https://www.dandwiki.com/w/api.php?action=feedcontributions&user=63.77.24.85&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T05:41:50ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Chaosborn_(5e_Race)&diff=1123229Chaosborn (5e Race)2019-01-11T13:45:25Z<p>63.77.24.85: /* Choasborn */</p>
<hr />
<div>{{wording|Capitalization, and some spelling.}}<br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Choasborn==<br />
<br />
''"the weak were made to be weak, the strong were made to be strong, I care not the strength, age, or size of those who stand in my way compared to me all are sheep, and you may refer to me as the Shepard and I'm just culling the heard."''<br />
<br />
===Physical Description===<br />
<br />
in the real form, they appear to be a solid black color why appear to be covered head to toe in shadow. they have a humanoid figure but can change shape at the drop of a hat. <br />
<br />
<br />
===History===<br />
before their demise, they would have been great heroes that died but were unfortunate enough to be trapped in the chaos realm where they endured countless hours of torture, where they had nothing to live for and went gone insane but those who could escape gained immense power and then killed all of those trapped in their realm and can call upon its power ant anytime. <br />
<br />
<br />
===Society===<br />
Chaosborn can adapt to any form of society but when in a religious based society they are noticeably disgusted <br />
<br />
===Chaosborn Names===<br />
Most chaosborn don't take on names, some take on the names of themselves before there demise.<br />
<br />
'''Male:''' <!--any--><br />
<br />
'''Female:''' <!--any--><br />
<br />
===Chaosborn Traits===<br />
{{5e Racial Traits<br />
|summary=A terrifying race born from chaos and powered by fear truly the only worthy race.<br />
|abilities=Your {{5a|cha}} score increases by 2 and your {{5a|dex}} increases by 1.<br />
|age=Choasborn are immortal.<br />
|alignment=Often align with chaotic evils never like being good "its good to be bad" --><br />
|size=Chaosborn vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.<br />
|speed=Your base walking speed is 30 feet.<br />
|trait1={{5E|darkvision}}<br />
|description1={{5e Darkvision}}<br />
|trait2=fear check <br />
|description2=you can smell the fear of those around you the smell fills your nostrils and is almost intoxicating <br />
|trait3=bend will<br />
|description3=if you can roll a fear check you can control there mind forcing your opponent to do your biding making them your mindless slave until you release them from your hold or they break free <br />
|trait4=change shape <br />
|description4=you can shapeshift into anything you can picture in your mind and if you win fear check you can enter their mind and become their worst nightmare <br />
|trait5=complete darkness <br />
|description5=because your body is encased in shadows your get a plus to stealth checks in darkness but get a minus in light.<br />
|trait6=telepathy <br />
|description6=if you win fear check you can get inside the mind find fears, communicate, or place a shade so you can communicate anytime<br />
|trait7=chaos portal <br />
|description7=you can travel to the realm of chaos at any time you wish and can take people with you or you can use it as a prison to hold your foes<br />
|trait8=roll for fear <br />
|description8=to use your abilities you need to win against them in a fear check if you lose then your abilities cannot be used on them until you win against them. in the roll.<br />
|languages= You can speak, read, and write Common and one other language of your choice.<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Aquilen<br />
|feet=6<br />
|inches=0<br />
|heightmod=2d4<br />
|weight=125<br />
|weightmod=1d6<br />
}}<br />
{{heightweight<br />
|name=Nocten<br />
|feet=5<br />
|inches=8<br />
|heightmod=2d4<br />
|weight=110<br />
|weightmod=1d4<br />
}}<br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>63.77.24.85https://www.dandwiki.com/w/index.php?title=Samurai_(5e_Class)&diff=1101482Samurai (5e Class)2018-11-05T21:16:46Z<p>63.77.24.85: /* Creating a Samurai */</p>
<hr />
<div><br />
=Samurai=<br />
{| class="5e" style="float:right" border=1 cellpadding=2 cellspacing=2<br />
!https://s-media-cache-ak0.pinimg.com/236x/ac/24/20/ac2420a4ba8a3fd6c334a2187f9b3a53.jpg<br />
|-<br />
|''<br />
|}<br />
They are warriors who were old soldiers of war, but they stopped being so for a long time, even if they are old or retired they have that supernatural style of handling their weapon in a way of never having lost the condition, these warriors are known as samurai.<br />
<br />
The samurai have an attitude of not being interested in their environment or in the current situation, but they are always ready to draw their weapon at any time (it will also depend on the race you choose, if you choose a non-human race, they will bicker)<br />
<br />
A human in oddly dressed attire spots a foot soldier up ahead surrounded by goblins. He rushes over with extraordinary speed. He charges in between the barrage of incoming blades, shielding every last one with his scabbard. The goblins stepped back, however it was too late. Unseen by the human soldier, the human slashed all 7 goblins with a single quick draw. He flicked his blade, sheathed his sword, and kept on his way.<br />
<br />
An Eladrin silently drinks his ale. Two men interrupted him, threatening him to give over all his money. The Eladrin snickers, then continues drinking his ale. The two men attack. With unnatural speed, the Eladrin throws his ale up in the air and lazily dodges the first jab. He tosses the chair toward the second man before he could react and in a single blink of an eye, his majestic curved blade stood still at the other neck. The Eladrin instinctively caught his ale and took a sip.<br />
<br />
An Orc charges toward an elf. The Elf stood calm and composed. As the Orc closes in, the elf focuses ever so much until her mind is completely blank. She opens his eyes and notices an opening in the Orc defense. The Orc lifts his tetsubo ( greatclub) and gets ready to strike. As they met half way, the elf ever so slightly doges his attack then gracefully cleaves through from the left waist past it's right shoulder. The beast lets out an ugly scream, then falls at his feet. <br />
<br />
<br />
Whatever the origin or path of these heroes the one thing they all share is their service to their lord and code of behaviour, they are all known as samurai. <br />
<br />
=== Creating a Samurai ===<br />
<br />
Were you born into your characters allegiance, or were you training for the day you could call yourself a samurai even though you were not born into the middle or upper crust of society (yet you seem to know matters of etiquette that could not be matched by your current social position)? Did you have your Daisho passed down to you by your parents, or did you acquire your weapons known as the soul of a samurai from the local lord of your residence? Did you always have a soul that was meant for honorable deeds in word, action and thought? If this is so, what drove you to such selfless service?<br />
<br />
Quick Build<br />
You can make a Samurai quickly by following these suggestions. First, Strength or Dexterity if you plan to follow the Iaijutsu Archetype should be your highest ability score, followed by Constitution. Second, choose the Soldier background. Third, choose.-> <br />
<br />
{{5e Class Features<br />
|name= Samurai<br />
|summary= As a Samurai you gain the following class features.<br />
|hd=1d12<br />
|spellcasting=<!--Shogun--><br />
|armor= All Armor, No Shields <br />
|weapons= All weapons<br />
|tools= Pick one of your choice<br />
|saves= Strength, Constitution<br />
|skills= Choose five skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Persuasion, Survival, Sleight of hands, and Stealth<br />
|item1a= Samurai Kimono and Samurai Leather Armor (14ac + Constitution Modifier, considered light armor)<br />
|item1b=<br />
|item2a= 3 simple Weapon<br />
|item2b= 2 martial weapon <br />
|item3a= Katana (Longsword) or<br />
|item3b= 2 Tantos (dagger)<br />
|item4a= Blacksmith set (weapon care), and an explorer's pack<br />
|item4b=<br />
|item5a= Long Bow and 20 arrows, and tool you choose to be proficient in<br />
|item5b=<br />
|classfeatures1=Daisho Set, Fighting Stance<br />
|classfeatures2=Honor Surge<br />
|classfeatures3=Honor Archetype, Parry<br />
|classfeatures4=<!--Ability Score Improvement--> Sharp Soul<br />
|classfeatures5=Extra Attack<br />
|classfeatures6=Ability Score Improvement<br />
|classfeatures7= Honor Archetype Feature, Fighting Stance<br />
|classfeatures8=<!--Ability Score Improvement--><br />
|classfeatures9=Honor Bound<br />
|classfeatures10= Honor Archetype Feature<br />
|classfeatures11=Last Efforts<br />
|classfeatures12=<!--Ability Score Improvement-->. <br />
|classfeatures13= Extra Attack (x2), Fighting Stance<br />
|classfeatures14=Precise Strike<br />
|classfeatures15= Honor Archetype Feature<br />
|classfeatures16=One With The Blade<br />
|classfeatures17=Honor Surge (x2)<br />
|classfeatures18= Wind Rider, Honor Archetype Feature, Fighting Stance<br />
|classfeatures19=<!--Ability Score Improvement--> <br />
|classfeatures20=Hand of Honor, Shogun's Stance<br />
<br />
<br />
|extra1_name=<!--Shogun Spell List<!--Cantrips Known-->|<!--Spells Known-->|<!--Spell Slots Per Spell Level--><br />
|extra1_3=<!--2-->|<!--3-->|<!--2--><br />
|extra1_4=<!--2-->|<!--4-->|<!--3--><br />
|extra1_5=<!--2-->|<!--4-->|<!--3--><br />
|extra1_6=<!--2-->|<!--4-->|<!--3--><br />
|extra1_7=<!--2-->|<!--5-->|<!--4-->|<!--2--><br />
|extra1_8=<!--2-->|<!--6-->!<!--4-->|<!--2--><br />
|extra1_9=<!--2-->|<!--6-->!<!--4-->|<!--2--><br />
|extra1_10=<!--3-->|<!--7-->!<!--4-->|<!--3--><br />
|extra1_11=<!--3-->|<!--8-->!<!--4-->|<!--3--><br />
|extra1_12=<!--3-->|<!--8-->!<!--4-->|<!--3--><br />
|extra1_13=<!--3-->|<!--9-->!<!--4-->|<!--3-->|<!--2--><br />
|extra1_14=<!--3-->|<!--10-->!<!--4-->|<!--3-->|<!--2--><br />
|extra1_15=<!--3-->|<!--10-->!<!--4-->|<!--3-->|<!--2--><br />
|extra1_16=<!--3-->|<!--11-->!<!--4-->|<!--3-->|<!--3--><br />
|extra1_17=<!--3-->|<!--11-->!<!--4-->|<!--3-->|<!--3--><br />
|extra1_18=<!--3-->|<!--11-->!<!--4-->|<!--3-->|<!--3--><br />
|extra1_19=<!--3-->|<!--12-->!<!--4-->|<!--3-->|<!--3-->|<!--1--><br />
|extra1_20=<!--3-->|<!--13-->!<!--4-->|<!--3-->|<!--3-->|<!--1--><br />
}}<br />
<br />
==== Daisho ====<br />
<br />
You start out with a pair of ancestral weapons known as the Katana (1d8) and Wakizashi (1d6) that represents your honor and the souls of your ancestors, You may carve a sigil of your god into the pommel making the weapon magical. You may summon or resummon a sword to your hands by meditating for eight hours. They take the appearance of your minds eye. For more information see the Dungeon Master's Guide on creating magic items and gear section.<br />
<br />
You are a curved blade master. You are proficient in all curved blades<br />
<br />
You may have a nodachi (2d6) appear in your hand instead of a katana. <br />
you may have a naginata (1d10) appear in your hand instead of a katana<br />
<br />
==== Fighting Stance ====<br />
Time in brutal training has allowed you to perfect your ability to adapt your stance to your opponents in combat. You have mastered 7 blade stances that will give you an additional edge on the battlefield. Choose two of the stances below (except for Shogun's Stance) that you may drop into as a free action on your turn. Upon reaching levels 7 and 13 you gain the ability to use two more stances (except Shogun's Stance). Upon reaching level 18 you learn the remaining stance (excluding Shogun's Stance). At level 20 you learn Shogun's Stance.<br />
<br />
'''''Wind Stance.''''' When you're surrounded on all sides, become as unpredictable and unstoppable as a breeze. When you are in this stance, your movements become both quick and maneuverable, but also guarded. Passing through the area of an enemy does not provoke attacks of opportunity, and you may take the Disengage action as a '''bonus action'''. In addition, whenever you are hit with a ranged weapon attack while in this stance, before damage is rolled you may use your reaction to make an attack against the projectile (AC 14). On a hit, the inbound attack is blocked with your weapon destroying the projectile. To avoid your attacks becoming predictable, they are quick and not fully committed.They suffer a damage decrease of 2.<br />
<br />
'''''Stone Stance.''''' When you need to stand your ground, your enemies must fall to you like water on rock. When you are in this stance, every movement is deliberate and carries your strength. Your Armor Class and weapon damage are increased by two, but your movement speed is reduced by half (rounded down) and attacks of opportunity made against you are at advantage . In addition, Enemies attacking allies other than you within 5 feet gain disadvantage on their attack<br />
<br />
'''''Earth Stance.''''' When it's time to put away the steel and fight with your body, you must be as a landslide and overpower them. While you are in this stance, you have advantage on Strength checks made to grapple and can hold a two-handed weapon in one hand whilst grappling a creature. Additionally, When you make an attack roll using strength, you may use a '''bonus action''' to gain a bonus to the damage roll equal to your proficiency modifier if the attack hit. When you are subjected to an effect that allows you to make a Strength saving throw while in this stance, you may use your reaction to gain advantage on that saving throw. Your planted feet however, gain disadvantage on dexterity saves.<br />
<br />
'''''Fire Stance.''''' When you must impose your intimidating presence on the enemy, careful meditation has allowed you to stare with such intensity that they will run like fawns from the fire. While in this stance, you can use a bonus action to frighten one creature within 60 feet of you that you can see. To do so, make a Charisma (Intimidation) check contested by the target's Wisdom saving throw. If you succeed, the creature is frightened until you end this stance or if it takes more than 15 points of damage. Additionally, while in this stance you can use your reaction to dispel a single charm, fear, or other mind altering effect. Using this stance causes NPC's to fear and distrust you.<br />
<br />
'''''Water Stance.''''' When your enemies need to be laid low to the earth, become as a great river furiously pounding them into submission. When you successfully hit a creature with a melee weapon attack while in this stance, you may immediately spend your '''bonus action''' to attempt to knock the creature prone. If you do this, you force them to make a Dexterity saving throw equal to (8 + your Strength modifier + your proficiency bonus). Failing this attempt will disadvantage you against their rebuff allowing them a touch attack (AC of 10) against you. Additionally, while in this stance, landing an attack of opportunity on an enemy reduces that creatures movement to zero until the beginning of it's next turn.<br />
<br />
'''''Lightning Stance.''''' When your enemies are many, and your blade must reach them all, become as a lightning strike. Move quickly and branch out your blade arcing between your enemies. While in this stance, If you use the Dash '''action''', you may attack every enemy you pass. These attacks are made normally but treat them as critical if they hit any enemies that were unaware of your presence and unprepared for your attack. Additionally once per turn, you may use this stance to furiously attack 3 times. These attacks are incredibly fast but difficult to land accurately. The attack rolls are made without proficiency bonus, but deal damage normally. Similar to wind stance your movements are quick and erratic but you are spending your focus on attacking rather than guarding, therefore while disadvantaged against you, attacks of opportunity are still provoked.<br />
<br />
'''''Kiai Stance.''''' There's no need for Tricks or stratagem, It's just you verses the enemy. And your honor will stand firm against them. You plant your feet and attack with full committed strikes using your whole body to strike relentlessly While in this stance, your movement decreases by 20. However, creatures provoke an opportunity attack from you whenever they enter your reach even before they can make their attack and when you make a melee weapon attack on your turn while in this stance you do so with advantage. In addition before rolling damage you can immediately spend your '''bonus action''' to deal an additional 1d6 damage.<br />
<br />
''''' Shogun's Stance.''''' Starting at level 20 you can make an attack on any enemy within your movement speed you strike past landing 5 feet behind them that enemy makes a dc18 dexterity saving throw if they fail they roll a dc10 against their highest stat modifier if they fail they are cut in half killing them if they succeed they take 6d10 damage and have a limb of DM choice removed. On a successful save on the dex saving throw they take half damage and get an attack of opportunity on you. During this ability any enemies you move by do not provoke attacks of opportunity unless they are of large size or higher. you may use this ability this ability 3 times per long rest. Each time you use this ability you gain a level of exhaustion.<br />
<br />
==== Honor Surge ====<br />
Upon reaching 2nd level, you can call upon your honor to go beyond what you can normally do for a short while. on your turn, you can take an additional attack action and a potential bonus action.<br />
<br />
Once you use this feature, you must finish a Long Rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.<br />
<br />
==== Parry ====<br />
Upon reaching 3rd level, When another creature damages you with a melee attack, you can use your reaction and roll 1d8 to reduce the damage by the number you roll + your Dexterity modifier. If the number you roll is greater than the damage inflicted the attack is deflected by your blade and you take no damage.<br />
At level 10, it becomes a d10 + dexterity.<br />
<br />
==== Honor Archetype ====<br />
Upon reaching 3rd level, choose an archetype that you want to be emulating in combat techniques. Choose Iaijutsu Master, Shogun, Yojimbo, Kyūdō, or shoyu the archetype you pick grants you features at 3rd level, and again at 7th, 10th, 15th, and 18th level.<br />
<br />
==== Ability Score Increase ====<br />
Upon reaching 4th level, and again at 6th, 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
==== Sharp soul ====<br />
Upon reaching 4th level, you can use your reaction to deflect a damaging spell targeted at you. When you do so, the damage you take from the spell is reduced by 1d8 + your Dexterity modifier + proficiency. If you reduce the damage to 0, you can deflect the damaging spell. At level 15 if you deflect a damaging spell in this way, you can make a ranged attack with the damaging spell as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiency. You can use this feature a number of times equal to 1 + your wisdom modifier. When you finish a long rest, you regain all expended uses.<br />
<br />
==== Extra Attack ====<br />
Upon reaching 5th level, you can attack twice, instead of once, whenever you take the attack action on your turn. At level 13 this goes up to 3 times.<br />
<br />
==== Honor Bound ====<br />
Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.<br />
<br />
==== Last Efforts ====<br />
At 11th level you have full control over your body. When your hp drops to zero but doesn't kill you outright, instead of falling unconscious, you can choose to drop to 1 hp. You can use this once per long rest.<br />
<br />
<br />
==== Precise Strike ====<br />
Beginning at 14th level your crit dice count as 19 and 20. At the 18th and the following levels, your crit dice count as 18, 19 and 20.<br />
<br />
==== One With The Blade ====<br />
At 16th level your sword becomes an extension of your body and soul. You can add your Wisdom modifier to your combat rolls.<br />
<br />
==== Wind Rider ====<br />
At 18th level you gain 10 feet of movement and when you move more than 20 feet in a line towards an enemy you add the distance you moved divided by 4 to the damage of your next attack.<br />
<br />
==== Hand of Honor ====<br />
Upon reaching 20th level your honor is so profound that you gain a +4 increase to your Strength and Constitution. The maximum for your Strength and Constitution ability scores is now 24.<br />
<br />
== Honor Archetypes ==<br />
<br />
=== Iaijutsu Master ===<br />
The Iaijutsu Master is the ultimate participant in the art of focusing on an opponent's weak spot, gathering spiritual strength before the fateful strike all from having their Katana sheathed and striking in the same instant. <br />
<br />
===== Ritual Dueling =====<br />
Starting when you gain this archetype at 3rd level, you may spend a bonus action to concentrate on an individual enemy and attain plus 2 to attack rolls made against that target while you maintain concentration.<br />
<br />
===== Lightning Blade =====<br />
Starting at 7th level once per encounter you can use ''both'' your '''action and bonus action''' to attack all enemies within a 20 foot radius around you. This happens instantly and lightning crackles around and pops around every enemy that was just attacked. enemies that took a hit must make a DC 15 constitution saving throw or be at disadvantage on attack rolls done to them for 3 turns. You take one level of '''exhaustion''' after completing this ability. At level 10 you no longer take a level of exhaustion.<br />
<br />
===== Strike from the Void =====<br />
Starting at 10th level you now add your dexterity modifier to your damage when striking with a curved blade. Also on one attack per turn you may use your Ki to extend the physical force of your weapon attacks. By doing this you add an extra 5 ft to your melee reach. A sword attack that would usually require 5 ft reach becomes 10, a pole-arm attack could be made at 15 ft instead of 10.<br />
<br />
===== One strike two cuts =====<br />
Beginning at 15th level You add your proficiency bonus to your damage rolls when in Ritual Dueling stance, in addition when you land a hit on enemy you may make a free attack on that enemy. This damage is considered lightning. you may do this a number of times equal to half your level rounded down.<br />
<br />
===== Strike with No Thought =====<br />
Starting at 18th level Whenever you begin combat (not an Iaijutsu Duel) within melee range of an opponent, you impose disadvantage even when being observed and before able to roll initiative.<br />
<br />
=== Shogun ===<br />
<br />
Samurai who take up the shogun archetype are masters at commanding and leading others along with the ability of Kiai shouts that instill fear in enemies and are able to raise morale that gives temporary boosts to stats of allies.<br />
<br />
===== Ki commands =====<br />
you can with an exertion command great power with your ki<br />
<br />
you may use your ki as a bonus action to empower yourself and one ally of your choice with true strike for the next attack you and that ally would make.<br />
<br />
you may use your ki as an action empower your nearby allies with advantage on all rolls until your next turn you gain one level of exhaustion.<br />
<br />
You may knock an enemy of your choice prone as a bonus action on your turn. knocking prone creatures or humanoids 1 size larger than you grants your 1 level of exhaustion. 2 sizes larger than you 2 levels of exhaustion and so on...<br />
<br />
You may expend your ki as an action to heal any number of allys 1d6 per half your samurai level rounded down. Doing so grants your 1 level of exhaustion per ally healed.<br />
<br />
===== Kiai Shout =====<br />
Upon reaching 3rd level when a samurai chooses the Shogun Archetype you learn the power to intimidate when using a shout that makes lesser enemies quake and run unless they make a save equal to 8 plus your proficiency plus your charisma modifier, on a failed save they flee.<br />
<br />
===== Commanding Boost =====<br />
When you reach 5th level you gain the ability to inspire confidence in your allies by shouting, directing, cajoling, and other types of hand signals to raise the morale of all allies within 30 ft a boost to 2 ability scores equal to your Proficiency Modifier.<br />
<br />
===== Greater Kiai Shout =====<br />
Upon reaching 10th level your kiai shouts improves to the point of demoralizing dishonorable foes. When enemies are subjected to this they roll a saving throw to resist a DC of 8 plus 2X your proficiency bonus plus your charisma modifier or they become panicked for 1d6 rounds as well as taking 1 wisdom point of damage equal to your proficiency bonus.<br />
<br />
===== Greater Commander =====<br />
Starting at 15th level your confidence boosting, cajoling, directing, and your other hand signals improves dramatically, now when you use your commanding boost feature, you temporarily boost you and your allies by gaining reduction to damage equal to your Proficiency modifier.<br />
<br />
===== Imperial Shogun =====<br />
Now that you have achieved 18th level, you have become an exceptional warlord, your words as well as one spell cnn now pass off onto other comrades within a 30 foot radius, in addition with your words you can pass your ability to an ally to regain hit points equal to 1d10 x your proficiency bonus + your charisma bonus up to a number of targets equal to your character level.<br />
<br />
=== Yojimbo ===<br />
<br />
As the Yojimbo Archetype you are a defensemen of others, lots of times without damage to the defended or the defender.<br />
<br />
===== Wall of Defense =====<br />
When a samurai takes up the Yojimbo Archetype at 3rd level, they learn techniques of defense using their weapons to protect those under their care. you are now able to speedily create a barrier of steel gives you and those within 10 feet of you a bonus to AC equal to your proficiency bonus.<br />
<br />
===== Defensive Strike =====<br />
At 5th level once per encounter you may impose a disadvantage roll on a select target when attacking you, if the target misses you get an attack of opportunity adding double your proficiency bonus.<br />
<br />
===== Wall of Steel =====<br />
At 8th level you learn the technique of putting up a steel wall by your sheer prowess of weapon swinging that acts as if you are casting the spell Blade Barrier effect wise.<br />
<br />
===== Diamond Wall Technique =====<br />
At 10th level you can now produce the effect of a wall of stone spell with the Wall of Defense feature.<br />
<br />
===== Frost Wall Technique =====<br />
At 15th you have mastered the art of chilling defense that you can produce the effect of a Wall of Ice spell.<br />
enemies who attack adjacent ally's provoke attacks of opportunity from you<br />
<br />
=== Kyūdō ===<br />
<br />
Kyūdō is an elite form of archery used by Samurai to kill foes from great distances<br />
<br />
===== Twin Arrows ===== <br />
Upon choosing Kyūdō at 3rd level Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.<br />
<br />
===== Bowmen's Reflex =====<br />
at 5th When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.<br />
<br />
===== Yugamae ===== <br />
upon reaching 8th level you learn Yugamae which consists of three possible actions you can take.<br />
<br />
Torikake, gripping of the bowstring with maximum strength you make a ranged bow attack but take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage<br />
<br />
Tenouchi, you position your hand allowing you to fire an arrow then quickly make an attack with a melee weapon<br />
<br />
Monomi, you turn your head to gaze at the heart of your target and the surroundings of the battle field giving you advantage on your attack roll and if you are hidden you remain hidden <br />
<br />
you must finish a long rest or short before you can of the Yugamae actions again.<br />
<br />
===== Arrow Flurry =====<br />
Starting at 11th level, once on each of your turns when you miss with an attack, you can make another attack.<br />
<br />
===== Raining fire Volley =====<br />
upon reaching 18th level You can use your action to rain down arrows that ignite upon release, any number of creatures within 10 foot radius of a point you can see within your weapon’s range must make a DC 18 Dexterity saving throw or take 16d6 fire damage on a failed saved or half as much on a successful one. All flammable items or objects in the 10 foot radius are caught aflame for 1 minute or if they are quenched before then. You can use this feature a number of times equal to 1 + your wisdom modifier. When you finish a long rest, you regain all expended uses.<br />
<br />
=== Shoyu ===<br />
<br />
As the Shoyu Archetype you are a guardian of you people calling upon your ancestor to help you, you ancestor lives with you and you decide who can see it and speak to it, but at a cost.<br />
<br />
<br />
Choosing an ancestor:<br />
The DM will roll a percentage dice (1d100 & 1d10) and depending on the result plus your alignment the DM will choose your ancestor depending on the result:<br />
<br />
<br />
Lawful---- 0-50 Chaotic 51-100 Neutral<br />
<br />
Neutral---- 0-50 Lawful 51-100 Chaotic<br />
<br />
Chaotic---- 0-50 Neutral 51-100 Lawful<br />
<br />
<br />
Depending in Which Aligment your ancestor have you will gain the following Abilities:<br />
<br />
<br />
===== Lawful Ancestor =====<br />
He helps you and your team with Support abilities to make sure everyone live.<br />
<br />
<br />
If your ancestor is Lawful you received the following debuffs:<br />
<br />
<br />
You give most of your Wisdom to your ancestor in order to summon him and make him stay in your body, you reduce your Wisdom by 1 when you take the Shoyu Archetype.<br />
<br />
You ancestor takes your wisdom and is considered a Fey creature<br />
<br />
Every 4 hours you must make a Constitution Saving Throw, on a failed save you take 3d4 Radiant damage or half of it on a successful save.<br />
<br />
You take 1d6 damage when someone hits you with Cold damage<br />
<br />
You take 1d6 more damage when someone hits you with Necrotic damage<br />
<br />
Any damage made to him will affect you.<br />
<br />
<br />
But also you gain the following buffs:<br />
<br />
Everytime you level up starting at 8th level you can throw twice per level a percentage Saving Throw to try to synchronize with your ancestor and regain you Wisdom if you success you Reroll the Wisdom dice and add the number to your Wisdom + 1, on a failed save you must wait until next level up to reroll.<br />
Save Throw = 87 or above.<br />
<br />
You are resistant to any Radiant and Fire damage<br />
<br />
You ancestor can use 1 heal spell, you can use the cleric table to see which level of magic can use at the level you are.<br />
<br />
Any curses that a creature try to put on you ancestor automatically fail even curses from a god.<br />
<br />
<br />
===== Lawful Ancestor Abilities =====<br />
<br />
===== Kami no iyashi =====<br />
At 7th level you ancestor can heal to everyone at a 30 feet radius a total of 3d8 + your spellcasting ability modifier.<br />
also at 10th level you ad 2d8 and at 14th level another 2d8.<br />
<br />
===== Kami no hogo =====<br />
<br />
At 8th level you can summon a spectral armor that can protect anyone you choose(including yourself) and the creature add +2 to its AC.<br />
<br />
===== Shinseina jōka =====<br />
<br />
At 11th level you call upon the Shrine Maids of Amaterasu and remove any kind of curse, you can use this once per long rest.<br />
Also at 13th & 17th you add one more use before having to take a long rest<br />
<br />
===== Kami no hakai =====<br />
<br />
At 14th level you and you ancestor call upon the gods and desire the destruction of your enemies, you summon a 25 feet radius circle of elements and any hostile creature to you or you party must roll a dexterity saving throw, on a failed save the creature will take 4d6 of fire damage, 4d6 of lighting damage and 4d6 of cold damage or half of it on a successful save, you can use this twicw before taking a long rest.<br />
At 18th level and 20th level you add 1 more use before taking a long rest.<br />
<br />
<br />
<br />
===== Neutral Ancestor =====<br />
<br />
He helps you and sometimes will try to help your friends he will try his best to keep you alive but he doesn´t care too much about the others, unless you teach him.<br />
<br />
<br />
If you ancestor is Neutral you received the following debuffs:<br />
<br />
You give most of you Strength to you ancestor in order to summon him and made him stay in your body, you reduce your strength to 1 when you take the Shoyu Archetype.<br />
You ancestor take your Strength and is consider a Fey and Undead creature<br />
<br />
Every 4 hours you must make a Constitution Saving Throw, on a failed save you take 3d4 physical damage or half of it on a successful save.<br />
<br />
You take 1 extra dice when someone hit you with Radiant damage<br />
<br />
You take 1 extra dice when someone hit you with Necrotic damage<br />
<br />
Any damage made to him will affect you.<br />
<br />
<br />
But also you gain the following buffs:<br />
<br />
Everytime you level up starting at 8th level you can throw twice per level a percentage Saving Throw to try to synchronize with you ancestor and regain you strength if you success you Reroll the strength dice and add the number to you strength + 1, on a failed save you must wait until next level up to reroll.<br />
Save Throw = 87 or above.<br />
<br />
You are resistant to any Physical damage<br />
<br />
You ancestor can take 1 of you weapons and attack for you.<br />
<br />
Any curses that a creature try to put on you ancestor automatically fail except if the curse is from a god.<br />
<br />
<br />
<br />
===== Neutral Ancestor Abilities =====<br />
<br />
===== Rashomon =====<br />
At 7th level you can summon a wall made of an unknown metal that can protect from any type of projectile(magic or physical) and any kind of magic and negate the damaged but at the cost of losing some HP equal to 2d12 per summon, you can use this twice before taking a long rest or short rest(but you recover one use)<br />
Also at 10th and 15th level you add 2 more uses before taking a long rest.<br />
Casting range: 45 feet<br />
<br />
The Wall is 30 feet long by 20 feet of height by 5 feet of thickness<br />
<br />
===== Dual Smite =====<br />
Also at 7th level you and you ancestor synchronize on an attack a make double of damage to any creature or if the creatures is resistant to physical damage you can damage the creature however you must expend 2 actions in order to do it, after the first time you do it and until the battle ends you only take 1 action to use this action<br />
<br />
===== Gisei =====<br />
At 10th level you can roll a Dexterity and Constitution Save in order to help others in a Successful save you sacrifice part of you HP in order to completely heal and remove curses 3 creatures of you choice at the cost of taking 20 Piercing Damage + 2d12 Slashing Damage on a Failed save you only take the damage and on a Critical fail you will have automatically 1 hp.<br />
<br />
===== Hostage =====<br />
At 13th level you ancestor can take any creature as a hostage, the creature must make a strength save on a successful save the creature evade the abilitie but on a failed save the creature will become a shield for you and you ancestor and will take any damage for you, every turn the creature must make another strength save on a successful one the creature will be free, if the creature takes damage before his turn it will have disavantage on the saving throw.<br />
<br />
<br />
===== Furīsouru =====<br />
<br />
At 17th level you ancestor and you can be separate and take any action in you turn but it will expend that action from you.<br />
<br />
<br />
<br />
===== Chaotic Ancestor =====<br />
<br />
He wants destruction and you safety since you are his new "home", he doesn´t care about the others<br />
<br />
<br />
If you ancestor is Chaotic you received the following debuffs:<br />
<br />
<br />
You give most of you Charisma to you ancestor in order to summon him and made him stay in your body, you reduce your Charisma to 1 when you take the Shoyu Archetype.<br />
You ancestor take your Charisma and is consider an Undead creature<br />
<br />
Every 4 hours you must make a Constitution Saving Throw, on a failed save you take 3d4 Necrotic damage or half of it on a successful save.<br />
<br />
You take 1.5 extra damage when someone hit you with Radiant damage<br />
<br />
You take 1 extra dice when someone hit you with Fire damage<br />
<br />
Any damage made to him will affect you including curses.<br />
<br />
<br />
But also you gain the following buffs:<br />
<br />
Everytime you level up starting at 8th level you can throw twice per level a percentage Saving Throw to try to synchronize with you ancestor and regain you Charisma if you success you Reroll the Charisma dice and add the number to you Charisma + 1, on a failed save you must wait until next level up to reroll.<br />
Save Throw = 87 or above.<br />
<br />
You always take half damage of any Magical damage except Radiant and fire<br />
<br />
You ancestor can take 1 spell that cause necrotic damage, you can use the Warlock table to see which level of magic can use at the level you are.<br />
<br />
you can automatically have one successful death save or remove 1 failed death save<br />
<br />
<br />
===== Chaotic Ancestor Abilities =====<br />
<br />
===== Kyūketsuki no kaisen =====<br />
At 7th level you ancestor can summon a scythe that will steal HP from any creature at 30 feet from you the creature must make a Dexterity Saving throw on a failed save the creature takes 3d10 of necrotic damage and you regain half of it, on a successful save the creature takes half of it and also you regain half of the damage<br />
<br />
===== Senzo no wana =====<br />
Also at 7th level you and you ancestor synchronize on an attack an he hold the creature that you will attack and any attack that you or you party made to him it will be automativally successful, however you must take two action the first time you use it and in the next turn the creature can make a Strength Saving throw on a Succesfull one it free from you ancestor and you must take and action to retrieve him and another two actions to use it again.<br />
<br />
===== Watashitachi no ningyō =====<br />
At 11th level you can choose a creature of any kind at 60 feet of you and take complete control of it, the creature must make a Charisma saving throw on a failed one the creature stop being hostile to you and you party and becomes and ally you have control of it until it dies, on a successful one it concentrates only on you regardless of damage taken from anyone.<br />
<br />
===== Split Pain=====<br />
At 14th level when you are going to take any damage your ancestor can take any creature and split the damage within the creature and you the creature, machines are unaffected by this ability<br />
<br />
===== Chaotic Rage =====<br />
<br />
At 18th level you ancestor makes you feel his pain and sorrow and it makes you explode in a mighty wrath any damage(except radiant and fire) made to you its halve and any kind of damage you make is double, also you have advantage on Strength and Constitution saves but after the rage ends you have 2 levels of exhaustion.<br />
You can use twice this ability before yo take a long rest.<br />
<br />
=== Multiclassing ===<br />
<br />
'''Prerequisites.''' To qualify for multiclassing into the <Samurai class, you must meet these prerequisites: Dex 13, Con 12<br />
<br />
'''Proficiencies.''' When you multi class into the Samurai class, you gain the following proficiencies: Light armor, medium armor, simple weapons, martial weapons.<br />
<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category: Class]]</div>63.77.24.85https://www.dandwiki.com/w/index.php?title=Chaosborn_(5e_Race)&diff=1082047Chaosborn (5e Race)2018-09-08T21:30:24Z<p>63.77.24.85: /* Random Height and Weight */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Choasborn==<br />
<br />
''"the weak were made to weak, the strong were made to be strong, I care not the strength, age, or size of those who stand in my way compared to me all are sheep, and you may refer to me as the Shepard and I'm just culling the heard."''<br />
<br />
===Physical Description===<br />
<br />
in the real form, they appear to be a solid black color why appear to be covered head to toe in shadow. they have a humanoid figure but can change shape at the drop of a hat. <br />
<br />
<br />
===History===<br />
before the demise, they would have been great heroes that died but were unfortunate enough to be trapped in the chaos realm where they endured countless hours of torture where they had nothing to live for and went gone insane but those who could escape gained immense power and then killed all of those trapped in their realm and can call upon its power ant anytime. <br />
<br />
<br />
===Society===<br />
chaosborn can adapt to any form of society but when in a religious based society they are noticeably disgusted <br />
<br />
===<Race Name> Names===<br />
<!-- most choasborn dont take on names, some take on the names of themselfs before there demies.--><br />
<br />
'''Male:''' <!--any--><br />
<br />
'''Female:''' <!--any--><br />
<br />
===<Race Name> Traits===<br />
{{5e Racial Traits<br />
|summary=<!--a terrifying race born from chaos and powered by fear truly the only worthy race--><br />
|abilities=Your {{cha}} score increases by 2 and your {{dex}} increases by 1.<br />
|age=<!--choasborn are immortal--><br />
|alignment=<!--often align with chaotic evils never like being good "its good to be bad" --><br />
|size=<!--"chaosborn vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.--><br />
|speed=Your base walking speed is <30> feet. <!--Also cover any special movement modes or traits--><br />
|trait1=darkvision<br />
|description1=<!--You can see in dim light within 60 feet of you as if it were a bright light, and in darkness as if it were dim light. --><br />
|trait2=fear check <br />
|description2=you can smell the fear of those around you the smell fills your nostrils and is almost intoxicating <br />
|trait3=bend will<br />
|description3=if you will fear check you can control there mind forcing your opponent to do your biding making them your mindless slave until you release them from your hold or they break free <br />
|trait4=change shape <br />
|description4=you can shapeshift into anything you can picture in your mind and if you win fear check you can enter their mind and become their worst nightmare <br />
|trait5=complete darkness <br />
|description5=because your body is encased in shadows your get a plus to stealth checks in darkness but get a minus in light.<br />
|trait6=telepathy <br />
|description6=if you win fear check you can get inside the mind find fears, communicate, or place a shade so you can communicate anytime<br />
|trait7=chaos portal <br />
|description7=you can travel to the realm of chaos at any time you wish and can take people with you or you can use it as a prison to hold your foes<br />
|trait8=roll for fear <br />
|description8=to use your abilities you need to win against them in a fear check if you lose then your abilities cannot be used on them until you win against them. in the roll.<br />
|languages= You can speak, read, and write Common and one other language of your choice.<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name-->Aquilen<br />
|feet=<!--base height feet--> 6<br />
|inches=<!--base height inches--> 0<br />
|heightmod=<!--height modifier--> 2d4<br />
|weight=<!--base weight--> 125<br />
|weightmod=<!--weight modifier--> 1d6<br />
}}<br />
{{heightweight<br />
|name=<!--race name-->Nocten<br />
|feet=<!--base height feet--> 5<br />
|inches=<!--base height inches--> 8<br />
|heightmod=<!--height modifier--> 2d4<br />
|weight=<!--base weight--> 110<br />
|weightmod=<!--weight modifier--> 1d4<br />
}}<br />
<br />
<br />
<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>63.77.24.85https://www.dandwiki.com/w/index.php?title=Chaosborn_(5e_Race)&diff=1082046Chaosborn (5e Race)2018-09-08T21:29:35Z<p>63.77.24.85: /* Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Choasborn==<br />
<br />
''"the weak were made to weak, the strong were made to be strong, I care not the strength, age, or size of those who stand in my way compared to me all are sheep, and you may refer to me as the Shepard and I'm just culling the heard."''<br />
<br />
===Physical Description===<br />
<br />
in the real form, they appear to be a solid black color why appear to be covered head to toe in shadow. they have a humanoid figure but can change shape at the drop of a hat. <br />
<br />
<br />
===History===<br />
before the demise, they would have been great heroes that died but were unfortunate enough to be trapped in the chaos realm where they endured countless hours of torture where they had nothing to live for and went gone insane but those who could escape gained immense power and then killed all of those trapped in their realm and can call upon its power ant anytime. <br />
<br />
<br />
===Society===<br />
chaosborn can adapt to any form of society but when in a religious based society they are noticeably disgusted <br />
<br />
===<Race Name> Names===<br />
<!-- most choasborn dont take on names, some take on the names of themselfs before there demies.--><br />
<br />
'''Male:''' <!--any--><br />
<br />
'''Female:''' <!--any--><br />
<br />
===<Race Name> Traits===<br />
{{5e Racial Traits<br />
|summary=<!--a terrifying race born from chaos and powered by fear truly the only worthy race--><br />
|abilities=Your {{cha}} score increases by 2 and your {{dex}} increases by 1.<br />
|age=<!--choasborn are immortal--><br />
|alignment=<!--often align with chaotic evils never like being good "its good to be bad" --><br />
|size=<!--"chaosborn vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.--><br />
|speed=Your base walking speed is <30> feet. <!--Also cover any special movement modes or traits--><br />
|trait1=darkvision<br />
|description1=<!--You can see in dim light within 60 feet of you as if it were a bright light, and in darkness as if it were dim light. --><br />
|trait2=fear check <br />
|description2=you can smell the fear of those around you the smell fills your nostrils and is almost intoxicating <br />
|trait3=bend will<br />
|description3=if you will fear check you can control there mind forcing your opponent to do your biding making them your mindless slave until you release them from your hold or they break free <br />
|trait4=change shape <br />
|description4=you can shapeshift into anything you can picture in your mind and if you win fear check you can enter their mind and become their worst nightmare <br />
|trait5=complete darkness <br />
|description5=because your body is encased in shadows your get a plus to stealth checks in darkness but get a minus in light.<br />
|trait6=telepathy <br />
|description6=if you win fear check you can get inside the mind find fears, communicate, or place a shade so you can communicate anytime<br />
|trait7=chaos portal <br />
|description7=you can travel to the realm of chaos at any time you wish and can take people with you or you can use it as a prison to hold your foes<br />
|trait8=roll for fear <br />
|description8=to use your abilities you need to win against them in a fear check if you lose then your abilities cannot be used on them until you win against them. in the roll.<br />
|languages= You can speak, read, and write Common and one other language of your choice.<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>63.77.24.85https://www.dandwiki.com/w/index.php?title=Chaosborn_(5e_Race)&diff=1082045Chaosborn (5e Race)2018-09-08T21:27:34Z<p>63.77.24.85: /* Traits */</p>
<hr />
<div><br />
{{stub|A race page is almost never complete when first created. For guidance, see the [[5e Race Design Guide]].}}<!--Remove this line when the race is finished--><br />
==Choasborn==<br />
<br />
''"the weak were made to weak, the strong were made to be strong, I care not the strength, age, or size of those who stand in my way compared to me all are sheep, and you may refer to me as the Shepard and I'm just culling the heard."''<br />
<br />
===Physical Description===<br />
<br />
in the real form, they appear to be a solid black color why appear to be covered head to toe in shadow. they have a humanoid figure but can change shape at the drop of a hat. <br />
<br />
<br />
===History===<br />
before the demise, they would have been great heroes that died but were unfortunate enough to be trapped in the chaos realm where they endured countless hours of torture where they had nothing to live for and went gone insane but those who could escape gained immense power and then killed all of those trapped in their realm and can call upon its power ant anytime. <br />
<br />
<br />
===Society===<br />
chaosborn can adapt to any form of society but when in a religious based society they are noticeably disgusted <br />
<br />
===<Race Name> Names===<br />
<!-- most choasborn dont take on names, some take on the names of themselfs before there demies.--><br />
<br />
'''Male:''' <!--any--><br />
<br />
'''Female:''' <!--any--><br />
<br />
===<Race Name> Traits===<br />
{{5e Racial Traits<br />
|summary=<!--a terrifying race born from chaos and powered by fear truly the only worthy race--><br />
|abilities=Your {{cha}} score increases by 2 and your {{dex}} increases by 1.<br />
|age=<!--choasborn are immortal--><br />
|alignment=<!--often align with chaotic evils never like being good "its good to be bad" --><br />
|size=<!--"chaosborn vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.--><br />
|speed=Your base walking speed is <30> feet. <!--Also cover any special movement modes or traits--><br />
|trait1=darkvision<br />
|description1=<!--You can see in dim light within 60 feet of you as if it were a bright light, and in darkness as if it were dim light. --><br />
|trait2=fear check <br />
|description2=you can smell the fear of those around you the smell fills your nostrils and is almost intoxicating <br />
|trait3=bend will<br />
|description3=if you will fear check you can control there mind forcing your opponent to do your biding making them your mindless slave until you release them from your hold or they break free <br />
|trait4=change shape <br />
|description4=you can shapeshift into anything you can picture in your mind and if you win fear check you can enter their mind and become their worst nightmare <br />
|trait5=complete darkness <br />
|description5=because your body is encased in shadows your get a plus to stealth checks in darkness but get a minus in light.<br />
|trait6=telepathy <br />
|description6=if you win fear check you can get inside the mind find fears, communicate, or place a shade so you can communicate anytime<br />
|trait7=chaos portal <br />
|description7=you can travel to the realm of chaos at any time you wish and can take people with you or you can use it as a prison to help your foes<br />
|trait8=roll for fear <br />
|description8=to use your abilities you need to win against them in a fear check if you lose then your abilities cannot be used on them until you win against them. in the roll.<br />
|languages= You can speak, read, and write Common and one other language of your choice.<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=<!--race name--><br />
|feet=<!--base height feet--><br />
|inches=<!--base height inches--><br />
|heightmod=<!--height modifier--><br />
|weight=<!--base weight--><br />
|weightmod=<!--weight modifier; in practice, this is multiplied by the height modifier--><br />
}}<br />
<br />
<br />
<br />
<!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
<!--[[Category:RaceSubtype Tag]]--></div>63.77.24.85https://www.dandwiki.com/w/index.php?title=War_Born_(5e_Race)&diff=983018War Born (5e Race)2017-12-06T02:12:36Z<p>63.77.24.85: /* War Born Traits */</p>
<hr />
<div>==War Born==<br />
<br />
{{quote|Do you fight with me, or against me? If you fight against me, you better have an army!|orig=-Typical War Born challenge}}<br />
<br />
===Physical Description===<br />
War Born are similar to any Medium sized race (creator's choice), but appear heavily scarred, even if they have never been injured, and support a wild look in their eyes, like a man in the thick of battle. The scars on their bodies do not appear to hamper them in any way.<br />
<br />
===History===<br />
War Born are formed from the chaos and destruction of the battlefield. They care only for war. War Born are natural warriors and are known for surviving wounds that bring down human allies. Some war born are reported as being struck down only to rise and continue to fight while, as the reports say, "ignoring wound through almost pure rage and willpower until not even willpower can keep their hearts beating." War Born are known for slaughtering small armies almost single-handedly. It is said that they are spirits of war, vengeance, and rage who animate fallen warriors. If this is true, it would explain the scars that cover their bodies. However, it is unknown if this is true, as no one knows if such spirits can repair fatal wounds, even on a dead body. Despite sounding like berserkers, many war born are expert tacticians and generals, laying down tactics and controlling the battle with but a few words.<br />
<br />
===Society===<br />
War Born don't have much of a society, they tend to live alone and love to fight. They tend to have little to do with others beside as allies or enemies. Many war born live as mercenaries, waiting for someone to hire them to join a battle, regardless of where and when. However, a few have been known to tear themselves away from the need to fight and live somewhat peaceful lives in villages or towns. It is said that they sometimes seem to recall memories they never had. Perhaps from a previous life?<br />
<br />
===War Born Names===<br />
War Born tend to take names that involve battles, war, or fighting. While they do not see themselves as having genders, they can reproduce, however the children are born as if the war born is the race they appear as. Perhaps they are spirits...<br />
<br />
'''Example:''' Blade, Kill, Slaughter, Strike<br />
<br />
===War Born Traits===<br />
{{5e Racial Traits<br />
|summary=Rivers of blood. Piles of gore. Endless slaughter of enemies. All in a day's work for the War Born.<br />
|abilities= Strength +2, Constitution +1<br />
|age= War Born do not have childhoods, thus are "born" adults. However, they usually spend the first 5 years in either a mindless rage or an almost blank stupor, afterwards suddenly seeming to gain a mind. They typically spend some time doing some profession before they suddenly start lusting for battle and adventure, usually around when they are 10. They can live to be 60, but typically die before then, usually during the first 5 years.<br />
|alignment=War Borns tend towards Chaotic Neutral, though a few can wrench themselves away from the need to fight and take other alignments.<br />
|size=War Born average 5-6' in height and 150-210 lbs in weight. Your size is Medium.<br />
|speed=Your base walking speed is 30 feet.<br />
|trait1=Warring Thoughts<br />
|description1=Your thoughts sometimes contradict themselves, as such, some call you mentally unstable. You are vulnerable to psychic damage and have disadvantage on all Charisma checks except Charisma (Intimidation) checks.<br />
|trait2=Battlemaster<br />
|description2=Whenever, you attack a creature, if you current HP is greater than that creature's HP, you gain advantage on your attack roll. If you current HP is less than that creature's HP, you may get a critical hit on a natural 15-20.<br />
|trait3=Undying Warrior<br />
|description3=As long as you have 1 hit point, you recover 1 times half your level (rounded up) hit points on your turn.<br />
|trait4=Warrior by Trade<br />
|description4=Choose a weapon type (longsword, battleaxe, dagger, etc.). You are proficient with that weapon type. Whenever you use a weapon of that type in battle, you gain +1 to attack and damage rolls.<br />
|languages=You can read, speak, and write Common and one Exotic language of your choice.<br />
<br />
}}<br />
<br />
===Random Height and Weight===<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: War Born Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | 4 ′ 8 ″ || +2d10 || 130 lb. || &times; (2d6) lb.<br />
|}<br />
<br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]]<br />
[[Category:Humanoid Type]]</div>63.77.24.85