https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Arlano&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T00:27:43ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=581273Void Knight, Variant (3.5e Class)2012-07-13T22:24:10Z<p>Arlano: Undo revision 581267 by Arlano (talk)</p>
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<div>{{DnD Base Class Infobox<br />
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|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight". They use these powers to crush their enemies upon the battle field.<br />
}}<br />
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Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by ''The Reverse'' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+20 || 14 || 14 || 14 || 5ft || 10ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+20 || 16 || 14 || 15 || 10ft|| 25ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+20 || 18 || 16 || 16 || 15ft || 50ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 75ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every eight levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' Power Attack.<br />
<br />
'''Bonus Feats:''' Cleave.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in Knowledge (Religion) or Knowledge (The Planes) can research Void Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge (Religion)/ Knowledge (The Planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers who specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse''.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strange sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. He prefers to fight on foot however at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=581272Void Knight, Variant (3.5e Class)2012-07-13T22:23:15Z<p>Arlano: Undo revision 581268 by Arlano (talk)</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
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|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight". They use these powers to crush their enemies upon the battle field.<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by ''The Reverse'' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+20 || 14 || 14 || 14 || 5ft || 10ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+20 || 16 || 14 || 15 || 10ft|| 20ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+20 || 18 || 16 || 16 || 15ft || 30ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 50ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every eight levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' Power Attack.<br />
<br />
'''Bonus Feats:''' Cleave.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in Knowledge (Religion) or Knowledge (The Planes) can research Void Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge (Religion)/ Knowledge (The Planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers who specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse''.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strange sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. He prefers to fight on foot however at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=581271Void Knight, Variant (3.5e Class)2012-07-13T22:22:34Z<p>Arlano: Undo revision 581270 by Arlano (talk)</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight". They use these powers to crush their enemies upon the battle field.<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by ''The Reverse'' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 2d8+20 || 14 || 14 || 14 || 5ft || 10ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 4d8+20 || 16 || 14 || 15 || 10ft|| 20ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 8d8+20 || 18 || 16 || 16 || 15ft || 30ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 50ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every eight levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' Power Attack.<br />
<br />
'''Bonus Feats:''' Cleave.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in Knowledge (Religion) or Knowledge (The Planes) can research Void Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge (Religion)/ Knowledge (The Planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers who specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse''.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strange sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. He prefers to fight on foot however at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=581270Void Knight, Variant (3.5e Class)2012-07-13T22:20:22Z<p>Arlano: /* The Void Knight's Mount */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight". They use these powers to crush their enemies upon the battle field.<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by ''The Reverse'' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 2d8+20 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 4d8+20 || 16 || 14 || 15 || 10ft|| 75ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 8d8+20 || 18 || 16 || 16 || 15ft || 100ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every eight levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' Power Attack.<br />
<br />
'''Bonus Feats:''' Cleave.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in Knowledge (Religion) or Knowledge (The Planes) can research Void Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge (Religion)/ Knowledge (The Planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers who specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse''.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strange sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. He prefers to fight on foot however at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=581269Void Knight, Variant (3.5e Class)2012-07-13T22:18:39Z<p>Arlano: /* Epic Void Knight */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight". They use these powers to crush their enemies upon the battle field.<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by ''The Reverse'' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 2d8+20 || 14 || 14 || 14 || 5ft || 10ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 4d8+20 || 16 || 14 || 15 || 10ft|| 20ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 8d8+20 || 18 || 16 || 16 || 15ft || 30ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 50ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every eight levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' Power Attack.<br />
<br />
'''Bonus Feats:''' Cleave.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in Knowledge (Religion) or Knowledge (The Planes) can research Void Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge (Religion)/ Knowledge (The Planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers who specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse''.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strange sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. He prefers to fight on foot however at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=581268Void Knight, Variant (3.5e Class)2012-07-13T22:17:53Z<p>Arlano: /* The Void Knight's Mount */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight". They use these powers to crush their enemies upon the battle field.<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by ''The Reverse'' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 2d8+20 || 14 || 14 || 14 || 5ft || 10ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 4d8+20 || 16 || 14 || 15 || 10ft|| 20ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 8d8+20 || 18 || 16 || 16 || 15ft || 30ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 50ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' Power Attack.<br />
<br />
'''Bonus Feats:''' Cleave.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in Knowledge (Religion) or Knowledge (The Planes) can research Void Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge (Religion)/ Knowledge (The Planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers who specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse''.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strange sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. He prefers to fight on foot however at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=581267Void Knight, Variant (3.5e Class)2012-07-13T22:13:11Z<p>Arlano: /* The Void Knight's Mount */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight". They use these powers to crush their enemies upon the battle field.<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by ''The Reverse'' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+20 || 14 || 14 || 14 || 5ft || 10ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+20 || 16 || 14 || 15 || 10ft|| 20ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+20 || 18 || 16 || 16 || 15ft || 30ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 50ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' Power Attack.<br />
<br />
'''Bonus Feats:''' Cleave.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in Knowledge (Religion) or Knowledge (The Planes) can research Void Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge (Religion)/ Knowledge (The Planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers who specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse''.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strange sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. He prefers to fight on foot however at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=581266Void Knight, Variant (3.5e Class)2012-07-13T22:12:40Z<p>Arlano: /* The Void Knight's Mount */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight". They use these powers to crush their enemies upon the battle field.<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by ''The Reverse'' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+20 || 14 || 14 || 14 || 5ft || 10ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+20 || 16 || 14 || 15 || 10ft|| 25ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+20 || 18 || 16 || 16 || 15ft || 50ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 75ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' Power Attack.<br />
<br />
'''Bonus Feats:''' Cleave.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in Knowledge (Religion) or Knowledge (The Planes) can research Void Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge (Religion)/ Knowledge (The Planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers who specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse''.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strange sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. He prefers to fight on foot however at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=581265Void Knight, Variant (3.5e Class)2012-07-13T22:09:47Z<p>Arlano: /* Making a Void Knight */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight". They use these powers to crush their enemies upon the battle field.<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by ''The Reverse'' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+20 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+20 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+20 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' Power Attack.<br />
<br />
'''Bonus Feats:''' Cleave.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in Knowledge (Religion) or Knowledge (The Planes) can research Void Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge (Religion)/ Knowledge (The Planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers who specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse''.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strange sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. He prefers to fight on foot however at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576374Void Knight, Variant (3.5e Class)2012-06-05T14:20:32Z<p>Arlano: /* Human Void Knight Starting Package */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight". They use these powers to crush their enemies upon the battle field.<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by ''The Reverse'' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+20 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+20 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+20 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' Power Attack.<br />
<br />
'''Bonus Feats:''' Cleave.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in Knowledge (Religion) or Knowledge (The Planes) can research Void Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge (Religion)/ Knowledge (The Planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers who specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse''.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strange sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. He prefers to fight on foot however at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576372Void Knight, Variant (3.5e Class)2012-06-05T14:15:57Z<p>Arlano: /* Void Knights in the Game */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
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|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight". They use these powers to crush their enemies upon the battle field.<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by ''The Reverse'' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+20 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+20 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+20 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in Knowledge (Religion) or Knowledge (The Planes) can research Void Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge (Religion)/ Knowledge (The Planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers who specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse''.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strange sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. He prefers to fight on foot however at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576371Void Knight, Variant (3.5e Class)2012-06-05T14:14:12Z<p>Arlano: /* Class Features */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
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|rating_power=<br />
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|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight". They use these powers to crush their enemies upon the battle field.<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by ''The Reverse'' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+20 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+20 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+20 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in Knowledge (Religion) or Knowledge (The Planes) can research Void Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge (Religion)/ Knowledge (The Planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers who specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse''.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strangle sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. He prefers to fight on foot however at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576328Void Knight, Variant (3.5e Class)2012-06-04T17:10:06Z<p>Arlano: /* Mantarda the Silent Judgement (Void Knight 12) */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight". They use these powers to crush their enemies upon the battle field.<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+20 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+20 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+20 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in Knowledge (Religion) or Knowledge (The Planes) can research Void Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge (Religion)/ Knowledge (The Planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers who specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse''.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strangle sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. He prefers to fight on foot however at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576327Void Knight, Variant (3.5e Class)2012-06-04T17:06:56Z<p>Arlano: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight". They use these powers to crush their enemies upon the battle field.<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+20 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+20 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+20 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in Knowledge (Religion) or Knowledge (The Planes) can research Void Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge (Religion)/ Knowledge (The Planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers who specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse''.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strangle sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. Prefers to use fight on foot at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576326Void Knight, Variant (3.5e Class)2012-06-04T17:06:47Z<p>Arlano: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal Knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight". They use these powers to crush their enemies upon the battle field.<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+20 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+20 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+20 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in Knowledge (Religion) or Knowledge (The Planes) can research Void Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge (Religion)/ Knowledge (The Planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers who specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse''.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strangle sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. Prefers to use fight on foot at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576325Void Knight, Variant (3.5e Class)2012-06-04T17:02:26Z<p>Arlano: /* Void Knights Lore */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal Knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight".<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+20 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+20 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+20 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in Knowledge (Religion) or Knowledge (The Planes) can research Void Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge (Religion)/ Knowledge (The Planes)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers who specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse''.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strangle sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. Prefers to use fight on foot at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576324Void Knight, Variant (3.5e Class)2012-06-04T16:56:54Z<p>Arlano: /* Playing a Void Knight> */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal Knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight".<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+20 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+20 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+20 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse'' who lives on the other side of existence.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strangle sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. Prefers to use fight on foot at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576323Void Knight, Variant (3.5e Class)2012-06-04T16:56:20Z<p>Arlano: /* The Void Knight's Mount */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal Knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight".<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+20 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+20 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+20 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+20 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight> ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse'' who lives on the other side of existence.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strangle sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. Prefers to use fight on foot at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576322Void Knight, Variant (3.5e Class)2012-06-04T16:55:23Z<p>Arlano: /* Class Features */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal Knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight".<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call their mount from the Reverse World in which it resides. The mount immediately appears adjacent to the Void Knight; it may be dismissed at any time as a free action. When dismissed is phases half the way back into the reverse world but still remains slightly present on the material plane as such it can be seen by anyone who saw it leave and by anyone who is sensitive to magical forces. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+12 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+12 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+12 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+12 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight> ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse'' who lives on the other side of existence.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strangle sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. Prefers to use fight on foot at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576321Void Knight, Variant (3.5e Class)2012-06-04T16:52:10Z<p>Arlano: /* The Void Knight's Mount */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal Knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight".<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call her mount from the Reverse World in which it resides. The mount immediately appears adjacent to the paladin; it may be dismissed at any time as a free action. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World instead for five days to recover during this time period the Void Knight takes a -3 penalty on all rolls.<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+12 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+12 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+12 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+12 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight> ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse'' who lives on the other side of existence.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strangle sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. Prefers to use fight on foot at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576320Void Knight, Variant (3.5e Class)2012-06-04T16:49:42Z<p>Arlano: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal Knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight".<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call her mount from the Reverse World in which it resides. The mount immediately appears adjacent to the paladin; it may be dismissed at any time as a free action. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+12 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+12 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+12 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+12 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight> ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse'' who lives on the other side of existence.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strangle sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. Prefers to use fight on foot at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576317Void Knight, Variant (3.5e Class)2012-06-04T09:46:58Z<p>Arlano: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
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|status= Finished.<br />
|editing= No thank you<br />
|type= Combat Focused<br />
|desc= A loyal Knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight".<br />
}}<br />
<br />
Please Rate and Send me a message to tall me what you think of the class.<br />
--[[User:Arlano|Arlano]] ([[User talk:Arlano|talk]]) 03:46, 4 June 2012 (MDT)<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week''', '''Void Flash'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | '''Void's Knight'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | '''Concieve Existence'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call her mount from the Reverse World in which it resides. The mount immediately appears adjacent to the paladin; it may be dismissed at any time as a free action. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+12 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+12 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+12 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+12 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight> ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse'' who lives on the other side of existence.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strangle sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. Prefers to use fight on foot at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576316Void Knight, Variant (3.5e Class)2012-06-04T09:44:52Z<p>Arlano: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
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|type= Combat Focused<br />
|desc= A loyal Knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight".<br />
}}<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week''', '''Void Flash'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | '''Void's Knight'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | '''Concieve Existence'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call her mount from the Reverse World in which it resides. The mount immediately appears adjacent to the paladin; it may be dismissed at any time as a free action. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+12 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+12 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+12 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+12 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight> ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse'' who lives on the other side of existence.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strangle sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. Prefers to use fight on foot at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576315Void Knight, Variant (3.5e Class)2012-06-04T09:44:44Z<p>Arlano: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
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|status= Finished. Please Rate and message me to tell me what you think.<br />
|editing= No thank you<br />
|type= Combat Focused (see bottom; e.g. "Good Guy, Combat-Focused")-><br />
|desc= A loyal Knight who serves ''The Reverse'' they are blessed with the power to call upon his powers of the void earning themselves the title of "Void Knight".<br />
}}<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week''', '''Void Flash'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | '''Void's Knight'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | '''Concieve Existence'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call her mount from the Reverse World in which it resides. The mount immediately appears adjacent to the paladin; it may be dismissed at any time as a free action. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+12 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+12 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+12 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+12 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight> ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse'' who lives on the other side of existence.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strangle sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. Prefers to use fight on foot at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576314Void Knight, Variant (3.5e Class)2012-06-04T09:41:27Z<p>Arlano: /* Mantarda the Silent Judgement (Void Knight 12) */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<-how close to completion-><br />
|editing= No thank you<br />
|type=<-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-><br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week''', '''Void Flash'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | '''Void's Knight'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | '''Concieve Existence'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call her mount from the Reverse World in which it resides. The mount immediately appears adjacent to the paladin; it may be dismissed at any time as a free action. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+12 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+12 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+12 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+12 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight> ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse'' who lives on the other side of existence.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strangle sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. Prefers to use fight on foot at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d8 gold, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576268Void Knight, Variant (3.5e Class)2012-06-04T01:38:31Z<p>Arlano: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<-how close to completion-><br />
|editing= No thank you<br />
|type=<-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-><br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week''', '''Void Flash'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | '''Void's Knight'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | '''Concieve Existence'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call her mount from the Reverse World in which it resides. The mount immediately appears adjacent to the paladin; it may be dismissed at any time as a free action. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+12 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+12 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+12 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+12 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight> ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse'' who lives on the other side of existence.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strangle sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. Prefers to use fight on foot at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d6, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576266Void Knight, Variant (3.5e Class)2012-06-04T01:37:37Z<p>Arlano: </p>
<hr />
<div><br />
{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}<!--remove this template as appropriate--><br />
{{stub|Missing text throughout (and an example NPC).}}<!--remove this template as appropriate--><br />
{{wikify|Does not follow the preload/missing parts of the preload. See also the preload.}}<!--remove this template as appropriate--><br />
{{wording|Does not read through well.}}<!--remove this template as appropriate--><br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<-how close to completion-><br />
|editing= No thank you<br />
|type=<-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-><br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week''', '''Void Flash'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | '''Void's Knight'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | '''Concieve Existence'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call her mount from the Reverse World in which it resides. The mount immediately appears adjacent to the paladin; it may be dismissed at any time as a free action. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+12 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+12 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+12 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+12 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Religion) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight> ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse'' who lives on the other side of existence.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding that spirals out of control.<br />
<br />
''EL 12:'' The Group enters the Lord's castle courtyard. Looking up they see a shadow dart across the sky as a cloud covers the moon. A strangle sound like a cross between a screech and a roar echo's through the night high in the clouds. Another screech-roar echo's this time sounding closer. As the cloud uncovers the moon before it lies a strange creature that looks like a cross between a sea serpent and a dragon. It shimmers in the moon light before it disappears completely. Hearing a strange sound the party turns around in time to see it reappear and the man upon it's back jump at them as it breathes a black fire on them! (Party must make a reflex save to dodge these attacks)<br />
<br />
==== Mantarda the Silent Judgement (Void Knight 12) ====<br />
<br />
Hit Die: 10d10+35 '''(112hp)''' (This is designed for two players add an additional 1d10 for each extra party member)<br />
<br />
Initiative: +9<br />
<br />
Base Speed: 50ft<br />
<br />
'''Stats: Strength - 18, Constitution - 16, Wisdom - 14, Intelligence - 14 (12 Natural 2 Enchantment), Charisma - 12, Dexterity - 14 (12 Natural, 2 enchantment)'''<br />
<br />
AC: 25, Touch - 16, Flat-Footed - 17<br />
<br />
Saves - 8 Fortitude, 5 Will, 1 Reflex<br />
<br />
Alignment - Lawful Neutral<br />
<br />
Standard Attack - +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2, Slashing, 5ft reach<br />
<br />
Special Attacks - Still Blade, Analytical Strike, Banish (Uses these like a normal Void Knight would)<br />
<br />
Weapons: +3 Cold Iron Longsword +10, 1d8+12, Crit 19-20/x2,<br />
<br />
Special: Still Blade, Banish, Sword Focus, Void Touched, Regenerate, Aura of Courage, Void's Might, Phase, Sword Master ''(Analytical Strike)'', Void Mount, Banish, Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Tactics: Will attack melee classes while he gets the Spirit Guardian to take out any characters who provide support. Will use Analytical Strike often but will refrain from using Still Blade or Banish until he has less than a third of his hp. If a character is knocked unconscious he will not go for the killing blow and will heal any wounds after battle if the character is still alive. Prefers to use fight on foot at less than 1/3rd hp will mount his spirit guardian to ride in battle.<br />
<br />
Feats: Power Attack, Cleave, Mounted Combat, Improved Unarmed Strike, Deflect Arrows, Endurance, Diehard, Combat Reflexes<br />
<br />
Gear: +5 Breastplate, +3 Longsword, Locked Gauntlets, Cloak of the Silent Magus (+2 Dex, +2 Int, Move Silently +6, Blind Fight, Stealthy), Bedroll, Rations, Torches, Flint and Steel<br />
<br />
Treasure: 10d6, 10 gemstones (DM's Discretion of which)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576264Void Knight, Variant (3.5e Class)2012-06-04T00:28:26Z<p>Arlano: </p>
<hr />
<div><br />
{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}<!--remove this template as appropriate--><br />
{{stub|Missing text throughout (and an example NPC).}}<!--remove this template as appropriate--><br />
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{{wording|Does not read through well.}}<!--remove this template as appropriate--><br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<-how close to completion-><br />
|editing= No thank you<br />
|type=<-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-><br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week''', '''Void Flash'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | '''Void's Knight'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | '''Concieve Existence'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call her mount from the Reverse World in which it resides. The mount immediately appears adjacent to the paladin; it may be dismissed at any time as a free action. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+12 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+12 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+12 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+12 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell).<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge (Nobility&Royalty) || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge || 3 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Knowledge || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Spot || 1 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Survival || 2 || Wis || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Decipher Script || 1 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Use Rope || 1 || Dex || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Search || 2 || Int || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Sense Motive || 2 || Wis || &mdash;<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' Breastplate, Heavy Wooden Shield, Rope Hempen 50ft, Water Skin, Flint and Steel, Torch, Bedroll, Backpack, Travelers Clothes .<br />
<br />
'''Gold:''' 2d6.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a Void Knight> ====<br />
<br />
'''Religion:''' All Void Knight's dilligently worship ''The Reverse'' one of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] as they are the ones he has chosen to be the envoy's of his will in the Material Plane.<br />
<br />
'''Other Classes:''' A wandering knight at heart however they typically garner the respect and admiration of the general masses as well as members of the nobility and royalty through their noble deeds and honorable actions. They do tend to get along well with other Knights such as Paladins and more honorable fighters. They are respectful of spell casters as they admire the efficiency of the magic they use and the skill at which they use it, they especially respect clerics who devote their powers towards helping others. They are however less trusting towards anyone who uses their powers for their own ends rather than the good of all living creatures.<br />
<br />
'''Combat:''' A Void Knight is a hard hitting class that will often be on the front lines of combat. They are great at the role of beating down an enemy however they are ineffectual at any support roles. They can make good leaders however this is normally best left to more charismatic classes.<br />
<br />
'''Advancement:''' Many Void Knights choose to remain dedicated to their chosen path however some do learn the arts of the Arcane or Divine and pursue the path of a wizard or a cleric possessing the appropriate prior knowledge.<br />
<br />
==== Void Knights in the World ====<br />
<br />
{{quote|The Void is a devastating force that holds together the threads of existence and I have been granted access to it's powers. Do not make me use them on you. |orig=Sir Isador Zetane, Human Void Knight}}<br />
<br />
Void Knights are Knights who wander the land bringing order where there is chaos, serving the will of ''The Reverse'' and aiding those who are unable to aid themselves<br />
<br />
'''Daily Life:''' Most Void Knights wander the length and breadth of the land searching for those in need of aid and fulfilling the will of ''The Reverse''. They are frequently found inside dungeons to clear out monsters and rescue and trapped people.<br />
<br />
'''Notables:''' Sir Isador Zetane, Lady Althea "Der Viskot Hirir" (The World Guardian in the tongue of the Spirit Guardians), The Void Blade (The first individual who identifies themselves as a "Knight of the Void").<br />
<br />
'''Organizations:''' There are no organized groups of Void Knights just a few vagabond knights.<br />
<br />
'''NPC Reactions:''' Void Knight's generally have the respect and admiration of the general masses for their noble and heroic deeds. However they can also be feared for the sheer power they possess and the Spirit Guardians they ride. They are an imposing sight seated atop a Spirit Guardian is shining full plate armor with their sword glowing with the raw energy harnessed from the void.<br />
<br />
==== Void Knights Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | The Void Knights are wanderers specialize in sword use.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | The Lord they serve is only known as ''The Reverse'' who lives on the other side of existence.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | The mighty creatures they ride are known as Spirit Guardians.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | The Void knight is the chosen of ''The Reverse'' and as such the powers they call upon are a fraction of his and he is said to have formed the universe alongside three others all of whom have similar chosen knights and the Spirit Guardians themselves contain the blood of ''The Reverse''.<br />
|}<br />
<br />
==== Void Knights in the Game ====<br />
<br />
The Void Knights are very heavy hitters who specialize in crushing their enemies with sheer might and surviving all wounds they may take. They may also call in their Spirit Guardian in order to increase their power and danger and heal some of their own wounds in times of need.<br />
<br />
'''Adaptation:''' The Void Knight has four brother knight types in the form of the knight who serve the other three of [[Four Primordial Beasts (3.5e Deity)| The Four Primordial Beasts]] who manipulate the forces of Fate/Chance, Time/Space and Creation/Destruction. A player may also change the Void Knight's weapon of choice from any sword to any other weapon group at the discretion of the DM.<br />
<br />
'''Sample Encounter:''' Attacking the castle of an Evil Lord with a chance misunderstanding.<br />
<br />
''EL <!-- 12 -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576262Void Knight, Variant (3.5e Class)2012-06-03T23:02:36Z<p>Arlano: </p>
<hr />
<div><br />
{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}<!--remove this template as appropriate--><br />
{{stub|Missing text throughout (and an example NPC).}}<!--remove this template as appropriate--><br />
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{{wording|Does not read through well.}}<!--remove this template as appropriate--><br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<-how close to completion-><br />
|editing=<br />
|type=<-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-><br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week''', '''Void Flash'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | '''Void's Knight'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | '''Concieve Existence'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), Concentration (Con), Craft (Int), Profession (Wis), Heal (Wis), Ride (Dex), Sense Motive (Wis), Handle Animal (Cha), Intimidate (Cha), Diplomacy (Cha), Search (Int), Survival (Wis), Decipher Script (Int), Use Rope (Dex).<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields and Tower Shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call her mount from the Reverse World in which it resides. The mount immediately appears adjacent to the paladin; it may be dismissed at any time as a free action. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | 6d8+12 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | 8d8+12 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | 10d8+12 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | 12d8+12 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A Spirit Guardian’s spell resistance equals its master’s void knight level + 5. To affect the Spirit Guardian with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Spirit Guardian’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell)<br />
<br />
The Void Knight looses access to all their abilities if they choose to have an additional class.<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | +21/+16/+11/+6/+1 || +12 || +9 || +5 || '''Banish 6/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | +22/+17/+12/+7/+2 || +13 || +9 || +5 || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | +23/+18/+13/+8/+3 || +13 || +10 || +5 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | +24/+19/+14/+9/+4 || +14 || +10 || +5 || '''Banish 7/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | +25/+20/+15/+10/+5 || +14 || +10 || +6 || '''Still Blade 6/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | +26/+21/+16/+11/+6/+1 || +15 || +11 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | +27/+22/+17/+12/+7/+2 || +15 || +11 || +6 || '''Banish 8/week'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | +28/+23/+18/+13/+8/+3 || +16 || +11 || +6 ||<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | +29/+24/+19/+14/+9/+4 || +16 || +12 || +6 || ''Bonus Feat''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | +30/+25/+20/+15/+10/+5 || +17 || +12 || +7 || '''Still Blade 7/day''', '''Banish 8/week'''<br />
|-<br />
| colspan="42" class="skill" |<br />
4 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Still Blade:''' The epic Void Knight adds their class level to damage with any Still Blade attack, as normal. They gain one additional use per day for every five levels higher than 20th.<br />
<br />
'''Banish:''' The epic Paladin can use Banish one additional time per week for every three levels higher than 18th.<br />
<br />
'''Void Mount:''' The epic Void Knight's Spirit Guardian continues to increase in power. Every five levels after 20th the special mount gains +2 Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +2, and its Intelligence increases by +1. The mount’s spell resistance equals the Void Knight’s class level + 5.<br />
<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Void Knight gains a bonus feat every three levels after 20th. They may choose from the list of epic feats provided they meet the prerequisites.<br />
<br />
==== Human Void Knight Starting Package ====<br />
<br />
'''Weapons:''' Rapier 1d8, Piercing, 18-20/x2, 2lb.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier. 20/11<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Intimidate || 1 || Cha || &mdash;<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Diplomacy || 2 || Cha || &mdash;<br />
| class="left" | Knowledge (Nobility+Royalty) || 2 || Int || &mdash;<br />
| class="left" | Knowledge (Arcana) || 2 || Int || &mdash;<br />
| class="left" | Knowledge (The Planes) || 2 || Int || &mdash;<br />
| class="left" | Ride || 2 || Dex || &mdash;<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a <-class name-> ====<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
==== <-pluralized class name-> in the World ====<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
==== <-class name-> Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
==== <-pluralized class name-> in the Game ====<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576260Void Knight, Variant (3.5e Class)2012-06-03T22:08:57Z<p>Arlano: </p>
<hr />
<div><br />
{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}<!--remove this template as appropriate--><br />
{{stub|Missing text throughout (and an example NPC).}}<!--remove this template as appropriate--><br />
{{wikify|Does not follow the preload/missing parts of the preload. See also the preload.}}<!--remove this template as appropriate--><br />
{{wording|Does not read through well.}}<!--remove this template as appropriate--><br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<-how close to completion-><br />
|editing=<br />
|type=<-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-><br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week''', '''Void Flash'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | '''Void's Knight'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | '''Concieve Existence'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), .<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields and Tower Shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call her mount from the Reverse World in which it resides. The mount immediately appears adjacent to the paladin; it may be dismissed at any time as a free action. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Vorpal, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World to aid them. If it would be killed it returns to the Reverse World<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | HD || Natural Armour || Strength || Int || Size || Speed || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | +2 || 14 || 14 || 14 || 5ft || 50ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | +4 || 16 || 14 || 15 || 10ft|| 100ft || Breath Weapon<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | +6 || 18 || 16 || 16 || 15ft || 125ft || Void Jump <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | +8 || 20 || 18 || 17 || 20ft || 150ft || Spell Resistance<br />
|}<br />
<br />
''Emphatic Link:'' The Void Knight has an empathic link with their Spirit Guardian out to a distance of up to 1 mile. The void knight cannot see through the mount’s eyes, but they can communicate emphatically.<br />
<br />
Because of this empathic link, the void knight has the same connection to an item or place that her mount does, just as with a master and his familiar.<br />
<br />
''Improved Evasion:'' When subjected to an attack that normally allows a Reflex saving throw for half damage, a Spirit Guardian takes no damage if it makes a successful saving throw and half damage if the saving throw fails.<br />
<br />
''Share Saving Throws:'' For each of its saving throws, the mount uses the void knight's. The Spirit Guardian applies its own ability modifiers to saves, and it doesn't share any other bonuses on saves that the master might have.<br />
<br />
''Breath Weapon:'' A jet stream of ghostly black fire bursts forth from the Spirit Guardian's mouth. It deals fire damage and gives a negative level to anything that it hits that fails it's reflex save.<br />
<br />
''Void Jump:'' The Spirit Guardian is able to safely carry itself and anything touching it to the Reverse World. The Spirit Guardian may jump out of the reverse world anywhere within 125ft. This constitutes the normal move action.<br />
<br />
''Spell Resistance:'' A mount’s spell resistance equals its master’s void knight level + 5. To affect the mount with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the mount’s spell resistance.<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell)<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
==== <-Sample race of your choice-> <-class name-> Starting Package ====<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a <-class name-> ====<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
==== <-pluralized class name-> in the World ====<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
==== <-class name-> Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
==== <-pluralized class name-> in the Game ====<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576257Void Knight, Variant (3.5e Class)2012-06-03T21:30:52Z<p>Arlano: </p>
<hr />
<div><br />
{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}<!--remove this template as appropriate--><br />
{{stub|Missing text throughout (and an example NPC).}}<!--remove this template as appropriate--><br />
{{wikify|Does not follow the preload/missing parts of the preload. See also the preload.}}<!--remove this template as appropriate--><br />
{{wording|Does not read through well.}}<!--remove this template as appropriate--><br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<-how close to completion-><br />
|editing=<br />
|type=<-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-><br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week''', '''Void Flash'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | '''Void's Knight'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | '''Concieve Existence'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), .<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields and Tower Shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call her mount from the Reverse World in which it resides. The mount immediately appears adjacent to the paladin; it may be dismissed at any time as a free action. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | Bonus HD || Natural Armour || Strength || Int || Size || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | +2 || 14 || 14 || 14 || 5ft || Emphatic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | +4 || 16 || 14 || 15 || 10ft|| Improved Speed<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | +6 || 18 || 16 || 16 || 15ft || Void Jump<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | +8 || 20 || 18 || 17 || 20ft || Spell Resistance<br />
|}<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell)<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
==== <-Sample race of your choice-> <-class name-> Starting Package ====<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a <-class name-> ====<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
==== <-pluralized class name-> in the World ====<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
==== <-class name-> Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
==== <-pluralized class name-> in the Game ====<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576256Void Knight, Variant (3.5e Class)2012-06-03T21:29:03Z<p>Arlano: </p>
<hr />
<div><br />
{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}<!--remove this template as appropriate--><br />
{{stub|Missing text throughout (and an example NPC).}}<!--remove this template as appropriate--><br />
{{wikify|Does not follow the preload/missing parts of the preload. See also the preload.}}<!--remove this template as appropriate--><br />
{{wording|Does not read through well.}}<!--remove this template as appropriate--><br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<-how close to completion-><br />
|editing=<br />
|type=<-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-><br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' 4d6&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week''', '''Void Flash'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | '''Void's Knight'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | '''Concieve Existence'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), .<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields and Tower Shields.<br />
<br />
'''Sword Focus:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight is immune to all diseases.<br />
<br />
'''Phase:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:'''([[SRD:Special Abilities Overview#Supernatural|Su]]) Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call her mount from the Reverse World in which it resides. The mount immediately appears adjacent to the paladin; it may be dismissed at any time as a free action. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:'''([[SRD:Special Abilities Overview#Spell-Like|Sp]]) At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:'''([[SRD:Special Abilities Overview#Extraordinary|Ex]]) The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''Inspiring Strike:'' Upon at hit of an opponent the attack inflicts fear into the target and all allies within a 200ft radius gain immunity to fear and your charisma bonus to their save rolls<br />
<br />
''Way of the Sword:'' Add your strength bonus or charisma bonus (Whichever is higher) to attack rolls on all allies within a 100ft radius and yourself. Then hit your opponent with four consecutive strikes (Needs only one attack roll).<br />
<br />
The Sword King may also add one the following elements to their sword: Axiomatic, Shock, Flaming,Frost, Brilliant Energy, Ghost Touch, Holy or Unholy.<br />
<br />
==== The Void Knight's Mount ====<br />
Upon reaching fifth level the Void Knight gains the aid of one of the Spirit Guardians of the Reverse World<br />
<br />
{| class="{{d20}}"<br />
|+ The Mount's Stats<br />
!Void Knight Level || class="Left" | Bonus HD | Natural Armour | Strength | Int | Size || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th-7th || class="left" | +2 | 14 | 14 | 14 | 5ft || Empathic Link, Improved Evasion, Share Saving Throws<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th-10th || class="left" | +4 | 16 | 14 | 15 | 10ft|| Improved Speed<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th-14th || class="left" | +6 | 18 | 16 | 16 | 15ft || Void Jump<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th-20th || class="left" | +8 | 20 | 18 | 17 | 20ft || Spell Resistance<br />
|}<br />
<br />
==== Ex-Void Knight ====<br />
<br />
The Void Knight looses all their powers and abilities and their mount deserts them if the fall to any chaotic alignment or they actively deny the will of ''The Reverse''. The only way to gain the powers back is to loose the chaotic alignment and go back to lawful and go on an atonement quest (The atonement spell does not work as the quest proves that you are sorry rather than just casting a spell)<br />
<br />
==== Epic Void Knight ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
==== <-Sample race of your choice-> <-class name-> Starting Package ====<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a <-class name-> ====<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
==== <-pluralized class name-> in the World ====<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
==== <-class name-> Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
==== <-pluralized class name-> in the Game ====<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576133Void Knight, Variant (3.5e Class)2012-06-02T23:08:28Z<p>Arlano: </p>
<hr />
<div><br />
{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}<!--remove this template as appropriate--><br />
{{stub|Missing text throughout (and an example NPC).}}<!--remove this template as appropriate--><br />
{{wikify|Does not follow the preload/missing parts of the preload. See also the preload.}}<!--remove this template as appropriate--><br />
{{wording|Does not read through well.}}<!--remove this template as appropriate--><br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<-how close to completion-><br />
|editing=<br />
|type=<-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-><br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' <4d6->&times;10 gp.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week''', '''Void Flash'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | '''Void's Knight'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | '''Concieve Existence'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week''', '''Sword King'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), .<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
A knight chosen by ''The Reverse'' and granted a small fraction of their power. All of the following are class features of the Void Knight.<br />
<br />
'''Weapon and Armor Proficiency:''' All Void Knights are proficient with Simple and Martial weapons they are also proficient in Exotic Weapons Two Bladed Sword. The Void Knight is proficient in all armour as well as shields and Tower Shields.<br />
<br />
'''Sword Focus:''' Due to thier training and the power granted to them by '''The Reverse''' the void knight excels in the use of all sword based weaponry.<br />
<br />
'''Sword Warrior:''' The Void Knight's abilities will only awaken if they use their sword.<br />
<br />
'''Still Blade:''' Once per day, the Void Knight cut following the lines of existence. The attack is more accurate and deals greater damage than an normal attack. The add their wisdom modifier to their attack roll and deal one extra damage per Void Knight Level. on the roll of a natural twenty a limb is severed.<br />
<br />
'''Void Touched:''' A Void Knight may add their wisdom bonus to all their saving throws.<br />
<br />
'''Regenerate:''' Beggining at 2nd level a Void Knight with a wisdom score of 12 or greater may restore hit points equal to their wisdom bonus x thier Void Knight level alternatively A Void Knight may restore a lost limb instead.<br />
<br />
'''Aura of Courage:''' Beginning at 3rd level, a Void Knight is immune to fear . Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.<br />
<br />
This ability only functions while the void knight is conscious.<br />
<br />
'''Void's Might:''' A Void Knight is immune to all diseases.<br />
<br />
'''Phase:''' For a number of turns equal to their Wisdom bonus a Void Knight may half phase into the void and become incarporeal and non carpoereal weapons and abilities are still unable to be hit or harmed however they can be seen by anyone who was present during the phase or who can immagine and concieve the planes and the void.<br />
<br />
'''Sword Master:''' A Void Knight may chose one of the following abilities to learn:<br />
<br />
''Analytical Strike:'' A Void Knight may deal additional damage equal to their intelligence bonus and rupture organs with a targeted strike to certain parts of the body.<br />
<br />
''Demoralizing Strike:'' A Void Knight may roll a fear check on the hit of a sword weapon.<br />
<br />
'''Void Mount:''' Upon reaching the 5th the void knight gains the loyalty of a spirit guardian of the reverse world to aid them in the persuit of their duty. The spirit guardian resembles a cross between a serpentine creature and a dragon it carries a powerful ghostly presence and the spirit guardians carry the blood of ''The Reverse''.<br />
<br />
Once per day, as a full-round action, A Void Knight may magically call her mount from the Reverse World in which it resides. The mount immediately appears adjacent to the paladin; it may be dismissed at any time as a free action. The mount is the same Spirit Guardian each time it is summoned.<br />
<br />
'''Banish:''' At 6th level a Void knight may send a target to the Reverse World with no way to return. They can use this ability one adittional time per every three levels after 6th (Twice at 9th, Thrice at12th and so one)<br />
<br />
'''Sword Legend:''' A void knight may choose one of these abilities:<br />
<br />
''Crushing Might:'' Add the constitution bonus to the damage. The attack also has the additional chance to crush and damage an opponent's armour reducing their AC modifier.<br />
<br />
''Flashing Strike:'' Gain a additional roll equal to half of the dexterity bonus (Example: A Dexterity modifier of 2 deals one additional hit, a modifier of 4 deals two additional hits and so on).<br />
<br />
'''Sword King:''' The sword king may choose one of the following abilites and choose one element to add to the sword<br />
<br />
''''<br />
<br />
{| class="{{d20}}"<br />
|-<br />
<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
==== Ex-<-pluralized class name-> ====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
==== Epic <-class name-> ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
==== <-Sample race of your choice-> <-class name-> Starting Package ====<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a <-class name-> ====<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
==== <-pluralized class name-> in the World ====<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
==== <-class name-> Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
==== <-pluralized class name-> in the Game ====<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576125Void Knight, Variant (3.5e Class)2012-06-02T19:22:08Z<p>Arlano: </p>
<hr />
<div><br />
{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}<!--remove this template as appropriate--><br />
{{stub|Missing text throughout (and an example NPC).}}<!--remove this template as appropriate--><br />
{{wikify|Does not follow the preload/missing parts of the preload. See also the preload.}}<!--remove this template as appropriate--><br />
{{wording|Does not read through well.}}<!--remove this template as appropriate--><br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<-how close to completion-><br />
|editing=<br />
|type=<-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-><br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' <4d6->&times;10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d10<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| | class="left" +1 || +2 || +2 || +0 | <br />
| class="left" | '''Aura of Law''','''Sword Focus''', '''Sword Warrior''', '''Still Blade 1/day'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +0<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +3 || +0<br />
| class="left" | '''Phase''', '''Sword Master'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +4 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +4 || +1<br />
| class="left" | '''Banish 1/week''', '''Void Flash'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +4 || +1<br />
| class="left" | '''Void's Knight'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +5 || +1<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +5 || +1<br />
| class="left" | '''Banish 2/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +7 || +5 || +2<br />
| class="left" | '''Still Blade 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | +11/+6/+1 || +7 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +2<br />
| class="left" | '''Banish 3/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +2<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9|| +7 || +2<br />
| class="left" | '''Sword Legend'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +3<br />
| class="left" | '''Still Blade 4/day''', '''Banish 4/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +7 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +3<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +8 || +4<br />
| class="left" | '''Banish 5/week'''<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +8 || +4<br />
| class="left" | <br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +5<br />
| class="left" | '''Still Blade 5/week'''<br />
<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Arcana) (Int), .<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.<br />
<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: <-class name-> Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.<br />
<br />
'''{{#anc:Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:<br />
<br />
0&mdash;<-powers, powers, powers-><br />
<br />
1st&mdash;<-powers, powers, powers-><br />
<br />
2nd&mdash;<-powers, powers, powers-><br />
<br />
3rd&mdash;<-powers, powers, powers-><br />
<br />
4th&mdash;<-powers, powers, powers-><br />
<br />
5th&mdash;<-powers, powers, powers-><br />
<br />
6th&mdash;<-powers, powers, powers-><br />
<br />
7th&mdash;<-powers, powers, powers-><br />
<br />
8th&mdash;<-powers, powers, powers-><br />
<br />
9th&mdash;<-powers, powers, powers-><br />
<br />
'''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.<br />
<br />
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
==== Ex-<-pluralized class name-> ====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
==== Epic <-class name-> ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
==== <-Sample race of your choice-> <-class name-> Starting Package ====<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a <-class name-> ====<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
==== <-pluralized class name-> in the World ====<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
==== <-class name-> Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
==== <-pluralized class name-> in the Game ====<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Void_Knight,_Variant_(3.5e_Class)&diff=576104Void Knight, Variant (3.5e Class)2012-06-02T10:57:17Z<p>Arlano: Created page with " {{needsbalance|Does not follow the guidelines for class creation roughly outlined on Character Class Design Guidelines.}..."</p>
<hr />
<div><br />
{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}<!--remove this template as appropriate--><br />
{{stub|Missing text throughout (and an example NPC).}}<!--remove this template as appropriate--><br />
{{wikify|Does not follow the preload/missing parts of the preload. See also the preload.}}<!--remove this template as appropriate--><br />
{{wording|Does not read through well.}}<!--remove this template as appropriate--><br />
{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<-how close to completion-><br />
|editing=<br />
|type=<-What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused")-><br />
|desc=<-Paragraph description of the class-><br />
}}<br />
<br />
== Void Knight ==<br />
<br />
A Knight that is chosen by ''The Reverse'' and as such has gained the powers of the void.<br />
<br />
=== Making a Void Knight ===<br />
<br />
A Heavily armoured warrior who harnessess the power of the void in order to serve ''The Reverse'' in his duty. As such they are unevasive and typically travel alone and do not interact well with others.<br />
<br />
'''Abilities:''' Most Important: Strength is important for this classes ability to hit, Constitution in order to take hits, Wisdom to power their abilities. Less Important: Charisma to influence and lead others, Intelligence for skill points and Dexterity for evasive stats<br />
<br />
'''Races:''' Any, But humans are the most common.<br />
<br />
'''Alignment:''' Lawful Neutral.<br />
<br />
'''Starting Gold:''' <4d6->&times;10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Void Knight}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | + || + || + || +<br />
| class="left" +1 || +2 || +2 || +0 | '''Aura of Law''','''Sword Focus''', '''Sword Master''', '''Still Blade 1/day'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +3 || +3<br />
| class="left" | '''Void Touched''', '''Regenerate'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +3 || +0<br />
| class="left" | '''Aura of Courage''', '''Void's Might '''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +4 || +0<br />
| class="left" | '''Phase''', '''Sword Strike'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +5 || +5 || +1<br />
| class="left" | '''Still Blade 2/day''', '''Void Mount''',<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +5 || +1<br />
| class="left" | '''Banish 1/week''', '''Void Flash'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +6 || +6 || +1<br />
| class="left" | '''Void's Knight'''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | + || + || + || +<br />
| class="left" | <-any class features gained at this level-><br />
<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-number of skill points-> + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
<-class skills (and key abilities)->.<br />
|}<br />
<br />
==== Class Features ====<br />
<br />
<-fluff about class features->. All of the following are class features of the <-class name->.<br />
<br />
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.<br />
<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: <-class name-> Spells Known}}<br />
|-<br />
! rowspan="2" | Level || colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th || — || — || — || — || — || — || — || — || — || —<br />
|}<br />
<br />
'''{{#anc:Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.<br />
<br />
'''{{#anc:Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:<br />
<br />
0&mdash;<-powers, powers, powers-><br />
<br />
1st&mdash;<-powers, powers, powers-><br />
<br />
2nd&mdash;<-powers, powers, powers-><br />
<br />
3rd&mdash;<-powers, powers, powers-><br />
<br />
4th&mdash;<-powers, powers, powers-><br />
<br />
5th&mdash;<-powers, powers, powers-><br />
<br />
6th&mdash;<-powers, powers, powers-><br />
<br />
7th&mdash;<-powers, powers, powers-><br />
<br />
8th&mdash;<-powers, powers, powers-><br />
<br />
9th&mdash;<-powers, powers, powers-><br />
<br />
'''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.<br />
<br />
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information-><br />
<br />
''{{#anc:<-subclass feature <!-- See the rogue's "Special Ability" for an example: http://www.dandwiki.com/wiki/SRD:Rogue#Special_Abilities -->->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
==== Ex-<-pluralized class name-> ====<br />
<br />
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.<br />
<br />
==== Epic <-class name-> ====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic <-class name->}}</div><br />
Hit Die: d<-Die size for Hit Die-><br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|-<br />
| colspan="42" class="skill" |<br />
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels-><br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat.-><br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.<br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.<br />
<br />
==== <-Sample race of your choice-> <-class name-> Starting Package ====<br />
<br />
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><br />
<-copy and paste the rows as necessary.-><br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
=== Campaign Information ===<br />
<br />
==== Playing a <-class name-> ====<br />
<br />
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.<br />
<br />
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.<br />
<br />
'''Combat:''' <-Typical role in combat->.<br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.<br />
<br />
==== <-pluralized class name-> in the World ====<br />
<br />
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
==== <-class name-> Lore ====<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || class="left" | <-common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | <-very rare information->.<br />
|}<br />
<br />
==== <-pluralized class name-> in the Game ====<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.<br />
<br />
''EL <!-- EL Number -->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Combat-Focused]]<br />
--></div>Arlanohttps://www.dandwiki.com/w/index.php?title=Masters_of_Life_and_Death_(Sarkaeon_Sub-Pantheon)&diff=538137Masters of Life and Death (Sarkaeon Sub-Pantheon)2011-10-17T13:41:56Z<p>Arlano: </p>
<hr />
<div>A sub pantheon among the gods of Sarkaea made up entirely of the gods who oversee certain aspects of life and death and are commanded by Akara, Goddess of Life and Khar, God of Death. Despite many of their members not being in the primary pantheon many Sarkaeons revere this pantheon as one of the most important.<br />
<br />
__TOC__<br />
<br />
= The Pantheon's Members =<br />
<br />
== Akara ==<br />
The Goddess of Life, she is the one who oversees all those who handle aspects of life as well as creating new life and guiding those alive. She is also revered as the Goddess of Fertility.<br />
<br />
=== Akara's Servants ===<br />
<br />
==== [[Lady Maya, Queen of the Paladins (3.5e Deity)|Lady Maya]] ====<br />
The goddess who oversee's the birth of life and reincarnation of those who have died guiding their souls to the next life. She is revered as the goddess of the paladins and the founder of their order. She has been known as a protector of the weak and helpless. Often called "The Protective God".<br />
<br />
==== Harka ====<br />
The goddess who see the growth of life guiding those who are young to the world and guiding their steps until they reach an age where they become independent of her. Often called "The Guiding God".<br />
<br />
==== Valkyrie Brynhildr ====<br />
The middle of three Valkyrie sisters. She oversees the life of heroes and warriors called the battle guardian. She also chooses warriors from among the fallen to serve her as ''Einherjar'' who will fight during the war at the end of the world most consider this a great honour. Many warriors pray to her before a battle to protect them and to choose them if the fall. Often called "The Choosing God".<br />
<br />
==== Lord Smora ====<br />
The final of Akara's servants. His duty is to watch over souls before their death. He also imposes upon himself the task of preparing the souls for death and soothing and comforting them in their end days. One of the few gods who appears on the Material Plane, he shows himself to those who are about to die and spends time with them before their death. He can only be seen by those who are about to die. Claims his biggest regret is not being able to spend time with everyone before their death to comfort them. Has been known to shed tears due to his duty. Often called "The Weeping God".<br />
<br />
== Khar ==<br />
The god over death, he oversees all aspects of death and those who are given command over it's might. A merciful god he never takes the life of someone before they are due to die under any circumstances. He has a passionate loathing for necromancers, claiming they interfere with the natural flow of life and death.<br />
<br />
=== Khar's Servants ===<br />
<br />
==== Azrael, Archangel of Death ====<br />
Often called the harbinger of death as it is his duty to take the souls from the bodies of those who have died. He shows a gentle guidance to all who die and escorts them to the next life to be judged. Works closely with Lord Smora. Often called "The Compassionate God".<br />
<br />
==== Lord Skir ====<br />
As much feared as revered of gods. He is often called the "Judge of Souls" due to his duty being to look upon all the good deeds and sins as soul has done in life and choose it's fate. Works closely with Lady Maya as some souls are passed over to be reincarnated. Often called "The Everknowing God".<br />
<br />
==== Ganok ====<br />
The overseer of the underworld. His role is to make sure that all souls who have done grave misdeeds are punished and to ensure their continued punishment. Under his watch no soul has escaped from their torment even through necromancy despite frequent attempts. Torments people according to their gravest sin. Torments necromancers personally. Usama is his brother. Often called "The Avenging God".<br />
<br />
==== Usama ====<br />
The overseer of Arunth "The Heavenly Grave". Assigned to ensure that all souls are rewarded for good deeds in the previous life and to ensure they enjoy their afterlife before they are returned to the wheel of life. Known to unite split families in this life. No soul has been taken until it is returned to Lady Maya even through necromancy however it does often pose an annoyance. Ganok is his brother. Often called "The Rewarding God".<br />
<br />
--[[User:Arlano|Arlano]] 07:41, 17 October 2011 (MDT)<br />
----<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
[[Category:Pantheon]]</div>Arlanohttps://www.dandwiki.com/w/index.php?title=Masters_of_Life_and_Death_(Sarkaeon_Sub-Pantheon)&diff=538136Masters of Life and Death (Sarkaeon Sub-Pantheon)2011-10-17T13:21:18Z<p>Arlano: </p>
<hr />
<div>A sub pantheon among the gods of Sarkaea made up entirely of the gods who oversee certain aspects of life and death and are commanded by Akara, Goddess of Life and Khar, God of Death. Despite many of their members not being in the primary pantheon many Sarkaeons revere this pantheon as one of the most important.<br />
<br />
__TOC__<br />
<br />
= The Pantheon's Members =<br />
<br />
== Akara ==<br />
The Goddess of Life, she is the one who oversees all those who handle aspects of life as well as creating new life and guiding those alive. She is also revered as the Goddess of Fertility.<br />
<br />
=== Akara's Servants ===<br />
<br />
==== [[Lady Maya, Queen of the Paladins (3.5e Deity)|Lady Maya]] ====<br />
The goddess who oversee's the birth of life and reincarnation of those who have died guiding their souls to the next life. She is revered as the goddess of the paladins and the founder of their order. She has been known as a protector of the weak and helpless. Often called "The Protective God".<br />
<br />
==== Harka ====<br />
The goddess who see the growth of life guiding those who are young to the world and guiding their steps until they reach an age where they become independent of her. Often called "The Guiding God".<br />
<br />
==== Valkyrie Brynhildr ====<br />
The middle of three Valkyrie sisters. She oversees the life of heroes and warriors called the battle guardian. She also chooses warriors from among the fallen to serve her as ''Einherjar'' who will fight during the war at the end of the world most consider this a great honour. Many warriors pray to her before a battle to protect them and to choose them if the fall. Often called "The Choosing God".<br />
<br />
==== Lord Smora ====<br />
The final of Akara's servants. His duty is to watch over souls before their death. He also imposes upon himself the task of preparing the souls for death and soothing and comforting them in their end days. One of the few gods who appears on the Material Plane, he shows himself to those who are about to die and spends time with them before their death. He can only be seen by those who are about to die. Claims his biggest regret is not being able to spend time with everyone before their death to comfort them. Has been known to shed tears due to his duty. Often called "The Weeping God".<br />
<br />
== Khar ==<br />
The god over death, he oversees all aspects of death and those who are given command over it's might. A merciful god he never takes the life of someone before they are due to die under any circumstances. He has a passionate loathing for necromancers, claiming they interfere with the natural flow of life and death.<br />
<br />
=== Khar's Servants ===<br />
<br />
==== Azrael, Archangel of Death ====<br />
Often called the harbinger of death as it is his duty to take the souls from the bodies of those who have died. He shows a gentle guidance to all who die and escorts them to the next life to be judged. Works closely with Lord Smora. Often called "The Compassionate God".<br />
<br />
==== Lord Skir ====<br />
As much feared as revered of gods. He is often called the "Judge of Souls" due to his duty being to look upon all the good deeds and sins as soul has done in life and choose it's fate. Works closely with Lady Maya as some souls are passed over to be reincarnated. Often called "The Everknowing God".<br />
<br />
==== Ganok ====<br />
The overseer of the underworld. His role is to make sure that all souls who have done grave misdeeds are punished and to ensure their continued punishment. Under his watch no soul has escaped from their torment even through necromancy despite frequent attempts. Torments people according to their gravest sin. Torments necromancers personally. Usama is his brother. Often called "The Avenging God".<br />
<br />
==== Usama ====<br />
The overseer of Arunth "The Heavenly Grave". Assigned to ensure that all souls are rewarded for good deeds in the previous life and to ensure they enjoy their afterlife before they are returned to the wheel of life. Known to unite split families in this life. No soul has been taken until it is returned to Lady Maya even through necromancy however it does often pose an annoyance. Ganok is his brother. Often called "The Rewarding God".<br />
----<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
[[Category:Pantheon]]</div>Arlanohttps://www.dandwiki.com/w/index.php?title=Masters_of_Life_and_Death_(Sarkaeon_Sub-Pantheon)&diff=538135Masters of Life and Death (Sarkaeon Sub-Pantheon)2011-10-17T13:19:52Z<p>Arlano: </p>
<hr />
<div>A sub pantheon among the gods of Sarkaea made up entirely of the gods who oversee certain aspects of life and death and are commanded by Akara, Goddess of Life and Khar, God of Death. Despite many of their members not being in the primary pantheon many Sarkaeons revere this pantheon as one of the most important.<br />
<br />
__TOC__<br />
<br />
= The Pantheon's Members =<br />
<br />
== Akara ==<br />
The Goddess of Life, she is the one who oversees all those who handle aspects of life as well as creating new life and guiding those alive. She is also revered as the Goddess of Fertility.<br />
<br />
=== Akara's Servants ===<br />
<br />
==== [[Lady Maya, Queen of the Paladins (3.5e Deity)|Lady Maya]] ====<br />
The goddess who oversee's the birth of life and reincarnation of those who have died guiding their souls to the next life. She is revered as the goddess of the paladins and the founder of their order. She has been known as a protector of the weak and helpless. Often called "The Protective God".<br />
<br />
==== Harka ====<br />
The goddess who see the growth of life guiding those who are young to the world and guiding their steps until they reach an age where they become independent of her. Often called "The Guiding God".<br />
<br />
==== Valkyrie Brynhildr ====<br />
The middle of three Valkyrie sisters. She oversees the life of heroes and warriors called the battle guardian. She also chooses warriors from among the fallen to serve her as ''Einherjar'' who will fight during the war at the end of the world most consider this a great honour. Many warriors pray to her before a battle to protect them and to choose them if the fall. Often called "The Choosing God".<br />
<br />
==== Lord Smora ====<br />
The final of Akara's servants. His duty is to watch over souls before their death. He also imposes upon himself the task of preparing the souls for death and soothing and comforting them in their end days. One of the few gods who appears on the Material Plane, he shows himself to those who are about to die and spends time with them before their death. He can only be seen by those who are about to die. Claims his biggest regret is not being able to spend time with everyone before their death to comfort them. Has been known to shed tears due to his duty. Often called "The Weeping God".<br />
<br />
== Khar ==<br />
The god over death, he oversees all aspects of death and those who are given command over it's might. A merciful god he never takes the life of someone before they are due to die under any circumstances. He has a passionate loathing for necromancers, claiming they interfere with the natural flow of life and death.<br />
<br />
=== Khar's Servants ===<br />
<br />
==== Azrael, Archangel of Death ====<br />
Often called the harbinger of death as it is his duty to take the souls from the bodies of those who have died. He shows a gentle guidance to all who die and escorts them to the next life to be judged. Works closely with Lord Smora. Often called "The Compassionate God".<br />
<br />
==== Lord Skir ====<br />
As much feared as revered of gods. He is often called the "Judge of Souls" due to his duty being to look upon all the good deeds and sins as soul has done in life and choose it's fate. Works closely with Lady Maya as some souls are passed over to be reincarnated. Often called "The Everknowing God".<br />
<br />
==== Ganok ====<br />
The overseer of the underworld. His role is to make sure that all souls who have done grave misdeeds are punished and to ensure their continued punishment. Under his watch no soul has escaped from their torment even through necromancy despite frequent attempts. Torments people according to their gravest sin. Torments necromancers personally. Usama is his brother. Often called "The Avenging God".<br />
<br />
==== Usama ====<br />
The overseer of Arunth "The Heavenly Grave". Assigned to ensure that all souls are rewarded for good deeds in the previous life and to ensure they enjoy their afterlife before they are returned to the wheel of life. Known to unite split families in this life. No soul has been taken until it is returned to Lady Maya even through necromancy however it does often pose an annoyance. Ganok is his brother. Often called "The Rewarding God"<br />
----<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
[[Category:Pantheon]]</div>Arlanohttps://www.dandwiki.com/w/index.php?title=Lady_Maya,_Queen_of_the_Paladins_(3.5e_Deity)&diff=526870Lady Maya, Queen of the Paladins (3.5e Deity)2011-07-22T21:33:11Z<p>Arlano: </p>
<hr />
<div>= Lady Maya, Queen of the paladins =<br />
{{Deity <br />
|hdligo=<!-- h = Hero, d = demigod, l = lesser deity, i = intermediate deity, g = greater deity, or o = overdeity --> l<br />
|sym=<!-- holy symbol --> Twin Swords crossed over the symbol of the paladin order<br />
|plane=<!-- home plane --> Material Plane<br />
|align=<!-- alignment --> Neutral Good<br />
|port=<!-- (Portfolio (The general area that is overseen (e.g. agriculture, honour, the down-trodden, etc.)) --> Adventurers, Commoners, Paladins<br />
|calign=<!-- This is ignored for hero deities. Alignment restrictions of divine spell casters who claim this deity as a patron god(dess) --> Any Good<br />
|dom=<!-- This is ignored for hero deities. clerical domains -->Fire, Good, Healing, Law, Sun, Protection, War<br />
|favweap=<!-- favoured weapon --> Bastard Sword<br />
}}<br />
{{ImageNeeded}}<br />
<!-- General description of deity --><br />
A human who founded the paladin order and was made a goddess upon her death for destroying a monstrous abomination which threatened all life including the gods.<br />
<br />
== History ==<br />
=== Youth ===<br />
Born to a mortal homeless mother who died during childbirth, she was raised by her older sister, she learned how to survive on the streets by lying, cheating and stealing. When she was fourteen her sister died of a disease that was spreading through the city she took up a sword and left the city to start an new life. She started wandering around the continent taking missions ranging from being a bodyguard to retrieving and discovering ancient artifacts.<br />
=== Founding of the Paladins ===<br />
At the age of nineteen she encountered a warrior who she fought alongside for a time, after travelling together for a year she saved her from an assassination attempt from a group of creatures wearing black armour and black hooded cloaks. Once she and the warrior defeated the group of assassins the warrior introduced herself as Valkyrie Brynhildr and said she was a servant of Lady Akara, Goddess of Life and said that she had been hunting the creatures for five years and told her that the creatures were servants of a being which called itself ''The Bane'' and had been killing indiscriminately and was posing a large threat to life itself, Feeling sceptical about this she said that she had a hard time believing what she was saying so Brynhildr asked her to follow her and lead her to an old citadel, entering the throne room she saw a bright white light from where Akara emerged dropping to her knees she was overcome and saddened without knowing why. Upon seeing Akara's face asked her why she had suffered her entire life, seeing her sorrow Akara used her powers to bring Maya's sister's spirit from beyond the grave so that she may see her sister and speak to her one last time. Feeling overcome with both sorrow and joy Maya wept for everything she had done and everyone she had wronged. Begging forgiveness she swore her life to Akara's service and vowed that she would help her however she could. Telling her to rise to her feet Akara said that pledging herself was unnecessary and that the people she wronged would forgive her if she asked it. Over the course of the next three years she began gathering people from across the globe and forming them into an order sworn to protect the people, not just the nobility and to serve the gods which she called the ''Paladin'' order. During this time she forged herself of a suit of Armour made of adamantine baring the symbols of the Paladin order and the Symbol of Akara. Using what remained of the adamantine she forged herself a sword mixing it with but a tiny bit of starsilver, Naming the blade "Justice" which she hoped it would help bring to all the people of the world. She took up the blade and left once again.<br />
=== A New Journey ===<br />
By chance she met up with Brynhildr on the road and they decided to journey with each other for a while. While on the road she saved Brynhildr’s life from servants of ''The Bane'' once again, laughing she claimed that she was either very good luck as she kept saving her life or very bad luck as she had to keep on saving her life. Asking to see her sword Brynhildr took the sword and muttered a small incantation over it causing a golden light to appear around her sword, she told Maya that whenever she called out the swords name in the old tongue the sword would burst into flame so that she may be able to protect that dear to her better. Thanking her another light, this time pure white, surrounded the sword. Brynhildr told her that Akara had given the weapon her own blessing and that the weapon had been infused with some of her holy might with the same conditions to access its power. Thanking them both for the blessing Maya set out on a journey this time to destroy ''The Bane'' before it had a chance to cause even more problems and grew even more powerful.<br />
=== Confronting ''The Bane'' ===<br />
Eventually reaching an old cathedral and joking about how cliché it was she ventured in cutting her way through ''The Bane'' followers laughing again at the cliché she claimed that it was like old war games where the mooks were weak as hell. She prepared herself believing that as weak as they were their leader would not be. Reaching the central chamber she finally encountered ''The Bane'' and claiming that she would destroy it for the sake of all living things, and that more importantly she was fed up with the constant attempts on her friend’s life. She charged and engaged the beast in combat. After a bitter battle that lasted for three days leaving her bruised, battered and bleeding, she realized that her initial belief had been correct and that she was far outmatched. Taking up her blade she rested it against her forehead and asked for everyone to lend her power for one last attack. She put all of her own energy into this last attack and charged ''The Bane'' and in one moment she called forth her sword’s name and swung the blade as light filled her vision and she lost consciousness. What happened next remains a mystery unknown to all including Maya herself.<br />
=== Birth of a Goddess ===<br />
Eventually Maya regained consciousness and saw both Brynhildr standing over her grinning, standing next to her looking serious Akara asked Maya what happened in the past year. Confused that Akara didn't know, she sat up and started recounting the events since she left Brynhildr a year before, saying that she had questioned and interrogated her way to ''The Bane’s'' fortress and fought her way through it and eventually fought against it. Brynhildr looking shocked at this asked if anything unusual had happened during the fight and Maya told them about what happened to her sword at the end of the fight. Amazed Akara looked at Brynhildr and told her that she hadn't expected that. Confused Maya asked what had happened and that she felt weird and different, Akara told her that she had destroyed ''The Bane'' but obliterated herself in the process. What happed after that they refused to speak of but told her that she had been had a god by ''the elder ones'' but that she had been given few powers and little domain but if she proved herself worthy they may give her more powers, Akara also said that she had been assigned to look after her and that her powers were over life most specifically birth and reincarnation with some measure of control over light more specifically over anti-evil/darkness magic so that she could stop creatures like ''The Bane'' should they appear. Amazed she said she had decided to returned to her order saying that she would look after them as she had once promised and she vowed to protect all those unable to help themselves and all adventurers and explorers. Akara smiling said that was her choice but to make sure she did her “job” properly and gave her a suit of silvery white chainmail and a white robe to wear under her armour, saying that she should look the part of a goddess. Laughing and thanking them she set of home to the Paladin headquarters where she told them what had happened to her over the past year, prostrating themselves before her they declared her their goddess and the “Eternal Queen of the Paladin Order”. Taking a bit of advice Akara and Brynhildr had given her and gave them access to some of her magic to strike down evil and protect those in need but warned them that if they ever betrayed their oaths as paladins then she would strip their powers from them. She decided to stay with the order and remains with them to this day.<br />
<br />
== Beliefs ==<br />
Maya herself is a devout worshiper of Akara, Goddess of life, however what she asks of her followers is adherance to the paladin code and a resect for all life even that which is evil.<br />
<br />
=== Dogma ===<br />
<!-- Basic description of is encouraged and what is discouraged among followers --> <br />
Among her followers who are almost entirely members of the paladin order she encourages adhering to tradition but not to resist change but to help it so that the world grows, She believe that honour is important to people but that it is not the be all nor end all and to flee if it will allow survival and to follow laws unless they are corrupt, unjust or discriminatory, She believes in the existence and survival of life above all others. She will strip a paladin of their powers only as a last resort if they betray the paladin order or their ideals.<br />
<br />
=== Clergy and Temples ===<br />
<!-- A description of the clergy and the temples that it keeps --><br />
Almost all of Lady Maya's worshipers are members of that paladin order however she is also worshiped as the protector of the homeless, helpless and adventurers.<br />
=== Pantheon ===<br />
<!-- If this deity adheres to a pantheon describe it's affiliation here. --><br />
Not a central member of the central pantheon but accepted as a member by others due to her having earned their respect in her short time as a goddess and the vast importance of her role. She is however a member of [[Masters of Life and Death (Sarkaeon Sub-Pantheon)|Akara and Khar's pantheon who govern life and death]].<br />
<br />
== Personal ==<br />
<br />
=== Appearance ===<br />
She appears as a twenty four year old woman with waist length blonde hair and navy blue eyes. She wears a white knee length robe over a suit of celestial chainmail, an adamantine locked gauntlet with the symbol of the paladin order on the elbow, knee length adamantine greaves with the symbol of the paladin order on the knee and adamintine shoulder pauldrons with the symbol of life engraved on.<br />
<br />
=== Personality ===<br />
A kind and benevolent woman she believes in the holiness of all life regardless of any differences. She is calm, relaxed and friendly, she enjoys being around people and is rather open with her emotions. She has a rather cavalier attitude about propriety and formality however is respectful when she needs to be. She is helpful and supportive to anyone who hasn't wronged her but can be very vengeful towards those who have hunting them down personally and killing them in gruesome fashions to make an example if they earn her spite. She has been known to go around through the poorer sectors in cities and give food and money to the homeless as she is able to sympathize as it was once something she experienced.<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Deities|Deities]] &rarr; [[User Lesser Deities|Lesser Deities]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
[[Category:Lesser Deities]]</div>Arlanohttps://www.dandwiki.com/w/index.php?title=Lady_Maya,_Queen_of_the_Paladins_(3.5e_Deity)&diff=519289Lady Maya, Queen of the Paladins (3.5e Deity)2011-05-24T23:17:11Z<p>Arlano: </p>
<hr />
<div>= Lady Maya, Queen of the paladins =<br />
{{Deity <br />
|hdligo=<!-- h = Hero, d = demigod, l = lesser deity, i = intermediate deity, g = greater deity, or o = overdeity --> l<br />
|sym=<!-- holy symbol --> Twin Swords crossed over the symbol of the paladin order<br />
|plane=<!-- home plane --> Material Plane<br />
|align=<!-- alignment --> Neutral Good<br />
|port=<!-- (Portfolio (The general area that is overseen (e.g. agriculture, honour, the down-trodden, etc.)) --> Adventurers, Commoners, Paladins<br />
|calign=<!-- This is ignored for hero deities. Alignment restrictions of divine spell casters who claim this deity as a patron god(dess) --> Any Good<br />
|dom=<!-- This is ignored for hero deities. clerical domains -->Fire, Good, Healing, Law, Sun, Protection, War<br />
|favweap=<!-- favoured weapon --> Bastard Sword<br />
}}<br />
{{ImageNeeded}}<br />
<!-- General description of deity --><br />
A human who founded the paladin order and was made a goddess upon her death for destroying a monstrous abomination which threatened all life including the gods.<br />
<br />
== History ==<br />
=== Youth ===<br />
Born to a mortal homeless mother who died during childbirth, she was raised by her older sister, she learned how to survive on the streets by lying, cheating and stealing. When she was fourteen her sister died of a disease that was spreading through the city she took up a sword and left the city to start an new life. She started wandering around the continent taking missions ranging from being a bodyguard to retrieving and discovering ancient artifacts.<br />
=== Founding of the Paladins ===<br />
At the age of nineteen she encountered a warrior who she fought alongside for a time, after travelling together for a year she saved her from an assassination attempt from a group of creatures wearing black armour and black hooded cloaks. Once she and the warrior defeated the group of assassins the warrior introduced herself as Valkyrie Brynhildr and said she was a servant of Lady Akara, Goddess of Life and said that she had been hunting the creatures for five years and told her that the creatures were servants of a being which called itself ''The Bane'' and had been killing indiscriminately and was posing a large threat to life itself, Feeling sceptical about this she said that she had a hard time believing what she was saying so Brynhildr asked her to follow her and lead her to an old citadel, entering the throne room she saw a bright white light from where Akara emerged dropping to her knees she was overcome and saddened without knowing why. Upon seeing Akara's face asked her why she had suffered her entire life, seeing her sorrow Akara used her powers to bring Maya's sister's spirit from beyond the grave so that she may see her sister and speak to her one last time. Feeling overcome with both sorrow and joy Maya wept for everything she had done and everyone she had wronged. Begging forgiveness she swore her life to Akara's service and vowed that she would help her however she could. Telling her to rise to her feet Akara said that pledging herself was unnecessary and that the people she wronged would forgive her if she asked it. Over the course of the next three years she began gathering people from across the globe and forming them into an order sworn to protect the people, not just the nobility and to serve the gods which she called the ''Paladin'' order. During this time she forged herself of a suit of Armour made of adamantine baring the symbols of the Paladin order and the Symbol of Akara. Using what remained of the adamantine she forged herself a sword mixing it with but a tiny bit of starsilver, Naming the blade "Justice" which she hoped it would help bring to all the people of the world. She took up the blade and left once again.<br />
=== A New Journey ===<br />
By chance she met up with Brynhildr on the road and they decided to journey with each other for a while. While on the road she saved Brynhildr’s life from servants of ''The Bane'' once again, laughing she claimed that she was either very good luck as she kept saving her life or very bad luck as she had to keep on saving her life. Asking to see her sword Brynhildr took the sword and muttered a small incantation over it causing a golden light to appear around her sword, she told Maya that whenever she called out the swords name in the old tongue the sword would burst into flame so that she may be able to protect that dear to her better. Thanking her another light, this time pure white, surrounded the sword. Brynhildr told her that Akara had given the weapon her own blessing and that the weapon had been infused with some of her holy might with the same conditions to access its power. Thanking them both for the blessing Maya set out on a journey this time to destroy ''The Bane'' before it had a chance to cause even more problems and grew even more powerful.<br />
=== Confronting ''The Bane'' ===<br />
Eventually reaching an old cathedral and joking about how cliché it was she ventured in cutting her way through ''The Bane'' followers laughing again at the cliché she claimed that it was like old war games where the mooks were weak as hell. She prepared herself believing that as weak as they were their leader would not be. Reaching the central chamber she finally encountered ''The Bane'' and claiming that she would destroy it for the sake of all living things, and that more importantly she was fed up with the constant attempts on her friend’s life. She charged and engaged the beast in combat. After a bitter battle that lasted for three days leaving her bruised, battered and bleeding, she realized that her initial belief had been correct and that she was far outmatched. Taking up her blade she rested it against her forehead and asked for everyone to lend her power for one last attack. She put all of her own energy into this last attack and charged ''The Bane'' and in one moment she called forth her sword’s name and swung the blade as light filled her vision and she lost consciousness. What happened next remains a mystery unknown to all including Maya herself.<br />
=== Birth of a Goddess ===<br />
Eventually Maya regained consciousness and saw both Brynhildr standing over her grinning, standing next to her looking serious Akara asked Maya what happened in the past year. Confused that Akara didn't know, she sat up and started recounting the events since she left Brynhildr a year before, saying that she had questioned and interrogated her way to ''The Bane’s'' fortress and fought her way through it and eventually fought against it. Brynhildr looking shocked at this asked if anything unusual had happened during the fight and Maya told them about what happened to her sword at the end of the fight. Amazed Akara looked at Brynhildr and told her that she hadn't expected that. Confused Maya asked what had happened and that she felt weird and different, Akara told her that she had destroyed ''The Bane'' but obliterated herself in the process. What happed after that they refused to speak of but told her that she had been had a god by ''the elder ones'' but that she had been given few powers and little domain but if she proved herself worthy they may give her more powers, Akara also said that she had been assigned to look after her and that her powers were over life most specifically birth and reincarnation with some measure of control over light more specifically over anti-evil/darkness magic so that she could stop creatures like ''The Bane'' should they appear. Amazed she said she had decided to returned to her order saying that she would look after them as she had once promised and she vowed to protect all those unable to help themselves and all adventurers and explorers. Akara smiling said that was her choice but to make sure she did her “job” properly and gave her a suit of silvery white chainmail and a white robe to wear under her armour, saying that she should look the part of a goddess. Laughing and thanking them she set of home to the Paladin headquarters where she told them what had happened to her over the past year, prostrating themselves before her they declared her their goddess and the “Eternal Queen of the Paladin Order”. Taking a bit of advice Akara and Brynhildr had given her and gave them access to some of her magic to strike down evil and protect those in need but warned them that if they ever betrayed their oaths as paladins then she would strip their powers from them. She decided to stay with the order and remains with them to this day.<br />
<br />
== Beliefs ==<br />
Maya herself is a devout worshiper of Akara, Goddess of life, however what she asks of her followers is adherance to the paladin code and a resect for all life even that which is evil.<br />
<br />
=== Dogma ===<br />
<!-- Basic description of is encouraged and what is discouraged among followers --> <br />
Among her followers who are almost entirely members of the paladin order she encourages adhering to tradition but not to resist change but to help it so that the world grows, She believe that honour is important to people but that it is not the be all nor end all and to flee if it will allow survival and to follow laws unless they are corrupt, unjust or discriminatory, She believes in the existence and survival of life above all others. She will strip a paladin of their powers only as a last resort if they betray the paladin order or their ideals.<br />
<br />
=== Clergy and Temples ===<br />
<!-- A description of the clergy and the temples that it keeps --><br />
Almost all of Lady Maya's worshipers are members of that paladin order however she is also worshiped as the protector of the homeless, helpless and adventurers.<br />
=== Pantheon ===<br />
<!-- If this deity adheres to a pantheon describe it's affiliation here. --><br />
Not a central member of the central pantheon but accepted as a member by others due to her having earned their respect in her short time as a goddess and the vast importance of her role. She is however a member of [[Masters of Life and Death (Sarkaeon Sub-Pantheon)|Akara and Khar's pantheon who govern life and death]].<br />
<br />
== Personal ==<br />
<br />
=== Appearance ===<br />
She appears as a twenty four year old woman with waist length blonde hair and navy blue eyes. She wears a white knee length robe over a suit of celestial chainmail, an adamantine locked gauntlet with the symbol of the paladin order on the elbow, knee length adamantine greaves with the symbol of the paladin order on the knee and adamintine shoulder pauldrons with the symbol of life engraved on.<br />
<br />
=== Personality ===<br />
A king and benevolent woman she believes in the holiness of all life regardless of any differences. She is calm, relaxed and friendly, she enjoys being around people and is rather open with her emotions. She has a rather cavalier attitude about propriety and formality however is respectful when she needs to be. She is helpful and supportive to anyone who hasn't wronged her but can be very vengeful towards those who have hunting them down personally and killing them in gruesome fashions to make an example if they earn her spite. She has been known to go around through the poorer sectors in cities and give food and money to the homeless as she is able to sympathize as it was once something she experienced.<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Deities|Deities]] &rarr; [[User Lesser Deities|Lesser Deities]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
[[Category:Lesser Deities]]</div>Arlanohttps://www.dandwiki.com/w/index.php?title=Lady_Maya,_Queen_of_the_Paladins_(3.5e_Deity)&diff=519284Lady Maya, Queen of the Paladins (3.5e Deity)2011-05-24T21:32:23Z<p>Arlano: </p>
<hr />
<div>= Lady Maya, Queen of the paladins =<br />
{{Deity <br />
|hdligo=<!-- h = Hero, d = demigod, l = lesser deity, i = intermediate deity, g = greater deity, or o = overdeity --> d<br />
|sym=<!-- holy symbol --> Twin Swords crossed over the symbol of the paladin order<br />
|plane=<!-- home plane --> Material Plane<br />
|align=<!-- alignment --> Neutral Good<br />
|port=<!-- (Portfolio (The general area that is overseen (e.g. agriculture, honour, the down-trodden, etc.)) --> Adventurers, Commoners, Paladins<br />
|calign=<!-- This is ignored for hero deities. Alignment restrictions of divine spell casters who claim this deity as a patron god(dess) --> Any Good<br />
|dom=<!-- This is ignored for hero deities. clerical domains -->Fire, Good, Healing, Law, Sun, Protection, War<br />
|favweap=<!-- favoured weapon --> Bastard Sword<br />
}}<br />
{{ImageNeeded}}<br />
<!-- General description of deity --><br />
A human who founded the paladin order and was made a goddess upon her death for destroying a monstrous abomination which threatened all life including the gods.<br />
<br />
== History ==<br />
=== Youth ===<br />
Born to a mortal homeless mother who died during childbirth, she was raised by her older sister, she learned how to survive on the streets by lying, cheating and stealing. When she was fourteen her sister died of a disease that was spreading through the city she took up a sword and left the city to start an new life. She started wandering around the continent taking missions ranging from being a bodyguard to retrieving and discovering ancient artifacts.<br />
=== Founding of the Paladins ===<br />
At the age of nineteen she encountered a warrior who she fought alongside for a time, after travelling together for a year she saved her from an assassination attempt from a group of creatures wearing black armour and black hooded cloaks. Once she and the warrior defeated the group of assassins the warrior introduced herself as Valkyrie Brynhildr and said she was a servant of Lady Akara, Goddess of Life and said that she had been hunting the creatures for five years and told her that the creatures were servants of a being which called itself ''The Bane'' and had been killing indiscriminately and was posing a large threat to life itself, Feeling sceptical about this she said that she had a hard time believing what she was saying so Brynhildr asked her to follow her and lead her to an old citadel, entering the throne room she saw a bright white light from where Akara emerged dropping to her knees she was overcome and saddened without knowing why. Upon seeing Akara's face asked her why she had suffered her entire life, seeing her sorrow Akara used her powers to bring Maya's sister's spirit from beyond the grave so that she may see her sister and speak to her one last time. Feeling overcome with both sorrow and joy Maya wept for everything she had done and everyone she had wronged. Begging forgiveness she swore her life to Akara's service and vowed that she would help her however she could. Telling her to rise to her feet Akara said that pledging herself was unnecessary and that the people she wronged would forgive her if she asked it. Over the course of the next three years she began gathering people from across the globe and forming them into an order sworn to protect the people, not just the nobility and to serve the gods which she called the ''Paladin'' order. During this time she forged herself of a suit of Armour made of adamantine baring the symbols of the Paladin order and the Symbol of Akara. Using what remained of the adamantine she forged herself a sword mixing it with but a tiny bit of starsilver, Naming the blade "Justice" which she hoped it would help bring to all the people of the world. She took up the blade and left once again.<br />
=== A New Journey ===<br />
By chance she met up with Brynhildr on the road and they decided to journey with each other for a while. While on the road she saved Brynhildr’s life from servants of ''The Bane'' once again, laughing she claimed that she was either very good luck as she kept saving her life or very bad luck as she had to keep on saving her life. Asking to see her sword Brynhildr took the sword and muttered a small incantation over it causing a golden light to appear around her sword, she told Maya that whenever she called out the swords name in the old tongue the sword would burst into flame so that she may be able to protect that dear to her better. Thanking her another light, this time pure white, surrounded the sword. Brynhildr told her that Akara had given the weapon her own blessing and that the weapon had been infused with some of her holy might with the same conditions to access its power. Thanking them both for the blessing Maya set out on a journey this time to destroy ''The Bane'' before it had a chance to cause even more problems and grew even more powerful.<br />
=== Confronting ''The Bane'' ===<br />
Eventually reaching an old cathedral and joking about how cliché it was she ventured in cutting her way through ''The Bane'' followers laughing again at the cliché she claimed that it was like old war games where the mooks were weak as hell. She prepared herself believing that as weak as they were their leader would not be. Reaching the central chamber she finally encountered ''The Bane'' and claiming that she would destroy it for the sake of all living things, and that more importantly she was fed up with the constant attempts on her friend’s life. She charged and engaged the beast in combat. After a bitter battle that lasted for three days leaving her bruised, battered and bleeding, she realized that her initial belief had been correct and that she was far outmatched. Taking up her blade she rested it against her forehead and asked for everyone to lend her power for one last attack. She put all of her own energy into this last attack and charged ''The Bane'' and in one moment she called forth her sword’s name and swung the blade as light filled her vision and she lost consciousness. What happened next remains a mystery unknown to all including Maya herself.<br />
=== Birth of a Goddess ===<br />
Eventually Maya regained consciousness and saw both Brynhildr standing over her grinning, standing next to her looking serious Akara asked Maya what happened in the past year. Confused that Akara didn't know, she sat up and started recounting the events since she left Brynhildr a year before, saying that she had questioned and interrogated her way to ''The Bane’s'' fortress and fought her way through it and eventually fought against it. Brynhildr looking shocked at this asked if anything unusual had happened during the fight and Maya told them about what happened to her sword at the end of the fight. Amazed Akara looked at Brynhildr and told her that she hadn't expected that. Confused Maya asked what had happened and that she felt weird and different, Akara told her that she had destroyed ''The Bane'' but obliterated herself in the process. What happed after that they refused to speak of but told her that she had been had a god by ''the elder ones'' but that she had been given few powers and little domain but if she proved herself worthy they may give her more powers, Akara also said that she had been assigned to look after her and that her powers were over life most specifically birth and reincarnation with some measure of control over light more specifically over anti-evil/darkness magic so that she could stop creatures like ''The Bane'' should they appear. Amazed she said she had decided to returned to her order saying that she would look after them as she had once promised and she vowed to protect all those unable to help themselves and all adventurers and explorers. Akara smiling said that was her choice but to make sure she did her “job” properly and gave her a suit of silvery white chainmail and a white robe to wear under her armour, saying that she should look the part of a goddess. Laughing and thanking them she set of home to the Paladin headquarters where she told them what had happened to her over the past year, prostrating themselves before her they declared her their goddess and the “Eternal Queen of the Paladin Order”. Taking a bit of advice Akara and Brynhildr had given her and gave them access to some of her magic to strike down evil and protect those in need but warned them that if they ever betrayed their oaths as paladins then she would strip their powers from them. She decided to stay with the order and remains with them to this day.<br />
<br />
== Beliefs ==<br />
Maya herself is a devout worshiper of Akara, Goddess of life, however what she asks of her followers is adherance to the paladin code and a resect for all life even that which is evil.<br />
<br />
=== Dogma ===<br />
<!-- Basic description of is encouraged and what is discouraged among followers --> <br />
Among her followers who are almost entirely members of the paladin order she encourages adhering to tradition but not to resist change but to help it so that the world grows, She believe that honour is important to people but that it is not the be all nor end all and to flee if it will allow survival and to follow laws unless they are corrupt, unjust or discriminatory, She believes in the existence and survival of life above all others. She will strip a paladin of their powers only as a last resort if they betray the paladin order or their ideals.<br />
<br />
=== Clergy and Temples ===<br />
<!-- A description of the clergy and the temples that it keeps --><br />
Almost all of Lady Maya's worshipers are members of that paladin order however she is also worshiped as the protector of the homeless, helpless and adventurers.<br />
=== Pantheon ===<br />
<!-- If this deity adheres to a pantheon describe it's affiliation here. --><br />
Not a central member of the central pantheon but accepted as a member by others due to her having earned their respect in her short time as a goddess and the vast importance of her role. She is however a member of [[Masters of Life and Death (Sarkaeon Sub-Pantheon)|Akara and Khar's pantheon who govern life and death]].<br />
<br />
== Personal ==<br />
<br />
=== Appearance ===<br />
She appears as a twenty four year old woman with waist length blonde hair and navy blue eyes. She wears a white knee length robe over a suit of celestial chainmail, an adamantine locked gauntlet with the symbol of the paladin order on the elbow, knee length adamantine greaves with the symbol of the paladin order on the knee and adamintine shoulder pauldrons with the symbol of life engraved on.<br />
<br />
=== Personality ===<br />
A king and benevolent woman she believes in the holiness of all life regardless of any differences. She is calm, relaxed and friendly, she enjoys being around people and is rather open with her emotions. She has a rather cavalier attitude about propriety and formality however is respectful when she needs to be. She is helpful and supportive to anyone who hasn't wronged her but can be very vengeful towards those who have hunting them down personally and killing them in gruesome fashions to make an example if they earn her spite. She has been known to go around through the poorer sectors in cities and give food and money to the homeless as she is able to sympathize as it was once something she experienced.<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Deities|Deities]] &rarr; [[User Demigod Deities|Demigod]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
[[Category:Demigod]]</div>Arlanohttps://www.dandwiki.com/w/index.php?title=Masters_of_Life_and_Death_(Sarkaeon_Sub-Pantheon)&diff=519283Masters of Life and Death (Sarkaeon Sub-Pantheon)2011-05-24T21:30:48Z<p>Arlano: Created page with "<!- Your pantheons information. -> A sub pantheon among the gods of Sarkaea made up entirely of the gods who oversee certain aspects of life and death and are commanded by Akara,..."</p>
<hr />
<div><!- Your pantheons information. -><br />
A sub pantheon among the gods of Sarkaea made up entirely of the gods who oversee certain aspects of life and death and are commanded by Akara, Goddess of Life and Khar, God of Death. Despite many of their members not being in the primary pantheon many Sarkaeons revere this pantheon as one of the most important.<br />
<br />
__TOC__<br />
<br />
= The Pantheon's Members =<br />
<br />
== Akara ==<br />
The Goddess of Life she is the one who oversee all those who handle aspects of life as well as creating new life and guiding those alive. She is also revered as the Goddess of Fertility.<br />
<br />
=== Akara's Servants ===<br />
<br />
==== [[Lady Maya, Queen of the Paladins (3.5e Deity)|Lady Maya]] ====<br />
The goddess who oversee's the birth of life and reincarnation of those who have died guiding their souls to the next life. She is revered as the goddess of the paladins and the founder of their order.<br />
<br />
==== Harka ====<br />
The goddess who see the growth of life guiding those who are young to the world and guiding their steps until they reach an age where they become independent of her.<br />
<br />
==== Valkyrie Brynhildr ====<br />
The middle of three Valkyrie sisters. She oversees the life of heroes and warriors called the battle guardian. She also chooses warriors from among the fallen to serve her as ''Einherjar'' who will fight during the war at the end of the world most consider this a great honour. Many warriors pray to her before a battle to protect them and to choose them if the fall.<br />
<br />
==== Lord Smora ====<br />
----<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
[[Category:Pantheon]]</div>Arlanohttps://www.dandwiki.com/w/index.php?title=Lady_Maya,_Queen_of_the_Paladins_(3.5e_Deity)&diff=519282Lady Maya, Queen of the Paladins (3.5e Deity)2011-05-24T21:18:12Z<p>Arlano: /* Lady Maya Queen of the paladins */</p>
<hr />
<div>= Lady Maya, Queen of the paladins =<br />
{{Deity <br />
|hdligo=<!-- h = Hero, d = demigod, l = lesser deity, i = intermediate deity, g = greater deity, or o = overdeity --> d<br />
|sym=<!-- holy symbol --> Twin Swords crossed over the symbol of the paladin order<br />
|plane=<!-- home plane --> Material Plane<br />
|align=<!-- alignment --> Neutral Good<br />
|port=<!-- (Portfolio (The general area that is overseen (e.g. agriculture, honour, the down-trodden, etc.)) --> Adventurers, Commoners, Paladins<br />
|calign=<!-- This is ignored for hero deities. Alignment restrictions of divine spell casters who claim this deity as a patron god(dess) --> Any Good<br />
|dom=<!-- This is ignored for hero deities. clerical domains -->Fire, Good, Healing, Law, Sun, Protection, War<br />
|favweap=<!-- favoured weapon --> Bastard Sword<br />
}}<br />
{{ImageNeeded}}<br />
<!-- General description of deity --><br />
A human who founded the paladin order and was made a goddess upon her death for destroying a monstrous abomination which threatened all life including the gods.<br />
<br />
== History ==<br />
=== Youth ===<br />
Born to a mortal homeless mother who died during childbirth, she was raised by her older sister, she learned how to survive on the streets by lying, cheating and stealing. When she was fourteen her sister died of a disease that was spreading through the city she took up a sword and left the city to start an new life. She started wandering around the continent taking missions ranging from being a bodyguard to retrieving and discovering ancient artifacts.<br />
=== Founding of the Paladins ===<br />
At the age of nineteen she encountered a warrior who she fought alongside for a time, after travelling together for a year she saved her from an assassination attempt from a group of creatures wearing black armour and black hooded cloaks. Once she and the warrior defeated the group of assassins the warrior introduced herself as Valkyrie Brynhildr and said she was a servant of Lady Akara, Goddess of Life and said that she had been hunting the creatures for five years and told her that the creatures were servants of a being which called itself ''The Bane'' and had been killing indiscriminately and was posing a large threat to life itself, Feeling sceptical about this she said that she had a hard time believing what she was saying so Brynhildr asked her to follow her and lead her to an old citadel, entering the throne room she saw a bright white light from where Akara emerged dropping to her knees she was overcome and saddened without knowing why. Upon seeing Akara's face asked her why she had suffered her entire life, seeing her sorrow Akara used her powers to bring Maya's sister's spirit from beyond the grave so that she may see her sister and speak to her one last time. Feeling overcome with both sorrow and joy Maya wept for everything she had done and everyone she had wronged. Begging forgiveness she swore her life to Akara's service and vowed that she would help her however she could. Telling her to rise to her feet Akara said that pledging herself was unnecessary and that the people she wronged would forgive her if she asked it. Over the course of the next three years she began gathering people from across the globe and forming them into an order sworn to protect the people, not just the nobility and to serve the gods which she called the ''Paladin'' order. During this time she forged herself of a suit of Armour made of adamantine baring the symbols of the Paladin order and the Symbol of Akara. Using what remained of the adamantine she forged herself a sword mixing it with but a tiny bit of starsilver, Naming the blade "Justice" which she hoped it would help bring to all the people of the world. She took up the blade and left once again.<br />
=== A New Journey ===<br />
By chance she met up with Brynhildr on the road and they decided to journey with each other for a while. While on the road she saved Brynhildr’s life from servants of ''The Bane'' once again, laughing she claimed that she was either very good luck as she kept saving her life or very bad luck as she had to keep on saving her life. Asking to see her sword Brynhildr took the sword and muttered a small incantation over it causing a golden light to appear around her sword, she told Maya that whenever she called out the swords name in the old tongue the sword would burst into flame so that she may be able to protect that dear to her better. Thanking her another light, this time pure white, surrounded the sword. Brynhildr told her that Akara had given the weapon her own blessing and that the weapon had been infused with some of her holy might with the same conditions to access its power. Thanking them both for the blessing Maya set out on a journey this time to destroy ''The Bane'' before it had a chance to cause even more problems and grew even more powerful.<br />
=== Confronting ''The Bane'' ===<br />
Eventually reaching an old cathedral and joking about how cliché it was she ventured in cutting her way through ''The Bane'' followers laughing again at the cliché she claimed that it was like old war games where the mooks were weak as hell. She prepared herself believing that as weak as they were their leader would not be. Reaching the central chamber she finally encountered ''The Bane'' and claiming that she would destroy it for the sake of all living things, and that more importantly she was fed up with the constant attempts on her friend’s life. She charged and engaged the beast in combat. After a bitter battle that lasted for three days leaving her bruised, battered and bleeding, she realized that her initial belief had been correct and that she was far outmatched. Taking up her blade she rested it against her forehead and asked for everyone to lend her power for one last attack. She put all of her own energy into this last attack and charged ''The Bane'' and in one moment she called forth her sword’s name and swung the blade as light filled her vision and she lost consciousness. What happened next remains a mystery unknown to all including Maya herself.<br />
=== Birth of a Goddess ===<br />
Eventually Maya regained consciousness and saw both Brynhildr standing over her grinning, standing next to her looking serious Akara asked Maya what happened in the past year. Confused that Akara didn't know, she sat up and started recounting the events since she left Brynhildr a year before, saying that she had questioned and interrogated her way to ''The Bane’s'' fortress and fought her way through it and eventually fought against it. Brynhildr looking shocked at this asked if anything unusual had happened during the fight and Maya told them about what happened to her sword at the end of the fight. Amazed Akara looked at Brynhildr and told her that she hadn't expected that. Confused Maya asked what had happened and that she felt weird and different, Akara told her that she had destroyed ''The Bane'' but obliterated herself in the process. What happed after that they refused to speak of but told her that she had been had a god by ''the elder ones'' but that she had been given few powers and little domain but if she proved herself worthy they may give her more powers, Akara also said that she had been assigned to look after her and that her powers were over life most specifically birth and reincarnation with some measure of control over light more specifically over anti-evil/darkness magic so that she could stop creatures like ''The Bane'' should they appear. Amazed she said she had decided to returned to her order saying that she would look after them as she had once promised and she vowed to protect all those unable to help themselves and all adventurers and explorers. Akara smiling said that was her choice but to make sure she did her “job” properly and gave her a suit of silvery white chainmail and a white robe to wear under her armour, saying that she should look the part of a goddess. Laughing and thanking them she set of home to the Paladin headquarters where she told them what had happened to her over the past year, prostrating themselves before her they declared her their goddess and the “Eternal Queen of the Paladin Order”. Taking a bit of advice Akara and Brynhildr had given her and gave them access to some of her magic to strike down evil and protect those in need but warned them that if they ever betrayed their oaths as paladins then she would strip their powers from them. She decided to stay with the order and remains with them to this day.<br />
<br />
== Beliefs ==<br />
Maya herself is a devout worshiper of Akara, Goddess of life, however what she asks of her followers is adherance to the paladin code and a resect for all life even that which is evil.<br />
<br />
=== Dogma ===<br />
<!-- Basic description of is encouraged and what is discouraged among followers --> <br />
Among her followers who are almost entirely members of the paladin order she encourages adhering to tradition but not to resist change but to help it so that the world grows, She believe that honour is important to people but that it is not the be all nor end all and to flee if it will allow survival and to follow laws unless they are corrupt, unjust or discriminatory, She believes in the existence and survival of life above all others. She will strip a paladin of their powers only as a last resort if they betray the paladin order or their ideals.<br />
<br />
=== Clergy and Temples ===<br />
<!-- A description of the clergy and the temples that it keeps --><br />
Almost all of Lady Maya's worshipers are members of that paladin order however she is also worshiped as the protector of the homeless, helpless and adventurers.<br />
=== Pantheon ===<br />
<!-- If this deity adheres to a pantheon describe it's affiliation here. --><br />
Not a central member of the central pantheon but accepted as a member by others due to her having earned their respect in her short time as a goddess and the vast importance of her role. She is however a member of Akara and Khar's pantheon who govern life and death.<br />
<br />
== Personal ==<br />
<br />
=== Appearance ===<br />
She appears as a twenty four year old woman with waist length blonde hair and navy blue eyes. She wears a white knee length robe over a suit of celestial chainmail, an adamantine locked gauntlet with the symbol of the paladin order on the elbow, knee length adamantine greaves with the symbol of the paladin order on the knee and adamintine shoulder pauldrons with the symbol of life engraved on.<br />
<br />
=== Personality ===<br />
A king and benevolent woman she believes in the holiness of all life regardless of any differences. She is calm, relaxed and friendly, she enjoys being around people and is rather open with her emotions. She has a rather cavalier attitude about propriety and formality however is respectful when she needs to be. She is helpful and supportive to anyone who hasn't wronged her but can be very vengeful towards those who have hunting them down personally and killing them in gruesome fashions to make an example if they earn her spite. She has been known to go around through the poorer sectors in cities and give food and money to the homeless as she is able to sympathize as it was once something she experienced.<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Deities|Deities]] &rarr; [[User Demigod Deities|Demigod]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
[[Category:Demigod]]</div>Arlanohttps://www.dandwiki.com/w/index.php?title=Lady_Maya,_Queen_of_the_Paladins_(3.5e_Deity)&diff=519280Lady Maya, Queen of the Paladins (3.5e Deity)2011-05-24T21:04:36Z<p>Arlano: /* Personality */</p>
<hr />
<div>= Lady Maya Queen of the paladins =<br />
{{Deity <br />
|hdligo=<!-- h = Hero, d = demigod, l = lesser deity, i = intermediate deity, g = greater deity, or o = overdeity --> d<br />
|sym=<!-- holy symbol --> Twin Swords crossed over the symbol of the paladin order<br />
|plane=<!-- home plane --> Material Plane<br />
|align=<!-- alignment --> Neutral Good<br />
|port=<!-- (Portfolio (The general area that is overseen (e.g. agriculture, honour, the down-trodden, etc.)) --> Adventurers, Commoners, Paladins<br />
|calign=<!-- This is ignored for hero deities. Alignment restrictions of divine spell casters who claim this deity as a patron god(dess) --> Any Good<br />
|dom=<!-- This is ignored for hero deities. clerical domains -->Fire, Good, Healing, Law, Sun, Protection, War<br />
|favweap=<!-- favoured weapon --> Bastard Sword<br />
}}<br />
{{ImageNeeded}}<br />
<!-- General description of deity --><br />
A human who founded the paladin order and was made a goddess upon her death for destroying a monstrous abomination which threatened all life including the gods.<br />
<br />
== History ==<br />
=== Youth ===<br />
Born to a mortal homeless mother who died during childbirth, she was raised by her older sister, she learned how to survive on the streets by lying, cheating and stealing. When she was fourteen her sister died of a disease that was spreading through the city she took up a sword and left the city to start an new life. She started wandering around the continent taking missions ranging from being a bodyguard to retrieving and discovering ancient artifacts.<br />
=== Founding of the Paladins ===<br />
At the age of nineteen she encountered a warrior who she fought alongside for a time, after travelling together for a year she saved her from an assassination attempt from a group of creatures wearing black armour and black hooded cloaks. Once she and the warrior defeated the group of assassins the warrior introduced herself as Valkyrie Brynhildr and said she was a servant of Lady Akara, Goddess of Life and said that she had been hunting the creatures for five years and told her that the creatures were servants of a being which called itself ''The Bane'' and had been killing indiscriminately and was posing a large threat to life itself, Feeling sceptical about this she said that she had a hard time believing what she was saying so Brynhildr asked her to follow her and lead her to an old citadel, entering the throne room she saw a bright white light from where Akara emerged dropping to her knees she was overcome and saddened without knowing why. Upon seeing Akara's face asked her why she had suffered her entire life, seeing her sorrow Akara used her powers to bring Maya's sister's spirit from beyond the grave so that she may see her sister and speak to her one last time. Feeling overcome with both sorrow and joy Maya wept for everything she had done and everyone she had wronged. Begging forgiveness she swore her life to Akara's service and vowed that she would help her however she could. Telling her to rise to her feet Akara said that pledging herself was unnecessary and that the people she wronged would forgive her if she asked it. Over the course of the next three years she began gathering people from across the globe and forming them into an order sworn to protect the people, not just the nobility and to serve the gods which she called the ''Paladin'' order. During this time she forged herself of a suit of Armour made of adamantine baring the symbols of the Paladin order and the Symbol of Akara. Using what remained of the adamantine she forged herself a sword mixing it with but a tiny bit of starsilver, Naming the blade "Justice" which she hoped it would help bring to all the people of the world. She took up the blade and left once again.<br />
=== A New Journey ===<br />
By chance she met up with Brynhildr on the road and they decided to journey with each other for a while. While on the road she saved Brynhildr’s life from servants of ''The Bane'' once again, laughing she claimed that she was either very good luck as she kept saving her life or very bad luck as she had to keep on saving her life. Asking to see her sword Brynhildr took the sword and muttered a small incantation over it causing a golden light to appear around her sword, she told Maya that whenever she called out the swords name in the old tongue the sword would burst into flame so that she may be able to protect that dear to her better. Thanking her another light, this time pure white, surrounded the sword. Brynhildr told her that Akara had given the weapon her own blessing and that the weapon had been infused with some of her holy might with the same conditions to access its power. Thanking them both for the blessing Maya set out on a journey this time to destroy ''The Bane'' before it had a chance to cause even more problems and grew even more powerful.<br />
=== Confronting ''The Bane'' ===<br />
Eventually reaching an old cathedral and joking about how cliché it was she ventured in cutting her way through ''The Bane'' followers laughing again at the cliché she claimed that it was like old war games where the mooks were weak as hell. She prepared herself believing that as weak as they were their leader would not be. Reaching the central chamber she finally encountered ''The Bane'' and claiming that she would destroy it for the sake of all living things, and that more importantly she was fed up with the constant attempts on her friend’s life. She charged and engaged the beast in combat. After a bitter battle that lasted for three days leaving her bruised, battered and bleeding, she realized that her initial belief had been correct and that she was far outmatched. Taking up her blade she rested it against her forehead and asked for everyone to lend her power for one last attack. She put all of her own energy into this last attack and charged ''The Bane'' and in one moment she called forth her sword’s name and swung the blade as light filled her vision and she lost consciousness. What happened next remains a mystery unknown to all including Maya herself.<br />
=== Birth of a Goddess ===<br />
Eventually Maya regained consciousness and saw both Brynhildr standing over her grinning, standing next to her looking serious Akara asked Maya what happened in the past year. Confused that Akara didn't know, she sat up and started recounting the events since she left Brynhildr a year before, saying that she had questioned and interrogated her way to ''The Bane’s'' fortress and fought her way through it and eventually fought against it. Brynhildr looking shocked at this asked if anything unusual had happened during the fight and Maya told them about what happened to her sword at the end of the fight. Amazed Akara looked at Brynhildr and told her that she hadn't expected that. Confused Maya asked what had happened and that she felt weird and different, Akara told her that she had destroyed ''The Bane'' but obliterated herself in the process. What happed after that they refused to speak of but told her that she had been had a god by ''the elder ones'' but that she had been given few powers and little domain but if she proved herself worthy they may give her more powers, Akara also said that she had been assigned to look after her and that her powers were over life most specifically birth and reincarnation with some measure of control over light more specifically over anti-evil/darkness magic so that she could stop creatures like ''The Bane'' should they appear. Amazed she said she had decided to returned to her order saying that she would look after them as she had once promised and she vowed to protect all those unable to help themselves and all adventurers and explorers. Akara smiling said that was her choice but to make sure she did her “job” properly and gave her a suit of silvery white chainmail and a white robe to wear under her armour, saying that she should look the part of a goddess. Laughing and thanking them she set of home to the Paladin headquarters where she told them what had happened to her over the past year, prostrating themselves before her they declared her their goddess and the “Eternal Queen of the Paladin Order”. Taking a bit of advice Akara and Brynhildr had given her and gave them access to some of her magic to strike down evil and protect those in need but warned them that if they ever betrayed their oaths as paladins then she would strip their powers from them. She decided to stay with the order and remains with them to this day.<br />
<br />
== Beliefs ==<br />
Maya herself is a devout worshiper of Akara, Goddess of life, however what she asks of her followers is adherance to the paladin code and a resect for all life even that which is evil.<br />
<br />
=== Dogma ===<br />
<!-- Basic description of is encouraged and what is discouraged among followers --> <br />
Among her followers who are almost entirely members of the paladin order she encourages adhering to tradition but not to resist change but to help it so that the world grows, She believe that honour is important to people but that it is not the be all nor end all and to flee if it will allow survival and to follow laws unless they are corrupt, unjust or discriminatory, She believes in the existence and survival of life above all others. She will strip a paladin of their powers only as a last resort if they betray the paladin order or their ideals.<br />
<br />
=== Clergy and Temples ===<br />
<!-- A description of the clergy and the temples that it keeps --><br />
Almost all of Lady Maya's worshipers are members of that paladin order however she is also worshiped as the protector of the homeless, helpless and adventurers.<br />
=== Pantheon ===<br />
<!-- If this deity adheres to a pantheon describe it's affiliation here. --><br />
Not a central member of the central pantheon but accepted as a member by others due to her having earned their respect in her short time as a goddess and the vast importance of her role. She is however a member of Akara and Khar's pantheon who govern life and death.<br />
<br />
== Personal ==<br />
<br />
=== Appearance ===<br />
She appears as a twenty four year old woman with waist length blonde hair and navy blue eyes. She wears a white knee length robe over a suit of celestial chainmail, an adamantine locked gauntlet with the symbol of the paladin order on the elbow, knee length adamantine greaves with the symbol of the paladin order on the knee and adamintine shoulder pauldrons with the symbol of life engraved on.<br />
<br />
=== Personality ===<br />
A king and benevolent woman she believes in the holiness of all life regardless of any differences. She is calm, relaxed and friendly, she enjoys being around people and is rather open with her emotions. She has a rather cavalier attitude about propriety and formality however is respectful when she needs to be. She is helpful and supportive to anyone who hasn't wronged her but can be very vengeful towards those who have hunting them down personally and killing them in gruesome fashions to make an example if they earn her spite. She has been known to go around through the poorer sectors in cities and give food and money to the homeless as she is able to sympathize as it was once something she experienced.<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Deities|Deities]] &rarr; [[User Demigod Deities|Demigod]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
[[Category:Demigod]]</div>Arlanohttps://www.dandwiki.com/w/index.php?title=Lady_Maya,_Queen_of_the_Paladins_(3.5e_Deity)&diff=519275Lady Maya, Queen of the Paladins (3.5e Deity)2011-05-24T20:46:13Z<p>Arlano: </p>
<hr />
<div>= Lady Maya Queen of the paladins =<br />
{{Deity <br />
|hdligo=<!-- h = Hero, d = demigod, l = lesser deity, i = intermediate deity, g = greater deity, or o = overdeity --> d<br />
|sym=<!-- holy symbol --> Twin Swords crossed over the symbol of the paladin order<br />
|plane=<!-- home plane --> Material Plane<br />
|align=<!-- alignment --> Neutral Good<br />
|port=<!-- (Portfolio (The general area that is overseen (e.g. agriculture, honour, the down-trodden, etc.)) --> Adventurers, Commoners, Paladins<br />
|calign=<!-- This is ignored for hero deities. Alignment restrictions of divine spell casters who claim this deity as a patron god(dess) --> Any Good<br />
|dom=<!-- This is ignored for hero deities. clerical domains -->Fire, Good, Healing, Law, Sun, Protection, War<br />
|favweap=<!-- favoured weapon --> Bastard Sword<br />
}}<br />
{{ImageNeeded}}<br />
<!-- General description of deity --><br />
A human who founded the paladin order and was made a goddess upon her death for destroying a monstrous abomination which threatened all life including the gods.<br />
<br />
== History ==<br />
=== Youth ===<br />
Born to a mortal homeless mother who died during childbirth, she was raised by her older sister, she learned how to survive on the streets by lying, cheating and stealing. When she was fourteen her sister died of a disease that was spreading through the city she took up a sword and left the city to start an new life. She started wandering around the continent taking missions ranging from being a bodyguard to retrieving and discovering ancient artifacts.<br />
=== Founding of the Paladins ===<br />
At the age of nineteen she encountered a warrior who she fought alongside for a time, after travelling together for a year she saved her from an assassination attempt from a group of creatures wearing black armour and black hooded cloaks. Once she and the warrior defeated the group of assassins the warrior introduced herself as Valkyrie Brynhildr and said she was a servant of Lady Akara, Goddess of Life and said that she had been hunting the creatures for five years and told her that the creatures were servants of a being which called itself ''The Bane'' and had been killing indiscriminately and was posing a large threat to life itself, Feeling sceptical about this she said that she had a hard time believing what she was saying so Brynhildr asked her to follow her and lead her to an old citadel, entering the throne room she saw a bright white light from where Akara emerged dropping to her knees she was overcome and saddened without knowing why. Upon seeing Akara's face asked her why she had suffered her entire life, seeing her sorrow Akara used her powers to bring Maya's sister's spirit from beyond the grave so that she may see her sister and speak to her one last time. Feeling overcome with both sorrow and joy Maya wept for everything she had done and everyone she had wronged. Begging forgiveness she swore her life to Akara's service and vowed that she would help her however she could. Telling her to rise to her feet Akara said that pledging herself was unnecessary and that the people she wronged would forgive her if she asked it. Over the course of the next three years she began gathering people from across the globe and forming them into an order sworn to protect the people, not just the nobility and to serve the gods which she called the ''Paladin'' order. During this time she forged herself of a suit of Armour made of adamantine baring the symbols of the Paladin order and the Symbol of Akara. Using what remained of the adamantine she forged herself a sword mixing it with but a tiny bit of starsilver, Naming the blade "Justice" which she hoped it would help bring to all the people of the world. She took up the blade and left once again.<br />
=== A New Journey ===<br />
By chance she met up with Brynhildr on the road and they decided to journey with each other for a while. While on the road she saved Brynhildr’s life from servants of ''The Bane'' once again, laughing she claimed that she was either very good luck as she kept saving her life or very bad luck as she had to keep on saving her life. Asking to see her sword Brynhildr took the sword and muttered a small incantation over it causing a golden light to appear around her sword, she told Maya that whenever she called out the swords name in the old tongue the sword would burst into flame so that she may be able to protect that dear to her better. Thanking her another light, this time pure white, surrounded the sword. Brynhildr told her that Akara had given the weapon her own blessing and that the weapon had been infused with some of her holy might with the same conditions to access its power. Thanking them both for the blessing Maya set out on a journey this time to destroy ''The Bane'' before it had a chance to cause even more problems and grew even more powerful.<br />
=== Confronting ''The Bane'' ===<br />
Eventually reaching an old cathedral and joking about how cliché it was she ventured in cutting her way through ''The Bane'' followers laughing again at the cliché she claimed that it was like old war games where the mooks were weak as hell. She prepared herself believing that as weak as they were their leader would not be. Reaching the central chamber she finally encountered ''The Bane'' and claiming that she would destroy it for the sake of all living things, and that more importantly she was fed up with the constant attempts on her friend’s life. She charged and engaged the beast in combat. After a bitter battle that lasted for three days leaving her bruised, battered and bleeding, she realized that her initial belief had been correct and that she was far outmatched. Taking up her blade she rested it against her forehead and asked for everyone to lend her power for one last attack. She put all of her own energy into this last attack and charged ''The Bane'' and in one moment she called forth her sword’s name and swung the blade as light filled her vision and she lost consciousness. What happened next remains a mystery unknown to all including Maya herself.<br />
=== Birth of a Goddess ===<br />
Eventually Maya regained consciousness and saw both Brynhildr standing over her grinning, standing next to her looking serious Akara asked Maya what happened in the past year. Confused that Akara didn't know, she sat up and started recounting the events since she left Brynhildr a year before, saying that she had questioned and interrogated her way to ''The Bane’s'' fortress and fought her way through it and eventually fought against it. Brynhildr looking shocked at this asked if anything unusual had happened during the fight and Maya told them about what happened to her sword at the end of the fight. Amazed Akara looked at Brynhildr and told her that she hadn't expected that. Confused Maya asked what had happened and that she felt weird and different, Akara told her that she had destroyed ''The Bane'' but obliterated herself in the process. What happed after that they refused to speak of but told her that she had been had a god by ''the elder ones'' but that she had been given few powers and little domain but if she proved herself worthy they may give her more powers, Akara also said that she had been assigned to look after her and that her powers were over life most specifically birth and reincarnation with some measure of control over light more specifically over anti-evil/darkness magic so that she could stop creatures like ''The Bane'' should they appear. Amazed she said she had decided to returned to her order saying that she would look after them as she had once promised and she vowed to protect all those unable to help themselves and all adventurers and explorers. Akara smiling said that was her choice but to make sure she did her “job” properly and gave her a suit of silvery white chainmail and a white robe to wear under her armour, saying that she should look the part of a goddess. Laughing and thanking them she set of home to the Paladin headquarters where she told them what had happened to her over the past year, prostrating themselves before her they declared her their goddess and the “Eternal Queen of the Paladin Order”. Taking a bit of advice Akara and Brynhildr had given her and gave them access to some of her magic to strike down evil and protect those in need but warned them that if they ever betrayed their oaths as paladins then she would strip their powers from them. She decided to stay with the order and remains with them to this day.<br />
<br />
== Beliefs ==<br />
Maya herself is a devout worshiper of Akara, Goddess of life, however what she asks of her followers is adherance to the paladin code and a resect for all life even that which is evil.<br />
<br />
=== Dogma ===<br />
<!-- Basic description of is encouraged and what is discouraged among followers --> <br />
Among her followers who are almost entirely members of the paladin order she encourages adhering to tradition but not to resist change but to help it so that the world grows, She believe that honour is important to people but that it is not the be all nor end all and to flee if it will allow survival and to follow laws unless they are corrupt, unjust or discriminatory, She believes in the existence and survival of life above all others. She will strip a paladin of their powers only as a last resort if they betray the paladin order or their ideals.<br />
<br />
=== Clergy and Temples ===<br />
<!-- A description of the clergy and the temples that it keeps --><br />
Almost all of Lady Maya's worshipers are members of that paladin order however she is also worshiped as the protector of the homeless, helpless and adventurers.<br />
=== Pantheon ===<br />
<!-- If this deity adheres to a pantheon describe it's affiliation here. --><br />
Not a central member of the central pantheon but accepted as a member by others due to her having earned their respect in her short time as a goddess and the vast importance of her role. She is however a member of Akara and Khar's pantheon who govern life and death.<br />
<br />
== Personal ==<br />
<br />
=== Appearance ===<br />
She appears as a twenty four year old woman with waist length blonde hair and navy blue eyes. She wears a white knee length robe over a suit of celestial chainmail, an adamantine locked gauntlet with the symbol of the paladin order on the elbow, knee length adamantine greaves with the symbol of the paladin order on the knee and adamintine shoulder pauldrons with the symbol of life engraved on.<br />
<br />
=== Personality ===<br />
A king and benevolent woman she believes in the holiness of all life regardless of any differences. She is calm, relaxed and friendly, she enjoys being around people an is rather open with her motions. She has a rather cavalier attitude about propriety and formality however is respectful when she needs to be. She is helpful and supportive to anyone who hasn't wronged her but can be very vengeful towards those who have hunting them down personally and killing them in gruesome fashions to make an example if they earn her spite. She has been known to go around through the poorer sectors in cities and give food and money to the homeless as she is able to sympathize as it was once something she experienced.<br />
----<br />
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[[Category:Demigod]]</div>Arlanohttps://www.dandwiki.com/w/index.php?title=Lady_Maya,_Queen_of_the_Paladins_(3.5e_Deity)&diff=519223Lady Maya, Queen of the Paladins (3.5e Deity)2011-05-24T13:35:11Z<p>Arlano: Created page with "__NOTOC__ {{Deity |hdligo=<!-- h = Hero, d = demigod, l = lesser deity, i = intermediate deity, g = greater deity, or o = overdeity --> d |sym=<!-- holy symbol --> Twin Swords ..."</p>
<hr />
<div>__NOTOC__ <br />
{{Deity <br />
|hdligo=<!-- h = Hero, d = demigod, l = lesser deity, i = intermediate deity, g = greater deity, or o = overdeity --> d<br />
|sym=<!-- holy symbol --> Twin Swords crossed over the symbol of the paladin order<br />
|plane=<!-- home plane --> Material Plane<br />
|align=<!-- alignment --> Neutral Good<br />
|port=<!-- (Portfolio (The general area that is overseen (e.g. agriculture, honour, the down-trodden, etc.)) --> Adventurers, Commoners, Paladins<br />
|calign=<!-- This is ignored for hero deities. Alignment restrictions of divine spell casters who claim this deity as a patron god(dess) --> Any Good<br />
|dom=<!-- This is ignored for hero deities. clerical domains --> Light, Justice, Honour, Good, Growth, Life, Fire<br />
|favweap=<!-- favoured weapon --> Bastard Sword<br />
}}<br />
{{ImageNeeded}}<br />
<!-- General description of deity --><br />
Born to a mortal homeless mother who died during childbirth, she was raised by her older sister, she learned how to survive on the streets by lying, cheating and stealing. When she was fourteen her sister died of a disease that was spreading through the city she took up a bastard sword and longbow and left the city and started wandering around the continent taking missions and jobs ranging from being a bodyguard to retrieving and discovering ancient artefacts. At the age of nineteen she encountered a warrior who she fought alongside for a time, after travelling with her for a year she saved her from an assassination attempt from a group of creatures wearing black armour and black hooded cloaks. Once she and the warrior defeated the group of assassins the warrior introduced herself as Valkyrie Brynhildr and said she was a servant of Lady Akara, Goddess of Life and said that she had been hunting the creatures for five years and told her that the creatures were servants of a being which called itself ''The Bane'' and had been killing indiscriminately and was posing a large threat to life itself, Feeling sceptical about this she said that she had a hard time believing what she was saying so Brynhildr asked her to follow her and lead her to an old citadel, entering the throne room she saw a bright white light from where Akara emerged dropping to her knees she was overcome and sad as all her life she had believed that there were no gods, upon seeing Akara's face asked her why she had suffered her entire life, seeing her sorrow Akara used her powers to bring Maya's sisters spirit from beyond the grave so that she may see her sister and speak to her one last time. Feeling overcome with both sorrow and joy Maya wept for everything she had done and everyone she had wronged. Begging forgiveness from Akara she swore her life to her service and vowed that she would help her however she could. Telling her to rise to her feet Akara said that she had her forgiveness and that pledging herself was unnecessary. Over the course of the next three years she began gathering people from across the globe and forming them into an order pledged to protect the people not just the nobility and to serve the gods. During this time she forged herself of a suit of Armour made of adamantine baring the symbols of the order she founded which she named the "Paladins" and the Symbol of Akara. Using what remained of the adamantine she forged herself a sword mixing it with but a tiny bit of starsilver, Naming the blade "Justice" which she hoped it would help bring she took it up and left once again to recruit more members for the order. By chance she met up with Brynhildr on the road and they decided to journey with each other for a while. While on the road she saved Brynhildr’s life from servants of ''The Bane'' once again, laughing that she was either very good luck as she kept saving her life or very bad luck as she had to keep on saving her life. Taking her sword Brynhildr muttered a small incantation and a golden light appeared around her sword, she told Maya that whenever she called out the swords name in the old tongue the sword would burst into flame so that she may be able to fight better and be able to protect more people. Thanking her, yet another light this time pure white surrounded her sword, Brynhildr told her that Akara had given the weapon her own blessing and that the weapon had been infused with some of her holy might with the same conditions. Thanking them both for the blessing Maya set out on a year long journey this time to destroy ''The Bane'' before it had a chance to cause even more problems and grew even more powerful. Eventually reaching an old cathedral and joking about how cliché it was she ventured in cutting her way through ''The Bane'' followers laughing again at the cliché she claimed that it was like old war games where all mooks were weak as hell, but she prepared herself believing that as weak as the mooks were their leader would not be. Reaching the central chamber she finally encountered ''The Bane'' and claiming that she would destroy him and that she was fed up with the constant attempts on her friend’s life she charged and engaged the beast in combat. After a bitter battle that lasted for three days bruised, battered and bleeding she realized that her initial belief had been correct and that she was far outmatched taking up her blade she rested it against her forehead and asked for everyone she had met to lend her power for one last attack. She put all of her own energy into this last attack and charged ''The Bane'' and in one moment she called for her sword’s name and swung the blade as light filled her vision and she lost consciousness. What happened next remains a mystery, but eventually Maya regained consciousness and saw both Brynhildr and Akara standing over her grinning. Becoming suddenly serious Akara asked Maya what happened in the cathedral. Confused that Akara didn’t know, she started recounting the events since she left Brynhildr a year, saying that she had questioned and interrogated her way to ''The Bane’s'' fortress and fought her way through it and eventually fought it. Brynhildr looking shocked at this asked if anything unusual had happened during the fight and Maya told them about what happened to her sword at the end of the fight. Amazed Akara looked at Brynhildr and told her that she hadn’t expected that which Brynhildr agreed to. Confused Maya asked what had happened and that she felt weird and different, Akara told her that she had destroyed ''The Bane'' and obliterated herself in the process. What happed after that they refused to speak of but told her that she had been had a god by ''the elder ones'' but that she had been given few powers and little domain but if she proved herself worthy they may give her more powers, Akara also said that she had been assigned to look after her and that her powers were over life most specifically birth and reincarnation with some measure of control over light more specifically over anti-evil/darkness magic so that she could stop creatures like ''The Bane'' should they appear. Amazed she returned to her order saying that she would look after them as she had once promised and she vowed to protect all those unable to help themselves and all adventurers and explorers. Akara smiling said that was her choice but to make sure she did her “job” properly and gave her a suit of silvery white chainmail saying that she should look the part of a goddess and gave her a white robe to wear under her armour. Laughing and thanking them she set of home to the Paladin headquarters where she told them what had happened to her over the past year, prostrating themselves before her they declared her their goddess and the “Eternal Queen of the Paladin Order”. Taking a bit of advice Akara and Brynhildr had given her and gave them access to some of her magic to strike down evil and protect those in need but warned them that if they ever betrayed their oaths as paladins then she would strip their powers from them. She decided to stay with the order rather than go to a realm she controlled and remains with them to this day.<br />
<br />
=== Dogma ===<br />
<!-- Basic description of is encouraged and what is discouraged among followers --> <br />
Among her followers who are almost entirely members of the paladin order she encourages adhering to tradition but not to resist change but to help it so that the world grows, She believe that honour is important to people but that it is not the be all nor end all and to flee if it will allow survival and to follow laws unless they are corrupt, unjust or discriminatory, She believes in the existence and survival of life above all others. She will strip a paladin of their powers only as a last resort if they betray the paladin order or their ideals.<br />
<br />
=== Clergy and Temples ===<br />
<!-- A description of the clergy and the temples that it keeps --><br />
Almost all of Lady Maya's worshipers are members of that paladin order however she is also worshiped as the protector of the homeless, helpless and adventurers.<br />
=== Pantheon ===<br />
<!-- If this deity adheres to a pantheon describe it's affiliation here. --><br />
Not a member of a pantheon but works closely with Akara, the goddess of life who is.<br />
=== Appearance ===<br />
She appears as a twenty four year old woman with waist length blonde hair and navy blue eyes. She wears a white knee length robe over a suit of celestial chainmail, an adamantine locked gauntlet with the symbol of the paladin order on the elbow, knee length adamantine greaves with the symbol of the paladin order on the knee and adamintine shoulder pauldrons with the symbol of life engraved on.<br />
----<br />
{{3.5e Demigod Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Deity]]<br />
[[Category:Demigod]]</div>Arlano