https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Ddragon+Necrophades&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T07:38:45ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Flamekin_(4e_Race)&diff=370055Flamekin (4e Race)2009-06-21T02:47:31Z<p>Ddragon Necrophades: Undo revision 346234 by Faefalin14 (Talk)</p>
<hr />
<div>{{Author<br />
|author_name=Ddragon Necrophades<br />
|date_created=17 January 2009<br />
|status=In-Progress<br />
|editing=Constructive edits only.<br />
}}<br />
==Flamekin==<br />
<br />
'''''Intense and courageous warriors who literally burn with passion.'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=5' 6"-6' 6"<br />
|weight=250-350 lb.<br />
|abilities=+2 Constitution, +2 Charisma<br />
|size=Medium<br />
|speed=6<br />
|vision=Low-light<br />
|languages=Common, Primordial<br />
|skills=+2 Arcana, +2 Endurance<br />
|trait1=Elemental Origin<br />
|description1=You are a creature native to the Elemental Chaos, so you are considered an elemental creature for the purpose of effects that relate to creature origin.<br />
|trait2=Firezeal Spirit<br />
|description2=When you're bloodied, powers you use that have the fire keyword gain a +2 racial bonus to attack and damage rolls.<br />
|trait3=Fire Resistance<br />
|description3=You have resist fire 5 + 1/2 your level.<br />
|trait4=Inner-Flame Nova<br />
|description4=You can use ''inner-flame nova'' as an encounter power.<br />
<br />
}}<br />
<br />
<!-- Add as many Racial powers as you need. --><br />
<br />
{{4e Power<br />
|name=Inner-Flame Nova<br />
|owner=Race<br />
|class=Flamekin<br />
|type=Attack<br />
|usage=Encounter<br />
|flavor=You tap into your elemental nature to release a vicious wreath of fire.<br />
|keyword1=Fire<br />
|keyword2=<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Minor Action<br />
|trigger=<!-- The trigger for the power. --><br />
|range=Close Burst<br />
|rangemod=1<br />
|prerequisite=<!-- Prerequisites to use this attack. --><br />
|requirement=<!-- Requirements to use this attack. --><br />
|target=All creatures in area<br />
|attack=Charisma<br />
|defense=Reflex<br />
|attackextra=<!-- Anything to add after "attack vs. defense" --><br />
|hit=1d6 + Charisma modifier fire damage.<br />
|miss=<!-- What to do when the primary attack misses. --><br />
|secondarytarget=<!-- Secondary target for the power. --><br />
|secondaryattack=<!-- Attack stat against the secondary target. --><br />
|secondaryattackextra=<!-- Anything to add after "attack vs. defense" --><br />
|secondarydefense=<!-- Defense stat for the secondary target. --><br />
|secondaryhit=<!-- What to do when the secondary attack hits. --><br />
|secondarymiss=<!-- What to do when the secondary attack misses. --><br />
|tertiarytarget=<!-- Tertiary target for the power. --><br />
|tertiaryattack=<!-- Attack stat against the tertiary target. --><br />
|tertiaryattackextra=<!-- Anything to add after "attack vs. defense" --><br />
|tertiarydefense=<!-- Defense stat for the tertiary target. --><br />
|tertiaryhit=<!-- What to do when the tertiary attack hits. --><br />
|tertiarymiss=<!-- What to do when the tertiary attack misses. --><br />
|effect=<!-- Effect for a Utility power. --><br />
|extra=Increase to 2d6 + Charisma modifier damage at 11th level and to 3d6 + Charisma modifier at 21st level.<br />
|sustain=<!-- How the power is sustained. --><br />
|special=<br />
}}<br />
<br />
Flamekin are beings of fire and mutable stone whose strong, intense passions drive them to wander the world. The flame of their bodies burns magically cool, but they can choose to burn hot at will. Other races are wary of flamekin and their fickle, fiery nature, a reputation that some flamekin are trying to change. Flamekin have an almost spiritual connection to the mysterious, greater elementals of the planes. Flamekin regard them as totems that inspire their creative impulses - or frustrate their understanding.<br />
<br />
Play a flamekin if you want...<br />
* To be a passionate hero that's very hard to ignore.<br />
* To burn your enemies with your passion.<br />
* To be a member of a race that favours the swordmage, warlock, and warlord classes.<br />
<br />
===Physical Qualities===<br />
<br />
Flamekin average 5.5 to 6.5 feet, generally only slightly taller than an average human, although sometimes shorter. Their bodies consist of elemental stone with elemental fire burning from within them. Despite the thick appearance of their rocky bodies, though, the stone tends to be<br />
much sparser than the light flames that mainly composes a flamekin,and so they can weigh between 250 to 350 pounds. The rocky aspects of a flamekin’s form tend to be shaped in places a human may wear armor, but this pattern varies in order to make each flamekin unique. In addition, a unique faceplate of mutable stone composes the flamekin’s face. Behind the flamekin’s face and stony ‘armor’ is his ever-blazing fire that flickers up, throughout, and around him. The color of these flames can vary from flamekin to flamekin, usually appearing a red-orange hue, but with the potential to be closer to yellow or even pink. For a flamekin that learns to burn hotter and brighter, the color may change during times of intense emotion to blue, purple and white.<br />
<br />
===Playing a Flamekin===<br />
<br />
The fire of a flamekin is paralleled by her passion and zeal. Flamekin tend to always seek change, movement and adventure. They will proclaim their beliefs loudly and fight vigorously for any charge they may take. A flamekin is also very curious about the world, especially its primal elements. Seeking to understand the nature of the planes and themselves, flamekin employ their passions in pursuit of this quest.<br />
<br />
'''Flamekin Characteristics:''' Aggressive, brave, curious, intense, naive, passionate.<br />
<br />
'''Male Names:''' Burner, Kindle, Korian, Vessifrus<br />
<br />
'''Female Names:''' Ashling, Flickeryn, Illulia, Slahra<br />
<br />
When a flamekin names another, newly-forged flamekin, he will take one of two general directions. The first option is to grant a name in the Primordial tongue. Such names may or may not have meaning in the language, but most are compilations of sounds with no meaning. A flamekin will rarely grant a name to another flamekin if she is aware of any other being with the same name. The second option occurs when the flamekin that is granting the name is more aware of the surrounding Common-speaking communities. In these cases, some flamekin find it exciting to grant names they know to have fire-related meanings in the Common tongue; to the flamekin, such names have an exotic, yet familiar feel.<br />
<br />
===Flamekin Adventurers===<br />
<br />
At least two-thirds of the flamekin race have, at some point in their lives, been adventurers. Some adventure for little more than a few months, simply seeing sights and experiencing new things, where many others may trek the world, never knowing exactly what it is they hope to find. Very few flamekin adventurers seek wealth or power; their goals are generally either to unlock wisdom of their own nature, or to enforce and propogate their beliefs.<br />
<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Creature)&diff=348448Dragona (3.5e Creature)2009-04-21T02:26:39Z<p>Ddragon Necrophades: </p>
<hr />
<div>__NOTOC__<br />
{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=15 November 2008<br />
|status=Complete<br />
}}<br />
<br />
{{Creature Table<br />
|creature=Dragona, 1st-level [[Ranger]]<br />
|size=Medium |type=[[Humanoid]]<br />
|hd=1d8+1 |hp=5<br />
|init=+2<br />
|speed=40 ft. (8 squares)<br />
|ac=17 (+2 [[leather armor]], +2 Dex, +1 size, +2 natural) |touch=13 |flat=15<br />
|bab=+1 |grapple=+1<br />
|at=Sting +4 melee (1d6) or [[shortbow]] +4 ranged (1d6/x3)<br />
|full_at=Sting +4 melee (1d6) or [[shortbow]] +4 ranged (1d6/x3)<br />
|space=5 ft. |reach=5 ft.<br />
|sa=Favored enemy (orcs), wild empathy<br />
|sq=Low-light vision, slight build<br />
|fort=+3 (+2 against poison) |ref=+4 |will=+0<br />
|str=10 |dex=15 |con=13 |int=7 |wis=10 |cha=8<br />
|skills=[[Hide]] +10, [[Listen]] +4, [[Move Silently]] +6, [[Spot]] +4<br />
|feats=[[Weapon Finesse]], [[Track]]<br />
|env=Any<br />
|org=Solitary, pair, or hunting party (1-6)<br />
|cr=1<br />
|treas=Standard<br />
|align=Usually chaotic neutral<br />
|adv=By character class<br />
|la=+1<br />
}}<br />
{{ImageNeeded}}<br />
<br />
''This [[humanoid]] has dark skin and a shaven head, except for a shock of green hair behind one of its pointed ears. A necklace of animal fangs hangs around his neck, almost lost amid a number of bright tribal tattooes. It raises a shortbow as you approach, a scorpion-like tail arching over its head.''<br />
<br />
Dragona are humanoids distantly related to dragons. Though usually friendly toward others, some clans are known to be fiercely defensive of what territory they have. A dragona stands around 5 feet tall, with a tail much longer that ends in a vicious barb, and usually weighs less than 150 pounds. A typical dragona speaks a mix of Common and Draconic.<br />
<br />
=== Combat ===<br />
<br />
If pressed to fight, a dragona will always use the environment to his advantage in battle. If alone, he will usually attack from a distance until he is out of ammo before dropping his shortbow and engaging in melee. A group of dragona will pass their arrows to the most skilled ranged fighters, who harass the enemy from afar while the rest engage in combat.<br />
<br />
'''Favored Enemy (Ex):''' This dragona is a hunter of orcs. He gains a +2 bonus on [[Bluff]], [[Listen]], [[Sense Motive]], [[Spot]], and [[Survival]] checks when using these skills against orcs. He also gains a +2 bonus on weapon damage rolls against them.<br />
<br />
'''Wild Empathy (Ex):''' This dragona can improve the attitude of an animal. This ability functions just like a [[Diplomacy]] check to improve the attitude of a person. The dragona rolls 1d20 and adds his ranger level and his [[Charisma]] modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. <br />
<br />
To use wild empathy, the dragona and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. <br />
<br />
The dragona can also use this ability to influence a magical beast with an [[Intelligence]] score of 1 or 2, but he takes a -4 penalty on the check.<br />
<br />
==Racial Traits==<br />
<br />
See also: [[Dragona (DnD Race)|Dragona]]<br />
<br />
* +2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence: Dragona are tough, but sacrifice power for agility and aren't terribly bright.<br />
* Humanoid (Dragonblood): Dragona are distantly related to dragons.<br />
* [[Low-light vision]].<br />
* [[Medium]]: As Medium creatures, dragona have no bonuses or penalties due to their size.<br />
* Slight Build: The physical stature of dragona lets them function in many ways as if they were one size category smaller. Whenever a dragona is subject to a size modifier or special size modifier for an opposed check (such as [[Hide]]), the dragona is treated as one size smaller if doing so is advantageous to the character. A dragona is also considered to be one size smaller when "squeezing" through a restrictive space. A dragona can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a dragona remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.<br />
* Dragona [[base land speed]] is 40 feet.<br />
* The scaly growths on a dragona's skin provide it with a +2 natural armor bonus.<br />
* A dragona's tail provides it with a +4 racial bonus on [[Balance]] checks.<br />
* A dragona's tail ends in a vicious barb, providing a natural sting attack that deals 1d6 points of damage.<br />
* A dragona gains a +2 racial bonus on [[saving throws]] against [[poison]].<br />
* [[Automatic Languages]]: Common and Draconic. [[Bonus Languages]]: Elven, Giant, Gnoll, Orc, Sylvan, and Terran.<br />
* [[Favored Class]]: [[Ranger]].<br />
* [[Level Adjustment]]: +1<br />
<br />
<br />
----<br />
{{3.5e Creatures CR 1 Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR1]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dragonblood Subtype]]<br />
[[Category:LA1]]<br />
[[Category:Chaotic]]<br />
[[Category:Neutral (Good-Evil) Alignment]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Race)&diff=348446Dragona (3.5e Race)2009-04-21T02:19:35Z<p>Ddragon Necrophades: </p>
<hr />
<div>{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=11 November 2008<br />
|status=Finished<br />
}}<br />
{{x0<br />
|la=+1<br />
|ecl=2nd<br />
|type=Humanoid (dragonblood)<br />
|ability_adjust=+2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence<br />
|size=Medium<br />
|favored_class=Ranger<br />
|desc=Dragona are a tribal people distantly related to dragons.<br />
}}<br />
<br />
=Dragona=<br />
See [[Dragona (3.5e Creature)|Dragona]].<br />
<br />
==Personality==<br />
<br />
For a people who cling to a tribal social structure, dragona are oddly at ease toward strangers... as long as said strangers aren't other dragona. They tend to be friendly toward other humanoids, welcoming them into their camps with open arms. On the other hand, dragona are unfriendly toward dragona from differing tribes, and thus all intertribal matters are discussed with tails raised.<br />
<br />
==Physical Description==<br />
<br />
Dragona are slightly shorter than [[humans]]. There is little difference in height between male and female dragona, though females are slightly heavier. Dragona are always dark-skinned, ranging from what might be a deep tan on a human to a dusky near-black color, with hair in similar earthy shades... of these, green seems to be the most common, followed by shades of brown and black. Most dragona have amber eyes, though other shades of brown, green, and occasionally lavender aren't exactly rare. A dragona also has a scattering of silvery-blue scales, the pattern of which differs from clan to clan; one clan might have these scales on the feet and knuckles and along the spine and bridge of the nose, while another has them crusting the shoulders and thighs in a manner like armor, and so on.<br />
<br />
Rather predictably, dragona tend to dress simply, most often in animal hides. Females often cover as much as possible, while males are more likely to don little other than a simple breechclout, the better to show off battle scars and tattooes. Male dragona usually shave their heads except for a single braid which is never cut, and more often than not they will also groom their facial hair into distinctive styles rather than shave it off. Females never cut their hair, instead wearing it in intricate braids. Any jewelry worn is usually bone, with smaller pieces (such as piercings) in metal. Males almost invariably tattoo themselves as they reach adulthood; these tattooes are effectively the history of that dragona's great accomplishments. Conversely, female dragona rarely sport such body art, except in the case of wizards or sorceresses.<br />
<br />
==Relations==<br />
<br />
Truth be told, dragona get along better with other races than they do with each other. [[Humans]], [[elves]], and pretty much everyone else are judged on an individual basis, based solely on how they treat the clan, and not by what race they happen to be. Despite this, most are a bit unnerved to find a group of dragona following them, if only to ensure they pass safely. [[Orcs]], however, are brutes and raiders, to an extent that dragona find terrifying. While a dragona wouldn't be openly hostile toward an orc, the orc would still have to work hard for the same amiable treatment other humanoids receive.<br />
<br />
Dragona are always unfriendly toward dragona who don't show their scales. They are also unfriendly to dragona whose scales reveal them to be of another clan. Much of this is due to competition for hunting grounds, though a good deal more can be ascribed to a certain sense of draconic pride in the clan. If other humanoids accompany a dragona from another clan, they are usually ignored in favor of harassing the foreign dragona.<br />
<br />
==Alignment==<br />
<br />
Dragona have a strong tendency toward chaos, though encountering a lawfully-aligned dragona isn't entirely out of the question. For all their strife toward each other, dragona also have a stronger tendency toward good than evil, though the occasional chaotic evil dragona still exists.<br />
<br />
==Lands==<br />
<br />
Dragona do not have a large territory that they call home, though a clan might lay claim to a stretch of territory between human settlements, all the more likely if that territory includes a forested area. They live rather comfortably alongside other races in their chosen area, and roam freely in small groups to hunt and forage, while the occasional such party may become distracted by caravans or parties of other races moving through.<br />
<br />
==Religion==<br />
<br />
More dragona worship deities of nature than anything else. The vast majority of these follow [[Ehlonna]] or [[Obad-Hai]], while the beast-god Karaan (BoVD) and the demon lords Yeenoghu and Zuggtmoy still find a cult-like following among the more detestable clans.<br />
<br />
==Language==<br />
<br />
Amongst themselves, dragona usually speak a peculiar pidgin of Common and Draconic. They usually choose one language and stick with it when speaking with outsiders, though they nearly always incorporate slang of their own invention. Dragona typically learn the languages of those who live nearby.<br />
<br />
==Names==<br />
<br />
Dragona favor names that sound similar to Draconic words of great import but have no particular meaning except to themselves. Their names usually have one or two syllables, often including soft consonant sounds. A male dragona's name invariably ends with one or two ''x'''s, while a female's ends in a "-th" sound. A dragona's clan name is always two syllables, starting with a hard consonant, including a sibilant one, and ending in a soft consonant.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence: Dragona are tough, but sacrifice power for agility and aren't terribly bright.<br />
* Humanoid (Dragonblood): Dragona are distantly related to dragons.<br />
* [[Low-light vision]].<br />
* [[Medium]]: As Medium creatures, dragona have no bonuses or penalties due to their size.<br />
* Slight Build: The physical stature of dragona lets them function in many ways as if they were one size category smaller. Whenever a dragona is subject to a size modifier or special size modifier for an opposed check (such as [[Hide]]), the dragona is treated as one size smaller if doing so is advantageous to the character. A dragona is also considered to be one size smaller when "squeezing" through a restrictive space. A dragona can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a dragona remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.<br />
* Dragona [[base land speed]] is 40 feet.<br />
* The scaly growths on a dragona's skin provide it with a +2 natural armor bonus.<br />
* A dragona's tail provides it with a +4 racial bonus on [[Balance]] checks.<br />
* A dragona's tail ends in a vicious barb, providing a natural sting attack that deals 1d6 points of damage.<br />
* A dragona gains a +2 racial bonus on [[saving throws]] against [[poison]].<br />
* [[Automatic Languages]]: Common and Draconic. [[Bonus Languages]]: Elven, Giant, Gnoll, Orc, Sylvan, and Terran.<br />
* [[Favored Class]]: [[Ranger]].<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dragona Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 20 years || +1d8 || +1d10 || +2d10<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dragona Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 53 years || 70 years || 110 years || +d% years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Dragona Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 5" || +2d6 || 80 lb. || &times; (1d6) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 5" || +2d6 || 85 lb. || &times; (1d6) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dragonblood Type]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Talk:Entropy_Champion_(3.5e_Class)&diff=346550Talk:Entropy Champion (3.5e Class)2009-04-14T22:49:06Z<p>Ddragon Necrophades: /* Seems Okay to a Point */</p>
<hr />
<div>== Overpowered ==<br />
<br />
I think the class is a little overpowered, i like the concept but combining powerful abilities like fly speed, AC bonus, immunity to critical hit and others... without real weakness (you did not calculate Base Attack Bonus correctly, he should have more attack see the [[SRD:Fighter|Fighter]]). Try to bump down some abilities a bit. --[[User:Lord Dhazriel|Lord Dhazriel]] 21:06, 23 April 2008 (MDT)<br />
<br />
:Fixed BAB. I would like to point out that the protect sheath feature is an armor bonus (nullifying the ability to wear armor) and most of what you've pointed out would be dependent on NOT wearing armor anyway. And let's not forget, the [[monk]] gets the same things without the dependency on being damaged first. I'll update after this, can you be a bit more specific if there's still something wrong? --[[User:Ddragon Necrophades|Ddragon Necrophades]] 19:13, 6 July 2008 (CST)<br />
<br />
:: The class seem okay, good job, maybe I was overly critical. Forgive a old 2e DM (I still play 3.5e.) --[[User:Lord Dhazriel|Lord Dhazriel]] 18:06, 7 July 2008 (MDT)<br />
<br />
::: Thank you. Truth be told, I'm actually kinda used to it, though I really should have expected it for my habit of putting things up as I think of them. Your critique is appreciated! ^_^ --[[User:Ddragon Necrophades|Ddragon Necrophades]] 18:43, 8 July 2008 (CST)<br />
<br />
== Seems Okay to a Point ==<br />
<br />
Seems alright, but I start to worry that he's too weak around level 10 and beyond. This is the point where monsters get more and more abilities and tactics that don't require actually engaging you in combat, and I just don't see the Entropy Champion able to deal with that. For example, the Vrock spore shuffle (Vrock shows up with full ''mirror images'', spores you, and teleports away. Then a little while later it comes back with full ''mirror images'' again and spores. Repeat until you die.) The Entropy Champion has no way to escape a ''forcecage'', which means he can be taken permanently out of a fight at any level (even levels after that where ''forcecage'' is supposed to not be effective anymore) with no save. Lots of things like that which are good to have at lower level, so the class isn't overpowered, but become more and more important at higher level until they eclipse pretty much any other tactic. The Entropy Champion just can't deal with them, so I believe he's unplayable at mid-high levels. [[User:Surgo|Surgo]] 14:41, 28 September 2008 (MDT)<br />
<br />
:In order, the entropy champion would more likely be on the vrock's side, and I'd like to see the melee class that can deal with a ''forcecage.'' Strictly speaking, though, this is only the finished version taken from what I've got. If you have suggestions as to what I can add to shore it up after 10th, feel free to let me know. ^_^;; --[[User:Ddragon Necrophades|Ddragon Necrophades]] 15:42, 29 September 2008 (MDT)<br />
<br />
::[[Samurai (DnD Class)]]. Also, see the Juggernaut feat in [[Races of War (DnD Other)]], if you care to use that. Also, melee classes really *should* have some means of eventually beating force effects, otherwise they get pwn't instantly by the casters. -- [[User:Genowhirl|Genowhirl]] 14:39, 19 November 2008 (MST)<br />
<br />
:::I'd meant along the lines of WotC-published classes, honest. At any rate, Entropic Ray is now pretty well a Disintegrate effect when interacting with force effects. Anything else? --[[User:Ddragon Necrophades|Ddragon Necrophades]] 16:49, 14 April 2009 (MDT)<br />
<br />
==Alignment==<br />
<br />
Shoudn't the alignment be Chaotic Evil. Why? LOOK AT THE CLASS NAME! --[[User:69.176.57.98|69.176.57.98]] 21:53, 24 December 2008 (MST)<br />
<br />
:No. Decay and death are as much parts of nature as life and growth. If anything, the alignment should be "any Neutral," like the druid's. --[[User:Ddragon Necrophades|Ddragon Necrophades]] 16:47, 14 April 2009 (MDT)</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Talk:Entropy_Champion_(3.5e_Class)&diff=346548Talk:Entropy Champion (3.5e Class)2009-04-14T22:47:06Z<p>Ddragon Necrophades: /* Alignment */</p>
<hr />
<div>== Overpowered ==<br />
<br />
I think the class is a little overpowered, i like the concept but combining powerful abilities like fly speed, AC bonus, immunity to critical hit and others... without real weakness (you did not calculate Base Attack Bonus correctly, he should have more attack see the [[SRD:Fighter|Fighter]]). Try to bump down some abilities a bit. --[[User:Lord Dhazriel|Lord Dhazriel]] 21:06, 23 April 2008 (MDT)<br />
<br />
:Fixed BAB. I would like to point out that the protect sheath feature is an armor bonus (nullifying the ability to wear armor) and most of what you've pointed out would be dependent on NOT wearing armor anyway. And let's not forget, the [[monk]] gets the same things without the dependency on being damaged first. I'll update after this, can you be a bit more specific if there's still something wrong? --[[User:Ddragon Necrophades|Ddragon Necrophades]] 19:13, 6 July 2008 (CST)<br />
<br />
:: The class seem okay, good job, maybe I was overly critical. Forgive a old 2e DM (I still play 3.5e.) --[[User:Lord Dhazriel|Lord Dhazriel]] 18:06, 7 July 2008 (MDT)<br />
<br />
::: Thank you. Truth be told, I'm actually kinda used to it, though I really should have expected it for my habit of putting things up as I think of them. Your critique is appreciated! ^_^ --[[User:Ddragon Necrophades|Ddragon Necrophades]] 18:43, 8 July 2008 (CST)<br />
<br />
== Seems Okay to a Point ==<br />
<br />
Seems alright, but I start to worry that he's too weak around level 10 and beyond. This is the point where monsters get more and more abilities and tactics that don't require actually engaging you in combat, and I just don't see the Entropy Champion able to deal with that. For example, the Vrock spore shuffle (Vrock shows up with full ''mirror images'', spores you, and teleports away. Then a little while later it comes back with full ''mirror images'' again and spores. Repeat until you die.) The Entropy Champion has no way to escape a ''forcecage'', which means he can be taken permanently out of a fight at any level (even levels after that where ''forcecage'' is supposed to not be effective anymore) with no save. Lots of things like that which are good to have at lower level, so the class isn't overpowered, but become more and more important at higher level until they eclipse pretty much any other tactic. The Entropy Champion just can't deal with them, so I believe he's unplayable at mid-high levels. [[User:Surgo|Surgo]] 14:41, 28 September 2008 (MDT)<br />
<br />
:In order, the entropy champion would more likely be on the vrock's side, and I'd like to see the melee class that can deal with a ''forcecage.'' Strictly speaking, though, this is only the finished version taken from what I've got. If you have suggestions as to what I can add to shore it up after 10th, feel free to let me know. ^_^;; --[[User:Ddragon Necrophades|Ddragon Necrophades]] 15:42, 29 September 2008 (MDT)<br />
<br />
::[[Samurai (DnD Class)]]. Also, see the Juggernaut feat in [[Races of War (DnD Other)]], if you care to use that. Also, melee classes really *should* have some means of eventually beating force effects, otherwise they get pwn't instantly by the casters. -- [[User:Genowhirl|Genowhirl]] 14:39, 19 November 2008 (MST)<br />
<br />
==Alignment==<br />
<br />
Shoudn't the alignment be Chaotic Evil. Why? LOOK AT THE CLASS NAME! --[[User:69.176.57.98|69.176.57.98]] 21:53, 24 December 2008 (MST)<br />
<br />
:No. Decay and death are as much parts of nature as life and growth. If anything, the alignment should be "any Neutral," like the druid's. --[[User:Ddragon Necrophades|Ddragon Necrophades]] 16:47, 14 April 2009 (MDT)</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Talk:Draegloth_(4e_Creature)&diff=322556Talk:Draegloth (4e Creature)2009-02-06T22:35:41Z<p>Ddragon Necrophades: </p>
<hr />
<div>== A tad overpowered? ==<br />
<br />
Okay. I have to say I'm grateful there ''is'' a playable draegloth now, but are there precedents for having the natural weapons available right off the bat, without having to burn feats? Minotaur don't even ''get'' their horns as weapons, even with feats (though it's prolly implied in Goring Charge), and gnolls need a heroic feat to use their claws and a paragon feat to get a bite they can only use as they bloody an opponent. Thoughts? --[[User:Ddragon Necrophades|Ddragon Necrophades]] 19:37, 5 February 2009 (MST)<br />
<br />
:I don't think so, as its only d6 and d4... Wizards suggested that players could give a ranger unarmed attacks with +3 proficiency and 1d8 damage die to represent the monk... and the gnoll gets other stuff as racial traits instead, the draegloth gets very little else; a racial power, darkvision, and the ability to take drow feats. I think it will be fine... ish. --[[User:Sam Kay|Sam Kay]] 02:15, 6 February 2009 (MST)<br />
<br />
::In that case, I would push the bite attack to a feat (bite as free action dealing 1d6+Str when you bloody a foe) and change the wording on the claws. I realize draegloth have four arms, but I think it should likely stick to "you are considered to be wielding a light blade" in each hand, like the gnoll's claws. The fluff behind this being that a weapon (used in a non-claw hand) tends to get in the way of the claw on that side. --[[User:Ddragon Necrophades|Ddragon Necrophades]] 15:35, 6 February 2009 (MST)</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Talk:Draegloth_(4e_Creature)&diff=322462Talk:Draegloth (4e Creature)2009-02-06T02:37:17Z<p>Ddragon Necrophades: A tad overpowered?</p>
<hr />
<div>== A tad overpowered? ==<br />
<br />
Okay. I have to say I'm grateful there ''is'' a playable draegloth now, but are there precedents for having the natural weapons available right off the bat, without having to burn feats? Minotaur don't even ''get'' their horns as weapons, even with feats (though it's prolly implied in Goring Charge), and gnolls need a heroic feat to use their claws and a paragon feat to get a bite they can only use as they bloody an opponent. Thoughts? --[[User:Ddragon Necrophades|Ddragon Necrophades]] 19:37, 5 February 2009 (MST)</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Priestess_of_the_Spider_(4e_Paragon_Path)&diff=321080Priestess of the Spider (4e Paragon Path)2009-02-01T00:15:13Z<p>Ddragon Necrophades: </p>
<hr />
<div>{{Author<br />
|author_name=Sam Kay<br />
|date_created=14th Janurary 2009<br />
|status=Complete<br />
}}<br />
==Priestess of the Spider==<br />
<br />
{{quote|Praise to the spider queen!|}}<br />
<br />
'''Prerequisite:''' {{I}}Cleric|Cleric]] or [[Arachnomancer (4e Class)|Arachnomancer]] class, Worship either [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Lolth|Lolth]] or [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Arachne|Arachne]] <br />
<br />
You are a devoted preistess of the spider queen, far more powerful than lesser priestesses. You have followed the spider queen unquestioningly, and you have been rewarded with a mastery over spiders far beyond that of other priestesses.<br />
<br />
===Priestess of the Spider Path Features===<br />
<br />
:'''Command Spiders (11th Level):''' You gain the [[Command Spiders (4e Feat)|Command Spiders]] feat as a bonus feat. If you do not have the {{I}}Cleric|channel divinity]] class feature, you gain it (as the {{I}}Cleric|cleric's]] class feature), except that you do not gain the {{I}}Turn Undead|''turn undead'']] or {{I}}Divine Fortune|''divine fortune'']] powers.<br />
:'''Spider Companion (11th Level):''' You gain the {{I}}Ranger|ranger's]] ''beast mastery'' class feature. Your beast companion must be a spider.<br />
:'''Spider Queen's Wrath (16th Level):''' When you first become {{I}}Bloodied|bloodied]] in an encounter, you unleash a wave of spiders that swarm around your foes, dealing 5 + your {{I}}Ability scores|Charisma]] {{I}}Ability modifiers|modifier]] {{I}}Poison|poison]] damage all all your enemies within 10 squares.<br />
<br><br />
<br />
{{4e Power<br />
|name=Web of Light/Darkness<br />
|type=Attack<br />
|usage=Encounter<br />
|owner=Paragon Class<br />
|class=Priestess of the Spider<br />
|level=11<br />
|flavor=You trap your foes is a portion of the great web, its power consuming them.<br />
|keyword1=Arachane<br />
|keyword2=Necrotic '''or''' Radiant<br />
|keyword3=Zone<br />
|keyword4=Implement<br />
|keyword5=<br />
|actiontype=Standard Action<br />
|range=Close<br />
|rangemod=burst 8<br />
|prerequisite=<br />
|requirement=<br />
|target=Each creature in burst<br />
|attack=Wisdom or Charisma<br />
|attackextra=<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom or Charisma modifier radiant or necrotic damage, and the target is restrained.<br />
|miss=<br />
|weapon1=<br />
|secondarytarget=<br />
|secondaryattack=<br />
|secondarydefense=<br />
|secondaryhit=<br />
|secondarymiss=<br />
|weapon2=<br />
|tertiarytarget=<br />
|tertiaryattack=<br />
|tertiarydefense=<br />
|tertiaryhit=<br />
|tertiarymiss=<br />
|weapon3=<br />
|effect=This power creates a zone of spiderwebs. The zone lasts until the end of the encounter or until you dismiss it with a minor action.<br />
|weapon4=<br />
|sustainaction=<br />
|sustain=<br />
|extra=<br />
|buildoption=<br />
|buildinfo=<br />
|special=If you worship Arachne, this power deals radiant damage. If you worship lolth, this power deals necrotic damage.<br />
}}<br />
<br />
{{4e Power<br />
|name=Spidershape<br />
|type=Utility<br />
|usage=Daily<br />
|owner=Paragon Class<br />
|class=Priestess of the Spider<br />
|level=12<br />
|flavor=Your body inflates grotesquely as eight enourmous spider legs burst from your flesh. As the transformation finishes, your skin hardens into a dark exoskekleton.<br />
|keyword1=Arachane<br />
|keyword2=Stance<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|rangemod=<br />
|prerequisite=<br />
|requirement=<br />
|target=<br />
|attack=<br />
|attackextra=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|weapon1=<br />
|secondarytarget=<br />
|secondaryattack=<br />
|secondarydefense=<br />
|secondaryhit=<br />
|secondarymiss=<br />
|weapon2=<br />
|tertiarytarget=<br />
|tertiaryattack=<br />
|tertiarydefense=<br />
|tertiaryhit=<br />
|tertiarymiss=<br />
|weapon3=<br />
|effect=While this stance lasts, you cannot use any carried items, and you loose your shield bonus to your AC and Reflex defenses. You gain a +2 bonus to your AC, Fortitude and Reflex defenses, and a bite attack that has a damage die of 1d12. You gain a +3 bonus to attack rolls when you attack with your bite attack, and you add the enhancement bonus from a single weapon or implement you carry of your choice to your attack and damage rolls with this attack. You also gain a +2 power bonus to your speed and a climb speed equal to your land speed with the spider climb propety.<br />
|weapon4=<br />
|sustainaction=<br />
|sustain=<br />
|extra=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Spider's Fang<br />
|type=Attack<br />
|usage=Daily<br />
|owner=Paragon Class<br />
|class=Priestess of the Spider<br />
|level=20<br />
|flavor=You sink your fangs into your foe, and their body fills with agonising poison.<br />
|keyword1=Arachane<br />
|keyword2=Poison<br />
|keyword3=Weapon<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Standard Action<br />
|range=Melee<br />
|rangemod=weapon<br />
|prerequisite=<br />
|requirement=<br />
|target=One creature<br />
|attack=Strength or Charisma<br />
|attackextra=<br />
|defense=Fortitude<br />
|hit=4[W] + Strength or Charisma modifier damage.<br />
|miss=<br />
|weapon1=<br />
|secondarytarget=<br />
|secondaryattack=<br />
|secondarydefense=<br />
|secondaryhit=<br />
|secondarymiss=<br />
|weapon2=<br />
|tertiarytarget=<br />
|tertiaryattack=<br />
|tertiarydefense=<br />
|tertiaryhit=<br />
|tertiarymiss=<br />
|weapon3=<br />
|effect=<br />
|weapon4=If you are wielding a bite attack, this power also deals 10 poison damage (save ends).<br />
|sustainaction=<br />
|sustain=<br />
|extra=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Classes|Classes]].<br><br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Sourcebooks|Sourcebooks]] &rarr; [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)|Arachonomicon; the Book of Spiderkind]] &rarr; [[Classes (Arachonomicon; the Book of Spiderkind Chapter)|Classes]].<br />
<br />
[[category:4e]]<br />
[[category:User]]<br />
[[category:Paragon Path]]<br />
[[category:Fighter]]<br />
[[category:P]]<br />
[[category:Arachonomicon; the Book of Spiderkind]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)&diff=321060Talk:Arachonomicon; the Book of Spiderkind (4e Sourcebook)2009-01-31T23:03:03Z<p>Ddragon Necrophades: New section: One class each?</p>
<hr />
<div>{{Featured Article Nominee}}<br />
== To Be Added ==<br />
<br />
This is a list of things I will add to this sourcebook. If anybody has ideas, please share them [[Discussion:Does anybody know of any 3rd edition stuff that I could convert for the Arachonomican?|here]] or add them to the list (I will remove things I don't want to add). --[[User:Sam Kay|Sam Kay]] 03:29, 9 November 2008 (MST)<br />
<br />
<tasks><br />
[x] [[Spider Disciple (4e Paragon Path)|Spider Disciple]]<br />
[ ] Templated Spiders<br />
[x] [[Chosen of the Spider Queen (4e Epic Destiny)|Chosen of the Spider Queen]]<br />
</tasks><br />
<br />
== Featured Article Nomination ==<br />
This article and all of its associated content is the best homebrew 4e addition we have at this point. Sam Kay has done an excellent job in putting up his information in a easily navigational way and said material is very well written and done. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:36, 25 January 2009 (MST)<br />
<br />
===Support===<br />
#'''Support''': As per above &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:36, 25 January 2009 (MST)<br />
#'''Support:'''; I have seen this source book develop from the beggining and have talked and discussed with sam countless time about it, also im the graphics designer for the cover and future PDF :D. Overall Sam has briliant work here that i think only he will surpass until some home prodigy appears. [[User:ShadowyFigure|ShadowyFigure]] 14:02, 27 January 2009 (MST)<br />
<br />
===Oppose===<br />
<br />
===Neutral===<br />
<br />
===Comments===<br />
::You do know that it's not finished yet? --[[User:Sam Kay|Sam Kay]] 10:47, 25 January 2009 (MST)<br />
<br />
:::And probably won't be for some time! --[[User:Sam Kay|Sam Kay]] 10:47, 25 January 2009 (MST)<br />
<br />
::::Yes, but I believe it is already grand enough to warrant atleast the discussion that an FA nom can provide, and I truly believe it is worthy of inclusion in the wiki's top brass. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 11:14, 25 January 2009 (MST)<br />
<br />
== Download? ==<br />
<br />
Can I download this anywhere as a PDF? One of my players wants to use this, but I really don't want him to have to have the internet is a dispute comes up, because that is sometimes not possible for us. Thank you!<br />
<br />
:As this sourcebook is being written, it is also being copied into a word document. Once the sourcebook is complete, the word document will be available to download and print (though it will be fairly large). For now, however, you can find printable versions of each article (go to the article, and click "printable version" on the toolbox section of the navigation thingy). Just print out everything he wishes to use, and have it on the table while you play (that is what I do). Oh, and if he does try out this sourcebook, thank him for me and let me know how it works out! --[[User:Sam Kay|Sam Kay]] 05:37, 27 January 2009 (MST)<br />
<br />
::Wow. If you need any help Sam, I have software that can assist in making the layouts so that the eventual pdf will be searchable and have the table of contents and such. Though I'm sure you have the ability to turn the word into a basic pdf. Anyone can download primopdf for free. It'll be a nice addition once its downloadable. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:38, 27 January 2009 (MST)<br />
<br />
::: Probably wont be nescesarry after I remake the cover for the source book one of the thing I'm working on for Kay will be a pdf. [[User:ShadowyFigure|ShadowyFigure]]<br />
<br />
== Draegloth? ==<br />
<br />
Seeing as you've done the drider, can we have the draegloth as a race here, too? The supplement as it is is cool, but the draegloth were my favorites out of the 3.5 supps. ^w^ --[[User:Ddragon Necrophades|Ddragon Necrophades]] 18:49, 28 January 2009 (MST)<br />
<br />
:The plan is (and has always been) to do draegloths (along with chitines and ettercaps) as playable monster races in the campains (or maybe monsters) chapter. The draegloth should be in line with a player race (maybe with afew racial feats in tow), so fear not. You could play one. As a side note, I'm also doing rules for the ritual needed to create a draegloth in the campains chapter. --[[User:Sam Kay|Sam Kay]] 13:19, 29 January 2009 (MST)<br />
<br />
::Yes! Draegloth for win! @w@ --[[User:Ddragon Necrophades|Ddragon Necrophades]] 18:57, 29 January 2009 (MST)<br />
<br />
== Any more graphics ==<br />
<br />
Sam I was wondering if you need any more graphics done for the book? [[User:ShadowyFigure|ShadowyFigure]] 03:54, 30 January 2009 (MST)<br />
<br />
== One class each? ==<br />
<br />
I must be starting to sound demanding by now, but I'm getting curious. Are you planning on making a leader and/or defender for the arachane source, too, or is it just going to be the two you've outlined? --[[User:Ddragon Necrophades|Ddragon Necrophades]] 16:03, 31 January 2009 (MST)</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Talk:Spider_Rider_(4e_Class)&diff=321057Talk:Spider Rider (4e Class)2009-01-31T22:59:49Z<p>Ddragon Necrophades: New section: Beastmaster?</p>
<hr />
<div>==This really should be a Paragon Path==<br />
<br />
My main beef with this as a base class is the same as 3e druid at level 1: the player effectively gets 2 moves a round. This has a big problem in terms of game balance. Secondly, serving Lolth/Arachne doesn't fit with the point of base classes (generality and options), it's just too specific, and dare I say it, ''too'' flavoursome. Shrink is probably too powerful. You can use it as the ultimate scout. 1-2 step is better.<br />
Aside: I saw ''Ghost in the Shell 2nd GiG'' the other day, and the class reminds me of the ''tachikoma'' a lot. I do like the flavour but not the mechanics. --[[User:Pwsnafu|Pwsnafu]] 21:34, 4 June 2008 (MDT)<br />
<br />
:First thing; this was a pre-emtive attempt at class design (the riding rules actually prevent you from making two moves a turn, and I'm re-writing it anyway), and secondly, I don't want it to be a paragon path because of the 10 level wait, and because the way paragon paths work it woudn't really work... The class is basically designed as a base class for people who want strong theme to their character rather than a generical thing like the fighter. --[[User:Sam Kay|Sam Kay]] 03:59, 5 June 2008 (MDT)<br />
<br />
::And antother thing: mounted combat has changed loads in 4e. Now the rider and his mount share actions between them rather than having a turn each. So your "main beef" is no problem at all! --[[User:Sam Kay|Sam Kay]] 08:44, 5 June 2008 (MDT)<br />
<br />
:::Druids don't have mounted combat at level 1 (unless you're small), so I don't know where you're getting that impression from. A level 1 druid has an animal companion which takes orders (i.e. tricks). Same here. No rules say you ''must'' ride in combat, so you can bark orders to the spider (and the spider understands!) and get two moves. Even if they move on the same initiative, that's still big. Haven't checked the familiars section. I would expect the rules would be same in that sense. <br />
:::On another note, you said it wouldn't work as PP. Please explain? --[[User:Pwsnafu|Pwsnafu]] 19:51, 5 June 2008 (MDT)<br />
<br />
::::PPs are too small to fit in everything I would like to. PPs can only be taken at 11th level, so if you wanted to be a spider rider you'd have to wait 10 levels, PPs are only supposed to be a tiny part of your character's identity, there is currently no class I can see taking a spider rider PP. I can't really do themed powers the way I'd like to. You would not be able to play a 1st level spider rider. The list goes on. I like PPs, but I'd rather have this as a class.<br />
::::I've sorted the two rounds thing; firstly all but the at-will rider powers are based around the riding consept, and so now you simply cannot use them unless mounted (it makes some sense; how do you do a mounted overrun on foot?). So if you want to use you powers (and adequacy in 4e relys on powers), you need to be mounted. Problem sorted!<br />
::::Druids don't actually exist in 4e yet, and neither do familliars.--[[User:Sam Kay|Sam Kay]] 03:56, 6 June 2008 (MDT)<br />
<br />
<br />
== Rating == <br />
<br />
'''Power - 4/5''' I give this class a 4 out of 5 because you did an excellent job of making something potentially overpowered very well balanced. However, i think this class is a bit overpowered because of the rider/mound versatility and potential loopholes from this versatility (for example, being able to see through your mounds eyes at all times could get abused) --[[User:Shadow Dragon|Shadow Dragon]] 12:07, 11 August 2008 (MDT)<br />
<br />
'''Wording - 5/5''' I give this class a 5 out of 5 because the wording is both complete and fluent --[[User:Shadow Dragon|Shadow Dragon]] 12:07, 11 August 2008 (MDT)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because it is standard and complete --[[User:Shadow Dragon|Shadow Dragon]] 12:07, 11 August 2008 (MDT)<br />
<br />
'''Flavor - 5/5''' I give this class a 5 out of 5 because i cant give it a six --[[User:Shadow Dragon|Shadow Dragon]] 12:07, 11 August 2008 (MDT)<br />
<br />
This is a very well made and from what i can tell complete class. My only suggestion would be add some variation to the spider riders attack powers, they all seem similar with small differences, especially at level 1. --[[User:Shadow Dragon|Shadow Dragon]] 12:07, 11 August 2008 (MDT)<br />
<br />
== Beastmaster? ==<br />
<br />
This looks very similar to the Beast Companion class feature in Martial Power. Maybe the spider rider's mount could follow the same rules, instead of having to finagle new ones? --[[User:Ddragon Necrophades|Ddragon Necrophades]] 15:59, 31 January 2009 (MST)</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)&diff=320601Talk:Arachonomicon; the Book of Spiderkind (4e Sourcebook)2009-01-30T01:57:27Z<p>Ddragon Necrophades: /* Draegloth? */</p>
<hr />
<div>{{Featured Article Nominee}}<br />
== To Be Added ==<br />
<br />
This is a list of things I will add to this sourcebook. If anybody has ideas, please share them [[Discussion:Does anybody know of any 3rd edition stuff that I could convert for the Arachonomican?|here]] or add them to the list (I will remove things I don't want to add). --[[User:Sam Kay|Sam Kay]] 03:29, 9 November 2008 (MST)<br />
<br />
<tasks><br />
[x] [[Spider Disciple (4e Paragon Path)|Spider Disciple]]<br />
[ ] Templated Spiders<br />
[x] [[Chosen of the Spider Queen (4e Epic Destiny)|Chosen of the Spider Queen]]<br />
</tasks><br />
<br />
== Featured Article Nomination ==<br />
This article and all of its associated content is the best homebrew 4e addition we have at this point. Sam Kay has done an excellent job in putting up his information in a easily navigational way and said material is very well written and done. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:36, 25 January 2009 (MST)<br />
<br />
===Support===<br />
#'''Support''': As per above &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:36, 25 January 2009 (MST)<br />
#'''Support:'''; I have seen this source book develop from the beggining and have talked and discussed with sam countless time about it, also im the graphics designer for the cover and future PDF :D. Overall Sam has briliant work here that i think only he will surpass until some home prodigy appears. [[User:ShadowyFigure|ShadowyFigure]] 14:02, 27 January 2009 (MST)<br />
<br />
===Oppose===<br />
<br />
===Neutral===<br />
<br />
===Comments===<br />
::You do know that it's not finished yet? --[[User:Sam Kay|Sam Kay]] 10:47, 25 January 2009 (MST)<br />
<br />
:::And probably won't be for some time! --[[User:Sam Kay|Sam Kay]] 10:47, 25 January 2009 (MST)<br />
<br />
::::Yes, but I believe it is already grand enough to warrant atleast the discussion that an FA nom can provide, and I truly believe it is worthy of inclusion in the wiki's top brass. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 11:14, 25 January 2009 (MST)<br />
<br />
== Download? ==<br />
<br />
Can I download this anywhere as a PDF? One of my players wants to use this, but I really don't want him to have to have the internet is a dispute comes up, because that is sometimes not possible for us. Thank you!<br />
<br />
:As this sourcebook is being written, it is also being copied into a word document. Once the sourcebook is complete, the word document will be available to download and print (though it will be fairly large). For now, however, you can find printable versions of each article (go to the article, and click "printable version" on the toolbox section of the navigation thingy). Just print out everything he wishes to use, and have it on the table while you play (that is what I do). Oh, and if he does try out this sourcebook, thank him for me and let me know how it works out! --[[User:Sam Kay|Sam Kay]] 05:37, 27 January 2009 (MST)<br />
<br />
::Wow. If you need any help Sam, I have software that can assist in making the layouts so that the eventual pdf will be searchable and have the table of contents and such. Though I'm sure you have the ability to turn the word into a basic pdf. Anyone can download primopdf for free. It'll be a nice addition once its downloadable. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:38, 27 January 2009 (MST)<br />
<br />
::: Probably wont be nescesarry after I remake the cover for the source book one of the thing I'm working on for Kay will be a pdf. [[User:ShadowyFigure|ShadowyFigure]]<br />
<br />
== Draegloth? ==<br />
<br />
Seeing as you've done the drider, can we have the draegloth as a race here, too? The supplement as it is is cool, but the draegloth were my favorites out of the 3.5 supps. ^w^ --[[User:Ddragon Necrophades|Ddragon Necrophades]] 18:49, 28 January 2009 (MST)<br />
<br />
:The plan is (and has always been) to do draegloths (along with chitines and ettercaps) as playable monster races in the campains (or maybe monsters) chapter. The draegloth should be in line with a player race (maybe with afew racial feats in tow), so fear not. You could play one. As a side note, I'm also doing rules for the ritual needed to create a draegloth in the campains chapter. --[[User:Sam Kay|Sam Kay]] 13:19, 29 January 2009 (MST)<br />
<br />
::Yes! Draegloth for win! @w@ --[[User:Ddragon Necrophades|Ddragon Necrophades]] 18:57, 29 January 2009 (MST)</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Talk:Arachonomicon;_the_Book_of_Spiderkind_(4e_Sourcebook)&diff=320273Talk:Arachonomicon; the Book of Spiderkind (4e Sourcebook)2009-01-29T01:49:15Z<p>Ddragon Necrophades: New section: Draegloth?</p>
<hr />
<div>{{Featured Article Nominee}}<br />
== To Be Added ==<br />
<br />
This is a list of things I will add to this sourcebook. If anybody has ideas, please share them [[Discussion:Does anybody know of any 3rd edition stuff that I could convert for the Arachonomican?|here]] or add them to the list (I will remove things I don't want to add). --[[User:Sam Kay|Sam Kay]] 03:29, 9 November 2008 (MST)<br />
<br />
<tasks><br />
[x] [[Spider Disciple (4e Paragon Path)|Spider Disciple]]<br />
[ ] Templated Spiders<br />
[x] [[Chosen of the Spider Queen (4e Epic Destiny)|Chosen of the Spider Queen]]<br />
</tasks><br />
<br />
== Featured Article Nomination ==<br />
This article and all of its associated content is the best homebrew 4e addition we have at this point. Sam Kay has done an excellent job in putting up his information in a easily navigational way and said material is very well written and done. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:36, 25 January 2009 (MST)<br />
<br />
===Support===<br />
#'''Support''': As per above &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:36, 25 January 2009 (MST)<br />
#'''Support:'''; I have seen this source book develop from the beggining and have talked and discussed with sam countless time about it, also im the graphics designer for the cover and future PDF :D. Overall Sam has briliant work here that i think only he will surpass until some home prodigy appears. [[User:ShadowyFigure|ShadowyFigure]] 14:02, 27 January 2009 (MST)<br />
<br />
===Oppose===<br />
<br />
===Neutral===<br />
<br />
===Comments===<br />
::You do know that it's not finished yet? --[[User:Sam Kay|Sam Kay]] 10:47, 25 January 2009 (MST)<br />
<br />
:::And probably won't be for some time! --[[User:Sam Kay|Sam Kay]] 10:47, 25 January 2009 (MST)<br />
<br />
::::Yes, but I believe it is already grand enough to warrant atleast the discussion that an FA nom can provide, and I truly believe it is worthy of inclusion in the wiki's top brass. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 11:14, 25 January 2009 (MST)<br />
<br />
== Download? ==<br />
<br />
Can I download this anywhere as a PDF? One of my players wants to use this, but I really don't want him to have to have the internet is a dispute comes up, because that is sometimes not possible for us. Thank you!<br />
<br />
:As this sourcebook is being written, it is also being copied into a word document. Once the sourcebook is complete, the word document will be available to download and print (though it will be fairly large). For now, however, you can find printable versions of each article (go to the article, and click "printable version" on the toolbox section of the navigation thingy). Just print out everything he wishes to use, and have it on the table while you play (that is what I do). Oh, and if he does try out this sourcebook, thank him for me and let me know how it works out! --[[User:Sam Kay|Sam Kay]] 05:37, 27 January 2009 (MST)<br />
<br />
::Wow. If you need any help Sam, I have software that can assist in making the layouts so that the eventual pdf will be searchable and have the table of contents and such. Though I'm sure you have the ability to turn the word into a basic pdf. Anyone can download primopdf for free. It'll be a nice addition once its downloadable. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 07:38, 27 January 2009 (MST)<br />
<br />
::: Probably wont be nescesarry after I remake the cover for the source book one of the thing I'm working on for Kay will be a pdf. [[User:ShadowyFigure|ShadowyFigure]]<br />
<br />
== Draegloth? ==<br />
<br />
Seeing as you've done the drider, can we have the draegloth as a race here, too? The supplement as it is is cool, but the draegloth were my favorites out of the 3.5 supps. ^w^ --[[User:Ddragon Necrophades|Ddragon Necrophades]] 18:49, 28 January 2009 (MST)</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Talk:Highborn_Drow_(4e_Feat)&diff=316860Talk:Highborn Drow (4e Feat)2009-01-21T06:28:28Z<p>Ddragon Necrophades: Dragon Magazine</p>
<hr />
<div>== Dragon Magazine ==<br />
<br />
This is already a Paragon Tier feat, so you know. ^_^;; --[[User:Ddragon Necrophades|Ddragon Necrophades]] 23:28, 20 January 2009 (MST)</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Flamekin_(4e_Race)&diff=315261Flamekin (4e Race)2009-01-18T05:07:26Z<p>Ddragon Necrophades: </p>
<hr />
<div>{{Author<br />
|author_name=Ddragon Necrophades<br />
|date_created=17 January 2009<br />
|status=In-Progress<br />
|editing=Constructive edits only.<br />
}}<br />
==Flamekin==<br />
<br />
'''''Intense and courageous warriors who literally burn with passion'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=5' 6"-6' 6"<br />
|weight=250-350 lb.<br />
|abilities=+2 Constitution, +2 Charisma<br />
|size=Medium<br />
|speed=6<br />
|vision=Low-light<br />
|languages=Common, Primordial<br />
|skills=+2 Arcana, +2 Endurance<br />
|trait1=Elemental Origin<br />
|description1=You are a creature native to the Elemental Chaos, so you are considered an elemental creature for the purpose of effects that relate to creature origin.<br />
|trait2=Firezeal Spirit<br />
|description2=When you're bloodied, powers you use that have the fire keyword gain a +2 racial bonus to attack and damage rolls.<br />
|trait3=Fire Resistance<br />
|description3=You have resist fire 5 + 1/2 your level.<br />
|trait4=Inner-Flame Nova<br />
|description4=You can use ''inner-flame nova'' as an encounter power.<br />
<br />
}}<br />
<br />
<!-- Add as many Racial powers as you need. --><br />
<br />
{{4e Power<br />
|name=Inner-Flame Nova<br />
|owner=Race<br />
|class=Flamekin<br />
|type=Attack<br />
|usage=Encounter<br />
|flavor=You tap into your elemental nature to release a vicious wreath of fire.<br />
|keyword1=Fire<br />
|keyword2=<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Minor Action<br />
|trigger=<!-- The trigger for the power. --><br />
|range=Close Burst<br />
|rangemod=1<br />
|prerequisite=<!-- Prerequisites to use this attack. --><br />
|requirement=<!-- Requirements to use this attack. --><br />
|target=All creatures in area<br />
|attack=Charisma<br />
|defense=Reflex<br />
|attackextra=<!-- Anything to add after "attack vs. defense" --><br />
|hit=1d6 + Charisma modifier fire damage.<br />
|miss=<!-- What to do when the primary attack misses. --><br />
|secondarytarget=<!-- Secondary target for the power. --><br />
|secondaryattack=<!-- Attack stat against the secondary target. --><br />
|secondaryattackextra=<!-- Anything to add after "attack vs. defense" --><br />
|secondarydefense=<!-- Defense stat for the secondary target. --><br />
|secondaryhit=<!-- What to do when the secondary attack hits. --><br />
|secondarymiss=<!-- What to do when the secondary attack misses. --><br />
|tertiarytarget=<!-- Tertiary target for the power. --><br />
|tertiaryattack=<!-- Attack stat against the tertiary target. --><br />
|tertiaryattackextra=<!-- Anything to add after "attack vs. defense" --><br />
|tertiarydefense=<!-- Defense stat for the tertiary target. --><br />
|tertiaryhit=<!-- What to do when the tertiary attack hits. --><br />
|tertiarymiss=<!-- What to do when the tertiary attack misses. --><br />
|effect=<!-- Effect for a Utility power. --><br />
|extra=Increase to 2d6 + Charisma modifier damage at 11th level and to 3d6 + Charisma modifier at 21st level.<br />
|sustain=<!-- How the power is sustained. --><br />
|special=<br />
}}<br />
<br />
Flamekin are beings of fire and mutable stone whose strong, intense passions drive them to wander the world. The flame of their bodies burns magically cool, but they can choose to burn hot at will. Other races are wary of flamekin and their fickle, fiery nature, a reputation that some flamekin are trying to change. Flamekin have an almost spiritual connection to the mysterious, greater elementals of the planes. Flamekin regard them as totems that inspire their creative impulses - or frustrate their understanding.<br />
<br />
Play a flamekin if you want...<br />
* To be a passionate hero that's very hard to ignore.<br />
* To burn your enemies with your passion.<br />
* To be a member of a race that favours the swordmage, warlock, and warlord classes.<br />
<br />
===Physical Qualities===<br />
<br />
Flamekin average 5.5 to 6.5 feet, generally only slightly taller than an average human, although sometimes shorter. Their bodies consist of elemental stone with elemental fire burning from within them. Despite the thick appearance of their rocky bodies, though, the stone tends to be<br />
much sparser than the light flames that mainly composes a flamekin,and so they can weigh between 250 to 350 pounds. The rocky aspects of a flamekin’s form tend to be shaped in places a human may wear armor, but this pattern varies in order to make each flamekin distinct. In addition, a unique faceplate of mutable stone composes the flamekin’s face. Behind the flamekin’s face and stony ‘armor’ is his ever-blazing fire that flickers up, throughout, and around him. The color of these flames can vary from flamekin to flamekin, usually appearing a red-orange hue, but with the potential to be closer to yellow or even pink. For a flamekin that learns to burn hotter and brighter, the color may change during times of intense emotion to blue, purple and white.<br />
<br />
===Playing a Flamekin===<br />
<br />
The fire of a flamekin is paralleled by her passion and zeal. Flamekin tend to always seek change, movement and adventure. They will proclaim their beliefs loudly and fight vigorously for any charge they may take. A flamekin is also very curious about the world, especially its primal elements. Seeking to understand the nature of the planes and themselves, flamekin employ their passions in pursuit of this quest.<br />
<br />
'''Flamekin Characteristics:''' Aggressive, brave, curious, intense, naive, passionate.<br />
<br />
'''Male Names:''' Burner, Kindle, Korian, Vessifrus<br />
<br />
'''Female Names:''' Ashling, Flickeryn, Illulia, Slahra<br />
<br />
When a flamekin names another, newly-forged flamekin, he will take one of two general directions. The first option is to grant a name in the Primordial tongue. Such names may or may not have meaning in the language, but most are compilations of sounds with no meaning. A flamekin will rarely grant a name to another flamekin if she is aware of any other being with the same name. The second option occurs when the flamekin that is granting the name is more aware of the surrounding Common-speaking communities. In these cases, some flamekin find it exciting to grant names they know to have fire-related meanings in the Common tongue; to the flamekin, such names have an exotic, yet familiar feel.<br />
<br />
===Flamekin Adventurers===<br />
<br />
At least two-thirds of the flamekin race have, at some point in their lives, been adventurers. Some adventure for little more than a few months, simply seeing sights and experiencing new things, where many others may trek the world, never knowing exactly what it is they hope to find. Very few flamekin adventurers seek wealth or power; their goals are generally either to unlock wisdom of their own nature, or to enforce and propogate their beliefs.<br />
<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Flamekin_(4e_Race)&diff=315185Flamekin (4e Race)2009-01-18T00:45:25Z<p>Ddragon Necrophades: </p>
<hr />
<div>{{Author<br />
|author_name=Ddragon Necrophades<br />
|date_created=17 January 2009<br />
|status=In-Progress<br />
|editing=Constructive edits only.<br />
}}<br />
==Flamekin==<br />
<br />
'''''Intense and courageous warriors who literally burn with passion'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=5' 6"-6' 6"<br />
|weight=250-350 lb.<br />
|abilities=+2 Constitution, +2 Charisma<br />
|size=Medium<br />
|speed=6 squares<br />
|vision=Low-light<br />
|languages=Common, Primordial<br />
|skills=+2 Arcana, +2 Endurance<br />
|trait1=Elemental Origin<br />
|description1=You are a creature native to the Elemental Chaos, so you are considered an elemental creature for the purpose of effects that relate to creature origin.<br />
|trait2=Firezeal Spirit<br />
|description2=When you're bloodied, powers you use that have the fire keyword gain a +2 racial bonus to attack and damage rolls.<br />
|trait3=Fire Resistance<br />
|description3=You have resist fire 5 + 1/2 your level.<br />
|trait4=Inner-Flame Nova<br />
|description4=You can use ''inner-flame nova'' as an encounter power.<br />
<br />
}}<br />
<br />
<!-- Add as many Racial powers as you need. --><br />
<br />
{{4e Power<br />
|name=Inner-Flame Nova<br />
|owner=Race<br />
|class=Flamekin<br />
|type=Attack<br />
|usage=Encounter<br />
|flavor=You tap into your elemental nature to release a vicious wreath of fire.<br />
|keyword1=Fire<br />
|keyword2=<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Minor Action<br />
|trigger=<!-- The trigger for the power. --><br />
|range=Close Burst<br />
|rangemod=1<br />
|prerequisite=<!-- Prerequisites to use this attack. --><br />
|requirement=<!-- Requirements to use this attack. --><br />
|target=All creatures in area<br />
|attack=Charisma<br />
|defense=Reflex<br />
|attackextra=<!-- Anything to add after "attack vs. defense" --><br />
|hit=1d6 + Charisma modifier fire damage.<br />
|miss=<!-- What to do when the primary attack misses. --><br />
|secondarytarget=<!-- Secondary target for the power. --><br />
|secondaryattack=<!-- Attack stat against the secondary target. --><br />
|secondaryattackextra=<!-- Anything to add after "attack vs. defense" --><br />
|secondarydefense=<!-- Defense stat for the secondary target. --><br />
|secondaryhit=<!-- What to do when the secondary attack hits. --><br />
|secondarymiss=<!-- What to do when the secondary attack misses. --><br />
|tertiarytarget=<!-- Tertiary target for the power. --><br />
|tertiaryattack=<!-- Attack stat against the tertiary target. --><br />
|tertiaryattackextra=<!-- Anything to add after "attack vs. defense" --><br />
|tertiarydefense=<!-- Defense stat for the tertiary target. --><br />
|tertiaryhit=<!-- What to do when the tertiary attack hits. --><br />
|tertiarymiss=<!-- What to do when the tertiary attack misses. --><br />
|effect=<!-- Effect for a Utility power. --><br />
|extra=Increase to 2d6 + Charisma modifier damage at 11th level and to 3d6 + Charisma modifier at 21st level.<br />
|sustain=<!-- How the power is sustained. --><br />
|special=<br />
}}<br />
<br />
Flamekin are beings of fire and mutable stone whose strong, intense passions drive them to wander the world. The flame of their bodies burns magically cool, but they can choose to burn hot at will. Other races are wary of flamekin and their fickle, fiery nature, a reputation that some flamekin are trying to change. Flamekin have an almost spiritual connection to the mysterious, greater elementals of the planes. Flamekin regard them as totems that inspire their creative impulses - or frustrate their understanding.<br />
<br />
Play a flamekin if you want...<br />
* To be a passionate hero that's very hard to ignore.<br />
* To burn your enemies with your passion.<br />
* To be a member of a race that favours the swordmage, warlock, and warlord classes.<br />
<br />
===Physical Qualities===<br />
<br />
Flamekin average 5.5 to 6.5 feet, generally only slightly taller than an average human, although sometimes shorter. Their bodies consist of elemental stone with elemental fire burning from within them. Despite the thick appearance of their rocky bodies, though, the stone tends to be<br />
much sparser than the light flames that mainly composes a flamekin,and so they can weigh between 250 to 350 pounds. The rocky aspects of a flamekin’s form tend to be shaped in places a human may wear armor, but this pattern varies in order to make each flamekin distinct. In addition, a unique faceplate of mutable stone composes the flamekin’s face. Behind the flamekin’s face and stony ‘armor’ is his ever-blazing fire that flickers up, throughout, and around him. The color of these flames can vary from flamekin to flamekin, usually appearing a red-orange hue, but with the potential to be closer to yellow or even pink. For a flamekin that learns to burn hotter and brighter, the color may change during times of intense emotion to blue, purple and white.<br />
<br />
===Playing a Flamekin===<br />
<br />
The fire of a flamekin is paralleled by her passion and zeal. Flamekin tend to always seek change, movement and adventure. They will proclaim their beliefs loudly and fight vigorously for any charge they may take. A flamekin is also very curious about the world, especially its primal elements. Seeking to understand the nature of the planes and themselves, flamekin employ their passions in pursuit of this quest.<br />
<br />
'''Flamekin Characteristics:''' Aggressive, brave, curious, intense, naive, passionate.<br />
<br />
'''Male Names:''' Burner, Kindle, Korian, Vessifrus<br />
<br />
'''Female Names:''' Ashling, Flickeryn, Illulia, Slahra<br />
<br />
When a flamekin names another, newly-forged flamekin, he will take one of two general directions. The first option is to grant a name in the Primordial tongue. Such names may or may not have meaning in the language, but most are compilations of sounds with no meaning. A flamekin will rarely grant a name to another flamekin if she is aware of any other being with the same name. The second option occurs when the flamekin that is granting the name is more aware of the surrounding Common-speaking communities. In these cases, some flamekin find it exciting to grant names they know to have fire-related meanings in the Common tongue; to the flamekin, such names have an exotic, yet familiar feel.<br />
<br />
===Flamekin Adventurers===<br />
<br />
At least two-thirds of the flamekin race have, at some point in their lives, been adventurers. Some adventure for little more than a few months, simply seeing sights and experiencing new things, where many others may trek the world, never knowing exactly what it is they hope to find. Very few flamekin adventurers seek wealth or power; their goals are generally either to unlock wisdom of their own nature, or to enforce and propogate their beliefs.<br />
<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Flamekin_(4e_Race)&diff=315172Flamekin (4e Race)2009-01-18T00:06:31Z<p>Ddragon Necrophades: </p>
<hr />
<div>{{Author<br />
|author_name=Ddragon Necrophades<br />
|date_created=17 January 2009<br />
|status=In-Progress<br />
|editing=Constructive edits only.<br />
}}<br />
==Flamekin==<br />
<br />
'''''Intense and courageous warriors who literally burn with courage'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=5' 6"-6' 6"<br />
|weight=250-350 lb.<br />
|abilities=+2 Constitution, +2 Charisma<br />
|size=Medium<br />
|speed=6 squares<br />
|vision=Low-light<br />
|languages=Common, Primordial<br />
|skills=+2 Arcana, +2 Endurance<br />
|trait1=Elemental Origin<br />
|description1=You are a creature native to the Elemental Chaos, so you are considered an elemental creature for the purpose of effects that relate to creature origin.<br />
|trait2=Firezeal Spirit<br />
|description2=When you're bloodied, powers you use that have the fire keyword gain a +2 racial bonus to attack and damage rolls.<br />
|trait3=Fire Resistance<br />
|description3=You have resist fire 5 + 1/2 your level.<br />
|trait4=Inner-Flame Nova<br />
|description4=You can use ''inner-flame nova'' as an encounter power.<br />
<br />
}}<br />
<br />
<!-- Add as many Racial powers as you need. --><br />
<br />
{{4e Power<br />
|name=Inner-Flame Nova<br />
|owner=Race<br />
|class=Flamekin<br />
|type=Attack<br />
|usage=Encounter<br />
|flavor=You tap into your elemental nature to release a vicious wreath of fire.<br />
|keyword1=Fire<br />
|keyword2=<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Minor Action<br />
|trigger=<!-- The trigger for the power. --><br />
|range=Close Burst<br />
|rangemod=1<br />
|prerequisite=<!-- Prerequisites to use this attack. --><br />
|requirement=<!-- Requirements to use this attack. --><br />
|target=All creatures in area<br />
|attack=Charisma<br />
|defense=Reflex<br />
|attackextra=<!-- Anything to add after "attack vs. defense" --><br />
|hit=1d6 + Charisma modifier fire damage.<br />
|miss=<!-- What to do when the primary attack misses. --><br />
|secondarytarget=<!-- Secondary target for the power. --><br />
|secondaryattack=<!-- Attack stat against the secondary target. --><br />
|secondaryattackextra=<!-- Anything to add after "attack vs. defense" --><br />
|secondarydefense=<!-- Defense stat for the secondary target. --><br />
|secondaryhit=<!-- What to do when the secondary attack hits. --><br />
|secondarymiss=<!-- What to do when the secondary attack misses. --><br />
|tertiarytarget=<!-- Tertiary target for the power. --><br />
|tertiaryattack=<!-- Attack stat against the tertiary target. --><br />
|tertiaryattackextra=<!-- Anything to add after "attack vs. defense" --><br />
|tertiarydefense=<!-- Defense stat for the tertiary target. --><br />
|tertiaryhit=<!-- What to do when the tertiary attack hits. --><br />
|tertiarymiss=<!-- What to do when the tertiary attack misses. --><br />
|effect=<!-- Effect for a Utility power. --><br />
|extra=Increase to 2d6 + Charisma modifier damage at 11th level and to 3d6 + Charisma modifier at 21st level.<br />
|sustain=<!-- How the power is sustained. --><br />
|special=<br />
}}<br />
<br />
Flamekin are beings of fire and mutable stone whose strong, intense passions drive them to wander the world. The flame of their bodies burns magically cool, but they can choose to burn hot at will. Other races are wary of flamekin and their fickle, fiery nature, a reputation that some flamekin are trying to change. Flamekin have an almost spiritual connection to the mysterious, greater elementals of the planes. Flamekin regard them as totems that inspire their creative impulses - or frustrate their understanding.<br />
<br />
Play a flamekin if you want...<br />
* To be a passionate hero that's very hard to ignore.<br />
* To burn your enemies with your passion.<br />
* To be a member of a race that favours the swordmage, warlock, and warlord classes.<br />
<br />
===Physical Qualities===<br />
<br />
Flamekin average 5.5 to 6.5 feet, generally only slightly taller than an average human, although sometimes shorter. Their bodies consist of elemental stone with elemental fire burning from within them. Despite the thick appearance of their rocky bodies, though, the stone tends to be<br />
much sparser than the light flames that mainly composes a flamekin,and so they can weigh between 250 to 350 pounds. The rocky aspects of a flamekin’s form tend to be shaped in places a human may wear armor, but this pattern varies in order to make each flamekin distinct. In addition, a unique faceplate of mutable stone composes the flamekin’s face. Behind the flamekin’s face and stony ‘armor’ is his ever-blazing fire that flickers up, throughout, and around him. The color of these flames can vary from flamekin to flamekin, usually appearing a red-orange hue, but with the potential to be closer to yellow or even pink. For a flamekin that learns to burn hotter and brighter, the color may change during times of intense emotion to blue, purple and white.<br />
<br />
===Playing a Flamekin===<br />
<br />
The fire of a flamekin is paralleled by her passion and zeal. Flamekin tend to always seek change, movement and adventure. They will proclaim their beliefs loudly and fight vigorously for any charge they may take. A flamekin is also very curious about the world, especially its primal elements. Seeking to understand the nature of the planes and themselves, flamekin employ their passions in pursuit of this quest.<br />
<br />
'''Flamekin Characteristics:''' Aggressive, brave, curious, intense, naive, passionate.<br />
<br />
'''Male Names:''' Burner, Kindle, Korian, Vessifrus<br />
<br />
'''Female Names:''' Ashling, Flickeryn, Illulia, Slahra<br />
<br />
When a flamekin names another, newly-forged flamekin, he will take one of two general directions. The first option is to grant a name in the Primordial tongue. Such names may or may not have meaning in the language, but most are compilations of sounds with no meaning. A flamekin will rarely grant a name to another flamekin if she is aware of any other being with the same name. The second option occurs when the flamekin that is granting the name is more aware of the surrounding Common-speaking communities. In these cases, some flamekin find it exciting to grant names they know to have fire-related meanings in the Common tongue; to the flamekin, such names have an exotic, yet familiar feel.<br />
<br />
===Flamekin Adventurers===<br />
<br />
At least two-thirds of the flamekin race have, at some point in their lives, been adventurers. Some adventure for little more than a few months, simply seeing sights and experiencing new things, where many others may trek the world, never knowing exactly what it is they hope to find. Very few flamekin adventurers seek wealth or power; their goals are generally either to unlock wisdom of their own nature, or to enforce and propogate their beliefs.<br />
<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Flamekin_(4e_Race)&diff=315170Flamekin (4e Race)2009-01-17T23:59:21Z<p>Ddragon Necrophades: New page: {{Author |author_name=Ddragon Necrophades |date_created=17 January 2009 |status=In-Progress |editing=Constructive edits only. }} ==Flamekin== '''''Intense and courageous warriors who lite...</p>
<hr />
<div>{{Author<br />
|author_name=Ddragon Necrophades<br />
|date_created=17 January 2009<br />
|status=In-Progress<br />
|editing=Constructive edits only.<br />
}}<br />
==Flamekin==<br />
<br />
'''''Intense and courageous warriors who literally burn with courage'''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=5' 6"-6' 6"<br />
|weight=250-350 lb.<br />
|abilities=+2 Constitution, +2 Charisma<br />
|size=Medium<br />
|speed=6 squares<br />
|vision=Low-light<br />
|languages=Common, Primordial<br />
|skills=+2 Arcana, +2 Endurance<br />
|trait1=Elemental Origin<br />
|description1=You are a creature native to the Elemental Chaos, so you are considered an elemental creature for the purpose of effects that relate to creature origin.<br />
|trait2=Firezeal Spirit<br />
|description2=When you're bloodied, powers you use that have the fire keyword gain a +2 racial bonus to attack and damage rolls.<br />
|trait3=Fire Resistance<br />
|description3=You have resist fire 5 + 1/2 your level.<br />
|trait4=Inner-Flame Nova<br />
|description4=You can use ''inner-flame nova'' as an encounter power.<br />
<br />
}}<br />
<br />
<!-- Add as many Racial powers as you need. --><br />
<br />
{{4e Power<br />
|name=Inner-Flame Nova<br />
|owner=Race<br />
|class=Flamekin<br />
|type=Attack<br />
|usage=Encounter<br />
|flavor=You tap into your elemental nature to release a vicious wreath of fire.<br />
|keyword1=Fire<br />
|keyword2=<br />
|keyword3=<br />
|keyword4=<br />
|keyword5=<br />
|actiontype=Minor Action<br />
|trigger=<!-- The trigger for the power. --><br />
|range=Close Burst<br />
|rangemod=1<br />
|prerequisite=<!-- Prerequisites to use this attack. --><br />
|requirement=<!-- Requirements to use this attack. --><br />
|target=All creatures in area<br />
|attack=Charisma<br />
|defense=Reflex<br />
|attackextra=<!-- Anything to add after "attack vs. defense" --><br />
|hit=1d6 + Charisma modifier fire damage.<br />
|miss=<!-- What to do when the primary attack misses. --><br />
|secondarytarget=<!-- Secondary target for the power. --><br />
|secondaryattack=<!-- Attack stat against the secondary target. --><br />
|secondaryattackextra=<!-- Anything to add after "attack vs. defense" --><br />
|secondarydefense=<!-- Defense stat for the secondary target. --><br />
|secondaryhit=<!-- What to do when the secondary attack hits. --><br />
|secondarymiss=<!-- What to do when the secondary attack misses. --><br />
|tertiarytarget=<!-- Tertiary target for the power. --><br />
|tertiaryattack=<!-- Attack stat against the tertiary target. --><br />
|tertiaryattackextra=<!-- Anything to add after "attack vs. defense" --><br />
|tertiarydefense=<!-- Defense stat for the tertiary target. --><br />
|tertiaryhit=<!-- What to do when the tertiary attack hits. --><br />
|tertiarymiss=<!-- What to do when the tertiary attack misses. --><br />
|effect=<!-- Effect for a Utility power. --><br />
|extra=Increase to 2d6 + Charisma modifier damage at 11th level and to 3d6 + Charisma modifier at 21st level.<br />
|sustain=<!-- How the power is sustained. --><br />
|special=<br />
}}<br />
<br />
Flamekin are beings of fire and mutable stone whose strong, intense passions drive them to wander the world. The flame of their bodies burns magically cool, but they can choose to burn hot at will. Other races are wary of flamekin and their fickle, fiery nature, a reputation that some flamekin are trying to change. Flamekin have an almost spiritual connection to the mysterious, greater elementals of the planes. Flamekin regard them as totems that inspire their creative impulses - or frustrate their understanding.<br />
<br />
Play a flamekin if you want...<br />
* To be a passionate hero that's very hard to ignore.<br />
* To burn your enemies with your passion.<br />
* To be a member of a race that favours the swordmage, warlock, and warlord classes.<br />
<br />
===Physical Qualities===<br />
<br />
Flamekin average 5.5 to 6.5 feet, generally only slightly taller than an average human, although sometimes shorter. Their bodies consist of elemental stone with elemental fire burning from within them. Despite the thick appearance of their rocky bodies, though, the stone tends to be<br />
much sparser than the light flames that mainly composes a flamekin,and so they can weigh between 250 to 350 pounds. The rocky aspects of a flamekin’s form tend to be shaped in places a human may wear armor, but this pattern varies in order to make each flamekin distinct. In addition, a unique faceplate of mutable stone composes the flamekin’s face. Behind the flamekin’s face and stony ‘armor’ is his ever-blazing fire that flickers up, throughout, and around him. The color of these flames can vary from flamekin to flamekin, usually appearing a red-orange hue, but with the potential to be closer to yellow or even pink. For a flamekin that learns to burn hotter and brighter, the color may change during times of intense emotion to blue, purple and white.<br />
<br />
===Playing a Flamekin===<br />
<br />
The fire of a flamekin is paralleled by her passion and zeal. Flamekin tend to always seek change, movement and adventure. They will proclaim their beliefs loudly and fight vigorously for any charge they may take. A flamekin is also very curious about the world, especially its primal elements. Seeking to understand the nature of the planes and themselves, flamekin employ their passions in pursuit of this quest.<br />
<br />
'''Flamekin Characteristics:''' Aggressive, brave, curious, intense, naive, passionate.<br />
<br />
'''Male Names:''' Burner, Kindle, Korian, Vessifrus<br />
<br />
'''Female Names:''' Ashling, Flickeryn, Illulia, Slahra<br />
<br />
When a flamekin names another, newly-forged flamekin, he will take one of two general directions. The first option is to grant a name in the Primordial tongue. Such names may or may not have meaning in the language, but most are compilations of sounds with no meaning. A flamekin will rarely grant a name to another flamekin if she is aware of any other being with the same name. The second option occurs when the flamekin that is granting the name is more aware of the surrounding Common-speaking communities. In these cases, some flamekin find it exciting to grant names they know to have fire-related meanings in the Common tongue; to the flamekin, such names have an exotic, yet familiar feel.<br />
<br />
===Flamekin Adventurers===<br />
<br />
<!--Adventurers of your race--><br />
<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!--Type-->]]<br />
[[Category:<!--Subtype-->]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Talk:Warwhip_(3.5e_Equipment)&diff=310435Talk:Warwhip (3.5e Equipment)2009-01-03T04:21:23Z<p>Ddragon Necrophades: New section: I've seen this before...</p>
<hr />
<div>==Sorry it my page==<br />
<br />
Why did you edited my page and put your name as author? If we look in history im the one who did this page and if you wanted to adopt it them you should ask. Im sorry but I revert your edits now.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:10, 28 August 2008 (MDT)<br />
<br />
: By the way it clearly vandalism--[[User:Lord Dhazriel|Lord Dhazriel]] 18:12, 28 August 2008 (MDT)<br />
<br />
== I've seen this before... ==<br />
<br />
Erm... wasn't this already published in Complete Warrior? The scourge, I believe? Or did you put a difference I didn't see, LD? --[[User:Ddragon Necrophades|Ddragon Necrophades]] 21:21, 2 January 2009 (MST)</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Talk:Almiut_(3.5e_Race)&diff=302118Talk:Almiut (3.5e Race)2008-12-07T02:06:26Z<p>Ddragon Necrophades: New page: I'm hammering the crunch out before I put any fluff down, bear with me. And no, I refuse to believe that a warforged should be good enough for this... so here we have my attempt at making...</p>
<hr />
<div>I'm hammering the crunch out before I put any fluff down, bear with me. And no, I refuse to believe that a warforged should be good enough for this... so here we have my attempt at making Law's counterpart to the neraph. Any suggestions?--[[User:Ddragon Necrophades|Ddragon Necrophades]] 19:06, 6 December 2008 (MST)</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Almiut_(3.5e_Race)&diff=302117Almiut (3.5e Race)2008-12-07T02:04:23Z<p>Ddragon Necrophades: New page: {{author |author_name=Ddragon Necrophades |date_created=6 December 2008 |status=In-Progress }} {{x0 |la=+0 |ecl=1 |type=Living Construct |ability_adjust=None. |size=Medium |favored_class=C...</p>
<hr />
<div>{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=6 December 2008<br />
|status=In-Progress<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1<br />
|type=Living Construct<br />
|ability_adjust=None.<br />
|size=Medium<br />
|favored_class=Crusader<br />
|desc=Almiuts are inevitables sent to keep an eye on particularly irksome adventurers.<br />
}}<br />
<br />
=Almiuts=<br />
<br />
==Personality==<br />
<br />
<!-- Insert here how your race tend to act in a normal day --><br />
<br />
==Physical Description==<br />
<br />
<!-- Insert here your races average height, weight, skin color, eye color, and other such physical features --><br />
<br />
==Relations==<br />
<br />
<!-- Insert here how your race gets along with other races --><br />
<br />
==Alignment==<br />
<br />
<!-- Insert here the alignment, if any, your race choose the most often --><br />
<br />
==Lands==<br />
<br />
<!-- Insert here the areas your race feels most comfortable living in --><br />
<br />
==Religion==<br />
<br />
<!-- Insert here the Religions your race practices --><br />
<br />
==Language==<br />
<br />
<!-- Insert here the Languages your race speaks --><br />
<br />
==Names==<br />
<br />
<!-- Insert the way you race acquires names --><br />
<br />
==Racial Traits==<br />
<br />
* Living Construct: Almiuts are constructs specially designed to grow stronger, to better apprehend their party if it gets too out of hand.<br />
* [[Medium]]: Almiuts are similar in build to [[humans]], but can lift and carry 150% of the weight limits of other [[medium]] characters.<br />
* Almiut [[base land speed]] is 30 feet.<br />
* Almiuts have darkvision out to 60 feet.<br />
* Powerful Build ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): The physical stature of almiuts lets them function in many ways as if they were one size category larger. Whenever an almiut is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the almiut is treated as one size larger if doing so is advantageous to it. An almiut is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect it. An almiut can use weapons designed for a creature one size larger without penalty. However, its space and reach remain those of a creature of its actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.<br />
* Stability: An almiut gains a +4 racial bonus on [[ability checks]] made to resist being [[bull rushed]] or [[tripped]] when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).<br />
* Sure Feet ([[Ex]]): Almiuts are hard to knock down. They have a +5 racial bonus on Balance checks.<br />
* Skills: Almiuts have a +2 bonus on Spot and Search checks.<br />
* [[Automatic Languages]]: Celestial, Infernal. [[Bonus Languages]]: Common, Draconic, Dwarven, Elven, Gnoll, Gnome, Goblin, Halfling, Orc.<br />
* [[Favored Class]]: Crusader.<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| <!-- base starting age --> years || +<!-- age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) --> || +<!-- age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) --> || +<!-- age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) --><br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| <!-- starting age for middle age --> years || <!-- starting age for old age --> years || <!-- starting age for venerable age --> years || +<!-- max age --> years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Living Construct Type]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Lance,_Footman%27s_(3.5e_Equipment)&diff=300320Lance, Footman's (3.5e Equipment)2008-12-01T00:49:58Z<p>Ddragon Necrophades: </p>
<hr />
<div>{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=30 November 2008<br />
|status=Complete<br />
}}<br />
<br />
{{Weapon Stats2<br />
|weap=Footman's Lance<br />
|sme=m<br />
|lot=o<br />
|melee=melee<br />
|crit=×3<br />
|type=Piercing<br />
|hard=10<br />
|cost=7 gp |lcost=14 gp<br />
|fdmg=1 |ddmg=1d2 |tdmg=1d3 |sdmg=1d4 |mdmg=1d6 |ldmg=1d8 |hdmg=2d6 |gdmg=3d6 |cdmg=4d6<br />
|swght=4 lb. |mwght=7 lb. |lwght=14 lb.<br />
|mhp=10<br />
}}<br />
<br />
When used two-handed, a footman's lance deals double damage on a successful charge attack.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Equipment|Equipment]] &rarr; [[User Mundane Weapons|Weapons]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Martial Weapon]]<br />
[[Category:One-Handed Weapon]]<br />
[[Category:Melee Weapon]]<br />
[[Category:Piercing Weapon]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Lance,_Footman%27s_(3.5e_Equipment)&diff=300319Lance, Footman's (3.5e Equipment)2008-12-01T00:48:46Z<p>Ddragon Necrophades: New page: {{author |author_name=Ddragon Necrophades |date_created=30 November 2008 |status=Complete }} {{Weapon Stats2 |weap=Footman's Lance |sme=e |lot=o |melee=melee |crit=×3 |type=Piercing |har...</p>
<hr />
<div>{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=30 November 2008<br />
|status=Complete<br />
}}<br />
<br />
{{Weapon Stats2<br />
|weap=Footman's Lance<br />
|sme=e<br />
|lot=o<br />
|melee=melee<br />
|crit=×3<br />
|type=Piercing<br />
|hard=10<br />
|cost=7 gp |lcost=14 gp<br />
|fdmg=1 |ddmg=1d2 |tdmg=1d3 |sdmg=1d4 |mdmg=1d6 |ldmg=1d8 |hdmg=2d6 |gdmg=3d6 |cdmg=4d6<br />
|swght=4 lb. |mwght=7 lb. |lwght=14 lb.<br />
|mhp=10<br />
}}<br />
<br />
When used two-handed, a footman's lance deals double damage on a successful charge attack.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Equipment|Equipment]] &rarr; [[User Mundane Weapons|Weapons]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Martial Weapon]]<br />
[[Category:One-Handed Weapon]]<br />
[[Category:Melee Weapon]]<br />
[[Category:Piercing Weapon]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Great_Annulat_(3.5e_Equipment)&diff=300318Great Annulat (3.5e Equipment)2008-12-01T00:34:45Z<p>Ddragon Necrophades: </p>
<hr />
<div>{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=04/27/08<br />
|status=Complete!<br />
}}<br />
<br />
{{Weapon Stats2<br />
|weap=Great Annulat<br />
|sme=e<br />
|lot=t<br />
|melee=melee<br />
|crit=18&ndash;20/×2<br />
|range=15 ft.<br />
|type=Slashing<br />
|hard=10<br />
|cost=50 gp |lcost=100 gp<br />
|fdmg=1d2 |ddmg=1d3 |tdmg=1d4 |sdmg=1d6 |mdmg=2d4 |ldmg=2d6 |hdmg=3d6 |gdmg=4d6 |cdmg=6d6<br />
|swght=10 lb. |mwght=20 lb. |lwght=40 lb.<br />
|mhp=10<br />
}}<br />
<br />
A great annulat is a large ring, roughly four feet in diameter. The inner edge of the ring is dull, so that it can be held, while the outer edge is honed sharp.<br />
<br />
If the wielder has the [[Weapon Finesse]] feat, she can apply her [[Dexterity]] modifiers to attack rolls with a great annulat sized for her, even though it isn't a light weapon.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Equipment|Equipment]] &rarr; [[User Mundane Weapons|Weapons]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Exotic Weapon]]<br />
[[Category:Two-Handed Weapon]]<br />
[[Category:Melee Weapon]]<br />
[[Category:Slashing Weapon]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Reinforce_(3.5e_NPC)&diff=296651Reinforce (3.5e NPC)2008-11-19T03:38:59Z<p>Ddragon Necrophades: </p>
<hr />
<div><noinclude><br />
<dplc><br />
|{{NPC Description<br />
|Reinforce|[[human]]<br />
|[[Entropy Champion (DnD Class)|entropy champion]] 15<br />
|A powerful being whose sole purpose is undoing the works of others.}}</dplc><br />
</noinclude><br />
{{Stat Block 2<br />
|name=Reinforce |cr=15<br />
|sex=Female |race=[[human]] |clvl=[[Entropy Champion (DnD Class)|entropy champion]] 15<br />
|al=[[Lawful evil|LE]] |size=[[Medium]] |type=[[humanoid]] ([[SRD:Human (Creature)|human]])<br />
|init=+2 |listen=+4 |spot=+4<br />
|lang=Common, Abyssal, Infernal<br />
|ac=23 |touch=20 |flat=21 |othac=+1 armor per invested essentia |acmods=+2 Dex, +4 Int, +3 natural, +4 deflection<br />
|hp=107 |hd=15<br />
|fort=+14 |ref=+10 |will=+9<br />
|spd=30 ft. (6 squares) (+10 ft./invested essentia), fly (10 ft./invested essentia) (good)<br />
|melee1=unarmed strike +20/+15/+10 (2d6+5)<br />
|ranged1=entropic ray +17/+15 (1d10 per invested essentia)<br />
|atkop=entropic blow 7/day, Stunning Fist 20/day, entropic strike, entropic aura, Fiery Fist, Ki Blast<br />
|sa=incarnum overcharge, understand weakness<br />
|bab=+15 |grp=+16<br />
|cg=3x ''potion of inflict moderate wounds''<br />
|str=10 |dex=14 |con=14 |int=18 |wis=13 |cha=8<br />
|sq=undead aura, insightful grace, protect sheath, entropic celerity, destruction embraced, destructive expertise, weightless soul<br />
|feats=[[Stunning Fist]], [[Point Blank Shot]], [[Rapid Shot]], Sapphire Smite, Fiery Fist, Ki Blast, Extra Stunning<br />
|skills=[[Disable Device]] +28, [[Jump]] +18, [[Knowledge]] (arcana) +21, [[Knowledge]] (architecture and engineering) +28, [[Knowledge]] (the planes) +21, [[Tumble]] +20<br />
|poss=''[[amulet of natural armor]] +3,'' ''clear [[ioun stone]],'' ''[[headband of intellect]] +2,'' ''[[ring of protection]] +4''<br />
|san1=Undead Aura ([[Ex]]) |sad1=Reinforce radiates negative energy. She is registered by the [[detect undead]] spell as a 15 HD undead.<br />
|san2=Entropic Blow ([[Su]]) |sad2=Seven times per day, Reinforce can attempt to destroy an enemy with a melee attack. She adds +3 to her attack roll and +18 to her damage roll. This attack ignores hardness and damage reduction possessed by constructs or undead.<br />
|san3=Insightful Grace ([[Su]]) |sad3=Reinforce adds her Intelligence modifier as a bonus on her saving throws. This change is already reflected in the stats above.<br />
|san4=Entropic Strike ([[Su]]) |sad4=Reinforce can channel entropic force into offensive might. She gains an enhancement bonus to her unarmed strikes equal to the sum of her Intelligence modifier and the number of points of essentia invested in this ability. She can trade points of enhancement bonus for special abilities, chosen when she starts the day. The total bonus can never rise above half her character level (rounded down).<br />
|san5=Protect Sheath ([[Su]]) |sad5=Reinforce can distill entropic energy into a protective field around her body, which takes the form of an off-white robe. This energy provides an armor bonus to her AC equal to the number of points of essentia she invests in this ability.<br />
|san6=Entropic Celerity ([[Su]]) |sad6=Reinforce can increase her base land speed by 10 feet per point of essentia invested in this ability.<br />
|san7=Destruction Embraced ([[Su]]) |sad7=Reinforce gains strength as she takes damage. When she has taken at least 30 points of damage, she gains a +1 luck bonus on attack rolls, damage rolls, and saving throws. This bonus increases by +1 for every 10 points of damage she takes beyond this point, to a maximum of +4. When she is below half of her maximum hit points, she gains damage reduction 15/magic. This ability remains in effect as long as she has taken the minimum damage required for it to apply.<br />
|san8=Incarnum Overcharge ([[Su]]) |sad8=As a free action, Reinforce can inflict up to 4 points of damage (which is never affected by damage reduction) to herself to gain that much temporary essentia for 1 round. This essentia can immediately be invested in any receptacle, even if it would exceed the essentia cap of that receptacle. The first time this is done during a day requires no action, but each additional use requires a Will save (DC 15 + number of uses in last 24 hours).<br />
|san9=Destructive Expertise ([[Ex]]) |sad9=Reinforce adds half of her class level as a bonus on Disable Device and Knowledge (architecture and engineering) checks made to disable traps or other objects. This change is already reflected in the stats above.<br />
|san10=Understand Weakness ([[Ex]]) |sad10=As a full-round action, Reinforce can study the weaknesses and immunities of a given object. After one round of this, she knows the object's defensive strength. After the second round, she knows of damage reduction, hardness, energy resistance, or immunities. After the third round, she knows the exact levels of each of these defenses.<br />
|san11=Weightless Soul ([[Su]]) |sad11=Reinforce can fly by using her essentia to sever the bonds of gravity. She gains a fly speed of 10 feet per point of essentia invested in this ability, with good maneuverability.<br />
|san12=Entropic Aura ([[Su]]) |sad12=Reinforce's presence has the potential to stimulate entropy. When she starts her turn, every creature adjacent to her takes 1d6 points of damage per point of essentia invested in this ability. In addition, if she has essentia invested in this ability, Reinforce seems to slip out of reality, thwarting [[blindsight]] and [[blindsense]]. Creatures with blindsight are aware of her as though they had blindsense, and creatures with blindsense must make [[Listen]] or [[Spot]] checks to become aware of her.<br />
}}<br />
<!--<br />
Skill points up to 3rd level: 36<br />
Skill points after 4th level: 84<br />
<br />
Sapphire Smite appears in Magic of Incarnum. It grants 1 point of essentia, 1 extra use of your smite or similar ability per day per point of essentia invested in it, and adds the invested essentia to the extra damage dealt when smiting. It requires a Constitution of at least 13, in addition to the ability to smite or a similar ability. Essentia can be invested in or removed from an incarnum feat only once every 24 hours.<br />
<br />
Fiery Fist and Ki Blast appear in Player's Handbook II. Fiery Fist grants one extra use of Stunning Fist per day and allows you to expend a use of Stunning Fist in order to deal an additional 1d6 points of fire damage with an unarmed strike. It requires a Wisdom and Dexterity of 13, as well as the Improved Unarmed Strike and Stunning Fist feats and a base attack bonus of +8. Ki Blast grants an extra use of Stunning Fist per day and allows you to expend two uses of Stunning Fist in order to make a ranged touch attack with a range of 60 feet, that deals 3d6+Wis in damage. This is a force effect. It requires the Fiery Fist feat.<br />
<br />
Extra Stunning appears in Complete Warrior. It grants three extra uses of Stunning Fist per day and stacks with itself. It requires Stunning Fist and a base attack bonus of +2.<br />
--><br />
<noinclude><br />
{{Author<br />
|author_name=Ddragon Necrophades<br />
|date_created=22 August 2008<br />
|status=Complete!<br />
}}<br />
<br />
<br />
Reinforce's ability scores were created using the elite array, arranged as follows: Str 10, Dex 14, Con 12, Int 15, Wis 13, Cha 8.<br />
<br />
<br />
== Strategy and Tactics ==<br />
<br />
Reinforce is an intelligent combatant, making full use of her movement to put herself in prime positions for ranged attacks. She keeps 3 points of essentia invested in her Sapphire Smite feat at all times, giving her 3 extra uses of her entropic blow ability and an extra three points of damage when using it. These changes are already accounted for in the statistics above. This leaves her with 10 points of essentia to be placed elsewhere.<br />
<br />
For the most part, Reinforce will attempt to keep 3 points of essentia in her entropic ray, weightless soul, and entropic aura class features. She prefers to attack with her entropic ray, which deals 3d10 points of damage, but won't hesitate to use her Ki Blast feat on incorporeal foes. If pressed into melee, she attacks with a combination of entropic blow and stunning fist to cover her flying retreat, though she relies on her entropic aura to dissuade foes from closing to melee. She generally keeps her last point of essentia invested in her entropic strike ability, opting for a +5 enhancement bonus on attack and damage rolls. This change is already factored into the statistics above.<br />
<br />
Reinforce prefers to attack humanoid foes above all others, to the point where she will move to a new position just to attack one she's seen instead of attacking a different sort of enemy she already sees. For the sake of maximizing damage output, she won't hesitate to down at least one ''potion of inflict moderate wounds'' in the first round of battle, in addition to making liberal use of her incarnum overcharge ability to gain 4 points of temporary essentia, which she places into her entropic ray.<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD CR 15 NPCs|CR 15]]<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD ECL 15 NPCs|ECL 15]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR15]]<br />
[[Category:ECL15]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Human Subtype]]<br />
[[Category:Lawful Alignment]]<br />
[[Category:Evil Alignment]]<br />
</noinclude></div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Talk:Hobo_(3.5e_Class)&diff=295853Talk:Hobo (3.5e Class)2008-11-17T07:18:56Z<p>Ddragon Necrophades: </p>
<hr />
<div>== Will saves? ==<br />
<br />
Correct me if I'm wrong, but wouldn't it make more sense for a beggar-type to have a good Fort save, since he should be getting food from rather questionable places?--[[User:Ddragon Necrophades|Ddragon Necrophades]] 22:58, 16 November 2008 (MST)<br />
<br />
:hmm, thats a good point, he'd have to be fighting off poisons a lot, which more often than not require fotitude saves than will saves, I guess I hadn't thought that through entirely, this being more of a joke class than anything, but what do you think so far for a joke class? [[User:Rithaniel|Rith]] 23:13, 16 November 2008 (MST)<br />
<br />
::Truthfully? Just like the [[Barkeeper (DnD Class)|barkeeper]], this is a joke class that I might actually consider using. If only because it's funny as hell to have benefits attached to being a hobo.--[[User:Ddragon Necrophades|Ddragon Necrophades]] 00:18, 17 November 2008 (MST)</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Reinforce_(3.5e_NPC)&diff=295844Reinforce (3.5e NPC)2008-11-17T06:32:07Z<p>Ddragon Necrophades: </p>
<hr />
<div><noinclude><br />
<dplc><br />
|{{NPC Description<br />
|Reinforce|[[human]]<br />
|[[Entropy Champion (DnD Class)|entropy champion]] 15<br />
|A powerful being whose sole purpose is undoing the works of others.}}</dplc><br />
</noinclude><br />
{{Stat Block 2<br />
|name=Reinforce |cr=15<br />
|sex=Female |race=[[human]] |clvl=[[Entropy Champion (DnD Class)|entropy champion]] 15<br />
|al=[[Lawful evil|LE]] |size=[[Medium]] |type=[[humanoid]] ([[SRD:Human (Creature)|human]])<br />
|init=+2 |listen=+4 |spot=+4<br />
|lang=Common, Abyssal, Infernal<br />
|ac=23 |touch=20 |flat=21 |othac=+1 armor per invested essentia |acmods=+2 Dex, +4 Int, +3 natural, +4 deflection<br />
|hp=107 |hd=15<br />
|fort=+14 |ref=+10 |will=+9<br />
|spd=30 ft. (6 squares) (+10 ft./invested essentia), fly (10 ft./invested essentia) (good)<br />
|melee1=unarmed strike +20/+15/+10 (2d6+5)<br />
|ranged1=entropic ray +17/+15 (1d10 per invested essentia)<br />
|atkop=entropic blow 7/day, Stunning Fist 20/day, entropic strike, entropic aura, Fiery Fist, Ki Blast<br />
|sa=incarnum overcharge, understand weakness<br />
|bab=+15 |grp=+16<br />
|cg=3x ''potion of inflict moderate wounds''<br />
|str=10 |dex=14 |con=14 |int=18 |wis=13 |cha=8<br />
|sq=undead aura, insightful grace, protect sheath, entropic celerity, destruction embraced, destructive expertise, weightless soul<br />
|feats=[[Stunning Fist]], [[Point Blank Shot]], [[Rapid Shot]], Sapphire Smite, Fiery Fist, Ki Blast, Extra Stunning<br />
|skills=[[Disable Device]] +28, [[Jump]] +18, [[Knowledge]] (arcana) +21, [[Knowledge]] (architecture and engineering) +28, [[Knowledge]] (the planes) +21, [[Tumble]] +20<br />
|poss=''[[amulet of natural armor]] +3,'' ''clear [[ioun stone]],'' ''[[headband of intellect]] +2,'' ''[[ring of protection]] +4''<br />
|san1=Undead Aura ([[Ex]]) |sad1=Reinforce radiates negative energy. She is registered by the [[detect undead]] spell as a 15 HD undead.<br />
|san2=Entropic Blow ([[Su]]) |sad2=Seven times per day, Reinforce can attempt to destroy an enemy with a melee attack. She adds +3 to her attack roll and +18 to her damage roll. This attack ignores hardness and damage reduction possessed by constructs or undead.<br />
|san3=Insightful Grace ([[Su]]) |sad3=Reinforce adds her Intelligence modifier as a bonus on her saving throws. This change is already reflected in the stats above.<br />
|san4=Entropic Strike ([[Su]]) |sad4=Reinforce can channel entropic force into offensive might. She gains an enhancement bonus to her unarmed strikes equal to the sum of her Intelligence modifier and the number of points of essentia invested in this ability. She can trade points of enhancement bonus for special abilities, chosen when she starts the day. The total bonus can never rise above half her character level (rounded down).<br />
|san5=Protect Sheath ([[Su]]) |sad5=Reinforce can distill entropic energy into a protective field around her body, which takes the form of an off-white robe. This energy provides an armor bonus to her AC equal to the number of points of essentia she invests in this ability.<br />
|san6=Entropic Celerity ([[Su]]) |sad6=Reinforce can increase her base land speed by 10 feet per point of essentia invested in this ability.<br />
|san7=Destruction Embraced ([[Su]]) |sad7=Reinforce gains strength as she takes damage. When she has taken at least 30 points of damage, she gains a +1 luck bonus on attack rolls, damage rolls, and saving throws. This bonus increases by +1 for every 10 points of damage she takes beyond this point, to a maximum of +4. When she is below half of her maximum hit points, she gains damage reduction 15/magic. This ability remains in effect as long as she has taken the minimum damage required for it to apply.<br />
|san8=Incarnum Overcharge ([[Su]]) |sad8=As a free action, Reinforce can inflict up to 3 points of damage (which is never affected by damage reduction) to herself to gain that much temporary essentia for 1 round. This essentia can immediately be invested in any receptacle, even if it would exceed the essentia cap of that receptacle. The first time this is done during a day requires no action, but each additional use requires a Will save (DC 15 + number of uses in last 24 hours).<br />
|san9=Destructive Expertise ([[Ex]]) |sad9=Reinforce adds half of her class level as a bonus on Disable Device and Knowledge (architecture and engineering) checks made to disable traps or other objects. This change is already reflected in the stats above.<br />
|san10=Understand Weakness ([[Ex]]) |sad10=As a full-round action, Reinforce can study the weaknesses and immunities of a given object. After one round of this, she knows the object's defensive strength. After the second round, she knows of damage reduction, hardness, energy resistance, or immunities. After the third round, she knows the exact levels of each of these defenses.<br />
|san11=Weightless Soul ([[Su]]) |sad11=Reinforce can fly by using her essentia to sever the bonds of gravity. She gains a fly speed of 10 feet per point of essentia invested in this ability, with good maneuverability.<br />
|san12=Entropic Aura ([[Su]]) |sad12=Reinforce's presence has the potential to stimulate entropy. When she starts her turn, every creature adjacent to her takes 1d6 points of damage per point of essentia invested in this ability. In addition, if she has essentia invested in this ability, Reinforce seems to slip out of reality, thwarting [[blindsight]] and [[blindsense]]. Creatures with blindsight are aware of her as though they had blindsense, and creatures with blindsense must make [[Listen]] or [[Spot]] checks to become aware of her.<br />
}}<br />
<!--<br />
Skill points up to 3rd level: 36<br />
Skill points after 4th level: 84<br />
<br />
Sapphire Smite appears in Magic of Incarnum. It grants 1 point of essentia, 1 extra use of your smite or similar ability per day per point of essentia invested in it, and adds the invested essentia to the extra damage dealt when smiting. It requires a Constitution of at least 13, in addition to the ability to smite or a similar ability. Essentia can be invested in or removed from an incarnum feat only once every 24 hours.<br />
<br />
Fiery Fist and Ki Blast appear in Player's Handbook II. Fiery Fist grants one extra use of Stunning Fist per day and allows you to expend a use of Stunning Fist in order to deal an additional 1d6 points of fire damage with an unarmed strike. It requires a Wisdom and Dexterity of 13, as well as the Improved Unarmed Strike and Stunning Fist feats and a base attack bonus of +8. Ki Blast grants an extra use of Stunning Fist per day and allows you to expend two uses of Stunning Fist in order to make a ranged touch attack with a range of 60 feet, that deals 3d6+Wis in damage. This is a force effect. It requires the Fiery Fist feat.<br />
<br />
Extra Stunning appears in Complete Warrior. It grants three extra uses of Stunning Fist per day and stacks with itself. It requires Stunning Fist and a base attack bonus of +2.<br />
--><br />
<noinclude><br />
{{Author<br />
|author_name=Ddragon Necrophades<br />
|date_created=22 August 2008<br />
|status=Complete!<br />
}}<br />
<br />
<br />
Reinforce's ability scores were created using the elite array, arranged as follows: Str 10, Dex 14, Con 12, Int 15, Wis 13, Cha 8.<br />
<br />
<br />
== Strategy and Tactics ==<br />
<br />
Reinforce is an intelligent combatant, making full use of her movement to put herself in prime positions for ranged attacks. She keeps 3 points of essentia invested in her Sapphire Smite feat at all times, giving her 3 extra uses of her entropic blow ability and an extra three points of damage when using it. These changes are already accounted for in the statistics above. This leaves her with 10 points of essentia to be placed elsewhere.<br />
<br />
For the most part, Reinforce will attempt to keep 3 points of essentia in her entropic ray, weightless soul, and entropic aura class features. She prefers to attack with her entropic ray, which deals 3d10 points of damage, but won't hesitate to use her Ki Blast feat on incorporeal foes. If pressed into melee, she attacks with a combination of entropic blow and stunning fist to cover her flying retreat, though she relies on her entropic aura to dissuade foes from closing to melee. She generally keeps her last point of essentia invested in her entropic strike ability, opting for a +5 enhancement bonus on attack and damage rolls. This change is already factored into the statistics above.<br />
<br />
Reinforce prefers to attack humanoid foes above all others, to the point where she will move to a new position just to attack one she's seen instead of attacking a different sort of enemy she already sees. For the sake of maximizing damage output, she won't hesitate to down at least one ''potion of inflict moderate wounds'' in the first round of battle, in addition to making liberal use of her incarnum overcharge ability to gain 4 points of temporary essentia, which she places into her entropic ray.<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD CR 15 NPCs|CR 15]]<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD ECL 15 NPCs|ECL 15]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR15]]<br />
[[Category:ECL15]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Human Subtype]]<br />
[[Category:Lawful Alignment]]<br />
[[Category:Evil Alignment]]<br />
</noinclude></div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Talk:Hobo_(3.5e_Class)&diff=295838Talk:Hobo (3.5e Class)2008-11-17T05:58:18Z<p>Ddragon Necrophades: Will saves?</p>
<hr />
<div>== Will saves? ==<br />
<br />
Correct me if I'm wrong, but wouldn't it make more sense for a beggar-type to have a good Fort save, since he should be getting food from rather questionable places?--[[User:Ddragon Necrophades|Ddragon Necrophades]] 22:58, 16 November 2008 (MST)</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Talk:Assassin,_Variant_(3.5e_Prestige_Class)&diff=295686Talk:Assassin, Variant (3.5e Prestige Class)2008-11-16T08:12:59Z<p>Ddragon Necrophades: Dex/Int-Based?</p>
<hr />
<div>== Dex/Int-Based? ==<br />
<br />
Since assassination seems to be a plotted-out thing, maybe this one should use Intelligence instead of Wisdom? It seems more appropriate that way.--[[User:Ddragon Necrophades|Ddragon Necrophades]] 01:12, 16 November 2008 (MST)</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Race)&diff=295675Dragona (3.5e Race)2008-11-16T06:51:48Z<p>Ddragon Necrophades: </p>
<hr />
<div>{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=11 November 2008<br />
|status=In-Progress<br />
}}<br />
{{x0<br />
|la=+1<br />
|ecl=2nd<br />
|type=Humanoid (dragonblood)<br />
|ability_adjust=+2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence<br />
|size=Medium<br />
|favored_class=Ranger<br />
|desc=Dragona are a tribal people distantly related to dragons.<br />
}}<br />
<br />
=Dragona=<br />
See [[Dragona (3.5e Creature)|Dragona]].<br />
<br />
==Personality==<br />
<br />
For a people who cling to a tribal social structure, dragona are oddly at ease toward strangers... as long as said strangers aren't other dragona. They tend to be friendly toward other humanoids, welcoming them into their camps with open arms. On the other hand, dragona are unfriendly toward dragona from differing tribes, and thus all intertribal matters are discussed with tails raised.<br />
<br />
==Physical Description==<br />
<br />
Dragona are slightly shorter than [[humans]]. There is little difference in height between male and female dragona, though females are slightly heavier. Dragona are always dark-skinned, ranging from what might be a deep tan on a human to a dusky near-black color, with hair in similar earthy shades... of these, green seems to be the most common, followed by shades of brown and black. Most dragona have amber eyes, though other shades of brown, green, and occasionally lavender aren't exactly rare. A dragona also has a scattering of silvery-blue scales, the pattern of which differs from clan to clan; one clan might have these scales on the feet and knuckles and along the spine and bridge of the nose, while another has them crusting the shoulders and thighs in a manner like armor, and so on.<br />
<br />
Rather predictably, dragona tend to dress simply, most often in animal hides. Females often cover as much as possible, while males are more likely to don little other than a simple breechclout, the better to show off battle scars and tattooes. Male dragona usually shave their heads except for a single braid which is never cut, and more often than not they will also groom their facial hair into distinctive styles rather than shave it off. Females never cut their hair, instead wearing it in intricate braids. Any jewelry worn is usually bone, with smaller pieces (such as piercings) in metal. Males almost invariably tattoo themselves as they reach adulthood; these tattooes are effectively the history of that dragona's great accomplishments. Conversely, female dragona rarely sport such body art, except in the case of wizards or sorceresses.<br />
<br />
==Relations==<br />
<br />
Truth be told, dragona get along better with other races than they do with each other. [[Humans]], [[elves]], and pretty much everyone else are judged on an individual basis, based solely on how they treat the clan, and not by what race they happen to be. Despite this, most are a bit unnerved to find a group of dragona following them, if only to ensure they pass safely. [[Orcs]], however, are brutes and raiders, to an extent that dragona find terrifying. While a dragona wouldn't be openly hostile toward an orc, the orc would still have to work hard for the same amiable treatment other humanoids receive.<br />
<br />
Dragona are always unfriendly toward dragona who don't show their scales. They are also unfriendly to dragona whose scales reveal them to be of another clan. Much of this is due to competition for hunting grounds, though a good deal more can be ascribed to a certain sense of draconic pride in the clan. If other humanoids accompany a dragona from another clan, they are usually ignored in favor of harassing the foreign dragona.<br />
<br />
==Alignment==<br />
<br />
Dragona have a strong tendency toward chaos, though encountering a lawfully-aligned dragona isn't entirely out of the question. For all their strife toward each other, dragona also have a stronger tendency toward good than evil, though the occasional chaotic evil dragona still exists.<br />
<br />
==Lands==<br />
<br />
Dragona do not have a large territory that they call home, though a clan might lay claim to a stretch of territory between human settlements, all the more likely if that territory includes a forested area. They live rather comfortably alongside other races in their chosen area, and roam freely in small groups to hunt and forage, while the occasional such party may become distracted by caravans or parties of other races moving through.<br />
<br />
==Religion==<br />
<br />
More dragona worship deities of nature than anything else. The vast majority of these follow [[Ehlonna]] or [[Obad-Hai]], while the beast-god Karaan (BoVD) and the demon lords Yeenoghu and Zuggtmoy still find a cult-like following among the more detestable clans.<br />
<br />
==Language==<br />
<br />
Amongst themselves, dragona usually speak a peculiar pidgin of Common and Draconic. They usually choose one language and stick with it when speaking with outsiders, though they nearly always incorporate slang of their own invention. Dragona typically learn the languages of those who live nearby.<br />
<br />
==Names==<br />
<br />
Dragona favor names that sound similar to Draconic words of great import but have no particular meaning except to themselves. Their names usually have one or two syllables, often including soft consonant sounds. A male dragona's name invariably ends with one or two ''x'''s, while a female's ends in a "-th" sound. A dragona's clan name is always two syllables, starting with a hard consonant, including a sibilant one, and ending in a soft consonant.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence: Dragona are tough, but sacrifice power for agility and aren't terribly bright.<br />
* Humanoid (Dragonblood): Dragona are distantly related to dragons.<br />
* [[Low-light vision]].<br />
* [[Medium]]: As Medium creatures, dragona have no bonuses or penalties due to their size.<br />
* Slight Build: The physical stature of dragona lets them function in many ways as if they were one size category smaller. Whenever a dragona is subject to a size modifier or special size modifier for an opposed check (such as [[Hide]]), the dragona is treated as one size smaller if doing so is advantageous to the character. A dragona is also considered to be one size smaller when "squeezing" through a restrictive space. A dragona can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a dragona remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.<br />
* Dragona [[base land speed]] is 40 feet.<br />
* The scaly growths on a dragona's skin provide it with a +2 natural armor bonus.<br />
* A dragona's tail provides it with a +4 racial bonus on [[Balance]] checks.<br />
* A dragona's tail ends in a vicious barb, providing a natural sting attack that deals 1d6 points of damage.<br />
* A dragona gains a +2 racial bonus on [[saving throws]] against [[poison]].<br />
* [[Automatic Languages]]: Common and Draconic. [[Bonus Languages]]: Elven, Giant, Gnoll, Orc, Sylvan, and Terran.<br />
* [[Favored Class]]: [[Ranger]].<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dragona Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 20 years || +1d8 || +1d10 || +2d10<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dragona Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 53 years || 70 years || 110 years || +d% years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Dragona Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 5" || +2d6 || 80 lb. || &times; (1d6) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 5" || +2d6 || 85 lb. || &times; (1d6) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid]]<br />
[[Category:Dragonblood]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Race)&diff=295674Dragona (3.5e Race)2008-11-16T06:51:27Z<p>Ddragon Necrophades: </p>
<hr />
<div>{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=11 November 2008<br />
|status=In-Progress<br />
}}<br />
{{x0<br />
|la=+1<br />
|ecl=2nd<br />
|type=Humanoid (dragonblood)<br />
|ability_adjust=+2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence<br />
|size=Medium<br />
|favored_class=Ranger<br />
|desc=Dragona are a tribal people distantly related to dragons.<br />
}}<br />
<br />
=Dragona=<br />
See [[Dragona (DnD Creature)|Dragona]].<br />
<br />
==Personality==<br />
<br />
For a people who cling to a tribal social structure, dragona are oddly at ease toward strangers... as long as said strangers aren't other dragona. They tend to be friendly toward other humanoids, welcoming them into their camps with open arms. On the other hand, dragona are unfriendly toward dragona from differing tribes, and thus all intertribal matters are discussed with tails raised.<br />
<br />
==Physical Description==<br />
<br />
Dragona are slightly shorter than [[humans]]. There is little difference in height between male and female dragona, though females are slightly heavier. Dragona are always dark-skinned, ranging from what might be a deep tan on a human to a dusky near-black color, with hair in similar earthy shades... of these, green seems to be the most common, followed by shades of brown and black. Most dragona have amber eyes, though other shades of brown, green, and occasionally lavender aren't exactly rare. A dragona also has a scattering of silvery-blue scales, the pattern of which differs from clan to clan; one clan might have these scales on the feet and knuckles and along the spine and bridge of the nose, while another has them crusting the shoulders and thighs in a manner like armor, and so on.<br />
<br />
Rather predictably, dragona tend to dress simply, most often in animal hides. Females often cover as much as possible, while males are more likely to don little other than a simple breechclout, the better to show off battle scars and tattooes. Male dragona usually shave their heads except for a single braid which is never cut, and more often than not they will also groom their facial hair into distinctive styles rather than shave it off. Females never cut their hair, instead wearing it in intricate braids. Any jewelry worn is usually bone, with smaller pieces (such as piercings) in metal. Males almost invariably tattoo themselves as they reach adulthood; these tattooes are effectively the history of that dragona's great accomplishments. Conversely, female dragona rarely sport such body art, except in the case of wizards or sorceresses.<br />
<br />
==Relations==<br />
<br />
Truth be told, dragona get along better with other races than they do with each other. [[Humans]], [[elves]], and pretty much everyone else are judged on an individual basis, based solely on how they treat the clan, and not by what race they happen to be. Despite this, most are a bit unnerved to find a group of dragona following them, if only to ensure they pass safely. [[Orcs]], however, are brutes and raiders, to an extent that dragona find terrifying. While a dragona wouldn't be openly hostile toward an orc, the orc would still have to work hard for the same amiable treatment other humanoids receive.<br />
<br />
Dragona are always unfriendly toward dragona who don't show their scales. They are also unfriendly to dragona whose scales reveal them to be of another clan. Much of this is due to competition for hunting grounds, though a good deal more can be ascribed to a certain sense of draconic pride in the clan. If other humanoids accompany a dragona from another clan, they are usually ignored in favor of harassing the foreign dragona.<br />
<br />
==Alignment==<br />
<br />
Dragona have a strong tendency toward chaos, though encountering a lawfully-aligned dragona isn't entirely out of the question. For all their strife toward each other, dragona also have a stronger tendency toward good than evil, though the occasional chaotic evil dragona still exists.<br />
<br />
==Lands==<br />
<br />
Dragona do not have a large territory that they call home, though a clan might lay claim to a stretch of territory between human settlements, all the more likely if that territory includes a forested area. They live rather comfortably alongside other races in their chosen area, and roam freely in small groups to hunt and forage, while the occasional such party may become distracted by caravans or parties of other races moving through.<br />
<br />
==Religion==<br />
<br />
More dragona worship deities of nature than anything else. The vast majority of these follow [[Ehlonna]] or [[Obad-Hai]], while the beast-god Karaan (BoVD) and the demon lords Yeenoghu and Zuggtmoy still find a cult-like following among the more detestable clans.<br />
<br />
==Language==<br />
<br />
Amongst themselves, dragona usually speak a peculiar pidgin of Common and Draconic. They usually choose one language and stick with it when speaking with outsiders, though they nearly always incorporate slang of their own invention. Dragona typically learn the languages of those who live nearby.<br />
<br />
==Names==<br />
<br />
Dragona favor names that sound similar to Draconic words of great import but have no particular meaning except to themselves. Their names usually have one or two syllables, often including soft consonant sounds. A male dragona's name invariably ends with one or two ''x'''s, while a female's ends in a "-th" sound. A dragona's clan name is always two syllables, starting with a hard consonant, including a sibilant one, and ending in a soft consonant.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence: Dragona are tough, but sacrifice power for agility and aren't terribly bright.<br />
* Humanoid (Dragonblood): Dragona are distantly related to dragons.<br />
* [[Low-light vision]].<br />
* [[Medium]]: As Medium creatures, dragona have no bonuses or penalties due to their size.<br />
* Slight Build: The physical stature of dragona lets them function in many ways as if they were one size category smaller. Whenever a dragona is subject to a size modifier or special size modifier for an opposed check (such as [[Hide]]), the dragona is treated as one size smaller if doing so is advantageous to the character. A dragona is also considered to be one size smaller when "squeezing" through a restrictive space. A dragona can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a dragona remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.<br />
* Dragona [[base land speed]] is 40 feet.<br />
* The scaly growths on a dragona's skin provide it with a +2 natural armor bonus.<br />
* A dragona's tail provides it with a +4 racial bonus on [[Balance]] checks.<br />
* A dragona's tail ends in a vicious barb, providing a natural sting attack that deals 1d6 points of damage.<br />
* A dragona gains a +2 racial bonus on [[saving throws]] against [[poison]].<br />
* [[Automatic Languages]]: Common and Draconic. [[Bonus Languages]]: Elven, Giant, Gnoll, Orc, Sylvan, and Terran.<br />
* [[Favored Class]]: [[Ranger]].<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dragona Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 20 years || +1d8 || +1d10 || +2d10<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dragona Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 53 years || 70 years || 110 years || +d% years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Dragona Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 5" || +2d6 || 80 lb. || &times; (1d6) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 5" || +2d6 || 85 lb. || &times; (1d6) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid]]<br />
[[Category:Dragonblood]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Creature)&diff=295610Dragona (3.5e Creature)2008-11-16T05:30:10Z<p>Ddragon Necrophades: /* Racial Traits */</p>
<hr />
<div>__NOTOC__<br />
{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=15 November 2008<br />
|status=In-Progress<br />
}}<br />
<br />
{{Creature Table<br />
|creature=Dragona, 1st-level [[Ranger]]<br />
|size=Medium |type=[[Humanoid]]<br />
|hd=1d8+1 |hp=5<br />
|init=+2<br />
|speed=40 ft. (8 squares)<br />
|ac=17 (+2 [[leather armor]], +2 Dex, +1 size, +2 natural) |touch=13 |flat=15<br />
|bab=+1 |grapple=+1<br />
|at=Sting +4 melee (1d6) or [[shortbow]] +4 ranged (1d6/x3)<br />
|full_at=Sting +4 melee (1d6) or [[shortbow]] +4 ranged (1d6/x3)<br />
|space=5 ft. |reach=5 ft.<br />
|sa=Favored enemy (orcs), wild empathy<br />
|sq=Low-light vision, slight build<br />
|fort=+3 (+2 against poison) |ref=+4 |will=+0<br />
|str=10 |dex=15 |con=13 |int=7 |wis=10 |cha=8<br />
|skills=[[Hide]] +10, [[Listen]] +4, [[Move Silently]] +6, [[Spot]] +4<br />
|feats=[[Weapon Finesse]], [[Track]]<br />
|env=Any<br />
|org=Solitary, pair, or hunting party (1-6)<br />
|cr=1<br />
|treas=Standard<br />
|align=Usually chaotic neutral<br />
|adv=By character class<br />
|la=+1<br />
}}<br />
{{ImageNeeded}}<br />
<br />
''This [[humanoid]] has dark skin and a shaven head, except for a shock of green hair behind one of its pointed ears. A necklace of animal fangs hangs around his neck, almost lost amid a number of bright tribal tattooes. It raises a shortbow as you approach, a scorpion-like tail arching over its head.''<br />
<br />
Dragona are humanoids distantly related to dragons. Though usually friendly toward others, some clans are known to be fiercely defensive of what territory they have. A dragona stands around 5 feet tall, with a tail much longer that ends in a vicious barb, and usually weighs less than 150 pounds. A typical dragona speaks a mix of Common and Draconic.<br />
<br />
=== Combat ===<br />
<br />
If pressed to fight, a dragona will always use the environment to his advantage in battle. If alone, he will usually attack from a distance until he is out of ammo before dropping his shortbow and engaging in melee. A group of dragona will pass their arrows to the most skilled ranged fighters, who harass the enemy from afar while the rest engage in combat.<br />
<br />
'''Favored Enemy (Ex):''' This dragona is a hunter of orcs. He gains a +2 bonus on [[Bluff]], [[Listen]], [[Sense Motive]], [[Spot]], and [[Survival]] checks when using these skills against orcs. He also gains a +2 bonus on weapon damage rolls against them.<br />
<br />
'''Wild Empathy (Ex):''' This dragona can improve the attitude of an animal. This ability functions just like a [[Diplomacy]] check to improve the attitude of a person. The dragona rolls 1d20 and adds his ranger level and his [[Charisma]] modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. <br />
<br />
To use wild empathy, the dragona and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. <br />
<br />
The dragona can also use this ability to influence a magical beast with an [[Intelligence]] score of 1 or 2, but he takes a -4 penalty on the check.<br />
<br />
==Racial Traits==<br />
<br />
See also: [[Dragona (DnD Race)|Dragona]]<br />
<br />
* +2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence: Dragona are tough, but sacrifice power for agility and aren't terribly bright.<br />
* Humanoid (Dragonblood): Dragona are distantly related to dragons.<br />
* [[Low-light vision]].<br />
* [[Medium]]: As Medium creatures, dragona have no bonuses or penalties due to their size.<br />
* Slight Build: The physical stature of dragona lets them function in many ways as if they were one size category smaller. Whenever a dragona is subject to a size modifier or special size modifier for an opposed check (such as [[Hide]]), the dragona is treated as one size smaller if doing so is advantageous to the character. A dragona is also considered to be one size smaller when "squeezing" through a restrictive space. A dragona can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a dragona remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.<br />
* Dragona [[base land speed]] is 40 feet.<br />
* The scaly growths on a dragona's skin provide it with a +2 natural armor bonus.<br />
* A dragona's tail provides it with a +4 racial bonus on [[Balance]] checks.<br />
* A dragona's tail ends in a vicious barb, providing a natural sting attack that deals 1d6 points of damage.<br />
* A dragona gains a +2 racial bonus on [[saving throws]] against [[poison]].<br />
* [[Automatic Languages]]: Common and Draconic. [[Bonus Languages]]: Elven, Giant, Gnoll, Orc, Sylvan, and Terran.<br />
* [[Favored Class]]: [[Ranger]].<br />
* [[Level Adjustment]]: +1<br />
<br />
<br />
----<br />
{{3.5e Creatures CR 1 or less Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR1]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dragonblood Subtype]]<br />
[[Category:LA1]]<br />
[[Category:Chaotic]]<br />
[[Category:Neutral (Good-Evil) Alignment]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Creature)&diff=295609Dragona (3.5e Creature)2008-11-16T05:29:49Z<p>Ddragon Necrophades: /* Racial Traits */</p>
<hr />
<div>__NOTOC__<br />
{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=15 November 2008<br />
|status=In-Progress<br />
}}<br />
<br />
{{Creature Table<br />
|creature=Dragona, 1st-level [[Ranger]]<br />
|size=Medium |type=[[Humanoid]]<br />
|hd=1d8+1 |hp=5<br />
|init=+2<br />
|speed=40 ft. (8 squares)<br />
|ac=17 (+2 [[leather armor]], +2 Dex, +1 size, +2 natural) |touch=13 |flat=15<br />
|bab=+1 |grapple=+1<br />
|at=Sting +4 melee (1d6) or [[shortbow]] +4 ranged (1d6/x3)<br />
|full_at=Sting +4 melee (1d6) or [[shortbow]] +4 ranged (1d6/x3)<br />
|space=5 ft. |reach=5 ft.<br />
|sa=Favored enemy (orcs), wild empathy<br />
|sq=Low-light vision, slight build<br />
|fort=+3 (+2 against poison) |ref=+4 |will=+0<br />
|str=10 |dex=15 |con=13 |int=7 |wis=10 |cha=8<br />
|skills=[[Hide]] +10, [[Listen]] +4, [[Move Silently]] +6, [[Spot]] +4<br />
|feats=[[Weapon Finesse]], [[Track]]<br />
|env=Any<br />
|org=Solitary, pair, or hunting party (1-6)<br />
|cr=1<br />
|treas=Standard<br />
|align=Usually chaotic neutral<br />
|adv=By character class<br />
|la=+1<br />
}}<br />
{{ImageNeeded}}<br />
<br />
''This [[humanoid]] has dark skin and a shaven head, except for a shock of green hair behind one of its pointed ears. A necklace of animal fangs hangs around his neck, almost lost amid a number of bright tribal tattooes. It raises a shortbow as you approach, a scorpion-like tail arching over its head.''<br />
<br />
Dragona are humanoids distantly related to dragons. Though usually friendly toward others, some clans are known to be fiercely defensive of what territory they have. A dragona stands around 5 feet tall, with a tail much longer that ends in a vicious barb, and usually weighs less than 150 pounds. A typical dragona speaks a mix of Common and Draconic.<br />
<br />
=== Combat ===<br />
<br />
If pressed to fight, a dragona will always use the environment to his advantage in battle. If alone, he will usually attack from a distance until he is out of ammo before dropping his shortbow and engaging in melee. A group of dragona will pass their arrows to the most skilled ranged fighters, who harass the enemy from afar while the rest engage in combat.<br />
<br />
'''Favored Enemy (Ex):''' This dragona is a hunter of orcs. He gains a +2 bonus on [[Bluff]], [[Listen]], [[Sense Motive]], [[Spot]], and [[Survival]] checks when using these skills against orcs. He also gains a +2 bonus on weapon damage rolls against them.<br />
<br />
'''Wild Empathy (Ex):''' This dragona can improve the attitude of an animal. This ability functions just like a [[Diplomacy]] check to improve the attitude of a person. The dragona rolls 1d20 and adds his ranger level and his [[Charisma]] modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. <br />
<br />
To use wild empathy, the dragona and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. <br />
<br />
The dragona can also use this ability to influence a magical beast with an [[Intelligence]] score of 1 or 2, but he takes a -4 penalty on the check.<br />
<br />
==Racial Traits==<br />
<br />
See also: [[Dragona]]<br />
<br />
* +2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence: Dragona are tough, but sacrifice power for agility and aren't terribly bright.<br />
* Humanoid (Dragonblood): Dragona are distantly related to dragons.<br />
* [[Low-light vision]].<br />
* [[Medium]]: As Medium creatures, dragona have no bonuses or penalties due to their size.<br />
* Slight Build: The physical stature of dragona lets them function in many ways as if they were one size category smaller. Whenever a dragona is subject to a size modifier or special size modifier for an opposed check (such as [[Hide]]), the dragona is treated as one size smaller if doing so is advantageous to the character. A dragona is also considered to be one size smaller when "squeezing" through a restrictive space. A dragona can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a dragona remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.<br />
* Dragona [[base land speed]] is 40 feet.<br />
* The scaly growths on a dragona's skin provide it with a +2 natural armor bonus.<br />
* A dragona's tail provides it with a +4 racial bonus on [[Balance]] checks.<br />
* A dragona's tail ends in a vicious barb, providing a natural sting attack that deals 1d6 points of damage.<br />
* A dragona gains a +2 racial bonus on [[saving throws]] against [[poison]].<br />
* [[Automatic Languages]]: Common and Draconic. [[Bonus Languages]]: Elven, Giant, Gnoll, Orc, Sylvan, and Terran.<br />
* [[Favored Class]]: [[Ranger]].<br />
* [[Level Adjustment]]: +1<br />
<br />
<br />
----<br />
{{3.5e Creatures CR 1 or less Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR1]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dragonblood Subtype]]<br />
[[Category:LA1]]<br />
[[Category:Chaotic]]<br />
[[Category:Neutral (Good-Evil) Alignment]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Creature)&diff=295608Dragona (3.5e Creature)2008-11-16T05:28:41Z<p>Ddragon Necrophades: </p>
<hr />
<div>__NOTOC__<br />
{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=15 November 2008<br />
|status=In-Progress<br />
}}<br />
<br />
{{Creature Table<br />
|creature=Dragona, 1st-level [[Ranger]]<br />
|size=Medium |type=[[Humanoid]]<br />
|hd=1d8+1 |hp=5<br />
|init=+2<br />
|speed=40 ft. (8 squares)<br />
|ac=17 (+2 [[leather armor]], +2 Dex, +1 size, +2 natural) |touch=13 |flat=15<br />
|bab=+1 |grapple=+1<br />
|at=Sting +4 melee (1d6) or [[shortbow]] +4 ranged (1d6/x3)<br />
|full_at=Sting +4 melee (1d6) or [[shortbow]] +4 ranged (1d6/x3)<br />
|space=5 ft. |reach=5 ft.<br />
|sa=Favored enemy (orcs), wild empathy<br />
|sq=Low-light vision, slight build<br />
|fort=+3 (+2 against poison) |ref=+4 |will=+0<br />
|str=10 |dex=15 |con=13 |int=7 |wis=10 |cha=8<br />
|skills=[[Hide]] +10, [[Listen]] +4, [[Move Silently]] +6, [[Spot]] +4<br />
|feats=[[Weapon Finesse]], [[Track]]<br />
|env=Any<br />
|org=Solitary, pair, or hunting party (1-6)<br />
|cr=1<br />
|treas=Standard<br />
|align=Usually chaotic neutral<br />
|adv=By character class<br />
|la=+1<br />
}}<br />
{{ImageNeeded}}<br />
<br />
''This [[humanoid]] has dark skin and a shaven head, except for a shock of green hair behind one of its pointed ears. A necklace of animal fangs hangs around his neck, almost lost amid a number of bright tribal tattooes. It raises a shortbow as you approach, a scorpion-like tail arching over its head.''<br />
<br />
Dragona are humanoids distantly related to dragons. Though usually friendly toward others, some clans are known to be fiercely defensive of what territory they have. A dragona stands around 5 feet tall, with a tail much longer that ends in a vicious barb, and usually weighs less than 150 pounds. A typical dragona speaks a mix of Common and Draconic.<br />
<br />
=== Combat ===<br />
<br />
If pressed to fight, a dragona will always use the environment to his advantage in battle. If alone, he will usually attack from a distance until he is out of ammo before dropping his shortbow and engaging in melee. A group of dragona will pass their arrows to the most skilled ranged fighters, who harass the enemy from afar while the rest engage in combat.<br />
<br />
'''Favored Enemy (Ex):''' This dragona is a hunter of orcs. He gains a +2 bonus on [[Bluff]], [[Listen]], [[Sense Motive]], [[Spot]], and [[Survival]] checks when using these skills against orcs. He also gains a +2 bonus on weapon damage rolls against them.<br />
<br />
'''Wild Empathy (Ex):''' This dragona can improve the attitude of an animal. This ability functions just like a [[Diplomacy]] check to improve the attitude of a person. The dragona rolls 1d20 and adds his ranger level and his [[Charisma]] modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. <br />
<br />
To use wild empathy, the dragona and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. <br />
<br />
The dragona can also use this ability to influence a magical beast with an [[Intelligence]] score of 1 or 2, but he takes a -4 penalty on the check.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence: Dragona are tough, but sacrifice power for agility and aren't terribly bright.<br />
* Humanoid (Dragonblood): Dragona are distantly related to dragons.<br />
* [[Low-light vision]].<br />
* [[Medium]]: As Medium creatures, dragona have no bonuses or penalties due to their size.<br />
* Slight Build: The physical stature of dragona lets them function in many ways as if they were one size category smaller. Whenever a dragona is subject to a size modifier or special size modifier for an opposed check (such as [[Hide]]), the dragona is treated as one size smaller if doing so is advantageous to the character. A dragona is also considered to be one size smaller when "squeezing" through a restrictive space. A dragona can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a dragona remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.<br />
* Dragona [[base land speed]] is 40 feet.<br />
* The scaly growths on a dragona's skin provide it with a +2 natural armor bonus.<br />
* A dragona's tail provides it with a +4 racial bonus on [[Balance]] checks.<br />
* A dragona's tail ends in a vicious barb, providing a natural sting attack that deals 1d6 points of damage.<br />
* A dragona gains a +2 racial bonus on [[saving throws]] against [[poison]].<br />
* [[Automatic Languages]]: Common and Draconic. [[Bonus Languages]]: Elven, Giant, Gnoll, Orc, Sylvan, and Terran.<br />
* [[Favored Class]]: [[Ranger]].<br />
* [[Level Adjustment]]: +1<br />
<br />
<br />
----<br />
{{3.5e Creatures CR 1 or less Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR1]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dragonblood Subtype]]<br />
[[Category:LA1]]<br />
[[Category:Chaotic]]<br />
[[Category:Neutral (Good-Evil) Alignment]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Reinforce_(3.5e_NPC)&diff=295588Reinforce (3.5e NPC)2008-11-16T04:51:08Z<p>Ddragon Necrophades: </p>
<hr />
<div><noinclude><br />
<dplc><br />
|{{NPC Description<br />
|Reinforce|[[human]]<br />
|[[Entropy Champion (DnD Class)|entropy champion]] 15<br />
|A powerful being whose sole purpose is undoing the works of others.}}</dplc><br />
</noinclude><br />
{{Stat Block 2<br />
|name=Reinforce |cr=15<br />
|sex=Female |race=[[human]] |clvl=[[Entropy Champion (DnD Class)|entropy champion]] 15<br />
|al=[[Lawful evil|LE]] |size=[[Medium]] |type=[[humanoid]] ([[SRD:Human (Creature)|human]])<br />
|init=+2 |listen=+4 |spot=+4<br />
|lang=Common, Abyssal, Infernal<br />
|ac=23 |touch=20 |flat=21 |othac=+1 armor per invested essentia |acmods=+2 Dex, +4 Int, +3 natural, +4 deflection<br />
|hp=107 |hd=15<br />
|fort=+14 |ref=+10 |will=+9<br />
|spd=30 ft. (6 squares) (+10 ft./invested essentia), fly (10 ft./invested essentia) (good)<br />
|melee1=unarmed strike +20/+15/+10 (2d6+5)<br />
|ranged1=entropic ray +17/+15 (1d10 per invested essentia)<br />
|atkop=entropic blow 7/day, Stunning Fist 20/day, entropic strike, entropic aura, Fiery Fist, Ki Blast<br />
|sa=incarnum overcharge, understand weakness<br />
|bab=+15 |grp=+16<br />
|cg=3x ''potion of inflict moderate wounds''<br />
|str=10 |dex=14 |con=14 |int=18 |wis=13 |cha=8<br />
|sq=undead aura, insightful grace, protect sheath, entropic celerity, destruction embraced, destructive expertise, weightless soul<br />
|feats=[[Stunning Fist]], [[Point Blank Shot]], [[Rapid Shot]], Sapphire Smite, Fiery Fist, Ki Blast, Extra Stunning<br />
|skills=[[Disable Device]] +28, [[Jump]] +18, [[Knowledge]] (arcana) +21, [[Knowledge]] (architecture and engineering) +28, [[Knowledge]] (the planes) +21, [[Tumble]] +20<br />
|poss=''[[amulet of natural armor]] +3,'' ''clear [[ioun stone]],'' ''[[headband of intellect]] +2,'' ''[[ring of protection]] +4''<br />
|san1=Undead Aura ([[Ex]]) |sad1=Reinforce radiates negative energy. She is registered by the [[detect undead]] spell as a 15 HD undead.<br />
|san2=Entropic Blow ([[Su]]) |sad2=Seven times per day, Reinforce can attempt to destroy an enemy with a melee attack. She adds +3 to her attack roll and +18 to her damage roll. This attack ignores hardness and damage reduction possessed by constructs or undead.<br />
|san3=Insightful Grace ([[Su]]) |sad3=Reinforce adds her Intelligence modifier as a bonus on her saving throws. This change is already reflected in the stats above.<br />
|san4=Entropic Strike ([[Su]]) |sad4=Reinforce can channel entropic force into offensive might. She gains an enhancement bonus to her unarmed strikes equal to the sum of her Intelligence modifier and the number of points of essentia invested in this ability. She can trade points of enhancement bonus for special abilities, chosen when she starts the day. The total bonus can never rise above half her character level (rounded down).<br />
|san5=Protect Sheath ([[Su]]) |sad5=Reinforce can distill entropic energy into a protective field around her body, which takes the form of an off-white robe. This energy provides an armor bonus to her AC equal to the number of points of essentia she invests in this ability.<br />
|san6=Entropic Celerity ([[Su]]) |sad6=Reinforce can increase her base land speed by 10 feet per point of essentia invested in this ability.<br />
|san7=Destruction Embraced ([[Su]]) |sad7=Reinforce gains strength as she takes damage. When she has taken at least 30 points of damage in a round, she gains a +1 luck bonus on attack rolls, damage rolls, and saving throws. This bonus increases by +1 for every 10 points of damage she takes beyond this point, to a maximum of +4. When she is below half of her maximum hit points, she gains damage reduction 15/magic. This ability remains in effect as long as she has taken the minimum damage required for it to apply.<br />
|san8=Incarnum Overcharge ([[Su]]) |sad8=As a free action, Reinforce can inflict up to 3 points of damage (which is never affected by damage reduction) to herself to gain that much temporary essentia for 1 round. This essentia can immediately be invested in any receptacle, even if it would exceed the essentia cap of that receptacle. The first time this is done during a day requires no action, but each additional use requires a Will save (DC 15 + number of uses in last 24 hours).<br />
|san9=Destructive Expertise ([[Ex]]) |sad9=Reinforce adds half of her class level as a bonus on Disable Device and Knowledge (architecture and engineering) checks made to disable traps or other objects. This change is already reflected in the stats above.<br />
|san10=Understand Weakness ([[Ex]]) |sad10=As a full-round action, Reinforce can study the weaknesses and immunities of a given object. After one round of this, she knows the object's defensive strength. After the second round, she knows of damage reduction, hardness, energy resistance, or immunities. After the third round, she knows the exact levels of each of these defenses.<br />
|san11=Weightless Soul ([[Su]]) |sad11=Reinforce can fly by using her essentia to sever the bonds of gravity. She gains a fly speed of 10 feet per point of essentia invested in this ability, with good maneuverability.<br />
|san12=Entropic Aura ([[Su]]) |sad12=Reinforce's presence has the potential to stimulate entropy. When she starts her turn, every creature adjacent to her takes 1d6 points of damage per point of essentia invested in this ability. In addition, if she has essentia invested in this ability, Reinforce seems to slip out of reality, thwarting [[blindsight]] and [[blindsense]]. Creatures with blindsight are aware of her as though they had blindsense, and creatures with blindsense must make [[Listen]] or [[Spot]] checks to become aware of her.<br />
}}<br />
<!--<br />
Skill points up to 3rd level: 36<br />
Skill points after 4th level: 84<br />
<br />
Sapphire Smite appears in Magic of Incarnum. It grants 1 point of essentia, 1 extra use of your smite or similar ability per day per point of essentia invested in it, and adds the invested essentia to the extra damage dealt when smiting. It requires a Constitution of at least 13, in addition to the ability to smite or a similar ability. Essentia can be invested in or removed from an incarnum feat only once every 24 hours.<br />
<br />
Fiery Fist and Ki Blast appear in Player's Handbook II. Fiery Fist grants one extra use of Stunning Fist per day and allows you to expend a use of Stunning Fist in order to deal an additional 1d6 points of fire damage with an unarmed strike. It requires a Wisdom and Dexterity of 13, as well as the Improved Unarmed Strike and Stunning Fist feats and a base attack bonus of +8. Ki Blast grants an extra use of Stunning Fist per day and allows you to expend two uses of Stunning Fist in order to make a ranged touch attack with a range of 60 feet, that deals 3d6+Wis in damage. This is a force effect. It requires the Fiery Fist feat.<br />
<br />
Extra Stunning appears in Complete Warrior. It grants three extra uses of Stunning Fist per day and stacks with itself. It requires Stunning Fist and a base attack bonus of +2.<br />
--><br />
<noinclude><br />
{{Author<br />
|author_name=Ddragon Necrophades<br />
|date_created=22 August 2008<br />
|status=Complete!<br />
}}<br />
<br />
<br />
Reinforce's ability scores were created using the elite array, arranged as follows: Str 10, Dex 14, Con 12, Int 15, Wis 13, Cha 8.<br />
<br />
<br />
== Strategy and Tactics ==<br />
<br />
Reinforce is an intelligent combatant, making full use of her movement to put herself in prime positions for ranged attacks. She keeps 3 points of essentia invested in her Sapphire Smite feat at all times, giving her 3 extra uses of her entropic blow ability and an extra three points of damage when using it. These changes are already accounted for in the statistics above. This leaves her with 10 points of essentia to be placed elsewhere.<br />
<br />
For the most part, Reinforce will attempt to keep 3 points of essentia in her entropic ray, weightless soul, and entropic aura class features. She prefers to attack with her entropic ray, which deals 3d10 points of damage, but won't hesitate to use her Ki Blast feat on incorporeal foes. If pressed into melee, she attacks with a combination of entropic blow and stunning fist to cover her flying retreat, though she relies on her entropic aura to dissuade foes from closing to melee. She generally keeps her last point of essentia invested in her entropic strike ability, opting for a +5 enhancement bonus on attack and damage rolls. This change is already factored into the statistics above.<br />
<br />
Reinforce prefers to attack humanoid foes above all others, to the point where she will move to a new position just to attack one she's seen instead of attacking a different sort of enemy she already sees. For the sake of maximizing damage output, she won't hesitate to down at least one ''potion of inflict moderate wounds'' in the first round of battle, in addition to making liberal use of her incarnum overcharge ability to gain 4 points of temporary essentia, which she places into her entropic ray.<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD CR 15 NPCs|CR 15]]<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD ECL 15 NPCs|ECL 15]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR15]]<br />
[[Category:ECL15]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Human Subtype]]<br />
[[Category:Lawful Alignment]]<br />
[[Category:Evil Alignment]]<br />
</noinclude></div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Reinforce_(3.5e_NPC)&diff=295580Reinforce (3.5e NPC)2008-11-16T04:20:19Z<p>Ddragon Necrophades: </p>
<hr />
<div><noinclude><br />
<dplc><br />
|{{NPC Description<br />
|Reinforce|[[human]]<br />
|[[Entropy Champion (DnD Class)|entropy champion]] 15<br />
|A powerful being whose sole purpose is undoing the works of others.}}</dplc><br />
</noinclude><br />
{{Stat Block 2<br />
|name=Reinforce |cr=15<br />
|sex=Female |race=[[human]] |clvl=[[Entropy Champion (DnD Class)|entropy champion]] 15<br />
|al=[[Lawful evil|LE]] |size=[[Medium]] |type=[[humanoid]] ([[SRD:Human (Creature)|human]])<br />
|init=+2 |listen=+4 |spot=+4<br />
|lang=Common, Abyssal, Infernal<br />
|ac=23 |touch=20 |flat=21 |othac=+1 armor per invested essentia |acmods=+2 Dex, +4 Int, +3 natural, +4 deflection<br />
|hp=107 |hd=15<br />
|fort=+14 |ref=+10 |will=+9<br />
|spd=30 ft. (6 squares) (+10 ft./invested essentia), fly (10 ft./invested essentia) (good)<br />
|melee1=unarmed strike +15/+10/+5 (2d6)<br />
|ranged1=entropic ray +17/+15 (1d10 per invested essentia)<br />
|atkop=entropic blow 7/day, Stunning Fist 20/day, entropic strike, entropic aura, Fiery Fist, Ki Blast<br />
|sa=incarnum overcharge, understand weakness<br />
|bab=+15 |grp=+16<br />
|cg=3x ''potion of inflict moderate wounds''<br />
|str=10 |dex=14 |con=14 |int=18 |wis=13 |cha=8<br />
|sq=undead aura, insightful grace, protect sheath, entropic celerity, destruction embraced, destructive expertise, weightless soul<br />
|feats=[[Stunning Fist]], [[Point Blank Shot]], [[Rapid Shot]], Sapphire Smite, Fiery Fist, Ki Blast, Extra Stunning<br />
|skills=[[Disable Device]] +28, [[Jump]] +18, [[Knowledge]] (arcana) +21, [[Knowledge]] (architecture and engineering) +28, [[Knowledge]] (the planes) +21, [[Tumble]] +20<br />
|poss=''[[amulet of natural armor]] +3,'' ''clear [[ioun stone]],'' ''[[headband of intellect]] +2,'' ''[[ring of protection]] +4''<br />
|san1=Undead Aura ([[Ex]]) |sad1=Reinforce radiates negative energy. She is registered by the [[detect undead]] spell as a 15 HD undead.<br />
|san2=Entropic Blow ([[Su]]) |sad2=Seven times per day, Reinforce can attempt to destroy an enemy with a melee attack. She adds +3 to her attack roll and +18 to her damage roll. This attack ignores hardness and damage reduction possessed by constructs or undead.<br />
|san3=Insightful Grace ([[Su]]) |sad3=Reinforce adds her Intelligence modifier as a bonus on her saving throws. This change is already reflected in the stats above.<br />
|san4=Entropic Strike ([[Su]]) |sad4=Reinforce can channel entropic force into offensive might. She gains an enhancement bonus to her unarmed strikes equal to the sum of her Intelligence modifier and the number of points of essentia invested in this ability. She can trade points of enhancement bonus for special abilities, chosen when she starts the day. The total bonus can never rise above half her character level (rounded down).<br />
|san5=Protect Sheath ([[Su]]) |sad5=Reinforce can distill entropic energy into a protective field around her body, which takes the form of an off-white robe. This energy provides an armor bonus to her AC equal to the number of points of essentia she invests in this ability.<br />
|san6=Entropic Celerity ([[Su]]) |sad6=Reinforce can increase her base land speed by 10 feet per point of essentia invested in this ability.<br />
|san7=Destruction Embraced ([[Su]]) |sad7=Reinforce gains strength as she takes damage. When she has taken at least 30 points of damage in a round, she gains a +1 luck bonus on attack rolls, damage rolls, and saving throws. This bonus increases by +1 for every 10 points of damage she takes beyond this point, to a maximum of +4. When she is below half of her maximum hit points, she gains damage reduction 15/magic. This ability remains in effect as long as she has taken the minimum damage required for it to apply.<br />
|san8=Incarnum Overcharge ([[Su]]) |sad8=As a free action, Reinforce can inflict up to 3 points of damage (which is never affected by damage reduction) to herself to gain that much temporary essentia for 1 round. This essentia can immediately be invested in any receptacle, even if it would exceed the essentia cap of that receptacle. The first time this is done during a day requires no action, but each additional use requires a Will save (DC 15 + number of uses in last 24 hours).<br />
|san9=Destructive Expertise ([[Ex]]) |sad9=Reinforce adds half of her class level as a bonus on Disable Device and Knowledge (architecture and engineering) checks made to disable traps or other objects. This change is already reflected in the stats above.<br />
|san10=Understand Weakness ([[Ex]]) |sad10=As a full-round action, Reinforce can study the weaknesses and immunities of a given object. After one round of this, she knows the object's defensive strength. After the second round, she knows of damage reduction, hardness, energy resistance, or immunities. After the third round, she knows the exact levels of each of these defenses.<br />
|san11=Weightless Soul ([[Su]]) |sad11=Reinforce can fly by using her essentia to sever the bonds of gravity. She gains a fly speed of 10 feet per point of essentia invested in this ability, with good maneuverability.<br />
|san12=Entropic Aura ([[Su]]) |sad12=Reinforce's presence has the potential to stimulate entropy. When she starts her turn, every creature adjacent to her takes 1d6 points of damage per point of essentia invested in this ability. In addition, if she has essentia invested in this ability, Reinforce seems to slip out of reality, thwarting [[blindsight]] and [[blindsense]]. Creatures with blindsight are aware of her as though they had blindsense, and creatures with blindsense must make [[Listen]] or [[Spot]] checks to become aware of her.<br />
}}<br />
<!--<br />
Skill points up to 3rd level: 36<br />
Skill points after 4th level: 84<br />
<br />
Sapphire Smite appears in Magic of Incarnum. It grants 1 point of essentia, 1 extra use of your smite or similar ability per day per point of essentia invested in it, and adds the invested essentia to the extra damage dealt when smiting. It requires a Constitution of at least 13, in addition to the ability to smite or a similar ability. Essentia can be invested in or removed from an incarnum feat only once every 24 hours.<br />
<br />
Fiery Fist and Ki Blast appear in Player's Handbook II. Fiery Fist grants one extra use of Stunning Fist per day and allows you to expend a use of Stunning Fist in order to deal an additional 1d6 points of fire damage with an unarmed strike. It requires a Wisdom and Dexterity of 13, as well as the Improved Unarmed Strike and Stunning Fist feats and a base attack bonus of +8. Ki Blast grants an extra use of Stunning Fist per day and allows you to expend two uses of Stunning Fist in order to make a ranged touch attack with a range of 60 feet, that deals 3d6+Wis in damage. This is a force effect. It requires the Fiery Fist feat.<br />
<br />
Extra Stunning appears in Complete Warrior. It grants three extra uses of Stunning Fist per day and stacks with itself. It requires Stunning Fist and a base attack bonus of +2.<br />
--><br />
<noinclude><br />
{{Author<br />
|author_name=Ddragon Necrophades<br />
|date_created=22 August 2008<br />
|status=Complete!<br />
}}<br />
<br />
<br />
Reinforce's ability scores were created using the elite array, arranged as follows: Str 10, Dex 14, Con 12, Int 15, Wis 13, Cha 8.<br />
<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD CR 15 NPCs|CR 15]]<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD ECL 15 NPCs|ECL 15]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR15]]<br />
[[Category:ECL15]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Human Subtype]]<br />
[[Category:Lawful Alignment]]<br />
[[Category:Evil Alignment]]<br />
</noinclude></div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Entropy_Champion_(3.5e_Class)&diff=295579Entropy Champion (3.5e Class)2008-11-16T04:14:26Z<p>Ddragon Necrophades: /* Entropy Champions in the Game */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Ddragon Necrophades<br />
|datecreated=04/23/08<br />
|status=Complete!<br />
|editing=<br />
|type=Bad Guy, Combat-Focused<br />
|desc=Nothing lasts forever. The entropy champion is just as the name implies... a justicar of this natural order, a martial champion of the decay that must inevitably follow life.<br />
}}<br />
<br />
==Entropy Champion==<br />
<br />
No matter how long a creature lives, be it human or elf, dragon or dwarf, it will eventually die. This is life's one true certainty, and that deliberate, uncaring finality is the reason mortals fear death. The entropy champion accepts this fate and the oblivion that comes afterward so that he can speed the hands of fate along a path more suited to his tastes. By embracing the utter finality of entropy in this manner, he becomes entropy itself - a jaded spirit whose body serves little purpose beyond conveyance.<br />
<br />
===Making an Entropy Champion===<br />
<br />
Entropy champions are likely to be seen in adventuring parties because they wish to observe entropy at work, so that they might better understand it. In combat, they prove to be particularly brutal melee combatants, or they can provide insight into an opponent's weaknesses.<br />
<br />
'''Abilities:''' The key ability scores for this class are [[Intelligence]], which gives them the knowledge necessary to use their power, and [[Dexterity]], which improves their [[AC]]. [[Constitution]] is, well, Constitution, and [[Strength]] is always nice for melee monsters.<br />
<br />
'''Races:''' It is very possible for any creature to see that decay is a fact of life. [[Drow]] and [[tieflings]] seem to come to this conclusion sooner than others, but any creature can qualify.<br />
<br />
'''Alignment:''' True neutral or any evil.<br />
<br />
'''Starting Gold:''' 4d4&times;10 gp (100 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Entropy Champion}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#Essentia]]<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +0 || +0 ||1<br />
| class="left" | Unarmed strike, undead aura, entropic blow (1/day)<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +0 || +0 ||2<br />
| class="left" | Insightful grace, entropic strike<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +1 || +1 ||2<br />
| class="left" | Protect sheath, entropic celerity<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +1 || +1 ||3<br />
| class="left" | Destruction embraced (attack and damage)<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +1 || +1 ||3<br />
| class="left" | Entropic blow (2/day)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +2 || +2 ||4<br />
| class="left" | Incarnum overcharge<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +2 || +2 ||5<br />
| class="left" | Destructive expertise<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +2 || +2 ||5<br />
| class="left" | Destruction embraced (saves)<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +3 || +3 ||6<br />
| class="left" | Understand weakness<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +3 || +3 ||7<br />
| class="left" | Entropic blow (3/day)<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +3 || +3 ||8<br />
| class="left" | Weightless soul<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +4 || +4 ||9<br />
| class="left" | Destruction embraced (damage reduction)<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +4 || +4 ||10<br />
| class="left" | Entropic aura<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +4 || +4 ||11<br />
| class="left" | Entropic ray<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +5 || +5 ||12<br />
| class="left" | Entropic blow (4/day)<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +5 || +5 ||13<br />
| class="left" | Destruction embraced (spell resistance)<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +5 || +5 ||14<br />
| class="left" | Hide in plain sight<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +6 || +6 ||16<br />
| class="left" | ''Unmaking magic''<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +6 || +6 ||18<br />
| class="left" | Seal weaknesses<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +6 || +6 ||20<br />
| class="left" | Entropic blow (5/day), entropic collapse<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
The entropy champion's class skills (and the key modifier to use each skill) are [[Balance]] (Dex), [[Climb]] (Str), [[Concentration]] (Con), [[Craft]] (Int), [[Disable Device]] (Int), [[Hide]] (Dex), [[Intimidate]] (Cha), [[Jump]] (Str), [[Knowledge]] (arcana) (Int), [[Knowledge]] (architecture and engineering) (Int), [[Knowledge]] (the planes) (Int), [[Profession]] (Wis), [[Spellcraft]] (Int), [[Swim]] (Str), [[Tumble]] (Dex).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the entropy champion.<br />
<br />
'''Weapon and Armor Proficiency:''' Entropy champions are proficient with all [[simple weapons]], but not with [[armor]] or [[shields]].<br />
<br />
'''{{#anc:Unarmed Strike}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An entropy champion gains [[Improved Unarmed Strike]] as a bonus [[feat]] at 1st level. He deals unarmed damage as a [[monk]] of his class level. If an entropy champion gains levels in monk or in another class that has an unarmed strike progression, he adds his levels in the two classes together to determine his unarmed damage.<br />
<br />
An entropy champion automatically qualifies for the [[Stunning Fist]] feat, though he must select it as a normal feat. He may use it a number of times per day equal to his class level.<br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 1st level, an entropy champion adds his Intelligence modifier to his Armor Class when wearing no armor and not carrying a shield. This applies even against [[touch attacks]] or when the champion is [[flat-footed]], but not when he is immobilized or otherwise rendered [[helpless]].<br />
<br />
'''{{#anc:Undead Aura}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An entropy champion radiates [[negative energy]]. As such, he is registered by the [[detect undead]] spell as an undead of his entropy champion level.<br />
<br />
'''{{#anc:Entropic Blow}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Once per day, an entropy champion may attempt to destroy an enemy with one normal melee attack. He adds his Intelligence modifier (if any) to his attack roll and deals 1 extra point of damage per entropy champion level. The entropic blow is especially good at unraveling that which binds nonliving matter together. It automatically ignores hardness, as well as any damage reduction possessed by constructs or undead (regardless of the source of the damage reduction). Otherwise, this ability is treated as the [[paladin]]'s smite evil class feature.<br />
<br />
At 5th level, and every five levels thereafter, the entropy champion may make an additional entropic blow per day, up to a maximum of five times per day at 20th level.<br />
<br />
'''{{#anc:Insightful Grace}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 2nd level, an entropy champion gains a bonus equal to his Intelligence bonus on all [[saving throws]].<br />
<br />
'''{{#anc:Entropic Strike}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 2nd level, an entropy champion can channel his convictions into offensive might. His unarmed strike gains an enhancement bonus equal to the sum of his Intelligence bonus (minimum 0) and the number of points of essentia that he invests in this ability. However, this bonus cannot rise above 1/2 his class level. He may trade points of enhancement bonus for special abilities, chosen when he starts the day; however, all the normal rules regarding weapon enhancements apply (including the minimum of a +1 bonus and maximum of +5, until he reaches 22nd level). Once the abilities are designated, this ability is active continuously.<br />
<br />
'''{{#anc:Protect Sheath}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 3rd level, the entropy champion becomes able to wrap his body in a sheath of energy distilled from the very essence of decay. The exact appearance of this sheath varies from one entropy champion to the next, but each provides an armor bonus to AC equal to the number of points of essentia invested in this ability.<br />
<br />
'''{{#anc:Entropic Celerity}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Beginning at 3rd level, an entropy champion can fuel his body with the power of decay. He gains a 10 foot bonus to his base land speed for each point of essentia he invests in this class feature, as long as he is not wearing armor.<br />
<br />
'''{{#anc:Destruction Embraced}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Beginning at 4th level, an entropy champion gains power in exchange for submitting himself to decay. At 4th level, he gains a +1 luck bonus on attack and damage rolls once he has taken an amount of damage at least equal to twice his [[character level]]. This luck bonus increases by 1 for every 10 points of damage the entropy champion takes beyond that, up to a maximum bonus equal to his Constitution score minus 10, in addition to the original bonus. These bonuses can increase or decrease depending on his [[hit points]], and last as long as he has the minimum amount of lethal damage needed to gain them. If the entropy champion is magically healed, the luck bonus decreases by 1 for a number of rounds equal to the level of the spell.<br />
<br />
At 8th level, this luck bonus is also added to the entropy champion's saving throws.<br />
<br />
At 12th level, the entropy champion becomes harder to harm when he has already taken a great deal of damage. While he is at or below half of his maximum hit points, he gains [[damage reduction]] equal to his class level that can be overcome by magic weapons.<br />
<br />
At 16th level, the entropy champion gains [[spell resistance]] equal to 15 + his class level as long as he is below half of his maximum hit points.<br />
<br />
'''{{#anc:Incarnum Overcharge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 6th level, the entropy champion can temporarily raise the efficiency of his essentia at the risk of his health. He may take an amount of damage up to his Intelligence bonus (minimum 1) that is not affected by damage reduction. He gains temporary essentia for 1 round equal to the amount of damage he takes, which can immediately be invested in a receptacle. Essentia gained as a result of this class feature can be invested beyond the normal cap of the receptacle.<br />
<br />
This ability is usable as a [[free action]]. The first time per day that it is used requires no other action; for each time beyond the first that it is used in a 24-hour period, it requires a [[Will]] save (DC 15 + number of times already used within the last 24 hours) to be used.<br />
<br />
'''{{#anc:Destructive Expertise}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' As agents of destruction, 7th-level entropy champions learn to promote entropy by the most efficient means. The entropy champion may add half his class level as a bonus on [[Disable Device]] and [[Knowledge]] (architecture and engineering) checks when attempting to take apart or disable traps and other objects.<br />
<br />
'''{{#anc:Understand Weakness}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, by observing a target as a full-round action, an entropy champion can understand the weaknesses and immunities of a given creature or object. For every full round spent studying a target, the entropy champion learns additional information, as indicated below.<br />
<br />
''1st Round:'' The defensive strength of the target.<br />
<br />
''2nd Round:'' The presence of [[damage reduction]], [[hardness]], [[energy resistance]], or immunities.<br />
<br />
''3rd Round:'' The exact ranks and type of damage reduction, hardness, energy resistance, and immunities.<br />
<br />
{| class="{{d20}}"<br />
|+ Understand Weakness<br />
! Defensive Strength || class="left" | AC<br />
|- class="{{Odd-Even}}"<br />
| Weak || class="left" | 9 or below<br />
|- class="{{Odd-Even}}"<br />
| Moderate || class="left" | 10-13<br />
|- class="{{Odd-Even}}"<br />
| Strong || class="left" | 14-17<br />
|- class="{{Odd-Even}}"<br />
| Tough || class="left" | 18-21<br />
|- class="{{Odd-Even}}"<br />
| Resilient || class="left" | 22-29<br />
|- class="{{Odd-Even}}"<br />
| Overwhelming || class="left" | 30+<br />
|}<br />
<br />
'''{{#anc:Weightless Soul}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 11th level, the power of the entropy champion's convictions allow him to transcend physical limitations on his movement. He gains a [[fly speed]] equal to 10 times the number of points of essentia invested in this ability, with good maneuverability, as long as he is not wearing armor.<br />
<br />
'''{{#anc:Entropic Aura}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 13th level, the entropy champion's connection to decay is so deep that his mere presence stimulates entropy in his surroundings. At the start of every turn, every creature adjacent to him takes 1d6 points of damage per point of essentia invested in this ability. A successful Fortitude save (DC 10 + 1/2 class level + invested essentia + Con modifier) halves this damage. This ability is always active. If the entropy champion has essentia invested in this class feature, he seems to slip out of reality, thwarting [[blindsight]] and [[blindsense]]. Creatures with blindsight are aware of the entropy champion as if they had blindsense, and creatures with blindsense must make [[Spot]] or [[Listen]] checks to become aware of his presence.<br />
<br />
'''{{#anc:Entropic Ray}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 14th level, the entropy champion can draw on the power of decay to create a powerful [[ranged attack]], a beam of nearly invisible entropic force. Using this ability is a [[standard action]]; you must make a ranged touch attack to hit your target. The entropic ray has a range of 60 feet and deals 1d10 points of damage per point of essentia invested in this ability. This ability can be used to destroy force effects, as a [[disintegrate]] spell cast by a wizard of the entropy champion's level.<br />
<br />
'''{{#anc:Hide in Plain Sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An entropy champion of 17th level can use the [[Hide]] skill even while being observed. As long as he is within 10 feet of some sort of shadow, an entropy champion can hide himself from view in the open without anything to actually hide behind. He cannot, however, hide in his own shadow.<br />
<br />
'''''{{#anc:Unmaking Magic}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' Beginning at 18th level, the entropy champion can undo the bonds of magic. He can use a targeted ''greater dispel magic'' effect at will, on a successful melee touch attack. His [[caster level]] for this effect is equal to his class level. He must wait 1d4 rounds between uses of this ability.<br />
<br />
'''{{#anc:Seal Weaknesses}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' By 19th level, an entropy champion gains immunity to [[critical hits]] due to his innate knowledge of his own weak points and how to best protect them. This immunity also renders him immune to abilities that rely on the ability to inflict critical hits (such as sneak attacks) but his creature type remains unchanged.<br />
<br />
'''{{#anc:Entropic Collapse}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, the entropy champion has become so jaded as to become one with his convictions. His type changes to [[outsider]], and he gains the native and evil subtypes. His [[natural weapons]] and any [[weapons]] he wields are treated as evil-aligned for the purpose of overcoming damage reduction.<br />
<br />
Furthermore, once per day as a full-round action, the entropy champion can declare one attack to be a final blow. He makes a single attack at his highest [[base attack bonus]]. If the attack succeeds, he adds twice his current [[hit points]] to the damage roll. His hit points then drop to -1 immediately, and he automatically fails all checks made to stabilize himself. If the attack fails, he instead loses half of his current hit points. Use of this ability must be declared before the attack is rolled.<br />
<br />
====Ex-Entropy Champions====<br />
<br />
An entropy champion who changes to a prohibited [[alignment]] loses all class features (except for bonus feats, [[base attack bonus]], weapon proficiencies, saves, and unarmed strike damage), and may no longer advance as an entropy champion until he atones (see the [[atonement]] spell description).<br />
<br />
====Epic Entropy Champion====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Entropy Champion}}</div><br />
Hit Die: d10<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | -<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | Entropic strike<br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | -<br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | Bonus feat<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | Entropic blow (6/day)<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | -<br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | -<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | Bonus feat<br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | -<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | Entropic blow (7/day)<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Entropic Strike:''' The epic entropy champion's entropic strike continues to improve. Beginning at 22nd level, he can apply enhancements of greater than a +5 bonus to his unarmed strike. The bonus cannot rise above 1/2 his class level, as normal.<br />
<br />
'''Entropic Blow:''' The epic entropy champion adds his class level to damage with any entropic blow, as normal. He can use an entropic blow one additional time per day for every 5 levels higher than 20th.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic entropy champion gains a bonus feat (selected from the list of epic entropy champion bonus feats) every 4 levels after 20th.<br />
<br />
''Epic Entropy Champion Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Damage Reduction|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Dire Charge|Dire Charge]], Epic Essentia, [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Will|Epic Will]], [[SRD:Exceptional Deflection|Exceptional Deflection]], [[SRD:Extended Life Span|Extended Life Span]], [[SRD:Fast Healing|Fast Healing]], [[SRD:Great Intelligence|Great Intelligence]], [[SRD:Great Smiting|Great Smiting]], [[SRD:Improved Stunning Fist|Improved Stunning Fist]], [[SRD:Infinite Deflection|Infinite Deflection]], [[SRD:Keen Strike|Keen Strike]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Spellcasting Harrier|Spellcasting Harrier]], [[SRD:Superior Initiative|Superior Initiative]], [[SRD:Vorpal Strike|Vorpal Strike]].<br />
<br />
====Azurin Entropy Champion Starting Package====<br />
<br />
<br />
'''Weapons:''' Heavy sickle ([[Planar Handbook]], p. 68) (1d8, crit x2, 6 lb., one-handed, slashing). Light crossbow (1d8, crit 19-20/x2, range inc. 80 ft., 4 lb., piercing).<br />
<br />
'''Skill Selection:''' Pick a number of [[skills]] equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Spellcraft || 4 || Int || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Knowledge (the planes) || 4 || Int || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Knowledge (architecture and engineering) || 4 || Int || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Disable Device || 4 || Int || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Intimidate || 4 || Cha || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Concentration || 4 || Con || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Hide || 4 || Dex || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Balance || 4 || Dex || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Tumble || 4 || Dex || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Spot (cc) || 2 || Wis || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Listen (cc) || 2 || Wis || -<br />
|}<br />
<br />
'''Feat:''' If [[Strength]] is 13 or higher, [[Power Attack]]; if Strength is 12 or lower, [[Improved Initiative]].<br />
<br />
'''Bonus Feats:''' [[Blind-Fight]].<br />
<br />
'''Gear:''' Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel. Hooded lantern, three pints of oil. Case with 10 crossbow bolts.<br />
<br />
'''Gold:''' 4d4 gp.<br />
<br />
===Campaign Information===<br />
<br />
====Playing an Entropy Champion====<br />
<br />
<br />
'''Religion:''' Entropy champions aren't usually religious, if for the simple reason that most deities take umbrage toward their conviction that even gods are not truly immortal. This isn't a rule, however; many entropy champions pay token service to gods of death or destruction, such as Erythnul or Nerull. A few of the more convinced entropy champions pay homage to Obad-Hai.<br />
<br />
'''Other Classes:''' Entropy champions have little concern for what allies they surround themselves with; the group will dissolve eventually. As such, they have little patience for most martial characters, particularly [[barbarians]] or warblades and especially [[paladins]]. Most prefer the company of [[rogues]], who share their preference for finishing battles as quickly as possible. They work well with [[druids]] or [[rangers]], who may accept that death is an intrinsic fact of life, and may also befriend similarly-aligned crusaders. As a whole, though, entropy champions tend to remain indifferent to other characters, advocating a sort of "don't ask, don't tell" policy.<br />
<br />
'''Combat:''' An entropy champion's place is on the front lines, bringing the fight to your foes. You are most at home against constructs or other nonliving foes, when your entropic blow can do more damage than most of your friends' attacks. At 3rd level, when you gain your entropic celerity class feature, you can become the party scout, or aid an existing scout. Later, you can use your abilities to aid in disabling traps and even to measure up an opponent to see how likely your party is to defeat it. When you gain your entropic aura and entropic ray class features, combat becomes a puzzle of how to arrange yourself for the best effect. Will you close to melee, or blast a stronger foe so that a partner can finish him off? Will you remain perfectly vulnerable, or risk hurting your allies so that you can gain a surprise attack on the dragon? As an entropy champion, you are truly a jack of all trades. Just remember, you should focus on one aspect of your abilities at a time, or wind up being incredibly ineffective at all of them.<br />
<br />
'''Advancement:''' Most entropy champions experienced some traumatic event in their lives that turned them to depression. You might have grown up with an abusive parent, only to accidentally kill him upon discovering your power. You may have watched a loved one die slowly, wasting away while you could only watch helplessly. Or perhaps you undertook a great quest to learn the ways of decay from a mysterious master in some remote region. However you came to this class, you pursue it with a single-minded devotion, spending most of your free time in studying the ways in which entropy affects the world around you. Your wide variety of abilities affords you a similar variety of feats to choose from. Select feats that enhance your preferred style of battle, such as [[Power Attack]] or [[Dodge]]. General combat feats such as [[Weapon Focus]] and [[Improved Critical]] are also appropriate for your character, as are feats that enhance unarmed combat such as [[Stunning Fist]]. Picking up a couple incarnum feats can improve your class features, your combat prowess, or both.<br />
<br />
====Entropy Champions in the World====<br />
<br />
<br />
{{quote|Everything is meant to die, even the gods themselves. Nothing lasts forever, not even diamond. Even entropy falls victim to itself at times, but it is still all-encompassing. I am not destroying the natural order... I'm just helping it along.|orig=Pomfret Akumu, azurin entropy champion}}<br />
<br />
Entropy champions are the mortal vessels of decay, like eternal crusaders in favor of the darker side of the cycle of life. Entropy champions are the truest of blackguards, or at least that's how they appear to the commoners.<br />
<br />
'''Daily Life:''' Many entropy champions, even those of lawful alignment, live apparently chaotic lives, doing as they please when they so please to do it. Some will offer a helping hand to others; don't be fooled, these are the group that believes that attempting to halt entropy begets more entropy. The rest will either do nothing to help nor to harm, or else they will gladly destroy whatever they come across.<br />
<br />
'''Notables:''' If entropy champions have departed heroes to look up to, they aren't sharing. In contemporary times, the young Pomfret Akumu is heralded as "the single most depressing individual in the known world," mostly for the rather uncanny habit of kingdoms falling to ruin in a matter of days after his visits.<br />
<br />
'''Organizations:''' On the Material Plane, entropy champions are few and far between. Sects of Afflux, Erythnul, or Nerull will occasionally boast of the two or three entropy champions they may have within their ranks. On the planes, however, entropy champions are more common, but still not more than a handful per thousand people, if that. On the planes, entropy champions are the exclusive enforcers of a faction known as the Doomguard, which believes that the goal of the multiverse is to collapse into Entropy.<br />
<br />
'''NPC Reactions:''' No matter one's perspective, an entropy champion is always a threat. An entropy champion defending that city will later ruin that city either on a whim or unintentionally. An entropy champion leading an army to the gates of that city is a dangerous overt threat. A mercenary entropy champion between campaigns could well be both - not just another annoying drunk at the local tavern. In general, NPCs greet entropy champions with unfriendly reactions unless they have reason to feel differently. People who have met an entropy champion before will later greet that entropy champion more coldly, without exception.<br />
<br />
====Entropy Champion Lore====<br />
<br />
<br />
Characters with ranks in [[Knowledge]] (the planes) can research entropy champions to learn more about them. When a character makes a [[skill check]], read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (the planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | Entropy champions are heralds of destruction. They draw magical power from the force of decay at work around them.<br />
|- class="{{Odd-Even}}"<br />
| 25 || class="left" | Entropy champions take this force, focus it, and redirect it to suit their own purposes. Their strengths lie in destruction: entropy champions can gain massive offensive power, and are especially good at breaking down objects.<br />
|- class="{{Odd-Even}}"<br />
| 30 || class="left" | Entropy champions actually become stronger the closer they are to dying. At higher levels, they can burn their own life to give themselves more power, and even break the bonds of gravity.<br />
|- class="{{Odd-Even}}"<br />
| 35 || class="left" | Information about a notable entropy champion.<br />
|}<br />
<br />
====Entropy Champions in the Game====<br />
<br />
An entropy champion is a brawler first and everything else second. He work wonders in a party that lack healing magic, especially once he's reached 4th level and gained the destruction embraced feature, and makes for a challenging, even vexing solo encounter, as an entropy champion becomes stronger the closer he is to defeat. If straight-out combat isn't the best option, the entropy champion makes for an excellent scout and disabler, especially after he has gained his destructive expertise. All in all, the entropy champion can be a vicious foe, and should never be used as a "run-of-the-mill" encounter.<br />
<br />
'''Adaptation:''' The relative anonymity of entropy champions makes adding them to a game fairly simple. The players may simply have never heard of them before; you can even apply a revisionist history, stating that some infamous blackgaurds were really entropy champions the whole time. Entropy champions in your campaign wouldn't even have to be just as stated here. For example, instead of an unarmed strike progression, the entropy champion could draw upon and crystallize decay, creating an entropic blade otherwise identical to the [[soulknife]]'s mind blade. He could even use martial maneuvers in place of essentia, especially those of the Diamond Mind, Setting Sun, and Shadow Hand disciplines; in this case, all of the class features relying on essentia should be removed, and the Hit Die should increase to d12, with light armor proficiency.<br />
<br />
'''Sample Encounter:''' Entropy champions are drawn to scenes of carnage and destruction. The PCs may encounter one in or near the entrance to a ruined castle or battlefield. The more fanatic entropy champions may be instigators instead, moving to attack the PCs on the order of superior or more likely, simply because the PCs are the only people in the village he's attacking that are foolish enough to fight him.<br />
<br />
''EL 15:'' Reinforce has made quite a name for herself as a vandal and a mass murderer. When questioned on this, she replies that she is only granting a wish to someone close to her. Rumors of this sort reach the PCs' ears, as do rumors of a much darker variety... specifically, that Reinforce is hunting ''them''.<br />
<br />
{{:Reinforce (DnD NPC)}}<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Reinforce_(3.5e_NPC)&diff=295578Reinforce (3.5e NPC)2008-11-16T04:14:19Z<p>Ddragon Necrophades: /* Strategy and Tactics */</p>
<hr />
<div><noinclude><br />
<dplc><br />
|{{NPC Description<br />
|Reinforce|[[human]]<br />
|[[Entropy Champion (DnD Class)|entropy champion]] 15<br />
|A powerful being whose sole purpose is undoing the works of others.}}</dplc><br />
</noinclude><br />
{{Stat Block 2<br />
|name=Reinforce |cr=15<br />
|sex=Female |race=[[human]] |clvl=[[Entropy Champion (DnD Class)|entropy champion]] 15<br />
|al=[[Lawful evil|LE]] |size=[[Medium]] |type=[[humanoid]] ([[SRD:Human (Creature)|human]])<br />
|init=+2 |listen=+4 |spot=+4<br />
|lang=Common, Abyssal, Infernal<br />
|ac=23 |touch=20 |flat=21 |othac=+1 armor per invested essentia |acmods=+2 Dex, +4 Int, +3 natural, +4 deflection<br />
|hp=107 |hd=15<br />
|fort=+14 |ref=+10 |will=+9<br />
|spd=30 ft. (6 squares) (+10 ft./invested essentia), fly (10 ft./invested essentia) (good)<br />
|melee1=unarmed strike +15/+10/+5 (2d6)<br />
|ranged1=entropic ray +17/+15 (1d10 per invested essentia)<br />
|atkop=entropic blow 7/day, Stunning Fist 20/day, entropic strike, entropic aura, Fiery Fist, Ki Blast<br />
|sa=incarnum overcharge, understand weakness<br />
|bab=+15 |grp=+16<br />
|cg=3x ''potion of inflict moderate wounds''<br />
|str=10 |dex=14 |con=14 |int=18 |wis=13 |cha=8<br />
|sq=undead aura, insightful grace, protect sheath, entropic celerity, destruction embraced, destructive expertise, weightless soul<br />
|feats=[[Stunning Fist]], [[Point Blank Shot]], [[Rapid Shot]], Sapphire Smite, Fiery Fist, Ki Blast, Extra Stunning<br />
|skills=[[Disable Device]] +28, [[Jump]] +18, [[Knowledge]] (arcana) +21, [[Knowledge]] (architecture and engineering) +28, [[Knowledge]] (the planes) +21, [[Tumble]] +20<br />
|poss=''[[amulet of natural armor]] +3,'' ''clear [[ioun stone]],'' ''[[headband of intellect]] +2,'' ''[[ring of protection]] +4''<br />
|san1=Undead Aura ([[Ex]]) |sad1=Reinforce radiates negative energy. She is registered by the [[detect undead]] spell as a 15 HD undead.<br />
|san2=Entropic Blow ([[Su]]) |sad2=Seven times per day, Reinforce can attempt to destroy an enemy with a melee attack. She adds +3 to her attack roll and +18 to her damage roll. This attack ignores hardness and damage reduction possessed by constructs or undead.<br />
|san3=Insightful Grace ([[Su]]) |sad3=Reinforce adds her Intelligence modifier as a bonus on her saving throws. This change is already reflected in the stats above.<br />
|san4=Entropic Strike ([[Su]]) |sad4=Reinforce can channel entropic force into offensive might. She gains an enhancement bonus to her unarmed strikes equal to the sum of her Intelligence modifier and the number of points of essentia invested in this ability. She can trade points of enhancement bonus for special abilities, chosen when she starts the day. The total bonus can never rise above half her character level (rounded down).<br />
|san5=Protect Sheath ([[Su]]) |sad5=Reinforce can distill entropic energy into a protective field around her body, which takes the form of an off-white robe. This energy provides an armor bonus to her AC equal to the number of points of essentia she invests in this ability.<br />
|san6=Entropic Celerity ([[Su]]) |sad6=Reinforce can increase her base land speed by 10 feet per point of essentia invested in this ability.<br />
|san7=Destruction Embraced ([[Su]]) |sad7=Reinforce gains strength as she takes damage. When she has taken at least 30 points of damage in a round, she gains a +1 luck bonus on attack rolls, damage rolls, and saving throws. This bonus increases by +1 for every 10 points of damage she takes beyond this point, to a maximum of +4. When she is below half of her maximum hit points, she gains damage reduction 15/magic. This ability remains in effect as long as she has taken the minimum damage required for it to apply.<br />
|san8=Incarnum Overcharge ([[Su]]) |sad8=As a free action, Reinforce can inflict up to 3 points of damage (which is never affected by damage reduction) to herself to gain that much temporary essentia for 1 round. This essentia can immediately be invested in any receptacle, even if it would exceed the essentia cap of that receptacle. The first time this is done during a day requires no action, but each additional use requires a Will save (DC 15 + number of uses in last 24 hours).<br />
|san9=Destructive Expertise ([[Ex]]) |sad9=Reinforce adds half of her class level as a bonus on Disable Device and Knowledge (architecture and engineering) checks made to disable traps or other objects. This change is already reflected in the stats above.<br />
|san10=Understand Weakness ([[Ex]]) |sad10=As a full-round action, Reinforce can study the weaknesses and immunities of a given object. After one round of this, she knows the object's defensive strength. After the second round, she knows of damage reduction, hardness, energy resistance, or immunities. After the third round, she knows the exact levels of each of these defenses.<br />
|san11=Weightless Soul ([[Su]]) |sad11=Reinforce can fly by using her essentia to sever the bonds of gravity. She gains a fly speed of 10 feet per point of essentia invested in this ability, with good maneuverability.<br />
|san12=Entropic Aura ([[Su]]) |sad12=Reinforce's presence has the potential to stimulate entropy. When she starts her turn, every creature adjacent to her takes 1d6 points of damage per point of essentia invested in this ability. In addition, if she has essentia invested in this ability, Reinforce seems to slip out of reality, thwarting [[blindsight]] and [[blindsense]]. Creatures with blindsight are aware of her as though they had blindsense, and creatures with blindsense must make [[Listen]] or [[Spot]] checks to become aware of her.<br />
}}<br />
<!--<br />
Skill points up to 3rd level: 36<br />
Skill points after 4th level: 84<br />
<br />
Sapphire Smite appears in Magic of Incarnum. It grants 1 point of essentia, 1 extra use of your smite or similar ability per day per point of essentia invested in it, and adds the invested essentia to the extra damage dealt when smiting. It requires a Constitution of at least 13, in addition to the ability to smite or a similar ability. Essentia can be invested in or removed from an incarnum feat only once every 24 hours.<br />
<br />
Fiery Fist and Ki Blast appear in Player's Handbook II. Fiery Fist grants one extra use of Stunning Fist per day and allows you to expend a use of Stunning Fist in order to deal an additional 1d6 points of fire damage with an unarmed strike. It requires a Wisdom and Dexterity of 13, as well as the Improved Unarmed Strike and Stunning Fist feats and a base attack bonus of +8. Ki Blast grants an extra use of Stunning Fist per day and allows you to expend two uses of Stunning Fist in order to make a ranged touch attack with a range of 60 feet, that deals 3d6+Wis in damage. This is a force effect. It requires the Fiery Fist feat.<br />
<br />
Extra Stunning appears in Complete Warrior. It grants three extra uses of Stunning Fist per day and stacks with itself. It requires Stunning Fist and a base attack bonus of +2.<br />
--><br />
{{Author<br />
|author_name=Ddragon Necrophades<br />
|date_created=22 August 2008<br />
|status=Complete!<br />
}}<br />
<br />
Reinforce's ability scores were created using the elite array, arranged as follows: Str 10, Dex 14, Con 12, Int 15, Wis 13, Cha 8.<br />
<br />
<br />
<br />
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----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD CR 15 NPCs|CR 15]]<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD ECL 15 NPCs|ECL 15]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR15]]<br />
[[Category:ECL15]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Human Subtype]]<br />
[[Category:Lawful Alignment]]<br />
[[Category:Evil Alignment]]<br />
</noinclude></div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Entropy_Champion_(3.5e_Class)&diff=295577Entropy Champion (3.5e Class)2008-11-16T04:11:34Z<p>Ddragon Necrophades: /* Entropy Champions in the Game */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=Ddragon Necrophades<br />
|datecreated=04/23/08<br />
|status=Complete!<br />
|editing=<br />
|type=Bad Guy, Combat-Focused<br />
|desc=Nothing lasts forever. The entropy champion is just as the name implies... a justicar of this natural order, a martial champion of the decay that must inevitably follow life.<br />
}}<br />
<br />
==Entropy Champion==<br />
<br />
No matter how long a creature lives, be it human or elf, dragon or dwarf, it will eventually die. This is life's one true certainty, and that deliberate, uncaring finality is the reason mortals fear death. The entropy champion accepts this fate and the oblivion that comes afterward so that he can speed the hands of fate along a path more suited to his tastes. By embracing the utter finality of entropy in this manner, he becomes entropy itself - a jaded spirit whose body serves little purpose beyond conveyance.<br />
<br />
===Making an Entropy Champion===<br />
<br />
Entropy champions are likely to be seen in adventuring parties because they wish to observe entropy at work, so that they might better understand it. In combat, they prove to be particularly brutal melee combatants, or they can provide insight into an opponent's weaknesses.<br />
<br />
'''Abilities:''' The key ability scores for this class are [[Intelligence]], which gives them the knowledge necessary to use their power, and [[Dexterity]], which improves their [[AC]]. [[Constitution]] is, well, Constitution, and [[Strength]] is always nice for melee monsters.<br />
<br />
'''Races:''' It is very possible for any creature to see that decay is a fact of life. [[Drow]] and [[tieflings]] seem to come to this conclusion sooner than others, but any creature can qualify.<br />
<br />
'''Alignment:''' True neutral or any evil.<br />
<br />
'''Starting Gold:''' 4d4&times;10 gp (100 gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Entropy Champion}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | [[#Essentia]]<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +1 || +2 || +0 || +0 ||1<br />
| class="left" | Unarmed strike, undead aura, entropic blow (1/day)<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +2 || +3 || +0 || +0 ||2<br />
| class="left" | Insightful grace, entropic strike<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +3 || +3 || +1 || +1 ||2<br />
| class="left" | Protect sheath, entropic celerity<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +4 || +4 || +1 || +1 ||3<br />
| class="left" | Destruction embraced (attack and damage)<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +5 || +4 || +1 || +1 ||3<br />
| class="left" | Entropic blow (2/day)<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +6/+1 || +5 || +2 || +2 ||4<br />
| class="left" | Incarnum overcharge<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +7/+2 || +5 || +2 || +2 ||5<br />
| class="left" | Destructive expertise<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +8/+3 || +6 || +2 || +2 ||5<br />
| class="left" | Destruction embraced (saves)<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +9/+4 || +6 || +3 || +3 ||6<br />
| class="left" | Understand weakness<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +10/+5 || +7 || +3 || +3 ||7<br />
| class="left" | Entropic blow (3/day)<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +3 || +3 ||8<br />
| class="left" | Weightless soul<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +4 || +4 ||9<br />
| class="left" | Destruction embraced (damage reduction)<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +4 || +4 ||10<br />
| class="left" | Entropic aura<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +4 || +4 ||11<br />
| class="left" | Entropic ray<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +5 || +5 ||12<br />
| class="left" | Entropic blow (4/day)<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +5 || +5 ||13<br />
| class="left" | Destruction embraced (spell resistance)<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +5 || +5 ||14<br />
| class="left" | Hide in plain sight<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +6 || +6 ||16<br />
| class="left" | ''Unmaking magic''<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +6 || +6 ||18<br />
| class="left" | Seal weaknesses<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +6 || +6 ||20<br />
| class="left" | Entropic blow (5/day), entropic collapse<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
The entropy champion's class skills (and the key modifier to use each skill) are [[Balance]] (Dex), [[Climb]] (Str), [[Concentration]] (Con), [[Craft]] (Int), [[Disable Device]] (Int), [[Hide]] (Dex), [[Intimidate]] (Cha), [[Jump]] (Str), [[Knowledge]] (arcana) (Int), [[Knowledge]] (architecture and engineering) (Int), [[Knowledge]] (the planes) (Int), [[Profession]] (Wis), [[Spellcraft]] (Int), [[Swim]] (Str), [[Tumble]] (Dex).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the entropy champion.<br />
<br />
'''Weapon and Armor Proficiency:''' Entropy champions are proficient with all [[simple weapons]], but not with [[armor]] or [[shields]].<br />
<br />
'''{{#anc:Unarmed Strike}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An entropy champion gains [[Improved Unarmed Strike]] as a bonus [[feat]] at 1st level. He deals unarmed damage as a [[monk]] of his class level. If an entropy champion gains levels in monk or in another class that has an unarmed strike progression, he adds his levels in the two classes together to determine his unarmed damage.<br />
<br />
An entropy champion automatically qualifies for the [[Stunning Fist]] feat, though he must select it as a normal feat. He may use it a number of times per day equal to his class level.<br />
<br />
'''{{#anc:AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 1st level, an entropy champion adds his Intelligence modifier to his Armor Class when wearing no armor and not carrying a shield. This applies even against [[touch attacks]] or when the champion is [[flat-footed]], but not when he is immobilized or otherwise rendered [[helpless]].<br />
<br />
'''{{#anc:Undead Aura}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An entropy champion radiates [[negative energy]]. As such, he is registered by the [[detect undead]] spell as an undead of his entropy champion level.<br />
<br />
'''{{#anc:Entropic Blow}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Once per day, an entropy champion may attempt to destroy an enemy with one normal melee attack. He adds his Intelligence modifier (if any) to his attack roll and deals 1 extra point of damage per entropy champion level. The entropic blow is especially good at unraveling that which binds nonliving matter together. It automatically ignores hardness, as well as any damage reduction possessed by constructs or undead (regardless of the source of the damage reduction). Otherwise, this ability is treated as the [[paladin]]'s smite evil class feature.<br />
<br />
At 5th level, and every five levels thereafter, the entropy champion may make an additional entropic blow per day, up to a maximum of five times per day at 20th level.<br />
<br />
'''{{#anc:Insightful Grace}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 2nd level, an entropy champion gains a bonus equal to his Intelligence bonus on all [[saving throws]].<br />
<br />
'''{{#anc:Entropic Strike}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 2nd level, an entropy champion can channel his convictions into offensive might. His unarmed strike gains an enhancement bonus equal to the sum of his Intelligence bonus (minimum 0) and the number of points of essentia that he invests in this ability. However, this bonus cannot rise above 1/2 his class level. He may trade points of enhancement bonus for special abilities, chosen when he starts the day; however, all the normal rules regarding weapon enhancements apply (including the minimum of a +1 bonus and maximum of +5, until he reaches 22nd level). Once the abilities are designated, this ability is active continuously.<br />
<br />
'''{{#anc:Protect Sheath}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 3rd level, the entropy champion becomes able to wrap his body in a sheath of energy distilled from the very essence of decay. The exact appearance of this sheath varies from one entropy champion to the next, but each provides an armor bonus to AC equal to the number of points of essentia invested in this ability.<br />
<br />
'''{{#anc:Entropic Celerity}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Beginning at 3rd level, an entropy champion can fuel his body with the power of decay. He gains a 10 foot bonus to his base land speed for each point of essentia he invests in this class feature, as long as he is not wearing armor.<br />
<br />
'''{{#anc:Destruction Embraced}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Beginning at 4th level, an entropy champion gains power in exchange for submitting himself to decay. At 4th level, he gains a +1 luck bonus on attack and damage rolls once he has taken an amount of damage at least equal to twice his [[character level]]. This luck bonus increases by 1 for every 10 points of damage the entropy champion takes beyond that, up to a maximum bonus equal to his Constitution score minus 10, in addition to the original bonus. These bonuses can increase or decrease depending on his [[hit points]], and last as long as he has the minimum amount of lethal damage needed to gain them. If the entropy champion is magically healed, the luck bonus decreases by 1 for a number of rounds equal to the level of the spell.<br />
<br />
At 8th level, this luck bonus is also added to the entropy champion's saving throws.<br />
<br />
At 12th level, the entropy champion becomes harder to harm when he has already taken a great deal of damage. While he is at or below half of his maximum hit points, he gains [[damage reduction]] equal to his class level that can be overcome by magic weapons.<br />
<br />
At 16th level, the entropy champion gains [[spell resistance]] equal to 15 + his class level as long as he is below half of his maximum hit points.<br />
<br />
'''{{#anc:Incarnum Overcharge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 6th level, the entropy champion can temporarily raise the efficiency of his essentia at the risk of his health. He may take an amount of damage up to his Intelligence bonus (minimum 1) that is not affected by damage reduction. He gains temporary essentia for 1 round equal to the amount of damage he takes, which can immediately be invested in a receptacle. Essentia gained as a result of this class feature can be invested beyond the normal cap of the receptacle.<br />
<br />
This ability is usable as a [[free action]]. The first time per day that it is used requires no other action; for each time beyond the first that it is used in a 24-hour period, it requires a [[Will]] save (DC 15 + number of times already used within the last 24 hours) to be used.<br />
<br />
'''{{#anc:Destructive Expertise}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' As agents of destruction, 7th-level entropy champions learn to promote entropy by the most efficient means. The entropy champion may add half his class level as a bonus on [[Disable Device]] and [[Knowledge]] (architecture and engineering) checks when attempting to take apart or disable traps and other objects.<br />
<br />
'''{{#anc:Understand Weakness}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, by observing a target as a full-round action, an entropy champion can understand the weaknesses and immunities of a given creature or object. For every full round spent studying a target, the entropy champion learns additional information, as indicated below.<br />
<br />
''1st Round:'' The defensive strength of the target.<br />
<br />
''2nd Round:'' The presence of [[damage reduction]], [[hardness]], [[energy resistance]], or immunities.<br />
<br />
''3rd Round:'' The exact ranks and type of damage reduction, hardness, energy resistance, and immunities.<br />
<br />
{| class="{{d20}}"<br />
|+ Understand Weakness<br />
! Defensive Strength || class="left" | AC<br />
|- class="{{Odd-Even}}"<br />
| Weak || class="left" | 9 or below<br />
|- class="{{Odd-Even}}"<br />
| Moderate || class="left" | 10-13<br />
|- class="{{Odd-Even}}"<br />
| Strong || class="left" | 14-17<br />
|- class="{{Odd-Even}}"<br />
| Tough || class="left" | 18-21<br />
|- class="{{Odd-Even}}"<br />
| Resilient || class="left" | 22-29<br />
|- class="{{Odd-Even}}"<br />
| Overwhelming || class="left" | 30+<br />
|}<br />
<br />
'''{{#anc:Weightless Soul}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 11th level, the power of the entropy champion's convictions allow him to transcend physical limitations on his movement. He gains a [[fly speed]] equal to 10 times the number of points of essentia invested in this ability, with good maneuverability, as long as he is not wearing armor.<br />
<br />
'''{{#anc:Entropic Aura}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 13th level, the entropy champion's connection to decay is so deep that his mere presence stimulates entropy in his surroundings. At the start of every turn, every creature adjacent to him takes 1d6 points of damage per point of essentia invested in this ability. A successful Fortitude save (DC 10 + 1/2 class level + invested essentia + Con modifier) halves this damage. This ability is always active. If the entropy champion has essentia invested in this class feature, he seems to slip out of reality, thwarting [[blindsight]] and [[blindsense]]. Creatures with blindsight are aware of the entropy champion as if they had blindsense, and creatures with blindsense must make [[Spot]] or [[Listen]] checks to become aware of his presence.<br />
<br />
'''{{#anc:Entropic Ray}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 14th level, the entropy champion can draw on the power of decay to create a powerful [[ranged attack]], a beam of nearly invisible entropic force. Using this ability is a [[standard action]]; you must make a ranged touch attack to hit your target. The entropic ray has a range of 60 feet and deals 1d10 points of damage per point of essentia invested in this ability. This ability can be used to destroy force effects, as a [[disintegrate]] spell cast by a wizard of the entropy champion's level.<br />
<br />
'''{{#anc:Hide in Plain Sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An entropy champion of 17th level can use the [[Hide]] skill even while being observed. As long as he is within 10 feet of some sort of shadow, an entropy champion can hide himself from view in the open without anything to actually hide behind. He cannot, however, hide in his own shadow.<br />
<br />
'''''{{#anc:Unmaking Magic}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' Beginning at 18th level, the entropy champion can undo the bonds of magic. He can use a targeted ''greater dispel magic'' effect at will, on a successful melee touch attack. His [[caster level]] for this effect is equal to his class level. He must wait 1d4 rounds between uses of this ability.<br />
<br />
'''{{#anc:Seal Weaknesses}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' By 19th level, an entropy champion gains immunity to [[critical hits]] due to his innate knowledge of his own weak points and how to best protect them. This immunity also renders him immune to abilities that rely on the ability to inflict critical hits (such as sneak attacks) but his creature type remains unchanged.<br />
<br />
'''{{#anc:Entropic Collapse}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, the entropy champion has become so jaded as to become one with his convictions. His type changes to [[outsider]], and he gains the native and evil subtypes. His [[natural weapons]] and any [[weapons]] he wields are treated as evil-aligned for the purpose of overcoming damage reduction.<br />
<br />
Furthermore, once per day as a full-round action, the entropy champion can declare one attack to be a final blow. He makes a single attack at his highest [[base attack bonus]]. If the attack succeeds, he adds twice his current [[hit points]] to the damage roll. His hit points then drop to -1 immediately, and he automatically fails all checks made to stabilize himself. If the attack fails, he instead loses half of his current hit points. Use of this ability must be declared before the attack is rolled.<br />
<br />
====Ex-Entropy Champions====<br />
<br />
An entropy champion who changes to a prohibited [[alignment]] loses all class features (except for bonus feats, [[base attack bonus]], weapon proficiencies, saves, and unarmed strike damage), and may no longer advance as an entropy champion until he atones (see the [[atonement]] spell description).<br />
<br />
====Epic Entropy Champion====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Entropy Champion}}</div><br />
Hit Die: d10<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | -<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | Entropic strike<br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | -<br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | Bonus feat<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | Entropic blow (6/day)<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | -<br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | -<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | Bonus feat<br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | -<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | Entropic blow (7/day)<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Entropic Strike:''' The epic entropy champion's entropic strike continues to improve. Beginning at 22nd level, he can apply enhancements of greater than a +5 bonus to his unarmed strike. The bonus cannot rise above 1/2 his class level, as normal.<br />
<br />
'''Entropic Blow:''' The epic entropy champion adds his class level to damage with any entropic blow, as normal. He can use an entropic blow one additional time per day for every 5 levels higher than 20th.<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic entropy champion gains a bonus feat (selected from the list of epic entropy champion bonus feats) every 4 levels after 20th.<br />
<br />
''Epic Entropy Champion Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Damage Reduction|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Dire Charge|Dire Charge]], Epic Essentia, [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Will|Epic Will]], [[SRD:Exceptional Deflection|Exceptional Deflection]], [[SRD:Extended Life Span|Extended Life Span]], [[SRD:Fast Healing|Fast Healing]], [[SRD:Great Intelligence|Great Intelligence]], [[SRD:Great Smiting|Great Smiting]], [[SRD:Improved Stunning Fist|Improved Stunning Fist]], [[SRD:Infinite Deflection|Infinite Deflection]], [[SRD:Keen Strike|Keen Strike]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Spellcasting Harrier|Spellcasting Harrier]], [[SRD:Superior Initiative|Superior Initiative]], [[SRD:Vorpal Strike|Vorpal Strike]].<br />
<br />
====Azurin Entropy Champion Starting Package====<br />
<br />
<br />
'''Weapons:''' Heavy sickle ([[Planar Handbook]], p. 68) (1d8, crit x2, 6 lb., one-handed, slashing). Light crossbow (1d8, crit 19-20/x2, range inc. 80 ft., 4 lb., piercing).<br />
<br />
'''Skill Selection:''' Pick a number of [[skills]] equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Spellcraft || 4 || Int || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Knowledge (the planes) || 4 || Int || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Knowledge (architecture and engineering) || 4 || Int || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Disable Device || 4 || Int || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Intimidate || 4 || Cha || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Concentration || 4 || Con || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Hide || 4 || Dex || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Balance || 4 || Dex || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Tumble || 4 || Dex || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Spot (cc) || 2 || Wis || -<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Listen (cc) || 2 || Wis || -<br />
|}<br />
<br />
'''Feat:''' If [[Strength]] is 13 or higher, [[Power Attack]]; if Strength is 12 or lower, [[Improved Initiative]].<br />
<br />
'''Bonus Feats:''' [[Blind-Fight]].<br />
<br />
'''Gear:''' Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel. Hooded lantern, three pints of oil. Case with 10 crossbow bolts.<br />
<br />
'''Gold:''' 4d4 gp.<br />
<br />
===Campaign Information===<br />
<br />
====Playing an Entropy Champion====<br />
<br />
<br />
'''Religion:''' Entropy champions aren't usually religious, if for the simple reason that most deities take umbrage toward their conviction that even gods are not truly immortal. This isn't a rule, however; many entropy champions pay token service to gods of death or destruction, such as Erythnul or Nerull. A few of the more convinced entropy champions pay homage to Obad-Hai.<br />
<br />
'''Other Classes:''' Entropy champions have little concern for what allies they surround themselves with; the group will dissolve eventually. As such, they have little patience for most martial characters, particularly [[barbarians]] or warblades and especially [[paladins]]. Most prefer the company of [[rogues]], who share their preference for finishing battles as quickly as possible. They work well with [[druids]] or [[rangers]], who may accept that death is an intrinsic fact of life, and may also befriend similarly-aligned crusaders. As a whole, though, entropy champions tend to remain indifferent to other characters, advocating a sort of "don't ask, don't tell" policy.<br />
<br />
'''Combat:''' An entropy champion's place is on the front lines, bringing the fight to your foes. You are most at home against constructs or other nonliving foes, when your entropic blow can do more damage than most of your friends' attacks. At 3rd level, when you gain your entropic celerity class feature, you can become the party scout, or aid an existing scout. Later, you can use your abilities to aid in disabling traps and even to measure up an opponent to see how likely your party is to defeat it. When you gain your entropic aura and entropic ray class features, combat becomes a puzzle of how to arrange yourself for the best effect. Will you close to melee, or blast a stronger foe so that a partner can finish him off? Will you remain perfectly vulnerable, or risk hurting your allies so that you can gain a surprise attack on the dragon? As an entropy champion, you are truly a jack of all trades. Just remember, you should focus on one aspect of your abilities at a time, or wind up being incredibly ineffective at all of them.<br />
<br />
'''Advancement:''' Most entropy champions experienced some traumatic event in their lives that turned them to depression. You might have grown up with an abusive parent, only to accidentally kill him upon discovering your power. You may have watched a loved one die slowly, wasting away while you could only watch helplessly. Or perhaps you undertook a great quest to learn the ways of decay from a mysterious master in some remote region. However you came to this class, you pursue it with a single-minded devotion, spending most of your free time in studying the ways in which entropy affects the world around you. Your wide variety of abilities affords you a similar variety of feats to choose from. Select feats that enhance your preferred style of battle, such as [[Power Attack]] or [[Dodge]]. General combat feats such as [[Weapon Focus]] and [[Improved Critical]] are also appropriate for your character, as are feats that enhance unarmed combat such as [[Stunning Fist]]. Picking up a couple incarnum feats can improve your class features, your combat prowess, or both.<br />
<br />
====Entropy Champions in the World====<br />
<br />
<br />
{{quote|Everything is meant to die, even the gods themselves. Nothing lasts forever, not even diamond. Even entropy falls victim to itself at times, but it is still all-encompassing. I am not destroying the natural order... I'm just helping it along.|orig=Pomfret Akumu, azurin entropy champion}}<br />
<br />
Entropy champions are the mortal vessels of decay, like eternal crusaders in favor of the darker side of the cycle of life. Entropy champions are the truest of blackguards, or at least that's how they appear to the commoners.<br />
<br />
'''Daily Life:''' Many entropy champions, even those of lawful alignment, live apparently chaotic lives, doing as they please when they so please to do it. Some will offer a helping hand to others; don't be fooled, these are the group that believes that attempting to halt entropy begets more entropy. The rest will either do nothing to help nor to harm, or else they will gladly destroy whatever they come across.<br />
<br />
'''Notables:''' If entropy champions have departed heroes to look up to, they aren't sharing. In contemporary times, the young Pomfret Akumu is heralded as "the single most depressing individual in the known world," mostly for the rather uncanny habit of kingdoms falling to ruin in a matter of days after his visits.<br />
<br />
'''Organizations:''' On the Material Plane, entropy champions are few and far between. Sects of Afflux, Erythnul, or Nerull will occasionally boast of the two or three entropy champions they may have within their ranks. On the planes, however, entropy champions are more common, but still not more than a handful per thousand people, if that. On the planes, entropy champions are the exclusive enforcers of a faction known as the Doomguard, which believes that the goal of the multiverse is to collapse into Entropy.<br />
<br />
'''NPC Reactions:''' No matter one's perspective, an entropy champion is always a threat. An entropy champion defending that city will later ruin that city either on a whim or unintentionally. An entropy champion leading an army to the gates of that city is a dangerous overt threat. A mercenary entropy champion between campaigns could well be both - not just another annoying drunk at the local tavern. In general, NPCs greet entropy champions with unfriendly reactions unless they have reason to feel differently. People who have met an entropy champion before will later greet that entropy champion more coldly, without exception.<br />
<br />
====Entropy Champion Lore====<br />
<br />
<br />
Characters with ranks in [[Knowledge]] (the planes) can research entropy champions to learn more about them. When a character makes a [[skill check]], read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[Knowledge]] (the planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | Entropy champions are heralds of destruction. They draw magical power from the force of decay at work around them.<br />
|- class="{{Odd-Even}}"<br />
| 25 || class="left" | Entropy champions take this force, focus it, and redirect it to suit their own purposes. Their strengths lie in destruction: entropy champions can gain massive offensive power, and are especially good at breaking down objects.<br />
|- class="{{Odd-Even}}"<br />
| 30 || class="left" | Entropy champions actually become stronger the closer they are to dying. At higher levels, they can burn their own life to give themselves more power, and even break the bonds of gravity.<br />
|- class="{{Odd-Even}}"<br />
| 35 || class="left" | Information about a notable entropy champion.<br />
|}<br />
<br />
====Entropy Champions in the Game====<br />
<br />
An entropy champion is a brawler first and everything else second. He work wonders in a party that lack healing magic, especially once he's reached 4th level and gained the destruction embraced feature, and makes for a challenging, even vexing solo encounter, as an entropy champion becomes stronger the closer he is to defeat. If straight-out combat isn't the best option, the entropy champion makes for an excellent scout and disabler, especially after he has gained his destructive expertise. All in all, the entropy champion can be a vicious foe, and should never be used as a "run-of-the-mill" encounter.<br />
<br />
'''Adaptation:''' The relative anonymity of entropy champions makes adding them to a game fairly simple. The players may simply have never heard of them before; you can even apply a revisionist history, stating that some infamous blackgaurds were really entropy champions the whole time. Entropy champions in your campaign wouldn't even have to be just as stated here. For example, instead of an unarmed strike progression, the entropy champion could draw upon and crystallize decay, creating an entropic blade otherwise identical to the [[soulknife]]'s mind blade. He could even use martial maneuvers in place of essentia, especially those of the Diamond Mind, Setting Sun, and Shadow Hand disciplines; in this case, all of the class features relying on essentia should be removed, and the Hit Die should increase to d12, with light armor proficiency.<br />
<br />
'''Sample Encounter:''' Entropy champions are drawn to scenes of carnage and destruction. The PCs may encounter one in or near the entrance to a ruined castle or battlefield. The more fanatic entropy champions may be instigators instead, moving to attack the PCs on the order of superior or more likely, simply because the PCs are the only people in the village he's attacking that are foolish enough to fight him.<br />
<br />
''EL 15:'' Reinforce has made quite a name for herself as a vandal and a mass murderer. When questioned on this, she replies that she is only granting a wish to someone close to her. Rumors of this sort reach the PCs' ears, as do rumors of a much darker variety... specifically, that Reinforce is hunting ''them''.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Reinforce_(3.5e_NPC)&diff=295576Reinforce (3.5e NPC)2008-11-16T04:11:06Z<p>Ddragon Necrophades: </p>
<hr />
<div><noinclude><br />
<dplc><br />
|{{NPC Description<br />
|Reinforce|[[human]]<br />
|[[Entropy Champion (DnD Class)|entropy champion]] 15<br />
|A powerful being whose sole purpose is undoing the works of others.}}</dplc><br />
</noinclude><br />
{{Stat Block 2<br />
|name=Reinforce |cr=15<br />
|sex=Female |race=[[human]] |clvl=[[Entropy Champion (DnD Class)|entropy champion]] 15<br />
|al=[[Lawful evil|LE]] |size=[[Medium]] |type=[[humanoid]] ([[SRD:Human (Creature)|human]])<br />
|init=+2 |listen=+4 |spot=+4<br />
|lang=Common, Abyssal, Infernal<br />
|ac=23 |touch=20 |flat=21 |othac=+1 armor per invested essentia |acmods=+2 Dex, +4 Int, +3 natural, +4 deflection<br />
|hp=107 |hd=15<br />
|fort=+14 |ref=+10 |will=+9<br />
|spd=30 ft. (6 squares) (+10 ft./invested essentia), fly (10 ft./invested essentia) (good)<br />
|melee1=unarmed strike +15/+10/+5 (2d6)<br />
|ranged1=entropic ray +17/+15 (1d10 per invested essentia)<br />
|atkop=entropic blow 7/day, Stunning Fist 20/day, entropic strike, entropic aura, Fiery Fist, Ki Blast<br />
|sa=incarnum overcharge, understand weakness<br />
|bab=+15 |grp=+16<br />
|cg=3x ''potion of inflict moderate wounds''<br />
|str=10 |dex=14 |con=14 |int=18 |wis=13 |cha=8<br />
|sq=undead aura, insightful grace, protect sheath, entropic celerity, destruction embraced, destructive expertise, weightless soul<br />
|feats=[[Stunning Fist]], [[Point Blank Shot]], [[Rapid Shot]], Sapphire Smite, Fiery Fist, Ki Blast, Extra Stunning<br />
|skills=[[Disable Device]] +28, [[Jump]] +18, [[Knowledge]] (arcana) +21, [[Knowledge]] (architecture and engineering) +28, [[Knowledge]] (the planes) +21, [[Tumble]] +20<br />
|poss=''[[amulet of natural armor]] +3,'' ''clear [[ioun stone]],'' ''[[headband of intellect]] +2,'' ''[[ring of protection]] +4''<br />
|san1=Undead Aura ([[Ex]]) |sad1=Reinforce radiates negative energy. She is registered by the [[detect undead]] spell as a 15 HD undead.<br />
|san2=Entropic Blow ([[Su]]) |sad2=Seven times per day, Reinforce can attempt to destroy an enemy with a melee attack. She adds +3 to her attack roll and +18 to her damage roll. This attack ignores hardness and damage reduction possessed by constructs or undead.<br />
|san3=Insightful Grace ([[Su]]) |sad3=Reinforce adds her Intelligence modifier as a bonus on her saving throws. This change is already reflected in the stats above.<br />
|san4=Entropic Strike ([[Su]]) |sad4=Reinforce can channel entropic force into offensive might. She gains an enhancement bonus to her unarmed strikes equal to the sum of her Intelligence modifier and the number of points of essentia invested in this ability. She can trade points of enhancement bonus for special abilities, chosen when she starts the day. The total bonus can never rise above half her character level (rounded down).<br />
|san5=Protect Sheath ([[Su]]) |sad5=Reinforce can distill entropic energy into a protective field around her body, which takes the form of an off-white robe. This energy provides an armor bonus to her AC equal to the number of points of essentia she invests in this ability.<br />
|san6=Entropic Celerity ([[Su]]) |sad6=Reinforce can increase her base land speed by 10 feet per point of essentia invested in this ability.<br />
|san7=Destruction Embraced ([[Su]]) |sad7=Reinforce gains strength as she takes damage. When she has taken at least 30 points of damage in a round, she gains a +1 luck bonus on attack rolls, damage rolls, and saving throws. This bonus increases by +1 for every 10 points of damage she takes beyond this point, to a maximum of +4. When she is below half of her maximum hit points, she gains damage reduction 15/magic. This ability remains in effect as long as she has taken the minimum damage required for it to apply.<br />
|san8=Incarnum Overcharge ([[Su]]) |sad8=As a free action, Reinforce can inflict up to 3 points of damage (which is never affected by damage reduction) to herself to gain that much temporary essentia for 1 round. This essentia can immediately be invested in any receptacle, even if it would exceed the essentia cap of that receptacle. The first time this is done during a day requires no action, but each additional use requires a Will save (DC 15 + number of uses in last 24 hours).<br />
|san9=Destructive Expertise ([[Ex]]) |sad9=Reinforce adds half of her class level as a bonus on Disable Device and Knowledge (architecture and engineering) checks made to disable traps or other objects. This change is already reflected in the stats above.<br />
|san10=Understand Weakness ([[Ex]]) |sad10=As a full-round action, Reinforce can study the weaknesses and immunities of a given object. After one round of this, she knows the object's defensive strength. After the second round, she knows of damage reduction, hardness, energy resistance, or immunities. After the third round, she knows the exact levels of each of these defenses.<br />
|san11=Weightless Soul ([[Su]]) |sad11=Reinforce can fly by using her essentia to sever the bonds of gravity. She gains a fly speed of 10 feet per point of essentia invested in this ability, with good maneuverability.<br />
|san12=Entropic Aura ([[Su]]) |sad12=Reinforce's presence has the potential to stimulate entropy. When she starts her turn, every creature adjacent to her takes 1d6 points of damage per point of essentia invested in this ability. In addition, if she has essentia invested in this ability, Reinforce seems to slip out of reality, thwarting [[blindsight]] and [[blindsense]]. Creatures with blindsight are aware of her as though they had blindsense, and creatures with blindsense must make [[Listen]] or [[Spot]] checks to become aware of her.<br />
}}<br />
<!--<br />
Skill points up to 3rd level: 36<br />
Skill points after 4th level: 84<br />
<br />
Sapphire Smite appears in Magic of Incarnum. It grants 1 point of essentia, 1 extra use of your smite or similar ability per day per point of essentia invested in it, and adds the invested essentia to the extra damage dealt when smiting. It requires a Constitution of at least 13, in addition to the ability to smite or a similar ability. Essentia can be invested in or removed from an incarnum feat only once every 24 hours.<br />
<br />
Fiery Fist and Ki Blast appear in Player's Handbook II. Fiery Fist grants one extra use of Stunning Fist per day and allows you to expend a use of Stunning Fist in order to deal an additional 1d6 points of fire damage with an unarmed strike. It requires a Wisdom and Dexterity of 13, as well as the Improved Unarmed Strike and Stunning Fist feats and a base attack bonus of +8. Ki Blast grants an extra use of Stunning Fist per day and allows you to expend two uses of Stunning Fist in order to make a ranged touch attack with a range of 60 feet, that deals 3d6+Wis in damage. This is a force effect. It requires the Fiery Fist feat.<br />
<br />
Extra Stunning appears in Complete Warrior. It grants three extra uses of Stunning Fist per day and stacks with itself. It requires Stunning Fist and a base attack bonus of +2.<br />
--><br />
{{Author<br />
|author_name=Ddragon Necrophades<br />
|date_created=22 August 2008<br />
|status=Complete!<br />
}}<br />
<br />
Reinforce's ability scores were created using the elite array, arranged as follows: Str 10, Dex 14, Con 12, Int 15, Wis 13, Cha 8.<br />
<br />
=== Strategy and Tactics ===<br />
<br />
Reinforce always keeps her Sapphire Smite feat filled to capacity, giving her an extra three uses of her entropic blow feat and an extra three points of damage when using it (reflected in the stats above). This leaves her with 10 points of essentia available for other purposes. She usually keeps three points of essentia each in her protect sheath, entropic ray, and weightless soul abilities, and the last in her entropic aura class feature. This allows her to provide steady damage from afar, while at the same time dissuading others from closing into melee through a combination of passive damage and all-purpose flight. When drawn into melee, she attacks with a combination entropic blow and Stunning Fist to stun the opponent and hopefully keep him from following as she moves away to open fire.<br />
<br />
Reinforce fights intelligently. She uses flight to her advantage, and always attempts to remain far enough away to remain out of melee while being close enough to benefit from Point Blank Shot. If she can, she will begin the encounter by studying the weaknesses of each of her opponents; if she is unable to do this, she will instead attack the first available target with an entropic ray and immediately move to her fly speed. Reinforce does not hesitate to use her Ki Blast feat to attack incorporeal foes, but if none are available she uses it sparingly. She prefers to attack humanoid foes above all others, and will often move just to get a better shot at one rather than attacking a nearby non-humanoid.<br />
<noinclude><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD CR 15 NPCs|CR 15]]<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD ECL 15 NPCs|ECL 15]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR15]]<br />
[[Category:ECL15]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Human Subtype]]<br />
[[Category:Lawful Alignment]]<br />
[[Category:Evil Alignment]]<br />
</noinclude></div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Reinforce_(3.5e_NPC)&diff=295575Reinforce (3.5e NPC)2008-11-16T04:10:25Z<p>Ddragon Necrophades: </p>
<hr />
<div><noinclude><br />
<dplc><br />
|{{NPC Description<br />
|Reinforce|[[human]]<br />
|[[entropy champion (DnD Class)|Entropy Champion]] 15<br />
|A powerful being whose sole purpose is undoing the works of others.}}</dplc><br />
</noinclude><br />
{{Stat Block 2<br />
|name=Reinforce |cr=15<br />
|sex=Female |race=[[human]] |clvl=[[entropy champion (DnD Class)|Entropy Champion]] 15<br />
|al=[[Lawful evil|LE]] |size=[[Medium]] |type=[[humanoid]] ([[SRD:Human (Creature)|human]])<br />
|init=+2 |listen=+4 |spot=+4<br />
|lang=Common, Abyssal, Infernal<br />
|ac=23 |touch=20 |flat=21 |othac=+1 armor per invested essentia |acmods=+2 Dex, +4 Int, +3 natural, +4 deflection<br />
|hp=107 |hd=15<br />
|fort=+14 |ref=+10 |will=+9<br />
|spd=30 ft. (6 squares) (+10 ft./invested essentia), fly (10 ft./invested essentia) (good)<br />
|melee1=unarmed strike +15/+10/+5 (2d6)<br />
|ranged1=entropic ray +17/+15 (1d10 per invested essentia)<br />
|atkop=entropic blow 7/day, Stunning Fist 20/day, entropic strike, entropic aura, Fiery Fist, Ki Blast<br />
|sa=incarnum overcharge, understand weakness<br />
|bab=+15 |grp=+16<br />
|cg=3x ''potion of inflict moderate wounds''<br />
|str=10 |dex=14 |con=14 |int=18 |wis=13 |cha=8<br />
|sq=undead aura, insightful grace, protect sheath, entropic celerity, destruction embraced, destructive expertise, weightless soul<br />
|feats=[[Stunning Fist]], [[Point Blank Shot]], [[Rapid Shot]], Sapphire Smite, Fiery Fist, Ki Blast, Extra Stunning<br />
|skills=[[Disable Device]] +28, [[Jump]] +18, [[Knowledge]] (arcana) +21, [[Knowledge]] (architecture and engineering) +28, [[Knowledge]] (the planes) +21, [[Tumble]] +20<br />
|poss=''[[amulet of natural armor]] +3,'' ''clear [[ioun stone]],'' ''[[headband of intellect]] +2,'' ''[[ring of protection]] +4''<br />
|san1=Undead Aura ([[Ex]]) |sad1=Reinforce radiates negative energy. She is registered by the [[detect undead]] spell as a 15 HD undead.<br />
|san2=Entropic Blow ([[Su]]) |sad2=Seven times per day, Reinforce can attempt to destroy an enemy with a melee attack. She adds +3 to her attack roll and +18 to her damage roll. This attack ignores hardness and damage reduction possessed by constructs or undead.<br />
|san3=Insightful Grace ([[Su]]) |sad3=Reinforce adds her Intelligence modifier as a bonus on her saving throws. This change is already reflected in the stats above.<br />
|san4=Entropic Strike ([[Su]]) |sad4=Reinforce can channel entropic force into offensive might. She gains an enhancement bonus to her unarmed strikes equal to the sum of her Intelligence modifier and the number of points of essentia invested in this ability. She can trade points of enhancement bonus for special abilities, chosen when she starts the day. The total bonus can never rise above half her character level (rounded down).<br />
|san5=Protect Sheath ([[Su]]) |sad5=Reinforce can distill entropic energy into a protective field around her body, which takes the form of an off-white robe. This energy provides an armor bonus to her AC equal to the number of points of essentia she invests in this ability.<br />
|san6=Entropic Celerity ([[Su]]) |sad6=Reinforce can increase her base land speed by 10 feet per point of essentia invested in this ability.<br />
|san7=Destruction Embraced ([[Su]]) |sad7=Reinforce gains strength as she takes damage. When she has taken at least 30 points of damage in a round, she gains a +1 luck bonus on attack rolls, damage rolls, and saving throws. This bonus increases by +1 for every 10 points of damage she takes beyond this point, to a maximum of +4. When she is below half of her maximum hit points, she gains damage reduction 15/magic. This ability remains in effect as long as she has taken the minimum damage required for it to apply.<br />
|san8=Incarnum Overcharge ([[Su]]) |sad8=As a free action, Reinforce can inflict up to 3 points of damage (which is never affected by damage reduction) to herself to gain that much temporary essentia for 1 round. This essentia can immediately be invested in any receptacle, even if it would exceed the essentia cap of that receptacle. The first time this is done during a day requires no action, but each additional use requires a Will save (DC 15 + number of uses in last 24 hours).<br />
|san9=Destructive Expertise ([[Ex]]) |sad9=Reinforce adds half of her class level as a bonus on Disable Device and Knowledge (architecture and engineering) checks made to disable traps or other objects. This change is already reflected in the stats above.<br />
|san10=Understand Weakness ([[Ex]]) |sad10=As a full-round action, Reinforce can study the weaknesses and immunities of a given object. After one round of this, she knows the object's defensive strength. After the second round, she knows of damage reduction, hardness, energy resistance, or immunities. After the third round, she knows the exact levels of each of these defenses.<br />
|san11=Weightless Soul ([[Su]]) |sad11=Reinforce can fly by using her essentia to sever the bonds of gravity. She gains a fly speed of 10 feet per point of essentia invested in this ability, with good maneuverability.<br />
|san12=Entropic Aura ([[Su]]) |sad12=Reinforce's presence has the potential to stimulate entropy. When she starts her turn, every creature adjacent to her takes 1d6 points of damage per point of essentia invested in this ability. In addition, if she has essentia invested in this ability, Reinforce seems to slip out of reality, thwarting [[blindsight]] and [[blindsense]]. Creatures with blindsight are aware of her as though they had blindsense, and creatures with blindsense must make [[Listen]] or [[Spot]] checks to become aware of her.<br />
}}<br />
<!--<br />
Skill points up to 3rd level: 36<br />
Skill points after 4th level: 84<br />
<br />
Sapphire Smite appears in Magic of Incarnum. It grants 1 point of essentia, 1 extra use of your smite or similar ability per day per point of essentia invested in it, and adds the invested essentia to the extra damage dealt when smiting. It requires a Constitution of at least 13, in addition to the ability to smite or a similar ability. Essentia can be invested in or removed from an incarnum feat only once every 24 hours.<br />
<br />
Fiery Fist and Ki Blast appear in Player's Handbook II. Fiery Fist grants one extra use of Stunning Fist per day and allows you to expend a use of Stunning Fist in order to deal an additional 1d6 points of fire damage with an unarmed strike. It requires a Wisdom and Dexterity of 13, as well as the Improved Unarmed Strike and Stunning Fist feats and a base attack bonus of +8. Ki Blast grants an extra use of Stunning Fist per day and allows you to expend two uses of Stunning Fist in order to make a ranged touch attack with a range of 60 feet, that deals 3d6+Wis in damage. This is a force effect. It requires the Fiery Fist feat.<br />
<br />
Extra Stunning appears in Complete Warrior. It grants three extra uses of Stunning Fist per day and stacks with itself. It requires Stunning Fist and a base attack bonus of +2.<br />
--><br />
{{Author<br />
|author_name=Ddragon Necrophades<br />
|date_created=22 August 2008<br />
|status=Complete!<br />
}}<br />
<br />
Reinforce's ability scores were created using the elite array, arranged as follows: Str 10, Dex 14, Con 12, Int 15, Wis 13, Cha 8.<br />
<br />
=== Strategy and Tactics ===<br />
<br />
Reinforce always keeps her Sapphire Smite feat filled to capacity, giving her an extra three uses of her entropic blow feat and an extra three points of damage when using it (reflected in the stats above). This leaves her with 10 points of essentia available for other purposes. She usually keeps three points of essentia each in her protect sheath, entropic ray, and weightless soul abilities, and the last in her entropic aura class feature. This allows her to provide steady damage from afar, while at the same time dissuading others from closing into melee through a combination of passive damage and all-purpose flight. When drawn into melee, she attacks with a combination entropic blow and Stunning Fist to stun the opponent and hopefully keep him from following as she moves away to open fire.<br />
<br />
Reinforce fights intelligently. She uses flight to her advantage, and always attempts to remain far enough away to remain out of melee while being close enough to benefit from Point Blank Shot. If she can, she will begin the encounter by studying the weaknesses of each of her opponents; if she is unable to do this, she will instead attack the first available target with an entropic ray and immediately move to her fly speed. Reinforce does not hesitate to use her Ki Blast feat to attack incorporeal foes, but if none are available she uses it sparingly. She prefers to attack humanoid foes above all others, and will often move just to get a better shot at one rather than attacking a nearby non-humanoid.<br />
<noinclude><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD CR 15 NPCs|CR 15]]<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD ECL 15 NPCs|ECL 15]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR15]]<br />
[[Category:ECL15]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Human Subtype]]<br />
[[Category:Lawful Alignment]]<br />
[[Category:Evil Alignment]]<br />
</noinclude></div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Creature)&diff=295574Dragona (3.5e Creature)2008-11-16T04:03:03Z<p>Ddragon Necrophades: </p>
<hr />
<div>__NOTOC__<br />
{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=15 November 2008<br />
|status=In-Progress<br />
}}<br />
<br />
{{Creature Table<br />
|creature=Dragona, 1st-level [[Ranger]]<br />
|size=Medium |type=[[Humanoid]]<br />
|hd=1d8+1 |hp=5<br />
|init=+2<br />
|speed=40 ft. (8 squares)<br />
|ac=16 (+2 [[leather armor]], +2 Dex, +2 natural) |touch=12 |flat=14<br />
|bab=+1 |grapple=+1<br />
|at=Sting +3 melee (1d6) or [[shortbow]] +3 ranged (1d6/x3)<br />
|full_at=Sting +3 melee (1d6) or [[shortbow]] +3 ranged (1d6/x3)<br />
|space=5 ft. |reach=5 ft.<br />
|sa=Favored enemy (orcs), wild empathy<br />
|sq=Low-light vision, slight build<br />
|fort=+3 (+2 against poison) |ref=+4 |will=+0<br />
|str=10 |dex=15 |con=13 |int=7 |wis=10 |cha=8<br />
|skills=[[Hide]] +10, [[Listen]] +4, [[Move Silently]] +6, [[Spot]] +4<br />
|feats=[[Weapon Finesse]], [[Track]]<br />
|env=Any<br />
|org=Solitary, pair, or hunting party (1-6)<br />
|cr=1<br />
|treas=Standard<br />
|align=Usually chaotic neutral<br />
|adv=By character class<br />
|la=+1<br />
}}<br />
{{ImageNeeded}}<br />
<br />
''This [[humanoid]] has dark skin and a shaven head, except for a shock of green hair behind one of its pointed ears. A necklace of animal fangs hangs around his neck, almost lost amid a number of bright tribal tattooes. It raises a shortbow as you approach, a scorpion-like tail arching over its head.''<br />
<br />
Dragona are humanoids distantly related to dragons. Though usually friendly toward others, some clans are known to be fiercely defensive of what territory they have. A dragona stands around 5 feet tall, with a tail much longer that ends in a vicious barb, and usually weighs less than 150 pounds. A typical dragona speaks a mix of Common and Draconic.<br />
<br />
=== Combat ===<br />
<br />
If pressed to fight, a dragona will always use the environment to his advantage in battle. If alone, he will usually attack from a distance until he is out of ammo before dropping his shortbow and engaging in melee. A group of dragona will pass their arrows to the most skilled ranged fighters, who harass the enemy from afar while the rest engage in combat.<br />
<br />
'''Favored Enemy (Ex):''' This dragona is a hunter of orcs. He gains a +2 bonus on [[Bluff]], [[Listen]], [[Sense Motive]], [[Spot]], and [[Survival]] checks when using these skills against orcs. He also gains a +2 bonus on weapon damage rolls against them.<br />
<br />
'''Wild Empathy (Ex):''' This dragona can improve the attitude of an animal. This ability functions just like a [[Diplomacy]] check to improve the attitude of a person. The dragona rolls 1d20 and adds his ranger level and his [[Charisma]] modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. <br />
<br />
To use wild empathy, the dragona and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. <br />
<br />
The dragona can also use this ability to influence a magical beast with an [[Intelligence]] score of 1 or 2, but he takes a -4 penalty on the check.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence: Dragona are tough, but sacrifice power for agility and aren't terribly bright.<br />
* Humanoid (Dragonblood): Dragona are distantly related to dragons.<br />
* [[Low-light vision]].<br />
* [[Medium]]: As Medium creatures, dragona have no bonuses or penalties due to their size.<br />
* Slight Build: The physical stature of dragona lets them function in many ways as if they were one size category smaller. Whenever a dragona is subject to a size modifier or special size modifier for an opposed check (such as [[Hide]]), the dragona is treated as one size smaller if doing so is advantageous to the character. A dragona is also considered to be one size smaller when "squeezing" through a restrictive space. A dragona can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a dragona remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.<br />
* Dragona [[base land speed]] is 40 feet.<br />
* The scaly growths on a dragona's skin provide it with a +2 natural armor bonus.<br />
* A dragona's tail provides it with a +4 racial bonus on [[Balance]] checks.<br />
* A dragona's tail ends in a vicious barb, providing a natural sting attack that deals 1d6 points of damage.<br />
* A dragona gains a +2 racial bonus on [[saving throws]] against [[poison]].<br />
* [[Automatic Languages]]: Common and Draconic. [[Bonus Languages]]: Elven, Giant, Gnoll, Orc, Sylvan, and Terran.<br />
* [[Favored Class]]: [[Ranger]].<br />
* [[Level Adjustment]]: +1<br />
<br />
<br />
----<br />
{{3.5e Creatures CR 1 or less Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR1]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dragonblood Subtype]]<br />
[[Category:LA1]]<br />
[[Category:Chaotic]]<br />
[[Category:Neutral (Good-Evil) Alignment]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Creature)&diff=295573Dragona (3.5e Creature)2008-11-16T03:59:46Z<p>Ddragon Necrophades: </p>
<hr />
<div>__NOTOC__<br />
{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=15 November 2008<br />
|status=In-Progress<br />
}}<br />
<br />
{{Creature Table<br />
|creature=Dragona, 1st-level [[Ranger]]<br />
|size=Medium |type=[[Humanoid]]<br />
|hd=1d8+1 |hp=5<br />
|init=+2<br />
|speed=40 ft. (8 squares)<br />
|ac=16 (+2 [[leather armor]], +2 Dex, +2 natural) |touch=12 |flat=14<br />
|bab=+1 |grapple=+1<br />
|at=Sting +3 melee (1d6) or [[shortbow]] +3 ranged (1d6/x3)<br />
|full_at=Sting +3 melee (1d6) or [[shortbow]] +3 ranged (1d6/x3)<br />
|space=5 ft. |reach=5 ft.<br />
|sa=Favored enemy (orcs), wild empathy<br />
|sq=Low-light vision, slight build<br />
|fort=+3 (+2 against poison) |ref=+4 |will=+0<br />
|str=10 |dex=15 |con=13 |int=7 |wis=10 |cha=8<br />
|skills=[[Hide]] +10, [[Listen]] +4, [[Move Silently]] +6, [[Spot]] +4<br />
|feats=[[Weapon Finesse]], [[Track]]<br />
|env=Any<br />
|org=Solitary, pair, or hunting party (1-6)<br />
|cr=1<br />
|treas=Standard<br />
|align=Usually chaotic neutral<br />
|adv=By character class<br />
|la=+1<br />
}}<br />
{{ImageNeeded}}<br />
<br />
''This [[humanoid]] has dark skin and a shaven head, except for a shock of green hair behind one of its pointed ears. A necklace of animal fangs hangs around his neck, almost lost amid a number of bright tribal tattooes. It raises a shortbow as you approach, a scorpion-like tail arching over its head.''<br />
<br />
Dragona are humanoids distantly related to dragons. Though usually friendly toward others, some clans are known to be fiercely defensive of what territory they have. A dragona stands around 5 feet tall, with a tail much longer that ends in a vicious barb, and usually weighs less than 150 pounds. A typical dragona speaks a mix of Common and Draconic.<br />
<br />
=== Combat ===<br />
<br />
If pressed to fight, a dragona will always use the environment to his advantage in battle. If alone, he will usually attack from a distance until he is out of ammo before dropping his shortbow and engaging in melee. A group of dragona will pass their arrows to the most skilled ranged fighters, who harass the enemy from afar while the rest engage in combat.<br />
<br />
'''Favored Enemy (Ex):''' This dragona is a hunter of orcs. He gains a +2 bonus on [[Bluff]], [[Listen]], [[Sense Motive]], [[Spot]], and [[Survival]] checks when using these skills against orcs. He also gains a +2 bonus on weapon damage rolls against them.<br />
<br />
'''Wild Empathy (Ex):''' This dragona can improve the attitude of an animal. This ability functions just like a [[Diplomacy]] check to improve the attitude of a person. The dragona rolls 1d20 and adds his ranger level and his [[Charisma]] modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. <br />
<br />
To use wild empathy, the dragona and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. <br />
<br />
The dragona can also use this ability to influence a magical beast with an [[Intelligence]] score of 1 or 2, but he takes a -4 penalty on the check.<br />
<br />
<br />
----<br />
{{3.5e Creatures CR 1 or less Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR1]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dragonblood Subtype]]<br />
[[Category:LA1]]<br />
[[Category:Chaotic]]<br />
[[Category:Neutral (Good-Evil) Alignment]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Creature)&diff=295263Dragona (3.5e Creature)2008-11-15T07:54:56Z<p>Ddragon Necrophades: </p>
<hr />
<div>__NOTOC__<br />
{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=15 November 2008<br />
|status=In-Progress<br />
}}<br />
<br />
{{Creature Table<br />
|creature=Dragona, 1st-level [[Ranger]]<br />
|size=Medium |type=[[Humanoid]]<br />
|hd=1d8+1 |hp=5<br />
|init=+2<br />
|speed=40 ft. (8 squares)<br />
|ac=16 (+2 [[leather armor]], +2 Dex, +2 natural) |touch=12 |flat=14<br />
|bab=+1 |grapple=+1<br />
|at=Sting +3 melee (1d6) or [[shortbow]] +3 ranged (1d6/x3)<br />
|full_at=Sting +3 melee (1d6) or [[shortbow]] +3 ranged (1d6/x3)<br />
|space=5 ft. |reach=5 ft.<br />
|sa=Favored enemy (orcs), wild empathy<br />
|sq=Low-light vision, slight build<br />
|fort=+3 (+2 against poison) |ref=+4 |will=+0<br />
|str=10 |dex=15 |con=13 |int=7 |wis=10 |cha=8<br />
|skills=[[Hide]] +10, [[Listen]] +4, [[Move Silently]] +6, [[Spot]] +4<br />
|feats=[[Weapon Finesse]], [[Track]]<br />
|env=Any<br />
|org=Solitary, pair, or hunting party (1-6)<br />
|cr=1<br />
|treas=Standard<br />
|align=Usually chaotic neutral<br />
|adv=By character class<br />
|la=+1<br />
}}<br />
{{ImageNeeded}}<br />
<br />
''This [[humanoid]] has dark skin and a shaven head, except for a shock of green hair behind one of its pointed ears. A necklace of animal fangs hangs around his neck, almost lost amid a number of bright tribal tattooes. It raises a shortbow as you approach, a scorpion-like tail arching over its head.''<br />
<br />
Dragona are humanoids distantly related to dragons. Though usually friendly toward others, some clans are known to be fiercely defensive of what territory they have. A dragona stands around 5 feet tall, with a tail much longer that ends in a vicious barb, and usually weighs less than 150 pounds. A typical dragona speaks a mix of Common and Draconic.<br />
<br />
=== Combat ===<br />
<br />
If pressed to fight, a dragona will always use the environment to his advantage in battle. If alone, he will usually attack from a distance until he is out of ammo before dropping his shortbow and engaging in melee. A group of dragona will pass their arrows to the most skilled ranged fighters, who harass the enemy from afar while the rest engage in combat.<br />
<br />
'''Favored Enemy (Ex):''' This dragona is a hunter of orcs. He gains a +2 bonus on [[Bluff]], [[Listen]], [[Sense Motive]], [[Spot]], and [[Survival]] checks when using these skills against orcs. He also gains a +2 bonus on weapon damage rolls against them.<br />
<br />
'''<!--Another special ability (tagged with Su, Ex, Sp, or Ps if applicable)-->:''' <!--Special ability description.--><br />
<br />
'''<!--Another special ability (tagged with Su, Ex, Sp, or Ps if applicable)-->:''' <!--Special ability description.--><br />
<br />
<!--lather, rinse, repeat--><br />
<br />
<br />
----<br />
{{3.5e Creatures CR 1 or less Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR1]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dragonblood Subtype]]<br />
[[Category:LA1]]<br />
[[Category:Chaotic]]<br />
[[Category:Neutral (Good-Evil) Alignment]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Creature)&diff=295258Dragona (3.5e Creature)2008-11-15T07:32:22Z<p>Ddragon Necrophades: </p>
<hr />
<div><br />
__NOTOC__<br />
{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=15 November 2008<br />
|status=In-Progress<br />
}}<br />
<br />
{{Creature Table<br />
|creature=Dragona, 1st-level [[Ranger]]<br />
|size=Medium |type=<br />
|hd=1d8+1 |hp=5<br />
|init=+2<br />
|speed=40 ft. (8 squares)<br />
|ac=16 (+2 [[leather armor]], +2 Dex, +2 natural) |touch=12 |flat=14<br />
|bab=+1 |grapple=+1<br />
|at=Sting +3 melee (1d6) or [[shortbow]] +3 ranged (1d6/x3)<br />
|full_at=Sting +3 melee (1d6) or [[shortbow]] +3 ranged (1d6/x3)<br />
|space=5 ft. |reach=5 ft.<br />
|sa=Favored enemy (orcs), wild empathy<br />
|sq=Low-light vision, slight build<br />
|fort=+3 |ref=+4 |will=+0<br />
|str=10 |dex=15 |con=13 |int=7 |wis=10 |cha=8<br />
|skills=Hide +10, Listen +4, Move Silently +6, Spot +4<br />
|feats=Weapon Finesse, Track<br />
|env=Any<br />
|org=Solitary, pair, or hunting party (1-6)<br />
|cr=1<br />
|treas=Standard<br />
|align=Usually chaotic neutral<br />
|adv=By character class<br />
|la=+1<br />
}}<br />
{{ImageNeeded}}<br />
<br />
''<!--Encounter text here.-->''<br />
<br />
<!--Description text here.--><br />
<br />
=== Combat ===<br />
<br />
<!--Combat information here.--><br />
<br />
'''<!--Special ability (tagged with Su, Ex, Sp, or Ps if applicable)-->:''' <!--Special ability description.--><br />
<br />
'''<!--Another special ability (tagged with Su, Ex, Sp, or Ps if applicable)-->:''' <!--Special ability description.--><br />
<br />
'''<!--Another special ability (tagged with Su, Ex, Sp, or Ps if applicable)-->:''' <!--Special ability description.--><br />
<br />
<!--lather, rinse, repeat--><br />
<br />
<br />
----<br />
{{3.5e Creatures CR 1 or less Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR1]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dragonblood Subtype]]<br />
[[Category:LA1]]<br />
[[Category:Chaotic]]<br />
[[Category:Neutral (Good-Evil) Alignment]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Creature)&diff=295257Dragona (3.5e Creature)2008-11-15T07:30:05Z<p>Ddragon Necrophades: New page: <nowiki><!--Delete this line (and only this line) before you save!--> __NOTOC__ {{author |author_name=Ddragon Necrophades |date_created=15 November 2008 |status=In-Progress }} {{Creature ...</p>
<hr />
<div><nowiki><!--Delete this line (and only this line) before you save!--><br />
__NOTOC__<br />
{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=15 November 2008<br />
|status=In-Progress<br />
}}<br />
<br />
{{Creature Table<br />
|creature=Dragona, 1st-level [[Ranger]]<br />
|size=Medium |type=<br />
|hd=1d8+1 |hp=5<br />
|init=+2<br />
|speed=40 ft. (8 squares)<br />
|ac=16 (+2 [[leather armor]], +2 Dex, +2 natural) |touch=12 |flat=14<br />
|bab=+1 |grapple=+1<br />
|at=Sting +3 melee (1d6) or [[shortbow]] +3 ranged (1d6/x3)<br />
|full_at=Sting +3 melee (1d6) or [[shortbow]] +3 ranged (1d6/x3)<br />
|space=5 ft. |reach=5 ft.<br />
|sa=Favored enemy (orcs), wild empathy<br />
|sq=Low-light vision, slight build<br />
|fort=+3 |ref=+4 |will=+0<br />
|str=10 |dex=15 |con=13 |int=7 |wis=10 |cha=8<br />
|skills=Hide +10, Listen +4, Move Silently +6, Spot +4<br />
|feats=Weapon Finesse, Track<br />
|env=Any<br />
|org=Solitary, pair, or hunting party (1-6)<br />
|cr=1<br />
|treas=Standard<br />
|align=Usually chaotic neutral<br />
|adv=By character class<br />
|la=+1<br />
}}<br />
{{ImageNeeded}}<br />
<br />
''<!--Encounter text here.-->''<br />
<br />
<!--Description text here.--><br />
<br />
=== Combat ===<br />
<br />
<!--Combat information here.--><br />
<br />
'''<!--Special ability (tagged with Su, Ex, Sp, or Ps if applicable)-->:''' <!--Special ability description.--><br />
<br />
'''<!--Another special ability (tagged with Su, Ex, Sp, or Ps if applicable)-->:''' <!--Special ability description.--><br />
<br />
'''<!--Another special ability (tagged with Su, Ex, Sp, or Ps if applicable)-->:''' <!--Special ability description.--><br />
<br />
<!--lather, rinse, repeat--><br />
<br />
<br />
----<br />
{{3.5e Creatures CR <!--your creature's challenge rating. If the CR is less then or equal to 1 please insert "1 or less", if the CR is greater then or equal to 40 please insert "40 or more".--> Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR<!--your creature's challenge rating-->]]<br />
[[Category:<!--your creature's type--> Type]]<br />
[[Category:<!--your creature's subtype--> Subtype]]<br />
[[Category:LA<!--your creature's level advancement; if present. if not; delete-->]]<br />
[[Category:<!--your creature's alignment. some examples follow: [[category:Lawful]], [[Category:Neutral (Law-Chaos) Alignment]], [[Category:Good Alignment]], [[Category:Neutral (Good-Evil) Alignment]]-->]]<br />
<br />
</nowiki><!--Delete this line (and only this line) before you save!--></div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Race)&diff=294576Dragona (3.5e Race)2008-11-14T03:41:37Z<p>Ddragon Necrophades: /* Names */</p>
<hr />
<div>{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=11 November 2008<br />
|status=In-Progress<br />
}}<br />
{{x0<br />
|la=+1<br />
|ecl=2nd<br />
|type=Humanoid (dragonblood)<br />
|ability_adjust=+2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence<br />
|size=Medium<br />
|favored_class=Ranger<br />
|desc=Dragona are a tribal people distantly related to dragons.<br />
}}<br />
<br />
=Dragona=<br />
<br />
==Personality==<br />
<br />
For a people who cling to a tribal social structure, dragona are oddly at ease toward strangers... as long as said strangers aren't other dragona. They tend to be friendly toward other humanoids, welcoming them into their camps with open arms. On the other hand, dragona are unfriendly toward dragona from differing tribes, and thus all intertribal matters are discussed with tails raised.<br />
<br />
==Physical Description==<br />
<br />
Dragona are slightly shorter than [[humans]]. There is little difference in height between male and female dragona, though females are slightly heavier. Dragona are always dark-skinned, ranging from what might be a deep tan on a human to a dusky near-black color, with hair in similar earthy shades... of these, green seems to be the most common, followed by shades of brown and black. Most dragona have amber eyes, though other shades of brown, green, and occasionally lavender aren't exactly rare. A dragona also has a scattering of silvery-blue scales, the pattern of which differs from clan to clan; one clan might have these scales on the feet and knuckles and along the spine and bridge of the nose, while another has them crusting the shoulders and thighs in a manner like armor, and so on.<br />
<br />
Rather predictably, dragona tend to dress simply, most often in animal hides. Females often cover as much as possible, while males are more likely to don little other than a simple breechclout, the better to show off battle scars and tattooes. Male dragona usually shave their heads except for a single braid which is never cut, and more often than not they will also groom their facial hair into distinctive styles rather than shave it off. Females never cut their hair, instead wearing it in intricate braids. Any jewelry worn is usually bone, with smaller pieces (such as piercings) in metal. Males almost invariably tattoo themselves as they reach adulthood; these tattooes are effectively the history of that dragona's great accomplishments. Conversely, female dragona rarely sport such body art, except in the case of wizards or sorceresses.<br />
<br />
==Relations==<br />
<br />
Truth be told, dragona get along better with other races than they do with each other. [[Humans]], [[elves]], and pretty much everyone else are judged on an individual basis, based solely on how they treat the clan, and not by what race they happen to be. Despite this, most are a bit unnerved to find a group of dragona following them, if only to ensure they pass safely. [[Orcs]], however, are brutes and raiders, to an extent that dragona find terrifying. While a dragona wouldn't be openly hostile toward an orc, the orc would still have to work hard for the same amiable treatment other humanoids receive.<br />
<br />
Dragona are always unfriendly toward dragona who don't show their scales. They are also unfriendly to dragona whose scales reveal them to be of another clan. Much of this is due to competition for hunting grounds, though a good deal more can be ascribed to a certain sense of draconic pride in the clan. If other humanoids accompany a dragona from another clan, they are usually ignored in favor of harassing the foreign dragona.<br />
<br />
==Alignment==<br />
<br />
Dragona have a strong tendency toward chaos, though encountering a lawfully-aligned dragona isn't entirely out of the question. For all their strife toward each other, dragona also have a stronger tendency toward good than evil, though the occasional chaotic evil dragona still exists.<br />
<br />
==Lands==<br />
<br />
Dragona do not have a large territory that they call home, though a clan might lay claim to a stretch of territory between human settlements, all the more likely if that territory includes a forested area. They live rather comfortably alongside other races in their chosen area, and roam freely in small groups to hunt and forage, while the occasional such party may become distracted by caravans or parties of other races moving through.<br />
<br />
==Religion==<br />
<br />
More dragona worship deities of nature than anything else. The vast majority of these follow [[Ehlonna]] or [[Obad-Hai]], while the beast-god Karaan (BoVD) and the demon lords Yeenoghu and Zuggtmoy still find a cult-like following among the more detestable clans.<br />
<br />
==Language==<br />
<br />
Amongst themselves, dragona usually speak a peculiar pidgin of Common and Draconic. They usually choose one language and stick with it when speaking with outsiders, though they nearly always incorporate slang of their own invention. Dragona typically learn the languages of those who live nearby.<br />
<br />
==Names==<br />
<br />
Dragona favor names that sound similar to Draconic words of great import but have no particular meaning except to themselves. Their names usually have one or two syllables, often including soft consonant sounds. A male dragona's name invariably ends with one or two ''x'''s, while a female's ends in a "-th" sound. A dragona's clan name is always two syllables, starting with a hard consonant, including a sibilant one, and ending in a soft consonant.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence: Dragona are tough, but sacrifice power for agility and aren't terribly bright.<br />
* Humanoid (Dragonblood): Dragona are distantly related to dragons.<br />
* [[Low-light vision]].<br />
* [[Medium]]: As Medium creatures, dragona have no bonuses or penalties due to their size.<br />
* Slight Build: The physical stature of dragona lets them function in many ways as if they were one size category smaller. Whenever a dragona is subject to a size modifier or special size modifier for an opposed check (such as [[Hide]]), the dragona is treated as one size smaller if doing so is advantageous to the character. A dragona is also considered to be one size smaller when "squeezing" through a restrictive space. A dragona can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a dragona remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.<br />
* Dragona [[base land speed]] is 40 feet.<br />
* The scaly growths on a dragona's skin provide it with a +2 natural armor bonus.<br />
* A dragona's tail provides it with a +4 racial bonus on [[Balance]] checks.<br />
* A dragona's tail ends in a vicious barb, providing a natural sting attack that deals 1d6 points of damage.<br />
* A dragona gains a +2 racial bonus on [[saving throws]] against [[poison]].<br />
* [[Automatic Languages]]: Common and Draconic. [[Bonus Languages]]: Elven, Giant, Gnoll, Orc, Sylvan, and Terran.<br />
* [[Favored Class]]: [[Ranger]].<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dragona Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 20 years || +1d8 || +1d10 || +2d10<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dragona Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 53 years || 70 years || 110 years || +d% years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Dragona Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 5" || +2d6 || 80 lb. || &times; (1d6) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 5" || +2d6 || 85 lb. || &times; (1d6) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid]]<br />
[[Category:Dragonblood]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Race)&diff=294574Dragona (3.5e Race)2008-11-14T03:35:48Z<p>Ddragon Necrophades: /* Language */</p>
<hr />
<div>{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=11 November 2008<br />
|status=In-Progress<br />
}}<br />
{{x0<br />
|la=+1<br />
|ecl=2nd<br />
|type=Humanoid (dragonblood)<br />
|ability_adjust=+2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence<br />
|size=Medium<br />
|favored_class=Ranger<br />
|desc=Dragona are a tribal people distantly related to dragons.<br />
}}<br />
<br />
=Dragona=<br />
<br />
==Personality==<br />
<br />
For a people who cling to a tribal social structure, dragona are oddly at ease toward strangers... as long as said strangers aren't other dragona. They tend to be friendly toward other humanoids, welcoming them into their camps with open arms. On the other hand, dragona are unfriendly toward dragona from differing tribes, and thus all intertribal matters are discussed with tails raised.<br />
<br />
==Physical Description==<br />
<br />
Dragona are slightly shorter than [[humans]]. There is little difference in height between male and female dragona, though females are slightly heavier. Dragona are always dark-skinned, ranging from what might be a deep tan on a human to a dusky near-black color, with hair in similar earthy shades... of these, green seems to be the most common, followed by shades of brown and black. Most dragona have amber eyes, though other shades of brown, green, and occasionally lavender aren't exactly rare. A dragona also has a scattering of silvery-blue scales, the pattern of which differs from clan to clan; one clan might have these scales on the feet and knuckles and along the spine and bridge of the nose, while another has them crusting the shoulders and thighs in a manner like armor, and so on.<br />
<br />
Rather predictably, dragona tend to dress simply, most often in animal hides. Females often cover as much as possible, while males are more likely to don little other than a simple breechclout, the better to show off battle scars and tattooes. Male dragona usually shave their heads except for a single braid which is never cut, and more often than not they will also groom their facial hair into distinctive styles rather than shave it off. Females never cut their hair, instead wearing it in intricate braids. Any jewelry worn is usually bone, with smaller pieces (such as piercings) in metal. Males almost invariably tattoo themselves as they reach adulthood; these tattooes are effectively the history of that dragona's great accomplishments. Conversely, female dragona rarely sport such body art, except in the case of wizards or sorceresses.<br />
<br />
==Relations==<br />
<br />
Truth be told, dragona get along better with other races than they do with each other. [[Humans]], [[elves]], and pretty much everyone else are judged on an individual basis, based solely on how they treat the clan, and not by what race they happen to be. Despite this, most are a bit unnerved to find a group of dragona following them, if only to ensure they pass safely. [[Orcs]], however, are brutes and raiders, to an extent that dragona find terrifying. While a dragona wouldn't be openly hostile toward an orc, the orc would still have to work hard for the same amiable treatment other humanoids receive.<br />
<br />
Dragona are always unfriendly toward dragona who don't show their scales. They are also unfriendly to dragona whose scales reveal them to be of another clan. Much of this is due to competition for hunting grounds, though a good deal more can be ascribed to a certain sense of draconic pride in the clan. If other humanoids accompany a dragona from another clan, they are usually ignored in favor of harassing the foreign dragona.<br />
<br />
==Alignment==<br />
<br />
Dragona have a strong tendency toward chaos, though encountering a lawfully-aligned dragona isn't entirely out of the question. For all their strife toward each other, dragona also have a stronger tendency toward good than evil, though the occasional chaotic evil dragona still exists.<br />
<br />
==Lands==<br />
<br />
Dragona do not have a large territory that they call home, though a clan might lay claim to a stretch of territory between human settlements, all the more likely if that territory includes a forested area. They live rather comfortably alongside other races in their chosen area, and roam freely in small groups to hunt and forage, while the occasional such party may become distracted by caravans or parties of other races moving through.<br />
<br />
==Religion==<br />
<br />
More dragona worship deities of nature than anything else. The vast majority of these follow [[Ehlonna]] or [[Obad-Hai]], while the beast-god Karaan (BoVD) and the demon lords Yeenoghu and Zuggtmoy still find a cult-like following among the more detestable clans.<br />
<br />
==Language==<br />
<br />
Amongst themselves, dragona usually speak a peculiar pidgin of Common and Draconic. They usually choose one language and stick with it when speaking with outsiders, though they nearly always incorporate slang of their own invention. Dragona typically learn the languages of those who live nearby.<br />
<br />
==Names==<br />
<br />
<!-- Insert the way you race acquires names --><br />
<br />
==Racial Traits==<br />
<br />
* +2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence: Dragona are tough, but sacrifice power for agility and aren't terribly bright.<br />
* Humanoid (Dragonblood): Dragona are distantly related to dragons.<br />
* [[Low-light vision]].<br />
* [[Medium]]: As Medium creatures, dragona have no bonuses or penalties due to their size.<br />
* Slight Build: The physical stature of dragona lets them function in many ways as if they were one size category smaller. Whenever a dragona is subject to a size modifier or special size modifier for an opposed check (such as [[Hide]]), the dragona is treated as one size smaller if doing so is advantageous to the character. A dragona is also considered to be one size smaller when "squeezing" through a restrictive space. A dragona can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a dragona remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.<br />
* Dragona [[base land speed]] is 40 feet.<br />
* The scaly growths on a dragona's skin provide it with a +2 natural armor bonus.<br />
* A dragona's tail provides it with a +4 racial bonus on [[Balance]] checks.<br />
* A dragona's tail ends in a vicious barb, providing a natural sting attack that deals 1d6 points of damage.<br />
* A dragona gains a +2 racial bonus on [[saving throws]] against [[poison]].<br />
* [[Automatic Languages]]: Common and Draconic. [[Bonus Languages]]: Elven, Giant, Gnoll, Orc, Sylvan, and Terran.<br />
* [[Favored Class]]: [[Ranger]].<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dragona Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 20 years || +1d8 || +1d10 || +2d10<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dragona Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 53 years || 70 years || 110 years || +d% years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Dragona Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 5" || +2d6 || 80 lb. || &times; (1d6) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 5" || +2d6 || 85 lb. || &times; (1d6) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid]]<br />
[[Category:Dragonblood]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Race)&diff=294573Dragona (3.5e Race)2008-11-14T03:33:03Z<p>Ddragon Necrophades: /* Racial Traits */</p>
<hr />
<div>{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=11 November 2008<br />
|status=In-Progress<br />
}}<br />
{{x0<br />
|la=+1<br />
|ecl=2nd<br />
|type=Humanoid (dragonblood)<br />
|ability_adjust=+2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence<br />
|size=Medium<br />
|favored_class=Ranger<br />
|desc=Dragona are a tribal people distantly related to dragons.<br />
}}<br />
<br />
=Dragona=<br />
<br />
==Personality==<br />
<br />
For a people who cling to a tribal social structure, dragona are oddly at ease toward strangers... as long as said strangers aren't other dragona. They tend to be friendly toward other humanoids, welcoming them into their camps with open arms. On the other hand, dragona are unfriendly toward dragona from differing tribes, and thus all intertribal matters are discussed with tails raised.<br />
<br />
==Physical Description==<br />
<br />
Dragona are slightly shorter than [[humans]]. There is little difference in height between male and female dragona, though females are slightly heavier. Dragona are always dark-skinned, ranging from what might be a deep tan on a human to a dusky near-black color, with hair in similar earthy shades... of these, green seems to be the most common, followed by shades of brown and black. Most dragona have amber eyes, though other shades of brown, green, and occasionally lavender aren't exactly rare. A dragona also has a scattering of silvery-blue scales, the pattern of which differs from clan to clan; one clan might have these scales on the feet and knuckles and along the spine and bridge of the nose, while another has them crusting the shoulders and thighs in a manner like armor, and so on.<br />
<br />
Rather predictably, dragona tend to dress simply, most often in animal hides. Females often cover as much as possible, while males are more likely to don little other than a simple breechclout, the better to show off battle scars and tattooes. Male dragona usually shave their heads except for a single braid which is never cut, and more often than not they will also groom their facial hair into distinctive styles rather than shave it off. Females never cut their hair, instead wearing it in intricate braids. Any jewelry worn is usually bone, with smaller pieces (such as piercings) in metal. Males almost invariably tattoo themselves as they reach adulthood; these tattooes are effectively the history of that dragona's great accomplishments. Conversely, female dragona rarely sport such body art, except in the case of wizards or sorceresses.<br />
<br />
==Relations==<br />
<br />
Truth be told, dragona get along better with other races than they do with each other. [[Humans]], [[elves]], and pretty much everyone else are judged on an individual basis, based solely on how they treat the clan, and not by what race they happen to be. Despite this, most are a bit unnerved to find a group of dragona following them, if only to ensure they pass safely. [[Orcs]], however, are brutes and raiders, to an extent that dragona find terrifying. While a dragona wouldn't be openly hostile toward an orc, the orc would still have to work hard for the same amiable treatment other humanoids receive.<br />
<br />
Dragona are always unfriendly toward dragona who don't show their scales. They are also unfriendly to dragona whose scales reveal them to be of another clan. Much of this is due to competition for hunting grounds, though a good deal more can be ascribed to a certain sense of draconic pride in the clan. If other humanoids accompany a dragona from another clan, they are usually ignored in favor of harassing the foreign dragona.<br />
<br />
==Alignment==<br />
<br />
Dragona have a strong tendency toward chaos, though encountering a lawfully-aligned dragona isn't entirely out of the question. For all their strife toward each other, dragona also have a stronger tendency toward good than evil, though the occasional chaotic evil dragona still exists.<br />
<br />
==Lands==<br />
<br />
Dragona do not have a large territory that they call home, though a clan might lay claim to a stretch of territory between human settlements, all the more likely if that territory includes a forested area. They live rather comfortably alongside other races in their chosen area, and roam freely in small groups to hunt and forage, while the occasional such party may become distracted by caravans or parties of other races moving through.<br />
<br />
==Religion==<br />
<br />
More dragona worship deities of nature than anything else. The vast majority of these follow [[Ehlonna]] or [[Obad-Hai]], while the beast-god Karaan (BoVD) and the demon lords Yeenoghu and Zuggtmoy still find a cult-like following among the more detestable clans.<br />
<br />
==Language==<br />
<br />
<!-- Insert here the Languages your race speaks --><br />
<br />
==Names==<br />
<br />
<!-- Insert the way you race acquires names --><br />
<br />
==Racial Traits==<br />
<br />
* +2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence: Dragona are tough, but sacrifice power for agility and aren't terribly bright.<br />
* Humanoid (Dragonblood): Dragona are distantly related to dragons.<br />
* [[Low-light vision]].<br />
* [[Medium]]: As Medium creatures, dragona have no bonuses or penalties due to their size.<br />
* Slight Build: The physical stature of dragona lets them function in many ways as if they were one size category smaller. Whenever a dragona is subject to a size modifier or special size modifier for an opposed check (such as [[Hide]]), the dragona is treated as one size smaller if doing so is advantageous to the character. A dragona is also considered to be one size smaller when "squeezing" through a restrictive space. A dragona can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a dragona remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.<br />
* Dragona [[base land speed]] is 40 feet.<br />
* The scaly growths on a dragona's skin provide it with a +2 natural armor bonus.<br />
* A dragona's tail provides it with a +4 racial bonus on [[Balance]] checks.<br />
* A dragona's tail ends in a vicious barb, providing a natural sting attack that deals 1d6 points of damage.<br />
* A dragona gains a +2 racial bonus on [[saving throws]] against [[poison]].<br />
* [[Automatic Languages]]: Common and Draconic. [[Bonus Languages]]: Elven, Giant, Gnoll, Orc, Sylvan, and Terran.<br />
* [[Favored Class]]: [[Ranger]].<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dragona Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 20 years || +1d8 || +1d10 || +2d10<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dragona Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 53 years || 70 years || 110 years || +d% years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Dragona Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 5" || +2d6 || 80 lb. || &times; (1d6) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 5" || +2d6 || 85 lb. || &times; (1d6) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid]]<br />
[[Category:Dragonblood]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Race)&diff=294572Dragona (3.5e Race)2008-11-14T03:29:09Z<p>Ddragon Necrophades: /* Religion */</p>
<hr />
<div>{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=11 November 2008<br />
|status=In-Progress<br />
}}<br />
{{x0<br />
|la=+1<br />
|ecl=2nd<br />
|type=Humanoid (dragonblood)<br />
|ability_adjust=+2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence<br />
|size=Medium<br />
|favored_class=Ranger<br />
|desc=Dragona are a tribal people distantly related to dragons.<br />
}}<br />
<br />
=Dragona=<br />
<br />
==Personality==<br />
<br />
For a people who cling to a tribal social structure, dragona are oddly at ease toward strangers... as long as said strangers aren't other dragona. They tend to be friendly toward other humanoids, welcoming them into their camps with open arms. On the other hand, dragona are unfriendly toward dragona from differing tribes, and thus all intertribal matters are discussed with tails raised.<br />
<br />
==Physical Description==<br />
<br />
Dragona are slightly shorter than [[humans]]. There is little difference in height between male and female dragona, though females are slightly heavier. Dragona are always dark-skinned, ranging from what might be a deep tan on a human to a dusky near-black color, with hair in similar earthy shades... of these, green seems to be the most common, followed by shades of brown and black. Most dragona have amber eyes, though other shades of brown, green, and occasionally lavender aren't exactly rare. A dragona also has a scattering of silvery-blue scales, the pattern of which differs from clan to clan; one clan might have these scales on the feet and knuckles and along the spine and bridge of the nose, while another has them crusting the shoulders and thighs in a manner like armor, and so on.<br />
<br />
Rather predictably, dragona tend to dress simply, most often in animal hides. Females often cover as much as possible, while males are more likely to don little other than a simple breechclout, the better to show off battle scars and tattooes. Male dragona usually shave their heads except for a single braid which is never cut, and more often than not they will also groom their facial hair into distinctive styles rather than shave it off. Females never cut their hair, instead wearing it in intricate braids. Any jewelry worn is usually bone, with smaller pieces (such as piercings) in metal. Males almost invariably tattoo themselves as they reach adulthood; these tattooes are effectively the history of that dragona's great accomplishments. Conversely, female dragona rarely sport such body art, except in the case of wizards or sorceresses.<br />
<br />
==Relations==<br />
<br />
Truth be told, dragona get along better with other races than they do with each other. [[Humans]], [[elves]], and pretty much everyone else are judged on an individual basis, based solely on how they treat the clan, and not by what race they happen to be. Despite this, most are a bit unnerved to find a group of dragona following them, if only to ensure they pass safely. [[Orcs]], however, are brutes and raiders, to an extent that dragona find terrifying. While a dragona wouldn't be openly hostile toward an orc, the orc would still have to work hard for the same amiable treatment other humanoids receive.<br />
<br />
Dragona are always unfriendly toward dragona who don't show their scales. They are also unfriendly to dragona whose scales reveal them to be of another clan. Much of this is due to competition for hunting grounds, though a good deal more can be ascribed to a certain sense of draconic pride in the clan. If other humanoids accompany a dragona from another clan, they are usually ignored in favor of harassing the foreign dragona.<br />
<br />
==Alignment==<br />
<br />
Dragona have a strong tendency toward chaos, though encountering a lawfully-aligned dragona isn't entirely out of the question. For all their strife toward each other, dragona also have a stronger tendency toward good than evil, though the occasional chaotic evil dragona still exists.<br />
<br />
==Lands==<br />
<br />
Dragona do not have a large territory that they call home, though a clan might lay claim to a stretch of territory between human settlements, all the more likely if that territory includes a forested area. They live rather comfortably alongside other races in their chosen area, and roam freely in small groups to hunt and forage, while the occasional such party may become distracted by caravans or parties of other races moving through.<br />
<br />
==Religion==<br />
<br />
More dragona worship deities of nature than anything else. The vast majority of these follow [[Ehlonna]] or [[Obad-Hai]], while the beast-god Karaan (BoVD) and the demon lords Yeenoghu and Zuggtmoy still find a cult-like following among the more detestable clans.<br />
<br />
==Language==<br />
<br />
<!-- Insert here the Languages your race speaks --><br />
<br />
==Names==<br />
<br />
<!-- Insert the way you race acquires names --><br />
<br />
==Racial Traits==<br />
<br />
* +2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence: Dragona are tough, but sacrifice power for agility and aren't terribly bright.<br />
* Humanoid (Dragonblood): Dragona are distantly related to dragons.<br />
* [[Low-light vision]].<br />
* [[Medium]]: As Medium creatures, dragona have no bonuses or penalties due to their size.<br />
* Slight Build: The physical stature of dragona lets them function in many ways as if they were one size category smaller. Whenever a dragona is subject to a size modifier or special size modifier for an opposed check (such as [[Hide]]), the dragona is treated as one size smaller if doing so is advantageous to the character. A dragona is also considered to be one size smaller when "squeezing" through a restrictive space. A dragona can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a dragona remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.<br />
* Dragona [[base land speed]] is 40 feet.<br />
* The scaly growths on a dragona's skin provide it with a +2 natural armor bonus.<br />
* A dragona's tail provides it with a +4 racial bonus on [[Balance]] checks.<br />
* A dragona's tail ends in a vicious barb, providing a natural sting attack that deals 1d6 points of damage.<br />
* A dragona gains a +2 racial bonus on [[saving throws]] against [[poison]].<br />
* [[Automatic Languages]]: Common and Draconic. [[Bonus Languages]]: Elven, Sylvan, and Terran.<br />
* [[Favored Class]]: [[Ranger]].<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dragona Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 20 years || +1d8 || +1d10 || +2d10<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dragona Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 53 years || 70 years || 110 years || +d% years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Dragona Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 5" || +2d6 || 80 lb. || &times; (1d6) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 5" || +2d6 || 85 lb. || &times; (1d6) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid]]<br />
[[Category:Dragonblood]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Ddragon Necrophadeshttps://www.dandwiki.com/w/index.php?title=Dragona_(3.5e_Race)&diff=294569Dragona (3.5e Race)2008-11-14T03:06:12Z<p>Ddragon Necrophades: /* Lands */</p>
<hr />
<div>{{author<br />
|author_name=Ddragon Necrophades<br />
|date_created=11 November 2008<br />
|status=In-Progress<br />
}}<br />
{{x0<br />
|la=+1<br />
|ecl=2nd<br />
|type=Humanoid (dragonblood)<br />
|ability_adjust=+2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence<br />
|size=Medium<br />
|favored_class=Ranger<br />
|desc=Dragona are a tribal people distantly related to dragons.<br />
}}<br />
<br />
=Dragona=<br />
<br />
==Personality==<br />
<br />
For a people who cling to a tribal social structure, dragona are oddly at ease toward strangers... as long as said strangers aren't other dragona. They tend to be friendly toward other humanoids, welcoming them into their camps with open arms. On the other hand, dragona are unfriendly toward dragona from differing tribes, and thus all intertribal matters are discussed with tails raised.<br />
<br />
==Physical Description==<br />
<br />
Dragona are slightly shorter than [[humans]]. There is little difference in height between male and female dragona, though females are slightly heavier. Dragona are always dark-skinned, ranging from what might be a deep tan on a human to a dusky near-black color, with hair in similar earthy shades... of these, green seems to be the most common, followed by shades of brown and black. Most dragona have amber eyes, though other shades of brown, green, and occasionally lavender aren't exactly rare. A dragona also has a scattering of silvery-blue scales, the pattern of which differs from clan to clan; one clan might have these scales on the feet and knuckles and along the spine and bridge of the nose, while another has them crusting the shoulders and thighs in a manner like armor, and so on.<br />
<br />
Rather predictably, dragona tend to dress simply, most often in animal hides. Females often cover as much as possible, while males are more likely to don little other than a simple breechclout, the better to show off battle scars and tattooes. Male dragona usually shave their heads except for a single braid which is never cut, and more often than not they will also groom their facial hair into distinctive styles rather than shave it off. Females never cut their hair, instead wearing it in intricate braids. Any jewelry worn is usually bone, with smaller pieces (such as piercings) in metal. Males almost invariably tattoo themselves as they reach adulthood; these tattooes are effectively the history of that dragona's great accomplishments. Conversely, female dragona rarely sport such body art, except in the case of wizards or sorceresses.<br />
<br />
==Relations==<br />
<br />
Truth be told, dragona get along better with other races than they do with each other. [[Humans]], [[elves]], and pretty much everyone else are judged on an individual basis, based solely on how they treat the clan, and not by what race they happen to be. Despite this, most are a bit unnerved to find a group of dragona following them, if only to ensure they pass safely. [[Orcs]], however, are brutes and raiders, to an extent that dragona find terrifying. While a dragona wouldn't be openly hostile toward an orc, the orc would still have to work hard for the same amiable treatment other humanoids receive.<br />
<br />
Dragona are always unfriendly toward dragona who don't show their scales. They are also unfriendly to dragona whose scales reveal them to be of another clan. Much of this is due to competition for hunting grounds, though a good deal more can be ascribed to a certain sense of draconic pride in the clan. If other humanoids accompany a dragona from another clan, they are usually ignored in favor of harassing the foreign dragona.<br />
<br />
==Alignment==<br />
<br />
Dragona have a strong tendency toward chaos, though encountering a lawfully-aligned dragona isn't entirely out of the question. For all their strife toward each other, dragona also have a stronger tendency toward good than evil, though the occasional chaotic evil dragona still exists.<br />
<br />
==Lands==<br />
<br />
Dragona do not have a large territory that they call home, though a clan might lay claim to a stretch of territory between human settlements, all the more likely if that territory includes a forested area. They live rather comfortably alongside other races in their chosen area, and roam freely in small groups to hunt and forage, while the occasional such party may become distracted by caravans or parties of other races moving through.<br />
<br />
==Religion==<br />
<br />
<!-- Insert here the Religions your race practices --><br />
<br />
==Language==<br />
<br />
<!-- Insert here the Languages your race speaks --><br />
<br />
==Names==<br />
<br />
<!-- Insert the way you race acquires names --><br />
<br />
==Racial Traits==<br />
<br />
* +2 Dexterity, +2 Constitution, &minus;2 Strength, &minus;2 Intelligence: Dragona are tough, but sacrifice power for agility and aren't terribly bright.<br />
* Humanoid (Dragonblood): Dragona are distantly related to dragons.<br />
* [[Low-light vision]].<br />
* [[Medium]]: As Medium creatures, dragona have no bonuses or penalties due to their size.<br />
* Slight Build: The physical stature of dragona lets them function in many ways as if they were one size category smaller. Whenever a dragona is subject to a size modifier or special size modifier for an opposed check (such as [[Hide]]), the dragona is treated as one size smaller if doing so is advantageous to the character. A dragona is also considered to be one size smaller when "squeezing" through a restrictive space. A dragona can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a dragona remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.<br />
* Dragona [[base land speed]] is 40 feet.<br />
* The scaly growths on a dragona's skin provide it with a +2 natural armor bonus.<br />
* A dragona's tail provides it with a +4 racial bonus on [[Balance]] checks.<br />
* A dragona's tail ends in a vicious barb, providing a natural sting attack that deals 1d6 points of damage.<br />
* A dragona gains a +2 racial bonus on [[saving throws]] against [[poison]].<br />
* [[Automatic Languages]]: Common and Draconic. [[Bonus Languages]]: Elven, Sylvan, and Terran.<br />
* [[Favored Class]]: [[Ranger]].<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dragona Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 20 years || +1d8 || +1d10 || +2d10<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dragona Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 53 years || 70 years || 110 years || +d% years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Dragona Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 5" || +2d6 || 80 lb. || &times; (1d6) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 5" || +2d6 || 85 lb. || &times; (1d6) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid]]<br />
[[Category:Dragonblood]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Ddragon Necrophades