https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Butterman6265&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T11:35:36ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1250969Impling (5e Race)2019-12-15T03:22:01Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|_______________|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall with exotic skin coloring (Red,White,Black,Blue,Green) hand like or humanoid feet, long tails either mammals or more reptilian like in appearance. Males sport the horns and more animal flat nose while Females sport whiskers and more humanoid noses. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 17 but after the age of 17 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====Goblin Fighter====<br />
{{5e Subrace Traits<br />
|abilities= {{5a|dex}} and {{5a|cha}} scores each lowered by -1. Your {{5a|con}} and {{5a|str}} scores are increase by +2<br />
|trait1=Fury of the Small<br />
|description1=When you damage a creature with an attack or a spell and the creature's size is larger than yours, you deal and extra 1d4 damage to the attack this can be done after the attack roll. The extra is equal to half your level rounded down. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1250968Impling (5e Race)2019-12-15T03:20:22Z<p>Butterman6265: /* Physical Description */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|_______________|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall with exotic skin coloring (Red,White,Black,Blue,Green) hand like or humanoid feet, long tails either mammals or more reptilian like in appearance. Males sport the horns and more animal flat nose while Females sport whiskers and more humanoid noses. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====Goblin Fighter====<br />
{{5e Subrace Traits<br />
|abilities= {{5a|dex}} and {{5a|cha}} scores each lowered by -1. Your {{5a|con}} and {{5a|str}} scores are increase by +2<br />
|trait1=Fury of the Small<br />
|description1=When you damage a creature with an attack or a spell and the creature's size is larger than yours, you deal and extra 1d4 damage to the attack this can be done after the attack roll. The extra is equal to half your level rounded down. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1250806Impling (5e Race)2019-12-14T08:08:20Z<p>Butterman6265: /* Impling */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|_______________|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall with exotic skin coloring (Red,White,Black,Blue) hand like feet, long reptile like tails, Males sport the horns and more animal flat nose while Females sport whiskers and more humanoid noses. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====Goblin Fighter====<br />
{{5e Subrace Traits<br />
|abilities= {{5a|dex}} and {{5a|cha}} scores each lowered by -1. Your {{5a|con}} and {{5a|str}} scores are increase by +2<br />
|trait1=Fury of the Small<br />
|description1=When you damage a creature with an attack or a spell and the creature's size is larger than yours, you deal and extra 1d4 damage to the attack this can be done after the attack roll. The extra is equal to half your level rounded down. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1249002Impling (5e Race)2019-12-09T09:05:11Z<p>Butterman6265: /* Physical Description */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://i.pinimg.com/564x/ec/52/18/ec5218ab3f2b02f36d7ba037a3f1726f.jpg|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall with exotic skin coloring (Red,White,Black,Blue) hand like feet, long reptile like tails, Males sport the horns and more animal flat nose while Females sport whiskers and more humanoid noses. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====Goblin Fighter====<br />
{{5e Subrace Traits<br />
|abilities= {{5a|dex}} and {{5a|cha}} scores each lowered by -1. Your {{5a|con}} and {{5a|str}} scores are increase by +2<br />
|trait1=Fury of the Small<br />
|description1=When you damage a creature with an attack or a spell and the creature's size is larger than yours, you deal and extra 1d4 damage to the attack this can be done after the attack roll. The extra is equal to half your level rounded down. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1248963Impling (5e Race)2019-12-09T03:20:49Z<p>Butterman6265: /* Goblin Fighter */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://i.pinimg.com/564x/ec/52/18/ec5218ab3f2b02f36d7ba037a3f1726f.jpg|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall with exotic skin coloring (Red,White,Black,Blue) hand like feet, long reptile like tails and some sporting the horns and more animal flat nose. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====Goblin Fighter====<br />
{{5e Subrace Traits<br />
|abilities= {{5a|dex}} and {{5a|cha}} scores each lowered by -1. Your {{5a|con}} and {{5a|str}} scores are increase by +2<br />
|trait1=Fury of the Small<br />
|description1=When you damage a creature with an attack or a spell and the creature's size is larger than yours, you deal and extra 1d4 damage to the attack this can be done after the attack roll. The extra is equal to half your level rounded down. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1248962Impling (5e Race)2019-12-09T03:18:45Z<p>Butterman6265: /* Goblin Fighter */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://i.pinimg.com/564x/ec/52/18/ec5218ab3f2b02f36d7ba037a3f1726f.jpg|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall with exotic skin coloring (Red,White,Black,Blue) hand like feet, long reptile like tails and some sporting the horns and more animal flat nose. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====Goblin Fighter====<br />
{{5e Subrace Traits<br />
|abilities= -2 to Charisma and Constitution and Strength +2<br />
|trait1=Fury of the Small<br />
|description1=When you damage a creature with an attack or a spell and the creature's size is larger than yours, you deal and extra 1d4 damage to the attack this can be done after the attack roll. The extra is equal to half your level rounded down. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1248961Impling (5e Race)2019-12-09T03:15:58Z<p>Butterman6265: /* Goblin Fighter */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://i.pinimg.com/564x/ec/52/18/ec5218ab3f2b02f36d7ba037a3f1726f.jpg|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall with exotic skin coloring (Red,White,Black,Blue) hand like feet, long reptile like tails and some sporting the horns and more animal flat nose. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====Goblin Fighter====<br />
{{5e Subrace Traits<br />
|abilities= Charisma -2 Constitution and Strength +2<br />
|trait1=Fury of the Small<br />
|description1=When you damage a creature with an attack or a spell and the creature's size is larger than yours, you deal and extra 1d4 damage to the attack this can be done after the attack roll. The extra is equal to half your level rounded down. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1248959Impling (5e Race)2019-12-09T03:15:20Z<p>Butterman6265: /* Goblin Fighter */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://i.pinimg.com/564x/ec/52/18/ec5218ab3f2b02f36d7ba037a3f1726f.jpg|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall with exotic skin coloring (Red,White,Black,Blue) hand like feet, long reptile like tails and some sporting the horns and more animal flat nose. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====Goblin Fighter====<br />
{{5e Subrace Traits<br />
|abilities=Charisma -2<br />
|trait1=Fury of the Small<br />
|description1=When you damage a creature with an attack or a spell and the creature's size is larger than yours, you deal and extra 1d4 damage to the attack this can be done after the attack roll. The extra is equal to half your level rounded down. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1248956Impling (5e Race)2019-12-09T03:14:45Z<p>Butterman6265: /* Goblin Fighter */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://i.pinimg.com/564x/ec/52/18/ec5218ab3f2b02f36d7ba037a3f1726f.jpg|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall with exotic skin coloring (Red,White,Black,Blue) hand like feet, long reptile like tails and some sporting the horns and more animal flat nose. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====Goblin Fighter====<br />
{{5e Subrace Traits<br />
|abilities= -2 to<br />
|trait1=Fury of the Small<br />
|description1=When you damage a creature with an attack or a spell and the creature's size is larger than yours, you deal and extra 1d4 damage to the attack this can be done after the attack roll. The extra is equal to half your level rounded down. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1248953Impling (5e Race)2019-12-09T03:13:55Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://i.pinimg.com/564x/ec/52/18/ec5218ab3f2b02f36d7ba037a3f1726f.jpg|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall with exotic skin coloring (Red,White,Black,Blue) hand like feet, long reptile like tails and some sporting the horns and more animal flat nose. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====Goblin Fighter====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1248952Impling (5e Race)2019-12-09T03:13:32Z<p>Butterman6265: /* */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://i.pinimg.com/564x/ec/52/18/ec5218ab3f2b02f36d7ba037a3f1726f.jpg|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall with exotic skin coloring (Red,White,Black,Blue) hand like feet, long reptile like tails and some sporting the horns and more animal flat nose. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
|trait7=Fury of the Small<br />
|description7=When you damage a creature with an attack or a spell and the creature's size is larger than yours, you deal and extra 1d4 damage to the attack this can be done after the attack roll. The extra is equal to half your level rounded down. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====Goblin Fighter====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1248951Impling (5e Race)2019-12-09T03:13:18Z<p>Butterman6265: /* */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://i.pinimg.com/564x/ec/52/18/ec5218ab3f2b02f36d7ba037a3f1726f.jpg|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall with exotic skin coloring (Red,White,Black,Blue) hand like feet, long reptile like tails and some sporting the horns and more animal flat nose. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
|trait7=Fury of the Small<br />
|description7=When you damage a creature with an attack or a spell and the creature's size is larger than yours, you deal and extra 1d4 damage to the attack this can be done after the attack roll. The extra is equal to half your level rounded down. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Goblin Fighter>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1248664Impling (5e Race)2019-12-08T04:19:03Z<p>Butterman6265: /* Physical Description */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://i.pinimg.com/564x/ec/52/18/ec5218ab3f2b02f36d7ba037a3f1726f.jpg|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall with exotic skin coloring (Red,White,Black,Blue) hand like feet, long reptile like tails and some sporting the horns and more animal flat nose. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
|trait7=Fury of the Small<br />
|description7=When you damage a creature with an attack or a spell and the creature's size is larger than yours, you deal and extra 1d4 damage to the attack this can be done after the attack roll. The extra is equal to half your level rounded down. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1248663Impling (5e Race)2019-12-08T04:14:16Z<p>Butterman6265: /* Physical Description */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://i.pinimg.com/564x/ec/52/18/ec5218ab3f2b02f36d7ba037a3f1726f.jpg|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall, exotic skin coloring, hand like feet and some sporting the horns and more animal flat nose. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
|trait7=Fury of the Small<br />
|description7=When you damage a creature with an attack or a spell and the creature's size is larger than yours, you deal and extra 1d4 damage to the attack this can be done after the attack roll. The extra is equal to half your level rounded down. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1248661Impling (5e Race)2019-12-08T04:07:27Z<p>Butterman6265: /* Impling */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://i.pinimg.com/564x/ec/52/18/ec5218ab3f2b02f36d7ba037a3f1726f.jpg|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and Hand like feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
|trait7=Fury of the Small<br />
|description7=When you damage a creature with an attack or a spell and the creature's size is larger than yours, you deal and extra 1d4 damage to the attack this can be done after the attack roll. The extra is equal to half your level rounded down. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1248660Impling (5e Race)2019-12-08T03:35:37Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and Hand like feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
|trait7=Fury of the Small<br />
|description7=When you damage a creature with an attack or a spell and the creature's size is larger than yours, you deal and extra 1d4 damage to the attack this can be done after the attack roll. The extra is equal to half your level rounded down. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1248659Impling (5e Race)2019-12-08T03:35:18Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and Hand like feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
|trait7=Fury of the Small.<br />
|description7=When you damage a creature with an attack or a spell and the creature's size is larger than yours, you deal and extra 1d4 damage to the attack this can be done after the attack roll. The extra is equal to half your level rounded down. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Gunslinger_(5e_Class)&diff=1248403Gunslinger (5e Class)2019-12-07T06:05:24Z<p>Butterman6265: /* Swift Reload */</p>
<hr />
<div>=Gunslinger=<br />
Gunslingers, This Arch-Type; being technologically advanced are hyper-intelligent crafters. Some join parties not to be leaders but to have incredible influence over the battlefield, shaping entire wars with their bravado. Some are unparalleled terrors at close range, decimating foes with their unflinching resolve. While others are the model of efficiency, lying in wait and killing their targets before they knew there was any danger. Regardless of the Gunslinger's preferred method of attack. All are formidable in their own right. Don't cross one, they aren't to be taken lightly.<br />
<br />
A Gunslinger's weapons are a reflection of them, and are their most prized possessions. Putting a combination of smithing talent with accuracy, no two are similar, as each one is engraved and crafted to the Gunslinger's advantage. As the Gunslinger grows with their party, the stronger through knowledge of their weapons they become and deadly.<br />
<br />
===Creating a Gunslinger===<br />
<div class="externalimage-holder" style="width:50%"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}</div><br />
<!--Questions to help player develop character--><br />
<br />
;Quick Build<br />
You can make a gunslinger quickly by following these suggestions. First, {{5a|Dex}} should be your highest ability score, followed by {{5a|Wis}}. Second, choose the [[Bounty Hunter (5e Background)|Bounty Hunter]] background. Third, choose for starting equipment a dagger, a handaxe, leather armor, an {{5e|Equipment Packs#Explorer's Pack|explorer's pack}}, a revolver, a rifle, 12 Bullets, and {{5e|Tools|Tinker's tools}}<br />
<br />
{{5e Class Features<br />
|name= Gunslinger<br />
|summary=An adventurer who uses their intellect to create weaponry of mass destruction. Bang bang.<br />
|hd=8<br />
|spellcasting=<br />
|armor={{5e|Light armor}}, {{5e|Medium armor}}<br />
|weapons={{5e|weapons|Simple weapons}}, {{5e|weapons|martial weapons}}, guns<br />
|tools={{5e|Tools|Tinker's tools}}<br />
|saves={{5a|Dex}}, {{5a|Wis}}<br />
|skills=Choose two from {{5s|Acrobatics}}, {{5s|Athletics}}, {{5s|History}}, {{5s|Insight}}, {{5s|Perception}}, {{5s|Sleight of Hand}}, {{5s|Stealth}}, and {{5s|Survival}}<br />
|item1a=a {{5e|Crossbow, Light|light crossbow}}, and {{5e|crossbow bolts (20)|20 bolts}}<br />
|item1b=any two {{5e|Weapons|simple weapons}}<br />
|item2a={{5e|Leather (Armor)|leather armor}}<br />
|item2b={{5e|Hide (Armor)|hide armor}}<br />
|item3a=a {{5e|Equipment Packs#Dungeoneer's Pack|dungeoneer's pack}}<br />
|item3b=an {{5e|Equipment Packs#Explorer's Pack|explorer's pack}}<br />
|item4a= Revolver, a Rifle, 12 Bullets, and {{5e|Tools|Tinker's tools}}<br />
|item4b=<br />
|classfeatures1={{inpage|Firearm Expertise}}, {{inpage|Weapon Forging}}<br />
|classfeatures2={{inpage|Adept Marksman}}, {{inpage|Swift Reload}}<br />
|classfeatures3={{inpage|Gunslinger Archetype}}<br />
|classfeatures4=<br />
|classfeatures5={{inpage|Extra Attack}}<br />
|classfeatures6={{inpage|Special Ammunition}}<br />
|classfeatures7={{inpage|Adept Marksman}} Improvement, {{inpage|Gunslinger Archetype}} Feature<br />
|classfeatures8={{inpage|Evasion}}<br />
|classfeatures9={{inpage|Special Ammunition}} Improvement<br />
|classfeatures10={{inpage|Adept Marksman}} Improvement, {{inpage|Quick Movement}}<br />
|classfeatures11={{inpage|Extra Attack}}, {{inpage|Tools of the Trade}}<br />
|classfeatures12=<br />
|classfeatures13={{inpage|Gunslinger Archetype}} Feature<br />
|classfeatures14={{inpage|Low Profile}}<br />
|classfeatures15={{inpage|Adept Marksman}} Improvement, {{inpage|Gunslinger Archetype}} Feature<br />
|classfeatures16=<br />
|classfeatures17={{inpage|Special Ammunition}} Improvement<br />
|classfeatures18={{inpage|Adept Marksman}} Improvement, {{inpage|Feral Senses}}, {{inpage|Gunslinger Archetype}} Feature<br />
|classfeatures19=<br />
|classfeatures20={{inpage|Gunslinger Archetype}} Feature<br />
}}<br />
<br />
==== Firearm Expertise ====<br />
Starting at level 1, you gain a +2 bonus to attack rolls and damage rolls you make with firearms.<br />
<br />
==== Weapon Forging ====<br />
Starting at level 1, you can forge modern style firearms. The DM must determine whether an item is craftable, what materials are required and how long it will take to make. A gunslinger also requires their Tinker's Tools to craft such items.<br />
<br />
==== Swift Reload ====<br />
Starting at 5th level, you ignore the loading property of firearms with which you are proficient.<br />
<br />
==== Adept Marksman ====<br />
At 2nd you learn to perform powerful trick shots to disable or damage your opponents using your firearms.<br />
<br />
'''Trick Shots.''' You learn two trick shots of your choice, which are detailed under “Trick Shots” below. Many maneuvers enhance an attack in some way. You can use only one trick shot per attack.<br />
<br />
You learn an additional trick shot of your choice at 7th, 10th, 15th, and 18th level. Each time you learn a new trick shot, you can also replace one trick shot you know with a different one.<br />
<br />
'''Grit'''. You gain a number of grit points equal to your Wisdom modifier (minimum of 1). You regain all expended grit points after a short or long rest.<br />
<br />
'''Saving Throws.''' Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC is calculated as follows:<br />
<br />
'''Trick Shot save DC''' = 8 + your {{5e|proficiency bonus}} + your {{5a|Wis}} modifier<br />
<br />
The trick shots are as follows:<br />
<br />
;Bullying Shot<br />
You can use the powerful blast and thundering sound of your firearm to shake the resolve of a creature. You can expend one grit point while making a Charisma (Intimidation) check to gain advantage on the roll.<br />
<br />
;Dazing Shot<br />
When you hit a creature with a firearm attack, you can expend one grit point to attempt to dizzy your opponent. The creature suffers normal damage and must make a {{5a|Con}} saving throw or suffer {{5e|Disadvantage}} on attack rolls until the end of their next turn.<br />
<br />
;Deadeye Shot<br />
When you make a firearm attack against a creature, you can expend one grit point to gain {{5e|Advantage}} on the attack roll.<br />
<br />
;Disarming Shot<br />
When you hit a creature with a firearm attack, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.<br />
<br />
;Forceful Shot<br />
When you make a firearm attack against a creature, you can expend one grit point to attempt to trip them up and force them back. The creature suffers normal damage and must succeed on a {{5a|Str}} saving throw or be pushed 15 feet away from you.<br />
<br />
;Piercing Shot<br />
When you hit a creature with a firearm attack, you can expend one grit point to attempt to fire through multiple opponents. The creature suffers normal damage and you must make an attack roll with {{5e|Disadvantage}} against every creature in a 15-foot line directly behind the target.<br />
<br />
;Violent Shot<br />
When you hit a creature with a firearm attack, you can expend one or more grit points to enhance the volatility of the attack. Roll one additional weapon damage die per grit point spent when determining the damage.<br />
<br />
;Winging Shot<br />
When you hit a creature with a firearm attack, you can expend one grit point to attempt to topple a moving target. On a hit, the creature suffers normal damage and must make a {{5a|Str}} saving throw or be knocked {{5c|Prone}}.<br />
<br />
==== Gunslinger Archetype ====<br />
Starting at 3rd level, you choose an archetype that you strive to emulate, from Commander, CQC, Desperado, Marksman, and Preacher . Your choice grants features at 3rd level, and again at 7th, 13th, 15th, 18th, and 20th level.<br />
<br />
==== Ability Score Increase ====<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
==== Extra Attack ====<br />
Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three at 11th level in this class.<br />
<br />
==== Special Ammunition====<br />
Starting at 6th level, you can craft 2 special ammunition shots costing 50gp in materials, dealing 1d6 of the desired damage type (Fire, Lightning, or Cold). Appropriate materials are required to craft special ammunition, Essence of a Fire Elemental, Air Elemental, or Water Elemental (Or DM's discretion of what is allowed, Poison etc.) You can craft ammunition in increments of 25gp per day instead of 5gp per day, See Players Handbook for "Crafting" pg. 187. At 9th level this is upgraded to 100gp cost, dealing 1d8, and at 17th level this is upgraded to 200gp cost for 3, dealing 1d10.<br />
<br />
==== Evasion ====<br />
Starting at 8th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subject to an effect that allows a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail.<br />
<br />
==== Quick Movement ====<br />
Once you reach 10th level, your base walking speed increases by 10 feet, and you may take the {{5e|Disengage Action|Disengage}} action as a {{5e|Bonus Action}}.<br />
<br />
==== Tools of the Trade ====<br />
Starting at 11th level, you may choose to customize a weapon that has been with you for more than a month, this weapon will become an identifying mark of your fame holding as much standing as its wielder. It carries distinct patterns and markings that are unique to your character. The weapon deals an additional damage die. Level 11 1d6, Level 15 1d8, Level 17 1d10, Level 20 1d12.<br />
<br />
==== Low Profile ====<br />
Starting at 14th level, 1/2 cover counts as 3/4 cover for you.<br />
<br />
==== Feral Senses ====<br />
Starting at 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose {{5e|Disadvantage}} on your attack rolls against it. You are also aware of the location of any {{5c|Invisible}} creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't {{5c|Blinded}} or {{5c|Deafened}}.<br />
<br />
=== Commander ===<br />
Commanders on the battlefield are a wonder to behold. Leading their troops to victory, they are tactical geniuses and experts at supporting their troops. The sight of a Commander on the battlefield both raises allies’ spirits and demoralizes your enemies.<br />
<br />
;Commander's Influence<br />
Starting at 3rd level, you learn the Moralize, and Demoralize actions:<br />
<br />
*Moralize<br />
As an action, you can boost your allies Morale. Choose a number of friendly creatures who can either see or hear you up to your {{5a|Cha}} modifier (minimum 1). The creatures you choose gain a +1 bonus to their attack rolls, damage rolls, and saving throws. The bonus provided by morale lasts for 1 minute or until you use this feature again, whichever comes first. Your allies lose this bonus if you cannot see them, or they cannot see or hear you, or you become {{5c|Incapacitated}}. You can use this feature twice, regaining any expended uses when you finish a long rest. The bonus to attack rolls, damage rolls, and saving throws this feature provides increases by 1 at 7th level (+2), and again at 13th level (+3).<br />
<br />
*Demoralize<br />
As an action, you can Demoralize the oppositions resolve. You choose a number of hostile creatures that you can see, and can see or hear you, up to your {{5a|Cha}} modifier (with a minimum of 1). Those creatures must make a {{5a|Cha}} saving throw (DC = 8 + your proficiency bonus + your {{5a|Cha}} Modifier). On a failed save, the creatures have a -1 penalty to attack rolls, damage rolls, and saving throws. This effect lasts for 1 minute or until you use this feature again, whichever comes first. A creature automatically succeeds on the saving throw if it's immune to being {{5c|Frightened}}. On a successful save, a creature becomes immune to the effects of Demoralize. The hostile creatures lose this penalty if you cannot see them, or they cannot see or hear you, or you become incapacitated. You can use this feature twice, regaining any expended uses when you finish a long rest. This penalty increases to a -2 penalty at 7th level, and to a -3 penalty at 13th level.<br />
<br />
;Commanding Presence<br />
Starting at 7th level, as long as a creature is under the effects of your Moralize feature, you have advantage on all saving throws and ranged attack rolls made with a firearm.<br />
<br />
;Stand as One<br />
Starting at 13th level, whenever a creature under the effects of your Moralize feature hits a creature with an attack, the attacking creature may choose to use their bonus action to deal an additional 1d6 damage of the weapons damage type. Once a creature has dealt extra damage with this feature, the creature can't benefit from it again until the start of its next turn.<br />
<br />
;Guiding Shot<br />
Starting at 15th level, when you hit a creature with a ranged weapon attack by a firearm, one ally of your choice gets advantage on their next attack against the creature you hit. Your ally must not be incapacitated, they must be able to see the target, as well as see and hear you to benefit from this feature. You can use this feature only once per turn.<br />
<br />
;Militarized Mobilization<br />
Starting at 18th level, you can craft non-magical guns for NPC soldiers equal to your Charisma modifier (minimum of one). Each soldier has the stats of a Scout with the maximum possible hit points (Monster Manual pg.349). You teach them how to handle the weaponry, training them takes one week for each soldier. Once training is complete, you can then utilize them as a loyal militia requiring no payment, but still require lifestyle expenses for each soldier (Player's Handbook pg.157). The soldiers also gain the Firearm Fighting Style Feature: they gain a +2 bonus to attack rolls they make with firearms. (The DM may also decide if the soldiers can be equipped with different items, EX:Weapons, Armor, Magic Items, etc.). You may use a bonus action on your turn to command the militia to take one of the following actions in addition to their movement: Attack, Dash, Disengage, Dodge, Help, Hide, Search, or Use an Object.<br />
<br />
;Master Commander<br />
Starting at 20th level, your Morale feature gets an additional +1 bonus to allies attack rolls, damage rolls, and saving throws, and your Demoralize feature gets an additional -1 penalty to hostile creatures attack rolls, damage rolls, and saving throws.<br />
<br />
=== CQC ===<br />
<br />
Close Quarter Combatant experts prefer to be at the front line of combat, dealing damage and taking hits in place of other teammates. <br />
<br />
;Armored Brute<br />
Beginning at 3rd level, you gain +1 to your AC as long as you are wearing armor. The bonus to AC while you are wearing armor increases by 1 at 15th level (+2).<br />
<br />
;CQC Training<br />
Starting at 3rd level, you gain the following:<br />
<br />
*Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls with firearms.<br />
<br />
*You may use {{5a|Str}} instead of {{5a|Dex}} for your ranged weapon attacks when you use a firearm (Due to its sheer weight).<br />
<br />
;Combat Conditioning<br />
Starting at 7th level, your hit point maximum increases by an amount equal to twice your level when you gain this feature. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit point.<br />
<br />
;Crowd Control<br />
Starting at 13th level, when you make a ranged attack, with a firearm against a creature within 5 feet of you, you may make a melee attack against the creature as a {{5e|Bonus Action}} to attempt to [[5e SRD:Melee Attacks#Shoving a Creature|shove]] the creature. The distance you push the creature from yourself is 10 feet, and at the end of the push the creature must make a Strength saving throw, or be knocked prone (DC = 8 + your Strength Modifier + your Proficiency Bonus).<br />
<br />
;Riot Shield<br />
Starting at 18th level, you gain proficiency with Shields and can mount a shield onto your forearm, this counts as carrying one for the purpose of qualifying for feats and you gain the appropriate AC bonus from it. With the shield mounted you can still carry a two-handed, heavy weapon if it's a firearm.<br />
<br />
;Master Combatant<br />
Starting at 20th level, as long as you aren't {{5c|Incapacitate}}, you have {{5e|Advantage}} on saving Throws against any spells or abilities that would knock you prone, push you against your will, or cause you to be {{5c|Frightened}}. You also ignore any reduction to your move speed.<br />
<br />
===Desperado===<br />
<br />
Daredevils with a reckless, flashy style, desperadoes excel at fighting with one-handed firearms, either singly or in pairs.<br />
<br />
;Duelist Fighting Style<br />
Starting at 3rd level, when you are wielding a firearm in one hand and no other weapons, you gain a +4 bonus to damage rolls and +2 bonus to attack rolls with that firearm.(This applies to extra attack, bonus action, and Two-Gun Fighting Style.)<br />
<br />
;Two-Gun Fighting Fighting Style<br />
Starting at 3rd level, when you take the Attack action and attack with a one-handed firearm that you're holding in one hand, you can use a {{5e|Bonus Action}} to attack with a different one-handed firearm that you're holding in the other hand. You can also load or reload a firearm without difficulty if your hands are full.<br />
<br />
;Unique Style<br />
Beginning at 7th level, you carry yourself like a natural hero or villain, allowing you to use your presence to great effect. You gain proficiency in the {{5s|Intimidation}} and {{5s|Persuasion}} skills, and your proficiency bonus is doubled for any ability check you make that uses either of those skills.<br />
<br />
;Taunt<br />
Once you reach 13th level, you gain a knack for pissing folks off ''just right'' so that their aim and focus is spoiled. You can use an action to taunt a creature within 60 feet of you which can see or hear you. The creature must make a {{5a|Wis}} saving throw. On a failure, the creature is [[Taunt Condition (5e Variant Rule)|taunted]] by you for 1 minute. While the creature is taunted by you, it has {{5e|Disadvantage}} on attack rolls against you. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to your Taunt feature for the next 24 hours.<br />
<br />
;Fearless<br />
Starting at 15th level, you've become so inured to danger that nothing really scares you anymore... Even surrounded by enemies and under constant heavy fire, you still manage to keep your head cool, zen-like. You become immune to the {{5c|Frightened}} condition.<br />
<br />
;Sharp Eyes<br />
Starting at 18th level, when you make an attack roll with a firearm, you now land critical hits on a roll of 19-20.<br />
<br />
;Kill in the Blink of an Eye<br />
At 20th level, you are so blindingly fast that no one can draw and shoot faster than you... No one. When combat starts, as long as you aren't surprised, you can draw a firearm and take an Attack action before anyone else even has a chance to roll initiative. No creature can take reactions in response to this special action. Once you have taken this action, every remaining creature, including yourself, rolls initiative and proceeds normally.<br />
<br />
===Marksman ===<br />
Marksmen are the guardians of the battlefield, constantly watching over their allies they prefer to sit back and provide assistance from a distance while also watching over the battlefield from a safe position.<br />
<br />
;Sniper's Mark<br />
Starting at 3rd level, as a bonus action, you mark a creature that you can see. You have {{5e|Advantage}} on all attack rolls with firearms against that creature. This lasts for 1 minute or until you make an attack against another creature or the creature has 0 hit points. You can use this feature a number of times equal to your {{5a|Wis}} modifier (minimum of 1). You regain any expended uses when you finish a long rest.<br />
<br />
;Marked Quarry<br />
Starting at 7th level, you deal an additional 1d6 damage of your weapon's damage type against a creature effected by your Snipers Mark feature.<br />
<br />
;Arcane Infused Weaponry<br />
Starting at 13th level, attacks with your firearms are considered magical for purposes of overcoming resistance, and immunity.<br />
<br />
;Interrupting Shot<br />
Starting at 15th level, when a creature marked by your Snipers Mark feature makes an attack, you may use your reaction to make a ranged weapon attack with a firearm you are holding against the marked creature. This attack happens before the marked creature hits.<br />
<br />
;Sharp Eyes<br />
Starting at 18th level, when you make an attack roll with a firearm, you now land critical hits on a roll of 19-20.<br />
<br />
;Master Marksman<br />
Starting at 20th level, your Sniper's Mark feature becomes second nature to you. You now regain all uses of your Sniper's Mark feature when you finish a short or long rest.<br />
<br />
=== Preacher ===<br />
Preachers combine the studies of gunslingers with a pious devotion to their deity that allows them to cast spells like a {{5e|Paladin}}.<br />
<br />
;Religious Studies<br />
When you choose this archetype at 3rd level, as a result of your theological inclinations you gain proficiency in the {{5s|Religion}} skill, and your proficiency bonus is doubled for any ability check you make that uses that skill.<br />
<br />
;Spellcasting<br />
<br />
At 3rd level, you have learned to augment your martial prowess with divine spellcasting. You can choose two cantrips from the {{5e|Cleric}} spell list. At 10th level, you can choose another cantrip from the {{5e|Cleric}} spell list.<br />
<br />
;Spell Slots<br />
<br />
The Preacher Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.<br />
<br />
For example, if you know the 1st-level spell ''{{5e|Shield of Faith}}'' and have a 1st-level and a 2nd-level spell slot available, you can cast ''shield of faith'' using either slot.<br />
<br />
'''Spells Known of 1st-Level and Higher.''' You know three 1st-level [[5e SRD:Paladin|paladin]] spells of your choice.<br />
<br />
The Spells Known column of the Subclass Spellcasting table shows when you learn more paladin spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.<br />
<br />
The spells you learn at 8th, 14th, and 20th level can come from the [[5e SRD:Cleric|cleric]] spell list.<br />
<br />
Whenever you gain a level in this class, you can replace one of the paladin spells you know with another spell of your choice from the [[5e_SRD:Paladin Spell List|paladin spell list]]. The new spell must be of a level for which you have spell slots.<br />
<br />
;Spellcasting Ability<br />
<br />
{{5a|cha}} is your spellcasting ability for your paladin spells, since your power derives from the strength of your convictions. You use your {{5a|cha}} whenever a spell refers to your spellcasting ability. In addition, you use your {{5a|cha}} modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.<br />
<br />
Spell save DC = 8 + your proficiency bonus + your {{5a|cha}} modifier<br />
<br />
Spell Attack modifier = your proficiency bonus + your {{5a|cha}} modifier<br />
<br />
;Spellcasting Focus<br />
You can use a holy symbol as a spellcasting focus for your paladin spells.<br />
<br />
{| class="5e" style="text-align: center;"<br />
|+ <big><big>Class Spellcasting</big><br />
|-<br />
! rowspan="2" | Class<br/> Level<br />
! rowspan="2" | Cantrips<br/> Known<br />
! rowspan="2" | Spells<br/> Known<br />
! colspan="4" | —Spell Slots per Spell Level—<br />
|-<br />
! 1st || 2nd || 3rd || 4th<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd || 2 || 3<br />
|2 || — || — || — <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th || 2 || 4<br />
|3 || — || — || — <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th || 2 || 4<br />
|3 || — || — || — <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th || 2 || 4<br />
|3 || — || — || — <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th || 2 || 5<br />
|4 || 2 || — || — <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th || 2 || 6<br />
|4 || 2 || — || — <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th || 2 || 6<br />
|4 || 2 || — || — <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th || 3 || 7<br />
|4 || 3 || — || — <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th || 3 || 8<br />
|4 || 3 || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th || 3 || 8<br />
|4 || 3 || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th || 3 || 9<br />
|4 || 3 || 2 || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th || 3 || 10<br />
|4 || 3 || 2 || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th || 3 || 10<br />
|4 || 3 || 2 || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th || 3 || 11<br />
|4 || 3 || 3 || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th || 3 || 11<br />
|4 || 3 || 3 || — <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th || 3 || 11<br />
|4 || 3 || 3 || — <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th || 3 || 12<br />
|4 || 3 || 3 || 1 <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th || 3 || 13<br />
|4 || 3 || 3 || 1 <br />
|-<br />
|}<br />
<br />
;Ranged Smite<br />
Beginning at 3rd level, your unique blend of martial and divine training allows you to "project" your smiting spells at a distance. A spell with "Smite" in the name that can normally only be used with a melee weapon can now be used with a firearm, but only if the target is within normal range. When using a firearm this way, being within 5 feet of a hostile creature doesn't impose {{5e|Disadvantage}} on your ranged attack rolls.<br />
<br />
;Bane Shot<br />
Starting at 7th level, attacks with your firearms deal 2d6 additional radiant damage against fiends and undead.<br />
<br />
;Arcane Infused Weaponry<br />
Starting at 13th level, attacks with your firearms are considered magical for purposes of overcoming resistance, and immunity.<br />
<br />
;Holy Aura<br />
Once you reach 15th level, you become permanently protected by a [[5e SRD:Protection from Evil and Good|''protection from evil and good'']] spell which cannot be suppressed or dispelled.<br />
<br />
;Shot of Disruption<br />
Beginning at 18th level, your firearm attacks are devastatingly powerful against fiends and undead, sundering the essence of wicked beings with every shot. If a fiend or undead has 50 hit points or fewer after taking damage from one of your firearm attacks, it must succeed on a {{5a|Wis}} saving throw (DC = 8 + your {{5a|Cha}} modiier + your {{5e|proficiency bonus}}) or be destroyed. On a successful save, the creature becomes {{5c|Frightened}} of you until the end of your next turn.<br />
<br />
;Pale Rider<br />
Starting at 20th level, death simply can't stop your divine mission. Should you die, you will come back to life 1d4 hours later as if by a [[5e SRD:True Resurrection|''true resurrection'']] spell. Once you have used this feature, you can't use it again until 7 days have passed. Additionally, you no longer suffer the drawbacks of old age.<br />
<br />
=== Multiclassing ===<br />
'''Prerequisites.''' To qualify for multiclassing into the Gunslinger class, you must meet these prerequisites: {{5a|Dex}} 13 or higher, {{5a|Wis}} 13 or higher<br />
<br />
'''Proficiencies.''' When you multiclass into the Gunslinger class, you gain the following proficiencies: Firearms, {{5e|Tools|Tinker's tools}}<br />
----<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]</div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1248109Impling (5e Race)2019-12-06T07:23:28Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and Hand like feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1248068Impling (5e Race)2019-12-06T02:00:37Z<p>Butterman6265: /* Physical Description */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and Hand like feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 80 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247709Impling (5e Race)2019-12-05T03:51:54Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 80 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight for up to 20ft. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247474Impling (5e Race)2019-12-04T10:47:36Z<p>Butterman6265: /* Physical Description */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are about 1 3/4 to 2 1/2 their body length and are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 80 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Houndmaster_(5e_Subclass)&diff=1247452Houndmaster (5e Subclass)2019-12-04T05:39:26Z<p>Butterman6265: /* Spirit Bond */</p>
<hr />
<div>You hone your skills of the natural world, gaining the service of a trusty warhound. Trappers, mercenaries, and bounty hunters are among those that pursue this archetype, while others would like a guard while plundering a shop of its riches, or just to have some company while searching a long lost dungeon for treasure. In addition to improving your survival skills and knowledge, you learn how to exploit a foe's weakness, work together with your warhound to best your enemies, and even establish an unbreakable bond with your warhound, forever linking its life to yours.<br />
<br />
====Bonus Proficiencies====<br />
When you choose this archetype at the 3rd level, you gain proficiency in Animal Handling and Survival.<br />
<br />
You also gain proficiency with shields and one martial weapon of your choice.<br />
<br />
====Fighting Style====<br />
At the 3rd level, you adopt a fighting style of your choice from one of the following options.<br />
<br />
'''Archery''' - You gain a +2 bonus to attack rolls made with ranged weapons.<br />
<br />
'''Defense''' - While you are wearing armour, you gain a +1 bonus to AC.<br />
<br />
'''Dueling''' - While you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<br />
<br />
'''Great Weapon Fighting''' - Whenever you roll a 1 or a 2 on a damage die with an attack you made with a two-handed weapon, you can reroll the die, but you must use the new roll.<br />
<br />
'''Two-Weapon Fighting''' - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<br />
<br />
'''Warbeast''' - Your warbeast gains a +1 bonus to attack and damage rolls.<br />
<br />
====Man's Best Friend====<br />
Also at the 3rd level, you can create a powerful bond with a warbeast, a Medium beast or smaller of your choice with a challenge rating of 1/2 or lower. With 8 hours of work and an expenditure of 50gp, you call forth a spirit from the wild to serve as your warbeast. You can only have one warbeast at a time. If your warbeast is ever slain, you can return it to life with 4 hours of work and an expenditure of 25gp. <br />
<br />
Your warbeast gains a variety of benefits while it's linked to you.<br />
*Your warbeast has the statistics of the chosen creature, though it is a Celestial, Fey, or Fiend(your choice) instead of a beast.<br />
*Your warbeast uses your proficiency bonus rather than its own, gains proficiency in two skills of your choice, and gains proficiency with all saving throws.<br />
*Your warbeast adds your proficiency bonus to its AC, and to its damage rolls.<br />
*Your warbeast's number of hit die is equal to your character level.<br />
*Your warbeast's maximum hit points are equal to (5 + its Constitution modifier) times your character level.<br />
*Your warbeast can increase one ability score by 2, or two ability scores by 1, whenever you gain the Ability Score Improvement class feature.<br />
*Your warbeast can use its bonus action to take the Dash action or the Disengage action on each of its turns.<br />
<br />
Your warbeast obeys your commands as best it can. It rolls for initiative, but you determine its actions. Your warbeast has been trained to accept a rider, and when it uses the Disengage action while bearing a rider, the rider's movement doesn't provoke opportunity attacks. It retains its place in the initiative order, and bearing a rider puts no restrictions on the actions it can take, but it still acts on your command on each of its turns.<br />
<br />
You decide what your warbeast looks like, including height, weight, coloration, hair length, sex, and other distinguishing features. Your warbeast shares your alignment and has a personality trait and flaw of your choice. Your warbeast shares your ideal, and its bond is always "The rouge I wander the world with is a dear companion for whom I would gladly give my life." If you are unable to issue commands, your warbeast will attempt to protect you with its life, and remove you from combat when possible. <br />
<br />
Using the optional feats rule, you can forgo the Ability Score Increase part of this class feature to take a feat of your choice instead.<br />
<br />
====Vicious Attack====<br />
Starting at 9th level, your warbeast knows how to exploit a foe's weakness. Once per turn, it can deal an extra 2d6 damage to one creature it hit with an attack that it had advantage on.<br />
<br />
The damage increases to 3d6 at 13th level, and 4d6 at 17th level.<br />
<br />
====Rend and Tear====<br />
At 13th level, you learn how to cripple your foes with precise strikes, and your warbeast learns how to debilitate enemies with deadly efficiency.<br />
<br />
When when you deal damage with Sneak Attack, or when your warbeast deals damage with its Vicious Attack, the target must make a Constitution saving throw.<br />
<br />
In either case, on a failed save, the target has disadvantage on attack rolls and saving throws made until the end of their next turn.<br />
<br />
'''Rend and Tear DC''' = 8 + your proficiency bonus + your Dexterity modifier<br />
<br />
====Spirit Bond====<br />
At 5th level, You share a telepathic bond with your warbeast you both roll initiative taking the lowest roll and both you and your warbeast take your turn on that initiative roll.<br />
<br />
As long as you are on the same plane as your warbeast, it gains the following benefits.<br />
*It shares a telepathic bond with you. You no longer need to issue verbal commands.<br />
*You and your warbeast have advantage on Wisdom (Perception) checks that rely on hearing and smell.<br />
*You can look thought your warbeast eyes as you would a familiar<br />
<br />
At 17th level, your spirit has merged with your warbeast's. Now effectively one spirit in two bodies, you have intrinsically linked to each other, and any damage sustained is suffered by both.<br />
<br />
As long as your warbeast is on the same plane as you, you gain the following benefits:<br />
*You have resistance to all damage types.<br />
*Whenever you take damage, your warbeast takes the same amount.<br />
*You regain 3 hit points at the end of each of your turns.<br />
<br />
As long as you are on the same plane as your warbeast, it gains the following benefits.<br />
*It has resistance to all damage types.<br />
*Whenever it takes damage, you take the same amount.<br />
*It regains 3 hit points at the end of each of its turns.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Rogue]]</div>Butterman6265https://www.dandwiki.com/w/index.php?title=Houndmaster_(5e_Subclass)&diff=1247451Houndmaster (5e Subclass)2019-12-04T05:37:21Z<p>Butterman6265: /* Spirit Bond */</p>
<hr />
<div>You hone your skills of the natural world, gaining the service of a trusty warhound. Trappers, mercenaries, and bounty hunters are among those that pursue this archetype, while others would like a guard while plundering a shop of its riches, or just to have some company while searching a long lost dungeon for treasure. In addition to improving your survival skills and knowledge, you learn how to exploit a foe's weakness, work together with your warhound to best your enemies, and even establish an unbreakable bond with your warhound, forever linking its life to yours.<br />
<br />
====Bonus Proficiencies====<br />
When you choose this archetype at the 3rd level, you gain proficiency in Animal Handling and Survival.<br />
<br />
You also gain proficiency with shields and one martial weapon of your choice.<br />
<br />
====Fighting Style====<br />
At the 3rd level, you adopt a fighting style of your choice from one of the following options.<br />
<br />
'''Archery''' - You gain a +2 bonus to attack rolls made with ranged weapons.<br />
<br />
'''Defense''' - While you are wearing armour, you gain a +1 bonus to AC.<br />
<br />
'''Dueling''' - While you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<br />
<br />
'''Great Weapon Fighting''' - Whenever you roll a 1 or a 2 on a damage die with an attack you made with a two-handed weapon, you can reroll the die, but you must use the new roll.<br />
<br />
'''Two-Weapon Fighting''' - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<br />
<br />
'''Warbeast''' - Your warbeast gains a +1 bonus to attack and damage rolls.<br />
<br />
====Man's Best Friend====<br />
Also at the 3rd level, you can create a powerful bond with a warbeast, a Medium beast or smaller of your choice with a challenge rating of 1/2 or lower. With 8 hours of work and an expenditure of 50gp, you call forth a spirit from the wild to serve as your warbeast. You can only have one warbeast at a time. If your warbeast is ever slain, you can return it to life with 4 hours of work and an expenditure of 25gp. <br />
<br />
Your warbeast gains a variety of benefits while it's linked to you.<br />
*Your warbeast has the statistics of the chosen creature, though it is a Celestial, Fey, or Fiend(your choice) instead of a beast.<br />
*Your warbeast uses your proficiency bonus rather than its own, gains proficiency in two skills of your choice, and gains proficiency with all saving throws.<br />
*Your warbeast adds your proficiency bonus to its AC, and to its damage rolls.<br />
*Your warbeast's number of hit die is equal to your character level.<br />
*Your warbeast's maximum hit points are equal to (5 + its Constitution modifier) times your character level.<br />
*Your warbeast can increase one ability score by 2, or two ability scores by 1, whenever you gain the Ability Score Improvement class feature.<br />
*Your warbeast can use its bonus action to take the Dash action or the Disengage action on each of its turns.<br />
<br />
Your warbeast obeys your commands as best it can. It rolls for initiative, but you determine its actions. Your warbeast has been trained to accept a rider, and when it uses the Disengage action while bearing a rider, the rider's movement doesn't provoke opportunity attacks. It retains its place in the initiative order, and bearing a rider puts no restrictions on the actions it can take, but it still acts on your command on each of its turns.<br />
<br />
You decide what your warbeast looks like, including height, weight, coloration, hair length, sex, and other distinguishing features. Your warbeast shares your alignment and has a personality trait and flaw of your choice. Your warbeast shares your ideal, and its bond is always "The rouge I wander the world with is a dear companion for whom I would gladly give my life." If you are unable to issue commands, your warbeast will attempt to protect you with its life, and remove you from combat when possible. <br />
<br />
Using the optional feats rule, you can forgo the Ability Score Increase part of this class feature to take a feat of your choice instead.<br />
<br />
====Vicious Attack====<br />
Starting at 9th level, your warbeast knows how to exploit a foe's weakness. Once per turn, it can deal an extra 2d6 damage to one creature it hit with an attack that it had advantage on.<br />
<br />
The damage increases to 3d6 at 13th level, and 4d6 at 17th level.<br />
<br />
====Rend and Tear====<br />
At 13th level, you learn how to cripple your foes with precise strikes, and your warbeast learns how to debilitate enemies with deadly efficiency.<br />
<br />
When when you deal damage with Sneak Attack, or when your warbeast deals damage with its Vicious Attack, the target must make a Constitution saving throw.<br />
<br />
In either case, on a failed save, the target has disadvantage on attack rolls and saving throws made until the end of their next turn.<br />
<br />
'''Rend and Tear DC''' = 8 + your proficiency bonus + your Dexterity modifier<br />
<br />
====Spirit Bond====<br />
At 5th level, You share a telepathic bond with your warbeast you both roll initiative taking the lowest roll and both you and your warbeast take your turn on that initiative roll.<br />
*You and your warbeast have advantage on Wisdom (Perception) checks that rely on hearing and smell.<br />
*You can look thought your warbeast eyes as you would a familiar<br />
<br />
At 17th level, your spirit has merged with your warbeast's. Now effectively one spirit in two bodies, you have intrinsically linked to each other, and any damage sustained is suffered by both.<br />
<br />
As long as your warbeast is on the same plane as you, you gain the following benefits:<br />
*You have resistance to all damage types.<br />
*Whenever you take damage, your warbeast takes the same amount.<br />
*You regain 3 hit points at the end of each of your turns.<br />
<br />
As long as you are on the same plane as your warbeast, it gains the following benefits.<br />
*It shares a telepathic bond with you. You no longer need to issue verbal commands.<br />
*It has resistance to all damage types.<br />
*Whenever it takes damage, you take the same amount. This damage can't be reduced by Spirit Bond, and it doesn't trigger itself.<br />
*It regains 3 hit points at the end of each of its turns.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Rogue]]</div>Butterman6265https://www.dandwiki.com/w/index.php?title=Houndmaster_(5e_Subclass)&diff=1247450Houndmaster (5e Subclass)2019-12-04T05:35:41Z<p>Butterman6265: /* Spirit Bond */</p>
<hr />
<div>You hone your skills of the natural world, gaining the service of a trusty warhound. Trappers, mercenaries, and bounty hunters are among those that pursue this archetype, while others would like a guard while plundering a shop of its riches, or just to have some company while searching a long lost dungeon for treasure. In addition to improving your survival skills and knowledge, you learn how to exploit a foe's weakness, work together with your warhound to best your enemies, and even establish an unbreakable bond with your warhound, forever linking its life to yours.<br />
<br />
====Bonus Proficiencies====<br />
When you choose this archetype at the 3rd level, you gain proficiency in Animal Handling and Survival.<br />
<br />
You also gain proficiency with shields and one martial weapon of your choice.<br />
<br />
====Fighting Style====<br />
At the 3rd level, you adopt a fighting style of your choice from one of the following options.<br />
<br />
'''Archery''' - You gain a +2 bonus to attack rolls made with ranged weapons.<br />
<br />
'''Defense''' - While you are wearing armour, you gain a +1 bonus to AC.<br />
<br />
'''Dueling''' - While you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<br />
<br />
'''Great Weapon Fighting''' - Whenever you roll a 1 or a 2 on a damage die with an attack you made with a two-handed weapon, you can reroll the die, but you must use the new roll.<br />
<br />
'''Two-Weapon Fighting''' - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<br />
<br />
'''Warbeast''' - Your warbeast gains a +1 bonus to attack and damage rolls.<br />
<br />
====Man's Best Friend====<br />
Also at the 3rd level, you can create a powerful bond with a warbeast, a Medium beast or smaller of your choice with a challenge rating of 1/2 or lower. With 8 hours of work and an expenditure of 50gp, you call forth a spirit from the wild to serve as your warbeast. You can only have one warbeast at a time. If your warbeast is ever slain, you can return it to life with 4 hours of work and an expenditure of 25gp. <br />
<br />
Your warbeast gains a variety of benefits while it's linked to you.<br />
*Your warbeast has the statistics of the chosen creature, though it is a Celestial, Fey, or Fiend(your choice) instead of a beast.<br />
*Your warbeast uses your proficiency bonus rather than its own, gains proficiency in two skills of your choice, and gains proficiency with all saving throws.<br />
*Your warbeast adds your proficiency bonus to its AC, and to its damage rolls.<br />
*Your warbeast's number of hit die is equal to your character level.<br />
*Your warbeast's maximum hit points are equal to (5 + its Constitution modifier) times your character level.<br />
*Your warbeast can increase one ability score by 2, or two ability scores by 1, whenever you gain the Ability Score Improvement class feature.<br />
*Your warbeast can use its bonus action to take the Dash action or the Disengage action on each of its turns.<br />
<br />
Your warbeast obeys your commands as best it can. It rolls for initiative, but you determine its actions. Your warbeast has been trained to accept a rider, and when it uses the Disengage action while bearing a rider, the rider's movement doesn't provoke opportunity attacks. It retains its place in the initiative order, and bearing a rider puts no restrictions on the actions it can take, but it still acts on your command on each of its turns.<br />
<br />
You decide what your warbeast looks like, including height, weight, coloration, hair length, sex, and other distinguishing features. Your warbeast shares your alignment and has a personality trait and flaw of your choice. Your warbeast shares your ideal, and its bond is always "The rouge I wander the world with is a dear companion for whom I would gladly give my life." If you are unable to issue commands, your warbeast will attempt to protect you with its life, and remove you from combat when possible. <br />
<br />
Using the optional feats rule, you can forgo the Ability Score Increase part of this class feature to take a feat of your choice instead.<br />
<br />
====Vicious Attack====<br />
Starting at 9th level, your warbeast knows how to exploit a foe's weakness. Once per turn, it can deal an extra 2d6 damage to one creature it hit with an attack that it had advantage on.<br />
<br />
The damage increases to 3d6 at 13th level, and 4d6 at 17th level.<br />
<br />
====Rend and Tear====<br />
At 13th level, you learn how to cripple your foes with precise strikes, and your warbeast learns how to debilitate enemies with deadly efficiency.<br />
<br />
When when you deal damage with Sneak Attack, or when your warbeast deals damage with its Vicious Attack, the target must make a Constitution saving throw.<br />
<br />
In either case, on a failed save, the target has disadvantage on attack rolls and saving throws made until the end of their next turn.<br />
<br />
'''Rend and Tear DC''' = 8 + your proficiency bonus + your Dexterity modifier<br />
<br />
====Spirit Bond====<br />
At 5th level, You share a telepathic bond with your warbeast you both roll initiative taking the lowest roll and both you and your warbeast take your turn on that initiative roll.<br />
*You and your warbeast have advantage on Wisdom (Perception) checks that rely on hearing and smell.<br />
*You can look thought your warbeast eyes as you would a familiar<br />
<br />
At 17th level, your spirit has merged with your warbeast's. Now effectively one spirit in two bodies, you have intrinsically linked to each other, and any damage sustained is suffered by both.<br />
<br />
As long as your warbeast is on the same plane as you, you gain the following benefits:<br />
*You have resistance to all damage types.<br />
*Whenever you take damage, your warbeast takes the same amount. This damage can't be reduced by Spirit Bond, and it doesn't trigger itself.<br />
*You regain 3 hit points at the end of each of your turns.<br />
<br />
As long as you are on the same plane as your warbeast, it gains the following benefits.<br />
*It shares a telepathic bond with you. You no longer need to issue verbal commands.<br />
*It has resistance to all damage types.<br />
*Whenever it takes damage, you take the same amount. This damage can't be reduced by Spirit Bond, and it doesn't trigger itself.<br />
*It regains 3 hit points at the end of each of its turns.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Rogue]]</div>Butterman6265https://www.dandwiki.com/w/index.php?title=Houndmaster_(5e_Subclass)&diff=1247445Houndmaster (5e Subclass)2019-12-04T05:31:37Z<p>Butterman6265: /* Spirit Bond */</p>
<hr />
<div>You hone your skills of the natural world, gaining the service of a trusty warhound. Trappers, mercenaries, and bounty hunters are among those that pursue this archetype, while others would like a guard while plundering a shop of its riches, or just to have some company while searching a long lost dungeon for treasure. In addition to improving your survival skills and knowledge, you learn how to exploit a foe's weakness, work together with your warhound to best your enemies, and even establish an unbreakable bond with your warhound, forever linking its life to yours.<br />
<br />
====Bonus Proficiencies====<br />
When you choose this archetype at the 3rd level, you gain proficiency in Animal Handling and Survival.<br />
<br />
You also gain proficiency with shields and one martial weapon of your choice.<br />
<br />
====Fighting Style====<br />
At the 3rd level, you adopt a fighting style of your choice from one of the following options.<br />
<br />
'''Archery''' - You gain a +2 bonus to attack rolls made with ranged weapons.<br />
<br />
'''Defense''' - While you are wearing armour, you gain a +1 bonus to AC.<br />
<br />
'''Dueling''' - While you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<br />
<br />
'''Great Weapon Fighting''' - Whenever you roll a 1 or a 2 on a damage die with an attack you made with a two-handed weapon, you can reroll the die, but you must use the new roll.<br />
<br />
'''Two-Weapon Fighting''' - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<br />
<br />
'''Warbeast''' - Your warbeast gains a +1 bonus to attack and damage rolls.<br />
<br />
====Man's Best Friend====<br />
Also at the 3rd level, you can create a powerful bond with a warbeast, a Medium beast or smaller of your choice with a challenge rating of 1/2 or lower. With 8 hours of work and an expenditure of 50gp, you call forth a spirit from the wild to serve as your warbeast. You can only have one warbeast at a time. If your warbeast is ever slain, you can return it to life with 4 hours of work and an expenditure of 25gp. <br />
<br />
Your warbeast gains a variety of benefits while it's linked to you.<br />
*Your warbeast has the statistics of the chosen creature, though it is a Celestial, Fey, or Fiend(your choice) instead of a beast.<br />
*Your warbeast uses your proficiency bonus rather than its own, gains proficiency in two skills of your choice, and gains proficiency with all saving throws.<br />
*Your warbeast adds your proficiency bonus to its AC, and to its damage rolls.<br />
*Your warbeast's number of hit die is equal to your character level.<br />
*Your warbeast's maximum hit points are equal to (5 + its Constitution modifier) times your character level.<br />
*Your warbeast can increase one ability score by 2, or two ability scores by 1, whenever you gain the Ability Score Improvement class feature.<br />
*Your warbeast can use its bonus action to take the Dash action or the Disengage action on each of its turns.<br />
<br />
Your warbeast obeys your commands as best it can. It rolls for initiative, but you determine its actions. Your warbeast has been trained to accept a rider, and when it uses the Disengage action while bearing a rider, the rider's movement doesn't provoke opportunity attacks. It retains its place in the initiative order, and bearing a rider puts no restrictions on the actions it can take, but it still acts on your command on each of its turns.<br />
<br />
You decide what your warbeast looks like, including height, weight, coloration, hair length, sex, and other distinguishing features. Your warbeast shares your alignment and has a personality trait and flaw of your choice. Your warbeast shares your ideal, and its bond is always "The rouge I wander the world with is a dear companion for whom I would gladly give my life." If you are unable to issue commands, your warbeast will attempt to protect you with its life, and remove you from combat when possible. <br />
<br />
Using the optional feats rule, you can forgo the Ability Score Increase part of this class feature to take a feat of your choice instead.<br />
<br />
====Vicious Attack====<br />
Starting at 9th level, your warbeast knows how to exploit a foe's weakness. Once per turn, it can deal an extra 2d6 damage to one creature it hit with an attack that it had advantage on.<br />
<br />
The damage increases to 3d6 at 13th level, and 4d6 at 17th level.<br />
<br />
====Rend and Tear====<br />
At 13th level, you learn how to cripple your foes with precise strikes, and your warbeast learns how to debilitate enemies with deadly efficiency.<br />
<br />
When when you deal damage with Sneak Attack, or when your warbeast deals damage with its Vicious Attack, the target must make a Constitution saving throw.<br />
<br />
In either case, on a failed save, the target has disadvantage on attack rolls and saving throws made until the end of their next turn.<br />
<br />
'''Rend and Tear DC''' = 8 + your proficiency bonus + your Dexterity modifier<br />
<br />
====Spirit Bond====<br />
At 5th level, You share a telepathic bond with your warbeast you both roll initiative taking the lowest roll and both you and your warbeast take your turn on that initiative roll.<br />
<br />
At 17th level, your spirit has merged with your warbeast's. Now effectively one spirit in two bodies, you have intrinsically linked to each other, and any damage sustained is suffered by both.<br />
<br />
As long as your warbeast is on the same plane as you, you gain the following benefits:<br />
*You share a telepathic bond with your warbeast. You have advantage on Wisdom (Perception) checks that rely on hearing and smell.<br />
*You have resistance to all damage types.<br />
*Whenever you take damage, your warbeast takes the same amount. This damage can't be reduced by Spirit Bond, and it doesn't trigger itself.<br />
*You regain 3 hit points at the end of each of your turns.<br />
<br />
As long as you are on the same plane as your warbeast, it gains the following benefits.<br />
*It shares a telepathic bond with you. You no longer need to issue verbal commands.<br />
*It has resistance to all damage types.<br />
*Whenever it takes damage, you take the same amount. This damage can't be reduced by Spirit Bond, and it doesn't trigger itself.<br />
*It regains 3 hit points at the end of each of its turns.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Rogue]]</div>Butterman6265https://www.dandwiki.com/w/index.php?title=Houndmaster_(5e_Subclass)&diff=1247444Houndmaster (5e Subclass)2019-12-04T05:30:56Z<p>Butterman6265: /* Spirit Bond */</p>
<hr />
<div>You hone your skills of the natural world, gaining the service of a trusty warhound. Trappers, mercenaries, and bounty hunters are among those that pursue this archetype, while others would like a guard while plundering a shop of its riches, or just to have some company while searching a long lost dungeon for treasure. In addition to improving your survival skills and knowledge, you learn how to exploit a foe's weakness, work together with your warhound to best your enemies, and even establish an unbreakable bond with your warhound, forever linking its life to yours.<br />
<br />
====Bonus Proficiencies====<br />
When you choose this archetype at the 3rd level, you gain proficiency in Animal Handling and Survival.<br />
<br />
You also gain proficiency with shields and one martial weapon of your choice.<br />
<br />
====Fighting Style====<br />
At the 3rd level, you adopt a fighting style of your choice from one of the following options.<br />
<br />
'''Archery''' - You gain a +2 bonus to attack rolls made with ranged weapons.<br />
<br />
'''Defense''' - While you are wearing armour, you gain a +1 bonus to AC.<br />
<br />
'''Dueling''' - While you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<br />
<br />
'''Great Weapon Fighting''' - Whenever you roll a 1 or a 2 on a damage die with an attack you made with a two-handed weapon, you can reroll the die, but you must use the new roll.<br />
<br />
'''Two-Weapon Fighting''' - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<br />
<br />
'''Warbeast''' - Your warbeast gains a +1 bonus to attack and damage rolls.<br />
<br />
====Man's Best Friend====<br />
Also at the 3rd level, you can create a powerful bond with a warbeast, a Medium beast or smaller of your choice with a challenge rating of 1/2 or lower. With 8 hours of work and an expenditure of 50gp, you call forth a spirit from the wild to serve as your warbeast. You can only have one warbeast at a time. If your warbeast is ever slain, you can return it to life with 4 hours of work and an expenditure of 25gp. <br />
<br />
Your warbeast gains a variety of benefits while it's linked to you.<br />
*Your warbeast has the statistics of the chosen creature, though it is a Celestial, Fey, or Fiend(your choice) instead of a beast.<br />
*Your warbeast uses your proficiency bonus rather than its own, gains proficiency in two skills of your choice, and gains proficiency with all saving throws.<br />
*Your warbeast adds your proficiency bonus to its AC, and to its damage rolls.<br />
*Your warbeast's number of hit die is equal to your character level.<br />
*Your warbeast's maximum hit points are equal to (5 + its Constitution modifier) times your character level.<br />
*Your warbeast can increase one ability score by 2, or two ability scores by 1, whenever you gain the Ability Score Improvement class feature.<br />
*Your warbeast can use its bonus action to take the Dash action or the Disengage action on each of its turns.<br />
<br />
Your warbeast obeys your commands as best it can. It rolls for initiative, but you determine its actions. Your warbeast has been trained to accept a rider, and when it uses the Disengage action while bearing a rider, the rider's movement doesn't provoke opportunity attacks. It retains its place in the initiative order, and bearing a rider puts no restrictions on the actions it can take, but it still acts on your command on each of its turns.<br />
<br />
You decide what your warbeast looks like, including height, weight, coloration, hair length, sex, and other distinguishing features. Your warbeast shares your alignment and has a personality trait and flaw of your choice. Your warbeast shares your ideal, and its bond is always "The rouge I wander the world with is a dear companion for whom I would gladly give my life." If you are unable to issue commands, your warbeast will attempt to protect you with its life, and remove you from combat when possible. <br />
<br />
Using the optional feats rule, you can forgo the Ability Score Increase part of this class feature to take a feat of your choice instead.<br />
<br />
====Vicious Attack====<br />
Starting at 9th level, your warbeast knows how to exploit a foe's weakness. Once per turn, it can deal an extra 2d6 damage to one creature it hit with an attack that it had advantage on.<br />
<br />
The damage increases to 3d6 at 13th level, and 4d6 at 17th level.<br />
<br />
====Rend and Tear====<br />
At 13th level, you learn how to cripple your foes with precise strikes, and your warbeast learns how to debilitate enemies with deadly efficiency.<br />
<br />
When when you deal damage with Sneak Attack, or when your warbeast deals damage with its Vicious Attack, the target must make a Constitution saving throw.<br />
<br />
In either case, on a failed save, the target has disadvantage on attack rolls and saving throws made until the end of their next turn.<br />
<br />
'''Rend and Tear DC''' = 8 + your proficiency bonus + your Dexterity modifier<br />
<br />
====Spirit Bond====<br />
At 5th level, You share a telepathic bond with your warbeast you both roll initiative taking the lowest roll and both you and your warbeast take your turn on that initiative roll.<br />
At 17th level, your spirit has merged with your warbeast's. Now effectively one spirit in two bodies, you have intrinsically linked to each other, and any damage sustained is suffered by both.<br />
<br />
As long as your warbeast is on the same plane as you, you gain the following benefits:<br />
*You share a telepathic bond with your warbeast. You have advantage on Wisdom (Perception) checks that rely on hearing and smell.<br />
*You have resistance to all damage types.<br />
*Whenever you take damage, your warbeast takes the same amount. This damage can't be reduced by Spirit Bond, and it doesn't trigger itself.<br />
*You regain 3 hit points at the end of each of your turns.<br />
<br />
As long as you are on the same plane as your warbeast, it gains the following benefits.<br />
*It shares a telepathic bond with you. You no longer need to issue verbal commands.<br />
*It has resistance to all damage types.<br />
*Whenever it takes damage, you take the same amount. This damage can't be reduced by Spirit Bond, and it doesn't trigger itself.<br />
*It regains 3 hit points at the end of each of its turns.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Rogue]]</div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247443Impling (5e Race)2019-12-04T05:20:57Z<p>Butterman6265: /* History */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings where first encounter deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish broke out with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they did seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in old cities ruins, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 80 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247442Impling (5e Race)2019-12-04T05:17:26Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings when first encounter where found deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they do seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in ruins of old cities, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 80 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier. As a bonus action you can activate or interact with an object that would normally require an a full action, if their is a DC for doing so you use the same modifier as you would for attacking with your tail. <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247435Impling (5e Race)2019-12-04T05:10:49Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings when first encounter where found deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they do seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in ruins of old cities, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 80 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, you become either near or farsighted while in sunlight. Nearsighted you have disadvantage Ranged attacks and Wisdom (Perception) rolls that rely on sight. Farsighted you have disadvantage on melee attack rolls as well as investigation rolls that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier.<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247434Impling (5e Race)2019-12-04T05:04:21Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings when first encounter where found deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they do seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in ruins of old cities, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 80 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity<br />
|description3=While in sunlight, Implings disadvantage on Wisdom (Perception) checks that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier.<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247433Impling (5e Race)2019-12-04T05:03:24Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings when first encounter where found deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they do seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in ruins of old cities, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 80 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Sunlight Sensitivity.<br />
|description3=While in sunlight, Implings disadvantage on Wisdom (Perception) checks that rely on sight.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247432Impling (5e Race)2019-12-04T04:57:31Z<p>Butterman6265: /* Implings */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Impling==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings when first encounter where found deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they do seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in ruins of old cities, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 80 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247431Impling (5e Race)2019-12-04T04:57:17Z<p>Butterman6265: /* */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Implings==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings when first encounter where found deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they do seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in ruins of old cities, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 80 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247430Impling (5e Race)2019-12-04T04:55:43Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Race Name>==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings when first encounter where found deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they do seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in ruins of old cities, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 80 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247429Impling (5e Race)2019-12-04T04:54:23Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Race Name>==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings when first encounter where found deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they do seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in ruins of old cities, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 80 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip and can be used as a bonus action. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247427Impling (5e Race)2019-12-04T04:53:00Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Race Name>==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings when first encounter where found deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they do seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in ruins of old cities, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}} up to 70 feet<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip and can be used as a bonus action. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247426Impling (5e Race)2019-12-04T04:51:59Z<p>Butterman6265: /* History */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Race Name>==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown entity.<br />
Implings when first encounter where found deep in the UnderDark and where mistaken by most as some kind Goblin or Kobold at first glance and resulted in small skirmish with adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to work and trade with other races, although they do seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
Over time some Implings started to migrating out of the UnderDark and would often set up shop in ruins of old cities, caves, mountainous terrain and even in dense jungles and forests, often coming to blows with Gonmes, Goblins, and Kobolds for these prime real estate.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}} up to 60 feet<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip and can be used as a bonus action. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247423Impling (5e Race)2019-12-04T04:30:45Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Race Name>==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown god/demon.<br />
Often mistaken for a Goblin or an actual Imp is all to common and has resulted in Implings being hunted down by adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to trade and work with other races, although they do seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}} up to 60 feet<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip and can be used as a bonus action. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal, Abyssal and Undercommon.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247422Impling (5e Race)2019-12-04T04:28:57Z<p>Butterman6265: /* History */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Race Name>==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown god/demon.<br />
Often mistaken for a Goblin or an actual Imp is all to common and has resulted in Implings being hunted down by adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to trade and work with other races, although they do seem to have an almost unnatural hatred for Gonmes, Goblins, and Kobolds.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}} up to 60 feet<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip and can be used as a bonus action. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal and one other language of your choice.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247421Impling (5e Race)2019-12-04T04:27:29Z<p>Butterman6265: /* Society */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Race Name>==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown god/demon.<br />
Often mistaken for a Goblin or an actual Imp is all to common and has resulted in Implings being hunted down by adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to trade and work with other races, although they do seem to have an almost unnatural hatred for Feinds and Gonmes.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish ancestry.<br />
<br />
Implings seem to form small groups are families and some times even small villages, these groups can function like your stander kobold or Goblin society though far less aggressive in their approach to dealing with other races.<br />
Some of these small family groups when introduced to civilized towns and cities will often fall into the rolls of shop keeps or any role that would have them handle any kind of trade, though a few of them fall short and will often join crime syndicate, with their small size quick hands and even quicker tongues makes them natural pick-pockets and thieves.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}} up to 60 feet<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip and can be used as a bonus action. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal and one other language of your choice.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1247417Impling (5e Race)2019-12-04T04:10:01Z<p>Butterman6265: /* Society */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Race Name>==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown god/demon.<br />
Often mistaken for a Goblin or an actual Imp is all to common and has resulted in Implings being hunted down by adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to trade and work with other races, although they do seem to have an almost unnatural hatred for Feinds and Gonmes.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment, this seems to stem from their hellish<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}} up to 60 feet<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip and can be used as a bonus action. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal and one other language of your choice.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1246749Impling (5e Race)2019-12-02T11:26:44Z<p>Butterman6265: /* Society */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Race Name>==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown god/demon.<br />
Often mistaken for a Goblin or an actual Imp is all to common and has resulted in Implings being hunted down by adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to trade and work with other races, although they do seem to have an almost unnatural hatred for Feinds and Gonmes.<br />
<br />
===Society===<br />
To say Impling society can be quite chaotic, haggling alone with Implings is a chore in it's self as they always try to get as much out of any deal, not out of greed mind you but out of enjoyment.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}} up to 60 feet<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip and can be used as a bonus action. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal and one other language of your choice.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1246683Impling (5e Race)2019-12-02T01:58:25Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Race Name>==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown god/demon.<br />
Often mistaken for a Goblin or an actual Imp is all to common and has resulted in Implings being hunted down by adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to trade and work with other races, although they do seem to have an almost unnatural hatred for Feinds and Gonmes.<br />
<br />
===Society===<br />
Implings tend to take up the society norms of one or both parents.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}} up to 60 feet<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip and can be used as a bonus action. <br />
|trait5=Chaotic Ancestry<br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal and one other language of your choice.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1246682Impling (5e Race)2019-12-02T01:56:53Z<p>Butterman6265: /* History */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Race Name>==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a unknown god/demon.<br />
Often mistaken for a Goblin or an actual Imp is all to common and has resulted in Implings being hunted down by adventures.<br />
Over the course of a few years it became clear that despite their hellish appearance and chaotic behavior they are able to trade and work with other races, although they do seem to have an almost unnatural hatred for Feinds and Gonmes.<br />
<br />
===Society===<br />
Implings tend to take up the society norms of one or both parents.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}} up to 60 feet<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience.<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry.<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip and can be used as a bonus action. <br />
|trait5=Chaotic Ancestry. <br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail.<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal and one other language of your choice.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1246680Impling (5e Race)2019-12-02T01:42:44Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Race Name>==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a Halfling and Tiefling inter breeding. <br />
Impling are pity by other Tiefling for being deformed in their eyes. Halfling and other humanoid races treat them as they would other Tiefling for better or worse.<br />
<br />
===Society===<br />
Implings tend to take up the society norms of one or both parents.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 3-4½ feet tall and weigh about 30-60 pounds. Build is small and lean by nature.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}} up to 60 feet<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience.<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry.<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip and can be used as a bonus action. <br />
|trait5=Chaotic Ancestry. <br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail.<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal and one other language of your choice.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1246679Impling (5e Race)2019-12-02T01:39:33Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Race Name>==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a Halfling and Tiefling inter breeding. <br />
Impling are pity by other Tiefling for being deformed in their eyes. Halfling and other humanoid races treat them as they would other Tiefling for better or worse.<br />
<br />
===Society===<br />
Implings tend to take up the society norms of one or both parents.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 4-5 feet tall and weigh about 50-70 pounds. Build is small and lean by nature. Your size is small.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}} up to 60 feet<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience.<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry.<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry. <br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail.<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm. As a bonus action you can attack with light one-handed melee weapons with a -5 to attack. when you reach lvl 3 the modifier becomes -3 and you may add your proficiency bonus to your attacks, at lvl 5 you no longer have a negative modifier<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal and one other language of your choice.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1246448Impling (5e Race)2019-12-01T02:52:48Z<p>Butterman6265: /* History */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Race Name>==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a Halfling and Tiefling inter breeding. <br />
Impling are pity by other Tiefling for being deformed in their eyes. Halfling and other humanoid races treat them as they would other Tiefling for better or worse.<br />
<br />
===Society===<br />
Implings tend to take up the society norms of one or both parents.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 4-5 feet tall and weigh about 50-70 pounds. Build is small and lean by nature. Your size is small.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}} up to 60 feet<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience.<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry.<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry. <br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail.<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm.<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal and one other language of your choice.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1246421Impling (5e Race)2019-12-01T01:53:19Z<p>Butterman6265: /* Physical Description */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Race Name>==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 3-4 ½ feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a Halfling and Tiefling inter breeding.<br />
Impling are pity by other Tiefling for being deformed in their eyes. Halfling and other humanoid races treat them as they would other Tiefling for better or worse. <br />
<br />
<br />
===Society===<br />
Implings tend to take up the society norms of one or both parents.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 4-5 feet tall and weigh about 50-70 pounds. Build is small and lean by nature. Your size is small.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}} up to 60 feet<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience.<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry.<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry. <br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail.<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm.<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal and one other language of your choice.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265https://www.dandwiki.com/w/index.php?title=Impling_(5e_Race)&diff=1245609Impling (5e Race)2019-11-28T08:34:36Z<p>Butterman6265: /* Implings Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Race Name>==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Implings are around 4-5 feet tall sporting the Tiefling horns/tail/exotic skin coloring and the Halfing over sized feet. As the Impling ages certain features often become over sized and disproportionate to the rest of their bodies namely the eyes and tails of the Impling. These tails are extremely dexterous and strong even for prehensile tails<br />
<br />
===History===<br />
Implings are the by byproduct of a Halfling and Tiefling inter breeding.<br />
Impling are pity by other Tiefling for being deformed in their eyes. Halfling and other humanoid races treat them as they would other Tiefling for better or worse. <br />
<br />
<br />
===Society===<br />
Implings tend to take up the society norms of one or both parents.<br />
<br />
===Implings Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' Damron Thynevenom Malmong Readius Guxus Thynon Sirzer Silence Awe Euphoria<br />
<br />
'''Female:''' Kalnirith Hislith Diwure Maryis Kalrali Shameia Lilcria Void Glee Chant<br />
<br />
===Implings Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|dex}} and {{5a|cha}} scores each increase by 2. Your {{5a|con}} and {{5a|str}} scores are lowered by -1 <br />
|age=age of maturity is that of 18 but after the age of 18 the ageing slows to where the lifespans can reach anywhere from 150 to 200 years.--><br />
|alignment=By nature Implings are quite chaotic, but their a few that can break that mold.<br />
|size=height 4-5 feet tall and weigh about 50-70 pounds. Build is small and lean by nature. Your size is small.<br />
|speed=Your base walking speed is 25 feet. Swimming speed is 25 feet. Climb Speed if 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}} up to 60 feet<br />
|trait2=Nimble<br />
|description2=You can move through the space of any creature that is of a size larger than yours.<br />
|trait3=Impling Resilience.<br />
|description3=You have advantage on saving throws against poison, and you have resistance to poison damage.<br />
|trait4=Devil's Tongue Ancestry.<br />
|description4=You gain proficiency in Persuasion and Deception. Once you reach 3rd level,You know the Vicious Mockery cantrip. <br />
|trait5=Chaotic Ancestry. <br />
|description5=You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br />
|trait6=Prehensile Tail.<br />
|description6=Impling tails are extremely dexterous and strong and act like a third arm.<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common, Infernal and one other language of your choice.<br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>Butterman6265