https://www.dandwiki.com/w/api.php?action=feedcontributions&user=84.221.198.36&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T19:58:58ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Talk:Spellfire_Warrior_(3.5e_Class)&diff=65736Talk:Spellfire Warrior (3.5e Class)2007-01-28T20:08:16Z<p>84.221.198.36: Hit dice???</p>
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<div>This is just a Rip-off of the Spellfire Channeler PrC in Magic of Faerun which if I rember correctly is not OGL.<br />
<br />
-The Class Ninja<br />
<br />
===Not Quite===<br />
This class is actually a combination of the Spellfire Channeler and the Spellfire Heirophant, with additional abilities of my own making. While said classes are not OGL, they're abilities can be used in other OGL things. Using their abilities in another class does not in any way give someone the necessary stats to play one. And I find the term 'rip-off' rather offensive really. Most custom classes use abilities from other classes that have already been published. It's entirely normal. I felt the PrCs presented for Spellfire were utterly lacking and decided I wanted a Spellfire-based core class. I didn't rip-off anything.<br />
<br />
- Maverick Wolf<br />
<br />
== My sentiments exactly. ==<br />
<br />
When I make varient classes, I tend to just see what the base class that I'm building off of is, and then build straight from there and edit it as I go along. Its simpler for me to think of my classes as "builds" rather than classes, at least untill I'm finished with them.<br />
<br />
The Spellfire Warrior is cool, but he's not my style. He seems more of a retributive character, and very reactive. "You get hit with blah." "Ha, I send it back for blah damage.". Not really my idea of a go-to character, but thats just my opinion.<br />
<br />
(Forgot to log in before I changed the page, sorry for any confusion, although I doubt there was any)<br />
<br />
''Lord_Canius''<br />
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== Hit dice??? ==<br />
<br />
Maybe I'm just missing it, yet I can't see which HD he uses.<br />
<br />
Some more fighter feat instead of spellfire focused one could improve the idea of "warrior" his name conveys...<br />
<br />
--Third Eye--</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=SRD_Talk:War_Mind&diff=65502SRD Talk:War Mind2007-01-25T23:48:56Z<p>84.221.198.36: /* Balance */</p>
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<div>== Balance ==<br />
<br />
Isn't the last feat a tad to weak to be the one you get after 10 levels??? {{Unsigned|84.221.198.36|22:53, 25 January 2007}}<br />
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:Sadly, and if this is the case, nothing can be done about it. This is an SRD prestige class, meaning that it was published by Wizards of the Coast and cannot be modified for balance or what-not. Sorry, however if you want to help around with Prestige Classes help out on [[DnD Classes]] as those (except the SRD and locked ones) can be modified for balance. --[[User:Green Dragon|Green Dragon]] 16:03, 25 January 2007 (MST)<br />
<br />
Ops, I didn't notice it, my apologies...<br />
<br />
--Third Eye--</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=Talk:Monstrous_Weapon_Master_(3.5e_Prestige_Class)&diff=65499Talk:Monstrous Weapon Master (3.5e Prestige Class)2007-01-25T23:45:42Z<p>84.221.198.36: /* Rating 4/10 */</p>
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<div>==Bravo==<br />
I complement you on a brave piece of work. That being said, get back to they drawing board pal. Major flaws just don't cut it when I say this needs work. <br />
First off. Change the prerequisite feats. FAR TOO MANY. Even for a human fighter with his unequivical amount of feats. Spending 4 feats on a prestige class just ain't worth it pal.<br />
<br />
Also, the special ability Powerful Wield? Clarify the thing bro! Am I forced to take it at 10th level, or am I only ABLE to take it at 10th? Also, I think a blade '''3 sizes larger''' than you is pretty damn big. I mean, think about it. A medium size creature would be able to wield a blade built for a GARGANTUAN size creature!! TOO BIG!! PHYSICALY IMPOSSIBLE TO CARRY, MUCH LESS WIELD!!!<br />
In any case, I really liked the concept. Its a specialized class, so I'm comfortable with the lack of flexibility in focuses, because if I didn't want to focus on wielding really big swords, I wouldn't take this class. Fix a few things, and I think you got a winner. {{Unsigned|24.4.17.20|06:47, 8 February 2006 (MST)}}<br />
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:I completely agree. This class is '''way''' overpowered, and for all of the above mentioned reasons. And wielding a sword three sizes larger is just silly... try to picture it. {{Unsigned|Blue Dragon|20:42, 8 February 2006 (MST)}}<br />
<br />
::Agreement... Think about it. A medium greatsword is about 6 feet. Each size category pretty much doubles the size.<br />
::Large: 12 feet. Huh, extremely unreasonable for any realistic application, but about the same size as the standard anime huge sword.<br />
::Huge: 24 feet. Wait a a minute, what the...<br />
::Gargantuan: 48 feet. ...hell?<br />
<br />
::If you want to make a Huge-Sword-Based PRC (Which I disapprove of in the first place, but different strokes for different folks), don't go anywhere above 1 size category larger. After that you leave the realm of "Man, Cloud's huge sword is SO COOL!" and enter the realm of "Why is that guy wielding a sword eight times as large as he is? How does he go through doors? Where does he put it when he's not using it?" {{Unsigned|66.73.173.125|18:55, 12 February 2006 (MST)}}<br />
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== Pictures? ==<br />
<br />
Why did "66.25.25.140" get rid of the pictures? {{Unsigned|Green Dragon|15:51, 23 February 2006 (MST)}}<br />
<br />
:Dunno. I guess somebody didn't like the pictures. *shrug* I thought it was a nice touch. {{Unsigned|Lord Canius|21:51, 23 February 2006 (MST)}}<br />
<br />
::Pictures back on... Because I saw no reason that the pictures were gone, I put them back on. Also, the thread related to this PrC is: [http://boards1.wizards.com/showthread.php?t=573239&page=1&pp=30] {{Unsigned|Green Dragon|06:20, 25 February 2006 (MST)}}<br />
<font color=gray><br />
== Rating - 3/10==<br />
<br />
'''On a scale of 1 to 10, where 1 is abysmal, 5 is adequate, and 10 is damned inspired and well implemented, I rate this entry'' a 3. I think that the idea is sound and the class itself is focused and builds on itself. The pre-reqs are reasonable. They reflect the genre. The entry itself need to be reorganized on a standard class layout. The abilities are confusing and not concise. Some of the abilities are a little too good. Expeditious Retreat x 40 foot move x 4 move run = +32d6 charge damage? --[[User:Dmilewski|Dmilewski]] 07:55, 8 December 2006 (MST)<br />
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== Rating - 2/10 ==<br />
<br />
I'll keep this short-- this prestige class is begging to be misused. It can be abused in a huge number of ways (several have been pointed out), and-- further-- nearly anyone who takes this class does so simply in order to manipulate its weaknesses. Overall, it is an interesting concept, just far to overpowered. --[[User:EldritchNumen|EldritchNumen]] 16:06, 9 December 2006 (MST)<br />
<br />
== Rating - 2/10 ==<br />
<br />
I give this PrC a 2/10. The reason for this is it excels beyond any normal class in way to many areas. If someone was to take this class they would gain a wide variety of skills, with no drawback. Like the jack of all fighting traits that excels at everything he tries. This is overpowered. --[[User:Green Dragon|Green Dragon]] 21:59, 10 December 2006 (MST)<br />
</font color><br />
== Making this Balanced ==<br />
<br />
I like the idea of this class, and that is why I would like to make this class a viable opportunity for players. All that needs to be done is to make this more balanced, as it definitely is not right now (2.33 Balance rating...). So, please contribute. Would this make it more balanced:<br />
# - Make the prerequisites steeper, such as make the BAB +7, and make it so he had to have killed 50 or more creatures with a sword while wielding a Sword at least One size Category larger than himself.<br />
# - Get rid of Improved Grip (Why all the AC bonus', I don't see why this class would train for AC, seems metagaming...).<br />
# - Get rid of Blade Shield.<br />
# - Make Momentive Attack have a max range of 20 feet so fast races/classes could not optimize this.<br />
# - Get rid of the "Special Abilities" and offer some of them at different levels. <br />
## - Offer Rending Slash at 1st level.<br />
## - Offer Farslash at 2rd level.<br />
## - Offer Momentive Attack at 4th level.<br />
## - Offer new ability "Blade Shield" that would allow the Greatblade solider to use a weapon that is 2 times his normal size as a heavy steel shield as a full round action; however he could not make any attacks with his weapon while doing this at 6th level.<br />
## - Offer Maximum Power at 8th level.<br />
## - Offer Powerful Wield at 10th level.<br />
Would this make it more balanced? Please tell me how I could improve this idea... --[[User:Green Dragon|Green Dragon]] 23:38, 11 December 2006 (MST)<br />
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:Still waiting..... --[[User:Green Dragon|Green Dragon]] 21:06, 13 December 2006 (MST)<br />
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::I'll try to take a look at it on monday. --[[User:Calidore Chase|Calidore Chase]] 13:42, 16 December 2006 (MST)<br />
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:::Okay. --[[User:Green Dragon|Green Dragon]] 14:24, 16 December 2006 (MST)<br />
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::I'll take a look in the next few days as well. --[[User:EldritchNumen|EldritchNumen]] 23:56, 16 December 2006 (MST)<br />
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:::Alright, makes me happy to hear that. --[[User:Green Dragon|Green Dragon]] 23:59, 16 December 2006 (MST)<br />
<br />
::::Well... I updated it. Overall, I hope it gets better than the old 2.33. I hope it is better. --[[User:Green Dragon|Green Dragon]] 18:51, 29 December 2006 (MST)<br />
<font color=gray><br />
== Balance - 7/10 ==<br />
<br />
I give this class a 7. The class is much better now, but is slightly forward-heavy in useful abilities and loses power and momentum as the class builds. I would suggest moving Momentive Attack to level 8, maximum power and blade shield to level four, and giving an additional ability (free Greater Weapon Specialization with the sword type selected in the prerequisite feat seems to make a lot of sense). The changes would look like this:<br />
<br />
4 - maximum power, blade shield<br />
5 - nothing<br />
6 - Greater Weapon Specialization (perhaps also a boosted version of maximum power which adds 2.5 times str bonus rather than just 2x. That might be cool...)<br />
7 - Nothing<br />
8 - Momentive Attack<br />
<br />
I would move Momentive Attack to level 8 because it is a signiture move (which is well reserved for powerful Greatblade Soldiers) and also because maximum power and blade shield are more ubiquitous (common) within the world and a also much more useful at lower levels. --[[User:EldritchNumen|EldritchNumen]] 00:34, 11 January 2007 (MST)<br />
<br />
:I followed many of your ideas, however I did change the levels around a bit from what you suggested (even the bonuses out). So, what do you think now? --[[User:Green Dragon|Green Dragon]] 01:12, 12 January 2007 (MST)<br />
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== Balance - 8/10 ==<br />
<br />
This class has definitely improved. It now builds upon itself nicely and has much better balance. Great work, 8/10. --[[User:EldritchNumen|EldritchNumen]] 02:07, 12 January 2007 (MST)<br />
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== Rating 4/10 ==<br />
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I find it a bit overpowered when it allows the use of weapons TWO size categories over...<br />
<br />
Blade Shield is fine, yet I would use it only during a total-defense turn...<br />
<br />
What about taking some idea from the quintessential fighter fighting styles??? There is one matching this kind of idea, with some neat feat included...<br />
<br />
Gatsu anyone??? {{Unsigned|84.221.198.36|17:22, 25 January 2007 (MST)}}<br />
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:Hm... How would you recommend fixing this? --[[User:Green Dragon|Green Dragon]] 16:29, 25 January 2007 (MST)<br />
<br />
Putting in some more penalty and/or asking for more PX once you level up in order to fully use these feats and/or requiring some minimal preparation (from 1 minute to 1 hour, nothing more) before being ready to fight.<br />
<br />
Let's say the last option would be a sort of mix between an ordinary warm up and a ritual to go berserk or at least unleash your most animal strenght without ending the fight with some joint gone...<br />
<br />
A saving throw on Fortitude after using very large weapon in order not to get some serious body issue would be also fine, but it should be proportional to the maximum amount of damage you can do, subtracting your str modifier; i.e: your war maul can make 2d8, that is 16 max; your str mod is 6, so you would have to add 10 (16-6) to the DC of the throw you do at the end of the combact to see if your body kept up with such a physical stress...<br />
<br />
--Third Eye-- (pardon me, I'm trying my best to figure out how to properly sign after receiving a warning)</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=Talk:Orcish_Blood_Warrior_(3.5e_Prestige_Class)&diff=65491Talk:Orcish Blood Warrior (3.5e Prestige Class)2007-01-25T23:35:36Z<p>84.221.198.36: /* Rating 6/10 */</p>
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<div><div style="color: gray;"><br />
=Rating - 5/10=<br />
<br />
On the scale of the balance system, I rate this class a 5. Technically, this class is fine. It builds on its pre-requisites. Yet on the power-curve, this class fails to perform. Defenses are great, but orcs aren't generally know for their defenses. Barbarian's won't trade this for their rage improvements. Fighters won't give up their feats. The class doesn't have the punch for a good villain class. There's nothing to make one a ''memorable encounter''. I think that the last criticism is the most important. Evil classes should make memorable villains. --[[User:Dmilewski|Dmilewski]] 07:43, 8 December 2006 (MST)<br />
<br />
:I've decided to revisit this. The class represents the "tough-guy" archetype, able to outlast a normal Fighter or Barbarian in combat (and would therefore make a good "meat-shield" for a spellcaster to hide behind: it isn't really intended as a "primary villain" class), but as you point out, is lacking abilities for dishing out damage to the enemy. Also, the powers beyond 5th level are somewhat limited: by 5th, the character no longer needs healing between battles (due to Fast Healing) and any cures he's given in combat are twice as effective, but there's not a big incentive to continue with the class. It seems to me that the simplest fix is to start awarding bonus Fighter feats at higher levels: I've already provided a "1 feat per 4 levels" Epic progression, so I'll let him get started early, with a feat at 6th and 10th. --[[User:Findail|Findail]] 09:12, 15 December 2006 (MST)<br />
<br />
::BTW, would it be appropriate to remove the old balance-rating, as the class has been modified since? This was done to another class of mine, the Skyclad Practitioner, which went from 7 to not-rated after I increased the spellcraft requirement: is this normal? --[[User:Findail|Findail]] 09:58, 17 January 2007 (MST)<br />
<br />
:::I just removed it. Thanks for bringing it up that the rating above was for an old version of this class. --[[User:Green Dragon|Green Dragon]] 14:56, 17 January 2007 (MST)<br />
</div><br />
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== Rating 6/10 ==<br />
<br />
Nice build, but I would put some sort of ritual or of initation quest in order to gain access to it and thus explain some not so common benefit...<br />
<br />
<nowiki>Third Eye</nowiki></div>84.221.198.36https://www.dandwiki.com/w/index.php?title=Talk:Orcish_Blood_Warrior_(3.5e_Prestige_Class)&diff=65489Talk:Orcish Blood Warrior (3.5e Prestige Class)2007-01-25T23:34:28Z<p>84.221.198.36: Rating 6/10</p>
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<div><div style="color: gray;"><br />
=Rating - 5/10=<br />
<br />
On the scale of the balance system, I rate this class a 5. Technically, this class is fine. It builds on its pre-requisites. Yet on the power-curve, this class fails to perform. Defenses are great, but orcs aren't generally know for their defenses. Barbarian's won't trade this for their rage improvements. Fighters won't give up their feats. The class doesn't have the punch for a good villain class. There's nothing to make one a ''memorable encounter''. I think that the last criticism is the most important. Evil classes should make memorable villains. --[[User:Dmilewski|Dmilewski]] 07:43, 8 December 2006 (MST)<br />
<br />
:I've decided to revisit this. The class represents the "tough-guy" archetype, able to outlast a normal Fighter or Barbarian in combat (and would therefore make a good "meat-shield" for a spellcaster to hide behind: it isn't really intended as a "primary villain" class), but as you point out, is lacking abilities for dishing out damage to the enemy. Also, the powers beyond 5th level are somewhat limited: by 5th, the character no longer needs healing between battles (due to Fast Healing) and any cures he's given in combat are twice as effective, but there's not a big incentive to continue with the class. It seems to me that the simplest fix is to start awarding bonus Fighter feats at higher levels: I've already provided a "1 feat per 4 levels" Epic progression, so I'll let him get started early, with a feat at 6th and 10th. --[[User:Findail|Findail]] 09:12, 15 December 2006 (MST)<br />
<br />
::BTW, would it be appropriate to remove the old balance-rating, as the class has been modified since? This was done to another class of mine, the Skyclad Practitioner, which went from 7 to not-rated after I increased the spellcraft requirement: is this normal? --[[User:Findail|Findail]] 09:58, 17 January 2007 (MST)<br />
<br />
:::I just removed it. Thanks for bringing it up that the rating above was for an old version of this class. --[[User:Green Dragon|Green Dragon]] 14:56, 17 January 2007 (MST)<br />
</div><br />
<br />
== Rating 6/10 ==<br />
<br />
Nice build, but I would put some sort of ritual or of initation quest in order to gain access to it and thus explain some not so common benefit...</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=Talk:Grandmaster_(3.5e_Prestige_Class)&diff=65483Talk:Grandmaster (3.5e Prestige Class)2007-01-25T23:30:28Z<p>84.221.198.36: /* Rating 3/10 */</p>
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<div>==Balance - 8/10==<br />
<br />
'''On a scale of 1 to 10, where 1 is abysmal, 5 is adequate, and 10 is damned inspired and well implemented, I rate this entry:''' a 8. Generally, I like the class and the ideas behind the class. It builds on itself. The abilities are concise. My only real complaint about it is that these are things that should be native to the fighter class, rather than an add-on. (But that's no fault of this prestige class.) I would rate the class a little higher, but I think that the class needs even more abilities to choose from. This is a fertile approach that is not yet at its full potential. Hopefully someone can playtest the class and give us commentary. <br />
<br />
The "one year training" is damned high for the class. If that were the only requirement for the class, no one would take it unless they were doing "start at x level" builds. --[[User:Dmilewski|Dmilewski]] 08:32, 8 December 2006 (MST)<br />
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== Balance - 8/10 ==<br />
<br />
8 out of 10 is a good number for this prestige class, and yes all it needs is a few extra grandmaster abilities since he is the "archmage" of fighters. for the rest, keep up the good work!<br />
--[[User:Ymir|Ymir]] 06:35, 21 December 2006 (MST)<br />
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==Weapon Versatility?==<br />
<br />
Weapon Versatility? How could a warhammer ever do piercing damage? {{Unsigned|69.210.208.236|18:10, 11 January 2007 (MST)}}<br />
<br />
:Warhammers have corners and those corners can pierce, it is just extremely hard to use them effectively in this manner. That's just one idea. With a bit of creativity I am sure there are more ideas on how this would work. --[[User:Calidore Chase|Calidore Chase]] 17:26, 11 January 2007 (MST)<br />
<br />
::This is an interesting ability, possibly a bit on the fake side, but their are ways to make this work. If you like, and think it is very off key, go ahead and change it to something more realistic. --[[User:Green Dragon|Green Dragon]] 20:51, 11 January 2007 (MST)<br />
<br />
== Rating 3/10 ==<br />
<br />
Some feat in the requirements makes little sense, the reach out ability is senseless unless you prevent it from being used with some small or larger weapons, taking war power five times makes you quite hard to be considered balanced...</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=Talk:Grandmaster_(3.5e_Prestige_Class)&diff=65482Talk:Grandmaster (3.5e Prestige Class)2007-01-25T23:30:14Z<p>84.221.198.36: Rating 3/10</p>
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<div>==Balance - 8/10==<br />
<br />
'''On a scale of 1 to 10, where 1 is abysmal, 5 is adequate, and 10 is damned inspired and well implemented, I rate this entry:''' a 8. Generally, I like the class and the ideas behind the class. It builds on itself. The abilities are concise. My only real complaint about it is that these are things that should be native to the fighter class, rather than an add-on. (But that's no fault of this prestige class.) I would rate the class a little higher, but I think that the class needs even more abilities to choose from. This is a fertile approach that is not yet at its full potential. Hopefully someone can playtest the class and give us commentary. <br />
<br />
The "one year training" is damned high for the class. If that were the only requirement for the class, no one would take it unless they were doing "start at x level" builds. --[[User:Dmilewski|Dmilewski]] 08:32, 8 December 2006 (MST)<br />
<br />
== Balance - 8/10 ==<br />
<br />
8 out of 10 is a good number for this prestige class, and yes all it needs is a few extra grandmaster abilities since he is the "archmage" of fighters. for the rest, keep up the good work!<br />
--[[User:Ymir|Ymir]] 06:35, 21 December 2006 (MST)<br />
<br />
==Weapon Versatility?==<br />
<br />
Weapon Versatility? How could a warhammer ever do piercing damage? {{Unsigned|69.210.208.236|18:10, 11 January 2007 (MST)}}<br />
<br />
:Warhammers have corners and those corners can pierce, it is just extremely hard to use them effectively in this manner. That's just one idea. With a bit of creativity I am sure there are more ideas on how this would work. --[[User:Calidore Chase|Calidore Chase]] 17:26, 11 January 2007 (MST)<br />
<br />
::This is an interesting ability, possibly a bit on the fake side, but their are ways to make this work. If you like, and think it is very off key, go ahead and change it to something more realistic. --[[User:Green Dragon|Green Dragon]] 20:51, 11 January 2007 (MST)<br />
<br />
== Rating 3/10 ==<br />
<br />
Some feat in the requirements makes little sense, the reach out ability is senseless unless you prevent it from being used with some small or larger weapons, taking war power five times makes you quite hard to consider balanced...</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=Talk:Monstrous_Weapon_Master_(3.5e_Prestige_Class)&diff=65478Talk:Monstrous Weapon Master (3.5e Prestige Class)2007-01-25T23:26:34Z<p>84.221.198.36: /* Rating 4/10 */</p>
<hr />
<div>==Bravo==<br />
I complement you on a brave piece of work. That being said, get back to they drawing board pal. Major flaws just don't cut it when I say this needs work. <br />
First off. Change the prerequisite feats. FAR TOO MANY. Even for a human fighter with his unequivical amount of feats. Spending 4 feats on a prestige class just ain't worth it pal.<br />
<br />
Also, the special ability Powerful Wield? Clarify the thing bro! Am I forced to take it at 10th level, or am I only ABLE to take it at 10th? Also, I think a blade '''3 sizes larger''' than you is pretty damn big. I mean, think about it. A medium size creature would be able to wield a blade built for a GARGANTUAN size creature!! TOO BIG!! PHYSICALY IMPOSSIBLE TO CARRY, MUCH LESS WIELD!!!<br />
In any case, I really liked the concept. Its a specialized class, so I'm comfortable with the lack of flexibility in focuses, because if I didn't want to focus on wielding really big swords, I wouldn't take this class. Fix a few things, and I think you got a winner. {{Unsigned|24.4.17.20|06:47, 8 February 2006 (MST)}}<br />
<br />
:I completely agree. This class is '''way''' overpowered, and for all of the above mentioned reasons. And wielding a sword three sizes larger is just silly... try to picture it. {{Unsigned|Blue Dragon|20:42, 8 February 2006 (MST)}}<br />
<br />
::Agreement... Think about it. A medium greatsword is about 6 feet. Each size category pretty much doubles the size.<br />
::Large: 12 feet. Huh, extremely unreasonable for any realistic application, but about the same size as the standard anime huge sword.<br />
::Huge: 24 feet. Wait a a minute, what the...<br />
::Gargantuan: 48 feet. ...hell?<br />
<br />
::If you want to make a Huge-Sword-Based PRC (Which I disapprove of in the first place, but different strokes for different folks), don't go anywhere above 1 size category larger. After that you leave the realm of "Man, Cloud's huge sword is SO COOL!" and enter the realm of "Why is that guy wielding a sword eight times as large as he is? How does he go through doors? Where does he put it when he's not using it?" {{Unsigned|66.73.173.125|18:55, 12 February 2006 (MST)}}<br />
<br />
== Pictures? ==<br />
<br />
Why did "66.25.25.140" get rid of the pictures? {{Unsigned|Green Dragon|15:51, 23 February 2006 (MST)}}<br />
<br />
:Dunno. I guess somebody didn't like the pictures. *shrug* I thought it was a nice touch. {{Unsigned|Lord Canius|21:51, 23 February 2006 (MST)}}<br />
<br />
::Pictures back on... Because I saw no reason that the pictures were gone, I put them back on. Also, the thread related to this PrC is: [http://boards1.wizards.com/showthread.php?t=573239&page=1&pp=30] {{Unsigned|Green Dragon|06:20, 25 February 2006 (MST)}}<br />
<font color=gray><br />
== Rating - 3/10==<br />
<br />
'''On a scale of 1 to 10, where 1 is abysmal, 5 is adequate, and 10 is damned inspired and well implemented, I rate this entry'' a 3. I think that the idea is sound and the class itself is focused and builds on itself. The pre-reqs are reasonable. They reflect the genre. The entry itself need to be reorganized on a standard class layout. The abilities are confusing and not concise. Some of the abilities are a little too good. Expeditious Retreat x 40 foot move x 4 move run = +32d6 charge damage? --[[User:Dmilewski|Dmilewski]] 07:55, 8 December 2006 (MST)<br />
<br />
== Rating - 2/10 ==<br />
<br />
I'll keep this short-- this prestige class is begging to be misused. It can be abused in a huge number of ways (several have been pointed out), and-- further-- nearly anyone who takes this class does so simply in order to manipulate its weaknesses. Overall, it is an interesting concept, just far to overpowered. --[[User:EldritchNumen|EldritchNumen]] 16:06, 9 December 2006 (MST)<br />
<br />
== Rating - 2/10 ==<br />
<br />
I give this PrC a 2/10. The reason for this is it excels beyond any normal class in way to many areas. If someone was to take this class they would gain a wide variety of skills, with no drawback. Like the jack of all fighting traits that excels at everything he tries. This is overpowered. --[[User:Green Dragon|Green Dragon]] 21:59, 10 December 2006 (MST)<br />
</font color><br />
== Making this Balanced ==<br />
<br />
I like the idea of this class, and that is why I would like to make this class a viable opportunity for players. All that needs to be done is to make this more balanced, as it definitely is not right now (2.33 Balance rating...). So, please contribute. Would this make it more balanced:<br />
# - Make the prerequisites steeper, such as make the BAB +7, and make it so he had to have killed 50 or more creatures with a sword while wielding a Sword at least One size Category larger than himself.<br />
# - Get rid of Improved Grip (Why all the AC bonus', I don't see why this class would train for AC, seems metagaming...).<br />
# - Get rid of Blade Shield.<br />
# - Make Momentive Attack have a max range of 20 feet so fast races/classes could not optimize this.<br />
# - Get rid of the "Special Abilities" and offer some of them at different levels. <br />
## - Offer Rending Slash at 1st level.<br />
## - Offer Farslash at 2rd level.<br />
## - Offer Momentive Attack at 4th level.<br />
## - Offer new ability "Blade Shield" that would allow the Greatblade solider to use a weapon that is 2 times his normal size as a heavy steel shield as a full round action; however he could not make any attacks with his weapon while doing this at 6th level.<br />
## - Offer Maximum Power at 8th level.<br />
## - Offer Powerful Wield at 10th level.<br />
Would this make it more balanced? Please tell me how I could improve this idea... --[[User:Green Dragon|Green Dragon]] 23:38, 11 December 2006 (MST)<br />
<br />
:Still waiting..... --[[User:Green Dragon|Green Dragon]] 21:06, 13 December 2006 (MST)<br />
<br />
::I'll try to take a look at it on monday. --[[User:Calidore Chase|Calidore Chase]] 13:42, 16 December 2006 (MST)<br />
<br />
:::Okay. --[[User:Green Dragon|Green Dragon]] 14:24, 16 December 2006 (MST)<br />
<br />
::I'll take a look in the next few days as well. --[[User:EldritchNumen|EldritchNumen]] 23:56, 16 December 2006 (MST)<br />
<br />
:::Alright, makes me happy to hear that. --[[User:Green Dragon|Green Dragon]] 23:59, 16 December 2006 (MST)<br />
<br />
::::Well... I updated it. Overall, I hope it gets better than the old 2.33. I hope it is better. --[[User:Green Dragon|Green Dragon]] 18:51, 29 December 2006 (MST)<br />
<font color=gray><br />
== Balance - 7/10 ==<br />
<br />
I give this class a 7. The class is much better now, but is slightly forward-heavy in useful abilities and loses power and momentum as the class builds. I would suggest moving Momentive Attack to level 8, maximum power and blade shield to level four, and giving an additional ability (free Greater Weapon Specialization with the sword type selected in the prerequisite feat seems to make a lot of sense). The changes would look like this:<br />
<br />
4 - maximum power, blade shield<br />
5 - nothing<br />
6 - Greater Weapon Specialization (perhaps also a boosted version of maximum power which adds 2.5 times str bonus rather than just 2x. That might be cool...)<br />
7 - Nothing<br />
8 - Momentive Attack<br />
<br />
I would move Momentive Attack to level 8 because it is a signiture move (which is well reserved for powerful Greatblade Soldiers) and also because maximum power and blade shield are more ubiquitous (common) within the world and a also much more useful at lower levels. --[[User:EldritchNumen|EldritchNumen]] 00:34, 11 January 2007 (MST)<br />
<br />
:I followed many of your ideas, however I did change the levels around a bit from what you suggested (even the bonuses out). So, what do you think now? --[[User:Green Dragon|Green Dragon]] 01:12, 12 January 2007 (MST)<br />
</font color><br />
<br />
== Balance - 8/10 ==<br />
<br />
This class has definitely improved. It now builds upon itself nicely and has much better balance. Great work, 8/10. --[[User:EldritchNumen|EldritchNumen]] 02:07, 12 January 2007 (MST)<br />
<br />
== Rating 4/10 ==<br />
<br />
I find it a bit overpowered when it allows the use of weapons TWO size categories over...<br />
<br />
Blade Shield is fine, yet I would use it only during a total-defense turn...<br />
<br />
What about taking some idea from the quintessential fighter fighting styles??? There is one matching this kind of idea, with some neat feat included...<br />
<br />
Gatsu anyone???</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=Talk:Monstrous_Weapon_Master_(3.5e_Prestige_Class)&diff=65475Talk:Monstrous Weapon Master (3.5e Prestige Class)2007-01-25T23:22:58Z<p>84.221.198.36: Rating 4/10</p>
<hr />
<div>==Bravo==<br />
I complement you on a brave piece of work. That being said, get back to they drawing board pal. Major flaws just don't cut it when I say this needs work. <br />
First off. Change the prerequisite feats. FAR TOO MANY. Even for a human fighter with his unequivical amount of feats. Spending 4 feats on a prestige class just ain't worth it pal.<br />
<br />
Also, the special ability Powerful Wield? Clarify the thing bro! Am I forced to take it at 10th level, or am I only ABLE to take it at 10th? Also, I think a blade '''3 sizes larger''' than you is pretty damn big. I mean, think about it. A medium size creature would be able to wield a blade built for a GARGANTUAN size creature!! TOO BIG!! PHYSICALY IMPOSSIBLE TO CARRY, MUCH LESS WIELD!!!<br />
In any case, I really liked the concept. Its a specialized class, so I'm comfortable with the lack of flexibility in focuses, because if I didn't want to focus on wielding really big swords, I wouldn't take this class. Fix a few things, and I think you got a winner. {{Unsigned|24.4.17.20|06:47, 8 February 2006 (MST)}}<br />
<br />
:I completely agree. This class is '''way''' overpowered, and for all of the above mentioned reasons. And wielding a sword three sizes larger is just silly... try to picture it. {{Unsigned|Blue Dragon|20:42, 8 February 2006 (MST)}}<br />
<br />
::Agreement... Think about it. A medium greatsword is about 6 feet. Each size category pretty much doubles the size.<br />
::Large: 12 feet. Huh, extremely unreasonable for any realistic application, but about the same size as the standard anime huge sword.<br />
::Huge: 24 feet. Wait a a minute, what the...<br />
::Gargantuan: 48 feet. ...hell?<br />
<br />
::If you want to make a Huge-Sword-Based PRC (Which I disapprove of in the first place, but different strokes for different folks), don't go anywhere above 1 size category larger. After that you leave the realm of "Man, Cloud's huge sword is SO COOL!" and enter the realm of "Why is that guy wielding a sword eight times as large as he is? How does he go through doors? Where does he put it when he's not using it?" {{Unsigned|66.73.173.125|18:55, 12 February 2006 (MST)}}<br />
<br />
== Pictures? ==<br />
<br />
Why did "66.25.25.140" get rid of the pictures? {{Unsigned|Green Dragon|15:51, 23 February 2006 (MST)}}<br />
<br />
:Dunno. I guess somebody didn't like the pictures. *shrug* I thought it was a nice touch. {{Unsigned|Lord Canius|21:51, 23 February 2006 (MST)}}<br />
<br />
::Pictures back on... Because I saw no reason that the pictures were gone, I put them back on. Also, the thread related to this PrC is: [http://boards1.wizards.com/showthread.php?t=573239&page=1&pp=30] {{Unsigned|Green Dragon|06:20, 25 February 2006 (MST)}}<br />
<font color=gray><br />
== Rating - 3/10==<br />
<br />
'''On a scale of 1 to 10, where 1 is abysmal, 5 is adequate, and 10 is damned inspired and well implemented, I rate this entry'' a 3. I think that the idea is sound and the class itself is focused and builds on itself. The pre-reqs are reasonable. They reflect the genre. The entry itself need to be reorganized on a standard class layout. The abilities are confusing and not concise. Some of the abilities are a little too good. Expeditious Retreat x 40 foot move x 4 move run = +32d6 charge damage? --[[User:Dmilewski|Dmilewski]] 07:55, 8 December 2006 (MST)<br />
<br />
== Rating - 2/10 ==<br />
<br />
I'll keep this short-- this prestige class is begging to be misused. It can be abused in a huge number of ways (several have been pointed out), and-- further-- nearly anyone who takes this class does so simply in order to manipulate its weaknesses. Overall, it is an interesting concept, just far to overpowered. --[[User:EldritchNumen|EldritchNumen]] 16:06, 9 December 2006 (MST)<br />
<br />
== Rating - 2/10 ==<br />
<br />
I give this PrC a 2/10. The reason for this is it excels beyond any normal class in way to many areas. If someone was to take this class they would gain a wide variety of skills, with no drawback. Like the jack of all fighting traits that excels at everything he tries. This is overpowered. --[[User:Green Dragon|Green Dragon]] 21:59, 10 December 2006 (MST)<br />
</font color><br />
== Making this Balanced ==<br />
<br />
I like the idea of this class, and that is why I would like to make this class a viable opportunity for players. All that needs to be done is to make this more balanced, as it definitely is not right now (2.33 Balance rating...). So, please contribute. Would this make it more balanced:<br />
# - Make the prerequisites steeper, such as make the BAB +7, and make it so he had to have killed 50 or more creatures with a sword while wielding a Sword at least One size Category larger than himself.<br />
# - Get rid of Improved Grip (Why all the AC bonus', I don't see why this class would train for AC, seems metagaming...).<br />
# - Get rid of Blade Shield.<br />
# - Make Momentive Attack have a max range of 20 feet so fast races/classes could not optimize this.<br />
# - Get rid of the "Special Abilities" and offer some of them at different levels. <br />
## - Offer Rending Slash at 1st level.<br />
## - Offer Farslash at 2rd level.<br />
## - Offer Momentive Attack at 4th level.<br />
## - Offer new ability "Blade Shield" that would allow the Greatblade solider to use a weapon that is 2 times his normal size as a heavy steel shield as a full round action; however he could not make any attacks with his weapon while doing this at 6th level.<br />
## - Offer Maximum Power at 8th level.<br />
## - Offer Powerful Wield at 10th level.<br />
Would this make it more balanced? Please tell me how I could improve this idea... --[[User:Green Dragon|Green Dragon]] 23:38, 11 December 2006 (MST)<br />
<br />
:Still waiting..... --[[User:Green Dragon|Green Dragon]] 21:06, 13 December 2006 (MST)<br />
<br />
::I'll try to take a look at it on monday. --[[User:Calidore Chase|Calidore Chase]] 13:42, 16 December 2006 (MST)<br />
<br />
:::Okay. --[[User:Green Dragon|Green Dragon]] 14:24, 16 December 2006 (MST)<br />
<br />
::I'll take a look in the next few days as well. --[[User:EldritchNumen|EldritchNumen]] 23:56, 16 December 2006 (MST)<br />
<br />
:::Alright, makes me happy to hear that. --[[User:Green Dragon|Green Dragon]] 23:59, 16 December 2006 (MST)<br />
<br />
::::Well... I updated it. Overall, I hope it gets better than the old 2.33. I hope it is better. --[[User:Green Dragon|Green Dragon]] 18:51, 29 December 2006 (MST)<br />
<font color=gray><br />
== Balance - 7/10 ==<br />
<br />
I give this class a 7. The class is much better now, but is slightly forward-heavy in useful abilities and loses power and momentum as the class builds. I would suggest moving Momentive Attack to level 8, maximum power and blade shield to level four, and giving an additional ability (free Greater Weapon Specialization with the sword type selected in the prerequisite feat seems to make a lot of sense). The changes would look like this:<br />
<br />
4 - maximum power, blade shield<br />
5 - nothing<br />
6 - Greater Weapon Specialization (perhaps also a boosted version of maximum power which adds 2.5 times str bonus rather than just 2x. That might be cool...)<br />
7 - Nothing<br />
8 - Momentive Attack<br />
<br />
I would move Momentive Attack to level 8 because it is a signiture move (which is well reserved for powerful Greatblade Soldiers) and also because maximum power and blade shield are more ubiquitous (common) within the world and a also much more useful at lower levels. --[[User:EldritchNumen|EldritchNumen]] 00:34, 11 January 2007 (MST)<br />
<br />
:I followed many of your ideas, however I did change the levels around a bit from what you suggested (even the bonuses out). So, what do you think now? --[[User:Green Dragon|Green Dragon]] 01:12, 12 January 2007 (MST)<br />
</font color><br />
<br />
== Balance - 8/10 ==<br />
<br />
This class has definitely improved. It now builds upon itself nicely and has much better balance. Great work, 8/10. --[[User:EldritchNumen|EldritchNumen]] 02:07, 12 January 2007 (MST)<br />
<br />
== Rating 4/10 ==<br />
<br />
I find it a bit overpowered when it allows the use of weapons TWO size categories over...<br />
<br />
Gatsu anyone???</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=Talk:Seductress_(3.5e_Prestige_Class)&diff=65466Talk:Seductress (3.5e Prestige Class)2007-01-25T23:13:57Z<p>84.221.198.36: /* Rating 2/10 */</p>
<hr />
<div>== Stuff ==<br />
<br />
The class features need to be labeled as Ex, Su, or Sp, PrCs should not have ability score requirements, what is "save poison use," and what is up with those saves??? &mdash;[[User:Sledged|Sledged]] 13:56, 27 September 2006 (MDT)<br />
<br />
:The saves are supposed to be "high", I fixed those, the rest I did nothing about. --[[User:Green Dragon|Green Dragon]] 15:11, 27 September 2006 (MDT)<br />
<br />
::Also, I see that Survival is a class skill. That doesn't seem to fit this class's theme. &mdash;[[User:Sledged|Sledged]] 19:28, 22 October 2006 (MDT)<br />
<br />
:::I would say this class needs to re-make... --[[User:Green Dragon|Green Dragon]] 20:09, 22 October 2006 (MDT)<br />
<br />
== Balance - 1/10 ==<br />
<br />
This class has lots of potential, but just doesn't work. The class has all high saves (why?), but it's abilities mainly suck, with the notable exception of two, which are '''far''' too powerful. The abilities are ambiguous, the entry requirements are far too stringent... overall, this class simply needs to be entirely redesigned. --[[User:EldritchNumen|EldritchNumen]] 03:29, 12 December 2006 (MST)<br />
<br />
== Rating 2/10 ==<br />
<br />
It makes so little sense: the int 18 and cha 18 requirements are ridicolous, then it gives no explanation about why it should get monks' saves and offers still without a plausible reason some shapeshifting skill...<br />
<br />
I guess this was the work of some younger player, yet...<br />
<br />
On a side note: a male equivalent for it could have been a better choice, not to mention than making it a sort of elite class for the best succubi could have explained some (but not every) weird feature...</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=Talk:Seductress_(3.5e_Prestige_Class)&diff=65454Talk:Seductress (3.5e Prestige Class)2007-01-25T23:06:03Z<p>84.221.198.36: Rating 2/10</p>
<hr />
<div>== Stuff ==<br />
<br />
The class features need to be labeled as Ex, Su, or Sp, PrCs should not have ability score requirements, what is "save poison use," and what is up with those saves??? &mdash;[[User:Sledged|Sledged]] 13:56, 27 September 2006 (MDT)<br />
<br />
:The saves are supposed to be "high", I fixed those, the rest I did nothing about. --[[User:Green Dragon|Green Dragon]] 15:11, 27 September 2006 (MDT)<br />
<br />
::Also, I see that Survival is a class skill. That doesn't seem to fit this class's theme. &mdash;[[User:Sledged|Sledged]] 19:28, 22 October 2006 (MDT)<br />
<br />
:::I would say this class needs to re-make... --[[User:Green Dragon|Green Dragon]] 20:09, 22 October 2006 (MDT)<br />
<br />
== Balance - 1/10 ==<br />
<br />
This class has lots of potential, but just doesn't work. The class has all high saves (why?), but it's abilities mainly suck, with the notable exception of two, which are '''far''' too powerful. The abilities are ambiguous, the entry requirements are far too stringent... overall, this class simply needs to be entirely redesigned. --[[User:EldritchNumen|EldritchNumen]] 03:29, 12 December 2006 (MST)<br />
<br />
== Rating 2/10 ==<br />
<br />
It makes so little sense: the int 18 and cha 18 requirements are ridicolous, then it gives no explanation about why it should get monks' saves and offers still without a plausible reason some shapeshifting skill...<br />
<br />
I guess this was the work of some younger player, yet...</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=SRD_Talk:War_Mind&diff=65449SRD Talk:War Mind2007-01-25T22:53:39Z<p>84.221.198.36: New page: Isn't the last feat a tad to weak to be the one you get after 10 levels???</p>
<hr />
<div>Isn't the last feat a tad to weak to be the one you get after 10 levels???</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=Talk:Monks_of_Time_and_History_(3.5e_Prestige_Class)&diff=65444Talk:Monks of Time and History (3.5e Prestige Class)2007-01-25T22:46:09Z<p>84.221.198.36: New page: Exactly, how many years does the ritual remove???</p>
<hr />
<div>Exactly, how many years does the ritual remove???</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=Monks_of_Time_and_History_(3.5e_Prestige_Class)&diff=65443Monks of Time and History (3.5e Prestige Class)2007-01-25T22:43:00Z<p>84.221.198.36: /* Class Features: */</p>
<hr />
<div><dplc>Monks of Time and History (DnD Prestige Class)|{{PrC Description|Monks of Time and History|NR|Combat-Focused|One of the most basic endurances of nature, that of time itself. It is here where the history monks control over time itself. It takes many years to become even remotely accomplished in time slicing and it takes a strong soul and even stronger will to complete the harsh training, but this is what Monks of Time and History do.|10|5}}</dplc><br />
{{Balance|Not-Rated|Monks_of_Time_and_History|DnD_Prestige_Class}}<br />
<br />
=The monks of Time and History=<br />
{| class="d20"<br />
! Author: Arameas<br />
|-<br />
| Copied with permission. PrC from the [http://boards1.wizards.com/showthread.php?t=726227 UnCon PrC Contest].<br />
|}<br />
<br />
Hidden in the ever snow covered mountains sits the most elusive of the worlds monasteries. High above the cities of the world sits a temple to the most basic endurances of nature, that of time itself. It is here where the history monks learn not only spiritual enlightenment and respect, but also control over time itself. It takes many years to become even remotely accomplished in time slicing and it takes a strong soul and even stronger will to complete the harsh training.<br />
<br />
The history monks accept only the strongest willed and hardened people. It takes many years of training and while the history monastery warps time it can take a year of normal time to become ordained. Seeking control over time and the ability to see into the future many adventures seek to improve their combat skills. Due to their strict training they are expressly forbidden to use their abilities in anger.<br />
Bards and rouges often find their way into the history monks, although their chaotic natures take a while to come round to the training needed. The monk’s ranks are also sometimes filled with rangers who seek a stronger fighting prowess.<br />
<br />
<br />
==Prerequisites:==<br />
* '''Alignment:''' any non-evil<br />
* '''Skills:''' Knowledge (history): 8 ranks, Gather information: 5<br />
* '''Feats:''' Combat reflexes, Investigator, Dodge<br />
<br />
==Class Abilities==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Monks of Time and History</div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base Attack<br/>Bonus]]<br />
! Fort<br/>Save<br />
! Ref<br/>Save<br />
! Will<br/>Save<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1 || +1 || +0 || +1 || +1 || style="text-align: left;" | Mandala sands <br />
|- class="even"<br />
| 2 || +2 || +0 || +2 || +2 || style="text-align: left;" | Evasion, timeless body <br />
|-<br />
| 3 || +3 || +1 || +2 || +3 || style="text-align: left;" | Time slice x2 3/day <br />
|- class="even"<br />
| 4 || +4 || +1 || +3 || +4 || style="text-align: left;" | Sands of warning <br />
|-<br />
| 5 || +5 || +2 || +4 || +5 || style="text-align: left;" | Inner tranquility <br />
|- class="even"<br />
| 6 || +6 || +3 || +4 || +6 || style="text-align: left;" | Time slice x3 3/day <br />
|-<br />
| 7 || +7 || +4 || +5 || +7 || style="text-align: left;" | Lunging attack <br />
|- class="even"<br />
| 8 || +8 || +4 || +6 || +8 || style="text-align: left;" | Improved sands of warning <br />
|-<br />
| 9 || +9 || +5 || +6 || +9 || style="text-align: left;" | Time slice x4 3/day <br />
|- class="even"<br />
| 10 || +10 || +5 || +7 || +10 || style="text-align: left;" | Ritual of aging<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Class Skills (4 + Int modifier per level)'''<br/>Balance (dex), Bluff (cha), Diplomacy (cha), Gather information (cha), Jump (str), Knowledge (history), Knowledge (religion) (int), Listen (wis), Search (int), Tumble (dex).<br />
|}<br />
<br />
==Class Features:==<br />
History monks are proficient with all light melee weapons, longbows, shortbows and slings. They are proficient with light armour and shields (except tower).<br />
<br />
'''Mandala sands:''' Upon leaving the monastery each monk is given a small pouch containing part of the great Mandala. This mystical sand watch over time and to the trained eye can be used to see into the future. Once per day a history monk can use the sands as per a divination spell (70% success +1 per level in history monk). In order to do this the monk must be able to concentrate for the full 10 minute and have access to a flat area on to which to spread the sands.<br />
<br />
'''Time Slice:''' Time slicing is the ability to exist in a sliver of time. With this ability a history monk is able to slice his personal time into a smaller amount, effectively allowing him to move faster and do more than a normal being. A monk can only use this ability if wearing light armour and not under a heavy load.<br />
:At the third level this ability is equal to twice speed. In combat the monk may declare a time slice and then proceed to take two rounds of actions in a single round. For the next round after the ability however they count as Fatuiged. Any opponents fought only get ½ (rounded down, min 1) their dexterity bonus to AC.<br />
:At sixth level this increases to triple speed, allowing the monk to take three rounds in one go. The fatigued effect then lasts for two rounds.<br />
:At ninth level this again increases to four times speed, allowing four turns in on go.<br />
The fatigued effect then lasts for three rounds.<br />
<br />
'''Sands of warning:''' By casting the sands into the air around them (a move action) the Mandala sands act as an early warning device to incoming attacks, as such they become immune to sneak attacks, critical attacks as well as being immune to flanking. In order to use this effect the monk has to maintain full concentration on the sands and so can not make any movement, this includes 5ft steps. It takes one round for the monk to achieve full concentration on the sands.<br />
At the 8th level the monk gets more accustomed to the sands and as such can both use the ability on the round they cast the sands and are able to take 5ft steps.<br />
<br />
'''Inner tranquillity:''' At the 5th level the history monk’s gains a newfound understanding of the world and his/her place in it. They become immune to all fear effects and gain a +5 bonus on will saves against all other mind spells.<br />
<br />
'''Lunging attack:''' At level seven history monks automatically gain the lunging attack feat.<br />
As a full round action you can make a single strike with a +5 foot to your attacks reach. This benefit applies to both armed and unarmed attacks, including touch attacks to deliver spells.<br />
<br />
'''Ritual of aging:''' Only a few of the master monks know the true secret to aging and the ways to accelerate and decelerate it. Upon reaching the 10th level the monks may return to the monastery to find out the secrets for themselves. The ritual, once complete has the ability to remove years from a willing subject, physically and mentally returning them to a younger state. They retain their increased mental stats, while also removing any loss of physical ones.<br />
<br />
:The ritual is highly complicated and difficult to achieve. It requires a willing subject and six hours of chanting and care for the effects to work. A magical transmutation circle (a pentagon inside a larger circle) must be drawn on the floor and five jewelled eggs (each worth 5,000gp each) placed one at each point of the circle. The ceremony also requires three others in order to channel the energies that you unleash. Once the ceremony has begun it must run for the full six hours else the ritual will fail. If this happens then the chaotic energies of time will be discharged into those channelling the power. For each hour completed 2d6 years will be added to all members participating. Also due to the fickle nature of time there is a 10% chance that the ritual will go awry and instead of transferring the years to the wilder world, they are placed upon the monk.<br />
<br />
'''Note:''' If a character already has evasion from a different class then they instead gain the improved version.<br />
<br />
<br />
----<br />
Back to [[Dungeons and Dragons]]->[[DnD Classes]].<br />
[[Category:M]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=Monks_of_Time_and_History_(3.5e_Prestige_Class)&diff=65442Monks of Time and History (3.5e Prestige Class)2007-01-25T22:40:19Z<p>84.221.198.36: /* Class Features: */</p>
<hr />
<div><dplc>Monks of Time and History (DnD Prestige Class)|{{PrC Description|Monks of Time and History|NR|Combat-Focused|One of the most basic endurances of nature, that of time itself. It is here where the history monks control over time itself. It takes many years to become even remotely accomplished in time slicing and it takes a strong soul and even stronger will to complete the harsh training, but this is what Monks of Time and History do.|10|5}}</dplc><br />
{{Balance|Not-Rated|Monks_of_Time_and_History|DnD_Prestige_Class}}<br />
<br />
=The monks of Time and History=<br />
{| class="d20"<br />
! Author: Arameas<br />
|-<br />
| Copied with permission. PrC from the [http://boards1.wizards.com/showthread.php?t=726227 UnCon PrC Contest].<br />
|}<br />
<br />
Hidden in the ever snow covered mountains sits the most elusive of the worlds monasteries. High above the cities of the world sits a temple to the most basic endurances of nature, that of time itself. It is here where the history monks learn not only spiritual enlightenment and respect, but also control over time itself. It takes many years to become even remotely accomplished in time slicing and it takes a strong soul and even stronger will to complete the harsh training.<br />
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The history monks accept only the strongest willed and hardened people. It takes many years of training and while the history monastery warps time it can take a year of normal time to become ordained. Seeking control over time and the ability to see into the future many adventures seek to improve their combat skills. Due to their strict training they are expressly forbidden to use their abilities in anger.<br />
Bards and rouges often find their way into the history monks, although their chaotic natures take a while to come round to the training needed. The monk’s ranks are also sometimes filled with rangers who seek a stronger fighting prowess.<br />
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==Prerequisites:==<br />
* '''Alignment:''' any non-evil<br />
* '''Skills:''' Knowledge (history): 8 ranks, Gather information: 5<br />
* '''Feats:''' Combat reflexes, Investigator, Dodge<br />
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==Class Abilities==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Monks of Time and History</div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base Attack<br/>Bonus]]<br />
! Fort<br/>Save<br />
! Ref<br/>Save<br />
! Will<br/>Save<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1 || +1 || +0 || +1 || +1 || style="text-align: left;" | Mandala sands <br />
|- class="even"<br />
| 2 || +2 || +0 || +2 || +2 || style="text-align: left;" | Evasion, timeless body <br />
|-<br />
| 3 || +3 || +1 || +2 || +3 || style="text-align: left;" | Time slice x2 3/day <br />
|- class="even"<br />
| 4 || +4 || +1 || +3 || +4 || style="text-align: left;" | Sands of warning <br />
|-<br />
| 5 || +5 || +2 || +4 || +5 || style="text-align: left;" | Inner tranquility <br />
|- class="even"<br />
| 6 || +6 || +3 || +4 || +6 || style="text-align: left;" | Time slice x3 3/day <br />
|-<br />
| 7 || +7 || +4 || +5 || +7 || style="text-align: left;" | Lunging attack <br />
|- class="even"<br />
| 8 || +8 || +4 || +6 || +8 || style="text-align: left;" | Improved sands of warning <br />
|-<br />
| 9 || +9 || +5 || +6 || +9 || style="text-align: left;" | Time slice x4 3/day <br />
|- class="even"<br />
| 10 || +10 || +5 || +7 || +10 || style="text-align: left;" | Ritual of aging<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Class Skills (4 + Int modifier per level)'''<br/>Balance (dex), Bluff (cha), Diplomacy (cha), Gather information (cha), Jump (str), Knowledge (history), Knowledge (religion) (int), Listen (wis), Search (int), Tumble (dex).<br />
|}<br />
<br />
==Class Features:==<br />
History monks are proficient with all light melee weapons, longbows, shortbows and slings. They are proficient with light armour and shields (except tower).<br />
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'''Mandala sands:''' Upon leaving the monastery each monk is given a small pouch containing part of the great Mandala. This mystical sand watch over time and to the trained eye can be used to see into the future. Once per day a history monk can use the sands as per a divination spell (70% success +1 per level in history monk). In order to do this the monk must be able to concentrate for the full 10 minute and have access to a flat area on to which to spread the sands.<br />
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'''Time Slice:''' Time slicing is the ability to exist in a sliver of time. With this ability a history monk is able to slice his personal time into a smaller amount, effectively allowing him to move faster and do more than a normal being. A monk can only use this ability if wearing light armour and not under a heavy load.<br />
:At the third level this ability is equal to twice speed. In combat the monk may declare a time slice and then proceed to take two rounds of actions in a single round. For the next round after the ability however they count as Fatuiged. Any opponents fought only get ½ (rounded down, min 1) their dexterity bonus to AC.<br />
:At sixth level this increases to triple speed, allowing the monk to take three rounds in one go. The fatigued effect then lasts for two rounds.<br />
:At ninth level this again increases to four times speed, allowing four turns in on go.<br />
The fatigued effect then lasts for three rounds.<br />
<br />
'''Sands of warning:''' By casting the sands into the air around them (a move action) the Mandala sands act as an early warning device to incoming attacks, as such they become immune to sneak attacks, critical attacks as well as being immune to flanking. In order to use this effect the monk has to maintain full concentration on the sands and so can not make any movement, this includes 5ft steps. It takes one round for the monk to achieve full concentration on the sands.<br />
At the 8th level the monk gets more accustomed to the sands and as such can both use the ability on the round they cast the sands and are able to take 5ft steps.<br />
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'''Inner tranquillity:''' At the 5th level the history monk’s gains a newfound understanding of the world and his/her place in it. They become immune to all fear effects and gain a +5 bonus on will saves against all other mind spells.<br />
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'''Lunging attack:''' At level seven history monks automatically gain the lunging attack feat.<br />
As a full round action you can make a single strike with a +5 foot to your attacks reach. This benefit applies to both armed and unarmed attacks, including touch attacks to deliver spells.<br />
<br />
'''Ritual of aging:''' Only a few of the master monks know the true secret to aging and the ways to accelerate and decelerate it. Upon reaching the 10th level the monks may return to the monastery to find out the secrets for them selves. The ritual, once complete has the ability to remove years from a willing subject, physically and mentally returning them to a younger state. They retain their increased mental stats, while also removing any loss of physical ones.<br />
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:The ritual is highly complicated and difficult to achieve. It requires a willing subject and six hours of chanting and care for the effects to work. A magical transmutation circle (a pentagon inside a larger circle) must be drawn on the floor and five jewelled eggs (each worth 5,000gp each) placed one at each point of the circle. The ceremony also requires three others in order to channel the energies that you unleash. Once the ceremony has begun it must run for the full six hours else the ritual will fail. If this happens then the chaotic energies of time will be discharged into those channelling the power. For each hour completed 2d6 years will be added to all members participating. Also due to the fickle nature of time there is a 10% chance that the ritual will go awry and instead of transferring the years to the wilder world, they are placed upon the monk.<br />
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'''Note:''' If a character already has evasion from a different class then they instead gain the improved version.<br />
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----<br />
Back to [[Dungeons and Dragons]]->[[DnD Classes]].<br />
[[Category:M]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=SRD_Talk:Metamind&diff=65441SRD Talk:Metamind2007-01-25T22:38:24Z<p>84.221.198.36: New page: It has the slayer's table on, someone could have edited it in the wrong way...</p>
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<div>It has the slayer's table on, someone could have edited it in the wrong way...</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=Talk:Diplomat_(3.5e_Prestige_Class)&diff=65440Talk:Diplomat (3.5e Prestige Class)2007-01-25T22:36:08Z<p>84.221.198.36: Rating 4/10</p>
<hr />
<div>== Ex, Su, or Sp ==<br />
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The class features need to be labeled as Ex, Su, or Sp. &mdash;[[User:Sledged|Sledged]] 10:58, 26 September 2006 (MDT)<br />
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:...now done. At least, Diplomatic Finesse is (Ex): Bardic lore isn't (Ex) on the Bard page, so I guess Diplomatic Knowledge shouldn't be either. --[[User:Findail|Findail]] 10:34, 19 October 2006 (MDT)<br />
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== Balance - 8/10 ==<br />
<br />
This class is well balanced; the entry prerequisites are not too steep (or lax), and the class gains power consistently, but not too fast. While it is not extremely inspired, it adds a level of further customization and specialization to many different classes, just as a prestige class should. This is as balanced as many SRD classes. --[[User:EldritchNumen|EldritchNumen]] 20:55, 10 December 2006 (MST)<br />
<br />
== The Build ==<br />
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With a dedicated diplomancy build <small>(the [[Politico (DnD Character Optimization)|Politico]])</small>, this class is HORRIFYING. With people who -aren't- actively trying to break their games, this is a very neat class. [[User:Warforged|Warforged]] 18:33, 12 December 2006 (MST)<br />
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== Rating 4/10 ==<br />
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Not so interesting to be played, imho; at least 8+int mod skills/level would make it par with a rogue, in terms of extra-combact features and it would make him much more likely, considering he is going to be some sort of spy or extremely trained aristocrat, sent on a mission by his superiors in order to solve things without using brute force or (too many) dirty tricks...</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=Talk:Killer_(3.5e_Prestige_Class)&diff=65439Talk:Killer (3.5e Prestige Class)2007-01-25T22:24:36Z<p>84.221.198.36: Rating 6/10</p>
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<div>== Balance 5/10 ==<br />
<br />
This class is, as the description, basically like an assassin. Which is fine. Unfortunately, it quickly becomes much more powerful than an assassin. Though it does not have spells, it very quickly makes up for this with a slew of useful class abilities that easily outclass it against an assassin. Try running two encounters with this at different levels (like rogue -> killer3, killer5, killer9), and then the same two encounters except with assassin instead of killer levels. The difference is startling. The concept is good, but there are too many powerful abilities packed into the level spread. Lots of unique abilities generally means an overpowered character, whereas abilities that grow upon themselves (like the assassin's sneak attack and saves against poison) are generally better for a class. 5/10 --[[User:EldritchNumen|EldritchNumen]] 13:30, 13 December 2006 (MST)<br />
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== Rating 6/10 ==<br />
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You didn't put how much the save vs. poison bonus was, yet I assume it was the same as the assassin's...<br />
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If find it rather balanced, as, particularly considering extra (but still balanced) sourcebook, the spells where a great plus for an assassin, so to trade them in order to get this extra features is fine.</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=Talk:Demolisher_(3.5e_Prestige_Class)&diff=65438Talk:Demolisher (3.5e Prestige Class)2007-01-25T22:07:32Z<p>84.221.198.36: </p>
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<div>I designed this class as a highly accessible, fun, and dungeon-crawl friendly prestige class. You're good at breaking stuff. What more is there to say? <br />
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--[[User:Dmilewski|Dmilewski]] 06:34, 24 March 2006 (MST)<br />
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I don't get the "unbalanced weapon" class: any hint, please???</div>84.221.198.36https://www.dandwiki.com/w/index.php?title=Talk:Important_Businessman_(3.5e_Prestige_Class)&diff=65437Talk:Important Businessman (3.5e Prestige Class)2007-01-25T22:00:41Z<p>84.221.198.36: </p>
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<div>==Questions==<br />
<br />
Just a couple questions/things you need to do:<br />
<br />
# Is this for D&D or D20 Modern?<br />
# Either put it in Category:Combat-Focused, Strong Spellcasting, Moderate Spellcasting, or Separate Spellcasting. Additionally, if it applies, either Category:Good, or Evil.<br />
# This needs to be added to [[User Prestige Classes with Descriptions]] '''if''' it is made for D&D.<br />
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Please tell me when you finish them, or if you need help. Thanks. --[[User:Green Dragon|Green Dragon]] 17:00, 13 December 2006 (MST)<br />
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Is this a joke or what???<br />
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I can't even understand how the initial net worth value is calculated: it is the starting 10.000 gp, isn't it???<br />
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The stock feat is too random and the whole background makes little or NO sense at all in an economical setting similar to this world prior to european renaissance...</div>84.221.198.36