011 (MDT)<br />
<br />
::The [[Warning Policy]] is only for when one does not edit with civility and etiquette. This is unrelated. Edit warring is a block reason on WIkipedia's policies and therefore effective on D&D Wiki. I don't mean it to be a zero-sum game, but when someone answers with (shortened) "this answer is irrelevant, look elsewhere" it's a obscuration of spamming to external sites. Another common block reason. --[[User:Green Dragon|Green Dragon]] 21:47, 24 May 2011 (MDT)<br />
<br />
:::The zero-sum part is black-holing any mention, however remote of another site*. It's either us or them. If they win, we lose (zero-sum). But there's no reason it has to be that way. Neither wiki is exactly crawling with people, and if we worked together instead of against each other (and looking rather silly while doing it, I might add), we would both be better off. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 22:12, 24 May 2011 (MDT) *Note, however, that it's only one site that gets people insta-blocked for a quarter. Other sites get mentioned without such severe penalties. In one case, I can think of a site that's mentioned multiple times that nobody seems to have any problem with...<br />
<br />
::::Interesting, but D&D Wiki is not going to have a committee of people who are a self-appointed oligarchy who serve the same function as the [[Meta Pages#Improving, Reviewing, and Removing Articles|improving, reviewing, and removing articles templates]] present. Additionally things on D&D Wiki cannot be stagnant, and things should improve when they can (e.g. user categories being replaced by [[Special:NewPages]], [[Template:Author]] being superseded by history, etc). For example. --[[User:Green Dragon|Green Dragon]] 22:26, 24 May 2011 (MDT)<br />
<br />
:::::GD, no one is telling you to change policy about reviewing content, or anything else of that ilk. Jazzman merely said, and I agree, that we should be allowed to say things exist. We have countless links to other forums and sites that host homebrew content, it seems foolish to block people for mentioning one in particular, no matter the history. We can all act like adults and just let it be. --[[User:Badger|Badger]] 22:40, 24 May 2011 (MDT)<br />
<br />
::::::Links are supposed to do though [[DnD Links]]. All other links are incorrect. However, as I see it, on userpages is okay as long as when one notices it they move it to DnD Links, because to me that seems more like the user is unaware or unknowing. However spamming of external links, yes, does get one banned. Does this kind of answer your question? --[[User:Green Dragon|Green Dragon]] 23:59, 24 May 2011 (MDT)<br />
<br />
:::::::So, by your own admission, Jota and everyone else can post links to their other wikis on their user page, but not in the main namespace? Seems fair to me. I'll go ahead and add links to [[DnD Links]]. I'll assume users can still write something like "If you have any other questions, leave a message on my talk page", where they can post links to other sites (as you said yourself, user pages are fine for external links). Alright, sounds good. I'm glad we've finally come to some sort of agreement on this. --[[User:Badger|Badger]] 01:05, 25 May 2011 (MDT)<br />
<br />
::::::::No, that's taking it out of context. "on userpages is okay as long as when one notices it they move it to DnD Links" should be read as a full statement. Otherwise it's still a violation of policy. --[[User:Green Dragon|Green Dragon]] 11:24, 25 May 2011 (MDT)<br />
<br />
:::::::::You're telling me that there shouldn't be any external links on User Pages then? I was under the impression that if they were also listed on DnD Links, that would be fine. Sometimes you'd want to give a more specific link, like say one to a particular article. The way you've phrased it, it seems like there should be no external links anywhere but on that DnD Links page. That doesn't make any sense at all. --[[User:Badger|Badger]] 13:50, 25 May 2011 (MDT)<br />
<br />
::::::::::Well, maybe something like the w: could be made (as a template) for each link. Really, however, one should just direct one to [[DnD Links]] (that's why they are <tt><nowiki>{{#anc:}}</nowiki></tt>'ed). --[[User:Green Dragon|Green Dragon]] 13:41, 25 May 2011 (MDT)<br />
<br />
:::::::::::I understand what you're saying. I'm saying why make someone go to DnD Links, and then search the other site, when you could just as easily link to the exact page in the first place? DnD Links is certainly a good page, and designed for ease of reference, but I think it works best as a general tool, and for specific purposes one might as well link directly from one page to another, without using DnD Links. --[[User:Badger|Badger]] 13:50, 25 May 2011 (MDT)<br />
<br />
<-- Again, why? Can someone give me a reason why we are never allowed to link to other sites? I'm just not seeing the reasoning here other than to annex The Site Which Shall Not Be Named, and even that I can't see any good reasoning for. [[User:Hooper|Hooper]] is allowed to link to [[O.G.R.E.]] (which has it's own wiki page, btw; we aren't even allowed to ''mention'' the Other Wiki) with no repercussions, but an anon who undid an outright deletion of a post that vaguely mentions That Other Wiki was banned, without warning, for 3 months. Did they murder your favorite pet or something? Will the site really blow up if I decide to link to some innocent site that doesn't happen to me mentioned on DnD Links (which, judging by the traffic on that page, nobody looks at anyway)?<br />
<br />
Sadly, I've seen this exact same scenario on wikis before: site 1 does something that subset of the site doesn't like. Said subset creates their own wiki. Wiki 1 bans mentions of Wiki 2. Wiki 2 uses this as reasoning to orchestrate more and bigger attacks against Wiki 1. As the bickering continues both sites end up looking silly and losing who would otherwise be valuable members. The more we block them the more they will do things like [[Special:Contributions/Bird|Bird]] did, which are ultimately more harmful to the site than anything the users would do if we just played nice with them. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 15:40, 25 May 2011 (MDT)<br />
<br />
:So, should we do something like w: then? Currently, [[User:Hooper|Hooper]] should not be linking to any site not by way of [[DnD Links]]. I'm just following policy, be it fledgling or not. --[[User:Green Dragon|Green Dragon]] 16:00, 25 May 2011 (MDT)<br />
<br />
::I don't know what w: means. What I want to do is allow people to link to other sites without having to go through DND links first. If that's what w: is then yes, we should do that.<br />
<br />
::If Hooper's not allowed to link to these sites, then do you want to clean out his userpage and delete [[O.G.R.E.]]? Because I can't see the reason for it. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 17:03, 25 May 2011 (MDT)<br />
<br />
:Ironically, the best description I know of for the events that transpired is on the other wiki. A bunch of people decided to make a "rating committee". GD didn't like it. There was a bunch of silly squabbling, and the other wiki left, taking a ton of content and users with them. GD and everyone else were upset about who took what content, and the legality of that. Honestly, in my mind, this is the sort of thing that, after a week, could have blown over. Clearly we just need to share a beer, play some D&D, and realize how silly this fight is. Also, start allowing each other to link to each other's wikis. I can't speak with any certainty, but I am pretty sure they allow links to this wiki. --[[User:Badger|Badger]] 15:58, 25 May 2011 (MDT)<br />
<br />
::Go for it. I don't really want to do any cleaning out of userpages right now&ndash; I'm working on [[4e Deities]] as it is. I agree this is silly, however if links really are needed then someone (again, I don't care to do this) should make something like how [[Template:Background Information (Halo Supplement)]] treats links for each link. --[[User:Green Dragon|Green Dragon]] 17:11, 25 May 2011 (MDT)<br />
<br />
:::I'm not going to delete [[O.G.R.E.]] because it doesn't bother me and I don't understand why it's not allowed. I don't want to go angering Hooper, who's contributions are numerous and high-quality, if I don't have to. If you have time to block people for mentioning one site, I'm not sure why you are too busy to block people for mentioning another site. So how about instead we just allow everyone to link to sites?<br />
<br />
:::And if all we have to do in order to link to D&D wiki (err, the *other* one, anyway) is to create a template, then that's a piece of cake. Heck, I can make one that works even ''better'' than the one you linked to. Now everyone's happy! [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 17:45, 25 May 2011 (MDT) (BTW Green Dragon, I think you are having problems with your browser. For some reason when you edit it deletes parts of the page on accident).<br />
<br />
::::I'm not entirely sure why we need a template, especially one that would go at the bottom of the page like you linked. Maybe one at the top of the talk page? But, what would the template say, "This page contains external links. DanDWiki does not have any affiliation with any externally linked sites. Links do no necessarily reflect the views of DanDWiki and its owners"? --[[User:Badger|Badger]] 20:06, 25 May 2011 (MDT)<br />
<br />
:::::That's a good idea. And it could incorporate the switch extension. I just meant "like how [[Template:Background Information (Halo Supplement)]] treats links". --[[User:Green Dragon|Green Dragon]] 20:29, 25 May 2011 (MDT)<br />
<br />
::::::How about this:<br />
<br />
{| align=center border=1 cellpadding=2 cellspacing=2 style="text-align: center; background:#F4F0EC; color:black"<br />
! style= "background:#71A6D2" | <big><big>Attention!</big></big><br />
|-<br />
| '''This page contains external links.'''<br/><small>D&D Wiki does not have any affiliation with any externally linked sites. <br> Links do no necessarily reflect the views of D&D Wiki</small><br />
|}<br />
<br />
::::::It makes no sense to have a template for individual sites, or even as a way to include the link in the template. If it pleases the wiki, we can just make a <nowiki>{{template:external_link}}</nowiki> and go from there. Throw this up on a page, and we can have external links anywhere we want. Problem solved. --[[User:Badger|Badger]] 20:56, 25 May 2011 (MDT)<br />
<br />
:::::::I don't like how obtrusive that is. I would prefer something much less obtrusive, comparable to an expansion of the MW external link symbol. For example: <nowiki>[www.address.{{{1}}}] ([[DnD Links#site|link information]]</nowiki> [[File:Externallink.png|12px]] this external link does not have any affiliation with D&D Wiki) And, I would prefer having a hard list of sites because as the internet is full of sites with varying degrees of quality it is good to have some quality control over how it effects D&D Wiki. --[[User:Green Dragon|Green Dragon]] 11:35, 26 May 2011 (MDT)<br />
<br />
::::::::Ok, well, considering that external links already have an associated image (or at least a symbol), why don't you just include a line of text below the edit window (by which I mean below the line "You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!") that says something to the effect of "Links to external sites must be deemed appropriate; inappropriate links subject to removal. See [[DnD Links]] for list of appropriate links." and we'll just say any page or subpage of a link on the DnD Links page can be freely linked to. I think the problem with including a template in this process is that we already have a ton of templates that we don't use because they are confusing or hard to find. Considering there is already a button for external links, we might as well use that. --[[User:Badger|Badger]] 12:18, 26 May 2011 (MDT)<br />
<br />
:::::::::What are your thoughts on just making a [[Meta Pages#Policies|policy]] which covers it and then adding text on [[DnD Links]] explaining it's function. --[[User:Green Dragon|Green Dragon]] 17:27, 26 May 2011 (MDT)<br />
<br />
::::::::::That sounds like the best possible plan. We allow external links, add a line in the policy about external links, and a brief summary about what should and should not be linked on the DnD links page. I'm glad we've finally come to some sort of agreement, and don't require the use of templates or other things that may be confusing to new users. --[[User:Badger|Badger]] 19:35, 26 May 2011 (MDT)<br />
<br />
:::::::::::I just wanted to comment on something said much earlier. It was ''"Note, however, that it's only one site that gets people insta-blocked for a quarter. Other sites get mentioned without such severe penalties. In one case, I can think of a site that's mentioned multiple times that nobody seems to have any problem with..."''. Not true. I literally was blocked on [http://dungeons.wikia.com/index.php?title=Special%3ALog&type=block&user=&page=&year=&month=-1 September 20th, 2009] after making four edits to that wiki - one redirecting a talk page to me, and three asking for a diff in a respectful manner. The block summary even stated some harsh thing. Don't pretend that one wiki is a white knight in this issue. I still don't understand why people won't just stay at their chosen wiki home, and ignore the other. ''(also, I only added the actual link because I'm understanding its now okay on talk pages? If thats not so delete it. I'm honestly having a hard time following.)''<br />
:::::::::::Now, as far as O.G.R.E.s is concerned. It is my understanding, and perhaps I am wrong in this understanding, that long ago it was decided not to link to "competing sites". OGREs may be another wiki ''(for now, but when our webmaster isn't paid, things take time)'' but it isn't a competing site. We're not looking for the same kind of content. Now maybe I'm wrong, and if so, delete it. But in my opinion, the D&D Other section is perfect for articles discussing the different gaming organizations and may be very pertinent to the common D&D Wiki browser's interest. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 21:35, 29 May 2011 (MDT)<br />
<br />
::::::::::::Even if they did block you, that's not really a good reason to insta-block ''them''. Simply linking to that site isn't, in and of itself, a legitimate reason in my mind to block someone for ''3 months'', especially considering the specific case we were talking about. (Let's face it, were it anyone but GD, we might have thought the original reversion was vandalism; it is only because we saw his name beside it that we know it wasn't).<br />
<br />
::::::::::::As for O.G.R.E, I don't actually think it should be deleted, just as I don't think links to the other wiki should be deleted. But as far as I can tell, there's no differentiation between what links we are allowed to link to. Under the current rules as written, if we insta-ban people for mentioning one, it's completely hypocritical to pretend links to the other don't even exist. I'm not actually arguing that we enforce the rules against all sites, I think we need to change the rule entirely. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 22:05, 29 May 2011 (MDT)<br />
<br />
:::::::::::::What's an instablock? The block was for edit warring, see also [http://www.dandwiki.com/w/index.php?title=Special:Log&type=block&page=User%3A63.23.72.173]. It's unrelated. I have no idea about O.G.R.E.. Is it on [[DnD Links]]? Has it been looked over? If it's anything like your video channel (which I have seen) then i'd be fine. Of course this discussion is for elsewhere. --[[User:Green Dragon|Green Dragon]] 22:11, 29 May 2011 (MDT)<br />
<br />
::::::::::::::[http://www.dandwiki.com/wiki/Special:Contributions/216.66.140.248 This] is an insta-block. A user's very first ever edit was a reversion of unexplained deletion of Jota's response. The guy can't be accused of edit warring when there were (liberally) only 2 reverts, only one of which was this guy a participant. If we go by [http://en.wikipedia.org/wiki/Wikipedia:3RR#The_three-revert_rule WP:3RR], it's not a revert war until one editor does ''three'' reverts in a 24-hour period. That editor hadn't even had three ''edits''. (The IP you linked to, by the way, only had 2 reverts, and was never even given a warning before he was blocked for 3 months.) Not only that, but had an IP or a new user deleted Jota's comment without explanation, the reversion of said deletion would probably be given exception from the 3RR, because to all appearances, deleting someone else's talk page comments is usually itself vandalism. Adding them back almost never is. At worst, the two IPs should have been given an explanation of how what they were doing was not allowed, a warning to discontinue their actions, and ''maybe'' blocked for a day to cool down. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 08:34, 30 May 2011 (MDT) [http://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=next&oldid=520281]<br />
<br />
== Hi ==<br />
I need help with footers and links.<br />
<br />
:Could you be a little more specific? I've been working on a new user guide for some time now. It's not nearly complete, but it may be able to help you with some of your questions. You can find that [[User:Badger/sandbox3|here]].If you show me what you are trying to do, I can probably help. Drop a message on [[User_talk:Badger|my talk page]], and I'll see if I can help you work through your problems. --[[User:Badger|Badger]] 14:54, 25 May 2011 (MDT)<br />
<br />
== hello ==<br />
<br />
I have almost finnished 3/8 planned racial caste races.<br />
Please have a look at the Human noble and human peasant <br />
and Ork noble races.<br />
Links are found at Teoryran info about Races.<br />
<br />
The race pages are to big, <br />
any suggestions of how to cut them up and<br />
sort them in different sections?<br />
<br />
== hi ==<br />
<br />
Mmm, well I needed the pages sorted after supplement.<br />
I needed to put lots of class and race descriptions of personality, the world<br />
and their lands somewhere else.<br />
<br />
== hi ==<br />
<br />
Mmm, well I needed the pages sorted after supplement.<br />
I needed to put lots of class and race descriptions of personality, the world<br />
and their lands somewhere else.<br />
<br />
:What do you mean? [[Races of Teoryran (Teoryran World Supplement)]] is understandable. It is missing its footer though. Is that what you mean? --[[User:Green Dragon|Green Dragon]] 19:52, 26 May 2011 (MDT)<br />
<br />
Yes; sorry for being unclear.<br />
I Lack footers and I am unsure where to put my classes<br />
if they are not exactly base classes either?<br />
Variant rules?<br />
Should I greate a new page for racial classes?<br />
Or are they paragon classes?<br />
I am worried that some of the pages about info for the setting<br />
lack addresses and take up extra memory.<br />
<br />
<br />
Hello.<br />
We need a racial class category like that from Savage Species.<br />
Savage Species offers levels all the way up<br />
and they don’t just raise abilities at level 3.<br />
Can I make a suppliment page<br />
where I have my own classess,<br />
I might do it, you can delete if its improper.<br />
I would like some criticism for my classes.<br />
<br />
:I imagine what you are talking about should work as a [[3.5e Racial Paragon Classes|racial paragon class]] with a specific [[3.5e Races|race]] made for it. Though you may want to mention that you are using the monster class rules from [[Savage Species]]. If they are not racial paragon classes then yes, you should make a [[3.5e Rules|rule]] about them and link them from there. Don't worry about taking up space. It's of no concern. Does this help? --[[User:Green Dragon|Green Dragon]] 12:29, 13 June 2011 (MDT)<br />
<br />
:It does help alot, I think I prefere the combo Savage Species+ Paragon. and have started to work on it.Now my problem lies with what features to distribute.But aren't there any category where you can submit Savage Species Monster classes? Paragon classes, mostly allows you to reduce the weaknesses of a race, as I see it anyway, while monster classes sort of build the race from zero and up.The attempt to create different "races" for aristocrats and commoners,end up making them very similar except that commoners gets penalties the nobles don't.I have a dozen ideas, and edit back and forth.Still, if you took a look at these I made,you can se specific balancing is a problem.<br />
--[[User:Klas]] 10:46,08 Juli 2011 (?)<br />
<br />
== Edit Revert? ==<br />
<br />
Why did you revert my edit on [[Talk:DnD Links]]? I didn't break any of your rules and, furthermore, I contributed to the discussion. You shouldn't just censor things because you don't agree with them... --[[User:Aarnott|Aarnott]] 13:44, 30 May 2011 (MDT)<br />
<br />
:Because it's not adding anything new to the discussion. It's not pertinent, see also the reason. --[[User:Green Dragon|Green Dragon]] 13:49, 30 May 2011 (MDT)<br />
<br />
::"Because it's not adding anything new to the discussion."<br />
::False. I gave an illustration of how GNU (and similarly GPL) actually works in practice and showed that the emphasis on the licenses was initially for code libraries/projects. That emphasis is a very important distinction because it provides more basis for the argument I'm making. This also provides some historical context for my argument.<br />
::I brought up how MySQL's licensing can be seen as a parallel example (actually I could have brought up Wikipedia too -- how do you think they transitioned from GPL 1.2 to GPL 1.3? Relicensing.).<br />
<br />
::"It's not pertinent, see also the reason."<br />
::Your reason is a complete strawman argument. ie. You are attacking an argument I didn't even make. Let's examine the exact "reason" you gave:<br />
::"wrong - there is no section 11 clause to the GNU FDL v1.2 (that's the whole -i think- MSQL legal dilema)"<br />
::Now go back to what I wrote. Did I write ''anything'' about section 11? No. In fact, earlier I already explained that section 11 does not apply in this case because this wiki is under GNU FDL 1.2 (the exact thing I said was "Anon, you are actually incorrect, unfortunately. This wiki uses GNU FDL 1.2 and no licenses can just suddenly retroactively patch a previous license.", see the context).<br />
::Also, you "think" that is the whole "MSQL legal dilema", but I never even said that this has anything to do at all with MySQL's legal dilemma. I was strictly comparing the fact that MySQL was able to transition to a dual license to authorship as a concept.<br />
::And, just to be a bit cheeky: you censored a well-written post meant to explain in detail my stance in a discussion. The whole point of that post was because you clearly were not responding intelligibly to what I had written earlier, so it seemed necessary to go into more detail. That's a pretty standard thing in a discussion. Elaborating on a point when the other party doesn't seem to understand.<br />
::What I'd like to hear is how you think authorship and licensing actually works. All you've done is say that others are wrong, but you have yet to provide any evidence to back up your claims. --[[User:Aarnott|Aarnott]] 14:10, 30 May 2011 (MDT)<br />
<br />
:::It may not even be MySQL I am referring to. There is a conglomerate of companies which has a problem with previous GNU FDL licensing and now it is uncertain who owns their things. Since they used section 11 and did some version changing and things, they now have this problem. Last I saw one had to give over some billion worth in rights to the other or something along those lines. <br />
:::It just doesn't matter how people use the GNU FDL v1.2. Who cares? We go by the license and law, and that is the discussion (mostly). What the GNU FDL has been used for is not.<br />
:::I have said repeatedly that like Wikipedia's terms of use, law is. Of course things like licenses are interchangeable. What's not to read? --[[User:Green Dragon|Green Dragon]] 14:28, 30 May 2011 (MDT)<br />
<br />
::::"There is a conglomerate of companies..."<br />
::::How does this point have anything to do with your website? Your website is not a company and you and it have no ownership over the material others put on it. You have ownership of the database and the webserver (or at least the rental agreement if you rent).<br />
::::"We go by the license and law, and that is the discussion (mostly)"<br />
::::What law? The one I showed was clearly false? Again, I ask very simply: explain how you actually think authorship and licensing works (with regard to this wiki). It seems you are either unwilling or unable to back up your claims, which isn't surprising considering that they hold no weight whatsoever.<br />
::::"I have said repeatedly that like Wikipedia's terms of use, law is."<br />
::::Since the following sentences probably hinge on that one, I'm just going to have to ask you to rephrase it. From the way I read it: "I have said repeatedly that, similar to Wikipedia's terms of use, law is an entity that exists". Which is true... But it doesn't really say anything worthwhile. I could say something similar and it would have just as much meaning to me: I have said repeatedly that like Wikipedia's terms of use, bacon is. --[[User:Aarnott|Aarnott]] 14:57, 30 May 2011 (MDT)<br />
::::PS. If you really do follow wikipedia's rules, then you broke them by reverting my edit. See [[w:Wikipedia:TPO]].<br />
<br />
:::::I know. It's just an interesting story. That, though, is the only way whatever you are talking about is possible. D&D Wiki licenses content, like Wikipedia (see their Terms of Use). What's not to understand? --[[User:Green Dragon|Green Dragon]] 15:04, 30 May 2011 (MDT)<br />
<br />
::::::"D&D Wiki licenses content"<br />
::::::From whom? Licenses need to be granted by some entity by definition... Yes. You just argued my point for me. You still haven't explained how you think it actually works though (yes, this is my third time asking on this page alone). --[[User:Aarnott|Aarnott]] 15:12, 30 May 2011 (MDT)<br />
<br />
:::::::No, your not thinking about this. How does Wikipedia do it? They are only reserved. --[[User:Green Dragon|Green Dragon]] 15:14, 30 May 2011 (MDT)<br />
<br />
::::::::I will entertain your questions even though you won't answer mine. I'm not sure which terms of use you want to to explain (the old one that uses GNU FDL 1.2 or the new one that uses GNU FDL 1.3. I'll explain the one that matters<br />
<br />
::::::::'''GNU FDL 1.2 (last revision found at [[w:Wikipedia:Terms_of_use&oldid=30325726]]):'''<br />
::::::::After all the boring text telling us that every page is protected under US copyright laws, you are bound to the terms even if you don't read them, that pages are licensed under GNU FDL 1.2, and that page histories meet the terms of the GNU FDL, there is a wonderful gem of bolded text (which I'm going to bold the important part in my quote below).<br />
::::::::"you are hereby being given notice under Title 17 USC that it is your responsibility to comply with the copyright laws in regards to this archival material and your copying it may be considered infringement ('''specifically if any of the materials being stored in those prior versions are copyrighted materials that were submitted to Wikipedia without the author/authors or copyright holder's/holders' permission(s)''')."<br />
::::::::Huh? The author has to give permission to have it put on Wikipedia? It's almost as if the author has rights to their own work! You know, like the right to license their work as they see fit. Note also that the terms of use do not have any such mention of forgoing the author's right to relicense their own work. It just talks about the fact that you can't take materials that have a copyright and add the GNU FDL license without having the author's consent.<br />
<br />
::::::::Now for the GNU FDL 1.3, there is little point in explaining because we have already determined that this wiki does not use that license anyways, but if it did, a CC-by-SA license can be added to ''other author's'' work. Yeah, if this site was GNU FDL 1.3 that would just mean that moving content and relicensing would not require the author's consent.<br />
<br />
::::::::Attempt #4: Care to explain how you think it works (and maybe throw in some specific quotes to support your argument this time)? --[[User:Aarnott|Aarnott]] 15:37, 30 May 2011 (MDT)<br />
<br />
:::::::::'''Do not submit copyrighted work without permission!''' &mdash; what's not to understand? The adherence to the license? "you are bound to the terms even if you don't read them, that pages are licensed under GNU FDL 1.2" --[[User:Green Dragon|Green Dragon]] 15:41, 30 May 2011 (MDT)<br />
<br />
::::::::::You aren't getting it. Whose permission is required for copyrighted work? All you are pointing out is exactly what I just said: you can't submit the copyrighted work of others'. You can totally submit your own copyrighted work because you obviously have your own permission. --[[User:Aarnott|Aarnott]] 15:47, 30 May 2011 (MDT)<br />
<br />
:::::::::::Your not getting it. "you are bound to the terms even if you don't read them", meaning that you are bound to the terms. With regard to copyrighting through the USA Copyright Office, a different scenario, was it done? And I think Wikipedia's Terms of Use cover that to some extend now. --[[User:Green Dragon|Green Dragon]] 16:19, 30 May 2011 (MDT)<br />
<br />
::::::::::::Can I link to an external site (the US Copyright Office site)? On their FAQ, you will clearly see the following text:<br />
::::::::::::"Do I have to register with your office to be protected? No. In general, registration is voluntary. Copyright exists from the moment the work is created. You will have to register, however, if you wish to bring a lawsuit for infringement of a U.S. work."<br />
::::::::::::So, I don't see what the copyright office has to do with anything.<br />
::::::::::::I totally agree that Terms of Use function in a way that makes them binding even if they are not read. But the fact of the matter is, anything I write is copyrighted (by me), and I can license that work as I see fit. You agree that the GNU FDL is a license, not a contract, right (this is a VERY important distinction)? --[[User:Aarnott|Aarnott]] 16:46, 30 May 2011 (MDT)<br />
<br />
:::::::::::::I mean previously copyrighted work. And, no, submitting it here licenses it. For example: "Therefore, for any text you hold the copyright to, by submitting it, you agree to license it under the". --[[User:Green Dragon|Green Dragon]] 16:50, 30 May 2011 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:Previously copyrighted work is not a big deal either because none of the content that was moved was copyrighted by someone who didn't hold the copyright.<br />
:Just to be perfectly clear: you agree the GNU FDL is a license, not a contract, yes or no? --[[User:Aarnott|Aarnott]] 17:02, 30 May 2011 (MDT)<br />
<br />
::I think the problem is GD thinks licensing content here grants DandWiki ''exclusive'' license to the content. It doesn't. --[[User:Badger|Badger]] 17:06, 30 May 2011 (MDT)<br />
<br />
:::Indeed. Exclusive licenses require a contract, which this website does not have. That's what I was getting to ''';)'''. --[[User:Aarnott|Aarnott]] 17:12, 30 May 2011 (MDT)<br />
<br />
::::It doesn't. See also the [[Coin Golem (3.5e Creature)]]. All I am saying is there is a licensing problem (as it ''is'' the GNU FDL v1.2) which undermines D&D Wiki in various ways if it is not that license. --[[User:Green Dragon|Green Dragon]] 17:45, 30 May 2011 (MDT)<br />
<br />
:::::Right. But the point of the GNU FDL is not for authors, it is for collaborators. The author is licensing a ''copy'' of their work (whatever it may be) under the GNU FDL. It is not an exclusive license. That ''copy'' must follow all the rules and regulations of the GNU FDL. If the same user decides they want to license their work under a different license, they don't have to pay any attention to the GNU FDL because they are licensing a completely separate ''copy'' -- even if the content is exactly the same. --[[User:Aarnott|Aarnott]] 17:56, 30 May 2011 (MDT)<br />
<br />
::::::No. For example "Therefore, for any text you hold the copyright to, by submitting it, you agree to license it under the" --[[User:Green Dragon|Green Dragon]] 19:42, 30 May 2011 (MDT)<br />
<br />
:::::::You are correct. When you submit content you are agreeing to license it under the GNU FDL v1.2. However, you are ''not'' agreeing to ''exclusively'' license it under the GNU FDL v1.2, ''nor are you giving up your copyright''. You are free to release it under other licenses (which may have other conditions), to other people, whenever you want. --[[User:Badger|Badger]] 12:56, 31 May 2011 (MDT)<br />
<br />
::::::::Not if what it is licensed under forbids it. For example "no other conditions whatsoever" means just that. --[[User:Green Dragon|Green Dragon]] 12:54, 1 June 2011 (MDT)<br />
<br />
== Campaign Setting ==<br />
<br />
My campaign setting is no longer showing up on the 3.5e Homebrew for campaign settings. I don't really know much about moving pages and such so I actually need help with this. --[[User:Grim914|Grim914]] 00:02, 31 May 2011 (MDT)<br />
<br />
I fixed it.--[[User:Milo v3|Milo High-Hill]] 01:30, 31 May 2011 (MDT)<br />
<br />
I need help with balancing my classes.<br />
<br />
I also have a question.<br />
<br />
Can I write off, feats from books and put under the class?<br />
I found some cannon feats I wanted to use?<br />
<br />
-------<br />
<br />
Thanks, I don't know who that is. --[[User:Grim914|Grim914]] 22:39, 31 May 2011 (MDT)<br />
<br />
:If you supply me with a link I can help you balance the classes. Yes, you can use feats. Reference books with <tt><nowiki><sup>'s</nowiki></tt>. --[[User:Green Dragon|Green Dragon]] 12:19, 13 June 2011 (MDT)<br />
<br />
== Race Posts ==<br />
<br />
I recently posted a race, but cannot find it when I go through the Homebrew races for 3.5e. Did I not post it correctly? The name of the race is Kyree (plural).<br />
<br />
== Race Posts ==<br />
<br />
I recently posted a race, but cannot find it when I go through the Homebrew races for 3.5e. Did I not post it correctly? The name of the race is Kyree (plural).<br />
[[User:Grimli93|Grimli93]] 10:31, 1 June 2011 (MDT)<br />
<br />
:I'm pretty sure I fixed it. You left the <!- and -!> on in the category sections. I also fixed a few other problems on the page without changing any of your work.--[[User:Milo v3|Milo High-Hill]] 02:21, 2 June 2011 (MDT)<br />
<br />
== Keran (3.5e Races) ==<br />
<br />
Why have you recently edited the names of many of my races from "Race Name (Keran Race)" to "Race Name, Keran (3.5e Race)"? In my opinion it was unnecessary and I am confused to why you did it?--[[User:Milo v3|Milo High-Hill]] 01:06, 4 June 2011 (MDT)<br />
<br />
:Races should be labeled as "Race". I added "Keran" to some to distinguish them as part of [[Blades Of Keran (3.5e Campaign Setting)|Blades Of Keran]] where their was already something of the same name. How they used to be named made a problem on the dynamic race pages. --[[User:Green Dragon|Green Dragon]] 01:09, 4 June 2011 (MDT)<br />
<br />
::Didn't notice the problems. And if thats so then why not rename all of them? Also some of what you renamed doesn't have Keran in the title. --[[User:Milo v3|Milo High-Hill]] 01:18, 4 June 2011 (MDT)<br />
<br />
:::I guess I can. Some don't have "Keran" because I was not certain if you want it there or not. It doesn't need to be (the reason for the some was that it makes sense to not have variant attached to the page), but they all can have "Keran" present. I am uncertain. I'm actually working on the disambiguation page [[Elf]] and didn't do the others as such. --[[User:Green Dragon|Green Dragon]] 01:21, 4 June 2011 (MDT)<br />
<br />
::::So why did they need to say 3.5e? I didn't think they required it to be 3.5e.--[[User:Milo v3|Milo High-Hill]] 01:36, 4 June 2011 (MDT)<br />
<br />
:::::I put that there because they use 3.5e rules. I think I am confused. --[[User:Green Dragon|Green Dragon]] 01:39, 4 June 2011 (MDT)<br />
<br />
::::::You didn't do that for other Disambiguations. For example [[Fighter|Fighter]].--[[User:Milo v3|Milo High-Hill]] 01:43, 4 June 2011 (MDT)<br />
<br />
:::::::I'm not understanding what your saying. I have not yet saved [[Elf]], if that helps at all. I was actually talking about the Keran races I moved above. --[[User:Green Dragon|Green Dragon]] 01:45, 4 June 2011 (MDT)<br />
<br />
::::::::I was more asking why do they need to be (3.5e Race) for disambiguation. Also if it is just because of it is 3.5 material then shouldn't Cora races also be changed?.--[[User:Milo v3|Milo High-Hill]] 01:55, 4 June 2011 (MDT)<br />
<br />
:::::::::Yes, it is because it is 3.5e material. I am doing it because disambiguation pages require alphabetization and moving them now makes it much smoother. --[[User:Green Dragon|Green Dragon]] 01:57, 4 June 2011 (MDT)<br />
<br />
::::::::::Okay. But how come the elves now don't have Keran as part of the page title? Not that thats a problem just wondering. Because you changed the name for the Lizardfolk as well (I'm guessing for the same reasons as the Elves) but they still have the Keran as part of there title.--[[User:Milo v3|Milo High-Hill]] 02:13, 4 June 2011 (MDT)<br />
<br />
:::::::::::I did that because the lizardfolk had other lizardfolk races with the same name present. I can do that for the elves, which were the only elves with that name, if you want. It's your call. --[[User:Green Dragon|Green Dragon]] 18:36, 4 June 2011 (MDT)<br />
<br />
:::::::::::It's fine now I was just confused before.--[[User:Milo v3|Milo High-Hill]] 22:23, 4 June 2011 (MDT)<br />
<br />
== Prestige Base Classes ==<br />
<br />
In Blades Of Keran I was going to create new prestige classes. The only problem is that I want my prestige classes to like a Base Class with slight requirements. And as I wanted to make them full base classes, I was hoping to give them a full 1-20 level progression without having to use Epic Level Rules. So would they be still classed as Prestige Classes?--[[User:Milo v3|Milo High-Hill]] 23:10, 24 June 2011 (MDT)<br />
<br />
:No. They would not work with [[SRD:Multiclass Characters]]. Making a [[3.5e Rules|rule]] about them and linking them from that page would be appropriate. --[[User:Green Dragon|Green Dragon]] 17:19, 25 June 2011 (MDT)<br />
<br />
== Creating an Infrastructure Category for SRD Pages ==<br />
<br />
I was working on a sortable DPL for 3.5e SRD Creatures (as an example for what we could do for 3e Monsters), and I came across a problem. It seems that we have pages like "Evil Creatures" marked as "Creatures", which naturally creates a problem when making a DPL of all creatures. My solution to this would be one of two options: Remove "Creatures" category from pages like "Evil Creatures", or create a new category like "SRD Infrastructure", which we could add to all pages like "Evil Creatures" that are labeled "Creature" but aren't actually creatures. We already have a category by that name, so we'd need to name it something else, but the idea stands. What are your thoughts? --[[User:Badger|Badger]] 22:51, 26 June 2011 (MDT)<br />
<br />
:Or just remove [[:Category:Creature]] from that page and replace it with [[:Category:Creature List]]? If it's a widespread problem an infrastructure category may make more sense though. --[[User:Green Dragon|Green Dragon]] 23:04, 26 June 2011 (MDT)<br />
<br />
::Ehh, I've just figured out a way to do what I wanted to do without having to change anything. I'm not sure if it is a better solution (efficiency-wise), but it's less work in the present, so I like it well enough. Do you know much about DPL tables? I'm trying to figure out how to insert text into a cell that with an empty parameter (similar to how we have NFR or NR for classes that aren't fully rated on the 3.5e Class Homebrew table). Do you know how to do that, or better yet, do you know of a website that would be able to teach me how? --[[User:Badger|Badger]] 23:39, 26 June 2011 (MDT)<br />
<br />
:::I know some about dpl's. An empty parameter? You could just do something like <tt><code><nowiki>|include={<!-template->}:noneparam:<!-include1->, etc</nowiki></code></tt>. --[[User:Green Dragon|Green Dragon]] 23:53, 26 June 2011 (MDT)<br />
<br />
::::I don't think that's quite what I'm trying to do. If you check out [[User:Badger/sandbox12|my attempt]], you'll notice that entries like "Air Elemental" have blank spaces in the table. That is because they have multiple copies of the template I am querying on the page, so it won't return anything. My plan was to make it so if the box for "CR" was empty, the table would put in some line of text like "Varies". That way there would be no empty cells in the table. I'm still trying to get the hang of DPLs, so I'm not sure what code does what. --[[User:Badger|Badger]] 00:03, 27 June 2011 (MDT)<br />
<br />
:::::Nevermind, I don't need to do that for this list anymore, but if you know of a useful resource I'd love to get it. My google searches aren't as helpful as I'd like them to be. --[[User:Badger|Badger]] 00:20, 27 June 2011 (MDT)<br />
<br />
::::::[http://www.mediawiki.org/wiki/MediaWiki Mediawiki.org] has things about extensions. Sorry, I do not know how to default dpl results. --[[User:Green Dragon|Green Dragon]] 01:11, 27 June 2011 (MDT)<br />
<br />
== Vacation ==<br />
<br />
I will be going away for the next few weeks. If everyone could keep up on vandalism and spam that would be very appreciated. --[[User:Green Dragon|Green Dragon]] 21:07, 27 June 2011 (MDT)<br />
<br />
== goofed on a new class ==<br />
<br />
I created a new class, Cantrip Master, but my logon expired so it went online but did not show as I started it. Is there some way to rectify that?<br />
<br />
Thank you for your help<br />
<br />
Dan {{unsigned|Ubergeek63}}<br />
<br />
:Hey [[User:Ubergeek63|Dan]], GD is on vacation. I can try to help, but I don't think I truly understand what you're trying to say above. Can you give a link to the [http://www.dandwiki.com/wiki/Special:Contributions/Ubergeek63 diff] or [http://www.dandwiki.com/wiki/Special:Contributions/Ubergeek63 diffs] in question to help us see what problem you're having? Or explain in a little more detail? Also, remember to sign your posts by the use of four tildes (i.e. <nowiki>~~~~</nowiki>). {{User:Hooper/autosig2}} 17:16, 29 June 2011 (MDT)<br />
<br />
== Any Suggestions for a Discussion? ==<br />
<br />
Mm any suggestions for what to put at my talk page?<br />
Is it possible to allow for others to expand or edit my setting?<br />
I would like to try to engage others to contribute.<br />
<br />
:That would more be something for the campaign settings discussion page. Your talk is where other users will talk to you. If you mean your userpage, you may want to look at other user's userpages to get some ideas. --[[User:Green Dragon|Green Dragon]] 12:25, 29 July 2011 (MDT)<br />
<br />
== Just curious. ==<br />
<br />
Why is there no Ambidexterity in the 3.0 edition feat list? {{unsigned|Dorkmuncher}}<br />
<br />
:The feats in that list are SRD only - meaning they are the officially released feats that we are legally allowed to have. If something is not listed there, and it was an official feat, then it was not released in such a way to allow us to host it. {{User:Hooper/autosig2}} 06:03, 9 July 2011 (MDT)<br />
<br />
== Marroar and his torrent of unbalancing ==<br />
<br />
You'll probably have already noticed and what not, but it's beginning to bug me. I noticed a guy named [[User:Marroar|Marroar]] with edits all over the place, mostly tiny ones, but hundreds of them. It seems like everything he touches becomes unbalanced as anything, particularly with some changes he tried to make to a race of my original creation, and even seen more so at [[Dragon Rider (3.5e Class)|Dragon Rider]], in which the nearly the entire history is tiny, horrible alterations to an already sketchy class, including some that go completely against the fundamental functions of the class page, like giving out ability adjustments just for taking the class. You'll see what I mean, if you look at it. Not sure if he's just a spammer or just really bad at this stuff, or just trying to con his DM or something. It's just bothersome to have some guy scurrying about waving broken-ness all over the place. [[User:Jwguy|Jwguy]] 05:07, 10 July 2011 (MDT)<br />
<br />
:When you see this happening the correct procedure is to undo the edit and explain why it was a non-constructive edit. I did this where it was appropriate. --[[User:Green Dragon|Green Dragon]] 12:23, 29 July 2011 (MDT)<br />
<br />
::Noted. I'm going to continue disliking him, though, and this other IP who keeps breaking loadouts. [[User:Jwguy|Jwguy]] 19:43, 30 July 2011 (MDT)<br />
<br />
:::If he's doing it to a number of articles, I recommend you give a more detailed explanation on his/her talk page. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:17, 30 July 2011 (MDT)<br />
<br />
::::Well, it was about 20 days ago that I posted this, initially, and I've not seen him around. He seemed to target any page with the word "Dragon" in it, though, as he kept doing it to Dragon Rider, Dragonkin, and so on. That said, I'll get back to him if he shows up, again. The IP, however, does not have a talk page, I don't think, and has not registered, that I've seen. [[User:Jwguy|Jwguy]] 06:39, 31 July 2011 (MDT)<br />
<br />
:::::IP's do have talk pages, they just aren't all that useful unless the person has the same IP the next time they log in. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 15:01, 1 August 2011 (MDT)<br />
<br />
== Pathfinder Spells ==<br />
<br />
Would I be allowed to add spells from PathFinders SRD to this site and put it in the Homebrew section. I will make sure each page says that is from the Pathfinder SRD so that the creator's get there credit. --[[User:Milo v3|Milo High-Hill]] 06:24, 19 July 2011 (MDT)<br />
<br />
:Which license are they released under? If it is OGC then by all means, yes. You would want to do it with the same format as something like [[Crime and Punishment - The Players Sourcebook of the Law]]. --[[User:Green Dragon|Green Dragon]] 11:35, 29 July 2011 (MDT)<br />
<br />
::Its OGL. But that means its should be fine then doesn't it. --[[User:Milo v3|Milo High-Hill]] 17:39, 29 July 2011 (MDT)<br />
<br />
:::Yup. If you need any help let me know. --[[User:Green Dragon|Green Dragon]] 17:42, 29 July 2011 (MDT)<br />
<br />
== How else can I help? ==<br />
<br />
I have been making a few pages and have a lot of free time on my hands so I was wonder how else I could be of service. I know wiki formatting enough to piece things together and I can end up doing a pretty good job. [[User:Dsnake1|Dsnake1]] 21:44, 24 July 2011 (MDT)<br />
<br />
:There are many places where you could be of service. For example all [[:Category:Base Class|base classes]] need to be gone through with the [[Meta Pages#Improving, Reviewing, and Removing Articles|Improving, Reviewing, and Removing Articles]] templates. Is this something you may be interested in doing? --[[User:Green Dragon|Green Dragon]] 11:33, 29 July 2011 (MDT)<br />
<br />
== Nomination ==<br />
<br />
Hey Green Dragon,<br />
:Is this a good place to announce a nomination? --[[User:Axl|Axl]] 13:50, 26 July 2011 (MDT)<br />
<br />
::For an article to become a featured article? Just follow the [[Featured Articles#Featured Article Nominees|Featured Article Nominee]] method. An RfA? You should mention it on their talk (if it is you then just make it and it will be posted). --[[User:Green Dragon|Green Dragon]] 11:30, 29 July 2011 (MDT)<br />
<br />
== Geostase ==<br />
<br />
It appears that you are using the name "geostase" as the name of one of your game creatures. Please be advised that geostase is a registered trademark (United States Patent and Trademark Office Registration No. 4,000,187) for our slope stability analysis engineering software. Thank you for your cooperation in not using this name. Best Regards, Dr. Garry H. Gregory, Ph.D., P.E., D.GE Principal Consultant GREGORY GEOTECHNICAL 2001 West 44th Avenue Stillwater, Oklahoma ggregory@gregeo.com {{Unsigned|173.245.50.176|22:10, 30 July 2011 (UTC)}}<br />
<br />
:It can be changed, yes. And feel free to change it. I don't think it applies to us since "A legal presumption of your ownership of the mark and your exclusive right to use the mark nationwide on or in connection with the goods/services listed in the registration; " ([http://www.uspto.gov/faq/trademarks.jsp#_Toc275426681 source]) and it is registered for "Computer programs for stability analysis of soil slopes in the field of engineering." Please correct me if I am wrong. --[[User:Green Dragon|Green Dragon]] 16:31, 30 July 2011 (MDT)<br />
<br />
::Sounds fine, to me. I highly doubt that a small, homebrew'd creature with the same name will interfere with their company operations or deployment, nor does it really fit either of those two items, especially since the first states the trademark only extends as far as connection to those goods and services are concerned, and a D&D creature is certainly not connected to it. [[User:Jwguy|Jwguy]] 19:39, 30 July 2011 (MDT)<br />
<br />
<br />
== Question ==<br />
<br />
Greetings, is there a place I can ask questions on here for specific things? As in help on characer creation or ideas for part of a campaign world I am creating? The only place I can think of for stuff like this is the sandbox but.. I highly doubt anyone will actually comment on anything I say or ask. That aside, do you know of any place I can chat with people about these things in real time? I am joining a gestalt campaign here in a few days and have questions regarding item creation, but due to the time between now and actual play, I would like to get feedback instantly versus a few hours to days. Otherwise this wouldnt bother me. Thanks for your time in reading this and even more so if you reply. [[User:Lyrad8791|Lyrad8791]] 23:11, 3 August 2011 (MDT)<br />
<br />
== Greetings. ==<br />
<br />
Greetings, Green Dragon. I really enjoy your site. You have the most fantastic pages. I just wish to Ask how you are holding up? Are the working Spirit Strong? Becourse i hope it is :) It would be sad to see this wonder go inactive. So, i have never tried to Edit anything, but i wish to add a class. Archpriest of Wee Jas. So i hope to contribute. Even if just a little. My most heartfelt thanks for all the great work on this site.<br />
<br />
-Narf- [From twcenter.net]<br />
<br />
== Site nominated for an Award ==<br />
*See: [[Talk:Main_Page#Site_nominated_for_an_Award]] {{User:Hooper/autosig2}} 18:54, 14 August 2011 (MDT)<br />
<br />
== New User Accounts and Spam ==<br />
<br />
As I know you have noticed, we've gotten a recent wave of spammers making accounts, and then posting trash on their user pages that oughtn't be there. Is there a captcha involved with creating a new user account? If not, can there be? If there is, can we check to make sure it's working? Thanks. --[[User:Badger|Badger]] 21:33, 17 August 2011 (MDT)<br />
<br />
:According to [http://www.mediawiki.org/wiki/ConfirmEdit_Test_Plan ConfirmEdit's Test Plan] number 4 both number one and two work for me. The ReCaptcha is there and a "Login error Incorrect or missing confirmation code." message shows up with an incorrect confirmation. Maybe automated networks are better then ReCaptcha's is or they are done by humans. --[[User:Green Dragon|Green Dragon]] 22:52, 17 August 2011 (MDT)<br />
<br />
<br />
== Foreclosing a Class ==<br />
<br />
This spring I created the [[Enlightened Soul]] prestige class for 3.5. I've been meant to finish it up over the summer, but life, and my limited knowledge of wiki magic, continually got in the way, and I'm sad to say I don't see that changing. I do however still like the idea of the class, and would love to see it finished. My request then, is that you, or someone more interested in it, simply apply the finishing touches. I am absolutely available for any questions you may have. Thanks for your time. --[[User:Lefthandroger|Lefthandroger]] 20:38, 21 August 2011 (MDT)<br />
:Ignore the above. Until my books get in, I have a lot of free time, and have actually more or less finished the Enlightened Soul. Check it out if you'd like.--[[User:Lefthandroger|Lefthandroger]] 07:08, 4 September 2011 (MDT)<br />
<br />
== Requests 5/5 points ==<br />
<br />
I ask to get 5/5.<br />
<br />
I have profoundly coverer,geography,monsters, races, societies, gods<br />
and background stories.<br />
I don't have any adventures thought.<br />
<br />
== A question about deletion ==<br />
<br />
So, I was just wondering, what are our policies on deleting "completed" material? Is there a minimum rating a "finished" class must have, or face deletion? If the general consensus on the discussion page is "make it go away", and it's been at least two weeks, can I delete it without hesitation? --[[User:Badger|Badger]] 15:50, 23 August 2011 (MDT)<br />
<br />
:Not if there is enough content to be playable. Can one play with a few class features for the starting levels? Probably (and then they could improve the class from that stage).<br />
:Anyone can add {{tl|delete}} so criteria is present for the deletion of that content. If you did delete content which was playable you should go back and restore it. --[[User:Green Dragon|Green Dragon]] 19:03, 30 August 2011 (MDT)<br />
<br />
::I'm just looking at classes, like [[Anti-Christ_(3.5e_Class)|this one]], that have been marked for deletion for months. It is marked as a base class, but should be moved to prestige class if we intend to keep it. Anyway, it has class features all spelled out, but it's a mess of formatting, there is virtually no fluff, and the vast majority of the ratings (at least, the ones I trust) have said horrible things about the class. I see no reason why we should bother to keep this class, especially since it has had no productive edits since 2009. However, if you feel this is the type of content you want to keep around, I can just move it to prestige class and swap out <nowiki> {{delete}} for {{wikify}}</nowiki>. In my opinion we should have some sort of "this isn't going to get better and it is terrible now, we might as well trash it" policy. --[[User:Badger|Badger]] 19:41, 30 August 2011 (MDT)<br />
<br />
:::Yes, there is enough content there to keep it. Is it correct? No, it needs work. Things should (if you have enough time please help) work more correctly with the [[Meta Pages#Improving, Reviewing, and Removing Articles|improving, reviewing, and removing articles]] templates. This means that those which do not work should be moved to a separate section (like [[DnD Base Classes]]) and those that do are to be more easily accessible. This removes problems such as [[Anti-Christ_(3.5e_Class)|Anti-Christ]] however leaves it enough room for it to be improved upon. If you have deleted others which are playable (I have found a few, however I have not looked well) please restore those pages. --[[User:Green Dragon|Green Dragon]] 20:00, 30 August 2011 (MDT)<br />
<br />
::::I think I've been pretty careful about deleting content that wasn't up to snuff. I know we disagree on that Taco article, but that may be because it was an April fool's class, and I figured that no one but the original creator would bother to write more fluff for it (it is my opinion that one joke doesn't make a joke page, and that page had very few). I can't think of any pages that I've deleted that were questionable. --[[User:Badger|Badger]] 20:09, 30 August 2011 (MDT)<br />
<br />
:::::I may look more, however you could be rather correct. That was one I found, as well as one with a history earlier then the deletion template was added then was removed to make for the delete template. That was probably just a oversight problem on your part though. --[[User:Green Dragon|Green Dragon]] 21:34, 30 August 2011 (MDT)<br />
<br />
==Jedi base class, prestige class, d20, consolidation==<br />
I stumbled upon the Jedi class here, and although certain aspects of Star Wars should remain out of D&D, I still think the philosophy and characterization is a good thing for roleplaying in the D&D universe, even if the flashy too powerful lightsaber doesn't belong in the hands of a starting character. <br/>I see this class as a fusion of a Paladin and a Monk and a Psion. I don't normally edit here, but I wanted to get started something that cleared up the problem of a start class Jedi. I think that is very wrong, it should take a longer time than than to get there, but I don't think a Padawan class makes sense either as it requires a Master Jedi. Then again, training characters is common, from level to level and for skills and skill improvement, so a Padawan Class might also work. <br/>I started this and hopefully you know of people who are interested in developing it: '''[[Jedi (3.5e Prestige Class)]]'''<br/><br />
I would like to eventually see these base class Jedi removed in favor of Prestige classes.<br />
<br />
[[Jedi Knight (3.5e Class)]]<br/><br />
[[Jedi Sentinel (3.5e Class)]]<br/><br />
[[Jedi Knight (DnD Class)]]<br/><br />
[[Jedi, Alternitive (3.5e Class)]]<br/><br />
[[Jedi Alternatives (3.5e Class)]]<br />
<br />
From the following website:<br />
http://starwars.wikia.com/wiki/Jedi#Specialization<br />
<br />
'''''JEDI RANKS'''''<br/><br />
# Jedi Initiate <br/><br />
# Jedi Padawan <br/><br />
# Jedi Knight <br/><br />
# Jedi Master <br/><br />
# Jedi Councilor<br/><br />
# Master of the Order <br/><br />
# Grand Master <br/><br/><br />
'''''SPECIALIZATION'''''<br/><br />
Jedi Guardian<br/><br />
# Jedi Ace <br/><br />
# Lightsaber Instructor<br/><br />
# Jedi Peacekeeper <br/><br />
# Jedi Weapon Master <br/><br />
Jedi Consular<br/><br />
# Jedi Ambassador <br/><br />
# Jedi Diplomat <br/><br />
# Jedi Healer <br/><br />
# Jedi Lore Keeper <br/> <br />
# Jedi Researcher <br/><br />
# Jedi Seer <br/><br />
Jedi Sentinel <br/><br />
# Jedi investigator <br/><br />
# Jedi Shadow <br/><br />
# Jedi Watchman <br/><br />
Army of Light ranks<br />
# Jedi Commander <br/><br />
# Jedi General <br/><br />
# Jedi Lord<br/><br />
<br />
None of this necessarily has to do with anything Sci-fi related, I remember reading a copy of the Priest's Handbook and it had a system for creating Religions that included Philosophies instead of Deities. I'll see if I can find another copy and maybe download it. [[Special:Contributions/173.245.55.62|173.245.55.62]] 10:01, 30 August 2011 (MDT)<br />
<br />
== Omissions ==<br />
<br />
The NoBF is missing the Practiced Spellcaster feat.<br />
This feat (and Practiced Turning, probably others) could benefit from a better description of the limitation (such as saying it is mostly to benefit multiclassed characters).<br />
<br />
Searching for edits to the NoBF was totally screwed. I'm not sure about other things listed here, nothing else showed an option to search for edits (I'm busy with other stuff too, so I gave up quick though).<br />
<br />
Show new changes starting from [Todays's Date]<br />
There was no way to change the start date. I don't know if changing the range to 30 days mattered or not, since it still started with "Today".<br />
I think I can safely assume that no changes have been made in the last 16 hours, so the fact that it didn't list any changes means nothing.<br />
<br />
Keep up the good work. :)<br />
<br />
P.S. Don't be seduced by the Dark Side. Stay with D&D and avoid v4.<br />
<br />
EricFranklin@Mail.com<br />
<br />
== Warning policy rework ==<br />
<br />
I'm working on an official warning policy that should more clearly illustrate the purposes of the system. The new policy can be found [[User:Badger/sandbox13|here]]. If you would contribute thoughts on the talk page, that would be most helpful. Thanks. --[[User:Badger|Badger]] 15:58, 4 September 2011 (MDT)<br />
<br />
== 2.5e Homebrew What Links Here ==<br />
<br />
:''Discussion moved to [[Talk:2.5e Homebrew#What Links Here]].'' <small>--[[User:Green Dragon|Green Dragon]] 20:53, 5 September 2011 (MDT)</small><br />
<br />
== Enlightened Soul BAB and save issues ==<br />
<br />
You placed a notice on the [[#enlightened soul (3.5e prestige class)|enlightened soul]] stating that it did not adhere to wiki formatting, as the table does not have BAB and saves listed. While this is accurate, it is also an epic prestige class, and as such adheres to epic rules in this regard. I felt uncomfortable taking down the notice myself, but would highly appreciate it if you would, or leave a fuller explanation why it would be necessary in the talk section. Thanks for your time and your hard work. --[[User:Lefthandroger|Lefthandroger]] 15:31, 6 September 2011 (MDT)<br />
<br />
:Ah, I didn't notice that. Sorry, I forgot to look at the prerequisites. Feel free to remove and add templates as appropriate as that is why they are there. --[[User:Green Dragon|Green Dragon]] 19:36, 6 September 2011 (MDT)<br />
<br />
::Thanks much; I've put a lot of time into that class and am rather proud of it. Is there any chance that it might be featured article material, or, barring that, at least high enough quality to warrant a proper review? Granted, I have no doubt that that requires quite a bit of time from you, but I've rather run into a brick wall in terms of improving the class on my own ideas. As always, thanks for your time and effort. --[[User:Lefthandroger|Lefthandroger]] 15:49, 7 September 2011 (MDT)<br />
<br />
== Help ==<br />
<br />
I can't replace my Vilethrone map.<br />
The old map always appears,.</div>Klashttps://www.dandwiki.com/w/index.php?title=File:Vilethrone.jpg&diff=571108File:Vilethrone.jpg2011-09-09T01:43:10Z<p>Klas: uploaded a new version of &quot;File:Vilethrone.jpg&quot;</p>
<hr />
<div>The Capital Region of Korad, the kingdom of humanity.</div>Klashttps://www.dandwiki.com/w/index.php?title=File:Vilethrone.jpg&diff=571107File:Vilethrone.jpg2011-09-09T01:42:01Z<p>Klas: uploaded a new version of &quot;File:Vilethrone.jpg&quot;</p>
<hr />
<div>The Capital Region of Korad, the kingdom of humanity.</div>Klashttps://www.dandwiki.com/w/index.php?title=File:Vilethrone.jpg&diff=571106File:Vilethrone.jpg2011-09-09T01:40:08Z<p>Klas: uploaded a new version of &quot;File:Vilethrone.jpg&quot;: drawn</p>
<hr />
<div>The Capital Region of Korad, the kingdom of humanity.</div>Klashttps://www.dandwiki.com/w/index.php?title=File:Vilethrone.jpg&diff=571105File:Vilethrone.jpg2011-09-09T01:35:17Z<p>Klas: uploaded a new version of &quot;File:Vilethrone.jpg&quot;: redrawn</p>
<hr />
<div>The Capital Region of Korad, the kingdom of humanity.</div>Klashttps://www.dandwiki.com/w/index.php?title=Vilethrone_(Teoryran_World_Setting)&diff=534497Vilethrone (Teoryran World Setting)2011-09-09T01:27:53Z<p>Klas: </p>
<hr />
<div>{{Template:Quotes (Teoryran World Suppliment)}}<br />
{{quote<br />
|Welcome to our new home, I see you come from Aeoryran. I hope you like dirt sire!, we got plenty.|size=120px<br />
|orig=Sir [[Zackfriend, The Brave (DnD NPC)| Zackfriend, The Brave]]<br />
|src=wisdom of the land}}<br />
<br />
<br />
<br />
==Vilethrone==<br />
Vilethrone is one of the essential parts of the Korad Kindom, and where at least half<br />
of the immigrants have landed the last hundred years. <br />
It is the seat of the Capital, Ecchlastical headquarters and some suppressed trading centras.<br />
<br />
<br />
==Geography==<br />
Vilethrones is mostly dirt and most of the forest and good soil is deeper in the Isle<br />
where there are numerous plains and monsters and even mad settlers turned into barbarian savages.<br />
<br />
[[Image:Vilethrone.jpg|thumb|1000px|A crude map of Vilethrone]]<br />
<br />
===Local History===<br />
Vilethrone is the isle where some of the first Aeoryrans landed, others where carried away to, Seasons Pass or to Krakens Claw. The people where trapped so they started to build and that is why vile throne has some<br />
of the biggest settlements.<br />
The immigration increased after settlements discovered eachother, civil began early.<br />
There had been violence and murder ever since the first person got on a ship but this was different.<br />
Without law, people where at eachothers throat for a piece of food and all the priests went<br />
mad. Despite it all the folk managed to grudling overcome their differences <br />
with the help of the most cruel and cunning bastards who united and agreed not to destroy eachother.<br />
Anyone who wasn't a complete ass got duped in that meeting but it was "peace".<br />
Fisherers and peasant traders, build the capital Rebirth for the Monarchy, and some few town<br />
on the only solid grounds where you could build anything and the shores around the isle contain<br />
harbours for grain, fish and recieving the masses escaping Aeoryoryan but that before the King came and<br />
slaughtered the lot and burned his own capital for some reason.<br />
It didn't sit well with some of governours, when got the order to close all gates to the city and then burn Ribirth.<br />
He asked "but my Lord there are true believers in the city" becouse the reason given was religious, to fight the<br />
"heretics". Whatver that meant, no one new.<br />
The King replied: "Let God sort them out".<br />
The King had enforced feudalism some days before that, the Isle just as other places<br />
where split and distrobuted to part time-concripted hunters and tribal hunter-killers who waged<br />
civil war against the shepherds and farmers. These men become governours,<br />
I think there was a few soldiers among them and the occasional rich farmer.<br />
Those that didn't like what happened on the Isle and where powerfull enought to leave,<br />
left the Isle and settled on the mainland where formed the great Baronies.<br />
Yeah, some still remember and lots of nobles get certain ideas of vengeance from their fathers.<br />
The King and The Church conquered the isles cities and turned them into Holy Cities full with priests, monks and the Ecchlestical elite. To feed all these priests citizens that where unimportant enought to be spared and actually wheren't killed where send into serfdom and forced to produce food for the priests and the nobility.<br />
Ribirth where turned into one castle, one palace, some cathedrals and the other buildings mausoleums<br />
leading to catacombs under the city where most of the former population.<br />
Some hundred years later new cities have appeared claimed descent from the first purge, <br />
but that seems unlikely. This new lot of tradors are different sort of people.<br />
Some cities in Sadsilver seems to welcome and be ruled by these outsiders, I don't know<br />
becouse I never set my foot south of Bloodsea.<br />
<br />
<br />
<br />
==Regions==<br />
<br />
Vilethrone have two major Governances.<br />
*the Region everything around the region of Rebirth.<br />
*The Regions around the south coast, Sadsilver.<br />
<br />
<br />
<br />
<br />
==Rebirth Region==<br />
The Region around Rebirth, ruled directly by the Crown contain two razed cities.<br />
Bloodsea and Rebirth, Bloodsea is still a harbour and the path to Rebirth<br />
goes between an opening the in mountain chain. Most of the land around the city<br />
are farming communities to supply the Kings castle and his army.<br />
Rebirth is surrounded by mudplains and some forests that still have monsters in them that occasionally ride the city.<br />
The reduction of the cities to castles and such have invited several monsters and dire animals <br />
to infest them. The King and the Church only regard this as the true evil of any city.<br />
<br />
<br />
===Secret Cities===<br />
The Church created tree marvelous cities of Clergical building based on the former cities.<br />
They are large and isolated, no one is allowed in except the elite of the Church and <br />
most of the populations have vows to never leave. They contain libraries of forbidden knowledge, religous art,<br />
universities for will be archbishops, monastries of servitor monks, writing and copying faculities.<br />
No actual new research or invention is allowed, but the secret cities advance within the perfection<br />
of the conventional.<br />
Unfortionatly, they still depend on hundreds of villages around the city that have to feed<br />
the holy cities with forced labout. A great deal of the serfs communities within the region<br />
are replaced by monasteries farming the land and supplying the cities.<br />
They all contain several catacombs filled with dead and monsters.<br />
<br />
<br />
<br />
===Hidden Diety===<br />
Hidden Diety, is a lesser city for Priests.<br />
It contains many dungeons created as pits or catacombs to bury the<br />
dead the Church have killed.<br />
<br />
<br />
===Ecchlassiarch City===<br />
The capital of the Church, which is a meeting ground for the Church elite<br />
and entering the forbidden for most outsiders. <br />
<br />
===Shadepass===<br />
Shadepass is an huge, forested plain.<br />
The terrain is somewhat passable and open spots of high grass and many patches of green short forests.<br />
Shadepass is unexplored, and it's name refers to the fact that no settler have gone beyond the border to the forests that offers s pleasant shade. Shadepass is full of monster and strong and extraordinary animals<br />
of all kinds. There are no human live in that forest, that is a fact. <br />
Trees are never growing tight but things are growing everywhere.<br />
<br />
===Blackforest===<br />
Blackforest, is a tight growing forest with tall old trees where there are few patches of sun and <br />
the terrain is difficult to move through. All settlements near it have failed and been exterminated.<br />
The trees are almost as hard as metal and the ground is filled with natural traps.<br />
It is full with omnivorious treants and monstrous creatures and dire animals.<br />
<br />
==Sadsilver==<br />
Sad Silver is a part of the south coast that is settled by a serie of fisheries and harbours that transport grains from farms as needed across the shores. It is named after the many group suicides <br />
that causes many settlements to just dissappear.<br />
Sadsilver contains two towns that are capable of secret trade on the black market.<br />
They usually not closely monitored by the King and have the shadow goverment of a city states.<br />
===Dale's Creed===<br />
Dale's Creed iare the plains in a mountan passage.<br />
There are some living settlements here and many dead settlements<br />
and the surviviors have turned into savages and live in tribes.<br />
<br />
===Black Landing===<br />
A small town, its large harbour invites many pirates and merchants which basically turns the town into a hiden city state.<br />
<br />
===Shallow Hunger===<br />
A small city, with some secret trade, usually they steal or buy some surplus of food<br />
from the farmers which finance a a garrison of soldiers, some guilds and<br />
a council.<br />
<br />
===Sweet Forests===<br />
A pleasant forest much like Shadepass, short trees and easy terrain.<br />
It has generally a beutiful nature but it also have harder terrain and<br />
tall trees. It contains many monster and dangers.<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Teoryran World Setting]]<br />
[[Category:Supplement]]<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Vilethrone_(Teoryran_World_Setting)&diff=534495Vilethrone (Teoryran World Setting)2011-09-09T01:26:18Z<p>Klas: </p>
<hr />
<div>{{Template:Quotes (Teoryran World Suppliment)}}<br />
{{quote<br />
|Welcome to our new home, I see you come from Aeoryran. I hope you like dirt sire!, we got plenty.|size=120px<br />
|orig=Sir [[Zackfriend, The Brave (DnD NPC)| Zackfriend, The Brave]]<br />
|src=wisdom of the land}}<br />
<br />
<br />
<br />
==Vilethrone==<br />
Vilethrone is one of the essential parts of the Korad Kindom, and where at least half<br />
of the immigrants have landed the last hundred years. <br />
It is the seat of the Capital, Ecchlastical headquarters and some suppressed trading centras.<br />
<br />
<br />
==Geography==<br />
Vilethrones is mostly dirt and most of the forest and good soil is deeper in the Isle<br />
where there are numerous plains and monsters and even mad settlers turned into barbarian savages.<br />
<br />
[[Image:Vilethrone.jpg|thumb|10000px|A crude map of Vilethrone]]<br />
<br />
===Local History===<br />
Vilethrone is the isle where some of the first Aeoryrans landed, others where carried away to, Seasons Pass or to Krakens Claw. The people where trapped so they started to build and that is why vile throne has some<br />
of the biggest settlements.<br />
The immigration increased after settlements discovered eachother, civil began early.<br />
There had been violence and murder ever since the first person got on a ship but this was different.<br />
Without law, people where at eachothers throat for a piece of food and all the priests went<br />
mad. Despite it all the folk managed to grudling overcome their differences <br />
with the help of the most cruel and cunning bastards who united and agreed not to destroy eachother.<br />
Anyone who wasn't a complete ass got duped in that meeting but it was "peace".<br />
Fisherers and peasant traders, build the capital Rebirth for the Monarchy, and some few town<br />
on the only solid grounds where you could build anything and the shores around the isle contain<br />
harbours for grain, fish and recieving the masses escaping Aeoryoryan but that before the King came and<br />
slaughtered the lot and burned his own capital for some reason.<br />
It didn't sit well with some of governours, when got the order to close all gates to the city and then burn Ribirth.<br />
He asked "but my Lord there are true believers in the city" becouse the reason given was religious, to fight the<br />
"heretics". Whatver that meant, no one new.<br />
The King replied: "Let God sort them out".<br />
The King had enforced feudalism some days before that, the Isle just as other places<br />
where split and distrobuted to part time-concripted hunters and tribal hunter-killers who waged<br />
civil war against the shepherds and farmers. These men become governours,<br />
I think there was a few soldiers among them and the occasional rich farmer.<br />
Those that didn't like what happened on the Isle and where powerfull enought to leave,<br />
left the Isle and settled on the mainland where formed the great Baronies.<br />
Yeah, some still remember and lots of nobles get certain ideas of vengeance from their fathers.<br />
The King and The Church conquered the isles cities and turned them into Holy Cities full with priests, monks and the Ecchlestical elite. To feed all these priests citizens that where unimportant enought to be spared and actually wheren't killed where send into serfdom and forced to produce food for the priests and the nobility.<br />
Ribirth where turned into one castle, one palace, some cathedrals and the other buildings mausoleums<br />
leading to catacombs under the city where most of the former population.<br />
Some hundred years later new cities have appeared claimed descent from the first purge, <br />
but that seems unlikely. This new lot of tradors are different sort of people.<br />
Some cities in Sadsilver seems to welcome and be ruled by these outsiders, I don't know<br />
becouse I never set my foot south of Bloodsea.<br />
<br />
<br />
<br />
==Regions==<br />
<br />
Vilethrone have two major Governances.<br />
*the Region everything around the region of Rebirth.<br />
*The Regions around the south coast, Sadsilver.<br />
<br />
<br />
<br />
<br />
==Rebirth Region==<br />
The Region around Rebirth, ruled directly by the Crown contain two razed cities.<br />
Bloodsea and Rebirth, Bloodsea is still a harbour and the path to Rebirth<br />
goes between an opening the in mountain chain. Most of the land around the city<br />
are farming communities to supply the Kings castle and his army.<br />
Rebirth is surrounded by mudplains and some forests that still have monsters in them that occasionally ride the city.<br />
The reduction of the cities to castles and such have invited several monsters and dire animals <br />
to infest them. The King and the Church only regard this as the true evil of any city.<br />
<br />
<br />
===Secret Cities===<br />
The Church created tree marvelous cities of Clergical building based on the former cities.<br />
They are large and isolated, no one is allowed in except the elite of the Church and <br />
most of the populations have vows to never leave. They contain libraries of forbidden knowledge, religous art,<br />
universities for will be archbishops, monastries of servitor monks, writing and copying faculities.<br />
No actual new research or invention is allowed, but the secret cities advance within the perfection<br />
of the conventional.<br />
Unfortionatly, they still depend on hundreds of villages around the city that have to feed<br />
the holy cities with forced labout. A great deal of the serfs communities within the region<br />
are replaced by monasteries farming the land and supplying the cities.<br />
They all contain several catacombs filled with dead and monsters.<br />
<br />
<br />
<br />
===Hidden Diety===<br />
Hidden Diety, is a lesser city for Priests.<br />
It contains many dungeons created as pits or catacombs to bury the<br />
dead the Church have killed.<br />
<br />
<br />
===Ecchlassiarch City===<br />
The capital of the Church, which is a meeting ground for the Church elite<br />
and entering the forbidden for most outsiders. <br />
<br />
===Shadepass===<br />
Shadepass is an huge, forested plain.<br />
The terrain is somewhat passable and open spots of high grass and many patches of green short forests.<br />
Shadepass is unexplored, and it's name refers to the fact that no settler have gone beyond the border to the forests that offers s pleasant shade. Shadepass is full of monster and strong and extraordinary animals<br />
of all kinds. There are no human live in that forest, that is a fact. <br />
Trees are never growing tight but things are growing everywhere.<br />
<br />
===Blackforest===<br />
Blackforest, is a tight growing forest with tall old trees where there are few patches of sun and <br />
the terrain is difficult to move through. All settlements near it have failed and been exterminated.<br />
The trees are almost as hard as metal and the ground is filled with natural traps.<br />
It is full with omnivorious treants and monstrous creatures and dire animals.<br />
<br />
==Sadsilver==<br />
Sad Silver is a part of the south coast that is settled by a serie of fisheries and harbours that transport grains from farms as needed across the shores. It is named after the many group suicides <br />
that causes many settlements to just dissappear.<br />
Sadsilver contains two towns that are capable of secret trade on the black market.<br />
They usually not closely monitored by the King and have the shadow goverment of a city states.<br />
===Dale's Creed===<br />
Dale's Creed iare the plains in a mountan passage.<br />
There are some living settlements here and many dead settlements<br />
and the surviviors have turned into savages and live in tribes.<br />
<br />
===Black Landing===<br />
A small town, its large harbour invites many pirates and merchants which basically turns the town into a hiden city state.<br />
<br />
===Shallow Hunger===<br />
A small city, with some secret trade, usually they steal or buy some surplus of food<br />
from the farmers which finance a a garrison of soldiers, some guilds and<br />
a council.<br />
<br />
===Sweet Forests===<br />
A pleasant forest much like Shadepass, short trees and easy terrain.<br />
It has generally a beutiful nature but it also have harder terrain and<br />
tall trees. It contains many monster and dangers.<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Teoryran World Setting]]<br />
[[Category:Supplement]]<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Vilethrone_(Teoryran_World_Setting)&diff=534494Vilethrone (Teoryran World Setting)2011-09-09T01:25:06Z<p>Klas: </p>
<hr />
<div>{{Template:Quotes (Teoryran World Suppliment)}}<br />
{{quote<br />
|Welcome to our new home, I see you come from Aeoryran. I hope you like dirt sire!, we got plenty.|size=120px<br />
|orig=Sir [[Zackfriend, The Brave (DnD NPC)| Zackfriend, The Brave]]<br />
|src=wisdom of the land}}<br />
[[Image:Vilethrone.jpg|thumb|8000px|A Novice Cartographer's map of Rendigo]]<br />
<br />
<br />
==Vilethrone==<br />
Vilethrone is one of the essential parts of the Korad Kindom, and where at least half<br />
of the immigrants have landed the last hundred years. <br />
It is the seat of the Capital, Ecchlastical headquarters and some suppressed trading centras.<br />
<br />
<br />
==Geography==<br />
Vilethrones is mostly dirt and most of the forest and good soil is deeper in the Isle<br />
where there are numerous plains and monsters and even mad settlers turned into barbarian savages.<br />
<br />
===Local History===<br />
Vilethrone is the isle where some of the first Aeoryrans landed, others where carried away to, Seasons Pass or to Krakens Claw. The people where trapped so they started to build and that is why vile throne has some<br />
of the biggest settlements.<br />
The immigration increased after settlements discovered eachother, civil began early.<br />
There had been violence and murder ever since the first person got on a ship but this was different.<br />
Without law, people where at eachothers throat for a piece of food and all the priests went<br />
mad. Despite it all the folk managed to grudling overcome their differences <br />
with the help of the most cruel and cunning bastards who united and agreed not to destroy eachother.<br />
Anyone who wasn't a complete ass got duped in that meeting but it was "peace".<br />
Fisherers and peasant traders, build the capital Rebirth for the Monarchy, and some few town<br />
on the only solid grounds where you could build anything and the shores around the isle contain<br />
harbours for grain, fish and recieving the masses escaping Aeoryoryan but that before the King came and<br />
slaughtered the lot and burned his own capital for some reason.<br />
It didn't sit well with some of governours, when got the order to close all gates to the city and then burn Ribirth.<br />
He asked "but my Lord there are true believers in the city" becouse the reason given was religious, to fight the<br />
"heretics". Whatver that meant, no one new.<br />
The King replied: "Let God sort them out".<br />
The King had enforced feudalism some days before that, the Isle just as other places<br />
where split and distrobuted to part time-concripted hunters and tribal hunter-killers who waged<br />
civil war against the shepherds and farmers. These men become governours,<br />
I think there was a few soldiers among them and the occasional rich farmer.<br />
Those that didn't like what happened on the Isle and where powerfull enought to leave,<br />
left the Isle and settled on the mainland where formed the great Baronies.<br />
Yeah, some still remember and lots of nobles get certain ideas of vengeance from their fathers.<br />
The King and The Church conquered the isles cities and turned them into Holy Cities full with priests, monks and the Ecchlestical elite. To feed all these priests citizens that where unimportant enought to be spared and actually wheren't killed where send into serfdom and forced to produce food for the priests and the nobility.<br />
Ribirth where turned into one castle, one palace, some cathedrals and the other buildings mausoleums<br />
leading to catacombs under the city where most of the former population.<br />
Some hundred years later new cities have appeared claimed descent from the first purge, <br />
but that seems unlikely. This new lot of tradors are different sort of people.<br />
Some cities in Sadsilver seems to welcome and be ruled by these outsiders, I don't know<br />
becouse I never set my foot south of Bloodsea.<br />
<br />
<br />
<br />
==Regions==<br />
<br />
Vilethrone have two major Governances.<br />
*the Region everything around the region of Rebirth.<br />
*The Regions around the south coast, Sadsilver.<br />
<br />
<br />
<br />
<br />
==Rebirth Region==<br />
The Region around Rebirth, ruled directly by the Crown contain two razed cities.<br />
Bloodsea and Rebirth, Bloodsea is still a harbour and the path to Rebirth<br />
goes between an opening the in mountain chain. Most of the land around the city<br />
are farming communities to supply the Kings castle and his army.<br />
Rebirth is surrounded by mudplains and some forests that still have monsters in them that occasionally ride the city.<br />
The reduction of the cities to castles and such have invited several monsters and dire animals <br />
to infest them. The King and the Church only regard this as the true evil of any city.<br />
<br />
<br />
===Secret Cities===<br />
The Church created tree marvelous cities of Clergical building based on the former cities.<br />
They are large and isolated, no one is allowed in except the elite of the Church and <br />
most of the populations have vows to never leave. They contain libraries of forbidden knowledge, religous art,<br />
universities for will be archbishops, monastries of servitor monks, writing and copying faculities.<br />
No actual new research or invention is allowed, but the secret cities advance within the perfection<br />
of the conventional.<br />
Unfortionatly, they still depend on hundreds of villages around the city that have to feed<br />
the holy cities with forced labout. A great deal of the serfs communities within the region<br />
are replaced by monasteries farming the land and supplying the cities.<br />
They all contain several catacombs filled with dead and monsters.<br />
<br />
<br />
<br />
===Hidden Diety===<br />
Hidden Diety, is a lesser city for Priests.<br />
It contains many dungeons created as pits or catacombs to bury the<br />
dead the Church have killed.<br />
<br />
<br />
===Ecchlassiarch City===<br />
The capital of the Church, which is a meeting ground for the Church elite<br />
and entering the forbidden for most outsiders. <br />
<br />
===Shadepass===<br />
Shadepass is an huge, forested plain.<br />
The terrain is somewhat passable and open spots of high grass and many patches of green short forests.<br />
Shadepass is unexplored, and it's name refers to the fact that no settler have gone beyond the border to the forests that offers s pleasant shade. Shadepass is full of monster and strong and extraordinary animals<br />
of all kinds. There are no human live in that forest, that is a fact. <br />
Trees are never growing tight but things are growing everywhere.<br />
<br />
===Blackforest===<br />
Blackforest, is a tight growing forest with tall old trees where there are few patches of sun and <br />
the terrain is difficult to move through. All settlements near it have failed and been exterminated.<br />
The trees are almost as hard as metal and the ground is filled with natural traps.<br />
It is full with omnivorious treants and monstrous creatures and dire animals.<br />
<br />
==Sadsilver==<br />
Sad Silver is a part of the south coast that is settled by a serie of fisheries and harbours that transport grains from farms as needed across the shores. It is named after the many group suicides <br />
that causes many settlements to just dissappear.<br />
Sadsilver contains two towns that are capable of secret trade on the black market.<br />
They usually not closely monitored by the King and have the shadow goverment of a city states.<br />
===Dale's Creed===<br />
Dale's Creed iare the plains in a mountan passage.<br />
There are some living settlements here and many dead settlements<br />
and the surviviors have turned into savages and live in tribes.<br />
<br />
===Black Landing===<br />
A small town, its large harbour invites many pirates and merchants which basically turns the town into a hiden city state.<br />
<br />
===Shallow Hunger===<br />
A small city, with some secret trade, usually they steal or buy some surplus of food<br />
from the farmers which finance a a garrison of soldiers, some guilds and<br />
a council.<br />
<br />
===Sweet Forests===<br />
A pleasant forest much like Shadepass, short trees and easy terrain.<br />
It has generally a beutiful nature but it also have harder terrain and<br />
tall trees. It contains many monster and dangers.<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Teoryran World Setting]]<br />
[[Category:Supplement]]<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Vilethrone_(Teoryran_World_Setting)&diff=534493Vilethrone (Teoryran World Setting)2011-09-09T01:24:37Z<p>Klas: </p>
<hr />
<div>{{Template:Quotes (Teoryran World Suppliment)}}<br />
{{quote<br />
|Welcome to our new home, I see you come from Aeoryran. I hope you like dirt sire!, we got plenty.|size=120px<br />
|orig=Sir [[Zackfriend, The Brave (DnD NPC)| Zackfriend, The Brave]]<br />
|src=wisdom of the land}}<br />
[[Image:Vilethrone.jpg|thumb|4000px|A Novice Cartographer's map of Rendigo]]<br />
<br />
<br />
==Vilethrone==<br />
Vilethrone is one of the essential parts of the Korad Kindom, and where at least half<br />
of the immigrants have landed the last hundred years. <br />
It is the seat of the Capital, Ecchlastical headquarters and some suppressed trading centras.<br />
===Map===<br />
<br />
<br />
==Geography==<br />
Vilethrones is mostly dirt and most of the forest and good soil is deeper in the Isle<br />
where there are numerous plains and monsters and even mad settlers turned into barbarian savages.<br />
<br />
===Local History===<br />
Vilethrone is the isle where some of the first Aeoryrans landed, others where carried away to, Seasons Pass or to Krakens Claw. The people where trapped so they started to build and that is why vile throne has some<br />
of the biggest settlements.<br />
The immigration increased after settlements discovered eachother, civil began early.<br />
There had been violence and murder ever since the first person got on a ship but this was different.<br />
Without law, people where at eachothers throat for a piece of food and all the priests went<br />
mad. Despite it all the folk managed to grudling overcome their differences <br />
with the help of the most cruel and cunning bastards who united and agreed not to destroy eachother.<br />
Anyone who wasn't a complete ass got duped in that meeting but it was "peace".<br />
Fisherers and peasant traders, build the capital Rebirth for the Monarchy, and some few town<br />
on the only solid grounds where you could build anything and the shores around the isle contain<br />
harbours for grain, fish and recieving the masses escaping Aeoryoryan but that before the King came and<br />
slaughtered the lot and burned his own capital for some reason.<br />
It didn't sit well with some of governours, when got the order to close all gates to the city and then burn Ribirth.<br />
He asked "but my Lord there are true believers in the city" becouse the reason given was religious, to fight the<br />
"heretics". Whatver that meant, no one new.<br />
The King replied: "Let God sort them out".<br />
The King had enforced feudalism some days before that, the Isle just as other places<br />
where split and distrobuted to part time-concripted hunters and tribal hunter-killers who waged<br />
civil war against the shepherds and farmers. These men become governours,<br />
I think there was a few soldiers among them and the occasional rich farmer.<br />
Those that didn't like what happened on the Isle and where powerfull enought to leave,<br />
left the Isle and settled on the mainland where formed the great Baronies.<br />
Yeah, some still remember and lots of nobles get certain ideas of vengeance from their fathers.<br />
The King and The Church conquered the isles cities and turned them into Holy Cities full with priests, monks and the Ecchlestical elite. To feed all these priests citizens that where unimportant enought to be spared and actually wheren't killed where send into serfdom and forced to produce food for the priests and the nobility.<br />
Ribirth where turned into one castle, one palace, some cathedrals and the other buildings mausoleums<br />
leading to catacombs under the city where most of the former population.<br />
Some hundred years later new cities have appeared claimed descent from the first purge, <br />
but that seems unlikely. This new lot of tradors are different sort of people.<br />
Some cities in Sadsilver seems to welcome and be ruled by these outsiders, I don't know<br />
becouse I never set my foot south of Bloodsea.<br />
<br />
<br />
<br />
==Regions==<br />
<br />
Vilethrone have two major Governances.<br />
*the Region everything around the region of Rebirth.<br />
*The Regions around the south coast, Sadsilver.<br />
<br />
<br />
<br />
<br />
==Rebirth Region==<br />
The Region around Rebirth, ruled directly by the Crown contain two razed cities.<br />
Bloodsea and Rebirth, Bloodsea is still a harbour and the path to Rebirth<br />
goes between an opening the in mountain chain. Most of the land around the city<br />
are farming communities to supply the Kings castle and his army.<br />
Rebirth is surrounded by mudplains and some forests that still have monsters in them that occasionally ride the city.<br />
The reduction of the cities to castles and such have invited several monsters and dire animals <br />
to infest them. The King and the Church only regard this as the true evil of any city.<br />
<br />
<br />
===Secret Cities===<br />
The Church created tree marvelous cities of Clergical building based on the former cities.<br />
They are large and isolated, no one is allowed in except the elite of the Church and <br />
most of the populations have vows to never leave. They contain libraries of forbidden knowledge, religous art,<br />
universities for will be archbishops, monastries of servitor monks, writing and copying faculities.<br />
No actual new research or invention is allowed, but the secret cities advance within the perfection<br />
of the conventional.<br />
Unfortionatly, they still depend on hundreds of villages around the city that have to feed<br />
the holy cities with forced labout. A great deal of the serfs communities within the region<br />
are replaced by monasteries farming the land and supplying the cities.<br />
They all contain several catacombs filled with dead and monsters.<br />
<br />
<br />
<br />
===Hidden Diety===<br />
Hidden Diety, is a lesser city for Priests.<br />
It contains many dungeons created as pits or catacombs to bury the<br />
dead the Church have killed.<br />
<br />
<br />
===Ecchlassiarch City===<br />
The capital of the Church, which is a meeting ground for the Church elite<br />
and entering the forbidden for most outsiders. <br />
<br />
===Shadepass===<br />
Shadepass is an huge, forested plain.<br />
The terrain is somewhat passable and open spots of high grass and many patches of green short forests.<br />
Shadepass is unexplored, and it's name refers to the fact that no settler have gone beyond the border to the forests that offers s pleasant shade. Shadepass is full of monster and strong and extraordinary animals<br />
of all kinds. There are no human live in that forest, that is a fact. <br />
Trees are never growing tight but things are growing everywhere.<br />
<br />
===Blackforest===<br />
Blackforest, is a tight growing forest with tall old trees where there are few patches of sun and <br />
the terrain is difficult to move through. All settlements near it have failed and been exterminated.<br />
The trees are almost as hard as metal and the ground is filled with natural traps.<br />
It is full with omnivorious treants and monstrous creatures and dire animals.<br />
<br />
==Sadsilver==<br />
Sad Silver is a part of the south coast that is settled by a serie of fisheries and harbours that transport grains from farms as needed across the shores. It is named after the many group suicides <br />
that causes many settlements to just dissappear.<br />
Sadsilver contains two towns that are capable of secret trade on the black market.<br />
They usually not closely monitored by the King and have the shadow goverment of a city states.<br />
===Dale's Creed===<br />
Dale's Creed iare the plains in a mountan passage.<br />
There are some living settlements here and many dead settlements<br />
and the surviviors have turned into savages and live in tribes.<br />
<br />
===Black Landing===<br />
A small town, its large harbour invites many pirates and merchants which basically turns the town into a hiden city state.<br />
<br />
===Shallow Hunger===<br />
A small city, with some secret trade, usually they steal or buy some surplus of food<br />
from the farmers which finance a a garrison of soldiers, some guilds and<br />
a council.<br />
<br />
===Sweet Forests===<br />
A pleasant forest much like Shadepass, short trees and easy terrain.<br />
It has generally a beutiful nature but it also have harder terrain and<br />
tall trees. It contains many monster and dangers.<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Teoryran World Setting]]<br />
[[Category:Supplement]]<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Vilethrone_(Teoryran_World_Setting)&diff=534492Vilethrone (Teoryran World Setting)2011-09-09T01:24:09Z<p>Klas: /* Map */</p>
<hr />
<div>{{Template:Quotes (Teoryran World Suppliment)}}<br />
{{quote<br />
|Welcome to our new home, I see you come from Aeoryran. I hope you like dirt sire!, we got plenty.|size=120px<br />
|orig=Sir [[Zackfriend, The Brave (DnD NPC)| Zackfriend, The Brave]]<br />
|src=wisdom of the land}}<br />
<br />
<br />
<br />
==Vilethrone==<br />
Vilethrone is one of the essential parts of the Korad Kindom, and where at least half<br />
of the immigrants have landed the last hundred years. <br />
It is the seat of the Capital, Ecchlastical headquarters and some suppressed trading centras.<br />
===Map===<br />
[[Image:Vilethrone.jpg|thumb|4000px|A Novice Cartographer's map of Rendigo]]<br />
<br />
==Geography==<br />
Vilethrones is mostly dirt and most of the forest and good soil is deeper in the Isle<br />
where there are numerous plains and monsters and even mad settlers turned into barbarian savages.<br />
<br />
===Local History===<br />
Vilethrone is the isle where some of the first Aeoryrans landed, others where carried away to, Seasons Pass or to Krakens Claw. The people where trapped so they started to build and that is why vile throne has some<br />
of the biggest settlements.<br />
The immigration increased after settlements discovered eachother, civil began early.<br />
There had been violence and murder ever since the first person got on a ship but this was different.<br />
Without law, people where at eachothers throat for a piece of food and all the priests went<br />
mad. Despite it all the folk managed to grudling overcome their differences <br />
with the help of the most cruel and cunning bastards who united and agreed not to destroy eachother.<br />
Anyone who wasn't a complete ass got duped in that meeting but it was "peace".<br />
Fisherers and peasant traders, build the capital Rebirth for the Monarchy, and some few town<br />
on the only solid grounds where you could build anything and the shores around the isle contain<br />
harbours for grain, fish and recieving the masses escaping Aeoryoryan but that before the King came and<br />
slaughtered the lot and burned his own capital for some reason.<br />
It didn't sit well with some of governours, when got the order to close all gates to the city and then burn Ribirth.<br />
He asked "but my Lord there are true believers in the city" becouse the reason given was religious, to fight the<br />
"heretics". Whatver that meant, no one new.<br />
The King replied: "Let God sort them out".<br />
The King had enforced feudalism some days before that, the Isle just as other places<br />
where split and distrobuted to part time-concripted hunters and tribal hunter-killers who waged<br />
civil war against the shepherds and farmers. These men become governours,<br />
I think there was a few soldiers among them and the occasional rich farmer.<br />
Those that didn't like what happened on the Isle and where powerfull enought to leave,<br />
left the Isle and settled on the mainland where formed the great Baronies.<br />
Yeah, some still remember and lots of nobles get certain ideas of vengeance from their fathers.<br />
The King and The Church conquered the isles cities and turned them into Holy Cities full with priests, monks and the Ecchlestical elite. To feed all these priests citizens that where unimportant enought to be spared and actually wheren't killed where send into serfdom and forced to produce food for the priests and the nobility.<br />
Ribirth where turned into one castle, one palace, some cathedrals and the other buildings mausoleums<br />
leading to catacombs under the city where most of the former population.<br />
Some hundred years later new cities have appeared claimed descent from the first purge, <br />
but that seems unlikely. This new lot of tradors are different sort of people.<br />
Some cities in Sadsilver seems to welcome and be ruled by these outsiders, I don't know<br />
becouse I never set my foot south of Bloodsea.<br />
<br />
<br />
<br />
==Regions==<br />
<br />
Vilethrone have two major Governances.<br />
*the Region everything around the region of Rebirth.<br />
*The Regions around the south coast, Sadsilver.<br />
<br />
<br />
<br />
<br />
==Rebirth Region==<br />
The Region around Rebirth, ruled directly by the Crown contain two razed cities.<br />
Bloodsea and Rebirth, Bloodsea is still a harbour and the path to Rebirth<br />
goes between an opening the in mountain chain. Most of the land around the city<br />
are farming communities to supply the Kings castle and his army.<br />
Rebirth is surrounded by mudplains and some forests that still have monsters in them that occasionally ride the city.<br />
The reduction of the cities to castles and such have invited several monsters and dire animals <br />
to infest them. The King and the Church only regard this as the true evil of any city.<br />
<br />
<br />
===Secret Cities===<br />
The Church created tree marvelous cities of Clergical building based on the former cities.<br />
They are large and isolated, no one is allowed in except the elite of the Church and <br />
most of the populations have vows to never leave. They contain libraries of forbidden knowledge, religous art,<br />
universities for will be archbishops, monastries of servitor monks, writing and copying faculities.<br />
No actual new research or invention is allowed, but the secret cities advance within the perfection<br />
of the conventional.<br />
Unfortionatly, they still depend on hundreds of villages around the city that have to feed<br />
the holy cities with forced labout. A great deal of the serfs communities within the region<br />
are replaced by monasteries farming the land and supplying the cities.<br />
They all contain several catacombs filled with dead and monsters.<br />
<br />
<br />
<br />
===Hidden Diety===<br />
Hidden Diety, is a lesser city for Priests.<br />
It contains many dungeons created as pits or catacombs to bury the<br />
dead the Church have killed.<br />
<br />
<br />
===Ecchlassiarch City===<br />
The capital of the Church, which is a meeting ground for the Church elite<br />
and entering the forbidden for most outsiders. <br />
<br />
===Shadepass===<br />
Shadepass is an huge, forested plain.<br />
The terrain is somewhat passable and open spots of high grass and many patches of green short forests.<br />
Shadepass is unexplored, and it's name refers to the fact that no settler have gone beyond the border to the forests that offers s pleasant shade. Shadepass is full of monster and strong and extraordinary animals<br />
of all kinds. There are no human live in that forest, that is a fact. <br />
Trees are never growing tight but things are growing everywhere.<br />
<br />
===Blackforest===<br />
Blackforest, is a tight growing forest with tall old trees where there are few patches of sun and <br />
the terrain is difficult to move through. All settlements near it have failed and been exterminated.<br />
The trees are almost as hard as metal and the ground is filled with natural traps.<br />
It is full with omnivorious treants and monstrous creatures and dire animals.<br />
<br />
==Sadsilver==<br />
Sad Silver is a part of the south coast that is settled by a serie of fisheries and harbours that transport grains from farms as needed across the shores. It is named after the many group suicides <br />
that causes many settlements to just dissappear.<br />
Sadsilver contains two towns that are capable of secret trade on the black market.<br />
They usually not closely monitored by the King and have the shadow goverment of a city states.<br />
===Dale's Creed===<br />
Dale's Creed iare the plains in a mountan passage.<br />
There are some living settlements here and many dead settlements<br />
and the surviviors have turned into savages and live in tribes.<br />
<br />
===Black Landing===<br />
A small town, its large harbour invites many pirates and merchants which basically turns the town into a hiden city state.<br />
<br />
===Shallow Hunger===<br />
A small city, with some secret trade, usually they steal or buy some surplus of food<br />
from the farmers which finance a a garrison of soldiers, some guilds and<br />
a council.<br />
<br />
===Sweet Forests===<br />
A pleasant forest much like Shadepass, short trees and easy terrain.<br />
It has generally a beutiful nature but it also have harder terrain and<br />
tall trees. It contains many monster and dangers.<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Teoryran World Setting]]<br />
[[Category:Supplement]]<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Vilethrone_(Teoryran_World_Setting)&diff=534490Vilethrone (Teoryran World Setting)2011-09-09T01:22:30Z<p>Klas: </p>
<hr />
<div>{{Template:Quotes (Teoryran World Suppliment)}}<br />
{{quote<br />
|Welcome to our new home, I see you come from Aeoryran. I hope you like dirt sire!, we got plenty.|size=120px<br />
|orig=Sir [[Zackfriend, The Brave (DnD NPC)| Zackfriend, The Brave]]<br />
|src=wisdom of the land}}<br />
<br />
<br />
<br />
==Vilethrone==<br />
Vilethrone is one of the essential parts of the Korad Kindom, and where at least half<br />
of the immigrants have landed the last hundred years. <br />
It is the seat of the Capital, Ecchlastical headquarters and some suppressed trading centras.<br />
===Map===<br />
[[Image:Vilethrone.jpg|thumb|910px|A Novice Cartographer's map of Rendigo]]<br />
<br />
==Geography==<br />
Vilethrones is mostly dirt and most of the forest and good soil is deeper in the Isle<br />
where there are numerous plains and monsters and even mad settlers turned into barbarian savages.<br />
<br />
===Local History===<br />
Vilethrone is the isle where some of the first Aeoryrans landed, others where carried away to, Seasons Pass or to Krakens Claw. The people where trapped so they started to build and that is why vile throne has some<br />
of the biggest settlements.<br />
The immigration increased after settlements discovered eachother, civil began early.<br />
There had been violence and murder ever since the first person got on a ship but this was different.<br />
Without law, people where at eachothers throat for a piece of food and all the priests went<br />
mad. Despite it all the folk managed to grudling overcome their differences <br />
with the help of the most cruel and cunning bastards who united and agreed not to destroy eachother.<br />
Anyone who wasn't a complete ass got duped in that meeting but it was "peace".<br />
Fisherers and peasant traders, build the capital Rebirth for the Monarchy, and some few town<br />
on the only solid grounds where you could build anything and the shores around the isle contain<br />
harbours for grain, fish and recieving the masses escaping Aeoryoryan but that before the King came and<br />
slaughtered the lot and burned his own capital for some reason.<br />
It didn't sit well with some of governours, when got the order to close all gates to the city and then burn Ribirth.<br />
He asked "but my Lord there are true believers in the city" becouse the reason given was religious, to fight the<br />
"heretics". Whatver that meant, no one new.<br />
The King replied: "Let God sort them out".<br />
The King had enforced feudalism some days before that, the Isle just as other places<br />
where split and distrobuted to part time-concripted hunters and tribal hunter-killers who waged<br />
civil war against the shepherds and farmers. These men become governours,<br />
I think there was a few soldiers among them and the occasional rich farmer.<br />
Those that didn't like what happened on the Isle and where powerfull enought to leave,<br />
left the Isle and settled on the mainland where formed the great Baronies.<br />
Yeah, some still remember and lots of nobles get certain ideas of vengeance from their fathers.<br />
The King and The Church conquered the isles cities and turned them into Holy Cities full with priests, monks and the Ecchlestical elite. To feed all these priests citizens that where unimportant enought to be spared and actually wheren't killed where send into serfdom and forced to produce food for the priests and the nobility.<br />
Ribirth where turned into one castle, one palace, some cathedrals and the other buildings mausoleums<br />
leading to catacombs under the city where most of the former population.<br />
Some hundred years later new cities have appeared claimed descent from the first purge, <br />
but that seems unlikely. This new lot of tradors are different sort of people.<br />
Some cities in Sadsilver seems to welcome and be ruled by these outsiders, I don't know<br />
becouse I never set my foot south of Bloodsea.<br />
<br />
<br />
<br />
==Regions==<br />
<br />
Vilethrone have two major Governances.<br />
*the Region everything around the region of Rebirth.<br />
*The Regions around the south coast, Sadsilver.<br />
<br />
<br />
<br />
<br />
==Rebirth Region==<br />
The Region around Rebirth, ruled directly by the Crown contain two razed cities.<br />
Bloodsea and Rebirth, Bloodsea is still a harbour and the path to Rebirth<br />
goes between an opening the in mountain chain. Most of the land around the city<br />
are farming communities to supply the Kings castle and his army.<br />
Rebirth is surrounded by mudplains and some forests that still have monsters in them that occasionally ride the city.<br />
The reduction of the cities to castles and such have invited several monsters and dire animals <br />
to infest them. The King and the Church only regard this as the true evil of any city.<br />
<br />
<br />
===Secret Cities===<br />
The Church created tree marvelous cities of Clergical building based on the former cities.<br />
They are large and isolated, no one is allowed in except the elite of the Church and <br />
most of the populations have vows to never leave. They contain libraries of forbidden knowledge, religous art,<br />
universities for will be archbishops, monastries of servitor monks, writing and copying faculities.<br />
No actual new research or invention is allowed, but the secret cities advance within the perfection<br />
of the conventional.<br />
Unfortionatly, they still depend on hundreds of villages around the city that have to feed<br />
the holy cities with forced labout. A great deal of the serfs communities within the region<br />
are replaced by monasteries farming the land and supplying the cities.<br />
They all contain several catacombs filled with dead and monsters.<br />
<br />
<br />
<br />
===Hidden Diety===<br />
Hidden Diety, is a lesser city for Priests.<br />
It contains many dungeons created as pits or catacombs to bury the<br />
dead the Church have killed.<br />
<br />
<br />
===Ecchlassiarch City===<br />
The capital of the Church, which is a meeting ground for the Church elite<br />
and entering the forbidden for most outsiders. <br />
<br />
===Shadepass===<br />
Shadepass is an huge, forested plain.<br />
The terrain is somewhat passable and open spots of high grass and many patches of green short forests.<br />
Shadepass is unexplored, and it's name refers to the fact that no settler have gone beyond the border to the forests that offers s pleasant shade. Shadepass is full of monster and strong and extraordinary animals<br />
of all kinds. There are no human live in that forest, that is a fact. <br />
Trees are never growing tight but things are growing everywhere.<br />
<br />
===Blackforest===<br />
Blackforest, is a tight growing forest with tall old trees where there are few patches of sun and <br />
the terrain is difficult to move through. All settlements near it have failed and been exterminated.<br />
The trees are almost as hard as metal and the ground is filled with natural traps.<br />
It is full with omnivorious treants and monstrous creatures and dire animals.<br />
<br />
==Sadsilver==<br />
Sad Silver is a part of the south coast that is settled by a serie of fisheries and harbours that transport grains from farms as needed across the shores. It is named after the many group suicides <br />
that causes many settlements to just dissappear.<br />
Sadsilver contains two towns that are capable of secret trade on the black market.<br />
They usually not closely monitored by the King and have the shadow goverment of a city states.<br />
===Dale's Creed===<br />
Dale's Creed iare the plains in a mountan passage.<br />
There are some living settlements here and many dead settlements<br />
and the surviviors have turned into savages and live in tribes.<br />
<br />
===Black Landing===<br />
A small town, its large harbour invites many pirates and merchants which basically turns the town into a hiden city state.<br />
<br />
===Shallow Hunger===<br />
A small city, with some secret trade, usually they steal or buy some surplus of food<br />
from the farmers which finance a a garrison of soldiers, some guilds and<br />
a council.<br />
<br />
===Sweet Forests===<br />
A pleasant forest much like Shadepass, short trees and easy terrain.<br />
It has generally a beutiful nature but it also have harder terrain and<br />
tall trees. It contains many monster and dangers.<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Teoryran World Setting]]<br />
[[Category:Supplement]]<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Vilethrone_(Teoryran_World_Setting)&diff=534489Vilethrone (Teoryran World Setting)2011-09-09T01:21:33Z<p>Klas: </p>
<hr />
<div>{{Template:Quotes (Teoryran World Suppliment)}}<br />
{{quote<br />
|Welcome to our new home, I see you come from Aeoryran. I hope you like dirt sire!, we got plenty.|size=120px<br />
|orig=Sir [[Zackfriend, The Brave (DnD NPC)| Zackfriend, The Brave]]<br />
|src=wisdom of the land}}<br />
<br />
<br />
<br />
==Vilethrone==<br />
Vilethrone is one of the essential parts of the Korad Kindom, and where at least half<br />
of the immigrants have landed the last hundred years. <br />
It is the seat of the Capital, Ecchlastical headquarters and some suppressed trading centras.<br />
===Map===<br />
[[Image:Vilethrone.jpg|thumb|310px|A Novice Cartographer's map of Rendigo]]<br />
<br />
==Geography==<br />
Vilethrones is mostly dirt and most of the forest and good soil is deeper in the Isle<br />
where there are numerous plains and monsters and even mad settlers turned into barbarian savages.<br />
<br />
===Local History===<br />
Vilethrone is the isle where some of the first Aeoryrans landed, others where carried away to, Seasons Pass or to Krakens Claw. The people where trapped so they started to build and that is why vile throne has some<br />
of the biggest settlements.<br />
The immigration increased after settlements discovered eachother, civil began early.<br />
There had been violence and murder ever since the first person got on a ship but this was different.<br />
Without law, people where at eachothers throat for a piece of food and all the priests went<br />
mad. Despite it all the folk managed to grudling overcome their differences <br />
with the help of the most cruel and cunning bastards who united and agreed not to destroy eachother.<br />
Anyone who wasn't a complete ass got duped in that meeting but it was "peace".<br />
Fisherers and peasant traders, build the capital Rebirth for the Monarchy, and some few town<br />
on the only solid grounds where you could build anything and the shores around the isle contain<br />
harbours for grain, fish and recieving the masses escaping Aeoryoryan but that before the King came and<br />
slaughtered the lot and burned his own capital for some reason.<br />
It didn't sit well with some of governours, when got the order to close all gates to the city and then burn Ribirth.<br />
He asked "but my Lord there are true believers in the city" becouse the reason given was religious, to fight the<br />
"heretics". Whatver that meant, no one new.<br />
The King replied: "Let God sort them out".<br />
The King had enforced feudalism some days before that, the Isle just as other places<br />
where split and distrobuted to part time-concripted hunters and tribal hunter-killers who waged<br />
civil war against the shepherds and farmers. These men become governours,<br />
I think there was a few soldiers among them and the occasional rich farmer.<br />
Those that didn't like what happened on the Isle and where powerfull enought to leave,<br />
left the Isle and settled on the mainland where formed the great Baronies.<br />
Yeah, some still remember and lots of nobles get certain ideas of vengeance from their fathers.<br />
The King and The Church conquered the isles cities and turned them into Holy Cities full with priests, monks and the Ecchlestical elite. To feed all these priests citizens that where unimportant enought to be spared and actually wheren't killed where send into serfdom and forced to produce food for the priests and the nobility.<br />
Ribirth where turned into one castle, one palace, some cathedrals and the other buildings mausoleums<br />
leading to catacombs under the city where most of the former population.<br />
Some hundred years later new cities have appeared claimed descent from the first purge, <br />
but that seems unlikely. This new lot of tradors are different sort of people.<br />
Some cities in Sadsilver seems to welcome and be ruled by these outsiders, I don't know<br />
becouse I never set my foot south of Bloodsea.<br />
<br />
<br />
<br />
==Regions==<br />
<br />
Vilethrone have two major Governances.<br />
*the Region everything around the region of Rebirth.<br />
*The Regions around the south coast, Sadsilver.<br />
<br />
<br />
<br />
<br />
==Rebirth Region==<br />
The Region around Rebirth, ruled directly by the Crown contain two razed cities.<br />
Bloodsea and Rebirth, Bloodsea is still a harbour and the path to Rebirth<br />
goes between an opening the in mountain chain. Most of the land around the city<br />
are farming communities to supply the Kings castle and his army.<br />
Rebirth is surrounded by mudplains and some forests that still have monsters in them that occasionally ride the city.<br />
The reduction of the cities to castles and such have invited several monsters and dire animals <br />
to infest them. The King and the Church only regard this as the true evil of any city.<br />
<br />
<br />
===Secret Cities===<br />
The Church created tree marvelous cities of Clergical building based on the former cities.<br />
They are large and isolated, no one is allowed in except the elite of the Church and <br />
most of the populations have vows to never leave. They contain libraries of forbidden knowledge, religous art,<br />
universities for will be archbishops, monastries of servitor monks, writing and copying faculities.<br />
No actual new research or invention is allowed, but the secret cities advance within the perfection<br />
of the conventional.<br />
Unfortionatly, they still depend on hundreds of villages around the city that have to feed<br />
the holy cities with forced labout. A great deal of the serfs communities within the region<br />
are replaced by monasteries farming the land and supplying the cities.<br />
They all contain several catacombs filled with dead and monsters.<br />
<br />
<br />
<br />
===Hidden Diety===<br />
Hidden Diety, is a lesser city for Priests.<br />
It contains many dungeons created as pits or catacombs to bury the<br />
dead the Church have killed.<br />
<br />
<br />
===Ecchlassiarch City===<br />
The capital of the Church, which is a meeting ground for the Church elite<br />
and entering the forbidden for most outsiders. <br />
<br />
===Shadepass===<br />
Shadepass is an huge, forested plain.<br />
The terrain is somewhat passable and open spots of high grass and many patches of green short forests.<br />
Shadepass is unexplored, and it's name refers to the fact that no settler have gone beyond the border to the forests that offers s pleasant shade. Shadepass is full of monster and strong and extraordinary animals<br />
of all kinds. There are no human live in that forest, that is a fact. <br />
Trees are never growing tight but things are growing everywhere.<br />
<br />
===Blackforest===<br />
Blackforest, is a tight growing forest with tall old trees where there are few patches of sun and <br />
the terrain is difficult to move through. All settlements near it have failed and been exterminated.<br />
The trees are almost as hard as metal and the ground is filled with natural traps.<br />
It is full with omnivorious treants and monstrous creatures and dire animals.<br />
<br />
==Sadsilver==<br />
Sad Silver is a part of the south coast that is settled by a serie of fisheries and harbours that transport grains from farms as needed across the shores. It is named after the many group suicides <br />
that causes many settlements to just dissappear.<br />
Sadsilver contains two towns that are capable of secret trade on the black market.<br />
They usually not closely monitored by the King and have the shadow goverment of a city states.<br />
===Dale's Creed===<br />
Dale's Creed iare the plains in a mountan passage.<br />
There are some living settlements here and many dead settlements<br />
and the surviviors have turned into savages and live in tribes.<br />
<br />
===Black Landing===<br />
A small town, its large harbour invites many pirates and merchants which basically turns the town into a hiden city state.<br />
<br />
===Shallow Hunger===<br />
A small city, with some secret trade, usually they steal or buy some surplus of food<br />
from the farmers which finance a a garrison of soldiers, some guilds and<br />
a council.<br />
<br />
===Sweet Forests===<br />
A pleasant forest much like Shadepass, short trees and easy terrain.<br />
It has generally a beutiful nature but it also have harder terrain and<br />
tall trees. It contains many monster and dangers.<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Teoryran World Setting]]<br />
[[Category:Supplement]]<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Vilethrone_(Teoryran_World_Setting)&diff=534487Vilethrone (Teoryran World Setting)2011-09-09T01:20:08Z<p>Klas: /* Map */</p>
<hr />
<div>{{Template:Quotes (Teoryran World Suppliment)}}<br />
{{quote<br />
|Welcome to our new home, I see you come from Aeoryran. I hope you like dirt sire!, we got plenty.|size=120px<br />
|orig=Sir [[Zackfriend, The Brave (DnD NPC)| Zackfriend, The Brave]]<br />
|src=wisdom of the land}}<br />
<br />
<br />
<br />
==Vilethrone==<br />
Vilethrone is one of the essential parts of the Korad Kindom, and where at least half<br />
of the immigrants have landed the last hundred years. <br />
It is the seat of the Capital, Ecchlastical headquarters and some suppressed trading centras.<br />
<br />
<br />
<br />
==Local History==<br />
Vilethrone is the isle where some of the first Aeoryrans landed, others where carried away to, Seasons Pass or to Krakens Claw. The people where trapped so they started to build and that is why vile throne has some<br />
of the biggest settlements.<br />
The immigration increased after settlements discovered eachother, civil began early.<br />
There had been violence and murder ever since the first person got on a ship but this was different.<br />
Without law, people where at eachothers throat for a piece of food and all the priests went<br />
mad. Despite it all the folk managed to grudling overcome their differences <br />
with the help of the most cruel and cunning bastards who united and agreed not to destroy eachother.<br />
Anyone who wasn't a complete ass got duped in that meeting but it was "peace".<br />
Fisherers and peasant traders, build the capital Rebirth for the Monarchy, and some few town<br />
on the only solid grounds where you could build anything and the shores around the isle contain<br />
harbours for grain, fish and recieving the masses escaping Aeoryoryan but that before the King came and<br />
slaughtered the lot and burned his own capital for some reason.<br />
It didn't sit well with some of governours, when got the order to close all gates to the city and then burn Ribirth.<br />
He asked "but my Lord there are true believers in the city" becouse the reason given was religious, to fight the<br />
"heretics". Whatver that meant, no one new.<br />
The King replied: "Let God sort them out".<br />
The King had enforced feudalism some days before that, the Isle just as other places<br />
where split and distrobuted to part time-concripted hunters and tribal hunter-killers who waged<br />
civil war against the shepherds and farmers. These men become governours,<br />
I think there was a few soldiers among them and the occasional rich farmer.<br />
Those that didn't like what happened on the Isle and where powerfull enought to leave,<br />
left the Isle and settled on the mainland where formed the great Baronies.<br />
Yeah, some still remember and lots of nobles get certain ideas of vengeance from their fathers.<br />
The King and The Church conquered the isles cities and turned them into Holy Cities full with priests, monks and the Ecchlestical elite. To feed all these priests citizens that where unimportant enought to be spared and actually wheren't killed where send into serfdom and forced to produce food for the priests and the nobility.<br />
Ribirth where turned into one castle, one palace, some cathedrals and the other buildings mausoleums<br />
leading to catacombs under the city where most of the former population.<br />
Some hundred years later new cities have appeared claimed descent from the first purge, <br />
but that seems unlikely. This new lot of tradors are different sort of people.<br />
Some cities in Sadsilver seems to welcome and be ruled by these outsiders, I don't know<br />
becouse I never set my foot south of Bloodsea.<br />
<br />
==Geography==<br />
Vilethrones is mostly dirt and most of the forest and good soil is deeper in the Isle<br />
where there are numerous plains and monsters and even mad settlers turned into barbarian savages.<br />
<br />
==Regions==<br />
<br />
Vilethrone have two major Governances.<br />
*the Region everything around the region of Rebirth.<br />
*The Regions around the south coast, Sadsilver.<br />
<br />
<br />
<br />
<br />
==Rebirth Region==<br />
The Region around Rebirth, ruled directly by the Crown contain two razed cities.<br />
Bloodsea and Rebirth, Bloodsea is still a harbour and the path to Rebirth<br />
goes between an opening the in mountain chain. Most of the land around the city<br />
are farming communities to supply the Kings castle and his army.<br />
Rebirth is surrounded by mudplains and some forests that still have monsters in them that occasionally ride the city.<br />
The reduction of the cities to castles and such have invited several monsters and dire animals <br />
to infest them. The King and the Church only regard this as the true evil of any city.<br />
<br />
<br />
===Secret Cities===<br />
The Church created tree marvelous cities of Clergical building based on the former cities.<br />
They are large and isolated, no one is allowed in except the elite of the Church and <br />
most of the populations have vows to never leave. They contain libraries of forbidden knowledge, religous art,<br />
universities for will be archbishops, monastries of servitor monks, writing and copying faculities.<br />
No actual new research or invention is allowed, but the secret cities advance within the perfection<br />
of the conventional.<br />
Unfortionatly, they still depend on hundreds of villages around the city that have to feed<br />
the holy cities with forced labout. A great deal of the serfs communities within the region<br />
are replaced by monasteries farming the land and supplying the cities.<br />
They all contain several catacombs filled with dead and monsters.<br />
<br />
<br />
<br />
===Hidden Diety===<br />
Hidden Diety, is a lesser city for Priests.<br />
It contains many dungeons created as pits or catacombs to bury the<br />
dead the Church have killed.<br />
<br />
<br />
===Ecchlassiarch City===<br />
The capital of the Church, which is a meeting ground for the Church elite<br />
and entering the forbidden for most outsiders. <br />
<br />
===Shadepass===<br />
Shadepass is an huge, forested plain.<br />
The terrain is somewhat passable and open spots of high grass and many patches of green short forests.<br />
Shadepass is unexplored, and it's name refers to the fact that no settler have gone beyond the border to the forests that offers s pleasant shade. Shadepass is full of monster and strong and extraordinary animals<br />
of all kinds. There are no human live in that forest, that is a fact. <br />
Trees are never growing tight but things are growing everywhere.<br />
<br />
===Blackforest===<br />
Blackforest, is a tight growing forest with tall old trees where there are few patches of sun and <br />
the terrain is difficult to move through. All settlements near it have failed and been exterminated.<br />
The trees are almost as hard as metal and the ground is filled with natural traps.<br />
It is full with omnivorious treants and monstrous creatures and dire animals.<br />
<br />
==Sadsilver==<br />
Sad Silver is a part of the south coast that is settled by a serie of fisheries and harbours that transport grains from farms as needed across the shores. It is named after the many group suicides <br />
that causes many settlements to just dissappear.<br />
Sadsilver contains two towns that are capable of secret trade on the black market.<br />
They usually not closely monitored by the King and have the shadow goverment of a city states.<br />
===Dale's Creed===<br />
Dale's Creed iare the plains in a mountan passage.<br />
There are some living settlements here and many dead settlements<br />
and the surviviors have turned into savages and live in tribes.<br />
<br />
===Black Landing===<br />
A small town, its large harbour invites many pirates and merchants which basically turns the town into a hiden city state.<br />
<br />
===Shallow Hunger===<br />
A small city, with some secret trade, usually they steal or buy some surplus of food<br />
from the farmers which finance a a garrison of soldiers, some guilds and<br />
a council.<br />
<br />
===Sweet Forests===<br />
A pleasant forest much like Shadepass, short trees and easy terrain.<br />
It has generally a beutiful nature but it also have harder terrain and<br />
tall trees. It contains many monster and dangers.<br />
<br />
<br />
==Map==<br />
[[Image:Vilethrone.jpg|thumb|310px|A Novice Cartographer's map of Rendigo]]<br />
<br />
<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Teoryran World Setting]]<br />
[[Category:Supplement]]<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=Vilethrone_(Teoryran_World_Setting)&diff=534486Vilethrone (Teoryran World Setting)2011-09-09T01:19:07Z<p>Klas: /* Map */</p>
<hr />
<div>{{Template:Quotes (Teoryran World Suppliment)}}<br />
{{quote<br />
|Welcome to our new home, I see you come from Aeoryran. I hope you like dirt sire!, we got plenty.|size=120px<br />
|orig=Sir [[Zackfriend, The Brave (DnD NPC)| Zackfriend, The Brave]]<br />
|src=wisdom of the land}}<br />
<br />
<br />
<br />
==Vilethrone==<br />
Vilethrone is one of the essential parts of the Korad Kindom, and where at least half<br />
of the immigrants have landed the last hundred years. <br />
It is the seat of the Capital, Ecchlastical headquarters and some suppressed trading centras.<br />
<br />
<br />
<br />
==Local History==<br />
Vilethrone is the isle where some of the first Aeoryrans landed, others where carried away to, Seasons Pass or to Krakens Claw. The people where trapped so they started to build and that is why vile throne has some<br />
of the biggest settlements.<br />
The immigration increased after settlements discovered eachother, civil began early.<br />
There had been violence and murder ever since the first person got on a ship but this was different.<br />
Without law, people where at eachothers throat for a piece of food and all the priests went<br />
mad. Despite it all the folk managed to grudling overcome their differences <br />
with the help of the most cruel and cunning bastards who united and agreed not to destroy eachother.<br />
Anyone who wasn't a complete ass got duped in that meeting but it was "peace".<br />
Fisherers and peasant traders, build the capital Rebirth for the Monarchy, and some few town<br />
on the only solid grounds where you could build anything and the shores around the isle contain<br />
harbours for grain, fish and recieving the masses escaping Aeoryoryan but that before the King came and<br />
slaughtered the lot and burned his own capital for some reason.<br />
It didn't sit well with some of governours, when got the order to close all gates to the city and then burn Ribirth.<br />
He asked "but my Lord there are true believers in the city" becouse the reason given was religious, to fight the<br />
"heretics". Whatver that meant, no one new.<br />
The King replied: "Let God sort them out".<br />
The King had enforced feudalism some days before that, the Isle just as other places<br />
where split and distrobuted to part time-concripted hunters and tribal hunter-killers who waged<br />
civil war against the shepherds and farmers. These men become governours,<br />
I think there was a few soldiers among them and the occasional rich farmer.<br />
Those that didn't like what happened on the Isle and where powerfull enought to leave,<br />
left the Isle and settled on the mainland where formed the great Baronies.<br />
Yeah, some still remember and lots of nobles get certain ideas of vengeance from their fathers.<br />
The King and The Church conquered the isles cities and turned them into Holy Cities full with priests, monks and the Ecchlestical elite. To feed all these priests citizens that where unimportant enought to be spared and actually wheren't killed where send into serfdom and forced to produce food for the priests and the nobility.<br />
Ribirth where turned into one castle, one palace, some cathedrals and the other buildings mausoleums<br />
leading to catacombs under the city where most of the former population.<br />
Some hundred years later new cities have appeared claimed descent from the first purge, <br />
but that seems unlikely. This new lot of tradors are different sort of people.<br />
Some cities in Sadsilver seems to welcome and be ruled by these outsiders, I don't know<br />
becouse I never set my foot south of Bloodsea.<br />
<br />
==Geography==<br />
Vilethrones is mostly dirt and most of the forest and good soil is deeper in the Isle<br />
where there are numerous plains and monsters and even mad settlers turned into barbarian savages.<br />
<br />
==Regions==<br />
<br />
Vilethrone have two major Governances.<br />
*the Region everything around the region of Rebirth.<br />
*The Regions around the south coast, Sadsilver.<br />
<br />
<br />
<br />
<br />
==Rebirth Region==<br />
The Region around Rebirth, ruled directly by the Crown contain two razed cities.<br />
Bloodsea and Rebirth, Bloodsea is still a harbour and the path to Rebirth<br />
goes between an opening the in mountain chain. Most of the land around the city<br />
are farming communities to supply the Kings castle and his army.<br />
Rebirth is surrounded by mudplains and some forests that still have monsters in them that occasionally ride the city.<br />
The reduction of the cities to castles and such have invited several monsters and dire animals <br />
to infest them. The King and the Church only regard this as the true evil of any city.<br />
<br />
<br />
===Secret Cities===<br />
The Church created tree marvelous cities of Clergical building based on the former cities.<br />
They are large and isolated, no one is allowed in except the elite of the Church and <br />
most of the populations have vows to never leave. They contain libraries of forbidden knowledge, religous art,<br />
universities for will be archbishops, monastries of servitor monks, writing and copying faculities.<br />
No actual new research or invention is allowed, but the secret cities advance within the perfection<br />
of the conventional.<br />
Unfortionatly, they still depend on hundreds of villages around the city that have to feed<br />
the holy cities with forced labout. A great deal of the serfs communities within the region<br />
are replaced by monasteries farming the land and supplying the cities.<br />
They all contain several catacombs filled with dead and monsters.<br />
<br />
<br />
<br />
===Hidden Diety===<br />
Hidden Diety, is a lesser city for Priests.<br />
It contains many dungeons created as pits or catacombs to bury the<br />
dead the Church have killed.<br />
<br />
<br />
===Ecchlassiarch City===<br />
The capital of the Church, which is a meeting ground for the Church elite<br />
and entering the forbidden for most outsiders. <br />
<br />
===Shadepass===<br />
Shadepass is an huge, forested plain.<br />
The terrain is somewhat passable and open spots of high grass and many patches of green short forests.<br />
Shadepass is unexplored, and it's name refers to the fact that no settler have gone beyond the border to the forests that offers s pleasant shade. Shadepass is full of monster and strong and extraordinary animals<br />
of all kinds. There are no human live in that forest, that is a fact. <br />
Trees are never growing tight but things are growing everywhere.<br />
<br />
===Blackforest===<br />
Blackforest, is a tight growing forest with tall old trees where there are few patches of sun and <br />
the terrain is difficult to move through. All settlements near it have failed and been exterminated.<br />
The trees are almost as hard as metal and the ground is filled with natural traps.<br />
It is full with omnivorious treants and monstrous creatures and dire animals.<br />
<br />
==Sadsilver==<br />
Sad Silver is a part of the south coast that is settled by a serie of fisheries and harbours that transport grains from farms as needed across the shores. It is named after the many group suicides <br />
that causes many settlements to just dissappear.<br />
Sadsilver contains two towns that are capable of secret trade on the black market.<br />
They usually not closely monitored by the King and have the shadow goverment of a city states.<br />
===Dale's Creed===<br />
Dale's Creed iare the plains in a mountan passage.<br />
There are some living settlements here and many dead settlements<br />
and the surviviors have turned into savages and live in tribes.<br />
<br />
===Black Landing===<br />
A small town, its large harbour invites many pirates and merchants which basically turns the town into a hiden city state.<br />
<br />
===Shallow Hunger===<br />
A small city, with some secret trade, usually they steal or buy some surplus of food<br />
from the farmers which finance a a garrison of soldiers, some guilds and<br />
a council.<br />
<br />
===Sweet Forests===<br />
A pleasant forest much like Shadepass, short trees and easy terrain.<br />
It has generally a beutiful nature but it also have harder terrain and<br />
tall trees. It contains many monster and dangers.<br />
<br />
<br />
==Map==<br />
[[Image:File:Vilethrone.jpg|thumb|310px|A Novice Cartographer's map of Rendigo]]<br />
<br />
<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Teoryran World Setting]]<br />
[[Category:Supplement]]<br />
{{:Teoryran World Footer}}</div>Klashttps://www.dandwiki.com/w/index.php?title=File:Vilethrone.jpg&diff=571104File:Vilethrone.jpg2011-09-09T01:18:24Z<p>Klas: The Capital Region of Korad, the kingdom of humanity.</p>
<hr />
<div>The Capital Region of Korad, the kingdom of humanity.</div>Klashttps://www.dandwiki.com/w/index.php?title=Teoryran_Geography_(Teoryran_World_Supplement)&diff=534483Teoryran Geography (Teoryran World Supplement)2011-09-09T01:06:19Z<p>Klas: </p>
<hr />
<div>= Teoryran Geography =<br />
<br />
Though Teoryran is at generally unexplored and lands are unamed,<br />
these articles aim to provide an planetary and zoomed-out <br />
collosal scale. <br />
<br />
<br />
==Kored==<br />
<br />
==[[Vilethrone (Teoryran World Setting)|Vilethrone]]==<br />
<br />
<br />
<br />
<br />
<br />
==Coast to the far-west to Mid-west==<br />
*Coast no: 1.<br />
*Connectied to coast no 4, to the direct south.<br />
Very basic, the Continent of Teoryran has an edge to the west, in the east a half isle breaks off<br />
and so continue from east to west. Leaning down to the east and up to the west ending with the half isles. Farest to the middle north the continent expand over half the north pole.<br />
This coast runs from a half-isle in the east to the and continue in a downward curve to the west.<br />
Most of the coast land is notorious infertile and torid due to general arid near-dead nature<br />
and erosive weather. The farer away from the coast the more living the deserts and grasslands become and some jungles appear far both to the south or west next to the mountaint chain.<br />
Right to the north there is a creat ocean where the many humanized isles are.<br />
These isles are all connected to a great half-isle that breaks in the shape of branches of a tree.<br />
The climate and nature there is north and midly central European with miles and miles of untouched green lands. The Forests are often dark because of overgrowth.<br />
<br />
==The Midgård or Middle Kingdom==<br />
Asian races call it it the Middle Kingdom representing the perspec balance of the world<br />
and the true origo of the world. The western races call it midgard.<br />
Everyone fights for these lands of deserts, rives, pains and mountains.<br />
It is an incredible rich and open area that allows an pathway between east and west and thus would allow world dominance.It has many river deltas and natural rescourses of all kinds,<br />
and five great mountains that have inspired different religions that fanatically fights outsiders for obscure reasons such as weekly random omens .<br />
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== Far South South-East Coast==<br />
*Coast No:3.<br />
*Connected to Coast no 4, to the direct west.<br />
A colossal and jagged southern coasts that begin in the hot south east<br />
and continue south-wests and ends south-east,<br />
the form is curve.<br />
Large Isles constructs sufficient for several countries, are dropping from the materials of jagged shores.<br />
This is sort of a coast, since the ocea is not so deep and the seas formed between the isles and the main land often become dead ends. Its subjective where the ocean or coast ends or begine on either side of the isles. Comparing to the real world, the nature on the isles are south and west Asian. <br />
the inland is South-American and Indian in climate and nature. <br />
The Inland is extremely tropical and homogenious, and the Isles contain a spectrum of climates with an exotic touch to western readers.<br />
These coasts ends growing smaller with a mountain top to the farest south. <br />
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== South West Coast of the South East==<br />
*Coast No:4.<br />
*Connected to the Coast no 3, to the direct east.<br />
This coast is a mountain chain separating intense eastern jungle lands<br />
from western desert lands equivalent to Africa and middle east.<br />
The lands west become more arid and dry to the noth with some lands of Sawannas and fertile desert lands. There are nearly no river deltas or floods except in the farest northern deserts.<br />
Towards the south the western lands change into externtions of the mountains <br />
and eventually dense mountain jungles and dales and hillslands. <br />
There are some colossal grasslands in this south west on the near west of the mountains.<br />
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