https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Geodude671&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T07:35:40ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=5e_SRD:Deck_of_Many_Things&diff=18242405e SRD:Deck of Many Things2024-03-22T06:54:00Z<p>Geodude671: removing page from 5e SRD:Monsters</p>
<hr />
<div>{{OGL Top}}<br />
{|<br />
|style="width:75%"|<br />
{{5e Magic Item<br />
|name=Deck of Many Things<br />
|type=Wondrous item<br />
|rarity=legendary<br />
|attunement=<br />
|description=Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty two.<br/><br />
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.<br/><br />
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears in the deck, making it possible to draw the same card twice.<br />
}}<br />
|}<br />
{|<br />
|style="width:50%"|<br />
{| class="5e" width="60%" style="text-align: left;" {{#vardefine:odd|0}}<br />
! width="20%" | Playing Card<br />
! width="20%" | Card<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ace of diamonds || Vizier*<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| King of diamonds || Sun<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Queen of diamonds || Moon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jack of diamonds || Star<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Two of diamonds || Comet*<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ace of hearts || The Fates*<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| King of hearts || Throne<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Queen of hearts || Key<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jack of hearts || Knight<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Two of hearts || Gem*<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ace of clubs || Talons*<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| King of clubs || The Void<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Queen of clubs || Flames<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jack of clubs || Skull<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Two of clubs || Idiot*<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ace of spades || Donjon*<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| King of spades || Ruin<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Queen of spades || Euryale<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jack of spades || Rogue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Two of spades || Balance*<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Joker (with TM) || Fool*<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Joker (without TM) || Jester<br />
|}<br />
<nowiki>*</nowiki>Found only in a deck with twenty-two cards.<br />
<br />
'''''Balance.''''' Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.<br/><br />
'''''Comet.''''' If you single handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.<br/><br />
'''''Donjon.''''' You disappear and become entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can't be located by any divination magic, but a ''{{5g|wish}}'' spell can reveal the location of your prison. You draw no more cards.<br/><br />
'''''Euryale.''''' The card's medusa like visage curses you. You take a −2 penalty on {{5g|Saving Throws}} while cursed in this way. Only a god or the magic of The Fates card can end this curse.<br/><br />
'''''The Fates.''''' Reality's fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.<br/><br />
'''''Flames.''''' A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.<br/><br />
'''''Fool.''''' You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level.<br/><br />
'''''Gem.''''' Twenty five pieces of jewelry worth 2,000 gp each or fifty gems worth 1,000 gp each appear at your feet.<br/><br />
'''''Idiot.''''' Permanently reduce your {{5a|int}} by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.<br/><br />
'''''Jester.''''' You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.<br/><br />
'''''Key.''''' A rare or rarer magic weapon with which you are proficient appears in your hands. The GM chooses the weapon.<br/><br />
'''''Knight.''''' You gain the service of a 4th level {{5g|Fighter}} who appears in a space you choose within 30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.<br/><br />
'''''Moon.''''' You are granted the ability to cast the ''{{5g|wish}}'' spell 1d3 times.<br/><br />
'''''Rogue.''''' A nonplayer character of the GM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals it. Nothing less than a ''{{5g|wish}}'' spell or divine intervention can end the NPC's hostility toward you.<br/><br />
'''''Ruin.''''' All forms of wealth that you carry or own, other than magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears.<br/><br />
'''''Skull.''''' You summon an avatar of death—a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 {{5g|Hit Points}}, whereupon it disappears. If anyone tries to help you, the helper summons its own avatar of death. A creature slain by an avatar of death can't be restored to life.<br />
==Avatar of Death==<br />
{{5e Creature<br />
|size=Medium<br />
|type=undead<br />
|alignment=neutral evil<br />
|ac=20<br />
|hp=half the {{5g|Hit Points}} maximum of its summoner<br />
|speed=60 ft., fly 60 ft. (hover)<br />
|str=16<br />
|dex=16<br />
|con=16<br />
|int=16<br />
|wis=16<br />
|cha=16<br />
|strmod=+3<br />
|dexmod=+3<br />
|conmod=+3<br />
|intmod=+3<br />
|wismod=+3<br />
|chamod=+3<br />
|di=necrotic, poison<br />
|ci={{5c|Charmed}}, {{5c|Frightened}}, {{5c|Paralyzed}}, {{5c|Petrified}}, {{5c|Poisoned}}, {{5c|Unconscious}}<br />
|senses={{5g|darkvision}} 60 ft., {{5g|truesight}} 60 ft., passive {{5s|Perception}} 13<br />
|languages=all languages known to its summoner<br />
|cr=&mdash;<br />
|xp=0<br />
|features=<br />
'''''Incorporeal Movement.''''' The avatar can move through other creatures and objects as if they were {{5g|Difficult Terrain}}. It takes 5 (1d10) force damage if it ends its turn inside an object.<br />
<br />
'''''Turning Immunity.''''' The avatar is immune to features that turn undead.<br />
<br />
|actions=<br />
'''''Reaping Scythe.''''' The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage.<br />
<br />
|description=<br />
|nocategory=yes<br />
}}<br />
'''''Star.''''' Increase one of your {{5g|Ability Scores}} by 2. The score can exceed 20 but can't exceed 24.<br/><br />
'''''Sun.''''' You gain 50,000 XP, and a wondrous item (which the GM determines randomly) appears in your hands.<br/><br />
'''''Talons.''''' Every magic item you wear or carry disintegrates. Artifacts in your possession aren't destroyed but do vanish.<br/><br />
'''''Throne.''''' You gain proficiency in the {{5s|Persuasion}} skill, and you double your proficiency bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the<br />
world. However, the keep is currently in the hands of monsters, which you must clear out before you can claim the keep as yours.<br/><br />
'''''Vizier.''''' At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to apply it.<br/><br />
'''''The Void.''''' This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is {{5c|Incapacitated}}. A ''{{5g|wish}}'' spell can't restore your soul, but the spell reveals the location of the object that holds it. You draw no more cards.<br />
----<br />
{{5e SRD Magic Item Footer}}<br />
[[Category:SRD]][[Category:Wondrous Item]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Template:5e_Clas&diff=1822019Template:5e Clas2024-03-16T21:51:55Z<p>Geodude671: </p>
<hr />
<div><noinclude><br />
{{wikify|This needs to be moved to the mainspace, and reformatted using the [[5e Class Preload]].}}<br />
{{delete|15:51, 16 March 2024 (MDT)|Not a real template.}}<br />
{{5e Class Features<br />
|name=Battlemage<br />
|summary=Mages who uses arcane magic to augment their martial prowess.<br />
|hd=8<br />
|spellcasting=half<!--full (e.g. wizard), half (e.g. ranger), third (e.g. eldritch knight), or leave blank--><br />
|armor=All armor, shields<br />
|weapons=Simple melee weapons, Martial melee weapons<br />
|tools=flute<br />
|saves={{5a|con}} and {{5a|int}}<br />
|skills=Choose two from: {{5s|Acrobatics}}, {{5s|Arcana}}, {{5s|Athletics}}, {{5s|History}}, {{5s|Insight}}, {{5s|Intimidation}}, {{5s|Investigation}}, and {{5s|Perception}} <br />
|item1a=A melee martial weapon and shield<br />
|item1b=Two melee martial weapons<br />
|item2a=Studded leather armor<br />
|item2b=A chain shirt<br />
|item3a=Scholars pack<br />
|item3b=Explorers pack<br />
|item4a=A dragonchess set and a spellbook<br />
|item4b=A flute and a spellbook<br />
|classfeatures1=Abjured Armor, Battle Points, Cantrips <br />
|classfeatures2=Spellcasting, Spelled Blade<br />
|classfeatures3=Battle Style<br />
|classfeatures4=<br />
|classfeatures5=Extra Attack<br />
|classfeatures6=Battle Style Feature<br />
|classfeatures7=Elemental Slash<br />
|classfeatures8=<br />
|classfeatures9=<br />
|classfeatures10=Battle Style Feature<br />
|classfeatures11=Quick Movement<br />
|classfeatures12=<br />
|classfeatures13=<br />
|classfeatures14=Battle Style Feature<br />
|classfeatures15=Reflexes<br />
|classfeatures16=<br />
|classfeatures17= <br />
|classfeatures18=Magic Mind<br />
|classfeatures19=<br />
|classfeatures20=Forceful Strike <br />
<br />
|extra1_name=Cantrips known<br />
|extra1_1=2<br />
|extra1_2=2<br />
|extra1_3=2<br />
|extra1_4=2<br />
|extra1_5=2<br />
|extra1_6=2<br />
|extra1_7=2<br />
|extra1_8=3<br />
|extra1_9=3<br />
|extra1_10=3<br />
|extra1_11=3<br />
|extra1_12=3<br />
|extra1_13=3<br />
|extra1_14=3<br />
|extra1_15=4<br />
|extra1_16=4<br />
|extra1_17=4<br />
|extra1_18=4<br />
|extra1_19=4<br />
|extra1_20=4<br />
<br />
|extra2_name=Spells Known<br />
|extra2_1=&mdash;<br />
|extra2_2=3<br />
|extra2_3=4<br />
|extra2_4=4<br />
|extra2_5=5<br />
|extra2_6=5<br />
|extra2_7=6<br />
|extra2_8=6<br />
|extra2_9=7<br />
|extra2_10=7<br />
|extra2_11=8<br />
|extra2_12=8<br />
|extra2_13=9<br />
|extra2_14=9<br />
|extra2_15=10<br />
|extra2_16=10<br />
|extra2_17=11<br />
|extra2_18=11<br />
|extra2_19=12<br />
|extra2_20=12<br />
<br />
|extra3_name=Battle Points<br />
|extra3_1=2<br />
|extra3_2=3<br />
|extra3_3=4<br />
|extra3_4=5<br />
|extra3_5=7<br />
|extra3_6=8<br />
|extra3_7=9<br />
|extra3_8=10<br />
|extra3_9=11<br />
|extra3_10=13<br />
|extra3_11=14<br />
|extra3_12=15<br />
|extra3_13=16<br />
|extra3_14=17<br />
|extra3_15=19<br />
|extra3_16=20<br />
|extra3_17=21<br />
|extra3_18=22<br />
|extra3_19=23<br />
|extra3_20=25<br />
<br />
}}<br />
</noinclude></div>Geodude671https://www.dandwiki.com/w/index.php?title=Sharkin_(5e_Race)&diff=1819297Sharkin (5e Race)2024-03-09T17:56:17Z<p>Geodude671: Reverted edits by JaDeetle07 (talk) to last revision by Geodude671</p>
<hr />
<div>== Sharkin ==<br />
{{quote|I Sharkin *Growls* ...you weak, I strong, ...you DIE!|orig=Unknown}}<br />
A man on a ship that is swaying and rocking in a storm, being drenched by rain and the salty sea water splashing onto the deck. The man holding on for dear life looks up onto the deck of the ship, thunder booms and lightning flashes. A shape appears on deck after a flash of lightning, a large hulking humanoid shaped shadow stands on deck. Lightning flashes again revealing, a large humanoid shaped creature with a tail and a SHARK head.<br />
<br />
=== Physical Description ===<br />
<br />
Sharkin have humanoid bodies with a shark-like humanoid head, with fins on their back, arms, and legs. They have a shark tail, as well as a pair of gills which are located on their necks and webbed fingers. Unlike normal sharks, Sharkin skeletons consists of mainly bone instead of cartilage and most possess spiked elbows. They have five fingers, four toes, their eyes are different shades of yellow, orange, or red and the white of eyes are black. Their females have more feminine features, with human-like breasts and their gills reside on their sides right under their busts. Their bloodlines consist of any real shark species, as well as prehistoric species, such as the helicoprion or hybodus and even the megalodon. They can also be more animalistic looking, having closer to actual shark shaped heads, thick clawed fingers and more bulkier or grotesque physiques. The Half-Sharkin builds look exactly like human, or their other half race's builds. Though they still have the shark-like skin tone, as well as smaller then normal Sharkin fins on their arms, legs, and back. They do have shark fin tails, though they are not as large as a normal Sharkin's. They have five webbed fingers, five webbed toes, hair, gills on their neck (or sides under their busts for female), any color irises surrounded by black outer eye color and human male or female reproductive organs.<br />
<br />
=== History ===<br />
Sharkin were among the first intelligent species created by the gods, created before Elves and Dragons. They were in the beginning a basic shark species, who were transformed into a feral humanoid shark monster. They preyed upon large marine life and other surface or aquatic races. Sekolah, the shark god favored this species, so he bestowed upon them intelligence and a special gift. This gift was to store memories and genomes of other shark species, into their own genome including the ones that went extinct. This has caused the birth of many variations and subraces, as well as the height differences and abilities to sprout in these subraces. <br />
<br />
Sekolah favored certain Sharkins who had done special deeds that pleased him, such as killing a great and powerful enemy or someone who went against Sekolah's will. They also could gain his favor by spreading his will, or protecting his monuments or places of worship. An honorable death in battle is the only way a Sharkin should die, this is also one of the ways a Sharkin would gain his favor. Sekolah comparative to how they pleased him, they would gain different such blessings. Extra strength in battle, enriched life, and even give them an extended lifespan after death, in some cases in the form of an undead.<br />
<br />
Sharkin fought with and hunted any sort of creature that looked either powerful or threatening to them, including dinosaurs and dragons, making them top predators inside and outside of water. They are hated by most if not all surface dwelling races, making them enemy number one to almost everyone. They are even hated and despised by dragons, since the first time they killed an adult red dragon. This was not a one time problem, and has caused a bitter rivalry between the Dragons and Sharkins. They favored the taste of dragon flesh, from that day onward it became the largest badge of honor available for a Sharkin to hunt and kill a dragon. This then henceforth became a great and mighty challenge, for a member of the Sharkin royal family to hunt and bag a dragon, the bigger the better. The royal family loved the taste of dragons so much they made it their most favored treat among all other delicacies of their people. They often form hunting parties specifically to hunt and bag a dragon for any special occasion or festival. This made any and all dragon absolutely despise Sharkin, for they looked at them as prey and dragons being the vain creatures they are hate them. A dragon that sees a Sharkin will immediate become enraged and will do whatever it can to kill and devour it.<br />
<br />
The Sharkin have a great and mighty city made of stone, coral, and metal that rests near the bottom of the seafloor called Sharanthis. The city was first built about a hundred years after the dawning of the Sharkin race, it's construction was orchestrated by the first true king of the Sharkins. His name was king Gargon Chasmjaw, he was the first to unite the Sharkin under one banner as well as create the baseline social structure and law system. The city is surrounded by a barrier of magic preventing water from entering the city, though the city has water current-like tubes or canals that travel all throughout the city. These tubes are like watery subways and watery elevators, that allow travel to every district in the city. The city is on a rising platform-like structure, consisting of 5 large circular platforms that each equal to 100 square miles along its top surface and the sides of the platform rise up to 25 miles tall. The top platform houses the royal family and other high class Sharkin families. The second platform houses the military forces and their facilities, this is also the layer that holds the store houses for their more expensive and rarest item storages. The third platform contains most of the shops and markets that exist in the whole city. The fourth platform holds almost all the temples, as well as almost all the inns and taverns in the city. The lowest platform of the city is filled with the common citizens housing as well as a few small shops and taverns. The outside of the city holds some ancient houses and other buildings, these have been fixed up with scrap materials to make them usable dwellings for the squalors and outcasts of the Sharkin.<br />
<br />
=== Society ===<br />
War and fighting are in the hearts of all sharkin, they live for the thrill of the hunt and battles against other strong creatures. They like to terrorize and crush the weak, proving their strength is the desire of most if not all Sharkin. They are a strong warring and battle heavy race, they are a strength based society, the strong rule above the weak is their anthem. They do have rules and laws, as well as several groups of gangs also known as pirates. They fight with one another inside or outside their undersea city, they fight for territory and just to prove whose better. Sharkin hunt and war with almost every other race, they rarely form treaties and only stray from war against races to their eyes are great warriors.<br />
<br />
If a race offers dragon meat, skin, bones, or just any type of dragon imports they will make some kind of deal against attack or war. When it comes to food and drink, Sharkin can drink either salt water or regular water, as well they don't get dehydrated by drinking salt water. When it comes to food, anything with nutritional value will suffice, Sharkin aren't much for fine dining, though their peoples specialty dish is "Dragon Skin Soup". Sharkin are known to be horrendous eaters and have terrible table manners. Now Sharkin are considered carnivores, though they are actually omnivores, general their diet consists of almost any fish or meat and a very small amount of sea vegetables or fruits.<br />
<br />
Sharkin for the most part are generally of average intelligence, they can be smarter than that though very rarely will you find a Sharkin genius. They aren't very magically inclined, most are warriors along with a very few religious sharkin most who run any form of religious temples to a god or philosophy are usually Hammerhead Sharkin though others can become clerics. Sharkin are among the best when it comes to forging and blacksmithing, because all blacksmiths of the Sharkin race know a special technique to prevent metal from rusting underwater. This is a very unique technique only known by the smiths of Sharanthis, making the metal they forge turn a dark-ish blue grey color to even darker blue grey or aqua green colors.<br />
<br />
Now for all of the terrible actions, or stories told about Sharkins and their society they aren't all a hundred percent true. They aren't all terrible creatures, there are some kind or docile Sharkin races such as the Whale and Basking Sharkin races. There are others who despise the rule of the royal family and how their kingdom is run by them. They are the lower class of the Sharkin society, usually they are kind to those hated by the royal family and in turn there is a rebel force who plot against the royal family. They aren't the most organised group of rebels, though when fighting against a bunch of meat headed brutes I guess you don't need much intelligence or organisation. Their greatest escapade against the royal family committed by the rebels, it was merely some vandalism and one or two raids. The Sharkin rebels usually just help other Sharkin, by getting them food, helping with housing, or hiding out unwanted troublemakers and Half Breeds.<br />
<br />
There is a low class of citizens in the Sharkin society, these Sharkin are a mix of either the weakest of the weak, the more bestial Sharkin known as the "Feral Kin" and also the lowest of all in their society the "Half Breeds". The Feral Kin are normal Sharkin, but with more shark-like features than the majority of the Sharkin race. They are usually either the punks and outcasts of their society, or they are the main cannonfoder soldiers for the Sharkin military forces. The Half Breeds are either of two types, the first is the easier to find which are mixed Sharkin bloodlines and the second which is the more rarer to find, are half Sharkin and half of another race. Half-Sharkin are quite rare due to the nature of how hateful and violent they are towards most if not all surface races, though they say love conquers all so its possible. Most Half-Sharkin if they live long enough to reach maturity, usually they are either kind and really accepting towards people, or they are mean and cruel to others. Now if they walk down the good path, the way they do it and why is because they don't wish to be the same as those who hurt them. Though if they decide to walk down the bad path, they usually do it with the mindset that they were hurt so they shouldn't be the only ones to be hurt. They are forced to live as total outcasts, from all societies on the surface and those down bellow in the ocean.<br />
<br />
=== Sharkin Names ===<br />
Their Language is more of a simple and guttural language, with the majority of their names containing only one to two syllables. Male names are more guttural than the female names. Their last names are combinations of two simple words, like Black, Bite, Jagged, Jaw, Tooth, Rage and so forth.<br />
<br />
'''Male Names:''' Bhulg, Draq, Dkon, Fingar, Fug, Garg, Glutch, Kargon, Nanaue<br />
<br />
'''Female Names:''' Auga, Eima, Fhien, Gillga, Marg, Oarie, Roara, Zaire<br />
<br />
=== Sharkin Traits ===<br />
{{5e Racial Traits<br />
|summary=Dangerous, oceanic hunters and warriors.<br />
|abilities=Your {{5a|Con}} score increases by 1, and your {{5a|Str}} score increases by 2.<br />
|age=Sharkin mature at the age of 15, and live to be around 360 years old.<br />
|alignment=Usually any chaotic alignment, but there can be exceptions.<br />
|size=Your size depends on your subrace.<br />
|speed=Your walking speed is 30 feet, and you have a swimming speed of 60 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}}<br />
|trait2=Amphibious<br />
|description2=You can breath air and water.<br />
|trait3=Fearless<br />
|description3=Everyone has a {{5e|disadvantage}} on {{5s|intimidation}} checks on you.<br />
|languages=You can read, write, and speak Common and Aquan.<br />
|subrace=<br />
}}<br />
<br />
====Blue Shark====<br />
Most common sharkin race.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Blue Sharkin can grow to be between 5 to 6 feet tall and weigh up too 190 to 270 lbs. Your size is Medium.<br />
|trait2=Graceful Swimmer<br />
|description2=Your swimming speed increases to 90 feet.<br />
|trait3=Vicious Bite<br />
|description3=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Basking Shark====<br />
Very large docile sharkin race.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Basking Sharkin can grow to be between 10 to 13 feet tall and weigh up too 1.9 to 2.6 t. Your size is Large.<br />
|trait2=Tough Hide<br />
|description2=You gain a +1 bonus to your AC, and you have {{5e|damage resistance|resistance}} to non-magical piercing damage.<br />
|trait3=Huge Liver<br />
|description3=You have {{5e|damage resistance|resistance}} to poison damage, as well as advantage on saving throws against being {{5c|Poisoned}}.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d8 bludgeoning damage, but grows to 2d8 at 5th level, 3d8 at 10th level, and 4d8 at 20th level.<br />
}}<br />
<br />
====Bull Shark====<br />
Very aggressive and violent sharkin race.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Bull Sharkin can grow to be between 4 to 5 feet tall and weigh up too 150 to 200 lbs. Your size is Medium.<br />
|trait2=Oceanic Rage<br />
|description2=You may enter a rage as a {{5e|Bonus Action}}. While raging, you gain a +2 to damage rolls at 1st level, +3 at 9th, and +4 at 16th. You have {{5e|advantage}} on {{5a|Str}} Checks and {{5a|Str}} {{5e|saving throws}}. You have {{5e|damage resistance|resistance}} to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked {{5c|Unconscious}} or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can end your rage as a bonus action, and once you have raged you cannot do so again until you finish a long rest.<br />
|trait3=Vicious Bite<br />
|description3=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Cookie Cutter Shark====<br />
The smallest sharkin race.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Cookie Cutter Sharkin can grow to be between 1 to 2 feet tall and weigh up too 15 to 26 lbs. Your size is Tiny.<br />
|trait2=Photophores<br />
|description2=You chest and stomach can emit 5 feet of dim light in the dark, while underwater you have {{5e|advantage}} on {{5s|stealth}} checks.<br />
|trait3=Stealth and Subterfuge<br />
|description3=You have proficiency in the {{5s|stealth}} skill.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d4 slashing damage, but grows to 2d4 at 5th level, 3d4 at 10th level, and 4d4 at 20th level.<br />
}}<br />
<br />
====Goblin Shark====<br />
Very creepy and dangerous sharkin race.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Goblin Sharkin can grow to be between 5 to 6 feet tall and weigh up too 190 to 270 lbs. Your size is Medium.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Superior {{5E|Darkvision}}<br />
|description3={{5e SDarkvision}}<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Hammerhead Shark====<br />
One of the most diligent sharkin races.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Hammerhead Sharkin can grow to be between 5 to 8 feet tall and weigh up too 270 to 450 lbs. Your size is Medium.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Lateral Vision<br />
|description3=You gain a +2 bonus to your passive {{5s|perception}}.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Leopard Shark====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Leopard Sharkin can grow to be between 3 to 4 feet tall and weigh up too 120 to 190 lbs. Your size is Small.<br />
|trait2=Nictitating Membrane<br />
|description2=You are able to see in murky environments and you have advantage on saving throws against being {{5c|Blinded}}.<br />
|trait3=Oxygen Efficient<br />
|description3=Your short and long rest times are cut in half.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d4 piercing damage, but grows to 2d4 at 5th level, 3d4 at 10th level, and 4d4 at 20th level.<br />
}}<br />
<br />
====Mako Shark====<br />
One of the fastest among Sharkin races.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Mako Sharkin can grow to be between 5 to 6 feet tall and weigh up too 190 to 270 lbs. Your size is Medium.<br />
|trait2=Endothermy<br />
|description2=Your modified circulatory system gives you {{5e|damage resistance|resistance}} to cold damage.<br />
|trait3=Speedy Swimmer<br />
|description3=Your swimming speed increases to 120 feet.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Nurse Shark====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Nurse Sharkin can grow to be between 3 to 5 feet tall and weigh up too 200 to 320 lbs. Your size is Medium.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Modified {{5E|Darkvision}}<br />
|description3=You have {{5e|Darkvision}} up to 90ft. You see dim light as if it were bright light, and you see darkness as if it were dim light.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Thresher Shark====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Thresher Sharkin can grow to be between 6 to 9 feet tall and weigh up too 280 to 360 lbs. Your size is Medium.<br />
|trait2=Endothermy<br />
|description2=Your modified circulatory system gives you {{5e|damage resistance|resistance}} to cold damage.<br />
|trait3=Whiplash<br />
|description3=As a {{5e|bonus action}}, your tail can be used to strike a creature, potentially stunning it. The creature must make {{5a|con}} saving throw against a DC equal to 8 + your {{5a|con}} modifier + your proficiency bonus. On a failed save it becomes {{5c|Stunned}} until the end of its next turn. On a successful save, it does not get stunned. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Tiger Shark====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Tiger Sharkin can grow to be between 6 to 7 feet tall and weigh up to 280 to 360 lbs. Your size is Medium.<br />
|trait2=Modified {{5E|Darkvision}}<br />
|description2=You have {{5e|Darkvision}} up to 90ft. You see dim light as if it were bright light, and you see darkness as if it were dim light.<br />
|trait3=Shell Crusher<br />
|description3=You gain a +2 to attack and damage rolls against armored creatures.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Whale Shark====<br />
Large yet very docile of Sharkin races.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Whale Sharkin can grow to be between 14 to 16 feet tall and weigh up too 2.1 to 3.6 tons. Your size is Large.<br />
|trait2=Blubbery Body<br />
|description2=You have resistance to non-magical bludgeoning damage.<br />
|trait3=Whale Toughness<br />
|description3=Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.<br />
|trait4=Vicious Bite<br />
|description4= When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d8 bludgeoning damage, but grows to 2d8 at 5th level, 3d8 at 10th level, and 4d8 at 20th level.<br />
}}<br />
<br />
====White Shark (Great White)====<br />
The most well known Sharkin race.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=White Sharkin can grow to be between 8 to 10 feet tall and weigh up too 450 to 600 lbs. Your size is Large.<br />
|trait2=Blood Frenzy<br />
|description2=With the ability to smell blood from a range of 3 miles, the smell of it can excite your hunger for battle. When you make an attack against a creature that doesn't have all its hit points, you can choose to make the attack with {{5e|advantage}}. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.<br />
|trait3=Vicious Bite<br />
|description3=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d8 piercing damage, but grows to 2d8 at 5th level, 3d8 at 10th level, and 4d8 at 20th level.<br />
}}<br />
<br />
====Cladoselache====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Cladoselache Sharkin can grow to be between 2 to 3 feet tall and weigh up too 40 to 70 lbs. Your size is Small.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Speedy Swimmer<br />
|description3=Your swimming speed increases to 90 feet.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d4 piercing damage, but grows to 2d4 at 5th level, 3d4 at 10th level, and 4d4 at 20th level.<br />
}}<br />
<br />
====Cretoxyrhina====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Cretoxyrhina Sharkin can grow to be between 12 to 15 feet tall and weigh up too 1.5 to 2.5 tons. Your size is Large.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Blood Frenzy<br />
|description3=With the ability to smell blood from a range of 3 miles, the smell of it can excite your hunger for battle. When you make an attack against a creature that doesn't have all its hit points, you can choose to make the attack with {{5e|advantage}}. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d8 piercing damage, but grows to 2d8 at 5th level, 3d8 at 10th level, and 4d8 at 20th level.<br />
}}<br />
<br />
====Edestus====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Edestus Sharkin can grow to be between 8 to 10 feet tall and weigh up too 550 to 750 lbs. Your size is Large.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Razored Teeth<br />
|description3=You gain a +2 bonus to attack and damage rolls against unarmored creatures.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Helicoprion====<br />
One of the oddest Sharkin races.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Helicoprion Sharkin can grow to be between 16 to 19 feet tall and weigh up too 570 to 810 lbs. Your size is Large.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Hacksaw Jaw<br />
|description3=You gain an extra 1d4 slashing damage bonus, against creatures that don't have all their hit points.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d8 piercing damage, but grows to 2d8 at 5th level, 3d8 at 10th level, and 4d8 at 20th level.<br />
}}<br />
<br />
====Hybodus====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Hybodus Sharkin can grow to be between 2 to 3 feet tall and weigh up too 50 to 90 lbs. Your size is Small.<br />
|trait2=Dorsal Stinger<br />
|description2=As a {{5e|bonus action}}, you may pierce your foe. Your fins have stingers that does 1d6 piercing damage, 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
|trait3=Stream Burst<br />
|description3=Whilst swimming in a body of water, you can use a {{5e|bonus action}} to perform the {{5e|Dash}} action.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d4 bludgeoning damage, but grows to 2d4 at 5th level, 3d4 at 10th level, and 4d4 at 20th level.<br />
}}<br />
<br />
====Megaladon====<br />
Largest and most dangerous sharkin race.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Megaladon Sharkin can grow to be between 20 to 28 feet tall and weigh up too 12 to 16 tons. Your size is Huge.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Blood Frenzy<br />
|description3=With the ability to smell blood from a range of 3 miles, the smell of it can excite your hunger for battle. When you make an attack against a creature that doesn't have all its hit points, you can choose to make the attack with {{5e|advantage}}. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d10 piercing damage, but grows to 2d10 at 5th level, 3d10 at 10th level, and 4d10 at 20th level.<br />
}}<br />
<br />
====Ptychodus====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Ptychodus Sharkin can grow to be between 12 to 15 feet tall and weigh up too 750 to 860 pounds. Your size is Large.<br />
|trait2=Shell Crusher<br />
|description2=You gain a +2 to attack and damage rolls against armored creatures.<br />
|trait3=Stream Burst<br />
|description3=Whilst swimming in a body of water, you can use a {{5e|bonus action}} to perform the {{5e|Dash}} action.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d8 bludgeoning damage, but grows to 2d8 at 5th level, 3d8 at 10th level, and 4d8 at 20th level.<br />
}}<br />
<br />
====Scapanorhynchus====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Scapanorhynchus Sharkin can grow to be between 2 to 4 feet tall and weigh up too 80 to 100 pounds. Your size is Small.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Superior {{5E|Darkvision}}<br />
|description3={{5e SDarkvision}}<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, 2d6 at 5th level, but grows to 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Stethacanthus====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Stethacanthus Sharkin can grow to be between 1 to 2 feet tall and weigh up too 20 to 30 pounds. Your size is Tiny.<br />
|trait2=Dorsal Stinger<br />
|description2=As a {{5e|bonus action}}, you may pierce your foe. Your fins have stingers that does 1d6 piercing damage, 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level<br />
|trait3=Superior {{5E|Darkvision}}<br />
|description3={{5e SDarkvision}}<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d4 piercing damage, but grows to 2d4 at 5th level, 3d4 at 10th level, and 4d4 at 20th level.<br />
}}<br />
<br />
====Xenacanthus====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Xenacanthus Sharkin can grow to be between 1 to 2 feet tall and weigh up too 18 to 28 pounds. Your size is Tiny.<br />
|trait2=Graceful Swimmer<br />
|description2=Your swimming speed increases to 90 feet.<br />
|trait3=Vicious Bite<br />
|description3=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d4 piercing damage, but grows to 2d4 at 5th level, 3d4 at 10th level, and 4d4 at 20th level.<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Sharkin<br />
|feet=5<br />
|inches=11<br />
|heightmod=2d4 + 2<br />
|weight=160<br />
|weightmod=2d4 + 3<br />
}}<br />
<vote type=1/><!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Tiny Size]]<br />
[[Category:Small Size]]<br />
[[Category:Medium Size]]<br />
[[Category:Large Size]]<br />
[[Category:Huge Size]]<br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Geodude671https://www.dandwiki.com/w/index.php?title=User:Geodude671&diff=1819057User:Geodude6712024-03-08T17:40:55Z<p>Geodude671: </p>
<hr />
<div>{{User:Geodude671/Top Template}}<br />
<br />
<div class="externalimage-holder" style="width:70%; float:right;">{{5e Image|float:right|[[File:Alice.gif]]|}}</div><br />
<br />
{{quote|Almost all the issues from problem users tends to stem from their inability to read words successfully.|orig={{user|SgtLion}}}}<br />
<br />
<inputbox><br />
type=create<br />
break=no<br />
buttonlabel=Create new Subpage<br />
default=My Page<br />
prefix=special:MyPage/<br />
editintro=Add Instructions<br />
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</inputbox><br />
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&nbsp;<br />
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=== About Me ===<br />
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I'm a student from Buckeye, Arizona, USA, and an [[Help:Administration|administrator]] on D&D Wiki. I was born on April 15, 1998, and I joined D&D Wiki on April 7, 2017 to help improve its poor reputation one page at a time. I was nominated for adminship in August 2017, but failed to become an admin because I was too new. I then renominated myself in January 2018, and became an admin. I like games, mostly video games, and I'm a casual anime and manga fan as well. The best way to contact me is usually through the [https://discord.gg/EnsRxSV official Discord server] or on my talk page. I consider myself pretty knowledgeable about 5e, so you can ask me to critique your 5e race, class, spell, creature, etc. I edit a lot less frequently now, but I do still check the site every day, so you shouldn't need to wait long for a response. If you give me your money, I will use my magic powers to guarantee 500% APY.<br />
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If my bot has deleted a page you need, please ask for its restoration on my talk page. Be sure to link to the page in question.<br />
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===General Stuff===<br />
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* [https://www.dandwiki.com/w/index.php?title=Special:RecentChangesLinked&limit=500&target=Category%3A5e Recent changes for all 5e pages]<br />
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* [[User:Geodude671/5e Pages Needing Balance]]<br />
* [[User:Geodude671/5e Pages which are Abandoned]]<br />
* [[User:Geodude671/List of Preload Pages]]<br />
* [[User:Geodude671/WIP]]<br />
<br><br />
* [[User:Geobot671/delete]]<br />
* [[User:Geobot671/abandoned]]<br />
* [[User:Geobot671/abandoned/1year]]<br />
* [[User:Geobot671/WIP]]<br />
<br />
===In the Works===<br />
<br />
* {{PF2|Pathfinder System Reference Document}}<br />
<br />
&nbsp;<br />
<br />
=== Stuff I've Made ===<br />
<br />
Everything here I either created or was the primary contributor of. In most cases I wasn't the sole contributor; check the page's history to see the other users that helped.<br />
<br />
* '''''Races:''''' {{5H|Race|Alraune}} <sup>(with [[User:ConcealedLight|ConcealedLight]])</sup>, <!--{{5H|Race|Amazon}},--> {{5H|Race|Arachne}}, {{5H|Race|Catfolk}}, [[Centaur, Variant (5e Race)|Centaur]], {{5H|Race|Dhampir}}, {{5H|Race|Draenei}} <sup>(with IP)</sup>, {{5H|Race|Dullahan}}, {{5H|Race|Earth Giant}} <sup>(with [[User:ConcealedLight|ConcealedLight]])</sup>, {{5H|Race|Elf Orc}}, {{5H|Race|Elnade}} <sup>(with [[User:GamerAim|GamerAim]] and [[User:Justsomedndplayers|Justsomedndplayers]])</sup>, {{5H|Race|Gardevoir}} <sup>(with [[User:MetalShadowOverlord|MetalShadowOverlord]])</sup>, [[Gith, Variant (5e Race Variant)|Gith]], [[Goblin, Variant (5e Race)|Goblin]], {{5H|Race|Half-Giant}} <sup>(with [[User:Shekar|Shekar]])</sup>, {{5H|Race|Harpy}}, {{5H|Race Variant|Hobgoblin}}, [[Kobold, Variant (5e Race)|Kobold]], {{5H|Race|Meloetta}}, {{5H|Race|Mimikyu}} <sup>(with [[User:MetalShadowOverlord|MetalShadowOverlord]])</sup>, [[Minotaur (5e Race Variant)|Minotaur]], {{5H|Race|Nymph}}, {{5H|Race|Slimefolk}}, {{5H|Race|Succubus}}, {{5H|Race|Thri-Kreen}}, [[Yuan-Ti Pureblood (5e Race Variant)|Yuan-Ti]]<br />
:* '''''Subraces:''''' {{5H|Subrace|Dragon Elf}}, {{5H|Subrace|Half-Dragon}}, [[High Elf, Variant (5e Subrace)|High Elf]], {{5H|Subrace|Sea Elf}}<br />
:* '''''Race Variants:''''' {{5H|Race Variant|Greater Dragonborn}}, [[Human (5e Race Variant)|Human Rebalance]], {{5H|Race Variant|White Dwarf}}<br />
* '''''Classes:''''' [[Ranger, 2nd Variant (5e Class)|Ranger]], {{5H|Class|Storm Knight}}, {{5H|Class|Storm Mage}}<br />
:* '''''Subclasses:''''' {{5H|Subclass|Atheism Domain (Ur-Priest)}}, {{5H|Subclass|Battle Sorcerer}}, {{5H|Subclass|Battle Wizard}}, {{5H|Subclass|Beastshifter}}, {{5H|Subclass|Chaos Domain}}, {{5H|Subclass|Circle of Animal Companionship}}, {{5H|Subclass|Circle of the Hunt}}, {{5H|Subclass|Circle of Vengeance}}, {{5H|Subclass|College of Divinity}}, {{5H|Subclass|College of Nature}} <sup>(with {{user|ConcealedLight}} and {{user|Guy}})</sup>, [[Divine Bloodline, Variant (5e Subclass)|Divine Bloodline]], {{5H|Subclass|Dragon Domain}}, {{5H|Subclass|Love Domain}}, {{5H|Subclass|Oath of the Crusader}}, {{5H|Subclass|Path of the Brawler}}, {{5H|Subclass|Path of the Dragon Shaman}}, {{5H|Subclass|Path of the Rage Mage}}, {{5H|Subclass|Pirate}}, {{5H|Subclass|Shadowdancer}}, {{5H|Subclass|Sorcerous Knight}} <sup>(with [[User:WeirdoWhoever|WeirdoWhoever]])</sup>, {{5H|Subclass|Strength Domain}}, {{5H|Subclass|Thug}}, {{5H|Subclass|Undeath Domain}}, {{5H|Subclass|Verdant Bloodline}}, {{5H|Subclass|Vigilante}}, {{5H|Subclass|Way of the Bloodied Hand}}, {{5H|Subclass|Way of the Wu Jen}}<br />
:* '''''Variant Class Features:''''' {{5H|Class Feature|Improved Unarmed Strike}}, {{5H|Class Feature|Unarmored Damage Reduction}}, {{5H|Class Feature|Unarmored Defense}}<br />
:* '''''Special Classes:''''' {{5H|Class|Berserker, Prestige}}, {{5H|Class|Dragon Disciple}}, {{5H|Class|Dread Fighter}}, {{5H|Class|Drow Paragon}}, {{5H|Class|Elf Paragon}}, {{5H|Class|Mystic Theurge}}<br />
* '''''Equipment:'''''<br />
:* '''''Mundane Equipment:''''' {{5H|e|Kodachi}}, {{5H|e|Zanbatō}}<br />
:* '''''Magic Items:''''' {{5H|Equipment|Amulet of Recalling}}, {{5H|Equipment|Arcane Ring}}, {{5H|Equipment|Decanter of Endless Espresso}}, {{5H|Equipment|Glamoured Armor}}, [[Sun Blade, Variant (5e Equipment)|Sun Blade]]<br />
* '''''Feats:''''' {{5H|Feat|Endurant}}, {{5H|Feat|Heavy Rage}}, {{5H|Feat|Helpful}}, {{5H|Feat|Iron-Gripped}}, {{5H|Feat|Mystic Initiate}}, {{5H|Feat|Watchful Eye}}<br />
* '''''Spells:''''' {{5h|s|Clinging Slime}}, {{5h|s|Conjure Minor Devils}}, {{5h|s|Conjure Plant Creatures}}, {{5h|s|Control Plants}}, {{5h|s|Dark Flare}}, {{5h|s|Disintegrating Smite}}, {{5h|s|Elemental Armor}}, {{5h|s|Energy Immunity}}, {{5h|s|Genesis}}, {{5h|s|Giant Size}}, {{5h|s|Inflict Minor Wounds}}, {{5h|s|Lightning Whip}}, {{5h|s|Mass Death Ward}}, {{5h|s|Mass Harm}}, {{5h|s|Mass Inflict Wounds}}, {{5h|s|Microcosm}}, {{5h|s|Mind Switch}}, {{5h|s|Necromancer's Enervation}}, {{5h|s|Radiant Lance}}, {{5h|s|True Mind Switch}}<br />
* '''''Monsters:''''' {{5H|c|Anaxim}}, {{5H|c|Archlich}}, {{5H|c|Atropal}}, {{5H|c|Black Pudding Sea}}, {{5H|c|Blade Devil}}, {{5H|c|Brown Slime}}, {{5H|c|Bugbear Shaman}}, {{5H|c|Chronotyryn}}, {{5H|c|Chryssalid}}, {{5H|c|Death Sovereign}}, {{5H|c|Deepspawn}}, [[Dragons (5e Creature)#Prismatic Dragons|Dragon, Prismatic]], {{5H|c|False Dragon}}, {{5H|c|Fenrir}}, {{5H|c|Frost Giant Malevolent}}, {{5H|c|Girtablilu (Scorpionfolk)}}, {{5H|c|Goblin Alchemist}}, {{5H|c|Goblin Defender}}, {{5H|c|Goblin Warrior}}, {{5H|c|Hobgoblin Commander}}, {{5H|c|Hobgoblin War Priest}}, {{5H|c|Lolth, Goddess of Spiders}}, [[Reduced-Threat Medusa (5e Creature)|Medusa, Reduced-Threat]], {{5H|c|Mythic Tarrasque}}, {{5H|c|Neo Tarrasque}}, {{5H|c|Nightshades}}, {{5H|c|Nymph}}, {{5H|c|Ogre Mage}}, {{5H|c|Pseudonatural Troll}}, {{5H|c|Red Widow}}, {{5H|c|Shaktari}}, {{5H|c|Skeleton Warrior}}, {{5H|c|Tanarukk Warchief}}, {{5H|c|Tanarukk Warlord}}, {{5H|c|Thriae (Beefolk)}} and its subpages, [[Aspect of Tiamat, Variant (5e Creature)|Tiamat, Aspect]], {{5H|c|Treasure Golem}}, {{5H|c|Xixecal}}, {{5H|c|Zombie Warrior}}<br />
:* '''''Misc. Creatures:''''' {{5H|c|Dire Crab}}, {{5H|c|Dire Lion}}, {{5H|c|Kangaroo}}<br />
:* '''''NPCs:''''' {{5H|c|Archnecromancer}}, {{5H|c|Archpriest}}, {{5H|c|Barbarian}}, {{5H|c|Battle Master}}, {{5H|c|Bladesinger}}, {{5H|c|Dread Necromancer}}, {{5H|c|Echo Knight}}, {{5H|c|Eldritch Knight}}, {{5H|c|Gloom Stalker}}, {{5H|c|Knight Paragon}}, {{5H|c|Thief}}, {{5H|c|Totem Warrior}}, {{5H|c|Warlock of the Hexblade}}, {{5H|c|Warlock of the Undead}}, {{5H|c|War Mage}}<br />
:* '''''Templates:''''' {{5H|Template|Celestial Creature}}, {{5H|Template|Fiendish Creature}}, {{5H|Template|Giant Creature}}, {{5H|Template|Kaiju}}, {{5H|Template|Minion}}, {{5H|Template|Pseudonatural Creature}}, {{5H|Template|Reduced-Threat Monster}}<br />
* '''''[[:Category:April Fools|Joke Pages]]:''''' [[DuelSoulBlade Shadow Vampelf (5e Race)]] <sup>(with many others)</sup>, [[En Eftee (5e Equipment)]], [[Katana (3.5e Equipment)]], [[Original Character (5e Race)]], [[D&D Wiki:Whacking with a Wet Trout]]<br />
* '''''Other:''''' [[Damage Reduction (5e Variant Rule)]], '''[[Legacy Conversion Project (5e Sourcebook)]]''' <sup>(with [[User:Marasmusine|Marasmusine]] and many others)</sup><br />
<br />
This list does not include a couple thousand minor edits to pages to do things like add templates, fix spelling/grammar/formatting issues, make minor tweaks, etc. For my full list of contributions, check [[Special:Contributions/Geodude671|my contributions page]].<br />
<br />
===Cool Stuff That Isn't Mine===<br />
<br />
* '''''Races:''''' {{5H|Race|Aggrand}}, {{5H|Race|Embodied Mouther}}<br />
* '''''Classes:''''' {{5H|Class|Berserker}}, {{5H|Class|Lich}}, {{5H|Class|Necromancer}}<br />
:* '''''Subclasses:''''' {{5H|Subclass|Gladiator}}, {{5H|Subclass|Path of the Giant}}<br />
:* '''''Special Classes:''''' {{5H|Class|Human Paragon}}, {{5H|Class|Tiefling Paragon}}<br />
* '''''Equipment:'''''<br />
:* '''''Mundane Equipment:''''' [[Chain, Spiked (5e Equipment)|Spiked Chain]]<br />
* '''''Variant Rules:''''' {{5H|Variant Rule|Large Player Characters}}, {{5H|Variant Rule|Oversized}}, {{5H|Variant Rule|Tiny Player Characters}}<br />
<br />
...and others<br />
<br />
&nbsp;<br />
<br />
===Awards===<br />
<br />
{{WikiCookie|I gave you this cookie for your <s>continued assistance with other editors, both on the wiki talk pages and in the Tavern.</s> sparkling smile, charming personality and all around cool-dudeness. So, for being the coolest cat on this side of the user namespace, here's a cookie! --[[User:GamerAim|GamerAim]] [[File:chatmod.png]] ([[User talk:GamerAim|talk]]) 10:50, 24 August 2017 (MDT)}}<br />
{{lionring|By executive order, I award you the Lionring for bravery in publicly advertising yourself to anons in need of help.--[[User:GamerAim|GamerAim]] ([[User talk:GamerAim|talk]]) 13:34, 24 July 2017 (MDT)}}<br />
{{WikiCookie|I can not count the number of times where you have been very helpful to both me and other users by fixing page issues, deleting spam, and doing other thankless maintenance jobs yourself and with your bot. As such, I would like to properly thank you for always being such a solid support rock by giving you a cookie. [[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 20:28, 10 October 2019 (MDT)}}<br />
<br />
[[Category:5e Balancing Helper]]<br />
[[Category:Proofreading Helper]]<br />
[[Category:Arizona]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Zanbat%C5%8D_(5e_Equipment)&diff=1816145Zanbatō (5e Equipment)2024-02-29T03:55:14Z<p>Geodude671: rm broken image</p>
<hr />
<div><br />
{|<br />
|style="width:75%"|<br />
{{5e Weapon<br />
|category=Martial Melee Weapon<br />
|weapon=Zanbatō<br />
|damage=2d4 Slashing<br />
|cost=50 gp<br />
|weight=9 lb.<br />
|properties=heavy, special, two-handed<br />
|description=A sword as tall as a man or so, between 6 and 7 ft long. The zanbatō is mainly a shock or fear weapon used by berserkers, but is most effective in a role similar to a pike; breaking cavalry charges by stabbing a horse or its rider, or hacking the animal's legs from beneath it, or clotheslining a distracted rider from his saddle. The word "zanbatō" literally translates to "Horse Killing Sword."<br />
<br />
When you land a hit with the zanbatō on a creature that is either mounted or is itself a mount, the rider must make a {{5a|dex}} ({{5s|Animal Handling}}) check. The DC for this ability check equals 8 + your {{5a|str}} modifier + your proficiency bonus. On a failed check, the rider is forcibly dismounted, and both the rider and the mount are knocked {{5c|Prone}}.<br />
}}<br />
|<br />
|}</div>Geodude671https://www.dandwiki.com/w/index.php?title=Hollow_Knight_(5e_Class)&diff=1815136Hollow Knight (5e Class)2024-02-26T19:39:09Z<p>Geodude671: /* Mark of Pride */</p>
<hr />
<div>{{Copyright Disclaimer|owner=Team Cherry|franchise=hollow Knight}} <br />
<br />
{{5e Class Features<br />
|name=Pale Knight<br />
|summary=Become a Hollow Knight in D&D 5e!<br />
|hd=8<br />
|spellcasting=<br />
|armor=light<br />
|weapons=simple weapons and martial weapons<br />
|saves=Strength, Dexterity<br />
|skills=Choose two from Acrobatics, Arcana, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival<br />
|tools=Cartographer's tools<br />
|item1a=A shortsword<br />
|item1b=<br />
|item1c=<br />
|item2a=Leather armor<br />
|item2b=<br />
|item2c=<br />
|item3a=a dungeoneer's pack<br />
|item3b=an explorer's pack<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=5d4 gp<br />
|classfeatures1=Pale Nail, Soul, Focus<br />
|classfeatures2=Charms<br />
|classfeatures3=Vengeful Spirit, Mothwing Cloak<br />
|classfeatures4=<br />
|classfeatures5=Extra Attack, Desolate Dive<br />
|classfeatures6=Dream Nail<br />
|classfeatures7=Mantis Claw<br />
|classfeatures8=<br />
|classfeatures9=Howling Wraiths, Crystal Heart<br />
|classfeatures10=Monarch Wings<br />
|classfeatures11=Shade Soul<br />
|classfeatures12=<br />
|classfeatures13=Descending Dark<br />
|classfeatures14=Isma's Tear<br />
|classfeatures15=Dreamgate<br />
|classfeatures16=<br />
|classfeatures17=Awoken Dream Nail, Abyss Shriek<br />
|classfeatures18=Shade Cloak<br />
|classfeatures19=<br />
|classfeatures20=Salubra's Blessing<br />
<br />
|extrasonleft_1<br />
|extra1_name=Soul Points<br />
|extra1_1=3<br />
|extra1_2=3<br />
|extra1_3=3<br />
|extra1_4=4<br />
|extra1_5=5<br />
|extra1_6=6<br />
|extra1_7=7<br />
|extra1_8=8<br />
|extra1_9=9<br />
|extra1_10=10<br />
|extra1_11=11<br />
|extra1_12=12<br />
|extra1_13=13<br />
|extra1_14=14<br />
|extra1_15=15<br />
|extra1_16=16<br />
|extra1_17=17<br />
|extra1_18=18<br />
|extra1_19=19<br />
|extra1_20=20<br />
<br />
|extrasonleft_2<br />
|extra2_name=Charm Notches<br />
|extra2_1=—<br />
|extra2_2=2<br />
|extra2_3=3<br />
|extra2_4=3<br />
|extra2_5=4<br />
|extra2_6=4<br />
|extra2_7=5<br />
|extra2_8=5<br />
|extra2_9=6<br />
|extra2_10=6<br />
|extra2_11=7<br />
|extra2_12=7<br />
|extra2_13=8<br />
|extra2_14=8<br />
|extra2_15=9<br />
|extra2_16=9<br />
|extra2_17=10<br />
|extra2_18=10<br />
|extra2_19=11<br />
|extra2_20=11<br />
}}<br />
<br />
==== [https://www.gmbinder.com/share/-MF6TXmvDAQA4oVG65uc Link to fancy PDF] ====<br />
<br />
<br><br />
<br />
''In wilds beyond they speak your name with reverence and regret,''<br />
<br />
''For none could tame our savage souls yet you the challenge met,''<br />
<br />
''Under hollowst watch, you taught, we changed, base instincts were redeemed,''<br />
<br />
''A world you gave to bug and beast as they had never dreamed.''<br />
<br />
– From 'Elegy for Hallownest' by Monomon the Teacher<br />
<br />
<br />
<br />
==== A Pure Vessel ====<br />
Born of wyrm and root, of soul and void, you are a pale knight. You rescue the world's vulnerable populations from terrible fiends and evil deities.<br />
<br />
Traditionally, pale knights do not speak and show no emotion. However, in the context of roleplaying games, feel free to break this precedent.<br />
<br />
<br />
<br />
==== Creating a Pale Knight ====<br />
As you build your pale knight, think about the origin of their abilities. Were they born with combat capability, or was it gained through years of difficult training?<br />
<br />
It's also important to consider what combination of charms you will be using. They are similar to Eldritch Invocations but can be equipped & unequipped each short or long rest.<br />
<br />
It is generally best to have both a high Dexterity and a high Wisdom score, but you can lean more into one or the other via your choice of charms and ASI/feats.<br />
<br />
Additionally, bear in mind that your main class resource, Soul, is not recovered by resting, but rather by striking enemies. You will have to engage in melee combat in order to use your powerful ranged attacks.<br />
<br />
<br />
<br />
==== Quick Build ====<br />
You can make a pale knight quickly by following these suggestions. First, your highest ability score should be Dexterity, followed by Wisdom and then Constitution. Second, choose the Of the Void background.<br />
<br />
==== Multiclassing ====<br />
In order to multiclass into the the pale knight, you must meet the prerequisites. If you gain a level in a class other than your first, you only gain some of that class's starting proficiencies:<br />
* '''''Prerequisites:''''' Dexterity 13, Constitution 13<br />
* '''''Proficiencies gained:''''' simple weapons, shortswords<br />
<br />
=== Pale Nail ===<br />
<br />
Pale knights are trained to strike fiercely with small objects. You can attack with a martial weapon using two hands; when you do so, its damage die increases to 1d10.<br />
<br />
Your shortsword (or alternatively any other melee weapon you wield that you are proficient in) is referred to as your Nail in other class features.<br />
<br />
=== Soul ===<br />
Your hollow heritage allows you to harness the mystic power of Soul, the energy filling the universe with life. Your ability to gather and make use of this energy is represented by a number of Soul points. Your pale knight level determines the maximum number of Soul points you can have, as shown in the pale knight table.<br />
<br />
You can spend these points to fuel various Soul features. You start knowing one such feature: Focus. You learn more Soul features as you gain levels in this class.<br />
<br />
===== Gaining Soul =====<br />
You gain soul by striking a hostile creature with your Nail. Doing so restores 1 Soul point. Additionally, all of your Soul points are restored whenever your character level increases.<br />
<br />
'''''Optional: Ancient Wonders.''''' Your DM may allow you to find statues, magical springs, or other ancient wonders throughout the world that can replenish your Soul points.<br />
<br />
===== Soul Attacks =====<br />
As you gain levels in this class, you will learn Soul-fueled attacks. Wisdom is your Soul attack ability, since your Soul power derives from your attunement to its energy. You use your Wisdom modifier whenever a feature refers to your Soul modifier. In addition, you use your Wisdom modifier when setting the saving throw DC for a Charm or Soul feature you use and when making an attack roll with one.<br />
<br />
<p style="text-align: center;">'''Soul save DC''' = 8 + your proficiency bonus + your Wisdom modifier<br />
<br />
<p style="text-align: center;">'''Soul attack modifier''' = your proficiency bonus + your Wisdom modifier<br />
<br />
=== Focus ===<br />
You have the ability to use the Soul you collect to restore your own vitality. You can choose to do so at the start of your turn by spending 3 Soul points. Until the start of your next turn, you are incapacitated and your speed is 0.<br />
<br />
If by the start of your next turn you have not taken damage, you regain hit points equal to 1d8 + your pale knight level. If you do take damage, 2 of the 3 Soul points you used are restored, but you do not recover hit points. As with most healing, this feature cannot be used to recover temporary hit points.<br />
<br />
=== Charms ===<br />
At 2nd level, you gain the ability to augment your power by equipping magical relics known as charms. You have two charm notches, and you gain more as you gain levels in this class, as shown in the pale knight table.<br />
<br />
You may equip any number of charms, so long as you meet the charm's prerequisite level, and the total notch cost of your charms does not exceed the number of notches you have. A list of charms can be found at the end of this document.<br />
<br />
You are able to equip and unequip charms at the end of a short or long rest.<br />
<br />
'''''Optional: Gathering Charms.''''' Your DM may require some or all of your charms to be found somewhere in the world before you can equip them. If you find a charm this way, you do not need to meet its level requirement to equip it.<br />
<br />
===== Fragile Charms =====<br />
You can equip "unbreakable" charms before reaching their level requirement. If you are reduced to 0 hit points while one of these charms is equipped, it becomes "broken", and you cannot equip it again until you meet its level requirement.<br />
<br />
===== Overcharm =====<br />
If you have at least one free charm notch, you can equip a charm that costs more notches than the number of free notches you have. If you do this, all damage you take is doubled until you are no longer overcharmed.<br />
<br />
=== Vengeful Spirit ===<br />
By 3rd level, you’ve learned to weaponize your power over Soul. As an action, you can spend 3 Soul points to direct a blast of glowing, white energy at a target within 60 feet. Make a ranged Soul attack. On a hit, the target takes 2d8 radiant damage, and for every Soul spent on this ability is deals an additional die of damage.<br />
<br />
=== Mothwing Cloak ===<br />
Starting at 3rd level, if you aren't wearing medium or heavy armor, you can use a bonus action to rush up to 15 feet in any direction. This movement does not provoke opportunity attacks.<br />
<br />
=== Ability Score Improvement ===<br />
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
If your DM allows the use of feats, you may instead take a feat.<br />
<br />
<br />
<br />
=== Extra Attack ===<br />
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<br />
<br />
<br />
=== Desolate Dive ===<br />
At 5th level, you develop a new Soul attack. As an action, you can spend 4 Soul points to strike the ground with a concentrated force of Soul, creating a shockwave of white energy in a 10-foot radius centered on yourself. All other creatures in this area must make a Constitution saving throw, taking 3d10 radiant damage on a failed save, or half as much damage on a successful one.<br />
<br />
If you use this feature in the air, you shoot downwards at a speed of 120 feet per round, creating the shockwave the moment you hit the ground. While falling, you are incapacitated, and you take no damage upon hitting the ground.<br />
<br />
=== Dream Nail ===<br />
Beginning at 6th level, you gain the ability to conjure an astral Nail, which you can use to cut through the veil between dreams and waking. As an action, you can make a melee Soul attack against a creature within 5 feet of you. On a hit, the target takes no damage, but you learn the surface thoughts of the creature as if you had cast ''detect thoughts''. The target can make a Wisdom (Insight) check against your Soul save DC to become aware of your intrusion into its mind.<br />
<br />
Additionally, if the target is hostile to you, this attack restores 3 Soul points.<br />
<br />
You cannot use this feature on a target affected by any conditions (grappled, poisoned, etc.), and you must have two free hands in order to use this feature (you may sheath your Nail as part of the action used to perform this attack).<br />
<br />
Whenever you use this feature, attacks against you have advantage until the start of your next turn.<br />
<br />
=== Mantis Claw ===<br />
Starting at 7th level, you gain a climbing speed equal to your walking speed. You have advantage on Strength (Athletics) checks made to climb a surface with few handholds. You can also use this to hold onto the side of walls<br />
<br />
=== Howling Wraiths ===<br />
At 9th level, you gain the ability to blast foes with screaming Soul. As an action, you can spend 5 Soul points to release howling energy in a 10-foot cone. Each creature in range must make a Constitution saving throw, taking 2d8 radiant damage, 2d8 Necrotic, and 2d8 thunder damage on a failed save, or half as much damage on a successful one.<br />
<br />
=== Crystal Heart ===<br />
Starting at 9th level, you can launch yourself at dangerous speeds. As an action while on the ground or holding onto a wall, you can begin a super dash. This causes you to move 60 feet per round in a horizontal direction of your choice. Once the super dash begins, you cannot change your direction of travel, and the only action you can take is a reaction to stop dashing. When the dash stops, you fall to the ground if you are airborne.<br />
<br />
=== Monarch Wings ===<br />
At 10th level, you gain a flying speed of 20 feet. You cannot fly on consecutive turns using this feature.<br />
<br />
=== Shade Soul ===<br />
At 11th level, you gain the ability to conjure a shadow that will fly forward and burn foes in its path. As an action, you can spend 6 Soul points to release a bolt of Soul energy in a line 80 feet long and 5 feet wide. Each creature in the line must make a Dexterity saving throw. A target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. You may also increase the damage by spending an additional Soul Point, and for every 1 Soul Point into it the damage increases by 1 die.<br />
<br />
=== Descending Dark ===<br />
From 13th level onward, you are capable of striking the ground with a concentrated force of Soul and Shadow. You develop a new Soul attack, which is similar to your Desolate Dive feature.<br />
<br />
As an action, you can spend 7 Soul points to create a shockwave of dark energy in a 25-foot radius centered on yourself. All other creatures in this area must make a Constitution saving throw, taking 6d10 necrotic damage on a failed save, or half as much damage on a successful one. You may also increase the damage by spending an additional Soul Point, and for every 1 Soul Point into it the damage increases by 1 die.<br />
<br />
If you use this feature in the air, you shoot downwards at a speed of 120 feet per round, creating the shockwave the moment you hit the ground. While falling, you are incapacitated, and you take no damage upon hitting the ground.<br />
<br />
=== Isma’s Tear ===<br />
At 14th level, you gain immunity to acid damage and proficiency in Constitution saving throws.<br />
<br />
=== Dreamgate ===<br />
Starting at 15th level, you can traverse the world via the currents of dream energy. You may place a Dreamgate by spending a minute holding your Dream Nail and channeling its power. From then on, you can spend 1 Soul point to teleport to the location you placed the Dreamgate as an action. You can take a number of willing creatures up to your Soul modifier with you if they are within 10 feet of you, and any objects you are wearing or carrying are teleported with you.<br />
<br />
You can only have one Dreamgate at a time. If you place a new Dreamgate, the previous one vanishes.<br />
<br />
=== Awoken Dream Nail ===<br />
At 17th level, you fully awaken your mind to the essence of dreams. When you hit a creature with your Dream Nail, you can enter the dreams of the target if it is sleeping, as if you had cast ''dream''.<br />
<br />
=== Abyss Shriek ===<br />
At 17th level, you develop your most powerful Soul attack, which blasts foes with screaming Soul and Shadow. As an action, you can spend 8 Soul points and release a powerful screech in a 20-foot cone. Each creature in this area must make a Constitution saving throw, taking 4d10 radiant damage, 4d10 necrotic damage, and 4d10 thunder damage on a failed save, or half as much damage on a successful one. You may also increase the damage by spending an additional Soul Point, and for every 3 Soul Point into it the damages increases by 1 die.<br />
<br />
=== Shade Cloak ===<br />
At 18th level, you gain new mobility by absorbing power from the Abyss. As a bonus action, or as a reaction when a creature targets you with an attack, you can teleport up to 15 feet to a location you can see.<br />
<br />
When you use this feature, you must wait at least one round of combat before using it again.<br />
<br />
=== Salubra's Blessing ===<br />
At 20th level, your accomplishments have attracted the favor of a benevolent spirit. You regain all expended Soul points whenever you complete a short or long rest.<br />
<br />
= Charms =<br />
<br />
=== Baldur Shell ===<br />
''2 notches''<br><br />
The first time you take damage after you start your Focus, the damage is reduced by 1d6 + your pale knight level. This can reduce the damage to zero, but it still interrupts your Focus feature.<br />
<br />
=== Gathering Swarm ===<br />
''1 notch''<br><br />
You can cast ''unseen servant'' at will. You can have a number of servants up to half of your Soul modifier (minimum of 1) active at one time.<br />
<br />
=== Longnail ===<br />
''2 notches''<br><br />
The reach of your Nail increases by 5 feet.<br />
<br />
This effect does not stack with ''Mark of Pride''.<br />
<br />
=== Glowing Womb ===<br />
''2 notches''<br><br />
At the start of each of your turns, your lose 1 Soul point and magically summon a hatchling servant. This effect does not activate if you have 4 hatchlings currently summoned or if you have no Soul points remaining.<br />
<br />
Whenever you see a hostile creature within 15 feet of you, all hatchlings immediately fly into the creature's space and explode, each dealing 1d4 fire damage. Like ''magic missile'', this damage is automatic unless the ''shield'' spell is cast.<br />
<br />
=== Spore Shroom ===<br />
''1 notch''<br><br />
When you recover hit points via your Focus feature, you release a cloud of toxic yellow spores around you in a sphere with a radius of 5 feet. This cloud lasts until the end of your next turn. Any other creature that enters this sphere for the first time on a turn or begins its turn there must succeed on a Constitution saving throw or take 1d12 poison damage.<br />
<br />
If ''Deep Focus'' is also equipped, the radius of the aura of spores increases to 10 feet.<br />
<br />
This charm's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).<br />
<br />
=== Sprintmaster ===<br />
''1 notch''<br><br />
Your walking speed increases by 5 feet.<br />
<br />
Your walking speed increases by 10 feet (13th level), and 15 feet (17th level)<br />
<br />
=== Stalwart Shell ===<br />
''2 notches''<br><br />
As a reaction when you take damage, you can grant yourself immunity to damage from the following attack made against you. This effect ends at the start of your next turn.<br />
<br />
If ''Thorns of Agony'' is also equipped, you can activate both charms using the same reaction.<br />
<br />
=== Steady Body ===<br />
''1 notch''<br><br />
You have advantage any ability check or saving throw you make to resist being moved or knocked prone.<br />
<br />
=== Thorns of Agony ===<br />
''1 notch''<br><br />
As a reaction when you take damage (including when damage is prevented by ''Baldur Shell''), you can cause thorns to lash out of your body in all directions. Each creature within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 piercing damage.<br />
<br />
This charm's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).<br />
<br />
=== Wayward Compass ===<br />
''1 notch''<br><br />
You cannot become lost by nonmagical means. You always know which way is north and what time of day it is.<br />
<br />
=== Dashmaster ===<br />
''3rd level, 2 notches''<br><br />
You can take the Dash action as a bonus action.<br />
<br />
Additionally, once on each of your turns, you can use the movement provided by your Mothwing Cloak without using a bonus action.<br />
<br />
=== Grimmchild ===<br />
''5th level, 2 notches''<br><br />
You summon the Grimmchild, a flying companion that spits silver fire at your enemies. This companion is immune to all damage and moves with you. As a bonus action, you can command the Grimmchild to attack a creature within 30 feet. This attack uses your Soul attack modifier and deals 1d8 radiant damage on a hit.<br />
<br />
The Grimmchild's damage increases to 2d8 when you reach 11th level, and 3d8 at 17th level.<br />
<br />
You cannot equip ''Carefree Melody'' while this charm is equipped.<br />
<br />
=== Grubsong ===<br />
''5th level, 1 notch''<br><br />
When you take damage from a hostile creature, you regain 1 Soul point. You regain 2 Soul points if ''Grubberfly’s Elegy'' is also equipped.<br />
<br />
=== Heavy Blow ===<br />
''5th level, 2 notches''<br><br />
When you strike a creature with your Nail (including when you make the ranged attack provided by ''Grubberfly's Elegy''), you can attempt to push the target up to 10 feet if it is Huge or smaller. This requires a separtate roll. <br />
<br />
{| class="wikitable"<br />
|+ Heavy Blow<br />
|-<br />
! Roll !! Distance<br />
|-<br />
| 1 || 0 feet<br />
|-<br />
| 2-5 || 2 feet<br />
|-<br />
| 6-10 || 4 feet<br />
|-<br />
| 11-14 || 6 feet<br />
|-<br />
| 15-19 || 8 feet<br />
|-<br />
| 20 || 10 feet<br />
|}<br />
<br />
If ''Steady Body'' is also equipped, instead of pushing the creature, you can force it to make a Strength saving throw or be knocked prone. The DC is equal to your Strength value.<br />
<br />
=== Lifeblood Heart ===<br />
''5th level, 2 notches''<br><br />
If you have this charm equipped at the end of a short or long rest, you gain temporary hit points equal to twice your character level.<br />
<br />
If you gain temporary hit points from multiple charms, you may add them together.<br />
<br />
=== Shape of Unn ===<br />
''5th level, 2 notches''<br><br />
While you are using Focus, you have a speed of 10 feet.<br />
<br />
If you also have ''Quick Focus'' equipped, your speed instead increases by 10 feet for the rest of your turn whenever you Focus.<br />
<br />
=== Soul Catcher ===<br />
''5th level, 2 notches''<br><br />
The first time you strike a hostile creature with your Nail on each of your turns, you gain an extra Soul point.<br />
<br />
=== Dream Wielder ===<br />
<br />
''6th level, 1 notch''<br><br />
Whenever you collect Soul using your Dream Nail, you gain an extra Soul point. Using your Dream Nail does not grant advantage to attacks against you.<br />
<br />
When you reach 9th level, you instead gain an extra 1d4 Soul points. The extra Soul points increase to 1d6 when you reach 14th level, and 1d8 at 18th level.<br />
<br />
=== Dreamshield ===<br />
''6th level, 3 notches''<br><br />
You conjure an ''Animated Shield'' that constantly floats around you, warding off attacks. Your Armor Class increases by 2.<br />
<br />
If ''Dream Wielder'' is also equipped, your Armor Class instead increases by 3.<br />
<br />
=== Flukenest ===<br />
''7th level, 3 notches''<br><br />
When you use your Vengeful Spirit or Shade Soul attack, it takes the form of a mass of writhing maggots that spew from your body. They cover an area of the ground adjacent to you in a line 5 feet wide and 30 feet long. Each creature in the line must make a Dexterity saving throw, taking the attack's normal damage on a failed save, or half damage on a successful one.<br />
<br />
The maggots stay in this line until the start of your next turn. Any creature that moves into this area or starts its turn there must make a Dexterity saving throw, taking 4d6 radiant damage (or 8d6 necrotic damage if Shade Soul was used) on a failed save, or half damage on a successful one.<br />
<br />
=== Fury of the Fallen ===<br />
''7th level, 2 notches''<br><br />
As a reaction when you are reduced to 0 hit points, you can instead drop to 1 hit point. Until you are no longer at 1 hit point (or begin taking a short rest), any Nail attack you make that hits becomes a critical hit, and attacks made with ''Glowing Womb'' and ''Grubberfly's Elegy'' become critical hits as well. However this bonus only last for 10 minutes.<br />
<br />
Once this benefit ends, you must complete a short or long rest before you can benefit from this charm again.<br />
<br />
=== Nailmaster's Glory ===<br />
''7th level, 1 notch''<br><br />
As an action, you can choose to make a special melee attack. These are known as Nail Arts. You have 3 options when performing Nail Arts:<br />
<br />
* ''Cyclone Slash.'' You make an attack against every creature in your Nail's reach. Each attack that hits deals extra damage equal to your proficiency bonus.<br />
<br />
* ''Dash Slash.'' You must use the movement provided by your Mothwing Cloak immediately before making this attack. If it hits, the attack deals extra damage equal to double your proficiency bonus.<br />
<br />
* ''Great Slash.'' You make an attack against a creature within your nail's reach + 5 feet. The attack deals extra damage equal to your proficiency bonus, and scores a critical hit on a d20 roll of 18 or higher.<br />
<br />
When you perform Nail Arts, you cannot hit a second target using ''Mark of Pride'', and you cannot make the ranged attack provided by ''Grubberfly's Elegy''. Also, if ''Heavy Blow'' is equipped, it's effect is doubled.<br />
<br />
=== Shaman Stone ===<br />
''7th level, 3 notches''<br><br />
When you roll damage for a Soul attack, you may add 1 dice per damage type. Ex: vengeful spirit doing 3d8 radiant instead of 2d8.<br />
<br />
This benefit only applies to soul-based attacks.<br />
<br />
=== Unbreakable Greed ===<br />
''7th level, 2 notches''<br><br />
Whenever you reduce a hostile creature to 0 hit points, all currency the creature was carrying is magically duplicated.<br />
<br />
=== Unbreakable Heart ===<br />
''7th level, 2 notches''<br><br />
Your current hit points and hit point maximum increase by 2 times your character level when this charm is equipped. Both reduce by the same amount if this charm is unequipped.<br />
<br />
=== Weaversong ===<br />
''7th level, 2 notches''<br><br />
You summon a group of tiny spiders that provide you with companionship and protection. You and all friendly creatures within 5 feet of you (or within 15 feet if you have ''Sprintmaster'' equipped) have advantage against becoming frightened. Any hostile creature that moves into this area for the first time on a turn or starts its turn there must succeed on a Dexterity saving throw or take piercing damage equal to 1d4 + your Proficiency bonus.<br />
<br />
You have proficiency in ''Weaver's Tools'' while this charm is equipped. If ''Grubsong'' is also equipped, each time you roll a 4 when dealing damage with this feature, you regain 1 Soul point.<br />
<br />
=== Defender’s Crest ===<br />
''9th level, 1 notch''<br><br />
You emit a heroic odor. Any creature that moves to a space within 5 feet of you for the first time on a turn or starts its turn there must succeed on a Constitution saving throw or take 1d6 poison damage. You have disadvantage on Charisma checks made to interact with creatures who have a sense of smell. <br />
<br />
Creatures with the ''Keen Smell'' atribute take 1d4 extra damage (1d6 once 17th level is reached).<br />
<br />
When you damage a creature with ''Flukenest'', ''Glowing Womb'', or ''Spore Shroom'', you deal an extra 1d4 poison damage.<br />
<br />
This charm's damage increases to 1d8 when you reach 17th level.<br />
<br />
=== Grubberfly’s Elegy ===<br />
''9th level, 3 notches''<br><br />
As part of the Attack action, you can use your Nail to send a glistening blade of Soul energy toward a target within 30 feet. Make a ranged Soul attack. On a hit, the target radiant damage equal to 2d10 + your Soul modifier. This attack does not cost Soul but does not allow you to recover it.<br />
<br />
You can only use this attack if you are at your hit point maximum (meaning you can still use it after taking damage if you only lose temporary hit points) or when you are benefitting from ''Fury of the Fallen''.<br />
<br />
=== Mark of Pride ===<br />
''9th level, 3 notches''<br><br />
The reach of your Nail increases by 5 feet (this does not stack with Longnail). Additionally, you can choose to have your attacks hit a second target in your Nail's reach, if your attack roll matches or exceeds the armor class of the other creature.<br />
<br />
Hitting the second creature does not give you another Soul point, and you don't add your ability modifier to the damage inflicted on the second creature, unless that modifier is negative.<br />
<br />
=== Quick Focus ===<br />
''9th level, 3 notches''<br><br />
You can use Focus as an action. Doing so does not affect your speed nor cause you to become incapacitated.<br />
<br />
=== Spell Twister ===<br />
''9th level, 2 notches''<br><br />
The price of Soul attacks is reduced by 1 Soul point.<br />
<br />
=== Hiveblood ===<br />
''10th level, 4 notches''<br><br />
If at the start of your turn you have not taken damage since the start of your last turn, you regain hit points as if you had used your Focus feature. Once you do so, you cannot use this feature again until you take damage from a hostile creature.<br />
<br />
=== Quick Slash ===<br />
''11th level, 3 notches''<br><br />
When you take the Attack action on your turn, you can make an additional attack as part of the same action.<br />
<br />
=== Unbreakable Strength ===<br />
''12th level, 3 notches''<br><br />
You have advantage on Strength checks and Strength saving throws, and your Nail attacks deal an extra 1d4 damage.<br />
<br />
This includes the ranged attack provided by ''Grubberfly’s Elegy''.<br />
<br />
=== Joni’s Blessing ===<br />
''13th level, 4 notches''<br><br />
If you have this charm equipped at the end of a short or long rest (and you did not spend Hit Dice during the rest), you gain temporary hit points equal to 4 times your character level. Your hit points cannot be restored through any means other than long rests or the ''Hiveblood'' charm.<br />
<br />
If you gain temporary hit points from multiple charms, you may add them together.<br />
<br />
=== Soul Eater ===<br />
''14th level, 4 notches''<br><br />
Each time you strike a hostile creature with your Nail, you gain an extra Soul point.<br />
<br />
This effect increases to 2 extra Soul points if ''Soul Catcher'' is equipped. However, ''Soul Catcher'' now gives no bonus Soul.<br />
<br />
=== Deep Focus ===<br />
''15th level, 4 notches''<br><br />
When you Focus, you are incapacitated for 2 turns instead of 1, but you heal double the number of hit points. The number of hit points you regain by spending Hit Dice is doubled if the charm is equipped at the start of the short rest.<br />
<br />
If ''Quick Focus'' is also equipped, Focus works as usual, restoring double the normal hit points.<br />
<br />
=== Lifeblood Core ===<br />
''16th level, 3 notches''<br><br />
If you have this charm equipped at the end of a short or long rest, you gain temporary hit points equal to 4 times your character level.<br />
<br />
If you gain temporary hit points from multiple charms, you may add them together.<br />
<br />
=== Kingsoul ===<br />
''17th level, 5 notches''<br><br />
At the the start of each of your turns, you regain 2 Soul points.<br />
<br />
You cannot equip ''Void Heart'' while this charm is equipped.<br />
<br />
=== Sharp Shadow ===<br />
''18th level, 2 notches''<br><br />
When you teleport using your Shade Cloak feature, its range is increased to 20 feet. Any creatures in a line between your original position and your destination must succeed on a Dexterity saving throw or take 3d10 force damage. If you also have ''Dashmaster'' equipped, this damage increases to 5d10.<br />
<br />
=== Carefree Melody ===<br />
''19th level, 3 notches''<br><br />
Attack rolls against you are made with disadvantage if you do not take an Action that turn.<br />
<br />
You cannot equip ''Grimmchild'' while this charm is equipped.<br />
<br />
=== Void Heart ===<br />
''20th level, 0 notches''<br><br />
You have proficiency in Intelligence, Wisdom, and Charisma saving throws while this charm is equipped, and your body stops aging.<br />
<br />
Additionally, otherworldly creatures recognize you as a prominent member of their eternal community. You have advantage on Charisma checks made to interact with celestials, fey, fiends, and undead.<br />
<br />
You cannot equip ''Kingsoul'' while this charm is equipped.<br />
<br />
<br />
<br />
= Race =<br />
<br />
The pale knight class is designed to work within the context of the 5th edition races. At your DM's discretion, you can alternatively use the following racial stats:<br />
<br />
<br />
<br />
=== Arthropod Vessel ===<br />
<br />
'''Ability Score Increase.''' Your Dexterity Score increases by 2, and your Wisdom score increases by 1.<br />
<br />
'''Age.''' Little is known about how arthropod vessels age. They are assumed to have lifespans similar to a human's.<br />
<br />
'''Alignment.''' These vessels were created for a very specific purpose. In general, they adhere to lawful and/or good alignments.<br />
<br />
'''Size.''' Arthropod vessels find themselves to be shorter than most creatures they meet. Your size is Small to medium.<br />
<br />
'''Speed.''' You have a walking speed of 30 feet.<br />
<br />
'''Darkvision.''' You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
<br />
'''Natural Armor.''' You are equipped with a protective exoskeleton. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. Only a shield's benefits apply as normal while you use your natural armor.<br />
<br />
'''Hollow Body.''' You don't require food or water to survive. You also have advantage on Constitution saves. You also only long rest for 4 hours in a trance like state.<br />
<br />
'''Born of Void.''' You are immune to becoming frightened. If you are killed, you summon an Avatar of Death, which will attack any creature that was not hostile to you when you died. This avatar can make a number of attacks on its turn equal to half of your proficiency bonus, and it must be defeated before you can be brought back to life.<br />
<br />
'''Languages.''' You can speak, read, and write Common, Undercommon, and Abyssal.<br />
<br />
=== Feat: Steel Soul ===<br />
<br />
'''Prerquisite:''' Arthropod Vessel<br />
<br />
Increase your Constition or Wisdom score by 1, to a maximum of 20.<br />
<br />
You can perceive through the Shade's senses and control its actions, but you cannot willingly move it more than 30 feet from your body. When you are stabilized or have any hit points restored, the Shade disappears.<br />
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{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
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[[Category:Racial Class]]<br />
[[Category:5e Class Nonvariant]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Sharkin_(5e_Race)&diff=1813969Sharkin (5e Race)2024-02-24T01:32:31Z<p>Geodude671: Reverted edits by 2607:FB90:EADE:1123:B4FF:E8A1:4F38:43D2 (talk) to last revision by SirSprinkles</p>
<hr />
<div>== Sharkin ==<br />
{{quote|I Sharkin *Growls* ...you weak, I strong, ...you DIE!|orig=Unknown}}<br />
A man on a ship that is swaying and rocking in a storm, being drenched by rain and the salty sea water splashing onto the deck. The man holding on for dear life looks up onto the deck of the ship, thunder booms and lightning flashes. A shape appears on deck after a flash of lightning, a large hulking humanoid shaped shadow stands on deck. Lightning flashes again revealing, a large humanoid shaped creature with a tail and a SHARK head.<br />
<br />
=== Physical Description ===<br />
<br />
Sharkin have humanoid bodies with a shark-like humanoid head, with fins on their back, arms, and legs. They have a shark tail, as well as a pair of gills which are located on their necks and webbed fingers. Unlike normal sharks, Sharkin skeletons consists of mainly bone instead of cartilage and most possess spiked elbows. They have five fingers, four toes, their eyes are different shades of yellow, orange, or red and the white of eyes are black. Their females have more feminine features, with human-like breasts and their gills reside on their sides right under their busts. Their bloodlines consist of any real shark species, as well as prehistoric species, such as the helicoprion or hybodus and even the megalodon. They can also be more animalistic looking, having closer to actual shark shaped heads, thick clawed fingers and more bulkier or grotesque physiques. The Half-Sharkin builds look exactly like human, or their other half race's builds. Though they still have the shark-like skin tone, as well as smaller then normal Sharkin fins on their arms, legs, and back. They do have shark fin tails, though they are not as large as a normal Sharkin's. They have five webbed fingers, five webbed toes, hair, gills on their neck (or sides under their busts for female), any color irises surrounded by black outer eye color and human male or female reproductive organs.<br />
<br />
=== History ===<br />
Sharkin were among the first intelligent species created by the gods, created before Elves and Dragons. They were in the beginning a basic shark species, who were transformed into a feral humanoid shark monster. They preyed upon large marine life and other surface or aquatic races. Sekolah, the shark god favored this species, so he bestowed upon them intelligence and a special gift. This gift was to store memories and genomes of other shark species, into their own genome including the ones that went extinct. This has caused the birth of many variations and subraces, as well as the height differences and abilities to sprout in these subraces. <br />
<br />
Sekolah favored certain Sharkins who had done special deeds that pleased him, such as killing a great and powerful enemy or someone who went against Sekolah's will. They also could gain his favor by spreading his will, or protecting his monuments or places of worship. An honorable death in battle is the only way a Sharkin should die, this is also one of the ways a Sharkin would gain his favor. Sekolah comparative to how they pleased him, they would gain different such blessings. Extra strength in battle, enriched life, and even give them an extended lifespan after death, in some cases in the form of an undead.<br />
<br />
Sharkin fought with and hunted any sort of creature that looked either powerful or threatening to them, including dinosaurs and dragons, making them top predators inside and outside of water. They are hated by most if not all surface dwelling races, making them enemy number one to almost everyone. They are even hated and despised by dragons, since the first time they killed an adult red dragon. This was not a one time problem, and has caused a bitter rivalry between the Dragons and Sharkins. They favored the taste of dragon flesh, from that day onward it became the largest badge of honor available for a Sharkin to hunt and kill a dragon. This then henceforth became a great and mighty challenge, for a member of the Sharkin royal family to hunt and bag a dragon, the bigger the better. The royal family loved the taste of dragons so much they made it their most favored treat among all other delicacies of their people. They often form hunting parties specifically to hunt and bag a dragon for any special occasion or festival. This made any and all dragon absolutely despise Sharkin, for they looked at them as prey and dragons being the vain creatures they are hate them. A dragon that sees a Sharkin will immediate become enraged and will do whatever it can to kill and devour it.<br />
<br />
The Sharkin have a great and mighty city made of stone, coral, and metal that rests near the bottom of the seafloor called Sharanthis. The city was first built about a hundred years after the dawning of the Sharkin race, it's construction was orchestrated by the first true king of the Sharkins. His name was king Gargon Chasmjaw, he was the first to unite the Sharkin under one banner as well as create the baseline social structure and law system. The city is surrounded by a barrier of magic preventing water from entering the city, though the city has water current-like tubes or canals that travel all throughout the city. These tubes are like watery subways and watery elevators, that allow travel to every district in the city. The city is on a rising platform-like structure, consisting of 5 large circular platforms that each equal to 100 square miles along its top surface and the sides of the platform rise up to 25 miles tall. The top platform houses the royal family and other high class Sharkin families. The second platform houses the military forces and their facilities, this is also the layer that holds the store houses for their more expensive and rarest item storages. The third platform contains most of the shops and markets that exist in the whole city. The fourth platform holds almost all the temples, as well as almost all the inns and taverns in the city. The lowest platform of the city is filled with the common citizens housing as well as a few small shops and taverns. The outside of the city holds some ancient houses and other buildings, these have been fixed up with scrap materials to make them usable dwellings for the squalors and outcasts of the Sharkin.<br />
<br />
=== Society ===<br />
War and fighting are in the hearts of all sharkin, they live for the thrill of the hunt and battles against other strong creatures. They like to terrorize and crush the weak, proving their strength is the desire of most if not all Sharkin. They are a strong warring and battle heavy race, they are a strength based society, the strong rule above the weak is their anthem. They do have rules and laws, as well as several groups of gangs also known as pirates. They fight with one another inside or outside their undersea city, they fight for territory and just to prove whose better. Sharkin hunt and war with almost every other race, they rarely form treaties and only stray from war against races to their eyes are great warriors.<br />
<br />
If a race offers dragon meat, skin, bones, or just any type of dragon imports they will make some kind of deal against attack or war. When it comes to food and drink, Sharkin can drink either salt water or regular water, as well they don't get dehydrated by drinking salt water. When it comes to food, anything with nutritional value will suffice, Sharkin aren't much for fine dining, though their peoples specialty dish is "Dragon Skin Soup". Sharkin are known to be horrendous eaters and have terrible table manners. Now Sharkin are considered carnivores, though they are actually omnivores, general their diet consists of almost any fish or meat and a very small amount of sea vegetables or fruits.<br />
<br />
Sharkin for the most part are generally of average intelligence, they can be smarter than that though very rarely will you find a Sharkin genius. They aren't very magically inclined, most are warriors along with a very few religious sharkin most who run any form of religious temples to a god or philosophy are usually Hammerhead Sharkin though others can become clerics. Sharkin are among the best when it comes to forging and blacksmithing, because all blacksmiths of the Sharkin race know a special technique to prevent metal from rusting underwater. This is a very unique technique only known by the smiths of Sharanthis, making the metal they forge turn a dark-ish blue grey color to even darker blue grey or aqua green colors.<br />
<br />
Now for all of the terrible actions, or stories told about Sharkins and their society they aren't all a hundred percent true. They aren't all terrible creatures, there are some kind or docile Sharkin races such as the Whale and Basking Sharkin races. There are others who despise the rule of the royal family and how their kingdom is run by them. They are the lower class of the Sharkin society, usually they are kind to those hated by the royal family and in turn there is a rebel force who plot against the royal family. They aren't the most organised group of rebels, though when fighting against a bunch of meat headed brutes I guess you don't need much intelligence or organisation. Their greatest escapade against the royal family committed by the rebels, it was merely some vandalism and one or two raids. The Sharkin rebels usually just help other Sharkin, by getting them food, helping with housing, or hiding out unwanted troublemakers and Half Breeds.<br />
<br />
There is a low class of citizens in the Sharkin society, these Sharkin are a mix of either the weakest of the weak, the more bestial Sharkin known as the "Feral Kin" and also the lowest of all in their society the "Half Breeds". The Feral Kin are normal Sharkin, but with more shark-like features than the majority of the Sharkin race. They are usually either the punks and outcasts of their society, or they are the main cannonfoder soldiers for the Sharkin military forces. The Half Breeds are either of two types, the first is the easier to find which are mixed Sharkin bloodlines and the second which is the more rarer to find, are half Sharkin and half of another race. Half-Sharkin are quite rare due to the nature of how hateful and violent they are towards most if not all surface races, though they say love conquers all so its possible. Most Half-Sharkin if they live long enough to reach maturity, usually they are either kind and really accepting towards people, or they are mean and cruel to others. Now if they walk down the good path, the way they do it and why is because they don't wish to be the same as those who hurt them. Though if they decide to walk down the bad path, they usually do it with the mindset that they were hurt so they shouldn't be the only ones to be hurt. They are forced to live as total outcasts, from all societies on the surface and those down bellow in the ocean.<br />
<br />
=== Sharkin Names ===<br />
Their Language is more of a simple and guttural language, with the majority of their names containing only one to two syllables. Male names are more guttural than the female names. Their last names are combinations of two simple words, like Black, Bite, Jagged, Jaw, Tooth, Rage and so forth.<br />
<br />
'''Male Names:''' Bhulg, Draq, Dkon, Fingar, Fug, Garg, Glutch, Kargon, Nanaue<br />
<br />
'''Female Names:''' Auga, Eima, Fhien, Gillga, Marg, Oarie, Roara, Zaire<br />
<br />
=== Sharkin Traits ===<br />
{{5e Racial Traits<br />
|summary=Dangerous, oceanic hunters and warriors.<br />
|abilities=Your {{5a|Con}} score increases by 1, and your {{5a|Str}} score increases by 2.<br />
|age=Sharkin mature at the age of 15, and live to be around 360 years old.<br />
|alignment=Usually any chaotic alignment, but there can be exceptions.<br />
|size=Your size depends on your subrace.<br />
|speed=Your walking speed is 30 feet, and you have a swimming speed of 60 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}}<br />
|trait2=Amphibious<br />
|description2=You can breath air and water.<br />
|trait3=Fearless<br />
|description3=Everyone has a {{5e|disadvantage}} on {{5s|intimidation}} checks on you.<br />
|languages=You can read, write, and speak Common and Aquan.<br />
|subrace=<br />
}}<br />
<br />
====Blue Shark====<br />
Most common sharkin race.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Blue Sharkin can grow to be between 5 to 6 feet tall and weigh up too 190 to 270 lbs. Your size is Medium.<br />
|trait2=Graceful Swimmer<br />
|description2=Your swimming speed increases to 90 feet.<br />
|trait3=Vicious Bite<br />
|description3=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Basking Shark====<br />
Very large docile sharkin race.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Basking Sharkin can grow to be between 10 to 13 feet tall and weigh up too 1.9 to 2.6 t. Your size is Large.<br />
|trait2=Tough Hide<br />
|description2=You gain a +1 bonus to your AC, and you have {{5e|damage resistance|resistance}} to non-magical piercing damage.<br />
|trait3=Huge Liver<br />
|description3=You have {{5e|damage resistance|resistance}} to poison damage, as well as advantage on saving throws against being {{5c|Poisoned}}.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d8 bludgeoning damage, but grows to 2d8 at 5th level, 3d8 at 10th level, and 4d8 at 20th level.<br />
}}<br />
<br />
====Bull Shark====<br />
Very aggressive and violent sharkin race.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Bull Sharkin can grow to be between 4 to 5 feet tall and weigh up too 150 to 200 lbs. Your size is Medium.<br />
|trait2=Oceanic Rage<br />
|description2=You may enter a rage as a {{5e|Bonus Action}}. While raging, you gain a +2 to damage rolls at 1st level, +3 at 9th, and +4 at 16th. You have {{5e|advantage}} on {{5a|Str}} Checks and {{5a|Str}} {{5e|saving throws}}. You have {{5e|damage resistance|resistance}} to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked {{5c|Unconscious}} or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can end your rage as a bonus action, and once you have raged you cannot do so again until you finish a long rest.<br />
|trait3=Vicious Bite<br />
|description3=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Cookie Cutter Shark====<br />
The smallest sharkin race.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Cookie Cutter Sharkin can grow to be between 1 to 2 feet tall and weigh up too 15 to 26 lbs. Your size is Tiny.<br />
|trait2=Photophores<br />
|description2=You chest and stomach can emit 5 feet of dim light in the dark, while underwater you have {{5e|advantage}} on {{5s|stealth}} checks.<br />
|trait3=Stealth and Subterfuge<br />
|description3=You have proficiency in the {{5s|stealth}} skill.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d4 slashing damage, but grows to 2d4 at 5th level, 3d4 at 10th level, and 4d4 at 20th level.<br />
}}<br />
<br />
====Goblin Shark====<br />
Very creepy and dangerous sharkin race.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Goblin Sharkin can grow to be between 5 to 6 feet tall and weigh up too 190 to 270 lbs. Your size is Medium.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Superior {{5E|Darkvision}}<br />
|description3={{5e SDarkvision}}<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Hammerhead Shark====<br />
One of the most diligent sharkin races.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Hammerhead Sharkin can grow to be between 5 to 8 feet tall and weigh up too 270 to 450 lbs. Your size is Medium.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Lateral Vision<br />
|description3=You gain a +2 bonus to your passive {{5s|perception}}.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Leopard Shark====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Leopard Sharkin can grow to be between 3 to 4 feet tall and weigh up too 120 to 190 lbs. Your size is Small.<br />
|trait2=Nictitating Membrane<br />
|description2=You are able to see in murky environments and you have advantage on saving throws against being {{5c|Blinded}}.<br />
|trait3=Oxygen Efficient<br />
|description3=Your short and long rest times are cut in half.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d4 piercing damage, but grows to 2d4 at 5th level, 3d4 at 10th level, and 4d4 at 20th level.<br />
}}<br />
<br />
====Mako Shark====<br />
One of the fastest among Sharkin races.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Mako Sharkin can grow to be between 5 to 6 feet tall and weigh up too 190 to 270 lbs. Your size is Medium.<br />
|trait2=Endothermy<br />
|description2=Your modified circulatory system gives you {{5e|damage resistance|resistance}} to cold damage.<br />
|trait3=Speedy Swimmer<br />
|description3=Your swimming speed increases to 120 feet.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Nurse Shark====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Nurse Sharkin can grow to be between 3 to 5 feet tall and weigh up too 200 to 320 lbs. Your size is Medium.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Modified {{5E|Darkvision}}<br />
|description3=You have {{5e|Darkvision}} up to 90ft. You see dim light as if it were bright light, and you see darkness as if it were dim light.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Thresher Shark====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Thresher Sharkin can grow to be between 6 to 9 feet tall and weigh up too 280 to 360 lbs. Your size is Medium.<br />
|trait2=Endothermy<br />
|description2=Your modified circulatory system gives you {{5e|damage resistance|resistance}} to cold damage.<br />
|trait3=Whiplash<br />
|description3=As a {{5e|bonus action}}, your tail can be used to strike a creature, potentially stunning it. The creature must make {{5a|con}} saving throw against a DC equal to 8 + your {{5a|con}} modifier + your proficiency bonus. On a failed save it becomes {{5c|Stunned}} until the end of its next turn. On a successful save, it does not get stunned. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Tiger Shark====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Tiger Sharkin can grow to be between 6 to 7 feet tall and weigh up to 280 to 360 lbs. Your size is Medium.<br />
|trait2=Modified {{5E|Darkvision}}<br />
|description2=You have {{5e|Darkvision}} up to 90ft. You see dim light as if it were bright light, and you see darkness as if it were dim light.<br />
|trait3=Shell Crusher<br />
|description3=You gain a +2 to attack and damage rolls against armored creatures.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Whale Shark====<br />
Large yet very docile of Sharkin races.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Whale Sharkin can grow to be between 14 to 16 feet tall and weigh up too 2.1 to 3.6 tons. Your size is Large.<br />
|trait2=Blubbery Body<br />
|description2=You have resistance to non-magical bludgeoning damage.<br />
|trait3=Whale Toughness<br />
|description3=Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.<br />
|trait4=Vicious Bite<br />
|description4= When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d8 bludgeoning damage, but grows to 2d8 at 5th level, 3d8 at 10th level, and 4d8 at 20th level.<br />
}}<br />
<br />
====White Shark (Great White)====<br />
The most well known Sharkin race.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=White Sharkin can grow to be between 8 to 10 feet tall and weigh up too 450 to 600 lbs. Your size is Large.<br />
|trait2=Blood Frenzy<br />
|description2=With the ability to smell blood from a range of 3 miles, the smell of it can excite your hunger for battle. When you make an attack against a creature that doesn't have all its hit points, you can choose to make the attack with {{5e|advantage}}. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.<br />
|trait3=Vicious Bite<br />
|description3=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d8 piercing damage, but grows to 2d8 at 5th level, 3d8 at 10th level, and 4d8 at 20th level.<br />
}}<br />
<br />
====Cladoselache====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Cladoselache Sharkin can grow to be between 2 to 3 feet tall and weigh up too 40 to 70 lbs. Your size is Small.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Speedy Swimmer<br />
|description3=Your swimming speed increases to 90 feet.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d4 piercing damage, but grows to 2d4 at 5th level, 3d4 at 10th level, and 4d4 at 20th level.<br />
}}<br />
<br />
====Cretoxyrhina====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Cretoxyrhina Sharkin can grow to be between 12 to 15 feet tall and weigh up too 1.5 to 2.5 tons. Your size is Large.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Blood Frenzy<br />
|description3=With the ability to smell blood from a range of 3 miles, the smell of it can excite your hunger for battle. When you make an attack against a creature that doesn't have all its hit points, you can choose to make the attack with {{5e|advantage}}. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d8 piercing damage, but grows to 2d8 at 5th level, 3d8 at 10th level, and 4d8 at 20th level.<br />
}}<br />
<br />
====Edestus====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Edestus Sharkin can grow to be between 8 to 10 feet tall and weigh up too 550 to 750 lbs. Your size is Large.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Razored Teeth<br />
|description3=You gain a +2 bonus to attack and damage rolls against unarmored creatures.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, but grows to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Helicoprion====<br />
One of the oddest Sharkin races.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Helicoprion Sharkin can grow to be between 16 to 19 feet tall and weigh up too 570 to 810 lbs. Your size is Large.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Hacksaw Jaw<br />
|description3=You gain an extra 1d4 slashing damage bonus, against creatures that don't have all their hit points.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d8 piercing damage, but grows to 2d8 at 5th level, 3d8 at 10th level, and 4d8 at 20th level.<br />
}}<br />
<br />
====Hybodus====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Hybodus Sharkin can grow to be between 2 to 3 feet tall and weigh up too 50 to 90 lbs. Your size is Small.<br />
|trait2=Dorsal Stinger<br />
|description2=As a {{5e|bonus action}}, you may pierce your foe. Your fins have stingers that does 1d6 piercing damage, 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level.<br />
|trait3=Stream Burst<br />
|description3=Whilst swimming in a body of water, you can use a {{5e|bonus action}} to perform the {{5e|Dash}} action.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d4 bludgeoning damage, but grows to 2d4 at 5th level, 3d4 at 10th level, and 4d4 at 20th level.<br />
}}<br />
<br />
====Megaladon====<br />
Largest and most dangerous sharkin race.<br />
<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Megaladon Sharkin can grow to be between 20 to 28 feet tall and weigh up too 12 to 16 tons. Your size is Huge.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Blood Frenzy<br />
|description3=With the ability to smell blood from a range of 3 miles, the smell of it can excite your hunger for battle. When you make an attack against a creature that doesn't have all its hit points, you can choose to make the attack with {{5e|advantage}}. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d10 piercing damage, but grows to 2d10 at 5th level, 3d10 at 10th level, and 4d10 at 20th level.<br />
}}<br />
<br />
====Ptychodus====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Ptychodus Sharkin can grow to be between 12 to 15 feet tall and weigh up too 750 to 860 pounds. Your size is Large.<br />
|trait2=Shell Crusher<br />
|description2=You gain a +2 to attack and damage rolls against armored creatures.<br />
|trait3=Stream Burst<br />
|description3=Whilst swimming in a body of water, you can use a {{5e|bonus action}} to perform the {{5e|Dash}} action.<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d8 bludgeoning damage, but grows to 2d8 at 5th level, 3d8 at 10th level, and 4d8 at 20th level.<br />
}}<br />
<br />
====Scapanorhynchus====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Scapanorhynchus Sharkin can grow to be between 2 to 4 feet tall and weigh up too 80 to 100 pounds. Your size is Small.<br />
|trait2=Ampullae of Lorenzini<br />
|description2=You have proficiency in the {{5s|investigation}} skill. In addition, you have {{5e|advantage}} on {{5s|perception}} and {{5s|investigation}} checks.<br />
|trait3=Superior {{5E|Darkvision}}<br />
|description3={{5e SDarkvision}}<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d6 piercing damage, 2d6 at 5th level, but grows to 3d6 at 10th level, and 4d6 at 20th level.<br />
}}<br />
<br />
====Stethacanthus====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Stethacanthus Sharkin can grow to be between 1 to 2 feet tall and weigh up too 20 to 30 pounds. Your size is Tiny.<br />
|trait2=Dorsal Stinger<br />
|description2=As a {{5e|bonus action}}, you may pierce your foe. Your fins have stingers that does 1d6 piercing damage, 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level<br />
|trait3=Superior {{5E|Darkvision}}<br />
|description3={{5e SDarkvision}}<br />
|trait4=Vicious Bite<br />
|description4=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d4 piercing damage, but grows to 2d4 at 5th level, 3d4 at 10th level, and 4d4 at 20th level.<br />
}}<br />
<br />
====Xenacanthus====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=Size<br />
|description1=Xenacanthus Sharkin can grow to be between 1 to 2 feet tall and weigh up too 18 to 28 pounds. Your size is Tiny.<br />
|trait2=Graceful Swimmer<br />
|description2=Your swimming speed increases to 90 feet.<br />
|trait3=Vicious Bite<br />
|description3=When you take the Attack action on your turn, you can replace one of your attacks with a vicious bite attack. This is a natural weapon attack with which you are proficient with and uses your {{5a|Str}} modifier for its attack rolls. This bite does 1d4 piercing damage, but grows to 2d4 at 5th level, 3d4 at 10th level, and 4d4 at 20th level.<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Sharkin<br />
|feet=5<br />
|inches=11<br />
|heightmod=2d4 + 2<br />
|weight=160<br />
|weightmod=2d4 + 3<br />
}}<br />
<vote type=1/><!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Tiny Size]]<br />
[[Category:Small Size]]<br />
[[Category:Medium Size]]<br />
[[Category:Large Size]]<br />
[[Category:Huge Size]]<br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Geodude671https://www.dandwiki.com/w/index.php?title=Dragon_Shield_(5e_Equipment)&diff=1806932Dragon Shield (5e Equipment)2024-02-08T19:56:55Z<p>Geodude671: </p>
<hr />
<div>{|<br />
|style="width:75%"|<br />
{{5e Magic Item<br />
|name=Dragon Shield<br />
|type=Armor<br />
|subtype={{5g|Shield (Armor)|shield}}<br />
|rarity=uncommon<br />
|tier=<br />
|attunement=requires attunement<br />
|description=Made purely from metal and engraved with the head of a dragon, this shield was lost to the ages, until recently. To the untrained eye, this is just a normal shield, but those who are affiliated with dragonkind know of its hidden true potential. Though not commonly found in stores, the standard price of this item is worth 500 gp. <br />
<br />
'''''Draconic Flight.''''' While holding this shield you can use a {{5g|Bonus Action}} to sprout a pair of draconic wings. You gain a flying speed equal to your walking speed until the end of your next turn. You regain the use of this feature at dawn the next day.<br />
<br />
'''''Draconic Shield.''''' When you take damage as a result of a breath effect, you can reduce the damage by 2. Furthermore, if you are a sorcerer with a draconic bloodline, you are proficient with this shield. <br />
<br />
}}<br />
|}<br />
<vote type=1/><!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Equipment Breadcrumb}} &rarr; [[5e Magical Armor|Shield (Armor)]] <br />
[[Category:User]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=1806375User talk:Green Dragon2024-02-07T06:37:06Z<p>Geodude671: /* Regarding User:TheInfamousSage */</p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
__TOC__<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
|label9= Archive 9 (Discussions 241 &ndash; 270)<br />
|label10= Archive 10 (Discussions 271 &ndash; 300)<br />
|label11= Archive 11 (Discussions 301 &ndash; 330)<br />
|label12= Archive 12 (Discussions 331 &ndash; 360)<br />
|label13= Archive 13 (Discussions 361 &ndash; 390)<br />
|label14= Archive 14 (Discussions 391 &ndash; 420)<br />
|label15= Archive 15 (Discussions 421 &ndash; 450)<br />
|label16= Archive 16 (Discussions 451 &ndash; 480)<br />
|label17= Archive 17 (Discussions 481 &ndash; 510)<br />
|label18= Archive 18 (Discussions 511 &ndash; 540)<br />
|label19= Archive 19 (Discussions 541 &ndash; 570)<br />
|label20= Archive 20 (Discussions 571 &ndash; 600)<br />
|label21= Archive 21 (Discussions 601 &ndash; 630)<br />
|label22= Archive 22 (Discussions 631 &ndash; 660)<br />
|label23= Archive 23 (Discussions 661 &ndash; 690)<br />
|label24= Archive 24 (Discussions 691 &ndash; 720)<br />
|label25= Archive 25 (Discussions 721 &ndash; 750)<br />
|label26= Archive 26 (Discussions 751 &ndash; 780)<br />
|label27= Archive 27 (Discussions 781 &ndash; 810)<br />
|label28= Archive 28 (Discussions 811 &ndash; 840)<br />
|label29= Archive 29 (Discussions 841 &ndash; 870)<br />
|label30= Archive 30 (Discussions 871 &ndash; 900)<br />
|label31= Archive 31 (Discussions 901 &ndash; 930)<br />
|label32= Archive 32 (Discussions 931 &ndash; 960)<br />
|label33= Archive 33 (Discussions 961 &ndash; 990)<br />
|label34= Archive 34 (Discussions 991 &ndash; 1020)<br />
|label35= Archive 35 (Discussions 1021 &ndash; 1050)<br />
|label36= Archive 36 (Discussions 1051 &ndash; 1080)<br />
|label37= Archive 37 (Discussions 1081 &ndash; 1110)<br />
|label38= Archive 38 (Discussions 1111 &ndash; 1140)<br />
}}<br />
<br />
== trying to sign up ==<br />
<br />
Hi there Green Dragon, I am trying to sign up to the wiki and discord. My username is jeffythedragonslayer. I am not getting a password reset email and it looks like a help page was supposed to be created (linked from here https://www.dandwiki.com/wiki/Special:PasswordReset after filling out the forms) but it doesn't exist yet. {{Unsigned|108.36.249.87}}<br />
<br />
:Hello there jeffythedragonslayer, although I am not Green Dragon, I am another admin who may be able to assist you. Looking at your situation, it does not appear like you managed to create an account on the wiki based off of the recent [[Special:Log/newusers|usercreationlog]] not listing your username and the fact that when one looks for your username on the creation log [https://www.dandwiki.com/wiki/Special:Log?type=newusers&user=&page=User%3AJeffythedragonslayer&wpdate=&tagfilter=&subtype= one can't find it]. With that in mind, are you able to create an account by yourself? If you are having issues creating an account, you can DM me at blobby383b#1332 and I would be happy to assist you. --[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 17:54, 8 January 2022 (MST)<br />
<br />
::Thanks, I tried again and got an account. --[[User:Jeffythedragonslayer|Jeffythedragonslayer]] ([[User talk:Jeffythedragonslayer|talk]]) 7:28 PM, 9 January 2022 (EST)<br />
<br />
== User page vandalism ==<br />
<br />
As you've no doubt noticed, certain individuals are causing trouble by moving other individual's user pages to new page titles, many of which are quite flagrant violations of wiki policy. [[Special:Contributions/Fuwi|Here]] is a particularly egregious example. Would it be possible to instate a block on all user's ability to move user pages, perhaps with the exception of pages within their own namespace? I can't think of any legitimate reason that a user would need to move someone else's page, so it seems best to nip this in the bud before it happens yet again. --[[User:Nuke The Earth|Nuke The Earth]] ([[User talk:Nuke The Earth|talk]]) 19:08, 22 January 2022 (MST)<br />
:Compared to the quagmire on normal vandal edits, preventing moving seems easier to take care of. Users being the only ones able to move their own talk pages makes sense --[[User:Yanied|Yanied]] ([[User talk:Yanied|talk]]) 19:38, 22 January 2022 (MST)<br />
::If this somehow isn't possible, perhaps moving user (talk) pages could be barred altogether for non-admins? If anyone needs a page moved, they can just post on User talk:Admin. {{User:Geodude671/Signature}} . . 19:53, 22 January 2022 (MST)<br />
:::The main issue with this vandalism seems to be the move subpages function which normal users have access to. Either making this function admin only or as Geodude said, barring the movement of user pages/talk pages all together by non-admins would help solve the vandalism. --[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 04:54, 23 January 2022 (MST)<br />
::::Users should only be allowed to move their own talk pages now. Good idea! &mdash; <span style="color:#002137;">[[User:Blue Dragon|Blue Dragon]] <small> ([[User_talk:Blue Dragon|talk]])</small></span> 15:32, 23 January 2022 (MST)<br />
<br />
== Vote Stuffing ==<br />
<br />
Hey GD, today a user created a large number of alternate accounts in order to give multiple ratings to a page they created, [[Way of One Strike (5e Subclass)]]. The alts have all been blocked, and the user warned, but the votes remain. Is there any way for admins to remove clearly fraudulent ratings from pages? {{User:Geodude671/Signature}} . . 13:23, 12 February 2022 (MST)<br />
<br />
:The offending votes have been removed from this page by {{user|Blue Dragon}}. Thanks for bringing this to my attention! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:42, 5 March 2022 (MST)<br />
<br />
== Creating a new type of reward? ==<br />
<br />
Hello!<br />
I have flown up to the lair of a green dragon to ask how to create a Reward page.<br />
This is probably a stupid question, but I have a cool idea for a new reward. How do I make a page for it that shows up in the [[5e_Other_Rewards|Other Rewards]] section? <br />
<br />
Thank you for answering!<br />
[[User:NerdyAarakocra|&#34;Enough small trees can kill anything&#34; -- NerdyAarakocra]] ([[User talk:NerdyAarakocra|talk]]) 18:54, 21 February 2022 (MST)<br />
<br />
:Those links are all static links, so you will have to create your page and then edit [[5e_Other_Rewards|Other Rewards]] and add a link like the other links on that page. As soon as you have created your page, I can help you make sure that your categories are correct. Just link to the page here when it's made. The categories and formatting should be similar to the other rewards from that list. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:27, 22 February 2022 (MST)<br />
::The link is https://www.dandwiki.com/wiki/Epic_Feats_(5e_Reward). I'm going to add more content, but for now, this is the page in all of its non-glory. Thanks for helping out! [[User:NerdyAarakocra|&#34;Enough small trees can kill anything&#34; -- NerdyAarakocra]] ([[User talk:NerdyAarakocra|talk]]) 17:03, 23 February 2022 (MST)<br />
:::Everything seems fine so far with how you have made the page. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:17, 24 February 2022 (MST)<br />
::::Thanks! [[User:NerdyAarakocra|&#34;Enough small trees can kill anything&#34; -- NerdyAarakocra]] ([[User talk:NerdyAarakocra|talk]]) 11:23, 24 February 2022 (MST)<br />
<br />
== Specify :) ==<br />
<br />
Hey, I saw that you commented on my class "Master Mirror" :) Thanks btw! I was just wondering if you could be more specific about this: "Mechanics without using game rules are present." As this is my first time ever making a homebrew :) Thanks :)<br />
<br />
:I changed the maintenance template to be more clear about what I mean. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:47, 5 March 2022 (MST)<br />
<br />
== Discord ==<br />
<br />
Hey I want to join the discord server {{unsigned|Christhecreater}}<br />
:See [[Discussion:Discord Server Verification]]. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 19:15, 7 March 2022 (MST)<br />
<br />
== vandalism? ==<br />
<br />
Has the vandalism stopped (for now)? I've been on overtime the last 4 (or 6) weeks. [[User:Redrum|Redrum]] ([[User talk:Redrum|talk]]) 09:00, 19 March 2022 (MDT)<br />
<br />
:It seems to be waning, slightly. I assume it's a lot less fun when they can't spend 10+ minutes wreaking havoc, and are now basically relegated to 30 second bursts of nonsense. One or two still roll by every day though. --[[User:SwankyPants|SwankyPants]] ([[User talk:SwankyPants|talk]]) 10:04, 19 March 2022 (MDT)<br />
<br />
== A question ==<br />
<br />
Am i allowed to make things blatantly overpowered? Like, i fully understand the need for balance in the game, but i just feel like we could make a page tag for overpowered things, so people stop getting needsbalance-ed for stuff. [[User:Bananaoverlord2345]] 10:19, 29 March 2022 (EST)<br />
<br />
:{{tl|Design Disclaimer}}, though this isn't encouraged or condoned for egregious ignorance of homebrew. There is still a level of balance expected. [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 08:48, 29 March 2022 (MDT)<br />
<br />
== Whack ==<br />
<br />
{{trout}}<br />
<br />
[https://www.dandwiki.com/w/index.php?title=OGC:Mamura_(5e_Creature)&oldid=1590129 copyright] {{User:Geodude671/Signature}} . . 17:16, 6 April 2022 (MDT)<br />
<br />
:<nowiki> {{thumbs up}} </nowiki> [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 18:37, 9 January 2023 (MST)<br />
<br />
== questions ==<br />
hello im new here and i accidentaly got banned for editing, i didnt know theres a limit or it was perminent so i apologise..how do we post our own version of a race or creature to be considered for the page without upsetting the people out there and the admins i just want to contribute so have no problem following rules i just dont know the exact rules for everything {{Unsigned|Jonger}}<br />
<br />
:I understand wanting to contribute, but the only thing you seem to be contributing is buffs to pages that really don't need to be stronger, which is why you recieved a week long block after a previous one day block. Even if it would be more accurate or appropriate for larger numbers, we try to reign things in as much as possible here, and that generally means conforming to the system's standards as much as possible. Feel free to contribute anything else to the wiki, but this isn't exactly the right avenue. As for making your own version, pages that are just "an existing page but better" are promptly put up for deletion or speedy deletion, for the same reasons similar edits on those pages would be undone. I don't want to be rude about it, but this is how things work here. --[[User:SwankyPants|SwankyPants]] ([[User talk:SwankyPants|talk]]) 13:16, 9 April 2022 (MDT)<br />
<br />
:Adding on to what Swanky said, if you think a page needs to be stronger, you should justify the buff either in the edit summary, or ideally on the talk page. Be advised that pages should generally be on a power level comparable to first-party content. If you have any questions, feel free to ask :) {{User:Geodude671/Signature}} . . 16:16, 9 April 2022 (MDT)<br />
<br />
==Bugs Bunny==<br />
<br />
Is there a 3.5e (or 5e) creature called a wererabbit? Also, Is it possible to use a jackalope as a familiar? [[Special:Contributions/23.251.18.223|23.251.18.223]] 16:57, 20 April 2022 (MDT)<br />
<br />
:You can make a wererabbit easily in 3.5e using the [[SRD:Lycanthrope]] template. Yes, you can use a jackalope as a familiar just ask your DM and you may want to use an appropriately similar familiar creature stat block. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:56, 25 April 2022 (MDT)<br />
<br />
== Needsbalance reasons ==<br />
<br />
Hi GD, can you please try to give more detailed reasons when applying maintenance templates, especially with {{tl|needsbalance}}? A Discord user was concerned about the needsbalance you placed on [[Natural Weapon Master (5e Feat)]] being rather nondescriptive, and I agree. Just saying "this needs nerf" without describing ''why'' it needs to be nerfed is not very helpful to the OP, especially on such facially innocuous content as Natural Weapon Master. I've removed the needsbalance template for now; if you do re-place it, can you please provide more detailed reasoning? {{User:Geodude671/Signature}} . . 13:20, 9 June 2022 (MDT)<br />
<br />
== Need help with renaming article ==<br />
Hello, recently i started creating a class and just have noticed, that by mistake i named it the wrong way (currently its Infernal elf, should be Infernal Elf). I red the article that you should move your page if you want to rename it but im not sure how to do it - there was no move page button when I tried to edit. Im sorrry for the trouble but I didn't knew who to ask. --[[User:Noxeu|Noxeu]] ([[User talk:Noxeu|talk]]) 09:41, 12 July 2022 (MDT)<br />
<br />
Forgot to post the link just in case https://www.dandwiki.com/wiki/Infernal_elf_(5e_Race) --[[User:Noxeu|Noxeu]] ([[User talk:Noxeu|talk]]) 09:44, 12 July 2022 (MDT)<br />
Nvm my friend helped me out :D --[[User:Noxeu|Noxeu]] ([[User talk:Noxeu|talk]]) 09:59, 12 July 2022 (MDT)<br />
<br />
Hi GD, check Discord please. {{User:Geodude671/Signature}} . . 17:20, 22 July 2022 (MDT)<br />
== Homunculus class changes ==<br />
I was wondering if you could go back and fix the homunculus class it is very underpowered with a d6 hit die it cannot take advantage of regen and it seems that its unarmed combat based there is no scaling martial arts die or ac please fix this and it could do with fighter ability score improvements and an earlier extra attack then this class would be great and for hit dice go d12<br />
:Hi there, can you link the specific page you're talking about? {{User:Geodude671/Signature}} . . 22:46, 23 July 2022 (MDT)https://www.dandwiki.com/wiki/Homunculus_(5e_Class)<br />
Here it is thank you for responding I'm just not sure how the unarmed are supposed to work if you +5 strength it 5 damage granted it's a big range but maybe I'm seeing something wrong why does homunculus have d6 why not d8, d10, or d12<br />
<br />
:I changed the hit die to a d8, but a d12 is too much with all the features the class gets. Ability score improvements are the same for all classes. However, I changed the AC to use the proficiency bonus. More bonuses are simply too much, with features like Beyond Mortal which is probably actually not playable. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 10:32, 25 July 2022 (MDT)<br />
<br />
::Did you give it a martial arts die like how monks level there unarmed attacks every few levels. {{unsigned|2600:1700:81d2:1c50:b14c:8dda:b15:8528|21:07, 25 July 2022 (MDT)}}<br />
<br />
:::I unlocked the page so that you can make these changes. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 13:10, 25 July 2022 (MDT)<br />
<br />
What does unlocking it mean<br />
<br />
== I would appreciate actual balancing from other people to my item called other than being marked as "April Fools" in the middle of september ==<br />
<br />
I would appreciate actual balancing from other people to Page text.<ref name=Ragnarok and AUX"test [https://www.dandwiki.com/wiki/Ragnarok_and_AUX_(5e_Equipment)]</ref> other than being marked as "April Fools" in the middle of september. So please, next time you mark an item as april fools, actually collaborate with the creator and balance it out for a legitimate campaign.<br />
<br />
:I have used the talk page to refer to your comment here. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 11:55, 13 September 2022 (MDT)<br />
<br />
== Account Deletion ==<br />
<br />
Hey, <br />
sorry for the inconvenience, but I would like to have my account deleted. I do not use it anymore.<br />
Thanks! {{unsigned|Visiourus}}<br />
<br />
:Hi Visiourus, we generally don't delete people's accounts. If you don't want this account anymore, you can simply stop using it. If you very much want to not have this account anymore, you can change the password to some gibberish and not write it down. {{User:Geodude671/Signature}} . . 13:20, 15 September 2022 (MDT)<br />
<br />
== Foodstuff ==<br />
<br />
Is there a 3.5e class or 5e Archetype called an Ultimate Chef? I mean something that deals with food(magical or not). [[Special:Contributions/23.251.23.83|23.251.23.83]]<br />
<br />
:There is the [[Adventure Chef (3.5e Class)]]. There is also the deleted page [[Master Cook]] which is vastly incomplete, and has been deleted. If you me to restore the Master Cook so that you can move it to your userspace I can do it. There are a few 5e subclasses with food as their main theme. A simple search will yield a few good results. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:33, 24 October 2022 (MDT)<br />
<br />
==World Hopper==<br />
<br />
Is there a background about a character that travels between (campaign) worlds? [[Special:Contributions/23.251.23.83|23.251.23.83]]<br />
<br />
:If there is a connection between different campaign settings, then this should be covered by the setting (and not a character that is designed to break the bounds of the game). I recommend to work with your DM to make these work with your D&D game. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:29, 24 October 2022 (MDT)<br />
<br />
==Killer Tits==<br />
<br />
Is there a list of BANNED 3.5e feat names? [[Special:Contributions/23.251.23.83|23.251.23.83]]<br />
<br />
:No, there isn't. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:27, 24 October 2022 (MDT)<br />
<br />
== Question ==<br />
<br />
What is Checkuser? [[Special:Contributions/23.251.23.83|23.251.23.83]]<br />
<br />
:See also [[w:WP:CHECK|Wikipedia:CheckUser]]. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 10:47, 17 November 2022 (MST)<br />
<br />
==How do you change your username==<br />
I would like to change my username, but can't figure out how. Can you help?--[[User:980010819|980010819]] ([[User talk:980010819|talk]]) 10:38, 2 December 2022 (MST)<br />
<br />
:Just let me know what username you want to be changed, and I can go about doing this. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 11:28, 12 December 2022 (MST)<br />
<br />
== #OpenDnD ==<br />
<br />
Hey GD, when I heard of WotC drama I immediately thought about this site. A few things I've been wanting to ask you about:<br />
# Are you aware of the leaked OGL 1.1?<br />
# Are you able to give any insight regarding the wiki and its relation to new *leaked* license? or;<br />
# Are you able in discussions with legal people to protect this site?<br />
<br />
I am assuming you are waiting for something official before making plans, but my understanding is the new OGL was/is going to give one week... I hope they give more. Cheers sir! [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 18:35, 9 January 2023 (MST)<br />
<br />
:Do you mean the possibility that Wizards of the Coast will revoke the OGL? Otherwise, can you provide a link?<br />
:If it is possible for a company to claim counsel through a license of published pages, then obviously D&D Wiki will follow the legal Miranda. Luckily, this site uses mainly the [[GNU Free Documentation License 1.3]] as you know, so this is only for pages like the SRD and some other ones. "''Open licenses can involve a lot of legalese that makes them hard for a layperson to understand, but if you’re going to rely on one, or if you want others to rely on your own open license, it’s important to use one that is robust and meets your needs. Licenses like Creative Commons and the GNU Public License were written to serve the interests of creative communities, rather than a corporation, and it shows.''"<br />
:OGL offers the benefit to "''copy verbatim some descriptions of some elements that otherwise that otherwise might arguably rise to the level of copyrightability''". This means, that if the license were to get revoked, as long as the SRD isn't accessible then we are not using the benefits of the OGL.<br />
:I personally do not believe that a company can ''update'' a license for already published pages, like the following statement points to. In the existing literature (D&D Books) this content is under a specific license, and no one needs to add Wizards of the Coast's errata to their books. "''Since the contract is accepted when someone “uses” the licensed material, then people who relied on the OGL 1.0a have a good argument under contract law that Wizards of the Coast cannot unilaterally withdraw the value that it offered under the contract. This would apply to people who “accepted” the OGL 1.0a by using the relevant material prior to receiving notice that Wizards is rescinding that offer. In short, games that held up their end of the bargain under the OGL 1.0a are entitled to the benefit Wizards of the Coast promised them under that contract. But Wizards can revoke the offer of the OGL 1.0a as to new potential users who haven't yet accepted its terms.''"<br />
:Source material: https://www.eff.org/deeplinks/2023/01/beware-gifts-dragons-how-dds-open-gaming-license-may-have-become-trap-creators<br />
:If you find any new information, keep me updated. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 10:51, 12 January 2023 (MST)<br />
<br />
::I was indeed referring to the revocation of OGL and thank you for the reponse! I will try to share updates as I find them without inundating you :) [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 09:01, 13 January 2023 (MST)<br />
<br />
== Pathfinder 2 ==<br />
<br />
Hiya GD, you might have noticed I've been working on transcribing the [[PF2 SRD:Pathfinder System Reference Document|Pathfinder 2e Core Rulebook]] to the wiki. Could we get "PF2 SRD" added as an actual namespace? {{User:Geodude671/Signature}} . . 12:56, 11 February 2023 (MST)<br />
:Thank you for adding the namespace, however when you added it, it seems you made the searchbar default to searching the 3e SRD instead of the main namespace. {{User:Geodude671/Signature}} . . 11:37, 24 February 2023 (MST)<br />
::The above is still an issue. {{User:Geodude671/Signature}} . . 20:45, 13 May 2023 (MDT)<br />
<br />
:::Are you certain that your default search settings are not set for the 3e SRD? Have you tried logging out and searching without being logged in? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:26, 16 May 2023 (MDT)<br />
<br />
==4e Ritual==<br />
I know this is a long time ago, but I would appreciate your help. The templates "4e Ritual (Form Input - Top)" and "4e Ritual (Form Input - Bottom)" are currently unused, but it appears as though they would have been placed on [[4e Ritual Preload]] but weren't. Are they obsolete, or mistakenly not on the preload. [[User:Coaldstone|Coaldstone]] ([[User talk:Coaldstone|talk]]) 13:23, 7 April 2023 (MDT)<br />
<br />
:Oh yes, they where added to see if we could use forms to automatically fill out generated lists without using the confusing form code, but it didn't work like it was intended. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 11:55, 11 April 2023 (MDT)<br />
<br />
== News ==<br />
<br />
Can we be allowed to add to the news section, instead of restricting the privilege to the admins?--[[User:Sorcerer|Sorcerer]] ([[User talk:Sorcerer|talk]]) 22:41, 10 April 2023 (MDT)<br />
<br />
:You can use the talk page and we can add the news items that you want added. It's a sensitive area of D&D Wiki so the restriction that only admins can edit the page makes a lot of sense. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 11:52, 11 April 2023 (MDT)<br />
<br />
== Template reasons ==<br />
<br />
Hi GD, can you please try to give more detailed reasons when applying maintenance templates? A Discord user was concerned about the {{tl|delete}} you placed on [[Brutal Blade (5e Spell)]] being rather nondescriptive, and I agree. Just saying "this is broken" without describing ''why'' it's broken is not very helpful to the OP, especially on such facially innocuous content as Brutal Blade. I've removed the deletion template for now; if you do re-place it, can you please provide more detailed reasoning? {{User:Geodude671/Signature}} . . 20:11, 28 May 2023 (MDT)<br />
<br />
== [[Brutal_Blade_(5e_Spell)|Brutal blade]] deletion template reason ==<br />
<br />
I'm unsure as to why exactly you considered the ''[[Brutal_Blade_(5e_Spell)|brutal blade]]'' cantrip broken (unusable? overpowered?). Personally I don't really like it design-wise, but I don't think it's "broken". Would you mind explaining your reasoning a bit? --[[User:ZarHakkar|ZarHakkar]] ([[User talk:ZarHakkar|talk]]) 20:13, 28 May 2023 (MDT)<br />
<br />
:I expanded my reasoning. I thought it was more clear than I guess I wrote it to be. Sorry! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 10:10, 30 May 2023 (MDT)<br />
<br />
::My IP alter-ego left a further reply on the talk page '''[[User:Salasay|<span style="color: #77bb77; ">&mdash;<big>S</big>alasay</span>]] [[User talk:Salasay|<span style="color: #77bb77;"><big>&#9796;</big></span>]]''' 11:52, 30 May 2023 (MDT)<br />
<br />
== Copy ==<br />
<br />
Hi, Sorry to bother thee with sucha affairs.<br />
<br />
Ive been taking a look, and found ou that teh class ive made was Copied by another person.<br />
<br />
https://www.dandwiki.com/wiki/Monochromancer_(5e_Class) --> This is the original one<br />
https://www.dandwiki.com/wiki/Magister_(5e_Class) --> This is the Copy<br />
<br />
I just founded it, and wanted to report it. IS tehre something that can be done?<br />
<br />
Thanks for the Assist.<br />
<br />
MasterDrekFrost<br />
<br />
== Need help balancing a 5e homebrew race ==<br />
<br />
I’ve been working on a homebrew race for the past few months, the Sphurx. I’ve just made a new iteration of it, but I’m not sure if it’s actually balanced. Note that while the document does have a crap ton of grammar mistakes, I’m currently focusing on balancing since I have a DnD session coming up that I plan to use the race for. I can always shove it into grammarly later if I need to. I don’t intend to upload it to the DnD Wiki for the time being. If you’re interested in helping me out, the document is in the link.<br />
<br />
Edit: I no longer need help.<br />
<br />
--[[User:EeveeBoi777|EeveeBoi777]] ([[User talk:EeveeBoi777|talk]]) 18:08, 25 August 2023 (MDT)<br />
<br />
== deleting an unneeded redirect ==<br />
<br />
hey I made a 5e feat and forgot the identifier so I figured out how to move it from the meta page but it left a unneeded redirect that needs an admin to delete it?<br />
[[Heaven Piercer]] not sure how to link the redirect page directly --[[User:Killer1928|Killer1928]] ([[User talk:Killer1928|talk]]) 09:16, 3 September 2023 (MDT)<br />
<br />
== What happened to the discussion part? ==<br />
<br />
Hey Dragon, this is Mr. Knight, I was making some edits to my [[Doomsday (5e Class)]] and I saw that the discussion part had been deleted, I'm curious to know what happened since I hadn't checked it before, could you tell me? --[[User:Mr. Knight|Mr. Knight]]<br />
<br />
:Checking the history, looks like that talk page consisted solely of vandalism, so it was smote from existence. --[[User:Nuke The Earth|Nuke The Earth]] ([[User talk:Nuke The Earth|talk]]) 00:44, 8 September 2023 (MDT)<br />
<br />
==Frankenstein Monster Cookie==<br />
<br />
I have a question about the monster. What would happen if you ate the monster or it's remains? (No, I do not mean to be a vandal. It is a semi-serious question.) [[Special:Contributions/23.251.23.105|23.251.23.105]] 08:54, 2 December 2023 (MST)<br />
<br />
:That's a great question. Sorry, I don't think I have the answer to that. I added {{tl|April Fools}} to the Frankenstein Monster Cookie. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:25, 3 December 2023 (MST)<br />
<br />
== Questions on the Muscle Wizard class ==<br />
<br />
Hello Green Dragon,<br />
<br />
I wanted to message you since you've contributed to the Muscle Wizard class. I've been trying out the vanilla D&D classes (still have 4 more to try) but when I encountered the Muscle Wizard, I feel like one of my next characters has to be a Muscle Wizard. I've read the class multiple times to understand the class (damn it's pretty OP in some places). However there were a couple of things about the class that I'm unsure of, and I'm hoping to clear a couple of things.<br />
<br />
1) For the Brutal Fist, does the damage die stack on top of the regular damage from unarmed strikes (1 + Strength modifier) or is it just damage die? And if so, do you add strength or intelligence modifier to the attacks?<br />
<br />
2) For the Serious Fist, I'm a bit confused about the last bullet point, the "ground cracks and debris is scattered around in a 25 ft radius from the shockwave". Except I've never seen anything about a shockwave mentioned in the Serious Fist ability. Does it refer to the 50ft conical blast wave or the explosion that comes in a 25ft radius?<br />
<br />
That's all I need to know. Thank you so much for your response! {{unsigned IP|67.164.5.224}}<br />
<br />
== Password Reset ==<br />
<br />
See [[User talk:Geodude671#An Apology and a Plee|here]] - [[User:Appleman1234]] has forgotten their password, the email they attached to their account is one they don't have access to, and the email address is not verified. The user still has access to their account. Is there anything you can do? {{User:Geodude671/Signature}} . . 11:08, 2 February 2024 (MST)<br />
<br />
== Regarding User:TheInfamousSage ==<br />
<br />
Hey, you don't watch the discord server as much so I figure I'll let you in on what happened there. There was a copyright issue, the original creators of the content(which IS was taking to put on the wiki) came and wanted it removed. I imagine the discord invite links that he was replacing those pages with were to the server of the creator's. The plan was to remove the material altogether, he was just doing it the wrong way. --[[User:SwankyPants|SwankyPants]] ([[User talk:SwankyPants|talk]]) 15:50, 6 February 2024 (MST)<br />
:I have had to delete roughly 100 pages contributed by this user due to being copied wholesale from the [https://www.reddit.com/r/UnearthedArcana/comments/jhth9g/repost_naruto_5e_after_2_years_of_writing_and/ Naruto 5e] fan supplement and various updates/side content from their Discord server. {{User:Geodude671/Signature}} . . 23:37, 6 February 2024 (MST)</div>Geodude671https://www.dandwiki.com/w/index.php?title=Lee_Clan_(Ultimate_Ninja_Supplement)&diff=1806367Lee Clan (Ultimate Ninja Supplement)2024-02-07T04:48:49Z<p>Geodude671: rm content copied from off site</p>
<hr />
<div>===Lee Clan===<br />
<div class="externalimage-holder" style="width:30%;float:right;"> {{5e Image|float:right|https://i.imgur.com/lzVDCjS.png|Rock Lee from Naruto}} </div><br />
''The youthful Lee Clan member trains from dusk to dawn, his greatest friend and rival watches him push himself to the extreme. "10,001… 10,002…"! He said to himself as he's doing Handstand Push-ups. "Metal… you're pushing yourself too hard. Your body is going to give out on you. Doing all of this is unnecessary and pointless, Metal." His rival spoke to Metal with concerns for his friend's safety. "Ever since I was a child, I have had this instinctive urge for expansion and growth. To me, the function and duty of a quality human being is the sincere and honest development of one’s potential." Metal speaks as he gets himself off the ground. "I may not be able to do Ninjutsu or Genjutsu effectively like the others. But that doesn't mean I can't push myself to overcome those weaknesses. Pushing my very limits to reach greater heights!"'' —'''''Might Sky'''''<br />
<br />
At World's End, Ch. 17 excerpt.<br />
<br />
<br />
===Leaf's Hot-Blooded Youth===<br />
[WIP]<br />
<br />
<br />
====Lee Clan Traits====<br />
'''Ability Score Increase''': +2 Strength or +2 Dexterity and +1 Constitution<br />
<br />
'''Speed''': Your base movement speed is 35ft.<br />
<br />
'''Skill Proficiencies''': Martial Arts and your choice between Athletes, Acrobatics or Chakra Control.<br />
<br />
'''Weapon Proficiencies''': You are proficient with all melee weapons.<br />
<br />
<br />
====Lee Clan Features====<br />
'''Leaf Techniques''': The Lee Clan has access to a separate list of Jutsu unique to their Clan. You can add these Jutsu to your jutsu list instead of selecting jutsu from the Normal jutsu list(s).<br />
<br />
'''Splendid Ninja''': Learning Ninjutsu and Genjutsu is difficult for your body, making it harder to master. But your ability for Taijutsu and Bukijutsu is unmatched. While wielding a weapon or under any unarmed combat feature you increase the tier die by 1 and you can replace your Dexterity with your Constitution modifier for AC. You need an ability score minimum for Ninjutsu and Genjutsu Jutsu of D-Rank or higher;<br />
*'''D-Rank''': 12 or higher.<br />
*'''C-Rank''': 14 or higher.<br />
*'''B-Rank''': 18 or higher.<br />
*'''A-Rank''': 20 or higher.<br />
*'''S-Rank''': 24 or higher.<br />
'''Focused Body''': You increase either your Strength, Dexterity or Constitution maximum score stat by 4, making it a total of 24. If there is a feature that already increases your maximum score you can either select a different stat or further increase the current stat. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.<br />
<br />
'''Hardy Body''': Beginning at 1st level, the Lee Clan are known for their downright monstrous determination and stamina. Increase your Hit Point total by 2. Every level thereafter each time you gain a level, increase your Hit Point total by 2.<br />
<br />
'''Battle Presence''': Starting at 1st level, you are a force of nature on the battlefield, and gain access to a special resource, known as Ki. This Ki has a maximum total equal to your Proficiency Bonus + Your Constitution Modifier and begins at 0. At the end of each short or long rest, you reset your Ki to 0, you also lose all Ki when you end combat. To gain Ki, one must fight.<br />
*You gain 1 Ki Point whenever you make a successful hit with either an unarmed attack, Taijutsu or Bukijutsu attack, you gain 2 Ki Points whenever you land a successful Critical hit with either a Taijutsu or Bukijutsu attack.<br />
*You gain 1 Ki Point whenever you take damage from an enemy attack or fail a DC save, you gain 2 Ki Points whenever you take damage from a Critical success from an enemy attack or a Critical failure from a DC save.<br />
*You lose 1 Ki Points whenever you end a turn without taking or dealing damage, whenever you roll a 1 on an attack roll, or whenever you deal no damage with a Jutsu you cast.<br />
'''Battle Master''': Starting at 3rd level, you gain a technique that you can use to improve your battle techniques. You gain an additional technique at 7th level, 11th level, and finally at 15th level;<br />
*'''• Battle Weave''': As a Bonus Action casting a Jutsu with the '''''M''''' property, you may expend a number of Ki Points equal to the Rank, if you do, creatures cannot take reactions until the end of their next turn after the duration of the Jutsu. ('''''D-Rank:''''' 1, '''''C-Rank:'''''2, '''''B-Rank''''': 3, '''''A-Rank''''': 4, '''''S-Rank''''': 5)<br />
*'''• Endure''': When you would take damage, spend up to 12 Ki Points and gain Temporary Hit Points equal to 5 times the result. These stack with other instances of Temporary Hit Points and last until the end of your next turn.<br />
*'''• Ferocity''': When you fail a saving throw and are subjected to a Physical or Mental condition, you may spend 4 Ki Points to reroll the saving throw. If this would cause you to instead succeed, the creature who targeted you must make a Charisma Saving Throw vs DC (10 + Intimidation Bonus) on a failure suffering 1 Rank of Fear for 1 minute for each rank of a condition they would have inflicted on you. At the end of each of their turns they may remake this saving throw. If you have Expertise in Intimidation, instead reduce their saving throw by half of your Proficiency Bonus.<br />
*'''• Follow-Through''': After hitting a creature with a Taijutsu that does not have the Combo Keyword, you may spend 5 Ki Points grant it the Combo Keyword, allowing you to target an affected creature with a Taijutsu Finisher regardless of range, once per turn, using either an Action, Bonus Action, or Reaction, ignoring its listed casting time, and adding the result of the Ki Points to the damage dealt.<br />
*'''• Resolve of the Body''': As an Action, you may expend any number of Ki Points equal to your proficiency bonus, you heal a number of Hit Points equal to the amount spent times 10. You can use this feature twice per long rest.<br />
*'''• Resolve of the Mind''': As an Action, you may expend any number of Ki Points equal to your proficiency bonus, you restore a number of Chakra Points equal to the amount spent times 5. You can use this feature twice per long rest.<br />
*'''• Retaliate''': When a creature makes a melee attack against you, you may spend 1-5 Ki Points to make an unarmed attack against them, this attack cannot critically hit or benefit from additional damage dice granted by features or jutsu. If you hit, reduce their attack roll by half the result of the die.<br />
*'''• Tunnel Vision''': When casting a Taijutsu that requires a saving throw, you may spend 3 Ki Points to reduce one target creature’s saving throw by half by half of your Proficiency Bonus. Until the start of your next turn, when damaged by other creatures, you take extra damage equal to the result.<br />
*'''• Youth!''': You let out a powerful battle cry. As a Bonus Action or Reaction, you may expend 5 Ki Points for each hostile creature within 30ft of you having to make a Wisdom Saving throw against your Taijutsu save DC, gaining 1 rank of condition on a failed save. In addition, you can spend an additional 1 Ki Point to a maximum of 5 to reduce their roll per Ki Points.<br />
'''First Impressions''': Starting at 7th level, you do your best to act fast within the battle to set the precedent for victory. You have advantage on Initiative checks and can use 3 Chakra Points to increase your initiative result by +1 per point spent. You also gain a 2d6 bonus to damage rolls against creatures who have yet to act in combat. At 11th level, once per short rest, you can give yourself an extra bonus action and reaction during the first round of combat.<br />
<br />
At 15th level, you carry strong alertness. While you are above half of your max hit points, you cannot be Surprised.<br />
<br />
'''Ravaging Combos''': Starting at 11th level, you gain a +1 to critical threat range with Lee Clan Hijutsu, Taijutsu, and Taijutsu attack rolls made with Combination jutsu. At 15th level, allies that assist you in casting Combination jutsu also gain this bonus to critical threat range. At 18th level, this bonus becomes a +2.<br />
<br />
<br />
===Lee Clan Jutsu===<br />
<br />
====D-Rank:====<br />
'''Crushing Leaf Fist'''<br />
'''Classification''': Hijutsu<br />
'''Rank''': D-Rank<br />
'''Casting Time''': Special<br />
'''Range''': 5 Feet<br />
'''Duration''': Instant<br />
'''Components''': M<br />
'''Cost''': 5 Chakra or 3 Ki<br />
'''Keywords''': Hijutsu, Taijutsu<br />
'''Description''': A straight punch launched from the waist, while it may be simplistic in nature, it is powerful when used properly.<br />
'''• As an Action''': Make a Taijutsu attack, on a hit you deal your unarmed damage + 3d10, the target must then make a constitution save or gain 1 rank of the Bruised condition.<br />
'''• As a Reaction''': When a creature moves within 5ft of you, you may use this technique as a reaction to make a Taijutsu attack against the target, on a hit they take 2d10 bludgeoning damage + X(X being the distance the target moved to a max of 30) and must make a strength save, on a failure they are pushed back 30ft and gain 1 rank of Bruised.<br />
'''At Higher Levels''': For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 or 1 Ki and the damage by 1d10 and the max of the reaction by 10 as well as the distance by 5ft.<br />
<br />
'''Fury Leaf Kick Combo'''<br />
'''Classification''': Hijutsu<br />
'''Rank''': D-Rank<br />
'''Casting Time''': 1 Action<br />
'''Range''': 30 Feet<br />
'''Duration''': Instant<br />
'''Components''': M<br />
'''Cost''': 4 Chakra or 3 Ki<br />
'''Keyword''': Hijutsu, Taijutsu<br />
'''Description''': You leap at a target within 30 feet and perform a spin kick dealing your unarmed damage + 1d12. After this, you may make an unarmed strike with advantage as a bonus action, but you do not apply your modifier to the damage.<br />
'''At Higher Ranks''': For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 or 1 Ki and the number of unarmed strikes as a bonus action by 1.<br />
<br />
'''Steel-Leaf'''<br />
'''Classification''': Hijutsu<br />
'''Rank''': D-Rank<br />
'''Casting Time''': 1 Week<br />
'''Range''': 5 Feet<br />
'''Duration''': Special<br />
'''Components''': M<br />
'''Cost''': 5 Chakra or 3 Ki<br />
'''Keywords''': Hijutsu, Taijutsu<br />
'''Description''': You brutally train your body to be as hard as Steel. You gain a number of Steel-Leaf Points equal to your Ki Point's current maximum, if you cast this jutsu again you replace any points you had and do not stack them with each other. You can use Steel-Leaf Points in the following ways.<br />
• You can spend 3 to halve an instance of damage you take.<br />
• You can spend any amount to gain Damage Reduction equal to twice the amount spent for the rest of the round.<br />
• At the beginning of your turn you can spend up to 10 points, for each point spent, increase all damage you deal with unarmed strikes or Taijutsu by that amount.<br />
'''At Higher Levels''': For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 or 1 Ki and increase the amount of Steel-Leaf points by 15.<br />
<br />
'''Surging Leaf Fist'''<br />
'''Classification''': Hijutsu<br />
'''Rank''': D-Rank<br />
'''Casting Time''': 1 Action<br />
'''Range''': 30 feet<br />
'''Duration''': Instant<br />
'''Components''': CM, M<br />
'''Cost''': 5 Chakra or 3 Ki<br />
'''Keywords''': Hijutsu, Taijutsu, Clash<br />
'''Description''': You channel a ball of chakra of pure youth in your fist. Make a Ranged Taijutsu attack against a creature within range. On hit you deal 2d12 + Taijutsu Modifier Force Damage, the target must then make a constitution save or gain 1 rank of the Bruised condition.<br />
'''At Higher Ranks''': For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3 or 1 Ki and you may make an additional attack against the same or different creature in range.<br />
<br />
<br />
====C-Rank:====<br />
'''Leaf Rising Dragon Fist'''<br />
'''Classification''': Hijutsu<br />
'''Rank''': C-Rank<br />
'''Casting Time''': 1 Action<br />
'''Range''': 5 feet<br />
'''Duration''': Instant<br />
'''Components''': CM, M<br />
'''Cost''': 8 Chakra or 5 Ki<br />
'''Keywords''': Hijutsu, Taijutsu, Combo<br />
'''Description''': You attempt to strike a devastating blow, launching your target into the air. Make a Taijutsu attack against a target within range, on a hit you deal 4d4 as Force damage and send them into the air a number of feet equal to your Taijutsu ability modifier times 5. After you hit, the target can’t react for the rest of your turn.<br />
Until the end of your turn, you can target this creature with a Taijutsu finisher, regardless of range, once per turn using either a bonus action or action, ignoring its listed casting time. If you use a Lee Clan Hijutsu finisher, increase the damage die size by 1 to a max of 1d12.<br />
'''At Higher Levels''': For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3 or 1 Ki and the damage by 1d4. Also, at B-Rank increase the die size of a Lee Clan Hijutsu finisher again by 1 size, at S-Rank increase it again by another size, if it was already a d12 increase the number of die damage by 1 for each die instead.<br />
<br />
'''Leaf Sunkei'''<br />
'''Classification''': Hijutsu<br />
'''Rank''': C-Rank<br />
'''Casting Time''': 1 Action<br />
'''Range''': 5 Feet<br />
'''Duration''': Instant<br />
'''Components''': CM, M<br />
'''Cost''': 7 Chakra or 5 Ki<br />
'''Keywords''': Hijutsu, Taijutsu<br />
'''Description''': You line up a one-inch punch and deliver a strong blow using your internal power. Make a Taijutsu attack at advantage, on a hit you deal your unarmed damage + 4d8 as Force damage and the target is sent (X)-feet back (X being your Taijutsu modifier x5). If an object would stop their movement, both the target and the object take bludgeoning damage as if they had fallen the remaining distance.<br />
'''At Higher levels''': For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3 or 1 Ki and the damage by 1d8.<br />
<br />
<br />
====B-Rank:====<br />
'''Leaf Spinning Lotus'''<br />
'''Classification''': Hijutsu<br />
'''Rank''': B-Rank<br />
'''Casting Time''': 1 Action<br />
'''Range''': 5 feet<br />
'''Duration''': Instant<br />
'''Components''': M<br />
'''Cost''': 15 Chakra or 7 Ki<br />
'''Keywords''': Hijutsu, Taijutsu, Finisher<br />
'''Description''': This technique must be used as a finisher and as part of the activation of this jutsu, the target creature must be airborne or falling.<br />
This jutsu can only be done while your target is airborne. you leap and surge your chakra through your battle wire or protruding cloth, causing it to wrap around your enemy. They can spend a reaction to make a grapple check vs you. On a success, you grab the target, and begin to rapidly spin, blurring both of your bodies and creating dust trails as you piledrive the target into the ground, dealing your unarmed damage + 6d10 as Force damage. All creatures within 5ft of the target must make a strength saving throw, being pushed back 15ft on a failed save. The original target must also make a constitution saving throw save or gain 3 ranks of the Bruised condition., if you roll 4 10’s on a d10 with this attack, the opponent’s neck is snapped, and they die immediately. After this technique is cast, you end the grapple condition on the opponent.<br />
'''At Higher Levels''': For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3 or 1 Ki and the damage die by 1d10.<br />
<br />
'''Leaf Earth Crust'''<br />
'''Classification''': Taijutsu<br />
'''Rank''': B-Rank<br />
'''Casting Time''': 1 Action<br />
'''Range''': Self (25-Foot Cone)<br />
'''Duration''': Instant<br />
'''Components''': CM, M<br />
'''Cost''': 15 Chakra or 7 Ki<br />
'''Keywords''': Hijutsu, Taijutsu, Combo<br />
'''Description''': You slam your feet into the ground with the Passion of Youth TM, fragmenting and shattering the earth.<br />
All creatures in a 25-foot cone originating from you must succeed a dexterity saving throw to dodge and avoid the spears of stone, metal or whatever materials the ground is made of. On a failed save, creatures take 6d8 + your Taijutsu ability modifier of Force damage and are knocked 25 feet into the air, becoming airborne until the end of the current turn. The affected area becomes difficult terrain until cleared or restored.<br />
Until the end of your turn, you can target any affected creatures effected by this jutsu with a Taijutsu Finisher regardless of range, once per turn, using either an Action or Bonus action, ignoring its listed casting time.<br />
<br />
'''Leaf Glimmer Parry'''<br />
'''Classification''': Hijutsu<br />
'''Rank''': B-Rank<br />
'''Casting Time''': 1 Reaction, which you take when a creature scores a critical hit against you.<br />
'''Range''': Self<br />
'''Duration''': Instant<br />
'''Components''': M<br />
'''Cost''': 15 Chakra or 7 Ki<br />
'''Keywords''': Hijutsu, Taijutsu<br />
'''Description''': This technique is a more advanced version of the '''''Glimmer Dragon''''' technique. Until the end of your next turn, whenever a creature would score a critical hit against you, including the critical hit that triggered this Jutsu, that attack’s damage is reduced by (X)d10 + constitution modifier (X equal to half your character level). Each time an attack is reduced to 0 this way, you may expend 5 Ki Points to make an attack against them or cast a Lee Hijutsu or Taijutsu of C-Rank or Lower that only targets them.<br />
'''At Higher Ranks''': For each rank you cast this jutsu above B-Rank, increase the cost of this jutsu by 3 or 1 Ki. At A-Rank you may cast a Jutsu of B-Rank or lower, and at S-Rank you may cast a Jutsu of A-Rank or lower when you deflect an attack.<br />
<br />
<br />
====A-Rank:====<br />
'''True Raging Youth'''<br />
'''Classification''': Hijutsu<br />
'''Rank''': A-Rank<br />
'''Casting Time''': 1 Action<br />
'''Range''': 60 Feet<br />
'''Duration''': Instant<br />
'''Components''': M, CM<br />
'''Cost''': Special (80 Chakra) <br />
'''Keywords''': Hijutsu, Taijutsu, Combination, Finisher<br />
'''Description''': You awaken the true youthful spirit that rages on eternally inside you, you leap towards your target, until the conclusion of this Jutsu, you cannot be targeted by effects, and you are immune to damage. You leap into an attack pose, and quickly flash between your enemies, striking their very spirit. <br />
Make a number of Melee Taijutsu attacks against any number of target creatures within range equal to your Taijutsu ability modifier, on hit, each attack deals damage equal to 10d4 + your Taijutsu ability modifier. These attacks cannot crit.<br />
If you cast this Jutsu as a Finisher, instead make a number of Melee Taijutsu attacks against any number of creatures in range equal to your Proficiency Modifier, on hit each attack deals 15d4 + your Taijutsu modifier. These attacks can crit.<br />
'''Combination''': When this Jutsu is cast as a combination, it has additional effects based on who has the highest charisma between both casters;<br />
'''• +0-1''': No Change<br />
'''• +2-3''': Increase the Damage die by 1 step (1d4 -> 1d6)<br />
'''• +4-5''': Increase the Damage die by 2 steps (1d4 -> 1d8)<br />
<br />
'''Leaf Musenkei'''<br />
'''Classification''': Taijutsu<br />
'''Rank''': A-Rank<br />
'''Casting Time''': 1 Bonus Action<br />
'''Range''': 5 Feet<br />
'''Duration''': Concentration, up to 1 minute.<br />
'''Components''': M<br />
'''Cost''': 18 Chakra or 9 Ki<br />
'''Keywords''': Hijutsu, Taijutsu<br />
'''Description''': Through mastering the principles of Sunkei, you have learned how to deliver a blow with your full strength, no matter how close. You gain the following Benefits:<br />
• You deal an additional 2d8 unarmed damage whenever you land an unarmed strike.<br />
• Whenever you hit with an unarmed strike, the opponent is pushed 10ft back, you can move up to them as a part of the attack action without spending movement.<br />
• If you land 3 unarmed strikes in one turn, you can free action cast Sunkei.<br />
• As a reaction to a melee attack you can perform a 0mm attack, make an unarmed strike VS the to hit, if you roll higher the target, they take 4d8 as Force damage and are pushed back (X)ft (X being your Taijutsu ability modifier x 5) <br />
'''At Higher Levels''': For each rank you cast this jutsu above A-Rank, increase the cost of this jutsu by 3 or 1 Ki increase the damage by 1d8 and the distance they are pushed back is doubled.<br />
<br />
<br />
===Clan Feat List:===<br />
;{{#anc: Ki Mastery}}<br />
'''Category''': Clan<br />
<br />
'''Prerequisite''': Lee Clan<br />
<br />
Your fighting style is unique, and nobody can predict your striking stance.<br />
*Increase your Constitution score by 1, to a Maximum of 20.<br />
*Your maximum total Ki Points increase by twice your proficiency bonus + constitution + wisdom modifiers.<br />
*Your Lee Clan Hijutsu with the Taijutsu Keywords have their DC saves increase by half your wisdom modifiers (rounded up).<br />
*You can now have your wisdom modifier to your unarmed strike damage.<br />
<br />
<br />
;{{#anc: Flaming-Leaf Stance}}<br />
'''Category''': Clan<br />
<br />
'''Prerequisites''': Lee Clan, Level 4+<br />
<br />
You hold within you a deep resolve, that while there will be a day you die, it won't be on this day. You gain the following benefits;<br />
*Increase your Strength or Dexterity score by 1, to a maximum of 20.<br />
*You may designate one Taijutsu Stance you know to become your '''''Flaming-Leaf Stance''''', gaining additional effects while you are in it.<br />
*While in this stance you gain a +2 to your AC.<br />
*If your stance has a special ability that requires an action or bonus action to use, twice per rest you may activate it more quickly, Bonus Actions becoming free actions and Actions becoming Bonus Actions.<br />
*You ignore the first 3 ranks of Exhaustion, and when you would gain exhaustion during a fight you can choose not to a number of times equal to half your proficiency bonus.<br />
<br />
<br />
;{{#anc: Marital Mastery}}<br />
'''Category''': Clan<br />
<br />
'''Prerequisites''': Lee Clan, Level 8+<br />
<br />
Your ability to learn and master martial arts are unmatched. You gain the following benefits;<br />
*Increase your Strength or Dexterity score by 1, to a maximum of 20.<br />
*You learn a number of Taijutsu or Bukijutsu equal to your Proficiency Bonus, these Jutsu doesn't count towards your Jutsu Known list. Those Jutsu are treated as Lee Hijutsu for you.<br />
*As part of rolling initiative, you may cast one C-Rank or lower Taijutsu of with a range of Self. At 16th level you may now cast any jutsu of B-Rank or lower.<br />
*Your Lee Clan Hijutsu with the Taijutsu Keywords has their cost reduced based by their rank ('''''D-Rank''''': 1, '''''C-Rank''''': 2, '''''B-Rank''''': 3, '''''A-Rank''''': 4, '''''S-Rank''''': 5).<br />
*Taijutsu you cast are harder to react to, increasing the Chakra Point cost of Reactions against them by half your proficiency bonus. If a Reaction would not cost Chakra, it now costs Chakra Points equal to your proficiency bonus.<br />
<br />
<br />
;{{#anc: Taijutsu-Network}}<br />
'''Category''': Clan<br />
<br />
'''Prerequisites''': Lee Clan, Level 12+, '''''Ki Mastery''''' & '''''Marital Mastery''''' Feat.<br />
<br />
Your Taijutsu is so ingrained within your Chakra Network that it has no room for anything else. You gain the following benefits;<br />
*Increase your Strength, Dexterity or constitution score by 1, to a maximum of 20.<br />
*You reduce the requirements on level for Taijutsu Specialist based Class Mods/Prestige classes by 3.<br />
*As a Reaction, you can permanently copy a Taijutsu or Bukijutsu in use that you can see whose Jutsu Rank is equal to or less than your Strength or Dexterity Modifier (Min 1) or lower ('''''D-Rank''''': 1, '''''C-Rank''''': 2, '''''B-Rank''''': 3, '''''A-Rank''''': 4, '''''S-Rank''''': 5.) This Jutsu cannot have the Hijutsu Keyword and you cannot copy a Jutsu with a keyword you don’t have access to. You must succeed on a DC (8 + Jutsu Rank, '''''D-Rank''''': 1, '''''C-Rank''''': 2, '''''B-Rank''''': 3, '''''A-Rank''''': 4, '''''S-Rank''''': 5) ability check using the Jutsu’s corresponding Ability score (Taijutsu or Bukijutsu ability score). You cannot gain the benefit of bonuses to this ability check by any means. On a success you add the Taijutsu or Bukijutsu to your known list. On a failure, you do not learn it, and cannot attempt to again until after a long rest. You can learn a number of jutsu this way equal to your proficiency bonus. If you attempt to learn a jutsu while you already have the maximum possible learned from this feature, you unlearn one of the jutsu learned this way, replacing it.<br />
*You permanently cannot use Jutsu with the Ninjutsu or Genjutsu Keywords. No feat or features can bypass or ignore this effect.<br />
<br />
<br />
===Latent Lee===<br />
{| class="5e" style="text-align: left;"<br />
|-<br />
! Bloodline Ability Names!! style="text-align: left;" | Bloodline Point Cost!! style="text-align: left;" | Ability Description!! style="text-align: left;" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Latent Splendid Ninja I || style="text-align: left;" | 0 || | While wielding a weapon or under any unarmed combat feature you increase the tier die by 1. You need an ability score minimum for Ninjutsu and Genjutsu Jutsu of D-Rank or higher;<br />
*'''D-Rank''': 12 or higher.<br />
*'''C-Rank''': 14 or higher.<br />
*'''B-Rank''': 18 or higher.<br />
*'''A-Rank''': 20 or higher.<br />
*'''S-Rank''': 24 or higher.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Latent Splendid Ninja II || style="text-align: left;" | 1 || | (You must have Latent Splendid Ninja I) You replace your Dexterity with your Constitution modifier for AC.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Latent Focused Body || style="text-align: left;" | 2 || | You increase either your Strength, Dexterity or Constitution maximum score stat by 4, making it a total of 24. If there is a feature that already increases your maximum score you can either select a different stat or further increase the current stat. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Latent Hardy Body || style="text-align: left;" | 1 || | Your stamina is unmatched. Increase your Hit Point total by an amount equal to your level. Thereafter, each time you gain a level, Increase your Hit Point total by +2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Latent Battle Presence || style="text-align: left;" | 3 || | Beginning at 3rd level, you are a force of nature on the battlefield, and gain access to a special resource, known as Ki. This Ki has a maximum total equal to your Proficiency Bonus + Your Constitution Modifier and begins at 0. At the end of each short or long rest, you reset your Ki to 0, you also lose all Ki when you end combat. To gain Ki, one must fight.<br />
*You gain 1 Ki Point whenever you make a successful hit with either an unarmed, Taijutsu or Bukijutsu attacks.<br />
*You gain 1 Ki Point whenever you take damage from an enemy attack or fail a DC save.<br />
*You lose 1 Ki Points whenever you end a turn without taking or dealing damage, whenever you roll a 1 on an attack roll, or whenever you deal no damage with a Jutsu you cast.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Latent Battle Presence || style="text-align: left;" | 3 || | Beginning at 11th level, you gain a technique that you can use to improve your battle techniques. You gain an additional technique at 15th level, finally at 18th level;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Latent First Impressions I || style="text-align: left;" | 2 || | Starting at 7th level, you do your best to act fast within the battle to set the precedent for victory. You have advantage on Initiative checks and can use 3 Chakra Points to increase your initiative result by +1 per point spent.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Latent First Impressions II || style="text-align: left;" | 2 || | (You must have '''''Latent First Impressions I''''') Beginning at 15th level, you cannot be surprised while above half of your maximum hit points.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Latent First Impressions III || style="text-align: left;" | 3 || | (You must have Latent First Impressions II) Beginning at 18th level, you gain a +2d4 to damage rolls against creatures who have not acted yet in combat, and once per long rest, you can give yourself an additional bonus action or reaction (pick one) during the first round of combat.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Latent Ravaging Combos || style="text-align: left;" | 3 || | (You must have Latent Danger Points) Beginning at 11th level, you gain a +1 to critical threat range with Lee Clan Hijutsu, Taijutsu, and Taijutsu attack rolls made with Combination jutsu.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| D-Rank Hijutsu || style="text-align: left;" | 1 || | You gain the ability to learn D-Rank Lee Clan Hijutsu.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-Rank Hijutsu || style="text-align: left;" | 1 || | (You must have D-Rank Hijutsu) You gain the ability to learn C-Rank Lee Clan Hijutsu.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| B-Rank Hijutsu || style="text-align: left;" | 2 || | (You must have C-Rank Hijutsu) You gain the ability to learn B-Rank Lee Clan Hijutsu.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-Rank Hijutsu || style="text-align: left;" | 2 || | (You must have B-Rank Hijutsu) You gain the ability to learn A-Rank Lee Clan Hijutsu.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clan Feats || style="text-align: left;" | 4 || | You gain the ability to learn Clan Feats, with Lee Clan as a Prerequisite.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
<br />
<br />
===Shinobi Clans Link===<br />
*'''[[Shinobi Clans (Ultimate Ninja Supplement)|Clans]]'''<br />
<br />
----<br />
{{5e Campaign Settings Breadcrumb}} &rarr; [[Shinobi World (5e Campaign Setting)]]<br />
<br />
{{5e Others Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Other]]<br />
<br />
{{Copyright Disclaimer|franchise=Naruto|owner=Viz Media}}</div>Geodude671https://www.dandwiki.com/w/index.php?title=User:Geodude671/Sandbox/1&diff=1806362User:Geodude671/Sandbox/12024-02-07T04:17:05Z<p>Geodude671: Undo revision 1806356 by Geodude671 (talk)</p>
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<div><br />
{{User:Geodude671/Sandbox<br />
|name=Fighter<br />
|summary=<br />
|ability=Strength<br />
|ability2=Dexterity<br />
|hp=10<br />
<br />
<!--Initial proficiencies. Use "untrained", "trained", or "expert".--><br />
|perc=Expert<br />
|fort=Expert<br />
|refl=Expert<br />
|will=Trained<br />
|skill1={{PF2|Acrobatics}} or {{PF2|Athletics}}<br />
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|sk2rnk=<!--skill 2 rank--><br />
|skill3=<br />
|sk3rnk=<!--skill 3 rank--><br />
|numskills=3<br />
<br />
|simple=Expert<br />
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|listweapons=advanced weapons<br />
|unarmed=Expert<br />
|attacks=<!--any text here will override the weapon proficiency text--><br />
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|light=Trained<br />
|medium=Trained<br />
|heavy=Trained<br />
|unarmored=Trained<br />
|defenses=<!--any text here will override the armor proficiency text--><br />
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|spellcasting=full<br />
|addlspell=studious spells<br />
|source=<!--Magic power source. Choose from "arcane", "divine", "occult", or "primal". Leave blank if this class does not cast spells--><br />
|spelldc=<!--any text here will override the spell DC text--><br />
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|classfeatures1=Attack of Opportunity, Shield Block<br />
|classfeatures2=<br />
|classfeatures3=Bravery<br />
|classfeatures4=<br />
|classfeatures5=Fighter Weapon Mastery<br />
|classfeatures6=<br />
|classfeatures7=Battlefield Surveyor, Weapon Specialization<br />
|classfeatures8=<br />
|classfeatures9=Combat Flexibility, Juggernaut<br />
|classfeatures10=<br />
|classfeatures11=Armor Expertise, Fighter Expertise<br />
|classfeatures12=<br />
|classfeatures13=Weapon Legend<br />
|classfeatures14=<br />
|classfeatures15=Evasion, Greater Weapon Specialization, Improved Flexibility<br />
|classfeatures16=<br />
|classfeatures17=Armor Mastery<br />
|classfeatures18=<br />
|classfeatures19=Versatile Legend<br />
|classfeatures20=<br />
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|noauto=<!--Normally the template auto-populates class and skill feats on the table; any text here will stop this.--><br />
|nocategory=<!--Any text here causes the template to not categorize the page. This should not be used normally, but can be used for documentation purposes.--><br />
|nouser=yes<br />
}}</div>Geodude671https://www.dandwiki.com/w/index.php?title=User:Geodude671/Sandbox/1&diff=1806356User:Geodude671/Sandbox/12024-02-07T03:41:38Z<p>Geodude671: Replaced content with "{{SUBST:Ultimate Ninja}}"</p>
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<div></div>Geodude671https://www.dandwiki.com/w/index.php?title=User_talk:Geodude671&diff=1806166User talk:Geodude6712024-02-06T20:20:46Z<p>Geodude671: /* An Apology and a Plee */</p>
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<div>{{User:Geodude671/Top Template}}<br />
<center><big><big>Due to excessive vandalism, this talk page has been semi-protected to prevent anonymous edits. If you wish to leave a message, please log in.</big></big></center><br />
<br><br />
__TOC__<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
}}<br />
== An Apology and a Plee ==<br />
Dear Mr geodude, I first start this message off with an apology, what I did was not to proper of me and I do ask you for your forgiveness for my foolish persistence. but now I must give you my reason, I was unaware that I put the wrong email on my account. in my foolishness I put a email account of a similar name as my account email and unfortunately enough the only way to change it is by using my password but I need the email so I can get the password and you might get the gist of my predicament , and I am in need of your advice. sincerely Appleman1234--[[User:Appleman1234|Appleman1234]] ([[User talk:Appleman1234|talk]]) 00:01, 2 February 2024 (MST)<br />
: I don’t have access to the site’s backend, but I’ll reach out to the owner and see what we can do. {{User:Geodude671/Signature}} . . 09:57, 2 February 2024 (MST)<br />
<br />
::When I change my email I get the following message. The change seems to work without a verification.<br />
::''Someone, probably you, from IP address [...],''<br />
::''has changed the email address of the account "Green Dragon" to "[...]" on D&D Wiki.''<br />
::''If this was not you, contact a site administrator immediately.''<br />
::Does this help? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:31, 6 February 2024 (MST)<br />
<br />
:::Hi GD, the issue is that you can’t change your email without inputting your password, and the user both has forgotten their password and doesn’t have access to the email associated with their account. {{User:Geodude671/Signature}} . . 13:20, 6 February 2024 (MST)<br />
<br />
== Alchemist Variant 3.5e ==<br />
<br />
Hi geodude, i was wondering if there was anyway you could send me the detail on the alchemist variant that was deleted by you on march the 3rd 2022. I am currently using said class on a character of mine in a campaign and need the info to level up. If you have the info on it, could you please send it to me? Please and thank you. {{unsigned|Fluffzilla0531}}<br />
<br />
:Hello Fluffzilla, I've restored the page [[Alchemist, Variant (3.5e Class)]]. I do want to point out that that page had been marked as "abandoned" since February of 2021 with a warning the page could be deleted, and not a single person did anything to the page. {{User:Geodude671/Signature}} . . 09:40, 11 March 2022 (MST)<br />
<br />
== Swarmer 3.5 class ==<br />
<br />
If at all possible, I need this classes information. I have created a Boss for my players to fight and this class is one the classes he is. i dont know if it is possible to get it back but it would be a big help if i could get its info. please and thank you. {{unsigned|Fluffzilla0531}}<br />
<br />
:Hello Fluffzilla, I've restored the page [[Swarmer (3.5e Class)]]. I do want to point out that the page had been marked as "abandoned" since September of 2019 with a warning the page could be deleted, and not a single person did anything to the page. {{User:Geodude671/Signature}} . . 12:09, 18 March 2022 (MDT)<br />
<br />
== 5e Naruto Shinobi ==<br />
<br />
Hey, so I was curious as to the changes made to this page. It seems like a lot of information has been deleted or removed. I was wondering if this was the case, or if it was simply unavailable to me. 😅 {{unsigned|Krieg}}<br />
:I believe a lot of the information from that page was split off into multiple pages, as it was getting quite long. I'm not familiar with that page so it might be worth asking on [[Talk:Naruto: Shinobi (5e Class)|that page's talk]] for a more informed response. {{User:Geodude671/Signature}} . . 17:10, 6 April 2022 (MDT)<br />
<br />
== Miracle Feat ==<br />
<br />
Hello, I was wondering why the Miracle (5e Feat) page was deleted? Just confused since it just suddenly disappeared, and I only noticed today when I came to check it. [[User:Chris MacDuncan|Chris MacDuncan]] ([[User talk:Chris MacDuncan|talk]]) 19:00, 6 April 2022 (MDT)<br />
<br />
== Why ==<br />
Why did you delete the Cthulhu page without any warning? I was going to use it in a campaign and now I can't [[User:John Tyler|John Tyler]] ([[User talk:John Tyler|talk]]) 11:18, 23 April 2022 (MDT)<br />
:The Cthulhu page was speedily deleted because it was not realistically usable as a player character. Gargantuan size, 6 racial skill proficiencies, and truesight all make the race much more powerful than any first-party race, and also the concept is not suited to a race as Cthulhu is a unique being. {{User:Geodude671/Signature}} . . 11:32, 23 April 2022 (MDT)<br />
::Damn, is there anyway I can get a copy of it then? [[User:John Tyler|John Tyler]] ([[User talk:John Tyler|talk]]) 11:35, 23 April 2022 (MDT)<br />
I could have just tweaked the race. I'm also working on a Class version if that would be better. {{ User: DinoMan91182 }} 11:52, 23 April 2022<br />
<br />
<br />
== Why did you delete my daikatana==<br />
Why did you delete the daikatana because its not able to improved on just to be clear i just wanted it to be another weapon like the longsword it wasnt supposewd to become a Overpowered magic weapon.<br />
so i dont really think the reason wich you stated is valid ( (Not enough information to be playable or improved upon: Speedy: Snowball clause)). i dont think most people have to look up what a daikatana is either as it is a historical weapon that was used in history<br />
<br />
:The main problem is that it was in an SRD namespace (i.e. [[5e SRD:Greatsword]]) instead of something like [[Daikatana (5e Equipment)]] (which is stubbed too if you want to improve it), and lacked the important bits from the [[5e Weapon Preload]]. Policing what is and isn't in SRD is pretty important for this site's integrity (and legality in a lot of cases). Other than that, its statistics were just a far better greatsword.--[[User:Ref3rence|Ref3rence]] ([[User talk:Ref3rence|talk]]) 10:21, 25 April 2022 (MDT)<br />
<br />
Okay i understand know what you meant but i get why your saying that is a far better version of great sword but my dm is actually making a story about the isekai reincarnation of a slime and he also scales the mobs like that thats why i decided on the damage that i did. And i know on here were trying to ballance everything as best as we can thats fair. So just out of cruiousity how would you go about this cause im trying to make this daikatana for a specific character only i guess wich is benimaru from the anime that time i got reincarnated as a slime since he uses the sword at ease. I just wondering on your opinion amd maybe i will give it another go to make it.<br />
<br />
:You can use whatever you want in your home games, but on this wiki we have a general consensus that content should be of a comparable power level to first-party content. The daikatana was far and away better than any first-party weapon, and balancing it would have necessitated turning it into just a reskinned {{5g|Longsword}}. If you want a katana weapon, might I suggest using [[Katana (5e Equipment)|this version]]. {{User:Geodude671/Signature}} . . 14:13, 25 April 2022 (MDT)<br />
<br />
== Is there a place where deleted homebrew pages are archived at all? ==<br />
I've returned after a little hiatus when I was checking some of my NPCs' pages, and normally I'll have homebrewed classes linked back here. However, one of them, the Color Bearer 4e class, was deleted.<br><br />
Is there a place where deleted pages are archived, or can you possibly restore the page temporarily so I can archive it elsewhere myself?<br><br />
Thanks.<br />
--[[User:ControlCoreAngel|ControlCoreAngel]] ([[User talk:ControlCoreAngel|talk]]) 23:41, 15 May 2022 (MDT)<br />
<br />
:I've responded on your talk page. {{User:Geodude671/Signature}} . . 20:56, 17 May 2022 (MDT)<br />
<br />
<br />
== I created a class that was deleted and was hoping it could be restored or at least let me view the archive==<br />
<br />
I created a class called "gentle fist adept" that was deleted back in march. The techniques connected to it are still up and available. Just not the class, and i was going to be using it for a campaign. Is there amyway I could work with you to get the info back?<br />
<br />
Thanks in advance<br />
<br />
--[[User:Koumari13|Koumari13]] ([[User talk:Koumari13|talk]]) 13:31, sept 16th, 2022 (Eastern)<br />
<br />
Im sorry. Its been a minute since ive used the wiki and im bad at linking now<br />
<br />
== Swarmer 3.5 class and Illusionist 3.5 class. ==<br />
<br />
Hello, if it isnt to much to ask, i need these two classes. im currently playing a these two classes in a game and we havent leveled up for awhile just had a bunch of tavern type fun. we finally hit a new level and i need these classes. if it isnt to much trouble. please and thank you. {{unsigned|Gunslinger1408}}<br />
:Hello Gunslinger1408, I've undeleted the pages [[Swarmer (3.5e Class)]] and [[Illusionist (3.5e Class)]] per your request. {{User:Geodude671/Signature}} . . 19:33, 14 November 2022 (MST)<br />
<br />
==Your bot deleted my page!==<br />
[https://www.dandwiki.com/w/index.php?title=Unholy_water&action=edit&redlink=1 Unholy Water] was deleted. I request that my page be restored. I needed that for my curse. [[User:BenjaminWizzard|BenjaminWizzard]] ([[User talk:BenjaminWizzard|talk]]) 16:54, 28 December 2022 (MST)<br />
:Hi there Ben, your page has been restored. The page still needs to be reformatted; I recommend you follow the example of [[5e SRD:Holy Water (flask)]]. {{User:Geodude671/Signature}} . . 18:58, 28 December 2022 (MST)<br />
<br />
== Hetzi Dracon being marked as deletion ==<br />
<br />
Hello<br />
<br />
I thought I had finished all requirements and fixed all issues with my race Hetzi Dracon (link attached at the bottom). I would like to know why this happened, and what I could do to fix this, especially since the page is now tagged for no further edits. It would be greatly appreciated to respond soon, as I wish to fix the issues before January 13th of next year so that my race may be completed and have the tag removed.<br />
<br />
https://www.dandwiki.com/wiki/Hetzi_Dracon_(5e_Race)<br />
<br />
[[User:Bowler1234|Bowler1234]] ([[User talk:Bowler1234|talk]]) 19:09, 8 March 2023 (MST)<br />
<br />
:Hi there Bowler1234, the tag was applied because the page has a "stub" tag and 1 year had passed with no edits being made to the page. I have a script that auto-applies the abandoned tag to pages with "stub" (ie, incomplete) or "needs balance" tags that have not been edited at all in over a year. This is done to stop long-forgotten pages from cluttering automated lists and indexes so that users can more easily find complete, usable content. The Hetzi Dracon page is only locked from users who aren't logged in, so you can remove the tags yourself by clicking the "edit" button at the top and deleting the relevant sections. {{User:Geodude671/Signature}} . . 19:38, 8 March 2023 (MST)<br />
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== Necromancer,_5th_Variant_(5e_Class) ==<br />
<br />
Hello! Recently one of the pages I use for my character was deleated, is there any chance I could get it back? Thank you!<br />
<br />
https://www.dandwiki.com/wiki/Necromancer,_5th_Variant_(5e_Class)<br />
--[[User:MasterScrub|MasterScrub]] ([[User talk:MasterScrub|talk]]) 23:44, 11 March 2023 (MST)<br />
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:Hi there MasterScrub, I have undeleted the Necromancer, 5th Variant class. Please copy it to a local file or begin addressing the issues on the template within the next few days. {{User:Geodude671/Signature}} . . 09:37, 12 March 2023 (MDT)<br />
<br />
Thank you!<br />
<br />
<br />
== Struggling To Find The Move Tab ==<br />
Hello, this is EldritchDoodler- you mentioned previously in order to move a page you need to access the move tab at the top of the page, but I'm struggling to find it. Is there a specific menu I need to go to in order to move it? Any help would be greatly appreciated. {{unsigned|EldritchDoodler}}<br />
: I think you need to verify your email. {{User:Geodude671/Signature}} . . 20:32, 22 April 2023 (MDT)<br />
<br />
== a feat that i was looking for ==<br />
<br />
hi i was looking at the shadow monarch (sl) https://www.dandwiki.com/wiki/Shadow_Monarch_(SL)_(5e_Class) class and noticed that the level 9 secret skill is not there i was wondering if i could have it put back on so i could use it in my campaign so if it could be restored that would be nice. {{unsigned|Lucifer116}}<br />
<br />
:Hey there, Lucifer116. That feat was deleted for not really being a feat, and more of a narrative choice made by the DM similar to a character becoming a vampire or a werewolf. I will restore the page anyway for now, though be forewarned that it doesn't fit within the design space of a feat and is also rather hard to read. {{User:Geodude671/Signature}} . . 10:48, 21 July 2023 (MDT)<br />
<br />
Thanks showing it to my dm and we are going to make it work in our campaign as we are both solo leveling fans we know that it won't overpower Thanks for bringing it back</div>Geodude671https://www.dandwiki.com/w/index.php?title=Armor_(Shinobi_World_Supplement)&diff=1805931Armor (Shinobi World Supplement)2024-02-06T04:37:00Z<p>Geodude671: Reverted edits by 2600:6C42:6C7F:EF97:B99F:5540:2A3C:4DD5 (talk) to last revision by Ref3rence</p>
<hr />
<div>== Armor ==<br />
Unlike its weaponry, the Shinobi World never ceased in advancing its armor, taking the form of increasingly-useful flak jackets. Variants of each armor exist within each village, each with their own minor modifications and color. Generally, only chunin and above are authorized to buy and wear armor, but exceptions do occasionally occur, often with a large increase in price. While the following are much more common, traditional 5e armor also exists.<br />
<br />
===Rudimentary Jacket=== <br />
{|<br />
|style="width:75%"|<br />
{{5e Armor NI<br />
|armor=Rudimentary Jacket<br />
|lmhs=l<br />
|cost=5,000 ryō<br />
|armorclass=11 + {{5e|Dexterity|Dex}} modifier<br />
|strength= &mdash;<br />
|stealth= &mdash;<br />
|weight=10<br />
|description=More ceremonial and traditional than useful in combat in the modern era, especially when compared to other models of flak jacket, this rudimentary model is the easiest and cheapest to produce. Having been invented in the Warring States Period, they have made a resurgence after the end of the Fourth Shinobi World War.<br />
<br />
'''''Maneuverable.''''' While wearing this armor, you may add any bonuses to your unarmored AC beyond 10 + your {{5a|dex}} modifier to this armor's AC, and you also benefit from unarmored movement.<br />
}}<br />
|<br />
<div class="externalimage-holder" style="width:100%;float:right;">{{5e Image|float:right|https://static.wikia.nocookie.net/naruto/images/c/c2/Iruka_-_The_Last.png|[[https://naruto.fandom.com/wiki/Flak_Jacket?file=Iruka_-_The_Last.png Source]]}}</div><br />
|}<br />
<br />
===Modern Jacket===<br />
{|<br />
|style="width:75%"|<br />
{{5e Armor NI<br />
|armor=Modern Jacket<br />
|lmhs=l<br />
|cost=10,000 ryō<br />
|armorclass=12 + {{5e|Dexterity|Dex}} modifier<br />
|strength= &mdash;<br />
|stealth= &mdash;<br />
|weight=10<br />
|description=Invented and used since at least the First Shinobi World War, this typical flak vest does its job exceptionally, becoming the standard since its inception. <br />
<br />
'''''Maneuverable.''''' While wearing this armor, you may add any bonuses to your unarmored AC beyond 10 + your {{5a|dex}} modifier to this armor's AC, and you also benefit from unarmored movement.<br />
<br />
'''''Pocketed.''''' This armor has up to six pockets, each of which can hold a single [[Naruto: Shinobi (5e Class)|scroll]], [[Naruto: Shinobi (5e Class)/Basic Ninjutsu|seal]], or thrown weapon. You may draw one item from one of these pockets on each of your turn without spending your [[More Actions (5e Variant Rule)|free action]]. Each pocket above the first increases this armor's cost by 50 ryo. <br />
}}<br />
|<br />
<div class="externalimage-holder" style="width:100%;float:right;">{{5e Image|float:right|https://static.wikia.nocookie.net/naruto/images/b/b7/Suna_Flak_Jacket.png|[[https://naruto.fandom.com/wiki/Flak_Jacket?file=Suna_Flak_Jacket.png Source]]}}</div><br />
|}<br />
<br />
===Light Jacket===<br />
{|<br />
|style="width:75%"|<br />
{{5e Armor NI<br />
|armor=Light Jacket<br />
|lmhs=l<br />
|cost=15,000 ryō<br />
|armorclass=11 + {{5e|Dexterity|Dex}} modifier<br />
|strength= &mdash;<br />
|stealth= Special<br />
|weight=10<br />
|description=An early variant of ANBU jackets, light jackets are intended for reconnaissance over combat, being built on top of pre-existing rudimentary jackets. Certain versions appear as civilian clothing, rolling cloth mimicking sand dunes, or gravel-like backs to appear identical to the ground beneath them.<br />
<br />
'''''Maneuverable.''''' While wearing this armor, you may add any bonuses to your unarmored AC beyond 10 + your {{5a|dex}} modifier to this armor's AC, and you also benefit from unarmored movement.<br />
<br />
'''''Camouflaged.''''' This armor has camouflage resembling one environment (i.e. forest, marsh, desert, mountains, tundra, urban, etc.) of the DM's choice. While wearing this armor within that environment, you have advantage on {{5s|Stealth}} checks. <br />
}}<br />
|<br />
<div class="externalimage-holder" style="width:100%;float:right;">{{5e Image|float:right|https://static.wikia.nocookie.net/naruto/images/4/43/Young_Ganryu.png|[[https://naruto.fandom.com/wiki/Flak_Jacket?file=Young_Ganryu.png Source]]}}</div><br />
|}<br />
<br />
===Battle Jacket===<br />
{|<br />
|style="width:75%"|<br />
{{5e Armor NI<br />
|armor=Battle Jacket<br />
|lmhs=l<br />
|cost=15,000 ryō<br />
|armorclass=13 + {{5e|Dexterity|Dex}} modifier<br />
|strength= &mdash;<br />
|stealth= Disadvantage<br />
|weight=10<br />
|description=Primarily used during the Second Shinobi World War, shinobi battle jackets hearken back to shinobi battle armor, and are only deployed when the only option is outright confrontation.<br />
<br />
'''''Maneuverable.''''' While wearing this armor, you may add any bonuses to your unarmored AC beyond 10 + your {{5a|dex}} modifier to this armor's AC, and you also benefit from unarmored movement.<br />
}}<br />
|<br />
<div class="externalimage-holder" style="width:100%;float:right;">{{5e Image|float:right|https://static.wikia.nocookie.net/naruto/images/f/f8/Wartime_flak_jacket.png|[[https://naruto.fandom.com/wiki/Flak_Jacket?file=Wartime_flak_jacket.png Source]]}}</div><br />
|}<br />
<br />
===ANBU Jacket===<br />
{|<br />
|style="width:75%"|<br />
{{5e Armor NI<br />
|armor=ANBU Jacket<br />
|lmhs=l<br />
|cost=25,000 ryō<br />
|armorclass=13 + {{5e|Dexterity|Dex}} modifier<br />
|strength= &mdash;<br />
|stealth= Special<br />
|weight=10<br />
|description=Among the newest armor developed, ANBU armor combines the design philosophies of each generation of shinobi flak jacket into a single piece of armor. Extremely costly in both production and training, they are restricted to the Kage's personal guard and elite squads.<br />
<br />
'''''Maneuverable.''''' While wearing this armor, you may add any bonuses to your unarmored AC beyond 10 + your {{5a|dex}} modifier to this armor's AC, and you also benefit from unarmored movement.<br />
<br />
'''''Camouflaged.''''' This armor has camouflage resembling urban environments. While wearing this armor within that environment, you have advantage on {{5s|Stealth}} checks. <br />
}}<br />
|<br />
<div class="externalimage-holder" style="width:100%;float:right;">{{5e Image|float:right|https://static.wikia.nocookie.net/naruto/images/1/16/Yamato_Anbu_Uniform.png|[[https://naruto.fandom.com/wiki/Flak_Jacket?file=Yamato_Anbu_Uniform.png Source]]}}</div><br />
|}<br />
<br />
===Root Jacket===<br />
{|<br />
|style="width:75%"|<br />
{{5e Armor NI<br />
|armor=Root Jacket<br />
|lmhs=m<br />
|cost=25,000 ryō<br />
|armorclass=14 + {{5e|Dexterity|Dex}} modifier (max 2)<br />
|strength= &mdash;<br />
|stealth= Special<br />
|weight=10<br />
|description=Developed in secrecy by Root, a rogue splinter of the Hidden Leaf Village's ANBU, root jackets are heavy and awkward to wear without proper training, and are almost impossible to produce beyond a small handful of those that actively make them for Root. <br />
<br />
'''''Maneuverable.''''' While wearing this armor, you may add any bonuses to your unarmored AC beyond 10 + your {{5a|dex}} modifier to this armor's AC, and you also benefit from unarmored movement.<br />
<br />
'''''Camouflaged.''''' This armor has camouflage resembling urban environments. While wearing this armor within that environment, you have advantage on {{5s|Stealth}} checks. <br />
<br />
'''''Pocketed.''''' This armor has up to six pockets, each of which can hold a single [[Naruto: Shinobi (5e Class)|scroll]], [[Naruto: Shinobi (5e Class)/Basic Ninjutsu|seal]], or thrown weapon. You may draw one item from one of these pockets on each of your turn without spending your [[More Actions (5e Variant Rule)|free action]]. Each pocket above the first increases this armor's cost by 50 ryo. <br />
}}<br />
|<br />
<div class="externalimage-holder" style="width:100%;float:right;">{{5e Image|float:right|https://static.wikia.nocookie.net/naruto/images/a/a6/Anbu_Root_Jacket.png|[[https://naruto.fandom.com/wiki/Flak_Jacket?file=Anbu_Root_Jacket.png Source]]}}</div><br />
|}<br />
<br />
===Land of the Sky Armor===<br />
{|<br />
|style="width:75%"|<br />
{{5e Armor NI<br />
|armor=Land of the Sky Armor<br />
|lmhs=m<br />
|cost=25,000 ryō<br />
|armorclass=15 + {{5e|Dexterity|Dex}} modifier (max 2)<br />
|strength= &mdash;<br />
|stealth= Disadvantage<br />
|weight=10<br />
|description=Worn by the northern residents of the Land of the Sky, this armor was designed to be as protective as possible from their bow-wielding enemies in the Land of Demons. <br />
<br />
'''''Maneuverable.''''' While wearing this armor, you may add any bonuses to your unarmored AC beyond 10 + your {{5a|dex}} modifier to this armor's AC, and you also benefit from unarmored movement.<br />
<br />
'''''Pocketed.''''' This armor has up to six pockets, each of which can hold a single [[Naruto: Shinobi (5e Class)|scroll]], [[Naruto: Shinobi (5e Class)/Basic Ninjutsu|seal]], or thrown weapon. You may draw one item from one of these pockets on each of your turn without spending your [[More Actions (5e Variant Rule)|free action]]. Each pocket above the first increases this armor's cost by 50 ryo. <br />
}}<br />
|<br />
<div class="externalimage-holder" style="width:100%;float:right;">{{5e Image|float:right|https://static.wikia.nocookie.net/naruto/images/a/ad/Land_ok_Sky_Flak_Jacket.png|[[https://naruto.fandom.com/wiki/Flak_Jacket?file=Land_ok_Sky_Flak_Jacket.png Source]]}}</div><br />
|}<br />
<br />
===Shinobi Armor===<br />
{|<br />
|style="width:75%"|<br />
{{5e Armor NI<br />
|armor=Shinobi Armor<br />
|lmhs=h<br />
|cost=30,000 ryō<br />
|armorclass=16<br />
|strength= {{5e|Str}} 16<br />
|stealth= &mdash;<br />
|weight=10<br />
|description=Worn before the invention of flak jackets, shinobi armor offers exceptional protection at the cost of maneuverability. Despite being a relic of the past, many shinobi including the Hokages continue to choose this armor over others, while younger shinobi find training to use it to be a waste of time.<br />
<br />
'''''Maneuverable.''''' While wearing this armor, you may add any bonuses to your unarmored AC beyond 10 + your {{5a|dex}} modifier to this armor's AC, and you also benefit from unarmored movement.<br />
}}<br />
|<br />
<div class="externalimage-holder" style="width:100%;float:right;">{{5e Image|float:right|https://static.wikia.nocookie.net/naruto/images/2/27/Shinobi_Battle_Armour.png|[[https://naruto.fandom.com/wiki/Shinobi_Battle_Armour?file=Shinobi_Battle_Armour.png Source]]}}</div><br />
|}<br />
<br />
===Samurai Armor===<br />
{|<br />
|style="width:75%"|<br />
{{5e Armor NI<br />
|armor=Samurai Armor<br />
|lmhs=h<br />
|cost=30,000 ryō<br />
|armorclass=18<br />
|strength= {{5e|Str}} 16<br />
|stealth= Disadvantage<br />
|weight=10<br />
|description=Worn by the samurai of the Land of Iron, this armor has been upgraded generation-after-generation to produce the best heavy armor possible. <br />
<br />
'''''Uplink.''''' While wearing this armor, you can communicate via radio to other suits of samurai armor and similarly advanced radios. <br />
<br />
'''''Respirators.''''' While wearing this armor, you have advantage on saving throws against airborne toxins and resistance to poison damage from airborne toxins. <br />
}}<br />
|<br />
<div class="externalimage-holder" style="width:100%;float:right"><br />
{{5e Image|float:right|https://vignette.wikia.nocookie.net/naruto/images/1/13/Samurai_Sabre_Technique.png|A team of samurai wielding [[Chakra Blade (5e Equipment)|chakra blades]], Source [[https://naruto.fandom.com/wiki/Samurai?file=Samurai_Sabre_Technique.png]].}}</div><br />
|}<br />
----<br />
{{5e Campaign Settings Breadcrumb}} &rarr; [[Shinobi World (5e Campaign Setting)|Shinobi World]]<br />
[[Category:User]]<br />
[[Category:Supplement]]<br />
[[Category:Shinobi World Setting]]<br />
[[Category:5e]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Character_(Shinobi_World_Supplement)&diff=1805921Character (Shinobi World Supplement)2024-02-06T04:33:56Z<p>Geodude671: Reverted edits by 84.247.40.237 (talk) to last revision by Ref3rence</p>
<hr />
<div>== Creating a Character ==<br />
When creating a character in the Shinobi World, follow the following rules in addition to the basic character creation rules presented in the ''Player's Handbook''<br />
<br />
====Races====<br />
Humanity exists as the primary, if not exclusive, sentient species in the Shinobi World, and as such this setting is based around 5e's variant human race. You may forgo gaining a feat at 1st level to instead gain a [[Naruto: Shinobi Feats and Boons (Other)#Clan Boons|clan boon]]. <br />
<br />
====Classes====<br />
Along with all traditional, non-spellcasting classes and subclasses, you may choose the [[Naruto: Shinobi (5e Class)|shinobi]] class. Magic in its traditional Dungeons and Dragons sense does not exist, instead each person gathers and manipulates their own chakra, gathered from their physical and spiritual strength, in order to form techniques, or jutsu, with effects similar to spells. <br />
<br />
Additionally, instead of gaining proficiency in saving throws from your class, you may choose any 1 common (Dexterity, Constitution, Wisdom) and uncommon (Strength, Intelligence, Charisma) saving throw to gain proficiency in.<br />
<br />
====Background====<br />
While all traditional backgrounds are available, the [[Genin (5e Background)|genin/chūnin/jōnin]] background should be heavily considered. Players may forgo gaining background and class skill and saving throw proficiencies to gain the following:<br />
*Proficiency in one set of {{5g|tools}} of their choice.<br />
*Proficiency in 4 skills of their choice.<br />
*Proficiency in {{5a|str}}, {{5a|int}}, or {{5a|cha}} saving throws. <br />
*Proficiency in {{5a|dex}}, {{5a|con}} or {{5a|wis}} saving throws.<br />
<br />
-----<br />
{{5e Campaign Settings Breadcrumb}} &rarr; [[Shinobi World (5e Campaign Setting)|Shinobi World]][[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:5e]]<br />
[[Category:Shinobi World Setting]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Bestiary_(Shinobi_World_Supplement)&diff=1805918Bestiary (Shinobi World Supplement)2024-02-06T04:33:44Z<p>Geodude671: Reverted edits by 141.164.29.184 (talk) to last revision by JaZeekRod</p>
<hr />
<div>=Strange, Yet Familiar=<br />
__NOTOC__<br />
{{Top "Back To" Footer<br />
|width1=<br />
|width2=<br />
|breadcrumb=<br />
|inputbox=<br />
<inputbox><br />
type=create<br />
break=no<br />
buttonlabel=Create new creature.<br />
default=MyCreature (Shinobi World Supplement)<br />
editintro=<br />
preload=Shinobi World Creature Preload<br />
</inputbox><br />
}}<br />
<br />
Many of the monsters in the Shinobi World are larger or modified versions of animals in our own world. All traditional 5e miscellaneous creatures are available as well. When creating any creature, humanoid, beast or otherwise, use [[Shinobi World Preload (5e Creature)|this preload]]. As a rule of thumb, all creatures that can speak a language can create clones of themselves for 2+ chakra that have 5 hit points and an equal amount of chakra points as chakra points spent and walk on vertical and liquid surfaces so long as they have chakra.<br />
<br />
{{Design Note|CR for humanoid creatures is based on what level of PC they represent, rather than at what level a full party should be to equal them. For more information on this, see [[Talk:Bestiary (JJBA Setting)|this discussion page]].}}<br />
<br />
=== Standard Animals ===<br />
[[Tiny Beast (5e Creature)|Tiny Beast]]<br />
<br />
[[Small Beast (5e Creature)|Small Beast]]<br />
<br />
[[Medium Beast (5e Creature)|Medium Beast]]<br />
<br />
[[Large Beast (5e Creature)|Large Beast]]<br />
<br />
[[Huge Beast (5e Creature)|Huge Beast]]<br />
<br />
[[Gargantuan Beast (5e Creature)|Gargantuan Beast]]<br />
<br />
=== Other Non-NPC Creatures ===<br />
{| class="5e sortable" style="width: 100%; text-align: left;"<br />
|-<br />
! style="text-align: left;" | Name || style="text-align: left;" | CR<br />
{{#dpl: debug=1<br />
|category=5e<br />
|category=Creature<br />
|category=Shinobi World Setting<br />
|notcategory=Generic Nin<br />
|notcategory=Rinnegan Summon Tag<br />
|notcategory=Tailed Beast Tag<br />
|notcategory=Puppet<br />
|notcategory=OC<br />
|notcategory=Path of Pain Tag<br />
|notcategory=Toad Tag<br />
|notcategory=Snake Tag<br />
|notcategory=Slug Tag<br />
|notcategory=Monkey Tag<br />
|notcategory=Wolf Tag<br />
|notcategory=Leaf Village<br />
|notcategory=Mist Village<br />
|notcategory=Stone Village<br />
|notcategory=Sand Village<br />
|notcategory=Sound Village<br />
|notcategory=Cloud Village<br />
|notcategory=Other Village<br />
|notcategory=Rogue Nin<br />
|notcategory=Legendary Nin<br />
|notcategory=Preload<br />
|notcategory=!<br />
|include={5e Creature}:cr<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(Shinobi World Supplement)¦}²]],\n,<br />
|tablerow=¦¦ %%, %%, %%\n<br />
}}|}<!--<br />
*[[Sōma (Shinobi World Supplement)|Sōma]]<br />
*[[Satori (Shinobi World Supplement)|Satori]]<br />
*[[Nue (Shinobi World Supplement)|Nue]]<br />
*[[Giant Clam (Shinobi World Supplement)|Giant Clam]]<br />
*[[Conch King (Shinobi World Supplement)|Conch King]]<br />
*[[Ibuse (5e Creature)|Ibuse]]<br />
*[[Kamatari (Shinobi World Supplement)|Kamatari]]<br />
*[[Ninja Dog (Shinobi World Supplement)|Ninja Dog]]<br />
*[[Rashōmon (Shinobi World Supplement)|Rashōmon]]<br />
*[[San's Bird (Shinobi World Supplement)|San's Bird]]<br />
*[[Earth Prison Golem (Shinobi World Supplement)|Earth Prison Golem]]<br />
*[[Doki (Shinobi World Supplement)|Doki]]<br />
*[[Kyodaigumo (Shinobi World Supplement)|Kyodaigumo]]<br />
*[[Umibozu (Shinobi World Supplement)|Umibozu]]--><br />
<br />
====Rinnegan Summons====<br />
{| class="5e sortable" style="width: 100%; text-align: left;"<br />
|-<br />
! style="text-align: left;" | Name || style="text-align: left;" | CR<br />
{{#dpl: debug=1<br />
|category=5e<br />
|category=Creature<br />
|category=Shinobi World Setting<br />
|category=Rinnegan Summon Tag<br />
|notcategory=Preload<br />
|notcategory=!<br />
|include={5e Creature}:cr<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(Shinobi World Supplement)¦}²]],\n,<br />
|tablerow=¦¦ %%, %%, %%\n<br />
}}|}<br />
<br />
===Puppets===<br />
{| class="5e sortable" style="width: 100%; text-align: left;"<br />
|-<br />
! style="text-align: left;" | Name || style="text-align: left;" | CR<br />
{{#dpl: debug=1<br />
|category=5e<br />
|category=Creature<br />
|category=Shinobi World Setting<br />
|category=Puppet<br />
|notcategory=Preload<br />
|notcategory=!<br />
|include={5e Creature}:cr<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(Shinobi World Supplement)¦}²]],\n,<br />
|tablerow=¦¦ %%, %%, %%\n<br />
}}|}<br />
<br />
== Sage Creatures ==<br />
Across the Shinobi World, there are regions inhabited by creatures that have mastered the manipulation of senjutsu chakra, and thus [[Naruto: Shinobi (5e Class)/Path of the Sage|Sage Mode]]. They are the source of all teachers of Sage Mode, and often act as summons for those they teach. <br />
<br />
===Toads of Mount Myoboku===<br />
Hidden deep within the mist of the Tranquil Sea around the [[Mist Shinobi (Shinobi World Supplement)|Land of Water]], lies the sunsoaked Mountain of Bewilderment; Mount Myoboku. Its inhabitants, the sage toads, prefer to keep to themselves, only allowing a select few non-toads to know the hidden path to the mountain, along which one must travel for months on end.<br />
{| class="5e sortable" style="width: 100%; text-align: left;"<br />
|-<br />
! style="text-align: left;" | Name || style="text-align: left;" | CR<br />
{{#dpl: debug=1<br />
|category=5e<br />
|category=Creature<br />
|category=Shinobi World Setting<br />
|category=Toad Tag<br />
|notcategory=Preload<br />
|notcategory=!<br />
|include={5e Creature}:cr<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(Shinobi World Supplement)¦}²]],\n,<br />
|tablerow=¦¦ %%, %%, %%\n<br />
}}|}<br />
<br />
=== Snakes of Ryūchi Cave ===<br />
Deep within the [[Leaf Shinobi (Shinobi World Supplement)|Land of Fire]] lies a cave system with a single entrance that stretches deep within one of the land's many mountains and far underground. Its potent genjutsu keeps anyone not deliberately seeking the mountain from finding its entrance, and the trials of [[Tagorihime (Shinobi World Supplement)|Tagorihime]] [[Ichikishimahime (Shinobi World Supplement)|Ichikishimahime]] and [[Tagitsuhime (Shinobi World Supplement)|Tagitsuhime]] keep any unworthy souls from meeting with the [[White Snake Sage (Shinobi World Supplement)|White Snake Sage]] herself.<br />
{| class="5e sortable" style="width: 100%; text-align: left;"<br />
|-<br />
! style="text-align: left;" | Name || style="text-align: left;" | CR<br />
{{#dpl: debug=1<br />
|category=5e<br />
|category=Creature<br />
|category=Shinobi World Setting<br />
|category=Snake Tag<br />
|notcategory=Preload<br />
|notcategory=!<br />
|include={5e Creature}:cr<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(Shinobi World Supplement)¦}²]],\n,<br />
|tablerow=¦¦ %%, %%, %%\n<br />
}}|}<br />
<br />
=== Slugs of Shikkotsu Forest ===<br />
A deep forest within the Land of Earth, Shikkotsu Forest is covered in a constant storm and protected by a ring of stone pillars known as the "damp bone ring" notorious for attracting lightning strikes at the slightest disturbance, especially when chakra-bearing lifeforms come close. <br />
{| class="5e sortable" style="width: 100%; text-align: left;"<br />
|-<br />
! style="text-align: left;" | Name || style="text-align: left;" | CR<br />
{{#dpl: debug=1<br />
|category=5e<br />
|category=Creature<br />
|category=Shinobi World Setting<br />
|category=Slug Tag<br />
|notcategory=Preload<br />
|notcategory=!<br />
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|mode=userformat<br />
|format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(Shinobi World Supplement)¦}²]],\n,<br />
|tablerow=¦¦ %%, %%, %%\n<br />
}}|}<br />
<br />
=== Monkeys of Saiyuki Valley ===<br />
At the foot of the [[Cloud Shinobi (Shinobi World Supplement)|Land of Lighting's]] highest mountain, Saiyuki Valley is the largest sage region to not be one of the Three Great Unexplored Sage Regions. Its inhabitants have incredible use of ninjutsu, but have nevertheless maintained a pacifistic stance with the shinobi around them. This is especially impressive when their sage elder, the tailed beast [[Son Gokū (5e Creature)|Son Gokū]], has been stolen and sealed multiple times.<br />
{| class="5e sortable" style="width: 100%; text-align: left;"<br />
|-<br />
! style="text-align: left;" | Name || style="text-align: left;" | CR<br />
{{#dpl: debug=1<br />
|category=5e<br />
|category=Creature<br />
|category=Shinobi World Setting<br />
|category=Monkey Tag<br />
|notcategory=Preload<br />
|notcategory=!<br />
|include={5e Creature}:cr<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(Shinobi World Supplement)¦}²]],\n,<br />
|tablerow=¦¦ %%, %%, %%\n<br />
}}|}<br />
<br />
=== Wolves of Okuriokami Oasis ===<br />
At the center of Hell Desert, the hottest region of the [[Sand Shinobi (Shinobi World Supplement)|Land of Wind]] capable of spontaneously igniting fires and boiling some creatures alive that takes days to even cross halfway, lies a beautiful oasis. Only accessible in the darkness of night, Okuriokami Oasis sits in constant night, with the moon bright and full enough to cast shadows under the large palms that border the lake. Its wolves are known in Sand Village archives to be capable of leading those they trust, or have received suitable payment from, to any location. While too small and explored, if marginally, to be considered as a Great Unexplored Sage Region, what few documents of its existence in the world have come from only a handful of sages who had survived the trip.<br />
{| class="5e sortable" style="width: 100%; text-align: left;"<br />
|-<br />
! style="text-align: left;" | Name || style="text-align: left;" | CR<br />
{{#dpl: debug=1<br />
|category=5e<br />
|category=Creature<br />
|category=Shinobi World Setting<br />
|category=Wolf Tag<br />
|notcategory=Preload<br />
|notcategory=!<br />
|include={5e Creature}:cr<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(Shinobi World Supplement)¦}²]],\n,<br />
|tablerow=¦¦ %%, %%, %%\n<br />
}}|}<br />
<br />
== Tailed Beasts ==<br />
When the world was young, endless wars raged. At the center of this world was the God Tree. Revered by countless cultures, it only grew when bathed in the blood of man. Princess Kaguya Ōtsutsuki, matriarch of the Ōtsutsuki clan, consumed the fruit of this tree and became the first [[Naruto: Shinobi (5e Class)|wielder of chakra]] on Earth. After watching her sons Hagoromo and Hamura master this force, she deemed it too powerful to be allowed to exist. Merging with the God Tree, she became Datara, the Ten-Tailed God, and attempted to put an end to all chakra users. After a long battle, her sons were victorious. However, while Datara could be temporarily defeated, she could not be killed, thus Hagoromo split her chakra into nine beasts of lesser power.<br />
{| class="5e sortable" style="width: 100%; text-align: left;"<br />
|-<br />
! style="text-align: left;" | Name || style="text-align: left;" | CR<br />
{{#dpl: debug=1<br />
|category=5e<br />
|category=Creature<br />
|category=Shinobi World Setting<br />
|category=Tailed Beast Tag<br />
|notcategory=Preload<br />
|notcategory=!<br />
|include={5e Creature}:cr<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(Shinobi World Supplement)¦}²]],\n,<br />
|tablerow=¦¦ %%, %%, %%\n<br />
}}|}<br />
<br />
=== Pseudo-Tailed Beasts ===<br />
Pseudo-Tailed Beasts do not originate from [[Hagoromo (Shinobi World Supplement)|Hagoromo's]] splitting of [[Datara (Shinobi World Supplement)|Datara]], but bear similar power and substance. Many pseudo-Tailed Beasts often considered gods or demons, or are believed to come from another world. Pseudo-Tailed Beasts count for Datara changing forms by absorbing Tailed Beasts.<br />
{| class="5e sortable" style="width: 100%; text-align: left;"<br />
|-<br />
! style="text-align: left;" | Name || style="text-align: left;" | CR<br />
{{#dpl: debug=1<br />
|category=5e<br />
|category=Creature<br />
|category=Shinobi World Setting<br />
|category=Pseudo-Tailed Beast Tag<br />
|notcategory=Preload<br />
|notcategory=!<br />
|include={5e Creature}:cr<br />
|mode=userformat<br />
|format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(Shinobi World Supplement)¦}²]],\n,<br />
|tablerow=¦¦ %%, %%, %%\n<br />
}}|}<br />
<br />
== NPC Overviews ==<br />
Shinobi are divided by rank based on skill between Genin, Chunin, Jonin, and Kage. When used in sorting, this ranking doesn't necessarily indicate that a particular humanoid is of that rank, but that they are comparable to that rank. In extreme cases, characters like Naruto Uzumaki only held the rank of Genin despite the skill to easily defeat most Kage. While indicated as Kage for brevity, the highest shinobi rank also includes Special Jonin and Jonin Commanders.<br />
<br />
[[Generic Shinobi (Shinobi World Supplement)|Generic Shinobi Overview]]<br />
<br />
[[Leaf Shinobi (Shinobi World Supplement)|Leaf Shinobi Overview]]<br />
<br />
[[Sand Shinobi (Shinobi World Supplement)|Sand Shinobi Overview]]<br />
<br />
[[Mist Shinobi (Shinobi World Supplement)|Mist Shinobi Overview]]<br />
<br />
[[Cloud Shinobi (Shinobi World Supplement)|Cloud Shinobi Overview]]<br />
<br />
[[Stone Shinobi (Shinobi World Supplement)|Stone Shinobi Overview]]<br />
<br />
[[Sound Shinobi (Shinobi World Supplement)|Sound Shinobi Overview]]<br />
<br />
[[Other Land Shinobi (Shinobi World Supplement)|Other Land Shinobi]]<br />
<br />
[[Rogue Nin (Shinobi World Supplement)|Rogue Nin Overview]]<br />
<br />
[[Legendary Nin (Shinobi World Supplement)|Legendary Nin Overview]]<br />
<br />
[[OC Shinobi (Shinobi World Supplement)|OC Shinobi Overview]]<br />
<br />
-----<br />
{{5e Campaign Settings Breadcrumb}} &rarr; [[Shinobi World (5e Campaign Setting)|Shinobi World]][[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:5e]]<br />
[[Category:Shinobi World Setting]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=1804357User talk:Green Dragon2024-02-02T18:11:22Z<p>Geodude671: rm duplicate message</p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
__TOC__<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
|label9= Archive 9 (Discussions 241 &ndash; 270)<br />
|label10= Archive 10 (Discussions 271 &ndash; 300)<br />
|label11= Archive 11 (Discussions 301 &ndash; 330)<br />
|label12= Archive 12 (Discussions 331 &ndash; 360)<br />
|label13= Archive 13 (Discussions 361 &ndash; 390)<br />
|label14= Archive 14 (Discussions 391 &ndash; 420)<br />
|label15= Archive 15 (Discussions 421 &ndash; 450)<br />
|label16= Archive 16 (Discussions 451 &ndash; 480)<br />
|label17= Archive 17 (Discussions 481 &ndash; 510)<br />
|label18= Archive 18 (Discussions 511 &ndash; 540)<br />
|label19= Archive 19 (Discussions 541 &ndash; 570)<br />
|label20= Archive 20 (Discussions 571 &ndash; 600)<br />
|label21= Archive 21 (Discussions 601 &ndash; 630)<br />
|label22= Archive 22 (Discussions 631 &ndash; 660)<br />
|label23= Archive 23 (Discussions 661 &ndash; 690)<br />
|label24= Archive 24 (Discussions 691 &ndash; 720)<br />
|label25= Archive 25 (Discussions 721 &ndash; 750)<br />
|label26= Archive 26 (Discussions 751 &ndash; 780)<br />
|label27= Archive 27 (Discussions 781 &ndash; 810)<br />
|label28= Archive 28 (Discussions 811 &ndash; 840)<br />
|label29= Archive 29 (Discussions 841 &ndash; 870)<br />
|label30= Archive 30 (Discussions 871 &ndash; 900)<br />
|label31= Archive 31 (Discussions 901 &ndash; 930)<br />
|label32= Archive 32 (Discussions 931 &ndash; 960)<br />
|label33= Archive 33 (Discussions 961 &ndash; 990)<br />
|label34= Archive 34 (Discussions 991 &ndash; 1020)<br />
|label35= Archive 35 (Discussions 1021 &ndash; 1050)<br />
|label36= Archive 36 (Discussions 1051 &ndash; 1080)<br />
|label37= Archive 37 (Discussions 1081 &ndash; 1110)<br />
|label38= Archive 38 (Discussions 1111 &ndash; 1140)<br />
}}<br />
<br />
== trying to sign up ==<br />
<br />
Hi there Green Dragon, I am trying to sign up to the wiki and discord. My username is jeffythedragonslayer. I am not getting a password reset email and it looks like a help page was supposed to be created (linked from here https://www.dandwiki.com/wiki/Special:PasswordReset after filling out the forms) but it doesn't exist yet. {{Unsigned|108.36.249.87}}<br />
<br />
:Hello there jeffythedragonslayer, although I am not Green Dragon, I am another admin who may be able to assist you. Looking at your situation, it does not appear like you managed to create an account on the wiki based off of the recent [[Special:Log/newusers|usercreationlog]] not listing your username and the fact that when one looks for your username on the creation log [https://www.dandwiki.com/wiki/Special:Log?type=newusers&user=&page=User%3AJeffythedragonslayer&wpdate=&tagfilter=&subtype= one can't find it]. With that in mind, are you able to create an account by yourself? If you are having issues creating an account, you can DM me at blobby383b#1332 and I would be happy to assist you. --[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 17:54, 8 January 2022 (MST)<br />
<br />
::Thanks, I tried again and got an account. --[[User:Jeffythedragonslayer|Jeffythedragonslayer]] ([[User talk:Jeffythedragonslayer|talk]]) 7:28 PM, 9 January 2022 (EST)<br />
<br />
== User page vandalism ==<br />
<br />
As you've no doubt noticed, certain individuals are causing trouble by moving other individual's user pages to new page titles, many of which are quite flagrant violations of wiki policy. [[Special:Contributions/Fuwi|Here]] is a particularly egregious example. Would it be possible to instate a block on all user's ability to move user pages, perhaps with the exception of pages within their own namespace? I can't think of any legitimate reason that a user would need to move someone else's page, so it seems best to nip this in the bud before it happens yet again. --[[User:Nuke The Earth|Nuke The Earth]] ([[User talk:Nuke The Earth|talk]]) 19:08, 22 January 2022 (MST)<br />
:Compared to the quagmire on normal vandal edits, preventing moving seems easier to take care of. Users being the only ones able to move their own talk pages makes sense --[[User:Yanied|Yanied]] ([[User talk:Yanied|talk]]) 19:38, 22 January 2022 (MST)<br />
::If this somehow isn't possible, perhaps moving user (talk) pages could be barred altogether for non-admins? If anyone needs a page moved, they can just post on User talk:Admin. {{User:Geodude671/Signature}} . . 19:53, 22 January 2022 (MST)<br />
:::The main issue with this vandalism seems to be the move subpages function which normal users have access to. Either making this function admin only or as Geodude said, barring the movement of user pages/talk pages all together by non-admins would help solve the vandalism. --[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 04:54, 23 January 2022 (MST)<br />
::::Users should only be allowed to move their own talk pages now. Good idea! &mdash; <span style="color:#002137;">[[User:Blue Dragon|Blue Dragon]] <small> ([[User_talk:Blue Dragon|talk]])</small></span> 15:32, 23 January 2022 (MST)<br />
<br />
== Vote Stuffing ==<br />
<br />
Hey GD, today a user created a large number of alternate accounts in order to give multiple ratings to a page they created, [[Way of One Strike (5e Subclass)]]. The alts have all been blocked, and the user warned, but the votes remain. Is there any way for admins to remove clearly fraudulent ratings from pages? {{User:Geodude671/Signature}} . . 13:23, 12 February 2022 (MST)<br />
<br />
:The offending votes have been removed from this page by {{user|Blue Dragon}}. Thanks for bringing this to my attention! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:42, 5 March 2022 (MST)<br />
<br />
== Creating a new type of reward? ==<br />
<br />
Hello!<br />
I have flown up to the lair of a green dragon to ask how to create a Reward page.<br />
This is probably a stupid question, but I have a cool idea for a new reward. How do I make a page for it that shows up in the [[5e_Other_Rewards|Other Rewards]] section? <br />
<br />
Thank you for answering!<br />
[[User:NerdyAarakocra|&#34;Enough small trees can kill anything&#34; -- NerdyAarakocra]] ([[User talk:NerdyAarakocra|talk]]) 18:54, 21 February 2022 (MST)<br />
<br />
:Those links are all static links, so you will have to create your page and then edit [[5e_Other_Rewards|Other Rewards]] and add a link like the other links on that page. As soon as you have created your page, I can help you make sure that your categories are correct. Just link to the page here when it's made. The categories and formatting should be similar to the other rewards from that list. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:27, 22 February 2022 (MST)<br />
::The link is https://www.dandwiki.com/wiki/Epic_Feats_(5e_Reward). I'm going to add more content, but for now, this is the page in all of its non-glory. Thanks for helping out! [[User:NerdyAarakocra|&#34;Enough small trees can kill anything&#34; -- NerdyAarakocra]] ([[User talk:NerdyAarakocra|talk]]) 17:03, 23 February 2022 (MST)<br />
:::Everything seems fine so far with how you have made the page. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:17, 24 February 2022 (MST)<br />
::::Thanks! [[User:NerdyAarakocra|&#34;Enough small trees can kill anything&#34; -- NerdyAarakocra]] ([[User talk:NerdyAarakocra|talk]]) 11:23, 24 February 2022 (MST)<br />
<br />
== Specify :) ==<br />
<br />
Hey, I saw that you commented on my class "Master Mirror" :) Thanks btw! I was just wondering if you could be more specific about this: "Mechanics without using game rules are present." As this is my first time ever making a homebrew :) Thanks :)<br />
<br />
:I changed the maintenance template to be more clear about what I mean. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:47, 5 March 2022 (MST)<br />
<br />
== Discord ==<br />
<br />
Hey I want to join the discord server {{unsigned|Christhecreater}}<br />
:See [[Discussion:Discord Server Verification]]. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 19:15, 7 March 2022 (MST)<br />
<br />
== vandalism? ==<br />
<br />
Has the vandalism stopped (for now)? I've been on overtime the last 4 (or 6) weeks. [[User:Redrum|Redrum]] ([[User talk:Redrum|talk]]) 09:00, 19 March 2022 (MDT)<br />
<br />
:It seems to be waning, slightly. I assume it's a lot less fun when they can't spend 10+ minutes wreaking havoc, and are now basically relegated to 30 second bursts of nonsense. One or two still roll by every day though. --[[User:SwankyPants|SwankyPants]] ([[User talk:SwankyPants|talk]]) 10:04, 19 March 2022 (MDT)<br />
<br />
== A question ==<br />
<br />
Am i allowed to make things blatantly overpowered? Like, i fully understand the need for balance in the game, but i just feel like we could make a page tag for overpowered things, so people stop getting needsbalance-ed for stuff. [[User:Bananaoverlord2345]] 10:19, 29 March 2022 (EST)<br />
<br />
:{{tl|Design Disclaimer}}, though this isn't encouraged or condoned for egregious ignorance of homebrew. There is still a level of balance expected. [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 08:48, 29 March 2022 (MDT)<br />
<br />
== Whack ==<br />
<br />
{{trout}}<br />
<br />
[https://www.dandwiki.com/w/index.php?title=OGC:Mamura_(5e_Creature)&oldid=1590129 copyright] {{User:Geodude671/Signature}} . . 17:16, 6 April 2022 (MDT)<br />
<br />
:<nowiki> {{thumbs up}} </nowiki> [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 18:37, 9 January 2023 (MST)<br />
<br />
== questions ==<br />
hello im new here and i accidentaly got banned for editing, i didnt know theres a limit or it was perminent so i apologise..how do we post our own version of a race or creature to be considered for the page without upsetting the people out there and the admins i just want to contribute so have no problem following rules i just dont know the exact rules for everything {{Unsigned|Jonger}}<br />
<br />
:I understand wanting to contribute, but the only thing you seem to be contributing is buffs to pages that really don't need to be stronger, which is why you recieved a week long block after a previous one day block. Even if it would be more accurate or appropriate for larger numbers, we try to reign things in as much as possible here, and that generally means conforming to the system's standards as much as possible. Feel free to contribute anything else to the wiki, but this isn't exactly the right avenue. As for making your own version, pages that are just "an existing page but better" are promptly put up for deletion or speedy deletion, for the same reasons similar edits on those pages would be undone. I don't want to be rude about it, but this is how things work here. --[[User:SwankyPants|SwankyPants]] ([[User talk:SwankyPants|talk]]) 13:16, 9 April 2022 (MDT)<br />
<br />
:Adding on to what Swanky said, if you think a page needs to be stronger, you should justify the buff either in the edit summary, or ideally on the talk page. Be advised that pages should generally be on a power level comparable to first-party content. If you have any questions, feel free to ask :) {{User:Geodude671/Signature}} . . 16:16, 9 April 2022 (MDT)<br />
<br />
==Bugs Bunny==<br />
<br />
Is there a 3.5e (or 5e) creature called a wererabbit? Also, Is it possible to use a jackalope as a familiar? [[Special:Contributions/23.251.18.223|23.251.18.223]] 16:57, 20 April 2022 (MDT)<br />
<br />
:You can make a wererabbit easily in 3.5e using the [[SRD:Lycanthrope]] template. Yes, you can use a jackalope as a familiar just ask your DM and you may want to use an appropriately similar familiar creature stat block. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:56, 25 April 2022 (MDT)<br />
<br />
== Needsbalance reasons ==<br />
<br />
Hi GD, can you please try to give more detailed reasons when applying maintenance templates, especially with {{tl|needsbalance}}? A Discord user was concerned about the needsbalance you placed on [[Natural Weapon Master (5e Feat)]] being rather nondescriptive, and I agree. Just saying "this needs nerf" without describing ''why'' it needs to be nerfed is not very helpful to the OP, especially on such facially innocuous content as Natural Weapon Master. I've removed the needsbalance template for now; if you do re-place it, can you please provide more detailed reasoning? {{User:Geodude671/Signature}} . . 13:20, 9 June 2022 (MDT)<br />
<br />
== Need help with renaming article ==<br />
Hello, recently i started creating a class and just have noticed, that by mistake i named it the wrong way (currently its Infernal elf, should be Infernal Elf). I red the article that you should move your page if you want to rename it but im not sure how to do it - there was no move page button when I tried to edit. Im sorrry for the trouble but I didn't knew who to ask. --[[User:Noxeu|Noxeu]] ([[User talk:Noxeu|talk]]) 09:41, 12 July 2022 (MDT)<br />
<br />
Forgot to post the link just in case https://www.dandwiki.com/wiki/Infernal_elf_(5e_Race) --[[User:Noxeu|Noxeu]] ([[User talk:Noxeu|talk]]) 09:44, 12 July 2022 (MDT)<br />
Nvm my friend helped me out :D --[[User:Noxeu|Noxeu]] ([[User talk:Noxeu|talk]]) 09:59, 12 July 2022 (MDT)<br />
<br />
Hi GD, check Discord please. {{User:Geodude671/Signature}} . . 17:20, 22 July 2022 (MDT)<br />
== Homunculus class changes ==<br />
I was wondering if you could go back and fix the homunculus class it is very underpowered with a d6 hit die it cannot take advantage of regen and it seems that its unarmed combat based there is no scaling martial arts die or ac please fix this and it could do with fighter ability score improvements and an earlier extra attack then this class would be great and for hit dice go d12<br />
:Hi there, can you link the specific page you're talking about? {{User:Geodude671/Signature}} . . 22:46, 23 July 2022 (MDT)https://www.dandwiki.com/wiki/Homunculus_(5e_Class)<br />
Here it is thank you for responding I'm just not sure how the unarmed are supposed to work if you +5 strength it 5 damage granted it's a big range but maybe I'm seeing something wrong why does homunculus have d6 why not d8, d10, or d12<br />
<br />
:I changed the hit die to a d8, but a d12 is too much with all the features the class gets. Ability score improvements are the same for all classes. However, I changed the AC to use the proficiency bonus. More bonuses are simply too much, with features like Beyond Mortal which is probably actually not playable. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 10:32, 25 July 2022 (MDT)<br />
<br />
::Did you give it a martial arts die like how monks level there unarmed attacks every few levels. {{unsigned|2600:1700:81d2:1c50:b14c:8dda:b15:8528|21:07, 25 July 2022 (MDT)}}<br />
<br />
:::I unlocked the page so that you can make these changes. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 13:10, 25 July 2022 (MDT)<br />
<br />
What does unlocking it mean<br />
<br />
== I would appreciate actual balancing from other people to my item called other than being marked as "April Fools" in the middle of september ==<br />
<br />
I would appreciate actual balancing from other people to Page text.<ref name=Ragnarok and AUX"test [https://www.dandwiki.com/wiki/Ragnarok_and_AUX_(5e_Equipment)]</ref> other than being marked as "April Fools" in the middle of september. So please, next time you mark an item as april fools, actually collaborate with the creator and balance it out for a legitimate campaign.<br />
<br />
:I have used the talk page to refer to your comment here. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 11:55, 13 September 2022 (MDT)<br />
<br />
== Account Deletion ==<br />
<br />
Hey, <br />
sorry for the inconvenience, but I would like to have my account deleted. I do not use it anymore.<br />
Thanks! {{unsigned|Visiourus}}<br />
<br />
:Hi Visiourus, we generally don't delete people's accounts. If you don't want this account anymore, you can simply stop using it. If you very much want to not have this account anymore, you can change the password to some gibberish and not write it down. {{User:Geodude671/Signature}} . . 13:20, 15 September 2022 (MDT)<br />
<br />
== Foodstuff ==<br />
<br />
Is there a 3.5e class or 5e Archetype called an Ultimate Chef? I mean something that deals with food(magical or not). [[Special:Contributions/23.251.23.83|23.251.23.83]]<br />
<br />
:There is the [[Adventure Chef (3.5e Class)]]. There is also the deleted page [[Master Cook]] which is vastly incomplete, and has been deleted. If you me to restore the Master Cook so that you can move it to your userspace I can do it. There are a few 5e subclasses with food as their main theme. A simple search will yield a few good results. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:33, 24 October 2022 (MDT)<br />
<br />
==World Hopper==<br />
<br />
Is there a background about a character that travels between (campaign) worlds? [[Special:Contributions/23.251.23.83|23.251.23.83]]<br />
<br />
:If there is a connection between different campaign settings, then this should be covered by the setting (and not a character that is designed to break the bounds of the game). I recommend to work with your DM to make these work with your D&D game. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:29, 24 October 2022 (MDT)<br />
<br />
==Killer Tits==<br />
<br />
Is there a list of BANNED 3.5e feat names? [[Special:Contributions/23.251.23.83|23.251.23.83]]<br />
<br />
:No, there isn't. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:27, 24 October 2022 (MDT)<br />
<br />
== Question ==<br />
<br />
What is Checkuser? [[Special:Contributions/23.251.23.83|23.251.23.83]]<br />
<br />
:See also [[w:WP:CHECK|Wikipedia:CheckUser]]. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 10:47, 17 November 2022 (MST)<br />
<br />
==How do you change your username==<br />
I would like to change my username, but can't figure out how. Can you help?--[[User:980010819|980010819]] ([[User talk:980010819|talk]]) 10:38, 2 December 2022 (MST)<br />
<br />
:Just let me know what username you want to be changed, and I can go about doing this. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 11:28, 12 December 2022 (MST)<br />
<br />
== #OpenDnD ==<br />
<br />
Hey GD, when I heard of WotC drama I immediately thought about this site. A few things I've been wanting to ask you about:<br />
# Are you aware of the leaked OGL 1.1?<br />
# Are you able to give any insight regarding the wiki and its relation to new *leaked* license? or;<br />
# Are you able in discussions with legal people to protect this site?<br />
<br />
I am assuming you are waiting for something official before making plans, but my understanding is the new OGL was/is going to give one week... I hope they give more. Cheers sir! [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 18:35, 9 January 2023 (MST)<br />
<br />
:Do you mean the possibility that Wizards of the Coast will revoke the OGL? Otherwise, can you provide a link?<br />
:If it is possible for a company to claim counsel through a license of published pages, then obviously D&D Wiki will follow the legal Miranda. Luckily, this site uses mainly the [[GNU Free Documentation License 1.3]] as you know, so this is only for pages like the SRD and some other ones. "''Open licenses can involve a lot of legalese that makes them hard for a layperson to understand, but if you’re going to rely on one, or if you want others to rely on your own open license, it’s important to use one that is robust and meets your needs. Licenses like Creative Commons and the GNU Public License were written to serve the interests of creative communities, rather than a corporation, and it shows.''"<br />
:OGL offers the benefit to "''copy verbatim some descriptions of some elements that otherwise that otherwise might arguably rise to the level of copyrightability''". This means, that if the license were to get revoked, as long as the SRD isn't accessible then we are not using the benefits of the OGL.<br />
:I personally do not believe that a company can ''update'' a license for already published pages, like the following statement points to. In the existing literature (D&D Books) this content is under a specific license, and no one needs to add Wizards of the Coast's errata to their books. "''Since the contract is accepted when someone “uses” the licensed material, then people who relied on the OGL 1.0a have a good argument under contract law that Wizards of the Coast cannot unilaterally withdraw the value that it offered under the contract. This would apply to people who “accepted” the OGL 1.0a by using the relevant material prior to receiving notice that Wizards is rescinding that offer. In short, games that held up their end of the bargain under the OGL 1.0a are entitled to the benefit Wizards of the Coast promised them under that contract. But Wizards can revoke the offer of the OGL 1.0a as to new potential users who haven't yet accepted its terms.''"<br />
:Source material: https://www.eff.org/deeplinks/2023/01/beware-gifts-dragons-how-dds-open-gaming-license-may-have-become-trap-creators<br />
:If you find any new information, keep me updated. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 10:51, 12 January 2023 (MST)<br />
<br />
::I was indeed referring to the revocation of OGL and thank you for the reponse! I will try to share updates as I find them without inundating you :) [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 09:01, 13 January 2023 (MST)<br />
<br />
== Pathfinder 2 ==<br />
<br />
Hiya GD, you might have noticed I've been working on transcribing the [[PF2 SRD:Pathfinder System Reference Document|Pathfinder 2e Core Rulebook]] to the wiki. Could we get "PF2 SRD" added as an actual namespace? {{User:Geodude671/Signature}} . . 12:56, 11 February 2023 (MST)<br />
:Thank you for adding the namespace, however when you added it, it seems you made the searchbar default to searching the 3e SRD instead of the main namespace. {{User:Geodude671/Signature}} . . 11:37, 24 February 2023 (MST)<br />
::The above is still an issue. {{User:Geodude671/Signature}} . . 20:45, 13 May 2023 (MDT)<br />
<br />
:::Are you certain that your default search settings are not set for the 3e SRD? Have you tried logging out and searching without being logged in? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:26, 16 May 2023 (MDT)<br />
<br />
==4e Ritual==<br />
I know this is a long time ago, but I would appreciate your help. The templates "4e Ritual (Form Input - Top)" and "4e Ritual (Form Input - Bottom)" are currently unused, but it appears as though they would have been placed on [[4e Ritual Preload]] but weren't. Are they obsolete, or mistakenly not on the preload. [[User:Coaldstone|Coaldstone]] ([[User talk:Coaldstone|talk]]) 13:23, 7 April 2023 (MDT)<br />
<br />
:Oh yes, they where added to see if we could use forms to automatically fill out generated lists without using the confusing form code, but it didn't work like it was intended. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 11:55, 11 April 2023 (MDT)<br />
<br />
== News ==<br />
<br />
Can we be allowed to add to the news section, instead of restricting the privilege to the admins?--[[User:Sorcerer|Sorcerer]] ([[User talk:Sorcerer|talk]]) 22:41, 10 April 2023 (MDT)<br />
<br />
:You can use the talk page and we can add the news items that you want added. It's a sensitive area of D&D Wiki so the restriction that only admins can edit the page makes a lot of sense. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 11:52, 11 April 2023 (MDT)<br />
<br />
== Template reasons ==<br />
<br />
Hi GD, can you please try to give more detailed reasons when applying maintenance templates? A Discord user was concerned about the {{tl|delete}} you placed on [[Brutal Blade (5e Spell)]] being rather nondescriptive, and I agree. Just saying "this is broken" without describing ''why'' it's broken is not very helpful to the OP, especially on such facially innocuous content as Brutal Blade. I've removed the deletion template for now; if you do re-place it, can you please provide more detailed reasoning? {{User:Geodude671/Signature}} . . 20:11, 28 May 2023 (MDT)<br />
<br />
== [[Brutal_Blade_(5e_Spell)|Brutal blade]] deletion template reason ==<br />
<br />
I'm unsure as to why exactly you considered the ''[[Brutal_Blade_(5e_Spell)|brutal blade]]'' cantrip broken (unusable? overpowered?). Personally I don't really like it design-wise, but I don't think it's "broken". Would you mind explaining your reasoning a bit? --[[User:ZarHakkar|ZarHakkar]] ([[User talk:ZarHakkar|talk]]) 20:13, 28 May 2023 (MDT)<br />
<br />
:I expanded my reasoning. I thought it was more clear than I guess I wrote it to be. Sorry! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 10:10, 30 May 2023 (MDT)<br />
<br />
::My IP alter-ego left a further reply on the talk page '''[[User:Salasay|<span style="color: #77bb77; ">&mdash;<big>S</big>alasay</span>]] [[User talk:Salasay|<span style="color: #77bb77;"><big>&#9796;</big></span>]]''' 11:52, 30 May 2023 (MDT)<br />
<br />
== Copy ==<br />
<br />
Hi, Sorry to bother thee with sucha affairs.<br />
<br />
Ive been taking a look, and found ou that teh class ive made was Copied by another person.<br />
<br />
https://www.dandwiki.com/wiki/Monochromancer_(5e_Class) --> This is the original one<br />
https://www.dandwiki.com/wiki/Magister_(5e_Class) --> This is the Copy<br />
<br />
I just founded it, and wanted to report it. IS tehre something that can be done?<br />
<br />
Thanks for the Assist.<br />
<br />
MasterDrekFrost<br />
<br />
== Need help balancing a 5e homebrew race ==<br />
<br />
I’ve been working on a homebrew race for the past few months, the Sphurx. I’ve just made a new iteration of it, but I’m not sure if it’s actually balanced. Note that while the document does have a crap ton of grammar mistakes, I’m currently focusing on balancing since I have a DnD session coming up that I plan to use the race for. I can always shove it into grammarly later if I need to. I don’t intend to upload it to the DnD Wiki for the time being. If you’re interested in helping me out, the document is in the link.<br />
<br />
Edit: I no longer need help.<br />
<br />
--[[User:EeveeBoi777|EeveeBoi777]] ([[User talk:EeveeBoi777|talk]]) 18:08, 25 August 2023 (MDT)<br />
<br />
== deleting an unneeded redirect ==<br />
<br />
hey I made a 5e feat and forgot the identifier so I figured out how to move it from the meta page but it left a unneeded redirect that needs an admin to delete it?<br />
[[Heaven Piercer]] not sure how to link the redirect page directly --[[User:Killer1928|Killer1928]] ([[User talk:Killer1928|talk]]) 09:16, 3 September 2023 (MDT)<br />
<br />
== What happened to the discussion part? ==<br />
<br />
Hey Dragon, this is Mr. Knight, I was making some edits to my [[Doomsday (5e Class)]] and I saw that the discussion part had been deleted, I'm curious to know what happened since I hadn't checked it before, could you tell me? --[[User:Mr. Knight|Mr. Knight]]<br />
<br />
:Checking the history, looks like that talk page consisted solely of vandalism, so it was smote from existence. --[[User:Nuke The Earth|Nuke The Earth]] ([[User talk:Nuke The Earth|talk]]) 00:44, 8 September 2023 (MDT)<br />
<br />
==Frankenstein Monster Cookie==<br />
<br />
I have a question about the monster. What would happen if you ate the monster or it's remains? (No, I do not mean to be a vandal. It is a semi-serious question.) [[Special:Contributions/23.251.23.105|23.251.23.105]] 08:54, 2 December 2023 (MST)<br />
<br />
:That's a great question. Sorry, I don't think I have the answer to that. I added {{tl|April Fools}} to the Frankenstein Monster Cookie. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:25, 3 December 2023 (MST)<br />
<br />
== Questions on the Muscle Wizard class ==<br />
<br />
Hello Green Dragon,<br />
<br />
I wanted to message you since you've contributed to the Muscle Wizard class. I've been trying out the vanilla D&D classes (still have 4 more to try) but when I encountered the Muscle Wizard, I feel like one of my next characters has to be a Muscle Wizard. I've read the class multiple times to understand the class (damn it's pretty OP in some places). However there were a couple of things about the class that I'm unsure of, and I'm hoping to clear a couple of things.<br />
<br />
1) For the Brutal Fist, does the damage die stack on top of the regular damage from unarmed strikes (1 + Strength modifier) or is it just damage die? And if so, do you add strength or intelligence modifier to the attacks?<br />
<br />
2) For the Serious Fist, I'm a bit confused about the last bullet point, the "ground cracks and debris is scattered around in a 25 ft radius from the shockwave". Except I've never seen anything about a shockwave mentioned in the Serious Fist ability. Does it refer to the 50ft conical blast wave or the explosion that comes in a 25ft radius?<br />
<br />
That's all I need to know. Thank you so much for your response! {{unsigned IP|67.164.5.224}}<br />
<br />
== Password Reset ==<br />
<br />
See [[User talk:Geodude671#An Apology and a Plee|here]] - [[User:Appleman1234]] has forgotten their password, the email they attached to their account is one they don't have access to, and the email address is not verified. The user still has access to their account. Is there anything you can do? {{User:Geodude671/Signature}} . . 11:08, 2 February 2024 (MST)</div>Geodude671https://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=1804355User talk:Green Dragon2024-02-02T18:08:30Z<p>Geodude671: /* Password Reset */ new section</p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
__TOC__<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
|label9= Archive 9 (Discussions 241 &ndash; 270)<br />
|label10= Archive 10 (Discussions 271 &ndash; 300)<br />
|label11= Archive 11 (Discussions 301 &ndash; 330)<br />
|label12= Archive 12 (Discussions 331 &ndash; 360)<br />
|label13= Archive 13 (Discussions 361 &ndash; 390)<br />
|label14= Archive 14 (Discussions 391 &ndash; 420)<br />
|label15= Archive 15 (Discussions 421 &ndash; 450)<br />
|label16= Archive 16 (Discussions 451 &ndash; 480)<br />
|label17= Archive 17 (Discussions 481 &ndash; 510)<br />
|label18= Archive 18 (Discussions 511 &ndash; 540)<br />
|label19= Archive 19 (Discussions 541 &ndash; 570)<br />
|label20= Archive 20 (Discussions 571 &ndash; 600)<br />
|label21= Archive 21 (Discussions 601 &ndash; 630)<br />
|label22= Archive 22 (Discussions 631 &ndash; 660)<br />
|label23= Archive 23 (Discussions 661 &ndash; 690)<br />
|label24= Archive 24 (Discussions 691 &ndash; 720)<br />
|label25= Archive 25 (Discussions 721 &ndash; 750)<br />
|label26= Archive 26 (Discussions 751 &ndash; 780)<br />
|label27= Archive 27 (Discussions 781 &ndash; 810)<br />
|label28= Archive 28 (Discussions 811 &ndash; 840)<br />
|label29= Archive 29 (Discussions 841 &ndash; 870)<br />
|label30= Archive 30 (Discussions 871 &ndash; 900)<br />
|label31= Archive 31 (Discussions 901 &ndash; 930)<br />
|label32= Archive 32 (Discussions 931 &ndash; 960)<br />
|label33= Archive 33 (Discussions 961 &ndash; 990)<br />
|label34= Archive 34 (Discussions 991 &ndash; 1020)<br />
|label35= Archive 35 (Discussions 1021 &ndash; 1050)<br />
|label36= Archive 36 (Discussions 1051 &ndash; 1080)<br />
|label37= Archive 37 (Discussions 1081 &ndash; 1110)<br />
|label38= Archive 38 (Discussions 1111 &ndash; 1140)<br />
}}<br />
<br />
== trying to sign up ==<br />
<br />
Hi there Green Dragon, I am trying to sign up to the wiki and discord. My username is jeffythedragonslayer. I am not getting a password reset email and it looks like a help page was supposed to be created (linked from here https://www.dandwiki.com/wiki/Special:PasswordReset after filling out the forms) but it doesn't exist yet. {{Unsigned|108.36.249.87}}<br />
<br />
:Hello there jeffythedragonslayer, although I am not Green Dragon, I am another admin who may be able to assist you. Looking at your situation, it does not appear like you managed to create an account on the wiki based off of the recent [[Special:Log/newusers|usercreationlog]] not listing your username and the fact that when one looks for your username on the creation log [https://www.dandwiki.com/wiki/Special:Log?type=newusers&user=&page=User%3AJeffythedragonslayer&wpdate=&tagfilter=&subtype= one can't find it]. With that in mind, are you able to create an account by yourself? If you are having issues creating an account, you can DM me at blobby383b#1332 and I would be happy to assist you. --[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 17:54, 8 January 2022 (MST)<br />
<br />
::Thanks, I tried again and got an account. --[[User:Jeffythedragonslayer|Jeffythedragonslayer]] ([[User talk:Jeffythedragonslayer|talk]]) 7:28 PM, 9 January 2022 (EST)<br />
<br />
== User page vandalism ==<br />
<br />
As you've no doubt noticed, certain individuals are causing trouble by moving other individual's user pages to new page titles, many of which are quite flagrant violations of wiki policy. [[Special:Contributions/Fuwi|Here]] is a particularly egregious example. Would it be possible to instate a block on all user's ability to move user pages, perhaps with the exception of pages within their own namespace? I can't think of any legitimate reason that a user would need to move someone else's page, so it seems best to nip this in the bud before it happens yet again. --[[User:Nuke The Earth|Nuke The Earth]] ([[User talk:Nuke The Earth|talk]]) 19:08, 22 January 2022 (MST)<br />
:Compared to the quagmire on normal vandal edits, preventing moving seems easier to take care of. Users being the only ones able to move their own talk pages makes sense --[[User:Yanied|Yanied]] ([[User talk:Yanied|talk]]) 19:38, 22 January 2022 (MST)<br />
::If this somehow isn't possible, perhaps moving user (talk) pages could be barred altogether for non-admins? If anyone needs a page moved, they can just post on User talk:Admin. {{User:Geodude671/Signature}} . . 19:53, 22 January 2022 (MST)<br />
:::The main issue with this vandalism seems to be the move subpages function which normal users have access to. Either making this function admin only or as Geodude said, barring the movement of user pages/talk pages all together by non-admins would help solve the vandalism. --[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 04:54, 23 January 2022 (MST)<br />
::::Users should only be allowed to move their own talk pages now. Good idea! &mdash; <span style="color:#002137;">[[User:Blue Dragon|Blue Dragon]] <small> ([[User_talk:Blue Dragon|talk]])</small></span> 15:32, 23 January 2022 (MST)<br />
<br />
== Vote Stuffing ==<br />
<br />
Hey GD, today a user created a large number of alternate accounts in order to give multiple ratings to a page they created, [[Way of One Strike (5e Subclass)]]. The alts have all been blocked, and the user warned, but the votes remain. Is there any way for admins to remove clearly fraudulent ratings from pages? {{User:Geodude671/Signature}} . . 13:23, 12 February 2022 (MST)<br />
<br />
:The offending votes have been removed from this page by {{user|Blue Dragon}}. Thanks for bringing this to my attention! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:42, 5 March 2022 (MST)<br />
<br />
== Creating a new type of reward? ==<br />
<br />
Hello!<br />
I have flown up to the lair of a green dragon to ask how to create a Reward page.<br />
This is probably a stupid question, but I have a cool idea for a new reward. How do I make a page for it that shows up in the [[5e_Other_Rewards|Other Rewards]] section? <br />
<br />
Thank you for answering!<br />
[[User:NerdyAarakocra|&#34;Enough small trees can kill anything&#34; -- NerdyAarakocra]] ([[User talk:NerdyAarakocra|talk]]) 18:54, 21 February 2022 (MST)<br />
<br />
:Those links are all static links, so you will have to create your page and then edit [[5e_Other_Rewards|Other Rewards]] and add a link like the other links on that page. As soon as you have created your page, I can help you make sure that your categories are correct. Just link to the page here when it's made. The categories and formatting should be similar to the other rewards from that list. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:27, 22 February 2022 (MST)<br />
::The link is https://www.dandwiki.com/wiki/Epic_Feats_(5e_Reward). I'm going to add more content, but for now, this is the page in all of its non-glory. Thanks for helping out! [[User:NerdyAarakocra|&#34;Enough small trees can kill anything&#34; -- NerdyAarakocra]] ([[User talk:NerdyAarakocra|talk]]) 17:03, 23 February 2022 (MST)<br />
:::Everything seems fine so far with how you have made the page. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:17, 24 February 2022 (MST)<br />
::::Thanks! [[User:NerdyAarakocra|&#34;Enough small trees can kill anything&#34; -- NerdyAarakocra]] ([[User talk:NerdyAarakocra|talk]]) 11:23, 24 February 2022 (MST)<br />
<br />
== Specify :) ==<br />
<br />
Hey, I saw that you commented on my class "Master Mirror" :) Thanks btw! I was just wondering if you could be more specific about this: "Mechanics without using game rules are present." As this is my first time ever making a homebrew :) Thanks :)<br />
<br />
:I changed the maintenance template to be more clear about what I mean. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:47, 5 March 2022 (MST)<br />
<br />
== Discord ==<br />
<br />
Hey I want to join the discord server {{unsigned|Christhecreater}}<br />
:See [[Discussion:Discord Server Verification]]. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 19:15, 7 March 2022 (MST)<br />
<br />
== vandalism? ==<br />
<br />
Has the vandalism stopped (for now)? I've been on overtime the last 4 (or 6) weeks. [[User:Redrum|Redrum]] ([[User talk:Redrum|talk]]) 09:00, 19 March 2022 (MDT)<br />
<br />
:It seems to be waning, slightly. I assume it's a lot less fun when they can't spend 10+ minutes wreaking havoc, and are now basically relegated to 30 second bursts of nonsense. One or two still roll by every day though. --[[User:SwankyPants|SwankyPants]] ([[User talk:SwankyPants|talk]]) 10:04, 19 March 2022 (MDT)<br />
<br />
== A question ==<br />
<br />
Am i allowed to make things blatantly overpowered? Like, i fully understand the need for balance in the game, but i just feel like we could make a page tag for overpowered things, so people stop getting needsbalance-ed for stuff. [[User:Bananaoverlord2345]] 10:19, 29 March 2022 (EST)<br />
<br />
:{{tl|Design Disclaimer}}, though this isn't encouraged or condoned for egregious ignorance of homebrew. There is still a level of balance expected. [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 08:48, 29 March 2022 (MDT)<br />
<br />
== Whack ==<br />
<br />
{{trout}}<br />
<br />
[https://www.dandwiki.com/w/index.php?title=OGC:Mamura_(5e_Creature)&oldid=1590129 copyright] {{User:Geodude671/Signature}} . . 17:16, 6 April 2022 (MDT)<br />
<br />
:<nowiki> {{thumbs up}} </nowiki> [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 18:37, 9 January 2023 (MST)<br />
<br />
== questions ==<br />
hello im new here and i accidentaly got banned for editing, i didnt know theres a limit or it was perminent so i apologise..how do we post our own version of a race or creature to be considered for the page without upsetting the people out there and the admins i just want to contribute so have no problem following rules i just dont know the exact rules for everything {{Unsigned|Jonger}}<br />
<br />
:I understand wanting to contribute, but the only thing you seem to be contributing is buffs to pages that really don't need to be stronger, which is why you recieved a week long block after a previous one day block. Even if it would be more accurate or appropriate for larger numbers, we try to reign things in as much as possible here, and that generally means conforming to the system's standards as much as possible. Feel free to contribute anything else to the wiki, but this isn't exactly the right avenue. As for making your own version, pages that are just "an existing page but better" are promptly put up for deletion or speedy deletion, for the same reasons similar edits on those pages would be undone. I don't want to be rude about it, but this is how things work here. --[[User:SwankyPants|SwankyPants]] ([[User talk:SwankyPants|talk]]) 13:16, 9 April 2022 (MDT)<br />
<br />
:Adding on to what Swanky said, if you think a page needs to be stronger, you should justify the buff either in the edit summary, or ideally on the talk page. Be advised that pages should generally be on a power level comparable to first-party content. If you have any questions, feel free to ask :) {{User:Geodude671/Signature}} . . 16:16, 9 April 2022 (MDT)<br />
<br />
==Bugs Bunny==<br />
<br />
Is there a 3.5e (or 5e) creature called a wererabbit? Also, Is it possible to use a jackalope as a familiar? [[Special:Contributions/23.251.18.223|23.251.18.223]] 16:57, 20 April 2022 (MDT)<br />
<br />
:You can make a wererabbit easily in 3.5e using the [[SRD:Lycanthrope]] template. Yes, you can use a jackalope as a familiar just ask your DM and you may want to use an appropriately similar familiar creature stat block. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:56, 25 April 2022 (MDT)<br />
<br />
== Needsbalance reasons ==<br />
<br />
Hi GD, can you please try to give more detailed reasons when applying maintenance templates, especially with {{tl|needsbalance}}? A Discord user was concerned about the needsbalance you placed on [[Natural Weapon Master (5e Feat)]] being rather nondescriptive, and I agree. Just saying "this needs nerf" without describing ''why'' it needs to be nerfed is not very helpful to the OP, especially on such facially innocuous content as Natural Weapon Master. I've removed the needsbalance template for now; if you do re-place it, can you please provide more detailed reasoning? {{User:Geodude671/Signature}} . . 13:20, 9 June 2022 (MDT)<br />
<br />
== Need help with renaming article ==<br />
Hello, recently i started creating a class and just have noticed, that by mistake i named it the wrong way (currently its Infernal elf, should be Infernal Elf). I red the article that you should move your page if you want to rename it but im not sure how to do it - there was no move page button when I tried to edit. Im sorrry for the trouble but I didn't knew who to ask. --[[User:Noxeu|Noxeu]] ([[User talk:Noxeu|talk]]) 09:41, 12 July 2022 (MDT)<br />
<br />
Forgot to post the link just in case https://www.dandwiki.com/wiki/Infernal_elf_(5e_Race) --[[User:Noxeu|Noxeu]] ([[User talk:Noxeu|talk]]) 09:44, 12 July 2022 (MDT)<br />
Nvm my friend helped me out :D --[[User:Noxeu|Noxeu]] ([[User talk:Noxeu|talk]]) 09:59, 12 July 2022 (MDT)<br />
<br />
Hi GD, check Discord please. {{User:Geodude671/Signature}} . . 17:20, 22 July 2022 (MDT)<br />
== Homunculus class changes ==<br />
I was wondering if you could go back and fix the homunculus class it is very underpowered with a d6 hit die it cannot take advantage of regen and it seems that its unarmed combat based there is no scaling martial arts die or ac please fix this and it could do with fighter ability score improvements and an earlier extra attack then this class would be great and for hit dice go d12<br />
:Hi there, can you link the specific page you're talking about? {{User:Geodude671/Signature}} . . 22:46, 23 July 2022 (MDT)https://www.dandwiki.com/wiki/Homunculus_(5e_Class)<br />
Here it is thank you for responding I'm just not sure how the unarmed are supposed to work if you +5 strength it 5 damage granted it's a big range but maybe I'm seeing something wrong why does homunculus have d6 why not d8, d10, or d12<br />
<br />
:I changed the hit die to a d8, but a d12 is too much with all the features the class gets. Ability score improvements are the same for all classes. However, I changed the AC to use the proficiency bonus. More bonuses are simply too much, with features like Beyond Mortal which is probably actually not playable. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 10:32, 25 July 2022 (MDT)<br />
<br />
::Did you give it a martial arts die like how monks level there unarmed attacks every few levels. {{unsigned|2600:1700:81d2:1c50:b14c:8dda:b15:8528|21:07, 25 July 2022 (MDT)}}<br />
<br />
:::I unlocked the page so that you can make these changes. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 13:10, 25 July 2022 (MDT)<br />
<br />
What does unlocking it mean<br />
<br />
== I would appreciate actual balancing from other people to my item called other than being marked as "April Fools" in the middle of september ==<br />
<br />
I would appreciate actual balancing from other people to Page text.<ref name=Ragnarok and AUX"test [https://www.dandwiki.com/wiki/Ragnarok_and_AUX_(5e_Equipment)]</ref> other than being marked as "April Fools" in the middle of september. So please, next time you mark an item as april fools, actually collaborate with the creator and balance it out for a legitimate campaign.<br />
<br />
:I have used the talk page to refer to your comment here. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 11:55, 13 September 2022 (MDT)<br />
<br />
== Account Deletion ==<br />
<br />
Hey, <br />
sorry for the inconvenience, but I would like to have my account deleted. I do not use it anymore.<br />
Thanks! {{unsigned|Visiourus}}<br />
<br />
:Hi Visiourus, we generally don't delete people's accounts. If you don't want this account anymore, you can simply stop using it. If you very much want to not have this account anymore, you can change the password to some gibberish and not write it down. {{User:Geodude671/Signature}} . . 13:20, 15 September 2022 (MDT)<br />
<br />
== Foodstuff ==<br />
<br />
Is there a 3.5e class or 5e Archetype called an Ultimate Chef? I mean something that deals with food(magical or not). [[Special:Contributions/23.251.23.83|23.251.23.83]]<br />
<br />
:There is the [[Adventure Chef (3.5e Class)]]. There is also the deleted page [[Master Cook]] which is vastly incomplete, and has been deleted. If you me to restore the Master Cook so that you can move it to your userspace I can do it. There are a few 5e subclasses with food as their main theme. A simple search will yield a few good results. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:33, 24 October 2022 (MDT)<br />
<br />
==World Hopper==<br />
<br />
Is there a background about a character that travels between (campaign) worlds? [[Special:Contributions/23.251.23.83|23.251.23.83]]<br />
<br />
:If there is a connection between different campaign settings, then this should be covered by the setting (and not a character that is designed to break the bounds of the game). I recommend to work with your DM to make these work with your D&D game. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:29, 24 October 2022 (MDT)<br />
<br />
==Killer Tits==<br />
<br />
Is there a list of BANNED 3.5e feat names? [[Special:Contributions/23.251.23.83|23.251.23.83]]<br />
<br />
:No, there isn't. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:27, 24 October 2022 (MDT)<br />
<br />
== Question ==<br />
<br />
What is Checkuser? [[Special:Contributions/23.251.23.83|23.251.23.83]]<br />
<br />
:See also [[w:WP:CHECK|Wikipedia:CheckUser]]. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 10:47, 17 November 2022 (MST)<br />
<br />
==How do you change your username==<br />
I would like to change my username, but can't figure out how. Can you help?--[[User:980010819|980010819]] ([[User talk:980010819|talk]]) 10:38, 2 December 2022 (MST)<br />
<br />
:Just let me know what username you want to be changed, and I can go about doing this. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 11:28, 12 December 2022 (MST)<br />
<br />
== #OpenDnD ==<br />
<br />
Hey GD, when I heard of WotC drama I immediately thought about this site. A few things I've been wanting to ask you about:<br />
# Are you aware of the leaked OGL 1.1?<br />
# Are you able to give any insight regarding the wiki and its relation to new *leaked* license? or;<br />
# Are you able in discussions with legal people to protect this site?<br />
<br />
I am assuming you are waiting for something official before making plans, but my understanding is the new OGL was/is going to give one week... I hope they give more. Cheers sir! [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 18:35, 9 January 2023 (MST)<br />
<br />
:Do you mean the possibility that Wizards of the Coast will revoke the OGL? Otherwise, can you provide a link?<br />
:If it is possible for a company to claim counsel through a license of published pages, then obviously D&D Wiki will follow the legal Miranda. Luckily, this site uses mainly the [[GNU Free Documentation License 1.3]] as you know, so this is only for pages like the SRD and some other ones. "''Open licenses can involve a lot of legalese that makes them hard for a layperson to understand, but if you’re going to rely on one, or if you want others to rely on your own open license, it’s important to use one that is robust and meets your needs. Licenses like Creative Commons and the GNU Public License were written to serve the interests of creative communities, rather than a corporation, and it shows.''"<br />
:OGL offers the benefit to "''copy verbatim some descriptions of some elements that otherwise that otherwise might arguably rise to the level of copyrightability''". This means, that if the license were to get revoked, as long as the SRD isn't accessible then we are not using the benefits of the OGL.<br />
:I personally do not believe that a company can ''update'' a license for already published pages, like the following statement points to. In the existing literature (D&D Books) this content is under a specific license, and no one needs to add Wizards of the Coast's errata to their books. "''Since the contract is accepted when someone “uses” the licensed material, then people who relied on the OGL 1.0a have a good argument under contract law that Wizards of the Coast cannot unilaterally withdraw the value that it offered under the contract. This would apply to people who “accepted” the OGL 1.0a by using the relevant material prior to receiving notice that Wizards is rescinding that offer. In short, games that held up their end of the bargain under the OGL 1.0a are entitled to the benefit Wizards of the Coast promised them under that contract. But Wizards can revoke the offer of the OGL 1.0a as to new potential users who haven't yet accepted its terms.''"<br />
:Source material: https://www.eff.org/deeplinks/2023/01/beware-gifts-dragons-how-dds-open-gaming-license-may-have-become-trap-creators<br />
:If you find any new information, keep me updated. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 10:51, 12 January 2023 (MST)<br />
<br />
::I was indeed referring to the revocation of OGL and thank you for the reponse! I will try to share updates as I find them without inundating you :) [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 09:01, 13 January 2023 (MST)<br />
<br />
== Pathfinder 2 ==<br />
<br />
Hiya GD, you might have noticed I've been working on transcribing the [[PF2 SRD:Pathfinder System Reference Document|Pathfinder 2e Core Rulebook]] to the wiki. Could we get "PF2 SRD" added as an actual namespace? {{User:Geodude671/Signature}} . . 12:56, 11 February 2023 (MST)<br />
:Thank you for adding the namespace, however when you added it, it seems you made the searchbar default to searching the 3e SRD instead of the main namespace. {{User:Geodude671/Signature}} . . 11:37, 24 February 2023 (MST)<br />
::The above is still an issue. {{User:Geodude671/Signature}} . . 20:45, 13 May 2023 (MDT)<br />
<br />
:::Are you certain that your default search settings are not set for the 3e SRD? Have you tried logging out and searching without being logged in? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:26, 16 May 2023 (MDT)<br />
<br />
==4e Ritual==<br />
I know this is a long time ago, but I would appreciate your help. The templates "4e Ritual (Form Input - Top)" and "4e Ritual (Form Input - Bottom)" are currently unused, but it appears as though they would have been placed on [[4e Ritual Preload]] but weren't. Are they obsolete, or mistakenly not on the preload. [[User:Coaldstone|Coaldstone]] ([[User talk:Coaldstone|talk]]) 13:23, 7 April 2023 (MDT)<br />
<br />
:Oh yes, they where added to see if we could use forms to automatically fill out generated lists without using the confusing form code, but it didn't work like it was intended. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 11:55, 11 April 2023 (MDT)<br />
<br />
== News ==<br />
<br />
Can we be allowed to add to the news section, instead of restricting the privilege to the admins?--[[User:Sorcerer|Sorcerer]] ([[User talk:Sorcerer|talk]]) 22:41, 10 April 2023 (MDT)<br />
<br />
:You can use the talk page and we can add the news items that you want added. It's a sensitive area of D&D Wiki so the restriction that only admins can edit the page makes a lot of sense. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 11:52, 11 April 2023 (MDT)<br />
<br />
== Template reasons ==<br />
<br />
Hi GD, can you please try to give more detailed reasons when applying maintenance templates? A Discord user was concerned about the {{tl|delete}} you placed on [[Brutal Blade (5e Spell)]] being rather nondescriptive, and I agree. Just saying "this is broken" without describing ''why'' it's broken is not very helpful to the OP, especially on such facially innocuous content as Brutal Blade. I've removed the deletion template for now; if you do re-place it, can you please provide more detailed reasoning? {{User:Geodude671/Signature}} . . 20:11, 28 May 2023 (MDT)<br />
<br />
== [[Brutal_Blade_(5e_Spell)|Brutal blade]] deletion template reason ==<br />
<br />
I'm unsure as to why exactly you considered the ''[[Brutal_Blade_(5e_Spell)|brutal blade]]'' cantrip broken (unusable? overpowered?). Personally I don't really like it design-wise, but I don't think it's "broken". Would you mind explaining your reasoning a bit? --[[User:ZarHakkar|ZarHakkar]] ([[User talk:ZarHakkar|talk]]) 20:13, 28 May 2023 (MDT)<br />
<br />
:I expanded my reasoning. I thought it was more clear than I guess I wrote it to be. Sorry! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 10:10, 30 May 2023 (MDT)<br />
<br />
::My IP alter-ego left a further reply on the talk page '''[[User:Salasay|<span style="color: #77bb77; ">&mdash;<big>S</big>alasay</span>]] [[User talk:Salasay|<span style="color: #77bb77;"><big>&#9796;</big></span>]]''' 11:52, 30 May 2023 (MDT)<br />
<br />
== Copy ==<br />
<br />
Hi, Sorry to bother thee with sucha affairs.<br />
<br />
Ive been taking a look, and found ou that teh class ive made was Copied by another person.<br />
<br />
https://www.dandwiki.com/wiki/Monochromancer_(5e_Class) --> This is the original one<br />
https://www.dandwiki.com/wiki/Magister_(5e_Class) --> This is the Copy<br />
<br />
I just founded it, and wanted to report it. IS tehre something that can be done?<br />
<br />
Thanks for the Assist.<br />
<br />
MasterDrekFrost<br />
<br />
== Need help balancing a 5e homebrew race ==<br />
<br />
I’ve been working on a homebrew race for the past few months, the Sphurx. I’ve just made a new iteration of it, but I’m not sure if it’s actually balanced. Note that while the document does have a crap ton of grammar mistakes, I’m currently focusing on balancing since I have a DnD session coming up that I plan to use the race for. I can always shove it into grammarly later if I need to. I don’t intend to upload it to the DnD Wiki for the time being. If you’re interested in helping me out, the document is in the link.<br />
<br />
Edit: I no longer need help.<br />
<br />
--[[User:EeveeBoi777|EeveeBoi777]] ([[User talk:EeveeBoi777|talk]]) 18:08, 25 August 2023 (MDT)<br />
<br />
== deleting an unneeded redirect ==<br />
<br />
hey I made a 5e feat and forgot the identifier so I figured out how to move it from the meta page but it left a unneeded redirect that needs an admin to delete it?<br />
[[Heaven Piercer]] not sure how to link the redirect page directly --[[User:Killer1928|Killer1928]] ([[User talk:Killer1928|talk]]) 09:16, 3 September 2023 (MDT)<br />
<br />
== What happened to the discussion part? ==<br />
<br />
Hey Dragon, this is Mr. Knight, I was making some edits to my [[Doomsday (5e Class)]] and I saw that the discussion part had been deleted, I'm curious to know what happened since I hadn't checked it before, could you tell me? --[[User:Mr. Knight|Mr. Knight]]<br />
<br />
:Checking the history, looks like that talk page consisted solely of vandalism, so it was smote from existence. --[[User:Nuke The Earth|Nuke The Earth]] ([[User talk:Nuke The Earth|talk]]) 00:44, 8 September 2023 (MDT)<br />
<br />
==Frankenstein Monster Cookie==<br />
<br />
I have a question about the monster. What would happen if you ate the monster or it's remains? (No, I do not mean to be a vandal. It is a semi-serious question.) [[Special:Contributions/23.251.23.105|23.251.23.105]] 08:54, 2 December 2023 (MST)<br />
<br />
:That's a great question. Sorry, I don't think I have the answer to that. I added {{tl|April Fools}} to the Frankenstein Monster Cookie. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:25, 3 December 2023 (MST)<br />
<br />
== Questions on the Muscle Wizard class ==<br />
<br />
Hello Green Dragon,<br />
<br />
I wanted to message you since you've contributed to the Muscle Wizard class. I've been trying out the vanilla D&D classes (still have 4 more to try) but when I encountered the Muscle Wizard, I feel like one of my next characters has to be a Muscle Wizard. I've read the class multiple times to understand the class (damn it's pretty OP in some places). However there were a couple of things about the class that I'm unsure of, and I'm hoping to clear a couple of things.<br />
<br />
1) For the Brutal Fist, does the damage die stack on top of the regular damage from unarmed strikes (1 + Strength modifier) or is it just damage die? And if so, do you add strength or intelligence modifier to the attacks?<br />
<br />
2) For the Serious Fist, I'm a bit confused about the last bullet point, the "ground cracks and debris is scattered around in a 25 ft radius from the shockwave". Except I've never seen anything about a shockwave mentioned in the Serious Fist ability. Does it refer to the 50ft conical blast wave or the explosion that comes in a 25ft radius?<br />
<br />
That's all I need to know. Thank you so much for your response!<br />
<br />
== Questions on the Muscle Wizard class ==<br />
<br />
Hello Green Dragon,<br />
<br />
I wanted to message you since you've contributed to the Muscle Wizard class. I've been trying out the vanilla D&D classes (still have 4 more to try) but when I encountered the Muscle Wizard, I feel like one of my next characters has to be a Muscle Wizard. I've read the class multiple times to understand the class (damn it's pretty OP in some places). However there were a couple of things about the class that I'm unsure of, and I'm hoping to clear a couple of things.<br />
<br />
1) For the Brutal Fist, does the damage die stack on top of the regular damage from unarmed strikes (1 + Strength modifier) or is it just damage die? And if so, do you add strength or intelligence modifier to the attacks?<br />
<br />
2) For the Serious Fist, I'm a bit confused about the last bullet point, the "ground cracks and debris is scattered around in a 25 ft radius from the shockwave". Except I've never seen anything about a shockwave mentioned in the Serious Fist ability. Does it refer to the 50ft conical blast wave or the explosion that comes in a 25ft radius?<br />
<br />
That's all I need to know. Thank you so much for your response! {{unsigned IP|67.164.5.224}}<br />
<br />
== Password Reset ==<br />
<br />
See [[User talk:Geodude671#An Apology and a Plee|here]] - [[User:Appleman1234]] has forgotten their password, the email they attached to their account is one they don't have access to, and the email address is not verified. The user still has access to their account. Is there anything you can do? {{User:Geodude671/Signature}} . . 11:08, 2 February 2024 (MST)</div>Geodude671https://www.dandwiki.com/w/index.php?title=User_talk:Geodude671&diff=1804307User talk:Geodude6712024-02-02T16:57:05Z<p>Geodude671: </p>
<hr />
<div>{{User:Geodude671/Top Template}}<br />
<center><big><big>Due to excessive vandalism, this talk page has been semi-protected to prevent anonymous edits. If you wish to leave a message, please log in.</big></big></center><br />
<br><br />
__TOC__<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
}}<br />
== An Apology and a Plee ==<br />
Dear Mr geodude, I first start this message off with an apology, what I did was not to proper of me and I do ask you for your forgiveness for my foolish persistence. but now I must give you my reason, I was unaware that I put the wrong email on my account. in my foolishness I put a email account of a similar name as my account email and unfortunately enough the only way to change it is by using my password but I need the email so I can get the password and you might get the gist of my predicament , and I am in need of your advice. sincerely Appleman1234--[[User:Appleman1234|Appleman1234]] ([[User talk:Appleman1234|talk]]) 00:01, 2 February 2024 (MST)<br />
: I don’t have access to the site’s backend, but I’ll reach out to the owner and see what we can do. {{User:Geodude671/Signature}} . . 09:57, 2 February 2024 (MST)<br />
<br />
== Alchemist Variant 3.5e ==<br />
<br />
Hi geodude, i was wondering if there was anyway you could send me the detail on the alchemist variant that was deleted by you on march the 3rd 2022. I am currently using said class on a character of mine in a campaign and need the info to level up. If you have the info on it, could you please send it to me? Please and thank you. {{unsigned|Fluffzilla0531}}<br />
<br />
:Hello Fluffzilla, I've restored the page [[Alchemist, Variant (3.5e Class)]]. I do want to point out that that page had been marked as "abandoned" since February of 2021 with a warning the page could be deleted, and not a single person did anything to the page. {{User:Geodude671/Signature}} . . 09:40, 11 March 2022 (MST)<br />
<br />
== Swarmer 3.5 class ==<br />
<br />
If at all possible, I need this classes information. I have created a Boss for my players to fight and this class is one the classes he is. i dont know if it is possible to get it back but it would be a big help if i could get its info. please and thank you. {{unsigned|Fluffzilla0531}}<br />
<br />
:Hello Fluffzilla, I've restored the page [[Swarmer (3.5e Class)]]. I do want to point out that the page had been marked as "abandoned" since September of 2019 with a warning the page could be deleted, and not a single person did anything to the page. {{User:Geodude671/Signature}} . . 12:09, 18 March 2022 (MDT)<br />
<br />
== 5e Naruto Shinobi ==<br />
<br />
Hey, so I was curious as to the changes made to this page. It seems like a lot of information has been deleted or removed. I was wondering if this was the case, or if it was simply unavailable to me. 😅 {{unsigned|Krieg}}<br />
:I believe a lot of the information from that page was split off into multiple pages, as it was getting quite long. I'm not familiar with that page so it might be worth asking on [[Talk:Naruto: Shinobi (5e Class)|that page's talk]] for a more informed response. {{User:Geodude671/Signature}} . . 17:10, 6 April 2022 (MDT)<br />
<br />
== Miracle Feat ==<br />
<br />
Hello, I was wondering why the Miracle (5e Feat) page was deleted? Just confused since it just suddenly disappeared, and I only noticed today when I came to check it. [[User:Chris MacDuncan|Chris MacDuncan]] ([[User talk:Chris MacDuncan|talk]]) 19:00, 6 April 2022 (MDT)<br />
<br />
== Why ==<br />
Why did you delete the Cthulhu page without any warning? I was going to use it in a campaign and now I can't [[User:John Tyler|John Tyler]] ([[User talk:John Tyler|talk]]) 11:18, 23 April 2022 (MDT)<br />
:The Cthulhu page was speedily deleted because it was not realistically usable as a player character. Gargantuan size, 6 racial skill proficiencies, and truesight all make the race much more powerful than any first-party race, and also the concept is not suited to a race as Cthulhu is a unique being. {{User:Geodude671/Signature}} . . 11:32, 23 April 2022 (MDT)<br />
::Damn, is there anyway I can get a copy of it then? [[User:John Tyler|John Tyler]] ([[User talk:John Tyler|talk]]) 11:35, 23 April 2022 (MDT)<br />
I could have just tweaked the race. I'm also working on a Class version if that would be better. {{ User: DinoMan91182 }} 11:52, 23 April 2022<br />
<br />
<br />
== Why did you delete my daikatana==<br />
Why did you delete the daikatana because its not able to improved on just to be clear i just wanted it to be another weapon like the longsword it wasnt supposewd to become a Overpowered magic weapon.<br />
so i dont really think the reason wich you stated is valid ( (Not enough information to be playable or improved upon: Speedy: Snowball clause)). i dont think most people have to look up what a daikatana is either as it is a historical weapon that was used in history<br />
<br />
:The main problem is that it was in an SRD namespace (i.e. [[5e SRD:Greatsword]]) instead of something like [[Daikatana (5e Equipment)]] (which is stubbed too if you want to improve it), and lacked the important bits from the [[5e Weapon Preload]]. Policing what is and isn't in SRD is pretty important for this site's integrity (and legality in a lot of cases). Other than that, its statistics were just a far better greatsword.--[[User:Ref3rence|Ref3rence]] ([[User talk:Ref3rence|talk]]) 10:21, 25 April 2022 (MDT)<br />
<br />
Okay i understand know what you meant but i get why your saying that is a far better version of great sword but my dm is actually making a story about the isekai reincarnation of a slime and he also scales the mobs like that thats why i decided on the damage that i did. And i know on here were trying to ballance everything as best as we can thats fair. So just out of cruiousity how would you go about this cause im trying to make this daikatana for a specific character only i guess wich is benimaru from the anime that time i got reincarnated as a slime since he uses the sword at ease. I just wondering on your opinion amd maybe i will give it another go to make it.<br />
<br />
:You can use whatever you want in your home games, but on this wiki we have a general consensus that content should be of a comparable power level to first-party content. The daikatana was far and away better than any first-party weapon, and balancing it would have necessitated turning it into just a reskinned {{5g|Longsword}}. If you want a katana weapon, might I suggest using [[Katana (5e Equipment)|this version]]. {{User:Geodude671/Signature}} . . 14:13, 25 April 2022 (MDT)<br />
<br />
== Is there a place where deleted homebrew pages are archived at all? ==<br />
I've returned after a little hiatus when I was checking some of my NPCs' pages, and normally I'll have homebrewed classes linked back here. However, one of them, the Color Bearer 4e class, was deleted.<br><br />
Is there a place where deleted pages are archived, or can you possibly restore the page temporarily so I can archive it elsewhere myself?<br><br />
Thanks.<br />
--[[User:ControlCoreAngel|ControlCoreAngel]] ([[User talk:ControlCoreAngel|talk]]) 23:41, 15 May 2022 (MDT)<br />
<br />
:I've responded on your talk page. {{User:Geodude671/Signature}} . . 20:56, 17 May 2022 (MDT)<br />
<br />
<br />
== I created a class that was deleted and was hoping it could be restored or at least let me view the archive==<br />
<br />
I created a class called "gentle fist adept" that was deleted back in march. The techniques connected to it are still up and available. Just not the class, and i was going to be using it for a campaign. Is there amyway I could work with you to get the info back?<br />
<br />
Thanks in advance<br />
<br />
--[[User:Koumari13|Koumari13]] ([[User talk:Koumari13|talk]]) 13:31, sept 16th, 2022 (Eastern)<br />
<br />
Im sorry. Its been a minute since ive used the wiki and im bad at linking now<br />
<br />
== Swarmer 3.5 class and Illusionist 3.5 class. ==<br />
<br />
Hello, if it isnt to much to ask, i need these two classes. im currently playing a these two classes in a game and we havent leveled up for awhile just had a bunch of tavern type fun. we finally hit a new level and i need these classes. if it isnt to much trouble. please and thank you. {{unsigned|Gunslinger1408}}<br />
:Hello Gunslinger1408, I've undeleted the pages [[Swarmer (3.5e Class)]] and [[Illusionist (3.5e Class)]] per your request. {{User:Geodude671/Signature}} . . 19:33, 14 November 2022 (MST)<br />
<br />
==Your bot deleted my page!==<br />
[https://www.dandwiki.com/w/index.php?title=Unholy_water&action=edit&redlink=1 Unholy Water] was deleted. I request that my page be restored. I needed that for my curse. [[User:BenjaminWizzard|BenjaminWizzard]] ([[User talk:BenjaminWizzard|talk]]) 16:54, 28 December 2022 (MST)<br />
:Hi there Ben, your page has been restored. The page still needs to be reformatted; I recommend you follow the example of [[5e SRD:Holy Water (flask)]]. {{User:Geodude671/Signature}} . . 18:58, 28 December 2022 (MST)<br />
<br />
== Hetzi Dracon being marked as deletion ==<br />
<br />
Hello<br />
<br />
I thought I had finished all requirements and fixed all issues with my race Hetzi Dracon (link attached at the bottom). I would like to know why this happened, and what I could do to fix this, especially since the page is now tagged for no further edits. It would be greatly appreciated to respond soon, as I wish to fix the issues before January 13th of next year so that my race may be completed and have the tag removed.<br />
<br />
https://www.dandwiki.com/wiki/Hetzi_Dracon_(5e_Race)<br />
<br />
[[User:Bowler1234|Bowler1234]] ([[User talk:Bowler1234|talk]]) 19:09, 8 March 2023 (MST)<br />
<br />
:Hi there Bowler1234, the tag was applied because the page has a "stub" tag and 1 year had passed with no edits being made to the page. I have a script that auto-applies the abandoned tag to pages with "stub" (ie, incomplete) or "needs balance" tags that have not been edited at all in over a year. This is done to stop long-forgotten pages from cluttering automated lists and indexes so that users can more easily find complete, usable content. The Hetzi Dracon page is only locked from users who aren't logged in, so you can remove the tags yourself by clicking the "edit" button at the top and deleting the relevant sections. {{User:Geodude671/Signature}} . . 19:38, 8 March 2023 (MST)<br />
<br />
== Necromancer,_5th_Variant_(5e_Class) ==<br />
<br />
Hello! Recently one of the pages I use for my character was deleated, is there any chance I could get it back? Thank you!<br />
<br />
https://www.dandwiki.com/wiki/Necromancer,_5th_Variant_(5e_Class)<br />
--[[User:MasterScrub|MasterScrub]] ([[User talk:MasterScrub|talk]]) 23:44, 11 March 2023 (MST)<br />
<br />
:Hi there MasterScrub, I have undeleted the Necromancer, 5th Variant class. Please copy it to a local file or begin addressing the issues on the template within the next few days. {{User:Geodude671/Signature}} . . 09:37, 12 March 2023 (MDT)<br />
<br />
Thank you!<br />
<br />
<br />
== Struggling To Find The Move Tab ==<br />
Hello, this is EldritchDoodler- you mentioned previously in order to move a page you need to access the move tab at the top of the page, but I'm struggling to find it. Is there a specific menu I need to go to in order to move it? Any help would be greatly appreciated. {{unsigned|EldritchDoodler}}<br />
: I think you need to verify your email. {{User:Geodude671/Signature}} . . 20:32, 22 April 2023 (MDT)<br />
<br />
== a feat that i was looking for ==<br />
<br />
hi i was looking at the shadow monarch (sl) https://www.dandwiki.com/wiki/Shadow_Monarch_(SL)_(5e_Class) class and noticed that the level 9 secret skill is not there i was wondering if i could have it put back on so i could use it in my campaign so if it could be restored that would be nice. {{unsigned|Lucifer116}}<br />
<br />
:Hey there, Lucifer116. That feat was deleted for not really being a feat, and more of a narrative choice made by the DM similar to a character becoming a vampire or a werewolf. I will restore the page anyway for now, though be forewarned that it doesn't fit within the design space of a feat and is also rather hard to read. {{User:Geodude671/Signature}} . . 10:48, 21 July 2023 (MDT)<br />
<br />
Thanks showing it to my dm and we are going to make it work in our campaign as we are both solo leveling fans we know that it won't overpower Thanks for bringing it back</div>Geodude671https://www.dandwiki.com/w/index.php?title=User_talk:Appleman1234&diff=1803912User talk:Appleman12342024-02-02T06:27:01Z<p>Geodude671: /* Password Reset */ new section</p>
<hr />
<div><br />
== Welcome to D&D Wiki! == <br />
<br />
;Welcome!<br />
Hello Appleman1234, and welcome to D&D Wiki! I hope you are enjoying D&D Wiki and have been finding the information here useful. Before you start contributing, we recommend you make sure your [[Special:Preferences|user preferences]] match your preferences.<br />
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A strong and welcoming community exists on D&D Wiki, and I'm sure you will find us friendly. To enable the community to function, a number of [[Help:Behavioral Policy|policies]] are in effect. Most importantly, we follow and expect you to follow Wikipedia's guidelines on [http://en.wikipedia.org/wiki/Wikipedia:Civility civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette etiquette] when discussing anything. As most work has multiple authors, please do not delete content without following our [[Help:Improving, Reviewing, and Removing Templates|removal process]]. When posting a comment on a talk page, please ensure you sign your name with four tildes (<nowiki>~~~~</nowiki>) or by clicking on the signature icon ([[Image:Signature_icon.png]]). This will automatically produce your name and the date. I hope you come to enjoy D&D Wiki and the community. Welcome again, you are now a D&D Wikian. --[[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 12:50, 1 April 2023 (MDT)<br />
<br />
== Password Reset ==<br />
<br />
Hello, if you are having issues logging into your account, please use [[Special:PasswordReset]] to reset your password. Using this requires that you have an email linked to your D&D Wiki account. {{User:Geodude671/Signature}} . . 23:27, 1 February 2024 (MST)</div>Geodude671https://www.dandwiki.com/w/index.php?title=Dragon_Shield_(5e_Equipment)&diff=1803066Dragon Shield (5e Equipment)2024-01-31T05:39:56Z<p>Geodude671: rm locked page</p>
<hr />
<div>{|<br />
|style="width:75%"|<br />
{{5e Magic Item<br />
|name=Dragon Shield<br />
|type=Armor<br />
|subtype={{5g|Shield (Armor)|shield}}<br />
|rarity=uncommon<br />
|tier=<br />
|attunement=requires attunement<br />
|description=Made purely from metal and engraved with the head of a dragon, this shield was lost to the ages, until recently. To the untrained eye, this is just a normal shield, but those who are affiliated with dragonkind know of its hidden true potential. Though not commonly found in stores, the standard price of this item is worth 500 gp. <br />
<br />
'''''Draconic Flight.''''' While holding this shield you can use a {{5g|Bonus Action}} to sprout a pair of draconic wings. You gain a flying speed equal to your walking speed until the end of your next turn. You regain the use of this feature at dawn the next day.<br />
<br />
'''''Draconic Shield.''''' When you take damage as a result of a breath effect, you can reduce the damage by 2. Furthermore if you are a sorcerer with a draconic bloodline, you are proficient with this shield. <br />
<br />
}}<br />
|}<br />
<vote type=1/><!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Equipment Breadcrumb}} &rarr; [[5e Magical Armor|Shield (Armor)]] <br />
[[Category:User]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Dragon_Shield_(5e_Equipment)&diff=1803065Dragon Shield (5e Equipment)2024-01-31T05:39:45Z<p>Geodude671: Removed protection from "Dragon Shield (5e Equipment)": edit dispute has been resolved</p>
<hr />
<div>{{Temp Locked Page}}<br />
{|<br />
|style="width:75%"|<br />
{{5e Magic Item<br />
|name=Dragon Shield<br />
|type=Armor<br />
|subtype={{5g|Shield (Armor)|shield}}<br />
|rarity=uncommon<br />
|tier=<br />
|attunement=requires attunement<br />
|description=Made purely from metal and engraved with the head of a dragon, this shield was lost to the ages, until recently. To the untrained eye, this is just a normal shield, but those who are affiliated with dragonkind know of its hidden true potential. Though not commonly found in stores, the standard price of this item is worth 500 gp. <br />
<br />
'''''Draconic Flight.''''' While holding this shield you can use a {{5g|Bonus Action}} to sprout a pair of draconic wings. You gain a flying speed equal to your walking speed until the end of your next turn. You regain the use of this feature at dawn the next day.<br />
<br />
'''''Draconic Shield.''''' When you take damage as a result of a breath effect, you can reduce the damage by 2. Furthermore if you are a sorcerer with a draconic bloodline, you are proficient with this shield. <br />
<br />
}}<br />
|}<br />
<vote type=1/><!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Equipment Breadcrumb}} &rarr; [[5e Magical Armor|Shield (Armor)]] <br />
[[Category:User]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Musicus_Meter_(5e_Guideline)&diff=1798523Musicus Meter (5e Guideline)2024-01-18T19:33:34Z<p>Geodude671: </p>
<hr />
<div>__NOTOC__<br />
{| width="100%" style="text-align: right"<br />
| ''This material is published on D&D Wiki under express written permission of James Musicus in collaboration with D&D Wiki users.''<br />
|}<br />
<br />
'''See a list of races that are using this meter [[Musicus Meter (5e Guideline)/List of Races by Musicus Score|here]]'''.<br />
<br />
=Musicus Meter=<br />
''Based on revision 3-4-2016 of the Musicus document''<br />
==Considerations==<br />
*On D&D Wiki we use the Players Hand Book Errata over what is written in the Players Hand Book while the Musicus Meter's current revision does not. As such when this page was transcribed we switched the wording in several places to that used in the Errata. <br />
*When using and referencing Musicus's Meter it is imperative to remember that it is a guideline. Meaning that when using it as a general rule or principle for race creation you can normally create a comparatively balanced race that meets the standards of the D&D Wiki and WotC.<br />
*The next thing to consider afterward is that as a guideline it doesn't always hit its mark and it relies on its user to be able to make the best judgments during creation as such be mindful that even races created using Musicus Meter may not meet the intended standards.<br />
<br />
==Step-by-Step Race Creation==<br />
A step-by-step guide to race creation by Musicus is as follows and has been tweaked to work on the D&D wiki.<br />
# Consult the Dungeon Masters Guide, pages 285-287 on creating a race.<br />
# Decide on a target score ranging from 4 (Volo's Kobold) to 8 ({{5E|Dwarf}}). 5-6 is recommended.<br />
# Assign a primary ability score. This score gets +2.<br />
# Decide on secondary ability scores for subraces. These scores get +1. If a race has no subraces, simply assign a +1 to their secondary ability score.<br />
# Decide on [[#Racial Traits|racial traits]]<br />
## Select traits from the table or list below or write your own and assign values to them. This process should work like a point-buy system using the costs listed. All costs are weighed against ability score improvements.<br />
## Races get 2 languages for free: Common, and one other that is race-specific.<br />
## If the total score (Traits + Ability Scores) is near your target, you’ve done everything right!<br />
# Using the [[5e Races|Race Template]], write a full race document.<br />
# Enjoy the Game!<br />
<br />
'''Reminder:''' This document does not perfectly balance everything, as close as we tried to make it. It assumes you will tweak things as needed or to suit your group or campaign. Please make sure that the races adhere to D&D Wiki [[5e Race Design Guide|race design standards]].<br />
<br />
==Racial Traits==<br />
This list of traits covers how the Musicus Meter would score the included traits. Traits that are classed as variant and as such have special considerations when using them are marked with an asterisk*. The trait descriptions in the table below are written in such a way so that users can easily copy them in without needing to edit them to hyperlink references. In addition, any word enclosed in square brackets [like so] is meant to be replaced with an appropriate value (e.g. damage type, skill, etc.); the square brackets '''''must''''' be removed! Anything marked with [#] is meant to be filled with a numerical value (again, remove the square brackets). Finally, this table only includes additional traits that are added on top of the default races receive and as such the first two languages a race gets, a base 30ft walking speed, etc, aren't included.<br />
<br />
{| class="5e sortable" style="text-align: left;"<br />
|-<br />
! style="text-align:left;"| Point<br>Cost<br />
! style="text-align:left;"| Name<br />
! style="text-align:left;"| Description<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -2<br />
| [[#Size.|Tiny.]]*<br />
| Your size is Tiny.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -1<br />
| [[#Damage Vulnerability.|Damage Vulnerability.]]<br />
| You have vulnerability to [damage type] damage.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -1<br />
| [[#Size.|Small.]]*<br />
| Your size is Small.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -0.5<br />
| [[#Sunlight Sensitivity.|Sunlight Sensitivity.]]<br />
| You have disadvantage on attack rolls and on <nowiki>{{5a|wis}} ({{5s|Perception}})</nowiki> checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Ability Swapping.|Ability Swapping.]]<br />
| You can use your <nowiki>{{5a|[str/dex/con/wis/int/cha]}}</nowiki> modifier instead of your <nowiki>{{5a|[str/dex/con/wis/int/cha]}}</nowiki> modifier when [situation].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Amphious.|Amphibious.]]<br />
| You can breathe air and water.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Armor Proficiency.|Armor Proficiency.]]<br />
| You have proficiency with <nowiki>{{5e|[Light Armor/ Medium Armor/ Heavy Armor/ Shields]}}</nowiki>.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Brave.|Brave.]]*<br />
| You have <nowiki>{{5e|advantage}}</nowiki> on saving throws against being <nowiki>{{5c|Frightened}}</nowiki>.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Cantrip.|Cantrip.]]<br />
| You know [one cantrip of your choice from the <nowiki>{{5E|[Class]}}</nowiki> spell list]/[the <nowiki>''{{5e|[Spell]}}''</nowiki> cantrip]. <nowiki>{{5a|[str/dex/con/wis/int/cha]}}</nowiki> is your spellcasting ability for it.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5/ 10ft<br />
| [[#Speed.|Climb.]]*<br />
| You have a climbing speed of [#] feet.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Damage Resistance.|Damage Resistance.]]<br />
| You have resistance to [damage type] damage.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Darkvision.|Darkvision.]]<br />
| You can see in <nowiki>{{5e|Dim Light}} within 60 feet of you as if it were {{5e|Bright Light}}, and in {{5e|Vision and Light|darkness}} as if it were {{5e|Dim Light}}. You can't discern color in {{5e|Vision and Light|darkness}}</nowiki>, only shades of gray.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Environmental Adaptation|Environmental Adaptation.]]*<br />
| You’re acclimated to [environment], as described in chapter 5 of the Dungeon Master’s Guide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Language|Extra Language.]]*<br />
| You can speak, read, and write one extra language of your choice.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Powerful Build.|Powerful Build.]]<br />
| You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5/ 5ft<br />
| [[#Speed|Extra Movement.]]*<br />
| Your base walking speed increases to [#] feet.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Fey Ancestry.|Fey Ancestry.]]*<br />
| You have <nowiki>{{5e|advantage}}</nowiki> on saving throws against being <nowiki>{{5c|Charmed}}</nowiki> and magic can’t put you to sleep.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5/ spell level<br />
| [[#Innate Casting.|Innate Casting.]]*<br />
| You can cast the <nowiki>''{{5e|[Spell]}}''</nowiki> spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. <nowiki>{{5a|[str/dex/con/wis/int/cha]}}</nowiki> is your spellcasting ability for this spell.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Lucky.|Lucky.]]<br />
| When you roll a 1 on an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Mask of the Wild.|Mask of the Wild.]]<br />
| You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Natural Armor.|Natural Armor.]]*<br />
| When you aren't wearing armor, your AC is 11 + your <nowiki>{{5a|dex}}</nowiki> modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Natural Weapon.|Natural Weapon.]]*<br />
| Your [natural weapon] are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal [piercing, slashing or bludgeoning] damage equal to 1d4 + your <nowiki>[{{5a|str}} or {{5a|dex}}]</nowiki> modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Nimble.|Nimble.]]<br />
| You can move through the space of any creature that is of a size larger than yours.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Poison Resilience.|Poison Resilience.]]*<br />
| You have <nowiki>{{5e|Advantage}} on saving throws against {{5c|Poisoned|poison}}</nowiki>, and you have resistance against poison damage.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Savage Attacks.|Savage Attacks.]]<br />
| When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Skill Proficiency.|Skill Proficiency.]]<br />
| You have proficiency in the <nowiki>{{5s|[Skill]}}</nowiki> skill.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Speak with Small Beasts.|Speak with Small Beasts.]]*<br />
| Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Stonecunning.|Stonecunning.]]*<br />
| Whenever you make a <nowiki>{{5a|int}}</nowiki> (<nowiki>{{5s|History}}</nowiki>) check related to the origin of stonework, you are considered proficient in the <nowiki>{{5s|History}}</nowiki> skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5/ 10ft<br />
| [[#Speed.|Swim.]]*<br />
| You have a swimming speed of [#] feet.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Tinker.|Tinker.]]<br />
| You have proficiency with artisan’s <nowiki>{{5e|Tools}} ({{5e|Tools|tinker’s tools}}). Using those {{5e|Tools}}</nowiki>, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:<br />
<br />
*'''Clockwork Toy:''' This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.<br />
<br />
*'''Fire Starter:''' The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.<br />
<br />
*'''Music Box:''' When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Tool Proficiency.|Tool Proficiency.]]*<br />
| You gain proficiency with the [artisan <nowiki>{{5E|Tools}}</nowiki> or <nowiki>{{5E|Tools}}</nowiki>] of your choice: [tools]./ You gain proficiency with <nowiki>{{5E|Tools|[tool]}}</nowiki><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Trance.|Trance.]]*<br />
| You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Weapon Proficiency.|Weapon Proficiency.]]*<br />
| You have proficiency with the <nowiki>{{5e|[weapon]}}, {{5e|[weapon]}}, {{5e|[weapon]}} and {{5e|[weapon]}}.</nowiki><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5<br />
| [[#Minimum Armor Class.|Minimum Armor Class.]]<br />
| Your Armor Class can not be lower than 12. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1<br />
| [[#Ability Score Increase.|Ability Score Increase.]]<br />
| Your <nowiki>{{5a|[str/dex/con/wis/int/cha]}}</nowiki> score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1<br />
| [[#Breath Weapon.|Breath Weapon.]]<br />
| You can use your action to exhale destructive energy. This produces a [15 or 5 by 30]-foot [cone or line] dealing [damage] damage.<br />
<br />
When you use your breath weapon, each creature in the area of the exhalation must make a <nowiki>{{5a|[str/dex/con/wis/int/cha]}}</nowiki> saving throw. The DC for this saving throw equals 8 + your <nowiki>{{5a|con}}</nowiki> modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.<br />
<br />
After you use your breath weapon, you can’t use it again until you complete a short or long rest.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1/ 15ft<br />
| [[#Speed.|Burrow.]]*<br />
| You have a burrow speed of [#] feet.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1<br />
| [[#Living Construct.|Living Construct.]]<br />
| Even though you were constructed, you are a living creature. You are immune to <nowiki>{{5e|Diseases}}</nowiki>. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1<br />
| [[#Natural Armor.|Natural Armor.]]*<br />
| When you aren't wearing armor, your AC is 12 + your <nowiki>{{5a|dex}}</nowiki> modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1<br />
| [[#Natural Weapon.|Natural Weapon.]]*<br />
| Your [natural weapon] are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal [piercing, slashing or bludgeoning] damage equal to 1d6 + your <nowiki>[{{5a|str}} or {{5a|dex}}]</nowiki> modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1<br />
| [[#Naturally Stealthy.|Naturally Stealthy.]]<br />
| You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1<br />
| [[#Relentless Endurance.|Relentless Endurance.]]<br />
| When you are reduced to 0 <nowiki>{{5e|Hit Points}}</nowiki> but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1<br />
| [[#Darkvision.|Superior Darkvision.]]<br />
| You can see in <nowiki>{{5e|Dim Light}} within 120 feet of you as if it were {{5e|Bright Light}}, and in {{5e|Vision and Light|darkness}} as if it were {{5e|Dim Light}}. You can't discern color in {{5e|Vision and Light|darkness}}</nowiki>, only shades of gray.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1.5<br />
| [[#Innate Magic.|Innate Magic.]]*<br />
| You know the <nowiki>''{{5e|[Spell]}}''</nowiki> cantrip. When you reach 3rd level, you can cast the <nowiki>''{{5e|[Spell]}}''</nowiki> spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the <nowiki>''{{5e|[Spell]}}''</nowiki> spell once and need to finish a long rest before you can cast it again. <nowiki>{{5a|[str/dex/con/wis/int/cha]}}</nowiki> is your spellcasting ability for these spells.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1.5<br />
| [[#Toughness.|Toughness.]]<br />
| Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1.5<br />
| [[#Minimum Armor Class.|Minimum Armor Class.]]<br />
| Your Armor Class can not be lower than 14. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2<br />
| [[#Ability Score Increase.|Ability Score Increase.]]<br />
| Your <nowiki>{{5a|[str/dex/con/wis/int/cha]}}</nowiki> score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2<br />
| [[#Cunning.|Cunning.]]*<br />
| You have <nowiki>{{5e|advantage}}</nowiki> on all <nowiki>{{5a|int}}</nowiki>, <nowiki>{{5a|wis}}</nowiki>, and <nowiki>{{5a|cha}}</nowiki> saving throws against magic.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2<br />
| [[#Natural Armor.|Natural Armor.]]*<br />
| When you aren't wearing armor, your AC is 13 + your <nowiki>{{5a|dex}}</nowiki> modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3<br />
| [[#Minimum Armor Class.|Minimum Armor Class.]]<br />
| Your Armor Class can not be lower than 16.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| --<br />
| [[#Feat.|Feat.]]<br />
| You gain one <nowiki>{{5e|feats|feat}}</nowiki> of your choice. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| --<br />
| [[#Flying.|Flying.]]*<br />
| You have a flying speed of [#] feet. [restrictions and additional properties if any].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| --<br />
| [[#Ability Score Increase.|Higher Ability Scores.]]*<br />
| Your <nowiki>{{5a|[str/dex/con/wis/int/cha]}}</nowiki> score increases by [1/2/3/4].<br />
<!--|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| <br />
| <br />
|--> <br />
|}<br />
<br />
Certain traits require additional information/considerations and are marked with an asterisk or just don't fit within the table above. These traits are mentioned here.<br />
<br />
====Ability Scores Increase.====<br />
The cost of this trait is 1.5 for the first extra point above baseline (+2/+1), and 2 for the second extra point. So a race with +2/+1 would be worth 3 points as normal. +2/+1/+1 would be worth 4.5, +2/+1/+1/+1 would be worth 6, as would +3/+2, +2/+2/+1 would be worth 6.5, as would +4/+1. A race with only +3 in one ability score would be worth 3.5.<br />
<br />
''Ability Score Decreases have no effect on a races Musicus Meter rating and it is encouraged that you don't include such decreases. See the [[5e Race Design Guide]] for more information on why this was done away with in 5th edition.''<br />
<br />
====Brave.====<br />
Giving a race {{5e|Advantage}} on saving throws against a specific {{5c|conditions}} or more general effect like knockbacks or sleep is worth 0.5 points.<br />
<br />
====Cunning.====<br />
Having conditonal {{5e|Advantage}} on {{5a|dex}}, {{5a|con}} or {{5a|wis}} saving throws against magic is worth 1 point. Having conditional {{5e|Advantage}} on {{5a|str}}, {{5a|int}} or {{5a|cha}} saving throws worth 0.5 points. The general idea here is that in particular situations, not just magic, a race would have {{5e|Advantage}} on specific types of saves. The formula would be "You have <nowiki>{{5e|Advantage}}</nowiki> on all <nowiki>{{5a|[str/dex/con/int/wis/cha]}}</nowiki> saving throws against [specific condition]."<br />
<br />
====Environmental Adaptation====<br />
A race can be naturally adapted to specific environments that other races would normally struggle in. These are listed in the Dungeon Masters Guide on page 110 under Wilderness Survival. Being naturally adapt to select environments makes you immune to effects such as the 20,000 feet high altitude limit and allows a race to automatically succeed on checks caused by the effects of factors like extreme heat or cold. Each environment a race is adapt to is worth 0.5 points.<br />
<br />
====Feat.====<br />
The general value of a feat is considered to be anything from 2 to 4 points, depending on its comparative power to an ability score increase.<br />
<br />
====Fey Ancestry.====<br />
Due to how niche it is to be immune to effects that would put you to sleep this doesn't add an additional 0.5 to the [[#Brave.|conditional]] advantage meaning this has a score of 0.5, not 1.<br />
<br />
====Flying.====<br />
D&D Wiki hosts its [[Flying Races (5e Guideline)|guidelines for flying races]]. In addition, the [[#Aarakocra|Aarakocra]] can be used as a point of reference during the creation of flying races.<br />
<br />
Also, note that normally no magical or psionic flying is available for races.<br />
<br />
=====Rules for Flying=====<br />
0.5 /+5 feet fly speed<br />
<br />
Note that Flying has a minimum score of 2, which cannot be reduced via restrictions.<br />
<br />
=====Restrictions of Wings=====<br />
Granting a race a flying speed is a fairly hit or miss thing to do and is normally the primary feature of a balanced flying race. As such below are some restrictions you can add to your flying trait to make it more balanced and flavorful. You add these bits after the "You have a flying speed of [#] feet" section.<br />
<br />
{| class="5e sortable" style="text-align: left;"<br />
|-<br />
! style="text-align:left;"| Point<br>Cost<br />
! style="text-align:left;"| Name<br />
! style="text-align:left;"| Description<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -0.5/ 5ft after the first 5ft<br />
| Wingspan.<br />
| You have a large wingspan that means you are unable to fly in a space smaller than 10 foot cubed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -0.5<br />
| When Hit, Fall.<br />
| When you take damage while flying, make a <nowiki>{{5a|con}}</nowiki> save with a DC equal to 10 or half the damage is taken, whichever is higher. If you fail the saving throw, you begin falling.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -1<br />
| Armor Restriction.<br />
| To use this speed, you can’t be wearing armor you are not proficient with or medium or heavy armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -1<br />
| Cannot Hover.<br />
| While flying, if you do not move at least half your speed during your turn, you begin falling.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -<br />
| Height Cap.<br />
| You cannot fly higher than 10 feet, if you start your turn above this height you begin falling.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -<br />
| Level Cap.<br />
| At 5th level, you gain a flying speed of [#] feet.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| <br />
| <br />
| <br />
|}<br />
<br />
====Poison Resilience.====<br />
Due to the {{5c|Poisoned}} condition and the poison damage type being so uncommonly dealt and so commonly immune/resisted in the Monster Manual, [[#Poison Resilience.|Poison Resilience]] is considered to be worth 0.5 points instead of 1. A rating of 1 was originally considered due to it giving a [[#Brave.|conditional]] advantage and a [[#Damage Resistance.|damage resistance]], which are both worth 0.5. This only applies to this trait.<br />
<br />
====Trance.====<br />
This score can be applied to traits that allow awareness while asleep and/or shortening sleep. Within reason.<br />
<br />
====Innate Casting.====<br />
Some races can cast certain spells innately such as the Earth Genasi and the Eldarin (DMG). The point cost of this trait is calculated by multiplying the spell level by 0.5. If you want to be able to cast the spell once per short or long rest then add an additional 0.5 on to the total. Ideally, these spells shouldn't exceed 3rd level.<br />
<br />
====Innate Magic.====<br />
This should only give one cantrip at first level, one 1st level spell at third level, and one 2nd level spell at fifth level.<br />
<br />
====Language.====<br />
By default, races have Common and an additional or race-specific language at no point cost. All player races should have some way to communicate if they do not have Common, see the kenku in ''Volo's Guide to Everything''. An additional language of the player's choice is worth 0.5 points.<br />
<br />
====Natural Armor.====<br />
Varies from granting a flat additional +1/+2/+3. The cost doubling each time to go up to the next additional armor class amount. This should not exceed 13.<br />
<br />
====Natural Weapon.====<br />
Varies from granting a d4 or d6. The point costs increase by an additional 0.5 for every die you increase this above the base d4. Making this a ranged weapon increases the point cost by 0.5 and the range of this ranged weapon should equal its equivalent in damage die to the crossbows in the ''Players Handbook''. This should not exceed a d6 in damage.<br />
<br />
====Size.====<br />
;Tiny<br />
The [[Tiny Player Characters (5e Variant Rule)|Tiny Player Characters]] variant rule outlines in detail the benefits and detriments of playing a Tiny race. A tiny race generally has 20 feet [[#Speed|movement]] or 10 feet if it has an alternative form of [[#Speed|movement]] like [[#Flying|flying]] or [[#Swim|swimming]] that is greater then 20 feet.<br />
<br />
;Small<br />
A small race generally has 25 feet [[#Speed|movement]] and disadvantage to attack with heavy weapons<br />
<br />
;Medium<br />
A medium race generally has 30 feet [[#Speed|movement]] and no other advantages or disadvantages and as such costs no points.<br />
<br />
====Speak with Small Beasts.====<br />
This can be easily changed to apply to other creature types like plants and be worth the same score.<br />
<br />
====Speed.====<br />
Each -5 ft below the normal for the race's size (30 ft. for Medium, 25 ft for Small) is worth -0.5 points. <br />
<br />
Each +5 ft above the normal for the race's size (30 ft. for Medium, 25 ft for Small) is worth 0.5 points.<br />
<br />
Swim speed is worth 0.5 points per +10 ft.<br />
<br />
Climb speed is worth 0.5 points per +10 ft.<br />
<br />
Burrow speed is worth 1 point per +15 ft. <br />
<br />
See [[#Flying|Flying]] for flying speed. <br />
<br />
''Note:'' If you give a Medium sized race a swim speed of 30 ft you are adding 15 ft of swimming and as such it is worth 0.5-1 not 0.75. This logic applies to all racial traits, not just speed.<br />
<br />
====Stonecunning.====<br />
{{5H|Other|Expertise}} is the general name for it. Which is the doubling of one's proficiency bonus when making an ability check under certain circumstances. Like with stonecunning the situation in which their proficiency is doubled should be fairly specific.<br />
<br />
====Tool Proficiency.====<br />
You can have a choice of up to three tools.<br />
<br />
====Weapon Proficiency.====<br />
Grants up to four weapon proficiencies.<br />
<br />
The following traits are not represented in a race's traits but in another section such as speed or language pertaining to that race:<br />
*Extra Movement ('''Speed.''')<br />
*Extra Language ('''Languages.''')<br />
*Ability Score Increase ('''Ability Score Increase.''')<br />
<br />
==PHB Race Breakdown==<br />
<br />
==={{5E|Dwarf}}===<br />
'''Score:''' 7.5-8<br />
<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || {{5a|con}} score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || {{5E|Darkvision}} 60 feet.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -0.5 || -5 feet walking speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Not slowed by heavy armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Dwarven Resilience.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Weapon Proficiencies.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Tool Proficiency.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Stonecunning.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 5 || Total.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| <br />
| <br />
| <br />
|}<br />
<br />
;Hill Dwarf +2.5<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|wis}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1.5 || +1 to your hit point maximum per level.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 2.5 || Total.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| <br />
| <br />
| <br />
|}<br />
<br />
;Mountain Dwarf +3<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || {{5a|str}} score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Proficiency in light and medium armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 3 || Total.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| <br />
| <br />
| <br />
|}<br />
<br />
==={{5E|Elf}}===<br />
'''Score:''' 6.5-7.5<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || {{5a|dex}} score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || {{5E|Darkvision}} 60 feet.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || {{5s|Perception}} Proficiency.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Fey Ancestry.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Trance.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 4 || Total.<br />
|}<br />
<br />
;Drow +3.5<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|cha}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Weapon Proficiencies.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5e|Darkvision|Superior Darkvision}}.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -0.5 || Sunlight Sensitivity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1.5 || Drow Magic.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 3.5 || Total.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| <br />
| <br />
| <br />
|}<br />
<br />
;High Elf +2.5<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|int}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Weapon Proficiencies.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Cantrip.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Extra Language.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 2.5 || Total.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| <br />
| <br />
| <br />
|}<br />
<br />
;Wood Elf +2.5<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|wis}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Weapon Proficiencies.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || +5 feet walking speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Mask of the Wild.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 2.5 || Total.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| <br />
| <br />
| <br />
|}<br />
<br />
==={{5E|Halfling}}===<br />
'''Score:''' 4.5<br />
<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || {{5a|dex}} score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -1 || Small.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Lucky.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Advantage against {{5c|Frighten}}.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Move through medium creature's squares.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 2.5 || Total.<br />
|}<br />
<br />
;Lightfoot +2<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|cha}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Naturally Stealthy.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 2 || Total.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| <br />
| <br />
| <br />
|}<br />
<br />
;Stout +2<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|con}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Poison Resilience.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 2 || Total.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| <br />
| <br />
| <br />
|}<br />
<br />
==={{5E|Human}}===<br />
'''Score:''' 6<br />
<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || All scores increase by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 6 || Total.<br />
|}<br />
<br />
;Variant Human<br />
'''Score:''' 4.5-6.5<br />
<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || Any 2 score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || 1 {{5e|skills|skill}} of choice.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2-4 || 1 {{5e|feats|feat}} of choice.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 4.5-6.5 || Total.<br />
|}<br />
<br />
==={{5E|Dragonborn}}===<br />
'''Score:''' 4.5<br />
<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || {{5a|str}} score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|cha}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Breath Weapon.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Damage Resistance.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0 || Draconic Ancestry.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 4.5 || Total.<br />
|}<br />
<br />
==={{5E|Gnome}}===<br />
'''Score:''' 5.5<br />
<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || {{5a|int}} score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -1 || Small.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || {{5E|Darkvision}} 60 feet.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || Cunning.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 3.5 || Total.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| <br />
| <br />
| <br />
|}<br />
<br />
;Forest +2<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|dex}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || {{5E|Minor Illusion}}.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Speak with Small Beasts.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! +2 || Total.<br />
|}<br />
<br />
;Rock +2<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|con}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Artificer’s Lore.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Tinker.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! +2 || Total.<br />
|}<br />
<br />
==={{5E|Half-Elf}}===<br />
'''Score:''' 6.5<br />
<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || {{5a|cha}} score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || Any other 2 scores increase by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || {{5E|Darkvision}} 60 feet.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || 2 Skill Profienciency's.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Fey Ancestry.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Extra Language.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 6.5 || Total.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| <br />
| <br />
| <br />
|}<br />
<br />
==={{5E|Half-Orc}}===<br />
'''Score:''' 5.5<br />
<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || {{5a|str}} score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|con}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || {{5E|Darkvision}} 60 feet.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Profienciency in {{5s|Intimidation}}.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Relentless Endurance.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Extra Critical Damage Die.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 5.5 || Total.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| <br />
| <br />
| <br />
|}<br />
<br />
==={{5E|Tiefling}}===<br />
'''Score:''' 5.5<br />
<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || {{5a|cha}} score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|int}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || {{5E|Darkvision}} 60 feet.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Fire resistance.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1.5 || Infernal Legacy.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 5.5 || Total.<br />
|}<br />
<br />
==Elemental Evil Race Breakdown==<br />
<br />
===Aarakocra===<br />
'''Score:''' 7<br />
<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || {{5a|dex}} score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|wis}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -0.5 || Speed -5.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| +5 || Fly 50 feet.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -1 || No medium or heavy armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Talons 1d4.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 7 || Total.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| <br />
| <br />
| <br />
|}<br />
<br />
===Deep Gnome===<br />
'''Score:''' 6-6.5<br />
<br />
;Deep Gnome +2-2.5<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|dex}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| +0.5 || {{5E|Darkvision|Superior Darkvision}}.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5-1 || Stone Camouflage.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Extra Language.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 2.5-3 || Total.<br />
|}<br />
<br />
'''Racial Feat:''' Svirfneblin Magic = 2.5<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5E|Nondetection}} at will.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || {{5E|Blindness/Deafness}} (1/Day).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || {{5E|Blur}} (1/Day).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || {{5E|Disguise Self}} (1/Day).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 2.5 || Total.<br />
|}<br />
<br />
===Genasi===<br />
'''Score:''' 5-7<br />
<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || {{5a|con}} score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 2 || Total.<br />
|}<br />
<br />
;Air = 3<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|dex}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Unending Breath.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5E|Levitate|Levitate(1/Day)}}.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 3 || Total.<br />
|}<br />
<br />
;Earth = 3<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|str}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Earth Walk.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5E|Pass without Trace}}.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 3 || Total.<br />
|}<br />
<br />
;Fire = 3<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|int}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || {{5E|Darkvision}}.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Resistance to fire damage.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || {{5E|Produce Flame}}.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || {{5E|Burning Hands}}.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 3 || Total.<br />
|}<br />
<br />
;Water = 3.5-4<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|wis}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Resistance to acid damage.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Amphibious.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5-1 || Swim.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || [[#cite_note-1|Shape Water]].<ref>Elemental Evil Players Companion p.21</ref><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || {{5E|Create or Destroy Water}}.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 3.5-4 || Total.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| <br />
| <br />
| <br />
|}<br />
<br />
===Goliath===<br />
'''Score:''' 5.5-6<br />
<br />
{| class="5e" style="text-align: left;"<br />
! Cost || Racial Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || {{5a|str}} score increases by 2.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || {{5a|con}} score increases by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Profiency in {{5s|Athletics}}.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1-1.5 || Stone's Endurance.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 0.5 || Powerful Build.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Mountain Born.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! 6.5-7 || Total.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| <br />
| <br />
| <br />
|}<br />
<br />
*'''Note:''' Powerful Build, due to its niche applications has been reduced to 0.5 from 1.<br />
<br />
===References===<br />
<references /><br />
<br />
<br />
{| class="messagebox protected" style="border:2px solid #99B; padding:0px; font-size:0.9em; width: 100%;"<br />
|-<br />
|[[File:Copyright.png|50px]] || <center>This page is transcribed from [https://docs.google.com/document/d/1ViqLSEN67mmd2Lo_OJ-H5YX0fccsfI97kFaqx7V1Dmw/edit the original documents] under express written permission from James Musicus in cooperation with D&D Wiki users. The content on this page is not released here under any open license. '''D&D Wiki''' neither claims nor implies any rights to copyrights, trademarks, or logos owned by James Musicus. This site is for non profit use only. We ask you to please add the {{tl|needsadmin}} template if there is a violation to this notice within this page.</center><br />
|}<br />
<br />
[[Category:5e]]<br />
[[Category:Guideline]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=4_is_better_than_2_(5e_Feat)&diff=17939464 is better than 2 (5e Feat)2024-01-07T02:15:03Z<p>Geodude671: </p>
<hr />
<div>{{needsbalance|Completely breaks the intended balance of 5e by multiplying the damage output by a whole number.}}<br />
{{5e Feat<br />
|name=4 is better than 2<br />
|prereqs=Must have 4 arms<br />
|benefit=Due to having 2 right arms and 2 left arms, you gain the following benefits:<br />
}}<br />
<br />
* Attack with 2 weapons in one action, or attack with 4 light weapons in one action.<br />
<br />
<br />
<vote type=1/><br />
----<br />
{{5e Feats Breadcrumb}}<br />
<br />
<!--REMOVE CATEGORIES AS APPROPRIATE (You'll usually just need one)--><br />
[[Category:Combat Feat]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=User:KingMagus&diff=1793835User:KingMagus2024-01-06T19:19:33Z<p>Geodude671: Google Translate to English</p>
<hr />
<div>Nihao, Slovenian brothers. We're here to make D&D better, so watch your hands!<br />
<br />
Classes:<br />
<br />
[[Devil_User,_Variant_(5e_Class)#Creating_a_Devil_User|Devil User, Variant]] - The first conditionally my creation, the original is too unplayable, and they don’t allow me to make changes there.<br />
<br />
<br />
10 Shadows, most of which I made originally:<br />
<br />
[[Mourn_Tiger_(5e_Creature)#Mourn_Tiger|Mourn Tiger]] - Completed the tiger for JJK. It's unlikely to appear on the page itself unless it's stolen from me.<br />
<br />
[[Round_Deer_(5e_Creature)#Round_Deer|Round Deer]] - The deer has changed too.<br />
<br />
[[Gama_(5e_Creature)|Gama]] - This was my stat block anyway, I just slightly altered it.<br />
<br />
[[Jade_Dog_(5e_Creature)#Jade_Dog|Jade Dog]] - First shadow, I gave them 2 CR because they should be stronger than Gama.<br />
<br />
[[Nue_(5e_Creature)#Nue|Nue]] - There was already an almost perfect stat block (because I made it).<br />
<br />
[[Great_Serpent_(5e_Creature)#Great_Serpent|Great Serpent]] - Everything here is the same as with Nue.<br />
<br />
[[Piercing_Ox_(5e_Creature)#Piercing_Ox|Piercing Ox]] - This shinigami was as simple as 2+2, I made it the same here.<br />
<br />
[[Full_Elephant_(5e_Creature)#Full_Elephant|Full Elephant]] - I even tinkered a little with the bishop, I thought about raising its CR to 9, but I didn’t dare, maybe another time.</div>Geodude671https://www.dandwiki.com/w/index.php?title=Na%27vi_(5e_Race)&diff=1793687Na'vi (5e Race)2024-01-06T02:41:04Z<p>Geodude671: Geodude671 moved page Na'vi to Na'vi (5e Race) without leaving a redirect: didn't include the correct identifier</p>
<hr />
<div>{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
<br />
==Na'vi of Forest==<br />
<br />
https://i.pinimg.com/originals/3a/5d/61/3a5d6127dd9cb4e9775f5db93c85da5b.jpg<br />
<br />
=== Physical Description ===<br />
Body: The Na'vi have bioluminescent blue skin that appears to glow at night. This bioluminescence is also evident in some of their facial features and body markings.<br />
<br />
Height: The Na'vi are notably tall, usually between 9 to 10 feet in height.<br />
<br />
Eyes: They possess large golden eyes that grant them keen vision, especially in the dark. They lack upper eyelids but have lower eyelids.<br />
<br />
Ears: They have long, pointed ears that somewhat resemble cat ears.<br />
<br />
Tail: At the back of their heads, the Na'vi have a prehensile tail, which is long and thin, and can be used for various functions, including communication with other creatures and balance.<br />
<br />
Hands and Feet: The Na'vi's hands have three long, slender fingers, while their feet have four toes. Both have interdigital membranes, similar to those of birds, which allow them to swim and move efficiently in water.<br />
<br />
Hair: They have long, usually braided hair that possesses nerve-like properties and can connect with other creatures or the nature around them.<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
<br />
=== History ===<br />
The Na'vi are a species native to the lush moon of Pandora. For centuries, they lived in harmony with their environment, deeply connected to the land and its spiritual energies. However, the arrival of human colonizers brought significant changes, leading to conflicts over resources and the preservation of their way of life.<br />
<br />
=== Society ===<br />
The Na'vi live in tribes scattered across Pandora's vast landscapes. Each tribe is led by a clan chieftain and governed by spiritual leaders known as Tsahìk and Olo'eyktan. They have a deep respect for their ancestral traditions and the interconnectedness of all living things. Their society is structured around communal values, where every member contributes to the well-being of the tribe.<br />
<br />
=== Na'vi Traits ===<br />
{{5e Racial Traits<br />
|summary=The Na'vi are a tall, strong, and spiritually connected race.<br />
|abilities=Your {{5a|str}} score increases by 2, and your {{5a|dex}} score increases by 1. Your {{5a|wis}} score increases by 1.<br />
|age=The Na'vi reach maturity at around 18 years and can live up to 90 years.<br />
|alignment=The Na'vi are generally neutral, prioritizing harmony with nature.<br />
|size=The Na'vi are tall and large, standing between 9 and 10 feet. Your size is Large.<br />
|speed=Your base walking speed is 35 feet. You also have a climbing speed of 30 feet.<br />
<br />
|trait1=Sharp instincts<br />
|description1=Years of evolution in Pandora's hostile environment sharpen the Na'vi's senses. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light and you have Advantages in perception tests that depend on smell and hearing.<br />
<br />
|trait2=Preenção de Cauda<br />
|description2=Your prehensile tail allows you to hold a small object with it while keeping your hands free.<br />
<br />
|trait3=Animal Connection<br />
|description3=As an action, you can connect your braid to a beast. Make an Animal Handling check against the creature's Wisdom saving throw. On a success, the beast becomes your companion. You can mount the beast without needing to make an Animal Handling check. You share a telepathic bond with the beast, allowing communication without speech. It will attempt to follow your commands to the best of its abilities. You are aware of all its available actions, and in combat, you can use one of its available actions instead of your own. After leveling up while bonded with a beast, you are considered Proficient in connecting your braid to that specific creature.<br />
<br />
|trait4=Na'vi Resistance<br />
|description4=Your maximum hit points increase by 1, and they increase by 1 every time you gain a level.<br />
<br />
|trait5=Aversion to Artificial Environments<br />
|description5=In highly urbanized or enclosed environments, you may feel uncomfortable. A Na'vi spending several days in such places might experience nausea, dizziness, and severe headaches. However, you could live in a small countryside village without these adverse effects.<br />
<br />
|trait6=Ancestral Memories<br />
|description6=You can connect the tip of your braid to a tree or plant. Doing so allows you to vaguely access the memories of your ancestors, granting you proficiency in a skill of your choice as the ancestor imparts their knowledge to you. Every Na'vi is inherently proficient in Animal Handling and Animal Training from birth due to their deep connection with nature. The additional proficiency from this feature lasts until you use it again.<br />
|languages= You can speak, read, and write Common and Na'vi.<br />
}}<br />
<br />
<br />
=== inspired by the avatar universe and https://www.scribd.com/document/618805851/The-Na-vi-The-Homebrewery<br />
===<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Large Size]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Avatar-Inspired]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=User_talk:Frostboi27&diff=1793269User talk:Frostboi272024-01-04T17:41:43Z<p>Geodude671: /* Maintenance Templates */ new section</p>
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A strong and welcoming community exists on D&D Wiki, and I'm sure you will find us friendly. To enable the community to function, a number of [[Help:Behavioral Policy|policies]] are in effect. Most importantly, we follow and expect you to follow Wikipedia's guidelines on [http://en.wikipedia.org/wiki/Wikipedia:Civility civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette etiquette] when discussing anything. As most work has multiple authors, please do not delete content without following our [[Help:Improving, Reviewing, and Removing Templates|removal process]]. When posting a comment on a talk page, please ensure you sign your name with four tildes (<nowiki>~~~~</nowiki>) or by clicking on the signature icon ([[Image:Signature_icon.png]]). This will automatically produce your name and the date. I hope you come to enjoy D&D Wiki and the community. Welcome again, you are now a D&D Wikian. --[[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 11:42, 5 December 2023 (MST)<br />
<br />
== Maintenance Templates ==<br />
<br />
Hi there Frostboi27, please do not remove maintenance templates without addressing the issues they raise. Thanks. {{User:Geodude671/Signature}} . . 10:41, 4 January 2024 (MST)</div>Geodude671https://www.dandwiki.com/w/index.php?title=Cindsler_(5e_Race)&diff=1793267Cindsler (5e Race)2024-01-04T17:40:42Z<p>Geodude671: Reverted edits by Frostboi27 (talk) to last revision by SirSprinkles</p>
<hr />
<div>{{wording|Broken sentences, grammar issues, capitalization, etc. Needs cleanup.}}<br />
{{unattributed}}<br />
{{needsbalance|You get a freaking +6 ASI. Oh, and you're Large size. And have way more than the official race movement speed. As if that wasn't enough, you also have unlimited poisoning capabilities, higher-than-monk unarmed strikes (two, not just one!), a cantrip-equivalent, and a smattering of other things that just make this way over the top. Please refer to how actual official races are balanced, because this puts even a yuan-ti to shame.}}<br />
{{stub|This should be derivative of pokemon. The history section is also a little bland}}<br />
==Cindsler==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
[[File:Cindsler pic.png|thumb]]<br />
<br />
===Physical Description===<br />
It's a combination of a cinderace and a sneasler. They have a pale blue skin tone with a long left ear that's a purple/pink hue, with a normal-sized right ear. They have fluffy legs and sharp claws on the end of their toes, with giant claws for their arms. They have two yellow gems, one on top of their heads, and the other on the chest. They have very fluffy whiskers,and a small rabbit tail.<br />
===History===<br />
long ago, a cinderace fell in love with a sneasler, and they had a child that's now known as a cindsler. That child convinced other cinderaces and sneaslers to do the same, to form a new species. Once there were a lot of cindslers, they went back to just producing with their own kinds, and the cindslers went a separate path.<br />
<br />
===Society===<br />
Cindslers can be independant, and they ether from a small village of 10 to 20 members, or a single Cindsler will travel alone in the mountains. Cindslers like the feel of seclusion, so they often are found in at most pairs of 3. they don't get along with others and are slow to make new friends.<br />
<br />
<br />
===Cindsler Names===<br />
they repersent fire,ice,mountains,and other names.<br />
<br />
Male:Agen, Blizzard, Burn, Claw, Damon, Toxic, Montana, Rocky, Stone, Trease, Wealse <br />
<br />
Female:Amber, Carmel, Crystal, Gorgon, Ivy, Lilith, Luna, Orestina, Peril, Sylvia, Winter<br />
===Cindsler Traits===<br />
{{5e Racial Traits<br />
|summary=a anthropomorphic rabbits who use there powerful muscles to use<br />
|abilities=Your {{5a|str}} score increases by 3 and your {{5a|dex}} score increases by 2, and your {{5a|con}} score increases by 1.<br />
|age=cindsler reach maturity at age 14 and can live roughly 150-200 years.<br />
|alignment=Most cindslers lean towards neutral and chaotic alignments.<br />
|size=cindsler usually stand between above 13 and 20 feet tall, unlike their parent species. Your size is Large.<br />
|speed=Your base walking speed is 40 feet. You have a climbing speed of 55 feet.<br />
|trait1=Natural Athlete<br />
|description1=You have proficiency in the {{5s|Athletics}} skill.<br />
|trait2=Powerful Build<br />
|description2=You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.<br />
|trait3=Toxic Chain<br />
|description3=When you make a damaging or effect action on a creature, roll a d20. If the result is 16-20,the opponent is poisoned, and takes 1d6 poison damage each turn. When it's their next turn, they make a con save of a DC of 14, losing 1 every turn, or stay poisoned. if lower than 16, this does nothing.<br />
|trait4=Dire Claw<br />
|description4=You possess large, sharp claws which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d8 + your {{5a|str}} modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
|trait5=Daunting Highlander<br />
|description5=You have proficiency in the {{5s|Intimidation}} skill. You have resistance to cold damage. You're also acclimated to high altitude, including elevations above 20,000 feet.<br />
|trait6=Pyro Ball<br />
|description6=You kick a small flaming rock at high speed at a creature or object, making a ranged spell attack. The target takes 1d10 fire damage on hit. The spell's damage die increase by one at levels 5, 11, and 17. {{5a|con}} is your spellcasting modifier.<br />
|trait7=Power Kicks<br />
|description7=As an action, when you dash, you can kick an opponent.It does 1d8 bludgeoning damage for every 5ft you move, and it knocks them prone.<br />
|trait8=Heightened Hearing<br />
|description8=Whenever you make a {{5a|wis}} ({{5s|Perception}}) check that involves hearing, you are considered proficient in the {{5s|Perception}} skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.<br />
|trait9=Burst of Speed<br />
|description9=When you take the dash action, you can move an additional 10 feet.<br />
|languages=You can speak, read, and write Common and one extra language of your choice.<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Cindsler<br />
|feet=4<br />
|inches=7<br />
|heightmod=2d4<br />
|weight=72.8<br />
|weightmod=1d4<br />
}}<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || I always like to climb near imposable cliffs!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || I love to mess with someone's emotions, and won't care if they hurt<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || I'm always quick to anger, and anyone who crosses me, gets wrecked.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || If you don't show me respect, you get none in return.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || I love breaking things!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || I am different from my kind. They're ruthless, and I will never be like them.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || I kick things just for pleaser, and don't care if you're on the receiving end of it.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || I love to be around people! the solitude makes me go nuts!<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || '''(grude)''' My parents were killed by a powerful figure, and I want revenge. (neutral)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || '''(family)''' I love that i'm different , and i will spread my bloodline. (good)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || '''(power)''' I will become the most powerful being in the world! (evil)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || '''(position)''' I will be a well respected king/queen. (lawful)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || '''(adventure)''' I want to see every part of the world! (any)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || '''(destruction)''' bow down to me or perish. (chaotic)<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || My town is my sanctuary.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || When I kick a ball, the stress goes with it.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || My claws are made for destruction, so blood needs to be spilled on it.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || The mountain where I grew up is a place of heaven.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || My parents birthed me, so my love for them follows me everywhere.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || My ancestors created us, so the least I can do is worship them.<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Im very quick to anger.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || Im slow to make friends.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || Many people say I'm crazy, but that's not true!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || My mouth gets me into a lot of trouble.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || When I see something shiny, I must know what it is.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || I drink to much ale.<br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Geodude671https://www.dandwiki.com/w/index.php?title=Gandelren_(5e_Race)&diff=1793266Gandelren (5e Race)2024-01-04T17:40:34Z<p>Geodude671: Reverted edits by Frostboi27 (talk) to last revision by SirSprinkles</p>
<hr />
<div>{{wording|Broken sentences, grammar issues, capitalization, etc. Needs cleanup.}}<br />
{{unattributed}}<br />
{{needsbalance|+4 ASI, Large size, 40 ft movement is already a lot of the race budget eaten up. You also have unlimited poisoning capabilities, a freaking <u>40 feet</u> of reach for your vines (are those unarmed or something, even??). Seeding is a weird condition that doesn't exist in 5e and uses round counting here. Leech seed is highly dependent on pokemon world logic and mechanics. Here, you can do this without limit and it deals a whopping amount of damage even from 1st level (oh, and free heals). And then, to top it all off, spellcasting. This needs to be toned down in terms of the amount of stuff it gets and should be written closer to the standard of official race material. Or see if a [[Alraune (5e Race)|featured article]] can give any guidance.}}<br />
==Gandelren==<br />
[[File:Gandelren.jpg|thumb]]<br />
<br />
===Physical Description===<br />
an earth elemental anthropomorphic fox that has fur colors of pale peach, and has a planty mane of the color of deep green and has flower colors of red, blue, and purple. they have animal hind legs, and have green eye lids with a long green eyelash. <br />
===History===<br />
the god sune gave a small lowly tribe of kitsune a gift, a gift of nature. they gained the powers of nature, and lived in a mystical garden, deep in an undiscovered forest, for centuries, and they then went out of hiding, causing hunters to prey on them for there nice furs, causing there near extinction. After this tragedy, the remaining ones left retreated back to their garden, and just resurfaced again, with a different approach.<br />
<br />
===Society===<br />
Gandelrens can be very independent, they live in forests alone, and wander from their garden. the population now is around 100 around the globe, at most. their main population is in their garden, at about 50.<br />
<br />
<br />
===Gandelren Names===<br />
<br />
Male:Clyde, Douglas, Ford, Hudson, Irving, Marsden, Forest, Caesar, Marsh, Bayou<br />
<br />
Female:Coral, Gorgon, Ivy, Lilith, Luna, Orestina, Peril, Rhea, Kitina, Keyshanna, Kharisma <br />
===Gandelren Traits===<br />
{{5e Racial Traits<br />
|summary=an anthropomorphic fox that represents life and plants<br />
|abilities=Your {{5a|cha}} score increases by 3, and your {{5a|wis}} score increases by 1.<br />
|age=Gandelrens usually live very long lives, ceasing growth at 150, and live for around 5,000 years.<br />
|alignment=basically all Gandelrens lean towards good, mainly chaotic good.<br />
|size=Gandelrens usually stand between 13 and 20 feet tall. Your size is large.<br />
|speed=Your base walking speed is 40 feet.<br />
|trait1=Natures Knowledge<br />
|description1=You gain proficiency in the nature skill<br />
|trait2=Toxic Chain<br />
|description2=When you make a damaging or effect action on a creature, roll a d20. If the result is 16-20,the opponent is poisoned, and takes 1d6 poison damage each turn. When it's their next turn, they make a con save of a DC of 14, losing 1 every turn, or stay poisoned. if lower than 16, this does nothing.<br />
|trait3=Viney Ribbons<br />
|description3=As an action, you can create up to 4 vines(1d4) that come out of your flower veil that can stretch up to 40 ft that acts like extra hands. They can also attack foes. Roll AC for each vine, and on a hit, each one does 1d6 slashing damage, and for this attack, Toxic Chain increases to 12-20.<br />
|trait4=Leech Seed<br />
|description4=Once per short or long rest, you may cause the condition ''"Seeded"'' to one target within 15 ft of you. the seeded connection causes the target to grow toxic plants on them. They take 2d6 necrotic damage, and you gain the same amount of damage dealt in healing, cause the plants are saping the life from the target for 5 turns, unless someone casts dispel magic on them, or they take fire damage.<br />
|trait5=Magical Blood<br />
|description5=You know the {{5h|s|Thorn Whip}} cantrip. Starting at 3rd level, you can cast the ''{{5g|Entangle}}'' spell with this trait. Starting at 5th level, you can also cast the ''{{5g|Speak with Plants}}'' spell with this trait, without requiring a material component. Once you cast ''{{5g|Entangle}}'' or ''{{5g|Speak with Plants}}'' with this trait, you can’t cast that spell with it again until you finish a {{5g|Long Rest}}. You can also cast either of those spells using any spell slots you have of the appropriate level. {{5a|int}}, {{5a|wis}}, or {{5a|cha}} is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).<br />
|languages=You can speak, read, and write Sylvan, Common and one extra language of your choice.<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Gandelren<br />
|feet=13<br />
|inches=7<br />
|heightmod=10d12<br />
|weight=439<br />
|weightmod=2d4<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Large Size]] <!-- Replace "Large" with the race's size if it is not Large. --><br />
[[Category:Elemental Type]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Radiant_Lance_(5e_Spell)&diff=1792878Radiant Lance (5e Spell)2024-01-03T04:17:44Z<p>Geodude671: </p>
<hr />
<div>{{Locked Page}}<br />
{{5e Spell<br />
|name=Radiant Lance<br />
|school=Evocation<br />
|lvl=cantrip<br />
|casttime=1 action<br />
|range=120 feet<br />
|comp=V, S<br />
|dur=Instantaneous<br />
|summary=You launch a lance-shaped beam of light at a creature within range.<br />
}}<br />
<br />
You launch a lance-shaped beam of light at a creature within range. Make a ranged spell attack. On a hit, the target takes 1d6 radiant damage.<br />
<br />
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three at 11th level, and four at 17th level. You can aim the spears at the same target or different ones. Make a separate attack roll for each beam.<br />
<br />
<vote type=1/><!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
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{{5e Cleric Spells Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Cleric 0]]<br />
[[Category:Light Subtype]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Radiant_Lance_(5e_Spell)&diff=1792877Radiant Lance (5e Spell)2024-01-03T04:17:33Z<p>Geodude671: Changed protection level for "Radiant Lance (5e Spell)": User request: my request ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</p>
<hr />
<div>{{5e Spell<br />
|name=Radiant Lance<br />
|school=Evocation<br />
|lvl=cantrip<br />
|casttime=1 action<br />
|range=120 feet<br />
|comp=V, S<br />
|dur=Instantaneous<br />
|summary=You launch a lance-shaped beam of light at a creature within range.<br />
}}<br />
<br />
You launch a lance-shaped beam of light at a creature within range. Make a ranged spell attack. On a hit, the target takes 1d6 radiant damage.<br />
<br />
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three at 11th level, and four at 17th level. You can aim the spears at the same target or different ones. Make a separate attack roll for each beam.<br />
<br />
<vote type=1/><!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
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{{5e Cleric Spells Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Cleric 0]]<br />
[[Category:Light Subtype]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Radiant_Lance_(5e_Spell)&diff=1792815Radiant Lance (5e Spell)2024-01-03T02:21:03Z<p>Geodude671: Reverted edits by Lycanskull (talk) to last revision by SirSprinkles</p>
<hr />
<div>{{5e Spell<br />
|name=Radiant Lance<br />
|school=Evocation<br />
|lvl=cantrip<br />
|casttime=1 action<br />
|range=120 feet<br />
|comp=V, S<br />
|dur=Instantaneous<br />
|summary=You launch a lance-shaped beam of light at a creature within range.<br />
}}<br />
<br />
You launch a lance-shaped beam of light at a creature within range. Make a ranged spell attack. On a hit, the target takes 1d6 radiant damage.<br />
<br />
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three at 11th level, and four at 17th level. You can aim the spears at the same target or different ones. Make a separate attack roll for each beam.<br />
<br />
<vote type=1/><!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
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{{5e Cleric Spells Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Cleric 0]]<br />
[[Category:Light Subtype]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Mandalorian_(5e_Class)&diff=1792378Mandalorian (5e Class)2024-01-02T00:49:17Z<p>Geodude671: </p>
<hr />
<div>{{Copyright Disclaimer|franchise=Star Wars|owner=The Walt Disney Company}}<br />
<br />
= Mandalorian =<br />
<br />
A figure in a helmet with a visor shaped like a "T" walks out of an alleyway, into a group of men playing cards around a fire. The figure put a gun to the back of one of the figures, and cocks if ominously. As he walks off with his bounty, one of the others shoots at him with a pistol, but the shot just bounces off his armor.<br />
A woman with a decorative helmet flies through the air, a jetpack propelling her. She rides up next to a starship that hovers above an innocent village. Inside, sits one of the biggest crime lords in the country. She raises a blaster, and shoots the man before he knows what's happening.<br />
A wounded child lies curled up in the nest of a giant beast, awaiting his doom. Then, several people clad in beskar armor crest the nest, and whisk him away before harm can come to him. <br />
Mandalorian, though they usually keep their helmets on, are some of the most powerful people there are. They are hired as bounty hunters for the hardest jobs, and wear near-impenetrable armor. Nobody wants to be on a Mandalorian's bad side.<br />
<br />
=== Creating a Mandalorian ===<br />
[[File:https://transfer-orbit.ghost.io/content/images/2023/02/mandos.001.png||A group of mandalorians]]<br />
<br />
<!--Questions to help a player develop a character--><br />
<br />
;Quick Build<br />
You can make a Mandalorian quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom or Strength. Second, choose the Bounty Hunter background.<br />
{{5e Class Features<br />
|name=Mandalorian<br />
|summary=A group of people native to the planet Mandalore, and wear special armor made of a substance called Beskar.<br />
|hd=10<br />
|spellcasting=<br />
|armor=All<br />
|weapons=Simple, Martial, Firearms<br />
|tools=None<br />
|saves=Strength and Dexterity<br />
|skills=Choose 2 from Acrobatics, Animal Handling, Athletics, History, and Survival<br />
|item1a=Two daggers<br />
|item1b=A shortsword<br />
|item1c=<br />
|item2a=Any martial weapon<br />
|item2b=A longbow and 20 arrows<br />
|item2c=Two simple weapons<br />
|item3a=Explorer's pack<br />
|item3b=Dungeoneer's pack<br />
|item3c=<br />
|item4a=A laser blaster (Stats in Dungeon Master's Guide), A dagger with retractable laser blade, and studded leather armor<br />
|item4b=<br />
|item4c=<br />
|wealth=7d4x10 GP<br />
|classfeatures1={{inpage|Beskar Helmet}}, {{inpage|Fighting Style}}<br />
|classfeatures2={{inpage|Mandalorian Archetype}}<br />
|classfeatures3={{inpage|Renowned Hunter}}<br />
|classfeatures4=<br />
|classfeatures5={{inpage|Extra Attack}}<br />
|classfeatures6={{inpage|Mandalorian Archetype}}<br />
|classfeatures7={{inpage|Signature Weapon}}<br />
|classfeatures8=<br />
|classfeatures9={{inpage|Full Beskar Armor}}<br />
|classfeatures10={{inpage|Mandalorian Archetype}}<br />
|classfeatures11={{inpage|Order of the Rising Pheonix}}<br />
|classfeatures12=<br />
|classfeatures13={{inpage|Steel Will}}<br />
|classfeatures14={{inpage|Mandalorian Archetype}}<br />
|classfeatures15={{inpage|Friend of a Friend}}<br />
|classfeatures16=<br />
|classfeatures17={{inpage|Expert Dodger}}<br />
|classfeatures18={{inpage|Signature Weapon (2)}}<br />
|classfeatures19=<br />
|classfeatures20={{inpage|Foe Slayer}}, {{inpage|Steel Will (2)}}<br />
<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e.g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e.g. monk). --><br />
|extra1_name=<!--The name of the, e.g. Ki Points, Cantrips Known, or Sneak Attack. You can add more columns as extra2, extra3, etc.--><br />
|extra1_1=<!--The values at each level go here--><br />
|extra1_2=<br />
|extra1_3=<br />
|extra1_4=<br />
|extra1_5=<br />
|extra1_6=<br />
|extra1_7=<br />
|extra1_8=<br />
|extra1_9=<br />
|extra1_10=<br />
|extra1_11=<br />
|extra1_12=<br />
|extra1_13=<br />
|extra1_14=<br />
|extra1_15=<br />
|extra1_16=<br />
|extra1_17=<br />
|extra1_18=<br />
|extra1_19=<br />
|extra1_20=<br />
}}<br />
<br />
== Beskar Helmet ==<br />
<br />
You, as a Mandalorian, have a helmet made of Beskar, with an advanced "T" visor. While you are wearing this helmet, you have a +1 bonus to your AC. In addition, the heat sensing technology allows you to sense if something is living or not. As an action, if you have your helmet on, you can sense if a creature is giving off enough heat to be alive. If it's an ice creature of some wort, it might not give off enough of an aura for you to tell; it's up to your DM.<br />
<br />
== Fighting Style ==<br />
<br />
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.<br />
<br />
;Archery<br />
You gain a +2 bonus to attack rolls you make with ranged weapons.<br />
<br />
;Defense<br />
While you are wearing armor, you gain a +1 bonus to AC.<br />
<br />
;Dueling<br />
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<br />
.<br />
;Two-Weapon Fighting<br />
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<br />
<br />
== Mandalorian Archetype ==<br />
At 2nd level, you chose a Mandalorian Archetype. Choose between Children of the Watch, Way of the Mercenary, or Remnants of Deathwatch, all detailed at the end of the class description. Your choice grants you features at 2nd level, and again at 6th, 10th, and 14th level.<br />
<br />
== Ability Score Improvement ==<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Alternatively, you can take a feat. <br />
<br />
== Renowned Hunter ==<br />
<br />
By 3rd level, you have begun to make a reputation for yourself. Whenever you are offered a price to do a job, with or without friends, the person offering the job will usually offer you a higher base price, no negotiations required.<br />
<br />
== Extra Attack ==<br />
<br />
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. At 11th level, ti=his amount increases to 3 attacks, and at 17th level, this increases to 4 attacks.<br />
<br />
== Signature Weapon ==<br />
<br />
By 7th level, you have developed a type of weapon that is your favorite. Choose from the options at the end of the class description. You gain one of those weapons, and you are considered proficient with it. In addition, you can choose on of the following Signature Features that relates to your weapon. You can choose an additional Signature Weapon and Signature Feature at 18th level. You can't choose the same Signature Weapon or Signature Feature more than once.<br />
<br />
;Blind Attack<br />
Whenever you make an attack with your signature weapon, you can choose to make it a Blind Attack. If you do so, you have a disadvantage on the attack roll, but a +3 bonus to the damage for that attack.<br />
;Sniper<br />
''Prerequisite: A ranged weapon as a signature weapon''<br />
You have a +1 bonus to attack and damage rolls made with ranged weapons, when the attack is from 15 or farther feet away.<br />
;Death Blow<br />
If you hit an attack against a creature with your signature weapon, and that attack reduces it to 7 or fewer hit points, you can immediately make another attack against that creature.<br />
;Lightning Reflexes<br />
If a creature hits you with an attack, you can use your reaction to make an attack against that creature using your signature weapon. If you do this, you take an additional 5 damage from that creature's attack.<br />
;Specialized Training<br />
You have 2 Weapon Points. You can spend a weapon point to gain a +1 bonus on an attack roll or a damage roll made with your signature weapon. You regain all spent Weapon Points whenever you hit a hostile creature with an attack.<br />
== Full Beskar Armor ==<br />
<br />
By 9th level, you have acquired full Beskar armor. It requires a separate proficiency, and is not considered Light, Medium, or Heavy armor. It is only acquirable from Mandalorians, and since you are loyal to them (and technically one of them), they gifted this to you. While wearing it, your armor class is 16+ your dexterity modifier, and causes no disadvantage to stealth. It weighs 55 pounds. It cannot be destroyed except by a ''Wish'' spell. In addition, your helmet grants you 60 feet of Darkvision, to a maximum of 120 feet.<br />
<br />
== Order of the Rising Phoenix ==<br />
<br />
At 11th level, the Mandalorians trust you enough to enlist you in the Order of the Rising Phoenix. You are given a Beskar jetpack, which requires fuel. A full tank of fuel costs 5 GP, and can go for up to 7 hours straight without refueling. This is an average of around 1-2 weeks of constant use. It allows you to fly, and weighs 10 pounds. While it is fueled, you have 40 feet of flying speed.<br />
<br />
== Steel Will ==<br />
<br />
At 13th level, you gain one Advantage point. You can spend that point to gain advantage on a saving throw or ability check. You must do so before you see the outcome of the <br />
roll. You regain your spent advantage points when you finish a long rest. You gain an advantage point at 20th level.<br />
<br />
== Friend of a Friend ==<br />
At 15th level, if an enemy hits you with an attack, and if you are within 5 feet of an ally, you can use your reaction to make a melee weapon attack against that creature.<br />
<br />
== Expert Dodger ==<br />
<br />
You have gained such skill with your armor, you are able to deflect incoming blows with your armor. Beginning at 17th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s ''fiery breath'' or an ''ice storm'' spell. You have advantage on all Dexterity saving throws, and when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. You gain a +1 bonus to Dexterity saving throws to prevent such effects. <br />
<br />
== Foe Slayer ==<br />
At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.<br />
<br />
<br />
<br />
<br />
== Children of the Watch ==<br />
<br />
The Children of the Watch try their best to follow the Way of their ancestors. They refuse to take off their helmet except in private, and they help other Mandalorians, following the Creed. They often say the words, "This is the way" when referring to their beliefs. They are considered religious.<br />
"Weapons are part of my ''religion''"<br />
<br />
;{{#anc:Intimidating}}<br />
When you choose this archetype at 2nd level, you gain proficiency in Intimidation and one other skill of your choice. If you already have proficiency in Intimidation, then your proficiency bonus is doubled for that skill. <br />
<br />
;{{#anc:Fresh from the Forge}}<br />
At 6th level, you gain access to a state-of-the-art Mandalorian Artificer, who will do services to you at little to no cost.<br />
<br />
;{{#anc:Extra Training}}<br />
You have trained with weapons to a point of perfection. Choose an additional Signature Weapon or Signature Feature.<br />
<br />
;{{#anc:Battle Droid}}<br />
At 14th level, you gain a battle droid to accompany you into battle. You can command it to take any of the normal actions on it's turn, or take an action it has in its description.<br />
<br />
==== Battle Droid ====<br />
<br />
''Medium Construct, any alignment''<br />
<br />
'''Armor class 14''' (Metal plating)<br />
<br />
'''Hit points''' 60<br />
<br />
'''Speed''' 35 feet<br />
<br />
STR 16(+3) DEX 14(+2) CON 12(+1) <br />
<br />
INT 14(+2) WIS 11(+0) CHA 8(-1)<br />
<br />
'''Senses''' Darvision 60 ft., passive Perception 10<br />
<br />
'''Languages''' Common, and one other language of the Mandalorians choice.<br />
<br />
'''Challenge''' 1 (200 XP)<br />
<br />
;Actions<br />
'''''Blaster.''''' ''Ranged Weapon Attack:'' +4 to hit, range 50/150, one target. ''Hit:'' 14 (2d12+2) force damage.<br />
<br />
'''''Laser Blade.''''' ''Melee Weapon Attack:'' +5 to hit, react 5 ft., one target. ''Hit:'' 15 (2d12+3) radiant<br />
<br />
== Way of the Mercenary ==<br />
<br />
The mercenaries use their armor, training, and weapons to hunt down evildoers and gain wealth. They are expensive to hire, but worth every penny.<br />
"All it takes is a few credits"<br />
;{{#anc:Killer Instinct}}<br />
when wearing you helmet you see anything with in 300m, and if focused on that object/ bounty you can follow their foot steps, heat or cold signature<br />
;{{#anc:Ship Driver}}<br />
When you choose this Archetype at 2nd level, you gain proficiency in all vehicles. Alternatively, you can have an artificer install a display panel on any spelljamming ship, and you can then pilot the ship, even if you can't cast any spells.<br />
<br />
;{{#anc:Jetpack Agility}}<br />
By 6th level, you have grown very good with the jetpack. When you use the jetpack to fly out of an enemy's range, their opportunity attack has disadvantage.<br />
;{{#anc:Tracking Faud}}<br />
At 10th level, you gain a small device that tells you where your bounty is. You can assign a bounty to it, and you have advantage on all checks that involve tracking the creature.<br />
<br />
;{{#anc:Magical Hunter}}<br />
By 14th level, you have begun to incorporate magic into your hunting techniques. You learn 4 cantrips from the wizard spell list, and you have 3 level 1 spell slots. You know 2 level 1 wizard spells. You regain all spent spell slots when you finish a short rest.<br />
<br />
== Remnants of Deathwatch ==<br />
<br />
The remnants of deathwatch wish only to see Mandalore restored to its former glory. They zealously follow whoever has the Darksaber, a weapon of great power. They roam Mandalore, trying to rebuild the former glorious place.<br />
"Is that the voice of Lady Bo Katan Crees?"<br />
<br />
;{{#anc:Bonus Proficiencies}}<br />
When you take this Archetype at 2nd level, you gain proficiency in the Survival skill. In addition, you have an advantage on any survival check to forage for food.<br />
<br />
;{{#anc:Sharp Eyes}}<br />
by 6th level, your eyes have been trained to you're helmet's sensors. For you, it only takes one bonus action to sense if an object is alive using your helmet.<br />
<br />
;{{#anc:Expert Hider}}<br />
At 10th level, you have grown natural senses for hiding. You have an advantage on checks to hide, and your skills are honed enough that you can avoid notice in places where you shouldn't be able to, like a field of grass.<br />
<br />
;{{#anc:Darksaber}}<br />
By 14th level, you have grown powerful enough to possess the Darksaber. See stats below.<br />
<br />
'''Darksaber'''<br />
<br />
''Weapon, rare''<br />
<br />
The Darksaber takes the form of just the hilt until it's owner takes a bonus action to ignite it. It does 5d6 necrotic damage. It can also cut through most surfaces with a determined effort. For instance, you could use the Darksaber to cut a hole big enough to crawl through in a door made of steel.<br />
=== Signature Weapons List ===<br />
<br />
{| class="wikitable"<br />
|+ Signature Weapons<br />
|-<br />
! Name !! Damage !! Weight !! Properties !! Type<br />
|-<br />
| Flamethrower || 2d6 fire || -- || Special || Martial Melee ||<br />
|-<br />
| Whistling Birds || 1d10 piercing || -- || Special || Martial Ranged ||<br />
|-<br />
| Andrean Sniper || 2d12 piercing || 4 lb. || Ammunition (range 500/600) || Martial Ranged ||<br />
|-<br />
| Machine Gun || 2d6 piercing || 15 lb. || Ammunition (range 200/300), heavy, two-handed|| Martial Ranged ||<br />
|-<br />
| Jetpack Missile || 2d12 fire || 10 lb || Ammunition (range 1000/2500) || Martial Ranged ||<br />
|-<br />
| Grappling Hook and Blaster || 1d4 piercing or 1d10 force || 5 lb. || Light, Special || Simple Ranged ||<br />
|}<br />
'''''Flamethrower:''''' Does damage to everyone on 15-foot cone. Can use only 3 times. You regain all expended uses when you finish a short rest.<br />
<br />
'''''Whistling birds:''''' Costs 5 GP per use. Does damage to all hostile creatures within 15-foot radius.<br />
<br />
'''''Grappling Hook and Blaster:''''' Consists of Grappling hook and blaster. The blaster does 1d10 force damage. The grappling hook can be latched onto a ledge up to 75 feet away, and you can reel the hook in to you, or you in to the hook.<br />
=== Multiclassing ===<br />
To be a Mandalorian, you must start untainted by the world and at a very young age. You can't multiclass into the Mandalorian class.<br />
<vote type=1/><br />
----<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Artificer Tag]]<br />
[[Category:Fighter Tag]]<br />
[[Category:Gunslinger Tag]]<br />
[[Category:Monk Tag]]<br />
[[Category:5e Class Mashup]]<br />
[[Category:Derivative Work]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Ragefist_(Pathfinder_Class)&diff=1792358Ragefist (Pathfinder Class)2024-01-01T23:36:29Z<p>Geodude671: this should fix it</p>
<hr />
<div>{{requestreview|Newly created&ndash; other [[D&D Wiki:Meta Pages#Improving, Reviewing, and Removing Articles|Improving, reviewing, or removing]] templates may be required.}}<br />
{{Pathfinder Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|status=50%<br />
|editing=<br />
|type=Combat Focused<br />
|desc=A hybrid class between a Barbarian and a Monk that prioritizes martial combat and unarmored defenses, whilst working between the realms of civilization and nature. <br />
}}<br />
<br />
== Ragefist ==<br />
A ragefist combines the philosophy and both the spiritual and martial teachings alike of monks with the wild, untamed nature, force of will, and sheer resiliency and endurance alike of barbarians, to create a wholly unique hybrid class that places as much emphasis on offensive martial combat as is attainably feasible, whilst completely disregarding any defenses or armor training whatsoever. Whilst seemingly off-balanced initially, a skilled ragefist foregoes traditional defensive measures, in favor of an innate unarmored defense that rivals that of heavily armored footsoldiers. Additionally, an advanced ragefist can branch off from their already complex training regimen, into the arcane arts, the art of combat, or the martial arts, depending upon their preferred weapon of choice: their fist, their weapons, or their mind, body, and inner spirit. <br />
<br />
=== Making a Ragefist ===<br />
Ragefists are powerful combatants, equally as strong and resilient as they are fleet-footed and skilled. Combined with their offensive combat prowess, a ragefist can channel their martial combat prowess into a rage-induced stupor that is equally parts technique and tactical combat, and parts reckless brutality and wanton destruction. <br />
<br />
'''Abilities:''' Strength, Dexterity, Constiution, Wisdom<br />
<br />
'''Races:''' Aasimar, Dhampir, Duergar, Gillmen, Goblin, Half-Elf, Half-Orc, Hobgoblin, Human, Ifrit, Kobold, Lizardfolk, Nagaji, Orc, Samsaran, Shabti, Strix, Suli, Tiefling, Undine, Wyrwood, Wyvaran.<br />
<br />
'''Alignment:''' Any, except lawful or chaotic.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp (average 140 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[monk]].<br />
<br />
{| class="pathfinder"<br />
|+<br />
<div>{{#anc:Table:Ragefist}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || class="left" | +1 || +1 || +1 || +1<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || class="left" | +2 || +1 || +1 || +1<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || class="left" | +3 || +1 || +1 || +1<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th ||class="left" | +4 || +2 || +2 || +2<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th ||class="left" | +5 || +2 || +2 || +2<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th ||class="left" | +6/+1 || +3 || +3 || +3<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th ||class="left" | +7/+2 || +3 || +3 || +3<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th ||class="left" | +8/+3 || +4 || +4 || +4<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th ||class="left" | +9/+4 || +4 || +4 || +4<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th ||class="left" | +10/+5 || +5 || +5 || +5<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th ||class="left" | +11/+6/+1 || +5 || +5 || +5<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th ||class="left" | +12/+7/+2 || +6 || +6 || +6<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th ||class="left" | +13/+8/+3 || +6 || +6 || +6<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th ||class="left" | +14/+9/+4 || +7 || +7 || +7<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th ||class="left" | +15/+10/+5 || +7 || +7 || +7<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th ||class="left" | +16/+11/+6/+1 || +8 || +8 || +8<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th ||class="left" | +17/+12/+7/+2 || +8 || +8 || +8<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th ||class="left" | +18/+13/+8/+3 || +9 || +9 || +9<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th ||class="left" | +19/+14/+9/+4 || +9 || +9 || +9<br />
| class="left" | <-class features for this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th ||class="left" | +20/+15/+10/+5 || +9 || +9 || +9<br />
| class="left" | <-class features for this level-><br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Acrobatics ([[SRD:Dexterity|Dex]]), Bluff ([[SRD:Charisma|Cha]]), Climb ([[SRD:Strength|Str]]), Craft ([[SRD:Intelligence|Int]]), Diplomacy ([[SRD:Charisma|Cha]]}, Heal([[SRD:Wisdom|Wis]]), Intimidate ([[SRD:Charisma|Cha]]), Knowledge (Nature) ([[SRD:Intelligence|Int]]), Knowledge (Religion) ([[SRD:Intelligence|Int]]), Perception ([[SRD:Wisdom|Wis]]), Profession ([[SRD:Wisdom|Wis]]), Sense Motive ([[SRD:Wisdom|Wis]]), Survival ([[SRD:Wisdom|Wis]]), and Swim ([[SRD:Strength|Str]]).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
All of the following are class features of the Ragefist.<br />
<br />
'''Weapon and Armor Proficiency:''' This class has no armor proficiencies nor can they use shields, but is proficient with all simple weapons, martial weapons, and monk weapons. <br />
<br />
'''{{#anc:Power Points/Day}}:''' A ragefist’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] they have available. Their base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if they have a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Their race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.<br />
<br />
'''{{#anc:Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:<br />
<br />
0&mdash;<-powers, powers, powers-><br />
<br />
1st&mdash;<-powers, powers, powers-><br />
<br />
2nd&mdash;<-powers, powers, powers-><br />
<br />
3rd&mdash;<-powers, powers, powers-><br />
<br />
4th&mdash;<-powers, powers, powers-><br />
<br />
5th&mdash;<-powers, powers, powers-><br />
<br />
6th&mdash;<-powers, powers, powers-><br />
<br />
7th&mdash;<-powers, powers, powers-><br />
<br />
8th&mdash;<-powers, powers, powers-><br />
<br />
9th&mdash;<-powers, powers, powers-><br />
<br />
'''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.<br />
<br />
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
==== Ex-Ragefists ====<br />
<br />
A ragefist is all about toeing the line between civilization and nature, and thus, balance between these too extremes is to be maintained, at least in some moderation, for those who wish to remain a ragefist. Whilst there are no formal penalties for becoming one extreme or the other, a ragefist that loses their balance, loses their identity entirely, and becomes more cloesly aligned with their true identity: either a monk, or a barbarian. A ragefist that becomes too invested in the laws and politics of civilization, in turn becoming extremely lawful, returns to the ways of being a monk, whereas a ragefist that becomes too reclusive and invested in the ways of the natural world order, in turn becoming extremely chaotic, returns to the ways of being a barbarian. <br />
<br />
Regardless of whether a person is/becomes good or evil, however, they remain a ragefist, since the natural and civilized worlds do not care about good nor evil, but instead are all about either law and order or freedom and independence, for a ragefist. Since a ragefist values freedom, but also personal responsibility, and not any sense of morality, practicality, nor necessity, they are as much about the ends justifying the means as they are about the journey they are on, but can also be "either-or" in terms of the latter. In any case, good, evil, or true neutral, a ragefist only loses their identity once they become either an extremely lawful monk, or an extremely chaotic barbarian.<br />
<br />
==== Epic Ragefist ====<br />
<br />
{| class="pathfinder"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Ragefist}}</div><br />
Hit Die: d10<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic ragefist gains a bonus feat (selected from the list of epic ragefist bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic Ragefist Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
----<br />
{{Pathfinder Base Classes Breadcrumb}}<br />
[[Category:Pathfinder]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]<br />
--></div>Geodude671https://www.dandwiki.com/w/index.php?title=Ragefist_(Pathfinder_Class)&diff=1792357Ragefist (Pathfinder Class)2024-01-01T23:30:35Z<p>Geodude671: Undo revision 1747296 by Ajluis101 (talk)</p>
<hr />
<div>{{requestreview|Newly created&ndash; other [[D&D Wiki:Meta Pages#Improving, Reviewing, and Removing Articles|Improving, reviewing, or removing]] templates may be required.}}<br />
{{needsadmin|I may have accidentally deleted something I wasn't supposed to, and I'm having trouble finding out how I can restore it. -ajluis101, page creator}}<br />
{{Pathfinder Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|status=50%<br />
|editing=<br />
|type=Combat Focused<br />
|desc=A hybrid class between a Barbarian and a Monk that prioritizes martial combat and unarmored defenses, whilst working between the realms of civilization and nature. <br />
}}<br />
<br />
== Ragefist ==<br />
A ragefist combines the philosophy and both the spiritual and martial teachings alike of monks with the wild, untamed nature, force of will, and sheer resiliency and endurance alike of barbarians, to create a wholly unique hybrid class that places as much emphasis on offensive martial combat as is attainably feasible, whilst completely disregarding any defenses or armor training whatsoever. Whilst seemingly off-balanced initially, a skilled ragefist foregoes traditional defensive measures, in favor of an innate unarmored defense that rivals that of heavily armored footsoldiers. Additionally, an advanced ragefist can branch off from their already complex training regimen, into the arcane arts, the art of combat, or the martial arts, depending upon their preferred weapon of choice: their fist, their weapons, or their mind, body, and inner spirit. <br />
<br />
=== Making a Ragefist ===<br />
Ragefists are powerful combatants, equally as strong and resilient as they are fleet-footed and skilled. Combined with their offensive combat prowess, a ragefist can channel their martial combat prowess into a rage-induced stupor that is equally parts technique and tactical combat, and parts reckless brutality and wanton destruction. <br />
<br />
'''Abilities:''' Strength, Dexterity, Constiution, Wisdom<br />
<br />
'''Races:''' Aasimar, Dhampir, Duergar, Gillmen, Goblin, Half-Elf, Half-Orc, Hobgoblin, Human, Ifrit, Kobold, Lizardfolk, Nagaji, Orc, Samsaran, Shabti, Strix, Suli, Tiefling, Undine, Wyrwood, Wyvaran.<br />
<br />
'''Alignment:''' Any, except lawful or chaotic.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp (average 140 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[monk]].<br />
<br />
{| class="pathfinder"<br />
|+<br />
<div>{{#anc:Table:Ragefist}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[PFSRD:BAB|Base<br/>Attack<br/>Bonus]]<br />
! rowspan="2" | [[PFSRD:Saving Throws|Fort<br/>Save]]<br />
! rowspan="2" | [[PFSRD:Saving Throws|Ref<br/>Save]]<br />
! rowspan="2" | [[PFSRD:Saving Throws|Will<br/>Save]]<br />
! rowspan="2" | Special<br />
! rowspan="1" colspan="10" | [[#Spells|Spells per Day]]<br />
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || class="left" | +1 || +1 || +1 || +1<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || class="left" | +2 || +1 || +1 || +1<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || class="left" | +3 || +1 || +1 || +1<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th ||class="left" | +4 || +2 || +2 || +2<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th ||class="left" | +5 || +2 || +2 || +2<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th ||class="left" | +6/+1 || +3 || +3 || +3<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th ||class="left" | +7/+2 || +3 || +3 || +3<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th ||class="left" | +8/+3 || +4 || +4 || +4<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th ||class="left" | +9/+4 || +4 || +4 || +4<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th ||class="left" | +10/+5 || +5 || +5 || +5<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th ||class="left" | +11/+6/+1 || +5 || +5 || +5<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th ||class="left" | +12/+7/+2 || +6 || +6 || +6<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th ||class="left" | +13/+8/+3 || +6 || +6 || +6<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th ||class="left" | +14/+9/+4 || +7 || +7 || +7<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th ||class="left" | +15/+10/+5 || +7 || +7 || +7<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th ||class="left" | +16/+11/+6/+1 || +8 || +8 || +8<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th ||class="left" | +17/+12/+7/+2 || +8 || +8 || +8<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th ||class="left" | +18/+13/+8/+3 || +9 || +9 || +9<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th ||class="left" | +19/+14/+9/+4 || +9 || +9 || +9<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th ||class="left" | +20/+15/+10/+5 || +9 || +9 || +9<br />
| class="left" | <-class features for this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Acrobatics ([[SRD:Dexterity|Dex]]), Bluff ([[SRD:Charisma|Cha]]), Climb ([[SRD:Strength|Str]]), Craft ([[SRD:Intelligence|Int]]), Diplomacy ([[SRD:Charisma|Cha]]}, Heal([[SRD:Wisdom|Wis]]), Intimidate ([[SRD:Charisma|Cha]]), Knowledge (Nature) ([[SRD:Intelligence|Int]]), Knowledge (Religion) ([[SRD:Intelligence|Int]]), Perception ([[SRD:Wisdom|Wis]]), Profession ([[SRD:Wisdom|Wis]]), Sense Motive ([[SRD:Wisdom|Wis]]), Survival ([[SRD:Wisdom|Wis]]), and Swim ([[SRD:Strength|Str]]).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
All of the following are class features of the Ragefist.<br />
<br />
'''Weapon and Armor Proficiency:''' This class has no armor proficiencies nor can they use shields, but is proficient with all simple weapons, martial weapons, and monk weapons. <br />
<br />
'''{{#anc:Power Points/Day}}:''' A ragefist’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] they have available. Their base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if they have a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Their race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.<br />
<br />
'''{{#anc:Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:<br />
<br />
0&mdash;<-powers, powers, powers-><br />
<br />
1st&mdash;<-powers, powers, powers-><br />
<br />
2nd&mdash;<-powers, powers, powers-><br />
<br />
3rd&mdash;<-powers, powers, powers-><br />
<br />
4th&mdash;<-powers, powers, powers-><br />
<br />
5th&mdash;<-powers, powers, powers-><br />
<br />
6th&mdash;<-powers, powers, powers-><br />
<br />
7th&mdash;<-powers, powers, powers-><br />
<br />
8th&mdash;<-powers, powers, powers-><br />
<br />
9th&mdash;<-powers, powers, powers-><br />
<br />
'''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.<br />
<br />
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
==== Ex-Ragefists ====<br />
<br />
A ragefist is all about toeing the line between civilization and nature, and thus, balance between these too extremes is to be maintained, at least in some moderation, for those who wish to remain a ragefist. Whilst there are no formal penalties for becoming one extreme or the other, a ragefist that loses their balance, loses their identity entirely, and becomes more cloesly aligned with their true identity: either a monk, or a barbarian. A ragefist that becomes too invested in the laws and politics of civilization, in turn becoming extremely lawful, returns to the ways of being a monk, whereas a ragefist that becomes too reclusive and invested in the ways of the natural world order, in turn becoming extremely chaotic, returns to the ways of being a barbarian. <br />
<br />
Regardless of whether a person is/becomes good or evil, however, they remain a ragefist, since the natural and civilized worlds do not care about good nor evil, but instead are all about either law and order or freedom and independence, for a ragefist. Since a ragefist values freedom, but also personal responsibility, and not any sense of morality, practicality, nor necessity, they are as much about the ends justifying the means as they are about the journey they are on, but can also be "either-or" in terms of the latter. In any case, good, evil, or true neutral, a ragefist only loses their identity once they become either an extremely lawful monk, or an extremely chaotic barbarian.<br />
<br />
==== Epic Ragefist ====<br />
<br />
{| class="pathfinder"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Ragefist}}</div><br />
Hit Die: d10<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic ragefist gains a bonus feat (selected from the list of epic ragefist bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic Ragefist Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
----<br />
{{Pathfinder Base Classes Breadcrumb}}<br />
[[Category:Pathfinder]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]<br />
--></div>Geodude671https://www.dandwiki.com/w/index.php?title=Minecraft_Origins_(5e_Race_Variant)&diff=1792356Minecraft Origins (5e Race Variant)2024-01-01T23:28:29Z<p>Geodude671: nerfing the Endrian as its positive traits were very strong</p>
<hr />
<div>{{Copyright Disclaimer|franchise=Minecraft|owner=Mojang AB}}<br />
==Implementation==<br />
Based on the [https://modrinth.com/mod/origins Origins] mod for Minecraft, the following racial traits allow players to base their character on one of the creatures from the Minecraft game. The following racial traits act as additions to standard human racial traits, meaning that you get both the traits of normal humans and the traits of your listed origin.<br />
<br />
===Enderian===<br />
{{5e Subrace Traits<br />
|trait1=Minor Teleport<br />
|description1=On your turn, if you haven't moved, you can use your bonus action to teleport 20 feet to an unoccupied space you can see. If you do so, your speed is reduced to 0 until the end of your turn, and you can't benefit from any bonus to your speed until then.<br />
|trait2=Long-Limbed<br />
|description2=When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.<br />
|trait3=Water Aversion<br />
|description3=You take 2d6 acid damage whenever you touch water initially, and then for every turn you start while in water.<br />
|trait4=Pumpkin Madness<br />
|description4=You gain disadvantage on all skill checks and attack rolls while within 30 feet of a pumpkin.<br />
|trait5=Extra Languages<br />
|description5=You know the Enderian Language.<br />
}}<br />
<br />
===Merling===<br />
{{5e Subrace Traits<br />
|trait1=Water Breathing<br />
|description1=You can breathe water.<br />
|trait2=Fish Eye<br />
|description2=Your vision is not obscured by water.<br />
|trait3=Natural Swimmer<br />
|description3=You gain a swimming speed equal to your walking speed.<br />
|trait4=Waterbound<br />
|description4=You can breathe air and water, but you need to be submerged at least once every 4 hours to avoid suffocating.<br />
}}<br />
<br />
===Phantom===<br />
{{5e Subrace Traits<br />
|trait1=Phantomic Form<br />
|description1= You can use a Bonus Action to switch in and out of your Phantom state. While in Phantom state: you can walk through non-magical solid materials, you are {{5c|Invisible}}, and you get hungry twice as fast. You are knocked out of Phantom state if you reach 0 Hit Points.<br />
|trait2=Phantomic Flesh<br />
|description2=You take 2d4 radiant damage whenever you start a turn in sunlight while not in Phantom state.<br />
|trait3=Phantomic Compensation<br />
|description3=When you are determining how much max Hit Points that you have, after rolling all necessary dice and such, your max HP is reduced by 30%. When you increase your Hit Points, you do the calculations based on the 100%.<br />
}}<br />
<br />
===Elytrian===<br />
{{5e Subrace Traits<br />
|trait1=Elytrian Nature<br />
|description1=You have fae-like wings. You gain a flight speed equal to your walking speed + 10 feet. You descend 5 feet per your flight speed, hence you cannot propel yourself up into the air like other winged-creatures.<br />
|trait2=Panic of Elytrian Descent<br />
|description2= You launch yourself 100 feet up into the air from the ground. If you are already in the air when you use this ability, you can launch yourself into any direction of your choosing. This ability can only be used once per 30 seconds.<br />
|trait3=Flight Combat<br />
|description3=While in flight, your gain disadvantage on your attacks, gaining a 2x multiplier to the amount of damage dice for an in-flight attack.<br />
|trait4=Lightweight<br />
|description4=Wearing anything heavier than light armor would prevent you from being able to fly.<br />
|trait5=Claustrophobic<br />
|description5=While in a location with a low ceiling, your walking and flying speeds are both reduced by 15 feet and you gain disadvantage on all skill checks and attack rolls.<br />
}}<br />
===Blazeborn===<br />
{{5e Subrace Traits<br />
|trait1=Blazing Immunity<br />
|description1=You are immune to fire damage and poison.<br />
|trait2=Burning Boost<br />
|description2=You deal double damage on melee attacks while on fire.<br />
|trait3=Water Aversion<br />
|description3=You take 2d4 acid damage whenever you start a turn while in water.<br />
}}<br />
===Avian===<br />
{{5e Subrace Traits<br />
|trait1=Featherful Fall<br />
|description1=You do not take bludgeoning damage as a result of falling.<br />
|trait2=Avian Sprint<br />
|description2=Your base walking speed is now 35 feet.<br />
|trait3=Bird Guts<br />
|description3=Consuming meat makes you sick, make a DC 15 Con save. Just toughing through it if you succeed, and immediately vomiting the meat up if you fail}}<br />
<br />
===Arachnid===<br />
{{5e Subrace Traits<br />
|trait1=Spider Climb<br />
|description1=You gain a climbing speed equal to your walking speed.<br />
|trait2=Spiders’ Web<br />
|description2=by fifth level you are able to shoot webs out of yourself. When you reach fifth level you can cast Web, Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell when you cast it with this trait (choose when you select this race).<br />
|trait3=Arachnid Compensation<br />
|description3=When you are determining how much max Hit Points that you have, after rolling all necessary dice and such, your max HP is reduced by 30%. When you increase your Hit Points, you do the calculations based on the 100%.<br />
|trait4=Spider Guts<br />
|description4=Consuming anything but meat makes you sick, make a DC 15 Con save, toughing through it on a success, and immediately vomiting it up on a fail}}<br />
<br />
===Shulk===<br />
{{5e Subrace Traits<br />
|trait1=Shulker Carry<br />
|description1=Your carrying weight capacity is increased by 25%<br />
|trait2=Shulker Skin<br />
|description2=Your AC is increased by your Constitution modifier + 1. Shields do not affect your AC.<br />
|trait3=Shulker Strength<br />
|description3=Your Strength ability score increases by +3.<br />
|trait4=Shulker Energy<br />
|description4=When a condition makes you exhausted, the effects of your exhaustion are considered at the next higher level for considering what effects you experience. For example, having an exhaustion level 1 gives you the effects of exhaustion level 2, but is written as level 1. Exhaustion level 5 will make you experience death due to this rule.<br />
}}<br />
===Feline===<br />
{{5e Subrace Traits<br />
|trait1=Feline Legs<br />
|description1=You do not receive bludgeoning damage as a result of falling.<br />
|trait2=Feline High Jump<br />
|description2=When you make a High Jump, you leap into the air a number of feet equal to 4 + double your Strength Modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing High Jump, you can jump only half that distance.<br />
|trait3=Darkvision<br />
|description3=Your feline eyes give you darkvision of 60 feet <br />
|trait4=Feline Boost<br />
|description4=When you are determining how much max Hit Points that you have, after rolling all necessary dice and such, your max HP is reduced by 10%.<br />
}}<br />
----<br />
{{5e Race Variant Breadcrumb}}<br />
[[Category:Human Tag]]<br />
[[Category:5e]]<br />
[[Category:Race Variant]]<br />
[[Category:User]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Minecraft_Origins_(5e_Race_Variant)&diff=1792354Minecraft Origins (5e Race Variant)2024-01-01T23:25:30Z<p>Geodude671: </p>
<hr />
<div>{{Copyright Disclaimer|franchise=Minecraft|owner=Mojang AB}}<br />
==Implementation==<br />
Based on the [https://modrinth.com/mod/origins Origins] mod for Minecraft, the following racial traits allow players to base their character on one of the creatures from the Minecraft game. The following racial traits act as additions to standard human racial traits, meaning that you get both the traits of normal humans and the traits of your listed origin.<br />
<br />
===Enderian===<br />
{{5e Subrace Traits<br />
|trait1=Ender Teleportation<br />
|description1=You can teleport at will to an area within sight.<br />
|trait2=Reach<br />
|description2=Your melee range increases to 10 feet.<br />
|trait3=Water Aversion<br />
|description3=You take 2d6 acid damage whenever you touch water initially, and then for every turn you start while in water.<br />
|trait4=Pumpkin Madness<br />
|description4=You gain disadvantage on all skill checks and attack rolls while within 30 feet of a pumpkin.<br />
|trait5=Extra Languages<br />
|description5=You know the Enderian Language.<br />
}}<br />
<br />
===Merling===<br />
{{5e Subrace Traits<br />
|trait1=Water Breathing<br />
|description1=You can breathe water.<br />
|trait2=Fish Eye<br />
|description2=Your vision is not obscured by water.<br />
|trait3=Natural Swimmer<br />
|description3=You gain a swimming speed equal to your walking speed.<br />
|trait4=Waterbound<br />
|description4=You can breathe air and water, but you need to be submerged at least once every 4 hours to avoid suffocating.<br />
}}<br />
<br />
===Phantom===<br />
{{5e Subrace Traits<br />
|trait1=Phantomic Form<br />
|description1= You can use a Bonus Action to switch in and out of your Phantom state. While in Phantom state: you can walk through non-magical solid materials, you are {{5c|Invisible}}, and you get hungry twice as fast. You are knocked out of Phantom state if you reach 0 Hit Points.<br />
|trait2=Phantomic Flesh<br />
|description2=You take 2d4 radiant damage whenever you start a turn in sunlight while not in Phantom state.<br />
|trait3=Phantomic Compensation<br />
|description3=When you are determining how much max Hit Points that you have, after rolling all necessary dice and such, your max HP is reduced by 30%. When you increase your Hit Points, you do the calculations based on the 100%.<br />
}}<br />
===Elytrian===<br />
{{5e Subrace Traits<br />
|trait1=Elytrian Nature<br />
|description1=You have fae-like wings. You gain a flight speed equal to your walking speed + 10 feet. You descend 5 feet per your flight speed, hence you cannot propel yourself up into the air like other winged-creatures.<br />
|trait2=Panic of Elytrian Descent<br />
|description2= You launch yourself 100 feet up into the air from the ground. If you are already in the air when you use this ability, you can launch yourself into any direction of your choosing. This ability can only be used once per 30 seconds.<br />
|trait3=Flight Combat<br />
|description3=While in flight, your gain disadvantage on your attacks, gaining a 2x multiplier to the amount of damage dice for an in-flight attack.<br />
|trait4=Lightweight<br />
|description4=Wearing anything heavier than light armor would prevent you from being able to fly.<br />
|trait5=Claustrophobic<br />
|description5=While in a location with a low ceiling, your walking and flying speeds are both reduced by 15 feet and you gain disadvantage on all skill checks and attack rolls.<br />
}}<br />
===Blazeborn===<br />
{{5e Subrace Traits<br />
|trait1=Blazing Immunity<br />
|description1=You are immune to fire damage and poison.<br />
|trait2=Burning Boost<br />
|description2=You deal double damage on melee attacks while on fire.<br />
|trait3=Water Aversion<br />
|description3=You take 2d4 acid damage whenever you start a turn while in water.<br />
}}<br />
===Avian===<br />
{{5e Subrace Traits<br />
|trait1=Featherful Fall<br />
|description1=You do not take bludgeoning damage as a result of falling.<br />
|trait2=Avian Sprint<br />
|description2=Your base walking speed is now 35 feet.<br />
|trait3=Bird Guts<br />
|description3=Consuming meat makes you sick, make a DC 15 Con save. Just toughing through it if you succeed, and immediately vomiting the meat up if you fail}}<br />
<br />
===Arachnid===<br />
{{5e Subrace Traits<br />
|trait1=Spider Climb<br />
|description1=You gain a climbing speed equal to your walking speed.<br />
|trait2=Spiders’ Web<br />
|description2=by fifth level you are able to shoot webs out of yourself. When you reach fifth level you can cast Web, Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell when you cast it with this trait (choose when you select this race).<br />
|trait3=Arachnid Compensation<br />
|description3=When you are determining how much max Hit Points that you have, after rolling all necessary dice and such, your max HP is reduced by 30%. When you increase your Hit Points, you do the calculations based on the 100%.<br />
|trait4=Spider Guts<br />
|description4=Consuming anything but meat makes you sick, make a DC 15 Con save, toughing through it on a success, and immediately vomiting it up on a fail}}<br />
<br />
===Shulk===<br />
{{5e Subrace Traits<br />
|trait1=Shulker Carry<br />
|description1=Your carrying weight capacity is increased by 25%<br />
|trait2=Shulker Skin<br />
|description2=Your AC is increased by your Constitution modifier + 1. Shields do not affect your AC.<br />
|trait3=Shulker Strength<br />
|description3=Your Strength ability score increases by +3.<br />
|trait4=Shulker Energy<br />
|description4=When a condition makes you exhausted, the effects of your exhaustion are considered at the next higher level for considering what effects you experience. For example, having an exhaustion level 1 gives you the effects of exhaustion level 2, but is written as level 1. Exhaustion level 5 will make you experience death due to this rule.<br />
}}<br />
===Feline===<br />
{{5e Subrace Traits<br />
|trait1=Feline Legs<br />
|description1=You do not receive bludgeoning damage as a result of falling.<br />
|trait2=Feline High Jump<br />
|description2=When you make a High Jump, you leap into the air a number of feet equal to 4 + double your Strength Modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing High Jump, you can jump only half that distance.<br />
|trait3=Darkvision<br />
|description3=Your feline eyes give you darkvision of 60 feet <br />
|trait4=Feline Boost<br />
|description4=When you are determining how much max Hit Points that you have, after rolling all necessary dice and such, your max HP is reduced by 10%.<br />
}}<br />
----<br />
{{5e Race Variant Breadcrumb}}<br />
[[Category:Human Tag]]<br />
[[Category:5e]]<br />
[[Category:Race Variant]]<br />
[[Category:User]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Races_(Minecraft_Origins_Mod_Supplement)&diff=1792350Races (Minecraft Origins Mod Supplement)2024-01-01T23:20:50Z<p>Geodude671: Geodude671 moved page Races (Minecraft Origins Mod Supplement) to Minecraft Origins (5e Race Variant)</p>
<hr />
<div>#REDIRECT [[Minecraft Origins (5e Race Variant)]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Minecraft_Origins_(5e_Race_Variant)&diff=1792349Minecraft Origins (5e Race Variant)2024-01-01T23:20:49Z<p>Geodude671: Geodude671 moved page Races (Minecraft Origins Mod Supplement) to Minecraft Origins (5e Race Variant)</p>
<hr />
<div>{{Copyright Disclaimer|franchise=Minecraft|owner=Mojang AB}}<br />
==Implementation==<br />
[[https://www.curseforge.com/minecraft/mc-mods/origins Official Page of the Mod]]<br />
<br />
Taking from the modifications the mod makes toward the standard human character within Minecraft, the following racial traits act as additions to standard human racial traits, meaning that you get both the traits of normal humans and the traits of your listed origin.<br />
<br />
===Enderian===<br />
{{5e Subrace Traits<br />
|trait1=Ender Teleportation<br />
|description1=You can teleport at will to an area within sight.<br />
|trait2=Reach<br />
|description2=Your melee range increases to 10 feet.<br />
|trait3=Water Aversion<br />
|description3=You take 2d6 acid damage whenever you touch water initially, and then for every turn you start while in water.<br />
|trait4=Pumpkin Madness<br />
|description4=You gain disadvantage on all skill checks and attack rolls while within 30 feet of a pumpkin.<br />
|trait5=Extra Languages<br />
|description5=You know the Enderian Language.<br />
}}<br />
<br />
===Merling===<br />
{{5e Subrace Traits<br />
|trait1=Water Breathing<br />
|description1=You can breathe water.<br />
|trait2=Fish Eye<br />
|description2=Your vision is not obscured by water.<br />
|trait3=Natural Swimmer<br />
|description3=You gain a swimming speed equal to your walking speed.<br />
|trait4=Waterbound<br />
|description4=You can breathe air and water, but you need to be submerged at least once every 4 hours to avoid suffocating.<br />
}}<br />
<br />
===Phantom===<br />
{{5e Subrace Traits<br />
|trait1=Phantomic Form<br />
|description1= You can use a Bonus Action to switch in and out of your Phantom state. While in Phantom state: you can walk through non-magical solid materials, you are {{5c|Invisible}}, and you get hungry twice as fast. You are knocked out of Phantom state if you reach 0 Hit Points.<br />
|trait2=Phantomic Flesh<br />
|description2=You take 2d4 radiant damage whenever you start a turn in sunlight while not in Phantom state.<br />
|trait3=Phantomic Compensation<br />
|description3=When you are determining how much max Hit Points that you have, after rolling all necessary dice and such, your max HP is reduced by 30%. When you increase your Hit Points, you do the calculations based on the 100%.<br />
}}<br />
===Elytrian===<br />
{{5e Subrace Traits<br />
|trait1=Elytrian Nature<br />
|description1=You have fae-like wings. You gain a flight speed equal to your walking speed + 10 feet. You descend 5 feet per your flight speed, hence you cannot propel yourself up into the air like other winged-creatures.<br />
|trait2=Panic of Elytrian Descent<br />
|description2= You launch yourself 100 feet up into the air from the ground. If you are already in the air when you use this ability, you can launch yourself into any direction of your choosing. This ability can only be used once per 30 seconds.<br />
|trait3=Flight Combat<br />
|description3=While in flight, your gain disadvantage on your attacks, gaining a 2x multiplier to the amount of damage dice for an in-flight attack.<br />
|trait4=Lightweight<br />
|description4=Wearing anything heavier than light armor would prevent you from being able to fly.<br />
|trait5=Claustrophobic<br />
|description5=While in a location with a low ceiling, your walking and flying speeds are both reduced by 15 feet and you gain disadvantage on all skill checks and attack rolls.<br />
}}<br />
===Blazeborn===<br />
{{5e Subrace Traits<br />
|trait1=Blazing Immunity<br />
|description1=You are immune to fire damage and poison.<br />
|trait2=Burning Boost<br />
|description2=You deal double damage on melee attacks while on fire.<br />
|trait3=Water Aversion<br />
|description3=You take 2d4 acid damage whenever you start a turn while in water.<br />
}}<br />
===Avian===<br />
{{5e Subrace Traits<br />
|trait1=Featherful Fall<br />
|description1=You do not take bludgeoning damage as a result of falling.<br />
|trait2=Avian Sprint<br />
|description2=Your base walking speed is now 35 feet.<br />
|trait3=Bird Guts<br />
|description3=Consuming meat makes you sick, make a DC 15 Con save. Just toughing through it if you succeed, and immediately vomiting the meat up if you fail}}<br />
<br />
===Arachnid===<br />
{{5e Subrace Traits<br />
|trait1=Spider Climb<br />
|description1=You gain a climbing speed equal to your walking speed.<br />
|trait2=Spiders’ Web<br />
|description2=by fifth level you are able to shoot webs out of yourself. When you reach fifth level you can cast Web, Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell when you cast it with this trait (choose when you select this race).<br />
|trait3=Arachnid Compensation<br />
|description3=When you are determining how much max Hit Points that you have, after rolling all necessary dice and such, your max HP is reduced by 30%. When you increase your Hit Points, you do the calculations based on the 100%.<br />
|trait4=Spider Guts<br />
|description4=Consuming anything but meat makes you sick, make a DC 15 Con save, toughing through it on a success, and immediately vomiting it up on a fail}}<br />
<br />
===Shulk===<br />
{{5e Subrace Traits<br />
|trait1=Shulker Carry<br />
|description1=Your carrying weight capacity is increased by 25%<br />
|trait2=Shulker Skin<br />
|description2=Your AC is increased by your Constitution modifier + 1. Shields do not affect your AC.<br />
|trait3=Shulker Strength<br />
|description3=Your Strength ability score increases by +3.<br />
|trait4=Shulker Energy<br />
|description4=When a condition makes you exhausted, the effects of your exhaustion are considered at the next higher level for considering what effects you experience. For example, having an exhaustion level 1 gives you the effects of exhaustion level 2, but is written as level 1. Exhaustion level 5 will make you experience death due to this rule.<br />
}}<br />
===Feline===<br />
{{5e Subrace Traits<br />
|trait1=Feline Legs<br />
|description1=You do not receive bludgeoning damage as a result of falling.<br />
|trait2=Feline High Jump<br />
|description2=When you make a High Jump, you leap into the air a number of feet equal to 4 + double your Strength Modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing High Jump, you can jump only half that distance.<br />
|trait3=Darkvision<br />
|description3=Your feline eyes give you darkvision of 60 feet <br />
|trait4=Feline Boost<br />
|description4=When you are determining how much max Hit Points that you have, after rolling all necessary dice and such, your max HP is reduced by 10%.<br />
}}<br />
----<br />
[[Category:User]]<br />
[[Category:5e]]<br />
[[Category:Supplement]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Minecraft_Origins_(5e_Race_Variant)&diff=1792348Minecraft Origins (5e Race Variant)2024-01-01T23:19:04Z<p>Geodude671: changing copyright disclaimer</p>
<hr />
<div>{{Copyright Disclaimer|franchise=Minecraft|owner=Mojang AB}}<br />
==Implementation==<br />
[[https://www.curseforge.com/minecraft/mc-mods/origins Official Page of the Mod]]<br />
<br />
Taking from the modifications the mod makes toward the standard human character within Minecraft, the following racial traits act as additions to standard human racial traits, meaning that you get both the traits of normal humans and the traits of your listed origin.<br />
<br />
===Enderian===<br />
{{5e Subrace Traits<br />
|trait1=Ender Teleportation<br />
|description1=You can teleport at will to an area within sight.<br />
|trait2=Reach<br />
|description2=Your melee range increases to 10 feet.<br />
|trait3=Water Aversion<br />
|description3=You take 2d6 acid damage whenever you touch water initially, and then for every turn you start while in water.<br />
|trait4=Pumpkin Madness<br />
|description4=You gain disadvantage on all skill checks and attack rolls while within 30 feet of a pumpkin.<br />
|trait5=Extra Languages<br />
|description5=You know the Enderian Language.<br />
}}<br />
<br />
===Merling===<br />
{{5e Subrace Traits<br />
|trait1=Water Breathing<br />
|description1=You can breathe water.<br />
|trait2=Fish Eye<br />
|description2=Your vision is not obscured by water.<br />
|trait3=Natural Swimmer<br />
|description3=You gain a swimming speed equal to your walking speed.<br />
|trait4=Waterbound<br />
|description4=You can breathe air and water, but you need to be submerged at least once every 4 hours to avoid suffocating.<br />
}}<br />
<br />
===Phantom===<br />
{{5e Subrace Traits<br />
|trait1=Phantomic Form<br />
|description1= You can use a Bonus Action to switch in and out of your Phantom state. While in Phantom state: you can walk through non-magical solid materials, you are {{5c|Invisible}}, and you get hungry twice as fast. You are knocked out of Phantom state if you reach 0 Hit Points.<br />
|trait2=Phantomic Flesh<br />
|description2=You take 2d4 radiant damage whenever you start a turn in sunlight while not in Phantom state.<br />
|trait3=Phantomic Compensation<br />
|description3=When you are determining how much max Hit Points that you have, after rolling all necessary dice and such, your max HP is reduced by 30%. When you increase your Hit Points, you do the calculations based on the 100%.<br />
}}<br />
===Elytrian===<br />
{{5e Subrace Traits<br />
|trait1=Elytrian Nature<br />
|description1=You have fae-like wings. You gain a flight speed equal to your walking speed + 10 feet. You descend 5 feet per your flight speed, hence you cannot propel yourself up into the air like other winged-creatures.<br />
|trait2=Panic of Elytrian Descent<br />
|description2= You launch yourself 100 feet up into the air from the ground. If you are already in the air when you use this ability, you can launch yourself into any direction of your choosing. This ability can only be used once per 30 seconds.<br />
|trait3=Flight Combat<br />
|description3=While in flight, your gain disadvantage on your attacks, gaining a 2x multiplier to the amount of damage dice for an in-flight attack.<br />
|trait4=Lightweight<br />
|description4=Wearing anything heavier than light armor would prevent you from being able to fly.<br />
|trait5=Claustrophobic<br />
|description5=While in a location with a low ceiling, your walking and flying speeds are both reduced by 15 feet and you gain disadvantage on all skill checks and attack rolls.<br />
}}<br />
===Blazeborn===<br />
{{5e Subrace Traits<br />
|trait1=Blazing Immunity<br />
|description1=You are immune to fire damage and poison.<br />
|trait2=Burning Boost<br />
|description2=You deal double damage on melee attacks while on fire.<br />
|trait3=Water Aversion<br />
|description3=You take 2d4 acid damage whenever you start a turn while in water.<br />
}}<br />
===Avian===<br />
{{5e Subrace Traits<br />
|trait1=Featherful Fall<br />
|description1=You do not take bludgeoning damage as a result of falling.<br />
|trait2=Avian Sprint<br />
|description2=Your base walking speed is now 35 feet.<br />
|trait3=Bird Guts<br />
|description3=Consuming meat makes you sick, make a DC 15 Con save. Just toughing through it if you succeed, and immediately vomiting the meat up if you fail}}<br />
<br />
===Arachnid===<br />
{{5e Subrace Traits<br />
|trait1=Spider Climb<br />
|description1=You gain a climbing speed equal to your walking speed.<br />
|trait2=Spiders’ Web<br />
|description2=by fifth level you are able to shoot webs out of yourself. When you reach fifth level you can cast Web, Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell when you cast it with this trait (choose when you select this race).<br />
|trait3=Arachnid Compensation<br />
|description3=When you are determining how much max Hit Points that you have, after rolling all necessary dice and such, your max HP is reduced by 30%. When you increase your Hit Points, you do the calculations based on the 100%.<br />
|trait4=Spider Guts<br />
|description4=Consuming anything but meat makes you sick, make a DC 15 Con save, toughing through it on a success, and immediately vomiting it up on a fail}}<br />
<br />
===Shulk===<br />
{{5e Subrace Traits<br />
|trait1=Shulker Carry<br />
|description1=Your carrying weight capacity is increased by 25%<br />
|trait2=Shulker Skin<br />
|description2=Your AC is increased by your Constitution modifier + 1. Shields do not affect your AC.<br />
|trait3=Shulker Strength<br />
|description3=Your Strength ability score increases by +3.<br />
|trait4=Shulker Energy<br />
|description4=When a condition makes you exhausted, the effects of your exhaustion are considered at the next higher level for considering what effects you experience. For example, having an exhaustion level 1 gives you the effects of exhaustion level 2, but is written as level 1. Exhaustion level 5 will make you experience death due to this rule.<br />
}}<br />
===Feline===<br />
{{5e Subrace Traits<br />
|trait1=Feline Legs<br />
|description1=You do not receive bludgeoning damage as a result of falling.<br />
|trait2=Feline High Jump<br />
|description2=When you make a High Jump, you leap into the air a number of feet equal to 4 + double your Strength Modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing High Jump, you can jump only half that distance.<br />
|trait3=Darkvision<br />
|description3=Your feline eyes give you darkvision of 60 feet <br />
|trait4=Feline Boost<br />
|description4=When you are determining how much max Hit Points that you have, after rolling all necessary dice and such, your max HP is reduced by 10%.<br />
}}<br />
----<br />
[[Category:User]]<br />
[[Category:5e]]<br />
[[Category:Supplement]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Nen_User_(5e_Class)&diff=1792346Nen User (5e Class)2024-01-01T23:15:56Z<p>Geodude671: not sure what is going on with this section so commenting it out for now</p>
<hr />
<div>{{Copyright Disclaimer|owner=Yoshihiro Togashi|franchise=Hunter X Hunter}}<br />
<br />
==Nen User==<br />
<br />
===Mastery of Will===<br />
Nen is a technique that allows a living being to use and manipulate their own life energy known as aura. There are 6 types of nen users: enhancers, who use nen to strengthen both objects and themselves; transmuters, who use nen to replicate certain effects; emitters, who are able to detach their nen; conjurer's, who create objects with their nen; manipulators, who control objects with nen; and specialists, who defy any other form of nen user classification. One’s aura grows in strength depending on the users’ willpower and Constitution.<br />
<br />
=== Creating a Nen User ===<br />
<div class="externalimage-holder" style="width:100%"><br />
{{5e Image|float:right|https://static.wikia.nocookie.net/hunterxhunter/images/6/62/New-hunters.jpg|Various nen users, [[https://hunterxhunter.fandom.com/wiki/Hunter_Association?file=New-hunters.jpg Source]]}}</div><br />
<br />
<!--Questions to help player develop character--><br />
<br />
;Quick Build<br />
You can make a nen user quickly by following these suggestions. First, {{5a|con}} should be your highest ability score, followed by {{5a|dex}}. Second, choose the Far traveler background. Third, choose the finesse weapon, and the Dungeoneer's pack.<br />
<br />
{{5e Class Features<br />
|name=Nen User<br />
|summary=People who learned how to use the aura inside them as a weapon.<br />
|hd=8<br />
|spellcasting= <br />
|armor=Light armor<br />
|weapons={{5e|Weapons|Simple weapons}}, {{5e|Weapons|Finesse Weapons}}<br />
|tools=None<br />
|saves={{5a|dex}}, {{5a|con}}<br />
|skills=Choose four from {{5s|Acrobatics}}, {{5s|Athletics}}, {{5s|Perception}}, {{5s|Stealth}}, {{5s|History}}, {{5s|Investigation}}, {{5s|Persuasion}}, and {{5s|Intimidation}}<br />
|item1a=Two simple weapons<br />
|item1b=one martial finesse weapon<br />
|item1c=<br />
|item2a=<br />
|item2b=<br />
|item2c=<br />
|item3a=A {{5e|Equipment Packs#Dungeoneer's Pack|Dungeoneer's pack}}<br />
|item3b=an {{5e|Equipment Packs#Explorer's pack|Explorer's pack}}<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=<!--starting wealth, see PHB p. 143--><br />
|classfeatures1={{inpage|Martial Arts}}, {{inpage|Unarmored Defense}}, {{inpage|Meditaton}}<br />
|classfeatures2={{inpage|Nen}}, {{inpage|Ten}}, {{inpage|Ren}} <br />
|classfeatures3={{inpage|Cunning Action}}, {{inpage|Archetype}}, {{inpage|Zetsu}}<br />
|classfeatures4=<!--ASI-->{{inpage|Unarmored Movement}}<br />
|classfeatures5={{inpage|Archetype}} Feature, {{inpage|Extra Attack}}<br />
|classfeatures6={{inpage|Evasion}}, {{inpage|Extended Control}}<br />
|classfeatures7={{inpage|Endurance}}<br />
|classfeatures8=<!--ASI-->{{inpage|Archetype}} Feature<br />
|classfeatures9={{inpage|Archetype}} Feature, {{inpage|Unarmored Movement}} Improvement<br />
|classfeatures10={{inpage|Extended Control}} Improvement, {{inpage|Rising Aura}}<br />
|classfeatures11={{inpage|Archetype}} Feature<br />
|classfeatures12=<!--ASI-->{{inpage|Endurance}} Improvement<br />
|classfeatures13={{inpage|Unarmored Movement}} Improvement<br />
|classfeatures14={{inpage|Archetype}} Feature<br />
|classfeatures15={{inpage|Advanced Technique}},{{inpage|Endurance}} Improvement<br />
|classfeatures16=<!--ASI--><br />
|classfeatures17={{inpage|Archetype}} Feature <br />
|classfeatures18={{inpage|Unarmored Movement}} Improvement<br />
|classfeatures19=<!--ASI--><br />
|classfeatures20={{inpage|Nen Mastery}}, {{inpage|Unarmored Movement}} Improvement, {{inpage|Post Mortem Nen}}<br />
<br />
|extrasonleft=1<br />
|extra1_name=Aura Points<br />
|extra1_1=0<br />
|extra1_2=10+your constitution modifier<br />
|extra1_3=15+your constitution modifier<br />
|extra1_4=20+your constitution modifier<br />
|extra1_5=25+your constitution modifier<br />
|extra1_6=30+your constitution modifier<br />
|extra1_7=35+your constitution modifier<br />
|extra1_8=40+your constitution modifier<br />
|extra1_9=45+your constitution modifier<br />
|extra1_10=50+your constitution modifier<br />
|extra1_11=55+your constitution modifier<br />
|extra1_12=60+your constitution modifier<br />
|extra1_13=65+your constitution modifier<br />
|extra1_14=70+your constitution modifier<br />
|extra1_15=75+your constitution modifier<br />
|extra1_16=80+your constitution modifier<br />
|extra1_17=85+your constitution modifier<br />
|extra1_18=90+your constitution modifier<br />
|extra1_19=95+your constitution modifier<br />
|extra1_20=100+your constitution modifier<br />
}}<br />
<br />
====Martial Arts====<br />
Beginning at 1st Level, your natural use of nen manifests as an enhanced understanding and application of physical force. Your unarmed strikes' damage die becomes 1d4, and you may use Dexterity instead of Strength.<br />
<br />
The damage dice of your unarmed strikes increases to 1d6 at 5th level, 1d8 at 11th level, 1d10 at 15th level and 1d12 at 20th level.<br />
<br />
====Unarmored Defense====<br />
Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Constitution modifier.<br />
<br />
==== Meditation ====<br />
At 1st level, you can meditate for 30 minutes to concentrate on your inner self. After your meditation, you can increase one of your ability scores by 2 for 24 hours. You can only use this once per long rest.<br />
<br />
At 2nd level, you will also regain xd6 Aura points(Even beyond your aura maximum), with x being half your class level.<br />
<br />
At 6th level, your concentration has increased, you can now meditate for 1 hour. When you choose to meditate for that long, you gain the normal bonuses from meditating and you can choose one of your nen abilities to deal 2 extra dices of damage for 2d4 turns, and be rolled with advantage.<br />
<br />
====Nen====<br />
Beginning at 2nd level, you gain the ability to use nen. Your nen is represented by your amount of Aura Points which the maximum is determined by your nen user level. You must spend aura points in order to fuel various features. <br />
Running out of Aura Points results in your life force being drained further than your limitations causing you to take Xd4 damage with the X being aura points you expend at 0. As a nen user, you can convert your aura create various effects. You regain all of your Aura Points at the end of a long or short rest, but you must spend at least 30 minutes of that time meditating. Certain features will call for a saving throw or nen attack. Use the following to calculate:<br />
<br />
'''Nen attack modifier''' = Your {{5e|proficiency bonus}} + your {{5a|con}} modifier. <br />
<br />
'''Nen save DC''' = 8 + your {{5e|Proficiency Bonus}} + your {{5a|Con}} modifier.<br />
<br />
<br />
==== Ten ====<br />
At 2nd level, you can canalize your aura around yourself in a defensive way, every attack made against you will have it's damage reduced by 1d12. Activating your Ten requires a Bonus Action<br />
<br />
At 5th level, your ten has improved to a new level, and now when you activate your ten you gain +10 temporary hit points, this number increases by 5 for each level in this class. <br />
<br />
At 7th level your ten has evolved into a better defensive ability, and now while your ten is active you gain +1 AC + your proficiency modifier.<br />
<br />
At 15th level you have mastered your ten, when you activate it you gain a +2 to {{5a|con}}, and can reduce the aura cost to 1.<br />
<br />
At the end of each round this technique is active you must spend 2 aura points to keep it's effects active until the end of the next turn.<br />
<br />
==== Ren ====<br />
At 2nd level, you learned how to canalize your aura in an agressive manner, making your unarmed strikes gain 1 extra damage dice, and every creature in 5ft infront of you must make a {{5a|con}} saving throw, on a sucess they can resist your damage, on a failure they are stunned until your next turn. To activate your Ren you must spend a Bonus Action to focus. For each round your "Ren" is active, you must spend 1 aura point at the end of your turn, to keep Ren active until the end of your next turn. You can also increase your ren's range by 5ft for each extra 1 Aura Points.<br />
<br />
At 7th level your ren ability has become more usefull and improved a lot by your training, while your ren is active your movement speed increases by 10, and every unarmed strike will now count as magical and will deal double the damage to structures and Constructs.<br />
<br />
====Cunning Action====<br />
Starting at 3rd level, your quick thinking and agility allow you to move and act quickly. You can take an extra bonus action on each of you turns in combat. This action can be used only to take the {{5e|Dash Action|dash}}, {{5e|Disengage action|disengage}}, or {{5e|Hide action}}s.<br />
<br />
====Archetype====<br />
At the 3rd level, you chose an archetype. Choose between lightning transmuter, and nen enhancer, and other and they will be at the end of the class description. Your choice grants you features at 3rd, and again at 5th, 8th, 9th, 14th, and 17th level. When you choose your Archetype you can explore into the other Archetypes without leaving yours. You can choose to learn abilities from other Archetypes at the cost of replacing the ability you choose from the other Archetype with the one you would have got in your Archetype and you can’t replace 17th level abilities. With certain Archetypes you can learn certain Archetypes better than others. <br />
<br />
80%: You can learn up to 14th level abilities of the other Archetype. <br />
<br />
60%: You can learn up to 9th level abilities of the other Archetype. <br />
<br />
40%: You can learn up to 8th level abilities of the other Archetype. <br />
<br />
0%: You can’t learn anything from this Archetype.<br />
<br />
Transmutation Archetype: <br />
Enhancement 80%<br />
Conjuration 80%<br />
Emission 60%<br />
Manipulation 40%<br />
Specialization 0%<br />
<br />
Enhancement Archetype:<br />
Transmutation 80%<br />
Emission 80%<br />
Conjuration 60%<br />
Manipulation 60%<br />
Specialization 0%<br />
<br />
Conjuration Archetype:<br />
Transmutation 80%<br />
Enhancement 60%<br />
Manipulation 60% <br />
Emission 40%<br />
Specialization 0%<br />
<br />
Emission Archetype:<br />
Enhancement 80%<br />
Manipulation 80%<br />
Transmutation 60%<br />
Conjuration 40%<br />
Specialization 0%<br />
<br />
Manipulation Archetype:<br />
Emission 80%<br />
Enhancement 60%<br />
Conjuration 60%<br />
Transmutation 40%<br />
Specialization 0%<br />
<br />
Specialization Archetype:<br />
Conjuration 80%<br />
Manipulation 80%<br />
Transmutation 60%<br />
Emission 60%<br />
Enhancement 40%<br />
<br />
==== Zetsu ====<br />
At 3rd level, you learned how to hide your aura from others, which gives you advantage on {{5s|stealth}} checks, but you cannot use any of your nen abilities while using zetsu, or you will immediatly reveal your location. Zetsu requires a bonus action to activate.<br />
<br />
At 6th level, you gained experience hiding your presence, so the first attack action you do while in zetsu will be an opportunity attack and will deal double damage.<br />
<br />
====Ability Score Increase====<br />
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
====Unarmored Movement====<br />
Starting at 4th level, your movement speed increases while not wearing {{5e|armor}} or wielding a {{5e|Shield (Armor)|shield}}, your movement speed increases by +10 ft. This bonus increases to 15ft at 9th, 20ft at 13th, 25ft at 18th, and 30ft at 20th levels.<br />
<br />
====Extra Attack====<br />
At 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<br />
The number of attacks increases to three when you reach 11th level in this class.<br />
<br />
====Evasion====<br />
Beginning at 6th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a {{5a|Dex}} {{5e|saving throws|saving throw}} to take only half damage, you instead take no damage if you succeed on the {{5e|saving throws|saving throw}}, and only half damage if you fail.<br />
<br />
====Extended Control====<br />
At 6th level, your control over the use of nen allows you to exceed your mental and physical control. When you are hit by an attack, you may spend 2 Aura Point as a reaction to halve the damage, or spend 7 to do so without spending your reaction. At 10th level, you may spend 5 Aura Points to gain {{5e|advantage}} on single {{5e|saving throw}} as a reaction. In addition, you unarmed strikes count as magical for overcoming resistance and immunities.<br />
<br />
====Endurance====<br />
At 7th level, while your body is covered with ten, you speed up your body’s natural healing function. You can expend 7 Aura Points as an action to heal yourself or another person, causing them to regain 1d8 + your {{5a|Con}} modifier hit points. This healing increases to 2d8 + {{5a|Con}} modifier at 12th level, and 3d8 + {{5a|Con}} modifier at 15th level.<br />
<br />
==== Rising Aura ====<br />
At 10th level, your aura has become astonishing, and will show itself by surrounding your body. While you have at least half or more of your maximum aura points, your aura will grant you +10 movement speed and give you disadvantage in {{5s|stealth}} saving throws. You may choose if you want your aura surrounding you all the time or not.<br />
<br />
====Advanced Technique====<br />
Starting at 15th level, you gain 2 advanced techniques from the following:<br />
<br />
*Gyo - you focus your Aura into your eyes as a bonus action for 3 Aura Points. You are able to see invisible objects and magical manifestations. This lasts for 1 minute and you must maintain concentration.<br />
*In - you hide your aura without completely stopping it as a bonus action for 3 Aura Points. You can not be detected by magical means, and any ranged nen attacks you make have advantage for 1 minute or until you lose concentration.<br />
*En - you generate a sphere of aura a bonus action for 3 Aura Points or more. This sphere has a radius equal to twice the Aura Points spend ft. You are aware of the locations of any creatures within this sphere for 1 minute or until you lose concentration. At 20th level if you chose this skill, all the creatures inside the En area must make a {{5a|wis}} Saving Throw, on a sucess their presence is revealed and they cannot make opportunity attacks, on a failure they become frightened and are stunned for 5d4 turns.<br />
*Shu - you coat an object you are holding in aura. When you make a melee weapon attack, you may spend 2 Aura Points to increase its damage die by 1 size (i.e. 1d4 -> 1d6 -> 1d8 -> 1d10 -> 1d12 -> 2d6 -> 2d8). At 20th level if you chose this skill you can now make a rising aura coat an object for 4 aura points, which increases not only the damage dice by 1 size, but the dice itself. (i.e. 1d4 -> 2d6 -> 3d8 -> 4d10 -> 5d12 -> 7d6 -> 8d8)<br />
*Ko - you concentrate your aura into one part of your body, cutting the flow to anywhere else. When you make a melee weapon or unarmed attack, you may spend 2 Aura Points to increase its damage die by 2 sizes, but all attacks against you deal twice as much damage until the beginning of your next turn.<br />
*Ken - you concentrate aura in all directions. As an action for 5 Aura Points, you can not move and all damage you take is halved until the beginning of your next turn.<br />
*Ryo - you balance the concentration of aura used in Ko and Ken. When you make a melee weapon attack, you may spend 4 Aura Points to make its damage unable to be reduced, even from immunity.<br />
<br />
At 18th level you have become an experienced nen user, so now you can choose 2 more advanced techniques from the list.<br />
<br />
====Nen Mastery====<br />
Beginning at 20th level, during combat or when you roll for {{5e|initiative}} and have less than a quarter of your maximum Aura points, you regain 5d6 aura points. After using Nen mastery, you must complete a long rest to regain use of this feature.<br />
<br />
====Post Mortem Nen====<br />
At 20th level, you are bound with your nen beyond life itself. If you would die while possessing at least 1 Aura Point, you may return to life 1 minute later. Upon doing so your maximum hp is reduced to half its original amount, however your maximum amount of Aura Points are doubled and your AC increases by 3. This ability can only be activated once.<br />
<br />
==Archetypes==<br />
<br />
==== Lightning Transmuter Archetype ====<br />
<br />
;Lightning Acclimation<br />
Beginning at 3rd Level, the lightning running through your veins keeps you quick on your feet. While you have at least 5 Aura Points, your movement speed increases by +10 ft. and you gain a +5 bonus to your initiative. You gain {{5e|damage resistance|resistance}} to lightning damage, and immunity to lightning damage you deal. Your unarmed strikes deal lightning damage while you have at least 1 Aura Point remaining.<br />
<br />
As an action for 2 Aura Points, you may create a small blast of electricity. Every creature in a 15 ft. radius originating from you must attempt a Constitution saving throw. On a failure, they take 2d8 lightning damage. On a success, they take half as much. <br />
<br />
;Lightning Enhancement<br />
Beginning at 5th level, your ability to control lightning around your body enables you to push yourself above your limits allowing you to make an additional unarmed strike as a bonus action whenever you take the Attack action on your turn while you have at least 1 Aura Point. Additionally, when you make a ranged or thrown attack, you may spend 6 Aura Points to convert it into a nen attack by imbuing it with lightning. On a hit, it deals an additional 4d8 lightning damage. Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.<br />
<br />
;Lightning Intensity<br />
Beginning at 8th level, when you deal lightning damage, you may spend 3 Aura Points to treat immunity as resistance, and ignore {{5e|damage resistance|resistance}}. As an action for 4 Aura Points, you may release a powerful arc of electricity. Each creature caught within a 30 ft. cone originating from you must make a {{5a|Dex}} saving throw. A creature takes 3d6 lightning damage and is {{5c|Stunned}} until the end of its next turn on a failed save. On a successful save, a creature takes half damage and isn't {{5c|Stunned}}.<br />
<br />
;Lightning Mode<br />
At 9th level, as a bonus action for 12 Aura points, you can turn your very aura into electricity and run it through your body, making themselves more reactive to danger for 1 minute. Any attacks that rely on sight against you have disadvantage, you gain an additional action on each of your turns, and any creatures that touch you or hit you with a melee attack take 1d6 lightning damage. As part of a melee attack for 2 Aura Points while this is active, you may deal an additional 1d8 Lightning Damage. You may do so up to your nen attack bonus times on a single attack.<br />
<br />
As an action for 9 Aura Points, you may throw a bolt of lightning. Each creature in a 100 ft. line must attempt a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.<br />
<br />
;Godspeed (Kanmaru)<br />
At 14th level, you can cast Godspeed; the precipice of a lightning transmuter's ability to use nen, heightening your focus on outputting a high amount of aura and keeping it on the body, expanding the size, reactivity, and intensity of it. <br />
<br />
As a {{5e|bonus action}} while Lightning Mode is active. Your movement speed is quadrupled, you gain an additional action on each of your turns, a +3 bonus to AC and {{5a|Dex}} saving throws, and you gain immunity to lightning damage and effects that force you move move against your will. You must spend 4 Aura Points at the end of each of your turns to maintain this effect.<br />
<br />
As a {{5e|bonus action}}, you may focus your aura to embody the form of lightning, doubling your movement speed. While this effect is active, you must only travel in a straight line, you may only change directions at the beginning of each of your turns (once every 6 seconds), and you may not spend your action, bonus action, or reaction to directly deal damage (i.e. you may use Godspeed, but not Lightning Intensity's lightning arc).<br />
<br />
Additionally, as an action for 12 Aura Points, you may create a massive arc of lightning. One creature within 150 ft. of you, and up to 3 creatures within 30 ft. of the initial target, must make a Dexterity saving throw. Creature takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.<br />
<br />
;Whirlwind (Kanmaru)<br />
At 17th level, you have mastered Godspeed and you have gained Whirlwind. You must spend 1 Aura Point at the end of each of your turns to maintain Godspeed. As an action for 40 Aura Points, you may force all your aura into your palms, firing a huge explosion of lightning. One creature within 300 ft. must attempt a Dexterity saving throw. On a failure, they take 15d10 + 10 lightning damage and are {{5c|Paralyzed}} until your next turn. On a success, they take half as much damage and are not Paralyzed.<br />
<br />
==== Transmuter Variant Archetype ====<br />
<br />
;Nen String <br />
At 3rd level, you can spend 1 Aura Point as a bonus action to create a sharp string out of your aura. Your unarmed strikes gain an additional 5 feet of reach and deals 1d6 + your proficiency modifier slashing damage. This lasts for 1 minute. For every 2 additional Aura Points spent, you may grant your string a +1 bonus to damage rolls and an additional 5 ft. of reach. At 6th level, you can spend 2 Aura points when you make an attack with your nen string to stitch the target's wounds, causing them to regain hit points equal to the damage it would have dealt. <br />
<br />
;Bouncy Gum<br />
At 3rd level, while Nen String is active, you can spend 2 Aura points to cause it to become stretchy, sticky and purple until Nen String ends. As a bonus action, you may move to any open space within your string's reach, and you may grapple creatures of any size within your Nen String's reach.<br />
<br />
Additionally, you can spend 2 Aura points as a reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d12 + your {{5a|dex}} modifier + your Nen User level.<br />
<br />
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 Aura point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet.<br />
<br />
;Nen Arm <br />
At 5th level, as an action for 6 Aura points, you may create an arm made of Nen that lasts for 1 minute. This arm is invisible, can pass through nonmagical objects, and has a reach equal to your own + 5 ft if you attack with this arm it does half the damage of your unarmed strikes but it has advantage on attacks because it is invisible (this can be canceled if someone can see invisible things an example is the spell {{5e|See Invisibility}}).<br />
<br />
;Zoldyck’s Exploding Orbs <br />
At 8th level, you can spend 15 Aura Points as an action to create one orb in your hand. On your next hit with a melee attack, the target must attempt a {{5a|Dex}} saving throw. On a failure, they take an additional 3d6 fire damage. On a success, they take half as much damage. You can spend an additional 15 Aura Points to summon a second orb in your other hand, causing this feature to deal 6d6 fire damage instead. <br />
<br />
;Dragon Rain<br />
At 9th level, you can spend 20 Aura Points as an action to make thousands of beams fall from the sky. Every creature within an 80 ft. radius must make a {{5a|Dex}} saving throw. On a failure, they take 5d6 radiant damage. On a success, they take half.<br />
<br />
;Avenging Sun <br />
At 14th level, you spend 30 Aura Points as an action while below half your maximum hit points to launch a sun-like nen orb at one creature within 30 ft. that must attempt a {{5a|Dex}} saving throw. On a failure, they take fire damage equal to your maximum hit points minus your current hit points. On a success, they take half as much damage (rounded up). You may use this twice, regaining all uses at the end of a long rest.<br />
<br />
;Godspeed<br />
At 17th level, you have master the power of lighting. You gain the following abilities, can only benefit from one at a time. <br />
<br />
*Godspeed - As a {{5e|bonus action}} for 15 Aura Points, your movement speed is quadrupled, you gain an additional action on each of your turns, a +3 bonus to AC and {{5a|Dex}} saving throws, and you gain immunity to lightning damage and effects that force you move against your will. You must spend 4 Aura Points at the end of each of your turns to maintain this effect.<br />
<br />
*Lightning Reaction - As a {{5e|bonus action}} for 15 Aura Points, you may focus your aura to embody the form of lightning, doubling your movement speed. While this effect is active, you can not deal damage except with Unarmed strikes. As a reaction when a creature makes an attack against you, you can make a DC 18 {{5a|Dex}} saving throw. If you succeed, you dodge their attack and they take 2d6 lighting damage. On a failure, the attack hits you. You must spend 4 Aura Points at the end of each of your turns to maintain this effect.<br />
<br />
==== Nen Enhancer Archetype ====<br />
Enhancement is the ability to use aura to increase the natural abilities of an object or one's own body. Therefore, enhancers can greatly increase their physical attack and defense and are best suited for close-range melee combat. <br />
<br />
;Enhancer Acclimation<br />
Beginning at 3rd level, your enhancer abilities grant you the ability to passively increase physical abilities. Your passive {{5s|perception}} increases by +3 and your unarmed strikes also get a +1 to damage rolls while you have at least 3 Aura Points.<br />
<br />
;Extra Attack<br />
Starting at 5th level, you can push yourself beyond your normal limits and attack three instead of twice whenever you take the {{5e|Attack action}} on your turn while you have at least 3 Aura Points. The number of attacks increases to four when you reach 11th level.<br />
<br />
;Rock, Paper, Scissors<br />
Beginning at 8th level, you may enhance your fists to make either a Rock, Paper, or Scissors attack.<br />
*Paper - as an action for 5 Aura Points, you release a long-range blast of aura from your fist. You make a nen attack with disadvantage against one creature within 30 ft. of you. On a failure, they take 4d8 force damage.<br />
*Scissors - as an action for 4 Aura points or a bonus action for 7 Aura Points, you create two long blades of aura as extensions of your index and middle finger. You make a nen attack against one creature within 15 ft. of you. On a failure, they take 4d8 piercing damage.<br />
*Rock - as an action, you focus your aura into one massive punch. Make a nen attack against a creature within 5 ft. of you. On a hit, you deal your unarmed strike + 1d10 bludgeoning damage for every 4 Aura Points expended up to a number of d10 equal to your nen attack bonus.<br />
<br />
;Healing Factor<br />
Beginning at 9th level, due to your ability to increase the efficiency of certain parts of your body, you can also multiply the efficiency of your body’s ability to heal itself. As a bonus action for 8 Aura Points, you may heal 3d10 + your nen user level hit points. You may not use this feature during Limited Transformation as your body is already at its limit to massively increase your physical capabilities.<br />
<br />
;Limited Transformation<br />
Beginning at 14th level, as an action for 30 Aura Points, you become a much older, much more powerful version of yourself for 1 minute. During this transformation, {{inpage|Rock, Paper, Scissors}} no longer costs Aura Points, you gain a +3 bonus to your AC, and your movement speed increases by +10 ft. You become {{5c|unconscious}} but are stable for 5 minutes as well as being reverted to your original form at the end of this duration. You cannot recast Limited Transformation until the end of your next 3 long rests as the effects require you to drain your life force to such an extent that your body cannot handle.<br />
<br />
;Limited Transformation Mastery<br />
Beginning at 17th level, Limited Transformation costs 20 Aura Points to use, and no longer makes you {{5c|unconscious}} once it ends.<br />
<br />
==== Enhancer Variant Archetype ====<br />
<br />
;Enhancer Acclimation<br />
Beginning at 3rd level, your enhancer abilities grant you the ability to passively increase physical abilities. Your passive {{5s|perception}} increases by +3 and your unarmed strikes also get a +1 to damage rolls while you have at least 3 Aura Points.<br />
<br />
;Nen Projectiles <br />
At 3rd level, you spend 2 Aura points as an action to throw any object shorter than 3 ft. at a bullet's speed. One creature within 40 ft. must make a {{5a|Dex}} saving throw. On a failure, they take 1d6 bludgeoning damage. You may use this feature multiple times on a single action, but each projectile costs 2 Aura points and you cannot fire more than twice your proficiency bonus of objects.<br />
<br />
;Rock, Paper, Scissors<br />
Beginning at 5th level, you may enhance your fists to make either a Rock, Paper, or Scissors attack.<br />
*Paper - as an action for 5 Aura Points, you release a long-range blast of aura from your fist. You make a nen attack with disadvantage against one creature within 30 ft. of you. On a failure, they take 3d8 force damage.<br />
*Scissors - as an action for 4 Aura points or a bonus action for 7 Aura Points, you create two long blades of aura as extensions of your index and middle finger. You make a nen attack against one creature within 15 ft. of you. On a failure, they take 4d8 piercing damage.<br />
*Rock - as an action, you focus your aura into one massive punch. Make a nen attack against a creature within 5 ft. of you. On a hit, you deal 1d10 bludgeoning damage for every 2 Aura Points expended up to a number of d10 equal to your nen attack bonus.<br />
<br />
;Yukako’s Hair <br />
At 8th level, as an action for 20 Aura points, you may wrap your whole body in hair for 1 minute. While you are wrapped in your hair, your ability scores gain a +3 bonus (this can go over 20) and your unarmed strikes deal slashing damage. When this feature ends, you gain 3 levels of {{5c|Exhaustion}}.<!--removed bonuses on top of ability score bonuses due to it already increasing AC by +4 (+2 con mod, +2 dex mod), and Enhancer Acclimation already being a big bonus to attack rolls--><br />
<br />
;Seed of life<br />
At 9th level, as an action for 15 or more Aura points, you may cause yourself and any creatures touching you to regain 3d6 + any Aura points spent above 15 hit points.<br />
<br />
;The Big Banger<br />
At 14th level, as an action for 25 Aura points, you may make a punch of sheer destruction. One creature within your reach must make a {{5a|Dex}} saving throw. On a failure, they take 5d8 bludgeoning damage. On a success, they take half as much damage. If the target a higher speed than you, they have advantage in the saving throw. <br />
<br />
;Limited Transformation<br />
Beginning at 17th level, as an action for 40 Aura Points, you become a much older, much more powerful version of yourself for 1 minute. During this transformation, [[#Rock, Paper, Scissors|Paper and Scissors]] no longer costs Aura Points and [[#Rock, Paper, Scissors|Rock]] costs half as much, you gain a +3 bonus to your AC, and your movement speed increases by +10 ft. You become {{5c|unconscious}} but are stable for 5 minutes as well as being reverted to your original form at the end of this duration. You cannot recast Limited Transformation until the end of your next 3 long rests as the effects require you to drain your life force to such an extent that your body cannot handle.<br />
<br />
==== Kurta Conjurer Archetype ====<br />
Beyond the normal abilities of a nen conjurer, you have been blessed with the crimson eyes of the Kurta clan, a trait as coveted as it is feared.<br />
<br />
;Crimson Eyes<br />
Beginning at 3rd level, while you are below 1/3 of your maximum hit points, get extremely angry, or if you are aware of a hostile creature with a CR at least 2 higher than your level, your eyes glow crimson red. You gain darkvision for 60 ft., a +1 bonus to your Strength, Dexterity, Constitution and Wisdom scores, and your movement speed increases by +10 ft. This lasts for 1 minute, after which you must finish a long rest before using this feature again.<br />
<br />
;Chains<br />
Starting at 5th level, you can conjure various chains from your fingertips. These chains may be used in a variety of ways:<br />
*Dowsing Chain - as a bonus action for 3 Aura Points, your unarmed strikes gain +5 ft. of reach and may be made as nen attacks, and you are aware of whether or not one creature of your choice is lying until the end of your next turn.<br />
*Chain Jail - as an action for 5 Aura Points, you make a nen attack against a creature within 45 ft. of you. On a hit, they are {{5c|restrained}} for 1 minute. You must make this attack as a bonus action without spending Aura Points on each of your turns to maintain this effect.<br />
*Steal Chain - as an action for 5 Aura Points, you make a nen attack against a creature within 45 feet of you. On a hit, they take 1d4 + your Constitution modifier piercing damage, and you gain 1 feature that costs a currency to use (i.e. spell slots, ki). Features that cost ki cost 3 times as many Aura Points. Features that cost spell slots cost 5 times as many Aura Points as their level. Features that cost psi points cost x1.5 as many Aura Points, rounded up. Features that use [[Naruto: Shinobi (5e Class)#Chakra|chakra points]] cost 2/3 as many Aura Points. Any features gained with Steal Chain have disadvantage to hit, or creatures have advantage on its saving throw.<br />
<br />
;Emperor Time<br />
Beginning at 8th level, you may temporarily gain complete access to your stolen abilities. While your crimson eyes are active, you may spend 2 Aura Points at the beginning of each of your turns to negate the negative effects of using a feature stolen by Steal Chain. Doing so also reduced your remaining lifespan by 6 hours per round.<br />
<br />
;Holy Chain<br />
Beginning at 9th level, you may use one of your chains to heal a creature. As a bonus action for 5 Aura Points, you may heal a creature within 30 ft. of you for 3d8 + your Constitution modifier hit points. <br />
<br />
;Mastered Crimson Eyes<br />
Beginning at 14th level, you may activate crimson eyes as a bonus action for 2 Aura Points without fulfilling the activation criteria. While activated in this manner, you must spend 2 Aura Points at the end of each of your turns to maintain this effect. You may use this feature even if you have no uses of {{inpage|Crimson Eyes}} remaining. While your crimson eyes are active by either feature, you gain darkvision for 120 ft., a +2 bonus to your Strength, Dexterity, Constitution and Wisdom scores, and your movement speed increases by +20 ft. <br />
<br />
;Judgement Chain<br />
Beginning at 17th level, you may execute a creature using one of your chains. When you hit a creature with an unarmed strike, you may wrap a chain around the target's heart for 24 hours. As an action for 30 Aura Points, you may command the chain to pierce their heart. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 Hit Points. If it succeeds, it takes 10d10 necrotic damage. You can have only one creature under the Effect of this feature at a time. You can remove the chain without using an action.<br />
<br />
==== Conjurer Archetype(Variation) ====<br />
<br />
;Clown Weaponry <br />
Beginning at 3rd level, you can spend 5 Aura points as an action to create a Tiny talking clown that occupies your space and immediately rolls 1d10. Depending on the number rolled, you gain one of the following weapons, each of which has a special effect that only applies to the rolled weapon. You are proficient with and may use your {{5a|Dex}} modifier for attack and damage rolls with any of these weapons. When you roll a number, you can’t roll again before a short or long rest.<br />
<br />
1.[[Sniper Rifle (5e Equipment)|Sniper Rifle]]. You can spend 1 Aura point when you make an attack with this weapon to double the attack's range but halve its damage. <br />
<br />
2.[[Scythe (5e Equipment)|Scythe]]. You can spend 5 Aura points as an action to use "Silent Air". All objects within a 15 ft. radius of you are cut in half. Creatures within range must make a {{5a|Dex}} saving throw. On a failure, they take 3d6 slashing damage. On a success, they take half as much damage. You may spend an additional 2 aura points to increase the range of this by 5 feet, to a max of 45 feet.<br />
<br />
3.[[Mace (5e Equipment)|Mace]]. You can spend 5 Aura points when you make an attack with this weapon to double the attack's damage but grant its attack roll disadvantage. At 6th level, you can spend 10 additional Aura points to also give your opponent disadvantage on any non-magical weapon they are using on a hit. <br />
<br />
4.[[Musket (5e Equipment)|Musket]]. You can spend 5 Aura points as a bonus action to make this weapon not require bullets and remove its loading property for 1 minute.<br />
<br />
5.[[Bladed Gauntlet (5e Equipment)|Bladed Gauntlet]]. You can spend 5 Aura points when you make an attack with this weapon to add your unarmed strike damage to the weapon's damage and make all damage dealt by this attack be considered magical to overcome resistance. <br />
<br />
6.[[Katana (5e Equipment)|Katana]]. You can spend 10 Aura points as a bonus action to gain a +2 bonus to your AC against attacks from creatures within 10ft of you for 1 minute. You may increase this radius by 5ft for every 5 additional Aura points spent. <br />
<br />
7.[[Spiked Greatclub (5e Equipment)|Spiked Greatclub]]. You can spend 2 Aura points as a bonus action to make the club shoot 4 spikes at up to 4 targets within 15 ft. These projectiles deal 1d6 piercing damage on a hit. After using this feature, the club deals half damage until the end of your next turn.<br />
<br />
8.[[Flail (5e Equipment)|Flail]]. You can spend 5 Aura points as a bonus action to embed the flail's spikes into the ground for 1 minute or until you do the following. As a reaction when you take damage, all creatures with in a 30ft radius of you must make a {{5a|Dex}} saving throw as the spikes rise from the ground. On a failure, they take 1d8 piercing damage. <br />
<br />
9.[[Saber (5e Equipment)|Saber]]. You can spend 5 Aura points as a bonus action to grant your Saber the ability to go through objects until the end of your turn, ignoring cover and forcing creatures hit by an attack with it to make a {{5a|Con}} saving throw. On a failure, they take 1d6 slashing damage and gain 1 level of {{5c|exhaustion}} as one of their internal organs is cut (when using this ability you can only make your target get to level 3 of exhaustion after that they stop gaining levels of exhaustion levels).<br />
<br />
10.[[Handaxe (5e Equipment)|Handaxe]]. You can spend 1 Aura point as a bonus action to roll 1d10, gaining the special effect of the weapon from this feature rolled. At 6th level, you can spend 5 Aura points as an action to swap this handaxe with a weapon being wielded by one creature you can see. <br />
<br />
;Chains<br />
Starting at 5th level, you can conjure various chains from your fingertips. These chains may be used in a variety of ways:<br />
*Dowsing Chain - as a bonus action for 3 Aura Points, your unarmed strikes gain +5 ft. of reach and may be made as nen attacks, and you are aware of whether or not one creature of your choice is lying until the end of your next turn.<br />
*Chain Jail - as an action for 5 Aura Points, you make a nen attack against a creature within 45 ft. of you. On a hit, they are {{5c|restrained}} for 1 minute. You must make this attack as a bonus action without spending Aura Points on each of your turns to maintain this effect.<br />
*Steal Chain - as an action for 5 Aura Points, you make a nen attack against a creature within 45 feet of you. On a hit, they take 1d4 + your Constitution modifier piercing damage, and you gain 1 feature that costs a currency to use (i.e. spell slots, ki). Features that cost ki cost 3 times as many Aura Points. Features that cost spell slots cost 5 times as many Aura Points as their level. Features that cost psi points cost x1.5 as many Aura Points, rounded up. Features that use [[Naruto: Shinobi (5e Class)#Chakra|chakra points]] cost 2/3 as many Aura Points. Any features gained with Steal Chain have disadvantage to hit, or creatures have advantage on its saving throw.<br />
<br />
;Texture Fools <br />
At 5th level, you can spend 10 Aura points as an action to make a piece of paper of any size look like a texture you’ve seen before. You can spend 1 Aura point as a bonus action to make this paper stick to something until a magical force would cause it to separate or a creature with this feature touching it chooses for it to separate.<br />
<br />
;Truth Seeking Missiles<br />
At 8th level, you can spend 13 Aura points as an action to create missiles from your back. Choose one creature within 30ft and ask a question. If they lie or don’t answer to the question, your missiles are launched at them, forcing them to make a {{5a|Dex}} saving throw. On a failure, the missile explodes and 1d6 centipedes grow in their head until {{5e|Greater Restoration}} is cast on them, or they answer a question of yours truthfully for every centipede in their head. Every time a centipede creature disobeys you, they take 2d8 piercing damage. On a success, they take 1d6 fire damage and the centipedes don't grow. <br />
<br />
;The Dead Man’s Rose<br />
At 9th level, you can spend 15 Aura points as an action. The next time you touch a creature and say “Bomber”, a bomb is stuck to them. A creature with a bomb stuck to them automatically knows how this feature works. If they don’t touch you within 4 rounds and say “I caught the bomber”, they take 6d6 fire damage and the timer resets as the bomb explodes, decreasing by 1 round each explosion. <br />
<br />
;Telemansion <br />
At 14th level, you can spend 10 Aura points as an action to teleport to a pocket dimension that is the size of a mansion. Within this dimension is a door that a creature may interact with as an action to teleport anywhere are 60ft of where they teleported into the pocket dimension from.<br />
<br />
;Exsanguination<br />
Beginning at 17th level, as an action for 50 Aura Points you may summon a large pseudo-organic vacuum and force all creatures of your choice with less than their maximum hit points within a 60 foot cone to make {{5a|Con}} saving throw as the vacuum forcibly sucks the blood and vital fluids out of their wounds. On a failure they take 10d10 necrotic damage and gain 3 levels of exhaustion. On a success, they take half damage and gain one level of exhaustion. Creatures that fail this saving throw with less than 50 hit points immediately drop to 0 hp. Undead and constructs take force damage instead of necrotic from this effect, as the vacuum dislodges internal structures in their non-living body as their fluids are drained.<br />
<br />
====Emitter Archetype====<br />
<br />
;Supernatural Perception<br />
At 3rd level, as a bonus action for 1 Aura Point, you gain a +5 bonus to Perception checks and your Passive Perception until the end of your next turn. You may spend 2 additional Aura Points to also gain advantage on perception rolls.<br />
<br />
;Finger Guns<br />
At 3th level, you may focus your aura into your fingers, firing a bullet of energy from your fingertip. You may make an attack with your finger guns for 1 Aura Point. This attack has a range of 60/120, and it deals damage equal to your unarmed strikes. At 8th level you can spend an extra 5 Aura points to double the damage of you Finger Guns. <br />
<br />
;Aura Terrain <br />
At 3rd level, you can spend 6 Aura points as an action to push your Aura out 80ft, causing the area to become difficult terrain to other creatures.<br />
<br />
;Teleporting Hit <br />
At 5th level, you can spend 3 Aura Points when you make a melee attack, you may open a portal to the target. The attack's reach increases by 10ft, and you force the target to attempt {{5a|dex}} saving throw instead of making an attack roll. On a failure, the target takes the damage of the attack. On a success, the target takes half as much damage.<br />
<br />
;Aura Shock<br />
At 5th level, as an action for 9 Aura Points, you may shoot a burst of aura at a creature within 30ft. The target must make a {{5a|Wis}} saving throw. On a success, they get pushed back 15ft. On a failure, they are {{5c|stunned}} until the end of your next turn and are pushed back 15 ft. <br />
<br />
;Nen Arrow<br />
At 8th level, as an action for 5 Aura Points, you may to shoot an arrow made of nen anywhere within 60ft as a nen attack. On a hit, it deals 1d6 magical piercing damage in addition to one of the following:<br />
<br />
*Fire Arrow: You can spend 2 extra Aura points to cover your nen arrow in fire. On a hit, the target takes an additional 2d6 fire damage and must make a {{5a|Con}} saving throw. On a failure, they take an additional 1d6 fire damage at the beginning of each of their turns for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success. <br />
*Ice Arrow: You can spend 2 extra Aura points to cover your nen arrow in ice. On a hit, the target takes an additional 2d6 cold damage and must make a {{5a|Str}} saving throw. On a failure, they are {{5asc|Frozen}} for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.<br />
*Lightning Arrow: You can spend 2 extra Aura points to cover your nen arrow in lightning. This feature's range is doubled. On a hit, the target take an additional 2d6 lightning damage and must make a {{5a|Con}} saving throw. On a failure, they are {{5c|paralyzed}} until the beginning of your next turn.<br />
<br />
;Air Children <br />
At 9th level, you may cast [[Summon Beast (5e Spell)|Summon Beast]] without material components for 5 Aura Points to make an air minion. These air minions can make unarmed strikes that are equal to your own.<br />
<br />
;Bankruptcy<br />
At 14th level, as a bonus action for 10 Aura Points, your next successful unarmed strike against a creature binds a sentient nen construct known as the Amortizing Power Redirector (APR). Once APR is bound, choose one way they can deal damage. This damage source gains a +2 bonus to damage rolls. At the end of the target's third turn, APR becomes a cat-like demon indicating the target's nen Bankruptcy, and they can no longer use the targeted damage source for the next 24 hours, or until you end this feature as a bonus action. You may reduce how long it takes for Bankruptcy to occur by 1 turn for every 10 additional Aura Points spent. You may only have 1 creature affected by this feature at a time.<br />
<br />
;Aura Ball<br />
At 17th level, as a bonus action for 50 Aura Points, you may create a Red Ball made of explosive nen. As an action while you are holding your Red Ball, you may force one target within 60 ft. to attempt a {{5a|Dex}} saving throw. On a failure, they take 10d12 bludgeoning damage. On a success, they take half as much damage.<br />
<br />
====Manipulator Archetype====<br />
<br />
;Arm Rifle <br />
At 3rd level, as a bonus action for 5 Aura Points, you can turn one of your arms into a rifle for 1 minute, or until you end this effect as a bonus action. This rifle uses the statistics of a [[Magnum Revolver (5e Equipment)|magnum revolver]], but does not require ammunition to use.<br />
<br />
;Object Tattoo <br />
At 3rd level, as a bonus action for 1 Aura Point, one object that is 1 cubic foot or smaller becomes a tattoo on your body. You may end this effect, causing the object to appear on top of where the tattoo was, as a bonus action.<br />
<br />
;King Me <br />
At 5th level, as an action, you create up to five clones. The clones have the Aura Points spent creating them (minimum 5), and when they take damage they lose half as many Aura Points instead of hit points. The clones can take actions as normal, however they do not benefit from the Extra Attack feature. You control them and they act on the same initiative as you. They last until they are reduced to 0 hit points, they expend all of their Aura Points, you dismiss them at will, or you fall unconscious. If the clone still has Aura Points when it dissipates, you regain any remaining Aura Points from the clone.<br />
*Clones have no range limit as to how far away they can be.<br />
*Any effects affecting you when the clone is created carry over to the clone.<br />
*A clone carries a copy of all your equipment, however it does not carry the magical effects over from it beside any base attack roll, damage roll, or AC bonuses (i.e. a cloned vorpal sword is just a +3 sword in the hand of a clone).<br />
*While the clone is active, you are aware of its current activities (such as sleeping, eating, running, fighting or even calculus). When a shadow clone dissipates, the main body will receive any knowledge, experiences, and memories it has acquired as if it experienced it itself, as well as matching your shadow clone's exhaustion and {{5asc|gradual blindness, deafness, and numbness}} level (i.e. If you have an exhaustion level of 2 while your shadow clone has 5, your exhaustion level will increase to 5), but it will not suffer negative effects such as curses, poison or anything of the like.<br />
*Each clone is 1.5 ft. tall with a size category of Tiny. Their size category increases by 1 for every 5 additional Aura Points spent to a maximum of your current size category.<br />
<br />
;Paper Spy <br />
At 5th level, as an action for 5 Aura Point, you may attach a piece of paper to one creature you can touch. They must attempt a {{5a|wis}} saving throw. On a failure, the paper is attached for 1 hour. You can hear anything being said within the vicinity of a creature with an attached paper. You may spend 2 additional Aura Points to increase this duration by 1 minute. If a creature discovers the paper with a successful {{5s|Perception}} check, they may remove it as a bonus action.<br />
<br />
;Hypnotic Fear<br />
At 8th level, as a bonus action for 6 Aura Points, your next successful unarmed strike against a creature forces the target to attempt a {{5a|Wis}} saving throw. On a failure, the needles enter their brain, causing them to become {{5c|Frightened}} until the end of your next turn. If a creature is affected by this feature and takes damage, they take an additional 2d8 psychic damage.<br />
<br />
;Needle Disguise<br />
At 8th level, you can stick needles into your body, casting {{5e|Alter Self}}, but with visible needles in your face, and taking 1d4+1 piercing damage. This lasts until at least 1 needle is removed. If you spend 2 Aura points, you can cast {{5e|Alter Self}} without using your needles, but this only last for 1 minute, and you can only do this twice, regaining all uses at the end of a short or long rest.<br />
<br />
;Needle People <br />
At 9th level, as an action for 5 Aura Points, you may throw needles at one creature within 60 feet. The target must attempt a {{5a|Con}} saving throw. On a success, they take 2d8 piercing damage. On a failure, they are charmed until the end of your next turn. You can spend an additional 10 Aura Points when using this ability to, on a failure, put the creature under the spell {{5e|Dominate Person}} until the end of their next turn instead of charming them.<br />
<br />
;Many Purple <br />
At 14th level, as an action for 10 Aura Points, you may exhale smoke, casting [[Summon Beast (5e Spell)|Summon Beast]] as a 6th level spell. The smoke soldiers created by this have to be air, and they are resistant to any non magical damage. You can also spend 1 additional Aura Point to change the appearance of your smoke soldiers so long as their size category does not change. You may spend 5 Aura Points to increase this feature spell level by 1.<br />
<br />
;Autopilot<br />
At 17th level, as an action for 30 Aura Points, you may stick a needle into yourself. Your Aura points are tripled, as is any damage you deal. When you stick the needle in you, you give orders to yourself. This effect will not end until the order is complete or you fall {{5c|unconscious}}. When you do this, you have no memories of what you did while you were under this feature control. The orders you can do are as follows: <br />
<br />
*Eliminate <br />
You choose one creature you can see. You must move toward and deal as much damage to the creature, and all attack against this creature have advantage. This ends if you can no longer detect the target.<br />
<br />
*Escape <br />
Your movement speed is doubled and you become {{5c|Frightened}} of any hostile creature you can sense. This ends if you are at least 200 ft. away from any hostile creatures you can detect. <br />
<br />
*Defend <br />
You choose one creature you can see to protect. If you choose a creature that isn’t you, roll 1d4 every time they take would damage. On a 4 you block all the damage, taking it yourself as the target takes none. On any other roll you take half of the damage, as the target takes the remainder. You gain a +3 bonus to their AC, and you gain 50 temporary hit points at the end of each of your turns that you start with less than 50 temporary hit points. This last for four rounds.<br />
<br />
====Specialization Archetype==== <br />
;Tail Needle<br />
At 3rd level, you can spend 1 Aura Point as a bonus action to have a tail for 1 minute. On a hit with an unarmed strike, you may make an additional unarmed strike using this tail against the same target immediately after as a bonus action dealing magical piercing damage instead of bludgeoning. At 6th level, on a hit with this attack, you may force the target to attempt a {{5a|Con}} saving throw for 2 Aura Points, becoming {{5c|poisoned}} for 1 minute on a failure. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.<br />
<br />
;Ability Stealer <br />
At 3th level, as an action for 15 Aura points, one creature you can touch must make a {{5a|Wis}} saving throw. On a failure, you gain one feature that they have that you’ve seen. If it is a spell, you may cast it for six times as many Aura Points, and they use your Nen attack modifier and save DC. If the chosen feature relies on other features, you must take the relied on features first. You may have a number of features gained this way equal to your {{5a|Int}} modifier (minimum 1), and you lose 1 feature if your choice at the end of each hour. At 9th level, you can spend an extra 5 Aura Points to cause the creature to be unable to use the stolen feature until you lose it. If this is done on a feature that is relied on by another feature, they may instead lose access to the reliant feature.<br />
<br />
;Right Duplication<br />
At 5rd level, as an action for 2 Aura Point one object that is smaller than a 6 ft. cube that you are touching with your right hand is duplicated. Your duplicate disappears after 1 hours while the item is still there you can detect exactly were your duplicate is. At 15th level, the duplicate disappears in 2 hours.<br />
<br />
;Perfect Invisible <br />
At 8th level, as an action for 5 Aura Points, you may cast {{5e|Invisibility}} on yourself. At 15th level, you can spend 15 Aura Points to activate Perfect Plan. When you do this, you and any creature you are touching while you are holding your breath is effected by {{5e|Greater Invisibility}} for a maximum of 3 rounds. You can only use Perfect Plan twice, regaining all uses at the end of a short or long rest.<br />
<br />
;Rage Beam <br />
At 9th level, as an action for 5 Aura Points, you may focus a huge blast of red energy. You must maintain {{5e|Concentration}} on this feature. At the beginning of your next turn if you did not lose concentration, every creature within a 30-foot radius must make a {{5a|Dex}} saving throw. On a failure, they take 4d10 fire damage. On a success, they take half as much damage. You may spend 10 additional Aura Points to deal an additional 2d10 fire damage.<br />
<br />
;Doctor's Cure <br />
At 14th level, as an action for 12 Aura Points during a short rest, one creature you can touch regains all of their hit points or spell slots. You cannot do this to yourself, and cannot spend hit die and only regain Aura Points up to half of your maximum amount on short rests you spend doing this.<br />
<br />
;Ultimate Special Ability <br />
At 17th, you gain one of the following features based on your alignment:<br />
<br />
*Ability Devour: If you have an alignment of Chaotic Evil, Lawful Evil, or Neutral Evil, you can spend 30 Aura Points as an action to completely consume one dead creature you can touch. You gain 1 of their features, as per Ability Stealer. You may have a number of features permanently gained this way equal to your {{5a|Int}} modifier (minimum 1), and you lose 1 feature of your choice each time you gain 1 above this limit.<br />
<br />
*Golden Monk: If you have an alignment of Chaotic Neutral, Chaotic Good, Lawful Good, or Neutral Good, you can spend 60 Aura Points as an action to cloak yourself in the image of a great golden monk. For one minute, when you take the attack action, you can not make ranged or weapon attacks, but your unarmed strikes gain an additional 15 feet of reach and you may attack 3 additional times, your unarmed strikes get a +3 to attack and damage, your size becomes Gargantuan, and you may pass through openings as small as your original size without squeezing.<br />
<br />
*Exploding Hands: If you have an alignment of Neutral or Lawful Neutral, you can spend 50 Aura Points to activate Exploding Hands, when you do this two tattoos will summon on your hands one will be a sun the other will be a moon if you put your hands together a giant explosion will happen and everyone within a 100ft cube radius have to make a {{5a|Dex}} saving throw if they fail they take 12d10 fire damage if they succeed they take half. If you activate Exploding Hands and you touch someone with the sun and moon the person you touch has to make a {{5a|Wis}} saving throw if they succeed nothing happens if they fail the marks go on to them and you can detonate the marks at anytime, when you detonate the marks everyone with in a 60ft cube radius has to make a {{5a|Dex}} saving throw if they fail they take 10d10 fire damage if they succeed they take half.<br />
<!--<br />
== Make Your Own Nen Technique ==<br />
<br />
==== Beast Nen Technique ====<br />
<br />
;Beastly Fighting <br />
At 3rd level, you have proficiency on improvised weapons (if you don't already) and when you are at half your hp you gain advantage on that improvised weapon until you hit 5 times once that happens you no longer have advantage on the weapon.<br />
<br />
;Monster Spirit <br />
At 5th level, your nen has the same property's as a beast and you can spend 10 Aura points to coat yourself in this Aura and depending on that beast your coat yourself in you will gain different advantages. <br />
<br />
*Wolf: You coat yourself in Aura shaped as a human sized wolf while in this form you have +2 on attack when an ally is within 5 feet of your target.<br />
*Snake: You coat yourself in Aura shaped as a snake while in this form your unarmed strikes have an extra range for 15 ft and you can spend 3 Aura Points to make your snake fist bite and deal an extra 2d4 piercing damage. <br />
*Bear: You coat yourself in Aura shaped as a Bear while in this form you gain a +2 to your {{5a|Str}} and after hiting someone with an unarmed strike you can use a bonus action to grapple them.v<br />
*Monkey: You coat yourself in Aura shaped as a Monkey while in this form you gain a prehensile tail that can perform an unarmed strike and you get a +1 in {{5a|Dex}} <br />
<br />
These coating only last for 2 minute.<br />
<br />
;Adaptive Consumption <br />
At 7th level, you can spend 10 Aura to make {{needsadmin|¡SOMEONE DELETED TEXT, <br />
I LEAVE THE NOTICE!}}--><br />
<br />
=== Multiclassing ===<br />
<br />
'''Prerequisites.''' To qualify for multiclassing into the nen user class, you must meet these prerequisites: 13 Dexterity, 13 Constitution <br />
<br />
'''Proficiencies.''' When you are multiclassing into the nen user class, you gain the following proficiencies: Finesse Weapons<br />
----<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Monk Tag]]<br />
[[Category:5e Class Variant]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Talk:Dragon_Shield_(5e_Equipment)&diff=1790028Talk:Dragon Shield (5e Equipment)2023-12-24T23:41:00Z<p>Geodude671: </p>
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<div>How is this any different from a normal +1 shield? In fact, I'd argue that its restrictions make it strictly worse. --[[User:Nuke The Earth|Nuke The Earth]] ([[User talk:Nuke The Earth|talk]]) 03:38, 13 July 2022 (MDT)<br />
<br />
Apologies for the late reply! The intended function of this shield, is that it’s supposed to be a regular shield, but worse, for those who are unable to properly use it. Those who know how to use this shield properly are supposed to acquire the hidden benefits and properties of this shield. Hence, it is a Dragon Shield - it is only meant to be wielded by those who have some affinity with dragons. That said, this page does appear to be in need of some revisions. <br />
<br />
-ajluis101, 20 Dec. 2023<br />
<br />
== Page Lock/Balance ==<br />
<br />
Based on [[5e SRD:Armor, +1, +2, or +3]], I agree with a previous edit to make this item legendary. Regardless of any inspiration, or intent, it is pretty clear for D&D this is the balance that exists. If it is wanted for a specific campaign setting, then I'd hope to see that created first, and this item tagged so that users do not confuse it with being intended to general play at any table. [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 18:50, 22 December 2023 (MST)<br />
:Hmm, in addition to the obvious power the AC bonus adds, I think the pricing is based on the generic price ranges by rarity. But because this has additional effects for draconic people and obviously a generally powerful bonus even without those, I don't think putting the price on the page is really a good idea. In general, 5e doesn't price its magic items and only provides a vague table because of the volatility of magic items.--[[User:Yanied|Yanied]] ([[User talk:Yanied|talk]]) 21:02, 22 December 2023 (MST)<br />
<br />
::Uhhhh, I didn't even catch that. I agree Yanied. [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 21:32, 22 December 2023 (MST)<br />
:::Looking at the original edits from July 2022, I think there was an assumption that adding negatives or drawbacks to the shield would lower its rarity. That's the vibe I get when I look at the pros like a +3 (requires attunement), unlimited flight (requires attunement, which requires draconic affiliation), and cons like the weight burden, etc. But this feels really min-max-y. I don't think the negatives necessarily justify lowering an item's rarity (complicates an overpowered sword with a possessive ghost, eg.). It'd be like demoting an artifact for being cursed (?).--[[User:Yanied|Yanied]] ([[User talk:Yanied|talk]]) 22:30, 22 December 2023 (MST)<br />
<br />
== Unable to Edit ==<br />
<br />
It has been brought to my attention that the page cannot be edited at this time, in spite of its rarity needing to be reclassified as “very rare” rather than “uncommon”. I, the page creator, AJ Luís just want to go on the record and I say I am not able to make this change at this time. Whilst I would very much like for the page to be closed down, I would like for it to happen after I have made very clear my intentions. I '''DO''' intend for this shield to be used for common use, and for it to be commonly available. I would have appreciated if things were handled better, and it is my hope that this issue sees resolution shortly. <br />
<br />
- ajluis101, page creator, 22 Dec. 2023<br />
<br />
:The page is locked only until some common ground is found, to prevent further conflicting edits. [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 19:18, 22 December 2023 (MST)<br />
<br />
:If an item has a nice effect like flight, I would personally not also recommend not having the maximum +3 AC (very rare), especially since flying itself is a very rare effect (cf. potion of flying, magic carpet). <br />
:Since the OPs intention is to make this a common item, I'll make some changes that will match this as closely as possible, bearing in mind that common items generally have only incredibly minor effects. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:57, 23 December 2023 (MST)<br />
<br />
:I feel it should have _some_ kind of protective quality. How do people feel about giving it a small damage reduction against damage caused by breaths? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 07:34, 24 December 2023 (MST)<br />
<br />
::Maybe a bonus to Dex saves to reduce or avoid damage? {{User:Geodude671/Signature}} . . 14:31, 24 December 2023 (MST)<br />
<br />
I have created the page [[Great Dragon Shield (5e Equipment)]] which preserves the original intended power level of this item, changed into a legendary item. {{User:Geodude671/Signature}} . . 16:41, 24 December 2023 (MST)</div>Geodude671https://www.dandwiki.com/w/index.php?title=Talk:Great_Dragon_Shield_(5e_Equipment)&diff=1790027Talk:Great Dragon Shield (5e Equipment)2023-12-24T23:40:11Z<p>Geodude671: Created page with "This item is copied from [https://www.dandwiki.com/w/index.php?title=Dragon_Shield_(5e_Equipment)&oldid=1789426 this revision] of Dragon Shield (5e Equipment) and changed..."</p>
<hr />
<div>This item is copied from [https://www.dandwiki.com/w/index.php?title=Dragon_Shield_(5e_Equipment)&oldid=1789426 this revision] of [[Dragon Shield (5e Equipment)]] and changed into a legendary item, retaining the original intended power level of the item. {{User:Geodude671/Signature}} . . 16:40, 24 December 2023 (MST)</div>Geodude671https://www.dandwiki.com/w/index.php?title=Great_Dragon_Shield_(5e_Equipment)&diff=1790026Great Dragon Shield (5e Equipment)2023-12-24T23:38:17Z<p>Geodude671: Created page with " {| |style="width:75%"| {{5e Magic Item |name=Great Dragon Shield |type=Armor |subtype=shield |rarity=legendary |tier=<!--minor or major (XGtE p. 135) or leave this blank--> |..."</p>
<hr />
<div><br />
{|<br />
|style="width:75%"|<br />
{{5e Magic Item<br />
|name=Great Dragon Shield<br />
|type=Armor<br />
|subtype=shield<br />
|rarity=legendary<br />
|tier=<!--minor or major (XGtE p. 135) or leave this blank--><br />
|attunement=requires attunement<br />
|description=Made purely from metal and engraved with the head of a dragon, this shield was lost to the ages, until recently. To the untrained eye, this is just a normal shield, but those who are affiliated with dragonkind know of its hidden true potential. <br />
<br />
'''''Armor Class Bonus.''''' You gain a +3 bonus to {{5E|AC}} while you wield this shield. This bonus is in addition to the shield's normal bonus to {{5E|AC}}.<br />
<br />
'''''Dragon Flight.''''' As a bonus action, you can sprout or stow a pair of dragon wings, which grant a flying speed equal to your walking speed while sprouted.<br />
<br />
'''''Draconic Shield.''''' If the Great Dragon Shield is attuned by a Draconic Bloodline {{5E|Sorcerer}} or a {{5E|Monk}} of the Ascendant Dragon, they are considered proficient in it, and the shield does not interfere with any features that normally prohibit the use of a shield.<br />
}}<br />
|}<br />
<vote type=1/><!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Equipment Breadcrumb}} &rarr; [[5e Magical Armor|Magic Armor]]<br />
[[Category:User]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Talk:Dragon_Shield_(5e_Equipment)&diff=1790015Talk:Dragon Shield (5e Equipment)2023-12-24T21:31:16Z<p>Geodude671: /* Unable to Edit */</p>
<hr />
<div>How is this any different from a normal +1 shield? In fact, I'd argue that its restrictions make it strictly worse. --[[User:Nuke The Earth|Nuke The Earth]] ([[User talk:Nuke The Earth|talk]]) 03:38, 13 July 2022 (MDT)<br />
<br />
Apologies for the late reply! The intended function of this shield, is that it’s supposed to be a regular shield, but worse, for those who are unable to properly use it. Those who know how to use this shield properly are supposed to acquire the hidden benefits and properties of this shield. Hence, it is a Dragon Shield - it is only meant to be wielded by those who have some affinity with dragons. That said, this page does appear to be in need of some revisions. <br />
<br />
-ajluis101, 20 Dec. 2023<br />
<br />
== Page Lock/Balance ==<br />
<br />
Based on [[5e SRD:Armor, +1, +2, or +3]], I agree with a previous edit to make this item legendary. Regardless of any inspiration, or intent, it is pretty clear for D&D this is the balance that exists. If it is wanted for a specific campaign setting, then I'd hope to see that created first, and this item tagged so that users do not confuse it with being intended to general play at any table. [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 18:50, 22 December 2023 (MST)<br />
:Hmm, in addition to the obvious power the AC bonus adds, I think the pricing is based on the generic price ranges by rarity. But because this has additional effects for draconic people and obviously a generally powerful bonus even without those, I don't think putting the price on the page is really a good idea. In general, 5e doesn't price its magic items and only provides a vague table because of the volatility of magic items.--[[User:Yanied|Yanied]] ([[User talk:Yanied|talk]]) 21:02, 22 December 2023 (MST)<br />
<br />
::Uhhhh, I didn't even catch that. I agree Yanied. [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 21:32, 22 December 2023 (MST)<br />
:::Looking at the original edits from July 2022, I think there was an assumption that adding negatives or drawbacks to the shield would lower its rarity. That's the vibe I get when I look at the pros like a +3 (requires attunement), unlimited flight (requires attunement, which requires draconic affiliation), and cons like the weight burden, etc. But this feels really min-max-y. I don't think the negatives necessarily justify lowering an item's rarity (complicates an overpowered sword with a possessive ghost, eg.). It'd be like demoting an artifact for being cursed (?).--[[User:Yanied|Yanied]] ([[User talk:Yanied|talk]]) 22:30, 22 December 2023 (MST)<br />
<br />
== Unable to Edit ==<br />
<br />
It has been brought to my attention that the page cannot be edited at this time, in spite of its rarity needing to be reclassified as “very rare” rather than “uncommon”. I, the page creator, AJ Luís just want to go on the record and I say I am not able to make this change at this time. Whilst I would very much like for the page to be closed down, I would like for it to happen after I have made very clear my intentions. I '''DO''' intend for this shield to be used for common use, and for it to be commonly available. I would have appreciated if things were handled better, and it is my hope that this issue sees resolution shortly. <br />
<br />
- ajluis101, page creator, 22 Dec. 2023<br />
<br />
:The page is locked only until some common ground is found, to prevent further conflicting edits. [[User:Revival|Revival]] ([[User talk:Revival|talk]]) 19:18, 22 December 2023 (MST)<br />
<br />
:If an item has a nice effect like flight, I would personally not also recommend not having the maximum +3 AC (very rare), especially since flying itself is a very rare effect (cf. potion of flying, magic carpet). <br />
:Since the OPs intention is to make this a common item, I'll make some changes that will match this as closely as possible, bearing in mind that common items generally have only incredibly minor effects. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:57, 23 December 2023 (MST)<br />
<br />
:I feel it should have _some_ kind of protective quality. How do people feel about giving it a small damage reduction against damage caused by breaths? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 07:34, 24 December 2023 (MST)<br />
<br />
::Maybe a bonus to Dex saves to reduce or avoid damage? {{User:Geodude671/Signature}} . . 14:31, 24 December 2023 (MST)</div>Geodude671https://www.dandwiki.com/w/index.php?title=Dragon_Shield_(5e_Equipment)&diff=1789515Dragon Shield (5e Equipment)2023-12-23T07:40:47Z<p>Geodude671: temp locked page</p>
<hr />
<div>{{Temp Locked Page}}<br />
{{needsbalance|A ''{{5g|Shield, +1, +2, or +3|+3 shield}}'' is a very rare item, this uncommon item grants a flying speed on top. 21:58, 20 December 2023 (MST)}}<br />
{|<br />
|style="width:75%"|<br />
{{5e Magic Item<br />
|name=Dragon Shield<br />
|type=Armor<br />
|subtype={{5g|Shield (Armor)|shield}}<br />
|rarity=uncommon<br />
|tier=<br />
|attunement=requires attunement<br />
|description=Made purely from metal and engraved with the head of a dragon, this shield was lost to the ages, until recently. To the untrained eye, this is just a normal shield, but those who are affiliated with dragonkind know of its hidden true potential. Though not commonly found in stores, the standard price of this item is worth 500 GP. <br />
<br />
'''''Armor Class Bonus.''''' You gain a +3 bonus to {{5E|AC}} while you wield this shield. This bonus is in addition to the shield's normal bonus to {{5E|AC}}.<br />
<br />
'''''Draconic Flight.''''' If a user is attuned to this shield, they gain the ability of toggle draconic flight, which lets them either sprout or stow a pair of draconic wings from or into their back as a bonus action. While their draconic wings are active, they gain a flying speed equal to their walking speed. If they either stow their wings or lose possession of this shield mid-air or mid-flight, they lose their draconic flight altogether, until they toggle it once more using either this shield or another attuned Dragon Shield to do so. <br />
<br />
'''''Draconic Shield.''''' Unlike normal shields, this shield is classified as a draconic shield. As such, it is traditionally attuned to either a draconic user, or a user that is trained in a draconic discipline, such as a draconic bloodline sorcerer or a monk trained in the Way of the Ascendant Dragon, and thus this shield grants additional features to those who use it as a draconic shield. While attuned, this item ignores the need for an armor proficiency with shields in order to wield it properly. <br />
<br />
'''''Metal Shield.''''' As this shield is made purely from metal, all the way down to its metallic handle, it is heavier than a normal shield, and thus has a {{5a|str}} requirement of 13 or higher, in order to wield it properly without attunement. Attuning this shield to its user makes it light as a feather for them, and thus removes its weight while in their inventory. Additionally, as this shield is made purely from metal, repairing it requires either a proficiency with smith's tools, or the services of a smith, and bits of metal or ore to repair it with, and cannot be repaired using any other materials. <br />
<br />
'''''Uncommon Commodity.''''' A dragon shield is typically found within a magic item shop, but can occasionally also be found within a weapons & armor shop. The standard price for a dragon shield is 500 gp. <br />
}}<br />
|}<br />
<vote type=1/><!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Equipment Breadcrumb}} &rarr; [[5e Magical Armor|Shield (Armor)]] <br />
[[Category:User]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=User_talk:SirSprinkles&diff=1789145User talk:SirSprinkles2023-12-21T21:17:42Z<p>Geodude671: /* class question */</p>
<hr />
<div>{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
}}<br />
<br />
== Dissonant Whispers page ==<br />
<br />
I would like you to turn the locked page "Dissonant Whispers (5e spell)" into a redirect for "5E SRD: Dissonant Whispers". Many other 5E spells are like this. {{unsigned|ThunderBrine}}<br />
<br />
:5e ''SRD'' spells are like this, yes, but dissonant whispers isn't open game content. So, the not-free spells are stuck with the identifier on (Main) instead of 5e SRD. Hope that explains it. --[[User:SwankyPants|SwankyPants]] ([[User talk:SwankyPants|talk]]) 16:01, 20 December 2021 (MST)<br />
== Biggest error corrector I've ever seen, its kinda scary==<br />
:Thanks. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 20:33, 6 April 2023 (MDT)<br />
<br />
== Lair Action additions to homebrew dragons ==<br />
<br />
Hello, this is The Wizened Throne. I wanted to ask if you would be alright with me adding lair action sections to some of the homebrew dragons you've come up with. If you don't want me editing those pages, that's fine. I know there isn't a standard section title for lair actions. --[[User:The Wizened Throne|The Wizened Throne]] ([[User talk:The Wizened Throne|talk]]) 23:45, 30 December 2021 (MST)<br />
:If you're after lair actions, they're on [[Dragons (5e Creature)]]. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 03:48, 1 January 2022 (MST)<br />
::I see. Thank you for your help.--[[User:The Wizened Throne|The Wizened Throne]] ([[User talk:The Wizened Throne|talk]]) 23:17, 2 January 2022 (MST)<br />
<br />
== Odd Signature ==<br />
I noticed on several of my demon lord pages you've left the "Welcome to the DnD Wiki" text from the talk page. What's up with that if I may be so bold as to ask? --[[User:Dinomaster337|Dinomaster337]] ([[User talk:Dinomaster337|talk]]) 5:35, 21 March 2022 (MST)<br />
:That was a mistake. I meant to add the vote to them, but it seems I accidentally copied the wrong thing. It should be in order now. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 03:38, 21 March 2022 (MDT)<br />
<br />
<br />
== Hello Sir! ==<br />
hi, i'm GreedyHawk. It's been a few days since I created an account here, and I'm very happy with the reception I've received. Thank you very much!<br><br />
<br />
Also, I have some questions, I don't know if I came to the right place, but things are still a little complex for me XD.<br><br />
<br />
It is possible to protect the pages i create from other editors? (if don't, no have problem)<br><br />
<br />
Can you take a look at the class i made? Since this is my first contact with the DnD Wiki, and the whole Editing thing, could I have done something wrong?<br><br />
<br />
thank you in advance for your time!<br><br />
<br />
--[[User:GreedyHawk|GreedyHawk]] ([[User talk:GreedyHawk|talk]]) 08:37, 20 October 2022 (MDT)<br />
<br />
<br />
Drugsmuge: <br />
Thanks<br />
<br />
==What is a preload?==<br />
Hello again, Thanks for restoring my page. I cannot seem to find the definition of a preload. Can you explain to me what it is so I can fix my page? [[User:BenjaminWizzard|BenjaminWizzard]] ([[User talk:BenjaminWizzard|talk]]) 20:06, 28 December 2022 (MST) <br><br />
:A preload is like a framework you build your page around. In your case, it'd be the [[5e Adventuring Gear Preload]]. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 14:59, 29 December 2022 (MST)<br />
<br />
==Formatting Concerns==<br />
Why are my pages suddenly being put under such scrutiny? I've never had such issues and none of my other pages have been altered so much. I try to keep the formatting as best I can, but now I'm getting concerned because a lot of my stuff is getting changed. --[[User:Scipio835|Scipio835]] ([[User talk:Scipio835|talk]]) 19:26, 16 March 2023 (MDT)<br />
:I'm not singling you out. I often browse the recent changes or [[5e Homebrew]] and check things that catch my interest. If I notice something that I feel needs to be changed, I edit it. Be bold, as they say. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 21:38, 16 March 2023 (MDT)<br />
::That's understandable, though it is making me really anxious, having to constantly check to make sure my stuff is the way I left it. I check my watchlist daily, so if instead of going in and editing, could you go into the discussion tabs of the pages instead? Also, I find it much harder to read when every term used is hyperlinked, so I would like to not do that. Especially when there are many pages that do not. --[[User:Scipio835|Scipio835]] ([[User talk:Scipio835|talk]]) 23:17, 16 March 2023 (MDT)<br />
<br />
I see that you are still going through my pages and making the same changes as before. I still do not understand why every word such as Dexterity and Saving Throw needs to be linked. I really think it makes the page hard to read and I would rather it not be done. --[[User:Scipio835|Scipio835]] ([[User talk:Scipio835|talk]]) 20:30, 20 August 2023 (MDT)<br />
:If you want your works to be unchanged, move them onto a user page, otherwise, they can and will be edited mercilessly (quote from the bottom of the editing window.) [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 21:02, 20 August 2023 (MDT)<br />
<br />
==Ring of Bureaucratic Wizardy==<br />
<br />
I have a question. Is there a blacklist (or 3) of words? I tried to start a talk page for something it said something about the creation being blocked due to some form a blacklist(?) {{unsigned|Redrum}}<br />
:Yes. We had to implement a title blacklist due to vandalism. {{User:Geodude671/Signature}} . . 17:56, 12 April 2023 (MDT)<br />
::The vandalism is (mostly) over, Right? [[User:Redrum|Redrum]] ([[User talk:Redrum|talk]]) 17:58, 12 April 2023 (MDT)<br />
:::I have created [[Talk:Ring of Bureaucratic Wizardry (5e Equipment)]]. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 18:00, 12 April 2023 (MDT)<br />
<br />
== Vessel Race Alterations ==<br />
Hello, yesterday created a race known as the "vessel", which you changed into "vessel, variant"- this race isn't a variant of anything else on this page as far as I'm aware (though I now know there are other races known as vessels), so I wanted to request you rename it to something more seperate, e.g: "void vessel", "stone vessel", etc, so it's easier to find.<br />
<br><br />
Many thanks, EldritchDoodler- April 22nd 2023<br />
<br />
:The "Variant" name was likely used due to [[Vessel (5e Race)]] being a page that already existed. If you want it to be called something different, you can use the "move" tab at the top of the page. {{User:Geodude671/Signature}} . . 11:43, 22 April 2023 (MDT)<br />
::I've moved it to [[Void Vessel (5e Race)]]. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 15:32, 22 April 2023 (MDT)<br />
<br />
== WikiCookie ==<br />
<br />
{{WikiCookie|I gib cookie for helping add the new (and underutilized) voting implement to so many of the pages so people can rank stuff without writing yay. Cheers. :D--[[User:Yanied|Yanied]] ([[User talk:Yanied|talk]]) 19:58, 5 June 2023 (MDT)}}<br />
:Thanks for the cookie. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 03:11, 6 June 2023 (MDT)<br />
<br />
== Horriblin ==<br />
<br />
I'm trying to create homebrew for the new [[Horriblin (5e Creature)|Horriblin]] monster from Tears of the Kingdom, using the bokoblin stat block as a template, but for some reason the creature stat block template seems to be broken. Can you please fix this? {{unsigned|NinePlanets}}<br />
:I've resolved the issue. The template was broken because it was missing the <nowiki>}}</nowiki> at the end. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 17:06, 8 July 2023 (MDT)<br />
<br />
== Created two posts and I'm confused. ==<br />
So I created Balanced weapon master and didn't know why it never showed up with the fighter 5e subclasses. I thought it was because it wasn't a variant so i made a entirely new page called Weapon Master, Variant. Could you delete the Balanced weapon master page? If possible i would also like to know why the pages aren't showing up. Thank you, Dndcrafter- 5:26 am June 10th, 2023.<br />
:Done. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 04:31, 10 July 2023 (MDT)<br />
<br />
== Help with formatting ==<br />
<br />
Hi, Can I please have help with formatting for my [[D100 of Unfathomable Power (5e Equipment)|joke homebrew]]?<br />
-NinePlanets<br />
:The formatting should be fixed now. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 05:54, 7 August 2023 (MDT)<br />
<br />
==Rules==<br />
<br />
Are there Mass combat rules for 3.5e or 5e? [[Special:Contributions/23.251.23.105|23.251.23.105]] 08:17, 5 August 2023 (MDT)<br />
:One of the UA was about that. https://media.wizards.com/2017/dnd/downloads/2017_UAMassCombat_MCUA_v1.pdf. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 15:47, 5 August 2023 (MDT)<br />
<br />
== [roll for Surprise] ==<br />
<br />
Hail, SirSprinkles! An aged sage now stalks the dimly lit, foul-smelling caverns of the whispered D&D Wiki! (Casts Light upon tip of staff.) I endeavor to light the way for others, dropping tiny Pearls of Wisdom (painfully concocted in my sulfurous, bubbling alchemist's lair, I must say) to mark my trail on this foolhardy expedition. My back may be as crooked as my old, gnarled staff, but my mind is as sharp as a goblin's toenail, glinting in the moonlight! As an apprentice, I was a follower of the Great Wizard Holmes, who bade me read from his wondrous Book of Blue, while it was newly-born, alive with mysterious promise. . . . But, hark! What was that! (Listening check) Is that some sly rogue editing my spellbook of wiki posts! I must hasten back to my laboratory to reconnoiter (Investigation check) . . . but, mark me, I shall return to these harrowing halls! --[[User:ProfessorBumblefingers|ProfessorBumblefingers]] ([[User talk:ProfessorBumblefingers|talk]]) 10:05, 9 August 2023 (MDT)<br />
<br />
== Raesokeran Mustilus Race ==<br />
<br />
Hello SirSprinkles! I was wondering if you how to find the homebrew race called Raesokeran Mustilus. I can't find it anywhere. One moment it was there then vanished. Is there a way to find it again that you know of? I really liked reading about the Raesokeran Mustilus races. {{unsigned|Felniir}}<br />
:[[Raesokeran Mustilus (5e Race)]] was deleted earlier this year. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 19:48, 20 August 2023 (MDT)<br />
<br />
==Rise of Magicks==<br />
<br />
Is there a creatyre called a weredragon (any edition0)? [[User:Redrum|Redrum]] ([[User talk:Redrum|talk]]) 09:25, 30 September 2023 (MDT)<br />
:There is indeed a {{5h|c|Weredragon}} for 5e. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 16:14, 30 September 2023 (MDT)<br />
<br />
==Vandals==<br />
<br />
I am REALLY beginning to despise the vandalism that occured on this site. It is making posting anonymously difficult. [[Special:Contributions/23.251.23.105|23.251.23.105]] 10:05, 14 October 2023 (MDT)<br />
<br />
== Marrowkin ==<br />
<br />
Hey I updated Marrowkin, please reread it before marking it as not balanced again {{unsigned|Kibish}}<br />
<br />
== Question? ==<br />
<br />
Are you an admin or just an avid user? [[User:Redrum|Redrum]] ([[User talk:Redrum|talk]]) 13:35, 21 December 2023 (MST)<br />
:I suppose you could say both but yes, I am an [[D&D Wiki:Requests for Adminship/SirSprinkles|admin]]. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 13:42, 21 December 2023 (MST)<br />
::I saw that you made changes to at least a dozen backgrounds and it made me wonder. [[User:Redrum|Redrum]] ([[User talk:Redrum|talk]]) 13:45, 21 December 2023 (MST)<br />
<br />
== class question ==<br />
<br />
Is there a weather wizard (or witch) somewhere? I used the search feature to look for a weather wizard and didn't find one here. [[Special:Contributions/23.251.23.105|23.251.23.105]] 14:13, 21 December 2023 (MST)<br />
:You could try the Storm Sorcerer from SCAG / Xanathar's. {{User:Geodude671/Signature}} . . 14:17, 21 December 2023 (MST)<br />
<br />
==preloads question==<br />
<br />
How do preloads work, im working on the equipments page of my setting and idk how to get the basic items preloaded along with modern items<br />
--[[User:BoredDM|BoredDM]] ([[User talk:BoredDM|talk]]) 14:17, 21 December 2023 (MST)</div>Geodude671https://www.dandwiki.com/w/index.php?title=Black_Plague_Corruption_(5e_Disease)&diff=1789102Black Plague Corruption (5e Disease)2023-12-21T19:04:09Z<p>Geodude671: change needsbalance to stub</p>
<hr />
<div>{{stub|Should be rewritten to use 5e D&D rules.}}<br />
[[File:Faces.jpg|400px|thumb|right|different face possibilities, and colors. 1 is the most common, where A, B, and C are the most rare]]<br />
(This is a reference to Friday Night Funkin's "Corruption Takeover" mod, and its been twisted to work in the DnD ways)<br />
{{5e Disease<br />
|name=Black Plague Corruption<br />
|summary= a gooy black biological corruption which slowly takes over the hosts mind and body, and after succeeding, it trys to spread the virus to others.<br />
}}<br />
====Contracting Black Plague Corruption ====<br />
infection DC = 10 (Injury = the corruptions constitution modifier)<br />
<br />
incubation = your ''will'' ability, explained below<br />
<br />
damage = Slowly tries to corrupt the hosts mind and body, and then when it succeeds, it then tries to continue the infection to others, or to kill anyone.<br />
<br />
<br />
The Black Plague corruption is a rubbery, oozey black muck that's biological, and touching any of it can possibly cause a horrible infection slowly, as its goal is to slowly take over the hosts body and do the ''demons'' work, which is to corrupt the whole world. The save for the corruption is your ''Will'', which is your strength + constitution + intelligence divided by 2. when you touch the infected or the goo, you make the DC check, and if failed, the limb that's touching now is infected. the plague spread time is your will, so if it's 16, you got 16 hours entel it reaches your head. when it does so, you make a will save, with proficiency, to try to keep it out of your head. the DC is 15, and rises 5 every hour. if you fail, your body is now fully corrupted, and you lose control of your body. The only cure is to either chop off the limb that's corrupted or someone casts ''bless'' on you before your brain is taken over. The natural cure is to defeat the ''demon'', and end the spread, curing all the people that are infected and didn't die.<br />
<br />
The infected are fully covered in black ooze, and their eyes and mouth now are changed into a red, green or purple feel, and each one is different. the color depends on the creacher's original alignment, green if good or lawful, purple if neutral, and red if evil or chaotic. The hosts physical capability increases greatly, with the race traits, and they keep them, but with a bonus of their strength increases by 10 and their constitution increases by 2.they also have weakness, resistance and immunity. their resistance is radiant damage, their immunity is necrotic, and their weakness is psychic. Plus they also get 4 new actions, which is:<br />
*Claw Slash:<br />
the corrupted slashes their sharp claws, aiming for you. they roll AC, and on a hit, you take 1d8 slashing damage, and must roll '''Will''' to prevent spread.<br />
<br />
*Corrupt Hug: the corrupted tries to hug someone. You roll a dexterity save throw, or You've been grappled. If grappled, the DC for corruption is <br />
doubled.<br />
<br />
*Bite: The corrupted bites you, and sinks their very sharp teeth into you. They roll AC, and on a hit, it does 1d12 piercing damage, and must roll '''Will''' to prevent spread.<br />
<br />
*Spit: The corrupted spits a hob of the plague at someone. The target must roll dexterity roll, with '''Wills''' modifier, or be corrupted instantly.<br />
<br />
====Effects====<br />
As an example (I didn't feel like drawing it again) an unexpecting sylveon (trademarks of ''pokemon'') named Kira contracted this plague. ( please excuse my art, and please excuse that I just took the pictures with the device I had. Plz and thank you.)<br />
[[File:Stage 1.jpg|150px|thumb|left|Stage 1]]<br />
'''''Stage 1:''''' At the start, the hosts appendage or limb that was touched is now covered in the ooze, and it imposes the ''Will'' check if that limb touches a living thing. They have disadvantage on all checks made with that limb.<br />
[[File:Stage 2.jpg|150px|thumb|left|Stage 2]]<br />
'''''Stage 2:''''' When half of your ''will'' time is up, you enter stage 2, now 50% of your body (or one half) is now corrupted, and you now gain dark, dirty thoughts, and now disadvantage to all rolls you make. The cure of cutting off the limb now cannot be done.<br />
[[File:Stage 3.jpg|150px|thumb|left|Stage 3]]<br />
'''''Stage 3:''''' When the ''Will'' time is up, you enter stage 3. Now 98% of your body is covered, and now starts hearing your heart beat, and seeing your life flash before your eyes. You start making Will saves to keep control. You must keep constatration in order to keep it out, if you lose costantration, you gain disadvantage on the next save, and must make it now. And the mechanics are listed above.<br />
[[File:Stage 4.jpg|150px|thumb|left|Stage 4]]<br />
'''''Stage 4:''''' when you fail the Will save throw, you enter stage 4. your body is 100% corrupted, your conscience is transported to a black void, and the ooze has taken over your mind. The effects and buffs now are put into place. you may choose to play the character, but you must do certain things. You must attack everyone, regardless of relations, and must attack innocents. You can now speak infrenal, and you can do you racial attacks and effects, but with a ''Will'' check added if you touch them.<br />
<br />
====Treatment====<br />
Black plague corruption can also be cured with {{5e|lesser restoration }} cast with a spell slot above 1 for stage 1, slot above 3 if stage 2, and slot above 7 if stage 3, but fails at stage 4, regardless of the slot level.<br />
<br />
== Black Plague Corruption Creatures ==<br />
<br />
=== Plagloom Flower ===<br />
{{5e Creature<br />
|size=tiny<br />
|type=plant<br />
|alignment=unaligned<br />
|ac=5<br />
|armor=natural armor<br />
|hp= 11 (2d8+0)<br />
|speed=5 ft<br />
|str=5<br />
|dex=3<br />
|con=11<br />
|int=12<br />
|wis=13<br />
|cha=8<br />
|wissave=yes<br />
|di=necrotic<br />
|ci={{5c|charmed}}, {{5c|frightened}}<br />
|dr=radiant<br />
|dv=psychic<br />
|languages=infrenal<br />
|cr=1/2<br />
|proficiency=+1}}<br />
=== corrupted citizen ===<br />
{{5e Creature<br />
|size=medium<br />
|type=humanoid<br />
|alignment=unaligned<br />
|ac=12<br />
|armor=natural armor<br />
|hp= 44 (6d8+12)<br />
|speed=30 ft<br />
|str=21<br />
|dex=12<br />
|con=13<br />
|int=12<br />
|wis=13<br />
|cha=15<br />
|wissave=yes<br />
|di=necrotic<br />
|ci={{5c|charmed}}, {{5c|frightened}}<br />
|dr=radiant<br />
|dv=psychic<br />
|languages=infrenal<br />
|cr=3<br />
|proficiency=+3}}<br />
=== the '''''DEMON''''' ===<br />
{{5e Creature<br />
|size=large<br />
|type= Feind<br />
|alignment= chaotic evil<br />
|ac=17<br />
|armor=natural armor<br />
|hp= 296 (20d12+160)<br />
|speed=40 ft<br />
|str=28<br />
|dex=24<br />
|con=27<br />
|int=23<br />
|wis=30<br />
|cha=17<br />
|wissave=yes<br />
|di=necrotic<br />
|ci={{5c|charmed}}, {{5c|frightened}}<br />
|dr=radiant<br />
|dv=psychic<br />
|languages=infrenal<br />
|cr=20<br />
|proficiency=+12}}<br />
<vote type=1/><!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
-----<br />
{{5e Breadcrumb}} &rarr; [[5e Diseases|Diseases]]<br />
[[Category:5e]]<br />
[[Category:Disease]]<br />
[[Category:User]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Black_Plague_Corruption_(5e_Disease)&diff=1789101Black Plague Corruption (5e Disease)2023-12-21T19:03:52Z<p>Geodude671: Undo revision 1789092 by Frostboi27 (talk)</p>
<hr />
<div>{{needsbalance|Should be rewritten to use 5e D&D rules.}}<br />
[[File:Faces.jpg|400px|thumb|right|different face possibilities, and colors. 1 is the most common, where A, B, and C are the most rare]]<br />
(This is a reference to Friday Night Funkin's "Corruption Takeover" mod, and its been twisted to work in the DnD ways)<br />
{{5e Disease<br />
|name=Black Plague Corruption<br />
|summary= a gooy black biological corruption which slowly takes over the hosts mind and body, and after succeeding, it trys to spread the virus to others.<br />
}}<br />
====Contracting Black Plague Corruption ====<br />
infection DC = 10 (Injury = the corruptions constitution modifier)<br />
<br />
incubation = your ''will'' ability, explained below<br />
<br />
damage = Slowly tries to corrupt the hosts mind and body, and then when it succeeds, it then tries to continue the infection to others, or to kill anyone.<br />
<br />
<br />
The Black Plague corruption is a rubbery, oozey black muck that's biological, and touching any of it can possibly cause a horrible infection slowly, as its goal is to slowly take over the hosts body and do the ''demons'' work, which is to corrupt the whole world. The save for the corruption is your ''Will'', which is your strength + constitution + intelligence divided by 2. when you touch the infected or the goo, you make the DC check, and if failed, the limb that's touching now is infected. the plague spread time is your will, so if it's 16, you got 16 hours entel it reaches your head. when it does so, you make a will save, with proficiency, to try to keep it out of your head. the DC is 15, and rises 5 every hour. if you fail, your body is now fully corrupted, and you lose control of your body. The only cure is to either chop off the limb that's corrupted or someone casts ''bless'' on you before your brain is taken over. The natural cure is to defeat the ''demon'', and end the spread, curing all the people that are infected and didn't die.<br />
<br />
The infected are fully covered in black ooze, and their eyes and mouth now are changed into a red, green or purple feel, and each one is different. the color depends on the creacher's original alignment, green if good or lawful, purple if neutral, and red if evil or chaotic. The hosts physical capability increases greatly, with the race traits, and they keep them, but with a bonus of their strength increases by 10 and their constitution increases by 2.they also have weakness, resistance and immunity. their resistance is radiant damage, their immunity is necrotic, and their weakness is psychic. Plus they also get 4 new actions, which is:<br />
*Claw Slash:<br />
the corrupted slashes their sharp claws, aiming for you. they roll AC, and on a hit, you take 1d8 slashing damage, and must roll '''Will''' to prevent spread.<br />
<br />
*Corrupt Hug: the corrupted tries to hug someone. You roll a dexterity save throw, or You've been grappled. If grappled, the DC for corruption is <br />
doubled.<br />
<br />
*Bite: The corrupted bites you, and sinks their very sharp teeth into you. They roll AC, and on a hit, it does 1d12 piercing damage, and must roll '''Will''' to prevent spread.<br />
<br />
*Spit: The corrupted spits a hob of the plague at someone. The target must roll dexterity roll, with '''Wills''' modifier, or be corrupted instantly.<br />
<br />
====Effects====<br />
As an example (I didn't feel like drawing it again) an unexpecting sylveon (trademarks of ''pokemon'') named Kira contracted this plague. ( please excuse my art, and please excuse that I just took the pictures with the device I had. Plz and thank you.)<br />
[[File:Stage 1.jpg|150px|thumb|left|Stage 1]]<br />
'''''Stage 1:''''' At the start, the hosts appendage or limb that was touched is now covered in the ooze, and it imposes the ''Will'' check if that limb touches a living thing. They have disadvantage on all checks made with that limb.<br />
[[File:Stage 2.jpg|150px|thumb|left|Stage 2]]<br />
'''''Stage 2:''''' When half of your ''will'' time is up, you enter stage 2, now 50% of your body (or one half) is now corrupted, and you now gain dark, dirty thoughts, and now disadvantage to all rolls you make. The cure of cutting off the limb now cannot be done.<br />
[[File:Stage 3.jpg|150px|thumb|left|Stage 3]]<br />
'''''Stage 3:''''' When the ''Will'' time is up, you enter stage 3. Now 98% of your body is covered, and now starts hearing your heart beat, and seeing your life flash before your eyes. You start making Will saves to keep control. You must keep constatration in order to keep it out, if you lose costantration, you gain disadvantage on the next save, and must make it now. And the mechanics are listed above.<br />
[[File:Stage 4.jpg|150px|thumb|left|Stage 4]]<br />
'''''Stage 4:''''' when you fail the Will save throw, you enter stage 4. your body is 100% corrupted, your conscience is transported to a black void, and the ooze has taken over your mind. The effects and buffs now are put into place. you may choose to play the character, but you must do certain things. You must attack everyone, regardless of relations, and must attack innocents. You can now speak infrenal, and you can do you racial attacks and effects, but with a ''Will'' check added if you touch them.<br />
<br />
====Treatment====<br />
Black plague corruption can also be cured with {{5e|lesser restoration }} cast with a spell slot above 1 for stage 1, slot above 3 if stage 2, and slot above 7 if stage 3, but fails at stage 4, regardless of the slot level.<br />
<br />
== Black Plague Corruption Creatures ==<br />
<br />
=== Plagloom Flower ===<br />
{{5e Creature<br />
|size=tiny<br />
|type=plant<br />
|alignment=unaligned<br />
|ac=5<br />
|armor=natural armor<br />
|hp= 11 (2d8+0)<br />
|speed=5 ft<br />
|str=5<br />
|dex=3<br />
|con=11<br />
|int=12<br />
|wis=13<br />
|cha=8<br />
|wissave=yes<br />
|di=necrotic<br />
|ci={{5c|charmed}}, {{5c|frightened}}<br />
|dr=radiant<br />
|dv=psychic<br />
|languages=infrenal<br />
|cr=1/2<br />
|proficiency=+1}}<br />
=== corrupted citizen ===<br />
{{5e Creature<br />
|size=medium<br />
|type=humanoid<br />
|alignment=unaligned<br />
|ac=12<br />
|armor=natural armor<br />
|hp= 44 (6d8+12)<br />
|speed=30 ft<br />
|str=21<br />
|dex=12<br />
|con=13<br />
|int=12<br />
|wis=13<br />
|cha=15<br />
|wissave=yes<br />
|di=necrotic<br />
|ci={{5c|charmed}}, {{5c|frightened}}<br />
|dr=radiant<br />
|dv=psychic<br />
|languages=infrenal<br />
|cr=3<br />
|proficiency=+3}}<br />
=== the '''''DEMON''''' ===<br />
{{5e Creature<br />
|size=large<br />
|type= Feind<br />
|alignment= chaotic evil<br />
|ac=17<br />
|armor=natural armor<br />
|hp= 296 (20d12+160)<br />
|speed=40 ft<br />
|str=28<br />
|dex=24<br />
|con=27<br />
|int=23<br />
|wis=30<br />
|cha=17<br />
|wissave=yes<br />
|di=necrotic<br />
|ci={{5c|charmed}}, {{5c|frightened}}<br />
|dr=radiant<br />
|dv=psychic<br />
|languages=infrenal<br />
|cr=20<br />
|proficiency=+12}}<br />
<vote type=1/><!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
-----<br />
{{5e Breadcrumb}} &rarr; [[5e Diseases|Diseases]]<br />
[[Category:5e]]<br />
[[Category:Disease]]<br />
[[Category:User]]</div>Geodude671https://www.dandwiki.com/w/index.php?title=Talk:Sea_Serpent_(5e_Creature)&diff=1789060Talk:Sea Serpent (5e Creature)2023-12-21T17:57:00Z<p>Geodude671: /* Image */</p>
<hr />
<div>== Featured Article Nomination ==<br />
<br />
{{Succeeded Featured Article Nominee|--[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 15:37, 2 June 2017 (UTC)}}<br />
<br />
Together with the [[Young Sea Serpent (5e Creature)|young sea serpent]] this is a good featured article. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 15:54, 29 May 2017 (UTC)<br />
<br />
* '''Comment:''' An image needs to be added to this page. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 15:54, 29 May 2017 (UTC)<br />
<br />
:Works now. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 15:37, 2 June 2017 (UTC)<br />
<br />
== Image/Formatting ==<br />
<br />
That image is scrunching some of the text into a tiny column to the left it, making it difficult to read. Please fix it :)--[[User:GamerAim|GamerAim]] ([[User talk:GamerAim|talk]]) 16:46, 30 May 2017 (UTC)<br />
<br />
:What resolution are you using? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:55, 30 May 2017 (UTC)<br />
<br />
::Just a standard 1336x786 monitor, but isn't there some fancy way we can have text wrap below the image ala Microsoft Word? There's gotta be some sort of fancy wiki magic we can cast to solve this sort of issue :/--[[User:GamerAim|GamerAim]] ([[User talk:GamerAim|talk]]) 16:59, 30 May 2017 (UTC)<br />
<br />
:::I think the only chance would be to use columns, with a 100% width for the image. Maybe you can figure something out, or see if this will work. Maybe someone knows of a workaround trick? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 17:05, 30 May 2017 (UTC)<br />
<br />
::::I, too, get a tiny column of single words and part-words at 1280x1024. I could try codeattack it if nobody else has luck, but I don't know what we actually want. An image that spans across the entire right half of the article, with the description below it, I'm guessing? --[[User:SgtLion|SgtLion]] ([[User Talk:SgtLion|talk]]) 18:24, 30 May 2017 (UTC)<br />
<br />
:::::Yes, that would be best. At 1920x1080 they both look great right now. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 19:06, 30 May 2017 (UTC)<br />
<br />
::::::Ok, how is the image now? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 18:28, 1 June 2017 (UTC)<br />
<br />
:::::::You're a real miracle worker, GD! It looks A+.--[[User:GamerAim|GamerAim]] ([[User talk:GamerAim|talk]]) 19:14, 1 June 2017 (UTC)<br />
<br />
:Woah, you did it. And I still don't understand how that code works. I love it. Nice one. --[[User:SgtLion|SgtLion]] ([[User Talk:SgtLion|talk]]) 21:49, 6 June 2017 (UTC)<br />
<br />
== A couple suggestions ==<br />
<br />
How would you feel about adding the Siege Monster trait and giving the serpent a swallow attack a la the [[5e SRD:Tarrasque|tarrasque]]? I feel that both would fit the monster well (though I'd actually probably use the swallow attack of the remorhaz or purple worm). --[[User:Geodude671|Geodude671]] ([[User talk:Geodude671|talk]]) 00:18, 3 June 2017 (UTC)<br />
<br />
== Image ==<br />
<br />
I think there's a problem with the image [[:File:Serpent Sapphire.jpg]], which was uploaded under a CC3 license. The source is no longer available and no credit is given to the artist. For now, I have replaced the image with a free-to-use alternative. 01:59, 21 December 2023 (MST)<br />
:After a quick look, the original image may have been mis-licensed on wikispaces. I wasn't able to find the original artist after searching with several different engines, so replacing the image is the right call. {{User:Geodude671/Signature}} . . 10:57, 21 December 2023 (MST)</div>Geodude671