https://www.dandwiki.com/w/api.php?action=feedcontributions&user=69.116.89.34&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T15:49:28ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Talk:Dune_Walker_(3.5e_Prestige_Class)&diff=78501Talk:Dune Walker (3.5e Prestige Class)2007-02-17T19:14:24Z<p>69.116.89.34: New page: Without considering the feats, I'd say that this is a fairly good prestige class. It has a unique flavor, much like the pyrokineticist. I assume "can" means cone in the Sandstorm ability. ...</p>
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<div>Without considering the feats, I'd say that this is a fairly good prestige class. It has a unique flavor, much like the pyrokineticist. I assume "can" means cone in the Sandstorm ability. I don't like the feats much, which has a slight impact on the rating that I'd give this class, had I been rating it. 7/10.</div>69.116.89.34https://www.dandwiki.com/w/index.php?title=Forger_(3.5e_Feat)&diff=78318Forger (3.5e Feat)2007-02-17T11:20:21Z<p>69.116.89.34: </p>
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<div>===Forger [General]===<br />
You are an accomplished forger.<br />
<br />
'''Benefit:''' You may use any Craft or Profession skills you possess to make forgeries. When forging an item you make your check with the appropriate skill and it is opposed by the corresponding skill check of the person who examines the item to check its authenticity. It you are attempting to pass something off as more expensive than it actually is then the examiner may instead make a [[Appraise (SRD Skill)|Appraise]] skill check. <br />
<br />
;Some examples of things that can be forged: <br />
:Written Documents Profession (scribe) Craft (Calligraphy)<br />
:Legal Documents Profession (barister) <br />
:Passing glass gems as real Profession (gemcutter) or Craft (gemcutting)<br />
:Coins Profession (minter), Craft (blacksmithing)<br />
<br />
Generally forged items either have no value, fail to give a bonus, or break on use. <br />
The examiner gains modifiers on his or her check if any of the conditions on the table below exist. <br />
The Forgery check is made secretly, so that you're not sure how good your forgery is, you don't even need to make a check until someone examines the work. <br />
<br />
;Reader's Forgery Condition Check Modifier<br />
:Type of forged item unknown to reader (-2)<br />
:Type of forged item somewhat known to reader (+0)<br />
:Type of forged item well known to reader (+2)<br />
:Reader only casually reviews the forgery (-2)<br />
<br />
The DM may apply further modifiers based on the believability of the forgery.<br />
<br />
'''Synergy:''' 5 ranks in the Spot skill provides a +2 synergy bonus to attempts to spot a forgery. <br />
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'''Special:''' This feat is designed to completely replace the Forgery skill in a campaign. <br />
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Back to [[Dungeons and Dragons]]->[[DnD Feats]].<br />
[[Category:Dungeons and Dragons]]<br />
[[Category:DnD Feats]]<br />
[[Category:DnD Feats, General]]<br />
[[Category:DnD Feats, Variant]]</div>69.116.89.34https://www.dandwiki.com/w/index.php?title=Alomer_(3.5e_NPC)&diff=78243Alomer (3.5e NPC)2007-02-17T00:56:07Z<p>69.116.89.34: </p>
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<div><dplc>Alomer (DnD NPC)|{{NPC Description|Alomer|[[Half-Elves (SRD Race)|Half-Elf]]|[[Sorcerer (SRD Class)|Sorcerer]] 2|An half-elf petty thief-turned Sorcerer}}</dplc><br />
{{author|author_name=Rowsdower44|date_created=November 25, 2006|status=Complete}}<br />
{{Stat Block<br />
|name=Alomer |cr=2<br />
|gender=Male |race=[[Half-Elves (SRD Race)|Half-Elf]] |clvl=[[Sorcerer (SRD Class)|sorcerer]] 2<br />
|align=CN |size=Medium |type=[[Humanoid Type (SRD Creature Type)|Humanoid]] ([[Elf (SRD Creature)|Elf]])<br />
|init=+2 |sense=[[Low-Light Vision (SRD Term)|low-light vision]] |listen=+2 |spot=+2<br />
|lang=Common, Elven, empathic link<br />
|ac=12 |touch=12 |flat=10 |othac= |acmods=+2 Dex<br />
|hp=11 |hd=2<br />
|immune=magical sleep effects<br />
|resist=+2 racial against enchantments <br />
|fort=+6 |ref=+2 |will=+2<br />
|speed=30 ft. (6 squares)<br />
|ranged1=mwk light crossbow +4 (1d8/19-20)<br />
|bab=+1 |grp=+1<br />
|sa=share spells<br />
|cls1=Sorcerer<br />
|Sorcererpd=CL 2nd<br />
|Sorcerersk0=''[[Detect Magic (SRD Spell)|detect magic]]'', ''[[Light (SRD Spell)|light]]'', ''[[Message (SRD Spell)|message]]'', ''[[Ray of Frost (SRD Spell)|ray of frost]]'' (+3 ranged touch), ''[[Resistance (SRD Spell)|resistance]]''<br />
|Sorcererspd0=6<br />
|Sorcerersk1=''[[Detect Secret Doors (SRD Spell)|detect secret doors]]'', ''[[Magic Missile (SRD Spell)|magic missile]]''<br />
|Sorcererspd1=5<br />
|str=10 |dex=14 |con=14 |int=12 |wis=9 |cha=14<br />
|sq=elven blood, summon familiar<br />
|feats=[[Alertness (SRD Feat)|Alertness]]<sup>B</sup> (if familiar is within 5 ft.), [[Great Fortitude (SRD Feat)|Great Fortitude]]<br />
|skills=[[Bluff (SRD Skill)|Bluff]] +4, [[Concentration (SRD Skill)|Concentration]] +4, [[Diplomacy (SRD Skill)|Diplomacy]] +5, [[Gather Information (SRD Skill)|Gather Information]] +4, [[Knowledge (SRD Skill)|Knowledge]] (arcana) +4, [[Listen (SRD Skill)|Listen]] +2, [[Search (SRD Skill)|Search]] +3, [[Spellcraft (SRD Skill)|Spellcraft]] +5, [[Spot (SRD Skill)|Spot]] +2<br />
|poss=masterwork light crossbow, 4 cases of bolts, dagger, lavish red robe, spell components bag (tied securely to belt), bedroll (attached to backpack), backpack, 5 days worth of food rations, waterskin, flint and steel, 5 days worth of food for mount, 50ft. rope, [[Horse (SRD Creature)#Horse, Light|light horse]], riding saddle, bit and bridle, 940 gp<br />
|deity=Ehlonna<br />
|san1=Elven Blood (Ex) |sad1=For all effects related to race, Alomer is considered an elf.<br />
}}<br />
<br />
<br />
==Background==<br />
<br />
Born from a human man and an elven woman, Alomer lived the life of a half-elf in a village outside of the Wildwood Forest. Alomer was named after his mother, Alexis, and his father, Meridin. His father worked as a local militia and his mother worked as a seamstress. One day when Alomer was 5 years old, his mother was working on a pair of pants for her young son while trying to overcome flu-like symptoms that she acquired for the past week when suddenly, Alexis fell to the ground. She had died from a severe disease that was unknown to the village doctor. Alomer was heart-stricken from this event and had to grow up without a mother. Meridin, now widowed from his love, started to work long hours in order to provide for himself and his son. While his father was working, young Alomer was left unsupervised. In turn, he began causing trouble in his village. Vandalism and theft were among his most favorite activities to do. No matter how large the crime was, Alomer was never caught. It wasn't until one night when Alomer broke into a local bakery that his luck ran out. While looking for any form of currency in the shop, his father had saw him brake in and ran towards the bakery. Alomer was caught by his own father. Meridin grabbed him by the collar and dragged him home. At home, Alomer admitted all his crimes that he committed in the village. Shocked by his son's confession, Meridin didn't know what to do. He couldn't turn him in to the local jail. He would be the laughingstock of the town. Also, if he turned his son in, Meridin thought that the other militiamen would turn against him thinking that he had known about his son's crimes and was trying to protect. Instead, Meridin decided to send Alomer off to school a couple towns over. There, he thought, Alomer would learn manners and discipline. Also, Meridin decided to move out of the village and into the throp of Dhelve where he could possibly find work as a militiaman. The next day, Alomer was sent to school. However, he did not change. He continued to vandalize and steal whenever the opportunity arose. But did not last long until he was caught by a sorcerer employed by the school. The sorcerer did not approve of Alomer's crimes and punished him by making him his servant inside the classroom for the next couple of months. Alomer did not enjoy being objectified in this way so one day, when school was finished for the day, Alomer stole some of his master's books. He originally planned on burning them but decided against it after wondering if any of the books could teach him about stealing with magic. After reading the books, his life changed completely. He no longer wished to be a petty criminal, but instead wanted to be a sorcerer. The books he stole showed him the way to call upon magic from himself. He practiced his skills and studied for many years and finally became a sorcerer. Days after completing school, news broke out that Dhelve was attacked by goblins. Alomer was horrified and prayed that his father was alright. However, he heard that his father had died fighting the goblins. Alomer was furious. Both of his parents had died. He grew angry at the goblins and sought revenge. Alomer bought himself some supplies and a horse and rode out from the school towards Dhelve to extract revenge.<br />
In order for him to get there, he had to ride through his hometown, and then, through the forest of Wildwood. <br />
<br />
==Personality==<br />
<br />
A half-elf who used to be a petty criminal, Alomer has become a sorcerer with a vengeful attitude. He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. <br />
<br />
==Description==<br />
<br />
Alomer stands 5'7" tall. His blonde locks of hair don't hide his ears which distinguish him as having elven-blood. He usually wears his red robe which he bought the day he completed school and has his longbow always up against his shoulder.<br />
<br />
==Familiar==<br />
<br />
{{Stat Block<br />
|name=Tater the Rat<br />
|align=N |size=Tiny |type=[[Magical Beast Type (SRD Creature Type)|Magical Beast]]<br />
|init=+2 |sense=[[Low-Light Vision (SRD Creature Ability)|low-light vision]], [[Scent (SRD Creature Ability)|scent]] |listen=+1 |spot=+1<br />
|lang=empathic link<br />
|ac=15 |touch=14 |flat=13 |acmods=+2 Dex, +2 size, +1 natural<br />
|hp=5 |hd=2<br />
|resist=improved evasion<br />
|fort=+2 |ref=+4 |will=+4<br />
|speed=15 ft. (3 squares), climb 15 ft., swim 15 ft. |othspeed=may always take 10 on [[Climb (SRD Skill)|Climb]] and [[Swim (SRD Skill)|Swim]]<br />
|melee1=bite +5 (1d3-4)<br />
|space=2½ ft. |reach=0 ft.<br />
|bab=+1 |grp=-11<br />
|sa=run while swimming in straight line<br />
|str=2 |dex=15 |con=10 |int=6 |wis=12 |cha=2<br />
|feats=[[Stealthy (SRD Feat)|Stealthy]], [[Weapon Finesse (SRD Feat)|Weapon Finesse]]<sup>B</sup><br />
|skills=[[Balance (SRD Skill)|Balance]] +10, [[Bluff (SRD Skill)|Bluff]] -2, [[Climb (SRD Skill)|Climb]] +10, [[Concentration (SRD Skill)|Concentration]] +2, [[Diplomacy (SRD Skill)|Diplomacy]] -3, [[Hide (SRD Skill)|Hide]] +14, [[Knowledge (SRD Skill)|Knowledge]] (arcana) +1, [[Move Silently (SRD Skill)|Move Silently]] +10, [[Search (SRD Skill)|Search]] -1, [[Spellcraft (SRD Skill)|Spellcraft]] +2, [[Swim (SRD Skill)|Swim]] +10<br />
|hdadv=as familiar<br />
}}<br />
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[[Category:ECL2]]</div>69.116.89.34