https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Harry+Mason&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T04:50:59ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=SRD_Talk:Plant_Defiance&diff=633439SRD Talk:Plant Defiance2013-08-30T23:29:57Z<p>Harry Mason: Corrected Misapplied Template</p>
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<div>{{needsadmin|Misspelling correctable only by administrator}}<br />
"You use your highest caster level to determine the level at which you turns plants." '''Turns''' should be '''Turn.''' --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 17:29, 30 August 2013 (MDT)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Plant_Defiance&diff=633438SRD Talk:Plant Defiance2013-08-30T23:29:23Z<p>Harry Mason: Created page with "{{needs admin|Misspelling correctable only by administrator}} "You use your highest caster level to determine the level at which you turns plants." '''Turns''' should be '''Tu..."</p>
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<div>{{needs admin|Misspelling correctable only by administrator}}<br />
"You use your highest caster level to determine the level at which you turns plants." '''Turns''' should be '''Turn.''' --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 17:29, 30 August 2013 (MDT)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Farspawn_(4e_Race)&diff=633378Farspawn (4e Race)2013-08-30T08:10:04Z<p>Harry Mason: Extremely Minor Spelling Correction</p>
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<div>[[File:4e Race Farspawn.jpg|thumb|600px|A farspawn can be adept at fighting with its tentacles.]]<br />
<br />
== Farspawn ==<br />
<br />
'''Character Creation Notes''' To reflect the bizarre nature of this race, DMs are encouraged to allow Method 3 for generating [[4e Index (4e Other)#Ability Scores|ability scores]] (see PHB pp. 18). Similarly, the "abhorrent form" traits should be rolled for randomly rather than chosen.<br />
<br />
'''''Things that should not be.'''''<br />
<br />
{{4e Racial Traits<br />
|height=5'0" to 7'6"<br />
|weight=80 - 250 lbs<br />
|abilities=+2 [[4e Index (4e Other)#Constitution|Constitution]], +2 [[4e Index (4e Other)#Charisma|Charisma]] or [[4e Index (4e Other)#Intelligence|Intelligence]]<br />
|size=Medium<br />
|speed=6<br />
|vision=Normal<br />
|languages=[[4e Index (4e Other)#Common|Common]]<br />
|skills=+2 [[4e Index (4e Other)#Arcana|Arcana]], +2 [[4e Index (4e Other)#Intimidate|Intimidate]]<br />
|trait1=From Beyond The Stars<br />
|description1=You were formed in the [[4e Index (4e Other)#Far Realm|Far Realm]]. You are considered [[4e Index (4e Other)#Aberrant|aberrant]] for effects related to creature origin.<br />
|trait2=Abhorrent Form<br />
|description2=When you create your character, roll twice on the ''abhorrent form'' table. These are your two racial traits. Reroll your second roll if it was the same as your first.<br />
|trait3=Abomination<br />
|description3=When your farspawn character gains a class [[4e Index (4e Other)#utility powers|utility power]] after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a [[Farspawn (4e Race)#Farspawn Utility Powers|farspawn utility power]] of the same level or lower.<br />
}}<br />
{| class="4e" style="text-align: left; width: 800px; height: 100px;"<br />
|+ Abhorrent Form<br />
|-<br />
! scope="col" | d10 Roll<br />
! scope="col" | Trait<br />
! scope="col" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! scope="row" | 1<br />
| All-Around Vision ||<br />
* You can see in all directions, and [[4e Index (4e Other)#flanking|flanking]] enemies don't gain [[4e Index (4e Other)#combat advantage|combat advantage]] against you.<br />
* If an effect would [[4e Index (4e Other)#Blinded|blind]] you, you may make a [[4e Index (4e Other)#saving throw|saving throw]] to avoid being blinded.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! scope="row" | 2<br />
| Ceaseless Murmurs ||<br />
* Any enemy adjacent to you suffers a -1 penalty to [[4e Index (4e Other)#Will defense|Will]].<br />
* One additional language of your choice.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! scope="row" | 3<br />
| Telepathy ||<br />
* You can communicate telepathically with any creature within 5 squares of you that has a language.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! scope="row" | 4<br />
| Reality Warp ||<br />
* You have an [[4e Index (4e Other)#Aura|aura]] 2. Any enemy that [[4e Index (4e Other)#teleportation|teleports]] while within the aura suffers 5 damage. At 11th level this increases to 10 damage; at 21st level, 15 damage.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! scope="row" | 5<br />
| Tentacles ||<br />
* If you wield a one-handed weapon with the [[4e Index (4e Other)#off-hand|off-hand]] property, it has a [[4e Index (4e Other)#reach|reach]] of 2 squares.<br />
* Enemies suffer a -2 penalty to escape your [[4e Index (4e Other)#grab|grabs]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! scope="row" | 6<br />
| Chitinous ||<br />
* When you take your [[4e Index (4e Other)#second wind|second wind]], you gain [[4e Index (4e Other)#temporary hit points|temporary hit points]] equal to your Constitution modifier.<br />
* You have a +1 racial bonus to [[4e Index (4e Other)#Fortitude defense|Fortitude]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! scope="row" | 7<br />
| Alien Mind ||<br />
* You have [[4e Index (4e Other)#resistance|resistance]] to [[4e Index (4e Other)#psychic|psychic]] damage equal to 5 plus half your level.<br />
* You have a +1 racial bonus to [[4e Index (4e Other)#Will defense|Will]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! scope="row" | 8<br />
| Void Compound Eyes ||<br />
* You have [[4e Index (4e Other)#darkvision|darkvision]].<br />
* If an enemy hits you with an attack with the [[4e Index (4e Other)#gaze|gaze]] keyword, that enemy suffers a -2 penalty to attack rolls until the end if your next turn. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! scope="row" | 9<br />
| Paraconsciousness||<br />
* You have a +2 racial bonus to [[4e Index (4e Other)#saving throw|saving throws]] against effects with the [[4e Index (4e Other)#fear|fear]] or [[4e Index (4e Other)#charm|charm]] keywords.<br />
* You have a +1 racial bonus to defence against attacks with the fear or charm keywords.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! scope="row" | 10<br />
| Fold Spacetime ||<br />
* You have a +2 racial bonus to [[4e Index (4e Other)#initiative|initiative]].<br />
* When you roll for [[4e Index (4e Other)#initiative|initiative]], you may also [[4e Index (4e Other)#teleportation|teleport]] 6 squares.<br />
|}<br />
<br />
If one were to map all the planes of creation, the [[4e Index (4e Other)#Far Realm|Far Realm]] is that maddening un-place off the edge of the paper. Occasionally its strange dimensions intersect with reality, giving birth to aberrations that make mockery of flesh and spirit. When permitted to be molded by the dreams of mortals, something akin to a humanoid is spawned.<br />
<br />
Play a farspawn if you want...<br />
* to be a weird entity from the [[4e Index (4e Other)#Far Realm|Far Realm]].<br />
* to have no control over what abilities you have; to accept randomness in your destiny.<br />
* to be a member of a race that favors the [[4e Index (4e Other)#Warlock|warlock]], battlemind or bard classes.<br />
<br />
=== Physical Qualities ===<br />
<br />
Farspawn have dissociative morphologies culled from the self-image of living things&ndash; from pond-life, to animals and humans. Adventuring farspawn are vaguely humanoid but may have multiple eyes, eyestalks, pseuodopods, tentacles, chitin, mandibles and other protobiology. Their flesh might resemble the stuff of the material plane, but when wounded they might bleed fluid, color, sound, or an ooze of microorganisms.<br />
<br />
Farspawn have no discernible genders. Those that are able to reproduce might do so by asexual budding or sporing, by impregnating other living creatures, or through other incomprehensible means.<br />
<br />
=== Playing a Farspawn ===<br />
<br />
{| class="4e" style="float:left"<br />
!http://farm3.staticflickr.com/2328/5805854099_010446b385_m.jpg<br />
|-<br />
|[http://www.flickr.com/photos/28773898@N04/5805854099/ "The Thing" by Kelvin64, on Flickr]<br />
|}<br />
<br />
Creatures tainted by the [[4e Index (4e Other)#Far Realm|Far Realm]] are often seen as being chaotic, or evil. The truth is that they are largely uncaring, or oblivious to the nature of life on the material plane. Adventuring farspawns are more coherent in their interactions and are able to forge relationships with sentient creatures, but are usually Unaligned.<br />
<br />
Their strange appearance always alienates them, and often frightens communities into shunning them. Some farspawn have a strange, insidious force of personality that at its strongest can dominate groups of humanoids, with cults forming around them.<br />
<br />
Whilst a farspawn's goals are often incomprehensible, alliances can be made where those goals coincide with those of the humanoid races.<br />
<br />
'''Farspawn Characteristics:''' Alien, aloof, scheming, strange, tough<br />
<br />
'''Names:''' Eg-kr, Gnegotu, Lehu, Llanyi-zho, Lol-kib, Rus-cyiarusts, U'ibolen, Ushar-lamiho, Y'haligh, Zamatthammon<br />
<br />
=== Farspawn Adventurers ===<br />
<br />
Three sample farspawn adventurers are described below.<br />
<br />
Azsh Azar is a farspawn star pact warlock. It was spawned when Gulach Azar, the violet eye, squirmed into the material plane and burst into a thousand buds. All the buds transformed into aberrant monstrosities, with the exception of one that became Azsh. It remains in contact with the pseudospirit of Gulach, from whom it receives its spells.<br />
<br />
Skorraw is a farspawn battlemind. It is the three-dimensional shadow of the sentient plane of the Squamous Garden as it intersects reality. It delights in mutating time and space with a mere thought, and quests to gain mastery over psionic energies.<br />
<br />
De'Valf is a farspawn bard, and the son of the Lord of the Discordant Harps. He seeks to produce new, impossible harmonics and is somewhat inconsiderate about their effects on his traveling companions' sanity.<br />
<br />
=== Farspawn Feats ===<br />
<br />
{| class="4e" style="text-align: left;"<br />
|+ {{#anc:Heroic Tier Racial Feats}}<br/><br />
! Name || Description<br />
{{#dpl: debug=1<br />
|category=4e<br />
|category=Heroic Tier<br />
|category=Racial Feat<br />
|category=Farspawn Feat<br />
|include={4e Feat}:summary<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(4e Feat)¦}²]],\n,<br />
|tablerow=¦¦ %%, %%, %%\n<br />
}}|}<br />
{| class="4e" style="text-align: left;"<br />
|+ {{#anc:Paragon Tier Racial Feats}}<br/><br />
! Name || Description<br />
{{#dpl: debug=1<br />
|category=4e<br />
|category=Paragon Tier<br />
|category=Racial Feat<br />
|category=Farspawn Feat<br />
|include={4e Feat}:summary<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(4e Feat)¦}²]],\n,<br />
|tablerow=¦¦ %%, %%, %%\n<br />
}}|}<br />
{| class="4e" style="text-align: left;"<br />
|+ {{#anc:Epic Tier Racial Feats}}<br/><br />
! Name || Description<br />
{{#dpl: debug=1<br />
|category=4e<br />
|category=Epic Tier<br />
|category=Racial Feat<br />
|category=Farspawn Feat<br />
|include={4e Feat}:summary<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(4e Feat)¦}²]],\n,<br />
|tablerow=¦¦ %%, %%, %%\n<br />
}}|}<br />
<br />
=== Farspawn Utility Powers ===<br />
<br />
{{4e Power<br />
|name=Psychic Explosion<br />
|flavor=Your pain warps the psychoscape around you.<br />
|level=6<br />
|owner=Race Utility<br />
|class=Farspawn<br />
|type=Utility<br />
|actiontype=No Action<br />
|usage=Daily<br />
|trigger=An attack bloodies you, or reduces you to 0 hit points.<br />
|range=Close<br />
|rangemod=burst 5<br />
|target=Enemies in burst<br />
|effect=The targets gain [[4e Index (4e Other)#vulnerability|vulnerable]] 5 [[4e Index (4e Other)#psychic|psychic]] (save ends).<br />
}}<br />
{{4e Power<br />
|name=Unsettling Scuttle<br />
|flavor=You drop to all fours - or, as it now appears to be, all eights... or sixteens...<br />
|level=10<br />
|owner=Race Utility<br />
|class=Farspawn<br />
|type=Utility<br />
|actiontype=Move Action<br />
|usage=Daily<br />
|range=Personal<br />
|effect=You [[4e Index (4e Other)#shift|shift]] up to your speed. You can move through enemy spaces and may ''[[4e Index (4e Other)#spider climb|spider climb]]'' during the shift. Enemies whose space you enter during this movement take a -2 penalty to [[4e Index (4e Other)#Will defense|Will]] (save ends).<br />
}}<br />
{{4e Power<br />
|name=Nauseous Stench<br />
|flavor=Penduculated polyps sprout across your body and emit weird gases.<br />
|level=16<br />
|owner=Race Utility<br />
|class=Farspawn<br />
|type=Utility<br />
|actiontype=Minor Action<br />
|usage=Daily<br />
|range=Personal<br />
|effect=Until the end of the encounter you have an [[4e Index (4e Other)#Aura|Aura]] 2. Enemies that start their turn in the aura are [[4e Index (4e Other)#slowed|slowed]] and take a -2 penalty to attack rolls (save ends both).<br />
}}<br />
<br />
<br />
----<br />
{{4e Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Aberrant Origin]]<br />
[[Category:Humanoid Type]]</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=User:Harry_Mason&diff=633076User:Harry Mason2013-08-27T10:05:06Z<p>Harry Mason: /* Introducing Harry Mason */</p>
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<div>== Introducing Harry Mason ==<br />
Hello, everyone! Welcome to my user page.<br />
<br />
To start off with, I would like to acknowledge my title. Back when I first joined D&D Wiki, I was a huge fan of Silent Hill, thus the namesake. I was only semi-active back then, and likely only will be now.<br />
<br />
Nowadays, I generally prowl through Wikis, so I felt it only appropriate I slap on my old editing gloves and try to contribute where I can.</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Staffs&diff=633075SRD Talk:Staffs2013-08-27T10:03:54Z<p>Harry Mason: Removed Needs Admin template; Tivanir fixed problem</p>
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<div>The Staff of Nature's Fury doesn't link properly to - well - the Staff of Nature's Fury, which is here. http://www.dandwiki.com/wiki/SRD:Staff_of_Nature%27s_Fury --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 12:55, 21 August 2013 (MDT)<br />
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:It has been corrected. Thank you for the notification. [[User:Tivanir|Tivanir (Speak to me)]] ([[User talk:Tivanir|talk]]) 13:30, 21 August 2013 (MDT)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Staffs&diff=632411SRD Talk:Staffs2013-08-21T18:55:13Z<p>Harry Mason: Created page with "{{needsadmin | Staff of Nature's Fury problem.}} The Staff of Nature's Fury doesn't link properly to - well - the Staff of Nature's Fury, which is here. http://www.dandwiki...."</p>
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<div>{{needsadmin | Staff of Nature's Fury problem.}}<br />
<br />
The Staff of Nature's Fury doesn't link properly to - well - the Staff of Nature's Fury, which is here. http://www.dandwiki.com/wiki/SRD:Staff_of_Nature%27s_Fury --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 12:55, 21 August 2013 (MDT)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Improved_Unarmed_Strike&diff=630181SRD Talk:Improved Unarmed Strike2013-08-04T02:46:04Z<p>Harry Mason: Adding Needs Admin</p>
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<div>{{needsadmin| The page itself contains a minor grammatical error fixable only by someone with proper administrator positions. --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 20:46, 3 August 2013 (MDT)}}<br />
<br />
In the first line, up to 'You are considered to be armed even when unarmed—that is, you do not provoke attacks or opportunity', '''OR''' is used instead of '''OF'''. --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 20:44, 3 August 2013 (MDT)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Improved_Unarmed_Strike&diff=630180SRD Talk:Improved Unarmed Strike2013-08-04T02:44:07Z<p>Harry Mason: Word Usage Note</p>
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<div>In the first line, up to 'You are considered to be armed even when unarmed—that is, you do not provoke attacks or opportunity', '''OR''' is used instead of '''OF'''. --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 20:44, 3 August 2013 (MDT)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Greater_Heroism&diff=616718SRD Talk:Greater Heroism2013-04-20T01:05:45Z<p>Harry Mason: /* Incorrect Spell Description */</p>
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<div>{{needsadmin|Spell description incorrect}} <br />
<br />
=Incorrect Spell Description=<br />
<br />
Greater Heroism isn't meant to only do what's described on the page. As mentioned in the short-text on the Bard spell list linking to it, it adds immunity to fear effects and temporary hit points as well. Specifically, what I remember of it...<br />
<br />
This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20). --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 19:04, 19 April 2013 (MDT)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Greater_Heroism&diff=616716SRD Talk:Greater Heroism2013-04-20T01:04:56Z<p>Harry Mason: Created page with "{{needsadmin|Spell description incorrect}} =Incorrect Spell Description= Greater Heroism isn't meant to only do what's described on the page. As mentioned in the short-tex..."</p>
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<div>{{needsadmin|Spell description incorrect}} <br />
<br />
=Incorrect Spell Description=<br />
<br />
Greater Heroism isn't meant to only do what's described on the page. As mentioned in the short-text on the Bard spell list linking to it, it adds immunity to fear effects and temporary hit points as well:<br />
<br />
This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20). --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 19:04, 19 April 2013 (MDT)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Invisible_Stalker&diff=614328SRD Talk:Invisible Stalker2013-03-31T03:27:04Z<p>Harry Mason: Created page with "{{needsadmin|Invisible stalker description contains a misspelling fixable only by an administrator.}} ==Misspelling== "Invisible]stalkers" in the description's first line i..."</p>
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<div>{{needsadmin|Invisible stalker description contains a misspelling fixable only by an administrator.}}<br />
<br />
<br />
==Misspelling==<br />
<br />
"Invisible]stalkers" in the description's first line is misspelled. --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 21:27, 30 March 2013 (MDT)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Bard_Spell_List&diff=614020SRD Talk:Bard Spell List2013-03-28T08:36:51Z<p>Harry Mason: Needs Admin added</p>
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<div>{{needsadmin|Fear and invisibility improperly link to condition pages instead of spells.}}<br />
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== Non-OGC ==<br />
<br />
Are spells not included in the PHB allowed for addition to the Bard Spell List? I have compiled nearly 300 Bard Spells, and undoubtedly there are more I do not have the books for.<br />
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:Hmm, I'm not sure, but I don't think thats legal. The reason only PHB Spells are here is since they are released as SRD material, and other bard spells are not. [[User:Pharen|Pharen]] 13:11, 14 March 2009 (MDT)<br />
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::If they are from Wizards' books then no. If you made them feel free to upload them over on [[3.5e Spells]]. --[[User:Green Dragon|Green Dragon]] 19:11, 14 March 2009 (MDT)<br />
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Gaseous Form links to the wrong thing (sp ability or something) not the spell, would fix but edit blocked. [[User:Zau|Zau]] 14:22, 18 May 2009 (MDT)<br />
<br />
:Updated link.--[[User:Dmilewski|Dmilewski]] 18:37, 20 May 2009 (MDT)<br />
<br />
== Invisibility link ==<br />
<br />
The link for the spell <i>Invisibility</i> does not go to the spell description, but rather to the definition and game rules for invisibility. The same is also true for <i>Invisibility</i> on the Assassin spell list.<br />
<br />
Edit: <i>Fear</i> also goes to the wrong page.<br />
<br />
--AssumedPseudonym<br />
<br />
Since this hasn't been fixed yet, I'm going to tack on a request that Fear and Invisibility's links in this be rectified; they currently go to the condition pages, not the spells. --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 20:49, 13 March 2013 (MDT)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Merciful_(3.5e_Flaw)&diff=614019Merciful (3.5e Flaw)2013-03-28T08:29:25Z<p>Harry Mason: </p>
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<div><br />
=== Merciful ===<br />
<br />
'''Prerequisite:''' [[3e Prerequisite::Good alignment]]<br />
<br />
'''Summary:''' [[3e Summary::Many times you don't have it in your heart to kill.]]<br />
<br />
'''Effect:''' Whenever your character is in combat and delivers a blow to an enemy that brings it below 0 hit points and dying, but not killed, you must make a Will save (DC 15 + 1/2 your character level) or be forced to attempt to stabilize that enemy immediately. You gain a +2 bonus on this saving throw for every additional enemy you can see within 30 feet, and a +4 bonus whenever stabilizing that enemy would be obviously dangerous to yourself or others, or a +8 if outright and unquestionably suicidal.<br />
<br />
'''Benefit:''' Bonus Feat<br />
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----<br />
{{DnD Flaws Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Character Option]]<br />
[[Category:Flaw]]</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=User:Harry_Mason&diff=613886User:Harry Mason2013-03-27T09:00:38Z<p>Harry Mason: </p>
<hr />
<div>== Introducing Harry Mason ==<br />
Hello, everyone! Welcome to my user page.<br />
<br />
To start off with, I would like to acknowledge my title. Back when I first joined D&D Wiki (Seems forever ago now...), I was a huge fan of Silent Hill, thus the namesake. I was only semi-active back then, and likely only will be now.<br />
<br />
Nowadays, I generally prowl through Wikis, so I felt it only appropriate I slap on my old editing gloves and try to contribute where I can.</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Heavy_Shield&diff=613884SRD Talk:Heavy Shield2013-03-27T08:33:46Z<p>Harry Mason: </p>
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<div>== Magic Armor Link ==<br />
<br />
The Magic Armor link at the bottom of the page links to SRD:Armor instead of the Magic Armor page. {{Unsigned|King Froggeh|22:14, 9 March 2009 (MST)}}<br />
<br />
:Changed it to "Armor" as well as "Weapon" to match what it actually links to. Which makes more sense that linking to Magic Armor anyhow, though if it is necessary, those links could also be added. --[[User:Ganteka|Ganteka]] 00:16, 10 March 2009 (MDT)<br />
<br />
== Misspelling ==<br />
The spelling of Colossal is off. --[[User:Harry Mason|Harry Mason]] 04:04, 25 February 2010 (UTC)<br />
<br />
: Indeed it is. Fixed. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:56, 25 February 2010 (UTC)<br />
<br />
:: Turns out three years later I notice diminutive is spelled wrong too! --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 02:33, 27 March 2013 (MDT)<br />
<br />
== There is a mathematical mistake on the Price for Dragonhide. ==<br />
<br />
Dragonhide costs 2xMasterwork cost. It shows 214, but the Masterwork cost is 157 (for the wooden version), which should make the dragonhide price 314.<br />
Can anyone with permission fix this?<br />
<br />
: Got it. Thanks. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:10, 18 August 2011 (MDT)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Bard_Spell_List&diff=612314SRD Talk:Bard Spell List2013-03-14T02:49:28Z<p>Harry Mason: /* Invisibility link */</p>
<hr />
<div>== Non-OGC ==<br />
<br />
Are spells not included in the PHB allowed for addition to the Bard Spell List? I have compiled nearly 300 Bard Spells, and undoubtedly there are more I do not have the books for.<br />
<br />
:Hmm, I'm not sure, but I don't think thats legal. The reason only PHB Spells are here is since they are released as SRD material, and other bard spells are not. [[User:Pharen|Pharen]] 13:11, 14 March 2009 (MDT)<br />
<br />
::If they are from Wizards' books then no. If you made them feel free to upload them over on [[3.5e Spells]]. --[[User:Green Dragon|Green Dragon]] 19:11, 14 March 2009 (MDT)<br />
<br />
Gaseous Form links to the wrong thing (sp ability or something) not the spell, would fix but edit blocked. [[User:Zau|Zau]] 14:22, 18 May 2009 (MDT)<br />
<br />
:Updated link.--[[User:Dmilewski|Dmilewski]] 18:37, 20 May 2009 (MDT)<br />
<br />
== Invisibility link ==<br />
<br />
The link for the spell <i>Invisibility</i> does not go to the spell description, but rather to the definition and game rules for invisibility. The same is also true for <i>Invisibility</i> on the Assassin spell list.<br />
<br />
Edit: <i>Fear</i> also goes to the wrong page.<br />
<br />
--AssumedPseudonym<br />
<br />
Since this hasn't been fixed yet, I'm going to tack on a request that Fear and Invisibility's links in this be rectified; they currently go to the condition pages, not the spells. --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 20:49, 13 March 2013 (MDT)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Wizard%27s_Spectacles_(3.5e_Equipment)&diff=609198Wizard's Spectacles (3.5e Equipment)2013-02-20T09:40:43Z<p>Harry Mason: </p>
<hr />
<div>{{Magic Item<br />
| name=Wizard's Spectacles<br />
| aura=Faint; (DC 18) [[Divination]]<br />
| cl=3rd<br />
| price=2,800 gp<br />
| bslot=Eyes<br />
| act=Standard and &mdash;<br />
| wght=&mdash;<br />
}}<br />
<br />
''These gold rimmed crystal glasses have runes inscribed upon them.''<br />
<br />
These glasses are worn usually by more wealthy wizards and magic users. These glasses allow you to cast ''[[SRD:Read Magic|Read Magic]]'' and ''[[SRD:Detect Magic|Detect Magic]]'' at will, and 2/Day you can cast ''[[SRD:Identify|Identify]]''. Also, these glasses give a +2 Bonus to [[Spellcraft]] and [[Knowledge]] (Arcana) checks.<br />
<br />
*Prereqs: [[Craft Wonderous Item]], ''[[SRD:Detect Magic|Detect Magic]]'', ''[[SRD:Read Magic|Read Magic]]'', ''[[SRD:Identify|Identify]]''<br />
*Cost to Create: 1,400gp, 112 XP, 3 Days<br />
<br />
<br />
----<br />
{{3.5e Magical Wondrous Items Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Magic]]<br />
[[Category:Wondrous Item]]</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Ranger&diff=608582SRD Talk:Ranger2013-02-16T22:03:42Z<p>Harry Mason: </p>
<hr />
<div>== Skill Points ==<br />
<br />
The Skills for the ranger are incorrect... It should be 4 instead of 6. {{Unsigned|12.207.7.178|19:20, 7 March 2007 (MST)}}<br />
<br />
:No, 6 points per level is correct, according to the 3.5 Player's Handbook.--[[User:Rakankou|Rakankou]] 19:35, 7 March 2007 (MST)<br />
<br />
== Animal Companion ==<br />
<br />
A ranger does not start play with one. It gets it at lvl 4. --[[User:Aarnott|Aarnott]] 11:09, 23 May 2007 (MDT)<br />
<br />
:Thanks. Fixed. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:01, 23 May 2007 (MDT)<br />
<br />
I notice that under the animal companion section is says the "Druid's" animal companion. I don't know if this is for linking or what. just thought I'd throw that out there. I'm not logged on but I'm [[User:Tug|Tug]] --[[User:98.217.36.138|98.217.36.138]] 14:54, 1 June 2008 (MDT)<br />
<br />
== Buggy Links ==<br />
<br />
In the animal companion entry, second paragraph, "A ranger may select from the [[SRD:Druid#Alternate Animal Companions|alternative lists of animal companions]] ".<br />
line below "hide in plain sight", the animal companion link is farkakt (i hope spelling is correct...). same for the epic ranger part about the epic animal companion.<br />
and last, the link for epic ranger's feats, fast healing is farkakt. {{Unsigned|84.108.164.233|04:05, 2 February 2008 (MST)}}<br />
<br />
:Fixed all bugged links. Thanks. --[[User:Dmilewski|Dmilewski]] 07:59, 2 February 2008 (MST)<br />
<br />
== Gold ==<br />
<br />
what's the starting gold for a ranger? --[[User:Xdeletedx|Xdeletedx]] 15:09, 1 March 2008 (MST)<br />
<br />
: Sorry, that information wasn't part of the SRD (even though it was given for the psionic classes). So it's not OGC, and therefore we're not allowed to post that information. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:11, 1 March 2008 (MST)<br />
<br />
::thanks anyway... --[[User:Xdeletedx|Xdeletedx]] 15:13, 1 March 2008 (MST)<br />
<br />
==Nested Link==<br />
<br />
I noticed that the link "[[SRD:Druid#Alternate [[SRD:Animal Type|Animal]] Companions|alternative lists of [[SRD:Animal Type|animal]] companions]]" has a link to "[[SRD:Animal Type|Animal Type]]" nested in it so it links to "[[SRD:Animal Type|Animal Type]]" instead of "[[SRD:Druid#Alternate Animal Companions|Druid#Alternate Animal Companions]]". [[User:Zyxw59|Zyxw59]] 10:26, 7 November 2008 (MST)<br />
<br />
:Got it, thanks. --[[User:Green Dragon|Green Dragon]] 07:06, 8 November 2008 (MST)<br />
<br />
==Two-Weapon Fighting==<br />
Two-Weapon Fighting's linked segment under Combat Style links to Two-Weapon Fighting (the rule), not Two-Weapon Fighting (the feat). --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 15:03, 16 February 2013 (MST)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=MSRD_Talk:General_Equipment&diff=608573MSRD Talk:General Equipment2013-02-16T20:34:29Z<p>Harry Mason: Created page with "The link back to the equipment section at the page's bottom is linked as "Equiment" instead of "Equipment." While the link itself isn't broken, it's a typo. :) --~~~~"</p>
<hr />
<div>The link back to the equipment section at the page's bottom is linked as "Equiment" instead of "Equipment." While the link itself isn't broken, it's a typo. :) --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 13:34, 16 February 2013 (MST)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Disguise_Spell&diff=608242SRD Talk:Disguise Spell2013-02-14T23:28:54Z<p>Harry Mason: Created page with "The word "Disguise" in Disguise Spell (at the top) links to the Disguise skill. If someone with higher editing privileges than I could fix this, it'd be much appreciated. :) ..."</p>
<hr />
<div>The word "Disguise" in Disguise Spell (at the top) links to the Disguise skill. If someone with higher editing privileges than I could fix this, it'd be much appreciated. :) --[[User:Harry Mason|Harry Mason]] ([[User talk:Harry Mason|talk]]) 16:28, 14 February 2013 (MST)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Deck_of_Many_Things&diff=500742SRD Talk:Deck of Many Things2011-01-11T09:57:34Z<p>Harry Mason: /* Vizier Correction */ new section</p>
<hr />
<div>== Link Issue ==<br />
<br />
Balance shouldn't be a link on the card descriptions. you wont let me edit this, so here's to anyone finding this. {{Unsigned|71.231.154.156|19:11, 3 June 2008 (MDT)}}<br />
<br />
:Taken care of by --[[User:Calidore Chase|Calidore Chase]] 19:45, 3 June 2008 (MDT)<br />
<br />
== Clarification ==<br />
<br />
Talons: When this card is drawn, every magic item owned or possessed by the character is instantly and irrevocably gone.<br />
<br />
The Deck itself is a magic item right? So would the deck also disappear if you drew the talons card? That would mean that even if you said you were going to draw 5 cards, if you drew the talons on the first try, the deck would disappear and you wouldn't draw the rest of the cards? {{Unsigned|206.174.5.129|05:20, 17 September 2009 (MDT)}}<br />
<br />
:DM judgment. In general, your interpretation seems correct. Unless you draw those 5 cards simultaneously somehow. --[[User:Dmilewski|Dmilewski]] 04:07, 18 September 2009 (MDT)<br />
<br />
== Vizier Correction ==<br />
<br />
Underneath the Vizier card's description, "empowers" has part of it (namely "powers") linked. Could this be fixed by someone with proper editing privileges? [[User:Harry Mason|Harry Mason]] 02:57, 11 January 2011 (MST)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Dark-Vision_Goggles_(3.5e_Equipment)&diff=500007Dark-Vision Goggles (3.5e Equipment)2011-01-03T18:36:28Z<p>Harry Mason: Minor Grammar Fix</p>
<hr />
<div>{{Magic Item<br />
|name=Dark-Vision Goggles<br />
|aura=Faint [[SRD:Transmutation School|transmutation]]; (DC 18)<br />
|cl=3rd<br />
|price=18,000 gp<br />
|bslot=&mdash; (Head)<br />
|act=Constant Effect (read below)<br />
|wght=1 lb.<br />
}}<br />
<br />
These goggles are inlaid in a small, but complex magical device containing two lens fixtures, that is strapped in front of the face and translates optical input to a better suited form. When worn over the eyes, the wearer can choose between two modes of vision at the press of a small button on the side of the goggles. Only one mode can be visible at a time.<br />
<br />
*''Dark-Vision Mode:'' The wearer gains [[SRD:Darkvision|darkvision]] out to 60 feet. The darkvision projected by dark-vision goggles is similar to that granted by the ''[[SRD:Darkvision|darkvision]]'' spell or special quality, except that instead of consisting of gray tones ranging from black to white, the field of vision becomes green tinted. <br />
<br />
*''Thermal Imaging:'' Allows the detection of heat sources as per the ''[[Detect Heat (DnD Spell)|detect heat]]'' spell and grants the wearer the resulting bonuses to [[SRD:Spot Skill|Spot]] checks involving such sources.<br />
<br />
'''Prerequisites:''' CL 3rd; [[SRD:Craft Wondrous Item|Craft Wondrous Item]]; ''[[SRD:Darkvision|darkvision]]'', ''[[Detect Heat (DnD Spell)|detect heat]]''; Market price 18,000 gp; 9,000 gp + 720 XP.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[DnD Equipment|Equipment]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:User Sulacu]]<br />
[[Category:Equipment]]<br />
[[Category:Magic]]<br />
[[Category:Wondrous Item]]</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Dagger_of_Falling_Ash_(3.5e_Equipment)&diff=500000Dagger of Falling Ash (3.5e Equipment)2011-01-03T17:35:32Z<p>Harry Mason: Minor Grammar Fixes</p>
<hr />
<div>'''Dagger of Falling Ash:''' This jagged, smoky +1 [[SRD:Dagger|dagger]] emits a trail of hot ash behind its wicked blade whenever it is wielded. The Dagger of Falling Ash deals an additional 1d4 points of fire damage when it hits and, unless the wound is healed by magic or cleaned with a DC 28 [[SRD:Heal Skill|Heal]] check, a horrid black scar will be there for the rest of the individual's life. The blade can also be used to light normal fires.<br />
<br />
The original Dagger of Falling Ash was created by mixing the ashes of a dead ash rat to the magical mix, though there may be other ways of creating this dagger.<br />
<br />
Moderate [[SRD:Evocation School|evocation]]; CL 6th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], ''[[SRD:Burning Hands|Burning Hands]]''; Price 8,302 gp; Cost 4,151 gp + 166 XP.<br />
<br />
'''Campaign Notes:''' Regarded as the signature weapon of the [[Darkfire Thieves Guild (Hope Supplement)|Darkfire Thieves Guild]], this nasty little knife is cause enough for most authorities to immediately arrest the owner. The Darkfire Guild members use this to 'write' on their slaves and sacrifices, and to inscribe their guild ranking into their own flesh. This item is given to [[Darkfire Guild Thief (3.5e Prestige Class)|Darkfire Guild Thieves]] and [[Darkfire Guild Wizard (3.5e Prestige Class)|Darkfire Guild Wizards]] as part of their PrC progression.<br />
<br />
<br />
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{{3.5e Magical Weapons Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Magic]]<br />
[[Category:Weapon]]<br />
[[Category:Dagger]]</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Objection!_(3.5e_Spell)&diff=499968Objection! (3.5e Spell)2011-01-03T04:02:44Z<p>Harry Mason: Minor Grammar Fix</p>
<hr />
<div>[[Image:Phoenix wright news.jpg|thumb|Objection! This spell is clearly referencing some other source, therefore making it unoriginal! <nowiki>*</nowiki>Gasps and Awesome Music<nowiki>*</nowiki>]]<br />
<br />
{{Spell<br />
|name=Objection!<br />
|school=Enchantment (Compulsion)<br />
|desc=Language-Dependent, Mind-Affecting<br />
|lvl=Bard 3<br />
|comp=V, S<br />
|casttime=1 standard action<br />
|range=90 ft. burst<br />
|dur=1 round/level<br />
|tsea=tsa<br />
|subj=Allies in a 90 ft. burst, and one enemy target<br />
|save=See text<br />
|sr=Yes<br />
}}<br />
<br />
''With a steely gaze and pointed, wagging finger he shouted "Objection!", drawing the attention of all. In an instant he explained exactly how this opponent will be defeated, unraveling the opponent's apparent invincibility to be little more than a clever ruse! The enemy will have no choice but to cower under this incredible show of insight!''<br />
<br />
With the pointing of a finger you demoralize your opponent by pointing out where the cracks in their abilities lay. They don't need to be true, simply believable. Therefore when you cast this spell you must make a Bluff check with a +10 competence bonus. If the enemy fails, they take -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. In addition, all allies who can hear you in a 90 ft. burst gain a +2 morale bonus on attack rolls, saving throws, ability checks, skill checks, and weapon damage against that one opponent.<br />
<br />
<br />
----<br />
{{3.5e Bard Spells Breadcrumb}}<br/><br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Enchantment School]]<br />
[[Category:Bard 3]]<br />
[[Category:Compulsion Subschool]]<br />
[[Category:Language-Dependent Effect]]<br />
[[Category:Mind-Affecting Effect]]<br />
[[Category:User:Eiji]]</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Compass_of_Detection_(3.5e_Equipment)&diff=499951Compass of Detection (3.5e Equipment)2011-01-03T01:11:52Z<p>Harry Mason: Minor Grammar Fix</p>
<hr />
<div>{{Magic Item<br />
| name=Compass of Detection<br />
| aura=Faint; (DC 17) [[Divination]]<br />
| cl=1st<br />
| price=2,000 gp<br />
| bslot=&mdash; (Held)<br />
| act=Free (command)<br />
| wght=&mdash;<br />
}}<br />
<br />
''This silver compass has various runes inscribed upon the needle and around the compass.''<br />
<br />
This compass can detect evil/good/lawful/chaotic and magic and point in the right direction. 5/Day you can use the compass to cast ''Detect Magic'' (CL 1st) or ''Detect Good/Evil/Lawful/Chaotic'' (CL 1st). It regains its uses at dawn.<br />
<br />
*Prereqs: [[SRD:Craft Wondrous Item|Craft Wondrous Item]], [[SRD:Detect Magic|Detect Magic]], Detect Good/Evil/Lawful/Chaotic<br />
*Cost to Create: 1,000gp, 80 XP, 2 Days<br />
<br />
<br />
----<br />
{{3.5e Magical Wondrous Items Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Magic]]<br />
[[Category:Wondrous Item]]</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Gardevoir_(3.5e_Race)&diff=499776Gardevoir (3.5e Race)2010-12-31T06:20:26Z<p>Harry Mason: Very Minor Spelling Corrections</p>
<hr />
<div>{{x0<br />
|la=<!-#-><br />
|ecl=<!-#-><br />
|type=<!-Types and (Subtypes, Subtypes)-><br />
|ability_adjust=<!-+2 <!-Stat->, &minus;2 <!-Stat->, etc-><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
= Gardevoirs =<br />
<br />
== Personality ==<br />
<br />
Often easy-going by nature, a Gardevoir has a very fierce sense of emotional loyalty, often guarding those they have an emotional attachment to with their life. They're quick to make friends and slow to let them go, although some acts can't be forgiven - mostly, Chaotic or Evil acts.<br />
<br />
== Physical Description ==<br />
<br />
Gardevoirs average five foot three and 106.7 lbs. They have a somewhat round head, although this is mostly formed by a natural green hair. Their skin is off-white, their eyes red. The hair is green, as are the arms. They have a red horn protruding from their chests, and a similar but smaller one on their back. They have white protrusions that form a dress and are green on the base, under which lie two very thin white legs. They have a green mark around their upper torso, which dips down to the base of the horn and rises to cover the shoulder. The general form is humanoid, although they have no visible mouth when they keep it closed. Their ears taper into three distinct points. There are very rare alternate colourations, in which the green aspects become blue, and the eyes become amber. Other colourations are probably artificial. Breast size on females is often small - a human B cup at most - with male crotch size being likewise diminished.<br />
<br />
== Relations ==<br />
<br />
Having a naturally high intelligence, Gardevoirs understand the value of society and preserving nature. As a result, they are friendly with both Humans and Elves, preferring the latter. Likewise, they dislike the mining races of Dwarves and Gnomes for their environmentally destructive methods. However, as a whole they remain friendly where they can.<br />
<br />
== Alignment ==<br />
<br />
For the most part, Gardevoirs are willing to follow a set of rules. As a result, they are very often lawful and/or good.<br />
<br />
== Lands ==<br />
<br />
Gardevoirs are, by nature, fond of wide open spaces and organisation. They can often be found in primitive-looking wooden structures gathered on grassy plains, although these structures are surprisingly sound. If given the option, they will live within human abodes, although some do suffer mild discomfort from this.<br />
<br />
== Religion ==<br />
<br />
Gardevoirs firmly believe in the existence of Arceus, a Lawful Neutral deity. However, they believe that Arceus only watches, and will only intervene in the most dire of situations. For the most part, they act as if they had no deity. A few choose to serve him, and these often take positions such as cleric.<br />
<br />
== Language ==<br />
<br />
For the most part, Gardevoirs speak in their native language of Ralian (Ral-ee-uhn). However, most of them, especially those who live in urban areas, can also speak Common. Ralian consists of the syllables "Gar", "De" and "Voir" and, similar to the [[Pikachu]]'s language, is very difficult for non-Gardevoirs to understand. Ralian does not have an alphabet.<br />
<br />
== Names ==<br />
<br />
Most Gardevoirs often relate to others as simply Gardevoir, although those that are emotionally close can give each other nicknames. If the Gardevoir is urban, it will often adapt a name similar to the names of the race they live with.<br />
<br />
== Racial Traits ==<br />
<br />
* +2 Intelligence, +2 Wisdom, -2 Strength, -2 Constitution: Gardevoirs are naturally intelligent, although their physical strength is greatly lacking.<br />
* Humanoid<br />
* Medium: No bonuses or penalties from size<br />
* Gardevoir [[base land speed]] is 30 feet: This can be increased to 60ft through Telekinesis (explained below)<br />
* Natural Telekinesis(Ps): Gardevoirs have a very high telekinetic capability. They can move up to 150lbs in any direction, at a speed of up to 60ft per turn. This can be used on players, provided the inventory allows it. Consent is not required, but a lack of consent will reduce the speed and weight capacity by half. This movement is not affected by medium; both air and liquid offers travel speeds of 60ft. Telekinesis can also be used as an attack; however, a Wis roll must be passed instead of an accuracy roll; the DC is the target's Touch AC minus the Gardevoir's level (count this as a ranged touch attack). The range is 80ft, and the damage dealt is 1d6. Every two levels, the number of d6 used for damage increases by one, and the weight liftable increases by 5lb. Telekinesis as an attack is not affected by weight. Moving with telekinesis is a move action, attacking a standard action.<br />
* Natural Telepathy(Ps): Gardevoirs may project their thoughts to targets up to 50ft away. They may send thoughts in any language they can speak or read, although the target must be able to speak the language to understand it. They may also attempt to read the surface thoughts; the target must either be willing or fail a Will save (DC 15 + the Gardevoir's level) for the thoughts to be read. This is a standard action.<br />
* Elegant: All Gardevoirs earn a +2 to their Perform skills OR to their Profession skills, at the player's decision. This can not affect both Perform and Profession, and is determined at the character's creation. Perform and Profession become trained if they are selected.<br />
* Black Hole: If a Gardevoir is at least level 20, they can use their telekinetic power to compress a lot of matter into a very small area, causing a gravity well that acts as a black hole. Range is 50ft in any direction. The Gardevoir makes ONE Concentration roll; this roll affects all targets. This attack affects everything within 100ft, including allies, and any creature within range receives 4d20 damage, as well as being moved to where the black hole is (or as near to it as they can). This movement cannot affect Gargantuan creatures or larger, and they receive 4d10 damage. If the rolled Concentration value is less than the target's AC, the target instead receives 4d10 damage. This also destroys any unclaimed items, excluding those in chests. Boss monsters cannot be killed with this attack; if the rolled damage would be enough to kill it, it is instead left with 10+1d4 HP. The walls to the room are destroyed if they are within 100ft. If the Gardevoir is standing between a black hole and an object in range of the Black Hole, the Gardevoir receives 1d10 damage. This ability can only be used once every week. The Black Hole does not affect the casting Gardevoir. Every five levels after level 20, the Gardevoir may add one additional d20 and d10 to account for damage. This attack requires two rounds; one for charging, the other the attack itself. A feat (Improved Black Hole) can negate the turn required for charging.<br />
* Sense Emotions: All Gardevoirs have a +2 bonus to Spot, Search, Sense Motive and Listen checks if the target is alive. Undead creatures do not count as alive for this purpose.<br />
* [[Automatic Languages]]: Ralian, Common. [[Bonus Languages]]: Any (except for secret languages, such as Druidic)<br />
* [[Favored Class]]: Wizard, Sorcerer or any Psion.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Gardevoir Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 15 years || +1d4 || +1d6 || +2d6-2<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Gardevoir Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 40 years || 60 years || 80 years || +3d20 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Gardevoir Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 0" || +1d6 || 100 lb. || + 1d20/10 lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 0" || +1d6 || 100 lb. || + 1d20/10 lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
{{Protection Against IP Edits}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Medium Size]]</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Butcher_Axe_(3.5e_Equipment)&diff=499774Butcher Axe (3.5e Equipment)2010-12-31T06:03:28Z<p>Harry Mason: Minor Spelling and Grammar Corrections</p>
<hr />
<div>{{Weapon Stats2<br />
|weap=Butcher Axe<br />
|sme=e<br />
|lot=t<br />
|melee=m<br />
|crit=&times;4<br />
|type=Slashing<br />
|hard=10<br />
|fcost=2gp |dcost=3gp |tcost=5gp |scost=10gp |cost=20gp |lcost=40gp |hcost=80gp |gcost=160gp |ccost=320gp<br />
|fdmg=1d4 |ddmg=1d6 |tdmg=1d8 |sdmg=1d10 |mdmg=2d6 |ldmg=3d6 |hdmg=4d6 |gdmg=6d6 |cdmg=8d6<br />
|fwght=1.875 lb. |dwght=3.75 lb. |twght=7.5 lb. |swght=15 lb. |mwght=30 lb. |lwght=60 lb. |hwght=120 lb. |gwght=240 lb. |cwght=480 lb.<br />
|mhp=25 <br />
}}<br />
<br />
Butcher Axes are heavy, awkward, single-bladed axes which are commonly used for cutting through entire sides of meat of large animals, such as [[SRD:Elephant|elephants]], in single strokes. These massive axes are consequentially extremely difficult to wield as actual weapons, but, almost in compensation, they are horribly dangerous weapons when being wielded by someone who can actually swing them on the battlefield.<br />
<br />
A character cannot effectively even lift a butcher's axe unless they have the feat [[SRD:Exotic Weapon Proficiency|Exotic Weapon Proficiency (Butcher Axe)]] and a [[SRD:Strength|Strength]] score of at least 18.<br />
<br />
A character attempting to wield a butcher's axe without having the feat [[SRD:Weapon Focus|Weapon Focus (Butcher Axe)]] takes a &minus;4 penalty to any [[SRD:Attack Roll|attack roll]] they make. If a character does in fact have the feat [[SRD:Weapon Focus|Weapon Focus (Butcher Axe)]], then this penalty to [[SRD:Attack Roll|attack rolls]] is reduced to &minus;3. <br />
<br />
For every 2 points of [[SRD:Strength|Strength]] the wielder of this weapon has beyond 18 decreases this penalty by a further &minus;1, the penalty disappearing completely if the character has a [[SRD:Strength|Strength]] score of 24. This penalty can only be decreased through a higher [[SRD:Strength|Strength]] score if the wielder has the feat [[SRD:Weapon Focus|Weapon Focus (Butcher Axe)]].<br />
<br />
<br />
----<br />
{{3.5e Equipment Breadcrumb}} &rarr; [[User Mundane Weapons|Weapons]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:User:Rithaniel]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Exotic Weapon]]<br />
[[Category:Two-Handed Weapon]]<br />
[[Category:Melee Weapon]]<br />
[[Category:Slashing Weapon]]</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=User_talk:Phoenix_of_Chaos&diff=499698User talk:Phoenix of Chaos2010-12-30T15:38:33Z<p>Harry Mason: /* Credit where credit is due */ Minor placement correction on my previous editing note. Whoops.</p>
<hr />
<div>== Welcome to D&D Wiki! == <br />
<br />
;Welcome!<br />
Hello Phoenix of Chaos and welcome to D&D Wiki. I hope you have been enjoying D&D Wiki and I hope you have been finding the information here useful. Before you start contributing it is recommended you make sure your [[Special:Preferences|user preferences]] match your preferences. I am an admin (and, actually, the owner as well). Everything relating to admins can be found [[Meta Pages#Administration|here]].<br />
;Questions:<br />
If you have any questions about a specific page please ask it on that pages talk page. All other questions should be asked to another; user, admin, or me, the owner ([http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new ask me a question]).<br />
;Formatting<br />
Formatting on D&D Wiki (or any wiki for that matter) can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page). This will explain basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting. Again, if you have any questions about formatting on D&D Wiki please ask them as, I imagine, anybody will be more than happy to help you get them answered.<br />
;Community<br />
A strong and welcoming community exists on D&D Wiki, and I am sure you will find it rather nice. Most discussions take place on content talk pages, however please feel free to ask specific D&D-related questions on [[DnD Discussion]]s. Anyway, possibly since discussions are never deleted, people try to be nice. This means follow Wikipedia's guidelines on [http://en.wikipedia.org/wiki/Wikipedia:Civility civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette etiquette] when discussing anything. Also, on a pretty different note, to ensure people know who posted what, please sign your name after a post with four tildes (<nowiki>~~~~</nowiki>) or by clicking on the signature icon ([[Image:Signature_icon.png]]). This will automatically produce your name and the date. Anyway, I hope you come to enjoy D&D Wiki and the community and welcome again, you are now a D&D Wikian. --[[User:Green Dragon|Green Dragon]] 00:22, 23 December 2010 (MST)<br />
<br />
Thanks for the warm welcome, Green! Or do I call you Dragon? In either case, thanks for the information! --[[User:Phoenix of Chaos|Phoenix of Chaos]], around 11AM GMT<br />
<br />
== Credit where credit is due ==<br />
I wanted to drop you a note that your current work on the Ocarina of Time is absolutely outstanding; converting one of the most iconic series items into a workable format tends to be a tiring endeavor and difficult to perfect, but you've aced it. Good work, man. [[User:Harry Mason|Harry Mason]] 10:41, 29 December 2010 (MST)<br />
<br />
Thanks muchly, Harry. It wasn't easy, and I'm still planning on adding the missing songs. Glad to know I'm being watched! ^^ I'll admit, I've had some help, but he's not a user here so I can't post it. -[[User:Phoenix of Chaos|Phoenix of Chaos]] 11:08, 29 December 2010 (MST)<br />
EDIT: Wait, he made one. Credit for assistance goes to [[User:Swithe|Swithe]].<br />
<br />
::I would like to make a humble request that, should it be possible, I be permitted editing for your pages. Following a minor edit to Arceus (simple spelling and grammar, nothing serious), my conscience peaked and I worried it might be conveyed as offensive in some manner for me to violate your wishes as such. Though my typical edits branch approximately as wide as my archetypal English specifications, I would be willing to attempt more active contribution to illustrious video-game projects such as what you're undertaking. All that I've lacked is sufficient motivation and drive, as well as a communicative team. My apologies if this note is all over the place, a bit of mania is occurring at my household presently. [[User:Harry Mason|Harry Mason]] 08:38, 30 December 2010 (MST)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=User_talk:Phoenix_of_Chaos&diff=499697User talk:Phoenix of Chaos2010-12-30T15:38:08Z<p>Harry Mason: /* Credit where credit is due */Additional Notation</p>
<hr />
<div>== Welcome to D&D Wiki! == <br />
<br />
;Welcome!<br />
Hello Phoenix of Chaos and welcome to D&D Wiki. I hope you have been enjoying D&D Wiki and I hope you have been finding the information here useful. Before you start contributing it is recommended you make sure your [[Special:Preferences|user preferences]] match your preferences. I am an admin (and, actually, the owner as well). Everything relating to admins can be found [[Meta Pages#Administration|here]].<br />
;Questions:<br />
If you have any questions about a specific page please ask it on that pages talk page. All other questions should be asked to another; user, admin, or me, the owner ([http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new ask me a question]).<br />
;Formatting<br />
Formatting on D&D Wiki (or any wiki for that matter) can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page). This will explain basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting. Again, if you have any questions about formatting on D&D Wiki please ask them as, I imagine, anybody will be more than happy to help you get them answered.<br />
;Community<br />
A strong and welcoming community exists on D&D Wiki, and I am sure you will find it rather nice. Most discussions take place on content talk pages, however please feel free to ask specific D&D-related questions on [[DnD Discussion]]s. Anyway, possibly since discussions are never deleted, people try to be nice. This means follow Wikipedia's guidelines on [http://en.wikipedia.org/wiki/Wikipedia:Civility civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette etiquette] when discussing anything. Also, on a pretty different note, to ensure people know who posted what, please sign your name after a post with four tildes (<nowiki>~~~~</nowiki>) or by clicking on the signature icon ([[Image:Signature_icon.png]]). This will automatically produce your name and the date. Anyway, I hope you come to enjoy D&D Wiki and the community and welcome again, you are now a D&D Wikian. --[[User:Green Dragon|Green Dragon]] 00:22, 23 December 2010 (MST)<br />
<br />
Thanks for the warm welcome, Green! Or do I call you Dragon? In either case, thanks for the information! --[[User:Phoenix of Chaos|Phoenix of Chaos]], around 11AM GMT<br />
<br />
== Credit where credit is due ==<br />
I wanted to drop you a note that your current work on the Ocarina of Time is absolutely outstanding; converting one of the most iconic series items into a workable format tends to be a tiring endeavor and difficult to perfect, but you've aced it. Good work, man. [[User:Harry Mason|Harry Mason]] 10:41, 29 December 2010 (MST)<br />
<br />
Thanks muchly, Harry. It wasn't easy, and I'm still planning on adding the missing songs. Glad to know I'm being watched! ^^ I'll admit, I've had some help, but he's not a user here so I can't post it. -[[User:Phoenix of Chaos|Phoenix of Chaos]] 11:08, 29 December 2010 (MST)<br />
EDIT: Wait, he made one. Credit for assistance goes to [[User:Swithe|Swithe]].<br />
<br />
::I would like to make a humble request that, should it be possible, I be permitted editing for your pages. Following a minor edit to Arceus (simple spelling and grammar, nothing serious), my conscience peaked and I worried it might be conveyed as offensive in some manner for me to violate your wishes as such. Though my typical edits branch approximately as wide as my archetypal English specifications, I would be willing to attempt more active contribution to illustrious video-game projects such as what you're undertaking. All that I've lacked is sufficient motivation and drive, as well as a communicative team.<br />
<br />
My apologies if this note is all over the place, a bit of mania is occurring at my household presently. [[User:Harry Mason|Harry Mason]] 08:38, 30 December 2010 (MST)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Talk:Chloroform_(3.5e_Equipment)&diff=499696Talk:Chloroform (3.5e Equipment)2010-12-30T15:30:48Z<p>Harry Mason: Adding Suggestion</p>
<hr />
<div>==Chloroform==<br />
Though Chloroform is a powerful anesthetic, immediate incapacitation seems somewhat severe, particularly for such a readily purchased poison. I would suggest Constitution damage instead, or potentially non-lethal damage. [[User:Harry Mason|Harry Mason]] 08:30, 30 December 2010 (MST)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=User:Harry_Mason&diff=499695User:Harry Mason2010-12-30T15:19:06Z<p>Harry Mason: Updating Userpage</p>
<hr />
<div>== Introducing Harry Mason ==<br />
Hello, everyone! Welcome to my user page.<br />
<br />
To start off with, I would like to acknowledge my title. Back when I first joined D&D Wiki (Seems forever ago now...), I was a huge fan of Silent Hill, thus the namesake. I was only semi-active back then, and likely only will be now.<br />
<br />
Nowadays, I generally prowl through Wikis (Team Fortress 2 and this one in particular), so I felt it only appropriate I slap on my old editing gloves and try to contribute where I can.<br />
<br />
== Editing Contributions ==<br />
More than likely, you will never see my hand initially beginning an article. I'm somewhat wary of Wiki formatting, as it's eluded my comprehension for years; This causes me to dedicate my abilities to another medium: Typo spotting.<br />
<br />
While I may not seem highly fluent in English, I assure you this is my own nervous nature prohibiting me from being too outgoing. My preference lies in remaining reserved and humble.</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Talk:Arceus_(3.5e_Deity)&diff=499694Talk:Arceus (3.5e Deity)2010-12-30T15:14:26Z<p>Harry Mason: Editing Note</p>
<hr />
<div>== Edit Notes ==<br />
Corrected the spelling of "received" and removed a redundant "no" in one of the lines. Hoping this doesn't go against your desire of the pages being protected. [[User:Harry Mason|Harry Mason]] 08:14, 30 December 2010 (MST)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Arceus_(3.5e_Deity)&diff=499693Arceus (3.5e Deity)2010-12-30T15:13:18Z<p>Harry Mason: Minor Spelling and Grammar Corrections</p>
<hr />
<div>__NOTOC__<br />
{{Deity<br />
|hdligo=i<br />
|sym=The Disc of Arceus<br />
|plane=Positive Energy<br />
|align=Lawful Neutral<br />
|port=Creation, Nature<br />
|calign=Any Good<br />
|dom=Nature (Animals, Plants)<br />
|favweap=Unarmed Strike<br />
}}<br />
{{ImageNeeded}}<br />
<br />
Arceus is one of the gods given the title of creator of life. However, he does not seem to be particularly concerned with the wellbeing, as there have been no recorded occasions of his intervention. Indeed, he only presents himself to those who have proven themselves many times in battle and achieved the title of "strongest", although there is supposed to be a method of summoning him with an instrument...<br />
<br />
=== Dogma ===<br />
<br />
Put simply, Arceus values life above all else. Those who also value life shall be in his favour, and creation of new life is not forbidden - in fact, it is sometimes promoted. Resurrections are highly valued, as Arceus does not appreciate death - there's a reason pokémon only "faint".<br />
<br />
=== Clergy and Temples ===<br />
<br />
Arceus very rarely receives temples, as they are seen as a corruption of nature. However, his clergy are often wandering clerics or simply those who believe.<br />
<br />
----<br />
{{3.5e Intermediate Deities Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
[[Category:Intermediate Deity]]</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=MSRD_Talk:Equipment_Basics&diff=499657MSRD Talk:Equipment Basics2010-12-30T05:08:44Z<p>Harry Mason: Created page with "'Back to MSRD > Equipment' at the bottom of the page is misspelled as 'Back to MSRD > Equiment.' Could someone rectify this? ~~~~"</p>
<hr />
<div>'Back to MSRD > Equipment' at the bottom of the page is misspelled as 'Back to MSRD > Equiment.' Could someone rectify this? [[User:Harry Mason|Harry Mason]] 22:08, 29 December 2010 (MST)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=User_talk:Phoenix_of_Chaos&diff=499624User talk:Phoenix of Chaos2010-12-29T17:41:44Z<p>Harry Mason: Giving Credit</p>
<hr />
<div>== Welcome to D&D Wiki! == <br />
<br />
;Welcome!<br />
Hello Phoenix of Chaos and welcome to D&D Wiki. I hope you have been enjoying D&D Wiki and I hope you have been finding the information here useful. Before you start contributing it is recommended you make sure your [[Special:Preferences|user preferences]] match your preferences. I am an admin (and, actually, the owner as well). Everything relating to admins can be found [[Meta Pages#Administration|here]].<br />
;Questions:<br />
If you have any questions about a specific page please ask it on that pages talk page. All other questions should be asked to another; user, admin, or me, the owner ([http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new ask me a question]).<br />
;Formatting<br />
Formatting on D&D Wiki (or any wiki for that matter) can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page). This will explain basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting. Again, if you have any questions about formatting on D&D Wiki please ask them as, I imagine, anybody will be more than happy to help you get them answered.<br />
;Community<br />
A strong and welcoming community exists on D&D Wiki, and I am sure you will find it rather nice. Most discussions take place on content talk pages, however please feel free to ask specific D&D-related questions on [[DnD Discussion]]s. Anyway, possibly since discussions are never deleted, people try to be nice. This means follow Wikipedia's guidelines on [http://en.wikipedia.org/wiki/Wikipedia:Civility civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette etiquette] when discussing anything. Also, on a pretty different note, to ensure people know who posted what, please sign your name after a post with four tildes (<nowiki>~~~~</nowiki>) or by clicking on the signature icon ([[Image:Signature_icon.png]]). This will automatically produce your name and the date. Anyway, I hope you come to enjoy D&D Wiki and the community and welcome again, you are now a D&D Wikian. --[[User:Green Dragon|Green Dragon]] 00:22, 23 December 2010 (MST)<br />
<br />
Thanks for the warm welcome, Green! Or do I call you Dragon? In either case, thanks for the information! --[[User:Phoenix of Chaos|Phoenix of Chaos]], around 11AM GMT<br />
<br />
== Credit where credit is due ==<br />
I wanted to drop you a note that your current work on the Ocarina of Time is absolutely outstanding; converting one of the most iconic series items into a workable format tends to be a tiring endeavor and difficult to perfect, but you've aced it. Good work, man. [[User:Harry Mason|Harry Mason]] 10:41, 29 December 2010 (MST)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Blackbark_Wine_(3.5e_Equipment)&diff=499583Blackbark Wine (3.5e Equipment)2010-12-29T01:09:54Z<p>Harry Mason: Minor Spelling Correction</p>
<hr />
<div>'''Blackbark wine:''' The Elves of Sumtan make this wine, although mostly for export. The properties of this syrupy sweet wine are such as to make it illegal in Sumtanian cites. It is however favored, although often in a clandestine fashion, among the nobles and traders of many other nations.<br />
<br />
It costs 35gp for a glass of this beverage or 100gp for a bottle. The bottles the Sumtanian elves use contain just over four glasses of wine and are designed with glass spouters that can reseal the bottle for later use. The wine is a very dark purple and uniquely among all of the wines Sumtan elves make, non-sparkling.<br />
<br />
Drinking a glass of the wine forces a male creature to make a DC 18 [[SRD:Saving Throw|Fortitude Save]] against poison or become totally infertile in 20 minutes. The effect lasts 8 weeks. If the subject is relaxed when they drink the wine they can fail automatically. Drinking another glass within 6 weeks causes the drinker to have to make a DC 14 fort save against poison or take 0 primary and 1d4 secondary con damage. It also causes brutal vomiting. Failing the primary save renders the drinker permanently infertile. This can be reversed with a [[SRD:Restoration|restoration]] or regeneration spell (and does not prevent the usual effects of the spell taking place).<br />
<br />
When using [[Alcohol Rules (3.5e Variant Rule)|these rules]] then it is treated as a 55 PR.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[DnD Equipment|Equipment]] &rarr; [[3.5e Mundane Food and Drink|Mundane Food and Drink]].<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Food]]<br />
[[Category:Mundane]]</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Battle_Yoyo_(3.5e_Equipment)&diff=499580Battle Yoyo (3.5e Equipment)2010-12-28T23:37:48Z<p>Harry Mason: Minor Spelling Correction</p>
<hr />
<div>{| class="d20" cellpadding="2"<br />
|+ '''Light, Exotic, Melee'''<br />
|-<br />
|'''Cost''':|| 5sp<br />
|-class="even"<br />
|'''DMG (S)''':||1d2<br />
|- <br />
|'''DMG (M)''':||1d3<br />
|-class="even"<br />
|'''DMG (L)''':||1d4<br />
|-<br />
|'''Critical''':||x2<br />
|-class="even"<br />
|'''Range Increment''':|| 10ft<br />
|-<br />
|'''Weight<SUP>[[#1|1]]</SUP>'''||1/4 lbs.<br />
|-class="even"<br />
|'''Type'''||Bludgeoning<br />
|-<br />
| colspan="2" style="font-size: 0.9em; text-align: left;" id="1" | <sup>1</sup> = Weight figures are for Medium weapons. A Small weapon weighs <br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; half as much, and a Large weapon weighs twice as much. <br id="2"/> <br />
|}<br />
<br />
A yoyo that has been made durable for battle. If you hit on an attack, your opponent must succeed on a Strength on Dexterity check opposed by your Strength check or be tripped. If you are tripped during your own trip attempt, you may <b> NOT </b> opt to drop the battle yoyo instead of being tripped.<br />
<br />
A person wielding a battle yoyo who is not proficient with it must rewind the yoyo after each attack. This is a move action. A person wielding a battle yoyo who is proficient with it may rewind the yoyo as a free action but only during the round in which the attack was made.<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Equipment|Equipment]] &rarr; [[User Mundane Weapons|Weapons]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Exotic Weapon]]<br />
[[Category:Light Weapon]]<br />
[[Category:Melee Weapon]]<br />
[[Category:Bludgeoning Weapon]]</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Bat%27leth_(3.5e_Equipment)&diff=499579Bat'leth (3.5e Equipment)2010-12-28T23:23:49Z<p>Harry Mason: Minor Grammatical Correction</p>
<hr />
<div>[[Image:Batleth.jpg|thumb|right|A bat'leth on a display table]]<br />
{{Weapon Stats2<br />
|weap=Bat'leth<br />
|sme=e<br />
|lot=t<br />
|crit=19-20/x3<br />
|melee=m<br />
|type=Piercing and slashing<br />
|cost=150gp |lcost=200gp<br />
|fdmg=1d2 |ddmg=1d3 |tdmg=1d4 |sdmg=1d6 |mdmg=2d4 |ldmg=2d6 |hdmg=3d6 |gdmg=4d6 |cdmg=6d6<br />
|swght=6 |mwght=12 |lwght=24<br />
|mhp=5<br />
}}<br />
<br />
''An elegant and unusual weapon, the bow-shaped bat'leth deals damage with its cutting edge in the middle and the large piercing spikes. Experienced wielders can use the weapon with much more precision then unskilled ones, but it is a surprisingly easy, if different, weapon to use.''<br />
<br />
Characters with proficiency in martial weapons can use the bat'leth without the normal -4 to hit but they incur penalties. The critical range becomes 20/x3 and it no longer deals slashing damage. In addition instead of dealing strength-and-a-half they only deal their strength bonus in addition to the weapon damage.<br />
<br />
Characters with proficiency in the bat'leth as an exotic weapon can use [[Weapon Finesse]] with it. Also they may forgo adding strength-and-a-half and only deal their strength bonus to provide +1 shield bonus for 1 round. The character need not attack that round to get the bonus but it must be declared.<br />
<br />
While using [[Whirlwind Attack]] with a bat'leth it deals an additional 1d3 slashing damage to all affected creatures.<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Equipment|Equipment]] &rarr; [[User Mundane Weapons|Weapons]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Martial Weapon]]<br />
[[Category:Exotic Weapon]]<br />
[[Category:Two-Handed Weapon]]<br />
[[Category:Melee Weapon]]<br />
[[Category:Piercing Weapon]]<br />
[[Category:Slashing Weapon]]<br />
[[Category:Star Trek Setting]]</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Category_talk:Psychoative_Skin_Slot&diff=499381Category talk:Psychoative Skin Slot2010-12-27T20:45:58Z<p>Harry Mason: Renaming Request</p>
<hr />
<div>Not sure how to rename pages, but this is "Psychoative Skin Slot," not Psychoactive Skin Slot, as it should be. [[User:Harry Mason|Harry Mason]] 13:45, 27 December 2010 (MST)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Codex_of_Infinite_Planes&diff=498756SRD Talk:Codex of Infinite Planes2010-12-21T08:46:02Z<p>Harry Mason: Resigning post, it didn't include my name last time for whatever reason, also clarifying a bit</p>
<hr />
<div>Why does "turned" link to turning undead? They mean turning a page, as in lifting it and moving it, not warding it away. "Powers" is also in a different context, and in my opinion shouldn't be linking to Psionic Powers, they're supernatural abilities possessed by the book itself in this case. Any agreements/disagreements/people who can change this? [[User:Harry Mason|Harry Mason]] 01:46, 21 December 2010 (MST)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Codex_of_Infinite_Planes&diff=498755SRD Talk:Codex of Infinite Planes2010-12-21T08:06:18Z<p>Harry Mason: Powers? Turned?</p>
<hr />
<div>Why does "turned" link to Turn Undead on this page? They mean turning a page, as in lifting it and moving it, not warding it away. "Powers" is also in a different context, and in my opinion shouldn't be linking to Psionic Powers, they're supernatural abilities possessed by the book itself in this case. Any agreements/disagreements/people who can change this? 01:06, 21 December 2010 (MST)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Knowledge_Domain&diff=497763SRD Talk:Knowledge Domain2010-12-16T08:54:23Z<p>Harry Mason: Created page with "I'm guessing that the equal signs after Legend Lore's entry aren't intended to be there. Could someone with the proper powers remove them? ~~~~"</p>
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<div>I'm guessing that the equal signs after Legend Lore's entry aren't intended to be there. Could someone with the proper powers remove them? [[User:Harry Mason|Harry Mason]] 01:54, 16 December 2010 (MST)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Time_Lord_(3.5e_Class)&diff=497762Time Lord (3.5e Class)2010-12-16T08:34:56Z<p>Harry Mason: /* Making a Time Lord */ Spelling and Grammar Corrections</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=David Tennant.jpg<br />
|imgloc=David_Tennant.jpg<br />
|imgsize=200x200<br />
|imgcaption=A Time Lord<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Necrotic Schism<br />
|datecreated=<br />
|status=Complete<br />
|editing=Feel free to edit grammar, but talk to me if you have ideas to improve it.<br />
|type=Moderate Psionics, Skilled<br />
|desc=Hailing from the planet Gallifrey, the Time Lords are the ageless, regenerative masters of time and space through use their highly advanced technology. Little is known about them, but their power is certain: each can single-handedly save the universe or destroy it.<br />
}}<br />
<br />
==Time Lord==<br />
<br />
A Time Lord is technically a race, but this page treats the Time Lord as a class for those adventurous homebrew deviants. The Time Lord has greater strength and stamina than any old human. He can stay without oxygen for a longer period of time, and also has two beating hearts. When he dies, he can regenerate as another incarnation of himself. For the purposes of Dungeons and Dragons, the Time Lord can manifest psionic powers which can manipulate time. His main function, however, is in his skills.<br />
<br />
===Making a Time Lord===<br />
<br />
A Time Lord is one of the most difficult things to kill, with his high saving throws and ability to manipulate time. His high saving throws are due to the fact that Time Lords are fit biologically to withstand the ravages of time. His enhanced mental and physical biology allow him to be much more adept at resisting spells and physical effects. His quickened mental capabilities allow him to have heightened reflexes. With these ways of escaping death, the Time Lord then uses his skills and feats to aid the party members either with information or technologically advanced devices. Despite all of these benefits, a Time Lord is horrendously weak in combat. He was not meant to kill; he was meant to keep time stable.<br />
<br />
'''Abilities:''' The Time Lord's most important ability scores are Intelligence, Wisdom, and Charisma. He needs Intelligence to make the most of his skills, and Wisdom to manifest his powers. Charisma is used for his diplomatic skills or his Leadership ability.<br />
<br />
'''Races:''' For the purposes of regarding the Time Lord as a race, their only known race is "human."<br />
<br />
'''Alignment:''' Any Lawful. Time Lords are bound by the strict flow of time. Some things are constant, while some are in flux. The things in flux can affect the flow of time, as they are outside the edge of time. With such strict rules as what they can and cannot affect, the Time Lords can only be lawfully bound to the highest laws of nature.<br />
<br />
'''Starting Gold:''' Time Lords start with no gold. They have no need for it.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex. Time Lords have been known to live for centuries, even millennia.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Time Lord}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan= 2 | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan= 2 | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan= 2 | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +0 || +2 || +2 || +2<br />
| class="left" | Sonic Screwdriver, Item Creation Feat<br />
|1||2||1st<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +1 || +3 || +3 || +3<br />
| class="left" | Bonus Feat<br />
|6||4||1st<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +1 || +3 || +3 || +3<br />
| class="left" | Walk the Aeons<br />
|11||6||1st<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +2 || +4 || +4 || +4<br />
| class="left" | Item Creation Feat<br />
|16||8||2nd<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +2 || +4 || +4 || +4<br />
| class="left" | Delay<br />
|23||10||2nd<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +3 || +5 || +5 || +5<br />
| class="left" | Slightly Psychic Paper<br />
|30||12||3rd<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +3 || +5 || +5 || +5<br />
| class="left" | Bonus Feat<br />
|37||14||3rd<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +4 || +6 || +6 || +6<br />
| class="left" | Item Creation Feat<br />
|44||16||4th<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +4 || +6 || +6 || +6<br />
| class="left" | Leadership<br />
|53||18||4th<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +5 || +7 || +7 || +7<br />
| class="left" | Improved Delay<br />
|62||20||5th<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +5 || +7 || +7 || +7<br />
| class="left" | <br />
|71||22||5th<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +6/+1 || +8 || +8 || +8<br />
| class="left" | Bonus Feat<br />
|80||24||6th<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +6/+1 || +8 || +8 || +8<br />
| class="left" | Item Creation Feat<br />
|91||26||6th<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +7/+2 || +9 || +9 || +9<br />
| class="left" | Attract Companion<br />
|102||28||7th<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +7/+2 || +9 || +9 || +9<br />
| class="left" | Greater Delay<br />
|113||30||7th<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +8/+3 || +10 || +10 || +10<br />
| class="left" | <br />
|124||32||8th<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +8/+3 || +10 || +10 || +10<br />
| class="left" | Bonus Feat<br />
|137||34||8th<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +9/+4 || +11 || +11 || +11<br />
| class="left" | <br />
|150||36||9th<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +9/+4 || +11 || +11 || +11<br />
| class="left" | Item Creation Feat<br />
|163||38||9th<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +10/+5 || +12 || +12 || +12<br />
| class="left" | <br />
|176||40||9th<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (9 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Appraise (Int), Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Heal (Wis), Intimidate (Cha), Knowledge (All) (Int), Open Lock (Dex), Search (Int), Sense Motive (Wis), Psicraft (Int), Survival (Wis), Use Psionic Device (Cha).<br />
|}<br />
<br />
====Class Features====<br />
<br />
Time Lords have several spells available to them which can be cast spontaneously, and have other unique abilities and devices at their disposal. All of the following are class features of the Time Lord.<br />
<br />
'''Weapon and Armor Proficiency:''' Time Lords are proficient with no armor and no weapons.<br />
<br />
'''{{#anc:Power Points/Day}}:''' A Time Lord’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: Time Lord|Table: Time Lord]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high Wisdom score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.<br />
<br />
'''{{#anc:Powers Known}}:''' The Time Lord has several psionic powers available to him. The powers listed are varied enough to allow several interpretations of the class's psionic ability to control time. He could harm people or drive them insane by showing them images of their possible futures, manipulate the possibilities of matter, maintain advanced control of his body as a Time Lord race, divine solutions based on seeing the future, or simply manipulate time game-wise. The Time Lord's save DC for resisting his powers is based on Intelligence. However, his bonus power points and the highest level power he can manifest are both based on his Wisdom score. Time Lords choose their powers from the following list:<br />
<br />
0&mdash;Detect Psionics, Inkling, Know Direction, Trinket, Burst, Catfall, Daze, Distract<br />
<br />
1st&mdash;Combat Precognition, Destiny Dissonance, Identify, Know Location, Object Reading, Minor Creation, Matter Agitation, Biofeedback, Lesser Body Adjustment, Dissipating Touch, Conceal Thoughts<br />
<br />
2nd&mdash;Augury, Combat Prescience, Recall Pain, Sensitivity to Psychic Impressions, Sudden Minor Creation, Body Adjustment, Body Equilibrium, Painful Touch, Sustenance, Knock, Psionic Lock, Sense Psychoportation<br />
<br />
3rd&mdash;Danger Sense, Nondetection, Remote Viewing, Negate Psionics, Displacement, Improved Biofeedback, Rejuvenation, Dimension Slide, Time Hop, Fate Link<br />
<br />
4th&mdash;Detect Remote Viewing, Divination, Fate of One, Dismiss Ectoplasm, Fabricate, Quintessence, Immovability, Dimensional Anchor, Dimension Door, Dismissal, Freedom of Movement, Mindwipe, Tailor Memory<br />
<br />
5th&mdash;Recall Agony, Sense Psionics, True Seeing, Incarnate, Major Creation, Matter Rearrangement, Adapt Body, Energy Barrier, Baleful Teleport, Teleport, Teleport Trigger, Catapsi, Metaconcert<br />
<br />
6th&mdash;Precognition, Remote View Trap, Shield of Prudence, Improved Fabricate, Ablating, Disintegrate, Null Psionics Field, Suspend Life, Banishment, Ethereal Jaunt, Retrieve, Trace Teleport, Aura Alteration, Temporal Acceleration<br />
<br />
7th&mdash;Sequester, Contingency, Divert Teleport, Power Turning, Reddopsi, Energy Conversion, Etherealness, Phase Door, Plane Shift, Teleport Without Error, Insanity<br />
<br />
8th&mdash;Foresight, Hypercognition, Recall Death, Mind Store, True Creation, Matter Manipulation, Improved Etherealness, Teleportation Circle, Mind Blank<br />
<br />
9th&mdash;Metafaculty, Genesis, Dissolution, Affinity Field, True Metabolism, Astral Projection, Probability Travel, Temporal Velocity, Time Regression, Apopsi, Psychic Chirurgery, Timeless Body<br />
<br />
To learn or manifest a power, a Time Lord must have an Wisdom score of at least 10 + the power’s level.<br />
<br />
'''{{#anc:Sonic Screwdriver}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The Sonic Screwdriver is the Time Lord's universal tool, based on technology from the outer reaches of the universe and the edge of time. For all intents and purposes, it is treated as a Wondrous Psionic Item. As long as he has this tool and is able to point it at the targeted object, the Time Lord can use the Psionic powers Mending, Psionic Lock, Identify, and Knock without using any power points. He must be within 5 feet of the targeted object to use his Screwdriver. The screwdriver can also be used to add a +4 inherent bonus to any Use Psionic Device check.<br />
<br />
'''{{#anc:Leadership}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The Time Lord has become awfully charismatic, and has become able to rally his allies to the battle by reassuring them that he has things under control. Making a Diplomacy check, (or a Bluff check if the situation is truly bleak) the Time Lord can give his party members within earshot a bonus to their attack rolls and saves for 5 rounds. The bonus is based on the table below. The Time Lord may use his Leadership ability twice each day.<br />
{| class="{{d20}}"<br />
<div>{{#anc:Table: Leadership Bonuses}}</div><br />
|-<br />
! Diplomacy Check !! Bonus<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1-15 || class="left" | +1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16-25 || class="left" | +2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26-30 || class="left" | +3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30-40 || class="left" | +4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 40-50 || class="left" | +5<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 50+ || class="left" | +6<br />
|-<br />
|}<br />
<br />
'''''{{#anc:Delay}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' At level 5, the Time Lord can easily "nudge" the flow of time around small pockets of space; particularly around a single subject. Upon a successful melee touch attack as a standard action, the victim makes a Will Save (DC10+ the Time Lord's level). On a successful Will Save, the target is unaffected. On a failed Will Save, however, the Time Lord repeatedly sends the target back in time (almost like a strobe effect), which stalls the target for a few seconds. This pushes the target back in the order of initiative by one. The target cannot exceed one size category larger than the Time Lord. <br />
<br />
'''''{{#anc:Improved Delay}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' At level 10, the Time Lord improves his control over the time flux. This ability is as Delay, but this pushes the target back in the order of initiative by 1d4+2 places instead of one. The target cannot exceed two size categories larger than the Time Lord. <br />
<br />
'''''{{#anc:Greater Delay}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' At level 15, the Time Lord further improves his control over the time flux. This ability is as Delay, but this forces the target to lose a turn, instead of simply being pushed back in initiative. Furthermore, the target suffers a -2 penalty on all attacks, skill checks, and saves during the next round the target is active. The target cannot exceed three size categories larger than the Time Lord. <br />
<br />
'''''{{#anc:Slightly Psychic Paper}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' At 6th level, the Time Lord has gained an astute wisdom for psychic impressions. By using an item of simple psychic creation, the Time Lord can show any person the identification which they want/need to see. To create the Slightly Psychic Paper, the Time Lord does not require any Item Creation Feat, but he does need at least 2 hours of psychic concentration upon the target piece of paper. Once created, he need merely show it to someone, and they will see either what they need to see or what the Time Lord wants them to see (such as identification or an admission ticket). This provides a +10 bonus to bluff checks when trying to show such identification.<br />
<br />
'''{{#anc:Walk the Aeons}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The Time Lord has seen many things, and comprehends the universe in ways which mortals cannot. At level 3, the Time Lord can add his Wisdom or Intelligence modifier to his AC, whichever is higher. Some Time Lords use their wisdom of the flow of time to help improve their reflexes, while others might use their intelligence (their knowledge of the future) to do so.<br />
<br />
'''{{#anc:Item Creation Feat}}:''' At 1st, 4th, 8th, 13th, and 19th levels, the Time Lord may select any Item Creation feat as a bonus feat, provided that he meets the prerequisites for such feats.<br />
<br />
'''{{#anc:Bonus Feats}}:''' At 2nd, 7th, 12th, and 17th levels,the Time Lord may select one of the following bonus feats, provided he has met the prerequisites for the chosen feat: Psychoanalyst, Rapid Metabolism, Speed of Thought, Psychic Inquisitor, Psionic Metabolism, or Metacreative.<br />
<br />
'''{{#anc:Attract Companion}}:''' The Time Lord can attract a person to come and travel with him in his adventures. The companion is usually someone that is met during the Time Lord's adventures, and acts as a cohort. The effects of the companion's destiny being woven with the Time Lord's, however, grants the companion certain benefits. The companion receives a +2 bonus to Wisdom, a +1 bonus to Intelligence, +1 to all Intelligence-based skill checks, and gains a bonus feat for which the companion meets the requirements every time that he or she would gain an attribute point.<br />
<br />
====Epic Time Lords====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Time Lord}}</div><br />
Hit Die: d12<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | Time Traveler<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | Time Stop<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | Time Regression<br />
|-<br />
| colspan="42" class="skill" |<br />
9 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Time Traveler:''' By level 21, the Time Lord has become so prestigious and renowned that the Time Lords of Gallifrey have granted him a TARDIS (Time And Relative Dimension In Space). The TARDIS is used for traveling through time and space, and in the case of Dungeons and Dragons, through the planes of existence. The TARDIS, from the inside, is a hemispherical ship about 100 feet in diameter with a cylindrical tube in the middle which is surrounded by a control panel. This, however, is only the Type 40 model. Different designs may exist. The TARDIS comes equipped with a Chameleon Circuit, which gives it the appearance of an object native to the area it appears. The appearance, however, can be controlled manually if the Time Lord so chooses. The TARDIS is also dimensionally transcendental, as the interior is usually larger than the exterior. These traits can be seen in the Doctor's TARDIS, which takes the form of a London police box yet is vastly larger on the inside.<br />
[[image:Tardis.png|frame|The Doctor's Type 40 TARDIS]]<br />
<br />
'''''{{#anc:Time Stop}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' The Time Lord gains such an advanced knowledge of the time stream that he can begin to control it at will. At level 25, whether he knows the power or not, the Time Lord may use the power Time Stop a number of times per day equal to half of his level, rounded up. Remember, attacking or using offensive spells during a Time Stop is almost entirely useless.<br />
<br />
'''''{{#anc:Time Regression}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' At level 30, The Time Lord has gained the greatest control that he can muster over the fluctuations of time. He can now use the Time Regression spell once per day per caster level. This makes the Time Lord nearly impossible to kill because he is always one step ahead of time itself.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Time Lord gains a bonus feat (selected from the list of epic Time Lord bonus feats) at levels 22, 24, 26, and 28.<br />
<br />
''Epic Time Lord Bonus Feat List:'' Epic Expanded Knowledge, Epic Psionic Focus, Improved Manifestation, Improved Metapsionics, Power Knowledge, or any of the Metapsionic feats.<br />
<br />
====Human Time Lord Starting Package====<br />
<br />
'''Weapons:''' None.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Disable Device || 4 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 4 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Psionics) || 4 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Planes) || 4 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Open Lock || 4 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 4 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Concentration || 4 || Con || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Psicraft || 4 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Psionic Device || 4 || Cha || &mdash;<br />
|}<br />
<br />
'''Feat:''' Improved Initiative.<br />
<br />
'''Bonus Feats:''' Investigator, Encode Stone.<br />
<br />
'''Gear:''' Sonic Screwdriver, Bedroll, Map Case, Flint and Steel, Bullseye Lantern, Small Steel Mirror, Artisan's Tools, Traveler's Outfit.<br />
<br />
'''Gold:''' None.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Time Lord====<br />
<br />
'''Religion:''' Time Lords usually acknowledge the existence of deities in the Dungeons and Dragons setting, because they do exist. However, they typically do not hold any relations to them.<br />
<br />
'''Other Classes:''' The Time Lord is friendly to almost all life forms, trusting before fighting and always trying to avoid bloodshed. A renegade Time Lord, however, might not be as kind.<br />
<br />
'''Combat:''' Time Lords sit to the side and try to turn the tides in the party's favor by nonlethal means. They might manifest psychoportation powers to strategically move around their allies, or use their Delay ability to push back an enemy's turn. When outside of combat, the Time Lord typically uses his skills to get the party through tough situations, or else to make unique items that would be useful to the group. Think of the Time Lord as a psionically flavored Bard with advanced lockpicking and crafting skills.<br />
<br />
'''Advancement:''' Time Lords are extremely powerful helping classes by themselves. They usually do not need to multiclass. However, Time Lords would likely either choose to be more psionically based, helping out in the midst of combat, or else to be more skill-based with Item Creation feats and Craft skills.<br />
<br />
====Time Lords in the World====<br />
<br />
{{quote|I'm the Doctor. I'm a Time Lord. I'm from the planet Gallifrey in the constellation of Kasterborous. I'm 903 years old, and I'm the man who's gonna save your lives and all six billion people on the planet below. You got a problem with that? ...In that case: Allons-y!|orig=The Doctor, Time Lord}}<br />
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A Time Lord may have been dropped off on Earth to prove his worth as a Time Lord, or else sent to fulfill an ultimate destiny in his future. It is really up to the Dungeon Master on how to incorporate such a powerful being into the campaign.<br />
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'''Daily Life:''' Travel here, travel there, see new things, experience history in the making... the usual things that a master of time and space might do.<br />
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'''Notables:''' The Doctor, The Master, The Rani, The War Chief, The Monk.<br />
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'''Organizations:''' Gallifrey is the Time Lords' home planet, and the hub of their civilization. For more information on the planet, [http://en.wikipedia.org/wiki/Gallifrey#Geography Click Here].<br />
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'''NPC Reactions:''' Most NPCs assume that a Time Lord is a regular human until the Time Lord reveals otherwise, or if the NPC witnesses the Time Lord using his powers or one of his devices. Once the Time Lord's identity is discovered, it is usually with intrigue or else hostility. If the NPC knows about the feats of a Time Lord, he may also be honored to be in his very presence or else horrified for his dear life. NPC reaction depends on their knowledge of the Time Lord and the alignment of the NPC and the Time Lord.<br />
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====Time Lord Lore====<br />
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Characters with ranks in Knowledge (The Planes) or Knowledge (History) can research Time Lords to learn more about them. However, the DC is higher than normal because Time Lords are extremely difficult to track through time. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
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{| class="{{d20}}"<br />
|+ Knowledge<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | Time Lords know about supernatural beings and events and tend to be seen around such things.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | Time Lords have reappeared and disappeared throughout history on every plane, always during grave peril.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25 || class="left" | Time Lords can travel through time and space.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30 || class="left" | Time Lords are powerful beings from a distant planet called Gallifrey.<br />
|}<br />
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====Time Lords in the Game====<br />
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Time Lords, as players, tend to look for a leadership role and try to be the brains of the entire party, usually because they are. As NPCs, Time Lords might meet the party when a city or the entire world is in danger. They might temporarily join the party and attempt to lead them through their mission, trying to explain or find out what's going on.<br />
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'''Adaptation:''' This is merely one alternative to a Time Lord, but there can be several thousand interpretations of it. It's up to the DM to edit this class if he wants a specific kind of Time Lord in his campaign. There is only so much versitility in the selection of powers and moral alignment. One adaptation might be that of a renegade Time Lord, which uses his advanced physical form and psionic powers strictly for combat and evil throughout his journies in time. A good example of this would be the [http://www.dandwiki.com/wiki/Time_Walker%2C_Variant_%28DnD_Class%29 Time Walker] class.<br />
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'''Sample Encounter:''' A metallic grinding sound is heard from directly behind the party. All turn to find a blue box materializing out of thin air. At the top are the words "Police Box," along with a blinking blue light. Before anyone can say a word, the box opens from one side and a man steps out of it. He turns to look at the group and smiles. "Hello, my name is The Doctor."<br />
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{{DnD Base Classes Breadcrumb}}<br />
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--></div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=User:Harry_Mason&diff=495874User:Harry Mason2010-11-28T14:19:12Z<p>Harry Mason: </p>
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<div>== Introducing Harry Mason ==<br />
Hello, everyone! Welcome to my user page.<br />
<br />
To start off with, I would like to acknowledge my title. Back when I first joined D&D Wiki (Seems forever ago now...), I was a huge fan of Silent Hill, thus the namesake. I was only semi-active back then, and likely only will be now.<br />
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Nowadays, I generally prowl through Wikis (Team Fortress 2 and this one in particular), so I felt it only appropriate I slap on my old editing gloves and try to contribute where I can.</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Advanced_Prestidigitation_(3.5e_Spell)&diff=495873Advanced Prestidigitation (3.5e Spell)2010-11-28T14:14:29Z<p>Harry Mason: Grammatical corrections, some rewrites for easier reading</p>
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<div>{{Spell<br />
|name=Advanced Prestidigitation<br />
|school=Universal<br />
|desc=Prestidigitation<br />
|lvl=Bard 2nd, Sorc/Wiz 2nd<br />
|comp=V , S<br />
|casttime=Standard action<br />
|range=60 ft<br />
|dur=1 hour/per caster level (max 20)<br />
|tsea=See description<br />
|subj=See description<br />
|save=none<br />
|sr=None<br />
}}<br />
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''Advanced prestidigitation'' is a spell which performs slightly stronger tricks than its predecessor, all dependent on the level of the caster. Once cast it allows you to perform magical tricks and effects; the duration of the spell is 1 hour/per caster level (max 20).<br />
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Once per round you can use ''Advanced Prestidigitation'' to lift 1 pound/per caster level (max 5).<br />
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Like its predecessor it can color, clean or soil objects, but at a rate of 1 cubic foot per caster (max 5). You can also heat, cool, or flavor 1 lb. of nonliving material per caster level (max 5). The maximum ranges in temperature are between 100 degrees C or 212 degrees F for heating materials, and 0 degrees C, or 32 degrees F, to chill materials. If used on a living creature, it takes a full round of concentration to bring them to the desired temperature, upon which the affected creature will take 1D4 cold damage or 1d4+1 fire damage. As with the original prestidigitation you may change an object's taste, odor, or flavor, though it still maintains the properties of whatever substance it is. As always, this spell also produces many minor magic tricks, so there are unlimited possibilities to this spells capabilities (Though its effects are always open to the DM's discretion).<br />
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A caster using ''Advanced prestidigitation'' can replicate objects (1 lb/per caster level ((max 5))), though the items must be inorganic and do not provide sustenance. The items look mundane in quality and last 1hr/per caster level(max 3). You cannot replicate precious metals or minerals. A caster cannot create any material that exceeds 1gp in its cost. Along with creating objects, ''Advanced prestidigitation'' can color nonliving objects, adding or changing existing color schemes or creating new schemes, even replicating patterns. The caster can use this to camouflage his body to match a single object (such as a masonry wall), however, it takes a full round action to color oneself (or another), and you must spend a standard action to maintain the color scheme. Doing so, however, provides a bonus on the character's Hide check (1/2 caster level; maximum +5 at 10th) so long as he remains in contact with the object in question and maintains concentration. It takes another full round action to attune your color to another object, which you must be in contact with. A caster may induce 1 color change per 3 caster levels with a full round action (max 5). The area limit of 1 cubic foot per caster level still applies.<br />
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'''Quick reference:<br>'''<br />
Lift 1 LB per caster level (max 5)<br><br />
Color clean, or soil 1 Cubic FT cube per caster level(max 5)<br><br />
Chill, Heat, or Flavor 1LB per caster level (max5) Up to a maximum of 212F or minimum 32F<br><br />
Damage (Full round concentration) 1D4 Cold, or 1D4+1 Fire<br><br />
induces 1 colors change per 3 caster levels (max5)<br />
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[[Category:Sorcerer/Wizard 2]]</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Snaking_Bandage_(3.5e_Spell)&diff=495872Snaking Bandage (3.5e Spell)2010-11-28T14:04:32Z<p>Harry Mason: Minor Grammaticla Corrections (Missed Them, Whoops)</p>
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<div>{{Spell<br />
|name=Snaking Bandage<br />
|school=Enchantment<br />
|desc=<!-- spell descriptors --><br />
|lvl=Sor/Wiz 1<br />
|comp=<!-- spell components and/or foci --><br />
|casttime= 1 Standard Action<br />
|range=Close<br />
|dur=instant<br />
|tsea= target (t)<br />
|subj= Target<br />
|save=Reflex Save (harmless)<br />
|sr=No<br />
}}<br />
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This spell enchants one bandage. The bandage then immediately snakes over to the target, and bandages the target's wounds with a +20 Heal.<br />
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<nowiki>*Note*</nowiki> This doesn't heal the target, rather, it stops bleeding and bleeding out.<br />
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''Material:'' One Treated Spider Silk Bandage, worth at least 5G<br />
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/><br />
[[Category:DnD]]<br />
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[[Category:Sorcerer/Wizard 1]]</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Snaking_Bandage_(3.5e_Spell)&diff=495871Snaking Bandage (3.5e Spell)2010-11-28T14:03:33Z<p>Harry Mason: Minor grammatical and spelling corrections</p>
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<div>{{Spell<br />
|name=Snaking Bandage<br />
|school=Enchantment<br />
|desc=<!-- spell descriptors --><br />
|lvl=Sor/Wiz 1<br />
|comp=<!-- spell components and/or foci --><br />
|casttime= 1 Standard Action<br />
|range=Close<br />
|dur=instant<br />
|tsea= target (t)<br />
|subj= Target<br />
|save=Reflex Save (harmless)<br />
|sr=No<br />
}}<br />
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This spell enchants one bandage. the bandaged then immediately snakes over to the target, and bandages the targets wounds with a +20 Heal.<br />
<br />
<nowiki>*Note*</nowiki> This doesn't heal the target, rather, it stops bleeding and bleeding out.<br />
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''Material:'' One Treated Spider Silk Bandage, worth at least 5G<br />
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/><br />
[[Category:DnD]]<br />
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[[Category:Sorcerer/Wizard 1]]</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=User:Harry_Mason&diff=488880User:Harry Mason2010-09-08T16:29:48Z<p>Harry Mason: Blanked the page</p>
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<div></div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=Talk:Main_Page&diff=458523Talk:Main Page2010-02-26T05:08:08Z<p>Harry Mason: Search Incapability</p>
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<div>{{Archives<br />
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|label2=Discussions 31&ndash;60<br />
|label3=Discussions 61&ndash;90<br />
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== Anti Wiki Criticism ==<br />
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This is the most useful Wiki I have ever found on D&D, (and I've seen a LOT of on-line references). I am currently running an adventure and I keep this site open on my lap-top as I play. It saves me a great deal of time and speeds up play considerably. I almost never even open my Monster Manual anymore.<br />
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Kudos to the WebMaster. --[[User:Gildavinor|Gildavinor]] 18:13, 25 September 2009 (MDT)<br />
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:I agree very strongly with you, Gild! Though I didn't sign in very often previously, I absolutely adore this Wiki. It's the pinnacle of Dungeons and Dragons research and innovation. --[[User:Harry Mason|Harry Mason]] 18:42, 25 September 2009 (MDT)<br />
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::Taking sides in any instance is a bad idea... Neutrality is a great observational instrument if one is not affiliated therein. --[[User:Green Dragon|Green Dragon]] 21:51, 25 September 2009 (MDT)<br />
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:Totally agree. --[[User:Lord Mattos|Lord Mattos]] 11:14, 29 November 2009 (MST)<br />
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==Two Millionth View!!!!!!!!==<br />
Looks like today was [[Special:Statistics|the day]] folks! 2 million views on the main page! &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 12:46, 14 October 2009 (MDT)<br />
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:Yeah, now there are 2,299,388 views (Jan. 13,2010)! Wohoo! --[[User:Io|Io]] 16:52, 13 January 2010<br />
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== Size ==<br />
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how many Megabytes is this whole site? {{Unsigned|216.12.83.73|22:29, 15 November 2009 (MDT)}}<br />
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:Why? --[[User:Green Dragon|Green Dragon]] 23:40, 15 November 2009 (MST)<br />
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::I was thinking of copying the source code so i cant look at it offline--[[User:Lo-Chi|Lt.Dan]] 07:20, 16 November 2009 (MST)<br />
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:::You don't need the size of D&D Wiki as a whole when looking at the source code ("''View Page Source''" for Mozilla Firefox). --[[User:Green Dragon|Green Dragon]] 12:12, 16 November 2009 (MST)<br />
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== Help! ==<br />
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I can't figure out how to make a prestige class! Could somebody help please.<br />
Proxy-Connection: keep-alive<br />
Cache-Control: max-age=0<br />
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- Red Dwarf<br />
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Just take one in the format that you like copy/paste everything into your page and replace all the info with your prestige class. Easy as that. --Owen<br />
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== The Tavern ==<br />
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After a huge hiatus I'm finally back to D&D Wiki (and happy to return!) following a long period of being almost broke. I notice that the Tavern, which was gone when I first had to go...still isn't back. That was one of my favorite parts of the Wiki, and I hope I'm just being stupid and missing it somewhere. Is it gone for good? --[[User:Harry Mason|Harry Mason]] 07:07, 4 February 2010 (UTC)<br />
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:It actually was discontinued. There is no "official" reason as to now however take a look at [[Discussion:The Tavern: use, expansion, and availability.]]. The main reason is "''...it is quite childish and immature at times and I feel at times it decreases the seriousness of D&D Wiki with childish behavior and immaturity.''" [[User:Green Dragon|Green Dragon]] "Discussion:The Tavern: use, expansion, and availability." 21:02, 20 November 2009 (MST). --[[User:Green Dragon|Green Dragon]] 22:07, 4 February 2010 (UTC)<br />
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::Ah...oh well. That's a little sad to me, but I can see the reasoning behind it, it -was- rather vulgar at times. Thank you for replying. :) --[[User:Harry Mason|Harry Mason]] 01:49, 5 February 2010 (UTC)<br />
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:::I'm coming back too and I too liked the tavern... I agree with the reasoning, but I still think we should have an effective way of conversation, since a wiki is not the best tool for talking...<br>Isn't there something that could be implemented in the place of the tavern (and maybe have some rules as to swearing and misbehaviour, making disrespectful users suspended/banned from using it)?--[[User:ElfsMaster|ElfsMaster]] 10:49, 5 February 2010 (UTC)<br />
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::::But this '''is''' a wiki, and by not having the sidetrack of a chat users may tend to rely more on the already established discussion tool. Or they can leave messages on talk pages of other users. It actually encourages the opening of discussions and talks between users on the wiki - which can lead to more wiki additions and improvements, instead of just idle chatter. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 14:07, 5 February 2010 (UTC)<br />
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:::::Appealing to people in real time is more effective than doing so passively, from what I've found. Also, just because serious discussion does not happen constantly doesn't mean it never does. I understand that a decision has been made however, so that's all I'll say on the matter. -- [[User:Jota|Jota]] 14:20, 5 February 2010 (UTC)<br />
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== Search Incapacitation ==<br />
The search function has been completely nonfunctional for me for a good few days, maybe half a week or more now. Once in a while I'll nail to a T an article's name, and it'll transport me there. Just hitting Search or mistyping anything causes it to utterly fail for me. Is this just a localized problem (which I don't think it is, I've used 3 different computers to try and access it, all were on different networks) or what's going on? --[[User:Harry Mason|Harry Mason]] 05:08, 26 February 2010 (UTC)</div>Harry Masonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Heavy_Shield&diff=458355SRD Talk:Heavy Shield2010-02-25T04:04:20Z<p>Harry Mason: Misspelling</p>
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<div>== Magic Armor Link ==<br />
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The Magic Armor link at the bottom of the page links to SRD:Armor instead of the Magic Armor page. {{Unsigned|King Froggeh|22:14, 9 March 2009 (MST)}}<br />
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:Changed it to "Armor" as well as "Weapon" to match what it actually links to. Which makes more sense that linking to Magic Armor anyhow, though if it is necessary, those links could also be added. --[[User:Ganteka|Ganteka]] 00:16, 10 March 2009 (MDT)<br />
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== Misspelling ==<br />
The spelling of Colossal is off. --[[User:Harry Mason|Harry Mason]] 04:04, 25 February 2010 (UTC)</div>Harry Mason