https://www.dandwiki.com/w/api.php?action=feedcontributions&user=8.36.250.224&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T06:28:44ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Beast_Master_(5e_Class)&diff=1237389Beast Master (5e Class)2019-11-06T18:16:34Z<p>8.36.250.224: /* Beast Companionship */</p>
<hr />
<div>== Beast Master ==<br />
<br />
An elfish man garbed in a red cloak runs from the horde of gnoll bandits hot on his trail. The gnolls believe that they have found an easy mark of a helpless noble. But, it is the gnolls who will soon find themselves helpless. Bursting through the brush the gnolls find themselves in a clearing, facing the elfish man and a pack of snarling dire wolves. The elfish man has one of his hands on the pack leader's head, and with his other hand he points to the gnolls. The monstrous wolves rush forth, devouring the gnolls.<br />
<br />
One by one, the members of a hobgoblin encampment are pulled underground, never to return. At first, it is beneath notice. But, as time goes on, panic starts to take its hold on the hobs. The leader takes it upon himself to run away, as the last of his comrades is swallowed up by the earth. Before the first step is taken, he too is yanked beneath the ground, with only his one hand clutching his golden staff appearing. A dwarven man appears from his hiding spot nearby, and collects the golden staff. His bulette companion scuffles to the surface, and is praised for its diligent work.<br />
<br />
None dare to approach the dragonborn woman, who casually walks the streets of a city pressed under the thumb of its resident duke. The city guard, normally wary of all outsiders, only watches in terror as the dragonborn saunters onward. She reaches the gates of the duke's mansion, and simply and softly requests entry. The guards do little more than tremble in terror, before ushering the dragonborn and her pet tyrannosaurus past the gate.<br />
<br />
Beast Masters are individuals who specializes in friendships and partnerships with beasts and other monsters, even more so than druids and rangers. They are able to bond and command them to their whims with ease.<br />
<br />
=== Monstrous Friends ===<br />
<br />
Beast Masters typically start their career inadvertently with their love for animals, such as dogs and cats or even wolves and lions in the wilderness. They can form close friendships with beasts closer than anyone else can, and they can persuade beasts to help them on their adventures. With patience, time, and skill, a beast master could potentially raise an army of monsters that can strike fear in the hearts of even the most terrifying dragons. But such beast masters are rare, and often legendary.<br />
<br />
While people can understand the fact that beast masters become friends with beasts such as monkeys, wolves, and even ants, many are terrified by the idea that beast masters also train with bears, elephants, and even prehistoric beasts like mammoths and saurians. This ability allows beast masters to be a force to reckon with.<br />
<br />
=== Constant Danger ===<br />
<br />
While beast masters are able to gain trust from terrifying monsters, it is still a massive danger to be in the company of such creatures, for they often can tick off and kill a beast master in a single whack. Because of this, beast masters have to be cautious every time they spend time with such creatures, but despite all the precautions a beast master may make to safeguard themselves, on average, more than a third of beast masters dealing with monsters fail to make it through the ordeal.<br />
<br />
So why do they risk it? Because it can be extremely rewarding to gain such a powerful ally, and some also do it for the thrill of the danger and/or the challenge. Beast masters often have the most injurious lives, more than half of the veterans missing at least a couple appendages, if not limbs.<br />
<br />
== Creating a Beast Master ==<br />
<br />
How did your character become so in tune with their beast companion? Did they find it and nurse it back to health? Were they a professional handler or trainer of beasts for a circus? Were they simply living alone with only the company of their beast companion in the wilderness? Were they lost in the wilderness as a child, and found a new family with a pack of wolves? Whatever the case, they must have a strong connection to beasts.<br />
<br />
Why did they choose to start adventuring? Are they searching for a rare species to preserve? Or are they trying to rehabilitate and reintroduce their beast companion to the wild?<br />
<br />
;Quick Build<br />
You can make a Beast Master quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity and Strength. Second, choose the Outlander background.<br />
<br />
{{5e Class Features<br />
|name=Beast Master<br />
|summary=A warrior who specializes in taming vicious creatures to do their bidding.<br />
|hd=10<br />
|spellcasting=<br />
|armor=Light armor<br />
|weapons=Martial weapons, simple weapons<br />
|tools=None<br />
|saves=Charisma, Wisdom<br />
|skills=Choose 3 from Athletics, Acrobatics, Intimidation, Persuasion, Investigation, Medicine, Nature, Perception, Stealth, or Survival.<br />
|item1a=A whip<br />
|item1b=<br />
|item2a=A longbow with a quiver and 20 arrows<br />
|item2b=a heavy crossbow with a quiver and 20 bolts<br />
|item3a=A dungeoneer's pack<br />
|item3b=an explorer's pack<br />
|item4a=A net<br />
|item4b=<br />
|wealth=5d4 x 10<br />
|classfeatures1=[[#Beast Expert|Beast Expert]], [[#Beast Taming|Beast Taming]], [[#Beast Companionship|Beast Companionship]]<br />
|classfeatures2=[[#Call of the Wild|Call of the Wild]]<br />
|classfeatures3=[[#Beast Master Training|Beast Master Training]]<br />
|classfeatures4= [[#Companion sense|Companion sense]]<br />
|classfeatures5=[[#Tools of the Trade|Tools of the Trade]]<br />
|classfeatures6=[[#Ambush Attack|Ambush Attack]]<br />
|classfeatures7=[[#Beast Master Training|Beast Master Training]] Feature<br />
|classfeatures8=<br />
|classfeatures9=[[#Strong Arm|Strong Arm]]<br />
|classfeatures10=[[#Wild Shout|Wild Shout]]<br />
|classfeatures11=[[#Beast Master Training|Beast Master Training]] Feature<br />
|classfeatures12=<br />
|classfeatures13=[[#Master's Tools|Master's Tools]]<br />
|classfeatures14=[[#Growing Herd|Growing Herd]]<br />
|classfeatures15=[[#Beast Master Training|Beast Master Training]] Feature<br />
|classfeatures16=<br />
|classfeatures17=[[#Calming Presence|Calming Presence]]<br />
|classfeatures18=[[#Be the Beast|Be the Beast]]<br />
|classfeatures19= [[#Beast Master Training|Beast Master Training]] Feature<br />
|classfeatures20=[[#Master's Bond|Master's Bond]]<br />
<br />
|extrasonleft=<br />
|extra1_name=Beast Taming CR<br />
|extra1_1=1/8<br />
|extra1_2=1/4<br />
|extra1_3=1/2<br />
|extra1_4=1<br />
|extra1_5=1<br />
|extra1_6=2<br />
|extra1_7=3<br />
|extra1_8=4<br />
|extra1_9=4<br />
|extra1_10=5<br />
|extra1_11=6<br />
|extra1_12=7<br />
|extra1_13=7<br />
|extra1_14=8<br />
|extra1_15=9<br />
|extra1_16=10<br />
|extra1_17=10<br />
|extra1_18=11<br />
|extra1_19=12<br />
|extra1_20=13<br />
}}<br />
<br />
==== Beast Expert ====<br />
<br />
Beginning at 1st level, you are already adept in handling beasts. You gain proficiency in the skill, Animal Handling, and you double your proficiency bonus for all checks made with this skill.<br />
<br />
==== Beast Taming ====<br />
<br />
Beginning at 1st level, you can expertly tame fierce beasts. As an action, you may attempt to tame a beast with any Challenge rate, as described below. The max CR of beasts you are able to tame increases as you level up, as indicated by the Beast CR column on the Beast Master feature chart. You may not tame any beast with an evil alignment.<br />
<br />
When you attempt to tame a beast, make a Wisdom (Animal Handling) check against a DC equal to 10 + wisdom mod (minimum challenge rateing 11). On a success, you are able to spend 1 hour of work (counts as downtime) to fully tame the beast to be your new animal companion. At the end of 2 hours, the animal companion is tamed and obeys your commands to the best of its ability. Any action you command your creature to do during combat is used as a bonus action.<br />
<br />
You are able to tame as many creatures as 1/2 your Wisdom Modifier rounded down.<br />
<br />
==== Beast Companionship ====<br />
<br />
Beginning at the 1st level, your animal companion is greatly affected by the bond you share. It rolls for initiative, like any other creature, but you determine its actions, decisions, etc. If you are incapacitated or absent, your companion acts on its own.<br />
<br />
Your animal companion has abilities and game statistics determined in part by your level. Make the following changes to your animal companion's statistics.<br />
*Your companion uses your proficiency bonus, rather than its own<br />
*In addition to the areas where it normally uses its proficiency bonus, an animal companion also adds its proficiency bonus to its AC and to its damage rolls<br />
*It gains proficiency in any two skills of your choice<br />
*It gains proficiency in Strength and Dexterity saving throws<br />
<br />
For every level you gain after attaining an animal companion, your animal companion gains an additional hit die and increases its HP accordingly. Whenever you gain the Ability Score Improvement class feature, your companion's abilities also improve. Your companion can increase one ability score of your choice by 2, or it can increase two ability scores of your choice by 1. As normal, your companion can't increase an ability score above 20 using this feature, unless its description specifies otherwise.<br />
<br />
==== Call of the Wild ====<br />
<br />
Beginning at the 2nd level, you are already in tune with the natural world by opening your senses. As an action, you are able to sense the presence of any creature you can tame within 30 feet of yourself.<br />
<br />
==== Beast Master Training ====<br />
<br />
Beginning at the 3rd level, you start to expand your repertoire of beastly expertise. You may choose to train to be a Monster Hunter or a Wild Walker. When you make your choice, you gain features at the 3rd level, and again at the 7th, 11th and 15th levels.<br />
<br />
==== Ability Score Increase ====<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
==== Companion sense ====<br />
At 4th level, you can now as a action close your eyes and as long as you are concentrating can see from the eyes of your companions. At 8th level in addition to sight you can now hear. At 12th level in addition to sight and hearing you can now smell. At 16th level in addition to sight, smell, and hearing you can now taste.<br />
<br />
==== Tools of the Trade ====<br />
<br />
Beginning at the 5th level, you learn to make better use of the tools for taming beasts. When you use the attack action, and have a whip equipped, you are able to deal damage equal to the weapon's natural attack damage + strength modifier + dexterity modifier.<br />
<br />
When using a net, any net you throw now must be dealt 10 slashing damage (AC 10) to free a creature trapped within and destroy the net. Additionally, you may now throw a net for a range of 15/25.<br />
<br />
==== Ambush Attack ====<br />
<br />
Beginning at the 6th level, you start to emulate the mannerisms of a beast. When you and your beast companion are not noticed by other creatures, you have advantage on initiative during a surprise attack.<br />
<br />
Additionally, you may command your companion to execute a stealth attack. The damage of this stealth attack is equal to the beast's natural damage + your beast master level.<br />
<br />
==== Strong Arm ====<br />
<br />
Beginning at the 9th level, you learn how to handle even the unruliest creatures. You now have advantage on all grappling checks.<br />
<br />
==== Wild Shout ====<br />
<br />
Beginning at the 10th level, you learn to better tune yourself to the world around you. As an action, you are able to open your awareness to the presence of beasts, as well as any hostile creatures within 60 feet of yourself that are not concealed by magic. If there is a hostile creature within range of this feature, it must make a stealth saving throw of DC10 + Dexterity. On a failed save, it is noticed by you. You only know the type of the creature that is detected by this feature, but not their specific identity.<br />
<br />
==== Master's Tools ====<br />
<br />
Beginning at the 13th level, you have mastered the use of your beast taming tools. When you use the attack action and have a whip equipped, you may choose to increase the reach of your attack by 5 additional feet.<br />
<br />
The AC for any net you use is now 15, and it must be dealt 15 slashing damage to free a creature trapped inside of it. You net can now be thrown at a distance of 30/50<br />
<br />
==== Growing Herd ====<br />
<br />
Beginning at the 14th level, your skills at taming beasts grow even greater. You may now have add your proficiency to the number of companions you may have at one time. Each must be of a CR compatible with your level, as indicated by the Beast Master feature chart.<br />
<br />
==== Calming Presence ====<br />
<br />
Beginning at the 17th level, despite the wild nature of your specialty, you are able to placate almost all others. Any creature you are able to tame will no longer attack you, unless provoked.<br />
<br />
==== Be the Beast ====<br />
<br />
Beginning at the 18th level, you take on more characteristics of the beasts you tame:<br />
<br />
*You are now able to climb with a speed of 40 feet, and are not slowed down by climbing during combat.<br />
*You are able to use an action to deal a bite attack, which deals 6d4 piercing damage. Additionally, you are able to use an action to perform a claw attack, which deals 4d8 slashing damage.<br />
*You gain a swim speed of 40 feet, and do not have to come up for air.<br />
<br />
==== Master's Bond ====<br />
<br />
Beginning at the 20th level, you and your beast companions work, play, act and think as one. When you have spent 8 hours taming a companion, a drastic change occurs in them. Your companion's ability scores now equal your own, except for their intelligence.<br />
<br />
Additionally, you and your companion are now able to understand one another, as if you are speaking the same language.<br />
<br />
== Beast Master Training ==<br />
<br />
Beast Masters usually will find a higher calling to a certain area in their career, and they will train not only their wild companions but themselves extensively to become the best in a that area of beast mastering.<br />
<br />
=== Monster Hunter ===<br />
<br />
Sometimes, beasts are not enough of a challenge to handle. A Monster Hunter expands their understanding of other wild creatures. All the better to tame the wilderness.<br />
<br />
;{{#anc:Monster Mash}}<br />
Beginning at the 3rd level, your aptitude for taming expands greatly. You are now able to use your Beast Taming feature on monstrosities with a CR appropriate to your current level, as indicated by the Beast Master feature chart. When attempting to tame a monstrosity, it must have an Intelligence score of 8 or lower in order for your Beast Taming feature to work on it at all. If the monstrosity has an Intelligence score of 10 or higher, then your attempt to tame it automatically fails.<br />
<br />
;{{#anc:Magical Hunter}}<br />
Beginning at the 7th level, you infuse your weapons to better tame the wilds. Your attacks now count as magical for the sake of overcoming resistances.<br />
<br />
;{{#anc:Stare Down Evil}}<br />
Beginning at the 11th level, you are able to get to the heart of a creature you are trying to tame. You are now able to tame creatures whose alignment is evil. Upon successfully taming an evil creature, its alignment changes to neutral.<br />
<br />
;{{#anc:Giant Wrangler}}<br />
Beginning at the 15th level, you learn how to better handle creatures larger than yourself. You have advantage on attacks and skill checks against any creature up to 2 sizes larger than yourself.<br />
<br />
Additionally, you are able to use your net to entrap and restrain creatures that are sized huge or smaller.<br />
<br />
;{{#anc:Ultimate tamer}}<br />
At 19th level, You are able to use your net to entrap and restrain creatures that are sized gargantuan or smaller.<br />
<br />
Additionally, double the number of companions as long as they are all monstrosities.<br />
<br />
==== Wild Walker ====<br />
<br />
Wild Walkers are more in tune with the natural world than almost any other sapient creature. Their bonds with the animals is truly profound, and grants them an awareness few others have.<br />
<br />
;{{#anc:Pride of Lions}}<br />
Beginning at the 3rd level, you are at your best when nearest your beast companion. Whenever you are within 10 feet of your beast companion, if you are caught in a surprise attack, you may use your reaction to make a Wisdom saving throw of DC 8 + wisdom modifier. On a successful save, your beast companion will intercept and counter the attack.<br />
<br />
;{{#anc:Fetch}}<br />
Beginning at the 7th level, you have trained your beast to steal what you cannot acquire. You can command your beast companion to sneak up on other and steal an item. When your companion successfully completes a stealth check, they are able to perform a sleight of hand check. When rolling for sleight of hand, your companion adds your dexterity modifier + your proficiency bonus to the roll. The item that they steal must be light enough for them to reasonably carry.<br />
<br />
;{{#anc:Feral Senses}}<br />
Beginning at the 11th level, your bond with beasts makes their senses rub off onto you, making your sense of sight, hearing and smell increase exponentially. You gain the following attributes from this feature:<br />
<br />
*You gain the darkvision trait. If you are playing as a creature who already has the darkvision trait, upgrade it to superior darkvision.<br />
*You gain advantage on perception skill checks related to hearing and listening.<br />
*You are able to spend 1 minute to discern the scent of a creature or object. When you identify the scent, you are able to track its source from up to 1 mile away.<br />
<br />
;{{#anc:Protective Bond}}<br />
Beginning at the 15th level, your bond with your beast companions reaches its deepest level. When your beast companions is attacked with any action that may kill it, you may use your reaction to alert your beast companions to take the dodge action. On a successful dodge, your beast companions will counter attack if the creature that attacked them is within range.<br />
<br />
;{{#anc:Charm protection}}<br />
At 19th level, your bond with your beast companions are great that it protects you and your beast companions from being charmed. You and your beast companions are now immune to the charm condition.<br />
<br />
Additional, quadruple the number of companions you may have.<br />
<br />
=== Multiclassing ===<br />
<br />
'''Prerequisites.''' To qualify for multiclassing into the Beast Master class, you must meet these prerequisites: Wisdom 14, Strength 12<br />
<br />
'''Proficiencies.''' When you multiclass into the Beast Master class, you gain the following proficiencies: Light armor, Martial weapons<br />
<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]</div>8.36.250.224https://www.dandwiki.com/w/index.php?title=Beast_Tamer_(5e_Class)&diff=1234935Beast Tamer (5e Class)2019-10-29T05:06:55Z<p>8.36.250.224: /* Beast Companion */</p>
<hr />
<div>== Creating a Beast Tamer ==<br />
A Beast Tamer has devoted their life to the creatures of the wild. From the smallest rodent to the fiercest dragon, all creatures intrigue a tamer. They spend so much time studying creatures that they feel more at home in a forest or cave, than in any town or city. <br />
<br />
;Quick Build<br />
You can make a Beast Tamer quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity. Second, choose the Hermit background.<br />
<br />
{{5e Class Features<br />
|name=Beast Tamer<br />
|summary=A scholar who prefers the company of beast over others of their kind.<br />
|hd=6<br />
|spellcasting=<br />
|armor=light<br />
|weapons=simple weapons, Short Bows, daggers, quarterstaves, whips<br />
|tools=none<br />
|saves=Wisdom, Dexterity<br />
|skills= Choose 2 from Animal Handling, Athletics, Nature, Perception, Survival<br />
|item1a=Leather Armor and 2 Simple Melee Weapons or 1 Simple Melee Weapon and 1 Whip<br />
|item1b=Studded Leather armor and 1 Simple Melee Weapon or Whip<br />
|item2a=A Short Bow with 20 Arrows <br />
|item2b= <br />
|item3a=an Explorer's pack<br />
|item3b=a Scholar's pack<br />
|item4a=<br />
|item4b=<br />
|classfeatures1=Tamer's Bond, Beast Companion<br />
|classfeatures2=Friend of Beast, Favored Type<br />
|classfeatures3=Style of Raising<br />
|classfeatures4=<br />
|classfeatures5=Guardian Beast<br />
|classfeatures6=Trading Places<br />
|classfeatures7=Style of Raising Feature<br />
|classfeatures8=<br />
|classfeatures9=One with Nature<br />
|classfeatures10=Favored Type 2<br />
|classfeatures11=Style of Raising Feature<br />
|classfeatures12=<br />
|classfeatures13=Support Flanking<br />
|classfeatures14=Alpha Presence<br />
|classfeatures15=Style of Raising Feature<br />
|classfeatures16=<br />
|classfeatures17=One Heart<br />
|classfeatures18=Favored Type 3<br />
|classfeatures19=<br />
|classfeatures20= King of Beast<br />
|extra1_name=Max Beast<br />
|extra1_1=&mdash; <br />
|extra1_2=1<br />
|extra1_3=2<br />
|extra1_4=3<br />
|extra1_5=3<br />
|extra1_6=4<br />
|extra1_7=4<br />
|extra1_8=5<br />
|extra1_9=5<br />
|extra1_10=6<br />
|extra1_11=6<br />
|extra1_12=7<br />
|extra1_13=7<br />
|extra1_14=8<br />
|extra1_15=8<br />
|extra1_16=9<br />
|extra1_17=9<br />
|extra1_18=10<br />
|extra1_19=10<br />
|extra1_20=12<br />
<br />
}}<br />
<br />
==== Beast Companion ====<br />
<br />
A Beast Tamer starts with a beast creature of ranking 1 or lower. This beast's number of Hit Dice will be equal to the Beast Tamer's number of Hit Dice.<br />
The beast's natural attacks go up by one die at levels 6, 11, and 15. The Beast Companion does not count against your max beast CR.<br />
Whenever you receive an Ability Score Improvement, you may choose to improve the Beast Companion's ability scores as well. This only applies to the Beast Companion. If the beast is large enough then it may be treated as a mount.<br />
<br />
==== Tamer's Bond ====<br />
<br />
As a free action, the Beast Tamer can activate this feature and maintain it using Concentration. They can also use a free action to deactivate this feature.<br />
<br />
When active, as long as the Beast Tamer is within 500ft of their beast, they can constantly feel the emotions of the beast. Within 100ft, they can constantly tell their beast's location. If the Concentration is broken, the Beast Tamer loses this bond for a round.<br />
<br />
==== Friend of Beast ====<br />
<br />
At 2nd level, beasts with the Indifferent attitude towards the party treat the Beast Tamer as Friendly. Beasts with the Hostile attitude will not attack the Beast Tamer unless provoked.<br />
A Beast Tamer may also try to tame any beasts it encounters with an Animal Handling check with the DC depending on the beast's original attitude. <br />
<br />
DC: 8 + Attitude + CR(min 1)<br />
<br />
Hostile = 5; Indifferent = 3; Friendly = 0<br />
<br />
The number of beasts a Beast Tamer can control at one time is given under the Max Beast Column on the Beast Tamer's Table. The combined total of the Monsters CR cannot exceed the Beast Tamer's level. A tamed beast is friendly to the party and is commanded by the Beast Tamer. A tamed beast will ignore it's alignment in order to follow the Beast Tamer's commands, but it can still act by its own. In combat, if no commands were given by the Beast Tamer, the beast defends itself from hostile creatures but otherwise takes no actions.<br />
<br />
==== Favored Type ====<br />
<br />
At 2nd level, the Beast Tamer may choose two of the following monster types:<br/><br />
<br />
Monstrosity<br/><br />
Giant<br/><br />
Dragon<br/><br />
Aberration<br/><br />
Plant<br/><br />
Celestial<br/><br />
Fey<br/><br />
<br />
They can now tame monsters with that type as well and all mentioning of beast also refer to monsters of that type. Choose an additional two types at level 10 and an additional type at level18.<br/><br />
(No fiend or humanoid may ever be tamed)<br />
<br />
==== Style of Raising ====<br />
<br />
At 3rd level, a Beast Tamer must choose how they plan to raise the beasts in their care. Strict and Discipline (Offense Focused) or Love and Protective (Defensive Focused).<br />
The Style you choose will grant your beast a boon at levels 3, 7, 11 and 15.<br />
<br />
==== Ability Score Improvement ====<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
==== Guardian Beast ====<br />
<br />
At 5th level, the Beast Tamer may appoint one of its Beast as a Guardian. The Guardian's AC will increase by 2 and, once per short rest, it will gain 1 HD + the Beast Tamer's Constitution modifier in THP while being adjacent or mounted by the Beast Tamer. If the Guardian is at least one size category larger than the Beast Tamer, then the Guardian may be treated as a mount. If mounted, the Guardian must be attacked before the Beast Tamer as it will try to protect it's tamer at the best of it's abilities. The Beast Tamer and Guardian have a single turn. The Guardian may only be changed when you gain a level or you preform a ritual that takes 1 hour and cost 20gp worth of Diamond Dust per beast CR(min 1).<br />
<br />
==== Trading Places ====<br />
<br />
At 6th level, the Beast Tamer may switch the position between two of their beasts. The Beast Tamer can not target themselves or the Guardian with this feature. However, if this swaps a beast into a threatened square and they aren't facing the enemy, that enemy may take an opportunity attack. There must be enough space at both locations for the beasts to fit. You may use this a number of times equal to your Wisdom modifier(min 1) before needing a long rest.<br />
<br />
==== One with Nature ====<br />
<br />
At 9th level, the Beast Tamer becomes more attuned to the nature around him. When not in a "man-made" area the Beast Tamer may blend in with their surroundings. You gain a +5 bonus to Stealth checks against Perception checks based on Sight. You move at half your normal speed while blending and attacking or casting spells that require verbal components ends this feature. This feature can be used for 1 + your Wisdom modifier before needing a long rest.<br />
This also grant the Beast Tamer and Guardian +1 AC when not in "man-made" areas.<br />
<br />
==== Support Flanking ====<br />
<br />
At 13th level the Beast Tamer's beast gain the benefit of a flanking bonus if a line can be made between the beast and Beast Tamer that include the subject of attack and the Beast Tamer must be able to threaten the subject of attack.<br />
<br />
==== Alpha Presence ====<br />
<br />
At 14th level, the Beast Tamer can expel an overpowering aura of dominance. All non-friendly creatures (with CR lower than the Beast Tamer's level + proficiency bonus) in 100ft radius make a DC 14 Wisdom saving throw. If failed, they lose half of your Wisdom modifier (rounding down) to hit. Also, friendly tamed beasts gain your proficiency bonus to hit for 1 minute. This feature can be used once per long rest.<br />
<br />
==== One Heart ====<br />
<br />
At 17th level, the Beast Tamer may choose one beast to form a life link with. This makes the Beast Tamer and beast share one pool of combined Hit Points. If reduced to zero, they both fall unconscious, but the link remains making them share death saves. This effect can be used once right after a long rest, however, the Beast Tamer can only be linked to one beast at a time. A new connection will terminate the previous connection. The Guardian may be selected.<br />
<br />
==== King Of Beast ====<br />
<br />
At 20th level the Beast Tamer's Beast Companion evolves/mutates into a higher form. The Companion's size increases by one if possible/desired, granting +4 points to both Dexterity and Strength scores to a maximum of 24, and 20 additional Hit Points. Their main natural attack goes up by 2 dice and secondary attacks, if any, by 1 die.<br />
<br />
== Style of Raising ==<br />
<br />
=== Strict and Discipline ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to react quickly to your commands. Due to this quick reaction training, your beast gains your Proficiency Bonus to their initiative.<br />
<br />
;<br />
At 7th level, you have taught your beast how to focus onto their target's weak points. Your beast adds your Proficiency Bonus on to their damage.<br />
<br />
;<br />
At 11th level, you have taught your beast how to hunt as a pack. An enemy threatened by 2 or more of your beasts have their AC decreased by 2. If one of your beast's attacks hit, the other beast's attacks will also hit if they are in range, but they won't be able attack on their turn.<br />
<br />
;<br />
At 15th level you have taught your beast how to be more deadly. The critical range for their attacks is now 19-20.<br />
<br />
=== Love and Protective ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to protect itself when in danger, your beast gain a bonus to AC = to your proficiency bonus.<br />
<br />
;<br />
At 7th level, through love and nurture you beast feel healthier. Your beast gain an additional hit dice.<br />
<br />
;<br />
At 11th level, you have taught your beast how to bunker down. Your beast gain +2 AC but cannot move or attack. <br />
<br />
;<br />
At 15th level, you have taught your beast the best offense is a good defense. If a beast is about to be hit, an adjacent beast no more than 15ft away can use it's Reaction to try to knock the attack away by making a Dexterity Save with the DC equal to the attack roll with modifiers. Critical hits cannot be knocked away.<br />
<br />
== Multiclassing ==<br />
<br />
'''Prerequisites:''' To qualify for multiclassing into the Beast Tamer class, you must meet these prerequisites: Wisdom 14, Dexterity 12<br />
<br />
'''Proficiencies:''' When you multiclass into the Beast Tamer class, you gain the following proficiencies: Nature and Animal Handling<br />
<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]</div>8.36.250.224https://www.dandwiki.com/w/index.php?title=Beast_Tamer_(5e_Class)&diff=1234934Beast Tamer (5e Class)2019-10-29T05:04:27Z<p>8.36.250.224: /* Favored Type */</p>
<hr />
<div>== Creating a Beast Tamer ==<br />
A Beast Tamer has devoted their life to the creatures of the wild. From the smallest rodent to the fiercest dragon, all creatures intrigue a tamer. They spend so much time studying creatures that they feel more at home in a forest or cave, than in any town or city. <br />
<br />
;Quick Build<br />
You can make a Beast Tamer quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity. Second, choose the Hermit background.<br />
<br />
{{5e Class Features<br />
|name=Beast Tamer<br />
|summary=A scholar who prefers the company of beast over others of their kind.<br />
|hd=6<br />
|spellcasting=<br />
|armor=light<br />
|weapons=simple weapons, Short Bows, daggers, quarterstaves, whips<br />
|tools=none<br />
|saves=Wisdom, Dexterity<br />
|skills= Choose 2 from Animal Handling, Athletics, Nature, Perception, Survival<br />
|item1a=Leather Armor and 2 Simple Melee Weapons or 1 Simple Melee Weapon and 1 Whip<br />
|item1b=Studded Leather armor and 1 Simple Melee Weapon or Whip<br />
|item2a=A Short Bow with 20 Arrows <br />
|item2b= <br />
|item3a=an Explorer's pack<br />
|item3b=a Scholar's pack<br />
|item4a=<br />
|item4b=<br />
|classfeatures1=Tamer's Bond, Beast Companion<br />
|classfeatures2=Friend of Beast, Favored Type<br />
|classfeatures3=Style of Raising<br />
|classfeatures4=<br />
|classfeatures5=Guardian Beast<br />
|classfeatures6=Trading Places<br />
|classfeatures7=Style of Raising Feature<br />
|classfeatures8=<br />
|classfeatures9=One with Nature<br />
|classfeatures10=Favored Type 2<br />
|classfeatures11=Style of Raising Feature<br />
|classfeatures12=<br />
|classfeatures13=Support Flanking<br />
|classfeatures14=Alpha Presence<br />
|classfeatures15=Style of Raising Feature<br />
|classfeatures16=<br />
|classfeatures17=One Heart<br />
|classfeatures18=Favored Type 3<br />
|classfeatures19=<br />
|classfeatures20= King of Beast<br />
|extra1_name=Max Beast<br />
|extra1_1=&mdash; <br />
|extra1_2=1<br />
|extra1_3=2<br />
|extra1_4=3<br />
|extra1_5=3<br />
|extra1_6=4<br />
|extra1_7=4<br />
|extra1_8=5<br />
|extra1_9=5<br />
|extra1_10=6<br />
|extra1_11=6<br />
|extra1_12=7<br />
|extra1_13=7<br />
|extra1_14=8<br />
|extra1_15=8<br />
|extra1_16=9<br />
|extra1_17=9<br />
|extra1_18=10<br />
|extra1_19=10<br />
|extra1_20=12<br />
<br />
}}<br />
<br />
==== Beast Companion ====<br />
<br />
A Beast Tamer starts with a beast creature of ranking 1 or lower. This beast's number of Hit Dice will be equal to the Beast Tamer's number of Hit Dice.<br />
The beast's natural attacks go up by one die at levels 6, 11, and 15. The Beast Companion does not count against your max beast CR.<br />
Whenever you receive an Ability Score Improvement, you may choose to improve the Beast Companion's ability scores as well. This only applies to the Beast Companion.<br />
<br />
==== Tamer's Bond ====<br />
<br />
As a free action, the Beast Tamer can activate this feature and maintain it using Concentration. They can also use a free action to deactivate this feature.<br />
<br />
When active, as long as the Beast Tamer is within 500ft of their beast, they can constantly feel the emotions of the beast. Within 100ft, they can constantly tell their beast's location. If the Concentration is broken, the Beast Tamer loses this bond for a round.<br />
<br />
==== Friend of Beast ====<br />
<br />
At 2nd level, beasts with the Indifferent attitude towards the party treat the Beast Tamer as Friendly. Beasts with the Hostile attitude will not attack the Beast Tamer unless provoked.<br />
A Beast Tamer may also try to tame any beasts it encounters with an Animal Handling check with the DC depending on the beast's original attitude. <br />
<br />
DC: 8 + Attitude + CR(min 1)<br />
<br />
Hostile = 5; Indifferent = 3; Friendly = 0<br />
<br />
The number of beasts a Beast Tamer can control at one time is given under the Max Beast Column on the Beast Tamer's Table. The combined total of the Monsters CR cannot exceed the Beast Tamer's level. A tamed beast is friendly to the party and is commanded by the Beast Tamer. A tamed beast will ignore it's alignment in order to follow the Beast Tamer's commands, but it can still act by its own. In combat, if no commands were given by the Beast Tamer, the beast defends itself from hostile creatures but otherwise takes no actions.<br />
<br />
==== Favored Type ====<br />
<br />
At 2nd level, the Beast Tamer may choose two of the following monster types:<br/><br />
<br />
Monstrosity<br/><br />
Giant<br/><br />
Dragon<br/><br />
Aberration<br/><br />
Plant<br/><br />
Celestial<br/><br />
Fey<br/><br />
<br />
They can now tame monsters with that type as well and all mentioning of beast also refer to monsters of that type. Choose an additional two types at level 10 and an additional type at level18.<br/><br />
(No fiend or humanoid may ever be tamed)<br />
<br />
==== Style of Raising ====<br />
<br />
At 3rd level, a Beast Tamer must choose how they plan to raise the beasts in their care. Strict and Discipline (Offense Focused) or Love and Protective (Defensive Focused).<br />
The Style you choose will grant your beast a boon at levels 3, 7, 11 and 15.<br />
<br />
==== Ability Score Improvement ====<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
==== Guardian Beast ====<br />
<br />
At 5th level, the Beast Tamer may appoint one of its Beast as a Guardian. The Guardian's AC will increase by 2 and, once per short rest, it will gain 1 HD + the Beast Tamer's Constitution modifier in THP while being adjacent or mounted by the Beast Tamer. If the Guardian is at least one size category larger than the Beast Tamer, then the Guardian may be treated as a mount. If mounted, the Guardian must be attacked before the Beast Tamer as it will try to protect it's tamer at the best of it's abilities. The Beast Tamer and Guardian have a single turn. The Guardian may only be changed when you gain a level or you preform a ritual that takes 1 hour and cost 20gp worth of Diamond Dust per beast CR(min 1).<br />
<br />
==== Trading Places ====<br />
<br />
At 6th level, the Beast Tamer may switch the position between two of their beasts. The Beast Tamer can not target themselves or the Guardian with this feature. However, if this swaps a beast into a threatened square and they aren't facing the enemy, that enemy may take an opportunity attack. There must be enough space at both locations for the beasts to fit. You may use this a number of times equal to your Wisdom modifier(min 1) before needing a long rest.<br />
<br />
==== One with Nature ====<br />
<br />
At 9th level, the Beast Tamer becomes more attuned to the nature around him. When not in a "man-made" area the Beast Tamer may blend in with their surroundings. You gain a +5 bonus to Stealth checks against Perception checks based on Sight. You move at half your normal speed while blending and attacking or casting spells that require verbal components ends this feature. This feature can be used for 1 + your Wisdom modifier before needing a long rest.<br />
This also grant the Beast Tamer and Guardian +1 AC when not in "man-made" areas.<br />
<br />
==== Support Flanking ====<br />
<br />
At 13th level the Beast Tamer's beast gain the benefit of a flanking bonus if a line can be made between the beast and Beast Tamer that include the subject of attack and the Beast Tamer must be able to threaten the subject of attack.<br />
<br />
==== Alpha Presence ====<br />
<br />
At 14th level, the Beast Tamer can expel an overpowering aura of dominance. All non-friendly creatures (with CR lower than the Beast Tamer's level + proficiency bonus) in 100ft radius make a DC 14 Wisdom saving throw. If failed, they lose half of your Wisdom modifier (rounding down) to hit. Also, friendly tamed beasts gain your proficiency bonus to hit for 1 minute. This feature can be used once per long rest.<br />
<br />
==== One Heart ====<br />
<br />
At 17th level, the Beast Tamer may choose one beast to form a life link with. This makes the Beast Tamer and beast share one pool of combined Hit Points. If reduced to zero, they both fall unconscious, but the link remains making them share death saves. This effect can be used once right after a long rest, however, the Beast Tamer can only be linked to one beast at a time. A new connection will terminate the previous connection. The Guardian may be selected.<br />
<br />
==== King Of Beast ====<br />
<br />
At 20th level the Beast Tamer's Beast Companion evolves/mutates into a higher form. The Companion's size increases by one if possible/desired, granting +4 points to both Dexterity and Strength scores to a maximum of 24, and 20 additional Hit Points. Their main natural attack goes up by 2 dice and secondary attacks, if any, by 1 die.<br />
<br />
== Style of Raising ==<br />
<br />
=== Strict and Discipline ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to react quickly to your commands. Due to this quick reaction training, your beast gains your Proficiency Bonus to their initiative.<br />
<br />
;<br />
At 7th level, you have taught your beast how to focus onto their target's weak points. Your beast adds your Proficiency Bonus on to their damage.<br />
<br />
;<br />
At 11th level, you have taught your beast how to hunt as a pack. An enemy threatened by 2 or more of your beasts have their AC decreased by 2. If one of your beast's attacks hit, the other beast's attacks will also hit if they are in range, but they won't be able attack on their turn.<br />
<br />
;<br />
At 15th level you have taught your beast how to be more deadly. The critical range for their attacks is now 19-20.<br />
<br />
=== Love and Protective ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to protect itself when in danger, your beast gain a bonus to AC = to your proficiency bonus.<br />
<br />
;<br />
At 7th level, through love and nurture you beast feel healthier. Your beast gain an additional hit dice.<br />
<br />
;<br />
At 11th level, you have taught your beast how to bunker down. Your beast gain +2 AC but cannot move or attack. <br />
<br />
;<br />
At 15th level, you have taught your beast the best offense is a good defense. If a beast is about to be hit, an adjacent beast no more than 15ft away can use it's Reaction to try to knock the attack away by making a Dexterity Save with the DC equal to the attack roll with modifiers. Critical hits cannot be knocked away.<br />
<br />
== Multiclassing ==<br />
<br />
'''Prerequisites:''' To qualify for multiclassing into the Beast Tamer class, you must meet these prerequisites: Wisdom 14, Dexterity 12<br />
<br />
'''Proficiencies:''' When you multiclass into the Beast Tamer class, you gain the following proficiencies: Nature and Animal Handling<br />
<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]</div>8.36.250.224https://www.dandwiki.com/w/index.php?title=Beast_Tamer_(5e_Class)&diff=1234931Beast Tamer (5e Class)2019-10-29T05:02:55Z<p>8.36.250.224: /* Favored Type */</p>
<hr />
<div>== Creating a Beast Tamer ==<br />
A Beast Tamer has devoted their life to the creatures of the wild. From the smallest rodent to the fiercest dragon, all creatures intrigue a tamer. They spend so much time studying creatures that they feel more at home in a forest or cave, than in any town or city. <br />
<br />
;Quick Build<br />
You can make a Beast Tamer quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity. Second, choose the Hermit background.<br />
<br />
{{5e Class Features<br />
|name=Beast Tamer<br />
|summary=A scholar who prefers the company of beast over others of their kind.<br />
|hd=6<br />
|spellcasting=<br />
|armor=light<br />
|weapons=simple weapons, Short Bows, daggers, quarterstaves, whips<br />
|tools=none<br />
|saves=Wisdom, Dexterity<br />
|skills= Choose 2 from Animal Handling, Athletics, Nature, Perception, Survival<br />
|item1a=Leather Armor and 2 Simple Melee Weapons or 1 Simple Melee Weapon and 1 Whip<br />
|item1b=Studded Leather armor and 1 Simple Melee Weapon or Whip<br />
|item2a=A Short Bow with 20 Arrows <br />
|item2b= <br />
|item3a=an Explorer's pack<br />
|item3b=a Scholar's pack<br />
|item4a=<br />
|item4b=<br />
|classfeatures1=Tamer's Bond, Beast Companion<br />
|classfeatures2=Friend of Beast, Favored Type<br />
|classfeatures3=Style of Raising<br />
|classfeatures4=<br />
|classfeatures5=Guardian Beast<br />
|classfeatures6=Trading Places<br />
|classfeatures7=Style of Raising Feature<br />
|classfeatures8=<br />
|classfeatures9=One with Nature<br />
|classfeatures10=Favored Type 2<br />
|classfeatures11=Style of Raising Feature<br />
|classfeatures12=<br />
|classfeatures13=Support Flanking<br />
|classfeatures14=Alpha Presence<br />
|classfeatures15=Style of Raising Feature<br />
|classfeatures16=<br />
|classfeatures17=One Heart<br />
|classfeatures18=Favored Type 3<br />
|classfeatures19=<br />
|classfeatures20= King of Beast<br />
|extra1_name=Max Beast<br />
|extra1_1=&mdash; <br />
|extra1_2=1<br />
|extra1_3=2<br />
|extra1_4=3<br />
|extra1_5=3<br />
|extra1_6=4<br />
|extra1_7=4<br />
|extra1_8=5<br />
|extra1_9=5<br />
|extra1_10=6<br />
|extra1_11=6<br />
|extra1_12=7<br />
|extra1_13=7<br />
|extra1_14=8<br />
|extra1_15=8<br />
|extra1_16=9<br />
|extra1_17=9<br />
|extra1_18=10<br />
|extra1_19=10<br />
|extra1_20=12<br />
<br />
}}<br />
<br />
==== Beast Companion ====<br />
<br />
A Beast Tamer starts with a beast creature of ranking 1 or lower. This beast's number of Hit Dice will be equal to the Beast Tamer's number of Hit Dice.<br />
The beast's natural attacks go up by one die at levels 6, 11, and 15. The Beast Companion does not count against your max beast CR.<br />
Whenever you receive an Ability Score Improvement, you may choose to improve the Beast Companion's ability scores as well. This only applies to the Beast Companion.<br />
<br />
==== Tamer's Bond ====<br />
<br />
As a free action, the Beast Tamer can activate this feature and maintain it using Concentration. They can also use a free action to deactivate this feature.<br />
<br />
When active, as long as the Beast Tamer is within 500ft of their beast, they can constantly feel the emotions of the beast. Within 100ft, they can constantly tell their beast's location. If the Concentration is broken, the Beast Tamer loses this bond for a round.<br />
<br />
==== Friend of Beast ====<br />
<br />
At 2nd level, beasts with the Indifferent attitude towards the party treat the Beast Tamer as Friendly. Beasts with the Hostile attitude will not attack the Beast Tamer unless provoked.<br />
A Beast Tamer may also try to tame any beasts it encounters with an Animal Handling check with the DC depending on the beast's original attitude. <br />
<br />
DC: 8 + Attitude + CR(min 1)<br />
<br />
Hostile = 5; Indifferent = 3; Friendly = 0<br />
<br />
The number of beasts a Beast Tamer can control at one time is given under the Max Beast Column on the Beast Tamer's Table. The combined total of the Monsters CR cannot exceed the Beast Tamer's level. A tamed beast is friendly to the party and is commanded by the Beast Tamer. A tamed beast will ignore it's alignment in order to follow the Beast Tamer's commands, but it can still act by its own. In combat, if no commands were given by the Beast Tamer, the beast defends itself from hostile creatures but otherwise takes no actions.<br />
<br />
==== Favored Type ====<br />
<br />
At 2nd level, the Beast Tamer may choose two of the following monster types:<br/><br />
<br />
Monstrosity<br/><br />
Giant<br/><br />
Dragon<br/><br />
Aberration<br/><br />
Plant<br/><br />
Celestial<br/><br />
Fey<br/><br />
<br />
They can now tame monsters with that type as well and all mentioning of beast also refer to monsters of that type. Choose an additional type at level 10 and 18.<br/><br />
(No fiend or humanoid may ever be tamed)<br />
<br />
==== Style of Raising ====<br />
<br />
At 3rd level, a Beast Tamer must choose how they plan to raise the beasts in their care. Strict and Discipline (Offense Focused) or Love and Protective (Defensive Focused).<br />
The Style you choose will grant your beast a boon at levels 3, 7, 11 and 15.<br />
<br />
==== Ability Score Improvement ====<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
==== Guardian Beast ====<br />
<br />
At 5th level, the Beast Tamer may appoint one of its Beast as a Guardian. The Guardian's AC will increase by 2 and, once per short rest, it will gain 1 HD + the Beast Tamer's Constitution modifier in THP while being adjacent or mounted by the Beast Tamer. If the Guardian is at least one size category larger than the Beast Tamer, then the Guardian may be treated as a mount. If mounted, the Guardian must be attacked before the Beast Tamer as it will try to protect it's tamer at the best of it's abilities. The Beast Tamer and Guardian have a single turn. The Guardian may only be changed when you gain a level or you preform a ritual that takes 1 hour and cost 20gp worth of Diamond Dust per beast CR(min 1).<br />
<br />
==== Trading Places ====<br />
<br />
At 6th level, the Beast Tamer may switch the position between two of their beasts. The Beast Tamer can not target themselves or the Guardian with this feature. However, if this swaps a beast into a threatened square and they aren't facing the enemy, that enemy may take an opportunity attack. There must be enough space at both locations for the beasts to fit. You may use this a number of times equal to your Wisdom modifier(min 1) before needing a long rest.<br />
<br />
==== One with Nature ====<br />
<br />
At 9th level, the Beast Tamer becomes more attuned to the nature around him. When not in a "man-made" area the Beast Tamer may blend in with their surroundings. You gain a +5 bonus to Stealth checks against Perception checks based on Sight. You move at half your normal speed while blending and attacking or casting spells that require verbal components ends this feature. This feature can be used for 1 + your Wisdom modifier before needing a long rest.<br />
This also grant the Beast Tamer and Guardian +1 AC when not in "man-made" areas.<br />
<br />
==== Support Flanking ====<br />
<br />
At 13th level the Beast Tamer's beast gain the benefit of a flanking bonus if a line can be made between the beast and Beast Tamer that include the subject of attack and the Beast Tamer must be able to threaten the subject of attack.<br />
<br />
==== Alpha Presence ====<br />
<br />
At 14th level, the Beast Tamer can expel an overpowering aura of dominance. All non-friendly creatures (with CR lower than the Beast Tamer's level + proficiency bonus) in 100ft radius make a DC 14 Wisdom saving throw. If failed, they lose half of your Wisdom modifier (rounding down) to hit. Also, friendly tamed beasts gain your proficiency bonus to hit for 1 minute. This feature can be used once per long rest.<br />
<br />
==== One Heart ====<br />
<br />
At 17th level, the Beast Tamer may choose one beast to form a life link with. This makes the Beast Tamer and beast share one pool of combined Hit Points. If reduced to zero, they both fall unconscious, but the link remains making them share death saves. This effect can be used once right after a long rest, however, the Beast Tamer can only be linked to one beast at a time. A new connection will terminate the previous connection. The Guardian may be selected.<br />
<br />
==== King Of Beast ====<br />
<br />
At 20th level the Beast Tamer's Beast Companion evolves/mutates into a higher form. The Companion's size increases by one if possible/desired, granting +4 points to both Dexterity and Strength scores to a maximum of 24, and 20 additional Hit Points. Their main natural attack goes up by 2 dice and secondary attacks, if any, by 1 die.<br />
<br />
== Style of Raising ==<br />
<br />
=== Strict and Discipline ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to react quickly to your commands. Due to this quick reaction training, your beast gains your Proficiency Bonus to their initiative.<br />
<br />
;<br />
At 7th level, you have taught your beast how to focus onto their target's weak points. Your beast adds your Proficiency Bonus on to their damage.<br />
<br />
;<br />
At 11th level, you have taught your beast how to hunt as a pack. An enemy threatened by 2 or more of your beasts have their AC decreased by 2. If one of your beast's attacks hit, the other beast's attacks will also hit if they are in range, but they won't be able attack on their turn.<br />
<br />
;<br />
At 15th level you have taught your beast how to be more deadly. The critical range for their attacks is now 19-20.<br />
<br />
=== Love and Protective ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to protect itself when in danger, your beast gain a bonus to AC = to your proficiency bonus.<br />
<br />
;<br />
At 7th level, through love and nurture you beast feel healthier. Your beast gain an additional hit dice.<br />
<br />
;<br />
At 11th level, you have taught your beast how to bunker down. Your beast gain +2 AC but cannot move or attack. <br />
<br />
;<br />
At 15th level, you have taught your beast the best offense is a good defense. If a beast is about to be hit, an adjacent beast no more than 15ft away can use it's Reaction to try to knock the attack away by making a Dexterity Save with the DC equal to the attack roll with modifiers. Critical hits cannot be knocked away.<br />
<br />
== Multiclassing ==<br />
<br />
'''Prerequisites:''' To qualify for multiclassing into the Beast Tamer class, you must meet these prerequisites: Wisdom 14, Dexterity 12<br />
<br />
'''Proficiencies:''' When you multiclass into the Beast Tamer class, you gain the following proficiencies: Nature and Animal Handling<br />
<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]</div>8.36.250.224https://www.dandwiki.com/w/index.php?title=Beast_Tamer_(5e_Class)&diff=1234930Beast Tamer (5e Class)2019-10-29T04:58:28Z<p>8.36.250.224: /* Creating a Beast Tamer */</p>
<hr />
<div>== Creating a Beast Tamer ==<br />
A Beast Tamer has devoted their life to the creatures of the wild. From the smallest rodent to the fiercest dragon, all creatures intrigue a tamer. They spend so much time studying creatures that they feel more at home in a forest or cave, than in any town or city. <br />
<br />
;Quick Build<br />
You can make a Beast Tamer quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity. Second, choose the Hermit background.<br />
<br />
{{5e Class Features<br />
|name=Beast Tamer<br />
|summary=A scholar who prefers the company of beast over others of their kind.<br />
|hd=6<br />
|spellcasting=<br />
|armor=light<br />
|weapons=simple weapons, Short Bows, daggers, quarterstaves, whips<br />
|tools=none<br />
|saves=Wisdom, Dexterity<br />
|skills= Choose 2 from Animal Handling, Athletics, Nature, Perception, Survival<br />
|item1a=Leather Armor and 2 Simple Melee Weapons or 1 Simple Melee Weapon and 1 Whip<br />
|item1b=Studded Leather armor and 1 Simple Melee Weapon or Whip<br />
|item2a=A Short Bow with 20 Arrows <br />
|item2b= <br />
|item3a=an Explorer's pack<br />
|item3b=a Scholar's pack<br />
|item4a=<br />
|item4b=<br />
|classfeatures1=Tamer's Bond, Beast Companion<br />
|classfeatures2=Friend of Beast, Favored Type<br />
|classfeatures3=Style of Raising<br />
|classfeatures4=<br />
|classfeatures5=Guardian Beast<br />
|classfeatures6=Trading Places<br />
|classfeatures7=Style of Raising Feature<br />
|classfeatures8=<br />
|classfeatures9=One with Nature<br />
|classfeatures10=Favored Type 2<br />
|classfeatures11=Style of Raising Feature<br />
|classfeatures12=<br />
|classfeatures13=Support Flanking<br />
|classfeatures14=Alpha Presence<br />
|classfeatures15=Style of Raising Feature<br />
|classfeatures16=<br />
|classfeatures17=One Heart<br />
|classfeatures18=Favored Type 3<br />
|classfeatures19=<br />
|classfeatures20= King of Beast<br />
|extra1_name=Max Beast<br />
|extra1_1=&mdash; <br />
|extra1_2=1<br />
|extra1_3=2<br />
|extra1_4=3<br />
|extra1_5=3<br />
|extra1_6=4<br />
|extra1_7=4<br />
|extra1_8=5<br />
|extra1_9=5<br />
|extra1_10=6<br />
|extra1_11=6<br />
|extra1_12=7<br />
|extra1_13=7<br />
|extra1_14=8<br />
|extra1_15=8<br />
|extra1_16=9<br />
|extra1_17=9<br />
|extra1_18=10<br />
|extra1_19=10<br />
|extra1_20=12<br />
<br />
}}<br />
<br />
==== Beast Companion ====<br />
<br />
A Beast Tamer starts with a beast creature of ranking 1 or lower. This beast's number of Hit Dice will be equal to the Beast Tamer's number of Hit Dice.<br />
The beast's natural attacks go up by one die at levels 6, 11, and 15. The Beast Companion does not count against your max beast CR.<br />
Whenever you receive an Ability Score Improvement, you may choose to improve the Beast Companion's ability scores as well. This only applies to the Beast Companion.<br />
<br />
==== Tamer's Bond ====<br />
<br />
As a free action, the Beast Tamer can activate this feature and maintain it using Concentration. They can also use a free action to deactivate this feature.<br />
<br />
When active, as long as the Beast Tamer is within 500ft of their beast, they can constantly feel the emotions of the beast. Within 100ft, they can constantly tell their beast's location. If the Concentration is broken, the Beast Tamer loses this bond for a round.<br />
<br />
==== Friend of Beast ====<br />
<br />
At 2nd level, beasts with the Indifferent attitude towards the party treat the Beast Tamer as Friendly. Beasts with the Hostile attitude will not attack the Beast Tamer unless provoked.<br />
A Beast Tamer may also try to tame any beasts it encounters with an Animal Handling check with the DC depending on the beast's original attitude. <br />
<br />
DC: 8 + Attitude + CR(min 1)<br />
<br />
Hostile = 5; Indifferent = 3; Friendly = 0<br />
<br />
The number of beasts a Beast Tamer can control at one time is given under the Max Beast Column on the Beast Tamer's Table. The combined total of the Monsters CR cannot exceed the Beast Tamer's level. A tamed beast is friendly to the party and is commanded by the Beast Tamer. A tamed beast will ignore it's alignment in order to follow the Beast Tamer's commands, but it can still act by its own. In combat, if no commands were given by the Beast Tamer, the beast defends itself from hostile creatures but otherwise takes no actions.<br />
<br />
==== Favored Type ====<br />
<br />
At 2nd level, the Beast Tamer may choose two of the following monster types:<br/><br />
<br />
Monstrosity<br/><br />
Giant<br/><br />
Dragon<br/><br />
Aberration<br/><br />
Plant<br/><br />
<br />
They can now tame monsters with that type as well and all mentioning of beast also refer to monsters of that type. Choose an additional type at level 10 and 18.<br/><br />
(No fiend, celestial, fey, or humanoid may ever be tamed)<br />
<br />
==== Style of Raising ====<br />
<br />
At 3rd level, a Beast Tamer must choose how they plan to raise the beasts in their care. Strict and Discipline (Offense Focused) or Love and Protective (Defensive Focused).<br />
The Style you choose will grant your beast a boon at levels 3, 7, 11 and 15.<br />
<br />
==== Ability Score Improvement ====<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
==== Guardian Beast ====<br />
<br />
At 5th level, the Beast Tamer may appoint one of its Beast as a Guardian. The Guardian's AC will increase by 2 and, once per short rest, it will gain 1 HD + the Beast Tamer's Constitution modifier in THP while being adjacent or mounted by the Beast Tamer. If the Guardian is at least one size category larger than the Beast Tamer, then the Guardian may be treated as a mount. If mounted, the Guardian must be attacked before the Beast Tamer as it will try to protect it's tamer at the best of it's abilities. The Beast Tamer and Guardian have a single turn. The Guardian may only be changed when you gain a level or you preform a ritual that takes 1 hour and cost 20gp worth of Diamond Dust per beast CR(min 1).<br />
<br />
==== Trading Places ====<br />
<br />
At 6th level, the Beast Tamer may switch the position between two of their beasts. The Beast Tamer can not target themselves or the Guardian with this feature. However, if this swaps a beast into a threatened square and they aren't facing the enemy, that enemy may take an opportunity attack. There must be enough space at both locations for the beasts to fit. You may use this a number of times equal to your Wisdom modifier(min 1) before needing a long rest.<br />
<br />
==== One with Nature ====<br />
<br />
At 9th level, the Beast Tamer becomes more attuned to the nature around him. When not in a "man-made" area the Beast Tamer may blend in with their surroundings. You gain a +5 bonus to Stealth checks against Perception checks based on Sight. You move at half your normal speed while blending and attacking or casting spells that require verbal components ends this feature. This feature can be used for 1 + your Wisdom modifier before needing a long rest.<br />
This also grant the Beast Tamer and Guardian +1 AC when not in "man-made" areas.<br />
<br />
==== Support Flanking ====<br />
<br />
At 13th level the Beast Tamer's beast gain the benefit of a flanking bonus if a line can be made between the beast and Beast Tamer that include the subject of attack and the Beast Tamer must be able to threaten the subject of attack.<br />
<br />
==== Alpha Presence ====<br />
<br />
At 14th level, the Beast Tamer can expel an overpowering aura of dominance. All non-friendly creatures (with CR lower than the Beast Tamer's level + proficiency bonus) in 100ft radius make a DC 14 Wisdom saving throw. If failed, they lose half of your Wisdom modifier (rounding down) to hit. Also, friendly tamed beasts gain your proficiency bonus to hit for 1 minute. This feature can be used once per long rest.<br />
<br />
==== One Heart ====<br />
<br />
At 17th level, the Beast Tamer may choose one beast to form a life link with. This makes the Beast Tamer and beast share one pool of combined Hit Points. If reduced to zero, they both fall unconscious, but the link remains making them share death saves. This effect can be used once right after a long rest, however, the Beast Tamer can only be linked to one beast at a time. A new connection will terminate the previous connection. The Guardian may be selected.<br />
<br />
==== King Of Beast ====<br />
<br />
At 20th level the Beast Tamer's Beast Companion evolves/mutates into a higher form. The Companion's size increases by one if possible/desired, granting +4 points to both Dexterity and Strength scores to a maximum of 24, and 20 additional Hit Points. Their main natural attack goes up by 2 dice and secondary attacks, if any, by 1 die.<br />
<br />
== Style of Raising ==<br />
<br />
=== Strict and Discipline ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to react quickly to your commands. Due to this quick reaction training, your beast gains your Proficiency Bonus to their initiative.<br />
<br />
;<br />
At 7th level, you have taught your beast how to focus onto their target's weak points. Your beast adds your Proficiency Bonus on to their damage.<br />
<br />
;<br />
At 11th level, you have taught your beast how to hunt as a pack. An enemy threatened by 2 or more of your beasts have their AC decreased by 2. If one of your beast's attacks hit, the other beast's attacks will also hit if they are in range, but they won't be able attack on their turn.<br />
<br />
;<br />
At 15th level you have taught your beast how to be more deadly. The critical range for their attacks is now 19-20.<br />
<br />
=== Love and Protective ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to protect itself when in danger, your beast gain a bonus to AC = to your proficiency bonus.<br />
<br />
;<br />
At 7th level, through love and nurture you beast feel healthier. Your beast gain an additional hit dice.<br />
<br />
;<br />
At 11th level, you have taught your beast how to bunker down. Your beast gain +2 AC but cannot move or attack. <br />
<br />
;<br />
At 15th level, you have taught your beast the best offense is a good defense. If a beast is about to be hit, an adjacent beast no more than 15ft away can use it's Reaction to try to knock the attack away by making a Dexterity Save with the DC equal to the attack roll with modifiers. Critical hits cannot be knocked away.<br />
<br />
== Multiclassing ==<br />
<br />
'''Prerequisites:''' To qualify for multiclassing into the Beast Tamer class, you must meet these prerequisites: Wisdom 14, Dexterity 12<br />
<br />
'''Proficiencies:''' When you multiclass into the Beast Tamer class, you gain the following proficiencies: Nature and Animal Handling<br />
<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]</div>8.36.250.224https://www.dandwiki.com/w/index.php?title=Beast_Tamer_(5e_Class)&diff=1234929Beast Tamer (5e Class)2019-10-29T04:56:20Z<p>8.36.250.224: /* Creating a Beast Tamer */</p>
<hr />
<div>== Creating a Beast Tamer ==<br />
A Beast Tamer has devoted their life to the creatures of the wild. From the smallest rodent to the fiercest dragon, all creatures intrigue a tamer. They spend so much time studying creatures that they feel more at home in a forest or cave, than in any town or city. <br />
<br />
;Quick Build<br />
You can make a Beast Tamer quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity. Second, choose the Hermit background.<br />
<br />
{{5e Class Features<br />
|name=Beast Tamer<br />
|summary=A scholar who prefers the company of beast over others of their kind.<br />
|hd=6<br />
|spellcasting=<br />
|armor=light<br />
|weapons=simple weapons, Short Bows, daggers, quarterstaves, whips<br />
|tools=none<br />
|saves=Wisdom, Dexterity<br />
|skills= Choose 2 from Animal Handling, Athletics, Nature, Perception, Survival<br />
|item1a=Leather Armor and 2 Simple Melee Weapons or 1 Simple Melee Weapon and 1 Whip<br />
|item1b=Studded Leather armor and 1 Simple Melee Weapon or Whip<br />
|item2a=A Short Bow with 20 Arrows <br />
|item2b= <br />
|item3a=an Explorer's pack<br />
|item3b=a Scholar's pack<br />
|item4a=<br />
|item4b=<br />
|classfeatures1=Tamer's Bond, Beast Companion<br />
|classfeatures2=Friend of Beast, Favored Type<br />
|classfeatures3=Style of Raising<br />
|classfeatures4=<br />
|classfeatures5=Guardian Beast<br />
|classfeatures6=Trading Places<br />
|classfeatures7=Style of Raising Feature<br />
|classfeatures8=<br />
|classfeatures9=One with Nature<br />
|classfeatures10=Favored Type 2<br />
|classfeatures11=Style of Raising Feature<br />
|classfeatures12=<br />
|classfeatures13=Support Flanking<br />
|classfeatures14=Alpha Presence<br />
|classfeatures15=Style of Raising Feature<br />
|classfeatures16=<br />
|classfeatures17=One Heart<br />
|classfeatures18=Favored Type 3<br />
|classfeatures19=<br />
|classfeatures20= King of Beast<br />
|extra1_name=Max Beast<br />
|extra1_1=&mdash; <br />
|extra1_2=1<br />
|extra1_3=1<br />
|extra1_4=2<br />
|extra1_5=2<br />
|extra1_6=3<br />
|extra1_7=3<br />
|extra1_8=4<br />
|extra1_9=4<br />
|extra1_10=5<br />
|extra1_11=5<br />
|extra1_12=6<br />
|extra1_13=6<br />
|extra1_14=7<br />
|extra1_15=7<br />
|extra1_16=8<br />
|extra1_17=8<br />
|extra1_18=9<br />
|extra1_19=9<br />
|extra1_20=10<br />
}}<br />
<br />
==== Beast Companion ====<br />
<br />
A Beast Tamer starts with a beast creature of ranking 1 or lower. This beast's number of Hit Dice will be equal to the Beast Tamer's number of Hit Dice.<br />
The beast's natural attacks go up by one die at levels 6, 11, and 15. The Beast Companion does not count against your max beast CR.<br />
Whenever you receive an Ability Score Improvement, you may choose to improve the Beast Companion's ability scores as well. This only applies to the Beast Companion.<br />
<br />
==== Tamer's Bond ====<br />
<br />
As a free action, the Beast Tamer can activate this feature and maintain it using Concentration. They can also use a free action to deactivate this feature.<br />
<br />
When active, as long as the Beast Tamer is within 500ft of their beast, they can constantly feel the emotions of the beast. Within 100ft, they can constantly tell their beast's location. If the Concentration is broken, the Beast Tamer loses this bond for a round.<br />
<br />
==== Friend of Beast ====<br />
<br />
At 2nd level, beasts with the Indifferent attitude towards the party treat the Beast Tamer as Friendly. Beasts with the Hostile attitude will not attack the Beast Tamer unless provoked.<br />
A Beast Tamer may also try to tame any beasts it encounters with an Animal Handling check with the DC depending on the beast's original attitude. <br />
<br />
DC: 8 + Attitude + CR(min 1)<br />
<br />
Hostile = 5; Indifferent = 3; Friendly = 0<br />
<br />
The number of beasts a Beast Tamer can control at one time is given under the Max Beast Column on the Beast Tamer's Table. The combined total of the Monsters CR cannot exceed the Beast Tamer's level. A tamed beast is friendly to the party and is commanded by the Beast Tamer. A tamed beast will ignore it's alignment in order to follow the Beast Tamer's commands, but it can still act by its own. In combat, if no commands were given by the Beast Tamer, the beast defends itself from hostile creatures but otherwise takes no actions.<br />
<br />
==== Favored Type ====<br />
<br />
At 2nd level, the Beast Tamer may choose two of the following monster types:<br/><br />
<br />
Monstrosity<br/><br />
Giant<br/><br />
Dragon<br/><br />
Aberration<br/><br />
Plant<br/><br />
<br />
They can now tame monsters with that type as well and all mentioning of beast also refer to monsters of that type. Choose an additional type at level 10 and 18.<br/><br />
(No fiend, celestial, fey, or humanoid may ever be tamed)<br />
<br />
==== Style of Raising ====<br />
<br />
At 3rd level, a Beast Tamer must choose how they plan to raise the beasts in their care. Strict and Discipline (Offense Focused) or Love and Protective (Defensive Focused).<br />
The Style you choose will grant your beast a boon at levels 3, 7, 11 and 15.<br />
<br />
==== Ability Score Improvement ====<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
==== Guardian Beast ====<br />
<br />
At 5th level, the Beast Tamer may appoint one of its Beast as a Guardian. The Guardian's AC will increase by 2 and, once per short rest, it will gain 1 HD + the Beast Tamer's Constitution modifier in THP while being adjacent or mounted by the Beast Tamer. If the Guardian is at least one size category larger than the Beast Tamer, then the Guardian may be treated as a mount. If mounted, the Guardian must be attacked before the Beast Tamer as it will try to protect it's tamer at the best of it's abilities. The Beast Tamer and Guardian have a single turn. The Guardian may only be changed when you gain a level or you preform a ritual that takes 1 hour and cost 20gp worth of Diamond Dust per beast CR(min 1).<br />
<br />
==== Trading Places ====<br />
<br />
At 6th level, the Beast Tamer may switch the position between two of their beasts. The Beast Tamer can not target themselves or the Guardian with this feature. However, if this swaps a beast into a threatened square and they aren't facing the enemy, that enemy may take an opportunity attack. There must be enough space at both locations for the beasts to fit. You may use this a number of times equal to your Wisdom modifier(min 1) before needing a long rest.<br />
<br />
==== One with Nature ====<br />
<br />
At 9th level, the Beast Tamer becomes more attuned to the nature around him. When not in a "man-made" area the Beast Tamer may blend in with their surroundings. You gain a +5 bonus to Stealth checks against Perception checks based on Sight. You move at half your normal speed while blending and attacking or casting spells that require verbal components ends this feature. This feature can be used for 1 + your Wisdom modifier before needing a long rest.<br />
This also grant the Beast Tamer and Guardian +1 AC when not in "man-made" areas.<br />
<br />
==== Support Flanking ====<br />
<br />
At 13th level the Beast Tamer's beast gain the benefit of a flanking bonus if a line can be made between the beast and Beast Tamer that include the subject of attack and the Beast Tamer must be able to threaten the subject of attack.<br />
<br />
==== Alpha Presence ====<br />
<br />
At 14th level, the Beast Tamer can expel an overpowering aura of dominance. All non-friendly creatures (with CR lower than the Beast Tamer's level + proficiency bonus) in 100ft radius make a DC 14 Wisdom saving throw. If failed, they lose half of your Wisdom modifier (rounding down) to hit. Also, friendly tamed beasts gain your proficiency bonus to hit for 1 minute. This feature can be used once per long rest.<br />
<br />
==== One Heart ====<br />
<br />
At 17th level, the Beast Tamer may choose one beast to form a life link with. This makes the Beast Tamer and beast share one pool of combined Hit Points. If reduced to zero, they both fall unconscious, but the link remains making them share death saves. This effect can be used once right after a long rest, however, the Beast Tamer can only be linked to one beast at a time. A new connection will terminate the previous connection. The Guardian may be selected.<br />
<br />
==== King Of Beast ====<br />
<br />
At 20th level the Beast Tamer's Beast Companion evolves/mutates into a higher form. The Companion's size increases by one if possible/desired, granting +4 points to both Dexterity and Strength scores to a maximum of 24, and 20 additional Hit Points. Their main natural attack goes up by 2 dice and secondary attacks, if any, by 1 die.<br />
<br />
== Style of Raising ==<br />
<br />
=== Strict and Discipline ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to react quickly to your commands. Due to this quick reaction training, your beast gains your Proficiency Bonus to their initiative.<br />
<br />
;<br />
At 7th level, you have taught your beast how to focus onto their target's weak points. Your beast adds your Proficiency Bonus on to their damage.<br />
<br />
;<br />
At 11th level, you have taught your beast how to hunt as a pack. An enemy threatened by 2 or more of your beasts have their AC decreased by 2. If one of your beast's attacks hit, the other beast's attacks will also hit if they are in range, but they won't be able attack on their turn.<br />
<br />
;<br />
At 15th level you have taught your beast how to be more deadly. The critical range for their attacks is now 19-20.<br />
<br />
=== Love and Protective ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to protect itself when in danger, your beast gain a bonus to AC = to your proficiency bonus.<br />
<br />
;<br />
At 7th level, through love and nurture you beast feel healthier. Your beast gain an additional hit dice.<br />
<br />
;<br />
At 11th level, you have taught your beast how to bunker down. Your beast gain +2 AC but cannot move or attack. <br />
<br />
;<br />
At 15th level, you have taught your beast the best offense is a good defense. If a beast is about to be hit, an adjacent beast no more than 15ft away can use it's Reaction to try to knock the attack away by making a Dexterity Save with the DC equal to the attack roll with modifiers. Critical hits cannot be knocked away.<br />
<br />
== Multiclassing ==<br />
<br />
'''Prerequisites:''' To qualify for multiclassing into the Beast Tamer class, you must meet these prerequisites: Wisdom 14, Dexterity 12<br />
<br />
'''Proficiencies:''' When you multiclass into the Beast Tamer class, you gain the following proficiencies: Nature and Animal Handling<br />
<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]</div>8.36.250.224https://www.dandwiki.com/w/index.php?title=Beast_Tamer_(5e_Class)&diff=1234928Beast Tamer (5e Class)2019-10-29T04:53:37Z<p>8.36.250.224: /* Creating a Beast Tamer */</p>
<hr />
<div>== Creating a Beast Tamer ==<br />
A Beast Tamer has devoted their life to the creatures of the wild. From the smallest rodent to the fiercest dragon, all creatures intrigue a tamer. They spend so much time studying creatures that they feel more at home in a forest or cave, than in any town or city. <br />
<br />
;Quick Build<br />
You can make a Beast Tamer quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity. Second, choose the Hermit background.<br />
<br />
{{5e Class Features<br />
|name=Beast Tamer<br />
|summary=A scholar who prefers the company of beast over others of their kind.<br />
|hd=6<br />
|spellcasting=<br />
|armor=light<br />
|weapons=simple weapons, Short Bows, daggers, quarterstaves, whips<br />
|tools=none<br />
|saves=Wisdom, Dexterity<br />
|skills= Choose 2 from Animal Handling, Athletics, Nature, Perception, Survival<br />
|item1a=Leather Armor and 2 Simple Melee Weapons<br />
|item1b=Studded Leather armor and 1 Simple Melee Weapon <br />
|item2a=A Short Bow with 20 Arrows <br />
|item2b= <br />
|item3a=an Explorer's pack<br />
|item3b=a Scholar's pack<br />
|item4a=<br />
|item4b=<br />
|classfeatures1=Tamer's Bond, Beast Companion<br />
|classfeatures2=Friend of Beast, Favored Type<br />
|classfeatures3=Style of Raising<br />
|classfeatures4=<br />
|classfeatures5=Guardian Beast<br />
|classfeatures6=Trading Places<br />
|classfeatures7=Style of Raising Feature<br />
|classfeatures8=<br />
|classfeatures9=One with Nature<br />
|classfeatures10=Favored Type 2<br />
|classfeatures11=Style of Raising Feature<br />
|classfeatures12=<br />
|classfeatures13=Support Flanking<br />
|classfeatures14=Alpha Presence<br />
|classfeatures15=Style of Raising Feature<br />
|classfeatures16=<br />
|classfeatures17=One Heart<br />
|classfeatures18=Favored Type 3<br />
|classfeatures19=<br />
|classfeatures20= King of Beast<br />
|extra1_name=Max Beast<br />
|extra1_1=&mdash; <br />
|extra1_2=1<br />
|extra1_3=1<br />
|extra1_4=2<br />
|extra1_5=2<br />
|extra1_6=3<br />
|extra1_7=3<br />
|extra1_8=4<br />
|extra1_9=4<br />
|extra1_10=5<br />
|extra1_11=5<br />
|extra1_12=6<br />
|extra1_13=6<br />
|extra1_14=7<br />
|extra1_15=7<br />
|extra1_16=8<br />
|extra1_17=8<br />
|extra1_18=9<br />
|extra1_19=9<br />
|extra1_20=10<br />
}}<br />
<br />
==== Beast Companion ====<br />
<br />
A Beast Tamer starts with a beast creature of ranking 1 or lower. This beast's number of Hit Dice will be equal to the Beast Tamer's number of Hit Dice.<br />
The beast's natural attacks go up by one die at levels 6, 11, and 15. The Beast Companion does not count against your max beast CR.<br />
Whenever you receive an Ability Score Improvement, you may choose to improve the Beast Companion's ability scores as well. This only applies to the Beast Companion.<br />
<br />
==== Tamer's Bond ====<br />
<br />
As a free action, the Beast Tamer can activate this feature and maintain it using Concentration. They can also use a free action to deactivate this feature.<br />
<br />
When active, as long as the Beast Tamer is within 500ft of their beast, they can constantly feel the emotions of the beast. Within 100ft, they can constantly tell their beast's location. If the Concentration is broken, the Beast Tamer loses this bond for a round.<br />
<br />
==== Friend of Beast ====<br />
<br />
At 2nd level, beasts with the Indifferent attitude towards the party treat the Beast Tamer as Friendly. Beasts with the Hostile attitude will not attack the Beast Tamer unless provoked.<br />
A Beast Tamer may also try to tame any beasts it encounters with an Animal Handling check with the DC depending on the beast's original attitude. <br />
<br />
DC: 8 + Attitude + CR(min 1)<br />
<br />
Hostile = 5; Indifferent = 3; Friendly = 0<br />
<br />
The number of beasts a Beast Tamer can control at one time is given under the Max Beast Column on the Beast Tamer's Table. The combined total of the Monsters CR cannot exceed the Beast Tamer's level. A tamed beast is friendly to the party and is commanded by the Beast Tamer. A tamed beast will ignore it's alignment in order to follow the Beast Tamer's commands, but it can still act by its own. In combat, if no commands were given by the Beast Tamer, the beast defends itself from hostile creatures but otherwise takes no actions.<br />
<br />
==== Favored Type ====<br />
<br />
At 2nd level, the Beast Tamer may choose two of the following monster types:<br/><br />
<br />
Monstrosity<br/><br />
Giant<br/><br />
Dragon<br/><br />
Aberration<br/><br />
Plant<br/><br />
<br />
They can now tame monsters with that type as well and all mentioning of beast also refer to monsters of that type. Choose an additional type at level 10 and 18.<br/><br />
(No fiend, celestial, fey, or humanoid may ever be tamed)<br />
<br />
==== Style of Raising ====<br />
<br />
At 3rd level, a Beast Tamer must choose how they plan to raise the beasts in their care. Strict and Discipline (Offense Focused) or Love and Protective (Defensive Focused).<br />
The Style you choose will grant your beast a boon at levels 3, 7, 11 and 15.<br />
<br />
==== Ability Score Improvement ====<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
==== Guardian Beast ====<br />
<br />
At 5th level, the Beast Tamer may appoint one of its Beast as a Guardian. The Guardian's AC will increase by 2 and, once per short rest, it will gain 1 HD + the Beast Tamer's Constitution modifier in THP while being adjacent or mounted by the Beast Tamer. If the Guardian is at least one size category larger than the Beast Tamer, then the Guardian may be treated as a mount. If mounted, the Guardian must be attacked before the Beast Tamer as it will try to protect it's tamer at the best of it's abilities. The Beast Tamer and Guardian have a single turn. The Guardian may only be changed when you gain a level or you preform a ritual that takes 1 hour and cost 20gp worth of Diamond Dust per beast CR(min 1).<br />
<br />
==== Trading Places ====<br />
<br />
At 6th level, the Beast Tamer may switch the position between two of their beasts. The Beast Tamer can not target themselves or the Guardian with this feature. However, if this swaps a beast into a threatened square and they aren't facing the enemy, that enemy may take an opportunity attack. There must be enough space at both locations for the beasts to fit. You may use this a number of times equal to your Wisdom modifier(min 1) before needing a long rest.<br />
<br />
==== One with Nature ====<br />
<br />
At 9th level, the Beast Tamer becomes more attuned to the nature around him. When not in a "man-made" area the Beast Tamer may blend in with their surroundings. You gain a +5 bonus to Stealth checks against Perception checks based on Sight. You move at half your normal speed while blending and attacking or casting spells that require verbal components ends this feature. This feature can be used for 1 + your Wisdom modifier before needing a long rest.<br />
This also grant the Beast Tamer and Guardian +1 AC when not in "man-made" areas.<br />
<br />
==== Support Flanking ====<br />
<br />
At 13th level the Beast Tamer's beast gain the benefit of a flanking bonus if a line can be made between the beast and Beast Tamer that include the subject of attack and the Beast Tamer must be able to threaten the subject of attack.<br />
<br />
==== Alpha Presence ====<br />
<br />
At 14th level, the Beast Tamer can expel an overpowering aura of dominance. All non-friendly creatures (with CR lower than the Beast Tamer's level + proficiency bonus) in 100ft radius make a DC 14 Wisdom saving throw. If failed, they lose half of your Wisdom modifier (rounding down) to hit. Also, friendly tamed beasts gain your proficiency bonus to hit for 1 minute. This feature can be used once per long rest.<br />
<br />
==== One Heart ====<br />
<br />
At 17th level, the Beast Tamer may choose one beast to form a life link with. This makes the Beast Tamer and beast share one pool of combined Hit Points. If reduced to zero, they both fall unconscious, but the link remains making them share death saves. This effect can be used once right after a long rest, however, the Beast Tamer can only be linked to one beast at a time. A new connection will terminate the previous connection. The Guardian may be selected.<br />
<br />
==== King Of Beast ====<br />
<br />
At 20th level the Beast Tamer's Beast Companion evolves/mutates into a higher form. The Companion's size increases by one if possible/desired, granting +4 points to both Dexterity and Strength scores to a maximum of 24, and 20 additional Hit Points. Their main natural attack goes up by 2 dice and secondary attacks, if any, by 1 die.<br />
<br />
== Style of Raising ==<br />
<br />
=== Strict and Discipline ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to react quickly to your commands. Due to this quick reaction training, your beast gains your Proficiency Bonus to their initiative.<br />
<br />
;<br />
At 7th level, you have taught your beast how to focus onto their target's weak points. Your beast adds your Proficiency Bonus on to their damage.<br />
<br />
;<br />
At 11th level, you have taught your beast how to hunt as a pack. An enemy threatened by 2 or more of your beasts have their AC decreased by 2. If one of your beast's attacks hit, the other beast's attacks will also hit if they are in range, but they won't be able attack on their turn.<br />
<br />
;<br />
At 15th level you have taught your beast how to be more deadly. The critical range for their attacks is now 19-20.<br />
<br />
=== Love and Protective ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to protect itself when in danger, your beast gain a bonus to AC = to your proficiency bonus.<br />
<br />
;<br />
At 7th level, through love and nurture you beast feel healthier. Your beast gain an additional hit dice.<br />
<br />
;<br />
At 11th level, you have taught your beast how to bunker down. Your beast gain +2 AC but cannot move or attack. <br />
<br />
;<br />
At 15th level, you have taught your beast the best offense is a good defense. If a beast is about to be hit, an adjacent beast no more than 15ft away can use it's Reaction to try to knock the attack away by making a Dexterity Save with the DC equal to the attack roll with modifiers. Critical hits cannot be knocked away.<br />
<br />
== Multiclassing ==<br />
<br />
'''Prerequisites:''' To qualify for multiclassing into the Beast Tamer class, you must meet these prerequisites: Wisdom 14, Dexterity 12<br />
<br />
'''Proficiencies:''' When you multiclass into the Beast Tamer class, you gain the following proficiencies: Nature and Animal Handling<br />
<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]</div>8.36.250.224https://www.dandwiki.com/w/index.php?title=Beast_Tamer_(5e_Class)&diff=1234589Beast Tamer (5e Class)2019-10-27T07:15:46Z<p>8.36.250.224: /* Favored Type */</p>
<hr />
<div>== Creating a Beast Tamer ==<br />
A Beast Tamer has devoted their life to the creatures of the wild. From the smallest rodent to the fiercest dragon, all creatures intrigue a tamer. They spend so much time studying creatures that they feel more at home in a forest or cave, than in any town or city. <br />
<br />
;Quick Build<br />
You can make a Beast Tamer quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity. Second, choose the Hermit background.<br />
<br />
{{5e Class Features<br />
|name=Beast Tamer<br />
|summary=A scholar who prefers the company of beast over others of their kind.<br />
|hd=6<br />
|spellcasting=<br />
|armor=light<br />
|weapons=simple weapons, Short Bows, daggers, quarterstaves<br />
|tools=none<br />
|saves=Wisdom, Dexterity<br />
|skills= Choose 2 from Animal Handling, Athletics, Nature, Perception, Survival<br />
|item1a=Leather Armor and 2 Simple Melee Weapons<br />
|item1b=Studded Leather armor and 1 Simple Melee Weapon<br />
|item2a=A Short Bow with 20 Arrows <br />
|item2b= <br />
|item3a=an Explorer's pack<br />
|item3b=a Scholar's pack<br />
|item4a=<br />
|item4b=<br />
|classfeatures1=Tamer's Bond, Beast Companion<br />
|classfeatures2=Friend of Beast, Favored Type<br />
|classfeatures3=Style of Raising<br />
|classfeatures4=<br />
|classfeatures5=Guardian Beast<br />
|classfeatures6=Trading Places<br />
|classfeatures7=Style of Raising Feature<br />
|classfeatures8=<br />
|classfeatures9=One with Nature<br />
|classfeatures10=Favored Type 2<br />
|classfeatures11=Style of Raising Feature<br />
|classfeatures12=<br />
|classfeatures13=Support Flanking<br />
|classfeatures14=Alpha Presence<br />
|classfeatures15=Style of Raising Feature<br />
|classfeatures16=<br />
|classfeatures17=One Heart<br />
|classfeatures18=Favored Type 3<br />
|classfeatures19=<br />
|classfeatures20= King of Beast<br />
|extra1_name=Max Beast<br />
|extra1_1=&mdash; <br />
|extra1_2=1<br />
|extra1_3=1<br />
|extra1_4=2<br />
|extra1_5=2<br />
|extra1_6=3<br />
|extra1_7=3<br />
|extra1_8=4<br />
|extra1_9=4<br />
|extra1_10=5<br />
|extra1_11=5<br />
|extra1_12=6<br />
|extra1_13=6<br />
|extra1_14=7<br />
|extra1_15=7<br />
|extra1_16=8<br />
|extra1_17=8<br />
|extra1_18=9<br />
|extra1_19=9<br />
|extra1_20=10<br />
}}<br />
<br />
==== Beast Companion ====<br />
<br />
A Beast Tamer starts with a beast creature of ranking 1 or lower. This beast's number of Hit Dice will be equal to the Beast Tamer's number of Hit Dice.<br />
The beast's natural attacks go up by one die at levels 6, 11, and 15. The Beast Companion does not count against your max beast CR.<br />
Whenever you receive an Ability Score Improvement, you may choose to improve the Beast Companion's ability scores as well. This only applies to the Beast Companion.<br />
<br />
==== Tamer's Bond ====<br />
<br />
As a free action, the Beast Tamer can activate this feature and maintain it using Concentration. They can also use a free action to deactivate this feature.<br />
<br />
When active, as long as the Beast Tamer is within 500ft of their beast, they can constantly feel the emotions of the beast. Within 100ft, they can constantly tell their beast's location. If the Concentration is broken, the Beast Tamer loses this bond for a round.<br />
<br />
==== Friend of Beast ====<br />
<br />
At 2nd level, beasts with the Indifferent attitude towards the party treat the Beast Tamer as Friendly. Beasts with the Hostile attitude will not attack the Beast Tamer unless provoked.<br />
A Beast Tamer may also try to tame any beasts it encounters with an Animal Handling check with the DC depending on the beast's original attitude. <br />
<br />
DC: 8 + Attitude + CR(min 1)<br />
<br />
Hostile = 5; Indifferent = 3; Friendly = 0<br />
<br />
The number of beasts a Beast Tamer can control at one time is given under the Max Beast Column on the Beast Tamer's Table. The combined total of the Monsters CR cannot exceed the Beast Tamer's level. A tamed beast is friendly to the party and is commanded by the Beast Tamer. A tamed beast will ignore it's alignment in order to follow the Beast Tamer's commands, but it can still act by its own. In combat, if no commands were given by the Beast Tamer, the beast defends itself from hostile creatures but otherwise takes no actions.<br />
<br />
==== Favored Type ====<br />
<br />
At 2nd level, the Beast Tamer may choose two of the following monster types:<br/><br />
<br />
Monstrosity<br/><br />
Giant<br/><br />
Dragon<br/><br />
Aberration<br/><br />
Plant<br/><br />
<br />
They can now tame monsters with that type as well and all mentioning of beast also refer to monsters of that type. Choose an additional type at level 10 and 18.<br/><br />
(No fiend, celestial, fey, or humanoid may ever be tamed)<br />
<br />
==== Style of Raising ====<br />
<br />
At 3rd level, a Beast Tamer must choose how they plan to raise the beasts in their care. Strict and Discipline (Offense Focused) or Love and Protective (Defensive Focused).<br />
The Style you choose will grant your beast a boon at levels 3, 7, 11 and 15.<br />
<br />
==== Ability Score Improvement ====<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
==== Guardian Beast ====<br />
<br />
At 5th level, the Beast Tamer may appoint one of its Beast as a Guardian. The Guardian's AC will increase by 2 and, once per short rest, it will gain 1 HD + the Beast Tamer's Constitution modifier in THP while being adjacent or mounted by the Beast Tamer. If the Guardian is at least one size category larger than the Beast Tamer, then the Guardian may be treated as a mount. If mounted, the Guardian must be attacked before the Beast Tamer as it will try to protect it's tamer at the best of it's abilities. The Beast Tamer and Guardian have a single turn. The Guardian may only be changed when you gain a level or you preform a ritual that takes 1 hour and cost 20gp worth of Diamond Dust per beast CR(min 1).<br />
<br />
==== Trading Places ====<br />
<br />
At 6th level, the Beast Tamer may switch the position between two of their beasts. The Beast Tamer can not target themselves or the Guardian with this feature. However, if this swaps a beast into a threatened square and they aren't facing the enemy, that enemy may take an opportunity attack. There must be enough space at both locations for the beasts to fit. You may use this a number of times equal to your Wisdom modifier(min 1) before needing a long rest.<br />
<br />
==== One with Nature ====<br />
<br />
At 9th level, the Beast Tamer becomes more attuned to the nature around him. When not in a "man-made" area the Beast Tamer may blend in with their surroundings. You gain a +5 bonus to Stealth checks against Perception checks based on Sight. You move at half your normal speed while blending and attacking or casting spells that require verbal components ends this feature. This feature can be used for 1 + your Wisdom modifier before needing a long rest.<br />
This also grant the Beast Tamer and Guardian +1 AC when not in "man-made" areas.<br />
<br />
==== Support Flanking ====<br />
<br />
At 13th level the Beast Tamer's beast gain the benefit of a flanking bonus if a line can be made between the beast and Beast Tamer that include the subject of attack and the Beast Tamer must be able to threaten the subject of attack.<br />
<br />
==== Alpha Presence ====<br />
<br />
At 14th level, the Beast Tamer can expel an overpowering aura of dominance. All non-friendly creatures (with CR lower than the Beast Tamer's level + proficiency bonus) in 100ft radius make a DC 14 Wisdom saving throw. If failed, they lose half of your Wisdom modifier (rounding down) to hit. Also, friendly tamed beasts gain your proficiency bonus to hit for 1 minute. This feature can be used once per long rest.<br />
<br />
==== One Heart ====<br />
<br />
At 17th level, the Beast Tamer may choose one beast to form a life link with. This makes the Beast Tamer and beast share one pool of combined Hit Points. If reduced to zero, they both fall unconscious, but the link remains making them share death saves. This effect can be used once right after a long rest, however, the Beast Tamer can only be linked to one beast at a time. A new connection will terminate the previous connection. The Guardian may be selected.<br />
<br />
==== King Of Beast ====<br />
<br />
At 20th level the Beast Tamer's Beast Companion evolves/mutates into a higher form. The Companion's size increases by one if possible/desired, granting +4 points to both Dexterity and Strength scores to a maximum of 24, and 20 additional Hit Points. Their main natural attack goes up by 2 dice and secondary attacks, if any, by 1 die.<br />
<br />
== Style of Raising ==<br />
<br />
=== Strict and Discipline ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to react quickly to your commands. Due to this quick reaction training, your beast gains your Proficiency Bonus to their initiative.<br />
<br />
;<br />
At 7th level, you have taught your beast how to focus onto their target's weak points. Your beast adds your Proficiency Bonus on to their damage.<br />
<br />
;<br />
At 11th level, you have taught your beast how to hunt as a pack. An enemy threatened by 2 or more of your beasts have their AC decreased by 2. If one of your beast's attacks hit, the other beast's attacks will also hit if they are in range, but they won't be able attack on their turn.<br />
<br />
;<br />
At 15th level you have taught your beast how to be more deadly. The critical range for their attacks is now 19-20.<br />
<br />
=== Love and Protective ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to protect itself when in danger, your beast gain a bonus to AC = to your proficiency bonus.<br />
<br />
;<br />
At 7th level, through love and nurture you beast feel healthier. Your beast gain an additional hit dice.<br />
<br />
;<br />
At 11th level, you have taught your beast how to bunker down. Your beast gain +2 AC but cannot move or attack. <br />
<br />
;<br />
At 15th level, you have taught your beast the best offense is a good defense. If a beast is about to be hit, an adjacent beast no more than 15ft away can use it's Reaction to try to knock the attack away by making a Dexterity Save with the DC equal to the attack roll with modifiers. Critical hits cannot be knocked away.<br />
<br />
== Multiclassing ==<br />
<br />
'''Prerequisites:''' To qualify for multiclassing into the Beast Tamer class, you must meet these prerequisites: Wisdom 14, Dexterity 12<br />
<br />
'''Proficiencies:''' When you multiclass into the Beast Tamer class, you gain the following proficiencies: Nature and Animal Handling<br />
<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]</div>8.36.250.224https://www.dandwiki.com/w/index.php?title=Beast_Tamer_(5e_Class)&diff=1234588Beast Tamer (5e Class)2019-10-27T07:15:03Z<p>8.36.250.224: /* Friend of Beast */</p>
<hr />
<div>== Creating a Beast Tamer ==<br />
A Beast Tamer has devoted their life to the creatures of the wild. From the smallest rodent to the fiercest dragon, all creatures intrigue a tamer. They spend so much time studying creatures that they feel more at home in a forest or cave, than in any town or city. <br />
<br />
;Quick Build<br />
You can make a Beast Tamer quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity. Second, choose the Hermit background.<br />
<br />
{{5e Class Features<br />
|name=Beast Tamer<br />
|summary=A scholar who prefers the company of beast over others of their kind.<br />
|hd=6<br />
|spellcasting=<br />
|armor=light<br />
|weapons=simple weapons, Short Bows, daggers, quarterstaves<br />
|tools=none<br />
|saves=Wisdom, Dexterity<br />
|skills= Choose 2 from Animal Handling, Athletics, Nature, Perception, Survival<br />
|item1a=Leather Armor and 2 Simple Melee Weapons<br />
|item1b=Studded Leather armor and 1 Simple Melee Weapon<br />
|item2a=A Short Bow with 20 Arrows <br />
|item2b= <br />
|item3a=an Explorer's pack<br />
|item3b=a Scholar's pack<br />
|item4a=<br />
|item4b=<br />
|classfeatures1=Tamer's Bond, Beast Companion<br />
|classfeatures2=Friend of Beast, Favored Type<br />
|classfeatures3=Style of Raising<br />
|classfeatures4=<br />
|classfeatures5=Guardian Beast<br />
|classfeatures6=Trading Places<br />
|classfeatures7=Style of Raising Feature<br />
|classfeatures8=<br />
|classfeatures9=One with Nature<br />
|classfeatures10=Favored Type 2<br />
|classfeatures11=Style of Raising Feature<br />
|classfeatures12=<br />
|classfeatures13=Support Flanking<br />
|classfeatures14=Alpha Presence<br />
|classfeatures15=Style of Raising Feature<br />
|classfeatures16=<br />
|classfeatures17=One Heart<br />
|classfeatures18=Favored Type 3<br />
|classfeatures19=<br />
|classfeatures20= King of Beast<br />
|extra1_name=Max Beast<br />
|extra1_1=&mdash; <br />
|extra1_2=1<br />
|extra1_3=1<br />
|extra1_4=2<br />
|extra1_5=2<br />
|extra1_6=3<br />
|extra1_7=3<br />
|extra1_8=4<br />
|extra1_9=4<br />
|extra1_10=5<br />
|extra1_11=5<br />
|extra1_12=6<br />
|extra1_13=6<br />
|extra1_14=7<br />
|extra1_15=7<br />
|extra1_16=8<br />
|extra1_17=8<br />
|extra1_18=9<br />
|extra1_19=9<br />
|extra1_20=10<br />
}}<br />
<br />
==== Beast Companion ====<br />
<br />
A Beast Tamer starts with a beast creature of ranking 1 or lower. This beast's number of Hit Dice will be equal to the Beast Tamer's number of Hit Dice.<br />
The beast's natural attacks go up by one die at levels 6, 11, and 15. The Beast Companion does not count against your max beast CR.<br />
Whenever you receive an Ability Score Improvement, you may choose to improve the Beast Companion's ability scores as well. This only applies to the Beast Companion.<br />
<br />
==== Tamer's Bond ====<br />
<br />
As a free action, the Beast Tamer can activate this feature and maintain it using Concentration. They can also use a free action to deactivate this feature.<br />
<br />
When active, as long as the Beast Tamer is within 500ft of their beast, they can constantly feel the emotions of the beast. Within 100ft, they can constantly tell their beast's location. If the Concentration is broken, the Beast Tamer loses this bond for a round.<br />
<br />
==== Friend of Beast ====<br />
<br />
At 2nd level, beasts with the Indifferent attitude towards the party treat the Beast Tamer as Friendly. Beasts with the Hostile attitude will not attack the Beast Tamer unless provoked.<br />
A Beast Tamer may also try to tame any beasts it encounters with an Animal Handling check with the DC depending on the beast's original attitude. <br />
<br />
DC: 8 + Attitude + CR(min 1)<br />
<br />
Hostile = 5; Indifferent = 3; Friendly = 0<br />
<br />
The number of beasts a Beast Tamer can control at one time is given under the Max Beast Column on the Beast Tamer's Table. The combined total of the Monsters CR cannot exceed the Beast Tamer's level. A tamed beast is friendly to the party and is commanded by the Beast Tamer. A tamed beast will ignore it's alignment in order to follow the Beast Tamer's commands, but it can still act by its own. In combat, if no commands were given by the Beast Tamer, the beast defends itself from hostile creatures but otherwise takes no actions.<br />
<br />
==== Favored Type ====<br />
<br />
At 2nd level, the Beast Tamer may choose one of the following monster types:<br/><br />
<br />
Monstrosity<br/><br />
Giant<br/><br />
Dragon<br/><br />
Aberration<br/><br />
Plant<br/><br />
<br />
They can now tame monsters with that type as well and all mentioning of beast also refer to monsters of that type. Choose an additional type at level 10 and 18.<br/><br />
(No fiend, celestial, fey, or humanoid may ever be tamed)<br />
<br />
==== Style of Raising ====<br />
<br />
At 3rd level, a Beast Tamer must choose how they plan to raise the beasts in their care. Strict and Discipline (Offense Focused) or Love and Protective (Defensive Focused).<br />
The Style you choose will grant your beast a boon at levels 3, 7, 11 and 15.<br />
<br />
==== Ability Score Improvement ====<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
==== Guardian Beast ====<br />
<br />
At 5th level, the Beast Tamer may appoint one of its Beast as a Guardian. The Guardian's AC will increase by 2 and, once per short rest, it will gain 1 HD + the Beast Tamer's Constitution modifier in THP while being adjacent or mounted by the Beast Tamer. If the Guardian is at least one size category larger than the Beast Tamer, then the Guardian may be treated as a mount. If mounted, the Guardian must be attacked before the Beast Tamer as it will try to protect it's tamer at the best of it's abilities. The Beast Tamer and Guardian have a single turn. The Guardian may only be changed when you gain a level or you preform a ritual that takes 1 hour and cost 20gp worth of Diamond Dust per beast CR(min 1).<br />
<br />
==== Trading Places ====<br />
<br />
At 6th level, the Beast Tamer may switch the position between two of their beasts. The Beast Tamer can not target themselves or the Guardian with this feature. However, if this swaps a beast into a threatened square and they aren't facing the enemy, that enemy may take an opportunity attack. There must be enough space at both locations for the beasts to fit. You may use this a number of times equal to your Wisdom modifier(min 1) before needing a long rest.<br />
<br />
==== One with Nature ====<br />
<br />
At 9th level, the Beast Tamer becomes more attuned to the nature around him. When not in a "man-made" area the Beast Tamer may blend in with their surroundings. You gain a +5 bonus to Stealth checks against Perception checks based on Sight. You move at half your normal speed while blending and attacking or casting spells that require verbal components ends this feature. This feature can be used for 1 + your Wisdom modifier before needing a long rest.<br />
This also grant the Beast Tamer and Guardian +1 AC when not in "man-made" areas.<br />
<br />
==== Support Flanking ====<br />
<br />
At 13th level the Beast Tamer's beast gain the benefit of a flanking bonus if a line can be made between the beast and Beast Tamer that include the subject of attack and the Beast Tamer must be able to threaten the subject of attack.<br />
<br />
==== Alpha Presence ====<br />
<br />
At 14th level, the Beast Tamer can expel an overpowering aura of dominance. All non-friendly creatures (with CR lower than the Beast Tamer's level + proficiency bonus) in 100ft radius make a DC 14 Wisdom saving throw. If failed, they lose half of your Wisdom modifier (rounding down) to hit. Also, friendly tamed beasts gain your proficiency bonus to hit for 1 minute. This feature can be used once per long rest.<br />
<br />
==== One Heart ====<br />
<br />
At 17th level, the Beast Tamer may choose one beast to form a life link with. This makes the Beast Tamer and beast share one pool of combined Hit Points. If reduced to zero, they both fall unconscious, but the link remains making them share death saves. This effect can be used once right after a long rest, however, the Beast Tamer can only be linked to one beast at a time. A new connection will terminate the previous connection. The Guardian may be selected.<br />
<br />
==== King Of Beast ====<br />
<br />
At 20th level the Beast Tamer's Beast Companion evolves/mutates into a higher form. The Companion's size increases by one if possible/desired, granting +4 points to both Dexterity and Strength scores to a maximum of 24, and 20 additional Hit Points. Their main natural attack goes up by 2 dice and secondary attacks, if any, by 1 die.<br />
<br />
== Style of Raising ==<br />
<br />
=== Strict and Discipline ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to react quickly to your commands. Due to this quick reaction training, your beast gains your Proficiency Bonus to their initiative.<br />
<br />
;<br />
At 7th level, you have taught your beast how to focus onto their target's weak points. Your beast adds your Proficiency Bonus on to their damage.<br />
<br />
;<br />
At 11th level, you have taught your beast how to hunt as a pack. An enemy threatened by 2 or more of your beasts have their AC decreased by 2. If one of your beast's attacks hit, the other beast's attacks will also hit if they are in range, but they won't be able attack on their turn.<br />
<br />
;<br />
At 15th level you have taught your beast how to be more deadly. The critical range for their attacks is now 19-20.<br />
<br />
=== Love and Protective ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to protect itself when in danger, your beast gain a bonus to AC = to your proficiency bonus.<br />
<br />
;<br />
At 7th level, through love and nurture you beast feel healthier. Your beast gain an additional hit dice.<br />
<br />
;<br />
At 11th level, you have taught your beast how to bunker down. Your beast gain +2 AC but cannot move or attack. <br />
<br />
;<br />
At 15th level, you have taught your beast the best offense is a good defense. If a beast is about to be hit, an adjacent beast no more than 15ft away can use it's Reaction to try to knock the attack away by making a Dexterity Save with the DC equal to the attack roll with modifiers. Critical hits cannot be knocked away.<br />
<br />
== Multiclassing ==<br />
<br />
'''Prerequisites:''' To qualify for multiclassing into the Beast Tamer class, you must meet these prerequisites: Wisdom 14, Dexterity 12<br />
<br />
'''Proficiencies:''' When you multiclass into the Beast Tamer class, you gain the following proficiencies: Nature and Animal Handling<br />
<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]</div>8.36.250.224https://www.dandwiki.com/w/index.php?title=Beast_Tamer_(5e_Class)&diff=1233888Beast Tamer (5e Class)2019-10-25T01:57:45Z<p>8.36.250.224: /* Beast Companion */</p>
<hr />
<div>== Creating a Beast Tamer ==<br />
A Beast Tamer has devoted their life to the creatures of the wild. From the smallest rodent to the fiercest dragon, all creatures intrigue a tamer. They spend so much time studying creatures that they feel more at home in a forest or cave, than in any town or city. <br />
<br />
;Quick Build<br />
You can make a Beast Tamer quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity. Second, choose the Hermit background.<br />
<br />
{{5e Class Features<br />
|name=Beast Tamer<br />
|summary=A scholar who prefers the company of beast over others of their kind.<br />
|hd=6<br />
|spellcasting=<br />
|armor=light<br />
|weapons=simple weapons, Short Bows, daggers, quarterstaves<br />
|tools=none<br />
|saves=Wisdom, Dexterity<br />
|skills= Choose 2 from Animal Handling, Athletics, Nature, Perception, Survival<br />
|item1a=Leather Armor and 2 Simple Melee Weapons<br />
|item1b=Studded Leather armor and 1 Simple Melee Weapon<br />
|item2a=A Short Bow with 20 Arrows <br />
|item2b= <br />
|item3a=an Explorer's pack<br />
|item3b=a Scholar's pack<br />
|item4a=<br />
|item4b=<br />
|classfeatures1=Tamer's Bond, Beast Companion<br />
|classfeatures2=Friend of Beast, Favored Type<br />
|classfeatures3=Style of Raising<br />
|classfeatures4=<br />
|classfeatures5=Guardian Beast<br />
|classfeatures6=Trading Places<br />
|classfeatures7=Style of Raising Feature<br />
|classfeatures8=<br />
|classfeatures9=One with Nature<br />
|classfeatures10=Favored Type 2<br />
|classfeatures11=Style of Raising Feature<br />
|classfeatures12=<br />
|classfeatures13=Support Flanking<br />
|classfeatures14=Alpha Presence<br />
|classfeatures15=Style of Raising Feature<br />
|classfeatures16=<br />
|classfeatures17=One Heart<br />
|classfeatures18=Favored Type 3<br />
|classfeatures19=<br />
|classfeatures20= King of Beast<br />
|extra1_name=Max Beast<br />
|extra1_1=&mdash; <br />
|extra1_2=1<br />
|extra1_3=1<br />
|extra1_4=2<br />
|extra1_5=2<br />
|extra1_6=3<br />
|extra1_7=3<br />
|extra1_8=4<br />
|extra1_9=4<br />
|extra1_10=5<br />
|extra1_11=5<br />
|extra1_12=6<br />
|extra1_13=6<br />
|extra1_14=7<br />
|extra1_15=7<br />
|extra1_16=8<br />
|extra1_17=8<br />
|extra1_18=9<br />
|extra1_19=9<br />
|extra1_20=10<br />
}}<br />
<br />
==== Beast Companion ====<br />
<br />
A Beast Tamer starts with a beast creature of ranking 1 or lower. This beast's number of Hit Dice will be equal to the Beast Tamer's number of Hit Dice.<br />
The beast's natural attacks go up by one die at levels 6, 11, and 15. The Beast Companion does not count against your max beast CR.<br />
Whenever you receive an Ability Score Improvement, you may choose to improve the Beast Companion's ability scores as well. This only applies to the Beast Companion.<br />
<br />
==== Tamer's Bond ====<br />
<br />
As a free action, the Beast Tamer can activate this feature and maintain it using Concentration. They can also use a free action to deactivate this feature.<br />
<br />
When active, as long as the Beast Tamer is within 500ft of their beast, they can constantly feel the emotions of the beast. Within 100ft, they can constantly tell their beast's location. If the Concentration is broken, the Beast Tamer loses this bond for a round.<br />
<br />
==== Friend of Beast ====<br />
<br />
At 2nd level, beasts with the Indifferent attitude towards the party treat the Beast Tamer as Friendly. Beasts with the Hostile attitude will not attack the Beast Tamer unless provoked.<br />
A Beast Tamer may also try to tame any beasts it encounters with an Animal Handling check with the DC depending on the beast's original attitude. <br />
<br />
DC: 10 + Attitude + CR(min 1)<br />
<br />
Hostile = 10; Indifferent = 5; Friendly = 0<br />
<br />
The number of beasts a Beast Tamer can control at one time is given under the Max Beast Column on the Beast Tamer's Table. The combined total of the Monsters CR cannot exceed the Beast Tamer's level. A tamed beast is friendly to the party and is commanded by the Beast Tamer. A tamed beast will ignore it's alignment in order to follow the Beast Tamer's commands, but it can still act by its own. In combat, if no commands were given by the Beast Tamer, the beast defends itself from hostile creatures but otherwise takes no actions.<br />
<br />
==== Favored Type ====<br />
<br />
At 2nd level, the Beast Tamer may choose one of the following monster types:<br/><br />
<br />
Monstrosity<br/><br />
Giant<br/><br />
Dragon<br/><br />
Aberration<br/><br />
Plant<br/><br />
<br />
They can now tame monsters with that type as well and all mentioning of beast also refer to monsters of that type. Choose an additional type at level 10 and 18.<br/><br />
(No fiend, celestial, fey, or humanoid may ever be tamed)<br />
<br />
==== Style of Raising ====<br />
<br />
At 3rd level, a Beast Tamer must choose how they plan to raise the beasts in their care. Strict and Discipline (Offense Focused) or Love and Protective (Defensive Focused).<br />
The Style you choose will grant your beast a boon at levels 3, 7, 11 and 15.<br />
<br />
==== Ability Score Improvement ====<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
==== Guardian Beast ====<br />
<br />
At 5th level, the Beast Tamer may appoint one of its Beast as a Guardian. The Guardian's AC will increase by 2 and, once per short rest, it will gain 1 HD + the Beast Tamer's Constitution modifier in THP while being adjacent or mounted by the Beast Tamer. If the Guardian is at least one size category larger than the Beast Tamer, then the Guardian may be treated as a mount. If mounted, the Guardian must be attacked before the Beast Tamer as it will try to protect it's tamer at the best of it's abilities. The Beast Tamer and Guardian have a single turn. The Guardian may only be changed when you gain a level or you preform a ritual that takes 1 hour and cost 20gp worth of Diamond Dust per beast CR(min 1).<br />
<br />
==== Trading Places ====<br />
<br />
At 6th level, the Beast Tamer may switch the position between two of their beasts. The Beast Tamer can not target themselves or the Guardian with this feature. However, if this swaps a beast into a threatened square and they aren't facing the enemy, that enemy may take an opportunity attack. There must be enough space at both locations for the beasts to fit. You may use this a number of times equal to your Wisdom modifier(min 1) before needing a long rest.<br />
<br />
==== One with Nature ====<br />
<br />
At 9th level, the Beast Tamer becomes more attuned to the nature around him. When not in a "man-made" area the Beast Tamer may blend in with their surroundings. You gain a +5 bonus to Stealth checks against Perception checks based on Sight. You move at half your normal speed while blending and attacking or casting spells that require verbal components ends this feature. This feature can be used for 1 + your Wisdom modifier before needing a long rest.<br />
This also grant the Beast Tamer and Guardian +1 AC when not in "man-made" areas.<br />
<br />
==== Support Flanking ====<br />
<br />
At 13th level the Beast Tamer's beast gain the benefit of a flanking bonus if a line can be made between the beast and Beast Tamer that include the subject of attack and the Beast Tamer must be able to threaten the subject of attack.<br />
<br />
==== Alpha Presence ====<br />
<br />
At 14th level, the Beast Tamer can expel an overpowering aura of dominance. All non-friendly creatures (with CR lower than the Beast Tamer's level + proficiency bonus) in 100ft radius make a DC 14 Wisdom saving throw. If failed, they lose half of your Wisdom modifier (rounding down) to hit. Also, friendly tamed beasts gain your proficiency bonus to hit for 1 minute. This feature can be used once per long rest.<br />
<br />
==== One Heart ====<br />
<br />
At 17th level, the Beast Tamer may choose one beast to form a life link with. This makes the Beast Tamer and beast share one pool of combined Hit Points. If reduced to zero, they both fall unconscious, but the link remains making them share death saves. This effect can be used once right after a long rest, however, the Beast Tamer can only be linked to one beast at a time. A new connection will terminate the previous connection. The Guardian may be selected.<br />
<br />
==== King Of Beast ====<br />
<br />
At 20th level the Beast Tamer's Beast Companion evolves/mutates into a higher form. The Companion's size increases by one if possible/desired, granting +4 points to both Dexterity and Strength scores to a maximum of 24, and 20 additional Hit Points. Their main natural attack goes up by 2 dice and secondary attacks, if any, by 1 die.<br />
<br />
== Style of Raising ==<br />
<br />
=== Strict and Discipline ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to react quickly to your commands. Due to this quick reaction training, your beast gains your Proficiency Bonus to their initiative.<br />
<br />
;<br />
At 7th level, you have taught your beast how to focus onto their target's weak points. Your beast adds your Proficiency Bonus on to their damage.<br />
<br />
;<br />
At 11th level, you have taught your beast how to hunt as a pack. An enemy threatened by 2 or more of your beasts have their AC decreased by 2. If one of your beast's attacks hit, the other beast's attacks will also hit if they are in range, but they won't be able attack on their turn.<br />
<br />
;<br />
At 15th level you have taught your beast how to be more deadly. The critical range for their attacks is now 19-20.<br />
<br />
=== Love and Protective ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to protect itself when in danger, your beast gain a bonus to AC = to your proficiency bonus.<br />
<br />
;<br />
At 7th level, through love and nurture you beast feel healthier. Your beast gain an additional hit dice.<br />
<br />
;<br />
At 11th level, you have taught your beast how to bunker down. Your beast gain +2 AC but cannot move or attack. <br />
<br />
;<br />
At 15th level, you have taught your beast the best offense is a good defense. If a beast is about to be hit, an adjacent beast no more than 15ft away can use it's Reaction to try to knock the attack away by making a Dexterity Save with the DC equal to the attack roll with modifiers. Critical hits cannot be knocked away.<br />
<br />
== Multiclassing ==<br />
<br />
'''Prerequisites:''' To qualify for multiclassing into the Beast Tamer class, you must meet these prerequisites: Wisdom 14, Dexterity 12<br />
<br />
'''Proficiencies:''' When you multiclass into the Beast Tamer class, you gain the following proficiencies: Nature and Animal Handling<br />
<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]</div>8.36.250.224https://www.dandwiki.com/w/index.php?title=Beast_Tamer_(5e_Class)&diff=1233246Beast Tamer (5e Class)2019-10-23T04:39:09Z<p>8.36.250.224: /* Creating a Beast Tamer */</p>
<hr />
<div>== Creating a Beast Tamer ==<br />
A Beast Tamer has devoted their life to the creatures of the wild. From the smallest rodent to the fiercest dragon, all creatures intrigue a tamer. They spend so much time studying creatures that they feel more at home in a forest or cave, than in any town or city. <br />
<br />
;Quick Build<br />
You can make a Beast Tamer quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity. Second, choose the Hermit background.<br />
<br />
{{5e Class Features<br />
|name=Beast Tamer<br />
|summary=A scholar who prefers the company of beast over others of their kind.<br />
|hd=6<br />
|spellcasting=<br />
|armor=light<br />
|weapons=simple weapons, Short Bows, daggers, quarterstaves<br />
|tools=none<br />
|saves=Wisdom, Dexterity<br />
|skills= Choose 2 from Animal Handling, Athletics, Nature, Perception, Survival<br />
|item1a=Leather Armor and 2 Simple Melee Weapons<br />
|item1b=Studded Leather armor and 1 Simple Melee Weapon<br />
|item2a=A Short Bow with 20 Arrows <br />
|item2b= <br />
|item3a=an Explorer's pack<br />
|item3b=a Scholar's pack<br />
|item4a=<br />
|item4b=<br />
|classfeatures1=Tamer's Bond, Beast Companion<br />
|classfeatures2=Friend of Beast, Favored Type<br />
|classfeatures3=Style of Raising<br />
|classfeatures4=<br />
|classfeatures5=Guardian Beast<br />
|classfeatures6=Trading Places<br />
|classfeatures7=Style of Raising Feature<br />
|classfeatures8=<br />
|classfeatures9=One with Nature<br />
|classfeatures10=Favored Type 2<br />
|classfeatures11=Style of Raising Feature<br />
|classfeatures12=<br />
|classfeatures13=Support Flanking<br />
|classfeatures14=Alpha Presence<br />
|classfeatures15=Style of Raising Feature<br />
|classfeatures16=<br />
|classfeatures17=One Heart<br />
|classfeatures18=Favored Type 3<br />
|classfeatures19=<br />
|classfeatures20= King of Beast<br />
|extra1_name=Max Beast<br />
|extra1_1=&mdash; <br />
|extra1_2=1<br />
|extra1_3=1<br />
|extra1_4=2<br />
|extra1_5=2<br />
|extra1_6=3<br />
|extra1_7=3<br />
|extra1_8=4<br />
|extra1_9=4<br />
|extra1_10=5<br />
|extra1_11=5<br />
|extra1_12=6<br />
|extra1_13=6<br />
|extra1_14=7<br />
|extra1_15=7<br />
|extra1_16=8<br />
|extra1_17=8<br />
|extra1_18=9<br />
|extra1_19=9<br />
|extra1_20=10<br />
}}<br />
<br />
==== Beast Companion ====<br />
<br />
A Beast Tamer starts with a beast creature of ranking 1/4 or lower. This beast's number of Hit Dice will be equal to the Beast Tamer's number of Hit Dice.<br />
The beast's natural attacks go up by one die at levels 6, 11, and 15. The Beast Companion does not count against your max beast CR.<br />
Whenever you receive an Ability Score Improvement, you may choose to improve the Beast Companion's ability scores as well. This only applies to the Beast Companion.<br />
<br />
==== Tamer's Bond ====<br />
<br />
As a free action, the Beast Tamer can activate this feature and maintain it using Concentration. They can also use a free action to deactivate this feature.<br />
<br />
When active, as long as the Beast Tamer is within 500ft of their beast, they can constantly feel the emotions of the beast. Within 100ft, they can constantly tell their beast's location. If the Concentration is broken, the Beast Tamer loses this bond for a round.<br />
<br />
==== Friend of Beast ====<br />
<br />
At 2nd level, beasts with the Indifferent attitude towards the party treat the Beast Tamer as Friendly. Beasts with the Hostile attitude will not attack the Beast Tamer unless provoked.<br />
A Beast Tamer may also try to tame any beasts it encounters with an Animal Handling check with the DC depending on the beast's original attitude. <br />
<br />
DC: 10 + Attitude + CR(min 1)<br />
<br />
Hostile = 10; Indifferent = 5; Friendly = 0<br />
<br />
The number of beasts a Beast Tamer can control at one time is given under the Max Beast Column on the Beast Tamer's Table. The combined total of the Monsters CR cannot exceed the Beast Tamer's level. A tamed beast is friendly to the party and is commanded by the Beast Tamer. A tamed beast will ignore it's alignment in order to follow the Beast Tamer's commands, but it can still act by its own. In combat, if no commands were given by the Beast Tamer, the beast defends itself from hostile creatures but otherwise takes no actions.<br />
<br />
==== Favored Type ====<br />
<br />
At 2nd level, the Beast Tamer may choose one of the following monster types:<br/><br />
<br />
Monstrosity<br/><br />
Giant<br/><br />
Dragon<br/><br />
Aberration<br/><br />
Plant<br/><br />
<br />
They can now tame monsters with that type as well and all mentioning of beast also refer to monsters of that type. Choose an additional type at level 10 and 18.<br/><br />
(No fiend, celestial, fey, or humanoid may ever be tamed)<br />
<br />
==== Style of Raising ====<br />
<br />
At 3rd level, a Beast Tamer must choose how they plan to raise the beasts in their care. Strict and Discipline (Offense Focused) or Love and Protective (Defensive Focused).<br />
The Style you choose will grant your beast a boon at levels 3, 7, 11 and 15.<br />
<br />
==== Ability Score Improvement ====<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
==== Guardian Beast ====<br />
<br />
At 5th level, the Beast Tamer may appoint one of its Beast as a Guardian. The Guardian's AC will increase by 2 and, once per short rest, it will gain 1 HD + the Beast Tamer's Constitution modifier in THP while being adjacent or mounted by the Beast Tamer. If the Guardian is at least one size category larger than the Beast Tamer, then the Guardian may be treated as a mount. If mounted, the Guardian must be attacked before the Beast Tamer as it will try to protect it's tamer at the best of it's abilities. The Beast Tamer and Guardian have a single turn. The Guardian may only be changed when you gain a level or you preform a ritual that takes 1 hour and cost 20gp worth of Diamond Dust per beast CR(min 1).<br />
<br />
==== Trading Places ====<br />
<br />
At 6th level, the Beast Tamer may switch the position between two of their beasts. The Beast Tamer can not target themselves or the Guardian with this feature. However, if this swaps a beast into a threatened square and they aren't facing the enemy, that enemy may take an opportunity attack. There must be enough space at both locations for the beasts to fit. You may use this a number of times equal to your Wisdom modifier(min 1) before needing a long rest.<br />
<br />
==== One with Nature ====<br />
<br />
At 9th level, the Beast Tamer becomes more attuned to the nature around him. When not in a "man-made" area the Beast Tamer may blend in with their surroundings. You gain a +5 bonus to Stealth checks against Perception checks based on Sight. You move at half your normal speed while blending and attacking or casting spells that require verbal components ends this feature. This feature can be used for 1 + your Wisdom modifier before needing a long rest.<br />
This also grant the Beast Tamer and Guardian +1 AC when not in "man-made" areas.<br />
<br />
==== Support Flanking ====<br />
<br />
At 13th level the Beast Tamer's beast gain the benefit of a flanking bonus if a line can be made between the beast and Beast Tamer that include the subject of attack and the Beast Tamer must be able to threaten the subject of attack.<br />
<br />
==== Alpha Presence ====<br />
<br />
At 14th level, the Beast Tamer can expel an overpowering aura of dominance. All non-friendly creatures (with CR lower than the Beast Tamer's level + proficiency bonus) in 100ft radius make a DC 14 Wisdom saving throw. If failed, they lose half of your Wisdom modifier (rounding down) to hit. Also, friendly tamed beasts gain your proficiency bonus to hit for 1 minute. This feature can be used once per long rest.<br />
<br />
==== One Heart ====<br />
<br />
At 17th level, the Beast Tamer may choose one beast to form a life link with. This makes the Beast Tamer and beast share one pool of combined Hit Points. If reduced to zero, they both fall unconscious, but the link remains making them share death saves. This effect can be used once right after a long rest, however, the Beast Tamer can only be linked to one beast at a time. A new connection will terminate the previous connection. The Guardian may be selected.<br />
<br />
==== King Of Beast ====<br />
<br />
At 20th level the Beast Tamer's Beast Companion evolves/mutates into a higher form. The Companion's size increases by one if possible/desired, granting +4 points to both Dexterity and Strength scores to a maximum of 24, and 20 additional Hit Points. Their main natural attack goes up by 2 dice and secondary attacks, if any, by 1 die.<br />
<br />
== Style of Raising ==<br />
<br />
=== Strict and Discipline ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to react quickly to your commands. Due to this quick reaction training, your beast gains your Proficiency Bonus to their initiative.<br />
<br />
;<br />
At 7th level, you have taught your beast how to focus onto their target's weak points. Your beast adds your Proficiency Bonus on to their damage.<br />
<br />
;<br />
At 11th level, you have taught your beast how to hunt as a pack. An enemy threatened by 2 or more of your beasts have their AC decreased by 2. If one of your beast's attacks hit, the other beast's attacks will also hit if they are in range, but they won't be able attack on their turn.<br />
<br />
;<br />
At 15th level you have taught your beast how to be more deadly. The critical range for their attacks is now 19-20.<br />
<br />
=== Love and Protective ===<br />
<br />
;<br />
At 3rd level, you have taught your beast to protect itself when in danger, your beast gain a bonus to AC = to your proficiency bonus.<br />
<br />
;<br />
At 7th level, through love and nurture you beast feel healthier. Your beast gain an additional hit dice.<br />
<br />
;<br />
At 11th level, you have taught your beast how to bunker down. Your beast gain +2 AC but cannot move or attack. <br />
<br />
;<br />
At 15th level, you have taught your beast the best offense is a good defense. If a beast is about to be hit, an adjacent beast no more than 15ft away can use it's Reaction to try to knock the attack away by making a Dexterity Save with the DC equal to the attack roll with modifiers. Critical hits cannot be knocked away.<br />
<br />
== Multiclassing ==<br />
<br />
'''Prerequisites:''' To qualify for multiclassing into the Beast Tamer class, you must meet these prerequisites: Wisdom 14, Dexterity 12<br />
<br />
'''Proficiencies:''' When you multiclass into the Beast Tamer class, you gain the following proficiencies: Nature and Animal Handling<br />
<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]</div>8.36.250.224