https://www.dandwiki.com/w/api.php?action=feedcontributions&user=24.166.12.70&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T12:44:30ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Catgirl_(3.5e_Race)&diff=336238Catgirl (3.5e Race)2009-03-16T20:52:29Z<p>24.166.12.70: /* Reviews */</p>
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<div>{{author|author_name=Pz.Az.04Maus|date_created=05/28/06|status=Playable}}<br />
{{x0<br />
|ecl=?<br />
|type=Humanoid (varies, Feline)<br />
|ability_adjust=+2 Cha, &minus;2 Wis<br />
|size=Medium<br />
|favored_class=[[Druid (SRD Class)|Druid]], [[Ranger (SRD Class)|Ranger]], [[Rogue (SRD Class)|Rogue]] or Scout<br />
|desc=Cat-like humanoids}}<br />
<br />
=Catgirls/Nekomusume/Nekomimi(DnD Race)=<br />
<br />
=Reviews=<br />
You should consider making Inu, Usagi and the other loveable anthromorphs<br />
:1, Shouldn't this be in discussion? 2, Might want to explain more about Inu and Usagi. Not sure where they're from (besides anime, obviously) - (Ms)<br />
1. Both Inu and Usagi are Japanese for Dog and rabbit<br />
== Notice about the extra Rules ==<br />
<br />
'''UNDER (RE)NEW(ED) MANAGEMENT.'''<br />
(Most is still under work. Also, thanks Gruegirl for helping.)<br />
<br />
[[Image:1128559207 catgirl 849.png|thumb|A Typical Catgirl]]<br />
<br />
In thinking of how to make D&D Better, I started this Race in order to give both the people a good character choice to choose from as well as packing as many things that are different/new into this D&D Race as feasibly possible in order to see what works and what doesn't. The reasons for why I wanted to add these things is both, "Because I can," and, "Because I'm bored, and I wish to do something out of the box/give a good RP character race to people." <br />
<br />
Please add possible things that you'd like for a D&D Race page to have, and please leave reviews on both the race and the new things I put in for it on the Discussion page. I'm trying to see how much things that have been overlooked by WoTC in a Race Description/Stats that I may put in.<br />
<br />
=General Information=<br />
* Nekomimi (猫耳) are also called Catgirls/catboys, Nekomusume (猫娘), Cailatchta, Bakeneko (化け猫), Ceitenatnalin, Neko (猫), and various other things...<br />
Nekomimi are a largely unknown race, coming from most any humanoid race at any time. While they are born normally as the usual race, they look like a combination of a human with feline features. There is no way short of divination to see if a baby is a potential Nekomimi, and even then, it is difficult to tell for reasons unknown. Nekomimi breed true and yet are, strangely enough, an aberration within the reproductive cycle of other races.<br />
<br />
Nekomimi are a race of human-like creatures, rarely exhibiting the features of their parents, yet strongly showing the traits of another. They are all of varying differences, but mostly have similarities to Homo Sapiens, usually or not having a set of cat ears and/or a tail. While some differ in look, almost looking like entirely different species, most are of the same race. It is hard to see if a cat-creature is, in fact, a Nekomimi; some can be confused with Catkin, Catfolk, werecats of differing species, and even moogles (if the Viewer is Mentally impaired enough). Nekomimi are strictly a close-knit group of creatures so closely similar to one another, that they would have to be considered the same species to preserve Humanoid sanity.<br />
<br />
Nekomimi seem to be of perhaps a Gaia (Natural) or divine source, or perhaps are simply aberrant creatures of evolution. It is impossible to see how these creatures could exist as of now, but they do.<br />
<br />
==Personality==<br />
<br />
Nekomimi are arguably one of the most complex and strange species out there, especially in terms of personality... Depending on mood (which can change often) Nekomimi can be spontaneous, open, joking, and laughing, or they can turn introspective, brooding, and cold.<br />
<br />
==Physical Description==<br />
<br />
Nekomimi in general have mostly human features topped with feline ears. Many have other feline features such as paws, tails, whiskers, or even fur covering their entire bodies (usually this is represented by the monsterous humanoid type).<br />
<br />
==Relations==<br />
<br />
More patient races tolerate the cat-people and Humans are intregued with their abilities.<br />
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==Alignment==<br />
<br />
Many are chaotic although they are not prevented of being any alignment.<br />
<br />
==Lands==<br />
<br />
For Most Nekomimi, it is simple for where they live; nowhere and everywhere. They do not have any real united lands, and most, while having differing preferences, usually can take just about any climate on any planet that supports a humanoid-friendly environment. Even at places where the term "Humanoid-friendly" is a misnomer, it still stands. Nekomimi do not have any lands that they can call their own that is bigger than a city of at least 450 people, as they simply are hard to find...<br />
<br />
There are people who have heard of rumors of a unified Nekomimi republic in countless areas, citing own eye-witnessing as well as various things. However, it is simply too difficult to have a Nekomimi Nation because of the sheer difficulty of the other races to be granted a Nekomimi child...<br />
<br />
==Religion==<br />
<br />
(Insert here the Religions your race practices)<br />
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==Language==<br />
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Nekosara (Spoken), uses an offshoot of the common and Sylvan scripts as the writing language, called Sylvan-Makari.<br />
<br />
==Names==<br />
<br />
(Insert the way you race aquires names)<br />
<br />
=Racial Traits=<br />
<br />
<br />
* Attributes: +2 CHA, -2 WIS<br />
<br />
* Base Speed: 30 feet base speed<br />
<br />
* '''Medium''' Size<br />
<br />
* Vision: Advanced Lowlight Vision (x3 Dist.), Normal.<br />
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* Ageless Body: Does not gain any benifits or penalties for aging<br />
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* +2 Perform Bonus (Choose 1 Perform)<br />
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* Automatic Languages: Common, Nekosara<br />
<br />
* Bonus Languages: Gnomish, Elven, Sylvan, Halfling<br />
<br />
* Favored Class: Ranger, Scout, Druid, or Rogue (Choose at level 1)<br />
<br />
==Chosen additional Features:==<br />
LA Modifiers: Each Ability that is gained by the bonus/Penalty abilities has a certain score. If that score is over a certain amount, a different LA is given for the creature Instead. For Catgirls, the highest LA is +3...<br />
<br />
* Nekomimi cannot go over +3 LA.<br />
* A maximum of 3 abilities can be chosen from each list.<br />
<br />
{| cellpadding="1" cellspacing="1" class="prettytable" border="1" style=" border: #003366 solid 5px; width: 300px; -moz-border-radius: 1px; background: #F5F5DC;"<br />
|<CENTER>Starting Score: 0.5</Center><br />
|-<br />
|<CENTER>LA +0 = <0.0-2.5</Center><br />
|-<br />
|<CENTER>LA +1 = 2.6-3.5</Center><br />
|-<br />
|<CENTER>LA +2 = 3.6-5.0</Center><br />
|-<br />
|<CENTER>LA +3 = 5.1-7.5</CENTER><br />
|}<br />
<br />
* Each ability is accentuated by either a percentage and/or a number to add to the bonus already there. There are quite a few rules on this as well. <br />
<br />
*Numbers are added on as straight addition or subtraction problems, being unaffected by modifiers.<br />
<br />
* On the other hand, the modifying numbers are another thing. For every number with an (m) after it, this number is to be multiplied by the current LA Score that the ability is being added to. These are usually numbers such as 1.04, 1.50, and sometimes higher. Simple, no? Of course, there can be Percentage penalties/discounts, noted below.<br />
<br />
** Some bonus abilities can also multiply the entire score with a percentage as well (the factor also applies to the score addition that the ability has was well)<br />
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** The LA Score cannot be below 0.01.<br />
<br />
<br />
==Bonus Abilities==<br />
# +2 Dex (+1.0)<BR><br />
#* Can only be taken once<br />
# +4 Wis (+1.0)<br />
#* Can only be taken once<br />
# +2 Cha. (+ 0.5)<br />
#* Can only be taken once<br />
# +2 Str (+1.0)<br />
#* Can only be taken once<br />
# +2 Reflex save bonus (+0.6)<br />
# Monstrous Humanoid Type (+1.75)<br />
# +2 Hide (+0.2)<br />
# +10 Base Speed (+ 0.6)<br />
# +4 Climb (+0.2)<br />
# +8 Jump (+0.4)<br />
# +1 Natural armor (+1)<br />
# 9 Lives (Gains slight resistances at near death, has better chance of surviving with bleeding, will be able to stand up better as well)<br />
#* The Character gains a +2 to any roll that would save them from dying from all death spell-like/Supernatural/Spell effects (Such as wail of the banshee, Disintigrate). they also are instead stabilized on a stabilization roll of 45%, instead of 30%, and are considered to have +2 to their constitution score when rolling Hitpoints. (+2)<br />
# Alternate Shape (can assume an alternate shape of character's own choice, dependant on HD. Has to be an animal, and the tables need to be made.) (+1.25)<br />
# Darkvision 60 ft (+0.75) (Cats, nocternal by nature, can see very well in the dark...)<br />
# Extreme Agelessness: Small size, immune to artificial aging and takes no aging penalties under any circumstances (but is not immune from aging bonuses) (+1.2)<br />
# Falling Right: Reduces Falling damage by 15%, and is considered standing, not prone, from large falls. (+0.6)<br />
# Fast Mover ability (+1.5)<br />
#* Character can run at 5x speed in light/no armor/encumberance, can take 1 deviation while running/in a charge or bullrush each round. Gains +5 speed, gains a low, soft cover (+4 AC against targets within 30 feet, cannot hide) during their run (doesn't apply if character attacks after running), but stays if character keeps on running. The cover is based in the same square as the character. (+.85)<br />
# Feline canines (+0.6) (Gains 1d4 Bite ability with a -4 to hit.)<br />
# Feline Emotions Ability<br />
#* Does an opposed Sense motive check on target (Vs. other's bluff/sense motive/Wis mod, whichever's higher). If beaten, +2 to any cha-based abilities or diplomatic abilities. +2 more every 15 over the opposed roll.<br />
# Hard of Tracking: [[Pass without trace]]. Those who want to bypass track must make a will save opposing the Neko's Cha+1/2 of the Neko's HD roll. (+.45)<br />
# +2 Move Silently Bonus(+0.15)<br />
# Heat Tolerance: Considered to have Heat endurance (+4 to fortitude saves to resist heat) (+.4)<br />
# Hide Nekomusume (The Character is able to 'hide' their Nekomimi traits, giving them the ability to pretend to be More humanoid. This is utilizible at will but while hiding their nekomimi traits they cannot use any bonus abilities.) (+0.3)<br />
# Indeliable Cuteness:<br />
#* "A catgirl is always cute. They cannot avoid or hide this fact, and, though it makes them endearing, it is also terribly inconvenient, at times. Unless shapeshifted into another form, such as by a spell of the polymorph subschool, they automatically fail any Bluff or Disguise checks to imitate anything which is not cute. In addition, they take a -8 cuteness penalty to Intimidate checks, which can only be offset by ridiculous displays of magical powers, classified as an evocation spell of seventh level or higher. However, this quality can work to their advantage, granting them a +4 cuteness bonus on Bluff and Diplomacy checks, due to an endearing nature. In addition, they are immune to effects which damage Charisma and have a +2 cuteness bonus to AC except against creatures that are immune to mind effecting effects." (+0.8)<br />
# Nekotsume (Cat Claws, 猫 爪?) <FONT Size=1 COLOR=#E32636>[REQUIRES Claws of The Cat Bonus Feature]</FONT> (Cat claws deal lethal damage, don't have -2 to-hit another target.)(+0.35)<br />
# Permanent Adolescence<br />
#* Is permanently a teenager until death, Ageless for all intents/purposes, even against artificial aging, +2 saves against stat damaging attacks from aging-style attacks, adds 1/3rd of their cha bonus to their willsave.(+.95)<br />
# Pride Guardian: For every 4 HD, a Neko can choose one NPC/PC. That Character is now "Protected." Neko attacking anything that attacked their mark in the last round gains +2 damage to that mark only, and can 'aid' in saving throws (if their roll beats the attack, +2 to the friend's Save). Has to be within 30 feet of their mark to gain these abilities.(+0.35)<br />
# Profane Luck (Based of Black cat myths of European Middle ages)<br />
#* Has a special aura that lowers all near misses. If the die roll has just met or exceeded the DC, or other type of specified roll that allows any motion of success, the result is lowered by 2. All people surrounding this character are subject to this except for creatures immune to bad luck. If the Character wishes to surpress this, they must make a Will save (16+HD-Luck bonuses, the aura doesn't have any effect on this roll) to surpress it for 24 hours. This is a supernatural ability. (+0.6)<br />
# Sacred Luck (Based off Viking/Oriental (Japanese/Chinese mostly) Consideration of cats as Lucky creatures and Good companions)<br />
#* has an aura that allows all near misses (Defined as a check that has missed the Difficulty Class, AC, or other Difficulty standards by at least 1) to have 1 added to the roll, making it succeed. (If the roll was already met, and the number that is being rolled against is instead a roll to see the degree of success, this doesn't work). All rolls of 1 are not critical failures while in this aura, and all creatures in this aura, save for ones that cannot have good luck, gain this. If the character wishes to suppress this aura, they must do so by succeeding on a will save (16+HD+ Curse Penalties, the Aura is doesn't have any effect on this roll) to suppress this for 24 hours. This is a supernatural ability. (+0.8)<br />
# Scent (gains Scent ability) (+0.5)<br />
# Semi-Alternate Shape Ability: [[Disguise self]] at will (This is non-illusional and is an actual change) (+.7)<br />
# Spiritual senses: Can see ethereal at will (+0.4)<br />
# Sharp Sight: Changes Spot distance penalty modifier to -1 per 15 feet of distance, +2 to spot.(+0.65)<br />
# Sharp Hearing:<br />
#* +20% hearing distance to listen, adds 25% of wis bonus (natural modifiers only) to listen-based abilities, Can use listen (*1.25% of the DC to hear) to locate the distance away from the character in general increments (usually by increments based on the speed of the character). (+0.3)<br />
# Speak with Animals (Cats/feline creatures) at will (+0.4)<br />
# Spiritual Embodiment<br />
#* the Character embodies a natural spirit that is usually of their mythological genealogy, or of a wilderness deity's creation (such as Dryads of Obad-hai or the like). In which they have a symbiotic relationship with. This grants them Wild Empathy and +4 diplomacy with all creatures of the type they have the symbiotic relationship with. (+0.3)<br />
# Trusted Companions: Aid another creates a +4 bonus rather then +2 (+0.5)<br />
# Wider Sight: cannot be flanked. (+0.8)<br />
<br />
==Bonus physical Features==<br />
<br />
# Kemonovir: +1 natural armor (+1)<br />
# Nekome: +4 to saves to prevent being blinded, can see as normal for lighting while underwater (no vision penalties underwater) (+.7)<br />
# Shippotsuika: (Nein.) (Well what other advantages would there be for extra tails, that can be stacked? -GG)<br />
# Nekote (Nekoashi): +2 to move silently, allows the Neko to make an acrobatic charge. An acrobatic charge is like a normal charge with the following changes: it does not provoke attack of opportunity, they are allowed to move over all terrain at full speed, and they are allowed to make tumble checks as part of the charge. (+1) (Maybe, but needs to be nerfed/changed.) (changed it a bit -GG)<br />
# Claws of the Cat: 2 1d4 natural claw attacks (Non-lethal, -2 to-hit.)(+1)<br />
# Ikuraka no Pelz: +4 to diplomacy if in physical contact with the subject (+0.2)(Hehe. Nice.)<br />
# Vibrissae: Can move through tight spaces as if one size smaller (+1)<br />
# Vocal Abilities: Can mimik voices or other vocal noises. They make a Bluff check opposed by an opponent's will save or sense motive (whichever is higher) to determine success. By taking -2 to this bluff check they can also make the sound appear to come from another source (ventriloquism) (+1)<br />
# Feline Muscles: (Maybe.) (I figured the fact that cats move suddenly at any sound had to be reflected SOMEWHERE -GG)<br />
----<br />
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<br />
===Explanation of Traits===<br />
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* '''''Kemonovir:'''''<br />
''Descr.:'' (Basically gives Nekomimi a more furry/lycanthrope look)<br />
<br />
''Etymology:'' <FONT size=1>Comes from 'Kemono' (Japanse, 獣), which means "Beast," (Used to refer to a genre of Japanese art employing anthropomorphic animals) and 'vir,' (Latin), which means "Man." Vir is also a possible root for 'Were,' An archiac Term for a Adult Male (where term, "Were and wife" comes from).</Font><br />
<br />
* '''''Shippotsuika:'''''<br />
''Descr.:'' (Nekomimi has now one more tail, stackable)<br />
<br />
''Etymology:'' <font size=1>Comes from the combination of the words, 'Shippo' (Japanese, しっぽ), meaning "Tail," and 'tsuika' (Japanese), meaning "Addition."</Font><br />
<br />
* '''''Nekote (Nekoashi):'''''<br />
''Descr.:'' (Character has cat-like paws replacing hands and feet)<br />
<br />
'''Etymology:'' <Font size=1>Comes from 'Neko' (Japanese, 猫), meaning "Cat," and 'te,' (Japanese, 手), meaning "Hand," or "Paw/Foreleg." Also used is 'Ashi' (Japanese, 足), meaning "Foot."</font><br />
<br />
* '''''Claws of the cat:'''''<br />
''Descr.:'' Character gains cat-like claws, or is able to form them, and their attacks are considered slashing when unarmed. However, they are not that viable as weapons, and thus do not give bonuses. (see bonus abilities for more details).<br />
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* '''''Nekome:'''''<br />
''Descr.:'' Character Gains Cat-like eyes/nictating membrane (3rd eyelids), can gain Cat-eye abilities.<br />
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'''Etymology:'' <Font size=1>Comes from 'Neko' (Japanese, 猫), and 'me,' (Japanese, め), meaning "Eye."</FONT><br />
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* '''''Vibrissae:'''''<br />
''Descr.:'' Character gains Cat whiskers all over their body, with major ones on the face, and minor ones on the rest of the body.<br />
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* '''''Ikuraka no Pelz'''''<br />
''Descr.:'' Character develops a slightly more fuzzy/furry look, a thin layer of fur covering their entire body<br />
<br />
'''Etymology:'' <Font size=1>Comes from 'ikuraka no-'' (Japanese, いくらかの), meaning 'some,' And 'Pelz,' (German), meaning Fur.(Thanks random user)</FONT><br />
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==Penalty features:==<br />
# -2 Str. (-1.0)<br />
# -2 Con. (-1.0)<br />
# Mind of a Teenager: (What kind of thing do you want for this one and mind of Nekomusume? -GG) ( Hmm... I think this should just be cut. I don't really see any use for these 2. Maybe Nekomusume can get some negative mental attribs as well as some other junk in a package. - Ms)<br />
# -2 Wis (-1.0)<br />
# Mind of the Nekomusume:( (-1.15)<br />
# Nocturnal Hunter: (Gets tired more easily in daylight, makes Con check vs. 10+3/4ths HD every time the sun breaks, or gets fatigued. If they fail the first time, they have to take a second roll an hour later. If this fails, exhausted. (-.8)<br />
# Natural Claws (Needs Nekotsume and Claws of the Cat) -2 to all dexterity based skill checks excepting Tumble and move silently (-.5) (Claws are non-retractable. Maybe this'll work.) (Redefined it a little, I considered excepting ride as well... but then again if you keep accidentally scratching your mount you probably won't be as good with riding. -GG) (True. -Ms)<br />
# Delicate bones: -1 hitpoints per level (-.7)(Maybe) (Maybe a penalty against bull rush? -GG) (That'd work, and Crit threats are 1 better?)<br />
# Susceptible: -2 to any saves verses disease or poison (-.75)<br />
# Carnivorous Dependency (Cannot be taken with Fussy eater) (-.5)<br />
#* Unable to eat any food save meat-based products. Doubles the cost of rations. (Maybe.) (doesn't get anymore carniverous then that... -GG) ( True. - Ms)<br />
# Cold Snap (Very susceptible to Changes in temperature) If temperature changes by more than 2 bands within half an hour, Neko gets -4 to all saves and -1 to all skills.)<br />
# Fussy Eater: Triples the cost of rations, must do will save to eat hunted or gathered food; only rations or magically conjured food. Any attempt to do otherwise causes them to be [[sickened]] for 1 hour if failing a fort save defined by the table below. (-1.2)<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|+Fussy Eater save, Base save is 15<br />
|-<br />
! !! condition !! modifier <br />
|-<br />
! 1<br />
| Neko sees the animal killed/food gathered || +1 <br />
|-<br />
! 2<br />
| Food isn't cooked || +3 <br />
|-<br />
! 3<br />
| Neko has an active part in cooking the food || -1 <br />
|-<br />
! 4<br />
| Food is cooked using a recipie that the Neko has already made the will save to eat previously || -2 <br />
|}<br />
<br />
# '''Emo'''tional Neko: After any failed skill check they are considered [[shaken]] for 1d6 minutes. (-0.7) (Mhh... I dunno. -Ms)<br />
# Tailless: -2 balence and tumble (-0.6) (Uhm... maybe.)<br />
# Hyperactive: Cannot take 20 on any check. weight is -10 pounds from what is rolled. Cannot be taken with Hypoactive. (-.9) (How 'bout now? -GG) ( hmm. I like it -Ms)<br />
# Hypoactive: sleeps 1.25 times longer than normal. Cannot be taken with Hyperactive.(-.8)<br />
# Loner: -2 charisma against those of indifferent or lower Diplomatic bands (see Diplomacy table). (Has hard time dealing with others that are unfamiliar) (-.5)<br />
# Naivety: Character will believe anything told to them unless a will save (DC=15+Charisma modifier of person talking to catgirl+HD of person talking to catgirl-HD of catgirl) (-1.5) (Maybe.) (What if that the character treats all people that she meets as one step higher on the attitude chart than she'd otherwise do? -Ms)<br />
# Neurotic Kitty: Tally each successful check, save, or attack and each failure each day. If failures are greater then successes, then the catgirl is considered Shaken for 4 hours the next day. (-1) (Maybe, but very annoying.)<br />
# Strange Brew: The Neko has much less self control because of their feral nature. Once per round when they take damage they must make a will save equal to half the damage dealt from the largest source. If failed flip a coin. Heads, the Neko does everything in his/her power to damage the being who damaged him/her and cannot attack any other being unless moving around them would cause attack of oppurtunity. Tails they take a withdraw action. (-1.6) (Supposed to be a effect based on how they're not just Neko, but also wolf/bunny/etc girl. what does critical fails have to do with anything?) (My mistake, I thought it was like they were born under a bad sign or something... how do you like it now? -GG)(Hmm. It'd probably seem like too much micromanagement to be viable. I believe I was thinking it was going to be a non-combat trait, like that the character manifests certain 'odd' characteristics, a compulsion to lightly harrass somebody for no apparent reason, et cetera. - Ms)<br />
# Pact of Hatred: select 1 group of creatures with animal-like roots, and considers anything that is similar to those races as enemies; Only animals that are considered threats to a normal cat are to be considered (EG: dog, Rats, Mice, etc). PC is willed to take action if in company of one of the group, and acts in a threatening manner (weapons unsheathing, bows notching, fists really about to come down, etc) to her/others in the vincity of 30 feet, the neko has to make a will save against (15+own cha bonus+1/4th HD). If failed, the neko will attack the offender until he/she is heavily wounded (1/2 HP), or knocked out. If the other creature is particularly threatening (Killed someone, is forcing another to 1/2 health or below lethally, or used intimidate), the neko is forced to take the target down to 0 health. If the creature attempts to run away or if the DM is being especially kind, the Neko can attempt to do their willsave again at a +5 bonus to end their rampage. Otherwise, they can attempt to make a will save every other round. (-1)<br />
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==Resources:==<br />
* [http://en.wikipedia.org Wikipedia]<br />
* [http://en.wikipedia.org/wiki/Cat Wikipedia article: Cats]<br />
* [http://en.wikipedia.org/wiki/Nekomimi Wikipedia article: Catgirls]<br />
* [http://en.wikipedia.org/wiki/Bakeneko Wikipedia article: Bakeneko]<br />
* [http://en.wikipedia.org/wiki/Panthera_hybrid Wikipedia article: Panthera Hybrid]<br />
* [http://en.wikipedia.org/wiki/Felidae Wikipedia article: Felidae Cat Family]<br />
* [http://en.wikipedia.org/wiki/Cryptozoology Wikipedia article: Cryptozoology]<br />
* [http://en.wikipedia.org/wiki/List_of_legendary_creatures_by_type#Felines Wikipedia article: Legendary Felidae]<br />
* [http://en.wikipedia.org/wiki/Cryptid Wikipedia article: List of Cryptids]<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Medium Size]]<br />
[[Category:Feline]]<br />
[[Category:Catgirl]]<br />
[[Category:LA Variable]]<br />
[[Category:ECL Variable]]<br />
[[Category:Adv. Age/Height/Weight Rules]]</div>24.166.12.70