https://www.dandwiki.com/w/api.php?action=feedcontributions&user=JohnnyCakes&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T21:53:53ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Preparation_(3.5e_Feat)&diff=419044Preparation (3.5e Feat)2009-10-15T01:51:57Z<p>JohnnyCakes: </p>
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{{author<br />
|author_name=Johnny Cakes<br />
|date_created= 10/14/09<br />
|status= Pretty much done<br />
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{{3.5e Feat<br />
|name= Preparation<br />
|types= General<br />
|summary= With proper preparation, you can dodge anything<br />
|prereq_feat1= [[SRD:Lightning Reflexes|Lightning Reflexes]]<br />
|benefit= If you succeed on a [[spellcraft]] check to identify the casting of a spell that requires a reflex save, you may take a move action to prepare yourself for the coming spell anytime you are permitted to take a move action between the success of the [[spellcraft]] check and the casting of the spell. This gives you an additional +4 bonus to your reflex save for that spell only. <br />
}}<br />
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</div></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Preparation_(3.5e_Feat)&diff=419043Preparation (3.5e Feat)2009-10-15T01:50:45Z<p>JohnnyCakes: New page: <div class="supplement"> {{author |author_name=Johnny Cakes |date_created= 10/14/09 |status= Pretty much done {{3.5e Feat |name= Preparation |types= General |summary= With proper prepara...</p>
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<div><div class="supplement"><br />
{{author<br />
|author_name=Johnny Cakes<br />
|date_created= 10/14/09<br />
|status= Pretty much done<br />
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<br />
{{3.5e Feat<br />
|name= Preparation<br />
|types= General<br />
|summary= With proper preparation, you can dodge anything<br />
|prereq_feat1= [[Lightning Reflexes]]<br />
|benefit= If you succeed on a [[spellcraft]] check to identify the casting of a spell that requires a reflex save, you may take a move action to prepare yourself for the coming spell anytime you are permitted to take a move action between the success of the [[spellcraft]] check and the casting of the spell. This gives you an additional +4 bonus to your reflex save for that spell only. <br />
}}<br />
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</div></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=415877Songblade (5e Class)2009-09-27T17:25:05Z<p>JohnnyCakes: </p>
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<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
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|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=<br />
|datecreated=<br />
|status= Due for a redesign. Again. Maybe. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a believer, a believer in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack and damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#Fast Movement|Unarmored<br/>Speed Bonus]]<br />
! rowspan="2" | Special <br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d6), [[#Muscle Memory|Muscle Memory]], [[#Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 || +10 <br />
| class="left" | [[#Contingency|Contingency]] +1 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day,[[#Proactivity|Proactivity]] (+ 2d6, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Deathly Song|Deathly Song]]<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 || +20 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 || +30 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d6, +1 AC), [[#Contingency|Contingency]] +2<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d6, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 || +40 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d6 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 || +50 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d6, +3 AC), [[#Sonic Step|Sonic Step]], [[#Contingency|Contingency]] +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d6, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 || +60 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d6, +4 AC), [[#Contingency|Contingency]] +4<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or shield<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d6 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d6 every 4 levels thereafeter (2d6 at 5th level, 3d6 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 shield bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' It has long been said that knowledge is power, a practicioner of the songblade martial art has taken this to a new extreme. When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC, this bonus reflects a knowledge of tactics and human behavior that leads to knowing where an enemy will strike before they do so themselves. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield (Not counting the sheild bonus to his AC granted by the [[#Proactivity|Proactivity]] ability, see above), or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and wielding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and wielding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc:Contingency}}:''' Evasive as a songblade is, they are ever aware of the possibility of a well placed arrow, or a lucky sword, and have contingent reserves of endurance. A songblade thus gain a +1 bonus to [[SRD:Saving Throw#Fortitude|fortitude]] saves. This bonus increases to +2 at 9th level, +3 at 15th level and +4 at 18th level<br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) as a weapon he does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 6th level, for a number of times equal to the songblade's charisma modifier per encounter when the songblade makes the full attack action, he may opt to create an eerie song produced from the various movements of his blade, this causes all sentient creatures within earshot (30 feet) (This includes allies) to then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for a number of rounds equal to the songblade's charisma modifier. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has near perfected the art of moving and striking, delivering blows from all distances around the battlefield. He then gains the [[Spring Attack]] feat, even if he does not meet the prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
<br />
<br />
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<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d6, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d6, +5 AC) [[#Battle Focus|Battle Focus]] 6/day, [[#Contingency|Contingency]] +5<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d6, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day, [[#Contingency|Contingency]] +6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, believing in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, believing that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:'''Due to their on average high intellignece scores, and lack of necessity for spell hindering armor, a popular multiclassing option would be a wizard. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout or ranger class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/15}}<br />
<br />
<br />
<br />
'''Daily Life:''' <br />
<br />
'''Notables:'''There are two particular notables in the history of the Songblade martial art, who happen to be the founders of it. Though their true names are a mystery to the communities of those actually interested in the knowledge, they are known today as Iaido and Dementia. Knowing nothing but racism and oppression from the day they were born Iaido and Dementia sought a way to end their subjugation. Being half elves in a repressive human community Iaido and Dementia were second class citizens, and thus were subject to backbreaking work, abuse, and the loss of rights. Including the restriction of all weapons and armor. After being bereaved of their respective mothers Iaido and Dementia sought to rebel against their opressors. Hearing tales of evasive, graceful monks, who could fight in no armor whatsoever they decided that in order to effectively rebel against their oppressors they would need to be as evasive as these monks, but without their training. In order to do this they began to study. As one would entice the guards into a mercilessly beating, the other would look on and study, study how the guards acted in a fight. They studied every single aspect of the human psyche in a fight and eventually created a map of instincts and tactics. From there they would begin to practice against one another using table legs as swords and diguising there martial art as a dance. After their insurgency they traveled, spreading their martial art to those in similiar situations as they, and eventually gaining a following. This is the origin of the songblade. However when Iaido and Dementia aged they grew apart in their beleifs, Iaido beleived that people were fundamentally good, and that the sword should only be used for defense, Dementia beleived the opposite, that people were fundamentally evil, and if given the chance they would turn on them in the batting of an eyelash. This dispute boiled down to a duel in which both swordsmen lost their eyes. They parted ways after this duel and Iaido has since ascended to godhood, Dementia stil wanders, slaying those unlucky enough to cross his path. <br />
<br />
'''Organizations:''' <br />
<br />
'''NPC Reactions:''' <br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
Songblades are only truly limited by the ignorance of others. While songblades are sometimes accepted as town guards or soldiers, they are often scoffed at for their supposed foolheartedness in wearing no armor. An experienced songblade will eventually get used to the phrase "Fine don't wear armor, it's your funeral." <br />
<br />
<br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to wield greatswords and such heavy weapons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' While passing through deeper portions of the jungles of Brem'Veril the party will find themselves inadvertatly trudging through a warzone. Honden Tyiadantha a 15th level songblade happens to be a guerilla trudging through the very same war zone. Roll a percentile, 0-49% Honden assumes you hostile, 50-100% he informs you of exactly where you are and offers to assist you in leaving. <br />
<br />
''EL 10:'' Whether Honden has deemed you a threat or not, he will follow you stealthily for a distance until he decides to make an action. If he considers you a threat he will begin by tailing the party 50 feet, sonic step to directly behind the party member closest to the back, draw his two short swords and strike, Initiating combat. If he does not consider the party a threat he will sonic step to the front of the party and demand your names, warning you against making him draw his swords. <br />
<br />
{{Stat Block 2<br />
|name= Honden Tyiadantha <br />
|cr= 15<br />
|al=LN |size=M |type=[[Humanoid Type|Humanoid]] |sex=Male<br />
|clvl=Songblade 15<br />
|lang=Common, Elven, <br />
|init=+14 |listen=+8 |spot=+8<br />
|ac=29 |touch=28 |flat=28<br />
|acmods=+8 [[Dexterity]], +7 [[Intelligence]], +3 dodge, +1 Shield<br />
|hp=78 |hd=12d8+24<br />
|fort=+5 |ref=+9 |will=+5 <br />
|spd=80 feet (16 squares)<br />
|bab=+15 |grp=+22 <br />
|melee1=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|melee2=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|atkop=[[#Blade Dance|Blade Dance]]<br />
|cg=<br />
|str=16 |dex=26 |con=15 |int=24 |wis=10 |cha=12<br />
|feats [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Greater Two-Weapon Fighting]], [[Two-Weapon Defense]]<br />
|skills= . <br />
|sq=Improved Uncanny Dodge, [[#Battle Focus|Battle Focus]],[[#Blindsight|Blindsight]], [[#Sonic Step|Sonic Step]], [[#Wicked Song|Wicked Song]] <br />
|poss=''[[SRD:Gloves of Dexterity|Gloves of dexterity +6]]'', ''[[SRD:Headband of Intellect|Headband of Intellect +6]] mundane equipment<br />
|san1=Battle Focus | sad1= Honden can make a DC 45 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check to formulate an effective strategy and add +4 to his [[Intellect]] and [[Dexterity]] score for 12 rounds.<br />
|san2=Proactivity | sad2= When Honden attacks in the same round he draws his swords he deals an extra 4d6 damage and and gets a +3 shield bonus to his AC.<br />
|san4=Improved Uncanny Dodge | sad4= Honden retains his [[Dexterity]] bonus to [[SRD:AC|AC]] even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. He can also no longer be flanked or sneak attacked unless by a [[SRD:Rogue|rogue]] four or more levels higher than him.<br />
}}<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=415876Songblade (5e Class)2009-09-27T17:13:24Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
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|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
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|rating_flavor=<br />
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|authors=<br />
|datecreated=<br />
|status= Due for a redesign. Again. Maybe. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a believer, a believer in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack and damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#Fast Movement|Unarmored<br/>Speed Bonus]]<br />
! rowspan="2" | Special <br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d6), [[#Muscle Memory|Muscle Memory]], [[#Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 || +10 <br />
| class="left" | [[#Contingency|Contingency]] +1 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day,[[#Proactivity|Proactivity]] (+ 2d6, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Deathly Song|Deathly Song]]<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 || +20 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 || +30 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d6, +1 AC), [[#Contingency|Contingency]] +2<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d6, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 || +40 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d6 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 || +50 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d6, +3 AC), [[#Sonic Step|Sonic Step]], [[#Contingency|Contingency]] +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d6, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 || +60 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d6, +4 AC), [[#Contingency|Contingency]] +4<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or shield<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 shield bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' It has long been said that knowledge is power, a practicioner of the songblade martial art has taken this to a new extreme. When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC, this bonus reflects a knowledge of tactics and human behavior that leads to knowing where an enemy will strike before they do so themselves. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield (Not counting the sheild bonus to his AC granted by the [[#Proactivity|Proactivity]] ability, see above), or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and wielding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and wielding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc:Contingency}}:''' Evasive as a songblade is, they are ever aware of the possibility of a well placed arrow, or a lucky sword, and have contingent reserves of endurance. A songblade thus gain a +1 bonus to [[SRD:Saving Throw#Fortitude|fortitude]] saves. This bonus increases to +2 at 9th level, +3 at 15th level and +4 at 18th level<br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) as a weapon he does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 6th level, for a number of times equal to the songblade's charisma modifier per encounter when the songblade makes the full attack action, he may opt to create an eerie song produced from the various movements of his blade, this causes all sentient creatures within earshot (30 feet) (This includes allies) to then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for a number of rounds equal to the songblade's charisma modifier. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has near perfected the art of moving and striking, delivering blows from all distances around the battlefield. He then gains the [[Spring Attack]] feat, even if he does not meet the prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
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<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d6, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d6, +5 AC) [[#Battle Focus|Battle Focus]] 6/day, [[#Contingency|Contingency]] +5<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d6, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day, [[#Contingency|Contingency]] +6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, believing in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, believing that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:'''Due to their on average high intellignece scores, and lack of necessity for spell hindering armor, a popular multiclassing option would be a wizard. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout or ranger class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/15}}<br />
<br />
<br />
<br />
'''Daily Life:''' <br />
<br />
'''Notables:'''There are two particular notables in the history of the Songblade martial art, who happen to be the founders of it. Though their true names are a mystery to the communities of those actually interested in the knowledge, they are known today as Iaido and Dementia. Knowing nothing but racism and oppression from the day they were born Iaido and Dementia sought a way to end their subjugation. Being half elves in a repressive human community Iaido and Dementia were second class citizens, and thus were subject to backbreaking work, abuse, and the loss of rights. Including the restriction of all weapons and armor. After being bereaved of their respective mothers Iaido and Dementia sought to rebel against their opressors. Hearing tales of evasive, graceful monks, who could fight in no armor whatsoever they decided that in order to effectively rebel against their oppressors they would need to be as evasive as these monks, but without their training. In order to do this they began to study. As one would entice the guards into a mercilessly beating, the other would look on and study, study how the guards acted in a fight. They studied every single aspect of the human psyche in a fight and eventually created a map of instincts and tactics. From there they would begin to practice against one another using table legs as swords and diguising there martial art as a dance. After their insurgency they traveled, spreading their martial art to those in similiar situations as they, and eventually gaining a following. This is the origin of the songblade. However when Iaido and Dementia aged they grew apart in their beleifs, Iaido beleived that people were fundamentally good, and that the sword should only be used for defense, Dementia beleived the opposite, that people were fundamentally evil, and if given the chance they would turn on them in the batting of an eyelash. This dispute boiled down to a duel in which both swordsmen lost their eyes. They parted ways after this duel and Iaido has since ascended to godhood, Dementia stil wanders, slaying those unlucky enough to cross his path. <br />
<br />
'''Organizations:''' <br />
<br />
'''NPC Reactions:''' <br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
Songblades are only truly limited by the ignorance of others. While songblades are sometimes accepted as town guards or soldiers, they are often scoffed at for their supposed foolheartedness in wearing no armor. An experienced songblade will eventually get used to the phrase "Fine don't wear armor, it's your funeral." <br />
<br />
<br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to wield greatswords and such heavy weapons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' While passing through deeper portions of the jungles of Brem'Veril the party will find themselves inadvertatly trudging through a warzone. Honden Tyiadantha a 15th level songblade happens to be a guerilla trudging through the very same war zone. Roll a percentile, 0-49% Honden assumes you hostile, 50-100% he informs you of exactly where you are and offers to assist you in leaving. <br />
<br />
''EL 10:'' Whether Honden has deemed you a threat or not, he will follow you stealthily for a distance until he decides to make an action. If he considers you a threat he will begin by tailing the party 50 feet, sonic step to directly behind the party member closest to the back, draw his two short swords and strike, Initiating combat. If he does not consider the party a threat he will sonic step to the front of the party and demand your names, warning you against making him draw his swords. <br />
<br />
{{Stat Block 2<br />
|name= Honden Tyiadantha <br />
|cr= 15<br />
|al=LN |size=M |type=[[Humanoid Type|Humanoid]] |sex=Male<br />
|clvl=Songblade 15<br />
|lang=Common, Elven, <br />
|init=+14 |listen=+8 |spot=+8<br />
|ac=29 |touch=28 |flat=28<br />
|acmods=+8 [[Dexterity]], +7 [[Intelligence]], +3 dodge, +1 Shield<br />
|hp=78 |hd=12d8+24<br />
|fort=+5 |ref=+9 |will=+5 <br />
|spd=80 feet (16 squares)<br />
|bab=+15 |grp=+22 <br />
|melee1=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|melee2=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|atkop=[[#Blade Dance|Blade Dance]]<br />
|cg=<br />
|str=16 |dex=26 |con=15 |int=24 |wis=10 |cha=12<br />
|feats [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Greater Two-Weapon Fighting]], [[Two-Weapon Defense]]<br />
|skills= . <br />
|sq=Improved Uncanny Dodge, [[#Battle Focus|Battle Focus]],[[#Blindsight|Blindsight]], [[#Sonic Step|Sonic Step]], [[#Wicked Song|Wicked Song]] <br />
|poss=''[[SRD:Gloves of Dexterity|Gloves of dexterity +6]]'', ''[[SRD:Headband of Intellect|Headband of Intellect +6]] mundane equipment<br />
|san1=Battle Focus | sad1= Honden can make a DC 45 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check to formulate an effective strategy and add +4 to his [[Intellect]] and [[Dexterity]] score for 12 rounds.<br />
|san2=Proactivity | sad2= When Honden attacks in the same round he draws his swords he deals an extra 4d6 damage and and gets a +3 shield bonus to his AC.<br />
|san4=Improved Uncanny Dodge | sad4= Honden retains his [[Dexterity]] bonus to [[SRD:AC|AC]] even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. He can also no longer be flanked or sneak attacked unless by a [[SRD:Rogue|rogue]] four or more levels higher than him.<br />
}}<br />
<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=415875Songblade (5e Class)2009-09-27T17:12:21Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=<br />
|datecreated=<br />
|status= Due for a redesign. Again. Maybe. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a believer, a believer in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack and damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#Fast Movement|Unarmored<br/>Speed Bonus]]<br />
! rowspan="2" | Special <br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d6), [[#Muscle Memory|Muscle Memory]], [[#Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 || +10 <br />
| class="left" | [[#Contingency|Contingency]] +1 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day,[#Proactivity|Proactivity]] (+ 2d6, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Deathly Song|Deathly Song]]<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 || +20 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 || +30 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d6, +1 AC), [[#Contingency|Contingency]] +2<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d6, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 || +40 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d6 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 || +50 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d6, +3 AC), [[#Sonic Step|Sonic Step]], [[#Contingency|Contingency]] +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d6, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 || +60 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d6, +4 AC), [[#Contingency|Contingency]] +4<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or shield<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 shield bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' It has long been said that knowledge is power, a practicioner of the songblade martial art has taken this to a new extreme. When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC, this bonus reflects a knowledge of tactics and human behavior that leads to knowing where an enemy will strike before they do so themselves. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield (Not counting the sheild bonus to his AC granted by the [[#Proactivity|Proactivity]] ability, see above), or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and wielding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and wielding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc:Contingency}}:''' Evasive as a songblade is, they are ever aware of the possibility of a well placed arrow, or a lucky sword, and have contingent reserves of endurance. A songblade thus gain a +1 bonus to [[SRD:Saving Throw#Fortitude|fortitude]] saves. This bonus increases to +2 at 9th level, +3 at 15th level and +4 at 18th level<br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) as a weapon he does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 6th level, for a number of times equal to the songblade's charisma modifier per encounter when the songblade makes the full attack action, he may opt to create an eerie song produced from the various movements of his blade, this causes all sentient creatures within earshot (30 feet) (This includes allies) to then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for a number of rounds equal to the songblade's charisma modifier. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has near perfected the art of moving and striking, delivering blows from all distances around the battlefield. He then gains the [[Spring Attack]] feat, even if he does not meet the prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d6, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d6, +5 AC) [[#Battle Focus|Battle Focus]] 6/day, [[#Contingency|Contingency]] +5<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d6, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day, [[#Contingency|Contingency]] +6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, believing in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, believing that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:'''Due to their on average high intellignece scores, and lack of necessity for spell hindering armor, a popular multiclassing option would be a wizard. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout or ranger class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/15}}<br />
<br />
<br />
<br />
'''Daily Life:''' <br />
<br />
'''Notables:'''There are two particular notables in the history of the Songblade martial art, who happen to be the founders of it. Though their true names are a mystery to the communities of those actually interested in the knowledge, they are known today as Iaido and Dementia. Knowing nothing but racism and oppression from the day they were born Iaido and Dementia sought a way to end their subjugation. Being half elves in a repressive human community Iaido and Dementia were second class citizens, and thus were subject to backbreaking work, abuse, and the loss of rights. Including the restriction of all weapons and armor. After being bereaved of their respective mothers Iaido and Dementia sought to rebel against their opressors. Hearing tales of evasive, graceful monks, who could fight in no armor whatsoever they decided that in order to effectively rebel against their oppressors they would need to be as evasive as these monks, but without their training. In order to do this they began to study. As one would entice the guards into a mercilessly beating, the other would look on and study, study how the guards acted in a fight. They studied every single aspect of the human psyche in a fight and eventually created a map of instincts and tactics. From there they would begin to practice against one another using table legs as swords and diguising there martial art as a dance. After their insurgency they traveled, spreading their martial art to those in similiar situations as they, and eventually gaining a following. This is the origin of the songblade. However when Iaido and Dementia aged they grew apart in their beleifs, Iaido beleived that people were fundamentally good, and that the sword should only be used for defense, Dementia beleived the opposite, that people were fundamentally evil, and if given the chance they would turn on them in the batting of an eyelash. This dispute boiled down to a duel in which both swordsmen lost their eyes. They parted ways after this duel and Iaido has since ascended to godhood, Dementia stil wanders, slaying those unlucky enough to cross his path. <br />
<br />
'''Organizations:''' <br />
<br />
'''NPC Reactions:''' <br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
Songblades are only truly limited by the ignorance of others. While songblades are sometimes accepted as town guards or soldiers, they are often scoffed at for their supposed foolheartedness in wearing no armor. An experienced songblade will eventually get used to the phrase "Fine don't wear armor, it's your funeral." <br />
<br />
<br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to wield greatswords and such heavy weapons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' While passing through deeper portions of the jungles of Brem'Veril the party will find themselves inadvertatly trudging through a warzone. Honden Tyiadantha a 15th level songblade happens to be a guerilla trudging through the very same war zone. Roll a percentile, 0-49% Honden assumes you hostile, 50-100% he informs you of exactly where you are and offers to assist you in leaving. <br />
<br />
''EL 10:'' Whether Honden has deemed you a threat or not, he will follow you stealthily for a distance until he decides to make an action. If he considers you a threat he will begin by tailing the party 50 feet, sonic step to directly behind the party member closest to the back, draw his two short swords and strike, Initiating combat. If he does not consider the party a threat he will sonic step to the front of the party and demand your names, warning you against making him draw his swords. <br />
<br />
{{Stat Block 2<br />
|name= Honden Tyiadantha <br />
|cr= 15<br />
|al=LN |size=M |type=[[Humanoid Type|Humanoid]] |sex=Male<br />
|clvl=Songblade 15<br />
|lang=Common, Elven, <br />
|init=+14 |listen=+8 |spot=+8<br />
|ac=29 |touch=28 |flat=28<br />
|acmods=+8 [[Dexterity]], +7 [[Intelligence]], +3 dodge, +1 Shield<br />
|hp=78 |hd=12d8+24<br />
|fort=+5 |ref=+9 |will=+5 <br />
|spd=80 feet (16 squares)<br />
|bab=+15 |grp=+22 <br />
|melee1=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|melee2=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|atkop=[[#Blade Dance|Blade Dance]]<br />
|cg=<br />
|str=16 |dex=26 |con=15 |int=24 |wis=10 |cha=12<br />
|feats [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Greater Two-Weapon Fighting]], [[Two-Weapon Defense]]<br />
|skills= . <br />
|sq=Improved Uncanny Dodge, [[#Battle Focus|Battle Focus]],[[#Blindsight|Blindsight]], [[#Sonic Step|Sonic Step]], [[#Wicked Song|Wicked Song]] <br />
|poss=''[[SRD:Gloves of Dexterity|Gloves of dexterity +6]]'', ''[[SRD:Headband of Intellect|Headband of Intellect +6]] mundane equipment<br />
|san1=Battle Focus | sad1= Honden can make a DC 45 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check to formulate an effective strategy and add +4 to his [[Intellect]] and [[Dexterity]] score for 12 rounds.<br />
|san2=Proactivity | sad2= When Honden attacks in the same round he draws his swords he deals an extra 4d6 damage and and gets a +3 shield bonus to his AC.<br />
|san4=Improved Uncanny Dodge | sad4= Honden retains his [[Dexterity]] bonus to [[SRD:AC|AC]] even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. He can also no longer be flanked or sneak attacked unless by a [[SRD:Rogue|rogue]] four or more levels higher than him.<br />
}}<br />
<br />
<br />
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----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=411029Songblade (5e Class)2009-09-04T22:40:58Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=<br />
|datecreated=<br />
|status= Due for a redesign. Again. Maybe. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a believer, a believer in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack and damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#Fast Movement|Unarmored<br/>Speed Bonus]]<br />
! rowspan="2" | Special <br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d6), [[#Muscle Memory|Muscle Memory]], [[#Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 || +10 <br />
| class="left" | [[#Contingency|Contingency]] +1 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d6, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Deathly Song|Deathly Song]]<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 || +20 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 || +30 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d6, +1 AC), [[#Contingency|Contingency]] +2<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d6, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 || +40 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d6 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 || +50 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d6, +3 AC), [[#Sonic Step|Sonic Step]], [[#Contingency|Contingency]] +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d6, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 || +60 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d6, +4 AC), [[#Contingency|Contingency]] +4<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or shield<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 shield bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' It has long been said that knowledge is power, a practicioner of the songblade martial art has taken this to a new extreme. When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC, this bonus reflects a knowledge of tactics and human behavior that leads to knowing where an enemy will strike before they do so themselves. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield (Not counting the sheild bonus to his AC granted by the [[#Proactivity|Proactivity]] ability, see above), or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and wielding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and wielding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc:Contingency}}:''' Evasive as a songblade is, they are ever aware of the possibility of a well placed arrow, or a lucky sword, and have contingent reserves of endurance. A songblade thus gain a +1 bonus to [[SRD:Saving Throw#Fortitude|fortitude]] saves. This bonus increases to +2 at 9th level, +3 at 15th level and +4 at 18th level<br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) as a weapon he does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 6th level, for a number of times equal to the songblade's charisma modifier per encounter when the songblade makes the full attack action, he may opt to create an eerie song produced from the various movements of his blade, this causes all sentient creatures within earshot (30 feet) (This includes allies) to then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for a number of rounds equal to the songblade's charisma modifier. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d6, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d6, +5 AC) [[#Battle Focus|Battle Focus]] 6/day, [[#Contingency|Contingency]] +5<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d6, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day, [[#Contingency|Contingency]] +6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, believing in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, believing that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:'''Due to their on average high intellignece scores, and lack of necessity for spell hindering armor, a popular multiclassing option would be a wizard. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout or ranger class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/15}}<br />
<br />
<br />
<br />
'''Daily Life:''' <br />
<br />
'''Notables:'''There are two particular notables in the history of the Songblade martial art, who happen to be the founders of it. Though their true names are a mystery to the communities of those actually interested in the knowledge, they are known today as Iaido and Dementia. Knowing nothing but racism and oppression from the day they were born Iaido and Dementia sought a way to end their subjugation. Being half elves in a repressive human community Iaido and Dementia were second class citizens, and thus were subject to backbreaking work, abuse, and the loss of rights. Including the restriction of all weapons and armor. After being bereaved of their respective mothers Iaido and Dementia sought to rebel against their opressors. Hearing tales of evasive, graceful monks, who could fight in no armor whatsoever they decided that in order to effectively rebel against their oppressors they would need to be as evasive as these monks, but without their training. In order to do this they began to study. As one would entice the guards into a mercilessly beating, the other would look on and study, study how the guards acted in a fight. They studied every single aspect of the human psyche in a fight and eventually created a map of instincts and tactics. From there they would begin to practice against one another using table legs as swords and diguising there martial art as a dance. After their insurgency they traveled, spreading their martial art to those in similiar situations as they, and eventually gaining a following. This is the origin of the songblade. However when Iaido and Dementia aged they grew apart in their beleifs, Iaido beleived that people were fundamentally good, and that the sword should only be used for defense, Dementia beleived the opposite, that people were fundamentally evil, and if given the chance they would turn on them in the batting of an eyelash. This dispute boiled down to a duel in which both swordsmen lost their eyes. They parted ways after this duel and Iaido has since ascended to godhood, Dementia stil wanders, slaying those unlucky enough to cross his path. <br />
<br />
'''Organizations:''' <br />
<br />
'''NPC Reactions:''' <br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
Songblades are only truly limited by the ignorance of others. While songblades are sometimes accepted as town guards or soldiers, they are often scoffed at for their supposed foolheartedness in wearing no armor. An experienced songblade will eventually get used to the phrase "Fine don't wear armor, it's your funeral." <br />
<br />
<br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to wield greatswords and such heavy weapons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' While passing through deeper portions of the jungles of Brem'Veril the party will find themselves inadvertatly trudging through a warzone. Honden Tyiadantha a 15th level songblade happens to be a guerilla trudging through the very same war zone. Roll a percentile, 0-49% Honden assumes you hostile, 50-100% he informs you of exactly where you are and offers to assist you in leaving. <br />
<br />
''EL 10:'' Whether Honden has deemed you a threat or not, he will follow you stealthily for a distance until he decides to make an action. If he considers you a threat he will begin by tailing the party 50 feet, sonic step to directly behind the party member closest to the back, draw his two short swords and strike, Initiating combat. If he does not consider the party a threat he will sonic step to the front of the party and demand your names, warning you against making him draw his swords. <br />
<br />
{{Stat Block 2<br />
|name= Honden Tyiadantha <br />
|cr= 15<br />
|al=LN |size=M |type=[[Humanoid Type|Humanoid]] |sex=Male<br />
|clvl=Songblade 15<br />
|lang=Common, Elven, <br />
|init=+14 |listen=+8 |spot=+8<br />
|ac=29 |touch=28 |flat=28<br />
|acmods=+8 [[Dexterity]], +7 [[Intelligence]], +3 dodge, +1 Shield<br />
|hp=78 |hd=12d8+24<br />
|fort=+5 |ref=+9 |will=+5 <br />
|spd=80 feet (16 squares)<br />
|bab=+15 |grp=+22 <br />
|melee1=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|melee2=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|atkop=[[#Blade Dance|Blade Dance]]<br />
|cg=<br />
|str=16 |dex=26 |con=15 |int=24 |wis=10 |cha=12<br />
|feats [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Greater Two-Weapon Fighting]], [[Two-Weapon Defense]]<br />
|skills= . <br />
|sq=Improved Uncanny Dodge, [[#Battle Focus|Battle Focus]],[[#Blindsight|Blindsight]], [[#Sonic Step|Sonic Step]], [[#Wicked Song|Wicked Song]] <br />
|poss=''[[SRD:Gloves of Dexterity|Gloves of dexterity +6]]'', ''[[SRD:Headband of Intellect|Headband of Intellect +6]] mundane equipment<br />
|san1=Battle Focus | sad1= Honden can make a DC 45 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check to formulate an effective strategy and add +4 to his [[Intellect]] and [[Dexterity]] score for 12 rounds.<br />
|san2=Proactivity | sad2= When Honden attacks in the same round he draws his swords he deals an extra 4d6 damage and and gets a +3 shield bonus to his AC.<br />
|san4=Improved Uncanny Dodge | sad4= Honden retains his [[Dexterity]] bonus to [[SRD:AC|AC]] even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. He can also no longer be flanked or sneak attacked unless by a [[SRD:Rogue|rogue]] four or more levels higher than him.<br />
}}<br />
<br />
<br />
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----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=411014Songblade (5e Class)2009-09-04T22:09:26Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=<br />
|datecreated=<br />
|status= Due for a redesign. Again. Maybe. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a believer, a believer in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack and damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#Fast Movement|Unarmored<br/>Speed Bonus]]<br />
! rowspan="2" | Special <br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d4), [[#Muscle Memory|Muscle Memory]], [[#Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 || +10 <br />
| class="left" | [[#Contingency|Contingency]] +1 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Deathly Song|Deathly Song]]<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 || +20 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 || +30 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d4, +1 AC), [[#Contingency|Contingency]] +2<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d4, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 || +40 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d4 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 || +50 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d4, +3 AC), [[#Sonic Step|Sonic Step]], [[#Contingency|Contingency]] +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d4, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 || +60 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d4, +4 AC), [[#Contingency|Contingency]] +4<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or shield<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 shield bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' It has long been said that knowledge is power, a practicioner of the songblade martial art has taken this to a new extreme. When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC, this bonus reflects a knowledge of tactics and human behavior that leads to knowing where an enemy will strike before they do so themselves. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield (Not counting the sheild bonus to his AC granted by the [[#Proactivity|Proactivity]] ability, see above), or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and wielding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and wielding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc:Contingency}}:''' Evasive as a songblade is, they are ever aware of the possibility of a well placed arrow, or a lucky sword, and have contingent reserves of endurance. A songblade thus gain a +1 bonus to [[SRD:Saving Throw#Fortitude|fortitude]] saves. This bonus increases to +2 at 9th level, +3 at 15th level and +4 at 18th level<br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) as a weapon he does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 6th level, for a number of times equal to the songblade's charisma modifier per encounter when the songblade makes the full attack action, he may opt to create an eerie song produced from the various movements of his blade, this causes all sentient creatures within earshot (30 feet) (This includes allies) to then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for a number of rounds equal to the songblade's charisma modifier. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d4, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d4, +5 AC) [[#Battle Focus|Battle Focus]] 6/day, [[#Contingency|Contingency]] +5<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day, [[#Contingency|Contingency]] +6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, believing in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, believing that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:'''Due to their on average high intellignece scores, and lack of necessity for spell hindering armor, a popular multiclassing option would be a wizard. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/15}}<br />
<br />
<br />
<br />
'''Daily Life:''' <br />
<br />
'''Notables:'''There are two particular notables in the history of the Songblade martial art, who happen to be the founders of it. Though their true names are a mystery to the communities of those actually interested in the knowledge, they are known today as Iaido and Dementia. Knowing nothing but racism and oppression from the day they were born Iaido and Dementia sought a way to end their subjugation. Being half elves in a repressive human community Iaido and Dementia were second class citizens, and thus were subject to backbreaking work, abuse, and the loss of rights. Including the restriction of all weapons and armor. After being bereaved of their respective mothers Iaido and Dementia sought to rebel against their opressors. Hearing tales of evasive, graceful monks, who could fight in no armor whatsoever they decided that in order to effectively rebel against their oppressors they would need to be as evasive as these monks, but without their training. In order to do this they began to study. As one would entice the guards into a mercilessly beating, the other would look on and study, study how the guards acted in a fight. They studied every single aspect of the human psyche in a fight and eventually created a map of instincts and tactics. From there they would begin to practice against one another using table legs as swords and diguising there martial art as a dance. After their insurgency they traveled, spreading their martial art to those in similiar situations as they, and eventually gaining a following. This is the origin of the songblade. However when Iaido and Dementia aged they grew apart in their beleifs, Iaido beleived that people were fundamentally good, and that the sword should only be used for defense, Dementia beleived the opposite, that people were fundamentally evil, and if given the chance they would turn on them in the batting of an eyelash. This dispute boiled down to a duel in which both swordsmen lost their eyes. They parted ways after this duel and Iaido has since ascended to godhood, Dementia stil wanders, slaying those unlucky enough to cross his path. <br />
<br />
'''Organizations:''' <br />
<br />
'''NPC Reactions:''' <br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
Songblades are only truly limited by the ignorance of others. While songblades are sometimes accepted as town guards or soldiers, they are often scoffed at for their supposed foolheartedness in wearing no armor. An experienced songblade will eventually get used to the phrase "Fine don't wear armor, it's your funeral." <br />
<br />
<br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to wield greatswords and such heavy weapons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' While passing through deeper portions of the jungles of Brem'Veril the party will find themselves inadvertatly trudging through a warzone. Honden Tyiadantha a 15th level songblade happens to be a guerilla trudging through the very same war zone. Roll a percentile, 0-49% Honden assumes you hostile, 50-100% he informs you of exactly where you are and offers to assist you in leaving. <br />
<br />
''EL 10:'' Whether Honden has deemed you a threat or not, he will follow you stealthily for a distance until he decides to make an action. If he considers you a threat he will begin by tailing the party 50 feet, sonic step to directly behind the party member closest to the back, draw his two short swords and strike, Initiating combat. If he does not consider the party a threat he will sonic step to the front of the party and demand your names, warning you against making him draw his swords. <br />
<br />
{{Stat Block 2<br />
|name= Honden Tyiadantha <br />
|cr= 15<br />
|al=LN |size=M |type=[[Humanoid Type|Humanoid]] |sex=Male<br />
|clvl=Songblade 15<br />
|lang=Common, Elven, <br />
|init=+14 |listen=+8 |spot=+8<br />
|ac=29 |touch=28 |flat=28<br />
|acmods=+8 [[Dexterity]], +7 [[Intelligence]], +3 dodge, +1 Shield<br />
|hp=78 |hd=12d8+24<br />
|fort=+5 |ref=+9 |will=+5 <br />
|spd=80 feet (16 squares)<br />
|bab=+15 |grp=+22 <br />
|melee1=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|melee2=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|atkop=[[#Blade Dance|Blade Dance]]<br />
|cg=<br />
|str=16 |dex=26 |con=15 |int=24 |wis=10 |cha=12<br />
|feats [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Greater Two-Weapon Fighting]], [[Two-Weapon Defense]]<br />
|skills= . <br />
|sq=Improved Uncanny Dodge, [[#Battle Focus|Battle Focus]],[[#Blindsight|Blindsight]], [[#Sonic Step|Sonic Step]], [[#Wicked Song|Wicked Song]] <br />
|poss=''[[SRD:Gloves of Dexterity|Gloves of dexterity +6]]'', ''[[SRD:Headband of Intellect|Headband of Intellect +6]] mundane equipment<br />
|san1=Battle Focus | sad1= Honden can make a DC 45 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check to formulate an effective strategy and add +4 to his [[Intellect]] and [[Dexterity]] score for 12 rounds.<br />
|san2=Proactivity | sad2= When Honden attacks in the same round he draws his swords he deals an extra 4d4 damage and and gets a +3 shield bonus to his AC.<br />
|san4=Improved Uncanny Dodge | sad4= Honden retains his [[Dexterity]] bonus to [[SRD:AC|AC]] even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. He can also no longer be flanked or sneak attacked unless by a [[SRD:Rogue|rogue]] four or more levels higher than him.<br />
}}<br />
<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Alchemical_Gunslinger_(3.5e_Class)&diff=404492Alchemical Gunslinger (3.5e Class)2009-08-14T23:33:52Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Thirdemperor<br />
|datecreated=March 9, 2009<br />
|status=<-how close to completion-><br />
|editing=<br />
|type=Combat-Focused<br />
|desc=A variant of the Hexagunner, a gunman with extraordinary marksmanship skills.<br />
}}<br />
<br />
==Gunslinger==<br />
<br />
*Note: This class based of the Hexagunner which was a great idea but needed more focus in my opinion*<br />
<br />
There are fighters who train endlessly to master every use of the alchemy pistol and train their skill with it to perfection, and then there are are Gunslingers who are born with a gun in their hand and a itchy trigger finger. Gunslingers are wild, unpredictable troublemakers who have a knack for bringing chaos with them wherever they go.<br />
<br />
===Making a Gunslinger===<br />
<br />
'''Abilities:''' [[Dexterity]] is the quintessential skill for the Gunslingers techniques, adding to their deadly precision at range along with allowing them to better avoid incoming attacks. [[Intelligence]] Allows Gunslingers to create their own ammo as well as allowing them to make better use of their longshot and precise shot abilities. Lastly [[Constitution]] gives the Gunslinger a better chance of seeing combat through if they should be engaged in close combat or targeted by destructive spells.<br />
<br />
'''Races:''' The ragtag gangs of Hexagunners are greatly varying in races and cultures, not particularly caring for background as long as they can hold a gun steady and aim straight.<br />
<br />
'''Alignment:''' Any Chaotic.<br />
<br />
'''Starting Gold:''' 3d4&times;10 gp (75 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]: Simple<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Gunslinger}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Longshot Range Bonus |Longshot<br>Range<br>Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +2 || +0<br />
| class="left" | [[#Precise Shot|Precise Shot]] +1d6, [[#Quick Draw|Quick Draw]] || +0 ft.<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +3 || +0<br />
| class="left" | || +0 ft.<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +2 || +1 || +3 || +1<br />
| class="left" | [[#Precise Shot|Precise Shot]] +2d6, || +0 ft.<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | [[#Longshot|Longshot]], || +0 ft.<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | [[#Precise Shot|Precise Shot]] +3d6, [[#Speed Loader|Speed Loader]] [[#Always Ready|Always Ready +1]] || +5 ft.<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +4 || +2 || +5 || +2<br />
| class="left" | || +5 ft.<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +5 || +2 || +5 || +2<br />
| class="left" | [[#Precise Shot|Precise Shot]] +4d6, [[#Gunblaze|Gunblaze]] || +5 ft.<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +6/+1 || +2 || +6 || +2<br />
| class="left" | || +5 ft.<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +6/+1 || +3 || +6 || +3<br />
| class="left" | [[#Precise Shot|Precise Shot]] +5d6, || +10 ft.<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +7/+2 || +3 || +7 || +3<br />
| class="left" | [[#Always Ready|Always Ready +2]]|| +10 ft.<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +8/+3 || +3 || +7 || +3<br />
| class="left" | [[#Precise Shot|Precise Shot]] +6d6, || +10 ft.<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | || +10 ft.<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | [[#Precise Shot|Precise Shot]] +7d6, || +15 ft.<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +10/+5 || +4 || +9 || +4<br />
| class="left" | || +15 ft.<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +11/+6/+1 || +5 || +9 || +5<br />
| class="left" | [[#Precise Shot|Precise Shot]] +8d6 [[#Always Ready|Always Ready +3]] || +15 ft.<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | || +15 ft.<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | [[#Precise Shot|Precise Shot]] +9d6, || +20 ft.<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +13/+8/+3 || +6 || +11 || +6<br />
| class="left" | [[#Deadeye|Deadeye]] || +20 ft.<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6<br />
| class="left" | [[#Precise Shot|Precise Shot]] +10d6 || +20 ft.<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +15/+10/+5 || +6 || +12 || +6<br />
| class="left" | [[Always Ready|Always Ready +4]] || +20 ft.<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[SRD:Appraise Skill|Appraise]] ([[SRD:Intelligence|Int]]), [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration|Concentration]] ([[Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Open Lock Skill|Open Lock]] ([[SRD:Dexterity|Dex]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Sleight of Hand Skill|Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]), [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Hexagunner.<br />
<br />
'''Weapon and Armor Proficiency:''' '''Weapon and Armor Proficiency:''' Hexagunners are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]] plus the [[Hexagun (DnD Equipment)|hexagun]]. Hexagunners are proficient with [[SRD:Armor Proficiency (Light)|light armor]], but not with [[SRD:Shield Proficiency|shields]].<br />
<br />
'''{{#anc:Precise Shot}}:''' If given enough time a Alchemical Gunslinger can shoot at a opponent's weak spots with incredible precision dealing extra damage equal to 1d6+1d6/per two levels beyond 1st, using Precise Shot is a full-round action that provokes attacks of opportunity, .<br />
<br />
'''{{#anc:[[SRD:Quick Draw|Quick Draw]]}}:''' At 1st level, a Gunslinger gains the [[SRD:Quick Draw|Quick Draw]] feat as a Bonus Feat. A Gunslinger may now draw a weapon as a [[SRD:Free Actions|free action]] instead of as a [[SRD:Move Actions|move action]]. They may also now draw a hidden weapon (see the [[SRD:Sleight of Hand Skill|Sleight of Hand skill]]) as a [[SRD:Move Actions|move action]] as a posed to a [[SRD:Standard Actions|standard action]].<br />
<br />
'''{{#anc:Longshot Range Bonus}}:''' At 4th level, a Gunslinger can use Precise Shot at longer range than normal, however, for every 5 ft. the target beyond normal Precise Shot range the Precise Shot deals 1d6 points less damage and a Alchemical Gunslinger cannot deal Precise Shot damage at longer range beyond 30 ft. than shown on the Longshot Range Bonus table.<br />
<br />
'''{{#anc:Speed Loader}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a Gunslinger has become so adept with his weapon - the hexagun - that he may now reload it as a [[SRD:Move Actions|move action]]. However this does still provoke an [[SRD:Attack of Opportunity|attack of opportunity]] if the Gunslinger should reload in an an enemies threatened squares.<br />
<br />
'''{{#anc:Gunblaze}}:''' At 7th level, a Gunslinger can fire multiple bullets at once allowing you to gain a extra attack when you use your Precis Shot ability however all your attacks during the round you use this ability take a -2 penalty at 14th level a Gunslinger gains a third ttack when he uses this ability.<br />
<br />
'''{{#anc:Deadeye}}:''' at 18th level, a Hexagunner can now add his [[Intelligence]] bonus to the extra damage when using the ''Precise Shot'' ability. For example a 7th level Hexagunner with a +2 [[Intelligence]] modifier can now deal 4d6+2 extra damage as opposed to the regular +4d6.<br />
<br />
====Ex-Hexagunners====<br />
<br />
If a Hexagunner should become of any alignment that is non-chaotic, then the Hexagunner is instantly ejected from his current gang if he belongs to one and can no longer gain levels as a Hexagunner until his alignment does change to any chaotic. The Hexagunner still maintains all of his current class features and [[SRD:Feats|feats]] he has gained from his progression as a Hexagunner.<br />
<br />
====Epic Hexagunner====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Hexagunner}}</div> <br> Hit Die: d6 <br />
<br><br />
|-<br />
! Level !! Special !! [[#Sidestep Speed Bonus|Sidestep<br>Speed Bonus]]<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Steady Aim|Steady Aim]] +11d6 || +70 ft.<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | || +70 ft.<br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | [[#Steady Aim|Steady Aim]] +12d6 || +70 ft.<br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | [[#Bonus Feat|Bonus Feat]] || +80 ft.<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | [[#Steady Aim|Steady Aim]] +13d6 || +80 ft.<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | || +80 ft.<br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | [[#Steady Aim|Steady Aim]] +14d6 || +90 ft.<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | [[#Bonus Feat|Bonus Feat]] || +90 ft.<br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Steady Aim|Steady Aim]] +15d6 || +90 ft.<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | || +100 ft.<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills: 4 + [[SRD:Intelligence|Int]] modifier skill points per level.'''<br />
|}<br />
<br />
'''[[#Steady Aim|Steady Aim]]:''' The epic Hexagunner’s [[#Steady Shot|Steady Shot]] damage increases by +1d6 at every odd-numbered level. <br />
<br />
'''[[#Sidestep Speed Bonus|Sidestep Speed Bonus]]''' The epic Hexagunners’s speed when wearing none or light armor increases by 10 feet every three levels higher than 18th.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Hexagunner gains a bonus feat (selected from the list of epic Hexagunner bonus feats) every four levels after 20th.<br />
<br />
''Epic Hexagunner Bonus [[SRD:Feats|Feat]] List:'' [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Combat Archery|Combat Archery]], [[SRD:Dexterous Fortitude|Dexterous Fortitude]], [[SRD:Dexterous Will|Dexterous Will]], [[SRD:Distant Shot|Distant Shot]], [[SRD:Epic Dodge|Epic Dodge]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Improved Combat Reflexes|Improved Combat Reflexes]], [[SRD:Instant Reload|Instant Reload]], [[SRD:Legendary Climber|Legendary Climber]], [[SRD:Self-Concealment|Self-Concealment]], [[SRD:Spellcasting Harrier|Spellcasting Harrier]], [[SRD:Superior Initiative|Superior Initiative]], [[SRD:Uncanny Accuracy|Uncanny Accuracy]].<br />
<br />
====Human Hexagunner Starting Package====<br />
<br />
'''Weapons:''' Hexagun, Dagger.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 5 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[Bluff]] || 4 Ranks || [[Charisma]] || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[Concentration]] || 4 Ranks || [[Constitution]] || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[Gather Information]] || 4 Ranks || [[Charisma]] || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[Hide]] || 4 Ranks || [[Dexterity]] || &minus;1<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[Move Silently]] || 4 Ranks || [[Dexterity]] || &minus;1<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[Open Lock]] || 4 Ranks || [[Intelligence]] || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[Sleight of Hand]] || 4 Ranks || [[Dexterity]] || &minus;1<br />
|- class="{{Odd-Even}}"<br />
| class="left" | [[Tumble]] || 4 Ranks || [[Dexterity]] || &minus;1<br />
|}<br />
<br />
'''Feats:''' [[SRD:Point Blank Shot|Point Blank Shot]].<br />
<br />
'''Bonus Feats:''' [[SRD:Rapid Metabolism|Rapid Metabolism]].<br />
<br />
'''Gear:''' [[SRD:Studded Leather Armor|Studded Leather]], Backpack, Bedroll, Waterskin, Flint & Steel, 3&times;Torches, Sewing Needle, Fishhook, Belt Pouch, Sack, Traveler's Outfit, Ammunitions Pouch.<br />
<br />
'''Gold:''' 3d4 gp.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Hexagunner====<br />
<br />
'''Religion:''' Hexagunners view religion and devotion to a single ideal or deity with great distaste. However, Hexagunners are known to be superstitious and respectful of holy sites such as churches, rarely being so bold as to steal sacred symbols or disturb sanctified places of worship.<br />
<br />
'''Other Classes:''' The Hexagunner chuckles at the [[monk]], chortles at the [[wizard]] and outright laughs at the [[paladin]]. Classes who devoted themselves to a discipline and strict set of rules are a somewhat comical concept to the Hexagunner. He will find some comfort with fellow thieves and mischief makers like [[rogues]], who share the same concepts of and a good time.<br />
<br />
'''Combat:''' Hexagunners can act as scouts or front runners for the party, although also have a place at the back of the party to make the best use of their ''Steady Aim''. Able to deal large amounts of damage in a relatively short time, the Hexagunner can easily slip in and out of combat by sniping or simply evade his enemy due to his high dodge capabilities.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====Hexagunners in the World====<br />
<br />
{{quote|"Your money or your life! Wait...did I say or?|orig=Three-shot, Gang leader of the Bloody Nose Boys}}<br />
<br />
Commonly bandits and thieves, Hexagunners are highly capable ambushers and highwaymen. They are usually found in gangs ranging for five to fifteen, lurking on forests waiting for passersby or guarding the highways to halt merchant carriages. Hexagunners can also be found on the mercenary markets in smaller groups or even singular, even with the promise of payment it is not wise to place all of one's faith on their loyalty, apt to flee should they meet their match or turn should their contenders offer a larger paycheck.<br />
<br />
'''Daily Life:''' A Hexagunner spends a great deal of time preparing his weapon every day, the complex mechanisms can either lock or misfire should there be a major blockage or faulty ammuniton. After the usual preperation time of cleaning out the delicate inner workings, the routine for the day is set out by the gang leader or head honcho, whether this be patroling the highways, planting traps along the forest paths or raiding a nearby town. Whilst they may seem anarchic, the leader commands a great deal of respect from the fellow gang members because otherwise another would take his place.<br />
<br />
If none of the usual activities is available, then the Hexagunner gans will retreat to a local tavern to relax, put up their feet and lastly use their fists.<br />
<br />
'''Notables:''' Seigfried 'Three shot' Kepler, Black Eye Bob, Shotglass Johnson.<br />
<br />
'''Organizations:''' Depending on situation, Hexagunner come in many different arangements. On the open road or forest path, they congregate in gangs ranging from five to fifteen at most. However they are in much lesser numbers in the cities, offering their services for a price, which is most usually either singular or a group of three.<br />
<br />
'''NPC Reactions:''' Since a Hexagunner always proudly displays his signature weapon, it is easy to discern a Hexagunner from the usual trash that litters the mercenary markets or wilds. NPCs will either run in fear if in large groups or call for the local law enforcement if they are in lesser numbers. Generally the outlook on a Hexagunner is not positive, but this usually does not bother the typical highwayman.<br />
<br />
====Hexagunner Lore====<br />
<br />
Characters with ranks in [[Knowledge]] (local) can research Hexagunners to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (local)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | A Hexagunner commonly uses a Hexagun weapon for his purposes.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | A Hexagun has a tendancy to lockup or backfire if used incorrectly.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The names of all local Hexagunner gangs.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The location of the local Hexagunner gang's hideout.<br />
|}<br />
<br />
====Hexagunners in the Game====<br />
<br />
Hexagunners can play the roll of either comic relief, constantly fighting with authorative figures, or are able to add a little ''bang'' into a campaign with bartime brawl or surprise ambushes. Either way they are very powerful figures, able to deal out massive amounts of damage at relatively long distances. These are not suggested for low-fantasy campaign but fit extremely well into cyber or steampunk settings or high-fantasy games.<br />
<br />
'''Adaptation:''' Either as bandits, misunderstood thieves or generally just the bad guys, Hexagunners come in a large variety of personalities. They allow for a lot of freedom for role playing along with <br />
<br />
'''Sample Encounter:''' <br />
<br />
''"I don't know Trobruk...seems kinda dark down there..."'' Matilda whined as they winded through the forest path, four of them, wearily pacing along the sodden mud path that sloped steeply downwards into the heavily wooded valley gorge.<br />
<br />
''"Will you be quiet! You’ve been ‘my feet hurt! Are we there yet?’ since we left Townsbrooke four days ago!"'' The rain had done little to ease the swordsman’s temper, his leather underlay now thoroughly soaked. ''"At this rate we’ll never find this confounded Hexagunner den! They’ve probably already packed up and moved by now you coatstand!"'' At this moment he was tempted to use the Halfling as a toboggan along the slippery trail to speed up their descent.<br />
<br />
Trobruk felt a hand tap on his shoulder ''"Matilda I swear if you don’t get to the back of the line right now I will use your skin as garnish for our next meal!"'' His face was beet red, contrasting his usually pale complexion greatly, as if someone had slapped him hard across the face.<br />
<br />
The hand persisted still. ''"That’s it!"'' Turning quickly around, Trobruk was not met with the sight of a chirpy Halfling woman. A gleaming gun barrel was pressed to his forehead, its cold tip making a temporary red circular impression on his now ghostly white face.<br />
<br />
''"Stand and deliver."'' The assailant’s smirk was hidden by a plaid handkerchief around his nose and mouth that served as a bandanna.<br />
<br />
''"Gods above..."'' Trobruk would rub his temple if his hands weren’t now bound by thick, coarse rope....<br />
<br />
''EL 8:'' {{:Shotglass Johnson (DnD NPC)}}<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]</div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=404491Songblade (5e Class)2009-08-14T23:14:46Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=<br />
|datecreated=<br />
|status= Due for a redesign. Again. Maybe. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a believer, a believer in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack and damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#Fast Movement|Unarmored<br/>Speed Bonus]]<br />
! rowspan="2" | Special <br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d4), [[#Muscle Memory|Muscle Memory]], [[#Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 || +10 <br />
| class="left" | [[#Contingency|Contingency]] +1 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Deathly Song|Deathly Song]], [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 || +20<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 || +20 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 || +30 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d4, +1 AC), [[#Contingency|Contingency]] +2<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d4, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 || +40 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d4 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 || +50 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d4, +3 AC), [[#Sonic Step|Sonic Step]], [[#Contingency|Contingency]] +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d4, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 || +60 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d4, +4 AC), [[#Contingency|Contingency]] +4<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or shield<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 shield bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' It has long been said that knowledge is power, a practicioner of the songblade martial art has taken this to a new extreme. When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC, this bonus reflects a knowledge of tactics and human behavior that leads to knowing where an enemy will strike before they do so themselves. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield (Not counting the sheild bonus to his AC granted by the [[#Proactivity|Proactivity]] ability, see above), or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and wielding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and wielding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc:Contingency}}:''' Evasive as a songblade is, they are ever aware of the possibility of a well placed arrow, or a lucky sword, and have contingent reserves of endurance. A songblade thus gain a +1 bonus to [[SRD:Saving Throw#Fortitude|fortitude]] saves. This bonus increases to +2 at 9th level, +3 at 15th level and +4 at 18th level<br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) as a weapon he does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full-round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d4, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d4, +5 AC) [[#Battle Focus|Battle Focus]] 6/day, [[#Contingency|Contingency]] +5<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day, [[#Contingency|Contingency]] +6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, believing in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, believing that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:'''Due to their on average high intellignece scores, and lack of necessity for spell hindering armor, a popular multiclassing option would be a wizard. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/15}}<br />
<br />
<br />
<br />
'''Daily Life:''' <br />
<br />
'''Notables:'''There are two particular notables in the history of the Songblade martial art, who happen to be the founders of it. Though their true names are a mystery to the communities of those actually interested in the knowledge, they are known today as Iaido and Dementia. Knowing nothing but racism and oppression from the day they were born Iaido and Dementia sought a way to end their subjugation. Being half elves in a repressive human community Iaido and Dementia were second class citizens, and thus were subject to backbreaking work, abuse, and the loss of rights. Including the restriction of all weapons and armor. After being bereaved of their respective mothers Iaido and Dementia sought to rebel against their opressors. Hearing tales of evasive, graceful monks, who could fight in no armor whatsoever they decided that in order to effectively rebel against their oppressors they would need to be as evasive as these monks, but without their training. In order to do this they began to study. As one would entice the guards into a mercilessly beating, the other would look on and study, study how the guards acted in a fight. They studied every single aspect of the human psyche in a fight and eventually created a map of instincts and tactics. From there they would begin to practice against one another using table legs as swords and diguising there martial art as a dance. After their insurgency they traveled, spreading their martial art to those in similiar situations as they, and eventually gaining a following. This is the origin of the songblade. However when Iaido and Dementia aged they grew apart in their beleifs, Iaido beleived that people were fundamentally good, and that the sword should only be used for defense, Dementia beleived the opposite, that people were fundamentally evil, and if given the chance they would turn on them in the batting of an eyelash. This dispute boiled down to a duel in which both swordsmen lost their eyes. They parted ways after this duel and Iaido has since ascended to godhood, Dementia stil wanders, slaying those unlucky enough to cross his path. <br />
<br />
'''Organizations:''' <br />
<br />
'''NPC Reactions:''' <br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
Songblades are only truly limited by the ignorance of others. While songblades are sometimes accepted as town guards or soldiers, they are often scoffed at for their supposed foolheartedness in wearing no armor. An experienced songblade will eventually get used to the phrase "Fine don't wear armor, it's your funeral." <br />
<br />
<br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to wield greatswords and such heavy weapons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' While passing through deeper portions of the jungles of Brem'Veril the party will find themselves inadvertatly trudging through a warzone. Honden Tyiadantha a 15th level songblade happens to be a guerilla trudging through the very same war zone. Roll a percentile, 0-49% Honden assumes you hostile, 50-100% he informs you of exactly where you are and offers to assist you in leaving. <br />
<br />
''EL 10:'' Whether Honden has deemed you a threat or not, he will follow you stealthily for a distance until he decides to make an action. If he considers you a threat he will begin by tailing the party 50 feet, sonic step to directly behind the party member closest to the back, draw his two short swords and strike, Initiating combat. If he does not consider the party a threat he will sonic step to the front of the party and demand your names, warning you against making him draw his swords. <br />
<br />
{{Stat Block 2<br />
|name= Honden Tyiadantha <br />
|cr= 15<br />
|al=LN |size=M |type=[[Humanoid Type|Humanoid]] |sex=Male<br />
|clvl=Songblade 15<br />
|lang=Common, Elven, <br />
|init=+14 |listen=+8 |spot=+8<br />
|ac=29 |touch=28 |flat=28<br />
|acmods=+8 [[Dexterity]], +7 [[Intelligence]], +3 dodge, +1 Shield<br />
|hp=78 |hd=12d8+24<br />
|fort=+5 |ref=+9 |will=+5 <br />
|spd=80 feet (16 squares)<br />
|bab=+15 |grp=+22 <br />
|melee1=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|melee2=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|atkop=[[#Blade Dance|Blade Dance]]<br />
|cg=<br />
|str=16 |dex=26 |con=15 |int=24 |wis=10 |cha=12<br />
|feats [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Greater Two-Weapon Fighting]], [[Two-Weapon Defense]]<br />
|skills= . <br />
|sq=Improved Uncanny Dodge, [[#Battle Focus|Battle Focus]],[[#Blindsight|Blindsight]], [[#Sonic Step|Sonic Step]], [[#Wicked Song|Wicked Song]] <br />
|poss=''[[SRD:Gloves of Dexterity|Gloves of dexterity +6]]'', ''[[SRD:Headband of Intellect|Headband of Intellect +6]] mundane equipment<br />
|san1=Battle Focus | sad1= Honden can make a DC 45 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check to formulate an effective strategy and add +4 to his [[Intellect]] and [[Dexterity]] score for 12 rounds.<br />
|san2=Proactivity | sad2= When Honden attacks in the same round he draws his swords he deals an extra 4d4 damage and and gets a +3 shield bonus to his AC.<br />
|san4=Improved Uncanny Dodge | sad4= Honden retains his [[Dexterity]] bonus to [[SRD:AC|AC]] even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. He can also no longer be flanked or sneak attacked unless by a [[SRD:Rogue|rogue]] four or more levels higher than him.<br />
}}<br />
<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=404489Songblade (5e Class)2009-08-14T23:07:24Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=<br />
|datecreated=<br />
|status= Due for a redesign. Again. Maybe. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a believer, a believer in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack and damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#Fast Movement|Unarmored<br/>Speed Bonus]]<br />
! rowspan="2" | Special <br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d4), [[#Muscle Memory|Muscle Memory]], [[#Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 || +10 <br />
| class="left" | [[#Contingency|Contingency]] +1 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Deathly Song|Deathly Song]], [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 || +20<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 || +20 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 || +30 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d4, +1 AC), [[#Contingency|Contingency]] +2<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d4, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 || +40 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d4 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 || +50 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d4, +3 AC), [[#Sonic Step|Sonic Step]], [[#Contingency|Contingency]] +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d4, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 || +60 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d4, +4 AC), [[#Contingency|Contingency]] +4<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or shield<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 shield bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' It has long been said that knowledge is power, a practicioner of the songblade martial art has taken this to a new extreme. When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC, this bonus reflects a knowledge of tactics and human behavior that leads to knowing where an enemy will strike before they do so themselves. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield (Not counting the sheild bonus to his AC granted by the [[#Proactivity|Proactivity]] ability, see above), or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and wielding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and wielding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc:Contingency}}:''' Evasive as a songblade is, they are ever aware of the possibility of a well placed arrow, or a lucky sword, and have contingent reserves of endurance. A songblade thus gain a +1 bonus to [[SRD:Saving Throw#Fortitude|fortitude]] saves. This bonus increases to +2 at 9th level, +3 at 15th level and +4 at 18th level<br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) as a weapon he does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full-round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d4, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d4, +5 AC) [[#Battle Focus|Battle Focus]] 6/day, [[#Contingency|Contingency]] +5<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | [[#Contingency|Contingency]] +5<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day, [[#Contingency|Contingency]] +6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, believing in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, believing that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:'''Due to their on average high intellignece scores, and lack of necessity for spell hindering armor, a popular multiclassing option would be a wizard. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/15}}<br />
<br />
<br />
<br />
'''Daily Life:''' <br />
<br />
'''Notables:'''There are two particular notables in the history of the Songblade martial art, who happen to be the founders of it. Though their true names are a mystery to the communities of those actually interested in the knowledge, they are known today as Iaido and Dementia. Knowing nothing but racism and oppression from the day they were born Iaido and Dementia sought a way to end their subjugation. Being half elves in a repressive human community Iaido and Dementia were second class citizens, and thus were subject to backbreaking work, abuse, and the loss of rights. Including the restriction of all weapons and armor. After being bereaved of their respective mothers Iaido and Dementia sought to rebel against their opressors. Hearing tales of evasive, graceful monks, who could fight in no armor whatsoever they decided that in order to effectively rebel against their oppressors they would need to be as evasive as these monks, but without their training. In order to do this they began to study. As one would entice the guards into a mercilessly beating, the other would look on and study, study how the guards acted in a fight. They studied every single aspect of the human psyche in a fight and eventually created a map of instincts and tactics. From there they would begin to practice against one another using table legs as swords and diguising there martial art as a dance. After their insurgency they traveled, spreading their martial art to those in similiar situations as they, and eventually gaining a following. This is the origin of the songblade. However when Iaido and Dementia aged they grew apart in their beleifs, Iaido beleived that people were fundamentally good, and that the sword should only be used for defense, Dementia beleived the opposite, that people were fundamentally evil, and if given the chance they would turn on them in the batting of an eyelash. This dispute boiled down to a duel in which both swordsmen lost their eyes. They parted ways after this duel and Iaido has since ascended to godhood, Dementia stil wanders, slaying those unlucky enough to cross his path. <br />
<br />
'''Organizations:''' <br />
<br />
'''NPC Reactions:''' <br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
Songblades are only truly limited by the ignorance of others. While songblades are sometimes accepted as town guards or soldiers, they are often scoffed at for their supposed foolheartedness in wearing no armor. An experienced songblade will eventually get used to the phrase "Fine don't wear armor, it's your funeral." <br />
<br />
<br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to wield greatswords and such heavy weapons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' While passing through deeper portions of the jungles of Brem'Veril the party will find themselves inadvertatly trudging through a warzone. Honden Tyiadantha a 15th level songblade happens to be a guerilla trudging through the very same war zone. Roll a percentile, 0-49% Honden assumes you hostile, 50-100% he informs you of exactly where you are and offers to assist you in leaving. <br />
<br />
''EL 10:'' Whether Honden has deemed you a threat or not, he will follow you stealthily for a distance until he decides to make an action. If he considers you a threat he will begin by tailing the party 50 feet, sonic step to directly behind the party member closest to the back, draw his two short swords and strike, Initiating combat. If he does not consider the party a threat he will sonic step to the front of the party and demand your names, warning you against making him draw his swords. <br />
<br />
{{Stat Block 2<br />
|name= Honden Tyiadantha <br />
|cr= 15<br />
|al=LN |size=M |type=[[Humanoid Type|Humanoid]] |sex=Male<br />
|clvl=Songblade 15<br />
|lang=Common, Elven, <br />
|init=+14 |listen=+8 |spot=+8<br />
|ac=29 |touch=28 |flat=28<br />
|acmods=+8 [[Dexterity]], +7 [[Intelligence]], +3 dodge, +1 Shield<br />
|hp=78 |hd=12d8+24<br />
|fort=+5 |ref=+9 |will=+5 <br />
|spd=80 feet (16 squares)<br />
|bab=+15 |grp=+22 <br />
|melee1=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|melee2=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|atkop=[[#Blade Dance|Blade Dance]]<br />
|cg=<br />
|str=16 |dex=26 |con=15 |int=24 |wis=10 |cha=12<br />
|feats [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Greater Two-Weapon Fighting]], [[Two-Weapon Defense]]<br />
|skills= . <br />
|sq=Improved Uncanny Dodge, [[#Battle Focus|Battle Focus]],[[#Blindsight|Blindsight]], [[#Sonic Step|Sonic Step]], [[#Wicked Song|Wicked Song]] <br />
|poss=''[[SRD:Gloves of Dexterity|Gloves of dexterity +6]]'', ''[[SRD:Headband of Intellect|Headband of Intellect +6]] mundane equipment<br />
|san1=Battle Focus | sad1= Honden can make a DC 45 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check to formulate an effective strategy and add +4 to his [[Intellect]] and [[Dexterity]] score for 12 rounds.<br />
|san2=Proactivity | sad2= When Honden attacks in the same round he draws his swords he deals an extra 4d4 damage and and gets a +3 shield bonus to his AC.<br />
|san4=Improved Uncanny Dodge | sad4= Honden retains his [[Dexterity]] bonus to [[SRD:AC|AC]] even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. He can also no longer be flanked or sneak attacked unless by a [[SRD:Rogue|rogue]] four or more levels higher than him.<br />
}}<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=404487Songblade (5e Class)2009-08-14T22:59:19Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
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|rating_power=<br />
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|authors=<br />
|datecreated=<br />
|status= Due for a redesign. Again. Maybe. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a believer, a believer in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack and damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#Fast Movement|Unarmored<br/>Speed Bonus]]<br />
! rowspan="2" | Special <br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d4), [[#Muscle Memory|Muscle Memory]], [[#Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 || +10 <br />
| class="left" | [[#Contingency|Contingency]] +1 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Deathly Song|Deathly Song]], [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 || +20<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 || +20 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 || +30 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d4, +1 AC), [[#Contingency|Contingency]] +2<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d4, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 || +40 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d4 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 || +50 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d4, +3 AC), [[#Sonic Step|Sonic Step]], [[#Contingency|Contingency]] +3<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d4, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 || +60 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d4, +4 AC)<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or shield<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 shield bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' It has long been said that knowledge is power, a practicioner of the songblade martial art has taken this to a new extreme. When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC, this bonus reflects a knowledge of tactics and human behavior that leads to knowing where an enemy will strike before they do so themselves. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield (Not counting the sheild bonus to his AC granted by the [[#Proactivity|Proactivity]] ability, see above), or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and wielding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and wielding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc:Contingency}}:''' Evasive as a songblade is, they are ever aware of the possibility of a well placed arrow, or a lucky sword, and have contingent reserves of endurance. A songblade thus gain a +1 bonus to [[SRD:Saving Throw#Fortitude|fortitude]] saves. This bonus increases to +2 at 9th level, +3 at 15th level and +4 at 18th level<br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) as a weapon he does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full-round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d4, +4 AC), [[#Contingency|Contingency]] +4<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d4, +5 AC) [[#Battle Focus|Battle Focus]] 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | [[#Contingency|Contingency]] +5<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, believing in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, believing that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:'''Due to their on average high intellignece scores, and lack of necessity for spell hindering armor, a popular multiclassing option would be a wizard. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/15}}<br />
<br />
<br />
<br />
'''Daily Life:''' <br />
<br />
'''Notables:'''There are two particular notables in the history of the Songblade martial art, who happen to be the founders of it. Though their true names are a mystery to the communities of those actually interested in the knowledge, they are known today as Iaido and Dementia. Knowing nothing but racism and oppression from the day they were born Iaido and Dementia sought a way to end their subjugation. Being half elves in a repressive human community Iaido and Dementia were second class citizens, and thus were subject to backbreaking work, abuse, and the loss of rights. Including the restriction of all weapons and armor. After being bereaved of their respective mothers Iaido and Dementia sought to rebel against their opressors. Hearing tales of evasive, graceful monks, who could fight in no armor whatsoever they decided that in order to effectively rebel against their oppressors they would need to be as evasive as these monks, but without their training. In order to do this they began to study. As one would entice the guards into a mercilessly beating, the other would look on and study, study how the guards acted in a fight. They studied every single aspect of the human psyche in a fight and eventually created a map of instincts and tactics. From there they would begin to practice against one another using table legs as swords and diguising there martial art as a dance. After their insurgency they traveled, spreading their martial art to those in similiar situations as they, and eventually gaining a following. This is the origin of the songblade. However when Iaido and Dementia aged they grew apart in their beleifs, Iaido beleived that people were fundamentally good, and that the sword should only be used for defense, Dementia beleived the opposite, that people were fundamentally evil, and if given the chance they would turn on them in the batting of an eyelash. This dispute boiled down to a duel in which both swordsmen lost their eyes. They parted ways after this duel and Iaido has since ascended to godhood, Dementia stil wanders, slaying those unlucky enough to cross his path. <br />
<br />
'''Organizations:''' <br />
<br />
'''NPC Reactions:''' <br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
Songblades are only truly limited by the ignorance of others. While songblades are sometimes accepted as town guards or soldiers, they are often scoffed at for their supposed foolheartedness in wearing no armor. An experienced songblade will eventually get used to the phrase "Fine don't wear armor, it's your funeral." <br />
<br />
<br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to wield greatswords and such heavy weapons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' While passing through deeper portions of the jungles of Brem'Veril the party will find themselves inadvertatly trudging through a warzone. Honden Tyiadantha a 15th level songblade happens to be a guerilla trudging through the very same war zone. Roll a percentile, 0-49% Honden assumes you hostile, 50-100% he informs you of exactly where you are and offers to assist you in leaving. <br />
<br />
''EL 10:'' Whether Honden has deemed you a threat or not, he will follow you stealthily for a distance until he decides to make an action. If he considers you a threat he will begin by tailing the party 50 feet, sonic step to directly behind the party member closest to the back, draw his two short swords and strike, Initiating combat. If he does not consider the party a threat he will sonic step to the front of the party and demand your names, warning you against making him draw his swords. <br />
<br />
{{Stat Block 2<br />
|name= Honden Tyiadantha <br />
|cr= 15<br />
|al=LN |size=M |type=[[Humanoid Type|Humanoid]] |sex=Male<br />
|clvl=Songblade 15<br />
|lang=Common, Elven, <br />
|init=+14 |listen=+8 |spot=+8<br />
|ac=29 |touch=28 |flat=28<br />
|acmods=+8 [[Dexterity]], +7 [[Intelligence]], +3 dodge, +1 Shield<br />
|hp=78 |hd=12d8+24<br />
|fort=+5 |ref=+9 |will=+5 <br />
|spd=80 feet (16 squares)<br />
|bab=+15 |grp=+22 <br />
|melee1=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|melee2=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|atkop=[[#Blade Dance|Blade Dance]]<br />
|cg=<br />
|str=16 |dex=26 |con=15 |int=24 |wis=10 |cha=12<br />
|feats [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Greater Two-Weapon Fighting]], [[Two-Weapon Defense]]<br />
|skills= . <br />
|sq=Improved Uncanny Dodge, [[#Battle Focus|Battle Focus]],[[#Blindsight|Blindsight]], [[#Sonic Step|Sonic Step]], [[#Wicked Song|Wicked Song]] <br />
|poss=''[[SRD:Gloves of Dexterity|Gloves of dexterity +6]]'', ''[[SRD:Headband of Intellect|Headband of Intellect +6]] mundane equipment<br />
|san1=Battle Focus | sad1= Honden can make a DC 45 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check to formulate an effective strategy and add +4 to his [[Intellect]] and [[Dexterity]] score for 12 rounds.<br />
|san2=Proactivity | sad2= When Honden attacks in the same round he draws his swords he deals an extra 4d4 damage and and gets a +3 shield bonus to his AC.<br />
|san4=Improved Uncanny Dodge | sad4= Honden retains his [[Dexterity]] bonus to [[SRD:AC|AC]] even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. He can also no longer be flanked or sneak attacked unless by a [[SRD:Rogue|rogue]] four or more levels higher than him.<br />
}}<br />
<br />
<br />
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----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=396854Songblade (5e Class)2009-08-01T02:01:10Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=<br />
|datecreated=<br />
|status= Due for a redesign. Again. Maybe. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a believer, a believer in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack and damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#Fast Movement|Unarmored<br/>Speed Bonus]]<br />
! rowspan="2" | Special <br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d4), [[#Muscle Memory|Muscle Memory]], [[#Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 || +10 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Deathly Song|Deathly Song]], [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 || +20<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 || +20 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 || +30 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d4, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 || +40 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d4 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 || +50 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d4, +3 AC), [[#Sonic Step|Sonic Step]]<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d4, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 || +60 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d4, +4 AC)<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or shield<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 shield bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and wielding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and wielding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full-round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d4, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d4, +5 AC) [[#Battle Focus|Battle Focus]] 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, believing in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, believing that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:'''Due to their on average high intellignece scores, and lack of necessity for spell hindering armor, a popular multiclassing option would be a wizard. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/15}}<br />
<br />
<br />
<br />
'''Daily Life:''' <br />
<br />
'''Notables:'''There are two particular notables in the history of the Songblade martial art, who happen to be the founders of it. Though their true names are a mystery to the communities of those actually interested in the knowledge, they are known today as Iaido and Dementia. Knowing nothing but racism and oppression from the day they were born Iaido and Dementia sought a way to end their subjugation. Being half elves in a repressive human community Iaido and Dementia were second class citizens, and thus were subject to backbreaking work, abuse, and the loss of rights. Including the restriction of all weapons and armor. After being bereaved of their respective mothers Iaido and Dementia sought to rebel against their opressors. Hearing tales of evasive, graceful monks, who could fight in no armor whatsoever they decided that in order to effectively rebel against their oppressors they would need to be as evasive as these monks, but without their training. In order to do this they began to study. As one would entice the guards into a mercilessly beating, the other would look on and study, study how the guards acted in a fight. They studied every single aspect of the human psyche in a fight and eventually created a map of instincts and tactics. From there they would begin to practice against one another using table legs as swords and diguising there martial art as a dance. After their insurgency they traveled, spreading their martial art to those in similiar situations as they, and eventually gaining a following. This is the origin of the songblade. However when Iaido and Dementia aged they grew apart in their beleifs, Iaido beleived that people were fundamentally good, and that the sword should only be used for defense, Dementia beleived the opposite, that people were fundamentally evil, and if given the chance they would turn on them in the batting of an eyelash. This dispute boiled down to a duel in which both swordsmen lost their eyes. They parted ways after this duel and Iaido has since ascended to godhood, Dementia stil wanders, slaying those unlucky enough to cross his path. <br />
<br />
'''Organizations:''' <br />
<br />
'''NPC Reactions:''' <br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
Songblades are only truly limited by the ignorance of others. While songblades are sometimes accepted as town guards or soldiers, they are often scoffed at for their supposed foolheartedness in wearing no armor. An experienced songblade will eventually get used to the phrase "Fine don't wear armor, it's your funeral." <br />
<br />
<br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to wield greatswords and such heavy weapons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' While passing through deeper portions of the jungles of Brem'Veril the party will find themselves inadvertatly trudging through a warzone. Honden Tyiadantha a 15th level songblade happens to be a guerilla trudging through the very same war zone. Roll a percentile, 0-49% Honden assumes you hostile, 50-100% he informs you of exactly where you are and offers to assist you in leaving. <br />
<br />
''EL 10:'' Whether Honden has deemed you a threat or not, he will follow you stealthily for a distance until he decides to make an action. If he considers you a threat he will begin by tailing the party 50 feet, sonic step to directly behind the party member closest to the back, draw his two short swords and strike, Initiating combat. If he does not consider the party a threat he will sonic step to the front of the party and demand your names, warning you against making him draw his swords. <br />
<br />
{{Stat Block 2<br />
|name= Honden Tyiadantha <br />
|cr= 15<br />
|al=LN |size=M |type=[[Humanoid Type|Humanoid]] |sex=Male<br />
|clvl=Songblade 15<br />
|lang=Common, Elven, <br />
|init=+14 |listen=+8 |spot=+8<br />
|ac=29 |touch=28 |flat=28<br />
|acmods=+8 [[Dexterity]], +7 [[Intelligence]], +3 dodge, +1 Shield<br />
|hp=78 |hd=12d8+24<br />
|fort=+5 |ref=+9 |will=+5 <br />
|spd=80 feet (16 squares)<br />
|bab=+15 |grp=+22 <br />
|melee1=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|melee2=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|atkop=[[#Blade Dance|Blade Dance]]<br />
|cg=<br />
|str=16 |dex=26 |con=15 |int=24 |wis=10 |cha=12<br />
|feats [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Greater Two-Weapon Fighting]], [[Two-Weapon Defense]]<br />
|skills= . <br />
|sq=Improved Uncanny Dodge, [[#Battle Focus|Battle Focus]],[[#Blindsight|Blindsight]], [[#Sonic Step|Sonic Step]], [[#Wicked Song|Wicked Song]] <br />
|poss=''[[SRD:Gloves of Dexterity|Gloves of dexterity +6]]'', ''[[SRD:Headband of Intellect|Headband of Intellect +6]] mundane equipment<br />
|san1=Battle Focus | sad1= Honden can make a DC 45 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check to formulate an effective strategy and add +4 to his [[Intellect]] and [[Dexterity]] score for 12 rounds.<br />
|san2=Proactivity | sad2= When Honden attacks in the same round he draws his swords he deals an extra 4d4 damage and and gets a +3 shield bonus to his AC.<br />
|san4=Improved Uncanny Dodge | sad4= Honden retains his [[Dexterity]] bonus to [[SRD:AC|AC]] even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. He can also no longer be flanked or sneak attacked unless by a [[SRD:Rogue|rogue]] four or more levels higher than him.<br />
}}<br />
<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=396517Songblade (5e Class)2009-07-31T00:39:04Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
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|rating_flavor=<br />
|raters_flavor=<br />
|authors=<br />
|datecreated=<br />
|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a believer, a believer in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack and damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#Fast Movement|Unarmored<br/>Speed Bonus]]<br />
! rowspan="2" | Special <br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d4), [[#Muscle Memory|Muscle Memory]], [[#Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 || +10 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Deathly Song|Deathly Song]], [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 || +20<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 || +20 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 || +30 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d4, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 || +40 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d4 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 || +50 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d4, +3 AC), [[#Sonic Step|Sonic Step]]<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d4, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 || +60 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d4, +4 AC)<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or shield<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 shield bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and wielding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and wielding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full-round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d4, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d4, +5 AC) [[#Battle Focus|Battle Focus]] 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, believing in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, believing that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. Songblades who focus more on the ability to make music with their swords often become bards. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/15}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook on the use of their sword.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades to most people are seen as eccentrics. The lack of armor to most people would seem exotic to some and downright foolhardy to most. In battle, men of the cloth often mistake them for demons or devils from the way they create their frightening music.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
Songblades are only truly limited by the ignorance of others. While songblades are sometimes accepted as town guards or soldiers, they are often scoffed at for their supposed foolheartedness in wearing no armor. An experienced songblade will eventually get used to the phrase "Fine don't wear armor, it's your funeral." <br />
<br />
<br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to wield greatswords and such heavy weapons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' While passing through deeper portions of the jungles of Brem'Veril the party will find themselves inadvertatly trudging through a warzone. Honden Tyiadantha a 15th level songblade happens to be a guerilla trudging through the very same war zone. Roll a percentile, 0-49% Honden assumes you hostile, 50-100% he informs you of exactly where you are and offers to assist you in leaving. <br />
<br />
''EL 10:'' Whether Honden has deemed you a threat or not, he will follow you stealthily for a distance until he decides to make an action. If he considers you a threat he will begin by tailing the party 50 feet, sonic step to directly behind the party member closest to the back, draw his two short swords and strike, Initiating combat. If he does not consider the party a threat he will sonic step to the front of the party and demand your names, warning you against making him draw his swords. <br />
<br />
{{Stat Block 2<br />
|name= Honden Tyiadantha <br />
|cr= 15<br />
|al=LN |size=M |type=[[Humanoid Type|Humanoid]] |sex=Male<br />
|clvl=Songblade 15<br />
|lang=Common, Elven, <br />
|init=+14 |listen=+8 |spot=+8<br />
|ac=29 |touch=28 |flat=28<br />
|acmods=+8 [[Dexterity]], +7 [[Intelligence]], +3 dodge, +1 Shield<br />
|hp=78 |hd=12d8+24<br />
|fort=+5 |ref=+9 |will=+5 <br />
|spd=80 feet (16 squares)<br />
|bab=+15 |grp=+22 <br />
|melee1=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|melee2=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|atkop=[[#Blade Dance|Blade Dance]]<br />
|cg=<br />
|str=16 |dex=26 |con=15 |int=24 |wis=10 |cha=12<br />
|feats [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Greater Two-Weapon Fighting]], [[Two-Weapon Defense]]<br />
|skills= . <br />
|sq=Improved Uncanny Dodge, [[#Battle Focus|Battle Focus]],[[#Blindsight|Blindsight]], [[#Sonic Step|Sonic Step]], [[#Wicked Song|Wicked Song]] <br />
|poss=''[[SRD:Gloves of Dexterity|Gloves of dexterity +6]]'', ''[[SRD:Headband of Intellect|Headband of Intellect +6]] mundane equipment<br />
|san1=Battle Focus | sad1= Honden can make a DC 45 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check to formulate an effective strategy and add +4 to his [[Intellect]] and [[Dexterity]] score for 12 rounds.<br />
|san2=Proactivity | sad2= When Honden attacks in the same round he draws his swords he deals an extra 4d4 damage and and gets a +3 shield bonus to his AC.<br />
|san4=Improved Uncanny Dodge | sad4= Honden retains his [[Dexterity]] bonus to [[SRD:AC|AC]] even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. He can also no longer be flanked or sneak attacked unless by a [[SRD:Rogue|rogue]] four or more levels higher than him.<br />
}}<br />
<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=395417Songblade (5e Class)2009-07-27T02:45:17Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
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|imgcaption=<br />
|rating_power=<br />
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|rating_wording=<br />
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|rating_flavor=<br />
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|authors=<br />
|datecreated=<br />
|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a beleiver, a beleiver in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack and damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#Fast Movement|Unarmored<br/>Speed Bonus]]<br />
! rowspan="2" | Special <br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d4), [[#Muscle Memory|Muscle Memory]], [[#Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 || +10 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Deathly Song|Deathly Song]], [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 || +20<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 || +20 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 || +30 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d4, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 || +40 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d4 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 || +50 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d4, +3 AC), [[#Sonic Step|Sonic Step]]<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d4, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 || +60 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d4, +4 AC)<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 sheild bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and weilding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and weilding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full-round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d4, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d4, +5 AC) [[#Battle Focus|Battle Focus]] 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. Songblades who focus more on the ability to make music with their swords often become bards. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/15}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook on the use of their sword.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades to most people are seen as eccentrics. The lack of armor to most people would seem exotic to some and downright foolhardy to most. In battle, men of the cloth often mistake them for demons or devils from the way they create their frightening music.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
Songblades are only truly limited by the ignorance of others. While songblades are sometimes accepted as town guards or soldiers, they are often scoffed at for their supposed foolheartedness in wearing no armor. An experienced songblade will eventually get used to the phrase "Fine don't wear armor, it's your funeral." <br />
<br />
<br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' While passing through deeper portions of the jungles of Brem'Veril the party will find themselves inadvertatly trudging through a warzone. Honden Tyiadantha a 15th level songblade happens to be a guerilla trudging through the very same war zone. Roll a percentile, 0-49% Honden assumes you hostile, 50-100% he informs you of exactly where you are and offers to assist you in leaving. <br />
<br />
''EL 10:'' Whether Honden has deemed you a threat or not, he will follow you stealthily for a distance until he decides to make an action. If he considers you a threat he will begin by tailing the party 50 feet, sonic step to directly behind the party member closest to the back, draw his two short swords and strike, Initiating combat. If he does not consider the party a threat he will sonic step to the front of the party and demand your names, warning you against making him draw his swords. <br />
<br />
{{Stat Block 2<br />
|name= Honden Tyiadantha <br />
|cr= 15<br />
|al=LN |size=M |type=[[Humanoid Type|Humanoid]] |sex=Male<br />
|clvl=Songblade 15<br />
|lang=Common, Elven, <br />
|init=+14 |listen=+8 |spot=+8<br />
|ac=29 |touch=28 |flat=28<br />
|acmods=+8 [[Dexterity]], +7 [[Intelligence]], +3 dodge, +1 Sheild<br />
|hp=78 |hd=12d8+24<br />
|fort=+5 |ref=+9 |will=+5 <br />
|spd=80 feet (16 squares)<br />
|bab=+15 |grp=+22 <br />
|melee1=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|melee2=''+1 [[Shortsword]] (1d6) (19-20 x2) <br />
|atkop=[[#Blade Dance|Blade Dance]]<br />
|cg=<br />
|str=16 |dex=26 |con=15 |int=24 |wis=10 |cha=12<br />
|feats [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Greater Two-Weapon Fighting]], [[Two-Weapon Defense]]<br />
|skills= . <br />
|sq=Improved Uncanny Dodge, [[#Battle Focus|Battle Focus]],[[#Blindsight|Blindsight]], [[#Sonic Step|Sonic Step]], [[#Wicked Song|Wicked Song]] <br />
|poss=''[[SRD:Gloves of Dexterity|Gloves of dexterity +6]]'', ''[[SRD:Headband of Intellect|Headband of Intellect +6]] mundane equipment<br />
|san1=Battle Focus | sad1= Honden can make a DC 45 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check to formulate an effective strategy and add +4 to his [[Intellect]] and [[Dexterity]] score for 12 rounds.<br />
|san2=Proactivity | sad2= When Honden attacks in the same round he draws his swords he deals an extra 4d4 damage and and gets a +3 sheild bonus to his AC.<br />
|san4=Improved Uncanny Dodge | sad4= Honden retains his [[Dexterity]] bonus to [[SRD:AC|AC]] even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. He can also no longer be flanked or sneak attacked unless by a [[SRD:Rogue|rogue]] four or more levels higher than him.<br />
}}<br />
<br />
<br />
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----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=395395Songblade (5e Class)2009-07-27T00:59:42Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
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|rating_power=<br />
|raters_power=<br />
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|authors=<br />
|datecreated=<br />
|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a beleiver, a beleiver in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack and damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#Fast Movement|Unarmored<br/>Speed Bonus]]<br />
! rowspan="2" | Special <br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d4), [[#Muscle Memory|Muscle Memory]], [[#Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 || +10 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Deathly Song|Deathly Song]], [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 || +20<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 || +20 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 || +30 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d4, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 || +40 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d4 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 || +50 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d4, +3 AC)<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d4, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 || +60 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d4, +4 AC)<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 sheild bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and weilding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and weilding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full-round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d4, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d4, +5 AC) [[#Battle Focus|Battle Focus]] 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. Songblades who focus more on the ability to make music with their swords often become bards. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook on the use of their sword.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades to most people are seen as eccentrics. The lack of armor to most people would seem exotic to some and downright foolhardy to most. In battle, men of the cloth often mistake them for demons or devils from the way they create their frightening music.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
Songblades are only truly limited by the ignorance of others. While songblades are sometimes accepted as town guards or soldiers, they are often scoffed at for their supposed foolheartedness in wearing no armor. An experienced songblade will eventually get used to the phrase "Fine don't wear armor, it's your funeral." <br />
<br />
<br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' While passing through deeper portions of the jungles of Brem'Veril the party will find themselves inadvertatly trudging through a warzone. Honden Tyiadantha a 15th level songblade happens to be a guerilla trudging through the very same war zone. Roll a percentile, 0-49% Honden assumes you hostile, 50-100% he informs you of exactly where you are and offers to assist you in leaving. <br />
<br />
''EL 10:'' Whether Honden has deemed you a threat or not, he will follow you stealthily for a distance until he decides to make an action. If he considers you a threat he will begin by tailing the party 50 feet, sonic step to directly behind the party member closest to the back, draw his two short swords and strike, Initiating combat. If he does not consider the party a threat he will sonic step to the front of the party and demand your names, warning you against making him draw his swords. <br />
<br />
{{Stat Block 2<br />
|name= Honden Tyiadantha <br />
|cr= 15<br />
|al=CN |size=M |type=[[Humanoid Type|Humanoid]] |sex=Male<br />
|clvl=Songblade 15<br />
|lang=Common, Elven, <br />
|init=+14 |listen=+8 |spot=+8<br />
|ac=28 |touch=28 |flat=28<br />
|acmods=+ [[Dexterity]], +6 insight, +2 deflection, +3 dodge<br />
|hp=78 |hd=12d8+24<br />
|fort=+5 |ref=+9 |will=+5 <br />
|spd=70 feet (14 squares)<br />
|bab=+12 |grp=+12 <br />
|melee1=''+3 [[SRD:Shock|shocking]]'' katana +20/+15/+10 (1d10+11+1d6 electrcity) (17-20, x2 on crit.)<br />
|ranged1=''+2 [[SRD:Throwing|throwing]] [[SRD:Returning|returning]]'' katana +20 (1d10) (17-20, x2 on crit.) <br />
|atkop=[[#Shukuchi|Shukuchi]]<br />
|cg=<br />
|str=10 |dex=24 |con=15 |int=24 |wis=16 |cha=12<br />
|feats=[[Armed Deflect Arrows (DnD Feat)|Armed Deflect Arrows]], [[Dodge]]*, [[Exotic Weapon Proficiency]] (katana), [[Improved Dodge (DnD Feat)|Improved Dodge]], [[Improved Initiative]], [[Mobility]]*, [[Quick Draw]], [[Spring Attack]], [[Weapon Focus]] (katana)<br />
|skills=[[Balance]] +18*, [[Climb]] +8, [[Escape Artist]] +11, [[Heal (SRD Skill)|Heal]] +5, [[Jump (SRD Skill)|Jump]] +16*, [[Sleight of Hand]] +10, [[Sense Motive]] +8, [[Tumble]] +18*. <br />
|sq=Haste, Improved Evasion, Improved Uncanny Dodge, Quickstep<br />
|poss=''[[SRD:Gloves of Dexterity|Gloves of dexterity +4]]'', ''[[SRD:Ring of Protection|ring of protection +2]]'', ''[[SRD:Periapt of Wisdom|periapt of wisdom +2]]'', ''[[SRD:Robe of Useful Items|robe of useful items]]'', ''[[SRD:Boots of Speed|boots of speed]]'', mundane equipment<br />
|san1=Acrobatics | sad1= Tojiro gains a +10 bonus to the [[Balance]], [[Jump]], and [[Tumble]] feats when unarmored and unencumbered. These bonuses are factored into his skills (marked by an asterisk).<br />
|san2=Haste | sad2= Tojiro can act as if he is [[SRD:Haste|hasted]] for 12 rounds per day.<br />
|san3=Improved Evasion | sad3= Tojiro can totally evade attacks with incredible reflexes on a successful Reflex save, and takes only half damage even on a failed save.<br />
|san4=Improved Uncanny Dodge | sad4= Tojiro retains his [[Dexterity]] bonus to [[SRD:AC|AC]] even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. He can also no longer be flanked or sneak attacked unless by a [[SRD:Rogue|rogue]] four or more levels higher than him.<br />
|san5=Shukuchi | sad5= Should Tojiro decide to use his shukuchi, his attack bonus changes to +20/+20/+20/+15/+10.<br />
|san6=Quickstep | sad6= On any turn where Tojiro moves 10 or more feet, he is treated as if under the effect of a ''[[blur]]'' spell.<br />
}}<br />
<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Talk:Tenken_(5e_Subclass)&diff=395373Talk:Tenken (5e Subclass)2009-07-27T00:12:42Z<p>JohnnyCakes: </p>
<hr />
<div>So someone could take a 1-level dip in this to gain +10 to balance, tumble, and jump? :-\ -- {{unsigned|76.169.236.139}}<br />
<br />
:I guess, theoretically, you could. I was considering changing it so that he only gains the bonuses when he is unarmored an unencumbered, but the whole class seems to hinge on that as it is. Do you think it should be changed, or is it OK as it is? - [[User:ThunderGod Cid|TG Cid]] 11:09, 24 June 2009 (MDT)<br />
<br />
::Why give it in the first place? Why not simply have those as class skills, and expect people to invest ranks in them rather than simply giving huge bonuses for free? Also, where does the damage for this class come from? Couldn't you just go Swordsage and get basically the same thing? Daredevil could be gotten earlier with the Up the Walls psionic feat if people wanted that ability, Superior Finesse is similar to the Shadow Blade feat (add dex to damage on top of str with shadow hand weapons) and Swordsages can move so incredibly fast that it seems as though they teleport (the Shadow Jaunt series). Furthermore , Swordsages have synergy with Iaijutsu Focus in the form of Ghost Blade, Death From Above, and Sapphire Nightmare Blade strikes, which make an enemy flatfooted. I just don't see Tenkens having a niche that Swordsages can't already fulfill... :-\ [[User:76.169.236.139|76.169.236.139]] 04:29, 26 June 2009 (MDT)<br />
<br />
:::To be fair, the niche seems ideally like a combination of all those things rolled into one package. The reason for the bonuses is because normally a character can only have a maximum amount of ranks in a particular skill equal to their character level +3 (see [[SRD:Skills Summary]]). The Acrobatics feature overrides that and allows you you have unparalleled agility. [[SRD:Up the Walls|Up The Walls]] is a [[SRD:Psionic Feats|psionic feat]], which means you have to take at least one level is a psionics-based class in order to use it; Daredevil is an alternative to that, and because it's not a psionic ability it cannot be disabled in a power-suppressing area like Up The Walls could be. The Swordsage comparison is valid, but the tenken does not incorporate the variant rules system (stances, maneuvers, Iaijutsu Focus, etc.) presented in the Book of Nine Swords (a system that I personally dislike because I feel that choosing maneuvers that are supernatural abilities is reducing the martial classes down to almost spellcasters). I think that the idea of someone moving so quickly that it's like teleportation is terribly overused in homebrew D&D, and that the monk's presentation of fast movement is more balanced but somehow less trite. As for the attacks that make an enemy flat-footed, denying the Dex bonus to AC is good and all, but only particularly useful if you have some sneak attack damage to back it up (at least in my opinion). In addition, the swordsage has seven dead levels. I'm not totally being fair to it because it gains additional maneuvers, etc., but the fact remains that the tenken essentially has no dead levels (although I will admit that the levels with just a bonus feat might be cutting it close). To most of the homebrewers that I know of, dead levels are considered a bad thing, so perhaps they will see it (the tenken, I mean) as an alternative to playing a swordsage. - [[User:ThunderGod Cid|TG Cid]] 06:27, 26 June 2009 (MDT)<br />
<br />
:::Edit: As for where damage comes from, shukuchi allows the tenken to lay down five attacks per turn at higher levels, most of which (with maximum BAB) have a decent chance to hit. When combined with the ''[[haste]]'' effect, which gives them another attack at full BAB, the tenken can bring the pain, especially when his critical modifier is extended by Life on the Edge. Additionally, thanks to Superior Finesse, [[Dexterity]] is the only stat the tenken needs to increase to maximize has attack capabilities. Not to mention Astra at level 19, which combines all the previous abilities for a whopping 12 attacks at once. If you have a ''vorpal'' sword, chances are your opponent is doomed. Hope that helps. - [[User:ThunderGod Cid|TG Cid]] 07:12, 26 June 2009 (MDT)<br />
<br />
<br />
== Rating == <br />
<br />
'''Power - 5/5''' I give this class a 5 out of 5 because the multiple attacks with low minuses at the start and the haste ability make it awesome {{unsigned|72.224.255.16}}<br />
<br />
Personally I really only see one flaw in this class, and that is that you were trying to promote sword usage, but there are not many abilities that hinge upon this, to me it seems I could play a Tenken with an axe and it would bbe close to the same.</div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=395371Songblade (5e Class)2009-07-27T00:07:57Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=<br />
|datecreated=<br />
|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a beleiver, a beleiver in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack and damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#Fast Movement|Unarmored<br/>Speed Bonus]]<br />
! rowspan="2" | Special <br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d4), [[#Muscle Memory|Muscle Memory]], [[#Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 || +10 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Deathly Song|Deathly Song]], [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 || +20<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 || +20 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 || +30 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d4, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 || +40 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d4 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 || +50 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d4, +3 AC)<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d4, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 || +60 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d4, +4 AC)<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 sheild bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and weilding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and weilding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full-round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d4, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d4, +5 AC) [[#Battle Focus|Battle Focus]] 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. Songblades who focus more on the ability to make music with their swords often become bards. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook on the use of their sword.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades to most people are seen as eccentrics. The lack of armor to most people would seem exotic to some and downright foolhardy to most. In battle, men of the cloth often mistake them for demons or devils from the way they create their frightening music.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Unarmored eccentrics, with some kind of musical ability.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Very evasive swordsmen that beleive only in their tactical knowledge and hightened bodies to keep them safe in battle. There are apparently two factions of songblade, those who beleive in war and those who beleive in peace.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=395370Songblade (5e Class)2009-07-26T23:56:22Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
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|authors=<br />
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|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a beleiver, a beleiver in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack and damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special <br />
! rowspan="2" | [[#Fast Movement|Unarmored<br/>Speed Bonus]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d4), [[#Muscle Memory|Muscle Memory]], [[#Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 || +10 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 || +10<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Deathly Song|Deathly Song]], [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 || +20<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 || +20<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 || +20 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 || +30 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d4, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 || +30 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 || +40 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d4 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 || +40 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 || +50 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d4, +3 AC)<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 || +50 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d4, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 || +60 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 || +60 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d4, +4 AC)<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 sheild bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and weilding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and weilding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full-round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d4, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d4, +5 AC) [[#Battle Focus|Battle Focus]] 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. Songblades who focus more on the ability to make music with their swords often become bards. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook on the use of their sword.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades to most people are seen as eccentrics. The lack of armor to most people would seem exotic to some and downright foolhardy to most. In battle, men of the cloth often mistake them for demons or devils from the way they create their frightening music.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Unarmored eccentrics, with some kind of musical ability.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Very evasive swordsmen that beleive only in their tactical knowledge and hightened bodies to keep them safe in battle. There are apparently two factions of songblade, those who beleive in war and those who beleive in peace.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=395363Songblade (5e Class)2009-07-26T23:03:32Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
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|authors=<br />
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|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a beleiver, a beleiver in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack and damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special <br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d4), [[#Muscle Memory|Muscle Memory]], [[#Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 <br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 <br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 <br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Deathly Song|Deathly Song]], [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 <br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d4, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d4 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d4, +3 AC)<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d4, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d4, +4 AC)<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 sheild bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and weilding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and weilding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full-round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d4, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d4, +5 AC) [[#Battle Focus|Battle Focus]] 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. Songblades who focus more on the ability to make music with their swords often become bards. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook on the use of their sword.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades to most people are seen as eccentrics. The lack of armor to most people would seem exotic to some and downright foolhardy to most. In battle, men of the cloth often mistake them for demons or devils from the way they create their frightening music.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Unarmored eccentrics, with some kind of musical ability.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Very evasive swordsmen that beleive only in their tactical knowledge and hightened bodies to keep them safe in battle. There are apparently two factions of songblade, those who beleive in war and those who beleive in peace.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Hashshashin_(3.5e_Class)&diff=395362Hashshashin (3.5e Class)2009-07-26T22:59:12Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=AC-Altair.jpg<br />
|imgloc=bottom<br />
|imgsize=300px<br />
|imgcaption= ''Altair, Master Hashshashin''<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=ShadowyFigure<br />
|datecreated=<br />
|status= Due A Balance Check<br />
|editing= <br />
|type=Combat-Focused, Good Guy, Skilled<br />
|desc= The 'Holy' Assassin.<br />
}}<br />
<br />
==Hashshashin==<br />
<br />
{{quote|Nothing is true, everything is permitted.}}<br />
<br />
This a class based on the [http://en.wikipedia.org/wiki/Hashshashins Hashshashins] and the [http://en.wikipedia.org/wiki/Assassins_Creed Assassins Creed Video Game]<br />
<br />
Hashshashin ‘God's assassins’ killing one man to bring peace to a thousand others. Telling no one what to believe, or what to think but instead telling others to be wise. So that in this wisdom they find freedom. Many of the Hashshashin lesser students misunderstand there purpose thinking it is to be free and bring freedom to others and they die for their ignorance. <br />
<br />
The Hashshashin’s purpose is to bring peace by killing those who get in the way of it. <br />
<br />
The original origins of the Hashshashins has long been lost in books so old that if you were to open them there pages would turn to dust. However a little is known of there history. The Hashshashins first appeared in the south living in their stronghold, children were taken from the village that lay beneath its great structure and trained in the ways of the Hashshashins. These children were the first to step forward killing corrupt religious leaders and lords of the land who reigned over the people unfairly. Among these children was a very talented young man called Altair. Altair was a master Hashshashin quick and skillful in his work he was known to kill his targets then quickly disappear into the crowd. <br />
It was Altair who spread the Hashshashins teachings to the rest of the world. And though he never taught anyone himself; he is responsible for the Hashshashins continuous spread through the societies of the world. Leaving scrolls containing the Hashshashins teachings Altair made sure all major cities be they evil or good aligned would somehow have the justice of the Hashshashins brought upon it.<br />
<br />
===Making A Hashashin===<br />
<br />
'''Abilities:''' Intelligence determines many of the Hashshashins abilities. Dexterity provides an unarmored Hashshashin with better defense and with bonuses to class skills. Wisdom powers the Hashshashins special defenses. Strength helps the Hashshashin in combat.<br />
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'''Races:''' Humans are often Hashshashins though it is not uncommon for Elves, Halflings, Half Elves and Tieflings to take up the Hashshashins training.<br />
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'''Alignment:''' Hashshashins care little for Laws seeing them as restrictions to their work however they all must following their own rules and so for this reason Hashshashins must be good, can also be neutral and are rarely lawful.<br />
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'''Starting Gold:''' 6d4&times;10 gp (150 gp).<br />
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'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As Monk<br />
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{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Hashashin}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | [[SRD:Level|Level]]<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | AC<br/>Bonus<br />
! rowspan="2" | Unarmoured<br/>Speed Bonus<br />
! rowspan="2" | Death<br/>Attack<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +2 || +0<br />
| class="left" | Creed, Sneak Attack +1d6, Hidden Blade, Tricks of the Trade || +0 || +0 ft. || &mdash;<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +3 || +0<br />
| class="left" | Dance Of The Eagle, Evasion || +0 || +0 ft. || &mdash;<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +2 || +1 || +3 || +1<br />
| class="left" | Sneak Attack +2d6, Speed Climb || +0 || +10 ft. || &mdash;<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | Uncanny Dodge, Tricks of the Trade, [[#Slow Fall|Slow Fall]] 20 ft., Death Attack || +0 || +10 ft. || 9 (1)<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +3 || +1 || +4 || +1<br />
| class="left" | Sneak Attack +3d6 || +1 || +10ft. || 9 (1)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +4 || +2 || +5 || +2 <br />
| class="left" | [[#Slow Fall|Slow Fall]] 30 ft. || +1 || +20ft. || 9 (1)<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +5 || +2 || +5 || +2 <br />
| class="left" | Sneak Attack +4d6|| +1 || +20ft. || 9 (1)<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +6/+1 || +2 || +6 || +2<br />
| class="left" | Improved Uncanny Dodge, Tricks of the Trade, [[#Slow Fall|Slow Fall]] 40 ft. || +1 || +20 ft. || 6 (1)<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +6/+1 || +3 || +6 || +3<br />
| class="left" | Sneak Attack +5d6, Improved Evasion || +1 || +30 ft. || 6 (1)<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +7/+2 || +3 || +7 || +3<br />
| class="left" | [[#Slow Fall|Slow Fall]] 50 ft. || +2 || +30 ft. || 6 (1)<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +8/+3 || +3 || +7 || +3<br />
| class="left" | Sneak Attack +6d6 || +2 || +30 ft. || 6 (1)<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | Tricks of the Trade, [[#Slow Fall|Slow Fall]] 60 ft. || +2 || +40 ft. || 3 (2)<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +9/+4 || +4 || +8 || +4<br />
| class="left" | Sneak Attack +7d6, Hide In Plain Sight || +2 || +40 ft. || 3 (2)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +10/+5 || +4 || +9 || +4<br />
| class="left" | Tricks of the Trade, [[#Slow Fall|Slow Fall]] 70 ft. || +2 || +40 ft. || 3 (2)<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +11/+6/+1 || +5 || +9 || +5 <br />
| class="left" | Sneak Attack +8d6 || +3 || +50ft. || 3 (2)<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | Tricks of the Trade, [[#Slow Fall|Slow Fall]] 80 ft. || +3 || +50ft. || 3 (2)<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5<br />
| class="left" | Sneak Attack +9d6 || +3 || +50ft. || 3 (2)<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +13/+8/+3 || +6 || +11 || +6<br />
| class="left" | [[#Slow Fall|Slow Fall]] 90 ft. || +3 || +60ft. || 3 (2)<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6<br />
| class="left" | Sneak Attack +10d6 || +3 || +60ft. || 3 (2)<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +15/+10/+5 || +6 || +12 || +6<br />
| class="left" | Tricks of the Trade, [[#Slow Fall|Slow Fall]] any distance || +4 || +60ft. || 3 (3)<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[SRD:Balance Skill|Balance]] ([[SRD:Dex|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Cha|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Str|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Int|Int]]), [[SRD:Decipher Script Skill|Descipher Script]] ([[SRD:Int|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Cha|Cha]]), [[SRD:Disable Device Skill|Disable Device]] ([[SRD:Int|Int]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Cha|Cha]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dex|Dex]]), [[SRD:Forgery Skill|Forgery]] ([[SRD:Int|Int]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Cha|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dex|Dex]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Cha|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Str|Str]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wis|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dex|Dex]]), [[SRD:Open Lock Skill|Open Lock]] ([[SRD:Dex|Dex]]), [[SRD:Search Skill|Search]] ([[SRD:Int|Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wis|Wis]]), [[SRD:Sleight of Hand Skill| Sleight Of Hand]] ([[SRD:Dex|Dex]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wis|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Str|Str]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dex|Dex]]), [[SRD:Use Magic Device Skill|Use Magic Device]] ([[SRD:Cha|Cha]]), [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dex|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
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'''Weapon And Armor Proficiencies:''' Hashshashins are proficient with the [[Hidden Blade (DnD Equipment)|Hidden Blade]], [[SRD:Light Crossbow|Light Crossbow]], [[SRD:Heavy Crossbow|Heavy Crossbow]], [[SRD:Dagger|Dagger]], [[SRD:Longsword |Long Sword]], and [[SRD:Short Sword|Short Sword]]. Hashshashin are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a Hashshashin loses her AC bonus and her Fast Movement.<br />
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'''{{#anc:[[SRD:AC|AC]] Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered, the Hashshashin adds her [[SRD:Wisdom|Wisdom]] bonus (if any) to her [[SRD:AC|AC]]. In addition, a Hashshashin gains a +1 bonus to [[SRD:AC|AC]] at 5th level. This bonus increases by 1 for every five Hashshashin levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
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These bonuses to [[SRD:AC|AC]] apply even against [[SRD:Touch Attack|touch attacks]] or when the Hashshashin is [[SRD:Flat-Footed|flat-footed]]. She loses these bonuses when she is immobilized or [[SRD:Helpless|helpless]], when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.<br />
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'''Creed:''' A Hashshashin must be of good alignment and loses all class abilities if she ever willingly commits an evil act. <br />
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Additionally, a Hashshashin’s creed requires that she respect legitimate authority , kill with honor (Use no poison, don’t kill an innocent or civilian and so forth), help those in need (provided they do not use the help for evil ends), and punish those who harm or threaten innocents.<br />
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'''Associates:''' While she may adventure with characters of any good or neutral alignment, a Hashshashin will never knowingly associate with evil characters, nor will she continue an association with someone who consistently offends her moral code. A Hashshashin may accept only henchmen, followers, or cohorts who are chaotic good.<br />
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'''Hidden Blade:''' The Hashshashin obtains a [[Hidden Blade (DnD Equipment)|Hidden Blade]] at 1st level. However, the Hashshashin must remove the ring finger from one hand, and as such can wear a maximum of one fewer rings then normal.<br />
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'''Tricks of the Trade ([[SRD:Ex|Ex]]):''' At 1st level, 4th level and every 4 levels after, The Hashshashin gains the ability to choose from the following list:<br />
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''Trap finding:'' Hashshashins (and only Hashshashins) can use the [[SRD:Search Skill|Search]] skill to locate [[SRD:Traps|traps]] when the task has a [[SRD:DC|Difficulty Class]] higher than 20.<br />
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Finding a nonmagical [[SRD:Traps|traps]] has a [[SRD:DC|DC]] of at least 20, or higher if it is well hidden. Finding a magic [[SRD:Traps|traps]] has a [[SRD:DC|DC]] of 25 + the level of the spell used to create it.<br />
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Hashshashins (and only Hashshashins) can use the [[SRD:Disable Device Skill|Disable Device]] skill to [[SRD:Disarm|disarm]] magic traps. A magic [[SRD:Traps|traps]] generally has a [[SRD:DC|DC]] of 25 + the level of the spell used to create it.<br />
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A Hashshashin who beats a trap’s [[SRD:DC|DC]] by 10 or more with a [[SRD:Disable Device Skill|Disable Device]] check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.<br />
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''Dagger Mastery:'' The range penalty to the Hashshashin's attack roll when throwing a dagger decreases by 2. The effects of this ability stack<br />
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''Counter Attack:'' The Hashshashin is capable of Counter Attacking. Once per round, he may make a reflex save (DC= Creature making melee attack attack roll) and get an attack of opportunity against a creature or character that makes a melee attack against him if it is within 5ft, with a –2 penalty to the attack roll. If a counter attack hits and the target was trying a full round attack. The full round attack is negated.<br />
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''Weapon Conceal:'' The Hashshashin gains a +4 competence bonus to sleight of hand check to conceal a weapon. The effects of this ability stack. <br />
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''Eagles Talon:'' If the Hashshashin damages a creature or character with his hidden blade, the creature or character must make a fortitude save (DC 10+1/s Hashshashin class level + Int Modifier) or take 1 point of constitution damage.<br />
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''Crippling Strike:''(Requirements: Sneak Attack +5d6, Eagles Talon) A Hashshashin with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability.<br />
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''Bonus Feat:'' The Hashshashin may instead gain a bonus feat from he following list (she may ignore the prerequisites that involve having levels in the fighter class but must meet all other prerequisites): [[SRD:Weapon Focus|Weapon Focus]], [[SRD:Weapon Specialization|Weapon Specialization]], [[SRD:Greater Weapon Focus|Greater Weapon Focus]], [[SRD:Greater Weapon Specialization|Greater Weapon Specialization]], [[SRD:Combat Reflexes|Combat Reflexes]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Skill Focus|Skill Focus]], [[SRD:Combat Reflexes| Combat Reflexes]], [[SRD:Dodge|Dodge]], [[SRD:Mobility|Mobility]], [[SRD:Spring Attack|Spring Attack]], [[SRD:Improved Feint|Improved Feint]], [[SRD:Combat Expertise| Combat Expertise]], [[SRD:Acrobatic|Acrobatic]], [[SRD:Persuasive|Persuasive]], [[SRD:Nimble Fingers|Nimble Fingers]] , [[SRD:Deft Hands|Deft Hands]], [[SRD:Improved Disarm|Improved Disarm]], [[SRD:Improved Trip| Improved Trip]], [[SRD:Improved Grapple| Improved Grapple]], Superior Unarmed Strike, [[SRD:Stunning Fist| Stunning Fist]], [[SRD:Improved Unarmed Strike| Improved Unarmed Damage]].<br />
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'''{{#anc:Sneak Attack}}:''' If a Hashshashin can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.<br />
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The Hashshashin’s attack deals extra damage any time her target would be denied a [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (whether the target actually has a [[SRD:Dexterity|Dexterity]] bonus or not), or when the Hashshashin [[SRD:Flanking|flanks]] her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two Hashshashin levels thereafter. Should the Hashshashin score a [[SRD:Critical Hit|critical hit]] with a sneak attack, this extra damage is not multiplied.<br />
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[[SRD:Ranged Attack|Ranged attacks]] can count as sneak attacks only if the target is within 30 feet.<br />
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With a sap (blackjack) or an [[SRD:Unarmed Strike|unarmed strike]], a Hashshashin can make a sneak attack that deals [[SRD:Nonlethal Damage|nonlethal damage]] instead of lethal damage. She cannot use a weapon that deals lethal damage to deal [[SRD:Nonlethal Damage|nonlethal damage]] in a sneak attack, not even with the usual –4 penalty.<br />
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A Hashshashin can sneak attack only living creatures with discernible anatomies—[[SRD:Undead Type|undead]], [[SRD:Construct Type|constructs]], [[SRD:Ooze Type|oozes]], [[SRD:Plant Type|plants]], and [[SRD:Incorporeal Subtype|incorporeal]] creatures lack vital areas to attack. Any creature that is immune to [[SRD:Critical Hit|critical hits]] is not vulnerable to sneak attacks. The Hashshashin must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A Hashshashin cannot sneak attack while striking a creature with [[SRD:Concealment|concealment]] or striking the limbs of a creature whose vitals are beyond reach.<br />
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'''{{#anc:[[SRD:Evasion and Improved Evasion#Evasion|Evasion]]}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level and higher, a Hashshashin can avoid even magical and unusual attacks with great agility. If she makes a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the Hashshashin is wearing light armor or no armor. A [[SRD:Helpless|helpless]] Hashshashin does not gain the benefit of evasion.<br />
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'''Dance of the Eagle ([[SRD:Ex|Ex]]):''' At 2nd level the Hashshashin gains his intelligence bonus (if any) up to half his Hashshashin Level to his initiative, move silently checks, climb checks, jump checks, balance checks, escape artist checks and Hide checks.<br />
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'''{{#anc:Fast Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, a Hashshashin gains an enhancement bonus to her speed, as shown on [[#Table: The Hashshashin|Table: The Hashshashin]]. A Hashshashin in armor or carrying a medium or heavy load loses this extra speed.<br />
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'''Speed Climb ([[SRD:Ex|Ex]]):''' A Hashshashin of 3rd Level or higher can scramble up or down walls and slopes with great speed. She can climb at her speed as a move action with no penalty; however she must begin and end the round on a horizontal surface (such as ground or rooftop). If she does not end movement on a horizontal surface, she falls, taking damage as appropriate for her distance above the ground. A Hashshashin needs only one free hand to use this ability. This ability can be used only if a Hashshashin is wearing no armor and is carrying no more then a light load. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th level, a Hashshashin can react to danger before her senses would normally allow her to do so. She retains her [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even if she is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. However, she still loses her [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized.<br />
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If a Hashshashin already has uncanny dodge from a different [[SRD:Class|class]] she automatically gains [[#Improved Uncanny Dodge|improved uncanny dodge]] (see below) instead.<br />
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'''{{#anc:Slow Fall}} ([[SRD:Ex|Ex]]):''' At 4th level or higher, a Hashshashin within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The Hashshashin’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her Hashshashin level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.<br />
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'''Death Attack ([[SRD:Ex|Ex]]):''' If an Hashshashin studies his victim for 9 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly killing the target. While studying the victim, the Hashshashin can undertake other actions so long as his attention stays focused on the target and the target does not detect the Hashshashin or recognize the Hashshashin as an enemy. If the victim of such an attack fails a Fortitude save (DC 10 + ½ Hashshashin class level + the Hashshashin Int modifier) against the kill effect, she dies. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once the Hashshashin has completed the 9 rounds of study, he must make the death attack within 1 round. <br />
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If a death attack is attempted and fails (the victim makes her save) or if the Hashshashin does not launch the attack within 1 round of completing the study, 9 new rounds of study are required before he can attempt another death attack. The number of rounds the Hashshashin must study his target decreases by 3 at 8th level and again at 12th level. The number of rounds in which the Hashshashin must make his death attack increase by 1 at 12th level and again at 20th level. At 8th level the Hashshashin may choose to either paralyse or kill the target of his death attack.<br />
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'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Hashshashin of 8th level or higher can no longer be flanked.<br />
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This defense denies another Hashshashin the ability to [[#Sneak Attack|sneak attack]] the character by flanking her, unless the attacker has at least four more Hashshashin levels than the target does.<br />
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If a character already has [[#Uncanny Dodge|uncanny dodge]] (see above) from a second [[SRD:Class|class]], the character automatically gains improved uncanny dodge instead, and the levels from the [[SRD:Classes|classes]] that grant [[#Uncanny Dodge|uncanny dodge]] stack to determine the minimum Hashshashin level required to [[SRD:Flanking|flank]] the character.<br />
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'''{{#anc:Improved Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, a Hashshashin’s evasion ability improves. She still takes no damage on a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against attacks, but henceforth she takes only half damage on a failed save. A [[SRD:Helpless|helpless]] Hashshashin does not gain the benefit of improved evasion.<br />
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'''{{#anc:Hide in Plain Sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of natural terrain, a Hashshashin of 13th level or higher can use the [[SRD:Hide Skill|Hide]] skill even while being observed.<br />
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====Ex- Hashshashin====<br />
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A Hashshashin who ceases to be good, who willfully commits an evil act, or who grossly violates the code of conduct loses all Hashshashin abilities (but not weapon, armor, and shield proficiencies). She may not progress any farther in levels as a Hashshashin. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell description), as appropriate.<br />
<br />
A fallen Hashshashin who takes levels in the Assassin prestige class gains additional benefits and m<br />
<br />
Like a member of any other class, a Hashshashin may be a multiclass character, but multiclass Hashshashins face a special restriction. A Hashshashin who gains a level in any class other than Hashshashin may never again raise her Hashshashin level, unless she multi classes into one of the following classes: Monk, Rogue or Fighter.<br />
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====Fallen Hashshashin====<br />
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[[SRD:Assassin|Assassins]] who have levels in the Hashshashin class (that is to say, are now ex- Hashshashins) gain extra abilities the more levels of Hashshashin they have.<br />
A fallen Hashshashin who becomes a [[SRD:Assassin|Assassin]] gains all of the following abilities that apply, according to the number of Hashshashin levels the character has.<br />
<br />
1–2: Sneak Attack +1d6. (This is in addition to the ability granted to all Assassins at 1st level.) <br><br />
3–4: Evasion<br><br />
5–6: Sneak attack damage increased by +1d6 <br><br />
7–8: Improved Evasion<br><br />
9–10: Regain two of their Tricks of the Trade abilities. <br><br />
11 or more: A Fallen Hashshashin of this stature immediately gains a Assassin level for each level of Hashshashin he trades in. <br><br />
<br />
The character level of the character does not change. With the loss of Hashashin levels, the character no longer gains as many extra abilities for being a Fallen Hashshashin.<br />
<br />
====Epic Hashshashin====<br />
<br />
{| class="d20"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Hashshashin}}</div><br />
[[SRD:Hit Dice|Hit Die]]: d6<br />
|- {{#vardefine:odd|0}}<br />
! Level<br />
! [[#AC Bonus|AC<br/>Bonus]]<br />
! [[#Fast Movement|Unarmored<br/>Speed Bonus]]<br />
! Special<br />
|- class="{{Odd-Even}}"<br />
|21st|| +4 || +70 ft. || class="left" | Sneak Attack +11d6<br />
|- class="{{Odd-Even}}"<br />
|22nd|| +4 || +70 ft. || class="left" |<br />
|- class="{{Odd-Even}}"<br />
|23rd|| +4 || +70 ft. || class="left" | Sneak Attack +12d6<br />
|- class="{{Odd-Even}}"<br />
|24th|| +4 || +80 ft. || class="left" |<br />
|- class="{{Odd-Even}}"<br />
|25th|| +5 || +80 ft. || class="left" | Sneak Attack +13d6<br />
|- class="{{Odd-Even}}"<br />
|26th|| +5 || +80 ft. || class="left" |<br />
|- class="{{Odd-Even}}"<br />
|27th|| +5 || +90 ft. || class="left" | Sneak Attack +14d6<br />
|- class="{{Odd-Even}}"<br />
|28th|| +5 || +90 ft. || class="left" |<br />
|- class="{{Odd-Even}}"<br />
|29th|| +5 || +90 ft. || class="left" | Sneak Attack +15d6<br />
|- class="{{Odd-Even}}"<br />
|30th|| +6 || +100 ft. || class="left" | <br />
|-<br />
| colspan="42" class="skill" |<br />
'''6 + [[SRD:Intelligence|Int]] modifier [[SRD:Skill Points|skill points]] per level.'''<br />
|}<br />
<br />
'''[[#AC Bonus|AC Bonus]]:''' The Hashshashin’s bonus to [[SRD:Armor Class|Armor Class]] when unarmored increases by +1 every five levels higher than 20th.<br />
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'''[[#Fast Movement|Fast Movement]]:''' The epic Hashshashin’s speed when wearing no armor increases by 10 feet every three levels higher than 18th. <br />
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'''[[#Sneak Attack|Sneak Attack]]:''' The epic Hashshashin’s sneak attack damage increases by +1d6 at every odd-numbered level.<br />
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'''[[#Dance of the Eagle|Dance of the Eagle]]:''' During epic level Dance of the Eagle doesn't automatically increase every 2 levels.<br />
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'''[[#Death Attack|Death Attack]]:''' The epic Hashshashin's Death Attack changes in no way at epic levels.<br />
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'''{{#anc: Bonus Feats }}:''' The epic hashshashin gains a bonus feat (selected from the list of epic hashshashin bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic Hashshashin Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Hashshashin====<br />
<br />
When given a target or a task by your leaders you fight with pure devotion of the heart. Your use of the blade always hold truth behind it and your faith empowers you. As a Hashshashin you undertake adventures as part of your training, treating each dungeon and every rescue as a experience that allows you to grow into the most skilled of your people. No matter how tough things may get you always have the ideals that what you do saves thousands of people from damnation. <br />
<br />
'''Religion:''' The Hashshashins believe all gods are lies. Referring to there own as just 'God' they believe through the illusions he spreads out before them they do right. By seeing past the lies and deceit they are 'wise'.<br />
<br />
'''Other Classes:''' Hashshashins are often looked down upon by the Paladins and Clerics seen as evil doers to the Paladins and meddlers in the Clerics eyes. Most rogues appeal to the Hashshashins however some hate the Hashshashins for stepping on the rogues toes when it comes to combat.<br />
<br />
'''Combat:''' The Hashshashin best fits the role of striker. Jumping from the shadows and cutting up his opponents before they even have a chance to defend themselves. <br />
<br />
'''Advancement:''' It is not uncommon for Hashshashins to take levels in Monk, Fighter or Rogue.<br />
<br />
====Hashshashins in the World====<br />
<br />
<center>{{quote|The men say he is like a eagle, flying through the sky at unimaginable speeds.|orig= Ko'-gar Knight Of The Templar }}</center><br />
<br />
The Hashshashin are bringers of peace. Traveling the lands so that they may take out their targets. Though their work seems evil to many there is great meaning and good behind there work.<br />
<br />
Hashshashin are wise believing in no particular deity yet doing work for all. Bringing peace to those who thought they would never see any. Where religions control and punish the Hashshashins kill and release the people from their chains. The Hashshashins believe that nothing is true but everything is permitted able to bring down the greatest religious cults with just a few deaths. Be they precise ones.<br />
The Hashshashins are almost the balancers of the world and so they play a great part in its development.<br />
<br />
'''Daily Life:''' The day to day life of the Hashshashin is one of travel and great feats. Many Hashshashins spend their days scaling buildings looking for their next kill. Otherwise Hashshashins spend time improving themselves traveling the lands improving there skill at killing.<br />
<br />
'''Notables:''' There have been many Notable Hashshashins through out the ages but only one ''Altair'' is truly remembered. Altair spread the teaching of the Hashshashins so that they could spread and control the many cities of the world.<br />
<br />
'''Organizations:''' The Hashshashins are members of the [[The Creed (Organization)|The Creed]]. A religious cult devoted to the balancing of the world.<br />
<br />
'''NPC Reactions:''' Most NPC will not recognize a Hashshashin and so will simply see them as a passer by. Though those who know of them will either steer straight or talk a while. The Hashshashins are well respected among the good royalty.<br />
<br />
====Hashshashin Lore====<br />
<br />
A great many things have been forgotten about the legendary Hashshashins however those who no of nobility and royalty may renember a thing or to about 'God's Assassins'<br />
<br />
Characters with ranks in some appropriate skill can research Hashshashins to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ [[SRD:Knowledge Skill|Knowledge]] (Royalty and Nobility)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | The Hashshashins kill with purpose never senslesly murdering people.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | It is known that Hashshashins travel the world and can be recognised by their white robes and cowl. <br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The Hashshashin stronghold is far in the south of the world. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The Hashshashins once guarded a great treasure what tresure its name is unknown with out searching amongst dusty tomes deep beneath the grounds in tombs that now hold the old kings bones.<br />
|}<br />
<br />
====Hashashins in the Game====<br />
<br />
The Hashshashins are shown respect by those who no of them. Otherwise they are seen simply as ordinary people often mistaken for thieves and petty murderers. A Hashshashin keeps blended in with the crowd only striking when put in danger or when his target in sight he can safely get away.<br />
<br />
'''Adaptation:''' Possible variant conceptions of this class.<br />
<br />
'''Sample Encounter:''' Hashshashins travel the lands killing in cities that lie across the lands. Walking amongst there citizens passing as one of the.<br />
<br />
''EL 6 Encounter:'' The Hashshashin Ak'mar Habni travels the lands killing those his master wills dead. <br />
The PC's have been deemed a threat to the worlds balance and so Ak'mar has been sent to... deal with them. Ak'mar will most likely attack the party in a city where he has the advantage of his climbing and stealth skills will be most effective.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}} <br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Good Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Talk:Hashshashin_(3.5e_Class)&diff=395244Talk:Hashshashin (3.5e Class)2009-07-26T17:04:48Z<p>JohnnyCakes: New section: My personal thoughts</p>
<hr />
<div>== Rating? ==<br />
<br />
Would some please rate this then tell me what needs fixing to get it up to 5/5 on everything. Thanks. [[User:ShadowyFigure|ShadowyFigure]] 04:23, 14 March 2008 (MDT)<br />
<br />
: As for [[Help:Standards and Formatting (DnD Guideline)|formatting]]:<br />
:* [[Help:Standards and Formatting (DnD Guideline)#When to Capitalize|Capitalization]]: This is universally an issue with almost every article on this site. Class names like fighter, assassin, and hashshashin are not capitalized every single time. Only when they're in headings, titles, and used as a proper noun (e.g. "Hey, you! Fighter, let's see your combat skills"). The same goes for class features, races, and anything else in the list of "The following should always follow the same rules for capitalization..." on the standards page. "Of" and "the" in "Tricks of the Trade" should not be capitalized. The same goes for other prepositions ("at," "among," "between," "around," "beyond," etc...), articles ("a," and "an"), and conjunctions ("and," "but," "or," "nor," etc...). The only time those words are capitalized is when they're the first word in a title, heading, sentence, or proper noun (phrase). Conversely, "Fortitude," "Reflex," and "Will," (in the context of saving throws only) are always capitalized. Most instances are capitalized, but there's a few here and there that aren't. Don't ask me why WotC capitalizes them (and feat names and skill names), but they set the standard.<br />
:* Subsets of class features: Specifically "Tricks of the Trade." These follow should have the same format as the rogue's [[SRD:Rogue#Special Abilities|special abilities]].<br />
:* Epic section is missing epic bonus feats.<br />
:* Starting age should be either one of the following "simple," "complex," or "moderate" or is should refer to a class with the same starting age such as "as fighter."<br />
: —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:21, 20 March 2008 (MDT)<br />
<br />
::Hrm. I always thought races should use capitals. Of course, when I actually stop and think about that idea now I don't know why I even thought it had merit. Time for me to go correcting all my crap... --[[User:Aarnott|Aarnott]] 11:59, 20 March 2008 (MDT)<br />
<br />
:::Also, this needs a lot more links to the SRD to be present. --[[User:Green Dragon|Green Dragon]] 23:08, 23 March 2008 (MDT)<br />
<br />
== "Hashshashin" ==<br />
<br />
Sounds like a drunkard trying to say "assassin." —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:17, 19 March 2008 (MDT)<br />
<br />
:Thats what I thought... but they were actually people... What were thinking ''"lets call ouur threlve hashshashinths..."'' [[User:ShadowyFigure|ShadowyFigure]] 14:20, 19 March 2008<br />
<br />
::Ah, yes, the "hashish eaters". --[[User:Finfreeze|Finfreeze]] 14:34, 19 March 2008 (MDT)<br />
<br />
::: I believe I've nearly finished part from an NPC... I think I may need a more hashshashinny name though... [[User:ShadowyFigure|ShadowyFigure]] 14:38, 19 March 2008 (MDT)<br />
<br />
::::Hashash''inny''. LOL. --[[User:Gedren56|Gedren56]] 14:35, 16 February 2009 (MST)<br />
<br />
==Featured Article Nominee==<br />
<br />
{{Failed Featured Article Nominee|--[[User:Green Dragon|Green Dragon]] 23:52, 4 May 2008 (MDT)}}<br />
<br />
I believe this class has the potential to be a featured article as I think I have done a preatty good Video game to D20 conversion In mechanics and flavor. I mean it is nearlly almost impossible to the exact flavor as I'd like to have it widely useble across all Campaign Settings. However IMHO it only has the potential and I'd like to get it to the Feature Article Standard. [[User:ShadowyFigure|ShadowyFigure]] 12:36, 25 March 2008 (MDT)<br />
<br />
'''Oppose''' &mdash; This is not ready yet for FA status. A lot needs to be fixed and changed, also I feel this should be rated and then put up for nomination. Anyway the quotes needs <tt>|src</tt> and <tt>|orig</tt>. The <tt>RATE ME!!!</tt> should be changed the something more professional. The image should, in my opinion, be moved beneath the header of the infobox. Capitalization issues need to be looked at, including standard grammar as well as strange D&D changes (e.g. Tricks Of The Trade should the Tricks of the Trade). Many many more links need to be present, not only to the SRD but also to the class features. An example NPC needs to be present. --[[User:Green Dragon|Green Dragon]] 01:47, 26 March 2008 (MDT)<br />
<br />
: Thank you! Now I know what to do exactly. And I have changed Tricks Of The Trade to Tricks of the Trade... And what exactly did you mean about the image. [[User:ShadowyFigure|ShadowyFigure]] 09:59, 26 March 2008 (MDT)<br />
<br />
::I got it for you. --[[User:Green Dragon|Green Dragon]] 11:16, 26 March 2008 (MDT)<br />
<br />
:::Awesome, thanks. [[User:ShadowyFigure|ShadowyFigure]] 12:45, 26 March 2008 (MDT)<br />
<br />
::::Have a look at Sam's [[Spider Rider (DnD Prestige Class)]] (as I'm sure you already have ''';)''') it should give you an idea about the what should be linked where. Love the picture by the way where did you find it? I'll admit I haven't read through this article yet been mighty busy I'll post a comment once i've gotten a chance to read it properly. --[[User:Hawk|Hawk]] 07:32, 28 March 2008 (MDT)<br />
<br />
'''Comment''' &mdash; This needs an example NPC. --[[User:Green Dragon|Green Dragon]] 12:57, 29 March 2008 (MDT)<br />
<br />
:I can never get the hang of the stat blocks so if someone is willing to help me with the NPC that would be great. [[User:ShadowyFigure|ShadowyFigure]] 04:26, 30 March 2008 (MDT)<br />
<br />
::I am sure [[User:Sam Kay|Sam Kay]] would be more than willing ''':)'''. --[[User:Green Dragon|Green Dragon]] 11:08, 30 March 2008 (MDT)<br />
<br />
:::If you make a character sheet for the NPC, I'll put it into an NPC stat block for you. --[[User:Sam Kay|Sam Kay]] 11:54, 30 March 2008 (MDT)<br />
<br />
:::: Thanks I'll give it to you sometime next week. [[User:ShadowyFigure|ShadowyFigure]] 12:06, 30 March 2008 (MDT)<br />
<br />
:::::I recommend using a [[Talk:Epa Brainbasher (DnD NPC)|level-by-level progression table]]. (Many thanks to [[User:Othtim|Othtim]] for the idea.) I've found it to be a great way to avoid errors in putting together NPCs, and it makes it easier for others to double check your work. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:14, 30 March 2008 (MDT)<br />
<br />
== My personal thoughts ==<br />
<br />
There are two things that I find missing from this class. For one, I figure that the loss of one of your fingers would make somatic components for spells a bit harder to perform, so anyone with a level in the Hashshashin class should have an arcane spell failure chance (albeit a small one.) Secondly, you ever notice how Altair never actually fails to jump? In game he never fails a proverbial jump, tumble, or balance check. Good thing he doesn't, 'cause all the bonuses to these skills in the world won't do shit if you land a natural 1, and it ain't exactly very efficient to one shot kill someone and then try and run up a building only to fall on your ass with 9 guards chasing you. You should give him the ability to take 10 on these checks. Thirdly, this class sounds like Sean Connery is trying to say the word assassin.</div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=392397Songblade (5e Class)2009-07-18T00:35:13Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=<br />
|datecreated=<br />
|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a beleiver, a beleiver in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special <br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d4), [[#Muscle Memory|Muscle Memory]], [[#Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 <br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 <br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 <br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Deathly Song|Deathly Song]], [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 <br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d4, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d4 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d4, +3 AC)<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d4, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d4, +4 AC)<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 sheild bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and weilding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and weilding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full-round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d4, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d4, +5 AC) [[#Battle Focus|Battle Focus]] 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. Songblades who focus more on the ability to make music with their swords often become bards. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook on the use of their sword.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades to most people are seen as eccentrics. The lack of armor to most people would seem exotic to some and downright foolhardy to most. In battle, men of the cloth often mistake them for demons or devils from the way they create their frightening music.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Unarmored eccentrics, with some kind of musical ability.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Very evasive swordsmen that beleive only in their tactical knowledge and hightened bodies to keep them safe in battle. There are apparently two factions of songblade, those who beleive in war and those who beleive in peace.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=392377Songblade (5e Class)2009-07-17T23:37:19Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
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|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade has been called many things, warriors, fighters, ninjas, mad men, murderers, even fools. But what a songblade truly is, is a beleiver, a beleiver in the phiolosophy that he who gains the first word usually gets the last laugh, that it is better to strike true than to strike strong, and that even though it is they who are called fools, it is even more foolish to get hit and soldier on, than not get hit at all. <br />
<br />
'''Abilities:''' [[Dexterity]] and [[Intelligence]] are of utter importance to a songblade. As the songblade has no armor available to them, and are penalized for wearing it, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. Dexterity also serves the purpose of being added to their melee attack damage rolls.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special <br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d4), [[#Muscle Memory|Muscle Memory]], [[Strike True|Strike True]] <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 <br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 <br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 <br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Deathly Song|Deathly Song]], [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 <br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d4, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d4 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d4, +3 AC)<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d4, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d4, +4 AC)<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 15 [[Concentration]] check to maintain his focus. This ability can only be used when unarmored and unencumbered <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 sheild bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Muscle Memory}}:''' Even at 1st level, the songblade is well-trained with the art of the blade and therefore is agile and efficient with all weapons classified as swords. Therefore the songblade gains the weapon finesse feat with a sword even if it does not qualify for the feat (i.e. Greatsword, Bastard Sword, etc...). This ability only applies when the songblade is unarmored, unencumbered, and weilding a [[SRD:Sword Weapons|sword]].<br />
<br />
'''{{#anc:Strike True}}:''' At 1st level, a songblade uses his agility and speed to fight opponents, rather than raw strength. With this ability the songblade applies his dexterity modifier to his melee damage rolls as opposed to his strength modifier. He may only use this ability when he is unarmored, unencumbered and weilding a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full-round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be used when unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) around him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. A songblade may only use this ability while unarmored, unencumbered and using a [[SRD:Sword Weapons|sword]] <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) around him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d4, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d4, +5 AC) [[#Battle Focus|Battle Focus]] 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. Songblades who focus more on the ability to make music with their swords often become bards. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook on the use of their sword.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades to most people are seen as eccentrics. The lack of armor to most people would seem exotic to some and downright foolhardy to most. In battle, men of the cloth often mistake them for demons or devils from the way they create their frightening music.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Unarmored eccentrics, with some kind of musical ability.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Very evasive swordsmen that beleive only in their tactical knowledge and hightened bodies to keep them safe in battle. There are apparently two factions of songblade, those who beleive in war and those who beleive in peace.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=373404Songblade (5e Class)2009-07-04T22:53:42Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
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|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade is a fighter but by no means a tank, a songblade is prone to be next to the tank dealing out damage as much as possible being able to attck many times, attack quickly and increase their damage on a single opponent, as well as behind the tank, fighting off enemies that make it past him, and defending the party spellcasters and damage dealers. <br />
<br />
'''Abilities:''' [[Dexterity]], [[Intelligence]], and [[Strength]] are of utter importance to a songblade. As the songblade has little armor available to them, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. A songblade also makes good use of strength, for their role as damage dealers in the party.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special <br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +0 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d4) <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 <br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 <br />
| class="left" | [[#Sword Mastery|Sword Mastery]].<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 <br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Deathly Song|Deathly Song]], [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 <br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d4, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d4 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d4, +3 AC)<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d4, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d4, +4 AC)<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 25 [[Concentration]] check to maintain his focus. <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 sheild bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full-round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be ussed when unarmored and unencumbered. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) in front of him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) in front of him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d4, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d4, +5 AC) [[#Battle Focus|Battle Focus]] 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. Songblades who focus more on the ability to make music with their swords often become bards. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook on the use of their sword.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades to most people are seen as eccentrics. The lack of armor to most people would seem exotic to some and downright foolhardy to most. In battle, men of the cloth often mistake them for demons or devils from the way they create their frightening music.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Unarmored eccentrics, with some kind of musical ability.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Very evasive swordsmen that beleive only in their tactical knowledge and hightened bodies to keep them safe in battle. There are apparently two factions of songblade, those who beleive in war and those who beleive in peace.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=372527Songblade (5e Class)2009-07-01T02:12:02Z<p>JohnnyCakes: </p>
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<div>{{DnD Base Class Infobox<br />
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|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade is a fighter but by no means a tank, a songblade is prone to be next to the tank dealing out damage as much as possible being able to attck many times, attack quickly and increase their damage on a single opponent, as well as behind the tank, fighting off enemies that make it past him, and defending the party spellcasters and damage dealers. <br />
<br />
'''Abilities:''' [[Dexterity]], [[Intelligence]], and [[Strength]] are of utter importance to a songblade. As the songblade has little armor available to them, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. As songblade also makes good use of strength, for their role as damage dealers in the party.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special <br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +1 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d4) <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 <br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 <br />
| class="left" | [[#Sword Mastery|Sword Mastery]].<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 <br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Deathly Song|Deathly Song]], [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 <br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d4, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d4 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d4, +3 AC)<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d4, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d4, +4 AC)<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[SRD:Sword Weapons|swords]]. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 25 [[Concentration]] check to maintain his focus. <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 sheild bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full-round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be ussed when unarmored and unencumbered. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) in front of him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) in front of him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d4, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d4, +5 AC) [[#Battle Focus|Battle Focus]] 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. Songblades who focus more on the ability to make music with their swords often become bards. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook on the use of their sword.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades to most people are seen as eccentrics. The lack of armor to most people would seem exotic to some and downright foolhardy to most. In battle, men of the cloth often mistake them for demons or devils from the way they create their frightening music.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Unarmored eccentrics, with some kind of musical ability.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Very evasive swordsmen that beleive only in their tactical knowledge and hightened bodies to keep them safe in battle. There are apparently two factions of songblade, those who beleive in war and those who beleive in peace.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=372526Songblade (5e Class)2009-07-01T02:11:10Z<p>JohnnyCakes: </p>
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<div>{{DnD Base Class Infobox<br />
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|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade is a fighter but by no means a tank, a songblade is prone to be next to the tank dealing out damage as much as possible being able to attck many times, attack quickly and increase their damage on a single opponent, as well as behind the tank, fighting off enemies that make it past him, and defending the party spellcasters and damage dealers. <br />
<br />
'''Abilities:''' [[Dexterity]], [[Intelligence]], and [[Strength]] are of utter importance to a songblade. As the songblade has little armor available to them, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. As songblade also makes good use of strength, for their role as damage dealers in the party.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special <br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +1 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]], [[#Proactivity|Proactivity]] (+1d4) <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +0 <br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +1 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +1 <br />
| class="left" | [[#Sword Mastery|Sword Mastery]].<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +1 <br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day, [[#Deathly Song|Deathly Song]], [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]], [[#Proactivity|Proactivity]] (+ 2d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +2 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +2 <br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +2 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +3 <br />
| class="left" | [[#Superior Tactical Grounding|Superior Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Proactivity|Proactivity]] (+3d4, +1 AC)<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +3 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day, [[#Blindsense|Blindsense]] 30 ft, [[#Proactivity|Proactivity]] (+3d4, +2 AC)<br />
|- class="{{Odd-Even}}" <br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3 <br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4 <br />
| class="left" | [[#Wicked Song|Wicked Song]], [[#Proactivity|Proactivity]] (+4d4 +2 AC)<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Proactivity|Proactivity]] (+4d4, +3 AC)<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5 <br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5 <br />
| class="left" | [[#Proactivity|Proactivity]] (+5d4, +3 AC) <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +6 || +11 || +6 <br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6 <br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day, [[#Blindsight|Blindsight]] 30 ft, [[#Proactivity|Proactivity]] (+5d4, +4 AC)<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of [[swords]]. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 10 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 25 [[Concentration]] check to maintain his focus. <br />
<br />
'''{{#anc:Proactivity}}:''' A Songblade depends on proactivity in battle to deal and avoid damage. At 1st level when a Songblade attacks in the same round he draws his sword he deals an extra d4 of damage. This extra damage only applies to damage dealt in the Songblade's turn. This bonus increases by 1d4 every 4 levels thereafeter (2d4 at 5th level, 3d4 at 9th level, etc...)<br />
At 3rd level when a songblade draws his sword he gains a +1 sheild bonus to his AC. This bonus applies as soon as he draws his sword and lasts until the end of his next turn. This bonus increases by 1 every 5 levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
These bonuses only apply when the songblade is unarmored and unencumbered <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the [[Quick Draw]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' At 2nd level songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the [[Improved Initiative]] feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full-round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. This ability can only be ussed when unarmored and unencumbered. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Superior Tactical Grounding}}:''' At 9th level a Songblade has honed his combat reflexes and never misses an oppurtunity in combat and is thus granted the [[Combat Reflexes]] feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) in front of him.<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down) per day, a songblade may combat mulltiple foes in one round. When a Songblade attacks an opponent, he may make a 5 foot jump (One square) to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using [[Dimension Door]] once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) in front of him.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | [[#Proactivity|Proactivity]] (+6d4, +4 AC)<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" |[[#Proactivity|Proactivity]] (+7d4, +5 AC) [[#Battle Focus|Battle Focus]] 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" |[[#Bonus Feats|Bonus Feat]] <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +5 AC)<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | [[#Proactivity|Proactivity]] (+8d4, +6 AC) [[#Battle Focus|Battle Focus]] 7/day <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Battle Focus:''' The songblade gains an extra use of [[#Battle Focus|Battle Focus]] once every four levels<br />
<br />
'''Proactivity:''' The songblade gains extra damage and AC bonuses from his [[#Proactivity|Proactivity]] ability.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic songblade gains a bonus feat (selected from the list of epic songblade bonus feats) every four levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [[Armor Skin]], [[Blinding Speed]], [[Dexterous Fortitude]], [[Dexterous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]].<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. However songblades look down on fighters who use heavy armor, seeing it as a sign of a lack of skill and respect for the profession of being a soldier. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers, who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damage dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. Songblades who focus more on the ability to make music with their swords often become bards. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook on the use of their sword.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades to most people are seen as eccentrics. The lack of armor to most people would seem exotic to some and downright foolhardy to most. In battle, men of the cloth often mistake them for demons or devils from the way they create their frightening music.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Unarmored eccentrics, with some kind of musical ability.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Very evasive swordsmen that beleive only in their tactical knowledge and hightened bodies to keep them safe in battle. There are apparently two factions of songblade, those who beleive in war and those who beleive in peace.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=370784Songblade (5e Class)2009-06-23T17:21:22Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
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|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade is a fighter but by no means a tank, a songblade is prone to be next to the tank dealing out damage as much as possible being able to attck many times, attack quickly and increase their damage on a single opponent, as well as behind the tank, fighting off enemies that make it past him, and defending the party spellcasters and damage dealers. <br />
<br />
'''Abilities:''' [[Dexterity]], [[Intelligence]], and [[Strength]] are of utter importance to a songblade. As the songblade has little armor available to them, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. As songblade also makes good use of strength, for their role as damage dealers in the party.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#AC Bonus|AC Bonus]]<br />
! rowspan="2" | Special <br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +0 || +2 || +1 || +0<br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]]. <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +0 || +3 || +2 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +1 || +3 || +2 || +0<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d4 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +1 || +4 || +2 || +0<br />
| class="left" | [[#Sword Mastery|Sword Mastery]], [[#Blindsense|Blindsense]] 30 ft.<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +1 || +4 || +3 || +1<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day. [[#Deathly Song|Deathly Song]]. [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]] <br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +2 || +5 || +3 || +1<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d6<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +2 || +5 || +3 || +1<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +2 || +6 || +4 || +1<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +3 || +6 || +4 || +1<br />
| class="left" | [[#Master Tactical Grounding|Master Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Unsheathe Strike|Unsheathe Strike]] +1d8<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +3 || +7 || +4 || +2<br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +3 || +7 || +5 || +2<br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d10<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Wicked Song|Wicked Song]]<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +6 || +9 || +6 || +2<br />
| class="left" | [[#Blindsight|Blindsight]] 30 ft<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +6 || +9 || +6 || +3<br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Unsheathe Strike|Unsheathe Strike]] +2d6<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +6 || +10 || +6 || +3<br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +7 || +10 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +7 || +11 || +7 || +3<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +2d8<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +7 || +11 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +8 || +12 || +8 || +4<br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of swords. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 15 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus also serves another purpose. When facing a single opponent a Songblade can make a DC 20 [[spot]] check to identify a single opponent’s weakpoint or openeing. Upon success, for a number of rounds equal to 3 + the Songblade’s intelligence modifier against the designated opponent the songblade gains a +4 insight bonus on AC against that opponent, as well as a +2 bonus on attack rolls and an extra d6 of damage.<br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 25 [[Concentration]] check to maintain his focus. <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
In addition, a songblade gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five songblade levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the Quick draw feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' A songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc:Unsheathe Strike}}:''' At 3rd level when a songblade hits an opponent in the same round that he draws his sword, he uses the momentum to deal extra damage, the progression for the extra damage from this attack is listed on Table: The Songblade. <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) in front of him.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the improved initiative feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Master Tactical Grounding}}:''' At 9th level a Songblade has become so sensitive to the coming of attacks that he is treated as having the *Flick of the Wrist feat, even if he does not meet the normal prerequisites for that feat. *New feat described in [[Complete Warrior]]<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down), a songblade may combat mulltiple foes in one round. When a songblade attacks an opponent, he may make a 5 foot jump (One square)to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 14th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) in front of him.<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using dimension door once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | Unsheathe Strike +1d20<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | Unsheathe Strike +7d4<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | Adrenaline Rush 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | Unsheathe Strike +5d6<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | Adrenaline Rush 7/day, Unsheate Strike +4d8 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Adrenaline Rush:''' The songblade gains an extra use of Adrenaline Rush once every four levels<br />
<br />
'''Unsheathe Strike:''' The songblade gains extra damage from his unsheathe strike.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [Armor Skin]], [[Blinding Speed]],[[Dextrous Fortitude]], [[Dextrous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]], .<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damge dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. Songblades who focus more on the ability to make music with their swords often become bards. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook on the use of their sword.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades are usually greated as unknowns, liberators, or slaughterers, an experienced, aged songblade has been in many a battle, so he will have built up a reputation in some places for his performance in battle and what side he was on.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Songblades, very fast men of the sword.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Songblades, men who use knowledge of history and tactics to aid their evasion, as well as making music with their blade.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=370630Songblade (5e Class)2009-06-22T23:23:24Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
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|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade is a fighter but by no means a tank, a songblade is prone to be next to the tank dealing out damage as much as possible being able to attck many times, attack quickly and increase their damage on a single opponent, as well as behind the tank, fighting off enemies that make it past him, and defending the party spellcasters and damage dealers. <br />
<br />
'''Abilities:''' [[Dexterity]], [[Intelligence]], and [[Strength]] are of utter importance to a songblade. As the songblade has little armor available to them, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. As songblade also makes good use of strength, for their role as damage dealers in the party.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#AC Bonus|AC Bonus]]<br />
! rowspan="2" | Special <br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +1 || +2 || +1 || +0<br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]]. <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d4 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +2 || +4 || +2 || +0<br />
| class="left" | [[#Sword Mastery|Sword Mastery]], [[#Blindsense|Blindsense]] 30 ft.<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +3 || +4 || +3 || +1<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day. [[#Deathly Song|Deathly Song]]. [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]] <br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d6<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +4 || +6 || +4 || +1<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +4 || +6 || +4 || +1<br />
| class="left" | [[#Master Tactical Grounding|Master Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Unsheathe Strike|Unsheathe Strike]] +1d8<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +4 || +7 || +4 || +2<br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +5 || +7 || +5 || +2<br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d10<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Wicked Song|Wicked Song]]<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +6 || +9 || +6 || +2<br />
| class="left" | [[#Blindsight|Blindsight]] 30 ft<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +6 || +9 || +6 || +3<br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Unsheathe Strike|Unsheathe Strike]] +2d6<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +6 || +10 || +6 || +3<br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +7 || +10 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +7 || +11 || +7 || +3<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +2d8<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +7 || +11 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +8 || +12 || +8 || +4<br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of swords. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 15 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus also serves another purpose. When facing a single opponent a Songblade can make a DC 20 [[spot]] check to identify a single opponent’s weakpoint or openeing. Upon success, for a number of rounds equal to 3 + the Songblade’s intelligence modifier against the designated opponent the songblade gains a +4 insight bonus on AC against that opponent, as well as a +2 bonus on attack rolls and an extra d6 of damage.<br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 25 [[Concentration]] check to maintain his focus. <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
In addition, a songblade gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five songblade levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the Quick draw feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' A songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc:Unsheathe Strike}}:''' At 3rd level when a songblade hits an opponent in the same round that he draws his sword, he uses the momentum to deal extra damage, the progression for the extra damage from this attack is listed on Table: The Songblade. <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) in front of him.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the improved initiative feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Master Tactical Grounding}}:''' At 9th level a Songblade has become so sensitive to the coming of attacks that he is treated as having the *Flick of the Wrist feat, even if he does not meet the normal prerequisites for that feat. *New feat described in [[Complete Warrior]]<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down), a songblade may combat mulltiple foes in one round. When a songblade attacks an opponent, he may make a 5 foot jump (One square)to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 14th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) in front of him.<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using dimension door once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | Unsheathe Strike +1d20<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | Unsheathe Strike +7d4<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | Adrenaline Rush 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | Unsheathe Strike +5d6<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | Adrenaline Rush 7/day, Unsheate Strike +4d8 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Adrenaline Rush:''' The songblade gains an extra use of Adrenaline Rush once every four levels<br />
<br />
'''Unsheathe Strike:''' The songblade gains extra damage from his unsheathe strike.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [Armor Skin]], [[Blinding Speed]],[[Dextrous Fortitude]], [[Dextrous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]], .<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damge dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. Songblades who focus more on the ability to make music with their swords often become bards. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook on the use of their sword.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades are usually greated as unknowns, liberators, or slaughterers, an experienced, aged songblade has been in many a battle, so he will have built up a reputation in some places for his performance in battle and what side he was on.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Songblades, very fast men of the sword.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Songblades, men who use knowledge of history and tactics to aid their evasion, as well as making music with their blade.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=370628Songblade (5e Class)2009-06-22T23:17:38Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
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|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade is a fighter but by no means a tank, a songblade is prone to be next to the tank dealing out damage as much as possible being able to attck many times, attack quickly and increase their damage on a single opponent, as well as behind the tank, fighting off enemies that make it past him, and defending the party spellcasters and damage dealers. <br />
<br />
'''Abilities:''' [[Dexterity]], [[Intelligence]], and [[Strength]] are of utter importance to a songblade. As the songblade has little armor available to them, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. As songblade also makes good use of strength, for their role as damage dealers in the party.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#AC Bonus|AC Bonus]]<br />
! rowspan="2" | Special <br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +1 || +2 || +1 || +0<br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]]. <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d4 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +2 || +4 || +2 || +0<br />
| class="left" | [[#Sword Mastery|Sword Mastery]], [[#Blindsense|Blindsense]] 30 ft.<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +3 || +4 || +3 || +1<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day. [[#Deathly Song|Deathly Song]]. [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]] <br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d6<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +4 || +6 || +4 || +1<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +4 || +6 || +4 || +1<br />
| class="left" | [[#Master Tactical Grounding|Master Tactical Grounding]], [[#Horrid Song|Horrid Song]], [[#Unsheathe Strike|Unsheathe Strike]] +1d8<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +4 || +7 || +4 || +2<br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +5 || +7 || +5 || +2<br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d10<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Wicked Song|Wicked Song]]<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +6 || +9 || +6 || +2<br />
| class="left" | [[#Blindsight|Blindsight]] 30 ft<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +6 || +9 || +6 || +3<br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Unsheathe Strike|Unsheathe Strike]] +2d6<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +6 || +10 || +6 || +3<br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +7 || +10 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +7 || +11 || +7 || +3<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +2d8<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +7 || +11 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +8 || +12 || +8 || +4<br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Disguise]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of swords. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 15 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus also serves another purpose. When facing a single opponent a Songblade can make a DC 20 [[spot]] check to identify a single opponent’s weakpoint or openeing. Upon success, for a number of rounds equal to 3 + the Songblade’s intelligence modifier against the designated opponent the songblade gains a +4 insight bonus on AC against that opponent, as well as a +2 bonus on attack rolls and an extra d6 of damage.<br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 25 [[Concentration]] check to maintain his focus. <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
In addition, a songblade gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five songblade levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the Quick draw feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' A songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc:Unsheathe Strike}}:''' At 3rd level when a songblade hits an opponent in the same round that he draws his sword, he uses the momentum to deal extra damage, the extra damage from this attack is listed on Table: The Songblade. (2d6 at 6th level, 3d6 at 9th level etc...) <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability out to thirty feet (6 squares) in front of him.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the improved initiative feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to begin slicing at the air around him ([[Full round action]]), this causes the blade to produce an eerie song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Master Tactical Grounding}}:''' At 9th level a Songblade has become so sensitive to the coming of attacks that he is treated as having the *Flick of the Wrist feat, even if he does not meet the normal prerequisites for that feat. *New feat described in [[Complete Warrior]]<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down), a songblade may combat mulltiple foes in one round. When a songblade attacks an opponent, he may make a 5 foot jump (One square)to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however. The 5 foot jump provokes attacks of oppurtunity. <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 14th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability out to 30 feet (6 sqaures) in front of him.<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using dimension door once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes. This jump still provokes attacks of oppurtunity.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | Unsheathe Strike +7d6<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | Unsheathe Strike +8d6<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | Adrenaline Rush 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | Unsheathe Strike +9d6<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | Adrenaline Rush 7/day, Unsheate Strike +10d6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Adrenaline Rush:''' The songblade gains an extra use of Adrenaline Rush once every four levels<br />
<br />
'''Unsheathe Strike:''' The songblade gains an extra d6 of damage from his unsheathe strike.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [Armor Skin]], [[Blinding Speed]],[[Dextrous Fortitude]], [[Dextrous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]], [[Legendary Leaper]], [[Legendary Wrestler]], [[Multiweapon Rend]], [[Overwhelming Critical]], [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]], .<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damge dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. Songblades who focus more on the ability to make music with their swords often become bards. Songblades more focused on being evasive often become monks, using the bonus of dexterity, intelligence, and wisdom to their armor class, to make them nigh unhittable. Songblades trying to balance out their lack of distance fighting will multiclass into a class just as skilled with a bow as they are with a sword, namely the scout class.<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook on the use of their sword.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades are usually greated as unknowns, liberators, or slaughterers, an experienced, aged songblade has been in many a battle, so he will have built up a reputation in some places for his performance in battle and what side he was on.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Songblades, very fast men of the sword.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Songblades, men who use knowledge of history and tactics to aid their evasion, as well as making music with their blade.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
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{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
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[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=367807Songblade (5e Class)2009-06-12T02:08:06Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
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|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade is a fighter but by no means a tank, a songblade is prone to be next to the tank dealing out damage as much as possible being able to attck many times, attack quickly and increase their damage on a single opponent, as well as behind the tank, fighting off enemies that make it past him, and defending the party spellcasters and damage dealers. <br />
<br />
'''Abilities:''' [[Dexterity]], [[Intelligence]], and [[Strength]] are of utter importance to a songblade. As the songblade has little armor available to them, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. As songblade also makes good use of strength, for their role as damage dealers in the party.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#AC Bonus|AC Bonus]]<br />
! rowspan="2" | Special <br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +1 || +2 || +1 || +0<br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]]. <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]], [[#Improvised Weapon Proficiency|Improvised Weapon Proficiency]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d6 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +2 || +4 || +2 || +0<br />
| class="left" | [[#Sword Mastery|Sword Mastery]], [[#Blindsense|Blindsense]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +3 || +4 || +3 || +1<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day. [[#Deathly Song|Deathly Song]]. [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]] <br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +2d6<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +4 || +6 || +4 || +1<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +4 || +6 || +4 || +1<br />
| class="left" | [[#Master Tactical Grounding|Master Tactical Grounding]], [[#Horrid Song|Horrid Song]]<br />
|- class="{{Odd-Even}}"[[#Unsheathe Strike|Unsheathe Strike]] +3d6<br />
|10th||class="left" | +10/+5 || +4 || +7 || +4 || +2<br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +5 || +7 || +5 || +2<br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +4d6<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Wicked Song|Wicked Song]]<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +6 || +9 || +6 || +2<br />
| class="left" | [[#Blindsight|Blindsight]]<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +6 || +9 || +6 || +3<br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Unsheathe Strike|Unsheathe Strike]] +5d6<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +6 || +10 || +6 || +3<br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +7 || +10 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +7 || +11 || +7 || +3<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +6d6<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +7 || +11 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +8 || +12 || +8 || +4<br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]), [[Use Rope]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of swords. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 15 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus also serves another purpose. When facing a single opponent a Songblade can make a DC 20 spot check to identify this single opponent’s weakness. From there one for a number of rounds equal to 3 + the Songblade’s intelligence modifier the songblade gains a +4 insight bonus on AC against that opponent, a +4 bonus to intimidation against the designated opponent, as well as a +2 bonus on attack rolls as well as adding an extra d6 of damage.<br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 25 [[Concentration]] check to maintain his focus. <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
In addition, a songblade gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five songblade levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the Quick draw feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:[[SRD:Improvised Weapon|Improvised Weapon Proficiency]]}} :''' A songblade is adept at using the enviroment to their advantage in a fight, and never being unarmed, thus being able to use improvised weapons without incurring the usual -4 penalty. <br />
<br />
'''{{#anc:Unsheathe Strike}}:''' At 3rd level when a songblade hits an opponent in the same round that he draws his sword, he deals and extra d6 of damage, this bonus increases by 1d6 every 3 levels thereafter. (2d6 at 6th level, 3d6 at 9th level etc...) <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the improved initiative feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to roll a DC 20 perform check and begin slicing at the air around him ([[standard action]]), this causes the air around their blade to be sliced in such a manner that it produces a kind of song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Master Tactical Grounding}}:''' At 9th level a Songblade has become so sensitive to the coming of attacks that he is treated as having the Flick of the Wrist feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down), a songblade may combat mulltiple foes in one round. When a songblade attacks an opponent, he may make a 5 foot jump (One square)to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however.<br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 8th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability.<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using dimension door once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | Unsheathe Strike +7d6<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | Unsheathe Strike +8d6<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | Adrenaline Rush 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | Unsheathe Strike +9d6<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | Adrenaline Rush 7/day, Unsheate Strike +10d6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Adrenaline Rush:''' The songblade gains an extra use of Adrenaline Rush once every four levels<br />
<br />
'''Unsheathe Strike:''' The songblade gains an extra d6 of damage from his unsheathe strike.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [Armor Skin]], [[Blinding Speed]],[[Dextrous Fortitude]], [[Dextrous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]] [[Legendary Leaper]] [[Legendary Wrestler]] [[Multiweapon Rend]] [[Overwhelming Critical]] [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]], .<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damge dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. <br />
<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, Be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades are usually greated as unknowns, liberators, or slaughterers, an experienced, aged songblade has been in many a battle, so he will have built up a reputation in some places for his performance in battle and what side he was on.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Songblades, very fast men of the sword.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Songblades, men who use knowledge of history and tactics to aid their evasion, as well as making music with their blade.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=367785Songblade (5e Class)2009-06-12T00:00:59Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
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|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade is a fighter but by no means a tank, a songblade is prone to be next to the tank dealing out damage as much as possible being able to attck many times, attack quickly and increase their damage on a single opponent, as well as behind the tank, fighting off enemies that make it past him, and defending the party spellcasters and damage dealers. <br />
<br />
'''Abilities:''' [[Dexterity]], [[Intelligence]], and [[Strength]] are of utter importance to a songblade. As the songblade has little armor available to them, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. As songblade also makes good use of strength, for their role as damage dealers in the party.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#AC Bonus|AC Bonus]]<br />
! rowspan="2" | Special <br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +1 || +2 || +1 || +0<br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]]. <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d6 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +2 || +4 || +2 || +0<br />
| class="left" | [[#Sword Mastery|Sword Mastery]], [[#Blindsense|Blindsense]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +3 || +4 || +3 || +1<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day. [[#Deathly Song|Deathly Song]]. [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]] <br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +2d6<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +4 || +6 || +4 || +1<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +4 || +6 || +4 || +1<br />
| class="left" | [[#Master Tactical Grounding|Master Tactical Grounding]], [[#Horrid Song|Horrid Song]]<br />
|- class="{{Odd-Even}}"[[#Unsheathe Strike|Unsheathe Strike]] +3d6<br />
|10th||class="left" | +10/+5 || +4 || +7 || +4 || +2<br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +5 || +7 || +5 || +2<br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +4d6<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Wicked Song|Wicked Song]]<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +6 || +9 || +6 || +2<br />
| class="left" | [[#Blindsight|Blindsight]]<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +6 || +9 || +6 || +3<br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Unsheathe Strike|Unsheathe Strike]] +5d6<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +6 || +10 || +6 || +3<br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +7 || +10 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +7 || +11 || +7 || +3<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +6d6<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +7 || +11 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +8 || +12 || +8 || +4<br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]), [[Use Rope]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of swords. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 15 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus also serves another purpose. When facing a single opponent a Songblade can make a DC 20 spot check to identify this single opponent’s weakness. From there one for a number of rounds equal to 3 + the Songblade’s intelligence modifier the songblade gains a +4 insight bonus on AC against that opponent, a +4 bonus to intimidation against the designated opponent, as well as a +2 bonus on attack rolls as well as adding an extra d6 of damage.<br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 25 [[Concentration]] check to maintain his focus. <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
In addition, a songblade gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five songblade levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the Quick draw feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:Unsheathe Strike}}:''' At 3rd level when a songblade hits an opponent in the same round that he draws his sword, he deals and extra d6 of damage, this bonus increases by 1d6 every 3 levels thereafter. (2d6 at 6th level, 3d6 at 9th level etc...) <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the improved initiative feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to roll a DC 20 perform check and begin slicing at the air around him ([[standard action]]), this causes the air around their blade to be sliced in such a manner that it produces a kind of song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Master Tactical Grounding}}:''' At 9th level a Songblade has become so sensitive to the coming of attacks that he is treated as having the Flick of the Wrist feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down), a songblade may combat mulltiple foes in one round. When a songblade attacks an opponent, he may make a 5 foot jump (One square)to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however.<br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 8th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability.<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using dimension door once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | Unsheathe Strike +7d6<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | Unsheathe Strike +8d6<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | Adrenaline Rush 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | Unsheathe Strike +9d6<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | Adrenaline Rush 7/day, Unsheate Strike +10d6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Adrenaline Rush:''' The songblade gains an extra use of Adrenaline Rush once every four levels<br />
<br />
'''Unsheathe Strike:''' The songblade gains an extra d6 of damage from his unsheathe strike.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic Songblade Bonus Feat List:'' [Armor Skin]], [[Blinding Speed]],[[Dextrous Fortitude]], [[Dextrous Will]], [[Epic Reflexes]], [[Epic Speed]], [[Fast Healing]], [[Great Dexterity]], [[Great Intelligence]], [[Great Strength]], [[Improved Combat Reflexes]], [[Improved Whirlwind Attack]], [[Keen Strike]], [[Vorpal Strike]], [[Legendary Climber]] [[Legendary Leaper]] [[Legendary Wrestler]] [[Multiweapon Rend]] [[Overwhelming Critical]] [[Devastating Critical]], [[Penetrating Damage Reduction]], [[Reflect Arrows]], [[Superior Initiative]], .<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damge dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. <br />
<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, Be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades are usually greated as unknowns, liberators, or slaughterers, an experienced, aged songblade has been in many a battle, so he will have built up a reputation in some places for his performance in battle and what side he was on.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Songblades, very fast men of the sword.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Songblades, men who use knowledge of history and tactics to aid their evasion, as well as making music with their blade.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=367780Songblade (5e Class)2009-06-11T23:30:12Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
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|authors=<br />
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|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
Songblades are to swords as bards are to an intsrument, they do not swing their sword and pray that it makes contact, they are precise, cunning and efficient. Philisophically a songblade is against armor, because if their training is worth anything, they will not be hit at all.<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade is a fighter but by no means a tank, a songblade is prone to be next to the tank dealing out damage as much as possible being able to attck many times, attack quickly and increase their damage on a single opponent. Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Abilities:''' [[Dexterity]], [[Intelligence]], and [[Strength]] are of utter importance to a songblade. As the songblade has little armor available to them, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. As songblade also makes good use of strength, for their role as damage dealers in the party.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#AC Bonus|AC Bonus]]<br />
! rowspan="2" | Special <br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +1 || +2 || +1 || +0<br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]]. <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d6 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +2 || +4 || +2 || +0<br />
| class="left" | [[#Sword Mastery|Sword Mastery]], [[#Blindsense|Blindsense]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +3 || +4 || +3 || +1<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day. [[#Deathly Song|Deathly Song]]. [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]] <br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +2d6<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +4 || +6 || +4 || +1<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +4 || +6 || +4 || +1<br />
| class="left" | [[#Master Tactical Grounding|Master Tactical Grounding]], [[#Horrid Song|Horrid Song]]<br />
|- class="{{Odd-Even}}"[[#Unsheathe Strike|Unsheathe Strike]] +3d6<br />
|10th||class="left" | +10/+5 || +4 || +7 || +4 || +2<br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +5 || +7 || +5 || +2<br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +4d6<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Wicked Song|Wicked Song]]<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +6 || +9 || +6 || +2<br />
| class="left" | [[#Blindsight|Blindsight]]<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +6 || +9 || +6 || +3<br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Unsheathe Strike|Unsheathe Strike]] +5d6<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +6 || +10 || +6 || +3<br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +7 || +10 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +7 || +11 || +7 || +3<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +6d6<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +7 || +11 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +8 || +12 || +8 || +4<br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]), [[Use Rope]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of swords. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 15 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus also serves another purpose. When facing a single opponent a Songblade can make a DC 20 spot check to identify this single opponent’s weakness. From there one for a number of rounds equal to 3 + the Songblade’s intelligence modifier the songblade gains a +4 insight bonus on AC against that opponent, a +4 bonus to intimidation against the designated opponent, as well as a +2 bonus on attack rolls as well as adding an extra d6 of damage.<br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 25 [[Concentration]] check to maintain his focus. <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
In addition, a songblade gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five songblade levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the Quick draw feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:Unsheathe Strike}}:''' At 3rd level when a songblade hits an opponent in the same round that he draws his sword, he deals and extra d6 of damage, this bonus increases by 1d6 every 3 levels thereafter. (2d6 at 6th level, 3d6 at 9th level etc...) <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the improved initiative feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to roll a DC 20 perform check and begin slicing at the air around him ([[standard action]]), this causes the air around their blade to be sliced in such a manner that it produces a kind of song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Master Tactical Grounding}}:''' At 9th level a Songblade has become so sensitive to the coming of attacks that he is treated as having the Flick of the Wrist feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down), a songblade may combat mulltiple foes in one round. When a songblade attacks an opponent, he may make a 5 foot jump (One square)to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however.<br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 8th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability.<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using dimension door once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | Unsheathe Strike +7d6<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | Unsheathe Strike +8d6<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | Adrenaline Rush 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | Unsheathe Strike +9d6<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | Adrenaline Rush 7/day, Unsheate Strike +10d6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Adrenaline Rush:''' The songblade gains an extra use of Adrenaline Rush once every four levels<br />
<br />
'''Unsheathe Strike:''' The songblade gains an extra d6 of damage from his unsheathe strike.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damge dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. <br />
<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, Be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades are usually greated as unknowns, liberators, or slaughterers, an experienced, aged songblade has been in many a battle, so he will have built up a reputation in some places for his performance in battle and what side he was on.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Songblades, very fast men of the sword.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Songblades, men who use knowledge of history and tactics to aid their evasion, as well as making music with their blade.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
<br />
--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=367773Songblade (5e Class)2009-06-11T23:02:48Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
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|authors=<br />
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|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
Songblades are to swords as bards are to an intsrument, they do not swing their sword and pray that it makes contact, they are precise, cunning and efficient. Philisophically a songblade is against armor, because if their training is worth anything, they will not be hit at all.<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade is a fighter but by no means a tank, a songblade is prone to be next to the tank dealing out damage as much as possible being able to attck many times, attack quickly and increase their damage on a single opponent. Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Abilities:''' [[Dexterity]], [[Intelligence]], and [[Strength]] are of utter importance to a songblade. As the songblade has little armor available to them, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. As songblade also makes good use of strength, for their role as damage dealers in the party.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#AC Bonus|AC Bonus]]<br />
! rowspan="2" | Special <br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +1 || +2 || +1 || +0<br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]]. <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d6 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +2 || +4 || +2 || +0<br />
| class="left" | [[#Sword Mastery|Sword Mastery]], [[#Blindsense|Blindsense]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +3 || +4 || +3 || +1<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day. [[#Deathly Song|Deathly Song]]. [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]] <br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +2d6<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +4 || +6 || +4 || +1<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +4 || +6 || +4 || +1<br />
| class="left" | [[#Master Tactical Grounding|Master Tactical Grounding]], [[#Horrid Song|Horrid Song]]<br />
|- class="{{Odd-Even}}"[[#Unsheathe Strike|Unsheathe Strike]] +3d6<br />
|10th||class="left" | +10/+5 || +4 || +7 || +4 || +2<br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +5 || +7 || +5 || +2<br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +4d6<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Wicked Song|Wicked Song]]<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +6 || +9 || +6 || +2<br />
| class="left" | [[#Blindsight|Blindsight]]<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +6 || +9 || +6 || +3<br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Unsheathe Strike|Unsheathe Strike]] +5d6<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +6 || +10 || +6 || +3<br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +7 || +10 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +7 || +11 || +7 || +3<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +6d6<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +7 || +11 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +8 || +12 || +8 || +4<br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]), [[Use Rope]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of swords. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 15 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus also serves another purpose. When facing a single opponent a Songblade can make a DC 20 spot check to identify this single opponent’s weakness. From there one for a number of rounds equal to 3 + the Songblade’s intelligence modifier the songblade gains a +4 insight bonus on AC against that opponent, a +4 bonus to intimidation against the designated opponent, as well as a +2 bonus on attack rolls as well as adding an extra d6 of damage.<br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 25 [[Concentration]] check to maintain his focus. <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
In addition, a songblade gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five songblade levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the Quick draw feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:Unsheathe Strike}}:''' At 3rd level when a songblade hits an opponent in the same round that he draws his sword, he deals and extra d6 of damage, this bonus increases by 1d6 every 3 levels thereafter. (2d6 at 6th level, 3d6 at 9th level etc...) <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the improved initiative feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to roll a DC 20 perform check and begin slicing at the air around him ([[standard action]]), this causes the air around their blade to be sliced in such a manner that it produces a kind of song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
<br />
'''{{#anc:Master Tactical Grounding}}:''' At 9th level a Songblade has become so sensitive to the coming of attacks that he is treated as having the Flick of the Wrist feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down), a songblade may combat mulltiple foes in one round. When a songblade attacks an opponent, he may make a 5 foot jump (One square)to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however.<br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 8th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability.<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using dimension door once per day. His caster level for this is one half his Songblade level (rounded down.) This ability can be used as a jump for the [[#Blade Dance|Blade Dance]] ability.<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | Unsheathe Strike +7d6<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | Unsheathe Strike +8d6<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | Adrenaline Rush 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | Unsheathe Strike +9d6<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | Adrenaline Rush 7/day, Unsheate Strike +10d6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Adrenaline Rush:''' The songblade gains an extra use of Adrenaline Rush once every four levels<br />
<br />
'''Unsheathe Strike:''' The songblade gains an extra d6 of damage from his unsheathe strike.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damge dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. <br />
<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, Be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades are usually greated as unknowns, liberators, or slaughterers, an experienced, aged songblade has been in many a battle, so he will have built up a reputation in some places for his performance in battle and what side he was on.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Songblades, very fast men of the sword.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Songblades, men who use knowledge of history and tactics to aid their evasion, as well as making music with their blade.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=367772Songblade (5e Class)2009-06-11T22:56:14Z<p>JohnnyCakes: Tweeked the blade dance ability</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
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|authors=<br />
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|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
Songblades are to swords as bards are to an intsrument, they do not swing their sword and pray that it makes contact, they are precise, cunning and efficient. Philisophically a songblade is against armor, because if their training is worth anything, they will not be hit at all.<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade is a fighter but by no means a tank, a songblade is prone to be next to the tank dealing out damage as much as possible being able to attck many times, attack quickly and increase their damage on a single opponent. Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Abilities:''' [[Dexterity]], [[Intelligence]], and [[Strength]] are of utter importance to a songblade. As the songblade has little armor available to them, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. As songblade also makes good use of strength, for their role as damage dealers in the party.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#AC Bonus|AC Bonus]]<br />
! rowspan="2" | Special <br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +1 || +2 || +1 || +0<br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]]. <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d6 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +2 || +4 || +2 || +0<br />
| class="left" | [[#Sword Mastery|Sword Mastery]], [[#Blindsense|Blindsense]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +3 || +4 || +3 || +1<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day. [[#Deathly Song|Deathly Song]]. [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]] <br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +2d6<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +4 || +6 || +4 || +1<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +4 || +6 || +4 || +1<br />
| class="left" | [[#Master Tactical Grounding|Master Tactical Grounding]], [[#Horrid Song|Horrid Song]]<br />
|- class="{{Odd-Even}}"[[#Unsheathe Strike|Unsheathe Strike]] +3d6<br />
|10th||class="left" | +10/+5 || +4 || +7 || +4 || +2<br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +5 || +7 || +5 || +2<br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +4d6<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Wicked Song|Wicked Song]]<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +6 || +9 || +6 || +2<br />
| class="left" | [[#Blindsight|Blindsight]]<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +6 || +9 || +6 || +3<br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Unsheathe Strike|Unsheathe Strike]] +5d6<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +6 || +10 || +6 || +3<br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +7 || +10 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +7 || +11 || +7 || +3<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +6d6<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +7 || +11 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +8 || +12 || +8 || +4<br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]), [[Use Rope]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of swords. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 15 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus also serves another purpose. When facing a single opponent a Songblade can make a DC 20 spot check to identify this single opponent’s weakness. From there one for a number of rounds equal to 3 + the Songblade’s intelligence modifier the songblade gains a +4 insight bonus on AC against that opponent, a +4 bonus to intimidation against the designated opponent, as well as a +2 bonus on attack rolls as well as adding an extra d6 of damage.<br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 25 [[Concentration]] check to maintain his focus. <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
In addition, a songblade gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five songblade levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the Quick draw feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:Unsheathe Strike}}:''' At 3rd level when a songblade hits an opponent in the same round that he draws his sword, he deals and extra d6 of damage, this bonus increases by 1d6 every 3 levels thereafter. (2d6 at 6th level, 3d6 at 9th level etc...) <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the improved initiative feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to roll a DC 20 perform check and begin slicing at the air around him ([[standard action]]), this causes the air around their blade to be sliced in such a manner that it produces a kind of song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
<br />
'''{{#anc:Master Tactical Grounding}}:''' At 9th level a Songblade has become so sensitive to the coming of attacks that he is treated as having the Flick of the Wrist feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down), a songblade may combat mulltiple foes in one round. When a songblade attacks an opponent, he may make a 5 foot jump (One square)to another target and attack him as if he were attacking the same opponent a second time (I.E. The first attack has a base attack bonus of 20, the next would have a base attack bonus of 15 etc...) He may do this for as many attacks as he is permitted per round. In order to make the 5 foot jump a songblade must at least attempt an attack, it need not hit however.<br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 8th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability.<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using dimension door once per day. His caster level for this is one half his Songblade level (rounded down.)<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | Unsheathe Strike +7d6<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | Unsheathe Strike +8d6<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | Adrenaline Rush 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | Unsheathe Strike +9d6<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | Adrenaline Rush 7/day, Unsheate Strike +10d6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Adrenaline Rush:''' The songblade gains an extra use of Adrenaline Rush once every four levels<br />
<br />
'''Unsheathe Strike:''' The songblade gains an extra d6 of damage from his unsheathe strike.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damge dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. <br />
<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, Be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades are usually greated as unknowns, liberators, or slaughterers, an experienced, aged songblade has been in many a battle, so he will have built up a reputation in some places for his performance in battle and what side he was on.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Songblades, very fast men of the sword.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Songblades, men who use knowledge of history and tactics to aid their evasion, as well as making music with their blade.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=367767Songblade (5e Class)2009-06-11T22:43:18Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
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|rating_power=<br />
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|rating_flavor=<br />
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|authors=<br />
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|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
Songblades are to swords as bards are to an intsrument, they do not swing their sword and pray that it makes contact, they are precise, cunning and efficient. Philisophically a songblade is against armor, because if their training is worth anything, they will not be hit at all.<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade is a fighter but by no means a tank, a songblade is prone to be next to the tank dealing out damage as much as possible being able to attck many times, attack quickly and increase their damage on a single opponent. Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Abilities:''' [[Dexterity]], [[Intelligence]], and [[Strength]] are of utter importance to a songblade. As the songblade has little armor available to them, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. As songblade also makes good use of strength, for their role as damage dealers in the party.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#AC Bonus|AC Bonus]]<br />
! rowspan="2" | Special <br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +1 || +2 || +1 || +0<br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]]. <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d6 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +2 || +4 || +2 || +0<br />
| class="left" | [[#Sword Mastery|Sword Mastery]], [[#Blindsense|Blindsense]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +3 || +4 || +3 || +1<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day. [[#Deathly Song|Deathly Song]]. [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]] <br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +2d6<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +4 || +6 || +4 || +1<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +4 || +6 || +4 || +1<br />
| class="left" | [[#Master Tactical Grounding|Master Tactical Grounding]], [[#Horrid Song|Horrid Song]]<br />
|- class="{{Odd-Even}}"[[#Unsheathe Strike|Unsheathe Strike]] +3d6<br />
|10th||class="left" | +10/+5 || +4 || +7 || +4 || +2<br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +5 || +7 || +5 || +2<br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +4d6<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Wicked Song|Wicked Song]]<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +6 || +9 || +6 || +2<br />
| class="left" | [[#Blindsight|Blindsight]]<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +6 || +9 || +6 || +3<br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Unsheathe Strike|Unsheathe Strike]] +5d6<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +6 || +10 || +6 || +3<br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +7 || +10 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +7 || +11 || +7 || +3<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +6d6<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +7 || +11 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +8 || +12 || +8 || +4<br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]), [[Use Rope]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of swords. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy he then shuts out all other distractions and focuses intensely on his enemies. If the Songblade succeeds a DC 15 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks until the end of the current encounter. <br />
Battle Focus also serves another purpose. When facing a single opponent a Songblade can make a DC 20 spot check to identify this single opponent’s weakness. From there one for a number of rounds equal to 3 + the Songblade’s intelligence modifier the songblade gains a +4 insight bonus on AC against that opponent, a +4 bonus to intimidation against the designated opponent, as well as a +2 bonus on attack rolls as well as adding an extra d6 of damage.<br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 25 [[Concentration]] check to maintain his focus. <br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
In addition, a songblade gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five songblade levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the Quick draw feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:Unsheathe Strike}}:''' At 3rd level when a songblade hits an opponent in the same round that he draws his sword, he deals and extra d6 of damage, this bonus increases by 1d6 every 3 levels thereafter. (2d6 at 6th level, 3d6 at 9th level etc...) <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the improved initiative feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to roll a DC 20 perform check and begin slicing at the air around him ([[standard action]]), this causes the air around their blade to be sliced in such a manner that it produces a kind of song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
<br />
'''{{#anc:Master Tactical Grounding}}:''' At 9th level a Songblade has become so sensitive to the coming of attacks that he is treated as having the Flick of the Wrist feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down), a Songblade may attack many foes at once as if using the [[cleave]] feat, except he need not kill his opponent in order to make a 5 foot jump to his next target. <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 8th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability.<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using dimension door once per day. His caster level for this is one half his Songblade level (rounded down.)<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | Unsheathe Strike +7d6<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | Unsheathe Strike +8d6<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | Adrenaline Rush 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | Unsheathe Strike +9d6<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | Adrenaline Rush 7/day, Unsheate Strike +10d6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Adrenaline Rush:''' The songblade gains an extra use of Adrenaline Rush once every four levels<br />
<br />
'''Unsheathe Strike:''' The songblade gains an extra d6 of damage from his unsheathe strike.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damge dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. <br />
<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, Be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades are usually greated as unknowns, liberators, or slaughterers, an experienced, aged songblade has been in many a battle, so he will have built up a reputation in some places for his performance in battle and what side he was on.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Songblades, very fast men of the sword.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Songblades, men who use knowledge of history and tactics to aid their evasion, as well as making music with their blade.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=367764Songblade (5e Class)2009-06-11T22:31:39Z<p>JohnnyCakes: Changed the name of "Adrenaline Rush" to "Battle Focus"</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
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|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
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|raters_flavor=<br />
|authors=<br />
|datecreated=<br />
|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
Songblades are to swords as bards are to an intsrument, they do not swing their sword and pray that it makes contact, they are precise, cunning and efficient. Philisophically a songblade is against armor, because if their training is worth anything, they will not be hit at all.<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade is a fighter but by no means a tank, a songblade is prone to be next to the tank dealing out damage as much as possible being able to attck many times, attack quickly and increase their damage on a single opponent. Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Abilities:''' [[Dexterity]], [[Intelligence]], and [[Strength]] are of utter importance to a songblade. As the songblade has little armor available to them, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. As songblade also makes good use of strength, for their role as damage dealers in the party.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#AC Bonus|AC Bonus]]<br />
! rowspan="2" | Special <br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +1 || +2 || +1 || +0<br />
| class="left" | [[#Battle Focus|Battle Focus]] 1/day, [[#Tactical Grounding|Tactical Grounding]]. <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d6 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +2 || +4 || +2 || +0<br />
| class="left" | [[#Sword Mastery|Sword Mastery]], [[#Blindsense|Blindsense]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +3 || +4 || +3 || +1<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Battle Focus|Battle Focus]] 2/day. [[#Deathly Song|Deathly Song]]. [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]] <br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +2d6<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +4 || +6 || +4 || +1<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +4 || +6 || +4 || +1<br />
| class="left" | [[#Master Tactical Grounding|Master Tactical Grounding]], [[#Horrid Song|Horrid Song]]<br />
|- class="{{Odd-Even}}"[[#Unsheathe Strike|Unsheathe Strike]] +3d6<br />
|10th||class="left" | +10/+5 || +4 || +7 || +4 || +2<br />
| class="left" | [[#Battle Focus|Battle Focus]] 3/day<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +5 || +7 || +5 || +2<br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +4d6<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Wicked Song|Wicked Song]]<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +6 || +9 || +6 || +2<br />
| class="left" | [[#Blindsight|Blindsight]]<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +6 || +9 || +6 || +3<br />
| class="left" | [[#Battle Focus|Battle Focus]] 4/day, [[#Unsheathe Strike|Unsheathe Strike]] +5d6<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +6 || +10 || +6 || +3<br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +7 || +10 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +7 || +11 || +7 || +3<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +6d6<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +7 || +11 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +8 || +12 || +8 || +4<br />
| class="left" | [[#Battle Focus|Battle Focus]] 5/day<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]), [[Use Rope]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of swords. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Battle Focus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a Songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy. If the Songblade succeeds a DC 15 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Battle Focus, they need only try the check again with another skill. The Battle Focus lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Battle Focus. At the end of the Battle Focus the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks for a number of rounds equal to their constitution score. <br />
Battle Focus also serves another purpose. When facing a single opponent a Songblade can make a DC 20 spot check to identify this single opponent’s weakness. From there one for 3 + the Songblade’s intelligence modifier the songblade gains a +4 insight bonus on AC against that opponent, a +4 bonus to intimidation against the designated opponent , as well as a +2 bonus on attack rolls as well as adding an extra d6 of damage.<br />
Battle Focus can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Battle Focus, he must make a DC 25 [[Concentration]] check to maintain his focus.<br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
In addition, a songblade gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five songblade levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the Quick draw feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:Unsheathe Strike}}:''' At 3rd level when a songblade hits an opponent in the same round that he draws his sword, he deals and extra d6 of damage, this bonus increases by 1d6 every 3 levels thereafter. (2d6 at 6th level, 3d6 at 9th level etc...) <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the improved initiative feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to roll a DC 20 perform check and begin slicing at the air around him ([[standard action]]), this causes the air around their blade to be sliced in such a manner that it produces a kind of song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage. <br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
<br />
'''{{#anc:Master Tactical Grounding}}:''' At 9th level a Songblade has become so sensitive to the coming of attacks that he is treated as having the Flick of the Wrist feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down), a Songblade may attack many foes at once as if using the [[cleave]] feat, except he need not kill his opponent in order to make a 5 foot jump to his next target. <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 8th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability.<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using dimension door once per day. His caster level for this is one half his Songblade level (rounded down.)<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | Unsheathe Strike +7d6<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | Unsheathe Strike +8d6<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | Adrenaline Rush 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | Unsheathe Strike +9d6<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | Adrenaline Rush 7/day, Unsheate Strike +10d6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Adrenaline Rush:''' The songblade gains an extra use of Adrenaline Rush once every four levels<br />
<br />
'''Unsheathe Strike:''' The songblade gains an extra d6 of damage from his unsheathe strike.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damge dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. <br />
<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, Be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades are usually greated as unknowns, liberators, or slaughterers, an experienced, aged songblade has been in many a battle, so he will have built up a reputation in some places for his performance in battle and what side he was on.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Songblades, very fast men of the sword.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Songblades, men who use knowledge of history and tactics to aid their evasion, as well as making music with their blade.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=367620Songblade (5e Class)2009-06-11T02:36:12Z<p>JohnnyCakes: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
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|authors=<br />
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|status= Once some of the possible overpowering issues are sorted out, pretty much done. <br />
|editing= Feel free to tell me whether or not it is overpowered.<br />
|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
Songblades are to swords as bards are to an intsrument, they do not swing their sword and pray that it makes contact, they are precise, cunning and efficient. Philisophically a songblade is against armor, because if their training is worth anything, they will not be hit at all.<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade is a fighter but by no means a tank, a songblade is prone to be next to the tank dealing out damage as much as possible being able to attck many times, attack quickly and increase their damage on a single opponent. Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Abilities:''' [[Dexterity]], [[Intelligence]], and [[Strength]] are of utter importance to a songblade. As the songblade has little armor available to them, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. As songblade also makes good use of strength, for their role as damage dealers in the party.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#AC Bonus|AC Bonus]]<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +1 || +2 || +1 || +0<br />
| class="left" | [[#Adrenaline Rush|Adrenaline Rush]] 1/day, [[#Tactical Grounding|Tactical Grounding]]. <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d6 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +2 || +4 || +2 || +0<br />
| class="left" | [[#Sword Mastery|Sword Mastery]], [[#Blindsense|Blindsense]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +3 || +4 || +3 || +1<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Adrenaline Rush|Adrenaline Rush]] 2/day. [[#Deathly Song|Deathly Song]]. [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]] <br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +2d6<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +4 || +6 || +4 || +1<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +4 || +6 || +4 || +1<br />
| class="left" | [[#Master Tactical Grounding|Master Tactical Grounding]], [[#Horrid Song|Horrid Song]]<br />
|- class="{{Odd-Even}}"[[#Unsheathe Strike|Unsheathe Strike]] +3d6<br />
|10th||class="left" | +10/+5 || +4 || +7 || +4 || +2<br />
| class="left" | [[#Adrenaline Rush|Adrenaline Rush]] 3/day<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +5 || +7 || +5 || +2<br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +4d6<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Wicked Song|Wicked Song]]<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +6 || +9 || +6 || +2<br />
| class="left" | [[#Blindsight|Blindsight]]<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +6 || +9 || +6 || +3<br />
| class="left" | [[#Adrenaline Rush|Adrenaline Rush]] 4/day, [[#Unsheathe Strike|Unsheathe Strike]] +5d6<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +6 || +10 || +6 || +3<br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +7 || +10 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +7 || +11 || +7 || +3<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +6d6<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +7 || +11 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +8 || +12 || +8 || +4<br />
| class="left" | [[#Adrenaline Rush|Adrenaline Rush]] 5/day<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]), [[Use Rope]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of swords. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Adrenaline Rush}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a Songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy. If the Songblade succeeds a DC 15 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Adrenaline Rush, they need only try the check again with another skill. The Adrenaline Rush lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Adrenaline Rush. At the end of the Adrenaline Rush the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks for a number of rounds equal to their constitution score. <br />
Adrenaline Rush also serves another purpose. When facing a single opponent a Songblade can make a DC 20 spot check to identify this single opponent’s weakness. From there one for 3 + the Songblade’s intelligence modifier the songblade gains a +4 insight bonus on AC against that opponent, a +4 bonus to intimidation against the designated opponent , as well as a +2 bonus on attack rolls as well as adding an extra d6 of damage.<br />
Adrenaline Rush can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Adrenaline Rush, he must make a DC 25 [[Concentration]] check to maintain his focus.<br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
In addition, a songblade gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five songblade levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the Quick draw feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:Unsheathe Strike}}:''' At 3rd level when a songblade hits an opponent in the same round that he draws his sword, he deals and extra d6 of damage, this bonus increases by 1d6 every 3 levels thereafter. (2d6 at 6th level, 3d6 at 9th level etc...) <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the improved initiative feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to roll a DC 20 perform check and begin slicing at the air around him ([[standard action]]), this causes the air around their blade to be sliced in such a manner that it produces a kind of song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage.<br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
<br />
'''{{#anc:Master Tactical Grounding}}:''' At 9th level a Songblade has become so sensitive to the coming of attacks that he is treated as having the Flick of the Wrist feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down), a Songblade may attack many foes at once as if using the [[cleave]] feat, except he need not kill his opponent in order to make a 5 foot jump to his next target. <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 8th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability.<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using dimension door once per day. His caster level for this is one half his Songblade level (rounded down.)<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | Unsheathe Strike +7d6<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | Unsheathe Strike +8d6<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | Adrenaline Rush 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | Unsheathe Strike +9d6<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | Adrenaline Rush 7/day, Unsheate Strike +10d6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Adrenaline Rush:''' The songblade gains an extra use of Adrenaline Rush once every four levels<br />
<br />
'''Unsheathe Strike:''' The songblade gains an extra d6 of damage from his unsheathe strike.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damge dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. <br />
<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, Be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades are usually greated as unknowns, liberators, or slaughterers, an experienced, aged songblade has been in many a battle, so he will have built up a reputation in some places for his performance in battle and what side he was on.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Songblades, very fast men of the sword.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Songblades, men who use knowledge of history and tactics to aid their evasion, as well as making music with their blade.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=367619Songblade (5e Class)2009-06-11T02:34:01Z<p>JohnnyCakes: </p>
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<div>{{DnD Base Class Infobox<br />
|img=<br />
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|status= Larval stage <br />
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|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
Songblades are to swords as bards are to an intsrument, they do not swing their sword and pray that it makes contact, they are precise, cunning and efficient. Philisophically a songblade is against armor, because if their training is worth anything, they will not be hit at all.<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade is a fighter but by no means a tank, a songblade is prone to be next to the tank dealing out damage as much as possible being able to attck many times, attack quickly and increase their damage on a single opponent. Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Abilities:''' [[Dexterity]], [[Intelligence]], and [[Strength]] are of utter importance to a songblade. As the songblade has little armor available to them, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. As songblade also makes good use of strength, for their role as damage dealers in the party.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#AC Bonus|AC Bonus]]<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +1 || +2 || +1 || +0<br />
| class="left" | [[#Adrenaline Rush|Adrenaline Rush]] 1/day, [[#Tactical Grounding|Tactical Grounding]]. <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d6 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +2 || +4 || +2 || +0<br />
| class="left" | [[#Sword Mastery|Sword Mastery]], [[#Blindsense|Blindsense]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +3 || +4 || +3 || +1<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Adrenaline Rush|Adrenaline Rush]] 2/day. [[#Deathly Song|Deathly Song]]. [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]] <br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +2d6<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +4 || +6 || +4 || +1<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +4 || +6 || +4 || +1<br />
| class="left" | [[#Master Tactical Grounding|Master Tactical Grounding]], [[#Horrid Song|Horrid Song]]<br />
|- class="{{Odd-Even}}"[[#Unsheathe Strike|Unsheathe Strike]] +3d6<br />
|10th||class="left" | +10/+5 || +4 || +7 || +4 || +2<br />
| class="left" | [[#Adrenaline Rush|Adrenaline Rush]] 3/day<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +5 || +7 || +5 || +2<br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +4d6<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Wicked Song|Wicked Song]]<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +6 || +9 || +6 || +2<br />
| class="left" | [[#Blindsight|Blindsight]]<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +6 || +9 || +6 || +3<br />
| class="left" | [[#Adrenaline Rush|Adrenaline Rush]] 4/day, [[#Unsheathe Strike|Unsheathe Strike]] +5d6<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +6 || +10 || +6 || +3<br />
| class="left" | [[#Improved Blade Dance|Improved Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +7 || +10 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +7 || +11 || +7 || +3<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +6d6<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +7 || +11 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +8 || +12 || +8 || +4<br />
| class="left" | [[#Adrenaline Rush|Adrenaline Rush]] 5/day<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]), [[Use Rope]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of swords. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Adrenaline Rush}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a Songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy. If the Songblade succeeds a DC 15 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Adrenaline Rush, they need only try the check again with another skill. The Adrenaline Rush lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Adrenaline Rush. At the end of the Adrenaline Rush the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks for a number of rounds equal to their constitution score. <br />
Adrenaline Rush also serves another purpose. When facing a single opponent a Songblade can make a DC 20 spot check to identify this single opponent’s weakness. From there one for 3 + the Songblade’s intelligence modifier the songblade gains a +4 insight bonus on AC against that opponent, a +4 bonus to intimidation against the designated opponent , as well as a +2 bonus on attack rolls as well as adding an extra d6 of damage.<br />
Adrenaline Rush can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Adrenaline Rush, he must make a DC 25 [[Concentration]] check to maintain his focus.<br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
In addition, a songblade gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five songblade levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the Quick draw feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:Unsheathe Strike}}:''' At 3rd level when a songblade hits an opponent in the same round that he draws his sword, he deals and extra d6 of damage, this bonus increases by 1d6 every 3 levels thereafter. (2d6 at 6th level, 3d6 at 9th level etc...) <br />
<br />
'''{{#anc: Sword Mastery}}:''' At 4th level, a songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a songblade is such an intuitive fighter that he gains the [[SRD:Blindsight and Blindsense|Blindsense]] ability.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the improved initiative feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to roll a DC 20 perform check and begin slicing at the air around him ([[standard action]]), this causes the air around their blade to be sliced in such a manner that it produces a kind of song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage.<br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
<br />
'''{{#anc:Master Tactical Grounding}}:''' At 9th level a Songblade has become so sensitive to the coming of attacks that he is treated as having the Flick of the Wrist feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
<br />
'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down), a Songblade may attack many foes at once as if using the [[cleave]] feat, except he need not kill his opponent in order to make a 5 foot jump to his next target. <br />
<br />
'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
<br />
'''{{#anc:Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 8th level, a songblade goes above and beyond normal human battle senses and gains the [[SRD:Blindsight and Blindsense|Blindsight]] ability.<br />
<br />
'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using dimension door once per day. His caster level for this is one half his Songblade level (rounded down.)<br />
<br />
'''{{#anc:Improved Blade Dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | Unsheathe Strike +7d6<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | Unsheathe Strike +8d6<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | Adrenaline Rush 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | Unsheathe Strike +9d6<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | Adrenaline Rush 7/day, Unsheate Strike +10d6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Adrenaline Rush:''' The songblade gains an extra use of Adrenaline Rush once every four levels<br />
<br />
'''Unsheathe Strike:''' The songblade gains an extra d6 of damage from his unsheathe strike.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
<br />
'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damge dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
<br />
'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. <br />
<br />
====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
<br />
Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
<br />
'''Daily Life:''' Songblades, Be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook.<br />
<br />
'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
<br />
'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
<br />
'''NPC Reactions:''' Songblades are usually greated as unknowns, liberators, or slaughterers, an experienced, aged songblade has been in many a battle, so he will have built up a reputation in some places for his performance in battle and what side he was on.<br />
<br />
====Songblade Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Songblades, very fast men of the sword.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Songblades, men who use knowledge of history and tactics to aid their evasion, as well as making music with their blade.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
<br />
====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
<br />
'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
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{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|May 2009}}<br />
{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
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--></div>JohnnyCakeshttps://www.dandwiki.com/w/index.php?title=Songblade_(5e_Class)&diff=367618Songblade (5e Class)2009-06-11T02:19:06Z<p>JohnnyCakes: </p>
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<div>{{DnD Base Class Infobox<br />
|img=<br />
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|status= Larval stage <br />
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|type= Combat focused<br />
|desc= Some warriors attack with brute strength, some with daunting numbers. But songblades attack with sharp cunning.<br />
}}<br />
<br />
==Songblade==<br />
<br />
Songblades are to swords as bards are to an intsrument, they do not swing their sword and pray that it makes contact, they are precise, cunning and efficient. Philisophically a songblade is against armor, because if their training is worth anything, they will not be hit at all.<br />
<br />
===Making a Songblade===<br />
<br />
{{Section Description Needed}}<br />
<br />
A songblade is a fighter but by no means a tank, a songblade is prone to be next to the tank dealing out damage as much as possible being able to attck many times, attack quickly and increase their damage on a single opponent. Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
<br />
'''Abilities:''' [[Dexterity]], [[Intelligence]], and [[Strength]] are of utter importance to a songblade. As the songblade has little armor available to them, they must be adept at not being hit, thus the need for a high dexterity and intelligence bonus, both of which are applied to their AC. As songblade also makes good use of strength, for their role as damage dealers in the party.<br />
<br />
'''Races:''' Any race that can respect art and war can be a songblade, elves being good candidates. Dwarves with their respect to fighting and valor can respect the ways of the songblade.<br />
<br />
'''Alignment:''' Any.<br />
<br />
'''Starting Gold:''' starting gold; 3d6 X 10 gp (95 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | AC Bonus<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +1 || +2 || +1 || +0<br />
| class="left" | [[#Adrenaline Rush|Adrenaline Rush]] 1/day, [[#Tactical Grounding|Tactical Grounding]]. <br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +2 || +3 || +2 || +0<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +1d6 <br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +2 || +4 || +2 || +0<br />
| class="left" | [[#Sword Mastery|Sword Mastery]]<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +3 || +4 || +3 || +1<br />
| class="left" | [[#Improved Tactical Grounding|Improved Tactical Grounding]], [[#Adrenaline Rush|Adrenaline Rush]] 2/day. [[#Deathly Song|Deathly Song]]. [[#Exotic Weapon Proficiency (Scabbard)|Exotic Weapon Proficiency (Scabbard)]] <br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +2d6<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +3 || +5 || +3 || +1<br />
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +4 || +6 || +4 || +1<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +4 || +6 || +4 || +1<br />
| class="left" | [[#Master Tactical Grounding|Master Tactical Grounding]], [[#Horrid Song|Horrid Song]]<br />
|- class="{{Odd-Even}}"[[#Unsheathe Strike|Unsheathe Strike]] +3d6<br />
|10th||class="left" | +10/+5 || +4 || +7 || +4 || +2<br />
| class="left" | [[#Adrenaline Rush|Adrenaline Rush]] 3/day<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +5 || +7 || +5 || +2<br />
| class="left" | [[#Blade Dance|Blade Dance]]<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +4d6<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +5 || +8 || +5 || +2<br />
| class="left" | [[#Wicked Song|Wicked Song]]<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +6 || +9 || +6 || +2<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +6 || +9 || +6 || +3<br />
| class="left" | [[#Adrenaline Rush|Adrenaline Rush]] 4/day, [[#Unsheathe Strike|Unsheathe Strike]] +5d6<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +6 || +10 || +6 || +3<br />
| class="left" | [[#Improved Blade dance|Improved Blade dance]]<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +7 || +10 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +7 || +11 || +7 || +3<br />
| class="left" | [[#Unsheathe Strike|Unsheathe Strike]] +6d6<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+5 || +7 || +11 || +7 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +8 || +12 || +8 || +4<br />
| class="left" | [[#Adrenaline Rush|Adrenaline Rush]] 5/day<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Bluff]] ([[SRD:Charisma|Cha]]), [[Climb]] ([[SRD:Strength|Str]]), [[Concentration]] ([[SRD: Constitution|Con]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Diplomacy]] ([[SRD:Charisma|Cha]]), [[Escape Artist]] ([[SRD:Dexterity|Dex]]), [[Gather Information]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Geography) ([[SRD:Intelligence|Int]]), [[Knowledge]] (History) ([[SRD:Intelligence|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Move Silently]] ([[SRD:Dexterity|Dex]]), [[Perform]] ([[SRD:Charisma|Cha]]), [[Profession]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Wisdom|Wis]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[Spot]] ([[SRD:Wisdom|Wis]]), [[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]), [[Use Rope]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Songblade.<br />
<br />
'''Weapon and Armor Proficiency:''' A songblade is proficient with all types of swords. Songblades are not proficient with any type of armor or sheild<br />
<br />
'''{{#anc:Adrenaline Rush}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a Songblade uses his superior knowledge of tactics to analyze the battlefield, the soldiers, and the tactics being used by the enemy to formulate an effective strategy. If the Songblade succeeds a DC 15 [[Sense Motive]], [[Concentration]], [[Gather Information]], [[Knowledge]] (Geography), [[Knowledge]] (History) or [[Search]] check he gains a +4 bonus to Intelligence and Dexterity. If a Songblade fails their check they do not expend a daily use of there Adrenaline Rush, they need only try the check again with another skill. The Adrenaline Rush lasts for 3 rounds + the Songblades newly improved Intelligence score. A Songblade may prematurely end his Adrenaline Rush. At the end of the Adrenaline Rush the Songblade loses the increased modifiers and becomes mentally exhausted and can no longer perform any skill checks for a number of rounds equal to their constitution score. <br />
Adrenaline Rush also serves another purpose. When facing a single opponent a Songblade can make a DC 20 spot check to identify this single opponent’s weakness. From there one for 3 + the Songblade’s intelligence modifier the songblade gains a +4 insight bonus on AC against that opponent, a +4 bonus to intimidation against the designated opponent , as well as a +2 bonus on attack rolls as well as adding an extra d6 of damage.<br />
Adrenaline Rush can be used once per encounter, regardless of the number of uses are left for that day. If a Songblade is struck during his Adrenaline Rush, he must make a DC 25 [[Concentration]] check to maintain his focus.<br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered a Songblade can apply his intelligence modifier (if any) to his AC. These bonuses to AC apply even against touch attacks or when the songblade is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. <br />
In addition, a songblade gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five songblade levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).<br />
<br />
'''{{#anc:Tactical Grounding}}:''' At 1st level, a Songblade has become adept at preparing for a battle, and is treated as if he has the Quick draw feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Songblade retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Songblade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.<br />
<br />
'''{{#anc:Unsheathe Strike}}:''' At 3rd level when a songblade hits an opponent in the same round that he draws his sword, he deals and extra d6 of damage, this bonus increases by 1d6 every 3 levels thereafter. (2d6 at 6th level, 3d6 at 9th level etc...) <br />
<br />
'''{{#anc: Sword Mastery}}:''' A songblade has become so adept with the use of his sword that whenever he uses any part of the sword other than the blade (i.e. the hilt, the handle, the flat end etc...) He does not incur the usual -4 penalty.<br />
<br />
'''{{#anc:Improved tactical Grounding}}:''' At 5th level a Songblade has become adept at being the first to attack in any situation, and is treated as having the improved initiative feat, even if he doesn’t meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Deathly Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per encounter a songblade has the option to roll a DC 20 perform check and begin slicing at the air around him ([[standard action]]), this causes the air around their blade to be sliced in such a manner that it produces a kind of song. All sentient creatures within earshot (30 feet) (This includes allies) must then roll a DC (Songblade Level + [[SRD:Intelligence|Int]] modifier) [[Will]] save or become [[Shaken]] for 1d4+1 rounds. If Songblade chooses to use this ability, he may not use any other special abilities until the end of the encounter. A Bard/Songblade with this ability may use his sword as an instrument for his [[bardic music]]. <br />
<br />
'''{{#anc:[[Exotic Weapon Proficiency]] (Scabbard)}} :''' At 5th level, a songblade may use a sword sheathe made out of any rigid material (Not cloth, leather, and the like) as is it were the weapon that it held, capable of dealing only non-lethal damage.<br />
<br />
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level and higher, a Songblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the Songblade by flanking him, unless the attacker has at least four more rogue levels than the target has Songblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. <br />
<br />
'''{{#anc:Master Tactical Grounding}}:''' At 9th level a Songblade has become so sensitive to the coming of attacks that he is treated as having the Flick of the Wrist feat, even if he does not meet the normal prerequisites for that feat.<br />
<br />
'''{{#anc:Horrid Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Frightened]].<br />
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'''{{#anc:Blade Dance}}:''' at 11th level for a number of times equal to half the Songblade's [[dexterity]] modifier (rounded down), a Songblade may attack many foes at once as if using the [[cleave]] feat, except he need not kill his opponent in order to make a 5 foot jump to his next target. <br />
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'''{{#anc:Wicked Song}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, when a songblade uses his Deathly Song ability, all sentient creatures within earshot (30 feet) become [[Panicked]]<br />
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'''{{#anc:Sonic Step}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level a Songblade gains the ability to move as if using dimension door once per day. His caster level for this is one half his Songblade level (rounded down.)<br />
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'''{{#anc:Improved Blade dance}} :''' At 16th level when a songblade uses his blade dance ability, he may jump 10 feet (2 squares)between strikes.<br />
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<br />
====Epic Songblade====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Songblade}}</div><br />
Hit Die: d6<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | Unsheathe Strike +7d6<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | Unsheathe Strike +8d6<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | Adrenaline Rush 6/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | Unsheathe Strike +9d6<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | Adrenaline Rush 7/day, Unsheate Strike +10d6 <br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
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'''Adrenaline Rush:''' The songblade gains an extra use of Adrenaline Rush once every four levels<br />
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'''Unsheathe Strike:''' The songblade gains an extra d6 of damage from his unsheathe strike.<br />
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'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
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''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
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===Campaign Information===<br />
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====Playing a Songblade====<br />
<br />
{{Section Description Needed}}<br />
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'''Religion:''' Songblades usually vow themselves to no god, beleiving in only their sword to give them strength. However few songblades pledge themselves to Kord, Farlaghn or Erythnul, beleiving that life exists only to challenge them further.<br />
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'''Other Classes:''' Songblades have the most respect for fighters and monks, fighters being men of discipline and valor, and monks sharing many a similarity to their own training. Songblades also have much respect for wizards, observing their hard hours of study to become the best mages they can be. On the reverse they have little respect for sorcerers who simply inherited their powers as opposed to working for it. Songblades also relate to bards who use their flutes and lyres as they use swords.<br />
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'''Combat:'''In party combat a songblade usually fights along with the tank, teaming up to maximize the damage on an opponent, but the songblade will also be around the secondary damge dealers such as spellcasters and rangers to fight off the enemies around them that the tank failed to entice. A songblade will also have a tendency to fight alone, with their ability to dodge efficiently and combat multiple opponents at a time. However, their weakness to spellcasters makes them more prone to be near others than alone. <br />
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'''Advancement:''' Usually when multiclassing a songblade will go into a class that can balance out their lack of armor and weapon variety, namely fighters or samurai. <br />
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====Songblades in the World====<br />
<br />
{{Section Description Needed}}<br />
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{{quote|"Why would I wear armor when I do not plan to be struck?"|orig=Honden Tyiadantha, Half-Elf Songblade/12}}<br />
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Chaotic songblades found in the world are almost always in battle, recovering from a battle, waiting for battle, or about to enter a battle. Lawful songblades on the flipside however stand guard as peacekeepers, using their powerful abilities to subdue violence rather than make it.<br />
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'''Daily Life:''' Songblades, Be they striving for destruction or peace , live for battle, so besides training with their blades like mad men, many take up jobs as town guards or mercenaries depending on their outlook.<br />
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'''Notables:''' Many songblades, just like any other soldiers, have been known as heroes, but no more than any other group of people.<br />
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'''Organizations:''' Though chaotic aligned songblades are usually solitary wandering men of battle, lawful and some neutral aligned songblades organize themselves as monks do, in monasteries.<br />
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'''NPC Reactions:''' Songblades are usually greated as unknowns, liberators, or slaughterers, an experienced, aged songblade has been in many a battle, so he will have built up a reputation in some places for his performance in battle and what side he was on.<br />
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====Songblade Lore====<br />
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{{Section Description Needed}}<br />
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Characters with ranks in [[Knowledge]] (History) can research Songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
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{| class="{{d20}}"<br />
|+ [[Knowledge]] (History)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Songblades, very fast men of the sword.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Songblades, men who use knowledge of history and tactics to aid their evasion, as well as making music with their blade.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The songblade martial art was started by two men who had very differing opinions on the use of the sword, also though they seem to be supernatural in their abilties, they only use their mental sharpness to aid themselves. <br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The songblade martial art was apparently started by two men known as Dementia and Iaido who felt that the sword was more than just a weapon but an artform. But they had a difference in opinion as to whether such an art should be used to defend, or slaughter, and parted ways. Those who followed Dementia's ravaging ways are sometimes called Shreikblades, whereas those who are loyal to Iaido are known as Songblades.<br />
|}<br />
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====Songblades in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
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'''Adaptation:''' Though usually equipped with light and versatile weapons, songblades have been known to weild greatswords and such heavy waepons, being equally effective against their opponents as their light counterparts.<br />
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'''Sample Encounter:''' Songblades may be encountered as bodyguards to important people, town guards, or crazed attackers. Also there are songblade monasteries, which often offer refuge to weary travelers.<br />
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''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
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{{DnD Base Classes Breadcrumb}}<br />
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{{Base Class Description Needed|May 2009}}<br />
{{Base Class Stub|May 2009}}<br />
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[[Category:Base Class]]<br />
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