https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Fydorian&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T16:30:44ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Ettekin_(4e_Creature)&diff=419000Ettekin (4e Creature)2009-10-14T21:41:56Z<p>Fydorian: /* Level <!--EL--> Encounter (XP <!--XP value-->) */</p>
<hr />
<div>{{Author<br />
|author_name=Fydorian<br />
|date_created=9/24/09<br />
|status=Fine Tuning}}<br />
<br />
==Ettekin==<br />
<br />
The Ettekin is a fierce predator constructed accidentally using dark, necrotic powers. It is essentially a heap of assorted bones, amalgamated in a writhing, pulsing mass of flesh. It feeds on the corpses of the recently deceased, absorbing the rotting flesh and bone of its victims, adding to its grotesque mass. Its most distinguishing feature is its claws; made of long chains of assorted bone which fork at the tip to form the "fingers", they are the main hunting and subduel tool for the Ettikin. The Ettikin has the strange ability to use its mass and flexibility to burrow under the earth (albeit fairly slowly) in order to wait for suitable prey, where it first strikes out from under cover of earth with its claws to weaken and restrain its victims, then emerges to feed. In addition, the Ettikin can spew forth clouds of rot and is topped with a gaping maw in which it lowers potential meals to devour. <br />
<br />
{{4e Creature Top<br />
|name=Ettekin<br />
|level=5<br />
|role=Solo Control<br />
|size=Large<br />
|origin=Natural<br />
|type=Beast<br />
|keywords=Undead, Blind<br />
|xp=1000<br />
|initiative=+2<br />
|senses=Tremorsense; Perception +5<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=310<br />
|bloodied=155<br />
|ac=22<br />
|fortitude=25<br />
|reflex=15<br />
|will=17<br />
|immune/resist/vulnerable='''Immune:''' Disease, Poison '''Resist:''' necrotic 10 '''vulnerable:''' Radient 10<br />
|savingthrows=<br />
|speed=3; Burrow 1<br />
|actionpoints=1<br />
}}<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Thrash<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=<br />
|effect=+8 vs. AC; 1d8+5 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Bursting Grip<br />
|action=standard; must be burrowed<br />
|recharge=encounter<br />
|keywords=<br />
|effect=Close Burst 5; Targets each enemy; +10 vs. Reflex; 1d6+4; Enemy is affected by the Ettekin's Fiend's Grip Ability. When this ability is used, targets may make a Perception vs. 20; Success grants a +5 Reflex bonus against this ability only. The Ettamin surfaces on its next turn. <br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Black Breath<br />
|action=standard<br />
|recharge=recharge {{5}} {{6}}<br />
|keywords=necrotic<br />
|effect=Close Blast 3; +8 vs. Fortitude; 2d4+4 necrotic damage; targets are dazed (save ends). ''Miss:'' Targets is dazed (save ends).<br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Fiend's Grip<br />
|action=Minor 1/round<br />
|recharge=at-will<br />
|keywords=Grab<br />
|effect=Range 5; The Ettikin makes a grab attempt on the target (+7 vs. Reflex); This grab effectively stuns the target; if successful, it can sustain the grab as a free action; Reflex and Fortitude of the Ettemin are considered to be 20 for escape checks made by the victims. The Ettikin may slide the target up to 2 squares per turn (up to maximum range) as a free action. Targets who are subject to Fiend's Grip are crushed and take 1d4+2 damage at the beginning of their turn.<br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Bone Lasso<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=<br />
|effect=Range 10; +10 vs. Reflex; pulls target into melee range of the Ettikin. <br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Alacritous Grip<br />
|action=Immediate Interrupt<br />
|recharge=recharge {{5}} {{6}} <br />
|keywords=<br />
|effect=The Ettikin instantly uses his Fiend's Grip on the target in range. <br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Consume<br />
|action=Free<br />
|recharge=at-will<br />
|keywords=<br />
|effect=Only usable on targets who have started three consecutive turns under the effect of Fiend's Grip and remain under the effect. The Ettakin drops the target into its mouth, landing the target in its stomach, where strong acids digest the target for 2d6+4 acid damage per turn. The target is also dazed. A successful melee attack from the target will burst it from the Ettakin's stomach, which deals damage as normal; in addition, total external damage equal to half the Ettakin's surge value since it devoured the target will release it; the target may be placed in any adjacent square. The Ettakin instantly seals the wound. If a creature dies as the effect of this ability, the Ettakin may instantly spend a healing surge. <br />
}}<br />
{{4e Creature Bottom<br />
|alignment=chaotic evil<br />
|languages=none<br />
|skills='''stealth +10'''<br />
|feats=<br />
|strength=20<br />
|strbonus=+7<br />
|dexterity=13<br />
|dexbonus=+3<br />
|wisdom=12<br />
|wisbonus=+3<br />
|constitution=22<br />
|conbonus=+8<br />
|intelligence=11<br />
|intbonus=+1<br />
|charisma=8<br />
|chabonus=+0<br />
}}<br />
===Ettakin Tactics===<br />
<br />
The Ettakin hungers constantly but prefers not to hunt for its victims; being undead, it does not require sustenance can wait indefinitely for its next meal. The Ettikin stays burrowed 1 square underground, with its claws close to the surface, using its tremorsense to detect prey. When all or most targets are over the range of Bursting Grasp, the Ettakin thrusts its claws out of the ground and attempts to constrict all those targets. In combat, the Ettikin will tend to draw ranged threats toward it and keep melee threats away using Fiend's Grip. Any target who attempts to out-range the Ettakin may be subject to its Bone Lasso. The Ettikin will use Thrash on any creatures who get too close, and will always attempt to grab as many targets as it can, using Alacritous Grip on the first threat whenever it recharges. It tries to hit as many creatures with Black Breath as possible, to make grabbing them with Fiend's Grip easier. The Ettikin hungers, and will devour the first creature it can get a firm grip on.<br />
<br />
===Ettakin Lore===<br />
A character knows the following information with a successful Religion check.<br />
:'''DC 15:''' The Ettekin is a monster comprised mostly of bones and rotting flesh. It likes to grab its victims.<br />
:'''DC 20:''' DC 15 plus: The Ettekin Can burrow and enjoys bursting out upon its prey; getting to close to an Ettekin can provoke it to quickly grab you in order to get you off of it.<br />
:'''DC 25:''' DC 15 & 20 plus: An Ettekin that has gripped its target can proceed to digest it; to make matters worse, it can also return fleeing prey to it with a lasso-like appendage.<br />
<br />
===Encounter Groups===<br />
<!--Information about groups that may be found--><br />
<br />
=====Level 5 Encounter (XP 1000)=====<br />
* Ettikin<br />
<br />
=====Level 9 Encounter (XP 2000)=====<br />
* Ettekin<br />
* 5 Ghouls<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures|User Creatures]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures by Level|User Creatures by Level]] &rarr; [[4e Level 5 Creatures|Level 5 Creatures]].<br />
<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:Level 5]]<br />
[[Category:Solo Lurker]]<br />
[[Category:Beast]]<br />
[[Category:Undead, Blind]]</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Ettekin_(4e_Creature)&diff=418998Ettekin (4e Creature)2009-10-14T21:39:37Z<p>Fydorian: /* Ettakin Lore */</p>
<hr />
<div>{{Author<br />
|author_name=Fydorian<br />
|date_created=9/24/09<br />
|status=Fine Tuning}}<br />
<br />
==Ettekin==<br />
<br />
The Ettekin is a fierce predator constructed accidentally using dark, necrotic powers. It is essentially a heap of assorted bones, amalgamated in a writhing, pulsing mass of flesh. It feeds on the corpses of the recently deceased, absorbing the rotting flesh and bone of its victims, adding to its grotesque mass. Its most distinguishing feature is its claws; made of long chains of assorted bone which fork at the tip to form the "fingers", they are the main hunting and subduel tool for the Ettikin. The Ettikin has the strange ability to use its mass and flexibility to burrow under the earth (albeit fairly slowly) in order to wait for suitable prey, where it first strikes out from under cover of earth with its claws to weaken and restrain its victims, then emerges to feed. In addition, the Ettikin can spew forth clouds of rot and is topped with a gaping maw in which it lowers potential meals to devour. <br />
<br />
{{4e Creature Top<br />
|name=Ettekin<br />
|level=5<br />
|role=Solo Control<br />
|size=Large<br />
|origin=Natural<br />
|type=Beast<br />
|keywords=Undead, Blind<br />
|xp=1000<br />
|initiative=+2<br />
|senses=Tremorsense; Perception +5<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=310<br />
|bloodied=155<br />
|ac=22<br />
|fortitude=25<br />
|reflex=15<br />
|will=17<br />
|immune/resist/vulnerable='''Immune:''' Disease, Poison '''Resist:''' necrotic 10 '''vulnerable:''' Radient 10<br />
|savingthrows=<br />
|speed=3; Burrow 1<br />
|actionpoints=1<br />
}}<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Thrash<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=<br />
|effect=+8 vs. AC; 1d8+5 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Bursting Grip<br />
|action=standard; must be burrowed<br />
|recharge=encounter<br />
|keywords=<br />
|effect=Close Burst 5; Targets each enemy; +10 vs. Reflex; 1d6+4; Enemy is affected by the Ettekin's Fiend's Grip Ability. When this ability is used, targets may make a Perception vs. 20; Success grants a +5 Reflex bonus against this ability only. The Ettamin surfaces on its next turn. <br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Black Breath<br />
|action=standard<br />
|recharge=recharge {{5}} {{6}}<br />
|keywords=necrotic<br />
|effect=Close Blast 3; +8 vs. Fortitude; 2d4+4 necrotic damage; targets are dazed (save ends). ''Miss:'' Targets is dazed (save ends).<br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Fiend's Grip<br />
|action=Minor 1/round<br />
|recharge=at-will<br />
|keywords=Grab<br />
|effect=Range 5; The Ettikin makes a grab attempt on the target (+7 vs. Reflex); This grab effectively stuns the target; if successful, it can sustain the grab as a free action; Reflex and Fortitude of the Ettemin are considered to be 20 for escape checks made by the victims. The Ettikin may slide the target up to 2 squares per turn (up to maximum range) as a free action. Targets who are subject to Fiend's Grip are crushed and take 1d4+2 damage at the beginning of their turn.<br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Bone Lasso<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=<br />
|effect=Range 10; +10 vs. Reflex; pulls target into melee range of the Ettikin. <br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Alacritous Grip<br />
|action=Immediate Interrupt<br />
|recharge=recharge {{5}} {{6}} <br />
|keywords=<br />
|effect=The Ettikin instantly uses his Fiend's Grip on the target in range. <br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Consume<br />
|action=Free<br />
|recharge=at-will<br />
|keywords=<br />
|effect=Only usable on targets who have started three consecutive turns under the effect of Fiend's Grip and remain under the effect. The Ettakin drops the target into its mouth, landing the target in its stomach, where strong acids digest the target for 2d6+4 acid damage per turn. The target is also dazed. A successful melee attack from the target will burst it from the Ettakin's stomach, which deals damage as normal; in addition, total external damage equal to half the Ettakin's surge value since it devoured the target will release it; the target may be placed in any adjacent square. The Ettakin instantly seals the wound. If a creature dies as the effect of this ability, the Ettakin may instantly spend a healing surge. <br />
}}<br />
{{4e Creature Bottom<br />
|alignment=chaotic evil<br />
|languages=none<br />
|skills='''stealth +10'''<br />
|feats=<br />
|strength=20<br />
|strbonus=+7<br />
|dexterity=13<br />
|dexbonus=+3<br />
|wisdom=12<br />
|wisbonus=+3<br />
|constitution=22<br />
|conbonus=+8<br />
|intelligence=11<br />
|intbonus=+1<br />
|charisma=8<br />
|chabonus=+0<br />
}}<br />
===Ettakin Tactics===<br />
<br />
The Ettakin hungers constantly but prefers not to hunt for its victims; being undead, it does not require sustenance can wait indefinitely for its next meal. The Ettikin stays burrowed 1 square underground, with its claws close to the surface, using its tremorsense to detect prey. When all or most targets are over the range of Bursting Grasp, the Ettakin thrusts its claws out of the ground and attempts to constrict all those targets. In combat, the Ettikin will tend to draw ranged threats toward it and keep melee threats away using Fiend's Grip. Any target who attempts to out-range the Ettakin may be subject to its Bone Lasso. The Ettikin will use Thrash on any creatures who get too close, and will always attempt to grab as many targets as it can, using Alacritous Grip on the first threat whenever it recharges. It tries to hit as many creatures with Black Breath as possible, to make grabbing them with Fiend's Grip easier. The Ettikin hungers, and will devour the first creature it can get a firm grip on.<br />
<br />
===Ettakin Lore===<br />
A character knows the following information with a successful Religion check.<br />
:'''DC 15:''' The Ettekin is a monster comprised mostly of bones and rotting flesh. It likes to grab its victims.<br />
:'''DC 20:''' DC 15 plus: The Ettekin Can burrow and enjoys bursting out upon its prey; getting to close to an Ettekin can provoke it to quickly grab you in order to get you off of it.<br />
:'''DC 25:''' DC 15 & 20 plus: An Ettekin that has gripped its target can proceed to digest it; to make matters worse, it can also return fleeing prey to it with a lasso-like appendage.<br />
<br />
===Encounter Groups===<br />
<!--Information about groups that may be found--><br />
<br />
=====Level <!--EL--> Encounter (XP <!--XP value-->)=====<br />
* <!--First creature--><br />
* <!--Second creature--><br />
<!--Repeat as necessary--><br />
<br />
<!--Repeat encounter group as necessary--><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures|User Creatures]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures by Level|User Creatures by Level]] &rarr; [[4e Level 5 Creatures|Level 5 Creatures]].<br />
<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:Level 5]]<br />
[[Category:Solo Lurker]]<br />
[[Category:Beast]]<br />
[[Category:Undead, Blind]]</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Ettekin_(4e_Creature)&diff=415892Ettekin (4e Creature)2009-09-27T22:18:24Z<p>Fydorian: </p>
<hr />
<div>{{Author<br />
|author_name=Fydorian<br />
|date_created=9/24/09<br />
|status=Fine Tuning}}<br />
<br />
==Ettekin==<br />
<br />
The Ettekin is a fierce predator constructed accidentally using dark, necrotic powers. It is essentially a heap of assorted bones, amalgamated in a writhing, pulsing mass of flesh. It feeds on the corpses of the recently deceased, absorbing the rotting flesh and bone of its victims, adding to its grotesque mass. Its most distinguishing feature is its claws; made of long chains of assorted bone which fork at the tip to form the "fingers", they are the main hunting and subduel tool for the Ettikin. The Ettikin has the strange ability to use its mass and flexibility to burrow under the earth (albeit fairly slowly) in order to wait for suitable prey, where it first strikes out from under cover of earth with its claws to weaken and restrain its victims, then emerges to feed. In addition, the Ettikin can spew forth clouds of rot and is topped with a gaping maw in which it lowers potential meals to devour. <br />
<br />
{{4e Creature Top<br />
|name=Ettekin<br />
|level=5<br />
|role=Solo Control<br />
|size=Large<br />
|origin=Natural<br />
|type=Beast<br />
|keywords=Undead, Blind<br />
|xp=1000<br />
|initiative=+2<br />
|senses=Tremorsense; Perception +5<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=310<br />
|bloodied=155<br />
|ac=22<br />
|fortitude=25<br />
|reflex=15<br />
|will=17<br />
|immune/resist/vulnerable='''Immune:''' Disease, Poison '''Resist:''' necrotic 10 '''vulnerable:''' Radient 10<br />
|savingthrows=<br />
|speed=3; Burrow 1<br />
|actionpoints=1<br />
}}<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Thrash<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=<br />
|effect=+8 vs. AC; 1d8+5 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Bursting Grip<br />
|action=standard; must be burrowed<br />
|recharge=encounter<br />
|keywords=<br />
|effect=Close Burst 5; Targets each enemy; +10 vs. Reflex; 1d6+4; Enemy is affected by the Ettekin's Fiend's Grip Ability. When this ability is used, targets may make a Perception vs. 20; Success grants a +5 Reflex bonus against this ability only. The Ettamin surfaces on its next turn. <br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Black Breath<br />
|action=standard<br />
|recharge=recharge {{5}} {{6}}<br />
|keywords=necrotic<br />
|effect=Close Blast 3; +8 vs. Fortitude; 2d4+4 necrotic damage; targets are dazed (save ends). ''Miss:'' Targets is dazed (save ends).<br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Fiend's Grip<br />
|action=Minor 1/round<br />
|recharge=at-will<br />
|keywords=Grab<br />
|effect=Range 5; The Ettikin makes a grab attempt on the target (+7 vs. Reflex); This grab effectively stuns the target; if successful, it can sustain the grab as a free action; Reflex and Fortitude of the Ettemin are considered to be 20 for escape checks made by the victims. The Ettikin may slide the target up to 2 squares per turn (up to maximum range) as a free action. Targets who are subject to Fiend's Grip are crushed and take 1d4+2 damage at the beginning of their turn.<br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Bone Lasso<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=<br />
|effect=Range 10; +10 vs. Reflex; pulls target into melee range of the Ettikin. <br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Alacritous Grip<br />
|action=Immediate Interrupt<br />
|recharge=recharge {{5}} {{6}} <br />
|keywords=<br />
|effect=The Ettikin instantly uses his Fiend's Grip on the target in range. <br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Consume<br />
|action=Free<br />
|recharge=at-will<br />
|keywords=<br />
|effect=Only usable on targets who have started three consecutive turns under the effect of Fiend's Grip and remain under the effect. The Ettakin drops the target into its mouth, landing the target in its stomach, where strong acids digest the target for 2d6+4 acid damage per turn. The target is also dazed. A successful melee attack from the target will burst it from the Ettakin's stomach, which deals damage as normal; in addition, total external damage equal to half the Ettakin's surge value since it devoured the target will release it; the target may be placed in any adjacent square. The Ettakin instantly seals the wound. If a creature dies as the effect of this ability, the Ettakin may instantly spend a healing surge. <br />
}}<br />
{{4e Creature Bottom<br />
|alignment=chaotic evil<br />
|languages=none<br />
|skills='''stealth +10'''<br />
|feats=<br />
|strength=20<br />
|strbonus=+7<br />
|dexterity=13<br />
|dexbonus=+3<br />
|wisdom=12<br />
|wisbonus=+3<br />
|constitution=22<br />
|conbonus=+8<br />
|intelligence=11<br />
|intbonus=+1<br />
|charisma=8<br />
|chabonus=+0<br />
}}<br />
===Ettakin Tactics===<br />
<br />
The Ettakin hungers constantly but prefers not to hunt for its victims; being undead, it does not require sustenance can wait indefinitely for its next meal. The Ettikin stays burrowed 1 square underground, with its claws close to the surface, using its tremorsense to detect prey. When all or most targets are over the range of Bursting Grasp, the Ettakin thrusts its claws out of the ground and attempts to constrict all those targets. In combat, the Ettikin will tend to draw ranged threats toward it and keep melee threats away using Fiend's Grip. Any target who attempts to out-range the Ettakin may be subject to its Bone Lasso. The Ettikin will use Thrash on any creatures who get too close, and will always attempt to grab as many targets as it can, using Alacritous Grip on the first threat whenever it recharges. It tries to hit as many creatures with Black Breath as possible, to make grabbing them with Fiend's Grip easier. The Ettikin hungers, and will devour the first creature it can get a firm grip on.<br />
<br />
===Ettakin Lore===<br />
A character knows the following information with a successful Religion check.<br />
:'''DC 15:''' The Ettakin is a monster comprised mostly of bones and rotting flesh. It likes to grab its victims.<br />
:'''DC 20:''' <!--information--><br />
:'''DC 25:''' <!--information--><br />
<br />
===Encounter Groups===<br />
<!--Information about groups that may be found--><br />
<br />
=====Level <!--EL--> Encounter (XP <!--XP value-->)=====<br />
* <!--First creature--><br />
* <!--Second creature--><br />
<!--Repeat as necessary--><br />
<br />
<!--Repeat encounter group as necessary--><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures|User Creatures]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures by Level|User Creatures by Level]] &rarr; [[4e Level 5 Creatures|Level 5 Creatures]].<br />
<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:Level 5]]<br />
[[Category:Solo Lurker]]<br />
[[Category:Beast]]<br />
[[Category:Undead, Blind]]</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Ettekin_(4e_Creature)&diff=415226Ettekin (4e Creature)2009-09-25T03:01:41Z<p>Fydorian: </p>
<hr />
<div>{{Author<br />
|author_name=Fydorian<br />
|date_created=9/24/09<br />
|status=Just Started}}<br />
<br />
==Ettekin==<br />
<br />
The Ettekin is a fierce predator constructed accidentally using dark, necrotic powers. It is essentially a heap of assorted bones, amalgamated in a writhing, pulsing mass of flesh. It feeds on the corpses of the recently deceased, absorbing the rotting flesh and bone of its victims, adding to its grotesque mass. Its most distinguishing feature is its claws; made of long chains of assorted bone which fork at the tip to form the "fingers", they are the main hunting and subduel tool for the Ettikin. The Ettikin has the strange ability to use its mass and flexibility to burrow under the earth (albeit fairly slowly) in order to wait for suitable prey, where it first strikes out from under cover of earth with its claws to weaken and restrain its victims, then emerges to feed. In addition, the Ettikin can spew forth clouds of rot and is topped with a gaping maw in which it lowers potential meals to devour. <br />
<br />
{{4e Creature Top<br />
|name=Ettekin<br />
|level=5<br />
|role=Solo Control<br />
|size=Large<br />
|origin=Natural<br />
|type=Beast<br />
|keywords=Undead, Blind<br />
|xp=1000<br />
|initiative=+2<br />
|senses=Tremorsense; Perception +5<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=310<br />
|bloodied=155<br />
|ac=22<br />
|fortitude=25<br />
|reflex=15<br />
|will=17<br />
|immune/resist/vulnerable='''Immune''' Poison '''Resist''' necrotic 5<br />
|savingthrows=<br />
|speed=3; Burrow 1<br />
|actionpoints=1<br />
}}<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Thrash<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=<br />
|effect=+8 vs. AC; 1d8+5 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Bursting Grip<br />
|action=standard; must be burrowed<br />
|recharge=encounter<br />
|keywords=<br />
|effect=Close Burst 5; Targets each enemy; +10 vs. Reflex; 1d6+4; Enemy is affected by the Ettekin's Fiend's Grip Ability. When this ability is used, targets may make a Perception vs. 20; Success grants a +5 Reflex bonus against this ability only. The Ettamin surfaces on its next turn. <br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Black Breath<br />
|action=standard<br />
|recharge=recharge {{5}} {{6}}<br />
|keywords=necrotic<br />
|effect=Close Blast 3; +8 vs. Fortitude; 2d4+4 necrotic damage; targets are dazed (save ends). ''Miss:'' Targets is dazed (save ends).<br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Fiend's Grip<br />
|action=Minor<br />
|recharge=at-will; once per round<br />
|keywords=Grab<br />
|effect=Range 5; The Ettikin makes a grab attempt on the target (+7 vs. Reflex); This grab effectively stuns the target; if successful, it can sustain the grab as a free action; Reflex and Fortitude of the Ettemin are considered to be 20 for escape checks made by the victims. The Ettikin may slide the target up to 2 squares per turn (up to maximum range) as a free action. Targets who are subject to Fiend's Grip are crushed and take 1d4+2 damage at the beginning of their turn.<br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Bone Lasso<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=<br />
|effect=Range 10; +10 vs. Reflex; pulls target into melee range of the Ettikin. <br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Alacritous Grip<br />
|action=Immediate Interrupt<br />
|recharge=recharge {{5}} {{6}} <br />
|keywords=<br />
|effect=The Ettikin instantly uses his Fiend's Grip on the target in range. <br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Consume<br />
|action=Free<br />
|recharge=at-will<br />
|keywords=<br />
|effect=Only usable on targets who have started three consecutive turns under the effect of Fiend's Grip and remain under the effect. The Ettakin drops the target into its mouth, landing the target in its stomach, where strong acids digest the target for 2d6+4 acid damage per turn. The target is also dazed. A successful melee attack from the target will burst it from the Ettakin's stomach, which deals damage as normal; in addition, total external damage equal to half the Ettakin's surge value since it devoured the target will release it; the target may be placed in any adjacent square. The Ettakin instantly seals the wound. If a creature dies as the effect of this ability, the Ettakin may instantly spend a healing surge. <br />
}}<br />
{{4e Creature Bottom<br />
|alignment=chaotic evil<br />
|languages=none<br />
|skills='''stealth +10'''<br />
|feats=<br />
|strength=20<br />
|strbonus=+7<br />
|dexterity=13<br />
|dexbonus=+3<br />
|wisdom=12<br />
|wisbonus=+3<br />
|constitution=22<br />
|conbonus=+8<br />
|intelligence=11<br />
|intbonus=+1<br />
|charisma=8<br />
|chabonus=+0<br />
}}<br />
===Ettakin Tactics===<br />
<br />
The Ettakin hungers constantly but prefers not to hunt for its victims; being undead, it does not require sustenance can wait indefinitely for its next meal. The Ettikin stays burrowed 1 square underground, with its claws close to the surface, using its tremorsense to detect prey. When all or most targets are over the range of Bursting Grasp, the Ettakin thrusts its claws out of the ground and attempts to constrict all those targets. In combat, the Ettikin will tend to draw ranged threats toward it and keep melee threats away using Fiend's Grip. Any target who attempts to out-range the Ettakin may be subject to its Bone Lasso. The Ettikin will use Thrash on any creatures who get too close, and will always attempt to grab as many targets as it can, using Alacritous Grip on the first threat whenever it recharges. It tries to hit as many creatures with Black Breath as possible, to make grabbing them with Fiend's Grip easier. The Ettikin hungers, and will devour the first creature it can get a firm grip on.<br />
<br />
===Ettakin Lore===<br />
A character knows the following information with a successful Religion check.<br />
:'''DC 15:''' The Ettakin is a monster comprised mostly of bones and rotting flesh. It likes to grab its victims.<br />
:'''DC 20:''' <!--information--><br />
:'''DC 25:''' <!--information--><br />
<br />
===Encounter Groups===<br />
<!--Information about groups that may be found--><br />
<br />
=====Level <!--EL--> Encounter (XP <!--XP value-->)=====<br />
* <!--First creature--><br />
* <!--Second creature--><br />
<!--Repeat as necessary--><br />
<br />
<!--Repeat encounter group as necessary--><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures|User Creatures]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures by Level|User Creatures by Level]] &rarr; [[4e Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures|Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures]].<br />
<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:Level 5]]<br />
[[Category:Solo Lurker]]<br />
[[Category:Beast]]<br />
[[Category:Undead, Blind]]</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Ettekin_(4e_Creature)&diff=415149Ettekin (4e Creature)2009-09-24T23:42:47Z<p>Fydorian: </p>
<hr />
<div>{{Author<br />
|author_name=Fydorian<br />
|date_created=9/24/09<br />
|status=Just Started}}<br />
<br />
==Ettekin==<br />
<br />
The Ettekin is a fierce predator constructed accidentally using dark, necrotic powers. It is essentially a heap of assorted bones, amalgamated in a writhing, pulsing mass of flesh. It feeds on the corpses of the recently deceased, absorbing the rotting flesh and bone of its victims, adding to its grotesque mass. Its most distinguishing feature is its claws; made of long chains of assorted bone which fork at the tip to form the "fingers", they are the main hunting and subdual tool for the Ettikin. The Ettikin has the strange ability to use its mass and flexibility to burrow under the earth (albeit fairly slowly) in order to wait for suitable prey, where it first strikes out with its claws to weaken and restrain its victims, then emerges to feed. In addition, the Ettikin can spew forth clouds of rot and is topped with a gaping maw in which it lowers potential meals to devour. <br />
<br />
{{4e Creature Top<br />
|name=Ettekin<br />
|level=5<br />
|role=Solo Control<br />
|size=Large<br />
|origin=Natural<br />
|type=Beast<br />
|keywords=Undead, Blind<br />
|xp=1000<br />
|initiative=+2<br />
|senses=Tremorsense; Perception +5<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=310<br />
|bloodied=155<br />
|ac=22<br />
|fortitude=25<br />
|reflex=15<br />
|will=17<br />
|immune/resist/vulnerable='''Immune''' Poison '''Resist''' necrotic 5<br />
|savingthrows=<br />
|speed=3; Burrow 1<br />
|actionpoints=1<br />
}}<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Thrash<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=<br />
|effect=+8 vs. AC; 1d8+5 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Bursting Grip<br />
|action=standard; must be burrowed<br />
|recharge=encounter<br />
|keywords=<br />
|effect=Close Burst 4; Targets each enemy; +10 vs. Reflex; 1d6+4; Enemy is affected by the Ettekin's Fiend's Grip Ability. When this ability is used, targets may make a Perception vs. 20; Success grants a +5 Reflex bonus against this ability only. The Ettamin surfaces on its next turn. <br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Black Breath<br />
|action=standard<br />
|recharge=recharge {{5}} {{6}}<br />
|keywords=necrotic<br />
|effect=Close Blast 3; +8 vs. Fortitude; 1d4+4 necrotic damage; targets are dazed (save ends). ''Miss:'' Targets is dazed (save ends).<br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Fiend's Grip<br />
|action=Minor<br />
|recharge=at-will; once per round<br />
|keywords=Grab<br />
|effect=Range 5; The Ettikin makes a grab attempt on the target (+8 vs. Reflex); This grab effectively stuns the target; if successful, it can sustain the grab as a free action; Reflex and Fortitude of the Ettemin are considered to be 20 for escape checks only. The Ettikin may slide the target up to 2 squares per turn (up to maximum range) as a free action. Targets who are subject to Fiend's Grip are crushed and take 1d4+2 damage at the beginning of their turn.<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Alacritous Grip<br />
|action=Immediate Interrupt<br />
|recharge=recharge {{6}} <br />
|keywords=<br />
|effect=The Ettikin instantly uses his Fiend's Grip on the target in range. <br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Consume<br />
|action=Free<br />
|recharge=Once bloodied<br />
|keywords=<br />
|effect=Only usable on targets who have started three consecutive turns under the effect of Fiend's Grip and remain under the effect. The Ettakin drops the target into its mouth, landing the target in its stomach, where strong acids digest the target for 2d6+4 damage per turn. The target is also dazed. A successful melee attack from the target will burst it from the Ettakin's stomach, which deals damage as normal; in addition, damage equal to half the Ettakin's surge value since it devoured the target will release it; the target may be placed in any adjacent square. The Ettakin instantly seals the wound. If a creature dies as the effect of this ability, the Ettakin may instantly spend a healing surge. <br />
}}<br />
{{4e Creature Bottom<br />
|alignment=chaotic evil<br />
|languages=none<br />
|skills=<br />
|feats=<br />
|strength=25<br />
|strbonus=+8<br />
|dexterity=16<br />
|dexbonus=+4<br />
|wisdom=12<br />
|wisbonus=+1<br />
|constitution=22<br />
|conbonus=+<br />
|intelligence=5<br />
|intbonus=-<br />
|charisma=8<br />
|chabonus=+0<br />
}}<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
{{4e Creature Top<br />
|name=<br />
|level=<br />
|role=<br />
|size=<br />
|origin=<br />
|type=<br />
|keywords=<br />
|xp=<br />
|initiative=<br />
|senses=<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=<br />
|bloodied=<br />
|ac=<br />
|fortitude=<br />
|reflex=<br />
|will=<br />
|immune/resist/vulnerable=<br />
|savingthrows=<br />
|speed=<br />
|actionpoints=<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=<br />
|action=<br />
|recharge=<br />
|keywords=<br />
|effect=<br />
}}<br />
<!--repeat as required--><br />
{{4e Creature Bottom<br />
|alignment=<br />
|languages=<br />
|skills=<br />
|feats=<br />
|strength=<br />
|strbonus=+<br />
|dexterity=<br />
|dexbonus=+<br />
|wisdom=<br />
|wisbonus=+<br />
|constitution=<br />
|conbonus=+<br />
|intelligence=<br />
|intbonus=+<br />
|charisma=<br />
|chabonus=+<br />
}}<br />
<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
<!--Repeat as necessary--><br />
<br />
===<!--your creature's name--> Lore===<br />
A character knows the following information with a successful <!--appropriate skill--> check.<br />
:'''DC 15:''' <!--information--><br />
:'''DC 20:''' <!--information--><br />
:'''DC 25:''' <!--information--><br />
<br />
===Encounter Groups===<br />
<!--Information about groups that may be found--><br />
<br />
=====Level <!--EL--> Encounter (XP <!--XP value-->)=====<br />
* <!--First creature--><br />
* <!--Second creature--><br />
<!--Repeat as necessary--><br />
<br />
<!--Repeat encounter group as necessary--><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures|User Creatures]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures by Level|User Creatures by Level]] &rarr; [[4e Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures|Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures]].<br />
<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:Level 5]]<br />
[[Category:Solo Lurker]]<br />
[[Category:Beast]]<br />
[[Category:Undead, Blind]]</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Adamantine_Spider_(4e_Creature)&diff=415148Adamantine Spider (4e Creature)2009-09-24T23:35:36Z<p>Fydorian: </p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=5th Febuary 2009<br />
|status=Complete<br />
}}<br />
==Adamantine Spider==<br />
<br />
Adamantine spiders are {{I}}homunculus|homunculi]] created to protect their owners from attacks. They are usually used by [[Drow, Variant (4e Race)|drow]], who use them to deliver ''drow poison''.<br />
<br />
{{4e Creature Top<br />
|name=Adamantine Spider<br />
|level=5<br />
|role=Skirmisher<br />
|size=Medium<br />
|origin=spiderkind<br />
|type=animate<br />
|keywords=construct, homunculus<br />
|xp=200<br />
|initiative=+6<br />
|senses=[[4e Index (4e Other)#perception skill|Perception]] +8; [[4e Index (4e Other)#tremorsense|tremorsense]] 6; [[4e Index (4e Other)#darkvision|darkvision]]<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=63<br />
|bloodied=31<br />
|ac=19<br />
|fortitude=16<br />
|reflex=17<br />
|will=15<br />
|immune/resist/vulnerable='''Immune''' [[4e Index (4e Other)#disease|disease]], [[4e Index (4e Other)#poison|poison]]<br />
|savingthrows=<br />
|speed=8, climb 8 (spider climb)<br />
|actionpoints=<br />
}}<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Bite<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=<br />
|effect=+10 Vs. AC; 1d10 + 4 damage, and the adamantine spider makes a secondary attack against the target. ''Secondary attack:'' +8 Vs. Fortitude; see ''drow poison'' for effect.<br />
}}<br />
{{4e Creature Power<br />
|type={{M}}<br />
|name=Adamantine Fang<br />
|action=standard<br />
|recharge=recharge {{5}} {{6}}<br />
|keywords=<br />
|effect=+10 Vs. AC; 3d8 + 4 damage, and the adamantine spider makes a secondary attack against the target. ''Secondary attack:'' +8 Vs. Fortitude; see ''drow poison'' for effect.<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Drow Poison<br />
|action=<br />
|recharge=<br />
|keywords=Poison<br />
|effect=A creature poisoned with ''drow poison'' takes a -2 penalty to [[4e Index (4e Other)#attack roll|attack rolls]] (save ends). ''First failed save:'' The target is also [[4e Index (4e Other)#weakened|weakened]] (save ends). ''Second failed save:'' The target falls [[4e Index (4e Other)#unconcious|unconcious]] until the end of the encounter. The adamantine spider can use drow poison multiple times without having to apply it to its fangs, and does not need to apply drow poison to its fangs to use drow poison.<br />
}}<br />
{{4e Creature Bottom<br />
|alignment=Unaligned<br />
|languages=&mdash;<br />
|skills=[[4e Index (4e Other)#stealth skill|Stealth]] +11<br />
|feats=<br />
|strength=12<br />
|strbonus=+3<br />
|dexterity=18<br />
|dexbonus=+6<br />
|wisdom=12<br />
|wisbonus=+3<br />
|constitution=15<br />
|conbonus=+4<br />
|intelligence=7<br />
|intbonus=+0<br />
|charisma=10<br />
|chabonus=+2<br />
}}<br />
<br />
====Adamantine Spider Tactics====<br />
<br />
Adamantine spiders are often tasked with guarding another creature, usually its creator. It relies on its ''drow poison'' to incapacitate attackers.<br />
<br />
===Adamantine Spider Lore===<br />
A character knows the following information with a successful [[Classes (Arachonomicon; the Book of Spiderkind Chapter)#Arachana skill|arachana]] or {{I}}Arcana skill|arcana]] {{I}}skill check|check]].<br />
:'''DC 15 (arachana), DC 20 (arcana):''' An adamantine spider can be filled with poison (usually drow poison), which they deliver with their bites.<br />
<br />
===Encounter Groups===<br />
Adamantine spiders are found with their owners (usually drow priestesses or drow arcanists).<br />
<br />
=====Level 5 Encounter (XP )=====<br />
<br />
* <!--First creature--><br />
* <!--Second creature--><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures|User Creatures]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures by Level|User Creatures by Level]] &rarr; [[4e Level 5 Creatures|Level 5 Creatures]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Sourcebooks|Sourcebooks]] &rarr; [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)|Arachonomicon; the Book of Spiderkind]] &rarr; [[Monsters (Arachonomicon; the Book of Spiderkind Chapter)|Monsters]].<br />
<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:Level 5]]<br />
[[Category:Skirmisher]]<br />
[[Category:Spiderkind]]<br />
[[Category:Animate Type]]<br />
[[Category:Arachonomicon; the Book of Spiderkind]]</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Ettekin_(4e_Creature)&diff=414964Ettekin (4e Creature)2009-09-24T03:00:49Z<p>Fydorian: </p>
<hr />
<div>{{Author<br />
|author_name=Fydorian<br />
|date_created=9/24/09<br />
|status=Just Started}}<br />
<br />
==Ettekin==<br />
<br />
The Ettekin is a fierce predator constructed accidentally using dark, necrotic powers. It is essentially a heap of assorted bones, amalgamated in a writhing, pulsing mass of flesh. It feeds on the corpses of the recently deceased, absorbing the rotting flesh and bone of its victims, adding to its grotesque mass. Its most distinguishing feature is its claws; made of long chains of assorted bone which fork at the tip to form the "fingers", they are the main hunting and subdual tool for the Ettikin. The Ettikin has the strange ability to use its mass and flexibility to burrow under the earth (albeit fairly slowly) in order to wait for suitable prey, where it first strikes out with its claws to weaken and restrain its victims, then emerges to feed. In addition, the Ettikin can spew forth clouds of rot and is topped with a gaping maw in which it lowers potential meals to devour. <br />
<br />
{{4e Creature Top<br />
|name=Ettekin<br />
|level=5<br />
|role=Solo Control<br />
|size=Large<br />
|origin=Natural<br />
|type=Beast<br />
|keywords=Undead, Blind<br />
|xp=1000<br />
|initiative=+2<br />
|senses=Tremorsense; Perception +5<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=310<br />
|bloodied=155<br />
|ac=22<br />
|fortitude=25<br />
|reflex=15<br />
|will=17<br />
|immune=Poison <br />
|resist=Necrotic 10 <br />
|Vulnerable=Radient 5<br />
|savingthrows=<br />
|speed=3; Burrow 1<br />
|actionpoints=1<br />
}}<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Thrash<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=<br />
|effect=+8 vs. AC; 1d8+5 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Bursting Grip<br />
|action=standard; must be burrowed<br />
|recharge=encounter<br />
|keywords=<br />
|effect=Close Burst 4; Targets each enemy; +10 vs. Reflex; 1d6+4; Enemy is affected by the Ettekin's Fiend's Grip Ability. When this ability is used, targets may make a Perception vs. 20; Success grants a +5 Reflex bonus against this ability only. The Ettamin surfaces on its next turn. <br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Black Breath<br />
|action=standard<br />
|recharge=recharge {{5}} {{6}}<br />
|keywords=necrotic<br />
|effect=Close Blast 3; +8 vs. Fortitude; 1d4+4 necrotic damage; targets are dazed (save ends). ''Miss:'' Targets is dazed (save ends).<br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Fiend's Grip<br />
|action=Minor<br />
|recharge=at-will; once per round<br />
|keywords=Grab<br />
|effect=Range 5; The Ettikin makes a grab attempt on the target (+8 vs. Reflex); This grab effectively stuns the target; if successful, it can sustain the grab as a free action; Reflex and Fortitude of the Ettemin are considered to be 20 for escape checks only. The Ettikin may slide the target up to 2 squares per turn (up to maximum range) as a free action. Targets who are subject to Fiend's Grip are crushed and take 1d4+2 damage at the beginning of their turn.<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Alacritous Grip<br />
|action=Immediate Interupt<br />
|recharge=recharge {{6}} <br />
|keywords=<br />
|effect=The Ettikin instantly uses his Fiend's Grip on the target in range. <br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Consume<br />
|action=Free<br />
|recharge=Once bloodied<br />
|keywords=<br />
|effect=Only usable on targets who have started three consecutive turns under the effect of Fiend's Grip and remain under the effect. The Ettamin drops the target into its mouth, landing the target in its stomach, where strong acids digest the target for 2d6+4 damage per turn. The target is also dazed. A successful melee attack from the target will burst it from the Ettamin's stomach, which deals damage as normal; in addition, damage equal to half the Ettamin's surge value since it devoured the target will release it; the target may be placed in any adjacent square. The Ettamin instantly seals the wound. If a creature dies as the effect of this ability, the Ettamin may instantly spend a healing surge. <br />
}}<br />
{{4e Creature Bottom<br />
|alignment=chaotic evil<br />
|languages=none<br />
|skills=<br />
|feats=<br />
|strength=25<br />
|strbonus=+8<br />
|dexterity=16<br />
|dexbonus=+4<br />
|wisdom=12<br />
|wisbonus=+1<br />
|constitution=22<br />
|conbonus=+<br />
|intelligence=5<br />
|intbonus=-<br />
|charisma=8<br />
|chabonus=+0<br />
}}<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
{{4e Creature Top<br />
|name=<br />
|level=<br />
|role=<br />
|size=<br />
|origin=<br />
|type=<br />
|keywords=<br />
|xp=<br />
|initiative=<br />
|senses=<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=<br />
|bloodied=<br />
|ac=<br />
|fortitude=<br />
|reflex=<br />
|will=<br />
|immune/resist/vulnerable=<br />
|savingthrows=<br />
|speed=<br />
|actionpoints=<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=<br />
|action=<br />
|recharge=<br />
|keywords=<br />
|effect=<br />
}}<br />
<!--repeat as required--><br />
{{4e Creature Bottom<br />
|alignment=<br />
|languages=<br />
|skills=<br />
|feats=<br />
|strength=<br />
|strbonus=+<br />
|dexterity=<br />
|dexbonus=+<br />
|wisdom=<br />
|wisbonus=+<br />
|constitution=<br />
|conbonus=+<br />
|intelligence=<br />
|intbonus=+<br />
|charisma=<br />
|chabonus=+<br />
}}<br />
<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
<!--Repeat as necessary--><br />
<br />
===<!--your creature's name--> Lore===<br />
A character knows the following information with a successful <!--appropriate skill--> check.<br />
:'''DC 15:''' <!--information--><br />
:'''DC 20:''' <!--information--><br />
:'''DC 25:''' <!--information--><br />
<br />
===Encounter Groups===<br />
<!--Information about groups that may be found--><br />
<br />
=====Level <!--EL--> Encounter (XP <!--XP value-->)=====<br />
* <!--First creature--><br />
* <!--Second creature--><br />
<!--Repeat as necessary--><br />
<br />
<!--Repeat encounter group as necessary--><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures|User Creatures]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures by Level|User Creatures by Level]] &rarr; [[4e Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures|Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures]].<br />
<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:Level <!--your creature's level. Put "31+" if it's level is higher than 30-->]]<br />
[[Category:<!--Your creature's role-->]]<br />
[[Category:<!--your creature's type-->]]<br />
[[Category:<!--your creature's subtype-->]]</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Ettekin_(4e_Creature)&diff=414960Ettekin (4e Creature)2009-09-24T01:39:38Z<p>Fydorian: /* Ettekin */</p>
<hr />
<div>{{Author<br />
|author_name=Fydorian<br />
|date_created=9/24/09<br />
|status=Just Started}}<br />
<br />
==Ettekin==<br />
<br />
The Ettekin is a fierce predator constructed accidentally using dark, necrotic powers. It is essentially a heap of assorted bones, amalgamated in a writhing, pulsing mass of flesh. It feeds on the corpses of the recently deceased, absorbing the rotting flesh and bone of its victims, adding to its grotesque mass. Its most distinguishing feature is its claws; made of long chains of assorted bone which fork at the tip, the Ettikin's main tools for defense and hunting jut out from it at odd angles from top to bottom. The Ettikin has the strange ability to use its bones to burrow under the earth (albeit fairly slowly) in order to wait for suitable prey, where it first strikes out with its claws to weaken and restrain its victims, then emerges to feed. In addition, the Ettikin can spew forth clouds of rot and is topped with a gaping maw in which it lowers potential meals to devour. <br />
<br />
{{4e Creature Top<br />
|name=Ettekin<br />
|level=5<br />
|role=Solo Control<br />
|size=Large<br />
|origin=Natural<br />
|type=Beast<br />
|keywords=Undead, Blind<br />
|xp=1000<br />
|initiative=+2<br />
|senses=Tremorsense; Perception +5<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=310<br />
|bloodied=155<br />
|ac=22<br />
|fortitude=25<br />
|reflex=15<br />
|will=17<br />
|immune=Poison <br />
|resist=Necrotic 10 <br />
|Vulnerable=Radient 5<br />
|savingthrows=<br />
|speed=3; Burrow 1<br />
|actionpoints=1<br />
}}<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Thrash<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=<br />
|effect=+8 vs. AC; 1d8+5 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Bursting Grip<br />
|action=standard; must be burrowed<br />
|recharge=encounter<br />
|keywords=<br />
|effect=Close Burst 4; Targets each enemy; +15 vs. Reflex; 1d6+4; Enemy is affected by the Ettekin's Fiend's Grip Ability. When this ability is used, targets may make a Perception vs. 20; Success grants a +5 Reflex bonus against this ability only. <br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Black Breath<br />
|action=standard<br />
|recharge=recharge {{5}} {{6}}<br />
|keywords=necrotic<br />
|effect=Close Blast 3; +8 vs. Fortitude; 1d4+4 necrotic damage; targets are dazed (save ends). ''Miss:'' Target is dazed (save ends).<br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Fiend's Grip<br />
|action=Minor<br />
|recharge=at-will; once per round<br />
|keywords=Grab<br />
|effect=Range 5; The Ettikin makes a grab attempt on the target (+8 vs. Reflex); if successful, it can sustain the grab as a free action; Reflex and Fortitude of the Ettemin are considered to be 20 for escape checks only. The Ettikin may slide the target up to 2 squares (up to maximum range) as a free action. Targets who are subject to Fiend's Grip take 1d4+2 damage at the beginning of their turn.<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Alacritous Grip<br />
|action=<br />
|recharge=recharge {{5}} {{6}} <br />
|keywords=<br />
|effect=The Ettikin can use his move action to use Fiend's Grip twice in one round. <br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Consume<br />
|action=Free<br />
|recharge=at-will<br />
|keywords=<br />
|effect=<br />
}}<br />
{{4e Creature Bottom<br />
|alignment=chaotic evil<br />
|languages=none<br />
|skills=<br />
|feats=<br />
|strength=25<br />
|strbonus=+8<br />
|dexterity=16<br />
|dexbonus=+4<br />
|wisdom=12<br />
|wisbonus=+1<br />
|constitution=22<br />
|conbonus=+<br />
|intelligence=5<br />
|intbonus=-<br />
|charisma=8<br />
|chabonus=+0<br />
}}<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
{{4e Creature Top<br />
|name=<br />
|level=<br />
|role=<br />
|size=<br />
|origin=<br />
|type=<br />
|keywords=<br />
|xp=<br />
|initiative=<br />
|senses=<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=<br />
|bloodied=<br />
|ac=<br />
|fortitude=<br />
|reflex=<br />
|will=<br />
|immune/resist/vulnerable=<br />
|savingthrows=<br />
|speed=<br />
|actionpoints=<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=<br />
|action=<br />
|recharge=<br />
|keywords=<br />
|effect=<br />
}}<br />
<!--repeat as required--><br />
{{4e Creature Bottom<br />
|alignment=<br />
|languages=<br />
|skills=<br />
|feats=<br />
|strength=<br />
|strbonus=+<br />
|dexterity=<br />
|dexbonus=+<br />
|wisdom=<br />
|wisbonus=+<br />
|constitution=<br />
|conbonus=+<br />
|intelligence=<br />
|intbonus=+<br />
|charisma=<br />
|chabonus=+<br />
}}<br />
<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
<!--Repeat as necessary--><br />
<br />
===<!--your creature's name--> Lore===<br />
A character knows the following information with a successful <!--appropriate skill--> check.<br />
:'''DC 15:''' <!--information--><br />
:'''DC 20:''' <!--information--><br />
:'''DC 25:''' <!--information--><br />
<br />
===Encounter Groups===<br />
<!--Information about groups that may be found--><br />
<br />
=====Level <!--EL--> Encounter (XP <!--XP value-->)=====<br />
* <!--First creature--><br />
* <!--Second creature--><br />
<!--Repeat as necessary--><br />
<br />
<!--Repeat encounter group as necessary--><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures|User Creatures]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures by Level|User Creatures by Level]] &rarr; [[4e Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures|Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures]].<br />
<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:Level <!--your creature's level. Put "31+" if it's level is higher than 30-->]]<br />
[[Category:<!--Your creature's role-->]]<br />
[[Category:<!--your creature's type-->]]<br />
[[Category:<!--your creature's subtype-->]]</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Ettekin_(4e_Creature)&diff=414959Ettekin (4e Creature)2009-09-24T01:36:26Z<p>Fydorian: /* Ettekin */</p>
<hr />
<div>{{Author<br />
|author_name=Fydorian<br />
|date_created=9/24/09<br />
|status=Just Started}}<br />
<br />
==Ettekin==<br />
<br />
The Ettekin is a fierce predator constructed accidentally using dark, necrotic powers. It is essentially a heap of assorted bones, amalgamated in a writhing, pulsing mass of flesh. It feeds on the corpses of the recently deceased, absorbing the rotting flesh and bone of its victims, adding to its grotesque mass. Its most distinguishing feature is its claws; made of long chains of assorted bone which fork at the tip, the Ettikin's main tools for defense and hunting jut out from it at odd angles from top to bottom. The Ettikin has the strange ability to use its bones to burrow under the earth (albeit fairly slowly) in order to wait for suitable prey, where it first strikes out with its claws to weaken and restrain its victims, then emerges to feed. In addition, the Ettikin can spew forth clouds of rot and is topped with a gaping maw in which it lowers potential meals to devour. <br />
<br />
{{4e Creature Top<br />
|name=Ettekin<br />
|level=5<br />
|role=Solo Control<br />
|size=Large<br />
|origin=Natural<br />
|type=Beast<br />
|keywords=Undead, Blind<br />
|xp=1000<br />
|initiative=+2<br />
|senses=Tremorsense; Perception +5<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=310<br />
|bloodied=155<br />
|ac=22<br />
|fortitude=25<br />
|reflex=15<br />
|will=17<br />
|immune=Poison <br />
|resist=Necrotic 10 <br />
|Vulnerable=Radient 5<br />
|savingthrows=<br />
|speed=3; Burrow 1<br />
|actionpoints=1<br />
}}<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Thrash<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=<br />
|effect=+8 vs. AC; 1d8+5 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Bursting Grip<br />
|action=standard; must be burrowed<br />
|recharge=encounter<br />
|keywords=<br />
|effect=Close Burst 4; Targets each enemy; +15 vs. Reflex; 1d6+4; Enemy is affected by the Ettekin's Fiend's Grip Ability. When this ability is used, targets may make a Perception vs. 20; Success grants a +5 Reflex bonus against this ability only. <br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Black Breath<br />
|action=standard<br />
|recharge=recharge {{5}} {{6}}<br />
|keywords=necrotic<br />
|effect=Close Blast 3; +8 vs. Fortitude; 1d4+4 necrotic damage; targets are dazed (save ends). ''Miss:'' Target is dazed (save ends).<br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Fiend's Grip<br />
|action=Minor<br />
|recharge=at-will; once per round<br />
|keywords=Grab<br />
|effect=The Ettikin makes a grab attempt on the target (+8 vs. Reflex); if successful, it can sustain the grab as a free action; Reflex and Fortitude of the Ettemin are considered to be 20 for escape checks only. The Ettikin may slide the target up to 2 squares as a free action. Targets who are subject to Fiend's Grip take 1d4+2 damage at the beginning of their turn.<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Alacritous Grip<br />
|action=<br />
|recharge=recharge {{5}} {{6}} <br />
|keywords=<br />
|effect=The Ettikin can use his move action to use Fiend's Grip twice in one round. <br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Consume<br />
|action=Free<br />
|recharge=at-will<br />
|keywords=<br />
|effect=<br />
}}<br />
{{4e Creature Bottom<br />
|alignment=chaotic evil<br />
|languages=none<br />
|skills=<br />
|feats=<br />
|strength=25<br />
|strbonus=+8<br />
|dexterity=16<br />
|dexbonus=+4<br />
|wisdom=12<br />
|wisbonus=+1<br />
|constitution=22<br />
|conbonus=+<br />
|intelligence=5<br />
|intbonus=-<br />
|charisma=8<br />
|chabonus=+0<br />
}}<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
{{4e Creature Top<br />
|name=<br />
|level=<br />
|role=<br />
|size=<br />
|origin=<br />
|type=<br />
|keywords=<br />
|xp=<br />
|initiative=<br />
|senses=<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=<br />
|bloodied=<br />
|ac=<br />
|fortitude=<br />
|reflex=<br />
|will=<br />
|immune/resist/vulnerable=<br />
|savingthrows=<br />
|speed=<br />
|actionpoints=<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=<br />
|action=<br />
|recharge=<br />
|keywords=<br />
|effect=<br />
}}<br />
<!--repeat as required--><br />
{{4e Creature Bottom<br />
|alignment=<br />
|languages=<br />
|skills=<br />
|feats=<br />
|strength=<br />
|strbonus=+<br />
|dexterity=<br />
|dexbonus=+<br />
|wisdom=<br />
|wisbonus=+<br />
|constitution=<br />
|conbonus=+<br />
|intelligence=<br />
|intbonus=+<br />
|charisma=<br />
|chabonus=+<br />
}}<br />
<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
<!--Repeat as necessary--><br />
<br />
===<!--your creature's name--> Lore===<br />
A character knows the following information with a successful <!--appropriate skill--> check.<br />
:'''DC 15:''' <!--information--><br />
:'''DC 20:''' <!--information--><br />
:'''DC 25:''' <!--information--><br />
<br />
===Encounter Groups===<br />
<!--Information about groups that may be found--><br />
<br />
=====Level <!--EL--> Encounter (XP <!--XP value-->)=====<br />
* <!--First creature--><br />
* <!--Second creature--><br />
<!--Repeat as necessary--><br />
<br />
<!--Repeat encounter group as necessary--><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures|User Creatures]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures by Level|User Creatures by Level]] &rarr; [[4e Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures|Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures]].<br />
<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:Level <!--your creature's level. Put "31+" if it's level is higher than 30-->]]<br />
[[Category:<!--Your creature's role-->]]<br />
[[Category:<!--your creature's type-->]]<br />
[[Category:<!--your creature's subtype-->]]</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Ettekin_(4e_Creature)&diff=414958Ettekin (4e Creature)2009-09-24T01:34:37Z<p>Fydorian: </p>
<hr />
<div>{{Author<br />
|author_name=Fydorian<br />
|date_created=9/24/09<br />
|status=Just Started}}<br />
<br />
==Ettekin==<br />
<br />
The Ettekin is a fierce predator constructed accidentally using dark, necrotic powers. It is essentially a heap of assorted bones, amalgamated in a writhing, pulsing mass of flesh. It feeds on the corpses of the recently deceased, absorbing the rotting flesh and bone of its victims, adding to its grotesque mass. Its most distinguishing feature is its claws; made of long chains of assorted bone which fork at the tip, the Ettikin's main tools for defense and hunting jut out from it at odd angles from top to bottom. The Ettikin has the strange ability to use its bones to burrow under the earth (albeit fairly slowly) in order to wait for suitable prey, where it first strikes out with its claws to weaken and restrain its victims, then emerges to feed. The Ettikin is topped with a gaping maw in which it lowers potential meals to devour. <br />
<br />
{{4e Creature Top<br />
|name=Ettekin<br />
|level=5<br />
|role=Solo Control<br />
|size=Large<br />
|origin=Natural<br />
|type=Beast<br />
|keywords=Undead, Blind<br />
|xp=1000<br />
|initiative=+2<br />
|senses=Tremorsense; Perception +5<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=310<br />
|bloodied=155<br />
|ac=22<br />
|fortitude=25<br />
|reflex=15<br />
|will=17<br />
|immune=Poison <br />
|resist=Necrotic 10 <br />
|Vulnerable=Radient 5<br />
|savingthrows=<br />
|speed=3; Burrow 1<br />
|actionpoints=1<br />
}}<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Thrash<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=<br />
|effect=+8 vs. AC; 1d8+5 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Bursting Grip<br />
|action=standard; must be burrowed<br />
|recharge=encounter<br />
|keywords=<br />
|effect=Close Burst 4; Targets each enemy; +15 vs. Reflex; 1d6+4; Enemy is affected by the Ettekin's Fiend's Grip Ability. When this ability is used, targets may make a Perception vs. 20; Success grants a +5 Reflex bonus against this ability only. <br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Black Breath<br />
|action=standard<br />
|recharge=recharge {{5}} {{6}}<br />
|keywords=necrotic<br />
|effect=Close Blast 3; +8 vs. Fortitude; 1d4+4 necrotic damage; targets are dazed (save ends). ''Miss:'' Target is dazed (save ends).<br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Fiend's Grip<br />
|action=Minor<br />
|recharge=at-will; once per round<br />
|keywords=Grab<br />
|effect=The Ettikin makes a grab attempt on the target (+8 vs. Reflex); if successful, it can sustain the grab as a free action; Reflex and Fortitude of the Ettemin are considered to be 20 for escape checks only. The Ettikin may slide the target up to 2 squares as a free action. Targets who are subject to Fiend's Grip take 1d4+2 damage at the beginning of their turn.<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Alacritous Grip<br />
|action=<br />
|recharge=recharge {{5}} {{6}} <br />
|keywords=<br />
|effect=The Ettikin can use his move action to use Fiend's Grip twice in one round. <br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Consume<br />
|action=Free<br />
|recharge=at-will<br />
|keywords=<br />
|effect=<br />
}}<br />
{{4e Creature Bottom<br />
|alignment=chaotic evil<br />
|languages=none<br />
|skills=<br />
|feats=<br />
|strength=25<br />
|strbonus=+8<br />
|dexterity=16<br />
|dexbonus=+4<br />
|wisdom=12<br />
|wisbonus=+1<br />
|constitution=22<br />
|conbonus=+<br />
|intelligence=5<br />
|intbonus=-<br />
|charisma=8<br />
|chabonus=+0<br />
}}<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
{{4e Creature Top<br />
|name=<br />
|level=<br />
|role=<br />
|size=<br />
|origin=<br />
|type=<br />
|keywords=<br />
|xp=<br />
|initiative=<br />
|senses=<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=<br />
|bloodied=<br />
|ac=<br />
|fortitude=<br />
|reflex=<br />
|will=<br />
|immune/resist/vulnerable=<br />
|savingthrows=<br />
|speed=<br />
|actionpoints=<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=<br />
|action=<br />
|recharge=<br />
|keywords=<br />
|effect=<br />
}}<br />
<!--repeat as required--><br />
{{4e Creature Bottom<br />
|alignment=<br />
|languages=<br />
|skills=<br />
|feats=<br />
|strength=<br />
|strbonus=+<br />
|dexterity=<br />
|dexbonus=+<br />
|wisdom=<br />
|wisbonus=+<br />
|constitution=<br />
|conbonus=+<br />
|intelligence=<br />
|intbonus=+<br />
|charisma=<br />
|chabonus=+<br />
}}<br />
<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
<!--Repeat as necessary--><br />
<br />
===<!--your creature's name--> Lore===<br />
A character knows the following information with a successful <!--appropriate skill--> check.<br />
:'''DC 15:''' <!--information--><br />
:'''DC 20:''' <!--information--><br />
:'''DC 25:''' <!--information--><br />
<br />
===Encounter Groups===<br />
<!--Information about groups that may be found--><br />
<br />
=====Level <!--EL--> Encounter (XP <!--XP value-->)=====<br />
* <!--First creature--><br />
* <!--Second creature--><br />
<!--Repeat as necessary--><br />
<br />
<!--Repeat encounter group as necessary--><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures|User Creatures]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures by Level|User Creatures by Level]] &rarr; [[4e Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures|Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures]].<br />
<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:Level <!--your creature's level. Put "31+" if it's level is higher than 30-->]]<br />
[[Category:<!--Your creature's role-->]]<br />
[[Category:<!--your creature's type-->]]<br />
[[Category:<!--your creature's subtype-->]]</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Ettekin_(4e_Creature)&diff=414957Ettekin (4e Creature)2009-09-24T01:34:06Z<p>Fydorian: /* Ettekin */</p>
<hr />
<div>{{Author<br />
|author_name=Fydorian<br />
|date_created=9/24/09<br />
|status=Just Started<br />
<br />
==Ettekin==<br />
<br />
The Ettekin is a fierce predator constructed accidentally using dark, necrotic powers. It is essentially a heap of assorted bones, amalgamated in a writhing, pulsing mass of flesh. It feeds on the corpses of the recently deceased, absorbing the rotting flesh and bone of its victims, adding to its grotesque mass. Its most distinguishing feature is its claws; made of long chains of assorted bone which fork at the tip, the Ettikin's main tools for defense and hunting jut out from it at odd angles from top to bottom. The Ettikin has the strange ability to use its bones to burrow under the earth (albeit fairly slowly) in order to wait for suitable prey, where it first strikes out with its claws to weaken and restrain its victims, then emerges to feed. The Ettikin is topped with a gaping maw in which it lowers potential meals to devour. <br />
<br />
{{4e Creature Top<br />
|name=Ettekin<br />
|level=5<br />
|role=Solo Control<br />
|size=Large<br />
|origin=Natural<br />
|type=Beast<br />
|keywords=Undead, Blind<br />
|xp=1000<br />
|initiative=+2<br />
|senses=Tremorsense; Perception +5<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=310<br />
|bloodied=155<br />
|ac=22<br />
|fortitude=25<br />
|reflex=15<br />
|will=17<br />
|immune=Poison <br />
|resist=Necrotic 10 <br />
|Vulnerable=Radient 5<br />
|savingthrows=<br />
|speed=3; Burrow 1<br />
|actionpoints=1<br />
}}<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Thrash<br />
|action=standard<br />
|recharge=at-will<br />
|keywords=<br />
|effect=+8 vs. AC; 1d8+5 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Bursting Grip<br />
|action=standard; must be burrowed<br />
|recharge=encounter<br />
|keywords=<br />
|effect=Close Burst 4; Targets each enemy; +15 vs. Reflex; 1d6+4; Enemy is affected by the Ettekin's Fiend's Grip Ability. When this ability is used, targets may make a Perception vs. 20; Success grants a +5 Reflex bonus against this ability only. <br />
}}<br />
{{4e Creature Power<br />
|type={{C}}<br />
|name=Black Breath<br />
|action=standard<br />
|recharge=recharge {{5}} {{6}}<br />
|keywords=necrotic<br />
|effect=Close Blast 3; +8 vs. Fortitude; 1d4+4 necrotic damage; targets are dazed (save ends). ''Miss:'' Target is dazed (save ends).<br />
}}<br />
{{4e Creature Power<br />
|type={{R}}<br />
|name=Fiend's Grip<br />
|action=Minor<br />
|recharge=at-will; once per round<br />
|keywords=Grab<br />
|effect=The Ettikin makes a grab attempt on the target (+8 vs. Reflex); if successful, it can sustain the grab as a free action; Reflex and Fortitude of the Ettemin are considered to be 20 for escape checks only. The Ettikin may slide the target up to 2 squares as a free action. Targets who are subject to Fiend's Grip take 1d4+2 damage at the beginning of their turn.<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Alacritous Grip<br />
|action=<br />
|recharge=recharge {{5}} {{6}} <br />
|keywords=<br />
|effect=The Ettikin can use his move action to use Fiend's Grip twice in one round. <br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=Consume<br />
|action=Free<br />
|recharge=at-will<br />
|keywords=<br />
|effect=<br />
}}<br />
{{4e Creature Bottom<br />
|alignment=chaotic evil<br />
|languages=none<br />
|skills=<br />
|feats=<br />
|strength=25<br />
|strbonus=+8<br />
|dexterity=16<br />
|dexbonus=+4<br />
|wisdom=12<br />
|wisbonus=+1<br />
|constitution=22<br />
|conbonus=+<br />
|intelligence=5<br />
|intbonus=-<br />
|charisma=8<br />
|chabonus=+0<br />
}}<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
{{4e Creature Top<br />
|name=<br />
|level=<br />
|role=<br />
|size=<br />
|origin=<br />
|type=<br />
|keywords=<br />
|xp=<br />
|initiative=<br />
|senses=<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=<br />
|bloodied=<br />
|ac=<br />
|fortitude=<br />
|reflex=<br />
|will=<br />
|immune/resist/vulnerable=<br />
|savingthrows=<br />
|speed=<br />
|actionpoints=<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=<br />
|action=<br />
|recharge=<br />
|keywords=<br />
|effect=<br />
}}<br />
<!--repeat as required--><br />
{{4e Creature Bottom<br />
|alignment=<br />
|languages=<br />
|skills=<br />
|feats=<br />
|strength=<br />
|strbonus=+<br />
|dexterity=<br />
|dexbonus=+<br />
|wisdom=<br />
|wisbonus=+<br />
|constitution=<br />
|conbonus=+<br />
|intelligence=<br />
|intbonus=+<br />
|charisma=<br />
|chabonus=+<br />
}}<br />
<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
<!--Repeat as necessary--><br />
<br />
===<!--your creature's name--> Lore===<br />
A character knows the following information with a successful <!--appropriate skill--> check.<br />
:'''DC 15:''' <!--information--><br />
:'''DC 20:''' <!--information--><br />
:'''DC 25:''' <!--information--><br />
<br />
===Encounter Groups===<br />
<!--Information about groups that may be found--><br />
<br />
=====Level <!--EL--> Encounter (XP <!--XP value-->)=====<br />
* <!--First creature--><br />
* <!--Second creature--><br />
<!--Repeat as necessary--><br />
<br />
<!--Repeat encounter group as necessary--><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures|User Creatures]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures by Level|User Creatures by Level]] &rarr; [[4e Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures|Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures]].<br />
<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:Level <!--your creature's level. Put "31+" if it's level is higher than 30-->]]<br />
[[Category:<!--Your creature's role-->]]<br />
[[Category:<!--your creature's type-->]]<br />
[[Category:<!--your creature's subtype-->]]</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Ettekin_(4e_Creature)&diff=414952Ettekin (4e Creature)2009-09-24T00:11:09Z<p>Fydorian: </p>
<hr />
<div>{{Author<br />
|author_name=Fydorian<br />
|date_created=9/24/09<br />
|status=Just Started<br />
<br />
==Ettekin==<br />
<br />
The Ettekin is a fierce predator constructed accidentally using dark, necrotic powers. It is essentially a heap of assorted bones, amalgamated in a writhing, pulsing mass of flesh. It feeds on the corpses of the recently deceased, absorbing the rotting flesh and bone of its victims, adding to its grotesque mass. Its most distinguishing feature is its claws; made of long chains of assorted bone which fork at the tip, the Ettikin's main tools for defense and hunting jut out from it at odd angles from top to bottom. The Ettikin has the strange ability to use its bones to burrow under the earth (albeit fairly slowly) in order to wait for suitable prey, where it first strikes out with its claws to weaken and restrain its victims, then emerges to feed. The Ettikin is topped with a gaping maw in which it lowers potential meals to devour. <br />
<br />
{{4e Creature Top<br />
|name=Ettekin<br />
|level=5<br />
|role=Solo Control<br />
|size=Large<br />
|origin=Natural<br />
|type=Beast<br />
|keywords=Undead, Blind<br />
|xp=1000<br />
|initiative=+2<br />
|senses= Perception +10; Tremorsense<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=310<br />
|bloodied=155<br />
|ac=22<br />
|fortitude=25<br />
|reflex=15<br />
|will=17<br />
|immune/resist/vulnerable= immune<br />
|savingthrows=<br />
|speed=3; Burrow 1<br />
|actionpoints=1<br />
}}<br />
{{4e Creature Power<br />
|type={{BM}}<br />
|name=Thrash<br />
|action=standard; at-will<br />
|recharge=<br />
|keywords=<br />
|effect=+8 vs. AC; 1d8+5 damage.<br />
}}<br />
{{4e Creature Power<br />
|type={{A}}<br />
|name=Bursting Grip<br />
|action=standard; encounter; must be burrowed)<br />
|recharge=<br />
|keywords=<br />
|effect=Close Burst 4<br />
}}<br />
{{4e Creature Bottom<br />
|alignment=<br />
|languages=<br />
|skills=<br />
|feats=<br />
|strength=<br />
|strbonus=+<br />
|dexterity=<br />
|dexbonus=+<br />
|wisdom=<br />
|wisbonus=+<br />
|constitution=<br />
|conbonus=+<br />
|intelligence=<br />
|intbonus=+<br />
|charisma=<br />
|chabonus=+<br />
}}<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
{{4e Creature Top<br />
|name=<br />
|level=<br />
|role=<br />
|size=<br />
|origin=<br />
|type=<br />
|keywords=<br />
|xp=<br />
|initiative=<br />
|senses=<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=<br />
|bloodied=<br />
|ac=<br />
|fortitude=<br />
|reflex=<br />
|will=<br />
|immune/resist/vulnerable=<br />
|savingthrows=<br />
|speed=<br />
|actionpoints=<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=<br />
|action=<br />
|recharge=<br />
|keywords=<br />
|effect=<br />
}}<br />
<!--repeat as required--><br />
{{4e Creature Bottom<br />
|alignment=<br />
|languages=<br />
|skills=<br />
|feats=<br />
|strength=<br />
|strbonus=+<br />
|dexterity=<br />
|dexbonus=+<br />
|wisdom=<br />
|wisbonus=+<br />
|constitution=<br />
|conbonus=+<br />
|intelligence=<br />
|intbonus=+<br />
|charisma=<br />
|chabonus=+<br />
}}<br />
<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
<!--Repeat as necessary--><br />
<br />
===<!--your creature's name--> Lore===<br />
A character knows the following information with a successful <!--appropriate skill--> check.<br />
:'''DC 15:''' <!--information--><br />
:'''DC 20:''' <!--information--><br />
:'''DC 25:''' <!--information--><br />
<br />
===Encounter Groups===<br />
<!--Information about groups that may be found--><br />
<br />
=====Level <!--EL--> Encounter (XP <!--XP value-->)=====<br />
* <!--First creature--><br />
* <!--Second creature--><br />
<!--Repeat as necessary--><br />
<br />
<!--Repeat encounter group as necessary--><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures|User Creatures]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures by Level|User Creatures by Level]] &rarr; [[4e Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures|Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures]].<br />
<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:Level <!--your creature's level. Put "31+" if it's level is higher than 30-->]]<br />
[[Category:<!--Your creature's role-->]]<br />
[[Category:<!--your creature's type-->]]<br />
[[Category:<!--your creature's subtype-->]]</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Ettekin_(4e_Creature)&diff=414928Ettekin (4e Creature)2009-09-23T21:28:25Z<p>Fydorian: </p>
<hr />
<div>{{Author<br />
|author_name=Fydorian<br />
|date_created=9/24/09<br />
|status=Just Started<br />
<br />
==Ettekin==<br />
<br />
The Ettekin is a fierce predator constructed accidentally using dark, necrotic powers. It is essentially a heap of assorted bones, amalgamated in a writhing, pulsing mass of flesh. It feeds on the corpses of the recently deceased, absorbing the rotting flesh and bone of its victims, adding to its grotesque mass. Its most distinguishing feature is its claws; made of long chains of assorted bone which fork at the tip, the Ettikin's main tools for defense and hunting jut out from it at odd angles from top to bottom. The Ettikin has the strange ability to use its bones to burrow under the earth (albeit fairly slowly) in order to wait for suitable prey, where it first strikes out with its claws to weaken and restrain its victims, then emerges to feed. The Ettikin is topped with a gaping maw in which it lowers potential meals to devour. <br />
<br />
{{4e Creature Top<br />
|name=Ettekin<br />
|level=5<br />
|role=Solo Control<br />
|size=Large<br />
|origin=Natural<br />
|type=Beast<br />
|keywords=Undead<br />
|xp=1000<br />
|initiative=+2<br />
|senses=<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=<br />
|bloodied=<br />
|ac=<br />
|fortitude=<br />
|reflex=<br />
|will=<br />
|immune/resist/vulnerable=<br />
|savingthrows=<br />
|speed=<br />
|actionpoints=<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=<br />
|action=<br />
|recharge=<br />
|keywords=<br />
|effect=<br />
}}<br />
<!--repeat as required--><br />
{{4e Creature Bottom<br />
|alignment=<br />
|languages=<br />
|skills=<br />
|feats=<br />
|strength=<br />
|strbonus=+<br />
|dexterity=<br />
|dexbonus=+<br />
|wisdom=<br />
|wisbonus=+<br />
|constitution=<br />
|conbonus=+<br />
|intelligence=<br />
|intbonus=+<br />
|charisma=<br />
|chabonus=+<br />
}}<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
{{4e Creature Top<br />
|name=<br />
|level=<br />
|role=<br />
|size=<br />
|origin=<br />
|type=<br />
|keywords=<br />
|xp=<br />
|initiative=<br />
|senses=<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=<br />
|bloodied=<br />
|ac=<br />
|fortitude=<br />
|reflex=<br />
|will=<br />
|immune/resist/vulnerable=<br />
|savingthrows=<br />
|speed=<br />
|actionpoints=<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=<br />
|action=<br />
|recharge=<br />
|keywords=<br />
|effect=<br />
}}<br />
<!--repeat as required--><br />
{{4e Creature Bottom<br />
|alignment=<br />
|languages=<br />
|skills=<br />
|feats=<br />
|strength=<br />
|strbonus=+<br />
|dexterity=<br />
|dexbonus=+<br />
|wisdom=<br />
|wisbonus=+<br />
|constitution=<br />
|conbonus=+<br />
|intelligence=<br />
|intbonus=+<br />
|charisma=<br />
|chabonus=+<br />
}}<br />
<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
<!--Repeat as necessary--><br />
<br />
===<!--your creature's name--> Lore===<br />
A character knows the following information with a successful <!--appropriate skill--> check.<br />
:'''DC 15:''' <!--information--><br />
:'''DC 20:''' <!--information--><br />
:'''DC 25:''' <!--information--><br />
<br />
===Encounter Groups===<br />
<!--Information about groups that may be found--><br />
<br />
=====Level <!--EL--> Encounter (XP <!--XP value-->)=====<br />
* <!--First creature--><br />
* <!--Second creature--><br />
<!--Repeat as necessary--><br />
<br />
<!--Repeat encounter group as necessary--><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures|User Creatures]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures by Level|User Creatures by Level]] &rarr; [[4e Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures|Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures]].<br />
<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:Level <!--your creature's level. Put "31+" if it's level is higher than 30-->]]<br />
[[Category:<!--Your creature's role-->]]<br />
[[Category:<!--your creature's type-->]]<br />
[[Category:<!--your creature's subtype-->]]</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Ettekin_(4e_Creature)&diff=414927Ettekin (4e Creature)2009-09-23T21:27:50Z<p>Fydorian: New page: <nowiki><!--Delete this line (and only this line) before you save!--> {{Author |author_name=Fydorian |date_created=9/24/09 |status=Just Started ==Ettekin== The Ettekin is a fierce predat...</p>
<hr />
<div><nowiki><!--Delete this line (and only this line) before you save!--><br />
{{Author<br />
|author_name=Fydorian<br />
|date_created=9/24/09<br />
|status=Just Started<br />
<br />
==Ettekin==<br />
<br />
The Ettekin is a fierce predator constructed accidentally using dark, necrotic powers. It is essentially a heap of assorted bones, amalgamated in a writhing, pulsing mass of flesh. It feeds on the corpses of the recently deceased, absorbing the rotting flesh and bone of its victims, adding to its grotesque mass. Its most distinguishing feature is its claws; made of long chains of assorted bone which fork at the tip, the Ettikin's main tools for defense and hunting jut out from it at odd angles from top to bottom. The Ettikin has the strange ability to use its bones to burrow under the earth (albeit fairly slowly) in order to wait for suitable prey, where it first strikes out with its claws to weaken and restrain its victims, then emerges to feed. The Ettikin is topped with a gaping maw in which it lowers potential meals to devour. <br />
<br />
{{4e Creature Top<br />
|name=Ettekin<br />
|level=5<br />
|role=Solo Control<br />
|size=Large<br />
|origin=Natural<br />
|type=Beast<br />
|keywords=Undead<br />
|xp=1000<br />
|initiative=+2<br />
|senses=<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=<br />
|bloodied=<br />
|ac=<br />
|fortitude=<br />
|reflex=<br />
|will=<br />
|immune/resist/vulnerable=<br />
|savingthrows=<br />
|speed=<br />
|actionpoints=<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=<br />
|action=<br />
|recharge=<br />
|keywords=<br />
|effect=<br />
}}<br />
<!--repeat as required--><br />
{{4e Creature Bottom<br />
|alignment=<br />
|languages=<br />
|skills=<br />
|feats=<br />
|strength=<br />
|strbonus=+<br />
|dexterity=<br />
|dexbonus=+<br />
|wisdom=<br />
|wisbonus=+<br />
|constitution=<br />
|conbonus=+<br />
|intelligence=<br />
|intbonus=+<br />
|charisma=<br />
|chabonus=+<br />
}}<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
{{4e Creature Top<br />
|name=<br />
|level=<br />
|role=<br />
|size=<br />
|origin=<br />
|type=<br />
|keywords=<br />
|xp=<br />
|initiative=<br />
|senses=<br />
|aura1=<br />
|aurakeyword1=<br />
|aurarange1=<br />
|auraeffect1=<br />
|aura2=<br />
|aurakeyword2=<br />
|aurarange2=<br />
|auraeffect2=<br />
|special=<br />
|effect=<br />
|hp=<br />
|bloodied=<br />
|ac=<br />
|fortitude=<br />
|reflex=<br />
|will=<br />
|immune/resist/vulnerable=<br />
|savingthrows=<br />
|speed=<br />
|actionpoints=<br />
}}<br />
{{4e Creature Power<br />
|type=<br />
|name=<br />
|action=<br />
|recharge=<br />
|keywords=<br />
|effect=<br />
}}<br />
<!--repeat as required--><br />
{{4e Creature Bottom<br />
|alignment=<br />
|languages=<br />
|skills=<br />
|feats=<br />
|strength=<br />
|strbonus=+<br />
|dexterity=<br />
|dexbonus=+<br />
|wisdom=<br />
|wisbonus=+<br />
|constitution=<br />
|conbonus=+<br />
|intelligence=<br />
|intbonus=+<br />
|charisma=<br />
|chabonus=+<br />
}}<br />
<br />
===<!--your creature's name--> Tactics===<br />
<br />
<!--insert the tactical informatioin for your creature--><br />
<br />
<!--Repeat as necessary--><br />
<br />
===<!--your creature's name--> Lore===<br />
A character knows the following information with a successful <!--appropriate skill--> check.<br />
:'''DC 15:''' <!--information--><br />
:'''DC 20:''' <!--information--><br />
:'''DC 25:''' <!--information--><br />
<br />
===Encounter Groups===<br />
<!--Information about groups that may be found--><br />
<br />
=====Level <!--EL--> Encounter (XP <!--XP value-->)=====<br />
* <!--First creature--><br />
* <!--Second creature--><br />
<!--Repeat as necessary--><br />
<br />
<!--Repeat encounter group as necessary--><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures|User Creatures]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew|Homebrew]] &rarr; [[4e Creatures|Creatures]] &rarr; [[4e User Creatures by Level|User Creatures by Level]] &rarr; [[4e Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures|Level <!--your creature's level. Put "31+" if it's level is higher than 30--> Creatures]].<br />
<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:Level <!--your creature's level. Put "31+" if it's level is higher than 30-->]]<br />
[[Category:<!--Your creature's role-->]]<br />
[[Category:<!--your creature's type-->]]<br />
[[Category:<!--your creature's subtype-->]]<br />
<br />
</nowiki><!--Delete this line (and only this line) before you save!--></div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Arcane_Pyrotechnician_(3.5e_Class)&diff=356333Talk:Arcane Pyrotechnician (3.5e Class)2009-05-05T01:44:00Z<p>Fydorian: </p>
<hr />
<div>== Thoughts? ==<br />
<br />
Please, I'd like to know your opinion of my class in regards to what I have so far! {{Unsigned|Fydorian|21:21, 29 March 2008 (MST)}}<br />
<br />
:Hello again.... I noticed you didnt have alignment and stuff; I would go any Coatic and probably any race besides water-based races, and for an example PyroTech., I would use a human...lol, they are much easyer to work with....lol....I'll keep adding as I go! --[[User:Kisame93|Ryan B.]] 00:28, 30 March 2008 (MDT)<br />
<br />
::Thanks for the input! I'd just like to say that I know that stuff, I just haven't put it in yet, seeing as I've just started. But thanks for the input! If you have any other suggestions, just put em' here. Oh, and I appreciate my very first suggestion :) --[[User:Fydorian|Fydorian]] 17:30, 30 March 2008 (MDT)<br />
<br />
== Status ==<br />
<br />
I put some pretty cool stuff in earlier, but it seems to be...gone. This makes me sad, as I have a school project to do right now ''':(''' I'll put it in asap. Keep on doing you guys' thing and suggestin' and commentin' etc. --[[User:Fydorian|Fydorian]] 17:33, 30 March 2008 (MDT)<br />
<br />
:Problem solved. I put a lot of it back in earlier & this makes my happy -> ''':)''' --[[User:Fydorian|Fydorian]] 19:49, 30 March 2008 (MDT)<br />
<br />
::Tonight I plan to huddle up with my Player's Handbook so that later, I can fill in the tables and add some better descriptions of things. As for the spells, they're still a work in progress. They basically consist, as of now, of a concept, a name, and a dream. But, maybe that's all I really need. See ya later chaps. --[[User:Fydorian|Fydorian]] 19:52, 30 March 2008 (MDT)<br />
<br />
:::Today I started working on the first ever arcane pyrotechnician spell, [[Arcane Grenade (DnD Spell)|Arcane Grenade]]. It's looking to be pretty cool, but I'm not sure why the link is still red. Anyway, the class is really off to a nice start so I hope anyone out there who feels like suggesting something or commenting, I'd appreciate it ''':P''' --[[User:Fydorian|Fydorian]] 23:15, 31 March 2008 (MDT)<br />
<br />
::::The link is red because the page is actually called [[Arcane Grenade (DnD Spell)]]. Hope this helps. --[[User:Green Dragon|Green Dragon]] 00:21, 1 April 2008 (MDT)<br />
<br />
:::::Oops, it didn't save, I had already figured that out and fixed the link, but I either clicked something else or forgot to press save. But once again, your guidance is very much appreciated. Btw, if there's any way you could instruct me in the use and creation of tables, it would be very helpful, as if you've gone to the spell, I'm in the midst of making a table and it's about halfway done, due to certain complications. Btw (again) I think I just may start putting apostraphies around my emotes... --[[User:Fydorian|Fydorian]] 00:32, 1 April 2008 (MDT)<br />
<br />
::::::[http://en.wikipedia.org/wiki/Help:Table Wikipedia:Help:Table] is a good page. --[[User:Green Dragon|Green Dragon]] 00:47, 1 April 2008 (MDT)<br />
:<br />
:::::::Once again, much appreciated '''^_^''' (jeez, seven colons...) --[[User:Fydorian|Fydorian]] 20:16, 1 April 2008 (MDT)<br />
<br />
::::::::Okay, so, I've been feeling a little lazy and I have bunch of homework to do, but I'll get to it eventually, just sit tight folks. --[[User:Fydorian|Fydorian]] 22:11, 3 April 2008 (MDT)<br />
<br />
:::::::::Fydorian if there are no objections I'll take over Arcane Pyrotechnician. I may be new however me andmy pals i think could finish this up. So any objections? I'll get started right away if i get the go ahead. --[[User:D.M.DemonicPanda|D.M.DemoicPanda]]14:47, March 8 2009 (EST)<br />
<br />
::::::::::"''I have officially abandoned this class, it was too complex XD If anyone wants to, I dunno, fix it or whatever go right ahead and take over, but I'm done with it.''". It's fine to adopt. --[[User:Green Dragon|Green Dragon]] 14:02, 8 March 2009 (MDT)<br />
<br />
== Spell List ==<br />
<br />
To create your own spell list just make a new page on [[DnD Spells]], like [[DnD Sorcerer/Wizard Spells]], which can have all your homebrew spells present. Hope this helps. --[[User:Green Dragon|Green Dragon]] 01:00, 31 March 2008 (MDT)<br />
<br />
:Indeed, this should help wonderfully. Many thanks, man --[[User:Fydorian|Fydorian]] 19:37, 31 March 2008 (MDT)<br />
<br />
::No problem. --[[User:Green Dragon|Green Dragon]] 21:04, 31 March 2008 (MDT)<br />
<br />
== Class Under New Management ==<br />
I'm hereby officially taking over this class atempting to make it atleast playable ASAP however this is my first class that I've done so I will probably need help along the way. I really don't care who works on the page but we just need to get it up and running. --[[User:D.M.DemonicPanda|D.M.DemoicPanda]]<br />
<br />
:What a relief, I thought it would never get done; at least someone's taken an interest in it. It became so confusing for me to really flesh out the abilties properly that I kind of lost intrest. I hope it inspires you to do great things! --[[User:Fydorian|Fydorian]] 19:44, 4 May 2009 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Arcane_Pyrotechnician_(3.5e_Class)&diff=328089Arcane Pyrotechnician (3.5e Class)2009-02-23T13:48:21Z<p>Fydorian: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Fydorian<br />
|datecreated=3/29/08<br />
|status=Waiting for free time <br />
|editing=I have officially abandoned this class, it was too complex XD If anyone wants to, I dunno, fix it or whatever go right ahead and take over, but I'm done with it.<br />
|type=Strong Spellcaster<br />
|desc=A master of explosion-based arcane magic, the Arcane Pyrotechnician can create various gredandes, bombs, mines and other explosives that have very powerful effects. These effects are mainly combat-oriented, though some have other strange or useful powers. <br />
}}<br />
<br />
==Author's note==<br />
Hey there everyone, I'm Fydorian, and I'm the author of this class. I'd just like to say thanks for checking my class out, but as you can see, it's kind'a.... a work in progress. I'm still trying to figure this wiki thing out a bit, so stick with me here, and I'll get this thing done eventually.<br />
Also, I'd like to add a spell list of sorts of my own, in order to list the awesome explosive spells and their effects, so please contact me somehow if you have an idea of how I could create perhaps a link to another page or something so as not to bulk up this one. Thanks.<br />
Fydorian<br />
<br />
==Arcane Pyrotechnician==<br />
<br />
An Arcane Pyrotechnician is a person who had the talent to become a sorceror but gave up his ability to cast the regular spells. He does so in order to take advantage of the power flowing through him in a slightly different way, gaining access to a list of spells unavailable to other sorcerors. Arcane Pyrotechnicians use the magic corsing through them in order to create explosives such as grenades, bombs, or mines that can be used to achieve his goals in replace of the usual arcane spells. <br />
<br />
===Making an Arcane Pyrotechnician===<br />
<br />
{{Section Description Needed}}<br />
<br />
An Arcane Pyrotechnician's strong suit is of course in combat. However, its unique abilities tend to allow it to be useful in other sorts of situations, like when something needs to be broken, a door needs to be passed, or .<br />
<br />
'''Abilities:''' An arcane pyrotechnician can create dazzling explosives via spells that he can learn by eschewing those typically learned by a sorceror.<br />
<br />
'''Races:''' Any race can be an arcane pyrotchnician; however, gnomes, humans, and halflings tend to choose this class due to their innate desire to work with strange things such as explosives.<br />
<br />
'''Alignment:''' Any non-lawful.<br />
<br />
'''Starting Gold:''' As Sorceror<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As Sorceror<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Arcane Pyrotechnician}}</div><br />
Hit Die: d4<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! colspan="10" | [[#Spells|Spells per Day]]<br />
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +0 || +2<br />
| class="left" | Arcane Suppression 6<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +0 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +1 || +1 || + || +<br />
| class="left" | Arcane Suppression 8<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 10<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 12<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 14<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 16<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 18<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
skills As Sorceror (I'll add them, and if anyone feels like it, go ahead).<br />
|}<br />
<br />
====Class Features====<br />
<br />
As heavy spellcasters, arcane pyrotechnicians can't use big weapons well, and can't wear armor well, especially because it would interfere with his spellcasting. His spells are increadably powerful and useful, but dangerous as well, especially when not hadled properly. All of the following are class features of the arcane pyrotechnician.<br />
<br />
'''Weapon and Armor Proficiency:''' The arcane pyrotechnician is proficiant only in simple weapons and has no armor or sheild proficiencies.<br />
<br />
'''{{#anc:Spells}}:''' An arcane pyrotechnician casts arcane spells. They do so as if they were a sorceror, without preparing the spells ahead of time; however, they need not learn spells or choose what spells they can cast. They have access to every spell on their spell list as long as they can cast that level spell, as if the spells on the list are the ones he would know if he were a sorceror. His spells' power and save DC are based on Charisma, like a sorceror, and he is eligable for bonus spells per day based on Charisma, like a sorceror, if he has the Cha for it. Arcane pyrotechnicians choose their spells from the following list:<br />
:=== Author's note ===<br />
::I'm working on these spells; there'll be more, don't you worry.<br />
<br />
0&mdash;[[Alchemist's bauble (DnD Spell)|Alchemist's bauble]], [[Flare Pebble (DnD Spell)|Flare Pebble]], <br />
<br />
1st&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade I]] ,<br />
<br />
2nd&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade II]] ,<br />
<br />
3rd&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade III]] <br />
<br />
4th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade IV]] , Runic Proximity Mine<br />
<br />
5th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade V]] , Minor [[Arcane Fireworks]]<br />
<br />
6th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade VI]] , <br />
<br />
7th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade VII]] , Lesser [[Arcane Fireworks]]<br />
<br />
8th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade VIII]] ,<br />
<br />
9th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade IX]] , Major [[Arcane Fireworks]]<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: Arcane Pyrotechnician Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || All || All || All || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Arcane Suppression}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An arcane spellcaster's various explosives resonate a slight field of arcane power approximately 3ft. in radius. If this field is allowed to interact with several others, the results could be catastrophic, causing all the explosives the arcane pyrotechnician has on him to detonate at once. However, he has been trained to suppress these fields when they are close to him (within 5ft.) <br />
If the arcane pyrotechnician has any more explosives on his person at a time than his suppression allows, every hour (and immediatly after any extra explosive's creation) there is a 10% chance per explosive over that limit that they will all detonate, causing a massive explosion that deals 1d12 explosive damage per level of each explosive involved in the blast (1d6 for a 0-level), and half that to anything within a 10ft. radius (no reflex save for the arcane pyrotechnician, reflex half for anyone cought in the blast). <br />
:For example, Kei Masaki, the Lv. 2 gnome arcane pyrotechnician is carrying 8 explosives. This is of course 2 explosives higher than his field allows. 4 of these are lvl 1 and 4 are level 0. There is therefore a 20% chance every hour (plus a 10% check when he created the 7th, and another 20% check when he created the 8th) that they react violently, causing 4d12 plus 4d6 damage to him (no save) and one half of that result (rounded down) dealt to anything within a 10-ft radius (reflex halves).<br />
The max carrying capacity is increased by 2 every 3 levels, starting at level 3. If an arcane pyrotechnician ever wears armor of any type, his suppresion halves, as it's harder to control the explosives through the thickness of the armor. This stacks (to 75%, rounded down)with the suppression penalty for multiclassing.<br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
====Ex-Arcane Pyrothechnicians====<br />
<br />
Acane Pyrothechnicians who become lawful can no longer create or handle any of his/her explosives. If an arcane pyrotechnician has levels in a class other than his own, or takes levels in a class other than his own, then the limit of his suppression abilty is halved; otherwise, the class functions as normal.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|What? The temple's been reduced to rubble? No, I wouldn't know anything about it...|orig=Kei Masaki, Gnome arcane pyrotechnician}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' Many arcane pyrotechnicians have an average life in a large town where every day they travel to their local guild for the sake of research and better harnassing of their skills. Many more travel abroad for the same reasons any adventurer might - gold, glory, and a piece of the action.<br />
<br />
'''Notables:''' Kei Masaki, the first arcane pyrotechnician and pioneer of the class.<br />
<br />
'''Organizations:''' Arcane pyrotechnicians develop guilds so that likeminded individuals may research more spells or gain training in the destructive arts.<br />
<br />
'''NPC Reactions:''' People generally regard arcane pyrotechnicians with fear or suspision; an irresponsible caster who has made one too many explosives is quite literally a ticking time bomb, after all.<br />
<br />
====Arcane Pyrotechnician Lore====<br />
<br />
Arcane Pyrotechnicians aren't the rarest class out there. However, they aren't the most common, so a fair amount of people haven't even heard of them let alone know what their abilities are. However, they are prominent enough that with a little research, more can be learned about them.<br />
<br />
Characters with ranks in Knowlege (arcane) can research arcane pyrotechnicians to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowlege (arcane)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Arcane Pyrotehnicians can create explosives.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Arcane pyrotechnicians need time to cast their spells, so carry their creations with them.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The explosives of an arcane pyrotechnician can do more than just deal straight damage.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | Arcane pyrotechnicians are limited in the amount of explosices that they can carry at once.<br />
|}<br />
<br />
====Arcane pyrotechnicians in the Game====<br />
<br />
Arcane pyrotechnicians aren't the most common class, but they do exist. Many times their guilds will be hidden away in forests, or deserts, but usually near mountains, as it allows easy access to the materials for researching new spells. A very large city will almost always have an Arcane pyrotechnician's guild. However, it will most likely be outside the town limits for fear of risidual damage to buildings around it if something goes wrong.<br />
<br />
Arcane pyrotechnicians are usually drawn into adventure due to their typically curious nature and innnate desire to explore. Sometimes, they're feared or not trusted by their peers, simply because of the possibility of being splashed by the explosives that their ally creates.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2008}}<br />
{{Base Class Description Needed|March 2008}}<br />
{{Base Class Stub|March 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
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[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
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[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
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--></div>Fydorianhttps://www.dandwiki.com/w/index.php?title=User:Fydorian&diff=328088User:Fydorian2009-02-23T13:41:11Z<p>Fydorian: /* I am me! */</p>
<hr />
<div>===I am me!===<br />
:I have turned out to be very lazy in regards to dedication to this site XD I have a lot to worry about, and this isn't one of those things...but I'm getting back into DnD a bit, so after six months, I'm back for now. 06:41, 23 February 2009 (MST)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=User:Fydorian&diff=328087User:Fydorian2009-02-23T13:40:59Z<p>Fydorian: /* I am me! */</p>
<hr />
<div>===I am me!===<br />
:I have turned out to be very lazy in regards to dedication to this site XD I have a lot to worry about, and this isn't one of those things...but I'm getting back into DnD a bit, so after six months, I'm back for now. [[User:Fydorian|Fydorian]]</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=User:Fydorian&diff=328086User:Fydorian2009-02-23T13:40:44Z<p>Fydorian: /* I am me! */</p>
<hr />
<div>===I am me!===<br />
:I have turned out to be very lazy in regards to dedication to this site XD I have a lot to worry about, and this isn't one of those things...but I'm getting back into DnD a bit, so after six months, I'm back for now. -----</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=User:Fydorian&diff=328085User:Fydorian2009-02-23T13:40:22Z<p>Fydorian: /* I am me! */</p>
<hr />
<div>===I am me!===<br />
:I have turned out to be very lazy in regards to dedication to this site XD I have a lot to worry about, and this isn't one of those things...but I'm getting back into DnD a bit, so after six months, I'm back for now. --```</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Battle_Shinigami_(3.5e_Class)&diff=275854Talk:Battle Shinigami (3.5e Class)2008-08-18T11:01:08Z<p>Fydorian: /* Rating */</p>
<hr />
<div>== Rating == <br />
<br />
'''Power - 2/5''' I give this class a 2 out of 5 because it appears to have moderate power, but it gets full base attack progression, two good saves, and pretty darn good spells that though being from a slightly smaller list, are much, much better than a paladin's or ranger's (almost every 2nd-level spell is a level 3 sorc/wizard spell), most notably because many of them are arcane and not at the appropriate spell level. The method by which these are cast is the "spells known sorceror/bard method"; this combined with 0-level spells (and in my opinion, the best of every level-0 spell) make this class's ability to cast spells much better than the other "sorta-casters" - the ranger and paladin. To top it all off, he has access to fighter-only feats and a slew of awesomely powerful abilities. The main reason that I gave this a 2 is because there's almost no reason to pick a paladin (and maybe even a fighter, barbarian or ranger) over this class. It seems to me that this class is trading the paladin's turning and healing/defence abilites for a level of casting and attack power that is absurd for a paladin. <br />
:as a side note, if someone wants to use that power-checker thing to prove me right or wrong, please do so. --[[User:Fydorian|Fydorian]] 04:55, 18 August 2008 (MDT)<br />
<br />
'''Wording - 4/5''' I give this class a 4 out of 5 because despite my being able to understand everything, it has more than a few minor grammar/spelling mistakes that made it slightly more difficult than it had to be to comprehend. --[[User:Fydorian|Fydorian]] 04:55, 18 August 2008 (MDT)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4/5''' I give this class a 4 out of 5 because even though there are links, I could definitely see there being more, and (yeah I know it's knit-picky) the spells aren't italicized. --[[User:Fydorian|Fydorian]] 04:55, 18 August 2008 (MDT)<br />
<br />
'''Flavor - 3.5/5''' I give this class a 3.5 out of 5 because despite being in what my opinion is a "fan-boy" class, it's still got it's merits role-play wise, though I believe it could have been fleshed out more. --[[User:Fydorian|Fydorian]] 04:55, 18 August 2008 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Battle_Shinigami_(3.5e_Class)&diff=275853Talk:Battle Shinigami (3.5e Class)2008-08-18T10:55:28Z<p>Fydorian: New page: == Rating == '''Power - 2/5''' I give this class a 2 out of 5 because it appears to have moderate power, but it gets full base attack progression, two good saves, and pretty darn good s...</p>
<hr />
<div>== Rating == <br />
<br />
'''Power - 2/5''' I give this class a 2 out of 5 because it appears to have moderate power, but it gets full base attack progression, two good saves, and pretty darn good spells that though being from a slightly smaller list, are much, much better than a paladin's or ranger's (I'd like my paladin casting lightning bolt and fireball!), most notably because many of them are arcane. The method by which these are cast is the "spells known sorceror/bard method"; this combined with 0-level spells make this class's ability to cast spells much better than the other "sorta-casters" - the ranger and paladin. To top it all off, he has access to fighter-only feats and a slew of awesomely powerful abilities. The main reason that I gave this a 2 is because there's almost no reason to pick a paladin (and maybe even a fighter, barbarian or ranger) over this class. It seems to me that this class is trading the paladin's turning and healing/defence abilites for a level of casting and attack power that is absurd for a paladin. <br />
:as a side note, if someone wants to use that power-checker thing to prove me right or wrong, please do so. --[[User:Fydorian|Fydorian]] 04:55, 18 August 2008 (MDT)<br />
<br />
'''Wording - 4/5''' I give this class a 4 out of 5 because despite my being able to understand everything, it has more than a few minor grammar/spelling mistakes that made it slightly more difficult than it had to be to comprehend. --[[User:Fydorian|Fydorian]] 04:55, 18 August 2008 (MDT)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4/5''' I give this class a 4 out of 5 because even though there are links, I could definitely see there being more, and (yeah I know it's knit-picky) the spells aren't italicized. --[[User:Fydorian|Fydorian]] 04:55, 18 August 2008 (MDT)<br />
<br />
'''Flavor - 3.5/5''' I give this class a 3.5 out of 5 because despite being in what my opinion is a "fan-boy" class, it's still got it's merits role-play wise, though I believe it could have been fleshed out more. --[[User:Fydorian|Fydorian]] 04:55, 18 August 2008 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Blood_Mage_(3.5e_Class)&diff=273070Talk:Blood Mage (3.5e Class)2008-08-06T05:23:11Z<p>Fydorian: /* General Talk */</p>
<hr />
<div>== General Talk ==<br />
<br />
So, wild guess: It'll be able to use Flamestrike, Banish, Siphon Mana, and then Pheonix once at a higher level? ''':3''' I do love that game dearly (though I must say I'm veer more toward the Lich, and I've killed a lot more blood elves than I'm willing to tell you for fear of your bashing my skull open with a coconut), despite how lengthy that was, do the game proud! I'm rooting for you! --[[User:Fydorian|Fydorian]] 23:16, 5 August 2008 (MDT)<br />
<br />
:Oh....and to reiterate this point, oh^67. Upon view of your post history, I see you haven't exactly been, say, keeping up with this class...peculiar, I had so high hopes. Upon saying this, I myself have had about a two or three month break from this site and now am rearing my head here after so long away, but anyhoo, I have faith in you to finish this thing! (and if you don't finish it, I very well may, but as a last resort type thing...you know ''':P''') --[[User:Fydorian|Fydorian]] 23:23, 5 August 2008 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Blood_Mage_(3.5e_Class)&diff=273068Talk:Blood Mage (3.5e Class)2008-08-06T05:16:25Z<p>Fydorian: New page: == General Talk == So, wild guess: It'll be able to use Flamestrike, Banish, Siphon Mana, and then Pheonix once at a higher level? ''':3''' I do love that game dearly (though I must say I...</p>
<hr />
<div>== General Talk ==<br />
<br />
So, wild guess: It'll be able to use Flamestrike, Banish, Siphon Mana, and then Pheonix once at a higher level? ''':3''' I do love that game dearly (though I must say I'm veer more toward the Lich, and I've killed a lot more blood elves than I'm willing to tell you for fear of your bashing my skull open with a coconut), despite how lengthy that was, do the game proud! I'm rooting for you! --[[User:Fydorian|Fydorian]] 23:16, 5 August 2008 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Arcane_Pyrotechnician_(3.5e_Class)&diff=256235Arcane Pyrotechnician (3.5e Class)2008-05-21T00:21:13Z<p>Fydorian: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Fydorian<br />
|datecreated=3/29/08<br />
|status=Waiting for free time <br />
|editing=I'd appreciate suggestions; otherwise, please hands off<br />
...but if you'd like to fix grammar or spelling, feel free.<br />
|type=Strong Spellcaster<br />
|desc=A master of explosion-based arcane magic, the Arcane Pyrotechnician can create various gredandes, bombs, mines and other explosives that have very powerful effects. These effects are mainly combat-oriented, though some have other strange or useful powers. <br />
}}<br />
<br />
==Author's note==<br />
Hey there everyone, I'm Fydorian, and I'm the author of this class. I'd just like to say thanks for checking my class out, but as you can see, it's kind'a.... a work in progress. I'm still trying to figure this wiki thing out a bit, so stick with me here, and I'll get this thing done eventually.<br />
Also, I'd like to add a spell list of sorts of my own, in order to list the awesome explosive spells and their effects, so please contact me somehow if you have an idea of how I could create perhaps a link to another page or something so as not to bulk up this one. Thanks.<br />
Fydorian<br />
<br />
==Arcane Pyrotechnician==<br />
<br />
An Arcane Pyrotechnician is a person who had the talent to become a sorceror but gave up his ability to cast the regular spells. He does so in order to take advantage of the power flowing through him in a slightly different way, gaining access to a list of spells unavailable to other sorcerors. Arcane Pyrotechnicians use the magic corsing through them in order to create explosives such as grenades, bombs, or mines that can be used to achieve his goals in replace of the usual arcane spells. <br />
<br />
===Making an Arcane Pyrotechnician===<br />
<br />
{{Section Description Needed}}<br />
<br />
An Arcane Pyrotechnician's strong suit is of course in combat. However, its unique abilities tend to allow it to be useful in other sorts of situations, like when something needs to be broken, a door needs to be passed, or .<br />
<br />
'''Abilities:''' An arcane pyrotechnician can create dazzling explosives via spells that he can learn by eschewing those typically learned by a sorceror.<br />
<br />
'''Races:''' Any race can be an arcane pyrotchnician; however, gnomes, humans, and halflings tend to choose this class due to their innate desire to work with strange things such as explosives.<br />
<br />
'''Alignment:''' Any non-lawful.<br />
<br />
'''Starting Gold:''' As Sorceror<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As Sorceror<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Arcane Pyrotechnician}}</div><br />
Hit Die: d4<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! colspan="10" | [[#Spells|Spells per Day]]<br />
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +0 || +2<br />
| class="left" | Arcane Suppression 6<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +0 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +1 || +1 || + || +<br />
| class="left" | Arcane Suppression 8<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 10<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 12<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 14<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 16<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 18<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
skills As Sorceror (I'll add them, and if anyone feels like it, go ahead).<br />
|}<br />
<br />
====Class Features====<br />
<br />
As heavy spellcasters, arcane pyrotechnicians can't use big weapons well, and can't wear armor well, especially because it would interfere with his spellcasting. His spells are increadably powerful and useful, but dangerous as well, especially when not hadled properly. All of the following are class features of the arcane pyrotechnician.<br />
<br />
'''Weapon and Armor Proficiency:''' The arcane pyrotechnician is proficiant only in simple weapons and has no armor or sheild proficiencies.<br />
<br />
'''{{#anc:Spells}}:''' An arcane pyrotechnician casts arcane spells. They do so as if they were a sorceror, without preparing the spells ahead of time; however, they need not learn spells or choose what spells they can cast. They have access to every spell on their spell list as long as they can cast that level spell, as if the spells on the list are the ones he would know if he were a sorceror. His spells' power and save DC are based on Charisma, like a sorceror, and he is eligable for bonus spells per day based on Charisma, like a sorceror, if he has the Cha for it. Arcane pyrotechnicians choose their spells from the following list:<br />
:=== Author's note ===<br />
::I'm working on these spells; there'll be more, don't you worry.<br />
<br />
0&mdash;[[Alchemist's bauble (DnD Spell)|Alchemist's bauble]], [[Flare Pebble (DnD Spell)|Flare Pebble]], <br />
<br />
1st&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade I]] ,<br />
<br />
2nd&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade II]] ,<br />
<br />
3rd&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade III]] <br />
<br />
4th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade IV]] , Runic Proximity Mine<br />
<br />
5th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade V]] , Minor [[Arcane Fireworks]]<br />
<br />
6th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade VI]] , <br />
<br />
7th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade VII]] , Lesser [[Arcane Fireworks]]<br />
<br />
8th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade VIII]] ,<br />
<br />
9th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade IX]] , Major [[Arcane Fireworks]]<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: Arcane Pyrotechnician Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || All || All || All || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Arcane Suppression}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An arcane spellcaster's various explosives resonate a slight field of arcane power approximately 3ft. in radius. If this field is allowed to interact with several others, the results could be catastrophic, causing all the explosives the arcane pyrotechnician has on him to detonate at once. However, he has been trained to suppress these fields when they are close to him (within 5ft.) <br />
If the arcane pyrotechnician has any more explosives on his person at a time than his suppression allows, every hour (and immediatly after any extra explosive's creation) there is a 10% chance per explosive over that limit that they will all detonate, causing a massive explosion that deals 1d12 explosive damage per level of each explosive involved in the blast (1d6 for a 0-level), and half that to anything within a 10ft. radius (no reflex save for the arcane pyrotechnician, reflex half for anyone cought in the blast). <br />
:For example, Kei Masaki, the Lv. 2 gnome arcane pyrotechnician is carrying 8 explosives. This is of course 2 explosives higher than his field allows. 4 of these are lvl 1 and 4 are level 0. There is therefore a 20% chance every hour (plus a 10% check when he created the 7th, and another 20% check when he created the 8th) that they react violently, causing 4d12 plus 4d6 damage to him (no save) and one half of that result (rounded down) dealt to anything within a 10-ft radius (reflex halves).<br />
The max carrying capacity is increased by 2 every 3 levels, starting at level 3. If an arcane pyrotechnician ever wears armor of any type, his suppresion halves, as it's harder to control the explosives through the thickness of the armor. This stacks (to 75%, rounded down)with the suppression penalty for multiclassing.<br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
====Ex-Arcane Pyrothechnicians====<br />
<br />
Acane Pyrothechnicians who become lawful can no longer create or handle any of his/her explosives. If an arcane pyrotechnician has levels in a class other than his own, or takes levels in a class other than his own, then the limit of his suppression abilty is halved; otherwise, the class functions as normal.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|What? The temple's been reduced to rubble? No, I wouldn't know anything about it...|orig=Kei Masaki, Gnome arcane pyrotechnician}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' Many arcane pyrotechnicians have an average life in a large town where every day they travel to their local guild for the sake of research and better harnassing of their skills. Many more travel abroad for the same reasons any adventurer might - gold, glory, and a piece of the action.<br />
<br />
'''Notables:''' Kei Masaki, the first arcane pyrotechnician and pioneer of the class.<br />
<br />
'''Organizations:''' Arcane pyrotechnicians develop guilds so that likeminded individuals may research more spells or gain training in the destructive arts.<br />
<br />
'''NPC Reactions:''' People generally regard arcane pyrotechnicians with fear or suspision; an irresponsible caster who has made one too many explosives is quite literally a ticking time bomb, after all.<br />
<br />
====Arcane Pyrotechnician Lore====<br />
<br />
Arcane Pyrotechnicians aren't the rarest class out there. However, they aren't the most common, so a fair amount of people haven't even heard of them let alone know what their abilities are. However, they are prominent enough that with a little research, more can be learned about them.<br />
<br />
Characters with ranks in Knowlege (arcane) can research arcane pyrotechnicians to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowlege (arcane)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Arcane Pyrotehnicians can create explosives.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Arcane pyrotechnicians need time to cast their spells, so carry their creations with them.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The explosives of an arcane pyrotechnician can do more than just deal straight damage.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | Arcane pyrotechnicians are limited in the amount of explosices that they can carry at once.<br />
|}<br />
<br />
====Arcane pyrotechnicians in the Game====<br />
<br />
Arcane pyrotechnicians aren't the most common class, but they do exist. Many times their guilds will be hidden away in forests, or deserts, but usually near mountains, as it allows easy access to the materials for researching new spells. A very large city will almost always have an Arcane pyrotechnician's guild. However, it will most likely be outside the town limits for fear of risidual damage to buildings around it if something goes wrong.<br />
<br />
Arcane pyrotechnicians are usually drawn into adventure due to their typically curious nature and innnate desire to explore. Sometimes, they're feared or not trusted by their peers, simply because of the possibility of being splashed by the explosives that their ally creates.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
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{{Base Class Stub|March 2008}}<br />
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[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
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[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
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[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Arcane_Pyrotechnician_(3.5e_Class)&diff=246785Arcane Pyrotechnician (3.5e Class)2008-04-10T01:26:46Z<p>Fydorian: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
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|authors=Fydorian<br />
|datecreated=3/29/08<br />
|status=Waiting for Inspiration<br />
|editing=I'd appreciate suggestions; otherwise, please hands off<br />
...but if you'd like to fix grammar or spelling, feel free.<br />
|type=Strong Spellcaster<br />
|desc=A master of explosion-based arcane magic, the Arcane Pyrotechnician can create various gredandes, bombs, mines and other explosives that have very powerful effects. These effects are mainly combat-oriented, though some have other strange or useful powers. <br />
}}<br />
<br />
==Author's note==<br />
Hey there everyone, I'm Fydorian, and I'm the author of this class. I'd just like to say thanks for checking my class out, but as you can see, it's kind'a.... a work in progress. I'm still trying to figure this wiki thing out a bit, so stick with me here, and I'll get this thing done eventually.<br />
Also, I'd like to add a spell list of sorts of my own, in order to list the awesome explosive spells and their effects, so please contact me somehow if you have an idea of how I could create perhaps a link to another page or something so as not to bulk up this one. Thanks.<br />
Fydorian<br />
<br />
==Arcane Pyrotechnician==<br />
<br />
An Arcane Pyrotechnician is a person who had the talent to become a sorceror but gave up his ability to cast the regular spells. He does so in order to take advantage of the power flowing through him in a slightly different way, gaining access to a list of spells unavailable to other sorcerors. Arcane Pyrotechnicians use the magic corsing through them in order to create explosives such as grenades, bombs, or mines that can be used to achieve his goals in replace of the usual arcane spells. <br />
<br />
===Making an Arcane Pyrotechnician===<br />
<br />
{{Section Description Needed}}<br />
<br />
An Arcane Pyrotechnician's strong suit is of course in combat. However, its unique abilities tend to allow it to be useful in other sorts of situations, like when something needs to be broken, a door needs to be passed, or .<br />
<br />
'''Abilities:''' An arcane pyrotechnician can create dazzling explosives via spells that he can learn by eschewing those typically learned by a sorceror.<br />
<br />
'''Races:''' Any race can be an arcane pyrotchnician; however, gnomes, humans, and halflings tend to choose this class due to their innate desire to work with strange things such as explosives.<br />
<br />
'''Alignment:''' Any non-lawful.<br />
<br />
'''Starting Gold:''' As Sorceror<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As Sorceror<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Arcane Pyrotechnician}}</div><br />
Hit Die: d4<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! colspan="10" | [[#Spells|Spells per Day]]<br />
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +0 || +2<br />
| class="left" | Arcane Suppression 6<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +0 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +1 || +1 || + || +<br />
| class="left" | Arcane Suppression 8<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 10<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 12<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 14<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 16<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 18<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
skills As Sorceror (I'll add them, and if anyone feels like it, go ahead).<br />
|}<br />
<br />
====Class Features====<br />
<br />
As heavy spellcasters, arcane pyrotechnicians can't use big weapons well, and can't wear armor well, especially because it would interfere with his spellcasting. His spells are increadably powerful and useful, but dangerous as well, especially when not hadled properly. All of the following are class features of the arcane pyrotechnician.<br />
<br />
'''Weapon and Armor Proficiency:''' The arcane pyrotechnician is proficiant only in simple weapons and has no armor or sheild proficiencies.<br />
<br />
'''{{#anc:Spells}}:''' An arcane pyrotechnician casts arcane spells. They do so as if they were a sorceror, without preparing the spells ahead of time; however, they need not learn spells or choose what spells they can cast. They have access to every spell on their spell list as long as they can cast that level spell, as if the spells on the list are the ones he would know if he were a sorceror. His spells' power and save DC are based on Charisma, like a sorceror, and he is eligable for bonus spells per day based on Charisma, like a sorceror, if he has the Cha for it. Arcane pyrotechnicians choose their spells from the following list:<br />
:=== Author's note ===<br />
::I'm working on these spells; there'll be more, don't you worry.<br />
<br />
0&mdash;[[Alchemist's bauble (DnD Spell)|Alchemist's bauble]], [[Flare Pebble (DnD Spell)|Flare Pebble]], <br />
<br />
1st&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade I]] ,<br />
<br />
2nd&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade II]] ,<br />
<br />
3rd&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade III]] <br />
<br />
4th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade IV]] , Runic Proximity Mine<br />
<br />
5th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade V]] , Minor [[Arcane Fireworks]]<br />
<br />
6th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade VI]] , <br />
<br />
7th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade VII]] , Lesser [[Arcane Fireworks]]<br />
<br />
8th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade VIII]] ,<br />
<br />
9th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade IX]] , Major [[Arcane Fireworks]]<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: Arcane Pyrotechnician Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || All || All || All || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Arcane Suppression}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An arcane spellcaster's various explosives resonate a slight field of arcane power approximately 3ft. in radius. If this field is allowed to interact with several others, the results could be catastrophic, causing all the explosives the arcane pyrotechnician has on him to detonate at once. However, he has been trained to suppress these fields when they are close to him (within 5ft.) <br />
If the arcane pyrotechnician has any more explosives on his person at a time than his suppression allows, every hour (and immediatly after any extra explosive's creation) there is a 10% chance per explosive over that limit that they will all detonate, causing a massive explosion that deals 1d12 explosive damage per level of each explosive involved in the blast (1d6 for a 0-level), and half that to anything within a 10ft. radius (no reflex save for the arcane pyrotechnician, reflex half for anyone cought in the blast). <br />
:For example, Kei Masaki, the Lv. 2 gnome arcane pyrotechnician is carrying 8 explosives. This is of course 2 explosives higher than his field allows. 4 of these are lvl 1 and 4 are level 0. There is therefore a 20% chance every hour (plus a 10% check when he created the 7th, and another 20% check when he created the 8th) that they react violently, causing 4d12 plus 4d6 damage to him (no save) and one half of that result (rounded down) dealt to anything within a 10-ft radius (reflex halves).<br />
The max carrying capacity is increased by 2 every 3 levels, starting at level 3. If an arcane pyrotechnician ever wears armor of any type, his suppresion halves, as it's harder to control the explosives through the thickness of the armor. This stacks (to 75%, rounded down)with the suppression penalty for multiclassing.<br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
====Ex-Arcane Pyrothechnicians====<br />
<br />
Acane Pyrothechnicians who become lawful can no longer create or handle any of his/her explosives. If an arcane pyrotechnician has levels in a class other than his own, or takes levels in a class other than his own, then the limit of his suppression abilty is halved; otherwise, the class functions as normal.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|What? The temple's been reduced to rubble? No, I wouldn't know anything about it...|orig=Kei Masaki, Gnome arcane pyrotechnician}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' Many arcane pyrotechnicians have an average life in a large town where every day they travel to their local guild for the sake of research and better harnassing of their skills. Many more travel abroad for the same reasons any adventurer might - gold, glory, and a piece of the action.<br />
<br />
'''Notables:''' Kei Masaki, the first arcane pyrotechnician and pioneer of the class.<br />
<br />
'''Organizations:''' Arcane pyrotechnicians develop guilds so that likeminded individuals may research more spells or gain training in the destructive arts.<br />
<br />
'''NPC Reactions:''' People generally regard arcane pyrotechnicians with fear or suspision; an irresponsible caster who has made one too many explosives is quite literally a ticking time bomb, after all.<br />
<br />
====Arcane Pyrotechnician Lore====<br />
<br />
Arcane Pyrotechnicians aren't the rarest class out there. However, they aren't the most common, so a fair amount of people haven't even heard of them let alone know what their abilities are. However, they are prominent enough that with a little research, more can be learned about them.<br />
<br />
Characters with ranks in Knowlege (arcane) can research arcane pyrotechnicians to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowlege (arcane)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Arcane Pyrotehnicians can create explosives.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Arcane pyrotechnicians need time to cast their spells, so carry their creations with them.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The explosives of an arcane pyrotechnician can do more than just deal straight damage.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | Arcane pyrotechnicians are limited in the amount of explosices that they can carry at once.<br />
|}<br />
<br />
====Arcane pyrotechnicians in the Game====<br />
<br />
Arcane pyrotechnicians aren't the most common class, but they do exist. Many times their guilds will be hidden away in forests, or deserts, but usually near mountains, as it allows easy access to the materials for researching new spells. A very large city will almost always have an Arcane pyrotechnician's guild. However, it will most likely be outside the town limits for fear of risidual damage to buildings around it if something goes wrong.<br />
<br />
Arcane pyrotechnicians are usually drawn into adventure due to their typically curious nature and innnate desire to explore. Sometimes, they're feared or not trusted by their peers, simply because of the possibility of being splashed by the explosives that their ally creates.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2008}}<br />
{{Base Class Description Needed|March 2008}}<br />
{{Base Class Stub|March 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Arcane_Pyrotechnician_(3.5e_Class)&diff=244673Talk:Arcane Pyrotechnician (3.5e Class)2008-04-04T04:11:18Z<p>Fydorian: </p>
<hr />
<div>== Thoughts? ==<br />
<br />
Please, I'd like to know your opinion of my class in regards to what I have so far! {{Unsigned|Fydorian|21:21, 29 March 2008 (MST)}}<br />
<br />
:Hello again.... I noticed you didnt have alignment and stuff; I would go any Coatic and probably any race besides water-based races, and for an example PyroTech., I would use a human...lol, they are much easyer to work with....lol....I'll keep adding as I go! --[[User:Kisame93|Ryan B.]] 00:28, 30 March 2008 (MDT)<br />
<br />
::Thanks for the input! I'd just like to say that I know that stuff, I just haven't put it in yet, seeing as I've just started. But thanks for the input! If you have any other suggestions, just put em' here. Oh, and I appreciate my very first suggestion :) --[[User:Fydorian|Fydorian]] 17:30, 30 March 2008 (MDT)<br />
<br />
== Status ==<br />
<br />
I put some pretty cool stuff in earlier, but it seems to be...gone. This makes me sad, as I have a school project to do right now ''':(''' I'll put it in asap. Keep on doing you guys' thing and suggestin' and commentin' etc. --[[User:Fydorian|Fydorian]] 17:33, 30 March 2008 (MDT)<br />
<br />
:Problem solved. I put a lot of it back in earlier & this makes my happy -> ''':)''' --[[User:Fydorian|Fydorian]] 19:49, 30 March 2008 (MDT)<br />
<br />
::Tonight I plan to huddle up with my Player's Handbook so that later, I can fill in the tables and add some better descriptions of things. As for the spells, they're still a work in progress. They basically consist, as of now, of a concept, a name, and a dream. But, maybe that's all I really need. See ya later chaps. --[[User:Fydorian|Fydorian]] 19:52, 30 March 2008 (MDT)<br />
<br />
:::Today I started working on the first ever arcane pyrotechnician spell, [[Arcane Grenade (DnD Spell)|Arcane Grenade]]. It's looking to be pretty cool, but I'm not sure why the link is still red. Anyway, the class is really off to a nice start so I hope anyone out there who feels like suggesting something or commenting, I'd appreciate it ''':P''' --[[User:Fydorian|Fydorian]] 23:15, 31 March 2008 (MDT)<br />
<br />
::::The link is red because the page is actually called [[Arcane Grenade (DnD Spell)]]. Hope this helps. --[[User:Green Dragon|Green Dragon]] 00:21, 1 April 2008 (MDT)<br />
<br />
:::::Oops, it didn't save, I had already figured that out and fixed the link, but I either clicked something else or forgot to press save. But once again, your guidance is very much appreciated. Btw, if there's any way you could instruct me in the use and creation of tables, it would be very helpful, as if you've gone to the spell, I'm in the midst of making a table and it's about halfway done, due to certain complications. Btw (again) I think I just may start putting apostraphies around my emotes... --[[User:Fydorian|Fydorian]] 00:32, 1 April 2008 (MDT)<br />
<br />
::::::[http://en.wikipedia.org/wiki/Help:Table Wikipedia:Help:Table] is a good page. --[[User:Green Dragon|Green Dragon]] 00:47, 1 April 2008 (MDT)<br />
::::::: Once again, much appreciated '''^_^''' (jeez, seven colons...) --[[User:Fydorian|Fydorian]] 20:16, 1 April 2008 (MDT)<br />
Okay, so, I've been feeling a little lazy and I have bunch of homework to do, but I'll get to it eventually, just sit tight folks. --[[User:Fydorian|Fydorian]] 22:11, 3 April 2008 (MDT)<br />
<br />
== Spell List ==<br />
<br />
To create your own spell list just make a new page on [[DnD Spells]], like [[DnD Sorcerer/Wizard Spells]], which can have all your homebrew spells present. Hope this helps. --[[User:Green Dragon|Green Dragon]] 01:00, 31 March 2008 (MDT)<br />
<br />
:Indeed, this should help wonderfully. Many thanks, man --[[User:Fydorian|Fydorian]] 19:37, 31 March 2008 (MDT)<br />
<br />
::No problem. --[[User:Green Dragon|Green Dragon]] 21:04, 31 March 2008 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Arcane_Pyrotechnician_(3.5e_Class)&diff=244274Talk:Arcane Pyrotechnician (3.5e Class)2008-04-02T02:16:23Z<p>Fydorian: /* Status */</p>
<hr />
<div>== Thoughts? ==<br />
<br />
Please, I'd like to know your opinion of my class in regards to what I have so far! {{Unsigned|Fydorian|21:21, 29 March 2008 (MST)}}<br />
<br />
:Hello again.... I noticed you didnt have alignment and stuff; I would go any Coatic and probably any race besides water-based races, and for an example PyroTech., I would use a human...lol, they are much easyer to work with....lol....I'll keep adding as I go! --[[User:Kisame93|Ryan B.]] 00:28, 30 March 2008 (MDT)<br />
<br />
::Thanks for the input! I'd just like to say that I know that stuff, I just haven't put it in yet, seeing as I've just started. But thanks for the input! If you have any other suggestions, just put em' here. Oh, and I appreciate my very first suggestion :) --[[User:Fydorian|Fydorian]] 17:30, 30 March 2008 (MDT)<br />
<br />
== Status ==<br />
<br />
I put some pretty cool stuff in earlier, but it seems to be...gone. This makes me sad, as I have a school project to do right now ''':(''' I'll put it in asap. Keep on doing you guys' thing and suggestin' and commentin' etc. --[[User:Fydorian|Fydorian]] 17:33, 30 March 2008 (MDT)<br />
<br />
:Problem solved. I put a lot of it back in earlier & this makes my happy -> ''':)''' --[[User:Fydorian|Fydorian]] 19:49, 30 March 2008 (MDT)<br />
<br />
::Tonight I plan to huddle up with my Player's Handbook so that later, I can fill in the tables and add some better descriptions of things. As for the spells, they're still a work in progress. They basically consist, as of now, of a concept, a name, and a dream. But, maybe that's all I really need. See ya later chaps. --[[User:Fydorian|Fydorian]] 19:52, 30 March 2008 (MDT)<br />
<br />
:::Today I started working on the first ever arcane pyrotechnician spell, [[Arcane Grenade (DnD Spell)|Arcane Grenade]]. It's looking to be pretty cool, but I'm not sure why the link is still red. Anyway, the class is really off to a nice start so I hope anyone out there who feels like suggesting something or commenting, I'd appreciate it ''':P''' --[[User:Fydorian|Fydorian]] 23:15, 31 March 2008 (MDT)<br />
<br />
::::The link is red because the page is actually called [[Arcane Grenade (DnD Spell)]]. Hope this helps. --[[User:Green Dragon|Green Dragon]] 00:21, 1 April 2008 (MDT)<br />
<br />
:::::Oops, it didn't save, I had already figured that out and fixed the link, but I either clicked something else or forgot to press save. But once again, your guidance is very much appreciated. Btw, if there's any way you could instruct me in the use and creation of tables, it would be very helpful, as if you've gone to the spell, I'm in the midst of making a table and it's about halfway done, due to certain complications. Btw (again) I think I just may start putting apostraphies around my emotes... --[[User:Fydorian|Fydorian]] 00:32, 1 April 2008 (MDT)<br />
<br />
::::::[http://en.wikipedia.org/wiki/Help:Table Wikipedia:Help:Table] is a good page. --[[User:Green Dragon|Green Dragon]] 00:47, 1 April 2008 (MDT)<br />
::::::: Once again, much appreciated '''^_^''' (jeez, seven colons...) --[[User:Fydorian|Fydorian]] 20:16, 1 April 2008 (MDT)<br />
<br />
== Spell List ==<br />
<br />
To create your own spell list just make a new page on [[DnD Spells]], like [[DnD Sorcerer/Wizard Spells]], which can have all your homebrew spells present. Hope this helps. --[[User:Green Dragon|Green Dragon]] 01:00, 31 March 2008 (MDT)<br />
<br />
:Indeed, this should help wonderfully. Many thanks, man --[[User:Fydorian|Fydorian]] 19:37, 31 March 2008 (MDT)<br />
<br />
::No problem. --[[User:Green Dragon|Green Dragon]] 21:04, 31 March 2008 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Arcane_Grenade_(3.5e_Spell)&diff=244050Arcane Grenade (3.5e Spell)2008-04-01T07:24:26Z<p>Fydorian: </p>
<hr />
<div>{{author<br />
|author_name=Fydorian<br />
|date_created=3/31/08<br />
|status=In the works<br />
|isnotuser=<br />
}}<br />
<br />
{{Spell<br />
|name=Arcane Grenade<br />
|school=Evocation<br />
|desc=Summons one of various types of grenades to help the Arcane Pyrotechnician dish out damage or achieve his goals<br />
|lvl=ArcPyrotech. 1-9<br />
|comp=none<br />
|casttime=5min. *(times) level of gredande /(divided by) ArcPyrotech. level.<br />
|range=N/A<br />
|dur=12 hours or until dispelled<br />
|tsea=15ft. to 30ft. diameter blast centered around square thrown<br />
|subj=Anyone caought within the blast radius<br />
|save=reflex half/none (see spell description)<br />
|sr=yes<br />
}}<br />
<br />
This is, quite simply, the main damage dealing spell and staple of the arcane pyrotechnician class: You create in front of you a small, egg-sized ball of arcane energy that you may carry with you using the arcane suppression extraordinary ability. When thrown, this ball of energy lands on a square as if you were throwing a weapon such as alchemist's fire. the sphere of magic thusly explodes, dealing its effect (usually damage) mainly in the square it lands, but also splashing the squares surrounding it, with a full blast diameter of 15, 20, or 30 ft. With each ascending level of the spell, a new type of grenade is available for creation; also, with ascending spell levels, the damage die of the grenade increases as do, potentially, the radius of the blast and the max damage dice per level. All of this information is summarized in the following table, "Arcane Grenade Statitics." Full damage is done to targets in the center blast area (Reflex half) and half to targets in the splash area (Reflex none). The save DC is based on the caster's spell DC, as any other spell.<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: Arcane Grenade Statistics}}</div><br />
|+<br />
! rowspan="2" | Arcane Grenade Spell Level<br />
! rowspan="2" | Type Learned <br />
! rowspan="2" | Damage die size<br />
! rowspan="2" | Dice/Level<br />
<br />
|+<br />
|I|| class="left" | Basic, Flaming || 1d6 || 1 <br />
|- class="{{Odd-Even}}"<br />
|II|| class="left" | Flashing/Pulsing || 1d6+1d4 || 3<br />
|- class="{{Odd-Even}}"<br />
|III|| class="left" | Freezing || 2d6 || 5<br />
|-class="{{Odd-Even}}"<br />
|IV||class="left" | Blasting || 1d12 || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|V||class="left" | Spiking || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|VI||class="left" | Bursting || + || + || +<br />
| class="left" | Arcane Suppression 10<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|VII||class="left" | Melting || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|VIII||class="left" | Repulsing || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|IX||class="left" | Retracting || + || + || +<br />
| class="left" | Arcane Suppression 12<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
skills As Sorceror (I'll add them, and if anyone feels like it, go ahead).<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Complex Special Ability Components|Complex Special Ability Components]] &rarr; [[DnD A Spells|Arcane Pyrotechnician Spells]].<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Complex Special Ability Components|Complex Special Ability Components]] &rarr; [[DnD Faint-Strong Evocation SpellsArcane Pyrotechnician Spells]].<br/><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Evocation]]<br />
[[Category:Arcane Pyrotechnician]]<br />
<!-- other categories may include (but no limited to):<br />
[[Category:( spell sub-school )]]<br />
[[Category:( descriptor ) Effect]]<br />
--></div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Arcane_Pyrotechnician_(3.5e_Class)&diff=244016Talk:Arcane Pyrotechnician (3.5e Class)2008-04-01T06:34:59Z<p>Fydorian: /* Status */</p>
<hr />
<div>== Thoughts? ==<br />
<br />
Please, I'd like to know your opinion of my class in regards to what I have so far! {{Unsigned|Fydorian|21:21, 29 March 2008 (MST)}}<br />
<br />
:Hello again.... I noticed you didnt have alignment and stuff; I would go any Coatic and probably any race besides water-based races, and for an example PyroTech., I would use a human...lol, they are much easyer to work with....lol....I'll keep adding as I go! --[[User:Kisame93|Ryan B.]] 00:28, 30 March 2008 (MDT)<br />
<br />
::Thanks for the input! I'd just like to say that I know that stuff, I just haven't put it in yet, seeing as I've just started. But thanks for the input! If you have any other suggestions, just put em' here. Oh, and I appreciate my very first suggestion :) --[[User:Fydorian|Fydorian]] 17:30, 30 March 2008 (MDT)<br />
<br />
== Status ==<br />
<br />
I put some pretty cool stuff in earlier, but it seems to be...gone. This makes me sad, as I have a school project to do right now ''':(''' I'll put it in asap. Keep on doing you guys' thing and suggestin' and commentin' etc. --[[User:Fydorian|Fydorian]] 17:33, 30 March 2008 (MDT)<br />
<br />
:Problem solved. I put a lot of it back in earlier & this makes my happy -> ''':)''' --[[User:Fydorian|Fydorian]] 19:49, 30 March 2008 (MDT)<br />
<br />
::Tonight I plan to huddle up with my Player's Handbook so that later, I can fill in the tables and add some better descriptions of things. As for the spells, they're still a work in progress. They basically consist, as of now, of a concept, a name, and a dream. But, maybe that's all I really need. See ya later chaps. --[[User:Fydorian|Fydorian]] 19:52, 30 March 2008 (MDT)<br />
<br />
:::Today I started working on the first ever arcane pyrotechnician spell, [[Arcane Grenade (DnD Spell)|Arcane Grenade]]. It's looking to be pretty cool, but I'm not sure why the link is still red. Anyway, the class is really off to a nice start so I hope anyone out there who feels like suggesting something or commenting, I'd appreciate it ''':P''' --[[User:Fydorian|Fydorian]] 23:15, 31 March 2008 (MDT)<br />
<br />
::::The link is red because the page is actually called [[Arcane Grenade (DnD Spell)]]. Hope this helps. --[[User:Green Dragon|Green Dragon]] 00:21, 1 April 2008 (MDT)<br />
<br />
:::::Oops, it didn't save, I had already figured that out and fixed the link, but I either clicked something else or forgot to press save. But once again, your guidance is very much appreciated. Btw, if there's any way you could instruct me in the use and creation of tables, it would be very helpful, as if you've gone to the spell, I'm in the midst of making a table and it's about halfway done, due to certain complications. Btw (again) I think I just may start putting apostraphies around my emotes... --[[User:Fydorian|Fydorian]] 00:32, 1 April 2008 (MDT)<br />
<br />
== Spell List ==<br />
<br />
To create your own spell list just make a new page on [[DnD Spells]], like [[DnD Sorcerer/Wizard Spells]], which can have all your homebrew spells present. Hope this helps. --[[User:Green Dragon|Green Dragon]] 01:00, 31 March 2008 (MDT)<br />
<br />
:Indeed, this should help wonderfully. Many thanks, man --[[User:Fydorian|Fydorian]] 19:37, 31 March 2008 (MDT)<br />
<br />
::No problem. --[[User:Green Dragon|Green Dragon]] 21:04, 31 March 2008 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Arcane_Pyrotechnician_(3.5e_Class)&diff=244012Talk:Arcane Pyrotechnician (3.5e Class)2008-04-01T06:32:39Z<p>Fydorian: /* Status */</p>
<hr />
<div>== Thoughts? ==<br />
<br />
Please, I'd like to know your opinion of my class in regards to what I have so far! {{Unsigned|Fydorian|21:21, 29 March 2008 (MST)}}<br />
<br />
:Hello again.... I noticed you didnt have alignment and stuff; I would go any Coatic and probably any race besides water-based races, and for an example PyroTech., I would use a human...lol, they are much easyer to work with....lol....I'll keep adding as I go! --[[User:Kisame93|Ryan B.]] 00:28, 30 March 2008 (MDT)<br />
<br />
::Thanks for the input! I'd just like to say that I know that stuff, I just haven't put it in yet, seeing as I've just started. But thanks for the input! If you have any other suggestions, just put em' here. Oh, and I appreciate my very first suggestion :) --[[User:Fydorian|Fydorian]] 17:30, 30 March 2008 (MDT)<br />
<br />
== Status ==<br />
<br />
I put some pretty cool stuff in earlier, but it seems to be...gone. This makes me sad, as I have a school project to do right now ''':(''' I'll put it in asap. Keep on doing you guys' thing and suggestin' and commentin' etc. --[[User:Fydorian|Fydorian]] 17:33, 30 March 2008 (MDT)<br />
<br />
:Problem solved. I put a lot of it back in earlier & this makes my happy -> ''':)''' --[[User:Fydorian|Fydorian]] 19:49, 30 March 2008 (MDT)<br />
<br />
::Tonight I plan to huddle up with my Player's Handbook so that later, I can fill in the tables and add some better descriptions of things. As for the spells, they're still a work in progress. They basically consist, as of now, of a concept, a name, and a dream. But, maybe that's all I really need. See ya later chaps. --[[User:Fydorian|Fydorian]] 19:52, 30 March 2008 (MDT)<br />
<br />
:::Today I started working on the first ever arcane pyrotechnician spell, [[Arcane Grenade (DnD spell)|Arcane Grenade]]. It's looking to be pretty cool, but I'm not sure why the link is still red. Anyway, the class is really off to a nice start so I hope anyone out there who feels like suggesting something or commenting, I'd appreciate it ''':P''' --[[User:Fydorian|Fydorian]] 23:15, 31 March 2008 (MDT)<br />
<br />
::::The link is red because the page is actually called [[Arcane Grenade (DnD Spell)]]. Hope this helps. --[[User:Green Dragon|Green Dragon]] 00:21, 1 April 2008 (MDT)<br />
<br />
:::::Oops, it didn't save, I had already figured that out and fixed the link, but I either clicked something else or forgot to press save. But once again, your guidance is very much appreciated. Btw, if there's any way you could instruct me in the use and creation of tables, it would be very helpful, as if you've gone to the spell, I'm in the midst of making a table and it's about halfway done, due to certain complications. --[[User:Fydorian|Fydorian]] 00:32, 1 April 2008 (MDT)<br />
<br />
== Spell List ==<br />
<br />
To create your own spell list just make a new page on [[DnD Spells]], like [[DnD Sorcerer/Wizard Spells]], which can have all your homebrew spells present. Hope this helps. --[[User:Green Dragon|Green Dragon]] 01:00, 31 March 2008 (MDT)<br />
<br />
:Indeed, this should help wonderfully. Many thanks, man --[[User:Fydorian|Fydorian]] 19:37, 31 March 2008 (MDT)<br />
<br />
::No problem. --[[User:Green Dragon|Green Dragon]] 21:04, 31 March 2008 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Arcane_Grenade_(3.5e_Spell)&diff=243959Arcane Grenade (3.5e Spell)2008-04-01T05:32:14Z<p>Fydorian: </p>
<hr />
<div>{{author<br />
|author_name=Fydorian<br />
|date_created=3/31/08<br />
|status=In the works<br />
|isnotuser=<br />
}}<br />
<br />
{{Spell<br />
|name=Arcane Grenade<br />
|school=Evocation<br />
|desc=Summons one of various types of grenades to help the Arcane Pyrotechnician dish out damage or achieve his goals<br />
|lvl=ArcPyrotech. 1-9<br />
|comp=none<br />
|casttime=5min. *(times) level of gredande /(divided by) ArcPyrotech. level.<br />
|range=N/A<br />
|dur=12 hours or until dispelled<br />
|tsea=15ft. to 30ft. diameter blast centered around square thrown<br />
|subj=Anyone caought within the blast radius<br />
|save=reflex half/none (see spell description)<br />
|sr=yes<br />
}}<br />
<br />
This is, quite simply, the main damage dealing spell and staple of the arcane pyrotechnician class: You create in front of you a small, egg-sized ball of arcane energy that you may carry with you using the arcane suppression extraordinary ability. When thrown, this ball of energy lands on a square as if you were throwing a weapon such as alchemist's fire. the sphere of magic thusly explodes, dealing its effect (usually damage) mainly in the square it lands, but also splashing the squares surrounding it, with a full blast diameter of 15, 20, or 30 ft. With each ascending level of the spell, a new type of grenade is available for creation; also, with ascending spell levels, the damage die of the grenade increases as do, potentially, the radius of the blast and the max damage dice per level. All of this information is summarized in the following table, "Arcane Grenade Statitics." Full damage is done to targets in the center blast area (Reflex half) and half to targets in the splash area (Reflex none). The save DC is based on the caster's spell DC, as any other spell.<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: Arcane Grenade Statistics}}</div><br />
Hit Die: d4<br />
|-<br />
! rowspan="2" | Arcane Grenade Spell Level<br />
! rowspan="2" | Types Available<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
|-<br />
|- class="{{Odd-Even}}"<br />
|I|| class="left" | Basic, Flaming || +0 || +0 || +2<br />
| class="left" | Arcane Suppression 6<br />
<br />
|- class="{{Odd-Even}}"<br />
|II|| class="left" | Flashing/Pulsing || +0 || +0 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|III|| class="left" | Freezing || +1 || + || +<br />
| class="left" | Arcane Suppression 8<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|IV||class="left" | Blasting || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|V||class="left" | Spiking || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|VI||class="left" | Bursting || + || + || +<br />
| class="left" | Arcane Suppression 10<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|VII||class="left" | Melting || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|VIII||class="left" | Repulsing || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|IX||class="left" | Retracting || + || + || +<br />
| class="left" | Arcane Suppression 12<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
skills As Sorceror (I'll add them, and if anyone feels like it, go ahead).<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Complex Special Ability Components|Complex Special Ability Components]] &rarr; [[DnD A Spells|Arcane Pyrotechnician Spells]].<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Complex Special Ability Components|Complex Special Ability Components]] &rarr; [[DnD Faint-Strong Evocation SpellsArcane Pyrotechnician Spells]].<br/><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Evocation]]<br />
[[Category:Arcane Pyrotechnician]]<br />
<!-- other categories may include (but no limited to):<br />
[[Category:( spell sub-school )]]<br />
[[Category:( descriptor ) Effect]]<br />
--></div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Arcane_Pyrotechnician_(3.5e_Class)&diff=243951Arcane Pyrotechnician (3.5e Class)2008-04-01T05:27:37Z<p>Fydorian: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Fydorian<br />
|datecreated=3/29/08<br />
|status=getting there<br />
|editing=I'd appreciate suggestions; otherwise, please hands off<br />
...but if you'd like to fix grammar or spelling, feel free.<br />
|type=Strong Spellcaster<br />
|desc=A master of explosion-based arcane magic, the Arcane Pyrotechnician can create various gredandes, bombs, mines and other explosives that have very powerful effects. These effects are mainly combat-oriented, though some have other strange or useful powers. <br />
}}<br />
<br />
==Author's note==<br />
Hey there everyone, I'm Fydorian, and I'm the author of this class. I'd just like to say thanks for checking my class out, but as you can see, it's kind'a.... a work in progress. I'm still trying to figure this wiki thing out a bit, so stick with me here, and I'll get this thing done eventually.<br />
Also, I'd like to add a spell list of sorts of my own, in order to list the awesome explosive spells and their effects, so please contact me somehow if you have an idea of how I could create perhaps a link to another page or something so as not to bulk up this one. Thanks.<br />
Fydorian<br />
<br />
==Arcane Pyrotechnician==<br />
<br />
An Arcane Pyrotechnician is a person who had the talent to become a sorceror but gave up his ability to cast the regular spells. He does so in order to take advantage of the power flowing through him in a slightly different way, gaining access to a list of spells unavailable to other sorcerors. Arcane Pyrotechnicians use the magic corsing through them in order to create explosives such as grenades, bombs, or mines that can be used to achieve his goals in replace of the usual arcane spells. <br />
<br />
===Making an Arcane Pyrotechnician===<br />
<br />
{{Section Description Needed}}<br />
<br />
An Arcane Pyrotechnician's strong suit is of course in combat. However, its unique abilities tend to allow it to be useful in other sorts of situations, like when something needs to be broken, a door needs to be passed, or .<br />
<br />
'''Abilities:''' An arcane pyrotechnician can create dazzling explosives via spells that he can learn by eschewing those typically learned by a sorceror.<br />
<br />
'''Races:''' Any race can be an arcane pyrotchnician; however, gnomes, humans, and halflings tend to choose this class due to their innate desire to work with strange things such as explosives.<br />
<br />
'''Alignment:''' Any non-lawful.<br />
<br />
'''Starting Gold:''' As Sorceror<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As Sorceror<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Arcane Pyrotechnician}}</div><br />
Hit Die: d4<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! colspan="10" | [[#Spells|Spells per Day]]<br />
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +0 || +2<br />
| class="left" | Arcane Suppression 6<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +0 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +1 || +1 || + || +<br />
| class="left" | Arcane Suppression 8<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 10<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 12<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 14<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 16<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 18<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
skills As Sorceror (I'll add them, and if anyone feels like it, go ahead).<br />
|}<br />
<br />
====Class Features====<br />
<br />
As heavy spellcasters, arcane pyrotechnicians can't use big weapons well, and can't wear armor well, especially because it would interfere with his spellcasting. His spells are increadably powerful and useful, but dangerous as well, especially when not hadled properly. All of the following are class features of the arcane pyrotechnician.<br />
<br />
'''Weapon and Armor Proficiency:''' The arcane pyrotechnician is proficiant only in simple weapons and has no armor or sheild proficiencies.<br />
<br />
'''{{#anc:Spells}}:''' An arcane pyrotechnician casts arcane spells. They do so as if they were a sorceror, without preparing the spells ahead of time; however, they need not learn spells or choose what spells they can cast. They have access to every spell on their spell list as long as they can cast that level spell, as if the spells on the list are the ones he would know if he were a sorceror. His spells' power and save DC are based on Charisma, like a sorceror, and he is eligable for bonus spells per day based on Charisma, like a sorceror, if he has the Cha for it. Arcane pyrotechnicians choose their spells from the following list:<br />
:=== Author's note ===<br />
::I'm working on these spells; there'll be more, don't you worry.<br />
<br />
0&mdash;[[Alchemist's bauble (DnD Spell)|Alchemist's bauble]], [[Flare Pebble (DnD Spell)|Flare Pebble]], <br />
<br />
1st&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade I]] ,<br />
<br />
2nd&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade II]] ,<br />
<br />
3rd&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade III]] <br />
<br />
4th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade IV]] , Runic Proximity Mine<br />
<br />
5th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade V]] , Minor [[Arcane Fireworks]]<br />
<br />
6th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade VI]] , <br />
<br />
7th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade VII]] , Lesser [[Arcane Fireworks]]<br />
<br />
8th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade VIII]] ,<br />
<br />
9th&mdash;[[Arcane Grenade (DnD Spell)|Arcane Grenade IX]] , Major [[Arcane Fireworks]]<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: Arcane Pyrotechnician Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || All || All || All || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Arcane Suppression}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An arcane spellcaster's various explosives resonate a slight field of arcane power approximately 3ft. in radius. If this field is allowed to interact with several others, the results could be catastrophic, causing all the explosives the arcane pyrotechnician has on him to detonate at once. However, he has been trained to suppress these fields when they are close to him (within 5ft.) <br />
If the arcane pyrotechnician has any more explosives on his person at a time than his suppression allows, every hour (and immediatly after any extra explosive's creation) there is a 10% chance per explosive over that limit that they will all detonate, causing a massive explosion that deals 1d12 explosive damage per level of each explosive involved in the blast (1d6 for a 0-level), and half that to anything within a 10ft. radius (no reflex save for the arcane pyrotechnician, reflex half for anyone cought in the blast). <br />
:For example, Kei Masaki, the Lv. 2 gnome arcane pyrotechnician is carrying 8 explosives. This is of course 2 explosives higher than his field allows. 4 of these are lvl 1 and 4 are level 0. There is therefore a 20% chance every hour (plus a 10% check when he created the 7th, and another 20% check when he created the 8th) that they react violently, causing 4d12 plus 4d6 damage to him (no save) and one half of that result (rounded down) dealt to anything within a 10-ft radius (reflex halves).<br />
The max carrying capacity is increased by 2 every 3 levels, starting at level 3. If an arcane pyrotechnician ever wears armor of any type, his suppresion halves, as it's harder to control the explosives through the thickness of the armor. This stacks (to 75%, rounded down)with the suppression penalty for multiclassing.<br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
====Ex-Arcane Pyrothechnicians====<br />
<br />
Acane Pyrothechnicians who become lawful can no longer create or handle any of his/her explosives. If an arcane pyrotechnician has levels in a class other than his own, or takes levels in a class other than his own, then the limit of his suppression abilty is halved; otherwise, the class functions as normal.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|What? The temple's been reduced to rubble? No, I wouldn't know anything about it...|orig=Kei Masaki, Gnome arcane pyrotechnician}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' Many arcane pyrotechnicians have an average life in a large town where every day they travel to their local guild for the sake of research and better harnassing of their skills. Many more travel abroad for the same reasons any adventurer might - gold, glory, and a piece of the action.<br />
<br />
'''Notables:''' Kei Masaki, the first arcane pyrotechnician and pioneer of the class.<br />
<br />
'''Organizations:''' Arcane pyrotechnicians develop guilds so that likeminded individuals may research more spells or gain training in the destructive arts.<br />
<br />
'''NPC Reactions:''' People generally regard arcane pyrotechnicians with fear or suspision; an irresponsible caster who has made one too many explosives is quite literally a ticking time bomb, after all.<br />
<br />
====Arcane Pyrotechnician Lore====<br />
<br />
Arcane Pyrotechnicians aren't the rarest class out there. However, they aren't the most common, so a fair amount of people haven't even heard of them let alone know what their abilities are. However, they are prominent enough that with a little research, more can be learned about them.<br />
<br />
Characters with ranks in Knowlege (arcane) can research arcane pyrotechnicians to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowlege (arcane)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Arcane Pyrotehnicians can create explosives.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Arcane pyrotechnicians need time to cast their spells, so carry their creations with them.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The explosives of an arcane pyrotechnician can do more than just deal straight damage.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | Arcane pyrotechnicians are limited in the amount of explosices that they can carry at once.<br />
|}<br />
<br />
====Arcane pyrotechnicians in the Game====<br />
<br />
Arcane pyrotechnicians aren't the most common class, but they do exist. Many times their guilds will be hidden away in forests, or deserts, but usually near mountains, as it allows easy access to the materials for researching new spells. A very large city will almost always have an Arcane pyrotechnician's guild. However, it will most likely be outside the town limits for fear of risidual damage to buildings around it if something goes wrong.<br />
<br />
Arcane pyrotechnicians are usually drawn into adventure due to their typically curious nature and innnate desire to explore. Sometimes, they're feared or not trusted by their peers, simply because of the possibility of being splashed by the explosives that their ally creates.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2008}}<br />
{{Base Class Description Needed|March 2008}}<br />
{{Base Class Stub|March 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Arcane_Grenade_(3.5e_Spell)&diff=243944Arcane Grenade (3.5e Spell)2008-04-01T05:17:26Z<p>Fydorian: </p>
<hr />
<div>{{author<br />
|author_name=Fydorian<br />
|date_created=3/31/08<br />
|status=In the works<br />
|isnotuser=<br />
}}<br />
<br />
{{Spell<br />
|name=Arcane Grenade<br />
|school=Evocation<br />
|desc=Summons one of various types of grenades to help the Arcane Pyrotechnician dish out damage or achieve his goals<br />
|lvl=ArcPyrotech. 1-9<br />
|comp=none<br />
|casttime=5min. *(times) level of gredande /(divided by) ArcPyrotech. level.<br />
|range=N/A<br />
|dur=12 hours or until dispelled<br />
|tsea=15ft. to 30ft. diameter blast centered around square thrown<br />
|subj=Anyone caought within the blast radius<br />
|save=reflex half/none (see spell description)<br />
|sr=yes<br />
}}<br />
<br />
This is, quite simply, the main damage dealing spell and staple of the arcane pyrotechnician class: You create in front of you a small, egg-sized ball of arcane energy that you may carry with you using the arcane suppression extraordinary ability. When thrown, this ball of energy lands on a square as if you were throwing a weapon such as alchemist's fire. the sphere of magic thusly explodes, dealing its effect (usually damage) mainly in the square it lands, but also splashing the squares surrounding it, with a full blast diameter of 15, 20, or 30 ft. With each ascending level of the spell, a new type of grenade is available for creation; also, with ascending spell levels, the damage die of the grenade increases as do, potentially, the radius of the blast and the max damage dice per level. All of this information is summarized in the following table, "Arcane Grenade Statitics." Full damage is done to targets in the center blast area (Reflex half) and half to targets in the splash area (Reflex none). The save DC is based on the caster's spell DC, as any other spell.<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: Arcane Grenade Statistics}}</div><br />
Hit Die: d4<br />
|-<br />
! rowspan="2" | Arcane Grenade Spell Level<br />
! rowspan="2" | Types Available<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|I|| class="left" | Basic, Flaming || +0 || +0 || +2<br />
| class="left" | Arcane Suppression 6<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|II|| class="left" | Flashing/Pulsing || +0 || +0 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|III|| class="left" | Freezing || +1 || + || +<br />
| class="left" | Arcane Suppression 8<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|IV||class="left" | Blasting || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|V||class="left" | Spiking || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|VI||class="left" | Bursting || + || + || +<br />
| class="left" | Arcane Suppression 10<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|VII||class="left" | Melting || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|VIII||class="left" | Repulsing || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|IX||class="left" | Retracting || + || + || +<br />
| class="left" | Arcane Suppression 12<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
skills As Sorceror (I'll add them, and if anyone feels like it, go ahead).<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Complex Special Ability Components|Complex Special Ability Components]] &rarr; [[DnD A Spells|Arcane Pyrotechnician Spells]].<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Complex Special Ability Components|Complex Special Ability Components]] &rarr; [[DnD Faint-Strong Evocation SpellsArcane Pyrotechnician Spells]].<br/><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Evocation]]<br />
[[Category:Arcane Pyrotechnician]]<br />
<!-- other categories may include (but no limited to):<br />
[[Category:( spell sub-school )]]<br />
[[Category:( descriptor ) Effect]]<br />
--></div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Arcane_Grenade_(3.5e_Spell)&diff=243942Arcane Grenade (3.5e Spell)2008-04-01T05:16:44Z<p>Fydorian: </p>
<hr />
<div>{{author<br />
|author_name=Fydorian<br />
|date_created=3/31/08<br />
|status=In the works<br />
|isnotuser=<br />
}}<br />
<br />
{{Spell<br />
|name=Arcane Grenade<br />
|school=Evocation<br />
|desc=Summons one of various types of grenades to help the Arcane Pyrotechnician dish out damage or achieve his goals<br />
|lvl=ArcPyrotech. 1-9<br />
|comp=none<br />
|casttime=5min. *(times) level of gredande /(divided by) ArcPyrotech. level.<br />
|range=N/A<br />
|dur=12 hours or until dispelled<br />
|tsea=15ft. to 30ft. diameter blast centered around square thrown<br />
|subj=Anyone caought within the blast radius<br />
|save=reflex half/none (see spell description)<br />
|sr=yes<br />
}}<br />
<br />
This is, quite simply, the main damage dealing spell and stapple of the arcane pyrotechnician class: You create in front of you a small, egg-sized ball of arcane energy that you may carry with you using the arcane suppression extraordinary ability. When thrown, this ball of energy lands on a square as if you were throwing a weapon such as alchemist's fire. the sphere of magic thusly explodes, dealing its effect (usually damage) mainly in the square it lands, but also splashing the squares surrounding it, with a full blast diameter of 15, 20, or 30 ft. With each ascending level of the spell, a new type of grenade is available for creation; also, with ascending spell levels, the damage die of the grenade increases as do, potentially, the radius of the blast and the max damage dice per level. All of this information is summarized in the following table, "Arcane Grenade Statitics." Full damage is done to targets in the center blast area (Reflex half) and half to targets in the splash area (Reflex none). The save DC is based on the caster's spell DC, as any other spell.<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: Arcane Grenade Statistics}}</div><br />
Hit Die: d4<br />
|-<br />
! rowspan="2" | Arcane Grenade Spell Level<br />
! rowspan="2" | Types Available<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
<br />
|- class="{{Odd-Even}}"<br />
|I|| class="left" | Basic, Flaming || +0 || +0 || +2<br />
| class="left" | Arcane Suppression 6<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|II|| class="left" | Flashing/Pulsing || +0 || +0 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|III|| class="left" | Freezing || +1 || + || +<br />
| class="left" | Arcane Suppression 8<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|IV||class="left" | Blasting || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|V||class="left" | Spiking || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|VI||class="left" | Bursting || + || + || +<br />
| class="left" | Arcane Suppression 10<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|VII||class="left" | Melting || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|VIII||class="left" | Repulsing || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|IX||class="left" | Retracting || + || + || +<br />
| class="left" | Arcane Suppression 12<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
skills As Sorceror (I'll add them, and if anyone feels like it, go ahead).<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Complex Special Ability Components|Complex Special Ability Components]] &rarr; [[DnD A Spells|Arcane Pyrotechnician Spells]].<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Complex Special Ability Components|Complex Special Ability Components]] &rarr; [[DnD Faint-Strong Evocation SpellsArcane Pyrotechnician Spells]].<br/><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Evocation]]<br />
[[Category:Arcane Pyrotechnician]]<br />
<!-- other categories may include (but no limited to):<br />
[[Category:( spell sub-school )]]<br />
[[Category:( descriptor ) Effect]]<br />
--></div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Arcane_Pyrotechnician_(3.5e_Class)&diff=243938Talk:Arcane Pyrotechnician (3.5e Class)2008-04-01T05:15:48Z<p>Fydorian: /* Status */</p>
<hr />
<div>== Thoughts? ==<br />
<br />
Please, I'd like to know your opinion of my class in regards to what I have so far! {{Unsigned|Fydorian|21:21, 29 March 2008 (MST)}}<br />
<br />
:Hello again.... I noticed you didnt have alignment and stuff; I would go any Coatic and probably any race besides water-based races, and for an example PyroTech., I would use a human...lol, they are much easyer to work with....lol....I'll keep adding as I go! --[[User:Kisame93|Ryan B.]] 00:28, 30 March 2008 (MDT)<br />
<br />
::Thanks for the input! I'd just like to say that I know that stuff, I just haven't put it in yet, seeing as I've just started. But thanks for the input! If you have any other suggestions, just put em' here. Oh, and I appreciate my very first suggestion :) --[[User:Fydorian|Fydorian]] 17:30, 30 March 2008 (MDT)<br />
<br />
== Status ==<br />
<br />
I put some pretty cool stuff in earlier, but it seems to be...gone. This makes me sad, as I have a school project to do right now ''':(''' I'll put it in asap. Keep on doing you guys' thing and suggestin' and commentin' etc. --[[User:Fydorian|Fydorian]] 17:33, 30 March 2008 (MDT)<br />
<br />
:Problem solved. I put a lot of it back in earlier & this makes my happy -> :) --[[User:Fydorian|Fydorian]] 19:49, 30 March 2008 (MDT)<br />
<br />
::Tonight I plan to huddle up with my Player's Handbook so that later, I can fill in the tables and add some better descriptions of things. As for the spells, they're still a work in progress. They basically consist, as of now, of a concept, a name, and a dream. But, maybe that's all I really need. See ya later chaps. --[[User:Fydorian|Fydorian]] 19:52, 30 March 2008 (MDT)<br />
Today I started working on the first ever arcane pyrotechnician spell, [[Arcane Grenade]]. It's looking to be pretty cool, but I'm not sure why the link is still red. Anyway, the class is really off to a nice start so I hope anyone out there who feels like suggesting something or commenting, I'd appreciate it :P --[[User:Fydorian|Fydorian]] 23:15, 31 March 2008 (MDT)<br />
<br />
== Spell List ==<br />
<br />
To create your own spell list just make a new page on [[DnD Spells]], like [[DnD Sorcerer/Wizard Spells]], which can have all your homebrew spells present. Hope this helps. --[[User:Green Dragon|Green Dragon]] 01:00, 31 March 2008 (MDT)<br />
<br />
:Indeed, this should help wonderfully. Many thanks, man --[[User:Fydorian|Fydorian]] 19:37, 31 March 2008 (MDT)<br />
<br />
::No problem. --[[User:Green Dragon|Green Dragon]] 21:04, 31 March 2008 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Arcane_Grenade_(3.5e_Spell)&diff=243903Arcane Grenade (3.5e Spell)2008-04-01T02:19:50Z<p>Fydorian: New page: {{author |author_name=Fydorian |date_created=3/31/08 |status=In the works |isnotuser= }} {{Spell |name=Arcane Grenade |school=Evocation |desc=Summons one of various types of grenades to h...</p>
<hr />
<div>{{author<br />
|author_name=Fydorian<br />
|date_created=3/31/08<br />
|status=In the works<br />
|isnotuser=<br />
}}<br />
<br />
{{Spell<br />
|name=Arcane Grenade<br />
|school=Evocation<br />
|desc=Summons one of various types of grenades to help the Arcane Pyrotechnician dish out damage or achieve his goals<br />
|lvl=ArcPyrotech. 1-9<br />
|comp=none<br />
|casttime=5min. *(times) level of gredande /(divided by) ArcPyrotech. level.<br />
|range=N/A<br />
|dur=12 hours or until dispelled<br />
|tsea=15ft. diameter blast centered around square thrown<br />
|subj=Anyone caought within the blast radius<br />
|save=reflex half<br />
|sr=yes<br />
}}<br />
<br />
You create in front of you a small, egg-sized ball of arcane energy that you may carry with you using the arcane suppression special ability. When thrown, this ball of energy lands on a square as if you were throwing a weapon such as alchemist's fire. the sphere of magic thusly explodes, dealing its effect (usually damage) mainly in the square it lands, but also splashing the squares surrounding it, with a full blast radius of 7.5 feet, diameter of 15ft. With each ascending level of the spell, a new type of grenade is available for creation, via the following table "Grenades by type." The damage each of these deals is level-based and is summerized in the following table "Grenades by damage"<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: renades by type}}</div><br />
Hit Die: d4<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! colspan="10" | [[#Spells|Spells per Day]]<br />
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +0 || +2<br />
| class="left" | Arcane Suppression 6<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +0 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +1 || +1 || + || +<br />
| class="left" | Arcane Suppression 8<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 10<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 12<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 14<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 16<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 18<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
skills As Sorceror (I'll add them, and if anyone feels like it, go ahead).<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Complex Special Ability Components|Complex Special Ability Components]] &rarr; [[DnD A Spells|Arcane Pyrotechnician Spells]].<br/><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Complex Special Ability Components|Complex Special Ability Components]] &rarr; [[DnD Faint-Strong Evocation SpellsArcane Pyrotechnician Spells]].<br/><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Evocation]]<br />
[[Category:Arcane Pyrotechnician]]<br />
<!-- other categories may include (but no limited to):<br />
[[Category:( spell sub-school )]]<br />
[[Category:( descriptor ) Effect]]<br />
--></div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Arcane_Pyrotechnician_(3.5e_Class)&diff=243901Arcane Pyrotechnician (3.5e Class)2008-04-01T01:47:32Z<p>Fydorian: /* Class Features */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Fydorian<br />
|datecreated=3/29/08<br />
|status=getting there<br />
|editing=I'd appreciate suggestions; otherwise, please hands off<br />
...but if you'd like to fix grammar or spelling, feel free.<br />
|type=Strong Spellcaster<br />
|desc=A master of explosion-based arcane magic, the Arcane Pyrotechnician can create various gredandes, bombs, mines and other explosives that have very powerful effects. These effects are mainly combat-oriented, though some have other strange or useful powers. <br />
}}<br />
<br />
==Author's note==<br />
Hey there everyone, I'm Fydorian, and I'm the author of this class. I'd just like to say thanks for checking my class out, but as you can see, it's kind'a.... a work in progress. I'm still trying to figure this wiki thing out a bit, so stick with me here, and I'll get this thing done eventually.<br />
Also, I'd like to add a spell list of sorts of my own, in order to list the awesome explosive spells and their effects, so please contact me somehow if you have an idea of how I could create perhaps a link to another page or something so as not to bulk up this one. Thanks.<br />
Fydorian<br />
<br />
==Arcane Pyrotechnician==<br />
<br />
An Arcane Pyrotechnician is a person who had the talent to become a sorceror but gave up his ability to cast the regular spells. He does so in order to take advantage of the power flowing through him in a slightly different way, gaining access to a list of spells unavailable to other sorcerors. Arcane Pyrotechnicians use the magic corsing through them in order to create explosives such as grenades, bombs, or mines that can be used to achieve his goals in replace of the usual arcane spells. <br />
<br />
===Making an Arcane Pyrotechnician===<br />
<br />
{{Section Description Needed}}<br />
<br />
An Arcane Pyrotechnician's strong suit is of course in combat. However, its unique abilities tend to allow it to be useful in other sorts of situations, like when something needs to be broken, a door needs to be passed, or .<br />
<br />
'''Abilities:''' An arcane pyrotechnician can create dazzling explosives via spells that he can learn by eschewing those typically learned by a sorceror.<br />
<br />
'''Races:''' Any race can be an arcane pyrotchnician; however, gnomes, humans, and halflings tend to choose this class due to their innate desire to work with strange things such as explosives.<br />
<br />
'''Alignment:''' Any non-lawful.<br />
<br />
'''Starting Gold:''' As Sorceror<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As Sorceror<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Arcane Pyrotechnician}}</div><br />
Hit Die: d4<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! colspan="10" | [[#Spells|Spells per Day]]<br />
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +0 || +2<br />
| class="left" | Arcane Suppression 6<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +0 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +1 || +1 || + || +<br />
| class="left" | Arcane Suppression 8<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 10<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 12<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 14<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 16<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 18<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
skills As Sorceror (I'll add them, and if anyone feels like it, go ahead).<br />
|}<br />
<br />
====Class Features====<br />
<br />
As heavy spellcasters, arcane pyrotechnicians can't use big weapons well, and can't wear armor well, especially because it would interfere with his spellcasting. His spells are increadably powerful and useful, but dangerous as well, especially when not hadled properly. All of the following are class features of the arcane pyrotechnician.<br />
<br />
'''Weapon and Armor Proficiency:''' The arcane pyrotechnician is proficiant only in simple weapons and has no armor or sheild proficiencies.<br />
<br />
'''{{#anc:Spells}}:''' An arcane pyrotechnician casts arcane spells. They do so as if they were a sorceror, without preparing the spells ahead of time; however, they need not learn spells or choose what spells they can cast. They have access to every spell on their spell list as long as they can cast that level spell, as if the spells on the list are the ones he would know if he were a sorceror. His spells' power and save DC are based on Charisma, like a sorceror, and he is eligable for bonus spells per day based on Charisma, like a sorceror, if he has the Cha for it. Arcane pyrotechnicians choose their spells from the following list:<br />
:=== Author's note ===<br />
::I'm working on these spells; there'll be more, don't you worry.<br />
<br />
0&mdash;[[Alchemist's bauble]], [[Flare Pebble]], <br />
<br />
1st&mdash;[[Arcane Grenade]] I,<br />
<br />
2nd&mdash;[[Arcane Grenade]] II,<br />
<br />
3rd&mdash;[[Arcane Grenade]] III,<br />
<br />
4th&mdash;[[Arcane Grenade]] IV, Runic Proximity Mine<br />
<br />
5th&mdash;[[Arcane Grenade]] V, Minor [[Arcane Fireworks]]<br />
<br />
6th&mdash;[[Arcane Grenade]] VI, <br />
<br />
7th&mdash;[[Arcane Grenade]] VII, Lesser [[Arcane Fireworks]]<br />
<br />
8th&mdash;[[Arcane Grenade]] VII,<br />
<br />
9th&mdash;[[Arcane Grenade]] IX, Major [[Arcane Fireworks]]<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: Arcane Pyrotechnician Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || All || All || All || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Arcane Suppression}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An arcane spellcaster's various explosives resonate a slight field of arcane power approximately 3ft. in radius. If this field is allowed to interact with several others, the results could be catastrophic, causing all the explosives the arcane pyrotechnician has on him to detonate at once. However, he has been trained to suppress these fields when they are close to him (within 5ft.) <br />
If the arcane pyrotechnician has any more explosives on his person at a time than his suppression allows, every hour (and immediatly after any extra explosive's creation) there is a 10% chance per explosive over that limit that they will all detonate, causing a massive explosion that deals 1d12 explosive damage per level of each explosive involved in the blast (1d6 for a 0-level), and half that to anything within a 10ft. radius (no reflex save for the arcane pyrotechnician, reflex half for anyone cought in the blast). <br />
:For example, Kei Masaki, the Lv. 2 gnome arcane pyrotechnician is carrying 8 explosives. This is of course 2 explosives higher than his field allows. 4 of these are lvl 1 and 4 are level 0. There is therefore a 20% chance every hour (plus a 10% check when he created the 7th, and another 20% check when he created the 8th) that they react violently, causing 4d12 plus 4d6 damage to him (no save) and one half of that result (rounded down) dealt to anything within a 10-ft radius (reflex halves).<br />
The max carrying capacity is increased by 2 every 3 levels, starting at level 3. If an arcane pyrotechnician ever wears armor of any type, his suppresion halves, as it's harder to control the explosives through the thickness of the armor. This stacks (to 75%, rounded down)with the suppression penalty for multiclassing.<br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
====Ex-Arcane Pyrothechnicians====<br />
<br />
Acane Pyrothechnicians who become lawful can no longer create or handle any of his/her explosives. If an arcane pyrotechnician has levels in a class other than his own, or takes levels in a class other than his own, then the limit of his suppression abilty is halved; otherwise, the class functions as normal.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|What? The temple's been reduced to rubble? No, I wouldn't know anything about it...|orig=Kei Masaki, Gnome arcane pyrotechnician}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' Many arcane pyrotechnicians have an average life in a large town where every day they travel to their local guild for the sake of research and better harnassing of their skills. Many more travel abroad for the same reasons any adventurer might - gold, glory, and a piece of the action.<br />
<br />
'''Notables:''' Kei Masaki, the first arcane pyrotechnician and pioneer of the class.<br />
<br />
'''Organizations:''' Arcane pyrotechnicians develop guilds so that likeminded individuals may research more spells or gain training in the destructive arts.<br />
<br />
'''NPC Reactions:''' People generally regard arcane pyrotechnicians with fear or suspision; an irresponsible caster who has made one too many explosives is quite literally a ticking time bomb, after all.<br />
<br />
====Arcane Pyrotechnician Lore====<br />
<br />
Arcane Pyrotechnicians aren't the rarest class out there. However, they aren't the most common, so a fair amount of people haven't even heard of them let alone know what their abilities are. However, they are prominent enough that with a little research, more can be learned about them.<br />
<br />
Characters with ranks in Knowlege (arcane) can research arcane pyrotechnicians to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowlege (arcane)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Arcane Pyrotehnicians can create explosives.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Arcane pyrotechnicians need time to cast their spells, so carry their creations with them.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The explosives of an arcane pyrotechnician can do more than just deal straight damage.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | Arcane pyrotechnicians are limited in the amount of explosices that they can carry at once.<br />
|}<br />
<br />
====Arcane pyrotechnicians in the Game====<br />
<br />
Arcane pyrotechnicians aren't the most common class, but they do exist. Many times their guilds will be hidden away in forests, or deserts, but usually near mountains, as it allows easy access to the materials for researching new spells. A very large city will almost always have an Arcane pyrotechnician's guild. However, it will most likely be outside the town limits for fear of risidual damage to buildings around it if something goes wrong.<br />
<br />
Arcane pyrotechnicians are usually drawn into adventure due to their typically curious nature and innnate desire to explore. Sometimes, they're feared or not trusted by their peers, simply because of the possibility of being splashed by the explosives that their ally creates.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2008}}<br />
{{Base Class Description Needed|March 2008}}<br />
{{Base Class Stub|March 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
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--></div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Arcane_Pyrotechnician_(3.5e_Class)&diff=243900Talk:Arcane Pyrotechnician (3.5e Class)2008-04-01T01:37:53Z<p>Fydorian: </p>
<hr />
<div>== Thoughts? ==<br />
<br />
Please, I'd like to know your opinion of my class in regards to what I have so far! {{Unsigned|Fydorian|21:21, 29 March 2008 (MST)}}<br />
<br />
:Hello again.... I noticed you didnt have alignment and stuff; I would go any Coatic and probably any race besides water-based races, and for an example PyroTech., I would use a human...lol, they are much easyer to work with....lol....I'll keep adding as I go! --[[User:Kisame93|Ryan B.]] 00:28, 30 March 2008 (MDT)<br />
<br />
::Thanks for the input! I'd just like to say that I know that stuff, I just haven't put it in yet, seeing as I've just started. But thanks for the input! If you have any other suggestions, just put em' here. Oh, and I appreciate my very first suggestion :) --[[User:Fydorian|Fydorian]] 17:30, 30 March 2008 (MDT)<br />
<br />
== Status ==<br />
<br />
I put some pretty cool stuff in earlier, but it seems to be...gone. This makes me sad, as I have a school project to do right now ''':(''' I'll put it in asap. Keep on doing you guys' thing and suggestin' and commentin' etc. --[[User:Fydorian|Fydorian]] 17:33, 30 March 2008 (MDT)<br />
<br />
:Problem solved. I put a lot of it back in earlier & this makes my happy -> :) --[[User:Fydorian|Fydorian]] 19:49, 30 March 2008 (MDT)<br />
<br />
::Tonight I plan to huddle up with my Player's Handbook so that later, I can fill in the tables and add some better descriptions of things. As for the spells, they're still a work in progress. They basically consist, as of now, of a concept, a name, and a dream. But, maybe that's all I really need. See ya later chaps. --[[User:Fydorian|Fydorian]] 19:52, 30 March 2008 (MDT)<br />
<br />
== Spell List ==<br />
<br />
To create your own spell list just make a new page on [[DnD Spells]], like [[DnD Sorcerer/Wizard Spells]], which can have all your homebrew spells present. Hope this helps. --[[User:Green Dragon|Green Dragon]] 01:00, 31 March 2008 (MDT)<br />
:Indeed, this should help wonderfully. Many thanks, man --[[User:Fydorian|Fydorian]] 19:37, 31 March 2008 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Arcane_Pyrotechnician_(3.5e_Class)&diff=243694Talk:Arcane Pyrotechnician (3.5e Class)2008-03-31T05:25:36Z<p>Fydorian: /* Thoughts? */</p>
<hr />
<div>== Thoughts? ==<br />
<br />
Please, I'd like to know your opinion of my class in regards to what I have so far! {{Unsigned|Fydorian|21:21, 29 March 2008 (MST)}}<br />
<br />
:Hello again.... I noticed you didnt have alignment and stuff; I would go any Coatic and probably any race besides water-based races, and for an example PyroTech., I would use a human...lol, they are much easyer to work with....lol....I'll keep adding as I go! --[[User:Kisame93|Ryan B.]] 00:28, 30 March 2008 (MDT)<br />
<br />
::Thanks for the input! I'd just like to say that I know that stuff, I just haven't put it in yet, seeing as I've just started. But thanks for the input! If you have any other suggestions, just put em' here. Oh, and I appreciate my very first suggestion :) --[[User:Fydorian|Fydorian]] 17:30, 30 March 2008 (MDT)<br />
<br />
== Status ==<br />
<br />
I put some pretty cool stuff in earlier, but it seems to be...gone. This makes me sad, as I have a school project to do right now ''':(''' I'll put it in asap. Keep on doing you guys' thing and suggestin' and commentin' etc. --[[User:Fydorian|Fydorian]] 17:33, 30 March 2008 (MDT)<br />
:Problem solved. I put a lot of it back in earlier & this makes my happy -> :) --[[User:Fydorian|Fydorian]] 19:49, 30 March 2008 (MDT)<br />
Tonight I plan to huddle up with my Player's Handbook so that later, I can fill in the tables and add some better descriptions of things. As for the spells, they're still a work in progress. They basically consist, as of now, of a concept, a name, and a dream. But, maybe that's all I really need. See ya later chaps. --[[User:Fydorian|Fydorian]] 19:52, 30 March 2008 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Arcane_Pyrotechnician_(3.5e_Class)&diff=243693Arcane Pyrotechnician (3.5e Class)2008-03-31T05:24:44Z<p>Fydorian: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Fydorian<br />
|datecreated=3/29/08<br />
|status=getting there<br />
|editing=I'd appreciate suggestions; otherwise, please hands off<br />
...but if you'd like to fix grammar or spelling, feel free.<br />
|type=Strong Spellcaster<br />
|desc=A master of explosion-based arcane magic, the Arcane Pyrotechnician can create various gredandes, bombs, mines and other explosives that have very powerful effects. These effects are mainly combat-oriented, though some have other strange or useful powers. <br />
}}<br />
<br />
==Author's note==<br />
Hey there everyone, I'm Fydorian, and I'm the author of this class. I'd just like to say thanks for checking my class out, but as you can see, it's kind'a.... a work in progress. I'm still trying to figure this wiki thing out a bit, so stick with me here, and I'll get this thing done eventually.<br />
Also, I'd like to add a spell list of sorts of my own, in order to list the awesome explosive spells and their effects, so please contact me somehow if you have an idea of how I could create perhaps a link to another page or something so as not to bulk up this one. Thanks.<br />
Fydorian<br />
<br />
==Arcane Pyrotechnician==<br />
<br />
An Arcane Pyrotechnician is a person who had the talent to become a sorceror but gave up his ability to cast the regular spells. He does so in order to take advantage of the power flowing through him in a slightly different way, gaining access to a list of spells unavailable to other sorcerors. Arcane Pyrotechnicians use the magic corsing through them in order to create explosives such as grenades, bombs, or mines that can be used to achieve his goals in replace of the usual arcane spells. <br />
<br />
===Making an Arcane Pyrotechnician===<br />
<br />
{{Section Description Needed}}<br />
<br />
An Arcane Pyrotechnician's strong suit is of course in combat. However, its unique abilities tend to allow it to be useful in other sorts of situations, like when something needs to be broken, a door needs to be passed, or .<br />
<br />
'''Abilities:''' An arcane pyrotechnician can create dazzling explosives via spells that he can learn by eschewing those typically learned by a sorceror.<br />
<br />
'''Races:''' Any race can be an arcane pyrotchnician; however, gnomes, humans, and halflings tend to choose this class due to their innate desire to work with strange things such as explosives.<br />
<br />
'''Alignment:''' Any non-lawful.<br />
<br />
'''Starting Gold:''' As Sorceror<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As Sorceror<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Arcane Pyrotechnician}}</div><br />
Hit Die: d4<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! colspan="10" | [[#Spells|Spells per Day]]<br />
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +0 || +2<br />
| class="left" | Arcane Suppression 6<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +0 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +1 || +1 || + || +<br />
| class="left" | Arcane Suppression 8<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 10<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 12<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 14<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 16<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 18<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
skills As Sorceror (I'll add them, and if anyone feels like it, go ahead).<br />
|}<br />
<br />
====Class Features====<br />
<br />
As heavy spellcasters, arcane pyrotechnicians can't use big weapons well, and can't wear armor well, especially because it would interfere with his spellcasting. His spells are increadably powerful and useful, but dangerous as well, especially when not hadled properly. All of the following are class features of the arcane pyrotechnician.<br />
<br />
'''Weapon and Armor Proficiency:''' The arcane pyrotechnician is proficiant only in simple weapons and has no armor or sheild proficiencies.<br />
<br />
'''{{#anc:Spells}}:''' An arcane pyrotechnician casts arcane spells. They do so as if they were a sorceror, without preparing the spells ahead of time; however, they need not learn spells or choose what spells they can cast. They have access to every spell on their spell list as long as they can cast that level spell, as if the spells on the list are the ones he would know if he were a sorceror. His spells' power and save DC are based on Charisma, like a sorceror, and he is eligable for bonus spells per day based on Charisma, like a sorceror, if he has the Cha for it. Arcane pyrotechnicians choose their spells from the following list:<br />
:=== Author's note ===<br />
::I'm working on these spells; there'll be more, don't you worry.<br />
<br />
0&mdash;[[Alchemist's bauble]], [[Flare Pebble]], <br />
<br />
1st&mdash;[[Arcane Grenade]] I,<br />
<br />
2nd&mdash;[[Arcane Grenade]] II,<br />
<br />
3rd&mdash;[[Arcane Grenade]] III,<br />
<br />
4th&mdash;[[Arcane Grenade]] IV, Runic Proximity Mine<br />
<br />
5th&mdash;[[Arcane Grenade]] V, Minor [[Arcane Fireworks]]<br />
<br />
6th&mdash;[[Arcane Grenade]] VI, <br />
<br />
7th&mdash;[[Arcane Grenade]] VII, Lesser [[Arcane Fireworks]]<br />
<br />
8th&mdash;[[Arcane Grenade]] VII,<br />
<br />
9th&mdash;[[Arcane Grenade]] IX, Major [[Arcane Fireworks]]<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: Arcane Pyrotechnician Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || All || All || All || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Arcane Suppression}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An arcane spellcaster's various explosives resonate a slight field of arcane power approximately 3ft. in radius. If this field is allowed to interact with several others, the results could be catastrophic, causing all the explosives the arcane pyrotechnician has on him to detonate at once. However, he has been trained to suppress these fields when they are close to him (within 5ft.) <br />
If the arcane pyrotechnician has any more explosives on his person at a time than his suppression allows, every hour (and immediatly after any extra explosive's creation) there is a 10% chance per explosive over that limit that they will all detonate, causing a massive explosion that deals 1d12 explosive damage per level of each explosive involved in the blast (1d6 for a 0-level), and half that to anything within a 10ft. radius (no reflex save for the arcane pyrotechnician, reflex half for anyone cought in the splash). <br />
:For example, Kei Masaki, the Lv. 2 gnome arcane pyrotechnician is carrying 8 explosives. This is of course 2 explosives higher than his field allows. 4 of these are lvl 1 and 4 are level 0. There is therefore a 20% chance every hour (10% when he created the 7th, and another 20% check when he created the 8th) that they react violently, causing 4d12 plus 4d6 damage to him (no save) and one half of that result (rounded down) dealt to anything within a 10-ft radius (reflex halves).<br />
The max carrying capacity is increased by 2 every 3 levels, starting at level 3. If an arcane pyrotechnician ever wears armor of any type, his suppresion halves, as it's harder to control the explosives through the thickness of the armor. This stacks (to 75%, rounded down)with the suppression penalty for multiclassing.<br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
====Ex-Arcane Pyrothechnicians====<br />
<br />
Acane Pyrothechnicians who become lawful can no longer create or handle any of his/her explosives. If an arcane pyrotechnician has levels in a class other than his own, or takes levels in a class other than his own, then the limit of his suppression abilty is halved; otherwise, the class functions as normal.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|What? The temple's been reduced to rubble? No, I wouldn't know anything about it...|orig=Kei Masaki, Gnome arcane pyrotechnician}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' Many arcane pyrotechnicians have an average life in a large town where every day they travel to their local guild for the sake of research and better harnassing of their skills. Many more travel abroad for the same reasons any adventurer might - gold, glory, and a piece of the action.<br />
<br />
'''Notables:''' Kei Masaki, the first arcane pyrotechnician and pioneer of the class.<br />
<br />
'''Organizations:''' Arcane pyrotechnicians develop guilds so that likeminded individuals may research more spells or gain training in the destructive arts.<br />
<br />
'''NPC Reactions:''' People generally regard arcane pyrotechnicians with fear or suspision; an irresponsible caster who has made one too many explosives is quite literally a ticking time bomb, after all.<br />
<br />
====Arcane Pyrotechnician Lore====<br />
<br />
Arcane Pyrotechnicians aren't the rarest class out there. However, they aren't the most common, so a fair amount of people haven't even heard of them let alone know what their abilities are. However, they are prominent enough that with a little research, more can be learned about them.<br />
<br />
Characters with ranks in Knowlege (arcane) can research arcane pyrotechnicians to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowlege (arcane)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Arcane Pyrotehnicians can create explosives.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Arcane pyrotechnicians need time to cast their spells, so carry their creations with them.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | The explosives of an arcane pyrotechnician can do more than just deal straight damage.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | Arcane pyrotechnicians are limited in the amount of explosices that they can carry at once.<br />
|}<br />
<br />
====Arcane pyrotechnicians in the Game====<br />
<br />
Arcane pyrotechnicians aren't the most common class, but they do exist. Many times their guilds will be hidden away in forests, or deserts, but usually near mountains, as it allows easy access to the materials for researching new spells. A very large city will almost always have an Arcane pyrotechnician's guild. However, it will most likely be outside the town limits for fear of risidual damage to buildings around it if something goes wrong.<br />
<br />
Arcane pyrotechnicians are usually drawn into adventure due to their typically curious nature and innnate desire to explore. Sometimes, they're feared or not trusted by their peers, simply because of the possibility of being splashed by the explosives that their ally creates.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2008}}<br />
{{Base Class Description Needed|March 2008}}<br />
{{Base Class Stub|March 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
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[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
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--></div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Arcane_Pyrotechnician_(3.5e_Class)&diff=243689Talk:Arcane Pyrotechnician (3.5e Class)2008-03-31T04:36:23Z<p>Fydorian: /* Status */</p>
<hr />
<div>== Thoughts? ==<br />
<br />
Please, I'd like to know your opinion of my class in regerds to what I have so far! {{Unsigned|Fydorian|21:21, 29 March 2008 (MST)}}<br />
<br />
:Hello again.... I noticed you didnt have alignment and stuff; I would go any Coatic and probably any race besides water-based races, and for an example PyroTech., I would use a human...lol, they are much easyer to work with....lol....I'll keep adding as I go! --[[User:Kisame93|Ryan B.]] 00:28, 30 March 2008 (MDT)<br />
<br />
::Thanks for the input! I'd just like to say that I know that stuff, I just haven't put it in yet, seeing as I've just started. But thanks for the input! If you have any other suggestions, just put em' here. Oh, and I appreciate my very first suggestion :) --[[User:Fydorian|Fydorian]] 17:30, 30 March 2008 (MDT)<br />
<br />
== Status ==<br />
<br />
I put some pretty cool stuff in earlier, but it seems to be...gone. This makes me sad, as I have a school project to do right now ''':(''' I'll put it in asap. Keep on doing you guys' thing and suggestin' and commentin' etc. --[[User:Fydorian|Fydorian]] 17:33, 30 March 2008 (MDT)<br />
:Problem solved. I put a lot of it back in earlier & this makes my happy -> :) --[[User:Fydorian|Fydorian]] 19:49, 30 March 2008 (MDT)<br />
Tonight I plan to huddle up with my Player's Handbook so that later, I can fill in the tables and add some better descriptions of things. As for the spells, they're still a work in progress. They basically consist, as of now, of a concept, a name, and a dream. But, maybe that's all I really need. See ya later chaps. --[[User:Fydorian|Fydorian]] 19:52, 30 March 2008 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Arcane_Pyrotechnician_(3.5e_Class)&diff=243666Arcane Pyrotechnician (3.5e Class)2008-03-31T02:38:42Z<p>Fydorian: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Fydorian<br />
|datecreated=3/29/08<br />
|status=getting there<br />
|editing=I'd appreciate suggestions; otherwise, please hands off<br />
...but if you'd like to fix grammar or spelling, feel free.<br />
|type=Strong Spellcaster<br />
|desc=A master of explosion-based arcane magic, the Arcane Pyrotechnician can create various gredandes, bombs, mines and other explosives that have very powerful effects. These effects are mainly combat-oriented, though some have other strange or useful powers. <br />
}}<br />
<br />
==Author's note==<br />
Hey there everyone, I'm Fydorian, and I'm the author of this class. I'd just like to say thanks for checking my class out, but as you can see, it's kind'a.... a work in progress. I'm still trying to figure this wiki thing out a bit, so stick with me here, and I'll get this thing done eventually.<br />
Also, I'd like to add a spell list of sorts of my own, in order to list the awesome explosive spells and their effects, so please contact me somehow if you have an idea of how I could create perhaps a link to another page or something so as not to bulk up this one. Thanks.<br />
Fydorian<br />
<br />
==Arcane Pyrotechnician==<br />
<br />
An Arcane Pyrotechnician is a person who had the talent to become a sorceror but gave up his ability to cast the regular spells. He does so in order to take advantage of the power flowing through him in a slightly different way, gaining access to a list of spells unavailable to other sorcerors. Arcane Pyrotechnicians use the magic corsing through them in order to create explosives such as grenades, bombs, or mines that can be used to achieve his goals in replace of the usual arcane spells. <br />
<br />
===Making an Arcane Pyrotechnician===<br />
<br />
{{Section Description Needed}}<br />
<br />
An Arcane Pyrotechnician's strong suit is of course in combat. However, its unique abilities tend to allow it to be useful in other sorts of situations, like when something needs to be broken, a door needs to be passed, or .<br />
<br />
'''Abilities:''' An arcane pyrotechnician can create dazzling explosives via spells that he can learn by eschewing those typically learned by a sorceror.<br />
<br />
'''Races:''' Any race can be an arcane pyrotchnician; however, gnomes, humans, and halflings tend to choose this class due to their innate desire to work with strange things such as explosives.<br />
<br />
'''Alignment:''' Any non-lawful.<br />
<br />
'''Starting Gold:''' As Sorceror<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As Sorceror<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Arcane Pyrotechnician}}</div><br />
Hit Die: d4<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! colspan="10" | [[#Spells|Spells per Day]]<br />
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +0 || +2<br />
| class="left" | Arcane Suppression 6<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +0 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +1 || +1 || + || +<br />
| class="left" | Arcane Suppression 8<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 10<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 12<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 14<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 16<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 18<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
skills As Sorceror (I'll add them, and if anyone feels like it, go ahead).<br />
|}<br />
<br />
====Class Features====<br />
<br />
As heavy spellcasters, arcane pyrotechnicians can't use big weapons well, and can't wear armor well, especially because it would interfere with his spellcasting. His spells are increadably powerful and useful, but dangerous as well, especially when not hadled properly. All of the following are class features of the arcane pyrotechnician.<br />
<br />
'''Weapon and Armor Proficiency:''' The arcane pyrotechnician is proficiant only in simple weapons and has no armor or sheild proficiencies.<br />
<br />
'''{{#anc:Spells}}:''' An arcane pyrotechnician casts arcane spells. They do so as if they were a sorceror, without preparing the spells ahead of time; however, they need not learn spells or choose what spells they can cast. They have access to every spell on their spell list as long as they can cast that level spell, as if the spells on the list are the ones he would know if he were a sorceror. His spells' power and save DC are based on Charisma, like a sorceror, and he is eligable for bonus spells per day based on Charisma, like a sorceror, if he has the Cha for it. Arcane pyrotechnicians choose their spells from the following list:<br />
:=== Author's note ===<br />
::I'm working on these spells; there'll be more, don't you worry.<br />
<br />
0&mdash;[[Alchemist's bauble]], [[Flare Pebble]], <br />
<br />
1st&mdash;[[Arcane Grenade]] I,<br />
<br />
2nd&mdash;[[Arcane Grenade]] II,<br />
<br />
3rd&mdash;[[Arcane Grenade]] III,<br />
<br />
4th&mdash;[[Arcane Grenade]] IV,<br />
<br />
5th&mdash;[[Arcane Grenade]] V, Minor [[Arcane Fireworks]]<br />
<br />
6th&mdash;[[Arcane Grenade]] VI, <br />
<br />
7th&mdash;[[Arcane Grenade]] VII, Lesser [[Arcane Fireworks]]<br />
<br />
8th&mdash;[[Arcane Grenade]] VII,<br />
<br />
9th&mdash;[[Arcane Grenade]] IX, Major [[Arcane Fireworks]]<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: Arcane Pyrotechnician Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || All || All || All || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Arcane Suppression}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An arcane spellcaster's various explosives resonate a slight field of arcane power approximately 3ft. in radius. If this field is allowed to interact with several others, the results could be catastrophic, causing all the explosives the arcane pyrotechnician has on him to detonate at once. However, he has been trained to suppress these fields when they are close to him (within 5ft.) <br />
If the arcane pyrotechnician has any more explosives on his person at a time than his suppression allows, every hour (and immediatly after any extra explosive's creation) there is a 10% chance per explosive over that limit that they will all detonate, causing a massive explosion that deals 1d12 explosive damage per level of each explosive involved in the blast (1d6 for a 0-level), and half that to anything within a 10ft. radius (no reflex save for the arcane pyrotechnician, reflex half for the splash). <br />
:For example, Kei Masaki, the Lv. 2 gnome arcane pyrotechnician is carrying 8 explosives. This is of course 2 explosives higher than his field allows. 4 of these are lvl 1 and 4 are level 0. There is therefore a 20% chance every hour (10% when he created the 7th, and 20% again when he created the 8th) that they react violently, causing 4d12 plus 4d6 damage to him (no save) and one half of that (rounded down) dealt to anything within a 10-ft radius (reflex halves).<br />
If an arcane pyrotechnician ever wears armor of any type, his suppresion halves, as it's harder to control the explosives through the thickness of the armor. This stacks (to 75%, rounded down)with the suppression penalty for multiclassing.<br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
====Ex-Arcane Pyrothechnicians====<br />
<br />
Acane Pyrothechnicians who become lawful can no longer create or handle any of his/her explosives. If an arcane pyrotechnician has levels in a class other than his own, or takes levels in a class other than his own, then the limit of his suppression abilty is halved; otherwise, the class functions as normal.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2008}}<br />
{{Base Class Description Needed|March 2008}}<br />
{{Base Class Stub|March 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Arcane_Pyrotechnician_(3.5e_Class)&diff=243665Arcane Pyrotechnician (3.5e Class)2008-03-31T02:37:39Z<p>Fydorian: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Fydorian<br />
|datecreated=3/29/08<br />
|status=Just started<br />
|editing=I'd appreciate suggestions; otherwise, please hands off<br />
...but if you'd like to fix grammar or spelling, feel free.<br />
|type=Strong Spellcaster<br />
|desc=A master of explosion-based arcane magic, the Arcane Pyrotechnician can create various gredandes, bombs, mines and other explosives that have very powerful effects. These effects are mainly combat-oriented, though some have other strange or useful powers. <br />
}}<br />
<br />
==Author's note==<br />
Hey there everyone, I'm Fydorian, and I'm the author of this class. I'd just like to say thanks for checking my class out, but as you can see, it's kind'a.... a work in progress. I'm still trying to figure this wiki thing out a bit, so stick with me here, and I'll get this thing done eventually.<br />
Also, I'd like to add a spell list of sorts of my own, in order to list the awesome explosive spells and their effects, so please contact me somehow if you have an idea of how I could create perhaps a link to another page or something so as not to bulk up this one. Thanks.<br />
Fydorian<br />
<br />
==Arcane Pyrotechnician==<br />
<br />
An Arcane Pyrotechnician is a person who had the talent to become a sorceror but gave up his ability to cast the regular spells. He does so in order to take advantage of the power flowing through him in a slightly different way, gaining access to a list of spells unavailable to other sorcerors. Arcane Pyrotechnicians use the magic corsing through them in order to create explosives such as grenades, bombs, or mines that can be used to achieve his goals in replace of the usual arcane spells. <br />
<br />
===Making an Arcane Pyrotechnician===<br />
<br />
{{Section Description Needed}}<br />
<br />
An Arcane Pyrotechnician's strong suit is of course in combat. However, its unique abilities tend to allow it to be useful in other sorts of situations, like when something needs to be broken, a door needs to be passed, or .<br />
<br />
'''Abilities:''' An arcane pyrotechnician can create dazzling explosives via spells that he can learn by eschewing those typically learned by a sorceror.<br />
<br />
'''Races:''' Any race can be an arcane pyrotchnician; however, gnomes, humans, and halflings tend to choose this class due to their innate desire to work with strange things such as explosives.<br />
<br />
'''Alignment:''' Any non-lawful.<br />
<br />
'''Starting Gold:''' As Sorceror<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As Sorceror<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Arcane Pyrotechnician}}</div><br />
Hit Die: d4<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! colspan="10" | [[#Spells|Spells per Day]]<br />
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +0 || +2<br />
| class="left" | Arcane Suppression 6<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +0 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +1 || +1 || + || +<br />
| class="left" | Arcane Suppression 8<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 10<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 12<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 14<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 16<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 18<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
skills As Sorceror (I'll add them, and if anyone feels like it, go ahead).<br />
|}<br />
<br />
====Class Features====<br />
<br />
As heavy spellcasters, arcane pyrotechnicians can't use big weapons well, and can't wear armor well, especially because it would interfere with his spellcasting. His spells are increadably powerful and useful, but dangerous as well, especially when not hadled properly. All of the following are class features of the arcane pyrotechnician.<br />
<br />
'''Weapon and Armor Proficiency:''' The arcane pyrotechnician is proficiant only in simple weapons and has no armor or sheild proficiencies.<br />
<br />
'''{{#anc:Spells}}:''' An arcane pyrotechnician casts arcane spells. They do so as if they were a sorceror, without preparing the spells ahead of time; however, they need not learn spells or choose what spells they can cast. They have access to every spell on their spell list as long as they can cast that level spell, as if the spells on the list are the ones he would know if he were a sorceror. His spells' power and save DC are based on Charisma, like a sorceror, and he is eligable for bonus spells per day based on Charisma, like a sorceror, if he has the Cha for it. Arcane pyrotechnicians choose their spells from the following list:<br />
:=== Author's note ===<br />
::I'm working on these spells; there'll be more, don't you worry.<br />
<br />
0&mdash;[[Alchemist's bauble]], [[Flare Pebble]], <br />
<br />
1st&mdash;[[Arcane Grenade]] I,<br />
<br />
2nd&mdash;[[Arcane Grenade]] II,<br />
<br />
3rd&mdash;[[Arcane Grenade]] III,<br />
<br />
4th&mdash;[[Arcane Grenade]] IV,<br />
<br />
5th&mdash;[[Arcane Grenade]] V, Minor [[Arcane Fireworks]]<br />
<br />
6th&mdash;[[Arcane Grenade]] VI, <br />
<br />
7th&mdash;[[Arcane Grenade]] VII, Lesser [[Arcane Fireworks]]<br />
<br />
8th&mdash;[[Arcane Grenade]] VII,<br />
<br />
9th&mdash;[[Arcane Grenade]] IX, Major [[Arcane Fireworks]]<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: Arcane Pyrotechnician Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || All || All || All || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Arcane Suppression}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An arcane spellcaster's various explosives resonate a slight field of arcane power approximately 3ft. in radius. If this field is allowed to interact with several others, the results could be catastrophic, causing all the explosives the arcane pyrotechnician has on him to detonate at once. However, he has been trained to suppress these fields when they are close to him (within 5ft.) <br />
If the arcane pyrotechnician has any more explosives on his person at a time than his suppression allows, every hour (and immediatly after any extra explosive's creation) there is a 10% chance per explosive over that limit that they will all detonate, causing a massive explosion that deals 1d12 explosive damage per level of each explosive involved in the blast (1d6 for a 0-level), and half that to anything within a 10ft. radius (no reflex save for the arcane pyrotechnician, reflex half for the splash). <br />
:For example, Kei Masaki, the Lv. 2 gnome arcane pyrotechnician is carrying 8 explosives. This is of course 2 explosives higher than his field allows. 4 of these are lvl 1 and 4 are level 0. There is therefore a 20% chance every hour (10% when he created the 7th, and 20% again when he created the 8th) that they react violently, causing 4d12 plus 4d6 damage to him (no save) and one half of that (rounded down) dealt to anything within a 10-ft radius (reflex halves).<br />
If an arcane pyrotechnician ever wears armor of any type, his suppresion halves, as it's harder to control the explosives through the thickness of the armor. This stacks (to 75%, rounded down)with the suppression penalty for multiclassing.<br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
====Ex-Arcane Pyrothechnicians====<br />
<br />
Acane Pyrothechnicians who become lawful can no longer create or handle any of his/her explosives. If an arcane pyrotechnician has levels in a class other than his own, or takes levels in a class other than his own, then the limit of his suppression abilty is halved; otherwise, the class functions as normal.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2008}}<br />
{{Base Class Description Needed|March 2008}}<br />
{{Base Class Stub|March 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Arcane_Pyrotechnician_(3.5e_Class)&diff=243663Arcane Pyrotechnician (3.5e Class)2008-03-31T02:26:04Z<p>Fydorian: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Fydorian<br />
|datecreated=3/29/08<br />
|status=Just started<br />
|editing=I'd appreciate suggestions; otherwise, please hands off<br />
...but if you'd like to fix grammar or spelling, feel free.<br />
|type=Strong Spellcaster<br />
|desc=A master of explosion-based arcane magic, the Arcane Pyrotechnician can create various gredandes, bombs, mines and other explosives that have very powerful effects. These effects are mainly combat-oriented, though some have other strange or useful powers. <br />
}}<br />
<br />
==Author's note==<br />
Hey there everyone, I'm Fydorian, and I'm the author of this class. I'd just like to say thanks for checking my class out, but as you can see, it's kind'a.... a work in progress. I'm still trying to figure this wiki thing out a bit, so stick with me here, and I'll get this thing done eventually.<br />
Also, I'd like to add a spell list of sorts of my own, in order to list the awesome explosive spells and their effects, so please contact me somehow if you have an idea of how I could create perhaps a link to another page or something so as not to bulk up this one. Thanks.<br />
Fydorian<br />
<br />
==Arcane Pyrotechnician==<br />
<br />
An Arcane Pyrotechnician is a person who had the talent to become a sorceror but gave up his ability to cast the regular spells. He does so in order to take advantage of the power flowing through him in a slightly different way, gaining access to a list of spells unavailable to other sorcerors. Arcane Pyrotechnicians use the magic corsing through them in order to create explosives such as grenades, bombs, or mines that can be used to achieve his goals in replace of the usual arcane spells. <br />
<br />
===Making an Arcane Pyrotechnician===<br />
<br />
{{Section Description Needed}}<br />
<br />
An Arcane Pyrotechnician's strong suit is of course in combat. However, its unique abilities tend to allow it to be useful in other sorts of situations, like when something needs to be broken, a door needs to be passed, or .<br />
<br />
'''Abilities:''' An arcane pyrotechnician can create dazzling explosives via spells that he can learn by eschewing those typically learned by a sorceror.<br />
<br />
'''Races:''' Any race can be an arcane pyrotchnician; however, gnomes, humans, and halflings tend to choose this class due to their innate desire to work with strange things such as explosives.<br />
<br />
'''Alignment:''' Any non-lawful.<br />
<br />
'''Starting Gold:''' As Sorceror<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As Sorceror<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Arcane Pyrotechnician}}</div><br />
Hit Die: d4<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! colspan="10" | [[#Spells|Spells per Day]]<br />
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +0 || +2<br />
| class="left" | Arcane Suppression 6<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +0 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +1 || +1 || + || +<br />
| class="left" | Arcane Suppression 8<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 10<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 12<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 14<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 16<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 18<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
skills As Sorceror (I'll add them, and if anyone feels like it, go ahead).<br />
|}<br />
<br />
====Class Features====<br />
<br />
As heavy spellcasters, arcane pyrotechnicians can't use big weapons well, and can't wear armor well, especially because it would interfere with his spellcasting. His spells are increadably powerful and useful, but dangerous as well, especially when not hadled properly. All of the following are class features of the arcane pyrotechnician.<br />
<br />
'''Weapon and Armor Proficiency:''' The arcane pyrotechnician is proficiant only in simple weapons and has no armor or sheild proficiencies.<br />
<br />
'''{{#anc:Spells}}:''' An arcane pyrotechnician casts arcane spells. They do so as if they were a sorceror, without preparing the spells ahead of time; however, they need not learn spells or choose what spells they can cast. They have access to every spell on their spell list as long as they can cast that level spell, as if the spells on the list are the ones he would know if he were a sorceror. His spells' power and save DC are based on Charisma, like a sorceror, and he is eligable for bonus spells per day based on Charisma, like a sorceror, if he has the Cha for it. Arcane pyrotechnicians choose their spells from the following list:<br />
:=== Author's note ===<br />
::I'm working on these spells; there'll be more, don't you worry.<br />
<br />
0&mdash;[[Alchemist's bauble]], [[Flare Pebble]], <br />
<br />
1st&mdash;[[Arcane Grenade]] I,<br />
<br />
2nd&mdash;[[Arcane Grenade]] II,<br />
<br />
3rd&mdash;[[Arcane Grenade]] III,<br />
<br />
4th&mdash;[[Arcane Grenade]] IV,<br />
<br />
5th&mdash;[[Arcane Grenade]] V, Minor [[Arcane Fireworks]]<br />
<br />
6th&mdash;[[Arcane Grenade]] VI, <br />
<br />
7th&mdash;[[Arcane Grenade]] VII, Lesser [[Arcane Fireworks]]<br />
<br />
8th&mdash;[[Arcane Grenade]] VII,<br />
<br />
9th&mdash;[[Arcane Grenade]] IX, Major [[Arcane Fireworks]]<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: Arcane Pyrotechnician Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || All || All || All || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Arcane Suppression}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An arcane spellcaster's various explosives resonate a slight field of arcane power approximately 3ft. in radius. If this field is allowed to interact with several others, the results could be catastrophic, causing all the explosives the arcane pyrotechnician has on him to detonate at once. However, he has been trained to suppress these fields when they are close to him (within 5ft.) <br />
If the arcane pyrotechnician has any more explosives on his person at a time than his suppression allows, every hour (and immediatly after any extra explosive's creation) there is a 10% chance per explosive over that limit that they will all detonate, causing a massive explosion that deals 1d12 explosive damage per level of each explosive involved in the blast (1d6 for a 0-level), and half that to anything within a 10ft. radius (no reflex save for the arcane pyrotechnician, reflex half for the splash). <br />
:For example, Kei Masaki, the Lv. 2 gnome arcane pyrotechnician is carrying 8 explosives. This is of course 1 higher than his field allows. 4 of these are lvl 1 and 4 are level 0. There is therefore a 20% chance every hour (10% when he created the 7th, and 20% again when he created the 8th) that they react violently, causing 4d12 plus 4d6 damage to him (no save) and one half of that (rounded down) dealt to anything within a 10-ft radius (reflex halves).<br />
<br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
====Ex-Arcane Pyrothechnicians====<br />
<br />
Acane Pyrothechnicians who become lawful can no longer create or handle any of his/her explosives. If an arcane pyrotechnician has levels in a class other than his own, or takes levels in a class other than his own, then the limit of his suppression abilty is halved; otherwise, the class functions as normal.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2008}}<br />
{{Base Class Description Needed|March 2008}}<br />
{{Base Class Stub|March 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Arcane_Pyrotechnician_(3.5e_Class)&diff=243660Talk:Arcane Pyrotechnician (3.5e Class)2008-03-31T01:54:43Z<p>Fydorian: </p>
<hr />
<div>== Thoughts? ==<br />
<br />
Please, I'd like to know your opinion of my class in regerds to what I have so far! {{Unsigned|Fydorian|21:21, 29 March 2008 (MST)}}<br />
<br />
:Hello again.... I noticed you didnt have alignment and stuff; I would go any Coatic and probably any race besides water-based races, and for an example PyroTech., I would use a human...lol, they are much easyer to work with....lol....I'll keep adding as I go! --[[User:Kisame93|Ryan B.]] 00:28, 30 March 2008 (MDT)<br />
<br />
::Thanks for the input! I'd just like to say that I know that stuff, I just haven't put it in yet, seeing as I've just started. But thanks for the input! If you have any other suggestions, just put em' here. Oh, and I appreciate my very first suggestion :) --[[User:Fydorian|Fydorian]] 17:30, 30 March 2008 (MDT)<br />
<br />
== Status ==<br />
<br />
I put some pretty cool stuff in earlier, but it seems to be...gone. This makes me sad, as I have a school project to do right now ''':(''' I'll put it in asap. Keep on doing you guys' thing and suggestin' and commentin' etc. --[[User:Fydorian|Fydorian]] 17:33, 30 March 2008 (MDT)<br />
:Problem solved. I put a lot of it back in earlier this makes my happy -> :) --[[User:Fydorian|Fydorian]] 19:49, 30 March 2008 (MDT)<br />
Tonight I plan to huddle up with my Player's Handbook so that later, I can fill in the tables and add some better descriptions of things. As for the spells, they're still a work in progress. They basically consist, as of now, of a concept, a name, and a dream. But, maybe that's all I really need. See ya later chaps. --[[User:Fydorian|Fydorian]] 19:52, 30 March 2008 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Arcane_Pyrotechnician_(3.5e_Class)&diff=243659Talk:Arcane Pyrotechnician (3.5e Class)2008-03-31T01:53:09Z<p>Fydorian: </p>
<hr />
<div>== Thoughts? ==<br />
<br />
Please, I'd like to know your opinion of my class in regerds to what I have so far! {{Unsigned|Fydorian|21:21, 29 March 2008 (MST)}}<br />
<br />
:Hello again.... I noticed you didnt have algngment and stuff, i would go any Coatic, and probably any race besides water-based races, and for an example PyroTech., i would use a human...lol, they are much easyer to work with....lol....i'll keep adding as i go! --[[User:Kisame93|Ryan B.]] 00:28, 30 March 2008 (MDT)<br />
<br />
::Thanks for the input! I'd just like to say that I know that stuff, I just haven't put it in yet, seeing as I've just started. But thanks for the input! If you have any other suggestions, just put em' here. Oh, and I appreciate my very first suggestion :) --[[User:Fydorian|Fydorian]] 17:30, 30 March 2008 (MDT)<br />
<br />
== Status ==<br />
<br />
I put some pretty cool stuff in earlier, but it seems to be...gone. This makes me sad, as I have a school project to do right now ''':(''' I'll put it in asap. Keep on doing you guys' thing and suggestin' and commentin' etc. --[[User:Fydorian|Fydorian]] 17:33, 30 March 2008 (MDT)<br />
:Problem solved. I put a lot of it back in earlier this makes my happy -> :) --[[User:Fydorian|Fydorian]] 19:49, 30 March 2008 (MDT)<br />
Tonight I plan to huddle up with my Player's Handbook so that later, I can fill in the tables and add some better descriptions of things. As for the spells, they're still a work in progress. They basically consist, as of now, of a concept, a name, and a dream. But, maybe that's all I really need. See ya later chaps. --[[User:Fydorian|Fydorian]] 19:52, 30 March 2008 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Arcane_Pyrotechnician_(3.5e_Class)&diff=243657Talk:Arcane Pyrotechnician (3.5e Class)2008-03-31T01:52:26Z<p>Fydorian: </p>
<hr />
<div>== Thoughts? ==<br />
<br />
Please, I'd like to know your opinion of my class in regerds to what I have so far! {{Unsigned|Fydorian|21:21, 29 March 2008 (MST)}}<br />
<br />
:Hello again.... I noticed you didnt have algngment and stuff, i would go any Coatic, and probably any race besides water-based races, and for an example PyroTech., i would use a human...lol, they are much easyer to work with....lol....i'll keep adding as i go! --[[User:Kisame93|Ryan B.]] 00:28, 30 March 2008 (MDT)<br />
<br />
::Thanks for the input! I'd just like to say that I know that stuff, I just haven't put it in yet, seeing as I've just started. But thanks for the input! If you have any other suggestions, just put em' here. Oh, and I appreciate my very first suggestion :) --[[User:Fydorian|Fydorian]] 17:30, 30 March 2008 (MDT)<br />
<br />
== Status ==<br />
<br />
I put some pretty cool stuff in earlier, but it seems to be...gone. This makes me sad, as I have a school project to do right now ''':(''' I'll put it in asap. Keep on doing you guys' thing and suggestin' and commentin' etc. --[[User:Fydorian|Fydorian]] 17:33, 30 March 2008 (MDT)<br />
:Problem solved. I put a lot of it back in earlier this makes my happy -> :) --[[User:Fydorian|Fydorian]] 19:49, 30 March 2008 (MDT)<br />
Tonight I plan to huddle up with my Players handbook so that later, I can fill in the tables and add some better descriptions of things. As for the spells, they're still a work in progress. They basically consist, as of now, of a concept, a name, and a dream. But, maybe that's all I really need. See ya later chaps. --[[User:Fydorian|Fydorian]] 19:52, 30 March 2008 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Talk:Arcane_Pyrotechnician_(3.5e_Class)&diff=243655Talk:Arcane Pyrotechnician (3.5e Class)2008-03-31T01:49:51Z<p>Fydorian: </p>
<hr />
<div>== Thoughts? ==<br />
<br />
Please, I'd like to know your opinion of my class in regerds to what I have so far! {{Unsigned|Fydorian|21:21, 29 March 2008 (MST)}}<br />
<br />
:Hello again.... I noticed you didnt have algngment and stuff, i would go any Coatic, and probably any race besides water-based races, and for an example PyroTech., i would use a human...lol, they are much easyer to work with....lol....i'll keep adding as i go! --[[User:Kisame93|Ryan B.]] 00:28, 30 March 2008 (MDT)<br />
<br />
::Thanks for the input! I'd just like to say that I know that stuff, I just haven't put it in yet, seeing as I've just started. But thanks for the input! If you have any other suggestions, just put em' here. Oh, and I appreciate my very first suggestion :) --[[User:Fydorian|Fydorian]] 17:30, 30 March 2008 (MDT)<br />
<br />
== Status ==<br />
<br />
I put some pretty cool stuff in earlier, but it seems to be...gone. This makes me sad, as I have a school project to do right now ''':(''' I'll put it in asap. Keep on doing you guys' thing and suggestin' and commentin' etc. --[[User:Fydorian|Fydorian]] 17:33, 30 March 2008 (MDT)<br />
:Problem solved. I put a lot of it back in earlier this makes my happy -> :) --[[User:Fydorian|Fydorian]] 19:49, 30 March 2008 (MDT)</div>Fydorianhttps://www.dandwiki.com/w/index.php?title=Arcane_Pyrotechnician_(3.5e_Class)&diff=243650Arcane Pyrotechnician (3.5e Class)2008-03-31T01:11:51Z<p>Fydorian: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Fydorian<br />
|datecreated=3/29/08<br />
|status=Just started<br />
|editing=I'd appreciate suggestions; otherwise, please hands off...but if you'd like to fix grammar or spelling, feel free.<br />
|type=Strong Spellcaster<br />
|desc=A master of explosion-based arcane magic, the Arcane Pyrotechnician can create various gredandes, bombs, mines and other explosives that have very powerful effects. These effects are mainly combat-oriented, though some have other strange or useful powers. <br />
}}<br />
<br />
==Author's note==<br />
Hey there everyone, I'm Fydorian, and I'm the author of this class. I'd just like to say thanks for checking my class out, but as you can see, it's kind'a.... a work in progress. I'm still trying to figure this wiki thing out a bit, so stick with me here, and I'll get this thing done eventually.<br />
Also, I'd like to add a spell list of sorts of my own, in order to list the awesome explosive spells and their effects, so please contact me somehow if you have an idea of how I could create perhaps a link to another page or something so as not to bulk up this one. Thanks.<br />
Fydorian<br />
<br />
==Arcane Pyrotechnician==<br />
<br />
An Arcane Pyrotechnician is a person who had the talent to become a sorceror but gave up his ability to cast the regular spells. He does so in order to take advantage of the power flowing through him in a slightly different way, gaining access to a list of spells unavailable to other sorcerors. Arcane Pyrotechnicians use the magic corsing through them in order to create explosives such as grenades, bombs, or mines that can be used to achieve his goals in replace of the usual arcane spells. <br />
<br />
===Making an Arcane Pyrotechnician===<br />
<br />
{{Section Description Needed}}<br />
<br />
An Arcane Pyrotechnician's strong suit is of course in combat. However, its unique abilities tend to allow it to be useful in other sorts of situations, like when something needs to be broken, a door needs to be passed, or .<br />
<br />
'''Abilities:''' An arcane pyrotechnician can create dazzling explosives via spells that he can learn by eschewing those typically learned by a sorceror.<br />
<br />
'''Races:''' Any race can be an arcane pyrotchnician; however, gnomes, humans, and halflings tend to choose this class due to their innate desire to work with strange things such as explosives.<br />
<br />
'''Alignment:''' Any non-lawful.<br />
<br />
'''Starting Gold:''' As Sorceror<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As Sorceror<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Arcane Pyrotechnician}}</div><br />
Hit Die: d4<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! colspan="10" | [[#Spells|Spells per Day]]<br />
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +0 || +2<br />
| class="left" | Arcane Suppression 6<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +0 || +3<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +1 || +1 || + || +<br />
| class="left" | Arcane Suppression 8<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 10<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 12<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 14<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 16<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | + || + || + || +<br />
| class="left" | Arcane Suppression 18<br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|—||—||—||—||—||—||—||—||—||—<br />
|—||—||—<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
skills As Sorceror (I'll add them, and if anyone feels like it, go ahead).<br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features->. All of the following are class features of the arcane pyrotechnician.<br />
<br />
'''Weapon and Armor Proficiency:''' The arcane pyrotechnician is proficiant only in simple weapons and has no armor or sheild proficiencies.<br />
<br />
'''{{#anc:Spells}}:''' An arcane pyrotechnician casts arcane spells. They do so as if they were a sorceror, without preparing the spells ahead of time; however, they need not learn spells or choose what spells they can cast. They have access to every spell on their spell list as long as they can cast that level spell, as if the spells on the list are the ones he would know if he were a sorceror. His spells' power and save DC are based on Charisma, like a sorceror, and he is eligable for bonus spells per day based on Charisma, like a sorceror, if he has the Cha for it. Arcane pyrotechnicians choose their spells from the following list:<br />
:=== Author's note ===<br />
::I'm working on these spells; there'll be more, don't you worry.<br />
<br />
0&mdash;[[Alchemist's bauble]], [[Flare Pebble]], <br />
<br />
1st&mdash;[[Arcane Grenade]] I,<br />
<br />
2nd&mdash;[[Arcane Grenade]] II,<br />
<br />
3rd&mdash;[[Arcane Grenade]] III,<br />
<br />
4th&mdash;[[Arcane Grenade]] IV,<br />
<br />
5th&mdash;[[Arcane Grenade]] V, Minor [[Arcane Fireworks]]<br />
<br />
6th&mdash;[[Arcane Grenade]] VI, <br />
<br />
7th&mdash;[[Arcane Grenade]] VII, Lesser [[Arcane Fireworks]]<br />
<br />
8th&mdash;[[Arcane Grenade]] VII,<br />
<br />
9th&mdash;[[Arcane Grenade]] IX, Major [[Arcane Fireworks]]<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: Arcane Pyrotechnician Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || All || All || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || All || All || All || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
====Epic <-class name->====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
====<-Sample race of your choice-> <-class name-> Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|March 2008}}<br />
{{Base Class Description Needed|March 2008}}<br />
{{Base Class Stub|March 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
--></div>Fydorian