https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Kara&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T13:58:09ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=User:Kara&diff=1172965User:Kara2019-05-12T19:24:40Z<p>Kara: </p>
<hr />
<div>The bleeding hearts and the artists<br />
<br />
Make their stand<br />
<br />
And when they've given you their all<br />
<br />
Some stagger and fall, after all it's not easy<br />
<br />
Banging your heart against some mad bugger's wall<br />
<br />
Pink Floyd, Outside the Wall<br />
<br />
<br />
<br />
Goodbye</div>Karahttps://www.dandwiki.com/w/index.php?title=User:Kara&diff=1172964User:Kara2019-05-12T19:24:03Z<p>Kara: Replaced content with " The bleeding hearts and the artists Make their stand And when they've given you their all Some stagger and fall, after all it's not easy Banging your heart against some m..."</p>
<hr />
<div><br />
The bleeding hearts and the artists<br />
Make their stand<br />
And when they've given you their all<br />
Some stagger and fall, after all it's not easy<br />
Banging your heart against some mad bugger's wall<br />
<br />
Pink Floyd, Outside the Wall<br />
<br />
Goodbye</div>Karahttps://www.dandwiki.com/w/index.php?title=Possesed_Body_(5e_Background)&diff=1170599Possesed Body (5e Background)2019-05-05T17:50:11Z<p>Kara: needsbalance</p>
<hr />
<div>{{needsbalance| As per the guideline on [[Background Design (5e Guideline)|Background Design]], no background feature should provide a mechanical benefit. As per {{t}}, this should be transformed into a template. In addition, if this were to be a background, it should grant proficiency in one more language or tool.}}<br />
<br />
==Possessed Body==<br />
<br />
You are not the original owner of your body. You are possibly a spirit who chose an unfortunate soul who needed help to share a body with, or a spirit that happened upon an opportune shell, or maybe you even forced out the original tenant to take the body for yourself. What did the host do to bring on this possession? Was it a familiar gone wrong? An unlucky encounter? Did they let the spirit in knowingly? Were they born with them? What kind of relationship do you have with your spirit companion/host? Is this spirit like having a friend around? An enemy? A bully? Who are they, if you know them?<br />
<br />
'''Skill Proficiencies:''' Deception, Arcana (If possessor), Deception, Insight (If host)<br />
<br />
'''Languages:''' Abyssal or Infernal<br />
<br />
'''Equipment:''' You take upon the background equipment of the host, and therefore you choose your starting equipment from any of the core backgrounds. For example, if your host was a hermit (Be that your character, or the character your spirit possessed) then you start with the equipment of a hermit.<br />
<br />
===The Spirit===<br />
<br />
Did you possess this person? Or did you happen to be possessed by a spirit? (Note: A d2 is simply a coin)<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d2 || Specialization<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || I have possessed this person.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || I am the host of my possessor.<br />
|}<br />
<br />
===The Other Guy===<br />
Since there are two inhabitants of this body, you now have to compromise how you operate, or not. You may interact with others in various ways:<br />
<br />
If the spirit is a friend: You two may be able to interact with others differently, and one may be able to talk their way out of a situation better than the other depending on the situation (You would be the host)<br />
<br />
If the spirit is an invader: You are in a constant fight for your body, and therefore you may have random spurts of spasms or other socially inappropriate acts. (You could be either, but have a stance on how the body works)<br />
<br />
If the spirit is a bully: The spirit isn't necessarily interested in the body, but would just like to make your life hell. You will be more distant, and may have outbursts of anger due to the voice in your head. (You would be the host)<br />
<br />
If either the spirit's soul or the host's soul is destroyed: You may need to hide the fact that you are a spirit who has fully taken over a body, or be scarred by your encounter with a spirit. (You would either be the host or spirit)<br />
<br />
In addition, your spirit corrupts the host's body. Say, if your host is a human, but the spirit was a tiefling, then the human may experience horn growth/tail growth.<br />
<br />
By having 2 beings in the same form, it is possible for the other to know some information even if you do not. Roll a D20 and if you roll a 19 or above, the DM can provide some limited information that the host/spirit may know from their previous life.<br />
<br />
===Features:===<br />
'''Will to Remain:''' You have advantage in death saving throws. Being hit while you have 0 hit points does not result in failed saves unless the attack is magical.<br />
<br />
'''Heightened Senses:'''<br />
With your new friend, it's like having another set of eyes and ears, having an extra voice in your head allowed you to perceive your surroundings without sight or sound. Your heightened senses give you the following benefits:<br />
<br />
You gain +5 feat bonus to Perception.<br />
<br />
You also have advantage on rolls with perception.<br />
<br />
You cannot be surprised.<br />
<br />
===Suggested Characteristics===<br />
Your dual-soul body has altered your personality, for better or worse.<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || I can cooperate with almost everyone thanks to the nature of my being.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || I can relate to most feelings, I have gained the understanding of another person on top of myself.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || I feel a constant nervousness that someone will figure me out.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || I will have conversations with my bodily companion, verbally.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || I find no greater happiness than communicating with someone else for a change.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || Our two souls act VERY differently according to the situation. (This might be that the host is good, and the spirit is evil)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || I enjoy the simpler things in life, now that my body is so complicated.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || I would feel empty inside if it weren't for this spirit.<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || '''Cooperation.''' We all have the opportunity to cooperate with each other! (Good)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || '''Independence.''' Independence is all I seek in this life now that I'm never alone. (Chaotic)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || '''Everything.''' I can understand any argument, and will take the side of who I think is right. (Neutral)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || '''Two Heads.''' If everyone were to put their minds together, the world would be a better place. (Good)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || '''Hate.''' I hate the entire cruel world for forcing such a fate onto me. (Evil)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || '''Coping.''' This experience is necessary to make me a better person. (Lawful)<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || "The Other Guy" is the only friend I have in this world.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || I can only rely on myself to keep my body. (Host)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || I can't tell anyone of the state of my body, it's critical.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || I can't remember the last time I could think for myself.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || I will always be grateful to "The Other Guy", they saved me from a fate worse than death, even if I hate them.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || I will claim this body, no matter what. (Possessor)<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || "The Other Guy" sometimes creeps it's way into reality, and it scares me.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || I cannot form a stable relationship with others, "The Other Guy" makes it hard to.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || I feel so guilty over the other soul (This is a good one if "The Other Guy" was destroyed).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || "The Other Guy" makes it difficult to sleep.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || "The Other Guy" whispers to me, constantly, I can't help but listen and daydream.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || I have a blank look in my eyes, it's creepy to others, but I can't help it.<br />
|}<br />
----<br />
{{5e Backgrounds Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Background]]</div>Karahttps://www.dandwiki.com/w/index.php?title=Zen%27Trath_(5e_Race)&diff=1170576Zen'Trath (5e Race)2019-05-05T16:13:04Z<p>Kara: Cleaning the page up. Better organization of the Fluff.</p>
<hr />
<div>== Zen'Trath ==<br />
===Appearance===<br />
A sentient race composed of a black, slime-like liquid. Zen'Tra (singular) are capable of converting their liquid bodies into almost any shape or size provided they have enough biomass. Still, their origin still limits them to a, at least, vaguely humanoid form. The only features visible on a zen'tra are a pair of beady eyes and a massive, unsettling mouth, filled with row upon row of needle-like teeth. The face appears slightly unnerving as their mouths seem incapable of producing the sounds required for speech. The slime that makes up most of their bodies is not dangerous in itself, although it slowly will begin to dissolve any biological creature that remains submerged within it for an extended period of time. A zen'tra is able to control and hold this process, however doing so is akin to holding ones breath and without practice and a very calm mind, can not be done for more than a minute. Zen'tra do not weigh much compared to their size due to the relatively light materials that make up their body. Most zen'tra shape themselves similar to how they looked before their conversion, although some may assume a different gender or even none at all. If they lack memories of who they were, the shape is vaguely humanoid. Although they match the proportions, their physiology is incapable of producing any texture. This causes the outer membrane to appear smooth and featureless, as well as a glistening sheen. Their eyes can range the spectrum in terms of color. Though most lack any type of pupil the color often shifts, becoming darker near the centers. Oftentimes the eyes reflect light and appear to glow in dim or dark lighting.<br />
<br />
===Physiology and Psychology===<br />
<br />
Zen'trath usually do not eat regular food as it has very little digestible material for them. Generally when the zen'trath feed they simply find plants or small animals and absorb them into their bodies for digestion. Some Zen'tra fatten themselves by absorbing larger masses of vegetation in order to increase their size or heal after losing some of their own body. Likewise, they can shed some of their body mass to shrink somewhat, although they prefer to simply fast instead, as simply shedding away unwanted materials is seen as wasteful. Although they do not exactly sleep, they still enter phases of inactivity similar to animal sleep. Poison and spells that trigger sleep cause a zen'tra to fall into this state of inactivity.<br />
<br />
Zen'trath reproduce by fully encasing a living creature in the sludge of its body and slowly converting the victim's flesh to that of a zen'tra. The youngling is forcefully expelled three days after the complete conversion of the other creature. It hinges on the circumstances of the birth how coherent the past memory of the creature is: a willing and relaxed person retains most of their memories from before, an unwilling victim only remembers their past haphazardly in nightmares and a fresh corpse has next to no memory. But the curious powers of their slime work in a beneficial way, too: A zen'tra can sacrifice some of its mass to either speed up the healing process of its target by acting as a sort of disinfectant and source of nutrients or clad it in a black armor-like layer of slime.<ref>Compare the racial trait "Symbiosis"</ref><br />
<br />
Zen'tra are capable of taking on a different form for years so long as they possess a small amount of biological material from the desired form within their own bodies. The biological sample is kept from decaying within the body of a zen'tra. Their volatile bodies, however, do slowly dissolve this precious resource, forcing them to seek fresh material every other year or so. A zen'tra living a long time disguised among humanoids begins to adopt their pattern of thought as well as parts of their culture. Good zen'trath usually try to become the best example of the species they are living together with, seeing it as a way to honor those who granted them a home.<br />
<br />
Zen'trath have a varied opinion regarding emotions. Although some evil and neutral zen'trath maintain that they have none, they still experience some base impulses like hunger or rage at the suffering of a fellow zen'tra. Good Zen'trath on the other hand generally maintain that they have emotions, but they too can come of as detached and cold, because of the fundamental differences in biology making it difficult to empathize with more mammal and nuanced emotions like love, stress or joy from good music or food. <br />
<br />
===History===<br />
Zen'trath history is not well known, though far from forgotten. The race began as a strange magical accident when a group of wizards attempted to summon the soul of a fallen comrade back to the physical plane. The result was an explosion of necrotic energy which reduced the participants to desiccated corpses. As the wizards decayed their bodies became little more than black sludge, which coalesced into the first zen'tra, commonly referred to as the Progenitor. The Progenitor, having an only faint knowledge of the world gleaned from the minds of it's dead creators, ventured forth to find a place of its own.<br />
<br />
Decades later the progenitor learned the secret of bringing forth a race. Who exactly the first to be transformed were depends on which zen'tra is telling the tale, but all agree it brought forth four children in short succession and taught them the future foundation of how zen'trath society should operate, before releasing them at the age of 10. The Progenitor than vanished from the face of the earth, never to be seen again, while its children slithered into the cracks of the world, disappearing into the underdark.<br />
<br />
===Society===<br />
====Religion: The Three Faces Of The Progenitor====<br />
Zen'trath society is based around the idea of all members sharing their origin in the Progenitor. The Progenitor, having grown from a historical person into an object of myths and legends, is venerated similar to a deity. Zen'trath do not invoke his names for blessings or aid in need since they know he his long dead and his soul, if he had any, to begin with, has already passed on. Instead, they see him as a symbol of zen'trath unity, holding festival and masses in its name. Evil zen'tra see it as the ultimate creation, a perfect being made from death and magic that chose a monstrous form for it and its kin to show the race their purpose: to embrace their disgusting nature, to relish the fear and dread others feel upon seeing a zen'tra and, in the end, become the master of all they survey. Neutral zen'tra see it as a founding figure, laying down the foundation and principles of their respective societies, so they may better face the hardships of the world; together instead of alone. A sinister interpretation of this Progenitor tells it deliberately choose the form of the modern zen'tra, so they never could be accepted among other races and instead had to live separately from the other races, forever relying on it as a father figure. Good zen'tra instead teach the Progenitor deliberately choose its form with good intentions, for otherwise, it would not have been able to grant its children the power of healing and protection. The fact that those powers only work on non-zen'trath infuriates the supremacists of the species to no end. Good zen'trath on the other hand see it as a chance to travel the world. They teach the value of all good and sentient life, often living disguised among other humanoids, coming to the aid of the wounded, the needy and the sick. Zen'trath on their own are genderless, and thus usually do not form romantic bonds. Most of the species view one another as siblings and feel brotherly love to one another, even to supposed traitors and enemies. Thus, banishment instead of physical harm or incarceration is the most common punishment.<br />
<br />
====Arts And Culture====<br />
At first glance, zen'tra cities seems almost sterile: ordered, quadratic blocks of stone interspersed with communal pastures of grasses to feed on. Neither music nor poetry is practiced by them, but looks deceive: They do appreciate art and intellectual debate, if in their own way. For example, zen'trath erect large Museums dedicated to strange, porous sculptures and paintings resistant to their acid. There, zen'tra change into their ooze shape and pass through them. The sensation produced by this is as much part of the experience as the viewing of the sculpture or painting. Most of the materials a zen'tra artisan works with consist of stone, chitin and metal as they are not easily dissolved by contact with their membrane. The highest example of zen'tra craftsmanship is an item that accommodates a zen'tra's shifting form while still being practical to use, for example armor or robes that can be adjusted to fit an form of different width and height.<br />
<br />
====Political Organization: Amorphous Order====<br />
Zen'tra have little in the way of hierarchies, instead, the decision is reached through a communal consensus. While this ensures everyone's needs are met, the process is unfair to minorities species and races living in the cities of the zen'trath, since they are almost always outvoted if their concern conflict with those of the zen'trath. In addition, it is difficult to obtain non-zentra food there, unless smaller settlements have been established. As a result, zen'trath cities are mostly avoided by friends and enemies alike, since they posses little of value to acquire or steal there and the species self regulates their growth, only creating new zen'tra if another passes on. Rapid slaughter of zen'trath encourages the race to convert a large number of other humanoids into their own. Lastly, a shapeshifting, sentient slime makes for a very poor slaves, as some drow and duergar cities found out the hard way. As such, "life and let life" is the policy most commonly adopted by their neighbors, unless they are planning on eradicating the race or the zen'trath lust for conquest. Some zen'trath grow discontent with this live devoid of passion, uncertainty and growth, embarking instead on adventures that take them far from home. Others wander the world for the identity of the person they once were. A zen'tra city is usually surrounded by wide grasslands, as well as underground farm plots of hardy mushrooms to act as a reserve in the case of food shortage. <br />
<br />
Evil zen'tra operate as a sort of cult, often living disguised among other humanoids and convert those they deem worthy to join their ranks. Unable to fill an inner void, they hunger for ever more power, never satisfied with what they have now. Thus they amass influence, knowledge and power to rule from the shadows. They face an uncomfortable choice: either they convert a large number of humanoids and have to share their power or they are rule as a shadowy and small cabal, but always live in the fear that their lackey will turn against them. Either way, the life of an evil zen'tra is often nasty, brutish and short. <br />
<br />
===Zen'Trath Names===<br />
The zen'trath societies never felt the need to develop their own language, adopting a dialect of the common tongue instead. Thus, zen'trath tend to utilize either the name of the victim they were 'born' from or a name they decide to take upon reaching adulthood or an utterance they hear in their formative years and take a liking to. In regions where Common is rare, particular communities of zen'trath might speak the region-dominant language instead and adopt names from this language.<br />
<br />
''Example Names:'' Any name of another race, irrespective of gender; Aarr, Disgusting, Dream, Go-awei, Id, Kas, Knight, Stranger, Veil, Wanderer, Song.<br />
<br />
===Zen'Trath Traits===<br />
{{5e Racial Traits<br />
|summary=A race of monstrous, slime-like creatures born from magical experimentation.<br />
|abilities=Your {{5a|dex}} score increases by 2, and your {{5a|Cha}} score increases by 1.<br />
|age=Zen'Tra mature at 5 years old. After 100 years, the zen'tra simply break down, vaporizing in a cloud of toxic black smoke.<br />
|alignment=Zen'Trath can range from evil monsters to righteous protectors, though they tend to shirk off the idea of 'laws' tending toward chaotic.<br />
|size= Although the exact mass and height of your body changes if you shed or absorb organic matter, it can never exceed 7 foot or go below 5 foot in height. Your size is Medium.<br />
|speed=Your base walking speed is 30 feet.<br />
|trait1=Amorphous<br />
|description1=As an action, you can shift your form into a pool of slime or back into your humanoid form. While a slime, your size is Small, your base walking speed is 15 feet, and you can fit through openings at least an inch wide, however, the only action you can take is to Dash, Disengage, Dodge or revert to your humanoid form.<br />
|trait2=Bio-Healing<br />
|description2=Over the course of an hour, you can partially envelop a creature and accelerate its natural healing by expanding Hit Dice and regaining no hit points, the enveloped creature regaining hit points equal to the hit points you would have recovered. While you are enveloping a creature both you or it cannot take any other activity.<br />
|trait3=Consume Biomass<br />
|description3=Zen'Trath can absorb biological components of a humanoid creature of its own size, then shape itself to take on that form. This process takes roughly 8 hours to complete and can be performed while resting. After finishing the process, you internalize the appearance and mannerisms of the creature you are mimicking. For up to 1 year, you can store the biomass of a creature within your body and can assume its shape as an action. You gain advantage on {{5a|cha}} ({{5s|deception}}) checks to pass as this creature. You lose access to your other racial traits while disguised in this way. You can end the transformation as an action, returning to your original form. You can store the biomass of only one creature at a time and can destroy the stored biomass as an action.<br />
|trait4=Magical Experiment<br />
|description4=Your creature type is both humanoid and ooze.<br />
|trait5=Symbiosis<br />
|description5=You can cast the ''{{5e|Mage Armor}}'' spell once with this trait on a creature other than yourself, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. {{5a|cha}} is your spellcasting ability for this spell.<br />
|languages=You can speak, read, and write Common, and Undercommon.<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Zen'Trath<br />
|feet=5<br />
|inches=6<br />
|heightmod=1d6<br />
|weight=80<br />
|weightmod=1d6<br />
}}<br />
<br />
===Suggested Characteristics===<br />
When creating a zen'tra character, you can use the following table of traits, bonds, ideals and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<br />
As a result of how they created and the differing material influences of their experiences and circumstances, zen'trath tend to be a varied lot. While the zen'trath from their own cities come of as slightly alien and apathetic, if educated and friendly, the zen'trath living with other species seem more gregarious, although their shapeshifiting can weigh on their sense of self.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! 1d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || I try to eat everything. Almost literally.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || In addition to the Progenitor, i revere many other gods, hoping to be permitted into their afterlife.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || I have no set identity, instead adopting a new persona for every shape I take.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || I learned no table manners whatsoever. I just fall on the plate and absorb the food.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || I have a very odd sense of what qualifies as art, entertainment and productive work.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || Due to my appearance and ways of thought, i come of as cold and emotionally detached.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || I still feel emotions and take on a shape very similar to my old form.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || I find the emotion the fleshy ones call "love" deeply disconcerting. Hopefully, it's not infectious!<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || '''Stability''': Things worked so far. Why stir up trouble? (Lawful)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || '''Greater Good''': The Progenitor tasked us with being healers and protectors. I will fulfill this holy mission. (Good)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || '''Knowledge''': In an ever changing world, knowledge is the source of security and power. (Any)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || '''Community''': We will prevail together instead of alone. (Neutral)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || '''Supremacy''': The zen'trath shall reign over the lesser races! (Evil)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || '''Change''': Change is inevitable; to try to stop it is foolish. (Chaotic)<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || I work to retain or regain my old life, from before i became a zen'tra.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || A zen'tra changed me against my will into this form. I will have revenge!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || My city was destroyed in a disaster. I want to rebuild it.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || I still am grateful to the community that adopted me in my childhood.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || I want to create the greatest piece to art ever know to the zen'trath.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || Other Zen'trath are everything to me.<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Everywhere i go, i try to enforce the zen'tra standards of what art is supposed to be and do this in the most caustic form of critique imaginable. I don't have many friends.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || Feelings? What are those? They sound delicious.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || I have, literally and metaphorical speaking, no spine.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || I harbor a martyr complex, looking for the right moment to sacrifice myself.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || I secretly think that everything would be better if most people became a zen'tra.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || My sense of self and identity are very weak as a result of constant shapeshifting.<br />
|}<br />
==References==<br />
<references /><br />
<br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]]<br />
[[Category:Ooze Type]]</div>Karahttps://www.dandwiki.com/w/index.php?title=Sergal_(5e_Race)&diff=1170370Sergal (5e Race)2019-05-04T17:42:15Z<p>Kara: needsbalance, stub</p>
<hr />
<div>{{needsbalance| see {{t}}. }}<br />
{{stub| Suggested Characteristics missing. In addition, See {{t}}.}}<br />
==Sergal==<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|http://vilous.net/w/images/8/88/F5f6e08657b55923d2a146376c05b2fd.png|}}<br />
</div><br />
<br />
===Physical Description===<br />
<br />
The shape of their head and snout is reminiscent of sharks, with swept-back and pointed ears. The top of their heads is completely flat and smooth. They do not have browlines or curved foreheads. Ear holes cannot normally be seen from the side, because their ear holes always turn to the rear and are completely covered by rear pointing fur. A thick mane covers the back of their long neck from around the midsection of the head down to the area around the shoulder blades.<br />
Eye colors are generally gray or grayish-colors. An adult Sergal's eyes face outwards similar to lizards and rabbits, with vertically slitted pupils similar to cats. This gives them good peripheral vision and situational awareness. However, they have a relatively difficult time focusing on a single point or perceiving depth, making the use of projectile weapons such as bows and guns difficult. All sergals are born with forward-facing eyes, which in most sergals gradually turn to the side as they age.<br />
Sergals have an avian-style throat structure that gives them high pitched vocalizations. They are able to speak a general language and can also communicate using various animalistic "cries". For example, a sergal may give a high pitched shriek when charging into combat, or make a whimpering or yapping sound when frightened.<br />
Due to their mouth and throat structure, prey such as small animals is able to be swallowed whole. When eating the meat of large animals they will cut them into chunks since their jaw structure and lack of molars makes their chewing ineffective. They only have 12 fang-like canine teeth that are replaced several times throughout their life.<br />
A sergal's arms, shoulders, chest, abdomen, and waist approximately resemble that of a human. One important distinction is the prominent ">" shaped breastbone, sternum or the keel. Due to the dense mass of chest fur, this bone protrusion is sometimes mistaken as merely a lump of fur. Due to the varying height of this protrusion between individuals, sergal clothing and armor are constructed with a wide raised portion around the breast to accommodate this.<br />
Sergals possess three fingers and an opposable thumb on each hand, and four toes on each foot. Their fingers are similar to the fingers of rodents. While their feet have been described as being similar to avians,their original design was based on rabbits and kangaroos. The upper palms and soles of the feet that make contact with the ground are padded and have no fur.<br />
Their tail is thick, muscular and elongated, with a tuft of fur at the tip.<br />
Sergal fur has a straightforward two-tone color pattern like that of a shark or many earthly mammals. Spots and Stripes are not common. Completely black or white Sergals are rarely seen and those with dark / light color inversion basically don't exist. However, these things are done by means of fur dyeing, which is a common behavior in urban areas(Southern Gold Ring and Eastern Reono lands). Tal has a variety of dyes derived from organisms. There are those who dye their bodies in vivid colors and even those who get tattoos.<br />
<br />
In general, a member of a mixed species (Civilized Sergals / Easterners) can theoretically display a wide variation and range in their natural coat color, with a few key differences in mind per subspecies:<br />
Northerners will mostly display cold colors on their coats, with a white underbelly color whilst their Southern counterparts will have warm colors on their coats as well as feature white or sandy yellow underbelly shades.<br />
Pure Northerners and Southerners are exempt from this rule as their coat colors have been maintained from years of selective breeding/inbreeding<br />
Easterners can display a somewhat varied array of coat colors, however heavily darker than most if not all Sergals, due to their mixed gene pool. They have a healthy mix of both white and sandy underbelly colors, however, grey tones will be most prevalent due to the hybridization origins (North + South) resulting in colder tones on average.<br />
Westerners are a subspecies of the Northern species, as such their coat color is recessive and can be found sometimes with Northerners as well as the rare few Civilized Southerners, provided their ancestry stems from the scant few Western Sergals lucky enough to reach Gold Ring in times of war as refugees. They are a de facto extinct race subset. <br />
<br />
They grow and mature more quickly than Humans, and are considered young adults by the age of 10. They correspond to Human’s 14-16 years old before reaching 10 years old. But this rapid growth brings a short lifespan to them. Their average lifespan is around 60 years.<br />
The corresponding appearance change will appear due to aging; the fur of the chin and ear be longer, the cheeks are sunken, the hollows around the eyes are deeper, the wrinkles are made, the skin is sagging, the white fur comes from the face like a dog. Some will have weak legs and will be stooped due to the atrophy of the joints cartilage.<br />
<br />
Their gender differences are not obvious, physical strength, behavior, and social role do not depend on gender.<br />
They show most "animalistic" natures in their various behaviors and abilities in comparison with other Eltus races, they have fastest running speed and strong leg strength, additionally superior intuition and susceptibility for nature.<br />
While possessing individual personalities, their general character is simple-minded and optimistic, also sometimes show an animalistic sensitive nature. Overall, they can be said to be sensuous people. Due to their deeply religious nature and faithful mentality, they can behave with a mob mentality when influenced by a strong-willed or charismatic individual. <br />
<br />
Their animalistic natures and abilities appear on both their strong points and shortcomings; as strong points, it would turn as bravery and physical strength. Thereby, they are suitable for jobs which require exercise capacity and work extensively outdoors such as soldiers, hunters, and explorers. As shortcomings, they are unsuitable for jobs which require logical thinking, concentration, and very accurate stereopsis such as crafting and engineering above a certain level. - Supplement: Sergals are generally unsuitable for technical jobs like mechanical engineering, but they can perform simple crafting or smith: Make basic armor or weapon from a material. But more complex work like carving, joining, and rasping is definitely not their line of work.<br />
Meanwhile, they have strong intuition close to six sense and superior susceptibility for the natural environment. Due to this, they have the strongest capacity to deal with things which cannot be elucidated by logic and science such as supernatural phenomenon and shamanism.<br />
<br />
===History===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|http://vilous.net/w/images/8/8f/Sergal_Fur_Color_Pallette.png|}}</div><br />
Sergal originate from the harsh deserts and toxic forests of Tal in the realm of Vilous. Though not actually native to the realm, like the so called Talyxians, Sergals were once foreigners, or Eltus as they are known natively, that were mutated by the strange energies that permeate the lands of Tal. Sergals were once human, immigrants that settled the lands of Tal long, long ago. Generations of mutation have almost scrubbed them of their humanity entirely, all that remains is the word, which is no longer to them a pronoun for the species, but an adjective describing all sapient life.<br />
<br />
Sergals are generally weak in combat without their weapons (details are written in next section). Before developing these weapons even the northerners were unable to hunt large prey, so in prehistoric times they had to simply run from larger creatures, catch smaller animals with their own feet, and subsist on protein-rich plants for sustenance. This history of being at the mercy of their natural surroundings has led to the fear and respect towards nature that defined Northern sergal culture in their earlier years.<br />
<br />
However, once they possessed these weapons, they were able to hunt larger creatures for their meat and consumption of plants became obsolete. Some Northern sergals were able to escape their primordial surroundings, expanding to the east and interbreeding with Southern Sergals giving rise to their eastern cousins. As these Eastern sergals mingled with Southern sergals and the agudners, their technique and technology were further improved. Their hunting abilities continued to be refined, and their fear and religious faith in their surroundings weakened in response. Still, to this day many Northern sergals still consider the primitive beasts of the north to be of special significance as a source of both fear and food. <br />
<br />
===Society===<br />
While sergals view strength as a virtue, they do not require it in leadership. Sergals prefer to cooperate in groups without hierarchy, unlike wolves who will fight for dominance in their pack.<br />
<br />
This is especially apparent with Northern sergals. Having shared their environment with dangerous wildlife, they formed their society with fear and respect for their natural surroundings and its inhabitants. To them, nature plays both a maternal and adversarial role, and they lack a strong leader among themselves. They sometimes assign roles modeled after the talyxian-associater social structure.<br />
<br />
Having lost much of their dependence on and reverence for nature, Southern and Eastern sergals are more likely to want to test their strength amongst themselves. However, this is usually done in the form of sports or hunting contests, preferring not to dominate one another through strength.<br />
<br />
In the Northern lands, the role of leader and high ranking individuals is usually handed over by elders or trusted people within their respective groups. Northern sergals can naturally understand what job another should have. Like wolves, their system has no concept of "moving up in the world" and roles are determined naturally. They do not have written words and while very few actually speak, their communication is mostly accomplished with cries.<br />
<br />
In the Eastern lands, they hold martial arts matches and various games to determine a potential leader's strength. Due to their more developed culture and language, there are some other, less physical decisions and recommendations made for positions.<br />
<br />
In the Southern lands, physically fighting for things rarely happened, instead of having people who had more experience get into favorable positions. It's similar to a cooperate boss rather than a combatant leader. <br />
There are not many civilized languages in the Northern lands. They mainly communicate with cries and body language and sometimes use very simple and primitive words but there are not many of these words.<br />
In modern times, the Northern people are able to use and speak the common language. <br />
In Eastern lands, most people can use spoken language, having strong, animal-like accents. This is due to their close relationship with Gold Ring though there aren't many that can read and write, usually being traders who come from Gold Ring.<br />
In Southern lands, most people can use spoken language fluently without an animal-like accent like Easterners. They can't read and write without learning, but thanks to their society their literacy rate around 40%. In modern times, it is embedded in education, so many people are able to read and write. <br />
<br />
Older sergal concepts and more recent Northern sergal designs have made it difficult to determine differences between sexes from outward appearance and behavior. However, Southern and Eastern sergals have begun to show noticeable differences due to the influence of their interaction with the female agudners. For example, most Southern and Eastern females wear feminine clothing.<br />
<br />
Southern sergal females, in particular, have fostered their own feminine identity; "They look graceful and pretty, but they have a strong sense of justice and a stubborn, single-minded side."<br />
<br />
Female sergals tend to take initiative for intercourse due to a structure of their genitalia. However, both genders play an equal role in the workplace and in domestic terms. <br />
<br />
In general, sergals consider their community to be one large "family". They will raise their children communally regardless of blood relationship if they are part of the same social group. It is common for females to bear the young of males other than their partner, who never mind the mating with others in the group. It is not unusual for there to be a few homosexuals among the group as well.<br />
<br />
As it is common for both partners to work, couples will usually entrust their offspring to communal child care facilities for their safety. Educational facilities like schools also exist. <br />
<br />
===Sergal Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' <!--Male names--><br />
<br />
'''Female:''' <!--Female names--><br />
<br />
===Sergal Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|str}} score increases by 1 and your {{5a|dex}} score increases by 1. (Civilian NPC's {{5a|int}} score decreases by 2 and {{5a|wis}} score decreases by 1)<br />
|age=Sergals reach maturity at 10 years old and live to around 60 years of age.<br />
|alignment=sergals are usually on the neutral good spectrum and tend to be lawful, but have been known to also be chaotic and, though rarely, evil.<br />
|size=sergal vary widely in height and build, most of this variation coming from ethnic deviations. Your size is Medium.<br />
|speed=Your base walking speed is 35 feet.<br />
|trait1=Susceptive<br />
|description1=You are easily influenced by forces that affect the mind as well as the words of charismatic individuals. You have weakness against Psychic damage and have -2 in Charisma Saving Throws.<br />
|trait2=Adaptive<br />
|description2=You are well versed in the nature of the lands you grew up in, including the culture and wilderness. The longer you stay in one place the more versed you are in handling what it has to offer.<br />
|trait3=Simple Mind<br />
|description3=You are not very smart. Though you can learn much and can think tactically if have trained to do so, you can not comprehend advanced and complex ideas, constructions, or tasks.<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common and Primitive Sergal.<br />
|subrace=<br />
}}<br />
<br />
====Northern Sergal====<br />
Cowardly and easily led, due to their strong awe for natural surroundings. Have cold and grayish colors on their fur, and ones who are strongly influenced by miasma would show forward-facing eyes.<br />
<br />
Unlike those sergals living in the more developed regions to the South and East, Northern sergals have lived their lives in close proximity to the dangerous primitive beasts of Tal. Their way of life of hunting and religion has changed little over time with many of them following a nomadic lifestyle. A sort of "insanity" has developed among Northern sergals due to their fear of their environment and the creatures that inhabit it. They have nonetheless learned to live with this at least somewhat successfully.<br />
<br />
There is little variation in facial appearance between individual Northern sergals, with males and females being outwardly indistinguishable. They wear a permanently wary expression due to their fear of their natural surroundings. Specifically, eyes turn to the front, and ears lie down.<br />
Their ears are slightly shorter and their fur thicker than their southern cousins. Their fur is thicker around the mane and heels. Their overall physique is larger though they are still not as muscular as the hybrid Eastern sergals.<br />
Their fur colors are cooler shades ranging from black through to gray, blue and purple. The "purest" of Northern sergals have kept their original gray and white color scheme.<br />
<br />
Northern sergals have long lived in superstitious awe of their forest surroundings and the dangerous primitive creatures that inhabit them. This reverence has formed the basis for their spirituality and animistic belief system, as well as their hunting and gathering lifestyle.<br />
Individually cowardly, they can nonetheless behave courageously as a group when confronted by a sufficiently terrible threat and guided by suitably fearless individual. They grieve just little when their friend dies by menace of nature. They consider that "It is scary, but there is no help for it. Because it is rule of nature."<br />
<br />
{{5e Subrace Traits<br />
|abilities=Your {{5a|dex}} and {{5a|con}} scores increases by 1 and your {{5a|wis}} score decreases by 1.<br />
|trait1=Primal<br />
|description1=Northern Sergals tend to live in tribal societies with primitive views. They are incredibly superstitious and hostile towards the unknown.<br />
}}<br />
<br />
====Southern Sergal====<br />
Living a more cultured and civilized lifestyle. Have warm and brownish colors on their fur, and are smaller and more slender in stature. They show more "human-like" proportions. Gender differences don't differ on the biological feature, but are more culturally apparent, with females often having a more "feminine" fashion and behavior. <br />
<br />
Their ears are long compared to northerners and the overall thickness of their fur is less. Their mane and heel fur is also shorter in comparison to northerners. Their average height is shorter and their physique slimmer, their legs and arms are also somewhat more slender.<br />
Their primary fur colors are warmer shades such as brown, beige, blonde and orange. In addition, they may also choose to dye their fur in flashy, vivid, exotic colors like red, pink, and so on. Thus, there are multifarious color patterns via postnatal fur-dyeing.<br />
<br />
Southern Sergal culture is almost the antithesis of the primitive northerners. They place far greater value on culture and technology, as well as their social integration with other Eltus races. The pursuit of culture and fashion is popular, unlike northern Sergals, female southerners are more likely to express their femininity in their choice of clothing thanks to the influence of the Agudners. Also there are fur-dyeing as popular fashion to get more various color patterns.<br />
<br />
Those who wish to consider themselves especially cultured will favour cooked cuisine whenever possible, and attempt to eat using utensils like knives because swallowing food whole is considered by them to be "uncivilised". They may attempt to chew their food, but their jaw structure and lack of molars makes this ineffective.<br />
<br />
{{5e Subrace Traits<br />
|abilities=Your {{5a|int}} and {{5a|cha}} scores increases by 1 and your {{5a|str}} score decreases by 1.<br />
|trait1=Cultured<br />
|description1=Southern Sergals have a strong desire to fit into the society of which they are born. They tend to consider and view those outside of said society as uncivilized.<br />
}}<br />
<br />
====Eastern Sergal====<br />
A genetic mix of their Northern and Southern relatives. Have deep colors on their fur, and are the largest and most heavily muscled of sergals. Culturally similar to the Southerners, they do not share the Northerners fear of their natural environment due to their superior hunting techniques.<br />
<br />
Their ears appear relatively small in comparison due to the rugged build of their skeletons.<br />
Deep, darker, heavy colors such as black, deep gray, deep brown, and deep green are common fur colors. Since their popular culture is inspired by their Southern neighbors, they may often dye their fur with vivid and exotic colors. Thus, there are multifarious color patterns via postnatal fur-dyeing.<br />
<br />
They share strong cultural similarities to the Southerners. Having developed advanced hunting techniques that leave them with fewer natural enemies, they do not share their Northern ancestors' fear of their natural surroundings. They enjoy competitions of strength among themselves but are rarely violent. Sporting events are also popular among Eastern Sergals.<br />
<br />
{{5e Subrace Traits<br />
|abilities=Your {{5a|str}} and {{5a|con}} scores increases by 1 and your {{5a|dex}} score decreases by 1.<br />
|speed=Your base walking speed is reduced down to 30 feet.<br />
|trait1=Hybrid Vigor<br />
|description1=Being of mixed blood between Northern and Southern Sergals has lead to heterosis. Eastern Sergals tend to be much larger and muscular than either and is less susceptible to mental influences. The '''''Susceptive''''' trait is negated.<br />
}}<br />
<br />
====Western Sergal====<br />
A subspecies of the Northern sergals. Have intermediate colored fur based on Northerner's color pallet and slender body.<br />
Intermediate colors based on a cold color pallet such as blue-green, purple, and pale gray are common fur colors.<br />
At first, there were no apparent height differences between Northern and Western Sergals, given that they were the closest set of subspecies living separate from each other. That means they only differed in fur coloration, location, and cultural traditions, sharing common traits in everything else.<br />
<br />
{{5e Subrace Traits<br />
|abilities=Your {{5a|dex}} score increases by 1 and your {{5a|cha}} score increases by 2, your {{5a|str}} and {{5a|con}} scores decreases by 1.<br />
|speed=Your base walking speed is increased up to 40 feet.<br />
|trait1=Culture of Love<br />
|description1=Western Sergals love performing and experiencing music and dance. They seek out the performing arts of other cultures and will try to introduce their own if there is none.<br />
|trait2=Extinct<br />
|description2=Very few of your subrace are left.<br />
}}<br />
<br />
===Random Height and Weight===<br />
'''Northern/Western'''<br />
{{heightweight<br />
|name=Northern/Western<br />
|feet=5<br />
|inches=9<br />
|heightmod=<br />
|weight=<br />
|weightmod=<br />
}}<br />
'''Eastern'''<br />
{{heightweight<br />
|name=Eastern<br />
|feet=6<br />
|inches=5<br />
|heightmod=<br />
|weight=<br />
|weightmod=<br />
}}<br />
'''Southern'''<br />
{{heightweight<br />
|name=Southern<br />
|feet=5<br />
|inches=2<br />
|heightmod=<br />
|weight=<br />
|weightmod=<br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:WIP]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]]<br />
[[Category:Humanoid Type]]<br />
<!--[[Category:RaceSubtype Tag]]--></div>Karahttps://www.dandwiki.com/w/index.php?title=Talk:Sergal_(5e_Race)&diff=1170369Talk:Sergal (5e Race)2019-05-04T17:40:16Z<p>Kara: One more concern</p>
<hr />
<div>== Feedback ==<br />
<br />
First of all, a race's traits are there for the fluff to translate into rules for the game and introduce mechanics. '''Adaptive, Simple Mind, Primal, Cultured, Culture of Love''' and '''Extinct''' are lacking in this area. As a result of this, this race suffers very strong disadvantages while getting little in return. <br />
<br />
Plus, names are important. A race should not be considered finished before you have names to choose from. Think not just of the PCs, but the DMs who will use it and need to name the random, unimportant NPC your PC's are going to be fascinated with.<br />
<br />
On the mechanical side, a race should not decrease attributes and inflict a general disadvantage without engaging the penalized statistic in an interesting way. This is done to prevent "min-maxing" and pigeonholing the race into certain classes and builds.<br />
<br />
Here are my suggestion on how you can improve this race, while retaining most of what you wrote:<br />
<br />
*It's vulnerability, not weakness against psychic damage.<br />
<br />
*A set modifier is discouraged within the game. Replace the penalty for cha saving throws with disadvantage in saving throws.<br />
<br />
*Adaptive grants proficiency in the nature skill<br />
<br />
*Delete the attribute penalties. The race has strong enough disadvantages as it is.<br />
<br />
*Let Primal grant proficiency in survival and let them double their proficiency there.<br />
<br />
*Cultured should do the same as primal, but for one skill out of arcana, history, medicine, or religion.<br />
<br />
*Culture of Love does the same as the two above but for the performance skill<br />
<br />
*Extinct should not be a trait as it has no mechanical consequences.<br />
<br />
Lastly "primitive" and "cultured" are, scientifically speaking, not useful terms to describe a culture, since all self aware creatures behave themselves in a some way relating to their environment ("culture") and superstition is unrelated to technological advancement. (For example, conspiracy theory and the believe in fate or angels still is widespread in industrial societies.) I would suggest replacing "primitive" and "superstitious" with "Nomadic", "animistic" and "xenophobic" where appropriate and "Cultured" with "Metropolitan Culture". In general, i think it is more useful and informative to describe how they are (they have/do/believe in X) than what they are (primitive, savage, enlightened, etc.), since everyone has a different view of what that could entail.<br />
<br />
<br />
As a final note, good job on creating a race that is not overpowered. Honestly speaking, this is an achievement. Although it requires some more work, the race can be expanded rather than reduced in its scope and mechanical impact in the game.<br />
<br />
Cheers,--[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 23:44, 20 April 2019 (MDT)<br />
<br />
: As an addendum, the subraces that do not remove susceptive get little in return for this disdavantage and could use improvement in this regard, preferably by receiving a trait that benefits from charisma.--[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 11:39, 4 May 2019 (MDT)</div>Karahttps://www.dandwiki.com/w/index.php?title=Myxapia_(5e_Race)&diff=1170368Myxapia (5e Race)2019-05-04T17:32:46Z<p>Kara: Addressed wording incoherences, lore trouble and the too powerful abilities, brought this race to 4,5 on the Marasmusine Meter. (if my math is right.)</p>
<hr />
<div>'''This race was made in tangent with the [[Myxapia_(5e_Creature)|Myxapia]] creature stat block, as well as the [[Intelligent Ooze (5e Class)| Intelligent Ooze Class]]'''<br />
<br />
<br />
==Myxapia==<br />
<br />
[[File:ooze 2.jpg|200px|thumb|left|Made by [https://https://dm-clockwork-dragon.tumblr.com/post/177095743881/at-long-last-and-to-celebrate-reaching-upwards-of/ Sebastian McCoy]]]<br />
===Physical Description===<br />
A mypaxia is a rare type of ooze which may be found with small gatherings of other oozes or in solitude. They prefer to reside in dark underground locations and will typically keep other non-intelligent oozes as pets and company. They prefer to avoid conflict, disguising themselves as harmless poodles of water if enemies approach. The body of mypaxia is made of a thick, flowing ooze coming in a range of cool colors ranging from blue to green to purple, very rarely deviating from this spectrum. More often then not, myxapia support themselves on a single flowing stalk, rather than two bipedal limbs, and slide across the ground in a similar motion to their primal breathen. But there are other myxapia who will choose to form two legs out of their ooze body to fit in better with humanoid society.<br />
<br />
'''Spreading the Ooze''' <br />
<br />
Myxapia may appear to have specifically male or female features, but they have no biological sex. They instead require a living humanoid to produce offspring. Through what is known as an ooze's kiss, the mypaxia converts other humanoids into their own. Most mypaxia only recruit from volunteers or as punishment for slaying mypaxia, since they sometimes face vigilant attacks because of their demonic origin. It is very rare, but there is another type of myxapia reproduction. Sometimes, a myxapia who has mastered control of its ooze form may attempt a type of rebirth. Upon their death, most of the myxapia's form will dissolve and fall away, leaving a single tiny ooze blob. Over time, this ooze will develop into a completly new myxapia.<br />
<br />
===History===<br />
<br />
Tales tell of two power hungry cultists, worshipers of Jubilex, the creator of all oozes. They were attempting to sacrifice their daughter to the Faceless Lord. But instead of feeding on her essence, the demon lord gifted her with great power and made her its queen in the material realm. She became known as [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]]. She gained control over a large host of oozes and demons as well as a terrible gift: With just a single kiss, she could transform a humanoid's flesh and bones to slime. As the child of a demon prince and the ambitious human race, she shares the same absolute vision of the cosmos as her father, if only with her at the top of squirming, demented sea of slime and refuse. To solidify her power base, she created the mypaxia as her servants, worshippers and to spread her taint across the multiverse. From their worship, she grew from a mere half demon to a deity of her own, even stronger than her father; a fact that most mypaxia regard as the worst deed of their race. Being creatures derived from Jubilex, they were evil at their beginning, but the influence of the Faceless Lord waned as its minions spread too hastily, transforming countless mortals into oozes. The indoctrination was often incomplete, and the new unattended converted found it easy to cling to their senses of self, rejecting both the Faceless Lord as well as their dark queen. The mypaxia of today see and treat her as a dark creator deity, fearing her and fleeing her reach and controll. Most have forsaken her terrifying vision of the cosmos, since they know mypaxia need other races to procreate and to prove they can overcome their nature.<br />
<br />
[[File:ooze 1.jpg|200px|thumb|right|Made by [https://https://dm-clockwork-dragon.tumblr.com/post/177095743881/at-long-last-and-to-celebrate-reaching-upwards-of/ Sebastian McCoy]]]<br />
<br />
===Society===<br />
<br />
Due to the scarcity and danger of the underdark, the distrust of those who know their history as well as having to flee from the predations of Kinuea, mypaxia live in scattered and isolated communities, hunting and gathering to survive. They regard strangers with distrust, but should they prove their good intentions, mypaxia are willing to aid them in their battle against evil denizens of the caverns, such as drows, fomorians or demons, but especially against cultists of their former masters. Punishments and decisions affecting the community are decided by consensus of all tribe members. Who exactly is counted as kin varies from tribe to tribe; sometimes the accused themself is allowed to vote and speak. If they grow large enough, they found cities of their own: tall and foreboding fortresses near impassable to non-oozes.<br />
<br />
<br />
===Myxapia Names===<br />
Myxapia do not have a specific gender, but they may show some physical male or female traits, depending on how they wish to shape their body. Some consider themselves a new entity compared to their old self and thus adopt a new name.<br />
<br />
'''Myxapia:''' Maixa, Zlimer, Mim, Glogoo, Gelly, Oilzilk, Blop, Jikkly Zapia, Malm<br />
<br />
===Myxapia Traits===<br />
{{5e Racial Traits<br />
|summary=A race of intelligent ooze-like people<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|cha}} score increases by 1. <br />
|age=Due to the myxapia's strange reproductive process, a newly created myxapia dues not need to physically grow or mature. This does not bring into consideration mental maturity which develops at different rates for all myxapia. Myxapia created through a myxapia's rebirth tend to grow and mature at the same rate as a human child, typically reaching adulthood in their late teens. Myxapia tend to live to around 1000 years old. They don't physically age, but it is mental fatigue that brings them down. <!-- This is the age elves can reach. --><br />
|alignment= Rejecting most forms of authority unless strictly necessary and throught their heritage, mypaxia have strong chaotic leanings, in equal measure towards good or neutrality.<br />
|size=Most myxapia are either medium or small, depending on what size they were in their previous life.<br />
|speed=Myxapia do not have the benefit of bones or other skeletal structures to aid in their movement. Your speed is 25ft.<br />
|trait1=Ooze Sensitivity<br />
|description1= {{5e Darkvision}} <!-- MM 1 --><br />
|trait2=Amorphous Body<br />
|description2=Your body is malleable, allowing you to squeeze through gaps too small for other living creatures. You can move through a space as narrow as one inch without squeezing, and have advantage on {{5a|str}} and {{5a|dex}} saving throws and ability checks to evade or escape being grappled. Equipment that would not fit through gaps you pass is left behind. <!-- MM 1,5 --><br />
[[File:Ooze_4.jpg|900px|thumb|left|Made by [http://fc07.deviantart.net/fs44/f/2009/078/b/c/i_dunno__it__s_a_slimegirl_by_KorinaCaffeine.jpg/ KorinaCaffeine]]]<br />
|trait4=Ooze Telepathy<br />
|description4=Myxapia are capable of exchanging thoughts and memories on a cellular level. You can telepathically speak to any other intelligent creature you are touching. They don't need to share a language to be heard. <!-- MM 0,5 --><br />
|trait5=Ooze Nature<br />
|description5=A myxapia's creature type is both humanoid and ooze. You don't require sleep, instead you enter an inanimate trance for 6 hours. After resting in this manner, you gain the same benefits as you would have from 8 hours of sleep. You are resistant to acid damage. <!-- MM 1,5 --><br />
|trait6=Plasmodium<br />
|description6=Your gelatinous body is far too soft to support most types of armor. You can not wear armor that is not specifically made to accommodate your ooze-body.<br />
|languages= You can speak, read, and write Common and one other language of your choice. <br />
<br />
===Optional Trait: Ooze Kiss===<br />
<div class="externalimage-holder">{{infobox|Optional Rule|'''Ooze Kiss''<br /><br />
*You may transform an incapacitated humanoid creature into another myxapia. As an action you kiss a willing or incapacitated humanoid. Their lips will turn to goo. Ooze spreads around their body, converting flesh to slime. During this transformation, your body turns into an egg-like shape, enclosing the subject, then hardening the outside of the "egg", keeping the subject trapped and protected as the transformation commences. The creature is {{5c|incapacitated}}. When the subject is fully converted (after around 24 hours), it emerges as another mypaxia, replacing its racial traits as per the ''{{5e|reincarnate}}'' spell. If less than a year has passed, the subject's old race can be restored through the use of a {{5e|lesser restoration}} spell. You can only use this ability once per year.<br />
}}</div><br />
[[File:Ooze_3.jpg|250px|thumb|right|Made by [https://avvart.deviantart.com/ Aleksei Vinogradov]]]<br />
<br />
<br />
===Myxapia Racial Feats.===<br />
<br />
;Stretch.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to stretch your limbs. Your reach doubles.<br />
<br />
;Acidic Ooze.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You learn the ''{{5e|Acid Splash}}'' cantrip. {{5a|con}} is your spellcasting ability for this spell. In addition, when you are damaged by a melee attack, you may use your reaction to deal 1d6 acid damage to the creature that damaged you.<br />
<br />
;False Appearance.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can cast ''{{5e|Alter Self}}'' a number of times a day equal to your proficiency bonus wihtout expanding a spell slot. {{5a|con}} is your spellcasting ability for these spells<br />
<br />
;Luminescence.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to emits a strong glow. On command, you can shed bright light in a 30-foot radius and dim light in an additional 30 ft.<br />
<br />
;Spider Climb.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You gain a climbing speed equal to your speed.<br />
<br />
;Psionics.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can cast the spell ''{{5e|Calm Emotions}}'' a number of times a day equal to your proficiency bonus. {{5a|int}} is your spellcasting ability for this spell. You can telepathically communicate with any creature within 60ft. <br />
<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <br />
[[Category:Small Size]] <br />
[[Category:Humanoid Type]] <br />
[[Category:Ooze Type]]</div>Karahttps://www.dandwiki.com/w/index.php?title=Myxapia_(5e_Race)&diff=1170363Myxapia (5e Race)2019-05-04T16:17:34Z<p>Kara: wip</p>
<hr />
<div>{{WIP}}<br />
{{needsbalance|On the [[Marasmusine Meter (5e Guideline)]] this race scores 8 at a ''minimum ''(where 4.5 is the target). I recommend either spreading the traits out over a racial class, or moving some traits to racial feats. Especially blindsight for 10 feet (an ability the rogue only gains at level 14) the prohibition against using heavy armor (pigeonholing the race into certain classes), gaining abilities beyond 5th level and the ability to force "save or die" on a creature grappled go against the design guidelines of the [[5e Race Design Guide|5e Race Design Guide]].}} <br />
{{wording| Repeating sentences. Paragraphs under physical description and society are identical in parts.}}<br />
{{stub|The lore of Kinuea makes it unclear how much free will mypaxia have; for example if they are required to spread their race, what behavior mypaxia are punished for etc. and thus clashes with information on this page. In some parts, there are still paragraphs that mention "sentient oozes" instead of mypaxia, since this was the creature the description was copied from.}}<br />
<br />
'''This race was made in tangent with the [[Myxapia_(5e_Creature)|Myxapia]] creature stat block.'''<br />
==Myxapia==<br />
''A human entered the dungeon unconcentrated, walking straight through the hallway without once looking at his feet. When he stepped into a pool of oil, or that was what he thought, he was suddenly restrained. Meanwhile, a female-looking ...creature?... rotated around his body, looking into his eyes with a curios look on her face. The only thing she said was: “Its going to be nice to get to know you.”, before she kissed him. He tried to reply back, but suddenly his mouth was filled with goo, and his arm too, and then he suddenly saw everything through a red haze, as the slime started affecting his eyes. When he saw an egg engulfing him, he fell unconscious. It didn’t take long, however, before the same voice started talking to him, explaining what happened and what was going to happen. Soon, she would be the head of a tribe of other sentient oozes, and he, no she – Yes, she preferred for him to now be a she – would be perfect as her right-hand. When the egg finally faded away, the myxapia had a new follower.''<br />
<br />
[[File:ooze 2.jpg|200px|thumb|left|Made by [https://https://dm-clockwork-dragon.tumblr.com/post/177095743881/at-long-last-and-to-celebrate-reaching-upwards-of/ Sebastian McCoy]]]<br />
===Physical Description===<br />
A mypaxia is a rare type of ooze which may be found with small gatherings of other oozes or in solitude. They prefer to reside in dark underground locations and will typically keep other non-intelligent oozes as pets and company. They prefer to avoid conflict, disguising themselves as harmless poodles of water if enemies approach. The body of mypaxia is made of a thick, flowing ooze coming in a range of cool colors ranging from blue to green to purple, very rarely deviating from this spectrum. More often then not, myxapia support themselves on a single flowing stalk, rather than two bipedal limbs, and slide across the ground in a similar motion to their primal breathen. But there are other myxapia who will choose to form two legs out of their ooze body to fit in better with humanoid society<br />
<br />
'''Spreading the Ooze''' Myxapia may appear to have specifically male or female features, but they have no biological sex. They instead require a living humanoid to produce offspring. Through what is known as an ooze's kiss, the mypaxia converts other humanoids into their own and indoctrinates them into ooze society. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the mypaxia, in times where the mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and adventurers looking to rescue a deluded volunteer from their clutches or slay them for their non-natural existence. These beings are the succubi/incubi of the Underdark, seducing humanoids and converting them into beings like themselves.<br />
<br />
It is very rare, but there is another type of myxapia reproduction. Sometimes, a myxapia who has mastered control of its ooze form may attempt a type of rebirth. Upon death, most of the myxapia's form will dissolve and fall away, leaving a single tiny ooze blob. Over time, this ooze will develop into a myxapia.<br />
<br />
===History===<br />
Tales tell of two power hungry cultists, worshipers of Jubilex, the creator of all oozes. They were attempting to sacrifice their daughter to the Faceless Lord. But instead of feeding on her essence, the demon lord gifted her with great power and made her its queen in the material realm. She became known as [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]]. She gained control over all oozes and could transform a humanoid's flesh and bones to slime with just a single kiss. From her came the race of sentient oozes. They see and treat her as a motherly figure, helping their race along their way. Being creatures of Jubilex, they were evil at their beginning, but the influence of the Faceless Lord waned as its minions spread too hastily, transforming countless mortals into oozes. The indoctrination was often incomplete, and the new unattended converted found it easy to cling to their senses of self, rejecting the Faceless Lord in favor of their queen. Nowadays, Jubilex' will only manifests in the rarest cases. His sentient ooze agents keep hidden, waiting until the time is right to strike again. They convert more recklessly, reasoning that even a defiant ooze is a gain for their lord.<br />
<br />
[[File:ooze 1.jpg|200px|thumb|right|Made by [https://https://dm-clockwork-dragon.tumblr.com/post/177095743881/at-long-last-and-to-celebrate-reaching-upwards-of/ Sebastian McCoy]]]<br />
<br />
===Society===<br />
Most myxapia take refuge in the Underdark, living in small colonies or in solitude. They revere [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]], but not as much as a god, but more as a child would revere a parent. Myxapia are not necessarily evil. They are mainly focused on living out their lives, and a Myxapia will only ever convert. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the Mypaxia, in times where the Mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and misguided adventurers looking to "rescue" a volunteer from their clutches or slay them for their non-natural existence.<br />
<br />
===Myxapia Names===<br />
Myxapia do not have a specific gender, but they may show some physical male or female traits.<br />
<br />
'''Myxapia:''' Maixa, Zlimer, Mim, Glogoo, Gelly, Oilzilk, Blop, Jikkly Zapia, Malm<br />
<br />
===Myxapia Traits===<br />
{{5e Racial Traits<br />
|summary=A race of intelligent ooze-like people<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|cha}} score increases by 1. <br />
|age=Due to the Myxapia's strange reproductive process, a newly created myxapia dues not need to physically grow or mature. This does not bring into consideration mental maturity which develops at different rates for all myxapia. Myxapia created through a myxapia's rebirth tend to grow and mature at the same rate as a human child, typically reaching adulthood in their late teens. Myxapia tend to live to around 400 years old. They don't physically age, but it is mental fatigue that brings them down. <br />
|alignment= Being under control by the Faceless Queen, who enforces their expansion and supremacy and punishes dissent, mypaxia tend towards a chaotic evil alignment.<br />
|size=Most myxapia are either medium or small, depending on what size they were in their previous life.<br />
|speed=Myxapia do not have the benefit of bones or other skeletal structures to aid in their movement. Your speed is 25ft<br />
|trait1=Ooze Sensitivity<br />
|description1= {{5e Blindsight}} 5ft.<br />
|trait2=Amorphous Body<br />
|description2=Your body is malleable allowing you to squeeze through gaps too small for other living creatures. You can move through a space as narrow as one inch without squeezing, and have advantage againts being grappled. Equipment that would not fit through this gap is left behind.<br />
[[File:Ooze_4.jpg|900px|thumb|left|Made by [http://fc07.deviantart.net/fs44/f/2009/078/b/c/i_dunno__it__s_a_slimegirl_by_KorinaCaffeine.jpg/ KorinaCaffeine]]]<br />
|trait3=Engulf<br />
|description3= Your ooze-like body allows you to engulf other creatures even while you continue fighting. You have advantage on checks made to grapple, and do not require a free hand to attempt to grapple a <br />
|trait4=Ooze Telepathy<br />
|description4=Myxapia are capable of exchanging thoughts and memories on a cellular level. You can telepathically speak to any other intelligent creature you are touching. They don't need to share a language to be heard. This connection breaks when you loose contact.<br />
|trait5=Ooze Nature<br />
|description5=A Myxapia's creature type is both humanoid and ooze. You don't require sleep, instead you enter an inanimate trance for 6 hours. After resting in this manner, you gain the same benefits as you would have from 8 hours of sleep. You are also resistant to acid damage.<br />
|trait6=Plasmodium<br />
|description6=Your gelatinous body is far too soft to support most types of armor. you can not wear armor that is not specifically made to accommodate your ooze-body.<br />
|trait7=Ooze Kiss<br />
|description7= At 10th-level, you may transform an incapacitated humanoid creature into another Myxapia. You may use your action to kiss a willing or incapacitated humanoid. Their lips will turn to goo. Ooze spreads around their body, converting flesh to slime. During this transformation, your body turns into an egg-like shape, enclosing the subject, then hardening the outside of the "egg", keeping the subject trapped and protected as the transformation commences. The creature is {{5c|incapacitated}}, while you transform into the egg. When the subject is fully converted (after around 1d4 minutes), both you and the subject fall unconscious, but you gain a telepathic link with the fresh ooze.<br />
<br />
While converting the humanoid, you may slightly alter some physical features such as height and they may give the humanoid features relating to one gender of their choice, not depending on the humanoids previous gender. The shell has an AC of 8, has 200 Hit Points and is resistant to acid, cold, fire, lightning and all bludgeoning, piercing and slashing from nonmagical attacks. If the eggs is reduced to 0 Hit Points, you drop to 0 Hp, while the subject is freed with no ill effects.<br />
<br />
1d4 minutes after the target completes its transformation into a Myxapia, you establish a mental link with the target of your oozes's kiss where you will communicate with the target and teach your “baby” how to control its new body, while also trying to indoctrinate it into ooze society and (unwittingly) into the cult of Jubilex and Kineua, the Faceless Queen. At the end of 1d8 hours, the subject must make three DC 12 {{5a|wis}} saving throws An unwilling creature has advantage on the saving throws and you can choose for the target to succeed a saving throw. The effect of the creatures indoctrination is dependent on the amount of failed saving throws:<br />
*0 failed saving throws: The creature retains all of its memories and personality.<br />
*1 failed saving throw: If the creature's alignment was any evil alignment, it becomes now chaotic evil. If it was any neutral alginment, it becomes chaotic neutral. If it was any good alignment, it becomes chaotic good. They retain most of their memories pertaining to family, friends and relationships and feel a strong connection to other oozes.<br />
*2 failed saving throws: The creature's alignment changes to chaotic neutral and the only retain some of their previous memories relating to family friends and relationships. But they will feel a stronger connection and being with the race of oozes rather than their previous race and family.The new ooze also feels a connection between them and you, similar to a parent-child relationship. <br />
*3 failed saving throws: The creature's alignment is changed to chaotic neutral and they no longer feel any emotional connection to their previous family, friends and race, seeing themselves as a new being compared to their previous form. They lose all their memories and become true Myxapias.<br />
<br />
At the end of the indoctrination, you turn back into your normal form and the newly transformed Myxapia is freed. Breaking away the shell beforehand stops the indoctrination, but does not return the creature's body to normal. Due to the physical and emotional strain brought about by this event, you may only attempt this every 1d4 months.<br />
|languages= You can speak, read, and write Common and one other language of your choice. <br />
[[File:Ooze_3.jpg|250px|thumb|right|Made by [https://avvart.deviantart.com/ Aleksei Vinogradov]]]<br />
<br />
===Myxapia Racial Feats.===<br />
<br />
;Stretch.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to stretch your limbs. Your reach doubles.<br />
<br />
;Acidic Ooze.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast the ''{{5e|Acid Splash}}'' cantrip. {{5a|con}} is your spellcasting ability for this spell. In addition, when you are damaged by a melee attack, you may use your reaction to deal 1d6 acid damage to the creature that damaged you.<br />
<br />
;False Appearance.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast ''{{5e|Alter Self}}'' a number of times a day equal to your proficiency bonus. {{5a|con}} is your spellcasting ability for these spells<br />
<br />
;Luminescence.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to emits a strong glow. On command, you can shed bright light in a 30-foot radius and dim light in an additional 30 ft.<br />
<br />
;Spider Climb.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You gain a climbing speed equal to your speed.<br />
<br />
;Psionics.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can cast the spell ''{{5e|Calm Emotions}}'' a number of times a day equal to your proficiency bonus.{{5a|int}} is your spellcasting ability for this spell. You can telepathically communicate with any creature within 60ft. <br />
<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <br />
[[Category:Small Size]] <br />
[[Category:Humanoid Type]] <br />
[[Category:Ooze Type]]</div>Karahttps://www.dandwiki.com/w/index.php?title=Myxapia_(5e_Race)&diff=1168476Myxapia (5e Race)2019-04-28T05:54:55Z<p>Kara: something i forgot</p>
<hr />
<div>{{needsbalance|On the [[Marasmusine Meter (5e Guideline)]] this race scores 8 at a ''minimum ''(where 4.5 is the target). I recommend either spreading the traits out over a racial class, or moving some traits to racial feats. Especially blindsight for 10 feet (an ability the rogue only gains at level 14) the prohibition against using heavy armor (pigeonholing the race into certain classes), gaining abilities beyond 5th level and the ability to force "save or die" on a creature grappled go against the design guidelines of the [[5e Race Design Guide|5e Race Design Guide]].}} <br />
{{wording| Repeating sentences. Paragraphs under physical description and society are identical in parts.}}<br />
{{stub|The lore of Kinuea makes it unclear how much free will mypaxia have; for example if they are required to spread their race, what behavior mypaxia are punished for etc. and thus clashes with information on this page. In some parts, there are still paragraphs that mention "sentient oozes" instead of mypaxia, since this was the creature the description was copied from.}}<br />
<br />
'''This race was made in tangent with the [[Myxapia_(5e_Creature)|Myxapia]] creature stat block.'''<br />
==Myxapia==<br />
''A human entered the dungeon unconcentrated, walking straight through the hallway without once looking at his feet. When he stepped into a pool of oil, or that was what he thought, he was suddenly restrained. Meanwhile, a female-looking ...creature?... rotated around his body, looking into his eyes with a curios look on her face. The only thing she said was: “Its going to be nice to get to know you.”, before she kissed him. He tried to reply back, but suddenly his mouth was filled with goo, and his arm too, and then he suddenly saw everything through a red haze, as the slime started affecting his eyes. When he saw an egg engulfing him, he fell unconscious. It didn’t take long, however, before the same voice started talking to him, explaining what happened and what was going to happen. Soon, she would be the head of a tribe of other sentient oozes, and he, no she – Yes, she preferred for him to now be a she – would be perfect as her right-hand. When the egg finally faded away, the myxapia had a new follower.''<br />
<br />
[[File:ooze 2.jpg|200px|thumb|left|Made by [https://https://dm-clockwork-dragon.tumblr.com/post/177095743881/at-long-last-and-to-celebrate-reaching-upwards-of/ Sebastian McCoy]]]<br />
===Physical Description===<br />
A mypaxia is a rare type of ooze which may be found with small gatherings of other oozes or in solitude. They prefer to reside in dark underground locations and will typically keep other non-intelligent oozes as pets and company. They prefer to avoid conflict, disguising themselves as harmless poodles of water if enemies approach. The body of mypaxia is made of a thick, flowing ooze coming in a range of cool colors ranging from blue to green to purple, very rarely deviating from this spectrum. More often then not, myxapia support themselves on a single flowing stalk, rather than two bipedal limbs, and slide across the ground in a similar motion to their primal breathen. But there are other myxapia who will choose to form two legs out of their ooze body to fit in better with humanoid society<br />
<br />
'''Spreading the Ooze''' Myxapia may appear to have specifically male or female features, but they have no biological sex. They instead require a living humanoid to produce offspring. Through what is known as an ooze's kiss, the mypaxia converts other humanoids into their own and indoctrinates them into ooze society. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the mypaxia, in times where the mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and adventurers looking to rescue a deluded volunteer from their clutches or slay them for their non-natural existence. These beings are the succubi/incubi of the Underdark, seducing humanoids and converting them into beings like themselves.<br />
<br />
It is very rare, but there is another type of myxapia reproduction. Sometimes, a myxapia who has mastered control of its ooze form may attempt a type of rebirth. Upon death, most of the myxapia's form will dissolve and fall away, leaving a single tiny ooze blob. Over time, this ooze will develop into a myxapia.<br />
<br />
===History===<br />
Tales tell of two power hungry cultists, worshipers of Jubilex, the creator of all oozes. They were attempting to sacrifice their daughter to the Faceless Lord. But instead of feeding on her essence, the demon lord gifted her with great power and made her its queen in the material realm. She became known as [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]]. She gained control over all oozes and could transform a humanoid's flesh and bones to slime with just a single kiss. From her came the race of sentient oozes. They see and treat her as a motherly figure, helping their race along their way. Being creatures of Jubilex, they were evil at their beginning, but the influence of the Faceless Lord waned as its minions spread too hastily, transforming countless mortals into oozes. The indoctrination was often incomplete, and the new unattended converted found it easy to cling to their senses of self, rejecting the Faceless Lord in favor of their queen. Nowadays, Jubilex' will only manifests in the rarest cases. His sentient ooze agents keep hidden, waiting until the time is right to strike again. They convert more recklessly, reasoning that even a defiant ooze is a gain for their lord.<br />
<br />
[[File:ooze 1.jpg|200px|thumb|right|Made by [https://https://dm-clockwork-dragon.tumblr.com/post/177095743881/at-long-last-and-to-celebrate-reaching-upwards-of/ Sebastian McCoy]]]<br />
<br />
===Society===<br />
Most myxapia take refuge in the Underdark, living in small colonies or in solitude. They revere [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]], but not as much as a god, but more as a child would revere a parent. Myxapia are not necessarily evil. They are mainly focused on living out their lives, and a Myxapia will only ever convert. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the Mypaxia, in times where the Mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and misguided adventurers looking to "rescue" a volunteer from their clutches or slay them for their non-natural existence.<br />
<br />
===Myxapia Names===<br />
Myxapia do not have a specific gender, but they may show some physical male or female traits.<br />
<br />
'''Myxapia:''' Maixa, Zlimer, Mim, Glogoo, Gelly, Oilzilk, Blop, Jikkly Zapia, Malm<br />
<br />
===Myxapia Traits===<br />
{{5e Racial Traits<br />
|summary=A race of intelligent ooze-like people<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|cha}} score increases by 1. <br />
|age=Due to the Myxapia's strange reproductive process, a newly created myxapia dues not need to physically grow or mature. This does not bring into consideration mental maturity which develops at different rates for all myxapia. Myxapia created through a myxapia's rebirth tend to grow and mature at the same rate as a human child, typically reaching adulthood in their late teens. Myxapia tend to live to around 400 years old. They don't physically age, but it is mental fatigue that brings them down. <br />
|alignment= Being under control by the Faceless Queen, who enforces their expansion and supremacy and punishes dissent, mypaxia tend towards a chaotic evil alignment.<br />
|size=Most myxapia are either medium or small, depending on what size they were in their previous life.<br />
|speed=Myxapia do not have the benefit of bones or other skeletal structures to aid in their movement. Your speed is 25ft<br />
|trait1=Ooze Sensitivity<br />
|description1= {{5e Blindsight}} 5ft.<br />
|trait2=Amorphous Body<br />
|description2=Your body is malleable allowing you to squeeze through gaps too small for other living creatures. You can move through a space as narrow as one inch without squeezing, and have advantage againts being grappled. Equipment that would not fit through this gap is left behind.<br />
[[File:Ooze_4.jpg|900px|thumb|left|Made by [http://fc07.deviantart.net/fs44/f/2009/078/b/c/i_dunno__it__s_a_slimegirl_by_KorinaCaffeine.jpg/ KorinaCaffeine]]]<br />
|trait3=Engulf<br />
|description3= Your ooze-like body allows you to engulf other creatures even while you continue fighting. You have advantage on checks made to grapple, and do not require a free hand to attempt to grapple a <br />
|trait4=Ooze Telepathy<br />
|description4=Myxapia are capable of exchanging thoughts and memories on a cellular level. You can telepathically speak to any other intelligent creature you are touching. They don't need to share a language to be heard. This connection breaks when you loose contact.<br />
|trait5=Ooze Nature<br />
|description5=A Myxapia's creature type is both humanoid and ooze. You don't require sleep, instead you enter an inanimate trance for 6 hours. After resting in this manner, you gain the same benefits as you would have from 8 hours of sleep. You are also resistant to acid damage.<br />
|trait6=Plasmodium<br />
|description6=Your gelatinous body is far too soft to support most types of armor. you can not wear armor that is not specifically made to accommodate your ooze-body.<br />
|trait7=Ooze Kiss<br />
|description7= At 10th-level, you may transform an incapacitated humanoid creature into another Myxapia. You may use your action to kiss a willing or incapacitated humanoid. Their lips will turn to goo. Ooze spreads around their body, converting flesh to slime. During this transformation, your body turns into an egg-like shape, enclosing the subject, then hardening the outside of the "egg", keeping the subject trapped and protected as the transformation commences. The creature is {{5c|incapacitated}}, while you transform into the egg. When the subject is fully converted (after around 1d4 minutes), both you and the subject fall unconscious, but you gain a telepathic link with the fresh ooze.<br />
<br />
While converting the humanoid, you may slightly alter some physical features such as height and they may give the humanoid features relating to one gender of their choice, not depending on the humanoids previous gender. The shell has an AC of 8, has 200 Hit Points and is resistant to acid, cold, fire, lightning and all bludgeoning, piercing and slashing from nonmagical attacks. If the eggs is reduced to 0 Hit Points, you drop to 0 Hp, while the subject is freed with no ill effects.<br />
<br />
1d4 minutes after the target completes its transformation into a Myxapia, you establish a mental link with the target of your oozes's kiss where you will communicate with the target and teach your “baby” how to control its new body, while also trying to indoctrinate it into ooze society and (unwittingly) into the cult of Jubilex and Kineua, the Faceless Queen. At the end of 1d8 hours, the subject must make three DC 12 {{5a|wis}} saving throws An unwilling creature has advantage on the saving throws and you can choose for the target to succeed a saving throw. The effect of the creatures indoctrination is dependent on the amount of failed saving throws:<br />
*0 failed saving throws: The creature retains all of its memories and personality.<br />
*1 failed saving throw: If the creature's alignment was any evil alignment, it becomes now chaotic evil. If it was any neutral alginment, it becomes chaotic neutral. If it was any good alignment, it becomes chaotic good. They retain most of their memories pertaining to family, friends and relationships and feel a strong connection to other oozes.<br />
*2 failed saving throws: The creature's alignment changes to chaotic neutral and the only retain some of their previous memories relating to family friends and relationships. But they will feel a stronger connection and being with the race of oozes rather than their previous race and family.The new ooze also feels a connection between them and you, similar to a parent-child relationship. <br />
*3 failed saving throws: The creature's alignment is changed to chaotic neutral and they no longer feel any emotional connection to their previous family, friends and race, seeing themselves as a new being compared to their previous form. They lose all their memories and become true Myxapias.<br />
<br />
At the end of the indoctrination, you turn back into your normal form and the newly transformed Myxapia is freed. Breaking away the shell beforehand stops the indoctrination, but does not return the creature's body to normal. Due to the physical and emotional strain brought about by this event, you may only attempt this every 1d4 months.<br />
|languages= You can speak, read, and write Common and one other language of your choice. <br />
[[File:Ooze_3.jpg|250px|thumb|right|Made by [https://avvart.deviantart.com/ Aleksei Vinogradov]]]<br />
<br />
===Myxapia Racial Feats.===<br />
<br />
;Stretch.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to stretch your limbs. Your reach doubles.<br />
<br />
;Acidic Ooze.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast the ''{{5e|Acid Splash}}'' cantrip. {{5a|con}} is your spellcasting ability for this spell. In addition, when you are damaged by a melee attack, you may use your reaction to deal 1d6 acid damage to the creature that damaged you.<br />
<br />
;False Appearance.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast ''{{5e|Alter Self}}'' a number of times a day equal to your proficiency bonus. {{5a|con}} is your spellcasting ability for these spells<br />
<br />
;Luminescence.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to emits a strong glow. On command, you can shed bright light in a 30-foot radius and dim light in an additional 30 ft.<br />
<br />
;Spider Climb.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You gain a climbing speed equal to your speed.<br />
<br />
;Psionics.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can cast the spell ''{{5e|Calm Emotions}}'' a number of times a day equal to your proficiency bonus.{{5a|int}} is your spellcasting ability for this spell. You can telepathically communicate with any creature within 60ft. <br />
<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <br />
[[Category:Small Size]] <br />
[[Category:Humanoid Type]] <br />
[[Category:Ooze Type]]</div>Karahttps://www.dandwiki.com/w/index.php?title=Myxapia_(5e_Race)&diff=1168475Myxapia (5e Race)2019-04-28T05:51:00Z<p>Kara: readded maintenance templates - refrain from removing templates from pages without addressing the issues highlighted.</p>
<hr />
<div>{{needsbalance|On the [[Marasmusine Meter (5e Guideline)]] this race scores 8 at a ''minimum ''(where 4.5 is the target). I recommend either spreading the traits out over a racial class, or moving some traits to racial feats. Especially blindsight for 10 feet (an ability the rogue only gains at level 14) the prohibition against using heavy armor (pigeonholing the race into certain classes), gaining abilities beyond 5th level and the ability to force "save or die" on a creature grappled go against the design guidelines of the [[5e Race Design Guide|5e Race Design Guide]].}} <br />
{{wording| Repeating sentences. Paragraphs under physical description and society are identical in parts.}}<br />
{{stub|The lore of Kinuea makes it unclear how much free will mypaxia have; for example if they are required to spread their race, what behavior mypaxia are punished for etc. and thus clashes with information on this page.}}<br />
<br />
'''This race was made in tangent with the [[Myxapia_(5e_Creature)|Myxapia]] creature stat block.'''<br />
==Myxapia==<br />
''A human entered the dungeon unconcentrated, walking straight through the hallway without once looking at his feet. When he stepped into a pool of oil, or that was what he thought, he was suddenly restrained. Meanwhile, a female-looking ...creature?... rotated around his body, looking into his eyes with a curios look on her face. The only thing she said was: “Its going to be nice to get to know you.”, before she kissed him. He tried to reply back, but suddenly his mouth was filled with goo, and his arm too, and then he suddenly saw everything through a red haze, as the slime started affecting his eyes. When he saw an egg engulfing him, he fell unconscious. It didn’t take long, however, before the same voice started talking to him, explaining what happened and what was going to happen. Soon, she would be the head of a tribe of other sentient oozes, and he, no she – Yes, she preferred for him to now be a she – would be perfect as her right-hand. When the egg finally faded away, the myxapia had a new follower.''<br />
<br />
[[File:ooze 2.jpg|200px|thumb|left|Made by [https://https://dm-clockwork-dragon.tumblr.com/post/177095743881/at-long-last-and-to-celebrate-reaching-upwards-of/ Sebastian McCoy]]]<br />
===Physical Description===<br />
A mypaxia is a rare type of ooze which may be found with small gatherings of other oozes or in solitude. They prefer to reside in dark underground locations and will typically keep other non-intelligent oozes as pets and company. They prefer to avoid conflict, disguising themselves as harmless poodles of water if enemies approach. The body of mypaxia is made of a thick, flowing ooze coming in a range of cool colors ranging from blue to green to purple, very rarely deviating from this spectrum. More often then not, myxapia support themselves on a single flowing stalk, rather than two bipedal limbs, and slide across the ground in a similar motion to their primal breathen. But there are other myxapia who will choose to form two legs out of their ooze body to fit in better with humanoid society<br />
<br />
'''Spreading the Ooze''' Myxapia may appear to have specifically male or female features, but they have no biological sex. They instead require a living humanoid to produce offspring. Through what is known as an ooze's kiss, the mypaxia converts other humanoids into their own and indoctrinates them into ooze society. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the mypaxia, in times where the mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and adventurers looking to rescue a deluded volunteer from their clutches or slay them for their non-natural existence. These beings are the succubi/incubi of the Underdark, seducing humanoids and converting them into beings like themselves.<br />
<br />
It is very rare, but there is another type of myxapia reproduction. Sometimes, a myxapia who has mastered control of its ooze form may attempt a type of rebirth. Upon death, most of the myxapia's form will dissolve and fall away, leaving a single tiny ooze blob. Over time, this ooze will develop into a myxapia.<br />
<br />
===History===<br />
Tales tell of two power hungry cultists, worshipers of Jubilex, the creator of all oozes. They were attempting to sacrifice their daughter to the Faceless Lord. But instead of feeding on her essence, the demon lord gifted her with great power and made her its queen in the material realm. She became known as [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]]. She gained control over all oozes and could transform a humanoid's flesh and bones to slime with just a single kiss. From her came the race of sentient oozes. They see and treat her as a motherly figure, helping their race along their way. Being creatures of Jubilex, they were evil at their beginning, but the influence of the Faceless Lord waned as its minions spread too hastily, transforming countless mortals into oozes. The indoctrination was often incomplete, and the new unattended converted found it easy to cling to their senses of self, rejecting the Faceless Lord in favor of their queen. Nowadays, Jubilex' will only manifests in the rarest cases. His sentient ooze agents keep hidden, waiting until the time is right to strike again. They convert more recklessly, reasoning that even a defiant ooze is a gain for their lord.<br />
<br />
[[File:ooze 1.jpg|200px|thumb|right|Made by [https://https://dm-clockwork-dragon.tumblr.com/post/177095743881/at-long-last-and-to-celebrate-reaching-upwards-of/ Sebastian McCoy]]]<br />
<br />
===Society===<br />
Most myxapia take refuge in the Underdark, living in small colonies or in solitude. They revere [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]], but not as much as a god, but more as a child would revere a parent. Myxapia are not necessarily evil. They are mainly focused on living out their lives, and a Myxapia will only ever convert. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the Mypaxia, in times where the Mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and misguided adventurers looking to "rescue" a volunteer from their clutches or slay them for their non-natural existence.<br />
<br />
===Myxapia Names===<br />
Myxapia do not have a specific gender, but they may show some physical male or female traits.<br />
<br />
'''Myxapia:''' Maixa, Zlimer, Mim, Glogoo, Gelly, Oilzilk, Blop, Jikkly Zapia, Malm<br />
<br />
===Myxapia Traits===<br />
{{5e Racial Traits<br />
|summary=A race of intelligent ooze-like people<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|cha}} score increases by 1. <br />
|age=Due to the Myxapia's strange reproductive process, a newly created myxapia dues not need to physically grow or mature. This does not bring into consideration mental maturity which develops at different rates for all myxapia. Myxapia created through a myxapia's rebirth tend to grow and mature at the same rate as a human child, typically reaching adulthood in their late teens. Myxapia tend to live to around 400 years old. They don't physically age, but it is mental fatigue that brings them down. <br />
|alignment= Being under control by the Faceless Queen, who enforces their expansion and supremacy and punishes dissent, mypaxia tend towards a chaotic evil alignment.<br />
|size=Most myxapia are either medium or small, depending on what size they were in their previous life.<br />
|speed=Myxapia do not have the benefit of bones or other skeletal structures to aid in their movement. Your speed is 25ft<br />
|trait1=Ooze Sensitivity<br />
|description1= {{5e Blindsight}} 5ft.<br />
|trait2=Amorphous Body<br />
|description2=Your body is malleable allowing you to squeeze through gaps too small for other living creatures. You can move through a space as narrow as one inch without squeezing, and have advantage againts being grappled. Equipment that would not fit through this gap is left behind.<br />
[[File:Ooze_4.jpg|900px|thumb|left|Made by [http://fc07.deviantart.net/fs44/f/2009/078/b/c/i_dunno__it__s_a_slimegirl_by_KorinaCaffeine.jpg/ KorinaCaffeine]]]<br />
|trait3=Engulf<br />
|description3= Your ooze-like body allows you to engulf other creatures even while you continue fighting. You have advantage on checks made to grapple, and do not require a free hand to attempt to grapple a <br />
|trait4=Ooze Telepathy<br />
|description4=Myxapia are capable of exchanging thoughts and memories on a cellular level. You can telepathically speak to any other intelligent creature you are touching. They don't need to share a language to be heard. This connection breaks when you loose contact.<br />
|trait5=Ooze Nature<br />
|description5=A Myxapia's creature type is both humanoid and ooze. You don't require sleep, instead you enter an inanimate trance for 6 hours. After resting in this manner, you gain the same benefits as you would have from 8 hours of sleep. You are also resistant to acid damage.<br />
|trait6=Plasmodium<br />
|description6=Your gelatinous body is far too soft to support most types of armor. you can not wear armor that is not specifically made to accommodate your ooze-body.<br />
|trait7=Ooze Kiss<br />
|description7= At 10th-level, you may transform an incapacitated humanoid creature into another Myxapia. You may use your action to kiss a willing or incapacitated humanoid. Their lips will turn to goo. Ooze spreads around their body, converting flesh to slime. During this transformation, your body turns into an egg-like shape, enclosing the subject, then hardening the outside of the "egg", keeping the subject trapped and protected as the transformation commences. The creature is {{5c|incapacitated}}, while you transform into the egg. When the subject is fully converted (after around 1d4 minutes), both you and the subject fall unconscious, but you gain a telepathic link with the fresh ooze.<br />
<br />
While converting the humanoid, you may slightly alter some physical features such as height and they may give the humanoid features relating to one gender of their choice, not depending on the humanoids previous gender. The shell has an AC of 8, has 200 Hit Points and is resistant to acid, cold, fire, lightning and all bludgeoning, piercing and slashing from nonmagical attacks. If the eggs is reduced to 0 Hit Points, you drop to 0 Hp, while the subject is freed with no ill effects.<br />
<br />
1d4 minutes after the target completes its transformation into a Myxapia, you establish a mental link with the target of your oozes's kiss where you will communicate with the target and teach your “baby” how to control its new body, while also trying to indoctrinate it into ooze society and (unwittingly) into the cult of Jubilex and Kineua, the Faceless Queen. At the end of 1d8 hours, the subject must make three DC 12 {{5a|wis}} saving throws An unwilling creature has advantage on the saving throws and you can choose for the target to succeed a saving throw. The effect of the creatures indoctrination is dependent on the amount of failed saving throws:<br />
*0 failed saving throws: The creature retains all of its memories and personality.<br />
*1 failed saving throw: If the creature's alignment was any evil alignment, it becomes now chaotic evil. If it was any neutral alginment, it becomes chaotic neutral. If it was any good alignment, it becomes chaotic good. They retain most of their memories pertaining to family, friends and relationships and feel a strong connection to other oozes.<br />
*2 failed saving throws: The creature's alignment changes to chaotic neutral and the only retain some of their previous memories relating to family friends and relationships. But they will feel a stronger connection and being with the race of oozes rather than their previous race and family.The new ooze also feels a connection between them and you, similar to a parent-child relationship. <br />
*3 failed saving throws: The creature's alignment is changed to chaotic neutral and they no longer feel any emotional connection to their previous family, friends and race, seeing themselves as a new being compared to their previous form. They lose all their memories and become true Myxapias.<br />
<br />
At the end of the indoctrination, you turn back into your normal form and the newly transformed Myxapia is freed. Breaking away the shell beforehand stops the indoctrination, but does not return the creature's body to normal. Due to the physical and emotional strain brought about by this event, you may only attempt this every 1d4 months.<br />
|languages= You can speak, read, and write Common and one other language of your choice. <br />
[[File:Ooze_3.jpg|250px|thumb|right|Made by [https://avvart.deviantart.com/ Aleksei Vinogradov]]]<br />
<br />
===Myxapia Racial Feats.===<br />
<br />
;Stretch.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to stretch your limbs. Your reach doubles.<br />
<br />
;Acidic Ooze.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast the ''{{5e|Acid Splash}}'' cantrip. {{5a|con}} is your spellcasting ability for this spell. In addition, when you are damaged by a melee attack, you may use your reaction to deal 1d6 acid damage to the creature that damaged you.<br />
<br />
;False Appearance.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast ''{{5e|Alter Self}}'' a number of times a day equal to your proficiency bonus. {{5a|con}} is your spellcasting ability for these spells<br />
<br />
;Luminescence.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to emits a strong glow. On command, you can shed bright light in a 30-foot radius and dim light in an additional 30 ft.<br />
<br />
;Spider Climb.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You gain a climbing speed equal to your speed.<br />
<br />
;Psionics.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can cast the spell ''{{5e|Calm Emotions}}'' a number of times a day equal to your proficiency bonus.{{5a|int}} is your spellcasting ability for this spell. You can telepathically communicate with any creature within 60ft. <br />
<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <br />
[[Category:Small Size]] <br />
[[Category:Humanoid Type]] <br />
[[Category:Ooze Type]]</div>Karahttps://www.dandwiki.com/w/index.php?title=Myxapia_(5e_Race)&diff=1168474Myxapia (5e Race)2019-04-28T05:38:36Z<p>Kara: Undo revision 1168354 by 69.14.244.94 (talk)</p>
<hr />
<div>{{needsbalance|On the [[Marasmusine Meter (5e Guideline)]] this race scores 8 at a ''minimum ''(where 4.5 is the target). I recommend either spreading the traits out over a racial class, or moving some traits to racial feats. Especially blindsight for 10 feet (an ability the rogue only gains at level 14) the prohibition against using heavy armor (pigeonholing the race into certain classes), gaining abilities beyond 5th level and the ability to force "save or die" on a creature grappled go against the design guidelines of the [[5e Race Design Guide|5e Race Design Guide]].}} <br />
<br />
'''This race was made in tangent with the [[Myxapia_(5e_Creature)|Myxapia]] creature stat block.'''<br />
==Myxapia==<br />
''A human entered the dungeon unconcentrated, walking straight through the hallway without once looking at his feet. When he stepped into a pool of oil, or that was what he thought, he was suddenly restrained. Meanwhile, a female-looking ...creature?... rotated around his body, looking into his eyes with a curios look on her face. The only thing she said was: “Its going to be nice to get to know you.”, before she kissed him. He tried to reply back, but suddenly his mouth was filled with goo, and his arm too, and then he suddenly saw everything through a red haze, as the slime started affecting his eyes. When he saw an egg engulfing him, he fell unconscious. It didn’t take long, however, before the same voice started talking to him, explaining what happened and what was going to happen. Soon, she would be the head of a tribe of other sentient oozes, and he, no she – Yes, she preferred for him to now be a she – would be perfect as her right-hand. When the egg finally faded away, the myxapia had a new follower.''<br />
<br />
[[File:ooze 2.jpg|200px|thumb|left|Made by [https://https://dm-clockwork-dragon.tumblr.com/post/177095743881/at-long-last-and-to-celebrate-reaching-upwards-of/ Sebastian McCoy]]]<br />
===Physical Description===<br />
A mypaxia is a rare type of ooze which may be found with small gatherings of other oozes or in solitude. They prefer to reside in dark underground locations and will typically keep other non-intelligent oozes as pets and company. They prefer to avoid conflict, disguising themselves as harmless poodles of water if enemies approach. The body of mypaxia is made of a thick, flowing ooze coming in a range of cool colors ranging from blue to green to purple, very rarely deviating from this spectrum. More often then not, myxapia support themselves on a single flowing stalk, rather than two bipedal limbs, and slide across the ground in a similar motion to their primal breathen. But there are other myxapia who will choose to form two legs out of their ooze body to fit in better with humanoid society<br />
<br />
'''Spreading the Ooze''' Myxapia may appear to have specifically male or female features, but they have no biological sex. They instead require a living humanoid to produce offspring. Through what is known as an ooze's kiss, the mypaxia converts other humanoids into their own and indoctrinates them into ooze society. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the mypaxia, in times where the mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and adventurers looking to rescue a deluded volunteer from their clutches or slay them for their non-natural existence. These beings are the succubi/incubi of the Underdark, seducing humanoids and converting them into beings like themselves.<br />
<br />
It is very rare, but there is another type of myxapia reproduction. Sometimes, a myxapia who has mastered control of its ooze form may attempt a type of rebirth. Upon death, most of the myxapia's form will dissolve and fall away, leaving a single tiny ooze blob. Over time, this ooze will develop into a myxapia.<br />
<br />
===History===<br />
Tales tell of two power hungry cultists, worshipers of Jubilex, the creator of all oozes. They were attempting to sacrifice their daughter to the Faceless Lord. But instead of feeding on her essence, the demon lord gifted her with great power and made her its queen in the material realm. She became known as [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]]. She gained control over all oozes and could transform a humanoid's flesh and bones to slime with just a single kiss. From her came the race of sentient oozes. They see and treat her as a motherly figure, helping their race along their way. Being creatures of Jubilex, they were evil at their beginning, but the influence of the Faceless Lord waned as its minions spread too hastily, transforming countless mortals into oozes. The indoctrination was often incomplete, and the new unattended converted found it easy to cling to their senses of self, rejecting the Faceless Lord in favor of their queen. Nowadays, Jubilex' will only manifests in the rarest cases. His sentient ooze agents keep hidden, waiting until the time is right to strike again. They convert more recklessly, reasoning that even a defiant ooze is a gain for their lord.<br />
<br />
[[File:ooze 1.jpg|200px|thumb|right|Made by [https://https://dm-clockwork-dragon.tumblr.com/post/177095743881/at-long-last-and-to-celebrate-reaching-upwards-of/ Sebastian McCoy]]]<br />
<br />
===Society===<br />
Most myxapia take refuge in the Underdark, living in small colonies or in solitude. They revere [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]], but not as much as a god, but more as a child would revere a parent. Myxapia are not necessarily evil. They are mainly focused on living out their lives, and a Myxapia will only ever convert. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the Mypaxia, in times where the Mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and misguided adventurers looking to "rescue" a volunteer from their clutches or slay them for their non-natural existence.<br />
<br />
===Myxapia Names===<br />
Myxapia do not have a specific gender, but they may show some physical male or female traits.<br />
<br />
'''Myxapia:''' Maixa, Zlimer, Mim, Glogoo, Gelly, Oilzilk, Blop, Jikkly Zapia, Malm<br />
<br />
===Myxapia Traits===<br />
{{5e Racial Traits<br />
|summary=A race of intelligent ooze-like people<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|cha}} score increases by 1. <br />
|age=Due to the Myxapia's strange reproductive process, a newly created myxapia dues not need to physically grow or mature. This does not bring into consideration mental maturity which develops at different rates for all myxapia. Myxapia created through a myxapia's rebirth tend to grow and mature at the same rate as a human child, typically reaching adulthood in their late teens. Myxapia tend to live to around 400 years old. They don't physically age, but it is mental fatigue that brings them down. <br />
|alignment= Being under control by the Faceless Queen, who enforces their expansion and supremacy and punishes dissent, mypaxia tend towards a chaotic evil alignment.<br />
|size=Most myxapia are either medium or small, depending on what size they were in their previous life.<br />
|speed=Myxapia do not have the benefit of bones or other skeletal structures to aid in their movement. Your speed is 25ft<br />
|trait1=Ooze Sensitivity<br />
|description1= {{5e Blindsight}} 5ft.<br />
|trait2=Amorphous Body<br />
|description2=Your body is malleable allowing you to squeeze through gaps too small for other living creatures. You can move through a space as narrow as one inch without squeezing, and have advantage againts being grappled. Equipment that would not fit through this gap is left behind.<br />
[[File:Ooze_4.jpg|900px|thumb|left|Made by [http://fc07.deviantart.net/fs44/f/2009/078/b/c/i_dunno__it__s_a_slimegirl_by_KorinaCaffeine.jpg/ KorinaCaffeine]]]<br />
|trait3=Engulf<br />
|description3= Your ooze-like body allows you to engulf other creatures even while you continue fighting. You have advantage on checks made to grapple, and do not require a free hand to attempt to grapple a <br />
|trait4=Ooze Telepathy<br />
|description4=Myxapia are capable of exchanging thoughts and memories on a cellular level. You can telepathically speak to any other intelligent creature you are touching. They don't need to share a language to be heard. This connection breaks when you loose contact.<br />
|trait5=Ooze Nature<br />
|description5=A Myxapia's creature type is both humanoid and ooze. You don't require sleep, instead you enter an inanimate trance for 6 hours. After resting in this manner, you gain the same benefits as you would have from 8 hours of sleep. You are also resistant to acid damage.<br />
|trait6=Plasmodium<br />
|description6=Your gelatinous body is far too soft to support most types of armor. you can not wear armor that is not specifically made to accommodate your ooze-body.<br />
|trait7=Ooze Kiss<br />
|description7= At 10th-level, you may transform an incapacitated humanoid creature into another Myxapia. You may use your action to kiss a willing or incapacitated humanoid. Their lips will turn to goo. Ooze spreads around their body, converting flesh to slime. During this transformation, your body turns into an egg-like shape, enclosing the subject, then hardening the outside of the "egg", keeping the subject trapped and protected as the transformation commences. The creature is {{5c|incapacitated}}, while you transform into the egg. When the subject is fully converted (after around 1d4 minutes), both you and the subject fall unconscious, but you gain a telepathic link with the fresh ooze.<br />
<br />
While converting the humanoid, you may slightly alter some physical features such as height and they may give the humanoid features relating to one gender of their choice, not depending on the humanoids previous gender. The shell has an AC of 8, has 200 Hit Points and is resistant to acid, cold, fire, lightning and all bludgeoning, piercing and slashing from nonmagical attacks. If the eggs is reduced to 0 Hit Points, you drop to 0 Hp, while the subject is freed with no ill effects.<br />
<br />
1d4 minutes after the target completes its transformation into a Myxapia, you establish a mental link with the target of your oozes's kiss where you will communicate with the target and teach your “baby” how to control its new body, while also trying to indoctrinate it into ooze society and (unwittingly) into the cult of Jubilex and Kineua, the Faceless Queen. At the end of 1d8 hours, the subject must make three DC 12 {{5a|wis}} saving throws An unwilling creature has advantage on the saving throws and you can choose for the target to succeed a saving throw. The effect of the creatures indoctrination is dependent on the amount of failed saving throws:<br />
*0 failed saving throws: The creature retains all of its memories and personality.<br />
*1 failed saving throw: If the creature's alignment was any evil alignment, it becomes now chaotic evil. If it was any neutral alginment, it becomes chaotic neutral. If it was any good alignment, it becomes chaotic good. They retain most of their memories pertaining to family, friends and relationships and feel a strong connection to other oozes.<br />
*2 failed saving throws: The creature's alignment changes to chaotic neutral and the only retain some of their previous memories relating to family friends and relationships. But they will feel a stronger connection and being with the race of oozes rather than their previous race and family.The new ooze also feels a connection between them and you, similar to a parent-child relationship. <br />
*3 failed saving throws: The creature's alignment is changed to chaotic neutral and they no longer feel any emotional connection to their previous family, friends and race, seeing themselves as a new being compared to their previous form. They lose all their memories and become true Myxapias.<br />
<br />
At the end of the indoctrination, you turn back into your normal form and the newly transformed Myxapia is freed. Breaking away the shell beforehand stops the indoctrination, but does not return the creature's body to normal. Due to the physical and emotional strain brought about by this event, you may only attempt this every 1d4 months.<br />
|languages= You can speak, read, and write Common and one other language of your choice. <br />
[[File:Ooze_3.jpg|250px|thumb|right|Made by [https://avvart.deviantart.com/ Aleksei Vinogradov]]]<br />
<br />
===Myxapia Racial Feats.===<br />
<br />
;Stretch.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to stretch your limbs. Your reach doubles.<br />
<br />
;Acidic Ooze.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast the ''{{5e|Acid Splash}}'' cantrip. {{5a|con}} is your spellcasting ability for this spell. In addition, when you are damaged by a melee attack, you may use your reaction to deal 1d6 acid damage to the creature that damaged you.<br />
<br />
;False Appearance.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast ''{{5e|Alter Self}}'' a number of times a day equal to your proficiency bonus. {{5a|con}} is your spellcasting ability for these spells<br />
<br />
;Luminescence.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to emits a strong glow. On command, you can shed bright light in a 30-foot radius and dim light in an additional 30 ft.<br />
<br />
;Spider Climb.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You gain a climbing speed equal to your speed.<br />
<br />
;Psionics.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can cast the spell ''{{5e|Calm Emotions}}'' a number of times a day equal to your proficiency bonus.{{5a|int}} is your spellcasting ability for this spell. You can telepathically communicate with any creature within 60ft. <br />
<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <br />
[[Category:Small Size]] <br />
[[Category:Humanoid Type]] <br />
[[Category:Ooze Type]]</div>Karahttps://www.dandwiki.com/w/index.php?title=Myxapia_(5e_Race)&diff=1168473Myxapia (5e Race)2019-04-28T05:37:51Z<p>Kara: Undo revision 1168053 by 69.14.244.94 (talk)</p>
<hr />
<div>{{needsbalance|On the [[Marasmusine Meter (5e Guideline)]] this race scores 8 at a ''minimum ''(where 4.5 is the target). I recommend either spreading the traits out over a racial class, or moving some traits to racial feats. Especially blindsight for 10 feet (an ability the rogue only gains at level 14) the prohibition against using heavy armor (pigeonholing the race into certain classes), gaining abilities beyond 5th level and the ability to force "save or die" on a creature grappled go against the design guidelines of the [[5e Race Design Guide|5e Race Design Guide]].}} <br />
<br />
'''This race was made in tangent with the [[Myxapia_(5e_Creature)|Myxapia]] creature stat block.'''<br />
==Myxapia==<br />
''A human entered the dungeon unconcentrated, walking straight through the hallway without once looking at his feet. When he stepped into a pool of oil, or that was what he thought, he was suddenly restrained. Meanwhile, a female-looking ...creature?... rotated around his body, looking into his eyes with a curios look on her face. The only thing she said was: “Its going to be nice to get to know you.”, before she kissed him. He tried to reply back, but suddenly his mouth was filled with goo, and his arm too, and then he suddenly saw everything through a red haze, as the slime started affecting his eyes. When he saw an egg engulfing him, he fell unconscious. It didn’t take long, however, before the same voice started talking to him, explaining what happened and what was going to happen. Soon, she would be the head of a tribe of other sentient oozes, and he, no she – Yes, she preferred for him to now be a she – would be perfect as her right-hand. When the egg finally faded away, the myxapia had a new follower.''<br />
<br />
[[File:ooze 2.jpg|200px|thumb|left|Made by [https://https://dm-clockwork-dragon.tumblr.com/post/177095743881/at-long-last-and-to-celebrate-reaching-upwards-of/ Sebastian McCoy]]]<br />
===Physical Description===<br />
A mypaxia is a rare type of ooze which may be found with small gatherings of other oozes or in solitude. They prefer to reside in dark underground locations and will typically keep other non-intelligent oozes as pets and company. They prefer to avoid conflict, disguising themselves as harmless poodles of water if enemies approach. The body of mypaxia is made of a thick, flowing ooze coming in a range of cool colors ranging from blue to green to purple, very rarely deviating from this spectrum. More often then not, myxapia support themselves on a single flowing stalk, rather than two bipedal limbs, and slide across the ground in a similar motion to their primal breathen. But there are other myxapia who will choose to form two legs out of their ooze body to fit in better with humanoid society<br />
<br />
'''Spreading the Ooze''' Myxapia may appear to have specifically male or female features, but they have no biological sex. They instead require a living humanoid to produce offspring. Through what is known as an ooze's kiss, the mypaxia converts other humanoids into their own and indoctrinates them into ooze society. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the mypaxia, in times where the mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and adventurers looking to rescue a deluded volunteer from their clutches or slay them for their non-natural existence. These beings are the succubi/incubi of the Underdark, seducing humanoids and converting them into beings like themselves.<br />
<br />
It is very rare, but there is another type of myxapia reproduction. Sometimes, a myxapia who has mastered control of its ooze form may attempt a type of rebirth. Upon death, most of the myxapia's form will dissolve and fall away, leaving a single tiny ooze blob. Over time, this ooze will develop into a myxapia.<br />
<br />
===History===<br />
Tales tell of two power hungry cultists, worshipers of Jubilex, the creator of all oozes. They were attempting to sacrifice their daughter to the Faceless Lord. But instead of feeding on her essence, the demon lord gifted her with great power and made her its queen in the material realm. She became known as [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]]. She gained control over all oozes and could transform a humanoid's flesh and bones to slime with just a single kiss. From her came the race of sentient oozes. They see and treat her as a motherly figure, helping their race along their way. Being creatures of Jubilex, they were evil at their beginning, but the influence of the Faceless Lord waned as its minions spread too hastily, transforming countless mortals into oozes. The indoctrination was often incomplete, and the new unattended converted found it easy to cling to their senses of self, rejecting the Faceless Lord in favor of their queen. Nowadays, Jubilex' will only manifests in the rarest cases. His sentient ooze agents keep hidden, waiting until the time is right to strike again. They convert more recklessly, reasoning that even a defiant ooze is a gain for their lord.<br />
<br />
[[File:ooze 1.jpg|200px|thumb|right|Made by [https://https://dm-clockwork-dragon.tumblr.com/post/177095743881/at-long-last-and-to-celebrate-reaching-upwards-of/ Sebastian McCoy]]]<br />
<br />
===Society===<br />
Most myxapia take refuge in the Underdark, living in small colonies or in solitude. They revere [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]], but not as much as a god, but more as a child would revere a parent. Myxapia are not necessarily evil. They are mainly focused on living out their lives, and a Myxapia will only ever convert. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the Mypaxia, in times where the Mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and misguided adventurers looking to "rescue" a volunteer from their clutches or slay them for their non-natural existence.<br />
<br />
===Myxapia Names===<br />
Myxapia get here name through those who form them.<br />
<br />
'''Myxapia:''' Maixa, Zlimer, Mim, Glogoo, Gelly, Oilzilk, Blop, Jikkly Zapia, Malm<br />
<br />
===Myxapia Traits===<br />
{{5e Racial Traits<br />
|summary=A race of intelligent ooze-like people<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|cha}} score increases by 1. <br />
|age=Due to the Myxapia's strange reproductive process, a newly created myxapia dues not need to physically grow or mature. This does not bring into consideration mental maturity which develops at different rates for all myxapia. Myxapia created through a myxapia's rebirth tend to grow and mature at the same rate as a human child, typically reaching adulthood in their late teens. Myxapia tend to live to around 400 years old. They don't physically age, but it is mental fatigue that brings them down. <br />
|alignment= Being under control by the Faceless Queen, who enforces their expansion and supremacy and punishes dissent, mypaxia tend towards a chaotic evil alignment.<br />
|size=Most myxapia are either medium or small, depending on what size they were in their previous life.<br />
|speed=Myxapia do not have the benefit of bones or other skeletal structures to aid in their movement. Your speed is 25ft<br />
|trait1=Ooze Sensitivity<br />
|description1= {{5e Blindsight}} 5ft.<br />
|trait2=Amorphous Body<br />
|description2=Your body is malleable allowing you to squeeze through gaps too small for other living creatures. You can move through a space as narrow as one inch without squeezing, and have advantage againts being grappled. Equipment that would not fit through this gap is left behind.<br />
[[File:Ooze_4.jpg|900px|thumb|left|Made by [http://fc07.deviantart.net/fs44/f/2009/078/b/c/i_dunno__it__s_a_slimegirl_by_KorinaCaffeine.jpg/ KorinaCaffeine]]]<br />
|trait3=Engulf<br />
|description3= Your ooze-like body allows you to engulf other creatures even while you continue fighting. You have advantage on checks made to grapple, and do not require a free hand to attempt to grapple a <br />
|trait4=Ooze Telepathy<br />
|description4=Myxapia are capable of exchanging thoughts and memories on a cellular level. You can telepathically speak to any other intelligent creature you are touching. They don't need to share a language to be heard. This connection breaks when you loose contact.<br />
|trait5=Ooze Nature<br />
|description5=A Myxapia's creature type is both humanoid and ooze. You don't require sleep, instead you enter an inanimate trance for 6 hours. After resting in this manner, you gain the same benefits as you would have from 8 hours of sleep. You are also resistant to acid damage.<br />
|trait6=Plasmodium<br />
|description6=Your gelatinous body is far too soft to support most types of armor. you can not wear armor that is not specifically made to accommodate your ooze-body.<br />
|trait7=Ooze Kiss<br />
|description7= At 10th-level, you may transform an incapacitated humanoid creature into another Myxapia. You may use your action to kiss a willing or incapacitated humanoid. Their lips will turn to goo. Ooze spreads around their body, converting flesh to slime. During this transformation, your body turns into an egg-like shape, enclosing the subject, then hardening the outside of the "egg", keeping the subject trapped and protected as the transformation commences. The creature is {{5c|incapacitated}}, while you transform into the egg. When the subject is fully converted (after around 1d4 minutes), both you and the subject fall unconscious, but you gain a telepathic link with the fresh ooze.<br />
<br />
While converting the humanoid, you may slightly alter some physical features such as height and they may give the humanoid features relating to one gender of their choice, not depending on the humanoids previous gender. The shell has an AC of 8, has 200 Hit Points and is resistant to acid, cold, fire, lightning and all bludgeoning, piercing and slashing from nonmagical attacks. If the eggs is reduced to 0 Hit Points, you drop to 0 Hp, while the subject is freed with no ill effects.<br />
<br />
1d4 minutes after the target completes its transformation into a Myxapia, you establish a mental link with the target of your oozes's kiss where you will communicate with the target and teach your “baby” how to control its new body, while also trying to indoctrinate it into ooze society and (unwittingly) into the cult of Jubilex and Kineua, the Faceless Queen. At the end of 1d8 hours, the subject must make three DC 12 {{5a|wis}} saving throws An unwilling creature has advantage on the saving throws and you can choose for the target to succeed a saving throw. The effect of the creatures indoctrination is dependent on the amount of failed saving throws:<br />
*0 failed saving throws: The creature retains all of its memories and personality.<br />
*1 failed saving throw: If the creature's alignment was any evil alignment, it becomes now chaotic evil. If it was any neutral alginment, it becomes chaotic neutral. If it was any good alignment, it becomes chaotic good. They retain most of their memories pertaining to family, friends and relationships and feel a strong connection to other oozes.<br />
*2 failed saving throws: The creature's alignment changes to chaotic neutral and the only retain some of their previous memories relating to family friends and relationships. But they will feel a stronger connection and being with the race of oozes rather than their previous race and family.The new ooze also feels a connection between them and you, similar to a parent-child relationship. <br />
*3 failed saving throws: The creature's alignment is changed to chaotic neutral and they no longer feel any emotional connection to their previous family, friends and race, seeing themselves as a new being compared to their previous form. They lose all their memories and become true Myxapias.<br />
<br />
At the end of the indoctrination, you turn back into your normal form and the newly transformed Myxapia is freed. Breaking away the shell beforehand stops the indoctrination, but does not return the creature's body to normal. Due to the physical and emotional strain brought about by this event, you may only attempt this every 1d4 months.<br />
|languages= You can speak, read, and write Common and one other language of your choice. <br />
[[File:Ooze_3.jpg|250px|thumb|right|Made by [https://avvart.deviantart.com/ Aleksei Vinogradov]]]<br />
<br />
===Myxapia Racial Feats.===<br />
<br />
;Stretch.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to stretch your limbs. Your reach doubles.<br />
<br />
;Acidic Ooze.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast the ''{{5e|Acid Splash}}'' cantrip. {{5a|con}} is your spellcasting ability for this spell. In addition, when you are damaged by a melee attack, you may use your reaction to deal 1d6 acid damage to the creature that damaged you.<br />
<br />
;False Appearance.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast ''{{5e|Alter Self}}'' a number of times a day equal to your proficiency bonus. {{5a|con}} is your spellcasting ability for these spells<br />
<br />
;Luminescence.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to emits a strong glow. On command, you can shed bright light in a 30-foot radius and dim light in an additional 30 ft.<br />
<br />
;Spider Climb.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You gain a climbing speed equal to your speed.<br />
<br />
;Psionics.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can cast the spell ''{{5e|Calm Emotions}}'' a number of times a day equal to your proficiency bonus.{{5a|int}} is your spellcasting ability for this spell. You can telepathically communicate with any creature within 60ft. <br />
<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <br />
[[Category:Small Size]] <br />
[[Category:Humanoid Type]] <br />
[[Category:Ooze Type]]</div>Karahttps://www.dandwiki.com/w/index.php?title=Myxapia_(5e_Race)&diff=1168470Myxapia (5e Race)2019-04-28T05:35:53Z<p>Kara: Undo revision 1168357 by 69.14.244.94 (talk) Removing an edit that strengthens an already broken ability.</p>
<hr />
<div>{{needsbalance|On the [[Marasmusine Meter (5e Guideline)]] this race scores 8 at a ''minimum ''(where 4.5 is the target). I recommend either spreading the traits out over a racial class, or moving some traits to racial feats. Especially blindsight for 10 feet (an ability the rogue only gains at level 14) the prohibition against using heavy armor (pigeonholing the race into certain classes), gaining abilities beyond 5th level and the ability to force "save or die" on a creature grappled go against the design guidelines of the [[5e Race Design Guide|5e Race Design Guide]].}} <br />
<br />
'''This race was made in tangent with the [[Myxapia_(5e_Creature)|Myxapia]] creature stat block.'''<br />
==Myxapia==<br />
''A human entered the dungeon unconcentrated, walking straight through the hallway without once looking at his feet. When he stepped into a pool of oil, or that was what he thought, he was suddenly restrained. Meanwhile, a female-looking ...creature?... rotated around his body, looking into his eyes with a curios look on her face. The only thing she said was: “Its going to be nice to get to know you.”, before she kissed him. He tried to reply back, but suddenly his mouth was filled with goo, and his arm too, and then he suddenly saw everything through a red haze, as the slime started affecting his eyes. When he saw an egg engulfing him, he fell unconscious. It didn’t take long, however, before the same voice started talking to him, explaining what happened and what was going to happen. Soon, she would be the head of a tribe of other sentient oozes, and he, no she – Yes, she preferred for him to now be a she – would be perfect as her right-hand. When the egg finally faded away, the myxapia had a new follower.''<br />
<br />
[[File:ooze 2.jpg|200px|thumb|left|Made by [https://https://dm-clockwork-dragon.tumblr.com/post/177095743881/at-long-last-and-to-celebrate-reaching-upwards-of/ Sebastian McCoy]]]<br />
===Physical Description===<br />
A mypaxia is a rare type of ooze which may be found with small gatherings of other oozes or in solitude. They prefer to reside in dark underground locations and will typically keep other non-intelligent oozes as pets and company. They prefer to avoid conflict, disguising themselves as harmless poodles of water if enemies approach. The body of mypaxia is made of a thick, flowing ooze coming in a range of cool colors ranging from blue to green to purple, very rarely deviating from this spectrum. More often then not, myxapia support themselves on a single flowing stalk, rather than two bipedal limbs, and slide across the ground in a similar motion to their primal breathen. But there are other myxapia who will choose to form two legs out of their ooze body to fit in better with humanoid society<br />
<br />
'''Spreading the Ooze''' They require a living humanoid to produce offspring. Through what is known as an ooze's kiss, the mypaxia converts other humanoids into their own and indoctrinates them into ooze society This kiss transforms the gender of the Mypaxias to the one of the Mypaxias that formed the new humanoid. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the mypaxia, in times where the mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and adventurers looking to rescue a deluded volunteer from their clutches or slay them for their non-natural existence. These beings are the succubi/incubi of the Underdark, seducing humanoids and converting them into beings like themselves.<br />
<br />
It is very rare, but there is another type of myxapia reproduction. Sometimes, a myxapia who has mastered control of its ooze form may attempt a type of rebirth. Upon death, most of the myxapia's form will dissolve and fall away, leaving a single tiny ooze blob. Over time, this ooze will develop into a myxapia.<br />
<br />
===History===<br />
Tales tell of two power hungry cultists, worshipers of Jubilex, the creator of all oozes. They were attempting to sacrifice their daughter to the Faceless Lord. But instead of feeding on her essence, the demon lord gifted her with great power and made her its queen in the material realm. She became known as [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]]. She gained control over all oozes and could transform a humanoid's flesh and bones to slime with just a single kiss. From her came the race of sentient oozes. They see and treat her as a motherly figure, helping their race along their way. Being creatures of Jubilex, they were evil at their beginning, but the influence of the Faceless Lord waned as its minions spread too hastily, transforming countless mortals into oozes. The indoctrination was often incomplete, and the new unattended converted found it easy to cling to their senses of self, rejecting the Faceless Lord in favor of their queen. Nowadays, Jubilex' will only manifests in the rarest cases. His sentient ooze agents keep hidden, waiting until the time is right to strike again. They convert more recklessly, reasoning that even a defiant ooze is a gain for their lord.<br />
<br />
[[File:ooze 1.jpg|200px|thumb|right|Made by [https://https://dm-clockwork-dragon.tumblr.com/post/177095743881/at-long-last-and-to-celebrate-reaching-upwards-of/ Sebastian McCoy]]]<br />
<br />
===Society===<br />
Most myxapia take refuge in the Underdark, living in small colonies or in solitude. They revere [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]], but not as much as a god, but more as a child would revere a parent. Myxapia are not necessarily evil. They are mainly focused on living out their lives, and a Myxapia will only ever convert. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the Mypaxia, in times where the Mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and misguided adventurers looking to "rescue" a volunteer from their clutches or slay them for their non-natural existence.<br />
<br />
===Myxapia Names===<br />
Myxapia get here name through those who form them.<br />
<br />
'''Myxapia:''' Maixa, Zlimer, Mim, Glogoo, Gelly, Oilzilk, Blop, Jikkly Zapia, Malm<br />
<br />
===Myxapia Traits===<br />
{{5e Racial Traits<br />
|summary=A race of intelligent ooze-like people<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|cha}} score increases by 1. <br />
|age=Due to the Myxapia's strange reproductive process, a newly created myxapia dues not need to physically grow or mature. This does not bring into consideration mental maturity which develops at different rates for all myxapia. Myxapia created through a myxapia's rebirth tend to grow and mature at the same rate as a human child, typically reaching adulthood in their late teens. Myxapia tend to live to around 400 years old. They don't physically age, but it is mental fatigue that brings them down. <br />
|alignment= Being under control by the Faceless Queen, who enforces their expansion and supremacy and punishes dissent, mypaxia tend towards a chaotic evil alignment.<br />
|size=Most myxapia are either medium or small, depending on what size they were in their previous life.<br />
|speed=Myxapia do not have the benefit of bones or other skeletal structures to aid in their movement. Your speed is 25ft<br />
|trait1=Ooze Sensitivity<br />
|description1= {{5e Blindsight}} 5ft.<br />
|trait2=Amorphous Body<br />
|description2=Your body is malleable allowing you to squeeze through gaps too small for other living creatures. You can move through a space as narrow as one inch without squeezing, and have advantage againts being grappled. Equipment that would not fit through this gap is left behind.<br />
[[File:Ooze_4.jpg|900px|thumb|left|Made by [http://fc07.deviantart.net/fs44/f/2009/078/b/c/i_dunno__it__s_a_slimegirl_by_KorinaCaffeine.jpg/ KorinaCaffeine]]]<br />
|trait3=Engulf<br />
|description3= Your ooze-like body allows you to engulf other creatures even while you continue fighting. You have advantage on checks made to grapple, and do not require a free hand to attempt to grapple a <br />
|trait4=Ooze Telepathy<br />
|description4=Myxapia are capable of exchanging thoughts and memories on a cellular level. You can telepathically speak to any other intelligent creature you are touching. They don't need to share a language to be heard. This connection breaks when you loose contact.<br />
|trait5=Ooze Nature<br />
|description5=A Myxapia's creature type is both humanoid and ooze. You don't require sleep, instead you enter an inanimate trance for 6 hours. After resting in this manner, you gain the same benefits as you would have from 8 hours of sleep. You are also resistant to acid damage.<br />
|trait6=Plasmodium<br />
|description6=Your gelatinous body is far too soft to support most types of armor. you can not wear armor that is not specifically made to accommodate your ooze-body.<br />
|trait7=Ooze Kiss<br />
|description7= At 10th-level, you may transform an incapacitated humanoid creature into another Myxapia. You may use your action to kiss a willing or incapacitated humanoid. Their lips will turn to goo. Ooze spreads around their body, converting flesh to slime. During this transformation, your body turns into an egg-like shape, enclosing the subject, then hardening the outside of the "egg", keeping the subject trapped and protected as the transformation commences. The creature is {{5c|incapacitated}}, while you transform into the egg. When the subject is fully converted (after around 1d4 minutes), both you and the subject fall unconscious, but you gain a telepathic link with the fresh ooze.<br />
<br />
While converting the humanoid, you may slightly alter some physical features such as height and they may give the humanoid features relating to one gender of their choice, not depending on the humanoids previous gender. The shell has an AC of 8, has 200 Hit Points and is resistant to acid, cold, fire, lightning and all bludgeoning, piercing and slashing from nonmagical attacks. If the eggs is reduced to 0 Hit Points, you drop to 0 Hp, while the subject is freed with no ill effects.<br />
<br />
1d4 minutes after the target completes its transformation into a Myxapia, you establish a mental link with the target of your oozes's kiss where you will communicate with the target and teach your “baby” how to control its new body, while also trying to indoctrinate it into ooze society and (unwittingly) into the cult of Jubilex and Kineua, the Faceless Queen. At the end of 1d8 hours, the subject must make three DC 12 {{5a|wis}} saving throws An unwilling creature has advantage on the saving throws and you can choose for the target to succeed a saving throw. The effect of the creatures indoctrination is dependent on the amount of failed saving throws:<br />
*0 failed saving throws: The creature retains all of its memories and personality.<br />
*1 failed saving throw: If the creature's alignment was any evil alignment, it becomes now chaotic evil. If it was any neutral alginment, it becomes chaotic neutral. If it was any good alignment, it becomes chaotic good. They retain most of their memories pertaining to family, friends and relationships and feel a strong connection to other oozes.<br />
*2 failed saving throws: The creature's alignment changes to chaotic neutral and the only retain some of their previous memories relating to family friends and relationships. But they will feel a stronger connection and being with the race of oozes rather than their previous race and family.The new ooze also feels a connection between them and you, similar to a parent-child relationship. <br />
*3 failed saving throws: The creature's alignment is changed to chaotic neutral and they no longer feel any emotional connection to their previous family, friends and race, seeing themselves as a new being compared to their previous form. They lose all their memories and become true Myxapias.<br />
<br />
At the end of the indoctrination, you turn back into your normal form and the newly transformed Myxapia is freed. Breaking away the shell beforehand stops the indoctrination, but does not return the creature's body to normal. Due to the physical and emotional strain brought about by this event, you may only attempt this every 1d4 months.<br />
|languages= You can speak, read, and write Common and one other language of your choice. <br />
[[File:Ooze_3.jpg|250px|thumb|right|Made by [https://avvart.deviantart.com/ Aleksei Vinogradov]]]<br />
<br />
===Myxapia Racial Feats.===<br />
<br />
;Stretch.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to stretch your limbs. Your reach doubles.<br />
<br />
;Acidic Ooze.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast the ''{{5e|Acid Splash}}'' cantrip. {{5a|con}} is your spellcasting ability for this spell. In addition, when you are damaged by a melee attack, you may use your reaction to deal 1d6 acid damage to the creature that damaged you.<br />
<br />
;False Appearance.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast ''{{5e|Alter Self}}'' a number of times a day equal to your proficiency bonus. {{5a|con}} is your spellcasting ability for these spells<br />
<br />
;Luminescence.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to emits a strong glow. On command, you can shed bright light in a 30-foot radius and dim light in an additional 30 ft.<br />
<br />
;Spider Climb.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You gain a climbing speed equal to your speed.<br />
<br />
;Psionics.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can cast the spell ''{{5e|Calm Emotions}}'' a number of times a day equal to your proficiency bonus.{{5a|int}} is your spellcasting ability for this spell. You can telepathically communicate with any creature within 60ft. <br />
<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <br />
[[Category:Small Size]] <br />
[[Category:Humanoid Type]] <br />
[[Category:Ooze Type]]</div>Karahttps://www.dandwiki.com/w/index.php?title=Talk:Myxapia_(5e_Race)&diff=1167104Talk:Myxapia (5e Race)2019-04-24T11:51:25Z<p>Kara: /* My issue with the traits as of the last edit. */ new section</p>
<hr />
<div>{{Musicus| 5,5/6}}<br />
===Myxapia===<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || {{5a|con}} score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|cha}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0,5 || Ooze Sensitivity<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -0,5 || Speed 25 ft<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1/1,5 || Amorphous Body; (Immunity to being grappled, one of the most common conditions)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Ooze Telepathy.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Ooze Nature<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 5,5/6 || Total.<br />
|}<br />
<br />
This is what i got after making guesstimates about the "costs" of some of the traits. Take with a grain of salt. Not reapplying the template, since i think others should review this first and come to their conclusions. In my opinion, neither Ooze kiss or plasmodium should be racial traits at all. This would bring it back in line with other articles. However, besides this, the race is mostly poor on flavor, only being very good at grappling, and otherwise has the traits most other oozes on the wiki have. --[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 06:37, 18 April 2019 (MDT)<br />
<br />
updated the musicus to the current state of the page.--[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 05:18, 20 April 2019 (MDT)<br />
<br />
== Lore Problems and Redundancy ==<br />
<br />
<br />
Updated the musicus after balancing the page. However, i don't think this race is supposed to be for players, since the lore of [[Kineua - The Faceless Queen (5e Deity)|this page]] says your creator god/demon spawn will lobotomize you if you don't act like a borg and take steps towards turning everyone into oozes. And since this page does nothing another ooze race doesn't already do, (except assimilation) i honestly don't know what to do with it. --[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 05:20, 20 April 2019 (MDT)<br />
<br />
== My issue with the traits as of the last edit. ==<br />
<br />
Although the edit made steps towards addressing the concerns while giving the race some power back, it runs into different problems for each trait:<br />
<br />
- Plasmodium: The problem is not only the resistance, but also the fact that it forces you to pick certain classes because of your race. For example, a fighter or paladin using heavy armor would be at a very strong disadvantage, especially if they didin't start out as this race and were transformed against their will. Simply remove the armor restriction and change it into "you can not wear armor that is not specifically made to accommodate your ooze-body."<br />
<br />
- Ooze's Kiss: No matter at which level you get this ability, you can use it to gain an unlimited number of relatively loyal followers. In addition, the system for conversion is time consuming and clunky to read and implement in-game. My suggestion would be to make it a trait that allows no saving throw or such and that happens after 1 hour, but needs an incapacitated or voluntary, not merely grappled, subject and does not influence the loyalty of the creature converted.<br />
<br />
- blindsight: this is a very strong trait. I think it can only be balanced by not giving the mypaxia any other sense beside (make it 60 feet than) it or maybe by making it into a feat, although you'd need to check out feat design to balance this.<br />
<br />
Lastly, the race was relativly balanced before the edits were made. So it is now again stronger than what it standard and it needs to be toned down.<br />
<br />
--[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 05:51, 24 April 2019 (MDT)</div>Karahttps://www.dandwiki.com/w/index.php?title=Myxapia_(5e_Race)&diff=1167103Myxapia (5e Race)2019-04-24T11:35:36Z<p>Kara: readded maintenance templates. Although the traits are now weaker in scope, some of them are still, by their very nature, problematic.</p>
<hr />
<div>{{needsbalance|On the [[Marasmusine Meter (5e Guideline)]] this race scores 8 at a ''minimum ''(where 4.5 is the target). I recommend either spreading the traits out over a racial class, or moving some traits to racial feats. Especially blindsight for 10 feet (an ability the rogue only gains at level 14) the prohibition against using heavy armor (pigeonholing the race into certain classes), gaining abilities beyond 5th level and the ability to force "save or die" on a creature grappled go against the design guidelines of the [[5e Race Design Guide|5e Race Design Guide]].}} <br />
{{wording| Contradicting, repeating and incomplete sentences. "Resilient armor" needs to be specified.}}<br />
<br />
'''This race was made in tangent with the [[Myxapia_(5e_Creature)|Myxapia]] creature stat block.'''<br />
==Myxapia==<br />
''A human entered the dungeon unconcentrated, walking straight through the hallway without once looking at his feet. When he stepped into a pool of oil, or that was what he thought, he was suddenly restrained. Meanwhile, a female-looking ...creature?... rotated around his body, looking into his eyes with a curios look on her face. The only thing she said was: “Its going to be nice to get to know you.”, before she kissed him. He tried to reply back, but suddenly his mouth was filled with goo, and his arm too, and then he suddenly saw everything through a red haze, as the slime started affecting his eyes. When he saw an egg engulfing him, he fell unconscious. It didn’t take long, however, before the same voice started talking to him, explaining what happened and what was going to happen. Soon, she would be the head of a tribe of other sentient oozes, and he, no she – Yes, she preferred for him to now be a she – would be perfect as her right-hand. When the egg finally faded away, the myxapia had a new follower.''<br />
<br />
[[File:ooze 2.jpg|200px|thumb|left|Made by [https://https://dm-clockwork-dragon.tumblr.com/post/177095743881/at-long-last-and-to-celebrate-reaching-upwards-of/ Sebastian McCoy]]]<br />
===Physical Description===<br />
A mypaxia is a rare type of ooze which may be found with small gatherings of other oozes or in solitude. They prefer to reside in dark underground locations and will typically keep other non-intelligent oozes as pets and company. They prefer to avoid conflict, disguising themselves as harmless poodles of water if enemies approach. The body of mypaxia is made of a thick, flowing ooze coming in a range of cool colors ranging from blue to green to purple, very rarely deviating from this spectrum. More often then not, myxapia support themselves on a single flowing stalk, rather than two bipedal limbs, and slide across the ground in a similar motion to their primal breathen. But there are other myxapia who will choose to form two legs out of their ooze body to fit in better with humanoid society<br />
<br />
'''Spreading the Ooze''' Myxapia may appear to have specifically male or female features, but they have no biological sex. They instead require a living humanoid to produce offspring. Through what is known as an ooze's kiss, the mypaxia converts other humanoids into their own and indoctrinates them into ooze society. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the mypaxia, in times where the mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and adventurers looking to rescue a deluded volunteer from their clutches or slay them for their non-natural existence. These beings are the succubi/incubi of the Underdark, seducing humanoids and converting them into beings like themselves.<br />
<br />
It is very rare, but there is another type of myxapia reproduction. Sometimes, a myxapia who has mastered control of its ooze form may attempt a type of rebirth. Upon death, most of the myxapia's form will dissolve and fall away, leaving a single tiny ooze blob. Over time, this ooze will develop into a myxapia.<br />
<br />
===History===<br />
Tales tell of two power hungry cultists, worshipers of Jubilex, the creator of all oozes. They were attempting to sacrifice their daughter to the Faceless Lord. But instead of feeding on her essence, the demon lord gifted her with great power and made her its queen in the material realm. She became known as [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]]. She gained control over all oozes and could transform a humanoid's flesh and bones to slime with just a single kiss. From her came the race of sentient oozes. They see and treat her as a motherly figure, helping their race along their way. Being creatures of Jubilex, they were evil at their beginning, but the influence of the Faceless Lord waned as its minions spread too hastily, transforming countless mortals into oozes. The indoctrination was often incomplete, and the new unattended converted found it easy to cling to their senses of self, rejecting the Faceless Lord in favor of their queen. Nowadays, Jubilex' will only manifests in the rarest cases. His sentient ooze agents keep hidden, waiting until the time is right to strike again. They convert more recklessly, reasoning that even a defiant ooze is a gain for their lord.<br />
<br />
[[File:ooze 1.jpg|200px|thumb|right|Made by [https://https://dm-clockwork-dragon.tumblr.com/post/177095743881/at-long-last-and-to-celebrate-reaching-upwards-of/ Sebastian McCoy]]]<br />
<br />
===Society===<br />
Most myxapia take refuge in the Underdark, living in small colonies or in solitude. They revere [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]], but not as much as a god, but more as a child would revere a parent. Myxapia are not necessarily evil. They are mainly focused on living out their lives, and a Myxapia will only ever convert. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the Mypaxia, in times where the Mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and misguided adventurers looking to "rescue" a volunteer from their clutches or slay them for their non-natural existence.<br />
<br />
===Myxapia Names===<br />
Myxapia do not have a specific gender, but they may show some physical male or female traits.<br />
<br />
'''Myxapia:''' Maixa, Zlimer, Mim, Glogoo, Gelly, Oilzilk, Blop, Jikkly Zapia, Malm<br />
<br />
===Myxapia Traits===<br />
{{5e Racial Traits<br />
|summary=A race of intelligent ooze-like people<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|cha}} score increases by 1. <br />
|age=Due to the Myxapia's strange reproductive process, a newly created myxapia dues not need to physically grow or mature. This does not bring into consideration mental maturity which develops at different rates for all myxapia. Myxapia created through a myxapia's rebirth tend to grow and mature at the same rate as a human child, typically reaching adulthood in their late teens. Myxapia tend to live to around 400 years old. They don't physically age, but it is mental fatigue that brings them down. <br />
|alignment= Being under control by the Faceless Queen, who enforces their expansion and supremacy and punishes dissent, mypaxia tend towards a chaotic evil alignment.<br />
|size=Most myxapia are either medium or small, depending on what size they were in their previous life.<br />
|speed=Myxapia do not have the benefit of bones or other skeletal structures to aid in their movement. Your speed is 25ft<br />
|trait1=Ooze Sensitivity<br />
|description1= {{5e Blindsight}} 10ft.<br />
|trait2=Amorphous Body<br />
|description2=Your body is malleable allowing you to squeeze through gaps too small for other living creatures. You can move through a space as narrow as one inch without squeezing, and have advantage againts being grappled. Equipment that would not fit through this gap is left behind.<br />
[[File:Ooze_4.jpg|900px|thumb|left|Made by [http://fc07.deviantart.net/fs44/f/2009/078/b/c/i_dunno__it__s_a_slimegirl_by_KorinaCaffeine.jpg/ KorinaCaffeine]]]<br />
|trait3=Engulf<br />
|description3= Your ooze-like body allows you to engulf other creatures even while you continue fighting. You have advantage on checks made to grapple, and do not require a free hand to attempt to grapple a <br />
|trait4=Ooze Telepathy<br />
|description4=Myxapia are capable of exchanging thoughts and memories on a cellular level. You can telepathically speak to any other intelligent creature you are touching. They don't need to share a language to be heard. This connection breaks when you loose contact.<br />
|trait5=Ooze Nature<br />
|description5=A Myxapia's creature type is both humanoid and ooze. You don't require sleep, instead you enter an inanimate trance for 6 hours. After resting in this manner, you gain the same benefits as you would have from 8 hours of sleep. You are also resistant to acid damage.<br />
|trait6=Plasmodium<br />
|description6=Your gelatinous body is far too soft to support most types of armor, but this plasmodic nature also makes you far more resilient against physical attacks. You cannot wear heavy or resilient armor, but are resistant to slashing damage.<br />
|trait7=Ooze Kiss<br />
|description7= At 10th-level, you may transform a grappled humanoid creature into another Myxapia. You may use your action to kiss a willing or grappled humanoid. If the creature is unwilling , it makes a {{5a|con}} saving throw contested by your {{5a|con}} check. If it succeeds, it successfully manages to repel the kiss and is immune to the kiss of all Myxapias for 24 hours. If it failed the saving throw, however, their lips will turn to goo. Ooze spreads around their body, converting flesh to slime. During this transformation, your body turns into an egg-like shape, enclosing the subject, then hardening the outside of the "egg", keeping the subject trapped and protected as the transformation commences. The creature is {{5c|incapacitated}}, while you transform into the egg. When the subject is fully converted (after around 1d4 minutes), both you and the subject fall unconscious, but you gain a telepathic link with the fresh ooze.<br />
<br />
While converting the humanoid, you may slightly alter some physical features such as height and they may give the humanoid features relating to one gender of their choice, not depending on the humanoids previous gender. The shell has an AC of 8, has 200 Hit Points and is resistant to acid, cold, fire, lightning and all bludgeoning, piercing and slashing from nonmagical attacks. If the eggs is reduced to 0 Hit Points, you, while the subject is freed with no ill effects.<br />
<br />
1d4 minutes after the target completes its transformation into a Myxapia, you establish a mental link with the target of your oozes's kiss where you will communicate with the target and teach your “baby” how to control its new body, while also trying to indoctrinate it into ooze society and (unwittingly) into the cult of Jubilex and Kineua, the Faceless Queen. At the end of 24 hours, the subject must make three DC 13 {{5a|wis}} saving throws. The effect of the creatures indoctrination is dependent on the amount of failed saving throws:<br />
*0 failed saving throws: The creature retains all of its memories and personality.<br />
*1 failed saving throw: If the creature's alignment was any evil alignment, it becomes now chaotic evil. If it was any neutral alginment, it becomes chaotic neutral. If it was any good alignment, it becomes chaotic good. They retain most of their memories pertaining to family, friends and relationships and feel a strong connection to other oozes.<br />
*2 failed saving throws: The creature's alignment changes to chaotic neutral and the only retain some of their previous memories relating to family friends and relationships. But they will feel a stronger connection and being with the race of oozes rather than their previous race and family.The new ooze also feels a connection between them and you, similar to a parent-child relationship. <br />
*3 failed saving throws: The creature's alignment is changed to chaotic neutral and they no longer feel any emotional connection to their previous family, friends and race, seeing themselves as a new being compared to their previous form. They lose all their memories and become true Myxapias.<br />
<br />
At the end of the indoctrination, you turn back into your normal form and the newly transformed Myxapia is freed. Breaking away the shell beforehand stops the indoctrination, but does not return the creature's body to normal. Due to the physical and emotional strain brought about by this event, you may only attempt this every 1d4 months.<br />
|languages= You can speak, read, and write Common and one other language of your choice. <br />
[[File:Ooze_3.jpg|250px|thumb|right|Made by [https://avvart.deviantart.com/ Aleksei Vinogradov]]]<br />
<br />
===Myxapia Racial Feats.===<br />
<br />
;Stretch.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to stretch your limbs. Your reach doubles.<br />
<br />
;Acidic Ooze.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast the ''{{5e|Acid Splash}}'' cantrip. {{5a|con}} is your spellcasting ability for this spell. In addition, when you are damaged by a melee attack, you may use your reaction to deal 1d6 acid damage to the creature that damaged you.<br />
<br />
;False Appearance.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast ''{{5e|Alter Self}}'' a number of times a day equal to your proficiency bonus. {{5a|con}} is your spellcasting ability for these spells<br />
<br />
;Luminescence.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to emits a strong glow. On command, you can shed bright light in a 30-foot radius and dim light in an additional 30 ft.<br />
<br />
;Spider Climb.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You gain a climbing speed equal to your speed.<br />
<br />
;Psionics.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can cast the spell ''{{5e|Calm Emotions}}'' a number of times a day equal to your proficiency bonus.{{5a|int}} is your spellcasting ability for this spell. You can telepathically communicate with any creature within 60ft. <br />
<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <br />
[[Category:Small Size]] <br />
[[Category:Humanoid Type]] <br />
[[Category:Ooze Type]]</div>Karahttps://www.dandwiki.com/w/index.php?title=Talk:Kineua_-_The_Faceless_Queen_(5e_Deity)&diff=1167102Talk:Kineua - The Faceless Queen (5e Deity)2019-04-24T11:20:32Z<p>Kara: Criticisms and suggestions regarding the latest changes.</p>
<hr />
<div>So, this is a deity that<br />
<br />
A) is the child of a demon lord.<br />
<br />
B) forcibly converts others into her racial cult.<br />
<br />
C) destroys their personality if they don't follow her afterwards.<br />
<br />
D) is expansionist and has granted her slaves the ability to enforce this expansion.<br />
<br />
Leading to E) why isn't this deity chaotic or lawful evil?<br />
<br />
--[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 08:35, 19 April 2019 (MDT)<br />
<br />
Stating that she does it "for freedom" is a contradiction to the rest of her lore description. How can she do what she does "for freedom" if the modus operandi is violating the freedom of the people she kisses to not be oozes and her children? She is explicitly stated to convert people "Before they could even process what was happening".<br />
<br />
Furthermore, what are the "crimes against nature" she punishes? This is a very broad category. And in the terms of the game, this would mean spreading the "unnatural existence" of Mypaxia, which she explicitly wants to spread. This is a contradiction and in my opinion, does need further explanation.<br />
<br />
If the other editors want her to be chaotic neutral, you have to describe how she became a lesser deity (jubilex is weaker than even that and most likely can not give creatures more power than he has himself), how she broke free from jubilex, why she isn't a demonic entity and her methods have to change. For example, she could only recruit volunteers, subvert both good and evil societies without caring for the consequences (as long as her children don't suffer) and you need to define for what she punishes her children.<br />
<br />
<br />
--[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 05:20, 24 April 2019 (MDT)</div>Karahttps://www.dandwiki.com/w/index.php?title=Talk:Lycanthrope_(5e_Class)&diff=1166180Talk:Lycanthrope (5e Class)2019-04-22T05:45:49Z<p>Kara: /* Feedback */ new section</p>
<hr />
<div>Apologies if I've named the page incorrectly. There's an incomplete class by the same name, so even though this isn't a variant of that class, I didn't know what to call the page otherwise.<br />
<br />
== Feedback ==<br />
<br />
Missing:<br />
<br />
*The Extra Attack and Ability Score Improvement feature needs to be mentioned in the description of the class.<br />
<br />
*Bleeding Slash "uses of this feature are restored after a long rest." You need to add "after finishing a long rest", otherwise it is unclear if the uses are regained when you start a long rest but are interupted from finishing it. "The rest is over, do i get my Bleeding Slash back?"<br />
<br />
My concerns on balance<br />
<br />
*Bloodlust takes away agency from the player. Since they need hybrid form to make use of most of the features of the class this feature feels overtly punishing without offering the player a benefit in return.<br />
<br />
*Bounded accuracy means that a permanent, set bonus on attack rolls is to be avoided. (Beastly Precision (half proficiency bonus) and Wolf-Hybrid Form: if i read that one correctly, it lets you duple the attack and damage bonus from you strength, once the everyone gets and the one from the class feature.)<br />
<br />
*There is little the class gets outside of its hybrid form. If the character can not transform, (for example because they used all their transformations and are ambushed or because there are people not knowing of their secret nearby) there is little they can do, only retaining the most basic features.<br />
<br />
*Advantage on attack rolls (Pack Hunter) might be very strong, but i think it should be playtested before any judgement is made on it. Some races get pack tactics earlier.<br />
<br />
*Depending on the origin chosen, the class has very few things for any pillar of the game besides combat.<br />
<br />
*The regeneration, especially cannibalistic regeneration, is strong. While there is a risk of attacking your allies and doing more damage then you have healed, this can be circumvented by your allies leaving your sight. This would grant you almost unconditional regeneration, which is something to be avoided. Concerning Lycanthrope Regeneration: While the champion fighter gets a stronger variant later on, the (comparatively) early level at which you gain the power is concerning.<br />
<br />
*Because the resistance against damage is only against non magical damage, its use is very situational, depending on whether you fight enemies with magical slashing piercing, bludgeoning attacks, like high level demons or if you fight low level enemies without silver or magic.<br />
<br />
*Finally, the totem powers are not balanced against each other. Situational advantage on charisma checks against getting the rogue's uncanny dodge or a strong damage boost, for example. As such, while they would help with alleviating the problem of the lack of non combat, non hybrid forms actions, the available slots will most likely be filled with the strong combat options for hybrid form.<br />
<br />
Otherwise, i think it shows you have invested effort and time in making your class. Good job, especially if this is your first one. I would recommend removing regeneration or moving it to a higher level, getting rid of the bonus on attack rolls and instead giving the character (small) features outside of hybrid form that are not combat focused and non optional to take. If you need further help, check out the [[5e Class Design Guide|class design guide]] if you haven't already.<br />
<br />
Lastly, remember to sign your posts on talk pages. For this, press the second to last button from the left. (The one between a canceled W and the minus sign.)<br />
<br />
Like this: --[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 23:45, 21 April 2019 (MDT)</div>Karahttps://www.dandwiki.com/w/index.php?title=User:Kara&diff=1165903User:Kara2019-04-21T06:03:24Z<p>Kara: i edit and critique more articles than i said i do.</p>
<hr />
<div>"When we have but the will to do it, that very moment will Justice be done: that very instant the tyrants of the Earth shall bite the dust."<br />
<br />
- Peter Kropotkin<br />
<br />
"Freedom only for the members of the government, only for the members of the Party — though they are quite numerous — is no freedom at all. Freedom is always the freedom of dissenters. The essence of political freedom depends not on the fanatics of 'justice', but rather on all the invigorating, beneficial, and detergent effects of dissenters. If 'freedom' becomes 'privilege', the workings of political freedom are broken." <br />
<br />
- Rosa Luxemburg<br />
<br />
Because i have seen people dump broken stuff in there, put a "please fix" request somewhere on it and simply left: Don't think i am here to fix your broken article. I check on the concepts and themes i like, pipe my interest or that disgust me on a personal level or/and that are broken beyond believe. The first group i'll rescue and critique for myself. The second will get a template (they always need one) and i won't bother with them. It's up to you and people with your... taste to make those articles playable. Please don't treat the wiki as your dumping ground. That said, if you genuinely want help, tell me. If i like your stuff, i'll help. <br />
<br />
I like: Lizards both big and small, weird fantasy, crazy time stuff (no wacky time travel, doctor who rid myself of the need for this forever), alien species looking and behaving alien, strange worlds,nature, robes and hoods.<br />
<br />
Mostly playing weird or "out there" characters. One is a gay human wizard trying to establish a small republic and spreading the theory that the universe is like a magic powered spinning coin. (6th level as of now)<br />
<br />
Another one is a dragonborn paladin on a quest for redemption, both of themselves and of others, a place in the world and his or her identity (They aren't so sure who they are as of now), level 7. <br />
<br />
My first favorite was a human air elementalist. He retired from adventure and founded a school, with the aim of fighting the many, many tyrants of his world.<br />
<br />
My very first character died in a session (the second round of the campaign) where i wasn't present, so i can't tell you much about him. I think he was called "Landolin"<br />
<br />
This wiki needs a culture of friendly (self-)critique. And some things here simply have to be proposed for deletion the very moment they are posted.<br />
<br />
<br />
===Maybe i can interest you in the stuff i made?===<br />
<br />
This is the stuff i (with some/a lot of help) pretty much made and like. I helped with other stuff, but i really dislike some parts of that.<br />
<br />
Classes and Subclasses<br />
<br />
https://www.dandwiki.com/wiki/Oath_of_Liberation_(5e_Subclass)<br />
<br />
Feats<br />
<br />
https://www.dandwiki.com/wiki/Merciful_Mage_(5e_Feat)<br />
<br />
Monsters<br />
<br />
"We deserve every bullet we make" - Someone who designed a FPS shooter<br />
<br />
Races<br />
<br />
https://www.dandwiki.com/wiki/Gig_(5e_Race)<br />
<br />
https://www.dandwiki.com/wiki/Zen%27Trath_(5e_Race)<br />
<br />
<br />
Traps<br />
<br />
https://www.dandwiki.com/wiki/Chest_of_Reflection_(5e_Trap)<br />
<br />
Jokes<br />
<br />
[[User:Kara/The communist manifesto| you deserve this]]<br />
<br />
===Gratitude Where It's Due===<br />
<br />
A big thank you to all the wonderful people who clean up after me. I try my best, but i am not a native English speaker and, sometimes, it shows. Thank you, ConcealedLight, for helping me learn the do's and don'ts.<br />
<br />
<br />
===Editing List===<br />
<br />
https://en.wikipedia.org/wiki/Help:Wikipedia:_The_Missing_Manual<br />
<br />
https://www.dandwiki.com/wiki/Help:Table<br />
<br />
https://www.dandwiki.com/wiki/Help:Editing<br />
<br />
https://www.dandwiki.com/wiki/Equipment_Design_(5e_Guideline)<br />
<br />
<br />
Projects:<br />
<br />
Create a psychic alien race with elements from earthbound and cognitive dissonance. Because we "need" some posadist comrades.<br />
<br />
Look through the cursed items and move the unique ones with actual benefits to the artifact section, while working to balance some of them. All the ones i don't like get templates and will some day be deleted, since no cares for cursed items.<br />
<br />
Write some cursed items that make man obey good aligned women, while putting them in a playboy-bunny outfit. Can only be cured by a wish of course.<br />
<br />
Improve Zen'trath until they become a featured article. You want to play a anarchist-syndicalist slime too. No escape.<br />
<br />
A chaotic good paladin subclass that does not rely on a too modern-age perspective.<br />
<br />
<br />
<br />
Concerning those who think they show what is 'true and real':<br />
<br />
I think the concepts of "fantastic realism", "verisimilitude ", "realism" and "flawed characters" in themselves are flawed and only give you a twisted perspective on what is supposedly real and what not, since they are always filtered through the ideology of their author. What they don't think as "realistic" is not possible in whatever they create, while impossible things happen quite naturally in the realm of fantasy. I have no good proposal for their conceptual replacements. If i ever do, i'll link it here.<br />
<br />
Not a solution, but a further argument supporting this:<br />
<br />
"In the more sophisticated versions of the critics of ideology - that developed by the Frankfurt School, for example - it is not just a question of seeing things (that is, social reality) as they 'really are," of throwing away the distorting spectacles of ideology; the main point is to see how the reality itself cannot reproduce itself without this so-called ideological mystification. The mask is not simply hiding the real state of things; the ideological distortion is written into its very essence... the moment we see it 'as it really is,' this being dissolves itself into nothingness or, more precisely, it changes into another kind of reality. That is why we must avoid simple metaphors of demasking, of throwing away the veils which are supposed to hide the naked reality. " -Slavoj Žižek<br />
<br />
"And maddest of all-to see life as it is... And not how it should be!" -Man of la Mancha</div>Karahttps://www.dandwiki.com/w/index.php?title=Talk:Magical_Puppeteer_(5e_Class)&diff=1165901Talk:Magical Puppeteer (5e Class)2019-04-21T05:54:06Z<p>Kara: </p>
<hr />
<div>If i understand the page correctly, at the moment the class lacks a way to controll the puppet beside possesing them. In addition, do puppets retain their natural weapon and multiattacks? If so, the damage output could easily surpass that of other classes once you have killed the right monster. <br />
<br />
--[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 22:28, 20 April 2019 (MDT)<br />
<br />
:Nevermind, found the paragraph. However resolving this problem per DM fiat places a lot of work and balancing on the DM while the game is running (they have to prepare a stat block for every creature turned into a puppet) and creates inconsistencies. (Why does this creature retain multiattack and not the other?) Further, a monster with a single, powerful attack not derived from special abilities still retains that it after becoming a puppet. --[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 22:36, 20 April 2019 (MDT)<br />
<br />
<br />
Yea this is a platform for me to use stuff for my own game I know I have a lot of work for myself, ironic though how you didn't put all this until the day someone edited it and changed every little aspect, then I had to make two backups just in case this happened to me again.<br />
<br />
So how bout you worry about your own pages huh?<br />
--[[User:Nax54|Nax54]] ([[User talk:Nax54|talk]]) 9:40, 20 April 2019<br />
<br />
:Believe me, i do. But please remember that this is the internet and remember [[Help:Mission Statement|the mission statement of the wiki.]] It's intent is to share your articles and let them be improved. Here you have to accept that your articles are heavily edited, altered and critiqued.<br />
<br />
--[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 23:53, 20 April 2019 (MDT)</div>Karahttps://www.dandwiki.com/w/index.php?title=Talk:Sergal_(5e_Race)&diff=1165899Talk:Sergal (5e Race)2019-04-21T05:44:07Z<p>Kara: /* Feedback */ new section</p>
<hr />
<div>== Feedback ==<br />
<br />
First of all, a race's traits are there for the fluff to translate into rules for the game and introduce mechanics. '''Adaptive, Simple Mind, Primal, Cultured, Culture of Love''' and '''Extinct''' are lacking in this area. As a result of this, this race suffers very strong disadvantages while getting little in return. <br />
<br />
Plus, names are important. A race should not be considered finished before you have names to choose from. Think not just of the PCs, but the DMs who will use it and need to name the random, unimportant NPC your PC's are going to be fascinated with.<br />
<br />
On the mechanical side, a race should not decrease attributes and inflict a general disadvantage without engaging the penalized statistic in an interesting way. This is done to prevent "min-maxing" and pigeonholing the race into certain classes and builds.<br />
<br />
Here are my suggestion on how you can improve this race, while retaining most of what you wrote:<br />
<br />
*It's vulnerability, not weakness against psychic damage.<br />
<br />
*A set modifier is discouraged within the game. Replace the penalty for cha saving throws with disadvantage in saving throws.<br />
<br />
*Adaptive grants proficiency in the nature skill<br />
<br />
*Delete the attribute penalties. The race has strong enough disadvantages as it is.<br />
<br />
*Let Primal grant proficiency in survival and let them double their proficiency there.<br />
<br />
*Cultured should do the same as primal, but for one skill out of arcana, history, medicine, or religion.<br />
<br />
*Culture of Love does the same as the two above but for the performance skill<br />
<br />
*Extinct should not be a trait as it has no mechanical consequences.<br />
<br />
Lastly "primitive" and "cultured" are, scientifically speaking, not useful terms to describe a culture, since all self aware creatures behave themselves in a some way relating to their environment ("culture") and superstition is unrelated to technological advancement. (For example, conspiracy theory and the believe in fate or angels still is widespread in industrial societies.) I would suggest replacing "primitive" and "superstitious" with "Nomadic", "animistic" and "xenophobic" where appropriate and "Cultured" with "Metropolitan Culture". In general, i think it is more useful and informative to describe how they are (they have/do/believe in X) than what they are (primitive, savage, enlightened, etc.), since everyone has a different view of what that could entail.<br />
<br />
<br />
As a final note, good job on creating a race that is not overpowered. Honestly speaking, this is an achievement. Although it requires some more work, the race can be expanded rather than reduced in its scope and mechanical impact in the game.<br />
<br />
Cheers,--[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 23:44, 20 April 2019 (MDT)</div>Karahttps://www.dandwiki.com/w/index.php?title=Talk:Magical_Puppeteer_(5e_Class)&diff=1165883Talk:Magical Puppeteer (5e Class)2019-04-21T04:37:03Z<p>Kara: </p>
<hr />
<div>If i understand the page correctly, at the moment the class lacks a way to controll the puppet beside possesing them. In addition, do puppets retain their natural weapon and multiattacks? If so, the damage output could easily surpass that of other classes once you have killed the right monster. <br />
<br />
--[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 22:28, 20 April 2019 (MDT)<br />
<br />
:Nevermind, found the paragraph. However resolving this problem per DM fiat places a lot of work and balancing on the DM while the game is running (they have to prepare a stat block for every creature turned into a puppet) and creates inconsistencies. (Why does this creature retain multiattack and not the other?) Further, a monster with a single, powerful attack not derived from special abilities still retains that it after becoming a puppet. --[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 22:36, 20 April 2019 (MDT)</div>Karahttps://www.dandwiki.com/w/index.php?title=Talk:Magical_Puppeteer_(5e_Class)&diff=1165881Talk:Magical Puppeteer (5e Class)2019-04-21T04:36:50Z<p>Kara: </p>
<hr />
<div>If i understand the page correctly, at the moment the class lacks a way to controll the puppet beside possesing them. In addition, do puppets retain their natural weapon and multiattacks? If so, the damage output could easily surpass that of other classes once you have killed the right monster. <br />
<br />
--[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 22:28, 20 April 2019 (MDT)<br />
<br />
:Nevermind, that found the paragraph. However resolving this problem per DM fiat places a lot of work and balancing on the DM while the game is running (they have to prepare a stat block for every creature turned into a puppet) and creates inconsistencies. (Why does this creature retain multiattack and not the other?) Further, a monster with a single, powerful attack not derived from special abilities still retains that it after becoming a puppet. --[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 22:36, 20 April 2019 (MDT)</div>Karahttps://www.dandwiki.com/w/index.php?title=Talk:Magical_Puppeteer_(5e_Class)&diff=1165875Talk:Magical Puppeteer (5e Class)2019-04-21T04:28:39Z<p>Kara: Created page with "If i understand the page correctly, at the moment the class lacks a way to controll the puppet beside possesing them. In addition, do puppets retain their natural weapon and m..."</p>
<hr />
<div>If i understand the page correctly, at the moment the class lacks a way to controll the puppet beside possesing them. In addition, do puppets retain their natural weapon and multiattacks? If so, the damage output could easily surpass that of other classes once you have killed the right monster.<br />
<br />
--[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 22:28, 20 April 2019 (MDT)</div>Karahttps://www.dandwiki.com/w/index.php?title=Myxapia_(5e_Race)&diff=1165372Myxapia (5e Race)2019-04-20T14:05:38Z<p>Kara: categories were lacking</p>
<hr />
<div>{{Design Note|To realize the powerful abilities suggested in the lore, taking levels in the [[Intelligent Ooze (5e Class)|Intelligent Ooze class]] is recommended}}<br />
<br />
{{needsbalance|On the [[Marasmusine Meter (5e Guideline)]] this race scores 8 at a ''minimum ''(where 4.5 is the target). I recommend either spreading the traits out over a racial class, or moving some traits to racial feats. Also, see {{t}} }} <br />
{{wording| Contradicting or incomplete sentences.}}<br />
{{wikify| images need to be credited}}<br />
<br />
==Myxapia==<br />
''A human entered the dungeon unconcentrated, walking straight through the hallway without once looking at his feet. When he stepped into a pool of oil, or that was what he thought, he was suddenly restrained. Meanwhile, a female-looking ...creature?... rotated around his body, looking into his eyes with a curios look on her face. The only thing she said was: “Its going to be nice to get to know you.”, before she kissed him. He tried to reply back, but suddenly his mouth was filled with goo, and his arm too, and then he suddenly saw everything through a red haze, as the slime started affecting his eyes. When he saw an egg engulfing him, he fell unconscious. It didn’t take long, however, before the same voice started talking to him, explaining what happened and what was going to happen. Soon, she would be the head of a tribe of other sentient oozes, and he, no she – Yes, she preferred for him to now be a she – would be perfect as her right-hand. When the egg finally faded away, the myxapia had a new follower.''<br />
<br />
[[File:ooze 2.jpg|200px|thumb|left|]]<br />
===Physical Description===<br />
A mypaxia is a rare type of ooze which may be found with small gatherings of other oozes or in solitude. They prefer to reside in dark underground locations and will typically keep other non-intelligent oozes as pets and company. They prefer to avoid conflict, disguising themselves as harmless poodles of water if enemies approach. The body of mypaxia is made of a thick, flowing ooze coming in a range of cool colors ranging from blue to green to purple, very rarely deviating from this spectrum. More often then not, myxapia support themselves on a single flowing stalk, rather than two bipedal limbs, and slide across the ground in a similar motion to their primal breathen. But there are other myxapia who will choose to form two legs out of their ooze body to fit in better with humanoid society<br />
<br />
'''Spreading the Ooze''' Myxapia may appear to have specifically male or female features, but they have no biological sex. They instead require a living humanoid to produce offspring. Through what is known as an ooze's kiss, the mypaxia converts other humanoids into their own and indoctrinates them into ooze society. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the mypaxia, in times where the mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and adventurers looking to rescue a deluded volunteer from their clutches or slay them for their non-natural existence. These beings are the succubi/incubi of the Underdark, seducing humanoids and converting them into beings like themselves.<br />
<br />
It is very rare, but there is another type of myxapia reproduction. Sometimes, a myxapia who has mastered control of its ooze form may attempt a type of rebirth. Upon death, most of the myxapia's form will dissolve and fall away, leaving a single tiny ooze blob. Over time, this ooze will develop into a myxapia.<br />
<br />
===History===<br />
Tales tell of two power hungry cultists, worshipers of Jubilex, the creator of all oozes. They were attempting to sacrifice their daughter to the Faceless Lord. But instead of feeding on her essence, the demon lord gifted her with great power and made her its queen in the material realm. She became known as [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]]. She gained control over all oozes and could transform a humanoid's flesh and bones to slime with just a single kiss. From her came the race of sentient oozes. They see and treat her as a motherly figure, helping their race along their way. Being creatures of Jubilex, they were evil at their beginning, but the influence of the Faceless Lord waned as its minions spread too hastily, transforming countless mortals into oozes. The indoctrination was often incomplete, and the new unattended converted found it easy to cling to their senses of self, rejecting the Faceless Lord in favor of their queen. Nowadays, Jubilex' will only manifests in the rarest cases. His sentient ooze agents keep hidden, waiting until the time is right to strike again. They convert more recklessly, reasoning that even a defiant ooze is a gain for their lord.<br />
<br />
[[File:ooze 1.jpg|200px|thumb|right|]]<br />
<br />
===Society===<br />
Most myxapia take refuge in the Underdark, living in small colonies or in solitude.They revere [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]], but not as much as a god, but more as a child would revere a parent.<br />
<br />
===Myxapia Names===<br />
Myxapia do not have a specific gender, but they may show some physical male or female traits.<br />
<br />
'''Myxapia:''' Maixa, Zlimer, Mim, Glogoo, Gelly, Oilzilk, Blop, Jikkly Zapia, Malm<br />
<br />
===Myxapia Traits===<br />
{{5e Racial Traits<br />
|summary=A race of intelligent ooze-like people<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|cha}} score increases by 1. <br />
|age=Due to the Myxapia's strange reproductive process, a newly created myxapia dues not need to physically grow or mature. This does not bring into consideration mental maturity which develops at different rates for all myxapia. Myxapia created through a myxapia's rebirth tend to grow and mature at the same rate as a human child, typically reaching adulthood in their late teens. Myxapia tend to live to around 400 years old. They don't physically age, but it is mental fatigue that brings them down. <br />
|alignment= Being under control by the Faceless Queen, who enforces their expansion and supremacy and punishes dissent, mypaxia tend towards a chaotic evil alignment.<br />
|size=Most myxapia are either medium or small, depending on what size they were in their previous life.<br />
|speed=Myxapia do not have the benefit of bones or other skeletal structures to aid in their movement. Your speed is 25ft<br />
|trait1=Ooze Sensitivity<br />
|description1= {{5e Darkvision}} 60ft.<br />
|trait2=Amorphous Body<br />
|description2=Your body is malleable allowing you to squeeze through gaps too small for other living creatures. You can move through a space as narrow as one inch without squeezing, and are immune to the grappled condition. Equipment that would not fit through this gap is left behind.<br />
[[File:Ooze_4.jpg|900px|thumb|left|]]<br />
|trait4=Ooze Telepathy<br />
|description4=Myxapia are capable of exchanging thoughts and memories on a cellular level. You can telepathically speak to any other intelligent creature you are touching. They don't need to share a language to be heard. This connection breaks when you loose contact.<br />
|trait5=Ooze Nature<br />
|description5=A myxapia's creature type is both humanoid and ooze. You don't require sleep, instead you enter an inanimate trance for 6 hours. After resting in this manner, you gain the same benefits as you would have from 8 hours of sleep. You are also resistant to acid damage.<br />
|languages= You can speak, read, and write Common and one other language of your choice. <br />
[[File:Ooze_3.jpg|250px|thumb|right|]]<br />
<br />
===Myxapia Racial Feats.===<br />
<br />
;Stretch.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to stretch your limbs. Your reach doubles.<br />
<br />
;Acidic Ooze.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast the ''{{5e|Acid Splash}}'' cantrip. {{5a|con}} is your spellcasting ability for this spell. In addition, when you are damaged by a melee attack, you may use your reaction to deal 1d6 acid damage to the creature that damaged you.<br />
<br />
;False Appearance.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast ''{{5e|Alter Self}}'' a number of times a day equal to your proficiency bonus. {{5a|con}} is your spellcasting ability for these spells<br />
<br />
;Spider Climb.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You gain a climbing speed equal to your speed.<br />
<br />
;Psionics.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can cast the spell ''{{5e|Calm Emotions}}'' a number of times a day equal to your proficiency bonus.{{5a|int}} is your spellcasting ability for this spell. You can telepathically communicate with any creature within 60ft. <br />
<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <br />
[[Category:Small Size]] <br />
[[Category:Humanoid Type]] <br />
[[Category:Ooze Type]]</div>Karahttps://www.dandwiki.com/w/index.php?title=User:Kara/The_communist_manifesto&diff=1165326User:Kara/The communist manifesto2019-04-20T13:35:10Z<p>Kara: Kara moved page User:Kara/The communist manifesto to User:Kara/The Communist Manifesto</p>
<hr />
<div>#REDIRECT [[User:Kara/The Communist Manifesto]]</div>Karahttps://www.dandwiki.com/w/index.php?title=User:Kara/The_Communist_Manifesto&diff=1165325User:Kara/The Communist Manifesto2019-04-20T13:35:10Z<p>Kara: Kara moved page User:Kara/The communist manifesto to User:Kara/The Communist Manifesto</p>
<hr />
<div>{{design note| As the tone of writing hopefully conveys, this is not 100 % serious. See it as a practical exercise in illustrating why you should not make pages that only serve to turn player characters into things that are your personal fetish. Except the part on Feminists and LGBTQI* rights, who i unconditionally support. I have seen way too much articles obsessed with controlling, exploiting or hurting women on this wiki.}}<br />
<br />
<br />
{{April_Fools}} <br />
===The Communist Manifesto===<br />
<br />
Written by the brilliant philosopher Karl Marx, this book explains the fundamentals of class war, the exploitation of the working class by the owner class and how the workers can defeat their capitalist exploiters. Somehow, it has found its way into the multiverse of dungeons and dragons. Any humanoid that is or was part of the working class, for example a character of the folk hero, guild artisan, or sailor background, is automatically compelled by the provocative and bold cover to pick this book up and read it. Any character of the working class who reads this book becomes a communist, since they realize their material position and because this work is so brilliantly written, no coherent arguments can be formulated against it. They renounce their gods and status in society, now only working to bring on the communist revolution and the dictatorship of the proletariat. If they were a paladin or cleric, they now draw power from the solidarity of the working class. This solidarity transcends time and space and so they can access it even if no working class has been established on an industrial, organized scale. <br />
<br />
In addition, they become a feminist.<br />
<br />
If they were a druid, barbarian or have any chaotic alignment, they become an anarcho-communist instead of a communist. <br />
<br />
<br />
[[Banker (5e Background)|Bankers]] are immune to the effect of this book.<br />
<br />
Also, after spending 12 hours reading this book (Marx was such a brilliant author that it’s that easy to memorize), you gain the following abilities, forever:<br />
<br />
* You can no longer be charmed by the bourgeoisie<br />
<br />
* You have memorized the book in its entirety and can replicate it at any time.<br />
<br />
*As an action, you can cause every creature that can see you and is part of the working class to go a general strike against its exploiters.<br />
<br />
* '''Turn capitalists.''' You can recite a single word of the book and every capitalist in your presence screeches, melts and than explodes 5 minutes afterwards.<br />
<br />
There is no saving throw, spell or ability that can prevent, avert, or revert any of this, since becoming a communist is a strict improvement.</div>Karahttps://www.dandwiki.com/w/index.php?title=User:Kara&diff=1165323User:Kara2019-04-20T13:34:01Z<p>Kara: </p>
<hr />
<div>"When we have but the will to do it, that very moment will Justice be done: that very instant the tyrants of the Earth shall bite the dust."<br />
<br />
- Peter Kropotkin<br />
<br />
"Freedom only for the members of the government, only for the members of the Party — though they are quite numerous — is no freedom at all. Freedom is always the freedom of dissenters. The essence of political freedom depends not on the fanatics of 'justice', but rather on all the invigorating, beneficial, and detergent effects of dissenters. If 'freedom' becomes 'privilege', the workings of political freedom are broken." <br />
<br />
- Rosa Luxemburg<br />
<br />
Don't think i am here to fix your broken article. I check on the concepts and themes i like or that disgust me on a personal level. The first i'll rescue for myself. The second will get a template (they always need one) and i won't bother with them. It's up to you and people with your... taste to make those articles playable. The wiki is not your dumping ground. Well it is, but it just takes time and energy away from producing the good stuff and won't get you anywhere. That said, if you genuinely want help, tell me. If i like your stuff, i'll help. <br />
<br />
I like: Lizards both big and small, weird fantasy, crazy time stuff (no wacky time travel, doctor who rid myself of the need for this forever), alien species looking and behaving alien, strange worlds,nature, robes and hoods.<br />
<br />
Mostly playing weird or "out there" characters. One is a gay human wizard trying to establish a small republic and spreading the theory that the universe is like a magic powered spinning coin. (6th level as of now)<br />
<br />
Another one is a dragonborn paladin on a quest for redemption, both of themselves and of others, a place in the world and his or her identity (They aren't so sure who they are as of now), level 7. <br />
<br />
My first favorite was a human air elementalist. He retired from adventure and founded a school, with the aim of fighting the many, many tyrants of his world.<br />
<br />
My very first character died in a session (the second round of the campaign) where i wasn't present, so i can't tell you much about him. I think he was called "Landolin"<br />
<br />
This wiki needs a culture of friendly (self-)critique. And some things here simply have to be proposed for deletion the very moment they are posted.<br />
<br />
<br />
===Maybe i can interest you in the stuff i made?===<br />
<br />
This is the stuff i (with some/a lot of help) pretty much made and like. I helped with other stuff, but i really dislike some parts of that.<br />
<br />
Classes and Subclasses<br />
<br />
https://www.dandwiki.com/wiki/Oath_of_Liberation_(5e_Subclass)<br />
<br />
Feats<br />
<br />
https://www.dandwiki.com/wiki/Merciful_Mage_(5e_Feat)<br />
<br />
Monsters<br />
<br />
"We deserve every bullet we make" - Someone who designed a FPS shooter<br />
<br />
Races<br />
<br />
https://www.dandwiki.com/wiki/Gig_(5e_Race)<br />
<br />
https://www.dandwiki.com/wiki/Zen%27Trath_(5e_Race)<br />
<br />
<br />
Traps<br />
<br />
https://www.dandwiki.com/wiki/Chest_of_Reflection_(5e_Trap)<br />
<br />
Jokes<br />
<br />
[[User:Kara/The communist manifesto| you deserve this]]<br />
<br />
===Gratitude Where It's Due===<br />
<br />
A big thank you to all the wonderful people who clean up after me. I try my best, but i am not a native English speaker and, sometimes, it shows. Thank you, ConcealedLight, for helping me learn the do's and don'ts.<br />
<br />
<br />
===Editing List===<br />
<br />
https://en.wikipedia.org/wiki/Help:Wikipedia:_The_Missing_Manual<br />
<br />
https://www.dandwiki.com/wiki/Help:Table<br />
<br />
https://www.dandwiki.com/wiki/Help:Editing<br />
<br />
https://www.dandwiki.com/wiki/Equipment_Design_(5e_Guideline)<br />
<br />
<br />
Projects:<br />
<br />
Create a psychic alien race with elements from earthbound and cognitive dissonance. Because we "need" some posadist comrades.<br />
<br />
Look through the cursed items and move the unique ones with actual benefits to the artifact section, while working to balance some of them. All the ones i don't like get templates and will some day be deleted, since no cares for cursed items.<br />
<br />
Write some cursed items that make man obey good aligned women, while putting them in a playboy-bunny outfit. Can only be cured by a wish of course.<br />
<br />
Improve Zen'trath until they become a featured article. You want to play a anarchist-syndicalist slime too. No escape.<br />
<br />
A chaotic good paladin subclass that does not rely on a too modern-age perspective.<br />
<br />
<br />
<br />
Concerning those who think they show what is 'true and real':<br />
<br />
I think the concepts of "fantastic realism", "verisimilitude ", "realism" and "flawed characters" in themselves are flawed and only give you a twisted perspective on what is supposedly real and what not, since they are always filtered through the ideology of their author. What they don't think as "realistic" is not possible in whatever they create, while impossible things happen quite naturally in the realm of fantasy. I have no good proposal for their conceptual replacements. If i ever do, i'll link it here.<br />
<br />
Not a solution, but a further argument supporting this:<br />
<br />
"In the more sophisticated versions of the critics of ideology - that developed by the Frankfurt School, for example - it is not just a question of seeing things (that is, social reality) as they 'really are," of throwing away the distorting spectacles of ideology; the main point is to see how the reality itself cannot reproduce itself without this so-called ideological mystification. The mask is not simply hiding the real state of things; the ideological distortion is written into its very essence... the moment we see it 'as it really is,' this being dissolves itself into nothingness or, more precisely, it changes into another kind of reality. That is why we must avoid simple metaphors of demasking, of throwing away the veils which are supposed to hide the naked reality. " -Slavoj Žižek<br />
<br />
"And maddest of all-to see life as it is... And not how it should be!" -Man of la Mancha</div>Karahttps://www.dandwiki.com/w/index.php?title=User:Kara/The_Communist_Manifesto&diff=1165322User:Kara/The Communist Manifesto2019-04-20T13:32:03Z<p>Kara: Inspired by all the fetishistic stuff i see dropped in this wiki on a regular basis.</p>
<hr />
<div>{{design note| As the tone of writing hopefully conveys, this is not 100 % serious. See it as a practical exercise in illustrating why you should not make pages that only serve to turn player characters into things that are your personal fetish. Except the part on Feminists and LGBTQI* rights, who i unconditionally support. I have seen way too much articles obsessed with controlling, exploiting or hurting women on this wiki.}}<br />
<br />
<br />
{{April_Fools}} <br />
===The Communist Manifesto===<br />
<br />
Written by the brilliant philosopher Karl Marx, this book explains the fundamentals of class war, the exploitation of the working class by the owner class and how the workers can defeat their capitalist exploiters. Somehow, it has found its way into the multiverse of dungeons and dragons. Any humanoid that is or was part of the working class, for example a character of the folk hero, guild artisan, or sailor background, is automatically compelled by the provocative and bold cover to pick this book up and read it. Any character of the working class who reads this book becomes a communist, since they realize their material position and because this work is so brilliantly written, no coherent arguments can be formulated against it. They renounce their gods and status in society, now only working to bring on the communist revolution and the dictatorship of the proletariat. If they were a paladin or cleric, they now draw power from the solidarity of the working class. This solidarity transcends time and space and so they can access it even if no working class has been established on an industrial, organized scale. <br />
<br />
In addition, they become a feminist.<br />
<br />
If they were a druid, barbarian or have any chaotic alignment, they become an anarcho-communist instead of a communist. <br />
<br />
<br />
[[Banker (5e Background)|Bankers]] are immune to the effect of this book.<br />
<br />
Also, after spending 12 hours reading this book (Marx was such a brilliant author that it’s that easy to memorize), you gain the following abilities, forever:<br />
<br />
* You can no longer be charmed by the bourgeoisie<br />
<br />
* You have memorized the book in its entirety and can replicate it at any time.<br />
<br />
*As an action, you can cause every creature that can see you and is part of the working class to go a general strike against its exploiters.<br />
<br />
* '''Turn capitalists.''' You can recite a single word of the book and every capitalist in your presence screeches, melts and than explodes 5 minutes afterwards.<br />
<br />
There is no saving throw, spell or ability that can prevent, avert, or revert any of this, since becoming a communist is a strict improvement.</div>Karahttps://www.dandwiki.com/w/index.php?title=Intelligent_Ooze_(5e_Class)&diff=1165241Intelligent Ooze (5e Class)2019-04-20T11:23:16Z<p>Kara: grammar</p>
<hr />
<div>{{OGL Top}}<br />
<br />
<br />
== Intelligent Ooze ==<br />
<br />
Oozes exploring their dark connection to Jubilex and learning powers of agility and subversion.<br />
<br />
=== Prerequisites ===<br />
<br />
* To become an Intelligent Ooze your creature categories must include ooze and you must have a character level of ten or higher.<br />
<br />
===Class Features===<br />
<br />
{{Template:5e Special Class<br />
|name=Intelligent Ooze<br />
|summary=Oozes exploring their dark connection to Jubilex and learning powers of agility and subversion.<br />
|prerequisites=Creature categories must include ooze, character level 10th or higher<br />
|prestige=yes<br />
|levels=5<br />
|hd=8<br />
|armor=<br />
|weapons=<br />
|tools=<br />
|saves={{5a|dex}} {{5a|con}}<br />
|skills= Choose one from {{5s|Intimidation}}, {{5s|Persuasion}}, {{5s|Acrobatics}}, {{5s|Stealth}}, or {{5s|Survival}}.<br />
|classfeatures1={{inpage|Ooze Body}}, {{inpage|Martial Arts}}<br />
|classfeatures2={{inpage|Stretchy Body}}<br />
|classfeatures3={{inpage|Body Control}}<br />
|classfeatures4={{inpage|Ability Score Improvement}}<br />
|classfeatures5={{inpage|Cursed Ooze Kiss}}<br />
|extrasonleft=1<br />
|extra2_name=Martial arts die<br />
|extra2_1=d4<br />
|extra2_2=d4<br />
|extra2_3=d4<br />
|extra2_4=d4<br />
|extra2_5=d6<br />
}}<br />
<br />
==== Ooze Body ====<br />
Your body further adapts to the biology of oozes. You don’t need to breath anymore and only need 4 hours of sleep, like the '''trance''' of elves. Additionally, you can eat everything that is organic and not poisonous to oozes, but still have a preference for meat. <br />
<br />
==== Martial Arts ====<br />
On 1st level, you also get used to your new {{5e|Unarmed Strike|unarmed strikes}}. This works in the same way as the [[5e_SRD:Monk#Martial_Arts|Martial Arts feature]] from the monk class and you may add these levels to your monk level to determine your unarmed attack die.<br />
You gain the following benefits:<br />
*You can use {{5a|dex}} instead of {{5a|str}} for the attack and damage rolls of your {{5e|Unarmed Strike|unarmed strikes}}.<br />
*You can roll a d4 in place of the normal damage of your {{5e|Unarmed Strike|unarmed strike}}. This die changes as you gain intelligent ooze levels, as shown in the Martial Arts column of the Intelligent Ooze table. You may add levels in intelligent ooze to your monk level to determine your unarmed attack die.<br />
*When you use the {{5e|Attack Action|Attack}} action, you can make one {{5e|Unarmed Strike|unarmed strike}} as a bonus action. For example, if you take the {{5e|Attack Action|Attack}} action and attack with a {{5e|Quarterstaff}}, you can also make an {{5e|Unarmed Strike|unarmed strike}} as a bonus action, assuming you haven't already taken a bonus action this turn.<br />
<br />
====Stretchy body====<br />
<br />
Your amorphous body makes it difficult to pin you down. Starting at 2nd level, You have advantage on {{5a|str}} ({{5s|athletics }}) and {{5a|dex}} ({{5s|acrobatics}}) checks to escape a grapple.<br />
<br />
====Body Control====<br />
<br />
Starting at 3th level, you learn to control your body colors by concentrating deeply. You may take one hour to inspect a humanoid (or humanoid monstrosity), copying their movements and body shape, including sex. If you lose your concentration during this period, the transformation fails. At the end of the hour, you look almost identical to that humanoid, as per "change appearance" effect of ''{{5e|Alter Self}}''. You can only shape yourself like a humanoid or monstrosity that is humanoid in appearance. You keep this form until you dismiss it as an action.<br />
<br />
==== Ability Score Increase ====<br />
<br />
When you reach 4th level, increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
====Cursed Ooze Kiss ====<br />
At 5th level, you can turn a grappled humanoid into an ooze version of itself. You may use your action to kiss a willing or incapcitated humanoid. If the target is unwilling, it makes a saving throw equal to 8+ your proficiency bonus + your {{5e|con}} modifier. If it succeeds, it successfully manages to repel your kiss and becomes immune to this power. If it failed the throw, however, their lips will turn to goo. From thereout, the goo spreads around their body, converting flesh to slime. During this transformation, your body turns into an egg like shape, enclosing the subject, then hardening the outside of the "egg" keeping the subject trapped. When the subject is fully converted (after around 1 minute), its race changes to your race and it exchanges its racial trait accordingly. Its original form may be restored through the use of a ''{{5e|greater restoration}}'' spell.<br />
You may also wish to indoctrinate the humanoid. After the end of the transformation, the humanoid is {{5e|charmed}} by you {{5c|charm}} by you you until a ''{{remove curse}}'' spell is cast on it, the charmed condition is removed from it, or you use dismiss the humanoid again.<br />
You may have one indoctrinated humanoid.<br />
----<br />
{{5e Special Classes Breadcrumb}}<br />
{{OGL}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Racial Class]]</div>Karahttps://www.dandwiki.com/w/index.php?title=Talk:Myxapia_(5e_Race)&diff=1165240Talk:Myxapia (5e Race)2019-04-20T11:20:50Z<p>Kara: </p>
<hr />
<div>{{Musicus| 5,5/6}}<br />
===Myxapia===<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || {{5a|con}} score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|cha}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0,5 || Ooze Sensitivity<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -0,5 || Speed 25 ft<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1/1,5 || Amorphous Body; (Immunity to being grappled, one of the most common conditions)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Ooze Telepathy.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Ooze Nature<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 5,5/6 || Total.<br />
|}<br />
<br />
This is what i got after making guesstimates about the "costs" of some of the traits. Take with a grain of salt. Not reapplying the template, since i think others should review this first and come to their conclusions. In my opinion, neither Ooze kiss or plasmodium should be racial traits at all. This would bring it back in line with other articles. However, besides this, the race is mostly poor on flavor, only being very good at grappling, and otherwise has the traits most other oozes on the wiki have. --[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 06:37, 18 April 2019 (MDT)<br />
<br />
updated the musicus to the current state of the page.--[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 05:18, 20 April 2019 (MDT)<br />
<br />
== Lore Problems and Redundancy ==<br />
<br />
<br />
Updated the musicus after balancing the page. However, i don't think this race is supposed to be for players, since the lore of [[Kineua - The Faceless Queen (5e Deity)|this page]] says your creator god/demon spawn will lobotomize you if you don't act like a borg and take steps towards turning everyone into oozes. And since this page does nothing another ooze race doesn't already do, (except assimilation) i honestly don't know what to do with it. --[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 05:20, 20 April 2019 (MDT)</div>Karahttps://www.dandwiki.com/w/index.php?title=Talk:Myxapia_(5e_Race)&diff=1165239Talk:Myxapia (5e Race)2019-04-20T11:20:03Z<p>Kara: /* Lore Problems and Redundancy */ new section</p>
<hr />
<div>{{Musicus| 10,5}}<br />
===Myxapia===<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || {{5a|con}} score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|cha}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0,5 || Ooze Sensitivity<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -0,5 || Speed 25 ft<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1/1,5 || Amorphous Body; (Immunity to being grappled, one of the most common conditions)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Ooze Telepathy.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Ooze Nature<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 5,5/6 || Total.<br />
|}<br />
<br />
This is what i got after making guesstimates about the "costs" of some of the traits. Take with a grain of salt. Not reapplying the template, since i think others should review this first and come to their conclusions. In my opinion, neither Ooze kiss or plasmodium should be racial traits at all. This would bring it back in line with other articles. However, besides this, the race is mostly poor on flavor, only being very good at grappling, and otherwise has the traits most other oozes on the wiki have. --[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 06:37, 18 April 2019 (MDT)<br />
<br />
updated the musicus to the current state of the page.--[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 05:18, 20 April 2019 (MDT)<br />
<br />
== Lore Problems and Redundancy ==<br />
<br />
<br />
Updated the musicus after balancing the page. However, i don't think this race is supposed to be for players, since the lore of [[Kineua - The Faceless Queen (5e Deity)|this page]] says your creator god/demon spawn will lobotomize you if you don't act like a borg and take steps towards turning everyone into oozes. And since this page does nothing another ooze race doesn't already do, (except assimilation) i honestly don't know what to do with it. --[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 05:20, 20 April 2019 (MDT)</div>Karahttps://www.dandwiki.com/w/index.php?title=Talk:Myxapia_(5e_Race)&diff=1165238Talk:Myxapia (5e Race)2019-04-20T11:18:58Z<p>Kara: </p>
<hr />
<div>{{Musicus| 10,5}}<br />
===Myxapia===<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || {{5a|con}} score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|cha}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0,5 || Ooze Sensitivity<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -0,5 || Speed 25 ft<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1/1,5 || Amorphous Body; (Immunity to being grappled, one of the most common conditions)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Ooze Telepathy.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Ooze Nature<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 5,5/6 || Total.<br />
|}<br />
<br />
This is what i got after making guesstimates about the "costs" of some of the traits. Take with a grain of salt. Not reapplying the template, since i think others should review this first and come to their conclusions. In my opinion, neither Ooze kiss or plasmodium should be racial traits at all. This would bring it back in line with other articles. However, besides this, the race is mostly poor on flavor, only being very good at grappling, and otherwise has the traits most other oozes on the wiki have. --[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 06:37, 18 April 2019 (MDT)<br />
<br />
updated the musicus to the current state of the page.--[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 05:18, 20 April 2019 (MDT)</div>Karahttps://www.dandwiki.com/w/index.php?title=Myxapia_(5e_Race)&diff=1165234Myxapia (5e Race)2019-04-20T11:10:23Z<p>Kara: fixed minor stuff</p>
<hr />
<div>{{Design Note|To realize the powerful abilities suggested in the lore, taking levels in the [[Intelligent Ooze (5e Class)|Intelligent Ooze class]] is recommended}}<br />
<br />
{{needsbalance|On the [[Marasmusine Meter (5e Guideline)]] this race scores 8 at a ''minimum ''(where 4.5 is the target). I recommend either spreading the traits out over a racial class, or moving some traits to racial feats. Also, see {{t}} }} <br />
{{wording| Contradicting or incomplete sentences.}}<br />
{{wikify| images need to be credited}}<br />
<br />
==Myxapia==<br />
''A human entered the dungeon unconcentrated, walking straight through the hallway without once looking at his feet. When he stepped into a pool of oil, or that was what he thought, he was suddenly restrained. Meanwhile, a female-looking ...creature?... rotated around his body, looking into his eyes with a curios look on her face. The only thing she said was: “Its going to be nice to get to know you.”, before she kissed him. He tried to reply back, but suddenly his mouth was filled with goo, and his arm too, and then he suddenly saw everything through a red haze, as the slime started affecting his eyes. When he saw an egg engulfing him, he fell unconscious. It didn’t take long, however, before the same voice started talking to him, explaining what happened and what was going to happen. Soon, she would be the head of a tribe of other sentient oozes, and he, no she – Yes, she preferred for him to now be a she – would be perfect as her right-hand. When the egg finally faded away, the myxapia had a new follower.''<br />
<br />
[[File:ooze 2.jpg|200px|thumb|left|]]<br />
===Physical Description===<br />
A mypaxia is a rare type of ooze which may be found with small gatherings of other oozes or in solitude. They prefer to reside in dark underground locations and will typically keep other non-intelligent oozes as pets and company. They prefer to avoid conflict, disguising themselves as harmless poodles of water if enemies approach. The body of mypaxia is made of a thick, flowing ooze coming in a range of cool colors ranging from blue to green to purple, very rarely deviating from this spectrum. More often then not, myxapia support themselves on a single flowing stalk, rather than two bipedal limbs, and slide across the ground in a similar motion to their primal breathen. But there are other myxapia who will choose to form two legs out of their ooze body to fit in better with humanoid society<br />
<br />
'''Spreading the Ooze''' Myxapia may appear to have specifically male or female features, but they have no biological sex. They instead require a living humanoid to produce offspring. Through what is known as an ooze's kiss, the mypaxia converts other humanoids into their own and indoctrinates them into ooze society. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the mypaxia, in times where the mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and adventurers looking to rescue a deluded volunteer from their clutches or slay them for their non-natural existence. These beings are the succubi/incubi of the Underdark, seducing humanoids and converting them into beings like themselves.<br />
<br />
It is very rare, but there is another type of myxapia reproduction. Sometimes, a myxapia who has mastered control of its ooze form may attempt a type of rebirth. Upon death, most of the myxapia's form will dissolve and fall away, leaving a single tiny ooze blob. Over time, this ooze will develop into a myxapia.<br />
<br />
===History===<br />
Tales tell of two power hungry cultists, worshipers of Jubilex, the creator of all oozes. They were attempting to sacrifice their daughter to the Faceless Lord. But instead of feeding on her essence, the demon lord gifted her with great power and made her its queen in the material realm. She became known as [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]]. She gained control over all oozes and could transform a humanoid's flesh and bones to slime with just a single kiss. From her came the race of sentient oozes. They see and treat her as a motherly figure, helping their race along their way. Being creatures of Jubilex, they were evil at their beginning, but the influence of the Faceless Lord waned as its minions spread too hastily, transforming countless mortals into oozes. The indoctrination was often incomplete, and the new unattended converted found it easy to cling to their senses of self, rejecting the Faceless Lord in favor of their queen. Nowadays, Jubilex' will only manifests in the rarest cases. His sentient ooze agents keep hidden, waiting until the time is right to strike again. They convert more recklessly, reasoning that even a defiant ooze is a gain for their lord.<br />
<br />
[[File:ooze 1.jpg|200px|thumb|right|]]<br />
<br />
===Society===<br />
Most myxapia take refuge in the Underdark, living in small colonies or in solitude.They revere [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]], but not as much as a god, but more as a child would revere a parent.<br />
<br />
===Myxapia Names===<br />
Myxapia do not have a specific gender, but they may show some physical male or female traits.<br />
<br />
'''Myxapia:''' Maixa, Zlimer, Mim, Glogoo, Gelly, Oilzilk, Blop, Jikkly Zapia, Malm<br />
<br />
===Myxapia Traits===<br />
{{5e Racial Traits<br />
|summary=A race of intelligent ooze-like people<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|cha}} score increases by 1. <br />
|age=Due to the Myxapia's strange reproductive process, a newly created myxapia dues not need to physically grow or mature. This does not bring into consideration mental maturity which develops at different rates for all myxapia. Myxapia created through a myxapia's rebirth tend to grow and mature at the same rate as a human child, typically reaching adulthood in their late teens. Myxapia tend to live to around 400 years old. They don't physically age, but it is mental fatigue that brings them down. <br />
|alignment= Being under control by the Faceless Queen, who enforces their expansion and supremacy and punishes dissent, mypaxia tend towards a chaotic evil alignment.<br />
|size=Most myxapia are either medium or small, depending on what size they were in their previous life.<br />
|speed=Myxapia do not have the benefit of bones or other skeletal structures to aid in their movement. Your speed is 25ft<br />
|trait1=Ooze Sensitivity<br />
|description1= {{5e Darkvision}} 60ft.<br />
|trait2=Amorphous Body<br />
|description2=Your body is malleable allowing you to squeeze through gaps too small for other living creatures. You can move through a space as narrow as one inch without squeezing, and are immune to the grappled condition. Equipment that would not fit through this gap is left behind.<br />
[[File:Ooze_4.jpg|900px|thumb|left|]]<br />
|trait4=Ooze Telepathy<br />
|description4=Myxapia are capable of exchanging thoughts and memories on a cellular level. You can telepathically speak to any other intelligent creature you are touching. They don't need to share a language to be heard. This connection breaks when you loose contact.<br />
|trait5=Ooze Nature<br />
|description5=A myxapia's creature type is both humanoid and ooze. You don't require sleep, instead you enter an inanimate trance for 6 hours. After resting in this manner, you gain the same benefits as you would have from 8 hours of sleep. You are also resistant to acid damage.<br />
|languages= You can speak, read, and write Common and one other language of your choice. <br />
[[File:Ooze_3.jpg|250px|thumb|right|]]<br />
<br />
===Myxapia Racial Feats.===<br />
<br />
;Stretch.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to stretch your limbs. Your reach doubles.<br />
<br />
;Acidic Ooze.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast the ''{{5e|Acid Splash}}'' cantrip. {{5a|con}} is your spellcasting ability for this spell. In addition, when you are damaged by a melee attack, you may use your reaction to deal 1d6 acid damage to the creature that damaged you.<br />
<br />
;False Appearance.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast ''{{5e|Alter Self}}'' a number of times a day equal to your proficiency bonus. {{5a|con}} is your spellcasting ability for these spells<br />
<br />
;Spider Climb.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You gain a climbing speed equal to your speed.<br />
<br />
;Psionics.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can cast the spell ''{{5e|Calm Emotions}}'' a number of times a day equal to your proficiency bonus.{{5a|int}} is your spellcasting ability for this spell. You can telepathically communicate with any creature within 60ft. <br />
<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <br />
[[Category:Small Size]] <br />
[[Category:Humanoid Type]] <br />
<!--[[Category:RaceSubtype Tag]]--></div>Karahttps://www.dandwiki.com/w/index.php?title=Myxapia_(5e_Race)&diff=1165233Myxapia (5e Race)2019-04-20T11:08:35Z<p>Kara: the edit before addressed the wikify template and i linked to a class that seemed to be designed for this race. Forgot summary though. Updating the template now</p>
<hr />
<div>{{Design Note|To realize the powerful abilities suggested in the lore, taking levels in the [[Intelligent Ooze (5e Class)|Intelligent Ooze class]] is recommended}}<br />
<br />
{{needsbalance|On the [[Marasmusine Meter (5e Guideline)]] this race scores 8 at a ''minimum ''(where 4.5 is the target). I recommend either spreading the traits out over a racial class, or moving some traits to racial feats. Also, see {{t}} }} <br />
{{wording| Contradicting or incomplete sentences.}}<br />
{{wikify| images need to be credited}}<br />
<br />
==Myxapia==<br />
''A human entered the dungeon unconcentrated, walking straight through the hallway without once looking at his feet. When he stepped into a pool of oil, or that was what he thought, he was suddenly restrained. Meanwhile, a female-looking ...creature?... rotated around his body, looking into his eyes with a curios look on her face. The only thing she said was: “Its going to be nice to get to know you.”, before she kissed him. He tried to reply back, but suddenly his mouth was filled with goo, and his arm too, and then he suddenly saw everything through a red haze, as the slime started affecting his eyes. When he saw an egg engulfing him, he fell unconscious. It didn’t take long, however, before the same voice started talking to him, explaining what happened and what was going to happen. Soon, she would be the head of a tribe of other sentient oozes, and he, no she – Yes, she preferred for him to now be a she – would be perfect as her right-hand. When the egg finally faded away, the myxapia had a new follower.''<br />
<br />
[[File:ooze 2.jpg|200px|thumb|left|]]<br />
===Physical Description===<br />
A mypaxia is a rare type of ooze which may be found with small gatherings of other oozes or in solitude. They prefer to reside in dark underground locations and will typically keep other non-intelligent oozes as pets and company. They prefer to avoid conflict, disguising themselves as harmless poodles of water if enemies approach. The body of mypaxia is made of a thick, flowing ooze coming in a range of cool colors ranging from blue to green to purple, very rarely deviating from this spectrum. More often then not, myxapia support themselves on a single flowing stalk, rather than two bipedal limbs, and slide across the ground in a similar motion to their primal breathen. But there are other myxapia who will choose to form two legs out of their ooze body to fit in better with humanoid society<br />
<br />
'''Spreading the Ooze''' Myxapia may appear to have specifically male or female features, but they have no biological sex. They instead require a living humanoid to produce offspring. Through what is known as an ooze's kiss, the mypaxia converts other humanoids into their own and indoctrinates them into ooze society. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the mypaxia, in times where the mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and adventurers looking to rescue a deluded volunteer from their clutches or slay them for their non-natural existence. These beings are the succubi/incubi of the Underdark, seducing humanoids and converting them into beings like themselves.<br />
<br />
It is very rare, but there is another type of myxapia reproduction. Sometimes, a myxapia who has mastered control of its ooze form may attempt a type of rebirth. Upon death, most of the myxapia's form will dissolve and fall away, leaving a single tiny ooze blob. Over time, this ooze will develop into a myxapia.<br />
<br />
===History===<br />
Tales tell of two power hungry cultists, worshipers of Jubilex, the creator of all oozes. They were attempting to sacrifice their daughter to the Faceless Lord. But instead of feeding on her essence, the demon lord gifted her with great power and made her its queen in the material realm. She became known as [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]]. She gained control over all oozes and could transform a humanoid's flesh and bones to slime with just a single kiss. From her came the race of sentient oozes. They see and treat her as a motherly figure, helping their race along their way. Being creatures of Jubilex, they were evil at their beginning, but the influence of the Faceless Lord waned as its minions spread too hastily, transforming countless mortals into oozes. The indoctrination was often incomplete, and the new unattended converted found it easy to cling to their senses of self, rejecting the Faceless Lord in favor of their queen. Nowadays, Jubilex' will only manifests in the rarest cases. His sentient ooze agents keep hidden, waiting until the time is right to strike again. They convert more recklessly, reasoning that even a defiant ooze is a gain for their lord.<br />
<br />
[[File:ooze 1.jpg|200px|thumb|right|]]<br />
<br />
===Society===<br />
Most myxapia take refuge in the Underdark, living in small colonies or in solitude.They revere [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]], but not as much as a god, but more as a child would revere a parent.<br />
<br />
===Myxapia Names===<br />
Myxapia do not have a specific gender, but they may show some physical male or female traits.<br />
<br />
'''Myxapia:''' Maixa, Zlimer, Mim, Glogoo, Gelly, Oilzilk, Blop, Jikkly Zapia, Malm<br />
<br />
===Myxapia Traits===<br />
{{5e Racial Traits<br />
|summary=A race of intelligent ooze-like people<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|cha}} score increases by 1. <br />
|age=Due to the Myxapia's strange reproductive process, a newly created myxapia dues not need to physically grow or mature. This does not bring into consideration mental maturity which develops at different rates for all myxapia. Myxapia created through a myxapia's rebirth tend to grow and mature at the same rate as a human child, typically reaching adulthood in their late teens. Myxapia tend to live to around 400 years old. They don't physically age, but it is mental fatigue that brings them down. <br />
|alignment= Being under control by the Faceless queen, who enforces their expansion and supremacy, mypaxia tend towards a chaotic evil alignment.<br />
|size=Most myxapia are either medium or small, depending on what size they were in their previous life.<br />
|speed=Myxapia do not have the benefit of bones or other skeletal structures to aid in their movement. Your speed is 25ft<br />
|trait1=Ooze Sensitivity<br />
|description1= {{5e Darkvision}} 60ft.<br />
|trait2=Amorphous Body<br />
|description2=Your body is malleable allowing you to squeeze through gaps too small for other living creatures. You can move through a space as narrow as one inch without squeezing, and are immune to the grappled condition. Equipment that would not fit through this gap is left behind.<br />
[[File:Ooze_4.jpg|900px|thumb|left|]]<br />
|trait4=Ooze Telepathy<br />
|description4=Myxapia are capable of exchanging thoughts and memories on a cellular level. You can telepathically speak to any other intelligent creature you are touching. They don't need to share a language to be heard. This connection breaks when you loose contact.<br />
|trait5=Ooze Nature<br />
|description5=A myxapia's creature type is both humanoid and ooze. You don't require sleep, instead you enter an inanimate trance for 6 hours. After resting in this manner, you gain the same benefits as you would have from 8 hours of sleep. You are also resistant to acid damage.<br />
|languages= You can speak, read, and write Common and one other language of your choice. <br />
[[File:Ooze_3.jpg|250px|thumb|right|]]<br />
<br />
===Myxapia Racial Feats.===<br />
<br />
;Stretch.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to stretch your limbs. Your reach doubles.<br />
<br />
;Acidic Ooze.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast the ''{{5e|Acid Splash}}'' cantrip. {{5a|con}} is your spellcasting ability for this spell. In addition, when you are damaged by a melee attack, you may use your reaction to deal 1d6 acid damage to the creature that damaged you.<br />
<br />
;False Appearance.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast ''{{5e|Alter Self}}'' a number of times a day equal to your proficiency bonus. {{5a|con}} is your spellcasting ability for these spells<br />
<br />
<br />
;Spider Climb.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You gain a climbing speed equal to your speed.<br />
<br />
<br />
;Psionics.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can cast the spell ''{{5e|Calm Emotions}}'' a number of times a day equal to your proficiency bonus.{{5a|int}} is your spellcasting ability for this spell. You can telepathically communicate with any creature within 60ft. <br />
<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <br />
[[Category:Small Size]] <br />
[[Category:Humanoid Type]] <br />
<!--[[Category:RaceSubtype Tag]]--></div>Karahttps://www.dandwiki.com/w/index.php?title=Myxapia_(5e_Race)&diff=1165232Myxapia (5e Race)2019-04-20T11:06:42Z<p>Kara: </p>
<hr />
<div>{{Design Note|To realize the powerful abilities suggested in the lore, taking levels in the [[Intelligent Ooze (5e Class)|Intelligent Ooze class]] is recommended}}<br />
<br />
{{needsbalance|On the [[Marasmusine Meter (5e Guideline)]] this race scores 8 at a ''minimum ''(where 4.5 is the target). I recommend either spreading the traits out over a racial class, or moving some traits to racial feats. Also, see {{t}} }} <br />
{{wording| Contradicting or incomplete sentences.}}<br />
{{wikify| images need to be credited, categories need to be fixed}}<br />
<br />
==Myxapia==<br />
''A human entered the dungeon unconcentrated, walking straight through the hallway without once looking at his feet. When he stepped into a pool of oil, or that was what he thought, he was suddenly restrained. Meanwhile, a female-looking ...creature?... rotated around his body, looking into his eyes with a curios look on her face. The only thing she said was: “Its going to be nice to get to know you.”, before she kissed him. He tried to reply back, but suddenly his mouth was filled with goo, and his arm too, and then he suddenly saw everything through a red haze, as the slime started affecting his eyes. When he saw an egg engulfing him, he fell unconscious. It didn’t take long, however, before the same voice started talking to him, explaining what happened and what was going to happen. Soon, she would be the head of a tribe of other sentient oozes, and he, no she – Yes, she preferred for him to now be a she – would be perfect as her right-hand. When the egg finally faded away, the myxapia had a new follower.''<br />
<br />
[[File:ooze 2.jpg|200px|thumb|left|]]<br />
===Physical Description===<br />
A mypaxia is a rare type of ooze which may be found with small gatherings of other oozes or in solitude. They prefer to reside in dark underground locations and will typically keep other non-intelligent oozes as pets and company. They prefer to avoid conflict, disguising themselves as harmless poodles of water if enemies approach. The body of mypaxia is made of a thick, flowing ooze coming in a range of cool colors ranging from blue to green to purple, very rarely deviating from this spectrum. More often then not, myxapia support themselves on a single flowing stalk, rather than two bipedal limbs, and slide across the ground in a similar motion to their primal breathen. But there are other myxapia who will choose to form two legs out of their ooze body to fit in better with humanoid society<br />
<br />
'''Spreading the Ooze''' Myxapia may appear to have specifically male or female features, but they have no biological sex. They instead require a living humanoid to produce offspring. Through what is known as an ooze's kiss, the mypaxia converts other humanoids into their own and indoctrinates them into ooze society. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the mypaxia, in times where the mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and adventurers looking to rescue a deluded volunteer from their clutches or slay them for their non-natural existence. These beings are the succubi/incubi of the Underdark, seducing humanoids and converting them into beings like themselves.<br />
<br />
It is very rare, but there is another type of myxapia reproduction. Sometimes, a myxapia who has mastered control of its ooze form may attempt a type of rebirth. Upon death, most of the myxapia's form will dissolve and fall away, leaving a single tiny ooze blob. Over time, this ooze will develop into a myxapia.<br />
<br />
===History===<br />
Tales tell of two power hungry cultists, worshipers of Jubilex, the creator of all oozes. They were attempting to sacrifice their daughter to the Faceless Lord. But instead of feeding on her essence, the demon lord gifted her with great power and made her its queen in the material realm. She became known as [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]]. She gained control over all oozes and could transform a humanoid's flesh and bones to slime with just a single kiss. From her came the race of sentient oozes. They see and treat her as a motherly figure, helping their race along their way. Being creatures of Jubilex, they were evil at their beginning, but the influence of the Faceless Lord waned as its minions spread too hastily, transforming countless mortals into oozes. The indoctrination was often incomplete, and the new unattended converted found it easy to cling to their senses of self, rejecting the Faceless Lord in favor of their queen. Nowadays, Jubilex' will only manifests in the rarest cases. His sentient ooze agents keep hidden, waiting until the time is right to strike again. They convert more recklessly, reasoning that even a defiant ooze is a gain for their lord.<br />
<br />
[[File:ooze 1.jpg|200px|thumb|right|]]<br />
<br />
===Society===<br />
Most myxapia take refuge in the Underdark, living in small colonies or in solitude.They revere [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]], but not as much as a god, but more as a child would revere a parent.<br />
<br />
===Myxapia Names===<br />
Myxapia do not have a specific gender, but they may show some physical male or female traits.<br />
<br />
'''Myxapia:''' Maixa, Zlimer, Mim, Glogoo, Gelly, Oilzilk, Blop, Jikkly Zapia, Malm<br />
<br />
===Myxapia Traits===<br />
{{5e Racial Traits<br />
|summary=A race of intelligent ooze-like people<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|cha}} score increases by 1. <br />
|age=Due to the Myxapia's strange reproductive process, a newly created myxapia dues not need to physically grow or mature. This does not bring into consideration mental maturity which develops at different rates for all myxapia. Myxapia created through a myxapia's rebirth tend to grow and mature at the same rate as a human child, typically reaching adulthood in their late teens. Myxapia tend to live to around 400 years old. They don't physically age, but it is mental fatigue that brings them down. <br />
|alignment= Being under control by the Faceless queen, who enforces their expansion and supremacy, mypaxia tend towards a chaotic evil alignment.<br />
|size=Most myxapia are either medium or small, depending on what size they were in their previous life.<br />
|speed=Myxapia do not have the benefit of bones or other skeletal structures to aid in their movement. Your speed is 25ft<br />
|trait1=Ooze Sensitivity<br />
|description1= {{5e Darkvision}} 60ft.<br />
|trait2=Amorphous Body<br />
|description2=Your body is malleable allowing you to squeeze through gaps too small for other living creatures. You can move through a space as narrow as one inch without squeezing, and are immune to the grappled condition. Equipment that would not fit through this gap is left behind.<br />
[[File:Ooze_4.jpg|900px|thumb|left|]]<br />
|trait4=Ooze Telepathy<br />
|description4=Myxapia are capable of exchanging thoughts and memories on a cellular level. You can telepathically speak to any other intelligent creature you are touching. They don't need to share a language to be heard. This connection breaks when you loose contact.<br />
|trait5=Ooze Nature<br />
|description5=A myxapia's creature type is both humanoid and ooze. You don't require sleep, instead you enter an inanimate trance for 6 hours. After resting in this manner, you gain the same benefits as you would have from 8 hours of sleep. You are also resistant to acid damage.<br />
|languages= You can speak, read, and write Common and one other language of your choice. <br />
[[File:Ooze_3.jpg|250px|thumb|right|]]<br />
<br />
===Myxapia Racial Feats.===<br />
<br />
;Stretch.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
Your ooze body allows you to stretch your limbs. Your reach doubles.<br />
<br />
;Acidic Ooze.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast the ''{{5e|Acid Splash}}'' cantrip. {{5a|con}} is your spellcasting ability for this spell. In addition, when you are damaged by a melee attack, you may use your reaction to deal 1d6 acid damage to the creature that damaged you.<br />
<br />
;False Appearance.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can innately cast ''{{5e|Alter Self}}'' a number of times a day equal to your proficiency bonus. {{5a|con}} is your spellcasting ability for these spells<br />
<br />
<br />
;Spider Climb.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You gain a climbing speed equal to your speed.<br />
<br />
<br />
;Psionics.<br />
<br />
''Prerequisite: myxapia''<br />
<br />
You can cast the spell ''{{5e|Calm Emotions}}'' a number of times a day equal to your proficiency bonus.{{5a|int}} is your spellcasting ability for this spell. You can telepathically communicate with any creature within 60ft. <br />
<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <br />
[[Category:Small Size]] <br />
[[Category:Humanoid Type]] <br />
<!--[[Category:RaceSubtype Tag]]--></div>Karahttps://www.dandwiki.com/w/index.php?title=User:Kara&diff=1165027User:Kara2019-04-19T20:54:53Z<p>Kara: </p>
<hr />
<div>"When we have but the will to do it, that very moment will Justice be done: that very instant the tyrants of the Earth shall bite the dust."<br />
<br />
- Peter Kropotkin<br />
<br />
"Freedom only for the members of the government, only for the members of the Party — though they are quite numerous — is no freedom at all. Freedom is always the freedom of dissenters. The essence of political freedom depends not on the fanatics of 'justice', but rather on all the invigorating, beneficial, and detergent effects of dissenters. If 'freedom' becomes 'privilege', the workings of political freedom are broken." <br />
<br />
- Rosa Luxemburg<br />
<br />
Don't think i am here to fix your broken article. I check on the concepts and themes i like or that disgust me on a personal level. The first i'll rescue for myself. The second will get a template (they always need one) and i won't bother with them. It's up to you and people with your... taste to make those articles playable. The wiki is not your dumping ground. Well it is, but it just takes time and energy away from producing the good stuff and won't get you anywhere. That said, if you genuinely want help, tell me. If i like your stuff, i'll help. <br />
<br />
I like: Lizards both big and small, weird fantasy, crazy time stuff (no wacky time travel, doctor who rid myself of the need for this forever), alien species looking and behaving alien, strange worlds,nature, robes and hoods.<br />
<br />
Mostly playing weird or "out there" characters. One is a gay human wizard trying to establish a small republic and spreading the theory that the universe is like a magic powered spinning coin. (6th level as of now)<br />
<br />
Another one is a dragonborn paladin on a quest for redemption, both of themselves and of others, a place in the world and his or her identity (They aren't so sure who they are as of now), level 7. <br />
<br />
My first favorite was a human air elementalist. He retired from adventure and founded a school, with the aim of fighting the many, many tyrants of his world.<br />
<br />
My very first character died in a session (the second round of the campaign) where i wasn't present, so i can't tell you much about him. I think he was called "Landolin"<br />
<br />
This wiki needs a culture of friendly (self-)critique. And some things here simply have to be proposed for deletion the very moment they are posted.<br />
<br />
<br />
===Maybe i can interest you in the stuff i made?===<br />
<br />
This is the stuff i (with some/a lot of help) pretty much made and like. I helped with other stuff, but i really dislike some parts of that.<br />
<br />
Classes and Subclasses<br />
<br />
https://www.dandwiki.com/wiki/Oath_of_Liberation_(5e_Subclass)<br />
<br />
Feats<br />
<br />
https://www.dandwiki.com/wiki/Merciful_Mage_(5e_Feat)<br />
<br />
Monsters<br />
<br />
"We deserve every bullet we make" - Someone who designed a FPS shooter<br />
<br />
Races<br />
<br />
https://www.dandwiki.com/wiki/Gig_(5e_Race)<br />
<br />
https://www.dandwiki.com/wiki/Zen%27Trath_(5e_Race)<br />
<br />
<br />
Traps<br />
<br />
https://www.dandwiki.com/wiki/Chest_of_Reflection_(5e_Trap)<br />
<br />
===Gratitude Where It's Due===<br />
<br />
A big thank you to all the wonderful people who clean up after me. I try my best, but i am not a native English speaker and, sometimes, it shows. Thank you, ConcealedLight, for helping me learn the do's and don'ts.<br />
<br />
<br />
===Editing List===<br />
<br />
https://en.wikipedia.org/wiki/Help:Wikipedia:_The_Missing_Manual<br />
<br />
https://www.dandwiki.com/wiki/Help:Table<br />
<br />
https://www.dandwiki.com/wiki/Help:Editing<br />
<br />
https://www.dandwiki.com/wiki/Equipment_Design_(5e_Guideline)<br />
<br />
<br />
Projects:<br />
<br />
Create a psychic alien race with elements from earthbound and cognitive dissonance. Because we "need" some posadist comrades.<br />
<br />
Look through the cursed items and move the unique ones with actual benefits to the artifact section, while working to balance some of them. All the ones i don't like get templates and will some day be deleted, since no cares for cursed items.<br />
<br />
Write some cursed items that make man obey good aligned women, while putting them in a playboy-bunny outfit. Can only be cured by a wish of course.<br />
<br />
Improve Zen'trath until they become a featured article. You want to play a anarchist-syndicalist slime too. No escape.<br />
<br />
A chaotic good paladin subclass that does not rely on a too modern-age perspective.<br />
<br />
<br />
<br />
Concerning those who think they show what is 'true and real':<br />
<br />
I think the concepts of "fantastic realism", "verisimilitude ", "realism" and "flawed characters" in themselves are flawed and only give you a twisted perspective on what is supposedly real and what not, since they are always filtered through the ideology of their author. What they don't think as "realistic" is not possible in whatever they create, while impossible things happen quite naturally in the realm of fantasy. I have no good proposal for their conceptual replacements. If i ever do, i'll link it here.<br />
<br />
Not a solution, but a further argument supporting this:<br />
<br />
"In the more sophisticated versions of the critics of ideology - that developed by the Frankfurt School, for example - it is not just a question of seeing things (that is, social reality) as they 'really are," of throwing away the distorting spectacles of ideology; the main point is to see how the reality itself cannot reproduce itself without this so-called ideological mystification. The mask is not simply hiding the real state of things; the ideological distortion is written into its very essence... the moment we see it 'as it really is,' this being dissolves itself into nothingness or, more precisely, it changes into another kind of reality. That is why we must avoid simple metaphors of demasking, of throwing away the veils which are supposed to hide the naked reality. " -Slavoj Žižek<br />
<br />
"And maddest of all-to see life as it is... And not how it should be!" -Man of la Mancha</div>Karahttps://www.dandwiki.com/w/index.php?title=Werewolf_(5e_Class)&diff=1165023Werewolf (5e Class)2019-04-19T20:38:43Z<p>Kara: needsbalance, wording template</p>
<hr />
<div>{{needsbalance| Among other issues: skill increases breaking bounded accuracy, size increase at first level, effective doubling of hit points, damage of the werewolf claw damage table is questionably high and its damage gets further boosted, being able to instantly take a long rest. In addition, some of the class features are not comprehensible due to being poorly worded. (the entirety of beast's blessing) Furthermore, the class is lacking feature for the interaction and exploration pillar of the game. Consult the [[5e Class Design Guide|5e Class Design Guide]] for help.}}<br />
{{wording| Capitalization errors, text written as casual conversation, could benefit from tighter wording.}}<br />
<br />
== <!--Werewolf--> ==<br />
<br />
As the Full Moon rises high into the night sky it illuminates the fields, forests, and creeks of the countryside. For some, it means a time of rest, but for you, it means a fight, whether it's against your own demons, or anything foolish enough to cross your path during your "time of the month". For you, it means a long night, for you are a werewolf.<br />
<br />
You either chose or have been cursed with this burden, but it can make you a favor. When your enemies are too great in strength and number you can turn into a beast that can turn the situation to better, but also to worse. <br />
<br />
=== Werewolf ===<br />
<br />
<!--Explore this chapter in more detail here--><br />
<br />
=== Creating a Werewolf ===<br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
<br />
<!--Questions to help player develop character--><br />
<br />
;Quick Build<br />
You can make a Werewolf quickly by following these suggestions. First choose Strength to be your highest ability score, followed by Constitution, then Wisdom as a close third. Then choose the Outlander background. Third, choose A spear, Longbow with a Quiver and 30 Arrows, and An Explorer's Pack<br />
<br />
{{5e Class Features<br />
|name= Werewolf<br />
|summary=<br />
|hd= 1d12<br />
|spellcasting=<!----><br />
|armor= Light Armor<br />
|weapons=Simple Weapons, Martial Weapons <br />
|tools= Herbalism Kit<br />
|saves= Strength, Constitution<br />
|skills= Choose 2 from the following: Animal Handling, Athletics, Intimidation, Nature, Perception, Stealth, and Survival<br />
|item1a=a Simple Weapons<br />
|item1b=a Shortsword<br />
|item2a=a Longbow with a Quiver and 20 Arrows<br />
|item2b=a Heavy Crossbow with a Boltcase and 20 Bolts<br />
|item2c=a Martial Weapon<br />
|item3a=an Explorer’s Pack<br />
|item3b=a Dungeoneer’s Pack<br />
|item4a=<br />
|item4b=<br />
|item5a=a Herbalism kit<br />
|item5b=<br />
|classfeatures1=[[#Werewolf Transformation| Werewolf Transformation]], [[#Unarmored Agility| Unarmored Agility]]<br />
|classfeatures2=[[#Bite Attack| Bite Attack]], [[#Figthing Style| Fighting Style]]<br />
|classfeatures3=Wolfpacts<br />
|classfeatures4=Uncontrollable Urges<br />
|classfeatures5=Wild's Leap, Extra Attack<br />
|classfeatures6=Wolfpack feature, Werewolf Claws<br />
|classfeatures7=Keen Senses, Wolf's Calling<br />
|classfeatures8=Were-Strength<br />
|classfeatures9=Werewolf Hide<br />
|classfeatures10=Wolfpact feature, Werewolf Thirst<br />
|classfeatures11=Easier Burden<br />
|classfeatures12=Cursed Defense<br />
|classfeatures13=Stronger Bond(1)<br />
|classfeatures14=Wolfpact feature<br />
|classfeatures15=Quick Transformation<br />
|classfeatures16=Physically Supernatural<br />
|classfeatures17=<br />
|classfeatures18=Stronger Bond(2)<br />
|classfeatures19=<br />
|classfeatures20=Fortress of the Curse Or Beast's Blessing<br />
<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e.g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e.g. monk). --><br />
|extra1_name=<!--The name of the feature, e.g. Ki Points, Cantrips Known, or Sneak Attack. You can add more columns as extra2, extra3, etc.--><br />
|extra1_1=<!--The values at each level go here--><br />
|extra1_2=<br />
|extra1_3=<br />
|extra1_4=<br />
|extra1_5=<br />
|extra1_6=<br />
|extra1_7=<br />
|extra1_8=<br />
|extra1_9=<br />
|extra1_10=<br />
|extra1_11=<br />
|extra1_12=<br />
|extra1_13=<br />
|extra1_14=<br />
|extra1_15=<br />
|extra1_16=<br />
|extra1_17=<br />
|extra1_18=<br />
|extra1_19=<br />
|extra1_20=<br />
<br />
|extra2_name= Werewolf Transformations<br />
|extra2_1=1<br />
|extra2_2=1<br />
|extra2_3=2<br />
|extra2_4=2<br />
|extra2_5=2<br />
|extra2_6=3<br />
|extra2_7=3<br />
|extra2_8=3<br />
|extra2_9=3<br />
|extra2_10=3<br />
|extra2_11=3<br />
|extra2_12=4<br />
|extra2_13=4<br />
|extra2_14=4<br />
|extra2_15=4<br />
|extra2_16=4<br />
|extra2_17=5<br />
|extra2_18=5<br />
|extra2_19=5<br />
|extra2_20=7<br />
<br />
|extra3_name= Werewolf Claw Damage<br />
|extra3_1=1d8<br />
|extra3_2=1d8<br />
|extra3_3=1d8<br />
|extra3_4=1d8<br />
|extra3_5=2d6<br />
|extra3_6=2d6<br />
|extra3_7=2d6<br />
|extra3_8=2d6<br />
|extra3_9=2d6<br />
|extra3_10=2d6<br />
|extra3_11=2d8<br />
|extra3_12=2d8<br />
|extra3_13=2d8<br />
|extra3_14=2d8<br />
|extra3_15=2d8<br />
|extra3_16=2d8<br />
|extra3_17=2d10<br />
|extra3_18=2d10<br />
|extra3_19=2d10<br />
|extra3_20=2d10<br />
}}<br />
<br />
== Class Features ==<br />
<br />
===Werewolf Transformation===<br />
From 1st level on, you can use your given abilities to turn into a werewolf as an action a number of times as shown in the Werewolf Transformation chart in the classes table.<br />
You stay transformed for 10 minutes per Werewolf level, unless you choose to end it early as a bonus action. You also revert your human form when you drop to 0 hitpoints. You will have<br />
Your armor and equipment meld into you when you transform, becoming useless for the duration. <br />
You regain all transformations after a long rest. By level 3 you regain one use of transformations after a short rest back. Transforming takes your full turn to do after you dedicate your action to doing so. In Werewolf form, you cannot take long rests, you may take short rests however. <br />
<br />
You get the following benefits in your werewolf form:<br />
<br />
<br />
''Your unarmed damage equals the Werewolf Claw Damage damage die in the Werewolf class table and it deals slashing damage.''<br />
<br />
<br />
''Your AC equals 13 + your Dexterity modifier.''<br />
<br />
<br />
''Your Speed increases by 10 feet.''<br />
<br />
<br />
''Your Hitpoint-maximum and hitpoints double.''<br />
<br />
<br />
''You gain Darkvision out to 60 feet. If you already had Darkvision, it increases by 10 feet''<br />
<br />
<br />
''You can communicate basic thoughts and emotions with animals''<br />
<br />
<br />
''Your Strength is 15 if your human Strength score is lower than 15. Your strength is unchanged if it is higher.''<br />
<br />
<br />
''Your Dexterity is 13 if your human Dexterity score is lower than 13. Your Dexterity is unchanged if it is higher.''<br />
<br />
<br />
''Your Perception skill increases by 4, as does your passive perception.''<br />
<br />
<br />
''You increase by one size category. A small creature becomes medium, a medium becomes Large, etc.''<br />
<br />
<br />
''Wolves won't attack you and will respect you as if you are a pack member.'' <br />
<br />
<br />
However, you also get the following restrictions in your Werewolf-form:<br />
<br />
<br />
''You can't use any weapons except your unarmed strike.''<br />
<br />
<br />
''You can't wear armor unless it is specially made for Werewolves.''<br />
<br />
<br />
''You can't eat fruits nor vegetables.''<br />
<br />
<br />
''You gain vulnerability to silver weapons.''<br />
<br />
<br />
''You are incapable of speaking any other language than common and beast.''<br />
<br />
<br />
''You can't use skills that require tools.''<br />
<br />
<br />
When turning back into your humanoid form you lose all benefits and restrictions you get in your werewolf form.<br />
<br />
You also get the following features in humanoid form:<br />
<br />
<br />
''You can't sleep while the full moon is out.''<br />
<br />
<br />
''You are not able to kill wolves which don't attack you.''<br />
<br />
<br />
''Wolves won't attack you and will respect you as if you are a pack member.''<br />
<br />
===Unarmored Agility=== <br />
Gaining 1st level, you are naturally defensive, thanks to your Werewolf abilities. You gain +1 AC when you take the dodge action and your AC equals 10 + your Dexterity modifier + your Constitution modifier in your humanoid form.<br />
<br />
===Bite Attack===<br />
At 2nd level, your fangs grow stronger and your bloodlust rises. <br />
As an action, you can bite one enemy in your reach of 5 feet. The attack deals 1d8 + your Strength modifier piercing damage. The damage increases to 1d10 at 5th level, 2d6 at 11th level and 2d8 by 17th level. If you successfully bite a target, you may attempt to grapple them as a bonus action.<br />
<br />
===Fighting Style===<br />
At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options:<br />
<br />
-Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.<br />
<br />
-Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. <br />
<br />
-Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. <br />
<br />
-Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. This does not apply to the unarmed strikes of your werewolf form.<br />
<br />
===Wolfpacks===<br />
When you reach 3rd level, you choose one of four paths. A werewolf can take the Path of the Furious Claw, the Monsterous Brawler, the Thick Hide, or the Natural Howler.<br />
<br />
===Ability Score Increase===<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
===Uncontrollable Urges===<br />
By the 4th level, you are at your strongest when someone forces you to act. When your hit point drops below 1/2 of your max hit points rounded down, you can use your reaction to gain extra damage to all melee attacks you make. The extra damage equals the transformations you have (4 transformations= 4 extra damage). This ability lasts for one minute, and you gain the ability to do so again after completing a long rest. This may be done in any form. <br />
<br />
If you use it in humanoid form, roll a d20 at the beginning of your next turn. If you roll a 9 or lower you turn into a werewolf, at the cost of one Werewolf Transformation point. If you have no Transformation points left you still turn into a werewolf and you get a level of exhaustion.<br />
<br />
===Extra Attack===<br />
Beginning at level 5, you can attack twice, whenever you take the attack action.<br />
<br />
===Wild's Leap===<br />
At 5th level, you can leap in a straight line for a third of your movement to pounce on a target. This may also be used to traverse difficult terrain. You can use this feature in all forms.<br />
<br />
===Werewolf Claws===<br />
From 6th level on, your attacks as a werewolf count as magical for the sake of overcoming resistances.<br />
<br />
===Keen senses===<br />
When you reach 7th level, you gain advantage in Perception (Wisdom) checks in werewolf form.<br />
<br />
===Wolf's Calling===<br />
From level 7 on, the wolves you are bound to can assist you when you need them.<br />
You can summon 1d4 dire wolves. This skill can only be used when you are fighting in a wild area, such as forest or mountain (DMs discretion). They arrive within 1d4+2 rounds. You can only use the wolves to attack a target. You regain the use of this ability after completing a long rest.<br />
<br />
===Were-Strength===<br />
At 8th level, you gain +1 on attack and damage rolls to all melee attacks while you are in your urge.<br />
<br />
===Werewolf Hide===<br />
When you reach 9th level, your fur becomes resistant to bludgeoning, piercing, and slashing damage as a werewolf. You lose your vulnerability to silver but it can still overcome your resistances.<br />
<br />
===Werewolf Thirst===<br />
At 10th level, you can transform once per long rest without using a Werewolf Transformation point. Instead, you get a level of exhaustion.<br />
<br />
===Easier Burden===<br />
From 11th level on, you can transform into a werewolf as a bonus action instead of an action.<br />
<br />
===Cursed Defense===<br />
When you reach 12th level your curse defends you from death. When you are in your werewolf form and get hit by an attack that would let you drop to 0 hitpoints you can use your reaction to instead turn into a human again. This puts you at 1 hitpoint in your human form<br />
<br />
Once you use this feature you can't turn into a werewolf again until you finish a short rest and you can't use this feature until you finish a long rest.<br />
<br />
===Stronger Bond===<br />
At the 13th level, you gain the ability to apply the powers of your werewolf form in human form. When you complete a long rest, choose one ability, such as claws or increased AC. You retain this benefit until your next long rest, where you can choose it again or pick a different ability. You gain two benefits at 18th level.<br />
<br />
===Quick Transformation===<br />
With reaching 15th level, you can shift into your Werewolf form as a free action instead of a bonus action.<br />
<br />
===Physically Supernatural===<br />
At level 16, Your natural strength cap increases from 20 to 24 along with dexterity.<br />
<br />
Note: You Must Choose Between Either Fortress Of The Curse Or Beast's Blessing Upon Reaching Level 20<br />
once You Have Made Your Choice You Are Stuck With It You Have Been Warned.<br />
<br />
===Fortress of the Curse===<br />
By reaching 20th level, you can choose one point you can see within 300 feet as long as there is no structure currently placed there. You can use this point to create your temporary fortress. You create a haven that is 20 cubic feet across, and you may choose what it looks like. The first time you enter it, you instantly gain all benefits of a long rest, but you take 2d10 necrotic damage every time You enter it afterwards until you take a real long rest. <br />
<br />
The transformation time of your werewolf form is reset once you enter the fortress. One ally of your choice can enter it as well and gain the benefits of a long rest, but will still take the damage if they attempt to enter it a second time.<br />
<br />
<br />
===Beast's Blessing===<br />
Upon Reaching 20th Level Once You Choose This Feature It Is Permanent<br />
You Now Gain The Following Passive Boons And Banes In All Your Forms<br />
<br />
(Note If Its Too Powerful Please Edit This Feature)<br />
<br />
Your Werewolf Bite Attack Is Now Infectious You Can Choose Who You Infect With Lycanthrophy Its A Con Save DC= 16 Or 8+Half Your Werewolf Level+Your Con Modifier<br />
<br />
You Do Double Damage To Vampires Any Melee Attacks You Make Against Such Creatures Is Done So With Advantage<br />
<br />
You Can Kill A Vampire By Biting With Your Infectious Bite The Infection Deals 2d6+Your Con Modifier Damage At The Start Of Their Turn This Damage Also Negates A Vampires Mist Form If The Vampire's HP Drops To 0 It Passes Out If The Vampire Reach Negative Their Maximum HP Then It Really Dies And Does Not Return To Its Coffin. However Vampires Can Also Do This To You This Infection Can Be Cured By Drinking A Cure Disease Potion Or A Spell That Can Cure Diseases <br />
<br />
You Do Double Damage To Non-Werewolf Werebeasts And Can Kill Them The Same way You Can Kill A Vampire And They Can Do the Same To You<br />
<br />
You Are Immune To Non-Magical Weapon Or Non-Silver Weapon Damage<br />
<br />
You Are Immune To All Diseases Except Other Werebeast And Vampirism<br />
<br />
You Cannot Die By Hot Climates<br />
<br />
You Cannot Die By Cold Climates<br />
<br />
You Cannot Die By Starvation<br />
<br />
You Cannot Die By Dehydration<br />
<br />
You Can Only Be Killed By A Silver Weapon Normally <br />
<br />
Any Limbs You Loose Will Fully Regenerate On The Next Full Moon This Effects Your Hole Body Meaning You Will Not Die If You Loose Your Head <br />
<br />
You Now Have A Passive Regeneration of 1d4 If You Make A Successful Werewolf Bite Attack And Choose To Rip The Flesh From Your Victim's Bones And Swallow It <br />
<br />
You Now Take Triple Damage From Radiant Energy And Silver Weapons <br />
<br />
You Cannot Even Touch Silver Or Anything Coated With Silver<br />
<br />
Any Children You Have From This Point Forward Will Be Born Natural Werewolves And Cannot Be Cured Of Their Lycanthrophy With Out Killing Them.<br />
<br />
You Must Successfully Hunt And Devour At Least 1 Living Creature Every Full Moon Or You Will Loose Control Of <br />
Your Transformations For The Following Week Until You Have Done So This Dose Not Mean It Has To Be A Person Though<br />
<br />
= ''' Wolfpacts ''' =<br />
As a werewolf, you gain the ability to expand your human and werewolf form in different ways. You can only choose one tradition at a time and can't change it after you chose it.<br />
<br />
== Furious Claw ==<br />
<br />
=== Furious Claw Werewolf feature ===<br />
As a werewolf of the Furious Claw Wolfpack you gain the following advantages and disadvantages:<br />
<br />
++you gain +20 feet speed in werewolf form instead of +10 feet.<br />
<br />
++your Dexterity is 15 in werewolf form and higher if your Dexterity in human form is lower than 15.<br />
<br />
++your Stealth skill in werewolf form increases by 2.<br />
<br />
--your Strength is 12 and can't be higher in werewolf form.<br />
<br />
--your AC equals 12 + your Dexterity modifier in werewolf form.<br />
<br />
--the time you are transformed into a werewolf is halved.<br />
<br />
===Furious Ferosity===<br />
From 3rd level on, your teeth and claws grow longer, but a bit thinner in werewolf form.<br />
You can choose your Dexterity modifier instead of the Strength modifier in all attacking actions.<br />
<br />
Also once per long rest you can poison an attack you make with your unarmed strike. You choose so before you attack and it lasts for one round. It ends also at the first hit you make during that round. When you make such a hit you get additional poison damage on the hit. The damage is your unarmed strikes damage die(ce) + 1 and the damage type is poison. The creature you hit with this attack makes a constitution saving throw with the DC of 13 and if it fails it is poisoned for one minute. If it succeeds it is not poisoned, but still takes the damage. You can use this feature part twice between long rests at from 11th level on.<br />
<br />
===Critical Claws===<br />
By 6th level, in werewolf form, your unarmed strikes (and only the unarmed strikes) can hurt your enemies more deeply depending on your luck.<br />
Your Claws do triple damage on a scored critical instead of double damage.<br />
<br />
===Furious Defense===<br />
Also from 6th level on, your unarmored defense AC equals 12+ double your current Dexterity modifier<br />
<br />
===Sharpened Claws===<br />
When you reach 10th level, all your attack action rolls count as a critical hit on a rolled 19 and 20 in both forms. You may choose to deal poison damage instead of slashing damage with your claws. You can choose which type of these two you take every time before you make an attack.<br />
<br />
===Furious Beast===<br />
Once you reach 14th level, your abilities got their best. <br />
If you score the highest score on both of your Claw damage dies it counts as a critical.<br />
Also, if you score a critical hit by rolling a 19 or a 20 you deal four times the damage instead of three times.<br />
<br />
== Monstrous Brawler ==<br />
<br />
=== Monstrous Brawler Werewolf feature ===<br />
As a werewolf of the Monstrous Brawler Wolfpack, you gain the following advantages and disadvantages:<br />
<br />
++you can use your bonus action to intimidate one creature you can see within 60 feet of you in werewolf form. The DC on the saving throw is 8 + your proficiency modifier + your Strength and it is a Charisma saving throw.<br />
<br />
++you count as one size larger when you determine your carrying and lifting capacity in your human and hybrid forms.<br />
<br />
++you gain proficiency with medium armour. Also, your unarmored defence as a werewolf is 13 + your Dexterity modifier + your Constitution modifier.<br />
<br />
--your speed is halved for the rest of your turn after you take an attack action in both forms.<br />
<br />
--in human form, you can't use weapons with the finesse property, but you can still use ranged weapons.<br />
<br />
--your stealth skill decreases in werewolf form by 2.<br />
<br />
===Angry Transformation===<br />
At 3rd level, you gain the ability to use two instead of one of your Werewolf Transformation points to make an Angry Transformation.<br />
When you make an Angry Transformation the time you are transformed remains the same as a normal transformation. You can't make a short rest in this werewolf form.<br />
<br />
When using this kind of transformation you gain the following benefits:<br />
<br />
-you gain another damage die of the kind of die damage you do, in every action that makes damage. (For example, you use your unarmed strike and you normally do 1d8 + your Strength modifier damage, but instead, you do 1d8 + your Strength modifier + 1d8 damage.)<br />
<br />
-you can make one attack action as a bonus action.<br />
<br />
-you gain advantage on Strength checks and Strength saving throws.<br />
<br />
-you gain advantage on the first attack you make on your first turn as a werewolf.<br />
<br />
-when you are hit by a melee attack you can use your reaction to make one unarmed strike against the attacker.<br />
<br />
You are not able to speak common in this werewolf form.<br />
<br />
===Strengthened Jump===<br />
When you reach level 6, you gain the benefit of jumping higher than you could before. You may now, whenever you are in werewolf form, jump for the half of your movement instead of one-third of your movement with your Wild Leap feature.<br />
<br />
===Exhausting Anger===<br />
From 10th level on, you can make another action your turn in werewolf form. After using this feature you gain one level of exhaustion and you can't use this feature again until you finish a long rest.<br />
<br />
===Burnout Strength===<br />
By 14th level, you can use one action to make yourself stronger. When you take this action your strength increases to 25 for one minute. You can only use this feature in your Angry Transformation werewolf form. Once you use this feature you revert back to your human form after the minute runs out and you can't turn back into a werewolf until you finish a long rest.<br />
<br />
== Thick Hide ==<br />
<br />
===Thick Hide Wolfpact features===<br />
As a member of the Thick Hide Wolfpact, you are more human than wolf in werewolf form. You gain the following advantages and disadvantages:<br />
<br />
++you can use Great Weapons in werewolf form which are: Greatswords, Greataxes, and Mauls. You apply either your Werewolf Claw Damage die or the weapons damage die, depending on which is higher. Your weapon does not benefit from the Werewolf Claw feature you get with level 6. If you have the Great Weapon Fighting Style it applies to your werewolf Great Weapon attacks.<br />
<br />
++you gain proficiency with medium and heavy armor and you can wear special medium werewolf armor. Your unarmored defense AC as a werewolf equals 11 + your Dexterity modifier + your Constitution modifier. You can now use tool proficiencies in werewolf form.<br />
<br />
++you can speak in all of your humanoid known languages. Additionally your Werewolf Tranform time is increased to 1 hour per Werewolf level instead of 10 minues per Werewolf level.<br />
<br />
--you lose your proficiency with light armor. You also have disadvantage with Dexterity based weapons.<br />
<br />
--your speed doesn't increase when you transform.<br />
<br />
--your werewolf form darkvision is 30 feet and does not increase if your humanoid darkvision is higher.<br />
<br />
===Hunters Sense===<br />
Around 3rd level, your werewolf abilities are now starting to expand under your control. In werewolf form, you can track a creature which leaves traces and concentrate on it for 10 minutes. After that, you can follow the tracks of the creature without losing it even when the creature tries to hide its traces. You and all allies in your reach of 5 feet can't be surprised by the creature while you track it. Every time you take an action or a bonus action or when you take damage you must roll a constitution save as if maintaining concentration on a spell. You can't use this feature again until you make a short or a long rest.<br />
<br />
===Magic Hide===<br />
From 6th level on, you gain an additional resistance against fire, cold, lightning, thunder, poison, acid and force damage in your werewolf form. You choose one when you gain this ability.<br />
<br />
===Hybrid Life===<br />
At your 10th level, you start getting comfortable in your werewolf form. The time you can stay in your werewolf form is doubled and you can now take both long- and short- rests in Werewolf form and gain all the benefits from doing so.<br />
<br />
===Relentless===<br />
From 14th level on, you can expend one Werewolf Transformation point to cast Hunter's Mark as a bonus action. It lasts for the duration of one minute, but it does not requires concentration. You also have advantage with attacks on an enemy tagged with Hunter's Mark. You can also expend one Werewolf Transformation point to heal yourself as a bonus action. You can roll up to half your hit dice.<br />
<br />
From now on all opportunity attacks you make have advantage.<br />
<br />
== Multiclassing ==<br />
<br />
<!--Provide any information or prerequisites on multiclassing into this class beyond the rules in the PHB, Chapter 6.--><br />
<br />
'''Prerequisites.''' To qualify for multiclassing into the Werewolf class, you must meet these prerequisites: Strength 13 or Constitution 13.<br />
<br />
'''Proficiencies.''' When you multiclass into the Werewolf class, you gain the following proficiencies: Light Armor, Martial Weapons, Herbalism kit<br />
<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]</div>Karahttps://www.dandwiki.com/w/index.php?title=User:Kara&diff=1164967User:Kara2019-04-19T16:10:17Z<p>Kara: </p>
<hr />
<div>"When we have but the will to do it, that very moment will Justice be done: that very instant the tyrants of the Earth shall bite the dust."<br />
<br />
- Peter Kropotkin<br />
<br />
"Freedom only for the members of the government, only for the members of the Party — though they are quite numerous — is no freedom at all. Freedom is always the freedom of dissenters. The essence of political freedom depends not on the fanatics of 'justice', but rather on all the invigorating, beneficial, and detergent effects of dissenters. If 'freedom' becomes 'privilege', the workings of political freedom are broken." <br />
<br />
- Rosa Luxemburg<br />
<br />
<br />
I like: Lizards both big and small, weird fantasy, crazy time stuff (no wacky time travel, doctor who rid myself of the need for this forever), alien races looking and behaving alien, but are portrayed relatable, robes and hoods.<br />
<br />
Mostly playing weird or "out there" characters. One is a gay human wizard trying to establish a small republic and spreading the theory that the universe is like a magic powered spinning coin. (6th level as of now)<br />
<br />
Another one is a dragonborn paladin on a quest for redemption, both of themselves and of others, a place in the world and his or her identity (They aren't so sure who they are as of now), level 7. <br />
<br />
My first favorite was a human air elementalist. He retired from adventure and founded a school, with the aim of fighting the many, many tyrants of his world.<br />
<br />
My very first character died in a session (the second round of the campaign) where i wasn't present, so i can't tell you much about him. I think he was called "Landolin"<br />
<br />
This wiki needs a culture of friendly (self-)critique. And some things here simply have to be proposed for deletion the very moment they are posted.<br />
<br />
<br />
===Maybe i can interest you in the stuff i made?===<br />
<br />
This is the stuff i (with some/a lot of help) pretty much made and like. I helped with other stuff, but i really dislike some parts of that.<br />
<br />
Classes and Subclasses<br />
<br />
https://www.dandwiki.com/wiki/Oath_of_Liberation_(5e_Subclass)<br />
<br />
Feats<br />
<br />
https://www.dandwiki.com/wiki/Merciful_Mage_(5e_Feat)<br />
<br />
Monsters<br />
<br />
"We deserve every bullet we make" - Someone who designed a FPS shooter<br />
<br />
Races<br />
<br />
https://www.dandwiki.com/wiki/Gig_(5e_Race)<br />
<br />
https://www.dandwiki.com/wiki/Zen%27Trath_(5e_Race)<br />
<br />
<br />
Traps<br />
<br />
https://www.dandwiki.com/wiki/Chest_of_Reflection_(5e_Trap)<br />
<br />
===Gratitude Where It's Due===<br />
<br />
A big thank you to all the wonderful people who clean up after me. I try my best, but i am not a native English speaker and, sometimes, it shows. Thank you, ConcealedLight, for helping me learn the do's and don'ts.<br />
<br />
<br />
===Editing List===<br />
<br />
https://en.wikipedia.org/wiki/Help:Wikipedia:_The_Missing_Manual<br />
<br />
https://www.dandwiki.com/wiki/Help:Table<br />
<br />
https://www.dandwiki.com/wiki/Help:Editing<br />
<br />
https://www.dandwiki.com/wiki/Equipment_Design_(5e_Guideline)<br />
<br />
<br />
Projects:<br />
<br />
Create a psychic alien race with elements from earthbound and cognitive dissonance. Because we "need" some posadist comrades.<br />
<br />
Look through the cursed items and move the unique ones with actual benefits to the artifact section, while working to balance some of them. All the ones i don't like get templates and will some day be deleted, since no cares for cursed items.<br />
<br />
Write some cursed items that make man obey good aligned women, while putting them in a playboy-bunny outfit. Can only be cured by a wish of course.<br />
<br />
Improve Zen'trath until they become a featured article. You want to play a anarchist-syndicalist slime too. No escape.<br />
<br />
A chaotic good paladin subclass that does not rely on a too modern-age perspective.<br />
<br />
<br />
<br />
Concerning those who think they show what is 'true and real':<br />
<br />
I think the concepts of "fantastic realism", "verisimilitude ", "realism" and "flawed characters" in themselves are flawed and only give you a twisted perspective on what is supposedly real and what not, since they are always filtered through the ideology of their author. What they don't think as "realistic" is not possible in whatever they create, while impossible things happen quite naturally in the realm of fantasy. I have no good proposal for their conceptual replacements. If i ever do, i'll link it here.<br />
<br />
Not a solution, but a further argument supporting this:<br />
<br />
"In the more sophisticated versions of the critics of ideology - that developed by the Frankfurt School, for example - it is not just a question of seeing things (that is, social reality) as they 'really are," of throwing away the distorting spectacles of ideology; the main point is to see how the reality itself cannot reproduce itself without this so-called ideological mystification. The mask is not simply hiding the real state of things; the ideological distortion is written into its very essence... the moment we see it 'as it really is,' this being dissolves itself into nothingness or, more precisely, it changes into another kind of reality. That is why we must avoid simple metaphors of demasking, of throwing away the veils which are supposed to hide the naked reality. " -Slavoj Žižek<br />
<br />
"And maddest of all-to see life as it is... And not how it should be!" -Man of la Mancha</div>Karahttps://www.dandwiki.com/w/index.php?title=Myxapia_(5e_Race)&diff=1164960Myxapia (5e Race)2019-04-19T15:24:35Z<p>Kara: updated template</p>
<hr />
<div>'''This race was made in tangent with the [[Myxapia_(5e_Creature)|Myxapia]] creature stat block.'''<br />
<br />
{{needsbalance|On the [[Marasmusine Meter (5e Guideline)]] this race scores 8 at a ''minimum ''(where 4.5 is the target). I recommend either spreading the traits out over a racial class, or moving some traits to racial feats. Also, see {{t}} }} <br />
{{wording| Contradicting or incomplete sentences.}}<br />
{{wikify| Feats need to be formatted as such, images need to be credited, categories need to be fixed}}<br />
<br />
==Myxapia==<br />
''A human entered the dungeon unconcentrated, walking straight through the hallway without once looking at his feet. When he stepped into a pool of oil, or that was what he thought, he was suddenly restrained. Meanwhile, a female-looking ...creature?... rotated around his body, looking into his eyes with a curios look on her face. The only thing she said was: “Its going to be nice to get to know you.”, before she kissed him. He tried to reply back, but suddenly his mouth was filled with goo, and his arm too, and then he suddenly saw everything through a red haze, as the slime started affecting his eyes. When he saw an egg engulfing him, he fell unconscious. It didn’t take long, however, before the same voice started talking to him, explaining what happened and what was going to happen. Soon, she would be the head of a tribe of other sentient oozes, and he, no she – Yes, she preferred for him to now be a she – would be perfect as her right-hand. When the egg finally faded away, the myxapia had a new follower.''<br />
<br />
[[File:ooze 2.jpg|200px|thumb|left|]]<br />
===Physical Description===<br />
A mypaxia is a rare type of ooze which may be found with small gatherings of other oozes or in solitude. They prefer to reside in dark underground locations and will typically keep other non-intelligent oozes as pets and company. They prefer to avoid conflict, disguising themselves as harmless poodles of water if enemies approach. The body of mypaxia is made of a thick, flowing ooze coming in a range of cool colors ranging from blue to green to purple, very rarely deviating from this spectrum. More often then not, myxapia support themselves on a single flowing stalk, rather than two bipedal limbs, and slide across the ground in a similar motion to their primal breathen. But there are other myxapia who will choose to form two legs out of their ooze body to fit in better with humanoid society<br />
<br />
'''Spreading the Ooze''' Myxapia may appear to have specifically male or female features, but they have no biological sex. They instead require a living humanoid to produce offspring. Through what is known as an ooze's kiss, the mypaxia converts other humanoids into their own and indoctrinates them into ooze society. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the mypaxia, in times where the mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and adventurers looking to "rescue" a volunteer from their clutches or slay them for their non-natural existence. These beings are the succubi/incubi of the Underdark, seducing humanoids and converting them into beings like themselves.<br />
<br />
It is very rare, but there is another type of myxapia reproduction. Sometimes, a myxapia who has mastered control of its ooze form may attempt a type of rebirth. Upon death, most of the myxapia's form will dissolve and fall away, leaving a single tiny ooze blob. Over time, this ooze will develop into a myxapia.<br />
<br />
===History===<br />
Tales tell of two power hungry cultists, worshipers of Jubilex, the creator of all oozes. They were attempting to sacrifice their daughter to the Faceless Lord. But instead of feeding on her essence, the demon lord gifted her with great power and made her its queen in the material realm. She became known as [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]]. She gained control over all oozes and could transform a humanoid's flesh and bones to slime with just a single kiss. From her came the race of sentient oozes. They see and treat her as a motherly figure, helping their race along their way. Being creatures of Jubilex, they were evil at their beginning, but the influence of the Faceless Lord waned as its minions spread too hastily, transforming countless mortals into oozes. The indoctrination was often incomplete, and the new unattended converted found it easy to cling to their senses of self, rejecting the Faceless Lord in favor of their queen. Nowadays, Jubilex' will only manifests in the rarest cases. His sentient ooze agents keep hidden, waiting until the time is right to strike again. They convert more recklessly, reasoning that even a defiant ooze is a gain for their lord.<br />
<br />
[[File:ooze 1.jpg|200px|thumb|right|]]<br />
<br />
===Society===<br />
Most myxapia take refuge in the Underdark, living in small colonies or in solitude.They revere [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]], but not as much as a god, but more as a child would revere a parent.<br />
<br />
===Myxapia Names===<br />
Myxapia do not have a specific gender, but they may show some physical male or female traits.<br />
<br />
'''Myxapia:''' Maixa, Zlimer, Mim, Glogoo, Gelly, Oilzilk, Blop, Jikkly Zapia, Malm<br />
<br />
===Myxapia Traits===<br />
{{5e Racial Traits<br />
|summary=A race of intelligent ooze-like people<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|cha}} score increases by 1. <br />
|age=Due to the Myxapia's strange reproductive process, a newly created myxapia dues not need to physically grow or mature. This does not bring into consideration mental maturity which develops at different rates for all myxapia. Myxapia created through a myxapia's rebirth tend to grow and mature at the same rate as a human child, typically reaching adulthood in their late teens. Myxapia tend to live to around 400 years old. They don't physically age, but it is mental fatigue that brings them down. <br />
|alignment=Myxapia typically don't lead towards good or evil, having a neutral alignment and their ways of reproducing have them lean towards more chaotic alignments.<br />
|size=Most Myxapia are either medium or small, depending on what size they were in their previous life.<br />
|speed=Myxapia do not have the benefit of bones or other skeletal structures to aid in their movement. Your speed is 25ft<br />
|trait1=Ooze Sensitivity<br />
|description1= {{5e Darkvision}} 60ft.<br />
|trait2=Amorphous Body<br />
|description2=Your body is malleable allowing you to squeeze through gaps too small for other living creatures. You can move through a space as narrow as one inch without squeezing, and are immune to the grappled condition. Equipment that would not fit through this gap is left behind.<br />
[[File:Ooze_4.jpg|900px|thumb|left|]]<br />
|trait4=Ooze Telepathy<br />
|description4=Myxapia are capable of exchanging thoughts and memories on a cellular level. You can telepathically speak to any other intelligent creature you are touching. They don't need to share a language to be heard. This connection breaks when you loose contact.<br />
|trait5=Ooze Nature<br />
|description5=A myxapia's creature type is both humanoid and ooze. You don't require sleep, instead you enter an inanimate trance for 6 hours. After resting in this manner, you gain the same benefits as you would have from 8 hours of sleep. You are also resistant to acid damage.<br />
|languages= You can speak, read, and write Common and one other language of your choice. <br />
[[File:Ooze_3.jpg|250px|thumb|right|]]<br />
<br />
===Myxapia Racial Feats.===<br />
Through countless hours of practice and self reflection, you have gained mastery over your fluid form.<br />
*'''Stretch.''' Your ooze body allows you to stretch your limbs. Your reach doubles.<br />
*'''Acidic Ooze.''' You can innately cast the ''{{5e|Acid Splash}}'' cantrip (Spell Save DC determined by Constitution stat) and when you are damaged by a melee attack, you may use your reaction to deal (1d6) Acid damage to the triggering attacker. <br />
*'''False Appearance.''' You can innately cast ''{{5e|Alter Self}}'' a number of times a day equal to your proficiency bonus. When they do so, they may change the general shape of their body, such as becoming bipedal or quadrupedal.<br />
*'''Spider Climb.''' You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br />
*'''Psionics.''' You can cast the spell ''{{5e|Calm Emotions}}'' a number of times a day equal to your proficiency bonus. (Spell Save DC determined by Intelligence stat) and you can telepathically communicate with any creature within 60ft. This replaces your Ooze Telepathy racial feature.<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium or Small Size]] <br />
[[Category:Humanoid Type]] <br />
<!--[[Category:RaceSubtype Tag]]--></div>Karahttps://www.dandwiki.com/w/index.php?title=Myxapia_(5e_Race)&diff=1164959Myxapia (5e Race)2019-04-19T15:22:53Z<p>Kara: wikify</p>
<hr />
<div>'''This race was made in tangent with the [[Myxapia_(5e_Creature)|Myxapia]] creature stat block.'''<br />
<br />
{{needsbalance|On the [[Marasmusine Meter (5e Guideline)]] this race scores 8 at a ''minimum ''(where 4.5 is the target). I recommend either spreading the traits out over a racial class, or moving some traits to racial feats. Especially the resistance against all types of weapon damage (offering damage resistance better than the one provided by rage, one of the main features of the barbarian class), blindsight (an ability the rogue only gains at level 14) the prohibition against using heavy armor (pigeonholing the race into certain classes) and the ability to force "save or die" on a creature grappled goes against the design guidelines of the [[5e Race Design Guide|5e Race Design Guide.]] Lastly, see {{t}} }} <br />
{{wording| Contradicting or incomplete sentences.}}<br />
{{wikify| Feats need to be formatted as such, images need to be credited, categories need to be fixed}}<br />
<br />
==Myxapia==<br />
''A human entered the dungeon unconcentrated, walking straight through the hallway without once looking at his feet. When he stepped into a pool of oil, or that was what he thought, he was suddenly restrained. Meanwhile, a female-looking ...creature?... rotated around his body, looking into his eyes with a curios look on her face. The only thing she said was: “Its going to be nice to get to know you.”, before she kissed him. He tried to reply back, but suddenly his mouth was filled with goo, and his arm too, and then he suddenly saw everything through a red haze, as the slime started affecting his eyes. When he saw an egg engulfing him, he fell unconscious. It didn’t take long, however, before the same voice started talking to him, explaining what happened and what was going to happen. Soon, she would be the head of a tribe of other sentient oozes, and he, no she – Yes, she preferred for him to now be a she – would be perfect as her right-hand. When the egg finally faded away, the myxapia had a new follower.''<br />
<br />
[[File:ooze 2.jpg|200px|thumb|left|]]<br />
===Physical Description===<br />
A mypaxia is a rare type of ooze which may be found with small gatherings of other oozes or in solitude. They prefer to reside in dark underground locations and will typically keep other non-intelligent oozes as pets and company. They prefer to avoid conflict, disguising themselves as harmless poodles of water if enemies approach. The body of mypaxia is made of a thick, flowing ooze coming in a range of cool colors ranging from blue to green to purple, very rarely deviating from this spectrum. More often then not, myxapia support themselves on a single flowing stalk, rather than two bipedal limbs, and slide across the ground in a similar motion to their primal breathen. But there are other myxapia who will choose to form two legs out of their ooze body to fit in better with humanoid society<br />
<br />
'''Spreading the Ooze''' Myxapia may appear to have specifically male or female features, but they have no biological sex. They instead require a living humanoid to produce offspring. Through what is known as an ooze's kiss, the mypaxia converts other humanoids into their own and indoctrinates them into ooze society. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the mypaxia, in times where the mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and adventurers looking to "rescue" a volunteer from their clutches or slay them for their non-natural existence. These beings are the succubi/incubi of the Underdark, seducing humanoids and converting them into beings like themselves.<br />
<br />
It is very rare, but there is another type of myxapia reproduction. Sometimes, a myxapia who has mastered control of its ooze form may attempt a type of rebirth. Upon death, most of the myxapia's form will dissolve and fall away, leaving a single tiny ooze blob. Over time, this ooze will develop into a myxapia.<br />
<br />
===History===<br />
Tales tell of two power hungry cultists, worshipers of Jubilex, the creator of all oozes. They were attempting to sacrifice their daughter to the Faceless Lord. But instead of feeding on her essence, the demon lord gifted her with great power and made her its queen in the material realm. She became known as [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]]. She gained control over all oozes and could transform a humanoid's flesh and bones to slime with just a single kiss. From her came the race of sentient oozes. They see and treat her as a motherly figure, helping their race along their way. Being creatures of Jubilex, they were evil at their beginning, but the influence of the Faceless Lord waned as its minions spread too hastily, transforming countless mortals into oozes. The indoctrination was often incomplete, and the new unattended converted found it easy to cling to their senses of self, rejecting the Faceless Lord in favor of their queen. Nowadays, Jubilex' will only manifests in the rarest cases. His sentient ooze agents keep hidden, waiting until the time is right to strike again. They convert more recklessly, reasoning that even a defiant ooze is a gain for their lord.<br />
<br />
[[File:ooze 1.jpg|200px|thumb|right|]]<br />
<br />
===Society===<br />
Most myxapia take refuge in the Underdark, living in small colonies or in solitude.They revere [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]], but not as much as a god, but more as a child would revere a parent.<br />
<br />
===Myxapia Names===<br />
Myxapia do not have a specific gender, but they may show some physical male or female traits.<br />
<br />
'''Myxapia:''' Maixa, Zlimer, Mim, Glogoo, Gelly, Oilzilk, Blop, Jikkly Zapia, Malm<br />
<br />
===Myxapia Traits===<br />
{{5e Racial Traits<br />
|summary=A race of intelligent ooze-like people<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|cha}} score increases by 1. <br />
|age=Due to the Myxapia's strange reproductive process, a newly created myxapia dues not need to physically grow or mature. This does not bring into consideration mental maturity which develops at different rates for all myxapia. Myxapia created through a myxapia's rebirth tend to grow and mature at the same rate as a human child, typically reaching adulthood in their late teens. Myxapia tend to live to around 400 years old. They don't physically age, but it is mental fatigue that brings them down. <br />
|alignment=Myxapia typically don't lead towards good or evil, having a neutral alignment and their ways of reproducing have them lean towards more chaotic alignments.<br />
|size=Most Myxapia are either medium or small, depending on what size they were in their previous life.<br />
|speed=Myxapia do not have the benefit of bones or other skeletal structures to aid in their movement. Your speed is 25ft<br />
|trait1=Ooze Sensitivity<br />
|description1= {{5e Darkvision}} 60ft.<br />
|trait2=Amorphous Body<br />
|description2=Your body is malleable allowing you to squeeze through gaps too small for other living creatures. You can move through a space as narrow as one inch without squeezing, and are immune to the grappled condition. Equipment that would not fit through this gap is left behind.<br />
[[File:Ooze_4.jpg|900px|thumb|left|]]<br />
|trait4=Ooze Telepathy<br />
|description4=Myxapia are capable of exchanging thoughts and memories on a cellular level. You can telepathically speak to any other intelligent creature you are touching. They don't need to share a language to be heard. This connection breaks when you loose contact.<br />
|trait5=Ooze Nature<br />
|description5=A myxapia's creature type is both humanoid and ooze. You don't require sleep, instead you enter an inanimate trance for 6 hours. After resting in this manner, you gain the same benefits as you would have from 8 hours of sleep. You are also resistant to acid damage.<br />
|languages= You can speak, read, and write Common and one other language of your choice. <br />
[[File:Ooze_3.jpg|250px|thumb|right|]]<br />
<br />
===Myxapia Racial Feats.===<br />
Through countless hours of practice and self reflection, you have gained mastery over your fluid form.<br />
*'''Stretch.''' Your ooze body allows you to stretch your limbs. Your reach doubles.<br />
*'''Acidic Ooze.''' You can innately cast the ''{{5e|Acid Splash}}'' cantrip (Spell Save DC determined by Constitution stat) and when you are damaged by a melee attack, you may use your reaction to deal (1d6) Acid damage to the triggering attacker. <br />
*'''False Appearance.''' You can innately cast ''{{5e|Alter Self}}'' a number of times a day equal to your proficiency bonus. When they do so, they may change the general shape of their body, such as becoming bipedal or quadrupedal.<br />
*'''Spider Climb.''' You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br />
*'''Psionics.''' You can cast the spell ''{{5e|Calm Emotions}}'' a number of times a day equal to your proficiency bonus. (Spell Save DC determined by Intelligence stat) and you can telepathically communicate with any creature within 60ft. This replaces your Ooze Telepathy racial feature.<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium or Small Size]] <br />
[[Category:Humanoid Type]] <br />
<!--[[Category:RaceSubtype Tag]]--></div>Karahttps://www.dandwiki.com/w/index.php?title=Myxapia_(5e_Race)&diff=1164958Myxapia (5e Race)2019-04-19T15:20:15Z<p>Kara: Removing the most unbalanced abilities, fixing grammar, sentences and capitalization</p>
<hr />
<div>'''This race was made in tangent with the [[Myxapia_(5e_Creature)|Myxapia]] creature stat block.'''<br />
<br />
{{needsbalance|On the [[Marasmusine Meter (5e Guideline)]] this race scores 8 at a ''minimum ''(where 4.5 is the target). I recommend either spreading the traits out over a racial class, or moving some traits to racial feats. Especially the resistance against all types of weapon damage (offering damage resistance better than the one provided by rage, one of the main features of the barbarian class), blindsight (an ability the rogue only gains at level 14) the prohibition against using heavy armor (pigeonholing the race into certain classes) and the ability to force "save or die" on a creature grappled goes against the design guidelines of the [[5e Race Design Guide|5e Race Design Guide.]] Lastly, see {{t}} }} <br />
{{wording| Contradicting or incomplete sentences.}}<br />
<br />
==Myxapia==<br />
''A human entered the dungeon unconcentrated, walking straight through the hallway without once looking at his feet. When he stepped into a pool of oil, or that was what he thought, he was suddenly restrained. Meanwhile, a female-looking ...creature?... rotated around his body, looking into his eyes with a curios look on her face. The only thing she said was: “Its going to be nice to get to know you.”, before she kissed him. He tried to reply back, but suddenly his mouth was filled with goo, and his arm too, and then he suddenly saw everything through a red haze, as the slime started affecting his eyes. When he saw an egg engulfing him, he fell unconscious. It didn’t take long, however, before the same voice started talking to him, explaining what happened and what was going to happen. Soon, she would be the head of a tribe of other sentient oozes, and he, no she – Yes, she preferred for him to now be a she – would be perfect as her right-hand. When the egg finally faded away, the myxapia had a new follower.''<br />
<br />
[[File:ooze 2.jpg|200px|thumb|left|]]<br />
===Physical Description===<br />
A mypaxia is a rare type of ooze which may be found with small gatherings of other oozes or in solitude. They prefer to reside in dark underground locations and will typically keep other non-intelligent oozes as pets and company. They prefer to avoid conflict, disguising themselves as harmless poodles of water if enemies approach. The body of mypaxia is made of a thick, flowing ooze coming in a range of cool colors ranging from blue to green to purple, very rarely deviating from this spectrum. More often then not, myxapia support themselves on a single flowing stalk, rather than two bipedal limbs, and slide across the ground in a similar motion to their primal breathen. But there are other myxapia who will choose to form two legs out of their ooze body to fit in better with humanoid society<br />
<br />
'''Spreading the Ooze''' Myxapia may appear to have specifically male or female features, but they have no biological sex. They instead require a living humanoid to produce offspring. Through what is known as an ooze's kiss, the mypaxia converts other humanoids into their own and indoctrinates them into ooze society. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the mypaxia, in times where the mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and adventurers looking to "rescue" a volunteer from their clutches or slay them for their non-natural existence. These beings are the succubi/incubi of the Underdark, seducing humanoids and converting them into beings like themselves.<br />
<br />
It is very rare, but there is another type of myxapia reproduction. Sometimes, a myxapia who has mastered control of its ooze form may attempt a type of rebirth. Upon death, most of the myxapia's form will dissolve and fall away, leaving a single tiny ooze blob. Over time, this ooze will develop into a myxapia.<br />
<br />
===History===<br />
Tales tell of two power hungry cultists, worshipers of Jubilex, the creator of all oozes. They were attempting to sacrifice their daughter to the Faceless Lord. But instead of feeding on her essence, the demon lord gifted her with great power and made her its queen in the material realm. She became known as [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]]. She gained control over all oozes and could transform a humanoid's flesh and bones to slime with just a single kiss. From her came the race of sentient oozes. They see and treat her as a motherly figure, helping their race along their way. Being creatures of Jubilex, they were evil at their beginning, but the influence of the Faceless Lord waned as its minions spread too hastily, transforming countless mortals into oozes. The indoctrination was often incomplete, and the new unattended converted found it easy to cling to their senses of self, rejecting the Faceless Lord in favor of their queen. Nowadays, Jubilex' will only manifests in the rarest cases. His sentient ooze agents keep hidden, waiting until the time is right to strike again. They convert more recklessly, reasoning that even a defiant ooze is a gain for their lord.<br />
<br />
[[File:ooze 1.jpg|200px|thumb|right|]]<br />
<br />
===Society===<br />
Most myxapia take refuge in the Underdark, living in small colonies or in solitude.They revere [[Kineua_-_The_Faceless_Queen_(5e_Deity)|Kineua, The Faceless Queen]], but not as much as a god, but more as a child would revere a parent.<br />
<br />
===Myxapia Names===<br />
Myxapia do not have a specific gender, but they may show some physical male or female traits.<br />
<br />
'''Myxapia:''' Maixa, Zlimer, Mim, Glogoo, Gelly, Oilzilk, Blop, Jikkly Zapia, Malm<br />
<br />
===Myxapia Traits===<br />
{{5e Racial Traits<br />
|summary=A race of intelligent ooze-like people<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|cha}} score increases by 1. <br />
|age=Due to the Myxapia's strange reproductive process, a newly created myxapia dues not need to physically grow or mature. This does not bring into consideration mental maturity which develops at different rates for all myxapia. Myxapia created through a myxapia's rebirth tend to grow and mature at the same rate as a human child, typically reaching adulthood in their late teens. Myxapia tend to live to around 400 years old. They don't physically age, but it is mental fatigue that brings them down. <br />
|alignment=Myxapia typically don't lead towards good or evil, having a neutral alignment and their ways of reproducing have them lean towards more chaotic alignments.<br />
|size=Most Myxapia are either medium or small, depending on what size they were in their previous life.<br />
|speed=Myxapia do not have the benefit of bones or other skeletal structures to aid in their movement. Your speed is 25ft<br />
|trait1=Ooze Sensitivity<br />
|description1= {{5e Darkvision}} 60ft.<br />
|trait2=Amorphous Body<br />
|description2=Your body is malleable allowing you to squeeze through gaps too small for other living creatures. You can move through a space as narrow as one inch without squeezing, and are immune to the grappled condition. Equipment that would not fit through this gap is left behind.<br />
[[File:Ooze_4.jpg|900px|thumb|left|]]<br />
|trait4=Ooze Telepathy<br />
|description4=Myxapia are capable of exchanging thoughts and memories on a cellular level. You can telepathically speak to any other intelligent creature you are touching. They don't need to share a language to be heard. This connection breaks when you loose contact.<br />
|trait5=Ooze Nature<br />
|description5=A myxapia's creature type is both humanoid and ooze. You don't require sleep, instead you enter an inanimate trance for 6 hours. After resting in this manner, you gain the same benefits as you would have from 8 hours of sleep. You are also resistant to acid damage.<br />
|languages= You can speak, read, and write Common and one other language of your choice. <br />
[[File:Ooze_3.jpg|250px|thumb|right|]]<br />
<br />
===Myxapia Racial Feats.===<br />
Through countless hours of practice and self reflection, you have gained mastery over your fluid form.<br />
*'''Stretch.''' Your ooze body allows you to stretch your limbs. Your reach doubles.<br />
*'''Acidic Ooze.''' You can innately cast the ''{{5e|Acid Splash}}'' cantrip (Spell Save DC determined by Constitution stat) and when you are damaged by a melee attack, you may use your reaction to deal (1d6) Acid damage to the triggering attacker. <br />
*'''False Appearance.''' You can innately cast ''{{5e|Alter Self}}'' a number of times a day equal to your proficiency bonus. When they do so, they may change the general shape of their body, such as becoming bipedal or quadrupedal.<br />
*'''Spider Climb.''' You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br />
*'''Psionics.''' You can cast the spell ''{{5e|Calm Emotions}}'' a number of times a day equal to your proficiency bonus. (Spell Save DC determined by Intelligence stat) and you can telepathically communicate with any creature within 60ft. This replaces your Ooze Telepathy racial feature.<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium or Small Size]] <br />
[[Category:Humanoid Type]] <br />
<!--[[Category:RaceSubtype Tag]]--></div>Karahttps://www.dandwiki.com/w/index.php?title=Ambrosia_and_Nectar_(5e_Equipment)&diff=1164956Ambrosia and Nectar (5e Equipment)2019-04-19T15:02:46Z<p>Kara: Trying to get this balanced and usable for PC</p>
<hr />
<div>{{needsbalance|Doesn't explain what "a person with divine heritage or any person who has gained divine powers" means in game terms.}}<br />
{|<br />
|style="width:75%"|<br />
{{5e Magic Item<br />
|name=Ambrosia and Nectar<br />
|type=Wondrous Item<br />
|rarity=very rare<br />
|attunement=<br />
|description=This seemingly ordinary clay pot produces endless amounts of a golden, honey-like substance called "ambrosia and nectar" or ambrosia for short. If taken out of the pot and not consumed within 1 minute, the substance evaporates. Ambrosia and nectar are the food of the gods. They can heal a deity or the child of a deity for 4d8 + 8 hit points. However, anyone who is not a deity can only benefit once from eating ambrosia. They are able to benefit from ambrosia again after finishing a long rest. If eaten a second time before finishing a long rest, ambrosia causes 4d8+8 necrotic damage. Ambrosia can not be eaten by any other being, unless they are given a specific blessing from a god that allows them to eat ambrosia or possess levels in the {{5e|Cleric}} or {{5e|Paladin}} class and have not broken their vows. If they do eat it otherwise, they take 4d8 + 8 necrotic damage.<br />
}}<br />
|<br />
{{5e Image|float:right|<!--link to an image-->|<!--image caption-->}}<br />
|}<br />
----<br />
{{5e Equipment Breadcrumb}} &rarr; [[5e Wondrous Items|Wondrous Items]]<br />
[[Category:User]]</div>Karahttps://www.dandwiki.com/w/index.php?title=Afilate_(5e_Creature)&diff=1164949Afilate (5e Creature)2019-04-19T14:53:21Z<p>Kara: wording and needsbalance</p>
<hr />
<div><!--[[Category:NPC]]--><br />
<!--[[Category:Miscellaneous Creature]]--><br />
{{needsbalance| Wrong hit die and hit point calculation used for both creatures. Constitution modifier times the number of hit die determines the set number of hit points a creature has. In addition, the ability to destroy spell slots irrespective of their level makes this creature much more dangerous than its CR implies, not to mention unfun: The CR 3 creature can rob even a high level spell caster of their most powerful spells in a single hit, severely impacting their performance in combat, exploration and social interaction every time this creature is used. Furthermore, the tentacle of the CR 9 creature effectively removes a grappled creature from play if it fails the saving throw and there is no rule on how to free the consumed creatures after they are regurgitated.}}<br />
{{wording|Creature names are not capitalized. See [[Help:When to Italicize and Capitalize|the guideline for Capitalization and Italicization]]}}<br />
==Afilate==<br />
{{5e Creature<br />
|size=Small<br />
|type=Aberration<br />
|alignment=Unaligned<br />
|ac=18<br />
|armor=natural armor<br />
|hp=42<br />
|hpdice=(3d10+11)<br />
|speed=30ft, climb 30ft<br />
|str=8<br />
|dex=16<br />
|con=15<br />
|int=3<br />
|wis=12<br />
|cha=6<br />
|skills=Perception +2, Stealth +6<br />
|di:poison<br />
|ci=blinded, charmed, petrified, poisoned<br />
|dr=bludgeoning, piercing and slashing from magical attacks and spell damage<br />
|senses=Blindsight 120ft (Blind Beyond This Radius), passive [[5e SRD:Perception Skill|Perception]] 12<br />
|languages=none<br />
|cr=3<br />
|xp=700<br />
|features=<br />
<br />
'''''Antimagic Weapon.''''' The Afilate's weapon attacks are magical, and ignore AC bonuses from spells such as Mage Armor or Shield.<br />
<br />
'''''Magic Resistance.''''' The Afilate has advantage on saving throws against spells and other magical effects.<br />
<br />
'''''Nimble Escape.''''' The Afilate can take the disengage action or hide action as a bonus action on each of its turns.<br />
<br />
'''''Pack Tactics.''''' The Afilate has advantage on an attack roll against a creature if at least one of the Afilate's allies is within 5ft of the Afilate.<br />
<br />
'''''Sense Magic.''''' The Afilate senses magic within 120ft of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.<br />
<br />
|actions= <br />
'''''Multiattack.''' The Afilate makes two bite attacks.<br />
<br />
'''''Bite.''' Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 7 (2d4 + 3) piercing damage. If the target has spell slots, it must succeed on a DC 14 saving throw or lose 1d4 spell slots. The type of save is determined by the targets spellcasting ability. The expended spell slots are of the highest levels the target has available. The Afilate regains hit points equal to twice the combined level of spell slots lost (ex. 2 1st level spells + 1 2nd level spell + 1 3rd level spell = 7 * 2 = 14). If a target loses all of their spell slots this way, the target loses their ability to cast spells until they are cured with a lesser restoration spell.<br />
<br />
==Afilate Abomination==<br />
{{5e Creature<br />
|size=Medium<br />
|type=Aberration<br />
|alignment=Unaligned<br />
|ac=22<br />
|armor=natural armor<br />
|hp=143<br />
|hpdice=(13d10+55)<br />
|speed=30ft, climb 30ft<br />
|str=18<br />
|dex=19<br />
|con=17<br />
|int=7<br />
|wis=14<br />
|cha=7<br />
|saving throws: Con +6, Wisdom +5<br />
|skills=Perception +5, Stealth +8<br />
|di:poison<br />
|ci=blinded, charmed, petrified, poisoned<br />
|dr=bludgeoning, piercing and slashing from magical attacks and spell damage<br />
|senses=Blindsight 120ft (Blind Beyond This Radius), passive [[5e SRD:Perception Skill|Perception]] 13<br />
|languages=none<br />
|cr=9<br />
|xp=5000<br />
|features=<br />
<br />
'''''Antimagic Weapon.''''' The Afilate Abomination's weapon attacks are magical, and ignore AC bonuses from spells such as Mage Armor or Shield.<br />
<br />
'''''Magic Resistance.''''' The Afilate Abomination has advantage on saving throws against spells and other magical effects.<br />
<br />
'''''Sense Magic.''''' The Afilate Abomination senses magic within 120ft of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.<br />
<br />
'''''Gaping Maw.''''' After consuming 1d8 spell slots, the Afilate Abomination will open its true mouth. Upon a spell failing to hit or effect the Afilate Abomination, it will absorb the energy of the spell. It will regain hit points equal to the spells level plus 2d12 (Cantrips are considered lv 0). The Afilate will also be able to utilize its tentacle attack. Unless more magic is consumed from another creature, the Afilate Abomination's true moth will close after 1 minute.<br />
<br />
|actions= <br />
'''''Multiattack.''' The Afilate Abomination makes two claw attacks and one bite attack<br />
<br />
'''''Bite.''' Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 14 (2d10 + 3) piercing damage. If the target has spell slots, it must succeed on a DC 16 saving throw or lose 1d6 spell slots. The type of save is determined by the targets spellcasting ability. The expended spell slots are of the highest levels the target has available. The Afilate Abomination regains hit points equal to twice the combined level of spell slots lost (ex. 2 1st level spells + 1 2nd level spell + 1 3rd level spell = 7 * 2 = 14). If a target loses all of their spell slots this way, the target loses their ability to cast spells until they are cured with a lesser restoration spell.<br />
<br />
'''''Claws.''' Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d8 + 4) slashing damage.<br />
<br />
'''''Tentacles (Only when the true mouth is open).''' Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Wisdom saving throw or be stunned until this grapple ends. Only one target may be grappled at a time<br />
<br />
'''''Consume.''''' The Afilate Abomination may use its action to consume the creature it has grappled completely as it is pulled into the Afilate Abominations true mouth. While inside the Afilate Abomination, the creature is incapacitated. There is no limit to how many creatures the Afilate Abomination may have consumed at one time. After 1d4 minutes, the Afilate Abomination may use its action to regurgitated the creature, now encased in a crystalline shell. If the Afilate Abomination perishes, all consumed creatures may use 5 ft. movement speed to leave the Afilate Abomination's true mouth.<br />
<br />
'''''Ear-piercing Shriek (Recharge 5-6).''''' The Afilate Abomination emits an ear-piercing shriek effecting any creatures in a 40ft excluding and Afilates under the Afilate Abominations's control. Each creature in that radius must succeed a DC 16 Constitution saving throw or take 22 (4d8 + 4) thunder damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br />
}}<br />
|description=<br />
<br />
Afilates are small quadrupedal creatures that feed of magic. They have iron skin plating with exposed flesh visible in between the plates. They have no facial features except for a single circular mouth with many rows of teeth. Upon attacking a creature capable of casting spells, the target will lose the ability to cast spells of any kind. During combat, an Afilate will activity target any spellcasters before retreating, preferring not to waste its time and energy will non-magical beings. Afilates will gather into small packs to hunt their prey. They are believed to have originated from twisted Mind Flayers in an attempt to wipe away all magic.<br />
<br />
When it consumes magic, the energy it takes forms into ruby-like growths all over the Afilates body in stark contrast with its outer grey shell. When these growths grow to big, they will fall, of the Afilate which it will collect. After collecting a certain number of growths, the Afilate will shed its metal exoskeleton and merge both the shell and the growths into two separate bracelets. The naked Afilate will then place the bracelets in a place where a humanoid will come across it before finding a place to die. Upon death, the Afilate's body will quickly begin to decay and dissolve.These bracelets are used in the reproduction of more Afilates. When worn by a female, its will cause a pregnancy where the female will produce multiple large metal spheres. The sphere will uncurl itself revealing it to be an Afilate which will quickly grow and mature over a period of a few ours. <br />
<br />
'''Variant: Afilate Sickness.''' Sometimes, an Afilate may become to bloated with magic and magical growths which have failed to fall off. These Afilates have the following changes to them:<br />
*Dexterity -8<br />
*Walking/Climbing Speed of 25ft<br />
*Death Burst: When the Afilate reaches 0 hit points, the magical growths on its body will explode and send out a wave of magical energy. Every creature in a 10ft radiusmust make a DC 14 Dexterity saving throw or take 14 (4d6) force damage and become infected with Afilate Sickness. On a success the creature takes half damage and is not infected.<br />
<br />
If a creature is infected with Afilate Sickness, they gain the ability to absorb magic and are able to detect magic in a certain radius. Absorbed magic is also turned into ruby-like growths all over the creatures body. These growths prevent the creature from wearing heavy armor. They gain the following abilities:<br />
*'''''Magic Resistance.''''' You have advantage on saving throws against spells and other magical effects.<br />
*'''''Sense Magic.''''' You can sense magic within 120ft of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.<br />
*'''''Magical Absorbtion.''''' Upon a spell failing to hit or effect you or a creature within 10ft of you, you will absorb the energy of the spell. You will regain hit points equal to the spells level plus 1d6 (Cantrips are considered lv 0).You will also absorb energy equal to lv 1 spells every 24 hours from the natural magic present in the world.<br />
<br />
After absorbing an amount of spell levels equal to 3d8 (ex. 2 1st level spells + 4 2nd level spells + 1 3rd level spell = 13), you must make a DC 11 Wisdom saving throw. On a success, nothing happens and you must repeat the saving throw during your next long rest with a +2 to the DC. The DC will reset on a failure. On a failure, you will be taken over by primal instincts and be compelled to seek out the nearest source of magic. Upon finding a creature with an affinity for spellcasting (excluding innate spellcasting), you will attempt to feed of their magic. The target must succeed on a DC 12 Wisdom saving throw, or take 11 (2d10) force damage. Also, on a failure, the target loses their affinity to cast spells until they are cured with a greater restoration spell. Upon feeding, you will regain your sense of control with no memory of what happened. You must repeat the saving throw during your next long rest, with the same effects occurring for failures and successes.<br />
<br />
Upon three failed saving throws, you will undergo a transformation into a Afilate Abomination. All of your facial features will recede into your head except for your mouth which will grow multiple rows of sharp teeth. Your fingers will grow into sharp claws and your skin will harden into a grey steel exoskeleton, with the only exposed flesh being present at your joints. Along with that you will grow at tail, multiple horns will grow all over your head and small fleshy tendrils will push between the openings in your exoskeleton all along your back. You will then be taken over with primal instincts and the need to sate your endless hunger. Before transforming, you may be cured with a remove curse spell cast at 5th level or higher.<br />
<br />
Upon absorbing another creatures affinity for magic. A large cavity will open on the Afilate Abominations torso revealing multiple fleshy tendrils and a large capping mouth with hundred of teeth, a seemingly endless abyss. When its true mouth is open, it can absorb spells and consume other creatures. It requires a lot of energy to keep its true mouth open and must close it after a short amount of time. After retreating to its lair, the Afilate Abomination will regurgitate any consumed creatures, now encased in a red crystalline chrysalis similar to the red magical growths a normal Afilate would produce. A creature in this state can be freed with a remove curse spell. Over time, the Afilate Abomination will feed of the innate magic within these creatures, eventually draining even their soul from there bodies. But this process will be slow and happen over a course of many weeks. Near the end, the creature will appear completely drained and will have greatly decreased in size. The body will then undergo a transformation into an Afilate under the Afilate Abomination's control. Note that these Afilate have similar deformities as the Afilate Abomination and are unable to reproduce.<br />
}}<br />
----<br />
{{5e Creatures Breadcrumb}}[[Category:User]]</div>Karahttps://www.dandwiki.com/w/index.php?title=Kineua_-_The_Faceless_Queen_(5e_Deity)&diff=1164948Kineua - The Faceless Queen (5e Deity)2019-04-19T14:37:09Z<p>Kara: Changed alignment to fit the description of the deity's goals and modus operandi</p>
<hr />
<div>{{5e Deity<br />
|alignment=Chaotic Evil<br />
|domains= Life, Trickery<br />
|rank=l<br />
}}<br />
Tales tell of two cultists, worshipers of Juiblex, the creator of all oozes. They were attempting to sacrifice their only child to the Faceless Lord. But instead of feeding on her essence, the demon lord imbued her with great power and made her its queen in the material realm. She gained control over all oozes and could transform a humanoid's flesh and bones to slime with just a single kiss. She fled to the Underdark and began to explore her new abilities. From her spawned the race of [[Myxapia_(5e_Race)|Myxapia]]s, created by her cursed kiss. She travels the planes converting humanoids into oozes wherever she goes. Kineua was originally chaotic and destructive, consuming all in her path just as Juiblex does, but after many years exploring the world and reconnecting with her humanity, she took a more neutral stance, only wishing to expand ooze kind.<br />
<br />
When Juiblex granted her her abilities, he didn't just give her control over oozes, the demon lord made her into an ooze. Her skin, bones and organs are all made up of a thick, slightly translucent gelatin-like substances. Depending on her mood, the color of the ooze that makes up her body may shift form blue to green to purple and when she is mad, black. Her hair, cloths and jewelry are also made of the same substance as her body, as they are a part of her body. Kineua will typically take the form of a young woman with long hair, a beautiful flowing dress and a small circlet on her head. She is able to shift and alter her form, able to shift the ooze that makes up her body into whatever form she needs by stretching, warping, and hardening her slime-like body. This allows her to slip through small cracks, harden and shape her appendages into blades for combat, to create large wings for flight and more. She is also able to change the color of her body to that of a normal humanoid so that she may infiltrate society and convert new oozes, but she still prefers her more natural ooze-like appearance. While in humanoid society, she will seduce humanoids and will convert them with her kiss. Before they could even process what was happening, goo would fill their mouth and go down their throats. Their skin would become slimy and slightly translucent as their skin, organs and bones are turned to ooze. In that instant, they have made their transformation into a [[Myxapia_(5e_Race)|Myxapia]] and will be extremely loyal to her.<br />
<br />
Instead of worshiping her, the oozes she spawns treat her more as a mother than a god, they are extremely loyal to her and will do anything for her, even give their life. She generally doesn't care how the [[Myxapia_(5e_Race)|Myxapia]]s go about life, but if she feels that if one of her own needs to be reprimanded, she will exact her punishment by corrupting and melting away their minds. These oozes are no longer able to retain humanoid forms and live out the rest of their lives as formless blobs, having lost their memories and free will and revert to their animistic instincts to survive.<br />
<br />
She forged small crowns, embedded with her power so that her will may still be enacted beyond her reach and the reach of her subjects.<br />
[[Crown of the Faceless Queen_(5e_Equipment)|Crown of the Faceless Queen]]<br />
----<br />
{{5e Deities Breadcrumb}}</div>Karahttps://www.dandwiki.com/w/index.php?title=Talk:Kineua_-_The_Faceless_Queen_(5e_Deity)&diff=1164947Talk:Kineua - The Faceless Queen (5e Deity)2019-04-19T14:35:36Z<p>Kara: (sig</p>
<hr />
<div>So, this is a deity that<br />
<br />
A) is the child of a demon lord.<br />
<br />
B) forcibly converts others into her racial cult.<br />
<br />
C) destroys their personality if they don't follow her afterwards.<br />
<br />
D) is expansionist and has granted her slaves the ability to enforce this expansion.<br />
<br />
Leading to E) why isn't this deity chaotic or lawful evil?<br />
<br />
--[[User:Kara|Kara]] ([[User talk:Kara|talk]]) 08:35, 19 April 2019 (MDT)</div>Karahttps://www.dandwiki.com/w/index.php?title=Talk:Kineua_-_The_Faceless_Queen_(5e_Deity)&diff=1164946Talk:Kineua - The Faceless Queen (5e Deity)2019-04-19T14:35:02Z<p>Kara: Alignment</p>
<hr />
<div>So, this is a deity that<br />
A) is the child of a demon lord.<br />
B) forcibly converts others into her racial cult.<br />
C) destroys their personality if they don't follow her afterwards.<br />
D) is expansionist and has granted her slaves the ability to enforce this expansion.<br />
<br />
Leading to E) why isn't this deity chaotic or lawful evil?</div>Karahttps://www.dandwiki.com/w/index.php?title=Intelligent_Ooze_(5e_Class)&diff=1164942Intelligent Ooze (5e Class)2019-04-19T14:14:58Z<p>Kara: prerequisite</p>
<hr />
<div>{{OGL Top}}<br />
<br />
<br />
== Intelligent Ooze ==<br />
<br />
Oozes exploring their dark connection to Jubilex and learning powers of agility and subversion.<br />
<br />
=== Prerequisites ===<br />
<br />
* To become an Intelligent Ooze your creature categories must include ooze and you must have a character level ten or higher.<br />
<br />
===Class Features===<br />
<br />
{{Template:5e Special Class<br />
|name=Intelligent Ooze<br />
|summary=Oozes exploring their dark connection to Jubilex and learning powers of agility and subversion.<br />
|prerequisites=Creature categories must include ooze, character level 10th or higher<br />
|prestige=yes<br />
|levels=5<br />
|hd=8<br />
|armor=<br />
|weapons=<br />
|tools=<br />
|saves={{5a|dex}} {{5a|con}}<br />
|skills= Choose one from {{5s|Intimidation}}, {{5s|Persuasion}}, {{5s|Acrobatics}}, {{5s|Stealth}}, or {{5s|Survival}}.<br />
|classfeatures1={{inpage|Ooze Body}}, {{inpage|Martial Arts}}<br />
|classfeatures2={{inpage|Stretchy Body}}<br />
|classfeatures3={{inpage|Body Control}}<br />
|classfeatures4={{inpage|Ability Score Improvement}}<br />
|classfeatures5={{inpage|Cursed Ooze Kiss}}<br />
|extrasonleft=1<br />
|extra2_name=Martial arts die<br />
|extra2_1=d4<br />
|extra2_2=d4<br />
|extra2_3=d4<br />
|extra2_4=d4<br />
|extra2_5=d6<br />
}}<br />
<br />
==== Ooze Body ====<br />
Your body further adapts to the biology of oozes. You don’t need to breath anymore and only need 4 hours of sleep, like the '''trance''' of elves. Additionally, you can eat everything that is organic and not poisonous to oozes, but still have a preference for meat. <br />
<br />
==== Martial Arts ====<br />
On 1st level, you also get used to your new {{5e|Unarmed Strike|unarmed strikes}}. This works in the same way as the [[5e_SRD:Monk#Martial_Arts|Martial Arts feature]] from the monk class and you may add these levels to your monk level to determine your unarmed attack die.<br />
You gain the following benefits:<br />
*You can use {{5a|dex}} instead of {{5a|str}} for the attack and damage rolls of your {{5e|Unarmed Strike|unarmed strikes}}.<br />
*You can roll a d4 in place of the normal damage of your {{5e|Unarmed Strike|unarmed strike}}. This die changes as you gain intelligent ooze levels, as shown in the Martial Arts column of the Intelligent Ooze table. You may add levels in intelligent ooze to your monk level to determine your unarmed attack die.<br />
*When you use the {{5e|Attack Action|Attack}} action, you can make one {{5e|Unarmed Strike|unarmed strike}} as a bonus action. For example, if you take the {{5e|Attack Action|Attack}} action and attack with a {{5e|Quarterstaff}}, you can also make an {{5e|Unarmed Strike|unarmed strike}} as a bonus action, assuming you haven't already taken a bonus action this turn.<br />
<br />
====Stretchy body====<br />
<br />
Your amorphous body makes it difficult to pin you down. Starting at 2nd level, You have advantage on {{5a|str}} ({{5s|athletics }}) and {{5a|dex}} ({{5s|acrobatics}}) checks to escape a grapple.<br />
<br />
====Body Control====<br />
<br />
Starting at 3th level, you learn to control your body colors by concentrating deeply. You may take one hour to inspect a humanoid (or humanoid monstrosity), copying their movements and body shape, including sex. If you lose your concentration during this period, the transformation fails. At the end of the hour, you look almost identical to that humanoid, as per "change appearance" effect of ''{{5e|Alter Self}}''. You can only shape yourself like a humanoid or monstrosity that is humanoid in appearance. You keep this form until you dismiss it as an action.<br />
<br />
==== Ability Score Increase ====<br />
<br />
When you reach 4th level, increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
====Cursed Ooze Kiss ====<br />
At 5th level, you can turn a grappled humanoid into an ooze version of itself. You may use your action to kiss a willing or incapcitated humanoid. If the target is unwilling, it makes a saving throw equal to 8+ your proficiency bonus + your {{5e|con}} modifier. If it succeeds, it successfully manages to repel your kiss and becomes immune to this power. If it failed the throw, however, their lips will turn to goo. From thereout, the goo spreads around their body, converting flesh to slime. During this transformation, your body turns into an egg like shape, enclosing the subject, then hardening the outside of the "egg" keeping the subject trapped. When the subject is fully converted (after around 1 minute), its race changes to your race and it exchanges its racial trait accordingly. Its original form may be restored through the use of a ''{{5e|greater restoration}}'' spell.<br />
You may also wish to indoctrinate the humanoid. After the end of the transformation, the humanoid is {{5e|charmed}} by you {{5c|charm}} by you you until a ''{{remove curse}}'' spell is cast on it, the charmed condition is removed from it, or you use dismiss the humanoid again.<br />
You may have one indoctrinated humanoid.<br />
----<br />
{{5e Special Classes Breadcrumb}}<br />
{{OGL}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Racial Class]]</div>Karahttps://www.dandwiki.com/w/index.php?title=Intelligent_Ooze_(5e_Class)&diff=1164940Intelligent Ooze (5e Class)2019-04-19T13:59:25Z<p>Kara: More rework</p>
<hr />
<div>{{OGL Top}}<br />
<br />
<br />
== Intelligent Ooze ==<br />
<br />
Oozes exploring their dark connection to Jubilex and learning powers of agility and subversion.<br />
<br />
=== Prerequisites ===<br />
<br />
* To become an Intelligent Ooze your creature categories must include ooze and you must have a character level of at least ten.<br />
<br />
===Class Features===<br />
<br />
{{Template:5e Special Class<br />
|name=Intelligent Ooze<br />
|summary=Oozes exploring their dark connection to Jubilex and learning powers of agility and subversion.<br />
|prerequisites=Be an Ooze, 10th character level<br />
|prestige=yes<br />
|levels=5<br />
|hd=8<br />
|armor=<br />
|weapons=<br />
|tools=<br />
|saves={{5a|dex}} {{5a|con}}<br />
|skills= Choose one from {{5s|Intimidation}}, {{5s|Persuasion}}, {{5s|Acrobatics}}, {{5s|Stealth}}, or {{5s|Survival}}.<br />
|classfeatures1={{inpage|Ooze Body}}, {{inpage|Martial Arts}}<br />
|classfeatures2={{inpage|Stretchy Body}}<br />
|classfeatures3={{inpage|Body Control}}<br />
|classfeatures4={{inpage|Ability Score Improvement}}<br />
|classfeatures5={{inpage|Cursed Ooze Kiss}}<br />
|extrasonleft=1<br />
|extra2_name=Martial arts die<br />
|extra2_1=d4<br />
|extra2_2=d4<br />
|extra2_3=d4<br />
|extra2_4=d4<br />
|extra2_5=d6<br />
}}<br />
<br />
==== Ooze Body ====<br />
Your body further adapts to the biology of oozes. You don’t need to breath anymore and only need 4 hours of sleep, like the '''trance''' of elves. Additionally, you can eat everything that is organic and not poisonous to oozes, but still have a preference for meat. <br />
<br />
==== Martial Arts ====<br />
On 1st level, you also get used to your new {{5e|Unarmed Strike|unarmed strikes}}. This works in the same way as the [[5e_SRD:Monk#Martial_Arts|Martial Arts feature]] from the monk class and you may add these levels to your monk level to determine your unarmed attack die.<br />
You gain the following benefits:<br />
*You can use {{5a|dex}} instead of {{5a|str}} for the attack and damage rolls of your {{5e|Unarmed Strike|unarmed strikes}}.<br />
*You can roll a d4 in place of the normal damage of your {{5e|Unarmed Strike|unarmed strike}}. This die changes as you gain intelligent ooze levels, as shown in the Martial Arts column of the Intelligent Ooze table. You may add levels in intelligent ooze to your monk level to determine your unarmed attack die.<br />
*When you use the {{5e|Attack Action|Attack}} action, you can make one {{5e|Unarmed Strike|unarmed strike}} as a bonus action. For example, if you take the {{5e|Attack Action|Attack}} action and attack with a {{5e|Quarterstaff}}, you can also make an {{5e|Unarmed Strike|unarmed strike}} as a bonus action, assuming you haven't already taken a bonus action this turn.<br />
<br />
====Stretchy body====<br />
<br />
Your amorphous body makes it difficult to pin you down. Starting at 2nd level, You have advantage on {{5a|str}} ({{5s|athletics }}) and {{5a|dex}} ({{5s|acrobatics}}) checks to escape a grapple.<br />
<br />
====Body Control====<br />
<br />
Starting at 3th level, you learn to control your body colors by concentrating deeply. You may take one hour to inspect a humanoid (or humanoid monstrosity), copying their movements and body shape, including sex. If you lose your concentration during this period, the transformation fails. At the end of the hour, you look almost identical to that humanoid, as per "change appearance" effect of ''{{5e|Alter Self}}''. You can only shape yourself like a humanoid or monstrosity that is humanoid in appearance. You keep this form until you dismiss it as an action.<br />
<br />
==== Ability Score Increase ====<br />
<br />
When you reach 4th level, increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
====Cursed Ooze Kiss ====<br />
At 5th level, you can turn a grappled humanoid into an ooze version of itself. You may use your action to kiss a willing or incapcitated humanoid. If the target is unwilling, it makes a saving throw equal to 8+ your proficiency bonus + your {{5e|con}} modifier. If it succeeds, it successfully manages to repel your kiss and becomes immune to this power. If it failed the throw, however, their lips will turn to goo. From thereout, the goo spreads around their body, converting flesh to slime. During this transformation, your body turns into an egg like shape, enclosing the subject, then hardening the outside of the "egg" keeping the subject trapped. When the subject is fully converted (after around 1 minute), its race changes to your race and it exchanges its racial trait accordingly. Its original form may be restored through the use of a ''{{5e|greater restoration}}'' spell.<br />
You may also wish to indoctrinate the humanoid. After the end of the transformation, the humanoid is {{5e|charmed}} by you {{5c|charm}} by you you until a ''{{remove curse}}'' spell is cast on it, the charmed condition is removed from it, or you use dismiss the humanoid again.<br />
You may have one indoctrinated humanoid.<br />
----<br />
{{5e Special Classes Breadcrumb}}<br />
{{OGL}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Racial Class]]</div>Karahttps://www.dandwiki.com/w/index.php?title=Intelligent_Ooze_(5e_Class)&diff=1164938Intelligent Ooze (5e Class)2019-04-19T13:52:16Z<p>Kara: removed pic (it kept being used on almost every page with humanlike ooze; we can do better) and wip, and further tightened the requirements for the class. Nerfed stretchy body</p>
<hr />
<div>{{OGL Top}}<br />
<br />
<br />
== Intelligent Ooze ==<br />
<br />
Oozes exploring their dark connection to Jubilex and learning powers of agility and subversion.<br />
<br />
=== Prerequisites ===<br />
<br />
* To become an Intelligent Ooze your creature categories must include ooze and you must have a character level of at least ten.<br />
<br />
===Class Features===<br />
<br />
{{Template:5e Special Class<br />
|name=Intelligent Ooze<br />
|summary=People converted into oozes by curse, whether willingly or not.<br />
|prerequisites=Be an Ooze, 10th character level<br />
|prestige=yes<br />
|levels=5<br />
|hd=8<br />
|armor=<br />
|weapons=<br />
|tools=<br />
|saves={{5a|dex}} {{5a|con}}<br />
|skills= Choose one from {{5s|Intimidation}}, {{5s|Persuasion}}, {{5s|Acrobatics}}, {{5s|Stealth}}, or {{5s|Survival}}.<br />
|classfeatures1={{inpage|Ooze Body}}, {{inpage|Martial Arts}}<br />
|classfeatures2={{inpage|Stretchy Body}}<br />
|classfeatures3={{inpage|Body Control}}<br />
|classfeatures4={{inpage|Ability Score Improvement}}<br />
|classfeatures5={{inpage|Cursed Ooze Kiss}}<br />
|extrasonleft=1<br />
|extra2_name=Martial arts die<br />
|extra2_1=d4<br />
|extra2_2=d4<br />
|extra2_3=d4<br />
|extra2_4=d4<br />
|extra2_5=d6<br />
}}<br />
<br />
==== Ooze Body ====<br />
Your body has been converted into goo by some special circumstance. You don’t need to breath anymore and only need 4 hours of sleep, like the '''trance''' of elves. Your type also changes to ooze, in addition to humanoid. Additionally, you can eat everything that is organic, but still have a preference to meat. Lastly, you use your mind to shape your body and as such you turn into a pool of goo while unconscious. When someone steps on you, you immediately wake up, unless you were put to sleep due to magical means.<br />
<br />
==== Martial Arts ====<br />
On 1st level, you also get used to your new {{5e|Unarmed Strike|unarmed strikes}}. This works in the same way as the [[5e_SRD:Monk#Martial_Arts|Martial Arts feature]] from the monk class and you may add these levels to your monk level to determine your unarmed attack die.<br />
You gain the following benefits:<br />
*You can use {{5a|dex}} instead of {{5a|str}} for the attack and damage rolls of your {{5e|Unarmed Strike|unarmed strikes}}.<br />
*You can roll a d4 in place of the normal damage of your {{5e|Unarmed Strike|unarmed strike}}. This die changes as you gain intelligent ooze levels, as shown in the Martial Arts column of the Intelligent Ooze table. You may add levels in intelligent ooze to your monk level to determine your unarmed attack die.<br />
*When you use the {{5e|Attack Action|Attack}} action, you can make one {{5e|Unarmed Strike|unarmed strike}} as a bonus action. For example, if you take the {{5e|Attack Action|Attack}} action and attack with a {{5e|Quarterstaff}}, you can also make an {{5e|Unarmed Strike|unarmed strike}} as a bonus action, assuming you haven't already taken a bonus action this turn.<br />
<br />
====Stretchy body====<br />
<br />
Your amorphous body makes it difficult to pin you down. Starting at 2nd level, You have advantage on {{5a|str}} ({{5s|athletics }}) and {{5a|dex}} ({{5s|acrobatics}} checks to escape a grapple.<br />
<br />
====Body Control====<br />
<br />
Starting at 3th level, you learn to control your body colors by concentrating deeply. You may take one hour to inspect a humanoid (or humanoid monstrosity), copying their movements and body shape, including sex. If you lose your concentration during this period, the transformation fails. At the end of the hour, you look almost identical to that humanoid, as per "change appearance" effect of ''{{5e|Alter Self}}''. You can only shape yourself like a humanoid or monstrosity that is humanoid in appearance. You keep this form until you dismiss it as an action.<br />
<br />
==== Ability Score Increase ====<br />
<br />
When you reach 4th level, increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
====Cursed Ooze Kiss ====<br />
At 5th level, you can turn a grappled humanoid into an ooze version of itself. You may use your action to kiss a willing or incapcitated humanoid. If the target is unwilling, it makes a saving throw equal to 8+ your proficiency bonus + your {{5e|con}} modifier. If it succeeds, it successfully manages to repel your kiss and becomes immune to this power. If it failed the throw, however, their lips will turn to goo. From thereout, the goo spreads around their body, converting flesh to slime. During this transformation, your body turns into an egg like shape, enclosing the subject, then hardening the outside of the "egg" keeping the subject trapped. When the subject is fully converted (after around 1 minute), its race changes to your race and it exchanges its racial trait accordingly. Its original form may be restored through the use of a ''{{5e|greater restoration}}'' spell.<br />
You may also wish to indoctrinate the humanoid. After the end of the transformation, the humanoid is {{5e|charmed}} by you {{5c|charm}} by you you until a remove curse spell is cast on it, the charmed condition is removed from it, or you use dismiss the humanoid again.<br />
You may have one indoctrinated humanoid.<br />
----<br />
{{5e Special Classes Breadcrumb}}<br />
{{OGL}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Racial Class]]</div>Karahttps://www.dandwiki.com/w/index.php?title=Intelligent_Ooze_(5e_Class)&diff=1164935Intelligent Ooze (5e Class)2019-04-19T13:03:28Z<p>Kara: wip</p>
<hr />
<div>{{WIP}}<br />
{{OGL Top}}<br />
<br />
{| class="5e" style="float:right" border=1 cellpadding=2 cellspacing=2<br />
! https://pre00.deviantart.net/951f/th/pre/f/2013/339/5/9/slime_girl_adv_by_vinogradovalex-d6wsk4e.jpg <br />
|-<br />
|“Slime girl adv” made by [https://avvart.deviantart.com/ Aleksei Vinogradov]<br />
|}<br />
<br />
== Intelligent Ooze ==<br />
<br />
A human entered the dungeon unconcentrated, walking straight through the hallway without once looking at his feet. When he stepped into a pool of oil, or that was what he thought, he was suddenly restrained. Meanwhile, a female-looking ...creature?... rotated around his body, looking into his eyes with an irritated look on her face. The only thing she said was: “This is what you get for stepping on me.”, before she kissed him. He tried to reply back, but suddenly his mouth was filled with goo, and his arm too, and then he suddenly saw everything through a red haze, as the slime started affecting his eyes. When he saw an egg engulfing him, he fell unconscious. It didn’t take long, however, before the same voice started talking to him, explaining what happened and what was going to happen. Soon, she would be the queen of a giant city where all intelligent oozes live, and he, no she – Yes, she prefered to be a she, she thinks – would be her right-hand.<br />
<br />
When the egg finally faded away, the intelligent ooze had an extra follower.<br />
<br />
===Intelligent Ooze===<br />
<br />
Cursed by their ooze bodies, these beings are the succubae of the Underdark, seducing humanoids and converting them into beings like themselves. The color of their bodies may warn you, but stronger, more intelligent oozes are able to keep their mood-driven color changing under control, making their body texture the only way for you to know what they really are. But once you find out what they are, it’s already too late…<br />
<br />
=== Prerequisites ===<br />
<br />
* To become an Intelligent Ooze your race must be of Ooze relations and have a character level of at least seven.<br />
<br />
===Class Features===<br />
<br />
{{Template:5e Special Class<br />
|name=Intelligent Ooze<br />
|summary=People converted into oozes by curse, whether willingly or not.<br />
|prerequisites=Be an Ooze, 7th character level<br />
|prestige=yes<br />
|levels=5<br />
|hd=8<br />
|armor=<br />
|weapons=<br />
|tools=<br />
|saves={{5a|dex}} {{5a|con}}<br />
|skills= Choose one from {{5s|Intimidation}}, {{5s|Persuasion}}, {{5s|Acrobatics}}, {{5s|Stealth}}, or {{5s|Survival}}.<br />
|classfeatures1={{inpage|Ooze Body}}, {{inpage|Martial Arts}}<br />
|classfeatures2={{inpage|Stretchy Body}}<br />
|classfeatures3={{inpage|Body Control}}<br />
|classfeatures4={{inpage|Ability Score Improvement}}<br />
|classfeatures5={{inpage|Cursed Ooze Kiss}}<br />
|extrasonleft=1<br />
|extra2_name=Martial arts die<br />
|extra2_1=d4<br />
|extra2_2=d4<br />
|extra2_3=d4<br />
|extra2_4=d4<br />
|extra2_5=d6<br />
}}<br />
<br />
==== Ooze Body ====<br />
Your body has been converted into goo by some special circumstance. You don’t need to breath anymore and only need 4 hours of sleep, like the '''trance''' of elves. Your type also changes to ooze, in addition to humanoid. Additionally, you can eat everything that is organic, but still have a preference to meat. Lastly, you use your mind to shape your body and as such you turn into a pool of goo while unconscious. When someone steps on you, you immediately wake up, unless you were put to sleep due to magical means.<br />
<br />
==== Martial Arts ====<br />
On 1st level, you also get used to your new {{5e|Unarmed Strike|unarmed strikes}}. This works in the same way as the [[5e_SRD:Monk#Martial_Arts|Martial Arts feature]] from the monk class and you may add these levels to your monk level to determine your unarmed attack die.<br />
You gain the following benefits:<br />
*You can use {{5a|dex}} instead of {{5a|str}} for the attack and damage rolls of your {{5e|Unarmed Strike|unarmed strikes}}.<br />
*You can roll a d4 in place of the normal damage of your {{5e|Unarmed Strike|unarmed strike}}. This die changes as you gain intelligent ooze levels, as shown in the Martial Arts column of the Intelligent Ooze table. You may add levels in intelligent ooze to your monk level to determine your unarmed attack die.<br />
*When you use the {{5e|Attack Action|Attack}} action, you can make one {{5e|Unarmed Strike|unarmed strike}} as a bonus action. For example, if you take the {{5e|Attack Action|Attack}} action and attack with a {{5e|Quarterstaff}}, you can also make an {{5e|Unarmed Strike|unarmed strike}} as a bonus action, assuming you haven't already taken a bonus action this turn.<br />
<br />
====Stretchy body====<br />
<br />
Starting at 2nd level, your reach doubles and you may move through a space as narrow as 1 inch wide without squeezing. <br />
<br />
====Body Control====<br />
<br />
Starting at 3th level, you learn to control your body colors by concentrating deeply. You may take one hour to inspect a humanoid (or humanoid monstrosity), copying their movements and body shape, including sex. If you lose your concentration during this period, the transformation fails. At the end of the hour, you look almost identical to that humanoid, as per ''{{5e|Alter Self}}''. You can only shape yourself like a humanoid or monstrosity that is humanoid in appearance. You keep this form until you dismiss it as an action, after which you’ll need to study the being for another hour to regain the effect.<br />
<br />
==== Ability Score Increase ====<br />
<br />
When you reach 4th level, increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
====Cursed Ooze Kiss ====<br />
At 5th level, you can turn a grappled humanoid into an ooze version of itself. You may use your action to kiss a willing or grappled humanoid. If the target is unwilling, it must succeed on a saving throw equal to 8+ your proficiency bonus + your {{5e|con}} modifier. If it succeeds its saving throw, it successfully manages do repel your kiss and becomes immune to this power. If it failed the throw, however, their lips will turn to goo. From thereout, the goo spreads around their body, converting flesh to slime. During this transformation, your body turns into an egg like shape, enclosing the subject, then hardening the outside of the "egg" keeping the subject trapped. When the subject is fully converted (after around 1 minute), you both fall unconscious, but gain a telepathic link with the fresh ooze.<br />
<br />
You stay into this state for 1 hour, during which you teach your “baby” how to control its new body, while also indoctrinating it. After the end of the duration, the humanoid is {{5e|charmed}} by you as per the rules of the ''{{5e|charm person}}'' spell.<br />
You may have one indoctrinated humanoid.<br />
----<br />
{{5e Special Classes Breadcrumb}}<br />
{{OGL}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Racial Class]]</div>Kara