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Halo Reach: Armor
2011-03-10T18:40:23Z
<p>Envoyof aGod: </p>
<hr />
<div>== Halo : Reach Armor ==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Human Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! COLSPAN="11" | Spartan Battle Armor Mk.III (MJOLNIR) A.K.A. <br />
|-class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
! COLSPAN="11" | Spartan Battle Armor Mk.IV (MJOLNIR) A.K.A. <br />
|-class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.V || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
==== Load-Outs ====<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
==== Upgrades ====<br />
<br />
===== Helmets =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UCBRN|UCBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification, [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#FC|FC]].<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, [[#UHUD|UHUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide, [[#HUD|HUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]]. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, [[#XHUD|XHUD]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UHUL|UHUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], [[#CNM|CNM]], [[#FC|FC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, [[#CNM|CNM]], [[#FC|FC]], [[#RS|RS]], [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UHUL|UHUL]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UCBRN|UCBRN]].<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | [[#UHUL-III|UHUL-III]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL-III|UHUL-III]].<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide, [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UFC-II|UFC-II]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL|UHUL]].<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|}<br />
<br />
===== Chests =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide, Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II, -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Upgraded Storage Capacity.<br />
|}<br />
<br />
===== Shoulders =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked, Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
===== Wrist =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
===== Knees =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
===== Accessories =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#RIK|RIK]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
=== Elite Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Elite Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Modules<br />
|-<br />
! COLSPAN="11" | All Elite Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 75 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 125 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ultra Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/8 || ALIGN="CENTER" | None. || ALIGN="CENTER" |125 Lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Stealth Assault Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | +5 Hide & Move Silently. || ALIGN="CENTER" | 90 Lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ranger Battle Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 18/11 || ALIGN="CENTER" | +5 Survival. || ALIGN="CENTER" | 125 lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Spec Ops Carapace || ALIGN="CENTER" | +12 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/12 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 35/14 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 325 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Generals Harness || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 40/15 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 400 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Field Marshalls Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 50/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 625 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Supreme Commanders Vestiment|| ALIGN="CENTER" | +18 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 750 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Imperial Admirals Vestiment || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +8 Str & Dex || ALIGN="CENTER" | 1250 Lbs. || ALIGN="CENTER" | 4<br />
|}<br />
<br />
=== Brute Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Brute Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Modules<br />
|-<br />
! COLSPAN="11" | All Brute Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +2 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +2 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" | 200 Lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Ultra Carapace || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" |225 Lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Jump Pack Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | Jetpack V.2 || ALIGN="CENTER" | 190 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Stalkers Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 12/4 || ALIGN="CENTER" | +5 Survival, Hide, & Move Silently. || ALIGN="CENTER" | 225 lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Bodyguards Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 16/4 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 275 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Captain Majors Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 15/5 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 400 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 25/5 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 425 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Chieftain Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -12 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 21/7 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 675 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae War Chieftain Vestiment || ALIGN="CENTER" | +18 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 30/6 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 850 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chieftain of the Jiralhanae Battle Plate || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +10 Str & Dex || ALIGN="CENTER" | 1150 Lbs. || ALIGN="CENTER" | 5<br />
|}<br />
<br />
=== Jackal Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Jackal Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Modules<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Kig-Yar Minor Harness || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +5 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 15% || ALIGN="CENTER" | Medium || ALIGN="CENTER" | None. || ALIGN="CENTER" | +2 Move Silently & Jump. || ALIGN="CENTER" | 35 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Kig-Yar Major Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +3 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Medium || ALIGN="CENTER" | None. || ALIGN="CENTER" | +4 Jump & Tumble. || ALIGN="CENTER" | 55 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Kig-Yar Captains Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -7 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Heavy || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | +6 Move Silently & Jump. || ALIGN="CENTER" | 75 Lbs. || ALIGN="CENTER" | 2<br />
|}<br />
<br />
=== Grunt Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Grunt Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Modules<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unggoy Combat Harness || ALIGN="CENTER" | +2 || ALIGN="CENTER" | +7 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 5% || ALIGN="CENTER" | Light || ALIGN="CENTER" | None. || ALIGN="CENTER" | +2 Move Silently & Jump. || ALIGN="CENTER" | 15 Lbs. || ALIGN="CENTER" | 0<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unggoy Battle Harness || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +5 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Light || ALIGN="CENTER" | None. || ALIGN="CENTER" | +4 Move Silently & Jump. || ALIGN="CENTER" | 25 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unggoy Assault Vestiment || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +3 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Medium || ALIGN="CENTER" | 6/1 || ALIGN="CENTER" | +6 Move Silently & Jump. || ALIGN="CENTER" | 45 Lbs. || ALIGN="CENTER" | 2<br />
|}<br />
<br />
== Visors ==<br />
<br />
=== Color ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
=== Types ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]], [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]], All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
=== Lenses ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
==== Armor Modules ====<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
-({{#anc:U/A-II}}) Upgraded Armor - II - +2 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
-({{#anc:UHUL}}) Upgraded Hardened Uplink - Increase range of transmission by 75%.<br/><br />
-({{#anc:UHUL-II}}) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.<br/><br />
-({{#anc:UHUL-III}}) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
-({{#anc:UCBRN}}) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
-({{#anc:UCNM}}) Upgraded Command Network Module - +6 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC}}) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC-II}}) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
-({{#anc:URS}}) Upgraded Remote Sensors - +7 Spot Checks.<br/><br />
({{#anc:DSM}}) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br/><br />
({{#anc:RIK}}) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.<br/><br />
<br />
==== Visor Modules ====<br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
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[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509758
James McKnight (3.5e NPC)
2011-03-10T18:32:57Z
<p>Envoyof aGod: </p>
<hr />
<div>{{x0<br />
|race=Human (Spartan-IV Mk.II)<br />
|level(s)= Dedicated Hero (3), Engineer (10)<br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |cr=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[Humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen=25 |spot=25<br />
|lang=Common (English, German, Spanish, Japanese), Sangheili, Jiralhanae, Kig-Yar, Unggoy.<br />
|ac=37 |touch=22 |flat=29 |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1= +9/+4 2D6+8<br />
|ranged1= +9/+4 (DMR 2D12), (SRS 6D6), or (Magnum 2D12)<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss= [[#Armor|Armor]], [[#Weapons|Weapons]]<br />
|deity= None.<br />
|san1=<br />
}}<br />
<br />
=== {{#anc:Weapons|Weapons}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Brain's Arsenal'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
=== {{#anc:Armor|Armor}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Brains Armor'''<br />
|-<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Spec <br />
|-<br />
! COLSPAN="11" | Armor. <br />
|-<br />
| Spartan Battle Armor Mk.IV (MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | 28/20 Mjolnir Shielding, +6 Str, & +6 Dex. <br />
|-<br />
! COLSPAN="11" | Helmet. <br />
|-<br />
| Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Range of Transmission +125%. <br />
|-<br />
! COLSPAN="11" | Chest. <br />
|-<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Storage Capacity, & DR10/Explosives. <br />
|-<br />
! COLSPAN="11" | Shoulders. <br />
|-<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increase Flying Maneuverability with jet-pack to Poor. <br />
|-<br />
! COLSPAN="11" | Wrists. <br />
|-<br />
| Left - Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM. <br />
|-<br />
| Right - Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM. <br />
|-<br />
! COLSPAN="11" | Knees. <br />
|-<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgrade MJOLNIR shielding +(2/0). <br />
|-<br />
! COLSPAN="11" | Accessories. <br />
|-<br />
| Left - Tactical/Hard-case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot. <br />
|-<br />
| Right - Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | RIK. <br />
|-<br />
! COLSPAN="11" | Visor. <br />
|-<br />
| Holographic CV-9X || ALIGN="CENTER" | +0 || ALIGN="CENTER" | XHUD, All Visor Modules, All Lenses.<br />
|-<br />
! COLSPAN="11" | Loadouts. <br />
|-<br />
| Jet-Pack V.3 || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Flight at base move, Poor Movement. Unlimited Use. <br />
|-<br />
| Armor Lock V.3 || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Damage Immunity for 4 Hours, With 5 Hour down time recharge. <br />
|-<br />
| Evade || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Make 15ft Move as an Immediate Free Action. 2 Uses Per 6 Rounds.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[DnD CR 21 NPCs|CR 21]]<br/><br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[DnD ECL 21 NPCs|ECL 21]]<br/><br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]]<br />
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[[Category:NPC]]<br />
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Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509756
James McKnight (3.5e NPC)
2011-03-10T18:31:05Z
<p>Envoyof aGod: </p>
<hr />
<div>{{x0<br />
|race=Human (Spartan-IV Mk.II)<br />
|level(s)= Dedicated Hero (3), Engineer (10)<br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |cr=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[Humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen=25 |spot=25<br />
|lang=Common (English, German, Spanish, Japanese), Sangheili, Jiralhanae, Kig-Yar, Unggoy.<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1= +9/+4 2D6+8<br />
|ranged1= +9/+4 (DMR 2D12), (SRS 6D6), or (Magnum 2D12)<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss= [[#Armor|Armor]], [[#Weapons|Weapons]]<br />
|deity= None.<br />
|san1=<br />
}}<br />
<br />
=== {{#anc:Weapons|Weapons}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Brain's Arsenal'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
=== {{#anc:Armor|Armor}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Brains Armor'''<br />
|-<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Spec <br />
|-<br />
! COLSPAN="11" | Armor. <br />
|-<br />
| Spartan Battle Armor Mk.IV (MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | 28/20 Mjolnir Shielding, +6 Str, & +6 Dex. <br />
|-<br />
! COLSPAN="11" | Helmet. <br />
|-<br />
| Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Range of Transmission +125%. <br />
|-<br />
! COLSPAN="11" | Chest. <br />
|-<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Storage Capacity, & DR10/Explosives. <br />
|-<br />
! COLSPAN="11" | Shoulders. <br />
|-<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increase Flying Maneuverability with jet-pack to Poor. <br />
|-<br />
! COLSPAN="11" | Wrists. <br />
|-<br />
| Left - Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM. <br />
|-<br />
| Right - Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM. <br />
|-<br />
! COLSPAN="11" | Knees. <br />
|-<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgrade MJOLNIR shielding +(2/0). <br />
|-<br />
! COLSPAN="11" | Accessories. <br />
|-<br />
| Left - Tactical/Hard-case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot. <br />
|-<br />
| Right - Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | RIK. <br />
|-<br />
! COLSPAN="11" | Visor. <br />
|-<br />
| Holographic CV-9X || ALIGN="CENTER" | +0 || ALIGN="CENTER" | XHUD, All Visor Modules, All Lenses.<br />
|-<br />
! COLSPAN="11" | Loadouts. <br />
|-<br />
| Jet-Pack V.3 || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Flight at base move, Poor Movement. Unlimited Use. <br />
|-<br />
| Armor Lock V.3 || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Damage Immunity for 4 Hours, With 5 Hour down time recharge. <br />
|-<br />
| Evade || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Make 15ft Move as an Immediate Free Action. 2 Uses Per 6 Rounds.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[DnD CR 21 NPCs|CR 21]]<br/><br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[DnD ECL 21 NPCs|ECL 21]]<br/><br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR21]]<br />
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Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509564
James McKnight (3.5e NPC)
2011-03-08T14:18:41Z
<p>Envoyof aGod: </p>
<hr />
<div>{{x0<br />
|race=Human (Spartan-IV Mk.II)<br />
|level(s)= Dedicated Hero (3), Engineer (10)<br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |cr=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[Humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen=25 |spot=25<br />
|lang=Common (English, German, Spanish, Japanese), Sangheili, Jiralhanae, Kig-Yar, Unggoy.<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1= +9/+4 2D6+8<br />
|ranged1= +9/+4 (DMR 2D12), (SRS 6D6), or (Magnum 2D12)<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss= [[#Armor|Armor]], [[#Weapons|Weapons]]<br />
|deity= None.<br />
|san1=<br />
}}<br />
<br />
=== {{#anc:Weapons|Weapons}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Brain's Arsenal'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
=== {{#anc:Armor|Armor}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Brains Armor'''<br />
|-<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Spec <br />
|-<br />
! COLSPAN="11" | Armor. <br />
|-<br />
| Spartan Battle Armor Mk.IV (MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | 28/20 Mjolnir Shielding, +6 Str, & +6 Dex. <br />
|-<br />
! COLSPAN="11" | Helmet. <br />
|-<br />
| Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Range of Transmission +125%. <br />
|-<br />
! COLSPAN="11" | Chest. <br />
|-<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Storage Capacity, & DR10/Explosives. <br />
|-<br />
! COLSPAN="11" | Shoulders. <br />
|-<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increase Flying Maneuverability with jet-pack to Poor. <br />
|-<br />
! COLSPAN="11" | Wrists. <br />
|-<br />
| Left - Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM. <br />
|-<br />
| Right - Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM. <br />
|-<br />
! COLSPAN="11" | Knees. <br />
|-<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgrade MJOLNIR shielding +(2/0). <br />
|-<br />
! COLSPAN="11" | Accessories. <br />
|-<br />
| Left - Tactical/Hard-case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot. <br />
|-<br />
| Right - Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | RIK. <br />
|-<br />
! COLSPAN="11" | Visor. <br />
|-<br />
| Holographic CV-9X || ALIGN="CENTER" | +0 || ALIGN="CENTER" | XHUD, All Visor Modules, All Lenses.. <br />
|-<br />
|- class="even"<br />
|}<br />
<br />
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Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509562
James McKnight (3.5e NPC)
2011-03-08T14:14:42Z
<p>Envoyof aGod: </p>
<hr />
<div>{{x0<br />
|race=Human (Spartan-IV Mk.II)<br />
|level(s)= Dedicated Hero (3), Engineer (10)<br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |cr=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[Humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen=25 |spot=25<br />
|lang=Common (English, German, Spanish, Japanese), Sangheili, Jiralhanae, Kig-Yar, Unggoy.<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1= +9/+4 2D6+8<br />
|ranged1= +9/+4 (DMR 2D12), (SRS 6D6), or (Magnum 2D12)<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss= [[#Armor|Armor]], [[#Weapons|Weapons]]<br />
|deity= None.<br />
|san1=<br />
}}<br />
<br />
=== {{#anc:Weapons|Weapons}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Brain's Arsenal'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
=== {{#anc:Armor|Armor}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Brains Armor'''<br />
|-<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Spec <br />
|-<br />
! COLSPAN="11" | Armor. <br />
|-<br />
| Spartan Battle Armor Mk.IV (MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | 28/20 Mjolnir Shielding, +6 Str, & +6 Dex. <br />
|-<br />
! COLSPAN="11" | Helmet. <br />
|-<br />
| Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Range of Transmission +125%. <br />
|-<br />
! COLSPAN="11" | Chest. <br />
|-<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Storage Capacity, & DR10/Explosives. <br />
|-<br />
! COLSPAN="11" | Shoulders. <br />
|-<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increase Flying Maneuverability with jet-pack to Poor. <br />
|-<br />
! COLSPAN="11" | Wrists. <br />
|-<br />
| Left - Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM. <br />
|-<br />
| Right - Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM. <br />
|-<br />
! COLSPAN="11" | Knees. <br />
|-<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgrade MJOLNIR shielding +(2/0). <br />
|-<br />
! COLSPAN="11" | Accessories. <br />
|-<br />
| Left - Tactical/Hard-case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot. <br />
|-<br />
| Right - Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | RIK. <br />
|-<br />
! COLSPAN="11" | Visor. <br />
|-<br />
| Holographic CV-9X || ALIGN="CENTER" | +0 || ALIGN="CENTER" | XHUD, All Visor Modules, All Lenses.. <br />
|-<br />
|- class="even"<br />
|}<br />
<br />
----<br />
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Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Weird_Morgan_(3.5e_NPC)&diff=509555
Weird Morgan (3.5e NPC)
2011-03-08T13:53:20Z
<p>Envoyof aGod: Format Fix</p>
<hr />
<div>{{x0<br />
|race=Halfling<br />
|level(s)=Adept 7<br />
|description=A healer and voodoo woman for the town of [[Blueblood (DnD Environment)|Blueblood]].<br />
}}<br />
==Weird Morgan==<br />
{{Stat Block 2<br />
|name=Weird Morgan |cr=6<br />
|sex=Female |race=[[halfling]] |clvl=[[adept]] 7<br />
|al=[[Neutral good|NG]] |size=[[Small]] |type=[[humanoid]] ([[SRD:Halfling (Creature)|halfling]])<br />
|init=+0 |listen=+3 |spot=+1<br />
|ac=11 |touch=11 |flat=10<br />
|hp=23 |hd=7<br />
|lang=Common, Halfling, Dwarven<br />
|fort=3 |ref=3 |will=7<br />
|spd=20 ft. (4 squares)<br />
|bab=+3 |grp=&minus;5<br />
|melee1=[[battleaxe]] +3 (1d6&minus;1/x3)<br />
|str=8 |dex=11 |con=10 |int=12 |wis=14 |cha=9<br />
|feats=[[SRD:Martial Weapon Proficiency|Martial Weapon Proficiency]] (battleaxe), [[SRD:Scribe Scroll|Scribe Scroll]], [[SRD:Brew Potion|Brew Potion]] <br />
|skills=[[Climb]] +1, [[Heal]] +4 or +6 with [[healer's kit]], [[Profession]] (Midwife) +8 or +10 with kit, [[Handle Animal]] +2, [[Hide]] +4, [[Jump]] +1, [[Knowledge]] (Arcana) +9, [[Listen]] +3, [[Move Silently]] +2, [[Spot]] +1<br />
|prgrsns={{<br />
Stat Block 2/Spells Prepared<br />
|pd=CL 7, <br />
|sp0=''[[cure minor wounds]]'' x2, ''[[mending]]''<br />
|sp1=''[[sleep]]'', ''[[comprehend languages]]'', ''[[cure light wounds]]'' x2<br />
|sp2=''[[cure moderate wounds]]'', ''[[delay poison]]'', ''[[mirror image]]''<br />
}}<br />
|poss=[[battleaxe]], [[healer's kit]], masterwork midwife kit, [[spell component pouch]], hourglass, peasant's outfit, traveler's outfit, scholar's outfit, key (to chest), 4 gp <br />
}}<br />
<br />
=== Familiar ===<br />
<br />
{{Stat Block 2<br />
|name=Edgar<br />
|sex=Male<br />
|race=[[Raven]]<br />
|al=[[N]]<br />
|size=[[Tiny]] |type=[[magical beast]] ([[augmented]] [[animal]])<br />
|init=+2 |listen=+6 |spot=+6<br />
|lang=empathic link, common, speak with birds<br />
|resist=[[improved evasion]]<br />
|ac=18 |touch=14 |flat=14 |acmods=+2 size, +2 Dex, +4 Natural Armor<br />
|hp=11 |hd=7<br />
|fort=+2 |ref=+4 |will=+2<br />
|spd=10 ft. (2 squares) |fly=40 ft. (average)<br />
|melee1=[[claws]] +5 (1d2&minus;5)<br />
|bab=+3 |grp=&minus;9<br />
|space=2-1/2 ft. |reach=0 ft.<br />
|str=1 |dex=15 |con=10 |int=9 |wis=14 |cha=6<br />
|feats=[[Weapon Finesse]]<br />
|skills=[[Listen]] +6, [[Spot]] +6, <br />
|san1=[[SRD:Alertness|Alertness]] ([[Ex]]) |sad1=When in arms reach, Edgar grants Morgan the feat ''Alertness''.<br />
|san2=''Share Spells'' ([[Ex]]) |sad2=At Morgan's option, Edgar may have any spell Morgan casts upon herself affect Edgar too.<br />
|san3=''Deliver Touch Spells'' ([[Ex]]) |sad3= If Morgan and Edgar are in contact at the time Morgan casts a touch spell, Morgan can designate Edgar as the 'toucher'. Edgar can then deliver the touch spell just as Morgan could.}}<br />
<br />
<br />
<!--<br />
Personally, with this space, I like to keep the comment tags in place (despite what the instructions say) and use it to do a level-by-level breakout of skill points, skill ranks, and net skill modifiers. With the comment tags in place it'll stay hidden unless you go back to the "edit" view.<br />
--><br />
<br />
==Description==<br />
Weird Morgan is a resident of [[Blueblood (DnD Environment)|Blueblood]]. She has a glass eye and a raspy voice. The people of Blueblood depend on her to be a midwife and healer. She's willing to use her spells or her services for the right price to travelers, but for residents of Blueblood she usually helps them for free. She's even willing to sell her services as a messenger using her raven. <br />
<br />
Morgan's divine focus is a small disk of wood, warped from age. She worships the nature spirits of old.<br />
<!--<br />
Other NPC Information<br />
<br />
This is pretty much free form information. It can contain motivations for this character, encounter scenarios, aim and goals, personality traits and quirks, animal companions, familiars, special mounts, fiendish companions, combat tactics, tactics for avoiding conflict, background information, relationships with PCs or other NPCs; anything you feel like providing really.<br />
--><br />
<br />
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Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509554
James McKnight (3.5e NPC)
2011-03-08T13:50:45Z
<p>Envoyof aGod: </p>
<hr />
<div>{{x0<br />
|race=Human (Spartan-IV Mk.II)<br />
|level(s)= Dedicated Hero (3), Engineer (10)<br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |cr=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[Humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen=25 |spot=25<br />
|lang=Common (English, German, Spanish, Japanese), Sangheili, Jiralhanae, Kig-Yar, Unggoy.<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1= +9/+4 2D6+8<br />
|ranged1= +9/+4 (DMR 2D12), (SRS 6D6), or (Magnum 2D12)<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss= [[#Armor|Armor]], [[#Weapons|Weapons]]<br />
|deity= None.<br />
|san1=<br />
}}<br />
<br />
=== {{#anc:Weapons|Weapons}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
=== {{#anc:Armor|Armor}} ===<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[DnD CR 21 NPCs|CR 21]]<br/><br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[DnD ECL 21 NPCs|ECL 21]]<br />
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[[Category:3.5e]]<br />
[[Category:User]]<br />
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[[Category:CR21]]<br />
[[Category:ECL21]]<br />
[[Category:Humanoid Type]]<br />
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[[Category:Neutral Alignment]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509552
James McKnight (3.5e NPC)
2011-03-08T13:50:12Z
<p>Envoyof aGod: </p>
<hr />
<div>{{x0<br />
|race=Human (Spartan-IV Mk.II)<br />
|level(s)= Dedicated Hero (3), Engineer (10)<br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |CR=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[Humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen=25 |spot=25<br />
|lang=Common (English, German, Spanish, Japanese), Sangheili, Jiralhanae, Kig-Yar, Unggoy.<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1= +9/+4 2D6+8<br />
|ranged1= +9/+4 (DMR 2D12), (SRS 6D6), or (Magnum 2D12)<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss= [[#Armor|Armor]], [[#Weapons|Weapons]]<br />
|deity= None.<br />
|san1=<br />
}}<br />
<br />
=== {{#anc:Weapons|Weapons}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
=== {{#anc:Armor|Armor}} ===<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[DnD CR 21 NPCs|CR 21]]<br/><br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[DnD ECL 21 NPCs|ECL 21]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR21]]<br />
[[Category:ECL21]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Lawful Alignment]]<br />
[[Category:Neutral Alignment]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509551
James McKnight (3.5e NPC)
2011-03-08T13:49:46Z
<p>Envoyof aGod: </p>
<hr />
<div>{{x0<br />
|race=Human (Spartan-IV Mk.II) |cr=21<br />
|level(s)= Dedicated Hero (3), Engineer (10)<br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |ECL=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[Humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen=25 |spot=25<br />
|lang=Common (English, German, Spanish, Japanese), Sangheili, Jiralhanae, Kig-Yar, Unggoy.<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1= +9/+4 2D6+8<br />
|ranged1= +9/+4 (DMR 2D12), (SRS 6D6), or (Magnum 2D12)<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss= [[#Armor|Armor]], [[#Weapons|Weapons]]<br />
|deity= None.<br />
|san1=<br />
}}<br />
<br />
=== {{#anc:Weapons|Weapons}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
=== {{#anc:Armor|Armor}} ===<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[DnD CR 21 NPCs|CR 21]]<br/><br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[DnD ECL 21 NPCs|ECL 21]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR21]]<br />
[[Category:ECL21]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Lawful Alignment]]<br />
[[Category:Neutral Alignment]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509550
James McKnight (3.5e NPC)
2011-03-08T13:47:39Z
<p>Envoyof aGod: </p>
<hr />
<div>{{x0<br />
|race=Human (Spartan-IV Mk.II)<br />
|level(s)= Dedicated Hero (3), Engineer (10)<br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |ECL=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[Humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen=25 |spot=25<br />
|lang=Common (English, German, Spanish, Japanese), Sangheili, Jiralhanae, Kig-Yar, Unggoy.<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1= +9/+4 2D6+8<br />
|ranged1= +9/+4 (DMR 2D12), (SRS 6D6), or (Magnum 2D12)<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss= [[#Armor|Armor]], [[#Weapons|Weapons]]<br />
|deity= None.<br />
|san1=<br />
}}<br />
<br />
=== {{#anc:Weapons|Weapons}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
=== {{#anc:Armor|Armor}} ===<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[DnD CR 21 NPCs|CR 21]]<br/><br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[DnD ECL 21 NPCs|ECL 21]]<br />
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[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR21]]<br />
[[Category:ECL21]]<br />
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[[Category:Neutral Alignment]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509549
James McKnight (3.5e NPC)
2011-03-08T13:45:53Z
<p>Envoyof aGod: </p>
<hr />
<div>{{x0<br />
|race=Human (Spartan-IV Mk.II)<br />
|level(s)= Dedicated Hero (3), Engineer (10)<br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |ECL=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[Humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen=25 |spot=25<br />
|lang=Common (English, German, Spanish, Japanese), Sangheili, Jiralhanae, Kig-Yar, Unggoy.<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1= +9/+4 2D6+8<br />
|ranged1= +9/+4 (DMR 2D12), (SRS 6D6), or (Magnum 2D12)<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss= [[#Armor|Armor]], [[#Weapons|Weapons]]<br />
|deity= None.<br />
|san1=<br />
}}<br />
<br />
=== {{#anc:Weapons|Weapons}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
=== {{#anc:Armor|Armor}} ===<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e CR <21> NPCs|CR 21]]<br/><br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e ECL <21> NPCs|ECL 21]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR21]]<br />
[[Category:ECL21]]<br />
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[[Category:Lawful Alignment]]<br />
[[Category:Neutral Alignment]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509546
James McKnight (3.5e NPC)
2011-03-08T13:40:36Z
<p>Envoyof aGod: </p>
<hr />
<div>{{x0<br />
|race=Human (Spartan-IV Mk.II)<br />
|level(s)= Dedicated Hero (3), Engineer (10)<br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |ECL=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[Humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen=25 |spot=25<br />
|lang=Common (English, German, Spanish, Japanese), Sangheili, Jiralhanae, Kig-Yar, Unggoy.<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1= +9/+4 2D6+8<br />
|ranged1= +9/+4 (DMR 2D12), (SRS 6D6), or (Magnum 2D12)<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss= [[#Armor|Armor]], [[#Weapons|Weapons]]<br />
|deity= None.<br />
|san1=<br />
}}<br />
<br />
=== {{#anc:Weapons|Weapons}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
=== {{#anc:Armor|Armor}} ===<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e CR21]]<br/><br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e ECL21 NPCs|ECL 21]]<br />
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[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR21]]<br />
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[[Category:Humanoid Type]]<br />
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[[Category:Neutral Alignment]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509545
James McKnight (3.5e NPC)
2011-03-08T13:39:48Z
<p>Envoyof aGod: </p>
<hr />
<div>{{x0<br />
|race=Human (Spartan-IV Mk.II)<br />
|level(s)= Dedicated Hero (3), Engineer (10)<br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |ECL=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[Humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen=25 |spot=25<br />
|lang=Common (English, German, Spanish, Japanese), Sangheili, Jiralhanae, Kig-Yar, Unggoy.<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1= +9/+4 2D6+8<br />
|ranged1= +9/+4 (DMR 2D12), (SRS 6D6), or (Magnum 2D12)<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss= [[#Armor|Armor]], [[#Weapons|Weapons]]<br />
|deity= None.<br />
|san1=<br />
}}<br />
<br />
=== {{#anc:Weapons|Weapons}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
=== {{#anc:Armor|Armor}} ===<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e CR <21]]<br/><br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e ECL <21 NPCs|ECL 21]]<br />
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[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR21]]<br />
[[Category:ECL21]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Lawful Alignment]]<br />
[[Category:Neutral Alignment]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509544
James McKnight (3.5e NPC)
2011-03-08T13:38:42Z
<p>Envoyof aGod: </p>
<hr />
<div>{{x0<br />
|race=Human (Spartan-IV Mk.II)<br />
|level(s)= Dedicated Hero (3), Engineer (10)<br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |ECL=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[Humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen=25 |spot=25<br />
|lang=Common (English, German, Spanish, Japanese), Sangheili, Jiralhanae, Kig-Yar, Unggoy.<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1= +9/+4 2D6+8<br />
|ranged1= +9/+4 (DMR 2D12), (SRS 6D6), or (Magnum 2D12)<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss= [[#Armor|Armor]], [[#Weapons|Weapons]]<br />
|deity= None.<br />
|san1=<br />
}}<br />
<br />
=== {{#anc:Weapons|Weapons}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
=== {{#anc:Armor|Armor}} ===<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e CR 21]]<br/><br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e ECL 21 NPCs|ECL 21]]<br />
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[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR21]]<br />
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[[Category:Neutral Alignment]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509543
James McKnight (3.5e NPC)
2011-03-08T13:36:09Z
<p>Envoyof aGod: </p>
<hr />
<div>{{x21<br />
|race=Human (Spartan-IV Mk.II)<br />
|level(s)= Dedicated Hero (3), Engineer (10)<br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |ECL=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[Humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen=25 |spot=25<br />
|lang=Common (English, German, Spanish, Japanese), Sanghelei<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1= +9/+4 2D6+8<br />
|ranged1= +9/+4 (DMR 2D12), (SRS 6D6), or (Magnum 2D12)<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss= [[#Armor|Armor]], [[#Weapons|Weapons]]<br />
|deity= None.<br />
|san1=<br />
}}<br />
<br />
=== {{#anc:Weapons|Weapons}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
=== {{#anc:Armor|Armor}} ===<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e CR 21]]<br/><br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e ECL 21 NPCs|ECL 21]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR21]]<br />
[[Category:ECL21]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Lawful Alignment]]<br />
[[Category:Neutral Alignment]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509542
James McKnight (3.5e NPC)
2011-03-08T13:34:40Z
<p>Envoyof aGod: </p>
<hr />
<div>== Lt. Colonel James McKnight ==<br />
{{x0<br />
|race=Human (Spartan-IV Grade 2)<br />
|level(s)= Dedicated Hero (3), Engineer (10)<br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |ECL=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[Humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen=25 |spot=25<br />
|lang=Common (English, German, Spanish, Japanese), Sanghelei<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1= +9/+4 2D6+8<br />
|ranged1= +9/+4 (DMR 2D12), (SRS 6D6), or (Magnum 2D12)<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss= [[#Armor]], [[#Weapons]]<br />
|deity= None.<br />
|san1=<br />
}}<br />
<br />
=== {{#anc:Weapons|Weapons}} ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
=== {{#anc:Armor|Armor}} ===<br />
<br />
----<br />
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Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e ECL 21 NPCs|ECL 21]]<br />
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[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR21]]<br />
[[Category:ECL21]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Lawful Alignment]]<br />
[[Category:Neutral Alignment]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509541
James McKnight (3.5e NPC)
2011-03-08T13:27:26Z
<p>Envoyof aGod: </p>
<hr />
<div>{{x0<br />
|race=Human (Spartan-IV Grade 2)<br />
|level(s)=<!-- class levels --><br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |ECL=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen= |spot=<br />
|lang=Common (English, German, Spanish, Japanese), Sanghelei<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1=<br />
|ranged1=<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss=<br />
|deity= None.<br />
|san1=<br />
}}<br />
== Lt. Colonel James McKnight ==<br />
<br />
<br />
<br />
=== Weapons ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e CR <21]]<br/><br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e ECL 21 NPCs|ECL 21]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR21]]<br />
[[Category:ECL21]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Lawful Alignment]]<br />
[[Category:Neutral Alignment]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509539
James McKnight (3.5e NPC)
2011-03-08T13:26:17Z
<p>Envoyof aGod: </p>
<hr />
<div>{{x0<br />
|race=Human (Spartan-IV Grade 2)<br />
|level(s)=<!-- class levels --><br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |ECL=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen= |spot=<br />
|lang=Common (English, German, Spanish, Japanese), Sanghelei<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1=<br />
|ranged1=<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
}}<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss=<br />
|deity= None.<br />
|san1=<br />
}}<br />
== Lt. Colonel James McKnight ==<br />
<br />
<br />
<br />
=== Weapons ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e CR <21]]<br/><br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e ECL 21 NPCs|ECL 21]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR21]]<br />
[[Category:ECL21]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Lawful Alignment]]<br />
[[Category:Neutral Alignment]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509538
James McKnight (3.5e NPC)
2011-03-08T13:25:35Z
<p>Envoyof aGod: </p>
<hr />
<div>{{x0<br />
|race=Human (Spartan-IV Grade 2)<br />
|level(s)=<!-- class levels --><br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |ECL=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen= |spot=<br />
|lang=Common (English, German, Spanish, Japanese), Sanghelei<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1=<br />
|ranged1=<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
}}<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br/><br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss=<br />
|deity= None.<br />
|san1=<br />
}}<br />
== Lt. Colonel James McKnight ==<br />
<br />
<br />
<br />
=== Weapons ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e CR <21]]<br/><br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e ECL 21 NPCs|ECL 21]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR21]]<br />
[[Category:ECL21]]<br />
[[Category:Humanoid Type]]<br />
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[[Category:Neutral Alignment]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=James_McKnight_(3.5e_NPC)&diff=509537
James McKnight (3.5e NPC)
2011-03-08T13:23:05Z
<p>Envoyof aGod: Created page with "{{x0 |race=Human (Spartan-IV Grade 2) |level(s)=<!-- class levels --> |description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adven..."</p>
<hr />
<div>{{x0<br />
|race=Human (Spartan-IV Grade 2)<br />
|level(s)=<!-- class levels --><br />
|description=3.5e/D20M variant, James is also known as Brain, he is a member of a team of spartans who adventured to a planet in which magic exists.<br />
}}<br />
{{Stat Block 2<br />
|name=Lt. Colonel James McKnight |ECL=21<br />
|sex=Male |race=Human Variant |clvl= Dedicated Hero 3, Engineer 10<br />
|al=[[lawful neutral|LN]] |size=[[Large]] |type=[[humanoid]] ([[Human Variant (3.5e Race)|Human]])<br />
|init=+5 |listen= |spot=<br />
|lang=Common (English, German, Spanish, Japanese), Sanghelei<br />
|ac=37 |touch= |flat= |acmods=Size &minus;1, Dex +8, Defense +5.<br />
|hp=143(68+75) |hd=15 (2D10+13D6) +75<br />
|fort=+12 (7+5) |ref=+11 (6+5) |will=+14 (5+9)<br />
|spd=30 ft. (6 squares)<br />
|melee1=<br />
|ranged1=<br />
|bab=+9 |grp=+14<br />
|sa=Spartan Endurance, Universal Weapon Familiarity<br />
}}<br />
|str=17(+4+6) = 27/+8 |dex=17(+4+6) = 27/+8 |con=17(+4) = 21/+5 |int=22(+18) = 40/+15 |wis=16(+12) = 28/+9 |cha=16(+8) = 24/+7<br />
|sq=Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)<br />
|feats= Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles). <br />
|skills= Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]<br />
|poss=<br />
|deity= None.<br />
|san1=<br />
}}<br />
== Lt. Colonel James McKnight ==<br />
<br />
<br />
<br />
=== Weapons ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Ranged Weapons'''<br />
|-<br />
! Weapon !! ALIGN="CENTER" | Damage !! ALIGN="CENTER" | Critical !! ALIGN="CENTER" | Damage Type !! ALIGN="CENTER" | Range Increment !! ALIGN="CENTER" | Rate of Fire !! ALIGN="CENTER" | Magazine !! ALIGN="CENTER" | Size !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Purchase DC<sup>1</sup> !! ALIGN="CENTER" | Restriction<sup>1</sup> <br />
|-<br />
! COLSPAN="11" | These weapons are custom modified versions of the DMR, SRS, and Magnum. <br />
|-<br />
| M392-3 DMR-BR || ALIGN="CENTER" | 2D12 || ALIGN="CENTER" | 19 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 90 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 21 Box || ALIGN="CENTER" | Large || ALIGN="CENTER" | 10 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|-<br />
| SRS 99 AM-Mk.2 || ALIGN="CENTER" | 6D6 || ALIGN="CENTER" | 20 x3 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 250 ft. || ALIGN="CENTER" | S || ALIGN="CENTER" | 8 Box || ALIGN="CENTER" | Huge || ALIGN="CENTER" | 21 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+6)<br />
|-<br />
| M6G-3 Magnum .50 Cal || ALIGN="CENTER" | 2d12 || ALIGN="CENTER" | 20 || ALIGN="CENTER" | Ballistic || ALIGN="CENTER" | 45 ft. || ALIGN="CENTER" | 3 S || ALIGN="CENTER" | 15 box || ALIGN="CENTER" | Small || ALIGN="CENTER" | 6 lb. || ALIGN="CENTER" | None. || ALIGN="CENTER" | Lic (+3)<br />
|- class="even"<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e CR <21]]<br/><br />
Back to [[Main Page]] &rarr; [[3.5e Homebrew]] &rarr; [[3.5e NPCs|NPCs]] &rarr; [[3.5e ECL 21 NPCs|ECL 21]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR21]]<br />
[[Category:ECL21]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Lawful Alignment]]<br />
[[Category:Neutral Alignment]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=509533
Halo Reach: Armor
2011-03-08T13:05:51Z
<p>Envoyof aGod: /* Modules */</p>
<hr />
<div>== Halo : Reach Armor ==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Human Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
==== Load-Outs ====<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
==== Upgrades ====<br />
<br />
===== Helmets =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UCBRN|UCBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification, [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#FC|FC]].<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, [[#UHUD|UHUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide, [[#HUD|HUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]]. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, [[#XHUD|XHUD]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UHUL|UHUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], [[#CNM|CNM]], [[#FC|FC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, [[#CNM|CNM]], [[#FC|FC]], [[#RS|RS]], [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UHUL|UHUL]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UCBRN|UCBRN]].<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | [[#UHUL-III|UHUL-III]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL-III|UHUL-III]].<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide, [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UFC-II|UFC-II]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL|UHUL]].<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|}<br />
<br />
===== Chests =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide, Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II, -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Upgraded Storage Capacity.<br />
|}<br />
<br />
===== Shoulders =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked, Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
===== Wrist =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
===== Knees =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
===== Accessories =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#RIK|RIK]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
=== Elite Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Elite Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Modules<br />
|-<br />
! COLSPAN="11" | All Elite Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 75 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 125 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ultra Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/8 || ALIGN="CENTER" | None. || ALIGN="CENTER" |125 Lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Stealth Assault Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | +5 Hide & Move Silently. || ALIGN="CENTER" | 90 Lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ranger Battle Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 18/11 || ALIGN="CENTER" | +5 Survival. || ALIGN="CENTER" | 125 lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Spec Ops Carapace || ALIGN="CENTER" | +12 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/12 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 35/14 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 325 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Generals Harness || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 40/15 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 400 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Field Marshalls Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 50/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 625 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Supreme Commanders Vestiment|| ALIGN="CENTER" | +18 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 750 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Imperial Admirals Vestiment || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +8 Str & Dex || ALIGN="CENTER" | 1250 Lbs. || ALIGN="CENTER" | 4<br />
|}<br />
<br />
=== Brute Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Brute Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Modules<br />
|-<br />
! COLSPAN="11" | All Brute Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +2 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +2 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" | 200 Lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Ultra Carapace || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" |225 Lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Jump Pack Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | Jetpack V.2 || ALIGN="CENTER" | 190 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Stalkers Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 12/4 || ALIGN="CENTER" | +5 Survival, Hide, & Move Silently. || ALIGN="CENTER" | 225 lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Bodyguards Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 16/4 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 275 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Captain Majors Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 15/5 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 400 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 25/5 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 425 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Chieftain Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -12 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 21/7 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 675 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae War Chieftain Vestiment || ALIGN="CENTER" | +18 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 30/6 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 850 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chieftain of the Jiralhanae Battle Plate || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +10 Str & Dex || ALIGN="CENTER" | 1150 Lbs. || ALIGN="CENTER" | 5<br />
|}<br />
<br />
=== Jackal Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Jackal Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Modules<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Kig-Yar Minor Harness || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +5 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 15% || ALIGN="CENTER" | Medium || ALIGN="CENTER" | None. || ALIGN="CENTER" | +2 Move Silently & Jump. || ALIGN="CENTER" | 35 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Kig-Yar Major Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +3 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Medium || ALIGN="CENTER" | None. || ALIGN="CENTER" | +4 Jump & Tumble. || ALIGN="CENTER" | 55 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Kig-Yar Captains Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -7 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Heavy || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | +6 Move Silently & Jump. || ALIGN="CENTER" | 75 Lbs. || ALIGN="CENTER" | 2<br />
|}<br />
<br />
=== Grunt Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Grunt Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Modules<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unggoy Combat Harness || ALIGN="CENTER" | +2 || ALIGN="CENTER" | +7 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 5% || ALIGN="CENTER" | Light || ALIGN="CENTER" | None. || ALIGN="CENTER" | +2 Move Silently & Jump. || ALIGN="CENTER" | 15 Lbs. || ALIGN="CENTER" | 0<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unggoy Battle Harness || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +5 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Light || ALIGN="CENTER" | None. || ALIGN="CENTER" | +4 Move Silently & Jump. || ALIGN="CENTER" | 25 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unggoy Assault Vestiment || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +3 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Medium || ALIGN="CENTER" | 6/1 || ALIGN="CENTER" | +6 Move Silently & Jump. || ALIGN="CENTER" | 45 Lbs. || ALIGN="CENTER" | 2<br />
|}<br />
<br />
== Visors ==<br />
<br />
=== Color ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
=== Types ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]], [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]], All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
=== Lenses ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
==== Armor Modules ====<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
-({{#anc:U/A-II}}) Upgraded Armor - II - +2 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
-({{#anc:UHUL}}) Upgraded Hardened Uplink - Increase range of transmission by 75%.<br/><br />
-({{#anc:UHUL-II}}) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.<br/><br />
-({{#anc:UHUL-III}}) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
-({{#anc:UCBRN}}) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
-({{#anc:UCNM}}) Upgraded Command Network Module - +6 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC}}) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC-II}}) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
-({{#anc:URS}}) Upgraded Remote Sensors - +7 Spot Checks.<br/><br />
({{#anc:DSM}}) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br/><br />
({{#anc:RIK}}) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.<br/><br />
<br />
==== Visor Modules ====<br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach_Races&diff=508317
Halo Reach Races
2011-02-27T21:05:36Z
<p>Envoyof aGod: </p>
<hr />
<div>==The Races of Halo==<br />
<br />
This section contains various races found in the Halo universe.<br />
<br />
<DPL><br />
debug=1<br />
category=D20M<br />
category=User<br />
category=Race<br />
category=Halo Reach Setting<br />
mode=category<br />
ordermethod=title<br />
order=ascending<br />
</DPL><br />
=== Human ===<br />
[http://www.dandwiki.com/wiki/Spartan-I_(3.5e_Template)] - Spartan-I<br/><br />
[http://www.dandwiki.com/wiki/Spartan-II_(3.5e_Template)] - Spartan-II<br/><br />
[http://www.dandwiki.com/wiki/Spartan-III(3.5e_Template)] - Spartan-III<br/><br />
[http://www.dandwiki.com/wiki/Spartan-IV_(3.5e_Template)] - Spartan-IV<br/><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Halo Reach Setting]]<br />
[[Category:Supplement]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach_Races&diff=508315
Halo Reach Races
2011-02-27T21:04:53Z
<p>Envoyof aGod: </p>
<hr />
<div>==The Races of Halo==<br />
<br />
This section contains various races found in the Halo universe.<br />
<br />
<DPL><br />
debug=1<br />
category=D20M<br />
category=User<br />
category=Race<br />
category=Halo Reach Setting<br />
mode=category<br />
ordermethod=title<br />
order=ascending<br />
</DPL><br />
=== Human ===<br />
[http://www.dandwiki.com/wiki/Spartan-I_(3.5e_Template)] - Spartan-I<br />
[http://www.dandwiki.com/wiki/Spartan-II_(3.5e_Template)] - Spartan-II<br />
[http://www.dandwiki.com/wiki/Spartan-III(3.5e_Template)] - Spartan-III<br />
[http://www.dandwiki.com/wiki/Spartan-IV_(3.5e_Template)] - Spartan-IV<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Halo Reach Setting]]<br />
[[Category:Supplement]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach_Races&diff=508314
Halo Reach Races
2011-02-27T21:03:07Z
<p>Envoyof aGod: </p>
<hr />
<div>==The Races of Halo==<br />
<br />
This section contains various races found in the Halo universe.<br />
<br />
<DPL><br />
debug=1<br />
category=D20M<br />
category=User<br />
category=Race<br />
category=Halo Reach Setting<br />
mode=category<br />
ordermethod=title<br />
order=ascending<br />
</DPL><br />
=== Human ===<br />
[[[http://www.dandwiki.com/wiki/Spartan-I_(3.5e_Template)]|Spartan-I]]<br />
[[[http://www.dandwiki.com/wiki/Spartan-II_(3.5e_Template)]|Spartan-II]]<br />
[[[http://www.dandwiki.com/wiki/Spartan-III(3.5e_Template)]|Spartan-III]]<br />
[[[http://www.dandwiki.com/wiki/Spartan-IV_(3.5e_Template)]|Spartan-IV]]<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Halo Reach Setting]]<br />
[[Category:Supplement]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=508312
Halo Reach: Armor
2011-02-27T20:53:52Z
<p>Envoyof aGod: </p>
<hr />
<div>== Halo : Reach Armor ==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Human Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
==== Load-Outs ====<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
==== Upgrades ====<br />
<br />
===== Helmets =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UCBRN|UCBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification, [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#FC|FC]].<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, [[#UHUD|UHUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide, [[#HUD|HUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]]. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, [[#XHUD|XHUD]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UHUL|UHUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], [[#CNM|CNM]], [[#FC|FC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, [[#CNM|CNM]], [[#FC|FC]], [[#RS|RS]], [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UHUL|UHUL]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UCBRN|UCBRN]].<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | [[#UHUL-III|UHUL-III]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL-III|UHUL-III]].<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide, [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UFC-II|UFC-II]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL|UHUL]].<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|}<br />
<br />
===== Chests =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide, Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II, -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Upgraded Storage Capacity.<br />
|}<br />
<br />
===== Shoulders =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked, Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
===== Wrist =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
===== Knees =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
===== Accessories =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#RIK|RIK]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
=== Elite Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Elite Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Modules<br />
|-<br />
! COLSPAN="11" | All Elite Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 75 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 125 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ultra Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/8 || ALIGN="CENTER" | None. || ALIGN="CENTER" |125 Lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Stealth Assault Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | +5 Hide & Move Silently. || ALIGN="CENTER" | 90 Lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ranger Battle Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 18/11 || ALIGN="CENTER" | +5 Survival. || ALIGN="CENTER" | 125 lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Spec Ops Carapace || ALIGN="CENTER" | +12 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/12 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 35/14 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 325 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Generals Harness || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 40/15 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 400 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Field Marshalls Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 50/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 625 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Supreme Commanders Vestiment|| ALIGN="CENTER" | +18 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 750 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Imperial Admirals Vestiment || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +8 Str & Dex || ALIGN="CENTER" | 1250 Lbs. || ALIGN="CENTER" | 4<br />
|}<br />
<br />
=== Brute Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Brute Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Modules<br />
|-<br />
! COLSPAN="11" | All Brute Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +2 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +2 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" | 200 Lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Ultra Carapace || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" |225 Lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Jump Pack Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | Jetpack V.2 || ALIGN="CENTER" | 190 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Stalkers Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 12/4 || ALIGN="CENTER" | +5 Survival, Hide, & Move Silently. || ALIGN="CENTER" | 225 lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Bodyguards Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 16/4 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 275 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Captain Majors Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 15/5 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 400 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 25/5 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 425 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Chieftain Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -12 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 21/7 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 675 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae War Chieftain Vestiment || ALIGN="CENTER" | +18 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 30/6 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 850 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chieftain of the Jiralhanae Battle Plate || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +10 Str & Dex || ALIGN="CENTER" | 1150 Lbs. || ALIGN="CENTER" | 5<br />
|}<br />
<br />
=== Jackal Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Jackal Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Modules<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Kig-Yar Minor Harness || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +5 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 15% || ALIGN="CENTER" | Medium || ALIGN="CENTER" | None. || ALIGN="CENTER" | +2 Move Silently & Jump. || ALIGN="CENTER" | 35 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Kig-Yar Major Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +3 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Medium || ALIGN="CENTER" | None. || ALIGN="CENTER" | +4 Jump & Tumble. || ALIGN="CENTER" | 55 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Kig-Yar Captains Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -7 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Heavy || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | +6 Move Silently & Jump. || ALIGN="CENTER" | 75 Lbs. || ALIGN="CENTER" | 2<br />
|}<br />
<br />
=== Grunt Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Grunt Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Modules<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unggoy Combat Harness || ALIGN="CENTER" | +2 || ALIGN="CENTER" | +7 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 5% || ALIGN="CENTER" | Light || ALIGN="CENTER" | None. || ALIGN="CENTER" | +2 Move Silently & Jump. || ALIGN="CENTER" | 15 Lbs. || ALIGN="CENTER" | 0<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unggoy Battle Harness || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +5 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Light || ALIGN="CENTER" | None. || ALIGN="CENTER" | +4 Move Silently & Jump. || ALIGN="CENTER" | 25 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unggoy Assault Vestiment || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +3 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Medium || ALIGN="CENTER" | 6/1 || ALIGN="CENTER" | +6 Move Silently & Jump. || ALIGN="CENTER" | 45 Lbs. || ALIGN="CENTER" | 2<br />
|}<br />
<br />
== Visors ==<br />
<br />
=== Color ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
=== Types ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]], [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]], All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
=== Lenses ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
-({{#anc:U/A-II}}) Upgraded Armor - II - +2 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
-({{#anc:UHUL}}) Upgraded Hardened Uplink - Increase range of transmission by 75%.<br/><br />
-({{#anc:UHUL-II}}) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.<br/><br />
-({{#anc:UHUL-III}}) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
-({{#anc:UCBRN}}) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
-({{#anc:UCNM}}) Upgraded Command Network Module - +6 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC}}) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC-II}}) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
-({{#anc:URS}}) Upgraded Remote Sensors - +7 Spot Checks.<br/><br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
({{#anc:DSM}}) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br/><br />
({{#anc:RIK}}) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.<br/><br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=508311
Halo Reach: Armor
2011-02-27T20:51:59Z
<p>Envoyof aGod: </p>
<hr />
<div>== Halo : Reach Armor ==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Human Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
==== Load-Outs ====<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
==== Upgrades ====<br />
<br />
===== Helmets =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UCBRN|UCBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification, [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#FC|FC]].<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, [[#UHUD|UHUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide, [[#HUD|HUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]]. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, [[#XHUD|XHUD]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UHUL|UHUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], [[#CNM|CNM]], [[#FC|FC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, [[#CNM|CNM]], [[#FC|FC]], [[#RS|RS]], [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UHUL|UHUL]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UCBRN|UCBRN]].<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | [[#UHUL-III|UHUL-III]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL-III|UHUL-III]].<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide, [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UFC-II|UFC-II]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL|UHUL]].<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|}<br />
<br />
===== Chests =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide, Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II, -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Upgraded Storage Capacity.<br />
|}<br />
<br />
===== Shoulders =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked, Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
===== Wrist =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
===== Knees =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
===== Accessories =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#RIK|RIK]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
=== Elite Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Elite Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight !! ALIGN="CENTER" | Modules<br />
|-<br />
! COLSPAN="11" | All Elite Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 75 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 125 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ultra Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/8 || ALIGN="CENTER" | None. || ALIGN="CENTER" |125 Lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Stealth Assault Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | +5 Hide & Move Silently. || ALIGN="CENTER" | 90 Lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ranger Battle Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 18/11 || ALIGN="CENTER" | +5 Survival. || ALIGN="CENTER" | 125 lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Spec Ops Carapace || ALIGN="CENTER" | +12 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/12 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 35/14 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 325 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Generals Harness || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 40/15 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 400 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Field Marshalls Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 50/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 625 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Supreme Commanders Vestiment|| ALIGN="CENTER" | +18 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 750 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Imperial Admirals Vestiment || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +8 Str & Dex || ALIGN="CENTER" | 1250 Lbs. || ALIGN="CENTER" | 4<br />
|}<br />
<br />
=== Brute Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Brute Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Brute Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +2 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +2 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" | 200 Lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Ultra Carapace || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" |225 Lbs. || ALIGN="CENTER" | 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Jump Pack Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | Jetpack V.2 || ALIGN="CENTER" | 190 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Stalkers Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 12/4 || ALIGN="CENTER" | +5 Survival, Hide, & Move Silently. || ALIGN="CENTER" | 225 lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Bodyguards Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 16/4 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 275 Lbs. || ALIGN="CENTER" | 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Captain Majors Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 15/5 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 400 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 25/5 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 425 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Chieftain Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -12 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 21/7 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 675 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae War Chieftain Vestiment || ALIGN="CENTER" | +18 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 30/6 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 850 Lbs. || ALIGN="CENTER" | 4<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chieftain of the Jiralhanae Battle Plate || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +10 Str & Dex || ALIGN="CENTER" | 1150 Lbs. || ALIGN="CENTER" | 5<br />
|}<br />
<br />
=== Jackal Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Jackal Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Kig-Yar Minor Harness || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +5 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 15% || ALIGN="CENTER" | Medium || ALIGN="CENTER" | None. || ALIGN="CENTER" | +2 Move Silently & Jump. || ALIGN="CENTER" | 35 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Kig-Yar Major Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +3 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Medium || ALIGN="CENTER" | None. || ALIGN="CENTER" | +4 Jump & Tumble. || ALIGN="CENTER" | 55 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Kig-Yar Captains Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -7 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Heavy || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | +6 Move Silently & Jump. || ALIGN="CENTER" | 75 Lbs. || ALIGN="CENTER" | 2<br />
|}<br />
<br />
=== Grunt Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Grunt Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unggoy Combat Harness || ALIGN="CENTER" | +2 || ALIGN="CENTER" | +7 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 5% || ALIGN="CENTER" | Light || ALIGN="CENTER" | None. || ALIGN="CENTER" | +2 Move Silently & Jump. || ALIGN="CENTER" | 15 Lbs. || ALIGN="CENTER" | 0<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unggoy Battle Harness || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +5 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Light || ALIGN="CENTER" | None. || ALIGN="CENTER" | +4 Move Silently & Jump. || ALIGN="CENTER" | 25 Lbs. || ALIGN="CENTER" | 1<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unggoy Assault Vestiment || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +3 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Medium || ALIGN="CENTER" | 6/1 || ALIGN="CENTER" | +6 Move Silently & Jump. || ALIGN="CENTER" | 45 Lbs. || ALIGN="CENTER" | 2<br />
|}<br />
<br />
== Visors ==<br />
<br />
=== Color ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
=== Types ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]], [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]], All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
=== Lenses ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
-({{#anc:U/A-II}}) Upgraded Armor - II - +2 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
-({{#anc:UHUL}}) Upgraded Hardened Uplink - Increase range of transmission by 75%.<br/><br />
-({{#anc:UHUL-II}}) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.<br/><br />
-({{#anc:UHUL-III}}) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
-({{#anc:UCBRN}}) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
-({{#anc:UCNM}}) Upgraded Command Network Module - +6 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC}}) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC-II}}) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
-({{#anc:URS}}) Upgraded Remote Sensors - +7 Spot Checks.<br/><br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
({{#anc:DSM}}) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br/><br />
({{#anc:RIK}}) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.<br/><br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=508310
Halo Reach: Armor
2011-02-27T20:45:55Z
<p>Envoyof aGod: </p>
<hr />
<div>== Halo : Reach Armor ==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Human Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
==== Load-Outs ====<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
==== Upgrades ====<br />
<br />
===== Helmets =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UCBRN|UCBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification, [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#FC|FC]].<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, [[#UHUD|UHUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide, [[#HUD|HUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]]. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, [[#XHUD|XHUD]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UHUL|UHUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], [[#CNM|CNM]], [[#FC|FC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, [[#CNM|CNM]], [[#FC|FC]], [[#RS|RS]], [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UHUL|UHUL]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UCBRN|UCBRN]].<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | [[#UHUL-III|UHUL-III]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL-III|UHUL-III]].<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide, [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UFC-II|UFC-II]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL|UHUL]].<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|}<br />
<br />
===== Chests =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide, Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II, -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Upgraded Storage Capacity.<br />
|}<br />
<br />
===== Shoulders =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked, Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
===== Wrist =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
===== Knees =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
===== Accessories =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#RIK|RIK]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
=== Elite Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Elite Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Elite Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 75 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 125 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ultra Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/8 || ALIGN="CENTER" | None. || ALIGN="CENTER" |125 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Stealth Assault Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | +5 Hide & Move Silently. || ALIGN="CENTER" | 90 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ranger Battle Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 18/11 || ALIGN="CENTER" | +5 Survival. || ALIGN="CENTER" | 125 lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Spec Ops Carapace || ALIGN="CENTER" | +12 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/12 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 35/14 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 325 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Generals Harness || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 40/15 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 400 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Field Marshalls Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 50/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 625 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Supreme Commanders Vestiment|| ALIGN="CENTER" | +18 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 750 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Imperial Admirals Vestiment || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +8 Str & Dex || ALIGN="CENTER" | 1250 Lbs.<br />
|}<br />
<br />
=== Brute Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Brute Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Brute Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +2 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +2 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" | 200 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Ultra Carapace || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" |225 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Jump Pack Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | Jetpack V.2 || ALIGN="CENTER" | 190 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Stalkers Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 12/4 || ALIGN="CENTER" | +5 Survival, Hide, & Move Silently. || ALIGN="CENTER" | 225 lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Bodyguards Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 16/4 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 275 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Captain Majors Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 15/5 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 400 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 25/5 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 425 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Chieftain Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -12 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 21/7 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 675 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae War Chieftain Vestiment || ALIGN="CENTER" | +18 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 30/6 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 850 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chieftain of the Jiralhanae Battle Plate || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +10 Str & Dex || ALIGN="CENTER" | 1150 Lbs.<br />
|}<br />
<br />
=== Jackal Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Jackal Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Kig-Yar Minor Harness || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +5 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 15% || ALIGN="CENTER" | Medium || ALIGN="CENTER" | None. || ALIGN="CENTER" | +2 Move Silently & Jump. || ALIGN="CENTER" | 35 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Kig-Yar Major Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +3 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Medium || ALIGN="CENTER" | None. || ALIGN="CENTER" | +4 Jump & Tumble. || ALIGN="CENTER" | 55 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Kig-Yar Captains Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -7 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Heavy || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | +6 Move Silently & Jump. || ALIGN="CENTER" | 75 Lbs.<br />
|}<br />
<br />
=== Grunt Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Grunt Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unggoy Combat Harness || ALIGN="CENTER" | +2 || ALIGN="CENTER" | +7 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 5% || ALIGN="CENTER" | Light || ALIGN="CENTER" | None. || ALIGN="CENTER" | +2 Move Silently & Jump. || ALIGN="CENTER" | 15 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unggoy Battle Harness || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +5 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Light || ALIGN="CENTER" | None. || ALIGN="CENTER" | +4 Move Silently & Jump. || ALIGN="CENTER" | 25 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unggoy Assault Vestiment || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +3 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Medium || ALIGN="CENTER" | 6/1 || ALIGN="CENTER" | +6 Move Silently & Jump. || ALIGN="CENTER" | 45 Lbs.<br />
|}<br />
<br />
== Visors ==<br />
<br />
=== Color ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
=== Types ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]], [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]], All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
=== Lenses ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
-({{#anc:U/A-II}}) Upgraded Armor - II - +2 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
-({{#anc:UHUL}}) Upgraded Hardened Uplink - Increase range of transmission by 75%.<br/><br />
-({{#anc:UHUL-II}}) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.<br/><br />
-({{#anc:UHUL-III}}) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
-({{#anc:UCBRN}}) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
-({{#anc:UCNM}}) Upgraded Command Network Module - +6 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC}}) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC-II}}) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
-({{#anc:URS}}) Upgraded Remote Sensors - +7 Spot Checks.<br/><br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
({{#anc:DSM}}) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br/><br />
({{#anc:RIK}}) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.<br/><br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=508309
Halo Reach: Armor
2011-02-27T20:35:12Z
<p>Envoyof aGod: /* Brute Armor */</p>
<hr />
<div>== Halo : Reach Armor ==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Human Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
==== Load-Outs ====<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
==== Upgrades ====<br />
<br />
===== Helmets =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UCBRN|UCBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification, [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#FC|FC]].<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, [[#UHUD|UHUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide, [[#HUD|HUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]]. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, [[#XHUD|XHUD]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UHUL|UHUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], [[#CNM|CNM]], [[#FC|FC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, [[#CNM|CNM]], [[#FC|FC]], [[#RS|RS]], [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UHUL|UHUL]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UCBRN|UCBRN]].<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | [[#UHUL-III|UHUL-III]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL-III|UHUL-III]].<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide, [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UFC-II|UFC-II]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL|UHUL]].<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|}<br />
<br />
===== Chests =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide, Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II, -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Upgraded Storage Capacity.<br />
|}<br />
<br />
===== Shoulders =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked, Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
===== Wrist =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
===== Knees =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
===== Accessories =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#RIK|RIK]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
=== Elite Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Elite Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Elite Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 75 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 125 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ultra Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/8 || ALIGN="CENTER" | None. || ALIGN="CENTER" |125 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Stealth Assault Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | +5 Hide & Move Silently. || ALIGN="CENTER" | 90 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ranger Battle Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 18/11 || ALIGN="CENTER" | +5 Survival. || ALIGN="CENTER" | 125 lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Spec Ops Carapace || ALIGN="CENTER" | +12 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/12 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 35/14 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 325 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Generals Harness || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 40/15 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 400 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Field Marshalls Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 50/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 625 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Supreme Commanders Vestiment|| ALIGN="CENTER" | +18 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 750 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Imperial Admirals Vestiment || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +8 Str & Dex || ALIGN="CENTER" | 1250 Lbs.<br />
|}<br />
<br />
=== Brute Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Brute Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Brute Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +2 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +2 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" | 200 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Ultra Carapace || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" |225 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Jump Pack Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | Jetpack V.2 || ALIGN="CENTER" | 190 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Stalkers Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 12/4 || ALIGN="CENTER" | +5 Survival, Hide, & Move Silently. || ALIGN="CENTER" | 225 lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Bodyguards Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 16/4 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 275 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Captain Majors Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 15/5 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 400 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 25/5 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 425 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Chieftain Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -12 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 21/7 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 625 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae War Chieftain Vestiment || ALIGN="CENTER" | +18 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 30/6 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 750 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chieftain of the Jiralhanae Battle Plate || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +10 Str & Dex || ALIGN="CENTER" | 1250 Lbs.<br />
|}<br />
<br />
=== Jackal Armor ===<br />
<br />
<br />
<br />
=== Grunt Armor ===<br />
<br />
<br />
<br />
== Visors ==<br />
<br />
=== Color ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
=== Types ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]], [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]], All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
=== Lenses ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
-({{#anc:U/A-II}}) Upgraded Armor - II - +2 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
-({{#anc:UHUL}}) Upgraded Hardened Uplink - Increase range of transmission by 75%.<br/><br />
-({{#anc:UHUL-II}}) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.<br/><br />
-({{#anc:UHUL-III}}) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
-({{#anc:UCBRN}}) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
-({{#anc:UCNM}}) Upgraded Command Network Module - +6 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC}}) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC-II}}) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
-({{#anc:URS}}) Upgraded Remote Sensors - +7 Spot Checks.<br/><br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
({{#anc:DSM}}) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br/><br />
({{#anc:RIK}}) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.<br/><br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=508308
Halo Reach: Armor
2011-02-27T20:34:37Z
<p>Envoyof aGod: /* Elite Armor */</p>
<hr />
<div>== Halo : Reach Armor ==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Human Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
==== Load-Outs ====<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
==== Upgrades ====<br />
<br />
===== Helmets =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UCBRN|UCBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification, [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#FC|FC]].<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, [[#UHUD|UHUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide, [[#HUD|HUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]]. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, [[#XHUD|XHUD]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UHUL|UHUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], [[#CNM|CNM]], [[#FC|FC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, [[#CNM|CNM]], [[#FC|FC]], [[#RS|RS]], [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UHUL|UHUL]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UCBRN|UCBRN]].<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | [[#UHUL-III|UHUL-III]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL-III|UHUL-III]].<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide, [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UFC-II|UFC-II]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL|UHUL]].<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|}<br />
<br />
===== Chests =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide, Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II, -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Upgraded Storage Capacity.<br />
|}<br />
<br />
===== Shoulders =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked, Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
===== Wrist =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
===== Knees =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
===== Accessories =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#RIK|RIK]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
=== Elite Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Elite Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Elite Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 75 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 125 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ultra Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/8 || ALIGN="CENTER" | None. || ALIGN="CENTER" |125 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Stealth Assault Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | +5 Hide & Move Silently. || ALIGN="CENTER" | 90 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ranger Battle Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 18/11 || ALIGN="CENTER" | +5 Survival. || ALIGN="CENTER" | 125 lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Spec Ops Carapace || ALIGN="CENTER" | +12 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/12 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 35/14 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 325 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Generals Harness || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 40/15 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 400 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Field Marshalls Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 50/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 625 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Supreme Commanders Vestiment|| ALIGN="CENTER" | +18 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 750 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Imperial Admirals Vestiment || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +8 Str & Dex || ALIGN="CENTER" | 1250 Lbs.<br />
|}<br />
<br />
=== Brute Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Elite Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Elite Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +2 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +2 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" | 200 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Ultra Carapace || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" |225 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Jump Pack Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | Jetpack V.2 || ALIGN="CENTER" | 190 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Stalkers Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 12/4 || ALIGN="CENTER" | +5 Survival, Hide, & Move Silently. || ALIGN="CENTER" | 225 lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Bodyguards Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 16/4 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 275 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Captain Majors Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 15/5 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 400 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 25/5 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 425 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Chieftain Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -12 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 21/7 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 625 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae War Chieftain Vestiment || ALIGN="CENTER" | +18 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 30/6 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 750 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chieftain of the Jiralhanae Battle Plate || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +10 Str & Dex || ALIGN="CENTER" | 1250 Lbs.<br />
|}<br />
<br />
=== Jackal Armor ===<br />
<br />
<br />
<br />
=== Grunt Armor ===<br />
<br />
<br />
<br />
== Visors ==<br />
<br />
=== Color ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
=== Types ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]], [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]], All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
=== Lenses ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
-({{#anc:U/A-II}}) Upgraded Armor - II - +2 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
-({{#anc:UHUL}}) Upgraded Hardened Uplink - Increase range of transmission by 75%.<br/><br />
-({{#anc:UHUL-II}}) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.<br/><br />
-({{#anc:UHUL-III}}) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
-({{#anc:UCBRN}}) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
-({{#anc:UCNM}}) Upgraded Command Network Module - +6 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC}}) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC-II}}) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
-({{#anc:URS}}) Upgraded Remote Sensors - +7 Spot Checks.<br/><br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
({{#anc:DSM}}) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br/><br />
({{#anc:RIK}}) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.<br/><br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=508307
Halo Reach: Armor
2011-02-27T20:33:57Z
<p>Envoyof aGod: /* Brute Armor */</p>
<hr />
<div>== Halo : Reach Armor ==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Human Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
==== Load-Outs ====<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
==== Upgrades ====<br />
<br />
===== Helmets =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UCBRN|UCBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification, [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#FC|FC]].<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, [[#UHUD|UHUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide, [[#HUD|HUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]]. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, [[#XHUD|XHUD]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UHUL|UHUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], [[#CNM|CNM]], [[#FC|FC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, [[#CNM|CNM]], [[#FC|FC]], [[#RS|RS]], [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UHUL|UHUL]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UCBRN|UCBRN]].<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | [[#UHUL-III|UHUL-III]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL-III|UHUL-III]].<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide, [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UFC-II|UFC-II]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL|UHUL]].<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|}<br />
<br />
===== Chests =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide, Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II, -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Upgraded Storage Capacity.<br />
|}<br />
<br />
===== Shoulders =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked, Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
===== Wrist =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
===== Knees =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
===== Accessories =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#RIK|RIK]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
=== Elite Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Elite Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Elite Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 75 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 125 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ultra Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/8 || ALIGN="CENTER" | None. || ALIGN="CENTER" |125 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Stealth Assault Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | +5 Hide & Move Silently. || ALIGN="CENTER" | 90 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ranger Battle Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 18/11 || ALIGN="CENTER" | +5 Survival. || ALIGN="CENTER" | 125 lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Spec Ops Carapace || ALIGN="CENTER" | +12 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/12 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 35/14 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 325 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Generals Harness || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 40/15 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 400 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Field Marshalls Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 50/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 625 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Supreme Commanders Vestiment|| ALIGN="CENTER" | +18 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 750 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Imperial Admirals Vestiment || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | =8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +8 Str & Dex || ALIGN="CENTER" | 1250 Lbs.<br />
|}<br />
<br />
=== Brute Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Elite Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Elite Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +2 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +2 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" | 200 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Ultra Carapace || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | None. || ALIGN="CENTER" |225 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Jump Pack Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | None. || ALIGN="CENTER" | Jetpack V.2 || ALIGN="CENTER" | 190 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Stalkers Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 12/4 || ALIGN="CENTER" | +5 Survival, Hide, & Move Silently. || ALIGN="CENTER" | 225 lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Bodyguards Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 16/4 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 275 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Captain Majors Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 15/5 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 400 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 25/5 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 425 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae Chieftain Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -12 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 21/7 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 625 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae War Chieftain Vestiment || ALIGN="CENTER" | +18 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -10 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 30/6 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 750 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chieftain of the Jiralhanae Battle Plate || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +10 Str & Dex || ALIGN="CENTER" | 1250 Lbs.<br />
|}<br />
<br />
=== Jackal Armor ===<br />
<br />
<br />
<br />
=== Grunt Armor ===<br />
<br />
<br />
<br />
== Visors ==<br />
<br />
=== Color ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
=== Types ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]], [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]], All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
=== Lenses ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
-({{#anc:U/A-II}}) Upgraded Armor - II - +2 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
-({{#anc:UHUL}}) Upgraded Hardened Uplink - Increase range of transmission by 75%.<br/><br />
-({{#anc:UHUL-II}}) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.<br/><br />
-({{#anc:UHUL-III}}) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
-({{#anc:UCBRN}}) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
-({{#anc:UCNM}}) Upgraded Command Network Module - +6 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC}}) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC-II}}) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
-({{#anc:URS}}) Upgraded Remote Sensors - +7 Spot Checks.<br/><br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
({{#anc:DSM}}) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br/><br />
({{#anc:RIK}}) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.<br/><br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=507241
Halo Reach: Armor
2011-02-20T00:07:49Z
<p>Envoyof aGod: /* Brute Armor */</p>
<hr />
<div>== Halo : Reach Armor ==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Human Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
==== Load-Outs ====<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
==== Upgrades ====<br />
<br />
===== Helmets =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UCBRN|UCBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification, [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#FC|FC]].<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, [[#UHUD|UHUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide, [[#HUD|HUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]]. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, [[#XHUD|XHUD]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UHUL|UHUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], [[#CNM|CNM]], [[#FC|FC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, [[#CNM|CNM]], [[#FC|FC]], [[#RS|RS]], [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UHUL|UHUL]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UCBRN|UCBRN]].<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | [[#UHUL-III|UHUL-III]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL-III|UHUL-III]].<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide, [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UFC-II|UFC-II]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL|UHUL]].<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|}<br />
<br />
===== Chests =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide, Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II, -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Upgraded Storage Capacity.<br />
|}<br />
<br />
===== Shoulders =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked, Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
===== Wrist =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
===== Knees =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
===== Accessories =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#RIK|RIK]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
=== Elite Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Elite Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Elite Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 75 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 125 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ultra Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/8 || ALIGN="CENTER" | None. || ALIGN="CENTER" |125 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Stealth Assault Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | +5 Hide & Move Silently. || ALIGN="CENTER" | 90 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ranger Battle Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 18/11 || ALIGN="CENTER" | +5 Survival. || ALIGN="CENTER" | 125 lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Spec Ops Carapace || ALIGN="CENTER" | +12 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/12 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 35/14 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 325 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Generals Harness || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 40/15 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 400 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Field Marshalls Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 50/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 625 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Supreme Commanders Vestiment|| ALIGN="CENTER" | +18 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 750 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Imperial Admirals Vestiment || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | =8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +8 Str & Dex || ALIGN="CENTER" | 1250 Lbs.<br />
|}<br />
<br />
=== Brute Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Brute Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jiralhanae || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|}<br />
<br />
=== Jackal Armor ===<br />
<br />
<br />
<br />
=== Grunt Armor ===<br />
<br />
<br />
<br />
== Visors ==<br />
<br />
=== Color ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
=== Types ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]], [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]], All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
=== Lenses ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
-({{#anc:U/A-II}}) Upgraded Armor - II - +2 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
-({{#anc:UHUL}}) Upgraded Hardened Uplink - Increase range of transmission by 75%.<br/><br />
-({{#anc:UHUL-II}}) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.<br/><br />
-({{#anc:UHUL-III}}) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
-({{#anc:UCBRN}}) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
-({{#anc:UCNM}}) Upgraded Command Network Module - +6 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC}}) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC-II}}) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
-({{#anc:URS}}) Upgraded Remote Sensors - +7 Spot Checks.<br/><br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
({{#anc:DSM}}) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br/><br />
({{#anc:RIK}}) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.<br/><br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=507231
Halo Reach: Armor
2011-02-19T23:58:46Z
<p>Envoyof aGod: /* Elite Armor */</p>
<hr />
<div>== Halo : Reach Armor ==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Human Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
==== Load-Outs ====<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
==== Upgrades ====<br />
<br />
===== Helmets =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UCBRN|UCBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification, [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#FC|FC]].<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, [[#UHUD|UHUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide, [[#HUD|HUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]]. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, [[#XHUD|XHUD]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UHUL|UHUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], [[#CNM|CNM]], [[#FC|FC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, [[#CNM|CNM]], [[#FC|FC]], [[#RS|RS]], [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UHUL|UHUL]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UCBRN|UCBRN]].<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | [[#UHUL-III|UHUL-III]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL-III|UHUL-III]].<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide, [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UFC-II|UFC-II]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL|UHUL]].<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|}<br />
<br />
===== Chests =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide, Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II, -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Upgraded Storage Capacity.<br />
|}<br />
<br />
===== Shoulders =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked, Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
===== Wrist =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
===== Knees =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
===== Accessories =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#RIK|RIK]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
=== Elite Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Elite Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Elite Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 75 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 125 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ultra Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/8 || ALIGN="CENTER" | None. || ALIGN="CENTER" |125 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Stealth Assault Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | +5 Hide & Move Silently. || ALIGN="CENTER" | 90 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ranger Battle Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 18/11 || ALIGN="CENTER" | +5 Survival. || ALIGN="CENTER" | 125 lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Spec Ops Carapace || ALIGN="CENTER" | +12 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/12 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Honor Guard Vestiment || ALIGN="CENTER" | +14 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 35/14 || ALIGN="CENTER" | +2 Str & Dex || ALIGN="CENTER" | 325 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Generals Harness || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 40/15 || ALIGN="CENTER" | +4 Str & Dex || ALIGN="CENTER" | 400 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Field Marshalls Vestiment || ALIGN="CENTER" | +16 || ALIGN="CENTER" | +8 || ALIGN="CENTER" | -6 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 50/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 625 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Supreme Commanders Vestiment|| ALIGN="CENTER" | +18 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | -8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/25 || ALIGN="CENTER" | +6 Str & Dex || ALIGN="CENTER" | 750 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Imperial Admirals Vestiment || ALIGN="CENTER" | +20 || ALIGN="CENTER" | +10 || ALIGN="CENTER" | =8 || ALIGN="CENTER" | 35% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 60/30 || ALIGN="CENTER" | +8 Str & Dex || ALIGN="CENTER" | 1250 Lbs.<br />
|}<br />
<br />
=== Brute Armor ===<br />
<br />
<br />
<br />
=== Jackal Armor ===<br />
<br />
<br />
<br />
=== Grunt Armor ===<br />
<br />
<br />
<br />
== Visors ==<br />
<br />
=== Color ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
=== Types ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]], [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]], All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
=== Lenses ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
-({{#anc:U/A-II}}) Upgraded Armor - II - +2 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
-({{#anc:UHUL}}) Upgraded Hardened Uplink - Increase range of transmission by 75%.<br/><br />
-({{#anc:UHUL-II}}) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.<br/><br />
-({{#anc:UHUL-III}}) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
-({{#anc:UCBRN}}) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
-({{#anc:UCNM}}) Upgraded Command Network Module - +6 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC}}) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC-II}}) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
-({{#anc:URS}}) Upgraded Remote Sensors - +7 Spot Checks.<br/><br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
({{#anc:DSM}}) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br/><br />
({{#anc:RIK}}) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.<br/><br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=507200
Halo Reach: Armor
2011-02-19T23:21:13Z
<p>Envoyof aGod: /* Elite Armor */</p>
<hr />
<div>== Halo : Reach Armor ==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Human Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
==== Load-Outs ====<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
==== Upgrades ====<br />
<br />
===== Helmets =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UCBRN|UCBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification, [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#FC|FC]].<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, [[#UHUD|UHUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide, [[#HUD|HUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]]. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, [[#XHUD|XHUD]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UHUL|UHUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], [[#CNM|CNM]], [[#FC|FC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, [[#CNM|CNM]], [[#FC|FC]], [[#RS|RS]], [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UHUL|UHUL]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UCBRN|UCBRN]].<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | [[#UHUL-III|UHUL-III]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL-III|UHUL-III]].<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide, [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UFC-II|UFC-II]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL|UHUL]].<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|}<br />
<br />
===== Chests =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide, Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II, -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Upgraded Storage Capacity.<br />
|}<br />
<br />
===== Shoulders =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked, Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
===== Wrist =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
===== Knees =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
===== Accessories =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#RIK|RIK]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
=== Elite Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Elite Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Elite Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Minor Battle Harness || ALIGN="CENTER" | +6 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 75 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 125 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ultra Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/8 || ALIGN="CENTER" | None. || ALIGN="CENTER" |125 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Stealth Assault Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | +5 Hide & Move Silently. || ALIGN="CENTER" | 90 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ranger Battle Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 18/11 || ALIGN="CENTER" | +5 Survival. || ALIGN="CENTER" | 125 lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Spec Ops Carapace || ALIGN="CENTER" | +12 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/12 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" | || ALIGN="CENTER" |<br />
|}<br />
<br />
=== Brute Armor ===<br />
<br />
<br />
<br />
=== Jackal Armor ===<br />
<br />
<br />
<br />
=== Grunt Armor ===<br />
<br />
<br />
<br />
== Visors ==<br />
<br />
=== Color ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
=== Types ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]], [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]], All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
=== Lenses ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
-({{#anc:U/A-II}}) Upgraded Armor - II - +2 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
-({{#anc:UHUL}}) Upgraded Hardened Uplink - Increase range of transmission by 75%.<br/><br />
-({{#anc:UHUL-II}}) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.<br/><br />
-({{#anc:UHUL-III}}) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
-({{#anc:UCBRN}}) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
-({{#anc:UCNM}}) Upgraded Command Network Module - +6 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC}}) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC-II}}) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
-({{#anc:URS}}) Upgraded Remote Sensors - +7 Spot Checks.<br/><br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
({{#anc:DSM}}) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br/><br />
({{#anc:RIK}}) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.<br/><br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=507199
Halo Reach: Armor
2011-02-19T23:20:02Z
<p>Envoyof aGod: </p>
<hr />
<div>== Halo : Reach Armor ==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Human Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
==== Load-Outs ====<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
==== Upgrades ====<br />
<br />
===== Helmets =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UCBRN|UCBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification, [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#FC|FC]].<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, [[#UHUD|UHUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide, [[#HUD|HUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]]. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, [[#XHUD|XHUD]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UHUL|UHUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], [[#CNM|CNM]], [[#FC|FC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, [[#CNM|CNM]], [[#FC|FC]], [[#RS|RS]], [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UHUL|UHUL]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UCBRN|UCBRN]].<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | [[#UHUL-III|UHUL-III]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL-III|UHUL-III]].<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide, [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UFC-II|UFC-II]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL|UHUL]].<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|}<br />
<br />
===== Chests =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide, Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II, -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Upgraded Storage Capacity.<br />
|}<br />
<br />
===== Shoulders =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked, Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
===== Wrist =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
===== Knees =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
===== Accessories =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#RIK|RIK]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
=== Elite Armor ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Elite Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Elite Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Minor Battle Harness !! ALIGN="CENTER" | +6 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/2 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 75 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Major Battle Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 125 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ultra Carapace || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/8 || ALIGN="CENTER" | None. || ALIGN="CENTER" |125 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Stealth Assault Harness || ALIGN="CENTER" | +8 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/6 || ALIGN="CENTER" | +5 Hide & Move Silently. || ALIGN="CENTER" | 90 Lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Ranger Battle Harness || ALIGN="CENTER" | +10 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -4 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 18/11 || ALIGN="CENTER" | +5 Survival. || ALIGN="CENTER" | 125 lbs.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sangheili Spec Ops Carapace || ALIGN="CENTER" | +12 || ALIGN="CENTER" | +6 || ALIGN="CENTER" | -2 || ALIGN="CENTER" | 20% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/12 || ALIGN="CENTER" | None. || ALIGN="CENTER" | 175 Lbs.<br />
|}<br />
<br />
=== Brute Armor ===<br />
<br />
<br />
<br />
=== Jackal Armor ===<br />
<br />
<br />
<br />
=== Grunt Armor ===<br />
<br />
<br />
<br />
== Visors ==<br />
<br />
=== Color ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
=== Types ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]], [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]], All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
=== Lenses ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
-({{#anc:U/A-II}}) Upgraded Armor - II - +2 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
-({{#anc:UHUL}}) Upgraded Hardened Uplink - Increase range of transmission by 75%.<br/><br />
-({{#anc:UHUL-II}}) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.<br/><br />
-({{#anc:UHUL-III}}) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
-({{#anc:UCBRN}}) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
-({{#anc:UCNM}}) Upgraded Command Network Module - +6 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC}}) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC-II}}) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
-({{#anc:URS}}) Upgraded Remote Sensors - +7 Spot Checks.<br/><br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
({{#anc:DSM}}) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br/><br />
({{#anc:RIK}}) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.<br/><br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=507189
Halo Reach: Armor
2011-02-19T22:57:37Z
<p>Envoyof aGod: </p>
<hr />
<div>== Halo : Reach Armor ==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Human Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
==== Load-Outs ====<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
==== Upgrades ====<br />
<br />
===== Helmets =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UCBRN|UCBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification, [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#FC|FC]].<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, [[#UHUD|UHUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide, [[#HUD|HUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]]. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, [[#XHUD|XHUD]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UHUL|UHUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], [[#CNM|CNM]], [[#FC|FC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, [[#CNM|CNM]], [[#FC|FC]], [[#RS|RS]], [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UHUL|UHUL]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UCBRN|UCBRN]].<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | [[#UHUL-III|UHUL-III]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL-III|UHUL-III]].<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide, [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UFC-II|UFC-II]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL|UHUL]].<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|}<br />
<br />
===== Chests =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide, Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II, -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Upgraded Storage Capacity.<br />
|}<br />
<br />
===== Shoulders =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked, Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
===== Wrist =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
===== Knees =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
===== Accessories =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#RIK|RIK]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
=== Elite Armor ===<br />
<br />
<br />
<br />
<br />
== Visors ==<br />
<br />
=== Color ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
=== Types ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]], [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]], All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
=== Lenses ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
-({{#anc:U/A-II}}) Upgraded Armor - II - +2 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
-({{#anc:UHUL}}) Upgraded Hardened Uplink - Increase range of transmission by 75%.<br/><br />
-({{#anc:UHUL-II}}) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.<br/><br />
-({{#anc:UHUL-III}}) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
-({{#anc:UCBRN}}) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
-({{#anc:UCNM}}) Upgraded Command Network Module - +6 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC}}) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC-II}}) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
-({{#anc:URS}}) Upgraded Remote Sensors - +7 Spot Checks.<br/><br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
({{#anc:DSM}}) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br/><br />
({{#anc:RIK}}) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.<br/><br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=507188
Halo Reach: Armor
2011-02-19T22:56:11Z
<p>Envoyof aGod: </p>
<hr />
<div>== Halo : Reach Armor ==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Human Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
=== Load-Outs ===<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
=== Upgrades ===<br />
<br />
==== Helmets ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UCBRN|UCBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification, [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#FC|FC]].<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, [[#UHUD|UHUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide, [[#HUD|HUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]]. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, [[#XHUD|XHUD]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UHUL|UHUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], [[#CNM|CNM]], [[#FC|FC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, [[#CNM|CNM]], [[#FC|FC]], [[#RS|RS]], [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UHUL|UHUL]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UCBRN|UCBRN]].<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | [[#UHUL-III|UHUL-III]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL-III|UHUL-III]].<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide, [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UFC-II|UFC-II]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL|UHUL]].<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|}<br />
<br />
==== Chests ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide, Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II, -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Upgraded Storage Capacity.<br />
|}<br />
<br />
==== Shoulders ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked, Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
==== Wrist ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
==== Knees ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
==== Accessories ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#RIK|RIK]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
== Elite Armor ==<br />
<br />
<br />
<br />
<br />
== Visors ==<br />
<br />
=== Color ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
=== Types ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]], [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]], All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
=== Lenses ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
-({{#anc:U/A-II}}) Upgraded Armor - II - +2 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
-({{#anc:UHUL}}) Upgraded Hardened Uplink - Increase range of transmission by 75%.<br/><br />
-({{#anc:UHUL-II}}) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.<br/><br />
-({{#anc:UHUL-III}}) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
-({{#anc:UCBRN}}) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
-({{#anc:UCNM}}) Upgraded Command Network Module - +6 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC}}) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC-II}}) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
-({{#anc:URS}}) Upgraded Remote Sensors - +7 Spot Checks.<br/><br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
({{#anc:DSM}}) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br/><br />
({{#anc:RIK}}) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.<br/><br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=507187
Halo Reach: Armor
2011-02-19T22:48:03Z
<p>Envoyof aGod: </p>
<hr />
<div>==Halo : Reach Armor==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
=== Load-Outs ===<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
=== Upgrades ===<br />
<br />
==== Helmets ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UCBRN|UCBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification, [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#FC|FC]].<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, [[#UHUD|UHUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide, [[#HUD|HUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]]. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, [[#XHUD|XHUD]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UHUL|UHUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], [[#CNM|CNM]], [[#FC|FC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#UCNM|UCNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, [[#CNM|CNM]], [[#FC|FC]], [[#RS|RS]], [[#CBRN|CBRN]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UHUL|UHUL]], [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UCBRN|UCBRN]].<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | [[#UHUL-III|UHUL-III]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL-III|UHUL-III]].<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide, [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UFC-II|UFC-II]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#UHUL|UHUL]].<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]], [[#HUL|HUL]].<br />
|}<br />
<br />
==== Chests ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide, Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II, -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]], Upgraded Storage Capacity.<br />
|}<br />
<br />
==== Shoulders ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked, Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
==== Wrist ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
==== Knees ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
==== Accessories ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#RIK|RIK]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
==== Visors ====<br />
<br />
===== Color =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
===== Types =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]], [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]], [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]], All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
===== Lenses =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
-({{#anc:U/A-II}}) Upgraded Armor - II - +2 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
-({{#anc:UHUL}}) Upgraded Hardened Uplink - Increase range of transmission by 75%.<br/><br />
-({{#anc:UHUL-II}}) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.<br/><br />
-({{#anc:UHUL-III}}) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
-({{#anc:UCBRN}}) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
-({{#anc:UCNM}}) Upgraded Command Network Module - +6 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC}}) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.<br/><br />
-({{#anc:UFC-II}}) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
-({{#anc:URS}}) Upgraded Remote Sensors - +7 Spot Checks.<br/><br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
({{#anc:DSM}}) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br/><br />
({{#anc:RIK}}) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.<br/><br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=507186
Halo Reach: Armor
2011-02-19T22:16:05Z
<p>Envoyof aGod: </p>
<hr />
<div>==Halo : Reach Armor==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
=== Load-Outs ===<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
=== Upgrades ===<br />
<br />
==== Helmets ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] & [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]]& [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UCBRN|UCBRN]]& [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]]& [[#UCNM|UCNM]].<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification & [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], & [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] & [[#FC|FC]].<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, [[#UHUD|UHUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide & [[#HUD|HUD]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]] & [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]]& [[#CNM|CNM]]. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, [[#XHUD|XHUD]], & [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UHUL|UHUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], [[#CNM|CNM]], & [[#FC|FC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CBRN|CBRN]]& [[#UCNM|UCNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] & [[#UFC|UFC]].<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, [[#CNM|CNM]], [[#FC|FC]], [[#RS|RS]], [[#CBRN|CBRN]]& [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UHUL|UHUL]] & [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#UCBRN|UCBRN]].<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search, <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | [[#UHUL-III|UHUL-III]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]] & [[#UHUL-III|UHUL-III]].<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide & [[#URS|URS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]].<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#UFC-II|UFC-II]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] & [[#UHUL|UHUL]].<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & [[#HUL|HUL]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]]& [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#CBRN|CBRN]], [[#HUL|HUL]], [[#RS|RS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], & [[#CNM|CNM]].<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#HUL|HUL]], [[#RS|RS]], & [[#CNM|CNM]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] & [[#HUL|HUL]].<br />
|}<br />
<br />
==== Chests ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide & Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide & Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II & -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & Upgraded Storage Capacity.<br />
|}<br />
<br />
==== Shoulders ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked & Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
==== Wrist ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
==== Knees ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
==== Accessories ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | RIK.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
==== Visors ====<br />
<br />
===== Color =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
===== Types =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]] & [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]] & [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]] & [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]] & All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
===== Lenses =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=506917
Halo Reach: Armor
2011-02-18T11:06:07Z
<p>Envoyof aGod: </p>
<hr />
<div>==Halo : Reach Armor==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
=== Load-Outs ===<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
=== Upgrades ===<br />
<br />
==== Helmets ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Re-breather, Upgraded Air Filtration, & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, [[#U/A|U/A]], & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] & Field Command Module.<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, Improved Heads Up Display.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide & Heads Up Display.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink & Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, High Performance Heads Up Display, & Upgraded Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" |[[#U/A|U/A]], Command Network Module, & Field Command Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] & Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]].<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] - II, Command Network Module, Field Command Module, Remote Sensors, Re-breather & Air Filtration, & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Hardened Uplink & Upgraded Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Re-breather & Air Filtration.<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search, <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | Upgraded Hardened Uplink Grade III<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | [[#U/A|U/A]] & Upgraded Hardened Uplink Grade III<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide & Upgraded Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Field Command Module Grade II<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] & Upgraded Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, Hardened Uplink, Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | [[#U/A|U/A]] & Hardened Uplink.<br />
|}<br />
<br />
==== Chests ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide & Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide & Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | [[#U/A|U/A]] - II & -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | [[#U/A|U/A]] & Upgraded Storage Capacity.<br />
|}<br />
<br />
==== Shoulders ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked & Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
==== Wrist ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
==== Knees ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
==== Accessories ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | RIK.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
==== Visors ====<br />
<br />
===== Color =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
===== Types =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]] & [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]] & [[#NSS|NSS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]] & [[#NSS|NSS]].<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | [[#CSS|CSS]], [[#E/A|E/A]], [[#AC|AC]], [[#A/SIL|A/SIL]], [[#WIL|WIL]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | [[#CSS|CSS]] & All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]].<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | [[#RSS|RSS]], [[#I/VL|I/VL]], [[#A/LS|A/LS]], [[#CMS|CMS]], [[#LMS|LMS]], [[#A/E|A/E]], [[#O.A.V.W.L.|O.A.V.W.L]], [[#RDB|RDB]].<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], [[#LFI|LFI]], [[#MDB|MDB]], [[#LFM|LFM]], [[#A/VR|A/VR]], [[#LIS|LIS]].<br />
|}<br />
<br />
===== Lenses =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
({{#anc:TCM}}) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
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[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=506916
Halo Reach: Armor
2011-02-18T10:50:56Z
<p>Envoyof aGod: </p>
<hr />
<div>==Halo : Reach Armor==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
=== Load-Outs ===<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
=== Upgrades ===<br />
<br />
==== Helmets ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Re-breather, Upgraded Air Filtration, & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, Upgraded Armor, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Field Command Module.<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, Improved Heads Up Display.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide & Heads Up Display.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink & Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, High Performance Heads Up Display, & Upgraded Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor, Command Network Module, & Field Command Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor - II, Command Network Module, Field Command Module, Remote Sensors, Re-breather & Air Filtration, & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Hardened Uplink & Upgraded Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Re-breather & Air Filtration.<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search, <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | Upgraded Hardened Uplink Grade III<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink Grade III<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide & Upgraded Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Field Command Module Grade II<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, Hardened Uplink, Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|}<br />
<br />
==== Chests ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide & Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide & Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | Upgraded Armor - II & -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Upgraded Storage Capacity.<br />
|}<br />
<br />
==== Shoulders ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked & Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
==== Wrist ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
==== Knees ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
==== Accessories ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | RIK.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
==== Visors ====<br />
<br />
===== Color =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
===== Types =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | [[#HUD|HUD]] & NSS.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | [[#UHUD|UHUD]] & NSS.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | [[#XHUD|XHUD]] & NSS.<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | CSS, E/A.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | CSS, E/A, AC.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | CSS, E/A, AC, A/SIL, WIL, CMS.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | CSS & All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | RSS, I/VL, A/LS, CMS.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | RSS, I/VL, A/LS, CMS, LMS, A/E, O.A.V.W.L, RDB.<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | [[#MSS|MSS]], LFI, MDB, LFM, A/VR, LIS.<br />
|}<br />
<br />
===== Lenses =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
({{#anc:U/A}}) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
({{#anc:HUL}}) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
({{#anc:CBRN}}) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
({{#anc:CNM}}) Command Network Module - +4 Leadership Checks.<br/><br />
({{#anc:FC}}) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
({{#anc:RS}}) Remote Sensors - +5 Spot Check.<br/><br />
({{#anc:HUD}}) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
({{#anc:UHUD}}) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
({{#anc:XHUD}}) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
({{#anc:NSS}}) Non-combat Support System - .<br/><br />
({{#anc:CSS}}) Combat Support System - +1 Attack Rolls.<br/><br />
({{#anc:RSS}}) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
({{#anc:MSS}}) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
({{#anc:E/A}}) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
({{#anc:AC}}) Ammo Counter - Reduce Reload Time by one step.<br/><br />
({{#anc:A/SIL}}) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
({{#anc:WIL}}) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
({{#anc:CMS}}) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
({{#anc:LMS}}) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
({{#anc:LIS}}) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
({{#anc:I/VL}}) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
({{#anc:A/LS}}) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
({{#anc:LFI}}) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
({{#anc:LFM}}) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
({{#anc:MDB}}) Medical Database - +5 Heal Checks.<br/><br />
({{#anc:RDB}}) Refference Database - +5 Knowledge Checks.<br/><br />
({{#anc:O.A.V.W.L.}}) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
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[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
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[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=506862
Halo Reach: Armor
2011-02-17T19:57:07Z
<p>Envoyof aGod: </p>
<hr />
<div>==Halo : Reach Armor==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
=== Load-Outs ===<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
=== Upgrades ===<br />
<br />
==== Helmets ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Re-breather, Upgraded Air Filtration, & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, Upgraded Armor, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Field Command Module.<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, Improved Heads Up Display.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide & Heads Up Display.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink & Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, High Performance Heads Up Display, & Upgraded Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor, Command Network Module, & Field Command Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor - II, Command Network Module, Field Command Module, Remote Sensors, Re-breather & Air Filtration, & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Hardened Uplink & Upgraded Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Re-breather & Air Filtration.<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search, <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | Upgraded Hardened Uplink Grade III<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink Grade III<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide & Upgraded Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Field Command Module Grade II<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, Hardened Uplink, Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|}<br />
<br />
==== Chests ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide & Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide & Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | Upgraded Armor - II & -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Upgraded Storage Capacity.<br />
|}<br />
<br />
==== Shoulders ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked & Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
==== Wrist ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
==== Knees ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
==== Accessories ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | RIK.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
==== Visors ====<br />
<br />
===== Color =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
===== Types =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | HUD & NSS.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | UHUD & NSS.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | XHUD & HP NSS.<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | CSS, E/A.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | CSS, E/A, AC.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | CSS, E/A, AC, A/SIL, WIL, CMS.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | CSS & All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | RSS, I/VL, A/LS, CMS.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | RSS, I/VL, A/LS, CMS, LMS, A/E, O.A.V.W.L, RDB.<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | MSS, LFI, MDB, LFM, A/VR, LIS.<br />
|}<br />
<br />
===== Lenses =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Lenses'''<br />
! Lense !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightvision || ALIGN="CENTER" | 120ft. Darkvision.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Infared || ALIGN="CENTER" | +5 Spot checks against warm blooded creatures.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| X-Ray || ALIGN="CENTER" | See through 10 hardness or less.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lifevision || ALIGN="CENTER" | +10 Spot Checks against sentient lifeforms.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Negative || ALIGN="CENTER" | +2 Spot checks.<br />
|-<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telescoping || ALIGN="CENTER" | See x5 and x10 your range of vision.<br />
|-<br />
|}<br />
<br />
<br />
=== Modules ===<br />
<br />
(U/A) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
(HUL) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
(CBRN) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
(CNM) Command Network Module - +4 Leadership Checks.<br/><br />
(FC) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
(RS) Remote Sensors - +5 Spot Check.<br/><br />
(HUD) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
(UHUD) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
(XHUD) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
(NSS) Non-combat Support System - .<br/><br />
(CSS) Combat Support System - +1 Attack Rolls.<br/><br />
(RSS) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
(MSS) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
(E/A) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
(AC) Ammo Counter - Reduce Reload Time by one step.<br/><br />
(A/S IL) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
(WIL) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
(CMS) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
(LMS) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
(LIS) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
(I/VL) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
(A/LS) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
(LFI) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
(LFM) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
(MDB) Medical Database - +5 Heal Checks.<br/><br />
(RDB) Refference Database - +5 Knowledge Checks.<br/><br />
(O.A.V.W.L.) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
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[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=506861
Halo Reach: Armor
2011-02-17T19:47:05Z
<p>Envoyof aGod: </p>
<hr />
<div>==Halo : Reach Armor==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
=== Load-Outs ===<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
=== Upgrades ===<br />
<br />
==== Helmets ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Re-breather, Upgraded Air Filtration, & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, Upgraded Armor, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Field Command Module.<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, Improved Heads Up Display.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide & Heads Up Display.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink & Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, High Performance Heads Up Display, & Upgraded Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor, Command Network Module, & Field Command Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor - II, Command Network Module, Field Command Module, Remote Sensors, Re-breather & Air Filtration, & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Hardened Uplink & Upgraded Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Re-breather & Air Filtration.<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search, <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | Upgraded Hardened Uplink Grade III<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink Grade III<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide & Upgraded Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Field Command Module Grade II<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, Hardened Uplink, Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|}<br />
<br />
==== Chests ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide & Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide & Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | Upgraded Armor - II & -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Upgraded Storage Capacity.<br />
|}<br />
<br />
==== Shoulders ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked & Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
==== Wrist ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
==== Knees ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
==== Accessories ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | RIK.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
==== Visors ====<br />
<br />
===== Color =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
===== Types =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | HUD & NSS.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | UHUD & NSS.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | XHUD & HP NSS.<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | CSS, E/A.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | CSS, E/A, AC.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | CSS, E/A, AC, A/SIL, WIL, CMS.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | CSS & All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | RSS, I/VL, A/LS, CMS.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | RSS, I/VL, A/LS, CMS, LMS, A/E, O.A.V.W.L, RDB.<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | MSS, LFI, MDB, LFM, A/VR, LIS.<br />
|}<br />
<br />
===== Lenses =====<br />
<br />
=== Modules ===<br />
<br />
(U/A) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
(HUL) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
(CBRN) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
(CNM) Command Network Module - +4 Leadership Checks.<br/><br />
(FC) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
(RS) Remote Sensors - +5 Spot Check.<br/><br />
(HUD) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
(UHUD) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
(XHUD) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
(NSS) Non-combat Support System - .<br/><br />
(CSS) Combat Support System - +1 Attack Rolls.<br/><br />
(RSS) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
(MSS) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
(E/A) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
(AC) Ammo Counter - Reduce Reload Time by one step.<br/><br />
(A/S IL) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
(WIL) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
(CMS) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
(LMS) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
(LIS) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
(I/VL) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
(A/LS) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
(LFI) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
(LFM) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
(MDB) Medical Database - +5 Heal Checks.<br/><br />
(RDB) Refference Database - +5 Knowledge Checks.<br/><br />
(O.A.V.W.L.) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
<br />
----<br />
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[[Category:DnD]]<br />
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[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=506860
Halo Reach: Armor
2011-02-17T19:45:50Z
<p>Envoyof aGod: </p>
<hr />
<div>==Halo : Reach Armor==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Spartan Armor'''<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|}<br />
<br />
=== Load-Outs ===<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Load-outs'''<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|}<br />
<br />
=== Upgrades ===<br />
<br />
==== Helmets ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Helmets'''<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Re-breather, Upgraded Air Filtration, & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, Upgraded Armor, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Operator<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Field Command Module.<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, Improved Heads Up Display.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Scout<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide & Heads Up Display.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink & Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, High Performance Heads Up Display, & Upgraded Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Commando<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor, Command Network Module, & Field Command Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor - II, Command Network Module, Field Command Module, Remote Sensors, Re-breather & Air Filtration, & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Hardened Uplink & Upgraded Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Re-breather & Air Filtration.<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search, <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | Upgraded Hardened Uplink Grade III<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink Grade III<br />
|-<br />
! COLSPAN="11" | Recon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide & Upgraded Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Field Command Module Grade II<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Security<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | Military police<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, Hardened Uplink, Remote Sensors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|}<br />
<br />
==== Chests ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Chest'''<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 5/Force.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide & Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide & Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | Upgraded Armor - II & -10 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Upgraded Storage Capacity.<br />
|}<br />
<br />
==== Shoulders ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Shoulders'''<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked & Mjolnir Shielding (1/0).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|}<br />
<br />
==== Wrist ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Wrist'''<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | DSM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | TCM.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|}<br />
<br />
==== Knees ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Knees'''<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|}<br />
<br />
==== Accessories ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Accessories'''<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | RIK.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|}<br />
<br />
==== Visors ====<br />
<br />
===== Color =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Color'''<br />
! Color <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Green<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silver<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blue<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Red<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Purple<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clear<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| White<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holographic<br />
|}<br />
<br />
===== Types =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|+'''Table: Visor Types'''<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-1 || ALIGN="CENTER" | HUD & NSS.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-2 || ALIGN="CENTER" | UHUD & NSS.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| A-X || ALIGN="CENTER" | XHUD & HP NSS.<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1 || ALIGN="CENTER" | CSS, E/A.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-1A || ALIGN="CENTER" | CSS, E/A, AC.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| C-2 || ALIGN="CENTER" | CSS, E/A, AC, A/SIL, WIL, CMS.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| CV-9X || ALIGN="CENTER" | CSS & All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V1 || ALIGN="CENTER" | RSS, I/VL, A/LS, CMS.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| R.V2.2 || ALIGN="CENTER" | RSS, I/VL, A/LS, CMS, LMS, A/E, O.A.V.W.L, RDB.<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| M.V1 || ALIGN="CENTER" | MSS, LFI, MDB, LFM, A/VR, LIS.<br />
|}<br />
<br />
===== Lenses =====<br />
<br />
=== Modules ===<br />
<br />
(U/A) Upgraded Armor - +1 AC (Already Included in AC).<br/><br />
(HUL) Hardened Uplink - Increase Range of Transmission by 50%.<br/><br />
(CBRN) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.<br/><br />
(CNM) Command Network Module - +4 Leadership Checks.<br/><br />
(FC) Field Command Module - +4 Jump, Climb, and Tumble Checks.<br/><br />
(RS) Remote Sensors - +5 Spot Check.<br/><br />
(HUD) Heads Up Display - +2 Attack Rolls, Search, & Spot Checks, 2 Module Slots.<br/><br />
(UHUD) Upgraded Heads Up Display - +4 Attack Rolls, Search, & Spot Checks, 3 Module Slots.<br/><br />
(XHUD) Programmable Heads Up Display - +6 Attack Rolls, Search, & Spot Checks, &infin; Module Slots.<br/><br />
(NSS) Non-combat Support System - <br />
(CSS) Combat Support System - +1 Attack Rolls.<br/><br />
(RSS) Reconnaissance Support System - +2 Search, Spot, & Listen Checks.<br/><br />
(MSS) Medical Support System - +2 Heal Checks, Take 10's on Heal Checks on minor issues.<br/><br />
(E/A) Enemy/Ally Recognition - No Chance of Hitting Ally when shooting into Melee.<br/><br />
(AC) Ammo Counter - Reduce Reload Time by one step.<br/><br />
(A/S IL) Armor/Shield Integrity Log - +2 AC while fighting Defensivly.<br/><br />
(WIL) Weapon Integrity Log - +1 Weapon Hardness for purposes of Sundering.<br/><br />
(CMS) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to Beat.<br/> <br />
(LMS) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to Beat.<br/><br />
(LIS) Lifeform Integrity Sensors - +2 Heal Checks, Take 10's if rushed.<br/><br />
(I/VL) Information/Voice Log - +2 Intel Checks to Remember Info.<br/><br />
(A/LS) Area/Landscape Scanner - No Penalty for moving through rough Terrain.<br/><br />
(LFI) Life Form Identifier - +5 Knowledge(Xenology).<br/><br />
(LFM) Life Form Monitor - Heal checks made to stabalize dont incur damage if failed by less than 5.<br/><br />
(MDB) Medical Database - +5 Heal Checks.<br/><br />
(RDB) Refference Database - +5 Knowledge Checks.<br/><br />
(O.A.V.W.L.) - +10 Search Checks made to Identify anything in the Surroundings. (Not usedf to search specifics).<br/><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
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[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
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[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=506068
Halo Reach: Armor
2011-02-09T21:26:36Z
<p>Envoyof aGod: </p>
<hr />
<div>==Halo : Reach Armor==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Spartan Armor'''<br />
|-<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|-<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|-<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|-<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|-<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|-<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
=== Load-Outs ===<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Load-outs'''<br />
|-<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|-<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|-<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|-<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|-<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|-<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|-<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|-<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|-<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
=== Upgrades ===<br />
<br />
==== Helmets ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Helmets'''<br />
|-<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|-<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|-<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|-<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|-<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|-<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|-<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|-<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|-<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Re-breather, Upgraded Air Filtration, & Hardened Uplink.<br />
|-<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|-<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|-<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification & Command Network Module.<br />
|-<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, Upgraded Armor, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Operator<br />
|-<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|-<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|-<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Field Command Module.<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|-<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, Improved Heads Up Display.<br />
|-<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|-<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Scout<br />
|-<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide & Heads Up Display.<br />
|-<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink & Remote Sensors.<br />
|-<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|-<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, High Performance Heads Up Display, & Upgraded Sensors.<br />
|-<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|-<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded hardened Uplink.<br />
|-<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Commando<br />
|-<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor, Command Network Module, & Field Command Module.<br />
|-<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|-<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|-<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|-<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor - II, Command Network Module, Field Command Module, Remote Sensors, Re-breather & Air Filtration, & Hardened Uplink.<br />
|-<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Hardened Uplink & Upgraded Remote Sensors.<br />
|-<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Re-breather & Air Filtration.<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|-<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search, <br />
|-<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | Upgraded Hardened Uplink Grade III<br />
|-<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink Grade III<br />
|-<br />
! COLSPAN="11" | Recon<br />
|-<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide & Upgraded Remote Sensors.<br />
|-<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|-<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|-<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Field Command Module Grade II<br />
|-<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Security<br />
|-<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|-<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | Military police<br />
|-<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, Hardened Uplink, Remote Sensors.<br />
|-<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|-<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
==== Chests ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Chest'''<br />
|-<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|-<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|-<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Storage Capacity.<br />
|-<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 5/Force.<br />
|-<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|-<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|-<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide & Upgraded Storage Capacity.<br />
|-<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide & Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|-<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|-<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | Upgraded Armor - II & -10 Movement Speed.<br />
|-<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|-<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|-<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Upgraded Storage Capacity.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
==== Shoulders ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Shoulders'''<br />
|-<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|-<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|-<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|-<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|-<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|-<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|-<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|-<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|-<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|-<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|-<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|-<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|-<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked & Mjolnir Shielding (1/0).<br />
|-<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|-<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|-<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|-<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
==== Wrist ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Wrist'''<br />
|-<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|-<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|-<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|-<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Data Storage and Reference Network.<br />
|-<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Make Knowledge (Tactics) Give teat Bonus'. <br />
|-<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
==== Knees ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Knees'''<br />
|-<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|-<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|-<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|-<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
==== Accessories ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Accessories'''<br />
|-<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|-<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|-<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Refillable Injection Kit.<br />
|-<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
==== Visors ====<br />
<br />
===== Color =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Visor Color'''<br />
|-<br />
! Color <br />
|-<br />
| Green<br />
|-<br />
| Silver<br />
|-<br />
| Blue<br />
|-<br />
| Black<br />
|-<br />
| Gold<br />
|-<br />
| Red<br />
|- <br />
| Purple<br />
|-<br />
| Clear<br />
|-<br />
| White<br />
|-<br />
| Holographic<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
===== Types =====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Visor Types'''<br />
|-<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|-<br />
| A-1 || ALIGN="CENTER" | Basic HUD & Non-Combat Support System.<br />
|-<br />
| A-2 || ALIGN="CENTER" | Improved HUD & Non-Combat Support System.<br />
|-<br />
| A-X || ALIGN="CENTER" | Programmable HUD & HP Non-Combat Support System.<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|-<br />
| C-1 || ALIGN="CENTER" | Combat Support System & E/A Recog.<br />
|-<br />
| C-1A || ALIGN="CENTER" | Combat Support System, E/A Recog, Ammo Counter.<br />
|-<br />
| C-2 || ALIGN="CENTER" | Combat Support System, E/A Recog, Ammo Counter, A/S Integ Log, W Integ log, Motion Sensors.<br />
|-<br />
| CV-9X || ALIGN="CENTER" | Combat Support System & All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|-<br />
| R.V1 || ALIGN="CENTER" | Recon Support System, I/V Log, A/L Scanner, CMS.<br />
|-<br />
| R.V2.2 || ALIGN="CENTER" | Recon Support System, I/V Log, A/L Scanner, CMS, LMS, A/E Recog, O.A.V.W.L Scanner w/ Ref DB.<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|-<br />
| M.V1 || ALIGN="CENTER" | Medic Support System, LF I.D., Medic DB, LF Monitor, A/V Ref, LI Sensors.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
===== Lenses =====<br />
<br />
=== Modules ===<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=506066
Halo Reach: Armor
2011-02-09T21:11:12Z
<p>Envoyof aGod: </p>
<hr />
<div>==Halo : Reach Armor==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Spartan Armor'''<br />
|-<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|-<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|-<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|-<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|-<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|-<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
=== Load-Outs ===<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Load-outs'''<br />
|-<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-2 I.E Mk.III means 1 Slot.<br />
|-<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|-<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|-<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|-<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|-<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|-<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|-<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|-<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
=== Upgrades ===<br />
<br />
==== Helmets ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Helmets'''<br />
|-<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|-<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|-<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|-<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|-<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|-<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|-<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|-<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|-<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Re-breather, Upgraded Air Filtration, & Hardened Uplink.<br />
|-<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|-<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|-<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification & Command Network Module.<br />
|-<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, Upgraded Armor, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Operator<br />
|-<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|-<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|-<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Field Command Module.<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|-<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, Improved Heads Up Display.<br />
|-<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|-<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Scout<br />
|-<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide & Heads Up Display.<br />
|-<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink & Remote Sensors.<br />
|-<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|-<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, High Performance Heads Up Display, & Upgraded Sensors.<br />
|-<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|-<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded hardened Uplink.<br />
|-<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Commando<br />
|-<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor, Command Network Module, & Field Command Module.<br />
|-<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|-<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|-<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|-<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor - II, Command Network Module, Field Command Module, Remote Sensors, Re-breather & Air Filtration, & Hardened Uplink.<br />
|-<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Hardened Uplink & Upgraded Remote Sensors.<br />
|-<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Re-breather & Air Filtration.<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|-<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search, <br />
|-<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | Upgraded Hardened Uplink Grade III<br />
|-<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink Grade III<br />
|-<br />
! COLSPAN="11" | Recon<br />
|-<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide & Upgraded Remote Sensors.<br />
|-<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|-<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|-<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Field Command Module Grade II<br />
|-<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Security<br />
|-<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|-<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | Military police<br />
|-<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, Hardened Uplink, Remote Sensors.<br />
|-<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|-<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
==== Chests ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Chest'''<br />
|-<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|-<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|-<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Storage Capacity.<br />
|-<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 5/Force.<br />
|-<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|-<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|-<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide & Upgraded Storage Capacity.<br />
|-<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide & Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|-<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|-<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | Upgraded Armor - II & -10 Movement Speed.<br />
|-<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|-<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|-<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Upgraded Storage Capacity.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
==== Shoulders ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Shoulders'''<br />
|-<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|-<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|-<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|-<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|-<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|-<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|-<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|-<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|-<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|-<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|-<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|-<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|-<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked & Mjolnir Shielding (1/0).<br />
|-<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|-<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|-<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|-<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
==== Wrist ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Wrist'''<br />
|-<br />
! Wrist !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Wrist Upgrades can be worn at a time. <br />
|-<br />
| UA/Buckler || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|-<br />
| UA/Bracer || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Keeps AC while attacking.<br />
|-<br />
| Tactical/Tac-Pad || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Data Storage and Reference Network.<br />
|-<br />
| Tactical/UTSM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Make Knowledge (Tactics) Give teat Bonus'. <br />
|-<br />
| Assault/Breacher || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Ammo Capacity.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
==== Knees ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Knees'''<br />
|-<br />
! Knees !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Knee Upgrades can be worn at a time. <br />
|-<br />
| FJ/Parafoil || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Knee Locks for the G-25 PAS Airfoil Carapace.<br />
|-<br />
| Gungnir || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None.<br />
|-<br />
| Grenadier || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0).<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
==== Accessories ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Accessories'''<br />
|-<br />
! Accessory !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Two Accessories can be worn at a time. <br />
|-<br />
| UA/Chobham || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| Tactical/Hard Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Extra Small Weapons Slot.<br />
|-<br />
| UA/NXRA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| Tactical/Trauma Kit || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Refillable Injection Kit.<br />
|-<br />
| Tactical/Soft Case || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Increased Storage Capacity.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
==== Visors ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Visor Color'''<br />
|-<br />
! Color <br />
|-<br />
| Green<br />
|-<br />
| Silver<br />
|-<br />
| Blue<br />
|-<br />
| Black<br />
|-<br />
| Gold<br />
|-<br />
| Red<br />
|- <br />
| Purple<br />
|-<br />
| Clear<br />
|-<br />
| White<br />
|-<br />
| Holographic<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Visor Types'''<br />
|-<br />
! Visor !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Visors.<br />
|-<br />
| A-1 || ALIGN="CENTER" | Basic HUD & Non-Combat Support System.<br />
|-<br />
| A-2 || ALIGN="CENTER" | Improved HUD & Non-Combat Support System.<br />
|-<br />
| A-X || ALIGN="CENTER" | Programmable HUD & HP Non-Combat Support System.<br />
|-<br />
! COLSPAN="11" | Assault Visors.<br />
|-<br />
| C-1 || ALIGN="CENTER" | Combat Support System & E/A Recog.<br />
|-<br />
| C-1A || ALIGN="CENTER" | Combat Support System, E/A Recog, Ammo Counter.<br />
|-<br />
| C-2 || ALIGN="CENTER" | Combat Support System, E/A Recog, Ammo Counter, A/S Integ Log, W Integ log, Motion Sensors.<br />
|-<br />
| CV-9X || ALIGN="CENTER" | Combat Support System & All Modules.<br />
|-<br />
! COLSPAN="11" | Recon Visors.<br />
|-<br />
| R.V1 || ALIGN="CENTER" | Recon Support System, I/V Log, A/L Scanner, CMS.<br />
|-<br />
| R.V2.2 || ALIGN="CENTER" | Recon Support System, I/V Log, A/L Scanner, CMS, LMS, A/E Recog, O.A.V.W.L Scanner w/ Ref DB.<br />
|-<br />
! COLSPAN="11" | Medic Visors.<br />
|-<br />
| M.V1 || ALIGN="CENTER" | Medic Support System, LF I.D., Medic DB, LF Monitor, A/V Ref, LI Sensors.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
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[[Category:DnD]]<br />
[[Category:3.5e]]<br />
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[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=506063
Halo Reach: Armor
2011-02-09T20:29:16Z
<p>Envoyof aGod: </p>
<hr />
<div>==Halo : Reach Armor==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Spartan Armor'''<br />
|-<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|-<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|-<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|-<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|-<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|-<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
=== Load-Outs ===<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Load-outs'''<br />
|-<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-1 I.E Mk.III means 2 Slots <br />
|-<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|-<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|-<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|-<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|-<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|-<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|-<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|-<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
=== Upgrades ===<br />
<br />
==== Helmets ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Helmets'''<br />
|-<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|-<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|-<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|-<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|-<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|-<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|-<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|-<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|-<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Re-breather, Upgraded Air Filtration, & Hardened Uplink.<br />
|-<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|-<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|-<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification & Command Network Module.<br />
|-<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, Upgraded Armor, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Operator<br />
|-<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|-<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|-<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Field Command Module.<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|-<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, Improved Heads Up Display.<br />
|-<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|-<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Scout<br />
|-<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide & Heads Up Display.<br />
|-<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink & Remote Sensors.<br />
|-<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|-<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, High Performance Heads Up Display, & Upgraded Sensors.<br />
|-<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|-<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded hardened Uplink.<br />
|-<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Commando<br />
|-<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor, Command Network Module, & Field Command Module.<br />
|-<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|-<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|-<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|-<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor - II, Command Network Module, Field Command Module, Remote Sensors, Re-breather & Air Filtration, & Hardened Uplink.<br />
|-<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Hardened Uplink & Upgraded Remote Sensors.<br />
|-<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Re-breather & Air Filtration.<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|-<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search, <br />
|-<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | Upgraded Hardened Uplink Grade III<br />
|-<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink Grade III<br />
|-<br />
! COLSPAN="11" | Recon<br />
|-<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide & Upgraded Remote Sensors.<br />
|-<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|-<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|-<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Field Command Module Grade II<br />
|-<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Security<br />
|-<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|-<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | Military police<br />
|-<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, Hardened Uplink, Remote Sensors.<br />
|-<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|-<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
==== Chests ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Chest'''<br />
|-<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|-<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|-<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Storage Capacity.<br />
|-<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 5/Force.<br />
|-<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|-<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|-<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide & Upgraded Storage Capacity.<br />
|-<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide & Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|-<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|-<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | Upgraded Armor - II & -10 Movement Speed.<br />
|-<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|-<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|-<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Upgraded Storage Capacity.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
==== Shoulders ====<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Shoulders'''<br />
|-<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|-<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|-<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|-<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|-<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|-<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|-<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|-<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|-<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|-<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|-<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|-<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|-<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked & Mjolnir Shielding (1/0).<br />
|-<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|-<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|-<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|-<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
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[[Category:DnD]]<br />
[[Category:3.5e]]<br />
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[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=506062
Halo Reach: Armor
2011-02-09T20:26:53Z
<p>Envoyof aGod: </p>
<hr />
<div>==Halo : Reach Armor==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Spartan Armor'''<br />
|-<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|-<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|-<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|-<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|-<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|-<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
=== Load-Outs ===<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Load-outs'''<br />
|-<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-1 I.E Mk.III means 2 Slots <br />
|-<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|-<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|-<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|-<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|-<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|-<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|-<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|-<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
=== Upgrades ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Helmets'''<br />
|-<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|-<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|-<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|-<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|-<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|-<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|-<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|-<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|-<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Re-breather, Upgraded Air Filtration, & Hardened Uplink.<br />
|-<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|-<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|-<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification & Command Network Module.<br />
|-<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, Upgraded Armor, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Operator<br />
|-<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|-<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | DR 5/Explosives<br />
|-<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Field Command Module.<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|-<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, Improved Heads Up Display.<br />
|-<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|-<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Scout<br />
|-<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide & Heads Up Display.<br />
|-<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink & Remote Sensors.<br />
|-<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|-<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, High Performance Heads Up Display, & Upgraded Sensors.<br />
|-<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|-<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded hardened Uplink.<br />
|-<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Commando<br />
|-<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor, Command Network Module, & Field Command Module.<br />
|-<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|-<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|-<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|-<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor - II, Command Network Module, Field Command Module, Remote Sensors, Re-breather & Air Filtration, & Hardened Uplink.<br />
|-<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Hardened Uplink & Upgraded Remote Sensors.<br />
|-<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Re-breather & Air Filtration.<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|-<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search, <br />
|-<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | Upgraded Hardened Uplink Grade III<br />
|-<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink Grade III<br />
|-<br />
! COLSPAN="11" | Recon<br />
|-<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide & Upgraded Remote Sensors.<br />
|-<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|-<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|-<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Field Command Module Grade II<br />
|-<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Security<br />
|-<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|-<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | Military police<br />
|-<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, Hardened Uplink, Remote Sensors.<br />
|-<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|-<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Chest'''<br />
|-<br />
! Chest !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|-<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|-<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Storage Capacity.<br />
|-<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 5/Force.<br />
|-<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|-<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|-<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide & Upgraded Storage Capacity.<br />
|-<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide & Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|-<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|-<br />
| Collar/Breacher || ALIGN="CENTER" | +4 || ALIGN="CENTER" | Upgraded Armor - II & -10 Movement Speed.<br />
|-<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|-<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|-<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Upgraded Storage Capacity.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Shoulders'''<br />
|-<br />
! Shoulders !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Joint Abilities<br />
|-<br />
! COLSPAN="11" | Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.<br />
|-<br />
! COLSPAN="11" | <br />
|-<br />
| FJ/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Shoulder Locks for the G-25 PAS Airfoil Carapace.<br />
|-<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/-.<br />
|-<br />
| JFO || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Undermount for Extra Shoulder. || ALIGN="CENTER" | Cannot Stack JFO Shoulders.<br />
|-<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +.5 hide || ALIGN="CENTER" | +1 Hide.<br />
|-<br />
| UA/Multi-Threat || ALIGN="CENTER" | +1 || ALIGN="CENTER" | -5 Movement Speed. || ALIGN="CENTER" |<br />
|-<br />
| Jump Jet || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | Increase Jetpack Maneuverability to (Poor).<br />
|-<br />
| EVA || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 5/Non-Lethal.<br />
|-<br />
| Gungnir || ALIGN="CENTER" | + .5|| ALIGN="CENTER" | Mjolnir Shielding (1/0 || ALIGN="CENTER" | Mjolnir Shielding (0/1)<br />
|-<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|-<br />
| UA/Base Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +5 Movement Speed.<br />
|-<br />
| CQC || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None. || AlIGN="CENTER" | None.<br />
|-<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | None.<br />
|-<br />
| Commando || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | None. || ALIGN="CENTER" | +1 AC while being Flanked & Mjolnir Shielding (1/0).<br />
|-<br />
| Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None. || ALIGN="CENTER" | DR 1/Explosives & DR 1/Slashing.<br />
|-<br />
| Sniper || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +5 Ammo Storage. || ALIGN="CENTER" | Recoil Mount - Reduce Multiple Attack Penalty by 1.<br />
|-<br />
| Mjolnir || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Mjolnir Shielding (1/0). || ALIGN="CENTER" | Mjolnir Shielding (2/1).<br />
|-<br />
| Security-II || ALIGN="CENTER" | +.5 || ALIGN="CENTER" | Mjolnir Shielding (1/0) || ALIGN="CENTER" | +1 AC while being Flanked.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
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[[Category:DnD]]<br />
[[Category:3.5e]]<br />
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[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=506061
Halo Reach: Armor
2011-02-09T20:03:48Z
<p>Envoyof aGod: </p>
<hr />
<div>==Halo : Reach Armor==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Spartan Armor'''<br />
|-<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|-<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|-<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|-<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|-<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|-<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
=== Load-Outs ===<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Load-outs'''<br />
|-<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-1 I.E Mk.III means 2 Slots <br />
|-<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|-<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|-<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|-<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|-<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|-<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|-<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|-<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
=== Upgrades ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Helmets'''<br />
|-<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|-<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|-<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|-<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|-<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|-<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|-<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|-<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|-<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Re-breather, Upgraded Air Filtration, & Hardened Uplink.<br />
|-<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|-<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|-<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification & Command Network Module.<br />
|-<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, Upgraded Armor, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Operator<br />
|-<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|-<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | 5DR/Explosives<br />
|-<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Field Command Module.<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|-<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, Improved Heads Up Display.<br />
|-<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|-<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Scout<br />
|-<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide & Heads Up Display.<br />
|-<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink & Remote Sensors.<br />
|-<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|-<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, High Performance Heads Up Display, & Upgraded Sensors.<br />
|-<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|-<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded hardened Uplink.<br />
|-<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Commando<br />
|-<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor, Command Network Module, & Field Command Module.<br />
|-<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|-<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|-<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|-<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor - II, Command Network Module, Field Command Module, Remote Sensors, Re-breather & Air Filtration, & Hardened Uplink.<br />
|-<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Hardened Uplink & Upgraded Remote Sensors.<br />
|-<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Re-breather & Air Filtration.<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|-<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search, <br />
|-<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | Upgraded Hardened Uplink Grade III<br />
|-<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink Grade III<br />
|-<br />
! COLSPAN="11" | Recon<br />
|-<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide & Upgraded Remote Sensors.<br />
|-<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|-<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|-<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Field Command Module Grade II<br />
|-<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Security<br />
|-<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|-<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | Military police<br />
|-<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, Hardened Uplink, Remote Sensors.<br />
|-<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|-<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Chest'''<br />
|-<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Chest can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Base Chest Upgrades. <br />
|-<br />
| HP/Halo || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| HP/Parafoil || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Base Plate for the G-25 PAS Airfoil Carapace.<br />
|-<br />
! COLSPAN="11" | Armored Chest Upgrades.<br />
|-<br />
| UA/Counter Assault || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Storage Capacity.<br />
|-<br />
| UA/ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 5/Force.<br />
|-<br />
| UA/Base Security || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & DR 3/-.<br />
|-<br />
! COLSPAN="11" | Tactical Chest Upgrades.<br />
|-<br />
| Tactical/LRP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Storage Capacity - V.<br />
|-<br />
| Tactical/Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +1 Hide & Upgraded Storage Capacity.<br />
|-<br />
| Tactical/Patrol || ALIGN="CENTER" | +1 || ALIGN="CENTER" | +2 Hide & Move Silently.<br />
|-<br />
! COLSPAN="11" | Collared Chest Upgrades<br />
|-<br />
| Collar/Grenadier || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Improved [G] Shielding (2/0).<br />
|-<br />
| Collar/Breacher || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor - II & -10 Movement Speed.<br />
|-<br />
| Collar/Grenadier UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Improved [G] Shielding (3/1).<br />
|-<br />
! COLSPAN="11" | Assault Chest Upgrades. <br />
|-<br />
| Assault/Sapper || ALIGN="CENTER" | +2 || ALIGN="CENTER" | DR 10/Explosives, Upgraded Storage Capacity.<br />
|-<br />
| Assault/Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Upgraded Storage Capacity.<br />
|-<br />
|- class="even"<br />
|}<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
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[[Category:DnD]]<br />
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[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=506056
Halo Reach: Armor
2011-02-09T19:39:30Z
<p>Envoyof aGod: </p>
<hr />
<div>==Halo : Reach Armor==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Spartan Armor'''<br />
|-<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|-<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|-<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|-<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|-<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|-<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
=== Load-Outs ===<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Load-outs'''<br />
|-<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-1 I.E Mk.III means 2 Slots <br />
|-<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|-<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|-<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|-<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|-<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|-<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|-<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|-<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
=== Upgrades ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Helmets'''<br />
|-<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|-<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|-<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|-<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|-<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|-<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|-<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|-<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|-<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Re-breather, Upgraded Air Filtration, & Hardened Uplink.<br />
|-<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|-<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|-<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification & Command Network Module.<br />
|-<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, Upgraded Armor, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Operator<br />
|-<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|-<br />
| Grenadier || ALIGN="CENTER" | +1 || ALIGN="CENTER" | 5DR/Explosives<br />
|-<br />
| -Grenadier UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
| -Grenadier UA/FC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Field Command Module.<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|-<br />
| Air Assault || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Spot and Search, Improved Heads Up Display.<br />
|-<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|-<br />
| -Air Assault UFC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Scout<br />
|-<br />
| Scout || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +2 Hide & Heads Up Display.<br />
|-<br />
| -Scout HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink & Remote Sensors.<br />
|-<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module. <br />
|-<br />
! COLSPAN="11" | EVA (Extra Vehicular Activity)<br />
|-<br />
| EVA || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Search and Spot, High Performance Heads Up Display, & Upgraded Sensors.<br />
|-<br />
| -EVA CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
| -EVA UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | JFO (Joint Fires Observer)<br />
|-<br />
| JFO || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -JFO UHUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded hardened Uplink.<br />
|-<br />
| -JFO UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Commando<br />
|-<br />
| Commando || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor, Command Network Module, & Field Command Module.<br />
|-<br />
| -Commando CBRN/UCNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
| -Commando UA/UFC || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|-<br />
| Mk.V (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Increased Mjolnir Shielding (2/1)<br />
|-<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
| -Mk.V (M) UA || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Gungnir (Heavy Tactical Assault)<br />
|-<br />
| Gungnir || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor - II, Command Network Module, Field Command Module, Remote Sensors, Re-breather & Air Filtration, & Hardened Uplink.<br />
|-<br />
| -Gungnir UHUL/URS || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Hardened Uplink & Upgraded Remote Sensors.<br />
|-<br />
| -Gungnir UCBRN || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Re-breather & Air Filtration.<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|-<br />
| Pilot || ALIGN="CENTER" | -1 || ALIGN="CENTER" | +6 Spot & Search, <br />
|-<br />
| -Pilot UHUL-III || ALIGN="CENTER" | -1 || ALIGN="CENTER" | Upgraded Hardened Uplink Grade III<br />
|-<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink Grade III<br />
|-<br />
! COLSPAN="11" | Recon<br />
|-<br />
| Recon || ALIGN="CENTER" | +0 || ALIGN="CENTER" | +4 Hide & Upgraded Remote Sensors.<br />
|-<br />
| -Recon HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|-<br />
| Mk.VI (M) || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Mjolnir Shielding (4/3)<br />
|-<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Field Command Module Grade II<br />
|-<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Security<br />
|-<br />
| Security || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Shielding Upgrade (1/0)<br />
|-<br />
| -Security UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -Security CBRN/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | Military police<br />
|-<br />
| Military Police || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, Hardened Uplink, Remote Sensors.<br />
|-<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | CQB (Close Quarters Battle)<br />
|-<br />
| CQB || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
| -CQB UA/HUL || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
|- class="even"<br />
|}<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo: Reach (D20 Modern Campaign Setting)|Halo: Reach]] &rarr; [[Equipment (Halo reach Supplement)|Equipment]].<br />
{{Copyright Disclaimer}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Halo reach Setting]]</div>
Envoyof aGod
https://www.dandwiki.com/w/index.php?title=Halo_Reach:_Armor&diff=504965
Halo Reach: Armor
2011-01-30T01:04:42Z
<p>Envoyof aGod: </p>
<hr />
<div>==Halo : Reach Armor==<br />
<br />
Different types of armor, upgrades and load-outs.<br />
<br />
=== Armors ===<br />
<br />
AC - Traditional Armor Bonus<br />
<br/><br />
<br/><br />
Max Dex - Traditional Max Dex, In Cases as the Mk.II and up the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.<br />
<br/><br/><br />
Check penalty - Traditional Check Penalties, Same as above.<br />
<br/><br/><br />
Spell Failure - Traditional Spell Failures, Same as Max Dex.<br />
<br/><br/><br />
Type - All Spartan Armors are powered and require Armor Proficiency (Powered).<br />
<br/><br/><br />
Shielding - Energy Shielding Applies to forms of energy. Noted as Total Amount of Shielding/Points Recharged per round no damage taken.<br />
<br/>Grenadier - Basic Shielding Applies to all forms of energy. I.E. Fire, Energy Weapons, Lightning.<br />
<br/>Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.<br />
<br/><br/><br />
Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect. <br />
<br/><br/><br />
Weight - Traditional Weight.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Spartan Armor'''<br />
|-<br />
! Armor !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Max Dex !! ALIGN="CENTER" | Check Penalty !! ALIGN="CENTER" | Spell Failure !! ALIGN="CENTER" | Type !! ALIGN="CENTER" | Shielding !! ALIGN="CENTER" | Special !! ALIGN="CENTER" | Weight<br />
|-<br />
! COLSPAN="11" | All Spartan Armors are considered Power Armor and Require the Appropriate Feats. <br />
|-<br />
| Spartan Battle Armor Mk.I || ALIGN="CENTER" | +4 || ALIGN="CENTER" | +4 || ALIGN="CENTER" | -5 || ALIGN="CENTER" | 25% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 0 || ALIGN="CENTER" | None || ALIGN="CENTER" | 40 lb.<br />
|-<br />
| Spartan Battle Armor Mk.II || ALIGN="CENTER" | +8 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 2/.5 || ALIGN="CENTER" | +2 Str +2 Dex || ALIGN="CENTER" | 400 lb.<br />
|-<br />
| Spartan Battle Armor Mk.III || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 11/3 || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1100 lb.<br />
|-<br />
| Spartan Battle Armor Mk.III(MJOLNIR) || ALIGN="CENTER" | +10 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 22/11* || ALIGN="CENTER" | +4 Str +4 Dex || ALIGN="CENTER" | 1200 lb.<br />
|-<br />
| Spartan Battle Armor Mk.IV(MJOLNIR) || ALIGN="CENTER" | +12 || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | 0 || ALIGN="CENTER" | 0% || ALIGN="CENTER" | Power || ALIGN="CENTER" | 28/20* || ALIGN="CENTER" | +6 Str +6 Dex || ALIGN="CENTER" | 1500 lb.<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
=== Load-Outs ===<br />
<br />
Duration - A Load-out can be used for any number of rounds up to the max, Defined by A A/B B applies to how many rounds of non use the loadout must undergo before it recharges, upon which is fully recharged. Also the term R=Rounds M=Minutes H=Hours D=Days.<br />
<br><br />
Activation - The type of action it take to use a load-out. F-Free, P-Partial, M-Movement, Fu-Full.<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Load-outs'''<br />
|-<br />
! Load-out !! ALIGN="CENTER" | Effect !! ALIGN="CENTER" | Duration !! ALIGN="CENTER" | Activation<br />
|-<br />
! COLSPAN="11" | Spartan Armors can hold as many loadouts as their Mk.#-1 I.E Mk.III means 2 Slots <br />
|-<br />
| Active Camo || ALIGN="CENTER" | Once activated the user gains a +10 on hide checks and the hide in plain sight ability, If moving less than 5 feet per round the user gains the effect of Invisibility of a 10th lvl caster. || ALIGN="CENTER" | 10/30R || ALIGN="CENTER" | M<br />
|-<br />
| Active Camo V.2|| ALIGN="CENTER" | Once activated the user gains Full Invisibility, If moving less than 5ft. per round the user gains the effects of Greater Invisibility cast as if a 20th lvl caster. || ALIGN="CENTER" | 10/30M || ALIGN="CENTER" | M<br />
|-<br />
| Armor Lock || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 5/10R || ALIGN="CENTER" | Fu<br />
|-<br />
| Armor Lock V.2 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 2/3M || ALIGN="CENTER" | Fu<br />
|-<br />
| Armor Lock V.3 || ALIGN="CENTER" | Once Activated the User is Unable to move, and is treated as if in Total Defense, While in this state the User becomes Immune to all forms of Damage, All damage lingering once deactivated is not Void. || ALIGN="CENTER" | 4/5H || ALIGN="CENTER" | Fu<br />
|-<br />
| Drop Shield || ALIGN="CENTER" | Once activates the user Sprouts a Circular Force Field, This force field uses the user as its original radius, Meaning that where ever it was activated it stays, the shield has a 30Ft. radius and 25 health, beings are free to pass through it, though all attacks made against someone in it are absorbed unless the shield breaks, even if the attack breaks the shield it does not carry over. only 1 shield can be active at a time. || ALIGN="CENTER" | 1/10R || ALIGN="CENTER" | P<br />
|-<br />
| Evade || ALIGN="CENTER" | Once activated the user can make a 15Ft. Move action as a free action, this movement does not provoke attacks pof opportunity unless the character has special attributes that say otherwise. || ALIGN="CENTER" | 2/6R || ALIGN="CENTER" | F<br />
|-<br />
| Hologram || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves 50Ft in one direction and has 25% of the users health. It lasts for a number of rounds = to the users dex modifier. Only one hologram can be active at a time. This copy does not require attention and does not effect any part of your turn after activation. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Hologram V.2 || ALIGN="CENTER" | Once activated the user casts a perfect copy of their selves, this copy moves any distance however the user chooses, Again it has 25% of the users health and lasts for a number of rounds = to the users dex mod. Only one hologram can be active at a time. The copy does not require any action to control and acts as if it were a player character. The copy cannot attack only move. || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 5/6R || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack V.2 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | 10/9M || ALIGN="CENTER" | M<br />
|-<br />
| Jetpack V.3 || ALIGN="CENTER" | User has the ability to fly (Clumsy) || ALIGN="CENTER" | &infin; || ALIGN="CENTER" | M<br />
|-<br />
| Sprint || ALIGN="CENTER" | User can move at 10X their base movement. This can be used as a Full Round Move, which still counts as 1 Round. || ALIGN="CENTER" | 2/8R || ALIGN="CENTER" | M<br />
|-<br />
|- class="even"<br />
|}<br />
<br />
=== Upgrades ===<br />
<br />
{| class="d20" style="text-align:left"<br />
|-<br />
|+'''Table: Helmets'''<br />
|-<br />
! Helmet !! ALIGN="CENTER" | AC !! ALIGN="CENTER" | Special<br />
|-<br />
! COLSPAN="11" | Only one Helmet can be worn at a time. <br />
|-<br />
! COLSPAN="11" | Mark V<br />
|-<br />
| Mk.V || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None<br />
|-<br />
| -Mk.V UA || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
| -Mk.V UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | CQC (Close Quarters Combat)<br />
|-<br />
| CQC || ALIGN="CENTER" | +0 || ALIGN="CENTER" | None.<br />
|-<br />
| -CQC CBRN || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|-<br />
| -CQC UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | ODST (Orbital Drop Shock Troopers)<br />
|-<br />
| ODST || ALIGN="CENTER" | +1 || ALIGN="CENTER" | None.<br />
|-<br />
| -ODST UA/CNM || ALIGN="CENTER" | +2 || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|-<br />
| -ODST CBRN/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Re-breather, Air Filtration, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | HAZOP (Hazardous Operations)<br />
|-<br />
| HAZOP || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|-<br />
| -HAZOP UCBRN/HUL || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Upgraded Re-breather, Upgraded Air Filtration, & Hardened Uplink.<br />
|-<br />
| -HAZOP UCNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Re-breather, Air Filtration, & Upgraded Command Network Module.<br />
|-<br />
! COLSPAN="11" | EOD (Explosive Ordinance Disposal)<br />
|-<br />
| EOD || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification.<br />
|-<br />
| -EOD CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Medium Fortification & Command Network Module.<br />
|-<br />
| -EOD UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Medium Fortification, Upgraded Armor, & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Operator<br />
|-<br />
| Operator || ALIGN="CENTER" | +0 || ALIGN="CENTER" | <br />
|-<br />
| -Operator UA/HUL || ALIGN="CENTER" | +1 || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -Operator CNM || ALIGN="CENTER" | +0 || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
! COLSPAN="11" | Grenadier<br />
|-<br />
| Grenadier || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|-<br />
| -Grenadier UA || ALIGN="CENTER" | || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
| -Grenadier UA/FC || ALIGN="CENTER" | || ALIGN="CENTER" | Upgraded Armor & Field Command Module.<br />
|-<br />
! COLSPAN="11" | Air Assault<br />
|-<br />
| Air Assault || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|-<br />
| -Air Assault UA/CNM || ALIGN="CENTER" | || ALIGN="CENTER" | Upgraded Armor & Command Network Module.<br />
|-<br />
| -Air Assault UFC || ALIGN="CENTER" | || ALIGN="CENTER" | Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Scout<br />
|-<br />
| Scout || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|-<br />
| -Scout HUL/RS || ALIGN="CENTER" | || ALIGN="CENTER" | Hardened Uplink & Remote Sensors.<br />
|-<br />
| -Scout CBRN/CNM || ALIGN="CENTER" | || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module. <br />
|-<br />
! COLSPAN="11" | EVA<br />
|-<br />
| EVA || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|-<br />
| -EVA CNM || ALIGN="CENTER" | || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
| -EVA UA/HUL || ALIGN="CENTER" | || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | JFO<br />
|-<br />
| JFO || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|-<br />
| -JFO UHUL || ALIGN="CENTER" | || ALIGN="CENTER" | Upgraded hardened Uplink.<br />
|-<br />
| -JFO UA || ALIGN="CENTER" | || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Commando<br />
|-<br />
| Commando || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|-<br />
| -Commando CBRN/CNM || ALIGN="CENTER" | || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module.<br />
|-<br />
| -Commando UA/UFC || ALIGN="CENTER" | || ALIGN="CENTER" | Upgraded Armor & Upgraded Field Command Module.<br />
|-<br />
! COLSPAN="11" | Mark V (MJOLNIR) {Can only be worn with MJOLNIR armor}<br />
|-<br />
| Mk.V (M) || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|-<br />
| -Mk.V (M) CNM || ALIGN="CENTER" | || ALIGN="CENTER" | Command Network Module.<br />
|-<br />
| -Mk.V (M) UA || ALIGN="CENTER" | || ALIGN="CENTER" | Upgraded Armor.<br />
|-<br />
! COLSPAN="11" | Gungnir<br />
|-<br />
| Gungnir || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|-<br />
| -Gungnir HUL/RS || ALIGN="CENTER" | || ALIGN="CENTER" | Hardened Uplink & Remote Sensors.<br />
|-<br />
| -Gungnir CBRN || ALIGN="CENTER" | || ALIGN="CENTER" | Re-breather & Air Filtration.<br />
|-<br />
! COLSPAN="11" | Pilot<br />
|-<br />
| Pilot || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|-<br />
| -Pilot UHUL-III || ALIGN="CENTER" | || ALIGN="CENTER" | Upgraded Hardened Uplink Grade III<br />
|-<br />
| -Pilot UA/UHUL-III || ALIGN="CENTER" | || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink Grade III<br />
|-<br />
! COLSPAN="11" | Recon<br />
|-<br />
| Recon || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|-<br />
| -Recon HUL || ALIGN="CENTER" | || ALIGN="CENTER" | Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Mark VI (MJOLNIR)<br />
|-<br />
| Mk.VI (M) || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|-<br />
| -Mk.VI (M) UFC-II || ALIGN="CENTER" | || ALIGN="CENTER" | Upgraded Field Command Module Grade II<br />
|-<br />
| -Mk.VI (M) UA/UHUL || ALIGN="CENTER" | || ALIGN="CENTER" | Upgraded Armor & Upgraded Hardened Uplink.<br />
|-<br />
! COLSPAN="11" | Security<br />
|-<br />
| Security || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|-<br />
| -Security UA/HUL || ALIGN="CENTER" | || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
| -Security CBRN/CNM || ALIGN="CENTER" | || ALIGN="CENTER" | Re-breather, Air Filtration, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | Military police<br />
|-<br />
| Military Police || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|-<br />
| -Military Police CBRN/HUL/RS || ALIGN="CENTER" | || ALIGN="CENTER" | Re-breather, Air Filtration, Hardened Uplink, Remote Sensors.<br />
|-<br />
| -Military Police HUL/RS/CNM || ALIGN="CENTER" | || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
! COLSPAN="11" | CQB<br />
|-<br />
| CQB || ALIGN="CENTER" | || ALIGN="CENTER" | <br />
|-<br />
| -CQB HUL/RS/CNM || ALIGN="CENTER" | || ALIGN="CENTER" | Hardened Uplink, Remote Sensors, & Command Network Module.<br />
|-<br />
| -CQB UA/HUL || ALIGN="CENTER" | || ALIGN="CENTER" | Upgraded Armor & Hardened Uplink.<br />
|-<br />
|- class="even"<br />
|}<br />
----<br />
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