https://www.dandwiki.com/w/api.php?action=feedcontributions&user=AloursFloor&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T15:43:27ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Sleep_Demon_(5e_Race)&diff=1408416Sleep Demon (5e Race)2020-11-23T05:57:23Z<p>AloursFloor: /* Physical Description */</p>
<hr />
<div><br />
==Sleep Demons==<br />
Beings who live on the fear of those around them...<br />
<br />
===Physical Description===<br />
Sleep Demons, while in a humanoid form, can blend into most medium sized races, elves, tieflings, and humans being the most common. They're normally the race that has the largest number of people in the current city they’re in. Sleep Demons may have some tie to their deep beastial form, like horns, tails, or even unusable wings. The true way to see the true form of a sleep demon is while they’re hunting for food, late at night. Living off of the fear of those around them, the main way to do this is by slipping into inns or places with a a lot of resting poele, and rating apon one, putting them into sleep paralysis, this is when their monstrous demon form exists, many eyes, or multiple lines of death. They look like the beings of one's nightmares.<br />
<br />
===History===<br />
Sleep demons go back far into history, their names different from what culture you’re looking into, sleep paralysis demons, though, it is the common way of talking about them. They hide in the population, and only show themselves in two ways, while eating, or looking into a reflection, silver mirrors, will show their true form to the public. <br />
<br />
===Society===<br />
Sleep demons don’t have much of a society, they tend to be born of one's nightmares, and the dreamscape. Yet they can be created from scratch, of that of a powerful warlock, or wizard. It’s even said that a normal human can turn into one... A sleep demon in the presence of another may cause conflict between the two, as they're somewhat territorial.<br />
<br />
===Sleep Demon Names===<br />
Sleep Demons have a way of naming themselves, based off of dreams, the dreamscape, nightmares, or just items they find.<br />
<br />
'''Male:''' -Akumu. Mare, Feast, Bridge, Moon, West.<br />
<br />
'''Female:''' -Night, Luna, Yami, Dice, Suimin, Sleep, Dust.<br />
<br />
===Sleep Demon Traits===<br />
{{5e Racial Traits<br />
|summary=Sleep Demons feast on fear, but that doesn't make them dark creatures, they just need to find their place.<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|wis}} score increases by 1.<br />
|age=Sleep Demons are formed fully matured if they’re formed by a nightmare, but two can create a child, that takes it 18 years to mature, they both live for around two centuries before fading away into the darkness like how they were created. <br />
|alignment=Sleep Demons lean heavy into the chaotic area, for causing fear with those around them, but it doesn't mean they can't be good, or evil..<br />
|size=Sleep demons' range from what humanoid creature they are currently mimicking. Your size is medium.<br />
|speed=Your base walking speed is 30 feet. <br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=From the Darkness<br />
|description2=From your shadowy creation you have proficiency in the Stealth skill while in dim light, and darkness. <br />
|trait3=Sleeping Feast<br />
|description3=The main way you eat is by consuming the fear off of sleeping creatures. You can cast the sleep spell once with this trait, requiring no material components and you regain the ability to cast it this way when you finish a short or long rest. Wisdom is your spellcasting ability for this spell. But you can decide while approaching a sleeping creature to perform a feast, while 10 feet from them they will “awaken” in a paralysed form, from which they must roll to be frightened of your presence, the dc is 10+charisma+prof. The main part of being in sleep paralysis is that the creature cannot move, or speak, you must feast on their fear for 2 minutes before being satisfied. You cannot consume the fear of creatures who do not sleep, aka trance, but if the creature does not dream, it doesn't affect your feast.<br />
|trait4=Trance<br />
|description4=You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br />
|trait5=Change Appearance<br />
|description5=As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change.<br />
You stay in the new form until you use an action to revert to your true form or until you die.<br />
|trait6=True Form<br />
|description6=Your true form is a large creature that strikes fear into those around you. This form may be bipedal or quadruped, it’s size stays medium, and it isn't used for attacking, just to impose fear, so that you may feast. This form has a frightening presence, and makes hiding in the dark easier, you gain advantage on stealth checks while in this form in darkness. Other than changing into this form, the other way for people to see this <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common and Infernal.<br />
}}<br />
<br />
<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Sleep_Demon_(5e_Race)&diff=1408410Sleep Demon (5e Race)2020-11-23T05:53:23Z<p>AloursFloor: </p>
<hr />
<div><br />
==Sleep Demons==<br />
Beings who live on the fear of those around them...<br />
<br />
===Physical Description===<br />
Sleep Demons, while in a humanoid form, can blend into most medium sized races, elves, tieflings, and humans being the most common. They're normally the race that has the largest number of people in the current city they’re in. Sleep Demons may have some tie to their deep beastial form, like horns, tails, or even unusable wings. The true way to see the true form of a sleep demon is while they’re hunting for food, late at night. Living off of the fear of those around them, the main way to do this is by slipping into inns or places with a a lot of resting poele, and rating apon one, putting them into sleep paralysis, this is when their monstrous demon form exists, many eyes, or multiple lines of death. They look like the beings of one's nightmares. <br />
<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
<br />
===History===<br />
Sleep demons go back far into history, their names different from what culture you’re looking into, sleep paralysis demons, though, it is the common way of talking about them. They hide in the population, and only show themselves in two ways, while eating, or looking into a reflection, silver mirrors, will show their true form to the public. <br />
<br />
===Society===<br />
Sleep demons don’t have much of a society, they tend to be born of one's nightmares, and the dreamscape. Yet they can be created from scratch, of that of a powerful warlock, or wizard. It’s even said that a normal human can turn into one... A sleep demon in the presence of another may cause conflict between the two, as they're somewhat territorial.<br />
<br />
===Sleep Demon Names===<br />
Sleep Demons have a way of naming themselves, based off of dreams, the dreamscape, nightmares, or just items they find.<br />
<br />
'''Male:''' -Akumu. Mare, Feast, Bridge, Moon, West.<br />
<br />
'''Female:''' -Night, Luna, Yami, Dice, Suimin, Sleep, Dust.<br />
<br />
===Sleep Demon Traits===<br />
{{5e Racial Traits<br />
|summary=Sleep Demons feast on fear, but that doesn't make them dark creatures, they just need to find their place.<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|wis}} score increases by 1.<br />
|age=Sleep Demons are formed fully matured if they’re formed by a nightmare, but two can create a child, that takes it 18 years to mature, they both live for around two centuries before fading away into the darkness like how they were created. <br />
|alignment=Sleep Demons lean heavy into the chaotic area, for causing fear with those around them, but it doesn't mean they can't be good, or evil..<br />
|size=Sleep demons' range from what humanoid creature they are currently mimicking. Your size is medium.<br />
|speed=Your base walking speed is 30 feet. <br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=From the Darkness<br />
|description2=From your shadowy creation you have proficiency in the Stealth skill while in dim light, and darkness. <br />
|trait3=Sleeping Feast<br />
|description3=The main way you eat is by consuming the fear off of sleeping creatures. You can cast the sleep spell once with this trait, requiring no material components and you regain the ability to cast it this way when you finish a short or long rest. Wisdom is your spellcasting ability for this spell. But you can decide while approaching a sleeping creature to perform a feast, while 10 feet from them they will “awaken” in a paralysed form, from which they must roll to be frightened of your presence, the dc is 10+charisma+prof. The main part of being in sleep paralysis is that the creature cannot move, or speak, you must feast on their fear for 2 minutes before being satisfied. You cannot consume the fear of creatures who do not sleep, aka trance, but if the creature does not dream, it doesn't affect your feast.<br />
|trait4=Trance<br />
|description4=You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br />
|trait5=Change Appearance<br />
|description5=As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change.<br />
You stay in the new form until you use an action to revert to your true form or until you die.<br />
|trait6=True Form<br />
|description6=Your true form is a large creature that strikes fear into those around you. This form may be bipedal or quadruped, it’s size stays medium, and it isn't used for attacking, just to impose fear, so that you may feast. This form has a frightening presence, and makes hiding in the dark easier, you gain advantage on stealth checks while in this form in darkness. Other than changing into this form, the other way for people to see this <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common and Infernal.<br />
}}<br />
<br />
<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
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{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Sleep_Demon_(5e_Race)&diff=1408409Sleep Demon (5e Race)2020-11-23T05:51:15Z<p>AloursFloor: /* Sleep Demon Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Sleep Demons==<br />
Beings who live on the fear of those around them...<br />
<br />
===Physical Description===<br />
Sleep Demons, while in a humanoid form, can blend into most medium sized races, elves, tieflings, and humans being the most common. They're normally the race that has the largest number of people in the current city they’re in. Sleep Demons may have some tie to their deep beastial form, like horns, tails, or even unusable wings. The true way to see the true form of a sleep demon is while they’re hunting for food, late at night. Living off of the fear of those around them, the main way to do this is by slipping into inns or places with a a lot of resting poele, and rating apon one, putting them into sleep paralysis, this is when their monstrous demon form exists, many eyes, or multiple lines of death. They look like the beings of one's nightmares. <br />
<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
<br />
===History===<br />
Sleep demons go back far into history, their names different from what culture you’re looking into, sleep paralysis demons, though, it is the common way of talking about them. They hide in the population, and only show themselves in two ways, while eating, or looking into a reflection, silver mirrors, will show their true form to the public. <br />
<br />
===Society===<br />
Sleep demons don’t have much of a society, they tend to be born of one's nightmares, and the dreamscape. Yet they can be created from scratch, of that of a powerful warlock, or wizard. It’s even said that a normal human can turn into one... A sleep demon in the presence of another may cause conflict between the two, as they're somewhat territorial.<br />
<br />
===Sleep Demon Names===<br />
Sleep Demons have a way of naming themselves, based off of dreams, the dreamscape, nightmares, or just items they find.<br />
<br />
'''Male:''' -Akumu. Mare, Feast, Bridge, Moon, West.<br />
<br />
'''Female:''' -Night, Luna, Yami, Dice, Suimin, Sleep, Dust.<br />
<br />
===Sleep Demon Traits===<br />
{{5e Racial Traits<br />
|summary=Sleep Demons feast on fear, but that doesn't make them dark creatures, they just need to find their place.<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|wis}} score increases by 1.<br />
|age=Sleep Demons are formed fully matured if they’re formed by a nightmare, but two can create a child, that takes it 18 years to mature, they both live for around two centuries before fading away into the darkness like how they were created. <br />
|alignment=Sleep Demons lean heavy into the chaotic area, for causing fear with those around them, but it doesn't mean they can't be good, or evil..<br />
|size=Sleep demons' range from what humanoid creature they are currently mimicking. Your size is medium.<br />
|speed=Your base walking speed is 30 feet. <br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=From the Darkness<br />
|description2=From your shadowy creation you have proficiency in the Stealth skill while in dim light, and darkness. <br />
|trait3=Sleeping Feast<br />
|description3=The main way you eat is by consuming the fear off of sleeping creatures. You can cast the sleep spell once with this trait, requiring no material components and you regain the ability to cast it this way when you finish a short or long rest. Wisdom is your spellcasting ability for this spell. But you can decide while approaching a sleeping creature to perform a feast, while 10 feet from them they will “awaken” in a paralysed form, from which they must roll to be frightened of your presence, the dc is 10+charisma+prof. The main part of being in sleep paralysis is that the creature cannot move, or speak, you must feast on their fear for 2 minutes before being satisfied. You cannot consume the fear of creatures who do not sleep, aka trance, but if the creature does not dream, it doesn't affect your feast.<br />
|trait4=Trance<br />
|description4=You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br />
|trait5=Change Appearance<br />
|description5=As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change.<br />
You stay in the new form until you use an action to revert to your true form or until you die.<br />
|trait6=True Form<br />
|description6=Your true form is a large creature that strikes fear into those around you. This form may be bipedal or quadruped, it’s size stays medium, and it isn't used for attacking, just to impose fear, so that you may feast. This form has a frightening presence, and makes hiding in the dark easier, you gain advantage on stealth checks while in this form in darkness. Other than changing into this form, the other way for people to see this <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common and Infernal.<br />
}}<br />
<br />
<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
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{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Sleep_Demon_(5e_Race)&diff=1408407Sleep Demon (5e Race)2020-11-23T05:50:26Z<p>AloursFloor: /* Sleep Demon Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Sleep Demons==<br />
Beings who live on the fear of those around them...<br />
<br />
===Physical Description===<br />
Sleep Demons, while in a humanoid form, can blend into most medium sized races, elves, tieflings, and humans being the most common. They're normally the race that has the largest number of people in the current city they’re in. Sleep Demons may have some tie to their deep beastial form, like horns, tails, or even unusable wings. The true way to see the true form of a sleep demon is while they’re hunting for food, late at night. Living off of the fear of those around them, the main way to do this is by slipping into inns or places with a a lot of resting poele, and rating apon one, putting them into sleep paralysis, this is when their monstrous demon form exists, many eyes, or multiple lines of death. They look like the beings of one's nightmares. <br />
<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
<br />
===History===<br />
Sleep demons go back far into history, their names different from what culture you’re looking into, sleep paralysis demons, though, it is the common way of talking about them. They hide in the population, and only show themselves in two ways, while eating, or looking into a reflection, silver mirrors, will show their true form to the public. <br />
<br />
===Society===<br />
Sleep demons don’t have much of a society, they tend to be born of one's nightmares, and the dreamscape. Yet they can be created from scratch, of that of a powerful warlock, or wizard. It’s even said that a normal human can turn into one... A sleep demon in the presence of another may cause conflict between the two, as they're somewhat territorial.<br />
<br />
===Sleep Demon Names===<br />
Sleep Demons have a way of naming themselves, based off of dreams, the dreamscape, nightmares, or just items they find.<br />
<br />
'''Male:''' -Akumu. Mare, Feast, Bridge, Moon, West.<br />
<br />
'''Female:''' -Night, Luna, Yami, Dice, Suimin, Sleep, Dust.<br />
<br />
===Sleep Demon Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Sleep Demons feast on fear, but that doesn't make them dark creatures, they just need to find their place. .--><br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|wis}} score increases by 1.<br />
|age=Sleep Demons are formed fully matured if they’re formed by a nightmare, but two can create a child, that takes it 18 years to mature, they both live for around two centuries before fading away into the darkness like how they were created. <br />
|alignment=Sleep Demons lean heavy into the chaotic area, for causing fear with those around them, but it doesn't mean they can't be good, or evil..<br />
|size=Sleep demons' range from what humanoid creature they are currently mimicking. Your size is medium.<br />
|speed=Your base walking speed is 30 feet. <br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=From the Darkness<br />
|description2=From your shadowy creation you have proficiency in the Stealth skill while in dim light, and darkness. <br />
|trait3=Sleeping Feast<br />
|description3=The main way you eat is by consuming the fear off of sleeping creatures. You can cast the sleep spell once with this trait, requiring no material components and you regain the ability to cast it this way when you finish a short or long rest. Wisdom is your spellcasting ability for this spell. But you can decide while approaching a sleeping creature to perform a feast, while 10 feet from them they will “awaken” in a paralysed form, from which they must roll to be frightened of your presence, the dc is 10+charisma+prof. The main part of being in sleep paralysis is that the creature cannot move, or speak, you must feast on their fear for 2 minutes before being satisfied. You cannot consume the fear of creatures who do not sleep, aka trance, but if the creature does not dream, it doesn't affect your feast.<br />
|trait4=Trance<br />
|description4=You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br />
|trait5=Change Appearance<br />
|description5=As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change.<br />
You stay in the new form until you use an action to revert to your true form or until you die.<br />
|trait6=True Form<br />
|description6=Your true form is a large creature that strikes fear into those around you. This form may be bipedal or quadruped, it’s size stays medium, and it isn't used for attacking, just to impose fear, so that you may feast. This form has a frightening presence, and makes hiding in the dark easier, you gain advantage on stealth checks while in this form in darkness. Other than changing into this form, the other way for people to see this <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common and Infernal.<br />
}}<br />
<br />
<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Sleep_Demon_(5e_Race)&diff=1408405Sleep Demon (5e Race)2020-11-23T05:49:33Z<p>AloursFloor: /* Sleep Demons */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Sleep Demons==<br />
Beings who live on the fear of those around them...<br />
<br />
===Physical Description===<br />
Sleep Demons, while in a humanoid form, can blend into most medium sized races, elves, tieflings, and humans being the most common. They're normally the race that has the largest number of people in the current city they’re in. Sleep Demons may have some tie to their deep beastial form, like horns, tails, or even unusable wings. The true way to see the true form of a sleep demon is while they’re hunting for food, late at night. Living off of the fear of those around them, the main way to do this is by slipping into inns or places with a a lot of resting poele, and rating apon one, putting them into sleep paralysis, this is when their monstrous demon form exists, many eyes, or multiple lines of death. They look like the beings of one's nightmares. <br />
<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
<br />
===History===<br />
Sleep demons go back far into history, their names different from what culture you’re looking into, sleep paralysis demons, though, it is the common way of talking about them. They hide in the population, and only show themselves in two ways, while eating, or looking into a reflection, silver mirrors, will show their true form to the public. <br />
<br />
===Society===<br />
Sleep demons don’t have much of a society, they tend to be born of one's nightmares, and the dreamscape. Yet they can be created from scratch, of that of a powerful warlock, or wizard. It’s even said that a normal human can turn into one... A sleep demon in the presence of another may cause conflict between the two, as they're somewhat territorial.<br />
<br />
===Sleep Demon Names===<br />
Sleep Demons have a way of naming themselves, based off of dreams, the dreamscape, nightmares, or just items they find.<br />
<br />
'''Male:''' -Akumu. Mare, Feast, Bridge, Moon, West.<br />
<br />
'''Female:''' -Night, Luna, Yami, Dice, Suimin, Sleep, Dust.<br />
<br />
===Sleep Demon Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Sleep Demons feast on fear, but that doesn't make them dark creatures, they just need to find their place. .--><br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|wis}} score increases by 1.<br />
|age=Sleep Demons are formed fully matured if they’re formed by a nightmare, but two can create a child, that takes it 18 years to mature, they both live for around two centuries before fading away into the darkness like how they were created. <br />
|alignment=Sleep Demons lean heavy into the chaotic area, for causing fear with those around them, but it doesn't mean they can't be good, or evil..<br />
|size=Sleep demons' range from what humanoid creature they are currently mimicking. Your size is medium.<br />
|speed=Your base walking speed is 30 feet. <br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=From the Darkness<br />
|description2=From your shadowy creation you have proficiency in the Stealth skill while in dim light, and darkness. <br />
|trait3=Sleeping Feast<br />
|description3=The main way you eat is by consuming the fear off of sleeping creatures. You can cast the sleep spell once with this trait, requiring no material components and you regain the ability to cast it this way when you finish a short or long rest. Wisdom is your spellcasting ability for this spell. But you can decide while approaching a sleeping creature to perform a feast, while 10 feet from them they will “awaken” in a paralysed form, from which they must roll to be frightened of your presence, the dc is 10+charisma+prof. The main part of being in sleep paralysis is that the creature cannot move, or speak, you must feast on their fear for 2 minutes before being satisfied. You cannot consume the fear of creatures who do not sleep, aka trance, but if the creature does not dream, it doesn't affect your feast.<br />
|trait4=Trance<br />
|description4=You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br />
|trait5=Change Appearance<br />
|description5=As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change.<br />
You stay in the new form until you use an action to revert to your true form or until you die.<br />
|trait6=True Form<br />
|description6=Your true form is a large creature that strikes fear into those around you. This form may be bipedal or quadruped, it’s size stays medium, and it isn't used for attacking, just to impose fear, so that you may feast. This form has a frightening presence, and makes hiding in the dark easier, you gain advantage on stealth checks while in this form in darkness. Other than changing into this form, the other way for people to see this <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common and one other language of your choice. <!--Cover any languages spoken or not spoken--><br />
|subrace=Common and Infernal.<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Sleep_Demon_(5e_Race)&diff=1408404Sleep Demon (5e Race)2020-11-23T05:49:03Z<p>AloursFloor: /* Sleep Demons */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Sleep Demons==<br />
Beings who live on the fear of those around them...<br />
<br />
===Physical Description===<br />
Sleep Demons, while in a humanoid form, can blend into most medium sized races, elves, tieflings, and humans being the most common. They're normally the race that has the largest number of people in the current city they’re in. Sleep Demons may have some tie to their deep beastial form, like horns, tails, or even unusable wings. The true way to see the true form of a sleep demon is while they’re hunting for food, late at night. Living off of the fear of those around them, the main way to do this is by slipping into inns or places with a a lot of resting poele, and rating apon one, putting them into sleep paralysis, this is when their monstrous demon form exists, many eyes, or multiple lines of death. They look like the beings of one's nightmares. <br />
<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
<br />
===History===<br />
Sleep demons go back far into history, their names different from what culture you’re looking into, sleep paralysis demons, though, it is the common way of talking about them. They hide in the population, and only show themselves in two ways, while eating, or looking into a reflection, silver mirrors, will show their true form to the public. <br />
<br />
===Society===<br />
Sleep demons don’t have much of a society, they tend to be born of one's nightmares, and the dreamscape. Yet they can be created from scratch, of that of a powerful warlock, or wizard. It’s even said that a normal human can turn into one... A sleep demon in the presence of another may cause conflict between the two, as they're somewhat territorial.<br />
<br />
===Sleep Demon Names===<br />
Sleep Demons have a way of naming themselves, based off of dreams, the dreamscape, nightmares, or just items they find.<br />
<br />
'''Male:''' -Akumu. Mare, Feast, Bridge, Moon, West.<br />
<br />
'''Female:''' -Night, Luna, Yami, Dice, Suimin, Sleep, Dust.<br />
<br />
===Sleep Demon Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Sleep Demons feast on fear, but that doesn't make them dark creatures, they just need to find their place. .--><br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|wis}} score increases by 1.<br />
|age=Sleep Demons are formed fully matured if they’re formed by a nightmare, but two can create a child, that takes it 18 years to mature, they both live for around two centuries before fading away into the darkness like how they were created. <br />
|alignment=Sleep Demons lean heavy into the chaotic area, for causing fear with those around them, but it doesn't mean they can't be good, or evil..<br />
|size=Sleep demons' range from what humanoid creature they are currently mimicking. Your size is medium.<br />
|speed=Your base walking speed is 30 feet. <br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=From the Darkness<br />
|description2=From your shadowy creation you have proficiency in the Stealth skill while in dim light, and darkness. <br />
|trait3=Sleeping Feast<br />
|description3=The main way you eat is by consuming the fear off of sleeping creatures. You can cast the sleep spell once with this trait, requiring no material components and you regain the ability to cast it this way when you finish a short or long rest. Wisdom is your spellcasting ability for this spell. But you can decide while approaching a sleeping creature to perform a feast, while 10 feet from them they will “awaken” in a paralysed form, from which they must roll to be frightened of your presence, the dc is 10+charisma+prof. The main part of being in sleep paralysis is that the creature cannot move, or speak, you must feast on their fear for 2 minutes before being satisfied. You cannot consume the fear of creatures who do not sleep, aka trance, but if the creature does not dream, it doesn't affect your feast.<br />
|trait4=Trance<br />
|description4=You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br />
|trait5=Change Appearance<br />
|description5=As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change.<br />
You stay in the new form until you use an action to revert to your true form or until you die.<br />
|trait6=True Form<br />
|description6=Your true form is a large creature that strikes fear into those around you. This form may be bipedal or quadruped, it’s size stays medium, and it isn't used for attacking, just to impose fear, so that you may feast. This form has a frightening presence, and makes hiding in the dark easier, you gain advantage on stealth checks while in this form in darkness. Other than changing into this form, the other way for people to see this <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common and one other language of your choice. <!--Cover any languages spoken or not spoken--><br />
|subrace=Common and Infernal.<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Sleep_Demon_(5e_Race)&diff=1408403Sleep Demon (5e Race)2020-11-23T05:48:36Z<p>AloursFloor: /* Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Sleep Demons==<br />
Beings who live on the fear of those around them...<br />
<br />
===Physical Description===<br />
Sleep Demons, while in a humanoid form, can blend into most medium sized races, elves, tieflings, and humans being the most common. They're normally the race that has the largest number of people in the current city they’re in. Sleep Demons may have some tie to their deep beastial form, like horns, tails, or even unusable wings. The true way to see the true form of a sleep demon is while they’re hunting for food, late at night. Living off of the fear of those around them, the main way to do this is by slipping into inns or places with a a lot of resting poele, and rating apon one, putting them into sleep paralysis, this is when their monstrous demon form exists, many eyes, or multiple lines of death. They look like the beings of one's nightmares. <br />
<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
<br />
===History===<br />
Sleep demons go back far into history, their names different from what culture you’re looking into, sleep paralysis demons, though, it is the common way of talking about them. They hide in the population, and only show themselves in two ways, while eating, or looking into a reflection, silver mirrors, will show their true form to the public. <br />
<br />
===Society===<br />
Sleep demons don’t have much of a society, they tend to be born of one's nightmares, and the dreamscape. Yet they can be created from scratch, of that of a powerful warlock, or wizard. It’s even said that a normal human can turn into one... A sleep demon in the presence of another may cause conflict between the two, as they're somewhat territorial.<br />
<br />
===<Race Name> Names===<br />
Sleep Demons have a way of naming themselves, based off of dreams, the dreamscape, nightmares, or just items they find.<br />
<br />
'''Male:''' -Akumu. Mare, Feast, Bridge, Moon, West.<br />
<br />
'''Female:''' -Night, Luna, Yami, Dice, Suimin, Sleep, Dust.<br />
<br />
===<Race Name> Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Sleep Demons feast on fear, but that doesn't make them dark creatures, they just need to find their place. .--><br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|wis}} score increases by 1.<br />
|age=Sleep Demons are formed fully matured if they’re formed by a nightmare, but two can create a child, that takes it 18 years to mature, they both live for around two centuries before fading away into the darkness like how they were created. <br />
|alignment=Sleep Demons lean heavy into the chaotic area, for causing fear with those around them, but it doesn't mean they can't be good, or evil..<br />
|size=Sleep demons' range from what humanoid creature they are currently mimicking. Your size is medium.<br />
|speed=Your base walking speed is 30 feet. <br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=From the Darkness<br />
|description2=From your shadowy creation you have proficiency in the Stealth skill while in dim light, and darkness. <br />
|trait3=Sleeping Feast<br />
|description3=The main way you eat is by consuming the fear off of sleeping creatures. You can cast the sleep spell once with this trait, requiring no material components and you regain the ability to cast it this way when you finish a short or long rest. Wisdom is your spellcasting ability for this spell. But you can decide while approaching a sleeping creature to perform a feast, while 10 feet from them they will “awaken” in a paralysed form, from which they must roll to be frightened of your presence, the dc is 10+charisma+prof. The main part of being in sleep paralysis is that the creature cannot move, or speak, you must feast on their fear for 2 minutes before being satisfied. You cannot consume the fear of creatures who do not sleep, aka trance, but if the creature does not dream, it doesn't affect your feast.<br />
|trait4=Trance<br />
|description4=You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br />
|trait5=Change Appearance<br />
|description5=As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change.<br />
You stay in the new form until you use an action to revert to your true form or until you die.<br />
|trait6=True Form<br />
|description6=Your true form is a large creature that strikes fear into those around you. This form may be bipedal or quadruped, it’s size stays medium, and it isn't used for attacking, just to impose fear, so that you may feast. This form has a frightening presence, and makes hiding in the dark easier, you gain advantage on stealth checks while in this form in darkness. Other than changing into this form, the other way for people to see this <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common and one other language of your choice. <!--Cover any languages spoken or not spoken--><br />
|subrace=Common and Infernal.<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Sleep_Demon_(5e_Race)&diff=1408402Sleep Demon (5e Race)2020-11-23T05:48:15Z<p>AloursFloor: /* Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Sleep Demons==<br />
Beings who live on the fear of those around them...<br />
<br />
===Physical Description===<br />
Sleep Demons, while in a humanoid form, can blend into most medium sized races, elves, tieflings, and humans being the most common. They're normally the race that has the largest number of people in the current city they’re in. Sleep Demons may have some tie to their deep beastial form, like horns, tails, or even unusable wings. The true way to see the true form of a sleep demon is while they’re hunting for food, late at night. Living off of the fear of those around them, the main way to do this is by slipping into inns or places with a a lot of resting poele, and rating apon one, putting them into sleep paralysis, this is when their monstrous demon form exists, many eyes, or multiple lines of death. They look like the beings of one's nightmares. <br />
<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
<br />
===History===<br />
Sleep demons go back far into history, their names different from what culture you’re looking into, sleep paralysis demons, though, it is the common way of talking about them. They hide in the population, and only show themselves in two ways, while eating, or looking into a reflection, silver mirrors, will show their true form to the public. <br />
<br />
===Society===<br />
Sleep demons don’t have much of a society, they tend to be born of one's nightmares, and the dreamscape. Yet they can be created from scratch, of that of a powerful warlock, or wizard. It’s even said that a normal human can turn into one... A sleep demon in the presence of another may cause conflict between the two, as they're somewhat territorial.<br />
<br />
===<Race Name> Names===<br />
Sleep Demons have a way of naming themselves, based off of dreams, the dreamscape, nightmares, or just items they find.<br />
<br />
'''Male:''' -Akumu. Mare, Feast, Bridge, Moon, West.<br />
<br />
'''Female:''' -Night, Luna, Yami, Dice, Suimin, Sleep, Dust.<br />
<br />
===<Race Name> Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Sleep Demons feast on fear, but that doesn't make them dark creatures, they just need to find their place. .--><br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|wis}} score increases by 1.<br />
|age=Sleep Demons are formed fully matured if they’re formed by a nightmare, but two can create a child, that takes it 18 years to mature, they both live for around two centuries before fading away into the darkness like how they were created. <br />
|alignment=Sleep Demons lean heavy into the chaotic area, for causing fear with those around them, but it doesn't mean they can't be good, or evil..<br />
|size=Sleep demons' range from what humanoid creature they are currently mimicking. Your size is medium.<br />
|speed=Your base walking speed is <30> feet. <br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2=From the Darkness<br />
|description2=From your shadowy creation you have proficiency in the Stealth skill while in dim light, and darkness. <br />
|trait3=Sleeping Feast<br />
|description3=The main way you eat is by consuming the fear off of sleeping creatures. You can cast the sleep spell once with this trait, requiring no material components and you regain the ability to cast it this way when you finish a short or long rest. Wisdom is your spellcasting ability for this spell. But you can decide while approaching a sleeping creature to perform a feast, while 10 feet from them they will “awaken” in a paralysed form, from which they must roll to be frightened of your presence, the dc is 10+charisma+prof. The main part of being in sleep paralysis is that the creature cannot move, or speak, you must feast on their fear for 2 minutes before being satisfied. You cannot consume the fear of creatures who do not sleep, aka trance, but if the creature does not dream, it doesn't affect your feast.<br />
|trait4=Trance<br />
|description4=You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br />
|trait5=Change Appearance<br />
|description5=As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change.<br />
You stay in the new form until you use an action to revert to your true form or until you die.<br />
|trait6=True Form<br />
|description6=Your true form is a large creature that strikes fear into those around you. This form may be bipedal or quadruped, it’s size stays medium, and it isn't used for attacking, just to impose fear, so that you may feast. This form has a frightening presence, and makes hiding in the dark easier, you gain advantage on stealth checks while in this form in darkness. Other than changing into this form, the other way for people to see this <br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common and one other language of your choice. <!--Cover any languages spoken or not spoken--><br />
|subrace=Common and Infernal.<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Sleep_Demon_(5e_Race)&diff=1408397Sleep Demon (5e Race)2020-11-23T05:43:29Z<p>AloursFloor: /* Society */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Sleep Demons==<br />
Beings who live on the fear of those around them...<br />
<br />
===Physical Description===<br />
Sleep Demons, while in a humanoid form, can blend into most medium sized races, elves, tieflings, and humans being the most common. They're normally the race that has the largest number of people in the current city they’re in. Sleep Demons may have some tie to their deep beastial form, like horns, tails, or even unusable wings. The true way to see the true form of a sleep demon is while they’re hunting for food, late at night. Living off of the fear of those around them, the main way to do this is by slipping into inns or places with a a lot of resting poele, and rating apon one, putting them into sleep paralysis, this is when their monstrous demon form exists, many eyes, or multiple lines of death. They look like the beings of one's nightmares. <br />
<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
<br />
===History===<br />
Sleep demons go back far into history, their names different from what culture you’re looking into, sleep paralysis demons, though, it is the common way of talking about them. They hide in the population, and only show themselves in two ways, while eating, or looking into a reflection, silver mirrors, will show their true form to the public. <br />
<br />
===Society===<br />
Sleep demons don’t have much of a society, they tend to be born of one's nightmares, and the dreamscape. Yet they can be created from scratch, of that of a powerful warlock, or wizard. It’s even said that a normal human can turn into one... A sleep demon in the presence of another may cause conflict between the two, as they're somewhat territorial.<br />
<br />
===<Race Name> Names===<br />
Sleep Demons have a way of naming themselves, based off of dreams, the dreamscape, nightmares, or just items they find.<br />
<br />
'''Male:''' -Akumu. Mare, Feast, Bridge, Moon, West.<br />
<br />
'''Female:''' -Night, Luna, Yami, Dice, Suimin, Sleep, Dust.<br />
<br />
===<Race Name> Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Sleep Demons feast on fear, but that doesn't make them dark creatures, they just need to find their place. .--><br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|wis}} score increases by 1.<br />
|age=Sleep Demons are formed fully matured if they’re formed by a nightmare, but two can create a child, that takes it 18 years to mature, they both live for around two centuries before fading away into the darkness like how they were created. <br />
|alignment=<!--Describe alignment tendencies or restrictions--><br />
|size=<!--"Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium." Special considerations need to be made for races that are not Small or Medium.--><br />
|speed=Your base walking speed is <speed> feet. <!--Also cover any other movement like a swimming speed--><br />
|trait1=<!-- All creatures have some method of sight, whether it's darkvision, normal vision, superior darkvision, or tremorsense. For standard 60 ft. darkvision put "{{5E|Darkvision}}" in otherwise replace this field with your vision. If the race has normal vision, use this for the first trait--><br />
|description1=<!-- Put in your race's vision, like "{{5e Darkvision}}" here. --><br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common and one other language of your choice. <!--Cover any languages spoken or not spoken--><br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Sleep_Demon_(5e_Race)&diff=1408395Sleep Demon (5e Race)2020-11-23T05:42:34Z<p>AloursFloor: Created page with " {{stub|A race page is almost never complete when first created. For guidance, see the 5e Race Design Guide.}}<!--Remove this line when the race is finished--> ==Sleep De..."</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Sleep Demons==<br />
Beings who live on the fear of those around them...<br />
<br />
===Physical Description===<br />
Sleep Demons, while in a humanoid form, can blend into most medium sized races, elves, tieflings, and humans being the most common. They're normally the race that has the largest number of people in the current city they’re in. Sleep Demons may have some tie to their deep beastial form, like horns, tails, or even unusable wings. The true way to see the true form of a sleep demon is while they’re hunting for food, late at night. Living off of the fear of those around them, the main way to do this is by slipping into inns or places with a a lot of resting poele, and rating apon one, putting them into sleep paralysis, this is when their monstrous demon form exists, many eyes, or multiple lines of death. They look like the beings of one's nightmares. <br />
<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
<br />
===History===<br />
Sleep demons go back far into history, their names different from what culture you’re looking into, sleep paralysis demons, though, it is the common way of talking about them. They hide in the population, and only show themselves in two ways, while eating, or looking into a reflection, silver mirrors, will show their true form to the public. <br />
<br />
===Society===<br />
Sleep demons don’t have much of a society, they tend to be born of one's nightmares,m and the dreamscape. Yet they can be created from scratch, of that of a powerful warlock, or wizard. It’s even said that a normal human can turn into one... <br />
<br />
===<Race Name> Names===<br />
Sleep Demons have a way of naming themselves, based off of dreams, the dreamscape, nightmares, or just items they find.<br />
<br />
'''Male:''' -Akumu. Mare, Feast, Bridge, Moon, West.<br />
<br />
'''Female:''' -Night, Luna, Yami, Dice, Suimin, Sleep, Dust.<br />
<br />
===<Race Name> Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Sleep Demons feast on fear, but that doesn't make them dark creatures, they just need to find their place. .--><br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a|wis}} score increases by 1.<br />
|age=Sleep Demons are formed fully matured if they’re formed by a nightmare, but two can create a child, that takes it 18 years to mature, they both live for around two centuries before fading away into the darkness like how they were created. <br />
|alignment=<!--Describe alignment tendencies or restrictions--><br />
|size=<!--"Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium." Special considerations need to be made for races that are not Small or Medium.--><br />
|speed=Your base walking speed is <speed> feet. <!--Also cover any other movement like a swimming speed--><br />
|trait1=<!-- All creatures have some method of sight, whether it's darkvision, normal vision, superior darkvision, or tremorsense. For standard 60 ft. darkvision put "{{5E|Darkvision}}" in otherwise replace this field with your vision. If the race has normal vision, use this for the first trait--><br />
|description1=<!-- Put in your race's vision, like "{{5e Darkvision}}" here. --><br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common and one other language of your choice. <!--Cover any languages spoken or not spoken--><br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Varikrin_(5e_Race)&diff=1299094Varikrin (5e Race)2020-03-12T07:08:53Z<p>AloursFloor: /* Varikrin Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Varikirns==<br />
“Creatures of unknown origin, but they seem to have a love of jewelry.” .<br />
<br />
===Physical Description===<br />
Varikrin are oddly colored humanoids, with Draconic horns and a hidden scorpion tail. Unlike dragon kind though, they come in more colors than listed in the old text of dragons. Being completely white to pitch black, the rainbow or even pearlescent, their skin color never seeks to astonish people. Karikrins have large cape looking wings, that are used to glide to surfaces giving some indication where they come from. Their teeth are normally the color of their cat-like slit pupils, and their tongues the color of their irises. Their tails have a fan on the end of them, behind that covering fan is a scorpion tail, really with paralyzing poisons. <br />
<br />
===History===<br />
Varikrin are a newer race, only appearing a few hundred years ago. But it seems like history-wise they might’ve been around for longer. Some tell of a past where portal masters uses to rule kingdoms? And they would take over distant lands through the portals opened by the portal master. But something happened in the past 100 years making them flee to a new home and hide in secrecy. Only coming out to snatch jewelry, something most Varikrin won’t live without. <br />
<br />
===Society===<br />
Varikrin are secretive humanoids, loving to stalk their prey and snatch up anything shiny. The more jewelry a Varikrin owns, the higher up on the social ring they are. In the past they use to have portal masters, they now follow a basic noble ruler format. <br />
<br />
===Varikrin Names===<br />
Varikrin love mysterious names or names of gems or jewelry.<br />
<br />
'''Male:''' Myth, Mystery, Question, Maybe, Soon, Gold, Silver. <br />
<br />
'''Female:''' Amethyst, Royal, Mystic, Weave. <br />
<br />
===Varikrin Traits===<br />
{{5e Racial Traits<br />
|summary=Colorful skinned people, with a paralyze poison tail.<br />
<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a| dex}} score increases by 1. <br />
<br />
|age=Varikrin mature at 16, and live up to 90 years old.<br />
<br />
|alignment=Varikrin are very Chaotic creatures, having a want to take jewerly.<br />
<br />
|size=Varikrin's vary widely in height and build, from barely 4 feet to well over 7 feet tall. Your size is Medium.<br />
<br />
|speed=Your base walking speed is 30 feet. You also have caped wings, they themselves don't have enough force to lift your body off the ground, but can be used to glide.<br />
<br />
|trait1=Darkvision<br />
|description1=Accustomed to the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray<br />
<br />
|trait2=Paralyze Tail <br />
|description2=Behind the large fan at the tip of a Varikrin's tall lays a scorpions stinger. The tail is a Melee Weapon Attack, with a reach 5 ft.It deals 1d1 piercing damage plus a chance to paralyze. The target must make a con save against your proficiency bonus +10, if they succeed they're not paralyzed. You can only use this feature twice per day, once used twice you'd need a long rest to recover your poison.<br />
<br />
|trait3=Trance<br />
|description3=Varikrin don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br />
<br />
|trait4=Innately Arcane <br />
|description4=You have proficiency with Arcana from your races long lost ties to portal making.<br />
<br />
|languages=You can speak, read, and write Common, and primordial.<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Varikrin_(5e_Race)&diff=1299086Varikrin (5e Race)2020-03-12T07:03:07Z<p>AloursFloor: /* Varikrin Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Varikirns==<br />
“Creatures of unknown origin, but they seem to have a love of jewelry.” .<br />
<br />
===Physical Description===<br />
Varikrin are oddly colored humanoids, with Draconic horns and a hidden scorpion tail. Unlike dragon kind though, they come in more colors than listed in the old text of dragons. Being completely white to pitch black, the rainbow or even pearlescent, their skin color never seeks to astonish people. Karikrins have large cape looking wings, that are used to glide to surfaces giving some indication where they come from. Their teeth are normally the color of their cat-like slit pupils, and their tongues the color of their irises. Their tails have a fan on the end of them, behind that covering fan is a scorpion tail, really with paralyzing poisons. <br />
<br />
===History===<br />
Varikrin are a newer race, only appearing a few hundred years ago. But it seems like history-wise they might’ve been around for longer. Some tell of a past where portal masters uses to rule kingdoms? And they would take over distant lands through the portals opened by the portal master. But something happened in the past 100 years making them flee to a new home and hide in secrecy. Only coming out to snatch jewelry, something most Varikrin won’t live without. <br />
<br />
===Society===<br />
Varikrin are secretive humanoids, loving to stalk their prey and snatch up anything shiny. The more jewelry a Varikrin owns, the higher up on the social ring they are. In the past they use to have portal masters, they now follow a basic noble ruler format. <br />
<br />
===Varikrin Names===<br />
Varikrin love mysterious names or names of gems or jewelry.<br />
<br />
'''Male:''' Myth, Mystery, Question, Maybe, Soon, Gold, Silver. <br />
<br />
'''Female:''' Amethyst, Royal, Mystic, Weave. <br />
<br />
===Varikrin Traits===<br />
{{5e Racial Traits<br />
|summary=Colorful skinned people, with a paralyze poison tail.<br />
<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a| dex}} score increases by 1. <br />
<br />
|age=Varikrin mature at 16, and live up to 90 years old.<br />
<br />
|alignment=Varikrin are very Chaotic creatures, having a want to take jewerly.<br />
<br />
|size=Varikrin's vary widely in height and build, from barely 4 feet to well over 7 feet tall. Your size is Medium.<br />
<br />
|speed=Your base walking speed is 30 feet. You also have caped wings, they themselves don't have enough force to lift your body off the ground, but can be used to glide.<br />
<br />
|trait1=Darkvision<br />
|description1=Accustomed to the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray<br />
<br />
|trait2=Paralyze Tail <br />
|description2=Behind the large fan at the tip of a Varikrin's tall lays a scorpions stinger. The tail is a Melee Weapon Attack, with a reach 5 ft.It deals 1d1 piercing damage plus a chance to paralyze. The target must make a con save against your proficiency bonus +10, if they succeed they're not paralyzed. You can only use this feature twice per day, once used twice you'd need a long rest to recover your poison.<br />
<br />
|trait3=Trance<br />
|description3=Varikrin don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br />
<br />
|trait4=Innately Arcane <br />
|description4=You have proficiency with Arcana from your races long lost ties to portal making.<br />
}}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Varikrin_(5e_Race)&diff=1298756Varikrin (5e Race)2020-03-11T19:14:14Z<p>AloursFloor: /* Varikrin Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Varikirns==<br />
“Creatures of unknown origin, but they seem to have a love of jewelry.” .<br />
<br />
===Physical Description===<br />
Varikrin are oddly colored humanoids, with Draconic horns and a hidden scorpion tail. Unlike dragon kind though, they come in more colors than listed in the old text of dragons. Being completely white to pitch black, the rainbow or even pearlescent, their skin color never seeks to astonish people. Karikrins have large cape looking wings, that are used to glide to surfaces giving some indication where they come from. Their teeth are normally the color of their cat-like slit pupils, and their tongues the color of their irises. Their tails have a fan on the end of them, behind that covering fan is a scorpion tail, really with paralyzing poisons. <br />
<br />
===History===<br />
Varikrin are a newer race, only appearing a few hundred years ago. But it seems like history-wise they might’ve been around for longer. Some tell of a past where portal masters uses to rule kingdoms? And they would take over distant lands through the portals opened by the portal master. But something happened in the past 100 years making them flee to a new home and hide in secrecy. Only coming out to snatch jewelry, something most Varikrin won’t live without. <br />
<br />
===Society===<br />
Varikrin are secretive humanoids, loving to stalk their prey and snatch up anything shiny. The more jewelry a Varikrin owns, the higher up on the social ring they are. In the past they use to have portal masters, they now follow a basic noble ruler format. <br />
<br />
===Varikrin Names===<br />
Varikrin love mysterious names or names of gems or jewelry.<br />
<br />
'''Male:''' Myth, Mystery, Question, Maybe, Soon, Gold, Silver. <br />
<br />
'''Female:''' Amethyst, Royal, Mystic, Weave. <br />
<br />
===Varikrin Traits===<br />
{{5e Racial Traits}}<br />
|summary=Colorful skinned people, with a paralyze poison tail.<br />
<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a| dex}} score increases by 1. <br />
<br />
|age=Varikrin mature at 16, and live up to 90 years old.<br />
<br />
|alignment=Varikrin are very Chaotic creatures, having a want to take jewerly.<br />
<br />
|size=Varikrin's vary widely in height and build, from barely 4 feet to well over 7 feet tall. Your size is Medium.<br />
<br />
|speed=Your base walking speed is <30> feet. You also have caped wings, they themselves don't have enough force to lift your body off the ground, but can be used to glide.<br />
<br />
|trait1=Darkvision<br />
|description1=Accustomed to the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray<br />
<br />
|trait2=Paralyze Tail <br />
|description2=Behind the large fan at the tip of a Varikrin's tall lays a scorpions stinger. The tail is a Melee Weapon Attack, with a reach 5 ft.It deals 1d1 piercing damage plus a chance to paralyze. The target must make a con save against your proficiency bonus +10, if they succeed they're not paralyzed. You can only use this feature twice per day, once used twice you'd need a long rest to recover your poison.<br />
<br />
|trait3=Trance<br />
|description3=Varikrin don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br />
<br />
|trait4=Innately Arcane <br />
|description4=You have proficiency with Arcana from your races long lost ties to portal making.<br />
<br />
<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Varikrin_(5e_Race)&diff=1298755Varikrin (5e Race)2020-03-11T19:12:53Z<p>AloursFloor: /* Varikrin Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Varikirns==<br />
“Creatures of unknown origin, but they seem to have a love of jewelry.” .<br />
<br />
===Physical Description===<br />
Varikrin are oddly colored humanoids, with Draconic horns and a hidden scorpion tail. Unlike dragon kind though, they come in more colors than listed in the old text of dragons. Being completely white to pitch black, the rainbow or even pearlescent, their skin color never seeks to astonish people. Karikrins have large cape looking wings, that are used to glide to surfaces giving some indication where they come from. Their teeth are normally the color of their cat-like slit pupils, and their tongues the color of their irises. Their tails have a fan on the end of them, behind that covering fan is a scorpion tail, really with paralyzing poisons. <br />
<br />
===History===<br />
Varikrin are a newer race, only appearing a few hundred years ago. But it seems like history-wise they might’ve been around for longer. Some tell of a past where portal masters uses to rule kingdoms? And they would take over distant lands through the portals opened by the portal master. But something happened in the past 100 years making them flee to a new home and hide in secrecy. Only coming out to snatch jewelry, something most Varikrin won’t live without. <br />
<br />
===Society===<br />
Varikrin are secretive humanoids, loving to stalk their prey and snatch up anything shiny. The more jewelry a Varikrin owns, the higher up on the social ring they are. In the past they use to have portal masters, they now follow a basic noble ruler format. <br />
<br />
===Varikrin Names===<br />
Varikrin love mysterious names or names of gems or jewelry.<br />
<br />
'''Male:''' Myth, Mystery, Question, Maybe, Soon, Gold, Silver. <br />
<br />
'''Female:''' Amethyst, Royal, Mystic, Weave. <br />
<br />
===Varikrin Traits===<br />
{{5e Racial Traits}}<br />
|summary= Colorful skinned people, with a paralyze poison tail.<br />
<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a| dex}} score increases by 1. <br />
<br />
|age= Varikrin mature at 16, and live up to 90 years old.<br />
<br />
|alignment= Varikrin are very Chaotic creatures, having a want to take jewerly.<br />
<br />
|size= Varikrin's vary widely in height and build, from barely 4 feet to well over 7 feet tall. Your size is Medium.<br />
<br />
|speed=Your base walking speed is <30> feet. You also have caped wings, they themselves don't have enough force to lift your body off the ground, but can be used to glide.<br />
<br />
|trait1= Darkvision<br />
|description1= Accustomed to the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray<br />
<br />
|trait2= Paralyze Tail <br />
|description2= Behind the large fan at the tip of a Varikrin's tall lays a scorpions stinger. The tail is a Melee Weapon Attack, with a reach 5 ft.It deals 1d1 piercing damage plus a chance to paralyze. The target must make a con save against your proficiency bonus +10, if they succeed they're not paralyzed. You can only use this feature twice per day, once used twice you'd need a long rest to recover your poison.<br />
<br />
|trait3= Trance<br />
|description3= Varikrin don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br />
<br />
|trait4= Innately Arcane <br />
|description4= You have proficiency with Arcana from your races long lost ties to portal making.<br />
<br />
<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Varikrin_(5e_Race)&diff=1298754Varikrin (5e Race)2020-03-11T19:11:10Z<p>AloursFloor: /* Varikirns */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Varikirns==<br />
“Creatures of unknown origin, but they seem to have a love of jewelry.” .<br />
<br />
===Physical Description===<br />
Varikrin are oddly colored humanoids, with Draconic horns and a hidden scorpion tail. Unlike dragon kind though, they come in more colors than listed in the old text of dragons. Being completely white to pitch black, the rainbow or even pearlescent, their skin color never seeks to astonish people. Karikrins have large cape looking wings, that are used to glide to surfaces giving some indication where they come from. Their teeth are normally the color of their cat-like slit pupils, and their tongues the color of their irises. Their tails have a fan on the end of them, behind that covering fan is a scorpion tail, really with paralyzing poisons. <br />
<br />
===History===<br />
Varikrin are a newer race, only appearing a few hundred years ago. But it seems like history-wise they might’ve been around for longer. Some tell of a past where portal masters uses to rule kingdoms? And they would take over distant lands through the portals opened by the portal master. But something happened in the past 100 years making them flee to a new home and hide in secrecy. Only coming out to snatch jewelry, something most Varikrin won’t live without. <br />
<br />
===Society===<br />
Varikrin are secretive humanoids, loving to stalk their prey and snatch up anything shiny. The more jewelry a Varikrin owns, the higher up on the social ring they are. In the past they use to have portal masters, they now follow a basic noble ruler format. <br />
<br />
===Varikrin Names===<br />
Varikrin love mysterious names or names of gems or jewelry.<br />
<br />
'''Male:''' Myth, Mystery, Question, Maybe, Soon, Gold, Silver. <br />
<br />
'''Female:''' Amethyst, Royal, Mystic, Weave. <br />
<br />
===Varikrin Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a| dex}} score increases by 1. <br />
|age= Varikrin mature at 16, and live up to 90 years old.<br />
|alignment= Varikrin are very Chaotic creatures, having a want to take jewerly.<br />
|size= Varikrin's vary widely in height and build, from barely 4 feet to well over 7 feet tall. Your size is Medium.<br />
|speed=Your base walking speed is <30> feet. You also have caped wings, they themselves don't have enough force to lift your body off the ground, but can be used to glide.<br />
|trait1= Darkvision<br />
|description1= Accustomed to the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.<br />
|trait2= Paralyze Tail <br />
|description2= Behind the large fan at the tip of a Varikrin's tall lays a scorpions stinger. The tail is a Melee Weapon Attack, with a reach 5 ft.It deals 1d1 piercing damage plus a chance to paralyze. The target must make a con save against your proficiency bonus +10, if they succeed they're not paralyzed. You can only use this feature twice per day, once used twice you'd need a long rest to recover your poison.<br />
|trait3= Trance<br />
|description3= Varikrin don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.<br />
|trait4= Innately Arcane <br />
|description4= You have proficiency with Arcana from your races long lost ties to portal making.<br />
<br />
<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Varikrin_(5e_Race)&diff=1298750Varikrin (5e Race)2020-03-11T19:00:54Z<p>AloursFloor: /* Varikrin Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Varikirns==<br />
“Creatures of unknown origin, but they seem to have a love of jewelry.” .<br />
<br />
===Physical Description===<br />
Varikrin are oddly colored humanoids, with Draconic horns and a hidden scorpion tail. Unlike dragon kind though, they come in more colors than listed in the old text of dragons. Being completely white to pitch black, the rainbow or even pearlescent, their skin color never seeks to astonish people. Karikrins have large cape looking wings, that are used to glide to surfaces giving some indication where they come from. Their teeth are normally the color of their cat-like slit pupils, and their tongues the color of their irises. Their tails have a fan on the end of them, behind that covering fan is a scorpion tail, really with paralyzing poisons. <br />
<br />
===History===<br />
Varikrin are a newer race, only appearing a few hundred years ago. But it seems like history-wise they might’ve been around for longer. Some tell of a past where portal masters uses to rule kingdoms? And they would take over distant lands through the portals opened by the portal master. But something happened in the past 100 years making them flee to a new home and hide in secrecy. Only coming out to snatch jewelry, something most Varikrin won’t live without. <br />
<br />
===Society===<br />
Varikrin are secretive humanoids, loving to stalk their prey and snatch up anything shiny. The more jewelry a Varikrin owns, the higher up on the social ring they are. In the past they use to have portal masters, they now follow a basic noble ruler format. <br />
<br />
===Varikrin Names===<br />
Varikrin love mysterious names or names of gems or jewelry.<br />
<br />
'''Male:''' Myth, Mystery, Question, Maybe, Soon, Gold, Silver. <br />
<br />
'''Female:''' Amethyst, Royal, Mystic, Weave. <br />
<br />
===Varikrin Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a| dex}} score increases by 1. <br />
|age= Varikrin mature at 16, and live up to 90 years old.<br />
|alignment= Varikrin are very Chaotic creatures, having a want to take jewerly.<br />
|size= Varikrin's vary widely in height and build, from barely 4 feet to well over 7 feet tall. Your size is Medium.<br />
|speed=Your base walking speed is <speed> feet. <!--Also cover any other movement like a swimming speed--><br />
|trait1=<!-- All creatures have some method of sight, whether it's darkvision, normal vision, superior darkvision, or tremorsense. For standard 60 ft. darkvision put "{{5E|Darkvision}}" in otherwise replace this field with your vision. If the race has normal vision, use this for the first trait--><br />
|description1=<!-- Put in your race's vision, like "{{5e Darkvision}}" here. --><br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common and one other language of your choice. <!--Cover any languages spoken or not spoken--><br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Varikrin_(5e_Race)&diff=1298148Varikrin (5e Race)2020-03-10T16:42:04Z<p>AloursFloor: /* Varikrin Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Varikirns==<br />
“Creatures of unknown origin, but they seem to have a love of jewelry.” .<br />
<br />
===Physical Description===<br />
Varikrin are oddly colored humanoids, with Draconic horns and a hidden scorpion tail. Unlike dragon kind though, they come in more colors than listed in the old text of dragons. Being completely white to pitch black, the rainbow or even pearlescent, their skin color never seeks to astonish people. Karikrins have large cape looking wings, that are used to glide to surfaces giving some indication where they come from. Their teeth are normally the color of their cat-like slit pupils, and their tongues the color of their irises. Their tails have a fan on the end of them, behind that covering fan is a scorpion tail, really with paralyzing poisons. <br />
<br />
===History===<br />
Varikrin are a newer race, only appearing a few hundred years ago. But it seems like history-wise they might’ve been around for longer. Some tell of a past where portal masters uses to rule kingdoms? And they would take over distant lands through the portals opened by the portal master. But something happened in the past 100 years making them flee to a new home and hide in secrecy. Only coming out to snatch jewelry, something most Varikrin won’t live without. <br />
<br />
===Society===<br />
Varikrin are secretive humanoids, loving to stalk their prey and snatch up anything shiny. The more jewelry a Varikrin owns, the higher up on the social ring they are. In the past they use to have portal masters, they now follow a basic noble ruler format. <br />
<br />
===Varikrin Names===<br />
Varikrin love mysterious names or names of gems or jewelry.<br />
<br />
'''Male:''' Myth, Mystery, Question, Maybe, Soon, Gold, Silver. <br />
<br />
'''Female:''' Amethyst, Royal, Mystic, Weave. <br />
<br />
===Varikrin Traits===<br />
{{5e Racial Traits<br />
|abilities=Your {{5a|con}} score increases by 2 and your {{5a| dex}} score increases by 1. <br />
|age=<!--State the age of maturity if any and the standard lifespan--><br />
|alignment=<!--Describe alignment tendencies or restrictions--><br />
|size=<!--"Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium." Special considerations need to be made for races that are not Small or Medium.--><br />
|speed=Your base walking speed is <speed> feet. <!--Also cover any other movement like a swimming speed--><br />
|trait1=<!-- All creatures have some method of sight, whether it's darkvision, normal vision, superior darkvision, or tremorsense. For standard 60 ft. darkvision put "{{5E|Darkvision}}" in otherwise replace this field with your vision. If the race has normal vision, use this for the first trait--><br />
|description1=<!-- Put in your race's vision, like "{{5e Darkvision}}" here. --><br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common and one other language of your choice. <!--Cover any languages spoken or not spoken--><br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Varikrin_(5e_Race)&diff=1298146Varikrin (5e Race)2020-03-10T16:38:58Z<p>AloursFloor: /* Varikirns */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Varikirns==<br />
“Creatures of unknown origin, but they seem to have a love of jewelry.” .<br />
<br />
===Physical Description===<br />
Varikrin are oddly colored humanoids, with Draconic horns and a hidden scorpion tail. Unlike dragon kind though, they come in more colors than listed in the old text of dragons. Being completely white to pitch black, the rainbow or even pearlescent, their skin color never seeks to astonish people. Karikrins have large cape looking wings, that are used to glide to surfaces giving some indication where they come from. Their teeth are normally the color of their cat-like slit pupils, and their tongues the color of their irises. Their tails have a fan on the end of them, behind that covering fan is a scorpion tail, really with paralyzing poisons. <br />
<br />
===History===<br />
Varikrin are a newer race, only appearing a few hundred years ago. But it seems like history-wise they might’ve been around for longer. Some tell of a past where portal masters uses to rule kingdoms? And they would take over distant lands through the portals opened by the portal master. But something happened in the past 100 years making them flee to a new home and hide in secrecy. Only coming out to snatch jewelry, something most Varikrin won’t live without. <br />
<br />
===Society===<br />
Varikrin are secretive humanoids, loving to stalk their prey and snatch up anything shiny. The more jewelry a Varikrin owns, the higher up on the social ring they are. In the past they use to have portal masters, they now follow a basic noble ruler format. <br />
<br />
===Varikrin Names===<br />
Varikrin love mysterious names or names of gems or jewelry.<br />
<br />
'''Male:''' Myth, Mystery, Question, Maybe, Soon, Gold, Silver. <br />
<br />
'''Female:''' Amethyst, Royal, Mystic, Weave. <br />
<br />
===Varikrin Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|str/dex/con/wis/int/cha}} score increases by 2 and your {{5a|str/dex/con/wis/int/cha}} score increases by 1. <!-- Replace "str/dex/con/wis/int/cha" with the races abbreviated ability score increase. If an ability score has a bonus of +3 or higher, include a line like, "As normal, you can't increase an ability score above 20 using this feature."--><br />
|age=<!--State the age of maturity if any and the standard lifespan--><br />
|alignment=<!--Describe alignment tendencies or restrictions--><br />
|size=<!--"Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium." Special considerations need to be made for races that are not Small or Medium.--><br />
|speed=Your base walking speed is <speed> feet. <!--Also cover any other movement like a swimming speed--><br />
|trait1=<!-- All creatures have some method of sight, whether it's darkvision, normal vision, superior darkvision, or tremorsense. For standard 60 ft. darkvision put "{{5E|Darkvision}}" in otherwise replace this field with your vision. If the race has normal vision, use this for the first trait--><br />
|description1=<!-- Put in your race's vision, like "{{5e Darkvision}}" here. --><br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common and one other language of your choice. <!--Cover any languages spoken or not spoken--><br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Varikrin_(5e_Race)&diff=1297953Varikrin (5e Race)2020-03-10T08:26:20Z<p>AloursFloor: /* */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Varikirns>==<br />
“Creatures of unknown origin, but they seem to have a love of jewelry.” .--><br />
<br />
===Physical Description===<br />
Varikrin are oddly colored humanoids, with Draconic horns and a hidden scorpion tail. Unlike dragon kind though, they come in more colors than listed in the old text of dragons. Being completely white to pitch black, the rainbow or even pearlescent, their skin color never seeks to astonish people. Karikrins have large cape looking wings, that are used to glide to surfaces giving some indication where they come from. Their teeth are normally the color of their cat like slit pupils, and their tongues the color of their irises. Their tails have a fan on the end of them, behind that covering fan is a scorpion tail, really with paralyzing poisons. <br />
<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--https://toyhou.se/6254636.kyomyth/gallery#20528566-->|<!--Normal Varikrin, AloursFloor-->}}<br />
</div><br />
<br />
===History===<br />
Varikrin are a newer race, only appearing a few hundred years ago. But it seem like history wise they might’ve been around for longer. Some tell of a past where portal masters use to rule kingdoms? And they would take over distant lands through the portals opened by the portal master. But something happened in the past 100years making them flee to a new home and hide in secrecy. Only coming out to snatch jewelry, something most Varikrin won’t live without. <br />
<br />
===Society===<br />
Varikrin are secretive humanoids, loving to stalk their pray and snatch up anything shiny. The more jewelry a Varikrin owns, the more higher up on the social ring they are. In the past they use to have portal masters, they now follow a basic noble ruler format. <br />
<br />
===<Race Name> Names===<br />
Varikrin love mysterious names, or names of gems or jewelry.<br />
<br />
'''Male:''' Myth, Mystery, Question, Maybe, Soon, Gold, Silver. <br />
<br />
'''Female:''' Amethyst, Royal, Mystic, Weave. <br />
<br />
===<Race Name> Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|str/dex/con/wis/int/cha}} score increases by 2 and your {{5a|str/dex/con/wis/int/cha}} score increases by 1. <!-- Replace "str/dex/con/wis/int/cha" with the races abbreviated ability score increase. If an ability score has a bonus of +3 or higher, include a line like, "As normal, you can't increase an ability score above 20 using this feature."--><br />
|age=<!--State the age of maturity if any and the standard lifespan--><br />
|alignment=<!--Describe alignment tendencies or restrictions--><br />
|size=<!--"Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium." Special considerations need to be made for races that are not Small or Medium.--><br />
|speed=Your base walking speed is <speed> feet. <!--Also cover any other movement like a swimming speed--><br />
|trait1=<!-- All creatures have some method of sight, whether it's darkvision, normal vision, superior darkvision, or tremorsense. For standard 60 ft. darkvision put "{{5E|Darkvision}}" in otherwise replace this field with your vision. If the race has normal vision, use this for the first trait--><br />
|description1=<!-- Put in your race's vision, like "{{5e Darkvision}}" here. --><br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common and one other language of your choice. <!--Cover any languages spoken or not spoken--><br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Varikrin_(5e_Race)&diff=1297952Varikrin (5e Race)2020-03-10T08:25:33Z<p>AloursFloor: Created page with " {{stub|A race page is almost never complete when first created. For guidance, see the 5e Race Design Guide.}}<!--Remove this line when the race is finished--> ==<Varikir..."</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==<Varikirns>==<br />
<!--Optional: “Creatures of unknown origin, but they seem to have a love of jewelry.” .--><br />
<br />
===Physical Description===<br />
Varikrin are oddly colored humanoids, with Draconic horns and a hidden scorpion tail. Unlike dragon kind though, they come in more colors than listed in the old text of dragons. Being completely white to pitch black, the rainbow or even pearlescent, their skin color never seeks to astonish people. Karikrins have large cape looking wings, that are used to glide to surfaces giving some indication where they come from. Their teeth are normally the color of their cat like slit pupils, and their tongues the color of their irises. Their tails have a fan on the end of them, behind that covering fan is a scorpion tail, really with paralyzing poisons. <br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--https://toyhou.se/6254636.kyomyth/gallery#20528566-->|<!--Normal Varikrin, AloursFloor-->}}<br />
</div><br />
<br />
===History===<br />
Varikrin are a newer race, only appearing a few hundred years ago. But it seem like history wise they might’ve been around for longer. Some tell of a past where portal masters use to rule kingdoms? And they would take over distant lands through the portals opened by the portal master. But something happened in the past 100years making them flee to a new home and hide in secrecy. Only coming out to snatch jewelry, something most Varikrin won’t live without. <br />
<br />
===Society===<br />
Varikrin are secretive humanoids, loving to stalk their pray and snatch up anything shiny. The more jewelry a Varikrin owns, the more higher up on the social ring they are. In the past they use to have portal masters, they now follow a basic noble ruler format. <br />
<br />
===<Race Name> Names===<br />
Varikrin love mysterious names, or names of gems or jewelry.<br />
<br />
'''Male:''' Myth, Mystery, Question, Maybe, Soon, Gold, Silver. <br />
<br />
'''Female:''' Amethyst, Royal, Mystic, Weave. <br />
<br />
===<Race Name> Traits===<br />
{{5e Racial Traits<br />
|summary=<!--Short summary. This will also be displayed on the race index page.--><br />
|abilities=Your {{5a|str/dex/con/wis/int/cha}} score increases by 2 and your {{5a|str/dex/con/wis/int/cha}} score increases by 1. <!-- Replace "str/dex/con/wis/int/cha" with the races abbreviated ability score increase. If an ability score has a bonus of +3 or higher, include a line like, "As normal, you can't increase an ability score above 20 using this feature."--><br />
|age=<!--State the age of maturity if any and the standard lifespan--><br />
|alignment=<!--Describe alignment tendencies or restrictions--><br />
|size=<!--"Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium." Special considerations need to be made for races that are not Small or Medium.--><br />
|speed=Your base walking speed is <speed> feet. <!--Also cover any other movement like a swimming speed--><br />
|trait1=<!-- All creatures have some method of sight, whether it's darkvision, normal vision, superior darkvision, or tremorsense. For standard 60 ft. darkvision put "{{5E|Darkvision}}" in otherwise replace this field with your vision. If the race has normal vision, use this for the first trait--><br />
|description1=<!-- Put in your race's vision, like "{{5e Darkvision}}" here. --><br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
<!-- Template supports up to 10 traits. --><br />
|languages= You can speak, read, and write Common and one other language of your choice. <!--Cover any languages spoken or not spoken--><br />
|subrace=<br />
}}<br />
<br />
<!--Subraces are optional, repeat as necessary--><br />
====<Subrace Name>====<br />
{{5e Subrace Traits<br />
|abilities=<br />
|trait1=<br />
|description1=<br />
|trait2=<br />
|description2=<br />
|trait3=<br />
|description3=<br />
|trait4=<br />
|description4=<br />
|trait5=<br />
|description5=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<!--The following section is optional, delete any or all of the tables as appropriate--><br />
===Suggested Characteristics===<br />
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || <!--Text--><br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || <!--Text--><br />
|}<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Albertine_(5e_Race)&diff=1291701Albertine (5e Race)2020-02-25T20:08:21Z<p>AloursFloor: </p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Albertine==<br />
<!--"We come in on the cold winds. Yet stay from the creatures we meet."--><br />
<br />
===Physical Description===<br />
[[File:Albertine concept.png|440px|thumb|right]]<br />
<br />
Albertines are eastern dragon with a love for the cold. They don't seem to be related to normal dragons, as they don't hold all the same powers. They have a ghostly appearance, rarely ever having pupils. Long manes that covers their necks, and plates only on their chest, the rest of their body is a smooth scale. They have thick "scarves" that come off their snouts, being as long or longer than their body.<br />
<br />
<br />
===History===<br />
Little is known about the Albertines, they have a connection with the cold winds, and are thought to come from the plane of Frostfell. They move to other planes when the winds show them the way, and once they're there, they tend to stay as they meet new creatures, acting like most silver dragons, finding mortals with short life spans, amusing.<br />
<br />
===Society===<br />
Albertines society back home follows a mutated(Alpha) or non-mutated(omega) pack. They don't live together, yet in the jagged cliffs miles apart, coming together on the coldest day to converse about pack rules, and new boarders. They don't marry, but have life long mates, maybe one or two at a time. Mates are normally picked by the mutated one, and given to the male. Mates don't live together, and don't raise the offspring together, just meet once awhile.<br />
<br />
===Albertine Names===<br />
Albertine names are very elemental in appearance.<br />
<br />
'''Male:''' Toarndo, Cruise, Tropac.<br />
<br />
'''Female:''' Snowie, Vale, Sunni.<br />
<br />
===Albertine Traits===<br />
{{5e Racial Traits<br />
|summary= Eastern Dragons, with a love of the cold.<br />
|abilities=Your Cha score increases by 2 and your Int score increases by 1.<br />
<br />
|age=Albertines mature at 100, and live about 2,300 years.<br />
|alignment=Albertines lean more to the chaotic alignments<br />
|size=Albertines are long being about 8 feet in lenght, and they tend to be 8-10 feet tall, your size is large.<br />
|speed=Your base walking speed is 30 feet. You have a flight speed, 35ft per turn.<br />
|trait1= Darkvision<br />
|description1=Accustomed to life in the Frostfall, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2= Levitation<br />
|description2= You can levitate as a flight speed, you can only levitate up to 60ft. If you go past 60ft, you fall back to the ground as if the feather fall spell was cast on you.<br />
|trait3= Cold breath<br />
|description3=You can use your action to exhale cold blast of wind. When you use your cold breath, each creature in a 15ft cone must make a constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.<br />
|trait4= "Scarves"<br />
|description4=. Unlike most dragons, Albertines have two feelers that are like another set of limbs, yet, they are not the strongest, you can hold items up to 10 pounds, and if you swing a weapon over 3 pounds it's damage is halved.<br />
|trait5= Humanoid Form<br />
|description5=Albertines can change their for at will to one humanoid form given at birth. They can change back and forth, yet an anti-magic field, will force them back into their Draconic form. They still have tails, and horns, seeming like a tiefling with different skin colors, and no pupils. they can still levitate, and still have their scarves.<br />
|trait6= Natural Armor<br />
|description6= With you scales and plating, you have a natural armor of 12, yet in your dragon form you cannot use Armor unless specially made to fit. <br />
For all forms and purposes you always count as Draconic. <br />
|languages= You can speak, read, and write Common and Draconic.<br />
}}<br />
<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Large Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Dragons Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Albertine_(5e_Race)&diff=1291699Albertine (5e Race)2020-02-25T20:06:31Z<p>AloursFloor: /* Albertine Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Albertine==<br />
<!--"We come in on the cold winds. Yet stay from the creatures we meet."--><br />
<br />
===Physical Description===<br />
[[File:Albertine concept.png|440px|thumb|right]]<br />
<br />
Albertines are eastern dragon with a love for the cold. They don't seem to be related to normal dragons, as they don't hold all the same powers. They have a ghostly appearance, rarely ever having pupils. Long manes that covers their necks, and plates only on their chest, the rest of their body is a smooth scale. They have thick "scarves" that come off their snouts, being as long or longer than their body.<br />
<br />
<br />
===History===<br />
Little is known about the Albertines, they have a connection with the cold winds, and are thought to come from the plane of Frostfell. They move to other planes when the winds show them the way, and once they're there, they tend to stay as they meet new creatures, acting like most silver dragons, finding mortals with short life spans, amusing.<br />
<br />
===Society===<br />
Albertines society back home follows a mutated(Alpha) or non-mutated(omega) pack. They don't live together, yet in the jagged cliffs miles apart, coming together on the coldest day to converse about pack rules, and new boarders. They don't marry, but have life long mates, maybe one or two at a time. Mates are normally picked by the mutated one, and given to the male. Mates don't live together, and don't raise the offspring together, just meet once awhile.<br />
<br />
===Albertine Names===<br />
Albertine names are very elemental in appearance.<br />
<br />
'''Male:''' Toarndo, Cruise, Tropac.<br />
<br />
'''Female:''' Snowie, Vale, Sunni.<br />
<br />
===Albertine Traits===<br />
{{5e Racial Traits<br />
|summary= Eastern Dragons, with a love of the cold.<br />
|abilities=Your Cha score increases by 2 and your Int score increases by 1.<br />
<br />
|age=Albertines mature at 100, and live about 2,300 years.<br />
|alignment=Albertines lean more to the chaotic alignments<br />
|size=Albertines are long being about 8 feet in lenght, and they tend to be 8-10 feet tall, your size is large.<br />
|speed=Your base walking speed is 30 feet. You have a flight speed, 35ft per turn.<br />
|trait1= Darkvision<br />
|description1=Accustomed to life in the Frostfall, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2= Levitation<br />
|description2= You can levitate as a flight speed, you can only levitate up to 60ft. If you go past 60ft, you fall back to the ground as if the feather fall spell was cast on you.<br />
|trait3= Cold breath<br />
|description3=You can use your action to exhale cold blast of wind. When you use your cold breath, each creature in a 15ft cone must make a constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.<br />
|trait4= "Scarves"<br />
|description4=. Unlike most dragons, Albertines have two feelers that are like another set of limbs, yet, they are not the strongest, you can hold items up to 10 pounds, and if you swing a weapon over 3 pounds it's damage is halved.<br />
|trait5= Humanoid Form<br />
|description5=Albertines can change their for at will to one humanoid form given at birth. They can change back and forth, yet an anti-magic field, will force them back into their Draconic form. They still have tails, and horns, seeming like a tiefling with different skin colors, and no pupils. they can still levitate, and still have their scarves. <br />
<br />
|trait 6= Natural Armor<br />
|description6= With you scales and plating, you have a natural armor of 12, yet in your dragon form you cannot use Armor unless specially made to fit. <br />
<br />
For all forms and purposes you always count as Draconic. <br />
<br />
|languages= You can speak, read, and write Common and Draconic.<br />
}}<br />
<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Large Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Dragons Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=Albertine_(5e_Race)&diff=1246532Albertine (5e Race)2019-12-01T16:44:57Z<p>AloursFloor: Created page with " {{stub|A race page is almost never complete when first created. For guidance, see the 5e Race Design Guide.}}<!--Remove this line when the race is finished--> ==Albertin..."</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Albertine==<br />
<!--"We come in on the cold winds. Yet stay from the creatures we meet."--><br />
<br />
===Physical Description===<br />
[[File:Albertine concept.png|440px|thumb|right]]<br />
<br />
Albertines are eastern dragon with a love for the cold. They don't seem to be related to normal dragons, as they don't hold all the same powers. They have a ghostly appearance, rarely ever having pupils. Long manes that covers their necks, and plates only on their chest, the rest of their body is a smooth scale. They have thick "scarves" that come off their snouts, being as long or longer than their body.<br />
<br />
<br />
===History===<br />
Little is known about the Albertines, they have a connection with the cold winds, and are thought to come from the plane of Frostfell. They move to other planes when the winds show them the way, and once they're there, they tend to stay as they meet new creatures, acting like most silver dragons, finding mortals with short life spans, amusing.<br />
<br />
===Society===<br />
Albertines society back home follows a mutated(Alpha) or non-mutated(omega) pack. They don't live together, yet in the jagged cliffs miles apart, coming together on the coldest day to converse about pack rules, and new boarders. They don't marry, but have life long mates, maybe one or two at a time. Mates are normally picked by the mutated one, and given to the male. Mates don't live together, and don't raise the offspring together, just meet once awhile.<br />
<br />
===Albertine Names===<br />
Albertine names are very elemental in appearance.<br />
<br />
'''Male:''' Toarndo, Cruise, Tropac.<br />
<br />
'''Female:''' Snowie, Vale, Sunni.<br />
<br />
===Albertine Traits===<br />
{{5e Racial Traits<br />
|summary= Eastern Dragons, with a love of the cold.<br />
|abilities=Your Cha score increases by 2 and your Int score increases by 1.<br />
<br />
|age=Albertines mature at 100, and live about 2,300 years.<br />
|alignment=Albertines lean more to the chaotic alignments<br />
|size=Albertines are long being about 8 feet in lenght, and they tend to be 8-10 feet tall, your size is large.<br />
|speed=Your base walking speed is 30 feet. You have a flight speed, 35ft per turn.<br />
|trait1= Darkvision<br />
|description1=Accustomed to life in the Frostfall, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br />
|trait2= Levitation<br />
|description2= You can levitate as a flight speed, you can only levitate up to 60ft. If you go past 60ft, you fall back to the ground as if the feather fall spell was cast on you.<br />
|trait3= Cold breath<br />
|description3=You can use your action to exhale cold blast of wind. When you use your cold breath, each creature in a 15ft cone must make a constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.<br />
|trait4= "Scarves"<br />
|description4=. Unlike most dragons, Albertines have two feelers that are like another set of limbs, yet, they are not the strongest, you can hold items up to 10 pounds, and if you swing a weapon over 3 pounds it's damage is halved.<br />
|trait5= Humanoid Form<br />
|description5=Albertines can change their for at will to one humanoid form given at birth. They can change back and forth, yet an anti-magic field, will force them back into their Draconic form. They still have tails, and horns, seeming like a tiefling with different skin colors, and no pupils. they can still levitate, and still have their scarves. <br />
|languages= You can speak, read, and write Common and Draconic.<br />
}}<br />
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{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
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[[Category:Large Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Dragons Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=File:Albertine_concept.png&diff=1246522File:Albertine concept.png2019-12-01T15:37:41Z<p>AloursFloor: </p>
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<div>generic race along with full mutation.</div>AloursFloorhttps://www.dandwiki.com/w/index.php?title=File:Common_had_by_aloursfloor_ddfv3p4-pre.png&diff=1216446File:Common had by aloursfloor ddfv3p4-pre.png2019-09-10T18:50:40Z<p>AloursFloor: </p>
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<div>Common Hadramiel with psychic feathers.</div>AloursFloor