https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Ganteka&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T14:11:13ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=User_talk:Ganteka&diff=546663User talk:Ganteka2012-01-14T00:21:46Z<p>Ganteka: /* Slight snag with one of your races */</p>
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<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Rom_Pantheon_2_(3.5e_Deity)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=01:54, 5 August 2009 (MDT)<br />
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{{MoI-Row<br />
|page=Rom_Pantheon_(3.5e_Deity)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=01:53, 5 August 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Sylvan_Tea_(DnD_Equipment)<br />
|section=Comment<br />
|notifier=Green Dragon<br />
|date_time=20:40, 15 June 2009 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Mothman_(4e_Creature)<br />
|section=Delete Template<br />
|notifier=Sepsis<br />
|date_time=14:17, 25 May 2009 (MDT)<br />
}}<br />
}}<br />
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== Welcome to D&D Wiki! == <br />
<br />
;Welcome!<br />
Hello {{PAGENAME}}, and welcome to D&D Wiki. I hope you have been enjoying this site, and I hope you have been finding the information here on D&D Wiki useful. I am an admin (and, actually, the owner as well) here on D&D Wiki along with a couple other people who make up "The Face" of D&D Wiki. An entire list of admins can be found [[D&D Wiki:Administrators|here]].<br />
;Questions:<br />
If you have any question about D&D Wiki, D&D, formatting on D&D Wiki, what day today is, or whatever, an admin will, many times, give the best answer. Please feel free to ask any admin any question ([http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new ask me a question!]).<br />
;Formatting<br />
Formatting on D&D Wiki (or any wiki for that matter) can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page). This will explain the basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting. Again, if you have any questions about formatting on D&D Wiki please ask them as, I imagine, anybody will be more than happy to help you get them answered.<br />
;Community<br />
A strong and welcoming community exists on D&D Wiki, and I am sure you will find it rather nice. Most discussions take place on content talk pages, however please feel free to walk into [[Special:TheTavern|The Tavern]] (our local chat room) and talk to some fellow D&D Wikians. Anyway, on D&D Wiki, possibly since discussions are never deleted, people try to be nice. This means please follow Wikipedia's guidelines on [http://en.wikipedia.org/wiki/Wikipedia:Civility Civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette Etiquette] when discussing anything. And, if an argument does arise, please use Wikipedia's [http://en.wikipedia.org/wiki/Wikipedia:Dispute_resolution Dispute Resolution] to make sure everyone comes out happy. Also, on a pretty different note, to ensure people know who posted what, please sign your name after a post with four tildes (<nowiki>~~~~</nowiki>) or by clicking on the signature icon. [[Image:Signature_icon.png]] This will automatically produce your name and the date. Anyway, I hope you come to love the close-knit D&D Wiki community and welcome again, you are now a D&D Wikian. --[[User:Green Dragon|Green Dragon]] 17:16, 2 June 2008 (MDT)<br />
<br />
==check the edit page!!!==<br />
I think I forgot to add or delete the no wiki line. I'm on an I touch so I caabt check myself. So check the edit ppage please, thanks[[User:Summerscythe|Summerscythe]] 19:39, 6 June 2008 (MDT)<br />
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==I hate myself sometimes...==<br />
It took me an hour, but i redid it, damn... Here it is [[Cardomor (DnD Race)]]<br />
I'll probably be at work when you see it, but I'll be checking every so often on my itouch so again, anythign you think should change or be added, put it on the discussion page<br />
I dont know how to do ages and weigh tand stuff, but there age is aroungd the same as human, and they weigh less. but thanks for letting me know that i messed up, i wouldnt have evn known[[User:Summerscythe|Summerscythe]] 02:25, 7 June 2008 (MDT)<br />
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== Barnstar ==<br />
<br />
{{Barnstar|I give you this barnstar for unconditionally formatting and expanding upon [[Elves, Marel (3.5e Race)]]. This race was barely formatted until you stepped up and helped it out. Thanks so much! --[[User:Green Dragon|Green Dragon]] 12:09, 16 August 2008 (MDT)}}<br />
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== Mitchellto! ==<br />
<br />
Mitchellto is about 6 foot tall if it matters<br />
wears a standard purple/black uniform with a strange rend in the fabric where the heart would be.<br />
He has a deep crystal blade called a maga sword [http://images.elfwood.com/art/m/i/milz333/maga_sword.jpg]<br />
<br />
His head is completely skelital and uses 2 gems of true seeing instead of eyes that are normally granted.<br />
He has no armor, is a well disciplined official and his skull resembles a medium sized red dragons, you know, without the flesh<br />
<br />
== Adminship ==<br />
<br />
Welcome to Adminship. You are now, as [[User:Dmilewski|Dmilewski]] once put it, part of "The Face" of D&D Wiki. Honestly, as you will notice, not much has been changed now that you are an admin. If anything, I would say more burden is placed on you. But first, for the the new features and their uses. You can now delete pages, protect pages, rollback edits, block users and IP's, edit every page, patrol edits, and do a couple more minor things.<br />
;What it is:<br />
*What deleting pages is, is self explanatory.<br />
*What protecting pages is, is also pretty self explanatory.<br />
*Rolling back edits is a method for removing spam. It is more powerful than the conventional method of undoing edits. Instead of showing a diff of the edit in question once clicked, it instantly rollsback all the edits by the user or IP in question on a certain page. For example if I edited my user page and you clicked "rollback" on that edit it would rollback all the edits up to the point where someone else has edited it. Be careful using this, it can be very helpful but also very harmful.<br />
*What blocking users and IP's is, is also self explanatory.<br />
*Editing every page is another self explanatory one.<br />
*Patrolling edits is a method for keeping [[Special:Recentchanges|RC]] in check, it can be seen once a diff is clicked. All it does is, once "Mark as Patrolled Edits" is clicked, it marks the edits as patrolled so the edit will no longer show up on [[Special:Recentchanges|RC]] when "Hide Patrolled" is marked.<br />
;When or how it should be used<br />
*Deleting pages is normally done through [[:Category:Candidates for Deletion]]. Anything with a good reason to be deleted on that page should be deleted. The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like "Please delete this". They don't want to work on it, and unless it is really well made and fleshed out, just delete it.<br />
*Protecting pages has quite a few different times when it should be used. Pages should be protected according to the author's wishes (with [[Template:Locked Page]] added to the top of the page in question), in case of conflict (with [[Template:Temp Locked Page]] added to the top of the page in question), in case of [[Help:FAQ#What are OGL, OGC, SRD, and GNU FPL?|OGC]] published materials (with [[Template:OGL Top]] added to the top of the page in question and [[Template:OGL Bottom]] added to the bottom), or finally if the page is a vital part of D&D Wiki's organization. If it deals with D&D Wiki's organization it either needs to be be protected from IP edits or all non-sysop edits. As a rule of thumb pages up to two tiers deep from the [[Main Page]] are normally locked to anyone but sysops and all the others are just protected from IP edits. For Example [[Dungeons and Dragons]] is protected from all non-sysop edits whereas a deeper in page like [[LA 0 Races]] is only protected from IP edits. No template has to be added to pages if thay are part of D&D Wiki's organization (even though some do exist like [[Template:Admin Locked Page]])<br />
*Blocking a user or IP should only be used after an IP or user vandalizes a certain page. To block someone just click "block" (found either on [[Special:Recentchanges|RC]] or the diff in question) and fill out the corresponding form. For a typical vandalism attack I normally block the user for two weeks. If I'm in a bad mood from vandalism or a certain discussion which the user has prompted, then I sometimes block them for up to a month. No standards have been set for block lengths, so it is currently really up to you when you block the user or IP.<br />
*Editing every page on D&D Wiki mostly means you can now edit the [[SRD:System Reference Document|SRD]] and the [[MSRD:Modern System Reference Document|MSRD]]. Feel free to edit them if you find inaccuracies. Also, if you want to, for lack of a better word, major in the [[SRD:System Reference Document|SRD]] (as [[User:Dmilewski|Dmilewski]] has done) or the [[MSRD:Modern System Reference Document|MSRD]] (as [[User:EldritchNumen|EldrithNumen]] has done) take a look at [[SRD Talk:System Reference Document#SRD ToDo List]] or [[MSRD Talk:Modern System Reference Document#Tasks]] to see what needs to be done within the [[SRD:System Reference Document|SRD]] or [[MSRD:Modern System Reference Document|MSRD]]. There is never enough help to get it all done, so I am sure your help would be appreciated.<br />
*Patrolling edits should, in a nutshell, be used when you have looked over an edit and fixed everything that needs to be fixed (this includes answering questions, sending MoI's, etc). If you decide to, for a lack of better words, major in [[Special:Recentchanges|RC]] (as I have ''':)''') then marking edits as patrolled will become commonplace and extremely helpful. Below is how to "major" in recent changes, which would be a great help to D&D Wiki and I. First off load recent changes and press "Hide patrolled edits". Next click any diff and look at the change. Only if you are 100% sure that the edit is okay (taking formatting standards, page-linking (using the "what links here?" function), answering questions, sending MoI's, and line spacing between comments and/or the "Back to" footer into consideration) then mark the edit as patrolled. If the edit is not okay then all you have to do is fix the problem then mark the edit as patrolled. It's simple, but looking over every edit on D&D Wiki really keeps it looking and running well. In my opinion, it is the most vital part of D&D Wiki. Even marking only 20 edits as patrolled every day would be extremely helpful with this never-ending task.<br />
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I know this is really long-winded, so I'll keep the rest short. You have more burden on yourself now that you are an admin because users will be looking at you for editing help, knowledge of the standards, etc etc. It's a bit more work, but I really hope you enjoy being an admin and I hope you decide to stay around on D&D Wiki for a while more to come. Welcome to Adminship, again, as [[User:Dmilewski|Dmilewski]] once put it, you're now part of "The Face" of D&D Wiki. --[[User:Green Dragon|Green Dragon]] 14:22, 4 November 2008 (MST)<br />
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:Congratulations -- thanks for accepting the adminship! --[[User:Aarnott|Aarnott]] 19:36, 4 November 2008 (MST)<br />
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::I'm sorry i never got a chance to support you, cuz i so would. you deserve every power this position grants you, including smite wiki code 1/day, congratulations, i'm proud of you. [[User:Summerscythe|Summerscythe]] 11:39, 9 November 2008 (MST)<br />
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:::No worries about the support. Though, I still have yet to get used to all my admin powers though, which should be fun and entertaining (by which I mean tentative and cautious). Oddly enough, my first act as an admin, was to take a vacation. I also felt getting electing was comedic due to the timing with our national elections. Hope to see y'all back in the [[Special:TheTavern|Tavern]] more often. --[[User:Ganteka|Ganteka]] 13:23, 10 November 2008 (MST)<br />
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::::You are being re-nominated. See also [[Requests for Adminship/Ganteka2]]. --[[User:Green Dragon|Green Dragon]] 05:17, 4 February 2010 (UTC)<br />
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== Time for a CRUSADE!!! ==<br />
<br />
Against stub of course, if you want to help im sure we could clean a lot of mess. Most of the bad stuff is in base class page, races and equipements. Deity are easily fixed and PrCs are okay (although many are still stub it nowhere as worse as base classes pages). Anywya let me know if you want to help me.--[[User:Lord Dhazriel|Lord Dhazriel]] 12:47, 26 February 2009 (MST)<br />
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== Iceborn and Fireborn ==<br />
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Feel free to go ahead and make whatever changes you want! Iceborn and fireborn were a concept I had a few years back, (actually, I was going to add two more races along with them; Stormborn (or Lightningborn) and Shadowborn) but I never actually built the world I wanted to around them. So, if you're interested in fixing them up, that would be great! --[[User:Carey ruff|jack]] 15:26, 21 March 2009 (MDT)<br />
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== '''HAPPY BIRTHDAY, GANTEKA!''' ==<br />
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''This section for everyone who want to wish Ganteka a happy birthday today April 1st, 2009 (a.k.a. April Fool's Day) or any future birthdays Gan might have.''<br />
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Hi, Gan, this Garfield of Borg. I wanted to just wanted to wish you a happy birthday. As you already know, I gave you a "gift" via the Tavern. Because you are a "Transformer" here on D&D Wiki, my "gift" to you is a Trans-metal 3 armor upgrade and so you shall now be know as "Trans-Metal 3 Ganteka", but well still call you "Gan" or "Ganteka" for short. Anyway, I gotta go, again, happy birthday, Gan.--[[User:GarfieldofBorg|Garfield of Borg]] 14:04, 1 April 2009 (MDT)<br />
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: I don't believe I forgot, well happy birthday.--[[User:Lord Dhazriel|Lord Dhazriel]] 14:05, 1 April 2009 (MDT)<br />
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::Your birthday: Have one without catastrophy. -[[User:Valentine the Rogue|Valentine the Rogue]] 18:59, 1 April 2009 (MDT)<br />
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:::Happy birthday! I didn't know you were an April fool ''';)'''. --[[User:Aarnott|Aarnott]] 20:29, 1 April 2009 (MDT)<br />
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== AdminBadge ==<br />
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I'd like to label you as an admin with the <s><nowiki>[[Template:AdminBadge]]</nowiki></s> on your user page. If you have a reason you don't think you should have the badge or you don't think the badge is a good idea, please discuss it on the badge's [[Template talk:AdminBadge|discussion]]. -[[User:Valentine the Rogue|Valentine the Rogue]] 15:58, 11 April 2009 (MDT)<br />
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== From Avlin ==<br />
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I heard that you organize groups, and I'm finding myself with a severe lack of one. You think perhaps there's some people you know, or...? I'd really like to put that race and paragon to the test. [[User:Avlindrel_Fallentree|Avlindrel_Fallentree]] 5:58 April 18th, 2009.<br />
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== A Whole Year ==<br />
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Well, a year has past since I signed up as a member here. Good things and more to come in the future. Thanks to everyone. --[[User:Ganteka|Ganteka]] 18:38, 28 May 2009 (MDT)<br />
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== Hey Gan ==<br />
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We should really do the team project. Seriously it could be cool. On a side note it been a while since I saw you on the tavern.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:25, 2 June 2009 (MDT)<br />
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== Thanks Ganteka ==<br />
<br />
Thanks for sorting out the layout on my Kroot page for me, I know it looked like a bit of a mess. :) - Lolzords<br />
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== Preview ==<br />
<br />
Sorry about that. I'm a very picky person who can make quite the mess of things. I do use the preview button. But I often change my mind or miss simple errors alot. I can never be as organized or awesome as a administrator like you. I apologize for all the entries in Recent Changes. I know you guys use it alot and hate to sort through pages of data. Sorry, sorry, sorry. I will do better. Thanks. --[[User:Jay Freedman|Jay Freedman]] 18:32, 9 August 2009 (MDT)<br />
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== Thanks Ganteka, You Rock ==<br />
<br />
Thanks for being just plain awesome! I just read your notice. Sorry to hear that. But thanks for all you do! You Rock Ganteka! --[[User:Jay Freedman|Jay Freedman]] 21:05, 24 August 2009 (MDT)<br />
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== Zetsumeimaru ==<br />
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Hey, Gan, How would I go about converting my race to 4e? {{Unsigned|Zetsumeimaru|17:39, 3 December 2009 (MST)}}<br />
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== Hey Gan ==<br />
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I was wondering is there any thing else I could do to my race?<br />
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== Avadim ==<br />
<br />
I realize that you have left the wiki, however you have made 1 or two edits since you said that so hopefully you still check back once in a while. The race you adopted, The Avadim, I was wondering if it would be ok with you if I expanded upon its flavour text. I'm considering using it for my campaign setting [[Orion (3.5e Campaign Setting)|Orion]] and I wish to make it a little bit more descriptive before using it. Would this be fine with you?<br />
<br />
Also, I was wondering if you could explain a little bit more about the things that caused you to leave the wiki. Right now I'm confused, for, as far as I can tell GD is a pretty good guy. I'm sure if you just discussed your issues he would give them fair weight. Then again, if you already did and nothing came of it, then excuse the intrusion. Thanks! --[[User:Vrail|Vrail]] 00:01, 28 July 2010 (UTC)<br />
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== Slight snag with one of your races ==<br />
<br />
Though the idea of a spherical boulder as a character is awesome, but me and my DM came to a snag. I want to be a Dragonfire adept, and the race doesn’t breathe. We just can’t settle on a improvise or come to a conclusion of how he would be able to "breathe" fire. [[User:Mega0live|Mega0live]] 12:04, 11 January 2012 (MST)<br />
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:Well, as the text in [[SRD:Breath Weapon]] states, breathing isn't a prerequisite. If all you need is a flavor solution, then perhaps may I suggest that this particular geode is pitted like volcanic rock, and the breath escapes from these deep pits?--[[User:Ganteka|Ganteka]] 17:21, 13 January 2012 (MST)</div>Gantekahttps://www.dandwiki.com/w/index.php?title=D%26D_Wiki:Requests_for_Adminship/Ganteka2&diff=455753D&D Wiki:Requests for Adminship/Ganteka22010-02-07T07:18:22Z<p>Ganteka: added a comment</p>
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<div>===[[Requests for Adminship/Ganteka2|Ganteka]]===<br />
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:[[Requests for Adminship/Ganteka2|Ganteka]][[User:Ganteka|'s]] Nomination.<br />
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'''[{{fullurl:Requests for Adminship/Ganteka2|action=edit}} Voice your opinion]'''<br />
'''(0/1/0) 0% Approval; Ending 22:00, 10 January 2009 (MST)'''<br />
<br />
I am re-nominating Ganteka for adminship since he/she has willfully disregarded D&D Wiki's deletion policies a few times over [http://www.dandwiki.com/w/index.php?title=Special:Log&limit=500&type=delete&user=Ganteka&hide_patrol_log=1&month=&year=] (more exactly [http://www.dandwiki.com/w/index.php?title=Special%3ALog&type=delete&user=Ganteka&page=&year=2009&month=4]). As can be evidenced on the policy page on [[:Category:Candidates for Deletion]] it has no correlation to Wikipedia's deletion policies and Ganteka drew a correlation where none is on a number of pages. --[[User:Green Dragon|Green Dragon]] 05:15, 4 February 2010 (UTC)<br />
<br />
:Candidates Prelude<br />
<br />
;Questions for the candidate<br />
Dear candidate, thank you for offering to serve D&D Wiki in this capacity. Please take the time to answer a few generic questions to provide guidance for voters:<br />
:'''1.''' What sysop chores do you anticipate helping with? Please read the page about [http://en.wikipedia.org/wiki/Wikipedia:Administrators administrators] and the [http://en.wikipedia.org/wiki/Wikipedia:Administrators%27_reading_list administrators' reading list] on Wikipedia before answering.<br />
::'''A:''' <!--Nominee answers here--><br />
<br />
:'''2.''' Of your articles or contributions to D&D Wiki, are there any with which you are particularly pleased, and why?<br />
::'''A:''' <!--Nominee answers here--><br />
<br />
:'''3.''' Have you been in any conflicts over editing in the past or do you feel other users have caused you stress? How have you dealt with it and how will you deal with it in the future?<br />
::'''A:''' <!--Nominee answers here--><br />
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<!-- IMPORTANT: Only registered D&D Wikians may comment in the "support", "oppose" or "neutral" sections. Non-registered users or editors who are not logged in are welcome to participate in the "comments" and "questions" sections. --><br />
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'''Discussion''' <br />
<br />
I probably did disregard Wikipedia's deletion policies when I made deletions to articles. That would be a problem if the policy given to all admins instructed them to follow Wikipedia's deletion policies. It would also be a problem if those policies were posted on [[:Category:Candidates for Deletion]] (you may have to check the history of that page to see the exact wording at the time I was an active admin: 4 November 2008 - 10 August 2009). Here's the deletion policy given to all admins taken directly from [[User_talk:Ganteka#Adminship|my talk page]] in a message from [[User:Green Dragon|Green Dragon]]:<br />
<br />
*Deleting pages is normally done through [[:Category:Candidates for Deletion]]. Anything with a good reason to be deleted on that page should be deleted. The other time pages should be deleted is when someone makes a certain page and after a few edits they either blank the page or replace it with something like "Please delete this". They don't want to work on it, and unless it is really well made and fleshed out, just delete it.<br />
<br />
Cleaning out the [[:Category:Candidates for Deletion]] is a pretty thankless job. It takes a lot of hours and a lot of patience. A lot of times, it's a tough judgement call if something is salvageable or not without total re-writes from a blank slate by a new author. Thankfully though, things are archived and can be rolled-back if necessary. To conclude, yes, I knowingly followed the policy given out by [[User:Green Dragon|Green Dragon]] and not Wikipedia's deletion policy.<br />
<br />
Because of [[User:Green Dragon|Green Dragon]]'s poor managerial qualities, I no longer wish to be part of this wiki. <br />
<br />
I request that my adminship be removed. --[[User:Ganteka|Ganteka]] 07:18, 7 February 2010 (UTC)<br />
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'''Support'''<br />
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'''Oppose'''<br />
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As stated above. --[[User:Green Dragon|Green Dragon]] 05:15, 4 February 2010 (UTC)<br />
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'''Neutral'''<br />
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[[Category:Admin Request]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=User:Lord_Dhazriel&diff=414090User:Lord Dhazriel2009-09-19T02:29:31Z<p>Ganteka: authorized amendments</p>
<hr />
<div>= Lord Dhazriel =<br />
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== Note ==<br />
<br />
After reflection, this user decided to permanently cease his activities on this site.<br />
<br />
===Contact===<br />
* '''Email''': lorddhazriel@gmail.com<br />
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== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[User talk:Green Dragon|my talk page]] about 6 minutes after the spammer, IP [[Special:Contributions/207.135.146.151|207.135.146.151]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 11:17, 4 May 2008 (MDT)}}<br />
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== Barnstar ==<br />
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{{Barnstar|Thanks for stopping an argument on [[Discussion:Does DR stack?]], and making certain people stay civil to one another. --[[User:Green Dragon|Green Dragon]] 14:24, 6 March 2009 (MST)}}<br />
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----</div>Gantekahttps://www.dandwiki.com/w/index.php?title=User_talk:Hooper&diff=409629User talk:Hooper2009-09-01T21:58:30Z<p>Ganteka: added a comment, minor formatting</p>
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<div><center><b>Did I recently rate your campaign setting? Please, click [[User:Hooper/Campaign Setting Rating|here]] to view my reasoning for it's rating.</b></center><br />
{{Archives<br />
|label1= Archive 1 (1-15)<br />
}}<br />
== Intelligence insulting ==<br />
<br />
Hey Hooper; if you think I was trying to attack your intelligence, I was not. But if it seemed that way, my apologies! [[User:Surgo|Surgo]] 01:41, 15 March 2009 (MDT)<br />
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:After re-reading my comment on your page, I also apologize. Came across more rudely than I intended. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:20, 15 March 2009 (MDT)<br />
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== Test/Notes to Self ==<br />
* [[w:Dungeons & Dragons]]<br />
* '''Hit up Double Redirects when I have more time - starting to grow again.'''<br />
::Invent a bot to do the above, and never have to do such a tedious thing again.<br />
<br />
== Four Months Late... ==<br />
<br />
But better late than never.<br />
<br />
In response to your post on the [[Talk:Americana_(DnD_Campaign_Setting)|Americana Talk Page]]: I'd definitely have no problem with you or anyone else doing something like that. This was always a community project at heart and I'd love to have some help. --[[User:The Archivist|The Archivist]] 10:35, 26 April 2009 (MDT)<br />
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== Urgent Matter ==<br />
<br />
In light of your recent activities, it has become important that I speak with you. Since the Tavern is down, do you know of any chatrooms where we could meet in the near future? (preferably ones that don't require any kind of registration)<br />
<br />
:Well, either I'm going to get raped in a dark alley or you work for a large off shore bank that has millions in unclaimed cash for me if I just give you my pin number ..... but I'm usually available in fleetchat [http://www.fleetchat.org] &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 12:12, 29 August 2009 (MDT)<br />
<br />
::I'm back on that chat, drop by for a sec if you can.<br />
<br />
:::Sorry, I was already off by the time you said this, so I just now saw it. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 08:28, 30 August 2009 (MDT)<br />
<br />
::::Got the message. Taking a break for beer and food. Back on later. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 12:16, 30 August 2009 (MDT)<br />
<br />
:::::Alight, I was totally free and waiting for you today, but apprently your schedule didn't match mine. Tomorrow (tuesday) I'll be on only intermittently, so I don't know if I will be able to catch you. However, whenever I am on, I will be in the chat, so if you get on here, open up the chat, and if I am there, I'll see you. Just FYI. {{Unsigned|72.29.79.200|21:37, 31 August 2009 (MST)}}<br />
<br />
::::::Sorry, my daughter was a little under the weather so I was more active in my offline persona. I should be on after work this evening. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:00, 1 September 2009 (MDT)<br />
<br />
== Godsend ==<br />
Dude Hooper, thank you so much for fixing all my CS pages. I didn't even notice they were all marked wrong. You freakin' rock man. --[[User:Jay Freedman|Jay Freedman]] 17:21, 30 August 2009 (MDT)<br />
<br />
:Many exes would deny that former bit, but don't worry about it man. I wouldn't of known if it wasn't for the main CS page rating breakdown. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 19:14, 30 August 2009 (MDT)<br />
<br />
== I did some editing on your d20 High School setting... ==<br />
<br />
Hope you don't mind! Can you look it over and see if I got anything wrong?<br />
<br />
:Oh no, please feel free to add/alter it as you wish. I've actually "abandoned" it for adoption by any willing user. So, go for it! Also, I noticed you added to the OGREs page. Contact me via the email on my user page and I can get you a chapter logo and other great materials to use to recruit players, as well as it allows us to keep contact information for each chapter. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:21, 1 September 2009 (MDT)<br />
<br />
::Well... in truth, the Forest City Ogres are totally mythical. I just have a couple of groups I play with that I was thinking might be fun to OGREize. Most of us are around high-school/college age, so I thought, you know...<br />
::One other thing- we're actually suburbian. As far as I know, our teeny suburb doesn't have a name, so I just put the name of the closest city. That's okay, right?--[[User:Elizabeth Keene|Elizabeth Keene]] 12:37, 1 September 2009 (MDT)<br />
::(Sorry, just got a screenname)<br />
<br />
:::That is all absolutely fine. That is actually how two of our chapters are right now. If you'd like, I can send you some electronic things (logo/membership book/sample flyers) etc. that can really help out. Plus, its always fun to give your group a persona - a mascot if you will. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 12:41, 1 September 2009 (MDT)<br />
<br />
==Note and Question==<br />
<br />
Why did you undo [[User:Jota|Jota's]] edit on [[User_talk:ElizabethKeene]] (this edit [http://www.dandwiki.com/w/index.php?title=User_talk%3AElizabethKeene&diff=409621&oldid=409620 here]). The welcome message you added states that "...I am an admin (and, actually, the owner as well)..." ending with your user signature at the end. [[User:Jota|Jota]] changed it to be correct. Why did you change it back? Where you not aware of what the welcome message says? I've noticed this happening several times and figured it was just an oversight, but that Undo made me wonder. Anyways, back to lurking for me... --[[User:Ganteka|Ganteka]] 15:58, 1 September 2009 (MDT)</div>Gantekahttps://www.dandwiki.com/w/index.php?title=User:Ganteka&diff=406488User:Ganteka2009-08-25T02:33:52Z<p>Ganteka: A notice.</p>
<hr />
<div>==A Notice==<br />
<br />
I began placing my articles into the wiki for the purposes of making them available to anyone who might enjoy them. That purpose remains.<br/><br />
I will continue to maintain and improve upon my articles.<br/><br />
I will continue to address comments and concerns directed to me.<br />
<br />
Green Dragon once told me something I remember. "Don't worry about making edits. You can't hurt a wiki. Any mistakes can always be rolled back." Those words gave me confidence in my endeavors to improve DanDwiki, however, sadly, he has also proved those words wrong. Since it is far past a time for a reconciliation, his actions have permanently fractured the wiki community. He ignored the good faith of those trying to improve the site and forevermore hurt the wiki. <br />
<br />
Owning a website does not grant immunity to accountability for your actions and words.<br />
<br />
Banning people for voicing their opinion. <br/><br />
Disrespecting their articles by stripping off the author template.<br/><br />
Refusing to respect the author's request to have their articles removed.<br />
<br />
I cannot abide by the disrespect Green Dragon has doled out to the community here. The acts he has taken have saddened and sickened me. <br />
<br />
I will no longer be part of the community here. <br/><br />
I will no longer partake in discussions. <br/><br />
I will no longer guide and aide other users in the proper use of the wiki. <br/><br />
I will no longer fix errors or patrol the recent changes for mistakes and vandalism. <br/><br />
I will no longer sit in the Tavern, welcoming users.<br />
<br />
New folks will come to take my place.<br/><br />
Life on the wiki will go on.<br/><br />
Hope you find what you are looking for.<br/><br />
Good luck and happy gaming.<br />
<br />
--Ganteka<br />
<br />
==Contributions==<br />
<br />
===Races===<br />
<br />
'''Essential Races of Rom'''<br />
<br />
:[[Aiton Amazons (3.5e Race)|Aiton Amazons]]: Wild human offshoot.<br />
:[[Aroghin (3.5e Race)|Aroghin]]: Isolated, grey, statuesque.<br />
::[[Granlings (3.5e Race)|Granlings]]: Big, simple, cursed.<br />
:[[Darkkin (3.5e Race)|Darkkin]]: [[The Dark World (DnD Environment)|Dark World]] humans.<br />
:[[Deeka (3.5e Race)|Deeka]]: Tall, white, motivated.<br />
::[[Ivories (3.5e Race)|Ivories]]: Human/Deeka. LA +1<br />
::[[Ivory Elves (3.5e Race)|Ivory Elves]]: Elf/Deeka. LA +1<br />
:[[Durzites (3.5e Race)|Durzites]]: Gnome-like. Spiny hair.<br />
:[[Malaquians (3.5e Race)|Malaquians]]: Tall, relaxed, amphibious.<br />
::[[Guromescai (3.5e Race)|Guromescai]]: Malaquian/merfolk.<br />
<br />
'''Extra Races of Rom'''<br />
<br />
:[[Artaiads (3.5e Race)|Artaiads]]: [[SRD:Fey Type|Fey]], have deer form.<br />
:[[Candothists (3.5e Race)|Candothists]]: Reincarnated haunted souls. <br />
:[[Elnades (3.5e Race)|Elnades]]: Healing water [[SRD:Elemental Type|elementals]]. <span style="color:Green; ">New </span><br />
:[[Geodes (3.5e Race)|Geodes]]: Earth [[SRD:Elemental Type|elemental]] boulders. <br />
:[[Mandrakes (3.5e Race)|Mandrakes]]: Sour poisonous rootfolk. <span style="color:Green; ">New </span><br />
:[[Mandragoras (3.5e Race)|Mandragoras]]: Charming little rootfolk. <span style="color:Green; ">New </span><br />
:[[Naiads (3.5e Race)|Naiads]]: [[SRD:Fey Type|Fey]], water nymphs.<br />
:[[Yearlings (3.5e Race)|Yearlings]]: [[SRD:Fey Type|Fey]] who live one year.<br />
<br />
===Templates===<br />
<br />
:[[Siren (3.5e Template)|Siren Creature]]: Vicious evil mermaid.<br />
::[[Siren Warrior (3.5e NPC)]]: Example NPC.<br />
:[[Gluttonous (3.5e Template)|Gluttonous]]: LA0 Swallow Whole Template. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Slothful (3.5e Template)|Slothful]]: LA reduction. <span style="color:Orange; ">(Needs Work)</span><br />
<br />
===Spells===<br />
<br />
:[[Boiling Sphere (3.5e Spell)|''boiling sphere'']]: A floating ball of boiling water. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Detect Parentage (3.5e Spell)|''detect parentage'']]: Parent/Child detection. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Pearl Shape (3.5e Spell)|''pearl shape'']]: Shape pearl into gear. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Pearl Harden (3.5e Spell)|''pearl harden'']]: Add hardness to pearl. <span style="color:Orange; ">(Needs Work)</span><br />
<br />
===Items===<br />
<br />
:[[Arm Guard (3.5e Equipment)|Arm Guard]]: Armor variant. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Electric Mandolin (3.5e Equipment)|Electric Mandolin]]: Magical greatclub/mandolin.<br />
:[[Forged Sky (3.5e Equipment)|Forged Sky]]: Ohmriel's sword. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Goggles (3.5e Equipment)|Goggles]]: They do nothing.<br />
:[[Golognorg (3.5e Equipment)|Golognorg]]: Best potion ever.<br />
:[[Goop (3.5e Equipment)|Goop]]: Tasty goo.<br />
:[[Gossamer (3.5e Equipment)|Gossamer]]: Fabric for armor-like clothes. Fire resistant.<br />
:[[Great Staff (3.5e Equipment)|Great Staff]]: A bigger, heavy quarterstaff.<br />
:[[Ooplaxii Marrow (3.5e Equipment)|Ooplaxii Marrow]]: Bear's Endurance, Fly, Expeditious Retreat.<br />
:[[Parempo (3.5e Equipment)|Parempo]]: Metamagic extend potion.<br />
:[[Pearl (3.5e Equipment)|Pearl]]: Aquatic adventurer material.<br />
:[[Potion of UnDeath (3.5e Equipment)|Potion of UnDeath]]: Sleep forever.<br />
:[[Power Potato (3.5e Equipment)|Power Potato]]: A magic potato... sign me up.<br />
:[[Lord of Ancient Ages (3.5e Equipment)|Lord of Ancient Ages]]: Ohmriel's armor.<br />
:[[LozoPozo Juice (3.5e Equipment)|LozoPozo Juice]]: Cures nausea and sickness.<br />
:[[Ring of Retributive Fireball (3.5e Equipment)|Ring of Retributive Fireball]]: Explosive revenge.<br />
:[[Ring of the Early Riser (3.5e Equipment)|Ring of the Early Riser]]: Get up early.<br />
:[[Royal Jelly (3.5e Equipment)|Royal Jelly]]: Enlarge, Spider Climb, Jump.<br />
:[[Shekel Ring (3.5e Equipment)|Shekel Ring]]: A gold ring worth 1sp. Wear it or spend it.<br />
:[[Spicy Peppers (3.5e Equipment)|Spicy Peppers]]: Burning hot.<br />
:[[Sylvan Tea (3.5e Equipment)|Sylvan Tea]]: Causes odd behavior. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Tattoo Kit (3.5e Equipment)|Tattoo Kit]]: For making tattoos.<br />
:[[True Love's Kiss (3.5e Equipment)|True Love's Kiss]]: Restores with love. <span style="color:Orange; ">(Needs Work)</span><br />
<br />
===Deities===<br />
<br />
:'''[[Deities of Rom (3.5e Pantheon)|Deities of Rom]]''' <span style="color:Orange; ">(Needs Work)</span><br />
::'''Sosha Genia'''<br />
::[[Rejiksson (3.5e Deity)|Rejiksson]]<br />
::[[Ceila (3.5e Deity)|Celia]]<br />
::[[Eura (3.5e Deity)|Eura]]<br />
::[[Myillz (3.5e Deity)|Myillz]]<br />
::[[Colony (3.5e Deity)|Colony]]<br />
::[[Rejik (3.5e Deity)|Rejik]]<br />
::[[Exaka (3.5e Deity)|Exaka]]<br />
::[[SoshaVee (3.5e Deity)|SoshaVee]]<br />
::[[Guygus (3.5e Deity)|Guygus]]<br />
<!--::'''Sosha Orsa'''<br />
::[[Cen (3.5e Deity)|Cen]]<br />
::[[Bannocks (3.5e Deity)|Bannocks]]<br />
::[[Sunigeb (3.5e Deity)|Sunigeb]]<br />
::[[Nril (3.5e Deity)|Nril]]<br />
::[[Uljid (3.5e Deity)|Uljid]]<br />
::[[Veti (3.5e Deity)|Veti]]<br />
::[[Mekrii (3.5e Deity)|Mekrii]]<br />
::[[Astor (3.5e Deity)|Astor]]<br />
::[[Tzxank (3.5e Deity)|Tzxank]]<br />
::'''Sosha Orsa'''<br />
::'''Celestial Lords'''<br />
::'''Elemental Lords'''--><br />
:[[Rom Pantheon 2 (3.5e Deity)|Rom Pantheon 2]]: Sosha Orsa: Intermediate Deities. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Rom Pantheon 3 (3.5e Deity)|Rom Pantheon 3]]: Sosha Ixa, Celestial Lords, Sleeping God. <span style="color:Orange; ">(Needs Work)</span><br />
::*Note: Add religious practices, holidays, and cultural significance.<br />
::*Note: Split into separate articles.<br />
<br />
===Environments===<br />
<br />
:[[The Dark World (DnD Environment)|The Dark World]]<br />
<br />
===Feats===<br />
<br />
:[[Brew Archpotion (3.5e Feat)|Brew Archpotion]]: Add more spells to a single potion.<br />
:[[Clumsy Reflex (3.5e Feat)|Clumsy Reflex]]: +4 on Reflex, -2 to all adjacent creature's Reflex saves.<br />
:[[Let Me Try (3.5e Feat)|Let Me Try]]: +2 on a skill after someone fails.<br />
:[[Shoop da Whoop (3.5e Feat)|Shoop da Whoop]]: Convert a breath cone into a line. <span style="color:Orange; ">(Needs Work)</span><br />
<br />
'''Class Feats'''<br />
<br />
'''[[DnD Grim Feats|Grim Feats]]'''<br />
:[[Extra Transformation (3.5e Feat)]]<br />
:[[Extended Transformation (3.5e Feat)]]<br />
:[[Manifest Gate (3.5e Feat)]]<br />
:[[Manifest Rending Touch (3.5e Feat)]]<br />
:[[Rending Touch Focus (3.5e Feat)]]<br />
::[[Rending Touch Elemental Focus (3.5e Feat)]]<br />
:::[[Rending Touch Elemental Focus, Improved (3.5e Feat)]]<br />
::[[Rending Touch Energy Focus (3.5e Feat)]]<br />
:::[[Rending Touch Energy Focus, Improved (3.5e Feat)]]<br />
<br />
'''Racial Feats'''<br />
<br />
'''[[3.5e Elnade Feats|Elnade Feats]]'''<br />
:[[Boiling Waters (3.5e Feat)|Boiling Waters]] <span style="color:Green; ">New </span><br />
:[[Freezing Waters (3.5e Feat)|Freezing Waters]] <span style="color:Green; ">New </span><br />
:[[Vivacious Waters (3.5e Feat)|Vivacious Waters]] <span style="color:Green; ">New </span><br />
<br />
'''[[DnD Succedaneum Feats|Succedaneum Feats]]'''<br />
:[[Crushing Slam (3.5e Feat)|Crushing Slam]]<br />
:[[Hideous Screech (3.5e Feat)|Hideous Screech]]<br />
::[[Improved Screech (3.5e Feat)|Improved Screech]]<br />
:::[[Shattering Screech (3.5e Feat)|Shattering Screech]]<br />
:[[Improved Night Form (3.5e Feat)|Improved Night Form]]<br />
:[[Improved Soul Imprint (3.5e Feat)|Improved Soul Imprint]]<br />
:[[Shapechanger's Resilience (3.5e Feat)|Shapechanger's Resilience]]<br />
:[[Strange Aura (3.5e Feat)|Strange Aura]]<br />
<br />
===Classes===<br />
<br />
:[[Grim (3.5e Class)|Grim]]: Base Class. A supernatural transforming warrior. <span style="color:Orange; ">(Needs Work)</span><br />
::[[Ian Jackdaw (3.5e NPC)|Ian Jackdaw]]: Grim level 8 NPC. <br />
<br />
'''Grim Alterations'''<br />
:[[Add New Grim Alteration]]: Link to button page.<br />
:[[Grim Alterations]]: List of Grim Alterations.<br />
::[[Aura of Unease, Greater (Grim Alteration)]]<br />
:::[[Aura of Unease, Epic (Grim Alteration)]]<br />
::[[Bestial Body (Grim Alteration)]]<br />
::[[Constitution Boon (Grim Alteration)]]<br />
:::[[Constitution Boon, Improved (Grim Alteration)]]<br />
::::[[Constitution Boon, Greater (Grim Alteration)]]<br />
::[[Dexterity Boon (Grim Alteration)]]<br />
:::[[Dexterity Boon, Improved (Grim Alteration)]]<br />
::::[[Dexterity Boon, Greater (Grim Alteration)]]<br />
::[[Elemental Body (Grim Alteration)]]<br />
::[[Energy Resistance (Grim Alteration)]]<br />
::[[Grim Sight, Greater (Grim Alteration)]]<br />
::[[Fast Movement (Grim Alteration)]]<br />
:::[[Leaps and Bounds (Grim Alteration)]]<br />
:::[[Temporal Focus (Grim Alteration)]]<br />
::[[Fortitude Boon (Grim Alteration)]]<br />
:::[[Fortitude Boon, Improved (Grim Alteration)]]<br />
::::[[Fortitude Boon, Greater (Grim Alteration)]]<br />
::[[Lucent Body, Greater (Grim Alteration)]]<br />
:::[[Lucent Fortification (Grim Alteration)]]<br />
::::[[Lucent Fortification, Improved (Grim Alteration)]]<br />
:::::[[Lucent Fortification, Greater (Grim Alteration)]]<br />
::[[Reflex Boon (Grim Alteration)]]<br />
:::[[Reflex Boon, Improved (Grim Alteration)]]<br />
::::[[Reflex Boon, Greater (Grim Alteration)]]<br />
::[[Stalwart Body (Grim Alteration)]]<br />
:::[[Stalwart Body, Improved (Grim Alteration)]]<br />
::::[[Stalwart Body, Greater (Grim Alteration)]]<br />
::[[Strength Boon (Grim Alteration)]]<br />
:::[[Strength Boon, Improved (Grim Alteration)]]<br />
::::[[Strength Boon, Greater (Grim Alteration)]]<br />
::[[Uncanny Dodge (Grim Alteration)]]<br />
:::[[Uncanny Dodge, Improved (Grim Alteration)]]<br />
::[[Vigorous Healing (Grim Alteration)]]<br />
:::[[Vigorous Healing, Improved (Grim Alteration)]]<br />
::::[[Vigorous Healing, Greater (Grim Alteration)]]<br />
:::::[[Vigorous Regeneration (Grim Alteration)]]<br />
::[[Will Boon (Grim Alteration)]]<br />
:::[[Will Boon, Improved (Grim Alteration)]]<br />
::::[[Will Boon, Greater (Grim Alteration)]]<br />
::[[Wings (Grim Alteration)]]<br />
<br />
'''Racial Paragon Classes'''<br />
:[[Aroghin Paragon (3.5e Racial Paragon Class)|Aroghin Paragon]]: A tougher soldier.<br />
::[[Aroghin Temple Guard (3.5e NPC)|Aroghin Temple Guard]]: Aroghin Paragon level 3 NPC. <br />
:[[Guromescai Paragon (3.5e Racial Paragon Class)|Guromescai Paragon]]: Arcane caster.<br />
::[[Lyroni Roya (3.5e NPC)|Lyroni Roya]]: Guromescai Paragon level 3 NPC.<br />
<br />
===NPCs===<br />
<br />
:[[Goblin Sneak (3.5e NPC)|Goblin Sneak]]: [[SRD:Goblin|Goblin]] [[SRD:Rogue|rogue]] 3.<br />
:[[Gorg Ribsplinter (3.5e NPC)|Gorg Ribsplinter]]: [[SRD:Goblin|Goblin]] [[SRD:Cleric|cleric]] 8.<br />
:[[Gegglahroque Ahgglin (3.5e NPC)|Gegglahroque Ahgglin]]: [[Aroghin Paragon (3.5e Racial Paragon Class)|Aroghin Paragon]] 3, [[SRD:Wizard|wizard]] 3, [[SRD:Cleric|cleric]] 3, [[SRD:Mystic Theurge|mystic theurge]] 3.<br />
:[[Deeka Thug (3.5e NPC)|Deeka Thug]]: [[Deeka (3.5e Race)|Deeka]] [[SRD:Rogue|rogue]] 3. <span style="color:Orange; ">(Needs Work)</span><br />
<br />
===Miscellaneous===<br />
<br />
:[[The Bogey Chart 2 (3.5e Other)|The Bogey Chart 2]]: Add character flavor.<br />
:[[Bar Name Chart (3.5e Other)|Bar Name Chart]]: Naming a bar quickly.<br />
:[[20 Curses (3.5e Other)|20 Curses]]: Minor curses. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Potion Taste Chart (3.5e Other)|Potion Taste Chart]]: Description. Includes Elixirs and Ingested Poisons.<br />
:[[Jester Jokes (3.5e Other)|Jester Jokes]]: Funny-ish. <span style="color:Orange; ">(Needs Work)</span><br />
:[http://www.dandwiki.com/w/index.php?title=Sandbox&oldid=341146 Pixel grid test for basic mapping]<br />
:[http://www.dandwiki.com/w/index.php?title=Sandbox&oldid=337655 Tinkering with statistics for races]<br />
:[http://www.dandwiki.com/w/index.php?title=Sandbox&oldid=334828 Tinkering with tones]<br />
:[http://www.dandwiki.com/w/index.php?title=Sandbox&oldid=358857 Recently Edited Races and New Races table]<br />
:[[3.5e Type Preload]]<br />
:[[3.5e Subtype Preload]]<br />
:[[Grim Alteration Preload]]<br />
:[[Bright-light Vision (3.5e Creature Ability)]]<br />
<br />
===Adopted Pages===<br />
<br />
:[[Fizletop Numbrains (3.5e Deity)|Fizletop Numbrains]]: Gnome Deity.<br />
:[[Alamanti (3.5e Race)|Alamanti]]: Pretty People.<br />
:[[Consu (3.5e Race)|Consu]]: Large somethings.<br />
:[[Deep Elves (3.5e Race)|Deep Elves]]: Cave Elf.<br />
:[[Sky-Top Mushroom (3.5e Equipment)|Sky-Top Mushrooms]]: Usefulshroom.<br />
:[[Avadim (3.5e Race)|Avadim]]: Small birdfolk.<br />
:[[Guitar (3.5e Equipment)|Guitar]]: Um, a guitar.<br />
:[[Xerlasi (3.5e Race)|Xerlasi]]: Lizard farmers.<br />
:[[Minotaur, Rockland (3.5e Race)|Rockland Minotaur]]: A minotaur variant.<br />
:[[Einherjar (3.5e Race)|Einherjar]]: Norse outsiders.<br />
:[[Elves, Frost (3.5e Race)|Frost Elves]]: Cold Subtype Elves.<br />
:[[Succedaneums (3.5e Race)|Succedaneum]]: A race of transforming aberrations.<br />
:[[Quicklings (3.5e Race)|Quicklings]]: Fast fey. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Armorals (3.5e Race)|Armorals]]: Human-like foreigners. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Klilks (3.5e Race)|Klilks]]: Human-like malleables. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Alartares (3.5e Race)|Alartares]]: Spirit-born empaths. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Yearling Gene (3.5e Trait)|Yearling Gene]]: Age as yearlings.<br />
:[[Deathly Asutas (3.5e Race)|Deathly Asutas]]: Celestial-fiend mix. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Gibis (3.5e Race)|Gibis]]: Weird mean aliens. <span style="color:Orange; ">(Needs Work)</span><br />
<br />
===Contact Information===<br />
<br />
:'''amorphousdark@hotmail.com'''<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Special:Listusers|Users]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=User:Ganteka&diff=402860User:Ganteka2009-08-10T02:47:10Z<p>Ganteka: /* Deities */</p>
<hr />
<div><small>Est. 28 May 2008</small><br/><br />
'''Disambiguation'''<br/><br />
"Ganteka" could refer to:<br />
* [[Ganteka (3.5e Race)]]<br />
* [[Vaerya (DnD Campaign Setting)]]<br />
<br />
<br />
{{AdminBadge}}<br />
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==Tools==<br />
<br />
'''[[Special:Newpages|New Pages]]''' — '''[http://www.youtube.com/watch?v=NlDZumpQY_4 LOVE]''' — '''[[Special:Random|Random Page]]''' — '''[[Rating System]]'''<br />
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'''Stub Template''' — '''[[:Category:Stub|Stubs]]'''<br />
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<nowiki>|status=<!--level of completion--></nowiki><br/><br />
<nowiki>}}</nowiki><br />
<br />
==Contributions==<br />
<br />
[[Image:RomRaces.jpg|thumb|Races of Rom: [[Durzites (3.5e Race)|Durzites]], [[Deeka (3.5e Race)|Deeka]], [[Malaquians (3.5e Race)|Malaquians]]]]<br />
<br />
===Races===<br />
<br />
[[Image:RomTree.gif|Races of Rom ancestral lineages.]]<br />
<br />
'''Essential Races of Rom'''<br />
<br />
:[[Aiton Amazons (3.5e Race)|Aiton Amazons]]: Wild human offshoot.<br />
:[[Aroghin (3.5e Race)|Aroghin]]: Isolated, grey, statuesque.<br />
::[[Granlings (3.5e Race)|Granlings]]: Big, simple, cursed.<br />
:[[Darkkin (3.5e Race)|Darkkin]]: [[The Dark World (DnD Environment)|Dark World]] humans.<br />
:[[Deeka (3.5e Race)|Deeka]]: Tall, white, motivated.<br />
::[[Ivories (3.5e Race)|Ivories]]: Human/Deeka. LA +1<br />
::[[Ivory Elves (3.5e Race)|Ivory Elves]]: Elf/Deeka. LA +1<br />
:[[Durzites (3.5e Race)|Durzites]]: Gnome-like. Spiny hair.<br />
:[[Malaquians (3.5e Race)|Malaquians]]: Tall, relaxed, amphibious.<br />
::[[Guromescai (3.5e Race)|Guromescai]]: Malaquian/merfolk.<br />
<br />
'''Extra Races of Rom'''<br />
<br />
:[[Artaiads (3.5e Race)|Artaiads]]: [[SRD:Fey Type|Fey]], have deer form.<br />
:[[Candothists (3.5e Race)|Candothists]]: Reincarnated haunted souls. <br />
:[[Elnades (3.5e Race)|Elnades]]: Healing water [[SRD:Elemental Type|elementals]]. <span style="color:Green; ">New </span><br />
:[[Geodes (3.5e Race)|Geodes]]: Earth [[SRD:Elemental Type|elemental]] boulders. <br />
:[[Mandrakes (3.5e Race)|Mandrakes]]: Sour poisonous rootfolk. <span style="color:Green; ">New </span><br />
:[[Mandragoras (3.5e Race)|Mandragoras]]: Charming little rootfolk. <span style="color:Green; ">New </span><br />
:[[Naiads (3.5e Race)|Naiads]]: [[SRD:Fey Type|Fey]], water nymphs.<br />
:[[Yearlings (3.5e Race)|Yearlings]]: [[SRD:Fey Type|Fey]] who live one year.<br />
<br />
::*Note: Add sayings, superstitions, common foods and holidays eventually.<br />
::*Note: Add "Adapting for other settings".<br />
<br />
===Templates===<br />
<br />
:[[Siren (3.5e Template)|Siren Creature]]: Vicious evil mermaid.<br />
::[[Siren Warrior (3.5e NPC)]]: Example NPC.<br />
:[[Gluttonous (3.5e Template)|Gluttonous]]: LA0 Swallow Whole Template. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Slothful (3.5e Template)|Slothful]]: LA reduction. <span style="color:Orange; ">(Needs Work)</span><br />
<br />
===Spells===<br />
<br />
:[[Boiling Sphere (3.5e Spell)|''boiling sphere'']]: A floating ball of boiling water. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Detect Parentage (3.5e Spell)|''detect parentage'']]: Parent/Child detection. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Pearl Shape (3.5e Spell)|''pearl shape'']]: Shape pearl into gear. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Pearl Harden (3.5e Spell)|''pearl harden'']]: Add hardness to pearl. <span style="color:Orange; ">(Needs Work)</span><br />
<br />
===Items===<br />
<br />
:[[Arm Guard (3.5e Equipment)|Arm Guard]]: Armor variant. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Electric Mandolin (3.5e Equipment)|Electric Mandolin]]: Magical greatclub/mandolin.<br />
:[[Forged Sky (3.5e Equipment)|Forged Sky]]: Ohmriel's sword. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Goggles (3.5e Equipment)|Goggles]]: They do nothing.<br />
:[[Golognorg (3.5e Equipment)|Golognorg]]: Best potion ever.<br />
:[[Goop (3.5e Equipment)|Goop]]: Tasty goo.<br />
:[[Gossamer (3.5e Equipment)|Gossamer]]: Fabric for armor-like clothes. Fire resistant.<br />
:[[Great Staff (3.5e Equipment)|Great Staff]]: A bigger, heavy quarterstaff.<br />
:[[Ooplaxii Marrow (3.5e Equipment)|Ooplaxii Marrow]]: Bear's Endurance, Fly, Expeditious Retreat.<br />
:[[Parempo (3.5e Equipment)|Parempo]]: Metamagic extend potion.<br />
:[[Pearl (3.5e Equipment)|Pearl]]: Aquatic adventurer material.<br />
:[[Potion of UnDeath (3.5e Equipment)|Potion of UnDeath]]: Sleep forever.<br />
:[[Power Potato (3.5e Equipment)|Power Potato]]: A magic potato... sign me up.<br />
:[[Lord of Ancient Ages (3.5e Equipment)|Lord of Ancient Ages]]: Ohmriel's armor.<br />
:[[LozoPozo Juice (3.5e Equipment)|LozoPozo Juice]]: Cures nausea and sickness.<br />
:[[Ring of Retributive Fireball (3.5e Equipment)|Ring of Retributive Fireball]]: Explosive revenge.<br />
:[[Ring of the Early Riser (3.5e Equipment)|Ring of the Early Riser]]: Get up early.<br />
:[[Royal Jelly (3.5e Equipment)|Royal Jelly]]: Enlarge, Spider Climb, Jump.<br />
:[[Shekel Ring (3.5e Equipment)|Shekel Ring]]: A gold ring worth 1sp. Wear it or spend it.<br />
:[[Spicy Peppers (3.5e Equipment)|Spicy Peppers]]: Burning hot.<br />
:[[Sylvan Tea (3.5e Equipment)|Sylvan Tea]]: Causes odd behavior. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Tattoo Kit (3.5e Equipment)|Tattoo Kit]]: For making tattoos.<br />
:[[True Love's Kiss (3.5e Equipment)|True Love's Kiss]]: Restores with love. <span style="color:Orange; ">(Needs Work)</span><br />
<br />
===Deities===<br />
<br />
:'''[[Deities of Rom (3.5e Pantheon)|Deities of Rom]]''' <span style="color:Orange; ">(Needs Work)</span><br />
::'''Sosha Genia'''<br />
::[[Rejiksson (3.5e Deity)|Rejiksson]]<br />
::[[Ceila (3.5e Deity)|Celia]]<br />
::[[Eura (3.5e Deity)|Eura]]<br />
::[[Myillz (3.5e Deity)|Myillz]]<br />
::[[Colony (3.5e Deity)|Colony]]<br />
::[[Rejik (3.5e Deity)|Rejik]]<br />
::[[Exaka (3.5e Deity)|Exaka]]<br />
::[[SoshaVee (3.5e Deity)|SoshaVee]]<br />
::[[Guygus (3.5e Deity)|Guygus]]<br />
<!--::'''Sosha Orsa'''<br />
::[[Cen (3.5e Deity)|Cen]]<br />
::[[Bannocks (3.5e Deity)|Bannocks]]<br />
::[[Sunigeb (3.5e Deity)|Sunigeb]]<br />
::[[Nril (3.5e Deity)|Nril]]<br />
::[[Uljid (3.5e Deity)|Uljid]]<br />
::[[Veti (3.5e Deity)|Veti]]<br />
::[[Mekrii (3.5e Deity)|Mekrii]]<br />
::[[Astor (3.5e Deity)|Astor]]<br />
::[[Tzxank (3.5e Deity)|Tzxank]]<br />
::'''Sosha Orsa'''<br />
::'''Celestial Lords'''<br />
::'''Elemental Lords'''--><br />
:[[Rom Pantheon 2 (3.5e Deity)|Rom Pantheon 2]]: Sosha Orsa: Intermediate Deities. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Rom Pantheon 3 (3.5e Deity)|Rom Pantheon 3]]: Sosha Ixa, Celestial Lords, Sleeping God. <span style="color:Orange; ">(Needs Work)</span><br />
::*Note: Add religious practices, holidays, and cultural significance.<br />
::*Note: Split into separate articles.<br />
<br />
===Cosmology===<br />
<br />
:[[The Dark World (DnD Environment)|The Dark World]]/Dark Ethereal Plane. <br />
:The Material Plane/Ethereal. <br />
:The Dream Plane/The Nightmare Plane. <br />
:The Edge of Time. The Ancient Lands (Cuddi Rul). <br />
:Nymnelia (Upper and Lower).<br />
:The Forgotten World.<br />
<br />
===Feats===<br />
<br />
:[[Brew Archpotion (3.5e Feat)|Brew Archpotion]]: Add more spells to a single potion.<br />
:[[Clumsy Reflex (3.5e Feat)|Clumsy Reflex]]: +4 on Reflex, -2 to all adjacent creature's Reflex saves.<br />
:[[Let Me Try (3.5e Feat)|Let Me Try]]: +2 on a skill after someone fails.<br />
:[[Shoop da Whoop (3.5e Feat)|Shoop da Whoop]]: Convert a breath cone into a line. <span style="color:Orange; ">(Needs Work)</span><br />
<br />
'''Class Feats'''<br />
<br />
'''[[DnD Grim Feats|Grim Feats]]'''<br />
:[[Extra Transformation (3.5e Feat)]]<br />
:[[Extended Transformation (3.5e Feat)]]<br />
:[[Manifest Gate (3.5e Feat)]]<br />
:[[Manifest Rending Touch (3.5e Feat)]]<br />
:[[Rending Touch Focus (3.5e Feat)]]<br />
::[[Rending Touch Elemental Focus (3.5e Feat)]]<br />
:::[[Rending Touch Elemental Focus, Improved (3.5e Feat)]]<br />
::[[Rending Touch Energy Focus (3.5e Feat)]]<br />
:::[[Rending Touch Energy Focus, Improved (3.5e Feat)]]<br />
<br />
'''Racial Feats'''<br />
<br />
'''[[3.5e Elnade Feats|Elnade Feats]]'''<br />
:[[Boiling Waters (3.5e Feat)|Boiling Waters]] <span style="color:Green; ">New </span><br />
:[[Freezing Waters (3.5e Feat)|Freezing Waters]] <span style="color:Green; ">New </span><br />
:[[Vivacious Waters (3.5e Feat)|Vivacious Waters]] <span style="color:Green; ">New </span><br />
<br />
'''[[DnD Succedaneum Feats|Succedaneum Feats]]'''<br />
:[[Crushing Slam (3.5e Feat)|Crushing Slam]]<br />
:[[Hideous Screech (3.5e Feat)|Hideous Screech]]<br />
::[[Improved Screech (3.5e Feat)|Improved Screech]]<br />
:::[[Shattering Screech (3.5e Feat)|Shattering Screech]]<br />
:[[Improved Night Form (3.5e Feat)|Improved Night Form]]<br />
:[[Improved Soul Imprint (3.5e Feat)|Improved Soul Imprint]]<br />
:[[Shapechanger's Resilience (3.5e Feat)|Shapechanger's Resilience]]<br />
:[[Strange Aura (3.5e Feat)|Strange Aura]]<br />
<br />
===Classes===<br />
<br />
:[[Grim (3.5e Class)|Grim]]: Base Class. A supernatural transforming warrior. <span style="color:Orange; ">(Needs Work)</span><br />
::[[Ian Jackdaw (3.5e NPC)|Ian Jackdaw]]: Grim level 8 NPC. <br />
<br />
'''Grim Alterations'''<br />
:[[Add New Grim Alteration]]: Link to button page.<br />
:[[Grim Alterations]]: List of Grim Alterations.<br />
::[[Aura of Unease, Greater (Grim Alteration)]]<br />
:::[[Aura of Unease, Epic (Grim Alteration)]]<br />
::[[Bestial Body (Grim Alteration)]]<br />
::[[Constitution Boon (Grim Alteration)]]<br />
:::[[Constitution Boon, Improved (Grim Alteration)]]<br />
::::[[Constitution Boon, Greater (Grim Alteration)]]<br />
::[[Dexterity Boon (Grim Alteration)]]<br />
:::[[Dexterity Boon, Improved (Grim Alteration)]]<br />
::::[[Dexterity Boon, Greater (Grim Alteration)]]<br />
::[[Elemental Body (Grim Alteration)]]<br />
::[[Energy Resistance (Grim Alteration)]]<br />
::[[Grim Sight, Greater (Grim Alteration)]]<br />
::[[Fast Movement (Grim Alteration)]]<br />
:::[[Leaps and Bounds (Grim Alteration)]]<br />
:::[[Temporal Focus (Grim Alteration)]]<br />
::[[Fortitude Boon (Grim Alteration)]]<br />
:::[[Fortitude Boon, Improved (Grim Alteration)]]<br />
::::[[Fortitude Boon, Greater (Grim Alteration)]]<br />
::[[Lucent Body, Greater (Grim Alteration)]]<br />
:::[[Lucent Fortification (Grim Alteration)]]<br />
::::[[Lucent Fortification, Improved (Grim Alteration)]]<br />
:::::[[Lucent Fortification, Greater (Grim Alteration)]]<br />
::[[Reflex Boon (Grim Alteration)]]<br />
:::[[Reflex Boon, Improved (Grim Alteration)]]<br />
::::[[Reflex Boon, Greater (Grim Alteration)]]<br />
::[[Stalwart Body (Grim Alteration)]]<br />
:::[[Stalwart Body, Improved (Grim Alteration)]]<br />
::::[[Stalwart Body, Greater (Grim Alteration)]]<br />
::[[Strength Boon (Grim Alteration)]]<br />
:::[[Strength Boon, Improved (Grim Alteration)]]<br />
::::[[Strength Boon, Greater (Grim Alteration)]]<br />
::[[Uncanny Dodge (Grim Alteration)]]<br />
:::[[Uncanny Dodge, Improved (Grim Alteration)]]<br />
::[[Vigorous Healing (Grim Alteration)]]<br />
:::[[Vigorous Healing, Improved (Grim Alteration)]]<br />
::::[[Vigorous Healing, Greater (Grim Alteration)]]<br />
:::::[[Vigorous Regeneration (Grim Alteration)]]<br />
::[[Will Boon (Grim Alteration)]]<br />
:::[[Will Boon, Improved (Grim Alteration)]]<br />
::::[[Will Boon, Greater (Grim Alteration)]]<br />
::[[Wings (Grim Alteration)]]<br />
<br />
'''Racial Paragon Classes'''<br />
:[[Aroghin Paragon (3.5e Racial Paragon Class)|Aroghin Paragon]]: A tougher soldier.<br />
::[[Aroghin Temple Guard (3.5e NPC)|Aroghin Temple Guard]]: Aroghin Paragon level 3 NPC. <br />
:[[Guromescai Paragon (3.5e Racial Paragon Class)|Guromescai Paragon]]: Arcane caster.<br />
::[[Lyroni Roya (3.5e NPC)|Lyroni Roya]]: Guromescai Paragon level 3 NPC.<br />
<br />
===NPCs===<br />
<br />
:[[Goblin Sneak (3.5e NPC)|Goblin Sneak]]: [[SRD:Goblin|Goblin]] [[SRD:Rogue|rogue]] 3.<br />
:[[Gorg Ribsplinter (3.5e NPC)|Gorg Ribsplinter]]: [[SRD:Goblin|Goblin]] [[SRD:Cleric|cleric]] 8.<br />
:[[Gegglahroque Ahgglin (3.5e NPC)|Gegglahroque Ahgglin]]: [[Aroghin Paragon (3.5e Racial Paragon Class)|Aroghin Paragon]] 3, [[SRD:Wizard|wizard]] 3, [[SRD:Cleric|cleric]] 3, [[SRD:Mystic Theurge|mystic theurge]] 3.<br />
:[[Deeka Thug (3.5e NPC)|Deeka Thug]]: [[Deeka (3.5e Race)|Deeka]] [[SRD:Rogue|rogue]] 3. <span style="color:Orange; ">(Needs Work)</span><br />
<br />
===Miscellaneous===<br />
<br />
:[[The Bogey Chart 2 (3.5e Other)|The Bogey Chart 2]]: Add character flavor.<br />
:[[Bar Name Chart (3.5e Other)|Bar Name Chart]]: Naming a bar quickly.<br />
:[[20 Curses (3.5e Other)|20 Curses]]: Minor curses. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Potion Taste Chart (3.5e Other)|Potion Taste Chart]]: Description. Includes Elixirs and Ingested Poisons.<br />
:[[Jester Jokes (3.5e Other)|Jester Jokes]]: Funny-ish. <span style="color:Orange; ">(Needs Work)</span><br />
:[http://www.dandwiki.com/w/index.php?title=Sandbox&oldid=341146 Pixel grid test for basic mapping]<br />
:[http://www.dandwiki.com/w/index.php?title=Sandbox&oldid=337655 Tinkering with statistics for races]<br />
:[http://www.dandwiki.com/w/index.php?title=Sandbox&oldid=334828 Tinkering with tones]<br />
:[http://www.dandwiki.com/w/index.php?title=Sandbox&oldid=358857 Recently Edited Races and New Races table]<br />
:[[3.5e Type Preload]]<br />
:[[3.5e Subtype Preload]]<br />
:[[Grim Alteration Preload]]<br />
:[[Bright-light Vision (3.5e Creature Ability)]]<br />
<br />
===Adopted Pages===<br />
<br />
{{quote<br />
|Fix it up, wear it out, make it do, or do without.<br />
|orig=Pioneer Motto<br />
}}<br />
<br />
:[[Fizletop Numbrains (3.5e Deity)|Fizletop Numbrains]]: Gnome Deity.<br />
:[[Alamanti (3.5e Race)|Alamanti]]: Pretty People.<br />
:[[Consu (3.5e Race)|Consu]]: Large somethings.<br />
:[[Deep Elves (3.5e Race)|Deep Elves]]: Cave Elf.<br />
:[[Sky-Top Mushroom (3.5e Equipment)|Sky-Top Mushrooms]]: Usefulshroom.<br />
:[[Avadim (3.5e Race)|Avadim]]: Small birdfolk.<br />
:[[Guitar (3.5e Equipment)|Guitar]]: Um, a guitar.<br />
:[[Xerlasi (3.5e Race)|Xerlasi]]: Lizard farmers.<br />
:[[Minotaur, Rockland (3.5e Race)|Rockland Minotaur]]: A minotaur variant.<br />
:[[Einherjar (3.5e Race)|Einherjar]]: Norse outsiders.<br />
:[[Elves, Frost (3.5e Race)|Frost Elves]]: Cold Subtype Elves.<br />
:[[Succedaneums (3.5e Race)|Succedaneum]]: A race of transforming aberrations.<br />
:[[Quicklings (3.5e Race)|Quicklings]]: Fast fey. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Armorals (3.5e Race)|Armorals]]: Human-like foreigners. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Klilks (3.5e Race)|Klilks]]: Human-like malleables. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Alartares (3.5e Race)|Alartares]]: Spirit-born empaths. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Yearling Gene (3.5e Trait)|Yearling Gene]]: Age as yearlings.<br />
:[[Deathly Asutas (3.5e Race)|Deathly Asutas]]: Celestial-fiend mix. <span style="color:Orange; ">(Needs Work)</span><br />
:'''[[Gibis (3.5e Race)|Gibis]]''': Weird mean aliens. <span style="color:Orange; ">(Needs Work)</span> <span style="color:Green; ">New </span><br />
<br />
==User Information==<br />
<br />
Age: 27 <br/><br />
Sex: Male <br/><br />
Location: Michigan, USA <br/> <br />
Occupation: Unemployed Graphic Designer <br/><br />
Player: Since 2001 <br/><br />
DM: Since late 2002 <br/><br />
Wiki User: Since May 2008 <br/><br />
Admin: Since November 2008<br />
<br />
===Contact Information===<br />
<br />
* '''amorphousdark@hotmail.com'''<br />
* '''[[Special:TheTavern|The Tavern]]''': A great place to discuss homebrewing here on the wiki, and other random topics.<br />
<br />
==Long Term Characters==<br />
<br />
'''Byuroc:''' [[SRD: Half-Elves (Race)|Half-elf]] [[Druid]]: Retired with his wolf, Log, and his centaur, Stump. He had a raspy voice and liked to talk about the virtues of wood and buttered rolls. The wolf tripped the evil wizard (BBEG who then failed another check) and fell off a bridge where he plummeted to his doom. Its sad when your animal companion outshines everyone else. First campaign character. (2001 - 3.0e)<br />
<br />
'''Yoh:''' [[Human]] [[Fighter]]/[[Rogue]] ([[scythe]] specialist): Campaign never finished. A young man who watched his grandfather die in combat, along with every one in his original party. The new guys just weren't the same, except when the paladin "came back", after being hauled up into the ceiling by demonic chains. That guy was all right, even if he was secretly a [[blackguard]]. Accidentally slaughtered the king of the barbarian tribes (in one shot, plus the guy was on our side) with a sneak attack critical. That friends, is why it is important to make [[Will]] saves. (2002 - 3.0e)<br />
<br />
'''Hat:''' ApeMan [[Monk]]: Disbanded party and headed east for adventure. He was a white apeman, who wore only a [[SRD: Hat of Disguise|hat]], walked around like an idiot and climbed buildings. Bless him. (2003 - 3.0e)<br />
<br />
'''Cedric "Chet" Hazard III:''' [[Human]] [[Sorcerer]]/Incantator: A panicky maniac in a city that outlawed arcane magic. He helped run a brothel and his life's goal is to have a son to carry on the family name. Peasants flee from him and he is one of the city's most wanted outlaws. The kind of guy who believes that friends never rat on each other, but if they do, not even the gods will stop him from his vengeance. Currently active (after 2.5 year hiatus) (2005 - 3.0e to 3.5e)<br />
<br />
'''Spell List'''<br />
<br />
0: ''[[SRD:Prestidigitation|prestidigitation]]'', ''[[SRD:Read Magic|read magic]]'', ''[[SRD:Detect Magic|detect magic]]'', ''[[SRD:Light|light]]'', ''[[SRD:Mage Hand|mage hand]]'', ''[[SRD:Ray of Frost|ray of frost]]'', ''[[SRD:Mending|mending]]'', ''[[SRD:Arcane Mark|arcane mark]]'', ''[[SRD:Open/Close|open/close]]''<br/><br />
1st: ''[[SRD:Mage Armor|mage armor]]'', ''[[SRD:Spider Climb|spider climb]]'', ''[[SRD:Shocking Grasp|shocking grasp]]'', ''[[SRD:Magic Missile|magic missile]]'', ''[[SRD:Expeditious Retreat|expeditious retreat]]''<br/><br />
2nd: ''[[SRD:Acid Arrow|acid arrow]]'', ''[[SRD:Invisibility (Spell)|invisibility]]'', ''[[SRD:Cat's Grace|cat's grace]]'', ''[[SRD:Alter Self|alter self]]'', ''[[SRD:Eagle's Splendor|eagle's splendor]]''<br/><br />
3rd: ''[[SRD:Lightning Bolt|lightning bolt]]'', ''[[SRD:Haste|haste]]'', ''[[SRD:Fly (Spell)|fly]]'', ''[[SRD:Slow|slow]]''<br/><br />
4th: ''[[SRD:Greater Invisibility|greater invisibility]]'', ''orb of cold'', ''[[SRD:Polymorph (Spell)|polymorph]]'', ''[[SRD:Resist Energy|resist energy]], mass''<br/><br />
5th: ''[[SRD:Teleport|teleport]]'', ''[[SRD:Telekinesis|telekinesis]]'', ''freezing fog'', ''[[SRD:Baleful Polymorph|baleful polymorph]]''<br/><br />
6th: ''[[SRD:Disintegrate|disintegrate]]'', ''[[SRD:Greater Heroism|greater heroism]]'', ''stone body''<br/><br />
7th: ''[[SRD:Prismatic Spray|prismatic spray]]'', ''[[SRD:Forcecage|forcecage]]'', ''[[SRD:Delayed Blast Fireball|delayed blast fireball]]''<br/><br />
8th: ''[[SRD:Polymorph Any Object|polymorph any object]]'', ''[[SRD:Iron Body|iron body]]''<br/><br />
9th: ''[[SRD:Wish|wish]]''<br />
<br />
'''Magic Item List'''<br />
<br />
''[[SRD:Staff of Abjuration|staff of abjuration]]''<br/><br />
''[[SRD:Robe of Blending|robe of blending]]''<br/><br />
''[[SRD:Suggestion|wand of suggestion]]''<br/><br />
<br />
'''Carmine King:''' [[SRD: Planetouched|Fire Genasi]] [[Fighter]]/[[Barbarian]]: Campaign on hiatus. A smart-ass who has dropped more weapons in a single encounter than most adventurers ever do. Has suffered innumerable amounts of pain in the pursuit of enough coin to retire on comfortably. Kind of an odd choice, but has 19 [[Intelligence]] (which does plenty to make him an straight to the point kinda guy). Enjoys cigars. Once wrestled a goblin vampire. (2007 - 3.5e)<br />
<br />
'''Prester Tovar:''' [[Human]] [[Cleric]]/Radiant Servant of Pelor: Campaign on hiatus. He mouths off to hulking brutes twice his size and explodes [[undead]]. Maybe he puts a little too much faith in his faith. Recently was slaughtered by a charnel hound after a claw/claw/bite/rend failed [[Fortitude]] save. Sometimes the dice don't go your way (and deal you more than your total max HP in damage in a single round). His bits were gathered together after the battle and he was restored to life. (2008 - 3.5e)<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Special:Listusers|Users]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=User_talk:Jay_Freedman&diff=402840User talk:Jay Freedman2009-08-10T00:29:00Z<p>Ganteka: added a comment</p>
<hr />
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;Welcome!<br />
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Formatting on D&D Wiki (or any wiki for that matter) can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page). This will explain the basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting. Again, if you have any questions about formatting on D&D Wiki please ask them as, I imagine, anybody will be more than happy to help you get them answered.<br />
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A strong and welcoming community exists on D&D Wiki, and I am sure you will find it rather nice. Most discussions take place on content talk pages, however please feel free to walk into [[Special:TheTavern|The Tavern]] (our local chat room) and talk to some fellow D&D Wikians. Anyway, on D&D Wiki, possibly since discussions are never deleted, people try to be nice. This means please follow Wikipedia's guidelines on [http://en.wikipedia.org/wiki/Wikipedia:Civility Civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette Etiquette] when discussing anything. Also, on a pretty different note, to ensure people know who posted what, please sign your name after a post with four tildes (<nowiki>~~~~</nowiki>) or by clicking on the signature icon. [[Image:Signature_icon.png]] This will automatically produce your name and the date. Anyway, I hope you come to love the close-knit D&D Wiki community and welcome again, you are now a D&D Wikian. --[[User:Green Dragon|Green Dragon]] 14:34, 5 August 2009 (MDT)<br />
<br />
==Comments==<br />
<br />
Please leave all your comments telling Jay how wonderful he is below. Thank you.<br />
<br />
==Question==<br />
<br />
Yeah, uh, do you ever use the Preview button when editing pages? It saves a lot of trouble for having to save over and over again each time you want to look at the page. Just wondering. --[[User:Ganteka|Ganteka]] 18:29, 9 August 2009 (MDT)</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Magneti&diff=402824Magneti2009-08-09T23:58:46Z<p>Ganteka: Magneti moved to Magneti (3.5e Race): added page tag</p>
<hr />
<div>#REDIRECT [[Magneti (3.5e Race)]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Magneti_(3.5e_Race)&diff=402823Magneti (3.5e Race)2009-08-09T23:58:46Z<p>Ganteka: Magneti moved to Magneti (3.5e Race): added page tag</p>
<hr />
<div>{{author<br />
|author_name= Erubadhron<br />
|date_created= 09/08/2009 <br />
|status=<br />
|isnotuser=I'm not a user<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1<br />
|type=<-Humanoid (Earthen)-><br />
|ability_adjust=+2 Str, +2 Con, &minus;2 Wis<br />
|size=Medium<br />
|favored_class=Fighter, Ranger<br />
|desc=A race of grey-skinned humanoids who can channel magnetism.<br />
}}<br />
<br />
=Magneti=<br />
<br />
==Personality==<br />
<br />
The Magneti are a sub-type of human who retreated into an expansive system of caverns, and spend their days hunting much larger creatures in groups. They have an affinity for combat, and tend to take action over conversation when the opportunity arises. Both males and females of this race are equally impetuous and daring. They pride themselves on keeping fit bodies and sharp minds, and have a healthy respect for others who do likewise. Once a month, all the most practiced hunters will gather to slay a massive creature, which will provide food at a communal celebration involving music and dancing. Their naturally magnetic bodies give them an affinity for metals and, by association, minerals.<br />
<br />
==Physical Description==<br />
<br />
Built like humans, Magneti tend to be slightly taller and more muscular than their overground counterparts. With large, fully black eyes and gun-metal grey skin, they are immediately distinguishable from other humanoid races. Fairer in appearance than Orcs and their half-cousins, they are almost never confused with other species of the world.<br />
<br />
==Relations==<br />
<br />
Generally keeping to their own society, the Magneti have never before encountered any society but the Drow and various subterranean dwellers such as Cloakers and Delvers. They give other societies a chance to prove themselves. As such, the behavior of the Drow have made enemies of the Magneti.<br />
<br />
==Alignment==<br />
<br />
Any neutral, usually non-evil.<br />
<br />
==Lands==<br />
<br />
Magneti are at home in caverns that honeycomb wildly and rampantly underground, and build their cities at the heart of such natural constructs. Their home city, the Everdeep, is a massive roofed chasm that is fourty feet across at the narrowest point and eighty-seven feet across at the widest, with terraces built along the walls which are connected by the tunnels that weave to and hither, as well as natural stone bridges that span the breach. Despite their Darkvision, all frequently-used residential coves/terraces, bridges, and tunnels are lined with natural mineral desposits that glow a bright, yet soft blue.<br />
<br />
==Religion==<br />
<br />
The Magneti worship a deity of the world's depths, who they know only as the WorldHeart. A Neutral deity, Gyellghron only works to keep his underground dominion from unravelling and rarely interposes in the affairs of lesser beings. His Domains are Earth, Luck, Protection, and Strength. His Clerics (who number very few) preach balance in all things.<br />
<br />
==Language==<br />
<br />
Magneti speak Terran and Undercommon due to both their lives underground amongst the subterranian dwellers and their early dealings with the Drow. Due to the occasional adventurer leaving home, some Magneti (although very rarely) pick up other languages from other surrounding friendly locations.<br />
<br />
==Names==<br />
<br />
Magneti family names come first, as a sign of respect to forebears, and tend to be monosyllabic. Examples include: Hraa, Kri, Lua, Sii, Yio. Given names are typically given by the oldest member of the family in a direct line after a Magneton hits adulthood, and each syllable has a meaning that defines the life of the new adult in succint summary. Until then, a Magneton child is known by the first object he or she attracts with their magnetic abilities. An adult Magneton may still be called by his childhood name by relatives, regardless of his age.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Strength, +2 Constitution, &minus;2 Wisdom: The demanding underground life of the Magneti has resulted in physically hardy bodies, and though Magneti are very outgoing, their choice of homeland has resulted in extremely limited outside communication and leaves them with limited understanding of the outside world.<br />
* Humanoid (Earthen): Descended from Humans, the composition of the Magneti has become slightly more metallic, resulting in a human who seems more forged than born.<br />
* Medium: As Medium creatures, Magneti have no special bonuses or penalties due to their size.<br />
* Magneti [[base land speed]] is 30 feet. Magneti can only run at x3 movement speed.<br />
* Darkvision 60ft.(Ex): Magneti can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal light, and magneti can function just fine with no light at all.<br />
* Magnetic Bond (Ex): Magneti get a +5 bonus that stacks with other effects against disarm attempts when the object an opponent is attempting to remove is magnetized.<br />
* Magnetize (Ex): Any object capable of being magnetized becomes minorly so within five feet of a Magneton.<br />
* [[Spell-Like Ability]]: 2/day&mdash;Channel Magnetism (pull any Magnetized object to player at 20 feet or less). Caster level is Magneton's class levels. The save DC is 10 + Magneton's Cha modifier + spell level.<br />
* [[Automatic Languages]]: Terran, Undercommon. [[Bonus Languages]]: Celestial, Common, Dwarf, Giant, Gnome.<br />
* [[Favored Class]]: Fighter, Ranger.<br />
* [[Level Adjustment]]: +0<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Magneti Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 45 years || +3d8 || +5d8 || +7d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Magneti Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 90 years || 125 years || 145 years || +3d20 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str and Dex; +1 to Int and Cha.<br />
# At old age, &minus;2 to Str and Dex; +1 to Int and Cha.<br />
# At venerable age, &minus;3 to Str and Dex; +1 to Int and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Magneti Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5'1" || +2d12 || 140lb. || &times; (2d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4'8" || +2d12 || 115 lb. || &times; (2d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Magneti]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Medium Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Guygus_(3.5e_Deity)&diff=402822Guygus (3.5e Deity)2009-08-09T23:54:43Z<p>Ganteka: Moved from pantheon page</p>
<hr />
<div>{{author<br />
|author_name=Ganteka<br />
|date_created=6 August 2009<br />
|status=Complete<br />
}}<br />
=Guygus=<br />
{{Deity<br />
|hdligo=g<br />
|sym=An array of 4 seven-fingered hands, each with a blue eye upon it.<br />
|plane=Nymnelia, Deep Core<br />
|align=[[SRD: Chaotic Evil|Chaotic Evil]]<br />
|port=bringing pain, torment, suffering<br />
|calign=[[SRD: Chaotic Evil|Chaotic Evil]], [[SRD: Neutral Evil|Neutral Evil]]<br />
|dom=[[SRD: Evil Domain|Evil]], [[SRD: Chaos Domain|Chaos]], [[SRD: Trickery Domain|Trickery]]<br />
|favweap=Longsword and spiked shields.<br />
}}<br />
{{ImageNeeded}}<br />
:\"gü-'wE-j<u>&</u>s\, \"g<u>&</u>-'wE-j<u>&</u>s\<br />
<br />
He is a powerful, violent and temperamental force of evil that acts upon His own accord to fulfill His own desires. He is tormented by constant pain, and eternally crusades to remove the pain from Himself and spread it over the planes. Those who aid in spreading this pain and relieving their master are greatly rewarded. Guygus has a passionate distaste for those who attempt to thwart His will, taking great steps to get revenge upon them. The more pain He Himself endures, the stronger He becomes, and in times of peace and prosperity, He rages to a tormented boil, ready to lash out at the world with cataclysmic suffering, horror and pain. <br />
<br />
He has long laid buried in the Deep Core of Nymnelia, sending demons to do His bidding and gathering unfortunate souls to torture. Creatures within His presence are wracked by debilitating pain and suffering. This aura has since suffused into the Deep Core of Nymnelia itself, turning it into a hellish place.<br />
<br />
He is also known as '''The Pain''', '''Great Fire''' and '''The Bastard God'''.<br />
<br />
===Avatars===<br />
<br />
* '''True Avatar:''' His Avatar is that of a four-armed and four-legged warrior with many eyes. His mouth gapes open, filled with razor teeth. He wields two long swords and two spiked heavy shields. His armor is a suit of field-plate spiked with the teeth of great and horrible beasts.<br />
<br />
* '''Ephemeral Avatars:''' Guygus has no known Ephemeral Avatars.<br />
<br />
===Dogma===<br />
<br />
Pain is best shared. Those who spread pain will feel themselves slowly become numbed to the world.<br />
<br />
===Clergy and Temples===<br />
<br />
Though often poorly organized, sects of Guygus are formidable plagues on the land. They gain funds through theft and dark dealings, furthering their wicked hold in any territory they occupy. They prey upon the weak and vulnerable, turning their enemies against each other and sowing random dischord and chaos as they can to prevent their foes from striking back effectively. Burning down towns, unleashing demons, diseases and undead, and widespread kidnapping are all common tools at their disposal.<br />
<br />
Temples of Guygus are abominations of life, housing tortured souls, slaves, captives, monsters and dark rituals. [[SRD:Cleric|Clerics]] of Guygus often take prisoners and slowly torture them, keeping them at the brink of death, driving them to madness from pain. [[SRD:Cleric|Clerics]] of Guygus are barely phased by horrors and atrocities, and it is their pursuit of a state of numbness, devoid of feeling and emotion, that drives them forward. Despite this, they are only mortal, and prone to rage, lust, greed and desire. High ranking [[SRD:Cleric|clerics]] and worshippers of Guygus often summon [[SRD:Demon Subtype|demons]] to do their bidding. These demons often gladly oblige, for if they fail, Guygus will readily punish them for their failure.<br />
<br />
Some sects of Guygus specialize in the creation and control of [[SRD:Undead Type|undead]] creatures. Using these horrors, they target slums and ghettos first, though, occasionally, they may target wealthy noble houses if they have the numbers and the power to do so. The random nature of their attacks makes predicting when and where they will strike next a major crux for their enemies. Sects of Guygus relish the panic and suffering of their enemies and sometimes strike out simply for their own pleasure.<br />
<br />
<br />
----<br />
{{3.5e Greater Deities Breadcrumb}} &rarr; [[Deities of Rom (3.5e Pantheon)|Deities of Rom]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=SoshaVee_(3.5e_Deity)&diff=402821SoshaVee (3.5e Deity)2009-08-09T23:53:53Z<p>Ganteka: Moved from pantheon page</p>
<hr />
<div>{{author<br />
|author_name=Ganteka<br />
|date_created=6 August 2009<br />
|status=Complete<br />
}}<br />
=SoshaVee=<br />
<br />
{{Deity<br />
|hdligo=g<br />
|sym=A blue 13-pointed star.<br />
|plane=Nymnelia, Sosha<br />
|align=[[SRD: Neutral Evil|Neutral Evil]]<br />
|port=Selfishness<br />
|calign=[[SRD: Lawful Evil|Lawful Evil]], [[SRD: Neutral Evil|Neutral Evil]], [[SRD: Chaotic Evil|Chaotic Evil]]<br />
|dom=[[SRD: Evil Domain|Evil]], [[SRD: Fire Domain|Fire]], [[SRD: Sun Domain|Sun]], [[SRD: Travel Domain|Travel]]<br />
|favweap=[[SRD:Scimitar|Scimitar]] and [[SRD:Gauntlet|Spiked Gauntlet]].<br />
}}<br />
{{ImageNeeded}}<br />
:\'sO-sh<u>&</u>w-vE\, \'sO-sh<u>&</u>w-vE\<br />
<br />
Long ago, SoshaVee established dominion over the celestial star, Sosha, using its intense heat to protect Himself from interlopers. Because of this, He continually fights with [[Rejik (3.5e Deity)|Rejik]], and both enjoy the practice and tests of power rather than for the dispute over possession of the star. He favors the [[SRD:Scimitar|scimitar]] and [[SRD:Gauntlet|spiked gauntlet]] over other weapons.<br />
<br />
SoshaVee is also known as '''StarBeast, The Great Lion,''' and '''Red Eye'''.<br />
<br />
===Avatars===<br />
<br />
* '''True Avatar:''' His true avatar is most often that of a massive luminous bluish beast that most resembles a leonine ape with four great red eyes. He crushes the land beneath his feet and burns with the fires of the star, Sosha. He moves with godly speed and slashes with such power that the air shatters.<br />
<br />
* '''Ephemeral Avatars:''' There are no known ephemeral avatars of SoshaVee.<br />
<br />
===Dogma===<br />
<br />
There is no loyalty but that to your self.<br/> <br />
There is no honor except in honoring your feelings and emotions. <br/><br />
There is no truth but to be true to who you are. <br/><br />
There is no future except that which you take.<br />
<br />
SoshaVee teaches that selfishness is the only real way to truly grasp your inner strength is to give to the self and its desire. Take what you will for your own and resist anyone who would stop you. While SoshaVee preaches that those who willingly fulfill their desires will enjoy true self, it is those with the greatest greed who willingly accept SoshaVee as their Godly lord.<br />
<br />
===Clergy and Temples===<br />
<br />
Temples are not built to worship SoshaVee, but they are built by His [[SRD:Cleric|clerics]], so that mortal folks may worship them and pay tribute, ask for their protection, and provide them with protection and comfort. Those [[SRD:Cleric|clerics]] that cannot afford such luxury worship SoshaVee in private at small shrines, praying for the power to receive for all that they asks. These worshipers travel the lands stealing, plundering, raping and burning down those who oppose them.<br />
<br />
Clerics of SoshaVee are much more talented at harnessing positive energy than most evil [[SRD:Cleric|clerics]]. As such, when a [[SRD:Cleric|cleric]] who chooses SoshaVee as his patron deity, he may instead choose to harness positive energy as though he were a good-aligned [[SRD:Cleric|cleric]] for the purposes of spontaneous healing spells and turning [[SRD:Undead Type|undead]]. Once he has choosen, this choice cannot be reversed.<br />
<br />
<br />
----<br />
{{3.5e Greater Deities Breadcrumb}} &rarr; [[Deities of Rom (3.5e Pantheon)|Deities of Rom]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Exaka_(3.5e_Deity)&diff=402820Exaka (3.5e Deity)2009-08-09T23:53:00Z<p>Ganteka: Moved from pantheon page</p>
<hr />
<div>{{author<br />
|author_name=Ganteka<br />
|date_created=6 August 2009<br />
|status=Complete<br />
}}<br />
=Exaka=<br />
<br />
{{Deity<br />
|hdligo=g<br />
|sym=A black and white veined crystal.<br />
|plane=Nymnelia, Mesaba: The Damned City<br />
|align=[[SRD: Lawful Evil|Lawful Evil]]<br />
|port=honor, control, mercilessness<br />
|calign=[[SRD: Lawful Evil|Lawful Evil]], [[SRD: Neutral Evil|Neutral Evil]]<br />
|dom= [[SRD: Destruction Domain|Destruction]], [[SRD: Evil Domain|Evil]], [[SRD: Law Domain|Law]], [[SRD: War Domain|War]]<br />
|favweap=[[SRD:Falchion|Falchion]].<br />
}}<br />
{{ImageNeeded}}<br />
:\'ek-s<u>ä</u>-"k[<u>a'</u>]\, \'ek-s<u>&</u>-"k[<u>a'</u>]\<br />
<br />
Exaka is a greatly powerful force and once commanded the sway of the entire cosmos until He was overthrown by [[Nril (3.5e Deity)|Nril]], His former thrall. Dethroned, Exaka is now gaining power with His new worshippers and is renewing Himself by learning new skills in an attempt to regain His terrible glory. <br />
<br />
He rules over the fiendish city of Mesaba, which hangs over the expanse of cosmic aether below. Though, after His defeat long ago, He has gone into hiding, presumably among the aether itself. Devil Lords watch over his city in his stead, some hoping that He never returns so that they may continue to rule. However, if any of the Devil Lords attempted to become Gods themselves, [[Rejik (3.5e Deity)|Rejik]] would surely step in and devour them. For all the hate that Exaka receives, the other Sosha Genia would surely prefer Him to any other replacement, if for no other reason than to assure a truce that they maintain solidarity. <br />
<br />
Exaka still grants power to His worshipers and [[SRD:Cleric|clerics]], He merely does it while in hiding. He knows that time can only aide in His eventual return. While time passes, the eventuality of His return rises higher.<br />
<br />
Exaka enslaves and enthralls lesser celestials by corrupting them with His promise of power and glory. However, if they do not comply willingly, He forces them into subjugation, as He believes that lesser celestials were created to perform the will of the Gods. Devils already willingly (for the most part) obey His command.<br />
<br />
He is only known as Exaka. <br />
<br />
===Avatars===<br />
<br />
* '''True Avatar:''' His true avatar is that of a great, winged celestial wreathed in white flames. Horns jut from His skin and tendrils dangle under His chin like a writhing beard of horrors. His eyes are dark slits in his taught, gray face, as if His skin and bone are one. Long flowing robes cover His body, which hide his distorted form. Long ago, He merged His armor into His own body. He wields two falchions, enveloped in sinister black flames. <br />
<br />
* '''Ephemeral Avatars:''' His ephemeral avatars are unknown.<br />
<br />
===Dogma===<br />
<br />
Life is a challenge that might be fought for and earned with strength, without pity and without mercy. However, in order to keep your place of glory, you must obey higher powers.<br />
<br />
Exaka preaches that the mortal realm was a gift for mortal races, and now it has been spoiled by overpopulation, weakness, fools and worthless lives. To preserve the value of the precious gift of the mortal realm, it must be fought for. The weak will perish and the strong will survive to claim the gift. <br />
<br />
He holds disdain as mortals scurry about trying to learn and uncover knowledge already known to the Sosha Genia. Exaka teaches and strengthens those who follow Him and aide in His genocide. His glorious followers will be spared of His wrath, along with the ones they love, as they earn their place in the world.<br />
<br />
===Clergy and Temples===<br />
<br />
The church of Exaka has few actual buildings, and those few that there are tend to be located far off in remote areas, disguised by magic and concealed from scrying eyes. [[SRD:Cleric|Clerics]] that guard the temples often go out on missions to reduce the population and recruit new members to the order.<br />
<br />
Followers of Exaka might be great tyrants or wicked lords who subjugate their people. They wage war and march destruction across the land to preserve their own way of life.<br />
<br />
<br />
----<br />
{{3.5e Greater Deities Breadcrumb}} &rarr; [[Deities of Rom (3.5e Pantheon)|Deities of Rom]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Rejik_(3.5e_Deity)&diff=402817Rejik (3.5e Deity)2009-08-09T23:50:58Z<p>Ganteka: Moved from pantheon page</p>
<hr />
<div>{{author<br />
|author_name=Ganteka<br />
|date_created=9 August 2009<br />
|status=Nearly Complete<br />
}}<br />
=Rejik=<br />
<br />
{{Deity<br />
|hdligo=g<br />
|sym=single eye with a long curving brow.<br />
|plane=Nymnelia, Ancient Groves<br />
|align=[[SRD: Chaotic Neutral|Chaotic Neutral]]<br />
|port=freedom, timelessness, fun<br />
|calign=[[SRD: Chaotic Good|Chaotic Good]], [[SRD: Chaotic Neutral|Chaotic Neutral]], [[SRD: Chaotic Evil|Chaotic Evil]]<br />
|dom=[[SRD: Animal Domain|Animal]], [[SRD: Chaos Domain|Chaos]], [[SRD: Plant Domain|Plant]], [[SRD: Sun Domain|Sun]]<br />
|favweap=Any spiked weapon.<br />
}}<br />
{{ImageNeeded}}<br />
:\'rE-jik\,\'rE-j<u>&</u>k\<br />
<br />
He is the most unpredictable of the Sosha order. He does whatever His wishes and desires compel Him to do. The other Sosha Genia alone cannot stop His will, for He is the strongest of the Sosha Genia. He represents the bestial nature and the forces of natural life. He often takes form and visits the material realm for enjoyment. He fights for freewill and hates slavery with a cruel passion. <br />
<br />
It is classically told that He crafted the Heavenly Plains in the High Valley of Nymnelia as a gift for His son, [[Rejiksson (3.5e Deity)|Nim]].<br />
<br />
Rejik can consume the essence of time, and thus bend all of creation around him, though, using this power is dangerous to all of existence, and He refrains from using it, for it unweaves fates and misaligns the cosmic order. Additionally, Rejik can eat anything and grow stronger. A favorite meal is lesser members of the Sosha order who try to horn in on his territory as well as those beings wishing to achieve Sosha order status for themselves. A great number of entities foolish enough to attempt to become Gods have met their own destruction in the process. However, with His great passion toward preserving the eternal sanctity of the soul, He often releases the final bit of the consumed to reincarnate and hopefully find peace and joy in the future.<br />
<br />
Deep within the farther reaches of the plane of Nymnelia reside ancient forests, among them is the Ancient Grove, the birthplace of celestial life on Nymnelia. Also [[Myillz (3.5e Deity)|Myillz]] is often credited with the creation of mortal life on the [[SRD:Material Plane|Material Plane]], the creator of celestial life remains lost history, unknown to those who weren't there to witness it. Regardless of who created life there, Rejik resides among the greatest and most ancient forest on the plane.<br />
<br />
Rejik loves mortals and endeavors to learn about them, attempting to see the world from their perspective. He constantly interacts with folk on the [[SRD:Material Plane|Material Plane]]. Other Sosha Genia, such as [[Myillz (3.5e Deity)|Myillz]] and [[Exaka (3.5e Deity)|Exaka]] find His meddling to be irritating, but their wills are unable to thwart His. His first-hand knowledge of mortal life lends him to be sympathetic to the mortal condition.<br />
<br />
His own Voice is His favorite weapon, though He will carry spiked weapons or those that deal piercing damage that He has fondness for. His bestial natures lead him to attack with tooth and nail as well. <br />
<br />
He is also known as '''The Cyclic Son''' among some scholars as well as '''TuuTirros''' by some orders of outsiders.<br />
<br />
===Avatars===<br />
<br />
* '''True Avatar: '''His Avatars vary. Often, He appears as a great glowing being covered in glass-like plates, to a snarling beast with razor claws and messes of spines. He takes form of his avatar and does celestial battle with [[SoshaVee (3.5e Deity)|SoshaVee]]. However, these battles are more for practice than a true show of power.<br />
<br />
* '''Ephemeral Avatars:''' A young man in white with dark hair, a wide smile and a sharp eye. He often wears a gold belt, and rarely wears shoes. Occasionally, he takes the guise of those in need, just to play tricks, have fun and visit with mortals.<br />
<br />
===Dogma===<br />
<br />
Rejik promotes personal expression and teaches that one can do anything they please, so long as it does not inflict upon the freedoms of others. He believes strongly in the eternal nature of the soul as well as living life to its fullest potential. Harming souls is a great and terrible crime and must be punished.<br />
<br />
===Clergy and Temples===<br />
<br />
Though there are no temples of Rejik, alters to Him can be found across the land, usually among long forgotten ruins. Surprisingly, an idol of Rejik is common in the temples of his son, [[Rejiksson (3.5e Deity)|Nim]]. Though, no decree of why this is the case can be found in any texts or laws. [[SRD:Cleric|Clerics]] of Rejik often carry loud horns that are used at the beginnings and ends of battles as well as weapons that deal [[SRD:Sonic Effect|sonic]] damage.<br />
<br />
<br />
----<br />
{{3.5e Greater Deities Breadcrumb}} &rarr; [[Deities of Rom (3.5e Pantheon)|Deities of Rom]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Colony_(3.5e_Deity)&diff=402816Colony (3.5e Deity)2009-08-09T23:50:13Z<p>Ganteka: Moved from pantheon page</p>
<hr />
<div>{{author<br />
|author_name=Ganteka<br />
|date_created=9 August 2009<br />
|status=Nearly Complete<br />
}}<br />
=Colony=<br />
<br />
{{Deity<br />
|hdligo=g<br />
|sym=A crooked spiral overtop an array of light.<br />
|plane=Nymnelia<br />
|align=[[SRD: Neutral|Neutral]]<br />
|port=introspection, coincidence, fate<br />
|calign=[[SRD: Neutral Good|Neutral Good]], [[SRD: Lawful Neutral|Lawful Neutral]], [[SRD: Neutral|Neutral]], [[SRD: Chaotic Neutral|Chaotic Neutral]], [[SRD: Neutral Evil|Neutral Evil]]<br />
|dom=[[SRD: Luck Domain|Luck]], [[SRD: Knowledge Domain|Knowledge]], [[SRD: Travel Domain|Travel]], ''[[SRD: War Domain|War*]]''<br />
|favweap=Unarmed and Gauntlets.<br />
}}<br />
{{ImageNeeded}}<br />
:\'ko-lO-"nE\<br />
<br />
He is the oldest of the Sosha Genia and creator and father to all those except [[Rejiksson (3.5e Deity)|Rejiksson]]. He rarely makes appearances, and does so only when it is of great cosmic significance. In dark times, He is the herald of change. He prefers unarmed combat to any other. *Clerics of Colony may choose [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] as a granted domain power instead if [[SRD:War Domain|War]] is chosen as a domain.<br />
<br />
Colony permeates all of Nymnelia itself. His essence suffuses the plane, allowing him to exist without a defined form and keep watch over all parts of the plane, even when the other Sosha Genia wish to limit Him. Colony focuses much of His attention on the dealings and natures of Nymnelia, however, He still dedicates attention to His faithful followers.<br />
<br />
He seeks to watch over those who seek knowledge and their quest to do so. <br />
<br />
Oddly, he does have interest in war, as war is a great showing of many fates, and such a display is a spectacle for Him to behold. <br />
<br />
He is also known as '''The Father'''.<br />
<br />
===Avatars===<br />
<br />
* '''True Avatar:''' Colony is known to form a titanic glowing orb of prismatic light surrounded by a thin cloud ring. He can be seen for miles across the land.<br />
<br />
* '''Ephemeral Avatars:''' Colony has no known ephemeral avatars as he does not seek to directly interact with mortals on a personal level.<br />
<br />
===Dogma===<br />
<br />
All things have a way of balancing out in the end. As the eldest of the Sosha Genia, this is certainly a truth. <br />
<br />
===Clergy and Temples===<br />
<br />
There are few true temples of Colony, though His mark is the most widespread. Nearly every road has at least one shrine of Colony for travelers to pray upon for lucky travels. Most major roads even have stone monuments as distance markers and landmarks with Colony's symbol carved upon them. Clerics of Colony travel these roads seeking to keep the balance.<br />
<br />
<br />
----<br />
{{3.5e Greater Deities Breadcrumb}} &rarr; [[Deities of Rom (3.5e Pantheon)|Deities of Rom]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Myillz_(3.5e_Deity)&diff=402814Myillz (3.5e Deity)2009-08-09T23:49:46Z<p>Ganteka: Moved from pantheon page</p>
<hr />
<div>{{author<br />
|author_name=Ganteka<br />
|date_created=9 August 2009<br />
|status=Nearly Complete<br />
}}<br />
=Myillz=<br />
<br />
{{Deity<br />
|hdligo=g<br />
|sym=A simple mask on a shield.<br />
|plane=Nymnelia, Mountain's Core<br />
|align=[[SRD: Lawful Neutral|Lawful Neutral]]<br />
|port=honor, order, study, perseverance, loyalty<br />
|calign=[[SRD: Lawful Good|Lawful Good]], [[SRD: Lawful Neutral|Lawful Neutral]]<br />
|dom=[[SRD: Law Domain|Law]], [[SRD: Strength Domain|Strength]], [[SRD: War Domain|War]]<br />
|favweap=Spears and swords.<br />
}}<br />
{{ImageNeeded}}<br />
:\'mI-ilz\<br />
<br />
Second in power to [[Rejik (3.5e Deity)|Rejik]] among the Sosha Genia. He appeals with reason to sway the wills of the other Sosha Genia, but they rarely heed His words. He has long relied upon His followers to carry out His will. His loyal and dedicated followers target and strike at forces that would unravel the order of the cosmos, forever attempting to maintain justice and order among the planes. He prefers the exemplary weapons of warriors, such as spears and swords. Spyglasses are common among his affluent followers, as to spot approaching enemy forces. Myillz's omnipotence as a Sosha Genia grants him the skill to peer into the souls of all things. It is His insight into others that enables him to judge earnestly. <br />
<br />
He resides within the Mountain's Core of Nymnelia, a deep stronghold city tasked with the responsibility for many celestial machinations.<br />
<br />
He is also known as '''The Soldier''', and '''Brigandine'''.<br />
<br />
===Avatars===<br />
<br />
He has reason to take form on occasion, usually when conducting meetings with other Sosha Genia. Commonly, He takes the form of His Ephemeral Avatar when conducting business in the Mountain's Core.<br />
<br />
* '''True Avatar:''' He is known to appear as a huge swirling phantom of light with a simple mask in the place of a head. He summons weapons and shields made of his divine essences and marches forward, unerringly and unflinchingly toward his enemies defeat.<br />
<br />
* '''Ephemeral Avatars:''' His ephemeral avatar is often an unusually tall, pale and lithe man with shining white wings and white monk’s clothes. He wields a great sword in His left hand and a tower shield in His right hand. His pale hair waves gently even when there is no breeze.<br />
<br />
===Dogma===<br />
<br />
Myillz teaches that from all things, it is order that holds the greatest power. Order runs the world, often hidden. With order, Myillz can see through the near infinite complexity of existence and view it as it truely is, a complex and organized system bound by laws and causality. For all His strength as a soldier, Myillz is quite learned, and demands that those who look to Him for guidance learn as best they can, as the best lesson learned is the one learned through personal trial.<br />
<br />
===Clergy and Temples===<br />
<br />
Many of Myillz's temples are also schools for training elite soldiers as well as [[SRD:Monk|monks]]. In the tradition of order, his clergy have well defined titles.<br />
<br />
* '''Elar:''' Elars are knights that lead battalions of troops against forces of destruction.<br />
* '''Soldan:''' Soldans are captains that give orders to Elars.<br />
* '''Vick:''' Vicks are generals who command Soldans and Elars and troops. Vicks promote Elars to Soldans. Heralds of Myillz promote Soldans to Vicks. Though, more commonly, all the Vicks in an army will elect a new Vick to join their ranks.<br />
* '''Adar:''' are elite knights who travel in special companies on missions of high importance.<br />
* '''Cray:''' Cray guard Myillz's temples and teach young and promising students.<br />
<br />
<br />
----<br />
{{3.5e Greater Deities Breadcrumb}} &rarr; [[Deities of Rom (3.5e Pantheon)|Deities of Rom]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Eura_(3.5e_Deity)&diff=402813Eura (3.5e Deity)2009-08-09T23:49:08Z<p>Ganteka: Moved from pantheon page</p>
<hr />
<div>{{author<br />
|author_name=Ganteka<br />
|date_created=9 August 2009<br />
|status=Nearly Complete<br />
}}<br />
=Eura=<br />
<br />
{{Deity<br />
|hdligo=g<br />
|sym=A wreath of wheat.<br />
|plane=Nymnelia, Outer Fields<br />
|align=[[SRD: Chaotic Good|Chaotic Good]] <br />
|port=seasons, farming, celebration, birth, fertility, rain<br />
|calign=[[SRD: Neutral Good|Neutral Good]], [[SRD: Chaotic Good|Chaotic Good]], [[SRD: Chaotic Neutral|Chaotic Neutral]]<br />
|dom=[[SRD: Animal Domain|Animal]], [[SRD: Chaos Domain|Chaos]], [[SRD: Good Domain|Good]], [[SRD:Weather Domain|Weather]]<br />
|favweap=[[SRD:Sickle|Sickle]], [[SRD:Scythe|scythe]] and [[SRD:Quarterstaff|quarterstaff]].<br />
}}<br />
{{ImageNeeded}}<br />
:\'yü-r<u>&</u>\, \'y&r-<u>&</u>\<br />
<br />
She is the second youngest of the Gods. She acts to ensure that her good deeds prevail despite the interloping of the other Gods. She holds it in Her action to watch over the coming of the rainy seasons and the rebirth of the lands. She is also worshipped heavily during festival time when the rains come and people want to celebrate. She is also worshipped as a Goddess of fertility and birth. The different races idolize Her in their own images. <br />
<br />
She resides in the Outer Fields of Nymnelia, the realm at the base of the great central mountain. It is a realm of rolling hills of grasses and scrubland, rivers, lakes and outcroppings of great stones and boulders. Great and small beasts live in the realm and roam about free and safe. Occasional small settlements dot the landscape.<br />
<br />
On the [[SRD:Material Plane|Material Plane]], she is revered mostly by common folk in small, rural villages for all the sway that she holds over their lives.<br />
<br />
Eura is her only name. <br />
<br />
===Avatars===<br />
<br />
* '''True Avatar: ''' Eura has no known true avatar.<br />
<br />
* '''Ephemeral Avatars:''' She has no standard ephemeral avatar. It is said that any strange woman who appears during festival time may in fact be Eura in disguise, enjoying the revelry of Her celebration. The weapons used by farmers are Her favorites, such as the [[SRD:Sickle|sickle]], [[SRD:Scythe|scythe]] and [[SRD:Quarterstaff|quarterstaff]]. <br />
<br />
She may take the guise of a woman, animal, fey or innocent child and wander about the [[SRD:Material Plane|Material Plane]] to further Her own plans or simply relax and enjoy the world She helps maintain.<br />
<br />
===Dogma===<br />
<br />
Eura teaches that nature does not have to be the enemy of mortal races, and that if nature is embraced and channeled properly, rather than trying to be resisted, cities as well as the wilds can coexist peacefully. However, those that fight against nature will always be taught that they will never win against such forces, and that fighting them will only bring their destruction.<br />
<br />
===Clergy and Temples===<br />
<br />
Many of Eura's clergy are female, and typically they travel with an animal companion. [[SRD:Cleric|Clerics]] of Eura may be granted animal companions as though they were 1st level [[SRD:Druid|druids]] in exchange for giving up a granted domain power of their choice. Female clergy is not a restriction, but merely a reflection of the woman's role in small farming communities. Such communities that worship Eura are also typically left alone by the nearby [[SRD:Fey Type|Fey]], who might otherwise toy with the encroachment of civilization on their wilderness. Clerics of Eura often dress in the guise of how they imagine their Goddess to appear. Similar to that of a Mother Nature figure, She appears most often in earth tone clothes with sashes, robes and sandals during festival time.<br />
<br />
'''Holidays:'''<br />
* '''Festival''': The biggest holiday of the year. Festival lasts for two weeks at the beginning of the spring season centered around the vernal equinox (the week preceding the equinox and the week following). It is a time of games, gatherings, revelry and renewal. Friendly competitions are held, including tests of might, skill and fortitude, as in wrestling, archery and heavy consumption of ale. People gather out in fields and listen to music while sloshing in the mud from the warm rain. At night, they gather around fires, eat big meals, and dress in lavish costumes. They parade through the streets and work off the depression of a long, dead winter. It is a time to reaffirm friendships and make new ones. Festival is truly a great reason to leave an offering in Eura's temples.<br />
<br />
* '''Winter Solstice''': The solstice is a relaxed holiday centered around eating sweet jarred preserves, telling stories, gathering with friends and family, sharing gifts, and being thankful for everything one has to live for.<br />
<br />
<br />
----<br />
{{3.5e Greater Deities Breadcrumb}} &rarr; [[Deities of Rom (3.5e Pantheon)|Deities of Rom]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Ceila_(3.5e_Deity)&diff=402812Ceila (3.5e Deity)2009-08-09T23:48:14Z<p>Ganteka: Moved from pantheon page</p>
<hr />
<div>{{author<br />
|author_name=Ganteka<br />
|date_created=9 August 2009<br />
|status=Nearly Complete<br />
}}<br />
=Ceila=<br />
<br />
{{Deity<br />
|hdligo=g<br />
|sym=Twin shooting stars.<br />
|plane=Nymnelia, Cloud Lands<br />
|align=[[SRD: Neutral Good|Neutral Good]]<br />
|port=love, peace, emotion, singing<br />
|calign=[[SRD: Lawful Good|Lawful Good]], [[SRD: Neutral Good|Neutral Good]]<br />
|dom=[[SRD: Air Domain|Air]], [[SRD: Good Domain|Good]], [[SRD: Healing Domain|Healing]], [[SRD: Magic Domain|Magic]], [[SRD: Protection Domain|Protection]]<br />
|favweap=Any Mace.<br />
}}<br />
{{ImageNeeded}}<br />
:\'s<u>A</u>-l<u>&</u>\<br />
<br />
She is the sister goddess of [[Rejik (3.5e Deity)|Rejik]]. She is kind toward mortals and looks after and protects them from savage evils. Caring and nurturing, She represents the love that the Sosha Genia can give to those under their worship. Her love is said to be able to reweave the cosmos. <br />
<br />
High above the land of Nymnelia is a sparse and scattered realm of floating continents, islands, cities and vast cloudbanks. Great storms swirl and fade. Heavenly radiance flares about. This realm is simply referred to as the Cloud Lands, a celestial realm of primal air. From high above Nymnelia, Ceila watches the world below unfold as she studies Her magic. She weaves the air and protects the blessed realms of Nymnelia with Her power.<br />
<br />
She is also known as '''TululaRa'''. <br />
<br />
===Avatars===<br />
<br />
* '''True Avatar:''' A titanic cloud of swirling divine magic in which Her beautiful, nude form rests within. From the cloud, lashes of energy whip out constantly, writhing with pure magical divinity. The lashes stem from her head and appear as extensions of Her own flesh. She speaks like a heavenly choir, the sound of which is enough to cause the souls of mortals to leave their bodies in a fit of rapturous joy. Though, as hate is so closely linked to love, She can turn into a raging storm that lashes out at the world with uncaring malice. As she moves across the land, mortal magic fails in here presence, except that of her devoted followers, who grow stronger.<br />
<br />
* '''Ephemeral Avatars:''' A beautiful woman, perfectly proportioned, with deep green eyes, often under the guise of a commoner or even a soldier. Occasionally, She is seen carrying a star-shaped mace.<br />
<br />
===Dogma===<br />
<br />
She preaches the necessity to love your family and friends and cherish each moment you spend with them, even if that moment is spent in misery. Those who practice this philosophy are rewarded with long, love-filled lives. The greatest spell that can be cast is the one that requires no mystical power, except that of the beating heart; love.<br />
<br />
===Clergy and Temples===<br />
<br />
Temples of Ceila are built as marriage halls and gathering places of communities. Though not everyone worships Ceila, her marriages are universally recognized in the eyes of all the Sosha Genia. [[SRD:Cleric|Clerics]] of Ceila often travel the land and perform marriage rites.<br />
<br />
<br />
----<br />
{{3.5e Greater Deities Breadcrumb}} &rarr; [[Deities of Rom (3.5e Pantheon)|Deities of Rom]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Rejiksson_(3.5e_Deity)&diff=402811Rejiksson (3.5e Deity)2009-08-09T23:47:16Z<p>Ganteka: Moved from pantheon page</p>
<hr />
<div>{{author<br />
|author_name=Ganteka<br />
|date_created=9 August 2009<br />
|status=Nearly Complete<br />
}}<br />
=Rejiksson=<br />
{{Deity<br />
|hdligo=g<br />
|sym=A pair of golden hands.<br />
|plane=Nymnelia, the High Valley<br />
|align=[[SRD: Lawful Good|Lawful Good]]<br />
|port=honor, goodness, kindness, truth.<br />
|calign=[[SRD: Lawful Good|Lawful Good]], [[SRD: Neutral Good|Neutral Good]], [[SRD: Lawful Neutral|Lawful Neutral]]<br />
|dom=[[SRD: Air Domain|Air]], [[SRD: Earth Domain|Earth]], [[SRD: Fire Domain|Fire]], [[SRD: Good Domain|Good]], [[SRD: Law Domain|Law]], [[SRD: Water Domain|Water]]<br />
|favweap=Any sword.<br />
}}<br />
{{ImageNeeded}}<br />
:\"rE-'jik-s[<u>&</u>]n\<br />
<br />
Youngest of the Sosha Genia, Rejiksson was born out of [[Rejik (3.5e Deity)|Rejik]] after being struck by [[Myillz (3.5e Deity)|Myillz]] in a sparring contest. His path is different than His Father’s, however, as He seeks to directly aid mortals and uphold goodness and honor. He has a great love for mortals in his heart and he watches over them as a fatherly figure, guiding them and pushing forward so that they may realize their potentials. <br />
<br />
He resides in the High Valley of Nymnelia, a glorious open celestial realm high atop the central mountain of Nymnelia. High Valley is a heavenly realm, a glorious city of goodness and hope and freedom. The city is surrounded by nearly endless fields of green rolling hills. In times of war, the city is defended as the last and only hope for holy goodness.<br />
<br />
He is more commonly known as '''Nim''', especially among [[SRD:Humans (Race)|humans]]. Despite the similarity, there isn't an etymological connection between Nim and Nymnelia.<br />
<br />
===Avatars===<br />
<br />
* '''True Avatar:''' A titanic angelic figure, adorned in white and gold robes, who wields an executioner's blade in His right hand with a shield of a pale ceramic mask in the other. His Black hair swirls about His face, and His emerald green eyes flare a holy radiance. His skin is like flawless marble. Rarely does He venture to the material plane for war, He ventures to reform the world, channeling the elemental forces to reshape the lands and seas. His True Avatar was last used to rebuild the [[SRD:Material Plane|Material Plane]] after The First and Last War with [[Exaka (3.5e Deity)|Exaka]].<br />
<br />
* '''Ephemeral Avatars:''' He usually appears as a normal, young man with dark hair and green eyes, dressed in simple clothes. His exact appearance and race varies according to His will. Occasionally He wears a simple mask and carries a blade at His side. As He favors swords, His personal sword changes to whatever blade is most prudent at the moment, from [[SRD:Dagger|dagger]] to [[SRD:Greatsword|greatsword]]. The hilt always remains as a pair of hands, flat-palmed and facing outward. [[SRD:Cleric|Clerics]] and [[SRD:Paladin|paladins]] of Rejiksson will often have their weapons crafted to fit this image. He typically travels about the [[SRD:Material Plane|Material Plane]] as his ephemeral avatar to set up challenges for His followers to prove their worth. He is known to don His mask and take on many forms and disguises to further aide his meddling with mortals.<br />
<br />
===Dogma===<br />
<br />
Nim promotes balance and control over the primal elemental forces in the world. He teaches that life moves toward order out of the primal powers surrounding them and that to ensure the ever-growing order and survival of peaceful life, mortals must treat each other kindly and ensure that they leave the world in their passing a better place than when they were born into it. Nim provides comfort to those who willingly embrace this ideal, but will also aide those who seek to destroy those forces that scratch away at the order of the world.<br />
<br />
===Clergy and Temples===<br />
<br />
Temples of Nim serve as sources of political power in established civilized cities and nations, second to the ruling power of those political states. Often, these temples are beacons of justice and serve the dual purpose of sanctuaries for the needy and as courthouses. The temple may even take it upon themselves to house their own criminals in jails, rather than letting the government deal with it, to ensure that justice is served under their watchful eyes.<br />
<br />
:The Clergy of Nim go by several titles:<br />
* '''Ixil:''' An entry level title for [[SRD:Monk|monks]] and [[SRD:Cleric|clerics]] of Nim. They run errands for higher members of the Clergy and study and pray when they can. Ixils are students of Nim with a long road of study and wisdom ahead. Those that come to the end of this road are truly enlightened.<br />
* '''Aspeil:''' After having trained and studied the books and laws of the land and of Nim, they may take a test and become an Aspeil. Aspeils run the day to day activities of the church and are trained as barristers. Most Aspeils have levels in [[SRD:Cleric|cleric]]. Aspeils may run temples in small communities.<br />
* '''Carmine:''' After having proven himself over years of laboring for his God, an Aspeil may present himself at an alter and call upon a Herald of Nim to judge his life's work. If he is deemed worthy, the Herald marks him with a divine mark, invisible to the eye, but easily noticeable with Detect Magic. If he is not deemed worthy, the Herald sets a test before him, in which the Aspeil must complete before he can call upon the Herald again. Carmines typically run temples in larger cities. Several Carmines might cooperate to run a single temple, with the senior-most Carmine as the Head Carmine. A Carmine will likely work with other smaller temples operated by Aspeils in his region.<br />
* '''High Carmine:''' A Herald of Nim may visit a Carmine many years later and grant him this final blessing within the order of the Church of Nim. A High Carmine is rare, and only a few exist at a time. Though, in recent years, only one High Carmine has been ascended at a time, with the next ascention in the spring following the death of the last High Carmine. The High Carmine coordinates the efforts of his temple with temples in the surrounding regions to create a unified religion.<br />
<br />
===Religious Variations===<br />
<br />
While worshipping Rejiksson as Nim is common within large [[SRD:Humans (Race)|human]] cities where the Church of Nim has expanded its influence to cover a vast amount of power and resources. Among small settlements and away from the centers of human civilization, most folks worship Him as Rejiksson, paying into the truth that He is the son of [[Rejik (3.5e Deity)|Rejik]], the chaotic God who watches over the land. The Church of Nim would rather let its followers forget this connection, as it distracts from their control and power over the land. [[SRD:Cleric|Cleric]]s may worship Rejiksson, but not be members of The Church of Nim, and may even find it difficult to reconcile with the organization as the church puts strict orders against those who preach without their consent. Though this order was intended to stop false prophets from duping the citizenry, it has made the church hated in small towns as they attempt to force their way in and convert them from their old ways of practicing their worship and prayer. <br />
<br />
Small town worship of Rejiksson is much simpler than the practices of its urban counterpart. The clergy is not divided into distinct levels, often with only one priest of Rejiksson per town, who may not even be a [[SRD:Cleric|cleric]]. Their temple may be limited to a shrine in the town hall. Though, despite the drawbacks of not having a vast supply of tithe and resources, these priests do not go unnoticed in the eyes of Rejiksson.<br />
<br />
<br />
----<br />
{{3.5e Greater Deities Breadcrumb}} &rarr; [[Deities of Rom (3.5e Pantheon)|Deities of Rom]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Rom_Pantheon_(3.5e_Deity)&diff=402809Rom Pantheon (3.5e Deity)2009-08-09T23:46:06Z<p>Ganteka: Rom Pantheon (3.5e Deity) moved to Deities of Rom (3.5e Pantheon): updated page name</p>
<hr />
<div>#REDIRECT [[Deities of Rom (3.5e Pantheon)]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Deities_of_Rom_(3.5e_Pantheon)&diff=402808Deities of Rom (3.5e Pantheon)2009-08-09T23:46:06Z<p>Ganteka: Rom Pantheon (3.5e Deity) moved to Deities of Rom (3.5e Pantheon): updated page name</p>
<hr />
<div>{{author<br />
|author_name=Ganteka<br />
|date_created=5 June 2008<br />
|status=Work in Progress<br />
}}<br />
<br />
=Deities of Rom=<br />
<br />
The Deities of Rom are comprised of three primary orders. Sosha Genia at the top, followed by Sosha Orsa and Sosha Ixa. Additionally, there are lesser deities that don't fall into those orders.<br />
<br />
==The Sosha Genia Pantheon: Greater Deities==<br />
<br />
The Greater Deities of Rom are collectively known as the Sosha Genia.<br />
<br />
====Alignment and Domains====<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Gods and Goddesses of the Sosha Genia<br />
|- style="white-space: nowrap;"<br />
! align="left" | Deity || align="left" | Alignment || align="left" | Domains<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Rejiksson (3.5e Deity)|Rejiksson]]''' || align="left" | [[SRD: Lawful Good|Lawful Good]] || align="left" | [[SRD: Air Domain|Air]], [[SRD: Earth Domain|Earth]], [[SRD: Fire Domain|Fire]], [[SRD: Good Domain|Good]], [[SRD: Law Domain|Law]], [[SRD: Water Domain|Water]]<br />
|- class="even" style="white-space: nowrap;"<br />
| align="left" | '''[[Ceila (3.5e Deity)|Celia]]''' || align="left" | [[SRD: Neutral Good|Neutral Good]] || align="left" | [[SRD: Air Domain|Air]], [[SRD: Good Domain|Good]], [[SRD: Healing Domain|Healing]], [[SRD: Magic Domain|Magic]], [[SRD: Protection Domain|Protection]]<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Eura (3.5e Deity)|Eura]]''' || align="left" | [[SRD: Chaotic Good|Chaotic Good]] || align="left" | [[SRD: Animal Domain|Animal]], [[SRD: Chaos Domain|Chaos]], [[SRD: Good Domain|Good]], [[SRD:Weather Domain|Weather]]<br />
|- class="even" style="white-space: nowrap;"<br />
| align="left" | '''[[Myillz (3.5e Deity)|Myillz]]''' || align="left" | [[SRD: Lawful Neutral|Lawful Neutral]] || align="left" | [[SRD: Law Domain|Law]], [[SRD: Strength Domain|Strength]], [[SRD: War Domain|War]]<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Colony (3.5e Deity)|Colony]]''' || align="left" | [[SRD: Neutral|Neutral]] || align="left" | [[SRD: Luck Domain|Luck]], [[SRD: Knowledge Domain|Knowledge]], [[SRD: Travel Domain|Travel]], [[SRD: War Domain|War*]]<br />
|- class="even" style="white-space: nowrap;"<br />
| align="left" | '''[[Rejik (3.5e Deity)|Rejik]]''' || align="left" | [[SRD: Chaotic Neutral|Chaotic Neutral]] || align="left" | [[SRD: Animal Domain|Animal]], [[SRD: Chaos Domain|Chaos]], [[SRD: Plant Domain|Plant]], [[SRD: Sun Domain|Sun]]<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Exaka (3.5e Deity)|Exaka]]''' || align="left" | [[SRD: Lawful Evil|Lawful Evil]] || align="left" | [[SRD: Destruction Domain|Destruction]], [[SRD: Evil Domain|Evil]], [[SRD: Law Domain|Law]], [[SRD: War Domain|War]]<br />
|- class="even" style="white-space: nowrap;"<br />
| align="left" | '''[[SoshaVee (3.5e Deity)|SoshaVee]]''' || align="left" | [[SRD: Neutral Evil|Neutral Evil]] || align="left" | [[SRD: Evil Domain|Evil]], [[SRD: Fire Domain|Fire]], [[SRD: Sun Domain|Sun]], [[SRD: Travel Domain|Travel]]<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Guygus (3.5e Deity)|Guygus]]''' || align="left" | [[SRD: Chaotic Evil|Chaotic Evil]] || align="left" | [[SRD: Evil Domain|Evil]], [[SRD: Chaos Domain|Chaos]], [[SRD: Trickery Domain|Trickery]]<br />
|}<br />
<br />
====Typical Worshipers====<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Sosha Genia: Worshippers by Race and Class<br />
|- style="white-space: nowrap;"<br />
! align="left" | Deity || Alignment || align="left" | Typical Races || align="left" | Typical Classes<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Rejiksson (3.5e Deity)|Rejiksson]]''' || [[SRD: Lawful Good|LG]] || align="left" | [[Human]]s, [[Deeka (3.5e Race)|Deeka]], [[Durzites (3.5e Race)|Durzites]] || align="left" | [[Cleric]]s, [[Monk]]s, [[Paladin]]s<br />
|- class="even" style="white-space: nowrap;"<br />
| align="left" | '''[[Ceila (3.5e Deity)|Celia]]''' || [[SRD: Neutral Good|NG]] || align="left" | [[Human]]s, [[Malaquians (3.5e Race)|Malaquians]] || align="left" | [[Bard]]s, [[Cleric]]s, [[Druid]]s, [[Sorcerer]]s, [[Wizard]]s<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Eura (3.5e Deity)|Eura]]''' || [[SRD: Chaotic Good|CG]] || align="left" | [[Human]]s, [[Candothists (3.5e Race)|Candothists]] || align="left" | [[Barbarian]]s, [[Cleric]]s, [[Ranger]]s, [[Rogue]]s<br />
|- class="even" style="white-space: nowrap;"<br />
| align="left" | '''[[Myillz (3.5e Deity)|Myillz]]''' || [[SRD: Lawful Neutral|LN]] || align="left" | [[Human]]s, [[Aroghin (3.5e Race)|Aroghin]], [[Deeka (3.5e Race)|Deeka]], [[Durzites (3.5e Race)|Durzites]] || align="left" | [[Cleric]]s, [[Fighter]]s, [[Monk]]s, [[Paladin]]s<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Colony (3.5e Deity)|Colony]]''' || [[SRD: Neutral|N]] || align="left" | Any Race || align="left" | [[Cleric]]s, [[Druid]]s<br />
|- class="even" style="white-space: nowrap;"<br />
| align="left" | '''[[Rejik (3.5e Deity)|Rejik]]''' || [[SRD: Chaotic Neutral|CN]] || align="left" | Any Race || align="left" | [[Barbarian]]s, [[Cleric]]s, [[Druid]]s, [[Ranger]]s<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Exaka (3.5e Deity)|Exaka]]''' || [[SRD: Lawful Evil|LE]] || align="left" | [[Aroghin (3.5e Race)|Aroghin]] || align="left" | [[Blackguard]]s, [[Cleric]]s, [[Fighter]]s, [[Monk]]s<br />
|- class="even" style="white-space: nowrap;"<br />
| align="left" | '''[[SoshaVee (3.5e Deity)|SoshaVee]]''' || [[SRD: Neutral Evil|NE]] || align="left" | [[Aroghin (3.5e Race)|Aroghin]] || align="left" | [[Bard]]s, [[Cleric]]s, [[Rogue]]s<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Guygus (3.5e Deity)|Guygus]]''' || [[SRD: Chaotic Evil|CE]] || align="left" | By individual only || align="left" | [[Bard]]s, [[Cleric]]s, [[Wizard|Necromancer]]s, [[Rogue]]s<br />
|}<br />
<br />
==Sosha Genia Traits==<br />
<br />
All Sosha Genia are powerful beings born long before the world of mortals was created. Despite their disparate backgrounds, they worked together to form Nymnelia, a plane of Gods and powerful outsiders. The order of the Sosha Genia are living stars born out of primordial energy, and are thus much stronger than their appearance suggests. All Sosha Genia possess the following traits:<br />
<br />
*'''Star Body: '''Their true forms may appear however they like, and may appear as any size, but their power always remains the same, as a furnace of energy contained by a thin shell. This body is immune to any damage born from less than Sosha Genia power. If a mortal strikes a Sosha Genia, the Sosha Genia may choose to instantly vaporize him, as if the mortal had suddenly fallen into the center of a star.<br />
*'''Omnipresence:''' A Sosha Genia is able to watch over the mortal world with exacting precision. In addition, a Sosha Genia may form 1 True Avatar, and any number of Ephemeral Avatars as it pleases.<br />
*'''Indestructible:''' A Sosha Genia cannot be killed. However, if all other Sosha Genia wish, they may attempt to disburse the energy of one of their own, essentially killing a God, however, all Sosha Genia must agree. The energy from the dead God remains and seeps into the Cosmic Aether. Sosha Genia can still fight and weaken each other however.<br />
*'''Ancient Celestial:''' Sosha Genia converse with each other in Ancient Celestial, a language unintelligible to mortal ears. Ancient Celestial script can be found in only a few places, being the oldest temples and in ruins.<br />
*'''Divine Intervention:''' Sosha Genia are able to singularly affect the lives of mortals in any way they choose. However, as they act the other Gods may react to stop this intervention. This gift is only granted on the rarest of occasions.<br />
<br />
===Sosha Genia Avatars===<br />
<br />
A Sosha Genia may, often for His own amusement, form an Avatar on the material plane. Sosha Genia do not travel to the [[SRD:Material Plane|Material Plane]] themselves, as this action would have catastrophic consequences for the material plane and Nymnelia. There are two forms of avatars.<br />
<br />
* '''True Avatar:''' A True Avatar is a drain on the world, leeching energy from its surroundings. The world around the True Avatar grows gray as the world quakes in its presence. True Avatars are rare.<br />
* '''Ephemeral Avatar:''' Ephemeral Avatars contain no real power. They are merely minute manifestations designed to interact with the material plane and the mortals within them. These Avatars are much more common, and are the form of communication with mortals most desired by the Sosha Genia. Most Sosha Genia also have Heralds that possess this ability.<br />
<br />
==Prophecies==<br />
<br />
Intro sentence<br />
<br />
* It is said that creation will end in a fight between [[Rejik (3.5e Deity)|Rejik]] and [[Myillz (3.5e Deity)|Myillz]], and one will survive to rebuild all of creation.<br />
* When [[Colony (3.5e Deity)|Colony]] reappears, powerful forces will arise to create a revolution, either plunging the world to its doom or raising it to a new renaissance.<br />
* [[Exaka (3.5e Deity)|Exaka]] will bleed in the sky and turn the world red.<br />
* The death of the Black Horn will be the death of the great Nightmare. (needs to be moved)<br />
<br />
<br />
----<br />
{{3.5e Pantheons Breadcrumb}} <br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
[[Category:Pantheon]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Deities_of_Rom_(3.5e_Pantheon)&diff=402807Deities of Rom (3.5e Pantheon)2009-08-09T23:45:32Z<p>Ganteka: updated</p>
<hr />
<div>{{author<br />
|author_name=Ganteka<br />
|date_created=5 June 2008<br />
|status=Work in Progress<br />
}}<br />
<br />
=Deities of Rom=<br />
<br />
The Deities of Rom are comprised of three primary orders. Sosha Genia at the top, followed by Sosha Orsa and Sosha Ixa. Additionally, there are lesser deities that don't fall into those orders.<br />
<br />
==The Sosha Genia Pantheon: Greater Deities==<br />
<br />
The Greater Deities of Rom are collectively known as the Sosha Genia.<br />
<br />
====Alignment and Domains====<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Gods and Goddesses of the Sosha Genia<br />
|- style="white-space: nowrap;"<br />
! align="left" | Deity || align="left" | Alignment || align="left" | Domains<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Rejiksson (3.5e Deity)|Rejiksson]]''' || align="left" | [[SRD: Lawful Good|Lawful Good]] || align="left" | [[SRD: Air Domain|Air]], [[SRD: Earth Domain|Earth]], [[SRD: Fire Domain|Fire]], [[SRD: Good Domain|Good]], [[SRD: Law Domain|Law]], [[SRD: Water Domain|Water]]<br />
|- class="even" style="white-space: nowrap;"<br />
| align="left" | '''[[Ceila (3.5e Deity)|Celia]]''' || align="left" | [[SRD: Neutral Good|Neutral Good]] || align="left" | [[SRD: Air Domain|Air]], [[SRD: Good Domain|Good]], [[SRD: Healing Domain|Healing]], [[SRD: Magic Domain|Magic]], [[SRD: Protection Domain|Protection]]<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Eura (3.5e Deity)|Eura]]''' || align="left" | [[SRD: Chaotic Good|Chaotic Good]] || align="left" | [[SRD: Animal Domain|Animal]], [[SRD: Chaos Domain|Chaos]], [[SRD: Good Domain|Good]], [[SRD:Weather Domain|Weather]]<br />
|- class="even" style="white-space: nowrap;"<br />
| align="left" | '''[[Myillz (3.5e Deity)|Myillz]]''' || align="left" | [[SRD: Lawful Neutral|Lawful Neutral]] || align="left" | [[SRD: Law Domain|Law]], [[SRD: Strength Domain|Strength]], [[SRD: War Domain|War]]<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Colony (3.5e Deity)|Colony]]''' || align="left" | [[SRD: Neutral|Neutral]] || align="left" | [[SRD: Luck Domain|Luck]], [[SRD: Knowledge Domain|Knowledge]], [[SRD: Travel Domain|Travel]], [[SRD: War Domain|War*]]<br />
|- class="even" style="white-space: nowrap;"<br />
| align="left" | '''[[Rejik (3.5e Deity)|Rejik]]''' || align="left" | [[SRD: Chaotic Neutral|Chaotic Neutral]] || align="left" | [[SRD: Animal Domain|Animal]], [[SRD: Chaos Domain|Chaos]], [[SRD: Plant Domain|Plant]], [[SRD: Sun Domain|Sun]]<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Exaka (3.5e Deity)|Exaka]]''' || align="left" | [[SRD: Lawful Evil|Lawful Evil]] || align="left" | [[SRD: Destruction Domain|Destruction]], [[SRD: Evil Domain|Evil]], [[SRD: Law Domain|Law]], [[SRD: War Domain|War]]<br />
|- class="even" style="white-space: nowrap;"<br />
| align="left" | '''[[SoshaVee (3.5e Deity)|SoshaVee]]''' || align="left" | [[SRD: Neutral Evil|Neutral Evil]] || align="left" | [[SRD: Evil Domain|Evil]], [[SRD: Fire Domain|Fire]], [[SRD: Sun Domain|Sun]], [[SRD: Travel Domain|Travel]]<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Guygus (3.5e Deity)|Guygus]]''' || align="left" | [[SRD: Chaotic Evil|Chaotic Evil]] || align="left" | [[SRD: Evil Domain|Evil]], [[SRD: Chaos Domain|Chaos]], [[SRD: Trickery Domain|Trickery]]<br />
|}<br />
<br />
====Typical Worshipers====<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Sosha Genia: Worshippers by Race and Class<br />
|- style="white-space: nowrap;"<br />
! align="left" | Deity || Alignment || align="left" | Typical Races || align="left" | Typical Classes<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Rejiksson (3.5e Deity)|Rejiksson]]''' || [[SRD: Lawful Good|LG]] || align="left" | [[Human]]s, [[Deeka (3.5e Race)|Deeka]], [[Durzites (3.5e Race)|Durzites]] || align="left" | [[Cleric]]s, [[Monk]]s, [[Paladin]]s<br />
|- class="even" style="white-space: nowrap;"<br />
| align="left" | '''[[Ceila (3.5e Deity)|Celia]]''' || [[SRD: Neutral Good|NG]] || align="left" | [[Human]]s, [[Malaquians (3.5e Race)|Malaquians]] || align="left" | [[Bard]]s, [[Cleric]]s, [[Druid]]s, [[Sorcerer]]s, [[Wizard]]s<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Eura (3.5e Deity)|Eura]]''' || [[SRD: Chaotic Good|CG]] || align="left" | [[Human]]s, [[Candothists (3.5e Race)|Candothists]] || align="left" | [[Barbarian]]s, [[Cleric]]s, [[Ranger]]s, [[Rogue]]s<br />
|- class="even" style="white-space: nowrap;"<br />
| align="left" | '''[[Myillz (3.5e Deity)|Myillz]]''' || [[SRD: Lawful Neutral|LN]] || align="left" | [[Human]]s, [[Aroghin (3.5e Race)|Aroghin]], [[Deeka (3.5e Race)|Deeka]], [[Durzites (3.5e Race)|Durzites]] || align="left" | [[Cleric]]s, [[Fighter]]s, [[Monk]]s, [[Paladin]]s<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Colony (3.5e Deity)|Colony]]''' || [[SRD: Neutral|N]] || align="left" | Any Race || align="left" | [[Cleric]]s, [[Druid]]s<br />
|- class="even" style="white-space: nowrap;"<br />
| align="left" | '''[[Rejik (3.5e Deity)|Rejik]]''' || [[SRD: Chaotic Neutral|CN]] || align="left" | Any Race || align="left" | [[Barbarian]]s, [[Cleric]]s, [[Druid]]s, [[Ranger]]s<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Exaka (3.5e Deity)|Exaka]]''' || [[SRD: Lawful Evil|LE]] || align="left" | [[Aroghin (3.5e Race)|Aroghin]] || align="left" | [[Blackguard]]s, [[Cleric]]s, [[Fighter]]s, [[Monk]]s<br />
|- class="even" style="white-space: nowrap;"<br />
| align="left" | '''[[SoshaVee (3.5e Deity)|SoshaVee]]''' || [[SRD: Neutral Evil|NE]] || align="left" | [[Aroghin (3.5e Race)|Aroghin]] || align="left" | [[Bard]]s, [[Cleric]]s, [[Rogue]]s<br />
|- style="white-space: nowrap;"<br />
| align="left" | '''[[Guygus (3.5e Deity)|Guygus]]''' || [[SRD: Chaotic Evil|CE]] || align="left" | By individual only || align="left" | [[Bard]]s, [[Cleric]]s, [[Wizard|Necromancer]]s, [[Rogue]]s<br />
|}<br />
<br />
==Sosha Genia Traits==<br />
<br />
All Sosha Genia are powerful beings born long before the world of mortals was created. Despite their disparate backgrounds, they worked together to form Nymnelia, a plane of Gods and powerful outsiders. The order of the Sosha Genia are living stars born out of primordial energy, and are thus much stronger than their appearance suggests. All Sosha Genia possess the following traits:<br />
<br />
*'''Star Body: '''Their true forms may appear however they like, and may appear as any size, but their power always remains the same, as a furnace of energy contained by a thin shell. This body is immune to any damage born from less than Sosha Genia power. If a mortal strikes a Sosha Genia, the Sosha Genia may choose to instantly vaporize him, as if the mortal had suddenly fallen into the center of a star.<br />
*'''Omnipresence:''' A Sosha Genia is able to watch over the mortal world with exacting precision. In addition, a Sosha Genia may form 1 True Avatar, and any number of Ephemeral Avatars as it pleases.<br />
*'''Indestructible:''' A Sosha Genia cannot be killed. However, if all other Sosha Genia wish, they may attempt to disburse the energy of one of their own, essentially killing a God, however, all Sosha Genia must agree. The energy from the dead God remains and seeps into the Cosmic Aether. Sosha Genia can still fight and weaken each other however.<br />
*'''Ancient Celestial:''' Sosha Genia converse with each other in Ancient Celestial, a language unintelligible to mortal ears. Ancient Celestial script can be found in only a few places, being the oldest temples and in ruins.<br />
*'''Divine Intervention:''' Sosha Genia are able to singularly affect the lives of mortals in any way they choose. However, as they act the other Gods may react to stop this intervention. This gift is only granted on the rarest of occasions.<br />
<br />
===Sosha Genia Avatars===<br />
<br />
A Sosha Genia may, often for His own amusement, form an Avatar on the material plane. Sosha Genia do not travel to the [[SRD:Material Plane|Material Plane]] themselves, as this action would have catastrophic consequences for the material plane and Nymnelia. There are two forms of avatars.<br />
<br />
* '''True Avatar:''' A True Avatar is a drain on the world, leeching energy from its surroundings. The world around the True Avatar grows gray as the world quakes in its presence. True Avatars are rare.<br />
* '''Ephemeral Avatar:''' Ephemeral Avatars contain no real power. They are merely minute manifestations designed to interact with the material plane and the mortals within them. These Avatars are much more common, and are the form of communication with mortals most desired by the Sosha Genia. Most Sosha Genia also have Heralds that possess this ability.<br />
<br />
==Prophecies==<br />
<br />
Intro sentence<br />
<br />
* It is said that creation will end in a fight between [[Rejik (3.5e Deity)|Rejik]] and [[Myillz (3.5e Deity)|Myillz]], and one will survive to rebuild all of creation.<br />
* When [[Colony (3.5e Deity)|Colony]] reappears, powerful forces will arise to create a revolution, either plunging the world to its doom or raising it to a new renaissance.<br />
* [[Exaka (3.5e Deity)|Exaka]] will bleed in the sky and turn the world red.<br />
* The death of the Black Horn will be the death of the great Nightmare. (needs to be moved)<br />
<br />
<br />
----<br />
{{3.5e Pantheons Breadcrumb}} <br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
[[Category:Pantheon]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Vivacious_Waters_(3.5e_Feat)&diff=402594Vivacious Waters (3.5e Feat)2009-08-09T06:19:35Z<p>Ganteka: tweaking</p>
<hr />
<div><div class="supplement"><br />
{{author<br />
|author_name=Ganteka<br />
|date_created=4 August 2009<br />
|status=Nearly Complete<br />
}}<br />
<br />
{{3.5e Feat<br />
|name=Vivacious Waters<br />
|types=Elnade<br />
|summary=You can use part of your body to create [[SRD:Huge Animated Object|animated objects]].<br />
|prereqs= [[Elnades (3.5e Race)|Elnade]]<br />
|benefit=You gain the Vivacious Waters supernatural ability.<br />
<br />
'''Vivacious Waters ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' An elnade may use some of her body to animate porous non-magical objects as a standard action. To do so, she must touch the object. As she does, she takes [[SRD:Constitution|Constitution]] damage according to the size of the object to be animated (to a maximum of [[SRD:Huge Animated Object|huge]]). Part of her body enters the object, animating it as an [[SRD:Animated Object|animated object]]. The animated object remains under her telepathic command (as a free action) as long as it stays within 100 feet of her. If it goes beyond her range or if she dies or becomes unconscious, it acts randomly as if [[SRD:Confused|confused]]. Once her waters are separated from her, the animated object slowly breaks down, losing 1 HP per hour.<br />
<br />
Upon animation, the animated object follows in initiative order after its creator.<br />
<br />
|normal=<br />
|special= She may only animate objects for which she meets the required [[SRD:Hit Dice (Creature Statistic)|HD]]. ''Example:'' A 5 [[SRD:Hit Dice (Creature Statistic)|HD]] [[Elnades (3.5e Race)|elnade]] may animate [[small]] or smaller [[SRD:Animated Object|animated objects]]. Once she reaches 6 [[SRD:Hit Dice (Creature Statistic)|HD]], she is able to animate [[SRD:Medium Animated Object|medium animated objects]].<br />
}}<br />
She can maintain telepathic control over a number of animated object [[SRD:Hit Dice (Creature Statistic)|HD]] equal to twice her own [[SRD:Hit Dice (Creature Statistic)|HD]]. ''Example:'' A 5 [[SRD:Hit Dice (Creature Statistic)|HD]] [[Elnades (3.5e Race)|elnade]] can control 10 [[SRD:Hit Dice (Creature Statistic)|HD]] of [[SRD:Animated Object|animated objects]].<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Vivacious Waters<br />
|- style="white-space: nowrap;"<br />
! [[SRD:Constitution|Con]] Damage || [[SRD:Animated Object|Animated Object]] Size || [[SRD:Hit Dice (Creature Statistic)|HD]] Requirement<br />
|- style="white-space: nowrap;"<br />
| 1 || [[SRD:Tiny Animated Object|Tiny]] || 2<br />
|- class="even" style="white-space: nowrap;"<br />
| 2 || [[SRD:Small Animated Object|Small]] || 4<br />
|- style="white-space: nowrap;"<br />
| 3 || [[SRD:Medium Animated Object|Medium]] || 6<br />
|- class="even" style="white-space: nowrap;"<br />
| 4 || [[SRD:Large Animated Object|Large]] || 8<br />
|- style="white-space: nowrap;"<br />
| 5 || [[SRD:Huge Animated Object|Huge]] || 10<br />
|- style="white-space: nowrap;"<br />
|}<br />
<br />
<br />
---- <br />
{{3.5e Racial Feats Breadcrumb}} &rarr; [[3.5e Elnade Feats|Elnade Feats]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Feat]]<br />
[[Category:Elnade Feat]]<br />
<br />
</div></div>Gantekahttps://www.dandwiki.com/w/index.php?title=Talk:Celestial_Beacon_(3.5e_Prestige_Class)&diff=402510Talk:Celestial Beacon (3.5e Prestige Class)2009-08-08T23:27:57Z<p>Ganteka: formatting, added a comment</p>
<hr />
<div>==Edit revision==<br />
Sorry to undo your edit. This may sound strange coming from me of all people, but this class is strong enough as it is; as near as I can determine, it's designed to keep Paladins in the game past level five or six, and it does that quite well. It'd definitely turn a good-aligned cleric into a suitable challenge for an evil party. -- [[User:Genowhirl|Genowhirl]] 19:47, 9 January 2009 (MST)<br />
<br />
:Hey, mods, a little help here? I'd hate to have to keep reverting edits unto the end of days. -- [[User:Genowhirl|Genowhirl]] 20:42, 9 January 2009 (MST)<br />
<br />
== Rating == <br />
<br />
<s>I give this class a 1 out of 5 for balance because it gives full BAB and spellcasting progression, as well as two good saves and some nice class features for almost no cost. There is no downside to this class, and almost no need for someone to try and build towards it. Consider adding class feature/feat requirements as well as paring down the number and strength of class abilities given and it will become more playable.</s><br />
<br />
:Rating nullified, [[Tome of Fiends (3.5e Sourcebook)|cause]] [[Races of War (3.5e Sourcebook)|I]] [[Tome of Necromancy (3.5e Sourcebook)|wanted]] [[Dungeonomicon (3.5e Sourcebook)|to]]. &rarr; [[User:Rithaniel|<span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px">Rith</span>]]<sup> [[User talk:Rithaniel|<span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px">(talk)</span>]]</sup> 15:31, 7 August 2009 (MDT)<br />
<br />
:: Eh, I'd kinda have to agree with the OP. In my mind, PrCs (especially ones for casters, who are strong enough already) should give something up in exchange for awesomesauce abilities that no one else gets. Just heaping full BAB on top of great abilities at no cost to one of the strongest casters in the game (the cleric) is a bit screwy. I know that Frank and K's stuff is considered sacred by most people here, but even then I think it's best to critique it with the same eye with which one gazes at other material. --[[User:Ghostwheel|Ghostwheel]] 16:39, 7 August 2009 (MDT)<br />
<br />
:::It doesn't look any better than other, Wizards-published Cleric PrCs which get the same things the OP was complaining about. And Clerics already get the full BAB, two good saves thing... [[User:Surgo|Surgo]] 17:27, 7 August 2009 (MDT)<br />
<br />
:::: Forget the saves--those don't matter much to me, since Cleric gets them anyway. However, just because WotC makes overpowered crap doesn't mean that we shouldn't strive to make things that are balanced. Casters of any stripe should have to work a little to get full BAB--especially with full casting. Most people can agree that persisting Divine Power is unbalanced, and makes meleers cry--which is one of the reasons I ban DMM in my games. With that out of the way, clerics need to work to get full BAB--that is, they need to spend the most precious resource of all, actions. Sure, the spell itself is pretty overpowered, but when you take into account that most combats in D&D last 3-5 rounds, that's a considerable chunk of one's resources.<br />
:::: Thus, getting full BAB and cool abilities should come with some sort of drawback IMO--that is, some loss of spellcasting. This PrC has no drawbacks apart from being unable to take another PrC--but with the power of this PrC, it's hard to find another that one would want to take instead, IMO.<br />
:::: As an aside, do any WotC-produced classes get full BAB when combined with full spellcasting for divine casters? The closest I can think of is Fist of Raziel, but even that loses one caster level. --[[User:Ghostwheel|Ghostwheel]] 19:03, 7 August 2009 (MDT)<br />
<br />
<br />
::::: If it's out there in the general public of WotC sourcebook classes and prestige classes, it's out there and that's the balance point. "just because WotC makes overpowered crap doesn't mean that we shouldn't strive to make things that are balanced" is entirely begging the question, something that I'd appreciate that is ''not done'' in arguments with me. Caster level losses are never acceptable for a prestige class in my opinion (and the opinion of these authors) and the fact that you personally ban DMM in your games does not change the fact that not only is it out there in the general ecosystem of WotC feat/class/prc-mania, many games (I would say most) do not ban it.<br />
<br />
::::: And yes, there is another class that gets full BAB, full spellcasting, and an ability at every level. It is called the Windwalker. [[User:Surgo|Surgo]] 19:47, 7 August 2009 (MDT)<br />
<br />
:::::: As near as I can tell (knowing what I do of F&K's reasoning), this is intended to be a PrC for the SRD Paladin, to give them anti-Evil abilities past level...what, five, six? The fact that it's open to Clerics as well...well, I suppose they couldn't just go "Must have six levels of Paladin" or whatever. --[[User:Genowhirl|Genowhirl]] 20:35, 7 August 2009 (MDT)<br />
<br />
::::::I don't really see the problem with it being open to clerics. [[User:Surgo|Surgo]] 22:18, 7 August 2009 (MDT)<br />
<br />
::::::: Alrighty, let's go one at a time. First, Windwalker's a 3.0 prestige class, back when Haste was what it was and when balance was different, so unless you've got another example, I'm not seeing a prestige class that gives divine casters full BAB at the same time as full casting. Mind pointing out one under the current ruleset?<br />
::::::: Second, do we have the same view of what's balanced? For me personally, the baseline for balance is Expanded Psionics Handbook + Tome of Battle. Some of the things that WotC has put out include Polymorph Any Object (no explanation needed, I think), Planar Shepherd when playing in the Eberron setting for crazy Time Stop action, and half-a-dozen other things that can easily smash the game in half. I think I've listed most of them on my Wall of Cheese.<br />
::::::: I highly applaud Races of War for its "advanced combat" system, making BAB matter more. In fact, that's virtually the only advantage fighter-types have over casters. It's not much, but it's what's they have, and it can make a difference. Taking that away from them without any real loss in resources in unbalanced in my opinion, and it's something this prestige class can easily do. (As can Divine Metamagic, which is one of the reasons it's banned in my games.) Just because WotC put it out does not mean it's balanced--see the above examples. Unless you differ in opinion on what's balanced, of course. But if you think that DMM is balanced, then that would mean that ~95% of the classes and combinations out there, including material from ToB, is underpowered in comparison, since once we have a baseline for what's considered "balanced", we can compare it to other things. With such a baseline, and the range of things that WotC has put out, we can say that some of their stuff is underpowered crap (see: Healer class) and some of their stuff is overpowered crap (see: above). I'd agree that first we'd need to find a common baseline of what's "balanced", but if we take that into account we can strive to put things that ''are'' balanced on the wiki. --[[User:Ghostwheel|Ghostwheel]] 09:16, 8 August 2009 (MDT)<br />
<br />
::::::::You cite the Fist of Raziel, which is a 3.0 class itself, and then yell that the Windwalker is 3.0? Um...okay. And no, we don't have the same view of what is balanced. Pretty much everything Tome is going to assume that people are using divine metamagic. [[User:Surgo|Surgo]] 11:03, 8 August 2009 (MDT)<br />
<br />
::::::::: I believe BoED is 3.5, while Faiths and Panetheons is ''definitely'' 3.0. That said, if we assume for a moment that Divine Metamagic and other, similar things are gone, would this class then be considered overpowered? --[[User:Ghostwheel|Ghostwheel]] 11:06, 8 August 2009 (MDT)<br />
<br />
:::::::::: Probably a little, as it basically emulates the effect of persistent spell for a couple spells that you might want to persist. Yet this and pretty much everything else Tome was written with Divine Metamagic in mind. [[User:Surgo|Surgo]] 11:10, 8 August 2009 (MDT)<br />
<br />
::::::::::: "For me personally" this is where you went wrong. --[[User:TK-Squared|TK-Squared]] 11:44, 8 August 2009 (MDT)<br />
<br />
:::::::::::: There are some people who might think that Planar Shepherds are balanced. I personally think it's an overpowered piece of crap. Still, everyone is entitled to their own opinion despite how flawed others might think it. As long as your opinion doesn't hinder the actions/desires/freedom of others, you can believe whatever you wish. I have my own opinion on what is balanced, and both DMM and other things like Polymorph Any Object or Shrink Item abuse have no place there. However, we should set a level on what's balanced for the wiki--else we have no objective measure of what material is overpowered and what material is underpowered. Should the baseline for balance be DMM Persistented Divine Power, Tome of Battle classes, or core-only Fighter? (The last example would make most of what's on the wiki overpowered.) Might be worth discussing. --[[User:Ghostwheel|Ghostwheel]] 11:49, 8 August 2009 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:I don't think such a compromise can be made, and I don't think there should be. With the current rating system one person calls it a three, the next a five; the ultimate outcome (four) is the blend of perspectives reflecting that in one game it might be little overpowered, in the next a little underpowered. Everyone has their say, no one is right, no one is wrong. -- [[User:Jota|Jota]] 11:56, 8 August 2009 (MDT)<br />
<br />
::No such setting a level will ever be done. If it is, I will personally delete every single thing I have ever uploaded to this wiki. (And it's already pretty obvious what my opinion of a balance level is.) [[User:Surgo|Surgo]] 12:17, 8 August 2009 (MDT)<br />
<br />
::: @Jota: So why was the above user's rating struck out? --[[User:Ghostwheel|Ghostwheel]] 12:14, 8 August 2009 (MDT)<br />
<br />
:::: Probably because he just looked at the features and ranted about it being overpowered without knowledge of the design principles. It's very...easy to look at PrC features and cry "Unbalanced! Unplayable! Mary Sue!" but, for the Celestial Beacon, all of these features seem to be designed to keep the [[SRD:Paladin|Paladin]] doing something useful--sort of like the [[Boneblade Reaper (3.5e Prestige Class)|Boneblade Reaper]] is designed to keep a Monk/Arcane Caster getting cool stuff. Now, there's no reason NOT to take this if you're a good Cleric expecting to be fighting evil, since it's a straight powerup, because you're getting a crap-ton of cool stuff along with the cleric spellcasting. As one of those wimpy SRD Paladins, it's...well, it's a straight powerup, but one they need. In my games, I'd allow it for a Pally, but I'd have to think about it for a Cleric.<br />
<br />
::::: I'd agree with you, Geno, except this is easily enterable as a cleric. If the requirements included, "Must have Aura of Courage" or even "Must have Divine Grace", I could see this as being more balanced. But as it stands now, it's basically a pure powerup for a cleric (a class that's already powerful enough as it is IMO) without losing anything. As a melee cleric (and even as not) you'd be stupid not to take this class if it were allowed, unless you were fighting only undead and then you'd go Radiant Servant--but you get what I mean. Thus, this class as it stands is overpowered, and even if the original poster put the rating for the wrong reasons, I'm not sure if he was too far off and/or his rating should be struck out. --[[User:Ghostwheel|Ghostwheel]] 12:29, 8 August 2009 (MDT)<br />
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:::::: You'd be stupid to not take ''any'' full-casting cleric PrC as a cleric. [[User:Surgo|Surgo]] 12:47, 8 August 2009 (MDT)<br />
<br />
::::::: Very debateable--look at Fist of Raziel. That's one that doesn't give full casting, and yet is often lauded as one of the better cleric PrCs, and if I played clerics (too overpowered for my taste) that's a class I would always try to get into. --[[User:Ghostwheel|Ghostwheel]] 12:50, 8 August 2009 (MDT)<br />
<br />
::::::::I don't really think you understood what I meant -- which was over base cleric, which gives you nothing. Saying that this class is nothing but a pure powerup is not much of an argument -- so is any printed full casting cleric PrC. [[User:Surgo|Surgo]] 12:56, 8 August 2009 (MDT)<br />
<br />
:::::::::@Ghostwheel, from several above: personally, I don't think Rith was entirely right to strike out the rating. Now, this class is powerful, even by Tome standards, I think, and so someone not well-versed in the implied nuances would obviously think 1. I mean, before I knew what I was getting into I gave the Tome barbarian a 1 for power, and if Tome stuff normally is viewed as overpowered, and this is potentially seen as one of the stronger Tome elements... you get the idea. For me, I think more like 3.5 or so (sizeable balance issues/needs tweaking). So, in that regard, perhaps Rith was correct in what he did (ignorance is not an excuse), but I think the implications of striking the rating, namely that the original poster had no point, is wrong. -- [[User:Jota|Jota]] 12:59, 8 August 2009 (MDT)<br />
<br />
:::::::::: @Surgo: Do clerics ''need'' a powerup at all? Without any PrCs, a straight cleric can smush most meleers without a problem and solo most encounters, both combat and social (what with Divine Insight) just by virtue of their spells. Thus, if we consider that clerics, as given without any PrCs are balanced, then anything that adds considerably to their combat capability basically makes them overpowered. On the other hand, if giving them extra goodies on top of what they have (in the form of PrCs) makes them balanced, then that means that the straight cleric is underpowered. From a balance design perspective, things that are overpowered should be toned down. Let's assume for a moment that it's the cleric that's balanced and that PrCs make it overpowered. This means that to get the goodies and still be balanced, the cleric would have to lose power in some other way--the obvious way is by losing caster levels. Thus, from a metagame/design perspective when looking at the game as a whole, this prestige class is overpowered (if we assume that the cleric is balanced--which even that I'm not sure of what with how powerful it can get). --[[User:Ghostwheel|Ghostwheel]] 13:11, 8 August 2009 (MDT)<br />
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::::::::::: @Ghostwheel: I don't really care if they need a powerup or not, the fact is that taking any full-casting cleric PrC is a powerup and there are many of them out there (of which this is one). @Jota: I don't think this is one of the stronger Tome classes at all. [[User:Surgo|Surgo]] 13:18, 8 August 2009 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
: First, just because there are many full-casting cleric PrCs out there doesn't mean that there are many full-casting cleric PrCs that give full BAB '''and''' incredible bonuses as well. Second, just because there are many printed doesn't mean that they're balanced. Not everything printed by WotC is balanced. Third, there may be full-casting PrCs that are balanced because they don't considerably boost the cleric's combat ability, instead giving more flavorable abilities. --[[User:Ghostwheel|Ghostwheel]] 13:22, 8 August 2009 (MDT)<br />
<br />
:: Not to derail the conversation too much, but what do you think it the strongest Tome class, Surgo? Also, from my perspective, if this is built on a paladin, it isn't ''that'' powerful, but if it is added to a cleric then it is a little moreso. The abilities, from a quick skim, aren't that overwhelming, with Armament of the Holy, Death Ward, and Flare of Goodness standing out (not as overpowered, just as nice features) to me, and even those aren't that amazing. It's just the fact that the cleric is already quite good that seems to push it over the top. -- [[User:Jota|Jota]] 13:35, 8 August 2009 (MDT)<br />
<br />
::: What are these 'incredible bonuses', Ghostwheel? I'm not seeing anything that's over-the-top at the level you happen to get them when you take this class as a Cleric. This prestige class has to compete with the Radiant Servant of Pelor, the Winterhaunt of Iborwhatever, and others (including the first few levels of PrCs that drop spellcasting somewhere along the line) for being taken. And once again, this class does not considerably boost the cleric's combat ability. Divine Power already takes care of that. Many of these abilities practically are flavor abilities anyway, I'm not sure how you can get "more flavorable" than that. [[User:Surgo|Surgo]] 14:22, 8 August 2009 (MDT)<br />
<br />
:::: The three that look powerful are continuous Magic Circle vs. Evil (summoned monsters? mind control? what are those?), continuous Death Ward (the equivalent of a +4 armor enhancement) and continuous re-occuring Sanctuary. All of those give big boosts in combat to the cleric, where most clerics would have to spend actions to use those, and the effects are good enough that they sometimes do so. But it's as Jota said--the cleric is powerful enough as-is. Those extra abilities push it over the top. --[[User:Ghostwheel|Ghostwheel]] 14:36, 8 August 2009 (MDT)<br />
<br />
::::: Continuous death ward and magic circle are something that come free by using your Divine Metamagic: Persistent Spell feat (well, not exactly free, you have to pay for the nightsticks), so I'm really not inclined to worry about them. The sanctuary one is more interesting, but is in no way out of line for an ability that you receive at level 14. Seriously, you're level 14. Needing to make a will save to attack the guy provided said guy doesn't attack is not exactly a problematic ability at this point in your career. [[User:Surgo|Surgo]] 14:42, 8 August 2009 (MDT)<br />
<br />
:::::: First, DMM is overpowered on its own; second, I don't think Nightsticks stack--at least DMs I've talked to said they overlap instead of stacking. Third, if the will save is high enough, that means that most foes can't attack the Celestial Beacon if they don't attack first, and the CB could just wait a few rounds and be unattackable once more. Clerics already get level 7 spells by that level--do they really need more? If a cleric wants to persist Magic Circle, they should spend a level 9 spell slot, and same goes for Death Ward for its appropriate modified spell level. --[[User:Ghostwheel|Ghostwheel]] 14:48, 8 August 2009 (MDT)<br />
<br />
::::::: Once again, this class was made and balanced based on the fact that DMM exists and is used (a point I have said many times in the past). Nightsticks certainly stack -- they do not provide a bonus, they provide additional uses per day of an ability. Saying they don't stack is akin to someone having two rings that let you use a spell once per day, and not letting them use the second time per day once they used their first ring, took it off, and replaced it with another ring. And, once again, that ability really doesn't concern me. For a level 14 ability, that's not out of line at all. [[User:Surgo|Surgo]] 14:58, 8 August 2009 (MDT)<br />
<br />
:::::::: Another interpretation is that they both give more uses of an ability; for example let's say you had ability X (in this case Turn Undead), and you could use it Y times per day. An item that let you use it an additional Z times per day wouldn't stack with itself because the bonus came from the same source--it's the reason that enhancement bonuses don't stack, and that Monkey Grip and Powerful Build don't stack either. Magic Circle, Death Ward, and Sancturary (when persisted and automatically renewed) are all very powerful abilities that should require resources spent to activate and be dispel-able. You can't really do that with any of these effects, since they automatically come back and are gotten almost freely with no drop in power. And just because the class was made with the assumption that DMM is allowed doesn't mean that either DMM or this class is balanced. --[[User:Ghostwheel|Ghostwheel]] 15:06, 8 August 2009 (MDT)<br />
<br />
::::::::: I don't see how anyone can get "monkey grip and powerful build" out of this, because that's a completely separate issue. Regardless, your entire argument seems to be "because I ban DMM in my games this class is overpowered". Okay, whatever. You can go on and keep thinking that and I and no one else here will care, but once again '''this class was made with DMM in mind''', end of story. The nicest way I can put this is if that offends you, please sod off. [[User:Surgo|Surgo]] 15:10, 8 August 2009 (MDT)<br />
<br />
:::::::::: Let's not get personal, eh? Doing so only leads to bad feelings, and there's no point in it, especially on an online forum such as this. At any rate, please don't straw man--my argument is close to that, but not quite that. My argument is that DMM is overpowered, which is the reason I ban it in my games, not that the class is overpowered because I ban DMM. Now, if you disagree that DMM is overpowered, that's another matter, though with all the persistable effects I find it a little hard to believe that anyone can look at it and not see it as being one of the most powerful feats in the game. And thus, because DMM is overpowered, this class is overpowered due to the fact that it grants a number of effects that aren't normally persistable without considerable resource use (via feats, spell slots, and so on). --[[User:Ghostwheel|Ghostwheel]] 15:18, 8 August 2009 (MDT)<br />
<br />
::::::::::: That wasn't a straw-man, because you're using overpowered as if it was an absolute when really it's relative to what else is allowed in the game. If DMM is allowed, this class is not overpowered relative to DMM (which is allowed). This class was made with the idea that DMM is allowed. So what I'm seeing here is you're saying that since DMM isn't allowed in your games, or that you think DMM is overpowered, or both, this class is overpowered. When I have clearly stated multiple times that it was made with the use of DMM in mind. [[User:Surgo|Surgo]] 15:24, 8 August 2009 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
: So would you say that the (CW) Samurai, Commoner, and Aristocrat might all be relatively overpowered depending on what's allowed? After all, if it's completely relative, even those could be overpowered, right?<br />
: I think that balance might be relative to a margin, but not a very one. When you compare the majority of classes and their power, you get a range of power; comparing things to that range, you can tell if they're overpowered (above that range), underpowered (below that range) or balanced (within that range). DMM pushes the cleric (who is already near the top, if not over that range of classes) far above that range, thus making it overpowered. --[[User:Ghostwheel|Ghostwheel]] 15:30, 8 August 2009 (MDT)<br />
<br />
::Well, yeah. In a game where everything better than the Aristocrat is allowed, the CW Samurai is going to be overpowered. How is this a contentious point? This class was made with the use of DMM in mind. It is not overpowered. [[User:Surgo|Surgo]] 15:33, 8 August 2009 (MDT)<br />
<br />
::: You've just made my point. Balance/overpowered/underpowered is not completely relative. Just as the Aristocrat, Samurai and Commoner are underpowered, DMM on the flipside is overpowered since it pushes the Cleric far above virtually all other classes. And thus, since this PrC was created to be in line with DMM, it too is overpowered. --[[User:Ghostwheel|Ghostwheel]] 15:37, 8 August 2009 (MDT)<br />
<br />
:::: And now you've just completely confused me, because I said absolutely nothing that would make your point. I'd suggest if you want to continue this discussion, you come on the tavern. [[User:Surgo|Surgo]] 15:39, 8 August 2009 (MDT)<br />
<br />
::::: Unfortunately, the Tavern doesn't like me--lags out on me half the time, takes 5 minutes to send/receive messages, and more problems. I wish they'd let IRC clients connect to the server. <br />
::::: However, the way you made my point is this; you said that balance is relative. That if DMM is allowed and is deemed balanced, then this class is balanced. That's true if balance was relative, but it isn't. That's the way in which you proved my argument. Because, compared to most everything, those are underpowered. With this as a comparison, we can look at DMM and compare its power to virtually everything out there. Looking at it, it's far more powerful than 99% of the content in D&D. Thus, it's overpowered. In this way, balance isn't relative but objective in D&D, because we have a frame of balance from the start--Core material, and all the other published material as well. --[[User:Ghostwheel|Ghostwheel]] 15:47, 8 August 2009 (MDT)<br />
<br />
:::::: ...uh, what? I said balance was relative, continued saying balance was relative, and never said it wasn't relative. And you say it somehow proves your argument that balance is objective? Uh...whatever, lol. Once again, the fact that you ban DMM in your games does not make this class overpowered. And that's it. That's the whole point. That's the end of the line. [[User:Surgo|Surgo]] 15:52, 8 August 2009 (MDT)<br />
<br />
::::::: *sighs* Can anyone else explain this? It feels like my fingers are typing but my words don't have any meaning. I've explained my argument--and no matter how many times I say it, that's not it. This class is not overpowered because I ban DMM. This class is overpowered because DMM is overpowered. DMM is overpowered because it's stronger than 99% of the other material in the game. With Pun-Pun being at the very top, and the Commoner being at the bottom and balance being somewhere in the middle (I find that it falls around the ToB classes and the XPH), DMM is very near the top and thus overpowered. Not because I ban it. Because it's overpowered. I ban it ''because'' it's overpowered. It's not overpowered because I ban it. --[[User:Ghostwheel|Ghostwheel]] 15:59, 8 August 2009 (MDT)<br />
<br />
:::::::: "This is overpowered" "Why?" "Because it's overpowered!" "It's not overpowered because it's designed specifically for a game where there is a lot of power" "This is overpowered!" "Why?" "Because I think it's overpowered!" "And other people don't think it's overpowered and I have put forth my reasons for it not being overpowered; which are well written and literate." "But, it's overpowered!" "In your opinion, but you are only one person." "But, my opinion is absolute, it is overpowered!" --[[User:TK-Squared|TK-Squared]] 16:07, 8 August 2009 (MDT)<br />
<br />
::::::::: It's overpowered because it's stronger than 99% of the game material out there. As I've said before. If we're only considering balance according to what people are using in specific games, then we should allow classes that give full wizard spellcasting, full BAB, all saves high, and lots of class features. Why? Because in some games, it's balanced! In fact, compared to Pun-Pun, it's underpowered! On the other side of the coin, we should say that a class that grants poor BAB, no saves high, and only 1d6 SA once every 4 levels (and that's all for class features) is balanced. Why? Because it's balanced in a game where people can only play CW Samurais, Aristocrats, and core-only Fighters! So where do we draw the line? When we have it all being relative, anything can be balanced. --[[User:Ghostwheel|Ghostwheel]] 16:12, 8 August 2009 (MDT)<br />
<br />
::::::::::Let's not let this degenerate any further than it already has. It's obvious there's no happy compromise here, so Ghostwheel can either ignore this class or rate it poorly, and Surgo can use this class or rate it highly, and that can be the end of it. -- [[User:Jota|Jota]] 16:22, 8 August 2009 (MDT)<br />
<br />
::::::::::: "Witty reply regarding conversation" "It's overpowered and I don't like the truth about what you say, so I'll undo your edit." --[[User:TK-Squared|TK-Squared]] 16:27, 8 August 2009 (MDT)<br />
<br />
:::::::::::: Stop the edits war, I locked the page temporarily. Once everything will return in order I will unlock it... seriously I didn't though it would go this far. --[[User:Lord Dhazriel|Dhazriel]] 17:01, 8 August 2009 (MDT)<br />
<br />
::::::::::::: [http://en.wikipedia.org/wiki/Wikipedia:Etiquette Wikipedia's Etiquette policy]: "Avoid reverts whenever possible." Just thought I'd put that there (and hopefully not come across as a braying jackass). --[[User:Ganteka|Ganteka]] 17:27, 8 August 2009 (MDT)<br />
<br />
I give this class a 4 out of 5 for wording because the author used clear, precise language in describing the abilities.<br />
<br />
<s>I give this class a 5 out of 5 for formatting. Few errors visible.</s><br />
<br />
:Rating nullified, since the rater doesn't understand the purpose of the formatting rating. &rarr; [[User:Rithaniel|<span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px">Rith</span>]]<sup> [[User talk:Rithaniel|<span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px">(talk)</span>]]</sup> 15:31, 7 August 2009 (MDT)<br />
<br />
<s>I give this class a 1 out of 5 for flavor because its flavor is completely generic and lacking in any sort of roleplaying interest. However, the potential is certainly there. Consider why someone of such a magnitude of good would stay on the lower planes when they must be hunted daily, who they stay with, and what their ultimate goals are, then make them reflected in the class abilities and text. Further, a good overall concept and distinct flavor would make this class much more pleasurable for someone to role-play.</s><br />
<br />
:Rating nullified, as it claims the PrC is unflavorful, then gives an example of why it ''is'' flavorful. &rarr; [[User:Rithaniel|<span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px">Rith</span>]]<sup> [[User talk:Rithaniel|<span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px">(talk)</span>]]</sup> 15:31, 7 August 2009 (MDT)</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Template:Spell&diff=402254Template:Spell2009-08-08T06:55:01Z<p>Ganteka: Reverted edits by Green Dragon (Talk); changed back to last version by TK-Squared</p>
<hr />
<div><includeonly><br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | {{{name}}}<br />
|-<br />
| colspan="2" | {{#ifeq:{{NAMESPACE}}|SRD|{{{school}}}|[[3.5e {{{school}}} Spells|{{{school}}}]]}} {{#if: {{{desc|}}}|[<nowiki/>{{{desc}}}<nowiki/>]|}}<br />
|-<br />
! [[SRD:Level (Spell Descriptor)|Level]]:<br />
| {{{lvl}}}{{#if: {{{comp|}}}|<nowiki/><br />
{{!}}-<br />
! [[SRD:Components (Spell Descriptor)|Components]]:<br />
{{!}} {{{comp}}}|}}{{#if: {{{casttime|}}}|<nowiki/><br />
{{!}}-<br />
! [[SRD:Casting Time (Spell Descriptor)|Casting time]]:<br />
{{!}} {{{casttime}}}|}}{{#if: {{{range|}}}|<nowiki/><br />
{{!}}-<br />
! [[SRD:Range (Spell Descriptor)|Range]]:<br />
{{!}} {{{range}}}|}}{{#vardefine: targets|{{#if: {{#pos: {{{tsea|}}}|ts}}|1|0}}}}{{#vardefine: target|{{#if: {{#pos: {{{tsea|}}}|t}}|1|0}}}}{{#vardefine: effect|{{#if: {{#pos: {{{tsea|}}}|e}}|1|0}}}}{{#vardefine: area|{{#if: {{#pos: {{{tsea|}}}|a}}|1|0}}}}{{#ifexpr: {{#var: target}} or {{#var: effect}} or {{#var: area}}|<nowiki/><br />
{{!}}-<br />
! [[SRD:Aiming a Spell (Spell Descriptor)|{{#ifexpr: {{#var: targets}}|Targets|{{#ifexpr: {{#var: target}}|Target}}}}{{#ifexpr: {{#var: effect}}|{{#ifexpr: {{#var: target}}|, <nowiki/>{{#ifexpr: {{#var: area}}||or <nowiki/>}}|}}Effect|}}{{#ifexpr: {{#var: area}}|{{#ifexpr: {{#var: target}} or {{#var: effect}}|, or <nowiki/>|}}Area|}}]]:<br />
{{!}} {{{subj}}}|}}{{#if: {{{dur|}}}|<nowiki/><br />
{{!}}-<br />
! [[SRD:Duration (Spell Descriptor)|Duration]]:<br />
{{!}} {{{dur}}}|}}{{#if: {{{save|}}}|<nowiki/><br />
{{!}}-<br />
! [[SRD:Saving Throw (Spell Descriptor)|Saving Throw]]:<br />
{{!}} {{{save}}}|}}{{#if: {{{sr|}}}|<nowiki/><br />
{{!}}-<br />
! [[SRD:Spell Resistance (Spell Descriptor)|Spell Resistance]]:<br />
{{!}} {{{sr}}}|}}<br />
|}<br />
</includeonly></div>Gantekahttps://www.dandwiki.com/w/index.php?title=Mandrakes_(3.5e_Race)&diff=402253Mandrakes (3.5e Race)2009-08-08T06:41:18Z<p>Ganteka: added flavor</p>
<hr />
<div>{{author<br />
|author_name=Ganteka<br />
|date_created=18 July 2009<br />
|status=Nearly Complete<br />
}}<br />
{{x0<br />
|la= +0<br />
|ecl= 2<br />
|type= [[SRD:Plant Type|Plant]]<br />
|ability_adjust= +2 [[SRD:Constitution|Con]]<br />
|size= [[Medium]]<br />
|favored_class= Any.<br />
|desc= Hardy and poisonous plant creatures with ill tempers.<br />
}}<br />
<br />
=Mandrakes=<br />
<br />
Mandrakes are commonly thought to be plant creatures that were created to be an approximation of humanoids, much like a homunculus. However, mandrakes are indeed products of nature, in that they sprung from the lands themselves, vitalized by the sun and the magic in the soil.<br />
<br />
==Personality==<br />
<br />
Busy mandrakes uproot themselves in the morning and go about their business. Lazy mandrakes sit about all day resting, mostly buried.<br />
<br />
Mandrakes dislike being disturbed while resting, which is often, regardless if they need it or not. For plants, they are surprisingly emotional and hot-headed. However, they mellow and relax just as often, simply ignoring others rather than dealing with the fuss.<br />
<br />
Folk often describe mandrakes as "terse", "sour" or "grumpy", but that distinction varies from individual to individual.<br />
<br />
==Physical Description==<br />
<br />
Standing a bit shorter and lighter than a man, the mandrake is a rather humanoid-shaped plant where the majority of its body is the root. A large tuft of wavy tooth-edged leaves sprouts from the top of its elongate head. In many regards, a mandrake is quite humanoid in shape. With a pair of gangly dirty arms and legs ending in rough fingers and toes, the mandrake is capable of wearing clothing fitted for a humanoid, though it rarely does. Their rough skin is a deep brownish-orange or brownish-green and often patchy with soil and clay. Their minimal faces are composed of small dark eyes sit atop long thick necks and their mouths are small slits filled with short pointed teeth.<br />
<br />
Since plants lack muscles and skeletons, the mandrake's anatomy appears rough. They don't bend at joints. However, a mandrake does have some anatomy, unlike most other plant creatures. They have capillaries that pump their poison blood, eyes to see, teeth to bite and stomachs to digest food.<br />
<br />
Mandrakes, like most plants, are not separated into males and females. Despite this, mandrakes are often given to assuming an outward gender appearance, though occasionally a mandrake will look like neither. Those mandrakes that take on a feminine appearance are typically shorter and lighter than their more masculine counterparts.<br />
<br />
In late spring, on the tops of their heads, mandrakes sprout several flower stalks with whitish green flowers. These flowers grow into reddish-orange tomato-like berries ready for harvest by late fall. A typical mandrake produces from 2 to 8 of the berries (roll 2d4 to determine randomly). The berries are poisonous and are treated as a dose of mandrake's blood poison. Planting a berry and providing it proper care yields a new mandrake sprout that matures in 8 years.<br />
<br />
==Relations==<br />
<br />
[[SRD:Fey Type|Fey]] often pester mandrakes, especially the playful ones, as they often share the same lands. [[SRD:Humanoid Type|Humanoids]] often dislike mandrakes, as they are poisonous.<br />
<br />
==Alignment==<br />
<br />
Mandrakes rarely muster the motivation to fight for good, evil or law, doing what they please. As such, they are most likely [[SRD:Chaotic Neutral|Chaotic Neutral]], but may be of any alignment.<br />
<br />
==Lands==<br />
<br />
Mandrakes prefer temperate climates and among them, secluded places to grow and thrive within. Mandrakes are loathe to move when settlers encroach on their lands and usually learn to live with it. This doesn't make them good, or welcome, neighbors.<br />
<br />
====Subspecies====<br />
<br />
As mandrakes are wide spread in the types of habitats, climates and locales they reside in, they may vary in appearance greatly from each other. A northern variety of mandrake might have long thin leaves of a blueish green tinge, while a southern variety might have glossy, broad, green leaves. Height and skin tone vary as well. Many "tribes" of mandrake subspecies might even live within a single area. <br />
<br />
The differences in these subspecies is entirely cosmetic and in no way alters their in-game stats.<br />
<br />
==Religion==<br />
<br />
Plants aren't big on religion. Mandrakes are not an exception to this and rarely worship deities. When they do, it is often nature deities or sun deities.<br />
<br />
==Language==<br />
<br />
Mandrakes speak a dialect of Sylvan. They also speak Common. Mandrakes are affluent vocalists, but their voices can be harsh at times than is typical in most conversations.<br />
<br />
==Names==<br />
<br />
Mandrakes prefer using classical Sylvan names, albeit shorter ones. They don't carry a lot of importance on names, and will respond to much of anything as long as it isn't an insult. A mandrake might often be simply called Root, Bulb, Tuber or Plant.<br />
<br />
Mandrakes are occasionally mistakenly called [[Mandragoras (3.5e Race)|mandragoras]], the appropriate name for their smaller cousin. Immature mandrakes are often confused with those [[Mandragoras (3.5e Race)|mandragoras]].<br />
<br />
==Racial Traits==<br />
<br />
* +2 [[SRD:Constitution|Constitution]]: Mandrakes are a hardy lot.<br />
* [[SRD:Plant Type|Plant]]: [[SRD:Plant Type|Plants]] breathe and eat, but do not sleep.<br />
* [[Medium]]<br />
* Mandrake [[base land speed]] is 30 feet: Mandrakes have a burrow speed of 10 feet. A burrowing mandrake usually does not make a usable tunnel, but can construct a tunnel; it burrows at half speed when it does so.<br />
* Racial [[SRD:Hit Dice (Creature Statistic)|Hit Dice]]: A mandrake begins with 2 levels of [[SRD:Plant Type|plant]], which provide 2d8 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +1, and base [[SRD:Saving Throw|saving throw]] bonuses of [[SRD:Saving Throw|Fortitude]] +3, [[SRD:Saving Throw|Reflex]] +0, and [[SRD:Saving Throw|Will]] +0.<br />
* Racial [[SRD:Skills (Creature Statistic)|Skills]]: A mandrake’s [[SRD:Plant Type|plant]] levels give him [[SRD:Skill Points|skill points]] equal to (2 + [[SRD:Intelligence|Int]] modifier, minimum 1) per [[SRD:Hit Dice (Creature Statistic)|Hit Die]], with quadruple [[SRD:Skill Points|skill points]] for the first [[SRD:Hit Dice (Creature Statistic)|Hit Die]]. Mandrake [[SRD:Class|class]] skills are [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]) and [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]).<br />
* Racial [[SRD:Feats (Creature Statistic)|Feats]]: A mandrake’s [[SRD:Plant Type|plant]] levels give him 1 [[SRD:Feats|feat]].<br />
* Proficient with all [[SRD:Simple Weapon|simple]] weapons and [[SRD:Light Armor|light]] [[SRD:Armor|armor]] (but not shields).<br />
* [[SRD:Low-Light Vision|Low-light vision]].<br />
* Immunity to [[SRD:Poison|poison]], [[SRD:Sleep Effect|sleep effects]], [[SRD:Paralyzed|paralysis]] and [[SRD:Polymorph (Spell)|polymorph]].<br />
* +2 on saves against [[SRD:Stunned|stunning]] and [[SRD:Mind-Affecting Effect|mind-affecting]] effects ([[SRD:Charm Subschool|charms]], [[SRD:Compulsion Subschool|compulsions]], [[SRD:Phantasm Subschool|phantasms]], [[SRD:Pattern Subschool|patterns]], and morale effects).<br />
* [[SRD:Fortification|Light Fortification]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Mandrakes are difficult to wound and resist attacks that target vital spots (such as [[SRD:Critical Hit|critical hits]] and sneak attack). When a [[SRD:Critical Hit|critical hit]] or sneak attack is scored on the wearer, there is a chance that the [[SRD:Critical Hit|critical hit]] or sneak attack is negated and damage is instead rolled normally.<br />
* [[SRD:Vulnerability to Energy|Vulnerability to Fire]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A mandrake takes half again as much (+50%) damage as normal from [[SRD:Fire Effect|fire]] damage, regardless of whether a [[SRD:Saving Throw|saving throw]] is allowed, or if the save is a success or failure.<br />
* Earthen Rest ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A mandrake resting below ground in suitable earth with his leaves exposed to the air gains double the [[SRD:Healing|natural healing rate]] (2 HP per HD) from a full 8 hours rest. A mandrake is awake during this time, as they do not sleep.<br />
* Poisonous Constitution ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A mandrake itself is quite toxic. Mandrake's blood is an ingested poison. Any creature that scores a bite attack on the mandrake is treated as ingesting the poison, taking an initial 1d2 [[SRD:Constitution|Constitution]] damage and [[#Paralysis|Paralysis]] a minute later as secondary damage lasting 1d6+1 rounds. The [[SRD:Fortitude|Fortitude]] save [[DC]] is 10 + the mandrake's [[SRD:Constitution|Constitution]] modifier + {{1/2}} the mandrake's HD. Ingesting a mandrake whole (with the Swallow Whole ability) is treated as a successful bite attack, so long as the mandrake takes damage each round he is within the creature's stomach.<br />
* Poisonous Bite ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Mandrakes have sharp teeth that deal 1d4 damage as a primary natural attack. Each bite delivers Mandrake's Fang poison. The [[SRD:Fortitude|Fortitude]] save [[DC]] is 10 + the mandrake's [[SRD:Constitution|Constitution]] modifier + {{1/2}} the mandrake's HD. Initial Damage is [[#Blurry Vision|Blurry Vision]] and [[#Light Sensitivity|Light Sensitivity]] lasting 1d6+1 hours. One minute later, the victim must make a second save or suffer [[#Confusion|Confusion]] for 1d6+1 rounds.<br />
* Horrid Wail ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): 1/day per 2 HD (maximum 10/day at 20 HD), a mandrake can belt out a horrid cacophony as a standard action. All targets within 30 feet of the mandrake take 1d6 [[SRD:Sonic Effect|sonic]] damage per HD of the mandrake. Any creature with who's HD total 10 less than the mandrake's must make a [[SRD:Fortitude|Fortitude]] save ([[DC]] in the amount of the damage dealt) or die. Mandrakes are naturally resistant to this attack.<br />
* [[Automatic Languages]]: Sylvan, Common. [[Bonus Languages]]: Any (other than secret languages such as Druidic).<br />
* [[Favored Class]]: Any.<br />
* [[Level Adjustment]]: +0<br />
* [[Base Effective Character Level]]: 2nd.<br />
<br />
==Mandrake Poison==<br />
<br />
=====Harvesting Poison=====<br />
<br />
Poison may be harvested from a mandrake, dead or alive. Though, a [[SRD:Craft Skill|Craft]] (alchemist) or (poison maker) skill check or a [[SRD:Heal Skill|Heal]] skill check (living mandrake only) [[DC]] 20 is required to harvest the poison. <br />
<br />
A dead medium-sized mandrake in good condition can produce 4 doses of raw mandrake's fang poison, as well as 8 doses of raw mandrake's blood poison. A separate check is required for each dose.<br />
<br />
Harvesting raw mandrake's fang poison from a living mandrake hamper's the mandrake's ability to produce poison for 24 hours. Harvesting raw mandrake's blood poison from a living mandrake deals 1 point of [[SRD:Constitution|Constitution]] damage to the mandrake.<br />
<br />
Raw poison has a short shelf life of only a week and requires the appropriate checks to craft it into the poison that is sold. This shelf life is extended so long as the poison is in the process of being worked from raw poison to salable poison.<br />
<br />
=====Higher Poison DCs=====<br />
<br />
The [[DC]] of the poison often varies from the listed Base Price of 100 gp for a [[DC]] 10 poison. Every additional +1 to the poison's [[DC]] increases the Base Price by 25 gp. To calculate the value of the poison's market value, use the formula below. <br />
<br />
Higher [[DC]]s Price = 100 gp + ([[DC]] Increase &times; 25 gp)<br />
<br />
''Example:'' [[DC]] 15 = 100 gp + (5 &times; 25 gp) = 100 gp + 125 gp = 225 gp Base Price per dose.<br />
<br />
=====Lower Poison DCs=====<br />
<br />
[[DC]]s lower than the Base [[DC]] of 10 require a different formula to calculate price.<br />
<br />
Lower [[DC]]s Price = 10 gp &times; [[DC]]<br />
<br />
''Example:'' [[DC]] 7 = 10 gp &times; 7 = 70 gp Base Price per dose.<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Mandrake Poisons<br />
|- style="white-space: nowrap;"<br />
! Poison !! [[#Type|Type]] !! [[#Initial Damage|Initial Damage]] !! [[#Secondary Damage|Secondary Damage]] !! Base [[#Price|Price]] <br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Mandrake's Fang || [[SRD:Poisons#Injury|Injury]] [[SRD:DC|DC]] 10 || [[#Blurry Vision|Blurry Vision]], [[#Light Sensitivity|Light Sensitivity]] || [[#Confusion|Confusion]] || 100 gp <br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Mandrake's Blood || [[SRD:Poisons#Ingested|Ingested]] [[SRD:DC|DC]] 10 || 1d2 [[SRD:Constitution|Con]] || [[#Paralysis|Paralysis]] || 100 gp<br />
|}<br />
<br />
'''{{#anc:Blurry Vision}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The afflicted subject’s vision becomes hazy and blurry as everything appears to shift and waiver. This distortion grants opponents [[SRD:Concealment|concealment]] (20% miss chance). Blurry Vision lasts for 1d6+1 hours.<br />
<br />
'''{{#anc:Light Sensitivity}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The afflicted subject becomes [[SRD:Dazzled|dazzled]] in bright sunlight or within the radius of a ''[[SRD:Daylight|daylight]]'' spell. Light Sensitivity lasts for 1d6+1 hours.<br />
<br />
'''{{#anc:Confusion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A ''[[SRD:Confusion|confused]]'' character’s actions are determined by rolling d% at the beginning of his turn:<br />
<br />
{| class="d20"<br />
|-<br />
! d% !! align="left" | Action<br />
|-<br />
| 01–10 || align="left" | Attack mandrake/poison user with melee or ranged weapons (or close with mandrake/poison user if attacking is not possible).<br />
|- class="even"<br />
| 11–20 || align="left" | Act normally.<br />
|- <br />
| 21–50 || align="left" | Do nothing but babble incoherently.<br />
|- class="even"<br />
| 51–70 || align="left" | Flee away from mandrake/poison user at top possible speed.<br />
|-<br />
| 71–100 || align="left" | Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).<br />
|} <br />
<br />
A ''confused'' character who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a ''confused'' character. Any ''confused'' character who is attacked automatically attacks its attackers on its next turn, as long as it is still ''confused'' when its turn comes. A ''confused'' character does not make [[SRD:Attacks of Opportunity|attacks of opportunity]] against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked). Lasts for 1d6+1 rounds.<br />
<br />
'''{{#anc:Paralysis}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The afflicted subject's body seizes up. A [[SRD:Paralyzed|paralyzed]] character is frozen in place and unable to move or act. A paralyzed character has effective [[SRD:Dexterity|Dexterity]] and [[SRD:Strength|Strength]] scores of 0 and is [[SRD:Helpless|helpless]], but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer can’t swim and may drown. A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares. Lasts for 1d6+1 rounds.<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mandrake Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 8 years || +1d3 || +2d3 || +3d3<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mandrake Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 30 years || 60 years || 90 years || +4d10 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Mandrake Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +2d6 || 130 lb. || &times; (2d6) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d6 || 110 lb. || &times; (2d6) lb.<br />
|}<br />
<br />
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{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Plant Type]]<br />
[[Category:Medium Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL2]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Template_talk:Spell&diff=402235Template talk:Spell2009-08-08T06:04:51Z<p>Ganteka: added a comment</p>
<hr />
<div>I'm new to the Wiki-World and I need a little help please. In looking at your template code for SRD Spells the first line says class="d20 dragon monstats". I looked all through the Common.CSS file and found the entries for those. I'm assuming that each one (d20, dragon, monstats) is an individual class. I copied the CSS file over and I can't get it to display correctly. Once I get this figured out i'll be able to create me own, but for now I was modeling yours. Could you please educate me on this? What am I missing?<br />
<br />
==Attention Greendragon==<br />
<br />
Stop messing around with the spell template for a moment! You messed up the descriptors thing, and the autolinking was meant to go to homebrew. --[[User:TheWarforgedArtificer|TheWarforgedArtificer]] 00:00, 8 August 2009 (MDT)<br />
<br />
:Also, I should mention that [[User:TheWarforgedArtificer|TheWarforgedArtificer]] is currently in [[Special:TheTavern|The Tavern]]. A conversation might help resolve this. --[[User:Ganteka|Ganteka]] 00:04, 8 August 2009 (MDT)</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Unlock_Potential_(3.5e_Spell)&diff=401670Unlock Potential (3.5e Spell)2009-08-07T19:54:22Z<p>Ganteka: minor formatting</p>
<hr />
<div>'''Author:''' Kurama Youko<br />
{{Spell<br />
| name=Unlock Potential<br />
| school=Transmutation<br />
| lvl= Sor/Wiz 7<br />
| comp= V<br />
| casttime= 1 standard action<br />
| range= Personal<br />
| tsea=t <br />
| subj= You<br />
| dur= 1 round/level (D), See Text<br />
}}<br />
<br />
This spell is the same as ''[[Realize Potential (DnD Spell)|realize potential]]'' except as noted above and as follows. This spell like ''realize potiential'' unlocks the casters true physical qualities and some supernatural ones. The target gains his true [[Strength]] and [[Constitution]] modifier, and also gain their true forms full [[Natural Armor]] bonus, and any other special AC bonus their true forms might offer, like [[Deflection]]. They gain all the forms visual and detection abilities, (such as [[Scent]], [[Blindsight]], [[Blindsense]], etc; this does not include Spell-Like abilities or Supernatural abilities similar to any of the detect spells or locate spells.) They also gain the true forms resistances but not immunities. If the true form had DR they gain that DR at 5 points less to a minimum of 1.<br />
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Transmutation School]]<br />
[[Category:Sorcerer/Wizard 7]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Vulnerability_to_Elements_(3.5e_Spell)&diff=401669Vulnerability to Elements (3.5e Spell)2009-08-07T19:53:51Z<p>Ganteka: minor formatting</p>
<hr />
<div>'''Author:''' Donnavin Snowolf<br />
{{Spell<br />
| name= Vulnerability to Elements <br />
| school=Transmutation<br />
| lvl= Clr 1, Drd 1, Sor/Wiz 1<br />
| comp= V, S<br />
| casttime= 1 standard action<br />
| range= Close (25+5 ft/level)<br />
| tsea=t <br />
| subj= One creature<br />
| dur= 24 hours<br />
| save= Will negates<br />
| sr= Yes<br />
}}<br />
<br />
[[3e Summary::Creatures targeted suffer a -6 to saves against extreme temperature]], take double damage from extreme temperatures on a failed save and take regular damage even on a successful save. This does not include [[Fire Effect|Fire]] or [[Cold Effect|Cold]] spells such as ''[[fireball]] or ''[[cone of cold]]''.<br />
<br />
''Vulnerability to elements'' counters and is countered by ''[[endure elements]]''.<br />
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{{3.5e Cleric Spells Breadcrumb}}<br/><br />
{{3.5e Druid Spells Breadcrumb}}<br/><br />
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Transmutation School]]<br />
[[Category:Cleric 1]]<br />
[[Category:Druid 1]]<br />
[[Category:Sorcerer/Wizard 1]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=3.5e_Transmutation_Spells&diff=4016663.5e Transmutation Spells2009-08-07T19:52:54Z<p>Ganteka: minor formatting</p>
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<div>{{Top "Back To" Footer<br />
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|breadcrumb={{3.5e Spells Breadcrumb}}<br />
|add=[[Add New 3.5e Spell or Power|spell]]<br />
}}<br />
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<DPL><br />
debug=1<br />
category=Spell<br />
category=Transmutation School<br />
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</DPL></div>Gantekahttps://www.dandwiki.com/w/index.php?title=3.5e_Universal_Spells&diff=4016653.5e Universal Spells2009-08-07T19:52:19Z<p>Ganteka: whoops</p>
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<div>{{Top "Back To" Footer<br />
|width1=<br />
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|breadcrumb={{3.5e Spells Breadcrumb}}<br />
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<DPL><br />
debug=1<br />
category=Spell<br />
category=Universal<br />
notcategory=SRD<br />
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order=ascending<br />
</DPL></div>Gantekahttps://www.dandwiki.com/w/index.php?title=3.5e_Universal_Spells&diff=4016633.5e Universal Spells2009-08-07T19:51:40Z<p>Ganteka: minor formatting</p>
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<div>{{Top "Back To" Footer<br />
|width1=<br />
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|add=[[Add New 3.5e Spell or Power|spell]]<br />
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<DPL><br />
debug=1<br />
category=Spell<br />
category=Universal<br />
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</DPL></div>Gantekahttps://www.dandwiki.com/w/index.php?title=3.5e_Universal_Spells&diff=4016603.5e Universal Spells2009-08-07T19:47:00Z<p>Ganteka: minor formatting</p>
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<div><DPL><br />
debug=1<br />
category=Spell<br />
category=Universal<br />
notcategory=SRD<br />
mode=category<br />
ordermethod=title<br />
order=ascending<br />
</DPL><br />
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<br />
{{3.5e Spells Breadcrumb}}</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Bozwevial%27s_Contingent_Abjuration_(3.5e_Spell)&diff=401657Bozwevial's Contingent Abjuration (3.5e Spell)2009-08-07T19:45:49Z<p>Ganteka: minor formatting</p>
<hr />
<div>{{author|author_name=Kimmuriel |date_created=December 5, 2006 |status=Done}}<br />
{{Spell<br />
| name=Bozwevial's Contingent Abjuration <br />
| school=Universal<br />
| lvl= Wiz 7<br />
| comp= F; see text<br />
| casttime= 1 free action<br />
| range= Self or Close (25 ft +5 ft/2 levels)<br />
| tsea=t <br />
| subj= Caster or other individual(s); see text<br />
| dur= 10 min/level or 1 min/level or 1 round/level; see text (D)<br />
| save= None (harmless)<br />
| sr= None (harmless)<br />
}}<br />
<br />
This potent spell was intended to serve as insurance for [[Wizard|wizards]] in need, but varies from the normal spell standards by quite a bit.<br />
<br />
First, no focus is needed to cast the spell. Instead, the focus is only used in preparing the spell. Once the spell is prepared, the focus is only necessary when the spell is prepared again.<br />
<br />
The spell needs no verbal or somatic components to cast. It takes place immediately after the caster has declared his intent to cast the spell, but only on his turn. No [[Concentration]] check is required to cast the spell under any circumstances, nor is casting this spell subject to an attack of opportunity.<br />
<br />
When this spell is cast, the caster may choose one of the following spell effects: ''[[SRD:Feather Fall (Spell)|feather fall]], [[SRD:Jump (Spell)|jump]], [[SRD:Mage Armor (Spell)|mage armor]], [[SRD:Alter Self (Spell)|alter self]], [[SRD:Protection from Arrows (Spell)|protection from arrows]], [[SRD:Haste (Spell)|haste]], [[SRD:Invisibility (Spell)|invisibility]], [[SRD:Blur (Spell)|Blur]], [[SRD:Tongues (Spell)|tongues]], [[SRD:Protection from Energy (Spell)|protection from energy]], or [[SRD:Water Breathing (Spell)|water breathing]]''. The caster then selects which version of the spell he wishes to cast, which determines who is affected by the spell. The caster may have the spell affect himself, another target, or himself and one other individual for every two caster levels he has. The variations on each version are as follows:<br />
<br />
''Caster only:'' The spell lasts 10 minutes per caster level. Once per round as a free action, the caster may change the spell's effect to another of the effects listed above. Doing so reduces the remaining duration of the spell by 10 minutes. If only 10 minutes or less remain, then the change occurs and the remaining duration is set to one minute. Attempts to change the effect further or to alter the effect once the 1 minute remaining mark has been reached do not work, and no further reductions in duration occur.<br />
<br />
''Other:'' If this version is chosen, the effect applies only to the selected individual. The effect lasts one minute per level. The same effect modification rules apply with the following exceptions: Only the caster can choose the effect or modify it (though he himself does not receive the benefits). Reduction in duration is 1 minute per change. With one minute remaining, the change reduces the duration left to one round and no further effect changes can be made.<br />
<br />
''Group:'' Each individual in range receives the effect, which is chosen (and can only be modified) by the caster. Duration is 1 round per level, and changes reduce the remaining duration by 1 round per level. When 1 round is remaining, no further effect changes can be made. Individuals under the spell retain the effect until the spell expires or the caster removes the effect from them. <br />
<br />
While the spell's name contains the word ''[[Abjuration|abjuration]]'' the spell is actually ''[[Universal|universal]]'' which means that all wizards may cast it. Furthermore, any wizard may utilize any effect listed, even if it is from a prohibited school to them. <br />
<br />
'''Focus:''' A hollow glass rod embedded with a fine wire mesh shaped into arcane symbols. The wire must be made of a composite mithril and adamantite blend. The craftsmanship of this piece is exquisite and has a value of 20,000 gp. While the component is not needed to cast the spell, only to prepare it, each component must be tuned to the caster before the spell can be prepared with it. The component must be on the caster's person while the caster is under the effects of at least three different spells listed above. If the component is tuned to a new caster and then recovered, it must be retuned. Each new component must be tuned before use.<br />
<br />
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Universal]]<br />
[[Category:Sorcerer/Wizard 7]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Double_Cantrip_(3.5e_Spell)&diff=401652Double Cantrip (3.5e Spell)2009-08-07T19:43:19Z<p>Ganteka: minor formatting</p>
<hr />
<div>{{author<br />
|author_name=aarnott<br />
|date_created=08:15, 17 July 2007 (MDT)<br />
|status=Needs Review<br />
}}<br />
<br />
{{Spell<br />
| name=Double Cantrip<br />
| school=Universal<br />
| lvl= Sor/Wiz 0<br />
| comp= V, S, M (see text)<br />
| casttime= 1 standard action<br />
| dur= Instantaneous<br />
}}<br />
<br />
[[3e Summary::You may immediately cast two other 0-level arcane spells with casting time of 1 standard action or less.]] You cannot cast Double Cantrip as one of these spells. You must still pay any material and XP components.<br />
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Universal]]<br />
[[Category:Sorcerer/Wizard 0]]<br />
[[Category:User:Aarnott]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Marak%27s_Denial_(3.5e_Spell)&diff=401650Marak's Denial (3.5e Spell)2009-08-07T19:42:35Z<p>Ganteka: minor formatting</p>
<hr />
<div>'''Author:''' bjorntfh<br />
{{Spell<br />
| name=Marak's Denial<br />
| school=Universal<br />
| lvl= Sor/Wiz 1<br />
| comp= V<br />
| tsea=t <br />
| subj= One spell<br />
| range= Long (400 ft+40ft/level)<br />
| casttime= Immediate Action<br />
| save= None<br />
| sr= No<br />
}}<br />
<br />
When cast this spell instantly mimics into the countermagic version of whatever spell it's cast against. This spell is capable of countering any spell of level equal to or lower than its spell level (thus the [[Heighten Spell]] feat is needed to counter higher level spells.) As an immediate action to cast it counts against the caster's limit of one quickened spell per turn and doe not provoke an attack of opportunity. It may be cast in response to an opponent casting a spell. This spell has no effect on spell like abilities, spell trigger items, wands, scrolls or spells aready in effect at the time of casting.<br />
<br />
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Sorcerer/Wizard 1]]<br />
[[Category:Universal]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=The_Mage%27s_Spell_Conjunction_(3.5e_Spell)&diff=401647The Mage's Spell Conjunction (3.5e Spell)2009-08-07T19:40:26Z<p>Ganteka: minor formatting</p>
<hr />
<div>'''Author:''' The Simbul<br />
{{Spell<br />
| name=The Mage's Spell Conjunction<br />
| school=Universal<br />
| lvl= Magic 9, Sor/Wiz 9<br />
| comp= V<br />
| casttime= free-action<br />
| range= Close (25 ft. + 5 ft./2 levels)<br />
| tsea=a <br />
| subj= All dispelled magical effects and magic items within a 40-ft.-radius<br />
| dur= Instantaneous<br />
| save= Will negates (object) (harmless)<br />
| sr= No<br />
}}<br />
<br />
All magical effects and magic items, within the radius of the spell, that have been [[dispelled]], disjoined, or destroyed by a ''[[mage's disjunction]]'' spell or spell-like effect, in the previous 10 rounds, are restored to their previous magical state. That is, spells and spell-like effects that were separated into their individual components are fully reformed and reinstated as though they had never been dispelled, and each permanent magic item which was turned into a normal item has all of it&rsquo;s magical properties restored.<br />
<br />
Even disjoined [[Artifact|artifacts]] can be restored by a ''spell conjunction'', although there is only a 1% chance per caster level of actually restoring such powerful items. If an artifact had been destroyed in the previous 10 rounds by a ''[[mage's disjunction]]'' spell, then the caster of the spell must make a second DC 25 [[Will]] saving throw or lose all spellcasting ability.<br />
<br />
Additionally, any being that had previously cast a ''[[mage's disjunction]]'' spell in the previous 10 rounds must make a [[Will]] save or permanently lose the ability to cast or comprehend the ''[[mage's disjunction]] spell and all similarly designed spell effects. (This penalty cannot be removed by mortal magic, not even ''[[miracle]]'' or ''[[wish]]''.). Even if the [[Will]] save is successful, any affected caster may not cast ''[[mage's disjunction]] again for another 4d4 rounds.<br />
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Magic Domain]]<br />
[[Category:Sorcerer/Wizard 9]]<br />
[[Category:Universal]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Boiling_Sphere_(3.5e_Spell)&diff=401638Boiling Sphere (3.5e Spell)2009-08-07T19:35:00Z<p>Ganteka: minor formatting</p>
<hr />
<div>{{author<br />
|author_name=Ganteka<br />
|date_created=1 June 2008<br />
|status=Nearly Complete<br />
}}<br />
<br />
{{Spell<br />
|name=Boiling Sphere<br />
|school=Conjuration (Creation)<br />
|desc=[[SRD:Water Effect|Water]], [[SRD:Fire Effect|Fire]]<br />
|lvl=[[SRD:Cleric|Clr]]/[[SRD:Druid|Drd]] 2, [[Water Effect|Wat]] 2, [[SRD:Sorcerer|Sor]]/[[SRD:Wizard|Wiz]] 3<br />
|comp=S<br />
|casttime=1 [[SRD:Actions#Standard Action|standard action]]<br />
|range= Close (25 ft. + 5 ft./2 levels)<br />
|dur=1 round + 1 round/level, D<br />
|a=5' square<br />
|subj=<!-- subject(s) of the spell --><br />
|save=yes (see text)<br />
|sr= yes (see text)<br />
}}<br />
<br />
[[3e Summary::You conjure a superheated, steaming, boiling sphere of water that floats within a single 5 foot square.]]<br />
<br />
The sphere deals 1d6 [[SRD:Fire Effect|fire]] damage per round to targets within its square. At the end of its duration, the ''boiling sphere'' collapses (if it has a place to fall) and deals 1 point of splash damage to all adjacent targets. A [[SRD:Reflex|Reflex]] save negates this splash damage. <br />
<br />
The steam (or bubbles if underwater) obscure all vision through the sphere's space. It does not provide cover from ranged weapons, but it does provide concealment depending on the situation. Standing in the sphere renders a target effectively blind.<br />
<br />
This spell functions normally underwater and in vacuums.<br />
<br />
[[SRD:Spell Resistance (Spell Descriptor)|Spell Resistance]] applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a ''boiling sphere'' that is already in place.<br />
<br />
=====Practical Application of ''Boiling Sphere''=====<br />
<br />
''Boiling sphere'' is a utility spell, useful in many situations. Practicality makes it suitable for cooking food underwater. In addition, since it is superheated water, it even functions in a vacuum. In combat, it is useful to cover your flank, block an narrow passage, or conjure on top an immobile target. Strategically, it could even be used to be placed behind a target, and bullrush the target into it. Conjure several ''boiling spheres'' to block off several patches, decrease visibility and provide battlefield concealment in open areas.<br />
<br />
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{{3.5e Cleric Spells Breadcrumb}}<br/><br />
{{3.5e Druid Spells Breadcrumb}}<br/><br />
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Conjuration School]]<br />
[[Category:Creation Subschool]]<br />
[[Category:Water Effect]]<br />
[[Category:Cleric 2]]<br />
[[Category:Druid 2]]<br />
[[Category:Sorcerer/Wizard 3]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Boiling_Sphere_(3.5e_Spell)&diff=401624Boiling Sphere (3.5e Spell)2009-08-07T19:27:08Z<p>Ganteka: updated</p>
<hr />
<div>{{author<br />
|author_name=Ganteka<br />
|date_created=1 June 2008<br />
|status=Nearly Complete<br />
}}<br />
<br />
{{Spell<br />
|name=Boiling Sphere<br />
|school=Conjuration (Creation)<br />
|desc=[[SRD:Water Effect|Water]], [[SRD:Fire Effect|Fire]]<br />
|lvl=[[SRD:Cleric|Clr]]/[[SRD:Druid|Drd]] 2, [[Water Effect|Wat]] 2, [[SRD:Sorcerer|Sor]]/[[SRD:Wizard|Wiz]] 3<br />
|comp=S<br />
|casttime=1 [[SRD:Actions#Standard Action|standard action]]<br />
|range= Close (25 ft. + 5 ft./2 levels)<br />
|dur=1 round + 1 round/level, D<br />
|a=5' square<br />
|subj=<!-- subject(s) of the spell --><br />
|save=yes (see text)<br />
|sr= yes (see text)<br />
}}<br />
<br />
[[3e Summary::You conjure a superheated, steaming, boiling sphere of water that floats within a single 5 foot square.]]<br />
<br />
The sphere deals 1d6 [[SRD:Fire Effect|fire]] damage per round to targets within its square. At the end of its duration, the ''boiling sphere'' collapses (if it has a place to fall) and deals 1 point of splash damage to all adjacent targets. A [[SRD:Reflex|Reflex]] save negates this splash damage. <br />
<br />
The steam (or bubbles if underwater) obscure all vision through the sphere's space. It does not provide cover from ranged weapons, but it does provide concealment depending on the situation. Standing in the sphere renders a target effectively blind.<br />
<br />
This spell functions normally underwater and in vacuums.<br />
<br />
[[SRD:Spell Resistance (Spell Descriptor)|Spell Resistance]] applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a ''boiling sphere'' that is already in place.<br />
<br />
=====Practical Application of ''Boiling Sphere''=====<br />
<br />
''Boiling sphere'' is a utility spell, useful in many situations. Practicality makes it suitable for cooking food underwater. In addition, since it is superheated water, it even functions in a vacuum. In combat, it is useful to cover your flank, block an narrow passage, or conjure on top an immobile target. Strategically, it could even be used to be placed behind a target, and bullrush the target into it. Conjure several ''boiling spheres'' to block off several patches, decrease visibility and provide battlefield concealment in open areas.<br />
<br />
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----<br />
{{3.5e Cleric Spells Breadcrumb}}.<br/><br />
{{3.5e Druid Spells Breadcrumb}}.<br/><br />
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}.<br/><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Conjuration School]]<br />
[[Category:Creation Subschool]]<br />
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[[Category:Cleric 2]]<br />
[[Category:Druid 2]]<br />
[[Category:Sorcerer/Wizard 3]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=User_talk:DM_Demonkin&diff=401313User talk:DM Demonkin2009-08-07T03:06:02Z<p>Ganteka: minor formatting</p>
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<div>==Welcome to D&D Wiki== <br />
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Hello {{PAGENAME}}, and welcome to D&D Wiki! Thank you for your contributions. I hope you like D&D Wiki and decide to stay. I am the owner of the site, and if you have a question feel free to ask me, however when contacting anyone on D&D Wiki through talk pages please sign your name using four tildes <nowiki>(~~~~)</nowiki>; this will automatically produce your name and the date. Also, if you want to help D&D Wiki but just don't know how [http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&action=edit&section=new drop me a note] and I'll see what I can do. However, when dropping me a note please tell me how much time you would like to spend working, how well you know the Wiki Format, and how well you know D&D. I hope you enjoy editing here and being a D&D Wikian! If you need help ask me on my talk page, or just right here. Again, welcome! --[[User:Green Dragon|Green Dragon]] 20:17, 11 December 2006 (MST)<br />
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{{Message of Interest|Politico (3.5e Optimized Character Build)|Optimizing...|--[[User:Green Dragon|Green Dragon]] 23:47, 11 December 2006 (MST)}}<br />
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{{Message of Interest|Talk:Gauntlets of the Dark Lord (DnD Equipment)|Artifacts?|--[[User:Green Dragon|Green Dragon]] 16:22, 12 December 2006 (MST)}}</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Drow&diff=400440Drow2009-08-05T18:22:55Z<p>Ganteka: minor formatting</p>
<hr />
<div>''Drow'' is an ambiguous term. It can refer to:<br />
* [[SRD:Elves, Dark—Drow (Race)|drow]] (SRD race)<br />
* [[SRD:Drow (Creature)|drow]] (SRD creature entry)<br />
* [[Drow, by 'goblins85' (3.5e Race)|drow]] (LA +2 drow variant)<br />
* [[Elves, Drow by 'Sam Kay' (3.5e Race)|drow]] (LA +0 drow variant)<br />
* [[Drow, Half-Blood (DnD Template)|half-blood drow]] (LA+0 inherited template)<br />
<br />
[[Category:Disambiguation]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=User:Ganteka&diff=399994User:Ganteka2009-08-05T01:36:13Z<p>Ganteka: updated</p>
<hr />
<div><small>Est. 28 May 2008</small><br/><br />
'''Disambiguation'''<br/><br />
"Ganteka" could refer to:<br />
* [[Ganteka (3.5e Race)]]<br />
* [[Vaerya (DnD Campaign Setting)]]<br />
<br />
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<br />
==Contributions==<br />
<br />
[[Image:RomRaces.jpg|thumb|Races of Rom: [[Durzites (3.5e Race)|Durzites]], [[Deeka (3.5e Race)|Deeka]], [[Malaquians (3.5e Race)|Malaquians]]]]<br />
<br />
===Races===<br />
<br />
[[Image:RomTree.gif|Races of Rom ancestral lineages.]]<br />
<br />
'''Essential Races of Rom'''<br />
<br />
:[[Aiton Amazons (3.5e Race)|Aiton Amazons]]: Wild human offshoot.<br />
:[[Aroghin (3.5e Race)|Aroghin]]: Isolated, grey, statuesque.<br />
::[[Granlings (3.5e Race)|Granlings]]: Big, simple, cursed.<br />
:[[Darkkin (3.5e Race)|Darkkin]]: [[The Dark World (DnD Environment)|Dark World]] humans.<br />
:[[Deeka (3.5e Race)|Deeka]]: Tall, white, motivated.<br />
::[[Ivories (3.5e Race)|Ivories]]: Human/Deeka. LA +1<br />
::[[Ivory Elves (3.5e Race)|Ivory Elves]]: Elf/Deeka. LA +1<br />
:[[Durzites (3.5e Race)|Durzites]]: Gnome-like. Spiny hair.<br />
:[[Malaquians (3.5e Race)|Malaquians]]: Tall, relaxed, amphibious.<br />
::[[Guromescai (3.5e Race)|Guromescai]]: Malaquian/merfolk.<br />
<br />
'''Extra Races of Rom'''<br />
<br />
:[[Artaiads (3.5e Race)|Artaiads]]: [[SRD:Fey Type|Fey]], have deer form.<br />
:[[Candothists (3.5e Race)|Candothists]]: Reincarnated haunted souls. <br />
:[[Elnades (3.5e Race)|Elnades]]: Healing water [[SRD:Elemental Type|elementals]]. <span style="color:Green; ">New </span><br />
:[[Geodes (3.5e Race)|Geodes]]: Earth [[SRD:Elemental Type|elemental]] boulders. <br />
:[[Mandrakes (3.5e Race)|Mandrakes]]: Sour poisonous rootfolk. <span style="color:Green; ">New </span><br />
:[[Mandragoras (3.5e Race)|Mandragoras]]: Charming little rootfolk. <span style="color:Green; ">New </span><br />
:[[Naiads (3.5e Race)|Naiads]]: [[SRD:Fey Type|Fey]], water nymphs.<br />
:[[Yearlings (3.5e Race)|Yearlings]]: [[SRD:Fey Type|Fey]] who live one year.<br />
<br />
::*Note: Add sayings, superstitions, common foods and holidays eventually.<br />
::*Note: Add "Adapting for other settings".<br />
<br />
===Templates===<br />
<br />
:[[Siren (3.5e Template)|Siren Creature]]: Vicious evil mermaid.<br />
::[[Siren Warrior (3.5e NPC)]]: Example NPC.<br />
:[[Gluttonous (3.5e Template)|Gluttonous]]: LA0 Swallow Whole Template. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Slothful (3.5e Template)|Slothful]]: LA reduction. <span style="color:Orange; ">(Needs Work)</span><br />
<br />
===Spells===<br />
<br />
:[[Boiling Sphere (3.5e Spell)|''boiling sphere'']]: A floating ball of boiling water. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Detect Parentage (3.5e Spell)|''detect parentage'']]: Parent/Child detection. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Pearl Shape (3.5e Spell)|''pearl shape'']]: Shape pearl into gear. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Pearl Harden (3.5e Spell)|''pearl harden'']]: Add hardness to pearl. <span style="color:Orange; ">(Needs Work)</span><br />
<br />
===Items===<br />
<br />
:[[Arm Guard (3.5e Equipment)|Arm Guard]]: Armor variant. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Electric Mandolin (3.5e Equipment)|Electric Mandolin]]: Magical greatclub/mandolin.<br />
:[[Forged Sky (3.5e Equipment)|Forged Sky]]: Ohmriel's sword. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Goggles (3.5e Equipment)|Goggles]]: They do nothing.<br />
:[[Golognorg (3.5e Equipment)|Golognorg]]: Best potion ever.<br />
:[[Goop (3.5e Equipment)|Goop]]: Tasty goo.<br />
:[[Gossamer (3.5e Equipment)|Gossamer]]: Fabric for armor-like clothes. Fire resistant.<br />
:[[Great Staff (3.5e Equipment)|Great Staff]]: A bigger, heavy quarterstaff.<br />
:[[Ooplaxii Marrow (3.5e Equipment)|Ooplaxii Marrow]]: Bear's Endurance, Fly, Expeditious Retreat.<br />
:[[Parempo (3.5e Equipment)|Parempo]]: Metamagic extend potion.<br />
:[[Pearl (3.5e Equipment)|Pearl]]: Aquatic adventurer material.<br />
:[[Potion of UnDeath (3.5e Equipment)|Potion of UnDeath]]: Sleep forever.<br />
:[[Power Potato (3.5e Equipment)|Power Potato]]: A magic potato... sign me up.<br />
:[[Lord of Ancient Ages (3.5e Equipment)|Lord of Ancient Ages]]: Ohmriel's armor.<br />
:[[LozoPozo Juice (3.5e Equipment)|LozoPozo Juice]]: Cures nausea and sickness.<br />
:[[Ring of Retributive Fireball (3.5e Equipment)|Ring of Retributive Fireball]]: Explosive revenge.<br />
:[[Ring of the Early Riser (3.5e Equipment)|Ring of the Early Riser]]: Get up early.<br />
:[[Royal Jelly (3.5e Equipment)|Royal Jelly]]: Enlarge, Spider Climb, Jump.<br />
:[[Shekel Ring (3.5e Equipment)|Shekel Ring]]: A gold ring worth 1sp. Wear it or spend it.<br />
:[[Spicy Peppers (3.5e Equipment)|Spicy Peppers]]: Burning hot.<br />
:[[Sylvan Tea (3.5e Equipment)|Sylvan Tea]]: Causes odd behavior. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Tattoo Kit (3.5e Equipment)|Tattoo Kit]]: For making tattoos.<br />
:[[True Love's Kiss (3.5e Equipment)|True Love's Kiss]]: Restores with love. <span style="color:Orange; ">(Needs Work)</span><br />
<br />
===Deities===<br />
<br />
:[[Rom Pantheon (3.5e Deity)|Rom Pantheon]]: Sosha Genia: Greater Deities. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Rom Pantheon 2 (3.5e Deity)|Rom Pantheon 2]]: Sosha Orsa: Intermediate Deities. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Rom Pantheon 3 (3.5e Deity)|Rom Pantheon 3]]: Sosha Ixa, Celestial Lords, Sleeping God. <span style="color:Orange; ">(Needs Work)</span><br />
::*Note: Add religious practices, holidays, and cultural significance.<br />
::*Note: Split into separate articles.<br />
<br />
===Cosmology===<br />
<br />
:[[The Dark World (DnD Environment)|The Dark World]]/Dark Ethereal Plane. <br />
:The Material Plane/Ethereal. <br />
:The Dream Plane/The Nightmare Plane. <br />
:The Edge of Time. The Ancient Lands (Cuddi Rul). <br />
:Nymnelia (Upper and Lower).<br />
:The Forgotten World.<br />
<br />
===Feats===<br />
<br />
:[[Brew Archpotion (3.5e Feat)|Brew Archpotion]]: Add more spells to a single potion.<br />
:[[Clumsy Reflex (3.5e Feat)|Clumsy Reflex]]: +4 on Reflex, -2 to all adjacent creature's Reflex saves.<br />
:[[Let Me Try (3.5e Feat)|Let Me Try]]: +2 on a skill after someone fails.<br />
:[[Shoop da Whoop (3.5e Feat)|Shoop da Whoop]]: Convert a breath cone into a line. <span style="color:Orange; ">(Needs Work)</span><br />
<br />
'''Class Feats'''<br />
<br />
'''[[DnD Grim Feats|Grim Feats]]'''<br />
:[[Extra Transformation (3.5e Feat)]]<br />
:[[Extended Transformation (3.5e Feat)]]<br />
:[[Manifest Gate (3.5e Feat)]]<br />
:[[Manifest Rending Touch (3.5e Feat)]]<br />
:[[Rending Touch Focus (3.5e Feat)]]<br />
::[[Rending Touch Elemental Focus (3.5e Feat)]]<br />
:::[[Rending Touch Elemental Focus, Improved (3.5e Feat)]]<br />
::[[Rending Touch Energy Focus (3.5e Feat)]]<br />
:::[[Rending Touch Energy Focus, Improved (3.5e Feat)]]<br />
<br />
'''Racial Feats'''<br />
<br />
'''[[3.5e Elnade Feats|Elnade Feats]]'''<br />
:[[Boiling Waters (3.5e Feat)|Boiling Waters]] <span style="color:Green; ">New </span><br />
:[[Freezing Waters (3.5e Feat)|Freezing Waters]] <span style="color:Green; ">New </span><br />
:[[Vivacious Waters (3.5e Feat)|Vivacious Waters]] <span style="color:Green; ">New </span><br />
<br />
'''[[DnD Succedaneum Feats|Succedaneum Feats]]'''<br />
:[[Crushing Slam (3.5e Feat)|Crushing Slam]]<br />
:[[Hideous Screech (3.5e Feat)|Hideous Screech]]<br />
::[[Improved Screech (3.5e Feat)|Improved Screech]]<br />
:::[[Shattering Screech (3.5e Feat)|Shattering Screech]]<br />
:[[Improved Night Form (3.5e Feat)|Improved Night Form]]<br />
:[[Improved Soul Imprint (3.5e Feat)|Improved Soul Imprint]]<br />
:[[Shapechanger's Resilience (3.5e Feat)|Shapechanger's Resilience]]<br />
:[[Strange Aura (3.5e Feat)|Strange Aura]]<br />
<br />
===Classes===<br />
<br />
:[[Grim (3.5e Class)|Grim]]: Base Class. A supernatural transforming warrior. <span style="color:Orange; ">(Needs Work)</span><br />
::[[Ian Jackdaw (3.5e NPC)|Ian Jackdaw]]: Grim level 8 NPC. <br />
<br />
'''Grim Alterations'''<br />
:[[Add New Grim Alteration]]: Link to button page.<br />
:[[Grim Alterations]]: List of Grim Alterations.<br />
::[[Aura of Unease, Greater (Grim Alteration)]]<br />
:::[[Aura of Unease, Epic (Grim Alteration)]]<br />
::[[Bestial Body (Grim Alteration)]]<br />
::[[Constitution Boon (Grim Alteration)]]<br />
:::[[Constitution Boon, Improved (Grim Alteration)]]<br />
::::[[Constitution Boon, Greater (Grim Alteration)]]<br />
::[[Dexterity Boon (Grim Alteration)]]<br />
:::[[Dexterity Boon, Improved (Grim Alteration)]]<br />
::::[[Dexterity Boon, Greater (Grim Alteration)]]<br />
::[[Elemental Body (Grim Alteration)]]<br />
::[[Energy Resistance (Grim Alteration)]]<br />
::[[Grim Sight, Greater (Grim Alteration)]]<br />
::[[Fast Movement (Grim Alteration)]]<br />
:::[[Leaps and Bounds (Grim Alteration)]]<br />
:::[[Temporal Focus (Grim Alteration)]]<br />
::[[Fortitude Boon (Grim Alteration)]]<br />
:::[[Fortitude Boon, Improved (Grim Alteration)]]<br />
::::[[Fortitude Boon, Greater (Grim Alteration)]]<br />
::[[Lucent Body, Greater (Grim Alteration)]]<br />
:::[[Lucent Fortification (Grim Alteration)]]<br />
::::[[Lucent Fortification, Improved (Grim Alteration)]]<br />
:::::[[Lucent Fortification, Greater (Grim Alteration)]]<br />
::[[Reflex Boon (Grim Alteration)]]<br />
:::[[Reflex Boon, Improved (Grim Alteration)]]<br />
::::[[Reflex Boon, Greater (Grim Alteration)]]<br />
::[[Stalwart Body (Grim Alteration)]]<br />
:::[[Stalwart Body, Improved (Grim Alteration)]]<br />
::::[[Stalwart Body, Greater (Grim Alteration)]]<br />
::[[Strength Boon (Grim Alteration)]]<br />
:::[[Strength Boon, Improved (Grim Alteration)]]<br />
::::[[Strength Boon, Greater (Grim Alteration)]]<br />
::[[Uncanny Dodge (Grim Alteration)]]<br />
:::[[Uncanny Dodge, Improved (Grim Alteration)]]<br />
::[[Vigorous Healing (Grim Alteration)]]<br />
:::[[Vigorous Healing, Improved (Grim Alteration)]]<br />
::::[[Vigorous Healing, Greater (Grim Alteration)]]<br />
:::::[[Vigorous Regeneration (Grim Alteration)]]<br />
::[[Will Boon (Grim Alteration)]]<br />
:::[[Will Boon, Improved (Grim Alteration)]]<br />
::::[[Will Boon, Greater (Grim Alteration)]]<br />
::[[Wings (Grim Alteration)]]<br />
<br />
'''Racial Paragon Classes'''<br />
:[[Aroghin Paragon (3.5e Racial Paragon Class)|Aroghin Paragon]]: A tougher soldier.<br />
::[[Aroghin Temple Guard (3.5e NPC)|Aroghin Temple Guard]]: Aroghin Paragon level 3 NPC. <br />
:[[Guromescai Paragon (3.5e Racial Paragon Class)|Guromescai Paragon]]: Arcane caster.<br />
::[[Lyroni Roya (3.5e NPC)|Lyroni Roya]]: Guromescai Paragon level 3 NPC.<br />
<br />
===NPCs===<br />
<br />
:[[Goblin Sneak (3.5e NPC)|Goblin Sneak]]: [[SRD:Goblin|Goblin]] [[SRD:Rogue|rogue]] 3.<br />
:[[Gorg Ribsplinter (3.5e NPC)|Gorg Ribsplinter]]: [[SRD:Goblin|Goblin]] [[SRD:Cleric|cleric]] 8.<br />
:[[Gegglahroque Ahgglin (3.5e NPC)|Gegglahroque Ahgglin]]: [[Aroghin Paragon (3.5e Racial Paragon Class)|Aroghin Paragon]] 3, [[SRD:Wizard|wizard]] 3, [[SRD:Cleric|cleric]] 3, [[SRD:Mystic Theurge|mystic theurge]] 3.<br />
:[[Deeka Thug (3.5e NPC)|Deeka Thug]]: [[Deeka (3.5e Race)|Deeka]] [[SRD:Rogue|rogue]] 3. <span style="color:Orange; ">(Needs Work)</span><br />
<br />
===Miscellaneous===<br />
<br />
:[[The Bogey Chart 2 (3.5e Other)|The Bogey Chart 2]]: Add character flavor.<br />
:[[Bar Name Chart (3.5e Other)|Bar Name Chart]]: Naming a bar quickly.<br />
:[[20 Curses (3.5e Other)|20 Curses]]: Minor curses. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Potion Taste Chart (3.5e Other)|Potion Taste Chart]]: Description. Includes Elixirs and Ingested Poisons.<br />
:[[Jester Jokes (3.5e Other)|Jester Jokes]]: Funny-ish. <span style="color:Orange; ">(Needs Work)</span><br />
:[http://www.dandwiki.com/w/index.php?title=Sandbox&oldid=341146 Pixel grid test for basic mapping]<br />
:[http://www.dandwiki.com/w/index.php?title=Sandbox&oldid=337655 Tinkering with statistics for races]<br />
:[http://www.dandwiki.com/w/index.php?title=Sandbox&oldid=334828 Tinkering with tones]<br />
:[http://www.dandwiki.com/w/index.php?title=Sandbox&oldid=358857 Recently Edited Races and New Races table]<br />
:[[3.5e Type Preload]]<br />
:[[3.5e Subtype Preload]]<br />
:[[Grim Alteration Preload]]<br />
:[[Bright-light Vision (3.5e Creature Ability)]]<br />
<br />
===Adopted Pages===<br />
<br />
{{quote<br />
|Fix it up, wear it out, make it do, or do without.<br />
|orig=Pioneer Motto<br />
}}<br />
<br />
:[[Fizletop Numbrains (3.5e Deity)|Fizletop Numbrains]]: Gnome Deity.<br />
:[[Alamanti (3.5e Race)|Alamanti]]: Pretty People.<br />
:[[Consu (3.5e Race)|Consu]]: Large somethings.<br />
:[[Deep Elves (3.5e Race)|Deep Elves]]: Cave Elf.<br />
:[[Sky-Top Mushroom (3.5e Equipment)|Sky-Top Mushrooms]]: Usefulshroom.<br />
:[[Avadim (3.5e Race)|Avadim]]: Small birdfolk.<br />
:[[Guitar (3.5e Equipment)|Guitar]]: Um, a guitar.<br />
:[[Xerlasi (3.5e Race)|Xerlasi]]: Lizard farmers.<br />
:[[Minotaur, Rockland (3.5e Race)|Rockland Minotaur]]: A minotaur variant.<br />
:[[Einherjar (3.5e Race)|Einherjar]]: Norse outsiders.<br />
:[[Elves, Frost (3.5e Race)|Frost Elves]]: Cold Subtype Elves.<br />
:[[Succedaneums (3.5e Race)|Succedaneum]]: A race of transforming aberrations.<br />
:[[Quicklings (3.5e Race)|Quicklings]]: Fast fey. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Armorals (3.5e Race)|Armorals]]: Human-like foreigners. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Klilks (3.5e Race)|Klilks]]: Human-like malleables. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Alartares (3.5e Race)|Alartares]]: Spirit-born empaths. <span style="color:Orange; ">(Needs Work)</span><br />
:[[Yearling Gene (3.5e Trait)|Yearling Gene]]: Age as yearlings.<br />
:[[Deathly Asutas (3.5e Race)|Deathly Asutas]]: Celestial-fiend mix. <span style="color:Orange; ">(Needs Work)</span><br />
:'''[[Gibis (3.5e Race)|Gibis]]''': Weird mean aliens. <span style="color:Orange; ">(Needs Work)</span> <span style="color:Green; ">New </span><br />
<br />
==User Information==<br />
<br />
Age: 27 <br/><br />
Sex: Male <br/><br />
Location: Michigan, USA <br/> <br />
Occupation: Unemployed Graphic Designer <br/><br />
Player: Since 2001 <br/><br />
DM: Since late 2002 <br/><br />
Wiki User: Since May 2008 <br/><br />
Admin: Since November 2008<br />
<br />
===Contact Information===<br />
<br />
* '''amorphousdark@hotmail.com'''<br />
* '''[[Special:TheTavern|The Tavern]]''': A great place to discuss homebrewing here on the wiki, and other random topics.<br />
<br />
==Long Term Characters==<br />
<br />
'''Byuroc:''' [[SRD: Half-Elves (Race)|Half-elf]] [[Druid]]: Retired with his wolf, Log, and his centaur, Stump. He had a raspy voice and liked to talk about the virtues of wood and buttered rolls. The wolf tripped the evil wizard (BBEG who then failed another check) and fell off a bridge where he plummeted to his doom. Its sad when your animal companion outshines everyone else. First campaign character. (2001 - 3.0e)<br />
<br />
'''Yoh:''' [[Human]] [[Fighter]]/[[Rogue]] ([[scythe]] specialist): Campaign never finished. A young man who watched his grandfather die in combat, along with every one in his original party. The new guys just weren't the same, except when the paladin "came back", after being hauled up into the ceiling by demonic chains. That guy was all right, even if he was secretly a [[blackguard]]. Accidentally slaughtered the king of the barbarian tribes (in one shot, plus the guy was on our side) with a sneak attack critical. That friends, is why it is important to make [[Will]] saves. (2002 - 3.0e)<br />
<br />
'''Hat:''' ApeMan [[Monk]]: Disbanded party and headed east for adventure. He was a white apeman, who wore only a [[SRD: Hat of Disguise|hat]], walked around like an idiot and climbed buildings. Bless him. (2003 - 3.0e)<br />
<br />
'''Cedric "Chet" Hazard III:''' [[Human]] [[Sorcerer]]/Incantator: A panicky maniac in a city that outlawed arcane magic. He helped run a brothel and his life's goal is to have a son to carry on the family name. Peasants flee from him and he is one of the city's most wanted outlaws. The kind of guy who believes that friends never rat on each other, but if they do, not even the gods will stop him from his vengeance. Currently active (after 2.5 year hiatus) (2005 - 3.0e to 3.5e)<br />
<br />
'''Spell List'''<br />
<br />
0: ''[[SRD:Prestidigitation|prestidigitation]]'', ''[[SRD:Read Magic|read magic]]'', ''[[SRD:Detect Magic|detect magic]]'', ''[[SRD:Light|light]]'', ''[[SRD:Mage Hand|mage hand]]'', ''[[SRD:Ray of Frost|ray of frost]]'', ''[[SRD:Mending|mending]]'', ''[[SRD:Arcane Mark|arcane mark]]'', ''[[SRD:Open/Close|open/close]]''<br/><br />
1st: ''[[SRD:Mage Armor|mage armor]]'', ''[[SRD:Spider Climb|spider climb]]'', ''[[SRD:Shocking Grasp|shocking grasp]]'', ''[[SRD:Magic Missile|magic missile]]'', ''[[SRD:Expeditious Retreat|expeditious retreat]]''<br/><br />
2nd: ''[[SRD:Acid Arrow|acid arrow]]'', ''[[SRD:Invisibility (Spell)|invisibility]]'', ''[[SRD:Cat's Grace|cat's grace]]'', ''[[SRD:Alter Self|alter self]]'', ''[[SRD:Eagle's Splendor|eagle's splendor]]''<br/><br />
3rd: ''[[SRD:Lightning Bolt|lightning bolt]]'', ''[[SRD:Haste|haste]]'', ''[[SRD:Fly (Spell)|fly]]'', ''[[SRD:Slow|slow]]''<br/><br />
4th: ''[[SRD:Greater Invisibility|greater invisibility]]'', ''orb of cold'', ''[[SRD:Polymorph (Spell)|polymorph]]'', ''[[SRD:Resist Energy|resist energy]], mass''<br/><br />
5th: ''[[SRD:Teleport|teleport]]'', ''[[SRD:Telekinesis|telekinesis]]'', ''freezing fog'', ''[[SRD:Baleful Polymorph|baleful polymorph]]''<br/><br />
6th: ''[[SRD:Disintegrate|disintegrate]]'', ''[[SRD:Greater Heroism|greater heroism]]'', ''stone body''<br/><br />
7th: ''[[SRD:Prismatic Spray|prismatic spray]]'', ''[[SRD:Forcecage|forcecage]]'', ''[[SRD:Delayed Blast Fireball|delayed blast fireball]]''<br/><br />
8th: ''[[SRD:Polymorph Any Object|polymorph any object]]'', ''[[SRD:Iron Body|iron body]]''<br/><br />
9th: ''[[SRD:Wish|wish]]''<br />
<br />
'''Magic Item List'''<br />
<br />
''[[SRD:Staff of Abjuration|staff of abjuration]]''<br/><br />
''[[SRD:Robe of Blending|robe of blending]]''<br/><br />
''[[SRD:Suggestion|wand of suggestion]]''<br/><br />
<br />
'''Carmine King:''' [[SRD: Planetouched|Fire Genasi]] [[Fighter]]/[[Barbarian]]: Campaign on hiatus. A smart-ass who has dropped more weapons in a single encounter than most adventurers ever do. Has suffered innumerable amounts of pain in the pursuit of enough coin to retire on comfortably. Kind of an odd choice, but has 19 [[Intelligence]] (which does plenty to make him an straight to the point kinda guy). Enjoys cigars. Once wrestled a goblin vampire. (2007 - 3.5e)<br />
<br />
'''Prester Tovar:''' [[Human]] [[Cleric]]/Radiant Servant of Pelor: Campaign on hiatus. He mouths off to hulking brutes twice his size and explodes [[undead]]. Maybe he puts a little too much faith in his faith. Recently was slaughtered by a charnel hound after a claw/claw/bite/rend failed [[Fortitude]] save. Sometimes the dice don't go your way (and deal you more than your total max HP in damage in a single round). His bits were gathered together after the battle and he was restored to life. (2008 - 3.5e)<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Special:Listusers|Users]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Boiling_Waters_(3.5e_Feat)&diff=399920Boiling Waters (3.5e Feat)2009-08-04T23:45:08Z<p>Ganteka: minor formatting</p>
<hr />
<div><div class="supplement"><br />
{{author<br />
|author_name=Ganteka<br />
|date_created=4 August 2009<br />
|status=Nearly Complete<br />
}}<br />
<br />
{{3.5e Feat<br />
|name=Boiling Waters<br />
|types=Elnade<br />
|summary=You can superheat your body to become ''[[SRD:Haste|hasted]]'' and with fiery benefits.<br />
|prereqs=[[Elnades (3.5e Race)|Elnade]]<br />
|benefit=You gain the Boiling Waters supernatural ability.<br />
<br />
:'''Boiling Waters ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' 3/day she can superheat her body into a furious state. She gains a supernatural ''[[SRD:Haste|haste]]'' effect, [[SRD:Energy Resistance|fire resistance]] 10 and her unarmed attacks deal 1d6 [[SRD:Fire Effect|fire damage]]. This effect lasts for a number of rounds equal to 1 round +1 round per point of [[SRD:Constitution|Constitution]] bonus.<br />
|normal=<br />
|special=This feat cannot be taken if you already have the [[Freezing Waters (3.5e Feat)|Freezing Waters]] feat.<br />
}}<br />
<br />
<br />
---- <br />
{{3.5e Racial Feats Breadcrumb}} &rarr; [[3.5e Elnade Feats|Elnade Feats]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Feat]]<br />
[[Category:Elnade Feat]]<br />
<br />
<br />
</div></div>Gantekahttps://www.dandwiki.com/w/index.php?title=Freezing_Waters_(3.5e_Feat)&diff=399919Freezing Waters (3.5e Feat)2009-08-04T23:44:42Z<p>Ganteka: minor formatting</p>
<hr />
<div><div class="supplement"><br />
{{author<br />
|author_name=Ganteka<br />
|date_created=4 August 2009<br />
|status=Nearly Complete<br />
}}<br />
<br />
{{3.5e Feat<br />
|name=Freezing Waters<br />
|types=Elnade<br />
|summary=You can chill your body to gain ''[[SRD:Bear's Endurance|bear's endurance]]'' and gain frigid benefits.<br />
|prereqs=[[Elnades (3.5e Race)|Elnade]]<br />
|benefit=You gain the Boiling Waters supernatural ability.<br />
<br />
:'''Freezing Waters ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' 3/day she can chill her body to an icy cold. She gains a supernatural ''[[SRD:Bear's Endurance|bear's endurance]]'' effect, [[SRD:Energy Resistance|cold resistance]] 10 and her unarmed attacks deal 1d6 [[SRD:Cold Effect|cold damage]]. This effect lasts for a number of rounds equal to 1 round +1 round per point of [[SRD:Constitution|Constitution]] bonus.<br />
|normal=<br />
|special=This feat cannot be taken if you already have the [[Boiling Waters (3.5e Feat)|Boiling Waters]] feat.<br />
}}<br />
<br />
<br />
---- <br />
{{3.5e Racial Feats Breadcrumb}} &rarr; [[3.5e Elnade Feats|Elnade Feats]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Feat]]<br />
[[Category:Elnade Feat]]<br />
<br />
<br />
</div></div>Gantekahttps://www.dandwiki.com/w/index.php?title=Vivacious_Waters_(3.5e_Feat)&diff=399918Vivacious Waters (3.5e Feat)2009-08-04T23:44:10Z<p>Ganteka: minor formatting</p>
<hr />
<div><div class="supplement"><br />
{{author<br />
|author_name=Ganteka<br />
|date_created=4 August 2009<br />
|status=Nearly Complete<br />
}}<br />
<br />
{{3.5e Feat<br />
|name=Vivacious Waters<br />
|types=Elnade<br />
|summary=You can use part of your body to create [[SRD:Huge Animated Object|animated objects]].<br />
|prereqs= [[Elnades (3.5e Race)|Elnade]]<br />
|benefit=You gain the Vivacious Waters supernatural ability.<br />
<br />
'''Vivacious Waters ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' An elnade may use some of her body to animate porous non-magical objects as a standard action. To do so, she must touch the object. As she does, she takes [[SRD:Constitution|Constitution]] damage according to the size of the object to be animated (to a maximum of [[SRD:Huge Animated Object|huge]]). Part of her body enters the object, animating it as an [[SRD:Animated Object|animated object]]. The animated object remains under her telepathic command as long as it stays within 100 feet of her. If it goes beyond her range or if she dies or becomes unconscious, it acts randomly as if [[SRD:Confused|confused]]. Once her waters are separated from her, the animated object slowly breaks down, losing 1 HP per hour.<br />
<br />
Upon animation, the animated object follows in initiative order after its creator.<br />
<br />
|normal=<br />
|special=<br />
}}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Vivacious Waters<br />
|- style="white-space: nowrap;"<br />
! [[SRD:Constitution|Con]] Damage || Animated Object Size <br />
|- style="white-space: nowrap;"<br />
| 1 || [[SRD:Tiny Animated Object|Tiny]]<br />
|- class="even" style="white-space: nowrap;"<br />
| 2 || [[SRD:Small Animated Object|Small]]<br />
|- style="white-space: nowrap;"<br />
| 4 || [[SRD:Medium Animated Object|Medium]]<br />
|- class="even" style="white-space: nowrap;"<br />
| 6 || [[SRD:Large Animated Object|Large]]<br />
|- style="white-space: nowrap;"<br />
| 8 || [[SRD:Huge Animated Object|Huge]]<br />
|- style="white-space: nowrap;"<br />
|}<br />
<br />
<br />
---- <br />
{{3.5e Racial Feats Breadcrumb}} &rarr; [[3.5e Elnade Feats|Elnade Feats]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Feat]]<br />
[[Category:Elnade Feat]]<br />
<br />
</div></div>Gantekahttps://www.dandwiki.com/w/index.php?title=Elnades_(3.5e_Race)&diff=399916Elnades (3.5e Race)2009-08-04T23:42:47Z<p>Ganteka: racial feats added</p>
<hr />
<div>{{author<br />
|author_name=Ganteka<br />
|date_created=29 July 2009<br />
|status=Work in Progress<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=2<br />
|type=[[SRD:Elemental Type|Elemental]] ([[SRD:Water Subtype|Water]])<br />
|ability_adjust=+2 [[SRD:Dexterity|Dex]], +2 [[SRD:Wisdom|Wis]]<br />
|size=[[Medium]]<br />
|favored_class= Any<br />
|desc=Water elementals with healing abilities.<br />
}}<br />
<br />
=Elnades=<br />
<br />
Named for [[Rom Pantheon (3.5e Deity)#The Sea:Elnade|Elnade]], a [[SRD:Water Elemental|water elemental]] goddess, most elnades are considered to be "Daughters of Elnade", however, there are "Sons of Elnade" as well.<br />
<br />
==Personality==<br />
<br />
Elnades are inquisitive and touchy by nature. They gain satisfaction in the exploration of the world around them, figuring out how it works and how they work within the grand scheme.<br />
<br />
Elnades tend to be express parental care toward their friends and allies. They are quite willing to put their safety aside for the needs of others and willingly sacrifice themselves for their allies, though, they never do so foolishly.<br />
<br />
==Physical Description==<br />
<br />
Elnades have highly cohesive, clear, watery bodies made of living water. They have definite humanoid forms, and don't drip or splash when they move. However, their features do ripple and swirl as they move. They appear much like [[SRD:Humans (Race)|humans]], but their features are indistinct, showing only vague distinctions of facial features. On average, they stand about 5'9" tall and weigh about 140 pounds. Some elnades give off slight hues of color, typically faint blues and greens. Even those elnades that live within areas of murky water and filth remain clear and clean.<br />
<br />
Upon death, her body loses its cohesiveness. If a body is needed for a resurrection, any pure water may be used as a substitute.<br />
<br />
The difference in males and females may be most apparent to [[SRD:Humanoid Type|humanoids]], but this distinction matters little in their eyes. <br />
<br />
==Relations==<br />
<br />
Elnades work well with most other races. However, those folk that actively violate their watery homes as a whole are despised, if not actively hunted.<br />
<br />
Elnades most often work with [[SRD:Fey Type|fey]] folk, [[SRD:Elves, High (Race)|elves]] and [[SRD:Druid|druids]], but may find acceptance among other groups.<br />
<br />
With their natural healing skills, they are welcome in places that accept strange folk. <br />
<br />
==Alignment==<br />
<br />
As [[SRD:Elemental Type|elementals]], they are mostly neutrally aligned. Though, they tend toward goodness and chaos being free spirits with a penchant for helping others.<br />
<br />
==Lands==<br />
<br />
The ancestors of elnades were [[SRD:Water Elemental|water elementals]] native to the [[SRD:Elemental Plane of Water|Elemental Plane of Water]]. Elnades are quite naturalized to the [[SRD:Material Plane|Material Plane]] and have spread throughout it. They typically live in large bodies of water, but are also known to take up residences in rivers, streams, bogs and swampy marshes. While they are most comfortable submerged, they are known to wander about on land. They typically avoid arid lands like deserts, as well as perpetually frozen lands like the far north and mountain tops.<br />
<br />
==Religion==<br />
<br />
Most elnades worship their patron mother goddess, [[Rom Pantheon (3.5e Deity)#The Sea:Elnade|Elnade]]. As a whole, they are surprisingly devout and pay reverence to other deities as needed.<br />
<br />
Though, as worlds vary, so do the gods that influence them. Elnades are most apt to worship [[SRD:Water Domain|Water]] deities or other nature deities. As a predominately female culture, they tend toward goddesses and mother nature figures.<br />
<br />
==Language==<br />
<br />
Elnades speak Aquan as well as Common. Though, they often speak in hushed, muted tones that ripple with distortion.<br />
<br />
==Names==<br />
<br />
Elnades are occasionally named in Aquan for the location or body of water that they were birthed at or live in. Typically, they have a traditional Aquan name.<br />
<br />
''Male Names:'' Aulin, Baustir, Gullien, Foijin, Nemo, Owem, Sedwien, Seujer, Wejin<br />
<br />
''Female Names:'' Croa, Ewna, Hadeunne, Iweunne, Jinweh, Sopweh, Uala, Zefeh<br />
<br />
==Racial Traits==<br />
<br />
* +2 [[SRD:Dexterity|Dex]], +2 [[SRD:Wisdom|Wisdom]]: Elnades are agile and physically and perceptively alert.<br />
* [[SRD:Elemental Type|Elemental]] ([[SRD:Water Subtype|Water]]): [[SRD:Elemental Type|Elementals]] do not eat, sleep, or breathe. Unlike most other living creatures, an [[SRD:Elemental Type|elemental]] does not have a dual nature—its soul and body form one unit. When an [[SRD:Elemental Type|elemental]] is slain, no soul is set loose. Spells that restore souls to their bodies, such as ''[[SRD:Raise Dead|raise dead]], [[SRD:Reincarnate|reincarnate]],'' and ''[[SRD:Resurrection|resurrection]],'' don’t work on an [[SRD:Elemental Type|elemental]]. It takes a different magical effect, such as ''[[SRD:Limited Wish|limited wish]], [[SRD:Wish|wish]], [[SRD:Miracle|miracle]],'' or ''[[SRD:True Resurrection|true resurrection]],'' to restore it to life.<br />
* [[Medium]]<br />
* Elnade [[base land speed]] is 30 feet: Elnades have a [[SRD:Movement, Position, and Distance#Swim|Swim]] speed of 50 feet. An elnade has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. She can always choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. She can use the [[SRD:Full-Round Actions#Run|run action]] while swimming, provided she swims in a straight line.<br />
* Racial [[SRD:Hit Dice (Creature Statistic)|Hit Dice]]: An elnade begins with 2 levels of [[SRD:Elemental Type|elemental]], which provide 2d8 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +1, and base [[SRD:Saving Throw|saving throw]] bonuses of [[SRD:Saving Throw|Fortitude]] +3, [[SRD:Saving Throw|Reflex]] +0, and [[SRD:Saving Throw|Will]] +0.<br />
* Racial [[SRD:Skills (Creature Statistic)|Skills]]: An elnade’s [[SRD:Elemental Type|elemental]] levels give her [[SRD:Skill Points|skill points]] equal to (2 + [[SRD:Intelligence|Int]] modifier, minimum 1) per [[SRD:Hit Dice (Creature Statistic)|Hit Die]], with quadruple [[SRD:Skill Points|skill points]] for the first [[SRD:Hit Dice (Creature Statistic)|Hit Die]]. Elnade [[SRD:Class|class]] skills are [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Knowledge Skill|Knowledge]] (religion) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]) and [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]). [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]) and [[SRD:Swim Skill|Swim]] are always treated as class skills.<br />
* Racial [[SRD:Feats (Creature Statistic)|Feats]]: An elnade’s [[SRD:Elemental Type|elemental]] levels give her 1 [[SRD:Feats|feat]].<br />
* Proficient with all [[SRD:Simple Weapon|simple]] weapons and [[SRD:Light Armor|light]] [[SRD:Armor|armor]] and [[SRD:Shields|shields]] (but not tower shields).<br />
* Immunity to [[SRD:Poison|poison]], [[SRD:Sleep Effect|sleep effects]], [[SRD:Paralyzed|paralysis]], and [[SRD:Stunned|stunning]].<br />
* Not subject to [[SRD:Standard Actions#Critical Hits|critical hits]] or [[SRD:Flanking|flanking]].<br />
* [[SRD:Darkvision|Darkvision]] out to 60 feet.<br />
* Water Vision ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Elnades gain [[SRD:Blindsight and Blindsense|blindsight]] out to 30 feet when submerged in water. This [[SRD:Blindsight and Blindsense|blindsight]] does not extend out of water.<br />
* Liquid Build ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Her lifting and carrying capacities are reduced to those of a creature one size smaller (a medium elnade has lifting and carrying capacities of ¾ of those of other medium creatures, as if she were [[small]]). An elnade is also considered to be one size smaller when [[SRD:Movement, Position, and Distance#Squeezing|squeezing]] through a restrictive space. However, the space and reach of an elnade remain those of a creature of her actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.<br />
* [[SRD:Turn Resistance|Turn Resistance]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An elnade is less easily affected by [[SRD:Cleric|cleric]]s or [[SRD:Paladin|paladin]]s who seek control over [[SRD:Water Elemental|water elementals]]. When resolving a turn, rebuke, command, or bolster attempt, add 2 to the elnade’s [[SRD:Hit Dice|Hit Dice]] total.<br />
* Drench ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Her touch puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of [[Large]]-size or smaller. She can dispel magical fire with a touch attack as ''[[SRD:Dispel Magic|dispel magic]]'' ([[SRD:Caster Level|caster level]] equal to her [[SRD:Hit Dice|HD]]).<br />
* Enveloping Waters ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An elnade can envelop a willing or [[SRD:Helpless|helpless]] creature of her size or smaller. An enveloped creature is protected from physical dangers and need not breathe. The waters of her body heal heal the creature 1 HP of damage every 10 minutes. This ability does not function on other [[SRD:Elemental Type|elementals]].<br />
* Healing Waters ([[SRD:Special Abilities Overview#Supernatural|Su]]): An elnade with a [[SRD:Wisdom|Wisdom]] score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of [[SRD:Hit Points|hit points]] of damage equal to her [[SRD:Hit Dice (Creature Statistic)|HD]] &times; her [[SRD:Wisdom|Wisdom]] bonus. She may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a [[SRD:Standard Actions|standard action]]. Alternatively, she can use any or all of this healing power to deal damage to [[SRD:Undead Type|undead]] creatures. Using healing waters in this way requires a successful melee [[SRD:Touch Attack|touch attack]] and doesn’t provoke an [[SRD:Attack of Opportunity|attack of opportunity]]. She decides how many of her daily allotment of points to use as damage after successfully touching an [[SRD:Undead Type|undead]] creature.<br />
* Divine Waters ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An elnade casts spells as if she were a 1st level [[SRD:Cleric|cleric]]. This benefit stacks with any [[SRD:Cleric|cleric]] levels. Because of her inborn connection to [[Rom Pantheon (3.5e Deity)#The Sea:Elnade|Elnade]], she may additionally choose from the [[SRD:Travel Domain|Travel]], [[SRD:Water Domain|Water]] and [[SRD:Weather Domain|Weather]] domains regardless of her patron deity (if any).<br />
* [[Automatic Languages]]: Aquan, Common. [[Bonus Languages]]: Any (other than secret languages, such as [[SRD:Druid|Druidic]]). See the [[SRD:Speak Language Skill|Speak Language]] skill.<br />
* [[Favored Class]]: Any.<br />
* [[Level Adjustment]]: +0<br />
* [[Base Effective Character Level]]: 2nd.<br />
<br />
==Racial Feats==<br />
<br />
Elnades have access to racial feats that expand upon their elemental natures.<br />
<br />
{| class="{{d20}} sortable" style="text-align: left;"<br />
|+ [[3.5e Elnade Feats|Elnade Racial Feats]]<br />
|- style="text-align: center; white-space: nowrap;"<br />
! Name || [[Property:3e Prerequisite|Prerequisite(s)]] || [[Property:3e Summary|Summary]] {{#ask: [[Category:DnD]] [[Category:User]] [[Category:Feat]] [[Category:Elnade Feat]]<br />
| ?3e Prerequisite<br />
| ?3e Summary<br />
| format=template<br />
| template=3.5e Feat Template Table Row<br />
| limit=1000<br />
}}<br />
|}<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Elnade Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 13 years || +1d6 || +2d6 || +3d6<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Elnade Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 120 years || 580 years || 1400 years || Indefinite<sup>4</sup><br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# Elnades live indefinitely and have no set maximum age.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Elnade Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 2" || +2d6 || 100 lb. || &times; (2d6) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 2" || +2d6 || 100 lb. || &times; (2d6) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Elemental Type]]<br />
[[Category:Water Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL2]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=3.5e_Racial_Feats&diff=3999103.5e Racial Feats2009-08-04T23:39:29Z<p>Ganteka: /* Feats for user-created races */</p>
<hr />
<div>{{Formatting|All the feats listed need to be updated to work with dynamic tables. See Discussion.}}<br />
<br />
{{Top "Back To" Footer<br />
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|add=[[Add New DnD Character Option|feat]]<br />
}}<br />
===Feats for races from SRD and WotC publications===<br />
<br />
''Independent page listings'' <br />
* [[DnD Aasimar Feats|Aasimar Feats]]<br />
* [[DnD Changeling Feats|Changeling Feats]]<br />
* [[DnD Dwarf Feats|Dwarf Feats]]<br />
* [[DnD Elf Feats|Elf Feats]]<br />
* [[DnD Fiend Feats|Fiend Feats]]: Available to evil outsiders only.<br />
* [[DnD Halfling Feats|Halfling Feats]]<br />
<br />
{| class="wikitable" style="font-size: 0.9em; line-height: 1.35em;"<br />
|- <br />
|+ style="font-size: 1.2em; color:#180540;" | '''Table: SRD and WotC Races Racial Feats'''<br />
|- style="font-size: 1.05em;" <br />
! [[The Netbook of Feats Rating System|NBoF <br> Balance]] !! Feat !! Prerequisites !! Benefit<br />
|- style="vertical-align: top;"<br />
! colspan=4 style="font-size: 1em; color:#180540; text-align: left;"| '''[[Halfling]] Racial Feats'''<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | -|| [[Hunter (DnD Feat)|Hunter]] || Halfling, Wisdom 13 || Some Halflings have learned how to hunt and show respect to nature; these are them.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap; padding-left: 1em;" | -|| style="white-space: nowrap; padding-left: 1em;" | [[Stalker (DnD Feat)|Stalker]] || Halfling, [[Wis]] 13, [[Dex]] 13, [[Hunter (DnD Feat)|Hunter]], Survival 6 ranks || Gain Woodland Stride and stealth skill bonuses.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap; padding-left: 2em;" | -|| style="white-space: nowrap; padding-left: 2em;" | [[Master of the Wild (DnD Feat)|Master of the Wild]] || [[Halfling]], [[Hunter (DnD Feat)|Hunter]], [[Stalker (DnD Feat)|Stalker]], [[Survival]] 8 ranks, [[Wis]] 13, [[Dex]] 13<br />
|| Gain Hide in Plain Sight and Trackless Step<br />
|- style="vertical-align: top;"<br />
! colspan=4 style="font-size: 1em; color:#180540; text-align: left;"| '''[[Human]] Racial Feats'''<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || [[Born to Rule (DnD Feat)|Born to Rule]] || [[Human]], [[Intimidate]] 9 ranks || Place fear in those you fight.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || [[Expert Learner (DnD Feat)|Expert Learner]] || Human, Intelligence 13 || Because of humans versatility some have learned how to become better at certain tasks.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Favored Child (DnD Feat)|Favored Child]]<br />
| [[Human]]<br />
| Reroll 1/day<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || [[History of Warfare (DnD Feat)|History of Warfare]] || Human, Base Attack +5, Knowledge (History) 2 ranks || Because of humans versatility some have learned how to become more knowledgeable at battle.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || [[Magical Resistance (DnD Feat)|Magical Resistance]] || Human, level 1 || Because of humans versatility some have learned how to overcome magic better.<br />
|-<br />
! colspan="4" style="font-size: 1em; color:#180540; text-align: left;"| '''[[Lizardfolk]] Racial Feats'''<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | -|| [[Jungle Born (DnD Feat)|Jungle Born]] || [[Lizardfolk]], Str 13 || Lizardfolk gain improved fighting abilities.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap; padding-left: 1em;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Lord of Scales (DnD Feat)|Lord of Scales]] || Lizardfolk, Level 6, [[Jungle Born (DnD Feat)|Jungle Born]] or [[Swamp Born (DnD Feat)|Swamp Born]]. || Lizardfolk gain improved fighting abilities.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | -|| [[Swamp Born (DnD Feat)|Swamp Born]] || [[Lizardfolk]], Level 1, [[Con]] 14. || Lizardfolk gain improved swimming abilities.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | -|| [[Tail Strike (DnD Feat)|Tail Strike]] || [[Lizardfolk]], [[Dex]] 15, [[Str]], 15. || An attack that lizardfolk can use if they are strong enough and have good coordination. <br />
|-<br />
! colspan="4" style="font-size: 1em; color:#180540; text-align: left;"| '''[[Merfolk]] Racial Feats'''<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | -|| [[Daughter of Satine (DnD Feat)|Daughter of Satine]] || Merfolk, Female, Cha 13 || Gain wild empathy with aquatic animals<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | -|| [[Herald of the Wave (DnD Feat)|Herald of the Wave]] || Merfolk, Level 8, Wis 15 || You begin to understand how to use the sea to fight better.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | -|| [[Son of Satine (DnD Feat)|Son of Satine]] || Merfolk, Male, Wis 13 || You begin to understand how to fight aquatic animals better.<br />
|-<br />
! colspan="4" style="font-size: 1em; color:#180540; text-align: left;"| '''[[Orc]] Racial Feats'''<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | -|| [[Channeled Rage (DnD Feat)|Channeled Rage]] || Orc, Rage ability, knowledge (religion) 1 rank || For some Orcs, raging does not always mean they get stupider.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Divine Orc Command (DnD Feat)|Divine Orc Command]]<br />
| [[Orc]] or [[half-orc]], [[SRD:Turn or Rebuke Undead (Rules)|Turn or Rebuke Undead]], Orc Domain (FRCS)<br />
| Command your Orc brethren through divine channeling.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | -|| [[Fanatic (DnD Feat)|Fanatic]] || Orc, Level 1, Intimidate 1 rank, knowledge (religion) 1 rank. || You can use your Orc background to intimidate people better.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | -|| [[Initiate of the Red Robes (DnD Feat)|Initiate of the Red Robes]] || Orc, Female, Cleric lvl 1 || A way to keep unwanted male orc hands away...<br />
|-<br />
! colspan="4" style="font-size: 1em; color:#180540; text-align: left;" | '''[[Tiefling]] Racial Feats'''<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | -|| [[Child of Darkness (DnD Feat)|Child of Darkness]] || Tiefling, Int 13 || Your Blacklight ability is better and lasts longer.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap; padding-left: 1em;" | -|| style="white-space: nowrap; padding-left: 1em;" | [[Hell Spawn (DnD Feat)|Hell Spawn]] || Tiefling, level 6, Child of Darkness || Your Blacklight aura begins to emulate powers.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap; padding-left: 2em;" | -|| style="white-space: nowrap; padding-left: 2em;" | [[Abyssal Stalker (DnD Feat)|Abyssal Stalker]] || Tiefling, Sneak Attack +2d6, Hell Spawn. || Your Blacklight aura gains even more powers.<br />
|-<br />
! colspan="4" style="font-size: 1em; color:#180540; text-align: left;" | '''Yuan-Ti Racial Feats'''<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Snake Tongue (DnD Feat)|Snake Tongue]]<br />
| [[Wis]] 13, Yuan-Ti (Pureblood or Tainted One) <br />
| Speak with snakes at will<br />
|}<br />
<br />
===Feats for user-created races===<br />
<br />
''Independent page listings'' <br />
* [[DnD Ambyr Feats|Ambyr Feats]]<br />
* [[DnD B'er'den Feats|B'er'den Feats]]<br />
* [[DnD Crystalforged Feats|Crystalforged Feats]]<br />
* [[3.5e Elnade Feats|Elnade Feats]]<br />
* [[DnD Imperial Human Feats|Imperial Human Feats]]<br />
* [[DnD Succedaneum Feats|Succedaneum Feats]]<br />
* [[DnD Tauren Feats|Tauren Feats]]<br />
<br />
{| class="wikitable" style="font-size: 0.9em; line-height: 1.35em;"<br />
|- <br />
|+ style="font-size: 1.2em; color:#180540;" | '''Table: User Races Racial Feats'''<br />
|- style="font-size: 1.05em;" <br />
! [[The Netbook of Feats Rating System|NBoF <br> Balance]] !! Feat !! Prerequisites !! Benefit<br />
|-<br />
! colspan="4" style="font-size: 1em; color:#180540; text-align: left;" | '''[[Bamfling (DnD Race)|Bamfling]] Racial Feats'''<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Bamf Confusion (DnD Feat)|Bamf Confusion]]<br />
| The ability to bamf 3 times per 2 hours.<br />
| Grants the ability to "bamf" multiple times in a round with a grappled enemy<br />
|-<br />
! colspan="4" style="font-size: 1em; color:#180540; text-align: left;" | '''[[:Category:Feline|Feline]] Racial Feats'''<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Fangs of the Feline (DnD Feat)|Fangs of the Feline]]<br />
| [[:Category:Feline|Feline Race]]<br />
| You gain a secondary bite attack.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Cat Snatch (DnD Feat)|Cat Snatch]]<br />
| Bite attack, [[:Category:Feline|Feline Race]]<br />
| You may start a grapple as a free action with your bite attack.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Pouncing Kitty (DnD Feat)|Pouncing Kitty]]<br />
| [[:Category:Feline|Feline Race]]<br />
| You may make a full attack after a charge.<br />
|-<br />
! colspan="4" style="font-size: 1em; color:#180540; text-align: left;" | '''[[:Category:Inhumans Race Group|Inhuman]] Racial Feats'''<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Marked Apart (DnD Feat)|Marked apart]]<br />
| [[:Category:Inhumans Race Group|Inhuman]], awareness of being an inhuman<br />
| Reroll one save 1/day.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Midnight's Champion (DnD Feat)|Midnight's Champion]]<br />
| [[Norkton (DnD Race)|Norkton]], awareness of being a Norkton, [[Marked Apart (DnD Feat)|Marked apart]]<br />
| [[Darkvision (SRD Special Ability)|Darkvision]] 120', [[Blindsight and Blindsense (SRD Special Ability)#Blindsight (Ex)|blindsight]] 5' in natural darkness, +3 Will saves at night<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[My Heart Will Go On (DnD Feat)|My Heart Will Go On]]<br />
| [[Hendyn (DnD Race)|Hendyn]], awareness of being a Hendyn, [[Marked Apart (DnD Feat)|Marked apart]]<br />
| +3 bonus save vs [[Death Attack (SRD Special Ability)|Death effects]], [[Energy Drain, Negative Levels, and Level Loss (SRD Special Ability)#Negative Levels|Negative levels]], [[Fear (SRD Special Ability)|Fear]], Sadness related attacks, [[Ability Score Loss (SRD Special Ability)#Ability Damage|ability damage]], [[Ability Score Loss (SRD Special Ability)#Ability Drain|ability drain]], blinding and deafening.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Perfect moment (DnD Feat)|Perfect moment]]<br />
| [[Peir-Faiff (DnD Race)|Peir-Faiff]], awareness of being a Peir-Faiff, [[Marked Apart (DnD Feat)|Marked apart]]<br />
| +1 bonus on one type of save. 1/day add character level to save roll.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Song of the Soul (DnD Feat)|Song of the Soul]]<br />
| [[Aanan (DnD Race)|Aanan]], awareness of being an Aanan, [[Marked Apart (DnD Feat)|Marked apart]]<br />
| Heightened awareness of creatures with souls within 30'.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Talk with the Animals (DnD Feat)|Talk with the Animals]]<br />
| [[Gronfrox (DnD Race)|Gronfrox]], awareness of being a Gronfrox, [[Marked Apart (DnD Feat)|Marked apart]]<br />
| Sancuary from animal attacks. +4 bonus to [[Druid (SRD Class)#Class Features|Wild Empathy]] checks, saves and opposed roll checks from animals.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Truth is beauty (DnD Feat)|Truth is beauty]]<br />
| [[Xenex (DnD Race)|Xenex]], awareness of being a Xenex, [[Marked Apart (DnD Feat)|Marked apart]]<br />
| +4 bonus to attack rolls and saves against those that cause you pain through lies.<br />
|-<br />
! colspan=4 style="font-size: 1em; color:#180540; text-align: left;"| '''[[Mechanoids (DnD Race)|Mechanoid]] Racial Feats'''<br />
|-<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Enhanced Armor (DnD Feat)|Enhanced Armor ]]<br />
| Any [[Mechanoids (DnD Race)|Mechanoid]], except Bronze.<br />
| Gain +1 armor bonus<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || [[Armor Flexibility (DnD Feat)|Armor flexibility]]<br />
| [[Mechanoids (DnD Race)|Mechanoid]], Dex 13<br />
| Increase the maximum dexterity bonus by +1<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 2em;" | [[Mauler (DnD Feat)|Mauler]]<br />
| [[Mechanoids (DnD Race)|Mechanoid]], Str 15<br />
| gain 2 slam attacks<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 3em;" | [[Composite Plating (DnD Feat)|Composite plating]]<br />
| [[Mechanoids (DnD Race)|Mechanoid]]<br />
| gain extra 5 Hp<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Mithral Speed (DnD Feat)|Mithral Speed]]<br />
| Mithral [[Mechanoids (DnD Race)|Mechanoid]], [[Base Attack Bonus (terminology)|BAB]] +3<br />
| Use haste 1 more time / day and increase its power<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Adamantine Toughness (DnD Feat)|Adamantine Toughness]]<br />
| Adamantine [[Mechanoids (DnD Race)|Mechanoid]], Base Fort save +3<br />
| Use invulnerability burst 1 more time / day<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Platinum Suggestion (DnD Feat)|Platinum Suggestion]]<br />
| Platinum [[Mechanoids (DnD Race)|Mechanoid]], [[Diplomacy (SRD Skill)|Diplomacy]] 5 ranks, Charisma 17<br />
| geas / quest is more potent<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Monk Adaptation (DnD Feat)|Monk Adaptation]]<br />
| Iron or Mithral [[Mechanoids (DnD Race)|Mechanoid]], [[Monk (SRD Class)|Monk]] level 1.<br />
| gain benefit of monk class abilities even when armored<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Earthshaker (DnD Feat)|Earthshaker]]<br />
| [[Mechanoids (DnD Race)|Mechanoid]], body weight of atleast 1000 lb, [[SRD:Jump Skill|Jump]] 5 ranks, Str 17<br />
| gain a special ground shake attack<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Overcome Electricity Injury (DnD Feat)|Overcome electricity injury]]<br />
| [[Mechanoids (DnD Race)|Mechanoid]], [[SRD:Great Fortitude|Great Fortitude]]<br />
| You have no ill effects when hit from electricity.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Machine Power (DnD Feat)|Machine Power]]<br />
| [[Base Attack Bonus (terminology)|BAB]] +4, Str 17<br />
| When you fail a Str check, gain a cumulative +2 bonus on that check.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Modular Body (DnD Feat)|Modular Body]]<br />
| [[Mechanoids (DnD Race)|Mechanoid]], Character Level 1 <br />
| You can install Mechanoid Grafts to yourself.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Combat Modification (DnD Feat)|Combat Modification]]<br />
| [[Mechanoids (DnD Race)|Mechanoid]], Character Level 1<br />
| You have 2 special movements usable in combat.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Runner Modification (DnD Feat)|Runner Modification]]<br />
| [[Mechanoids (DnD Race)|Mechanoid]], Character Level 1<br />
| You have 2 special movements usable in combat and overland.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Ground-Dweller Modification (DnD Feat)|Ground-dweller Modification]]<br />
| [[Mechanoids (DnD Race)|Mechanoid]], Character Level 1<br />
| You have 2 special movements usable when adventuring.<br />
|-<br />
! colspan="4" style="font-size: 1em; color:#180540; text-align: left;"| '''Ogrillon Racial Feats'''<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Big Brute (DnD Feat)|Big Brute]]<br />
| [[Sledged's Ogrillons (DnD Race)|Ogrillon]]<br />
| Your physical stature lets you function in many ways as if you were one size category larger.<br />
|-<br />
! colspan="4" style="font-size: 1em; color:#180540; text-align: left;" | '''[[Sundowners (DnD Race)|Sundowners]] Racial Feats'''<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Additional Form (DnD Feat)|Additional Form]]<br />
| Racial ability to alter one’s form into the likeness of another.<br />
| The character gains an additional form into which they can shift.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Free Form (DnD Feat)|Free Form]]<br />
| Ability to alter one’s form into the likeness of another.<br />
| The character is able to mimic a wide array of other beings.<br />
|-<br />
! colspan="4" style="font-size: 1em; color:#180540; text-align: left;" | '''[[Tanreiss (DnD Race)|Tanreiss]] Racial Feats'''<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Magnificent Pride (DnD Feat)|Magnificent Pride]]<br />
| [[Tanreiss (DnD Race)|Tanreiss]]<br />
| You gain +2 [[Cha]].<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Noble Vigor (DnD Feat)|Noble Vigor]]<br />
| [[Tanreiss (DnD Race)|Tanreiss]]<br />
| You gain +2 [[Con]].<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Perfect Senses (DnD Feat)|Perfect Senses]]<br />
| [[Tanreiss (DnD Race)|Tanreiss]]<br />
| You no longer have light sensitivity, and your natural senses improve dramatically.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Strength of Kings (DnD Feat)|Strength of Kings]]<br />
| [[Tanreiss (DnD Race)|Tanreiss]]<br />
| You gain +2 [[Str]].<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Tanreiss Ambusher (DnD Feat)|Tanreiss Ambusher]]<br />
| [[Tanreiss (DnD Race)|Tanreiss]]<br />
| You can [[charge]] [[flat-footed]] opponents for more damage.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Tanreiss Lunge (DnD Feat)|Tanreiss Lunge]]<br />
| [[Tanreiss (DnD Race)|Tanreiss]], [[BAB]] +6.<br />
| You can make a [[full attack]] after a charge.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Tanreiss Roar (DnD Feat)|Tanreiss Roar]]<br />
| [[Tanreiss (DnD Race)|Tanreiss]]<br />
| You can [[Intimidate]] multiple foes at once.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap; padding-left: 1em;" | - || style="white-space: nowrap; padding-left: 1em;" | [[Deafening Roar (DnD Feat)|Deafening Roar]]<br />
| [[Tanreiss (DnD Race)|Tanreiss]], [[Tanreiss Roar (DnD Feat)|Tanreiss Roar]]<br />
| You can [[deafened|deafen]] opponents with your Intimidating roar.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Terrifying Air (DnD Feat)|Terrifying Air]]<br />
| [[Tanreiss (DnD Race)|Tanreiss]]<br />
| You scare others just by existing.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Toughened Hide (DnD Feat)|Toughened Hide]]<br />
| [[Tanreiss (DnD Race)|Tanreiss]]<br />
| You gain +2 [[natural armor]].<br />
|-<br />
! colspan="4" style="font-size: 1em; color:#180540; text-align: left;" | '''[[Elf, Blood (Warcraft Version) (DnD Race)|Blood Elf]] Racial Feats'''<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Improved Arcane Torrent (DnD Feat)|Improved Arcane Torrent]]<br />
| [[Elf, Blood (Warcraft Version) (DnD Race)|Blood Elf]], Will Save +2<br />
| You're Arcane Torrent returns spells at a 1 to 1 ratio<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Expanded Arcane Torrent (DnD Feat)|Expanded Arcane Torrent]]<br />
| [[Elf, Blood (Warcraft Version) (DnD Race)|Blood Elf]], [[Wisdom|Wis]]14<br />
| You're Arcane Torrent range extends to 10ft.<br />
|-<br />
! colspan="4" style="font-size: 1em; color:#180540; text-align: left;" | '''[[Draenei (DnD Race)|Draenei]] Racial Feats'''<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | - || style="white-space: nowrap;" | [[Heroic Presence (DnD Feat)|Heroic Presence]]<br />
| [[Draenei (DnD Race)|Draenei]], Level 7, [[Charisma|Cha]] 15<br />
| You're very presence boost the moral of those around you.<br />
|- style="vertical-align: top;"<br />
|}<br />
<br />
===Feats for several races===<br />
<br />
{| class="wikitable" style="font-size: 0.9em; line-height: 1.35em;"<br />
|- <br />
|+ style="font-size: 1.2em; color:#180540;" | '''Table: Other <small>(Centered Around Ability)</small> Racial Feats'''<br />
'''<br />
|- style="font-size: 1.05em;" <br />
! [[The Netbook of Feats Rating System|NBoF <br> Balance]] !! Feat !! Prerequisites !! Benefit<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | 4.08 || style="white-space: nowrap;" | [[Enhanced Scent (DnD Feat)|Enhanced Scent]] || Wis 13, racial scent ability || Your racial scent abilities work more effectively than others of your race.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | 3.88 || style="white-space: nowrap;" | [[Enhanced Spell-Like Abilities (DnD Feat)|Enhanced Spell-Like Abilities]] || Cha 13, racial spell-like abilities || Your racial spell-like abilities have more effect than normal for your race.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | 3.90 || style="white-space: nowrap;" | [[Extended Burst (DnD Feat)|Extended Burst]] || Cha 15, burst racial ability || You are able to maintain your burst ability for longer than others of your race.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | 3.90 || style="white-space: nowrap;" | [[Extended Outburst (DnD Feat)|Extended Outburst]] || Cha 15, Outburst racial ability || You are able to maintain your outburst ability for longer than others of your race.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | 3.90 || style="white-space: nowrap;" | [[Extra Burst (DnD Feat)|Extra Burst]] || Cha 13, burst racial ability || You are able to perform your burst racial ability more than three times per day.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | 3.85 || style="white-space: nowrap;" | [[Extra Outburst (DnD Feat)|Extra Outburst]] || Cha 13, Outburst racial ability || You are able to perform your outburst racial ability more than once per day.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | 3.87 || style="white-space: nowrap;" | [[Improved Outburst (DnD Feat)|Improved Outburst]] || Cha 13, outburst racial ability || You gain more from your outburst racial ability than other members of your race.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | 4.04 || style="white-space: nowrap;" | [[Improved Stability (DnD Feat)|Improved Stability]] || Str 13, stability as a racial ability || You are more stable than normal for your race.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | 4.10 || style="white-space: nowrap;" | [[Improved Stonecunning (DnD Feat)|Improved Stonecunning]] || Wis 13, Stonecunning as a racial ability || Your stonecunning ability is more acute than normal for your race.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | 4.04 || style="white-space: nowrap;" | [[Quick Scent (DnD Feat)|Quick Scent]] || Wis 15, Racial scent ability || Your racial scent abilities work more quickly than others of your race.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | 3.35 || style="white-space: nowrap;" | [[Tail Slam (DnD Feat)|Tail Slam]] || Merfolk or tailed half-merrow only || You are trained to use your powerful tail and flukes as a weapon.<br />
|- style="vertical-align: top;"<br />
| style="white-space: nowrap;" | 3.55 || style="white-space: nowrap;" | [[Tail Walking (DnD Feat)|Tail Walking]] || Merfolk or tailed half-merrow only || You have learned to use your tail while out of water somewhat more gracefully than most of your kind.<br />
|}<br />
''Top-level feats in this list are organized alphabetically''</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Elnades_(3.5e_Race)&diff=399903Elnades (3.5e Race)2009-08-04T23:36:51Z<p>Ganteka: updated</p>
<hr />
<div>{{author<br />
|author_name=Ganteka<br />
|date_created=29 July 2009<br />
|status=Work in Progress<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=2<br />
|type=[[SRD:Elemental Type|Elemental]] ([[SRD:Water Subtype|Water]])<br />
|ability_adjust=+2 [[SRD:Dexterity|Dex]], +2 [[SRD:Wisdom|Wis]]<br />
|size=[[Medium]]<br />
|favored_class= Any<br />
|desc=Water elementals with healing abilities.<br />
}}<br />
<br />
=Elnades=<br />
<br />
Named for [[Rom Pantheon (3.5e Deity)#The Sea:Elnade|Elnade]], a [[SRD:Water Elemental|water elemental]] goddess, most elnades are considered to be "Daughters of Elnade", however, there are "Sons of Elnade" as well.<br />
<br />
==Personality==<br />
<br />
Elnades are inquisitive and touchy by nature. They gain satisfaction in the exploration of the world around them, figuring out how it works and how they work within the grand scheme.<br />
<br />
Elnades tend to be express parental care toward their friends and allies. They are quite willing to put their safety aside for the needs of others and willingly sacrifice themselves for their allies, though, they never do so foolishly.<br />
<br />
==Physical Description==<br />
<br />
Elnades have highly cohesive, clear, watery bodies made of living water. They have definite humanoid forms, and don't drip or splash when they move. However, their features do ripple and swirl as they move. They appear much like [[SRD:Humans (Race)|humans]], but their features are indistinct, showing only vague distinctions of facial features. On average, they stand about 5'9" tall and weigh about 140 pounds. Some elnades give off slight hues of color, typically faint blues and greens. Even those elnades that live within areas of murky water and filth remain clear and clean.<br />
<br />
Upon death, her body loses its cohesiveness. If a body is needed for a resurrection, any pure water may be used as a substitute.<br />
<br />
The difference in males and females may be most apparent to [[SRD:Humanoid Type|humanoids]], but this distinction matters little in their eyes. <br />
<br />
==Relations==<br />
<br />
Elnades work well with most other races. However, those folk that actively violate their watery homes as a whole are despised, if not actively hunted.<br />
<br />
Elnades most often work with [[SRD:Fey Type|fey]] folk, [[SRD:Elves, High (Race)|elves]] and [[SRD:Druid|druids]], but may find acceptance among other groups.<br />
<br />
With their natural healing skills, they are welcome in places that accept strange folk. <br />
<br />
==Alignment==<br />
<br />
As [[SRD:Elemental Type|elementals]], they are mostly neutrally aligned. Though, they tend toward goodness and chaos being free spirits with a penchant for helping others.<br />
<br />
==Lands==<br />
<br />
The ancestors of elnades were [[SRD:Water Elemental|water elementals]] native to the [[SRD:Elemental Plane of Water|Elemental Plane of Water]]. Elnades are quite naturalized to the [[SRD:Material Plane|Material Plane]] and have spread throughout it. They typically live in large bodies of water, but are also known to take up residences in rivers, streams, bogs and swampy marshes. While they are most comfortable submerged, they are known to wander about on land. They typically avoid arid lands like deserts, as well as perpetually frozen lands like the far north and mountain tops.<br />
<br />
==Religion==<br />
<br />
Most elnades worship their patron mother goddess, [[Rom Pantheon (3.5e Deity)#The Sea:Elnade|Elnade]]. As a whole, they are surprisingly devout and pay reverence to other deities as needed.<br />
<br />
Though, as worlds vary, so do the gods that influence them. Elnades are most apt to worship [[SRD:Water Domain|Water]] deities or other nature deities. As a predominately female culture, they tend toward goddesses and mother nature figures.<br />
<br />
==Language==<br />
<br />
Elnades speak Aquan as well as Common. Though, they often speak in hushed, muted tones that ripple with distortion.<br />
<br />
==Names==<br />
<br />
Elnades are occasionally named in Aquan for the location or body of water that they were birthed at or live in. Typically, they have a traditional Aquan name.<br />
<br />
''Male Names:'' Aulin, Baustir, Gullien, Foijin, Nemo, Owem, Sedwien, Seujer, Wejin<br />
<br />
''Female Names:'' Croa, Ewna, Hadeunne, Iweunne, Jinweh, Sopweh, Uala, Zefeh<br />
<br />
==Racial Traits==<br />
<br />
* +2 [[SRD:Dexterity|Dex]], +2 [[SRD:Wisdom|Wisdom]]: Elnades are agile and physically and perceptively alert.<br />
* [[SRD:Elemental Type|Elemental]] ([[SRD:Water Subtype|Water]]): [[SRD:Elemental Type|Elementals]] do not eat, sleep, or breathe. Unlike most other living creatures, an [[SRD:Elemental Type|elemental]] does not have a dual nature—its soul and body form one unit. When an [[SRD:Elemental Type|elemental]] is slain, no soul is set loose. Spells that restore souls to their bodies, such as ''[[SRD:Raise Dead|raise dead]], [[SRD:Reincarnate|reincarnate]],'' and ''[[SRD:Resurrection|resurrection]],'' don’t work on an [[SRD:Elemental Type|elemental]]. It takes a different magical effect, such as ''[[SRD:Limited Wish|limited wish]], [[SRD:Wish|wish]], [[SRD:Miracle|miracle]],'' or ''[[SRD:True Resurrection|true resurrection]],'' to restore it to life.<br />
* [[Medium]]<br />
* Elnade [[base land speed]] is 30 feet: Elnades have a [[SRD:Movement, Position, and Distance#Swim|Swim]] speed of 50 feet. An elnade has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. She can always choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. She can use the [[SRD:Full-Round Actions#Run|run action]] while swimming, provided she swims in a straight line.<br />
* Racial [[SRD:Hit Dice (Creature Statistic)|Hit Dice]]: An elnade begins with 2 levels of [[SRD:Elemental Type|elemental]], which provide 2d8 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +1, and base [[SRD:Saving Throw|saving throw]] bonuses of [[SRD:Saving Throw|Fortitude]] +3, [[SRD:Saving Throw|Reflex]] +0, and [[SRD:Saving Throw|Will]] +0.<br />
* Racial [[SRD:Skills (Creature Statistic)|Skills]]: An elnade’s [[SRD:Elemental Type|elemental]] levels give her [[SRD:Skill Points|skill points]] equal to (2 + [[SRD:Intelligence|Int]] modifier, minimum 1) per [[SRD:Hit Dice (Creature Statistic)|Hit Die]], with quadruple [[SRD:Skill Points|skill points]] for the first [[SRD:Hit Dice (Creature Statistic)|Hit Die]]. Elnade [[SRD:Class|class]] skills are [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Knowledge Skill|Knowledge]] (religion) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]) and [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]). [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]) and [[SRD:Swim Skill|Swim]] are always treated as class skills.<br />
* Racial [[SRD:Feats (Creature Statistic)|Feats]]: An elnade’s [[SRD:Elemental Type|elemental]] levels give her 1 [[SRD:Feats|feat]].<br />
* Proficient with all [[SRD:Simple Weapon|simple]] weapons and [[SRD:Light Armor|light]] [[SRD:Armor|armor]] and [[SRD:Shields|shields]] (but not tower shields).<br />
* Immunity to [[SRD:Poison|poison]], [[SRD:Sleep Effect|sleep effects]], [[SRD:Paralyzed|paralysis]], and [[SRD:Stunned|stunning]].<br />
* Not subject to [[SRD:Standard Actions#Critical Hits|critical hits]] or [[SRD:Flanking|flanking]].<br />
* [[SRD:Darkvision|Darkvision]] out to 60 feet.<br />
* Water Vision ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Elnades gain [[SRD:Blindsight and Blindsense|blindsight]] out to 30 feet when submerged in water. This [[SRD:Blindsight and Blindsense|blindsight]] does not extend out of water.<br />
* Liquid Build ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Her lifting and carrying capacities are reduced to those of a creature one size smaller (a medium elnade has lifting and carrying capacities of ¾ of those of other medium creatures, as if she were [[small]]). An elnade is also considered to be one size smaller when [[SRD:Movement, Position, and Distance#Squeezing|squeezing]] through a restrictive space. However, the space and reach of an elnade remain those of a creature of her actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.<br />
* [[SRD:Turn Resistance|Turn Resistance]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An elnade is less easily affected by [[SRD:Cleric|cleric]]s or [[SRD:Paladin|paladin]]s who seek control over [[SRD:Water Elemental|water elementals]]. When resolving a turn, rebuke, command, or bolster attempt, add 2 to the elnade’s [[SRD:Hit Dice|Hit Dice]] total.<br />
* Drench ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Her touch puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of [[Large]]-size or smaller. She can dispel magical fire with a touch attack as ''[[SRD:Dispel Magic|dispel magic]]'' ([[SRD:Caster Level|caster level]] equal to her [[SRD:Hit Dice|HD]]).<br />
* Enveloping Waters ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An elnade can envelop a willing or [[SRD:Helpless|helpless]] creature of her size or smaller. An enveloped creature is protected from physical dangers and need not breathe. The waters of her body heal heal the creature 1 HP of damage every 10 minutes. This ability does not function on other [[SRD:Elemental Type|elementals]].<br />
* Healing Waters ([[SRD:Special Abilities Overview#Supernatural|Su]]): An elnade with a [[SRD:Wisdom|Wisdom]] score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of [[SRD:Hit Points|hit points]] of damage equal to her [[SRD:Hit Dice (Creature Statistic)|HD]] &times; her [[SRD:Wisdom|Wisdom]] bonus. She may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a [[SRD:Standard Actions|standard action]]. Alternatively, she can use any or all of this healing power to deal damage to [[SRD:Undead Type|undead]] creatures. Using healing waters in this way requires a successful melee [[SRD:Touch Attack|touch attack]] and doesn’t provoke an [[SRD:Attack of Opportunity|attack of opportunity]]. She decides how many of her daily allotment of points to use as damage after successfully touching an [[SRD:Undead Type|undead]] creature.<br />
* Divine Waters ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An elnade casts spells as if she were a 1st level [[SRD:Cleric|cleric]]. This benefit stacks with any [[SRD:Cleric|cleric]] levels. Because of her inborn connection to [[Rom Pantheon (3.5e Deity)#The Sea:Elnade|Elnade]], she may additionally choose from the [[SRD:Travel Domain|Travel]], [[SRD:Water Domain|Water]] and [[SRD:Weather Domain|Weather]] domains regardless of her patron deity (if any).<br />
* [[Automatic Languages]]: Aquan, Common. [[Bonus Languages]]: Any (other than secret languages, such as [[SRD:Druid|Druidic]]). See the [[SRD:Speak Language Skill|Speak Language]] skill.<br />
* [[Favored Class]]: Any.<br />
* [[Level Adjustment]]: +0<br />
* [[Base Effective Character Level]]: 2nd.<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Elnade Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 13 years || +1d6 || +2d6 || +3d6<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Elnade Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 120 years || 580 years || 1400 years || Indefinite<sup>4</sup><br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# Elnades live indefinitely and have no set maximum age.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Elnade Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 2" || +2d6 || 100 lb. || &times; (2d6) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 2" || +2d6 || 100 lb. || &times; (2d6) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Elemental Type]]<br />
[[Category:Water Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL2]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Talk:Resilient_Weapon&diff=399874Talk:Resilient Weapon2009-08-04T23:17:04Z<p>Ganteka: Talk:Resilient Weapon moved to Talk:Resilient Weapon (4e Power): added page tag</p>
<hr />
<div>#REDIRECT [[Talk:Resilient Weapon (4e Power)]]</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Talk:Resilient_Weapon_(4e_Power)&diff=399873Talk:Resilient Weapon (4e Power)2009-08-04T23:17:04Z<p>Ganteka: Talk:Resilient Weapon moved to Talk:Resilient Weapon (4e Power): added page tag</p>
<hr />
<div>==Tags!==<br />
Dude, you're not putting any tags on the pages! Stop adding pages for a minute. --[[User:TheWarforgedArtificer|TheWarforgedArtificer]] 17:12, 4 August 2009 (MDT)<br />
<br />
:Over here, dude. Don't be putting random stuff on my talk page.--[[User:TheWarforgedArtificer|TheWarforgedArtificer]] 17:12, 4 August 2009 (MDT)<br />
<br />
::Sorry new to this<br />
<br />
:::well, then head on over to [[Special:TheTavern|The Tavern]], so we can talk. Stop messing around with stuff for a moment. (and add four of these ~ to the end of every post) --[[User:TheWarforgedArtificer|TheWarforgedArtificer]] 17:15, 4 August 2009 (MDT)</div>Gantekahttps://www.dandwiki.com/w/index.php?title=Boiling_Waters_(3.5e_Feat)&diff=399845Boiling Waters (3.5e Feat)2009-08-04T23:11:13Z<p>Ganteka: minor formatting</p>
<hr />
<div><div class="supplement"><br />
{{author<br />
|author_name=Ganteka<br />
|date_created=4 August 2009<br />
|status=Nearly Complete<br />
}}<br />
<br />
{{3.5e Feat<br />
|name=Boiling Waters<br />
|types=Elnade<br />
|summary=You can superheat your body to become ''[[SRD:Haste|hasted]]'' and with fiery benefits.<br />
|prereqs=[[Elnades (3.5e Race)|Elnade]]<br />
|benefit=You gain the Boiling Waters supernatural ability.<br />
<br />
:'''Boiling Waters ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' 3/day she can superheat her body into a furious state. She gains a supernatural ''[[SRD:Haste|haste]]'' effect, [[SRD:Energy Resistance|fire resistance]] 10 and her unarmed attacks deal 1d6 [[SRD:Fire Effect|fire damage]]. This effect lasts for a number of rounds equal to 1 round +1 round per point of [[SRD:Constitution|Constitution]] bonus.<br />
|normal=<br />
|special=This feat cannot be taken if you already have the [[Freezing Waters (3.5e Feat)|Freezing Waters]] feat.<br />
}}<br />
<br />
<br />
---- <br />
{{3.5e Feats Breadcrumb}} &rarr; [[3.5e Elnade Feats|Elnade Feats]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Feat]]<br />
[[Category:Elnade Feat]]<br />
<br />
<br />
</div></div>Ganteka